FILE: xpedia {modName: Piratez} FILE: standard/xcom1/alienDeployments.rul alienDeployments: - type: STR_SMALL_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 40 length: 40 height: 4 - type: STR_MEDIUM_SCOUT data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 40 length: 40 height: 4 - type: STR_LARGE_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 50 length: 50 height: 4 - type: STR_HARVESTER data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_ABDUCTOR data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_TERROR_SHIP data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_BATTLESHIP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_SUPPLY_SHIP data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 4 - type: STR_TERROR_MISSION data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 civilians: 16 terrains: - URBAN alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 - type: STR_ALIEN_BASE_ASSAULT data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 2 terrains: - UBASE shade: 15 script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 markerName: STR_ALIEN_BASE markerIcon: 7 genMission: STR_ALIEN_SUPPLY: 100 genMissionFreq: 6 alienBase: true # this is only to tell new battle mode what to do with this deployment objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 - type: STR_BASE_DEFENSE data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE - type: STR_MARS_CYDONIA_LANDING data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 terrains: - MARS shade: 15 race: STR_SECTOID nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false - type: STR_MARS_THE_FINAL_ASSAULT data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 FILE: standard/xcom1/alienItemLevels.rul alienItemLevels: - [0, 0, 0, 0, 0, 0, 0, 1, 1, 2] - [0, 0, 0, 0, 0, 1, 1, 1, 2, 2] - [0, 0, 0, 1, 1, 1, 1, 2, 2, 2] - [0, 0, 1, 1, 1, 1, 2, 2, 2, 2] - [0, 0, 1, 1, 1, 2, 2, 2, 2, 2] - [0, 1, 1, 1, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 2, 2, 2, 2, 2, 2, 2, 2] - [2, 2, 2, 2, 2, 2, 2, 2, 2, 2] FILE: standard/xcom1/alienMissions.rul alienMissions: - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 70 STR_SNAKEMAN: 10 STR_FLOATER: 20 1: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 30 3: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 6: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 40 STR_FLOATER: 30 9: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 1: STR_SECTOID: 50 STR_FLOATER: 50 3: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 6: STR_SECTOID: 10 STR_MUTON: 40 STR_FLOATER: 50 9: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_BATTLESHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 60 STR_FLOATER: 40 1: STR_SECTOID: 40 STR_FLOATER: 60 3: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 30 STR_FLOATER: 70 9: STR_SECTOID: 50 STR_FLOATER: 50 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 150 #Pact score only awarded on month end objective: 1 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 60 STR_SNAKEMAN: 20 STR_FLOATER: 20 1: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 3: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_MUTON: 50 STR_FLOATER: 10 6: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 40 STR_MUTON: 30 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 10 STR_MUTON: 40 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 16500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P6 timer: 13800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 60 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_FLOATER: 50 1: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 40 3: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_MUTON: 30 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 20 9: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 1: STR_SECTOID: 60 STR_FLOATER: 40 3: STR_SECTOID: 20 STR_SNAKEMAN: 60 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 30 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 - ufo: STR_MEDIUM_SCOUT count: 2 trajectory: P8 timer: 3000 - ufo: STR_LARGE_SCOUT count: 3 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true FILE: standard/xcom1/alienRaces.rul alienRaces: - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_SOLDIER - STR_MUTON_SOLDIER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_MIXED members: - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_COMMANDER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST FILE: standard/xcom1/armors.rul armors: - type: STR_NONE_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_NONE corpseBattle: - STR_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 30 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_POWER_SUIT frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 1 - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_3 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_FLYING_SUIT frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 2 - type: SECTOID_ARMOR0 spriteSheet: SECTOID.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR0 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR1 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 16 sideArmor: 12 rearArmor: 8 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR2 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 24 sideArmor: 18 rearArmor: 12 underArmor: 16 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR spriteSheet: X_REAP.PCK allowInv: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR spriteSheet: X_ROB.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK corpseBattle: - CIVM_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: CIVF_ARMOR spriteSheet: CIVF.PCK corpseBattle: - CIVF_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR0 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR1 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 24 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR2 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 26 sideArmor: 26 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR0 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR1 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR2 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK allowInv: false corpseBattle: - STR_ZOMBIE_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK allowInv: false corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: CELATID_ARMOR spriteSheet: CELATID.PCK allowInv: false corpseBattle: - STR_CELATID_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] FILE: standard/xcom1/converter.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_NIGERIA - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: standard/xcom1/countries.rul countries: - type: STR_USA fundingBase: 600 fundingCap: 10000 labelLon: 260 labelLat: -40 areas: - [235, 255, -49, -32] - [255, 277.5, -49, -29] - [260, 265, -29, -26] - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - type: STR_RUSSIA fundingBase: 230 fundingCap: 8000 labelLon: 60 labelLat: -60 areas: - [30, 50, -70, -45] - [24, 30, -60, -42] - [50, 75, -77, -40] - [75, 165, -80, -50] - [165, 170, -70, -59] - type: STR_UK fundingBase: 240 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -50] - type: STR_FRANCE fundingBase: 320 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] - type: STR_GERMANY fundingBase: 250 fundingCap: 9000 labelLon: 11.5 labelLat: -50 areas: - [6, 15, -55, -47.5] - type: STR_ITALY fundingBase: 160 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - type: STR_SPAIN fundingBase: 140 fundingCap: 5000 labelLon: 357.5 labelLat: -42.625 areas: - [353, 3, -43, -36.5] - [351, 353, -43, -42.25] - type: STR_CHINA fundingBase: 245 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [75, 98, -50, -30] - [98, 122, -50, -22] - [122, 133, -54, -40] - type: STR_JAPAN fundingBase: 400 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - type: STR_INDIA fundingBase: 150 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 95, -27, -20] - type: STR_BRAZIL fundingBase: 300 fundingCap: 4000 labelLon: 305 labelLat: 5 areas: - [290, 302, -2.5, 17] - [302, 310, -2.5, 22] - [310, 325, 0, 24] - [305, 313, 22, 32] - type: STR_AUSTRALIA fundingBase: 280 fundingCap: 5000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] - type: STR_NIGERIA fundingBase: 180 fundingCap: 2000 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_SOUTH_AFRICA fundingBase: 230 fundingCap: 3000 labelLon: 25 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 32.5, 22, 35] - type: STR_EGYPT fundingBase: 230 fundingCap: 2000 labelLon: 29 labelLat: -26 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 230 fundingCap: 4000 labelLon: 260 labelLat: -55 areas: - [219, 230, -70, -55] - [230, 305, -75, -40] FILE: standard/xcom1/crafts.rul crafts: - type: STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 costBuy: 500000 costRent: 500000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 1 soldiers: 12 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 300 battlescapeTerrainData: name: LIGHTNIN mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: LIGHTNIN width: 20 length: 10 deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 7, 1, 2] - [9, 3, 1, 2] - [8, 7, 1, 2] - [8, 3, 1, 2] - [7, 7, 1, 2] - [7, 3, 1, 2] - [6, 6, 1, 2] - [6, 4, 1, 2] - [6, 5, 1, 2] - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 weapons: 2 soldiers: 26 vehicles: 4 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] - type: STR_INTERCEPTOR sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 costBuy: 600000 costRent: 600000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 96 score: 250 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 2 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 FILE: standard/xcom1/craftWeapons.rul craftWeapons: - type: STR_STINGRAY sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_FUSION_BALL_UC sprite: 3 sound: 7 damage: 230 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_LASER_CANNON_UC sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 35 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 50 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_PLASMA_BEAM projectileType: 5 FILE: standard/xcom1/cutscenes.rul cutscenes: - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame winGame: true slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame loseGame: true slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 FILE: standard/xcom1/difficulty.rul difficultyCoefficient: [0, 1, 2, 3, 4] aimAndArmorMultipliers: [0.5, 1.0, 1.0, 1.0, 1.0] statGrowthMultipliers: tu: 4 stamina: 4 health: 0 bravery: 0 reactions: 6 firing: 6 throwing: 0 strength: 2 psiStrength: 4 psiSkill: 4 melee: 4 # for more information on what these numbers mean, see # http://ufopaedia.org/index.php?title=Alien_Stats_(TFTD)#Calculating_Statistics # statGrowthMultipliers are the increments # difficultyCoefficients are MultiplierA # aimAndArmorMultipliers are MultiplierB turnAIUseGrenade: 3 turnAIUseBlaster: 3 defeatScore: -900 defeatFunds: -1000000 constants: - damageRange: 100 - explosiveDamageRange: 50 - fireDamageRange: [5, 10] FILE: standard/xcom1/extraSprites.rul extraSprites: - type: TinyRanks width: 42 height: 7 subX: 7 subY: 7 files: 0: Resources/Extended/TinyRanks.png - type: ExtendedPediaBackgroundPalBasescape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalBasescape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/info-button-ufo.png - type: ExtendedPediaBackgroundPalGeoscape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalGeoscape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/info-button-ufo.png - type: Pathfinding files: 0: Resources/Pathfinding/Pathfinding.png width: 384 height: 80 subX: 32 subY: 40 - type: Projectiles width: 105 height: 33 subX: 3 subY: 3 files: 0: Resources/BulletSprites/BulletSprites.png - type: TFTDReserve width: 59 height: 24 singleImage: true files: 0: Resources/UI/reserve.png - type: KneelButton width: 32 height: 32 subX: 32 subY: 16 files: 0: Resources/UI/kneelButton.png - type: InvCopy width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy.png - type: InvCopyActive width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy_active.png - type: InvPaste width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste.png - type: InvPasteEmpty width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste_empty.png - type: BIGOBS.PCK width: 64 height: 96 subX: 32 subY: 48 files: 58: Resources/Weapons/Terror.png - type: BIGOBS.PCK width: 32 height: 48 files: 57: Resources/Weapons/Zombie.png - type: GlobeMarkers width: 27 height: 3 subX: 3 subY: 3 files: 0: Resources/UI/globe_ufo.png FILE: standard/xcom1/facilities.rul facilities: - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 mapName: XBASE_01 - type: STR_LABORATORY spriteShape: 1 spriteFacility: 19 buildCost: 750000 buildTime: 26 monthlyCost: 30000 labs: 50 mapName: XBASE_02 - type: STR_WORKSHOP spriteShape: 1 spriteFacility: 20 buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 - type: STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 - type: STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 - type: STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 - type: STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 mapName: XBASE_08 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSE spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 - type: STR_PSIONIC_LABORATORY requires: - STR_PSI_LAB spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 mapName: XBASE_14 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2759 radarChance: 100 mapName: XBASE_15 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 FILE: standard/xcom1/globe.rul globe: data: GEODATA/WORLD.DAT oceanPalette: 12 countryColor: 239 cityColor: 138 baseColor: 133 lineColor: 162 polylines: - [68.125, -23.625, 71, -24.375, 69.5, -27, 70.375, -28.125, 70.75, -27.625, 74.625, -31, 74.125, -34.875, 77.875, -35.375, 79.125, -30.875, 80.875, -30.375, 80, -28.875, 87.75, -26.375, 88.25, -28, 88.875, -28.125, 89, -26.75, 91.875, -26.875, 91.625, -28, 96, -29.625, 97.125, -27.25, 92.625, -22.125, 92.375, -25, 89.875, -25.25, 89.625, -26.375, 88.375, -26.5, 88, -25.75, 89.125, -21.375] - [351.25, -41.625, 353.875, -41.625, 352.375, -37] - [358.25, -43.5, 0.625, -42.125, 3.25, -42.5] - [7.375, -43.625, 7, -45.875, 5.875, -46.25, 7.5, -47.5, 8.25, -48.875, 6.375, -49.5, 4.125, -49.875, 2.875, -50.75] - [7, -45.875, 8.5, -46.5, 9.125, -45.875, 12.125, -47, 13.75, -46.5, 13.75, -45.5] - [6.375, -49.5, 5.875, -52, 6.75, -51.875, 7, -53.75] - 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id: 0 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 1 terrain: - name: CULTA - id: 2 terrain: - name: CULTA - id: 3 terrain: - name: CULTA - id: 4 terrain: - name: CULTA - id: 5 terrain: - name: MOUNT - id: 6 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 7 terrain: - name: DESERT - id: 8 terrain: - name: DESERT - id: 9 terrain: - name: POLAR - id: 10 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 11 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 FILE: standard/xcom1/interfaces.rul interfaces: - type: mainMenu backgroundImage: BACK01.SCR music: GMSTORY elements: - id: palette color: 0 # brown - id: window color: 133 # minty green - id: text color: 138 # yellow - id: button color: 133 # minty green - id: battlescapeTheme color: -1 color2: -1 border: 0 - 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id: palette color: 4 # aqua - id: window color: 218 # blue - id: text color: 218 # blue - id: button color: 218 # blue - id: list color: 218 # blue color2: 208 # white - id: otherCraft color: 246 # purple - type: craftInfo backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: craftWeapons backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 246 # purple - id: text color: 246 # purple color2: 218 # blue - id: list color: 218 # blue - id: button color: 246 # purple - type: craftSoldiers backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 246 # purple - id: text color: 246 # purple color2: 208 # white - id: list color: 218 # blue color2: 208 # white border: 246 # purple - id: button color: 218 # blue - id: otherCraft color: 246 # purple - type: craftPilots backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftPilotsSelect backgroundImage: BACK02.SCR parent: craftPilots elements: - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftSelect backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 241 # pink - id: text color: 241 # pink - id: list color: 218 # blue border: 241 # pink - id: button color: 218 # blue - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: basescape palette: PAL_BASESCAPE elements: - id: button color: 213 # gold - id: text1 color: 241 # pink - id: text2 color: 246 # purple - id: text3 color: 218 # blue - id: textTooltip color: 218 # blue - id: baseView color: 213 # gold (time remaining) color2: 16 # orange (selector color) - id: errorPalette color: 6 # oxide - id: errorMessage color: 241 # pink - id: miniBase color: 48 # green color2: 32 # red border: 218 # blue - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 32 color2: 82 - id: barMorale color: 192 - id: barMana color: 208 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: -1 color2: 14 border: 3 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - type: briefing elements: - id: window color: 239 - id: button color: 133 color2: 133 - id: text color: 133 - type: inventory elements: - id: textName color: 64 - id: textTUs color: 64 color2: 16 - id: textWeight color: 64 color2: 16 - id: textStatLine1 custom: 1 color: 64 color2: 16 - id: textStatLine2 custom: 2 color: 64 color2: 16 - id: textStatLine3 custom: 3 color: 64 color2: 16 - id: textStatLine4 custom: 4 color: 64 color2: 16 - id: textItem color: 48 color2: 16 - id: textAmmo color: 64 color2: 16 # required - id: textSlots color: 63 - id: weight color: 16 # gold (acceptable) color2: 32 # red (overweight) - id: grid color: 8 - id: numStack color: 66 color2: 32 - type: stats elements: - id: textName color: 64 - id: barTUs color: 64 - id: barEnergy color: 144 - id: barHealth color: 32 color2: 82 - id: barWounds color: 32 - id: barBravery color: 192 - id: barMorale color: 192 - id: barReactions color: 144 - id: barFiring color: 128 - id: barThrowing color: 96 - id: barMelee color: 224 - id: barStrength color: 48 - id: barMana color: 128 - id: barPsiStrength color: 192 - id: barPsiSkill color: 192 - id: barFrontArmor color: 80 - id: barLeftArmor color: 80 - id: barRightArmor color: 80 - id: barRearArmor color: 80 - id: barUnderArmor color: 80 - id: button color: 64 # required - id: text color: 48 color2: 144 - type: minimap elements: # required - id: textLevel color: 64 - id: emptySpace color: 260 - type: medikit elements: - id: numPK color: 16 - id: numStim color: 16 - id: numHeal color: 16 - id: textPart color: 32 - id: numWounds color: 32 - id: buttonEnd pos: [220, 140] size: [20, 20] - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red #- id: ammoColorDTNone # color: 32 # red #- id: ammoColorDTAP # color: 32 # red #- id: ammoColorDTIN # color: 32 # red #- id: ammoColorDTHE # color: 32 # red #- id: ammoColorDTLaser # color: 32 # red #- id: ammoColorDTPlasma # color: 32 # red #- id: ammoColorDTStun # color: 32 # red #- id: ammoColorDTMelee # color: 32 # red #- id: ammoColorDTAcid # color: 32 # red #- id: ammoColorDTSmoke # color: 32 # red #- id: ammoColorDT10 # color: 32 # red #- id: ammoColorDT11 # color: 32 # red #- id: ammoColorDT12 # color: 32 # red #- id: ammoColorDT13 # color: 32 # red #- id: ammoColorDT14 # color: 32 # red #- id: ammoColorDT15 # color: 32 # red #- id: ammoColorDT16 # color: 32 # red #- id: ammoColorDT17 # color: 32 # red #- id: ammoColorDT18 # color: 32 # red #- id: ammoColorDT19 # color: 32 # red - type: articleTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey (was 83: light grey) - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftWeaponTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 16: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleVehicleTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (in vanilla PAL_UFOPAEDIA was used! but PAL_BATTLEPEDIA allows for pictures to be reused for inventory) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItemTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - type: articleArmorTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 15: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleBaseFacilityTFTD palette: PAL_BASESCAPE backgroundImage: ExtendedPediaBackgroundPalBasescape elements: - id: button color: 208 # white - id: text color: 208 # white color2: 218 # blue - id: list color: 208 # white color2: 218 # blue - type: articleUsoTFTD palette: PAL_GEOSCAPE backgroundImage: ExtendedPediaBackgroundPalGeoscape elements: - id: button color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: list color: 133 # minty green color2: 138 # yellow - type: statsForNerds backgroundImage: BACK05.SCR palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: listExtended color: 208 # white color2: 213 # gold - id: button color: 246 # purple - id: comboBox color: 241 # pink - type: soldierTransformation backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 218 # blue color2: 208 # white - id: list1 color: 246 # purple color2: 208 # white border: 218 # blue - id: list2 color: 218 # blue color2: 208 # white border: 218 # blue - id: button color: 218 # blue FILE: standard/xcom1/inventories.rul invs: - id: STR_GROUND x: 0 y: 152 type: 2 costs: STR_BACK_PACK: 20 STR_BELT: 12 STR_LEFT_HAND: 8 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_HAND x: 0 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND x: 128 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_BELT x: 192 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [3, 1] costs: STR_BACK_PACK: 16 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG x: 0 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_LEG x: 128 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_RIGHT_SHOULDER x: 16 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 8 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER x: 112 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 8 - id: STR_BACK_PACK x: 192 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [0, 1] - [1, 1] - [2, 1] - [0, 2] - [1, 2] - [2, 2] costs: STR_BELT: 12 STR_GROUND: 10 STR_LEFT_HAND: 8 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 14 FILE: standard/xcom1/items.rul items: - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 16000 costSell: 12000 transferTime: 48 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 3000 costSell: 2400 transferTime: 48 clipSize: 1 - type: STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 - type: STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 - type: STR_CANNON_ROUNDS_X50 size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 96 clipSize: 50 - type: STR_FUSION_BALL_LAUNCHER size: 2.0 costSell: 281000 transferTime: 48 - type: STR_FUSION_BALL size: 0.6 costSell: 53300 transferTime: 48 clipSize: 1 - type: STR_LASER_CANNON size: 2.0 costSell: 211000 transferTime: 48 - type: STR_PLASMA_BEAM size: 1.2 costSell: 267300 transferTime: 48 - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 clipSize: 30 battleType: 2 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 8 battleType: 2 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 power: 110 damageType: 5 hitAnimation: 46 accuracySnap: 85 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 66 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 0.6 costSell: 31500 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 8 battleType: 2 blastRadius: 11 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP accuracySnap: 60 accuracyAimed: 78 tuSnap: 18 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_PISTOL_CLIP size: 0.1 costBuy: 70 costSell: 52 weight: 3 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 12 battleType: 2 armor: 12 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 4 compatibleAmmo: - STR_RIFLE_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_RIFLE_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 20 battleType: 2 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 6400 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_HC_AP_AMMO size: 0.1 costBuy: 300 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 56 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_HE_AMMO size: 0.1 costBuy: 500 costSell: 275 weight: 6 bigSprite: 13 floorSprite: 13 hitSound: 0 hitAnimation: 0 power: 52 damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_I_AMMO size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 14 floorSprite: 14 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AUTO_CANNON size: 0.3 costBuy: 13500 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 12 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_AC_AP_AMMO size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_HE_AMMO size: 0.1 costBuy: 700 costSell: 560 weight: 5 bigSprite: 9 floorSprite: 9 hitSound: 0 hitAnimation: 0 power: 44 damageType: 3 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_I_AMMO size: 0.1 costBuy: 650 costSell: 520 weight: 5 bigSprite: 10 floorSprite: 10 hitSound: 0 hitAnimation: 0 power: 48 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_SMALL_ROCKET size: 0.2 costBuy: 600 costSell: 480 weight: 6 bigSprite: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LARGE_ROCKET size: 0.2 costBuy: 900 costSell: 720 weight: 8 bigSprite: 17 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 100 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_INCENDIARY_ROCKET size: 0.2 costBuy: 1200 costSell: 960 weight: 8 bigSprite: 18 floorSprite: 18 hitSound: 0 hitAnimation: 0 power: 90 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LASER_PISTOL size: 0.1 costSell: 20000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_LASER_RIFLE size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_HEAVY_LASER size: 0.3 costSell: 61000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 85 damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageType: 3 battleType: 4 blastRadius: 5 - type: STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 power: 60 damageType: 9 battleType: 4 blastRadius: 5 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 21 floorSprite: 21 power: 70 damageType: 3 battleType: 5 blastRadius: 5 - type: STR_HIGH_EXPLOSIVE size: 0.2 costBuy: 1500 costSell: 1200 weight: 6 bigSprite: 22 floorSprite: 22 power: 110 damageType: 3 battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 - type: STR_MOTION_SCANNER size: 0.1 costSell: 45600 weight: 3 bigSprite: 23 floorSprite: 23 battleType: 7 tuUse: 25 - type: STR_MEDI_KIT size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 10 flatRate: true - type: STR_PSI_AMP requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true invWidth: 1 invHeight: 3 tuUse: 25 flatRate: true - type: STR_STUN_ROD size: 0.1 costBuy: 1260 costSell: 945 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 meleeSound: 54 power: 65 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 skillApplied: false clipSize: -1 - type: STR_ELECTRO_FLARE size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 power: 15 battleType: 10 armor: 8 - type: STR_CORPSE weight: 22 bigSprite: 45 floorSprite: 39 invWidth: 2 invHeight: 3 recover: false - type: STR_CORPSE_ARMOR name: STR_CORPSE weight: 24 bigSprite: 28 floorSprite: 40 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_CORPSE_SUIT name: STR_CORPSE weight: 26 bigSprite: 44 floorSprite: 41 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PLASMA requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 8 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 - type: STR_HEAVY_PLASMA_CLIP requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 clipSize: 35 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_RIFLE requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 5 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 86 accuracyAimed: 100 tuAuto: 36 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 - type: STR_PLASMA_RIFLE_CLIP requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 clipSize: 28 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_PISTOL requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 85 tuAuto: 30 tuSnap: 30 tuAimed: 60 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 - type: STR_PLASMA_PISTOL_CLIP requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 clipSize: 26 battleType: 2 recoveryPoints: 1 - type: STR_BLASTER_LAUNCHER requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyAimed: 120 tuAimed: 66 battleType: 1 twoHanded: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 - type: STR_BLASTER_BOMB requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 3 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 200 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 - type: STR_SMALL_LAUNCHER requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 compatibleAmmo: - STR_STUN_BOMB accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 recoveryPoints: 4 - type: STR_STUN_BOMB requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 floorSprite: 37 hitSound: 0 hitAnimation: 0 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 - type: STR_ALIEN_GRENADE requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 power: 90 damageType: 3 battleType: 4 recoveryPoints: 1 blastRadius: 5 - type: STR_ELERIUM_115 size: 0.1 costSell: 5000 weight: 3 bigSprite: 56 floorSprite: 37 invWidth: 1 invHeight: 1 recoveryPoints: 5 - type: STR_MIND_PROBE requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 - type: STR_SECTOID_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_SNAKEMAN_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CELATID_CORPSE size: 0.4 costSell: 20000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_SILACOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_CHRYSSALID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 - type: STR_REAPER_CORPSE size: 1 costSell: 20000 battleType: 11 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERDISC_CORPSE size: 1 costSell: 20000 battleType: 11 power: 120 blastRadius: 6 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: CIVM_CORPSE name: STR_CORPSE weight: 30 bigSprite: 45 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 50 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: STR_UFO_POWER_SOURCE size: 0.7 costSell: 250000 specialType: 2 recoveryPoints: 20 - type: STR_UFO_NAVIGATION size: 0.2 costSell: 80000 specialType: 3 recoveryPoints: 5 - type: STR_UFO_CONSTRUCTION size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 - type: STR_ALIEN_FOOD size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 - type: STR_ALIEN_REPRODUCTION size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 - type: STR_ALIEN_ENTERTAINMENT size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 - type: STR_ALIEN_SURGERY size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 - type: STR_EXAMINATION_ROOM size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 - type: STR_ALIEN_ALLOYS size: 0.1 costSell: 6500 specialType: 10 recoveryPoints: 1 recoveryDividers: STR_UFO: 10 STR_OTHER: 150 - type: STR_ALIEN_HABITAT size: 0.1 costSell: 100 specialType: 11 recoveryPoints: 1 - type: STR_PERSONAL_ARMOR size: 0.8 costSell: 54000 - type: STR_POWER_SUIT size: 0.8 costSell: 85000 - type: STR_FLYING_SUIT size: 0.8 costSell: 115000 - type: CYBERDISC_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: REAPER_WEAPON weight: 3 bigSprite: 59 floorSprite: 31 handSprite: 104 meleeSound: 48 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: CHRYSSALID_WEAPON weight: 3 bigSprite: 61 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: CELATID_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SILACOID_WEAPON weight: 3 bigSprite: 58 floorSprite: 31 handSprite: 104 meleeSound: 50 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 clipSize: -1 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: SECTOPOD_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 8 recover: false - type: ZOMBIE_WEAPON weight: 3 bigSprite: 57 meleeSound: 48 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_SECTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ETHEREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_FLOATER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CELATID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SILACOID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CHRYSSALID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_REAPER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_CYBERDISC_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 # Special Psi Weapon for Aliens. # Usage of this is hard-coded. # DO NOT DELETE! - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false FILE: standard/xcom1/manufacture.rul manufacture: - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 4 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON space: 25 time: 1200 cost: 500000 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 30 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 30 time: 1400 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 25 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 25 time: 400 cost: 15000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 - name: STR_HEAVY_LASER category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 32000 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 220 cost: 34000 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 1000 cost: 122000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiredItems: STR_ELERIUM_115: 3 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 820 cost: 88000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiredItems: STR_ELERIUM_115: 2 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiredItems: STR_ELERIUM_115: 1 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB space: 5 time: 1200 cost: 90000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 3 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_STUN_BOMB category: STR_AMMUNITION requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiredItems: STR_ELERIUM_115: 1 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 4 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 1000 cost: 42000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1400 cost: 58000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_ALIEN_ALLOYS category: STR_UFO_COMPONENT requires: - STR_ALIEN_ALLOYS space: 10 time: 100 cost: 3000 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 36 time: 34000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 FILE: standard/xcom1/mapScripts.rul mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: fillArea blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18] maxUses: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11] freqs: [2, 2, 2, 2, 2, 2, 2, 1, 1] - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 2 - type: fillArea - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 4 - type: fillArea # URBAN set is lacking blocks 10-13, so the numbers don't correlate properly here, # because these are references to the block numbers within the sets, not the file names. blocks: [3, 4, 10, 11, 12, 13, 14] freqs: [3, 3, 2, 2, 2, 2, 2] - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: standard/xcom1/mcdPatches.rul MCDPatches: # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall - type: XBASE1 data: - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 2 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 3 - MCDIndex: 19 bigWall: 2 - type: AVENGER data: - MCDIndex: 12 bigWall: 2 - MCDIndex: 14 bigWall: 3 - MCDIndex: 16 bigWall: 3 - MCDIndex: 26 bigWall: 4 - MCDIndex: 30 bigWall: 4 - MCDIndex: 31 bigWall: 4 - MCDIndex: 32 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 39 LOFTS: [6,29,29,29,29,29,0,0,0,0,0,0] - MCDIndex: 43 bigWall: 6 - MCDIndex: 44 bigWall: 6 - MCDIndex: 45 bigWall: 6 - MCDIndex: 46 bigWall: 6 - MCDIndex: 48 bigWall: 2 - MCDIndex: 54 TUSlide: 2 - MCDIndex: 56 terrainHeight: -7 - type: LIGHTNIN data: - MCDIndex: 0 bigWall: 6 - MCDIndex: 1 bigWall: 6 - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 5 - MCDIndex: 6 bigWall: 5 - MCDIndex: 7 bigWall: 2 - MCDIndex: 8 bigWall: 2 - MCDIndex: 9 bigWall: 4 - MCDIndex: 10 bigWall: 4 - MCDIndex: 11 bigWall: 3 - MCDIndex: 12 bigWall: 2 - MCDIndex: 13 bigWall: 7 LOFTS: [44,44,44,44,44,44,44,44,44,44,44,44] - type: PLANE data: - MCDIndex: 13 bigWall: 6 - MCDIndex: 14 bigWall: 6 - MCDIndex: 49 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 51 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 62 bigWall: 0 - type: U_EXT02 data: - MCDIndex: 2 bigWall: 6 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 2 - MCDIndex: 5 bigWall: 2 - MCDIndex: 6 bigWall: 3 - MCDIndex: 7 bigWall: 3 - MCDIndex: 8 bigWall: 8 - MCDIndex: 13 bigWall: 2 - MCDIndex: 14 bigWall: 2 - MCDIndex: 15 bigWall: 2 - type: U_BITS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_BASE data: - MCDIndex: 9 TUFly: 2 - MCDIndex: 10 deathTile: 30 - MCDIndex: 17 armor: 60 HEBlock: 60 - MCDIndex: 22 flammability: 40 fuel: 4 - MCDIndex: 23 flammability: 40 fuel: 4 - MCDIndex: 24 flammability: 40 fuel: 4 - MCDIndex: 25 flammability: 40 fuel: 4 # Mountain terrain death tile fix - type: MOUNT data: - MCDIndex: 0 deathTile: 77 - MCDIndex: 1 deathTile: 77 - MCDIndex: 2 deathTile: 77 - MCDIndex: 3 deathTile: 77 - MCDIndex: 4 deathTile: 77 - MCDIndex: 5 deathTile: 77 - MCDIndex: 6 deathTile: 77 - MCDIndex: 7 deathTile: 77 - MCDIndex: 8 deathTile: 77 - MCDIndex: 9 deathTile: 77 - MCDIndex: 10 deathTile: 77 - MCDIndex: 11 deathTile: 77 - MCDIndex: 12 deathTile: 77 - MCDIndex: 13 deathTile: 77 - MCDIndex: 14 deathTile: 77 - MCDIndex: 15 deathTile: 77 - MCDIndex: 16 deathTile: 77 - MCDIndex: 17 deathTile: 77 - MCDIndex: 18 deathTile: 77 - MCDIndex: 19 deathTile: 77 - MCDIndex: 20 deathTile: 77 - MCDIndex: 21 deathTile: 77 - MCDIndex: 22 deathTile: 77 - MCDIndex: 23 deathTile: 77 - MCDIndex: 71 deathTile: 74 - MCDIndex: 72 deathTile: 75 - MCDIndex: 73 deathTile: 76 - type: U_PODS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_OPER2 data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: URBITS data: - MCDIndex: 6 TUFly: 2 - MCDIndex: 7 TUFly: 2 - type: POLAR data: - MCDIndex: 0 TUFly: 4 noFloor: true - MCDIndex: 63 noFloor: true - MCDIndex: 64 noFloor: true - MCDIndex: 65 noFloor: true - MCDIndex: 66 noFloor: true - MCDIndex: 67 noFloor: true - MCDIndex: 68 noFloor: true - MCDIndex: 69 noFloor: true - MCDIndex: 70 noFloor: true - MCDIndex: 71 noFloor: true - MCDIndex: 72 noFloor: true - MCDIndex: 73 noFloor: true - MCDIndex: 74 noFloor: true - MCDIndex: 75 noFloor: true - MCDIndex: 76 noFloor: true - MCDIndex: 77 noFloor: true - MCDIndex: 78 noFloor: true - MCDIndex: 79 noFloor: true - MCDIndex: 80 noFloor: true FILE: standard/xcom1/missionScripts.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_ALIEN_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 120 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 150 - type: recon firstMonth: 1 - type: invasion firstMonth: 6 - type: researchRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_THE_MARTIAN_SOLUTION: true startDelay: 150 targetBaseOdds: 100 useTable: false label: 1 - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 14 targetBaseOdds: 100 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 13 targetBaseOdds: 100 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 12 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 11 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 10 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 FILE: standard/xcom1/music.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 FILE: standard/xcom1/regions.rul regions: - type: STR_NORTH_AMERICA cost: 800000 areas: - [195, 305, -70, -55] - [230, 305, -55, -30] - [240, 300, -30, -10] regionWeight: 18 missionWeights: STR_ALIEN_RESEARCH: 14 STR_ALIEN_HARVEST: 17 STR_ALIEN_ABDUCTION: 20 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 20 missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC cost: 950000 areas: - [0, 360, -90, -70] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA cost: 900000 areas: - [0, 360, 60, 90] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA cost: 600000 areas: - [270, 315, -10, 0] - [275, 330, 0, 15] - [275, 325, 15, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 24 STR_ALIEN_ABDUCTION: 12 STR_ALIEN_INFILTRATION: 18 STR_ALIEN_BASE: 22 missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE cost: 1000000 areas: - [335, 60, -70, -35] regionWeight: 16 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 15 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 6 missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA cost: 650000 areas: - [335, 40, -35, -15] - [335, 55, -15, 0] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 19 missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionWeights: STR_ALIEN_RESEARCH: 7 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 9 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA cost: 500000 areas: - [40, 70, -35, -15] - [60, 90, -50, -35] - [70, 90, -35, -5] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 5 STR_ALIEN_HARVEST: 5 STR_ALIEN_ABDUCTION: 6 STR_ALIEN_INFILTRATION: 10 STR_ALIEN_BASE: 8 missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA cost: 750000 areas: - [90, 105, -50, 10] - [105, 150, -50, -5] regionWeight: 15 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 13 STR_ALIEN_ABDUCTION: 21 STR_ALIEN_INFILTRATION: 13 STR_ALIEN_BASE: 8 missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -2, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA cost: 800000 areas: - [60, 180, -70, -50] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 6 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_BASE: 9 missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA cost: 750000 areas: - [105, 180, -5, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_HARVEST: 11 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 16 missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC cost: 600000 areas: - [180, 195, -70, -55] - [180, 230, -55, -30] - [180, 240, -30, -10] - [180, 270, -10, -0] - [180, 275, 0, 60] - [150, 180, -50, -5] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_BASE: 27 missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 missionRegion: STR_NORTH_AMERICA areas: - [305, 335, -70, -30] - [300, 335, -30, -10] - [315, 335, -10, 0] - type: STR_SOUTH_ATLANTIC cost: 500000 missionRegion: STR_ANTARCTICA areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - type: STR_INDIAN_OCEAN cost: 500000 missionRegion: STR_SOUTHERN_AFRICA areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] FILE: standard/xcom1/research.rul research: - name: STR_LASER_WEAPONS cost: 50 points: 10 - name: STR_MOTION_SCANNER cost: 180 points: 20 - name: STR_MEDI_KIT cost: 210 points: 20 - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_PSI_LAB - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true - name: STR_ALIEN_GRENADE cost: 200 points: 20 needItem: true - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true - name: STR_UFO_POWER_SOURCE cost: 450 points: 30 needItem: true - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - name: STR_ALIEN_FOOD cost: 150 points: 30 needItem: true - name: STR_ALIEN_REPRODUCTION cost: 150 points: 30 needItem: true - name: STR_ALIEN_ENTERTAINMENT cost: 150 points: 30 needItem: true - name: STR_ALIEN_SURGERY cost: 150 points: 30 needItem: true - name: STR_EXAMINATION_ROOM cost: 150 points: 30 needItem: true - name: STR_ALIEN_ALLOYS cost: 400 points: 30 needItem: true - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_WEAPONS - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_PISTOL - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_RIFLE - name: STR_LASER_CANNON cost: 420 points: 15 dependencies: - STR_HEAVY_LASER - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_CANNON_DEP1 - STR_PLASMA_CANNON_DEP2 - name: STR_FUSION_MISSILE cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON - name: STR_FUSION_DEFENSE cost: 800 points: 25 dependencies: - STR_FUSION_MISSILE - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_MIND_SHIELD cost: 360 points: 25 dependencies: - STR_PSI_LAB - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - name: STR_LEADER_PLUS requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - name: STR_COMMANDER_PLUS unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - name: STR_ZOMBIE_CORPSE cost: 180 points: 50 lookup: STR_ZOMBIE_AUTOPSY needItem: true - name: STR_SECTOID_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_SNAKEMAN_CORPSE cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true - name: STR_ETHEREAL_CORPSE cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true - name: STR_MUTON_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_FLOATER_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_CELATID_CORPSE cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true - name: STR_SILACOID_CORPSE cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true - name: STR_CHRYSSALID_CORPSE cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true - name: STR_REAPER_CORPSE cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true - name: STR_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_CYBERDISC_CORPSE cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - name: STR_PERSONAL_ARMOR cost: 180 points: 20 dependencies: - STR_ALIEN_ALLOYS - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - name: STR_FLYING_SUIT cost: 330 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - name: STR_SECTOID_COMMANDER cost: 190 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_SECTOID_LEADER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSI_LAB - STR_ALIEN_ORIGINS lookup: STR_SECTOID - name: STR_SECTOID_ENGINEER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_MEDIC cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SECTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SECTOID_SOLDIER cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_SNAKEMAN_COMMANDER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_LEADER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_ENGINEER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SNAKEMAN_MEDIC needItem: true destroyItem: true - name: STR_SNAKEMAN_NAVIGATOR cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SNAKEMAN_SOLDIER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_ENGINEER needItem: true destroyItem: true - name: STR_ETHEREAL_MEDIC needItem: true destroyItem: true - name: STR_ETHEREAL_NAVIGATOR needItem: true destroyItem: true - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_MUTON_COMMANDER needItem: true destroyItem: true - name: STR_MUTON_LEADER needItem: true destroyItem: true - name: STR_MUTON_ENGINEER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_MUTON_MEDIC needItem: true destroyItem: true - name: STR_MUTON_NAVIGATOR cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_MUTON_SOLDIER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_FLOATER_COMMANDER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_FLOATER_LEADER cost: 192 points: 50 lookup: STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_FLOATER_ENGINEER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_FLOATER_MEDIC cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_FLOATER_NAVIGATOR cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_FLOATER_SOLDIER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CELATID_TERRORIST cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SILACOID_TERRORIST cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CHRYSSALID_TERRORIST cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_REAPER_TERRORIST cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CYBERDISC_TERRORIST cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_PLASMA_CANNON_DEP1 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_PLASMA_CANNON_DEP2 dependencies: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_SECTOID_AUTOPSY points: 50 needItem: true - name: STR_SNAKEMAN_AUTOPSY points: 50 needItem: true - name: STR_ETHEREAL_AUTOPSY points: 50 needItem: true - name: STR_MUTON_AUTOPSY points: 50 needItem: true - name: STR_FLOATER_AUTOPSY points: 50 needItem: true - name: STR_CELATID_AUTOPSY points: 50 needItem: true - name: STR_SILACOID_AUTOPSY points: 50 needItem: true - name: STR_CHRYSSALID_AUTOPSY points: 50 needItem: true - name: STR_REAPER_AUTOPSY points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true - name: STR_SECTOID points: 50 needItem: true - name: STR_SNAKEMAN points: 50 needItem: true - name: STR_ETHEREAL points: 50 needItem: true - name: STR_MUTON points: 50 needItem: true - name: STR_FLOATER points: 50 needItem: true - name: STR_CELATID cost: 170 points: 50 needItem: true - name: STR_SILACOID points: 50 needItem: true - name: STR_CHRYSSALID points: 50 needItem: true - name: STR_REAPER points: 50 needItem: true - name: STR_SECTOPOD points: 50 needItem: true - name: STR_CYBERDISC points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true FILE: standard/xcom1/soldiers.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 20000 minStats: tu: 50 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 40 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 maxStats: tu: 60 stamina: 70 health: 40 bravery: 60 reactions: 60 firing: 70 throwing: 80 strength: 40 psiStrength: 100 psiSkill: 16 melee: 40 statCaps: tu: 80 stamina: 100 health: 60 bravery: 100 reactions: 100 firing: 120 throwing: 120 strength: 70 psiStrength: 100 psiSkill: 100 melee: 120 armor: STR_NONE_UC standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - SoldierName/ deathMale: [41, 42, 43] deathFemale: [44, 45, 46] FILE: standard/xcom1/startingBase.rul startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_LIVING_QUARTERS x: 3 y: 2 - type: STR_GENERAL_STORES x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_WORKSHOP x: 4 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 randomSoldiers: 8 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_HC_AP_AMMO: 2 STR_HC_HE_AMMO: 2 STR_HEAVY_CANNON: 1 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_AC_AP_AMMO: 6 STR_AUTO_CANNON: 1 STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_HC_AP_AMMO: 6 STR_HEAVY_CANNON: 1 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 FILE: standard/xcom1/terrains.rul terrains: - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: DESERT mapDataSets: - BLANKS - DESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: FOREST mapDataSets: - BLANKS - FOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: JUNGLE mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: MOUNT mapDataSets: - BLANKS - MOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: POLAR mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN mapBlocks: - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 # UBASE_12 is impassable, 13 and 14 are apparently unused. # in the interest of preserving an original experience, # they have been disabled by being added to group 5, which is unused in the scripts. - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 groups: 5 - name: UBASE_14 width: 10 length: 10 groups: 5 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 script: XBASE mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 FILE: standard/xcom1/ufopaedia.rul ufopaedia: - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 60 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_FIRESTORM_UFOPEDIA - id: STR_STINGRAY type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_CANNON_UFOPEDIA - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_FUSION_MISSILE image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_CANNON - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_FUSION_BALL_LAUNCHER requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_UFOPEDIA - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA - id: STR_AC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_SMALL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LARGE_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_HEAVY_LASER_UFOPEDIA - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMOKE_GRENADE_UFOPEDIA - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HIGH_EXPLOSIVE_UFOPEDIA - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA - id: STR_MEDI_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MEDI_KIT text: STR_MEDI_KIT_UFOPEDIA - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA - id: STR_STUN_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSE text: STR_LASER_DEFENSES_UFOPEDIA - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSE text: STR_PLASMA_DEFENSES_UFOPEDIA - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSI_LAB text: STR_PSIONIC_LABORATORY_UFOPEDIA - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA FILE: standard/xcom1/ufos.rul ufos: - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 power: 20 range: 15 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_110 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 power: 20 range: 34 score: 125 reload: 48 breakOffTime: 300 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_120 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4000 power: 40 range: 22 score: 250 reload: 48 breakOffTime: 500 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_130 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4300 power: 40 range: 20 score: 250 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 power: 120 range: 42 score: 500 reload: 24 breakOffTime: 2000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_150 width: 30 length: 20 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3000 speedMax: 5000 power: 140 range: 65 score: 700 reload: 24 breakOffTime: 4000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 power: 60 range: 36 score: 400 reload: 24 breakOffTime: 3000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_170 width: 30 length: 20 FILE: standard/xcom1/ufoTrajectories.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 1000 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters FILE: standard/xcom1/units.rul units: - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [41, 42, 43] - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVF_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [44, 45, 46] - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 intelligence: 3 aggression: 2 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 16 deathSound: 10 intelligence: 6 aggression: 2 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 5 aggression: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 10 intelligence: 4 aggression: 2 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 50 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 7 aggression: 1 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 60 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 25 deathSound: 10 intelligence: 8 aggression: 0 - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: false - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 63 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 76 armor: FLOATER_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 15 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 17 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 20 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 28 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 55 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 36 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR0 standHeight: 21 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR1 standHeight: 21 kneelHeight: 16 value: 17 deathSound: 6 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR2 standHeight: 21 kneelHeight: 16 value: 19 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 85 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 85 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 85 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 30 deathSound: 23 intelligence: 4 aggression: 1 energyRecovery: 50 livingWeapon: true capturable: false - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: ZOMBIE_ARMOR standHeight: 18 kneelHeight: 18 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true # Zombies are silent on death, no deathSound FILE: standard/xcom1/vars.rul # X-COM 1 (UFO: Enemy Unknown) ruleset # For documentation on these values, see http://ufopaedia.org/index.php?title=Rulesets_(OpenXcom) startingTime: second: 0 minute: 0 hour: 12 weekday: 6 day: 1 month: 1 year: 1999 costEngineer: 25000 costScientist: 30000 timePersonnel: 72 initialFunding: 6000 alienFuel: [STR_ELERIUM_115, 50] fontName: Font.dat FILE: user/mods/Piratez/Ruleset/Gun CqC.rul enableCloseQuartersCombat: 1 closeQuartersAccuracyGlobal: 100 closeQuartersTuCostGlobal: 0 closeQuartersEnergyCostGlobal: 6 items: - type: STR_PICKAXE accuracyCloseQuarters: 60 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 flatHundred: 0.5 - type: STR_MANACLES accuracyCloseQuarters: 60 closeQuartersMultiplier: reactions: 0.0 strength: 1.0 - type: STR_CHAINSAW accuracyCloseQuarters: 110 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_CHAINSAW_LOLI accuracyCloseQuarters: 120 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_AUTO_AXE accuracyCloseQuarters: 125 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: AUX_AUTO_AXE accuracyCloseQuarters: 75 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_CHAINSAW_HEAVY accuracyCloseQuarters: 115 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_RIPPER accuracyCloseQuarters: 125 closeQuartersMultiplier: reactions: 0.5 melee: 0.5 - type: STR_WHIP_LEATHER accuracyCloseQuarters: 80 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_WHIP accuracyCloseQuarters: 80 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_ELECTRIC_LASSO accuracyCloseQuarters: 100 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_POISONOUS_TENTACLE accuracyCloseQuarters: 100 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: AUX_FISTO weight: 0 bigSprite: 306 meleeHitSound: 218 meleeAnimation: 0 damageType: 6 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: strength: 0.5 melee: 0.25 damageAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.3 IgnoreOverKill: false accuracyMelee: 90 tuMelee: 16 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 specialUseEmptyHand: true - type: AUX_GHOST_FISTO weight: 0 bigSprite: 306 meleeHitSound: 218 meleeAnimation: 0 damageType: 6 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: psiStrength: 0.4 strength: 0.2 damageAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.2 ToHealth: 0.1 IgnoreOverKill: false accuracyMelee: 120 tuMelee: 16 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 specialUseEmptyHand: true - type: AUX_WARP_CLAWS weight: 0 bigSprite: 3216 meleeHitSound: 75 meleeAnimation: 24 power: 10 damageType: 14 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: strength: 0.7 damageAlter: IgnoreOverKill: false ToArmorPre: 0.25 SmokeThreshold: 36 accuracyMelee: 100 costMelee: time: 13 energy: 15 flatRate: true battleType: 3 clipSize: -1 specialUseEmptyHand: true invWidth: 2 invHeight: 2 experienceTrainingMode: 13 fixedWeapon: true recover: false - type: AUX_SAINT_FISTO weight: 0 bigSprite: 3137 floorSprite: 31 battleType: 10 power: 20 #Melee segment confMelee: name: STR_PUNCH meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 0.35 strength: 0.35 meleeAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToArmorPre: 0.1 ToHealth: 0.15 IgnoreOverKill: false IgnorePainImmunity: true accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 2 flatMelee: time: true #segment end invWidth: 2 invHeight: 2 experienceTrainingMode: 13 fixedWeapon: true recover: false clipSize: -1 - type: AUX_FLAMING_FISTO weight: 0 bigSprite: 1107 bulletSprite: 25 hitAnimation: 168 fireSound: 224 explosionHitSound: 106 accuracySnap: 30 accuracyCloseQuarters: 110 accuracyMultiplier: melee: 0.5 bravery: 0.5 costSnap: time: 28 energy: 24 arcingShot: true maxRange: 8 bulletSpeed: 80 kneelBonus: 110 battleType: 1 confSnap: name: STR_BURST shots: 6 damageType: 2 power: 20 damageAlter: RandomType: 2 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 #Melee segment confMelee: name: STR_PUNCH meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: bravery: 0.3 strength: 0.5 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 4 flatMelee: time: true #segment end experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_KUNG_FU_ALT weight: 0 bigSprite: 1180 meleeHitSound: 218 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 reactions: 0.2 melee: 0.3 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToTime: 2.5 ToHealth: 0.3 accuracyMelee: 125 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 16 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: AUX_SHOCKAFIST weight: 3 bigSprite: 209 meleeHitSound: 19 meleeAnimation: 20 power: 30 damageBonus: strength: 0.4 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.5 IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 fixedWeapon: true recover: false - type: AUX_ROBOT_FIST weight: 3 bigSprite: 1266 meleeHitSound: 62 meleeAnimation: 28 power: 40 damageBonus: strength: 0.5 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.65 ToArmor: 0.0 ToArmorPre: 0.05 ToWound: 0.0 ToStun: 1.25 IgnorePainImmunity: true accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 10 energy: 2 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 specialUseEmptyHand: true fixedWeapon: true recover: false - type: AUX_HIDDEN_BLADE weight: 0 bigSprite: 125 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: strength: 0.2 melee: 0.15 damageAlter: ArmorEffectiveness: 0.75 accuracyMelee: 90 tuMelee: 9 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 specialUseEmptyHand: true - type: STR_UNARMED_BASIC weight: 0 bigSprite: 1178 meleeHitSound: 218 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.25 melee: 0.25 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 twoHanded: true oneHandedPenalty: 80 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_WRESTLING weight: 0 bigSprite: 791 bulletSprite: 5 fireSound: 216 hitSound: 218 hitAnimation: 126 power: 10 damageBonus: strength: 0.3 bravery: 0.3 damageType: 6 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToHealth: 0.1 ToTime: 4.0 ToEnergy: 4.0 ToMorale: 4.0 accuracyCloseQuarters: 150 accuracySnap: 150 accuracyMultiplier: firing: 0.0 flatHundred: 0.33 melee: 0.33 bravery: 0.33 closeQuartersMultiplier: reactions: 0.0 flatHundred: 0.33 melee: 0.33 bravery: 0.33 costSnap: time: 36 energy: 20 confSnap: name: STR_THIGH_WRESTLE #Melee segment meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.3 bravery: 0.3 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToHealth: 0.1 ToTime: 4.0 ToEnergy: 4.0 ToMorale: 4.0 accuracyMelee: 150 meleeMultiplier: flatHundred: 0.33 melee: 0.33 bravery: 0.33 confMelee: name: STR_ARM_WRESTLE costMelee: time: 28 energy: 15 #segment end twoHanded: true oneHandedPenalty: 50 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 2 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAUNTLET weight: 0 bigSprite: 1179 meleeHitSound: 79 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAUNTLET_PLUS weight: 0 bigSprite: 1181 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: bravery: 0.3 strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_GAUNTLET_CLAW weight: 0 bigSprite: 1249 meleeHitSound: 75 meleeAnimation: 12 power: 20 damageType: 7 damageBonus: strength: 0.25 reactions: 0.25 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToMorale: 10.0 ToHealth: 2.0 ToArmorPre: 0.05 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 4 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_PUNK_CHAIN weight: 0 bigSprite: 3051 meleeHitSound: 68 meleeAnimation: 4 power: 5 damageType: 3 damageBonus: throwing: 0.25 melee: 0.25 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToStun: 0.75 ToMorale: 5.0 ToWound: 0 accuracyMelee: 133 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 twoHanded: false invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_KUNG_FU weight: 0 bigSprite: 1180 bulletSprite: 5 fireSound: 216 hitSound: 218 hitAnimation: 126 power: 0 damageBonus: strength: 0.25 melee: 0.5 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToTime: 2.5 ToHealth: 0.2 accuracyCloseQuarters: 125 accuracySnap: 125 accuracyAuto: 125 sprayWaypoints: 5 accuracyMultiplier: firing: 0.0 reactions: 0.5 melee: 0.5 costSnap: time: 12 energy: 4 costAuto: time: 36 energy: 32 confAuto: shots: 5 name: STR_FLURRY confSnap: name: STR_KICK #Melee segment meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.25 melee: 0.25 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.1 accuracyMelee: 125 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 6 energy: 2 flatMelee: time: true #segment end twoHanded: true oneHandedPenalty: 67 flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 2 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 13 fixedWeapon: true recover: false specialUseEmptyHand: true FILE: user/mods/Piratez/Ruleset/Piratez.rul facilities: - delete: STR_ALIEN_CONTAINMENT - type: STR_ACCESS_LIFT mapName: XBR_00 monthlyCost: 10000 missileAttraction: 0 manaRecoveryPerDay: 1 listOrder: 9000 - type: STR_CORRIDOR spriteShape: 3 spriteFacility: 356 canBeBuiltOver: true buildCost: 75000 buildTime: 8 monthlyCost: 1000 refundValue: 50000 mapName: XBR_54 requires: - STR_BASIC_ELECTRONICS missileAttraction: 100 listOrder: 9001 - type: STR_BURROW spriteShape: 1 spriteFacility: 375 canBeBuiltOver: true buildCost: 75000 buildTime: 14 monthlyCost: 1000 refundValue: 50000 manaRecoveryPerDay: 3 personnel: 10 aliens: 10 prisonType: 2 storage: 25 storageTiles: - [0, 0, 2] - [0, 2, 2] - [1, 7, 2] - [2, 0, 2] - [2, 5, 2] rightClickActionType: 1 mapName: XBR_70 missileAttraction: 100 listOrder: 9006 - type: STR_BEAST_DEN spriteShape: 1 spriteFacility: 387 buildCost: 225000 buildTime: 14 monthlyCost: 5000 refundValue: 150000 manaRecoveryPerDay: 2 aliens: 20 prisonType: 2 storage: 50 storageTiles: - [1, 1, 2] - [1, 7, 2] - [8, 8, 2] - [7, 1, 2] - [1, 1, 1] - [3, 1, 1] - [5, 1, 1] - [7, 1, 1] - [1, 3, 1] - [1, 5, 1] rightClickActionType: 1 provideBaseFunc: [DEN] requires: - STR_BEAST_DEN mapName: XBR_76 missileAttraction: 100 listOrder: 9008 - type: STR_LIVING_QUARTERS_SMALL spriteShape: 1 spriteFacility: 317 canBeBuiltOver: true buildCost: 175000 buildTime: 10 monthlyCost: 5000 refundValue: 110000 manaRecoveryPerDay: 4 personnel: 10 storage: 50 storageTiles: - [3, 1, 1] - [5, 1, 1] - [1, 4, 1] - [7, 1, 3] - [2, 5, 4] radarRange: 650 radarChance: 80 rightClickActionType: 6 requires: - STR_LIVING_QUARTERS_SMALL mapName: XBR_30 missileAttraction: 200 listOrder: 9010 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 canBeBuiltOver: true buildCost: 250000 buildTime: 16 monthlyCost: 7500 refundValue: 150000 manaRecoveryPerDay: 5 personnel: 25 requires: - STR_CONTACT_BUILDERS mapName: XBR_21 missileAttraction: 100 listOrder: 9020 - type: STR_LIVING_QUARTERS_LARGE requires: - STR_LIVING_QUARTERS_LARGE spriteShape: 301 size: 2 buildCost: 1500000 buildTime: 20 monthlyCost: 30000 refundValue: 800000 manaRecoveryPerDay: 6 personnel: 135 storage: 75 storageTiles: - [2, 1, 3] - [9, 1, 3] - [4, 4, 3] - [4, 5, 3] - [4, 6, 3] - [4, 7, 3] - [4, 8, 3] - [4, 9, 3] - [17, 7, 2] - [17, 8, 2] rightClickActionType: 6 missileAttraction: 25 mapName: XBR_22 listOrder: 9030 - type: STR_LIVING_QUARTERS_ADVANCED requires: - STR_LIVING_QUARTERS_ADVANCED spriteShape: 1 spriteFacility: 368 buildCost: 925000 buildTime: 20 monthlyCost: 60000 refundValue: 550000 manaRecoveryPerDay: 8 personnel: 40 storage: 25 storageTiles: - [2, 7, 1] radarRange: 650 radarChance: 80 defense: 250 hitRatio: 90 fireSound: 8 hitSound: 10 rightClickActionType: 6 mapName: XBR_62 missileAttraction: 200 listOrder: 9040 - type: STR_GENERAL_STORES requires: - STR_INSPECT_MACHINERY canBeBuiltOver: true buildCost: 150000 monthlyCost: 2500 refundValue: 75000 workshops: 5 rightClickActionType: 7 storage: 100 storageTiles: - [1, 1, 3] - [3, 1, 3] - [3, 3, 3] - [1, 3, 3] - [5, 1, 3] - [5, 3, 3] - [8, 1, 3] - [8, 3, 3] - [5, 5, 3] - [7, 5, 3] - [5, 8, 3] - [7, 8, 3] - [6, 6, 3] - [2, 5, 3] - [3, 8, 3] mapName: XBR_07 missileAttraction: 100 listOrder: 9050 - type: STR_GENERAL_STORES_LARGE requires: - STR_GENERAL_STORES_LARGE spriteShape: 309 size: 2 canBeBuiltOver: true buildCost: 1000000 buildTime: 15 monthlyCost: 10000 refundValue: 550000 workshops: 25 rightClickActionType: 7 storage: 675 storageTiles: - [0, 1, 3] - [1, 1, 3] - [2, 1, 3] - [3, 1, 3] - [4, 1, 3] - [5, 1, 3] - [6, 1, 3] - [7, 1, 3] - [8, 1, 3] - [9, 1, 3] - [10, 1, 3] - [11, 1, 3] - [13, 1, 3] - [14, 1, 3] - [15, 1, 3] - [16, 1, 3] - [17, 1, 3] - [18, 1, 3] - [3, 2, 3] - [5, 2, 3] - [13, 2, 3] - [16, 2, 3] - [5, 3, 3] - [6, 3, 3] - [7, 3, 3] - [10, 3, 3] - [11, 3, 3] - [13, 3, 3] - [16, 3, 3] - [1, 8, 3] - [1, 9, 3] - [3, 8, 3] - [3, 9, 3] - [5, 8, 3] - [5, 9, 3] - [7, 9, 3] - [13, 9, 3] - [14, 9, 3] - [15, 9, 3] - [16, 9, 3] - [17, 9, 3] - [18, 9, 3] - [1, 10, 3] - [3, 10, 3] - [5, 10, 3] - [1, 11, 3] - [3, 11, 3] - [5, 11, 3] - [7, 11, 3] - [0, 14, 3] - [1, 14, 3] - [2, 14, 3] - [3, 14, 3] - [4, 14, 3] - [6, 14, 3] - [1, 14, 3] - [3, 14, 3] - [5, 14, 3] - [0, 18, 3] - [1, 18, 3] - [2, 18, 3] - [3, 18, 3] - [4, 18, 3] - [5, 18, 3] - [9, 14, 3] - [14, 11, 3] - [16, 11, 3] - [0, 1, 2] - [2, 1, 2] - [6, 1, 2] - [8, 1, 2] - [10, 1, 2] - [12, 1, 2] - [17, 0, 2] - [17, 2, 2] - [10, 7, 2] - [12, 7, 2] - [10, 9, 2] - [12, 9, 2] - [17, 16, 2] - [17, 18, 2] - [7, 11, 2] - [17, 11, 2] - [10, 12, 2] - [12, 12, 2] - [0, 17, 2] - [2, 17, 2] - [7, 17, 2] - [9, 17, 2] - [11, 17, 2] - [3, 4, 1] - [5, 4, 1] - [7, 4, 1] - [9, 4, 1] - [11, 4, 1] - [13, 4, 1] - [15, 4, 1] - [6, 8, 1] - [8, 8, 1] - [10, 8, 1] - [6, 12, 1] - [8, 12, 1] - [10, 12, 1] mapName: XBR_26 missileAttraction: 25 listOrder: 9060 - type: STR_GENERAL_STORES_ARMORED requires: - STR_HEAVY_CONSTRUCTION spriteShape: 1 spriteFacility: 355 buildCost: 500000 buildTime: 20 monthlyCost: 12500 refundValue: 300000 workshops: 5 rightClickActionType: 7 storage: 250 storageTiles: - [1, 1, 3] - [3, 1, 3] - [3, 3, 3] - [1, 3, 3] - [5, 1, 3] - [5, 3, 3] - [8, 1, 3] - [8, 3, 3] - [5, 5, 3] - [7, 5, 3] - [5, 8, 3] - [7, 8, 3] - [6, 6, 3] - [2, 5, 3] - [3, 8, 3] - [0, 1, 1] - [1, 1, 1] - [2, 1, 1] - [3, 1, 1] - [4, 1, 1] - [5, 1, 1] - [6, 1, 1] - [7, 1, 1] - [8, 1, 1] - [1, 3, 1] - [4, 3, 1] - [4, 4, 1] - [6, 4, 1] - [6, 5, 1] - [6, 6, 1] - [6, 7, 1] - [6, 8, 1] - [8, 4, 1] - [8, 6, 1] - [8, 8, 1] defense: 250 hitRatio: 70 fireSound: 40 hitSound: 10 mapName: XBR_63 missileAttraction: 200 listOrder: 9065 - type: STR_JAIL requires: - STR_CONTACT_BUILDERS spriteShape: 1 spriteFacility: 384 canBeBuiltOver: true buildCost: 200000 monthlyCost: 15000 refundValue: 125000 buildTime: 16 aliens: 15 mapName: XBR_75 missileAttraction: 100 listOrder: 9090 - type: STR_PRISON requires: - STR_PRISON spriteShape: 376 size: 2 buildCost: 2000000 monthlyCost: 50000 refundValue: 1200000 buildTime: 20 aliens: 100 defense: 200 hitRatio: 50 mapName: XBR_71 missileAttraction: 25 listOrder: 9092 - type: STR_CRYO_PRISON requires: - STR_CRYO_PRISON spriteShape: 1 spriteFacility: 25 buildCost: 300000 monthlyCost: 35000 refundValue: 200000 buildTime: 16 aliens: 40 rightClickActionType: 1 buildCostItems: STR_ALIEN_HABITAT: build: 40 refund: 40 mapName: XBR_08 missileAttraction: 100 listOrder: 9096 - type: STR_SMALL_RADAR_SYSTEM buildCost: 375000 monthlyCost: 7500 refundValue: 225000 radarRange: 1250 radarChance: 80 requires: - STR_COMMUNICATIONS mapName: XBR_04 missileAttraction: 400 listOrder: 9100 - type: STR_LARGE_RADAR_SYSTEM buildCost: 875000 monthlyCost: 15000 refundValue: 565000 radarRange: 2000 radarChance: 80 defense: 150 hitRatio: 100 fireSound: 41 hitSound: 10 requires: - STR_LARGE_RADAR_SYSTEM mapName: XBR_05 missileAttraction: 400 listOrder: 9110 - type: STR_HYPER_WAVE_DECODER buildCost: 1600000 monthlyCost: 85000 refundValue: 1100000 radarRange: 2000 buildCostItems: STR_UFO_NAVIGATION: build: 6 refund: 6 mapName: XBR_15 missileAttraction: 400 listOrder: 9140 - type: STR_HANGAR requires: - STR_EXCAVATION canBeBuiltOver: true refundValue: 125000 workshops: 10 mapName: XBR_16 missileAttraction: 50 listOrder: 9170 - type: STR_EYE_OF_HORUS requires: - STR_UNAVAILABLE hyper: true spriteShape: 2 spriteFacility: 388 buildCost: 25000000 buildTime: 50 monthlyCost: 100000 mapName: XBR_15 radarRange: 10800 radarChance: 100 missileAttraction: 400 listOrder: 9199 - type: STR_FLAK_DEFENSES requires: - STR_FLAK_DEFENSE spriteShape: 3 spriteFacility: 337 buildCost: 275000 buildTime: 18 monthlyCost: 7500 refundValue: 175000 defense: 400 hitRatio: 65 fireSound: 39 hitSound: 10 missileAttraction: 300 mapName: XBR_09 listOrder: 9200 - type: STR_SAM_DEFENSES requires: - STR_SAM_DEFENSES spriteShape: 3 spriteFacility: 353 buildCost: 350000 buildTime: 12 monthlyCost: 12500 refundValue: 200000 personnel: 5 defense: 350 hitRatio: 100 fireSound: 34 hitSound: 10 radarRange: 650 radarChance: 100 mapName: XBR_52 missileAttraction: 300 listOrder: 9210 - type: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES buildCost: 600000 monthlyCost: 20000 refundValue: 400000 defense: 1200 hitRatio: 40 fireSound: 33 radarRange: 650 radarChance: 100 mapName: XBR_06 listOrder: 9220 - type: STR_LASER_DEFENSES buildCost: 625000 buildTime: 20 monthlyCost: 10000 refundValue: 425000 defense: 500 hitRatio: 90 fireSound: 36 radarRange: 350 radarChance: 100 missileAttraction: 300 mapName: XBR_01 listOrder: 9230 - type: STR_GAUSS_DEFENSES requires: - STR_GAUSS_DEFENSE spriteShape: 3 spriteFacility: 300 buildCost: 1000000 buildTime: 22 monthlyCost: 15000 refundValue: 625000 defense: 850 hitRatio: 70 fireSound: 37 hitSound: 10 radarRange: 350 radarChance: 100 mapName: XBR_83 missileAttraction: 300 listOrder: 9240 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE buildCost: 2500000 buildTime: 26 monthlyCost: 30000 refundValue: 1650000 defense: 1000 hitRatio: 80 radarRange: 350 radarChance: 100 requiresBaseFunc: [PWR] mapName: XBR_10 missileAttraction: 300 listOrder: 9260 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE buildCost: 4250000 monthlyCost: 50000 refundValue: 2850000 defense: 1600 hitRatio: 70 fireSound: 35 radarRange: 650 radarChance: 100 requiresBaseFunc: [FUS] mapName: XBR_11 missileAttraction: 300 listOrder: 9270 - type: STR_ARMORY spriteShape: 1 spriteFacility: 372 buildCost: 10000000 buildTime: 36 monthlyCost: 200000 refundValue: 6500000 workshops: 10 storage: 125 storageTiles: - [2, 2, 1] - [2, 3, 1] - [2, 6, 1] - [2, 7, 1] - [3, 7, 1] - [3, 2, 1] - [4, 2, 1] - [5, 2, 1] defense: 750 hitRatio: 100 fireSound: 37 hitSound: 10 rightClickActionType: 2 maxAllowedPerBase: 1 requiresBaseFunc: [PWR] provideBaseFunc: [WORKS, SHOP, ARMS] requires: - STR_ARMORY mapName: XBR_67 missileAttraction: 100 listOrder: 9280 - type: STR_GRAV_SHIELD buildCost: 3250000 monthlyCost: 50000 refundValue: 2150000 requiresBaseFunc: [FUS] mapName: XBR_12 buildCostItems: STR_CHURCH_CORPSE: build: 30 refund: 30 missileAttraction: 50 listOrder: 9290 - type: STR_GYM_ROOM requires: - STR_GYM_ADVANCE spriteShape: 1 spriteFacility: 338 buildCost: 475000 buildTime: 20 monthlyCost: 20000 refundValue: 300000 trainingRooms: 8 manaRecoveryPerDay: 5 mapName: XBR_42 missileAttraction: 100 listOrder: 9300 - type: STR_ONSEN requires: - STR_ONSEN spriteShape: 1 spriteFacility: 501 buildCost: 575000 buildTime: 16 monthlyCost: 15000 refundValue: 350000 rightClickActionType: 4 maxAllowedPerBase: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.5 manaRecoveryPerDay: 9 trainingRooms: 4 provideBaseFunc: [CULT] mapName: XBR_84 buildCostItems: STR_SECTOWEED: build: 50 refund: 0 missileAttraction: 125 listOrder: 9303 - type: STR_LUXURY_SPA requires: - STR_LUXURY_SPA spriteShape: 360 size: 2 buildCost: 4000000 buildTime: 28 monthlyCost: 100000 refundValue: 2500000 rightClickActionType: 4 maxAllowedPerBase: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.65 manaRecoveryPerDay: 15 trainingRooms: 40 provideBaseFunc: [SPA, CULT] buildCostItems: STR_SLAVE: build: 4 refund: 4 STR_SLAVE_MAID: build: 6 refund: 6 mapName: XBR_58 missileAttraction: 25 listOrder: 9305 - type: STR_MESS_HALL requires: - STR_MESS_HALL spriteShape: 1 spriteFacility: 373 buildCost: 225000 buildTime: 14 monthlyCost: 10000 refundValue: 100000 maxAllowedPerBase: 1 manaRecoveryPerDay: 6 labs: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.35 provideBaseFunc: [CULT, GAMB] requiresBaseFunc: [ALKO] mapName: XBR_68 missileAttraction: 100 listOrder: 9310 - type: STR_MED_BAY requires: - STR_MED_BAY spriteShape: 1 spriteFacility: 371 buildCost: 725000 buildTime: 20 monthlyCost: 30000 refundValue: 500000 maxAllowedPerBase: 1 labs: 1 buildCostItems: STR_MEDICAL_SUPPLIES: build: 10 refund: 0 sickBayAbsoluteBonus: 0.5 sickBayRelativeBonus: 0.0 rightClickActionType: 6 provideBaseFunc: [MED] mapName: XBR_66 missileAttraction: 100 listOrder: 9320 - type: STR_LOVE_CLINIC requires: - STR_LOVE_CLINIC spriteShape: 1 spriteFacility: 504 buildCost: 525000 buildTime: 18 monthlyCost: 20000 refundValue: 325000 maxAllowedPerBase: 1 canBeBuiltOver: true buildCostItems: STR_SECTOWEED: build: 600 refund: 6 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 0.5 rightClickActionType: 6 mapName: XBR_66 missileAttraction: 100 listOrder: 9324 - type: STR_METAGARDEN requires: - STR_METAGARDEN spriteShape: 1 spriteFacility: 503 buildCost: 900000 buildTime: 24 monthlyCost: -125000 refundValue: 650000 maxAllowedPerBase: 1 sickBayAbsoluteBonus: 0.5 sickBayRelativeBonus: 0.0 manaRecoveryPerDay: 9 storage: 50 provideBaseFunc: [PWR] mapName: XBR_90 buildCostItems: STR_SECTOWEED: build: 250 refund: 200 missileAttraction: 100 storageTiles: - [4, 3, 1] listOrder: 9340 - type: STR_CLONING_CENTRE spriteShape: 1 spriteFacility: 374 buildCost: 4000000 buildTime: 30 monthlyCost: 150000 refundValue: 2000000 maxAllowedPerBase: 1 workshops: 10 sickBayAbsoluteBonus: 0.75 provideBaseFunc: [CLON] requiresBaseFunc: [SUR] requires: - STR_CLONING_CENTRE mapName: XBR_69 missileAttraction: 100 listOrder: 9350 - type: STR_PSIONIC_LABORATORY requires: - STR_PSIONIC_LABORATORY buildCost: 1650000 monthlyCost: 50000 refundValue: 1000000 buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 10 refund: 10 mapName: XBR_14 psiLabs: 8 missileAttraction: 100 listOrder: 9355 - type: STR_MIND_SHIELD buildCost: 675000 buildTime: 25 monthlyCost: 25000 refundValue: 450000 mapName: XBR_13 missileAttraction: 100 listOrder: 9360 - type: STR_FIRE_PIT requires: - STR_FIRE_PIT spriteShape: 3 spriteFacility: 357 canBeBuiltOver: true buildCost: 110000 buildTime: 12 monthlyCost: 2000 refundValue: 80000 mapName: XBR_55 missileAttraction: 100 listOrder: 9400 - type: STR_GAS_CHAMBER requires: - STR_GAS_CHAMBER spriteShape: 3 spriteFacility: 358 canBeBuiltOver: true buildCost: 135000 buildTime: 12 monthlyCost: 2000 refundValue: 90000 mapName: XBR_56 missileAttraction: 100 listOrder: 9410 - type: STR_HYDROPONICS requires: - STR_FARMING spriteShape: 389 size: 2 canBeBuiltOver: true buildCost: 175000 buildTime: 24 monthlyCost: -100000 refundValue: 100000 mapName: XBR_78 missileAttraction: 25 listOrder: 9660 - type: STR_HYDROPONICS_WEED requires: - STR_HYDROPONICS_WEED_HARVEST spriteShape: 397 size: 2 buildCost: 135000 buildCostItems: STR_SECTOWEED: build: 12 refund: 0 buildTime: 18 removalTime: 14 buildOverFacilities: - STR_HYDROPONICS leavesBehindOnSell: - STR_HYDROPONICS_WEED_HARVEST monthlyCost: 10000 refundValue: -25000 mapName: XBR_78 missileAttraction: 25 listOrder: 9662 - type: STR_HYDROPONICS_WEED_HARVEST requires: - TROLLIUM spriteShape: 405 size: 2 buildCost: 135000 buildCostItems: STR_SECTOWEED: build: 0 refund: 240 buildTime: 32 removalTime: 1 leavesBehindOnSell: - STR_HYDROPONICS monthlyCost: 10000 refundValue: -5000 mapName: XBR_78 missileAttraction: 25 listOrder: 9663 - type: STR_HYDROPONICS_BOOM requires: - STR_HYDROPONICS_BOOM_HARVEST spriteShape: 397 size: 2 buildCost: 155000 buildCostItems: STR_BOOM_FRUIT: build: 10 refund: 0 STR_ELERIUM_115: build: 10 refund: 0 buildTime: 18 removalTime: 14 buildOverFacilities: - STR_HYDROPONICS leavesBehindOnSell: - STR_HYDROPONICS_BOOM_HARVEST monthlyCost: 15000 refundValue: -50000 mapName: XBR_78 missileAttraction: 25 listOrder: 9670 - type: STR_HYDROPONICS_BOOM_HARVEST requires: - TROLLIUM spriteShape: 413 size: 2 buildCost: 155000 buildCostItems: STR_BOOM_FRUIT: build: 0 refund: 100 buildTime: 32 removalTime: 1 leavesBehindOnSell: - STR_HYDROPONICS monthlyCost: 15000 refundValue: -10000 mapName: XBR_78 missileAttraction: 25 listOrder: 9671 - type: STR_CASINO requires: - STR_CASINO spriteShape: 460 size: 2 buildCost: 9600000 buildTime: 21 monthlyCost: -6660000 refundValue: 2000000 maxAllowedPerBase: 1 provideBaseFunc: [CAS, GAMB] buildCostItems: STR_CREDIT_CHIP_03: build: 1 refund: 1 STR_CREDIT_CHIP_02: build: 6 refund: 6 STR_CREDIT_CHIP_01: build: 36 refund: 36 STR_CREDIT_CHIP_00: build: 216 refund: 216 STR_CREDIT_CHIP_M: build: 1296 refund: 1296 STR_CREDIT_CHIP_D: build: 7776 refund: 7776 STR_GLAMOUR: build: 666 refund: 111 mapName: XBR_85 missileAttraction: 25 listOrder: 9699 - type: STR_STILL spriteShape: 1 spriteFacility: 339 buildCost: 650000 buildTime: 24 monthlyCost: 10000 refundValue: 425000 workshops: 5 provideBaseFunc: [ALKO] requiresBaseFunc: [WELL] requires: - STR_ALCHEMY missileAttraction: 100 mapName: XBR_41 listOrder: 9700 - type: STR_MINT spriteShape: 1 spriteFacility: 340 buildCost: 2000000 buildTime: 48 monthlyCost: 40000 refundValue: 1300000 workshops: 10 provideBaseFunc: [MINT] requires: - STR_MINT buildCostItems: STR_EXAMINATION_ROOM: build: 1 refund: 1 missileAttraction: 100 mapName: XBR_43 listOrder: 9710 - type: STR_REFINERY spriteShape: 1 spriteFacility: 370 buildCost: 1400000 buildTime: 30 monthlyCost: 25000 refundValue: 900000 workshops: 10 labs: 1 rightClickActionType: 2 provideBaseFunc: [REFI] requiresBaseFunc: [WELL] requires: - STR_REFINERY mapName: XBR_49 missileAttraction: 100 listOrder: 9720 - type: STR_SUMMONING_CIRCLE spriteShape: 1 spriteFacility: 359 buildCost: 850000 buildTime: 22 monthlyCost: 30000 refundValue: 525000 workshops: 10 labs: 3 requiresBaseFunc: [LIB] provideBaseFunc: [SUMM] requires: - STR_SUMMONING_CIRCLE buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 10 refund: 8 mapName: XBR_57 missileAttraction: 100 listOrder: 9730 - type: STR_WELL spriteShape: 1 spriteFacility: 369 buildCost: 425000 buildTime: 26 monthlyCost: 15000 refundValue: 200000 maxAllowedPerBase: 3 workshops: 20 provideBaseFunc: [WELL, SHOP] requires: - STR_INSPECT_MACHINERY mapName: XBR_64 missileAttraction: 100 listOrder: 9750 - type: STR_WORKSHOP monthlyCost: 75000 buildCost: 800000 buildTime: 32 refundValue: 525000 maxAllowedPerBase: 1 workshops: 30 provideBaseFunc: [WORKS, SHOP] requires: - STR_WORKSHOP mapName: XBR_03 missileAttraction: 100 listOrder: 9760 - type: STR_INDUSTRIAL_PRINTER spriteShape: 342 size: 2 buildCost: 3250000 buildTime: 35 monthlyCost: 125000 refundValue: 2000000 workshops: 100 provideBaseFunc: [WORKS, PRINT, SHOP] requires: - STR_INDUSTRIAL_PRINTER buildCostItems: STR_EXAMINATION_ROOM: build: 2 refund: 2 mapName: XBR_45 missileAttraction: 25 listOrder: 9780 - type: STR_FACTORY spriteShape: 318 size: 3 buildCost: 15000000 buildTime: 40 monthlyCost: 300000 refundValue: 6000000 workshops: 400 provideBaseFunc: [WORKS, SHOP] requiresBaseFunc: [PWR] requires: - STR_FACTORY buildCostItems: STR_ALIEN_ALLOYS: build: 500 refund: 400 mapName: XBR_31 missileAttraction: 20 listOrder: 9790 - type: STR_POWER_PLANT spriteShape: 1 spriteFacility: 341 buildCost: 700000 buildTime: 30 monthlyCost: -220000 refundValue: 350000 provideBaseFunc: [PWR] buildCostItems: STR_UFO_POWER_SOURCE: build: 2 refund: 2 requires: - STR_POWER_PLANT mapName: XBR_44 missileAttraction: 150 listOrder: 9800 - type: STR_FUSION_REACTOR spriteShape: 1 spriteFacility: 350 buildCost: 6000000 buildTime: 42 monthlyCost: 100000 refundValue: 3750000 labs: 2 provideBaseFunc: [FUS] requiresBaseFunc: [PWR] requires: - STR_FUSION_REACTOR mapName: XBR_65 missileAttraction: 200 listOrder: 9850 - type: STR_LABORATORY buildCost: 75000000 buildTime: 75 monthlyCost: 75000 refundValue: 15000000 labs: 12 storage: 50 storageTiles: - [3, 2, 1] - [3, 3, 1] - [3, 4, 1] - [3, 5, 1] - [3, 6, 1] - [7, 2, 1] - [7, 3, 1] - [7, 4, 1] - [7, 5, 1] - [7, 6, 1] rightClickActionType: 3 provideBaseFunc: [LAB, CPU] requires: - STR_UNAVAILABLE missileAttraction: 0 mapName: XBR_02 listOrder: 9900 - type: STR_PERSONAL_LABS spriteShape: 1 spriteFacility: 502 buildCost: 950000 buildTime: 28 monthlyCost: 60000 refundValue: 600000 maxAllowedPerBase: 1 labs: 4 rightClickActionType: 3 provideBaseFunc: [STUDY] requiresBaseFunc: [LAB, CPU] requires: - STR_PERSONAL_LABS buildCostItems: STR_SC_WIRE: build: 25 refund: 25 missileAttraction: 25 mapName: XBR_89 listOrder: 9904 - type: STR_LIBRARY spriteShape: 1 spriteFacility: 336 buildCost: 1050000 buildTime: 18 monthlyCost: 40000 refundValue: 650000 manaRecoveryPerDay: 4 labs: 1 provideBaseFunc: [LIB] requires: - STR_LIBRARY mapName: XBR_40 missileAttraction: 100 listOrder: 9910 - type: STR_GREAT_LIBRARY size: 2 spriteShape: 505 buildCost: 12000000 buildTime: 32 monthlyCost: 350000 refundValue: 7000000 manaRecoveryPerDay: 6 labs: 23 provideBaseFunc: [LIB] requires: - STR_GREAT_LIBRARY buildCostItems: STR_PILLOW_BOOK: build: 777 refund: 777 STR_SCROLL_E8: build: 1 refund: 1 mapName: XBR_91 missileAttraction: 10 listOrder: 9913 - type: STR_SURGERY_ROOM spriteShape: 1 spriteFacility: 351 buildCost: 2200000 buildTime: 24 monthlyCost: 70000 refundValue: 1000000 maxAllowedPerBase: 1 labs: 2 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 1.0 provideBaseFunc: [SUR, MED] requiresBaseFunc: [LIB] requires: - STR_SURGERY_ROOM buildCostItems: STR_ALIEN_SURGERY: build: 3 refund: 3 mapName: XBR_50 missileAttraction: 100 listOrder: 9920 - type: STR_STUDY_ROOM spriteShape: 1 spriteFacility: 352 buildCost: 1350000 buildTime: 26 monthlyCost: 65000 refundValue: 850000 labs: 2 provideBaseFunc: [STUDY] requiresBaseFunc: [LIB, SUR, PWR, ALKO] requires: - STR_STUDY_ROOM mapName: XBR_51 missileAttraction: 100 listOrder: 9930 - type: STR_DATA_CENTER spriteShape: 1 spriteFacility: 386 buildCost: 2750000 buildTime: 30 monthlyCost: 100000 refundValue: 1750000 maxAllowedPerBase: 3 labs: 4 requiresBaseFunc: [CPU, LIB] requires: - STR_DATA_CENTER buildCostItems: STR_UFO_NAVIGATION: build: 6 refund: 4 mapName: XBR_77 missileAttraction: 100 listOrder: 9935 - type: STR_COMPUTER_CORE spriteShape: 1 spriteFacility: 354 buildCost: 5000000 buildTime: 36 monthlyCost: 150000 refundValue: 3200000 maxAllowedPerBase: 1 labs: 4 provideBaseFunc: [CPU, CPU2] requires: - STR_COMPUTER_CORE buildCostItems: STR_UFO_NAVIGATION: build: 20 refund: 15 mapName: XBR_53 missileAttraction: 100 listOrder: 9940 - type: STR_GDX_LAB spriteShape: 1 spriteFacility: 385 buildCost: 8500000 buildTime: 42 monthlyCost: 70000 refundValue: 6500000 labs: 10 provideBaseFunc: [LAB, CPU, MED, BIO] requiresBaseFunc: [SUR] requires: - STR_GDX_LAB buildCostItems: STR_GDX_LAB_BLUEPRINT: build: 1 refund: 1 mapName: XBR_02 missileAttraction: 0 listOrder: 9960 - type: STR_RED_TOWER spriteShape: 1 spriteFacility: 500 buildCost: 3250000 buildTime: 30 monthlyCost: 125000 refundValue: 2500000 labs: 5 provideBaseFunc: [LAB, LIB, MED, SUMM, REDM] requires: - STR_WIZ_100 buildCostItems: STR_WIZ_100: build: 1 refund: 1 STR_NECRONOMICON: build: 1 refund: 1 mapName: XBR_82 missileAttraction: 0 listOrder: 9970 items: - type: TROLLIUM - delete: STR_PERSONAL_ARMOR - delete: STR_STUN_ROD - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HWP_CANNON_SHELLS - delete: STR_HWP_ROCKETS - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - type: STR_AIRBALLS_LAUNCHER size: 1.0 costSell: 4000 transferTime: 48 listOrder: 500 - type: STR_AIRBALLS_LAUNCHER_M size: 1.25 costSell: 6000 transferTime: 48 listOrder: 501 - type: STR_AIRBALLS size: 1.0 costSell: 4000 transferTime: 48 clipSize: 1 listOrder: 502 - type: STR_SMALL_CANNON_1 requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 1.0 costBuy: 70000 costSell: 18000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 504 - type: STR_SMALL_CANNON requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 1.2 costBuy: 95000 costSell: 22000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 505 - type: STR_SMALL_CANNON_ROUNDS_X50 categories: [STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.4 costBuy: 12000 costSell: 5000 transferTime: 48 clipSize: 50 bigSprite: 1293 floorSprite: 701 recover: true invWidth: 2 invHeight: 3 #block for battlescape stats battleType: 2 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 ToMorale: 5.0 ArmorEffectiveness: 0.8 FireThreshold: 60 RadiusReduction: 25 FixRadius: 2 weight: 60 costThrow: energy: 20 time: 40 #block end listOrder: 506 - type: STR_CANNON requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CANNON size: 1.5 costBuy: 160000 costSell: 40000 transferTime: 48 listOrder: 510 - type: STR_CANNON_ROUNDS_X50 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CANNON size: 0.5 costBuy: 20000 costSell: 4000 transferTime: 48 clipSize: 50 weight: 75 bigSprite: 802 floorSprite: 701 armor: 45 recover: true invWidth: 2 invHeight: 3 listOrder: 511 - type: STR_REAPER_CANNON size: 1.5 costSell: 175000 transferTime: 48 listOrder: 513 - type: STR_REAPER_CANNON_ROUNDS_X50 size: 0.5 costSell: 40000 transferTime: 48 clipSize: 50 listOrder: 514 - type: STR_MED_CANNON size: 2 costSell: 35000 transferTime: 48 listOrder: 520 - type: STR_MED_CANNON_ADV size: 2 costSell: 85000 transferTime: 48 listOrder: 521 - type: STR_MED_CANNON_SHELLS requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3000 costSell: 600 transferTime: 48 clipSize: 1 weight: 6 bigSprite: 605 floorSprite: 705 armor: 40 recover: true invWidth: 1 invHeight: 2 listOrder: 522 - type: STR_MINI_LASER requiresBuy: - STR_MUTANT_SELF_DEFENSE size: 1.2 costBuy: 150000 costSell: 45000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 transferTime: 48 listOrder: 530 - type: STR_LASCANNON_LITE size: 1.2 costSell: 242000 transferTime: 48 listOrder: 535 - type: STR_GAUSS_CANNON size: 1.6 costSell: 275000 transferTime: 48 listOrder: 550 - type: STR_GAUSS_CANNON_ROUNDS_X25 size: 0.2 costSell: 30000 transferTime: 48 clipSize: 25 weight: 75 bigSprite: 803 floorSprite: 701 armor: 60 recover: true invWidth: 2 invHeight: 3 listOrder: 551 - type: STR_SONIC_OSCILLATOR size: 1.8 costSell: 60000 transferTime: 48 listOrder: 565 - type: STR_RPC size: 2.2 costSell: 70000 transferTime: 48 listOrder: 570 - type: STR_PLASMA_SPITTER size: 1.8 costSell: 675000 transferTime: 48 listOrder: 580 - type: STR_TESLA_CANNON size: 1.2 costSell: 500000 transferTime: 48 listOrder: 590 - type: STR_CARRONADE size: 2.5 costSell: 25000 listOrder: 595 - type: STR_QUADCANNON size: 2.5 costSell: 35000 listOrder: 599 - type: STR_BIG_GUN requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN size: 3 costBuy: 360000 costSell: 80000 transferTime: 48 listOrder: 600 - type: STR_BIG_GUN_SHELLS requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN size: 0.3 costBuy: 6000 costSell: 1500 transferTime: 48 clipSize: 1 weight: 20 bigSprite: 606 floorSprite: 706 armor: 45 recover: true invWidth: 1 invHeight: 3 listOrder: 601 - type: STR_RAMJET_CANNON requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 3 costBuy: 425000 costSell: 125000 transferTime: 48 listOrder: 605 - type: STR_RAMJET_ROUNDS requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.4 costBuy: 20000 costSell: 8000 transferTime: 48 clipSize: 1 listOrder: 606 - type: STR_BIGGER_GUN size: 4 costSell: 500000 transferTime: 48 listOrder: 610 - type: STR_BIGGER_GUN_SHELLS size: 0.3 costSell: 10000 transferTime: 48 clipSize: 1 listOrder: 611 - type: STR_LASER_CANNON size: 2.2 costSell: 860000 transferTime: 48 listOrder: 620 - type: STR_GAT_LASCANNON size: 2.4 costSell: 950000 transferTime: 48 listOrder: 630 - type: STR_RAILGUN size: 3 costSell: 900000 transferTime: 48 listOrder: 640 - type: STR_RAILGUN_ROUNDS size: 0.1 costSell: 9000 transferTime: 48 clipSize: 1 listOrder: 641 - type: STR_FLAME_CANNON size: 3.0 costSell: 300000 transferTime: 48 listOrder: 649 - type: STR_PLASMA_BEAM size: 3.2 costSell: 1800000 transferTime: 48 listOrder: 650 - type: STR_UNGUIDED_LAUNCHER size: 1.2 costSell: 16000 transferTime: 48 listOrder: 685 - type: STR_UNGUIDED_ROCKETS size: 0.3 costSell: 2000 transferTime: 48 clipSize: 1 listOrder: 686 - type: STR_LITTLE_ILYA size: 1.2 costSell: 80000 transferTime: 48 listOrder: 690 - type: STR_SPIKE_LAUNCHER requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS size: 0.8 costBuy: 60000 costSell: 16000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 700 - type: STR_SPIKE_ROCKETS requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS size: 0.3 costBuy: 12500 costSell: 4000 transferTime: 48 clipSize: 1 bigSprite: 800 floorSprite: 800 recover: true specialType: 25 invWidth: 0 invHeight: 0 listOrder: 701 - type: STR_SIDEWINDER_LAUNCHER requiresBuy: - STR_CONTACT_DEALERS size: 0.8 costBuy: 125000 costSell: 55000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 715 - type: STR_SIDEWINDER_MISSILES requiresBuy: - STR_CONTACT_DEALERS size: 0.4 costBuy: 60000 costSell: 25000 transferTime: 48 clipSize: 1 bigSprite: 800 floorSprite: 800 recover: true specialType: 38 invWidth: 0 invHeight: 0 listOrder: 716 - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 720 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 0 costSell: 12500 transferTime: 48 clipSize: 1 listOrder: 721 - type: STR_MEDUSA_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 725 - type: STR_MEDUSA_MISSILES size: 0.4 costBuy: 0 costSell: 15000 transferTime: 48 clipSize: 1 listOrder: 726 - type: STR_HAMMERMITE_LAUNCHER size: 0.8 costSell: 22000 transferTime: 48 listOrder: 730 - type: STR_HAMMERMITE_MISSILES size: 0.5 costSell: 15000 transferTime: 48 clipSize: 1 listOrder: 731 - type: STR_LONGLANCE_LAUNCHER size: 0.8 costSell: 25000 transferTime: 48 listOrder: 740 - type: STR_LONGLANCE_MISSILES size: 0.6 costSell: 20000 transferTime: 48 clipSize: 1 listOrder: 741 - type: STR_MISSILE_ADV_LAUNCHER requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.8 costBuy: 400000 costSell: 200000 transferTime: 48 listOrder: 745 - type: STR_MISSILE_ADV_MISSILES requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.6 costBuy: 225000 costSell: 150000 transferTime: 48 clipSize: 1 listOrder: 746 - type: STR_AVALANCHE_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 750 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 0 costSell: 45000 transferTime: 48 clipSize: 1 listOrder: 751 - type: STR_FUSION_BALL_LAUNCHER size: 4 costSell: 2000000 transferTime: 48 listOrder: 780 - type: STR_FUSION_BALL size: 0.6 costSell: 50000 transferTime: 48 clipSize: 1 listOrder: 781 - type: STR_BOMB_LAUNCHER size: 5 costSell: 1000000 transferTime: 48 listOrder: 790 - type: STR_CRAFT_BOMB size: 0.8 costSell: 50000 transferTime: 48 clipSize: 1 listOrder: 791 - type: STR_CONVERSION_LAUNCHER size: 1.5 costSell: 175000 transferTime: 48 listOrder: 795 - type: STR_THRUSTER size: 5 costSell: 250000 transferTime: 48 listOrder: 800 - type: STR_TARGETER size: 2 costSell: 200000 transferTime: 48 listOrder: 810 - type: STR_TRACTOR_BEAM size: 2 costSell: 800000 transferTime: 48 listOrder: 815 - type: STR_HULL_PLATING size: 6 costSell: 200000 transferTime: 48 listOrder: 818 - type: STR_SHIELD_GEN size: 2.2 costSell: 450000 transferTime: 48 listOrder: 820 - type: STR_SHIELD_GEN_LARGE size: 6 costSell: 900000 transferTime: 48 listOrder: 821 - type: STR_SHIELD_CAPACITOR size: 6 costSell: 1200000 transferTime: 48 listOrder: 825 - type: STR_STC_EM_JAMMER size: 1 costSell: 100000 transferTime: 48 listOrder: 853 - type: STR_STC_RFR size: 2 costSell: 100000 transferTime: 48 listOrder: 855 - type: STR_INTEGRITY_FIELD_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 860 - type: STR_INTEGRITY_FIELD_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 861 - type: STR_INTEGRITY_FIELD_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 862 - type: STR_ENERGY_FOCUS_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 864 - type: STR_ENERGY_FOCUS_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 865 - type: STR_ENERGY_FOCUS_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 866 - type: STR_ETHYR_DRIVE_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 870 - type: STR_ETHYR_DRIVE_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 871 - type: STR_ETHYR_DRIVE_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 872 - type: STR_OMNISENSOR_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 874 - type: STR_OMNISENSOR_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 875 - type: STR_OMNISENSOR_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 876 - type: STR_SPATIAL_DISPLACER_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 880 - type: STR_SPATIAL_DISPLACER_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 881 - type: STR_SPATIAL_DISPLACER_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 882 - type: STR_RPC_PARTS size: 1.8 costSell: 16000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 890 - type: STR_MED_CANNON_PARTS size: 1.2 costSell: 8000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 900 - type: STR_CANNON_PARTS size: 0.7 costSell: 15000 weight: 75 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 910 - type: STR_GAT_LASCANNON_PARTS size: 0.7 costSell: 75000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 930 - type: STR_GAUSS_CANNON_PARTS size: 0.6 costSell: 75000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 945 - type: STR_SONIC_OSCILLATOR_PARTS size: 1.5 costSell: 15000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 948 - type: STR_PLASMA_SPITTER_PARTS size: 0.5 costSell: 100000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 950 - type: STR_BOMB_LAUNCHER_PARTS size: 2.6 costSell: 200000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 960 - type: STR_EXPEDITION_RESEARCH requiresBuy: - STR_EXPEDITION_RESEARCH_INCOMPLETE size: 75 costBuy: 50000 costSell: 0 transferTime: 960 listOrder: 999 - type: STR_DOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 4 requiresBuy: - STR_DOGE_PROCUREMENT costBuy: 5000 costSell: 3000 monthlyMaintenance: 100 transferTime: 48 weight: 1 bigSprite: 353 floorSprite: 0 handSprite: 0 power: 40 damageType: 7 meleeSound: 90 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 150 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 costMelee: time: 10 energy: 4 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 2 customItemPreviewIndex: 2 liveAlien: true prisonType: 2 listOrder: 1004 - type: STR_PARROT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 5000 monthlyMaintenance: 100 transferTime: 24 weight: 1 bigSprite: 707 floorSprite: 0 handSprite: 0 power: 6 damageType: 16 damageAlter: ArmorEffectiveness: 0.5 ToStun: 1.0 ToArmorPre: 0.1 meleeSound: 201 meleeHitSound: 13 accuracyMelee: 150 costMelee: time: 15 energy: 4 battleType: 3 fixedWeapon: true strengthApplied: false clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 7 liveAlien: true prisonType: 2 listOrder: 1005 - type: STR_WHITERABBIT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT size: 1 weight: 1 costBuy: 92000 costSell: 24000 monthlyMaintenance: 200 liveAlien: true prisonType: 2 transferTime: 24 customItemPreviewIndex: 10 bigSprite: 1155 floorSprite: 800 power: 50 damageType: 6 bulletSprite: 1 fireSound: 302 explosionHitSound: 301 hitAnimation: 136 accuracyAimed: 110 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 damageAlter: RandomType: 2 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 FixRadius: 1 ToTime: -1.0 ToStun: 0.0 costAimed: time: 60 energy: 30 maxRange: 15 powerRangeThreshold: 16 powerRangeReduction: 99 listOrder: 1007 - type: STR_BLACK_CAT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] size: 3 costSell: 5000 monthlyMaintenance: 200 bigSprite: 1224 floorSprite: 0 handSprite: 0 customItemPreviewIndex: 12 power: 9 damageType: 7 damageAlter: ArmorEffectiveness: 0.33 ToStun: 1.0 meleeSound: 307 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 150 costMelee: time: 10 energy: 4 battleType: 3 fixedWeapon: true strengthApplied: false flatMelee: true clipSize: -1 invWidth: 2 invHeight: 3 weight: 1 liveAlien: true prisonType: 2 listOrder: 1009 - type: STR_BLOODOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 4 requiresBuy: - STR_CONTACT_MUTANT_ALLIANCE costBuy: 35000 costSell: 15000 monthlyMaintenance: 300 transferTime: 48 weight: 1 bigSprite: 1128 floorSprite: 0 handSprite: 0 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 power: 65 strengthApplied: false accuracyMelee: 100 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 costMelee: time: 12 energy: 6 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1012 - type: STR_WEREDOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 25000 monthlyMaintenance: 1000 weight: 1 bigSprite: 1161 floorSprite: 0 handSprite: 0 power: 110 strengthApplied: false damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 85 damageAlter: RandomType: 2 ArmorEffectiveness: 1.33 ToMorale: 10.0 costMelee: time: 10 energy: 10 battleType: 3 fixedWeapon: true flatRate: true clipSize: -1 invWidth: 2 invHeight: 2 customItemPreviewIndex: 4 liveAlien: true prisonType: 2 listOrder: 1050 - type: STR_CYCLOPS_CONVERT categories: [STR_BAT_CAT_AUX] size: -5 costSell: 150000 weight: 3 bigSprite: 1130 floorSprite: 0 handSprite: 0 bulletSprite: 31 fireSound: 104 hitSound: 105 hitAnimation: 86 power: 27 damageType: 0 damageAlter: RandomType: 2 IgnoreSelfDestruct: true ToArmorPre: 1.0 ToMorale: 6.0 ToHealth: 0.65 ToWound: 0 accuracySnap: 300 tuSnap: 38 battleType: 1 clipSize: -1 bulletSpeed: 8 fixedWeapon: true invWidth: 2 invHeight: 3 customItemPreviewIndex: 3 listOrder: 1090 - type: STR_ROBO_PARROT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] size: 0.25 costSell: 75000 monthlyMaintenance: 1000 weight: 1 bigSprite: 3212 power: 20 damageType: 16 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.75 ToArmorPre: 0.1 meleeSound: 536 meleeHitSound: 13 accuracyMelee: 150 costMelee: time: 15 energy: 4 battleType: 3 fixedWeapon: true strengthApplied: false clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 13 liveAlien: true prisonType: 2 listOrder: 1150 - type: STR_DOCTOR_X_VAMPIRE categories: [STR_BAT_CAT_AUX] costSell: 1000000 monthlyMaintenance: 5000 weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 60 strengthApplied: false damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.3 ToStun: 3.0 ToWound: 0 accuracyMelee: 125 costMelee: time: 15 energy: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 customItemPreviewIndex: 11 flatRate: true liveAlien: true listOrder: 1958 - type: AUX_LASER_EYE weight: 1 bigSprite: 3213 bulletSprite: 26 fireSound: 232 hitSound: 19 hitAnimation: 136 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAimed: 120 accuracyCloseQuarters: 150 tuAimed: 30 aimRange: 25 clipSize: -1 battleType: 1 fixedWeapon: true recover: false - type: AUX_SMELL_SCANNER size: 0.1 weight: 0 bigSprite: 819 battleType: 7 costUse: time: 25 morale: 40 specialIconSprite: 17 fixedWeapon: true recover: false - type: AUX_BATTLE_BELL size: 0 weight: 10 bigSprite: 1131 bulletSprite: 1 fireSound: 0 explosionHitSound: 115 hitAnimation: 40 power: 125 damageBonus: bravery: 2.5 flatHundred: -1.25 damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.5 ArmorEffectiveness: 0.0 ResistType: 0 IgnoreSelfDestruct: true ToStun: 0 ToMorale: -1.0 ToWound: 0 ToTile: 0 accuracyMultiplier: firing: 0.0 bravery: 2.5 accuracyAimed: 100 costAimed: time: 80 energy: 30 battleType: 1 clipSize: -1 arcingShot: true fixedWeapon: true recover: false invWidth: 2 invHeight: 2 maxRange: 3 bulletSpeed: 80 - type: AUX_PURR_PURR weight: 0 bigSprite: 1225 meleeSound: 308 meleeAnimation: 40 damageType: 6 meleeMultiplier: melee: 0.0 flatHundred: 1.0 power: 50 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.1 ToHealth: 0.0 ToWound: 0.0 ToMorale: -1.0 ToStun: 0.2 accuracyMelee: 999 costMelee: time: 36 stun: 6 battleType: 3 fixedWeapon: true strengthApplied: false recover: false clipSize: -1 - type: AUX_PRED_CLAWS size: 0 weight: 7 bigSprite: 363 handSprite: 312 meleeHitSound: 75 meleeAnimation: 4 power: 35 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 invWidth: 1 invHeight: 2 specialUseEmptyHand: true - type: AUX_POWER_FISTO size: 0 weight: 20 bigSprite: 567 handSprite: 1176 meleeHitSound: 62 meleeAnimation: 28 power: 60 strengthApplied: true damageType: 12 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.075 ToWound: 0.1 accuracyMelee: 70 tuMelee: 15 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 invWidth: 2 invHeight: 2 - type: AUX_FORCE_LANCE weight: 6 bigSprite: 3041 handSprite: 2072 meleeHitSound: 19 meleeAnimation: 16 power: 50 damageType: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.5 damageBonus: strength: 0.0 melee: 0.6 accuracyMelee: 135 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 twoHanded: true fixedWeapon: true fixedWeaponShow: true recover: false - type: AUX_PURPLE_ACID_SPIT weight: 3 bigSprite: 471 bulletSprite: 21 fireSound: 58 hitSound: 85 hitAnimation: 86 power: 50 damageType: 8 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.75 ToMorale: 5.0 ToTile: 1.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 150 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 6 energy: 30 battleType: 1 fixedWeapon: true flatRate: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: AUX_LIGHTER weight: 3 bigSprite: 483 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 hitAnimation: 168 power: 20 accuracySnap: 100 tuSnap: 28 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 20.0 ToItem: 2.0 battleType: 1 clipSize: -1 fixedWeapon: true arcingShot: true recover: false maxRange: 3 bulletSpeed: 8 - type: AUX_BONG weight: 6 bigSprite: 482 bulletSprite: 1 fireSound: 102 hitAnimation: 40 power: 60 accuracyAimed: 200 costAimed: time: 12 morale: -5 damageType: 9 damageAlter: RandomType: 4 IgnoreSelfDestruct: true ToEnergy: -1.0 ToMorale: -5.0 ToTime: -1.0 ToStun: 0.5 RandomStun: false battleType: 1 clipSize: -1 fixedWeapon: true arcingShot: true recover: false invWidth: 2 invHeight: 2 blastRadius: 5 maxRange: 3 bulletSpeed: 80 - type: AUX_GROG_BARREL size: 3.0 weight: 120 bigSprite: 136 floorSprite: 148 hitSound: 120 battleType: 6 invWidth: 2 invHeight: 3 medikitTargetMatrix: 31 painKiller: 200 heal: 200 stimulant: 200 woundRecovery: 1 healthRecovery: 3 stunRecovery: 16 energyRecovery: 24 manaRecovery: -2 costUse: time: 4 fixedWeapon: true flatRate: true recover: false - type: AUX_MEDIPACK size: 0.2 weight: 20 bigSprite: 1133 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND painKiller: 20 heal: 20 stimulant: 20 medikitTargetMatrix: 31 woundRecovery: 1 healthRecovery: 5 stunRecovery: 20 isConsumable: true costUse: time: 20 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_MEDIPACK_PEASANT weight: 20 bigSprite: 1133 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND medikitTargetMatrix: 31 painKiller: 20 heal: 20 stimulant: 20 woundRecovery: 1 healthRecovery: 5 stunRecovery: 20 isConsumable: true costUse: time: 16 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_SPACE_MEDIPACK size: 0.35 weight: 0 bigSprite: 24 floorSprite: 24 handSprite: 1560 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 painKiller: 24 heal: 24 stimulant: 24 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 12 morale: -5 invWidth: 1 invHeight: 2 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_LNG weight: 0 bigSprite: 874 floorSprite: 262 handSprite: 1224 bulletSprite: 1 fireSound: 76 explosionHitSound: 76 hitAnimation: 40 power: 24 accuracySnap: 50 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 40 damageType: 9 damageAlter: ResistType: 2 RandomType: 2 IgnoreSelfDestruct: true FixRadius: 2 ToHealth: 1.0 ToStun: 1.5 ToTime: 3.0 RandomStun: false battleType: 1 clipSize: -1 isFireExtinguisher: true snapRange: 6 powerRangeThreshold: 7 powerRangeReduction: 1 dropoff: 4 invWidth: 1 invHeight: 2 bulletSpeed: 80 fixedWeapon: true recover: false kneelBonus: 100 - type: AUX_MEDIPACK_EGGHEAD weight: 12 bigSprite: 1132 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND medikitTargetMatrix: 31 painKiller: 15 heal: 15 stimulant: 15 woundRecovery: 1 healthRecovery: 4 stunRecovery: 20 costUse: time: 12 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_VANILLA_HEALING weight: 0 bigSprite: 3201 battleType: 6 medikitTargetMatrix: 31 painKiller: 99 heal: 99 stimulant: 99 woundRecovery: 1 healthRecovery: 4 stunRecovery: 25 costUse: time: 5 invWidth: 2 invHeight: 3 flatRate: true fixedWeapon: true recover: false - type: AUX_IDENT size: 0 weight: 5 bigSprite: 484 handSprite: 1016 hitSound: 103 battleType: 8 tuUse: 25 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND LOSRequired: true fixedWeapon: true fixedWeaponShow: true flatRate: true recover: false - type: SPC_ANKH weight: 2 specialIconSprite: 3 bigSprite: 637 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 painKiller: 0 hitSound: 109 heal: 99 stimulant: 99 woundRecovery: 1 healthRecovery: 1 stunRecovery: 6 energyRecovery: 6 costUse: time: 12 energy: 12 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_CRYSTAL_BALL size: 0 weight: 10 bigSprite: 817 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 costUse: time: 33 energy: 20 fixedWeapon: true recover: false - type: AUX_ROUND_SHIELD size: 0 weight: 6 bigSprite: 814 floorSprite: 237 handSprite: 1552 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 85 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 13 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 2 - type: AUX_SMALL_SHIELD size: 0 weight: 4 bigSprite: 3052 floorSprite: 237 handSprite: 1552 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.25 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 13 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 2 - type: AUX_ROMAN_SHIELD size: 0 weight: 8 bigSprite: 988 floorSprite: 237 handSprite: 1616 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 8 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_CRUSADER_SHIELD size: 0 weight: 12 bigSprite: 993 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.6 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_GOTHIC_SHIELD size: 0 weight: 16 bigSprite: 1265 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_TOWER_SHIELD size: 0 weight: 24 bigSprite: 518 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.7 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 16 energy: 16 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_SKULL_SHIELD weight: 20 bigSprite: 3184 floorSprite: 237 handSprite: 1048 bulletSprite: 35 fireSound: 116 hitSound: 36 hitAnimation: 230 power: 15 damageType: 15 damageAlter: RandomType: 2 IgnoreSelfDestruct: true ArmorEffectiveness: 0.0 ToWound: 0 ToHealth: 0 ToTile: 0 ToTime: 1.0 ToMorale: 10.0 damageBonus: strength: 0.5 melee: 0.25 accuracySnap: 100 accuracyCloseQuarters: 125 accuracyMultiplier: melee: 0.5 bravery: 0.5 costSnap: time: 20 stun: 20 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 20 powerRangeThreshold: 21 powerRangeReduction: 99 #Shield Bash segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 3 meleePower: 15 meleeBonus: strength: 0.5 melee: 0.25 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToArmorPre: 0.075 ToStun: 1.0 RandomStun: false accuracyMelee: 75 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 18 energy: 18 flatMelee: time: true #segment end kneelBonus: 100 fixedWeapon: true fixedWeaponShow: true recover: false defaultInventorySlot: STR_LEFT_HAND - type: AUX_MANACLES weight: 10 bigSprite: 957 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.35 bravery: 0.15 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ResistType: 9 ArmorEffectiveness: 0.0 ToHealth: 0.35 ToEnergy: 2.0 accuracyMelee: 125 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 24 flatRate: false battleType: 3 twoHanded: true fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 19 invWidth: 1 invHeight: 2 - type: AUX_GOOD_TOUCH weight: 0 bigSprite: 736 floorSprite: 0 handSprite: 0 hitSound: 41 battleType: 6 stimulant: 99 medikitTargetSelf: true medikitTargetMatrix: 10 energyRecovery: 64 stunRecovery: -8 manaRecovery: 6 costUse: time: 33 energy: 16 stun: 8 morale: -8 mana: 9 fixedWeapon: true recover: false experienceTrainingMode: 19 - type: AUX_BAD_TOUCH weight: 0 bigSprite: 735 floorSprite: 0 handSprite: 0 meleeSound: 0 meleeHitSound: 213 meleeAnimation: 40 power: 0 damageType: 0 damageBonus: strength: 0.3 bravery: 0.6 psiStrength: 0.6 damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 1.5 ToArmor: 0 ToHealth: 0 ToMorale: 3.0 ToTime: 1.0 ToStun: 1.0 ToWound: 0 ToTile: 0 RandomStun: false accuracyMelee: 100 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 24 energy: 9 morale: 9 mana: 1 clipSize: -1 battleType: 3 flatRate: true fixedWeapon: true recover: false experienceTrainingMode: 21 - type: AUX_BLOOD_MAGIC weight: 10 bigSprite: 818 bulletSprite: 26 fireSound: 0 hitSound: 19 hitAnimation: 106 power: 44 damageType: 11 damageAlter: RandomType: 3 ArmorEffectiveness: 0.33 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: -0.25 ToTile: 0 ToMorale: -2.0 ToTime: -1.0 ToWound: 0.0 RandomWound: false accuracyAimed: 100 accuracyCloseQuarters: 999 accuracyMultiplier: firing: 0.0 flatHundred: 1.0 costAimed: health: 5 time: 24 energy: 25 morale: -5 maxRange: 15 powerRangeThreshold: 16 powerRangeReduction: 99 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false experienceTrainingMode: 24 - type: AUX_BIOSUIT_WEAPON weight: 0 specialIconSprite: 8 bigSprite: 1137 bulletSprite: 21 fireSound: 76 hitAnimation: 104 explosionHitSound: 112 power: 24 damageType: 9 damageBonus: strength: 0 tuCurrent: 0.5 damageAlter: ResistType: 8 RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false RadiusEffectiveness: 0.1 ArmorEffectiveness: 0.33 ToTile: 1.0 ToItem: 1.0 ToHealth: 1.0 ToStun: 1.0 ToArmorPre: 0.3 ToTime: 3.0 ToWound: 0.04 RandomWound: false RandomStun: false accuracySnap: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 reactions: 0.5 costSnap: time: 30 energy: 9 health: 3 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 dropoff: 4 powerRangeThreshold: 15 powerRangeReduction: 5 experienceTrainingMode: 21 #bravery and reactions #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.4 melee: 0.2 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 13 energy: 3 flatMelee: time: true #segment end fixedWeapon: true recover: false kneelBonus: 100 - type: AUX_SEDUCTION weight: 0 specialIconSprite: 5 bigSprite: 522 floorSprite: 0 handSprite: 0 hitSound: 213 hitMissSound: 110 battleType: 9 costPanic: time: 0 costMindControl: time: 0 costUse: time: 36 energy: 36 morale: 6 stun: 6 mana: 3 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 bravery: 1.0 recover: false fixedWeapon: true LOSRequired: true psiRequired: false flatRate: true dropoff: 4 #Psi Attack Segment psiAttackName: AUX_SEDUCTION_ATTACK hitAnimation: 176 damageType: 0 power: 0 damageBonus: psi: 0 bravery: 1 psiStrength: 1 moraleCurrent: -1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToMorale: -3.0 ToTime: 1.0 ToStun: 0.5 ToWound: 0 ToTile: 0 RandomWound: false RandomStun: false #Psi Attack Segment end invWidth: 2 invHeight: 3 experienceTrainingMode: 19 - type: AUX_GHOST_DAGGER weight: 3 bigSprite: 542 floorSprite: 0 handSprite: 1112 meleeHitSound: 105 meleeAnimation: 4 power: 0 damageType: 15 damageBonus: strength: 0.0 psiStrength: 0.3 psiSkill: 0.2 reactions: 0.2 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.1 ToArmor: 0 ToTile: 0 ToMorale: 7.0 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 7 battleType: 3 clipSize: -1 flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false invWidth: 1 invHeight: 2 - type: AUX_KNOIF_POISON weight: 4 bigSprite: 3900 meleeHitSound: 85 meleeAnimation: 4 power: 25 damageType: 11 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToStun: 1.0 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false defaultInventorySlot: STR_QD_SLOT battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 specialUseEmptyHand: true specialIconSprite: 14 - type: AUX_RATMEISTER_STAFF weight: 4 bigSprite: 3081 handSprite: 1824 bulletSprite: 34 hitAnimation: 136 fireSound: 302 explosionHitSound: 304 accuracyAimed: 100 costAimed: time: 30 morale: 10 energy: 20 accuracyMultiplier: firing: 0.0 throwing: 1.0 power: 18 damageType: 9 damageAlter: FixRadius: 1 spawnUnit: STR_GIANT_RAT_TERRORIST spawnUnitFaction: 0 clipSize: 9 battleType: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true arcingShot: true fixedWeapon: true recover: false fixedWeaponShow: true maxRange: 9 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: melee: 0.3 throwing: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.33 ToHealth: 0.1 ToMorale: 10.0 accuracyMelee: 113 meleeMultiplier: flatHundred: 0.5 melee: 0.25 throwing: 0.25 costMelee: time: 13 energy: 3 flatMelee: time: true #segment end - type: AUX_LUCKY_STAR size: 0 weight: 6 bigSprite: 671 bulletSprite: 34 hitAnimation: 72 fireSound: 109 accuracyAimed: 100 costAimed: time: 49 energy: 60 stun: 30 accuracyMultiplier: firing: 0.0 throwing: 1.0 power: 0 damageType: 6 damageBonus: psiStrength: [0.0, 0.02] damageAlter: IgnoreSelfDestruct: true ResistType: 15 RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.5 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 arcingShot: true flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false aimRange: 20 dropoff: 3 - type: AUX_PILLOW weight: 3 bigSprite: 1159 handSprite: 1792 meleeHitSound: 79 meleeAnimation: 0 power: 0 damageType: 10 damageBonus: flatHundred: 1.0 bravery: -0.5 psiStrength: -0.5 damageAlter: RandomType: 3 ArmorEffectiveness: 0.5 ToStun: 0.2 ToMorale: -1.0 ToMana: 0.2 ToHealth: 0 ToWound: 0 IgnorePainImmunity: true accuracyMelee: 112 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 18 morale: 9 mana: 27 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 fixedWeapon: true flatRate: true recover: false fixedWeaponShow: true experienceTrainingMode: 32 - type: STR_TAMED_REAPER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 10 costSell: 75000 monthlyMaintenance: 1000 transferTime: 96 weight: 1 bigSprite: 297 floorSprite: 0 handSprite: 0 power: 110 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1100 - type: STR_MUTANT_REAPER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 10 costSell: 155000 monthlyMaintenance: 2000 transferTime: 96 weight: 1 bigSprite: 297 floorSprite: 0 handSprite: 0 power: 125 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 100 tuMelee: 12 battleType: 3 fixedWeapon: true clipSize: -2 invWidth: 2 invHeight: 3 customItemPreviewIndex: 9 liveAlien: true prisonType: 2 listOrder: 1102 - type: STR_TAMED_BOOMOSAURUS categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR size: 10 costBuy: 300000 costSell: 100000 monthlyMaintenance: 5000 transferTime: 96 weight: 1 bigSprite: 1127 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1110 - type: STR_HWP_INCENDIARY_ROCKET categories: [STR_BAT_CAT_AUX] size: 0.2 costSell: 500 transferTime: 48 weight: 1 bigSprite: 18 floorSprite: 18 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 30.0 ToItem: 2.0 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 1111 - type: STR_HWP_SENTRY_SPIKE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 120000 monthlyMaintenance: 10000 transferTime: 96 weight: 1 bigSprite: 728 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_SPIKE_ROCKETS accuracyAimed: 70 tuAimed: 70 battleType: 1 clipSize: 8 fixedWeapon: true invWidth: 2 invHeight: 3 waypoints: 2 turretType: 0 listOrder: 1190 - type: STR_HWP_SPIKE_ROCKETS categories: [STR_BAT_CAT_AUX] costSell: 8000 size: 0.25 weight: 1 bigSprite: 17 floorSprite: 12 hitAnimation: 8 power: 150 damageType: 3 damageAlter: FixRadius: 13 IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 1191 - type: STR_LOOTED_CYBERDISC_HMG categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 300000 monthlyMaintenance: 20000 transferTime: 96 weight: 1 bigSprite: 155 floorSprite: 0 handSprite: 0 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_HMG_CLIP_LARGE accuracyAuto: 60 sprayWaypoints: 2 tuAuto: 30 battleType: 1 clipSize: 200 fixedWeapon: true invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 4 bulletSpeed: 16 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1300 - type: STR_LOOTED_CYBERDISC_ROCKET categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 300000 monthlyMaintenance: 20000 transferTime: 96 weight: 1 bigSprite: 16 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS_3 accuracySnap: 55 accuracyAimed: 165 tuSnap: 30 tuAimed: 75 battleType: 1 clipSize: 12 fixedWeapon: true invWidth: 1 invHeight: 3 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1310 - type: STR_HWP_ROCKETS_3 categories: [STR_BAT_CAT_AUX] size: 0.2 costSell: 500 transferTime: 48 weight: 1 bigSprite: 18 floorSprite: 16 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToStun: 1.0 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 1311 - type: STR_LOOTED_CYBERDISC_LASER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 500000 monthlyMaintenance: 30000 transferTime: 96 weight: 1 bigSprite: 443 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO accuracyAuto: 50 tuAuto: 24 sprayWaypoints: 2 battleType: 1 clipSize: 30 fixedWeapon: true invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 4 bulletSpeed: 16 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1320 - type: STR_LOOTED_CYBERDISC_PLASMA categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 500000 monthlyMaintenance: 30000 transferTime: 96 weight: 1 bigSprite: 469 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HWP_PLASMA_CANNON_BATTS accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 clipSize: 24 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1330 - type: STR_HWP_PLASMA_CANNON_BATTS categories: [STR_BAT_CAT_AUX] costSell: 1600 size: 0.1 weight: 1 bigSprite: 3209 floorSprite: 12 hitSound: 19 hitAnimation: 46 power: 150 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 1 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 1331 - type: AUX_TANK_GAUSS weight: 1 bigSprite: 467 bulletSprite: 13 fireSound: 100 hitSound: 67 hitAnimation: 26 power: 52 damageType: 1 damageAlter: ToStun: 0.5 accuracyAuto: 55 tuAuto: 25 sprayWaypoints: 2 clipSize: 180 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 4 autoRange: 25 bulletSpeed: 16 dropoff: 1 - type: AUX_ROTOGUN weight: 40 bigSprite: 1012 bulletSprite: 23 fireSound: 64 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ArmorEffectiveness: 1.3 ToArmorPre: 0.03 ToStun: 0.75 clipSize: -1 accuracySnap: 35 accuracyAuto: 25 tuSnap: 22 tuAuto: 70 battleType: 1 fixedWeapon: true recover: false sprayWaypoints: 2 invWidth: 2 invHeight: 3 autoRange: 20 snapRange: 20 autoShots: 15 bulletSpeed: 30 - type: AUX_ROTOGUN_HEAVY weight: 125 bigSprite: 1012 bulletSprite: 23 fireSound: 64 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 1.6 ToArmorPre: 0.04 ToStun: 0.75 clipSize: 150 accuracyAuto: 30 tuAuto: 45 battleType: 1 fixedWeapon: true recover: false sprayWaypoints: 2 invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 6 bulletSpeed: 30 - type: AUX_XTURRET_CANNON_WEAPON weight: 500 bigSprite: 43 bulletSprite: 4 fireSound: 2 hitAnimation: 8 clipSize: -1 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 1.0 blastRadius: 4 accuracySnap: 75 tuSnap: 50 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_LASER_WEAPON weight: 500 bigSprite: 54 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 150 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 100 tuSnap: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_GAUSS_WEAPON weight: 500 bigSprite: 3037 bulletSprite: 34 fireSound: 66 hitSound: 67 hitAnimation: 220 clipSize: -1 power: 250 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 75 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_PLASMA_WEAPON weight: 500 bigSprite: 40 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 clipSize: -1 power: 200 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAuto: 75 tuSnap: 25 tuAuto: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 autoRange: 25 dropoff: 1 recover: false - type: STR_CLOTHING_TRIBAL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costBuy: 1000 costSell: 100 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 20 listOrder: 2010 - type: STR_CLOTHING_BASIC categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_JACKSTOWN_SCOUTING costBuy: 1500 costSell: 200 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 20 listOrder: 2015 - type: STR_SAILOR_UNIFORM categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 350 bigSprite: 623 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2019 - type: STR_CLOTHING categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 450 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2020 - type: STR_RUNT_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 500 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2025 - type: STR_BRAINER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 15000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2029 - type: STR_NURSE_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 18000 listOrder: 2030 - type: STR_NURSE_OUTFIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 80000 listOrder: 2034 - type: STR_WENCH_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 800 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2035 - type: STR_LINGERIE_SET categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 25000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2037 - type: STR_MAGICAL_GIRL_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 120000 listOrder: 2039 - type: STR_NIGHT_OPS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 4000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2040 - type: STR_BASIC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 1500 bigSprite: 604 floorSprite: 704 weight: 16 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2050 - type: STR_RAIDER_BOSS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 10000 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2060 - type: STR_BARBARIAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 300 bigSprite: 608 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2070 - type: STR_SCALE_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 6000 bigSprite: 604 floorSprite: 704 weight: 16 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2075 - type: STR_LEATHER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2080 - type: STR_METAL_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2085 - type: STR_GLITTER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 60000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2087 - type: STR_CHAIN_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 35000 bigSprite: 604 floorSprite: 704 weight: 22 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2090 - type: STR_PLATE_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 90000 bigSprite: 604 floorSprite: 704 weight: 35 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2095 - type: STR_KEVLAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.25 costSell: 4000 bigSprite: 613 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 armor: 50 listOrder: 2100 - type: STR_SNIPER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 10000 listOrder: 2105 - type: STR_HEAVY_KEVLAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 listOrder: 2110 - type: STR_GRAV_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 35000 bigSprite: 608 floorSprite: 712 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2130 - type: STR_SWIFTSUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_MARKET_OF_WISHING size: 0.2 costBuy: 440000 costSell: 90000 listOrder: 2135 - type: STR_BLITZ_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 300000 listOrder: 2140 - type: STR_TAC_VEST categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 25000 costSell: 17500 bigSprite: 604 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2150 - type: STR_PIR_ASSAULT categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 30000 bigSprite: 607 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2155 - type: STR_TAC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 40000 bigSprite: 607 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 2160 - type: STR_TAC_FULL_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 80000 bigSprite: 607 floorSprite: 713 weight: 20 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 70 listOrder: 2165 - type: STR_PIR_ASSASSIN categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2170 - type: STR_PIR_ASSAULT_2 categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 30000 bigSprite: 607 floorSprite: 713 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2175 - type: STR_PIR_STORM_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 2180 - type: STR_PIR_DEFENDER categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 80 listOrder: 2185 - type: STR_PIR_DEFENDER_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 45000 listOrder: 2186 - type: STR_PIR_GUARDIAN categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 150000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 85 listOrder: 2190 - type: STR_FLYING_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 400000 listOrder: 2200 - type: STR_POWER_SUIT_WRECKED categories: [STR_BAT_CAT_ARMORS] size: 1.0 bigSprite: 607 floorSprite: 713 weight: 60 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 110 costSell: 60000 listOrder: 2220 - type: STR_POWER_SUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_MARKET_OF_WISHING size: 1.2 costBuy: 1500000 costSell: 250000 listOrder: 2225 - type: STR_POWER_SUIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.2 costSell: 600000 listOrder: 2230 - type: STR_MUSCLE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 50000 listOrder: 2240 - type: STR_REVENANT_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 200000 listOrder: 2260 - type: STR_BRUTE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1 costSell: 500000 listOrder: 2265 - type: STR_ANNIHILATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 1600000 listOrder: 2270 - type: STR_FORCE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 45000 bigSprite: 608 floorSprite: 712 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2275 - type: STR_HOLOSUIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT costBuy: 635000 costSell: 285000 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 20 listOrder: 2280 - type: STR_PIR_STEALTHSUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_SYNTH_PIR_STEALTHSUIT_UC size: 0.4 costBuy: 3000000 costSell: 300000 armor: 50 listOrder: 2283 - type: STR_SMOKEY_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 1000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2285 - type: STR_SMOKEY_MK2_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 75000 listOrder: 2290 - type: STR_THIEF_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 3000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 2295 - type: STR_CHILLER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 20000 armor: 50 listOrder: 2300 - type: STR_SPACE_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 25000 bigSprite: 646 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 listOrder: 2310 - type: STR_IRONMAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 300000 listOrder: 2320 - type: STR_LOADER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.6 costSell: 210000 listOrder: 2330 - type: STR_DEVASTATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 2.0 costSell: 330000 listOrder: 2335 - type: STR_CAMO_PAINT categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 400 listOrder: 2370 - type: STR_AMAZON_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 900 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 30 listOrder: 2375 - type: STR_BERSERKER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 400 listOrder: 2377 - type: STR_CRYSTALISK_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 110000 listOrder: 2380 - type: STR_THEBAN_DRESS categories: [STR_BAT_CAT_ARMORS] size: 0.1 requiresBuy: - STR_CONTACT_THEBAN costBuy: 16000 costSell: 9000 transferTime: 48 bigSprite: 623 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2396 - type: STR_MAGE_ROBE categories: [STR_BAT_CAT_ARMORS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 60000 costSell: 31000 transferTime: 96 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2400 - type: STR_SAINT_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 75000 listOrder: 2404 - type: STR_STEALTH_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 60000 listOrder: 2410 - type: STR_VOODOO_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 60000 listOrder: 2415 - type: STR_SORCERESS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 200000 listOrder: 2420 - type: STR_ARRANCAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 200000 listOrder: 2422 - type: STR_DEMONIC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 100000 listOrder: 2425 - type: STR_INFERNA_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 100000 listOrder: 2428 - type: STR_SLAYER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 400000 listOrder: 2430 - type: STR_VAMPY_ROBE categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 120000 bigSprite: 623 floorSprite: 712 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 1 armor: 40 listOrder: 2435 - type: STR_PIR_SLAVE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 666000 listOrder: 2438 - type: STR_BIO_SUIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 300000 listOrder: 2440 - type: STR_BIO_SUIT_NECRO categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 900000 listOrder: 2445 - type: STR_CLOTHING_OFFICER categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 44000 bigSprite: 623 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 armor: 50 listOrder: 2450 - type: STR_MEIDO_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 600 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2470 - type: STR_GRAVBALL_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_GRAVBALL_OUTFIT costBuy: 1000000 costSell: 500000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 2076 - type: STR_GYM_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 600 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2485 - type: STR_SWIMSUIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 1200 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2486 - type: STR_BIKINI categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 2000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 20 listOrder: 2487 - type: STR_RAGS categories: [STR_BAT_CAT_RESOURCE] size: 2.5 costSell: 1 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 2490 - type: STR_PELTAST_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 150 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 35 listOrder: 4005 - type: STR_PIROMAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 750 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 4015 - type: STR_CRUSADER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 3000 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 4020 - type: STR_CRUSADER_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 1500 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 4021 - type: STR_OPERATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_OPERATOR_ARMOR_BUY costBuy: 35000 costSell: 12000 transferTime: 72 bigSprite: 607 floorSprite: 713 weight: 7 costThrow: energy: 14 time: 40 invWidth: 2 invHeight: 2 armor: 45 listOrder: 4040 - type: STR_GI_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 bigSprite: 607 floorSprite: 713 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 45 listOrder: 4040 - type: STR_SLAVE_ARMOR_POINTMAN categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 607 floorSprite: 713 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 armor: 55 listOrder: 4041 - type: STR_SLAVE_ARMOR_STRONGMAN categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 50000 listOrder: 4042 - type: STR_SLAVE_ARMOR_DEMOLISHER categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 25000 bigSprite: 607 floorSprite: 713 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 4043 - type: STR_LEGION_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.35 costSell: 12000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 4045 - type: STR_LEGION_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.35 costSell: 35000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 4046 - type: STR_DOOMGUY_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 10000 bigSprite: 607 floorSprite: 713 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 65 listOrder: 4049 - type: STR_DOOMGUY_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 607 floorSprite: 713 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 65 listOrder: 4050 - type: STR_DOOMGUY_2_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 50000 bigSprite: 607 floorSprite: 713 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 75 listOrder: 4051 - type: STR_DEFENDER_ARMOR_HUMAN categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 80 listOrder: 4060 - type: STR_DIVER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_DIVER_OUTFIT costBuy: 6000 costSell: 2000 bigSprite: 608 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 4175 - type: STR_UAC_SPACE_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 15000 bigSprite: 646 floorSprite: 704 weight: 50 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 listOrder: 4188 - type: STR_SPACE_SUIT_HUMAN categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 20000 bigSprite: 646 floorSprite: 704 weight: 8 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 listOrder: 4190 - type: STR_SUPER_SLAVE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 2500 listOrder: 4200 - type: STR_GREEN_LIGHTER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 15000 listOrder: 4205 - type: STR_BAT_GLAD_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 12500 listOrder: 4210 - type: STR_FLASH_BANG_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 20000 listOrder: 4215 - type: STR_PILLOW_KNIGHT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3500 listOrder: 4240 - type: STR_PEASANT_ARMOR_MILITIA categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 1000 listOrder: 4513 - type: STR_STALKER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 6000 listOrder: 4530 - type: STR_FUSILIER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 4000 bigSprite: 607 floorSprite: 713 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 4540 - type: STR_PEASANT_ARMOR_GLADIATRIX categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 listOrder: 4550 - type: STR_BIOAQUA_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 8000 listOrder: 4600 - type: STR_ARMOR_RAVENCLAW categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 35000 listOrder: 4707 - type: STR_CLOTHING_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.2 requiresBuy: - STR_LOKNAR_RECRUITMENT costBuy: 300 costSell: 200 bigSprite: 608 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 40 invWidth: 2 invHeight: 2 armor: 20 listOrder: 7010 - type: STR_LOKNAR_FAKK_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 25000 bigSprite: 604 floorSprite: 704 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 70 listOrder: 7020 - type: STR_LOKNAR_SLAYER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 1000 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 7040 - type: STR_LOKNAR_ASSASSIN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3000 bigSprite: 608 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 40 invWidth: 2 invHeight: 2 armor: 20 listOrder: 7050 - type: STR_LOKNAR_BANE_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 15000 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 50 listOrder: 7055 - type: STR_LOKNAR_CUMMISSAR_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 40 listOrder: 7056 - type: STR_LOKNAR_RATMEISTER_ROBE categories: [STR_BAT_CAT_ARMORS] size: 2.5 costSell: 12000 bigSprite: 608 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 7060 - type: STR_SPACE_SUIT_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 25000 bigSprite: 646 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 listOrder: 7100 - type: STR_SHADOW_ARMOR_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 400000 bigSprite: 607 floorSprite: 713 weight: 30 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 listOrder: 7130 - type: STR_JUGULATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 100000 bigSprite: 607 floorSprite: 713 weight: 20 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 100 listOrder: 9100 - type: STR_GNOME_EXPLORER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 17000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 armor: 30 listOrder: 9610 - type: STR_QUAD_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2 costSell: 40000 listOrder: 10240 - type: STR_ACAR_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 75000 monthlyMaintenance: 5000 listOrder: 10260 - type: STR_ACAR_2MG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlyMaintenance: 5000 listOrder: 10261 - type: STR_ACAR_HMG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlyMaintenance: 5000 listOrder: 10263 - type: STR_ACAR_AC25MM_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 125000 monthlyMaintenance: 5000 listOrder: 10265 - type: STR_ACAR_AGL_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlyMaintenance: 5000 listOrder: 10267 - type: STR_ACAR_RPG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 125000 monthlyMaintenance: 5000 listOrder: 10269 - type: STR_ACAR_105_RECOILLESS_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 175000 monthlyMaintenance: 5000 listOrder: 10271 - type: STR_ACAR_FLAK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 175000 monthlyMaintenance: 5000 listOrder: 10273 - type: STR_ACAR_FLAMER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlyMaintenance: 5000 listOrder: 10279 - type: STR_ACAR_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 200000 monthlyMaintenance: 5000 listOrder: 10281 - type: STR_ACAR_GAUSS_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 250000 monthlyMaintenance: 5000 listOrder: 10299 - type: STR_ACAR_PLASMA_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 335000 monthlyMaintenance: 5000 listOrder: 10309 - type: STR_ACAR_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 150000 monthlyMaintenance: 5000 listOrder: 10331 - type: AUX_ACAR_WEAPON_2MG weight: 44 bigSprite: 545 bulletSprite: 2 fireSound: 96 reloadSound: 526 accuracySnap: 60 accuracyAuto: 50 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 15 energy: 250 costSnap: time: 25 energy: 125 autoShots: 8 confSnap: name: STR_BURST shots: 4 sprayWaypoints: 3 tuLoad: 100 autoRange: 25 snapRange: 25 dropoff: 1 bulletSpeed: 32 compatibleAmmo: - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 2 invHeight: 3 turretType: 0 - type: AUX_ACAR_WEAPON_HMG weight: 50 bigSprite: 155 bulletSprite: 3 fireSound: 87 reloadSound: 526 accuracySnap: 65 accuracyAuto: 55 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 25 energy: 250 costSnap: time: 25 energy: 125 autoShots: 6 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 3 tuLoad: 125 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 32 compatibleAmmo: - STR_HMG_CLIP_LARGE - STR_HMG_CLIP_PS_LARGE - STR_HMG_CLIP_MAG_LARGE battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 2 invHeight: 3 turretType: 1 - type: AUX_ACAR_WEAPON_AC25MM weight: 100 bigSprite: 1292 floorSprite: 701 bulletSprite: 4 fireSound: 80 reloadSound: 526 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 45 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 35 energy: 250 costSnap: time: 20 energy: 250 costAimed: time: 45 energy: 350 tuLoad: 150 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 8 compatibleAmmo: - STR_SMALL_CANNON_ROUNDS_X50 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 turretType: 5 - type: STR_ACAR_WEAPON_AGL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR_AGL_ARMOR costBuy: 56000 costSell: 11500 size: 0.8 transferTime: 72 listOrder: 10268 - type: AUX_ACAR_WEAPON_AGL weight: 60 bigSprite: 1294 bulletSprite: 3 fireSound: 78 reloadSound: 526 accuracySnap: 55 accuracyAimed: 80 accuracyAuto: 35 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 20 energy: 300 costSnap: time: 15 energy: 150 costAimed: time: 25 energy: 450 autoShots: 4 sprayWaypoints: 3 tuLoad: 50 autoRange: 25 snapRange: 25 aimRange: 25 dropoff: 1 compatibleAmmo: - STR_AGL_CLIP - STR_AGL_CLIP_NAPALM battleType: 1 fixedWeapon: true recover: false arcingShot: true experienceTrainingMode: 4 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_ACAR_WEAPON_QUAD_RPG categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR costBuy: 225000 costSell: 48000 size: 1 listOrder: 10270 - type: AUX_ACAR_WEAPON_QUAD_RPG weight: 46 bigSprite: 1295 bulletSprite: 0 fireSound: 52 reloadSound: 526 accuracySnap: 50 accuracyAimed: 100 accuracyAuto: 33 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 40 energy: 525 costSnap: time: 20 energy: 200 costAimed: time: 60 energy: 325 autoShots: 4 sprayWaypoints: 2 tuLoad: 200 autoRange: 15 snapRange: 15 aimRange: 25 dropoff: 1 compatibleAmmo: - STR_SMALL_ROCKET_QUAD - STR_SMALL_ROCKET_ADV_QUAD - STR_SMALL_ROCKET_FAE_QUAD - STR_SMALL_ROCKET_NUKE_QUAD battleType: 1 fixedWeapon: true recover: false arcingShot: true experienceTrainingMode: 4 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_ACAR_WEAPON_105_RECOILLESS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR_105_RECOILLESS_ARMOR size: 1 costBuy: 135000 costSell: 30000 listOrder: 10272 - type: AUX_ACAR_WEAPON_105_RECOILLESS weight: 75 bigSprite: 3001 bulletSprite: 0 fireSound: 52 reloadSound: 526 compatibleAmmo: - STR_105_RECOILLESS_ROUNDS - STR_105_RECOILLESS_ROUNDS_PS accuracySnap: 75 accuracyAimed: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 200 costAimed: time: 50 energy: 400 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 4 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_105_RECOILLESS_ROUNDS categories: [STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_ACAR_105_RECOILLESS_ARMOR size: 0.8 costBuy: 25000 costSell: 6000 weight: 75 bigSprite: 3002 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 150 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 10 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_105_RECOILLESS_ROUNDS_PS categories: [STR_BAT_CAT_TANK_AMMO] size: 0.8 costSell: 20000 weight: 70 bigSprite: 3143 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 200 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 10 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_TANK_FLAK categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 100000 listOrder: 10274 - type: AUX_ACAR_WEAPON_TANK_FLAK size: 0.8 weight: 60 bigSprite: 472 bulletSprite: 3 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_HWP_FLAK_SHELLS - STR_HWP_FLAK_SHELLS_ACID - STR_HWP_FLAK_SHELLS_RUBBER accuracyAuto: 80 accuracySnap: 80 sprayWaypoints: 2 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 20 energy: 200 costSnap: time: 20 energy: 100 tuLoad: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 autoShots: 4 autoRange: 15 dropoff: 2 turretType: 8 - type: STR_HWP_FLAK_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] costSell: 2400 size: 0.4 weight: 60 bigSprite: 3059 floorSprite: 701 hitSound: 13 hitAnimation: 126 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.025 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 48 battleType: 2 shotgunPellets: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 40 - type: STR_HWP_FLAK_SHELLS_ACID categories: [STR_BAT_CAT_TANK_AMMO] costSell: 3200 size: 0.4 weight: 60 bigSprite: 3060 floorSprite: 701 hitSound: 85 hitAnimation: 86 power: 36 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 48 battleType: 2 shotgunPellets: 12 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 40 - type: STR_HWP_FLAK_SHELLS_RUBBER categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_STUNWEAPON] costSell: 2000 size: 0.4 weight: 60 bigSprite: 3061 floorSprite: 701 hitSound: 79 hitAnimation: 26 power: 24 damageType: 6 damageAlter: FixRadius: 0 RandomType: 1 IgnoreDirection: false ArmorEffectiveness: 1.25 ToTile: 0.2 ToHealth: 0.25 clipSize: 48 battleType: 2 shotgunPellets: 6 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 40 - type: AUX_ACAR_WEAPON_FLAMER weight: 40 bigSprite: 3145 bulletSprite: 25 fireSound: 224 reloadSound: 530 accuracyAuto: 33 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 12 energy: 125 autoShots: 10 sprayWaypoints: 3 tuLoad: 40 autoRange: 15 bulletSpeed: 32 arcingShot: true maxRange: 25 dropoff: 1 compatibleAmmo: - STR_HEAVY_FLAMER_CLIP battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 6 invWidth: 2 invHeight: 3 turretType: 6 - type: STR_ACAR_WEAPON_LASCANNON categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 120000 listOrder: 10282 - type: AUX_ACAR_WEAPON_LASCANNON weight: 65 bigSprite: 3028 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 90 accuracyAimed: 135 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 20 energy: 175 costAimed: time: 35 energy: 350 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 12 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_LASCANNON_CLIP_LO categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3029 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 100 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_LASCANNON_CLIP_HI categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3030 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 150 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_LASCANNON_CLIP_AP categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3031 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 225 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_WEAPON_XGAUSS categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 160000 listOrder: 10300 - type: AUX_ACAR_WEAPON_XGAUSS weight: 75 bigSprite: 3058 bulletSprite: 34 fireSound: 66 reloadSound: 537 compatibleAmmo: - STR_ACAR_XGAUSS_AMMO accuracySnap: 80 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 200 costAimed: time: 45 energy: 375 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 10 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_XGAUSS_AMMO categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 8000 weight: 50 bigSprite: 3062 floorSprite: 701 hitSound: 67 hitAnimation: 220 power: 250 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.15 ToStun: 0.5 FireThreshold: 10 clipSize: 20 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_ACAR_WEAPON_XPLASMA categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 350000 listOrder: 10310 - type: AUX_ACAR_WEAPON_XPLASMA weight: 80 bigSprite: 3066 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_ACAR_XPLASMA_BATTS accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 30 energy: 600 costSnap: time: 20 energy: 225 costAimed: time: 35 energy: 350 tuLoad: 125 battleType: 1 autoRange: 20 snapRange: 25 aimRange: 35 turretType: 11 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_XPLASMA_BATTS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 100000 weight: 40 bigSprite: 3067 floorSprite: 701 explosionHitSound: 118 hitAnimation: 88 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 5 RadiusReduction: 30 FireThreshold: 10 ToTile: 0.66 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_WEAPON_HAVOK categories: [STR_BAT_CAT_COMPONENT] size: 1.25 costSell: 90000 listOrder: 10330 - type: AUX_ACAR_WEAPON_HAVOK weight: 50 bigSprite: 3063 bulletSprite: 0 fireSound: 52 reloadSound: 526 compatibleAmmo: - STR_HAVOK_ROCKETS - STR_HAVOK_ROCKETS_NAPALM - STR_HAVOK_ROCKETS_FUSION accuracyAuto: 25 accuracySnap: 50 accuracyAimed: 150 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 35 energy: 400 costSnap: time: 25 energy: 250 costAimed: time: 65 energy: 175 tuLoad: 225 confAimed: name: STR_DOUBLE_TAP shots: 2 confSnap: name: STR_BURST shots: 4 autoShots: 8 battleType: 1 autoRange: 20 snapRange: 20 aimRange: 200 turretType: 9 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_HAVOK_ROCKETS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.2 costSell: 6000 weight: 120 bigSprite: 3064 floorSprite: 701 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToTile: 0.66 ToStun: 1.0 clipSize: 24 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HAVOK_ROCKETS_NAPALM categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.2 costSell: 5000 weight: 120 bigSprite: 3065 floorSprite: 701 explosionHitSound: 106 hitAnimation: 168 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToHealth: 1.25 ToMorale: 30.0 ToTime: 1.25 ToItem: 2.0 clipSize: 24 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HAVOK_ROCKETS_FUSION categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.1 costSell: 60000 weight: 120 bigSprite: 3150 floorSprite: 701 hitAnimation: 8 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 22 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 24 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HOVERTANK_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 750000 monthlyMaintenance: 75000 listOrder: 10350 - type: STR_HOVERTANK_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 875000 monthlyMaintenance: 75000 listOrder: 10351 - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 900000 monthlyMaintenance: 75000 listOrder: 10354 - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 1000000 monthlyMaintenance: 75000 listOrder: 10359 - type: STR_HOVERTANK_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 850000 monthlyMaintenance: 75000 listOrder: 10361 - type: STR_TANKP_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 425000 monthlyMaintenance: 25000 listOrder: 10400 - type: STR_TANKP_AUTOCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 500000 monthlyMaintenance: 25000 listOrder: 10401 - type: STR_TANKP_BATTLECANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 525000 monthlyMaintenance: 25000 listOrder: 10410 - type: STR_TANKP_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 650000 monthlyMaintenance: 25000 listOrder: 10450 - type: STR_TANK_AUTOCANNON categories: [STR_BAT_CAT_COMPONENT] size: 2 costSell: 50000 listOrder: 10402 - type: AUX_TANK_AUTOCANNON weight: 200 bigSprite: 468 bulletSprite: 4 fireSound: 117 compatibleAmmo: - STR_HWP_AUTOCANNON_SHELLS - STR_HWP_AUTOCANNON_SHELLS_HVAP accuracyAuto: 40 accuracySnap: 80 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 50 energy: 250 costSnap: time: 25 energy: 125 costAimed: time: 40 energy: 250 tuLoad: 125 snapRange: 200 autoRange: 200 dropoff: 1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_HWP_AUTOCANNON_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] costSell: 6000 size: 1 weight: 120 bigSprite: 3003 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 120 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 SmokeThreshold: 60 clipSize: 30 battleType: 2 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 - type: STR_HWP_AUTOCANNON_SHELLS_HVAP categories: [STR_BAT_CAT_TANK_AMMO] costSell: 35000 size: 1 weight: 120 bigSprite: 3034 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 180 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.05 ToStun: 0.5 SmokeThreshold: 60 clipSize: 30 battleType: 2 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 - type: STR_TANK_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 3 costSell: 75000 listOrder: 10411 - type: AUX_TANK_CANNON weight: 250 bigSprite: 3018 bulletSprite: 0 fireSound: 117 compatibleAmmo: - STR_HWP_CANNON_SHELLS - STR_HWP_CANNON_SHELLS_NUKE - STR_HWP_CANNON_SHELLS_FUSION accuracySnap: 60 accuracyAimed: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 30 energy: 200 costAimed: time: 60 energy: 300 tuLoad: 125 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 - type: STR_HWP_CANNON_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 8000 weight: 105 bigSprite: 3019 floorSprite: 701 hitAnimation: 8 power: 133 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 10 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_HWP_CANNON_SHELLS_NUKE categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 40000 weight: 105 bigSprite: 3020 floorSprite: 701 hitAnimation: 8 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 17 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_HWP_CANNON_SHELLS_FUSION categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 120000 weight: 105 bigSprite: 3021 floorSprite: 701 hitAnimation: 8 power: 266 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 22 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_TANK_LASER_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 3 costSell: 225000 listOrder: 10451 - type: AUX_TANK_LASER_CANNON weight: 225 bigSprite: 3035 bulletSprite: 41 fireSound: 229 reloadSound: 537 compatibleAmmo: - STR_HWP_LASER_CANNON_BATTS accuracySnap: 80 accuracyAimed: 120 noLOSAccuracyPenalty: 66 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 30 energy: 175 costAimed: time: 45 energy: 300 tuLoad: 100 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 bulletSpeed: 8 - type: STR_HWP_LASER_CANNON_BATTS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] costSell: 300 size: 0.05 weight: 125 bigSprite: 3036 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 275 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 15 battleType: 2 invWidth: 2 invHeight: 3 - type: AUX_TANK_WEAPON_GRENADES categories: [STR_BAT_CAT_COMPONENT] weight: 40 bigSprite: 3004 bulletSprite: 3 fireSound: 78 reloadSound: 526 accuracyAimed: 40 accuracyAuto: 20 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 10 energy: 100 costAimed: time: 10 energy: 150 autoShots: 6 sprayWaypoints: 2 tuLoad: 999 autoRange: 12 aimRange: 18 compatibleAmmo: - STR_HGL_HE - STR_HGL_I - STR_HGL_SMOKE - STR_HGL_FAE - STR_HGL_NUKE - STR_HGL_FUSION - STR_HGL_GAS - STR_HGL_KNOCKOUT battleType: 1 fixedWeapon: true recover: false arcingShot: true specialIconSprite: 11 experienceTrainingMode: 4 invWidth: 2 invHeight: 2 - type: AUX_TANK_MG weight: 24 bigSprite: 378 bulletSprite: 2 fireSound: 96 reloadSound: 526 accuracySnap: 70 accuracyAuto: 60 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 10 energy: 250 costSnap: time: 20 energy: 150 autoShots: 6 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 3 tuLoad: 100 autoRange: 25 snapRange: 25 dropoff: 1 bulletSpeed: 16 compatibleAmmo: - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 1 invHeight: 3 - type: AUX_TANK_LASER weight: 40 bigSprite: 470 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 90 accuracyAuto: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 10 energy: 275 costSnap: time: 15 energy: 200 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 2 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 2 autoShots: 5 autoRange: 25 snapRange: 25 bulletSpeed: 16 dropoff: 1 experienceTrainingMode: 5 - type: STR_BOMBARD_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 400000 monthlyMaintenance: 25000 listOrder: 10800 - type: AUX_TANK_ROCKET_LAUNCHER weight: 400 bigSprite: 3022 bulletSprite: 0 fireSound: 94 compatibleAmmo: - STR_HWP_ROCKETS - STR_HWP_ROCKETS_NUKE - STR_HWP_ROCKETS_FUSION - STR_HWP_ROCKETS_GAS - STR_HWP_ROCKETS_ACID - STR_HWP_ROCKETS_WP accuracyAimed: 125 costAimed: time: 80 energy: 400 noLOSAccuracyPenalty: 75 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 battleType: 1 fixedWeapon: true recover: false arcingShot: true invWidth: 2 invHeight: 3 - type: STR_HWP_ROCKETS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 10000 weight: 150 bigSprite: 3023 floorSprite: 701 hitAnimation: 8 power: 175 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 25 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_NUKE categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 50000 weight: 150 bigSprite: 3024 floorSprite: 701 hitAnimation: 8 power: 265 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 38 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_FUSION categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 150000 weight: 150 bigSprite: 3025 floorSprite: 701 power: 350 hitAnimation: 8 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 55 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_GAS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 12500 weight: 150 bigSprite: 3026 floorSprite: 701 explosionHitSound: 112 hitAnimation: 40 power: 240 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 23 ToHealth: 4.0 ToStun: 2.0 ToEnergy: 8.0 ToMorale: 5.33 RandomStun: false costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_ACID categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 17500 weight: 150 bigSprite: 3027 floorSprite: 701 hitAnimation: 104 explosionHitSound: 112 power: 160 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 9 ArmorEffectiveness: 1.33 SmokeThreshold: 50 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 0.75 ToItem: 1.25 ToWound: 0.04 RandomWound: false costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_WP categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 15000 weight: 150 bigSprite: 3221 floorSprite: 701 hitAnimation: 184 power: 150 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 20.0 FixRadius: 12 clipSize: 4 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: AUX_TANK_SHIELD weight: 250 bigSprite: 3156 power: 0 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_WOLVERIN_CHASSIS categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 600000 monthlyMaintenance: 35000 listOrder: 10900 - type: STR_WOLVERIN_BASIC_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 625000 monthlyMaintenance: 35000 listOrder: 10901 - type: STR_WOLVERIN_MINIGUN_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 650000 monthlyMaintenance: 35000 listOrder: 10903 - type: STR_WOLVERIN_ELECTRIFIER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 650000 monthlyMaintenance: 35000 listOrder: 10913 - type: STR_WOLVERIN_WEAPON_ELECTRIFIER categories: [STR_BAT_CAT_COMPONENT] costSell: 50000 size: 0.5 listOrder: 10914 - type: STR_WOLVERIN_RPG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 725000 monthlyMaintenance: 35000 listOrder: 10915 - type: STR_WOLVERIN_WEAPON_RPG categories: [STR_BAT_CAT_COMPONENT] costSell: 125000 size: 0.5 listOrder: 10916 - type: AUX_WOLVERIN_WEAPON_MINIGUN weight: 64 bigSprite: 3241 bulletSprite: 3 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_2_AMMO - STR_MINIGUN_2_AMMO_HVAP accuracyAuto: 40 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 20 energy: 225 tuLoad: 75 sprayWaypoints: 2 battleType: 1 invWidth: 2 invHeight: 3 autoRange: 200 autoShots: 10 bulletSpeed: 32 experienceTrainingMode: 5 fixedWeapon: true recover: false - type: AUX_WOLVERIN_WEAPON_ELECTRIFIER weight: 50 bigSprite: 3242 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 75 damageType: 13 damageAlter: RandomType: 2 IgnoreSelfDestruct: true IgnorePainImmunity: true ArmorEffectiveness: 0.33 ToTime: 3.0 ToStun: 5.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 accuracyMultiplier: firing: 0.5 bravery: 0.5 accuracySnap: 150 costSnap: time: 15 energy: 175 stun: 5 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 13 dropoff: 7 powerRangeReduction: 3.0 powerRangeThreshold: 13.0 - type: AUX_WOLVERIN_WEAPON_RPG weight: 30 bigSprite: 3239 bulletSprite: 0 fireSound: 52 reloadSound: 526 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAimed: time: 30 energy: 325 tuLoad: 50 dropoff: 1 compatibleAmmo: - STR_SMALL_ROCKET_QUAD - STR_SMALL_ROCKET_ADV_QUAD - STR_SMALL_ROCKET_FAE_QUAD - STR_SMALL_ROCKET_NUKE_QUAD battleType: 1 fixedWeapon: true recover: false invWidth: 1 invHeight: 3 - type: STR_LOOTED_SECTOPOD_LASER categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1000000 monthlyMaintenance: 150000 listOrder: 11000 - type: STR_XEC_SCOUT_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlyMaintenance: 150000 listOrder: 11001 - type: STR_XEC_TERMINATOR_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1300000 monthlyMaintenance: 150000 listOrder: 11004 - type: STR_XEC_PALADIN_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1450000 monthlyMaintenance: 150000 listOrder: 11006 - type: STR_XEC_LANCER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1350000 monthlyMaintenance: 150000 listOrder: 11007 - type: STR_XEC_ARMAGEDDON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1700000 monthlyMaintenance: 150000 listOrder: 11009 - type: STR_XEC_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlyMaintenance: 150000 listOrder: 11011 - type: STR_XEC_ARCHER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlyMaintenance: 150000 listOrder: 11012 - type: STR_TANK_AUTO_MORTAR categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 100000 listOrder: 11013 - type: STR_XEC_RETRIBUTOR_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1350000 monthlyMaintenance: 150000 listOrder: 11021 - type: STR_XEC_EXORCIST_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 2000000 monthlyMaintenance: 150000 listOrder: 11027 - type: AUX_XEC_SCOUT_ARRAY weight: 10 bigSprite: 3147 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 30 fixedWeapon: true recover: false - type: AUX_XEC_WEAPON_TWIN_LASCANNON weight: 120 bigSprite: 3146 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 80 accuracyAuto: 60 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 175 costAuto: time: 35 energy: 600 costAimed: time: 40 energy: 75 confSnap: name: STR_DOUBLE_TAP shots: 2 tuLoad: 50 autoShots: 6 sprayWaypoints: 2 battleType: 1 snapRange: 200 aimRange: 200 autoRange: 200 dropoff: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_COOLING_SYSTEM weight: 50 bigSprite: 3149 power: 0 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: AUX_XEC_WEAPON_QUAD_LASCANNON weight: 250 bigSprite: 3148 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 75 accuracyAuto: 50 accuracyAimed: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 400 costAuto: time: 40 energy: 1250 costAimed: time: 45 energy: 175 confSnap: name: STR_QUAD_FIRE shots: 4 confAimed: name: STR_DOUBLE_TAP shots: 2 tuLoad: 50 autoShots: 12 sprayWaypoints: 2 battleType: 1 snapRange: 200 aimRange: 200 autoRange: 200 dropoff: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_WEAPON_TWIN_XGAUSS weight: 165 bigSprite: 3151 bulletSprite: 34 fireSound: 66 reloadSound: 537 compatibleAmmo: - STR_ACAR_XGAUSS_AMMO accuracySnap: 75 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 noLOSAccuracyPenalty: 75 costSnap: time: 30 energy: 400 costAimed: time: 45 energy: 400 confSnap: shots: 2 confAimed: shots: 2 tuLoad: 50 battleType: 1 snapRange: 200 aimRange: 200 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_WEAPON_TWIN_XPLASMA weight: 150 bigSprite: 3152 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_ACAR_XPLASMA_BATTS accuracyAuto: 75 accuracySnap: 95 accuracyAimed: 135 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 30 energy: 650 costSnap: time: 20 energy: 300 costAimed: time: 35 energy: 300 confSnap: shots: 2 confAimed: shots: 2 tuLoad: 50 autoShots: 4 battleType: 1 autoRange: 20 snapRange: 25 aimRange: 35 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_TANK_AUTO_MORTAR weight: 75 bigSprite: 3162 bulletSprite: 9 fireSound: 53 reloadSound: 526 noLOSAccuracyPenalty: 75 compatibleAmmo: - STR_AM_BALLS_HELL - STR_AM_BALLS_I - STR_AM_BALLS_STUN - STR_AM_BALLS_ACID - STR_AM_BALLS_SMOKE - STR_AM_BALLS_GAS - STR_AM_BALLS_EMP accuracyAuto: 75 accuracyAimed: 150 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 35 energy: 175 costAimed: time: 25 energy: 50 tuLoad: 50 battleType: 1 invWidth: 2 invHeight: 3 arcingShot: true autoRange: 25 dropoff: 1 experienceTrainingMode: 11 fixedWeapon: true recover: false - type: STR_AM_BALLS_HELL categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 200000 weight: 100 bigSprite: 3167 floorSprite: 701 hitAnimation: 8 power: 95 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_I categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 12000 weight: 100 bigSprite: 3165 floorSprite: 701 explosionHitSound: 106 hitAnimation: 168 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_STUN categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 250000 weight: 100 bigSprite: 3169 floorSprite: 701 hitAnimation: 72 explosionHitSound: 238 power: 110 damageType: 6 damageAlter: RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.75 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_ACID categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 80000 weight: 100 bigSprite: 3163 floorSprite: 701 hitAnimation: 104 explosionHitSound: 112 power: 80 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 6 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_SMOKE categories: [STR_BAT_CAT_SMOKE, STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 6000 weight: 100 bigSprite: 3168 floorSprite: 701 power: 50 damageType: 9 blastRadius: 4 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_GAS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 20000 weight: 100 bigSprite: 3166 floorSprite: 701 explosionHitSound: 112 hitAnimation: 40 power: 50 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 4 ToHealth: 1.66 ToStun: 1.0 ToEnergy: 4.33 ToMorale: 3.33 RandomStun: false clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_EMP categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 110000 weight: 100 bigSprite: 3164 floorSprite: 701 hitAnimation: 88 explosionHitSound: 149 power: 65 damageType: 3 damageAlter: IgnoreSelfDestruct: true IgnorePainImmunity: true ResistType: 13 FixRadius: 5 ArmorEffectiveness: 0.33 ToStun: 5.0 ToItem: 0.25 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_RETRIBUTION_LAUNCHER categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 350000 listOrder: 11022 - type: AUX_RETRIBUTION_LAUNCHER weight: 50 bigSprite: 3172 bulletSprite: 42 fireSound: 236 reloadSound: 540 compatibleAmmo: - STR_RETRIBUTION_MISSILE - STR_IMPERATOR_MISSILE damageType: 5 accuracyAimed: 100 costAimed: time: 80 energy: 350 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuLoad: 25 waypoints: 3 bulletSpeed: -2 noLOSAccuracyPenalty: 100 minRange: 25 dropoff: 10 clipSize: 1 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_RETRIBUTION_MISSILE categories: [STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 360000 weight: 40 bigSprite: 3153 floorSprite: 427 hitAnimation: 8 explosionHitSound: 107 power: 400 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 38 costThrow: energy: 20 time: 40 battleType: 2 armor: 60 invWidth: 1 invHeight: 3 - type: STR_IMPERATOR_MISSILE categories: [STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 720000 weight: 55 bigSprite: 3171 floorSprite: 427 hitAnimation: 8 explosionHitSound: 107 power: 550 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 54 costThrow: energy: 20 time: 40 battleType: 2 armor: 80 invWidth: 1 invHeight: 3 - type: STR_TANK_PSI_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 1000000 listOrder: 11028 - type: AUX_TANK_PSI_CANNON weight: 70 bigSprite: 3170 bulletSprite: 35 fireSound: 239 hitSound: 999 hitAnimation: 230 power: 0 damageType: 15 damageAlter: ArmorEffectiveness: 0.1 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 0 ToTile: 0.2 ToWound: 0 damageBonus: psiStrength: 1.13 accuracySnap: 135 accuracyMultiplier: firing: 0 psiStrength: 0.5 bravery: 0.5 costSnap: time: 7 energy: 25 morale: 7 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 20 powerRangeThreshold: 21 powerRangeReduction: 1 bulletSpeed: 16 dropoff: 1 experienceTrainingMode: 26 - type: STR_BIKE_Q_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2.5 costSell: 500000 monthlyMaintenance: 50000 listOrder: 11090 - type: AUX_AUTO_AXE size: 0.4 costSell: 9000 weight: 16 bigSprite: 411 bulletSprite: 5 fireSound: 97 hitSound: 0 hitAnimation: -1 power: 65 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 75 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 costAuto: time: 5 energy: 150 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 autoShots: 4 experienceTrainingMode: 1 fixedWeapon: true recover: false - type: AUX_SHOOTA_MK3 weight: 50 bigSprite: 1160 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_SHOOTA_CLIP_LARGE accuracyAuto: 45 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 costAuto: time: 10 energy: 275 tuLoad: 150 battleType: 1 invWidth: 2 invHeight: 3 armor: 60 autoRange: 24 autoShots: 6 bulletSpeed: 16 fixedWeapon: true recover: false experienceTrainingMode: 5 - type: STR_COPTER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2 costSell: 100000 monthlyMaintenance: 15000 listOrder: 11501 - type: AUX_COPTER_WEAPON_ARIFLE weight: 30 bigSprite: 3032 bulletSprite: 3 fireSound: 87 reloadSound: 526 accuracySnap: 70 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 20 energy: 150 costAimed: time: 35 energy: 325 confSnap: name: STR_BURST shots: 3 tuLoad: 50 snapRange: 200 dropoff: 1 bulletSpeed: 24 compatibleAmmo: - STR_HMG_CLIP_SMALL - STR_HMG_CLIP_PS_SMALL - STR_HMG_CLIP_MAG_SMALL battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 #tools of the trade - type: STR_KNUCKLES categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.03 costBuy: 75 costSell: 50 weight: 3 bigSprite: 396 floorSprite: 19 meleeHitSound: 79 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.15 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 attraction: 6 listOrder: 12001 - type: STR_KNUCKLES_SPIKED categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 75 weight: 3 bigSprite: 492 floorSprite: 19 meleeHitSound: 79 meleeAnimation: 0 power: 6 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.65 ToMorale: 5.0 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 attraction: 7 listOrder: 12002 - type: STR_FISTY categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 9000 weight: 3 bigSprite: 209 floorSprite: 117 meleeHitSound: 19 meleeAnimation: 20 power: 30 damageBonus: strength: 0.4 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.5 IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 90 attraction: 8 listOrder: 12005 - type: STR_HANDLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 10 weight: 4 bigSprite: 164 floorSprite: 97 handSprite: 304 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.2 bravery: 0.35 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.22 ToHealth: 0.15 ToMorale: -22.0 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 12010 - type: STR_STUN_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.075 costSell: 2000 weight: 3 bigSprite: 576 floorSprite: 162 handSprite: 736 meleeHitSound: 214 meleeAnimation: 0 power: 20 damageType: 12 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.75 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 35 experienceTrainingMode: 13 attraction: 7 listOrder: 12012 - type: STR_SHIV categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 10 weight: 2 bigSprite: 596 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 15 damageType: 16 damageBonus: strength: 0.0 bravery: 0.1 reactions: 0.1 damageAlter: RandomType: 1 ArmorEffectiveness: 1.13 accuracyMelee: 75 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 5 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 40 attraction: 6 listOrder: 12014 - type: STR_RAZOR categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.025 costBuy: 50 costSell: 30 weight: 2 bigSprite: 1177 floorSprite: 73 meleeHitSound: 77 meleeAnimation: 4 power: 10 damageType: 7 damageBonus: strength: 0.0 bravery: 0.25 reactions: 0.1 damageAlter: RandomType: 1 accuracyMelee: 75 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 armor: 25 experienceTrainingMode: 13 attraction: 7 listOrder: 12015 - type: STR_MACHETE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 70 costSell: 50 weight: 3 bigSprite: 365 floorSprite: 73 handSprite: 216 meleeHitSound: 77 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.2 melee: 0.1 damageAlter: ArmorEffectiveness: 1.3 RandomType: 2 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 12016 - type: STR_KNOIF_BANDIT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 85 costSell: 60 weight: 3 bigSprite: 1033 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0 bravery: 0.15 melee: 0.1 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToMorale: 5.0 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 7 listOrder: 12018 - type: STR_KNOIF categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 100 costSell: 75 weight: 3 bigSprite: 125 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 16 damageBonus: strength: 0 reactions: 0.2 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 7 listOrder: 12020 - type: STR_CHITIN_KNIFE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 50 weight: 3 bigSprite: 1255 floorSprite: 73 handSprite: 216 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.2 bravery: 0.25 damageAlter: ArmorEffectiveness: 1.35 RandomType: 1 accuracyMelee: 100 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 9 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 7 listOrder: 12023 - type: STR_KNOIF_BARB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 100 weight: 4 bigSprite: 404 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 16 damageBonus: strength: 0.4 melee: 0.1 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 0.9 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 65 experienceTrainingMode: 13 attraction: 7 listOrder: 12025 - type: STR_LONG_KNIFE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 4 bigSprite: 1081 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 16 damageBonus: strength: 0.1 bravery: 0.3 damageAlter: RandomType: 2 accuracyMelee: 110 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 70 attraction: 10 listOrder: 12026 - type: STR_KNOIF_POISON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5000 weight: 4 bigSprite: 447 floorSprite: 73 handSprite: 216 meleeHitSound: 85 meleeAnimation: 4 power: 25 damageType: 11 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToStun: 1.0 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 7 listOrder: 12027 - type: STR_VIBRO_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 6500 weight: 3 bigSprite: 361 floorSprite: 220 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.0 reactions: 0.2 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.8 accuracyMelee: 105 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 12030 - type: STR_PLASMA_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES size: 0.05 costBuy: 30000 costSell: 10000 weight: 4 bigSprite: 1078 floorSprite: 355 handSprite: 1800 meleeHitSound: 19 meleeAnimation: 32 power: 44 damageType: 5 damageBonus: strength: 0.0 reactions: 0.3 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyMelee: 120 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 9 listOrder: 12032 - type: STR_GHOST_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 2 bigSprite: 542 floorSprite: 73 handSprite: 1112 meleeHitSound: 105 meleeAnimation: 4 power: 0 damageType: 15 damageBonus: strength: 0.0 psiStrength: 0.3 psiSkill: 0.2 reactions: 0.2 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.1 ToArmor: 0 ToTile: 0 ToMorale: 7.0 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 7 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 30 experienceTrainingMode: 13 attraction: 10 listOrder: 12033 - type: STR_CHAOS_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_DREAMWORLD, STR_BAT_CAT_ARTIFACT] requires: - STR_CHAOS_DAGGER size: 0.05 costSell: 30000 weight: 5 bigSprite: 3182 floorSprite: 430 handSprite: 2272 meleeHitSound: 150 meleeAnimation: 36 power: 20 damageType: 14 damageBonus: reactions: 1 strength: -1 damageAlter: RandomType: 1 ArmorEffectiveness: 0.75 ToArmor: 0.2 ToMorale: 2.0 FireThreshold: 50 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 1.0 strength: -0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recoveryPoints: 6 armor: 120 attraction: 12 listOrder: 12034 - type: STR_PRED_CLAWS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 100000 weight: 7 bigSprite: 363 floorSprite: 98 handSprite: 312 meleeHitSound: 75 meleeAnimation: 4 power: 25 damageType: 16 damageBonus: strength: 0.3 melee: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 0.7 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 5 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 70 attraction: 8 experienceTrainingMode: 13 listOrder: 12035 - type: STR_SHARK_GARLAND categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 50 weight: 4 bigSprite: 1057 floorSprite: 97 meleeHitSound: 75 meleeAnimation: 0 power: 15 damageType: 7 damageBonus: bravery: 0.2 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.6 ToStun: 0.5 ToMorale: 20.0 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 7 listOrder: 12038 - type: STR_PIPE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 50 weight: 5 bigSprite: 320 floorSprite: 162 handSprite: 736 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 3 damageBonus: strength: 0.55 damageAlter: ToStun: 1.25 FixRadius: 0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 11 energy: 3 costThrow: energy: 10 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 120 experienceTrainingMode: 13 attraction: 6 listOrder: 12040 - type: STR_WRENCH categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PRIMITIVE_WEAPONS_2 size: 0.1 costBuy: 1500 costSell: 650 weight: 8 bigSprite: 1182 floorSprite: 377 handSprite: 1976 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 3 damageBonus: strength: 0.6 rank: 1.0 damageAlter: ToArmorPre: 0.15 ToStun: 1.0 FixRadius: 0 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 10 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 100 experienceTrainingMode: 1 recoveryPoints: 5 attraction: 11 listOrder: 12042 - type: STR_AZTEC_CLUB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 160 weight: 12 bigSprite: 1256 floorSprite: 299 handSprite: 1520 meleeHitSound: 62 meleeAnimation: 0 power: 25 damageType: 3 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: FixRadius: 0 ToStun: 1.5 ArmorEffectiveness: 1.2 ToMorale: 10.0 ToArmorPre: 0.1 accuracyMelee: 100 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 13 energy: 8 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 60 attraction: 8 listOrder: 12050 - type: STR_SICKLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costBuy: 40 costSell: 30 weight: 6 bigSprite: 1044 floorSprite: 334 handSprite: 1712 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.1 bravery: 0.4 damageAlter: ArmorEffectiveness: 1.5 ToMorale: 10.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 50 attraction: 8 listOrder: 12070 - type: STR_RUSTY_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING - STR_RUSTY_BLADE size: 0.15 costBuy: 140 costSell: 100 weight: 6 bigSprite: 1083 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.3 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 4 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12075 - type: STR_WRAITH_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_DREAMWORLD] weight: 6 bigSprite: 3109 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.25 psiStrength: 0.35 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 morale: 3 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 12 recover: false listOrder: 12076 - type: STR_SHORT_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 300 costSell: 200 weight: 5 bigSprite: 513 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.15 reactions: 0.15 melee: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12080 - type: STR_WAKIZASHI categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.15 costBuy: 800 costSell: 350 weight: 5 bigSprite: 872 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 16 damageBonus: strength: 0.0 reactions: 0.15 melee: 0.25 psiStrength: 0.1 damageAlter: RandomType: 2 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12090 - type: STR_SLICER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SLICER size: 0.2 costSell: 25000 weight: 7 bigSprite: 3088 floorSprite: 223 handSprite: 2128 meleeHitSound: 19 meleeAnimation: 44 power: 45 damageType: 4 damageBonus: melee: 0.1 bravery: 0.4 psiStrength: 0.2 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ToWound: 0.06 RandomWound: false accuracyMelee: 110 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 65 experienceTrainingMode: 13 recoveryPoints: 5 attraction: 12 listOrder: 12095 - type: STR_RAPIER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1600 weight: 6 bigSprite: 238 floorSprite: 219 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 16 damageBonus: strength: 0.0 melee: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 0.85 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12100 - type: STR_GLADIUS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 12000 weight: 6 bigSprite: 595 floorSprite: 323 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 16 damageBonus: strength: 0.1 melee: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 0.7 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12103 - type: STR_CUTLASS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 300 weight: 7 bigSprite: 122 floorSprite: 219 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 35 damageType: 7 damageBonus: strength: 0.3 melee: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 accuracyMelee: 120 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 5 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12105 - type: STR_SWORD_MDV categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 800 weight: 8 bigSprite: 162 floorSprite: 219 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 40 damageType: 7 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.3 accuracyMelee: 115 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 5 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12115 - type: STR_SWORD_PS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 5500 weight: 10 bigSprite: 409 floorSprite: 200 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12120 - type: STR_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 10 bigSprite: 377 floorSprite: 221 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 60 damageType: 7 damageBonus: strength: 0.7 melee: 0.2 damageAlter: RandomType: 2 ToStun: 1.0 IgnorePainImmunity: true accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 18 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12122 - type: STR_VAMPIRIC_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 25000 weight: 9 bigSprite: 1080 floorSprite: 357 handSprite: 1816 meleeHitSound: 77 meleeAnimation: 36 power: 40 damageType: 7 damageBonus: strength: 0.25 melee: 0.25 psiStrength: 0.25 damageAlter: RandomType: 2 accuracyMelee: 88 meleeMultiplier: melee: 1.0 psiStrength: 1.0 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12124 - type: STR_PEG_LEG categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.25 costSell: 1000 weight: 9 bigSprite: 3238 floorSprite: 97 handSprite: 656 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.4 bravery: 0.25 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 ToMorale: 2.0 accuracyMelee: 80 twoHanded: true oneHandedPenalty: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 18 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 attraction: 7 listOrder: 12125 - type: STR_TONFA categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS size: 0.2 costBuy: 600 costSell: 300 weight: 6 bigSprite: 1034 floorSprite: 327 handSprite: 1672 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.1 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.2 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 9 experienceTrainingMode: 13 listOrder: 12126 - type: STR_SLAVERS_CANE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 weight: 8 bigSprite: 1054 floorSprite: 162 handSprite: 1984 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.25 bravery: 0.4 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.1 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 6 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 64 experienceTrainingMode: 13 attraction: 9 listOrder: 12127 - type: STR_BATTO categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 50 costSell: 25 weight: 7 bigSprite: 283 floorSprite: 97 handSprite: 656 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.5 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 12 energy: 4 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 12128 - type: STR_BATTO_MAGIC categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_BATTO_MAGIC size: 0.2 costSell: 3000 weight: 7 bigSprite: 965 floorSprite: 97 handSprite: 1568 meleeHitSound: 19 meleeAnimation: 32 power: 25 damageType: 3 damageBonus: strength: 0.2 bravery: 0.2 psiStrength: 0.2 damageAlter: FixRadius: 0 ToArmorPre: 0.1 ToStun: 2.0 ToWound: 0 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.33 psiStrength: 0.66 melee: 0.33 costMelee: time: 12 energy: 12 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 66 recoveryPoints: 12 experienceTrainingMode: 13 attraction: 7 listOrder: 12129 - type: STR_DISCIPLINER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_DREAMWORLD] weight: 9 bigSprite: 3115 floorSprite: 97 handSprite: 656 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.35 psiStrength: 0.15 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.4 ToArmorPre: 0.025 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 costThrow: energy: 18 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 12 recover: false listOrder: 12130 - type: STR_BONE_CLUB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 20 weight: 6 bigSprite: 871 floorSprite: 299 handSprite: 1520 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.5 bravery: 0.5 psiStrength: -1.0 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.2 ToHealth: 1.0 accuracyMelee: 95 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 11 energy: 4 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12131 - type: STR_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BATON - STR_CONTACT_DEALERS size: 0.2 costBuy: 500 costSell: 150 weight: 10 bigSprite: 1022 floorSprite: 327 handSprite: 1672 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 6 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 attraction: 9 listOrder: 12132 - type: STR_SPIKED_MACE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 250 weight: 16 bigSprite: 560 floorSprite: 162 handSprite: 1152 meleeHitSound: 62 meleeAnimation: 0 power: 30 damageType: 3 damageBonus: strength: 0.75 damageAlter: FixRadius: 0 ArmorEffectiveness: 0.75 ToStun: 1.0 ToArmorPre: 0.1 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 100 attraction: 8 listOrder: 12133 - type: STR_IRON_ROD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.3 costBuy: 30000 costSell: 10000 weight: 22 bigSprite: 1091 floorSprite: 365 handSprite: 1864 meleeHitSound: 62 meleeAnimation: 0 power: 40 damageType: 3 damageBonus: strength: 0.8 psiStrength: 0.4 damageAlter: FixRadius: 0 ToStun: 2.0 ToArmorPre: 0.01 accuracyMelee: 100 meleeMultiplier: strength: 0.5 melee: 0.5 costMelee: time: 18 energy: 15 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 120 attraction: 8 listOrder: 12134 - type: STR_BILLHOOK categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 175 costSell: 125 weight: 8 bigSprite: 421 floorSprite: 222 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 40 damageType: 7 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 1.24 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12135 - type: STR_TECH_CLEAVER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 4000 weight: 11 bigSprite: 1017 floorSprite: 323 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.3 bravery: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 1.35 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 15 energy: 8 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 75 attraction: 8 listOrder: 12136 - type: STR_STONE_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75 weight: 10 bigSprite: 403 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 40 damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.4 damageBonus: strength: 0.6 bravery: 0.3 psiStrength: -0.5 accuracyMelee: 125 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 12 energy: 7 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 12138 - type: STR_AQUA_HATCHET categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 400 weight: 9 bigSprite: 954 floorSprite: 301 handSprite: 1536 meleeHitSound: 75 meleeAnimation: 4 power: 40 damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.1 damageBonus: strength: 0.6 melee: 0.1 accuracyMelee: 125 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 11 energy: 6 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 10 listOrder: 12139 - type: STR_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 250 costSell: 150 weight: 12 bigSprite: 157 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 8 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12140 - type: STR_BATTLE_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costSell: 500 weight: 11 bigSprite: 3056 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 8 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 75 attraction: 10 listOrder: 12141 - type: STR_VIBRO_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 10000 weight: 16 bigSprite: 693 floorSprite: 294 handSprite: 1480 meleeHitSound: 75 meleeAnimation: 4 power: 85 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12142 - type: STR_CLAW categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 18000 weight: 18 bigSprite: 165 floorSprite: 98 handSprite: 312 meleeHitSound: 75 meleeAnimation: 12 power: 50 damageType: 7 damageBonus: strength: 0.5 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 1.2 ToHealth: 2.0 ToStun: 1.0 ToArmorPre: 0.1 IgnorePainImmunity: true accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 14 energy: 12 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 85 attraction: 9 listOrder: 12145 - type: STR_BLOOD_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 35000 weight: 16 bigSprite: 355 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 36 power: 88 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 250 experienceTrainingMode: 13 attraction: 9 listOrder: 12150 - type: STR_FORCE_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 105000 weight: 4 bigSprite: 314 floorSprite: 223 handSprite: 720 meleeHitSound: 19 meleeAnimation: 16 power: 40 damageType: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false damageBonus: strength: 0.0 melee: 0.4 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 recoveryPoints: 12 invWidth: 1 invHeight: 3 armor: 75 experienceTrainingMode: 13 attraction: 10 listOrder: 12155 - type: STR_PLASMA_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES size: 0.15 costBuy: 72000 costSell: 24000 weight: 9 bigSprite: 1079 floorSprite: 356 handSprite: 1808 meleeHitSound: 19 meleeAnimation: 32 power: 72 damageType: 5 damageBonus: strength: 0.0 reactions: 0.4 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyMelee: 150 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 6 costThrow: energy: 18 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 9 listOrder: 12157 - type: STR_POWER_MACE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.2 costSell: 114600 weight: 18 bigSprite: 194 floorSprite: 109 handSprite: 376 bulletSprite: 5 fireSound: 39 hitSound: 62 hitAnimation: 46 power: 80 damageType: 5 damageBonus: strength: 0.6 damageAlter: IgnoreOverKill: false RandomType: 2 ToStun: 1.5 ToArmorPre: 0.1 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 90 accuracyCloseQuarters: 90 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 strength: 0.5 accuracyMultiplier: firing: 0.0 melee: 0.5 strength: 0.5 costSnap: time: 20 energy: 13 costThrow: energy: 20 time: 40 flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 3 armor: 80 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 #Stun segment meleeHitSound: 62 meleeAnimation: 20 meleeType: 12 meleePower: 80 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToStun: 1.0 ToHealth: 0.2 RandomStun: false accuracyMelee: 90 meleeMultiplier: melee: 0.5 strength: 0.5 costMelee: time: 20 energy: 13 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 1 attraction: 9 listOrder: 12160 - type: STR_POISON_LANCE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 25000 weight: 12 bigSprite: 1183 floorSprite: 378 handSprite: 1952 meleeHitSound: 85 meleeAnimation: 4 power: 40 damageType: 11 damageBonus: strength: 0.0 reactions: 0.35 bravery: 0.15 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.5 IgnoreSelfDestruct: true ToStun: 2.0 ToEnergy: 5.0 ToMorale: 25.0 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 12 listOrder: 12170 - type: STR_BAMBOO categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 40 weight: 5 bigSprite: 672 floorSprite: 287 handSprite: 1424 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 36 power: 25 damageType: 16 damageBonus: throwing: 0.6 damageAlter: RandomType: 2 ArmorEffectiveness: 1.16 ToHealth: 1.16 ToTime: 2.0 accuracySnap: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 14 energy: 5 confSnap: name: STR_STAB costThrow: energy: 10 time: 40 flatRate: true battleType: 1 clipSize: 3 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 invWidth: 1 invHeight: 3 armor: 20 attraction: 8 listOrder: 12180 - type: STR_AQUA_TRIDENT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 600 weight: 15 bigSprite: 953 floorSprite: 300 handSprite: 1528 meleeHitSound: 75 meleeAnimation: 0 power: 40 damageType: 16 damageBonus: strength: 0.3 throwing: 0.4 damageAlter: RandomType: 2 ToArmorPre: 0.07 ToTime: 2.0 accuracyMelee: 130 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 17 energy: 10 costThrow: energy: 14 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 attraction: 10 listOrder: 12190 - type: STR_SHEPHERDS_STAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costBuy: 25 costSell: 15 weight: 6 bigSprite: 1092 floorSprite: 366 handSprite: 1872 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.33 ToHealth: 0.1 ToMorale: 10.0 accuracyMelee: 133 meleeMultiplier: flatHundred: 0.5 melee: 0.25 throwing: 0.25 costMelee: time: 15 energy: 4 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12194 - type: STR_QUARTERSTAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_PEASANT_MILITIA size: 0.1 costBuy: 200 costSell: 150 weight: 8 bigSprite: 1281 floorSprite: 394 handSprite: 2032 bulletSprite: 5 fireSound: 27 hitSound: 79 hitAnimation: 36 meleeHitSound: 79 meleeAnimation: 0 power: 15 meleePower: 15 damageType: 6 meleeType: 6 meleeBonus: bravery: 0.3 melee: 0.2 damageBonus: bravery: 0.3 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.2 ToTile: 0.2 accuracySnap: 124 accuracyCloseQuarters: 124 accuracyMelee: 144 accuracyMultiplier: firing: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 closeQuartersMultiplier: reactions: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 21 energy: 8 costMelee: time: 14 energy: 6 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 60 attraction: 6 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 listOrder: 12195 - type: STR_CATTLE_PROD categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.2 costBuy: 1750 costSell: 945 weight: 6 bigSprite: 473 floorSprite: 26 handSprite: 80 meleeHitSound: 214 meleeAnimation: 0 power: 70 damageType: 12 damageAlter: ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyMelee: 125 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 3 costThrow: energy: 12 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 armor: 35 attraction: 7 listOrder: 12200 - type: STR_IMPALER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_THROWN, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_IMPALER size: 0.2 costSell: 70000 weight: 9 bigSprite: 674 floorSprite: 289 handSprite: 1440 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 11 damageBonus: strength: 0.0 psiStrength: [0.0, 0.03] damageAlter: RandomType: 2 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTime: 1.0 ToMorale: 20.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true accuracySnap: 100 accuracyMultiplier: firing: 1.0 psiStrength: 1.0 psiSkill: 1.0 costSnap: time: 40 energy: 15 morale: 15 costThrow: energy: 18 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 kneelBonus: 110 twoHanded: true oneHandedPenalty: 67 dropoff: 5 #Melee segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 16 meleePower: 40 meleeAlter: RandomType: 2 ArmorEffectiveness: 0.35 ToStun: 1.0 ToTime: 4.0 ToMorale: 20.0 meleeBonus: strength: 0.2 throwing: 0.6 accuracyMelee: 150 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end recoveryPoints: 15 attraction: 12 listOrder: 12203 - type: STR_CAT_PAWS categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 1600 costSell: 400 weight: 4 bigSprite: 347 floorSprite: 700 handSprite: 800 meleeHitSound: 75 meleeAnimation: 12 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.15 reactions: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToArmorPre: 0.05 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 5 energy: 3 costThrow: energy: 8 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 1 armor: 50 experienceTrainingMode: 13 attraction: 7 listOrder: 12205 - type: STR_PITCHFORK categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 85 costSell: 55 weight: 9 bigSprite: 1032 floorSprite: 189 handSprite: 928 meleeHitSound: 75 meleeAnimation: 0 power: 35 damageType: 16 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 ToStun: 0.5 ToTime: 2.0 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 twoHanded: true oneHandedPenalty: 67 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12208 - type: STR_SHOVEL categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 70 costSell: 45 weight: 8 bigSprite: 416 floorSprite: 189 handSprite: 928 meleeHitSound: 135 meleeAnimation: 4 power: 35 damageType: 7 damageBonus: strength: 0.5 damageAlter: RandomType: 2 ToStun: 2.0 ArmorEffectiveness: 1.3 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 15 energy: 5 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 twoHanded: true oneHandedPenalty: 67 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12210 - type: STR_GREAT_CLUB categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.35 costSell: 350 weight: 26 bigSprite: 1087 floorSprite: 363 handSprite: 1848 meleeHitSound: 62 meleeAnimation: 0 power: 45 damageType: 3 damageBonus: strength: 1.15 damageAlter: FixRadius: 0 ToStun: 1.25 ToArmorPre: 0.15 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.33 strength: 0.33 melee: 0.33 costMelee: time: 22 energy: 17 costThrow: energy: 20 time: 40 flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 120 attraction: 8 listOrder: 12212 - type: STR_GOTHIC_HAMMER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 costSell: 500 weight: 23 bigSprite: 3203 floorSprite: 100 handSprite: 328 meleeHitSound: 62 meleeAnimation: 0 power: 60 damageType: 3 damageBonus: strength: 1.0 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.1 ToStun: 1.25 FixRadius: 0 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.33 strength: 0.33 melee: 0.33 costMelee: time: 23 energy: 15 costThrow: energy: 20 time: 40 flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 110 attraction: 8 listOrder: 12213 - type: STR_BOATHOOK categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 250 costSell: 100 weight: 8 bigSprite: 3202 floorSprite: 442 handSprite: 2336 meleeHitSound: 75 meleeAnimation: 0 power: 30 damageType: 16 damageBonus: strength: 0.25 throwing: 0.4 damageAlter: RandomType: 2 ToTime: 2.5 accuracyMelee: 125 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 18 energy: 6 costThrow: energy: 16 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 50 attraction: 8 listOrder: 12214 - type: STR_SPEAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 100 weight: 7 bigSprite: 397 floorSprite: 182 handSprite: 832 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 26 power: 30 damageType: 16 damageBonus: strength: 0.2 throwing: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 0.85 ToTile: 0.25 ToTime: 2.0 accuracySnap: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 closeQuartersMultiplier: reactions: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 18 energy: 7 confSnap: name: STR_STAB costThrow: energy: 14 time: 40 flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 invWidth: 2 invHeight: 3 armor: 50 attraction: 8 listOrder: 12215 - type: STR_PIKE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 12 bigSprite: 1111 floorSprite: 182 handSprite: 1904 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 36 power: 35 damageBonus: strength: 0.4 throwing: 0.25 damageType: 16 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 ToTile: 0.25 ToTime: 2.0 accuracySnap: 125 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 24 energy: 16 confSnap: name: STR_STAB costThrow: energy: 20 time: 40 flatRate: true twoHanded: true oneHandedPenalty: 90 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 listOrder: 12216 - type: STR_SINGING_SPEAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 10000 weight: 9 bigSprite: 3237 floorSprite: 443 handSprite: 2344 bulletSprite: 18 fireSound: 240 hitSound: 222 hitAnimation: 96 power: 35 damageBonus: throwing: 0.5 damageType: 14 damageAlter: RandomType: 6 ArmorEffectiveness: 1.5 ToArmorPre: 0.33 ToMorale: 5.0 ToTime: 2.5 ToHealth: 0.2 accuracySnap: 115 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 17 energy: 12 confSnap: name: STR_STAB costThrow: energy: 18 time: 40 flatRate: true twoHanded: true oneHandedPenalty: 75 clipSize: 3 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 listOrder: 12217 - type: STR_BARBARIAN_SWORD categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 costSell: 1000 weight: 18 bigSprite: 682 floorSprite: 321 handSprite: 792 hitSound: 77 hitAnimation: 26 power: 60 damageType: 7 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToHealth: 1.33 ToTile: 0.25 RandomHealth: true accuracyAuto: 110 accuracyMultiplier: firing: 0 melee: 1.0 accuracyCloseQuarters: 67 closeQuartersMultiplier: reactions: 0 melee: 1 costAuto: time: 32 energy: 32 mana: 2 confAuto: name: STR_WHIRLWIND shots: 3 costThrow: energy: 20 time: 40 flatRate: true clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 sprayWaypoints: 3 bulletSpeed: 80 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 kneelBonus: 67 #Melee segment meleeHitSound: 77 meleeAnimation: 4 meleePower: 40 meleeType: 7 meleeBonus: strength: 0.65 melee: 0.2 meleeAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 13 energy: 13 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 armor: 70 attraction: 16 experienceTrainingMode: 1 listOrder: 12218 - type: STR_KATANA categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG - STR_KATANA size: 0.3 costBuy: 10000 costSell: 3000 weight: 9 bigSprite: 346 floorSprite: 322 handSprite: 792 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.0 melee: 0.4 psiStrength: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.4 accuracyMelee: 120 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 9 listOrder: 12220 - type: STR_BARBARIAN_AX categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 900 weight: 22 bigSprite: 1014 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 65 damageType: 7 damageBonus: strength: 0.85 melee: 0.1 damageAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 17 energy: 15 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 65 attraction: 8 listOrder: 12221 - type: STR_BARDICHE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 9000 weight: 22 bigSprite: 519 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 75 damageType: 7 damageBonus: strength: 0.9 melee: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 0.9 ToArmorPre: 0.05 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 15 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 75 attraction: 8 listOrder: 12222 - type: STR_BUTCHER_CLEAVER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 5000 weight: 30 bigSprite: 3108 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 80 damageType: 7 damageBonus: strength: 0.6 bravery: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToArmorPre: 0.075 accuracyMelee: 85 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 20 energy: 20 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 3 armor: 100 attraction: 20 listOrder: 12222 - type: STR_HAMMER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.3 costBuy: 250 costSell: 190 weight: 25 bigSprite: 170 floorSprite: 100 handSprite: 328 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 60 damageType: 3 damageBonus: strength: 1.0 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.1 ToHealth: 1.25 ToStun: 1.25 FixRadius: 0 accuracySnap: 90 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.0 strength: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 strength: 0.5 melee: 0.5 confSnap: name: STR_CRUSH costSnap: time: 24 energy: 16 costThrow: energy: 20 time: 40 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12224 - type: STR_SLUDGEHAMMER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER] size: 0.3 costSell: 15000 weight: 30 bigSprite: 3090 floorSprite: 100 handSprite: 328 bulletSprite: 5 hitAnimation: 104 explosionHitSound: 112 power: 60 damageType: 3 damageBonus: strength: 0.5 health: 0.5 psiStrength: 0.5 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.33 RandomType: 2 ResistType: 8 SmokeThreshold: 36 ToArmorPre: 0.125 ToStun: 1.0 ToMorale: 5.0 RadiusEffectiveness: 0.03 RadiusReduction: 30 ToWound: 0.04 RandomWound: false accuracySnap: 90 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.0 strength: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 strength: 0.5 melee: 0.5 costSnap: time: 48 energy: 40 stun: 80 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12225 - type: STR_BOW_H categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 2400 costSell: 600 weight: 3 bigSprite: 559 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW_H_QUIVER_POISON accuracySnap: 144 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 25 energy: 15 costThrow: energy: 12 time: 40 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 arcingShot: true dropoff: 4 maxRange: 36 kneelBonus: 100 attraction: 10 listOrder: 12226 - type: STR_BOW_H_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 240 costSell: 120 weight: 6 bigSprite: 723 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 5 damageType: 16 damageBonus: throwing: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.3 RandomHealth: true clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12227 - type: STR_BOW_H_QUIVER_FIRE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 676 floorSprite: 278 hitSound: 73 hitAnimation: 210 power: 8 damageType: 16 damageBonus: throwing: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 1.2 ToStun: 0.5 ToMorale: 15.0 FireThreshold: 10 RandomHealth: true clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12228 - type: STR_BOW_H_QUIVER_POISON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 1264 floorSprite: 278 hitSound: 85 hitAnimation: 250 power: 9 damageBonus: throwing: 0.2 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.8 ToArmor: 0.0 ToTime: 1.0 ToStun: 2.0 ToWound: 0.0 RandomWound: false clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12229 - type: STR_BOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 500 weight: 4 bigSprite: 239 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_BOW_ARROWS_HE accuracyAimed: 136 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 22 costThrow: energy: 8 time: 40 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 20 arcingShot: true dropoff: 4 maxRange: 52 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 12230 - type: STR_SURVIVAL_BOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SURVIVAL_BOW size: 0.2 costBuy: 32000 costSell: 8000 weight: 6 bigSprite: 3093 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_BOW_ARROWS_HE accuracySnap: 150 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 36 energy: 18 costThrow: energy: 12 time: 40 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 24 arcingShot: true dropoff: 4 maxRange: 52 kneelBonus: 100 attraction: 10 listOrder: 12231 - type: STR_BOW_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 4 bigSprite: 721 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 10 damageType: 16 damageAlter: RandomType: 6 ArmorEffectiveness: 1.1 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.1 clipSize: 6 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12232 - type: STR_BOW_QUIVER_AQUA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 4 bigSprite: 732 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 12 damageType: 16 damageBonus: throwing: 0.4 strength: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 RandomHealth: true clipSize: 6 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12233 - type: STR_BOW_ARROWS_HE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_BOW_ARROWS_HE size: 0.15 costBuy: 6000 costSell: 1500 weight: 4 bigSprite: 3236 floorSprite: 278 hitAnimation: 8 power: 50 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 RadiusReduction: 25 FixRadius: 1 clipSize: 3 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12234 - type: STR_LONGBOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1500 weight: 8 bigSprite: 533 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_LONGBOW_QUIVER accuracyAimed: 124 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 33 tuLoad: 5 costThrow: energy: 16 time: 40 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 27 dropoff: 4 arcingShot: true bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 12240 - type: STR_LONGBOW_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 120 weight: 6 bigSprite: 722 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 15 damageType: 16 damageAlter: RandomType: 6 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.3 clipSize: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 12241 - type: STR_BOW_NEON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 125000 weight: 12 bigSprite: 362 floorSprite: 137 handSprite: 544 bulletSprite: 29 fireSound: 225 hitSound: 19 hitAnimation: 86 power: 25 damageBonus: throwing: 0.6 damageType: 5 damageAlter: RandomType: 6 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyAimed: 140 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 30 costThrow: energy: 20 time: 40 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 28 dropoff: 4 arcingShot: true bulletSpeed: -2 armor: 70 attraction: 14 kneelBonus: 100 listOrder: 12248 - type: STR_RIPPER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 6 bigSprite: 410 floorSprite: 184 handSprite: 904 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: 26 power: 30 damageType: 7 damageAlter: RandomType: 2 accuracyAuto: 125 accuracySnap: 125 accuracyMultiplier: firing: 0.0 melee: 0.5 reactions: 0.5 confAuto: name: STR_CHAINSAW costAuto: time: 18 energy: 3 costSnap: time: 10 energy: 2 costThrow: energy: 12 time: 40 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 13 attraction: 6 listOrder: 12260 - type: STR_CHAINSAW categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 1200 costSell: 700 weight: 9 bigSprite: 184 floorSprite: 106 handSprite: 360 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 35 damageType: 7 accuracyAuto: 110 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 6 costThrow: energy: 18 time: 40 sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12265 - type: STR_CHAINSAW_LOLI categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 4000 weight: 8 bigSprite: 963 floorSprite: 106 handSprite: 360 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 15 damageType: 7 accuracyAuto: 120 damageBonus: bravery: 0.4 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 4 costAuto: time: 24 energy: 5 costThrow: energy: 16 time: 40 sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12270 - type: STR_AUTO_AXE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 9000 weight: 16 bigSprite: 411 floorSprite: 185 handSprite: 920 bulletSprite: 5 fireSound: 97 hitSound: 0 hitAnimation: -1 power: 65 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 125 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 4 costAuto: time: 30 energy: 8 costThrow: energy: 20 time: 40 sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 50 invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12272 - type: STR_CHAINSAW_HEAVY categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.4 costSell: 45000 weight: 24 bigSprite: 438 floorSprite: 198 handSprite: 960 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 110 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 115 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 10 costThrow: energy: 20 time: 40 sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12275 - type: STR_NOOSE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 80 weight: 4 bigSprite: 517 floorSprite: 236 handSprite: 1040 meleeHitSound: 222 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ResistType: 9 ArmorEffectiveness: 0.33 ToHealth: 0.15 ToEnergy: 2.0 accuracyMelee: 125 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 16 costThrow: energy: 8 time: 40 battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 19 attraction: 8 listOrder: 12290 - type: STR_KUSARIGAMA categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_0G, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG - STR_KUSARIGAMA size: 0.1 costBuy: 4000 costSell: 1000 weight: 5 bigSprite: 1218 floorSprite: 382 handSprite: 1992 bulletSprite: 5 fireSound: 48 hitSound: 77 hitAnimation: 106 power: 15 damageType: 16 damageBonus: throwing: 0.2 reactions: 0.3 damageAlter: RandomType: 6 ToTime: 2.0 ToMorale: 15.0 ArmorEffectiveness: 0.8 ToTile: 0.25 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 reactions: 0.5 costSnap: time: 28 energy: 10 costThrow: energy: 10 time: 40 flatRate: true twoHanded: true blockBothHands: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 bulletSpeed: 20 #Melee segment meleeHitSound: 77 meleeAnimation: 4 meleeType: 7 meleePower: 15 meleeAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 0.8 meleeBonus: throwing: 0.1 reactions: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12292 - type: STR_WHIP_LEATHER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 60 weight: 3 bigSprite: 720 floorSprite: 99 handSprite: 320 bulletSprite: 5 fireSound: 68 hitSound: 1 hitAnimation: 36 power: 5 damageBonus: throwing: 0.3 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.15 ToTime: 3.0 ToMorale: 15.0 ToTile: 0.1 accuracySnap: 125 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 14 energy: 4 costThrow: energy: 8 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12299 - type: STR_WHIP categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 36000 weight: 4 bigSprite: 166 floorSprite: 99 handSprite: 320 bulletSprite: 5 fireSound: 68 hitSound: 1 hitAnimation: 36 power: 70 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToHealth: 0.05 ToStun: 1.5 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.1 RandomWound: false RandomStun: false accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 15 energy: 6 costThrow: energy: 8 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12300 - type: STR_ELECTRIC_LASSO categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.1 costBuy: 20000 costSell: 6000 weight: 7 bigSprite: 1031 floorSprite: 99 handSprite: 2104 bulletSprite: 5 fireSound: 68 hitSound: 98 hitAnimation: 116 power: 60 damageType: 12 damageAlter: RandomType: 2 ToHealth: 0.0 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.0 ToTime: 2.0 ToEnergy: 4.0 ToTile: 0.25 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyAimed: 96 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.01] reactions: 0.5 costAimed: time: 32 energy: 14 costThrow: energy: 14 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 7 twoHanded: true blockBothHands: true powerRangeThreshold: 8 powerRangeReduction: 99 bulletSpeed: 20 kneelBonus: 100 experienceTrainingMode: 7 listOrder: 12301 - type: STR_POISONOUS_TENTACLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_POISONOUS_TENTACLE size: 0.1 costSell: 20000 weight: 6 bigSprite: 3076 floorSprite: 99 handSprite: 2096 bulletSprite: 5 fireSound: 68 hitSound: 54 hitAnimation: 36 power: 20 damageType: 11 damageBonus: throwing: 0.4 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToHealth: 0.25 ToStun: 1.0 ToTime: 1.0 ToMorale: 20.0 ToWound: 0 ArmorEffectiveness: 0.75 ToTile: 0.2 RandomStun: false accuracySnap: 80 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 16 energy: 12 stun: 6 morale: 6 costThrow: energy: 12 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 recoveryPoints: 2 experienceTrainingMode: 15 listOrder: 12302 - type: STR_ANCHOR categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SEA_TRANSPORT size: 0.5 costBuy: 1500 costSell: 1000 weight: 72 bigSprite: 1082 floorSprite: 358 handSprite: 1832 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 0 damageType: 3 damageBonus: strength: 2.0 damageAlter: RandomType: 2 ToStun: 0.75 FixRadius: 0 ToArmorPre: 0.1 ToTile: 0.33 accuracyAimed: 100 accuracyMultiplier: firing: 0.0 strength: 1.0 costAimed: time: 64 energy: 72 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 6 powerRangeThreshold: 7 powerRangeReduction: 99 accuracyCloseQuarters: 50 closeQuartersMultiplier: reactions: 0.0 melee: 0.0 strength: 1.0 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 3 meleePower: 0 meleeBonus: strength: 1.5 meleeAlter: RandomType: 2 ToStun: 0.75 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 75 meleeMultiplier: strength: 1.0 melee: 0.0 costMelee: time: 24 energy: 24 flatMelee: time: true #segment end bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 7 attraction: 6 listOrder: 12303 - type: STR_TASER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 1600 costSell: 600 weight: 5 bigSprite: 493 floorSprite: 311 handSprite: 1608 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 48 damageType: 12 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToHealth: 0.3 ToStun: 1.0 ToTime: 1.0 ToWound: 0 RandomStun: false RandomWound: false IgnorePainImmunity: true accuracySnap: 60 accuracyAimed: 100 accuracyCloseQuarters: 125 costThrow: energy: 10 time: 40 tuSnap: 24 tuAimed: 48 clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 experienceTrainingMode: 4 listOrder: 12306 - type: STR_TESLA_COIL categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 102200 weight: 12 bigSprite: 208 floorSprite: 116 handSprite: 400 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 55 damageType: 12 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 IgnoreOverKill: false IgnorePainImmunity: true ToWound: 0.0 ToStun: 3.0 accuracySnap: 125 accuracyAuto: 125 accuracyCloseQuarters: 100 tuSnap: 16 tuAuto: 32 costThrow: energy: 20 time: 40 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 4 attraction: 6 listOrder: 12307 - type: STR_ROCK_T categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 weight: 4 bigSprite: 478 bulletSprite: 23 fireSound: 39 hitSound: 79 hitAnimation: 26 power: 5 damageType: 3 damageBonus: strength: 0.2 throwing: 0.2 damageAlter: FixRadius: 0 ToStun: 1.0 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 10 costThrow: energy: 8 time: 40 clipSize: 1 battleType: 1 arcingShot: true flatRate: true experienceTrainingMode: 7 kneelBonus: 100 aimRange: 9 maxRange: 18 dropoff: 5 bulletSpeed: -2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 3 meleePower: 5 meleeBonus: strength: 0.5 meleeAlter: RandomType: 1 ToStun: 1.0 IgnoreDirection: false FixRadius: 0 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 2 flatMelee: time: true listOrder: 12308 - type: STR_FUSO_KNIVES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.1 costBuy: 250 costSell: 120 weight: 4 bigSprite: 331 floorSprite: 73 handSprite: 216 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 0 damageType: 16 damageBonus: throwing: [0.0, 0.008] damageAlter: RandomType: 2 ArmorEffectiveness: 1.15 ToTile: 0.15 accuracySnap: 50 accuracyAimed: 85 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 24 energy: 12 costSnap: time: 22 energy: 12 costThrow: energy: 8 time: 40 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 powerRangeThreshold: 9 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 6 listOrder: 12310 - type: STR_THROWING_STARS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.05 costBuy: 400 costSell: 150 weight: 3 bigSprite: 584 floorSprite: 340 bulletSprite: 28 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 0 damageType: 16 damageBonus: throwing: [0.0, 0.007] damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToTile: 0.15 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 time: 40 flatRate: true clipSize: 8 battleType: 1 maxRange: 10 powerRangeThreshold: 11 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 6 listOrder: 12311 - type: STR_SUNBLADES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 4 bigSprite: 1053 floorSprite: 340 bulletSprite: 38 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 4 damageType: 16 damageBonus: throwing: [0.0, 0.01] damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToTile: 0.2 accuracySnap: 84 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 20 energy: 10 costThrow: energy: 8 time: 40 flatRate: true clipSize: 4 battleType: 1 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12312 - type: STR_LASER_STARS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3000 weight: 3 bigSprite: 3092 floorSprite: 340 bulletSprite: 18 fireSound: 39 hitSound: 19 hitAnimation: 96 power: 12 damageType: 4 damageBonus: throwing: [0.0, 0.007] damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false ToTile: 0.25 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 time: 40 flatRate: true clipSize: 10 battleType: 1 maxRange: 13 powerRangeThreshold: 14 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12313 - type: STR_THROWING_CARDS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.05 costBuy: 7700 costSell: 2400 weight: 3 bigSprite: 1050 floorSprite: 700 bulletSprite: 28 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] psiSkill: 0.5 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToTile: 0.15 accuracyAimed: 70 accuracySnap: 45 accuracyAuto: 30 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] psiSkill: 1.5 costAimed: time: 20 energy: 7 morale: -7 costSnap: time: 18 energy: 7 morale: -7 costAuto: time: 36 energy: 14 morale: -14 costThrow: energy: 6 time: 40 flatRate: true clipSize: 52 battleType: 1 maxRange: 11 powerRangeThreshold: 12 powerRangeReduction: 99 kneelBonus: 100 autoShots: 4 experienceTrainingMode: 7 attraction: 6 listOrder: 12314 - type: STR_JAVELINS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 9 bigSprite: 561 floorSprite: 182 handSprite: 656 bulletSprite: 27 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 25 damageType: 16 damageBonus: throwing: 0.3 strength: 0.35 damageAlter: RandomType: 6 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 30 costThrow: energy: 18 time: 40 flatRate: true clipSize: 4 battleType: 1 invWidth: 1 invHeight: 3 aimRange: 9 maxRange: 18 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 5 attraction: 6 listOrder: 12315 - type: STR_JAVELINS_AQUA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 800 weight: 8 bigSprite: 3085 floorSprite: 182 handSprite: 656 bulletSprite: 27 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 28 damageType: 16 damageBonus: throwing: 0.3 strength: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 30 costThrow: energy: 16 time: 40 flatRate: true clipSize: 4 battleType: 1 invWidth: 1 invHeight: 3 aimRange: 10 maxRange: 20 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 5 attraction: 6 listOrder: 12316 - type: STR_THROWING_AXES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 8 bigSprite: 960 floorSprite: 96 handSprite: 296 bulletSprite: 28 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 30 damageType: 7 damageBonus: throwing: 0.2 strength: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 accuracyAimed: 150 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 25 costThrow: energy: 16 time: 40 flatRate: true clipSize: 3 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 7 maxRange: 14 powerRangeThreshold: 15 powerRangeReduction: 99 kneelBonus: 100 dropoff: 5 attraction: 6 experienceTrainingMode: 7 listOrder: 12317 - type: STR_SHREDDER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 20000 weight: 10 bigSprite: 3091 floorSprite: 372 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 35 damageType: 16 damageBonus: throwing: 0.35 strength: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 accuracyAimed: 175 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 25 costThrow: energy: 18 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 10 maxRange: 20 powerRangeThreshold: 21 powerRangeReduction: 99 kneelBonus: 100 dropoff: 5 attraction: 6 experienceTrainingMode: 7 listOrder: 12318 - type: STR_ANUS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 600 weight: 5 bigSprite: 3243 floorSprite: 372 handSprite: 2352 bulletSprite: 20 fireSound: 39 hitSound: 13 hitAnimation: 26 power: 15 damageType: 6 damageBonus: throwing: 0.4 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ToHealth: 0.4 ToArmorPre: 0.05 accuracyAimed: 100 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 throwing: 0.5 costAimed: time: 60 energy: 15 costThrow: energy: 10 time: 40 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 8 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 kneelBonus: 100 dropoff: 4 attraction: 6 experienceTrainingMode: 7 listOrder: 12320 - type: STR_DAZZLING_DISC categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 33000 weight: 5 bigSprite: 1114 floorSprite: 372 handSprite: 2352 bulletSprite: 40 fireSound: 39 hitSound: 54 hitAnimation: 116 power: 10 damageType: 6 damageBonus: throwing: 0.6 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.65 ToHealth: 0.1 ToArmorPre: 0.05 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 20 costThrow: energy: 10 time: 40 flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 6 maxRange: 24 powerRangeThreshold: 25 powerRangeReduction: 99 kneelBonus: 100 dropoff: 4 attraction: 6 experienceTrainingMode: 7 listOrder: 12322 - type: STR_PRED_DISC categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 150000 weight: 12 bigSprite: 364 floorSprite: 372 handSprite: 2352 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 waypoints: 3 power: 110 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 accuracyAimed: 160 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 throwing: 0.5 tuAimed: 60 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12324 - type: STR_THROWING_HAMMER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 1263 floorSprite: 96 handSprite: 296 bulletSprite: 28 fireSound: 39 hitSound: 62 hitAnimation: 26 power: 30 damageType: 3 damageBonus: throwing: 0.1 strength: 0.7 damageAlter: FixRadius: 0 ArmorEffectiveness: 0.7 ToStun: 1.0 ToArmorPre: 0.1 accuracyAimed: 125 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 30 costThrow: energy: 12 time: 40 flatRate: true twoHanded: true blockBothHands: true clipSize: 1 battleType: 1 invWidth: 1 invHeight: 2 aimRange: 8 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 kneelBonus: 100 dropoff: 4 attraction: 6 experienceTrainingMode: 7 listOrder: 12325 - type: STR_ELECTRIC_NET categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 8 bigSprite: 1279 floorSprite: 393 bulletSprite: 28 fireSound: 39 hitSound: 98 hitAnimation: 116 power: 110 damageType: 12 damageAlter: RandomType: 2 ToHealth: 0.1 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.0 ToTime: 3.0 ToEnergy: 3.0 ToTile: 0.15 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyAimed: 40 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] accuracyCloseQuarters: 50 costAimed: time: 72 energy: 20 costThrow: energy: 16 time: 40 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 6 maxRange: 12 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 6 attraction: 6 listOrder: 12328 - type: STR_BLOWPIPE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 75 weight: 3 bigSprite: 400 floorSprite: 97 handSprite: 304 bulletSprite: 12 fireSound: 58 reloadSound: 505 compatibleAmmo: - STR_BLOWPIPE_DARTS_ACID accuracyAimed: 125 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 30 energy: 12 costThrow: energy: 6 time: 40 battleType: 1 flatRate: true aimRange: 5 maxRange: 15 dropoff: 8 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 12330 - type: STR_BLOWPIPE_DARTS_ACID categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 200 weight: 2 bigSprite: 401 floorSprite: 75 hitSound: 73 hitAnimation: 86 power: 5 damageBonus: stamina: [0.36, -0.001] damageType: 11 powerRangeThreshold: 5 powerRangeReduction: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0.0 ToTile: 0.1 ToTime: 1.0 ToStun: 2.0 ToWound: 0.0 RandomWound: false clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12331 - type: STR_BAGPIPES categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 requires: - STR_BAGPIPES weight: 10 bigSprite: 398 floorSprite: 43 handSprite: 840 bulletSprite: 8 fireSound: 114 reloadSound: 120 compatibleAmmo: - STR_CELATID_ESSENCE accuracySnap: 105 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 bravery: 0.5 costSnap: time: 40 energy: 10 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 armor: 20 arcingShot: true kneelBonus: 100 recoveryPoints: 3 attraction: 12 listOrder: 12335 - type: STR_CELATID_ESSENCE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 3 bigSprite: 399 floorSprite: 665 hitSound: 19 hitAnimation: 86 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 15 listOrder: 12336 - type: STR_XBOW categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 750 weight: 10 bigSprite: 311 floorSprite: 159 handSprite: 704 bulletSprite: 12 fireSound: 226 reloadSound: 505 compatibleAmmo: - STR_XBOW_QUIVER accuracyAimed: 125 accuracySnap: 75 accuracyCloseQuarters: 80 costAimed: time: 85 energy: 20 costSnap: time: 70 energy: 20 tuLoad: 5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 20 dropoff: 4 attraction: 12 listOrder: 12350 - type: STR_XBOW_QUIVER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 50 weight: 5 bigSprite: 724 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 34 damageType: 16 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 10 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12351 - type: STR_XBOW_CORAL categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1100 weight: 14 bigSprite: 951 floorSprite: 159 handSprite: 704 bulletSprite: 12 fireSound: 226 reloadSound: 505 compatibleAmmo: - STR_XBOW_CORAL_QUIVER accuracySnap: 100 costSnap: time: 66 energy: 30 tuLoad: 5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 dropoff: 4 attraction: 12 listOrder: 12353 - type: STR_XBOW_CORAL_QUIVER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 6 bigSprite: 952 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 38 damageType: 16 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12354 - type: STR_FLINTLOCK_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 500 costSell: 250 weight: 6 bigSprite: 393 floorSprite: 180 handSprite: 824 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_WP accuracySnap: 66 accuracyAimed: 88 accuracyCloseQuarters: 115 tuSnap: 36 tuAimed: 48 tuLoad: 25 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 aimRange: 17 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 flatMelee: time: true #segment end attraction: 10 dropoff: 3 listOrder: 12355 - type: STR_CLOCKWORK_GUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 9 bigSprite: 479 floorSprite: 180 handSprite: 824 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_WP accuracyAuto: 50 accuracyCloseQuarters: 110 tuAuto: 28 tuLoad: 20 costThrow: energy: 18 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 autoRange: 13 bulletSpeed: 24 kneelBonus: 110 attraction: 10 dropoff: 3 listOrder: 12356 - type: STR_FLINTLOCK_MUSKET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 800 costSell: 400 weight: 12 bigSprite: 395 floorSprite: 181 handSprite: 1376 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 80 tuSnap: 55 tuAimed: 75 tuLoad: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 aimRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end dropoff: 3 attraction: 10 listOrder: 12358 - type: STR_FLINTLOCK_MUSKET_B categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 500 weight: 15 bigSprite: 512 floorSprite: 181 handSprite: 440 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 85 tuSnap: 55 tuAimed: 75 tuLoad: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 aimRange: 22 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 16 meleePower: 30 meleeBonus: strength: 0.4 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 10 flatMelee: time: true #segment end dropoff: 3 attraction: 10 listOrder: 12359 - type: STR_HARQUEBUS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 350 weight: 18 bigSprite: 3040 floorSprite: 400 handSprite: 2064 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 85 tuSnap: 40 tuAimed: 60 tuLoad: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 55 aimRange: 20 #Bayonet segment meleeHitSound: 75 meleeAnimation: 4 meleeType: 16 meleePower: 40 meleeBonus: strength: 0.6 melee: 0.15 accuracyMelee: 115 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 10 dropoff: 3 listOrder: 12362 - type: STR_AIR_MUSKET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 7000 weight: 20 bigSprite: 3043 floorSprite: 401 handSprite: 2080 bulletSprite: 23 fireSound: 64 reloadSound: 121 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 115 accuracyCloseQuarters: 80 tuSnap: 32 tuAimed: 72 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 65 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 10 flatMelee: time: true #segment end dropoff: 3 attraction: 12 listOrder: 12363 - type: STR_FLINTLOCK_BALLS categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.01 costBuy: 30 costSell: 20 weight: 2 bigSprite: 394 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 damageAlter: ArmorEffectiveness: 1.4 ToStun: 0.75 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 120 listOrder: 12364 - type: STR_FLINTLOCK_BALLS_SC categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 400 weight: 2 bigSprite: 3042 floorSprite: 75 explosionHitSound: 149 hitAnimation: 88 power: 38 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 12 FixRadius: 2 ToStun: 1.5 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 IgnorePainImmunity: true clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12365 - type: STR_FLINTLOCK_BALLS_G categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 120 weight: 2 bigSprite: 546 floorSprite: 75 explosionHitSound: 112 hitAnimation: 40 power: 20 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 1 ToHealth: 0.6 ToStun: 0.3 ToEnergy: 1.5 ToMorale: 1.0 RandomStun: false clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12366 - type: STR_FLINTLOCK_BALLS_WP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 160 weight: 2 bigSprite: 3044 floorSprite: 75 hitAnimation: 184 power: 28 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 15.0 FixRadius: 1 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 120 listOrder: 12367 - type: SPC_BANE_SPEAKER weight: 2 bigSprite: 3121 bulletSprite: 26 fireSound: 145 hitSound: 79 hitAnimation: 240 power: 0 damageType: 6 damageBonus: psiStrength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: false IgnoreOverKill: false ToArmorPre: 0.05 ArmorEffectiveness: 0.5 ToTile: 1.0 ToHealth: 0.65 powerRangeThreshold: 2 powerRangeReduction: 1 accuracySnap: 150 accuracyCloseQuarters: 150 noLOSAccuracyPenalty: 100 accuracyMultiplier: flatHundred: 0.5 bravery: 0.5 costSnap: time: 40 energy: 40 stun: 15 confSnap: name: SPC_BANE_SPEAKER clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 dropoff: 1 kneelBonus: 100 shotgunPellets: 12 fixedWeapon: true recover: false specialUseEmptyHand: false specialIconSprite: 13 - type: SPC_DA_HOWL weight: 0 bigSprite: 3211 bulletSprite: 26 fireSound: 167 hitSound: 0 hitAnimation: 240 power: 0 damageType: 6 damageBonus: bravery: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: false IgnoreOverKill: false ToArmor: 0 ArmorEffectiveness: 0.1 ToTile: 0 ToHealth: 0 ToStun: 0.25 ToTime: 1 ToMorale: 4 powerRangeThreshold: 2 powerRangeReduction: 3 accuracyAimed: 100 accuracyCloseQuarters: 150 noLOSAccuracyPenalty: 100 accuracyMultiplier: flatHundred: 1 costAimed: time: 30 energy: 10 morale: -5 health: 1 confAimed: name: SPC_DA_HOWL clipSize: -1 battleType: 1 #Fisto segment meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 melee: 0.25 meleeAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.3 IgnoreOverKill: false accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 kneelBonus: 100 bulletSpeed: 80 fixedWeapon: true recover: false specialUseEmptyHand: true specialIconSprite: 18 - type: STR_SUPER_STAPLER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SUPER_STAPLER - STR_CONTACT_DEALERS size: 0.075 costBuy: 5000 costSell: 1500 weight: 3 bigSprite: 3118 floorSprite: 3 handSprite: 2160 bulletSprite: 28 fireSound: 226 reloadSound: 501 compatibleAmmo: - STR_STAPLER_CLIP accuracySnap: 99 accuracyCloseQuarters: 140 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 11 costThrow: energy: 8 time: 40 battleType: 1 snapRange: 9 kneelBonus: 110 dropoff: 4 tuLoad: 15 armor: 60 attraction: 12 listOrder: 12375 - type: STR_STAPLER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SUPER_STAPLER - STR_CONTACT_DEALERS size: 0.025 costBuy: 200 costSell: 80 weight: 2 bigSprite: 3119 floorSprite: 4 hitSound: 75 hitAnimation: 26 power: 14 damageType: 16 damageAlter: ToStun: 0.5 ToMorale: 5.0 ArmorEffectiveness: 0.75 clipSize: 32 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 attraction: 12 listOrder: 12376 - type: STR_DART_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_DART_PISTOL size: 0.1 costBuy: 4200 costSell: 1200 weight: 5 bigSprite: 312 floorSprite: 160 handSprite: 712 bulletSprite: 3 fireSound: 58 compatibleAmmo: - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP accuracySnap: 65 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 20 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 dropoff: 4 kneelBonus: 110 attraction: 10 listOrder: 12380 - type: STR_DART_PISTOL_CLIP_BASIC categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_DART_PISTOL size: 0.02 costBuy: 500 costSell: 100 weight: 2 bigSprite: 873 floorSprite: 85 hitSound: 73 hitAnimation: 86 power: 25 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToStun: 2.0 ToTime: 1.0 ToTile: 0.1 ArmorEffectiveness: 0.5 ToWound: 0 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12381 - type: STR_DART_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 1400 weight: 2 bigSprite: 313 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 60 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12382 - type: STR_HARPOON categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HARPOON size: 0.2 costBuy: 7000 costSell: 1000 weight: 12 bigSprite: 138 floorSprite: 84 handSprite: 248 bulletSprite: 3 fireSound: 58 reloadSound: 512 compatibleAmmo: - STR_HARPOON_AP_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_B_CLIP accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 85 tuSnap: 38 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 15 dropoff: 4 attraction: 12 listOrder: 12385 - type: STR_HARPOON_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE size: 0.2 costBuy: 15000 costSell: 3000 weight: 15 bigSprite: 1035 floorSprite: 330 handSprite: 456 bulletSprite: 3 fireSound: 58 reloadSound: 512 compatibleAmmo: - STR_HARPOON_AP_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_B_CLIP accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 40 tuSnap: 30 tuAimed: 65 tuLoad: 10 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 16 autoRange: 11 dropoff: 4 attraction: 12 listOrder: 12386 - type: STR_HARPOON_AP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HARPOON size: 0.025 costBuy: 500 costSell: 100 weight: 4 bigSprite: 178 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 45 damageType: 16 damageAlter: ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12387 - type: STR_HARPOON_STUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 900 weight: 4 bigSprite: 139 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 50 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12388 - type: STR_HARPOON_STUN_B_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1600 weight: 4 bigSprite: 179 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 75 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12389 - type: STR_RETICULAN_ELECTROGUN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_ELECTROGUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.25 costBuy: 90000 costSell: 30000 transferTime: 96 weight: 18 bigSprite: 3038 floorSprite: 398 handSprite: 2056 bulletSprite: 24 fireSound: 54 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_ELECTROGUN_CLIP accuracySnap: 100 accuracyAimed: 125 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuSnap: 40 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 snapRange: 8 aimRange: 12 dropoff: 5 powerRangeThreshold: 12 powerRangeReduction: 5 maxRange: 30 recoveryPoints: 3 attraction: 12 listOrder: 12390 - type: STR_RETICULAN_ELECTROGUN_CLIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_ELECTROGUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 3000 costSell: 1200 transferTime: 96 weight: 3 bigSprite: 3039 floorSprite: 399 hitSound: 98 hitAnimation: 116 power: 90 damageType: 12 damageAlter: RandomType: 6 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.0 ToTime: 0.5 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12391 - type: STR_ZAP_GUN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 25000 weight: 5 bigSprite: 445 floorSprite: 260 handSprite: 480 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 50 damageType: 12 damageAlter: RandomType: 6 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.0 ToTime: 0.5 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracySnap: 120 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 costThrow: energy: 10 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 9 powerRangeThreshold: 10 powerRangeReduction: 99 kneelBonus: 110 experienceTrainingMode: 4 attraction: 12 listOrder: 12394 - type: STR_CS_GAS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SMOKE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 500 weight: 3 bigSprite: 507 floorSprite: 235 bulletSprite: 1 fireSound: 121 explosionHitSound: 999 hitAnimation: 40 power: 20 accuracyAimed: 150 accuracyCloseQuarters: 125 tuAimed: 25 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 ToTime: 1.2 ToStun: 0.6 RandomStun: false costThrow: energy: 6 time: 40 battleType: 1 clipSize: 2 arcingShot: true maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 listOrder: 12395 - type: STR_LASER_FIST categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 15000 weight: 6 bigSprite: 1268 floorSprite: 295 bulletSprite: 26 fireSound: 11 hitSound: 19 hitAnimation: 136 power: 20 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 110 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 22 tuAuto: 72 costThrow: energy: 12 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 snapRange: 10 dropoff: 3 kneelBonus: 110 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 4 flatMelee: time: true #segment end attraction: 12 autoShots: 4 listOrder: 12397 - type: AUX_LASER_FIST weight: 6 bigSprite: 1268 bulletSprite: 26 fireSound: 11 hitSound: 19 hitAnimation: 136 power: 20 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 110 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 22 tuAuto: 72 costThrow: energy: 12 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 snapRange: 10 dropoff: 3 kneelBonus: 110 autoShots: 4 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 4 flatMelee: time: true #segment end fixedWeapon: true recover: false specialUseEmptyHand: true specialIconSprite: 12 - type: STR_LASER_BALL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 119000 weight: 15 bigSprite: 1052 floorSprite: 339 handSprite: 1736 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 80 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.0 reactions: 0.5 flatHundred: 0.5 tuAuto: 24 tuSnap: 8 tuAimed: 32 costThrow: energy: 20 time: 40 sprayWaypoints: 4 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 autoRange: 20 snapRange: 20 autoShots: 4 bulletSpeed: 16 kneelBonus: 100 experienceTrainingMode: 32 attraction: 14 listOrder: 12398 - type: STR_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_LT size: 0.075 costBuy: 1000 costSell: 350 weight: 2 bigSprite: 231 floorSprite: 3 handSprite: 528 bulletSprite: 1 fireSound: 95 reloadSound: 501 compatibleAmmo: - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP_SLAYER accuracySnap: 56 accuracyAimed: 65 accuracyCloseQuarters: 125 tuSnap: 13 tuAimed: 26 costThrow: energy: 8 time: 40 battleType: 1 aimRange: 18 kneelBonus: 110 tuLoad: 10 attraction: 10 listOrder: 12410 - type: STR_BLACK_ADDER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER size: 0.075 costBuy: 3600 costSell: 920 weight: 3 bigSprite: 1039 floorSprite: 3 handSprite: 528 bulletSprite: 1 fireSound: 95 reloadSound: 501 compatibleAmmo: - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP_SLAYER accuracySnap: 72 accuracyAuto: 60 accuracyAimed: 80 accuracyCloseQuarters: 130 tuSnap: 18 tuAuto: 36 tuAimed: 24 confSnap: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 8 time: 40 battleType: 1 autoShots: 5 bulletSpeed: 8 aimRange: 18 kneelBonus: 110 tuLoad: 10 attraction: 10 listOrder: 12411 - type: STR_PISTOL_LT_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_LT size: 0.025 costBuy: 250 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 attraction: 10 listOrder: 12412 - type: STR_PISTOL_LT_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 60 weight: 2 bigSprite: 1095 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.2 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 attraction: 10 listOrder: 12413 - type: STR_REVOLVER_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.075 costBuy: 720 costSell: 375 weight: 2 bigSprite: 417 floorSprite: 3 handSprite: 936 bulletSprite: 1 fireSound: 95 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM_SLAYER - STR_REVOLVER_LT_DRUM_MAG accuracySnap: 66 accuracyAimed: 88 accuracyCloseQuarters: 125 tuSnap: 17 tuAimed: 27 costThrow: energy: 8 time: 40 battleType: 1 snapRange: 12 aimRange: 14 attraction: 10 kneelBonus: 110 listOrder: 12420 - type: STR_REVOLVER_LT_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.025 costBuy: 160 costSell: 30 weight: 2 bigSprite: 418 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12421 - type: STR_REVOLVER_LT_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 45 weight: 2 bigSprite: 1096 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.25 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12422 - type: STR_REVOLVER_LT_DRUM_MAG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 400 weight: 3 bigSprite: 3086 floorSprite: 75 hitSound: 67 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ToStun: 0.5 ToMorale: 2.0 FireThreshold: 40 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12423 - type: STR_OLD_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 750 costSell: 325 weight: 4 bigSprite: 381 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP_SLAYER - STR_OLD_PISTOL_CLIP_EP accuracySnap: 65 accuracyAimed: 75 accuracyCloseQuarters: 120 tuSnap: 15 tuAimed: 30 costThrow: energy: 8 time: 40 battleType: 1 aimRange: 20 invWidth: 1 invHeight: 2 armor: 30 kneelBonus: 110 listOrder: 12429 attraction: 10 - type: STR_OLD_PISTOL_2 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 400 weight: 4 bigSprite: 1140 floorSprite: 376 handSprite: 96 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP_SLAYER - STR_OLD_PISTOL_CLIP_EP accuracySnap: 70 accuracyAimed: 82 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 30 costThrow: energy: 8 time: 40 battleType: 1 aimRange: 21 invWidth: 1 invHeight: 2 armor: 35 kneelBonus: 110 listOrder: 12430 attraction: 11 - type: STR_OLD_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.025 costBuy: 250 costSell: 42 weight: 2 bigSprite: 382 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 9 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12431 - type: STR_OLD_PISTOL_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 62 weight: 2 bigSprite: 1097 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 23 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.23 clipSize: 9 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12432 - type: STR_OLD_PISTOL_CLIP_EP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 386 floorSprite: 4 hitSound: 98 hitAnimation: 96 power: 20 shotgunPellets: 4 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 9 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12433 - type: STR_OLD_REVOLVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 500 costSell: 300 weight: 6 bigSprite: 964 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 60 accuracyAimed: 75 accuracyAuto: 25 accuracyCloseQuarters: 110 tuSnap: 15 tuAimed: 30 tuAuto: 60 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 tuLoad: 25 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 18 kneelBonus: 110 autoRange: 4 attraction: 10 listOrder: 12439 - type: STR_REVOLVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_REVOLVER size: 0.1 costBuy: 1000 costSell: 500 weight: 5 bigSprite: 227 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 66 accuracyAimed: 92 accuracyAuto: 33 accuracyCloseQuarters: 110 tuSnap: 18 tuAimed: 30 tuAuto: 66 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 20 autoRange: 4 kneelBonus: 110 attraction: 10 listOrder: 12440 - type: STR_REVOLVER_POLICE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_REVOLVER_POLICE size: 0.1 costBuy: 1800 costSell: 600 weight: 6 bigSprite: 1029 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 72 accuracyAimed: 86 accuracyAuto: 36 accuracyCloseQuarters: 110 tuSnap: 17 tuAimed: 28 tuAuto: 58 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 18 autoRange: 4 kneelBonus: 110 attraction: 10 listOrder: 12441 - type: STR_REVOLVER_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.025 costBuy: 275 costSell: 42 weight: 2 bigSprite: 228 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12442 - type: STR_REVOLVER_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 60 weight: 2 bigSprite: 1099 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.26 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12443 - type: STR_PEACEMAKER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER size: 0.1 costBuy: 6650 costSell: 2000 weight: 7 bigSprite: 689 floorSprite: 376 handSprite: 824 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_PEACEMAKER_DRUM accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 110 tuSnap: 19 tuAimed: 32 costThrow: energy: 14 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 22 kneelBonus: 110 attraction: 12 listOrder: 12445 - type: STR_PEACEMAKER_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER size: 0.025 costBuy: 400 costSell: 100 weight: 2 bigSprite: 690 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 damageBonus: firing: 0.1 bravery: 0.15 damageAlter: ToStun: 0.5 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12446 - type: STR_MAUSER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MAUSER size: 0.1 costBuy: 7500 costSell: 2200 weight: 7 bigSprite: 439 floorSprite: 3 handSprite: 824 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_MAUSER_CLIP accuracySnap: 78 accuracyAimed: 96 accuracyCloseQuarters: 105 tuSnap: 22 tuAimed: 32 tuLoad: 20 costThrow: energy: 14 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 kneelBonus: 110 aimRange: 24 listOrder: 12448 - type: STR_MAUSER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MAUSER size: 0.025 costBuy: 500 costSell: 125 weight: 3 bigSprite: 1000 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 14 damageType: 1 damageBonus: firing: 0.25 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12449 - type: STR_LUGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LUGER size: 0.1 costBuy: 8000 costSell: 2500 weight: 5 bigSprite: 999 floorSprite: 3 handSprite: 824 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_LUGER_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 115 tuSnap: 18 tuAimed: 30 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 kneelBonus: 110 aimRange: 22 listOrder: 12450 - type: STR_LUGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LUGER size: 0.025 costBuy: 400 costSell: 100 weight: 2 bigSprite: 440 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 damageBonus: rank: 5.0 damageAlter: ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12451 - type: STR_PISTOL_SILENCED categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL size: 0.1 costBuy: 6000 costSell: 1500 weight: 5 bigSprite: 687 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 127 compatibleAmmo: - STR_PISTOL_SILENCED_CLIP accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 105 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 16 tuAimed: 28 costThrow: energy: 8 time: 40 battleType: 1 aimRange: 20 invWidth: 1 invHeight: 2 snapRange: 17 armor: 30 kneelBonus: 110 listOrder: 12452 attraction: 12 - type: STR_PISTOL_SILENCED_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL size: 0.025 costBuy: 400 costSell: 70 weight: 2 bigSprite: 688 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 10 damageType: 1 damageBonus: reactions: 0.25 damageAlter: ToStun: 0.75 clipSize: 13 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12453 - type: STR_PISTOL_BM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_BM size: 0.1 costBuy: 1500 costSell: 550 weight: 3 bigSprite: 580 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 95 compatibleAmmo: - STR_PISTOL_BM_CLIP accuracySnap: 70 accuracyAimed: 70 accuracyAuto: 50 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 24 tuAuto: 21 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 8 time: 40 battleType: 1 aimRange: 20 autoRange: 14 invWidth: 1 invHeight: 2 armor: 30 kneelBonus: 110 listOrder: 12455 attraction: 10 - type: STR_PISTOL_BM_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_BM size: 0.025 costBuy: 400 costSell: 50 weight: 2 bigSprite: 581 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 18 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12456 - type: STR_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL size: 0.1 costBuy: 3750 costSell: 1000 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_CLIP_SLAYER accuracySnap: 70 accuracyAimed: 80 accuracyCloseQuarters: 120 tuSnap: 15 tuAimed: 30 costThrow: energy: 8 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 kneelBonus: 110 attraction: 10 snapRange: 16 aimRange: 20 listOrder: 12460 - type: STR_PISTOL_ADV categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 6500 weight: 6 bigSprite: 328 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 reloadSound: 501 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_CLIP_SLAYER - STR_PISTOL_ADV_CLIP accuracySnap: 90 accuracyAimed: 95 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 24 costThrow: energy: 8 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 kneelBonus: 110 snapRange: 18 aimRange: 22 listOrder: 12461 - type: STR_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL size: 0.025 costBuy: 500 costSell: 52 weight: 2 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12462 - type: STR_PISTOL_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1098 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.25 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12462 - type: STR_PISTOL_ADV_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 329 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageBonus: reactions: 0.1 damageAlter: ToStun: 0.5 clipSize: 22 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12464 - type: STR_COLT45 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_COLT45 size: 0.1 costBuy: 2400 costSell: 850 weight: 5 bigSprite: 407 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 64 compatibleAmmo: - STR_COLT45_CLIP - STR_COLT45_CLIP_SLAYER - STR_COLT45_CLIP_EP accuracySnap: 72 accuracyAimed: 84 accuracyCloseQuarters: 110 tuSnap: 18 tuAimed: 32 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 kneelBonus: 110 aimRange: 20 listOrder: 12470 - type: STR_COLT45_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_COLT45 size: 0.025 costBuy: 250 costSell: 55 weight: 2 bigSprite: 408 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12471 - type: STR_COLT45_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1094 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.3 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12472 - type: STR_COLT45_CLIP_EP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 575 weight: 2 bigSprite: 422 floorSprite: 4 hitSound: 98 hitAnimation: 96 power: 42 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12473 - type: STR_SNUBBY categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SNUBBY size: 0.1 costBuy: 3000 costSell: 1200 weight: 6 bigSprite: 158 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM_SLAYER - STR_SNUBBY_DRUM_NUKE accuracySnap: 74 accuracyAimed: 76 accuracyCloseQuarters: 115 tuSnap: 20 tuAimed: 26 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 kneelBonus: 110 aimRange: 18 listOrder: 12480 - type: STR_SNUBBY_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SNUBBY size: 0.025 costBuy: 300 costSell: 56 weight: 2 bigSprite: 159 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12481 - type: STR_SNUBBY_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1093 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.32 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12482 - type: STR_SNUBBY_DRUM_NUKE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 3600 weight: 2 bigSprite: 160 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 48 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.75 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12483 - type: STR_COMMANDO_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_COMMANDO_PISTOL size: 0.1 costBuy: 12000 costSell: 3300 weight: 8 bigSprite: 1015 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 129 reloadSound: 501 compatibleAmmo: - STR_COMMANDO_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 110 tuSnap: 21 tuAimed: 32 costThrow: energy: 14 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 aimRange: 22 listOrder: 12485 - type: STR_COMMANDO_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_COMMANDO_PISTOL size: 0.025 costBuy: 1000 costSell: 52 weight: 3 bigSprite: 1016 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.85 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12486 - type: STR_HEAVY_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.1 costBuy: 5000 costSell: 2500 weight: 9 bigSprite: 379 floorSprite: 376 handSprite: 520 bulletSprite: 11 fireSound: 72 compatibleAmmo: - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP_MAG accuracySnap: 70 accuracyAimed: 85 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 32 costThrow: energy: 16 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12490 - type: STR_HEAVY_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.025 costBuy: 625 costSell: 125 weight: 3 bigSprite: 380 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12491 - type: STR_HEAVY_PISTOL_CLIP_MAG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1250 weight: 5 bigSprite: 385 floorSprite: 4 hitSound: 67 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 0.75 ToMorale: 2.0 FireThreshold: 40 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12492 - type: STR_MAGNUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM costBuy: 7500 costSell: 2000 weight: 10 bigSprite: 229 floorSprite: 126 handSprite: 520 bulletSprite: 11 fireSound: 71 reloadSound: 502 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM_ACID accuracySnap: 85 accuracyAimed: 110 accuracyCloseQuarters: 105 tuSnap: 30 tuAimed: 40 costThrow: energy: 16 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 27 kneelBonus: 110 attraction: 12 listOrder: 12500 - type: STR_SUPER_MAGNUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SUPER_MAGNUM size: 0.1 costSell: 8000 weight: 11 bigSprite: 961 floorSprite: 376 handSprite: 824 bulletSprite: 11 fireSound: 71 reloadSound: 502 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_SILVER accuracySnap: 90 accuracyAimed: 110 accuracyCloseQuarters: 105 tuSnap: 22 tuAimed: 30 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 aimRange: 27 recoveryPoints: 5 kneelBonus: 110 attraction: 12 listOrder: 12501 - type: STR_MAGNUM_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM costBuy: 300 costSell: 56 weight: 2 bigSprite: 230 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 38 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12502 - type: STR_MAGNUM_DRUM_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 300 weight: 2 bigSprite: 260 floorSprite: 75 hitSound: 85 hitAnimation: 86 power: 44 damageType: 8 damageAlter: ToArmorPre: 0.15 ArmorEffectiveness: 1.5 ToStun: 0.75 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12503 - type: STR_MAGNUM_DRUM_SILVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1000 weight: 2 bigSprite: 962 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 38 damageBonus: reactions: 0.25 damageType: 1 damageAlter: RandomType: 2 ArmorEffectiveness: 0.8 ToHealth: 1.1 ToStun: 0.65 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12504 - type: STR_SLUGGA categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 12 bigSprite: 123 floorSprite: 74 handSprite: 208 bulletSprite: 4 fireSound: 65 reloadSound: 512 compatibleAmmo: - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO_HE - STR_SLUGGA_AMMO_PSI accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 110 tuSnap: 23 tuAimed: 36 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12510 - type: STR_SLUGGA_AMMO categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 124 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 42 damageBonus: bravery: 0.15 damageType: 1 damageAlter: ToStun: 0.75 ArmorEffectiveness: 1.2 ToArmorPre: 0.025 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12511 - type: STR_SLUGGA_AMMO_HE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 2500 weight: 2 bigSprite: 174 floorSprite: 75 hitAnimation: 8 power: 58 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 blastRadius: 2 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12512 - type: STR_SLUGGA_AMMO_PSI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 4000 weight: 2 bigSprite: 548 floorSprite: 75 hitSound: 105 hitAnimation: 66 power: 28 damageType: 15 damageBonus: psiStrength: 0.52 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.25 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12513 - type: STR_SLUGGA_MK2 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 16 bigSprite: 971 floorSprite: 306 handSprite: 208 bulletSprite: 4 fireSound: 65 compatibleAmmo: - STR_SLUGGA_MK2_CLIP - STR_SLUGGA_MK2_CLIP_S - STR_SLUGGA_MK2_CLIP_HEX accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 75 accuracyCloseQuarters: 115 tuSnap: 22 tuAuto: 26 tuAimed: 36 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 60 autoRange: 12 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.25 bravery: 0.25 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12520 - type: STR_SLUGGA_MK2_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 3 bigSprite: 972 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageBonus: bravery: 0.1 damageAlter: RandomType: 2 ToStun: 0.75 ToArmorPre: 0.025 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 12521 - type: STR_SLUGGA_MK2_CLIP_S categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 3 bigSprite: 973 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageBonus: bravery: 0.05 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 5 armor: 40 listOrder: 12522 - type: STR_SLUGGA_MK2_CLIP_HEX categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 3000 weight: 3 bigSprite: 3106 floorSprite: 4 hitAnimation: 8 power: 62 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 12523 - type: STR_LASER_PISTOL_MINI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS - STR_LASER_PISTOL_MINI size: 0.05 costBuy: 22000 costSell: 8000 weight: 4 bigSprite: 1088 floorSprite: 260 handSprite: 480 bulletSprite: 26 fireSound: 232 hitSound: 19 hitAnimation: 136 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 82 accuracyAimed: 86 accuracyCloseQuarters: 125 tuSnap: 24 tuAimed: 32 costThrow: energy: 8 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 1 aimRange: 20 armor: 15 kneelBonus: 110 attraction: 12 listOrder: 12548 - type: STR_LASER_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 14000 weight: 6 bigSprite: 240 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 232 hitSound: 19 hitAnimation: 36 power: 22 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 78 accuracyAimed: 90 accuracyCloseQuarters: 120 tuSnap: 16 tuAimed: 30 costThrow: energy: 12 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12550 - type: STR_LASER_PISTOL_SNUB categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 30000 costSell: 8000 transferTime: 24 weight: 6 bigSprite: 730 floorSprite: 5 handSprite: 480 bulletSprite: 26 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_LASER_PISTOL_SNUB_CLIP accuracySnap: 80 accuracyAimed: 85 accuracyCloseQuarters: 120 tuSnap: 22 tuAimed: 32 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12551 - type: STR_LASER_PISTOL_SNUB_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.025 costBuy: 1500 costSell: 400 transferTime: 24 weight: 2 bigSprite: 731 floorSprite: 150 hitSound: 19 hitAnimation: 136 power: 30 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12552 - type: STR_LASER_PISTOL_M categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.1 costBuy: 35000 costSell: 12000 weight: 12 bigSprite: 1074 floorSprite: 353 handSprite: 1448 bulletSprite: 26 fireSound: 231 reloadSound: 539 compatibleAmmo: - STR_LASER_PISTOL_M_CLIP accuracySnap: 76 accuracyAimed: 88 accuracyCloseQuarters: 115 tuSnap: 22 tuAimed: 33 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 8 flatMelee: time: true #segment end kneelBonus: 110 attraction: 12 listOrder: 12555 - type: STR_LASER_PISTOL_M_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.025 costBuy: 1750 costSell: 560 weight: 3 bigSprite: 1075 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12556 - type: STR_LASER_PISTOL_DUELIST categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 45000 costSell: 17500 transferTime: 48 weight: 7 bigSprite: 1001 floorSprite: 180 handSprite: 504 bulletSprite: 26 fireSound: 231 reloadSound: 512 compatibleAmmo: - STR_LASER_PISTOL_DUELIST_CLIP accuracySnap: 52 accuracyAimed: 77 accuracyCloseQuarters: 105 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 24 tuAimed: 32 tuLoad: 20 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 dropoff: 4 armor: 40 snapRange: 7 aimRange: 14 kneelBonus: 110 attraction: 12 listOrder: 12557 - type: STR_LASER_PISTOL_DUELIST_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.025 costBuy: 1600 costSell: 420 transferTime: 48 weight: 2 bigSprite: 1002 floorSprite: 33 hitSound: 19 hitAnimation: 136 power: 33 damageType: 4 damageBonus: rank: [0.0, 1.0] bravery: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12558 - type: STR_ES_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.1 costBuy: 200000 costSell: 45000 transferTime: 72 weight: 8 bigSprite: 302 floorSprite: 157 handSprite: 688 bulletSprite: 18 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_PISTOL_CLIP accuracySnap: 85 accuracyAimed: 100 accuracyCloseQuarters: 110 tuSnap: 20 tuAimed: 32 costThrow: energy: 14 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12560 - type: STR_ES_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.025 costBuy: 7500 costSell: 3200 transferTime: 72 weight: 3 bigSprite: 303 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12561 - type: STR_SR_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_PISTOL size: 0.1 costSell: 30000 weight: 10 bigSprite: 534 floorSprite: 245 handSprite: 992 bulletSprite: 18 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SR_PISTOL_CLIP accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 105 tuSnap: 26 tuAimed: 42 costThrow: energy: 18 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 25 kneelBonus: 110 attraction: 14 recoveryPoints: 5 listOrder: 12565 - type: STR_SR_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2400 weight: 3 bigSprite: 535 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12566 - type: STR_GAUSS_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_PISTOL size: 0.1 costSell: 35000 weight: 13 bigSprite: 149 floorSprite: 91 handSprite: 264 bulletSprite: 13 fireSound: 2 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 85 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 40 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 70 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12580 - type: STR_GAUSS_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 500 weight: 3 bigSprite: 150 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 70 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 70 listOrder: 12581 - type: STR_HORNET categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 9999 costSell: 4000 weight: 4 bigSprite: 3073 floorSprite: 91 handSprite: 264 bulletSprite: 15 fireSound: 119 hitSound: 19 hitAnimation: 76 power: 44 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 100 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 22 costThrow: energy: 8 time: 40 clipSize: 3 battleType: 1 snapRange: 6 dropoff: 4 kneelBonus: 110 attraction: 12 listOrder: 12596 - type: STR_KRUGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 22000 weight: 11 bigSprite: 344 floorSprite: 169 handSprite: 96 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_KRUGER_CLIP accuracySnap: 95 accuracyCloseQuarters: 115 tuSnap: 24 costThrow: energy: 14 time: 40 battleType: 1 snapRange: 9 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12600 - type: STR_KRUGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2250 weight: 3 bigSprite: 345 floorSprite: 150 hitSound: 19 hitAnimation: 76 power: 65 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12601 - type: STR_IGUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 60000 costSell: 12000 weight: 7 bigSprite: 597 floorSprite: 31 handSprite: 1248 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_IGUN_CLIP accuracyAuto: 50 accuracyCloseQuarters: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 26 confAuto: name: STR_MULTIFIRE shots: 2 tuLoad: 20 costThrow: energy: 14 time: 40 battleType: 1 autoRange: 15 invWidth: 2 invHeight: 2 armor: 30 kneelBonus: 110 attraction: 12 listOrder: 12605 - type: STR_HAXXOR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 10000 weight: 13 bigSprite: 1174 floorSprite: 375 handSprite: 1944 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_IGUN_CLIP accuracySnap: 75 accuracyAimed: 115 accuracyCloseQuarters: 70 tuSnap: 36 tuAimed: 72 costThrow: energy: 20 time: 40 battleType: 1 aimRange: 30 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12606 - type: STR_IGUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.025 costBuy: 3000 costSell: 1000 weight: 3 bigSprite: 598 floorSprite: 33 hitSound: 19 hitAnimation: 76 power: 42 damageType: 5 damageAlter: RandomType: 6 ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12607 - type: STR_PLASMA_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.1 costSell: 105000 weight: 12 bigSprite: 243 floorSprite: 31 handSprite: 568 bulletSprite: 15 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PLASMA_PISTOL_LT_CLIP accuracySnap: 80 accuracyAimed: 95 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 36 costThrow: energy: 18 time: 40 battleType: 1 invWidth: 1 invHeight: 2 aimRange: 25 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12610 - type: STR_PLASMA_PISTOL_LT_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.025 costSell: 3000 weight: 3 bigSprite: 244 floorSprite: 33 explosionHitSound: 111 hitAnimation: 88 power: 70 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 2 RadiusReduction: 20 FireThreshold: 10 ToTile: 0.75 ToMorale: 5.0 ToStun: 0.5 ToArmorPre: 0.05 clipSize: 9 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12611 - type: STR_RAYGUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 9000 weight: 5 bigSprite: 1175 floorSprite: 376 handSprite: 824 bulletSprite: 37 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_RAYGUN_CLIP accuracySnap: 60 accuracyAimed: 100 accuracyCloseQuarters: 110 tuSnap: 25 tuAimed: 30 costThrow: energy: 14 time: 40 battleType: 1 aimRange: 13 snapRange: 13 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12620 - type: STR_RAYGUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 900 weight: 3 bigSprite: 1176 floorSprite: 150 hitSound: 19 hitAnimation: 106 power: 50 damageType: 5 damageAlter: IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12621 - type: STR_SONIC_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PISTOL size: 0.1 costSell: 64000 weight: 3 bigSprite: 1062 floorSprite: 346 handSprite: 1752 bulletSprite: 33 fireSound: 126 reloadSound: 536 compatibleAmmo: - STR_SONIC_PISTOL_CLIP accuracySnap: 100 accuracyAimed: 135 tuSnap: 30 tuAimed: 45 costThrow: energy: 6 time: 40 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 5 snapRange: 12 aimRange: 12 dropoff: 3 armor: 45 attraction: 16 listOrder: 12630 - type: STR_SONIC_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PISTOL size: 0.05 costSell: 1440 weight: 3 bigSprite: 1063 floorSprite: 349 hitSound: 215 hitAnimation: 240 power: 80 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreSelfDestruct: false IgnoreOverKill: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 12 powerRangeReduction: 3 clipSize: 20 battleType: 2 recoveryPoints: 1 costThrow: energy: 6 time: 40 armor: 50 attraction: 16 listOrder: 12631 - type: STR_HEAT_RAY_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HEAT_RAY_PISTOL size: 0.1 costSell: 40000 weight: 5 bigSprite: 747 floorSprite: 286 handSprite: 1416 bulletSprite: 37 fireSound: 137 reloadSound: 535 compatibleAmmo: - STR_HEAT_RAY_PISTOL_CLIP accuracySnap: 110 accuracyCloseQuarters: 115 tuSnap: 22 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 kneelBonus: 110 dropoff: 3 attraction: 12 recoveryPoints: 5 listOrder: 12650 - type: STR_HEAT_RAY_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HEAT_RAY_PISTOL size: 0.025 costSell: 2000 weight: 2 bigSprite: 748 floorSprite: 33 explosionHitSound: 106 hitAnimation: 184 power: 60 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FixRadius: 1 RadiusReduction: 40.0 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToArmor: 0.1 ToMorale: 15.0 ToTile: 0.5 ToItem: 0.25 clipSize: 10 powerRangeThreshold: 15 powerRangeReduction: 2 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12651 - type: STR_SMG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMG size: 0.1 costBuy: 2500 costSell: 1500 weight: 5 bigSprite: 126 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_ACID accuracySnap: 50 accuracyAimed: 65 accuracyAuto: 45 accuracyCloseQuarters: 105 tuSnap: 24 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 sprayWaypoints: 2 bulletSpeed: 16 autoShots: 8 autoRange: 7 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12700 - type: STR_SMG_SPIKED categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 7 bigSprite: 677 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_ACID accuracySnap: 55 accuracyAimed: 65 accuracyAuto: 50 accuracyCloseQuarters: 110 tuSnap: 24 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 14 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 bulletSpeed: 16 autoShots: 8 autoRange: 8 snapRange: 12 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 melee: 0.1 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.4 ToMorale: 5.0 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 5 flatMelee: time: true #segment end attraction: 10 listOrder: 12701 - type: STR_SMG_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMG size: 0.05 costBuy: 650 costSell: 120 weight: 3 bigSprite: 127 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 36 costThrow: energy: 6 time: 40 battleType: 2 armor: 25 listOrder: 12702 - type: STR_SMG_CLIP_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 400 weight: 3 bigSprite: 358 floorSprite: 77 hitSound: 85 hitAnimation: 86 power: 20 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 36 costThrow: energy: 6 time: 40 battleType: 2 armor: 25 listOrder: 12703 - type: STR_SMG_CLIP_INCENDIARY categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 400 weight: 3 bigSprite: 259 floorSprite: 77 hitSound: 241 hitAnimation: 210 power: 16 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FireThreshold: 5 ToWound: 0 ToMorale: 10.0 clipSize: 36 costThrow: energy: 6 time: 40 battleType: 2 armor: 25 listOrder: 12704 - type: STR_SKORPION categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SKORPION size: 0.1 costBuy: 2800 costSell: 1650 weight: 6 bigSprite: 543 floorSprite: 76 handSprite: 1120 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SKORPION_CLIP_API accuracySnap: 50 accuracyAimed: 75 accuracyAuto: 40 accuracyCloseQuarters: 105 tuSnap: 28 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 4 costThrow: energy: 12 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 bulletSpeed: 8 autoRange: 9 autoShots: 8 snapRange: 12 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12705 - type: STR_LYNX categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.1 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LYNX costBuy: 5500 costSell: 2850 weight: 6 bigSprite: 3097 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SKORPION_CLIP_API accuracySnap: 60 accuracyAimed: 80 accuracyAuto: 55 accuracyCloseQuarters: 105 tuSnap: 24 tuAimed: 30 tuAuto: 30 confSnap: name: STR_BURST shots: 4 costThrow: energy: 12 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 bulletSpeed: 8 autoRange: 9 snapRange: 12 autoShots: 6 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12706 - type: STR_SKORPION_CLIP_API categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SKORPION size: 0.05 costBuy: 1000 costSell: 200 weight: 3 bigSprite: 544 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 damageAlter: FireThreshold: 5.0 ToMorale: 10.0 clipSize: 21 costThrow: energy: 6 time: 40 battleType: 2 armor: 25 listOrder: 12707 - type: STR_LAWGIVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.1 costBuy: 36000 costSell: 16000 weight: 9 bigSprite: 1172 floorSprite: 76 handSprite: 1448 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_LAWGIVER_CLIP accuracySnap: 80 accuracyAimed: 100 accuracyAuto: 60 accuracyCloseQuarters: 110 noLOSAccuracyPenalty: 75 tuSnap: 18 tuAimed: 28 tuAuto: 32 costThrow: energy: 18 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 5 aimRange: 15 snapRange: 12 autoRange: 8 attraction: 12 kneelBonus: 110 listOrder: 12710 - type: STR_LAWGIVER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.05 costBuy: 1600 costSell: 400 weight: 3 bigSprite: 1173 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 28 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.75 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12711 - type: STR_MRSHAN_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.1 costSell: 65000 weight: 6 bigSprite: 3125 floorSprite: 416 handSprite: 2184 bulletSprite: 1 fireSound: 89 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyAuto: 60 accuracyCloseQuarters: 110 tuSnap: 15 tuAimed: 30 tuAuto: 30 costThrow: energy: 12 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 4 aimRange: 22 autoRange: 11 attraction: 12 kneelBonus: 110 listOrder: 12712 - type: STR_MRSHAN_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.05 costSell: 300 weight: 2 bigSprite: 3126 floorSprite: 417 hitSound: 13 hitAnimation: 210 power: 20 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12713 - type: STR_SMG_ADV categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 20000 weight: 5 bigSprite: 505 floorSprite: 234 handSprite: 1448 bulletSprite: 1 fireSound: 69 reloadSound: 501 compatibleAmmo: - STR_SMG_ADV_CLIP - STR_SMG_ADV_CLIP_ETAP accuracySnap: 90 accuracyAimed: 95 accuracyAuto: 70 accuracyCloseQuarters: 105 tuSnap: 14 tuAimed: 24 tuAuto: 22 costThrow: energy: 10 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 5 autoRange: 9 attraction: 12 aimRange: 25 kneelBonus: 110 listOrder: 12715 - type: STR_SMG_ADV_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 3 bigSprite: 506 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 40 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12716 - type: STR_SMG_ADV_CLIP_ETAP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE - STR_SMG_ADV size: 0.05 costBuy: 5000 costSell: 2000 weight: 3 bigSprite: 573 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 40 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12717 - type: STR_PAINBRINGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.15 costBuy: 20000 costSell: 5000 weight: 15 bigSprite: 1116 floorSprite: 76 handSprite: 1448 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP_INC - STR_PAINBRINGER_CLIP_ACID accuracySnap: 55 accuracyAimed: 75 accuracyAuto: 55 accuracyCloseQuarters: 105 tuSnap: 28 tuAimed: 33 tuAuto: 40 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 8 autoRange: 7 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12720 - type: STR_PAINBRINGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 1400 costSell: 300 weight: 5 bigSprite: 1117 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 50 costThrow: energy: 10 time: 40 battleType: 2 armor: 25 listOrder: 12721 - type: STR_PAINBRINGER_CLIP_INC categories: [STR_BAT_CAT_PISTOL] size: 0.05 costSell: 500 weight: 5 bigSprite: 3187 floorSprite: 77 hitSound: 241 hitAnimation: 210 power: 24 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FireThreshold: 5 ToWound: 0 ToMorale: 10.0 clipSize: 50 costThrow: energy: 10 time: 40 battleType: 2 armor: 25 listOrder: 12722 - type: STR_PAINBRINGER_CLIP_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 5 bigSprite: 1118 floorSprite: 77 hitSound: 85 hitAnimation: 86 power: 30 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 50 costThrow: energy: 10 time: 40 battleType: 2 armor: 25 listOrder: 12723 - type: STR_DEATH_BLOSSOM categories: [STR_BAT_CAT_PISTOL] size: 0.1 costSell: 25000 weight: 20 bigSprite: 458 floorSprite: 210 handSprite: 1456 bulletSprite: 3 fireSound: 209 compatibleAmmo: - STR_DEATH_BLOSSOM_CLIP_AP - STR_DEATH_BLOSSOM_CLIP_HVAP - STR_DEATH_BLOSSOM_CLIP_ACID accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 85 accuracyCloseQuarters: 105 tuAuto: 40 tuSnap: 28 tuAimed: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 8 autoShots: 8 sprayWaypoints: 2 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12725 - type: STR_DEATH_BLOSSOM_CLIP_AP categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 1250 weight: 5 bigSprite: 459 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 damageAlter: FireThreshold: 5.0 ToMorale: 10.0 clipSize: 40 costThrow: energy: 10 time: 40 battleType: 2 armor: 35 listOrder: 12726 - type: STR_DEATH_BLOSSOM_CLIP_HVAP categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 4000 weight: 5 bigSprite: 460 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 40 costThrow: energy: 10 time: 40 battleType: 2 armor: 35 listOrder: 12727 - type: STR_DEATH_BLOSSOM_CLIP_ACID categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 1500 weight: 5 bigSprite: 461 floorSprite: 131 hitSound: 85 hitAnimation: 86 power: 22 shotgunPellets: 6 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 40 costThrow: energy: 10 time: 40 battleType: 2 armor: 35 listOrder: 12728 - type: STR_LASER_PISTOL_PIR categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 14000 weight: 5 bigSprite: 356 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_AP accuracyAuto: 50 accuracySnap: 80 accuracyAimed: 95 accuracyCloseQuarters: 110 tuAuto: 30 tuSnap: 20 tuAimed: 32 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 autoRange: 14 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12730 - type: STR_LASER_PISTOL_CLIP_LO categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 143 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 32 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 9 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12731 - type: STR_LASER_PISTOL_CLIP_HI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2000 weight: 2 bigSprite: 144 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12732 - type: STR_LASER_PISTOL_CLIP_AP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4000 weight: 2 bigSprite: 1209 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12733 - type: STR_ASSAULT_LASER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 46000 weight: 12 bigSprite: 163 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 38 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 100 accuracyCloseQuarters: 110 tuAuto: 30 tuSnap: 22 tuAimed: 36 costThrow: energy: 20 time: 40 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 autoRange: 14 aimRange: 25 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12750 - type: STR_XG_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 40000 weight: 6 bigSprite: 714 floorSprite: 274 handSprite: 1344 bulletSprite: 13 fireSound: 113 compatibleAmmo: - STR_XG_PISTOL_CLIP - STR_XG_PISTOL_CLIP_AQUA accuracyAuto: 70 accuracySnap: 90 accuracyAimed: 95 accuracyCloseQuarters: 110 tuAuto: 20 tuSnap: 16 tuAimed: 30 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 55 autoRange: 11 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 flatMelee: time: true #segment end attraction: 14 listOrder: 12755 - type: STR_XG_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 800 weight: 2 bigSprite: 715 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 45 damageBonus: reactions: 0.2 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 12756 - type: STR_XG_PISTOL_CLIP_AQUA categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 800 weight: 2 bigSprite: 984 floorSprite: 94 hitSound: 77 hitAnimation: 26 power: 45 damageType: 16 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 12757 - type: STR_BOOTLEG_PLASMA_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOOTLEG_PLASMA_PISTOL size: 0.1 costBuy: 300000 costSell: 60000 weight: 6 bigSprite: 3232 floorSprite: 438 handSprite: 2304 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_PISTOL_CLIP accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 110 tuAuto: 32 tuSnap: 18 tuAimed: 32 costThrow: energy: 8 time: 40 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 autoRange: 10 aimRange: 22 kneelBonus: 110 armor: 45 attraction: 14 listOrder: 12759 - type: STR_PIR_PLASMA_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_PLASMA_PISTOL size: 0.1 costSell: 45000 weight: 4 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_PISTOL_CLIP accuracyAuto: 55 accuracySnap: 80 accuracyAimed: 90 accuracyCloseQuarters: 110 tuAuto: 28 tuSnap: 18 tuAimed: 32 costThrow: energy: 8 time: 40 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 autoRange: 14 snapRange: 18 aimRange: 25 kneelBonus: 110 armor: 45 attraction: 14 listOrder: 12760 - type: STR_PIR_PLASMA_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4440 weight: 2 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 26 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12761 - type: STR_ELITE_PLASMA_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_ELITE_PLASMA_PISTOL size: 0.1 costSell: 117000 weight: 5 bigSprite: 549 floorSprite: 250 handSprite: 1128 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_ELITE_PLASMA_PISTOL_CLIP accuracyAuto: 65 accuracySnap: 90 accuracyAimed: 105 accuracyCloseQuarters: 115 tuAuto: 28 tuSnap: 16 tuAimed: 32 costThrow: energy: 10 time: 40 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 5 autoRange: 14 snapRange: 18 aimRange: 25 kneelBonus: 110 armor: 45 attraction: 14 listOrder: 12765 - type: STR_ELITE_PLASMA_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_ELITE_PLASMA_PISTOL size: 0.025 costSell: 7770 weight: 2 bigSprite: 550 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 72 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 18 costThrow: energy: 6 time: 40 battleType: 2 recoveryPoints: 1 listOrder: 12766 - type: STR_LASER_PISTOL categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 30000 weight: 10 bigSprite: 384 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 230 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 accuracyAuto: 0 accuracySnap: 110 accuracyAimed: 0 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 0 tuSnap: 22 tuAimed: 0 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 snapRange: 10 shotgunPellets: 4 dropoff: 4 kneelBonus: 110 attraction: 12 listOrder: 12775 - type: STR_PLASMA_CASTER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] requires: - STR_PLASMA_CASTER size: 0.2 costSell: 35000 weight: 9 bigSprite: 1282 floorSprite: 395 handSprite: 992 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracyCloseQuarters: 100 accuracySnap: 50 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 costThrow: energy: 18 time: 40 snapRange: 20 dropoff: 4 battleType: 1 shotgunChoke: 100 invWidth: 1 invHeight: 2 recoveryPoints: 2 armor: 50 attraction: 12 listOrder: 12780 - type: STR_PLASMA_CASTER_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.1 costSell: 2100 weight: 3 bigSprite: 1283 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.1 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 battleType: 2 costThrow: energy: 20 time: 40 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 5 attraction: 12 listOrder: 12781 - type: STR_SAWED_OFF categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 1600 costSell: 800 weight: 7 bigSprite: 180 floorSprite: 105 handSprite: 408 bulletSprite: 3 fireSound: 72 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracySnap: 130 accuracyAuto: 105 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 23 tuAuto: 28 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 12 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 snapRange: 4 autoRange: 4 dropoff: 10 kneelBonus: 110 listOrder: 12783 - type: STR_SUPER_SAWED_OFF categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 11 bigSprite: 1110 floorSprite: 105 handSprite: 408 bulletSprite: 3 fireSound: 72 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracySnap: 140 accuracyAuto: 125 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 25 tuAuto: 30 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 tuLoad: 10 snapRange: 6 autoRange: 6 dropoff: 8 kneelBonus: 110 listOrder: 12784 - type: STR_DB_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_DB_SHOTGUN size: 0.2 costBuy: 2400 costSell: 1200 weight: 12 bigSprite: 504 floorSprite: 233 handSprite: 1920 bulletSprite: 3 fireSound: 133 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracyAuto: 110 accuracySnap: 130 accuracyAimed: 155 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 32 tuSnap: 28 tuAimed: 65 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 40 snapRange: 6 autoRange: 6 aimRange: 12 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 10 listOrder: 12785 - type: STR_BUCKSHOT categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.01 costBuy: 75 costSell: 25 weight: 2 bigSprite: 181 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 10 listOrder: 12786 - type: STR_BUCKSHOT_HV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BUCKSHOT_HV size: 0.01 costBuy: 100 costSell: 30 weight: 2 bigSprite: 1045 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12787 - type: STR_BUCKSHOT_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 100 weight: 2 bigSprite: 1109 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 20 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12788 - type: STR_BUCKSHOT_NUKE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.01 costSell: 1000 weight: 2 bigSprite: 3101 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 30 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12789 - type: STR_SHOTGUN_FIST categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 200 weight: 5 bigSprite: 698 floorSprite: 295 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I - STR_SHOTGUN_G_SHELLS_NUKE accuracyAuto: 75 accuracyCloseQuarters: 125 costAuto: time: 25 stun: 10 health: 1 costThrow: energy: 10 time: 40 tuLoad: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 autoShots: 4 autoRange: 2 dropoff: 20 kneelBonus: 110 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end attraction: 12 listOrder: 12790 - type: STR_SMALL_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 1300 costSell: 600 weight: 6 bigSprite: 968 floorSprite: 105 handSprite: 1928 bulletSprite: 3 fireSound: 59 reloadSound: 512 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I accuracySnap: 135 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 30 tuLoad: 25 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 2 armor: 35 snapRange: 5 dropoff: 8 attraction: 12 listOrder: 12791 - type: STR_MINI_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN size: 0.15 costBuy: 2000 costSell: 650 weight: 5 bigSprite: 1025 floorSprite: 105 handSprite: 440 bulletSprite: 3 fireSound: 59 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I - STR_SHOTGUN_G_SHELLS_NUKE accuracySnap: 150 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 29 tuLoad: 25 costThrow: energy: 10 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 2 armor: 35 snapRange: 6 dropoff: 7 attraction: 12 listOrder: 12792 - type: STR_SHOTGUN_G categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 800 costSell: 500 weight: 7 bigSprite: 695 floorSprite: 324 handSprite: 1928 bulletSprite: 3 fireSound: 59 reloadSound: 512 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I accuracySnap: 125 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 36 tuAimed: 62 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 7 dropoff: 6 attraction: 12 listOrder: 12793 - type: STR_SHOTGUN_G_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.02 costBuy: 120 costSell: 30 weight: 2 bigSprite: 696 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 14 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12795 - type: STR_SHOTGUN_G_SHELLS_I categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN size: 0.02 costBuy: 360 costSell: 90 weight: 2 bigSprite: 3094 floorSprite: 82 hitAnimation: 210 hitSound: 241 power: 12 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FireThreshold: 5 ToWound: 0 ToMorale: 10.0 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12796 - type: STR_SHOTGUN_G_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 1000 weight: 2 bigSprite: 3102 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 25 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12797 - type: STR_SHOTGUN_LT categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 1750 costSell: 720 weight: 6 bigSprite: 175 floorSprite: 324 handSprite: 440 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_RUBBER - STR_SHOTGUN_SHELLS_ACID accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 accuracySnap: 120 accuracyAimed: 135 tuSnap: 30 tuAimed: 60 tuLoad: 25 costThrow: energy: 10 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 snapRange: 6 aimRange: 10 dropoff: 6 attraction: 10 listOrder: 12800 - type: STR_SHOTGUN_POLICE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SHOTGUN_POLICE costBuy: 4800 costSell: 1650 weight: 8 bigSprite: 1023 floorSprite: 324 handSprite: 2360 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_RUBBER - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_NUKE accuracySnap: 140 accuracyAimed: 165 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 38 tuAimed: 72 tuLoad: 30 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 14 snapRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 12801 - type: STR_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SHOTGUN costBuy: 8000 costSell: 1800 weight: 9 bigSprite: 134 floorSprite: 325 handSprite: 1680 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_HEAT accuracySnap: 135 accuracyAimed: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 28 tuAimed: 60 tuLoad: 30 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 aimRange: 13 snapRange: 8 dropoff: 6 attraction: 12 listOrder: 12803 - type: STR_SHOTGUN_ADV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 5000 weight: 10 bigSprite: 579 floorSprite: 325 handSprite: 1680 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_HEAT - STR_SHOTGUN_SHELLS_NUKE accuracySnap: 155 accuracyAimed: 155 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 27 tuAimed: 44 tuLoad: 30 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 aimRange: 15 snapRange: 9 dropoff: 6 attraction: 12 listOrder: 12804 - type: STR_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.02 costBuy: 200 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 18 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12805 - type: STR_SHOTGUN_SHELLS_AP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SHOTGUN costBuy: 400 costSell: 80 weight: 3 bigSprite: 167 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ToStun: 1.0 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12806 - type: STR_SHOTGUN_SHELLS_RUBBER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.02 costBuy: 350 costSell: 60 weight: 3 bigSprite: 263 floorSprite: 82 hitSound: 79 hitAnimation: 26 power: 20 damageType: 6 damageAlter: FixRadius: 0 RandomType: 6 IgnoreDirection: false ArmorEffectiveness: 1.25 ToTile: 0.2 ToHealth: 0.25 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12807 - type: STR_SHOTGUN_SHELLS_ACID categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 300 weight: 3 bigSprite: 261 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 18 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12808 - type: STR_SHOTGUN_SHELLS_HEAT categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 4250 weight: 3 bigSprite: 161 floorSprite: 82 hitSound: 19 hitAnimation: 46 power: 66 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12809 - type: STR_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 4000 weight: 3 bigSprite: 3099 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 30 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12810 - type: STR_SHOTGUN_SHIELD categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_SHIELD, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 costSell: 3200 weight: 18 bigSprite: 3117 floorSprite: 237 handSprite: 2152 bulletSprite: 3 fireSound: 65 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SHELLS_NUKE accuracySnap: 110 accuracyAuto: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.35 flatHundred: 0.65 tuSnap: 35 tuAuto: 45 confSnap: name: STR_QUAD_FIRE shots: 4 tuLoad: 40 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 2 invHeight: 2 autoShots: 8 armor: 64 snapRange: 5 autoRange: 5 dropoff: 12 #Shield Bash segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.55 melee: 0.15 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 12 flatMelee: time: true #segment end attraction: 11 listOrder: 12811 - type: STR_SHOTGUN_PA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SHOTGUN_PA costBuy: 6000 costSell: 2000 weight: 14 bigSprite: 249 floorSprite: 138 handSprite: 600 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SHELLS_NUKE - STR_SHOTGUN_PA_SLUGS_AP accuracySnap: 133 accuracyAimed: 155 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuAimed: 70 tuLoad: 35 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 13 snapRange: 7 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12812 - type: STR_SHOTGUN_PA_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SHOTGUN_PA size: 0.025 costBuy: 400 costSell: 100 weight: 4 bigSprite: 250 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 21 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12813 - type: STR_SHOTGUN_PA_SLUGS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 125 weight: 4 bigSprite: 251 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.75 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 3 listOrder: 12814 - type: STR_SHOTGUN_PA_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.025 costSell: 4000 weight: 4 bigSprite: 3100 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 35 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12815 - type: STR_SHOTGUN_PA_SLUGS_AP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SHOTGUN_PA_SLUGS_AP size: 0.025 costBuy: 1000 costSell: 250 weight: 4 bigSprite: 3186 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 1.0 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 12816 - type: STR_UAC_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_UAC_SHOTGUN costBuy: 20000 costSell: 7000 weight: 19 bigSprite: 1104 floorSprite: 369 handSprite: 600 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS_NUKE accuracySnap: 144 accuracyAimed: 166 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 38 tuAimed: 66 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 14 snapRange: 7 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12817 - type: STR_UAC_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_UAC_SHOTGUN size: 0.025 costBuy: 600 costSell: 60 weight: 3 bigSprite: 1105 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12818 - type: STR_UAC_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.025 costSell: 4000 weight: 3 bigSprite: 3104 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 35 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12819 - type: STR_ASG12 categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.2 costBuy: 16000 costSell: 3400 weight: 15 bigSprite: 1036 floorSprite: 331 handSprite: 1688 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_ASG12_DRUM - STR_ASG12_DRUM_RUBBER accuracyAuto: 115 accuracySnap: 130 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 32 tuSnap: 28 tuAimed: 66 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 35 aimRange: 13 snapRange: 8 autoRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 12820 - type: STR_ASG12_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.05 costBuy: 700 costSell: 100 weight: 4 bigSprite: 1037 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 16 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 10 time: 40 battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12821 - type: STR_ASG12_DRUM_RUBBER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.05 costBuy: 800 costSell: 100 weight: 4 bigSprite: 1038 floorSprite: 2 hitSound: 79 hitAnimation: 26 power: 8 damageType: 6 damageAlter: FixRadius: 0 RandomType: 1 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 clipSize: 16 costThrow: energy: 10 time: 40 battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12822 - type: STR_COMBAT_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMBAT_SHOTGUN size: 0.2 costBuy: 8000 costSell: 1800 weight: 12 bigSprite: 233 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 90 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 38 tuSnap: 28 tuAimed: 64 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 8 autoRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12824 - type: STR_COMBAT_SHOTGUN_B categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 14 bigSprite: 1049 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 95 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 36 tuSnap: 26 tuAimed: 62 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 8 autoRange: 8 dropoff: 6 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 16 meleePower: 30 meleeBonus: strength: 0.35 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12825 - type: STR_STREET_SWEEPER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 20000 costSell: 4000 weight: 16 bigSprite: 1115 floorSprite: 373 handSprite: 1136 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 100 accuracySnap: 130 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 40 tuSnap: 28 tuAimed: 66 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 35 autoShots: 4 aimRange: 13 snapRange: 9 autoRange: 9 dropoff: 6 attraction: 12 listOrder: 12826 - type: STR_COMBAT_SHOTGUN_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMBAT_SHOTGUN size: 0.05 costBuy: 750 costSell: 40 weight: 4 bigSprite: 234 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 10 time: 40 battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12827 - type: STR_COMBAT_SHOTGUN_DRUM_I categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] size: 0.05 costSell: 160 weight: 4 bigSprite: 272 floorSprite: 2 hitAnimation: 210 hitSound: 241 power: 16 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FireThreshold: 5 ToWound: 0 ToMorale: 10.0 clipSize: 12 costThrow: energy: 10 time: 40 battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12828 - type: STR_BLUNDERBUSS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2500 weight: 24 bigSprite: 333 floorSprite: 166 handSprite: 760 bulletSprite: 2 fireSound: 80 reloadSound: 510 compatibleAmmo: - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_HE accuracyAuto: 105 accuracySnap: 130 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 35 tuSnap: 30 tuAimed: 70 confAuto: name: STR_QUAD_FIRE shots: 4 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 aimRange: 12 snapRange: 6 autoRange: 6 dropoff: 6 attraction: 12 listOrder: 12830 - type: STR_BLUNDERBUSS_AMMO categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 90 weight: 4 bigSprite: 334 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12831 - type: STR_BLUNDERBUSS_AMMO_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 200 weight: 4 bigSprite: 335 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 28 damageType: 8 damageAlter: RandomType: 6 ToArmorPre: 0.1 ArmorEffectiveness: 1.33 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12832 - type: STR_BLUNDERBUSS_AMMO_HE categories: [STR_BAT_CAT_SHOTGUN] size: 0.05 costSell: 500 weight: 4 bigSprite: 366 floorSprite: 82 hitAnimation: 8 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 bulletSpeed: 32 armor: 20 listOrder: 12833 - type: STR_BLUNDERBUSS_ADV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.25 costSell: 2500 weight: 26 bigSprite: 552 floorSprite: 251 handSprite: 1136 bulletSprite: 2 fireSound: 80 compatibleAmmo: - STR_BLUNDERBUSS_DRUM_GOLD - STR_BLUNDERBUSS_DRUM_ACID - STR_BLUNDERBUSS_DRUM_HE - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_HE accuracyAuto: 115 accuracySnap: 135 accuracyAimed: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 28 tuSnap: 26 tuAimed: 44 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 55 aimRange: 12 snapRange: 7 autoRange: 7 dropoff: 6 autoShots: 4 attraction: 12 listOrder: 12835 - type: STR_BLUNDERBUSS_DRUM_GOLD categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 900 weight: 8 bigSprite: 553 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 28 damageType: 1 damageBonus: tu: 0.1 damageAlter: ToTime: 4.0 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 14 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 shotgunPellets: 4 listOrder: 12836 - type: STR_BLUNDERBUSS_DRUM_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 800 weight: 8 bigSprite: 554 floorSprite: 8 hitSound: 85 hitAnimation: 86 power: 28 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 14 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 shotgunPellets: 5 listOrder: 12837 - type: STR_BLUNDERBUSS_DRUM_HE categories: [STR_BAT_CAT_SHOTGUN] size: 0.15 costSell: 1200 weight: 8 bigSprite: 555 floorSprite: 8 hitAnimation: 8 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 16 costThrow: energy: 14 time: 40 battleType: 2 bulletSpeed: 32 invWidth: 2 invHeight: 1 armor: 35 listOrder: 12838 - type: STR_SLUGTHROWER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 4000 weight: 40 bigSprite: 495 floorSprite: 227 handSprite: 1032 bulletSprite: 4 fireSound: 93 reloadSound: 530 compatibleAmmo: - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS_HE - STR_SLUGTHROWER_SHELLS_ACID accuracySnap: 105 accuracyAimed: 115 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 tuAimed: 70 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 aimRange: 15 snapRange: 5 dropoff: 5 attraction: 12 listOrder: 12840 - type: STR_SLUGTHROWER_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 80 weight: 8 bigSprite: 496 floorSprite: 82 hitSound: 122 hitAnimation: 210 power: 80 damageType: 1 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToArmorPre: 0.1 ToStun: 1.0 clipSize: 4 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12841 - type: STR_SLUGTHROWER_SHELLS_HE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 150 weight: 8 bigSprite: 1186 floorSprite: 82 hitAnimation: 8 power: 65 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToStun: 0.75 ToTile: 0.66 clipSize: 4 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 12842 - type: STR_SLUGTHROWER_SHELLS_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 200 weight: 8 bigSprite: 1228 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 26 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 shotgunPellets: 9 listOrder: 12843 - type: STR_CAWS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 30000 costSell: 7500 weight: 14 bigSprite: 235 floorSprite: 130 handSprite: 536 bulletSprite: 3 fireSound: 65 reloadSound: 525 compatibleAmmo: - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_CAWS_CLIP_AQUA accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 26 tuAimed: 55 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 35 aimRange: 16 snapRange: 8 dropoff: 5 attraction: 12 listOrder: 12845 - type: STR_CAWS_CLIP_AP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 2500 costSell: 680 weight: 3 bigSprite: 237 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 1.0 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 12846 - type: STR_CAWS_CLIP_S categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 1750 costSell: 400 weight: 3 bigSprite: 236 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 5 armor: 35 listOrder: 12847 - type: STR_CAWS_CLIP_AQUA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 700 weight: 3 bigSprite: 1200 floorSprite: 131 hitSound: 77 hitAnimation: 26 power: 28 damageType: 16 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 12848 - type: STR_SUPER_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 25000 weight: 15 bigSprite: 435 floorSprite: 196 handSprite: 952 bulletSprite: 3 fireSound: 81 reloadSound: 501 compatibleAmmo: - STR_SUPER_SHOTGUN_CLIP - STR_SUPER_SHOTGUN_CLIP_HVAP accuracyAuto: 120 accuracySnap: 150 accuracyAimed: 175 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 36 tuSnap: 24 tuAimed: 45 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 50 aimRange: 18 snapRange: 12 autoRange: 12 dropoff: 5 attraction: 12 listOrder: 12850 - type: STR_SUPER_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1000 weight: 5 bigSprite: 436 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 36 shotgunPellets: 7 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 18 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12851 - type: STR_SUPER_SHOTGUN_CLIP_HVAP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 5 bigSprite: 436 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 55 shotgunPellets: 4 damageType: 1 damageAlter: ToStun: 0.75 ToWound: 0.1 RandomWound: false clipSize: 18 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12852 - type: STR_MAMMOTH_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 costBuy: 90000 costSell: 35000 weight: 40 bigSprite: 1055 floorSprite: 341 handSprite: 1744 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_MAMMOTH_SHOTGUN_CLIP accuracyAuto: 100 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 44 tuSnap: 36 tuAimed: 64 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 snapRange: 12 autoRange: 12 aimRange: 15 dropoff: 5 autoShots: 5 attraction: 12 listOrder: 12853 - type: STR_MAMMOTH_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 costBuy: 3500 costSell: 1000 weight: 25 bigSprite: 1056 floorSprite: 342 hitSound: 13 hitAnimation: 26 power: 25 shotgunPellets: 10 damageType: 1 damageAlter: ToArmorPre: 0.025 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 50 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 33 listOrder: 12854 - type: STR_FLAK_CANNON categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_ARENA size: 0.4 costBuy: 266000 costSell: 92000 transferTime: 96 weight: 35 bigSprite: 449 floorSprite: 205 handSprite: 984 bulletSprite: 3 fireSound: 235 compatibleAmmo: - STR_FLAK_CANNON_DRUM accuracyAuto: 100 accuracySnap: 105 accuracyAimed: 120 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 42 tuSnap: 30 tuAimed: 68 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 aimRange: 15 snapRange: 9 autoRange: 9 dropoff: 6 attraction: 12 listOrder: 12855 - type: STR_FLAK_CANNON_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_ARENA size: 0.15 costBuy: 8000 costSell: 3000 transferTime: 96 weight: 15 bigSprite: 450 floorSprite: 206 hitSound: 13 hitAnimation: 126 power: 38 shotgunPellets: 10 damageType: 7 damageAlter: IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 36 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 12856 - type: STR_OGRE_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN costBuy: 42000 costSell: 14000 weight: 30 bigSprite: 1026 floorSprite: 329 handSprite: 1920 bulletSprite: 3 fireSound: 133 reloadSound: 510 compatibleAmmo: - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS_NUKE accuracyAuto: 110 accuracySnap: 125 accuracyAimed: 150 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 34 tuSnap: 30 tuAimed: 68 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 65 aimRange: 14 snapRange: 8 autoRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 30 meleeBonus: strength: 0.7 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 20 flatMelee: time: true #segment end attraction: 12 listOrder: 12857 - type: STR_OGRE_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN size: 0.05 costBuy: 200 costSell: 50 weight: 4 bigSprite: 1027 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 8 time: 40 battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12858 - type: STR_OGRE_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.05 costSell: 4000 weight: 4 bigSprite: 3103 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 42 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 2 costThrow: energy: 8 time: 40 battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12859 - type: STR_BOOM_GUN categories: [STR_BAT_CAT_SHOTGUN] size: 0.4 costSell: 70000 weight: 29 bigSprite: 189 floorSprite: 107 handSprite: 432 bulletSprite: 3 fireSound: 93 reloadSound: 530 compatibleAmmo: - STR_BOOM_AMMO accuracySnap: 115 accuracyAimed: 135 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 32 tuAimed: 70 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 70 aimRange: 15 snapRange: 9 dropoff: 6 attraction: 12 listOrder: 12860 - type: STR_BOOM_AMMO categories: [STR_BAT_CAT_SHOTGUN] size: 0.1 costSell: 10500 weight: 7 bigSprite: 190 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 60 shotgunPellets: 6 listOrder: 12861 - type: STR_LASLOCK_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.2 costBuy: 40000 costSell: 15000 weight: 8 bigSprite: 1070 floorSprite: 352 handSprite: 1784 bulletSprite: 5 fireSound: 230 reloadSound: 512 compatibleAmmo: - STR_LASLOCK_SHOTGUN_CLIP accuracySnap: 125 accuracyAuto: 100 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 22 tuAuto: 25 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 2 twoHanded: true oneHandedPenalty: 90 snapRange: 4 autoRange: 4 dropoff: 5 armor: 45 attraction: 12 listOrder: 12863 - type: STR_LASLOCK_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 2100 costSell: 600 weight: 3 bigSprite: 1071 floorSprite: 248 hitSound: 19 hitAnimation: 36 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 damageBonus: rank: 3.0 clipSize: 6 costThrow: energy: 8 time: 40 battleType: 2 shotgunPellets: 6 armor: 25 listOrder: 12864 - type: STR_SR_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_SHOTGUN size: 0.2 costSell: 36000 weight: 14 bigSprite: 538 floorSprite: 247 handSprite: 1096 bulletSprite: 18 fireSound: 230 reloadSound: 535 compatibleAmmo: - STR_SR_SHOTGUN_CLIP accuracySnap: 120 accuracyAimed: 135 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 27 tuAimed: 54 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 3 twoHanded: true oneHandedPenalty: 70 aimRange: 15 snapRange: 10 dropoff: 4 armor: 45 attraction: 14 recoveryPoints: 5 listOrder: 12865 - type: STR_SR_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.04 costSell: 3600 weight: 4 bigSprite: 539 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 35 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 clipSize: 9 costThrow: energy: 8 time: 40 battleType: 2 shotgunPellets: 5 armor: 30 listOrder: 12866 - type: STR_SCATTER_LASER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 120000 weight: 25 bigSprite: 349 floorSprite: 171 handSprite: 8 bulletSprite: 5 fireSound: 230 hitSound: 19 hitAnimation: 36 power: 28 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 105 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 26 tuAuto: 40 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 shotgunPellets: 5 dropoff: 4 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12870 - type: STR_FLECHETTE_GUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] requires: - STR_FLECHETTE_GUN size: 0.15 costSell: 15000 weight: 15 bigSprite: 681 floorSprite: 291 handSprite: 1464 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 100 power: 32 damageType: 16 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 0.5 ToArmorPre: 0.075 ToWound: 0.1 RandomWound: false accuracySnap: 200 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 23 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 armor: 40 clipSize: 16 invWidth: 1 invHeight: 2 dropoff: 8 snapRange: 5 shotgunPellets: 4 attraction: 12 recoveryPoints: 3 listOrder: 12875 - type: STR_PLASMA_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 160000 weight: 18 bigSprite: 245 floorSprite: 133 handSprite: 576 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PLASMA_SHOTGUN_CLIP accuracySnap: 150 accuracyAimed: 155 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 30 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 50 snapRange: 6 aimRange: 12 dropoff: 6 attraction: 12 listOrder: 12880 - type: STR_PLASMA_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 246 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 40 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.1 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 armor: 50 costThrow: energy: 8 time: 40 battleType: 2 shotgunPellets: 10 listOrder: 12881 - type: STR_UAC_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_UAC_CARBINE costBuy: 4500 costSell: 1500 weight: 6 bigSprite: 588 floorSprite: 338 handSprite: 1728 bulletSprite: 1 fireSound: 89 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 100 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 27 tuSnap: 18 tuAimed: 44 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 12 aimRange: 30 attraction: 12 listOrder: 12899 - type: STR_HSMG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 2750 costSell: 1000 weight: 6 bigSprite: 210 floorSprite: 118 handSprite: 488 bulletSprite: 1 fireSound: 69 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 35 accuracySnap: 40 accuracyAimed: 65 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 30 tuAimed: 42 confSnap: name: STR_BURST shots: 3 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 sprayWaypoints: 2 invWidth: 1 invHeight: 3 armor: 32 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 20 attraction: 10 listOrder: 12900 - type: STR_MP40 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP40 costBuy: 3500 costSell: 1300 weight: 6 bigSprite: 683 floorSprite: 292 handSprite: 1472 bulletSprite: 1 fireSound: 69 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 45 accuracySnap: 45 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 44 confSnap: name: STR_BURST shots: 3 costThrow: energy: 12 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 20 attraction: 10 listOrder: 12901 - type: STR_HSMG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.05 costBuy: 800 costSell: 140 weight: 3 bigSprite: 211 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 42 costThrow: energy: 6 time: 40 battleType: 2 armor: 28 listOrder: 12902 - type: STR_HSMG_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 340 weight: 3 bigSprite: 1199 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 16 damageType: 16 shotgunPellets: 3 damageAlter: ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 42 costThrow: energy: 6 time: 40 battleType: 2 armor: 28 listOrder: 12903 - type: STR_PPSH categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 17 bigSprite: 557 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 40 accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 24 tuAimed: 44 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 snapRange: 17 aimRange: 24 autoShots: 4 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12905 - type: STR_PPSH_3 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 weight: 18 bigSprite: 741 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 22 tuAimed: 38 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 13 snapRange: 19 aimRange: 26 autoShots: 4 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12906 - type: STR_PPSH_4 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 20 bigSprite: 742 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 60 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 22 tuAimed: 38 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 20 snapRange: 20 aimRange: 26 autoShots: 5 bulletSpeed: 16 #Gun Butt segment meleeHitSound: 98 meleeAnimation: 0 meleeType: 6 meleePower: 35 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.1 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 13 flatMelee: time: true #segment end attraction: 12 listOrder: 12907 - type: STR_PPSH_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 220 weight: 4 bigSprite: 558 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 damageBonus: bravery: 0.2 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 12909 - type: STR_MP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP costBuy: 10000 costSell: 2500 weight: 7 bigSprite: 423 floorSprite: 192 handSprite: 944 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_MP_CLIP - STR_MP_CLIP_EP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 95 tuAuto: 28 tuSnap: 20 tuAimed: 45 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 autoRange: 13 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 12910 - type: STR_MP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP costBuy: 1500 costSell: 350 weight: 3 bigSprite: 424 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12911 - type: STR_MP_CLIP_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2200 weight: 3 bigSprite: 3122 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 40 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12912 - type: STR_SMG_10MM categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SMG_10MM costBuy: 17500 costSell: 5000 weight: 13 bigSprite: 1005 floorSprite: 192 handSprite: 944 bulletSprite: 1 fireSound: 208 compatibleAmmo: - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP_AQUA accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 40 autoRange: 13 autoShots: 4 aimRange: 25 attraction: 12 listOrder: 12915 - type: STR_SMG_10MM_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SMG_10MM costBuy: 1800 costSell: 400 weight: 4 bigSprite: 1006 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 8 time: 40 battleType: 2 armor: 40 listOrder: 12916 - type: STR_SMG_10MM_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 700 weight: 4 bigSprite: 1206 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 21 damageType: 16 shotgunPellets: 3 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 32 costThrow: energy: 8 time: 40 battleType: 2 armor: 40 listOrder: 12917 - type: STR_MINI_SMG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MINI_SMG costBuy: 5400 costSell: 2350 weight: 5 bigSprite: 1020 floorSprite: 326 handSprite: 1472 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_MINI_SMG_CLIP accuracyAuto: 50 accuracySnap: 55 accuracyAimed: 60 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 28 tuAimed: 40 confSnap: name: STR_BURST shots: 3 costThrow: energy: 10 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 2 armor: 30 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 18 attraction: 10 listOrder: 12918 - type: STR_MINI_SMG_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MINI_SMG costBuy: 700 costSell: 150 weight: 3 bigSprite: 1021 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 18 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 72 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12919 - type: STR_ASMG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ASMG costBuy: 12500 costSell: 2500 weight: 6 bigSprite: 339 floorSprite: 167 handSprite: 776 bulletSprite: 1 fireSound: 89 reloadSound: 501 compatibleAmmo: - STR_ASMG_CLIP - STR_ASMG_CLIP_HVAP accuracyAuto: 60 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 18 tuAimed: 36 costThrow: energy: 12 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 90 invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 8 autoShots: 4 autoRange: 13 aimRange: 22 attraction: 12 listOrder: 12920 - type: STR_ASMG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ASMG costBuy: 1000 costSell: 200 weight: 3 bigSprite: 340 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 45 costThrow: energy: 6 time: 40 battleType: 2 armor: 28 listOrder: 12921 - type: STR_ASMG_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 3 bigSprite: 444 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 45 costThrow: energy: 6 time: 40 battleType: 2 armor: 28 listOrder: 12922 - type: STR_SMG_50CAL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.2 costBuy: 27500 costSell: 4000 transferTime: 48 weight: 22 bigSprite: 463 floorSprite: 211 handSprite: 944 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_SMG_50CAL_CLIP accuracyAuto: 45 accuracySnap: 60 accuracyAimed: 70 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuSnap: 28 tuAimed: 40 confSnap: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 autoShots: 4 aimRange: 20 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12925 - type: STR_SMG_50CAL_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.05 costBuy: 2000 costSell: 250 transferTime: 48 weight: 4 bigSprite: 464 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 28 costThrow: energy: 8 time: 40 battleType: 2 armor: 40 listOrder: 12926 - type: STR_TOMMYGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_TOMMYGUN size: 0.2 costBuy: 6600 costSell: 3000 weight: 11 bigSprite: 279 floorSprite: 147 handSprite: 640 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_TOMMYGUN_DRUM accuracyAuto: 40 accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 35 tuAimed: 45 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 tuLoad: 20 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 autoRange: 11 aimRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 7 flatMelee: time: true #segment end attraction: 12 listOrder: 12930 - type: STR_TOMMYGUN_DRUM categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_TOMMYGUN size: 0.1 costBuy: 900 costSell: 200 weight: 4 bigSprite: 280 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 50 costThrow: energy: 8 time: 40 battleType: 2 armor: 28 listOrder: 12931 - type: STR_TOMMYGUN_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 11 bigSprite: 324 floorSprite: 147 handSprite: 640 bulletSprite: 5 fireSound: 231 compatibleAmmo: - STR_TOMMYGUN_DRUM_LASER accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 95 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 35 tuAimed: 45 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 autoRange: 14 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 7 flatMelee: time: true #segment end attraction: 12 listOrder: 12935 - type: STR_TOMMYGUN_DRUM_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1000 weight: 4 bigSprite: 325 floorSprite: 89 hitSound: 19 hitAnimation: 36 costThrow: energy: 8 time: 40 power: 33 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 50 battleType: 2 armor: 35 listOrder: 12936 - type: STR_STORM_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 18000 weight: 7 bigSprite: 371 floorSprite: 176 handSprite: 1280 bulletSprite: 5 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_AP accuracySnap: 80 accuracyAimed: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 30 tuAimed: 35 confSnap: name: STR_BURST shots: 3 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 85 aimRange: 25 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12940 - type: STR_STORM_LASER_CLIP_LO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 372 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 32 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12941 - type: STR_STORM_LASER_CLIP_HI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3200 weight: 3 bigSprite: 373 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 90 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12942 - type: STR_STORM_LASER_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4200 weight: 3 bigSprite: 1212 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 44 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 60 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 12943 - type: STR_LASER_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 80000 weight: 9 bigSprite: 369 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 35 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 95 tuAuto: 33 tuSnap: 22 tuAimed: 40 costThrow: energy: 18 time: 40 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 aimRange: 35 autoRange: 14 oneHandedPenalty: 80 attraction: 12 listOrder: 12950 - type: STR_MPG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 22000 weight: 16 bigSprite: 326 floorSprite: 164 handSprite: 752 bulletSprite: 15 fireSound: 18 reloadSound: 535 compatibleAmmo: - STR_MPG_CLIP accuracyAuto: 32 accuracySnap: 52 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 24 costThrow: energy: 16 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 38 autoRange: 11 bulletSpeed: 8 autoShots: 4 attraction: 12 listOrder: 12960 - type: STR_MPG_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3000 weight: 4 bigSprite: 327 floorSprite: 150 hitSound: 19 hitAnimation: 76 power: 55 damageType: 5 damageAlter: RandomType: 6 ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 24 costThrow: energy: 8 time: 40 battleType: 2 armor: 38 listOrder: 12961 - type: STR_BOOTLEG_PLASMA_SUB categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOOTLEG_PLASMA_SUB size: 0.2 costBuy: 650000 costSell: 125000 weight: 15 bigSprite: 3233 floorSprite: 439 handSprite: 2312 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_SUB_CLIP accuracyAimed: 120 accuracySnap: 80 accuracyCloseQuarters: 100 tuAimed: 65 tuSnap: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 aimRange: 30 snapRange: 18 minRange: 10 attraction: 14 listOrder: 12979 - type: STR_PIR_PLASMA_SUB categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_PLASMA_SUB size: 0.2 costSell: 50000 weight: 6 bigSprite: 585 floorSprite: 261 handSprite: 1216 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_SUB_CLIP accuracySnap: 82 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 22 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 50 snapRange: 18 attraction: 14 listOrder: 12980 - type: STR_PIR_PLASMA_SUB_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5200 weight: 3 bigSprite: 586 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 64 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 22 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 12981 - type: STR_HARPOON_AUTO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 10000 weight: 24 bigSprite: 979 floorSprite: 308 handSprite: 1592 bulletSprite: 3 fireSound: 58 compatibleAmmo: - STR_HARPOON_AUTO_AP_CLIP - STR_HARPOON_AUTO_POISON_CLIP - STR_HARPOON_AUTO_TRANQ_CLIP accuracyAuto: 40 accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 70 tuAuto: 38 tuSnap: 28 tuAimed: 68 costThrow: energy: 16 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 aimRange: 18 dropoff: 3 attraction: 12 listOrder: 12990 - type: STR_HARPOON_AUTO_AP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1200 weight: 6 bigSprite: 980 floorSprite: 309 hitSound: 73 hitAnimation: 26 power: 45 damageType: 16 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12991 - type: STR_HARPOON_AUTO_POISON_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1600 weight: 6 bigSprite: 982 floorSprite: 309 hitSound: 85 hitAnimation: 86 power: 45 damageType: 11 damageAlter: RandomType: 6 ToStun: 2.0 ArmorEffectiveness: 0.8 ToWound: 0.04 RandomWound: false clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12992 - type: STR_HARPOON_AUTO_TRANQ_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4000 weight: 6 bigSprite: 983 floorSprite: 309 hitSound: 73 hitAnimation: 26 power: 75 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12993 - type: STR_RIFLE_LT categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 3500 costSell: 1000 weight: 7 bigSprite: 734 floorSprite: 2 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_AK_CLIP accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 60 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 attraction: 12 snapRange: 18 listOrder: 12999 - type: STR_RIFLE_AK categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_AK size: 0.2 costBuy: 5000 costSell: 1500 weight: 7 bigSprite: 168 floorSprite: 312 handSprite: 352 bulletSprite: 2 fireSound: 63 reloadSound: 525 compatibleAmmo: - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP_MAG accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 85 tuAuto: 32 tuSnap: 25 tuAimed: 55 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13000 - type: STR_RIFLE_AK_B categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1750 weight: 9 bigSprite: 509 floorSprite: 312 handSprite: 352 bulletSprite: 2 fireSound: 63 reloadSound: 525 compatibleAmmo: - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP_MAG accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 90 tuAuto: 32 tuSnap: 24 tuAimed: 55 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 snapRange: 18 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 16 meleePower: 30 meleeBonus: strength: 0.3 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13001 - type: STR_RIFLE_AK_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.05 costBuy: 1250 costSell: 110 weight: 3 bigSprite: 169 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13002 - type: STR_RIFLE_AK_CLIP_MAG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2500 weight: 5 bigSprite: 387 floorSprite: 2 hitSound: 67 hitAnimation: 26 power: 47 damageType: 1 damageAlter: ToStun: 0.5 ToMorale: 2.0 FireThreshold: 40 clipSize: 18 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13003 - type: STR_RIFLE_M16 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_M16 size: 0.2 costBuy: 7000 costSell: 2250 weight: 6 bigSprite: 405 floorSprite: 183 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracyAuto: 45 accuracySnap: 80 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 23 tuAimed: 55 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13011 - type: STR_RIFLE_SA80 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_RIFLE_SA80 size: 0.2 costBuy: 8000 costSell: 3500 weight: 6 bigSprite: 599 floorSprite: 183 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 105 accuracyCloseQuarters: 90 tuAuto: 30 tuSnap: 22 tuAimed: 55 tuLoad: 20 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13012 - type: STR_RUGER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_RUGER size: 0.2 costBuy: 12000 costSell: 4200 weight: 7 bigSprite: 562 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracySnap: 85 accuracyAimed: 140 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 66 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 flatMelee: time: true #segment end attraction: 12 listOrder: 13013 - type: STR_RIFLE_M16_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_M16_CLIP size: 0.05 costBuy: 1500 costSell: 150 weight: 3 bigSprite: 406 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13015 - type: STR_RIFLE_M16_CLIP_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 540 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 37 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13016 - type: STR_AUTO_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_AUTO_RIFLE size: 0.2 costBuy: 9000 costSell: 2100 weight: 8 bigSprite: 1011 floorSprite: 317 handSprite: 1656 bulletSprite: 2 fireSound: 82 reloadSound: 525 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_PS accuracyAuto: 40 accuracySnap: 80 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 30 tuSnap: 26 tuAimed: 64 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13019 - type: STR_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIFLE size: 0.2 costBuy: 15000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 82 reloadSound: 525 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_PS accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 flatMelee: time: true #segment end attraction: 12 listOrder: 13020 - type: STR_RIFLE_ADV categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 0 costSell: 5000 weight: 10 bigSprite: 3214 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 82 reloadSound: 525 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_PS accuracyAuto: 50 accuracySnap: 85 accuracyAimed: 150 accuracyCloseQuarters: 80 tuAuto: 32 tuSnap: 24 tuAimed: 60 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 flatMelee: time: true #segment end attraction: 14 listOrder: 13021 - type: STR_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 0 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13022 - type: STR_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIFLE_CLIP size: 0.05 costBuy: 750 costSell: 150 weight: 3 bigSprite: 1201 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13023 - type: STR_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 3 bigSprite: 291 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 37 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 25 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 13024 - type: STR_INFANTRY_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_RIFLE size: 0.2 costBuy: 12000 costSell: 4200 weight: 14 bigSprite: 974 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_PS accuracySnap: 80 accuracyAimed: 120 accuracyCloseQuarters: 75 tuSnap: 30 tuAimed: 72 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 34 snapRange: 20 autoRange: 11 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 13025 - type: STR_BATTLE_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_BATTLE_RIFLE size: 0.2 costBuy: 22500 costSell: 3000 weight: 12 bigSprite: 336 floorSprite: 1 handSprite: 768 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_PS accuracyAuto: 35 accuracySnap: 75 accuracyAimed: 130 accuracyCloseQuarters: 75 tuAuto: 38 tuSnap: 28 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 13026 - type: STR_BATTLE_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 200 weight: 4 bigSprite: 337 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13027 - type: STR_BATTLE_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_BATTLE_RIFLE_CLIP size: 0.05 costBuy: 800 costSell: 200 weight: 4 bigSprite: 1202 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 15 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13028 - type: STR_BATTLE_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 0 costSell: 200 weight: 4 bigSprite: 338 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 8 battleType: 2 armor: 30 listOrder: 13029 - type: STR_OMEGA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.2 costBuy: 40000 costSell: 14000 weight: 9 bigSprite: 570 floorSprite: 256 handSprite: 1184 bulletSprite: 2 fireSound: 87 reloadSound: 525 compatibleAmmo: - STR_OMEGA_RIFLE_CLIP - STR_OMEGA_RIFLE_CLIP_AP - STR_OMEGA_RIFLE_CLIP_ETAP accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 30 tuSnap: 22 tuAimed: 50 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 32 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13030 - type: STR_OMEGA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 250 weight: 3 bigSprite: 571 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageBonus: reactions: 0.1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13031 - type: STR_OMEGA_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_OMEGA_RIFLE size: 0.05 costBuy: 1250 costSell: 250 weight: 3 bigSprite: 1203 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageBonus: reactions: 0.1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13032 - type: STR_OMEGA_RIFLE_CLIP_ETAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.05 costBuy: 6500 costSell: 2500 weight: 3 bigSprite: 572 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageBonus: reactions: 0.1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13033 - type: STR_MRSHAN_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.2 costSell: 75000 weight: 7 bigSprite: 3129 floorSprite: 420 handSprite: 2200 bulletSprite: 2 fireSound: 87 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 90 tuAuto: 45 tuSnap: 20 tuAimed: 45 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 autoShots: 4 autoRange: 14 snapRange: 18 oneHandedPenalty: 65 attraction: 15 listOrder: 13035 - type: STR_MRSHAN_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.2 costSell: 80000 weight: 9 bigSprite: 3130 floorSprite: 420 handSprite: 2200 bulletSprite: 2 fireSound: 87 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 70 tuAuto: 60 tuSnap: 30 tuAimed: 60 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoShots: 4 armor: 40 autoRange: 18 snapRange: 25 attraction: 15 listOrder: 13036 - type: STR_MRSHAN_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.05 costSell: 500 weight: 3 bigSprite: 3131 floorSprite: 421 hitSound: 13 hitAnimation: 210 power: 25 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13037 - type: STR_SMARTRIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75000 weight: 15 bigSprite: 266 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 82 reloadSound: 501 compatibleAmmo: - STR_SMARTRIFLE_CLIP - STR_SMARTRIFLE_CLIP_HVAP accuracyAuto: 50 accuracySnap: 90 accuracyAimed: 115 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 38 tuSnap: 22 tuAimed: 48 costThrow: energy: 20 time: 40 bulletSpeed: 16 autoShots: 5 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13040 - type: STR_SMARTRIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1750 weight: 5 bigSprite: 267 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 power: 44 clipSize: 40 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13041 - type: STR_SMARTRIFLE_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2750 weight: 5 bigSprite: 1187 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToStun: 0.5 power: 50 clipSize: 40 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13042 - type: STR_UAC_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_UAC_RIFLE size: 0.2 costBuy: 25000 costSell: 7500 weight: 12 bigSprite: 745 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_UAC_CLIP - STR_UAC_CLIP_AQUA accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 80 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 30 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13045 - type: STR_UAC_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_UAC_RIFLE size: 0.05 costBuy: 600 costSell: 175 weight: 3 bigSprite: 746 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 13046 - type: STR_UAC_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 750 weight: 3 bigSprite: 3107 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 16 damageAlter: ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 13047 - type: STR_SHOOTA categories: [STR_BAT_CAT_RIFLE] size: 0.3 costSell: 3500 weight: 26 bigSprite: 225 floorSprite: 127 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_SMALL accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 85 tuAuto: 36 tuSnap: 28 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 attraction: 10 listOrder: 13049 - type: STR_SHOOTA_MK2 categories: [STR_BAT_CAT_CHAINGUN] size: 0.4 costSell: 9500 weight: 34 bigSprite: 480 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_SMALL accuracyAuto: 40 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 28 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 autoRange: 18 snapRange: 18 autoShots: 5 bulletSpeed: 16 attraction: 10 experienceTrainingMode: 5 listOrder: 13050 - type: STR_KILLGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.5 costSell: 12000 weight: 44 bigSprite: 3082 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP_SMALL accuracyAuto: 45 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 30 tuAimed: 60 tuLoad: 20 confSnap: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 #Melee segment meleeHitSound: 75 meleeAnimation: 4 meleeType: 7 meleePower: 75 meleeBonus: strength: 1.0 meleeAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 22 energy: 22 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 armor: 65 autoRange: 10 autoShots: 8 bulletSpeed: 16 experienceTrainingMode: 5 attraction: 10 listOrder: 13051 - type: STR_SHOOTA_MK3 categories: [STR_BAT_CAT_CHAINGUN] size: 0.6 costSell: 15500 weight: 46 bigSprite: 514 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_LARGE accuracyAuto: 40 accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 32 tuAuto: 32 tuLoad: 25 confSnap: name: STR_BURST shots: 4 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 24 snapRange: 24 autoShots: 6 bulletSpeed: 16 attraction: 10 experienceTrainingMode: 5 listOrder: 13052 - type: STR_SHOOTA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 375 weight: 8 bigSprite: 226 floorSprite: 128 hitSound: 13 hitAnimation: -1 power: 40 damageType: 1 damageBonus: bravery: 0.1 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 45 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 1 invHeight: 3 armor: 30 listOrder: 13053 - type: STR_SHOOTA_CLIP_SMALL categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.075 costSell: 200 weight: 4 bigSprite: 476 floorSprite: 128 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageBonus: bravery: 0.1 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 21 costThrow: energy: 8 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 30 listOrder: 13054 - type: STR_SHOOTA_CLIP_LARGE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 600 weight: 16 bigSprite: 515 floorSprite: 128 hitSound: 13 hitAnimation: -1 power: 40 damageType: 1 damageBonus: bravery: 0.15 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 108 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 3 armor: 30 listOrder: 13055 - type: STR_SUPERHEAVY_RIFLE categories: [STR_BAT_CAT_RIFLE] size: 0.4 costSell: 10500 weight: 64 bigSprite: 412 floorSprite: 186 handSprite: 672 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_SUPERHEAVY_RIFLE_AMMO accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 70 tuSnap: 40 tuAimed: 80 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 snapRange: 18 armor: 65 attraction: 8 listOrder: 13060 - type: STR_SUPERHEAVY_RIFLE_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2000 weight: 8 bigSprite: 413 floorSprite: 187 hitSound: 122 hitAnimation: 210 power: 100 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 9 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 45 listOrder: 13061 - type: STR_LASER_SUPERCHARGER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER size: 0.1 costBuy: 80000 costSell: 20000 weight: 12 bigSprite: 1040 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 80 accuracyAimed: 110 accuracyCloseQuarters: 80 tuSnap: 35 tuAimed: 55 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 65 snapRange: 18 invWidth: 1 invHeight: 3 #Bayonet segment meleeHitSound: 19 meleeAnimation: 4 meleeType: 5 meleePower: 45 meleeBonus: strength: 0.0 melee: 0.3 meleeAlter: ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 FireThreshold: 25 accuracyMelee: 125 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 13090 - type: STR_LASER_RIFLE_M categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.3 costBuy: 75000 costSell: 25000 weight: 25 bigSprite: 1076 floorSprite: 354 handSprite: 616 bulletSprite: 26 fireSound: 231 reloadSound: 539 compatibleAmmo: - STR_LASER_RIFLE_M_CLIP accuracySnap: 75 accuracyAimed: 100 accuracyCloseQuarters: 85 tuSnap: 28 tuAimed: 50 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true tuLoad: 20 invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.55 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 16 flatMelee: time: true #segment end armor: 50 attraction: 12 listOrder: 13095 - type: STR_LASER_RIFLE_M_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.05 costBuy: 4000 costSell: 1000 weight: 4 bigSprite: 1077 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 8 time: 40 battleType: 2 armor: 40 listOrder: 13096 - type: STR_LASER_RIFLE_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 22000 weight: 10 bigSprite: 222 floorSprite: 125 handSprite: 464 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_AP accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 12 listOrder: 13100 - type: STR_LASER_RIFLE_2 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 33000 weight: 15 bigSprite: 1048 floorSprite: 125 handSprite: 464 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_AP accuracyAuto: 60 accuracySnap: 95 accuracyAimed: 140 accuracyCloseQuarters: 75 tuAuto: 33 tuSnap: 23 tuAimed: 53 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 autoRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13101 - type: STR_LASER_RIFLE_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 145 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13102 - type: STR_LASER_RIFLE_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3200 weight: 3 bigSprite: 146 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 48 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 36 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13103 - type: STR_LASER_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5200 weight: 3 bigSprite: 1210 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 18 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13104 - type: STR_LASER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 160000 weight: 18 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 130 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 12 listOrder: 13120 - type: STR_ES_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.2 costBuy: 450000 costSell: 100000 transferTime: 72 weight: 16 bigSprite: 281 floorSprite: 149 handSprite: 648 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 135 accuracyCloseQuarters: 80 tuAuto: 38 tuSnap: 26 tuAimed: 55 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 14 listOrder: 13130 - type: STR_ES_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 15000 costSell: 6000 transferTime: 72 weight: 3 bigSprite: 282 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13131 - type: STR_MARSEC_LASGUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_MARSEC_LASGUN size: 0.2 costSell: 100000 weight: 20 bigSprite: 976 floorSprite: 307 handSprite: 952 bulletSprite: 31 fireSound: 205 reloadSound: 535 compatibleAmmo: - STR_MARSEC_LASGUN_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 130 accuracyCloseQuarters: 80 tuSnap: 18 tuAimed: 54 tuAuto: 45 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 25 autoRange: 20 attraction: 14 autoShots: 4 recoveryPoints: 5 armor: 55 listOrder: 13135 - type: STR_MARSEC_LASGUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 9000 weight: 5 bigSprite: 977 floorSprite: 90 hitSound: 19 hitAnimation: 96 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 25 costThrow: energy: 10 time: 40 battleType: 2 armor: 40 listOrder: 13136 - type: STR_BATTLE_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 280000 weight: 40 bigSprite: 221 floorSprite: 124 handSprite: 8 bulletSprite: 7 fireSound: 124 hitSound: 19 hitAnimation: 36 power: 70 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 80 accuracyAimed: 120 accuracyCloseQuarters: 65 tuAuto: 40 tuSnap: 28 tuAimed: 70 costThrow: energy: 20 time: 40 sprayWaypoints: 2 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 16 attraction: 10 listOrder: 13140 - type: STR_RETICULAN_LASER_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_INFILTRATION] requires: - STR_RETICULAN_LASER_PISTOL requiresBuy: - STR_CONTACT_RETICULANS size: 0.1 costBuy: 20000 costSell: 8000 transferTime: 96 weight: 3 bigSprite: 3084 floorSprite: 157 handSprite: 688 bulletSprite: 30 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_LASER_GUN_CLIP accuracySnap: 70 accuracyCloseQuarters: 120 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuSnap: 18 costThrow: energy: 6 time: 40 battleType: 1 invWidth: 1 invHeight: 2 snapRange: 16 recoveryPoints: 2 experienceTrainingMode: 5 attraction: 12 listOrder: 13144 - type: STR_RETICULAN_LASER_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_LASER_GUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.2 costBuy: 40000 costSell: 18000 transferTime: 96 weight: 5 bigSprite: 498 floorSprite: 229 handSprite: 392 bulletSprite: 30 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_LASER_GUN_CLIP accuracyAuto: 60 accuracySnap: 70 accuracyAimed: 80 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuAuto: 40 tuSnap: 22 tuAimed: 44 costThrow: energy: 10 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 autoRange: 14 snapRange: 16 recoveryPoints: 3 experienceTrainingMode: 5 attraction: 12 listOrder: 13145 - type: STR_RETICULAN_LASER_GUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 1800 costSell: 900 transferTime: 96 weight: 3 bigSprite: 499 floorSprite: 33 hitSound: 19 hitAnimation: 156 power: 27 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13146 - type: STR_RAIL_RIFLE_OLD categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RAIL_RIFLE_OLD size: 0.2 costSell: 24000 weight: 16 bigSprite: 203 floorSprite: 114 handSprite: 392 bulletSprite: 13 fireSound: 2 compatibleAmmo: - STR_RAIL_RIFLE_OLD_CLIP accuracySnap: 70 accuracyAimed: 90 accuracyCloseQuarters: 85 tuSnap: 27 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 snapRange: 18 invWidth: 1 invHeight: 3 armor: 50 recoveryPoints: 3 attraction: 14 listOrder: 13148 - type: STR_RAIL_RIFLE_OLD_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 400 weight: 3 bigSprite: 204 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 50 listOrder: 13149 - type: STR_GAUSS_RIFLE categories: [STR_BAT_CAT_RIFLE] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_RIFLE size: 0.3 costSell: 50000 weight: 23 bigSprite: 151 floorSprite: 92 handSprite: 272 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracySnap: 70 accuracyAimed: 95 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 75 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 70 recoveryPoints: 3 snapRange: 18 attraction: 14 listOrder: 13150 - type: STR_GAUSS_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 500 weight: 3 bigSprite: 152 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 85 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 14 costThrow: energy: 6 time: 40 battleType: 2 armor: 70 listOrder: 13151 - type: STR_RAIL_RIFLE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 95000 weight: 9 bigSprite: 528 floorSprite: 243 handSprite: 1080 bulletSprite: 13 fireSound: 100 compatibleAmmo: - STR_RAIL_RIFLE_CLIP - STR_RAIL_RIFLE_CLIP_AQUA accuracySnap: 125 accuracyAimed: 150 accuracyCloseQuarters: 95 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 aimRange: 15 snapRange: 9 dropoff: 4 armor: 60 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13154 - type: STR_RAIL_RIFLE_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 11000 weight: 3 bigSprite: 529 floorSprite: 244 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageBonus: bravery: 0.25 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 16 costThrow: energy: 6 time: 40 battleType: 2 armor: 60 listOrder: 13155 - type: STR_RAIL_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 11000 weight: 3 bigSprite: 985 floorSprite: 244 hitSound: 77 hitAnimation: 26 power: 60 damageType: 16 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 6 time: 40 battleType: 2 armor: 60 listOrder: 13156 - type: STR_XG_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 90000 weight: 10 bigSprite: 708 floorSprite: 270 handSprite: 1312 bulletSprite: 13 fireSound: 113 compatibleAmmo: - STR_XG_RIFLE_CLIP - STR_XG_RIFLE_CLIP_AQUA accuracyAuto: 60 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 85 tuAuto: 30 tuSnap: 20 tuAimed: 45 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 autoRange: 11 snapRange: 20 armor: 60 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13157 - type: STR_XG_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 15000 weight: 3 bigSprite: 709 floorSprite: 244 hitSound: 67 hitAnimation: 26 power: 55 damageType: 1 damageBonus: firing: 0.15 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 60 listOrder: 13158 - type: STR_XG_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 15000 weight: 3 bigSprite: 986 floorSprite: 244 hitSound: 77 hitAnimation: 26 power: 55 damageType: 16 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.75 clipSize: 24 costThrow: energy: 6 time: 40 battleType: 2 armor: 60 listOrder: 13159 - type: STR_SONIC_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_RIFLE size: 0.2 costSell: 96000 weight: 6 bigSprite: 1064 floorSprite: 347 handSprite: 1760 bulletSprite: 33 fireSound: 126 reloadSound: 536 compatibleAmmo: - STR_SONIC_RIFLE_CLIP accuracySnap: 115 accuracyAimed: 150 tuSnap: 40 tuAimed: 60 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 snapRange: 16 aimRange: 16 dropoff: 3 armor: 50 attraction: 18 listOrder: 13160 - type: STR_SONIC_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_RIFLE size: 0.05 costSell: 2290 weight: 3 bigSprite: 1065 floorSprite: 349 hitSound: 215 hitAnimation: 240 power: 95 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreOverKill: false IgnoreSelfDestruct: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 16 powerRangeReduction: 3 clipSize: 15 battleType: 2 recoveryPoints: 1 costThrow: energy: 6 time: 40 armor: 50 attraction: 16 listOrder: 13161 - type: STR_RETICULAN_PLASMA_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_RETICULAN_PLASMA_GUN size: 0.3 costSell: 32000 weight: 22 bigSprite: 500 floorSprite: 230 handSprite: 1328 bulletSprite: 8 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_PLASMA_GUN_CLIP accuracySnap: 65 accuracyAimed: 80 accuracyCloseQuarters: 95 tuSnap: 30 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 2 invHeight: 2 recoveryPoints: 4 armor: 50 attraction: 12 aimRange: 20 listOrder: 13166 - type: STR_RETICULAN_PLASMA_GUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 4000 weight: 4 bigSprite: 501 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 86 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 costThrow: energy: 8 time: 40 battleType: 2 listOrder: 13167 - type: STR_NOVA_PLASMA_GUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.3 costSell: 50000 weight: 20 bigSprite: 568 floorSprite: 255 handSprite: 760 bulletSprite: 14 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_NOVA_PLASMA_GUN_CLIP accuracySnap: 120 accuracyCloseQuarters: 80 tuSnap: 28 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 55 attraction: 12 snapRange: 12 dropoff: 4 listOrder: 13170 - type: STR_NOVA_PLASMA_GUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 569 floorSprite: 33 hitSound: 19 hitAnimation: 166 power: 84 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 12 costThrow: energy: 8 time: 40 battleType: 2 recoveryPoints: 1 listOrder: 13171 - type: STR_HEAVY_PARTICLE_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 40000 weight: 30 bigSprite: 994 floorSprite: 313 handSprite: 1624 bulletSprite: 14 fireSound: 210 reloadSound: 535 compatibleAmmo: - STR_HEAVY_PARTICLE_GUN_CLIP accuracySnap: 85 accuracyCloseQuarters: 65 tuSnap: 32 maxRange: 40 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true snapRange: 18 invWidth: 2 invHeight: 3 armor: 60 attraction: 12 listOrder: 13172 - type: STR_HEAVY_PARTICLE_GUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 5 bigSprite: 995 floorSprite: 33 hitSound: 19 hitAnimation: 166 power: 100 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 powerRangeReduction: 4.0 powerRangeThreshold: 16.0 clipSize: 10 costThrow: energy: 10 time: 40 battleType: 2 listOrder: 13173 - type: STR_LPG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.2 costSell: 126500 weight: 10 bigSprite: 212 floorSprite: 119 handSprite: 416 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_LPG_CLIP accuracyAuto: 100 accuracySnap: 80 accuracyAimed: 130 accuracyCloseQuarters: 85 tuAuto: 75 tuSnap: 25 tuAimed: 55 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 50 autoRange: 30 snapRange: 18 aimRange: 30 attraction: 14 listOrder: 13175 - type: STR_LPG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 213 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 70 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 12 armor: 50 costThrow: energy: 8 time: 40 battleType: 2 listOrder: 13176 - type: STR_BOOTLEG_PLASMA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requiresBuy: - STR_BOOTLEG_PLASMA_RIFLE size: 0.3 costBuy: 875000 costSell: 175000 weight: 20 bigSprite: 3234 floorSprite: 440 handSprite: 2320 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_RIFLE_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 accuracyCloseQuarters: 85 tuAuto: 36 tuSnap: 27 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 70 autoRange: 11 snapRange: 18 aimRange: 27 attraction: 14 listOrder: 13179 - type: STR_PIR_PLASMA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PIR_PLASMA_RIFLE size: 0.2 costSell: 65000 weight: 8 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 32 tuSnap: 24 tuAimed: 42 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 5 armor: 50 autoRange: 14 snapRange: 18 aimRange: 30 attraction: 14 listOrder: 13180 - type: STR_PIR_PLASMA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 28 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 13181 - type: STR_BOOTLEG_HEAVY_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requiresBuy: - STR_BOOTLEG_HEAVY_PLASMA size: 0.4 costBuy: 1350000 costSell: 270000 weight: 32 bigSprite: 3235 floorSprite: 441 handSprite: 2328 bulletSprite: 8 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PIR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 90 accuracyCloseQuarters: 70 tuAuto: 46 tuSnap: 32 tuAimed: 65 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 8 armor: 65 autoRange: 14 aimRange: 25 attraction: 16 listOrder: 13184 - type: STR_PIR_HEAVY_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PIR_HEAVY_PLASMA size: 0.3 costSell: 100000 weight: 16 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PIR_HEAVY_PLASMA_CLIP accuracyAuto: 60 accuracySnap: 77 accuracyAimed: 110 accuracyCloseQuarters: 70 tuAuto: 40 tuSnap: 30 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 8 armor: 50 autoRange: 14 snapRange: 18 aimRange: 25 attraction: 16 listOrder: 13185 - type: STR_PIR_HEAVY_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 9590 weight: 4 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 35 costThrow: energy: 8 time: 40 battleType: 2 listOrder: 13186 - type: STR_BATTLE_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.6 costSell: 425000 weight: 40 bigSprite: 223 floorSprite: 129 handSprite: 512 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_BATTLE_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 120 accuracyCloseQuarters: 60 tuAuto: 45 tuSnap: 32 tuAimed: 65 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 autoRange: 14 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 13190 - type: STR_BATTLE_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 25000 weight: 6 bigSprite: 224 floorSprite: 33 explosionHitSound: 111 hitAnimation: 88 power: 125 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 3 RadiusReduction: 30 FireThreshold: 10 ToTile: 0.75 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13191 - type: STR_WINCHESTER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_WINCHESTER size: 0.2 costBuy: 5500 costSell: 1100 weight: 6 bigSprite: 564 floorSprite: 135 handSprite: 456 bulletSprite: 1 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO_SLAYER - STR_WINCHESTER_AMMO_EP accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 95 tuSnap: 35 tuAimed: 45 tuLoad: 30 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 aimRange: 25 invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 flatMelee: time: true #segment end attraction: 12 listOrder: 13194 - type: STR_WINCHESTER_AMMO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_WINCHESTER size: 0.02 costBuy: 420 costSell: 90 weight: 3 bigSprite: 565 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 27 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13195 - type: STR_WINCHESTER_AMMO_SLAYER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 180 weight: 3 bigSprite: 3087 floorSprite: 2 hitSound: 134 hitAnimation: 26 power: 27 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.27 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13196 - type: STR_WINCHESTER_AMMO_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 2000 weight: 3 bigSprite: 1219 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 32 shotgunPellets: 2 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13197 - type: STR_VARMINT_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_VARMINT_RIFLE costBuy: 3000 costSell: 800 size: 0.2 weight: 6 bigSprite: 1089 floorSprite: 364 handSprite: 1856 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_VARMINT_RIFLE_CLIP accuracySnap: 75 accuracyAimed: 135 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 50 tuLoad: 25 costThrow: energy: 12 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 20 aimRange: 30 attraction: 12 listOrder: 13198 - type: STR_VARMINT_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_VARMINT_RIFLE size: 0.02 costBuy: 220 costSell: 54 weight: 2 bigSprite: 1090 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 13199 - type: STR_HUNTING_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HUNTING_RIFLE size: 0.2 costBuy: 5750 costSell: 1600 weight: 8 bigSprite: 182 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 72 accuracyAimed: 133 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 70 tuLoad: 20 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 18 invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 flatMelee: time: true #segment end attraction: 12 listOrder: 13200 - type: STR_HUNTING_RIFLE_ADV categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 3200 weight: 9 bigSprite: 330 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 80 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 72 tuLoad: 20 costThrow: energy: 18 time: 40 snapRange: 20 minRange: 10 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13201 - type: STR_SCOUT_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SCOUT_RIFLE size: 0.2 costBuy: 18000 costSell: 5500 weight: 10 bigSprite: 1284 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 90 accuracyAimed: 115 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 55 tuLoad: 20 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true snapRange: 20 minRange: 8 blockBothHands: true invWidth: 1 invHeight: 3 armor: 30 attraction: 12 listOrder: 13202 - type: STR_HUNTING_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HUNTING_RIFLE size: 0.02 costBuy: 350 costSell: 70 weight: 2 bigSprite: 183 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13203 - type: STR_HUNTING_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 200 weight: 2 bigSprite: 294 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 13204 - type: STR_ZIPGUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 300 weight: 9 bigSprite: 978 floorSprite: 181 handSprite: 1376 bulletSprite: 1 fireSound: 83 reloadSound: 520 compatibleAmmo: - STR_OLD_RIFLE_CLIP accuracySnap: 52 accuracyAimed: 77 accuracyCloseQuarters: 95 tuSnap: 29 tuAimed: 42 tuLoad: 25 accuracyMultiplier: firing: 0.5 bravery: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 2 armor: 35 aimRange: 25 dropoff: 2 autoShots: 10 attraction: 12 listOrder: 13205 - type: STR_OLD_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_OLD_RIFLE size: 0.2 costBuy: 7500 costSell: 2400 weight: 12 bigSprite: 3173 floorSprite: 135 handSprite: 2264 bulletSprite: 2 fireSound: 206 reloadSound: 520 compatibleAmmo: - STR_OLD_RIFLE_CLIP accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 75 tuSnap: 40 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 18 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13206 - type: STR_OLD_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_OLD_RIFLE size: 0.05 costBuy: 600 costSell: 150 weight: 2 bigSprite: 998 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 24 damageType: 1 damageBonus: firing: 0.1 bravery: 0.1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.9 clipSize: 5 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13207 - type: STR_DRAGOON_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_DRAGOON_RIFLE size: 0.2 costBuy: 13000 costSell: 4500 weight: 16 bigSprite: 997 floorSprite: 135 handSprite: 2264 bulletSprite: 2 fireSound: 206 reloadSound: 520 compatibleAmmo: - STR_DRAGOON_RIFLE_CLIP accuracySnap: 64 accuracyAimed: 96 accuracyCloseQuarters: 75 tuSnap: 36 tuAimed: 68 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 18 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13208 - type: STR_DRAGOON_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_DRAGOON_RIFLE size: 0.05 costBuy: 450 costSell: 100 weight: 3 bigSprite: 3174 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 20 damageType: 1 damageBonus: firing: 0.3 damageAlter: ToStun: 0.5 clipSize: 4 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13209 - type: STR_NITRO_EXPRESS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_NITRO_EXPRESS - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 22500 costSell: 4800 weight: 22 bigSprite: 510 floorSprite: 135 handSprite: 1920 bulletSprite: 2 fireSound: 56 reloadSound: 510 compatibleAmmo: - STR_NITRO_EXPRESS_CLIP accuracySnap: 72 accuracyAimed: 105 accuracyCloseQuarters: 70 tuSnap: 38 tuAimed: 72 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true aimRange: 30 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 14 flatMelee: time: true #segment end attraction: 12 listOrder: 13210 - type: STR_NITRO_EXPRESS_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_NITRO_EXPRESS - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 500 costSell: 200 weight: 3 bigSprite: 511 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageBonus: bravery: 0.2 firing: 0.2 damageAlter: ArmorEffectiveness: 1.2 ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13211 - type: STR_BM_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.2 costBuy: 70000 costSell: 20000 weight: 12 bigSprite: 1285 floorSprite: 396 handSprite: 2040 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_BM_RIFLE_CLIP accuracySnap: 100 accuracyAimed: 150 accuracyCloseQuarters: 65 tuSnap: 32 tuAimed: 72 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 25 attraction: 10 listOrder: 13215 - type: STR_BM_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.05 costBuy: 2000 costSell: 400 weight: 3 bigSprite: 1286 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.1 reactions: 0.1 damageAlter: ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 13216 - type: STR_COMMANDO_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75000 weight: 16 bigSprite: 367 floorSprite: 175 handSprite: 1160 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_COMMANDO_RIFLE_CLIP - STR_COMMANDO_RIFLE_CLIP_HVAP accuracySnap: 110 accuracyAimed: 140 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 50 costThrow: energy: 20 time: 40 snapRange: 22 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 13220 - type: STR_COMMANDO_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 500 weight: 3 bigSprite: 368 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 35 damageType: 1 damageBonus: reactions: 0.3 damageAlter: ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 13221 - type: STR_COMMANDO_RIFLE_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 3 bigSprite: 1189 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 50 damageType: 1 damageBonus: reactions: 0.3 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.75 clipSize: 15 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 13222 - type: STR_INFANTRY_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_LASER costBuy: 44000 costSell: 11000 weight: 15 bigSprite: 3078 floorSprite: 134 handSprite: 2120 bulletSprite: 26 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HUNTING_LASER_CLIP accuracySnap: 75 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 80 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 20 invWidth: 1 invHeight: 3 attraction: 13 listOrder: 13225 - type: STR_HUNTING_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 9000 weight: 16 bigSprite: 247 floorSprite: 134 handSprite: 584 bulletSprite: 6 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HUNTING_LASER_CLIP accuracySnap: 80 accuracyAimed: 135 accuracyCloseQuarters: 70 tuSnap: 38 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13226 - type: STR_HUNTING_LASER_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_LASER size: 0.05 costBuy: 1500 costSell: 700 weight: 3 bigSprite: 248 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 SmokeThreshold: 36 RandomWound: false clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13227 - type: STR_ES_SNIPER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.2 costBuy: 375000 costSell: 75000 transferTime: 72 weight: 17 bigSprite: 1007 floorSprite: 315 handSprite: 1640 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_SNIPER_CLIP accuracySnap: 90 accuracyAimed: 150 accuracyCloseQuarters: 65 tuSnap: 40 tuAimed: 75 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 minRange: 10 attraction: 14 listOrder: 13230 - type: STR_ES_SNIPER_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.05 costBuy: 10000 costSell: 3000 transferTime: 72 weight: 3 bigSprite: 1008 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 55 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13231 - type: STR_SR_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_RIFLE size: 0.2 costSell: 45000 weight: 7 bigSprite: 536 floorSprite: 246 handSprite: 1088 bulletSprite: 16 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SR_RIFLE_CLIP accuracySnap: 100 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 32 tuAimed: 64 costThrow: energy: 14 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 26 attraction: 14 recoveryPoints: 5 listOrder: 13235 - type: STR_SR_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 3 bigSprite: 537 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13236 - type: STR_FLINTLOCK_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1000 weight: 16 bigSprite: 743 floorSprite: 181 handSprite: 1376 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_MINNIE_BULLET accuracySnap: 50 accuracyAimed: 110 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 66 tuAimed: 82 tuLoad: 35 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 40 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 10 listOrder: 13240 - type: STR_MINNIE_BULLET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 20 weight: 2 bigSprite: 744 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.15 bravery: 0.15 damageAlter: RandomType: 6 ToStun: 0.75 clipSize: 2 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13241 - type: STR_SNIPER_RIFLE_LT categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 32000 costSell: 8250 weight: 10 bigSprite: 691 floorSprite: 78 handSprite: 232 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_LT_CLIP accuracySnap: 50 accuracyAimed: 125 accuracyCloseQuarters: 70 accuracyMultiplier: firing: [0.0, 0.01] reactions: 0.5 tuSnap: 48 tuAimed: 78 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 25 minRange: 15 snapRange: 25 dropoff: 3 attraction: 10 listOrder: 13242 - type: STR_SNIPER_RIFLE_LT_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 1200 costSell: 200 weight: 3 bigSprite: 692 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 25 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 7 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13243 - type: STR_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SNIPER_RIFLE costBuy: 35000 costSell: 8500 weight: 13 bigSprite: 128 floorSprite: 78 handSprite: 232 bulletSprite: 2 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_PS accuracySnap: 75 accuracyAimed: 150 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 70 tuAimed: 86 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 25 minRange: 15 snapRange: 30 dropoff: 3 attraction: 10 listOrder: 13245 - type: STR_SNIPER_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 220 weight: 3 bigSprite: 129 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13247 - type: STR_SNIPER_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SNIPER_RIFLE costBuy: 1500 costSell: 250 weight: 3 bigSprite: 1205 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.7 clipSize: 6 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13248 - type: STR_SNIPER_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 320 weight: 3 bigSprite: 296 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 44 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 10 costThrow: energy: 6 time: 40 battleType: 2 armor: 40 listOrder: 13249 - type: STR_SNIPER_RIFLE_ADV categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 65000 weight: 15 bigSprite: 441 floorSprite: 199 handSprite: 968 bulletSprite: 2 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_ADV_CLIP - STR_SNIPER_RIFLE_ADV_CLIP_HVAP accuracySnap: 70 accuracyAimed: 140 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 66 tuAimed: 88 confSnap: shots: 2 confAimed: shots: 2 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 minRange: 15 snapRange: 20 attraction: 12 listOrder: 13250 - type: STR_SNIPER_RIFLE_ADV_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 4 bigSprite: 442 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 42 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 16 costThrow: energy: 10 time: 40 battleType: 2 bulletSpeed: 32 armor: 40 listOrder: 13251 - type: STR_SNIPER_RIFLE_ADV_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 900 weight: 4 bigSprite: 1190 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 64 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.7 ToStun: 0.5 clipSize: 16 costThrow: energy: 10 time: 40 battleType: 2 bulletSpeed: 32 armor: 40 listOrder: 13252 - type: STR_HSR categories: [STR_BAT_CAT_RIFLE] size: 0.4 costSell: 85000 weight: 26 bigSprite: 285 floorSprite: 153 handSprite: 664 bulletSprite: 4 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_HSR_CLIP_AP - STR_HSR_CLIP_ACID - STR_HSR_CLIP_HE accuracySnap: 65 accuracyAimed: 160 accuracyCloseQuarters: 50 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 74 tuAimed: 90 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 minRange: 15 snapRange: 30 armor: 35 attraction: 12 dropoff: 3 listOrder: 13260 - type: STR_HSR_CLIP_AP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 500 weight: 4 bigSprite: 286 floorSprite: 75 hitSound: 122 hitAnimation: 210 power: 70 damageType: 1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 damageBonus: firing: 0.3 clipSize: 5 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13261 - type: STR_HSR_CLIP_ACID categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 750 weight: 4 bigSprite: 287 floorSprite: 75 hitSound: 85 hitAnimation: 86 power: 85 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 IgnoreOverKill: false ToArmorPre: 0.15 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 5 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13262 - type: STR_HSR_CLIP_HE categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 750 weight: 4 bigSprite: 288 floorSprite: 75 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreSelfDestruct: false FixRadius: 1 ToStun: 0.75 ArmorEffectiveness: 0.7 clipSize: 5 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13263 - type: STR_SNIPER_LASER_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 28000 weight: 9 bigSprite: 427 floorSprite: 195 handSprite: 416 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SNIPER_LASER_CLIP_LO - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_AP accuracySnap: 80 accuracyAimed: 175 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 42 tuAimed: 84 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 25 minRange: 15 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 13310 - type: STR_SNIPER_LASER_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 3 bigSprite: 428 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13311 - type: STR_SNIPER_LASER_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3800 weight: 3 bigSprite: 429 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 33 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 16 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13312 - type: STR_SNIPER_LASER_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5800 weight: 3 bigSprite: 1211 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 8 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 listOrder: 13313 - type: STR_SNIPER_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 70000 weight: 22 bigSprite: 176 floorSprite: 0 handSprite: 8 bulletSprite: 6 hitSound: 19 hitAnimation: 36 fireSound: 11 power: 36 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 accuracySnap: 70 accuracyAimed: 165 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 38 tuAimed: 80 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 22 minRange: 15 attraction: 12 listOrder: 13330 - type: STR_XG_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 150000 weight: 20 bigSprite: 1246 floorSprite: 385 handSprite: 2024 bulletSprite: 13 fireSound: 100 compatibleAmmo: - STR_XG_SNIPER_RIFLE_CLIP - STR_XG_SNIPER_RIFLE_CLIP_AQUA accuracySnap: 80 accuracyAimed: 160 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 70 tuAimed: 85 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 25 invWidth: 1 invHeight: 3 armor: 50 minRange: 15 attraction: 10 listOrder: 13345 - type: STR_XG_SNIPER_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.75 costSell: 15000 weight: 4 bigSprite: 1247 floorSprite: 75 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.75 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 8 shotgunPellets: 3 costThrow: energy: 8 time: 40 battleType: 2 armor: 50 listOrder: 13346 - type: STR_XG_SNIPER_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.75 costSell: 15000 weight: 4 bigSprite: 1248 floorSprite: 75 hitSound: 77 hitAnimation: 26 power: 60 damageType: 16 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 8 shotgunPellets: 3 costThrow: energy: 8 time: 40 battleType: 2 armor: 50 listOrder: 13347 - type: STR_GAUSS_SNIPER categories: [STR_BAT_CAT_RIFLE] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_SNIPER size: 0.3 costSell: 75000 weight: 27 bigSprite: 241 floorSprite: 132 handSprite: 552 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_GAUSS_SNIPER_CLIP accuracySnap: 75 accuracyAimed: 140 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 65 tuAimed: 88 costThrow: energy: 20 time: 40 battleType: 1 minRange: 15 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 recoveryPoints: 5 armor: 70 attraction: 14 listOrder: 13350 - type: STR_GAUSS_SNIPER_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 800 weight: 4 bigSprite: 242 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 80 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 damageBonus: firing: 0.25 clipSize: 10 costThrow: energy: 8 time: 40 battleType: 2 armor: 70 recoveryPoints: 1 listOrder: 13351 - type: STR_PRECISION_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PRECISION_PLASMA size: 0.4 costSell: 120000 weight: 30 bigSprite: 1003 floorSprite: 314 handSprite: 1632 bulletSprite: 8 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PRECISION_PLASMA_CLIP accuracySnap: 50 tuSnap: 40 accuracyCloseQuarters: 65 accuracyMultiplier: firing: [0.0, 0.01] costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 10 armor: 55 snapRange: 40 attraction: 12 listOrder: 13390 - type: STR_PRECISION_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 12500 weight: 5 bigSprite: 1004 floorSprite: 90 hitSound: 19 hitAnimation: 46 power: 145 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 25 costThrow: energy: 10 time: 40 battleType: 2 invHeight: 2 listOrder: 13391 - type: STR_SAW categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SAW costBuy: 19000 costSell: 3850 weight: 10 bigSprite: 341 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS accuracyAuto: 55 accuracySnap: 60 accuracyAimed: 85 accuracyCloseQuarters: 70 tuAuto: 32 tuSnap: 30 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 16 autoShots: 4 autoRange: 15 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13400 - type: STR_SAW_GYRO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 7000 weight: 12 bigSprite: 494 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS accuracyAuto: 65 accuracySnap: 70 accuracyAimed: 85 accuracyCloseQuarters: 70 tuAuto: 30 tuSnap: 28 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 16 autoShots: 4 autoRange: 22 snapRange: 22 sprayWaypoints: 2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13401 - type: STR_SAW_MERIDIAN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 12 bigSprite: 679 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS - STR_SAW_CLIP_PSI accuracyAuto: 65 accuracySnap: 70 accuracyAimed: 75 accuracyCloseQuarters: 70 tuAuto: 30 tuSnap: 26 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 accuracyMultiplier: firing: 1.0 psiStrength: 0.5 psiSkill: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 16 autoShots: 4 autoRange: 22 snapRange: 22 sprayWaypoints: 2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.4 psiSkill: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13402 - type: STR_SAW_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SAW size: 0.1 costBuy: 1000 costSell: 250 weight: 5 bigSprite: 342 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 50 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13403 - type: STR_SAW_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 500 weight: 5 bigSprite: 343 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 70 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13404 - type: STR_SAW_CLIP_PSI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 5000 weight: 5 bigSprite: 680 floorSprite: 80 hitSound: 105 hitAnimation: 66 power: 14 damageType: 15 damageBonus: psiStrength: 0.26 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.25 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 clipSize: 50 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13405 - type: STR_LMG categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LMG costBuy: 32000 costSell: 8250 weight: 15 bigSprite: 130 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 57 reloadSound: 526 compatibleAmmo: - STR_LMG_CLIP - STR_LMG_CLIP_AP - STR_LMG_CLIP_PS accuracyAuto: 45 accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 35 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 autoRange: 20 snapRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13410 - type: STR_SMARTGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 12250 weight: 18 bigSprite: 727 floorSprite: 281 handSprite: 1368 bulletSprite: 2 fireSound: 57 reloadSound: 526 compatibleAmmo: - STR_LMG_CLIP - STR_LMG_CLIP_AP - STR_LMG_CLIP_PS accuracyAuto: 60 accuracySnap: 60 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 40 tuSnap: 30 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 autoRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13411 - type: STR_LMG_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 275 weight: 6 bigSprite: 131 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 50 costThrow: energy: 12 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13412 - type: STR_LMG_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LMG costBuy: 2000 costSell: 400 weight: 6 bigSprite: 1204 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 40 costThrow: energy: 12 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13413 - type: STR_LMG_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 600 weight: 6 bigSprite: 292 floorSprite: 80 hitSound: 13 hitAnimation: 26 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 time: 40 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13414 - type: STR_SPARTAN_MG categories: [STR_BAT_CAT_CHAINGUN] size: 0.3 costSell: 7250 weight: 25 bigSprite: 487 floorSprite: 79 handSprite: 784 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_SPARTAN_MG_AMMO accuracyAuto: 30 accuracySnap: 30 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 36 tuLoad: 25 confSnap: name: STR_BURST shots: 4 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 16 autoShots: 6 autoRange: 20 snapRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 16 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13420 - type: STR_SPARTAN_MG_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 500 weight: 6 bigSprite: 488 floorSprite: 80 hitAnimation: 8 power: 36 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 36 costThrow: energy: 12 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13421 - type: STR_ASUKA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.3 costBuy: 55000 costSell: 16000 weight: 20 bigSprite: 1170 floorSprite: 374 handSprite: 1936 bulletSprite: 2 fireSound: 87 reloadSound: 526 compatibleAmmo: - STR_ASUKA_RIFLE_CLIP accuracyCloseQuarters: 75 noLOSAccuracyPenalty: 75 accuracySnap: 88 accuracyAimed: 126 accuracyAuto: 52 tuSnap: 40 tuAimed: 82 tuAuto: 65 costThrow: energy: 20 time: 40 sprayWaypoints: 2 snapRange: 24 autoRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 autoShots: 5 invWidth: 1 invHeight: 3 armor: 50 attraction: 12 listOrder: 13445 - type: STR_ASUKA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.05 costBuy: 12500 costSell: 2500 weight: 6 bigSprite: 1171 floorSprite: 2 hitSound: 122 hitAnimation: 210 power: 45 damageType: 1 damageBonus: firing: 0.2 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13446 - type: STR_BOZAR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.3 costSell: 20000 weight: 35 bigSprite: 289 floorSprite: 154 handSprite: 672 bulletSprite: 4 fireSound: 87 reloadSound: 526 compatibleAmmo: - STR_BOZAR_CLIP accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 120 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 32 tuAimed: 70 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 bulletSpeed: 16 autoShots: 5 autoRange: 28 snapRange: 28 experienceTrainingMode: 5 attraction: 12 listOrder: 13450 - type: STR_BOZAR_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 1000 weight: 8 bigSprite: 290 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 40 costThrow: energy: 12 time: 40 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13451 - type: STR_MACHINEGUN_LIGHT categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 16500 costSell: 5000 weight: 20 bigSprite: 3181 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG accuracyAuto: 30 accuracySnap: 35 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 35 confSnap: name: STR_BURST shots: 3 tuLoad: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 8 autoShots: 6 autoRange: 20 snapRange: 20 kneelBonus: 135 experienceTrainingMode: 5 attraction: 12 listOrder: 13458 - type: STR_MACHINEGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 25000 costSell: 7500 weight: 24 bigSprite: 684 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG accuracyAuto: 25 accuracySnap: 25 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 33 confSnap: name: STR_BURST shots: 3 tuLoad: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 8 autoShots: 6 autoRange: 25 snapRange: 25 dropoff: 1 kneelBonus: 200 experienceTrainingMode: 5 attraction: 10 listOrder: 13459 - type: STR_MACHINEGUN_WHEELED categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 27500 costSell: 8000 weight: 28 bigSprite: 3096 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG accuracyAuto: 15 accuracySnap: 15 accuracyCloseQuarters: 55 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 40 confSnap: name: STR_BURST shots: 4 tuLoad: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 bulletSpeed: 8 autoShots: 6 autoRange: 25 snapRange: 25 dropoff: 1 kneelBonus: 300 experienceTrainingMode: 5 attraction: 10 listOrder: 13460 - type: STR_MACHINEGUN_BELT categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 2400 costSell: 600 weight: 8 bigSprite: 685 floorSprite: 80 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 64 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13461 - type: STR_MACHINEGUN_BELT_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1200 weight: 7 bigSprite: 1280 floorSprite: 80 hitSound: 22 hitAnimation: -1 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 64 costThrow: energy: 14 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13462 - type: STR_MACHINEGUN_BELT_MAG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 14 bigSprite: 686 floorSprite: 80 hitSound: 67 hitAnimation: -1 power: 54 damageType: 1 damageAlter: ToStun: 0.5 ToMorale: 2.0 FireThreshold: 40 clipSize: 64 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13463 - type: STR_MACHINEGUN_BELT_LONG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA costBuy: 10000 costSell: 3000 size: 0.5 weight: 48 bigSprite: 1287 floorSprite: 701 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 400 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13466 - type: STR_MACHINEGUN_BELT_LONG_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 6000 weight: 40 bigSprite: 1288 floorSprite: 701 hitSound: 22 hitAnimation: -1 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 400 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13467 - type: STR_MACHINEGUN_BELT_LONG_MAG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 10000 weight: 80 bigSprite: 1289 floorSprite: 701 hitSound: 67 hitAnimation: -1 power: 54 damageType: 1 damageAlter: ToStun: 0.5 ToMorale: 2.0 FireThreshold: 40 clipSize: 400 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13468 - type: STR_BIG_RIFLE categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BIG_RIFLE size: 0.4 costBuy: 30000 costSell: 6800 weight: 32 bigSprite: 3223 floorSprite: 135 handSprite: 1920 bulletSprite: 3 fireSound: 80 reloadSound: 520 compatibleAmmo: - STR_HMG_CLIP_SMALL - STR_HMG_CLIP_PS_SMALL - STR_HMG_CLIP_MAG_SMALL accuracySnap: 70 accuracyAimed: 100 accuracyCloseQuarters: 75 tuSnap: 30 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 snapRange: 18 twoHanded: true invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 17 energy: 17 flatMelee: time: true #segment end bulletSpeed: 8 attraction: 12 listOrder: 13469 - type: STR_HMG categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.6 costBuy: 47500 costSell: 20000 weight: 40 bigSprite: 155 floorSprite: 95 handSprite: 288 bulletSprite: 3 fireSound: 80 reloadSound: 526 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_CLIP_PS - STR_HMG_CLIP_MAG - STR_HMG_CLIP_SMALL - STR_HMG_CLIP_PS_SMALL - STR_HMG_CLIP_MAG_SMALL - STR_HMG_CLIP_LARGE - STR_HMG_CLIP_PS_LARGE - STR_HMG_CLIP_MAG_LARGE accuracyAuto: 22 accuracySnap: 22 accuracyCloseQuarters: 40 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 85 tuSnap: 50 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 50 bulletSpeed: 16 autoShots: 8 autoRange: 200 snapRange: 200 kneelBonus: 200 attraction: 8 experienceTrainingMode: 5 listOrder: 13470 - type: STR_HMG_CLIP categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 6000 costSell: 1200 weight: 12 bigSprite: 156 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 40 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 listOrder: 13471 - type: STR_HMG_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.15 costSell: 2500 weight: 10 bigSprite: 293 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 40 costThrow: energy: 20 time: 40 battleType: 2 armor: 45 invWidth: 2 invHeight: 1 listOrder: 13472 - type: STR_HMG_CLIP_MAG categories: [STR_BAT_CAT_CHAINGUN] size: 0.15 costSell: 5000 weight: 20 bigSprite: 3225 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 82 damageType: 1 damageAlter: ToArmorPre: 0.05 ToMorale: 2.0 FireThreshold: 40 ToStun: 0.5 clipSize: 40 costThrow: energy: 20 time: 40 battleType: 2 armor: 45 invWidth: 2 invHeight: 1 listOrder: 13473 - type: STR_HMG_CLIP_SMALL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3200 costSell: 650 weight: 6 bigSprite: 3033 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 20 costThrow: energy: 12 time: 40 battleType: 2 armor: 35 listOrder: 13474 - type: STR_HMG_CLIP_PS_SMALL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.1 costSell: 1200 weight: 5 bigSprite: 477 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 20 costThrow: energy: 10 time: 40 battleType: 2 armor: 45 listOrder: 13475 - type: STR_HMG_CLIP_MAG_SMALL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.1 costSell: 2400 weight: 10 bigSprite: 3224 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 82 damageType: 1 damageAlter: ToArmorPre: 0.05 ToMorale: 2.0 FireThreshold: 40 ToStun: 0.5 clipSize: 20 costThrow: energy: 12 time: 40 battleType: 2 armor: 45 listOrder: 13476 - type: STR_HMG_CLIP_LARGE categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 25000 costSell: 6000 weight: 60 bigSprite: 1290 floorSprite: 701 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 200 costThrow: energy: 16 time: 40 battleType: 2 armor: 35 invWidth: 2 invHeight: 3 listOrder: 13477 - type: STR_HMG_CLIP_PS_LARGE categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 12000 weight: 50 bigSprite: 1291 floorSprite: 701 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 200 costThrow: energy: 20 time: 40 battleType: 2 armor: 45 invWidth: 2 invHeight: 3 listOrder: 13478 - type: STR_HMG_CLIP_MAG_LARGE categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 24000 weight: 100 bigSprite: 3226 floorSprite: 701 hitSound: 122 hitAnimation: -1 power: 82 damageType: 1 damageAlter: ToArmorPre: 0.05 ToMorale: 2.0 FireThreshold: 40 ToStun: 0.5 clipSize: 200 costThrow: energy: 20 time: 40 battleType: 2 armor: 45 invWidth: 2 invHeight: 3 listOrder: 13479 - type: STR_HYDRA_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HYDRA_LASER costBuy: 70000 costSell: 11000 weight: 20 bigSprite: 520 floorSprite: 239 handSprite: 1032 bulletSprite: 26 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HYDRA_LASER_CLIP accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 12 autoRange: 20 snapRange: 20 aimRange: 25 autoShots: 4 experienceTrainingMode: 5 attraction: 12 listOrder: 13480 - type: STR_HYDRA_LASER_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.075 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HYDRA_LASER costBuy: 4000 costSell: 700 weight: 4 bigSprite: 521 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 38 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13481 - type: STR_AUTO_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 35000 weight: 26 bigSprite: 374 floorSprite: 177 handSprite: 816 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_AUTO_LASER_CLIP_LO - STR_AUTO_LASER_CLIP_HI - STR_AUTO_LASER_CLIP_AP accuracyAuto: 65 accuracySnap: 70 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 48 tuSnap: 30 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 35 bulletSpeed: 12 autoRange: 25 snapRange: 25 autoShots: 6 experienceTrainingMode: 5 attraction: 12 listOrder: 13490 - type: STR_AUTO_LASER_CLIP_LO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 800 weight: 5 bigSprite: 375 floorSprite: 266 hitSound: 19 hitAnimation: 36 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13491 - type: STR_AUTO_LASER_CLIP_HI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 3200 weight: 5 bigSprite: 376 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 90 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13492 - type: STR_AUTO_LASER_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 6200 weight: 5 bigSprite: 1207 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 40 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13493 - type: STR_MEGA_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_MEGA_LASER size: 1.0 costSell: 150000 weight: 100 bigSprite: 703 floorSprite: 268 handSprite: 1296 bulletSprite: 7 fireSound: 124 reloadSound: 535 compatibleAmmo: - STR_MEGA_LASER_CLIP accuracyMultiplier: firing: 0.5 strength: 0.5 accuracySnap: 65 accuracyAimed: 90 accuracyCloseQuarters: 90 tuSnap: 44 tuAimed: 44 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 snapRange: 25 invWidth: 2 invHeight: 3 armor: 80 recoveryPoints: 12 kneelBonus: 100 attraction: 10 listOrder: 13495 - type: STR_MEGA_LASER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.3 costSell: 30000 weight: 20 bigSprite: 704 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 115 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 13496 - type: STR_XG_HEAVY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 125000 weight: 30 bigSprite: 712 floorSprite: 273 handSprite: 1336 bulletSprite: 13 fireSound: 119 compatibleAmmo: - STR_XG_HEAVY_CLIP - STR_XG_HEAVY_CLIP_AQUA accuracySnap: 60 accuracyAuto: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 30 tuAuto: 45 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 sprayWaypoints: 2 armor: 60 bulletSpeed: 32 autoShots: 10 snapRange: 20 autoRange: 20 kneelBonus: 175 experienceTrainingMode: 5 attraction: 14 listOrder: 13510 - type: STR_XG_HEAVY_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 4000 weight: 6 bigSprite: 713 floorSprite: 94 hitSound: 67 hitAnimation: -1 power: 75 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 50 costThrow: energy: 12 time: 40 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13511 - type: STR_XG_HEAVY_CLIP_AQUA categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 4000 weight: 6 bigSprite: 987 floorSprite: 94 hitSound: 77 hitAnimation: -1 power: 55 damageType: 16 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 50 costThrow: energy: 12 time: 40 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13512 - type: STR_HEAVY_GAUSS categories: [STR_BAT_CAT_CHAINGUN] requires: - STR_GAUSS_UNLOCK - STR_HEAVY_GAUSS size: 0.8 costSell: 90000 weight: 44 bigSprite: 153 floorSprite: 93 handSprite: 280 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracyAuto: 50 accuracySnap: 55 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 48 tuSnap: 30 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoRange: 20 autoShots: 4 bulletSpeed: 16 armor: 70 experienceTrainingMode: 5 recoveryPoints: 7 attraction: 10 listOrder: 13520 - type: STR_HEAVY_GAUSS_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.15 costSell: 1200 weight: 6 bigSprite: 154 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 100 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 28 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 70 listOrder: 13521 - type: STR_FLECHETTE_CANNON categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] requires: - STR_FLECHETTE_CANNON size: 0.4 costSell: 75000 weight: 35 bigSprite: 556 floorSprite: 252 handSprite: 1144 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 100 power: 40 damageType: 16 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 0.5 ToArmorPre: 0.075 ToWound: 0.1 RandomWound: false accuracyAuto: 120 accuracySnap: 150 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuSnap: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true armor: 50 invWidth: 2 invHeight: 3 clipSize: 64 autoRange: 11 autoShots: 4 dropoff: 5 shotgunPellets: 9 experienceTrainingMode: 5 attraction: 12 recoveryPoints: 4 listOrder: 13530 - type: STR_UAC_PLASMAGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 100000 weight: 25 bigSprite: 268 floorSprite: 141 handSprite: 616 bulletSprite: 15 fireSound: 403 reloadSound: 535 compatibleAmmo: - STR_UAC_PLASMAGUN_BATTERY accuracyAuto: 50 accuracySnap: 75 accuracyCloseQuarters: 65 tuAuto: 44 tuSnap: 26 costThrow: energy: 20 time: 40 sprayWaypoints: 2 autoShots: 6 autoRange: 15 bulletSpeed: 8 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 5 attraction: 12 listOrder: 13550 - type: STR_UAC_PLASMAGUN_BATTERY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 3500 weight: 5 bigSprite: 269 floorSprite: 143 hitSound: 19 hitAnimation: 76 power: 60 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 ToWound: 0.12 RandomWound: false FireThreshold: 25 clipSize: 30 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 13551 - type: STR_MINING_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.4 costSell: 22000 weight: 40 bigSprite: 276 floorSprite: 144 handSprite: 624 bulletSprite: 7 fireSound: 229 hitSound: 19 hitAnimation: 36 power: 100 powerRangeReduction: 5.0 powerRangeThreshold: 2.0 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToTile: 0.75 ToArmorPre: 0.05 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAimed: 25 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAimed: 95 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 shotgunPellets: 4 kneelBonus: 200 attraction: 10 listOrder: 13560 - type: STR_RAIL_DRIVER categories: [STR_BAT_CAT_RL] size: 0.4 costSell: 12000 weight: 32 bigSprite: 277 floorSprite: 145 handSprite: 632 bulletSprite: 14 fireSound: 86 reloadSound: 512 compatibleAmmo: - STR_RAIL_COIL accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 70 tuSnap: 45 tuAimed: 75 costThrow: energy: 20 time: 40 aimRange: 15 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 dropoff: 3 attraction: 10 listOrder: 13565 - type: STR_RAIL_COIL categories: [STR_BAT_CAT_RL] size: 0.05 costSell: 1500 weight: 4 bigSprite: 278 floorSprite: 146 hitSound: 123 hitAnimation: 220 power: 140 damageType: 1 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 listOrder: 13566 - type: STR_IRRADIATOR categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_IRRADIATOR size: 0.5 costSell: 45000 weight: 34 bigSprite: 1100 floorSprite: 367 handSprite: 32 bulletSprite: 31 fireSound: 137 reloadSound: 539 compatibleAmmo: - STR_IRRADIATOR_CELL accuracySnap: 60 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true maxRange: 30 invWidth: 2 invHeight: 3 attraction: 10 recoveryPoints: 3 listOrder: 13570 - type: STR_IRRADIATOR_CELL categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_IRRADIATOR size: 0.15 costSell: 7500 weight: 12 bigSprite: 1101 floorSprite: 213 hitSound: 136 hitAnimation: 76 power: 32 damageType: 5 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.25 ToArmor: 0 ToStun: -2.0 ToEnergy: 6.0 ToTime: 3.0 ToWound: 0 RandomWound: false clipSize: 16 powerRangeThreshold: 15 powerRangeReduction: 1 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 13571 - type: STR_COOKER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COOKER size: 0.5 costSell: 90000 weight: 38 bigSprite: 465 floorSprite: 212 handSprite: 448 bulletSprite: 26 fireSound: 99 reloadSound: 535 compatibleAmmo: - STR_COOKER_CLIP accuracySnap: 150 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 65 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 5 dropoff: 5 invWidth: 2 invHeight: 3 armor: 50 maxRange: 15 recoveryPoints: 3 experienceTrainingMode: 5 listOrder: 13575 - type: STR_COOKER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COOKER size: 0.15 costSell: 10000 weight: 12 bigSprite: 466 floorSprite: 213 hitSound: 99 hitAnimation: 136 power: 150 damageType: 12 powerRangeThreshold: 5 powerRangeReduction: 5 damageAlter: RandomType: 2 IgnoreOverKill: false IgnorePainImmunity: true ToStun: 1.0 ToWound: 0 RandomWound: false clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 shotgunPellets: 4 recoveryPoints: 1 armor: 40 listOrder: 13576 - type: STR_LIGHTNING_THROWER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_LIGHTNING_THROWER size: 0.5 costSell: 65000 weight: 36 bigSprite: 1102 floorSprite: 368 handSprite: 1880 bulletSprite: 24 fireSound: 149 reloadSound: 539 compatibleAmmo: - STR_LIGHTNING_THROWER_CELL accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true maxRange: 25 invWidth: 2 invHeight: 3 recoveryPoints: 3 attraction: 10 listOrder: 13580 - type: STR_LIGHTNING_THROWER_CELL categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_LIGHTNING_THROWER size: 0.15 costSell: 7500 weight: 12 bigSprite: 1103 floorSprite: 213 hitSound: 98 hitAnimation: 116 power: 150 damageType: 12 damageAlter: IgnoreOverKill: false IgnorePainImmunity: true ToStun: 1.5 ToWound: 0 ToTile: 0.25 clipSize: 9 powerRangeThreshold: 15 powerRangeReduction: 3 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 13581 - type: STR_CHAINGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CHAINGUN costBuy: 22000 costSell: 4400 weight: 18 bigSprite: 256 floorSprite: 139 handSprite: 1264 bulletSprite: 1 fireSound: 84 reloadSound: 501 compatibleAmmo: - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP_HEX accuracyAuto: 35 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 3 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 autoShots: 6 attraction: 12 experienceTrainingMode: 5 bulletSpeed: 24 listOrder: 13600 - type: STR_CHAINGUN_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CHAINGUN costBuy: 2500 costSell: 450 weight: 6 bigSprite: 257 floorSprite: 2 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13601 - type: STR_CHAINGUN_CLIP_HEX categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 4500 weight: 6 bigSprite: 3105 floorSprite: 2 hitAnimation: 8 power: 48 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 60 costThrow: energy: 12 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13602 - type: STR_MRSHAN_MINIGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.5 costSell: 120000 weight: 24 bigSprite: 3127 floorSprite: 418 handSprite: 2192 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_MINIGUN_CLIP accuracyAuto: 30 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 45 autoRange: 22 autoShots: 8 bulletSpeed: 16 experienceTrainingMode: 5 attraction: 8 listOrder: 13605 - type: STR_MRSHAN_MINIGUN_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 1500 weight: 6 bigSprite: 3128 floorSprite: 419 hitSound: 13 hitAnimation: -1 power: 30 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 48 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 1 invHeight: 2 listOrder: 13606 - type: STR_ROTOGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.6 costSell: 4500 weight: 30 bigSprite: 1012 floorSprite: 318 handSprite: 1264 bulletSprite: 23 fireSound: 64 reloadSound: 501 compatibleAmmo: - STR_ROTOGUN_AMMO accuracyAuto: 25 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 70 tuLoad: 35 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 autoRange: 20 autoShots: 15 bulletSpeed: 30 experienceTrainingMode: 5 attraction: 8 listOrder: 13610 - type: STR_ROTOGUN_AMMO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.25 costSell: 1000 weight: 9 bigSprite: 1013 floorSprite: 128 hitSound: 22 hitAnimation: -1 power: 42 damageType: 1 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.03 ToStun: 0.75 clipSize: 60 costThrow: energy: 18 time: 40 battleType: 2 armor: 30 invWidth: 1 invHeight: 3 listOrder: 13611 - type: STR_MINIGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.6 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_MINIGUN costBuy: 60000 costSell: 18500 weight: 25 bigSprite: 171 floorSprite: 101 handSprite: 1264 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_AMMO - STR_MINIGUN_AMMO_PS - STR_MINIGUN_AMMO_ETAP accuracyAuto: 30 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 65 tuLoad: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 40 autoRange: 20 autoShots: 30 bulletSpeed: 40 dropoff: 1 experienceTrainingMode: 5 attraction: 8 listOrder: 13619 - type: STR_MINIGUN_ADV categories: [STR_BAT_CAT_CHAINGUN] size: 0.6 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 costBuy: 150000 costSell: 35000 weight: 25 bigSprite: 3227 floorSprite: 101 handSprite: 1264 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_AMMO - STR_MINIGUN_AMMO_PS - STR_MINIGUN_AMMO_ETAP accuracyAuto: 33 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuLoad: 30 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 40 autoRange: 20 autoShots: 20 bulletSpeed: 40 dropoff: 1 experienceTrainingMode: 5 attraction: 8 listOrder: 13620 - type: STR_MINIGUN_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.25 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_MINIGUN costBuy: 6000 costSell: 2000 weight: 20 bigSprite: 172 floorSprite: 102 hitSound: 22 hitAnimation: -1 power: 30 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 300 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 2 invHeight: 3 listOrder: 13621 - type: STR_MINIGUN_AMMO_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.25 costSell: 6000 weight: 16 bigSprite: 295 floorSprite: 102 hitSound: 22 hitAnimation: -1 power: 37 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 300 costThrow: energy: 20 time: 40 battleType: 2 armor: 40 invWidth: 2 invHeight: 3 listOrder: 13622 - type: STR_MINIGUN_AMMO_ETAP categories: [STR_BAT_CAT_CHAINGUN] size: 0.25 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 costBuy: 60000 costSell: 20000 weight: 20 bigSprite: 3222 floorSprite: 102 hitSound: 22 hitAnimation: -1 power: 42 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 300 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 2 invHeight: 3 listOrder: 13623 - type: STR_MINIGUN_2 categories: [STR_BAT_CAT_CHAINGUN] size: 0.8 costSell: 32500 weight: 68 bigSprite: 414 floorSprite: 188 handSprite: 336 bulletSprite: 3 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_2_AMMO - STR_MINIGUN_2_AMMO_HVAP accuracyAuto: 30 accuracyCloseQuarters: 45 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 75 tuLoad: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 50 autoRange: 200 autoShots: 25 bulletSpeed: 32 experienceTrainingMode: 5 attraction: 8 listOrder: 13630 - type: STR_MINIGUN_2_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 4000 weight: 22 bigSprite: 415 floorSprite: 102 hitSound: 122 hitAnimation: -1 power: 65 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 100 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 1 invHeight: 3 listOrder: 13631 - type: STR_MINIGUN_2_AMMO_HVAP categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 20000 weight: 22 bigSprite: 3240 floorSprite: 102 hitSound: 122 hitAnimation: -1 power: 80 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.9 ToMorale: 2.0 FireThreshold: 50 clipSize: 100 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 1 invHeight: 3 listOrder: 13632 - type: STR_UAC_HEAVY_NAILGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] requires: - STR_UAC_HEAVY_NAILGUN size: 0.4 costSell: 12000 weight: 30 bigSprite: 3188 floorSprite: 188 handSprite: 336 bulletSprite: 3 fireSound: 242 reloadSound: 526 compatibleAmmo: - STR_UAC_HEAVY_NAILGUN_CLIP accuracyAuto: 35 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 autoShots: 5 attraction: 12 experienceTrainingMode: 5 dropoff: 3 bulletSpeed: 16 listOrder: 13640 - type: STR_UAC_HEAVY_NAILGUN_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 500 weight: 10 bigSprite: 3189 floorSprite: 432 hitSound: 13 hitAnimation: -1 power: 50 damageType: 16 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 ToMorale: 5.0 clipSize: 50 costThrow: energy: 20 time: 40 battleType: 2 armor: 35 invWidth: 2 invHeight: 2 listOrder: 13641 - type: STR_GATLING_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 265000 weight: 40 bigSprite: 197 floorSprite: 110 handSprite: 448 bulletSprite: 6 hitSound: 19 hitAnimation: -1 fireSound: 11 power: 44 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 SmokeThreshold: 36 RandomWound: false accuracyAuto: 40 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 62 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true armor: 50 clipSize: -1 invWidth: 2 invHeight: 3 bulletSpeed: 32 autoRange: 20 autoShots: 16 dropoff: 1 experienceTrainingMode: 5 attraction: 12 listOrder: 13650 - type: STR_LACC categories: [STR_BAT_CAT_RIFLE] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 52000 costSell: 12125 weight: 15 bigSprite: 301 floorSprite: 156 handSprite: 680 bulletSprite: 3 fireSound: 12 reloadSound: 520 compatibleAmmo: - STR_LACC_AP_AMMO - STR_LACC_HE_AMMO - STR_LACC_I_AMMO - STR_LACC_PS_AMMO - STR_LACC_AQUA_AMMO - STR_LACC_HEX_AMMO accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 115 accuracyCloseQuarters: 70 tuAuto: 40 tuSnap: 30 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoRange: 13 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13700 - type: STR_LACC_AP_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 2000 costSell: 400 weight: 6 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13701 - type: STR_LACC_HE_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 2600 costSell: 560 weight: 6 bigSprite: 1028 floorSprite: 9 hitAnimation: 8 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13702 - type: STR_LACC_I_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 3500 costSell: 700 weight: 6 bigSprite: 10 floorSprite: 10 hitAnimation: 184 power: 35 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 15.0 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13703 - type: STR_LACC_PS_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 1100 weight: 6 bigSprite: 1197 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13705 - type: STR_LACC_AQUA_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 870 weight: 6 bigSprite: 1198 floorSprite: 8 hitSound: 77 hitAnimation: 26 power: 26 shotgunPellets: 3 damageType: 16 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13706 - type: STR_LACC_HEX_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2560 weight: 6 bigSprite: 9 floorSprite: 9 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13707 - type: STR_HEAVY_CANNON categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.4 costBuy: 60000 costSell: 12800 weight: 20 bigSprite: 583 floorSprite: 259 handSprite: 1208 bulletSprite: 4 fireSound: 2 reloadSound: 520 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_PS_AMMO - STR_HC_AQUA_AMMO - STR_HC_HEX_AMMO accuracySnap: 60 accuracyAimed: 85 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 aimRange: 25 twoHanded: true invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 13710 - type: STR_HC_AP_AMMO categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.1 costBuy: 1200 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 122 hitAnimation: 210 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.6 ToArmorPre: 0.075 ToStun: 0.5 SmokeThreshold: 60 clipSize: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13711 - type: STR_HC_HE_AMMO categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.1 costBuy: 2000 bigSprite: 1196 hitAnimation: 8 power: 52 damageAlter: IgnoreOverKill: false ToStun: 0.5 ToTile: 0.66 costThrow: energy: 12 time: 40 listOrder: 13712 - type: STR_HC_I_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costBuy: 0 costSell: 600 weight: 6 bigSprite: 14 floorSprite: 12 hitSound: 98 hitAnimation: 40 power: 30 shotgunPellets: 6 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13713 - type: STR_HC_PS_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 1000 weight: 6 bigSprite: 1195 floorSprite: 12 hitSound: 122 hitAnimation: 210 power: 80 damageType: 1 damageAlter: ArmorEffectiveness: 0.6 ToArmorPre: 0.075 ToStun: 0.5 SmokeThreshold: 60 clipSize: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13715 - type: STR_HC_AQUA_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 800 weight: 6 bigSprite: 1194 floorSprite: 12 hitSound: 77 hitAnimation: 26 power: 33 shotgunPellets: 3 damageType: 16 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13716 - type: STR_HC_HEX_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2500 weight: 6 bigSprite: 13 floorSprite: 13 power: 80 hitAnimation: 8 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 6 battleType: 2 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 1 listOrder: 13717 - type: AUX_EXTERMINATOR_AUTO_CANNON weight: 36 bigSprite: 3246 handSprite: 1288 bulletSprite: 4 fireSound: 80 reloadSound: 520 arcingShot: true compatibleAmmo: - STR_AC_I_AMMO - STR_AC_CRY_AMMO accuracyAuto: 35 accuracySnap: 50 accuracyAimed: 65 accuracyCloseQuarters: 40 tuAuto: 50 tuSnap: 30 tuAimed: 40 tuLoad: 30 battleType: 1 invWidth: 2 invHeight: 2 bulletSpeed: 8 autoRange: 12 aimRange: 25 fixedWeapon: true fixedWeaponShow: true recover: false - type: STR_AUTO_CANNON categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.8 costBuy: 85000 costSell: 17500 weight: 44 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 4 fireSound: 80 reloadSound: 520 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_PS_AMMO - STR_AC_AQUA_AMMO - STR_AC_HEX_AMMO - STR_AC_CRY_AMMO accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 65 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 30 tuAimed: 40 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 sprayWaypoints: 2 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 bulletSpeed: 8 autoShots: 5 autoRange: 18 snapRange: 18 dropoff: 1 attraction: 10 listOrder: 13720 - type: STR_MP_AUTO_CANNON categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.3 costBuy: 60000 costSell: 15000 weight: 36 bigSprite: 1069 floorSprite: 351 handSprite: 288 bulletSprite: 4 fireSound: 80 reloadSound: 520 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_PS_AMMO - STR_AC_AQUA_AMMO - STR_AC_HEX_AMMO - STR_AC_CRY_AMMO accuracyAuto: 12 accuracySnap: 16 accuracyAimed: 24 accuracyCloseQuarters: 40 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 25 tuAimed: 50 tuLoad: 25 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 35 bulletSpeed: 8 autoRange: 200 snapRange: 200 kneelBonus: 300 attraction: 10 listOrder: 13721 - type: STR_AC_AP_AMMO categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.2 costBuy: 3500 costSell: 700 weight: 12 bigSprite: 298 floorSprite: 8 hitSound: 122 hitAnimation: 210 power: 75 damageType: 1 damageAlter: ToArmorPre: 0.075 ArmorEffectiveness: 0.75 ToStun: 0.5 SmokeThreshold: 60 clipSize: 12 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13722 - type: STR_AC_HE_AMMO categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.2 costBuy: 4500 costSell: 900 weight: 12 bigSprite: 299 hitAnimation: 8 power: 66 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 20 time: 40 invWidth: 1 invHeight: 3 listOrder: 13723 - type: STR_AC_I_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costBuy: 0 costSell: 800 weight: 12 bigSprite: 300 explosionHitSound: 112 hitAnimation: 40 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 4 ToHealth: 2.0 ToStun: 1.0 ToEnergy: 4.0 ToMorale: 2.0 RandomStun: false power: 50 clipSize: 12 costThrow: energy: 20 time: 40 invWidth: 1 invHeight: 3 listOrder: 13724 - type: STR_AC_PS_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 2000 weight: 12 bigSprite: 1191 floorSprite: 8 hitSound: 122 hitAnimation: 210 power: 95 damageType: 1 damageAlter: ToArmorPre: 0.075 ArmorEffectiveness: 0.75 ToStun: 0.5 SmokeThreshold: 60 clipSize: 12 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13725 - type: STR_AC_AQUA_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 1700 weight: 12 bigSprite: 1192 floorSprite: 8 hitSound: 77 hitAnimation: 26 power: 42 damageType: 16 shotgunPellets: 3 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13726 - type: STR_AC_HEX_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 3500 weight: 12 bigSprite: 1193 floorSprite: 9 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 battleType: 2 costThrow: energy: 20 time: 40 invWidth: 1 invHeight: 3 listOrder: 13727 - type: STR_AC_CRY_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 1200 weight: 12 bigSprite: 3244 floorSprite: 9 explosionHitSound: 112 hitAnimation: 72 damageType: 9 damageAlter: ResistType: 10 IgnoreSelfDestruct: true IgnoreOverKill: false RandomType: 4 FixRadius: 4 ToHealth: 8.0 FireThreshold: 100 power: 50 clipSize: 12 battleType: 2 costThrow: energy: 20 time: 40 invWidth: 1 invHeight: 3 listOrder: 13728 - type: STR_MEGA_CANNON categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MARKET_OF_WISHING size: 1.0 costBuy: 0 costSell: 120000 weight: 90 bigSprite: 701 floorSprite: 11 handSprite: 1288 bulletSprite: 4 fireSound: 117 reloadSound: 520 compatibleAmmo: - STR_MC_HE_AMMO accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 strength: 0.5 tuSnap: 40 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 aimRange: 25 snapRange: 25 invWidth: 2 invHeight: 3 attraction: 10 kneelBonus: 100 armor: 80 listOrder: 13730 - type: STR_MC_HE_AMMO categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MARKET_OF_WISHING size: 0.3 costSell: 8000 weight: 25 bigSprite: 702 floorSprite: 265 hitAnimation: 8 power: 140 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.75 ToTile: 0.66 FixRadius: 4 clipSize: 8 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 listOrder: 13731 - type: STR_MRSHAN_AUTOCANNON categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 110000 weight: 22 bigSprite: 3123 floorSprite: 414 handSprite: 2176 bulletSprite: 1 fireSound: 65 reloadSound: 512 compatibleAmmo: - STR_MRSHAN_AUTOCANNON_CLIP accuracySnap: 120 accuracyAimed: 120 accuracyCloseQuarters: 65 tuSnap: 45 tuAimed: 60 costThrow: energy: 20 time: 40 battleType: 1 snapRange: 11 aimRange: 22 dropoff: 4 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 attraction: 14 listOrder: 13735 - type: STR_MRSHAN_AUTOCANNON_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 700 weight: 3 bigSprite: 3124 floorSprite: 415 hitSound: 13 hitAnimation: 210 power: 30 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 shotgunPellets: 10 armor: 35 attraction: 14 listOrder: 13736 - type: STR_ES_HEAVY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.5 costBuy: 750000 costSell: 150000 transferTime: 96 weight: 32 bigSprite: 716 floorSprite: 275 handSprite: 1352 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_HEAVY_CLIP accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 110 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 75 tuSnap: 30 tuAimed: 85 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 snapRange: 18 autoRange: 18 autoShots: 7 armor: 50 experienceTrainingMode: 5 attraction: 14 listOrder: 13740 - type: STR_ES_HEAVY_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 22500 costSell: 7000 transferTime: 96 weight: 6 bigSprite: 717 floorSprite: 276 hitSound: 19 hitAnimation: 96 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 21 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13741 - type: STR_HEAVY_LASER_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 45000 weight: 24 bigSprite: 370 floorSprite: 178 handSprite: 16 bulletSprite: 7 fireSound: 124 reloadSound: 535 compatibleAmmo: - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_AP accuracySnap: 70 accuracyAimed: 120 accuracyCloseQuarters: 65 tuSnap: 33 tuAimed: 80 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 attraction: 12 listOrder: 13750 - type: STR_HEAVY_LASER_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 1200 weight: 4 bigSprite: 147 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13751 - type: STR_HEAVY_LASER_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 5400 weight: 4 bigSprite: 148 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 70 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13752 - type: STR_HEAVY_LASER_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 8400 weight: 4 bigSprite: 1208 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 90 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 8 time: 40 battleType: 2 armor: 30 listOrder: 13753 - type: STR_HEAVY_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.8 costSell: 92500 weight: 48 bigSprite: 219 floorSprite: 177 handSprite: 816 bulletSprite: 7 fireSound: 229 reloadSound: 535 compatibleAmmo: - STR_MP_LASCANNON_CLIP_LO - STR_MP_LASCANNON_CLIP - STR_MP_LASCANNON_CLIP_AP accuracySnap: 25 accuracyAimed: 60 accuracyCloseQuarters: 50 tuSnap: 55 tuAimed: 85 tuLoad: 20 costThrow: energy: 20 time: 40 clipSize: 0 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 attraction: 10 kneelBonus: 200 listOrder: 13760 - type: STR_MP_LASCANNON_CLIP_LO categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 6000 weight: 12 bigSprite: 551 floorSprite: 266 hitSound: 19 hitAnimation: 36 power: 100 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13761 - type: STR_MP_LASCANNON_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 15000 weight: 12 bigSprite: 220 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 150 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13762 - type: STR_MP_LASCANNON_CLIP_AP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 25000 weight: 12 bigSprite: 1213 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 225 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 3 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13763 - type: STR_SONIC_CANNON categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_CANNON size: 0.3 costSell: 128000 weight: 16 bigSprite: 1066 floorSprite: 348 handSprite: 1768 bulletSprite: 33 fireSound: 126 reloadSound: 536 compatibleAmmo: - STR_SONIC_CANNON_CLIP accuracySnap: 120 accuracyAimed: 160 tuSnap: 50 tuAimed: 75 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 10 snapRange: 20 aimRange: 20 dropoff: 3 armor: 50 attraction: 18 listOrder: 13770 - type: STR_SONIC_CANNON_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_CANNON size: 0.05 costSell: 3590 weight: 4 bigSprite: 1067 floorSprite: 349 hitSound: 215 hitAnimation: 240 power: 133 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreOverKill: false IgnoreSelfDestruct: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 20 powerRangeReduction: 3 clipSize: 10 battleType: 2 recoveryPoints: 1 costThrow: energy: 8 time: 40 armor: 50 attraction: 16 listOrder: 13771 - type: STR_CANISTER_GUN categories: [STR_BAT_CAT_RIFLE] size: 0.2 requires: - STR_CANISTER_GUN costSell: 22000 weight: 11 bigSprite: 425 floorSprite: 193 handSprite: 1256 bulletSprite: 21 fireSound: 78 reloadSound: 530 compatibleAmmo: - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_G accuracySnap: 50 accuracyAimed: 90 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 36 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 aimRange: 15 dropoff: 3 recoveryPoints: 4 attraction: 12 listOrder: 13780 - type: STR_CANISTER_GUN_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2600 weight: 3 bigSprite: 426 floorSprite: 194 hitSound: 19 hitAnimation: 86 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.15 ArmorEffectiveness: 1.33 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 3 costThrow: energy: 6 time: 40 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 13781 - type: STR_CANISTER_GUN_CLIP_I categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2000 weight: 3 bigSprite: 486 floorSprite: 194 explosionHitSound: 106 power: 40 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false ToArmorPre: 0.5 ToHealth: 1.5 ToMorale: 10.0 ToItem: 2.0 ToTile: 1.0 ToTime: 1.5 clipSize: 3 costThrow: energy: 6 time: 40 blastRadius: 3 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 13782 - type: STR_CANISTER_GUN_CLIP_G categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2500 weight: 3 bigSprite: 1220 floorSprite: 194 explosionHitSound: 112 hitAnimation: 40 power: 40 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToHealth: 1.2 ToStun: 0.6 ToEnergy: 2.0 ToMorale: 2.4 RandomStun: false clipSize: 3 costThrow: energy: 6 time: 40 armor: 30 battleType: 2 recoveryPoints: 1 listOrder: 13783 - type: STR_TOXIGUN categories: [STR_BAT_CAT_THROWN] requires: - STR_TOXIGUN size: 0.2 costSell: 10000 weight: 9 bigSprite: 351 floorSprite: 172 handSprite: 808 bulletSprite: 21 fireSound: 58 reloadSound: 530 compatibleAmmo: - STR_TOXIGUN_CLIP accuracyAuto: 30 accuracyCloseQuarters: 55 tuAuto: 65 tuLoad: 20 costThrow: energy: 16 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 25 arcingShot: true autoRange: 11 autoShots: 8 maxRange: 20 experienceTrainingMode: 5 recoveryPoints: 3 attraction: 10 listOrder: 13790 - type: STR_TOXIGUN_CLIP categories: [STR_BAT_CAT_THROWN] requires: - STR_TOXIGUN size: 0.1 costSell: 1500 weight: 5 bigSprite: 352 floorSprite: 173 hitSound: 85 hitAnimation: -1 power: 75 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.5 ToArmorPre: 0.125 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 24 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 armor: 25 listOrder: 13791 - type: STR_BALLISTA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 2500 weight: 24 bigSprite: 955 floorSprite: 302 handSprite: 1544 bulletSprite: 12 fireSound: 226 compatibleAmmo: - STR_BALLISTA_BOLTS - STR_BABY_NUKE accuracyMultiplier: firing: 0.5 bravery: 0.5 accuracyAimed: 50 accuracyCloseQuarters: 60 costAimed: time: 64 energy: 25 tuLoad: 40 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 2 invHeight: 3 aimRange: 26 kneelBonus: 200 dropoff: 3 experienceTrainingMode: 4 attraction: 10 listOrder: 13795 - type: STR_BALLISTA_BOLTS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.2 costSell: 150 weight: 8 bigSprite: 956 floorSprite: 303 hitSound: 122 hitAnimation: 26 power: 66 damageType: 16 damageAlter: RandomType: 2 ToStun: 0.75 clipSize: 5 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13796 - type: STR_PIR_CANNON categories: [STR_BAT_CAT_GL] size: 0.4 costSell: 3000 weight: 21 bigSprite: 388 floorSprite: 179 handSprite: 1488 bulletSprite: 22 fireSound: 12 reloadSound: 512 compatibleAmmo: - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_ACID - STR_PIR_CANNONBALL_GAS - STR_PIR_CANNONBALL_SC accuracySnap: 65 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 50 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 80 arcingShot: true experienceTrainingMode: 4 bulletSpeed: -2 dropoff: 1 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 14 flatMelee: time: true #segment end attraction: 8 listOrder: 13799 - type: STR_KRAKEN_CANNON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 24000 weight: 26 bigSprite: 3077 floorSprite: 407 handSprite: 2112 bulletSprite: 22 fireSound: 226 reloadSound: 507 compatibleAmmo: - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_ACID - STR_PIR_CANNONBALL_GAS - STR_PIR_CANNONBALL_SC accuracySnap: 70 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuLoad: 5 costSnap: time: 40 stun: 6 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 2 invHeight: 3 armor: 80 arcingShot: true experienceTrainingMode: 4 bulletSpeed: -2 kneelBonus: 100 dropoff: 1 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 60 meleeBonus: strength: 0 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0 reactions: 0.5 costMelee: time: 12 stun: 6 flatMelee: time: true #segment end attraction: 8 listOrder: 13800 - type: STR_PIR_CANNONBALL categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 50 weight: 4 bigSprite: 389 floorSprite: 19 hitSound: 62 hitAnimation: 26 power: 80 damageType: 1 damageAlter: ResistType: 3 IgnoreSelfDestruct: false RandomType: 2 ToArmorPre: 0.15 IgnoreOverKill: false ToStun: 1.5 clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 250 listOrder: 13801 - type: STR_PIR_CANNONBALL_HE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 150 weight: 4 bigSprite: 563 floorSprite: 19 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 5 ToStun: 1.0 clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13802 - type: STR_PIR_CANNONBALL_INC categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 125 weight: 4 bigSprite: 697 floorSprite: 19 hitAnimation: 8 power: 40 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 6 RadiusReduction: 5 FireThreshold: 25 ToMorale: 5.0 ToTime: 2.5 ToStun: 1.5 clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13803 - type: STR_PIR_CANNONBALL_ACID categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 200 weight: 4 bigSprite: 970 floorSprite: 19 hitAnimation: 104 explosionHitSound: 112 power: 60 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 6 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 50 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13804 - type: STR_PIR_CANNONBALL_GAS categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 250 weight: 4 bigSprite: 3068 floorSprite: 19 hitAnimation: 40 explosionHitSound: 112 power: 60 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 5 ToHealth: 1.25 ToStun: 1.25 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13805 - type: STR_PIR_CANNONBALL_SC categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 600 weight: 4 bigSprite: 589 floorSprite: 19 hitAnimation: 88 explosionHitSound: 149 power: 78 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 12 FixRadius: 7 ToStun: 1.5 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 RandomWound: false IgnorePainImmunity: true clipSize: 1 costThrow: energy: 8 time: 40 battleType: 2 armor: 35 listOrder: 13806 - type: STR_GRENADE_LAUNCHER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 26000 costSell: 4700 weight: 8 bigSprite: 185 floorSprite: 107 handSprite: 848 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_GL_HE - STR_GL_I - STR_GL_SMOKE - STR_GL_FAE - STR_GL_NUKE - STR_GL_FUSION - STR_GL_GAS - STR_GL_KNOCKOUT accuracySnap: 50 accuracyAimed: 85 accuracyCloseQuarters: 70 tuSnap: 35 tuAimed: 70 costThrow: energy: 16 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 noLOSAccuracyPenalty: 67 invWidth: 1 invHeight: 3 armor: 30 arcingShot: true aimRange: 30 kneelBonus: 150 experienceTrainingMode: 4 attraction: 12 listOrder: 13810 - type: STR_GL_HE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 1750 costSell: 400 weight: 3 bigSprite: 186 floorSprite: 19 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 blastRadius: 4 listOrder: 13811 - type: STR_GL_I categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 2250 costSell: 450 weight: 3 bigSprite: 187 floorSprite: 19 explosionHitSound: 106 hitAnimation: 168 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 25.0 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13812 - type: STR_GL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 1250 costSell: 350 weight: 3 bigSprite: 188 floorSprite: 19 power: 40 damageType: 9 blastRadius: 3 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13813 - type: STR_GL_FAE categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 2000 weight: 3 bigSprite: 430 floorSprite: 19 explosionHitSound: 106 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 8 ToMorale: 35.0 ToHealth: 1.5 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13814 - type: STR_GL_NUKE categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 7500 weight: 3 bigSprite: 431 floorSprite: 19 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13815 - type: STR_GL_FUSION categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 25000 weight: 3 bigSprite: 432 floorSprite: 19 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13816 - type: STR_GL_GAS categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 1500 weight: 3 bigSprite: 3007 floorSprite: 19 explosionHitSound: 112 hitAnimation: 40 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13817 - type: STR_GL_KNOCKOUT categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON] size: 0.05 costSell: 2000 weight: 3 bigSprite: 3006 floorSprite: 19 hitAnimation: 24 power: 50 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13818 - type: STR_HGL categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON] costSell: 6600 weight: 28 bigSprite: 3016 floorSprite: 107 handSprite: 2048 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_HGL_HE - STR_HGL_I - STR_HGL_SMOKE - STR_HGL_FAE - STR_HGL_NUKE - STR_HGL_FUSION - STR_HGL_GAS - STR_HGL_KNOCKOUT accuracyAuto: 40 accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 65 tuAuto: 40 tuSnap: 30 tuAimed: 60 tuLoad: 25 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 50 arcingShot: true autoRange: 18 snapRange: 18 aimRange: 24 experienceTrainingMode: 4 attraction: 12 listOrder: 13820 - type: STR_HGL_HE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 8500 costSell: 1750 weight: 12 bigSprite: 3008 floorSprite: 19 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 armor: 20 blastRadius: 4 invWidth: 2 listOrder: 13821 - type: STR_HGL_I categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 11000 costSell: 2250 weight: 12 bigSprite: 3009 floorSprite: 19 explosionHitSound: 106 hitAnimation: 168 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 25.0 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 armor: 20 invWidth: 2 listOrder: 13822 - type: STR_HGL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 6000 costSell: 1250 weight: 12 bigSprite: 3010 floorSprite: 19 hitAnimation: 8 power: 40 damageType: 9 blastRadius: 3 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 armor: 20 invWidth: 2 listOrder: 13823 - type: STR_HGL_FAE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 10000 weight: 12 bigSprite: 3013 floorSprite: 19 hitAnimation: 8 explosionHitSound: 106 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 8 ToMorale: 35.0 ToHealth: 1.5 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 armor: 20 invWidth: 2 listOrder: 13824 - type: STR_HGL_NUKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 37500 weight: 12 bigSprite: 3011 floorSprite: 19 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 armor: 20 listOrder: 13825 - type: STR_HGL_FUSION categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 125000 weight: 12 bigSprite: 3012 floorSprite: 19 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 armor: 20 listOrder: 13826 - type: STR_HGL_GAS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 7500 weight: 12 bigSprite: 3015 floorSprite: 19 explosionHitSound: 112 hitAnimation: 40 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 6 costThrow: energy: 20 time: 40 invWidth: 2 battleType: 2 armor: 20 listOrder: 13827 - type: STR_HGL_KNOCKOUT categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 10000 weight: 12 bigSprite: 3014 floorSprite: 19 hitAnimation: 24 power: 50 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 armor: 20 listOrder: 13828 - type: STR_AGL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 32500 costSell: 7500 transferTime: 72 weight: 12 bigSprite: 452 floorSprite: 208 handSprite: 368 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_AGL_CLIP - STR_AGL_CLIP_NAPALM accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 60 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 arcingShot: true aimRange: 25 experienceTrainingMode: 4 attraction: 12 listOrder: 13830 - type: STR_AGL_CLIP categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 6000 costSell: 1200 transferTime: 72 weight: 12 bigSprite: 453 floorSprite: 19 hitAnimation: 8 power: 55 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 8 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 blastRadius: 4 listOrder: 13831 - type: STR_AGL_CLIP_NAPALM categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 8000 costSell: 1600 transferTime: 72 weight: 12 bigSprite: 1221 floorSprite: 19 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToHealth: 1.5 ToMorale: 35.0 ToTime: 1.5 ToItem: 2.0 clipSize: 8 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 blastRadius: 4 listOrder: 13832 - type: STR_TTGL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.3 costBuy: 72500 costSell: 7500 transferTime: 72 weight: 24 bigSprite: 1276 floorSprite: 391 handSprite: 368 bulletSprite: 3 fireSound: 12 reloadSound: 512 compatibleAmmo: - STR_TTGL_CLIP - STR_TTGL_CLIP_NUKE accuracyAuto: 35 accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 60 tuSnap: 35 tuAimed: 75 tuAuto: 85 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 175 noLOSAccuracyPenalty: 75 invWidth: 1 invHeight: 3 armor: 55 arcingShot: true snapRange: 20 autoRange: 20 aimRange: 30 experienceTrainingMode: 4 attraction: 14 listOrder: 13835 - type: STR_TTGL_CLIP categories: [STR_BAT_CAT_GL] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 size: 0.1 costBuy: 9000 costSell: 1800 transferTime: 72 weight: 9 bigSprite: 1277 floorSprite: 392 hitAnimation: 8 power: 80 damageType: 3 damageAlter: ToStun: 1.0 IgnoreOverKill: false IgnoreSelfDestruct: false clipSize: 3 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13836 - type: STR_TTGL_CLIP_NUKE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 size: 0.1 costBuy: 36000 costSell: 12000 transferTime: 72 weight: 9 bigSprite: 3017 floorSprite: 392 hitAnimation: 8 power: 120 damageType: 3 damageAlter: ToStun: 1.0 IgnoreOverKill: false IgnoreSelfDestruct: false clipSize: 3 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13837 - type: STR_BLIZZARD_LAUNCHER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] size: 0.4 costSell: 6000 weight: 16 bigSprite: 523 floorSprite: 240 handSprite: 1064 bulletSprite: 3 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_BLIZZARD_SHELLS_HE - STR_BLIZZARD_SHELLS_I - STR_BLIZZARD_SHELLS_SMOKE accuracyAuto: 25 accuracySnap: 40 accuracyCloseQuarters: 80 tuSnap: 30 tuAuto: 80 tuLoad: 35 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 invWidth: 2 invHeight: 2 armor: 40 autoShots: 6 arcingShot: true snapRange: 12 autoRange: 6 experienceTrainingMode: 4 attraction: 12 listOrder: 13840 - type: STR_BLIZZARD_SHELLS_HE categories: [STR_BAT_CAT_GL] size: 0.15 costSell: 1200 weight: 14 bigSprite: 524 floorSprite: 241 hitAnimation: 8 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.625 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 blastRadius: 4 listOrder: 13841 - type: STR_BLIZZARD_SHELLS_I categories: [STR_BAT_CAT_GL] size: 0.15 costSell: 1200 weight: 14 bigSprite: 525 floorSprite: 241 explosionHitSound: 106 hitAnimation: 168 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 25.0 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 listOrder: 13842 - type: STR_BLIZZARD_SHELLS_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] size: 0.15 costSell: 1000 weight: 14 bigSprite: 526 floorSprite: 241 power: 40 damageType: 9 blastRadius: 3 clipSize: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 listOrder: 13843 - type: STR_MORTAR categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.6 costBuy: 45000 costSell: 11000 weight: 18 bigSprite: 308 floorSprite: 158 handSprite: 696 bulletSprite: 4 fireSound: 2 reloadSound: 530 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE - STR_MORTAR_SHELL_GAS - STR_MORTAR_SHELL_NUKE - STR_MORTAR_SHELL_FUSION accuracyAimed: 50 accuracyCloseQuarters: 50 noLOSAccuracyPenalty: 75 tuAimed: 94 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 13848 - type: STR_MORTAR_ADV categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 size: 0.6 costBuy: 225000 costSell: 80000 weight: 16 bigSprite: 3230 floorSprite: 158 handSprite: 696 bulletSprite: 4 fireSound: 2 reloadSound: 530 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE - STR_MORTAR_SHELL_GAS - STR_MORTAR_SHELL_NUKE - STR_MORTAR_SHELL_FUSION accuracyAimed: 75 accuracyCloseQuarters: 50 noLOSAccuracyPenalty: 82 tuAimed: 75 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 20 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 13849 - type: STR_HAND_MORTAR categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR size: 0.5 costBuy: 65000 costSell: 20000 weight: 36 bigSprite: 3231 floorSprite: 437 handSprite: 1288 bulletSprite: 4 fireSound: 2 reloadSound: 512 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE - STR_MORTAR_SHELL_GAS - STR_MORTAR_SHELL_NUKE - STR_MORTAR_SHELL_FUSION accuracySnap: 50 accuracyCloseQuarters: 80 costSnap: time: 50 stun: 20 accuracyMultiplier: firing: 0.5 strength: 0.5 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 2 invHeight: 3 armor: 60 arcingShot: true dropoff: 1 #melee segment meleeHitSound: 62 meleeAnimation: 10 meleeType: 3 meleePower: 40 meleeBonus: strength: 0.85 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToStun: 1.5 ToArmorPre: 0.1 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.34 melee: 0.33 strength: 0.33 costMelee: time: 16 energy: 24 flatMelee: time: true #segment end experienceTrainingMode: 4 attraction: 8 listOrder: 13850 - type: STR_MORTAR_SHELL_HE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3200 costSell: 600 weight: 6 bigSprite: 309 floorSprite: 113 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 40 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13851 - type: STR_MORTAR_SHELL_I categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 4400 costSell: 700 weight: 5 bigSprite: 310 floorSprite: 113 hitAnimation: 184 power: 90 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 20.0 FixRadius: 5 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13852 - type: STR_MORTAR_SHELL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 2000 costSell: 500 weight: 6 bigSprite: 530 floorSprite: 113 power: 80 damageType: 9 blastRadius: 7 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 40 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13853 - type: STR_MORTAR_SHELL_GAS categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 2000 weight: 6 bigSprite: 532 floorSprite: 113 explosionHitSound: 112 hitAnimation: 40 power: 140 damageType: 9 damageAlter: RandomType: 4 FixRadius: 13 ToHealth: 3.0 ToStun: 1.5 ToEnergy: 6.0 ToMorale: 4.0 RandomStun: false clipSize: 1 battleType: 2 costThrow: energy: 12 time: 40 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13854 - type: STR_MORTAR_SHELL_NUKE categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 5000 weight: 6 bigSprite: 531 floorSprite: 113 hitAnimation: 8 power: 160 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13855 - type: STR_MORTAR_SHELL_FUSION categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 45000 weight: 6 bigSprite: 350 floorSprite: 113 hitAnimation: 8 explosionHitSound: 107 power: 220 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13856 - type: STR_DAVY_CROCKET categories: [STR_BAT_CAT_GL] requires: - STR_DAVY_CROCKET size: 0.3 costSell: 30000 weight: 12 bigSprite: 1058 floorSprite: 343 handSprite: 72 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_DC_SHELL - STR_BABY_NUKE accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 60 noLOSAccuracyPenalty: 75 tuSnap: 60 tuAimed: 90 tuLoad: 20 costThrow: energy: 20 time: 40 aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 dropoff: 1 arcingShot: true armor: 50 recoveryPoints: 5 experienceTrainingMode: 4 attraction: 12 listOrder: 13860 - type: STR_DC_SHELL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_DAVY_CROCKET - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES size: 0.15 costBuy: 6000 costSell: 1200 weight: 8 bigSprite: 1059 floorSprite: 113 hitAnimation: 8 power: 110 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 blastRadius: 6 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13861 - type: STR_BABY_NUKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.15 costSell: 120000 weight: 12 bigSprite: 275 floorSprite: 344 hitAnimation: 8 explosionHitSound: 107 power: 300 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 28 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13869 - type: STR_3RL categories: [STR_BAT_CAT_GL] size: 0.8 costSell: 45000 weight: 75 bigSprite: 419 floorSprite: 190 handSprite: 344 bulletSprite: 0 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_3RL_HE - STR_3RL_NUKE - STR_3RL_FUSION accuracyAimed: 105 accuracyAuto: 25 accuracyCloseQuarters: 60 noLOSAccuracyPenalty: 75 tuAimed: 80 tuAuto: 95 tuLoad: 30 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 200 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 13870 - type: STR_3RL_HE categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 2000 weight: 20 bigSprite: 420 floorSprite: 191 hitAnimation: 8 power: 135 blastRadius: 7 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13871 - type: STR_3RL_NUKE categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 25000 weight: 20 bigSprite: 433 floorSprite: 191 hitAnimation: 8 power: 180 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13872 - type: STR_3RL_FUSION categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 100000 weight: 20 bigSprite: 434 floorSprite: 191 hitAnimation: 8 explosionHitSound: 107 power: 240 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13873 - type: STR_RPG categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 50000 costSell: 6600 weight: 14 bigSprite: 201 floorSprite: 112 handSprite: 472 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SMALL_ROCKET - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_FAE - STR_SMALL_ROCKET_NUKE accuracySnap: 55 accuracyAimed: 90 accuracyCloseQuarters: 60 tuSnap: 45 tuAimed: 70 tuLoad: 20 costThrow: energy: 18 time: 40 snapRange: 9 aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 12 armor: 40 listOrder: 13899 - type: STR_SMALL_ROCKET categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 4500 costSell: 1580 weight: 6 bigSprite: 202 floorSprite: 113 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.85 ToTile: 0.625 ToStun: 1.0 clipSize: 1 blastRadius: 5 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13901 - type: STR_SMALL_ROCKET_ADV categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 8000 costSell: 2690 weight: 6 bigSprite: 258 floorSprite: 320 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToStun: 0.75 RadiusReduction: 25 clipSize: 1 blastRadius: 2 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13902 - type: STR_SMALL_ROCKET_FAE categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 1810 weight: 6 bigSprite: 1258 floorSprite: 113 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 7 clipSize: 1 blastRadius: 7 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13903 - type: STR_SMALL_ROCKET_NUKE categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 10000 weight: 6 bigSprite: 1299 floorSprite: 113 hitAnimation: 8 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 20 clipSize: 1 blastRadius: 6 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13904 - type: STR_SMALL_ROCKET_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.5 costBuy: 16000 costSell: 4000 weight: 24 bigSprite: 1296 floorSprite: 701 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.85 ToTile: 0.625 ToStun: 1.0 clipSize: 4 blastRadius: 5 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13906 - type: STR_SMALL_ROCKET_ADV_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.5 costBuy: 32000 costSell: 8000 weight: 24 bigSprite: 1297 floorSprite: 701 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToStun: 0.75 RadiusReduction: 25 clipSize: 4 blastRadius: 2 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13907 - type: STR_SMALL_ROCKET_FAE_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 10000 weight: 24 bigSprite: 1298 floorSprite: 701 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 7 clipSize: 4 blastRadius: 7 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13908 - type: STR_SMALL_ROCKET_NUKE_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 40000 weight: 24 bigSprite: 1300 floorSprite: 701 hitAnimation: 8 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 20 clipSize: 4 blastRadius: 6 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13909 - type: STR_RPG_ADV categories: [STR_BAT_CAT_RL] size: 0.2 costSell: 70000 weight: 12 bigSprite: 710 floorSprite: 271 handSprite: 1320 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SMALL_ROCKET_NOOK accuracySnap: 100 accuracyCloseQuarters: 70 tuSnap: 65 tuLoad: 25 costThrow: energy: 18 time: 40 snapRange: 18 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 50 dropoff: 1 attraction: 14 listOrder: 13910 - type: STR_SMALL_ROCKET_NOOK categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 8000 weight: 6 bigSprite: 711 floorSprite: 320 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToStun: 0.75 ToMorale: 10.0 FireThreshold: 20.0 RadiusReduction: 20 clipSize: 1 blastRadius: 3 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13911 - type: STR_RECOILLESS_RIFLE categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA - STR_RECOILLESS_RIFLE size: 0.3 costBuy: 65000 costSell: 15000 weight: 20 bigSprite: 489 floorSprite: 224 handSprite: 2288 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL_PS accuracySnap: 70 accuracyAimed: 100 accuracyCloseQuarters: 50 tuSnap: 55 tuAimed: 75 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true snapRange: 9 aimRange: 30 invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 30 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 14 flatMelee: time: true #segment end attraction: 12 armor: 45 listOrder: 13915 - type: STR_RECOILLESS_RIFLE_SHELL categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA - STR_RECOILLESS_RIFLE size: 0.15 costBuy: 3000 costSell: 400 weight: 5 bigSprite: 490 floorSprite: 225 hitSound: 123 hitAnimation: 220 power: 125 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 40 listOrder: 13916 - type: STR_RECOILLESS_RIFLE_SHELL_PS categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 1000 weight: 5 bigSprite: 3142 floorSprite: 225 hitSound: 123 hitAnimation: 220 power: 160 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 armor: 60 listOrder: 13917 - type: STR_ROCKET_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER size: 0.6 costBuy: 80000 costSell: 20000 weight: 22 bigSprite: 1134 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_NUKE_ROCKET - STR_MAG_ROCKET - STR_FLECHETTE_ROCKET - STR_FUSION_ROCKET - STR_GAS_ROCKET accuracySnap: 55 accuracyAimed: 100 accuracyCloseQuarters: 50 tuSnap: 45 tuAimed: 75 tuLoad: 25 costThrow: energy: 20 time: 40 battleType: 1 snapRange: 9 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 attraction: 12 listOrder: 13920 - type: STR_ROCKET_LAUNCHER_ADV categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.6 costSell: 75000 weight: 20 bigSprite: 315 floorSprite: 161 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_NUKE_ROCKET - STR_MAG_ROCKET - STR_FLECHETTE_ROCKET - STR_FUSION_ROCKET - STR_GAS_ROCKET accuracySnap: 65 accuracyAimed: 120 accuracyCloseQuarters: 50 tuSnap: 52 tuAimed: 72 tuLoad: 25 costThrow: energy: 18 time: 40 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 attraction: 12 listOrder: 13921 - type: STR_LARGE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER weight: 12 size: 0.25 bigSprite: 17 hitAnimation: 8 costBuy: 10000 costSell: 2000 power: 150 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.85 ToStun: 1.0 RadiusReduction: 15 costThrow: energy: 20 time: 40 listOrder: 13922 - type: STR_INCENDIARY_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER weight: 12 power: 100 size: 0.25 bigSprite: 18 costBuy: 4000 explosionHitSound: 106 damageAlter: FireBlastCalc: false FixRadius: 9 ToMorale: 35.0 ToTime: 1.0 ToHealth: 2.0 costThrow: energy: 20 time: 40 listOrder: 13923 - type: STR_MAG_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER] size: 0.25 costSell: 20000 weight: 12 bigSprite: 392 floorSprite: 17 hitSound: 123 hitAnimation: 220 power: 240 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 1 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13924 - type: STR_FLECHETTE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.25 costSell: 15000 weight: 12 bigSprite: 390 floorSprite: 17 hitSound: 13 hitAnimation: 26 power: 45 damageType: 16 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 1 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 shotgunPellets: 25 listOrder: 13925 - type: STR_NUKE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.25 costSell: 25000 weight: 12 bigSprite: 391 floorSprite: 17 hitAnimation: 8 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 15 clipSize: 1 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13926 - type: STR_FUSION_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.25 costSell: 55000 weight: 12 bigSprite: 205 floorSprite: 17 hitAnimation: 8 explosionHitSound: 107 power: 275 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 RadiusReduction: 15 clipSize: 1 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13927 - type: STR_GAS_ROCKET categories: [STR_BAT_CAT_RL] size: 0.25 costSell: 5000 weight: 12 bigSprite: 1262 floorSprite: 17 explosionHitSound: 112 hitAnimation: 40 power: 140 damageType: 9 damageAlter: RandomType: 4 FixRadius: 13 ToHealth: 3.0 ToStun: 1.5 ToEnergy: 6.0 ToMorale: 4.0 RandomStun: false clipSize: 1 battleType: 2 costThrow: energy: 20 time: 40 invWidth: 1 invHeight: 3 listOrder: 13928 - type: STR_QUAD_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.6 costBuy: 70000 costSell: 15000 transferTime: 72 weight: 20 bigSprite: 454 floorSprite: 209 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_QUAD_ROCKETS - STR_QUAD_ROCKETS_NAPALM - STR_RED_DRAGON_MISSILE - STR_FAIRY_DRAGON_MISSILE accuracyAuto: 40 accuracySnap: 50 accuracyAimed: 90 accuracyCloseQuarters: 50 tuAuto: 60 tuSnap: 55 tuAimed: 70 tuLoad: 30 costThrow: energy: 20 time: 40 aimRange: 20 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 12 autoShots: 4 armor: 40 listOrder: 13930 - type: STR_QUAD_ROCKETS categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 12000 costSell: 2400 transferTime: 72 weight: 20 bigSprite: 455 floorSprite: 17 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.66 clipSize: 4 blastRadius: 5 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13931 - type: STR_QUAD_ROCKETS_NAPALM categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 16000 costSell: 2700 transferTime: 72 weight: 20 bigSprite: 457 floorSprite: 17 explosionHitSound: 106 hitAnimation: 168 power: 90 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToHealth: 1.5 ToMorale: 40.0 ToTime: 1.5 ToItem: 2.0 clipSize: 16 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13932 - type: STR_RED_DRAGON_MISSILE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_RED_DRAGON_MISSILE size: 0.3 costBuy: 1200000 costSell: 900000 transferTime: 72 weight: 20 bigSprite: 456 floorSprite: 17 hitAnimation: 8 explosionHitSound: 118 power: 600 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.5 clipSize: 1 blastRadius: 59 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13933 - type: STR_FAIRY_DRAGON_MISSILE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_FAIRY_DRAGON_MISSILE size: 0.3 costSell: 300000 weight: 20 bigSprite: 958 floorSprite: 17 explosionHitSound: 107 hitAnimation: 168 power: 600 damageType: 2 damageAlter: IgnoreOverKill: false FireBlastCalc: false IgnoreSelfDestruct: true FixRadius: 59 ToStun: 9.0 ToMorale: 35.0 ToItem: 6.0 ToTime: 2.0 clipSize: 1 blastRadius: 59 costThrow: energy: 20 time: 40 battleType: 2 recoveryPoints: 2 invWidth: 1 invHeight: 3 listOrder: 13935 - type: STR_UAC_ROCKET_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_UAC_ROCKET_LAUNCHER - STR_MARKET_OF_WISHING size: 0.4 costBuy: 90000 costSell: 25000 transferTime: 48 weight: 18 bigSprite: 3047 floorSprite: 403 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_UAC_ROCKET_LAUNCHER_ROCKETS accuracySnap: 65 accuracyAimed: 105 accuracyCloseQuarters: 55 tuSnap: 36 tuAimed: 64 tuLoad: 20 costThrow: energy: 20 time: 40 aimRange: 25 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 dropoff: 3 armor: 45 listOrder: 13938 - type: STR_UAC_ROCKET_LAUNCHER_ROCKETS categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_UAC_ROCKET_LAUNCHER - STR_MARKET_OF_WISHING size: 0.2 costBuy: 13500 costSell: 3000 transferTime: 48 weight: 20 bigSprite: 3048 floorSprite: 17 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ArmorEffectiveness: 0.8 ToArmorPre: 0.12 FixRadius: 5 clipSize: 5 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 35 listOrder: 13939 - type: STR_MRSHAN_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.3 costSell: 100000 weight: 20 bigSprite: 3132 floorSprite: 422 handSprite: 2208 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_MRSHAN_LAUNCHER_ROCKET_HEAT - STR_MRSHAN_LAUNCHER_ROCKET_FAE - STR_MRSHAN_LAUNCHER_ROCKET_STUN accuracySnap: 60 accuracyAimed: 120 accuracyCloseQuarters: 60 tuSnap: 45 tuAimed: 60 tuLoad: 20 costThrow: energy: 20 time: 40 snapRange: 11 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 armor: 45 listOrder: 13940 - type: STR_MRSHAN_LAUNCHER_ROCKET_HEAT categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3133 floorSprite: 423 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.6 ToStun: 0.75 RadiusReduction: 25 clipSize: 1 blastRadius: 2 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13941 - type: STR_MRSHAN_LAUNCHER_ROCKET_FAE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3134 floorSprite: 424 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 6 FixRadius: 12 clipSize: 1 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13942 - type: STR_MRSHAN_LAUNCHER_ROCKET_STUN categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3135 floorSprite: 425 hitAnimation: 24 power: 120 damageType: 6 damageAlter: ToHealth: 0.25 ToTile: 0.2 ToItem: 0.15 ToArmorPre: 0.1 RandomHealth: false clipSize: 1 costThrow: energy: 16 time: 40 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13943 - type: STR_SSRL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 15000 costSell: 6500 weight: 20 bigSprite: 173 floorSprite: 103 handSprite: 976 bulletSprite: 0 fireSound: 52 hitAnimation: 8 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ArmorEffectiveness: 0.75 ToStun: 1.0 RadiusReduction: 30 accuracySnap: 50 accuracyAimed: 65 accuracyCloseQuarters: 60 tuSnap: 44 tuAimed: 68 snapRange: 8 aimRange: 16 costThrow: energy: 20 time: 40 clipSize: 1 battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 1 invHeight: 3 armor: 40 dropoff: 3 attraction: 12 listOrder: 13946 - type: STR_SSRL_2 categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 20000 costSell: 8500 weight: 8 bigSprite: 3045 floorSprite: 402 handSprite: 344 bulletSprite: 0 fireSound: 52 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ArmorEffectiveness: 0.75 accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 60 tuSnap: 40 tuAimed: 60 snapRange: 11 aimRange: 22 costThrow: energy: 16 time: 40 clipSize: 1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 45 attraction: 14 listOrder: 13948 - type: STR_SPORE_LAUNCHER categories: [STR_BAT_CAT_RL] requires: - STR_SPORE_LAUNCHER size: 0.4 costSell: 25000 weight: 10 bigSprite: 502 floorSprite: 231 handSprite: 1384 bulletSprite: 4 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SPORES_TOXIN accuracySnap: 40 accuracyAimed: 75 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 1.0 psiStrength: 0.5 psiSkill: 0.5 tuSnap: 38 tuAimed: 66 costThrow: energy: 20 time: 40 aimRange: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 12 recoveryPoints: 5 listOrder: 13950 - type: STR_SPORES_TOXIN categories: [STR_BAT_CAT_RL] requires: - STR_SPORE_LAUNCHER size: 0.15 costSell: 2800 weight: 6 bigSprite: 503 floorSprite: 232 hitAnimation: 40 power: 40 damageType: 9 damageAlter: RandomType: 4 ToHealth: 1.0 ToStun: 0.0 ToMorale: 6.0 RandomStun: false clipSize: 3 blastRadius: 3 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 listOrder: 13951 - type: STR_MINI_CANNON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.25 costBuy: 3000 costSell: 1000 weight: 15 bigSprite: 3160 floorSprite: 107 handSprite: 2256 bulletSprite: 9 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracySnap: 45 accuracyAimed: 70 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 55 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 1 invHeight: 3 armor: 40 arcingShot: true aimRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end twoHanded: true attraction: 12 listOrder: 13959 - type: STR_PIR_SMALL_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SMOKE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_SMALL_LAUNCHER size: 0.2 costSell: 40000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 90 tuSnap: 40 tuAimed: 70 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true oneHandedPenalty: 90 invWidth: 2 invHeight: 2 recoveryPoints: 5 aimRange: 20 attraction: 12 armor: 35 listOrder: 13960 - type: STR_SHOULDER_LAUNCHER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 150000 weight: 10 bigSprite: 214 floorSprite: 120 handSprite: 912 bulletSprite: 9 fireSound: 53 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracyAimed: 80 accuracyCloseQuarters: 140 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 psiSkill: 0.5 tuAimed: 30 tuLoad: 10 costThrow: energy: 20 time: 40 battleType: 1 invWidth: 2 invHeight: 2 armor: 50 arcingShot: true aimRange: 20 attraction: 12 experienceTrainingMode: 11 listOrder: 13961 - type: STR_SL_HE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.03 costBuy: 500 costSell: 150 weight: 3 bigSprite: 3158 floorSprite: 37 hitAnimation: 8 power: 45 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 listOrder: 13962 - type: STR_SL_I categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.03 costBuy: 1000 costSell: 350 weight: 3 bigSprite: 215 floorSprite: 37 hitAnimation: 168 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13963 - type: STR_PIR_STUN_BOMB categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_SMALL_LAUNCHER size: 0.03 costSell: 18000 weight: 3 bigSprite: 38 floorSprite: 37 explosionHitSound: 238 hitAnimation: 72 power: 90 damageType: 6 damageAlter: RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.75 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 recoveryPoints: 1 listOrder: 13964 - type: STR_SL_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.03 costSell: 3000 weight: 3 bigSprite: 1223 floorSprite: 37 hitAnimation: 104 explosionHitSound: 112 power: 60 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 5 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13965 - type: STR_SL_SMOKE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS - STR_SMOKE_GRENADE size: 0.03 costBuy: 500 costSell: 150 weight: 3 bigSprite: 216 floorSprite: 37 hitAnimation: 8 power: 40 damageType: 9 blastRadius: 3 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13966 - type: STR_SL_GAS categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 600 weight: 3 bigSprite: 3159 floorSprite: 37 explosionHitSound: 112 hitAnimation: 40 power: 40 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToHealth: 1.0 ToStun: 0.8 ToEnergy: 3.0 ToMorale: 2.0 RandomStun: false clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 20 listOrder: 13967 - type: STR_SL_EMP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SL_EMP size: 0.03 costSell: 3000 weight: 3 bigSprite: 1269 floorSprite: 37 hitAnimation: 88 explosionHitSound: 149 power: 50 damageType: 3 damageAlter: IgnoreSelfDestruct: true IgnorePainImmunity: true ResistType: 13 FixRadius: 4 ArmorEffectiveness: 0.33 ToStun: 5.0 ToItem: 0.25 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 recoveryPoints: 1 armor: 20 listOrder: 13968 - type: STR_SL_HELL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_SL_HELL size: 0.03 costSell: 8000 weight: 3 bigSprite: 3161 floorSprite: 37 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 40 battleType: 2 armor: 35 recoveryPoints: 1 listOrder: 13969 - type: STR_PLASMA_SCORCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_PLASMA_SCORCHER size: 0.4 costSell: 125000 weight: 24 bigSprite: 574 floorSprite: 257 handSprite: 1192 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PLASMA_SCORCHER_CLIP accuracyAuto: 30 accuracySnap: 50 accuracyCloseQuarters: 70 tuAuto: 40 tuSnap: 28 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoRange: 14 snapRange: 18 attraction: 12 recoveryPoints: 10 listOrder: 13972 - type: STR_PLASMA_SCORCHER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_PLASMA_SCORCHER size: 0.1 costSell: 15000 weight: 6 bigSprite: 575 floorSprite: 33 explosionHitSound: 111 hitAnimation: 88 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 4 RadiusReduction: 15 FireThreshold: 10 ToTile: 0.85 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.75 clipSize: 16 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 armor: 40 listOrder: 13973 - type: STR_ES_ION_CANNON categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.5 costBuy: 1250000 costSell: 250000 transferTime: 120 weight: 44 bigSprite: 1042 floorSprite: 333 handSprite: 1704 bulletSprite: 24 fireSound: 234 reloadSound: 539 compatibleAmmo: - STR_ES_ION_CANNON_CLIP accuracyAimed: 100 accuracyCloseQuarters: 60 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 aimRange: 20 armor: 50 attraction: 14 listOrder: 13975 - type: STR_ES_ION_CANNON_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 40000 costSell: 10000 transferTime: 120 weight: 6 bigSprite: 1043 floorSprite: 276 hitAnimation: 88 explosionHitSound: 210 power: 85 damageType: 3 damageAlter: IgnoreOverKill: false ResistType: 12 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FixRadius: 5 ToStun: 1.5 ToTime: 2.0 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 RandomWound: false IgnorePainImmunity: true clipSize: 5 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13976 - type: STR_BFG categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.6 costSell: 200000 weight: 60 bigSprite: 270 floorSprite: 142 handSprite: 496 bulletSprite: 8 fireSound: 404 reloadSound: 535 compatibleAmmo: - STR_BFG_BATTERY accuracyAimed: 75 accuracyCloseQuarters: 60 tuAimed: 50 aimRange: 20 tuLoad: 20 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 18 listOrder: 13980 - type: STR_BFG_BATTERY categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 25000 weight: 20 bigSprite: 271 floorSprite: 143 hitAnimation: 104 explosionHitSound: 118 power: 240 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FireThreshold: 10 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 4 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13981 - type: STR_ATGM categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 size: 0.8 costBuy: 500000 costSell: 125000 weight: 24 bigSprite: 3228 floorSprite: 435 handSprite: 2296 bulletSprite: 0 fireSound: 236 reloadSound: 530 compatibleAmmo: - STR_ATGM_ROUND accuracyAimed: 75 accuracyCloseQuarters: 50 noLOSAccuracyPenalty: 75 tuAimed: 92 tuLoad: 30 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 200 minRange: 15 dropoff: 10 waypoints: 3 invWidth: 2 invHeight: 3 armor: 40 attraction: 12 listOrder: 13985 - type: STR_ATGM_ROUND categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 size: 0.3 costBuy: 150000 costSell: 30000 weight: 20 bigSprite: 3229 floorSprite: 436 hitAnimation: 8 power: 175 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.6 FixRadius: 3 ToStun: 1.0 RadiusReduction: 30 clipSize: 1 costThrow: energy: 20 time: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 listOrder: 13986 - type: STR_PIR_BLASTER_LAUNCHER categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requires: - STR_PIR_BLASTER_LAUNCHER size: 0.6 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 reloadSound: 530 compatibleAmmo: - STR_PIR_BLASTER_BOMB accuracyAimed: 125 accuracyCloseQuarters: 50 tuAimed: 85 tuLoad: 20 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 40 battleType: 1 twoHanded: true blockBothHands: true waypoints: 7 invWidth: 2 invHeight: 3 recoveryPoints: 15 armor: 40 attraction: 12 listOrder: 13990 - type: STR_PIR_BLASTER_BOMB categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requires: - STR_PIR_BLASTER_LAUNCHER size: 0.15 costSell: 40000 weight: 6 bigSprite: 36 floorSprite: 35 hitAnimation: 8 explosionHitSound: 118 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToArmorPre: 0.15 clipSize: 1 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 3 blastRadius: 11 listOrder: 13991 - type: STR_LIGHTER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 900 costSell: 300 weight: 3 bigSprite: 483 floorSprite: 311 handSprite: 1608 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 hitAnimation: 168 power: 20 accuracySnap: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 28 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 20.0 ToTime: 1.0 ToItem: 2.0 battleType: 1 costThrow: energy: 6 time: 40 clipSize: 5 arcingShot: true maxRange: 3 bulletSpeed: 8 listOrder: 13998 - type: STR_HAND_FLAMER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] requires: - STR_HAND_FLAMER size: 0.15 costSell: 3000 weight: 7 bigSprite: 3089 floorSprite: 408 handSprite: 2136 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracySnap: 20 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 24 tuLoad: 20 costThrow: energy: 14 time: 40 battleType: 1 arcingShot: true maxRange: 5 invWidth: 2 invHeight: 2 armor: 30 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 recoveryPoints: 5 attraction: 12 listOrder: 13999 - type: STR_FLAMETHROWER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 17500 costSell: 3300 weight: 11 bigSprite: 140 floorSprite: 86 handSprite: 256 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyAuto: 20 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 38 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 80 arcingShot: true maxRange: 9 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 attraction: 12 listOrder: 14000 - type: STR_FLAMETHROWER_LR categories: [STR_BAT_CAT_THROWN] requires: - STR_FLAMETHROWER_LR size: 0.2 costSell: 3600 weight: 10 bigSprite: 516 floorSprite: 86 handSprite: 256 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyAuto: 30 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 52 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 arcingShot: true maxRange: 20 invWidth: 1 invHeight: 3 armor: 30 autoShots: 4 autoRange: 20 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 recoveryPoints: 3 attraction: 12 listOrder: 14000 - type: STR_FLAMETHROWER_CLIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 141 floorSprite: 87 explosionHitSound: 106 hitAnimation: 168 power: 20 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 clipSize: 32 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 armor: 15 listOrder: 14002 - type: STR_HEAVY_FLAMER categories: [STR_BAT_CAT_THROWN] size: 0.4 costSell: 18000 weight: 24 bigSprite: 321 floorSprite: 163 handSprite: 744 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_HEAVY_FLAMER_CLIP accuracyAuto: 20 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 42 tuLoad: 25 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 arcingShot: true maxRange: 15 invWidth: 2 invHeight: 3 armor: 50 autoRange: 15 autoShots: 10 attraction: 8 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 listOrder: 14010 - type: STR_HEAVY_FLAMER_CLIP categories: [STR_BAT_CAT_THROWN] size: 0.15 costSell: 1200 weight: 10 bigSprite: 322 floorSprite: 87 explosionHitSound: 106 hitAnimation: 168 power: 30 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 2 ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 clipSize: 40 costThrow: energy: 12 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 15 listOrder: 14011 - type: STR_MEGA_FLAMER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_MARKET_OF_WISHING size: 1.0 costSell: 100000 weight: 85 bigSprite: 705 floorSprite: 269 handSprite: 1304 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_MEGA_FLAMER_CLIP accuracyAuto: 25 accuracySnap: 35 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 strength: 0.5 tuSnap: 30 tuAuto: 45 tuLoad: 25 confSnap: name: STR_BURST shots: 2 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 arcingShot: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 20 snapRange: 20 maxRange: 30 autoShots: 4 attraction: 10 bulletSpeed: 20 kneelBonus: 100 experienceTrainingMode: 6 listOrder: 14020 - type: STR_MEGA_FLAMER_CLIP categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_MARKET_OF_WISHING size: 0.3 costSell: 12000 weight: 25 bigSprite: 706 floorSprite: 87 explosionHitSound: 106 hitAnimation: 168 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToHealth: 3.0 ToTime: 3.0 ToTile: 0.3 ToItem: 2.0 ToMorale: 40.0 clipSize: 40 costThrow: energy: 20 time: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 14021 - type: STR_FIREBALL_LAUNCHER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_CONTACT_ARENA size: 0.4 costBuy: 150000 costSell: 56000 transferTime: 96 weight: 28 bigSprite: 451 floorSprite: 207 handSprite: 616 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 hitAnimation: 168 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 40.0 ToItem: 2.0 accuracySnap: 90 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 dropoff: 4 maxRange: 25 powerRangeThreshold: 26 powerRangeReduction: 99 experienceTrainingMode: 6 attraction: 10 listOrder: 14035 - type: STR_MOLOTOV categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.05 costSell: 50 weight: 3 bigSprite: 195 floorSprite: 201 handSprite: 872 bulletSprite: 17 fireSound: 39 hitAnimation: 168 power: 20 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 20.0 ToTime: 1.0 ToItem: 2.0 accuracyAimed: 90 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 50 energy: 6 confAimed: name: STR_LIT_AND_THROW costThrow: energy: 6 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 aimRange: 15 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14050 - type: STR_ANARCHY_BOMB categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 125 weight: 5 bigSprite: 446 floorSprite: 19 handSprite: 128 bulletSprite: 22 fireSound: 39 hitAnimation: 8 power: 63 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 accuracyAimed: 85 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 60 energy: 10 confAimed: name: STR_LIT_AND_THROW costThrow: energy: 10 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 16 aimRange: 12 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14055 - type: STR_STICK_GRENADE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 150 weight: 3 bigSprite: 307 floorSprite: 19 handSprite: 304 bulletSprite: 19 fireSound: 39 hitAnimation: 8 power: 50 damageType: 3 damageAlter: ToStun: 1.0 IgnoreSelfDestruct: false accuracyAimed: 110 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 50 energy: 6 confAimed: name: STR_PRIME_AND_THROW costThrow: energy: 6 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 24 aimRange: 18 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14060 - type: STR_SPIKEBALL categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 6000 costSell: 2000 transferTime: 72 weight: 4 bigSprite: 462 floorSprite: 115 handSprite: 880 bulletSprite: 22 fireSound: 39 hitAnimation: 8 power: 80 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 accuracyAimed: 125 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 45 energy: 8 confAimed: name: STR_PRIME_AND_THROW costThrow: energy: 8 time: 40 clipSize: 1 battleType: 1 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14065 - type: STR_BOOM_FRUIT categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_BOOM_FRUIT size: 0.05 costSell: 400 weight: 2 bigSprite: 733 floorSprite: 282 bulletSprite: 21 fireSound: 39 hitAnimation: 8 power: 52 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 6 confAimed: name: STR_SHAKE_AND_THROW costThrow: energy: 6 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 24 aimRange: 18 dropoff: 4 recoveryPoints: 2 kneelBonus: 100 attraction: 10 listOrder: 14070 - type: STR_FLASK_ACID categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 3 bigSprite: 448 floorSprite: 201 handSprite: 872 bulletSprite: 17 fireSound: 39 hitSound: 85 hitAnimation: 250 power: 50 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.33 ToArmorPre: 0.25 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 6 confAimed: name: STR_SHAKE_AND_THROW costThrow: energy: 6 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 16 aimRange: 12 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14075 - type: STR_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_GRENADE size: 0.05 costBuy: 750 costSell: 350 handSprite: 128 hitAnimation: 8 fuseType: 0 power: 55 damageAlter: IgnoreOverKill: false ToStun: 1.0 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 attraction: 10 listOrder: 14100 - type: STR_GRENADE_FRAG categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_GRENADE_FRAG size: 0.05 costBuy: 2000 costSell: 420 weight: 4 bigSprite: 177 floorSprite: 104 handSprite: 192 hitAnimation: 8 fuseType: 0 power: 69 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 30 costThrow: energy: 8 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 blastRadius: 5 armor: 250 attraction: 12 listOrder: 14110 - type: STR_GRENADE_FRAG_PS categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 12000 weight: 4 bigSprite: 3157 floorSprite: 428 handSprite: 2248 hitAnimation: 8 fuseType: 0 power: 96 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.25 ResistType: 7 FixRadius: 7 RadiusReduction: 5 FireThreshold: 60 ToMorale: 3.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.33 costPrime: time: 30 costThrow: energy: 8 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 armor: 250 attraction: 12 listOrder: 14111 - type: STR_INCENDIARY_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_INCENDIARY_GRENADE size: 0.1 costBuy: 1000 costSell: 500 weight: 3 bigSprite: 27 floorSprite: 27 handSprite: 2016 hitAnimation: 8 fuseType: 0 power: 40 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToMorale: 20.0 ToItem: 2.0 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 armor: 20 blastRadius: 3 attraction: 12 listOrder: 14115 - type: STR_WP_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 4000 costSell: 1200 weight: 3 bigSprite: 142 floorSprite: 88 handSprite: 888 hitAnimation: 184 fuseType: 0 power: 50 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 20.0 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 blastRadius: 3 armor: 250 listOrder: 14120 - type: STR_GAS_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 1400 weight: 3 bigSprite: 591 floorSprite: 263 handSprite: 1232 explosionHitSound: 112 hitAnimation: 40 fuseType: 0 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false battleType: 4 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14125 - type: STR_CRY_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 2500 weight: 4 bigSprite: 3245 floorSprite: 444 handSprite: 2368 explosionHitSound: 112 hitAnimation: 72 fuseType: 0 power: 60 damageType: 9 damageAlter: ResistType: 10 IgnoreSelfDestruct: true IgnoreOverKill: false RandomType: 4 FixRadius: 5 ToHealth: 11.0 FireThreshold: 100 battleType: 4 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14130 - type: STR_ACID_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 700 weight: 3 bigSprite: 527 floorSprite: 242 handSprite: 1072 hitAnimation: 104 explosionHitSound: 112 fuseType: 0 power: 45 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 4 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false battleType: 4 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14130 - type: STR_GRENADE_BUG categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requires: - STR_GRENADE_BUG size: 0.05 costSell: 3000 weight: 4 bigSprite: 1222 floorSprite: 383 handSprite: 2000 hitAnimation: 40 fuseType: 0 power: 60 damageType: 9 damageAlter: RandomType: 4 ResistType: 11 IgnoreSelfDestruct: true FixRadius: 5 ArmorEffectiveness: 0.125 ToHealth: 4.5 ToStun: 1.0 ToEnergy: 13.5 ToMorale: 3.0 noLOSAccuracyPenalty: 75 accuracyThrow: 125 battleType: 4 isExplodingInHands: true primeActionName: STR_EXCITE_THE_BUG costPrime: time: 15 costUnprime: time: 0 costThrow: energy: 8 time: 40 recoveryPoints: 1 attraction: 12 listOrder: 14140 - type: STR_PIR_ALIEN_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requires: - STR_PIR_ALIEN_GRENADE size: 0.05 costSell: 10000 weight: 3 bigSprite: 39 floorSprite: 38 handSprite: 144 hitAnimation: 8 power: 96 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 30 costThrow: energy: 6 time: 40 battleType: 4 costUnprime: time: 10 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true recoveryPoints: 1 blastRadius: 5 armor: 250 attraction: 12 listOrder: 14150 - type: STR_SONIC_PULSER categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PULSER size: 0.05 costSell: 14850 weight: 3 bigSprite: 1068 floorSprite: 350 handSprite: 1776 hitAnimation: 8 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.5 ToTile: 0.75 costPrime: time: 30 costThrow: energy: 6 time: 40 costUnprime: time: 10 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 blastRadius: 5 recoveryPoints: 1 armor: 250 attraction: 12 listOrder: 14160 - type: STR_GRENADE_FUSION categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 30000 weight: 4 bigSprite: 206 floorSprite: 115 handSprite: 880 hitAnimation: 8 power: 125 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 30 costThrow: energy: 8 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 blastRadius: 7 armor: 250 attraction: 14 listOrder: 14180 - type: STR_STUN_GRENADE_PIR categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 600 weight: 3 bigSprite: 196 floorSprite: 155 handSprite: 896 hitAnimation: 72 fuseType: 0 power: 50 damageType: 6 damageAlter: ArmorEffectiveness: 1.5 ToTime: 1.5 costPrime: time: 25 costThrow: energy: 6 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 blastRadius: 3 armor: 250 attraction: 8 listOrder: 14190 - type: STR_KNOCKOUT_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.05 costSell: 1800 weight: 3 bigSprite: 475 floorSprite: 215 handSprite: 1000 hitAnimation: 24 power: 50 fuseType: 0 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 battleType: 4 costPrime: time: 30 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true costThrow: energy: 6 time: 40 armor: 250 listOrder: 14192 - type: STR_HALLUCINOGEN_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 6000 costSell: 2200 weight: 3 bigSprite: 1041 floorSprite: 332 handSprite: 1696 hitAnimation: 24 fuseType: 0 power: 50 damageType: 6 damageAlter: RandomType: 4 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.4 ToMorale: 44.0 FixRadius: 4 battleType: 4 costPrime: time: 30 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true costThrow: energy: 6 time: 40 armor: 250 listOrder: 14934 - type: STR_RIOT_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIOT_GRENADE size: 0.1 costBuy: 3000 costSell: 1000 weight: 5 bigSprite: 981 floorSprite: 310 handSprite: 1600 hitAnimation: 8 fuseType: -2 power: 72 damageType: 6 damageAlter: ToTime: 1.5 ToHealth: 0.75 SmokeThreshold: 10 costPrime: time: 33 costThrow: energy: 10 time: 40 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 invWidth: 1 invHeight: 2 armor: 250 attraction: 8 listOrder: 14195 - type: STR_STICK_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 800 weight: 6 bigSprite: 3072 floorSprite: 310 handSprite: 2088 hitAnimation: 8 fuseType: -2 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ArmorEffectiveness: 0.65 RadiusReduction: 20 FixRadius: 2 costPrime: time: 33 costThrow: energy: 12 time: 40 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 2 armor: 250 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 3 flatMelee: time: true #segment end attraction: 12 listOrder: 14198 - type: STR_DYNAMITE categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 750 weight: 6 bigSprite: 137 floorSprite: 83 handSprite: 856 hitAnimation: 8 power: 84 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.75 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 12 time: 40 throwMultiplier: throwing: 0.75 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 6 armor: 250 attraction: 10 listOrder: 14200 - type: STR_COV categories: [STR_BAT_CAT_GRENADE] size: 0.3 costSell: 1500 weight: 10 bigSprite: 437 floorSprite: 197 hitAnimation: 8 fuseType: 0 power: 90 blastRadius: 9 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 7 FixRadius: 9 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.08 ToStun: 1.0 costPrime: time: 35 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 2 armor: 250 attraction: 10 listOrder: 14210 - type: STR_HIGH_EXPLOSIVE categories: [STR_BAT_CAT_GRENADE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 10000 costSell: 2400 weight: 8 bigSprite: 22 floorSprite: 22 handSprite: 184 hitAnimation: 8 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.625 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 16 time: 40 throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 7 armor: 250 attraction: 10 listOrder: 14240 - type: STR_FIREBOMB categories: [STR_BAT_CAT_GRENADE] size: 0.15 costSell: 1600 weight: 7 bigSprite: 566 floorSprite: 254 handSprite: 1168 explosionHitSound: 106 hitAnimation: 168 power: 100 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 9 ToMorale: 35.0 ToItem: 2.0 costPrime: time: 40 costThrow: energy: 14 time: 40 throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 armor: 250 attraction: 10 listOrder: 14245 - type: STR_GAS_BOMB categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 3000 weight: 7 bigSprite: 1009 floorSprite: 316 handSprite: 1648 explosionHitSound: 112 hitAnimation: 40 power: 110 damageType: 9 damageAlter: RandomType: 4 FixRadius: 10 ToHealth: 2.25 ToStun: 1.2 ToEnergy: 5.0 ToMorale: 3.5 RandomStun: false IgnoreSelfDestruct: true throwMultiplier: throwing: 0.65 battleType: 4 invWidth: 2 costPrime: time: 40 costThrow: energy: 14 time: 40 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14247 - type: STR_KNOCKOUT_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON] size: 0.1 costSell: 4000 weight: 7 bigSprite: 3120 floorSprite: 413 handSprite: 2168 explosionHitSound: 112 hitAnimation: 24 power: 110 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 4.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.5 FixRadius: 10 throwMultiplier: throwing: 0.65 battleType: 4 invWidth: 2 costPrime: time: 40 costThrow: energy: 14 time: 40 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14248 - type: STR_BOOM_KEG categories: [STR_BAT_CAT_GRENADE] size: 0.3 costSell: 2000 weight: 10 hitAnimation: 8 bigSprite: 3247 floorSprite: 445 fuseType: 0 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RadiusReduction: 12 ToStun: 1.0 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.65 costPrime: time: 35 costUnprime: time: 0 isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 2 armor: 250 attraction: 10 listOrder: 14250 - type: STR_SATCHEL_CHARGE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 12000 costSell: 4000 weight: 15 hitAnimation: 8 bigSprite: 284 floorSprite: 152 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 14 RadiusReduction: 7.5 ToStun: 1.0 ToArmorPre: 0.05 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.5 costPrime: time: 40 costUnprime: time: 35 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 2 armor: 250 attraction: 10 listOrder: 14253 - type: STR_BARREL_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] size: 0.5 costSell: 4500 weight: 30 bigSprite: 1010 floorSprite: 151 hitAnimation: 8 power: 175 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.25 RadiusReduction: 6.0 FixRadius: 25 ToStun: 1.0 ToArmorPre: 0.05 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.35 costPrime: time: 45 costUnprime: time: 35 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true twoHanded: true blockBothHands: true battleType: 4 invWidth: 2 invHeight: 3 armor: 250 attraction: 10 listOrder: 14255 - type: STR_BARREL_NUKE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] size: 0.5 costSell: 300000 weight: 50 bigSprite: 3057 floorSprite: 406 hitAnimation: 8 explosionHitSound: 107 power: 450 damageType: 3 isExplodingInHands: true damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 FixRadius: 42 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.35 unprimeActionName: STR_UNPRIME_NUKE costPrime: time: 50 costUnprime: time: 75 twoHanded: true blockBothHands: true battleType: 4 invWidth: 2 invHeight: 3 armor: 250 attraction: 10 listOrder: 14260 - type: STR_SOL_DEMO_CHARGE categories: [STR_BAT_CAT_GRENADE] requires: - STR_SOL_DEMO_CHARGE size: 0.15 costSell: 20000 weight: 7 bigSprite: 718 floorSprite: 277 handSprite: 1360 hitAnimation: 8 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 9 ToStun: 1.0 ToTile: 0.66 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 14 time: 40 throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 recoveryPoints: 2 armor: 250 attraction: 12 listOrder: 14265 - type: STR_NUKE_CHARGE categories: [STR_BAT_CAT_GRENADE] size: 0.2 costSell: 25000 weight: 12 bigSprite: 332 floorSprite: 165 hitAnimation: 8 power: 210 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 19 ToStun: 1.0 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 2 armor: 250 listOrder: 14270 - type: STR_BABY_NUKE_TIMED categories: [STR_BAT_CAT_GRENADE] size: 0.15 costSell: 120000 weight: 15 bigSprite: 1073 floorSprite: 344 hitAnimation: 8 explosionHitSound: 107 power: 300 damageType: 3 isExplodingInHands: true damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 blastRadius: 28 costThrow: energy: 20 time: 40 throwMultiplier: throwing: 0.5 unprimeActionName: STR_UNPRIME_NUKE costPrime: time: 40 costUnprime: time: 75 battleType: 4 invWidth: 1 invHeight: 2 armor: 250 listOrder: 14275 - type: STR_BREACHING_CHARGE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 size: 0.1 costBuy: 70000 costSell: 20000 weight: 6 bigSprite: 3074 floorSprite: 22 explosionHitSound: 111 hitAnimation: 88 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 1 FireThreshold: 10 ToTile: 1.25 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.75 costPrime: time: 50 costThrow: time: 999 costUnprime: time: 50 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 1 invHeight: 2 armor: 250 attraction: 12 listOrder: 14280 - type: STR_EMP_GRENADE categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 1500 weight: 6 bigSprite: 1051 floorSprite: 337 handSprite: 1720 hitAnimation: 88 explosionHitSound: 149 power: 85 damageType: 3 damageAlter: ResistType: 13 IgnoreSelfDestruct: true IgnorePainImmunity: true ArmorEffectiveness: 0.33 ToStun: 4.0 ToItem: 0.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 RandomWound: false FixRadius: 6 costPrime: time: 30 costThrow: energy: 12 time: 40 throwMultiplier: throwing: 0.8 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 armor: 250 attraction: 10 listOrder: 14290 - type: STR_PROXIMITY_GRENADE categories: [STR_BAT_CAT_PROXY, STR_BAT_CAT_INFILTRATION] size: 0.05 costBuy: 0 costSell: 12000 handSprite: 168 weight: 3 power: 90 damageAlter: IgnoreOverKill: false FixRadius: 3 ToStun: 1.0 ToArmorPre: 0.08 costPrime: time: 35 costThrow: energy: 6 time: 40 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE armor: 80 listOrder: 14300 - type: STR_MINE categories: [STR_BAT_CAT_PROXY] requiresBuy: - STR_MINE size: 0.15 costBuy: 3000 costSell: 2000 weight: 7 bigSprite: 474 floorSprite: 214 handSprite: 1168 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RadiusReduction: 0.0 ArmorEffectiveness: 0.8 ToArmorPre: 0.08 ToStun: 1.0 costThrow: energy: 14 time: 40 throwMultiplier: throwing: 0.5 costPrime: time: 45 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE twoHanded: true blockBothHands: true battleType: 5 blastRadius: 2 invWidth: 2 invHeight: 1 armor: 80 listOrder: 14330 - type: STR_MINE_N categories: [STR_BAT_CAT_PROXY] size: 0.15 costSell: 6000 weight: 7 bigSprite: 497 floorSprite: 228 handSprite: 1168 hitAnimation: 8 power: 128 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToArmorPre: 0.08 costThrow: energy: 14 time: 40 throwMultiplier: throwing: 0.5 costPrime: time: 45 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE twoHanded: true blockBothHands: true battleType: 5 blastRadius: 4 invWidth: 2 invHeight: 1 armor: 100 listOrder: 14335 - type: STR_MUMBLEBALL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_PROXY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 1400 costSell: 800 weight: 2 bigSprite: 3138 floorSprite: 37 hitAnimation: 40 explosionHitSound: [550, 551, 552, 553, 554] fuseType: -3 fuseTriggerEvents: defaultBehavior: false throwTrigger: true proximityExplode: true power: 20 damageType: 9 damageAlter: RandomType: 2 ResistType: 0 RadiusReduction: 0 FixRadius: 1 ToMorale: 3.5 ToStun: 0.5 ToTime: 1.0 costThrow: energy: 6 time: 40 costPrime: time: 30 costUnprime: time: 10 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 armor: 100 listOrder: 14390 - type: STR_SMOKE_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_SMOKE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_SMOKE_GRENADE size: 0.05 costBuy: 600 costSell: 250 handSprite: 136 hitAnimation: 8 power: 50 fuseType: 0 blastRadius: 4 costThrow: energy: 6 time: 40 costPrime: time: 30 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true armor: 250 listOrder: 14410 - type: STR_TORCH categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INTELLIGENCE] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 75 costSell: 50 bigSprite: 738 floorSprite: 284 handSprite: 1400 weight: 4 fuseType: -3 fuseTriggerEvents: defaultBehavior: true throwTrigger: true throwExplode: true specialChance: 50 costThrow: energy: 8 time: 40 battleType: 10 power: 15 invWidth: 1 invHeight: 3 supportedInventorySections: - STR_RIGHT_HAND - STR_LEFT_HAND #melee attack meleeType: 2 meleeHitSound: 106 meleePower: 10 meleeAlter: FixRadius: 0 ToMorale: 15.0 ToTime: 2.0 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 12 energy: 3 flatRate: true #end listOrder: 14420 - type: STR_MAG_LITE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 2250 costSell: 1500 weight: 6 bigSprite: 678 floorSprite: 290 handSprite: 160 power: 26 fuseType: -3 fuseTriggerEvents: defaultBehavior: true throwTrigger: true throwExplode: true specialChance: 25 costThrow: energy: 12 time: 40 battleType: 10 throwMultiplier: throwing: 0.75 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 65 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 14422 - type: STR_ELECTRO_FLARE categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.025 costBuy: 800 costSell: 500 weight: 2 power: 15 fuseType: -3 fuseTriggerEvents: defaultBehavior: false throwTrigger: true throwExplode: true specialChance: 15 costThrow: energy: 6 time: 40 throwMultiplier: throwing: 0.75 handSprite: 176 armor: 20 listOrder: 14424 - type: STR_LIGHT_CRYSTAL categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 180000 weight: 6 bigSprite: 348 floorSprite: 170 handSprite: 176 power: 40 costThrow: energy: 12 time: 40 battleType: 10 armor: 250 listOrder: 14429 - type: STR_RANGEFINDER categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 1000 costSell: 400 weight: 2 bigSprite: 1139 floorSprite: 218 handSprite: 1016 accuracyAimed: 0 tuAimed: 999 dropoff: -1 battleType: 1 damageType: 4 clipSize: -1 power: 0 aimRange: 0 costThrow: energy: 6 time: 40 flatRate: true listOrder: 14440 - type: STR_MOTION_SCANNER categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 34995 weight: 3 bigSprite: 23 floorSprite: 23 handSprite: 160 battleType: 7 tuUse: 20 costThrow: energy: 6 time: 40 flatRate: true #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end listOrder: 14450 - type: STR_OCCULAR categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] costSell: 500000 requires: - STR_OCCULAR size: 0.05 weight: 3 bigSprite: 1119 floorSprite: 700 hitSound: 103 battleType: 8 tuUse: 20 LOSRequired: true costThrow: energy: 6 time: 40 recoveryPoints: 5 listOrder: 14455 - type: STR_FIRE_EXT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_SMOKE, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 700 costSell: 420 weight: 9 bigSprite: 587 floorSprite: 262 handSprite: 1224 bulletSprite: 1 fireSound: 76 explosionHitSound: 76 hitAnimation: 40 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAimed: 64 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 costThrow: energy: 18 time: 40 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end kneelBonus: 100 listOrder: 14480 - type: STR_FOAM_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_SMOKE, STR_BAT_CAT_UTILITY] size: 0.1 costSell: 1250 weight: 5 bigSprite: 3140 floorSprite: 426 handSprite: 2216 hitAnimation: 40 power: 70 fuseType: -2 damageType: 9 damageAlter: IgnoreSelfDestruct: true FixRadius: 6 ToStun: 2.0 ToTime: 2.0 isFireExtinguisher: true costPrime: time: 30 costThrow: energy: 10 time: 40 throwMultiplier: throwing: 0.8 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_GRENADE isExplodingInHands: true battleType: 4 invWidth: 2 invHeight: 1 armor: 50 attraction: 6 listOrder: 14482 - type: STR_LEVITATOR categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 40000 weight: -15 bigSprite: 648 floorSprite: 712 costThrow: time: 999 battleType: 10 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 listOrder: 14490 - type: STR_MANACLES categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 5 bigSprite: 957 floorSprite: 19 hitSound: 128 battleType: 6 invWidth: 1 invHeight: 2 medikitTargetImmune: true medikitTargetMatrix: 21 stimulant: 1 stunRecovery: -60 isConsumable: true costUse: time: 75 energy: 10 costThrow: energy: 10 time: 40 twoHanded: true blockBothHands: true listOrder: 14491 - type: STR_CROWBAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costBuy: 100 costSell: 80 weight: 13 bigSprite: 967 floorSprite: 304 handSprite: 1576 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 25 damageType: 3 damageBonus: strength: 0.4 bravery: 0.3 damageAlter: FixRadius: 0 IgnoreDirection: false ToStun: 1.0 ToWound: 0 ToTile: 0.66 RandomStun: false accuracySnap: 80 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.33 closeQuartersMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.33 costSnap: time: 14 energy: 9 confSnap: name: STR_CRUSH costThrow: energy: 20 time: 40 flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 armor: 80 attraction: 7 listOrder: 14492 - type: STR_PICKAXE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 150 weight: 12 bigSprite: 491 floorSprite: 226 handSprite: 1024 bulletSprite: 5 hitSound: 122 hitAnimation: 36 power: 20 damageType: 16 damageBonus: strength: 0.5 damageAlter: ArmorEffectiveness: 0.7 ToTile: 1.0 ToArmorPre: 0.1 RandomHealth: true accuracySnap: 60 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 melee: 0.5 confSnap: name: STR_CRUSH costSnap: time: 20 energy: 9 costThrow: energy: 20 time: 40 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 14493 - type: STR_FUSION_TORCH categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.4 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 70000 costSell: 46000 weight: 15 bigSprite: 217 floorSprite: 121 handSprite: 424 bulletSprite: 5 fireSound: 224 compatibleAmmo: - STR_FUSION_TORCH_CLIP accuracyAuto: 200 accuracyCloseQuarters: 85 tuAuto: 96 tuLoad: 20 costThrow: energy: 20 time: 40 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true maxRange: 2 invWidth: 2 invHeight: 3 armor: 30 bulletSpeed: 30 experienceTrainingMode: 19 listOrder: 14495 - type: STR_FUSION_TORCH_CLIP categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 8000 costSell: 4800 weight: 5 bigSprite: 218 floorSprite: 122 power: 185 damageType: 5 damageAlter: RandomType: 2 IgnoreOverKill: false FireThreshold: 25.0 ToMorale: 10.0 ToArmorPre: 0.075 ToWound: 0.12 RandomWound: false clipSize: 6 costThrow: energy: 10 time: 40 battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 66 powerRangeThreshold: 3 powerRangeReduction: 99 armor: 25 listOrder: 14496 - type: STR_TK_DEVICE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_TK_DEVICE costBuy: 80000 costSell: 65000 weight: 5 bigSprite: 485 floorSprite: 700 bulletSprite: 0 fireSound: 103 hitAnimation: 56 explosionHitSound: 79 damageType: 6 damageBonus: psiStrength: 0.6 psiSkill: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToTile: 1.0 accuracyAuto: 20 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 flatHundred: 1.0 costAuto: time: 36 energy: 20 stun: 5 costThrow: energy: 10 time: 40 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 13 powerRangeThreshold: 14 powerRangeReduction: 99 autoShots: 4 bulletSpeed: 256 kneelBonus: 100 experienceTrainingMode: 26 attraction: 10 listOrder: 14510 - type: AUX_TK_MAGE_HAND size: 0 weight: 0 bigSprite: 1254 fireSound: 103 hitAnimation: 56 explosionHitSound: 79 damageType: 6 damageBonus: psiStrength: 0.7 psiSkill: 0.35 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToTile: 1.0 accuracyAuto: 33 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 costAuto: time: 44 energy: 35 stun: 10 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 39 powerRangeThreshold: 40 powerRangeReduction: 99 autoShots: 5 autoRange: 13 bulletSpeed: 256 kneelBonus: 100 dropoff: 1 specialIconSprite: 9 experienceTrainingMode: 26 fixedWeapon: true listOrder: 14512 - type: STR_ROD_OF_BLISS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP_ZZZ costBuy: 69000 costSell: 44000 weight: 5 bigSprite: 725 floorSprite: 279 handSprite: 304 hitSound: 41 battleType: 6 invWidth: 1 invHeight: 2 medikitTargetMatrix: 21 blockBothHands: true stimulant: 99 stunRecovery: -36 costUse: time: 60 energy: 30 morale: -25 costThrow: energy: 10 time: 40 #Stun segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 1.0 psiSkill: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToMorale: -1.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 19 listOrder: 14520 - type: STR_WAND_CHOKE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 112000 costSell: 60000 weight: 4 bigSprite: 592 floorSprite: 264 handSprite: 1240 bulletSprite: 31 fireSound: 104 hitSound: 222 hitAnimation: 76 power: 0 damageType: 6 damageAlter: ResistType: 9 IgnoreSelfDestruct: true RandomType: 2 FixRadius: 0 ArmorEffectiveness: 0 ToHealth: 0.25 ToStun: 1.0 damageBonus: psiStrength: 0.3 psiSkill: 0.1 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 35 energy: 15 morale: 15 mana: 2 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 11 powerRangeReduction: 2 snapRange: 11 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14521 - type: STR_WAND_FIRE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 88000 costSell: 40000 weight: 4 bigSprite: 593 floorSprite: 264 handSprite: 1912 bulletSprite: 25 fireSound: 402 explosionHitSound: 106 hitAnimation: 184 power: 0 damageType: 2 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.2 FixRadius: 2 ToMorale: 30.0 ToItem: 0.5 ToTime: 2.0 damageBonus: psiStrength: 0.4 psiSkill: 0.2 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 25 energy: 25 morale: 5 mana: 1 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 16 powerRangeReduction: 2 snapRange: 16 dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14522 - type: STR_WAND_PAIN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 96000 costSell: 50000 weight: 4 bigSprite: 594 floorSprite: 264 handSprite: 1240 bulletSprite: 31 fireSound: 104 hitSound: 77 hitAnimation: 86 power: 0 damageType: 15 damageAlter: RandomType: 6 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0.0 ToMorale: 35.0 ToTime: 5.0 ToStun: 0.75 ToHealth: 0.75 ToTile: 0.0 ToWound: 0.0 RandomHealth: true RandomWound: false damageBonus: psiStrength: 0.3 psiSkill: 0.1 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 10 morale: 30 mana: 1 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 snapRange: 11 dropoff: 5 powerRangeThreshold: 11 powerRangeReduction: 2 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14523 - type: STR_WAND_HARTO categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 20000 weight: 4 bigSprite: 749 floorSprite: 264 handSprite: 1240 bulletSprite: 16 fireSound: 76 hitSound: 109 hitAnimation: 176 power: 0 damageType: 0 damageAlter: RandomType: 2 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToTile: 0 ToStun: 1.0 ToWound: 0 RandomWound: false RandomStun: false damageBonus: psiStrength: [0.0, 0.01] accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 40 morale: 5 mana: 1 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 12 powerRangeReduction: 3 snapRange: 12 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14526 - type: STR_SKULL_ROD categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 33000 weight: 4 bigSprite: 357 floorSprite: 264 handSprite: 1912 bulletSprite: 21 fireSound: 402 explosionHitSound: 106 power: 0 damageType: 2 damageBonus: psi: 0.04 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false ToStun: 3.0 ToMorale: 25.0 ToItem: 2.0 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 27 energy: 15 morale: 6 mana: 2 costThrow: energy: 8 time: 40 flatRate: true battleType: 1 psiRequired: true clipSize: -1 invWidth: 1 invHeight: 2 armor: 100 dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 attraction: 16 listOrder: 14530 - type: STR_FLAME_GLOVE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 200000 costSell: 65000 size: 0.1 weight: 5 bigSprite: 1086 floorSprite: 362 fireSound: 76 hitSound: 19 hitAnimation: 106 bulletSprite: 8 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: IgnoreOverKill: false FireThreshold: 25.0 ToMorale: 10.0 ToArmorPre: 0.075 ToStun: 0.75 ToWound: 0.12 RandomWound: false accuracyCloseQuarters: 140 accuracyAimed: 60 accuracyMultiplier: firing: 0.0 throwing: 1.0 psiStrength: 1.0 costAimed: time: 36 energy: 25 stun: 15 mana: 1 costThrow: energy: 10 time: 40 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 experienceTrainingMode: 26 arcingShot: true attraction: 10 listOrder: 14534 - type: STR_TOME_LIGHTNING categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.2 costSell: 80000 weight: 6 bigSprite: 694 floorSprite: 702 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 14 damageBonus: psi: 0.007 rank: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.0 IgnoreOverKill: false ToArmorPre: 0.1 ToTime: 4.0 ToStun: 2.0 ToWound: 0.1 RandomWound: false accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 210 accuracyAuto: 210 accuracyCloseQuarters: 90 costSnap: time: 25 energy: 15 morale: 5 mana: 1 costAuto: time: 55 energy: 60 morale: 30 mana: 4 costThrow: energy: 12 time: 40 clipSize: -1 battleType: 1 psiRequired: true invWidth: 2 invHeight: 2 snapRange: 7 autoRange: 7 powerRangeReduction: 1.0 powerRangeThreshold: 7.0 autoShots: 7 shotgunPellets: 7 kneelBonus: 100 experienceTrainingMode: 26 attraction: 6 listOrder: 14550 - type: AUX_TOME_LIGHTNING weight: 6 bigSprite: 694 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 14 damageBonus: psi: 0.007 rank: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.0 IgnoreOverKill: false ToArmorPre: 0.1 ToTime: 4.0 ToStun: 2.0 ToWound: 0.1 RandomWound: false accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 210 accuracyAuto: 210 accuracyCloseQuarters: 100 costSnap: time: 25 energy: 15 morale: 5 mana: 1 costAuto: time: 55 energy: 60 morale: 30 mana: 4 costThrow: energy: 12 time: 40 clipSize: -1 battleType: 1 psiRequired: true fixedWeapon: true recover: false invWidth: 2 invHeight: 2 snapRange: 7 autoRange: 7 powerRangeReduction: 1.0 powerRangeThreshold: 7.0 autoShots: 7 shotgunPellets: 7 kneelBonus: 100 experienceTrainingMode: 26 - type: STR_COBRA_STAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_THEBAN size: 0.2 costBuy: 150000 costSell: 50000 weight: 5 bigSprite: 1085 floorSprite: 361 handSprite: 1840 fireSound: 116 hitSound: 150 hitAnimation: 250 bulletSprite: 39 bulletSpeed: -4 damageType: 11 damageBonus: psiStrength: 0.9 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0 ToStun: 1.0 ToMorale: 15.0 accuracyCloseQuarters: 110 accuracyAimed: 95 accuracyMultiplier: flatHundred: 1.0 costAimed: time: 50 energy: 20 stun: 10 morale: -13 mana: 1 costThrow: energy: 10 time: 40 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 20 powerRangeThreshold: 21 powerRangeReduction: 99 #Gun Butt segment meleeHitSound: 150 meleeAnimation: 32 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 0.7 meleeAlter: ResistType: 11 RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToHealth: 0.3 ToMorale: -15.0 accuracyMelee: 120 meleeMultiplier: reactions: 0.5 flatHundred: 0.5 costMelee: time: 13 energy: 2 morale: 13 flatMelee: time: true #segment end experienceTrainingMode: 26 kneelBonus: 100 attraction: 10 listOrder: 14552 - type: STR_PHANTOM_WHIP categories: [STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 200000 weight: 5 bigSprite: 3220 floorSprite: 99 handSprite: 320 hitMissSound: 110 hitSound: 238 hitAnimation: 230 psiAttackName: STR_PHANTOM_WHIP damageType: 15 accuracyUse: 36 damageBonus: psi: 0.05 damageAlter: RandomType: 6 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 0 ToWound: 0 costUse: time: 15 energy: 50 mana: 50 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 10 time: 40 clipSize: -1 battleType: 9 psiRequired: true LOSRequired: true invWidth: 2 invHeight: 3 dropoff: 0 maxRange: 6 attraction: 10 listOrder: 14554 - type: STR_STAFF_OF_EXPLOSION categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN] requires: - STR_STAFF_OF_EXPLOSION size: 0.2 costBuy: 0 costSell: 200000 weight: 10 bigSprite: 3219 floorSprite: 361 handSprite: 1824 fireSound: 239 bulletSprite: 21 damageType: 3 damageBonus: psi: 0.06 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 accuracyAimed: 95 accuracyMultiplier: flatHundred: 1.0 costAimed: time: 96 energy: 75 mana: 150 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 arcingShot: true experienceTrainingMode: 26 kneelBonus: 100 attraction: 10 listOrder: 14556 - type: STR_HEARTGRIP_STAFF categories: [STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_HEARTGRIP_STAFF size: 0.3 costBuy: 250000 costSell: 75000 weight: 7 bigSprite: 1084 floorSprite: 360 handSprite: 1824 hitSound: 62 hitMissSound: 110 hitAnimation: 230 psiAttackName: STR_CRUSH_THE_HEART damageType: 11 damageBonus: psi: 0.02 damageAlter: RandomType: 6 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 5.0 ToWound: 0 RandomWound: false RandomHealth: true accuracyUse: 15 costUse: time: 28 energy: 20 stun: 10 morale: 10 mana: 5 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 14 time: 40 clipSize: -1 battleType: 9 twoHanded: true psiRequired: true invWidth: 1 invHeight: 3 maxRange: 20 attraction: 10 listOrder: 14558 - type: STR_HELLGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_0G] size: 0.3 costSell: 130000 weight: 20 bigSprite: 359 floorSprite: 174 handSprite: 616 bulletSprite: 2 fireSound: 224 hitSound: 19 hitAnimation: 106 power: 0 damageType: 5 damageBonus: psiStrength: 1.25 psiSkill: 0.5 damageAlter: RandomType: 6 FireThreshold: 10.0 ToMorale: 5.0 ToStun: 0.5 ToWound: 0.12 RandomWound: false accuracyAuto: 60 accuracySnap: 60 accuracyCloseQuarters: 80 costAuto: time: 30 energy: 48 morale: 20 mana: 3 costSnap: time: 30 energy: 24 morale: 5 mana: 2 costThrow: energy: 20 time: 40 confSnap: name: STR_BURST shots: 3 clipSize: -1 battleType: 1 psiRequired: true twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 autoShots: 6 autoRange: 15 snapRange: 20 bulletSpeed: 8 experienceTrainingMode: 26 attraction: 20 listOrder: 14560 - type: STR_FLAME_WHIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 160000 weight: 8 bigSprite: 1108 floorSprite: 371 handSprite: 1896 bulletSprite: 5 fireSound: 68 hitAnimation: 184 explosionHitSound: 106 power: 0 damageBonus: psiStrength: 1.0 strength: 0.5 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 15.0 ToItem: 0.5 accuracySnap: 80 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 17 energy: 8 mana: 2 costThrow: energy: 16 time: 40 flatRate: true psiRequired: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 14562 - type: STR_DEATHBLADE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_RL, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 150000 weight: 20 bigSprite: 207 floorSprite: 221 handSprite: 792 bulletSprite: 35 fireSound: 112 hitAnimation: 72 battleType: 1 damageType: 3 damageBonus: strength: 0.7 melee: 0.2 psiStrength: 1.0 damageAlter: RandomType: 2 ResistType: 14 IgnoreOverKill: false ToArmorPre: 0.15 accuracyAimed: 125 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0 psiStrength: 1.0 psiSkill: 1.0 costAimed: time: 75 energy: 60 mana: 30 clipSize: -1 aimRange: 15 dropoff: 1 bulletSpeed: -2 psiRequired: true twoHanded: true oneHandedPenalty: 67 #melee segment meleeHitSound: 77 meleeAnimation: 16 meleeType: 7 meleePower: 60 meleeBonus: strength: 0.7 melee: 0.2 psiStrength: 1.0 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 13 morale: 15 flatMelee: time: true #segment end costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 250 kneelBonus: 100 experienceTrainingMode: 26 attraction: 20 listOrder: 14569 - type: STR_DEMONIC_ESSENCE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 15000 weight: 4 bigSprite: 354 floorSprite: 665 handSprite: 864 bulletSprite: 21 fireSound: 39 hitSound: 85 hitAnimation: 86 power: 200 damageType: 15 damageAlter: IgnoreSelfDestruct: true ToArmor: 0.0 ToStun: 0.5 ToMorale: 25.0 FireThreshold: 1 ToTile: 0.0 accuracyAimed: 90 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 8 confAimed: name: STR_SHAKE_AND_THROW costThrow: energy: 6 time: 40 clipSize: 1 battleType: 1 arcingShot: true maxRange: 14 kneelBonus: 100 listOrder: 14570 - type: STR_BONE_SHIELD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_SHIELD, STR_BAT_CAT_THROWN, STR_BAT_CAT_DREAMWORLD] requires: - STR_BONE_SHIELD weight: 10 bigSprite: 3116 floorSprite: 237 handSprite: 2144 bulletSprite: 35 fireSound: 116 hitSound: 36 hitAnimation: 230 power: 5 damageType: 15 damageAlter: RandomType: 2 IgnoreSelfDestruct: true ArmorEffectiveness: 0.1 ToWound: 0 ToHealth: 0 ToTile: 0 ToTime: 1.0 ToMorale: 10.0 damageBonus: psiStrength: 1.0 accuracySnap: 100 accuracyCloseQuarters: 125 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 9 morale: 9 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 #Shield Bash segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 melee: 0.15 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 32 recover: false attraction: 14 listOrder: 14575 - type: STR_PLANT_X categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 1 costSell: 50000 weight: 12 bigSprite: 3200 floorSprite: 433 handSprite: 2280 fireSound: 243 hitSound: 150 hitAnimation: 250 bulletSprite: 39 bulletSpeed: 16 power: 30 damageType: 11 damageBonus: health: 0.9 bravery: 0.3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 2.0 ToArmor: 0.2 ToTile: 0 ToWound: 0 ToStun: 0 ToMorale: 9.0 accuracyCloseQuarters: 80 accuracyAimed: 100 accuracyMultiplier: flatHundred: 1.0 costAimed: time: 45 energy: 9 costThrow: energy: 20 time: 40 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 100 invWidth: 2 invHeight: 3 maxRange: 9 powerRangeThreshold: 10 powerRangeReduction: 99 experienceTrainingMode: 19 kneelBonus: 100 attraction: 6 listOrder: 14579 - type: STR_SCROLL_PINK categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SCROLL_PINK size: 0.02 costSell: 12000 weight: 4 bigSprite: 675 floorSprite: 431 bulletSprite: 21 fireSound: 39 explosionHitSound: 109 hitAnimation: 72 power: 0 damageType: 6 damageAlter: ResistType: 0 RandomType: 2 IgnoreSelfDestruct: true ArmorEffectiveness: 0.0 RadiusEffectiveness: 0.1 RadiusReduction: 5.0 ToStun: 0.0 ToHealth: 0.0 ToItem: 0.0 ToTile: 0.0 ToArmor: 0.0 ToArmorPre: 0.1 ToMorale: 10.0 ToWound: 0 damageBonus: psi: 0.06 bravery: 1.0 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 psi: 0.06 bravery: 1.0 costAimed: time: 66 energy: 36 morale: 36 mana: 6 costThrow: energy: 8 time: 40 clipSize: 6 battleType: 1 arcingShot: true psiRequired: true maxRange: 1 recoveryPoints: 3 kneelBonus: 100 attraction: 10 experienceTrainingMode: 26 listOrder: 14580 - type: STR_HOLY_HANDGRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HOLY_HANDGRENADE costSell: 100000 weight: 5 bigSprite: 869 floorSprite: 297 handSprite: 1504 bulletSprite: 22 fireSound: 204 hitAnimation: 8 power: 166 fuseType: 0 isExplodingInHands: true damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToHealth: 1.44 ToArmorPre: 0.08 costPrime: time: 44 costThrow: energy: 10 time: 40 costUnprime: time: 199 battleType: 4 recoveryPoints: 15 listOrder: 14590 - type: STR_PIRATE_FLAG categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON] size: 0.4 costSell: 20000 weight: 15 bigSprite: 541 floorSprite: 249 handSprite: 1104 bulletSprite: 1 fireSound: 0 explosionHitSound: 109 hitAnimation: 40 power: 0 damageBonus: bravery: 1.0 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.4 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: firing: 0.0 bravery: 1.0 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 45 energy: 20 morale: 65 battleType: 1 costThrow: energy: 20 time: 40 clipSize: -1 arcingShot: true invWidth: 2 invHeight: 3 maxRange: 3 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 32 listOrder: 14601 - type: STR_PIRATE_PIPES categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON] size: 0.2 costSell: 40000 weight: 10 bigSprite: 547 floorSprite: 43 handSprite: 840 bulletSprite: 1 fireSound: 0 explosionHitSound: 114 hitAnimation: 40 power: 0 damageBonus: bravery: 1.66 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: bravery: 1.64 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 40 energy: 30 morale: 65 costThrow: energy: 20 time: 40 battleType: 1 clipSize: -1 arcingShot: true twoHanded: true invWidth: 2 invHeight: 2 maxRange: 6 armor: 20 bulletSpeed: 80 experienceTrainingMode: 32 listOrder: 14602 - type: STR_PIRATE_GUITAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 2000000 weight: 12 bigSprite: 739 floorSprite: 285 handSprite: 1408 bulletSprite: 1 fireSound: [125, 219, 220, 221] explosionHitSound: 999 hitAnimation: 40 power: 0 damageBonus: bravery: 2.72 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: firing: 0.0 bravery: 2.72 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 37 energy: 40 morale: 65 costThrow: energy: 10 time: 40 battleType: 1 clipSize: -1 arcingShot: true twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 6 armor: 20 bulletSpeed: 80 experienceTrainingMode: 32 listOrder: 14603 - type: SPC_CUM_OR_ELSE weight: 0 bigSprite: 3144 bulletSprite: 35 fireSound: [555, 556, 557, 558, 559] hitSound: 999 hitAnimation: 176 power: 0 damageType: 15 damageAlter: RandomType: 1 ArmorEffectiveness: 0 ToArmor: 0 ToMorale: 5.0 ToTime: -1.0 ToStun: -0.25 ToHealth: 0.05 ToTile: 0 ToWound: 0 damageBonus: psiStrength: 0.35 bravery: 0.35 accuracyAimed: 100 accuracyMultiplier: flatHundred: 1.0 confAimed: name: SPC_CUM_OR_ELSE costAimed: time: 30 energy: 20 morale: 20 battleType: 1 clipSize: -1 powerRangeThreshold: 2 powerRangeReduction: 3 kneelBonus: 100 bulletSpeed: 80 experienceTrainingMode: 19 fixedWeapon: true recover: false specialUseEmptyHand: false specialIconSprite: 16 - type: STR_MIND_PROBE categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_MIND_PROBE size: 0.2 handSprite: 152 costThrow: energy: 10 armor: 50 tuUse: 50 listOrder: 14640 - type: STR_CRYSTAL_SKULL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_CRYSTAL_SKULL size: 0.15 costSell: 250000 battleType: 8 weight: 5 bigSprite: 868 floorSprite: 296 handSprite: 1496 hitSound: 37 costThrow: energy: 10 time: 40 costUse: time: 20 energy: 10 morale: 20 health: 3 invWidth: 2 invHeight: 2 recoveryPoints: 15 armor: 50 flatRate: true listOrder: 14645 - type: STR_OFFICERS_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 10000 weight: 3 bigSprite: 969 floorSprite: 305 handSprite: 1584 meleeHitSound: 68 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: psiStrength: [0.0, 0.001] bravery: [0.0, 0.0005] rank: [0.0, 1.0] damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToStun: 1.0 ToMorale: -3.0 ToTime: -0.75 RandomTime: false RandomMorale: false accuracyMelee: 90 costMelee: time: 9 energy: 9 morale: 9 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 14648 - type: STR_MASTERS_CANE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_MASTERS_CANE size: 0.15 costSell: 44000 weight: 5 bigSprite: 737 floorSprite: 283 handSprite: 1392 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.01 rank: 2.0 recover: true psiRequired: true costPanic: energy: 7 morale: 7 time: 25 mana: 1 costMindControl: energy: 14 morale: 14 time: 40 mana: 6 costUse: energy: 14 morale: 7 time: 25 mana: 3 costThrow: energy: 10 time: 40 flatRate: true dropoff: 2 #Psi Attack Segment psiAttackName: STR_PSI_CUSTOM_ATTACK hitAnimation: 116 accuracyUse: 20 damageType: 15 damageBonus: psi: 0.01 rank: 2.0 damageAlter: RandomType: 6 IgnoreSelfDestruct: true ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToMorale: 3.0 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.2 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 91 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end invWidth: 2 invHeight: 2 recoveryPoints: 5 listOrder: 14650 - type: STR_SAKURA_STAFF categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SAKURA_STAFF size: 0.2 costSell: 160000 weight: 8 bigSprite: 673 floorSprite: 288 handSprite: 1432 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.024 costUse: energy: 18 stun: 9 morale: 18 time: 24 mana: 3 flatRate: true twoHanded: false psiRequired: true LOSRequired: true costThrow: energy: 16 time: 40 dropoff: 3 #Psi Attack Segment psiAttackName: AUX_SEDUCTION_ATTACK hitAnimation: 176 damageType: 0 power: 0 damageBonus: psi: 0 bravery: 1 psiStrength: 1 moraleCurrent: -1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToMorale: -3.0 ToTime: 1.0 ToStun: 0.5 ToWound: 0 ToTile: 0 RandomWound: false RandomStun: false #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.0 psiStrength: [0.0, 0.032] meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 144 meleeMultiplier: melee: 0.5 psiStrength: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 recoveryPoints: 8 listOrder: 14655 - type: STR_SCEPTER_OF_FEAR categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SCEPTER_OF_FEAR size: 0.25 costSell: 88000 weight: 20 bigSprite: 1227 floorSprite: 384 handSprite: 2008 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.02 rank: 2.0 recover: true psiRequired: true costMindControl: time: 0 costPanic: energy: 4 time: 16 mana: 1 costThrow: energy: 20 time: 40 flatRate: true dropoff: 1 LOSRequired: true #Gun Butt segment meleeHitSound: 62 meleeAnimation: 0 meleeType: 3 meleePower: 44 meleeBonus: strength: 0.88 rank: 4.4 meleeAlter: RandomType: 2 FixRadius: 0 ArmorEffectiveness: 0.88 ToStun: 1.25 ToArmorPre: 0.1 ToMorale: 10.0 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 10 flatMelee: time: true #segment end recoveryPoints: 8 invWidth: 2 invHeight: 3 listOrder: 14656 - type: STR_PERSUADOTRON categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON size: 0.2 costBuy: 669000 costSell: 369000 weight: 8 bigSprite: 1024 floorSprite: 328 handSprite: 1664 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.0 flatHundred: 0.4 costUse: morale: 10 time: 40 flatRate: false twoHanded: true blockBothHands: true psiRequired: false LOSRequired: true experienceTrainingMode: 32 costThrow: energy: 16 time: 40 dropoff: 4 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 14657 - type: STR_PSI_AMP categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PSI_AMP size: 0.2 costSell: 0 weight: 8 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.02 psiRequired: true twoHanded: true invWidth: 1 invHeight: 3 costPanic: energy: 7 morale: 7 time: 30 mana: 1 costMindControl: energy: 7 stun: 7 morale: 21 time: 70 mana: 5 flatRate: false dropoff: 1 listOrder: 14660 - type: AUX_PSI_ORB weight: 6 bigSprite: 667 floorSprite: 32 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.016 fixedWeapon: true recover: false psiRequired: true invWidth: 2 invHeight: 2 costPanic: energy: 6 morale: 6 time: 20 mana: 1 costMindControl: energy: 6 stun: 6 morale: 16 time: 45 mana: 4 flatRate: false dropoff: 1 listOrder: 14662 - type: STR_PSI_AMP_LARGE categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PSI_AMP_LARGE size: 0.1 costSell: 394700 weight: 24 bigSprite: 699 floorSprite: 32 handSprite: 88 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.024 costPanic: energy: 12 morale: 12 time: 33 mana: 1 costMindControl: energy: 12 stun: 12 morale: 18 time: 77 mana: 7 costUse: energy: 16 stun: 16 morale: 12 time: 44 mana: 2 costThrow: energy: 20 time: 40 twoHanded: true psiRequired: true blockBothHands: true flatRate: false invWidth: 2 invHeight: 3 dropoff: 1 #Psi Attack Segment psiAttackName: STR_PSI_CUSTOM_ATTACK hitAnimation: 116 accuracyUse: 10 damageType: 5 damageBonus: psi: 0.02 damageAlter: ResistType: 15 IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToMorale: 3.0 #Psi Attack Segment end listOrder: 14665 - type: STR_GHOST_BEAM weight: 0 bigSprite: 1122 bulletSprite: 33 fireSound: 36 hitSound: 105 hitAnimation: 230 power: 0 damageType: 15 damageBonus: psi: 0.015 damageAlter: ArmorEffectiveness: 0.1 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 7.0 ToTile: 0 powerRangeThreshold: 13 powerRangeReduction: 2 accuracySnap: 300 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 costSnap: time: 40 energy: 30 morale: 10 stun: 10 clipSize: -1 battleType: 1 flatRate: true fixedWeapon: true twoHanded: false recover: false invWidth: 2 invHeight: 2 snapRange: 13 dropoff: 3 experienceTrainingMode: 26 listOrder: 14670 - type: STR_CERO size: 0.1 weight: 0 specialIconSprite: 4 bigSprite: 1124 bulletSprite: 36 hitAnimation: 120 fireSound: 76 explosionHitSound: 111 accuracySnap: 120 power: 0 damageType: 3 damageBonus: psi: 0.08 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 RadiusReduction: 30 ToStun: 0.5 ToArmorPre: 0.1 costSnap: time: 44 energy: 88 health: 8 mana: 8 battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 snapRange: 20 flatRate: true fixedWeapon: true twoHanded: false recover: false dropoff: 4 kneelBonus: 100 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.2 reactions: 0.2 melee: 0.3 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.3 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end experienceTrainingMode: 26 listOrder: 14680 - type: STR_DANCE_MASTER categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200000 weight: 12 bigSprite: 1106 floorSprite: 370 handSprite: 1888 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.01 rank: 10.0 recover: true psiRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 36 costThrow: energy: 12 time: 40 flatRate: false twoHanded: true LOSRequired: true #Psi Attack Segment psiAttackName: STR_DANCE_MASTER_ATTACK hitAnimation: 126 damageType: 15 damageBonus: psi: 0.01 rank: 10.0 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToStun: 0 zombieUnit: STR_DANCER_SLAVE #Segment End invWidth: 2 invHeight: 3 armor: 500 listOrder: 14690 - type: STR_ARCANE_RAY size: 0.1 weight: 3 bigSprite: 1138 floorSprite: 700 bulletSprite: 16 fireSound: 149 hitSound: 19 hitAnimation: 36 power: 0 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 IgnoreOverKill: false ToWound: 0.12 RandomWound: false accuracyAimed: 175 tuAimed: 80 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 waypoints: 7 costThrow: time: 999 aimRange: 25 clipSize: 7 battleType: 1 kneelBonus: 100 recover: false listOrder: 14697 - type: STR_BANDAGE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.025 costBuy: 200 costSell: 50 weight: 2 bigSprite: 133 floorSprite: 81 battleType: 6 medikitTargetMatrix: 31 painKiller: 0 heal: 2 stimulant: 0 woundRecovery: 1 healthRecovery: 2 costUse: time: 15 morale: -5 costThrow: energy: 6 time: 40 isConsumable: true experienceTrainingMode: 19 flatRate: true listOrder: 14751 - type: STR_FIRST_AID_KIT_SMALL categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 200 weight: 3 bigSprite: 3217 floorSprite: 258 battleType: 6 medikitTargetMatrix: 31 painKiller: 0 heal: 4 stimulant: 0 woundRecovery: 1 healthRecovery: 2 costUse: time: 13 morale: -5 costThrow: energy: 6 time: 40 flatRate: true isConsumable: true experienceTrainingMode: 19 invWidth: 2 invHeight: 1 listOrder: 14754 - type: STR_FIRST_AID_KIT categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 1250 costSell: 300 weight: 7 bigSprite: 582 floorSprite: 258 handSprite: 1200 battleType: 6 medikitTargetMatrix: 31 painKiller: 0 heal: 10 stimulant: 0 woundRecovery: 1 healthRecovery: 2 costUse: time: 14 morale: -5 costThrow: energy: 14 time: 40 flatRate: true isConsumable: true experienceTrainingMode: 19 invWidth: 2 invHeight: 2 listOrder: 14755 - type: STR_HEALING_GEL categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 2000 weight: 3 bigSprite: 959 floorSprite: 202 handSprite: 864 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 painKiller: 0 heal: 3 stimulant: 0 woundRecovery: 1 healthRecovery: 4 costUse: time: 18 morale: -5 costThrow: energy: 6 time: 40 isConsumable: true experienceTrainingMode: 19 flatRate: true listOrder: 14758 - type: STR_SMALL_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_LIABILITIES] size: 0.1 costSell: 3500 monthlyMaintenance: 1000 weight: 4 bigSprite: 481 floorSprite: 217 handSprite: 1008 battleType: 6 medikitTargetMatrix: 31 painKiller: 3 heal: 3 stimulant: 3 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 12 morale: -5 costThrow: energy: 8 time: 40 flatRate: true experienceTrainingMode: 19 listOrder: 14760 - type: STR_SPACE_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_LIABILITIES] size: 0.2 costSell: 8000 monthlyMaintenance: 2000 weight: 6 bigSprite: 24 floorSprite: 24 handSprite: 1560 battleType: 6 medikitTargetMatrix: 31 painKiller: 12 heal: 12 stimulant: 12 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 15 morale: -5 costThrow: energy: 12 time: 40 invWidth: 1 invHeight: 2 flatRate: true experienceTrainingMode: 19 listOrder: 14765 - type: STR_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] requires: - STR_MEDICINE size: 0.5 costSell: 5000 monthlyMaintenance: 500 weight: 15 bigSprite: 262 floorSprite: 140 handSprite: 608 battleType: 6 medikitTargetMatrix: 31 invWidth: 2 invHeight: 2 painKiller: 0 heal: 10 stimulant: 0 woundRecovery: 1 healthRecovery: 5 costUse: time: 25 morale: -5 costThrow: energy: 20 time: 40 flatRate: true experienceTrainingMode: 19 listOrder: 14770 - type: STR_SUPER_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_LIABILITIES] size: 0.5 costSell: 400000 monthlyMaintenance: 25000 weight: 15 bigSprite: 264 floorSprite: 140 handSprite: 608 battleType: 6 medikitTargetMatrix: 31 invWidth: 2 invHeight: 2 painKiller: 0 heal: 12 stimulant: 0 woundRecovery: 1 healthRecovery: 8 costUse: time: 20 morale: -5 costThrow: energy: 20 time: 40 flatRate: true experienceTrainingMode: 19 listOrder: 14795 - type: STR_SIVALINGA categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] requires: - STR_SIVALINGA size: 0.1 costSell: 100000 weight: 5 invWidth: 1 invHeight: 2 bigSprite: 870 floorSprite: 298 handSprite: 1512 hitSound: 109 battleType: 6 medikitType: 1 medikitTargetSelf: true medikitTargetMatrix: 31 heal: 99 woundRecovery: 1 healthRecovery: 7 costUse: time: 36 energy: 60 morale: -5 costThrow: energy: 10 time: 40 flatRate: true recoveryPoints: 50 experienceTrainingMode: 19 listOrder: 14797 - type: STR_MEDIPACK_SAVIOUR size: 0.2 weight: 20 bigSprite: 577 floorSprite: 140 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 invWidth: 2 invHeight: 2 painKiller: 30 heal: 30 stimulant: 30 woundRecovery: 1 healthRecovery: 9 stunRecovery: 20 energyRecovery: 20 costUse: time: 15 morale: -5 #Stun segment meleeSound: 104 meleeHitSound: 98 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: [0.0, 0.04] meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 100 meleeMultiplier: melee: 0.0 psiStrength: [0.0, 0.04] costMelee: time: 30 flatMelee: time: true #segment end flatRate: true fixedWeapon: true experienceTrainingMode: 26 recover: false listOrder: 14799 - type: STR_CANTEEN categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 50 weight: 5 bigSprite: 740 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 12 stunRecovery: 20 energyRecovery: 0 tuUse: 10 costThrow: energy: 10 time: 40 flatRate: true isConsumable: true invWidth: 2 invHeight: 2 listOrder: 14800 - type: STR_CANTEEN_WEED categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 3000 weight: 5 bigSprite: 1226 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 12 stunRecovery: 25 energyRecovery: 0 costUse: time: 10 morale: -10 costThrow: energy: 10 time: 40 flatRate: true isConsumable: true invWidth: 2 invHeight: 2 listOrder: 14801 - type: STR_KALTES_KLARES categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 300 weight: 4 bigSprite: 3095 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 invWidth: 1 invHeight: 2 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 0 stimulant: 5 costUse: time: 10 morale: 10 stun: -10 energy: -15 costThrow: energy: 8 time: 40 isConsumable: true flatRate: true listOrder: 14803 - type: STR_FUNGO categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.065 costSell: 300 weight: 3 bigSprite: 3205 floorSprite: 201 handSprite: 872 hitSound: 120 battleType: 6 invWidth: 1 invHeight: 2 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 3 painKillerRecovery: 0 costUse: time: 8 energy: 20 morale: -15 costThrow: energy: 6 time: 40 listOrder: 14804 - type: STR_BEER categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_BEER size: 0.05 costBuy: 200 costSell: 150 weight: 3 bigSprite: 318 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 3 stunRecovery: 4 energyRecovery: 20 manaRecovery: -1 tuUse: 8 costThrow: energy: 6 time: 40 flatRate: true invWidth: 1 invHeight: 2 isConsumable: true listOrder: 14805 - type: STR_MOONSHINE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 100 weight: 5 bigSprite: 975 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 invWidth: 1 invHeight: 2 painKiller: 0 stimulant: 4 stunRecovery: 0 energyRecovery: 25 manaRecovery: -3 medikitTargetSelf: true medikitTargetMatrix: 31 costUse: time: 10 morale: -5 costThrow: energy: 8 time: 40 isConsumable: true flatRate: true listOrder: 14809 - type: STR_VODKA categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_VODKA - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 700 costSell: 500 weight: 4 bigSprite: 198 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 1 invWidth: 1 invHeight: 2 painKiller: 0 heal: 5 woundRecovery: 1 healthRecovery: 0 medikitTargetSelf: true medikitTargetMatrix: 63 costUse: time: 8 morale: -8 costThrow: energy: 8 time: 40 isConsumable: true flatRate: true listOrder: 14810 - type: STR_SAKE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 18000 weight: 4 bigSprite: 719 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 invWidth: 1 invHeight: 2 painKiller: 0 heal: 0 stimulant: 8 woundRecovery: 0 healthRecovery: 0 stunRecovery: 20 energyRecovery: 35 medikitTargetSelf: true medikitTargetMatrix: 31 isConsumable: true tuUse: 10 costThrow: energy: 8 time: 40 flatRate: true listOrder: 14820 - type: STR_MUSHROOM_BEER categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 252000 weight: 4 bigSprite: 508 floorSprite: 204 handSprite: 864 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 50 stun: 40 morale: 90 health: -40 mana: 30 costThrow: energy: 8 time: 40 invWidth: 1 invHeight: 2 listOrder: 14830 - type: STR_MEDI_KIT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STIM, STR_BAT_CAT_HEALING, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 19999 weight: 6 bigSprite: 665 floorSprite: 665 handSprite: 864 hitSound: 120 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 invWidth: 1 invHeight: 2 painKiller: 6 heal: 6 stimulant: 6 woundRecovery: 1 healthRecovery: 4 stunRecovery: 12 energyRecovery: 25 manaRecovery: -1 moraleRecovery: 5 isConsumable: true costUse: time: 10 morale: -5 costThrow: energy: 12 time: 40 flatRate: true #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 5 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToWound: 0.05 RandomWound: false accuracyMelee: 70 meleeMultiplier: bravery: 0.5 melee: 0.5 costMelee: time: 10 energy: 4 morale: -4 flatMelee: time: true #segment end listOrder: 14840 - type: STR_GROG_BARREL categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM] size: 0.6 costSell: 4999 weight: 30 bigSprite: 136 floorSprite: 148 hitSound: 120 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 31 isConsumable: true invWidth: 2 invHeight: 3 painKiller: 30 heal: 30 stimulant: 30 woundRecovery: 1 healthRecovery: 3 stunRecovery: 16 energyRecovery: 24 manaRecovery: -2 twoHanded: true blockBothHands: true costUse: time: 12 morale: -5 costThrow: energy: 20 time: 40 flatRate: true listOrder: 14850 - type: STR_PAINKILLERS categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.01 costBuy: 500 costSell: 300 weight: 2 bigSprite: 864 floorSprite: 203 hitSound: 120 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 3 painKillerRecovery: 0 costUse: time: 6 stun: -20 energy: 15 morale: -15 costThrow: energy: 6 time: 40 isConsumable: true flatRate: true listOrder: 14860 - type: STR_STIMM categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 2750 costSell: 2000 weight: 2 bigSprite: 1141 floorSprite: 319 hitSound: 121 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 1 stunRecovery: 25 energyRecovery: 45 manaRecovery: -5 tuUse: 10 costThrow: energy: 6 time: 40 flatRate: true isConsumable: true listOrder: 14870 - type: STR_CIGS categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.02 costBuy: 125 costSell: 100 weight: 2 bigSprite: 578 floorSprite: 248 hitSound: 102 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 costUse: time: 15 energy: -6 morale: -18 mana: -3 health: 1 stun: 6 painKiller: 20 painKillerRecovery: 0 costThrow: energy: 6 time: 40 isConsumable: true flatRate: true listOrder: 14874 - type: STR_CRACK categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.01 requiresBuy: - STR_CRACK costBuy: 1000 costSell: 750 weight: 2 bigSprite: 383 floorSprite: 203 hitSound: 41 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 costUse: time: 10 energy: -30 morale: -100 mana: 12 health: 3 painKiller: 1 painKillerRecovery: 0 costThrow: energy: 6 time: 40 isConsumable: true flatRate: true listOrder: 14877 - type: STR_COMBAT_DRUGS categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COMBAT_DRUGS size: 0.025 costSell: 7500 weight: 3 bigSprite: 199 floorSprite: 203 handSprite: 896 hitSound: 121 battleType: 6 medikitType: 3 medikitTargetSelf: true medikitTargetMatrix: 0 painKiller: 3 painKillerRecovery: 0 costUse: time: 5 energy: -80 stun: -40 morale: 50 mana: 15 costThrow: energy: 6 time: 40 flatRate: true isConsumable: true recoveryPoints: 1 listOrder: 14880 - type: STR_OXYGEN_TANK categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.3 costBuy: 2500 costSell: 1100 weight: 10 bigSprite: 865 floorSprite: 715 hitSound: 121 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 10 stunRecovery: 30 energyRecovery: 15 tuUse: 25 costThrow: energy: 20 time: 40 flatRate: true isConsumable: true invWidth: 1 invHeight: 3 listOrder: 14890 - type: SPC_OXYGEN_TANK weight: 0 bigSprite: 865 hitSound: 121 battleType: 6 medikitType: 2 medikitTargetSelf: true medikitTargetMatrix: 31 stimulant: 99 stunRecovery: 30 energyRecovery: 15 tuUse: 30 flatRate: true invWidth: 1 invHeight: 3 specialUseEmptyHand: false specialIconSprite: 19 fixedWeapon: true recover: false - type: STR_LIQUID_COOL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 10000 weight: 6 bigSprite: 1214 floorSprite: 380 handSprite: 864 hitSound: 121 battleType: 6 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 costUse: time: 15 energy: -300 mana: -10 health: 9 painKiller: 3 painKillerRecovery: 0 costThrow: energy: 6 time: 40 isConsumable: true flatRate: true invWidth: 1 invHeight: 2 listOrder: 14895 - type: STR_STASIS_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_HEALING, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 400 weight: 4 bigSprite: 726 floorSprite: 280 handSprite: 1008 hitAnimation: 72 explosionHitSound: 109 fuseType: 0 power: 40 damageType: 6 damageAlter: ArmorEffectiveness: 0 FixRadius: 2 ToStun: 1.25 ToHealth: -0.3 ToMana: 0.5 battleType: 4 costPrime: time: 35 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE costThrow: energy: 8 time: 40 armor: 50 listOrder: 14940 - type: STR_HELLERIUM_CHARM categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 2400 weight: 3 bigSprite: 1047 floorSprite: 709 battleType: 10 power: 8 costThrow: energy: 6 time: 40 armor: 55 listOrder: 14945 - type: STR_GLITTERSKULL categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STIM, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 60000 weight: 4 bigSprite: 3053 floorSprite: 718 power: 12 costThrow: energy: 8 time: 40 battleType: 10 listOrder: 14946 - type: STR_DRUG_DISPENSOR categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.15 costSell: 20000 weight: 6 bigSprite: 1046 floorSprite: 335 battleType: 10 power: 8 costThrow: energy: 12 time: 40 armor: 35 invWidth: 2 invHeight: 1 listOrder: 14948 - type: STR_SHAWL categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 100 weight: 3 bigSprite: 990 floorSprite: 702 meleeHitSound: 222 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ResistType: 9 IgnoreSelfDestruct: true ArmorEffectiveness: 0.0 ToHealth: 0.1 ToEnergy: 1.5 accuracyMelee: 110 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 15 costThrow: energy: 6 time: 40 battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 19 listOrder: 14951 - type: STR_FUR_HAT categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 15000 weight: 3 bigSprite: 991 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 40 invWidth: 2 listOrder: 14952 - type: STR_A_SPACE_TOWEL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 4200 costSell: 2400 weight: 4 bigSprite: 1112 floorSprite: 629 battleType: 10 costThrow: time: 999 invHeight: 3 invWidth: 2 listOrder: 14953 - type: STR_FAN categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.05 costBuy: 75 costSell: 50 weight: 3 bigSprite: 992 floorSprite: 702 handSprite: 1520 meleeHitSound: 68 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: reactions: 0.3 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.6 ToHealth: 0.1 ToMorale: 15.0 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 40 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invHeight: 2 attraction: 6 listOrder: 14954 - type: STR_THERMAL_SHIRT categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.15 costSell: 6000 weight: 5 bigSprite: 1019 floorSprite: 702 battleType: 10 invWidth: 2 invHeight: 2 costThrow: energy: 10 time: 40 listOrder: 14956 - type: STR_GAS_MASK categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY] size: 0.15 costSell: 1000 weight: 6 bigSprite: 989 floorSprite: 702 battleType: 10 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 listOrder: 14960 - type: STR_POLICE_SHIELD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STUNWEAPON] size: 0.3 weight: 10 costSell: 500 bigSprite: 1030 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.45 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 15 energy: 7 costThrow: energy: 20 time: 40 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 14963 - type: STR_AY_GOGGLES categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UTILITY] size: 0.05 costSell: 1000 weight: 2 bigSprite: 1018 floorSprite: 700 battleType: 10 costThrow: energy: 6 time: 40 listOrder: 14964 - type: STR_CHEM_COAT categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UTILITY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 10000 costSell: 2000 weight: 5 bigSprite: 1146 floorSprite: 702 battleType: 10 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 3 listOrder: 14966 - type: STR_BURA categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] size: 0.05 costSell: 100 weight: 3 bigSprite: 996 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 40 invWidth: 2 listOrder: 14971 - type: STR_BARBED_STOCKINGS categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 2000 weight: 3 bigSprite: 1142 floorSprite: 700 battleType: 10 costThrow: energy: 6 time: 40 invHeight: 2 listOrder: 14972 - type: STR_LINGERIE categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.02 costSell: 4400 weight: 3 bigSprite: 616 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 40 armor: 15 recover: true invWidth: 2 invHeight: 2 listOrder: 14973 - type: STR_LUNAR_WARD categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD size: 0.1 costBuy: 70000 costSell: 24000 weight: 3 bigSprite: 1060 floorSprite: 700 battleType: 10 power: 12 costThrow: energy: 6 time: 40 invWidth: 1 invHeight: 2 listOrder: 14981 - type: STR_BEJEWELED_CAP categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 240000 weight: 5 bigSprite: 1061 floorSprite: 702 battleType: 10 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 listOrder: 14982 - type: STR_GRAV_DAMPER categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.35 costSell: 25000 weight: 15 bigSprite: 1215 floorSprite: 712 battleType: 10 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 listOrder: 14984 - type: STR_ENERGY_SHIELD_SMALL categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 weight: 6 costSell: 50000 bigSprite: 1184 floorSprite: 379 handSprite: 1960 meleeHitSound: 79 meleeAnimation: 0 #this block to set shield being lost after burnout fuseType: 16 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT16 #end of block damageType: 6 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 costThrow: energy: 12 time: 40 costPrime: time: 20 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 invWidth: 2 invHeight: 2 attraction: 12 listOrder: 14996 - type: STR_REFRACTOR_SHIELD_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 15000 weight: 6 bigSprite: 3155 floorSprite: 379 handSprite: 2224 #this block to set shield being lost after burnout fuseType: 3 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT3 #end of block costThrow: energy: 12 time: 40 costPrime: time: 20 battleType: 10 armor: 60 invWidth: 2 invHeight: 2 listOrder: 14997 - type: STR_ARCANE_SHIELD_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 17500 weight: 7 bigSprite: 3154 floorSprite: 379 handSprite: 1968 #this block to set shield being lost after burnout fuseType: 7 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT7 #end of block costThrow: energy: 14 time: 40 costPrime: time: 20 battleType: 10 armor: 70 invWidth: 2 invHeight: 2 listOrder: 14998 - type: STR_ENERGY_MATRIX_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 17500 weight: 9 bigSprite: 1185 floorSprite: 379 handSprite: 2232 #this block to set shield being lost after burnout fuseType: 23 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT23 #end of block costThrow: energy: 18 time: 40 costPrime: time: 20 battleType: 10 armor: 70 invWidth: 2 invHeight: 2 listOrder: 14999 - type: STR_SANDBAGS categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_SHIELD, STR_BAT_CAT_TANK_AMMO] requires: - STR_SANDBAGS size: 0.1 costSell: 10 weight: 128 bigSprite: 3005 floorSprite: 397 battleType: 10 costThrow: energy: 6 time: 20 invWidth: 3 invHeight: 3 listOrder: 15008 - type: STR_SCRAP_METAL categories: [STR_BAT_CAT_RESOURCE] size: 0.1 weight: 15 costBuy: 250 costSell: 175 bigSprite: 253 floorSprite: 708 clipSize: 1 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 listOrder: 15010 - type: STR_CHEMICALS categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 weight: 30 costBuy: 1000 costSell: 700 bigSprite: 252 floorSprite: 151 clipSize: 1 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 listOrder: 15015 - type: STR_SC_WIRE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 weight: 8 costBuy: 2500 costSell: 1750 bigSprite: 254 floorSprite: 702 clipSize: 1 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 listOrder: 15020 - type: STR_ALIEN_ALLOYS categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 0.1 costBuy: 7500 costSell: 4500 bigSprite: 255 floorSprite: 702 clipSize: 1 invWidth: 2 invHeight: 2 armor: 100 listOrder: 15030 - type: STR_ELERIUM_115 categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 0.1 costBuy: 20000 costSell: 12000 floorSprite: 800 clipSize: 1 armor: 60 listOrder: 15040 - type: STR_FUEL_CAPSULE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 1 weight: 75 costBuy: 3099995 costSell: 600000 bigSprite: 805 floorSprite: 630 specialType: 21 battleType: 10 power: 15 clipSize: 1 costThrow: energy: 20 time: 40 armor: 80 invWidth: 2 invHeight: 3 recoveryPoints: 50 listOrder: 15050 - type: STR_PARTS_WEAPON_ADV categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PARTS_WEAPON_ADV recoveryPoints: 2 size: 0.05 costSell: 3500 bigSprite: 851 floorSprite: 700 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 listOrder: 15110 - type: STR_PARTS_WEAPON_MC categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PARTS_WEAPON_MC recoveryPoints: 5 size: 0.05 costSell: 35000 bigSprite: 750 floorSprite: 700 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 listOrder: 15115 - type: STR_PARTS_LASER_LENS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.02 costBuy: 12000 costSell: 4000 bigSprite: 1121 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 40 listOrder: 15120 - type: STR_PARTS_LASER_CRYSTAL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.03 costBuy: 22500 costSell: 7500 bigSprite: 853 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 40 listOrder: 15121 - type: STR_PARTS_GAUSS_COIL categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 10000 bigSprite: 854 floorSprite: 700 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 listOrder: 15122 - type: STR_PARTS_GAUSS_CAPACITOR categories: [STR_BAT_CAT_COMPONENT] size: 0.03 costSell: 15000 bigSprite: 855 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 40 listOrder: 15123 - type: STR_PARTS_PLASMA_CHAMBER categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 15000 bigSprite: 856 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 40 listOrder: 15124 - type: STR_PARTS_PLASMA_ACCELERATOR categories: [STR_BAT_CAT_COMPONENT] size: 0.03 costSell: 20000 bigSprite: 857 floorSprite: 700 weight: 5 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 listOrder: 15125 - type: STR_PARTS_WEAPON_PSI categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 25000 bigSprite: 858 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 40 listOrder: 15130 - type: STR_PARTS_HEAVY_COUPLINGS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_RETICULANS size: 0.1 costBuy: 40000 costSell: 10000 bigSprite: 859 floorSprite: 700 weight: 9 costThrow: energy: 18 time: 40 invWidth: 2 invHeight: 2 listOrder: 15132 - type: STR_CULTURAL_RELIC categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 1500000 listOrder: 15149 - type: STR_CULTURAL_WEALTH categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 0 clipSize: 1 recover: false listOrder: 15150 - type: STR_GLAMOUR categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 3000 weight: -3 bigSprite: 800 floorSprite: 800 clipSize: 1 isExplodingInHands: true recoveryPoints: 10 recover: true battleType: 10 fuseType: -1 invWidth: 0 invHeight: 0 armor: 133 specialType: 44 scripts: createItem: | var int fuseLength; battle_game.randomRange fuseLength 5 22; item.setFuseTimer fuseLength; return; ignoreInBaseDefense: true ignoreInCraftEquip: true hiddenOnMinimap: true listOrder: 15191 - type: STR_WORKER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_CONTACT_BUILDERS size: -4 costBuy: 15000 costSell: 0 monthlyMaintenance: 5000 transferTime: 1 listOrder: 15196 - type: STR_COURTESAN categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0 costSell: 0 monthlySalary: -20000 liveAlien: true listOrder: 15197 - type: STR_DANCER_SLAVE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0 costSell: 0 monthlySalary: -42000 liveAlien: true listOrder: 15198 - type: STR_SQUIRE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -0.5 costSell: 5000 monthlySalary: -500 listOrder: 15200 - type: STR_YEOMAN categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -1.75 costSell: 7500 monthlySalary: -1750 listOrder: 15201 - type: STR_SLAVE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -1.0 costSell: 5000 monthlySalary: -1000 listOrder: 15205 - type: STR_SLAVE_MAID categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -0.75 costSell: 750 monthlySalary: -750 listOrder: 15210 - type: STR_SLAVE_BRUTE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -2.5 costSell: 7500 monthlySalary: -2500 listOrder: 15215 - type: STR_SLAVE_GLADIATRIX categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -3.5 costSell: 15000 monthlySalary: -3500 listOrder: 15220 - type: STR_SLAVE_SKILLED categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -4.5 costSell: 7500 monthlySalary: -4500 listOrder: 15225 - type: STR_SLAVE_MANAGER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -8 costSell: 10000 monthlySalary: -8000 listOrder: 15230 - type: STR_SLAVE_MAGICAL categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -12 costSell: 15000 monthlySalary: -12000 listOrder: 15240 - type: STR_SLAVE_MAID_SUPER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -4 costSell: 30000 monthlySalary: -4000 listOrder: 15270 - type: STR_SLAVE_ROBOT categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -6 costSell: 60000 monthlySalary: -6000 listOrder: 15280 - type: STR_SLAVE_SERVITOR categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -100 costSell: 1000000 monthlySalary: -100000 listOrder: 15285 - type: STR_FARMHOUSE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -25 costSell: 0 monthlySalary: -75000 listOrder: 15290 - type: STR_SLAVE_X categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -76 costSell: 200000 monthlySalary: -76000 listOrder: 15296 - type: STR_MENACING_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 200000 listOrder: 15300 - type: STR_VENTURA_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15301 - type: STR_FUEGO_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15302 - type: STR_FORTUNA_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15303 - type: STR_METALLO_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15304 - type: STR_FIGHTER_WRECKAGE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 25 costBuy: 75000 costSell: 50000 listOrder: 15305 - type: STR_MBT_M categories: [STR_BAT_CAT_MERCHANDISE] size: 100 costSell: 4000000 listOrder: 15307 - type: STR_MBT_M2 categories: [STR_BAT_CAT_MERCHANDISE] size: 100 costSell: 4000000 listOrder: 15308 - type: STR_ICBM categories: [STR_BAT_CAT_MERCHANDISE] size: 50 costSell: 7500000 listOrder: 15309 - type: STR_CLOAKING_DEVICE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CLOAKING_DEVICE size: 5 costBuy: 75000 costSell: 50000 listOrder: 15310 - type: STR_CLOAKING_DEVICE_FAUX costBuy: 0 - type: STR_DECLOAKING_DEVICE categories: [STR_BAT_CAT_COMPONENT] requires: - STR_DECLOAKING_DEVICE size: 3 bigSprite: 1260 costSell: 50000 specialType: 100 recoveryPoints: 50 recover: true invWidth: 2 invHeight: 3 listOrder: 15315 - type: STR_PRISMATIC_SHIELD categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PRISMATIC_SHIELD size: 3 bigSprite: 1261 costSell: 50000 specialType: 101 recoveryPoints: 50 recover: true invWidth: 2 invHeight: 3 listOrder: 15316 - type: STR_SHADOW_COMMUNICATOR categories: [STR_BAT_CAT_ARTIFACT] size: 5 costSell: 3000000 recoveryPoints: 100 specialType: 102 listOrder: 15317 - type: STR_UFO_POWER_SOURCE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 5 costBuy: 1250000 costSell: 200000 listOrder: 15320 - type: STR_UFO_POWER_SOURCE_SMALL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 2 costBuy: 300000 costSell: 100000 weight: 120 bigSprite: 860 floorSprite: 711 armor: 55 recover: true invWidth: 2 invHeight: 3 listOrder: 15322 - type: STR_UFO_NAVIGATION categories: [STR_BAT_CAT_COMPONENT] size: 1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 450000 costSell: 60000 weight: 15 bigSprite: 649 floorSprite: 649 armor: 40 recover: true invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 listOrder: 15330 - type: STR_ALIEN_FOOD categories: [STR_BAT_CAT_COMPONENT] size: 1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 300000 costSell: 40000 listOrder: 15340 - type: STR_ALIEN_ENTERTAINMENT categories: [STR_BAT_CAT_COMPONENT] size: 0.5 costSell: 40000 listOrder: 15350 - type: STR_EXAMINATION_ROOM categories: [STR_BAT_CAT_COMPONENT] size: 1.5 costSell: 125000 listOrder: 15360 - type: STR_ALIEN_SURGERY categories: [STR_BAT_CAT_COMPONENT] size: 1.5 costSell: 125000 listOrder: 15370 - type: STR_ALIEN_REPRODUCTION categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 250000 listOrder: 15380 - type: STR_ALIEN_HABITAT categories: [STR_BAT_CAT_COMPONENT] size: 2 costSell: 20000 listOrder: 15390 - type: STR_STASIS_POD_GAL categories: [STR_BAT_CAT_PEOPLE] size: 2 costSell: 50000 specialType: 22 recoveryPoints: 50 listOrder: 15391 - type: STR_EM_JAMMER categories: [STR_BAT_CAT_COMPONENT] size: 2 costSell: 50000 weight: 80 bigSprite: 3248 floorSprite: 446 armor: 55 recover: true invWidth: 2 invHeight: 2 listOrder: 15393 - type: STR_RET_FUSION_REACTOR categories: [STR_BAT_CAT_COMPONENT] size: 2 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 200000 costSell: 50000 floorSprite: 800 invWidth: 0 invHeight: 0 listOrder: 15395 - type: STR_TINY_DRILL categories: [STR_BAT_CAT_ARTIFACT] size: 0.005 weight: 0 costSell: 129900 bigSprite: 265 invWidth: 2 invHeight: 3 listOrder: 15400 - type: STR_FOOD_BAG categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costBuy: 300 costSell: 220 weight: 25 bigSprite: 609 floorSprite: 703 costThrow: energy: 20 time: 40 armor: 20 recover: true invWidth: 2 invHeight: 3 listOrder: 15410 - type: STR_CONSUMER_GOODS categories: [STR_BAT_CAT_MERCHANDISE] size: 0.5 costSell: 30000 bigSprite: 662 floorSprite: 712 weight: 16 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 30 listOrder: 15415 - type: STR_CONTRABAND categories: [STR_BAT_CAT_TREASURE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND size: 75 costBuy: 600000 costSell: 300000 transferTime: 720 listOrder: 15418 - type: STR_MEDICAL_SUPPLIES categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_COMPONENT, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CONTACT_MUTANT_ALLIANCE size: 0.1 costBuy: 5000 costSell: 3200 transferTime: 48 weight: 4 bigSprite: 602 floorSprite: 700 specialType: 23 battleType: 10 costThrow: energy: 8 time: 40 armor: 15 recover: true invWidth: 2 invHeight: 1 listOrder: 15420 - type: STR_LONGEVITY_SERUM categories: [STR_BAT_CAT_TREASURE] requires: - STR_LONGEVITY_SERUM size: 0.1 costSell: 90000 transferTime: 48 weight: 4 bigSprite: 635 floorSprite: 700 battleType: 10 costThrow: energy: 8 time: 40 armor: 15 recover: true recoveryPoints: 5 invWidth: 1 invHeight: 2 listOrder: 15422 - type: STR_ORGAN_CARRIER categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_COMPONENT] requires: - STR_ORGAN_CARRIER size: 0.1 costSell: 5000 weight: 6 bigSprite: 3139 floorSprite: 217 costThrow: energy: 12 time: 40 recoveryPoints: 5 invWidth: 1 invHeight: 2 listOrder: 15424 - type: STR_CYBERORGAN categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_COMPONENT] requires: - STR_CYBERORGAN size: 0.1 costSell: 85000 weight: 8 bigSprite: 3141 floorSprite: 217 costThrow: energy: 16 time: 40 recoveryPoints: 10 invWidth: 2 invHeight: 2 listOrder: 15430 - type: STR_ROBOT_ARMS categories: [STR_BAT_CAT_COMPONENT] size: 0.3 costSell: 15000 listOrder: 15435 - type: STR_ROBOT_LEGS categories: [STR_BAT_CAT_COMPONENT] size: 0.3 costSell: 15000 listOrder: 15436 - type: STR_ELECTRONIC_PIECES categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.1 costBuy: 30000 costSell: 7500 weight: 3 bigSprite: 601 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 recover: true invWidth: 1 invHeight: 1 listOrder: 15440 - type: STR_PORN categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 600 weight: 3 bigSprite: 610 floorSprite: 388 costThrow: energy: 6 time: 40 battleType: 10 armor: 15 recover: true invWidth: 2 invHeight: 3 listOrder: 15450 - type: STR_ART_PIECE categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 12000 weight: 4 bigSprite: 3046 floorSprite: 388 costThrow: energy: 8 time: 40 battleType: 10 armor: 20 recover: true invWidth: 2 invHeight: 3 listOrder: 15452 - type: STR_NEWSPAPER categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 100 weight: 2 bigSprite: 622 floorSprite: 387 costThrow: energy: 6 time: 40 armor: 15 recover: true invWidth: 2 invHeight: 2 listOrder: 15455 - type: STR_HITAYATE requires: - STR_UNAVAILABLE size: 0.05 costSell: 500 bigSprite: 3055 floorSprite: 700 weight: 1 costThrow: energy: 20 time: 40 armor: 35 recoveryPoints: 10 recover: true defaultInventorySlot: STR_RIGHT_SHOULDER listOrder: 15470 - type: STR_MERC_BIZCARD requires: - STR_UNAVAILABLE size: 0.01 costSell: 5000 bigSprite: 3083 floorSprite: 700 weight: 1 costThrow: energy: 20 time: 40 armor: 150 recoveryPoints: 10 listOrder: 15480 - type: STR_WINE categories: [STR_BAT_CAT_MERCHANDISE] size: 0.25 costSell: 24999 bigSprite: 615 floorSprite: 702 invWidth: 2 invHeight: 2 listOrder: 15490 - type: STR_AMPHORE categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 500 weight: 4 bigSprite: 640 floorSprite: 201 costThrow: energy: 8 time: 40 battleType: 10 invWidth: 1 invHeight: 2 recover: true listOrder: 15494 - type: STR_RING categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.01 costSell: 3000 weight: 1 bigSprite: 641 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 armor: 75 recover: true listOrder: 15498 - type: STR_MEDALLION categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_MORALE, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DEALERS - STR_MEDALLION size: 0.01 costBuy: 20000 costSell: 6500 weight: 1 bigSprite: 305 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 power: 3 armor: 75 recover: true listOrder: 15500 - type: STR_COINS categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 11000 weight: 3 bigSprite: 643 floorSprite: 709 costThrow: energy: 6 time: 40 battleType: 10 power: 5 armor: 90 recover: true listOrder: 15502 - type: STR_DOLLAR_BRIEFCASE categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 25000 weight: 6 bigSprite: 812 floorSprite: 712 costThrow: energy: 12 time: 40 battleType: 10 power: 5 invWidth: 2 invHeight: 2 armor: 30 recover: true listOrder: 15503 - type: STR_COIN_CHEST categories: [STR_BAT_CAT_TREASURE] size: 0.3 costSell: 350000 weight: 15 bigSprite: 1156 floorSprite: 626 power: 5 costThrow: energy: 20 time: 40 battleType: 10 invWidth: 2 invHeight: 2 armor: 150 listOrder: 15510 - type: STR_SILVER_BAR categories: [STR_BAT_CAT_TREASURE] size: 0.05 requiresBuy: - STR_CONTACT_SMUGGLERS costBuy: 20000 costSell: 17500 weight: 5 bigSprite: 642 floorSprite: 709 power: 5 costThrow: energy: 10 time: 40 battleType: 10 armor: 100 listOrder: 15514 - type: STR_GOLD_BAR categories: [STR_BAT_CAT_TREASURE] size: 0.05 requiresBuy: - STR_CONTACT_SMUGGLERS costBuy: 44000 costSell: 40000 weight: 5 bigSprite: 611 floorSprite: 709 power: 5 costThrow: energy: 10 time: 40 battleType: 10 armor: 100 listOrder: 15515 - type: STR_YELLOW_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 65000 weight: 3 bigSprite: 861 floorSprite: 707 power: 5 costThrow: energy: 6 time: 40 battleType: 10 armor: 90 listOrder: 15520 - type: STR_BLUE_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 85000 weight: 3 bigSprite: 862 floorSprite: 707 power: 5 costThrow: energy: 6 time: 40 battleType: 10 armor: 100 listOrder: 15521 - type: STR_GREEN_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 100000 weight: 3 bigSprite: 852 floorSprite: 707 power: 5 costThrow: energy: 6 time: 40 battleType: 10 armor: 110 listOrder: 15522 - type: STR_RED_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 125000 weight: 3 bigSprite: 402 floorSprite: 707 power: 5 costThrow: energy: 6 time: 40 battleType: 10 armor: 120 listOrder: 15523 - type: STR_DIAMOND categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 160000 weight: 3 bigSprite: 863 floorSprite: 707 power: 5 costThrow: energy: 6 time: 40 battleType: 10 armor: 150 listOrder: 15524 - type: STR_ANKH categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 50000 weight: 4 bigSprite: 637 floorSprite: 709 power: 5 costThrow: energy: 8 time: 40 battleType: 10 invWidth: 1 invHeight: 2 armor: 50 listOrder: 15526 - type: STR_GOLDEN_CUP categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 75000 weight: 4 bigSprite: 638 floorSprite: 386 power: 5 costThrow: energy: 8 time: 40 battleType: 10 armor: 50 listOrder: 15528 - type: STR_GOLDEN_CROSS categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 110000 weight: 5 bigSprite: 639 floorSprite: 709 power: 5 costThrow: energy: 10 time: 40 battleType: 10 invWidth: 1 invHeight: 2 armor: 50 listOrder: 15529 - type: STR_CROWN categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 240000 weight: 6 bigSprite: 636 floorSprite: 709 power: 5 costThrow: energy: 12 time: 40 battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15530 - type: STR_MONEY_PURSE categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 60000 weight: 4 bigSprite: 629 floorSprite: 702 power: 4 costThrow: energy: 8 time: 40 battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15538 - type: STR_CASH_BAG categories: [STR_BAT_CAT_TREASURE] size: 0.2 costSell: 200000 weight: 8 bigSprite: 627 floorSprite: 627 power: 4 costThrow: energy: 16 time: 40 battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15540 - type: STR_SAFE categories: [STR_BAT_CAT_TREASURE] size: 0.4 costSell: 1000000 weight: 75 bigSprite: 1157 floorSprite: 726 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 200 listOrder: 15542 - type: STR_GOLDEN_HELM categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.4 costSell: 5000000 weight: 40 bigSprite: 3180 floorSprite: 429 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 70 recoveryPoints: 200 listOrder: 15544 - type: STR_TREASURE_CHEST categories: [STR_BAT_CAT_TREASURE] size: 0.3 costSell: 500000 weight: 10 bigSprite: 626 floorSprite: 626 power: 5 costThrow: energy: 20 time: 40 battleType: 10 invWidth: 2 invHeight: 1 armor: 150 listOrder: 15545 - type: STR_ORE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 3000 weight: 30 bigSprite: 614 floorSprite: 710 costThrow: energy: 20 time: 40 armor: 160 recover: true invWidth: 2 invHeight: 2 listOrder: 15550 - type: STR_LOOTBOX_PREPPER categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 10000 bigSprite: 668 floorSprite: 668 weight: 40 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 55 listOrder: 15556 - type: STR_LOOTBOX_EXPEDITION categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 2000 bigSprite: 3210 floorSprite: 668 weight: 40 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 15557 - type: STR_LOOTBOX_OLD_EARTH_WEAPONS categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 20000 bigSprite: 3210 floorSprite: 668 weight: 50 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 60 listOrder: 15558 - type: STR_LOOTBOX_SMUGGLER categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 50000 bigSprite: 663 floorSprite: 663 weight: 40 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 80 listOrder: 15560 - type: STR_LOOTBOX_ARCANE categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 175000 bigSprite: 666 floorSprite: 666 weight: 40 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 90 listOrder: 15566 - type: STR_JADE_URN categories: [STR_BAT_CAT_TREASURE] requires: - STR_JADE_URN size: 0.3 costSell: 24000 weight: 20 bigSprite: 1158 floorSprite: 345 power: 11 costThrow: energy: 20 time: 40 battleType: 10 invWidth: 2 invHeight: 3 armor: 15 recoveryPoints: 2 listOrder: 15570 - type: STR_GOLDEN_STATUE categories: [STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_TREASURE] size: 1 weight: 100 costSell: 1515100 bigSprite: 3136 recoveryPoints: 100 invWidth: 2 invHeight: 3 specialType: 103 listOrder: 15575 - type: STR_AVATAR_MEDALLION categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_SHIELD, STR_BAT_CAT_0G, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requires: - STR_AVATAR_MEDALLION size: 0.01 costSell: 75000 weight: 2 bigSprite: 664 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 recoveryPoints: 50 armor: 100 listOrder: 15576 - type: STR_BLACK_MASK categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_BLACK_MASK size: 0.3 costSell: 101010 weight: 5 bigSprite: 1251 floorSprite: 700 power: 5 costThrow: energy: 8 time: 40 battleType: 10 invWidth: 2 invHeight: 2 armor: 101 recoveryPoints: 5 listOrder: 15580 - type: STR_NUCLEAR_MATERIALS categories: [STR_BAT_CAT_RESOURCE] requires: - STR_NUCLEAR_MATERIALS size: 0.4 costSell: 375000 weight: 15 bigSprite: 628 floorSprite: 628 power: 10 costThrow: energy: 20 time: 40 battleType: 10 invWidth: 2 invHeight: 2 armor: 150 recoveryPoints: 5 listOrder: 15590 - type: STR_NUCLEAR_BATT categories: [STR_BAT_CAT_COMPONENT] size: 0.2 costSell: 50000 weight: 10 bigSprite: 1150 invWidth: 2 invHeight: 2 listOrder: 15592 - type: STR_BRIEFCASE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 22500 weight: 8 bigSprite: 200 floorSprite: 111 costThrow: energy: 16 time: 40 battleType: 10 attraction: 10 armor: 40 recover: true invWidth: 2 invHeight: 2 listOrder: 15600 - type: STR_BOOK_OF_SERMONS categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 4000 weight: 4 bigSprite: 3080 floorSprite: 702 costThrow: energy: 8 time: 40 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15602 - type: STR_OLD_BOOKS categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 9000 weight: 10 bigSprite: 603 floorSprite: 702 costThrow: energy: 20 time: 40 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15604 - type: STR_ESOTERICA categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 15000 weight: 8 bigSprite: 1252 floorSprite: 702 costThrow: energy: 16 time: 40 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15606 - type: STR_ARCANE_BOOK categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.15 costSell: 30000 weight: 8 bigSprite: 1072 floorSprite: 702 costThrow: energy: 16 time: 40 attraction: 10 armor: 20 battleType: 10 invWidth: 2 invHeight: 2 listOrder: 15607 - type: STR_LIBER_OCCULTIS categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] requires: - STR_LIBER_OCCULTIS size: 0.15 costSell: 90000 weight: 8 bigSprite: 323 floorSprite: 702 costThrow: energy: 16 time: 40 armor: 20 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 15 listOrder: 15608 - type: STR_LIBER_OCCULTIS_TRANSLATED categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 300000 listOrder: 15609 - type: STR_LOKNAR_SCRIPTURES categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 800 weight: 3 bigSprite: 1143 floorSprite: 702 costThrow: energy: 6 time: 40 armor: 20 invWidth: 1 invHeight: 2 listOrder: 15610 - type: STR_SCROLL_E2 categories: [STR_BAT_CAT_DOCUMENT] size: 0.1 costSell: 1200 weight: 3 bigSprite: 3183 floorSprite: 431 costThrow: energy: 6 time: 40 armor: 15 invWidth: 2 invHeight: 2 listOrder: 15612 - type: STR_SCROLL_E4 categories: [STR_BAT_CAT_DOCUMENT] size: 0.1 costSell: 1200 weight: 3 bigSprite: 3183 floorSprite: 431 costThrow: energy: 6 time: 40 armor: 15 invWidth: 2 invHeight: 2 listOrder: 15614 - type: STR_SCROLL_E5 categories: [STR_BAT_CAT_DOCUMENT] size: 0.1 costSell: 1200 weight: 3 bigSprite: 3183 floorSprite: 431 costThrow: energy: 6 time: 40 armor: 15 invWidth: 2 invHeight: 2 listOrder: 15615 - type: STR_SCROLL_E8 categories: [STR_BAT_CAT_DOCUMENT] size: 0.1 costSell: 1200 weight: 3 bigSprite: 3183 floorSprite: 431 costThrow: energy: 6 time: 40 armor: 15 invWidth: 2 invHeight: 2 listOrder: 15618 - type: STR_BOOK_OF_FIRE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] requires: - STR_BOOK_OF_FIRE size: 0.2 costSell: 800000 weight: 10 bigSprite: 1275 floorSprite: 702 costThrow: energy: 20 time: 40 armor: 60 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 50 listOrder: 15625 - type: STR_NECRONOMICON categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] requires: - STR_NECRONOMICON size: 0.2 costSell: 1000000 weight: 12 bigSprite: 1273 floorSprite: 702 costThrow: energy: 20 time: 40 armor: 666 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 50 listOrder: 15628 - type: STR_CODEX_OF_THE_TRANSFIGURATION categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 60000 weight: 5 bigSprite: 3215 floorSprite: 434 costThrow: energy: 10 time: 40 armor: 20 invWidth: 1 invHeight: 2 listOrder: 15629 - type: STR_DATA_DISK categories: [STR_BAT_CAT_DOCUMENT] size: 0.02 costSell: 15000 weight: 1 bigSprite: 304 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 armor: 25 listOrder: 15630 - type: STR_DATA_DISK_B categories: [STR_BAT_CAT_DOCUMENT] size: 0.02 costSell: 25000 listOrder: 15631 - type: STR_PADD categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 1750 weight: 3 bigSprite: 624 floorSprite: 23 handSprite: 160 power: 10 costThrow: energy: 6 time: 40 battleType: 10 armor: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.2 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end listOrder: 15635 - type: STR_CRAZY_HASSAN_LEAFLET categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.001 costSell: 25000 listOrder: 15639 - type: STR_GUNS_N_AMMO categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 7500 weight: 2 bigSprite: 360 floorSprite: 389 costThrow: energy: 6 time: 40 battleType: 10 invWidth: 2 invHeight: 1 armor: 15 listOrder: 15640 - type: STR_PINUP_MAGAZINE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 8500 weight: 2 bigSprite: 1259 floorSprite: 388 costThrow: energy: 6 time: 40 battleType: 10 invWidth: 2 invHeight: 3 armor: 15 listOrder: 15641 - type: STR_PILLOW_BOOK categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 9000 weight: 6 bigSprite: 590 floorSprite: 390 hitSound: 240 battleType: 6 medikitTargetSelf: true medikitTargetImmune: true medikitTargetMatrix: 42 medikitType: 3 costUse: time: 69 stun: 36 mana: -6 painKiller: 5 painKillerRecovery: 0 moraleRecovery: 50 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 attraction: 12 armor: 20 listOrder: 15645 - type: STR_MAD_SCRIBBLINGS categories: [STR_BAT_CAT_DOCUMENT] size: 0.02 costSell: 10000 weight: 4 bigSprite: 675 floorSprite: 431 power: 0 costThrow: energy: 8 time: 40 battleType: 10 listOrder: 15646 - type: STR_ILLEGAL_DATA categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 1 weight: 1 bigSprite: 1148 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 armor: 25 listOrder: 15648 - type: STR_CODE_GOVT_PERSONAL categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 12500 listOrder: 15650 - type: STR_CODE_GOVT_RET categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 listOrder: 15651 - type: STR_CODE_NAZI categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 listOrder: 15652 - type: STR_CODE_ALLIANCE categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 82500 listOrder: 15653 - type: STR_UAC_PLASMAGUN_BATTERY_BROKEN categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 500 weight: 3 bigSprite: 273 floorSprite: 143 costThrow: energy: 6 time: 40 listOrder: 15660 - type: STR_BFG_BATTERY_BROKEN categories: [STR_BAT_CAT_COMPONENT] size: 0.2 costSell: 4000 weight: 10 bigSprite: 274 floorSprite: 143 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 listOrder: 15661 - type: STR_CHOCOLATE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.02 requiresBuy: - STR_CONTACT_MAGIC_SHOP_ZZZ costBuy: 900 costSell: 300 weight: 2 bigSprite: 3054 floorSprite: 702 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 6 painKillerRecovery: 0 costUse: time: 10 energy: -7 morale: -7 costThrow: energy: 6 time: 40 listOrder: 15663 - type: STR_MELON categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 6 bigSprite: 1239 floorSprite: 601 battleType: 10 recoveryPoints: 1 specialType: 61 costThrow: energy: 12 time: 40 listOrder: 15665 - type: STR_EGGPLANT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 5 bigSprite: 1238 floorSprite: 602 battleType: 10 specialType: 60 recoveryPoints: 1 costThrow: energy: 10 time: 40 listOrder: 15666 - type: STR_BANANAS categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1237 floorSprite: 603 battleType: 10 specialType: 59 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15667 - type: STR_PUMPKIN categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 8 bigSprite: 1236 floorSprite: 604 battleType: 10 specialType: 58 recoveryPoints: 1 costThrow: energy: 16 time: 40 listOrder: 15668 - type: STR_DEVILS_PEPPER categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.03 costSell: 100 weight: 3 bigSprite: 1235 floorSprite: 605 battleType: 10 specialType: 57 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15669 - type: STR_RED_PEPPER categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CUISINE size: 0.05 costBuy: 400 costSell: 100 weight: 3 bigSprite: 1234 floorSprite: 605 battleType: 10 specialType: 56 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15670 - type: STR_GRAPES categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1233 floorSprite: 606 battleType: 10 specialType: 55 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15671 - type: STR_POTATO categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.03 costSell: 100 weight: 3 bigSprite: 1232 floorSprite: 607 battleType: 10 costThrow: energy: 6 time: 40 listOrder: 15672 - type: STR_PEAR categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1231 floorSprite: 608 battleType: 10 specialType: 65 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15673 - type: STR_LEEK categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1230 floorSprite: 609 battleType: 10 costThrow: energy: 6 time: 40 listOrder: 15674 - type: STR_UBER_WHEAT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 4 bigSprite: 1229 floorSprite: 613 battleType: 10 costThrow: energy: 8 time: 40 invWidth: 1 invHeight: 1 listOrder: 15675 - type: STR_CABBAGE categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.07 costSell: 100 weight: 4 bigSprite: 1245 floorSprite: 610 battleType: 10 costThrow: energy: 8 time: 40 listOrder: 15676 - type: STR_SECTOWEED categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.02 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 3250 costSell: 500 weight: 3 bigSprite: 647 floorSprite: 647 specialType: 26 recoveryPoints: 1 invWidth: 2 invHeight: 2 costThrow: energy: 8 time: 40 listOrder: 15677 - type: STR_SECFLOWER categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.05 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 200000 costSell: 33000 weight: 4 bigSprite: 866 floorSprite: 717 hitSound: 109 battleType: 6 isConsumable: true recoveryPoints: 1 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 25 morale: 25 health: -3 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 listOrder: 15678 - type: STR_ORANGE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 80 weight: 2 bigSprite: 644 floorSprite: 613 hitSound: 109 battleType: 6 recoveryPoints: 1 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 18 energy: -10 stun: -10 morale: -10 costThrow: energy: 6 time: 40 listOrder: 15679 - type: STR_APPLE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 100 weight: 2 bigSprite: 612 floorSprite: 612 hitSound: 109 battleType: 6 isConsumable: true specialType: 66 recoveryPoints: 1 medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 15 energy: -10 morale: -5 health: -1 mana: -3 costThrow: energy: 6 time: 40 listOrder: 15680 - type: STR_MUTANT_MEAT categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.1 costBuy: 2000 costSell: 400 weight: 4 bigSprite: 625 floorSprite: 625 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 50 stun: 40 energy: -50 morale: -50 health: -5 mana: 15 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 listOrder: 15681 - type: STR_MUTANT_FISH categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.1 costBuy: 1000 costSell: 350 weight: 3 bigSprite: 3049 floorSprite: 404 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 40 stun: 30 energy: -25 morale: -25 health: -3 mana: 12 costThrow: energy: 6 time: 40 #Melee segment meleeHitSound: 68 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: bravery: 0.25 meleeAlter: RandomType: 2 ResistType: 0 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToHealth: 0.05 ToMorale: 15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 14 energy: 2 stun: 3 flatMelee: time: true #segment end listOrder: 15682 - type: STR_MUTANT_EGG categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.03 requiresBuy: - STR_CUISINE costBuy: 600 costSell: 200 weight: 2 bigSprite: 3050 floorSprite: 405 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 25 stun: 15 energy: -25 health: -2 mana: 9 costThrow: energy: 6 time: 40 listOrder: 15683 - type: STR_PINECONE size: 0.1 costSell: 0 weight: 3 bigSprite: 1240 floorSprite: 600 battleType: 10 recover: false costThrow: energy: 6 time: 40 - type: STR_FERN size: 0.1 costSell: 100 weight: 3 bigSprite: 1241 floorSprite: 647 battleType: 10 recover: false costThrow: energy: 6 time: 40 invWidth: 2 invHeight: 3 - type: STR_SHROOM_WHITE categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1242 floorSprite: 599 battleType: 10 specialType: 62 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15684 - type: STR_SHROOM_BROWN categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1243 floorSprite: 598 battleType: 10 specialType: 63 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15685 - type: STR_SHROOM_RED categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1244 floorSprite: 597 battleType: 10 specialType: 64 recoveryPoints: 1 costThrow: energy: 6 time: 40 listOrder: 15686 - type: STR_DEEP_ONE_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 5 costSell: 10000 bigSprite: 1166 floorSprite: 727 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 1 listOrder: 15691 - type: STR_LOBSTERMAN_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 10 costSell: 35000 bigSprite: 1168 floorSprite: 727 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 listOrder: 15692 - type: STR_REAPER_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 4 costSell: 15000 bigSprite: 1165 floorSprite: 727 costThrow: energy: 8 time: 40 listOrder: 15693 - type: STR_BOOMOSAURUS_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 9 costSell: 25000 bigSprite: 1167 floorSprite: 727 costThrow: energy: 18 time: 40 invWidth: 2 invHeight: 2 listOrder: 15694 - type: STR_ETHEREAL_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 44000 bigSprite: 1169 floorSprite: 727 costThrow: energy: 12 time: 40 invWidth: 1 invHeight: 2 listOrder: 15695 - type: STR_BOOT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 1 weight: 3 bigSprite: 799 floorSprite: 799 costThrow: energy: 6 time: 40 battleType: 10 invWidth: 1 invHeight: 2 listOrder: 15697 - type: STR_SKULL categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STIM, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_SKULL size: 0.1 costSell: 100 weight: 3 bigSprite: 816 floorSprite: 718 costThrow: energy: 6 time: 40 battleType: 10 recoveryPoints: 1 listOrder: 15698 - type: STR_JUNK_PILE categories: [STR_BAT_CAT_RESOURCE] size: 3.0 weight: 100 costSell: 5000 bigSprite: 617 floorSprite: 712 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 listOrder: 15699 - type: STR_POTATO_SACK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.4 costSell: 2600 weight: 30 bigSprite: 617 floorSprite: 669 costThrow: energy: 20 time: 40 specialType: 54 recoveryPoints: 1 recoveryDividers: STR_OTHER: 20 listOrder: 15700 - type: STR_LEEK_SACK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.4 costSell: 2600 weight: 30 bigSprite: 617 floorSprite: 669 costThrow: energy: 20 time: 40 specialType: 53 recoveryPoints: 1 recoveryDividers: STR_OTHER: 20 listOrder: 15702 - type: STR_UBER_WHEAT_SACK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.4 costSell: 2600 weight: 30 bigSprite: 617 floorSprite: 669 costThrow: energy: 20 time: 40 specialType: 52 recoveryPoints: 1 recoveryDividers: STR_OTHER: 20 listOrder: 15703 - type: STR_CABBAGE_SACK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.4 costSell: 2600 weight: 30 bigSprite: 617 floorSprite: 669 costThrow: energy: 20 time: 40 specialType: 51 recoveryPoints: 1 recoveryDividers: STR_OTHER: 20 listOrder: 15704 - type: STR_WRECKED_XENFORCER categories: [STR_BAT_CAT_ARTIFACT] size: 1.0 requires: - STR_XENFORCER_CHASSIS costSell: 250000 weight: 150 bigSprite: 890 floorSprite: 890 costThrow: energy: 20 time: 40 armor: 150 recoveryPoints: 100 invWidth: 2 invHeight: 3 listOrder: 15715 - type: STR_SIMULACRUM_TORSO categories: [STR_BAT_CAT_ARTIFACT] size: 0.5 requires: - STR_SIMULACRUM_TORSO costSell: 150000 weight: 60 bigSprite: 3175 floorSprite: 712 costThrow: energy: 20 time: 40 armor: 250 recoveryPoints: 30 invWidth: 2 invHeight: 3 listOrder: 15720 - type: STR_SIMULACRUM_ARMS categories: [STR_BAT_CAT_ARTIFACT] size: 0.4 requires: - STR_SIMULACRUM_ARMS costSell: 65000 weight: 40 bigSprite: 3177 floorSprite: 712 costThrow: energy: 20 time: 40 armor: 250 recoveryPoints: 10 invWidth: 2 invHeight: 3 listOrder: 15721 - type: STR_SIMULACRUM_LEGS categories: [STR_BAT_CAT_ARTIFACT] size: 0.4 requires: - STR_SIMULACRUM_LEGS costSell: 65000 weight: 50 bigSprite: 3178 floorSprite: 712 costThrow: energy: 20 time: 40 armor: 250 recoveryPoints: 10 invWidth: 2 invHeight: 3 listOrder: 15722 - type: STR_SIMULACRUM_HEART categories: [STR_BAT_CAT_ARTIFACT] size: 0.2 requires: - STR_SIMULACRUM_HEART costSell: 85000 weight: 12 bigSprite: 3176 floorSprite: 702 costThrow: energy: 20 time: 40 armor: 150 recoveryPoints: 15 invWidth: 2 invHeight: 2 listOrder: 15723 - type: STR_SIMULACRUM_BRAIN categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 requires: - STR_SIMULACRUM_BRAIN costSell: 125000 weight: 7 bigSprite: 3179 floorSprite: 702 costThrow: energy: 14 time: 40 armor: 50 recoveryPoints: 25 invWidth: 2 invHeight: 2 listOrder: 15724 - type: STR_SIMULACRUM_INACTIVE categories: [STR_BAT_CAT_ARTIFACT] size: 1.25 costSell: 500000 listOrder: 15725 - type: STR_ZOMBIE_ESSENCE categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 10000 bigSprite: 792 invWidth: 1 invHeight: 2 listOrder: 15800 - type: STR_VAMPIRE_ESSENCE categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 25000 bigSprite: 795 invWidth: 2 invHeight: 2 listOrder: 15801 - type: STR_ZOMBIE_BRAIN categories: [STR_BAT_CAT_CORPSE] size: 0.25 costSell: 10000 listOrder: 15810 - type: STR_CAKE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 12000 weight: 4 bigSprite: 632 floorSprite: 702 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 1 painKillerRecovery: 0 costUse: time: 40 energy: -30 morale: -100 health: -20 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 1 experienceTrainingMode: 21 manaExperience: 250 recoveryPoints: 10 listOrder: 15900 - type: STR_DEMON_HEART size: 0.1 weight: 4 bigSprite: 3112 floorSprite: 410 hitSound: 109 battleType: 6 isConsumable: true medikitTargetSelf: true medikitTargetMatrix: 0 medikitType: 3 painKiller: 4 painKillerRecovery: 0 costUse: time: 20 morale: 20 energy: -20 health: -20 costThrow: energy: 8 time: 40 flatRate: true recover: false listOrder: 15910 - type: STR_MYSTERY_BOX categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 25 costSell: 777000 bigSprite: 3098 floorSprite: 409 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16010 - type: STR_DREAM_ECHO categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_DREAMWORLD] requires: - STR_UNAVAILABLE size: 0.001 weight: 2 costSell: 100 bigSprite: 3114 floorSprite: 412 battleType: 10 power: 15 costThrow: energy: 6 time: 40 armor: 50 recoveryPoints: 10 listOrder: 16020 - type: STR_ZORTRIUM_CRYSTAL categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_DREAMWORLD] requires: - STR_UNAVAILABLE size: 0.25 weight: 100 costSell: 200000 bigSprite: 3113 floorSprite: 411 costThrow: energy: 30 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 10 listOrder: 16031 - type: STR_FUNGUS_OUTBREAK categories: [STR_BAT_CAT_LIABILITIES] size: 1 costSell: -500000 monthlyMaintenance: 25000 listOrder: 16040 - type: STR_DEMONIC_INCURSION categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true spawnUnit: STR_DOOM_IMP_TERRORIST spawnUnitFaction: 1 size: 0.001 explosionHitSound: 106 hitAnimation: 168 damageType: 1 power: 40 damageAlter: ToItem: 3.0 FixRadius: 3 costSell: -999999999999 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 500 hiddenOnMinimap: true scripts: createItem: | item.setFuseTimer 0; return; listOrder: 16044 - type: STR_SLIME_INFESTATION categories: [STR_BAT_CAT_ARTIFACT] size: 333 costSell: -13000000 listOrder: 16050 - type: STR_JIM_ANGRY categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true spawnUnit: STR_JIM_ANGRY spawnUnitFaction: 1 power: 120 damageType: 9 hitAnimation: 88 explosionHitSound: 109 size: 7 costSell: -13000000 liveAlien: false battleType: 4 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 armor: 500 hiddenOnMinimap: true scripts: createItem: | item.setFuseTimer 0; return; listOrder: 16051 - type: STR_JIM_HAPPY categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true spawnUnit: STR_JIM_HAPPY spawnUnitFaction: 2 power: 120 damageType: 9 hitAnimation: 88 explosionHitSound: 109 size: 7 costSell: -13000000 liveAlien: false battleType: 4 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 armor: 500 hiddenOnMinimap: true scripts: createItem: | item.setFuseTimer 0; return; listOrder: 16051 - type: STR_SDD categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true size: 1 costSell: -13000000 weight: 200 bigSprite: 1154 floorSprite: 336 hitAnimation: 8 power: 3000 isExplodingInHands: true damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 60 costThrow: time: 999 costUnprime: time: 75 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 2 armor: 500 scripts: createItem: | item.setFuseTimer 26; return; listOrder: 16052 - type: STR_POLTERGEIST categories: [STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_LIABILITIES] size: 0.1 monthlyMaintenance: 333000 costSell: -13000000 listOrder: 16053 - type: STR_TRANSDIMENSIONAL_LOCKER categories: [STR_BAT_CAT_ARTIFACT] size: 0.2 costSell: 400000 bigSprite: 3111 invWidth: 2 invHeight: 2 listOrder: 16060 - type: STR_TRANSDIMENSIONAL_LOCKER_ACTIVE categories: [STR_BAT_CAT_ARTIFACT] size: -50 costSell: 400000 bigSprite: 3111 invWidth: 2 invHeight: 2 listOrder: 16061 - type: STR_GOLDEN_APPLE categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.1 weight: 4 costSell: 200000 bigSprite: 3110 floorSprite: 72 battleType: 10 power: 13 costThrow: energy: 20 time: 40 armor: 100 recoveryPoints: 100 listOrder: 16062 - type: STR_SHADOW_ORB_BLUE categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 875 floorSprite: 719 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16101 - type: STR_SHADOW_ORB_GREEN categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 876 floorSprite: 720 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16102 - type: STR_SHADOW_ORB_MIND categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 817 floorSprite: 721 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16103 - type: STR_SHADOW_ORB_RED categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 818 floorSprite: 722 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16104 - type: STR_SHADOW_ORB_CRYSTAL categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 877 floorSprite: 723 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16105 - type: STR_CODEX_GRAY categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16161 - type: STR_CODEX_GOLD categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16162 - type: STR_CODEX_RED categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16163 - type: STR_CODEX_GREEN categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16164 - type: STR_KEYCARD_RED categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 619 listOrder: 16201 - type: STR_KEYCARD_YELLOW categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 weight: 3 costSell: 500000 bigSprite: 621 floorSprite: 700 costThrow: energy: 6 time: 40 listOrder: 16202 - type: STR_KEYCARD_GREEN categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 618 listOrder: 16203 - type: STR_KEYCARD_BLUE categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 620 listOrder: 16205 - type: STR_KEVLAR_WEAVE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES size: 0.05 costBuy: 7000 costSell: 1000 - type: STR_MEGASCORPION_POISON categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 4000 weight: 4 bigSprite: 600 floorSprite: 700 costThrow: energy: 8 time: 40 invWidth: 2 - type: STR_MEGASCORPION_STING categories: [STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 10000 weight: 4 bigSprite: 670 floorSprite: 702 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 - type: STR_SPIDER_SILK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.01 costBuy: 24000 costSell: 4000 weight: 3 bigSprite: 796 floorSprite: 393 costThrow: energy: 6 time: 40 invWidth: 2 invHeight: 2 - type: STR_MONSTER_TEETH categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.01 costSell: 1750 weight: 3 bigSprite: 797 floorSprite: 700 costThrow: energy: 6 time: 40 - type: STR_MONSTER_EYE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.01 costSell: 7000 weight: 2 bigSprite: 794 floorSprite: 700 costThrow: energy: 6 time: 40 - type: STR_VAMPIRE_BLOOD categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 17000 weight: 3 bigSprite: 660 floorSprite: 204 costThrow: energy: 6 time: 40 - type: STR_SHARKMAN_OIL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 13000 - type: STR_WEREWOLF_TESTICLES categories: [STR_BAT_CAT_MERCHANDISE] size: 0.02 costSell: 15000 - type: STR_REAPER_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 costSell: 3000 - type: STR_LIZARD_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 3079 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 costSell: 7500 - type: STR_LUXURY_FUR categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 793 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 3 costSell: 12000 - type: STR_LOBSTERMAN_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 costSell: 3000 - type: STR_CELATID_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 costSell: 4000 - type: STR_CHRYSSALID_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 2 costSell: 5000 - type: STR_REAPER_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 1500 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 1 - type: STR_BOOMOSAURUS_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 1750 bigSprite: 1162 floorSprite: 359 invWidth: 2 invHeight: 1 - type: STR_DEEP_ONE_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 500 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 1 - type: STR_LOBSTERMAN_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 2250 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 40 invWidth: 2 invHeight: 1 - type: STR_PILE_OF_GORE size: 0.5 weight: 10 bigSprite: 1162 floorSprite: 359 costThrow: energy: 20 time: 40 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 1 - type: MUTILATED_CORPSE_M1 name: STR_MUTILATED_CORPSE weight: 36 floorSprite: 1396 bigSprite: 1396 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: MUTILATED_CORPSE_F1 name: STR_MUTILATED_CORPSE weight: 36 floorSprite: 1391 bigSprite: 1391 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_FREIGHTER_FLIGHT_PLAN categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 2000 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_GDX_001 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_GDX_002 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_GDX_005 categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 150000 weight: 5 bigSprite: 1147 floorSprite: 700 battleType: 10 power: 13 costThrow: energy: 10 time: 40 invHeight: 2 armor: 50 - type: STR_GDXCAR_ITEM categories: [STR_BAT_CAT_ARTIFACT] size: 10 costSell: 750000 floorSprite: 800 invWidth: 0 invHeight: 0 recover: true - type: STR_GDXCAR_ITEM_2 categories: [STR_BAT_CAT_ARTIFACT] size: 10 costSell: 600000 - type: STR_WIZ_004 categories: [STR_BAT_CAT_ARTIFACT] size: 7.5 costSell: 1000000 weight: 13 bigSprite: 1250 floorSprite: 700 costThrow: energy: 20 time: 40 invHeight: 2 invWidth: 2 armor: 250 - type: STR_WIZ_081 categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 350000 weight: 8 bigSprite: 1274 floorSprite: 700 battleType: 10 power: 13 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 2 armor: 40 - type: STR_ANG_001 categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_ANG_001 size: 0.3 costSell: 300000 weight: 20 bigSprite: 1216 floorSprite: 381 costThrow: energy: 20 time: 40 invHeight: 2 invWidth: 2 recoveryPoints: 50 armor: 250 - type: STR_ANG_007 categories: [STR_BAT_CAT_ARTIFACT] size: 0.5 costSell: 200000 specialType: 79 recoveryPoints: 100 - type: STR_TEC_001 categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 225000 weight: 8 bigSprite: 1151 floorSprite: 701 costThrow: energy: 6 time: 40 invWidth: 2 recoveryPoints: 50 armor: 35 - type: STR_TEC_006 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_EXPEDITION_REPORTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 1000 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 12 - type: STR_ZUBRIN_FILES size: 0.01 costSell: 1 weight: 1 bigSprite: 633 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 recover: false - type: STR_XENFORCER_FILES categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5000 weight: 1 bigSprite: 633 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_SAKURA_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_GNOME_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] requires: - STR_UNAVAILABLE size: 0.05 costSell: 20000 weight: 2 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 recoveryPoints: 200 armor: 20 - type: STR_BABY_NUKE_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_UAC_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_GDX_LAB_BLUEPRINT categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 2000000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_SENTRY_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_FIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_VIPER_FIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_EXCAVATOR_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_HOPPER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_COURIER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_FREIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 50000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_LABSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 50000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_ESCORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_GUNSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 35000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 45000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_CORVETTE_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 60000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_DESTROYER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 65000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_SOTL_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 90000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_BOMBER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 55000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_SMALL_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_MEDIUM_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_LARGE_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_ABDUCTOR_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 35000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_HARVESTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_SUPPLY_SHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_FRIGATE_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_TERROR_SHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_BATTLESHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 75000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_BREAKER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 45000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_GUNBOAT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 40 armor: 15 - type: STR_RUSSIAN_FILES categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 60000 weight: 8 bigSprite: 200 floorSprite: 111 costThrow: energy: 16 time: 40 recover: true invWidth: 2 invHeight: 2 armor: 40 - type: STR_BOUNTY_HUNTING_C_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_BOUNTY_HUNTING_B_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 750000 - type: STR_BOUNTY_HUNTING_A_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 2500000 - type: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 30000 - type: STR_BOUNTY_HUNTING_PRIZE_EAGLE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_PIRANHA categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 60000 - type: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 75000 - type: STR_BOUNTY_HUNTING_PRIZE_CANNON categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 175000 - type: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 225000 - type: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 400000 - type: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 80000 - type: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 225000 - type: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 15000 - type: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 12500 - type: STR_BOUNTY_HUNTING_PRIZE_MAGNUM categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 25000 - type: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 70000 - type: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 90000 - type: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 125000 - type: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 175000 - type: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 500000 - type: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 22500 - type: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 30000 - type: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 40000 - type: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 60000 - type: STR_BOUNTY_HUNTING_PRIZE_ASG12 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 80000 - type: STR_BOUNTY_HUNTING_PRIZE_M_LASERS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 250000 - type: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 350000 - type: STR_BOUNTY_HUNTING_PRIZE_SAYA categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 375000 - type: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 120000 - type: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 300000 - type: STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 300000 - type: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 800000 - type: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 150000 - type: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_TROPHY_CREDIT_GOBLIN_ZAXX categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 27 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_JACK categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 28 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 29 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_WIZ_BIZ categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 31 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_WHITE_DRAGON categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 250 specialType: 32 recoveryPoints: 1 - type: STR_TROPHY_TARGET_500_GOBLIN_ZAXX categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.2 costSell: 50000 weight: 4 bigSprite: 881 floorSprite: 359 costThrow: energy: 6 time: 40 recoveryPoints: 500 invWidth: 2 invHeight: 2 armor: 255 - type: STR_TROPHY_TARGET_150_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.005 costSell: 15000 weight: 3 bigSprite: 661 floorSprite: 724 recoveryPoints: 150 invHeight: 2 armor: 255 - type: STR_TROPHY_TARGET_200_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 20000 weight: 1 bigSprite: 878 floorSprite: 724 recoveryPoints: 200 armor: 255 - type: STR_TROPHY_TARGET_800_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.1 costSell: 80000 weight: 3 bigSprite: 3069 floorSprite: 718 costThrow: energy: 6 time: 40 recoveryPoints: 800 invWidth: 2 invHeight: 2 armor: 400 - type: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 5000 weight: 1 bigSprite: 879 floorSprite: 724 recoveryPoints: 50 armor: 255 - type: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 7500 weight: 1 bigSprite: 880 floorSprite: 724 recoveryPoints: 75 armor: 255 - type: STR_TROPHY_TARGET_100_WIZ_BIZ categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 10000 weight: 1 bigSprite: 882 floorSprite: 724 recoveryPoints: 100 armor: 255 - type: STR_TROPHY_WORLD_IS_YOURS categories: [STR_BAT_CAT_TREASURE] requiresBuy: - STR_TROPHY_WORLD_IS_YOURS_PREQ size: 0.1 costBuy: 1000000000 costSell: 1 - type: STR_CASINO_KUPON_1 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 2000 - type: STR_CASINO_KUPON_2 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 5000 - type: STR_CASINO_KUPON_3 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 15000 - type: STR_CASINO_KUPON_4 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 40000 - type: STR_CASINO_KUPON_5 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 135000 - type: STR_CASINO_KUPON_6 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 365000 - type: STR_CREDIT_CHIP size: 0.001 costSell: 200 weight: 1 power: 10 bigSprite: 317 floorSprite: 700 battleType: 10 recover: false - type: STR_CREDIT_CHIP_C categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 weight: 1 bigSprite: 634 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_D categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200 weight: 1 bigSprite: 317 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_M categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 1000 weight: 1 bigSprite: 316 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_00 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 2000 weight: 1 bigSprite: 319 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 specialType: 40 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_01 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 5000 weight: 1 bigSprite: 191 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 specialType: 41 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_02 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 20000 weight: 1 bigSprite: 121 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 specialType: 42 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_03 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 weight: 1 bigSprite: 192 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 10 attraction: 10 armor: 15 specialType: 43 recover: true ignoreInBaseDefense: true - type: STR_HIDEOUT_CLEANING_BILL categories: [STR_BAT_CAT_LIABILITIES] size: 1 costSell: -5000 monthlyMaintenance: 1000 - type: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: BIKE_CORPSE_1 weight: 100 floorSprite: 1217 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: BIKE_CORPSE_2 floorSprite: 1218 weight: 100 invWidth: 0 invHeight: 0 recover: false - type: BIKE_CORPSE_3 weight: 100 floorSprite: 1219 invWidth: 0 invHeight: 0 recover: false - type: BIKE_CORPSE_4 weight: 100 floorSprite: 1220 invWidth: 0 invHeight: 0 recover: false - type: STR_CORPSE_PIR_NUDE name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_NUDE_DREAMLAND name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PIR_MAGICAL_OUTFIT name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_CASTAWAY name: STR_CORPSE weight: 40 bigSprite: 2489 floorSprite: 2489 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_UNARMORED name: STR_CORPSE weight: 40 bigSprite: 132 floorSprite: 108 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GANGER name: STR_CORPSE weight: 40 bigSprite: 2200 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_RAGS name: STR_CORPSE weight: 40 bigSprite: 1402 floorSprite: 1402 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SAILOR_UNIFORM name: STR_CORPSE weight: 40 bigSprite: 2120 floorSprite: 2120 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_CLOTHING name: STR_CORPSE weight: 40 bigSprite: 916 floorSprite: 916 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_ROGUE name: STR_CORPSE weight: 40 bigSprite: 2160 floorSprite: 2160 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_ROBBER name: STR_CORPSE weight: 40 bigSprite: 2161 floorSprite: 2161 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_SWASHBUCKLER name: STR_CORPSE weight: 40 bigSprite: 2162 floorSprite: 2162 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_OFFICER name: STR_CORPSE weight: 40 bigSprite: 2169 floorSprite: 2169 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SMOKEY name: STR_CORPSE weight: 40 bigSprite: 933 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SMOKEY_MK2 name: STR_CORPSE weight: 40 bigSprite: 935 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THIEF_ARMOR name: STR_CORPSE weight: 40 bigSprite: 2185 floorSprite: 2185 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THIEF_ARMOR_SEA name: STR_CORPSE weight: 40 bigSprite: 2186 floorSprite: 2186 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_CHILLER name: STR_CORPSE weight: 40 bigSprite: 2276 floorSprite: 2276 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_SUIT name: STR_CORPSE weight: 45 bigSprite: 2101 floorSprite: 2101 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_SUIT_SPACE name: STR_CORPSE weight: 45 bigSprite: 2101 floorSprite: 2114 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_UAC_SPACE_SUIT name: STR_CORPSE weight: 45 bigSprite: 2105 floorSprite: 2105 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_UAC_SPACE_SUIT_SPACE name: STR_CORPSE weight: 45 bigSprite: 2105 floorSprite: 2106 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_POD name: STR_CORPSE weight: 70 bigSprite: 2112 floorSprite: 2112 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_RUNT name: STR_CORPSE weight: 40 bigSprite: 928 floorSprite: 928 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRAINER name: STR_CORPSE weight: 40 bigSprite: 2280 floorSprite: 2280 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRAINER_SEA name: STR_CORPSE weight: 40 bigSprite: 2281 floorSprite: 2281 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GYM name: STR_CORPSE weight: 40 bigSprite: 938 floorSprite: 938 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SWIMSUIT name: STR_CORPSE weight: 40 bigSprite: 943 floorSprite: 943 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIKINI name: STR_CORPSE weight: 40 bigSprite: 944 floorSprite: 944 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TOPLESS name: STR_CORPSE weight: 40 bigSprite: 2111 floorSprite: 2111 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THEBAN_DRESS name: STR_CORPSE weight: 40 bigSprite: 2451 floorSprite: 2451 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_MEIDO name: STR_CORPSE weight: 40 bigSprite: 2150 floorSprite: 2150 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_NURSE name: STR_CORPSE weight: 40 bigSprite: 939 floorSprite: 939 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_NURSE_ADV name: STR_CORPSE weight: 40 bigSprite: 2390 floorSprite: 2390 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_AMAZON name: STR_CORPSE weight: 40 bigSprite: 937 floorSprite: 937 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BARBARIAN_FURS name: STR_CORPSE weight: 40 bigSprite: 2379 floorSprite: 2379 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SAVAGE name: STR_CORPSE weight: 40 bigSprite: 2373 floorSprite: 2373 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SCALE_MAIL name: STR_CORPSE weight: 45 bigSprite: 2102 floorSprite: 2102 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BASIC_ARMOR name: STR_CORPSE weight: 45 bigSprite: 925 floorSprite: 925 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_KEVLAR_ARMOR name: STR_CORPSE weight: 40 bigSprite: 941 floorSprite: 941 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SNIPER_ARMOR name: STR_CORPSE weight: 40 bigSprite: 2410 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_HEAVY_KEVLAR_ARMOR name: STR_CORPSE weight: 45 bigSprite: 2411 floorSprite: 2411 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 901 floorSprite: 901 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_ARMOR name: STR_CORPSE weight: 45 bigSprite: 934 floorSprite: 934 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_SUIT name: STR_CORPSE weight: 45 bigSprite: 902 floorSprite: 902 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_FULL_ARMOR name: STR_CORPSE weight: 55 bigSprite: 926 floorSprite: 926 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSAULT name: STR_CORPSE weight: 50 bigSprite: 903 floorSprite: 903 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 85 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSAULT_2 name: STR_CORPSE weight: 45 bigSprite: 905 floorSprite: 904 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_IRONMAN name: STR_CORPSE weight: 70 bigSprite: 942 floorSprite: 942 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_IRONMAN_SPACE name: STR_CORPSE weight: 70 bigSprite: 942 floorSprite: 2115 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LOOTED_RAIDER_BOSS_ARMOR name: STR_CORPSE weight: 45 bigSprite: 2400 floorSprite: 2400 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSASSIN name: STR_CORPSE weight: 40 bigSprite: 904 floorSprite: 904 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_HOVER name: STR_CORPSE weight: 45 bigSprite: 932 floorSprite: 932 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_STORM_ARMOR name: STR_CORPSE weight: 50 bigSprite: 929 floorSprite: 904 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_DEFENDER name: STR_CORPSE weight: 55 bigSprite: 906 floorSprite: 919 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GUARDIAN name: STR_CORPSE weight: 55 bigSprite: 919 floorSprite: 919 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LEATHERS name: STR_CORPSE weight: 40 bigSprite: 907 floorSprite: 108 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_METAL name: STR_CORPSE weight: 45 bigSprite: 908 floorSprite: 908 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PLATE name: STR_CORPSE weight: 50 bigSprite: 917 floorSprite: 908 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_REVENANT name: STR_CORPSE weight: 50 bigSprite: 909 floorSprite: 908 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_WRECKED name: STR_CORPSE weight: 80 bigSprite: 2109 floorSprite: 2109 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_KUSTOM name: STR_CORPSE weight: 90 bigSprite: 910 floorSprite: 910 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_ADV name: STR_CORPSE weight: 90 bigSprite: 924 floorSprite: 924 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 125 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_ADV_EVA name: STR_CORPSE weight: 90 bigSprite: 2240 floorSprite: 2240 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 125 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIO_SUIT_ADV name: STR_CORPSE weight: 90 bigSprite: 947 floorSprite: 947 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 105 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIO_SUIT_NECRO name: STR_CORPSE weight: 90 bigSprite: 2470 floorSprite: 2470 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 120 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTHSUIT name: STR_CORPSE weight: 45 bigSprite: 911 floorSprite: 911 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 65 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRUTE name: STR_CORPSE weight: 70 bigSprite: 912 floorSprite: 908 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_VAMPY name: STR_CORPSE weight: 40 bigSprite: 2113 floorSprite: 2113 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_VOODOO name: STR_CORPSE weight: 40 bigSprite: 913 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_STEALTH name: STR_CORPSE weight: 40 bigSprite: 946 floorSprite: 946 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SORCERESS name: STR_CORPSE weight: 40 bigSprite: 940 floorSprite: 940 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_HOLOSUIT name: STR_CORPSE weight: 40 bigSprite: 2460 floorSprite: 2460 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_FORCE_ARMOR name: STR_CORPSE weight: 40 bigSprite: 914 floorSprite: 108 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GRAV_ARMOR name: STR_CORPSE weight: 40 bigSprite: 918 floorSprite: 108 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BLITZ_ARMOR name: STR_CORPSE weight: 40 bigSprite: 927 floorSprite: 927 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_CRYSTALISK_ARMOR name: STR_CORPSE weight: 50 bigSprite: 930 floorSprite: 930 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LOADER_ARMOR name: STR_CORPSE weight: 100 bigSprite: 931 floorSprite: 931 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ANNIHILATOR name: STR_CORPSE weight: 90 bigSprite: 915 floorSprite: 903 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 140 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ANNIHILATOR_SPACE name: STR_CORPSE weight: 90 bigSprite: 915 floorSprite: 2115 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 140 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GRAVBALL name: STR_CORPSE weight: 45 bigSprite: 2156 floorSprite: 2156 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_NIGHT_OPS_ARMOR name: STR_CORPSE weight: 40 bigSprite: 936 floorSprite: 936 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_DEMONIC_ARMOR name: STR_CORPSE weight: 40 bigSprite: 2133 floorSprite: 913 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_INFERNA_ARMOR name: STR_CORPSE weight: 60 bigSprite: 2135 floorSprite: 2135 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ARRANCAR_ARMOR name: STR_CORPSE weight: 40 bigSprite: 940 floorSprite: 940 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LOKNAR_NUDE name: STR_CORPSE weight: 30 bigSprite: 2801 floorSprite: 2801 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_UNARMORED name: STR_CORPSE weight: 30 bigSprite: 2802 floorSprite: 2802 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_PUNK name: STR_CORPSE weight: 30 bigSprite: 2806 floorSprite: 2806 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_RATMEISTER name: STR_CORPSE weight: 30 bigSprite: 2802 floorSprite: 2821 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_ASSASSIN name: STR_CORPSE weight: 30 bigSprite: 2808 floorSprite: 2808 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_COAT name: STR_CORPSE weight: 30 bigSprite: 2810 floorSprite: 2810 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recover: false - type: STR_CORPSE_LOKNAR_SLAYER name: STR_CORPSE weight: 35 bigSprite: 2807 floorSprite: 2807 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_LOKNAR_SPEAKER name: STR_CORPSE weight: 35 bigSprite: 2810 floorSprite: 2822 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_LOKNAR_CUMMISSAR name: STR_CORPSE weight: 30 bigSprite: 2810 floorSprite: 2823 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_LOKNAR_SPACE_SUIT name: STR_CORPSE weight: 40 bigSprite: 2811 floorSprite: 2811 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recover: false - type: STR_CORPSE_SHADOW_ARMOR name: STR_CORPSE weight: 60 bigSprite: 2830 floorSprite: 2830 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recover: false - type: STR_CORPSE_SYNTH_NUDE name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2666 floorSprite: 2666 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_NUDE_A name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2668 floorSprite: 2668 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_NUDE_SPACE name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2668 floorSprite: 2663 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_CHILLER name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2676 floorSprite: 2676 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_CHILLER_A name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2677 floorSprite: 2677 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_CHILLER_A_SPACE name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2677 floorSprite: 2664 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_DANCER name: STR_SYNTH_CORPSE weight: 50 bigSprite: 2672 floorSprite: 2672 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_SPACE_SUIT name: STR_SYNTH_CORPSE weight: 55 bigSprite: 2674 floorSprite: 2674 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 65 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_SPACE_SUIT_SPACE name: STR_SYNTH_CORPSE weight: 55 bigSprite: 2674 floorSprite: 2675 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 65 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_PIR_STEALTHSUIT name: STR_SYNTH_CORPSE weight: 65 bigSprite: 2673 floorSprite: 2673 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_JUGULATOR name: STR_SYNTH_CORPSE weight: 75 bigSprite: 2673 floorSprite: 2673 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 100 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTH_JUGULATOR_SPACE name: STR_SYNTH_CORPSE weight: 75 bigSprite: 2675 floorSprite: 2675 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 100 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SLAVE_NUDE name: STR_CORPSE weight: 40 bigSprite: 899 floorSprite: 899 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_SLAVE_SAINT name: STR_CORPSE weight: 40 bigSprite: 899 floorSprite: 899 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SLAVE_PIROMAN name: STR_CORPSE weight: 40 bigSprite: 2506 floorSprite: 2506 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_CRUSADER name: STR_CORPSE weight: 50 bigSprite: 2507 floorSprite: 2507 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PILLOW_KNIGHT name: STR_CORPSE weight: 40 bigSprite: 2514 floorSprite: 2514 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_PIRATE name: STR_CORPSE weight: 40 bigSprite: 2518 floorSprite: 2518 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_JUMPSUIT name: STR_CORPSE weight: 40 bigSprite: 2515 floorSprite: 2515 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 2511 floorSprite: 2511 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_DEFENDER name: STR_CORPSE weight: 55 bigSprite: 2516 floorSprite: 2516 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SLAVE_GI name: STR_CORPSE weight: 40 bigSprite: 2522 floorSprite: 2522 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_ARMOR_POINTMAN name: STR_CORPSE weight: 40 bigSprite: 2533 floorSprite: 2533 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_ARMOR_STRONGMAN name: STR_CORPSE weight: 50 bigSprite: 2534 floorSprite: 2534 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_ARMOR_DEMOLISHER name: STR_CORPSE weight: 50 bigSprite: 2537 floorSprite: 2537 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_LEGION name: STR_CORPSE weight: 50 bigSprite: 2524 floorSprite: 2524 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_DOOM name: STR_CORPSE weight: 50 bigSprite: 2525 floorSprite: 2525 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_DOOM_2 name: STR_CORPSE weight: 50 bigSprite: 2526 floorSprite: 2526 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_OPERATOR name: STR_CORPSE weight: 45 bigSprite: 2528 floorSprite: 2528 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_SPACE_SUIT name: STR_CORPSE weight: 45 bigSprite: 2540 floorSprite: 2540 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_SPACE_SUIT_SPACE name: STR_CORPSE weight: 45 bigSprite: 2540 floorSprite: 2541 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SUPER_SLAVE name: STR_CORPSE size: 0.4 weight: 40 costSell: 125 bigSprite: 753 floorSprite: 753 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 60 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_GREEN_LIGHTER name: STR_CORPSE size: 0.4 weight: 40 costSell: 125 bigSprite: 754 floorSprite: 754 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 80 power: 60 blastRadius: 4 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_BAT_GLAD name: STR_CORPSE weight: 45 costSell: 500 bigSprite: 755 floorSprite: 755 invWidth: 2 invHeight: 3 armor: 80 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_FLASH_BANG name: STR_CORPSE weight: 40 costSell: 125 bigSprite: 756 floorSprite: 756 invWidth: 2 invHeight: 3 armor: 50 power: 120 costThrow: energy: 20 time: 40 blastRadius: 9 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_DIVER name: STR_CORPSE weight: 40 bigSprite: 2542 floorSprite: 2542 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_NUDE name: STR_CORPSE weight: 40 bigSprite: 1388 floorSprite: 900 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PEASANT_HUNTER name: STR_CORPSE weight: 40 bigSprite: 2556 floorSprite: 2556 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PEASANT_DRESS name: STR_CORPSE weight: 40 bigSprite: 2560 floorSprite: 2560 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PEASANT_GLADIATRIX name: STR_CORPSE weight: 40 bigSprite: 2563 floorSprite: 2563 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PEASANT_RAVEN name: STR_CORPSE weight: 40 bigSprite: 2564 floorSprite: 2564 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_MILITIA name: STR_CORPSE weight: 40 bigSprite: 2562 floorSprite: 2562 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_JUMPSUIT name: STR_CORPSE weight: 40 bigSprite: 1504 floorSprite: 1504 invWidth: 2 invHeight: 3 armor: 40 recoveryPoints: 5 costThrow: energy: 20 time: 40 battleType: 11 - type: STR_CORPSE_PEASANT_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 2561 floorSprite: 2561 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_STALKER name: STR_CORPSE weight: 40 bigSprite: 2572 floorSprite: 2572 invWidth: 2 invHeight: 3 armor: 40 recoveryPoints: 5 costThrow: energy: 20 time: 40 battleType: 11 - type: STR_CORPSE_PEASANT_CAMO name: STR_CORPSE weight: 40 bigSprite: 2573 floorSprite: 2573 invWidth: 2 invHeight: 3 armor: 40 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_FUSILIER name: STR_CORPSE weight: 40 bigSprite: 2575 floorSprite: 2575 invWidth: 2 invHeight: 3 armor: 50 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_LEGION name: STR_CORPSE weight: 50 bigSprite: 2574 floorSprite: 2574 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_NURSE name: STR_CORPSE weight: 40 bigSprite: 2589 floorSprite: 2589 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_BIOAQUA name: STR_CORPSE weight: 40 bigSprite: 2580 floorSprite: 2580 invWidth: 2 invHeight: 3 armor: 45 recoveryPoints: 5 costThrow: energy: 20 time: 40 battleType: 11 - type: STR_CORPSE_HYBRID_NUDE name: STR_CORPSE weight: 40 bigSprite: 2601 floorSprite: 2601 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_HYBRID_THONG name: STR_CORPSE weight: 40 bigSprite: 2602 floorSprite: 2602 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_HYBRID_ADVISOR name: STR_CORPSE weight: 40 bigSprite: 2605 floorSprite: 2605 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_HYBRID_JUMPSUIT name: STR_CORPSE weight: 40 bigSprite: 2615 floorSprite: 2615 invWidth: 2 invHeight: 3 armor: 40 recoveryPoints: 5 costThrow: energy: 20 time: 40 battleType: 11 - type: STR_CORPSE_HYBRID_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 2611 floorSprite: 2611 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_GNOME_DRESS name: STR_CORPSE weight: 40 bigSprite: 2901 floorSprite: 2901 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_GNOME_EXPLORER name: STR_CORPSE weight: 40 bigSprite: 2910 floorSprite: 2910 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_GNOME_EXPLORER_SEA name: STR_CORPSE weight: 40 bigSprite: 2960 floorSprite: 2960 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_DOGE_CORPSE weight: 25 bigSprite: 752 floorSprite: 752 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 battleType: 11 recover: false armor: 35 - type: STR_PARROT_CORPSE weight: 5 bigSprite: 757 floorSprite: 757 invWidth: 2 invHeight: 2 costThrow: energy: 10 time: 40 battleType: 11 recover: false armor: 20 - type: STR_WHITERABBIT_CORPSE weight: 5 bigSprite: 760 floorSprite: 760 power: 80 blastRadius: 7 invWidth: 2 invHeight: 2 costThrow: energy: 10 time: 40 battleType: 11 recover: false armor: 20 hitAnimation: 152 explosionHitSound: 303 - type: STR_BLACKCAT_CORPSE weight: 5 bigSprite: 765 floorSprite: 765 invWidth: 2 invHeight: 2 costThrow: energy: 10 time: 40 battleType: 11 recover: false armor: 20 - type: STR_ROBO_PARROT_CORPSE weight: 15 bigSprite: 769 floorSprite: 769 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 battleType: 11 armor: 50 - type: STR_CORPSE_CHORT categories: [STR_BAT_CAT_CORPSE] weight: 80 bigSprite: 772 floorSprite: 772 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 20 costThrow: energy: 20 time: 40 armor: 100 - type: STR_BOXX_CORPSE weight: 60 bigSprite: 762 floorSprite: 762 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 9 costThrow: energy: 20 time: 40 armor: 80 - type: STR_CORPSE_DEVASTATOR name: STR_CORPSE weight: 100 bigSprite: 763 floorSprite: 763 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: AUX_HAND_LIGHT weight: 1 bigSprite: 1164 power: 15 battleType: 10 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_1X1_LS weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_1X1_RS weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LL weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_1X1_RL weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_LS weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_RS weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_2X1_LL weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_2X1_RL weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_B weight: 0 bigSprite: 821 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_1X2_QD weight: 0 bigSprite: 822 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_3X2_B weight: 0 bigSprite: 825 invWidth: 3 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_4X2 weight: 0 bigSprite: 828 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_4X2_BACK weight: 0 bigSprite: 827 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_1X3 weight: 0 bigSprite: 823 invWidth: 1 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_2X3 weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_3X3 weight: 0 bigSprite: 829 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_4X3 weight: 0 bigSprite: 850 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_BELT_A_2X1 weight: 0 bigSprite: 847 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_BELT_B_2X1 weight: 0 bigSprite: 848 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_RH_COPTER weight: 0 bigSprite: 3901 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_2X1_RS_COPTER weight: 0 bigSprite: 3902 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_2X1_LS_COPTER weight: 0 bigSprite: 3903 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_LL_COPTER weight: 0 bigSprite: 3904 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_OXYGEN_2X3 weight: 12 bigSprite: 839 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_OXYGEN_4X3 weight: 12 bigSprite: 838 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_SMALL_A_2X2 weight: 0 bigSprite: 849 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_A_3X3 weight: 0 bigSprite: 840 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_B_3X3 weight: 0 bigSprite: 841 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_C_3X3 weight: 0 bigSprite: 842 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_D_3X3 weight: 0 bigSprite: 843 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_E_3X3 weight: 0 bigSprite: 844 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_HAND_L weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_HAND_R weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_STEERING_WHEEL weight: 0 bigSprite: 846 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND - type: LIGHT_SOURCE_10 floorSprite: 800 power: 10 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: LIGHT_SOURCE_15 floorSprite: 800 power: 16 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: LIGHT_SOURCE_20 floorSprite: 800 power: 24 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: AURA_HEAT bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 8 damageType: 17 damageAlter: RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0 ToStun: 1.0 ToMana: 0.08 RandomStun: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_COLD bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 8 damageType: 18 damageAlter: IgnoreSelfDestruct: true RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0.03 ToStun: 0.33 ToEnergy: 1.25 RandomHealth: false RandomStun: false RandomEnergy: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_COLD_DEADLY bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 18 damageAlter: IgnoreSelfDestruct: true RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0.06 ToStun: 1.5 ToEnergy: 0.5 RandomHealth: false RandomStun: false RandomEnergy: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_FEAR bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 77 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0.1 ToMorale: 1.0 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_ENEMY_MORALE bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 100 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: -1.0 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_ACID_RAIN bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 9 damageType: 8 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToWound: 0 ToArmor: 0 ToHealth: 0.5 ToStun: 1.0 ToMorale: 2.0 ToArmorPre: 1.0 RandomStun: false RandomHealth: true accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_MAGMA_BURN bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 2 damageAlter: ToHealth: 0.5 ToMorale: 2.0 ToArmorPre: 1.0 FireThreshold: 5 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: STR_TRAP_BLOODLETTER_FEM size: 0.05 costBuy: 0 weight: 3 bigSprite: 800 floorSprite: 800 hitAnimation: 56 explosionHitSound: 42 battleType: 4 power: 10 damageType: 3 damageAlter: RandomType: 2 ArmorEffectiveness: 0 RandomWound: false ToStun: 0 ToTile: 0 ToItem: 0 ToWound: 0.15 invWidth: 0 invHeight: 0 isExplodingInHands: true hiddenOnMinimap: true recover: false scripts: createItem: | var int fuseLength; battle_game.randomRange fuseLength 1 7; item.setFuseTimer fuseLength; return; - type: TRAP_MINE floorSprite: 800 hitAnimation: 8 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToStun: 1.0 battleType: 5 blastRadius: 2 invWidth: 0 invHeight: 0 hiddenOnMinimap: true recover: false armor: 80 - type: TRAP_POISON_GAS floorSprite: 800 explosionHitSound: 112 hitAnimation: 40 power: 70 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 5 ToHealth: 1.75 ToStun: 1.2 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false battleType: 5 invWidth: 0 invHeight: 0 hiddenOnMinimap: true recover: false armor: 90 - type: TRAP_POISON_DARTS floorSprite: 800 explosionHitSound: 58 hitAnimation: 56 battleType: 5 power: 30 damageType: 3 damageAlter: IgnoreSelfDestruct: true FixRadius: 2 ResistType: 11 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToTile: 0.0 invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_ACID_BLAST floorSprite: 800 hitAnimation: 104 explosionHitSound: 112 battleType: 5 power: 60 damageType: 6 damageAlter: RandomType: 2 ResistType: 8 FixRadius: 3 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.25 ToHealth: 1.0 ToArmorPre: 0.125 ToItem: 1.5 ToWound: 0.04 RandomWound: false invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_HALLUCINOGEN_GAS floorSprite: 800 hitAnimation: 24 battleType: 5 power: 40 damageType: 6 damageAlter: FixRadius: 2 RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToMorale: 10.0 invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_HALLUCINOGEN_BOMB floorSprite: 800 hitAnimation: 24 explosionHitSound: 116 battleType: 5 power: 150 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 ToStun: 0.4 ToMorale: 33.0 FixRadius: 14 RandomStun: false armor: 250 invWidth: 0 invHeight: 0 recover: false - type: TRAP_FIRE_BLAST floorSprite: 800 explosionHitSound: 106 hitAnimation: 168 battleType: 5 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToTime: 8.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 100 recover: false - type: TRAP_KNOCKOUT_GAS floorSprite: 800 hitAnimation: 24 battleType: 5 power: 70 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.8 FixRadius: 6 invWidth: 0 invHeight: 0 armor: 100 recover: false - type: TIMEBOMB_FIRE_EXHAUST floorSprite: 800 explosionHitSound: 106 hitAnimation: 168 battleType: 4 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 40.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 100 recover: false hiddenOnMinimap: true - type: TIMEBOMB_COLD_FOG floorSprite: 800 hitAnimation: 56 explosionHitSound: 116 battleType: 4 power: 90 damageType: 6 damageAlter: FixRadius: 8 RandomType: 4 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToMorale: 5.0 ToEnergy: 1.6 ToStun: 0.8 invWidth: 0 invHeight: 0 armor: 100 recover: false hiddenOnMinimap: true - type: TIMEBOMB_FUMES floorSprite: 800 hitAnimation: 56 explosionHitSound: 76 battleType: 4 power: 120 damageType: 9 damageAlter: IgnoreSelfDestruct: true FixRadius: 11 ToStun: 1.0 RandomStun: false invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: TIMEBOMB_INCENDIARIES floorSprite: 800 hitAnimation: 168 explosionHitSound: 106 battleType: 4 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 20.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: TIMEBOMB_HEAT_LEWD floorSprite: 800 hitAnimation: 56 explosionHitSound: 104 battleType: 4 power: 60 damageType: 6 damageAlter: FixRadius: 4 RandomType: 4 ResistType: 0 IgnoreDirection: false IgnoreSelfDestruct: true RadiusReduction: 0.0 ArmorEffectiveness: 0 ToArmorPre: 6.0 ToMorale: -15.0 ToTime: 9.0 ToStun: 9.0 ToWound: 0 ToTile: 0 RandomStun: false invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE_PREQ floorSprite: 800 power: 160 hitAnimation: 184 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.25 ToMorale: 20.0 battleType: 4 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE floorSprite: 800 hitAnimation: 8 power: 1000 blastRadius: 20 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.5 battleType: 4 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE_MINE floorSprite: 800 hitAnimation: 8 power: 1000 blastRadius: 20 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 0.5 battleType: 5 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SPENT_BASE_ASSAULT_KIT requires: - STR_UNAVAILABLE size: 1.0 costSell: 1000 floorSprite: 800 invWidth: 0 invHeight: 0 specialType: 30 recoveryPoints: -200 armor: 250 recover: true hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE spawnUnit: STR_DAMSEL_SACRIFICE spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST spawnUnit: STR_FIELD_GUN_TERRORIST spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE spawnUnit: STR_MARSEC_SENTRY_DRONE_TERRORIST spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_GNOME_ARMORED spawnUnit: STR_GNOME_ARMORED spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_BUTCH spawnUnit: STR_BUTCH spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_GOLDEN_SAINT spawnUnit: STR_GOLDEN_SAINT_1 spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_ZOMBIE spawnUnit: STR_ZOMBIE_STERILE_TERRORIST spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 200 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_TOMB_GUARDIAN spawnUnit: STR_TOMB_GUARDIAN spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 200 recover: false hiddenOnMinimap: true - type: STR_SPAWN_CIVILIAN_CASTAWAY_GAL spawnUnit: CIVILIAN_CASTAWAY_GAL spawnUnitFaction: 2 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_FRIENDLY_GOVT_EXTERMINATOR spawnUnit: STR_GOVT_EXTERMINATOR spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_FRIENDLY_RAYNERD spawnUnit: STR_RAYNERD_VICTIM spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_CAMERA spawnUnit: STR_SECURITY_CAMERA spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_TREE_OF_LIFF spawnUnit: STR_TREE_OF_LIFF spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_TRUCK_TURRET spawnUnit: STR_TRUCK_TURRET spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_CANNON spawnUnit: STR_XTURRET_CANNON spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_LASER spawnUnit: STR_XTURRET_LASER spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_GAUSS spawnUnit: STR_XTURRET_GAUSS spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_PLASMA spawnUnit: STR_XTURRET_PLASMA spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_TIGER_TANK_TURRET spawnUnit: STR_TIGER_TANK_TURRET spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_BLACK_PYRAMID spawnUnit: STR_BLACK_PYRAMID_TURRET spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_GENERIC_CRATE size: 0.5 weight: 75 bigSprite: 810 floorSprite: 701 costThrow: energy: 20 time: 40 battleType: 10 armor: 20 recover: false invWidth: 2 invHeight: 2 - type: STR_GOLDEN_CRATE costSell: 660000 size: 0.5 weight: 75 bigSprite: 811 floorSprite: 714 costThrow: energy: 20 time: 40 armor: 100 invWidth: 2 invHeight: 2 - type: STR_SYNTH_CORPSE size: 0.4 costSell: 200000 weight: 50 bigSprite: 2668 floorSprite: 2668 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 crafts: - type: STR_WRECK requires: - STR_CONTACT_SHIP_JUNKYARD sprite: 0 fuelMax: 0 damageMax: 50 speedMax: 0 accel: 0 weapons: 0 soldiers: 0 vehicles: 0 listOrder: 5 - type: STR_VENTURA requires: - STR_VENTURA sprite: 27 fuelMax: 600 damageMax: 400 speedMax: 1500 accel: 2 weapons: 4 weaponTypes: [0,0,0,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_SHADOWTECH] pilots: 3 soldiers: 18 vehicles: 2 costSell: 2500000 costRent: 200000 refuelItem: STR_ELERIUM_115 refuelRate: 24 radarRange: 400 radarChance: 80 repairRate: 2 transferTime: 12 score: 400 battlescapeTerrainData: name: VENTURA mapDataSets: - BLANKS - AVENGER_GR - LIGHTNIN_GR - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [10, 5, 1, 2] - [8, 3, 1, 6] - [8, 6, 1, 6] - [5, 3, 1, 4] - [5, 6, 1, 0] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 10 - type: STR_FUEGO requires: - STR_FUEGO sprite: 203 fuelMax: 192 damageMax: 300 speedMax: 3500 accel: 6 weapons: 4 weaponTypes: [1,1,2,9] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH] hitBonus: 5 avoidBonus: 5 armor: 2 pilots: 1 soldiers: 12 vehicles: 2 costSell: 2500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 16 radarRange: 600 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: FUEGO mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [8, 3, 1, 6] - [8, 6, 1, 6] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 11 - type: STR_FORTUNA requires: - STR_FORTUNA sprite: 202 fuelMax: 600 damageMax: 250 shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 2000 accel: 4 weapons: 4 weaponTypes: [0,2,9,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] hitBonus: 5 pilots: 3 soldiers: 13 vehicles: 2 costSell: 2500000 costRent: 200000 refuelItem: STR_ELERIUM_115 refuelRate: 20 radarRange: 1400 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: FORTUNA mapDataSets: - BLANKS - AVENGER_BL2 - LIGHTNIN_BL2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 12 - type: STR_METALLO requires: - STR_METALLO sprite: 201 fuelMax: 256 damageMax: 500 speedMax: 2500 armor: 8 accel: 3 weapons: 4 weaponTypes: [0,0,1,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_SHADOWTECH] pilots: 2 soldiers: 16 vehicles: 2 costSell: 2500000 costRent: 200000 repairRate: 3 refuelItem: STR_ELERIUM_115 refuelRate: 16 radarRange: 600 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: METALLO mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [10, 5, 1, 2] - [8, 3, 1, 6] - [8, 6, 1, 6] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 14 - type: STR_DROPSHIP requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 127 fuelMax: 450 damageMax: 400 speedMax: 2500 accel: 3 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 2 soldiers: 24 vehicles: 4 costSell: 4000000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 15 radarRange: 750 radarChance: 80 transferTime: 12 score: 500 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - LIGHTNIN - AVENGER mapBlocks: - name: DROPSHIP width: 10 length: 20 craftInventoryTile: [2, 9, 1] deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [3, 10, 1, 2] - [6, 10, 1, 6] - [3, 11, 1, 2] - [6, 11, 1, 6] - [3, 12, 1, 2] - [6, 12, 1, 6] - [4, 14, 1, 4] - [5, 14, 1, 4] listOrder: 20 - type: STR_BRIG requires: - STR_BIG_PIRATIN_SHIP sprite: 26 fuelMax: 700 damageMax: 600 speedMax: 1250 accel: 2 weapons: 0 pilots: 4 soldiers: 36 vehicles: 5 costBuy: 0 costSell: 6500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 14 radarRange: 600 radarChance: 80 transferTime: 12 score: 600 battlescapeTerrainData: name: BRIG mapDataSets: - BLANKS - AVENGER - U_WALL_G_X - XBASE1 mapBlocks: - name: BRIG width: 10 length: 20 craftInventoryTile: [3, 12, 2] deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 11, 1, 4] - [5, 11, 1, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] - [4, 11, 2, 4] - [5, 11, 2, 4] - [4, 12, 2, 4] - [5, 12, 2, 4] - [4, 8, 2, 4] - [5, 8, 2, 4] - [4, 9, 2, 4] - [5, 9, 2, 4] - [4, 6, 2, 4] - [5, 6, 2, 4] - [4, 7, 2, 4] - [5, 7, 2, 4] - [3, 13, 2, 2] - [6, 13, 2, 6] - [3, 14, 2, 2] - [6, 14, 2, 6] - [3, 15, 2, 1] - [6, 15, 2, 7] - [3, 14, 1, 2] - [6, 14, 1, 6] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 2, 4] - [5, 16, 2, 4] listOrder: 30 - type: STR_AIRSPEEDER requires: - STR_CONTACT_CAR_THIEVES sprite: 149 fuelMax: 1260 damageMax: 30 speedMax: 3000 accel: 6 avoidBonus: 25 weapons: 1 weaponTypes: [2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE] pilots: 1 soldiers: 3 vehicles: 0 costBuy: 325000 costSell: 275000 costRent: 12500 refuelRate: 420 radarRange: 300 radarChance: 80 transferTime: 12 score: 100 battlescapeTerrainData: name: AIRSPEEDER mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM mapBlocks: - name: AIRSPEEDER width: 10 length: 10 craftInventoryTile: [5, 4, 0] deployment: - [5, 6, 0, 4] - [5, 5, 0, 4] - [5, 4, 0, 4] listOrder: 38 - type: STR_PIRANHA_AIRBIKE requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA sprite: 174 fuelMax: 650 damageMax: 30 speedMax: 2750 accel: 6 avoidBonus: 35 hitBonus: 5 armor: 2 weapons: 1 weaponTypes: [0] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 2 vehicles: 0 costBuy: 500000 costSell: 375000 costRent: 22500 refuelRate: 325 radarRange: 300 radarChance: 80 transferTime: 12 score: 100 battlescapeTerrainData: name: AIRBIKE mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - LIFTER mapBlocks: - name: AIRBIKE width: 10 length: 10 craftInventoryTile: [3, 5, 1] deployment: - [3, 6, 1, 4] - [5, 6, 1, 4] listOrder: 35 - type: STR_JETBIKE requires: - STR_CONTACT_DEALERS sprite: 144 fuelMax: 75 damageMax: 75 speedMax: 4000 accel: 10 avoidBonus: 30 hitBonus: 10 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 1 costBuy: 1250000 costRent: 35000 costSell: 750000 refuelItem: STR_ELERIUM_115 refuelRate: 75 radarRange: 300 radarChance: 80 transferTime: 12 score: 150 battlescapeTerrainData: name: SHARKBIKE mapDataSets: - BLANKS - PLANE2R mapBlocks: - name: SHARKBIKE width: 10 length: 10 deployment: - [5, 7, 0, 4] listOrder: 40 - type: STR_AIRCAR requires: - STR_CONTACT_CAR_THIEVES sprite: 148 fuelMax: 900 damageMax: 40 speedMax: 2000 accel: 4 avoidBonus: 20 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 4 vehicles: 0 costBuy: 450000 costSell: 300000 costRent: 20000 refuelRate: 225 radarRange: 200 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRCAR mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - DOORSSEC mapBlocks: - name: AIRCAR width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [5, 6, 0, 4] - [5, 4, 0, 4] - [4, 4, 0, 4] - [4, 6, 0, 4] listOrder: 44 - type: STR_AIRVAN requires: - STR_CONTACT_CAR_THIEVES sprite: 154 fuelMax: 1125 damageMax: 55 speedMax: 1250 accel: 3 avoidBonus: 10 weapons: 0 pilots: 1 soldiers: 5 vehicles: 1 costBuy: 375000 costSell: 250000 costRent: 12500 refuelRate: 225 radarRange: 150 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRVAN mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_BITS2 - C_BITS_02 - DOORSSEC - C_INT_ENGINE_S mapBlocks: - name: AIRBUS2 width: 10 length: 10 craftInventoryTile: [3, 5, 0] deployment: - [3, 4, 0, 2] - [4, 5, 0, 2] - [5, 4, 0, 2] - [5, 5, 0, 2] - [3, 5, 0, 2] listOrder: 45 - type: STR_AIRBUS sprite: 147 fuelMax: 1000 damageMax: 50 speedMax: 800 accel: 3 avoidBonus: 5 weapons: 0 pilots: 1 soldiers: 6 vehicles: 1 costBuy: 0 costSell: 250000 costRent: 10000 refuelRate: 200 radarRange: 100 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRBUS mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - C_BITS2 - C_BITS_02 - DOORSSEC - C_INT_ENGINE_S mapBlocks: - name: AIRBUS width: 10 length: 10 craftInventoryTile: [4, 3, 0] deployment: - [4, 4, 0, 2] - [4, 5, 0, 2] - [5, 4, 0, 2] - [5, 5, 0, 2] - [5, 6, 0, 4] - [3, 6, 0, 4] listOrder: 46 - type: STR_GDXCAR requires: - STR_GDXCAR_ITEM sprite: 176 fuelMax: 2000 damageMax: 160 speedMax: 3000 accel: 5 avoidBonus: 15 weapons: 2 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO] pilots: 1 soldiers: 8 vehicles: 1 costBuy: 0 costSell: 600000 costRent: 40000 refuelRate: 200 radarRange: 500 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: GDXCAR mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_DARK - DOORSSEC mapBlocks: - name: GDXCAR width: 10 length: 20 craftInventoryTile: [3, 2, 0] deployment: - [4, 4, 0, 4] - [5, 4, 0, 4] - [4, 5, 0, 4] - [5, 5, 0, 4] - [4, 6, 0, 4] - [5, 6, 0, 4] - [4, 8, 0, 4] - [5, 8, 0, 4] listOrder: 50 - type: STR_GOLDHAWK requires: - STR_GOLDHAWK_PROCUREMENT sprite: 172 fuelMax: 32 damageMax: 120 speedMax: 3600 accel: 5 avoidBonus: 15 hitBonus: 20 weapons: 3 weaponTypes: [1,9,9] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] pilots: 1 soldiers: 6 vehicles: 0 costBuy: 1200000 costSell: 960000 costRent: 45000 radarRange: 500 radarChance: 80 refuelItem: STR_CHEMICALS refuelRate: 8 transferTime: 12 score: 250 battlescapeTerrainData: name: GOLDHAWK mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS - PLANE2 - LIFTER mapBlocks: - name: GOLDHAWK width: 10 length: 20 craftInventoryTile: [5, 8, 1] deployment: - [5, 15, 1, 4] - [5, 14, 1, 4] - [5, 12, 1, 4] - [5, 11, 1, 4] - [5, 10, 1, 4] - [5, 9, 1, 4] listOrder: 52 - type: STR_SAKURABUS requires: - STR_SAKURABUS_PROCUREMENT sprite: 151 fuelMax: 2750 damageMax: 180 speedMax: 700 accel: 2 weapons: 3 weaponTypes: [9,9,9] weaponStrings: [STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] pilots: 3 soldiers: 12 vehicles: 2 costBuy: 660000 costSell: 420000 costRent: 20000 refuelRate: 275 radarRange: 100 radarChance: 80 repairRate: 4 transferTime: 12 score: 200 battlescapeTerrainData: name: SAKURABUS mapDataSets: - BLANKS - C_INT_XCOM_GOLD - C_EXT_WALL_PRPL - C_EXT_ROOF_PRPL - C_EXT_ENG_E_PRPL - C_EXT_NOSE_SIDE_PRPL - C_EXT_NOSE_PRPL - C_EXT_NOSE_BUMPER_PRPL - DOORS2 - C_INT_ENGINE_E - XBASEN_BEDS - MANSIONBITS mapBlocks: - name: SAKURABUS width: 20 length: 10 craftInventoryTile: [4, 7, 0] deployment: - [6, 3, 0, 4] - [7, 3, 0, 4] - [6, 4, 0, 4] - [7, 4, 0, 4] - [7, 5, 0, 4] - [8, 5, 0, 4] - [7, 6, 0, 4] - [8, 6, 0, 4] - [4, 6, 0, 0] - [4, 7, 0, 0] - [11, 5, 0, 2] - [12, 4, 0, 2] listOrder: 53 - type: STR_WHITEWORM requires: - STR_WHITEWORM_PROCUREMENT sprite: 173 fuelMax: 2000 damageMax: 150 speedMax: 1500 accel: 2 weapons: 4 weaponTypes: [0,0,0,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_SHADOWTECH] pilots: 2 soldiers: 9 vehicles: 1 costBuy: 750000 costSell: 540000 costRent: 30000 refuelRate: 200 radarRange: 750 radarChance: 80 repairRate: 3 transferTime: 12 score: 200 battlescapeTerrainData: name: WORM mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVERGREEN - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_E_SILVER - C_INT_XCOM_GOLD - C_BITS_02 - C_INT_ENGINE_E - DOORSSEC - GLASSDECOR mapBlocks: - name: WORM width: 20 length: 10 items: TRAP_HALLUCINOGEN_BOMB: - [6, 8, 0] - [6, 2, 0] - [16, 8, 0] - [16, 2, 0] fuseTimers: TRAP_HALLUCINOGEN_BOMB: [0, 0] craftInventoryTile: [8, 4, 0] deployment: - [9, 4, 0, 4] - [10, 4, 0, 4] - [9, 5, 0, 4] - [10, 5, 0, 4] - [13, 4, 0, 2] - [13, 6, 0, 2] - [3, 4, 0, 6] - [3, 5, 0, 6] - [3, 6, 0, 6] listOrder: 54 - type: STR_SCARAB requires: - STR_SCARAB_PROCUREMENT sprite: 166 fuelMax: 1300 damageMax: 240 speedMax: 2200 accel: 2 powerBonus: 32 armor: 6 weapons: 4 weaponTypes: [1,1,0,9] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_SHADOWTECH] pilots: 3 soldiers: 4 vehicles: 0 costBuy: 850000 costSell: 585000 costRent: 35000 refuelRate: 65 radarRange: 400 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: SCARAB mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_DARK - LIFTER mapBlocks: - name: SCARAB width: 10 length: 20 craftInventoryTile: [4, 11, 1] deployment: - [4, 11, 1, 4] - [3, 12, 1, 2] - [4, 13, 1, 0] - [4, 14, 1, 4] listOrder: 55 - type: STR_MI2400 requires: - STR_MI2400_PROCUREMENT sprite: 152 fuelMax: 60 damageMax: 225 speedMax: 2400 accel: 4 avoidBonus: 10 hitBonus: 10 armor: 4 weapons: 3 weaponTypes: [0,1,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_SHADOWTECH] pilots: 2 soldiers: 8 vehicles: 0 costBuy: 680000 costSell: 440000 costRent: 25000 refuelItem: STR_CHEMICALS refuelRate: 20 radarRange: 300 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: MI2400 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - LIFTER - DOORSSEC mapBlocks: - name: MI2400 width: 10 length: 20 craftInventoryTile: [5, 10, 0] deployment: - [5, 6, 0, 5] - [5, 7, 1, 7] - [5, 7, 0, 1] - [5, 6, 1, 3] - [5, 10, 0, 0] - [5, 8, 1, 0] - [5, 10, 1, 4] - [5, 12, 0, 4] listOrder: 56 - type: STR_VERDANT_SNAKE requires: - STR_VERDANT_SNAKE_PROCUREMENT sprite: 153 fuelMax: 1500 damageMax: 150 shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 accel: 3 weapons: 4 weaponTypes: [0,1,2,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH] speedMax: 2100 pilots: 3 soldiers: 6 vehicles: 0 avoidBonus: 5 hitBonus: 5 costBuy: 700000 costSell: 500000 costRent: 30000 refuelRate: 250 radarRange: 700 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: VSNAKE mapDataSets: - BLANKS - C_INT_XCOM - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - DOORSSEC - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VSNAKE width: 10 length: 20 craftInventoryTile: [2, 5, 1] deployment: - [7, 10, 1, 2] - [5, 7, 1, 2] - [5, 13, 1, 2] - [2, 13, 1, 0] - [2, 7, 1, 4] - [3, 10, 2, 2] listOrder: 57 - type: STR_SAPPHIRE_JELLYFISH requires: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT sprite: 168 fuelMax: 2500 damageMax: 100 shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 accel: 2 weapons: 4 weaponTypes: [0,2,9,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] speedMax: 1300 pilots: 2 soldiers: 7 vehicles: 0 costBuy: 780000 costSell: 540000 costRent: 45000 refuelRate: 250 radarRange: 1000 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: JELLYFISH mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_ENGINE_S_RED - C_INT_XCOM - LIFTER - C_EXT_TURRET_DBLUE - DOORSSEC mapBlocks: - name: JELLYFISH width: 20 length: 20 items: STR_ARCANE_RAY: - [9, 9, 4] craftInventoryTile: [8, 8, 2] deployment: - [9, 9, 4, 2] - [8, 9, 3, 2] - [8, 8, 2, 3] - [9, 8, 3, 4] - [10, 10, 2, 7] - [10, 9, 3, 6] - [9, 10, 3, 0] listOrder: 58 - type: STR_SHADOWBAT requires: - STR_SHADOWBAT_PROCUREMENT sprite: 169 fuelMax: 1750 damageMax: 160 accel: 6 weapons: 4 weaponTypes: [0,0,9,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] speedMax: 1800 pilots: 3 soldiers: 9 vehicles: 0 avoidBonus: 20 costBuy: 720000 costSell: 500000 costRent: 30000 refuelRate: 250 radarRange: 600 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: SHADOWBAT mapDataSets: - BLANKS - C_INT_XCOM - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_ENG_E_BLACK - RET_SHIPS_XCOM - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_NOSE_BLACK mapBlocks: - name: SHADOWBAT width: 10 length: 20 items: LIGHT_SOURCE_20: - [6, 17, 0] - [6, 2, 0] - [1, 10, 0] - [1, 9, 0] LIGHT_SOURCE_15: - [2, 10, 0] - [2, 9, 0] LIGHT_SOURCE_10: - [2, 10, 2] - [2, 9, 2] craftInventoryTile: [3, 13, 1] deployment: - [2, 10, 2, 2] - [3, 14, 1, 1] - [3, 5, 1, 3] - [2, 11, 2, 2] - [3, 15, 1, 0] - [3, 4, 1, 4] - [6, 16, 1, 7] - [6, 3, 1, 5] - [1, 8, 2, 2] listOrder: 59 - type: STR_CHARIOT requires: - STR_CONTACT_DEALERS sprite: 125 fuelMax: 400 damageMax: 200 speedMax: 2750 accel: 4 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 1 soldiers: 8 vehicles: 1 costBuy: 1650000 costSell: 1000000 costRent: 40000 refuelItem: STR_ELERIUM_115 refuelRate: 40 radarRange: 200 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: CHARIOT mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R - XBASE1 - LIFTER mapBlocks: - name: CHARIOT width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [4, 2, 0, 0] - [5, 2, 0, 0] - [4, 3, 0, 0] - [5, 3, 0, 0] - [4, 4, 0, 0] - [5, 4, 0, 0] - [4, 6, 1, 4] - [5, 6, 1, 4] listOrder: 60 - type: STR_FIRESTORM requires: - STR_BLAZER_TRANSPORT sprite: 128 fuelMax: 280 damageMax: 250 speedMax: 3750 accel: 6 avoidBonus: 10 weapons: 2 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO] pilots: 1 soldiers: 10 vehicles: 1 costSell: 1250000 costRent: 90000 refuelItem: STR_ELERIUM_115 refuelRate: 35 radarRange: 750 radarChance: 80 transferTime: 12 score: 300 battlescapeTerrainData: name: BLAZER mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 - U_WALL_G_X mapBlocks: - name: BLAZER width: 10 length: 20 craftInventoryTile: [4, 10, 1] deployment: - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 0, 4] - [5, 10, 0, 4] - [4, 12, 0, 2] - [5, 12, 0, 2] - [4, 12, 1, 4] - [5, 12, 1, 4] listOrder: 65 - type: STR_DRAKKAR requires: - STR_DRAKKAR_TRANSPORT sprite: 2 fuelMax: 300 damageMax: 275 speedMax: 3000 accel: 5 weapons: 4 weaponTypes: [0,2,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE] pilots: 2 soldiers: 12 vehicles: 3 costSell: 3200000 costRent: 175000 refuelItem: STR_ELERIUM_115 refuelRate: 25 radarRange: 600 radarChance: 80 transferTime: 12 score: 350 battlescapeTerrainData: name: DRAKKAR mapDataSets: - BLANKS - AVENGER_G3 - C_EXT_ROOF_BLACK2 - C_INT_XCOM - XOPSTRANSPORT2_RED mapBlocks: - name: DRAKKAR width: 10 length: 20 craftInventoryTile: [3, 11, 1] deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 16, 1, 4] - [5, 16, 1, 4] listOrder: 70 - type: STR_DEVASTATOR requires: - STR_DEVASTATOR_INTERCEPTOR sprite: 170 fuelMax: 600 damageMax: 450 shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 repairRate: 2 speedMax: 4500 accel: 7 weapons: 4 weaponTypes: [2,2,2,2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE, STR_CRAFT_WEAPON_MISSILE_FOUR] pilots: 2 soldiers: 12 vehicles: 2 costSell: 4500000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 20 radarRange: 900 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: DEVASTATOR mapDataSets: - BLANKS - XOPSTRANSPORT2 - XOPSTRANSPORT3 - COMPUTERS - C_INT_XCOM_GOLD - C_EXT_ROOF_BLACK2 mapBlocks: - name: DEVASTATOR width: 20 length: 20 craftInventoryTile: [8, 8, 1] deployment: - [9, 9, 1, 4] - [10, 9, 1, 4] - [9, 10, 1, 4] - [10, 10, 1, 4] - [9, 7, 1, 4] - [10, 7, 1, 4] - [9, 8, 1, 4] - [10, 8, 1, 4] - [9, 6, 1, 4] - [10, 6, 1, 4] - [9, 5, 1, 0] - [10, 5, 1, 0] listOrder: 75 - type: STR_INTERCEPTOR requires: - STR_BASIC_INTERCEPTOR sprite: 3 fuelMax: 240 damageMax: 150 speedMax: 3500 accel: 5 avoidBonus: 10 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 2 costBuy: 0 costRent: 65000 costSell: 1200000 refuelItem: STR_ELERIUM_115 refuelRate: 60 radarRange: 600 radarChance: 80 transferTime: 12 score: 250 listOrder: 150 battlescapeTerrainData: name: HUNTERKILLER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: HUNTERKILLER width: 20 length: 20 deployment: - [10, 15, 0, 3] - [10, 14, 0, 1] - type: STR_PREDATOR requires: - STR_PREDATOR_INTERCEPTOR sprite: 22 fuelMax: 350 damageMax: 200 speedMax: 4250 accel: 6 avoidBonus: 10 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 2 costSell: 1750000 costRent: 100000 refuelItem: STR_ELERIUM_115 refuelRate: 50 radarRange: 600 radarChance: 80 transferTime: 12 score: 300 listOrder: 160 battlescapeTerrainData: name: HUNTERKILLER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: HUNTERKILLER width: 20 length: 20 deployment: - [10, 15, 0, 3] - [10, 14, 0, 1] - type: STR_NIGHTMARE requires: - STR_NIGHTMARE_INTERCEPTOR sprite: 123 fuelMax: 420 damageMax: 300 speedMax: 5000 accel: 8 avoidBonus: 5 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 3 costSell: 2650000 costRent: 150000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 750 radarChance: 80 transferTime: 12 score: 300 listOrder: 170 battlescapeTerrainData: name: NIGHTMARE mapDataSets: - BLANKS - PLANE2 - XOPSTRANSPORT2 mapBlocks: - name: NIGHTMARE width: 20 length: 20 craftInventoryTile: [10, 13, 1] deployment: - [10, 11, 1, 0] - [10, 12, 1, 0] - [10, 13, 1, 0] - type: STR_SABRE requires: - STR_SABRE_INTERCEPTOR sprite: 24 fuelMax: 320 damageMax: 175 shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 6000 accel: 10 avoidBonus: 15 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 1 soldiers: 1 costSell: 3500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 40 repairRate: 3 radarRange: 900 radarChance: 80 transferTime: 12 score: 350 listOrder: 180 battlescapeTerrainData: name: SABRE mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: SABRE width: 20 length: 20 deployment: - [10, 14, 0, 2] - type: STR_BRAVE_WHALER requires: - STR_BRAVE_WHALER_INTERCEPTOR sprite: 130 fuelMax: 390 damageMax: 175 speedMax: 5250 accel: 6 avoidBonus: 5 weapons: 3 weaponTypes: [2,2,2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE] pilots: 1 soldiers: 1 costSell: 2000000 costRent: 140000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 900 radarChance: 80 transferTime: 12 score: 300 listOrder: 200 battlescapeTerrainData: name: WHALER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: WHALER width: 20 length: 20 deployment: - [10, 15, 0, 2] - type: STR_BARACUDA requires: - STR_BARACUDA_INTERCEPTOR sprite: 131 fuelMax: 200 damageMax: 225 speedMax: 4000 accel: 9 avoidBonus: 25 weapons: 4 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_WEAPON_LIGHT_FOUR] pilots: 1 soldiers: 1 costSell: 2000000 costRent: 110000 refuelItem: STR_ELERIUM_115 refuelRate: 50 radarRange: 600 radarChance: 80 transferTime: 12 score: 300 listOrder: 220 battlescapeTerrainData: name: SABRE mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: SABRE width: 20 length: 20 deployment: - [10, 14, 0, 2] - type: STR_SWORDFISH requires: - STR_SWORDFISH_INTERCEPTOR sprite: 132 fuelMax: 160 damageMax: 250 speedMax: 3500 accel: 4 hitBonus: 10 avoidBonus: 10 armor: 5 weapons: 2 weaponTypes: [1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO] pilots: 2 soldiers: 5 costSell: 1600000 costRent: 70000 refuelItem: STR_ELERIUM_115 refuelRate: 40 radarRange: 600 radarChance: 80 transferTime: 12 score: 250 listOrder: 240 battlescapeTerrainData: name: SWORDFISH mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_BLACK - LIFTER mapBlocks: - name: SWORDFISH width: 10 length: 20 craftInventoryTile: [4, 14, 1] deployment: - [4, 14, 1, 4] - [4, 13, 1, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] - [3, 12, 1, 4] - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_CRAFT sprite: 1 fuelMax: 350 damageMax: 475 speedMax: 3500 accel: 4 avoidBonus: 5 armor: 4 weapons: 2 weaponTypes: [0,1] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 6 costSell: 1500000 costRent: 120000 refuelItem: STR_ELERIUM_115 refuelRate: 35 repairRate: 4 radarRange: 750 radarChance: 80 transferTime: 12 score: 350 battlescapeTerrainData: name: CRAB mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: CRAB width: 20 length: 10 craftInventoryTile: [6, 5, 1] deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 5, 1, 2] - [8, 5, 1, 2] - [7, 5, 1, 2] listOrder: 250 - type: STR_KRAKEN requires: - STR_KRAKEN_INTERCEPTOR sprite: 23 fuelMax: 300 damageMax: 900 speedMax: 2250 accel: 3 weapons: 3 weaponTypes: [1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE] hitBonus: 15 armor: 10 pilots: 4 soldiers: 8 costSell: 2750000 costRent: 150000 refuelItem: STR_ELERIUM_115 refuelRate: 15 radarRange: 1100 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: KRAKEN mapDataSets: - BLANKS - AVENGER - LIGHTNIN - XBASE1 mapBlocks: - name: KRAKEN width: 10 length: 20 deployment: - [4, 8, 0, 4] - [5, 8, 0, 4] - [4, 9, 0, 4] - [5, 9, 0, 4] - [4, 8, 1, 4] - [5, 8, 1, 4] - [4, 10, 1, 4] - [5, 10, 1, 4] listOrder: 260 - type: STR_HYDRA requires: - STR_HYDRA_INTERCEPTOR sprite: 25 fuelMax: 240 damageMax: 1200 shieldCapacity: 400 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 3000 accel: 3 weapons: 4 weaponTypes: [1,1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE, STR_CRAFT_WEAPON_HEAVY_FOUR] hitBonus: 20 armor: 10 pilots: 5 soldiers: 10 costSell: 5650000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 8 repairRate: 3 radarRange: 1250 radarChance: 80 transferTime: 12 score: 550 battlescapeTerrainData: name: HYDRA mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: HYDRA width: 10 length: 20 craftInventoryTile: [3, 3, 0] deployment: - [5, 1, 0, 2] - [4, 1, 0, 2] - [5, 2, 0, 2] - [4, 2, 0, 2] - [5, 4, 0, 0] - [4, 4, 0, 0] - [5, 6, 1, 0] - [4, 6, 1, 0] - [5, 9, 1, 4] - [4, 9, 1, 4] listOrder: 270 - type: STR_MINING_SHIP requires: - STR_MINING_SHIP_ADVANCE sprite: 28 fuelMax: 180 damageMax: 200 speedMax: 1500 accel: 2 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 12 vehicles: 1 costSell: 2000000 costRent: -400000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 750 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: MINER mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: MINER width: 10 length: 20 items: STR_ORE: - [4, 13, 0] - [4, 14, 0] - [5, 13, 0] - [5, 14, 0] craftInventoryTile: [3, 10, 0] deployment: - [4, 5, 0, 0] - [5, 5, 0, 0] - [4, 6, 0, 0] - [5, 6, 0, 0] - [4, 10, 0, 0] - [5, 10, 0, 0] - [4, 13, 0, 4] - [5, 13, 0, 4] - [4, 14, 0, 4] - [5, 14, 0, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] listOrder: 300 - type: STR_MERC_FIGHTER requires: - STR_UNAVAILABLE sprite: 122 fuelMax: 315 damageMax: 350 speedMax: 3500 accel: 5 avoidBonus: 25 armor: 4 weapons: 4 weaponTypes: [0,0,0,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_WEAPON_MISSILE_ONE] hitBonus: 15 costBuy: 2400000 costSell: 800000 costRent: 800000 refuelItem: STR_ELERIUM_115 refuelRate: 35 radarRange: 750 radarChance: 50 transferTime: 72 allowLanding: false score: 50 listOrder: 305 - type: STR_M_WING requires: - STR_MUTANT_SELF_DEFENSE sprite: 146 fuelMax: 2000 damageMax: 80 shieldCapacity: 100 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 3750 accel: 5 avoidBonus: 35 hitBonus: 20 weapons: 3 weaponTypes: [0,0,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE] costBuy: 100000 costSell: 100000 costRent: -200000 refuelRate: 100 radarRange: 500 radarChance: 80 transferTime: 12 allowLanding: false score: 400 listOrder: 310 - type: STR_RAIL_POD requires: - STR_CONTACT_THEBAN sprite: 200 fuelMax: 1453 damageMax: 25 speedMax: 9999 accel: 10 maxAltitude: 0 weapons: 0 pilots: 0 soldiers: 1 vehicles: 0 costBuy: 120000 costSell: 0 costRent: 120000 refuelRate: 1453 radarRange: 0 radarChance: 0 transferTime: 6 score: 100 battlescapeTerrainData: name: RAILPOD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - COMPUTERS - DOORSSEC mapBlocks: - name: RAILPOD width: 10 length: 10 listOrder: 320 - type: STR_FATSUB requires: - STR_CONTACT_CAR_THIEVES sprite: 171 fuelMax: 1200 damageMax: 70 speedMax: 400 accel: 2 weapons: 0 pilots: 2 soldiers: 8 vehicles: 1 costBuy: 360000 costSell: 230000 costRent: 12500 refuelRate: 200 radarRange: 100 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: FATSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS - C_INT_ENGINE_S mapBlocks: - name: FATSUB width: 10 length: 10 craftInventoryTile: [4, 2, 0] deployment: - [3, 3, 0, 2] - [4, 3, 0, 2] - [3, 4, 0, 2] - [4, 4, 0, 2] - [3, 5, 0, 2] - [4, 5, 0, 2] - [3, 6, 0, 4] - [5, 6, 0, 4] listOrder: 330 - type: STR_TRITON requires: - STR_TRITON_TRANSPORT sprite: 150 fuelMax: 8000 damageMax: 250 speedMax: 900 accel: 2 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 15 vehicles: 2 costSell: 1600000 costRent: 100000 refuelRate: 1000 radarRange: 400 radarChance: 80 transferTime: 12 score: 300 battlescapeTerrainData: name: TRITON_U1 mapDataSets: - BLANKS - TRITON_U - LIGHTNIN - C_INT_ENGINE_E mapBlocks: - name: TRITON_U1 width: 10 length: 20 craftInventoryTile: [4, 7, 0] deployment: - [4, 10, 0, 2] - [5, 10, 0, 2] - [4, 11, 0, 2] - [5, 11, 0, 2] - [4, 12, 0, 2] - [5, 12, 0, 2] - [4, 13, 0, 2] - [5, 13, 0, 2] - [4, 14, 0, 2] - [5, 14, 0, 2] - [5, 9, 0, 4] - [4, 9, 0, 4] - [3, 9, 0, 4] - [4, 6, 0, 0] - [3, 12, 0, 4] listOrder: 340 - type: STR_SKYRANGER requires: - STR_SKYRANGER_TRANSPORT sprite: 0 fuelMax: 300 damageMax: 50 speedMax: 500 accel: 1 weapons: 0 pilots: 1 soldiers: 14 vehicles: 3 costBuy: 385000 costSell: 225000 costRent: 10000 refuelItem: STR_CHEMICALS refuelRate: 15 radarRange: 50 radarChance: 80 transferTime: 24 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 craftInventoryTile: [4, 14, 1] deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] listOrder: 350 - type: STR_PIGEON requires: - STR_CONTACT_SHIP_JUNKYARD sprite: 126 fuelMax: 1200 damageMax: 25 speedMax: 325 accel: 1 weapons: 0 pilots: 3 soldiers: 9 vehicles: 1 costBuy: 500000 costSell: 300000 costRent: 20000 refuelItem: STR_CHEMICALS refuelRate: 40 radarRange: 1100 radarChance: 80 autoPatrol: true transferTime: 24 score: 200 battlescapeTerrainData: name: PIGEON mapDataSets: - BLANKS - PLANE - XBASE2 - XBASE1 mapBlocks: - name: PIGEON width: 10 length: 20 craftInventoryTile: [4, 9, 1] deployment: - [4, 7, 1, 0] - [5, 7, 1, 0] - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [5, 10, 1, 6] - [5, 11, 1, 6] - [5, 12, 1, 6] listOrder: 360 - type: STR_ZEPPELIN requires: - STR_ZEPPELIN_ADVANCE sprite: 124 fuelMax: 6000 damageMax: 250 speedMax: 175 accel: 1 avoidBonus: -30 weapons: 2 pilots: 5 soldiers: 20 vehicles: 4 costSell: 350000 costRent: 60000 refuelRate: 150 radarRange: 1250 radarChance: 80 transferTime: 96 score: 50 battlescapeTerrainData: name: ZEPPELIN mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - C_BITS2 - LIFTER - BATHBITZ_HT - COMPUTERS - DOORSSEC - XBASEN_BITS mapBlocks: - name: ZEPPELIN width: 10 length: 30 craftInventoryTile: [4, 6, 2] deployment: - [5, 8, 0, 4] - [5, 10, 0, 4] - [5, 12, 0, 4] - [5, 14, 0, 4] - [5, 16, 0, 4] - [5, 18, 0, 4] - [5, 20, 0, 4] - [5, 22, 0, 4] - [5, 24, 0, 4] - [6, 11, 1, 6] - [5, 12, 1, 4] - [5, 13, 1, 0] - [6, 20, 1, 6] - [4, 19, 2, 3] - [6, 15, 1, 6] - [6, 18, 1, 6] - [6, 19, 1, 6] - [5, 22, 1, 4] - [5, 23, 1, 4] - [5, 24, 1, 4] listOrder: 370 - type: STR_EXPEDITION requires: - STR_EXPEDITIONS sprite: 167 fuelMax: 9999 damageMax: 25 speedMax: 75 accel: 1 maxAltitude: 1 weapons: 0 pilots: 2 soldiers: 25 vehicles: 2 costBuy: 25000 costSell: 10000 costRent: 10000 refuelRate: 9999 radarRange: 750 radarChance: 80 transferTime: 12 score: 50 battlescapeTerrainData: name: EXPEDITION mapDataSets: - BLANKS - EXPEDITION mapBlocks: - name: EXPEDITION width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [1, 1, 0, 0] - [1, 2, 0, 0] - [2, 1, 0, 0] - [2, 2, 0, 0] - [7, 7, 0, 3] - [8, 7, 0, 3] - [7, 8, 0, 3] - [8, 8, 0, 3] - [1, 6, 0, 6] - [2, 6, 0, 6] - [1, 7, 0, 6] - [2, 7, 0, 6] - [7, 1, 0, 2] - [8, 1, 0, 2] - [7, 2, 0, 2] - [8, 2, 0, 2] - [4, 3, 0, 4] - [5, 3, 0, 4] - [6, 3, 0, 4] - [4, 4, 0, 4] - [5, 4, 0, 4] - [6, 4, 0, 4] - [4, 5, 0, 4] - [5, 5, 0, 4] - [6, 5, 0, 4] listOrder: 376 - type: STR_CONVOY requires: - STR_LOGISTICS sprite: 205 fuelMax: 5000 damageMax: 325 avoidBonus: -20 speedMax: 150 accel: 1 maxAltitude: 1 armor: 5 weapons: 3 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE] pilots: 4 soldiers: 24 vehicles: 6 costBuy: 125000 costSell: 75000 costRent: 20000 refuelRate: 500 radarRange: 500 radarChance: 80 transferTime: 24 score: 75 battlescapeTerrainData: name: NKF_CONVOY mapDataSets: - BLANKS - NKF_APC_PIR_BROWN mapBlocks: - name: NKF_CONVOY width: 10 length: 20 craftInventoryTile: [1, 17, 0] deployment: - [1, 12, 0, 0] - [1, 13, 0, 2] - [3, 12, 0, 0] - [3, 13, 0, 6] - [6, 2, 0, 0] - [6, 3, 0, 2] - [8, 2, 0, 0] - [8, 3, 0, 6] - [1, 14, 0, 2] - [1, 15, 0, 2] - [3, 14, 0, 6] - [3, 15, 0, 6] - [6, 4, 0, 2] - [6, 5, 0, 2] - [8, 4, 0, 6] - [8, 5, 0, 6] - [1, 16, 0, 2] - [1, 17, 0, 2] - [3, 16, 0, 6] - [3, 17, 0, 6] - [6, 6, 0, 2] - [6, 7, 0, 2] - [8, 6, 0, 6] - [8, 7, 0, 6] listOrder: 378 - type: STR_TRUCKS requires: - STR_TRUCKS sprite: 207 fuelMax: 9999 damageMax: 150 speedMax: 175 avoidBonus: -15 accel: 1 maxAltitude: 1 armor: 3 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 2 soldiers: 12 vehicles: 2 costBuy: 100000 costSell: 65000 costRent: 30000 refuelRate: 250 radarRange: 300 radarChance: 80 transferTime: 12 score: 75 battlescapeTerrainData: name: TAUROX mapDataSets: - BLANKS - TAUROX - C_INT_XCOM mapBlocks: - name: TAUROX width: 10 length: 20 items: STR_SPAWN_TRUCK_TURRET: - [3, 15, 1] fuseTimers: STR_SPAWN_TRUCK_TURRET: [0, 0] craftInventoryTile: [5, 4, 0] deployment: - [5, 3, 0, 0] - [6, 3, 0, 0] - [5, 4, 0, 0] - [6, 4, 0, 0] - [3, 13, 0, 0] - [4, 13, 0, 0] - [3, 14, 0, 0] - [4, 14, 0, 0] - [5, 5, 0, 6] - [6, 5, 0, 2] - [3, 15, 0, 6] - [4, 15, 0, 2] listOrder: 380 - type: STR_BIKES requires: - STR_BIKES sprite: 206 fuelMax: 9999 damageMax: 30 speedMax: 225 accel: 1 maxAltitude: 1 weapons: 0 pilots: 7 soldiers: 13 vehicles: 0 costBuy: 50000 costSell: 25000 costRent: 10000 refuelRate: 9999 radarRange: 400 radarChance: 80 transferTime: 12 score: 50 battlescapeTerrainData: name: BIKE_CONVOY mapDataSets: - BLANKS - XARMY mapBlocks: - name: BIKE_CONVOY width: 10 length: 20 craftInventoryTile: [4, 4, 0] deployment: - [4, 16, 0, 4] - [0, 11, 0, 5] - [7, 12, 0, 3] - [4, 10, 0, 4] - [1, 6, 0, 6] - [7, 7, 0, 2] - [4, 4, 0, 4] - [5, 15, 0, 3] - [1, 10, 0, 6] - [8, 11, 0, 2] - [5, 9, 0, 0] - [2, 5, 0, 7] - [8, 6, 0, 1] listOrder: 382 - type: STR_MBT requires: - STR_MBT_ADVANCE sprite: 145 fuelMax: 500 damageMax: 500 speedMax: 175 accel: 1 maxAltitude: 1 armor: 20 weapons: 2 weaponTypes: [1,0] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE] costSell: 4000000 costRent: -150000 refuelRate: 250 radarRange: 50 radarChance: 80 transferTime: 48 score: 75 listOrder: 385 - type: STR_CAPSULE requires: - STR_MARS_CAPSULE sprite: 175 fuelMax: 1453 damageMax: 50 speedMax: 9999 accel: 1 maxAltitude: 0 weapons: 0 pilots: 1 soldiers: 8 vehicles: 0 costSell: 2000000 costRent: 150000 refuelRate: 333 radarRange: 200 radarChance: 80 transferTime: 12 score: 500 spacecraft: true battlescapeTerrainData: name: CAPSULE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - BATHBITZ_HT - COMPUTERS mapBlocks: - name: CAPSULE8 width: 10 length: 10 - name: CAPSULE8 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE7 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE7 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE6 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE6 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE5 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE5 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE5A width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE4 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE3 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE2 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE1 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE1 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] STR_SELF_DESTRUCT_DEVICE_MINE: - [5, 6, 1] fuseTimers: STR_SELF_DESTRUCT_DEVICE_MINE: [0, 0] craftInventoryTile: [5, 7, 1] deployment: - [5, 6, 1, 0] - [6, 6, 1, 7] - [6, 5, 1, 6] - [6, 4, 1, 5] - [5, 4, 1, 4] - [4, 4, 1, 3] - [4, 5, 1, 2] - [4, 6, 1, 1] listOrder: 390 - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 129 fuelMax: 25000 damageMax: 1750 shieldCapacity: 1000 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 1250 accel: 2 weapons: 4 weaponTypes: [1,1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE, STR_CRAFT_WEAPON_HEAVY_FOUR] armor: 10 pilots: 6 soldiers: 36 vehicles: 6 costSell: 2000000 costRent: 750000 refuelRate: 25000 radarRange: 2000 radarChance: 80 transferTime: 12 score: 10000 spacecraft: true battlescapeTerrainData: name: MARSHIP mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R - XBASE1 - U_WALL_G_X - BATHBITZ mapBlocks: - name: MARSHIP width: 30 length: 10 items: LIGHT_SOURCE_20: - [8, 1, 3] - [8, 8, 3] - [11, 1, 3] - [11, 8, 3] - [14, 1, 3] - [14, 8, 3] - [17, 1, 3] - [17, 8, 3] - [20, 1, 3] - [20, 8, 3] - [25, 0, 0] - [25, 9, 0] craftInventoryTile: [17, 2, 1] deployment: - [6, 4, 1, 6] - [6, 5, 1, 6] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [9, 4, 1, 6] - [9, 5, 1, 6] - [10, 4, 1, 6] - [10, 5, 1, 6] - [11, 4, 1, 6] - [11, 5, 1, 6] - [12, 4, 1, 6] - [12, 5, 1, 6] - [13, 4, 1, 6] - [13, 5, 1, 6] - [14, 4, 1, 6] - [14, 5, 1, 6] - [15, 4, 1, 6] - [15, 5, 1, 6] - [16, 4, 1, 6] - [16, 5, 1, 6] - [17, 4, 1, 6] - [17, 5, 1, 6] - [3, 4, 2, 2] - [4, 3, 2, 4] - [12, 3, 3, 2] - [15, 6, 3, 2] - [21, 4, 5, 6] - [21, 5, 5, 6] - [24, 2, 4, 2] - [24, 3, 4, 2] - [24, 6, 4, 2] - [24, 7, 4, 2] - [7, 3, 4, 2] - [8, 3, 4, 4] listOrder: 395 - type: STR_POD3X5 sprite: 167 fuelMax: 100 damageMax: 10 speedMax: 9999 accel: 10 weapons: 0 pilots: 0 soldiers: 1 vehicles: 0 refuelRate: 9999 battlescapeTerrainData: name: POD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - COMPUTERS - DOORSSEC mapBlocks: - name: POD3X5 width: 30 length: 50 height: 2 - type: STR_LARGE_BUNKER requires: - STR_UNAVAILABLE sprite: 167 fuelMax: 9999 damageMax: 1000 speedMax: 0 accel: 0 weapons: 0 pilots: 0 soldiers: 32 vehicles: 5 refuelRate: 9999 battlescapeTerrainData: name: LAREGBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: LAREGBUNKER_00 width: 30 length: 30 items: STR_GLAMOUR: - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] - [11, 14, 0] craftInventoryTile: [12, 11, 0] - type: STR_CHURCH_ENTRY requires: - STR_UNAVAILABLE sprite: 167 fuelMax: 9999 damageMax: 1000 speedMax: 0 accel: 0 weapons: 0 pilots: 0 soldiers: 32 vehicles: 5 refuelRate: 9999 battlescapeTerrainData: name: CSENTRY mapDataSets: - BLANKS - CULTAN - CULTBITS - EASTER - BATHBITZ_HT - LIFTER - XBASEN_BEDS - FLOORSET - DOORS2 mapBlocks: - name: CSENTRY_01 width: 20 length: 20 craftInventoryTile: [1, 18, 0] craftWeapons: - type: STR_CLOAKING_DEVICE_FAUX_UC weaponType: 10 sprite: 5 sound: 0 damage: 0 range: 75 accuracy: 100 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 launcher: STR_CLOAKING_DEVICE_FAUX projectileType: 3 - type: STR_AIRBALLS_UC sprite: 626 sound: 34 damage: 50 range: 10 accuracy: 40 reloadCautious: 70 reloadStandard: 60 reloadAggressive: 50 ammoMax: 4 rearmRate: 1 launcher: STR_AIRBALLS_LAUNCHER clip: STR_AIRBALLS projectileType: 3 projectileSpeed: 4 - type: STR_AIRBALLS_M_UC weaponType: 2 sprite: 626 sound: 34 damage: 50 range: 10 accuracy: 40 reloadCautious: 60 reloadStandard: 50 reloadAggressive: 40 ammoMax: 6 rearmRate: 1 launcher: STR_AIRBALLS_LAUNCHER_M clip: STR_AIRBALLS projectileType: 3 projectileSpeed: 4 - type: STR_SMALL_CANNON_1_UC sprite: 639 sound: 4 damage: 8 range: 10 accuracy: 30 reloadCautious: 7 reloadStandard: 7 reloadAggressive: 7 ammoMax: 400 rearmRate: 100 launcher: STR_SMALL_CANNON_1 clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_SMALL_CANNON_UC sprite: 614 sound: 4 damage: 8 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 400 rearmRate: 100 launcher: STR_SMALL_CANNON clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 601 sound: 4 damage: 10 range: 10 accuracy: 30 reloadCautious: 3 reloadStandard: 3 reloadAggressive: 3 ammoMax: 250 rearmRate: 50 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_REAPER_CANNON_UC sprite: 608 sound: 4 damage: 22 range: 15 accuracy: 30 reloadCautious: 3 reloadStandard: 3 reloadAggressive: 3 ammoMax: 250 rearmRate: 50 launcher: STR_REAPER_CANNON clip: STR_REAPER_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 12 - type: STR_MED_CANNON_UC sprite: 600 sound: 4 damage: 20 range: 15 accuracy: 30 reloadCautious: 7 reloadStandard: 7 reloadAggressive: 7 ammoMax: 80 rearmRate: 10 launcher: STR_MED_CANNON clip: STR_MED_CANNON_SHELLS projectileType: 2 projectileSpeed: 10 - type: STR_MED_CANNON_ADV_UC sprite: 621 sound: 4 damage: 25 range: 15 accuracy: 40 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 60 rearmRate: 20 launcher: STR_MED_CANNON_ADV clip: STR_MED_CANNON_SHELLS projectileType: 2 projectileSpeed: 12 - type: STR_MINI_LASER_UC sprite: 602 sound: 5 damage: 6 range: 20 accuracy: 65 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 50 rearmRate: 25 launcher: STR_MINI_LASER projectileType: 4 projectileSpeed: 100 - type: STR_LASCANNON_LITE_UC sprite: 4 sound: 8 damage: 36 range: 30 accuracy: 75 reloadCautious: 16 reloadStandard: 16 reloadAggressive: 16 ammoMax: 40 rearmRate: 20 launcher: STR_LASCANNON_LITE projectileType: 4 projectileSpeed: 100 - type: STR_GAUSS_CANNON_UC sprite: 616 sound: 32 damage: 20 range: 25 accuracy: 35 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 200 rearmRate: 100 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X25 projectileType: 2 projectileSpeed: 24 - type: STR_SONIC_OSCILLATOR_UC sprite: 625 sound: 42 damage: 18 range: 10 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 30 rearmRate: 15 launcher: STR_SONIC_OSCILLATOR projectileType: 4 projectileSpeed: 100 - type: STR_RPC_UC sprite: 624 sound: 9 damage: 27 range: 20 accuracy: 35 reloadCautious: 9 reloadStandard: 9 reloadAggressive: 9 ammoMax: 18 rearmRate: 3 launcher: STR_RPC projectileType: 3 projectileSpeed: 6 - type: STR_PLASMA_SPITTER_UC sprite: 617 sound: 9 damage: 80 range: 20 accuracy: 40 reloadCautious: 14 reloadStandard: 14 reloadAggressive: 14 ammoMax: 30 rearmRate: 6 launcher: STR_PLASMA_SPITTER clip: STR_ELERIUM_115 projectileType: 3 projectileSpeed: 16 - type: STR_TESLA_CANNON_UC sprite: 634 sound: 44 damage: 21 range: 10 accuracy: 125 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 100 rearmRate: 25 launcher: STR_TESLA_CANNON shieldDamageModifier: 400 projectileType: 4 projectileSpeed: 100 - type: STR_CARRONADE_UC weaponType: 1 sprite: 635 sound: 4 damage: 7 range: 10 accuracy: 15 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 200 rearmRate: 20 launcher: STR_CARRONADE clip: STR_PIR_CANNONBALL projectileType: 2 projectileSpeed: 5 - type: STR_QUADCANNON_UC weaponType: 1 sprite: 640 sound: 4 damage: 8 range: 10 accuracy: 20 reloadCautious: 2 reloadStandard: 2 reloadAggressive: 2 ammoMax: 600 rearmRate: 100 launcher: STR_QUADCANNON clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_BIG_GUN_UC weaponType: 1 sprite: 603 sound: 11 damage: 65 range: 30 accuracy: 35 reloadCautious: 16 reloadStandard: 16 reloadAggressive: 12 ammoMax: 24 rearmRate: 2 launcher: STR_BIG_GUN clip: STR_BIG_GUN_SHELLS projectileType: 3 projectileSpeed: 12 - type: STR_RAMJET_CANNON_UC weaponType: 1 sprite: 613 sound: 46 damage: 40 range: 50 accuracy: 50 reloadCautious: 15 reloadStandard: 15 reloadAggressive: 12 ammoMax: 12 launcher: STR_RAMJET_CANNON clip: STR_RAMJET_ROUNDS projectileType: 3 projectileSpeed: 18 - type: STR_BIGGER_GUN_UC weaponType: 1 sprite: 604 sound: 11 damage: 175 range: 45 accuracy: 45 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 18 ammoMax: 24 rearmRate: 2 launcher: STR_BIGGER_GUN clip: STR_BIGGER_GUN_SHELLS projectileType: 3 projectileSpeed: 12 - type: STR_LASER_CANNON_UC weaponType: 1 sprite: 5 sound: 36 damage: 25 range: 35 accuracy: 90 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 100 rearmRate: 100 launcher: STR_LASER_CANNON projectileType: 4 projectileSpeed: 100 - type: STR_GAT_LASCANNON_UC weaponType: 1 sprite: 606 sound: 38 damage: 20 range: 20 accuracy: 20 reloadCautious: 1 reloadStandard: 1 reloadAggressive: 1 ammoMax: 500 rearmRate: 100 launcher: STR_GAT_LASCANNON shieldDamageModifier: 125 projectileType: 4 projectileSpeed: 100 - type: STR_RAILGUN_UC weaponType: 1 sprite: 605 sound: 37 damage: 75 range: 40 accuracy: 40 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 9 ammoMax: 30 rearmRate: 5 launcher: STR_RAILGUN clip: STR_RAILGUN_ROUNDS projectileType: 3 projectileSpeed: 24 - type: STR_FLAME_CANNON_UC weaponType: 1 sprite: 628 sound: 9 damage: 115 range: 25 accuracy: 36 reloadCautious: 36 reloadStandard: 30 reloadAggressive: 24 ammoMax: 6 rearmRate: 1 launcher: STR_FLAME_CANNON clip: STR_ELERIUM_115 projectileType: 3 projectileSpeed: 18 - type: STR_PLASMA_BEAM_UC weaponType: 1 sprite: 607 sound: 9 damage: 100 range: 55 accuracy: 55 reloadCautious: 16 reloadStandard: 16 reloadAggressive: 16 ammoMax: 50 rearmRate: 5 launcher: STR_PLASMA_BEAM clip: STR_ELERIUM_115 projectileType: 5 projectileSpeed: 30 - type: STR_UNGUIDED_LAUNCHER_UC weaponType: 1 sprite: 609 sound: 34 damage: 80 range: 20 accuracy: 60 reloadCautious: 9 reloadStandard: 9 reloadAggressive: 9 ammoMax: 6 rearmRate: 2 launcher: STR_UNGUIDED_LAUNCHER clip: STR_UNGUIDED_ROCKETS projectileType: 0 projectileSpeed: 6 - type: STR_LITTLE_ILYA_UC weaponType: 1 sprite: 629 sound: 34 damage: 44 range: 15 accuracy: 50 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 12 rearmRate: 6 launcher: STR_LITTLE_ILYA clip: STR_SPIKE_ROCKETS projectileType: 0 projectileSpeed: 10 - type: STR_SPIKE_LAUNCHER_UC weaponType: 2 sprite: 610 sound: 34 damage: 35 range: 15 accuracy: 40 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 9 rearmRate: 3 launcher: STR_SPIKE_LAUNCHER clip: STR_SPIKE_ROCKETS projectileType: 0 projectileSpeed: 8 - type: STR_SIDEWINDER weaponType: 2 sprite: 615 sound: 34 damage: 60 range: 40 accuracy: 85 reloadCautious: 40 reloadStandard: 20 reloadAggressive: 10 ammoMax: 6 rearmRate: 2 launcher: STR_SIDEWINDER_LAUNCHER clip: STR_SIDEWINDER_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 10 - type: STR_STINGRAY weaponType: 2 sprite: 0 sound: 34 damage: 80 range: 45 accuracy: 100 reloadCautious: 48 reloadStandard: 24 reloadAggressive: 12 ammoMax: 6 rearmRate: 2 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 12 - type: STR_MEDUSA_UC weaponType: 2 sprite: 633 sound: 34 damage: 50 range: 45 accuracy: 100 reloadCautious: 48 reloadStandard: 24 reloadAggressive: 12 ammoMax: 6 rearmRate: 2 launcher: STR_MEDUSA_LAUNCHER clip: STR_MEDUSA_MISSILES shieldDamageModifier: 500 projectileType: 0 projectileSpeed: 12 - type: STR_HAMMERMITE weaponType: 2 sprite: 612 sound: 34 damage: 160 range: 30 accuracy: 60 reloadCautious: 48 reloadStandard: 24 reloadAggressive: 12 ammoMax: 4 launcher: STR_HAMMERMITE_LAUNCHER clip: STR_HAMMERMITE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_LONGLANCE weaponType: 2 sprite: 611 sound: 34 damage: 120 range: 65 accuracy: 90 reloadCautious: 72 reloadStandard: 36 reloadAggressive: 18 ammoMax: 3 launcher: STR_LONGLANCE_LAUNCHER clip: STR_LONGLANCE_MISSILES projectileType: 0 projectileSpeed: 20 - type: STR_MISSILE_ADV weaponType: 2 sprite: 623 sound: 34 damage: 150 range: 55 accuracy: 125 reloadCautious: 60 reloadStandard: 30 reloadAggressive: 15 ammoMax: 3 launcher: STR_MISSILE_ADV_LAUNCHER clip: STR_MISSILE_ADV_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 16 - type: STR_AVALANCHE weaponType: 2 sprite: 1 sound: 33 damage: 600 range: 50 accuracy: 75 reloadCautious: 96 reloadStandard: 48 reloadAggressive: 24 ammoMax: 1 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 10 - type: STR_FUSION_BALL_UC weaponType: 2 sprite: 3 sound: 35 damage: 400 range: 60 accuracy: 110 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 12 ammoMax: 6 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 15 - type: STR_BOMB_LAUNCHER_UC weaponType: 2 sprite: 622 sound: 7 damage: 800 range: 25 accuracy: 30 reloadCautious: 48 reloadStandard: 48 reloadAggressive: 48 ammoMax: 2 launcher: STR_BOMB_LAUNCHER clip: STR_CRAFT_BOMB projectileType: 3 projectileSpeed: 4 - type: STR_CONVERSION_LAUNCHER_UC weaponType: 2 sprite: 627 sound: 35 damage: 90 range: 60 accuracy: 200 reloadCautious: 40 reloadStandard: 40 reloadAggressive: 40 ammoMax: 7 rearmRate: 1 launcher: STR_CONVERSION_LAUNCHER clip: STR_SIDEWINDER_MISSILES shieldDamageModifier: 200 projectileType: 0 projectileSpeed: 18 - type: STR_THRUSTER_UC weaponType: 2 sprite: 618 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_THRUSTER projectileType: 0 projectileSpeed: 0 stats: avoidBonus: 9 speedMax: 250 - type: STR_TARGETER_UC weaponType: 2 sprite: 619 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TARGETER projectileType: 0 projectileSpeed: 0 stats: radarRange: 250 hitBonus: 10 - type: STR_TRACTOR_BEAM_UC weaponType: 1 sprite: 632 sound: 0 damage: 0 range: 50 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TRACTOR_BEAM projectileType: 0 projectileSpeed: 0 tractorBeamPower: 800 - type: STR_HULL_PLATING_UC weaponType: 1 sprite: 636 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_HULL_PLATING projectileType: 0 projectileSpeed: 0 stats: damageMax: 250 armor: 3 - type: STR_SHIELD_GEN_UC weaponType: 0 sprite: 630 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_SHIELD_GEN_LARGE_UC weaponType: 1 sprite: 620 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN_LARGE projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_SHIELD_CAPACITOR_UC weaponType: 1 sprite: 631 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_CAPACITOR projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 50 shieldRecharge: 50 shieldRechargeInGeoscape: 250 - type: STR_STC_EM_JAMMER_UC weaponType: 9 sprite: 641 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_STC_EM_JAMMER projectileType: 0 projectileSpeed: 0 stats: avoidBonus: 12 - type: STR_STC_RFR_UC weaponType: 9 sprite: 638 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_STC_RFR projectileType: 0 projectileSpeed: 0 stats: speedMax: 650 - type: STR_ETHYR_DRIVE_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 900 - type: STR_ETHYR_DRIVE_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 1800 - type: STR_ETHYR_DRIVE_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 3600 - type: STR_SPATIAL_DISPLACER_1_UC weaponType: 9 sprite: 637 sound: 41 damage: 30 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_1 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 6 accel: 4 - type: STR_SPATIAL_DISPLACER_2_UC weaponType: 9 sprite: 637 sound: 41 damage: 60 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_2 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 12 accel: 4 - type: STR_SPATIAL_DISPLACER_3_UC weaponType: 9 sprite: 637 sound: 41 damage: 120 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_3 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 24 accel: 4 - type: STR_INTEGRITY_FIELD_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 10 - type: STR_INTEGRITY_FIELD_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 20 - type: STR_INTEGRITY_FIELD_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 40 - type: STR_ENERGY_FOCUS_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 20 - type: STR_ENERGY_FOCUS_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 40 - type: STR_ENERGY_FOCUS_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 80 - type: STR_OMNISENSOR_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 700 radarChance: 20 hitBonus: 5 - type: STR_OMNISENSOR_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 1400 radarChance: 20 hitBonus: 10 - type: STR_OMNISENSOR_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 2800 radarChance: 20 hitBonus: 20 terrains: - name: XBASE mapDataSets: - BLANKS - XB1BR - XB2BR - XB3BITZ2 - XB3BITZ1 - XB3BITZ3 script: XBASE mapBlocks: - name: XBR_00 width: 10 length: 10 - name: XBR_01 width: 10 length: 10 items: STR_SPAWN_XTURRET_LASER: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_LASER: [0, 0] - name: XBR_02 width: 10 length: 10 - name: XBR_03 width: 10 length: 10 - name: XBR_04 width: 10 length: 10 - name: XBR_05 width: 10 length: 10 - name: XBR_06 width: 10 length: 10 - name: XBR_07 width: 10 length: 10 - name: XBR_08 width: 10 length: 10 - name: XBR_09 width: 10 length: 10 items: STR_SPAWN_XTURRET_CANNON: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_CANNON: [0, 0] - name: XBR_10 width: 10 length: 10 items: STR_SPAWN_XTURRET_PLASMA: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_PLASMA: [0, 0] - name: XBR_11 width: 10 length: 10 - name: XBR_12 width: 10 length: 10 - name: XBR_13 width: 10 length: 10 - name: XBR_14 width: 10 length: 10 - name: XBR_15 width: 10 length: 10 - name: XBR_16 width: 10 length: 10 - name: XBR_17 width: 10 length: 10 - name: XBR_18 width: 10 length: 10 - name: XBR_19 width: 10 length: 10 - name: XBR_20 width: 10 length: 10 - name: XBR_21 width: 10 length: 10 - name: XBR_22 width: 10 length: 10 - name: XBR_23 width: 10 length: 10 - name: XBR_24 width: 10 length: 10 - name: XBR_25 width: 10 length: 10 - name: XBR_26 width: 10 length: 10 - name: XBR_27 width: 10 length: 10 - name: XBR_28 width: 10 length: 10 - name: XBR_29 width: 10 length: 10 - name: XBR_30 width: 10 length: 10 - name: XBR_31 width: 10 length: 10 - name: XBR_32 width: 10 length: 10 - name: XBR_33 width: 10 length: 10 - name: XBR_34 width: 10 length: 10 - name: XBR_35 width: 10 length: 10 - name: XBR_36 width: 10 length: 10 - name: XBR_37 width: 10 length: 10 - name: XBR_38 width: 10 length: 10 - name: XBR_39 width: 10 length: 10 - name: XBR_40 width: 10 length: 10 - name: XBR_41 width: 10 length: 10 - name: XBR_42 width: 10 length: 10 - name: XBR_43 width: 10 length: 10 - name: XBR_44 width: 10 length: 10 - name: XBR_45 width: 10 length: 10 - name: XBR_46 width: 10 length: 10 - name: XBR_47 width: 10 length: 10 - name: XBR_48 width: 10 length: 10 - name: XBR_49 width: 10 length: 10 - name: XBR_50 width: 10 length: 10 - name: XBR_51 width: 10 length: 10 - name: XBR_52 width: 10 length: 10 - name: XBR_53 width: 10 length: 10 - name: XBR_54 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [4, 4, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_55 width: 10 length: 10 items: TRAP_FIRE_BLAST: - [1, 4, 4] - [4, 1, 4] - [4, 8, 4] - [8, 4, 4] - [5, 0, 2] - [5, 1, 2] - [5, 7, 2] - [5, 8, 2] - [0, 5, 2] - [1, 5, 2] - [7, 5, 2] - [8, 5, 2] - [1, 3, 0] - [1, 7, 0] - [3, 1, 0] - [3, 8, 0] - [4, 5, 0] - [6, 5, 0] - [8, 3, 0] - [8, 7, 0] fuseTimers: TRAP_FIRE_BLAST: [0, 2] - name: XBR_56 width: 10 length: 10 items: TRAP_KNOCKOUT_GAS: - [1, 4, 4] - [4, 1, 4] - [4, 8, 4] - [8, 4, 4] - [5, 0, 2] - [5, 1, 2] - [5, 7, 2] - [5, 8, 2] - [0, 5, 2] - [1, 5, 2] - [7, 5, 2] - [8, 5, 2] - [1, 3, 0] - [1, 7, 0] - [3, 1, 0] - [3, 8, 0] - [4, 5, 0] - [6, 5, 0] - [8, 3, 0] - [8, 7, 0] fuseTimers: TRAP_KNOCKOUT_GAS: [0, 2] - name: XBR_57 width: 10 length: 10 - name: XBR_58 width: 10 length: 10 - name: XBR_59 width: 10 length: 10 - name: XBR_60 width: 10 length: 10 - name: XBR_61 width: 10 length: 10 - name: XBR_62 width: 10 length: 10 - name: XBR_63 width: 10 length: 10 - name: XBR_64 width: 10 length: 10 - name: XBR_65 width: 10 length: 10 - name: XBR_66 width: 10 length: 10 - name: XBR_67 width: 10 length: 10 - name: XBR_68 width: 10 length: 10 - name: XBR_69 width: 10 length: 10 - name: XBR_70 width: 10 length: 10 - name: XBR_71 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [5, 5, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_72 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [3, 5, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_73 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [5, 3, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_74 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [3, 3, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_75 width: 10 length: 10 - name: XBR_76 width: 10 length: 10 - name: XBR_77 width: 10 length: 10 - name: XBR_78 width: 10 length: 10 - name: XBR_79 width: 10 length: 10 - name: XBR_80 width: 10 length: 10 - name: XBR_81 width: 10 length: 10 - name: XBR_82 width: 10 length: 10 - name: XBR_83 width: 10 length: 10 items: STR_SPAWN_XTURRET_GAUSS: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_GAUSS: [0, 0] - name: XBR_84 width: 10 length: 10 - name: XBR_85 width: 10 length: 10 - name: XBR_86 width: 10 length: 10 - name: XBR_87 width: 10 length: 10 - name: XBR_88 width: 10 length: 10 - name: XBR_89 width: 10 length: 10 - name: XBR_90 width: 10 length: 10 items: STR_SPAWN_TREE_OF_LIFF: - [4, 4, 1] fuseTimers: STR_SPAWN_TREE_OF_LIFF: [0, 0] - name: XBR_91 width: 10 length: 10 - name: XBR_92 width: 10 length: 10 - name: XBR_93 width: 10 length: 10 - name: XBR_94 width: 10 length: 10 armors: - type: STR_NONE_UC spriteInv: MAN_99 storeItem: TROLLIUM - type: STR_SYNTH_NUDE_UC spriteSheet: PIR_666.PCK spriteInv: MAN_666 customArmorPreviewIndex: 73 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: STR_NONE personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_A_UC spriteSheet: PIR_668.PCK spriteInv: MAN_668 customArmorPreviewIndex: 74 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_NONE weight: 10 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: melee: 10 firing: -5 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_UC spriteSheet: PIR_667.PCK spriteInv: MAN_667 customArmorPreviewIndex: 75 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: STR_FORCE_ARMOR personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: reactions: -15 stamina: -100 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_A_UC spriteSheet: PIR_669.PCK spriteInv: MAN_669 customArmorPreviewIndex: 76 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_FORCE_ARMOR weight: 10 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: firing: -5 melee: 10 reactions: -15 stamina: -100 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.5 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_UC spriteSheet: PIR_676.PCK spriteInv: MAN_676 customArmorPreviewIndex: 77 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER corpseGeo: STR_SYNTH_CORPSE storeItem: STR_CHILLER_ARMOR weight: 15 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 75 stats: tu: -10 melee: -10 throwing: -5 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 60.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.5 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_A_UC spriteSheet: PIR_677.PCK spriteInv: MAN_677 customArmorPreviewIndex: 78 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_CHILLER_ARMOR weight: 25 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 75 stats: tu: -10 firing: -5 throwing: -5 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 60.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_UC spriteSheet: PIR_674.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT corpseGeo: STR_SYNTH_CORPSE storeItem: STR_SPACE_SUIT personalLight: 5 weight: 16 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: tu: -10 firing: -5 reactions: -10 stamina: -200 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.5 - 0.15 - 0.5 - 0.5 - 0.75 - 0.25 - 0.4 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_UC spriteSheet: PIR_673.PCK spriteInv: MAN_673 customArmorPreviewIndex: 81 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR corpseGeo: STR_SYNTH_CORPSE storeItem: STR_JUGULATOR_ARMOR weight: 30 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: melee: 15 tu: 15 strength: 15 stamina: -150 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 14.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.15 - 0.4 - 0.5 - 0.5 - 0.25 - 0.35 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 - 0.35 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_PIR_STEALTHSUIT_UC spriteSheet: PIR_682.PCK spriteInv: MAN_682 customArmorPreviewIndex: 82 corpseBattle: - STR_CORPSE_SYNTH_PIR_STEALTHSUIT corpseGeo: STR_SYNTH_CORPSE storeItem: STR_PIR_STEALTHSUIT weight: 25 personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 camouflageAtDay: 12 camouflageAtDark: 8 visibilityAtDark: 25 heatVision: 70 stats: tu: -25 melee: 10 firing: -15 reactions: 50 stamina: -150 frontArmor: 55 sideArmor: 50 rearArmor: 50 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 14.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.4 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_DANCER_UC spriteSheet: PIR_672.PCK spriteInv: MAN_672 customArmorPreviewIndex: 83 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_DANCER corpseGeo: STR_SYNTH_CORPSE storeItem: STR_WENCH_OUTFIT personalLight: 5 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: tu: -5 melee: -5 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_SEA_UC spriteSheet: PIR_666.PCK spriteInv: MAN_666 customArmorPreviewIndex: 73 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM personalLight: 20 bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 70 stats: tu: -20 firing: -10 throwing: -10 melee: -15 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 40.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.35 - 0.15 - 0.75 - 0.75 - 0.75 - 0.2 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.15 - 0.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_SEA_UC spriteSheet: PIR_676.PCK spriteInv: MAN_676 customArmorPreviewIndex: 77 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 15 personalLight: 20 bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 75 stats: tu: -30 firing: -10 melee: -25 throwing: -15 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 100.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.35 - 0.15 - 0.75 - 0.65 - 0.6 - 0.2 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.15 - 0.15 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_SEA_UC spriteSheet: PIR_674.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM personalLight: 20 weight: 16 bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 22 visibilityAtDark: 22 heatVision: 70 stats: tu: -35 firing: -15 throwing: -10 melee: -15 reactions: -15 stamina: -150 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.05 melee: 0.1 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 14.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.35 - 0.1 - 0.75 - 0.5 - 0.75 - 0.2 - 0.3 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.1 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC spriteSheet: PIR_673.PCK spriteInv: MAN_673 customArmorPreviewIndex: 81 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 30 personalLight: 20 bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 70 stats: tu: -10 firing: -10 throwing: -10 strength: 15 stamina: -100 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.35 - 0.1 - 0.6 - 0.5 - 0.5 - 0.2 - 0.3 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 - 0.35 - 0.1 - 0.1 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_A_SPACE_UC spriteSheet: PIR_663.PCK spriteInv: MAN_668 customArmorPreviewIndex: 74 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 40 personalLight: 20 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: tu: -25 stamina: -250 firing: -15 throwing: -15 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 10.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.8 - 0.9 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_A_SPACE_UC spriteSheet: PIR_662.PCK spriteInv: MAN_669 customArmorPreviewIndex: 76 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 40 personalLight: 20 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: tu: -25 reactions: -40 firing: -25 throwing: -20 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.35 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC spriteSheet: PIR_664.PCK spriteInv: MAN_677 customArmorPreviewIndex: 78 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER_A_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 15 personalLight: 20 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 75 stats: tu: 15 firing: -5 throwing: -5 stamina: 50 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 40.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_SPACE_UC spriteSheet: PIR_675.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false personalLight: 20 weight: 10 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: tu: 10 firing: -5 reactions: -10 stamina: -250 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 10.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.5 - 0.15 - 0.5 - 0.5 - 0.75 - 0.25 - 0.4 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 - 0.5 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC spriteSheet: PIR_665.PCK spriteInv: MAN_674 customArmorPreviewIndex: 80 corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 20 movementType: 1 allowsRunning: false personalLight: 20 bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: melee: 15 tu: 25 strength: 15 reactions: -10 stamina: -200 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.15 - 0.4 - 0.5 - 0.5 - 0.25 - 0.35 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 - 0.35 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_LOKNAR_NUDE_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 5 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -22 camouflageAtDark: -6 stats: reactions: 10 stamina: 10 psiStrength: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 40.0 healthCurrent: 0.5 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 1.0 - 0.15 - 3.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_UNARMORED_UC spriteSheet: PIR_802.PCK spriteInv: MAN_802 customArmorPreviewIndex: 99 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -22 camouflageAtDark: -6 stats: reactions: 5 stamina: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 40.0 healthCurrent: 0.5 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.9 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_PUNK_UC spriteSheet: PIR_806.PCK customArmorPreviewIndex: 153 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_CLOTHING_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_PUNK personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -16 camouflageAtDark: -4 stats: tu: 5 melee: 5 throwing: 5 bravery: 10 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 6 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 36.0 healthCurrent: 0.45 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.8 - 1.0 - 0.25 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_COAT_UC spriteSheet: PIR_810.PCK spriteInv: MAN_810 customArmorPreviewIndex: 102 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_CLOTHING_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_COAT personalLight: 5 weight: -3 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -6 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 1.6 - 0.0 - 0.8 - 0.8 - 0.1 - 0.9 - 0.6 - 0.7 - 0.3 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_SLAYER_S_UC spriteSheet: PIR_807.PCK customArmorPreviewIndex: 155 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_SLAYER_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_SLAYER corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 weight: 6 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: melee: 10 stamina: -15 bravery: 10 frontArmor: 26 sideArmor: 18 rearArmor: 14 underArmor: 12 meleeDodge: reactions: 0.3 melee: 0.5 meleeDodgeBackPenalty: 0.65 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.65 - 0.8 - 2.0 - 0.0 - 0.85 - 1.0 - 0.1 - 1.1 - 0.7 - 0.65 - 0.35 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - AUX_SMALL_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_SLAYER_UC spriteSheet: PIR_807.PCK customArmorPreviewIndex: 154 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_SLAYER_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_SLAYER corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 weight: 6 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: melee: 15 stamina: -10 bravery: 10 frontArmor: 22 sideArmor: 18 rearArmor: 14 underArmor: 12 meleeDodge: reactions: 0.35 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.7 - 0.85 - 2.0 - 0.0 - 0.85 - 1.0 - 0.1 - 1.1 - 0.7 - 0.85 - 0.35 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_FAKK_UC spriteSheet: PIR_820.PCK customArmorPreviewIndex: 160 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] spriteUtileGroup: 10 spriteUtileColor: [144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32] forcedTorso: 1 storeItem: STR_LOKNAR_FAKK_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 weight: 3 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: reactions: 5 tu: 15 melee: 15 psiStrength: 10 bravery: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.2 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 40.0 healthCurrent: 0.5 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 2.0 - 0.0 - 1.0 - 1.25 - 0.15 - 0.5 - 0.5 - 1.0 - 0.15 - 3.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_ASSASSIN_UC spriteSheet: PIR_808.PCK spriteInv: MAN_808 customArmorPreviewIndex: 104 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_ASSASSIN_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_ASSASSIN personalLight: 5 weight: 1 visibilityAtDark: 16 heatVision: 33 camouflageAtDay: -26 camouflageAtDark: -8 stats: tu: -5 reactions: 25 bravery: 10 throwing: 20 psiStrength: 10 melee: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 36.0 healthCurrent: 0.45 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.6 - 0.9 - 0.2 - 2.4 specialWeapon: AUX_KNOIF_POISON builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - AUX_KNOIF_POISON units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_BANE_SUIT_UC spriteSheet: PIR_822.PCK customArmorPreviewIndex: 176 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_BANE_SUIT corpseBattle: - STR_CORPSE_LOKNAR_SPEAKER corpseGeo: STR_ALIEN_ALLOYS personalLight: 5 weight: 10 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: tu: 25 health: 10 stamina: -15 bravery: 20 psiStrength: 10 frontArmor: 30 sideArmor: 22 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 6.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.3 - 1.0 - 0.8 - 0.9 - 0.8 - 0.8 - 0.7 - 0.75 - 0.6 - 0.6 - 0.0 - 0.7 - 0.7 - 0.15 - 1.15 - 0.5 - 0.8 - 0.4 - 0.4 specialWeapon: SPC_BANE_SPEAKER builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_CUMMISSAR_UC spriteSheet: PIR_823.PCK customArmorPreviewIndex: 183 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] spriteUtileGroup: 10 spriteUtileColor: [241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241] forcedTorso: 1 storeItem: STR_LOKNAR_CUMMISSAR_OUTFIT corpseBattle: - STR_CORPSE_LOKNAR_CUMMISSAR corpseGeo: STR_ALIEN_ENTERTAINMENT personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 stats: health: 5 bravery: 40 psiStrength: 15 melee: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.04 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.5 damageModifier: - 0.5 - 1.0 - 0.7 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 0.7 - 1.6 - 0.1 - 0.8 - 0.8 - 0.15 - 0.8 - 0.3 - 0.75 - 0.35 - 0.75 specialWeapon: SPC_CUM_OR_ELSE builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_RATMEISTER_UC spriteSheet: PIR_821.PCK customArmorPreviewIndex: 161 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_RATMEISTER_ROBE corpseBattle: - STR_CORPSE_LOKNAR_RATMEISTER corpseGeo: STR_RAGS personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 50 camouflageAtDay: -18 camouflageAtDark: -6 stats: health: 5 reactions: -10 tu: -15 melee: -10 firing: -10 psiStrength: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 6.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 1.25 - 0.0 - 0.3 - 1.0 - 0.1 - 0.8 - 0.4 - 1.0 - 0.25 - 1.35 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_RATMEISTER_STAFF - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SPACE_SUIT_LOKNAR_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: STR_SPACE_SUIT_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false forcedTorso: 1 weight: 10 personalLight: 5 visibilityAtDark: 18 heatVision: 33 stats: tu: -5 stamina: -20 melee: -10 throwing: -10 reactions: -15 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.1 - 0.7 - 0.7 - 0.7 - 0.7 - 0.7 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SHADOW_ARMOR_LOKNAR_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: STR_SHADOW_ARMOR_LOKNAR corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 5 stats: reactions: 50 firing: 20 strength: 30 visibilityAtDark: 25 heatVision: 80 camouflageAtDay: -25 camouflageAtDark: -8 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 36.0 healthCurrent: 0.45 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.5 - 0.7 - 0.7 - 0.9 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.5 - 2.0 - 1.0 - 0.8 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_LOKNAR_PET_UC spriteSheet: PIR_802.PCK spriteInv: MAN_803 customArmorPreviewIndex: 103 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_MANACLES corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 weight: 4 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -5 stats: tu: -5 reactions: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 36.0 healthCurrent: 0.45 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.2 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD - INV_NULL_2X1_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_NUDE_SEA_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 20 visibilityAtDark: 17 visibilityAtDay: 17 camouflageAtDay: -4 camouflageAtDark: -4 heatVision: 33 stats: tu: -5 reactions: -10 firing: -10 melee: -10 throwing: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 healthCurrent: 0.06 health: -0.09 manaNormalized: 4.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 1.0 - 0.15 - 3.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_UNARMORED_SEA_UC spriteSheet: PIR_802.PCK spriteInv: MAN_802 customArmorPreviewIndex: 99 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 20 visibilityAtDark: 17 visibilityAtDay: 17 heatVision: 33 camouflageAtDay: -4 camouflageAtDark: -4 stats: tu: -10 reactions: -10 firing: -10 melee: -10 throwing: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.10 healthCurrent: 0.06 health: -0.09 manaNormalized: 4.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.8 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SPACE_SUIT_LOKNAR_SEA_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false drawBubbles: true forcedTorso: 1 weight: 10 personalLight: 20 visibilityAtDay: 22 visibilityAtDark: 22 heatVision: 33 stats: tu: -10 stamina: -30 melee: -20 throwing: -20 firing: -10 reactions: -25 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.1 - 1.05 - 0.7 - 0.7 - 0.6 - 0.55 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.8 - 0.15 - 0.15 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SHADOW_ARMOR_LOKNAR_SEA_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 20 drawBubbles: true stats: tu: -10 reactions: 20 firing: 10 melee: -10 throwing: -10 strength: 30 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 80 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.55 - 0.15 - 1.2 - 0.5 - 0.7 - 0.55 - 0.7 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.3 - 2.0 - 1.0 - 0.8 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SPACE_POD_LOKNAR_UC spriteSheet: PIR_112.PCK spriteInv: MAN_820 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 allowsRunning: false allowsKneeling: false stats: tu: -20 reactions: -35 firing: -30 health: 15 visibilityAtDay: 30 visibilityAtDark: 22 heatVision: 33 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 6.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.5 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_LOKNAR loftempsSet: [ 5 ] - type: STR_SPACE_SUIT_LOKNAR_SPACE_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false forcedTorso: 1 movementType: 1 weight: 10 personalLight: 20 visibilityAtDark: 30 heatVision: 33 stats: melee: -10 throwing: -10 reactions: -10 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.1 - 0.7 - 0.7 - 0.7 - 0.7 - 0.7 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 20 allowsRunning: false stats: tu: 30 stamina: 50 reactions: 50 firing: 20 strength: 30 visibilityAtDark: 40 heatVision: 80 camouflageAtDay: -12 camouflageAtDark: -6 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 36.0 healthCurrent: 0.45 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.5 - 0.7 - 0.7 - 0.9 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.3 - 2.0 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_LOKNAR_NUDE_DREAMLAND_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 15 visibilityAtDark: 10 camouflageAtDay: -20 camouflageAtDark: -4 bleedImmune: true stats: strength: 20 tu: 10 health: 30 reactions: 10 psiStrength: 10 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: mana: moraleCurrent: -0.03 energy: manaNormalized: 60.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.3 manaNormalized: 14.0 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 1.0 - 0.15 - 1.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_PIR_NUDE_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NONE personalLight: 5 stats: stamina: 30 reactions: 20 psiStrength: 12 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -6.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_TOPLESS_UC spriteSheet: PIR_111.PCK customArmorPreviewIndex: 70 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 14 spriteUtileColor: [243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243] corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NONE personalLight: 5 stats: stamina: 25 reactions: 15 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -4.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_CASTAWAY_ARMOR_UC spriteSheet: PIR_489.PCK customArmorPreviewIndex: 86 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NONE corpseBattle: - STR_CORPSE_CASTAWAY corpseGeo: STR_RAIDER_CORPSE personalLight: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.30 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 - 1.0 - 0.6 - 2.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BARBARIAN_FURS_UC spriteSheet: PIR_379.PCK customArmorPreviewIndex: 108 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_BARBARIAN_FURS corpseGeo: STR_RAIDER_CORPSE personalLight: 5 weight: 3 stats: tu: -5 firing: -5 health: 5 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -2.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.6 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 - 1.6 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BARBARIAN_RAGS_UC spriteSheet: PIR_37.PCK customArmorPreviewIndex: 62 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 5 spriteUtileColor: [80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16] storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: stamina: 20 reactions: 5 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -3.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 3.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BARBARIAN_ARMOR_S_UC spriteSheet: PIR_371.PCK customArmorPreviewIndex: 68 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 8 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: melee: 10 health: 10 bravery: 10 firing: -10 tu: -5 frontArmor: 30 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.45 meleeDodgeBackPenalty: 0.65 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.75 - 0.9 - 4.0 - 1.0 - 0.7 - 1.0 - 0.1 - 1.1 - 0.7 - 0.8 - 0.7 - 2.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROUND_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BARBARIAN_ARMOR_UC spriteSheet: PIR_371.PCK customArmorPreviewIndex: 64 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 8 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: melee: 10 health: 10 bravery: 10 reactions: 5 firing: -10 frontArmor: 25 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 4.0 - 1.0 - 0.7 - 1.0 - 0.1 - 1.1 - 0.7 - 1.0 - 0.7 - 2.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SAVAGE_ARMOR_UC spriteSheet: PIR_373.PCK customArmorPreviewIndex: 116 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 6 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: tu: 10 reactions: 15 stamina: 30 bravery: 30 strength: 10 firing: -25 throwing: -10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 flatOne: -8.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: flatHundred: -0.04 healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.66 bravery: 0.2 flatHundred: -0.3 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 3.0 - 1.0 - 0.6 - 1.0 - 0.1 - 1.0 - 0.6 - 1.0 - 0.6 - 2.6 specialWeapon: SPC_DA_HOWL builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_RAGS_UC spriteSheet: PIR_481.PCK customArmorPreviewIndex: 54 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NONE corpseBattle: - STR_CORPSE_RAGS corpseGeo: STR_RAIDER_CORPSE camouflageAtDay: -2 camouflageAtDark: -1 personalLight: 5 weight: 4 stats: stamina: 10 reactions: 15 tu: -5 psiStrength: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.6 - 3.0 - 1.0 - 0.6 - 1.0 - 0.1 - 0.7 - 1.0 - 0.8 - 0.5 - 1.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_CHAINS_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_MANACLES storeItem: STR_MANACLES personalLight: 5 stats: stamina: 20 reactions: 25 psiStrength: 5 tu: -10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.25 - 0.1 - 0.65 - 1.0 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MANACLES - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SCOUT_OUTFIT_UC spriteSheet: PIR_0.PCK customArmorPreviewIndex: 12 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC weight: -3 corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: stamina: 10 reactions: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -2.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 2.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_ADVENTURER_OUTFIT_UC spriteSheet: PIR_0.PCK customArmorPreviewIndex: 59 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: melee: 5 throwing: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_GANGER_OUTFIT_UC spriteSheet: PIR_200.PCK customArmorPreviewIndex: 71 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC corpseBattle: - STR_CORPSE_GANGER corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 visibilityAtDark: 12 camouflageAtDark: -1 frontArmor: 20 sideArmor: 25 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.9 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.05 - 1.0 - 0.85 - 0.99 - 0.99 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SAILOR_UNIFORM_UC spriteSheet: PIR_120.PCK customArmorPreviewIndex: 152 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SAILOR_UNIFORM personalLight: 5 corpseBattle: - STR_CORPSE_SAILOR_UNIFORM corpseGeo: STR_RAIDER_CORPSE stats: tu: 5 stamina: 10 psiStrength: 7 mana: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.2 - 1.0 - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_ROGUE_UC spriteSheet: PIR_160.PCK spriteInv: MAN_160 customArmorPreviewIndex: 66 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 3 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_ROGUE corpseGeo: STR_RAIDER_CORPSE stats: melee: 5 throwing: 10 reactions: 10 psiStrength: -2 visibilityAtDark: 12 camouflageAtDay: -3 camouflageAtDark: -2 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -3.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.4 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.8 - 0.8 - 1.1 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W - type: STR_PIR_ROBBER_UC spriteSheet: PIR_161.PCK customArmorPreviewIndex: 113 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 2 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_ROBBER corpseGeo: STR_RAIDER_CORPSE stats: stamina: 6 melee: 6 throwing: 6 firing: 6 reactions: 6 health: 6 psiStrength: 2 visibilityAtDark: 12 camouflageAtDark: -1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 0.9 - 3.5 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.5 - 1.8 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W - type: STR_PIR_SWASHBUCKLER_UC spriteSheet: PIR_162.PCK customArmorPreviewIndex: 132 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 2 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_SWASHBUCKLER corpseGeo: STR_RAIDER_CORPSE stats: tu: 10 stamina: 10 melee: 10 reactions: 10 health: -5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -2.0 moraleCurrent: -0.1777 bravery: 0.0888 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.2 - 1.0 - 0.5 - 2.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_LL - INV_NULL_1X1_RL - INV_NULL_2X1_RS - INV_NULL_1X1_LS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W - type: STR_CLOTHING_UC spriteSheet: PIR_16.PCK customArmorPreviewIndex: 3 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 3 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_CLOTHING corpseGeo: STR_RAIDER_CORPSE stats: bravery: 10 health: 5 tu: 5 firing: 5 melee: 15 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_RUNT_OUTFIT_UC spriteSheet: PIR_28.PCK customArmorPreviewIndex: 1 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_RUNT_OUTFIT weight: -10 personalLight: 5 corpseBattle: - STR_CORPSE_RUNT corpseGeo: STR_RAIDER_CORPSE stats: melee: -15 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 specialWeapon: STR_UNARMED_BASIC units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BRAINER_OUTFIT_UC spriteSheet: PIR_280.PCK customArmorPreviewIndex: 2 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BRAINER_OUTFIT weight: 4 personalLight: 5 corpseBattle: - STR_CORPSE_BRAINER corpseGeo: STR_RAIDER_CORPSE stats: bravery: 20 stamina: -5 melee: -10 visibilityAtDark: 16 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 2.0 - 1.0 - 1.0 - 0.6 - 0.2 - 0.9 - 1.0 - 0.9 - 1.2 - 0.9 loftempsSet: [ 3 ] specialWeapon: AUX_SMELL_SCANNER builtInWeapons: - AUX_IDENT - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W - type: STR_GYM_OUTFIT_UC spriteSheet: PIR_38.PCK customArmorPreviewIndex: 4 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_GYM_OUTFIT corpseBattle: - STR_CORPSE_GYM corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: tu: 5 throwing: 5 stamina: 15 psiStrength: 2 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 2.9 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SWIMSUIT_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 5 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SWIMSUIT corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: tu: 10 stamina: 20 bravery: 10 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.1 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_3X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BIKINI_UC spriteSheet: PIR_44.PCK customArmorPreviewIndex: 6 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BIKINI corpseBattle: - STR_CORPSE_BIKINI corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: melee: 5 reactions: 10 stamina: 25 bravery: 20 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.5 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_NURSE_OUTFIT_UC spriteSheet: PIR_39.PCK customArmorPreviewIndex: 7 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NURSE_OUTFIT weight: -8 corpseBattle: - STR_CORPSE_NURSE corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 10 psiStrength: 4 bravery: 10 health: 5 firing: -10 melee: -10 reactions: -15 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MEDIPACK - INV_NULL_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_NURSE_OUTFIT_ADV_UC spriteSheet: PIR_390.PCK customArmorPreviewIndex: 8 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NURSE_OUTFIT_ADV weight: -10 movementType: 1 corpseBattle: - STR_CORPSE_NURSE_ADV corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 50 psiStrength: 8 firing: -10 melee: -10 reactions: -15 bravery: 30 health: 20 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.5 melee: 0 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 2.0 - 0.75 - 0.75 - 0.65 - 0.2 - 1.0 - 0.8 - 1.0 - 0.7 - 1.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - STR_MEDIPACK_SAVIOUR - INV_JETPACK_B_3X3 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_AMAZON_ARMOR_UC spriteSheet: PIR_37.PCK customArmorPreviewIndex: 11 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 5 spriteUtileColor: [80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16] storeItem: STR_AMAZON_ARMOR corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 camouflageAtDay: -6 camouflageAtDark: -2 stats: tu: 15 stamina: 20 bravery: 20 reactions: 30 melee: 10 throwing: 20 health: -10 firing: -15 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.2 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 12.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.5 - 3.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BERSERKER_ARMOR_UC spriteSheet: PIR_378.PCK spriteInv: MAN_378 customArmorPreviewIndex: 118 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BERSERKER_ARMOR corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE weight: 3 personalLight: 5 stats: tu: 15 strength: 25 bravery: 30 health: 15 reactions: 25 firing: -30 melee: 20 psiStrength: -20 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -10.0 manaCurrent: 12.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 strength: 0.06 stunCurrent: 0.036 flatHundred: -0.24 manaNormalized: 9.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.35 damageModifier: - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 4.0 - 1.0 - 0.8 - 1.0 - 0.1 - 0.7 - 0.4 - 0.85 - 0.4 - 1.8 specialWeapon: SPC_DA_HOWL builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_OFFICER_UC spriteSheet: PIR_169.PCK customArmorPreviewIndex: 84 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_OFFICER weight: 5 corpseBattle: - STR_CORPSE_PIR_OFFICER corpseGeo: STR_CLOTHING_OFFICER personalLight: 5 overKill: 1.0 stats: tu: 20 stamina: 30 melee: 25 bravery: 100 psiStrength: 10 visibilityAtDark: 12 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.06 energy: manaNormalized: 36.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 rank: 10.0 stunCurrent: 0.036 flatHundred: -2.1 manaNormalized: 9.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.35 damageModifier: - 0.23 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 3.33 - 0.69 - 0.69 - 0.69 - 0.13 - 0.69 - 0.69 - 0.69 - 0.3 - 0.6 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SMOKEY_ARMOR_UC spriteSheet: PIR_33.PCK customArmorPreviewIndex: 13 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SMOKEY_ARMOR corpseBattle: - STR_CORPSE_SMOKEY corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 heatVision: 20 stats: stamina: -10 reactions: -5 visibilityAtDark: 10 camouflageAtDark: 2 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.5 - 0.5 - 0.75 - 1.0 - 0.75 - 0.1 - 1.1 - 1.0 - 1.0 - 0.8 - 1.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SMOKEY_MK2_ARMOR_UC spriteSheet: PIR_35.PCK customArmorPreviewIndex: 14 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SMOKEY_MK2_ARMOR corpseBattle: - STR_CORPSE_SMOKEY_MK2 corpseGeo: STR_CHURCH_CORPSE weight: 6 personalLight: 5 stats: stamina: -15 reactions: 40 firing: 10 visibilityAtDark: 16 heatVision: 60 frontArmor: 30 sideArmor: 30 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.8 - 1.0 - 0.8 - 0.8 - 1.0 - 0.8 - 0.5 - 0.5 - 0.75 - 1.0 - 0.5 - 0.4 - 1.1 - 1.0 - 1.0 - 1.1 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_BELT_A_2X1 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_THIEF_ARMOR_UC spriteSheet: PIR_185.PCK customArmorPreviewIndex: 58 storeItem: STR_THIEF_ARMOR corpseBattle: - STR_CORPSE_THIEF_ARMOR corpseGeo: STR_GUILD_CORPSE weight: -15 personalLight: 5 camouflageAtDay: -6 camouflageAtDark: -6 visibilityAtDark: 12 visibilityAtDay: 30 stats: tu: 5 stamina: -20 reactions: 15 firing: -20 melee: -25 throwing: -15 psiStrength: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.35 - 0.5 - 0.75 - 1.0 - 1.0 - 0.1 - 1.0 - 1.25 - 0.9 - 1.6 - 0.5 specialWeapon: STR_UNARMED_BASIC units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_CHILLER_UC spriteSheet: PIR_676.PCK customArmorPreviewIndex: 85 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CHILLER_ARMOR corpseBattle: - STR_CORPSE_CHILLER corpseGeo: STR_ALIEN_ALLOYS personalLight: 5 weight: 15 stats: tu: -5 melee: -10 throwing: -5 bravery: 10 psiStrength: 2 visibilityAtDark: 16 heatVision: 30 frontArmor: 20 sideArmor: 20 rearArmor: 30 underArmor: 20 meleeDodge: melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.3 - 0.8 - 1.0 - 1.3 - 0.2 - 1.0 - 1.0 - 1.0 - 0.5 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_UC spriteSheet: PIR_101.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: STR_SPACE_SUIT corpseBattle: - STR_CORPSE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 personalLight: 5 stats: tu: -10 stamina: -10 melee: -5 throwing: -5 reactions: -10 visibilityAtDark: 16 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.5 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SCALE_MAIL_UC spriteSheet: PIR_102.PCK customArmorPreviewIndex: 61 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SCALE_MAIL corpseBattle: - STR_CORPSE_SCALE_MAIL corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 stats: tu: -5 stamina: -15 melee: 10 throwing: 5 visibilityAtDark: 12 weight: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 4.0 - 1.0 - 0.8 - 1.0 - 0.1 - 1.15 - 1.0 - 0.8 - 0.9 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BASIC_ARMOR_UC spriteSheet: PIR_25.PCK customArmorPreviewIndex: 15 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BASIC_ARMOR corpseBattle: - STR_CORPSE_BASIC_ARMOR corpseGeo: STR_SCRAP_METAL personalLight: 5 stats: tu: -15 stamina: -15 firing: 5 melee: 5 health: 5 bravery: 10 visibilityAtDark: 12 weight: 12 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 0.8 - 1.0 - 0.8 - 0.8 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.1 - 1.0 - 0.9 - 1.3 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_CAMO_PAINT_UC spriteSheet: PIR_111.PCK spriteInv: MAN_412 customArmorPreviewIndex: 69 spriteFaceGroup: 6 spriteFaceColor: [99, 99, 99, 99, 20, 20, 163, 163, 99, 99, 99, 99, 20, 163, 20, 20, 99, 99, 99, 99, 163, 20, 20, 163, 99, 99, 99, 99, 20, 163, 163, 163, 99, 99, 99, 99, 163, 163, 20, 20, 99, 99, 99, 99, 20, 20, 20, 20, 99, 99, 99, 99, 163, 20, 163, 163, 99, 99, 99, 99, 163, 163, 163, 20, 99, 99, 99, 99, 163, 163, 163, 20, 99, 99, 99, 99, 20, 20, 20, 20, 99, 99, 99, 99, 20, 20, 163, 20, 99, 99, 99, 99, 20, 20, 163, 163] spriteHairGroup: 9 # pos.29 same as Face spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 20, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22] spriteUtileGroup: 14 spriteUtileColor: [65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65] storeItem: STR_CAMO_PAINT corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE weight: 0 personalLight: 5 camouflageAtDay: -12 camouflageAtDark: -4 stats: tu: -10 health: -5 reactions: 35 stamina: 20 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.5 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_KEVLAR_ARMOR_UC spriteSheet: PIR_41.PCK customArmorPreviewIndex: 16 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_KEVLAR_ARMOR corpseBattle: - STR_CORPSE_KEVLAR_ARMOR corpseGeo: STR_SPARTAN_CORPSE weight: -5 personalLight: 5 camouflageAtDay: -8 camouflageAtDark: -2 stats: reactions: 30 firing: 5 tu: -10 stamina: -5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 0.8 - 1.3 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.8 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_HEAVY_KEVLAR_ARMOR_UC spriteSheet: PIR_411.PCK customArmorPreviewIndex: 67 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_HEAVY_KEVLAR_ARMOR corpseBattle: - STR_CORPSE_HEAVY_KEVLAR_ARMOR corpseGeo: STR_SPARTAN_CORPSE weight: 5 personalLight: 5 camouflageAtDay: -8 camouflageAtDark: -2 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 stats: reactions: 50 firing: 10 tu: -10 stamina: -15 visibilityAtDark: 20 heatVision: 50 frontArmor: 40 sideArmor: 35 rearArmor: 35 underArmor: 30 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 1.2 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.3 - 1.3 - 1.0 - 1.0 - 1.1 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SNIPER_ARMOR_UC spriteSheet: PIR_410.PCK customArmorPreviewIndex: 17 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SNIPER_ARMOR corpseBattle: - STR_CORPSE_SNIPER_ARMOR corpseGeo: STR_ELECTRONIC_PIECES weight: -5 personalLight: 5 camouflageAtDay: -16 camouflageAtDark: -4 visibilityAtDark: 20 heatVision: 50 stats: reactions: 25 firing: 20 tu: -15 melee: -10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -1.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.6 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_TAC_VEST_UC spriteSheet: PIR_1.PCK customArmorPreviewIndex: 18 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_TAC_VEST corpseGeo: STR_RAIDER_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 12 frontArmor: 40 sideArmor: 20 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 - 1.0 - 0.8 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: PIR_22.PCK customArmorPreviewIndex: 19 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] storeItem: STR_TAC_ARMOR corpseBattle: - STR_CORPSE_TAC_SUIT corpseGeo: STR_SECURITY_CORPSE weight: 10 personalLight: 5 stats: tu: -10 stamina: -15 reactions: -10 visibilityAtDark: 9 frontArmor: 50 sideArmor: 35 rearArmor: 35 underArmor: 30 meleeDodge: reactions: 0.05 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.85 - 0.6 - 0.9 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.01 - 0.6 - 1.0 - 1.0 - 0.1 - 1.4 - 1.0 - 1.0 - 1.5 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_TAC_ARMOR_UC spriteSheet: PIR_34.PCK customArmorPreviewIndex: 20 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TAC_ARMOR corpseBattle: - STR_CORPSE_TAC_ARMOR corpseGeo: STR_SECURITY_CORPSE weight: 8 personalLight: 5 stats: tu: -10 stamina: -10 visibilityAtDark: 12 frontArmor: 50 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.3 - 1.0 - 1.0 - 1.2 - 1.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_TAC_FULL_ARMOR_UC spriteSheet: PIR_26.PCK customArmorPreviewIndex: 21 storeItem: STR_TAC_FULL_ARMOR corpseBattle: - STR_CORPSE_TAC_FULL_ARMOR corpseGeo: STR_SECURITY_CORPSE weight: 18 personalLight: 5 stats: tu: -20 stamina: -20 reactions: -10 melee: -5 throwing: -5 visibilityAtDark: 9 overKill: 0.75 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 45 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.25 - 0.8 - 1.0 - 1.0 - 0.65 - 1.0 - 0.7 - 1.01 - 0.6 - 1.0 - 0.7 - 0.1 - 1.6 - 1.0 - 1.0 - 2.2 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_LEATHER_ARMOR_UC spriteSheet: PIR_7.PCK customArmorPreviewIndex: 22 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_LEATHER_ARMOR corpseBattle: - STR_CORPSE_LEATHERS corpseGeo: STR_GUILD_CORPSE weight: 4 personalLight: 5 stats: throwing: 10 melee: 5 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.8 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.05 - 1.0 - 1.0 - 0.7 - 1.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_METAL_ARMOR_UC spriteSheet: PIR_8.PCK customArmorPreviewIndex: 23 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_METAL_ARMOR weight: 7 personalLight: 5 stats: tu: -5 stamina: -10 melee: 10 reactions: -5 visibilityAtDark: 12 frontArmor: 35 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.7 - 0.8 - 4.0 - 1.0 - 1.0 - 1.2 - 0.1 - 1.2 - 1.0 - 0.9 - 0.9 - 1.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_GLITTER_ARMOR_UC spriteSheet: PIR_8.PCK customArmorPreviewIndex: 151 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_METAL_ARMOR storeItem: STR_GLITTER_ARMOR weight: 8 personalLight: 5 stats: tu: -5 stamina: -10 melee: 15 reactions: -15 bravery: 10 visibilityAtDark: 16 heatVision: 30 frontArmor: 35 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.3 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 0.7 - 0.8 - 4.0 - 1.0 - 1.0 - 1.2 - 0.25 - 1.2 - 1.0 - 0.9 - 1.1 - 1.5 specialWeapon: AUX_LASER_FIST builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_CHAIN_MAIL_A_UC spriteSheet: PIR_108.PCK customArmorPreviewIndex: 137 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_SC_WIRE storeItem: STR_CHAIN_MAIL weight: 26 personalLight: 5 moveSound: 237 stats: tu: -5 stamina: -15 melee: 15 reactions: -20 bravery: 10 visibilityAtDark: 12 frontArmor: 60 sideArmor: 40 rearArmor: 40 underArmor: 30 meleeDodge: melee: 0.55 meleeDodgeBackPenalty: 0.7 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.6 - 1.05 - 0.7 - 0.6 - 0.85 - 0.4 - 0.9 - 4.0 - 1.0 - 1.0 - 2.0 - 0.1 - 1.25 - 1.0 - 0.6 - 2.0 - 2.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_GOTHIC_SHIELD - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_CHAIN_MAIL_UC spriteSheet: PIR_108.PCK spriteInv: MAN_108 customArmorPreviewIndex: 63 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_SC_WIRE storeItem: STR_CHAIN_MAIL weight: 25 moveSound: 237 personalLight: 5 stats: tu: -5 stamina: -15 melee: 15 reactions: -10 bravery: 10 visibilityAtDark: 12 frontArmor: 45 sideArmor: 40 rearArmor: 40 underArmor: 30 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.7 - 1.1 - 0.8 - 0.7 - 1.0 - 0.5 - 1.0 - 4.0 - 1.0 - 1.0 - 2.0 - 0.1 - 1.4 - 1.0 - 0.75 - 2.0 - 2.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PLATE_MAIL_A_UC spriteSheet: PIR_17.PCK customArmorPreviewIndex: 25 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_GUILD_CORPSE storeItem: STR_PLATE_MAIL weight: 36 personalLight: 5 stats: tu: -15 stamina: -20 throwing: -15 reactions: -20 strength: 10 melee: 20 bravery: 10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 80 sideArmor: 65 rearArmor: 50 underArmor: 40 meleeDodge: melee: 0.55 meleeDodgeBackPenalty: 0.75 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.35 - 0.9 - 0.6 - 0.75 - 0.9 - 0.45 - 0.7 - 4.0 - 1.0 - 1.0 - 1.6 - 0.1 - 1.7 - 1.0 - 0.4 - 2.5 - 1.5 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_TOWER_SHIELD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_PLATE_MAIL_UC spriteSheet: PIR_17.PCK customArmorPreviewIndex: 24 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_GUILD_CORPSE storeItem: STR_PLATE_MAIL weight: 36 personalLight: 5 stats: tu: -10 stamina: -20 throwing: -15 reactions: -10 strength: 10 melee: 20 bravery: 10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 65 sideArmor: 60 rearArmor: 50 underArmor: 35 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.5 - 1.0 - 0.6 - 0.85 - 0.9 - 0.5 - 0.9 - 4.0 - 1.0 - 1.0 - 1.6 - 0.1 - 1.7 - 1.0 - 0.6 - 2.5 - 1.5 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_POWER_SUIT_WRECKED_UC spriteSheet: PIR_109.PCK customArmorPreviewIndex: 56 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_SUIT_WRECKED corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_POWER_SUIT_WRECKED weight: 55 personalLight: 5 stats: tu: -10 stamina: -20 strength: 15 bravery: 10 throwing: -15 reactions: -10 visibilityAtDark: 12 overKill: 1.0 frontArmor: 85 sideArmor: 50 rearArmor: 60 underArmor: 40 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.85 - 0.7 - 1.0 - 3.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.8 - 0.8 - 0.9 - 1.3 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_POWER_SUIT_UC spriteSheet: PIR_2.PCK customArmorPreviewIndex: 26 corpseBattle: - STR_CORPSE_SUIT_KUSTOM corpseGeo: STR_PBA_CORPSE storeItem: STR_POWER_SUIT weight: -30 allowsRunning: false personalLight: 26 stats: tu: -25 throwing: -15 melee: -10 firing: -5 reactions: -25 visibilityAtDark: 9 overKill: 1.0 frontArmor: 100 sideArmor: 85 rearArmor: 70 underArmor: 65 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.15 - 1.0 - 1.0 - 1.0 - 0.65 - 0.75 - 0.75 - 0.0 - 0.1 - 1.0 - 0.6 - 0.5 - 2.4 - 1.0 - 0.7 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_POWER_SUIT_ADV_UC spriteSheet: PIR_24.PCK customArmorPreviewIndex: 27 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: STR_POWER_SUIT_ADV allowsRunning: false weight: -30 personalLight: 26 stats: tu: -25 reactions: -15 throwing: -10 melee: -5 firing: 10 visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.1 - 0.1 - 1.0 - 0.9 - 0.7 - 0.8 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 - 0.7 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_POWER_SUIT_ADV_EVA_UC spriteSheet: PIR_240.PCK customArmorPreviewIndex: 27 corpseBattle: - STR_CORPSE_SUIT_ADV_EVA corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -30 allowsRunning: false personalLight: 26 stats: tu: -25 reactions: -15 throwing: -10 melee: -5 firing: 10 visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.1 - 0.1 - 1.0 - 0.9 - 0.7 - 0.8 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 - 0.7 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_BIO_SUIT_ADV_UC spriteSheet: PIR_47.PCK customArmorPreviewIndex: 28 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_BIO_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: STR_BIO_SUIT_ADV weight: 50 allowsRunning: false personalLight: 5 stats: tu: -30 reactions: -30 throwing: -30 melee: -10 firing: -10 strength: 30 health: 60 visibilityAtDark: 12 visibilityAtDay: 33 heatVision: 70 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 50 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.045 health: healthCurrent: 0.2 stunNormalized: -0.165 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 10.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 8.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.5 - 0.6 - 0.25 - 0.6 - 0.8 - 0.6 - 0.35 - 0.7 - 0.2 - 0.0 - 0.3 - 0.6 - 0.6 - 0.1 - 1.2 - 0.4 - 0.8 - 0.2 - 0.2 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_W - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_NECRO_UC spriteSheet: PIR_470.PCK customArmorPreviewIndex: 97 corpseBattle: - STR_CORPSE_BIO_SUIT_NECRO corpseGeo: STR_PBA_CORPSE storeItem: STR_BIO_SUIT_NECRO weight: 60 allowsRunning: false forcedTorso: 1 personalLight: 5 stats: tu: -30 reactions: -20 throwing: -30 strength: 30 health: 90 bravery: 20 psiStrength: 10 visibilityAtDark: 20 visibilityAtDay: 33 heatVision: 80 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.045 health: flatHundred: 0.01 healthCurrent: 0.2 stunNormalized: -0.165 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.01 flatOne: 10.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 8.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.3 - 0.5 - 0.25 - 0.6 - 0.7 - 0.55 - 0.2 - 0.7 - 0.0 - 0.0 - 0.5 - 0.2 - 0.6 - 0.1 - 0.5 - 0.3 - 0.7 - 0.2 - 0.2 specialWeapon: AUX_BIOSUIT_WEAPON builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_FLYING_SUIT_UC spriteSheet: PIR_3.PCK customArmorPreviewIndex: 29 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_ASSAULT corpseGeo: STR_GRAV_CORPSE storeItem: STR_FLYING_SUIT movementType: 1 forcedTorso: 0 weight: 0 personalLight: 5 stats: tu: 5 stamina: 15 reactions: 20 firing: 10 visibilityAtDark: 20 heatVision: 50 overKill: 0.75 frontArmor: 75 sideArmor: 60 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.4 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -1.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 0.8 - 0.8 - 1.0 - 0.9 - 1.2 - 4.0 - 1.0 - 1.0 - 1.1 - 0.4 - 1.8 - 1.0 - 0.9 - 1.3 - 0.9 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_E_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_IRONMAN_ARMOR_UC spriteSheet: PIR_42.PCK customArmorPreviewIndex: 30 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_IRONMAN corpseGeo: STR_PBA_CORPSE storeItem: STR_IRONMAN_ARMOR movementType: 1 weight: 0 allowsRunning: false personalLight: 26 stats: tu: 10 stamina: 10 strength: 10 bravery: 10 firing: -10 melee: -10 throwing: -10 visibilityAtDark: 16 overKill: 0.75 frontArmor: 85 sideArmor: 70 rearArmor: 60 underArmor: 50 meleeDodge: reactions: 0.05 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.1 morale: flatHundred: -0.1 flatOne: -1.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 1.2 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.2 - 0.0 - 0.1 - 1.0 - 0.8 - 0.5 - 2.0 - 0.8 - 0.8 - 0.2 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_LOOTED_RAIDER_BOSS_ARMOR_UC spriteSheet: PIR_400.PCK customArmorPreviewIndex: 110 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_LOOTED_RAIDER_BOSS_ARMOR corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_RAIDER_BOSS_ARMOR weight: 24 personalLight: 5 stats: tu: -5 stamina: -15 melee: 10 strength: 10 bravery: 10 psiStrength: -5 reactions: -10 visibilityAtDark: 16 frontArmor: 40 sideArmor: 24 rearArmor: 32 underArmor: 22 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.75 - 0.75 - 2.0 - 1.0 - 1.0 - 1.0 - 0.15 - 1.3 - 1.0 - 1.0 - 0.7 - 1.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X2_BACK - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_REVENANT_ARMOR_UC spriteSheet: PIR_9.PCK customArmorPreviewIndex: 31 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_REVENANT_ARMOR corpseBattle: - STR_CORPSE_REVENANT corpseGeo: STR_GUILD_CORPSE weight: 14 personalLight: 5 stats: stamina: 15 bravery: 30 reactions: 20 melee: 10 psiStrength: -10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 35 meleeDodge: reactions: 0.05 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 0.8 - 1.0 - 0.6 - 0.7 - 0.8 - 0.0 - 0.3 - 1.0 - 1.2 - 0.1 - 1.7 - 1.5 - 0.8 - 1.4 - 1.01 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_MUSCLE_ARMOR_UC spriteSheet: PIR_11.PCK customArmorPreviewIndex: 32 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MUSCLE_ARMOR corpseBattle: - STR_CORPSE_SYNTHSUIT corpseGeo: STR_MUTON_CORPSE weight: 10 personalLight: 5 stats: tu: 10 strength: 25 throwing: 15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 0.6 - 0.4 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.9 - 0.9 - 0.6 - 0.1 - 1.25 - 1.0 - 0.8 - 0.8 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BRUTE_ARMOR_UC spriteSheet: PIR_12.PCK customArmorPreviewIndex: 33 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BRUTE_ARMOR corpseBattle: - STR_CORPSE_BRUTE corpseGeo: STR_MUTON_CORPSE weight: 24 personalLight: 5 stats: tu: -5 stamina: 5 bravery: 30 reactions: 10 strength: 30 psiStrength: -10 visibilityAtDark: 12 overKill: 1.0 frontArmor: 95 sideArmor: 80 rearArmor: 70 underArmor: 65 meleeDodge: melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.6 - 0.1 - 2.0 - 1.5 - 0.8 - 1.1 - 0.4 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_ANNIHILATOR_ARMOR_UC spriteSheet: PIR_15.PCK customArmorPreviewIndex: 34 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_ANNIHILATOR_ARMOR corpseBattle: - STR_CORPSE_ANNIHILATOR corpseGeo: STR_PBA_CORPSE weight: 33 movementType: 1 personalLight: 5 stats: stamina: 20 bravery: 30 reactions: 20 firing: 25 strength: 40 psiStrength: -20 visibilityAtDark: 25 heatVision: 70 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 meleeDodge: melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.8 - 0.15 - 0.8 - 0.8 - 0.8 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 - 0.8 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_THEBAN_DRESS_UC spriteSheet: PIR_451.PCK customArmorPreviewIndex: 128 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_THEBAN_DRESS corpseGeo: STR_RAIDER_CORPSE storeItem: STR_THEBAN_DRESS personalLight: 5 stats: stamina: 20 reactions: 15 psiStrength: 12 bravery: 10 health: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.1 damageModifier: - 0.15 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 1.0 - 0.4 - 3.0 specialWeapon: SPC_ANKH builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_MAGE_ROBE_UC spriteSheet: PIR_48.PCK customArmorPreviewIndex: 53 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MAGE_ROBE corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: stamina: 10 bravery: 10 reactions: 10 psiStrength: 7 psiSkill: 7 visibilityAtDark: 12 psiVision: 3 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.30 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 4.0 - 1.3 - 1.0 - 1.0 - 0.1 - 0.75 - 0.7 - 0.85 - 0.5 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_VAMPY_ROBE_UC spriteSheet: PIR_113.PCK customArmorPreviewIndex: 72 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_VAMPY_ROBE corpseBattle: - STR_CORPSE_VAMPY corpseGeo: STR_VAMPY_ROBE weight: 20 personalLight: 5 painImmune: true allowsRunning: false stats: tu: -10 bravery: 30 psiStrength: 18 health: 40 visibilityAtDark: 25 visibilityAtDay: 25 camouflageAtDark: -10 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 60 psiVision: 3 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 meleeDodge: reactions: 0.1 melee: 0.25 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: psiStrength: 0.5 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.5 - 1.0 - 1.2 - 1.0 - 0.7 - 0.7 - 0.8 - 1.6 - 1.3 - 0.4 - 1.2 - 0.1 - 1.3 - 0.8 - 1.2 - 2.0 - 0.3 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_SLAVE_ARMOR_UC spriteSheet: PIR_490.PCK customArmorPreviewIndex: 10 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_PIR_SLAVE_ARMOR storeItem: STR_PIR_SLAVE_ARMOR personalLight: 5 fearImmune: true stats: health: 50 reactions: -30 psiStrength: 15 visibilityAtDark: 1 visibilityAtDay: 1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: 0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.12 manaNormalized: 5.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 4.0 - 1.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.3 - 1.0 - 0.4 - 2.4 builtInWeapons: - AUX_CRYSTAL_BALL - AUX_BLOOD_MAGIC - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_VOODOO_ARMOR_UC spriteSheet: PIR_13.PCK customArmorPreviewIndex: 35 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_VOODOO_ARMOR corpseBattle: - STR_CORPSE_VOODOO corpseGeo: STR_ALIEN_ENTERTAINMENT personalLight: 5 stats: tu: -10 health: -10 melee: -10 psiStrength: 10 psiSkill: 20 visibilityAtDark: 12 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.3 - 1.0 - 1.0 - 0.1 - 0.85 - 0.7 - 1.0 - 0.5 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SORCERESS_ARMOR_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SORCERESS_ARMOR corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 5 painImmune: true movementType: 1 stats: tu: -15 health: -10 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 25 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.4 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.4 - 1.0 - 0.4 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.5 - 0.35 - 0.9 - 0.3 - 0.3 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_STEALTH_ARMOR_UC spriteSheet: PIR_46.PCK spriteInv: MAN_46 customArmorPreviewIndex: 36 corpseBattle: - STR_CORPSE_STEALTH corpseGeo: STR_ALIEN_ENTERTAINMENT storeItem: STR_STEALTH_ARMOR personalLight: 0 painImmune: true visibilityAtDark: 20 visibilityAtDay: 20 camouflageAtDay: 5 camouflageAtDark: 3 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 psiVision: 3 stats: health: -10 strength: -10 reactions: 60 melee: 15 psiSkill: 15 psiStrength: 15 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 0.8 - 0.6 - 0.9 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 1.0 - 0.1 - 0.7 - 0.6 - 1.0 - 0.4 - 0.4 builtInWeapons: - STR_GHOST_BEAM - AUX_GHOST_DAGGER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_HOLOSUIT_UC spriteSheet: PIR_460.PCK customArmorPreviewIndex: 107 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_HOLOSUIT corpseGeo: STR_CHURCH_CORPSE storeItem: STR_HOLOSUIT personalLight: 5 visibilityAtDark: 16 heatVision: 30 camouflageAtDay: 16 camouflageAtDark: 8 stats: reactions: 60 stamina: 15 health: -10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.5 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.25 - 0.35 - 0.85 - 0.6 - 1.0 - 0.4 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_FORCE_ARMOR_UC spriteSheet: PIR_14.PCK customArmorPreviewIndex: 37 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_FORCE_ARMOR corpseBattle: - STR_CORPSE_FORCE_ARMOR corpseGeo: STR_CHURCH_CORPSE weight: 4 personalLight: 5 stats: stamina: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.5 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_BELT_A_2X1 - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SWIFTSUIT_UC spriteSheet: PIR_180.PCK customArmorPreviewIndex: 52 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SWIFTSUIT corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 0 personalLight: 5 stats: tu: 40 stamina: 35 reactions: 15 bravery: 10 health: -10 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.04 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.0 - 1.0 - 1.0 - 0.6 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_SMALL_A_2X2 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_BLITZ_ARMOR_UC spriteSheet: PIR_27.PCK customArmorPreviewIndex: 38 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BLITZ_ARMOR corpseBattle: - STR_CORPSE_BLITZ_ARMOR corpseGeo: STR_SWIFTSUIT movementType: 1 weight: 6 personalLight: 5 stats: tu: 30 stamina: 20 reactions: 50 firing: 10 melee: 10 visibilityAtDark: 20 heatVision: 40 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 - 0.9 - 0.7 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_B_3X3 - INV_BELT_B_2X1 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_GRAVBALL_OUTFIT_UC spriteSheet: PIR_156.PCK customArmorPreviewIndex: 125 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_GRAVBALL_OUTFIT corpseBattle: - STR_CORPSE_GRAVBALL corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 8 personalLight: 5 stats: tu: 20 stamina: 15 throwing: 25 melee: 10 bravery: 10 strength: 15 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: energyNormalized: -0.2 healthCurrent: 0.045 health: -0.06 stunCurrent: 0.01 manaNormalized: 12.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.65 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.25 - 1.1 - 1.0 - 0.9 - 0.8 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_DEMONIC_ARMOR_UC spriteSheet: PIR_133.PCK customArmorPreviewIndex: 117 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_DEMONIC_ARMOR corpseGeo: STR_DEMONIC_ESSENCE storeItem: STR_DEMONIC_ARMOR personalLight: 5 weight: 5 stats: tu: 40 stamina: 30 reactions: 40 melee: 60 bravery: 30 throwing: 15 visibilityAtDark: 15 frontArmor: 33 sideArmor: 33 rearArmor: 33 underArmor: 33 meleeDodge: reactions: 0.4 melee: 0.3 psiStrength: 0.5 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.06 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.5 bravery: 0.2 damageModifier: - 0.3 - 0.6 - 0.3 - 0.6 - 0.6 - 0.6 - 0.3 - 0.45 - 0.6 - 0.6 - 1.5 - 0.3 - 0.6 - 0.1 - 0.6 - 0.6 - 0.6 - 0.3 - 0.3 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_INFERNA_ARMOR_A_UC spriteSheet: PIR_135.PCK customArmorPreviewIndex: 189 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 3 spriteUtileColor: [16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16] corpseBattle: - STR_CORPSE_INFERNA_ARMOR corpseGeo: STR_SKULL storeItem: STR_INFERNA_ARMOR forcedTorso: 1 personalLight: 16 weight: 20 stats: tu: 10 stamina: 30 strength: 60 health: 40 melee: 40 bravery: 30 psiStrength: -25 visibilityAtDark: 20 frontArmor: 55 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.3 melee: 0.8 meleeDodgeBackPenalty: 0.65 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.06 stunCurrent: 0.085 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 1.0 bravery: 0.8 damageModifier: - 0.2 - 0.5 - 0.25 - 0.5 - 0.5 - 0.5 - 0.25 - 0.35 - 0.45 - 0.5 - 1.0 - 0.35 - 0.5 - 0.1 - 0.8 - 0.6 - 0.4 - 0.25 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - AUX_SKULL_SHIELD - INV_NULL_2X3 - INV_NULL_2X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_INFERNA_ARMOR_UC spriteSheet: PIR_135.PCK customArmorPreviewIndex: 188 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 3 spriteUtileColor: [16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16] corpseBattle: - STR_CORPSE_INFERNA_ARMOR corpseGeo: STR_SKULL storeItem: STR_INFERNA_ARMOR forcedTorso: 1 personalLight: 16 weight: 20 stats: tu: 20 stamina: 40 strength: 60 health: 40 melee: 40 bravery: 40 psiStrength: -25 visibilityAtDark: 20 frontArmor: 44 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.3 melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.06 stunCurrent: 0.085 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 1.0 bravery: 0.8 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.5 - 0.5 - 0.25 - 0.4 - 0.5 - 0.5 - 1.0 - 0.35 - 0.5 - 0.1 - 0.9 - 0.7 - 0.5 - 0.25 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_SLAYER_ARMOR_UC spriteSheet: PIR_208.PCK spriteInv: MAN_208 customArmorPreviewIndex: 106 forcedTorso: 1 corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_DEMONIC_ESSENCE storeItem: STR_SLAYER_ARMOR weight: 80 personalLight: 16 stats: psiStrength: -15 reactions: -20 strength: 60 health: 20 tu: -20 bravery: 40 visibilityAtDark: 20 heatVision: 80 overKill: 0.75 frontArmor: 100 sideArmor: 90 rearArmor: 80 underArmor: 100 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 0.0 health: [0.0, 0.0044] stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 8.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.0 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.7 damageModifier: - 0.4 - 1.0 - 0.05 - 1.0 - 0.9 - 0.6 - 0.8 - 0.5 - 0.8 - 0.0 - 1.0 - 0.6 - 1.0 - 0.1 - 2.4 - 0.4 - 0.6 - 0.0 - 0.0 specialWeapon: AUX_FLAMING_FISTO builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_ARRANCAR_ARMOR_UC spriteSheet: PIR_40.PCK customArmorPreviewIndex: 55 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_ARRANCAR_ARMOR corpseBattle: - STR_CORPSE_ARRANCAR_ARMOR corpseGeo: STR_RAIDER_CORPSE movementType: 1 weight: 8 personalLight: 5 stats: tu: 20 stamina: 40 health: 20 reactions: 35 melee: 20 strength: 20 bravery: 20 psiStrength: 10 visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 4 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.35 melee: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 12.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.24 - 0.7 - 0.7 - 0.7 - 0.84 - 0.84 - 0.99 - 0.99 - 1.4 - 0.99 - 0.7 - 0.1 - 0.99 - 0.7 - 0.7 - 0.5 - 0.99 specialWeapon: STR_CERO builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_ASSASSIN_UC spriteSheet: PIR_4.PCK customArmorPreviewIndex: 39 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSASSIN corpseBattle: - STR_CORPSE_ASSASSIN corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 reactions: 20 firing: 40 visibilityAtDark: 25 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 frontArmor: 40 sideArmor: 25 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.1 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 0.9 - 1.0 - 4.0 - 1.0 - 1.0 - 0.9 - 0.3 - 1.2 - 1.0 - 1.0 - 0.6 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_ASSAULT_UC spriteSheet: PIR_32.PCK customArmorPreviewIndex: 40 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSAULT corpseBattle: - STR_CORPSE_HOVER corpseGeo: STR_GRAV_CORPSE weight: -15 personalLight: 5 stats: tu: -15 stamina: 5 visibilityAtDark: 12 frontArmor: 45 sideArmor: 25 rearArmor: 30 underArmor: 25 movementType: 1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 4.0 - 1.0 - 1.0 - 1.4 - 0.2 - 1.2 - 1.0 - 1.0 - 1.6 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_C_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_ASSAULT_2_UC spriteSheet: PIR_5.PCK customArmorPreviewIndex: 41 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSAULT_2 corpseBattle: - STR_CORPSE_ASSAULT_2 corpseGeo: STR_GRAV_CORPSE personalLight: 5 weight: -15 stats: tu: -5 stamina: 10 firing: 10 visibilityAtDark: 20 heatVision: 40 frontArmor: 45 sideArmor: 25 rearArmor: 30 underArmor: 25 movementType: 1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 0.9 - 1.1 - 4.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.2 - 1.0 - 1.0 - 1.4 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_STORM_ARMOR_UC spriteSheet: PIR_29.PCK customArmorPreviewIndex: 42 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_STORM_ARMOR corpseBattle: - STR_CORPSE_STORM_ARMOR corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 5 personalLight: 5 stats: tu: 10 stamina: 10 visibilityAtDark: 12 frontArmor: 55 sideArmor: 40 rearArmor: 35 underArmor: 30 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 0.9 - 0.9 - 1.0 - 0.9 - 1.15 - 4.0 - 1.0 - 1.0 - 1.1 - 0.4 - 1.4 - 1.0 - 1.0 - 1.2 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_DEFENDER_DMG_UC spriteSheet: PIR_199.PCK customArmorPreviewIndex: 44 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_DEFENDER_DMG corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 10 personalLight: 5 stats: tu: -10 stamina: -10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 55 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.05 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 0.9 - 0.8 - 1.0 - 0.8 - 0.9 - 0.9 - 0.9 - 0.9 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.5 - 1.0 - 1.0 - 1.4 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_DEFENDER_UC spriteSheet: PIR_6.PCK customArmorPreviewIndex: 43 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_DEFENDER corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_PIR_DEFENDER_DMG weight: 12 personalLight: 5 stats: tu: -15 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 65 sideArmor: 60 rearArmor: 40 underArmor: 40 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 0.9 - 0.8 - 4.0 - 1.0 - 1.0 - 0.6 - 0.1 - 1.7 - 1.0 - 1.0 - 1.5 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_GUARDIAN_UC spriteSheet: PIR_19.PCK customArmorPreviewIndex: 45 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_GUARDIAN corpseBattle: - STR_CORPSE_GUARDIAN corpseGeo: STR_PIR_DEFENDER_DMG weight: 15 personalLight: 5 stats: tu: -20 stamina: -20 firing: 10 melee: -5 throwing: -5 visibilityAtDark: 20 heatVision: 50 overKill: 0.75 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.25 - 0.8 - 0.8 - 0.8 - 0.65 - 0.8 - 0.6 - 0.5 - 0.5 - 1.0 - 0.55 - 0.3 - 1.9 - 1.0 - 1.0 - 2.0 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_GRAV_ARMOR_UC spriteSheet: PIR_18.PCK customArmorPreviewIndex: 46 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE storeItem: STR_GRAV_ARMOR movementType: 1 weight: 0 personalLight: 5 stats: tu: 15 stamina: 20 melee: -10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.5 - 0.2 - 1.0 - 1.0 - 1.0 - 0.7 - 2.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X2_BACK - INV_NULL_2X1_B units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_CRYSTALISK_ARMOR_UC spriteSheet: PIR_30.PCK customArmorPreviewIndex: 47 corpseBattle: - STR_CORPSE_CRYSTALISK_ARMOR corpseGeo: STR_CHRYSSALID_HIDE storeItem: STR_CRYSTALISK_ARMOR weight: 25 personalLight: 5 stats: tu: 15 bravery: 20 health: 10 throwing: -20 melee: 15 strength: 15 psiStrength: -15 visibilityAtDark: 15 camouflageAtDark: -4 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.1 melee: 0.45 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.30 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.6 damageModifier: - 0.9 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.3 - 2.0 - 1.75 - 0.8 - 0.8 - 0.1 - 1.25 - 0.8 - 1.0 - 0.9 - 0.9 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_UC spriteSheet: PIR_31.PCK spriteInv: MAN_31 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 allowsRunning: false allowsStrafing: false allowsKneeling: false personalLight: 30 stats: tu: -35 reactions: -20 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 12 overKill: 1.0 frontArmor: 80 sideArmor: 85 rearArmor: 85 underArmor: 80 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 5 ] - type: STR_NIGHT_OPS_ARMOR_UC spriteSheet: PIR_36.PCK customArmorPreviewIndex: 49 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_NIGHT_OPS_ARMOR corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NIGHT_OPS_ARMOR weight: -3 personalLight: 5 visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 0 camouflageAtDark: -5 stats: tu: -5 stamina: -5 reactions: -15 melee: -10 firing: 10 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.1 - 1.0 - 0.9 - 0.9 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_MEIDO_OUTFIT_UC spriteSheet: PIR_150.PCK customArmorPreviewIndex: 57 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MEIDO_OUTFIT corpseBattle: - STR_CORPSE_MEIDO corpseGeo: STR_RAIDER_CORPSE stats: stamina: 10 throwing: 5 psiStrength: 6 weight: 3 personalLight: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_LINGERIE_SET_X_UC spriteSheet: PIR_450.PCK customArmorPreviewIndex: 50 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_WENCH_OUTFIT corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_LINGERIE personalLight: 5 allowsRunning: false stats: reactions: 20 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: -4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.6 - 3.0 builtInWeapons: - AUX_GOOD_TOUCH - AUX_BAD_TOUCH - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_LINGERIE_SET_UC spriteSheet: PIR_45.PCK customArmorPreviewIndex: 51 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 3 spriteUtileColor: [38, 86, 118, 134, 38, 54, 86, 38, 22, 230, 182, 134, 118, 54, 22, 204, 204, 54, 230, 70, 22, 70, 38, 70, 214, 118, 54, 38, 214, 230, 182, 214, 38, 38, 38, 198, 134, 198, 214, 22, 22, 118, 134, 38, 182, 198, 22, 38, 214, 70, 70, 22, 54, 118, 38, 230, 134, 118, 134, 198, 22, 70, 86, 182, 70, 134, 198, 38, 54, 38, 54, 198, 182, 54, 230, 54, 86, 38, 134, 198, 214, 134, 38, 38, 38, 230, 22, 182, 54, 198, 198, 70, 134, 214, 118, 38] storeItem: STR_LINGERIE_SET weight: 3 corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_LINGERIE personalLight: 5 allowsRunning: false stats: stamina: -5 melee: -10 reactions: 10 bravery: 20 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.1 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 1.0 - 0.8 - 1.5 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_BAD_TOUCH - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_MAGICAL_GIRL_OUTFIT_UC spriteSheet: PIR_482.PCK customArmorPreviewIndex: 65 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_MAGICAL_OUTFIT corpseGeo: STR_MAGICAL_GIRL_CORPSE storeItem: STR_MAGICAL_GIRL_OUTFIT personalLight: 5 stats: tu: 20 reactions: 20 health: 20 psiStrength: 30 visibilityAtDark: 18 psiVision: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.55 bravery: 0.35 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.07 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 3.0 - 1.0 - 0.69 - 0.69 - 0.1 - 0.69 - 0.44 - 0.69 - 0.3 - 1.5 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_LUCKY_STAR - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_ARMOR_SAINT_UC spriteSheet: PIR_360.PCK customArmorPreviewIndex: 181 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 stats: strength: 20 health: 30 stamina: 50 tu: 40 reactions: 20 psiStrength: 20 bravery: 40 meleeDodge: reactions: 0.5 bravery: 0.5 meleeDodgeBackPenalty: 0 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.036 psiStrength: 0.4 flatHundred: -0.4 manaNormalized: 8.0 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.25 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.75 - 0.15 - 0.4 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_NUDE_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -10 reactions: -10 firing: -10 melee: -10 throwing: -10 bravery: 30 psiStrength: 12 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.1 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.1 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_TOPLESS_SEA_UC spriteSheet: PIR_111.PCK customArmorPreviewIndex: 70 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -15 reactions: -10 firing: -10 melee: -15 throwing: -10 bravery: 40 psiStrength: 8 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.11 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SWIMSUIT_SEA_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 5 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -5 reactions: -5 firing: -10 melee: -15 throwing: -5 bravery: 20 psiStrength: 4 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.13 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.1 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_3X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BIKINI_SEA_UC spriteSheet: PIR_44.PCK customArmorPreviewIndex: 6 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_BIKINI corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -15 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 30 psiStrength: 8 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 1.0 - 0.5 - 3.5 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_AMAZON_ARMOR_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 11 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE movementType: 1 moveSound: 212 drawBubbles: true weight: 4 personalLight: 20 stats: bravery: 30 tu: -10 throwing: 5 health: -10 firing: -20 psiStrength: 6 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.2 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.045 health: -0.08 manaNormalized: 12.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_BRAINER_OUTFIT_SEA_UC spriteSheet: PIR_281.PCK customArmorPreviewIndex: 2 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 personalLight: 22 drawBubbles: true antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 heatVision: 20 corpseBattle: - STR_CORPSE_BRAINER_SEA corpseGeo: STR_PADD stats: tu: -20 stamina: -20 reactions: -20 firing: -10 melee: -20 throwing: -15 bravery: 10 visibilityAtDark: 20 visibilityAtDay: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 0.7 - 0.6 - 1.5 - 1.0 - 1.0 - 0.75 - 0.75 - 0.75 - 0.0 - 1.0 - 1.0 - 0.9 - 0.2 - 0.7 - 1.0 - 1.0 - 0.5 - 3.8 specialWeapon: AUX_SMELL_SCANNER builtInWeapons: - AUX_IDENT - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_THIEF_ARMOR_SEA_UC spriteSheet: PIR_186.PCK spriteInv: MAN_186 customArmorPreviewIndex: 58 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_THIEF_ARMOR_SEA corpseGeo: STR_GUILD_CORPSE drawingRoutine: 13 allowsRunning: false drawBubbles: true weight: -15 personalLight: 20 camouflageAtDay: -3 camouflageAtDark: -3 stats: tu: -20 stamina: -20 reactions: -35 firing: -25 melee: -25 throwing: -25 psiStrength: -4 visibilityAtDark: 12 visibilityAtDay: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 0.25 - 1.35 - 1.0 - 1.0 - 0.8 - 0.75 - 0.35 - 0.0 - 0.1 - 1.0 - 1.4 - 0.1 - 1.0 - 1.25 - 0.85 - 1.6 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_OXYGEN_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_CHILLER_SEA_UC spriteSheet: PIR_676.PCK customArmorPreviewIndex: 85 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_CHILLER corpseGeo: STR_ALIEN_ALLOYS movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 weight: 15 stats: tu: -20 reactions: -5 melee: -20 throwing: -15 bravery: 20 psiStrength: 2 visibilityAtDark: 20 visibilityAtDay: 20 heatVision: 30 frontArmor: 20 sideArmor: 20 rearArmor: 30 underArmor: 20 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 0.7 - 0.6 - 1.5 - 1.0 - 0.8 - 0.8 - 0.75 - 1.0 - 0.0 - 0.8 - 1.0 - 1.3 - 0.2 - 1.0 - 1.0 - 1.0 - 0.5 - 1.25 specialWeapon: SPC_OXYGEN_TANK builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_SEA_UC spriteSheet: PIR_101.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: -5 personalLight: 20 drawBubbles: true stats: tu: -20 stamina: -10 reactions: -25 firing: -10 melee: -20 throwing: -15 visibilityAtDark: 22 visibilityAtDay: 22 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.3 - 1.4 - 0.8 - 0.7 - 0.6 - 0.8 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 - 0.8 - 0.2 - 0.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_POWER_SUIT_ADV_EVA_SEA_UC spriteSheet: PIR_240.PCK customArmorPreviewIndex: 27 corpseBattle: - STR_CORPSE_SUIT_ADV_EVA corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -30 personalLight: 24 drawBubbles: true stats: tu: -35 reactions: -20 throwing: -20 melee: -20 firing: 10 visibilityAtDark: 22 visibilityAtDay: 22 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.75 - 0.1 - 1.25 - 0.9 - 0.7 - 0.7 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 - 0.7 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_BIO_SUIT_ADV_SEA_UC spriteSheet: PIR_47.PCK customArmorPreviewIndex: 28 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_BIO_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 50 allowsRunning: false drawBubbles: true personalLight: 20 stats: tu: -30 reactions: -30 throwing: -30 melee: -15 firing: -15 strength: 30 health: 60 visibilityAtDark: 16 visibilityAtDay: 16 heatVision: 40 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 50 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.045 health: healthCurrent: 0.2 stunNormalized: -0.165 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 10.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 8.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.5 - 0.4 - 0.15 - 0.9 - 0.8 - 0.4 - 0.3 - 0.6 - 0.2 - 0.0 - 0.3 - 0.6 - 0.6 - 0.1 - 1.2 - 0.4 - 0.8 - 0.2 - 0.2 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_W - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_NECRO_SEA_UC spriteSheet: PIR_470.PCK customArmorPreviewIndex: 97 corpseBattle: - STR_CORPSE_BIO_SUIT_NECRO corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 60 forcedTorso: 1 allowsRunning: false drawBubbles: true personalLight: 20 stats: tu: -30 reactions: -30 throwing: -30 melee: -10 firing: -10 strength: 30 health: 90 bravery: 20 psiStrength: 10 visibilityAtDark: 20 visibilityAtDay: 20 heatVision: 60 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.045 health: flatHundred: 0.01 healthCurrent: 0.2 stunNormalized: -0.165 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 10.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 8.0 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.3 - 0.4 - 0.15 - 0.9 - 0.7 - 0.4 - 0.15 - 0.55 - 0.0 - 0.0 - 0.5 - 0.2 - 0.6 - 0.1 - 0.5 - 0.3 - 0.7 - 0.2 - 0.2 specialWeapon: AUX_BIOSUIT_WEAPON builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_W - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_ANNIHILATOR_ARMOR_SEA_UC spriteSheet: PIR_15.PCK customArmorPreviewIndex: 34 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_ANNIHILATOR corpseGeo: STR_PBA_CORPSE weight: 33 personalLight: 20 drawBubbles: true stats: tu: -20 stamina: -10 reactions: 10 firing: 10 throwing: -20 melee: -20 strength: 40 bravery: 20 psiStrength: -20 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 70 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 movementType: 1 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.085 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.55 - 0.15 - 1.15 - 0.8 - 0.8 - 0.5 - 0.7 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 - 0.8 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_THEBAN_DRESS_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 128 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_THEBAN_DRESS corpseGeo: STR_RAIDER_CORPSE storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 stats: tu: -15 reactions: -10 firing: -10 melee: -15 throwing: -10 psiStrength: 15 bravery: 40 health: 10 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 flatHundred: 0.1 damageModifier: - 0.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 1.0 - 0.35 - 4.0 specialWeapon: SPC_ANKH builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SORCERESS_ARMOR_SEA_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 18 painImmune: true allowsRunning: false drawBubbles: true movementType: 1 stats: tu: -15 health: -10 stamina: -20 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 22 visibilityAtDay: 22 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.3 - 1.5 - 0.4 - 0.6 - 0.8 - 0.75 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.5 - 0.35 - 0.9 - 0.6 - 0.6 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_STEALTH_ARMOR_SEA_UC spriteSheet: PIR_46.PCK spriteInv: MAN_46 customArmorPreviewIndex: 36 corpseBattle: - STR_CORPSE_STEALTH corpseGeo: STR_ALIEN_ENTERTAINMENT storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true painImmune: true personalLight: 12 visibilityAtDark: 20 visibilityAtDay: 20 camouflageAtDay: 9 camouflageAtDark: 9 psiVision: 3 stats: health: -10 tu: -10 strength: -10 stamina: -10 reactions: 30 firing: -10 throwing: -10 psiSkill: 10 psiStrength: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 0.8 - 0.6 - 0.5 - 0.75 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.1 - 0.7 - 0.6 - 1.0 - 0.7 - 0.7 builtInWeapons: - STR_GHOST_BEAM - AUX_GHOST_DAGGER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_SWIFTSUIT_SEA_UC spriteSheet: PIR_180.PCK customArmorPreviewIndex: 52 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE drawBubbles: true movementType: 1 weight: 6 personalLight: 20 stats: tu: 10 stamina: 15 health: -10 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 20 psiStrength: 6 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.14 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.8 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.2 - 0.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.0 - 1.0 - 1.0 - 0.6 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_SMALL_A_2X2 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_BLITZ_ARMOR_SEA_UC spriteSheet: PIR_27.PCK customArmorPreviewIndex: 38 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BLITZ_ARMOR corpseGeo: STR_SWIFTSUIT drawBubbles: true movementType: 1 weight: 12 personalLight: 20 stats: tu: 5 reactions: 20 melee: -10 throwing: -10 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 40 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.16 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 - 0.9 - 0.7 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_B_3X3 - INV_BELT_B_2X1 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_DEMONIC_ARMOR_SEA_UC spriteSheet: PIR_133.PCK customArmorPreviewIndex: 117 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_DEMONIC_ARMOR corpseGeo: STR_DEMONIC_ESSENCE storeItem: TROLLIUM drawBubbles: true personalLight: 20 movementType: 1 moveSound: 212 weight: 5 stats: tu: 25 stamina: 15 reactions: 25 melee: 40 bravery: 30 firing: -15 throwing: 5 visibilityAtDark: 19 visibilityAtDay: 19 frontArmor: 33 sideArmor: 33 rearArmor: 33 underArmor: 33 meleeDodge: reactions: 0.3 melee: 0.3 psiStrength: 0.5 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.1 healthCurrent: 0.045 health: -0.06 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.5 bravery: 0.2 damageModifier: - 0.3 - 0.4 - 0.2 - 0.9 - 0.6 - 0.6 - 0.25 - 0.35 - 0.6 - 0.0 - 1.5 - 0.3 - 0.6 - 0.1 - 0.6 - 0.6 - 0.6 - 0.5 - 0.5 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_INFERNA_ARMOR_SEA_UC spriteSheet: PIR_135.PCK customArmorPreviewIndex: 188 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 3 spriteUtileColor: [16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16] corpseBattle: - STR_CORPSE_INFERNA_ARMOR corpseGeo: STR_SKULL storeItem: TROLLIUM forcedTorso: 1 drawBubbles: true personalLight: 20 weight: 20 stats: stamina: 25 strength: 60 health: 40 melee: 30 bravery: 40 firing: -10 reactions: -10 throwing: -10 psiStrength: -25 visibilityAtDark: 20 visibilityAtDay: 20 frontArmor: 44 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.2 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.06 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 1.0 bravery: 0.8 damageModifier: - 0.25 - 0.4 - 0.2 - 0.75 - 0.5 - 0.5 - 0.2 - 0.35 - 0.5 - 0.0 - 1.0 - 0.35 - 0.5 - 0.1 - 0.9 - 0.7 - 0.5 - 0.4 - 0.4 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_W loftempsSet: [ 4 ] - type: STR_CRYSTALISK_ARMOR_SEA_UC spriteSheet: PIR_30.PCK customArmorPreviewIndex: 47 corpseBattle: - STR_CORPSE_CRYSTALISK_ARMOR corpseGeo: STR_CHRYSSALID_HIDE storeItem: TROLLIUM weight: 20 personalLight: 20 drawBubbles: true stats: tu: 5 bravery: 30 health: 10 throwing: -25 firing: -10 melee: 5 strength: 15 psiStrength: -15 visibilityAtDark: 19 visibilityAtDay: 19 camouflageAtDay: -3 camouflageAtDark: -3 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 30 meleeDodge: melee: 0.45 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.15 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.6 damageModifier: - 0.9 - 0.7 - 0.35 - 1.4 - 1.0 - 1.0 - 0.55 - 0.6 - 0.3 - 0.0 - 1.75 - 0.8 - 0.8 - 0.1 - 1.25 - 0.8 - 1.0 - 0.9 - 0.9 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_31 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -35 reactions: -20 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 80 sideArmor: 85 rearArmor: 85 underArmor: 80 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 5 ] - type: STR_MAGICAL_GIRL_OUTFIT_SEA_UC spriteSheet: PIR_482.PCK customArmorPreviewIndex: 65 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_MAGICAL_OUTFIT corpseGeo: STR_MAGICAL_GIRL_CORPSE storeItem: TROLLIUM personalLight: 20 drawBubbles: true stats: firing: -10 melee: -15 throwing: -10 health: 20 psiStrength: 30 bravery: 30 visibilityAtDark: 18 visibilityAtDay: 18 psiVision: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.5 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.07 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.09 healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.52 - 0.44 - 1.12 - 0.69 - 0.69 - 0.44 - 0.44 - 0.69 - 0.0 - 1.0 - 0.69 - 0.69 - 0.1 - 0.69 - 0.44 - 0.69 - 0.3 - 1.5 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_LUCKY_STAR - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_W loftempsSet: [ 2 ] - type: STR_SPACE_POD_UC spriteSheet: PIR_112.PCK spriteInv: MAN_112 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 allowsRunning: false allowsKneeling: false stats: tu: -30 reactions: -30 firing: -30 health: 30 visibilityAtDay: 25 visibilityAtDark: 20 overKill: 1.0 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.063 manaNormalized: 9.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 5 ] - type: STR_SPACE_SUIT_SPACE_UC spriteSheet: PIR_114.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE weight: 0 personalLight: 20 movementType: 1 allowsRunning: false stats: tu: 20 melee: -5 throwing: -20 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.5 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_IRONMAN_ARMOR_SPACE_UC spriteSheet: PIR_42.PCK customArmorPreviewIndex: 30 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_IRONMAN_SPACE corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM movementType: 1 weight: 0 allowsRunning: false personalLight: 26 stats: tu: 30 stamina: 30 strength: 10 bravery: 10 firing: -10 melee: -10 throwing: -10 visibilityAtDark: 30 overKill: 0.75 frontArmor: 85 sideArmor: 70 rearArmor: 60 underArmor: 50 meleeDodge: reactions: 0.1 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.1 morale: flatHundred: -0.1 flatOne: -3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 1.2 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.2 - 0.0 - 0.1 - 1.0 - 0.8 - 0.5 - 2.0 - 0.8 - 0.8 - 0.2 - 0.2 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_ANNIHILATOR_ARMOR_SPACE_UC spriteSheet: PIR_115.PCK customArmorPreviewIndex: 34 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_ANNIHILATOR_SPACE corpseGeo: STR_PBA_CORPSE forcedTorso: 1 movementType: 1 allowsRunning: false weight: 16 personalLight: 20 stats: tu: 50 stamina: 50 bravery: 30 reactions: 20 firing: 25 strength: 40 psiStrength: -20 visibilityAtDark: 40 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.05 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 stunCurrent: 0.036 manaNormalized: 9.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.8 - 0.15 - 0.8 - 0.8 - 0.8 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_SORCERESS_ARMOR_SPACE_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 20 painImmune: true movementType: 1 allowsRunning: false stats: tu: -15 health: -10 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 35 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.4 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.045 health: -0.08 manaNormalized: 9.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.4 - 1.0 - 0.4 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.35 - 0.35 - 0.9 - 0.3 - 0.3 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_PIR_NUDE_DREAMLAND_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PIR_NUDE_DREAMLAND personalLight: 15 stats: tu: 20 health: 20 visibilityAtDark: 10 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 bleedImmune: true recovery: mana: moraleCurrent: -0.03 energy: manaNormalized: 60.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.25 manaNormalized: 14.0 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 - 1.0 - 0.5 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W loftempsSet: [ 3 ] - type: STR_SLAVE_NUDE_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 15 reactions: 5 melee: 5 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.2 - 3.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_LOINCLOTH_UC spriteSheet: PIR_503.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 90 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 15 reactions: 5 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.2 - 2.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_PUNK_UC spriteSheet: PIR_510.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 166 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_JUMPSUIT corpseGeo: STR_BANDAGE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 weight: 3 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.1 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.85 - 0.85 - 4.0 - 0.1 - 0.85 - 1.0 - 0.1 - 0.9 - 1.0 - 0.85 - 0.4 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_TUNIC_A_UC spriteSheet: PIR_505.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 167 storeItem: STR_PELTAST_ARMOR corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: 5 throwing: 5 frontArmor: 12 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.35 meleeDodgeBackPenalty: 0.65 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 4.0 - 0.1 - 0.8 - 1.0 - 0.1 - 0.85 - 1.0 - 0.7 - 0.25 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROUND_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 4 ] - type: STR_SLAVE_ARMOR_TUNIC_UC spriteSheet: PIR_505.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 89 storeItem: STR_PELTAST_ARMOR corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: 5 reactions: 5 throwing: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 0.1 - 0.85 - 1.0 - 0.9 - 0.25 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_PIROMAN_A_UC spriteSheet: PIR_506.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 93 storeItem: STR_PIROMAN_ARMOR corpseBattle: - STR_CORPSE_SLAVE_PIROMAN corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 8 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: -5 reactions: -10 melee: 10 health: 5 bravery: 20 psiStrength: 8 frontArmor: 28 sideArmor: 20 rearArmor: 16 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.6 meleeDodgeBackPenalty: 0.7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 0.5 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 0.7 - 0.5 - 0.35 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROMAN_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 4 ] - type: STR_SLAVE_ARMOR_PIROMAN_UC spriteSheet: PIR_506.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 92 storeItem: STR_PIROMAN_ARMOR corpseBattle: - STR_CORPSE_SLAVE_PIROMAN corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 8 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 10 stamina: -5 reactions: -5 melee: 10 health: 5 bravery: 20 psiStrength: 2 frontArmor: 20 sideArmor: 16 rearArmor: 16 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.65 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 0.8 - 0.8 - 0.35 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_CRUSADER_A_UC spriteSheet: PIR_507.PCK spriteInv: MAN_517 customArmorPreviewIndex: 95 storeItem: STR_CRUSADER_ARMOR corpseBattle: - STR_CORPSE_SLAVE_CRUSADER corpseGeo: STR_CRUSADER_ARMOR_DMG forcedTorso: 1 weight: 20 visibilityAtDark: 8 visibilityAtDay: 30 personalLight: 5 moveSound: 237 overKill: 0.75 stats: tu: -5 stamina: -20 reactions: -20 strength: 10 melee: 15 health: 10 bravery: 30 psiStrength: 7 frontArmor: 40 sideArmor: 30 rearArmor: 22 underArmor: 10 meleeDodge: melee: 0.75 meleeDodgeBackPenalty: 0.7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.8 - 1.0 - 0.7 - 0.7 - 0.6 - 0.4 - 0.6 - 3.0 - 0.1 - 1.0 - 0.8 - 0.1 - 1.4 - 0.5 - 0.5 - 0.6 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_CRUSADER_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 4 ] - type: STR_SLAVE_ARMOR_CRUSADER_UC spriteSheet: PIR_507.PCK spriteInv: MAN_507 customArmorPreviewIndex: 94 storeItem: STR_CRUSADER_ARMOR corpseBattle: - STR_CORPSE_SLAVE_CRUSADER corpseGeo: STR_CRUSADER_ARMOR_DMG forcedTorso: 1 weight: 20 visibilityAtDark: 8 visibilityAtDay: 30 personalLight: 5 moveSound: 237 overKill: 0.75 stats: tu: -5 stamina: -15 reactions: -15 strength: 10 melee: 15 health: 10 bravery: 30 psiStrength: 5 frontArmor: 32 sideArmor: 26 rearArmor: 22 underArmor: 10 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.9 - 1.0 - 0.7 - 0.8 - 0.6 - 0.5 - 0.7 - 3.0 - 0.1 - 1.0 - 0.8 - 0.1 - 1.4 - 0.6 - 0.75 - 0.6 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_PIRATE_UC spriteSheet: PIR_518.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 109 storeItem: STR_CLOTHING corpseBattle: - STR_CORPSE_SLAVE_PIRATE corpseGeo: STR_BANDAGE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: bravery: 10 psiStrength: 2 melee: 10 stamina: 5 tu: 5 firing: 5 meleeDodge: reactions: 0.3 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_JUMPSUIT_UC spriteSheet: PIR_515.PCK customArmorPreviewIndex: 131 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_RUNT_OUTFIT corpseBattle: - STR_CORPSE_SLAVE_JUMPSUIT corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 camouflageAtDay: -5 camouflageAtDark: -1 personalLight: 5 overKill: 0.75 frontArmor: 13 sideArmor: 9 rearArmor: 10 underArmor: 8 stats: bravery: 10 reactions: 5 psiStrength: 6 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.7 - 4.0 - 0.1 - 1.0 - 0.7 - 0.1 - 1.1 - 0.75 - 0.8 - 0.3 - 0.65 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_TAC_VEST_UC spriteSheet: PIR_511.PCK customArmorPreviewIndex: 159 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_SLAVE_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 9 frontArmor: 25 sideArmor: 10 rearArmor: 15 underArmor: 5 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 1.0 - 0.3 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_DEFENDER_SLAVE_UC spriteSheet: PIR_516.PCK customArmorPreviewIndex: 172 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_DEFENDER_ARMOR_HUMAN corpseBattle: - STR_CORPSE_SLAVE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 12 personalLight: 5 stats: tu: -10 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 50 sideArmor: 45 rearArmor: 30 underArmor: 25 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 0.9 - 0.8 - 4.0 - 0.1 - 1.0 - 0.6 - 0.15 - 1.7 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_OPERATOR_UC spriteSheet: PIR_528.PCK customArmorPreviewIndex: 187 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_OPERATOR_ARMOR corpseBattle: - STR_CORPSE_SLAVE_OPERATOR corpseGeo: STR_SPARTAN_CORPSE weight: 5 visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -2 antiCamouflageAtDay: -2 personalLight: 5 overKill: 0.75 stats: reactions: 15 firing: 10 tu: -5 stamina: -5 psiStrength: -3 frontArmor: 20 sideArmor: 12 rearArmor: 16 underArmor: 10 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 0.75 - 0.75 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 1.0 - 0.35 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_GI_UC spriteSheet: PIR_522.PCK customArmorPreviewIndex: 101 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_GI_ARMOR corpseBattle: - STR_CORPSE_SLAVE_GI corpseGeo: STR_SPARTAN_CORPSE weight: 2 visibilityAtDark: 10 camouflageAtDay: -12 camouflageAtDark: -3 personalLight: 5 overKill: 0.75 stats: reactions: 25 firing: 5 health: 5 bravery: 10 frontArmor: 16 sideArmor: 9 rearArmor: 12 underArmor: 9 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.85 - 0.75 - 1.1 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 - 1.0 - 0.25 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_POINTMAN_UC spriteSheet: PIR_533.PCK customArmorPreviewIndex: 162 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_SLAVE_ARMOR_POINTMAN corpseBattle: - STR_CORPSE_SLAVE_ARMOR_POINTMAN corpseGeo: STR_SECURITY_CORPSE forcedTorso: 1 weight: 4 visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -2 personalLight: 5 overKill: 0.75 stats: reactions: 10 firing: 5 health: 5 frontArmor: 24 sideArmor: 16 rearArmor: 20 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 0.7 - 1.1 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.35 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_STRONGMAN_UC spriteSheet: PIR_534.PCK customArmorPreviewIndex: 163 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_SLAVE_ARMOR_STRONGMAN corpseBattle: - STR_CORPSE_SLAVE_ARMOR_STRONGMAN corpseGeo: STR_SECURITY_CORPSE weight: 35 visibilityAtDark: 16 heatVision: 30 camouflageAtDay: -4 personalLight: 5 overKill: 0.75 stats: tu: -5 stamina: -5 strength: 25 reactions: 10 firing: 15 melee: 15 health: 10 bravery: 10 frontArmor: 24 sideArmor: 22 rearArmor: 20 underArmor: 12 meleeDodge: reactions: 0.1 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 0.75 - 1.1 - 0.8 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.2 - 0.3 - 1.4 - 1.0 - 1.0 - 0.4 - 0.7 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DEMOLISHER_UC spriteSheet: PIR_537.PCK customArmorPreviewIndex: 164 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_SLAVE_ARMOR_DEMOLISHER corpseBattle: - STR_CORPSE_SLAVE_ARMOR_DEMOLISHER corpseGeo: STR_SECURITY_CORPSE forcedTorso: 1 weight: -10 visibilityAtDark: 10 camouflageAtDay: -5 camouflageAtDark: -1 personalLight: 5 overKill: 0.75 stats: reactions: -15 tu: -10 stamina: -20 melee: -15 health: 10 bravery: 10 frontArmor: 34 sideArmor: 24 rearArmor: 22 underArmor: 18 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 0.75 - 1.0 - 0.75 - 1.0 - 1.0 - 0.75 - 0.9 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.1 - 1.35 - 1.0 - 1.0 - 0.55 - 0.55 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_B units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 4 ] - type: STR_SLAVE_ARMOR_LEGION_UC spriteSheet: PIR_524.PCK customArmorPreviewIndex: 134 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_LEGION_ARMOR corpseBattle: - STR_CORPSE_SLAVE_LEGION corpseGeo: STR_LEGION_ARMOR_DMG forcedTorso: 1 weight: 10 visibilityAtDark: 16 heatVision: 30 personalLight: 5 overKill: 0.75 stats: tu: -5 stamina: -10 firing: 10 health: 5 bravery: 10 melee: 5 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 15 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.9 - 0.75 - 1.0 - 0.8 - 0.75 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.2 - 1.5 - 0.75 - 0.9 - 0.45 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DOOM_UC spriteSheet: PIR_525.PCK customArmorPreviewIndex: 96 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_DOOMGUY_ARMOR corpseBattle: - STR_CORPSE_SLAVE_DOOM corpseGeo: STR_DOOMGUY_ARMOR_DMG forcedTorso: 1 weight: -10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: reactions: 20 firing: 10 health: 15 bravery: 20 tu: 10 frontArmor: 36 sideArmor: 32 rearArmor: 24 underArmor: 16 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.75 - 0.5 - 0.1 - 1.0 - 0.75 - 0.15 - 1.4 - 0.9 - 1.0 - 0.35 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DOOM_2_UC spriteSheet: PIR_526.PCK customArmorPreviewIndex: 115 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_DOOMGUY_2_ARMOR corpseBattle: - STR_CORPSE_SLAVE_DOOM_2 corpseGeo: STR_DOOMGUY_ARMOR forcedTorso: 1 weight: -10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: reactions: 20 firing: 10 health: 15 bravery: 20 tu: 10 frontArmor: 48 sideArmor: 40 rearArmor: 32 underArmor: 24 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.75 - 1.0 - 0.8 - 0.8 - 0.75 - 1.0 - 0.75 - 0.5 - 0.1 - 1.0 - 0.75 - 0.15 - 1.6 - 0.9 - 1.0 - 0.35 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_DIVER_UC spriteSheet: PIR_541.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 170 personalLight: 5 storeItem: STR_DIVER_OUTFIT corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL weight: 3 camouflageAtDark: -1 meleeDodge: reactions: 0.3 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.7 - 3.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_4X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 psiStrength: 3 visibilityAtDark: 14 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SLAVE_UC spriteSheet: PIR_31.PCK spriteInv: MAN_531 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -20 reactions: -15 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 9 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_DEVASTATOR_ARMOR_SLAVE_UC spriteSheet: DEVASTATOR.PCK spriteInv: MAN_87 customArmorPreviewIndex: 119 corpseBattle: - STR_CORPSE_DEVASTATOR corpseGeo: STR_PBA_CORPSE storeItem: STR_DEVASTATOR_ARMOR weight: 50 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false forcedTorso: 1 stats: strength: 100 health: 10 tu: -25 reactions: -10 throwing: -10 firing: 10 melee: -20 visibilityAtDark: 16 visibilityAtDay: 30 heatVision: 50 overKill: 1.0 frontArmor: 150 sideArmor: 150 rearArmor: 125 underArmor: 125 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.25 - 1.0 - 0.05 - 1.0 - 1.0 - 1.0 - 0.5 - 0.65 - 0.25 - 0.0 - 0.0 - 1.0 - 0.3 - 0.9 - 3.5 - 1.0 - 0.65 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_SLAVE_ARMOR_SAINT_UC spriteSheet: PIR_530.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 182 storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_SLAVE_SAINT corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 stats: strength: 50 health: 50 stamina: 40 tu: 60 reactions: 20 psiStrength: 20 melee: 20 bravery: 40 meleeDodge: reactions: 0.6 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.036 psiStrength: 0.4 flatHundred: -0.4 manaNormalized: 8.0 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.15 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.75 - 0.1 - 0.3 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SUPER_SLAVE_ARMOR_UC spriteSheet: SUPER.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 87 storeItem: STR_SUPER_SLAVE_ARMOR corpseBattle: - STR_CORPSE_SUPER_SLAVE forcedTorso: 1 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: reactions: -20 melee: 5 throwing: 5 strength: 5 bravery: 10 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 - 0.6 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_GREEN_LIGHTER_ARMOR_UC spriteSheet: LIGHTER.PCK spriteInv: MAN_511 spriteFaceGroup: 6 spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [245, 245, 245, 245, 245, 245, 245, 245] customArmorPreviewIndex: 87 storeItem: STR_GREEN_LIGHTER_ARMOR corpseBattle: - STR_CORPSE_GREEN_LIGHTER forcedTorso: 1 allowsRunning: false bleedImmune: true personalLight: 5 visibilityAtDark: 10 visibilityAtDay: 25 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: reactions: -20 bravery: 50 psiStrength: 20 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 morale: flatHundred: -0.1 manaNormalized: 14.0 bravery: 0.1 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: health: -0.12 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.0 - 0.2 - 1.0 - 1.0 - 0.1 - 1.0 - 0.6 - 1.0 - 0.4 - 1.2 builtInWeapons: - AUX_BONG - AUX_LIGHTER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_BAT_GLAD_ARMOR_UC spriteSheet: BATGLAD.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 87 storeItem: STR_BAT_GLAD_ARMOR corpseBattle: - STR_CORPSE_BAT_GLAD weight: 12 forcedTorso: 1 allowsKneeling: false personalLight: 5 visibilityAtDay: 25 visibilityAtDark: 16 camouflageAtDark: 6 overKill: 0.75 frontArmor: 32 sideArmor: 32 rearArmor: 37 underArmor: 32 stats: stamina: -10 reactions: -10 bravery: 20 throwing: 15 melee: 10 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.8 - 2.5 - 0.1 - 1.0 - 0.65 - 0.15 - 1.0 - 1.0 - 0.7 - 0.7 - 0.9 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_FLASH_BANG_ARMOR_UC spriteSheet: FLASHBANG.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 87 storeItem: STR_FLASH_BANG_ARMOR corpseBattle: - STR_CORPSE_FLASH_BANG forcedTorso: 1 personalLight: 5 visibilityAtDay: 20 visibilityAtDark: 10 overKill: 1.0 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: 60 stamina: 40 reactions: 40 bravery: 40 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.06 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: flatHundred: -0.1 healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 2.0 - 1.0 - 2.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.0 - 1.0 - 2.0 - 0.4 - 0.5 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 1.5 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_PILLOW_KNIGHT_UC spriteSheet: PIR_514.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 111 storeItem: STR_PILLOW_KNIGHT corpseBattle: - STR_CORPSE_PILLOW_KNIGHT corpseGeo: STR_PILLOW_KNIGHT visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: melee: 5 reactions: 5 health: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: 0.0 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 psiStrength: -0.1 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 2.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 0.25 - 2.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_PILLOW - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_NUDE_SEA_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 18 visibilityAtDark: 16 visibilityAtDay: 16 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -10 reactions: -5 firing: -10 melee: -10 throwing: -10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.1 healthCurrent: 0.06 health: -0.09 manaNormalized: 5.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.2 - 3.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC spriteSheet: PIR_503.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 90 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 visibilityAtDark: 16 visibilityAtDay: 16 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -10 reactions: -10 firing: -10 melee: -15 throwing: -10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.11 healthCurrent: 0.06 health: -0.09 manaNormalized: 5.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.75 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.2 - 2.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_DIVER_SEA_UC spriteSheet: PIR_542.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 170 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL forcedTorso: 1 movementType: 1 moveSound: 212 weight: 3 personalLight: 21 drawBubbles: true visibilityAtDark: 18 visibilityAtDay: 18 stats: stamina: -20 firing: -5 melee: -15 throwing: -10 reactions: -5 meleeDodge: reactions: 0.2 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 12 underArmor: 7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 0.65 - 0.75 - 0.7 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.4 specialWeapon: SPC_OXYGEN_TANK builtInWeapons: - INV_OXYGEN_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 6 personalLight: 22 drawBubbles: true stats: tu: -15 stamina: -10 firing: -10 melee: -20 throwing: -15 health: 5 reactions: -15 psiStrength: 3 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 1.0 - 0.2 - 0.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SLAVE_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_531 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -20 reactions: -15 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC spriteSheet: DEVASTATOR.PCK spriteInv: MAN_87 customArmorPreviewIndex: 119 corpseBattle: - STR_CORPSE_DEVASTATOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 50 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false forcedTorso: 1 drawBubbles: true stats: strength: 100 health: 10 tu: -25 reactions: -20 throwing: -20 melee: -30 visibilityAtDark: 22 visibilityAtDay: 22 heatVision: 50 overKill: 1.0 frontArmor: 150 sideArmor: 150 rearArmor: 125 underArmor: 125 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.25 - 0.7 - 0.05 - 1.5 - 1.0 - 1.0 - 0.4 - 0.5 - 0.25 - 0.0 - 0.0 - 1.0 - 0.3 - 0.9 - 3.5 - 1.0 - 0.65 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_SPACE_POD_SLAVE_UC spriteSheet: PIR_112.PCK spriteInv: MAN_520 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 25 visibilityAtDark: 16 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 8.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_SLAVE_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 0 movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_NUDE_DREAMLAND_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 40 health: 40 tu: 40 psiStrength: 10 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 60.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.3 manaNormalized: 14.0 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 - 1.0 - 0.2 - 1.5 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_PEASANT_NUDE_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 25 reactions: 15 melee: 5 psiStrength: 5 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: -3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_BONDAGE_GEAR_UC spriteSheet: PIR_490.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 16 heatVision: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: health: 5 stamina: 15 reactions: -10 firing: -10 throwing: -10 psiStrength: 5 meleeDodge: reactions: 0.15 psiStrength: 0.15 psiSkill: 0.3 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 manaNormalized: 14.0 moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.1 manaNormalized: 5.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 2.5 - 0.0 - 0.65 - 1.0 - 0.1 - 0.75 - 0.5 - 1.0 - 0.15 - 2.85 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_DRESS_UC spriteSheet: PIR_560.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 122 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_DRESS visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: 1.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 - 1.0 - 0.25 - 1.35 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_HUNTER_UC spriteSheet: PIR_556.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 150 storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_PEASANT_HUNTER visibilityAtDark: 9 camouflageAtDay: -6 antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 weight: 2 stats: tu: 5 stamina: 15 reactions: 10 melee: 5 throwing: 10 psiStrength: 5 meleeDodge: reactions: 0.45 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: -4.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.15 - 2.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_MILITIA_UC spriteSheet: PIR_562.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 141 storeItem: STR_PEASANT_ARMOR_MILITIA corpseBattle: - STR_CORPSE_PEASANT_MILITIA corpseGeo: STR_SCRAP_METAL weight: 5 visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 15 sideArmor: 10 rearArmor: 12 underArmor: 6 stats: tu: 5 reactions: 5 health: 5 melee: 10 throwing: 5 bravery: 10 meleeDodge: reactions: 0.4 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 flatHundred: 0.05 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.75 - 0.9 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.75 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_JUMPSUIT_UC spriteSheet: PIR_555.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 130 storeItem: STR_RUNT_OUTFIT corpseBattle: - STR_CORPSE_PEASANT_JUMPSUIT corpseGeo: STR_GUILD_CORPSE weight: -4 visibilityAtDark: 9 camouflageAtDay: -6 camouflageAtDark: -2 personalLight: 5 overKill: 0.75 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 stats: reactions: 10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.8 - 1.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.7 - 1.5 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.8 - 0.25 - 0.65 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_TAC_VEST_PEASANT_UC spriteSheet: PIR_561.PCK customArmorPreviewIndex: 136 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_PEASANT_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 9 frontArmor: 25 sideArmor: 10 rearArmor: 15 underArmor: 5 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 1.0 - 0.3 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_DEFENDER_PEASANT_UC spriteSheet: PIR_6.PCK customArmorPreviewIndex: 173 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_DEFENDER_ARMOR_HUMAN corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 12 personalLight: 5 stats: tu: -10 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 50 sideArmor: 45 rearArmor: 30 underArmor: 25 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.65 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 0.9 - 0.8 - 4.0 - 0.0 - 1.0 - 0.6 - 0.15 - 1.7 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_MUD_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 174 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 10 camouflageAtDay: -9 camouflageAtDark: -3 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 20 reactions: 30 psiStrength: 10 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: -5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.5 - 0.1 - 0.6 - 1.0 - 1.0 - 0.15 - 3.25 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_CAMO_UC spriteSheet: PIR_573.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 127 storeItem: STR_CAMO_PAINT corpseBattle: - STR_CORPSE_PEASANT_CAMO corpseGeo: STR_BOOT visibilityAtDark: 9 camouflageAtDay: -12 camouflageAtDark: -4 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: firing: 5 stamina: 15 reactions: 25 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: -2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.5 - 0.1 - 0.8 - 1.0 - 1.0 - 0.2 - 2.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_FUSILIER_UC spriteSheet: PIR_575.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 112 storeItem: STR_FUSILIER_ARMOR corpseBattle: - STR_CORPSE_PEASANT_FUSILIER corpseGeo: STR_SPARTAN_CORPSE weight: 3 visibilityAtDark: 12 camouflageAtDay: -12 camouflageAtDark: -4 personalLight: 5 overKill: 0.75 frontArmor: 12 sideArmor: 8 rearArmor: 12 underArmor: 8 stats: firing: 10 stamina: 5 reactions: 25 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 0.75 - 1.1 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 1.0 - 0.25 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_STALKER_UC spriteSheet: PIR_572.PCK customArmorPreviewIndex: 126 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_STALKER_OUTFIT corpseBattle: - STR_CORPSE_PEASANT_STALKER corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 camouflageAtDay: -18 camouflageAtDark: -5 personalLight: 5 weight: 4 overKill: 0.75 frontArmor: 6 sideArmor: 7 rearArmor: 7 underArmor: 6 stats: stamina: 10 reactions: 25 firing: 10 tu: -10 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: -3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.35 - 0.5 - 0.0 - 0.75 - 1.0 - 0.2 - 0.8 - 1.0 - 0.85 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_LEGION_UC spriteSheet: PIR_524.PCK customArmorPreviewIndex: 135 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_LEGION_ARMOR corpseBattle: - STR_CORPSE_PEASANT_LEGION corpseGeo: STR_LEGION_ARMOR_DMG forcedTorso: 2 weight: 10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: tu: -5 stamina: -10 firing: 10 health: 5 bravery: 10 melee: 5 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 15 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.8 - 1.0 - 0.9 - 0.75 - 1.0 - 0.8 - 0.75 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.2 - 1.5 - 1.0 - 0.9 - 0.45 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_SWIMSUIT_PEASANT_UC spriteSheet: PIR_43.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] spriteUtileGroup: 14 spriteUtileColor: [34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34] customArmorPreviewIndex: 129 storeItem: STR_SWIMSUIT corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_BANDAGE personalLight: 5 stats: tu: 10 stamina: 15 bravery: 10 reactions: 5 melee: 5 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.2 - 2.5 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_GLADIATRIX_UC spriteSheet: PIR_563.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 142 storeItem: STR_PEASANT_ARMOR_GLADIATRIX corpseBattle: - STR_CORPSE_PEASANT_GLADIATRIX visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 weight: 3 stats: tu: 15 stamina: 20 reactions: 10 melee: 20 bravery: 20 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.044 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.085 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.65 - 1.0 - 0.2 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_NURSE_OUTFIT_UC spriteSheet: PIR_39.PCK customArmorPreviewIndex: 158 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_NURSE_OUTFIT weight: -5 corpseBattle: - STR_CORPSE_PEASANT_NURSE corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 10 bravery: 10 health: 5 firing: -5 melee: -5 reactions: -5 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.023 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 3.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.085 manaNormalized: 6.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 0.75 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 - 0.25 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MEDIPACK_PEASANT - INV_NULL_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_RAVEN_UC spriteSheet: PIR_564.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 143 storeItem: STR_ARMOR_RAVENCLAW corpseBattle: - STR_CORPSE_PEASANT_RAVEN corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 movementType: 1 stats: tu: 25 throwing: 25 psiStrength: 13 psiSkill: 13 meleeDodge: reactions: 0.2 psi: 0.01 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: moraleCurrent: -0.1777 bravery: 0.0978 psiStrength: 0.33 psiSkill: 0.33 flatHundred: -0.4 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.5 - 0.0 - 1.0 - 1.0 - 0.25 - 0.75 - 0.5 - 0.65 - 0.25 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_TK_MAGE_HAND - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_SAINT_UC spriteSheet: PIR_360.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 180 storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 stats: strength: 30 health: 60 stamina: 60 tu: 60 reactions: 20 psiStrength: 20 psiSkill: 20 bravery: 40 meleeDodge: reactions: 0.6 bravery: 0.5 meleeDodgeBackPenalty: 0 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.036 psiStrength: 0.4 flatHundred: -0.4 manaNormalized: 8.0 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.2 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.75 - 0.1 - 0.3 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_DIVER_UC spriteSheet: PIR_591.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 171 personalLight: 5 storeItem: STR_DIVER_OUTFIT corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL weight: 3 camouflageAtDark: -1 meleeDodge: reactions: 0.3 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.7 - 3.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_4X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_BIOAQUA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: STR_BIOAQUA_ARMOR corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 weight: 3 personalLight: 5 heatVision: 20 stats: tu: 5 reactions: 5 health: 10 bravery: 20 visibilityAtDark: 12 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.1 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 1.0 - 0.5 - 0.9 - 0.9 - 1.0 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 - 1.0 - 0.4 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 2 ] - type: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 weight: 3 personalLight: 5 heatVision: 20 stats: tu: 5 reactions: 5 health: 10 bravery: 20 visibilityAtDark: 12 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.1 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 1.0 - 0.5 - 0.9 - 0.9 - 1.0 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 - 1.0 - 0.4 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 2 ] - type: STR_PEASANT_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 visibilityAtDark: 12 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_PEASANT_UC spriteSheet: PIR_31.PCK spriteInv: MAN_581 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -20 reactions: -15 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 9 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_PEASANT loftempsSet: [ 5 ] - type: STR_PEASANT_NUDE_SEA_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE movementType: 1 moveSound: 212 personalLight: 18 drawBubbles: true visibilityAtDark: 15 visibilityAtDay: 15 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -5 firing: -10 melee: -10 throwing: -10 psiStrength: 5 bravery: 10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.09 healthCurrent: 0.06 health: -0.08 manaNormalized: 5.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.25 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_SWIMSUIT_PEASANT_SEA_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 129 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] spriteUtileGroup: 14 spriteUtileColor: [34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34] movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_BANDAGE stats: tu: -5 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 20 personalLight: 18 visibilityAtDark: 15 visibilityAtDay: 15 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 stun: flatHundred: -0.12 healthCurrent: 0.06 health: -0.08 manaNormalized: 5.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.2 - 2.5 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_DIVER_SEA_UC spriteSheet: PIR_542.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] customArmorPreviewIndex: 171 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL forcedTorso: 2 movementType: 1 moveSound: 212 weight: 3 personalLight: 21 drawBubbles: true visibilityAtDark: 18 visibilityAtDay: 18 stats: stamina: -20 firing: -5 melee: -15 throwing: -10 reactions: -5 meleeDodge: reactions: 0.2 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 12 underArmor: 7 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 flatOne: 2.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 0.65 - 0.75 - 0.7 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.4 specialWeapon: SPC_OXYGEN_TANK builtInWeapons: - INV_OXYGEN_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 movementType: 1 moveSound: 212 personalLight: 22 drawBubbles: true visibilityAtDark: 19 visibilityAtDay: 19 weight: 3 stats: firing: -5 melee: -10 throwing: -10 health: 10 bravery: 30 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.1 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 0.7 - 0.35 - 1.35 - 0.9 - 1.0 - 0.5 - 0.75 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 - 1.0 - 0.35 - 0.35 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 2 ] - type: STR_PEASANT_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 drawBubbles: true weight: 6 personalLight: 22 stats: tu: -15 stamina: -10 firing: -10 melee: -20 throwing: -15 health: 5 reactions: -15 psiStrength: 3 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.2 - 0.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_PEASANT_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_581 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -20 reactions: -15 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_PEASANT loftempsSet: [ 5 ] - type: STR_SPACE_POD_PEASANT_UC spriteSheet: PIR_112.PCK spriteInv: MAN_570 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 25 visibilityAtDark: 16 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.085 manaNormalized: 6.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_PEASANT loftempsSet: [ 5 ] - type: STR_PEASANT_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 weight: 0 movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.08 stunCurrent: 0.063 manaNormalized: 6.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.0 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_NUDE_DREAMLAND_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 20 health: 50 tu: 40 reactions: 10 psiStrength: 20 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: moraleCurrent: -0.03 energy: manaNormalized: 70.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 morale: flatHundred: -0.25 manaNormalized: 14.0 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 0.75 - 1.0 - 0.15 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_HYBRID_NUDE_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_NUDE visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: stamina: 20 reactions: 15 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.3 - 2.2 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_THONG_UC spriteSheet: PIR_602.PCK customArmorPreviewIndex: 139 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_THONG visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: stamina: 20 reactions: 10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 28.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.3 - 2.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_ADVISOR_UC spriteSheet: PIR_605.PCK customArmorPreviewIndex: 140 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_ADVISOR corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 weight: 3 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 24.0 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.6 - 1.0 - 0.8 - 0.8 - 1.0 - 0.9 - 0.6 - 0.75 - 0.0 - 1.0 - 0.6 - 0.2 - 1.0 - 0.8 - 0.8 - 0.4 - 0.4 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - AUX_MEDIPACK_EGGHEAD - INV_NULL_2X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_ARMOR_JUMPSUIT_UC spriteSheet: PIR_615.PCK customArmorPreviewIndex: 190 storeItem: STR_RUNT_OUTFIT corpseBattle: - STR_CORPSE_HYBRID_JUMPSUIT corpseGeo: STR_GUILD_CORPSE weight: -5 visibilityAtDark: 20 heatVision: 80 camouflageAtDay: -6 camouflageAtDark: -2 personalLight: 5 overKill: 0.5 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 stats: reactions: 5 stamina: 5 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 0.8 - 1.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.7 - 0.99 - 0.0 - 1.0 - 0.6 - 0.1 - 0.9 - 1.0 - 0.8 - 0.35 - 0.4 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_TAC_VEST_UC spriteSheet: PIR_611.PCK customArmorPreviewIndex: 168 storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_HYBRID_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 26 sideArmor: 11 rearArmor: 16 underArmor: 6 stats: tu: -5 stamina: -5 psiStrength: -5 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 1.0 - 0.45 - 0.9 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 psiStrength: -5 visibilityAtDark: 20 heatVision: 80 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.05 melee: 0.05 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_HYBRID_UC spriteSheet: PIR_31.PCK spriteInv: MAN_631 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -15 reactions: -15 throwing: -20 firing: 10 melee: -20 psiStrength: -20 visibilityAtDark: 20 heatVision: 80 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_HYBRID loftempsSet: [ 5 ] - type: STR_HYBRID_NUDE_SEA_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_NUDE movementType: 1 moveSound: 212 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 personalLight: 20 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: tu: -5 firing: -5 melee: -10 throwing: -10 psiStrength: -10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 manaNormalized: 5.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.8 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.3 - 2.2 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_THONG_SEA_UC spriteSheet: PIR_602.PCK customArmorPreviewIndex: 139 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_THONG movementType: 1 moveSound: 212 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 personalLight: 20 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: tu: -5 firing: -5 melee: -10 throwing: -10 psiStrength: -10 bravery: 10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 manaNormalized: 5.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 1.0 - 0.3 - 2.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 stats: tu: -15 stamina: -10 melee: -20 health: 5 throwing: -10 reactions: -10 psiStrength: -10 personalLight: 22 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.2 - 0.2 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_HYBRID_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_631 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -15 reactions: -15 throwing: -25 firing: 10 melee: -20 psiStrength: -20 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 50 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.22 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.6 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_HYBRID loftempsSet: [ 5 ] - type: STR_SPACE_POD_HYBRID_UC spriteSheet: PIR_112.PCK spriteInv: MAN_620 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 35 visibilityAtDark: 30 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.085 manaNormalized: 7.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_HYBRID loftempsSet: [ 5 ] - type: STR_HYBRID_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -5 psiStrength: -5 visibilityAtDark: 35 heatVision: 80 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.03 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.063 manaNormalized: 7.0 morale: flatHundred: -0.1 manaNormalized: 14.0 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.8 - 0.1 - 0.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_NUDE_DREAMLAND_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 20 health: 20 tu: 50 reactions: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: mana: moraleCurrent: -0.03 energy: manaNormalized: 60.0 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.3 manaNormalized: 14.0 psiStrength: 0.3 moraleCurrent: -0.1666 bravery: 0.0999 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 - 1.0 - 0.3 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_GNOME_NUDE_UC spriteSheet: PIR_901.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 177 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 12 heatVision: 50 personalLight: 5 camouflageAtDay: -12 camouflageAtDark: -1 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 stats: stamina: 10 reactions: 20 psiStrength: 15 bravery: -50 meleeDodge: reactions: 0.6 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 flatOne: -8.0 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.3 - 0.5 - 1.0 - 0.15 - 0.5 - 0.2 - 1.0 - 0.15 - 3.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 2 ] - type: STR_GNOME_DRESS_UC spriteSheet: PIR_902.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] spriteUtileGroup: 12 spriteUtileColor: [36, 192, 226, 36, 192, 36, 226, 226] customArmorPreviewIndex: 178 storeItem: STR_NONE corpseBattle: - STR_CORPSE_GNOME_DRESS visibilityAtDark: 12 heatVision: 50 personalLight: 5 weight: -4 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.4 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.3 - 0.4 - 0.75 - 0.15 - 0.65 - 0.2 - 1.0 - 0.25 - 1.25 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 2 ] - type: STR_GNOME_EXPLORER_UC spriteSheet: PIR_910.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 179 storeItem: STR_GNOME_EXPLORER_OUTFIT corpseBattle: - STR_CORPSE_GNOME_EXPLORER corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 20 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 80 personalLight: 18 camouflageAtDay: -8 overKill: 0.75 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 stats: stamina: -20 psiStrength: 10 melee: -10 meleeDodge: reactions: 0.25 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 16.0 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.35 - 0.0 - 0.2 - 0.3 - 0.35 - 0.3 - 0.8 - 0.2 - 0.9 - 0.3 - 1.15 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 2 ] - type: STR_LOADER_ARMOR_GNOME_UC spriteSheet: PIR_31.PCK spriteInv: MAN_931 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: reactions: -15 throwing: -15 firing: 10 melee: -15 visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 0.25 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_GNOME loftempsSet: [ 5 ] - type: STR_GNOME_EXPLORER_SEA_UC spriteSheet: PIR_960.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 179 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_GNOME_EXPLORER_SEA corpseGeo: STR_ACADEMY_CORPSE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 visibilityAtDark: 18 visibilityAtDay: 18 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 50 camouflageAtDay: -8 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 stats: tu: -10 reactions: -10 firing: -15 melee: -10 throwing: -10 psiStrength: 10 meleeDodge: reactions: 0.25 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 12.0 healthCurrent: 0.15 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.7 - 0.6 - 1.5 - 1.0 - 1.0 - 0.5 - 0.75 - 0.85 - 0.0 - 0.2 - 0.35 - 0.85 - 0.3 - 0.7 - 0.2 - 1.0 - 0.2 - 2.5 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 2 ] - type: STR_LOADER_ARMOR_GNOME_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_931 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: reactions: -15 firing: 10 throwing: -20 melee: -20 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.085 manaNormalized: 9.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 0.25 - 0.6 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_GNOME loftempsSet: [ 5 ] - type: STR_SPACE_POD_GNOME_UC spriteSheet: PIR_112.PCK spriteInv: MAN_920 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -10 reactions: -10 firing: -15 health: 20 visibilityAtDay: 30 visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.13 bravery: 0.0666 stun: healthCurrent: 0.06 health: -0.012 stunCurrent: 0.1 manaNormalized: 9.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_GNOME loftempsSet: [ 5 ] - type: STR_GNOME_NUDE_DREAMLAND_UC spriteSheet: PIR_901.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 177 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 20 personalLight: 16 camouflageAtDay: -12 camouflageAtDark: -1 bleedImmune: true overKill: 0.75 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 stats: reactions: 40 psiStrength: 10 strength: 30 health: 60 tu: 60 melee: 30 throwing: 30 meleeDodge: reactions: 0.6 bravery: 0.15 meleeDodgeBackPenalty: 0.25 recovery: mana: moraleCurrent: -0.014 energy: manaNormalized: 70.0 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.077 manaNormalized: 7.0 psiStrength: 0.25 flatHundred: -0.15 morale: flatHundred: -0.25 manaNormalized: 14.0 moraleCurrent: -0.1888 bravery: 0.0666 psiStrength: 0.3 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.3 - 0.5 - 1.0 - 0.15 - 0.5 - 0.2 - 1.0 - 0.15 - 1.5 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 2 ] - type: STR_UAC_SPACE_SUIT_UC spriteSheet: PIR_105.PCK spriteInv: MAN_105 customArmorPreviewIndex: 194 requires: STR_UAC_SPACE_SUIT storeItem: STR_UAC_SPACE_SUIT corpseBattle: - STR_CORPSE_UAC_SPACE_SUIT corpseGeo: STR_SCRAP_METAL forcedTorso: 1 weight: 25 allowsRunning: false personalLight: 20 stats: tu: -25 stamina: -20 firing: -10 throwing: -15 melee: -15 reactions: -15 health: 10 psiStrength: 5 visibilityAtDark: 8 overKill: 0.75 frontArmor: 20 sideArmor: 20 rearArmor: 32 underArmor: 16 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.75 - 0.8 - 0.8 - 0.8 - 0.6 - 0.8 - 1.0 - 0.0 - 0.0 - 1.0 - 0.6 - 0.35 - 1.25 - 1.0 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME loftempsSet: [ 4 ] - type: STR_UAC_SPACE_SUIT_SPACE_UC spriteSheet: PIR_106.PCK spriteInv: MAN_105 customArmorPreviewIndex: 194 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_UAC_SPACE_SUIT_SPACE corpseGeo: STR_SCRAP_METAL forcedTorso: 1 weight: 0 movementType: 1 moveSound: 121 allowsRunning: false personalLight: 20 visibilityAtDark: 25 stats: tu: 20 firing: -10 throwing: -20 melee: -20 reactions: -15 health: 10 psiStrength: 5 overKill: 0.5 frontArmor: 20 sideArmor: 20 rearArmor: 32 underArmor: 16 recovery: time: tu: 0.5 manaNormalized: 125.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 manaNormalized: 14.0 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.35 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.75 - 0.8 - 0.8 - 0.8 - 0.6 - 0.8 - 1.0 - 0.0 - 0.0 - 1.0 - 0.6 - 0.35 - 1.25 - 1.0 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME loftempsSet: [ 4 ] - type: STR_DOGE_UNARMORED_UC spriteSheet: DOGE.PCK spriteInv: MAN_998 customArmorPreviewIndex: 186 storeItem: STR_NONE weight: 25 corpseBattle: - STR_DOGE_CORPSE visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -8 zombiImmune: true bleedImmune: false allowsKneeling: false frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 166.0 mana: moraleCurrent: -0.0096 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.04 energy: manaNormalized: 40.0 healthCurrent: 0.5 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 1.0 - 0.35 - 0.3 builtInWeapons: - AUX_SMELL_SCANNER - AUX_DOGG_WEAPON - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_DOGE loftempsSet: [ 2 ] - type: STR_BLOODOGE_UNARMORED_UC spriteSheet: BAN_6.PCK spriteInv: MAN_999 customArmorPreviewIndex: 169 storeItem: STR_NONE corpseBattle: - STR_BAN_6_CORPSE_BATTLE corpseGeo: STR_BLOOD_DOG_CORPSE weight: 30 visibilityAtDark: 16 heatVision: 50 zombiImmune: true bleedImmune: false allowsKneeling: false frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: time: tu: 0.5 manaNormalized: 133.0 mana: moraleCurrent: -0.011 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.05 energy: manaNormalized: 20.0 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.1 flatOne: 5.0 manaNormalized: 14.0 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.5 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.9 - 0.25 - 0.5 builtInWeapons: - AUX_SMELL_SCANNER - AUX_BLOOD_DOG_WEAPON - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_BLOODOGE loftempsSet: [ 3 ] - type: STR_PIR_SPECTRE_UC spriteSheet: PIR_493.PCK spriteInv: MAN_493 customArmorPreviewIndex: 133 corpseBattle: - STR_GHOST_0_CORPSE_BATTLE storeItem: STR_NONE movementType: 1 allowsRunning: false moveSound: 999 personalLight: 5 visibilityAtDark: 30 visibilityAtDay: 20 camouflageAtDay: 10 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 3 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 meleeDodge: psiStrength: 1.0 meleeDodgeBackPenalty: 0 createsMeleeThreat: false painImmune: true zombiImmune: true bleedImmune: true instantWoundRecovery: true overKill: 999 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: psiStrength: 0.75 morale: flatHundred: -0.1 manaNormalized: 14.0 flatOne: 10.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.1 damageModifier: - 0.2 - 4.0 - 4.0 - 4.0 - 4.0 - 4.0 - 0.2 - 4.0 - 0.0 - 0.0 - 0.0 - 0.0 - 4.0 - 4.0 - 0.2 - 2.0 - 4.0 - 0.0 - 0.0 builtInWeapons: - AUX_GHOSTLY_FEAR - AUX_HAND_LIGHT - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SPECTRE loftempsSet: [ 2 ] - type: STR_CHORT_ARMOR_UC spriteSheet: CHORT.PCK customArmorPreviewIndex: 191 spriteFaceGroup: 10 spriteFaceColor: [85, 85, 85, 85, 241, 241, 241, 241] corpseBattle: - STR_CORPSE_CHORT corpseGeo: STR_SIMULACRUM_INACTIVE storeItem: STR_NONE allowsKneeling: false bleedImmune: true zombiImmune: true painImmune: true forcedTorso: 1 personalLight: 5 visibilityAtDark: 25 heatVision: 80 camouflageAtDay: -10 camouflageAtDark: -5 psiVision: 3 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 50 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0 recovery: time: tu: 0.5 manaNormalized: 150.0 mana: moraleCurrent: -0.014 energy: manaNormalized: 32.0 healthCurrent: 0.4 morale: flatHundred: -0.1 manaNormalized: 14.0 stun: healthCurrent: 0.045 health: -0.06 stunCurrent: 0.1 manaNormalized: 8.0 health: flatHundred: 0.4 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 0.7 - 0.25 - 0.8 - 0.7 - 0.7 - 0.25 - 0.6 - 0.5 - 0.0 - 0.0 - 0.1 - 0.6 - 0.4 - 0.2 - 1.5 - 0.5 - 0.1 - 0.1 specialWeapon: AUX_WARP_CLAWS builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_CHORT # - STR_SOLDIER # - STR_SOLDIER_S # - STR_SOLDIER_M # - STR_SOLDIER_V # - STR_SOLDIER_X # - STR_SOLDIER_R # - STR_SOLDIER_W loftempsSet: [ 4 ] - type: CAMERA_ARMOR spriteSheet: CAMERA.PCK allowInv: false corpseBattle: - STR_CAMERA_CORPSE visibilityAtDark: 16 createsMeleeThreat: false allowsKneeling: false zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 camouflageAtDark: 15 movementType: 2 personalLight: 15 overKill: 1.5 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 30 psiDefence: flatHundred: 2.0 damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.1 - 1.1 - 0.35 - 1.0 - 0.7 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 1.0 - 0.0 - 0.0 loftempsSet: [ 3 ] - type: TRUCK_TURRET_ARMOR spriteSheet: TRUCK_TURRET.PCK spriteInv: TurretInventoryImage allowInv: false corpseBattle: - TRUCK_TURRET_CORPSE_1 - TRUCK_TURRET_CORPSE_2 - TRUCK_TURRET_CORPSE_3 - TRUCK_TURRET_CORPSE_4 corpseGeo: STR_TRUCK_TURRET_CORPSE weight: -250 visibilityAtDay: 30 visibilityAtDark: 9 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 drawingRoutine: 5 size: 2 overKill: 3.0 psiDefence: flatHundred: 2.0 damageModifier: - 0.0 - 0.9 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 0.5 - 0.5 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - AUX_ROTOGUN_HEAVY - AUX_ROTOGUN_HEAVY loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_CANNON_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: &SECTION_XTURRET_CORPSES - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_XTURRET_CANNON_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: &SECTION_XTURRET_RESISTANCES - 0.0 - 0.75 - 0.25 - 0.35 - 0.75 - 0.75 - 0.0 - 0.6 - 0.5 - 0.0 - 0.0 - 0.0 - 0.75 - 0.75 - 1.5 - 0.0 - 0.6 - 0.0 - 0.0 builtInWeapons: - AUX_XTURRET_CANNON_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_LASER_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_LASER_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_LASER_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_GAUSS_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_GAUSS_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_GAUSS_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_PLASMA_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_PLASMA_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_PLASMA_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: PARROT_ARMOR spriteSheet: PARROT.PCK spriteInv: ParrotInventoryImage corpseBattle: - STR_PARROT_CORPSE zombiImmune: true bleedImmune: false movementType: 1 drawingRoutine: 4 constantAnimation: true personalLight: 5 visibilityAtDark: 4 visibilityAtDay: 30 overKill: 1.0 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: flatHundred: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: moraleCurrent: 0.0 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.25 - 1.0 - 1.0 - 0.0 - 1.0 builtInWeapons: - INV_NULL_HAND_L - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: WHITERABBIT_ARMOR spriteSheet: WHITE_RABBIT.PCK spriteInv: WhiteRabbitInventoryImage corpseBattle: - STR_WHITERABBIT_CORPSE overKill: 3.5 zombiImmune: true bleedImmune: false frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 4 visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -10 recovery: mana: moraleCurrent: 0.0 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.1 - 0.5 - 1.0 - 0.3 - 0.5 loftempsSet: [ 2 ] builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD - type: BLACK_CAT_ARMOR spriteSheet: BLACK_CAT.PCK spriteInv: BlackCatInventoryImage corpseBattle: - STR_BLACKCAT_CORPSE frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 zombiImmune: true bleedImmune: false drawingRoutine: 4 personalLight: 3 visibilityAtDark: 20 visibilityAtDay: 25 psiVision: 2 camouflageAtDay: -15 camouflageAtDark: -10 antiCamouflageAtDay: 6 antiCamouflageAtDark: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.15 recovery: mana: moraleCurrent: 0.0 morale: moraleCurrent: -0.1777 bravery: 0.666 stun: health: 0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.1 - 0.2 - 1.0 - 0.2 - 0.5 loftempsSet: [ 2 ] builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD - type: ROBO_PARROT_ARMOR spriteSheet: ROBOPARROT.PCK spriteInv: RoboParrotInventoryImage corpseBattle: - STR_ROBO_PARROT_CORPSE corpseGeo: STR_ALIEN_ALLOYS fearImmune: true bleedImmune: true zombiImmune: true painImmune: true movementType: 1 drawingRoutine: 4 constantAnimation: true personalLight: 5 visibilityAtDark: 16 visibilityAtDay: 32 heatVision: 50 overKill: 3.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 9.99 psiDefence: flatHundred: 2.0 damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 0.75 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 1.25 - 0.1 - 0.0 builtInWeapons: - AUX_LASER_EYE - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 2 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: STR_ARMOR_DOCTOR_X_VAMPIRE spriteSheet: GDX_02.PCK spriteInv: GDXVampyInventoryImage corpseBattle: - STR_CORPSE_DOCTOR_X_VAMPIRE corpseGeo: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO overKill: 0.75 personalLight: 5 visibilityAtDark: 25 heatVision: 60 camouflageAtDark: -7 antiCamouflageAtDay: 4 antiCamouflageAtDark: 4 psiVision: 4 weight: 4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.6 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: mana: moraleCurrent: 0.0 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: 0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 0.0 - 1.0 - 0.3 - 1.25 - 0.1 - 0.3 - 0.2 - 1.25 - 0.35 - 0.35 specialWeapon: AUX_SEDUCTION builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD loftempsSet: [ 3 ] - type: BOXX_ARMOR spriteSheet: BOXX.PCK spriteInv: MAN_86 corpseBattle: - STR_BOXX_CORPSE corpseGeo: STR_SCRAP_METAL storeItem: TROLLIUM createsMeleeThreat: false zombiImmune: true bleedImmune: true fearImmune: true drawingRoutine: 16 movementType: 2 personalLight: 5 visibilityAtDark: 1 visibilityAtDay: 1 overKill: 0.33 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 40 recovery: mana: moraleCurrent: 0.0 stun: flatHundred: -0.25 energy: flatHundred: -9.99 psiDefence: flatHundred: 1.5 damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.5 - 0.5 - 1.0 - 0.0 - 0.0 units: - STR_SOLDIER - STR_SOLDIER_M - STR_SOLDIER_S - STR_SOLDIER_R - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_LOKNAR - STR_SOLDIER_SYNTH - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 4 ] - type: STR_ACAR_2MG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_ACAR_CORPSES - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_2MG_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: &SECTION_ACAR_STATS bravery: 10 tu: 175 stamina: 700 reactions: -25 recovery: &SECTION_ACAR_RECOVERY time: tu: 0.5 manaNormalized: 350.0 mana: moraleCurrent: -0.03 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 3.75 manaNormalized: 375.0 stun: stunCurrent: 0.036 psiDefence: &SECTION_ACAR_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_ACAR_RESISTANCES - 0.0 - 0.8 - 0.2 - 0.65 - 0.8 - 0.8 - 0.0 - 0.5 - 0.4 - 0.0 - 0.0 - 0.0 - 0.5 - 0.35 - 1.0 - 0.5 - 0.5 - 0.0 - 0.0 units: &SECTION_ACAR_UNITS - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_LOKNAR - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_2MG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_HMG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_HMG_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_HMG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_AC25MM_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_AC25MM_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_AC25MM - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_AGL_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_AGL_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_AGL - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_RPG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_RPG_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_QUAD_RPG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_105_RECOILLESS_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_105_RECOILLESS_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_105_RECOILLESS - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_FLAK_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_FLAK_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_TANK_FLAK - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_FLAMER_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_FLAMER_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_FLAMER - INV_NULL_1X2_QD - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_LASCANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_LASCANNON_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_LASCANNON - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_GAUSS_CANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_GAUSS_CANNON_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_XGAUSS - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_PLASMA_CANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_PLASMA_CANNON_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_XPLASMA - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_HAVOK_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_HAVOK_ARMOR weight: -250 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_HAVOK - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_LASCANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_HOVERTANK_CORPSES - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_LASCANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: &SECTION_HOVERTANK_STATS bravery: 20 tu: 250 stamina: 800 recovery: &SECTION_HOVERTANK_RECOVERY time: tu: 0.5 manaNormalized: 450.0 mana: moraleCurrent: -0.04 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 4.0 manaNormalized: 400.0 stun: stunCurrent: 0.036 psiDefence: &SECTION_HOVERTANK_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_HOVERTANK_RESISTANCES - 0.0 - 0.8 - 0.1 - 0.55 - 0.7 - 0.7 - 0.0 - 0.45 - 0.4 - 0.0 - 0.0 - 0.0 - 0.75 - 0.85 - 1.5 - 0.5 - 0.65 - 0.0 - 0.0 units: &SECTION_HOVERTANK_UNITS - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - AUX_ACAR_WEAPON_LASCANNON - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_GAUSS_CANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_XGAUSS - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_PLASMA_CANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_XPLASMA - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_HAVOK_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_HAVOK_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_HAVOK - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_AUTOCANNON_ARMOR_UC spriteSheet: PIR_TANK.PCK spriteInv: MAN_89 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_TANKP_CORPSES - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_AUTOCANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 175 sideArmor: 150 rearArmor: 100 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: &SECTION_TANKP_STATS bravery: 10 firing: 20 health: 10 tu: 100 stamina: 500 reactions: -40 recovery: &SECTION_TANKP_RECOVERY time: tu: 0.5 manaNormalized: 250.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 3 manaNormalized: 300.0 stun: stunCurrent: 0.036 psiDefence: &SECTION_TANKP_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_TANKP_RESISTANCES - 0.0 - 0.75 - 0.12 - 0.5 - 0.75 - 0.75 - 0.0 - 0.45 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.25 - 0.35 - 0.5 - 0.0 - 0.0 units: &SECTION_TANKP_UNITS - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_LOKNAR - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - AUX_TANK_AUTOCANNON - AUX_TANK_WEAPON_GRENADES - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_BATTLECANNON_ARMOR_UC spriteSheet: PIR_TANK.PCK spriteInv: MAN_90 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_BATTLECANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 175 sideArmor: 150 rearArmor: 100 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_TANKP_STATS recovery: *SECTION_TANKP_RECOVERY psiDefence: *SECTION_TANKP_PSIDEF damageModifier: *SECTION_TANKP_RESISTANCES units: *SECTION_TANKP_UNITS builtInWeapons: - AUX_TANK_CANNON - AUX_TANK_MG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_LASCANNON_ARMOR_UC spriteSheet: PIR_TANK_L.PCK spriteInv: MAN_93 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_LASCANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 175 sideArmor: 150 rearArmor: 100 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_TANKP_STATS recovery: *SECTION_TANKP_RECOVERY psiDefence: *SECTION_TANKP_PSIDEF damageModifier: *SECTION_TANKP_RESISTANCES units: *SECTION_TANKP_UNITS builtInWeapons: - AUX_TANK_LASER_CANNON - AUX_TANK_LASER - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_BOMBARD_ARMOR_UC spriteSheet: BOMBARD.PCK spriteInv: MAN_91 customArmorPreviewIndex: [148, 149] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_BOMBARD_ARMOR weight: -750 visibilityAtDark: 12 personalLight: 25 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: bravery: 10 tu: 50 stamina: 400 reactions: -50 recovery: time: tu: 0.5 manaNormalized: 200.0 mana: moraleCurrent: -0.014 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 2.5 manaNormalized: 250.0 stun: stunCurrent: 0.036 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.0 - 0.75 - 0.15 - 0.6 - 0.75 - 0.75 - 0.0 - 0.55 - 0.4 - 0.0 - 0.0 - 0.0 - 0.4 - 0.35 - 1.25 - 0.35 - 0.55 - 0.0 - 0.0 units: - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - INV_STEERING_WHEEL - AUX_TANK_ROCKET_LAUNCHER - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WOLVERIN_BASIC_ARMOR_UC spriteSheet: WOLVERIN.PCK spriteInv: MAN_97 customArmorPreviewIndex: [192, 193] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_WOLVERIN_BASIC_ARMOR weight: -200 visibilityAtDark: 20 heatVision: 60 personalLight: 25 frontArmor: 135 sideArmor: 125 rearArmor: 100 underArmor: 80 moveSound: 198 drawingRoutine: 5 size: 2 overKill: 3.0 stats: &SECTION_WOLVERIN_STATS tu: 20 reactions: -20 firing: 10 bravery: 10 stamina: 1000 recovery: &SECTION_WOLVERIN_RECOVERY time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.03 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 3 healthCurrent: 0.5 manaNormalized: 300.0 stun: stunCurrent: 0.036 psiDefence: &SECTION_WOLVERIN_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_WOLVERIN_RESISTANCES - 0.0 - 0.9 - 0.2 - 0.6 - 0.7 - 0.7 - 0.1 - 0.6 - 0.6 - 0.0 - 0.0 - 0.0 - 0.5 - 0.75 - 1.25 - 0.5 - 0.7 - 0.0 - 0.0 units: &SECTION_WOLVERIN_UNITS - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_LOKNAR - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - AUX_TANK_WEAPON_GRENADES - AUX_ACAR_WEAPON_HMG - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WOLVERIN_MINIGUN_ARMOR_UC spriteSheet: WOLVERIN.PCK spriteInv: MAN_97 customArmorPreviewIndex: [192, 193] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_WOLVERIN_MINIGUN_ARMOR weight: -200 visibilityAtDark: 20 heatVision: 60 personalLight: 25 frontArmor: 135 sideArmor: 125 rearArmor: 100 underArmor: 80 moveSound: 198 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_WOLVERIN_STATS recovery: *SECTION_WOLVERIN_RECOVERY psiDefence: *SECTION_WOLVERIN_PSIDEF damageModifier: *SECTION_WOLVERIN_RESISTANCES units: *SECTION_WOLVERIN_UNITS builtInWeapons: - AUX_TANK_WEAPON_GRENADES - AUX_WOLVERIN_WEAPON_MINIGUN - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WOLVERIN_ELECTRIFIER_ARMOR_UC spriteSheet: WOLVERIN.PCK spriteInv: MAN_97 customArmorPreviewIndex: [192, 193] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_WOLVERIN_ELECTRIFIER_ARMOR weight: -200 visibilityAtDark: 20 heatVision: 60 personalLight: 25 frontArmor: 135 sideArmor: 125 rearArmor: 100 underArmor: 80 moveSound: 198 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_WOLVERIN_STATS recovery: *SECTION_WOLVERIN_RECOVERY psiDefence: *SECTION_WOLVERIN_PSIDEF damageModifier: *SECTION_WOLVERIN_RESISTANCES units: *SECTION_WOLVERIN_UNITS builtInWeapons: - AUX_TANK_WEAPON_GRENADES - AUX_WOLVERIN_WEAPON_ELECTRIFIER - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WOLVERIN_RPG_ARMOR_UC spriteSheet: WOLVERIN.PCK spriteInv: MAN_97 customArmorPreviewIndex: [192, 193] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_WOLVERIN_RPG_ARMOR weight: -200 visibilityAtDark: 20 heatVision: 60 personalLight: 25 frontArmor: 135 sideArmor: 125 rearArmor: 100 underArmor: 80 moveSound: 198 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_WOLVERIN_STATS recovery: *SECTION_WOLVERIN_RECOVERY psiDefence: *SECTION_WOLVERIN_PSIDEF damageModifier: *SECTION_WOLVERIN_RESISTANCES units: *SECTION_WOLVERIN_UNITS builtInWeapons: - AUX_TANK_WEAPON_GRENADES - AUX_WOLVERIN_WEAPON_RPG - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_SCOUT_ARMOR_UC spriteSheet: XSECT0.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_XEC_CORPSES - XSECT_CORPSE_1 - XSECT_CORPSE_2 - XSECT_CORPSE_3 - XSECT_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_SCOUT_ARMOR weight: -425 visibilityAtDark: 25 heatVision: 70 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: &SECTION_XEC_STATS tu: 10 firing: 20 bravery: 20 stamina: 1200 recovery: &SECTION_XEC_RECOVERY time: tu: 0.5 manaNormalized: 100.0 mana: moraleCurrent: -0.03 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 3 healthCurrent: 0.5 manaNormalized: 300.0 stun: stunCurrent: 0.036 psiDefence: &SECTION_XEC_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_XEC_RESISTANCES - 0.0 - 1.0 - 0.2 - 0.6 - 0.7 - 0.7 - 0.1 - 0.7 - 0.8 - 0.0 - 0.0 - 0.0 - 0.5 - 0.65 - 1.25 - 0.35 - 0.8 - 0.0 - 0.0 units: &SECTION_XEC_UNITS - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - AUX_XEC_SCOUT_ARRAY - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_TERMINATOR_ARMOR_UC spriteSheet: XSECT1.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_TERMINATOR_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_COOLING_SYSTEM - AUX_XEC_WEAPON_QUAD_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_PALADIN_ARMOR_UC spriteSheet: XSECT2.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_PALADIN_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_SHIELD - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_LANCER_ARMOR_UC spriteSheet: XSECT3.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_LANCER_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_WEAPON_TWIN_XGAUSS - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_ARMAGEDDON_ARMOR_UC spriteSheet: XSECT4.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_ARMAGEDDON_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_WEAPON_TWIN_XPLASMA - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_HAVOK_ARMOR_UC spriteSheet: XSECT5.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_HAVOK_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_ACAR_WEAPON_HAVOK - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_ARCHER_ARMOR_UC spriteSheet: XSECT6.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_ARCHER_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_AUTO_MORTAR - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_RETRIBUTOR_ARMOR_UC spriteSheet: XSECT7.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_RETRIBUTOR_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 130 rearArmor: 110 underArmor: 90 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_RETRIBUTION_LAUNCHER - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_1X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_EXORCIST_ARMOR_UC spriteSheet: XSECT9.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_EXORCIST_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 130 rearArmor: 110 underArmor: 90 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: psiStrength: 1.5 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_PSI_CANNON - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_BIKE_ARMOR_UC spriteSheet: BIKE.PCK spriteInv: MAN_85 customArmorPreviewIndex: 124 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - BIKE_CORPSE_1 - BIKE_CORPSE_2 - BIKE_CORPSE_3 - BIKE_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_BIKE_Q_ARMOR weight: -100 size: 2 drawingRoutine: 20 moveSound: 200 visibilityAtDark: 20 heatVision: 50 personalLight: 26 frontArmor: 120 sideArmor: 90 rearArmor: 90 underArmor: 60 overKill: 2.0 stats: bravery: 50 tu: 200 stamina: 800 recovery: time: tu: 0.5 manaNormalized: 400.0 mana: moraleCurrent: -0.04 energy: flatHundred: 4 manaNormalized: 400.0 morale: flatHundred: -0.1 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: stunCurrent: 0.036 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.15 - 0.8 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 0.0 - 1.0 - 0.4 - 0.4 - 0.6 - 2.0 - 1.0 - 0.8 - 0.0 - 0.0 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X builtInWeapons: - AUX_SHOOTA_MK3 - AUX_AUTO_AXE - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_QUAD_ARMOR_UC spriteSheet: QUAD.PCK spriteInv: MAN_88 customArmorPreviewIndex: 124 allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - BIKE_CORPSE_1 - BIKE_CORPSE_2 - BIKE_CORPSE_3 - BIKE_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_QUAD_ARMOR weight: -75 size: 2 drawingRoutine: 2 overKill: 2.0 moveSound: 200 visibilityAtDark: 16 personalLight: 26 frontArmor: 45 sideArmor: 40 rearArmor: 40 underArmor: 30 stats: bravery: 20 tu: 200 stamina: 800 melee: -20 throwing: -15 recovery: time: tu: 0.5 manaNormalized: 375.0 mana: moraleCurrent: -0.05 morale: flatHundred: -0.1 manaNormalized: 14.0 energy: flatHundred: 4 manaNormalized: 400.0 stun: stunCurrent: 0.036 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.5 - 0.75 - 1.0 - 1.0 - 0.0 - 0.75 - 0.5 - 0.75 - 0.1 - 0.5 - 1.0 - 0.3 - 1.0 - 1.0 - 1.15 - 0.3 - 0.3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO builtInWeapons: - INV_STEERING_WHEEL - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_COPTER_ARMOR_UC spriteSheet: COPTER.PCK spriteInv: MAN_92 customArmorPreviewIndex: 124 allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_SCRAP_METAL storeItem: STR_COPTER_ARMOR drawingRoutine: 22 movementType: 1 moveSound: 223 size: 2 personalLight: 22 weight: -50 visibilityAtDark: 16 heatVision: 33 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 30 stats: tu: 250 stamina: 600 firing: -10 throwing: -10 reactions: -10 recovery: time: tu: 0.5 manaNormalized: 400.0 mana: moraleCurrent: -0.075 energy: flatHundred: 3 manaNormalized: 300.0 morale: flatHundred: -0.1 flatOne: -5.0 manaNormalized: 14.0 moraleCurrent: -0.1777 bravery: 0.0888 stun: stunCurrent: 0.036 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 0.5 - 0.8 - 1.0 - 1.0 - 0.0 - 0.8 - 0.5 - 0.75 - 0.1 - 0.5 - 1.0 - 0.4 - 1.0 - 0.8 - 1.0 - 0.3 - 0.3 units: - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - INV_NULL_RH_COPTER - AUX_COPTER_WEAPON_ARIFLE - INV_NULL_1X2_QD - INV_NULL_2X1_LL_COPTER - INV_NULL_2X1_RL - INV_NULL_2X1_LS_COPTER - INV_NULL_2X1_RS_COPTER loftempsSet: [ 92, 89, 90, 91 ] scripts: selectUnitSprite: | var int temp; if or eq blit_part blit_large_propulsion_0 eq blit_part blit_large_propulsion_1 eq blit_part blit_large_propulsion_2 eq blit_part blit_large_propulsion_3; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; set sprite_index blit_part; sub sprite_index 16; mul sprite_index 8; add sprite_index 32; set sprite_offset temp; mod sprite_offset 8; end; add sprite_index sprite_offset; return sprite_index; soldiersPerSergeant: 5 soldiersPerCaptain: 16 soldiersPerColonel: 33 soldiersPerCommander: 69 soldiers: - type: STR_SOLDIER costBuy: 0 costSalary: 0 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 minStats: tu: 65 stamina: 35 health: 50 bravery: 30 reactions: 50 firing: 45 throwing: 40 strength: 10 psiStrength: 40 psiSkill: 0 melee: 45 mana: 40 maxStats: tu: 85 stamina: 80 health: 60 bravery: 80 reactions: 75 firing: 70 throwing: 65 strength: 55 psiStrength: 63 psiSkill: 25 melee: 100 mana: 50 statCaps: tu: 100 stamina: 150 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 63 psiSkill: 40 melee: 140 mana: 70 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PIR_CASTAWAY_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_S requires: - STR_GALS_ARE_SUPERIOR costBuy: 50000 costSalary: 2500 costSalarySquaddie: 5000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 transferTime: 120 minStats: tu: 60 stamina: 30 health: 40 bravery: 10 reactions: 40 firing: 40 throwing: 40 strength: 10 psiStrength: 25 psiSkill: 0 melee: 30 mana: 25 maxStats: tu: 80 stamina: 80 health: 60 bravery: 70 reactions: 70 firing: 70 throwing: 65 strength: 50 psiStrength: 60 psiSkill: 20 melee: 90 mana: 40 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 mana: 70 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_GANGER_OUTFIT_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_M requires: - STR_SOLDIER_M_RECRUITMENT costBuy: 100000 costSalary: 10000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 transferTime: 168 minStats: tu: 60 stamina: 55 health: 45 bravery: 30 reactions: 50 firing: 50 throwing: 45 strength: 25 psiStrength: 27 psiSkill: 0 melee: 45 mana: 45 maxStats: tu: 80 stamina: 80 health: 60 bravery: 70 reactions: 70 firing: 77 throwing: 68 strength: 50 psiStrength: 60 psiSkill: 20 melee: 96 mana: 55 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 mana: 70 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_BASIC_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_V requires: - STR_SOLDIER_V_RECRUITMENT costBuy: 320000 costSalary: 40000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 transferTime: 336 minStats: tu: 75 stamina: 80 health: 60 bravery: 50 reactions: 60 firing: 75 throwing: 50 strength: 35 psiStrength: 35 psiSkill: 0 melee: 60 mana: 60 maxStats: tu: 90 stamina: 110 health: 80 bravery: 80 reactions: 80 firing: 100 throwing: 80 strength: 70 psiStrength: 60 psiSkill: 20 melee: 110 mana: 65 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 mana: 70 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_LOOTED_RAIDER_BOSS_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_X requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X costBuy: 225000 costSalary: 2500 costSalarySquaddie: 5000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 transferTime: 504 minStats: tu: 55 stamina: 30 health: 35 bravery: 10 reactions: 35 firing: 35 throwing: 35 strength: 10 psiStrength: 20 psiSkill: 0 melee: 30 mana: 35 maxStats: tu: 115 stamina: 175 health: 120 bravery: 110 reactions: 120 firing: 110 throwing: 85 strength: 100 psiStrength: 66 psiSkill: 20 melee: 125 mana: 100 statCaps: tu: 85 stamina: 110 health: 70 bravery: 100 reactions: 85 firing: 110 throwing: 85 strength: 65 psiStrength: 66 psiSkill: 40 melee: 110 mana: 50 trainingStatCaps: tu: 66 stamina: 100 health: 50 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 50 psiStrength: 0 psiSkill: 40 melee: 85 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_RAGS_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 24 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_R requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 500 allowPromotion: false rankStrings: - STR_SOLDIER_R minStats: tu: 75 stamina: 65 health: 50 bravery: 60 reactions: 60 firing: 45 throwing: 50 strength: 30 psiStrength: 44 psiSkill: 0 melee: 50 mana: 55 maxStats: tu: 105 stamina: 175 health: 125 bravery: 100 reactions: 90 firing: 100 throwing: 80 strength: 100 psiStrength: 66 psiSkill: 10 melee: 155 mana: 100 statCaps: tu: 100 stamina: 150 health: 100 bravery: 100 reactions: 90 firing: 100 throwing: 80 strength: 80 psiStrength: 66 psiSkill: 20 melee: 140 mana: 80 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 20 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PIR_NUDE_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 84 rankSprite: 95 rankBattleSprite: 209 rankTinySprite: 7 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_W requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 60000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 minStats: tu: 65 stamina: 35 health: 50 bravery: 30 reactions: 50 firing: 45 throwing: 40 strength: 10 psiStrength: 40 psiSkill: 0 melee: 45 mana: 50 maxStats: tu: 103 stamina: 175 health: 100 bravery: 110 reactions: 103 firing: 110 throwing: 92 strength: 70 psiStrength: 75 psiSkill: 50 melee: 115 mana: 100 statCaps: tu: 100 stamina: 150 health: 90 bravery: 110 reactions: 100 firing: 110 throwing: 90 strength: 70 psiStrength: 75 psiSkill: 50 melee: 115 mana: 70 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 50 psiStrength: 0 psiSkill: 50 melee: 75 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PIR_TOPLESS_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 108 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] panicFemale: [711, 712, 713, 714, 715, 716, 717, 718, 719, 720] berserkMale: [721, 722, 723, 724, 725, 726] berserkFemale: [721, 722, 723, 724, 725, 726] - type: STR_SOLDIER_SLAVE requires: - STR_WE_NEED_MALE_TOUCH costBuy: 15000 costSalary: 2500 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_RANK_SS_0 - STR_RANK_SS_1 - STR_RANK_SS_2 - STR_RANK_SS_3 - STR_RANK_SS_4 - STR_RANK_SS_5 transferTime: 48 minStats: tu: 45 stamina: 40 health: 30 bravery: 10 reactions: 35 firing: 35 throwing: 30 strength: 15 psiStrength: 15 psiSkill: 0 melee: 25 mana: 30 maxStats: tu: 60 stamina: 70 health: 45 bravery: 50 reactions: 55 firing: 65 throwing: 55 strength: 40 psiStrength: 70 psiSkill: 20 melee: 60 mana: 100 statCaps: tu: 80 stamina: 120 health: 60 bravery: 100 reactions: 80 firing: 115 throwing: 90 strength: 60 psiStrength: 70 psiSkill: 65 melee: 100 mana: 140 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 65 melee: 66 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_SLAVE_PUNK_UC armorForAvatar: STR_SLAVE_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 rankSprite: 71 rankBattleSprite: 196 # rankTinySprite: 8 flagOffset: 48 standHeight: 22 kneelHeight: 13 femaleFrequency: 50 soldierNames: - delete - SoldierName/Xmans.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] deathFemale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicMale: [771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790] panicFemale: [771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790] berserkMale: [791, 792, 793, 794, 795, 796, 797, 798, 799, 800] berserkFemale: [791, 792, 793, 794, 795, 796, 797, 798, 799, 800] - type: STR_SOLDIER_HERO requires: - STR_UNAVAILABLE costSalary: 25000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_SOLDIER_HERO - STR_SOLDIER_HERO - STR_RANK_HERO_2 - STR_RANK_HERO_3 - STR_RANK_SS_4 - STR_RANK_SS_5 minStats: tu: 70 stamina: 90 health: 50 bravery: 150 reactions: 60 firing: 80 throwing: 60 strength: 40 psiStrength: 60 psiSkill: 0 melee: 80 mana: 15 maxStats: tu: 90 stamina: 150 health: 90 bravery: 150 reactions: 120 firing: 135 throwing: 120 strength: 90 psiStrength: 70 psiSkill: 20 melee: 150 mana: 200 statCaps: tu: 80 stamina: 120 health: 60 bravery: 150 reactions: 80 firing: 115 throwing: 90 strength: 60 psiStrength: 70 psiSkill: 50 melee: 100 mana: 150 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 50 melee: 66 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_SLAVE_PUNK_UC armorForAvatar: STR_SLAVE_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 rankSprite: 71 rankBattleSprite: 196 # rankTinySprite: 5 flagOffset: 120 standHeight: 22 kneelHeight: 13 femaleFrequency: 50 soldierNames: - delete - SoldierName/Xmans.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] deathFemale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicMale: [771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790] panicFemale: [771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790] berserkMale: [791, 792, 793, 794, 795, 796, 797, 798, 799, 800] berserkFemale: [791, 792, 793, 794, 795, 796, 797, 798, 799, 800] - type: STR_SOLDIER_PEASANT requires: - STR_RECRUIT_PEASANTS costBuy: 5000 costSalary: 2500 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_RANK_PEA_0 - STR_RANK_PEA_1 - STR_RANK_PEA_2 - STR_RANK_PEA_3 - STR_RANK_PEA_4 - STR_RANK_PEA_5 transferTime: 48 minStats: tu: 50 stamina: 60 health: 35 bravery: 40 reactions: 40 firing: 30 throwing: 30 strength: 15 psiStrength: 20 psiSkill: 0 melee: 30 mana: 60 maxStats: tu: 55 stamina: 70 health: 40 bravery: 60 reactions: 45 firing: 36 throwing: 36 strength: 20 psiStrength: 69 psiSkill: 20 melee: 36 mana: 75 statCaps: tu: 80 stamina: 145 health: 55 bravery: 100 reactions: 80 firing: 120 throwing: 90 strength: 45 psiStrength: 69 psiSkill: 66 melee: 100 mana: 150 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 66 melee: 66 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PEASANT_ARMOR_DRESS_UC armorForAvatar: STR_PEASANT_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 flagOffset: 72 rankSprite: 77 rankBattleSprite: 202 # rankTinySprite: 6 standHeight: 22 kneelHeight: 13 femaleFrequency: 50 soldierNames: - delete - SoldierName/XWimmin.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [801, 802, 803, 804, 805, 806, 807, 808, 809, 810] panicFemale: [801, 802, 803, 804, 805, 806, 807, 808, 809, 810] berserkMale: [811, 812, 813, 814, 815, 816] berserkFemale: [811, 812, 813, 814, 815, 816] - type: STR_SOLDIER_HYBRID requires: - STR_HYBRID_RECRUITMENT costBuy: 60000 costSalary: 20000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_SOLDIER_HYBRID - STR_SOLDIER_HYBRID - STR_RANK_HYB_2 - STR_RANK_HYB_3 - STR_RANK_HYB_4 - STR_RANK_HYB_5 transferTime: 72 minStats: tu: 50 stamina: 40 health: 20 bravery: 10 reactions: 50 firing: 40 throwing: 35 strength: 20 psiStrength: 50 psiSkill: 0 melee: 20 mana: 40 maxStats: tu: 60 stamina: 70 health: 35 bravery: 60 reactions: 80 firing: 65 throwing: 45 strength: 30 psiStrength: 75 psiSkill: 25 melee: 60 mana: 60 statCaps: tu: 80 stamina: 100 health: 45 bravery: 90 reactions: 110 firing: 125 throwing: 80 strength: 40 psiStrength: 75 psiSkill: 75 melee: 90 mana: 90 trainingStatCaps: tu: 66 stamina: 85 health: 33 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 33 psiStrength: 0 psiSkill: 75 melee: 66 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_HYBRID_ADVISOR_UC armorForAvatar: STR_HYBRID_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 47 flagOffset: 156 rankSprite: 83 rankBattleSprite: 260 # rankTinySprite: 9 standHeight: 21 kneelHeight: 13 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hybrid.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [751, 752, 753, 754, 755] panicFemale: [761, 762, 763, 764, 765] berserkMale: [756, 757, 758] berserkFemale: [766, 767, 768] - type: STR_SOLDIER_LOKNAR requires: - STR_LOKNAR_RECRUITMENT costBuy: 25000 costSalary: 7500 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_SOLDIER_LOKNAR - STR_SOLDIER_LOKNAR - STR_RANK_LOK_2 - STR_RANK_LOK_3 - STR_RANK_LOK_4 - STR_RANK_LOK_5 transferTime: 72 minStats: tu: 45 stamina: 80 health: 20 bravery: 30 reactions: 70 firing: 50 throwing: 50 strength: 10 psiStrength: 30 psiSkill: 0 melee: 50 mana: 55 maxStats: tu: 60 stamina: 110 health: 30 bravery: 60 reactions: 90 firing: 75 throwing: 70 strength: 20 psiStrength: 50 psiSkill: 20 melee: 70 mana: 70 statCaps: tu: 70 stamina: 160 health: 45 bravery: 80 reactions: 125 firing: 120 throwing: 90 strength: 30 psiStrength: 50 psiSkill: 70 melee: 100 mana: 100 trainingStatCaps: tu: 66 stamina: 100 health: 33 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 25 psiStrength: 0 psiSkill: 70 melee: 66 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_LOKNAR_COAT_UC armorForAvatar: STR_LOKNAR_UNARMORED_UC avatarOffsetX: 66 avatarOffsetY: 53 flagOffset: 36 rankSprite: 89 rankBattleSprite: 266 # rankTinySprite: 10 standHeight: 17 kneelHeight: 11 femaleFrequency: 50 soldierNames: - delete - SoldierName/Loknar.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [731, 732, 733, 734, 735, 736, 737, 738, 739, 740] panicFemale: [731, 732, 733, 734, 735, 736, 737, 738, 739, 740] berserkMale: [741, 742, 743, 744, 745, 746] berserkFemale: [741, 742, 743, 744, 745, 746] - type: STR_SOLDIER_GNOME requires: - STR_UNAVAILABLE costSalary: 20000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_SOLDIER_GNOME - STR_SOLDIER_GNOME - STR_RANK_GNM_2 - STR_RANK_GNM_3 - STR_RANK_GNM_4 - STR_RANK_GNM_5 transferTime: 24 minStats: tu: 40 stamina: 70 health: 50 bravery: 120 reactions: 55 firing: 60 throwing: 40 strength: 8 psiStrength: 75 psiSkill: 0 melee: 40 mana: 65 maxStats: tu: 60 stamina: 140 health: 60 bravery: 200 reactions: 65 firing: 85 throwing: 50 strength: 12 psiStrength: 90 psiSkill: 20 melee: 60 mana: 80 statCaps: tu: 65 stamina: 200 health: 70 bravery: 200 reactions: 70 firing: 130 throwing: 70 strength: 20 psiStrength: 90 psiSkill: 15 melee: 90 mana: 85 trainingStatCaps: tu: 50 stamina: 100 health: 50 bravery: 0 reactions: 0 firing: 85 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 15 melee: 66 mana: 0 dogfightExperience: bravery: 15 reactions: 75 firing: 75 armor: STR_GNOME_DRESS_UC armorForAvatar: STR_GNOME_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 55 flagOffset: 144 rankSprite: 89 rankBattleSprite: 266 # rankTinySprite: 10 standHeight: 18 kneelHeight: 12 femaleFrequency: 66 soldierNames: - delete - SoldierName/XGnomes.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicMale: [821, 821, 822, 822, 823, 824, 825] panicFemale: [821, 821, 822, 822, 823, 825] berserkMale: [826, 826, 827] berserkFemale: [826, 826, 827] - type: STR_SOLDIER_SYNTH requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 10000 costSalarySergeant: 20000 costSalaryCaptain: 50000 costSalaryColonel: 100000 costSalaryCommander: 250000 rankStrings: - STR_SOLDIER_SYNTH - STR_SOLDIER_SYNTH - STR_RANK_SYN_2 - STR_RANK_SYN_3 - STR_RANK_SYN_4 - STR_RANK_SYN_5 transferTime: 480 minStats: tu: 100 stamina: 400 health: 25 bravery: 0 reactions: 75 firing: 75 throwing: 65 strength: 75 psiStrength: 0 psiSkill: 0 melee: 75 mana: 1 maxStats: tu: 125 stamina: 500 health: 30 bravery: 0 reactions: 100 firing: 100 throwing: 75 strength: 100 psiStrength: 0 psiSkill: 0 melee: 100 mana: 10 statCaps: tu: 175 stamina: 600 health: 35 bravery: 0 reactions: 125 firing: 135 throwing: 100 strength: 110 psiStrength: 0 psiSkill: 0 melee: 125 mana: 33 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 0 melee: 100 mana: 0 dogfightExperience: bravery: 0 reactions: 50 firing: 50 armor: STR_SYNTH_NUDE_UC armorForAvatar: STR_SYNTH_NUDE_UC avatarOffsetX: 62 avatarOffsetY: 20 flagOffset: 60 rankSprite: 96 rankBattleSprite: 272 # rankTinySprite: 10 standHeight: 23 kneelHeight: 15 femaleFrequency: 50 soldierNames: - delete - SoldierName/Synths.nam deathMale: 147 deathFemale: 147 - type: STR_SOLDIER_SPECTRE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 0 costSalarySergeant: 0 costSalaryCaptain: 0 costSalaryColonel: 0 costSalaryCommander: 0 rankStrings: - STR_SOLDIER_SPECTRE - STR_SOLDIER_SPECTRE - STR_RANK_SPC_2 - STR_RANK_SPC_3 - STR_RANK_SPC_4 - STR_RANK_SPC_5 allowPiloting: false minStats: tu: 65 stamina: 35 health: 50 bravery: 60 reactions: 50 firing: 45 throwing: 40 strength: 10 psiStrength: 40 psiSkill: 0 melee: 45 mana: 0 maxStats: tu: 85 stamina: 80 health: 60 bravery: 90 reactions: 75 firing: 70 throwing: 65 strength: 55 psiStrength: 64 psiSkill: 25 melee: 100 mana: 999 statCaps: tu: 10 stamina: 10 health: 10 bravery: 10 reactions: 10 firing: 10 throwing: 10 strength: 10 psiStrength: 64 psiSkill: 80 melee: 10 mana: 10 trainingStatCaps: tu: 10 stamina: 10 health: 10 bravery: 10 reactions: 10 firing: 10 throwing: 10 strength: 10 psiStrength: 0 psiSkill: 40 melee: 10 mana: 0 armor: STR_PIR_SPECTRE_UC armorForAvatar: STR_PIR_SPECTRE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 96 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [197] deathFemale: [197] - type: STR_SOLDIER_CHORT requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 10000 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 - STR_RANK_CHO_1 - STR_RANK_CHO_1 - STR_RANK_CHO_2 - STR_RANK_CHO_3 - STR_RANK_CHO_4 - STR_RANK_CHO_5 minStats: tu: 65 stamina: 250 health: 250 bravery: 110 reactions: 50 firing: 60 throwing: 60 strength: 110 psiStrength: 40 psiSkill: 0 melee: 60 mana: 150 maxStats: tu: 110 stamina: 500 health: 300 bravery: 200 reactions: 80 firing: 130 throwing: 95 strength: 150 psiStrength: 65 psiSkill: 20 melee: 160 mana: 200 statCaps: tu: 100 stamina: 500 health: 300 bravery: 110 reactions: 80 firing: 120 throwing: 90 strength: 150 psiStrength: 65 psiSkill: 20 melee: 150 mana: 200 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 20 melee: 100 mana: 0 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_CHORT_ARMOR_UC armorForAvatar: STR_PIR_SPECTRE_UC avatarOffsetX: 66 avatarOffsetY: 43 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [196] deathFemale: [196] - type: STR_SOLDIER_DOGE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 300 allowPiloting: false allowPromotion: false rankStrings: - STR_RANK_BEAST_0 minStats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 mana: 120 maxStats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 mana: 180 statCaps: tu: 115 stamina: 100 health: 35 bravery: 100 reactions: 90 firing: 0 throwing: 0 strength: 45 psiStrength: 40 psiSkill: 0 melee: 90 mana: 220 trainingStatCaps: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: STR_DOGE_UNARMORED_UC armorForAvatar: STR_DOGE_UNARMORED_UC avatarOffsetX: 54 avatarOffsetY: 59 rankSprite: 71 rankBattleSprite: 196 rankTinySprite: 0 flagOffset: 132 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hounds.nam deathMale: [91, 311, 312] deathFemale: [91, 311, 312] - type: STR_SOLDIER_BLOODOGE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 1000 allowPiloting: false allowPromotion: false rankStrings: - STR_RANK_BEAST_0 minStats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 mana: 100 maxStats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 mana: 130 statCaps: tu: 110 stamina: 125 health: 80 bravery: 100 reactions: 75 firing: 0 throwing: 40 strength: 75 psiStrength: 40 psiSkill: 0 melee: 110 mana: 170 trainingStatCaps: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: STR_BLOODOGE_UNARMORED_UC armorForAvatar: STR_BLOODOGE_UNARMORED_UC avatarOffsetX: 68 avatarOffsetY: 86 rankSprite: 71 rankBattleSprite: 196 rankTinySprite: 0 flagOffset: 132 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hounds.nam deathMale: 6 deathFemale: 6 units: - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - type: STR_LOOTED_CYBERDISC_HMG race: STR_LOOTED_CYBERDISC_HMG stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 mana: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_ROCKET race: STR_LOOTED_CYBERDISC_ROCKET stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 mana: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_LASER race: STR_LOOTED_CYBERDISC_LASER stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 mana: 0 armor: CYBERDISC_ARMOR_2 standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_PLASMA race: STR_LOOTED_CYBERDISC_PLASMA stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 mana: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_HWP_SENTRY_SPIKE race: STR_HWP_SENTRY_SPIKE stats: tu: 3 stamina: 10 health: 50 bravery: 120 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 200 psiSkill: 0 melee: 0 mana: 0 armor: HWP_SENTRY_LAUNCHER_ARMOR standHeight: 16 kneelHeight: 16 value: 10 deathSound: 23 moveSound: 14 - type: STR_TAMED_REAPER race: STR_TAMED_REAPER stats: tu: 86 stamina: 90 health: 180 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 110 psiStrength: 35 psiSkill: 0 melee: 85 mana: 50 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 6 deathSound: 48 energyRecovery: 30 - type: STR_MUTANT_REAPER race: STR_MUTANT_REAPER stats: tu: 96 stamina: 150 health: 240 bravery: 100 reactions: 78 firing: 0 throwing: 40 strength: 125 psiStrength: 50 psiSkill: 0 melee: 95 mana: 50 armor: REAPER_ARMOR_M standHeight: 23 kneelHeight: 16 value: 8 deathSound: 48 energyRecovery: 60 builtInWeapons: - AUX_PURPLE_ACID_SPIT - type: STR_TAMED_BOOMOSAURUS race: STR_TAMED_BOOMOSAURUS stats: tu: 56 stamina: 90 health: 300 bravery: 110 reactions: 14 firing: 20 throwing: 0 strength: 150 psiStrength: 20 psiSkill: 0 melee: 70 mana: 50 armor: BOOMOSAURUS_ARMOR standHeight: 25 kneelHeight: 18 value: 8 deathSound: 101 specab: 1 energyRecovery: 25 builtInWeapons: - AUX_GROG_BARREL - type: STR_CYCLOPS_CONVERT race: STR_CYCLOPS_CONVERT stats: tu: 36 stamina: 100 health: 175 bravery: 100 reactions: 60 firing: 30 throwing: 30 strength: 70 psiStrength: 85 psiSkill: 0 melee: 25 mana: 50 armor: CYCLOPS_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 10 livingWeapon: true builtInWeapons: - AUX_BATTLE_BELL - CYCLOPS_GAZE - type: STR_DOGE race: STR_DOGE stats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 mana: 50 armor: STR_DOGE_UNARMORED_UC standHeight: 12 kneelHeight: 12 energyRecovery: 32 value: 6 deathSound: [91, 311, 312] - type: STR_BLOODOGE race: STR_BEAST stats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 mana: 50 armor: STR_BLOODOGE_UNARMORED_UC standHeight: 12 kneelHeight: 12 value: 7 deathSound: 6 energyRecovery: 30 - type: STR_WEREDOGE race: STR_WEREWOLF stats: tu: 110 stamina: 120 health: 144 bravery: 100 reactions: 75 firing: 30 throwing: 35 strength: 110 psiStrength: 33 psiSkill: 0 melee: 95 mana: 50 armor: WEREWOLF_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 164 energyRecovery: 45 livingWeapon: true builtInWeapons: - AUX_SMELL_SCANNER - type: STR_PARROT race: STR_PARROT stats: tu: 120 stamina: 80 health: 10 bravery: 50 reactions: 120 firing: 0 throwing: 10 strength: 6 psiStrength: 5 psiSkill: 0 melee: 55 mana: 10 armor: PARROT_ARMOR standHeight: 10 kneelHeight: 10 floatHeight: 10 deathSound: 202 moveSound: 203 energyRecovery: 42 value: 5 - type: STR_WHITERABBIT race: STR_WHITERABBIT stats: tu: 77 stamina: 60 health: 12 bravery: 40 reactions: 60 firing: 0 throwing: 10 strength: 4 psiStrength: 70 psiSkill: 0 melee: 10 mana: 50 armor: WHITERABBIT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 303 energyRecovery: 30 livingWeapon: true value: 7 specab: 1 - type: STR_BLACK_CAT race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 20 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 mana: 50 armor: BLACK_CAT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true value: 9 builtInWeapons: - AUX_PURR_PURR - type: STR_ROBO_PARROT race: STR_WAR_MACHINES stats: tu: 100 stamina: 999 health: 10 bravery: 110 reactions: 100 firing: 60 throwing: 0 strength: 15 psiStrength: 0 psiSkill: 0 melee: 50 mana: 0 armor: ROBO_PARROT_ARMOR standHeight: 10 kneelHeight: 10 floatHeight: 10 deathSound: 23 moveSound: 536 livingWeapon: true value: 5 - type: STR_DOCTOR_X_VAMPIRE race: STR_RACE_VAMPIRE stats: tu: 120 stamina: 160 health: 160 bravery: 100 reactions: 90 firing: 90 throwing: 90 strength: 60 psiStrength: 100 psiSkill: 100 melee: 90 mana: 200 armor: STR_ARMOR_DOCTOR_X_VAMPIRE standHeight: 21 kneelHeight: 14 value: 20 deathSound: 42 panicSound: [703, 704] berserkSound: 705 energyRecovery: 50 - type: STR_SECURITY_CAMERA race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 6 stamina: 1 health: 10 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: CAMERA_ARMOR standHeight: 13 kneelHeight: 13 floatHeight: 5 value: 1 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_TRUCK_TURRET race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 1 health: 100 bravery: 110 reactions: 30 firing: 50 throwing: 0 strength: 75 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: TRUCK_TURRET_ARMOR standHeight: 16 kneelHeight: 16 energyRecovery: 1 value: 100 intelligence: 2 aggression: 8 specab: 1 spotter: 1 sniper: 75 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_CANNON race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: &SECTION_XTURRET_STATS tu: 9 stamina: 1 health: 200 bravery: 110 reactions: 15 firing: 60 throwing: 0 strength: 100 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: XTURRET_CANNON_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_LASER race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_LASER_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_GAUSS race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_GAUSS_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_PLASMA race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_PLASMA_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false research: - delete: STR_ALIEN_CONTAINMENT - delete: STR_COMMANDER_PLUS - delete: STR_LEADER_PLUS - delete: STR_THE_MARTIAN_SOLUTION - delete: STR_CYDONIA_OR_BUST - delete: STR_PERSONAL_ARMOR - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_ZOMBIE_CORPSE - delete: STR_SNAKEMAN_CORPSE - delete: STR_FLOATER_CORPSE - delete: STR_SECTOID_CORPSE - delete: STR_SNAKEMAN_COMMANDER - delete: STR_SNAKEMAN_LEADER - delete: STR_SNAKEMAN_ENGINEER - delete: STR_SNAKEMAN_NAVIGATOR - delete: STR_SNAKEMAN_SOLDIER - delete: STR_SNAKEMAN_MEDIC - delete: STR_ETHEREAL_MEDIC - delete: STR_ETHEREAL_ENGINEER - delete: STR_ETHEREAL_NAVIGATOR - delete: STR_MUTON_LEADER - delete: STR_MUTON_MEDIC - delete: STR_FLOATER_COMMANDER - delete: STR_FLOATER_LEADER - delete: STR_FLOATER_ENGINEER - delete: STR_FLOATER_MEDIC - delete: STR_FLOATER_NAVIGATOR - delete: STR_FLOATER_SOLDIER - delete: STR_PLASMA_CANNON_DEP1 - delete: STR_PLASMA_CANNON_DEP2 - delete: STR_SNAKEMAN_AUTOPSY - delete: STR_FLOATER_AUTOPSY - delete: STR_CELATID_AUTOPSY - delete: STR_SILACOID_AUTOPSY - delete: STR_CHRYSSALID - delete: STR_CHRYSSALID_TERRORIST - delete: STR_CHRYSSALID_AUTOPSY - delete: STR_REAPER_AUTOPSY - delete: STR_SECTOPOD_AUTOPSY - delete: STR_REAPER - delete: STR_REAPER_TERRORIST - delete: STR_SECTOPOD - delete: STR_CYBERDISC - delete: STR_HWP_CANNON_SHELLS - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - name: STR_UNAVAILABLE cost: 0 needItem: true - name: STR_SLIME_INFESTATION cost: 12 points: 100 needItem: true - name: STR_SDD cost: 3 points: 100 needItem: true - name: STR_JIM_ANGRY cost: 6 points: 50 needItem: true lookup: JIM_ANGRY_ARMOR getOneFree: - STR_JIM_HAPPY - name: STR_JIM_HAPPY cost: 6 points: 50 needItem: true lookup: JIM_ANGRY_ARMOR getOneFree: - STR_JIM_ANGRY - name: JIM_ANGRY_ARMOR cost: 0 dependencies: - STR_JIM_ANGRY - STR_JIM_HAPPY - name: STR_POLTERGEIST cost: 9 points: 100 needItem: true - name: STR_CORAL_ISLAND_DONE points: 50 needItem: true unlocks: - GHOST_0_ARMOR - name: STR_LOC_TAVERN_CELLAR_DONE points: 50 needItem: true unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_PIRATE_CRUISE_DONE points: 25 needItem: true - name: STR_ZOMBIE_PYRAMID_DONE points: 25 needItem: true - name: STR_BUTCHER_DONE points: 50 needItem: true - name: STR_LOC_GDX_PRISON_DONE points: 50 needItem: true - name: STR_LOC_GDX_DUEL_DONE points: 50 needItem: true - name: STR_ACADEMY_ALARMED cost: 0 dependencies: - STR_OSIRON - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_SECTOID_LEADER unlocks: - STR_ACADEMY_ANGRY - name: STR_ACADEMY_ANGRY cost: 0 dependencies: - STR_ACADEMY_ALARMED - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER_BROKEN - name: STR_GUILD_ALARMED cost: 0 dependencies: - STR_MARSEC - STR_GUILD_PILOT - STR_GUILD_ENGINEER - STR_HUMAN_POWER_ARMOR unlocks: - STR_GUILD_ANGRY - name: STR_GUILD_ANGRY cost: 0 dependencies: - STR_GUILD_ALARMED - STR_GUILD_COMMANDER - STR_GUILD_LEADER_BROKEN - STR_GUILD_ENGINEER_BROKEN - name: STR_MISSION_SEA_ADVENTURE_ZZZ cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - name: STR_SWIMSUIT_SEA_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_MISSION_SEA_ADVENTURE - name: STR_BIKINI_SEA_UC cost: 0 dependencies: - STR_BIKINI - STR_MISSION_SEA_ADVENTURE - name: STR_AMAZON_ARMOR_SEA_UC cost: 0 dependencies: - STR_AMAZON_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_RUNT_OUTFIT cost: 0 dependencies: - STR_DURATHREAD_WORKING - name: STR_BRAINER_OUTFIT cost: 0 dependencies: - STR_BASIC_ELECTRONICS - name: STR_BRAINER_OUTFIT_SEA_UC cost: 0 dependencies: - STR_BRAINER_OUTFIT - STR_MISSION_SEA_ADVENTURE - name: STR_GNOME_EXPLORER_OUTFIT cost: 0 dependencies: - STR_BRAINER_OUTFIT - STR_SOLDIER_TYPE_GNOME - STR_MISSION_SEA_ADVENTURE - name: STR_GNOME_EXPLORER_SEA_UC cost: 0 dependencies: - STR_GNOME_EXPLORER_OUTFIT - name: STR_THIEF_ARMOR_SEA_UC cost: 0 dependencies: - STR_THIEF_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_CHILLER_SEA_UC cost: 0 dependencies: - STR_CHILLER_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SPACE_SUIT - STR_MISSION_SEA_ADVENTURE - name: STR_POWER_SUIT_ADV_EVA_SEA_UC cost: 0 dependencies: - STR_POWER_SUIT_ADV - STR_MISSION_SEA_ADVENTURE - name: STR_BIO_SUIT_ADV_SEA_UC cost: 0 dependencies: - STR_BIO_SUIT_ADV - STR_MISSION_SEA_ADVENTURE - name: AUX_BIOSUIT_WEAPON cost: 0 dependencies: - STR_BIO_SUIT_NECRO - name: STR_BIO_SUIT_NECRO_SEA_UC cost: 0 dependencies: - STR_BIO_SUIT_NECRO - STR_MISSION_SEA_ADVENTURE - name: STR_ANNIHILATOR_ARMOR_SEA_UC cost: 0 dependencies: - STR_ANNIHILATOR_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_THEBAN_DRESS_SEA_UC cost: 0 dependencies: - STR_CONTACT_THEBAN_ZZZ - STR_MISSION_SEA_ADVENTURE - name: STR_SORCERESS_ARMOR_SEA_UC cost: 0 dependencies: - STR_SORCERESS_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_STEALTH_ARMOR_SEA_UC cost: 0 dependencies: - STR_STEALTH_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_SWIFTSUIT_SEA_UC cost: 0 dependencies: - STR_SWIFTSUIT - STR_MISSION_SEA_ADVENTURE - name: STR_CRYSTALISK_ARMOR_SEA_UC cost: 0 dependencies: - STR_CRYSTALISK_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_BLITZ_ARMOR_SEA_UC cost: 0 dependencies: - STR_BLITZ_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_DEMONIC_ARMOR_SEA_UC cost: 0 dependencies: - STR_DEMONIC_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_INFERNA_ARMOR_SEA_UC cost: 0 dependencies: - STR_INFERNA_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_SLAVE_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_SLAVE_SOLDIERS - name: STR_LOADER_ARMOR_SLAVE_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_SLAVE_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_PEASANT_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_RECRUIT_PEASANTS - name: STR_LOADER_ARMOR_PEASANT_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_PEASANT_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_HYBRID_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_HYBRID_RECRUITMENT - name: STR_LOADER_ARMOR_HYBRID_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_HYBRID_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_GNOME_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_SOLDIER_TYPE_GNOME - name: STR_LOADER_ARMOR_GNOME_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_GNOME_UC - STR_MISSION_SEA_ADVENTURE - name: STR_MAGICAL_GIRL_OUTFIT_SEA_UC cost: 0 dependencies: - STR_MAGICAL_GIRL_OUTFIT - STR_MISSION_SEA_ADVENTURE - name: STR_SPACE_SUIT_LOKNAR_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_LOKNAR - name: STR_SHADOW_ARMOR_LOKNAR_SEA_UC cost: 0 dependencies: - STR_SHADOW_ARMOR_LOKNAR - name: STR_PEASANT_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_RECRUIT_PEASANTS - name: STR_SLAVE_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SLAVE_SOLDIERS - name: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SLAVE_SOLDIERS - name: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_DEVASTATOR_ARMOR - name: STR_UAC_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_UAC_SPACE_SUIT - STR_SPACE_MISSIONS_PREQ - name: STR_SLAVE_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - name: STR_SLAVE_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_HUMAN - name: STR_SLAVE_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC cost: 0 dependencies: - STR_BIOAQUA_ARMOR - name: STR_PEASANT_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_HUMAN - name: STR_HYBRID_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_HYBRID_RECRUITMENT - STR_SPACE_MISSIONS_PREQ - name: STR_HYBRID_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_THONG_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_SPACE_SUIT_LOKNAR_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_LOKNAR - name: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC cost: 0 dependencies: - STR_SHADOW_ARMOR_LOKNAR - name: STR_SPACE_POD_SLAVE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SLAVE_SOLDIERS - name: STR_SPACE_POD_PEASANT_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_RECRUIT_PEASANTS - name: STR_SPACE_POD_LOKNAR_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_LOKNAR_RECRUITMENT - name: STR_SPACE_POD_HYBRID_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_HYBRID_RECRUITMENT - name: STR_SPACE_POD_GNOME_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SOLDIER_TYPE_GNOME - name: STR_SPACE_POD_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - name: STR_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_SUIT - STR_SPACE_MISSIONS_PREQ - name: STR_IRONMAN_ARMOR_SPACE_UC cost: 0 dependencies: - STR_IRONMAN_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_ANNIHILATOR_ARMOR_SPACE_UC cost: 0 dependencies: - STR_ANNIHILATOR_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_SORCERESS_ARMOR_SPACE_UC cost: 0 dependencies: - STR_SORCERESS_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_SYNTH_REFRACTOR_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_FORCE_ARMOR - name: STR_SYNTH_CHILLER_ARMOR_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_SUIT - name: STR_SYNTH_DANCER_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_WENCH_OUTFIT - name: STR_SYNTH_NUDE_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - name: STR_SYNTH_CHILLER_ARMOR_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - STR_SPACE_SUIT - name: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC cost: 0 dependencies: - STR_JUGULATOR_ARMOR - STR_MISSION_SEA_ADVENTURE_ZZZ - name: STR_SYNTH_NUDE_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - name: STR_SYNTH_REFRACTOR_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_FORCE_ARMOR - name: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT - name: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC cost: 0 dependencies: - STR_JUGULATOR_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_PEASANT_CAMO_UC cost: 0 dependencies: - STR_CAMO_PAINT - STR_RECRUIT_PEASANTS - name: STR_PEASANT_ARMOR_JUMPSUIT_UC cost: 0 dependencies: - STR_RUNT_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_HYBRID_ARMOR_JUMPSUIT_UC cost: 0 dependencies: - STR_RUNT_OUTFIT - STR_HYBRID_RECRUITMENT - name: STR_TAC_VEST_PEASANT_UC cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - STR_RECRUIT_PEASANTS - name: STR_SLAVE_ARMOR_TAC_VEST_UC cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - STR_SLAVE_SOLDIERS - name: STR_SLAVE_ARMOR_TUNIC_UC cost: 0 dependencies: - STR_SURVIVAL - STR_SLAVE_SOLDIERS - name: STR_PEASANT_ARMOR_LEGION_UC cost: 0 dependencies: - STR_LEGION_ARMOR - STR_RECRUIT_PEASANTS - name: STR_SWIMSUIT_PEASANT_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_RECRUIT_PEASANTS - name: STR_SWIMSUIT_PEASANT_SEA_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_RECRUIT_PEASANTS - STR_MISSION_SEA_ADVENTURE - name: STR_PEASANT_NURSE_OUTFIT_UC cost: 0 dependencies: - STR_NURSE_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_PEASANT_BONDAGE_GEAR_UC points: 50 needItem: true - name: STR_PIR_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - name: STR_SLAVE_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_SLAVE_SOLDIERS - name: STR_PEASANT_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_RECRUIT_PEASANTS - name: STR_HYBRID_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_HYBRID_RECRUITMENT - name: STR_LOKNAR_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_LOKNAR_RECRUITMENT - name: STR_GNOME_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_SOLDIER_TYPE_GNOME - name: STR_GNOME_NUDE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_GNOME_DRESS_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_PIR_SPECTRE_UC cost: 0 dependencies: - STR_SPECTRE_SUMMONING - name: STR_CHORT_ARMOR_UC cost: 0 dependencies: - STR_CHORT_SUMMONING - name: STR_CHITIN_KNIFE cost: 0 dependencies: - STR_LOBSTERMAN_HIDE - name: STR_KNUCKLES_SPIKED cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_QUARTERSTAFF cost: 0 dependencies: - STR_PEASANT_MILITIA - name: STR_UNARMED_GAUNTLET cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_UNARMED_GAUNTLET_PLUS cost: 0 dependencies: - STR_POWER_SUIT_WRECKED - name: STR_UNARMED_WRESTLING cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_KUNG_FU cost: 0 dependencies: - STR_GYMNASTICS - name: AUX_BAD_TOUCH cost: 0 dependencies: - STR_WENCH_OUTFIT - name: AUX_GOOD_TOUCH cost: 0 dependencies: - STR_WENCH_OUTFIT - name: AUX_TOWER_SHIELD cost: 0 dependencies: - STR_PLATE_MAIL - name: AUX_SKULL_SHIELD cost: 0 dependencies: - STR_INFERNA_ARMOR - name: AUX_ROMAN_SHIELD cost: 0 dependencies: - STR_PIROMAN_ARMOR - name: AUX_CRUSADER_SHIELD cost: 0 dependencies: - STR_CRUSADER_ARMOR - name: AUX_GOTHIC_SHIELD cost: 0 dependencies: - STR_CHAIN_MAIL - name: AUX_IDENT cost: 0 dependencies: - STR_BASIC_ELECTRONICS - name: AUX_CRYSTAL_BALL cost: 0 dependencies: - STR_SHADOW_ORB_MIND - STR_MAGITECH_SUMMARY - name: AUX_BLOOD_MAGIC cost: 0 dependencies: - STR_SHADOW_ORB_RED - STR_MAGITECH_SUMMARY - name: AUX_MEDIPACK cost: 0 dependencies: - STR_NURSE_OUTFIT - name: AUX_WARP_CLAWS cost: 0 dependencies: - STR_CHORT_SUMMONING - name: STR_GAT_LASCANNON cost: 0 needItem: true - name: STR_GAUSS_CANNON cost: 0 needItem: true - name: STR_PLASMA_SPITTER cost: 0 needItem: true - name: STR_BOMB_LAUNCHER cost: 0 needItem: true - name: STR_NEURAL_SCANNER cost: 0 points: 500 needItem: true - name: STR_LIQUID_METALS cost: 0 points: 500 needItem: true - name: STR_SENSOSPHERE cost: 0 points: 500 needItem: true - name: STR_RETEGES cost: 0 points: 500 needItem: true - name: STR_TRACTORS_AND_REPULSORS cost: 0 points: 500 needItem: true - name: STR_SUBSPACE cost: 0 points: 500 needItem: true - name: STR_PHASE_SHIELD cost: 0 points: 500 needItem: true - name: STR_STARGOD_SHIELDS cost: 0 points: 500 needItem: true - name: STR_DATA_ENCRYPTION cost: 0 points: 500 needItem: true - name: STR_SKYRANGER_TRANSPORT cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - name: STR_CANNON_REPORT cost: 0 dependencies: - STR_CANNON - STR_CANNON_PARTS - STR_BOUNTY_HUNTING_PRIZE_CANNON - name: STR_MED_CANNON_REPORT cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_2 - STR_MED_CANNON_PARTS - name: STR_SIDEWINDER_REPORT cost: 0 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_CONTACT_SMUGGLERS - name: STR_SMITHING_ZZZ cost: 0 dependencies: - STR_SMITHING - name: STR_PRIMITIVE_WEAPONS_ZZZ cost: 0 dependencies: - STR_PRIMITIVE_WEAPONS - name: STR_PRIMITIVE_WEAPONS_2_ZZZ cost: 0 dependencies: - STR_PRIMITIVE_WEAPONS_2 - name: STR_POISONED_WEAPONS_ZZZ cost: 0 dependencies: - STR_POISONED_WEAPONS - name: STR_CANNON_PREQ cost: 0 dependencies: - STR_AUTO_CANNON_PLUS - STR_MINIGUN_PLUS - name: STR_AMMO_MANUFACTURING_2_PREQ cost: 0 dependencies: - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_SAW - STR_LMG - STR_SNIPER_RIFLE - STR_MINIGUN_PLUS - name: STR_LIGHT_CANNONS cost: 0 dependencies: - STR_SPARTAN_MG - STR_LACC unlocks: - STR_EXPLOSIVE_AMMO_PREQ - name: STR_CANNONS_MANUFACTURING_4_ZZZ cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - name: STR_CANNONS_MANUFACTURING_PREQ cost: 0 dependencies: - STR_HEAVY_CANNON - STR_AUTO_CANNON - name: STR_EXPLOSIVE_AMMO_PREQ cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_LIGHT_CANNONS - name: STR_MINIGUN_PLUS cost: 0 dependencies: - STR_CHAINGUN - STR_MINIGUN unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_AUTO_CANNON_PLUS cost: 0 dependencies: - STR_AUTO_CANNON - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS - name: STR_LASER_KNOWLEDGE cost: 0 dependencies: - STR_SNIPER_LASER_PIR - STR_LASER_RIFLE_PIR - STR_LASER_PISTOL_PIR - STR_STORM_LASER - STR_HEAVY_LASER_PIR - STR_AUTO_LASER - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_GAUSS_KNOWLEDGE cost: 0 dependencies: - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - name: STR_POWER_TOOLS_PREQ cost: 0 dependencies: - STR_CHAINSAW_GOOD - STR_RETICULAN_POWER_SYSTEMS - name: STR_ELECTRIC_LASSO cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_EAGLE - name: STR_PIRANHA_AIRBIKE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - name: STR_PICKAXE cost: 0 dependencies: - STR_EXCAVATION - name: STR_LACC_I_AMMO cost: 0 dependencies: - STR_LACC - STR_EXPLOSIVE_AMMO - name: STR_LACC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_HC_I_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_EP_MUNITIONS - name: STR_HC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_AC_I_AMMO cost: 0 dependencies: - STR_CHEMICAL_WEAPONS - STR_AUTO_CANNON - name: STR_AC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_AC_CRY_AMMO cost: 15 needItem: true destroyItem: true - name: STR_STICK_GRENADE cost: 10 points: 20 dependencies: - STR_NAZI_SOLDIER - STR_EXPLOSIVES_SUMMARY - STR_WORKSHOP - name: STR_STICK_BOMB cost: 10 points: 20 dependencies: - STR_STICK_GRENADE - STR_PIRATEZ_COOKING - STR_MINE - name: STR_KRUGER_PRODUCTION_PREQ cost: 0 points: 30 dependencies: - STR_NAZI_LEADER - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_KRUGER - STR_PARTICLE_WEAPONS unlocks: - STR_KRUGER_PRODUCTION - name: STR_KRUGER_PRODUCTION cost: 0 points: 30 dependencies: - STR_KRUGER_PRODUCTION_PREQ - STR_MAGNETIC_CONTAINMENT - name: STR_BOOM_FRUIT cost: 5 points: 20 needItem: true destroyItem: true - name: STR_CRYSTAL_SKULL requiresBaseFunc: [LIB] cost: 15 points: 150 needItem: true - name: STR_HOLY_HANDGRENADE requiresBaseFunc: [LIB] cost: 10 points: 150 needItem: true - name: STR_SIVALINGA requiresBaseFunc: [LIB] cost: 10 points: 150 needItem: true - name: STR_STUN_BATON cost: 5 points: 10 needItem: true destroyItem: true - name: STR_RIPPER cost: 0 points: 10 needItem: true - name: STR_AUTO_AXE cost: 0 points: 10 needItem: true - name: STR_CS_GAS cost: 0 points: 10 dependencies: - STR_MEDICINE - name: STR_TESLA_COIL cost: 0 points: 10 needItem: true - name: STR_FISTY cost: 0 points: 10 needItem: true - name: STR_BOW_NEON cost: 0 points: 10 needItem: true - name: STR_PRED_DISC cost: 0 points: 10 needItem: true - name: STR_PRED_CLAWS cost: 0 points: 10 needItem: true - name: STR_CHAOS_DAGGER requiresBaseFunc: [LIB] cost: 25 points: 10 needItem: true - name: STR_DAZZLING_DISC cost: 0 points: 10 dependencies: - STR_GDX_010 - name: STR_UAC_PLASMAGUN points: 10 dependencies: - STR_UAC_BLUEPRINTS - name: STR_BFG cost: 50 points: 10 needItem: true dependencies: - STR_OTHER_DIMENSIONS - name: STR_TK_DEVICE cost: 5 points: 10 dependencies: - STR_SLAVE_MAGICAL - STR_CONTACT_MAGIC_SHOP - name: STR_PIRATE_GUITAR cost: 0 points: 10 needItem: true - name: STR_HELMET cost: 0 points: 10 dependencies: - STR_SECTOID_EXPLORER - STR_ACADEMY_SCIENTIST - STR_GUILD_EXTERMINATOR - STR_GOVT_ELITE - STR_NAZI_STORMTROOPER - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL_SCI - STR_UAC_SPACE_SUIT - name: STR_HUMAN_POWER_ARMOR cost: 0 points: 50 needItem: true unlocks: - STR_HEATVISION - name: ADRONE_ARMOR cost: 0 points: 50 dependencies: - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_ADRONE_TERRORIST - name: MARSEC_HUNTER_DRONE_ARMOR cost: 0 points: 50 dependencies: - STR_MARSEC_HUNTER_DRONE_TERRORIST - name: MARSEC_SENTRY_DRONE_ARMOR cost: 0 points: 50 dependencies: - STR_MARSEC_SENTRY_DRONE_TERRORIST - name: CYCLOPS_ARMOR cost: 0 points: 25 needItem: true - name: ERIDIAN_ARMOR0 cost: 0 points: 25 needItem: true - name: ZOMBIE_STERILE_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_GRUBAS_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_SADAKO_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_CARRIE_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_PIMP_ARMOR cost: 0 points: 25 needItem: true - name: MEGAZOMBIE_ARMOR cost: 0 points: 25 needItem: true - name: TOMB_GUARDIAN_ARMOR cost: 0 points: 25 needItem: true - name: VAMPIRE_ARMOR cost: 0 points: 25 needItem: true - name: VAMPIRIA_ARMOR cost: 0 points: 25 needItem: true - name: GHOST_0_ARMOR cost: 10 points: 50 dependencies: - STR_CORAL_ISLAND_DONE - name: STR_BUTCH_ARMOR cost: 0 points: 50 needItem: true - name: STR_WRAITH_ARMOR cost: 0 points: 33 needItem: true - name: WASPITE_ARMOR cost: 0 points: 25 needItem: true - name: CYBERDISC_ARMOR cost: 0 points: 25 needItem: true - name: CYBERDISC_ARMOR_2 cost: 0 dependencies: - STR_LOOTED_CYBERDISC_LASER - name: BOOMOSAURUS_ARMOR cost: 0 points: 25 needItem: true - name: CHRYSSALID_ARMOR cost: 0 points: 25 needItem: true - name: REAPER_ARMOR cost: 0 points: 25 needItem: true - name: CELATID_ARMOR cost: 0 points: 25 needItem: true - name: SILACOID_ARMOR cost: 0 points: 25 needItem: true - name: SECTOPOD_ARMOR cost: 0 points: 25 needItem: true - name: SECTOPOD_ARMOR_2 cost: 0 points: 25 needItem: true - name: TANK_ARMOR cost: 0 points: 25 needItem: true - name: ARMORED_CAR_ARMOR cost: 0 points: 25 needItem: true - name: PYRAMID_ARMOR cost: 15 points: 25 dependencies: - STR_ZOMBIE_PYRAMID_DONE - name: TECHNOCRACY_ARMOR_P0 cost: 0 points: 25 needItem: true - name: TECHNOCRACY_ARMOR_P1 cost: 0 points: 25 needItem: true dependencies: - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_TECHNOCRACY_MEK_LEADER - STR_ZOMBIE_PYRAMID_DONE - name: STR_XENFORCER_CHASSIS cost: 0 points: 100 needItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ dependencies: - STR_XENFORCER_FILES - name: STR_LOOTED_CYBERDISC_HMG cost: 0 points: 10 dependencies: - STR_LOOTED_CYBERDISC - name: STR_CONTACT_SMUGGLERS_ZZZ cost: 0 dependencies: - STR_CONTACT_SMUGGLERS - name: STR_CONTACT_MUTANT_ALLIANCE_ZZZ cost: 0 dependencies: - STR_CONTACT_MUTANT_ALLIANCE - name: STR_CONTACT_MAGIC_SHOP_ZZZ cost: 0 dependencies: - STR_CONTACT_MAGIC_SHOP - name: STR_CONTACT_MERCENARIES_ZZZ cost: 0 dependencies: - STR_CONTACT_MERCENARIES unlocks: - STR_MUTON - name: STR_CONTACT_THEBAN_ZZZ cost: 0 dependencies: - STR_CONTACT_THEBAN - name: STR_CONTACT_EUROSYNDICATE_ZZZ cost: 0 dependencies: - STR_CONTACT_EUROSYNDICATE - name: STR_CONTACT_EUROSYNDICATE_2_ZZZ cost: 0 dependencies: - STR_MISSION_EUROSYNDICATE_DEAL - name: STR_CONTACT_ARENA_ZZZ cost: 0 dependencies: - STR_CONTACT_ARENA - name: STR_CONTACT_DR_WANG_ZZZ cost: 0 dependencies: - STR_CONTACT_DR_WANG - name: STR_CONTACT_ROGUE_FIELDS_ZZZ cost: 0 dependencies: - STR_CONTACT_ROGUE_FIELDS - name: STR_HUMAN_RETICULAN_ALLIANCE_ZZZ cost: 0 dependencies: - STR_HUMAN_RETICULAN_ALLIANCE - name: STR_MUTANT_SELF_DEFENSE_ZZZ cost: 0 dependencies: - STR_MUTANT_SELF_DEFENSE - name: STR_CHEMICAL_WEAPONS_ZZZ cost: 0 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_FUSION_EXPLOSIVES_ZZZ cost: 0 dependencies: - STR_FUSION_EXPLOSIVES - name: STR_ELERIUM_EXPLOSIVES_ZZZ cost: 0 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_SHADOWS cost: 10 points: 200 dependencies: - STR_GODS_SUMMARY - name: STR_BEASTMASTER_PLUS cost: 0 dependencies: - STR_BEASTMASTER_TERRORIST - STR_ERIDIAN_BEASTMASTER - name: STR_HEALER_PLUS cost: 0 dependencies: - STR_CHURCH_MATRON - STR_SECTOID_MEDIC - STR_GUILD_MEDIC - STR_ACADEMY_COUNSELLOR - STR_RETICULAN_GENETICS - name: STR_LEADER_PLUS cost: 0 dependencies: - STR_SECTOID_LEADER - STR_CHURCH_LEADER - STR_GUILD_LEADER - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_ERIDIAN_LEADER - STR_GOVT_GENERAL - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_CHURCH_COMMANDER - name: STR_COMMANDER_PLUS cost: 0 dependencies: - STR_MUTON_COMMANDER - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_CHURCH_COMMANDER - name: STR_ACADEMY_MED_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_ENG_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_ENG_KNOWHOW cost: 0 needItem: true - name: STR_MERCS_ENG_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_ARC_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_ARC_KNOWHOW cost: 0 needItem: true - name: STR_CHURCH_ARC_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_COM_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_COM_KNOWHOW cost: 0 needItem: true - name: STR_CONTACT_MERCENARIES_PREQ cost: 0 dependencies: - STR_MUTON - STR_MISSION_MERCENARY_ASSIGNMENT - name: STR_PIRATEZ_COOKING_PREQ cost: 0 dependencies: - STR_DYNAMITE - STR_OLD_BOOKS - name: STR_BARREL_BOMB cost: 0 dependencies: - STR_PIRATEZ_COOKING - name: STR_PSI_LAB_PREQ cost: 0 dependencies: - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_LIBER_OCCULTIS_TRANSLATED - STR_RET_ELDER - STR_MAGICAL_GIRL - STR_HUMAN_MASTER - STR_RAYNERD_VICTIM - STR_SMUGGLER_NEGOTIATOR - name: STR_ROBOT_DISASSEMBLY_PREQ cost: 0 dependencies: - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_XTANK_HOVER_GAUSS_TERRORIST - STR_XENFORCER_CHASSIS - STR_TECHNOCRACY_TERMINATOR_TERRORIST - name: STR_PERSONAL_ARMOR_PREQ cost: 0 dependencies: - STR_BASIC_ARMOR - STR_KEVLAR_ARMOR - name: STR_MEDUSA_PREQ cost: 0 dependencies: - STR_HARVESTER - STR_ABDUCTOR - STR_VESSEL_MESSENGER - STR_VESSEL_GOVT_CRUISER - STR_VESSEL_FRIGATE - STR_VESSEL_DESTROYER - STR_VESSEL_SOTL - STR_VESSEL_BOMBER - STR_VESSEL_SILVER_TOWERS - name: STR_FLINTLOCKS_PRODUCTION_ZZZ cost: 0 dependencies: - STR_FLINTLOCKS_PRODUCTION - name: STR_NUCLEAR_MUNITIONS_ZZZ cost: 0 dependencies: - STR_NUCLEAR_MUNITIONS - name: STR_GYM_OUTFIT cost: 0 points: 30 dependencies: - STR_GYMNASTICS - name: STR_GENERAL_STORES_ARMORED cost: 0 points: 30 dependencies: - STR_INSPECT_MACHINERY - name: STR_EVIL_GRASS cost: 0 points: 50 needItem: true - name: STR_TRAININGS cost: 0 points: 20 needItem: true - name: STR_GAUNTLET_CLAW cost: 0 dependencies: - STR_CRYSTALISK_ARMOR - STR_DEMONIC_ARMOR - STR_SOLDIER_TYPE_SYNTH - STR_SYNTH_CORPSE - name: STR_SOLDIER_TYPE_SYNTH_ZZZ cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH - name: STR_MUTANT_ORIGINS_ZZZ cost: 0 dependencies: - STR_MUTANT_ORIGINS - name: STR_SLAVE_SOLDIERS_ZZZ cost: 0 dependencies: - STR_SLAVE_SOLDIERS - name: STR_SMOKEY_ARMOR cost: 0 points: 10 dependencies: - STR_AIR_FILTRATION - name: STR_GAS_MASK cost: 0 points: 10 dependencies: - STR_AIR_FILTRATION - name: STR_BURA cost: 0 points: 10 dependencies: - STR_DURATHREAD_WORKING - name: STR_SHAWL cost: 0 points: 10 dependencies: - STR_PROTECTIVE_GEAR - name: STR_SANDBAGS cost: 3 points: 10 needItem: true - name: STR_FUR_HAT cost: 0 points: 10 dependencies: - STR_PROTECTIVE_GEAR - STR_LUXURY_FUR - name: STR_ARCANE_RAY cost: 0 points: 10 dependencies: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT - name: STR_FIRST_AID_KIT cost: 0 dependencies: - STR_SURVIVAL - STR_CONTACT_GENERAL_SUPPLIES - name: STR_FIRST_AID_KIT_SMALL cost: 6 points: 20 dependencies: - STR_SURVIVAL - name: STR_TROLLETARIAT cost: 0 points: 100 needItem: true #originstech - name: STR_CONTACT_FUSO_ZZZ cost: 0 dependencies: - STR_CONTACT_FUSO - name: STR_CONTACT_DEALERS_ZZZ cost: 0 dependencies: - STR_CONTACT_DEALERS - name: STR_CONTACT_KRAZY_HANNA_ZZZ cost: 0 dependencies: - STR_CONTACT_KRAZY_HANNA - name: STR_CONTACT_GUN_EMPORIUM_ZZZ cost: 0 dependencies: - STR_CONTACT_GUN_EMPORIUM - name: STR_CONTACT_GENERAL_SUPPLIES_ZZZ cost: 0 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - name: STR_CONTACT_CAR_THIEVES_ZZZ cost: 0 dependencies: - STR_CONTACT_CAR_THIEVES - name: STR_CONTACT_SHIP_JUNKYARD_ZZZ cost: 0 dependencies: - STR_CONTACT_SHIP_JUNKYARD - name: STR_SURVIVAL_ZZZ cost: 0 dependencies: - STR_SURVIVAL - name: STR_VIOLENCE_ZZZ cost: 0 dependencies: - STR_VIOLENCE - name: STR_BALLISTICS_ZZZ cost: 0 dependencies: - STR_BALLISTICS - name: STR_BASIC_INCENDIARIES_ZZZ cost: 0 dependencies: - STR_BASIC_INCENDIARIES - name: MEGASCORPION_ARMOR cost: 0 needItem: true - name: STR_MEGASCORPION_CORPSE cost: 0 dependencies: - STR_MONSTER_HUNT - name: STR_MEGASCORPION_STING cost: 0 dependencies: - STR_MONSTER_HUNT - name: STR_JACKSTOWN_ZZZ cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - name: STR_PEASANTS_ZZZ cost: 0 dependencies: - STR_RECRUIT_PEASANTS - name: STR_PIRATE_FLAG cost: 0 dependencies: - STR_KULTUR - name: STR_PIRATE_LIFE cost: 0 needItem: true - name: STR_SAILOR_UNIFORM cost: 0 dependencies: - STR_CLOTHING - name: STR_CLOTHING_UC cost: 0 dependencies: - STR_KULTUR - name: STR_WEIRDNESS_ZZZ cost: 0 dependencies: - STR_WEIRDNESS - name: STR_GROG_BARREL cost: 0 dependencies: - STR_CUNNING - name: STR_LABORATORY cost: 0 dependencies: - STR_WEIRDNESS - name: STR_HYDROPONICS cost: 0 dependencies: - STR_FARMING - name: STR_TROPHIES cost: 0 dependencies: - STR_BOUNTY_HUNTING - name: STR_YOUNG_UBER_RECRUITMENT cost: 0 dependencies: - CIVILIAN_YOUNG_UBER - name: STR_EXPEDITION cost: 0 points: 0 dependencies: - STR_EXPEDITIONS - name: STR_WELL cost: 0 points: 0 dependencies: - STR_INSPECT_MACHINERY - name: STR_JACKSTOWN_SCOUTING cost: 3 points: 30 unlocks: - STR_RAIDER_CORPSE - name: STR_WAT_DO cost: 3 points: 30 lookup: STR_PIRATE_LIFE - name: STR_CLOTHING cost: 1 points: 10 dependencies: - STR_PIRATE_LIFE - name: STR_RECRUIT_PEASANTS cost: 3 points: 10 - name: STR_INSPECT_MACHINERY requiresBaseFunc: [SHOP] cost: 6 points: 30 unlocks: - STR_RAIDER_CORPSE getOneFree: - STR_WELL spawnedItem: STR_CIGS - name: STR_MENACING_HULL cost: 3 points: 50 needItem: true destroyItem: false dependencies: - STR_INSPECT_MACHINERY - name: STR_LOOT_DISTRIBUTION cost: 3 points: 20 dependencies: - STR_WAT_DO - name: STR_NEPOTISM cost: 3 points: -10 dependencies: - STR_LOOT_DISTRIBUTION getOneFree: - STR_TRAININGS - name: STR_PARTY cost: 5 points: 100 dependencies: - STR_GALS_ARE_SUPERIOR unlocks: - STR_PARTY_DEP - name: STR_PARTY_DEP cost: 0 dependencies: - STR_PARTY - STR_BONDING_CEREMONY - name: STR_KULTUR cost: 5 points: 50 dependencies: - STR_JACKSTOWN_SCOUTING - STR_CLOTHING - name: STR_RECRUITMENT cost: 5 points: 50 dependencies: - STR_JACKSTOWN_SCOUTING - STR_LOOT_DISTRIBUTION getOneFree: - STR_DIVERGING_PATHS - name: STR_WE_NEED_CRAFT_WEAPONS cost: 6 points: 10 dependencies: - STR_WAT_DO - STR_JACKSTOWN_SCOUTING - STR_INSPECT_MACHINERY - name: STR_DIVERGING_PATHS cost: 1 points: 0 dependencies: - STR_RECRUITMENT - name: STR_GALS_ARE_SUPERIOR_PREQ cost: 24 points: 0 dependencies: - STR_DIVERGING_PATHS disables: - STR_WE_NEED_MALE_TOUCH - STR_WE_NEED_MALE_TOUCH_PREQ lookup: STR_GALS_ARE_SUPERIOR - name: STR_GALS_ARE_SUPERIOR cost: 0 points: -250 dependencies: - STR_GALS_ARE_SUPERIOR_PREQ - name: STR_WE_NEED_MALE_TOUCH_PREQ cost: 3 points: 25 dependencies: - STR_DIVERGING_PATHS disables: - STR_GALS_ARE_SUPERIOR - STR_GALS_ARE_SUPERIOR_PREQ - STR_SUPER_SLAVE lookup: STR_WE_NEED_MALE_TOUCH getOneFree: - STR_SLAVE_SOLDIERS - name: STR_WE_NEED_MALE_TOUCH cost: 0 points: 0 dependencies: - STR_WE_NEED_MALE_TOUCH_PREQ - name: STR_SS_OPERATIONS cost: 12 points: -200 dependencies: - STR_WE_NEED_MALE_TOUCH spawnedItem: STR_LOOTBOX_PREPPER unlocks: - STR_DOGE_NAMED_PREQ getOneFree: - STR_LOOTBOX_PREPPER - name: STR_TRUCKS cost: 25 points: 20 dependencies: - STR_SS_OPERATIONS - STR_INSPECT_MACHINERY getOneFree: - STR_WRENCH - name: STR_TRUCK_TURRET cost: 0 points: 0 dependencies: - STR_TRUCKS - name: STR_EXPEDITION_RESEARCH_INCOMPLETE cost: 0 dependencies: - STR_EXPEDITIONS - name: STR_EXPEDITION_RESEARCH_COMPLETE cost: 0 points: 500 dependencies: - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN disables: - STR_EXPEDITION_RESEARCH_INCOMPLETE - name: STR_EXPEDITIONS cost: 8 points: 25 dependencies: - STR_JACKSTOWN_SCOUTING - STR_RECRUIT_PEASANTS - STR_WAT_DO lookup: STR_EXPEDITION_RESEARCH - name: STR_FARMING cost: 8 points: 30 dependencies: - STR_RECRUIT_PEASANTS - STR_INSPECT_MACHINERY - name: STR_SMALL_RADAR_SYSTEM cost: 5 points: 20 dependencies: - STR_INSPECT_MACHINERY - name: STR_BIKES cost: 10 points: 50 dependencies: - STR_EXPEDITIONS - STR_INSPECT_MACHINERY - STR_KULTUR - name: STR_SISTER_VICTIM_RECRUITMENT cost: 0 dependencies: - STR_SISTER_VICTIM - name: STR_SISTER_VICTIM_RECRUITMENT_BRAINER cost: 25 points: 30 dependencies: - STR_SISTER_VICTIM_RECRUITMENT - STR_RECRUITMENT - STR_SCI_REP - STR_EXPEDITIONS - STR_RAIDER_CORPSE - STR_CRACK - name: STR_MARKET_OF_WISHING cost: 50 points: 100 dependencies: - STR_OBSIDIAN_CRACK - STR_SUMMONING_CIRCLE - STR_SHADOWREALM - STR_BRUTE_ARMOR - STR_POWER_SUIT_MANUFACTURING - STR_BLITZ_ARMOR - STR_CIVILIZATION - STR_FUEL_CAPSULES - name: STR_MEGASCORPION_TERRORIST cost: 10 points: 50 lookup: MEGASCORPION_ARMOR needItem: true destroyItem: true - name: GIANT_BEETLE_ARMOR cost: 0 needItem: true destroyItem: true - name: GIANT_RAT_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_GIANT_RAT_TERRORIST cost: 10 points: 30 lookup: GIANT_RAT_ARMOR needItem: true destroyItem: true - name: STR_GIANT_BEETLE_CORPSE cost: 10 points: 50 lookup: GIANT_BEETLE_ARMOR needItem: true destroyItem: true - name: STR_GIANT_BEETLE_TERRORIST cost: 10 points: 50 lookup: STR_LOBSTERMAN_HIDE needItem: true destroyItem: true - name: VAMPIRE_BAT_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_VAMPIRE_BAT_CORPSE cost: 10 points: 50 lookup: VAMPIRE_BAT_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_BAT_TERRORIST cost: 10 points: 50 lookup: STR_VAMPIRE_BLOOD needItem: true destroyItem: true - name: GIANTSPIDER_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_GIANTSPIDER_CORPSE cost: 10 points: 50 lookup: GIANTSPIDER_ARMOR needItem: true destroyItem: true - name: STR_GIANTSPIDER_TERRORIST cost: 10 points: 50 lookup: STR_MEGASCORPION_POISON needItem: true destroyItem: true - name: CHUPACABRA_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_CHUPACABRA_CORPSE cost: 10 points: 50 lookup: CHUPACABRA_ARMOR needItem: true destroyItem: true - name: STR_CHUPACABRA_TERRORIST cost: 10 points: 50 lookup: STR_MONSTER_EYE needItem: true destroyItem: true - name: STR_RYBA_CORPSE cost: 5 points: 25 lookup: STR_RYBA_TERRORIST needItem: true destroyItem: true - name: STR_RYBA_TERRORIST cost: 5 points: 0 needItem: true destroyItem: true - name: STR_KRAB_CORPSE cost: 5 points: 25 lookup: STR_KRAB_TERRORIST needItem: true destroyItem: true - name: STR_KRAB_TERRORIST cost: 5 points: 0 needItem: true destroyItem: true - name: HALLUCINOID_ARMOR cost: 0 needItem: true dependencies: - STR_HALLUCINOID_CORPSE - name: STR_HALLUCINOID_CORPSE cost: 15 points: 35 lookup: STR_HALLUCINOID_TERRORIST needItem: true destroyItem: true - name: STR_HALLUCINOID_TERRORIST cost: 15 points: 0 needItem: true destroyItem: true - name: WEREWOLF_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_PLASMA_DAGGER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES - name: STR_PLASMA_SWORD cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES - name: STR_LASER_SUPERCHARGER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - name: STR_BLACK_ADDER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER - name: STR_MINI_SHOTGUN cost: 0 unlocks: - STR_SHOTGUNS_SUMMARY dependencies: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN - name: STR_HARPOON_CARBINE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE - name: STR_OGRE_SHOTGUN cost: 0 unlocks: - STR_SHOTGUNS_SUMMARY dependencies: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN - name: STR_BEASTMAN_9_CORPSE_BATTLE cost: 5 points: 25 needItem: true destroyItem: true lookup: WEREWOLF_ARMOR - name: STR_WEREWOLF_WARRIOR cost: 5 points: 50 needItem: true destroyItem: true - name: STR_TONFA cost: 2 points: 10 needItem: true - name: STR_BATON cost: 2 points: 10 needItem: true - name: STR_LONG_KNIFE cost: 2 points: 10 needItem: true - name: STR_RUSTY_BLADE cost: 2 points: 10 needItem: true - name: STR_WRAITH_BLADE cost: 0 points: 10 needItem: true - name: STR_DISCIPLINER cost: 0 points: 10 needItem: true - name: STR_BONE_SHIELD cost: 0 points: 10 needItem: true - name: STR_AZTEC_CLUB cost: 2 points: 10 needItem: true - name: STR_WAKIZASHI cost: 2 points: 10 needItem: true - name: STR_SLICER cost: 25 points: 60 needItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_CODE_BREAKING - name: STR_AQUA_TRIDENT cost: 5 points: 20 needItem: true - name: STR_AQUA_HATCHET cost: 5 points: 20 needItem: true - name: STR_WRENCH cost: 10 points: 20 needItem: true destroyItem: true - name: STR_SURVIVAL_BOW cost: 8 points: 10 dependencies: - STR_CONTACT_GUN_EMPORIUM - STR_PRIMITIVE_WEAPONS - name: STR_BOW_ARROWS_HE cost: 8 points: 10 dependencies: - STR_SURVIVAL_BOW - name: STR_SUPER_STAPLER cost: 10 points: 20 needItem: true destroyItem: true - name: STR_HARPOON cost: 5 points: 20 needItem: true - name: STR_XBOW_CORAL cost: 5 points: 20 needItem: true - name: STR_FLINTLOCK_BALLS_G cost: 5 points: 20 needItem: true destroyItem: true - name: STR_FLINTLOCK_BALLS_WP cost: 10 points: 20 dependencies: - STR_CONTACT_KRAZY_HANNA - STR_PIRATEZ_COOKING - name: STR_COLT45 cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SNUBBY cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_MP cost: 10 points: 50 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_SMG_10MM cost: 10 points: 50 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_PISTOL_LT cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_REVOLVER cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_REVOLVER_POLICE cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_LUGER cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_MAUSER cost: 10 points: 50 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PEACEMAKER cost: 12 points: 50 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL_SILENCED cost: 0 points: 10 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL_BM cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SMG cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_DB_SHOTGUN cost: 2 points: 10 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_BUCKSHOT_HV cost: 0 dependencies: - STR_SHOTGUNS_SUMMARY - STR_CONTACT_GENERAL_SUPPLIES - name: STR_SHOTGUN_PA cost: 2 points: 10 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_SHOTGUN_PA_SLUGS_AP cost: 0 needItem: true dependencies: - STR_SHOTGUNS_SUMMARY - STR_SHOTGUN_PA - name: STR_UAC_SHOTGUN cost: 5 points: 20 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_SHOTGUN_POLICE cost: 5 points: 20 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_COMBAT_SHOTGUN cost: 7 points: 30 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_ASG12 cost: 0 points: 10 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ASG12 unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_UAC_CARBINE cost: 5 points: 10 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_MP40 cost: 2 points: 10 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_RIFLE_ADV cost: 15 points: 30 needItem: true destroyItem: true - name: STR_RIFLE_AK cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_RIFLE_AK_B cost: 0 points: 5 dependencies: - STR_RIFLE_AK - STR_MELEE_SUMMARY - name: STR_RIFLE_M16_CLIP cost: 0 points: 5 dependencies: - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_RUGER - name: STR_RIFLE_M16 cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_RIFLE_SA80 cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_WINCHESTER cost: 5 points: 20 needItem: true - name: STR_VARMINT_RIFLE cost: 5 points: 20 needItem: true - name: STR_HUNTING_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_SCOUT_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_OLD_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_DRAGOON_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_NITRO_EXPRESS cost: 10 points: 30 needItem: true - name: STR_HAXXOR cost: 12 points: 35 needItem: true - name: STR_GRENADE cost: 5 points: 20 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GRENADE_FRAG cost: 7 points: 30 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_RIOT_GRENADE cost: 10 points: 35 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GRENADE_FRAG_PS cost: 25 points: 35 needItem: true requiresBaseFunc: [WORKS] - name: STR_INCENDIARY_GRENADE cost: 5 points: 20 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_BASIC_INCENDIARIES unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_MELEE_SUMMARY cost: 4 points: 50 dependencies: - STR_VIOLENCE - name: STR_BOWS_SUMMARY cost: 4 points: 50 dependencies: - STR_SURVIVAL - name: STR_FIREARMS_SUMMARY cost: 0 points: 50 dependencies: - STR_PISTOLS_SUMMARY - STR_SMGS_SUMMARY - STR_RIFLES_SUMMARY - name: STR_PISTOLS_SUMMARY cost: 8 points: 100 dependencies: - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL - STR_PISTOL_BM - STR_PISTOL_SILENCED - STR_COLT45 - STR_LUGER - STR_MAUSER - STR_PEACEMAKER - STR_SNUBBY - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAGNUM - STR_SMG - STR_SKORPION unlocks: - STR_FIREARMS_SUMMARY - name: STR_SHOTGUNS_SUMMARY cost: 8 points: 100 dependencies: - STR_MINI_SHOTGUN - STR_DB_SHOTGUN - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_UAC_SHOTGUN - STR_COMBAT_SHOTGUN - STR_ASG12 - STR_SHOTGUN - STR_CAWS - STR_OGRE_SHOTGUN - name: STR_SMGS_SUMMARY cost: 8 points: 100 dependencies: - STR_UAC_CARBINE - STR_MP - STR_SMG_10MM - STR_MP40 - STR_ASMG - STR_MINI_SMG - STR_TOMMYGUN unlocks: - STR_FIREARMS_SUMMARY - name: STR_RIFLES_SUMMARY cost: 12 points: 150 dependencies: - STR_RIFLE_AK - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE unlocks: - STR_FIREARMS_SUMMARY - name: STR_SNIPER_SUMMARY cost: 12 points: 150 dependencies: - STR_FLINTLOCK_RIFLE - STR_SNIPER_RIFLE - name: STR_HEAVY_WEAPONS_SUMMARY cost: 12 points: 150 dependencies: - STR_ROCKET_LAUNCHER - STR_HYDRA_LASER - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_AUTO_CANNON - STR_CHAINGUN - STR_MINIGUN - STR_RECOILLESS_RIFLE - STR_UAC_ROCKET_LAUNCHER - name: STR_EXPLOSIVES_SUMMARY cost: 12 points: 150 dependencies: - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLAMETHROWER_LR - STR_GRENADE - STR_GRENADE_FRAG - STR_RIOT_GRENADE - STR_INCENDIARY_GRENADE - STR_GRENADE_LAUNCHER - STR_ROCKET_LAUNCHER - STR_SPORE_LAUNCHER - name: STR_MAGITECH_SUMMARY cost: 40 points: 200 dependencies: - STR_PSI_LAB - STR_SCHOOLING_2 - STR_GEMOLOGY - STR_ALCHEMY - name: STR_GEMOLOGY requiresBaseFunc: [LIB] cost: 25 points: 100 dependencies: - STR_YELLOW_GEM - STR_RED_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_CHURCH_CORPSE - STR_ACADEMY_CORPSE - STR_MEDALLION - STR_EXCAVATION - STR_LIBRARY - name: STR_OTHER_DIMENSIONS requiresBaseFunc: [STUDY] cost: 15 points: 100 dependencies: - STR_SHADOWTECH - GHOST_0_ARMOR - STR_UAC_BLUEPRINTS - STR_DEMONIC_ESSENCE - STR_BOGEYMAN_CORPSE - STR_BOGEYMAN_TERRORIST - STR_DOOM_CACODEMON_CORPSE - STR_DOOM_IMP_CORPSE - name: STR_BEER cost: 2 points: 20 needItem: true destroyItem: true - name: STR_KALTES_KLARES cost: 2 points: 20 needItem: true destroyItem: true - name: STR_FUNGO cost: 2 points: 20 needItem: true destroyItem: true - name: STR_MEGASCORPION_POISON cost: 5 points: 50 needItem: true destroyItem: true - name: STR_VIOLENCE cost: 15 points: 200 dependencies: - STR_KULTUR getOneFree: - STR_KULTUR - name: STR_CUNNING cost: 15 points: 300 dependencies: - STR_KULTUR getOneFree: - STR_GROG_BARREL - name: STR_SURVIVAL cost: 15 points: 50 dependencies: - STR_KULTUR getOneFree: - STR_KULTUR unlocks: - STR_FIRST_AID_KIT - name: STR_WEIRDNESS cost: 15 points: 100 dependencies: - STR_KULTUR getOneFree: - STR_LABORATORY - name: STR_PROTECTIVE_GEAR cost: 5 points: 30 dependencies: - STR_SURVIVAL - name: STR_BOUNTY_HUNTING cost: 5 points: 35 dependencies: - STR_VIOLENCE - name: STR_SMITHING cost: 10 points: 50 dependencies: - STR_SURVIVAL - STR_VIOLENCE - name: STR_BASIC_INCENDIARIES cost: 15 points: 30 dependencies: - STR_VIOLENCE - STR_INSPECT_MACHINERY - name: STR_BALLISTICS cost: 15 points: 50 dependencies: - STR_VIOLENCE - STR_WEIRDNESS - name: STR_COMMUNICATIONS cost: 10 points: 125 dependencies: - STR_CUNNING - STR_SMALL_RADAR_SYSTEM - name: STR_SCI_REP cost: 5 points: 125 dependencies: - STR_WEIRDNESS - name: STR_LOGISTICS cost: 15 points: 75 dependencies: - STR_EXPEDITIONS - STR_SCI_REP - STR_COMMUNICATIONS - STR_SEA_TRANSPORT - STR_CONTACT_GENERAL_SUPPLIES - name: STR_CONTACT_GENERAL_SUPPLIES cost: 15 points: 50 dependencies: - STR_CUNNING unlocks: - STR_FIRST_AID_KIT - name: STR_CONTACT_CAR_THIEVES cost: 10 points: 50 dependencies: - STR_CUNNING - STR_PARTY_DEP - name: STR_CONTACT_BUILDERS cost: 5 points: 50 dependencies: - STR_CUNNING - STR_INSPECT_MACHINERY - name: STR_CLOAKING_DEVICE cost: 5 points: 100 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMMUNICATIONS - STR_SHADOWTECH - name: STR_AIRBALLS_LAUNCHER_M cost: 10 points: 20 dependencies: - STR_AIRBALLS_TECH - name: STR_AIRBALLS_TECH cost: 20 points: 50 dependencies: - STR_BASIC_INCENDIARIES - STR_BALLISTICS - STR_MINE - STR_FLINTLOCKS_PRODUCTION - STR_EXPLOSIVES_SUMMARY - name: STR_BOOM_KEG cost: 6 points: 10 dependencies: - STR_BASIC_INCENDIARIES - STR_BOOM_FRUIT - name: STR_CONTACT_SHIP_JUNKYARD cost: 20 points: 50 dependencies: - STR_COMMUNICATIONS - STR_WORKSHOP - STR_EXPEDITIONS unlocks: - STR_SIDEWINDER_REPORT - name: STR_CONTACT_KRAZY_HANNA cost: 25 points: 50 dependencies: - STR_ADVANCED_WEAPONS - STR_PADD - STR_SECTOID - STR_FLOATER - STR_CONTACT_GENERAL_SUPPLIES - STR_SC_WIRE - STR_EXPLOSIVES_SUMMARY - STR_HEAVY_WEAPONS_SUMMARY - STR_WE_NEED_CRAFT_WEAPONS - STR_MACHINEGUN_LIGHT - name: STR_CONTACT_GUN_EMPORIUM cost: 10 points: 100 dependencies: - STR_PARTY_DEP - STR_LOGISTICS - STR_PISTOL - STR_PISTOL_BM - STR_COLT45 - STR_REVOLVER - STR_SHOTGUN - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_WINCHESTER - STR_UAC_CARBINE - STR_RIFLE - STR_RIFLE_AK - STR_RIFLE_M16 - name: STR_CONTACT_DEALERS cost: 15 points: 50 dependencies: - STR_PIRATEZ_HIERARCHY - STR_CONTACT_CAR_THIEVES - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS unlocks: - STR_SPACE_MISSIONS_PREQ - name: STR_CEREMONY_DEP cost: 0 points: 0 dependencies: - STR_SHAKEUP_CEREMONY - STR_BONDING_CEREMONY - name: STR_SHAKEUP_CEREMONY cost: 10 points: 50 dependencies: - STR_CUNNING - STR_WEIRDNESS - STR_PARTY - STR_YOUNG_UBER_RECRUITMENT unlocks: - STR_CEREMONY_DEP getOneFree: - STR_TRAININGS - name: STR_BONDING_CEREMONY cost: 5 points: 200 dependencies: - STR_CUNNING - STR_SURVIVAL - STR_WE_NEED_MALE_TOUCH - STR_RECRUIT_PEASANTS unlocks: - STR_PARTY_DEP - STR_CEREMONY_DEP - STR_RECRUITMENT_DEP - name: STR_GLADIATOR_TRAINING requiresBaseFunc: [LIB] cost: 25 points: 50 dependencies: - STR_SALVAGE - STR_SLAVE_GLADIATRIX - STR_GYM_ADVANCE - STR_PIROMAN_ARMOR - STR_OLD_BOOKS - STR_BEAST_DEN getOneFree: - STR_TRAININGS - name: STR_SOLDIER_M_RECRUITMENT cost: 15 points: 50 dependencies: - STR_LOGISTICS - STR_BOUNTY_HUNTING - STR_PARTY_DEP - STR_GALS_ARE_SUPERIOR unlocks: - STR_RECRUITMENT_DEP - name: STR_RECRUITMENT_DEP cost: 0 points: 0 dependencies: - STR_SOLDIER_M_RECRUITMENT - STR_BONDING_CEREMONY - name: STR_SOLDIER_V_RECRUITMENT cost: 25 points: 100 dependencies: - STR_BOUNTY_HUNTING_C_PASS - STR_DIPLOMACY - name: STR_LOKNAR_RECRUITMENT_ZZZ cost: 0 dependencies: - STR_LOKNAR_RECRUITMENT - name: STR_LOKNAR_RECRUITMENT cost: 10 points: 50 dependencies: - STR_PARTY_DEP - STR_CAMOUFLAGE - STR_BOUNTY_HUNTING unlocks: - STR_LOKNAR_ORIGINS - STR_TANKP_PREQ - STR_UNDERGROUND_MISSIONS - name: STR_HYBRID_RECRUITMENT_ZZZ cost: 0 dependencies: - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_RECRUITMENT cost: 10 points: 50 dependencies: - STR_CONTACT_MUTANT_ALLIANCE unlocks: - STR_TANKP_PREQ - name: STR_SPECTRE_SUMMONING cost: 20 points: 250 dependencies: - STR_NEC_001 getOneFree: - STR_TRAININGS - name: STR_WORKSHOP cost: 35 points: 75 dependencies: - STR_CONTACT_BUILDERS - STR_FLINTLOCKS_PRODUCTION - STR_DURATHREAD_WORKING - STR_EXCAVATION - STR_SCI_REP - STR_WRENCH - name: STR_LARGE_RADAR_SYSTEM cost: 20 points: 75 dependencies: - STR_COMMUNICATIONS - STR_BASIC_ELECTRONICS - STR_SCHOOLING_1 - name: STR_PERSONAL_LABS cost: 30 points: 50 dependencies: - STR_SCHOOLING_1 - STR_SCI_REP - STR_SC_WIRE - name: STR_LIBRARY cost: 15 points: 150 dependencies: - STR_SCHOOLING_1 - STR_SCHOOL_BOOKS - STR_CONTACT_GENERAL_SUPPLIES - STR_SCI_REP - name: STR_GREAT_LIBRARY cost: 30 points: 200 dependencies: - STR_SCHOOLING_2 - STR_PILLOW_BOOK - STR_PSI_LAB - STR_GODS_E8 - STR_LOKNAR_RECRUITMENT - STR_GENERAL_STORES_LARGE - STR_AIR_FILTRATION - STR_CROWNING_UC - STR_CODEX_GY_GD - name: STR_GENERAL_STORES_LARGE cost: 10 points: 50 dependencies: - STR_EXCAVATION - name: STR_DOGE_UNARMORED_UC cost: 0 dependencies: - STR_DOGE_PROCUREMENT - name: STR_DOGE_PROCUREMENT cost: 10 points: 20 dependencies: - STR_JACKSTOWN_SCOUTING - name: STR_DOGE_NAMED_PREQ cost: 0 dependencies: - STR_ANIMAL_TAMING - STR_SS_OPERATIONS - STR_DOGG_TERRORIST - name: STR_DOGE_NAMED cost: 10 points: 20 dependencies: - STR_DOGE_PROCUREMENT - STR_DOGE_NAMED_PREQ - name: STR_BLOODOGE_NAMED cost: 15 points: 20 requiresBaseFunc: [DEN] dependencies: - STR_BEAST_DEN - STR_BLOOD_DOG_TERRORIST - STR_CONTACT_MUTANT_ALLIANCE - STR_HELLERIUM_CHARM - name: STR_ANIMAL_TAMING cost: 15 points: 100 dependencies: - STR_SKINNING - STR_CUNNING unlocks: - STR_DOGE_NAMED_PREQ - name: STR_BEASTMEN_TAMING cost: 15 points: 200 dependencies: - STR_ANIMAL_TAMING - STR_DOGE_PROCUREMENT - STR_BEASTMEN - STR_MOST_COMMON_POWER - STR_SALVAGE - STR_SLAVE - STR_MEDICINE - STR_VIOLENCE - STR_ANUS - name: STR_XENO_TAMING cost: 25 points: 150 dependencies: - STR_BEASTMASTER_PLUS - STR_BEAST_DEN - STR_TAMED_REAPER - STR_SCHOOLING_2 - STR_PSI_LAB - name: STR_MONSTER_HUNT cost: 5 points: 50 dependencies: - STR_SKINNING - name: STR_DURATHREAD_WORKING cost: 15 points: 50 dependencies: - STR_GUILD_CORPSE - STR_PRIMITIVE_WEAPONS_2 - STR_SUPER_STAPLER - name: STR_SC_WIRE cost: 10 points: 50 needItem: true destroyItem: true dependencies: - STR_SCHOOLING_1 - STR_SCI_REP - name: STR_BASIC_ELECTRONICS cost: 15 points: 50 dependencies: - STR_SCI_REP - STR_ACADEMY_CORPSE - STR_STUN_BATON - STR_GOVT_CORPSE - STR_PADD - STR_CONTACT_GENERAL_SUPPLIES - name: STR_TINKERING requiresBaseFunc: [WORKS, STUDY] cost: 10 points: 50 dependencies: - STR_SC_WIRE - STR_WORKSHOP - STR_ALIEN_ALLOYS - STR_BASIC_INCENDIARIES - name: STR_THERMAL_EXCHANGE_MESH cost: 20 points: 25 dependencies: - STR_PROTECTIVE_GEAR - STR_WORKSHOP - STR_SC_WIRE getOneFree: - STR_THERMAL_SHIRT - name: STR_THERMAL_SHIRT points: 25 dependencies: - STR_THERMAL_EXCHANGE_MESH - name: STR_AY_GOGGLES cost: 5 points: 25 dependencies: - STR_PROTECTIVE_GEAR - STR_SECURITY_CORPSE - name: STR_GRAV_DAMPER cost: 30 points: 25 dependencies: - STR_GRAVITY_PHYSICS - name: STR_POLICE_SHIELD cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SHOTGUN_FIST cost: 5 points: 20 dependencies: - STR_SHOTGUNS_SUMMARY - STR_VIOLENCE - name: STR_SHOTGUN_SHIELD cost: 10 points: 20 dependencies: - STR_SHOTGUN_FIST - STR_SHOTGUN_PA - STR_WORKSHOP - STR_ALIEN_ALLOYS - STR_POLICE_SHIELD - STR_PROTECTIVE_GEAR - name: STR_GOLDHAWK_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GOLD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SAKURABUS_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GR_GD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_WHITEWORM_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GREEN - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SCARAB_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GR_RD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_MI2400_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_RED - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_VERDANT_SNAKE_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GY_RD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SAPPHIRE_JELLYFISH_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GRAY - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SHADOWBAT_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GY_GD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_TINY_DRILL_INVESTIGATION cost: 5 points: 100 dependencies: - STR_WEIRDNESS - STR_VIOLENCE - STR_CUNNING - STR_SURVIVAL - STR_MENACING_HULL - STR_SISTER_VICTIM_RECRUITMENT getOneFree: - STR_CODEX_CHOICE - name: STR_TINY_DRILL_INVESTIGATION_ZZZ cost: 0 dependencies: - STR_TINY_DRILL_INVESTIGATION - name: STR_TINY_DRILL_INVESTIGATION_DEP cost: 0 dependencies: - STR_TINY_DRILL_INVESTIGATION - name: STR_CODEX_CHOICE cost: 0 dependencies: - STR_TINY_DRILL_INVESTIGATION - name: STR_CROWNING_UC cost: 0 points: 100 dependencies: - STR_CODEX_GOLD - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_RED - name: STR_QUEEN_GOLD cost: 0 points: 1000 dependencies: - STR_CODEX_GOLD - name: STR_QUEEN_GRAY cost: 0 points: 1000 dependencies: - STR_CODEX_GRAY - name: STR_QUEEN_GREEN cost: 0 points: 1000 dependencies: - STR_CODEX_GREEN - name: STR_QUEEN_RED cost: 0 points: 1000 dependencies: - STR_CODEX_RED - name: STR_CODEX_GOLD requiresBaseFunc: [CPU] cost: 6 points: 100 needItem: true lookup: STR_QUEEN_GOLD unlocks: - STR_CODEX_REDGOLD - STR_CODEX_GR_GD - STR_CODEX_GY_GD - STR_CODEX_GOLD_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_GREEN_EXP - STR_CLOTHING_OFFICER - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_RED - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E8 - STR_GODS_E1 - STR_GODS_E2 - STR_DARK_STAR - name: STR_CODEX_GRAY requiresBaseFunc: [CPU] cost: 7 points: 100 needItem: true lookup: STR_QUEEN_GRAY unlocks: - STR_CODEX_GRAYGREEN - STR_CODEX_GY_GD - STR_CODEX_GY_RD - STR_CODEX_GOLD_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_RED_EXP - STR_SPACE_MISSIONS_PREQ - STR_CROWNING_UC disables: - STR_CODEX_RED - STR_CODEX_GREEN - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_DARK_STAR - name: STR_CODEX_GREEN requiresBaseFunc: [CPU] cost: 9 points: 100 needItem: true lookup: STR_QUEEN_GREEN unlocks: - STR_CODEX_GRAYGREEN - STR_CODEX_GR_GD - STR_CODEX_GR_RD - STR_CODEX_GOLD_EXP - STR_CODEX_RED_EXP - STR_CODEX_GREEN_EXP - STR_MINI_LASER_REPORT - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_HEALING_GEL - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_DARK_STAR - name: STR_CODEX_RED requiresBaseFunc: [CPU] cost: 8 points: 100 needItem: true lookup: STR_QUEEN_RED unlocks: - STR_CODEX_REDGOLD - STR_CODEX_GR_RD - STR_CODEX_GY_RD - STR_CODEX_RED_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_GREEN_EXP - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_DARK_STAR - name: STR_CODEX_GR_GD cost: 0 dependencies: - STR_CODEX_GREEN - STR_CODEX_GOLD - name: STR_CODEX_GR_RD cost: 0 dependencies: - STR_CODEX_GREEN - STR_CODEX_RED - name: STR_CODEX_GY_GD cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GOLD - name: STR_CODEX_GY_RD cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - name: STR_CODEX_GOLD_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GOLD - STR_CODEX_GREEN - name: STR_CODEX_GREEN_EXP cost: 0 dependencies: - STR_CODEX_RED - STR_CODEX_GOLD - STR_CODEX_GREEN - name: STR_CODEX_RED_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GREEN - name: STR_CODEX_GRAY_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GOLD - name: STR_CODEX_REDGOLD cost: 0 dependencies: - STR_CODEX_RED - STR_CODEX_GOLD - name: STR_CODEX_GRAYGREEN cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GREEN - name: STR_CLOTHING_OFFICER cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_OFFICERS_BATON cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_FLAME_CANNON_REPORT cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_FLAME_CANNON_MANUFACTURE cost: 0 dependencies: - STR_FLAME_CANNON_REPORT - STR_SHADOWTECH - STR_LFS_001 - STR_HEAVY_FLAMER - STR_CARRONADE - STR_ALIEN_ALLOYS - STR_PARTS_WEAPON_ADV - STR_ELERIUM_115 - name: STR_MINI_LASER_REPORT cost: 0 dependencies: - STR_CODEX_GREEN - STR_MINI_LASER - STR_MUTANT_SELF_DEFENSE - name: STR_LITTLE_ILYA_REPORT cost: 0 dependencies: - STR_CODEX_RED - name: STR_LITTLE_ILYA_MANUFACTURE cost: 0 dependencies: - STR_LITTLE_ILYA_REPORT - STR_SHADOWTECH - STR_DES_001 - STR_UNGUIDED_LAUNCHER - STR_PARTS_WEAPON_ADV - STR_ALIEN_ALLOYS - name: STR_CONVERSION_LAUNCHER_REPORT cost: 0 dependencies: - STR_CODEX_GRAY - name: STR_CONVERSION_LAUNCHER_MANUFACTURE cost: 0 dependencies: - STR_CONVERSION_LAUNCHER_REPORT - STR_SHADOWTECH - STR_SIDEWINDER_MISSILES - STR_PARTS_WEAPON_ADV - STR_OPTRONICS - STR_ALIEN_ALLOYS #originstech end - name: STR_DEEP_ONE_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_DEEP_ONE_CORPSE - name: STR_LOBSTERMAN_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_LOBSTERMAN_CORPSE - name: STR_REAPER_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_REAPER_CORPSE - name: STR_BOOMOSAURUS_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_BOOMOSAURUS_CORPSE - name: STR_WHITERABBIT cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT - name: STR_BLACK_CAT cost: 10 points: 100 needItem: true - name: BLACK_CAT_ARMOR cost: 0 dependencies: - STR_BLACK_CAT - name: AUX_PURR_PURR cost: 0 dependencies: - STR_BLACK_CAT - name: STR_PILLOW_BOOK_REPORT cost: 0 dependencies: - STR_PLOTTING - name: STR_CAMOUFLAGE cost: 10 points: 50 dependencies: - STR_SURVIVAL - name: STR_CAMO_PAINT cost: 10 points: 20 dependencies: - STR_CAMOUFLAGE - name: STR_HEATVISION cost: 10 points: 50 dependencies: - STR_HUMAN_CARAPACE_ARMOR - STR_HUMAN_POWER_ARMOR - CHURCH_ARMOR_P2 - name: STR_SOULSENSE cost: 10 points: 50 dependencies: - STR_PSI_LAB - STR_MUTANT_ABILITIES - name: STR_HUMAN_CARAPACE_ARMOR cost: 5 points: 50 unlocks: - STR_HEATVISION dependencies: - STR_NAZI_STORMTROOPER - STR_GOVT_ENFORCER - STR_GOVT_ELITE - STR_SECTOID_NAVIGATOR - STR_MARSEC_SECURITY - STR_MEGAPOL_DETECTIVE - name: STR_PILOT_PLUS cost: 10 points: 125 dependencies: - STR_GUILD_PILOT - STR_GOVT_PILOT - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_RET_COMMANDO - name: STR_ENGINEER_PLUS_PREQ cost: 0 dependencies: - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_MUTON_ENGINEER - STR_GUILD_ENGINEER - STR_SMUGGLER_ENGINEER - STR_RET_COMMANDO - STR_GNOME - name: STR_ENGINEER_PLUS cost: 10 points: 100 dependencies: - STR_ENGINEER_PLUS_PREQ - STR_WORKSHOP unlocks: - STR_ADVANCED_WEAPONS - name: STR_PIRATEZ_HIERARCHY cost: 10 points: 100 dependencies: - STR_ALIEN_ORIGINS - STR_CONTACT_GENERAL_SUPPLIES - STR_GOVT_CORPSE - STR_RECRUIT_PEASANTS - name: STR_HUMANS cost: 10 points: 100 dependencies: - STR_PIRATEZ_HIERARCHY - name: STR_BEASTMEN cost: 10 points: 100 dependencies: - STR_PIRATEZ_HIERARCHY - name: STR_JUNK_PILE cost: 0 dependencies: - STR_SCHOOLING_1 - name: STR_SCHOOL_BOOKS cost: 10 points: 50 dependencies: - STR_GDX_005 - STR_CONTACT_MUTANT_ALLIANCE - name: STR_SCHOOLING_1 cost: 15 points: 100 lookup: STR_PINUP_001 dependencies: - STR_WEIRDNESS - STR_INSPECT_MACHINERY - name: STR_SCHOOLING_2 requiresBaseFunc: [LIB] cost: 60 points: 500 dependencies: - STR_OLD_BOOKS - STR_LIBRARY - name: STR_SCHOOLING_2_B cost: 300 points: 1000 requiresBaseFunc: [LIB] dependencies: - STR_SCHOOLING_2 - STR_OPTRONICS - STR_POWER_SOURCE_TWEAKING - STR_CHEMISTRY - STR_SC_WIRE_USE - STR_MUTANT_PHYSIOLOGY - STR_HYPERWAVES - STR_ENGINEER_PLUS - STR_WINE - STR_MAGNETOHARMONICS - STR_DIPLOMACY - STR_EXOSUITS - STR_ADVANCED_WEAPONS - STR_SISTER_VICTIM_RECRUITMENT_BRAINER - name: STR_SCHOOLING_3 cost: 1000 points: 2000 requiresBaseFunc: [LIB, CPU2] dependencies: - STR_SCHOOLING_2_B - STR_COMPUTER_CORE - STR_MAGNETIC_CONTAINMENT - STR_LASER_AMMO_NUCLEAR - STR_FORCEFIELDS - STR_NEW_FIGHTER_TRANSPORTER - STR_PLASTASTEEL_MANUFACTURING - STR_PRECISION_MANUFACTURING - STR_EMANCIPATION - STR_MIND_MACHINE_INTERFACE - STR_GAUSS_DEFENSE - STR_HYPER_WAVE_DECODER - STR_GRAVITY_PHYSICS - name: STR_CHRONICLES_001 cost: 10 points: 500 requiresBaseFunc: [LIB] dependencies: - STR_KULTUR - STR_BIKES - name: STR_EXCAVATION cost: 15 points: 50 dependencies: - STR_SCHOOLING_1 - STR_SMITHING - name: STR_LIVING_QUARTERS_SMALL cost: 10 points: 25 dependencies: - STR_COMMUNICATIONS - name: STR_LIVING_QUARTERS_LARGE cost: 15 points: 50 dependencies: - STR_GENERAL_STORES_LARGE - STR_CONTACT_SHIP_JUNKYARD - STR_AIR_FILTRATION - name: STR_PRISON cost: 15 points: 50 dependencies: - STR_GENERAL_STORES_LARGE - STR_CONTACT_KRAZY_HANNA - STR_MEDICINE - STR_AIR_FILTRATION - STR_BASIC_ELECTRONICS - name: STR_CRYO_PRISON cost: 20 points: 50 dependencies: - STR_PRISON - STR_ENGINEER_PLUS - STR_PHARMACOLOGY - STR_ALIEN_HABITAT - name: STR_BEAST_DEN cost: 15 points: 100 dependencies: - STR_EXCAVATION - STR_DOGE_PROCUREMENT - STR_ANIMAL_TAMING - name: STR_LIVING_QUARTERS_ADVANCED cost: 25 points: 100 dependencies: - STR_HABITATION_ADVANCE - STR_LASCANNON_LITE - name: STR_FIRE_PIT cost: 15 points: 50 dependencies: - STR_PIRATEZ_COOKING - STR_MOTION_SCANNER - STR_EXCAVATION - name: STR_GAS_CHAMBER cost: 10 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_STUN_GRENADE_PIR - STR_CHEMISTRY - STR_MOTION_SCANNER - STR_EXCAVATION - name: STR_GYM_ADVANCE_PREQ cost: 0 dependencies: - STR_NINJA - STR_OLD_BOOKS - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_GYM_ADVANCE cost: 30 points: 75 dependencies: - STR_SOLDIER_TYPE_BASIC - STR_GYMNASTICS - STR_CUISINE - STR_MEDICINE - STR_GYM_ADVANCE_PREQ - name: STR_ONSEN_PREQ cost: 0 dependencies: - STR_JAPAN - STR_RUSSIA - STR_SPAIN - STR_ITALY - name: STR_ONSEN cost: 15 points: 50 dependencies: - STR_MEDICINE - STR_MOST_COMMON_POWER - STR_HEALER_PLUS - STR_EXCAVATION - STR_ONSEN_PREQ - name: STR_LUXURY_SPA cost: 25 points: 100 dependencies: - STR_GYM_ADVANCE - STR_ONSEN - STR_SCHOOLING_2 - STR_LIVING_QUARTERS_LARGE - STR_SWIMSUIT - STR_WINE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - name: STR_MESS_HALL cost: 10 points: 100 dependencies: - STR_WAT_DO - STR_INSPECT_MACHINERY - STR_JACKSTOWN_SCOUTING - name: STR_REFINERY cost: 40 points: 100 dependencies: - STR_CHEMISTRY - name: STR_MED_BAY cost: 25 points: 100 dependencies: - STR_MEDICINE - name: STR_SURGERY_ROOM cost: 40 points: 100 dependencies: - STR_ALIEN_SURGERY - STR_MEDIPACK - STR_SCHOOLING_2 - STR_HEALER_PLUS - STR_PEG_LEG - name: STR_CLONING_CENTRE cost: 70 points: 100 dependencies: - STR_ADVANCED_MEDICINE - name: STR_STUDY_ROOM cost: 25 points: 150 dependencies: - STR_SURGERY_ROOM - STR_POWER_PLANT - STR_ALCHEMY - STR_ENGINEER_PLUS - STR_PERSONAL_LABS - STR_ELERIUM_115 - name: STR_COMPUTER_CORE cost: 120 points: 200 dependencies: - STR_DATA_CENTER - STR_CODE_BREAKING - STR_DATA_ENCRYPTION - name: STR_DATA_CENTER cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - name: STR_MED_CANNON_ADV cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_CANNONS_MANUFACTURING_2 - STR_SC_WIRE_USE - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - name: STR_HWP_SENTRY_SPIKE cost: 30 points: 20 dependencies: - STR_ENGINEER_PLUS - STR_SMART_WEAPONS - STR_UNGUIDED_LAUNCHER - FIELD_GUN_ARMOR - name: STR_WEREDOGE cost: 10 points: 50 dependencies: - STR_WEREWOLF_WARRIOR - STR_BEASTMEN_TAMING - name: STR_TAMED_REAPER cost: 10 points: 50 dependencies: - STR_REAPER_TERRORIST - STR_ANIMAL_TAMING - name: STR_MUTANT_REAPER requiresBaseFunc: [STUDY, MED] cost: 25 points: 80 dependencies: - STR_TAMED_REAPER - STR_MUTANT_ORIGINS - STR_COMBAT_DRUGS - STR_SURGERY_ROOM - STR_PHARMACOLOGY - name: STR_TAMED_BOOMOSAURUS cost: 15 points: 80 dependencies: - STR_BOOMOSAURUS_TERRORIST - STR_ANIMAL_TAMING - name: STR_ROBO_PARROT requiresBaseFunc: [STUDY] cost: 25 points: 50 dependencies: - STR_OPTRONICS - STR_ANIMAL_TAMING - STR_ROBOT_DISASSEMBLY - STR_SURGERY_ROOM - STR_MUTON_CORPSE - STR_LASER_FIST - STR_BEASTMASTER_TERRORIST - name: STR_LOOTED_CYBERDISC_ROCKET cost: 10 points: 20 dependencies: - STR_LOOTED_CYBERDISC_HMG - STR_EXPLOSIVE_AMMO - name: STR_LOOTED_CYBERDISC_LASER cost: 20 points: 20 dependencies: - STR_LOOTED_CYBERDISC_HMG - STR_LOOTED_CYBERDISC_ROCKET - STR_ACAR_WEAPON_LASCANNON - STR_LASER_AMMO - STR_PARTS_HEAVY_COUPLINGS - STR_ALIEN_ALLOYS - name: STR_LOOTED_CYBERDISC_PLASMA cost: 30 points: 20 dependencies: - STR_LOOTED_CYBERDISC_LASER - STR_PLASMA_AMMO - name: STR_TANK_ROCKET_LAUNCHER cost: 15 points: 20 dependencies: - STR_TANKP - STR_CANNONS_MANUFACTURING_3 - name: HOVERTANK_ARMOR cost: 70 points: 100 dependencies: - STR_ACAR - STR_UFO_CONSTRUCTION - STR_MINI_POWER_SOURCE - STR_LOOTED_CYBERDISC - STR_ADVANCED_PERSONAL_ARMORS - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_HOVERTANK_PIR cost: 100 points: 100 dependencies: - STR_ACAR - HOVERTANK_ARMOR - STR_UFO_CONSTRUCTION - STR_GRAVITY_PHYSICS - STR_CYBERNETIC_INTERFACE - STR_PRECISION_MANUFACTURING - STR_LOOTED_CYBERDISC - STR_COPTER_ARMOR - STR_LASCANNON_LITE - STR_ADVANCED_PERSONAL_ARMORS - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_HOVERTANK_LASCANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_LASCANNON_ARMOR - STR_HOVERTANK_PIR unlocks: - AUX_TANK_LASER - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - STR_HOVERTANK_PIR - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_PLASMA_CANNON_ARMOR - STR_HOVERTANK_PIR - name: STR_HOVERTANK_HAVOK_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_HAVOK_ARMOR - STR_HOVERTANK_PIR - name: STR_WOLVERIN_SUIT cost: 50 points: 100 dependencies: - STR_ACAR - STR_SC_WIRE_USE - STR_HEATVISION - STR_HGL - STR_BEAST_DEN - STR_REAPER_TERRORIST - STR_ROBOTIC_SPIDERS - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_PEG_LEG - STR_TANKP_PREQ unlocks: - AUX_TANK_WEAPON_GRENADES - name: STR_WOLVERIN_BASIC_ARMOR cost: 0 dependencies: - STR_WOLVERIN_SUIT - name: STR_WOLVERIN_MINIGUN_ARMOR cost: 15 dependencies: - STR_WOLVERIN_SUIT - STR_MINIGUN_2 - name: AUX_WOLVERIN_WEAPON_MINIGUN cost: 0 dependencies: - STR_WOLVERIN_MINIGUN_ARMOR - name: STR_WOLVERIN_ELECTRIFIER_ARMOR cost: 25 dependencies: - STR_WOLVERIN_SUIT - STR_TESLA_COIL - name: AUX_WOLVERIN_WEAPON_ELECTRIFIER cost: 0 dependencies: - STR_WOLVERIN_ELECTRIFIER_ARMOR - name: STR_WOLVERIN_RPG_ARMOR cost: 20 dependencies: - STR_WOLVERIN_SUIT - STR_SMART_WEAPONS - name: AUX_WOLVERIN_WEAPON_RPG cost: 0 dependencies: - STR_WOLVERIN_RPG_ARMOR - name: STR_XEC_SUIT cost: 90 points: 150 dependencies: - STR_SCHOOLING_3 - STR_SECTOPOD_CORPSE - STR_ACAR_LASCANNON_ARMOR - STR_LOOTED_CYBERDISC_LASER - STR_ROBOT_DISASSEMBLY - STR_POWER_SUIT_MANUFACTURING - STR_SHIELDS_DYNAMIC_COMPUTING - STR_GNOME_EXPLORER_OUTFIT - STR_SPACE_SUIT_LOKNAR - STR_WOLVERIN_SUIT - name: STR_XEC_SCOUT_ARMOR cost: 0 dependencies: - STR_XEC_SUIT - name: STR_XEC_TERMINATOR_ARMOR cost: 20 points: 20 dependencies: - STR_XEC_SUIT - STR_LIQUID_COOL - name: AUX_XEC_WEAPON_QUAD_LASCANNON cost: 0 dependencies: - STR_XEC_TERMINATOR_ARMOR - name: STR_XEC_PALADIN_ARMOR cost: 30 points: 20 dependencies: - STR_XEC_SUIT - STR_SHIELD_GEN - name: STR_XEC_LANCER_ARMOR cost: 40 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_GAUSS_CANNON_ARMOR - name: AUX_XEC_WEAPON_TWIN_XGAUSS cost: 0 dependencies: - STR_XEC_LANCER_ARMOR - name: STR_XEC_ARMAGEDDON_ARMOR cost: 100 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_PLASMA_CANNON_ARMOR - name: AUX_XEC_WEAPON_TWIN_XPLASMA cost: 0 dependencies: - STR_XEC_ARMAGEDDON_ARMOR - name: STR_XEC_HAVOK_ARMOR cost: 10 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_HAVOK_ARMOR - name: STR_XEC_ARCHER_ARMOR cost: 15 points: 20 dependencies: - STR_XEC_SUIT - STR_PIR_SMALL_LAUNCHER - STR_SL_ACID - STR_SL_GAS - STR_SL_EMP - name: STR_TANK_AUTO_MORTAR cost: 0 dependencies: - STR_XEC_ARCHER_ARMOR - name: STR_XEC_RETRIBUTOR_ARMOR cost: 60 points: 20 dependencies: - STR_XEC_SUIT - STR_ATOM_POWER - STR_ARMORY - name: STR_RETRIBUTION_LAUNCHER cost: 0 dependencies: - STR_XEC_RETRIBUTOR_ARMOR - name: STR_XEC_EXORCIST_ARMOR cost: 70 points: 20 dependencies: - STR_XEC_SUIT - STR_GHOST_BEAM - STR_SUMMONING_CIRCLE - name: STR_TANK_PSI_CANNON cost: 0 dependencies: - STR_XEC_EXORCIST_ARMOR - name: STR_SALVAGE requiresBaseFunc: [CULT] cost: 20 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_FARMING - STR_CUNNING - name: STR_PERSUASION requiresBaseFunc: [CULT] cost: 20 points: 200 dependencies: - STR_SALVAGE - STR_CEREMONY_DEP - STR_MOST_COMMON_POWER - STR_WENCH_OUTFIT - STR_COMMUNICATIONS - STR_NEPOTISM - name: STR_PIMPCRAFT requiresBaseFunc: [CULT] cost: 25 points: 50 dependencies: - STR_HUMANS - STR_LINGERIE - STR_VODKA - STR_MEDALLION - STR_PORN - STR_SLAVE - STR_SLAVE_MAID - STR_HUMAN_HOE - STR_RECRUITMENT - STR_MEDICINE - name: STR_GLAMOUR requiresBaseFunc: [CULT] cost: 20 points: 50 needItem: true dependencies: - STR_PIMPCRAFT - STR_PERSUASION - STR_PLOTTING - STR_SLAVE_SOLDIERS - name: STR_YEOMAN_TRAINING cost: 25 points: 100 dependencies: - STR_SQUIRE - STR_PIMPCRAFT - STR_DOOMGUY_ARMOR - STR_PADD - STR_STUN_BATON - STR_SUPER_SLAVE - name: STR_DANCER_SLAVE cost: 25 points: 100 dependencies: - STR_DIPLOMACY - STR_GLAMOUR - STR_LINGERIE_SET - STR_LUXURY_SPA - name: STR_DIPLOMACY cost: 40 points: 1000 dependencies: - STR_CONTACT_SMUGGLERS - STR_CONTACT_DEALERS - STR_CONTACT_THEBAN - STR_PLOTTING - STR_BEASTMEN - STR_HUMANS - STR_SCHOOLING_2 - STR_CROWNING_UC - STR_ART_PIECE - STR_RECRUITMENT_DEP - name: STR_CIVILIZATION cost: 75 points: 2000 requiresBaseFunc: [LIB, CULT] dependencies: - STR_SCHOOLING_2_B - STR_STUDY_ROOM - STR_LUXURY_SPA - STR_LINGERIE_SET - STR_INDUSTRIAL_PRINTER - STR_GOVT_HACKING - STR_MINING_SHIP_ADVANCE - STR_GLAMOUR - STR_PIRATEY_LINGERIE - STR_GLADIATOR_TRAINING - STR_ACADEMY_LEGACY - name: STR_INTERROGATION requiresBaseFunc: [CULT] cost: 35 points: 100 dependencies: - STR_PERSUASION - STR_CONTACT_SMUGGLERS - STR_CONTACT_DEALERS - STR_PLOTTING - STR_BEASTMEN - STR_HUMANS - STR_PHARMACOLOGY - name: STR_EMANCIPATION requiresBaseFunc: [CULT] cost: 20 points: 500 dependencies: - STR_CIVILIZATION - STR_SLAVE_SKILLED_TRAINING - name: STR_FEUDALISM requiresBaseFunc: [CULT] cost: 30 points: 500 dependencies: - STR_EMANCIPATION - STR_YEOMAN_TRAINING - name: STR_STARDOM requiresBaseFunc: [CULT] cost: 60 points: 10000 dependencies: - STR_EMANCIPATION - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_PILLOW_KNIGHT - STR_ACADEMY_COUNSELLOR - name: AUX_SEDUCTION cost: 5 points: 100 dependencies: - STR_MOST_COMMON_POWER - STR_LINGERIE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - name: STR_GAMBLING requiresBaseFunc: [CULT] cost: 5 points: 50 dependencies: - STR_MESS_HALL - STR_CUNNING - STR_MONEY_PURSE - STR_CASH_BAG - name: STR_CASINO requiresBaseFunc: [CULT] cost: 30 points: 50 dependencies: - STR_FLOATER - STR_BASIC_ELECTRONICS - STR_PIRATEZ_HIERARCHY - STR_HUMANS - STR_SCHOOLING_2 - STR_PLOTTING - STR_GLAMOUR - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_ACTIVITIES_COMMERCIAL - name: STR_FORGERY requiresBaseFunc: [CPU] cost: 30 points: 50 dependencies: - STR_FLOATER - STR_BRIEFCASE - STR_INDONESIA - STR_PIRATEZ_HIERARCHY - STR_SCHOOLING_2 - STR_MONEY_PURSE - STR_CASH_BAG - STR_OPTRONICS - name: STR_CODE_BREAKING requiresBaseFunc: [CPU, STUDY] cost: 35 points: 20 dependencies: - STR_FORGERY - STR_ADVANCED_WEAPONS - STR_SECTOID_MEDIC_BROKEN - STR_SECTOID_ENGINEER - STR_GUILD_ENGINEER - name: STR_GOLD_CRACK cost: 60 points: 100 requiresBaseFunc: [CPU] dependencies: - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_GUILD_COMMANDER - STR_MINT - STR_CODE_BREAKING - name: STR_OBSIDIAN_CRACK cost: 80 points: 100 requiresBaseFunc: [CPU2] dependencies: - STR_GOLD_CRACK - STR_ACTIVITIES_COMMERCIAL - STR_COMPUTER_CORE - STR_INDUSTRIAL_PRINTER - name: STR_ECONOMIC_FUNDAMENTALS cost: 100 points: 200 dependencies: - STR_SCHOOLING_3 - STR_FUSION_REACTOR - STR_FACTORY - STR_OBSIDIAN_CRACK - STR_POWER_MACE - name: STR_SKINNING cost: 15 points: 50 dependencies: - STR_SURVIVAL - name: STR_CUISINE cost: 15 points: 75 dependencies: - STR_SKINNING - STR_CUNNING - STR_PARTY_DEP - STR_BEER - STR_FARMING - STR_MUTANT_EGG - name: STR_UNDERGROUND_HUNTING cost: 10 points: 25 dependencies: - STR_SKINNING unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_HYDROPONICS_WEED_HARVEST cost: 20 points: 30 dependencies: - STR_HYDROPONICS - STR_SECTOWEED - STR_BASIC_ELECTRONICS - name: STR_HYDROPONICS_BOOM_HARVEST cost: 30 points: 50 dependencies: - STR_HYDROPONICS_WEED_HARVEST - STR_BASIC_INCENDIARIES - STR_BOOM_FRUIT - STR_EXCAVATION - name: STR_KEVLAR_WEAVING cost: 15 points: 100 dependencies: - STR_OLD_BOOKS - STR_SPIDER_SILK - STR_BASIC_ARMOR - STR_TINKERING - STR_CAMOUFLAGE - STR_SECTOWEED unlocks: - STR_KEVLAR_ARMOR - name: STR_ROBOT_DISASSEMBLY cost: 30 points: 100 dependencies: - STR_ROBOT_DISASSEMBLY_PREQ - STR_TINKERING - STR_BASIC_ELECTRONICS - name: STR_PERSONAL_ARMOR_STUDY cost: 15 points: 50 dependencies: - STR_PERSONAL_ARMOR_PREQ - STR_SECURITY_CORPSE - STR_CONTACT_KRAZY_HANNA - STR_SMOKEY_ARMOR - STR_TINKERING - name: STR_ADVANCED_PERSONAL_ARMORS cost: 50 points: 50 dependencies: - STR_TAC_ARMOR - STR_LEGION_ARMOR - CHURCH_ARMOR_P2 - STR_HUMAN_CARAPACE_ARMOR - STR_DURATHREAD_MANUFACTURING - STR_SC_WIRE_USE - STR_ACADEMY_CORPSE - name: STR_FLYING_ARMORS cost: 20 points: 50 dependencies: - STR_GRAV_CORPSE - STR_BASIC_ELECTRONICS - STR_DURATHREAD_WORKING - STR_SC_WIRE - name: STR_STEALTHSUITS cost: 100 points: 100 dependencies: - STR_STEALTHSUIT_CORPSE - STR_FORCEFIELDS - STR_GRAVITY_PHYSICS - STR_STARGOD_SHIELDS - STR_MAGITECH_SUMMARY - STR_STC_EM_JAMMER - name: STR_ADVANCED_WEAPONS cost: 15 points: 50 dependencies: - STR_LASER_PISTOL_PIR - STR_SNIPER_LASER_PIR - STR_LASER_RIFLE_PIR - STR_HEAVY_LASER_PIR - STR_LASER_PISTOL_LT - STR_STORM_LASER - STR_AUTO_LASER - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ENGINEER_PLUS - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_OPTRONICS cost: 30 points: 50 dependencies: - STR_UFO_NAVIGATION - STR_BASIC_ELECTRONICS - STR_ELECTRONIC_PIECES - STR_DATA_MINING - STR_SCHOOLING_2 - name: STR_CYBERNETIC_INTERFACE cost: 50 points: 100 dependencies: - STR_OPTRONICS - STR_LARGE_RADAR_SYSTEM - STR_PILOT_PLUS - STR_SMALL_SCOUT - STR_PBA_TRAINING - name: STR_MIND_MACHINE_INTERFACE cost: 100 points: 200 dependencies: - STR_VESSEL_LABSHIP - STR_CYBERNETIC_INTERFACE - STR_MIND_PROBE - STR_PIR_SMALL_LAUNCHER - STR_SECTOID_LEADER_BROKEN - STR_ACADEMY_SCIENTIST - STR_MAGITECH_SUMMARY - STR_ADVANCED_MEDICINE - name: STR_SMART_WEAPONS cost: 25 points: 50 dependencies: - STR_OPTRONICS - STR_AMMO_MANUFACTURING_1 - STR_PISTOL - name: STR_POWER_SOURCE_TWEAKING cost: 30 points: 50 dependencies: - STR_UFO_POWER_SOURCE - STR_ELERIUM_115 - STR_SCHOOLING_2 - STR_TINKERING - STR_GRAV_CORPSE - name: STR_MINI_POWER_SOURCE cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_UFO_POWER_SOURCE_SMALL - STR_HUMAN_POWER_ARMOR - name: STR_SEA_TRANSPORT cost: 10 points: 100 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_ALIEN_ORIGINS - name: STR_SAT_NETWORK cost: 15 points: 250 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ORIGINS - STR_HYPERWAVES - name: STR_DATA_MINING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_SCHOOLING_1 - STR_ALIEN_ORIGINS - STR_BASIC_ELECTRONICS - STR_COMMUNICATIONS - name: STR_GOVT_HACKING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_SAT_NETWORK - STR_PIRATEZ_HIERARCHY - STR_OPTRONICS - STR_BRIEFCASE - STR_HUMANS - name: STR_NAZI_HACKING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_GOVT_HACKING - STR_GOVT_MP - STR_NAZI_KKK - STR_FORGERY - name: STR_UNGUIDED_LAUNCHER cost: 30 points: 20 dependencies: - STR_EXPLOSIVE_AMMO - STR_CANNONS_MANUFACTURING_2 - STR_BASIC_ELECTRONICS - STR_AIRBALLS_LAUNCHER_M - STR_ROCKET_LAUNCHER - name: STR_CARRONADE cost: 25 points: 20 dependencies: - STR_ROTOGUN - STR_AIRBALLS_TECH - STR_HEAVY_WEAPONS_SUMMARY - STR_PRIMITIVE_WEAPONS_2 - name: STR_QUADCANNON cost: 20 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_3 - name: STR_SIDEWINDER_MISSILES cost: 10 points: 30 lookup: STR_SIDEWINDER_REPORT needItem: true destroyItem: true - name: STR_STINGRAY cost: 15 points: 20 dependencies: - STR_CRAFT_MISSILES - name: STR_MEDUSA cost: 25 points: 20 dependencies: - STR_STINGRAY - STR_PIR_CANNONBALL_SC - STR_MEDUSA_PREQ - name: STR_LONGLANCE cost: 40 points: 20 dependencies: - STR_PLASTASTEEL_MUNITIONS - STR_PARTS_GAUSS_COIL - STR_THRUSTER - STR_STINGRAY - name: STR_HAMMERMITE cost: 40 points: 20 dependencies: - STR_STINGRAY - STR_CHEMISTRY - STR_SAM_DEFENSES - STR_PARTS_LASER_CRYSTAL - name: STR_AVALANCHE cost: 40 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_CRAFT_MISSILES - STR_SAM_DEFENSES - name: STR_THRUSTER cost: 40 points: 20 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_PILOT_PLUS - name: STR_TARGETER cost: 40 points: 20 dependencies: - STR_SMART_WEAPONS - STR_HEAVY_WEAPONS_SUMMARY - STR_HYPERWAVES - name: STR_TRACTOR_BEAM cost: 160 points: 20 dependencies: - STR_TRACTORS_AND_REPULSORS - STR_SCHOOLING_3 - name: STR_HULL_PLATING cost: 30 points: 20 dependencies: - STR_SELF_REPAIRING_HULL - name: STR_SHIELD_GEN cost: 60 points: 20 dependencies: - STR_FORCEFIELDS - name: STR_SHIELD_GEN_LARGE cost: 60 points: 20 dependencies: - STR_SHIELD_GEN - STR_FORCEFIELDS - STR_HEAVY_CONSTRUCTION - name: STR_SHIELD_CAPACITOR cost: 160 points: 20 dependencies: - STR_STARGOD_SHIELDS - STR_SHIELD_GEN_LARGE - STR_SHIELDS_DYNAMIC_COMPUTING - STR_SCHOOLING_3 - name: STR_STC_EM_JAMMER cost: 35 points: 30 dependencies: - STR_EM_JAMMER - STR_MAGNETOHARMONICS - STR_TINKERING - STR_GEMOLOGY - STR_SHADOWTECH - STR_GODS_SUMMARY - name: STR_STC_RFR cost: 35 points: 30 dependencies: - STR_RET_FUSION_REACTOR - STR_RETICULAN_POWER_SYSTEMS - STR_POWER_TOOLS - STR_SC_WIRE_USE - STR_SHADOWTECH - STR_GODS_SUMMARY - name: AUX_XTURRET_CANNON_WEAPON cost: 0 points: 10 dependencies: - STR_FLAK_DEFENSE - name: AUX_XTURRET_LASER_WEAPON cost: 0 points: 10 dependencies: - STR_LASER_DEFENSE - name: AUX_XTURRET_GAUSS_WEAPON cost: 0 points: 10 dependencies: - STR_GAUSS_DEFENSE - name: AUX_XTURRET_PLASMA_WEAPON cost: 0 points: 10 dependencies: - STR_PLASMA_DEFENSE - name: STR_FLAK_DEFENSE cost: 20 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_2 - name: STR_SAM_DEFENSES cost: 20 points: 20 dependencies: - STR_CRAFT_MISSILES - name: STR_MISSILE_DEFENSES cost: 20 points: 75 dependencies: - STR_AVALANCHE - name: STR_LASER_DEFENSE cost: 30 points: 50 dependencies: - STR_LASCANNON_LITE - STR_FLAK_DEFENSE - name: STR_GAUSS_DEFENSE cost: 30 points: 50 dependencies: - STR_LASER_DEFENSE - STR_RAILGUN - name: STR_MINI_LASER cost: 25 points: 20 dependencies: - STR_LASER_WEAPONS - STR_PARTS_HEAVY_COUPLINGS unlocks: - STR_MINI_LASER_REPORT - name: STR_LASCANNON_LITE cost: 40 points: 20 dependencies: - STR_LASER_AMMO - STR_SECTOID_ENGINEER_BROKEN - STR_CANNONS_MANUFACTURING_2 - STR_MINI_LASER - name: STR_REAPER_CANNON cost: 55 points: 20 dependencies: - STR_NUCLEAR_MUNITIONS - STR_CANNONS_MANUFACTURING_2 - STR_MINIGUN_2 - STR_CANNON_REPORT - STR_CANNON_PREQ - name: STR_BIG_GUN cost: 0 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN - name: STR_BIGGER_GUN cost: 90 points: 30 dependencies: - STR_FUSION_ROCKET - STR_CANNONS_MANUFACTURING_3 - name: STR_RAILGUN cost: 80 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_RAIL_DRIVER - STR_MAG_MUNITIONS - STR_GAUSS_CANNON_AMMO_PROD - STR_PARTS_HEAVY_COUPLINGS - name: STR_LASER_CANNON cost: 85 points: 20 dependencies: - STR_HEAVY_LASER - STR_ASSAULT_LASER - STR_SNIPER_LASER - STR_GATLING_LASER - STR_LASER_DEFENSE - STR_CANNONS_MANUFACTURING_3 - STR_SCHOOLING_2_B - name: STR_FUSION_MISSILE cost: 200 points: 25 dependencies: - STR_PIR_BLASTER_LAUNCHER - STR_MISSILE_DEFENSES - STR_SCHOOLING_3 - name: STR_PLASMA_CANNON cost: 150 points: 25 dependencies: - STR_PLASMA_AMMO - STR_GAT_LASCANNON - name: STR_PLASMA_DEFENSE cost: 50 points: 100 dependencies: - STR_GAUSS_DEFENSE - STR_PLASMA_CANNON - STR_SHIELDS_ENERGY_CIRCUITS - name: STR_FUSION_DEFENSE cost: 80 points: 100 dependencies: - STR_FUSION_MISSILE - STR_FUSION_REACTOR - name: STR_PIRATEZ_COOKING cost: 25 points: 20 dependencies: - STR_PIRATEZ_COOKING_PREQ - STR_TINKERING - STR_EXPLOSIVES_SUMMARY - STR_INCENDIARY_GRENADE - name: STR_AMMO_MANUFACTURING_1 cost: 20 points: 20 dependencies: - STR_WORKSHOP - STR_BALLISTICS - STR_BASIC_INCENDIARIES - STR_PISTOLS_SUMMARY - name: STR_AMMO_MANUFACTURING_2 cost: 30 points: 20 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_SCHOOLING_1 - STR_SCI_REP - STR_FLINTLOCK_RIFLE - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - name: STR_AMMO_MANUFACTURING_3 cost: 40 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_SLAYER_BULLETS - STR_PLASTASTEEL_MUNITIONS - STR_SMART_WEAPONS - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_MP - STR_UAC_CARBINE - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_OMEGA_RIFLE - STR_LMG - STR_SAW - STR_SNIPER_RIFLE - STR_CANNON_REPORT - STR_CANNON_PREQ - STR_CAWS - STR_LACC - STR_SLUGTHROWER - STR_SLUGGA_MK2 - STR_SHOOTA_MK2 - STR_INDUSTRIAL_TOOLS - name: STR_CANNONS_MANUFACTURING_1 cost: 35 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_PREQ - STR_AMMO_MANUFACTURING_1 unlocks: - STR_EXPLOSIVE_AMMO_PREQ - name: STR_CANNONS_MANUFACTURING_2 cost: 30 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO - STR_SHOOTA_PRODUCTION - STR_AIRBALLS_TECH - STR_HEAVY_WEAPONS_SUMMARY unlocks: - STR_MED_CANNON_REPORT - name: STR_CANNONS_MANUFACTURING_3 cost: 50 points: 50 dependencies: - STR_CANNONS_MANUFACTURING_2 - STR_INDUSTRIAL_TOOLS - STR_RECOILLESS_RIFLE - STR_CARRONADE unlocks: - STR_BIG_GUN - name: STR_CANNONS_MANUFACTURING_4 cost: 50 points: 50 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_PLASTASTEEL_MUNITIONS - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_LACC - STR_AQUA_AMMO - STR_SLUGTHROWER - name: STR_SLAYER_BULLETS cost: 20 points: 50 dependencies: - STR_AMMO_MANUFACTURING_1 - name: STR_AQUA_AMMO cost: 25 points: 20 dependencies: - STR_ALCHEMY - STR_POWER_TOOLS - STR_CLOCKWORK_GUN_PRODUCTION - STR_SECURITY_CORPSE - STR_JAVELINS_AQUA - STR_SLAYER_BULLETS - STR_AMMO_MANUFACTURING_2 - STR_CAWS - STR_SMG_10MM - STR_SMGS_SUMMARY - name: STR_AMMO_ARCANE cost: 35 points: 50 dependencies: - STR_ALIEN_ENTERTAINMENT - STR_SECTOID_COMMANDER - STR_AMMO_MANUFACTURING_2 - STR_SLAYER_BULLETS - STR_MAGITECH_SUMMARY - name: STR_FLINTLOCKS_PRODUCTION cost: 15 points: 20 dependencies: - STR_BASIC_INCENDIARIES - STR_FARMING - STR_SMITHING - name: STR_PRIMITIVE_WEAPONS cost: 15 points: 20 dependencies: - STR_BOWS_SUMMARY - STR_MELEE_SUMMARY - name: STR_PRIMITIVE_WEAPONS_2 cost: 15 points: 20 dependencies: - STR_SMITHING - STR_PRIMITIVE_WEAPONS - STR_CONTACT_GENERAL_SUPPLIES - name: STR_POISONED_WEAPONS cost: 15 points: 20 dependencies: - STR_PRIMITIVE_WEAPONS - STR_MEGASCORPION_POISON - STR_UNDERGROUND_HUNTING - name: STR_ALCHEMY cost: 25 points: 100 dependencies: - STR_VODKA - STR_CUISINE - STR_MESS_HALL - STR_RAIDER_CORPSE - STR_ELERIUM_115 - STR_APPLE - STR_POISONED_WEAPONS - STR_MONSTER_EYE - STR_ORE - STR_SILVER_BAR - name: STR_AIR_FILTRATION cost: 15 points: 50 dependencies: - STR_SECURITY_CORPSE - STR_POISONED_WEAPONS - STR_PROTECTIVE_GEAR - name: STR_CHEMISTRY cost: 60 points: 100 dependencies: - STR_SCHOOLING_2 - STR_TOXIGUN - STR_ACIDIC_AMMO - STR_HEAVY_FLAMER - STR_LEATHER_ARMOR - STR_AIR_FILTRATION - STR_AY_GOGGLES - STR_ALCHEMY - STR_TINKERING - STR_SMOKE_GRENADE - STR_FLINTLOCK_BALLS_WP - STR_SECTOID_ENGINEER - name: STR_CHEMICAL_WEAPONS cost: 20 points: 50 dependencies: - STR_REFINERY - STR_FLAMETHROWER_LR - STR_MEDICINE - STR_PIR_CANNONBALL_GAS - name: STR_MAGNETOHARMONICS cost: 35 points: 75 dependencies: - STR_UFO_CONSTRUCTION - STR_GLADIUS - STR_PARTS_GAUSS_COIL - name: STR_MAGNETIC_CONTAINMENT cost: 50 points: 75 dependencies: - STR_SCHOOLING_2_B - STR_PARTICLE_WEAPONS - STR_MPG - STR_KRUGER - STR_UAC_BLUEPRINTS - STR_RETICULAN_POWER_SYSTEMS - STR_PIR_CANNONBALL_SC - STR_AQUAMAN_CORPSE unlocks: - STR_KRUGER_PRODUCTION - name: STR_TESLA_CANNON cost: 40 points: 20 dependencies: - STR_MAGNETIC_CONTAINMENT - STR_TESLA_COIL - name: STR_RETICULAN_GENETICS cost: 15 points: 100 dependencies: - STR_RETICULAN_CORPSE - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_HYBRID unlocks: - STR_HEALER_PLUS - name: STR_RETICULAN_HIVE cost: 10 points: 100 dependencies: - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_PEON - name: STR_RETICULAN_POWER_SYSTEMS_PREQ cost: 0 dependencies: - STR_MECHTOID_CORPSE - STR_RET_MECHTOID - name: STR_RETICULAN_POWER_SYSTEMS cost: 30 points: 75 dependencies: - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_RET_COMMANDO - STR_RET_PEON - STR_RET_FUSION_REACTOR - STR_PARTS_HEAVY_COUPLINGS - STR_TINKERING - STR_RETICULAN_POWER_SYSTEMS_PREQ unlocks: - STR_POWER_TOOLS_PREQ - name: STR_POWER_TOOLS cost: 25 points: 50 lookup: STR_AUTO_AXE dependencies: - STR_POWER_TOOLS_PREQ - STR_AMMO_MANUFACTURING_1 - STR_SCHOOLING_2 - name: STR_INDUSTRIAL_TOOLS cost: 60 points: 150 dependencies: - STR_POWER_TOOLS - STR_ENGINEER_PLUS - STR_PLATE_MAIL - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_ELERIUM_115 - STR_LIFTER - name: STR_SC_WIRE_USE cost: 40 points: 100 dependencies: - STR_SCHOOLING_2 - STR_BASIC_ELECTRONICS - STR_LASER_KNOWLEDGE - STR_TINKERING - name: STR_DURATHREAD_MANUFACTURING cost: 25 points: 150 dependencies: - STR_INDUSTRIAL_PRINTER - STR_KEVLAR_WEAVING - STR_METAL_ARMOR - name: STR_PLASTASTEEL_MANUFACTURING cost: 70 points: 250 dependencies: - STR_DURATHREAD_MANUFACTURING - STR_POWER_PLANT - STR_REFINERY - STR_HEAVY_CONSTRUCTION - STR_MAG_MUNITIONS - STR_ACTIVITIES_COMMERCIAL - name: STR_SYNTHMUSCLE_MANUFACTURING cost: 60 points: 200 dependencies: - STR_SCHOOLING_2_B - STR_DURATHREAD_MANUFACTURING - STR_MUSCLE_ARMOR - STR_MUTON_ENGINEER_BROKEN - name: STR_PRECISION_MANUFACTURING cost: 50 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_INDUSTRIAL_TOOLS - STR_INDUSTRIAL_PRINTER - STR_ALIEN_SURGERY - name: STR_POWER_SUIT_MANUFACTURING cost: 80 points: 150 dependencies: - STR_INDUSTRIAL_PRINTER - STR_FACTORY - STR_POWER_SUIT - STR_MARSEC_BODYGUARD - STR_WOLVERIN_SUIT - name: STR_IMPROVED_HELLERIUM_DISTILLING cost: 35 points: 100 dependencies: - STR_POWER_PLANT - STR_REFINERY - STR_INDUSTRIAL_TOOLS - name: STR_POWER_PLANT cost: 20 points: 100 dependencies: - STR_SC_WIRE_USE - STR_POWER_TOOLS - name: STR_INDUSTRIAL_PRINTER cost: 25 points: 150 dependencies: - STR_EXAMINATION_ROOM - STR_POWER_TOOLS - STR_CHEMISTRY - name: STR_FACTORY cost: 100 points: 200 dependencies: - STR_LOADER_ARMOR - STR_HEAVY_CONSTRUCTION - STR_LIVING_QUARTERS_LARGE - STR_BEAST_DEN - STR_PRISON - STR_POWER_PLANT - STR_CHEMISTRY - STR_SCHOOLING_2_B - name: STR_SLAVE_ROBOT cost: 15 points: 100 dependencies: - STR_INDUSTRIAL_TOOLS - STR_FLYING_ARMORS - STR_OPTRONICS - STR_ROBOT_DISASSEMBLY - name: STR_SLAVE_SERVITOR cost: 35 points: 150 dependencies: - STR_LEVITATOR - STR_SLAVE_ROBOT - STR_SMART_WEAPONS - STR_CYBERNETIC_INTERFACE - STR_EMANCIPATION - STR_SLAVE_MANAGER - name: STR_MINT cost: 45 points: 100 dependencies: - STR_FORGERY - STR_EXAMINATION_ROOM - STR_INDUSTRIAL_TOOLS - STR_ACTIVITIES_ENTERPRISE - name: STR_CREDIT_CHIP_C cost: 60 points: 1000 dependencies: - STR_CIVILIZATION - STR_ACTIVITIES_COMMERCIAL - STR_ACTIVITIES_POLITICAL - STR_MINT - name: STR_CHAINSAW_GOOD cost: 20 points: 20 lookup: STR_RIPPER dependencies: - STR_FLOATER - STR_RAIDER - STR_RAIDER_CORPSE - STR_TINKERING unlocks: - STR_POWER_TOOLS_PREQ - name: STR_MUTANT_GUNS cost: 15 points: 20 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_MUTANT_ABILITIES - STR_SHOTGUNS_SUMMARY - STR_SNUBBY - name: STR_SHOOTA_PRODUCTION cost: 15 points: 20 dependencies: - STR_MUTANT_GUNS - STR_MAGNUM - name: STR_SUPER_MAGNUM cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_PISTOL_ADV - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_ACIDIC_AMMO - STR_ELECTRONIC_PIECES - STR_CONTACT_GUN_EMPORIUM - STR_SILVER_BAR - name: STR_MAGNUM_DRUM_SILVER cost: 15 points: 20 dependencies: - STR_SUPER_MAGNUM - STR_TARGETER - STR_DATA_ENCRYPTION - name: STR_HGL cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_EXPLOSIVE_AMMO - name: STR_TOXIGUN cost: 15 points: 20 needItem: true destroyItem: true - name: STR_ACID_GRENADE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GAS_GRENADE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_CRY_GRENADE cost: 15 points: 25 needItem: true destroyItem: true - name: STR_HAND_FLAMER cost: 15 points: 20 needItem: true destroyItem: true - name: STR_FLAMETHROWER_LR cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_HEAVY_FLAMER cost: 15 points: 50 dependencies: - STR_PIRATEZ_COOKING - STR_POWER_TOOLS - STR_FLAMETHROWER_LR - name: STR_FIREBOMB cost: 15 points: 20 dependencies: - STR_PIRATEZ_COOKING - STR_ENGINEER_PLUS - STR_AIRBALLS_TECH - STR_TINKERING - STR_ALCHEMY - name: STR_CHAINSAW_LOLI cost: 15 points: 50 dependencies: - STR_CHAINSAW_GOOD - STR_POWER_TOOLS - STR_SC_WIRE_USE - STR_MINI_POWER_SOURCE - STR_MAGITECH_SUMMARY - STR_MOST_COMMON_POWER - name: STR_CHAINSAW_HEAVY cost: 20 points: 50 dependencies: - STR_FACTORY - STR_CHAINSAW_LOLI - name: STR_LIGHT_CRYSTAL cost: 5 points: 50 needItem: true - name: STR_CRAFT_MISSILES cost: 30 points: 50 dependencies: - STR_UNGUIDED_LAUNCHER - STR_SIDEWINDER_MISSILES - STR_OPTRONICS - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_LENS - STR_LARGE_RADAR_SYSTEM - name: STR_EXPLOSIVE_AMMO cost: 25 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_DYNAMITE - STR_STICK_BOMB - STR_PIRATEZ_COOKING - STR_CONTACT_KRAZY_HANNA - STR_EXPLOSIVE_AMMO_PREQ - name: STR_ACIDIC_AMMO cost: 20 points: 50 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_PIR_CANNONBALL_ACID - STR_SECURITY_CORPSE - STR_ACID_GRENADE - STR_SMGS_SUMMARY - STR_SHOTGUNS_SUMMARY - name: STR_PLASTASTEEL_MUNITIONS cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_ALIEN_ALLOYS - STR_SCHOOLING_2 - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_EP_MUNITIONS cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_SC_WIRE_USE - name: STR_MAG_MUNITIONS cost: 40 points: 50 dependencies: - STR_GAUSS_DISASSEMBLY - STR_PLASTASTEEL_MUNITIONS - STR_EP_MUNITIONS - STR_MAGNETOHARMONICS - STR_PARTS_GAUSS_COIL - name: STR_STUN_BOMB_PRODUCTION cost: 40 points: 50 dependencies: - STR_PIR_SMALL_LAUNCHER - STR_ALIEN_ENTERTAINMENT - name: STR_ELERIUM_EXPLOSIVES cost: 40 points: 50 dependencies: - STR_SCHOOLING_2_B - STR_FIREBOMB - STR_EXPLOSIVE_AMMO - STR_HYDROPONICS_BOOM_HARVEST - STR_GUILD_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - name: STR_NUCLEAR_MUNITIONS cost: 50 points: 50 dependencies: - STR_SCHOOLING_2_B - STR_EXPLOSIVE_AMMO - STR_PLASTASTEEL_MUNITIONS - STR_GUILD_ENGINEER_BROKEN - name: STR_LASER_AMMO cost: 30 points: 50 dependencies: - STR_LASER_WEAPONS - STR_SECTOID_ENGINEER - STR_POWER_PLANT - name: STR_LASER_DISASSEMBLY cost: 20 points: 20 dependencies: - STR_LASER_KNOWLEDGE - STR_TINKERING - name: STR_GAUSS_DISASSEMBLY cost: 30 points: 20 dependencies: - STR_LASER_DISASSEMBLY - STR_PARTS_WEAPON_ADV - STR_GAUSS_KNOWLEDGE - name: STR_PLASMA_DISASSEMBLY cost: 40 points: 50 dependencies: - STR_GAUSS_DISASSEMBLY - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_SUB - name: STR_PARTS_WEAPON_ADV cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_WEAPON_MC cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_LASER_LENS cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_LASER_CRYSTAL cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_GAUSS_COIL cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_GAUSS_CAPACITOR cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_PLASMA_CHAMBER cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_PLASMA_ACCELERATOR cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_WEAPON_PSI cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_PSI_LAB - name: STR_PARTS_HEAVY_COUPLINGS cost: 15 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_LASER_AMMO_NUCLEAR cost: 55 points: 50 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_EXAMINATION_ROOM - STR_LASER_AMMO - name: STR_LASER_AMMO_AP cost: 150 points: 50 dependencies: - STR_PLASMA_SHOTGUN - STR_NUCLEAR_LASERS - STR_LASER_AMMO_NUCLEAR - STR_PARTICLE_WEAPONS - STR_GAT_LASCANNON - STR_RETICULAN_POWER_SYSTEMS - STR_SUBSPACE - STR_MARSEC_LASGUN - STR_LIQUID_COOL - name: STR_NUCLEAR_LASERS cost: 70 points: 20 dependencies: - STR_NUCLEAR_MUNITIONS - STR_MINI_POWER_SOURCE - STR_PARTS_HEAVY_COUPLINGS - STR_LASER_PISTOL - STR_SCHOOLING_2_B - name: STR_NUCLEAR_GAUSS_AMMO cost: 50 points: 20 dependencies: - STR_LASER_AMMO_NUCLEAR - STR_GAUSS_CANNON_AMMO_PROD - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_GAUSS_UNLOCK - name: STR_FUSION_EXPLOSIVES cost: 120 points: 50 dependencies: - STR_NUKE_CHARGE - STR_FUSION_REACTOR - STR_PIR_BLASTER_LAUNCHER - name: STR_ATOM_POWER cost: 70 points: 200 dependencies: - STR_BABY_NUKE_BLUEPRINTS - STR_NUCLEAR_MATERIALS - STR_SCHOOLING_2_B - STR_REFINERY - name: STR_STUN_GRENADE_PIR cost: 20 points: 50 dependencies: - STR_SECTOID_MEDIC - STR_TINKERING - name: STR_KNOCKOUT_GRENADE cost: 15 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_STUN_GRENADE_PIR - STR_PHARMACOLOGY - STR_CHEMICAL_WEAPONS - name: STR_KNOCKOUT_BOMB cost: 10 points: 50 dependencies: - STR_KNOCKOUT_GRENADE - name: STR_STASIS_GRENADE cost: 15 points: 50 dependencies: - STR_ALIEN_HABITAT - STR_MEDICINE - STR_WORKSHOP - name: STR_FOAM_GRENADE cost: 15 points: 20 dependencies: - STR_CHEMISTRY - name: STR_LIQUID_COOL cost: 20 points: 50 dependencies: - STR_LIQUID_METALS - STR_STASIS_GRENADE - STR_CHEMISTRY - STR_COMBAT_DRUGS - name: STR_MUTANT_ABILITIES cost: 10 points: 100 dependencies: - STR_SURVIVAL - STR_WEIRDNESS - name: STR_HELLERIUM_CHARM cost: 15 points: 20 dependencies: - STR_RAIDER_CORPSE - STR_MUTANT_ABILITIES - name: STR_GLITTERSKULL cost: 30 points: 100 dependencies: - STR_HELLERIUM_CHARM - STR_SKULL - STR_PSI_EXCESS - STR_CODEX_GOLD - name: STR_MUTANT_ORIGINS cost: 10 points: 250 dependencies: - STR_SECTOID_MEDIC - STR_RECRUITMENT - name: STR_MEDICINE cost: 10 points: 150 dependencies: - STR_SCHOOLING_1 - STR_MEDICAL_SUPPLIES - STR_SURVIVAL - STR_SECTOWEED - STR_CRACK - name: STR_PHARMACOLOGY cost: 30 points: 150 dependencies: - STR_SCHOOLING_2 - STR_MEDICINE - STR_ALCHEMY - STR_CANTEEN_WEED - name: STR_MUTANT_PHYSIOLOGY requiresBaseFunc: [MED] cost: 50 points: 200 dependencies: - STR_SCHOOLING_2 - STR_MED_BAY - STR_SOLDIER_TYPE_BASIC - STR_SECTOID_MEDIC_BROKEN - STR_ELERIUM_115 - STR_HELLERIUM_CHARM - STR_BEASTMEN - name: STR_MUTANT_SHIELDS cost: 30 points: 100 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_PSI_LAB - name: STR_SPACE_SURVIVAL_PREQ cost: 0 dependencies: - STR_UBER_BELTER - STR_GDX_LAB - name: STR_SPACE_SURVIVAL cost: 45 points: 100 dependencies: - STR_SPACE_SURVIVAL_PREQ - STR_ALIEN_FOOD - STR_MUTANT_PHYSIOLOGY - STR_EXOSUITS - STR_SPACE_MISSIONS - name: STR_ADVANCED_MEDICINE cost: 80 points: 200 dependencies: - STR_SCHOOLING_2_B - STR_ALIEN_REPRODUCTION - STR_ALIEN_FOOD - STR_CRYO_PRISON - STR_SURGERY_ROOM - STR_PSIONIC_LABORATORY - STR_HEALING_GEL - STR_RETICULAN_GENETICS - STR_SOLDIER_TYPE_SS - STR_SOLDIER_TYPE_PEA - STR_LONGEVITY_SERUM - STR_GHOUL_EXPERIMENTS - STR_GDX_005 - name: STR_ADVANCED_CLONING cost: 50 points: 200 requiresBaseFunc: [CLON] dependencies: - STR_CLONING_CENTRE - STR_CHRYSSALID_LEGACY - name: STR_SOLDIER_TYPE_BASIC_PREQ_A cost: 0 dependencies: - STR_NINJA_GAL - STR_NINJA_WARRIOR - STR_GDX_005 - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_SOLDIER_TYPE_BASIC_PREQ_B cost: 0 dependencies: - STR_RAIDER_BOSS - STR_RAIDER_BUZZARD - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_FIREBAT - STR_GDX_005 - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_CHRYSSALID_LEGACY cost: 25 points: 200 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_ZOMBIE - name: STR_SOLDIER_TYPE_BASIC cost: 5 points: 20 dependencies: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_MUTANT_ABILITIES - STR_MUTANT_ORIGINS - name: STR_SOLDIER_TYPE_HYBRID cost: 10 points: 50 dependencies: - STR_HYBRID_RECRUITMENT - name: STR_GNOME_RECRUITMENT cost: 0 points: 50 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_SOLDIER_TYPE_GNOME cost: 20 points: 50 dependencies: - STR_GNOME - name: STR_HERO cost: 10 needItem: true lookup: STR_HERO_RECRUITMENT - name: STR_HERO_RECRUITMENT cost: 0 points: 250 dependencies: - STR_HERO - name: STR_SYNTH_CORPSE cost: 20 points: 20 needItem: true requiresBaseFunc: [SUR] unlocks: - STR_SYNTH_EXAMINATION - STR_SYNTH_RECRUITMENT - STR_GAUNTLET_CLAW - name: STR_SYNTH_RECRUITMENT cost: 25 points: 50 dependencies: - STR_SYNTH_GAL unlocks: - STR_SYNTH_EXAMINATION getOneFree: - STR_SYNTH_GAL - name: STR_SYNTH_EXAMINATION cost: 25 points: 50 dependencies: - STR_SYNTH_CORPSE - STR_SYNTH_RECRUITMENT getOneFree: - STR_TRAININGS - name: STR_SOLDIER_TYPE_SYNTH cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_ALIEN_REPRODUCTION - STR_SURGERY_ROOM - STR_CYBERNETIC_INTERFACE - STR_SYNTH_EXAMINATION - STR_SYNTH_RECRUITMENT unlocks: - STR_GAUNTLET_CLAW - name: STR_SOLDIER_TYPE_SS cost: 10 points: 20 dependencies: - STR_MEDICINE - STR_SLAVE_SOLDIERS - name: STR_SOLDIER_TYPE_PEA cost: 10 points: 20 dependencies: - STR_MEDICINE - STR_RECRUIT_PEASANTS - name: STR_COMBAT_DRUGS cost: 35 points: 50 needItem: true destroyItem: true - name: STR_TRANQUILIZERS cost: 30 points: 20 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_CELATID_CORPSE - STR_DART_PISTOL - STR_PHARMACOLOGY - name: STR_COMBAT_DRUGS_MANUFACTURING cost: 30 points: 100 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_COMBAT_DRUGS - STR_PHARMACOLOGY - STR_ENGINEER_PLUS - STR_REFINERY - name: STR_CONTACT_SMUGGLERS cost: 20 points: 200 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMMUNICATIONS - STR_GOVT_CORPSE - STR_ALIEN_ORIGINS - STR_CONTACT_CAR_THIEVES - STR_SMUGGLER unlocks: - STR_SIDEWINDER_REPORT - name: STR_CONTACT_MUTANT_ALLIANCE cost: 10 points: 1500 dependencies: - STR_ALIEN_ORIGINS - STR_MUTANT_ORIGINS - STR_LOGISTICS - STR_ALIEN_TERROR - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS unlocks: - STR_SCHOOL_BOOKS - name: STR_CONTACT_MAGIC_SHOP cost: 25 points: 100 dependencies: - STR_PSI_INITIATION - STR_PERSUASION - name: STR_CONTACT_MERCENARIES cost: 40 points: 100 dependencies: - STR_CONTACT_MERCENARIES_PREQ - STR_CONTACT_EUROSYNDICATE - STR_DIPLOMACY - STR_LEADER_PLUS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - name: STR_CONTACT_EUROSYNDICATE cost: 25 points: 100 dependencies: - STR_FRANCE - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_SAT_NETWORK - STR_PERSUASION - STR_ACTIVITIES_ENTERPRISE - name: STR_CONTACT_ARENA cost: 25 points: 100 dependencies: - STR_AUSTRALIA - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_COMMUNICATIONS - STR_CONTACT_GUN_EMPORIUM - STR_CONTACT_DEALERS - STR_LEADER_PLUS - name: STR_CONTACT_DR_WANG cost: 20 points: 100 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_HUMANS - STR_COMMUNICATIONS - STR_COMBAT_SHOTGUN - STR_EXPLOSIVES_SUMMARY - STR_INDONESIA - STR_SEA_TRANSPORT - name: STR_CONTACT_ROGUE_FIELDS cost: 25 points: 100 dependencies: - STR_SOUTH_AFRICA - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_COMMUNICATIONS - STR_SMGS_SUMMARY - STR_SEA_TRANSPORT - STR_BOUNTY_HUNTING - STR_SALVAGE unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_CONTACT_THEBAN cost: 20 points: 100 dependencies: - STR_EGYPT - STR_PIRATEZ_HIERARCHY - STR_CHRONICLES_001 - STR_LOGISTICS - STR_CONTACT_BUILDERS - STR_PSI_LAB - STR_SALVAGE - name: STR_CONTACT_FUSO cost: 15 points: 50 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_JAPAN - name: STR_CONTACT_WHITE_DRAGON cost: 30 points: 100 dependencies: - STR_CONTACT_KRAZY_HANNA - STR_CONTACT_DR_WANG - STR_CONTACT_ROGUE_FIELDS - STR_CONTACT_GUN_EMPORIUM - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_LOKNAR_ORIGINS - STR_BOUNTY_HUNTING_C_PASS unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_CONTACT_RETICULANS cost: 25 points: 100 dependencies: - STR_RET_ELDER - STR_DIPLOMACY - STR_RETICULAN_LASER_GUN - STR_RETICULAN_CORPSE - STR_SECTOWEED - STR_RETICULAN_HIVE - name: STR_VIP_KIDNAPPING cost: 50 points: 100 dependencies: - STR_CONTACT_MERCENARIES - STR_INTERROGATION - STR_THE_MARTIAN_SOLUTION - STR_COMMANDER_PLUS - STR_MUTON - name: STR_NO_CIVILIAN_TRAFFIC cost: 2 points: 1000 dependencies: - STR_HYPERWAVES - STR_PLOTTING spawnedItem: STR_CULTURAL_RELIC - name: STR_ZERO_ZERO requiresBaseFunc: [CULT] cost: 10 points: 200 dependencies: - STR_DIPLOMACY - STR_CONTACT_MUTANT_ALLIANCE - STR_OPTRONICS - STR_MISSION_SWAY_GOVT - STR_LFS_002 - STR_NO_CIVILIAN_TRAFFIC - name: STR_RETICULAN_AND_HUMAN_TECH requiresBaseFunc: [CULT] cost: 20 points: 200 dependencies: - STR_CONTACT_RETICULANS - STR_RETICULAN_GENETICS - STR_TRITON_TRANSPORT - STR_FAMILY_TIES - name: STR_NO_AGGRESSION requiresBaseFunc: [CULT] cost: 10 points: 200 dependencies: - STR_MBT_ADVANCE - STR_ZERO_ZERO - STR_NAZIS - STR_SPARTANS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_DEEP_ONE - STR_RAIDER - STR_BANDIT - STR_HYBRID_RECRUITMENT - STR_PEASANT_MILITIA - name: STR_FAMILY_TIES requiresBaseFunc: [CULT] cost: 70 points: 1000 dependencies: - STR_ZERO_ZERO - STR_ACTIVITIES_POLITICAL - STR_GOVT_AGENT - STR_GOVT_GENERAL - name: STR_HUMAN_RETICULAN_ALLIANCE requiresBaseFunc: [CULT] cost: 70 points: 1000 dependencies: - STR_RETICULAN_AND_HUMAN_TECH - name: STR_MISSION_REBEL_TRADING requiresBaseFunc: [CULT] cost: 40 points: 1000 dependencies: - STR_PLASTASTEEL_MANUFACTURING - name: STR_MUTANT_SELF_DEFENSE requiresBaseFunc: [CULT] cost: 50 points: 1000 dependencies: - STR_NO_AGGRESSION unlocks: - STR_MINI_LASER_REPORT - name: STR_MISSION_GHOUL_REFINERY requiresBaseFunc: [CULT] cost: 20 points: 50 dependencies: - STR_BANDIT - STR_MEDICINE - STR_SECTOID_MEDIC - STR_SECTOID_SOLDIER - STR_EXPERIMENT_VICTIM - name: STR_MISSION_HIGHWAY_STATION cost: 25 points: 20 dependencies: - STR_WE_NEED_CRAFT_WEAPONS - STR_ALIEN_ORIGINS - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_RATMAN_LEADER - name: STR_MISSION_BANDIT_TOWN requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_BANDIT_DRIFTER - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_RATMAN - name: STR_MISSION_COMMS_TOWER cost: 20 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_COMMUNICATIONS - STR_SNAKEMAN - STR_SECTOID - STR_FLOATER - name: STR_MISSION_GUILD_OUTPOST requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_KULTUR - name: STR_MISSION_GUILD_FREIGHTER requiresBaseFunc: [CULT] cost: 35 points: 50 dependencies: - STR_SPACE_MISSIONS - STR_MISSION_GUILD_OUTPOST - STR_HYPER_WAVE_DECODER - STR_GUILD_LEADER - STR_GUILD_SPACEMAN - name: STR_MISSION_ACADEMY_TOWN_PREQ cost: 0 dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_SECTOID_COMMANDER_BROKEN - STR_GDX_005 - name: STR_MISSION_ACADEMY_TOWN requiresBaseFunc: [CULT] cost: 35 points: 50 dependencies: - STR_MISSION_ACADEMY_TOWN_PREQ - STR_CODE_BREAKING - STR_HYPER_WAVE_DECODER - STR_SAT_NETWORK - STR_ACADEMY_HIERARCHY - name: STR_MISSION_ACADEMY_CRUISE_PREQ cost: 0 dependencies: - STR_SECTOID_MEDIC_BROKEN - STR_SECTOID_COMMANDER_BROKEN - STR_GDX_005 - name: STR_MISSION_ACADEMY_CRUISE cost: 30 points: 50 dependencies: - STR_MISSION_ACADEMY_CRUISE_PREQ - STR_GHOUL_EXPERIMENTS - STR_ACADEMY_HIERARCHY - STR_PLOTTING - STR_SEA_TRANSPORT - name: STR_MISSION_CHURCH_CAMP requiresBaseFunc: [CULT] cost: 25 points: 50 dependencies: - STR_GYMNASTICS - STR_VIOLENCE - STR_CHURCH_PRIEST - STR_CHURCH_SOLDIER - STR_COMMUNICATIONS - name: STR_MISSION_EUROSYNDICATE_DEAL cost: 10 dependencies: - STR_CONTACT_EUROSYNDICATE - name: STR_MISSION_EUROSYNDICATE_DEAL_END cost: 30 points: -2000 dependencies: - STR_MISSION_EUROSYNDICATE_DEAL - STR_MUTANT_SELF_DEFENSE - name: STR_MISSION_SEA_ADVENTURE requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_WEIRDNESS - STR_VIOLENCE - name: STR_UNDERSEA_OPERATIONS cost: 10 points: 50 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_GYMNASTICS - STR_HARPOON - STR_BALLISTICS - STR_SCI_REP - STR_SEA_TRANSPORT - name: STR_UNDERGROUND_MISSIONS cost: 15 points: 50 dependencies: - STR_LOKNAR_RECRUITMENT - STR_UNDERGROUND_HUNTING - STR_ALIEN_BASE - STR_LOC_TAVERN_CELLAR_DONE - name: STR_MISSION_LOKNAR_ALTAR requiresBaseFunc: [LIB] cost: 10 points: 20 dependencies: - STR_DARK_STAR - STR_PSI_LAB - STR_UNDERGROUND_MISSIONS - name: STR_SPACE_MISSIONS_PREQ cost: 0 dependencies: - STR_BASIC_INTERCEPTOR - STR_CODEX_GRAY - STR_CONTACT_DEALERS - name: STR_SPACE_MISSIONS cost: 15 points: 50 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SAT_NETWORK - name: STR_MISSION_PIR_EMANSION requiresBaseFunc: [CULT] cost: 20 points: 20 dependencies: - STR_PIRATEZ_HIERARCHY - STR_MISSION_GUILD_OUTPOST - STR_MEIDO_OUTFIT - name: STR_MISSION_SET_THE_WORLD_ON_FIRE cost: 20 points: -1000 dependencies: - STR_BERSERKER_ARMOR - STR_HYPERWAVE_MYSTICISM - STR_BOGEYMAN_CORPSE - name: STR_CLOAKING_DEVICE_INVESTIGATION requiresBaseFunc: [CULT] cost: 25 points: -200 dependencies: - STR_LFS_001 - STR_SHADOWS - name: STR_RUSSIAN_FILES_STAGED requiresBaseFunc: [CULT] cost: 20 points: 20 dependencies: - STR_GUILD_LEADER_BROKEN - STR_RUSSIA - name: STR_RUSSIAN_FILES cost: 30 points: 200 needItem: true destroyItem: true - name: STR_HEAVY_CONSTRUCTION cost: 30 points: 50 dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_TINKERING - STR_GENERAL_STORES_LARGE - name: STR_HABITATION_ADVANCE cost: 40 points: 100 dependencies: - STR_HEAVY_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_FOAM_GRENADE - STR_CYBERNETIC_INTERFACE - STR_GYM_ADVANCE - STR_LIVING_QUARTERS_SMALL - STR_LIVING_QUARTERS_LARGE - STR_CRYO_PRISON - STR_HYDROPONICS_WEED_HARVEST - STR_SCHOOLING_2_B - name: STR_ELECTRICS cost: 50 points: 100 dependencies: - STR_MINI_POWER_SOURCE - STR_POWER_TOOLS - STR_ELECTRIC_NET - STR_SNAKEMAN - STR_CHURCH_CORPSE - STR_GAUSS_CANNON - name: STR_SHIELDS_1_PREQ cost: 0 dependencies: - STR_SHIELDS_GOLD_PREQ - STR_SHIELDS_BLUE_PREQ - STR_SHIELDS_PURPLE_PREQ - STR_SHIELDS_RED_PREQ - name: STR_SHIELDS_1 cost: 25 points: 100 dependencies: - STR_ELERIUM_115 - STR_CHURCH_CORPSE - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_GOLD_PREQ cost: 0 dependencies: - CHURCH_ARMOR_P0 - CHURCH_ARMOR_P2 - CHURCH_ARMOR_P3 - CHURCH_ARMOR_P5 - CHURCH_ARMOR_P6 unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_BLUE_PREQ cost: 0 dependencies: - SECTOID_ARMOR_P5 - SECTOID_ARMOR_P13 - FLOATER_ARMOR_P6 - FLOATER_ARMOR_P14 - STR_ERIDIAN_LEADER - STR_SAINT_OUTFIT unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_PURPLE_PREQ cost: 0 dependencies: - RETICULAN_ARMOR_P4 - STR_LOKNAR_FAKK_ARMOR unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_RED_PREQ cost: 0 dependencies: - FLOATER_ARMOR_P13 - MARSEC_ARMOR_P0 - MUTON_ARMOR_P6 unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_GOLD cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_GOLD_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_BLUE cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_BLUE_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_PURPLE cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_PURPLE_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_RED cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_RED_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_ENERGY_CIRCUITS cost: 40 points: 50 dependencies: - STR_SHIELDS_RED - STR_ELECTRICS - STR_GEMOLOGY - STR_MAGNETOHARMONICS - name: STR_SHIELDS_DYNAMIC_COMPUTING cost: 70 points: 75 dependencies: - STR_SHIELDS_BLUE - STR_SCHOOLING_2_B - STR_DATA_ENCRYPTION - name: STR_SHIELDS_2_PREQ cost: 0 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_MUTON_COMMANDER - name: STR_SHIELDS_2_PREQ2 cost: 0 points: 50 dependencies: - STR_SHIELDS_GOLD - STR_SHIELDS_BLUE - STR_SHIELDS_PURPLE - STR_SHIELDS_RED - name: STR_SHIELDS_2 cost: 35 points: 100 dependencies: - STR_SHIELDS_2_PREQ - STR_SHIELDS_2_PREQ2 - STR_SHIELDS_ENERGY_CIRCUITS - name: STR_FORCEFIELDS cost: 70 points: 100 dependencies: - STR_CHURCH_LEADER_BROKEN - STR_SHIELDS_GOLD - STR_SHIELDS_BLUE - STR_SHIELDS_RED - STR_PRISMATIC_SHIELD - STR_SHIELDS_ENERGY_CIRCUITS - STR_SCHOOLING_2_B - name: STR_GAUSS_UNLOCK requiresBaseFunc: [CPU2] cost: 50 points: 200 dependencies: - STR_COMPUTER_CORE - STR_GAUSS_DISASSEMBLY - name: STR_PSI_UNLOCK cost: 80 points: 250 dependencies: - STR_SECTOID_COMMANDER_BROKEN - STR_MIND_MACHINE_INTERFACE - STR_PARTS_WEAPON_PSI - STR_CODE_BREAKING - name: STR_PEG_LEG cost: 10 points: 40 dependencies: - STR_MEDICINE - STR_RAIDER_CORPSE - name: STR_SLAVERS_CANE cost: 25 points: 20 dependencies: - STR_SALVAGE - STR_SECURITY_CORPSE - STR_AQUA_TRIDENT - STR_AQUA_HATCHET - STR_TINKERING - STR_SOLDIER_TYPE_BASIC - name: STR_JAVELINS_AQUA cost: 15 points: 20 dependencies: - STR_XBOW_CORAL - STR_AQUA_TRIDENT - STR_SECURITY_CORPSE - STR_PRIMITIVE_WEAPONS_2 getOneFree: - STR_BOW_QUIVER_AQUA - name: STR_ELECTRIC_NET cost: 15 points: 20 dependencies: - STR_SC_WIRE_USE - STR_ALIEN_ALLOYS - STR_SPIDER_SILK - name: STR_BATTO_MAGIC cost: 10 points: 20 needItem: true dependencies: - STR_PSI_LAB - name: STR_POWER_MACE cost: 30 points: 50 dependencies: - STR_FORCEFIELDS - STR_STASIS_GRENADE - STR_EXAMINATION_ROOM - STR_BATTO_MAGIC - name: STR_SINGING_SPEAR cost: 25 points: 50 dependencies: - STR_ENTROPOMANCY - STR_MAGNETOHARMONICS - STR_CHURCH_RITUALS - STR_BAGPIPES - STR_SONIC_OSCILLATOR_PARTS - name: STR_DART_PISTOL cost: 7 points: 50 dependencies: - STR_CONTACT_DEALERS - STR_UNDERSEA_OPERATIONS - STR_HARPOON - name: STR_HARPOON_AUTO cost: 20 points: 20 dependencies: - STR_ALCHEMY - STR_POWER_TOOLS - STR_SHOOTA_PRODUCTION - STR_CLOCKWORK_GUN_PRODUCTION - STR_UNDERSEA_OPERATIONS - STR_SECURITY_CORPSE - STR_BOW_QUIVER_AQUA - STR_CAWS - name: STR_FLINTLOCK_RIFLE cost: 10 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION unlocks: - STR_SNIPER_SUMMARY - name: STR_ROTOGUN cost: 10 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_ZIPGUN cost: 0 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION - STR_OLD_RIFLE - name: STR_CLOCKWORK_GUN_PRODUCTION cost: 20 points: 50 dependencies: - STR_FLINTLOCKS_PRODUCTION - STR_BALLISTICS - name: STR_AIR_MUSKET cost: 15 points: 50 dependencies: - STR_TINKERING - STR_FLINTLOCK_RIFLE - name: STR_PISTOL_ADV cost: 15 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION - STR_PLASTASTEEL_MUNITIONS - STR_SMART_WEAPONS - name: STR_SLUGGA_MK2 cost: 15 points: 20 dependencies: - STR_PISTOL_BM - STR_OLD_PISTOL_2 - STR_DB_SHOTGUN - STR_SHOOTA_PRODUCTION - STR_HEAVY_PISTOL - STR_CANNONS_MANUFACTURING_1 - name: STR_SUPER_SAWED_OFF cost: 10 points: 10 dependencies: - STR_PISTOLS_SUMMARY - STR_SHOTGUNS_SUMMARY - STR_ASMG - STR_WORKSHOP - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_SHOTGUN_ADV cost: 20 points: 20 dependencies: - STR_PISTOL_ADV - STR_SHOTGUN - STR_CAWS - STR_SCHOOLING_2 - STR_ELECTRONIC_PIECES - STR_ENGINEER_PLUS - STR_NIGHT_OPS_ARMOR - STR_RAIDER_CORPSE - STR_GOVT_MP - STR_SUPER_SAWED_OFF - name: STR_SLUGTHROWER cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_HEAVY_CANNON - STR_SHOTGUN - STR_CANNONS_MANUFACTURING_1 - STR_UNDERSEA_OPERATIONS - STR_AIR_MUSKET - name: STR_BLUNDERBUSS_ADV cost: 20 points: 20 dependencies: - STR_SHOTGUN - STR_CAWS - STR_AUTO_CANNON - STR_ACADEMY_CORPSE - STR_PERSONAL_ARMOR_STUDY - STR_ACIDIC_AMMO - STR_HGL - STR_ROTOGUN - STR_PARTS_WEAPON_MC - name: STR_OLD_PISTOL_2 cost: 5 points: 20 dependencies: - STR_PISTOLS_SUMMARY - STR_SMITHING - name: STR_SMG_SPIKED cost: 5 points: 20 dependencies: - STR_PISTOLS_SUMMARY - STR_SMG - STR_MELEE_SUMMARY - name: STR_COMBAT_SHOTGUN_B cost: 5 points: 20 dependencies: - STR_SHOTGUNS_SUMMARY - STR_SMITHING - STR_COMBAT_SHOTGUN - STR_NAZIS - name: STR_PPSH cost: 15 points: 20 dependencies: - STR_MUTANT_GUNS - STR_SMGS_SUMMARY - STR_TOMMYGUN - name: STR_PPSH_3 cost: 20 points: 20 dependencies: - STR_PPSH - STR_NIGHT_OPS_ARMOR - STR_BASIC_ELECTRONICS - STR_CLOCKWORK_GUN_PRODUCTION - STR_HEAVY_PISTOL - STR_COMBAT_SHOTGUN_B - name: STR_PPSH_4 cost: 25 points: 20 dependencies: - STR_PPSH_3 - STR_SAW_GYRO - STR_PARTS_LASER_LENS - STR_POWER_TOOLS - STR_MP - STR_ASMG - STR_MINI_SMG - name: STR_HUNTING_RIFLE_ADV cost: 10 points: 20 dependencies: - STR_SNIPER_RIFLE - STR_HUNTING_RIFLE - STR_VARMINT_RIFLE - STR_SNIPER_SUMMARY - STR_BALLISTICS - name: STR_SNIPER_RIFLE_ADV cost: 25 points: 20 dependencies: - STR_HUNTING_RIFLE_ADV - STR_PISTOL_ADV - STR_RIFLE - STR_LACC - STR_ASMG - name: STR_SUPERHEAVY_RIFLE cost: 25 points: 20 dependencies: - STR_LOADER_ARMOR - STR_PLASTASTEEL_MUNITIONS - STR_NITRO_EXPRESS - STR_SHOOTA_PRODUCTION - STR_AMMO_MANUFACTURING_2 - STR_FLINTLOCK_RIFLE - STR_CANNONS_MANUFACTURING_1 - name: STR_SHOOTA_MK2 cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_ROTOGUN - STR_POWER_TOOLS - STR_SHOTGUN_FIST - STR_LMG - STR_AUTO_CANNON_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SHOOTA_MK3 cost: 15 points: 20 dependencies: - STR_SHOOTA_MK2 - STR_MINIGUN_PLUS - STR_CANNONS_MANUFACTURING_1 - name: STR_KILLGUN cost: 10 points: 30 dependencies: - STR_SHOOTA_MK2 - STR_TECH_CLEAVER - STR_ALIEN_ALLOYS - STR_SKULL - STR_CODEX_REDGOLD - name: STR_SAW_GYRO cost: 20 points: 20 dependencies: - STR_SAW - STR_MINIGUN_PLUS - STR_AMMO_MANUFACTURING_2 - STR_GRAV_CORPSE - STR_TINKERING - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SAW_MERIDIAN cost: 25 points: 50 dependencies: - STR_SAW_GYRO - STR_ADVANCED_WEAPONS - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_PSI - STR_MAGITECH_SUMMARY - name: STR_SMARTGUN cost: 20 points: 20 dependencies: - STR_LMG - STR_SMART_WEAPONS - STR_ROTOGUN - STR_AMMO_MANUFACTURING_2 - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MINIGUN_2 cost: 30 points: 20 dependencies: - STR_LOADER_ARMOR - STR_PLASTASTEEL_MUNITIONS - STR_SHOOTA_MK3 - STR_QUADCANNON - STR_HEAVY_CONSTRUCTION - name: STR_DEATH_BLOSSOM cost: 20 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_EXPLOSIVE_AMMO - STR_HEAVY_PISTOL - STR_ASMG - STR_CAWS - STR_SKORPION - STR_SHOOTA_MK2 - STR_INDUSTRIAL_TOOLS - name: STR_SMARTRIFLE cost: 20 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_PISTOL_ADV - name: STR_SMG_ADV cost: 25 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_PISTOL_ADV - STR_NUCLEAR_MUNITIONS - name: STR_SUPER_SHOTGUN cost: 25 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_DEATH_BLOSSOM - STR_UAC_RIFLE - STR_PARTS_WEAPON_MC - name: STR_BOZAR cost: 50 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_SAW_GYRO - STR_SHOOTA_MK3 - STR_PARTS_WEAPON_MC - STR_CYBERNETIC_INTERFACE - name: STR_COMMANDO_RIFLE cost: 35 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_HUNTING_RIFLE_ADV - STR_SMARTRIFLE - STR_SCOUT_RIFLE - STR_PARTS_WEAPON_MC - name: STR_HSR cost: 30 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_HUNTING_RIFLE_ADV - name: STR_KRAKEN_CANNON cost: 25 points: 50 dependencies: - STR_SMART_WEAPONS - STR_PBA_TRAINING - STR_POWER_TOOLS - STR_ENGINEER_PLUS - STR_UFO_POWER_SOURCE_SMALL - STR_ELERIUM_115 - STR_ROBOT_DISASSEMBLY - STR_HALLUCINOID_TERRORIST - STR_SECURITY_CORPSE - name: STR_PIR_CANNONBALL_ACID cost: 10 points: 20 dependencies: - STR_POISONED_WEAPONS - STR_BASIC_INCENDIARIES - STR_CONTACT_GENERAL_SUPPLIES - name: STR_PIR_CANNONBALL_GAS cost: 15 points: 20 dependencies: - STR_ALCHEMY - STR_FLINTLOCK_BALLS_G - STR_GAS_GRENADE - name: STR_PIR_CANNONBALL_SC cost: 15 points: 20 dependencies: - STR_SC_WIRE_USE - STR_EXPLOSIVE_AMMO - name: STR_SL_ACID cost: 15 points: 30 dependencies: - STR_CHEMISTRY - name: STR_SL_GAS cost: 15 points: 30 dependencies: - STR_ALCHEMY - STR_FLINTLOCK_BALLS_G - STR_GAS_GRENADE - name: STR_SL_EMP requiresBaseFunc: [WORKS] cost: 15 points: 30 needItem: true destroyItem: true - name: STR_GL_GAS cost: 10 points: 20 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_SL_HELL requiresBaseFunc: [WORKS] cost: 10 points: 30 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_GL_KNOCKOUT cost: 10 points: 20 dependencies: - STR_KNOCKOUT_GRENADE - name: STR_GL_FAE cost: 10 points: 20 dependencies: - STR_CHEMISTRY - STR_ELERIUM_EXPLOSIVES - name: STR_GL_NUKE cost: 15 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_GL_FUSION cost: 20 points: 20 dependencies: - STR_GL_NUKE - STR_GL_FAE - STR_FUSION_EXPLOSIVES - name: STR_MORTAR_SHELL_GAS cost: 20 points: 20 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_MORTAR_SHELL_NUKE cost: 15 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_MORTAR_SHELL_FUSION cost: 20 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_MORTAR_SHELL_NUKE - name: STR_BLIZZARD_LAUNCHER cost: 25 points: 20 dependencies: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER - name: STR_3RL cost: 40 points: 20 dependencies: - STR_BLIZZARD_LAUNCHER - STR_LOADER_ARMOR - name: STR_3RL_EXTRA_AMMO cost: 20 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_3RL - name: STR_SMALL_ROCKET_NUKE cost: 15 points: 20 dependencies: - STR_GL_NUKE - name: STR_ROCKET_LAUNCHER_ADV cost: 35 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_ROCKET_LAUNCHER - STR_HGL - name: STR_MAG_ROCKET cost: 20 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_MAG_MUNITIONS - name: STR_FLECHETTE_ROCKET cost: 15 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_MAG_MUNITIONS - name: STR_NUKE_ROCKET cost: 15 points: 20 dependencies: - STR_SMALL_ROCKET_NUKE - STR_ROCKET_LAUNCHER - name: STR_FUSION_ROCKET cost: 20 points: 20 dependencies: - STR_GL_FUSION - STR_NUKE_ROCKET - name: STR_GAS_ROCKET cost: 20 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_GL_GAS - STR_CHEMICAL_WEAPONS - name: STR_HAVOK_ROCKETS_FUSION cost: 15 points: 20 dependencies: - STR_ACAR_HAVOK_ARMOR - STR_FUSION_ROCKET - name: STR_HWP_CANNON_SHELLS_NUKE cost: 15 points: 20 dependencies: - STR_SMALL_ROCKET_NUKE - STR_TANKP_BATTLECANNON_ARMOR - name: STR_HWP_CANNON_SHELLS_FUSION cost: 15 points: 20 dependencies: - STR_GL_FUSION - STR_HWP_CANNON_SHELLS_NUKE - name: STR_HWP_ROCKETS_NUKE cost: 15 points: 20 dependencies: - STR_MORTAR_SHELL_NUKE - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_FUSION cost: 15 points: 20 dependencies: - STR_MORTAR_SHELL_FUSION - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_GAS cost: 15 points: 20 dependencies: - STR_MORTAR_SHELL_GAS - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_ACID cost: 15 points: 20 dependencies: - STR_ACIDIC_AMMO - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_WP cost: 15 points: 20 dependencies: - STR_BOMBARD_ARMOR - name: STR_RAIL_RIFLE_OLD cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - name: STR_BOOM_GUN cost: 35 points: 20 needItem: true destroyItem: true dependencies: - STR_MAG_MUNITIONS - STR_PIR_ALIEN_GRENADE - STR_INDUSTRIAL_TOOLS - name: STR_TOMMYGUN_LASER cost: 20 points: 50 dependencies: - STR_TOMMYGUN - STR_LASER_WEAPONS - name: STR_HUNTING_LASER cost: 15 points: 20 needItem: true destroyItem: true - name: STR_LASER_FIST cost: 25 points: 20 dependencies: - STR_SHOTGUN_FIST - STR_LASER_WEAPONS - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_PISTOL_PIR - STR_SC_WIRE_USE - name: STR_LASER_PISTOL cost: 30 points: 20 dependencies: - STR_RUSSIAN_FILES - STR_LASER_AMMO - STR_LASER_FIST - name: STR_LASER_RIFLE_2 cost: 25 points: 20 dependencies: - STR_LASER_AMMO - STR_OPTRONICS - STR_LASER_RIFLE_PIR - STR_SNIPER_LASER_PIR - STR_AUTO_LASER - STR_STORM_LASER - STR_RIFLE - name: STR_ASSAULT_LASER cost: 50 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_PISTOL_PIR - STR_STORM_LASER - name: STR_SCATTER_LASER cost: 50 points: 20 dependencies: - STR_ASSAULT_LASER - name: STR_SNIPER_LASER cost: 55 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_SNIPER_SUMMARY - name: STR_GATLING_LASER cost: 60 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_AUTO_LASER - name: STR_LASER_CARBINE cost: 40 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_STORM_LASER - name: STR_LASER_RIFLE cost: 30 points: 20 dependencies: - STR_SNIPER_LASER - STR_LASER_CARBINE - STR_EXAMINATION_ROOM - name: STR_HEAVY_LASER cost: 35 points: 20 dependencies: - STR_LASER_AMMO - STR_LASER_PISTOL_PIR - STR_STORM_LASER - STR_LASER_RIFLE_PIR - STR_AUTO_LASER - STR_HEAVY_LASER_PIR - STR_PARTS_HEAVY_COUPLINGS - name: STR_BATTLE_LASER cost: 50 points: 20 dependencies: - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GATLING_LASER - STR_LOADER_ARMOR - STR_BOOM_GUN - name: STR_LASER_BALL cost: 50 points: 30 dependencies: - STR_LASER_CARBINE - STR_ASSAULT_LASER - STR_PISTOL_ADV - STR_CYBERNETIC_INTERFACE - STR_LASER_AMMO_NUCLEAR - name: STR_LASER_WEAPONS cost: 40 points: 100 dependencies: - STR_ENGINEER_PLUS - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_POWER_TOOLS - STR_EP_MUNITIONS - STR_HYDRA_LASER - STR_CLOCKWORK_GUN_PRODUCTION - STR_LASER_DISASSEMBLY getOneFree: - STR_HUNTING_LASER - name: STR_PARTICLE_WEAPONS cost: 50 points: 100 dependencies: - STR_LASCANNON_LITE - STR_ELECTRICS - name: STR_RAIL_WEAPONS cost: 80 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_PARTS_WEAPON_ADV - STR_PARTS_GAUSS_COIL - STR_PARTS_GAUSS_CAPACITOR - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_CANNONS_MANUFACTURING_4 - STR_SHOOTA_MK2 - STR_GAUSS_DEFENSE - STR_EMP_GRENADE - STR_ELECTRONIC_PIECES - STR_PLASMA_SPITTER - name: STR_PLASMA_AMMO cost: 80 points: 100 dependencies: - STR_PLASMA_SPITTER - STR_LPG - STR_PIR_PLASMA_RIFLE - STR_PIR_HEAVY_PLASMA - STR_HEAVY_PARTICLE_GUN - name: STR_PLASMA_WEAPONS cost: 200 points: 100 dependencies: - STR_NUCLEAR_GAUSS_AMMO - STR_PLASMA_AMMO - STR_FUSION_REACTOR - STR_DARK_FORCE - STR_TRACTORS_AND_REPULSORS - STR_LASER_AMMO_AP - STR_PHASE_SHIELD - STR_PLASMA_SCORCHER - name: STR_KRUGER cost: 15 points: 10 needItem: true destroyItem: true - name: STR_MPG cost: 25 points: 50 dependencies: - STR_NAZI_LEADER - STR_NAZI_SS - STR_NAZI_STORMTROOPER - STR_NAZI_SOLDIER - STR_PARTICLE_WEAPONS - name: STR_SONIC_PISTOL cost: 20 points: 40 needItem: true destroyItem: true dependencies: - STR_DEEP_ONE_CHANTS - name: STR_SONIC_RIFLE cost: 25 points: 50 needItem: true destroyItem: true dependencies: - STR_SONIC_PISTOL - name: STR_SONIC_CANNON cost: 35 points: 70 needItem: true destroyItem: true dependencies: - STR_SONIC_RIFLE - name: STR_SONIC_PULSER cost: 30 points: 60 needItem: true destroyItem: true dependencies: - STR_DEEP_ONE_CHANTS - name: STR_SAKURA_BLUEPRINTS cost: 10 points: 1000 needItem: true destroyItem: true - name: STR_HEAT_RAY_PISTOL cost: 20 points: 40 needItem: true - name: STR_SAKURA_STAFF cost: 15 points: 60 needItem: true - name: STR_IMPALER cost: 10 points: 50 needItem: true - name: STR_RED_DRAGON_MISSILE cost: 35 points: 50 dependencies: - STR_CONTACT_DR_WANG - STR_CODEX_RED - name: STR_FAIRY_DRAGON_MISSILE cost: 35 points: 50 needItem: true - name: STR_PERSUADOTRON cost: 25 points: 100 needItem: true - name: STR_MINING_LASER cost: 25 points: 50 dependencies: - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_PARTS_HEAVY_COUPLINGS - STR_INDUSTRIAL_TOOLS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RAIL_DRIVER cost: 25 points: 50 dependencies: - STR_PARTS_WEAPON_ADV - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_HEAVY_COUPLINGS - STR_GAUSS_DISASSEMBLY - STR_INDUSTRIAL_TOOLS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RAIL_RIFLE cost: 40 points: 20 dependencies: - STR_RAIL_WEAPONS - STR_RAIL_RIFLE_OLD - STR_HARPOON_AUTO - name: STR_XG_PISTOL cost: 30 points: 20 dependencies: - STR_RAIL_RIFLE - STR_SMG_ADV - STR_SUPER_MAGNUM - name: STR_XG_RIFLE cost: 45 points: 20 dependencies: - STR_RAIL_RIFLE - STR_SMARTRIFLE - name: STR_XG_HEAVY cost: 50 points: 20 dependencies: - STR_RAIL_RIFLE - STR_BOZAR - STR_HEAVY_LASER - name: STR_XG_SNIPER_RIFLE cost: 60 points: 20 dependencies: - STR_XG_RIFLE - STR_XG_HEAVY - STR_UAC_RIFLE - STR_SNIPER_RIFLE_ADV - name: STR_HEAVY_PARTICLE_GUN cost: 30 points: 20 dependencies: - STR_PARTICLE_WEAPONS - STR_SHOOTA_MK2 - name: STR_PLASMA_SHOTGUN cost: 45 points: 20 dependencies: - STR_PARTICLE_WEAPONS - STR_PLASMA_DISASSEMBLY - STR_PARTS_PLASMA_ACCELERATOR - STR_SUPER_SAWED_OFF - STR_PLASMA_CASTER - STR_HAND_FLAMER - name: STR_LPG cost: 50 points: 20 dependencies: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_SHOTGUN - STR_LASER_RIFLE_2 - name: STR_PLASMA_PISTOL_LT cost: 100 points: 20 dependencies: - STR_PLASMA_WEAPONS - name: STR_BATTLE_PLASMA cost: 150 points: 20 dependencies: - STR_PLASMA_PISTOL_LT - name: STR_SHOULDER_LAUNCHER cost: 40 points: 30 dependencies: - STR_PIR_SMALL_LAUNCHER - STR_MIND_MACHINE_INTERFACE - name: STR_SWORD_MDV cost: 5 points: 20 needItem: true destroyItem: true - name: STR_VIBRO_AX cost: 10 points: 30 needItem: true destroyItem: true - name: STR_BOW_QUIVER_AQUA cost: 5 points: 20 needItem: true destroyItem: true - name: STR_MAGNUM cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_HEAVY_PISTOL cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_COMMANDO_PISTOL cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SKORPION cost: 5 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_LYNX cost: 5 points: 25 needItem: true destroyItem: true - name: STR_LAWGIVER cost: 0 points: 30 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_SHOTGUN cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_CAWS cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_MINI_SMG cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_ASMG cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_TOMMYGUN cost: 10 points: 30 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_RUGER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_AUTO_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_RIFLE_CLIP - name: STR_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_RIFLE_CLIP - name: STR_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_AUTO_RIFLE - STR_RIFLE - name: STR_BATTLE_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_BATTLE_RIFLE_CLIP - name: STR_INFANTRY_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_BATTLE_RIFLE_CLIP - name: STR_BATTLE_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - name: STR_OMEGA_RIFLE cost: 15 points: 35 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - name: STR_UAC_RIFLE cost: 10 points: 20 needItem: true destroyItem: true - name: STR_UAC_CLIP_AQUA cost: 0 points: 10 dependencies: - STR_UAC_RIFLE - STR_UAC_BLUEPRINTS - STR_AQUA_AMMO - name: STR_SNIPER_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_SNIPER_SUMMARY - name: STR_CHAINGUN cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_MINIGUN_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_UAC_HEAVY_NAILGUN cost: 15 points: 20 needItem: true destroyItem: true dependencies: - STR_OTHER_DIMENSIONS - name: STR_SAW cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_LMG cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MACHINEGUN_LIGHT cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SPARTAN_MG cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_LIGHT_CANNONS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_GRENADE_LAUNCHER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_MAMMOTH_SHOTGUN cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_ASUKA_RIFLE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_BM_RIFLE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_MINIGUN_ADV cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - name: STR_TTGL cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_MORTAR_ADV cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - name: STR_HAND_MORTAR cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR - name: STR_ATGM cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - name: STR_BREACHING_CHARGE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - name: STR_BIG_RIFLE cost: 0 needItem: true dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_BOOTLEG_PLASMA_PISTOL cost: 0 needItem: true dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_BOOTLEG_PLASMA_SUB cost: 0 needItem: true dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_BOOTLEG_PLASMA_RIFLE cost: 0 needItem: true dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_BOOTLEG_HEAVY_PLASMA cost: 0 needItem: true dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_LACC cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_LIGHT_CANNONS - name: STR_HEAVY_CANNON cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_CANNONS_MANUFACTURING_PREQ - name: STR_AUTO_CANNON cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_CANNON_PREQ - STR_CANNONS_MANUFACTURING_PREQ - STR_HEAVY_WEAPONS_SUMMARY - STR_AUTO_CANNON_PLUS - name: STR_MP_AUTO_CANNON cost: 0 points: 20 dependencies: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS - name: STR_MARSEC_LASGUN cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_AMMO - STR_BOOM_GUN - name: STR_MEGA_CANNON cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_BOOM_GUN - name: STR_MEGA_LASER cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_AMMO - STR_BOOM_GUN - name: STR_MEGA_FLAMER cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_CHEMISTRY - STR_BOOM_GUN - name: STR_MINIGUN cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_MINIGUN_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RPG_ADV cost: 15 points: 20 needItem: true destroyItem: true dependencies: - STR_PIR_SMALL_LAUNCHER - STR_ENGINEER_PLUS - name: STR_RECOILLESS_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_ROCKET_LAUNCHER cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - STR_HEAVY_WEAPONS_SUMMARY - name: STR_UAC_ROCKET_LAUNCHER cost: 15 points: 40 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MRSHAN_PISTOL cost: 15 points: 25 needItem: true - name: STR_MRSHAN_RIFLE_CLIP cost: 0 dependencies: - STR_MRSHAN_RIFLE - STR_MRSHAN_SNIPER_RIFLE - name: STR_MRSHAN_RIFLE cost: 15 points: 25 needItem: true unlocks: - STR_MRSHAN_RIFLE_CLIP - name: STR_MRSHAN_SNIPER_RIFLE cost: 15 points: 25 needItem: true unlocks: - STR_MRSHAN_RIFLE_CLIP - name: STR_MRSHAN_AUTOCANNON cost: 20 points: 35 needItem: true - name: STR_MRSHAN_MINIGUN cost: 20 points: 35 needItem: true - name: STR_MRSHAN_LAUNCHER cost: 25 points: 45 needItem: true - name: STR_DYNAMITE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PIRATEZ_COOKING_PREQ - name: STR_LASER_PISTOL_M cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_LASER_RIFLE_M cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_INFANTRY_LASER cost: 15 points: 25 needItem: true destroyItem: true - name: STR_HYDRA_LASER cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RETICULAN_LASER_PISTOL cost: 10 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_LASER_GUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_ELECTROGUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_PLASMA_GUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_NOVA_PLASMA_GUN points: 25 dependencies: - STR_HUMAN_RETICULAN_ALLIANCE - name: STR_SPORE_LAUNCHER cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_LASER_PISTOL_PIR cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_LASER_PISTOL_MINI cost: 5 points: 10 needItem: true destroyItem: true - name: STR_LASER_PISTOL_LT cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - name: STR_STORM_LASER cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_LASER_RIFLE_PIR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_SNIPER_LASER_PIR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_HEAVY_LASER_PIR cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_AUTO_LASER cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_SR_PISTOL cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_CODE_BREAKING - name: STR_SR_RIFLE cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_CODE_BREAKING - name: STR_SR_SHOTGUN cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_CODE_BREAKING - name: STR_GAUSS_PISTOL cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_GAUSS_RIFLE cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_GAUSS_SNIPER cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_HEAVY_GAUSS cost: 25 points: 10 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_MOTION_SCANNER cost: 30 points: 20 dependencies: - STR_BASIC_ELECTRONICS - STR_WORKSHOP - STR_COMMUNICATIONS - STR_MINE - name: STR_MINE_N cost: 10 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_MOTION_SCANNER - name: STR_MINE cost: 5 points: 15 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_EXPLOSIVES_SUMMARY - name: STR_SMOKE_GRENADE cost: 5 points: 15 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_CAMOUFLAGE - name: STR_PROXIMITY_GRENADE cost: 10 points: 20 dependencies: - STR_MOTION_SCANNER - STR_ELERIUM_EXPLOSIVES - name: STR_BABY_NUKE_TIMED cost: 10 points: 20 dependencies: - STR_BABY_NUKE_BLUEPRINTS - name: STR_BARREL_NUKE cost: 35 points: 50 dependencies: - STR_FIREBOMB - STR_BABY_NUKE_TIMED - name: STR_NUKE_CHARGE cost: 15 points: 20 dependencies: - STR_PROXIMITY_GRENADE - STR_MINE_N - STR_NUCLEAR_MUNITIONS - STR_MISSILE_DEFENSES - name: STR_EMP_GRENADE cost: 25 points: 20 dependencies: - STR_SL_EMP - STR_ROBOT_DISASSEMBLY - STR_NUCLEAR_BATT - STR_SCHOOLING_2_B - name: STR_SHARK_GARLAND cost: 0 points: 10 dependencies: - STR_MONSTER_TEETH - STR_MELEE_SUMMARY - name: STR_ANCHOR cost: 0 points: 25 dependencies: - STR_SEA_TRANSPORT - name: STR_CAT_PAWS cost: 5 points: 20 needItem: true destroyItem: true - name: STR_KATANA cost: 10 points: 40 needItem: true destroyItem: true - name: STR_GOTHIC_HAMMER cost: 5 points: 20 needItem: true destroyItem: true - name: STR_BUTCHER_CLEAVER cost: 5 points: 20 needItem: true destroyItem: true - name: STR_TECH_CLEAVER cost: 10 points: 20 needItem: true destroyItem: true - name: STR_VIBRO_BLADE cost: 25 points: 20 dependencies: - STR_RAIDER_CORPSE - STR_ALIEN_ALLOYS - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_POWER_TOOLS_PREQ - name: STR_SWORD_PS cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_SWORD_MDV - STR_WORKSHOP - name: STR_BARDICHE cost: 20 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_SLAVE_GLADIATRIX - STR_WORKSHOP - name: STR_GLADIUS cost: 25 points: 20 dependencies: - STR_SWORD_PS - STR_METAL_ARMOR - STR_MINI_POWER_SOURCE - STR_POWER_TOOLS - STR_VIBRO_BLADE - name: STR_SWORD cost: 30 points: 20 dependencies: - STR_ELECTRICS - STR_KATANA - STR_TECH_CLEAVER - STR_SWORD_PS - name: STR_CLAW cost: 25 points: 20 dependencies: - STR_ELECTRICS - STR_CAT_PAWS - STR_CHRYSSALID_CORPSE - name: STR_FORCE_BLADE cost: 30 points: 20 dependencies: - STR_FORCEFIELDS - STR_CHURCH_ELITE - STR_PARTS_WEAPON_PSI - name: STR_POISON_LANCE cost: 20 points: 20 dependencies: - STR_CHEMISTRY - STR_TRANQUILIZERS - STR_SWORD_PS - name: STR_LONGBOW cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_MUTANT_ABILITIES - STR_DURATHREAD_WORKING - STR_SPIDER_SILK - STR_LOBSTERMAN_HIDE - name: STR_KUSARIGAMA cost: 10 points: 30 needItem: true destroyItem: true - name: STR_POISONOUS_TENTACLE requiresBaseFunc: [MED] cost: 15 points: 30 needItem: true destroyItem: true - name: STR_WHIP cost: 25 points: 20 dependencies: - STR_ELECTRICS - STR_ADVANCED_MEDICINE - STR_SENSOSPHERE - STR_ANIMAL_TAMING - name: STR_SUNBLADES cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_WORKSHOP - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_GYMNASTICS - name: STR_LASER_STARS cost: 20 points: 20 dependencies: - STR_FORCEFIELDS - STR_SLICER - STR_SUNBLADES - name: STR_SHREDDER cost: 20 points: 50 dependencies: - STR_SUNBLADES - STR_OPTRONICS - STR_SC_WIRE_USE - STR_GRAV_CORPSE - STR_VIBRO_BLADE - name: STR_ANUS cost: 6 points: 25 dependencies: - STR_PEASANT_MILITIA - name: STR_ZAP_GUN cost: 20 points: 20 dependencies: - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_SECTOID_LEADER - STR_TINKERING - name: STR_LOOTED_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_CORPSE - STR_LIFTER - STR_SMART_WEAPONS - name: STR_PILOTED_VEHICLES_PREQ requiresBaseFunc: [WORKS] cost: 0 dependencies: - STR_CAR_CORPSE - STR_TANK_CORPSE - STR_CONTACT_ROGUE_FIELDS - name: STR_PILOTED_VEHICLES requiresBaseFunc: [WORKS] cost: 20 points: 20 dependencies: - STR_PILOTED_VEHICLES_PREQ - STR_AIR_FILTRATION - name: STR_ZEPPELIN_ADVANCE cost: 25 points: 50 dependencies: - STR_UFO_NAVIGATION - STR_HYPERWAVES - STR_BASIC_ELECTRONICS - STR_CONTACT_SHIP_JUNKYARD - name: STR_VENTURA cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GREEN - name: STR_FORTUNA cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GRAY - name: STR_METALLO cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_RED - name: STR_FUEGO cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GOLD - name: STR_BASIC_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_UFO_POWER_SOURCE - STR_ALIEN_ALLOYS - STR_CLOAKING_DEVICE unlocks: - STR_SPACE_MISSIONS_PREQ - name: STR_PREDATOR_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_ALIEN_ALLOYS - STR_OPTRONICS - STR_FIGHTER_CONSTRUCTION - name: STR_BARACUDA_INTERCEPTOR cost: 35 points: 50 dependencies: - STR_THRUSTER - STR_OPTRONICS - STR_FIGHTER_CONSTRUCTION - STR_VESSEL_FIGHTER - STR_VESSEL_GUNBOAT - STR_BIKES - STR_PILOT_PLUS - name: STR_BRAVE_WHALER_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_VESSEL_BOMBER - STR_TARGETER - STR_BIKES - STR_FIGHTER_CONSTRUCTION - name: STR_SWORDFISH_INTERCEPTOR cost: 30 points: 50 dependencies: - STR_FIGHTER_CONSTRUCTION - STR_LIFTER - name: STR_KRAKEN_INTERCEPTOR cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION - STR_BASIC_INTERCEPTOR - name: STR_BLAZER_TRANSPORT cost: 40 points: 30 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_OPTRONICS - STR_ALIEN_FOOD - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_VESSEL_HOPPER - STR_BASIC_INTERCEPTOR - STR_LIFTER - name: STR_TRITON_TRANSPORT cost: 40 points: 50 dependencies: - STR_RETICULAN_POWER_SYSTEMS - STR_BASIC_INTERCEPTOR - name: STR_NEW_FIGHTER_CRAFT cost: 35 points: 30 dependencies: - STR_SELF_REPAIRING_HULL - STR_FIGHTER_CONSTRUCTION - STR_ALIEN_FOOD - name: STR_NEW_FIGHTER_TRANSPORTER cost: 55 points: 30 dependencies: - STR_HEAVY_CONSTRUCTION - STR_BLAZER_TRANSPORT - STR_VESSEL_MILITARY_TRANSPORT - STR_PREDATOR_INTERCEPTOR - STR_SWORDFISH_INTERCEPTOR - STR_VESSEL_FREIGHTER - STR_VESSEL_HEAVY_FREIGHTER - STR_SCHOOLING_2 - name: STR_DRAKKAR_TRANSPORT cost: 55 points: 30 dependencies: - STR_HEAVY_CONSTRUCTION - STR_BLAZER_TRANSPORT - STR_BRAVE_WHALER_INTERCEPTOR - STR_VESSEL_ESCORT - STR_VESSEL_GUNSHIP - STR_SCHOOLING_2_B - name: STR_NIGHTMARE_INTERCEPTOR cost: 60 points: 50 dependencies: - STR_PREDATOR_INTERCEPTOR - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_VESSEL_FIGHTER - STR_CYBERNETIC_INTERFACE - name: STR_BIG_PIRATIN_SHIP cost: 80 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_KRAKEN_INTERCEPTOR - STR_VESSEL_ASSAULT_TRANSPORT - STR_HABITATION_ADVANCE - STR_SCHOOLING_3 - name: STR_DEVASTATOR_INTERCEPTOR cost: 80 points: 50 dependencies: - STR_DRAKKAR_TRANSPORT - STR_NEW_FIGHTER_CRAFT - STR_SHIELD_GEN - STR_SPACE_SUIT - STR_VESSEL_FRIGATE - STR_VESSEL_GUNSHIP - STR_VESSEL_HEAVY_GUNSHIP - STR_SCHOOLING_3 - name: STR_HYDRA_INTERCEPTOR cost: 90 points: 50 dependencies: - STR_CHURCH_COMMANDER - STR_DRAKKAR_TRANSPORT - STR_NEW_FIGHTER_TRANSPORTER - STR_NEW_FIGHTER_CRAFT - STR_BATTLESHIP - STR_VESSEL_DESTROYER - STR_SHIELD_GEN_LARGE - STR_SPACE_SUIT - STR_SCHOOLING_3 - name: STR_SABRE_INTERCEPTOR cost: 90 points: 50 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_NIGHTMARE_INTERCEPTOR - STR_BARACUDA_INTERCEPTOR - STR_SHIELD_GEN - STR_MIND_MACHINE_INTERFACE - STR_VESSEL_MESSENGER - STR_VESSEL_SENTRY - STR_VESSEL_HOTROD - STR_ABDUCTOR - STR_HARVESTER - STR_COPTER_ARMOR - STR_SCHOOLING_3 - name: STR_ULTIMATE_CRAFT cost: 150 points: 30 dependencies: - STR_BIG_PIRATIN_SHIP - STR_HYDRA_INTERCEPTOR - STR_MARS_CAPSULE - STR_HULL_PLATING - STR_FUEL_CAPSULES - STR_WARP_DRIVE - STR_KEYCARD_BLUE - STR_KEYCARD_GREEN - STR_KEYCARD_YELLOW - STR_KEYCARD_RED - name: STR_MINING_SHIP_ADVANCE cost: 25 points: 50 dependencies: - STR_SLAVE - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_MANAGER - STR_ZEPPELIN_ADVANCE - STR_MINING_LASER - STR_RAIL_DRIVER - STR_VESSEL_EXCAVATOR - STR_CONTACT_SHIP_JUNKYARD - STR_CLOAKING_DEVICE - STR_LEVITATOR - name: STR_MBT_ADVANCE cost: 80 points: 500 dependencies: - STR_FACTORY - STR_CANNONS_MANUFACTURING_3 - STR_LASER_DEFENSE - STR_ACTIVITIES_MILITARY - name: STR_GNOME_BLUEPRINTS cost: 8 points: 50 needItem: true - name: STR_BABY_NUKE_BLUEPRINTS cost: 5 points: 50 needItem: true destroyItem: true - name: STR_XENFORCER_FILES lookup: STR_XENFORCER_CHASSIS cost: 10 needItem: true destroyItem: true - name: STR_VODKA cost: 5 points: 10 needItem: true destroyItem: true - name: STR_SAKE cost: 10 points: 40 needItem: true destroyItem: true - name: STR_WINE cost: 10 points: 50 dependencies: - STR_APPLE - STR_VODKA - STR_BASIC_INCENDIARIES - STR_SURVIVAL - STR_PARTY_DEP - name: STR_CANTEEN_WEED cost: 10 points: 50 dependencies: - STR_MEDICINE - name: STR_MEDI_KIT cost: 30 points: 20 dependencies: - STR_ALCHEMY - STR_WINE - STR_SCHOOLING_2 - name: STR_HEALING_GEL cost: 10 points: 20 dependencies: - STR_RETICULAN_GENETICS - name: STR_MEDIPACK cost: 15 points: 20 dependencies: - STR_MEDICINE - name: STR_SMALL_MEDIPACK cost: 25 points: 20 dependencies: - STR_NURSE_OUTFIT - STR_MUTANT_PHYSIOLOGY - STR_ACADEMY_CORPSE - STR_TINKERING - STR_PHARMACOLOGY - name: STR_SPACE_MEDIPACK cost: 30 points: 20 dependencies: - STR_ENGINEER_PLUS - STR_OPTRONICS - STR_SMALL_MEDIPACK - STR_ALIEN_HABITAT - name: STR_DRUG_DISPENSOR cost: 25 points: 20 dependencies: - STR_SMALL_MEDIPACK - STR_ALIEN_HABITAT - STR_CYBERNETIC_INTERFACE - STR_COMBAT_DRUGS - STR_TRANQUILIZERS - name: STR_SUPER_MEDIPACK cost: 50 points: 50 dependencies: - STR_ADVANCED_MEDICINE - STR_SPACE_MEDIPACK - STR_DRUG_DISPENSOR - name: STR_MUSHROOM_BEER cost: 10 points: 50 dependencies: - STR_ALCHEMY - STR_RET_MECHTOID - STR_RETICULAN_CORPSE - STR_SECFLOWER - name: STR_PIRATE_PIPES cost: 15 points: 50 dependencies: - STR_CHURCH_RITUALS - STR_HUMANS - STR_SLAVE - STR_SLAVE_BRUTE - STR_BAGPIPES - name: STR_HEAVY_METAL lookup: STR_PIRATE_GUITAR cost: 60 points: 200 dependencies: - STR_PIRATE_PIPES - STR_POWER_PLANT - STR_POWER_TOOLS - STR_GEMOLOGY - STR_STARDOM - name: STR_GRENADE_BUG cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_XENO_TAMING - name: STR_PIR_ALIEN_GRENADE cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_CODE_BREAKING - STR_EXPLOSIVES_SUMMARY - name: STR_DAVY_CROCKET cost: 50 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - STR_GUILD_ENGINEER_BROKEN - name: STR_SOL_DEMO_CHARGE cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - name: STR_PLASMA_CASTER cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_CODE_BREAKING - STR_PARTS_PLASMA_CHAMBER - name: STR_PIR_SMALL_LAUNCHER cost: 60 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_CODE_BREAKING - name: STR_CANISTER_GUN cost: 40 points: 30 needItem: true destroyItem: true dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_CODE_BREAKING - name: STR_IRRADIATOR cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_CODE_BREAKING - STR_CYBERNETIC_INTERFACE - name: STR_COOKER cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_CODE_BREAKING - STR_CYBERNETIC_INTERFACE - name: STR_LIGHTNING_THROWER cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_CODE_BREAKING - STR_CYBERNETIC_INTERFACE - name: STR_FLECHETTE_GUN cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - name: STR_FLECHETTE_CANNON cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - STR_FLECHETTE_GUN - name: STR_PIR_PLASMA_PISTOL cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_LASER_KNOWLEDGE - STR_GAUSS_KNOWLEDGE - STR_PIR_SMALL_LAUNCHER - name: STR_ELITE_PLASMA_PISTOL cost: 35 points: 40 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - STR_PIR_PLASMA_SUB - name: STR_PIR_PLASMA_SUB cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_LASER_KNOWLEDGE - STR_GAUSS_KNOWLEDGE - STR_PIR_PLASMA_PISTOL - STR_GUILD_ENGINEER_BROKEN - name: STR_PIR_PLASMA_RIFLE cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - name: STR_PIR_HEAVY_PLASMA cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_PLASMA_RIFLE - name: STR_PRECISION_PLASMA cost: 30 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_HEAVY_PLASMA - name: STR_PLASMA_SCORCHER cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_PLASMA_RIFLE - name: STR_PIR_BLASTER_LAUNCHER cost: 45 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_HEAVY_PLASMA - STR_CANISTER_GUN - STR_DAVY_CROCKET - name: STR_WAND_HARTO cost: 10 points: 25 needItem: true destroyItem: true - name: STR_UFO_CONSTRUCTION_PREQ cost: 0 dependencies: - STR_VESSEL_GUNSHIP - STR_VESSEL_HEAVY_GUNSHIP - STR_VESSEL_DESTROYER - STR_VESSEL_CORVETTE - STR_VESSEL_SOTL - STR_VESSEL_BOMBER - STR_TERROR_SHIP - STR_BATTLESHIP - STR_VESSEL_FRIGATE - name: STR_UFO_CONSTRUCTION cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION_PREQ - STR_BASIC_INTERCEPTOR - name: STR_FIGHTER_CONSTRUCTION_PREQ cost: 0 dependencies: - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY - STR_VESSEL_FIGHTER - STR_VESSEL_HOTROD - name: STR_FIGHTER_CONSTRUCTION cost: 40 points: 50 dependencies: - STR_FIGHTER_CONSTRUCTION_PREQ - STR_BASIC_INTERCEPTOR - STR_ELERIUM_115 - STR_UFO_NAVIGATION - STR_SCHOOLING_2 - name: STR_SELF_REPAIRING_HULL cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION - STR_HEAVY_CONSTRUCTION - STR_OPTRONICS - STR_SCHOOLING_2_B - name: STR_ALIEN_ALLOYS cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [WORKS] - name: STR_ELERIUM_115 cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_SQUIRE cost: 5 points: 100 needItem: true destroyItem: true - name: STR_SLAVE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_SLAVE_MAID cost: 5 points: 75 needItem: true destroyItem: true - name: STR_SLAVE_BRUTE cost: 5 points: 75 needItem: true destroyItem: true - name: STR_SLAVE_SKILLED cost: 10 points: 100 needItem: true destroyItem: true - name: STR_SLAVE_MANAGER cost: 10 points: 150 needItem: true destroyItem: true - name: STR_SLAVE_GLADIATRIX cost: 10 points: 200 needItem: true destroyItem: true - name: STR_SLAVE_MAGICAL cost: 15 points: 300 needItem: true destroyItem: true - name: STR_SLAVE_SKILLED_TRAINING requiresBaseFunc: [CULT, LIB, WORKS] cost: 35 points: 100 dependencies: - STR_SOLDIER_TYPE_SS - STR_SLAVE_SKILLED - STR_INDUSTRIAL_TOOLS - name: STR_FARMHOUSE cost: 10 points: 50 dependencies: - STR_FEUDALISM - STR_RETICULAN_POWER_SYSTEMS - name: STR_SLAVE_SOLDIERS requiresBaseFunc: [CULT] cost: 30 points: 100 dependencies: - STR_SALVAGE - STR_SLAVE - STR_MELEE_SUMMARY - name: AUX_PILLOW cost: 0 dependencies: - STR_PILLOW_KNIGHT - name: STR_PILLOW_KNIGHT cost: 15 points: 50 requiresBaseFunc: [CULT] dependencies: - STR_SLAVE_SOLDIERS - STR_SLAVE - STR_PLOTTING - STR_SHAKEUP_CEREMONY - STR_PSI_LAB - STR_SWIMSUIT - STR_SWIMSUIT_PRODUCTION - STR_MEIDO_OUTFIT - STR_NCR - STR_RAIDER_CORPSE - STR_SEA_TRANSPORT - name: STR_SUPER_SLAVE cost: 10 points: 50 dependencies: - STR_OLD_EARTH_VOODOO - STR_SLAVE_SOLDIERS - STR_CRACK - name: STR_CORPSE_SUPER_SLAVE cost: 5 points: 20 needItem: true - name: AUX_BONG cost: 0 points: 0 dependencies: - STR_CANTEEN_WEED - STR_CONTACT_SMUGGLERS - STR_CORPSE_SUPER_SLAVE - name: STR_GREEN_LIGHTER cost: 15 points: 75 dependencies: - AUX_BONG - name: STR_CORPSE_GREEN_LIGHTER cost: 5 points: 20 needItem: true - name: STR_BAT_GLAD_PROJECT cost: 15 points: 85 dependencies: - STR_CORPSE_SUPER_SLAVE - STR_METAL_ARMOR - STR_NIGHT_OPS_ARMOR - STR_SLAVE_BRUTE - name: STR_CORPSE_BAT_GLAD cost: 5 points: 20 needItem: true - name: STR_FLASH_BANG_PROJECT cost: 15 points: 100 dependencies: - STR_CORPSE_GREEN_LIGHTER - STR_CORPSE_SUPER_SLAVE - STR_ELERIUM_115 - STR_PIRATEZ_COOKING - STR_SC_WIRE_USE - name: STR_CORPSE_FLASH_BANG cost: 5 points: 20 needItem: true - name: STR_IRONMAN_ARMOR cost: 45 points: 100 dependencies: - STR_CORPSE_BAT_GLAD - STR_CORPSE_FLASH_BANG - STR_CORPSE_GREEN_LIGHTER - STR_GRAV_ARMOR - STR_POWER_SUIT_WRECKED - STR_MINI_POWER_SOURCE - name: STR_LIFTER requiresBaseFunc: [STUDY] cost: 15 points: 30 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_SCI_REP - name: STR_ALIEN_ENTERTAINMENT requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_TINKERING - name: STR_ALIEN_FOOD requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_CUISINE - name: STR_ALIEN_REPRODUCTION requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_SMALL_MEDIPACK - name: STR_ALIEN_SURGERY requiresBaseFunc: [STUDY] cost: 40 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_MEDIPACK - name: STR_EXAMINATION_ROOM requiresBaseFunc: [STUDY] cost: 40 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_TINKERING - name: STR_UFO_NAVIGATION requiresBaseFunc: [STUDY] cost: 15 points: 80 - name: STR_ALIEN_HABITAT requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_MEDICINE - name: STR_RET_FUSION_REACTOR requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 80 needItem: true destroyItem: true - name: STR_EM_JAMMER requiresBaseFunc: [STUDY] cost: 20 points: 80 needItem: true destroyItem: true - name: STR_UFO_POWER_SOURCE requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 80 - name: STR_UFO_POWER_SOURCE_SMALL requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_FUEL_CAPSULES cost: 80 points: 100 dependencies: - STR_INTERSTELLAR_SHIP_PROJECT - STR_POWER_PLANT - STR_ELECTRICS - name: STR_DECLOAKING_DEVICE requiresBaseFunc: [STUDY] cost: 25 points: 50 needItem: true destroyItem: true - name: STR_PRISMATIC_SHIELD requiresBaseFunc: [STUDY] cost: 25 points: 50 needItem: true destroyItem: true - name: STR_SHADOW_COMMUNICATOR requiresBaseFunc: [CPU] cost: 30 points: 150 needItem: true dependencies: - STR_DARK_STAR - STR_SCHOOLING_2_B - STR_SOULSENSE - STR_SMUGGLER_NEGOTIATOR - STR_TANNHAUSER_GATES - name: STR_KEYCARD_RED cost: 50 points: 500 dependencies: - STR_CYDONIA_OR_BUST - STR_SECTOID_COMMANDER_BROKEN - name: STR_KEYCARD_YELLOW cost: 50 points: 500 needItem: true destroyItem: true - name: STR_KEYCARD_YELLOW_DISCOVERY cost: 50 lookup: STR_KEYCARD_YELLOW dependencies: - STR_CYDONIA_OR_BUST - STR_GUILD_COMMANDER_BROKEN - name: STR_KEYCARD_GREEN cost: 50 points: 500 dependencies: - STR_CYDONIA_OR_BUST - STR_CHURCH_COMMANDER - name: STR_KEYCARD_BLUE cost: 50 points: 500 dependencies: - STR_ETHEREAL_COMMANDER - STR_STAR_GOD_PUBLIC_ENEMY - name: STR_THE_MARTIAN_SOLUTION cost: 30 points: 250 dependencies: - STR_LEADER_PLUS - STR_FLOATER - STR_SNAKEMAN - STR_SECTOID - STR_EXOSUITS - STR_MARS_BACKGROUND - STR_SPACE_MISSIONS_PREQ - name: STR_CYDONIA_OR_BUST cost: 50 points: 500 dependencies: - STR_THE_MARTIAN_SOLUTION - STR_INTERROGATION - STR_COMMANDER_PLUS - name: STR_INTERSTELLAR_SHIP_PROJECT cost: 15 points: 20 dependencies: - STR_CYDONIA_OR_BUST - STR_INTERSTELLAR_TRAVEL_SUMMARY - name: STR_MARS_CAPSULE_PROJECT cost: 10 points: 20 dependencies: - STR_CYDONIA_OR_BUST - name: STR_MARS_CAPSULE cost: 40 points: 20 dependencies: - STR_MARS_CAPSULE_PROJECT - STR_CRAFT_MISSILES - STR_SPACE_SUIT - STR_SPACE_SUIT_LOKNAR - STR_SPACE_SUIT_HUMAN - STR_SPACE_SURVIVAL - STR_KEYCARD_BLUE - STR_KEYCARD_GREEN - STR_KEYCARD_YELLOW - STR_KEYCARD_RED - name: STR_GYMNASTICS cost: 5 dependencies: - STR_MUTANT_ABILITIES - STR_MELEE_SUMMARY lookup: STR_GYM_OUTFIT - name: STR_SWIMSUIT cost: 5 points: 60 needItem: true destroyItem: true - name: STR_BIKINI cost: 5 points: 80 needItem: true destroyItem: true - name: STR_SWIMSUIT_PRODUCTION cost: 10 points: 5 dependencies: - STR_GYMNASTICS - STR_PORN - name: STR_BIKINI_PRODUCTION cost: 10 points: 5 dependencies: - STR_SWIMSUIT - STR_MOST_COMMON_POWER - STR_LINGERIE - name: STR_NURSE_OUTFIT cost: 12 points: 40 dependencies: - STR_MEDIPACK - STR_FIRST_AID_KIT_SMALL - name: STR_LEATHER_ARMOR cost: 15 points: 50 dependencies: - STR_GUILD_CORPSE - STR_SURVIVAL - name: STR_BERSERKER_ARMOR cost: 15 points: 50 dependencies: - STR_PSI_LAB - STR_MUTANT_ABILITIES - STR_MELEE_SUMMARY - STR_LUXURY_FUR - STR_MONSTER_TEETH - STR_SKULL - STR_CODEX_RED - STR_DES_001 - STR_CHRONICLES_001 - name: STR_AMAZON_ARMOR cost: 20 points: 50 dependencies: - STR_CAMO_PAINT - STR_MUTANT_ABILITIES - STR_LUXURY_FUR - STR_MELEE_SUMMARY - STR_BOWS_SUMMARY - STR_ANUS - STR_SLAVE_GLADIATRIX - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_CODEX_GOLD - STR_GLAMOUR - STR_CHRONICLES_001 - name: STR_SCALE_MAIL cost: 15 points: 50 dependencies: - STR_LOBSTERMAN_HIDE - STR_SURVIVAL - name: STR_BASIC_ARMOR cost: 10 points: 50 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMITHING - STR_MELEE_SUMMARY unlocks: - STR_PERSONAL_ARMOR_PREQ - name: STR_PIROMAN_ARMOR requiresBaseFunc: [CULT] cost: 10 points: 50 dependencies: - STR_SLAVE_SOLDIERS - STR_DURATHREAD_WORKING - STR_WEIRDNESS - name: STR_CRUSADER_ARMOR requiresBaseFunc: [LIB] cost: 15 points: 50 dependencies: - STR_PIROMAN_ARMOR - STR_METAL_ARMOR - STR_SC_WIRE - STR_WORKSHOP - STR_LIBRARY - name: STR_SLAVE_ARMOR_PIRATE_UC cost: 0 points: 10 dependencies: - STR_SLAVE_SOLDIERS - STR_KULTUR - name: STR_SLAVE_ARMOR_JUMPSUIT_UC cost: 0 points: 10 dependencies: - STR_SLAVE_SOLDIERS - STR_RUNT_OUTFIT - name: STR_OPERATOR_ARMOR cost: 10 points: 10 needItem: true - name: STR_OPERATOR_ARMOR_BUY cost: 25 points: 10 lookup: STR_OPERATOR_ARMOR dependencies: - STR_OPERATOR_ARMOR_BUY_PREQ1 - STR_OPERATOR_ARMOR_BUY_PREQ2 - name: STR_OPERATOR_ARMOR_BUY_PREQ1 cost: 0 dependencies: - STR_SS_OPERATIONS - STR_CONTACT_GENERAL_SUPPLIES unlocks: - STR_OPERATOR_ARMOR_BUY - name: STR_OPERATOR_ARMOR_BUY_PREQ2 cost: 0 dependencies: - STR_SLAVE_SOLDIERS - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES unlocks: - STR_OPERATOR_ARMOR_BUY - name: STR_GI_ARMOR cost: 10 points: 50 dependencies: - STR_PIROMAN_ARMOR - STR_KEVLAR_WEAVING - name: STR_SLAVE_ARMOR_POINTMAN cost: 15 points: 30 dependencies: - STR_GI_ARMOR - STR_PERSONAL_ARMOR_STUDY - name: STR_SLAVE_ARMOR_STRONGMAN cost: 25 points: 50 dependencies: - STR_SLAVE_ARMOR_POINTMAN - STR_SOLDIER_TYPE_SS - STR_SC_WIRE_USE - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - STR_TECHNOCRACY_0_CORPSE_BATTLE - name: STR_SLAVE_ARMOR_DEMOLISHER cost: 10 points: 30 dependencies: - STR_SLAVE_ARMOR_POINTMAN - STR_SOLDIER_TYPE_SS - STR_LEATHER_ARMOR - name: STR_LEGION_ARMOR cost: 25 points: 50 dependencies: - STR_CRUSADER_ARMOR - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - STR_HUMAN_CARAPACE_ARMOR - STR_FUSILIER_ARMOR - name: STR_DOOMGUY_ARMOR cost: 25 points: 50 dependencies: - STR_LEGION_ARMOR - STR_SLAVE_ARMOR_POINTMAN - STR_ELECTRONIC_PIECES - STR_COMBAT_DRUGS - STR_PHARMACOLOGY - STR_LIFTER - STR_GRAV_CORPSE - STR_SOLDIER_TYPE_SS - name: STR_DOOMGUY_2_ARMOR cost: 25 points: 50 dependencies: - STR_DOOMGUY_ARMOR - STR_ADVANCED_PERSONAL_ARMORS - name: STR_HOLY_WARRIORS requiresBaseFunc: [LIB] cost: 20 points: 125 dependencies: - STR_BONDING_CEREMONY - STR_SS_OPERATIONS - STR_CRUSADER_ARMOR - STR_GODS_SUMMARY - STR_CHRONICLES_001 - STR_SECTOID - STR_OSIRON - STR_CHURCH_SOLDIER - STR_CHURCH_PRIEST - STR_SQUIRE - STR_HUMANS - name: STR_PEASANT_ARMOR_MILITIA cost: 0 points: 10 dependencies: - STR_PEASANT_MILITIA - name: STR_PEASANT_ARMOR_GLADIATRIX cost: 10 points: 10 dependencies: - STR_SOLDIER_TYPE_PEA - STR_GLADIATOR_TRAINING - name: STR_PEASANT_MILITIA cost: 20 points: 125 dependencies: - STR_RECRUIT_PEASANTS - STR_PRIMITIVE_WEAPONS - STR_FIREARMS_SUMMARY - STR_SMITHING unlocks: - STR_TANKP_PREQ getOneFree: - STR_TRAININGS - name: STR_FUSILIER_ARMOR cost: 10 points: 50 dependencies: - STR_BASIC_ELECTRONICS - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_KEVLAR_WEAVING - name: STR_STALKER_OUTFIT cost: 10 points: 50 dependencies: - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_NIGHT_OPS_ARMOR - STR_DURATHREAD_WORKING - STR_AIR_FILTRATION - STR_CAMOUFLAGE - name: STR_BIOAQUA_ARMOR cost: 20 points: 50 dependencies: - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_DIVER_OUTFIT - STR_PERSONAL_ARMOR_STUDY - STR_SHIELDS_GOLD - STR_PHARMACOLOGY - STR_ALIEN_FOOD - STR_CHURCH_MATRON - SECTOID_ARMOR_P9 - name: STR_LOKNAR_FAKK_ARMOR cost: 10 points: 75 needItem: true unlocks: - STR_SHIELDS_PURPLE_PREQ - name: AUX_SMALL_SHIELD cost: 0 dependencies: - STR_LOKNAR_SLAYER_ARMOR - name: STR_LOKNAR_SLAYER_S_UC cost: 0 dependencies: - STR_LOKNAR_SLAYER_ARMOR - name: STR_LOKNAR_SLAYER_ARMOR cost: 15 points: 50 dependencies: - STR_LOBSTERMAN_HIDE - STR_SURVIVAL - STR_MELEE_SUMMARY - STR_LOKNAR_RECRUITMENT - name: STR_LOKNAR_ASSASSIN_ARMOR cost: 20 points: 50 dependencies: - STR_LOKNAR_EXAMINATION - STR_ALCHEMY - STR_CAMOUFLAGE - STR_SPIDER_SILK - STR_SECTOWEED - STR_PSI_LAB - STR_GODS_E8 - name: STR_LOKNAR_RATMEISTER_ROBE cost: 20 points: 50 dependencies: - STR_LOKNAR_EXAMINATION - STR_MAGITECH_SUMMARY - STR_HYPERWAVE_MYSTICISM - STR_DEMONIC_ESSENCE_PREQ - STR_ANIMAL_TAMING - STR_GIANT_RAT_TERRORIST - STR_SKULL - STR_DARK_STAR - STR_GODS_E8 - STR_GODS_E2 - STR_CODEX_GOLD_EXP - name: STR_VOICE_IS_A_WEAPON cost: 30 points: 200 dependencies: - STR_SONIC_PISTOL - STR_MAGITECH_SUMMARY - STR_PERSUASION - STR_DIPLOMACY - STR_GODS_E4 - STR_GODS_G4 - STR_GODS_SUMMARY - STR_LOKNAR_EXAMINATION - STR_METAL_ARMOR - STR_GRAV_CORPSE - STR_TINKERING - name: STR_LOKNAR_BANE_SUIT cost: 0 points: 50 dependencies: - STR_VOICE_IS_A_WEAPON - name: STR_LOKNAR_CUMMISSAR_OUTFIT cost: 30 points: 150 dependencies: - STR_MAGITECH_SUMMARY - STR_INTERROGATION - STR_GODS_E6 - STR_LOKNAR_EXAMINATION - STR_ALIEN_ENTERTAINMENT - STR_PHARMACOLOGY - STR_LEATHER_ARMOR - name: SPC_CUM_OR_ELSE cost: 0 points: 20 dependencies: - STR_LOKNAR_CUMMISSAR_OUTFIT - name: STR_KEVLAR_ARMOR cost: 10 points: 50 dependencies: - STR_SPARTAN_CORPSE - STR_KEVLAR_WEAVING unlocks: - STR_PERSONAL_ARMOR_PREQ - name: STR_SNIPER_ARMOR cost: 25 points: 50 dependencies: - STR_KEVLAR_ARMOR - STR_NIGHT_OPS_ARMOR - STR_ELECTRONIC_PIECES - STR_ACADEMY_CORPSE - STR_SNIPER_SUMMARY - STR_HEATVISION - STR_WORKSHOP - STR_CAMO_PAINT - name: STR_HEAVY_KEVLAR_ARMOR cost: 30 points: 50 dependencies: - STR_KEVLAR_WEAVING - STR_SPARTAN_CORPSE - STR_STALKER_OUTFIT - STR_SNIPER_ARMOR - STR_PERSONAL_ARMOR_STUDY - STR_METAL_ARMOR - STR_CYBERNETIC_INTERFACE - STR_TARGETER - name: STR_SMOKEY_MK2_ARMOR cost: 25 points: 50 dependencies: - STR_SMOKEY_ARMOR - STR_FORCE_ARMOR - STR_ENTROPOMANCY - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - STR_SCHOOLING_2 - name: STR_THIEF_ARMOR cost: 15 points: 50 dependencies: - STR_DURATHREAD_WORKING - STR_SMOKEY_ARMOR - STR_MUTANT_ABILITIES - STR_PIRATEZ_HIERARCHY - STR_CAMOUFLAGE - STR_UNDERSEA_OPERATIONS - name: STR_NIGHT_OPS_ARMOR cost: 15 points: 50 dependencies: - STR_BASIC_ELECTRONICS - STR_SECURITY_CORPSE - STR_MUTANT_ABILITIES - STR_WORKSHOP - STR_CAMOUFLAGE - name: STR_TAC_ARMOR cost: 35 points: 50 dependencies: - STR_PERSONAL_ARMOR_STUDY - name: STR_DIVER_OUTFIT cost: 3 points: 20 dependencies: - STR_UNDERSEA_OPERATIONS - STR_SLAVE_SOLDIERS - STR_RECRUIT_PEASANTS - name: STR_CHILLER_ARMOR cost: 15 points: 50 dependencies: - STR_UNDERSEA_OPERATIONS - STR_TINKERING - STR_SWIMSUIT - STR_SWIMSUIT_PRODUCTION - STR_LEATHER_ARMOR - STR_AIR_FILTRATION - STR_AY_GOGGLES - name: STR_SPACE_SUIT cost: 30 points: 50 dependencies: - STR_NIGHT_OPS_ARMOR - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_EXCHANGE_MESH - STR_EXOSUITS - STR_PILOT_PLUS - name: STR_SPACE_SUIT_HUMAN cost: 20 points: 50 dependencies: - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_EXCHANGE_MESH - STR_EXOSUITS - STR_PILOT_PLUS - STR_LEGION_ARMOR - STR_SOLDIER_TYPE_SS - STR_SOLDIER_TYPE_PEA - name: STR_SPACE_SUIT_LOKNAR cost: 20 points: 50 dependencies: - STR_NIGHT_OPS_ARMOR - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_EXCHANGE_MESH - STR_EXOSUITS - STR_PILOT_PLUS - STR_METAL_ARMOR - STR_LOKNAR_SLAYER_ARMOR - STR_LOKNAR_EXAMINATION - name: STR_UAC_SPACE_SUIT cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_HELMET dependencies: - STR_EXPEDITIONS - STR_WEIRDNESS_ZZZ - name: STR_PIR_ASSAULT cost: 30 points: 50 dependencies: - STR_GRAV_ARMOR - STR_PERSONAL_ARMOR_STUDY - STR_WORKSHOP - STR_LIFTER - name: STR_TAC_FULL_ARMOR cost: 40 points: 50 dependencies: - STR_TAC_ARMOR - STR_HELMET - STR_PBA_TRAINING - name: STR_PIR_ASSASSIN cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_MOTION_SCANNER - STR_CYBERNETIC_INTERFACE - STR_SNIPER_ARMOR - name: STR_PIR_ASSAULT_2 cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_PIR_ASSAULT - name: STR_PIR_STORM_ARMOR cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_OPTRONICS - STR_PIR_ASSAULT - name: STR_PIR_DEFENDER cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS getOneFree: - STR_DEFENDER_ARMOR_HUMAN - name: STR_DEFENDER_ARMOR_HUMAN cost: 10 points: 20 needItem: true - name: STR_PIR_GUARDIAN cost: 30 points: 50 dependencies: - STR_PIR_DEFENDER - STR_TAC_FULL_ARMOR - STR_NIGHT_OPS_ARMOR - STR_ELECTRONIC_PIECES - STR_HEATVISION - name: STR_METAL_ARMOR cost: 25 points: 50 dependencies: - STR_ALIEN_ALLOYS - STR_LEATHER_ARMOR - STR_WORKSHOP - name: STR_GLITTER_ARMOR cost: 25 points: 50 dependencies: - STR_METAL_ARMOR - STR_LASER_FIST - STR_FORCE_ARMOR - STR_ELECTRONIC_PIECES - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - name: STR_CHAIN_MAIL cost: 25 points: 50 dependencies: - STR_METAL_ARMOR - STR_SCALE_MAIL - STR_BASIC_ARMOR - STR_SC_WIRE - name: STR_PLATE_MAIL cost: 30 points: 50 dependencies: - STR_CHAIN_MAIL - STR_RAIDER_CORPSE - STR_SWORD_PS - STR_LONGBOW - STR_SCHOOLING_2 - STR_PIROMAN_ARMOR - STR_POLICE_SHIELD - name: STR_PBA_TRAINING requiresBaseFunc: [WORKS, CULT] cost: 15 points: 50 dependencies: - STR_GYMNASTICS - STR_HUMAN_POWER_ARMOR - name: STR_EXOSUITS cost: 20 points: 50 dependencies: - STR_PBA_TRAINING - STR_PERSONAL_ARMOR_STUDY - STR_HELMET - STR_CHILLER_ARMOR - STR_ALIEN_FOOD - STR_ENGINEER_PLUS - STR_MEDICINE - STR_ELERIUM_115 - STR_SCHOOLING_2 - name: STR_POWER_SUIT_WRECKED cost: 5 points: 50 dependencies: - STR_PBA_TRAINING - name: STR_LOADER_ARMOR cost: 30 points: 50 dependencies: - STR_INDUSTRIAL_TOOLS - STR_POWER_SUIT_WRECKED - STR_EXOSUITS - name: STR_POWER_SUIT cost: 45 points: 50 dependencies: - STR_MINI_POWER_SOURCE - STR_TINKERING - STR_POWER_TOOLS - STR_HUMAN_CARAPACE_ARMOR - STR_POWER_SUIT_WRECKED - STR_THERMAL_EXCHANGE_MESH - STR_HELMET - name: STR_FLYING_SUIT cost: 60 points: 50 dependencies: - STR_PIR_ASSAULT_2 - STR_PIR_ASSASSIN - STR_PIR_STORM_ARMOR - STR_GLITTER_ARMOR - STR_SHIELDS_ENERGY_CIRCUITS - STR_MIND_MACHINE_INTERFACE - STR_EXAMINATION_ROOM - STR_INDUSTRIAL_TOOLS - name: STR_DEVASTATOR_ARMOR cost: 50 points: 50 dependencies: - STR_LOADER_ARMOR_SLAVE_UC - STR_POWER_SUIT_MANUFACTURING - STR_PLATE_MAIL - STR_DOOMGUY_ARMOR - STR_SLAVE_ARMOR_STRONGMAN - STR_SPACE_SUIT_HUMAN - STR_NUCLEAR_BATT - name: STR_POWER_SUIT_ADV cost: 70 points: 50 dependencies: - STR_POWER_SUIT_MANUFACTURING - STR_PIR_GUARDIAN - STR_CYBERNETIC_INTERFACE - STR_ELECTRICS - name: STR_REVENANT_ARMOR cost: 50 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_METAL_ARMOR - STR_TAC_ARMOR - STR_ALIEN_FOOD - STR_COMBAT_DRUGS_MANUFACTURING - STR_AIR_FILTRATION - name: STR_GRAV_ARMOR cost: 10 points: 50 dependencies: - STR_FLYING_ARMORS - name: STR_SHADOW_ARMOR_LOKNAR cost: 50 points: 50 dependencies: - STR_SMOKEY_MK2_ARMOR - STR_HEAVY_KEVLAR_ARMOR - STR_MUSCLE_ARMOR - STR_FLYING_SUIT - STR_STEALTHSUITS - STR_SPACE_SUIT_LOKNAR - STR_LOKNAR_FAKK_ARMOR - name: STR_MUSCLE_ARMOR cost: 40 points: 50 dependencies: - STR_MUTON_CORPSE - STR_KEVLAR_ARMOR - STR_KEVLAR_WEAVING - STR_ALIEN_SURGERY - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_PBA_TRAINING - name: STR_BRUTE_ARMOR cost: 50 points: 50 dependencies: - STR_TAC_FULL_ARMOR - STR_REVENANT_ARMOR - STR_MUSCLE_ARMOR - STR_SCHOOLING_2_B - STR_MUTON_HEAVY - STR_MUTON_ENGINEER_BROKEN - name: STR_ANNIHILATOR_ARMOR cost: 120 points: 50 dependencies: - STR_BRUTE_ARMOR - STR_FLYING_SUIT - STR_POWER_SUIT_ADV - STR_HEAVY_KEVLAR_ARMOR - STR_GUILD_COMMANDER_BROKEN - STR_SYNTHMUSCLE_MANUFACTURING - STR_SCHOOLING_3 - STR_BEJEWELED_CAP - name: STR_TANKP_ZZZ cost: 0 dependencies: - STR_TANKP - name: STR_TANKP cost: 50 points: 20 dependencies: - STR_ACAR - STR_TANK_CORPSE - STR_INDUSTRIAL_TOOLS - STR_SMART_WEAPONS - STR_CANNONS_MANUFACTURING_2 - STR_HGL - STR_TANKP_PREQ unlocks: - AUX_TANK_WEAPON_GRENADES - name: STR_TANKP_PREQ cost: 0 dependencies: - STR_PEASANT_MILITIA - STR_QUAD_ARMOR - STR_HYBRID_RECRUITMENT - STR_LOKNAR_RECRUITMENT - name: STR_TANK_CANNON cost: 0 dependencies: - STR_TANKP_BATTLECANNON_ARMOR - name: STR_TANKP_BATTLECANNON_ARMOR cost: 20 points: 20 dependencies: - STR_TANKP - STR_CANNONS_MANUFACTURING_3 - name: STR_TANK_ROCKET_LAUNCHER cost: 0 dependencies: - STR_BOMBARD_ARMOR - name: AUX_TANK_LASER cost: 0 dependencies: - STR_TANKP_LASCANNON_ARMOR - STR_HOVERTANK_LASCANNON_ARMOR - name: STR_TANK_LASER_CANNON cost: 0 dependencies: - STR_TANKP_LASCANNON_ARMOR - name: STR_TANKP_LASCANNON_ARMOR cost: 40 points: 20 dependencies: - STR_TANKP - STR_LASER_AMMO_NUCLEAR - STR_LASCANNON_LITE unlocks: - AUX_TANK_LASER - name: STR_BOMBARD_ARMOR cost: 50 points: 20 dependencies: - STR_ACAR - STR_TANK_CORPSE - STR_POWER_TOOLS - STR_CANNONS_MANUFACTURING_3 - STR_LOKNAR_RECRUITMENT - name: STR_ACAR_ZZZ cost: 0 dependencies: - STR_ACAR - name: STR_ACAR_105_RECOILLESS_ARMOR cost: 20 points: 20 dependencies: - STR_ACAR - STR_RECOILLESS_RIFLE - name: STR_ACAR_AGL_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR - STR_CONTACT_DR_WANG - name: STR_TANK_FLAK cost: 0 dependencies: - STR_ACAR_FLAK_ARMOR - name: STR_ACAR_FLAK_ARMOR cost: 25 points: 20 dependencies: - STR_ACAR - STR_CHAINSAW_GOOD - STR_POWER_TOOLS - STR_CANNONS_MANUFACTURING_2 - STR_AMMO_MANUFACTURING_2 - STR_CARRONADE - STR_ACIDIC_AMMO - name: AUX_ACAR_WEAPON_FLAMER cost: 0 dependencies: - STR_ACAR_FLAMER_ARMOR - name: STR_ACAR_FLAMER_ARMOR cost: 25 points: 20 dependencies: - STR_ACAR - STR_HEAVY_FLAMER - name: STR_ACAR_WEAPON_LASCANNON cost: 0 dependencies: - STR_ACAR_LASCANNON_ARMOR - name: STR_ACAR_LASCANNON_ARMOR cost: 40 points: 20 dependencies: - STR_ACAR - STR_HEAVY_LASER - name: STR_ACAR_WEAPON_XGAUSS cost: 0 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - name: STR_ACAR_GAUSS_CANNON_ARMOR cost: 80 points: 20 dependencies: - STR_ACAR_LASCANNON_ARMOR - STR_XG_SNIPER_RIFLE - name: STR_ACAR_WEAPON_XPLASMA cost: 0 dependencies: - STR_ACAR_PLASMA_CANNON_ARMOR - name: STR_ACAR_PLASMA_CANNON_ARMOR cost: 160 points: 20 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - STR_PLASMA_WEAPONS - name: STR_ACAR_WEAPON_HAVOK cost: 0 dependencies: - STR_ACAR_HAVOK_ARMOR - name: STR_ACAR_HAVOK_ARMOR cost: 30 points: 20 dependencies: - STR_ACAR_AGL_ARMOR - STR_UNGUIDED_LAUNCHER - name: STR_ACAR cost: 25 points: 20 dependencies: - STR_PILOTED_VEHICLES - STR_CONTACT_KRAZY_HANNA - STR_CAR_CORPSE - name: AUX_TANK_WEAPON_GRENADES cost: 0 dependencies: - STR_TANKP - STR_WOLVERIN_SUIT - name: STR_QUAD_ARMOR cost: 10 points: 20 dependencies: - STR_SLAVE_SOLDIERS - STR_PILOTED_VEHICLES unlocks: - STR_TANKP_PREQ - name: AUX_SHOOTA_MK3 cost: 0 dependencies: - STR_BIKE_Q_ARMOR - name: AUX_AUTO_AXE cost: 0 dependencies: - STR_BIKE_Q_ARMOR - name: STR_BIKE_Q_ARMOR cost: 40 points: 50 dependencies: - STR_PILOTED_VEHICLES - STR_CAR_CORPSE - STR_POWER_TOOLS - STR_SHOOTA_MK3 - STR_POWER_SUIT_WRECKED - STR_TINKERING - name: AUX_COPTER_WEAPON_ARIFLE cost: 0 dependencies: - STR_COPTER_ARMOR - name: STR_COPTER_ARMOR cost: 25 points: 20 dependencies: - STR_LOKNAR_RECRUITMENT - STR_PILOTED_VEHICLES - STR_PILOT_PLUS - STR_CONTACT_SHIP_JUNKYARD - STR_CONTACT_KRAZY_HANNA - name: STR_CRYSTALISK_ARMOR cost: 25 points: 50 dependencies: - STR_SCALE_MAIL - STR_CHRYSSALID_LEGACY - STR_CELATID_CORPSE - STR_BEASTMASTER_TERRORIST unlocks: - STR_GAUNTLET_CLAW - name: STR_ARMOR_RAVENCLAW cost: 30 points: 50 dependencies: - STR_PSI_ILLUSION - STR_CONTACT_MAGIC_SHOP - STR_BIKINI_PRODUCTION - STR_SLAVE_MAGICAL - STR_CORPSE_BAT_GLAD - STR_CORPSE_SUPER_SLAVE - STR_SOLDIER_TYPE_PEA unlocks: - AUX_TK_MAGE_HAND - name: STR_VOODOO_ARMOR cost: 30 points: 50 dependencies: - STR_PSI_AMP - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_CODEX_GRAY - name: AUX_PSI_ORB points: 10 dependencies: - STR_SORCERESS_ARMOR - name: AUX_TK_MAGE_HAND points: 10 dependencies: - STR_SORCERESS_ARMOR - STR_ARMOR_RAVENCLAW - name: STR_SORCERESS_ARMOR cost: 100 points: 100 dependencies: - STR_CODEX_GRAY - STR_VOODOO_ARMOR - STR_MUTANT_SHIELDS - STR_SHIELDS_DYNAMIC_COMPUTING - STR_PSI_AMP_LARGE - STR_TOME_LIGHTNING - STR_PSI_UNLOCK - STR_MIND_MACHINE_INTERFACE - STR_DARK_FORCE - STR_ETHEREAL_CORPSE - STR_ETHEREAL_MEAL - STR_ETHEREAL_NOVICE - STR_ETHEREAL_LEADER unlocks: - AUX_TK_MAGE_HAND - name: STR_STEALTH_ARMOR cost: 65 points: 50 dependencies: - STR_GHOST_BEAM - STR_GHOST_DAGGER - STR_PSI_ILLUSION - STR_CODEX_GY_GD - STR_HYPERWAVE_MYSTICISM - STR_EXOSUITS - STR_MUTANT_SHIELDS - STR_THIEF_ARMOR - name: STR_HOLOSUIT cost: 0 points: 50 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT - name: STR_LUNAR_WARD cost: 0 points: 50 dependencies: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD - name: STR_BEJEWELED_CAP cost: 15 points: 50 dependencies: - STR_MAGITECH_SUMMARY - name: STR_MEIDO_OUTFIT cost: 5 points: 50 needItem: true destroyItem: true - name: STR_GRAVBALL_OUTFIT cost: 0 points: 50 dependencies: - STR_CONTACT_ARENA - name: STR_BARBED_STOCKINGS cost: 5 points: 25 dependencies: - STR_LINGERIE - STR_PROTECTIVE_GEAR - name: STR_WENCH_OUTFIT cost: 5 points: 50 dependencies: - STR_PORN - STR_LINGERIE - STR_WEIRDNESS - STR_PARTY_DEP - STR_YOUNG_UBER_RECRUITMENT - name: STR_LINGERIE_SET cost: 10 points: 50 dependencies: - AUX_SEDUCTION - STR_MEDALLION - STR_WINE - STR_GOVT_CORPSE - STR_SCHOOLING_2 - STR_WENCH_OUTFIT - STR_MEIDO_OUTFIT - STR_BIKINI - STR_PERSUASION - STR_BEASTMEN_TAMING - STR_BARBED_STOCKINGS - STR_PSI_LAB - name: AUX_LUCKY_STAR cost: 0 points: 50 dependencies: - STR_MAGICAL_GIRL_OUTFIT - name: STR_MAGICAL_GIRL_OUTFIT cost: 60 points: 100 dependencies: - STR_ADVANCED_MEDICINE - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL_CORPSE - STR_PSI_EXCESS - STR_PSI_COMMUNION - STR_LIGHT_FORCE - STR_CODEX_GR_GD - name: STR_PIR_SLAVE_ARMOR cost: 20 points: 20 dependencies: - STR_MAGITECH_SUMMARY - STR_SOULSENSE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_GLADIATRIX - STR_SLAVE_MAGICAL - STR_SHADOW_ORB_MIND - STR_SHADOW_ORB_RED - name: STR_FORCE_ARMOR cost: 10 points: 50 dependencies: - STR_SHIELDS_GOLD - STR_GUILD_CORPSE - name: STR_SWIFTSUIT cost: 30 points: 50 dependencies: - STR_GRAV_ARMOR - STR_FORCE_ARMOR - STR_OPTRONICS - STR_MUTANT_ABILITIES - STR_GYMNASTICS - STR_BIKINI - STR_BIKINI_PRODUCTION - STR_WORKSHOP - STR_CHURCH_LEADER - name: STR_BLITZ_ARMOR cost: 40 points: 50 dependencies: - STR_SWIFTSUIT - STR_SHIELDS_DYNAMIC_COMPUTING - STR_CYBERNETIC_INTERFACE - name: STR_JUGULATOR_ARMOR cost: 60 points: 50 dependencies: - STR_SOLDIER_TYPE_SYNTH - STR_POWER_SUIT_MANUFACTURING - STR_MUSCLE_ARMOR - STR_PIR_STORM_ARMOR - STR_LIQUID_COOL - name: STR_SYNTH_PIR_STEALTHSUIT_UC cost: 0 points: 0 dependencies: - STR_MARKET_OF_WISHING - STR_SOLDIER_TYPE_SYNTH - STR_STEALTHSUITS - name: STR_LEVITATOR cost: 15 points: 30 dependencies: - STR_OPTRONICS - STR_SC_WIRE_USE - STR_LIFTER - STR_GRAV_CORPSE - name: STR_ENERGY_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_POWER_PLANT - name: STR_REFRACTOR_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - name: STR_ARCANE_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_ENERGY_MATRIX_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_ENTROPOMANCY - name: STR_FUSION_REACTOR cost: 140 points: 150 dependencies: - STR_SCHOOLING_3 - STR_HEAVY_CONSTRUCTION - STR_ATOM_POWER - STR_LIQUID_METALS - name: STR_GRAV_SHIELD cost: 120 points: 50 dependencies: - STR_TRACTOR_BEAM - name: STR_ARMORY cost: 60 points: 100 dependencies: - STR_MBT_ADVANCE - STR_GAUSS_DEFENSE - STR_PLASTASTEEL_MANUFACTURING - STR_ELERIUM_EXPLOSIVES - STR_NUCLEAR_MUNITIONS - STR_MISSILE_DEFENSES - STR_ACTIVITIES_MILITARY - name: STR_HYPERWAVES cost: 20 points: 50 dependencies: - STR_ENGINEER_PLUS_PREQ - STR_LARGE_RADAR_SYSTEM - name: STR_HYPER_WAVE_DECODER cost: 90 points: 100 dependencies: - STR_HYPERWAVES - STR_ENGINEER_PLUS - STR_SCHOOLING_2 - STR_UFO_NAVIGATION - name: STR_GRAVITY_PHYSICS cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_HYPERWAVES - STR_FLYING_ARMORS - STR_BOMB_LAUNCHER - STR_CYBERDISC_CORPSE - STR_LEVITATOR - name: STR_MIND_SHIELD cost: 30 points: 50 dependencies: - STR_SCHOOLING_1 - STR_CLOAKING_DEVICE - name: STR_MIND_PROBE cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_PSI_LAB - name: STR_OCCULAR cost: 20 points: 50 needItem: true destroyItem: false - name: STR_MASTERS_CANE cost: 30 points: 50 needItem: true destroyItem: false dependencies: - STR_HUMAN_MASTER - name: STR_BAGPIPES cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SCROLL_PINK requiresBaseFunc: [LIB] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SHADOW_PLOT cost: 0 points: 50 needItem: true - name: STR_SHADOWTECH cost: 10 points: 100 dependencies: - STR_GOLDHAWK_PROCUREMENT - STR_SAKURABUS_PROCUREMENT - STR_WHITEWORM_PROCUREMENT - STR_SCARAB_PROCUREMENT - STR_MI2400_PROCUREMENT - STR_VERDANT_SNAKE_PROCUREMENT - STR_SAPPHIRE_JELLYFISH_PROCUREMENT - STR_SHADOWBAT_PROCUREMENT - name: STR_SHADOW_CHASING cost: 15 points: 100 dependencies: - STR_SHADOWTECH - STR_SHADOWS - STR_LOKNAR_RECRUITMENT - STR_LOKNAR_ORIGINS - name: STR_DARK_STAR points: 100 needItem: true - name: STR_SHADOW_DESCENT points: 100 needItem: true - name: STR_SHADOWREALM cost: 40 points: 400 dependencies: - STR_GRAVITY_PHYSICS - STR_ELECTRICS - STR_ATOM_POWER - STR_HYPERWAVE_MYSTICISM - STR_DECLOAKING_DEVICE - STR_SHADOW_COMMUNICATOR - STR_TANNHAUSER_GATES - STR_MAGITECH_SUMMARY - STR_OTHER_DIMENSIONS - STR_TEC_001 - STR_ANG_001 - name: STR_LIGHT_FORCE cost: 300 points: 100 dependencies: - STR_SHADOWREALM - STR_ENTROPOMANCY - STR_NINJA_ENDURANCE_TRAINING - STR_GOLDEN_STATUE - STR_DREAMS_OF_THE_DEEP - name: STR_DARK_FORCE cost: 200 points: 100 dependencies: - STR_SHADOWREALM - STR_ENTROPOMANCY - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_VERY_EVIL_BOOK - name: STR_TANNHAUSER_GATES cost: 10 points: 100 dependencies: - STR_WIZ_006 - name: STR_DISRUPTOR_MYSTICISM cost: 15 points: 100 dependencies: - STR_TANNHAUSER_GATES - name: STR_PSI_LAB cost: 35 points: 150 dependencies: - STR_PSI_LAB_PREQ - STR_WEIRDNESS - name: STR_PSI_INITIATION points: 50 needItem: true - name: STR_PSI_INITIATION_PREQ cost: 40 dependencies: - STR_SOULSENSE - STR_DARK_STAR - STR_CHRONICLES_001 - STR_WASTELAND_PRIESTESS - name: STR_PSIONIC_LABORATORY cost: 40 points: 50 dependencies: - STR_PSI_LAB - STR_ALIEN_ENTERTAINMENT - STR_BLACK_CAT - STR_SCHOOLING_2 - name: STR_SOLDIER_W cost: 0 dependencies: - STR_PSI_INITIATION - name: STR_SUMMONING_CIRCLE cost: 40 points: 50 dependencies: - STR_PSI_ILLUSION - STR_PSI_COMMUNION - STR_PSI_EXCESS - STR_PSI_DESTRUCTION - name: STR_HYPERWAVE_MYSTICISM cost: 25 points: 50 dependencies: - STR_HYPERWAVES - STR_SHADOW_CHASING - STR_SOULSENSE - STR_ANUS - STR_SECTOWEED - STR_UK - name: STR_DEMONIC_RITUALS cost: 25 points: 50 dependencies: - STR_DEMONIC_ESSENCE - STR_SKULL - STR_SUMMONING_CIRCLE - STR_SALVAGE - name: STR_LOVE_CLINIC cost: 0 dependencies: - STR_LOVE_MAGIC - name: STR_LOVE_MAGIC cost: 20 points: 100 dependencies: - STR_PSI_LAB - STR_CODEX_GR_GD - STR_MOST_COMMON_POWER - STR_CUISINE - STR_SURVIVAL - STR_SECTOWEED - name: STR_THE_POWER_OF_SLIME cost: 45 points: 100 dependencies: - STR_SUMMONING_CIRCLE - STR_SAKURA_BLUEPRINTS - STR_PSI_COMMUNION - STR_ADVANCED_MEDICINE - STR_CODEX_GREEN - name: STR_CHRONOMANCY cost: 66 points: 50 dependencies: - STR_SUMMONING_CIRCLE - STR_OTHER_DIMENSIONS - STR_HYPERWAVE_MYSTICISM - STR_NINJA_ENDURANCE_TRAINING - STR_SECTOWEED - STR_CODEX_GREEN getOneFree: - STR_CRYSTAL_SKULL - name: STR_VAMPIRISM cost: 66 points: 50 dependencies: - STR_DEMONIC_ESSENCE - STR_VAMPIRE_ESSENCE - STR_LIBER_OCCULTIS_TRANSLATED - STR_MOST_COMMON_POWER - STR_VAMPIRE_BLOOD - STR_MUTANT_SHIELDS - STR_INDIA - STR_CODEX_GR_RD - name: STR_ENTROPOMANCY cost: 44 points: 50 dependencies: - STR_SHIELDS_PURPLE - STR_MUTANT_SHIELDS - STR_DISRUPTOR_MYSTICISM - STR_HYPERWAVE_MYSTICISM - STR_SUMMONING_CIRCLE - name: STR_VOICES_OF_THE_DEAD cost: 30 points: 50 requiresBaseFunc: [LIB] dependencies: - STR_HYPERWAVE_MYSTICISM - STR_LIBRARY - STR_LIBER_OCCULTIS - STR_SKULL spawnedItem: STR_ESOTERICA - name: STR_SIMULACRUM cost: 30 points: 10 requiresBaseFunc: [REDM] dependencies: - STR_NECRONOMICON - STR_LIQUID_METALS - STR_ZORTRIUM_CRYSTAL - STR_DEMONIC_RITUALS - name: STR_PSI_ILLUSION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_PSI_INITIATION - STR_MAGITECH_SUMMARY - STR_SECTOID_LEADER_BROKEN - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_CODEX_GRAY_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_EXCESS cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_PSI_INITIATION - STR_MAGITECH_SUMMARY - STR_CHURCH_RITUALS - STR_LINGERIE_SET - STR_PHARMACOLOGY - STR_GLAMOUR - STR_CODEX_GOLD_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_DESTRUCTION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_PSI_INITIATION - STR_MAGITECH_SUMMARY - STR_DEMONIC_ESSENCE - STR_DEMONIC_ESSENCE_PREQ - STR_DOOM_HUMAN_AUTOPSY - STR_ALCHEMY - STR_SKULL - STR_CODEX_RED_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_COMMUNION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_PSI_INITIATION - STR_MAGITECH_SUMMARY - STR_MUTANT_PHYSIOLOGY - STR_HEALING_GEL - STR_MUSHROOM_BEER - STR_RETICULAN_HIVE - STR_XENO_TAMING - STR_CODEX_GREEN_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_METAGARDEN requiresBaseFunc: [BIO] cost: 50 points: 20 dependencies: - STR_PSI_COMMUNION - STR_POWER_PLANT - STR_PHARMACOLOGY - STR_CODEX_GREEN - name: STR_PSI_AMP cost: 80 points: 20 dependencies: - STR_PSI_ILLUSION - STR_MUTANT_PHYSIOLOGY - STR_CODEX_GY_GD - name: STR_PSI_AMP_LARGE cost: 100 points: 20 dependencies: - STR_PSI_AMP - STR_PSI_EXCESS - STR_ADVANCED_MEDICINE - name: STR_GHOST_BEAM cost: 30 points: 20 dependencies: - STR_SECTOID_COMMANDER - STR_AMMO_ARCANE - name: STR_GHOST_DAGGER cost: 30 points: 20 dependencies: - STR_PSI_ILLUSION - STR_MUTANT_PHYSIOLOGY - name: STR_SLAVE_MAID_SUPER cost: 25 points: 50 dependencies: - STR_PSI_EXCESS - STR_ADVANCED_MEDICINE - name: STR_SLUDGEHAMMER cost: 20 points: 25 dependencies: - STR_THE_POWER_OF_SLIME - name: STR_TOME_LIGHTNING cost: 30 points: 25 dependencies: - STR_PSI_DESTRUCTION - STR_LIBER_OCCULTIS - STR_ELECTRICS - name: STR_SKULL_ROD cost: 30 points: 25 dependencies: - STR_PSI_DESTRUCTION - STR_DOOM_IMP_TERRORIST - name: STR_BLOOD_AX cost: 20 points: 25 dependencies: - STR_OTHER_DIMENSIONS - STR_CODEX_RED - STR_DOOM_DEMON_TERRORIST - STR_POWER_TOOLS - name: STR_HELLGUN cost: 60 points: 50 dependencies: - STR_OTHER_DIMENSIONS - STR_PSI_DESTRUCTION - STR_DOOM_CACODEMON_TERRORIST - STR_UAC_PLASMAGUN - name: STR_DEATHBLADE cost: 90 points: 100 dependencies: - STR_OTHER_DIMENSIONS - STR_DOOM_HELL_BARON_TERRORIST - STR_SWORD - STR_SKULL_ROD - STR_CERO - STR_CODEX_GY_RD - name: STR_PHANTOM_WHIP cost: 20 points: 20 dependencies: - STR_MAGITECH_SUMMARY - STR_ALIEN_ENTERTAINMENT - STR_BOOK_OF_FIRE - STR_SHADOW_ORB_BLUE - STR_CODEX_GY_GD - name: STR_STAFF_OF_EXPLOSION cost: 20 points: 20 dependencies: - STR_MAGITECH_SUMMARY - STR_BOOK_OF_FIRE - STR_SHADOW_ORB_RED - STR_CODEX_REDGOLD - name: STR_HEARTGRIP_STAFF cost: 20 points: 20 dependencies: - STR_CONTACT_MAGIC_SHOP - STR_NECRONOMICON - name: STR_SCEPTER_OF_FEAR cost: 50 points: 20 dependencies: - STR_PSI_ILLUSION - STR_PSI_DESTRUCTION - STR_PLATE_MAIL - STR_CODEX_GY_RD - name: STR_PLANT_X requiresBaseFunc: [BIO] cost: 60 points: 20 dependencies: - STR_PSI_COMMUNION - STR_VAMPIRE_ESSENCE - STR_PHARMACOLOGY - STR_CODEX_GREEN - name: STR_SLAVE_ARMOR_SAINT_UC cost: 0 dependencies: - STR_SAINT_OUTFIT - STR_SLAVE_SOLDIERS - name: STR_PEASANT_ARMOR_SAINT_UC cost: 0 dependencies: - STR_SAINT_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_SAINT_OUTFIT cost: 50 points: 50 dependencies: - STR_LIGHT_FORCE - STR_DREAM_ECHO - STR_AVATAR_MEDALLION unlocks: - STR_SHIELDS_BLUE_PREQ - name: STR_ARRANCAR_ARMOR cost: 80 points: 50 dependencies: - STR_LIGHT_FORCE - STR_DARK_FORCE - STR_CODEX_GY_RD - STR_PSI_DESTRUCTION - STR_SHIELDS_ENERGY_CIRCUITS - name: AUX_FLAMING_FISTO cost: 0 dependencies: - STR_SLAYER_ARMOR - name: STR_DEMONIC_ARMOR cost: 60 points: 50 unlocks: - STR_GAUNTLET_CLAW dependencies: - STR_DEMONIC_RITUALS - STR_CODEX_REDGOLD - STR_METAL_ARMOR - STR_CRYSTALISK_ARMOR - STR_MUTANT_SHIELDS - STR_SHIELDS_ENERGY_CIRCUITS - STR_DARK_FORCE - name: STR_INFERNA_ARMOR cost: 80 points: 50 dependencies: - STR_PSI_DESTRUCTION - STR_CODEX_RED - STR_DEMONIC_RITUALS - STR_SCEPTER_OF_FEAR - STR_BONE_SHIELD - STR_CRYSTALISK_ARMOR - STR_MUTANT_SHIELDS - STR_ADVANCED_MEDICINE - STR_SHIELDS_ENERGY_CIRCUITS - STR_DOOM_IMP_CORPSE - STR_DOOM_DEMON_CORPSE - STR_DOOM_HELL_BARON_CORPSE - STR_DARK_FORCE - name: STR_CERO cost: 0 points: 20 dependencies: - STR_ARRANCAR_ARMOR - name: STR_SLAYER_ARMOR cost: 80 points: 50 dependencies: - STR_CODEX_GR_RD - STR_PSI_DESTRUCTION - STR_PLATE_MAIL - STR_DEMONIC_RITUALS - STR_DARK_FORCE - STR_DOOM_HELL_BARON_TERRORIST - name: STR_FLAME_WHIP cost: 40 points: 40 dependencies: - STR_VAMPIRISM - STR_DEMONIC_RITUALS - STR_CODEX_RED - STR_PSI_DESTRUCTION - STR_ATOM_POWER - name: STR_VAMPY_ROBE cost: 40 points: 50 dependencies: - STR_VAMPIRISM - name: STR_VAMPIRIC_SWORD cost: 30 points: 25 dependencies: - STR_VAMPIRISM - STR_DEMONIC_RITUALS - STR_SWORD_PS - STR_GLADIUS - name: STR_CYCLOPS_CONVERT cost: 15 points: 50 dependencies: - STR_PSI_COMMUNION - STR_CODEX_GREEN - STR_CYCLOPS_SOLDIER - name: STR_BIO_SUIT_ADV cost: 80 points: 50 dependencies: - STR_PSI_COMMUNION - STR_POWER_SUIT - STR_SURGERY_ROOM - STR_REFINERY - STR_REVENANT_ARMOR - STR_ALIEN_REPRODUCTION - name: STR_BIO_SUIT_NECRO cost: 120 points: 50 dependencies: - STR_BIO_SUIT_ADV - STR_POWER_SUIT_ADV - STR_CLONING_CENTRE - STR_SCHOOLING_3 - STR_THE_POWER_OF_SLIME - STR_DARK_FORCE - STR_NEC_001 - name: STR_MEDIPACK_SAVIOUR cost: 0 points: 50 dependencies: - STR_NURSE_OUTFIT_ADV - name: STR_NURSE_OUTFIT_ADV cost: 60 points: 50 dependencies: - STR_PSI_COMMUNION - STR_ADVANCED_MEDICINE - STR_SAKURA_BLUEPRINTS - STR_LOVE_MAGIC - STR_SWIFTSUIT - name: STR_ALIEN_ORIGINS cost: 10 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_EXPLORER - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_SECTOID_MEDIC - STR_ACADEMY_COUNSELLOR - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_ACADEMY_NURSE - STR_ACADEMY_STUDENT - STR_OSIRON_LAD - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_PRIEST - STR_CHURCH_MATRON - STR_BEASTMASTER_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_ELITE - STR_CHURCH_SOLDIER - STR_CHURCH_BOY - STR_CHURCH_HANDMAID - STR_CHURCH_MAIDEN - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_MUTON_SOLDIER - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_MEDIC - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_SOLDIER - STR_GUILD_GUARD - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_GUILD_SPACEMAN - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_EXTERMINATOR - STR_GUILD_TEAM_LEADER - STR_MARSEC_MARINE - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_ELDER - STR_RET_MECHTOID - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_BUZZARD - STR_RAIDER_BOSS - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_HEAVY - STR_SPARTAN_CAPTAIN - STR_HUMAN_SOLDIER_COMMANDO - STR_GOVT_AGENT - STR_GOVT_PILOT - STR_GOVT_MP - STR_GOVT_ENFORCER - STR_GOVT_ELITE - STR_GOVT_GENERAL - STR_HUMAN_MALE_3 - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_FATMAN - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_HUMAN_MASTER - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_NAZI_KKK - STR_SMUGGLER_GOON - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CAPTAIN - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_DETECTIVE - STR_EXPERIMENT_VICTIM - STR_DAMSEL_VICTIM - STR_WANDERER_VICTIM - STR_MAIDEN_VICTIM - STR_BUGEYE_VICTIM - name: STR_LOKNAR_ORIGINS cost: 10 points: 100 dependencies: - STR_LOKNAR_RECRUITMENT - STR_NINJA_GAL - STR_NINJA_WARRIOR - STR_LOKNAR_SCRIPTURES - name: STR_LOKNAR_EXAMINATION cost: 10 points: 50 dependencies: - STR_LOKNAR_RECRUITMENT - STR_MEDICINE - name: STR_SECTOID_MEDIC_INRG cost: 0 dependencies: - STR_SECTOID_MEDIC - STR_INTERROGATION - name: STR_SECTOID_ENGINEER_INRG cost: 0 dependencies: - STR_SECTOID_ENGINEER - STR_INTERROGATION - name: STR_SECTOID_LEADER_INRG cost: 0 dependencies: - STR_SECTOID_LEADER - STR_INTERROGATION - name: STR_SECTOID_COMMANDER_INRG cost: 0 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_ACADEMY_HIERARCHY - STR_INTERROGATION - name: STR_GUILD_ENGINEER_INRG cost: 0 dependencies: - STR_GUILD_ENGINEER - STR_INTERROGATION - name: STR_GUILD_LEADER_INRG cost: 0 dependencies: - STR_GUILD_LEADER - STR_INTERROGATION - name: STR_GUILD_COMMANDER_INRG cost: 0 dependencies: - STR_GUILD_LEADER - STR_GUILD_COMMANDER - STR_INTERROGATION - name: STR_CHURCH_LEADER_INRG cost: 0 dependencies: - STR_CHURCH_LEADER - STR_INTERROGATION - name: STR_MUTON_ENGINEER_INRG cost: 0 dependencies: - STR_MUTON_ENGINEER - STR_INTERROGATION - name: STR_SMUGGLER_NEGOTIATOR_INRG cost: 0 dependencies: - STR_SMUGGLER_NEGOTIATOR - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_GOLDEN_SAINT_1 - STR_UBER_BELTER - STR_GLAMOUR - STR_TEC_006 - STR_INTERROGATION - STR_WASTELAND_SORCERESS - name: STR_SECTOID_MEDIC_BROKEN lookup: STR_ACADEMY_MED_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_CRUISE_PREQ disables: - STR_SECTOID_MEDIC_INRG - name: STR_GUILD_ENGINEER_BROKEN lookup: STR_TRADERS_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_GUILD_ANGRY disables: - STR_GUILD_ENGINEER_INRG - name: STR_SECTOID_ENGINEER_BROKEN lookup: STR_ACADEMY_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_TOWN_PREQ disables: - STR_SECTOID_ENGINEER_INRG - name: STR_MUTON_ENGINEER_BROKEN lookup: STR_MERCS_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true disables: - STR_MUTON_ENGINEER_INRG - name: STR_GUILD_LEADER_BROKEN lookup: STR_TRADERS_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_GUILD_ANGRY disables: - STR_GUILD_LEADER_INRG - name: STR_SECTOID_LEADER_BROKEN lookup: STR_ACADEMY_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_ACADEMY_ANGRY disables: - STR_SECTOID_LEADER_INRG - name: STR_CHURCH_LEADER_BROKEN lookup: STR_CHURCH_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true disables: - STR_CHURCH_LEADER_INRG - name: STR_GUILD_COMMANDER_BROKEN lookup: STR_TRADERS_COM_KNOWHOW cost: 40 points: 200 needItem: true destroyItem: true disables: - STR_GUILD_COMMANDER_INRG - name: STR_SECTOID_COMMANDER_BROKEN lookup: STR_ACADEMY_COM_KNOWHOW cost: 40 points: 200 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_TOWN_PREQ - STR_MISSION_ACADEMY_CRUISE_PREQ disables: - STR_SECTOID_COMMANDER_INRG - name: STR_SMUGGLER_NEGOTIATOR_BROKEN lookup: STR_TEC_007 cost: 30 points: 100 needItem: true destroyItem: true disables: - STR_SMUGGLER_NEGOTIATOR_INRG - name: CIV_ARMOR_M1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_F1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_3 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_4 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_5 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_F1_TRAITOR points: 10 dependencies: - STR_REBEL_FEMALE_TRAITOR - name: CIV_ARMOR_MUT_3_TRAITOR points: 10 dependencies: - STR_REBEL_BUGEYE_TRAITOR - name: REBEL_ARMOR_1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_2 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_3 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_4 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_5 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: NINJA_ARMOR_1 points: 10 dependencies: - STR_NINJA_GAL - name: NINJA_ARMOR_2 points: 10 dependencies: - STR_NINJA_WARRIOR - name: BANDIT_ARMOR_P0 points: 10 dependencies: - STR_BANDIT_RATMAN - name: BANDIT_ARMOR_P1 points: 10 dependencies: - STR_BANDIT_GHOUL - name: BANDIT_ARMOR_P2 points: 10 dependencies: - STR_BANDIT_HIGHWAYMAN - name: BANDIT_ARMOR_P3 points: 10 dependencies: - STR_BANDIT_DRIFTER - name: BANDIT_ARMOR_P16 points: 10 dependencies: - STR_BANDIT_RUFFIAN - name: BANDIT_ARMOR_P17 points: 10 dependencies: - STR_BANDIT_TROUBLEMAKER - name: BANDIT_ARMOR_P18 points: 10 dependencies: - STR_BANDIT_RATMAN_STORMRAT - name: BANDIT_ARMOR_P5 points: 10 dependencies: - STR_BANDIT_RATMAN_LEADER - name: BANDIT_ARMOR_P6 points: 10 dependencies: - STR_BLOOD_DOG_TERRORIST - name: BANDIT_ARMOR_P7 points: 10 dependencies: - STR_BANDIT_RATMAN_HUNTER - name: BANDIT_ARMOR_P8 points: 10 dependencies: - STR_BANDIT_GHOUL_SCI - name: BANDIT_ARMOR_P9 points: 10 dependencies: - STR_BANDIT_BOY - name: BANDIT_ARMOR_P11 points: 10 dependencies: - STR_BANDIT_TOMB_RUNNER - name: BANDIT_ARMOR_P12 points: 10 dependencies: - STR_BANDIT_DUDE - name: BANDIT_ARMOR_P13 points: 10 dependencies: - STR_BANDIT_FUSSBALLER - name: BANDIT_ARMOR_P14 points: 10 dependencies: - STR_BANDIT_HITMAN - name: BANDIT_ARMOR_P15 points: 10 dependencies: - STR_BANDIT_BOSS - name: HOE_ARMOR_P1 points: 10 dependencies: - STR_HUMAN_HOE - name: NECROPIRATE_ARMOR points: 10 dependencies: - STR_NECROPIRATE - name: JUNGLE_GAL_ARMOR points: 10 dependencies: - STR_JUNGLE_GAL - name: DEEP_ONE_ARMOR_P1_SEA points: 10 dependencies: - STR_DEEP_ONE_NOMAD - name: DOOM_ARMOR_1 points: 10 dependencies: - STR_DOOM_SOLDIER - name: DOOM_ARMOR_2 points: 10 dependencies: - STR_DOOM_SARGE - name: DOOM_ARMOR_3 points: 10 dependencies: - STR_DOOM_GUNNER - name: DOOM_ARMOR_8 points: 10 dependencies: - STR_DOOM_SPECTRE_TERRORIST - name: SECTOID_ARMOR_P1 points: 10 dependencies: - STR_SECTOID_SOLDIER - name: SECTOID_ARMOR_P2 points: 10 dependencies: - STR_SECTOID_NAVIGATOR - name: SECTOID_ARMOR_P3 points: 10 dependencies: - STR_SECTOID_MEDIC - name: SECTOID_ARMOR_P3B points: 10 dependencies: - STR_SECTOID_ENGINEER - name: SECTOID_ARMOR_P13 points: 10 dependencies: - STR_ACADEMY_SCIENTIST unlocks: - STR_SHIELDS_BLUE_PREQ - name: SECTOID_ARMOR_P14 points: 10 dependencies: - STR_ACADEMY_COUNSELLOR - name: SECTOID_ARMOR_P15 points: 10 dependencies: - STR_ACADEMY_THRALL - name: SECTOID_ARMOR_P4 points: 10 dependencies: - STR_SECTOID_LEADER - name: SECTOID_ARMOR_P5 points: 10 dependencies: - STR_SECTOID_COMMANDER unlocks: - STR_SHIELDS_BLUE_PREQ - name: SECTOID_ARMOR_P9 points: 10 dependencies: - STR_SECTOID_EXPLORER - name: SECTOID_ARMOR_P10 points: 10 dependencies: - STR_OSIRON_LAD - name: SECTOID_ARMOR_P11 points: 10 dependencies: - STR_ACADEMY_NURSE - name: SECTOID_ARMOR_P12 points: 10 dependencies: - STR_ACADEMY_STUDENT - name: FLOATER_ARMOR_P1 points: 10 dependencies: - STR_GUILD_SOLDIER - name: FLOATER_ARMOR_P2 points: 10 dependencies: - STR_MARSEC_SECURITY - name: FLOATER_ARMOR_P3 points: 10 dependencies: - STR_MARSEC_BODYGUARD - name: FLOATER_ARMOR_P4 points: 10 dependencies: - STR_GUILD_ENGINEER - name: FLOATER_ARMOR_P5 points: 10 dependencies: - STR_GUILD_LEADER - name: FLOATER_ARMOR_P6 points: 10 dependencies: - STR_GUILD_COMMANDER unlocks: - STR_SHIELDS_BLUE_PREQ - name: FLOATER_ARMOR_P8 points: 10 dependencies: - STR_GUILD_EXTERMINATOR - name: FLOATER_ARMOR_P9 points: 10 dependencies: - STR_GUILD_GUARD - name: FLOATER_ARMOR_P10 points: 10 dependencies: - STR_GUILD_TEAM_LEADER - name: FLOATER_ARMOR_P11 points: 10 dependencies: - STR_GUILD_SPACEMAN - name: FLOATER_ARMOR_P12 points: 10 dependencies: - STR_GUILD_SPACE_TECH - name: FLOATER_ARMOR_P13 points: 10 dependencies: - STR_GUILD_SHIP_OFFICER unlocks: - STR_SHIELDS_RED_PREQ - name: FLOATER_ARMOR_P14 points: 10 dependencies: - STR_GUILD_NAVIGATOR unlocks: - STR_SHIELDS_BLUE_PREQ - name: FLOATER_ARMOR_P15 points: 10 dependencies: - STR_GUILD_MEDIC - name: MARSEC_ARMOR_P0 points: 10 dependencies: - STR_MARSEC_MARINE unlocks: - STR_SHIELDS_RED_PREQ - name: CHURCH_ARMOR_P0 points: 10 dependencies: - STR_CHURCH_ELITE unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P1 points: 10 dependencies: - STR_CHURCH_SOLDIER - name: CHURCH_ARMOR_P2 points: 10 dependencies: - STR_CHURCH_NAVIGATOR unlocks: - STR_HEATVISION - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P3 points: 10 dependencies: - STR_CHURCH_ENGINEER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P4 points: 10 dependencies: - STR_BEASTMASTER_TERRORIST - name: CHURCH_ARMOR_P5 points: 10 dependencies: - STR_CHURCH_LEADER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P6 points: 10 dependencies: - STR_CHURCH_COMMANDER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P7 points: 10 dependencies: - STR_CHURCH_PRIEST - name: CHURCH_ARMOR_P8 points: 10 dependencies: - STR_CHURCH_MATRON - name: CHURCH_ARMOR_P9 points: 10 dependencies: - STR_CHURCH_MAIDEN - name: CHURCH_ARMOR_P10 points: 10 dependencies: - STR_CHURCH_BOY - name: CHURCH_ARMOR_P11 points: 10 dependencies: - STR_CHURCH_HANDMAID - name: APOC_ARMOR_P0 points: 10 dependencies: - STR_APOC_DISCIPLE - name: APOC_ARMOR_P1 points: 10 dependencies: - STR_APOC_SADIST - name: APOC_ARMOR_P2 points: 10 dependencies: - STR_APOC_MARAUDER - name: MUTON_ARMOR_P1 points: 10 dependencies: - STR_MUTON_SOLDIER - name: MUTON_ARMOR_P2 points: 10 dependencies: - STR_MUTON_NAVIGATOR - name: MUTON_ARMOR_P3 points: 10 dependencies: - STR_MUTON_ENGINEER - name: MUTON_ARMOR_P4 points: 10 dependencies: - STR_MUTON_HEAVY - name: MUTON_ARMOR_P5 points: 10 dependencies: - STR_MUTON_LEADER - name: MUTON_ARMOR_P6 points: 10 dependencies: - STR_MUTON_COMMANDER unlocks: - STR_SHIELDS_RED_PREQ - name: ETHEREAL_ARMOR0 points: 10 dependencies: - STR_ETHEREAL_NOVICE - name: ETHEREAL_ARMOR1 points: 10 dependencies: - STR_ETHEREAL_LEADER - name: ETHEREAL_ARMOR2 points: 10 dependencies: - STR_ETHEREAL_COMMANDER - name: ETHEREAL_ARMOR_G points: 10 dependencies: - STR_ETHEREAL_SOLDIER - name: PE_ARMOR points: 10 dependencies: - STR_STAR_GOD_PUBLIC_ENEMY - name: ZOMBIE_ARMOR points: 10 dependencies: - STR_CHRYSSALID_TERRORIST - name: ZOMBIE_TROOPER_1_ARMOR points: 10 dependencies: - STR_ZOMBIE_TROOPER - name: ZOMBIE_TROOPER_2_ARMOR points: 10 dependencies: - STR_ZOMBIE_TROOPER_CORPSE - name: ZOMBIE_SENTINEL_ARMOR points: 10 dependencies: - STR_ZOMBIE_SENTINEL_REMAINS - name: DOGG_ARMOR points: 10 dependencies: - STR_DOGG_TERRORIST - name: SHAMBLER_ARMOR points: 10 dependencies: - STR_SHAMBLER_CORPSE - name: REAPER_CAVALRY_ARMOR points: 10 dependencies: - STR_REAPER_CAVALRY_TERRORIST - name: REAPER_ARMOR_M points: 10 dependencies: - STR_MUTANT_REAPER - name: HWP_SENTRY_LAUNCHER_ARMOR points: 10 dependencies: - STR_HWP_SENTRY_SPIKE - name: SMUGGLER_ARMOR_P1 points: 10 dependencies: - STR_SMUGGLER_GOON - name: SMUGGLER_ARMOR_P2 points: 10 dependencies: - STR_SMUGGLER_CATGIRL - name: SMUGGLER_ARMOR_P3 points: 10 dependencies: - STR_SMUGGLER_ENGINEER - name: SMUGGLER_ARMOR_P4 points: 10 dependencies: - STR_SMUGGLER_CAPTAIN - name: SMUGGLER_ARMOR_P5 points: 10 dependencies: - STR_SMUGGLER_NEGOTIATOR - name: GOLDEN_SAINT_2_ARMOR points: 10 dependencies: - STR_GOLDEN_STATUE - name: RETICULAN_ARMOR_P0 points: 10 dependencies: - STR_RET_PEON - name: RETICULAN_ARMOR_P1 points: 10 dependencies: - STR_RET_HYBRID - name: RETICULAN_ARMOR_P2 points: 10 dependencies: - STR_RET_SIREN - name: RETICULAN_ARMOR_P3 points: 10 dependencies: - STR_RET_SECTOGRE - name: RETICULAN_ARMOR_P4 points: 10 dependencies: - STR_RET_COMMANDO unlocks: - STR_SHIELDS_PURPLE_PREQ - name: RETICULAN_ARMOR_P6 points: 10 dependencies: - STR_RET_MECHTOID - name: RETICULAN_ARMOR_P7 points: 10 dependencies: - STR_RET_ELDER - name: RAIDER_ARMOR_P1 points: 10 dependencies: - STR_RAIDER_SCOUT - name: RAIDER_ARMOR_P2 points: 10 dependencies: - STR_RAIDER_THUG - name: RAIDER_ARMOR_P3 points: 10 dependencies: - STR_RAIDER_BUZZARD - name: RAIDER_ARMOR_P4 points: 10 dependencies: - STR_RAIDER_BOSS - name: STR_RAIDER_BOSS_ARMOR points: 10 needItem: true destroyItem: true - name: RAIDER_ARMOR_P6 points: 10 dependencies: - STR_RAIDER_HUMONGOUS - name: RAIDER_ARMOR_P7 points: 10 dependencies: - STR_RAIDER_FIREBAT - name: UBER_BELTER_ARMOR points: 10 dependencies: - STR_UBER_BELTER - name: SPARTAN_ARMOR_P0 points: 10 dependencies: - STR_SPARTAN_SCOUT - name: SPARTAN_ARMOR_P1 points: 10 dependencies: - STR_SPARTAN_RIFLEMAN - name: SPARTAN_ARMOR_P2 points: 10 dependencies: - STR_SPARTAN_HEAVY - name: SPARTAN_ARMOR_P3 points: 10 dependencies: - STR_SPARTAN_CAPTAIN - name: SOLDIER_ARMOR_P0 points: 10 dependencies: - STR_HUMAN_SOLDIER_COMMANDO - name: SOLDIER_ARMOR_P1 points: 10 dependencies: - STR_HUMAN_NOMAD - name: FIELD_GUN_ARMOR points: 10 needItem: true - name: MEGAPOL_ARMOR_P0 points: 10 dependencies: - STR_MEGAPOL_WOLFMAN - name: MEGAPOL_ARMOR_P1 points: 10 dependencies: - STR_MEGAPOL_ENFORCER - name: MEGAPOL_ARMOR_P2 points: 10 dependencies: - STR_MEGAPOL_DETECTIVE - name: MEGAPOL_ARMOR_P3 points: 10 dependencies: - STR_MEGAPOL_APEMAN - name: GOVT_ARMOR_P1 points: 10 dependencies: - STR_GOVT_AGENT - name: GOVT_ARMOR_P2 points: 10 dependencies: - STR_GOVT_ENFORCER - name: GOVT_ARMOR_P3 points: 10 dependencies: - STR_GOVT_ELITE - name: GOVT_ARMOR_P4 points: 10 dependencies: - STR_GOVT_PILOT - name: GOVT_ARMOR_P5 points: 10 dependencies: - STR_GOVT_MP - name: GOVT_ARMOR_P6 points: 10 dependencies: - STR_GOVT_GENERAL - name: GOVT_ARMOR_P7 points: 10 dependencies: - STR_GOVT_SIREN - name: NAZI_ARMOR_P1 points: 10 dependencies: - STR_NAZI_SOLDIER - name: NAZI_ARMOR_P2 points: 10 dependencies: - STR_NAZI_SS - name: NAZI_ARMOR_P4 points: 10 dependencies: - STR_NAZI_LEADER - name: NAZI_ARMOR_P6 points: 10 dependencies: - STR_NAZI_STORMTROOPER - name: NAZI_ARMOR_P7 points: 10 dependencies: - STR_NAZI_KKK - name: NAZI_ARMOR_P8 points: 10 dependencies: - STR_NAZI_SUPERSOLDIER - name: HUMAN_ARMOR_MG points: 10 dependencies: - STR_MAGICAL_GIRL - name: GNOME_ARMOR_X2 points: 10 dependencies: - STR_GNOME_ARMORED - name: HUMAN_ARMOR_STEWARDESS points: 10 dependencies: - STR_GUILD_ATTENDANT - name: HUMAN_ARMOR_SAILOR points: 10 dependencies: - STR_GUILD_PILOT - name: HUMAN_ARMOR_M3 points: 10 dependencies: - STR_HUMAN_MALE_3 - name: HUMAN_ARMOR_F4 points: 10 dependencies: - STR_HUMAN_FEMALE_4 - name: HUMAN_ARMOR_M5 points: 10 dependencies: - STR_HUMAN_FATMAN - name: HUMAN_ARMOR_M6 points: 10 dependencies: - STR_HUMAN_LABOURER - name: HUMAN_ARMOR_F7 points: 10 dependencies: - STR_HUMAN_LABOURER_FEM - name: HUMAN_ARMOR_F8 points: 10 dependencies: - STR_HUMAN_CITY_GIRL - name: HUMAN_ARMOR_M9 points: 10 dependencies: - STR_HUMAN_SHARP_GUY - name: HUMAN_ARMOR_M10 points: 10 dependencies: - STR_HUMAN_MASTER - name: HUMAN_ARMOR_F11 points: 10 dependencies: - STR_HUMAN_NOBLEWOMAN - name: HUMAN_ARMOR_F12 points: 10 dependencies: - STR_HUMAN_SHARP_GIRL - name: HUMAN_ARMOR_M13 points: 10 dependencies: - STR_HUMAN_CLERK #Interrogations start - name: STR_HUMAN_MALE_3 cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_LOOTBOX_PREPPER - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ORANGE - STR_COLT45 - STR_SNUBBY - STR_REVOLVER - STR_PISTOL_BM - STR_SMG - STR_DB_SHOTGUN - STR_SHOTGUN_PA - STR_HEAVY_PISTOL - STR_MAGNUM - STR_VARMINT_RIFLE - STR_DEEP_ONE - STR_GOVT_CORRUPTION - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_WRENCH - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_FEMALE_4 cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CONSUMER_GOODS - STR_MEDALLION - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_REVOLVER - STR_DB_SHOTGUN - STR_SHOTGUN_PA - STR_WINCHESTER - STR_GRENADE - STR_DEEP_ONE - STR_GOVT_CORRUPTION - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_WRENCH - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_FATMAN cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_CONSUMER_GOODS - STR_SAFE - STR_RING - STR_YELLOW_GEM - STR_BLUE_GEM - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ORANGE - STR_MUTANT_EGG - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_CITY_GIRL cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_ALIEN_RESEARCH - STR_ALIEN_ABDUCTION - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_TROLLETARIAT - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_CASH_BAG - STR_SAFE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_TREASURE_CHEST - STR_LINGERIE - STR_GOVT_CORPSE - STR_ORANGE - STR_PISTOL_LT - STR_PISTOL_BM - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_GOVT_CORRUPTION - STR_VESSEL_BANDIT_WASP - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_HOE cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_BEASTMEN - STR_INDONESIA - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_CASH_BAG - STR_DIAMOND - STR_LINGERIE - STR_GOVT_CORPSE - AUX_BAD_TOUCH - STR_PORN - STR_SLAVE - STR_SLAVE_MAID - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_VESSEL_POL_PATROL - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_LABOURER cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MISSION_MINING - STR_MISSION_RAID - STR_ALIEN_SUPPLY - STR_ALIEN_RESEARCH - STR_TROLLETARIAT - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_ORE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_YELLOW_GEM - STR_RED_GEM - STR_DIAMOND - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_SILVER_BAR - STR_SECTOWEED - STR_GUILD_CORPSE - STR_LIFTER - STR_DEEP_ONE - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_109 - STR_PINUP_112 - name: STR_HUMAN_LABOURER_FEM cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MISSION_MINING - STR_MISSION_RAID - STR_ALIEN_SUPPLY - STR_ALIEN_RESEARCH - STR_TROLLETARIAT - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_ORE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_YELLOW_GEM - STR_RED_GEM - STR_DIAMOND - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_GUILD_CORPSE - STR_LIFTER - STR_DEEP_ONE - STR_PRIZE_FREAK_001 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_087 - STR_PINUP_109 - STR_PINUP_112 - name: STR_HUMAN_CLERK cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_SHADOWS - STR_ART_PIECE - STR_SECTOWEED - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_SAFE - STR_SILVER_BAR - STR_CONSUMER_GOODS - STR_OLD_BOOKS - STR_GOVT_CORPSE - STR_ORANGE - STR_SUPER_STAPLER - STR_COLT45 - STR_SMUGGLER - STR_SEA_TRANSPORT - STR_PINUP_007 - STR_PINUP_008 - STR_PINUP_018 - STR_PINUP_029 - STR_PINUP_032 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_036 - STR_PINUP_039 - STR_PINUP_041 - STR_PINUP_042 - STR_PINUP_054 - STR_PINUP_057 - STR_PINUP_059 - STR_PINUP_061 - STR_PINUP_063 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_120 - STR_PINUP_123 - name: STR_HUMAN_CLERK_CORRUPT cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_TEC_005 - name: STR_HUMAN_SHARP_GUY cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_ALIEN_RESEARCH - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SHADOWS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_CASH_BAG - STR_SAFE - STR_CONSUMER_GOODS - STR_BLUE_GEM - STR_OLD_BOOKS - STR_LINGERIE - STR_GOVT_CORPSE - STR_ORANGE - STR_SNUBBY - STR_PISTOL_BM - STR_SMG - STR_PISTOL - STR_HEAVY_PISTOL - STR_LASER_PISTOL_MINI - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_COBRA - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_SHARP_GIRL cost: 5 points: 24 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_CANADA - STR_TECHNOCRACY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_PASSENGER - STR_SHADOWS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_CASH_BAG - STR_SAFE - STR_MEDALLION - STR_CONSUMER_GOODS - STR_OLD_BOOKS - STR_AMPHORE - STR_LINGERIE - STR_GOVT_CORPSE - STR_SPIDER_SILK - STR_APPLE - STR_ORANGE - STR_PISTOL_BM - STR_PISTOL_LT - STR_SAKE - STR_LONGEVITY_SERUM - STR_MARS_BACKGROUND - STR_SECTOWEED - STR_SMUGGLER - STR_SLAVE - STR_SLAVE_MAID - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_123 - name: STR_HUMAN_MASTER cost: 15 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB_PREQ getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_NCR - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_UK - STR_LATIN_EMPIRE - STR_ITALY - STR_TECHNOCRACY - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_PASSENGER - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_SHADOWS - STR_ART_PIECE - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_TREASURE_CHEST - STR_RING - STR_BLUE_GEM - STR_YELLOW_GEM - STR_RED_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_SAFE - STR_JADE_URN - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_HUMAN_SOLDIER_COMMANDO - STR_CHURCH_LEADER - STR_NAZI_LEADER - STR_MASTERS_CANE - STR_LONGEVITY_SERUM - STR_SILVER_BAR - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_VAMPIRE_BLOOD - STR_SECTOWEED - STR_BLACK_CAT - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_BRIEFCASE - STR_LOOTBOX_ARCANE - STR_NEURAL_SCANNER - STR_SENSOSPHERE - STR_RETEGES - STR_DATA_ENCRYPTION - STR_DISRUPTOR_MYSTICISM - STR_ALIEN_ABDUCTION_PIR - STR_VESSEL_PROBE - STR_MARS_BACKGROUND - STR_STAR_GODDESSES - STR_ROBOTIC_SPIDERS - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_035 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_120 - STR_PINUP_125 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_HUMAN_NOBLEWOMAN cost: 7 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_PSI_LAB - STR_CANADA - STR_ITALY - STR_INDIA - STR_USA - STR_HUMANS - STR_SHADOWS - STR_SWORD_MDV - STR_DB_SHOTGUN - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_VAMPIRE_BLOOD - STR_LINGERIE - STR_MEDALLION - STR_RING - STR_CROWN - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_ANKH - STR_CRYSTAL_SKULL - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_CONSUMER_GOODS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_BLUE_GEM - STR_YELLOW_GEM - STR_RED_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_CRACK - STR_SECTOWEED - STR_SAKE - STR_ART_PIECE - STR_LONGEVITY_SERUM - STR_LASER_PISTOL_MINI - STR_DOOM_HUMAN_AUTOPSY - GHOST_0_ARMOR - STR_LOOTBOX_ARCANE - STR_BLACK_CAT - STR_SENSOSPHERE - STR_RETEGES - STR_DISRUPTOR_MYSTICISM - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_MANAGER - STR_MARS_BACKGROUND - STR_ROBOTIC_SPIDERS - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_035 - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_120 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GDX_000: - STR_GDX_006 - name: STR_NAZI_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_VODKA - STR_BEER - STR_GAS_GRENADE - STR_MONEY_PURSE - STR_ORANGE - STR_LONG_KNIFE - STR_LUGER - STR_MP40 - STR_OLD_RIFLE - STR_INFANTRY_RIFLE - STR_AUTO_RIFLE - STR_MACHINEGUN_LIGHT - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_122 - name: STR_NAZI_SS cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_LONG_KNIFE - STR_LUGER - STR_BATTLE_RIFLE - STR_HUNTING_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_INFANTRY_LASER - STR_HYDRA_LASER - STR_LMG - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_VODKA - STR_BEER - STR_GAS_GRENADE - STR_GOVT_CORPSE - STR_ORANGE - STR_SILVER_BAR - STR_FLINTLOCK_BALLS_G - STR_GOVT_CORRUPTION - FIELD_GUN_ARMOR - STR_PINUP_122 - name: STR_NAZI_LEADER cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_LONG_KNIFE - STR_SWORD_MDV - STR_OLD_BOOKS - STR_KRUGER - STR_LUGER - STR_MAUSER - STR_RUGER - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_INFANTRY_LASER - STR_HYDRA_LASER - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - FIELD_GUN_ARMOR - STR_ART_PIECE - STR_ORANGE - STR_SILVER_BAR - STR_BRIEFCASE - STR_SAFE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_SENSOSPHERE - STR_VESSEL_PROBE - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_MARS_BACKGROUND - STR_HUMANIST_ORIGINS - STR_PINUP_122 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 - name: STR_NAZI_STORMTROOPER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS - STR_HELMET - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_SNIPER_RIFLE - STR_INFANTRY_LASER - STR_LACC - STR_MINIGUN - STR_GRENADE_LAUNCHER - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - FIELD_GUN_ARMOR - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_122 - STR_PINUP_126 - STR_PINUP_130 - name: STR_NAZI_SUPERSOLDIER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_NUCLEAR_MATERIALS - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_122 - STR_PINUP_126 - STR_PINUP_130 - name: STR_NAZI_KKK cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_USA - STR_SPAIN - STR_MISSION_PASSENGER - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_FLAMETHROWER_LR - STR_SHOTGUN - STR_REVOLVER_POLICE - STR_HUNTING_RIFLE - STR_CRACK - STR_VODKA - STR_OLD_BOOKS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_MUTANT_EGG - STR_PADD - STR_MEIDO_OUTFIT - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_WINCHESTER - STR_HEAVY_PISTOL - STR_LOOTBOX_PREPPER - STR_LIFTER - STR_DEEP_ONE - STR_AQUATOID - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_TECHNOCRACY_TERMINATOR_TERRORIST cost: 25 points: 75 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - STR_KILLER_DROIDS getOneFree: - STR_TECHNOCRACY_0_CORPSE_BATTLE - name: STR_TECHNOCRACY_MEK_LEADER cost: 40 points: 100 needItem: true destroyItem: true unlocks: - TECHNOCRACY_ARMOR_P1 getOneFree: - STR_ZOMBIE_TROOPER_2 - STR_ZOMBIE_SENTINEL - STR_MEGAZOMBIE_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_LOOTBOX_ARCANE - STR_NUCLEAR_BATT - STR_CYBERORGAN - STR_ROBOTIC_SPIDERS - STR_DISRUPTOR_MYSTICISM - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_PRIZE_SYNTH_002 - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_MYTH_100 - STR_PINUP_113 - STR_PINUP_115 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MAGICAL_GIRL cost: 10 points: 50 needItem: true unlocks: - STR_PSI_LAB_PREQ getOneFree: - STR_NAZI_SS - STR_NAZI_STORMTROOPER - STR_NAZI_LEADER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_SMUGGLER_CAPTAIN - STR_RAIDER_HUMONGOUS - STR_CHRYSSALID_TERRORIST - STR_LOBSTERMAN_TERRORIST - STR_RET_SECTOGRE - STR_LIBER_OCCULTIS - STR_WAND_HARTO - STR_CAKE - STR_BLACK_CAT - STR_DISRUPTOR_MYSTICISM - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_119 - STR_PINUP_124 - STR_PINUP_125 - name: STR_MAGICAL_GIRL_CORPSE cost: 10 points: 50 needItem: true - name: STR_GNOME_ARMORED cost: 12 points: 33 needItem: true lookup: STR_GNOME - name: STR_GNOME_MAD cost: 25 points: 100 needItem: true destroyItem: false dependencies: - STR_PERSUASION - name: STR_GNOME cost: 25 points: 25 needItem: true unlocks: - STR_ENGINEER_PLUS_PREQ getOneFree: - STR_SHADOWS - STR_OLD_BOOKS - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_WEIRDNESS - STR_STUN_BATON - STR_WRENCH - STR_SUPER_STAPLER - STR_MACHINEGUN_LIGHT - STR_DYNAMITE - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_MC - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_PARTS_HEAVY_COUPLINGS - STR_ROBOTIC_SPIDERS - STR_SC_WIRE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_SECURITY_CORPSE - STR_MUTON_CORPSE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_ORE - STR_LIQUID_METALS - FIELD_GUN_ARMOR - STR_PINUP_113 - STR_PINUP_125 getOneFreeProtected: STR_OLD_BOOKS: - STR_SCHOOL_BOOKS STR_SHADOWS: - STR_CLOAKING_DEVICE - STR_SHADOWTECH - name: STR_HUMAN_NOMAD cost: 12 points: 33 needItem: true destroyItem: true getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_ERIDIAN - STR_BLOOD_DOG_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_REAPER_TERRORIST - STR_MEGASCORPION_CORPSE - STR_GIANTSPIDER_CORPSE - STR_CHUPACABRA_CORPSE - STR_SHAMBLER_CORPSE - STR_REAPER_CORPSE - STR_GIANT_BEETLE_CORPSE - STR_SURVIVAL - STR_EVIL_GRASS - STR_SECTOWEED - STR_GUILD_CORPSE - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_WINCHESTER - STR_HUNTING_RIFLE - STR_BATTLE_RIFLE - STR_AUTO_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_CRACK - STR_GODS_E5 - STR_PINUP_122 - name: STR_SMUGGLER_GOON cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_PISTOL - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SKORPION - STR_MINI_SMG - STR_ASMG - STR_SMG_10MM - STR_MP - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_RIFLE - STR_BATTLE_RIFLE - STR_SAW - STR_LMG - STR_SNIPER_RIFLE - STR_CAWS - STR_UAC_SHOTGUN - STR_LACC - STR_HUNTING_LASER - STR_MACHINEGUN_LIGHT - STR_MISSION_SMUGGLING - STR_ALIEN_ABDUCTION_PIR - STR_SMUGGLED_ELECTRONICS - STR_LOOTBOX_PREPPER - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_FLINTLOCK_BALLS_G - STR_GRENADE_LAUNCHER - STR_CASH_BAG - STR_MONEY_PURSE - STR_LOOTBOX_SMUGGLER - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_SEA_TRANSPORT - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_SMUGGLER_CATGIRL cost: 5 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER - STR_NEKOMIMI getOneFree: - STR_MRSHAN_PISTOL - STR_MISSION_SMUGGLING - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_GLADIATRIX - STR_SLAVE_MANAGER - STR_SLAVE_MAGICAL - STR_SHADOWS - STR_KATANA - STR_CAT_PAWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_LOOTBOX_SMUGGLER - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_SMUGGLED_ELECTRONICS - STR_PARADISE_WORLDS - STR_THE_SILENCE - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_113 - STR_PINUP_122 - STR_PINUP_130 - name: STR_SMUGGLER_CAPTAIN cost: 15 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PILOT_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_PROBE - STR_NITRO_EXPRESS - STR_KRUGER - STR_MRSHAN_PISTOL - STR_SHADOWS - STR_OLD_BOOKS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_GLADIATRIX - STR_SLAVE_MANAGER - STR_SLAVE_MAGICAL - STR_PADD - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_COIN_CHEST - STR_CASH_BAG - STR_SAFE - STR_LOOTBOX_SMUGGLER - STR_NUCLEAR_MATERIALS - STR_MONEY_PURSE - STR_SMUGGLED_ELECTRONICS - STR_ALIEN_ABDUCTION_PIR - STR_LONGEVITY_SERUM - STR_EVIL_GRASS - STR_SECFLOWER - STR_GOVT_CORPSE - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_BRIEFCASE - STR_SECTOWEED - STR_SENSOSPHERE - STR_RETEGES - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_THE_SILENCE - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_PINUP_113 - STR_PINUP_119 - STR_PINUP_120 - STR_PINUP_122 - STR_PINUP_124 - name: STR_SMUGGLER_NEGOTIATOR cost: 25 points: 100 needItem: true destroyItem: false dependencies: - STR_PERSUASION unlocks: - STR_PSI_LAB_PREQ getOneFree: - STR_SMUGGLER_GOON - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CAPTAIN - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_BOSS - STR_BANDIT_TOMB_RUNNER - STR_GOVT_AGENT - STR_GOVT_GENERAL - STR_HUMAN_MASTER - STR_HUMAN_NOBLEWOMAN - STR_NAZI_LEADER - STR_HUMAN_SOLDIER_COMMANDO - STR_RAIDER_BOSS - STR_RAIDER_FIREBAT - STR_RET_MECHTOID - STR_RET_ELDER - STR_UBER_BELTER - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_GOLDEN_SAINT_1 - STR_PINUP_120 - STR_PINUP_124 - name: STR_STAR_GOD_PUBLIC_ENEMY cost: 40 points: 100 needItem: true destroyItem: true unlocks: - STR_ETHEREAL - STR_KEYCARD_BLUE getOneFree: - STR_ART_PIECE - STR_LIGHT_CRYSTAL - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_LONGEVITY_SERUM - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_SUBSPACE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_MUTONS - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - name: STR_NINJA_GAL cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_NINJA - STR_LOKNAR_ORIGINS - STR_SOLDIER_TYPE_BASIC_PREQ_A getOneFree: - STR_ALIEN_TERROR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_JAPAN - STR_KATANA - STR_WAKIZASHI - STR_MINI_SMG - STR_RIFLE_AK - STR_FLINTLOCK_BALLS_G - STR_HAXXOR - STR_GAS_GRENADE - STR_RAIDER_CORPSE - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_COIN_CHEST - STR_TREASURE_CHEST - STR_MEGASCORPION_POISON - STR_SURVIVAL - STR_VIOLENCE - STR_CAMOUFLAGE - STR_EVIL_GRASS - STR_LUXURY_FUR - STR_SECTOWEED - STR_VIP_001 - STR_SMUGGLER - STR_LIFTER - STR_NUBIRAN - STR_DEEP_ONE - STR_MEGAPOL - STR_SCRIPTURES_004 - STR_SCRIPTURES_006 - STR_LOKNAR_ORIGINS - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_MYTH_007 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_121 - STR_PINUP_122 - STR_PINUP_129 getOneFreeProtected: STR_WINE: - STR_PRIZE_UBER_001 - name: STR_NINJA_WARRIOR cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_NINJA - STR_LOKNAR_ORIGINS - STR_SOLDIER_TYPE_BASIC_PREQ_A getOneFree: - STR_NINJA_ENDURANCE_TRAINING - STR_PRISMATIC_SHIELD #to be moved to higher level ninjas later - STR_DECLOAKING_DEVICE - STR_VESSEL_NIN_1 - STR_ALIEN_TERROR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_JAPAN - STR_KATANA - STR_KUSARIGAMA - STR_WAKIZASHI - STR_MINI_SMG - STR_RIFLE_AK - STR_FLINTLOCK_BALLS_G - STR_HAXXOR - STR_HUNTING_LASER - STR_GAS_GRENADE - STR_RAIDER_CORPSE - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_COIN_CHEST - STR_TREASURE_CHEST - STR_MEGASCORPION_POISON - STR_SURVIVAL - STR_VIOLENCE - STR_CAMOUFLAGE - STR_EVIL_GRASS - STR_LUXURY_FUR - STR_SECTOWEED - STR_VIP_001 - STR_SMUGGLER - STR_LIFTER - STR_NUBIRAN - STR_DEEP_ONE - STR_MEGAPOL - STR_SCRIPTURES_004 - STR_SCRIPTURES_006 - STR_LOKNAR_ORIGINS - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_MYTH_007 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_121 - STR_PINUP_122 - STR_PINUP_129 - name: STR_NECROPIRATE cost: 10 points: 50 needItem: true destroyItem: true - name: STR_JUNGLE_GAL cost: 20 points: 50 needItem: true destroyItem: true getOneFree: - STR_SURVIVAL - STR_AZTEC_CLUB - STR_SHARK_GARLAND - STR_SKULL - STR_EVIL_GRASS - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_LOBSTERMAN_HIDE - STR_APPLE - STR_ORANGE - STR_SECTOWEED - STR_BOOM_FRUIT - STR_MEGASCORPION_POISON - STR_REAPER_CORPSE - STR_DEEP_ONE_CORPSE - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_PIMP_CORPSE - STR_ZOMBIE_SADAKO_CORPSE - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - GHOST_0_ARMOR - STR_SPIDER_SILK - STR_GODS_E2 - STR_PINUP_113 - name: STR_REAPER_CAVALRY_TERRORIST cost: 10 points: 50 needItem: true destroyItem: true - name: STR_BANDIT_RATMAN cost: 5 points: 15 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_CONVERSION - STR_CRACK - STR_VODKA - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_PINUP_068 - name: STR_BANDIT_RATMAN_HUNTER cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_CONVERSION - STR_RUSTY_BLADE - STR_VARMINT_RIFLE - STR_BLOOD_DOG_TERRORIST - STR_CRACK - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_SURVIVAL - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_LUXURY_FUR - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_VESSEL_FOOT_PATROL - STR_PINUP_122 - name: STR_BANDIT_RATMAN_STORMRAT cost: 12 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_VESSEL_RUFF_RAIDERS - STR_SNUBBY - STR_PISTOL_BM - STR_PISTOL - STR_COMMANDO_PISTOL - STR_HEAVY_PISTOL - STR_COLT45 - STR_SMG - STR_SKORPION - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_SECTOWEED - STR_CONSUMER_GOODS - STR_GOVT_CORPSE - STR_PINUP_003 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_106 - STR_PINUP_126 - name: STR_BANDIT_RATMAN_LEADER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_SMUGGLING - STR_MINI_SMG - STR_TOMMYGUN - STR_SKORPION - STR_SNUBBY - STR_FLINTLOCK_BALLS_G - STR_COMBAT_DRUGS - STR_RING - STR_MEDALLION - STR_LINGERIE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_SHADOWS - STR_SLAVE_MAID - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_LOOTBOX_PREPPER - STR_CASH_BAG - STR_SAFE - STR_ART_PIECE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_VESSEL_FOOT_PATROL - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - STR_PINUP_122 - name: STR_BANDIT_BOY cost: 5 points: 15 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_ALIEN_TERROR - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_PORN - STR_SECTOWEED - STR_CONSUMER_GOODS - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_HIGHWAYMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_GOLD_TRANSPORT - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_REVOLVER_POLICE - STR_PISTOL - STR_COLT45 - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SKORPION - STR_AUTO_RIFLE - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_OLD_RIFLE - STR_MACHINEGUN_LIGHT - STR_SNIPER_RIFLE - STR_ACID_GRENADE - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_WRENCH - STR_CASH_BAG - STR_MONEY_PURSE - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - FIELD_GUN_ARMOR - STR_VESSEL_RUFF_RAIDERS - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_DRIFTER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MEGAPOL - STR_RUSTY_BLADE - STR_PISTOL - STR_COLT45 - STR_MAUSER - STR_PISTOL_BM - STR_MAGNUM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_PA - STR_VARMINT_RIFLE - STR_OLD_RIFLE - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_FLINTLOCK_BALLS_G - STR_LOOTBOX_PREPPER - STR_PORN - STR_ORANGE - STR_MUTANT_EGG - STR_MONSTER_EYE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_CONSUMER_GOODS - STR_SHADOWS - STR_MYTH_100 - STR_PINUP_061 - STR_PINUP_072 - FIELD_GUN_ARMOR - STR_VESSEL_PROBE - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_WASP - STR_SEA_TRANSPORT - name: STR_BANDIT_RUFFIAN cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_RUSTY_BLADE - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_PORN - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_RIFLE_AK - STR_MACHINEGUN_LIGHT - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_LOOTBOX_PREPPER - STR_PINUP_061 - STR_PINUP_072 - FIELD_GUN_ARMOR - STR_VESSEL_BANDIT_WASP - STR_VESSEL_RUFF_RAIDERS - name: STR_BANDIT_TROUBLEMAKER cost: 5 points: 15 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_VESSEL_RUFF_RAIDERS - STR_PRIZE_FREAK_001 - STR_LOOTBOX_PREPPER - STR_PINUP_008 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_034 - STR_PINUP_059 - STR_PINUP_061 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_082 - STR_PINUP_087 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_100 - STR_PINUP_114 - name: STR_BANDIT_DUDE cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_REVOLVER_POLICE - STR_PISTOL - STR_PISTOL_BM - STR_COLT45 - STR_SNUBBY - STR_MAGNUM - STR_MP - STR_ASMG - STR_SKORPION - STR_HEAVY_PISTOL - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_COMBAT_SHOTGUN - STR_SMG_10MM - STR_TOMMYGUN - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_GOVT_CORPSE - STR_CASH_BAG - STR_MONEY_PURSE - STR_SMUGGLER - STR_SLAVE - STR_CONSUMER_GOODS - FIELD_GUN_ARMOR - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_PINUP_061 - STR_PINUP_072 - name: STR_BANDIT_FUSSBALLER cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_GOVT_CORPSE - STR_PORN - STR_PADD - STR_SECTOWEED - STR_MEDALLION - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_SLAVE - STR_SLAVE_MAID - STR_CONSUMER_GOODS - STR_VESSEL_POL_PATROL - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_HITMAN cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BRIEFCASE - STR_GOVT_CORPSE - STR_MAGNUM - STR_HEAVY_PISTOL - STR_MP - STR_ASMG - STR_SMG_10MM - STR_TOMMYGUN - STR_SCOUT_RIFLE - STR_INFANTRY_RIFLE - STR_NITRO_EXPRESS - STR_UAC_SHOTGUN - STR_GRENADE_LAUNCHER - STR_RUGER - STR_SNIPER_RIFLE - STR_SNIPER_LASER_PIR - STR_SHADOWS - STR_SMUGGLER - STR_DYNAMITE - STR_BASIC_INCENDIARIES - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_PINUP_123 - name: STR_BANDIT_BOSS cost: 12 points: 50 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_SMUGGLING - STR_SMUGGLED_ELECTRONICS - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_UAC_SHOTGUN - STR_MINI_SMG - STR_TOMMYGUN - STR_SKORPION - STR_SNUBBY - STR_MAGNUM - STR_HEAVY_PISTOL - STR_MP - STR_GRENADE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_COMBAT_DRUGS - STR_ART_PIECE - STR_RING - STR_MEDALLION - STR_LINGERIE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_SHADOWS - STR_SLAVE_MAID - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - STR_PINUP_120 - name: STR_BANDIT_TOMB_RUNNER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_SWORD_MDV - STR_TECH_CLEAVER - STR_PISTOL - STR_COLT45 - STR_SKORPION - STR_MAUSER - STR_PISTOL_BM - STR_HEAVY_PISTOL - STR_MINI_SMG - STR_SHOTGUN_POLICE - STR_VARMINT_RIFLE - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_DYNAMITE - STR_CRACK - STR_SECTOWEED - STR_SMUGGLER - STR_HUMANS - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_VAMPIRE_BAT_CORPSE - STR_GIANTSPIDER_CORPSE - STR_ZOMBIE_STERILE_TERRORIST - STR_GOVT_CORPSE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_CASH_BAG - STR_MONEY_PURSE - STR_TREASURE_CHEST - STR_SILVER_BAR - STR_RING - STR_MEDALLION - STR_CROWN - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_COINS - STR_COIN_CHEST - STR_SAFE - STR_DOLLAR_BRIEFCASE - STR_LOOTBOX_SMUGGLER - STR_ANKH - STR_AMPHORE - STR_CRYSTAL_SKULL - STR_SIVALINGA - STR_OLD_BOOKS - STR_ART_PIECE - STR_ARCANE_BOOK - STR_LOOTBOX_PREPPER - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_COBRA - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_ROBOTIC_SPIDERS - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_108 - STR_PINUP_113 - STR_PINUP_130 - name: STR_BANDIT_GHOUL cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT - STR_HELMET getOneFree: - STR_ALIEN_TERROR - STR_CRACK - STR_VODKA - STR_MEDICAL_SUPPLIES - STR_RUSTY_BLADE - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_MACHINEGUN_LIGHT - STR_TOXIGUN - STR_DYNAMITE - STR_POISONED_WEAPONS - STR_ALIEN_SURGERY - STR_PADD - STR_WRENCH - STR_SC_WIRE - STR_SECTOWEED - STR_SMUGGLER - STR_PINUP_072 - name: STR_BANDIT_GHOUL_SCI cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_BANDIT - STR_HELMET getOneFree: - STR_CRACK - STR_VODKA - STR_MEDICAL_SUPPLIES - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_TOXIGUN - STR_FLAMETHROWER_LR - STR_SPORE_LAUNCHER - STR_MAGNUM - STR_DYNAMITE - STR_POISONED_WEAPONS - STR_SC_WIRE - STR_LIFTER - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_LONGEVITY_SERUM - STR_CYBERORGAN - STR_SECFLOWER - STR_GREEN_GEM - STR_PADD - STR_WRENCH - STR_EVIL_GRASS - STR_MONSTER_EYE - STR_GUILD_CORPSE - STR_ALIEN_ABDUCTION_PIR - STR_OLD_BOOKS - STR_BRIEFCASE - STR_SECTOWEED - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_ROBOTIC_SPIDERS - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_096 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_123 - name: STR_BLOOD_DOG_TERRORIST cost: 5 points: 25 needItem: true destroyItem: true - name: STR_DOGG_TERRORIST cost: 5 points: 200 needItem: true destroyItem: true unlocks: - STR_DOGE_NAMED_PREQ - name: STR_RET_PEON cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_VODKA - STR_PADD - STR_CASH_BAG - STR_SC_WIRE - STR_EVIL_GRASS - STR_SECFLOWER - STR_SECTOWEED - STR_WRENCH - STR_LIFTER - STR_MUTANT_EGG - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_LOOTBOX_PREPPER - STR_RETICULAN_HIVE - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_108 - STR_PINUP_122 - name: STR_RET_HYBRID cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_MAGNUM - STR_PISTOL - STR_REVOLVER - STR_REVOLVER_POLICE - STR_HEAVY_PISTOL - STR_LASER_PISTOL_MINI - STR_MINI_SMG - STR_ASMG - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_OLD_RIFLE - STR_SNIPER_RIFLE - STR_VARMINT_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_UAC_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_RIFLE_AK - STR_RIFLE_M16 - STR_DRAGOON_RIFLE - STR_HUNTING_LASER - STR_MP - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_ACID_GRENADE - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_FLINTLOCK_BALLS_G - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_PADD - STR_WRENCH - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_LIFTER - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_068 - STR_PINUP_122 - name: STR_RET_SIREN cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_124 - name: STR_RET_SECTOGRE cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_GUILD_ATTENDANT - STR_SPARTAN_SCOUT - STR_RAIDER_SCOUT - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_NOBLEWOMAN - STR_HUMAN_LABOURER_FEM - STR_SMUGGLER_CATGIRL - STR_CHURCH_MAIDEN - STR_CHURCH_MATRON - STR_CHURCH_ELITE - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_RETICULAN_CORPSE - STR_SECFLOWER - STR_SECTOWEED - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - name: STR_RET_COMMANDO cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_ENGINEER_PLUS_PREQ - STR_PILOT_PLUS getOneFree: - STR_ALIEN_FOOD - STR_ELERIUM_115 - STR_UFO_NAVIGATION - STR_ALIEN_HABITAT - STR_RETICULAN_CORPSE - STR_RET_FUSION_REACTOR - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_SECTOWEED - STR_WRENCH - STR_RPC_PARTS - STR_RETICULAN_HIVE - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_ALIEN_ABDUCTION_PIR - STR_VESSEL_PROBE - STR_PEASANT_BONDAGE_GEAR_UC - STR_DISRUPTOR_MYSTICISM - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_096 - STR_PINUP_107 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_122 - STR_PINUP_123 - name: STR_RET_ELDER cost: 20 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_PSI_LAB_PREQ - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_RETICULAN_CORPSE - STR_ALIEN_FOOD - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_RETICULAN_HIVE - STR_SECFLOWER - STR_SECTOWEED - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_STAR_GODDESSES - STR_MUTONS - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_DISRUPTOR_MYSTICISM - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_120 - STR_PINUP_124 - name: STR_RET_MECHTOID cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_RETICULAN_POWER_SYSTEMS_PREQ getOneFree: - STR_VODKA - STR_SECFLOWER - STR_ALIEN_FOOD - STR_PARTS_WEAPON_MC - STR_RETICULAN_CORPSE - STR_RET_FUSION_REACTOR - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_WRENCH - STR_RETICULAN_HIVE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_CYBERORGAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_STAR_GODDESSES - STR_MUTONS - STR_MICRONOIDS - STR_DISRUPTOR_MYSTICISM - STR_PEASANT_BONDAGE_GEAR_UC - STR_ROBOTIC_SPIDERS - STR_PINUP_096 - STR_PINUP_108 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_119 - STR_PINUP_120 - STR_PINUP_122 - name: STR_RAIDER_SCOUT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_CAT_PAWS - STR_TECH_CLEAVER - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_LOOTBOX_PREPPER - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_087 - STR_PINUP_094 - STR_PINUP_122 getOneFreeProtected: STR_WINE: - STR_PRIZE_UBER_001 - name: STR_RAIDER_THUG cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_POL_PATROL - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_TECH_CLEAVER - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_MACHINEGUN_LIGHT - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - name: STR_RAIDER_HUMONGOUS cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER getOneFree: - STR_MEGAPOL - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_POL_PATROL - STR_CRACK - STR_VODKA - STR_BEER - STR_MUTON - STR_TECH_CLEAVER - STR_MAGNUM - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_DRAGOON_RIFLE - STR_GRENADE_LAUNCHER - STR_SMG - STR_SMUGGLER - STR_DEEP_ONE - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - name: CIVILIAN_YOUNG_UBER cost: 5 points: 32 needItem: true destroyItem: true lookup: STR_YOUNG_UBER_RECRUITMENT dependencies: - STR_LOOT_DISTRIBUTION getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ORANGE - STR_CRACK - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_COLT45 - STR_SMG - STR_RAIDER_CORPSE - FIELD_GUN_ARMOR - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_034 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_072 - STR_PINUP_087 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - name: STR_SISTER_VICTIM cost: 3 points: 30 needItem: true destroyItem: false lookup: STR_SISTER_VICTIM_RECRUITMENT dependencies: - STR_LOOT_DISTRIBUTION - name: STR_REBEL_MALE cost: 5 points: 10 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_REBEL_FEMALE cost: 5 points: 10 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_RAIDER_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_REVOLVER_POLICE - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_MINI_SMG - STR_DEEP_ONE - STR_MONSTER_EYE - STR_DAMSEL_VICTIM - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - name: STR_REBEL_FEMALE_TRAITOR cost: 7 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_RAIDER_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_REVOLVER_POLICE - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_MINI_SMG - STR_GRENADE_LAUNCHER - STR_DEEP_ONE - STR_MONSTER_EYE - STR_DAMSEL_VICTIM - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_PRIZE_FREAK_001 - STR_PINUP_087 - STR_PINUP_124 - name: STR_REBEL_BUGEYE cost: 5 points: 10 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_WRENCH - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_OLD_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_SMG - STR_MINI_SMG - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_BUGEYE_VICTIM - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_108 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_122 - name: STR_REBEL_BUGEYE_TRAITOR cost: 7 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_WRENCH - STR_REVOLVER_POLICE - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_OLD_RIFLE - STR_GRENADE_LAUNCHER - STR_HUNTING_LASER - STR_SMG - STR_MINI_SMG - STR_MACHINEGUN_LIGHT - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_BUGEYE_VICTIM - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_108 - STR_PINUP_122 - name: STR_REBEL_LAMIA cost: 5 points: 10 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_TROLLETARIAT - STR_RAIDER_CORPSE - STR_ERIDIAN - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_MUTANT_EGG - STR_VESSEL_POL_PATROL - name: STR_REBEL_BRUTE cost: 5 points: 10 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_TECH_CLEAVER - STR_RIFLE_M16 - STR_RIFLE - STR_SMG_10MM - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_WRENCH - STR_DEEP_ONE - STR_VESSEL_FOOT_PATROL - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_EXPERIMENT_VICTIM cost: 3 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_PORN - STR_APPLE - STR_ORANGE - STR_ALIEN_TERROR - STR_RAIDER - STR_SECTOID - STR_BANDIT - STR_EVIL_GRASS - STR_MUTANT_EGG - STR_HARPOON - STR_SMUGGLER - STR_SHADOWS - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_DEEP_ONE - STR_PINUP_075 - STR_PINUP_114 - STR_PINUP_115 - name: STR_DAMSEL_VICTIM cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_APPLE - STR_ORANGE - STR_MUTANT_EGG - AUX_SEDUCTION - STR_MEDALLION - STR_LINGERIE - STR_WINE - STR_CUISINE - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_SLAVE_MAID - STR_RAIDER - STR_SECTOID - STR_BANDIT - STR_OSIRON - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SMUGGLER - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_PRIZE_FREAK_001 - STR_PEASANT_BONDAGE_GEAR_UC - STR_MYTH_100 - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_119 - STR_PINUP_124 - name: STR_WANDERER_VICTIM cost: 5 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_BANDIT - STR_OSIRON - STR_MEGAPOL - STR_SMUGGLER - STR_DEEP_ONE - STR_DOOM_HUMAN_AUTOPSY - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_PISTOL - STR_COLT45 - STR_MAUSER - STR_MAGNUM - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_PA - STR_VARMINT_RIFLE - STR_HUNTING_RIFLE - STR_RIFLE_AK - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_SAFE - STR_TREASURE_CHEST - STR_GOLDEN_CROSS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_PORN - STR_SECTOWEED - STR_MUTANT_EGG - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_SEA_TRANSPORT - STR_RAIDER_SUBCONTRACTING - STR_LOOTBOX_PREPPER - FIELD_GUN_ARMOR - STR_ROBOTIC_SPIDERS - STR_MYTH_007 - STR_MYTH_100 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_119 - STR_PINUP_120 - STR_PINUP_121 - STR_PINUP_123 - STR_PINUP_129 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_BUGEYE_VICTIM cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_WRENCH - STR_SECTOWEED - STR_SECFLOWER - STR_COMBAT_DRUGS - STR_LONGEVITY_SERUM - STR_CONSUMER_GOODS - STR_UFO_NAVIGATION - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_LASER_PISTOL_MINI - STR_DYNAMITE - STR_RIFLE_AK - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_SMG - STR_MINI_SMG - STR_MACHINEGUN_LIGHT - STR_SHADOWS - STR_SECTOID - STR_BANDIT - STR_SMUGGLER - STR_DEEP_ONE - STR_MEGAPOL - STR_NUBIRAN - STR_AQUATOID - STR_TROLLETARIAT - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_MAIDEN_VICTIM cost: 5 points: 50 needItem: true destroyItem: false unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - name: STR_RAYNERD_VICTIM cost: 3 points: 100 needItem: true destroyItem: false unlocks: - STR_PSI_LAB_PREQ - name: STR_DAMSEL_SACRIFICE cost: 3 points: 100 needItem: true destroyItem: false - name: STR_SPARTAN_SCOUT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_REVOLVER_POLICE - STR_PISTOL - STR_HEAVY_PISTOL - STR_ASMG - STR_MP - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_SNIPER_RIFLE - STR_RUGER - STR_KATANA - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_ORANGE - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_DB_SHOTGUN - STR_WINCHESTER - STR_LOOTBOX_PREPPER - STR_DEEP_ONE - STR_PRIZE_FREAK_001 - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - STR_PINUP_122 - name: STR_SPARTAN_RIFLEMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_SHOTGUN - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_RIFLE - STR_MP - STR_OLD_RIFLE - STR_SCOUT_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_SAW - STR_LMG - STR_CRACK - STR_VODKA - STR_BEER - STR_EVIL_GRASS - STR_ORANGE - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_DRAGOON_RIFLE - STR_MACHINEGUN_LIGHT - STR_LOOTBOX_PREPPER - STR_DB_SHOTGUN - STR_WINCHESTER - STR_DEEP_ONE - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_122 - name: STR_GOVT_AGENT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SHADOWS - STR_OLD_BOOKS - STR_BRIEFCASE - STR_WRENCH - STR_CRACK - STR_VODKA - STR_BEER - STR_SLAVE - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BATON - STR_SUPER_STAPLER - STR_UAC_SHOTGUN - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_PISTOL - STR_PISTOL_BM - STR_REVOLVER - STR_REVOLVER_POLICE - STR_SNUBBY - STR_SMG_10MM - STR_MP - STR_MINI_SMG - STR_SHOTGUN_POLICE - STR_SILVER_BAR - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_GOVT_CORRUPTION - STR_LIFTER - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_090 - STR_PINUP_130 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_122 - name: STR_GUILD_ATTENDANT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_RING - STR_DIAMOND - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_PINUP_072 - STR_PINUP_087 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_EXTERMINATOR cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_HELMET getOneFree: - STR_TOXIGUN - STR_WRENCH - STR_STUN_BATON - name: STR_GUILD_PILOT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_PILOT_PLUS getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_077 - STR_PINUP_091 - STR_PINUP_110 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_SPACEMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ALIEN_FOOD - STR_GRAV_CORPSE - STR_SECURITY_CORPSE - STR_GUILD_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_110 - STR_PINUP_119 - STR_PINUP_123 - name: STR_GUILD_SPACE_TECH cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_SOLMINE getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_PROBE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ALIEN_FOOD - STR_GRAV_CORPSE - STR_SECURITY_CORPSE - STR_GUILD_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_091 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_112 - STR_PINUP_119 - name: STR_GUILD_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_TERROR - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_CRACK - STR_VODKA - STR_BEER - STR_ORE - STR_PADD - STR_WRENCH - STR_YELLOW_GEM - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_UAC_CARBINE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_LIFTER - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_109 - STR_PINUP_112 - name: STR_GUILD_TEAM_LEADER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_PORN - STR_YELLOW_GEM - STR_MEDALLION - STR_RING - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LUXURY_FUR - STR_LIFTER - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_OSIRON_LAD cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_OSIRON getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_ALIEN_RETALIATION - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_TERROR - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_PORN - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_GOVT_CORPSE - STR_WAKIZASHI - STR_SMUGGLER - STR_DEEP_ONE - STR_PINUP_068 - STR_PINUP_072 - name: STR_ACADEMY_STUDENT cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_HUMANS - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_CRACK - STR_SECTOWEED - STR_PADD - STR_PORN - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ORANGE - STR_HARPOON - STR_CONSUMER_GOODS - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_087 - name: STR_ACADEMY_NURSE cost: 5 points: 15 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_BEASTMEN - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_MINING - STR_MISSION_PASSENGER - STR_MISSION_SURVEY - STR_MEDICAL_SUPPLIES - STR_CRACK - STR_SECTOWEED - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_ORANGE - STR_CONSUMER_GOODS - STR_PISTOL_LT - STR_LASER_PISTOL_MINI - STR_SMG - STR_GDX_001 - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_SECTOID_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true lookup: STR_SECTOID_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_MEDICAL_SUPPLIES - STR_ELECTRONIC_PIECES - STR_STUN_BATON - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_KALTES_KLARES - STR_FUNGO - STR_PADD - STR_MONEY_PURSE - STR_SC_WIRE - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_HARPOON - STR_LASER_PISTOL_MINI - STR_CONSUMER_GOODS - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_ACADEMY_LEGACY - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_075 - STR_PINUP_087 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_130 - name: STR_SECTOID_EXPLORER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HELMET getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_TERROR - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_LASER_PISTOL_MINI - STR_MEDICAL_SUPPLIES - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_WRENCH - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_CONSUMER_GOODS - STR_LIFTER - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_130 - name: STR_CHURCH_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_HAND_FLAMER - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_ACADEMY_THRALL cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_SECTOID getOneFree: - STR_PORN - STR_PADD - STR_BEER - STR_VODKA - STR_CRACK - STR_APPLE - STR_ORANGE - STR_SAKE - STR_KALTES_KLARES - STR_FUNGO - STR_LONGEVITY_SERUM - STR_MONEY_PURSE - AUX_SEDUCTION - STR_SLAVE_MAID - STR_SLAVE - STR_SLAVE_BRUTE - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_RESEARCH - STR_PINUP_007 - STR_PINUP_014 - STR_PINUP_015 - STR_PINUP_018 - STR_PINUP_022 - STR_PINUP_029 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_058 - STR_PINUP_063 - STR_PINUP_064 - STR_PINUP_089 - STR_PINUP_093 - STR_PINUP_124 - name: STR_CHURCH_BOY cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_PADD - STR_BEER - STR_PORN - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_YELLOW_GEM - STR_HAND_FLAMER - STR_RING - STR_GOVT_CORPSE - STR_PINUP_061 - STR_PINUP_068 - name: STR_CHURCH_HANDMAID cost: 5 points: 32 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TURAN - STR_HUMANS - STR_MISSION_CONVERSION - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_GREEN_GEM - STR_MEIDO_OUTFIT - STR_OLD_BOOKS - STR_VODKA - STR_BEER - STR_PORN - STR_CRACK - STR_LINGERIE - STR_ART_PIECE - STR_KATANA - STR_HAND_FLAMER - STR_SECTOWEED - STR_PRIZE_FREAK_001 - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 - name: STR_CHURCH_MAIDEN cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_MELEE_SUMMARY - STR_HUMANS - STR_SWORD_MDV - STR_WAKIZASHI - STR_KATANA - STR_HAND_FLAMER - STR_CAT_PAWS - STR_OLD_BOOKS - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TURAN - STR_PADD - STR_MEIDO_OUTFIT - STR_BLUE_GEM - STR_DEEP_ONE - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - name: STR_MUTON_SOLDIER cost: 10 points: 25 lookup: STR_MUTON_SOLDIER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_GRENADE_LAUNCHER - STR_CRACK - STR_VODKA - STR_EVIL_GRASS - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_LIFTER - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - STR_PINUP_122 - name: STR_ERIDIAN_SOLDIER cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ERIDIAN getOneFree: - STR_ALIEN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_SL_ACID - STR_PINUP_017 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_035 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_094 - name: STR_ERIDIAN_BEASTMASTER cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_ERIDIAN - STR_BEASTMASTER_PLUS getOneFree: - STR_CELATID_TERRORIST - STR_CELATID_CORPSE - STR_REAPER_TERRORIST - STR_REAPER_CORPSE - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_SILACOID_TERRORIST - STR_SILACOID_CORPSE - STR_ALIEN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_SL_ACID - STR_PINUP_017 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_035 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_094 - name: STR_ERIDIAN_LEADER cost: 25 points: 66 needItem: true destroyItem: true unlocks: - STR_ERIDIAN - STR_LEADER_PLUS - STR_SHIELDS_BLUE_PREQ getOneFree: - STR_MISSION_ERIDIAN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_AQUATOID - STR_SL_ACID - STR_NEKOMIMI - STR_STAR_GODDESSES - STR_PARADISE_WORLDS - name: STR_GOVT_PILOT cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PILOT_PLUS getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_PROBE - STR_VESSEL_HOTROD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_WRENCH - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_GOVT_CORRUPTION - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PRIZE_FREAK_001 - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_069 - STR_PINUP_077 - STR_PINUP_087 - STR_PINUP_091 - STR_PINUP_100 - STR_PINUP_110 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_130 - name: STR_GOVT_MP cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_BATON - STR_MAGNUM - STR_PISTOL - STR_REVOLVER_POLICE - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_RIFLE - STR_AUTO_RIFLE - STR_ASMG - STR_MINI_SMG - STR_MP - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_RIOT_GRENADE - STR_POLICE_SHIELD - STR_LOOTBOX_PREPPER - STR_PINUP_090 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - STR_GOVT_CORRUPTION - name: STR_GOVT_ENFORCER cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_CAWS - STR_SNIPER_RIFLE - STR_SCOUT_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_GRENADE_LAUNCHER - STR_LACC - STR_MINIGUN - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_RAIDER_SUBCONTRACTING - FIELD_GUN_ARMOR - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_100 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_122 - STR_PINUP_126 - STR_PINUP_130 - name: STR_GOVT_ELITE cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HELMET - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_HUMAN_CARAPACE_ARMOR - STR_ALIEN_RETALIATION - STR_VESSEL_GOVSHIP - STR_VESSEL_FIGHTER_BLUEPRINT - STR_SHADOWS - STR_OLD_BOOKS - STR_COMBAT_DRUGS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_HUNTING_LASER - STR_INFANTRY_LASER - STR_GAS_GRENADE - STR_PADD - STR_SMUGGLER - STR_BRIEFCASE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_RIOT_GRENADE - STR_ROBOTIC_SPIDERS - STR_PINUP_090 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_119 - STR_PINUP_122 - STR_PINUP_123 - name: STR_GUILD_GUARD cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_BASE - STR_ALIEN_SUPPLY - STR_ALIEN_TERROR - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_CRACK - STR_VODKA - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BATON - STR_REVOLVER - STR_UAC_CARBINE - STR_SHOTGUN_POLICE - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_PINUP_068 - STR_PINUP_072 - name: STR_MARSEC_SECURITY cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_MARSEC - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_MARS_BACKGROUND - STR_SUPER_STAPLER - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SCOUT_RIFLE - STR_SNIPER_RIFLE - STR_GRENADE_LAUNCHER - STR_LACC - STR_MINIGUN - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_HUNTING_LASER - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_COBRA - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_122 - STR_PINUP_126 - STR_PINUP_130 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_MARSEC_MARINE cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_MARSEC getOneFree: - STR_SAKE - STR_LONGEVITY_SERUM - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_HISTORY_009 - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_113 - STR_PINUP_119 - STR_PINUP_122 - STR_PINUP_130 - name: STR_SECTOID_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true lookup: STR_SECTOID_NAVIGATOR unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_OSIRON - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_SNIPER_RIFLE - STR_LACC - STR_MINIGUN - STR_MACHINEGUN_LIGHT - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_122 - STR_PINUP_123 - STR_PINUP_126 - STR_PINUP_130 - name: STR_CHURCH_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_CRACK - CHURCH_ARMOR_P2 - STR_HAND_FLAMER - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_046 - STR_PINUP_044 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_CHURCH_ELITE cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_HARVESTER_BLUEPRINT - STR_CELATID_TERRORIST - STR_REAPER_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_AQUAMAN_TERRORIST - STR_WAKIZASHI - STR_KATANA - STR_SWORD_MDV - STR_PARTS_WEAPON_PSI - STR_CAT_PAWS - STR_COMBAT_DRUGS - STR_OLD_BOOKS - STR_PORN - STR_ART_PIECE - STR_SLAVE - STR_SQUIRE - STR_SLAVE_BRUTE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_CHURCH_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_SENSOSPHERE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_PINUP_069 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MUTON_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true lookup: STR_MUTON_NAVIGATOR unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SWORD_MDV - STR_KATANA - STR_CRACK - STR_VODKA - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ROCKET_LAUNCHER - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - STR_PINUP_122 - name: STR_MUTON_HEAVY cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SWORD_MDV - STR_KATANA - STR_CRACK - STR_VODKA - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ROCKET_LAUNCHER - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - name: STR_RAIDER_BUZZARD cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_GRAV_CORPSE - STR_RAIDER_CORPSE - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_094 - STR_PINUP_113 - STR_PINUP_130 - name: STR_SPARTAN_HEAVY cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_WRENCH - STR_SAW - STR_LMG - STR_SPARTAN_MG - STR_HEAVY_CANNON - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_EVIL_GRASS - FIELD_GUN_ARMOR - STR_LOOTBOX_PREPPER - STR_DEEP_ONE - STR_PINUP_072 - STR_PINUP_122 - name: STR_MARSEC_BODYGUARD cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_MARSEC getOneFree: - STR_SECTOID_NAVIGATOR - STR_CHURCH_NAVIGATOR - STR_MUTON_SOLDIER - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_GOVT_AGENT - STR_SMUGGLER_GOON - STR_PBA_CORPSE - STR_SL_HELL - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_ROBOTIC_SPIDERS - STR_PINUP_122 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_SECTOID_MEDIC cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID_MEDIC unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HEALER_PLUS getOneFree: - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_ACID_GRENADE - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_MISSION_SURVEY - STR_ALIEN_HABITAT - STR_ALIEN_SURGERY - STR_ALIEN_FOOD - STR_PADD - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_SECFLOWER - STR_MONSTER_EYE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_HARPOON - STR_SECTOWEED - SECTOID_ARMOR_P9 - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_ACADEMY_LEGACY - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_GUILD_MEDIC cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_HEALER_PLUS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_PORN - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_MISSION_PASSENGER - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_SAFE - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_ART_PIECE - STR_RING - STR_EVIL_GRASS - STR_ORANGE - STR_SECTOWEED - STR_SECFLOWER - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_REAPER_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_CYBERORGAN - STR_GOVT_CORPSE - STR_HARPOON - STR_SMUGGLER - STR_SHADOWS - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_VAMPIRE_BLOOD - STR_ALIEN_ABDUCTION_PIR - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_CHURCH_MATRON cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_HEALER_PLUS getOneFree: - STR_CHURCH_LEADER - STR_CHURCH_SOLDIER - STR_CHURCH_CORPSE - CHURCH_ARMOR_P2 - STR_OLD_BOOKS - STR_ALIEN_HABITAT - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_LINGERIE - STR_HUMANS - STR_BEASTMEN - STR_BLACK_CAT - STR_CRACK - STR_RING - STR_MONSTER_EYE - STR_MEDALLION - STR_MISSION_CONVERSION - STR_MISSION_DIPLOMACY - STR_MISSION_SURVEY - STR_SLAVE - STR_SQUIRE - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SAFE - STR_MONEY_PURSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_BRIEFCASE - STR_SENSOSPHERE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_STAR_GODDESSES - STR_BATON - STR_ART_PIECE - STR_PINUP_069 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_120 - STR_PINUP_124 - STR_PINUP_130 - name: STR_APOC_DISCIPLE cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_APOCALYPSE_CULT getOneFree: - STR_BLACK_CAT - STR_COMBAT_DRUGS - STR_EVIL_GRASS - STR_SPIDER_SILK - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MEGASCORPION_POISON - STR_JADE_URN - STR_LIBER_OCCULTIS - STR_VAMPIRE_BLOOD - STR_SKULL - STR_MEDALLION - STR_DOOM_HUMAN_AUTOPSY - STR_DOOM_IMP_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_SHADOWS - STR_INDIA - STR_UK - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_011 - STR_PINUP_073 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - STR_PINUP_125 getOneFreeProtected: STR_ALL_GODS_KNOWN: - STR_ERIS - name: STR_APOC_SADIST cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_APOCALYPSE_CULT getOneFree: - STR_MEDALLION - STR_SHADOWS - STR_CRACK - STR_COMBAT_DRUGS - name: STR_APOC_MARAUDER cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_APOCALYPSE_CULT getOneFree: - STR_MEDALLION - STR_SHADOWS - STR_CYBERORGAN - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_UAC_HEAVY_NAILGUN - name: STR_CHURCH_ENGINEER cost: 5 points: 25 needItem: true - name: STR_GUILD_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_ENGINEER_PLUS_PREQ getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_STUN_BATON - STR_WRENCH - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_GAS_GRENADE - STR_NITRO_EXPRESS - STR_HEAVY_CANNON - STR_MINIGUN - STR_HYDRA_LASER - STR_HUNTING_LASER - STR_GAUSS_PISTOL - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_AUTO_LASER - STR_SL_EMP - STR_SL_HELL - STR_ACID_GRENADE - STR_TOXIGUN - STR_FLINTLOCK_BALLS_G - STR_ORE - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_SECURITY_CORPSE - STR_HUMAN_CARAPACE_ARMOR - STR_PBA_CORPSE - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_CASH_BAG - STR_SAFE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_SMUGGLER - STR_NUBIRAN - STR_CONSUMER_GOODS - STR_DATA_ENCRYPTION - STR_LIQUID_METALS - STR_MARS_BACKGROUND - STR_PINUP_119 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_UBER_BELTER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_SPACE_SURVIVAL_PREQ getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_ELECTRONIC_PIECES - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_ALIEN_SURGERY - STR_ALIEN_FOOD - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_WRENCH - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_RETEGES - STR_LIQUID_METALS - STR_MARS_BACKGROUND - STR_MYTH_100 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_SHADOWS - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_057 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_077 - STR_PINUP_087 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_119 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_SECTOID_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_ENGINEER_PLUS_PREQ - ADRONE_ARMOR getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_PROBE - STR_VESSEL_HOTROD - SECTOID_ARMOR_P9 - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_WRENCH - STR_STUN_BATON - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_SLICER - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_HYDRA_LASER - STR_AUTO_LASER - STR_ACID_GRENADE - STR_SL_HELL - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PADD - STR_LONGEVITY_SERUM - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_LIQUID_METALS - STR_ORANGE - STR_SILVER_BAR - STR_MARS_BACKGROUND - STR_PINUP_069 - STR_PINUP_130 - name: STR_ACADEMY_SCIENTIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_ENGINEER_PLUS_PREQ - ADRONE_ARMOR - STR_HELMET getOneFree: - STR_VESSEL_LABSHIP_BLUEPRINT - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_SLICER - STR_SUPER_STAPLER - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_HYDRA_LASER - STR_AUTO_LASER - STR_SL_EMP - STR_SL_HELL - STR_ACID_GRENADE - STR_TOXIGUN - STR_COOKER - STR_RAIL_DRIVER - STR_IRRADIATOR - STR_LIGHTNING_THROWER - STR_SC_WIRE - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_EXAMINATION_ROOM - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_PLASMA_CHAMBER - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_WEAPON_MC - STR_PADD - STR_WRENCH - STR_LONGEVITY_SERUM - STR_CYBERORGAN - STR_NEURAL_SCANNER - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_PBA_CORPSE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_DATA_ENCRYPTION - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_RETEGES - STR_LIQUID_METALS - STR_MARS_BACKGROUND - STR_STAR_GODDESSES - STR_ROBOTIC_SPIDERS - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_119 - STR_PINUP_130 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_MUTON_ENGINEER cost: 20 points: 66 lookup: STR_MUTON_ENGINEER needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_ENGINEER_PLUS_PREQ - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_HARVESTER_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_WRENCH - STR_CRACK - STR_VODKA - STR_ELECTRONIC_PIECES - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_CYBERORGAN - STR_MUTON_CORPSE - STR_DATA_ENCRYPTION - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_PINUP_122 - name: STR_SMUGGLER_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ENGINEER_PLUS_PREQ - STR_PILOT_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_CANNON_PARTS - STR_MISSION_SMUGGLING - STR_KRUGER - STR_ACID_GRENADE - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_CYBERORGAN - STR_CRACK - STR_VODKA - STR_BEER - STR_SC_WIRE - STR_WRENCH - STR_STUN_BATON - STR_SAFE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_LASER_LENS - STR_PARTS_GAUSS_CAPACITOR - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_NUCLEAR_MATERIALS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_CONSUMER_GOODS - STR_LOOTBOX_SMUGGLER - STR_SECTOWEED - STR_DATA_ENCRYPTION - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_PINUP_119 - STR_PINUP_122 - name: STR_HUMAN_SOLDIER_COMMANDO cost: 10 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_UK - STR_FRANCE - STR_GERMANY - STR_CANADA - STR_NCR - STR_TECH_CLEAVER - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_SKORPION - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_RUGER - STR_SCOUT_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_RIFLE_ADV - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SAW - STR_LMG - STR_SPARTAN_MG - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_CAWS - STR_LACC - STR_MACHINEGUN_LIGHT - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_GRENADE_LAUNCHER - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_SL_EMP - STR_SL_HELL - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - STR_ELECTRONIC_PIECES - STR_COMBAT_DRUGS - STR_SHADOWS - STR_PADD - STR_CASH_BAG - STR_BRIEFCASE - STR_MONEY_PURSE - STR_ALIEN_TERROR - STR_HUMAN_MASTER - STR_CHURCH_LEADER - STR_EVIL_GRASS - STR_LONGEVITY_SERUM - STR_GOVT_CORPSE - STR_SPARTAN_CORPSE - STR_PARTS_WEAPON_MC - STR_SECTOWEED - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_MILITARY_TRANSPORT - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_BANDIT_COBRA - STR_NAZI_LEADER - FIELD_GUN_ARMOR - STR_ROBOTIC_SPIDERS - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_119 - STR_PINUP_122 - STR_PINUP_123 - STR_PINUP_126 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MEGAPOL_WOLFMAN cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_REVOLVER_POLICE - STR_SHOTGUN_POLICE - STR_MINI_SMG - STR_PADD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_POL_PATROL - STR_EVENT_001 - STR_PINUP_068 - name: STR_MEGAPOL_ENFORCER cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_REVOLVER_POLICE - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_MINI_SMG - STR_RIOT_GRENADE - STR_POLICE_SHIELD - STR_PADD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_POL_PATROL - STR_EVENT_001 - name: STR_MEGAPOL_APEMAN cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_PADD - STR_VESSEL_POL_PATROL - STR_EVENT_001 - STR_PINUP_068 - name: STR_MEGAPOL_DETECTIVE cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMANS - STR_HUMAN_CARAPACE_ARMOR - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_POLICE_SHIELD - STR_PERSUADOTRON - STR_CRACK - STR_BEER - STR_VODKA - STR_SAKE - STR_COMBAT_DRUGS - STR_SECFLOWER - STR_SECTOWEED - STR_SAFE - STR_LONGEVITY_SERUM - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_NUBIRAN - STR_SMUGGLER - STR_ERIDIAN - STR_AQUATOID - STR_RETICULAN - STR_DEEP_ONE - STR_SHADOWS - STR_DOOM_HUMAN_AUTOPSY - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_OLD_BOOKS - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_RAIDER_BOSS cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_COBRA - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_SKORPION - STR_TOMMYGUN - STR_SHOTGUN - STR_AUTO_RIFLE - STR_INFANTRY_RIFLE - STR_DRAGOON_RIFLE - STR_SAW - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_TECH_CLEAVER - STR_KATANA - STR_UAC_SHOTGUN - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_CRACK - STR_VODKA - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PADD - STR_WRENCH - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_MEGASCORPION_POISON - STR_LUXURY_FUR - STR_EVIL_GRASS - STR_RAIDER_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_RAIDER_SUBCONTRACTING - STR_RAIDER_BOSS_ARMOR - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - STR_PINUP_122 - name: STR_RAIDER_FIREBAT cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_HOTROD - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_CRACK - STR_VODKA - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_HAND_FLAMER - STR_FLAMETHROWER_LR - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_BABY_NUKE_BLUEPRINTS - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_POWER_SOURCE - STR_ELERIUM_115 - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_WRENCH - STR_NUCLEAR_MATERIALS - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_BRIEFCASE - STR_CONSUMER_GOODS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_RAIDER_SUBCONTRACTING - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - STR_PINUP_113 - name: STR_SPARTAN_CAPTAIN cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_WRENCH - STR_TECH_CLEAVER - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_LYNX - STR_ASMG - STR_MP - STR_SMG_10MM - STR_SHOTGUN - STR_OLD_RIFLE - STR_SNIPER_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_RUGER - STR_SCOUT_RIFLE - STR_BATTLE_RIFLE - STR_DRAGOON_RIFLE - STR_INFANTRY_RIFLE - STR_NITRO_EXPRESS - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_HEAVY_CANNON - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_HUNTING_LASER - STR_GRENADE_LAUNCHER - STR_KATANA - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - FIELD_GUN_ARMOR - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_SHADOWS - STR_SLAVE_MAID - STR_CASH_BAG - STR_MONEY_PURSE - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_LUXURY_FUR - STR_MONSTER_TEETH - STR_EVIL_GRASS - STR_SPARTAN_CORPSE - STR_LOOTBOX_PREPPER - STR_NAZI_LEADER - STR_ORANGE - STR_RIFLE_SA80 - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_PINUP_122 - name: STR_GUILD_SHIP_OFFICER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - MARSEC_HUNTER_DRONE_ARMOR - MARSEC_SENTRY_DRONE_ARMOR - STR_SMUGGLED_ELECTRONICS - STR_OLD_BOOKS - STR_GOLDEN_HELM - STR_ALIEN_FOOD - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_RETEGES - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_110 - STR_PINUP_119 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_NAVIGATOR cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_DATA_ENCRYPTION - STR_ALIEN_FOOD - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_RETEGES - STR_ART_PIECE - STR_GOLDEN_HELM - STR_LONGEVITY_SERUM - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_ANIMATRONS - STR_SHADOWS - STR_MUTONS - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_GUILD_RECRUITMENT - STR_SUBSPACE - STR_SMUGGLED_ELECTRONICS - STR_SENSOSPHERE - STR_MIND_PROBE - STR_BLACK_CAT - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_041 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_077 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_091 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_110 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_119 - STR_PINUP_120 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_LEADER cost: 20 points: 66 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_LEADER_PLUS - STR_TRANS_STELLAR getOneFree: - STR_ALIEN_TERROR - STR_SHADOWS - STR_OLD_BOOKS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_UFO_NAVIGATION - STR_ALIEN_HABITAT - STR_MEIDO_OUTFIT - STR_SUPER_STAPLER - STR_LASER_PISTOL_MINI - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_GOLDEN_HELM - STR_LONGEVITY_SERUM - STR_ART_PIECE - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_ANIMATRONS - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_PARADISE_WORLDS - STR_SENSOSPHERE - STR_RETEGES - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_NEKOMIMI - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_GUILD_RECRUITMENT - STR_NAZI_LEADER - STR_RAIDER_BOSS - STR_GOVT_GENERAL - STR_LUXURY_FUR - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_120 - STR_PINUP_124 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_ACADEMY_COUNSELLOR cost: 25 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HEALER_PLUS getOneFree: - STR_PORN - STR_OLD_BOOKS - STR_MIND_PROBE - AUX_SEDUCTION - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_MISSION_SURVEY - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_SECFLOWER - STR_MONSTER_EYE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_SECTOWEED - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_RETEGES - STR_BRIEFCASE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_AQUATOID - STR_ACADEMY_LEGACY - STR_ACADEMY_PURPOSE - STR_BLACK_CAT - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_015 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_100 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_SECTOID_LEADER cost: 25 points: 75 needItem: true destroyItem: true lookup: STR_SECTOID_LEADER dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_PSI_LAB_PREQ - STR_LEADER_PLUS getOneFree: - STR_ALIEN_TERROR - STR_MIND_PROBE - STR_OLD_BOOKS - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_ALIEN_HABITAT - STR_PARTS_WEAPON_PSI - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_RETEGES - STR_BRIEFCASE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_RAIDER_SUBCONTRACTING - STR_AQUATOID - STR_ACADEMY_LEGACY - STR_SLICER - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_108 - STR_PINUP_117 - STR_PINUP_130 - name: STR_CHURCH_PRIEST cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_DYNAMITE - STR_SHOTGUN - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_PORN - STR_CRACK - STR_VODKA - STR_BEER - STR_ALIEN_TERROR - STR_MISSION_CONVERSION - STR_HARVESTER_BLUEPRINT - STR_CHURCH_LEADER - STR_CHURCH_CORPSE - STR_HUMANS - STR_BEASTMEN - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - CHURCH_ARMOR_P2 - STR_HAND_FLAMER - STR_FLAMETHROWER_LR - STR_CASH_BAG - STR_MONEY_PURSE - STR_RING - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_COLT45 - STR_DRAGOON_RIFLE - STR_OLD_RIFLE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_CONSUMER_GOODS - STR_ART_PIECE - STR_POETRY_001 - STR_PINUP_068 - name: STR_CHURCH_LEADER cost: 25 points: 75 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_LEADER_PLUS getOneFree: - STR_ALIEN_TERROR - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_ALIEN_ENTERTAINMENT - STR_ELERIUM_115 - STR_HARVESTER_BLUEPRINT - STR_LIBER_OCCULTIS - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_RING - STR_JADE_URN - STR_HUMAN_MASTER - STR_HUMAN_SOLDIER_COMMANDO - STR_GOVT_GENERAL - STR_SECTOID_LEADER - STR_LONGEVITY_SERUM - STR_CHURCH_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_ART_PIECE - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PARADISE_WORLDS - STR_BLACK_CAT - STR_ROBOTIC_SPIDERS - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 - STR_PINUP_120 - STR_PINUP_123 - STR_PINUP_124 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_GOVT_SIREN cost: 15 points: 50 needItem: true destroyItem: true - name: STR_GOVT_EXTERMINATOR cost: 0 points: 0 needItem: true destroyItem: false - name: STR_GOVT_GENERAL cost: 15 points: 100 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_GRENADE_LAUNCHER - STR_ALIEN_RETALIATION - STR_PADD - STR_CASH_BAG - STR_RING - STR_MEDALLION - STR_NUCLEAR_MATERIALS - STR_LONGEVITY_SERUM - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_NAZI_LEADER - STR_GUILD_LEADER - STR_CHURCH_LEADER - STR_LOOTBOX_SMUGGLER - STR_BRIEFCASE - STR_ART_PIECE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_BLACK_CAT - FIELD_GUN_ARMOR - STR_ROBOTIC_SPIDERS - STR_PINUP_090 - STR_PINUP_096 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_122 - STR_PINUP_123 - name: STR_MUTON_LEADER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_LEADER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_BOW_NEON - STR_PRED_CLAWS - STR_PRED_DISC - STR_COMBAT_DRUGS - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - STR_MUTONS - name: STR_MUTON_COMMANDER cost: 50 points: 125 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SHIELDS_2_PREQ getOneFree: - STR_SMUGGLED_ELECTRONICS - STR_SENSOSPHERE - STR_RETEGES - STR_DATA_ENCRYPTION - STR_SUBSPACE - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_MERC_BIZCARD - STR_MUTONS - name: STR_GUILD_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_GUILD_ANGRY - STR_SHIELDS_2_PREQ getOneFree: - STR_FISTY - name: STR_SECTOID_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true lookup: STR_SECTOID_COMMANDER dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSI_LAB_PREQ - STR_ACADEMY_ANGRY - STR_SHIELDS_2_PREQ getOneFree: - STR_VESSEL_LABSHIP_BLUEPRINT - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_ALIEN_HABITAT - STR_MIND_PROBE - STR_OLD_BOOKS - STR_PARTS_WEAPON_PSI - STR_DIAMOND - STR_LONGEVITY_SERUM - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_PARADISE_WORLDS - STR_ACADEMY_LEGACY - STR_ACADEMY_PURPOSE - STR_RAIDER_SUBCONTRACTING - STR_STAR_GODDESSES - STR_MUTONS - STR_SLICER - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 - STR_PINUP_119 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_CHURCH_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_LEADER_PLUS - STR_COMMANDER_PLUS getOneFree: - STR_TESLA_COIL - name: STR_ETHEREAL_SOLDIER cost: 20 points: 50 needItem: true destroyItem: true lookup: STR_ETHEREAL_SOLDIER unlocks: - STR_ETHEREAL dependencies: - STR_PERSUASION - STR_PSI_LAB - name: STR_ETHEREAL_NOVICE cost: 40 points: 150 needItem: true destroyItem: true dependencies: - STR_INTERROGATION - STR_PSI_LAB unlocks: - STR_ETHEREAL getOneFree: - STR_MIND_PROBE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_MUTON - STR_CHRYSSALID_TERRORIST - STR_SILACOID - STR_THE_SILENCE - STR_ACADEMY_PURPOSE - STR_ALIEN_ABDUCTION_PIR - STR_SECTOPOD_TERRORIST - STR_GOVT_GENERAL - STR_LONGEVITY_SERUM - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_VESSEL_SILVER_TOWERS - STR_VESSEL_PROBE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_ETHEREAL_TRAVEL - STR_MUTONS - name: STR_ETHEREAL_LEADER cost: 60 points: 200 needItem: true destroyItem: true lookup: STR_ETHEREAL_LEADER dependencies: - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER getOneFree: - STR_TRACTORS_AND_REPULSORS - STR_SUBSPACE - STR_PHASE_SHIELD - STR_NEURAL_SCANNER - STR_RETEGES - STR_STARGOD_SHIELDS - STR_DATA_ENCRYPTION - STR_MIND_PROBE - STR_PARTS_WEAPON_PSI - STR_ANIMATRONS - STR_MUTON - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ACADEMY_PURPOSE - STR_SECTOID_LEADER - STR_GUILD_LEADER - STR_CHURCH_LEADER - STR_GOVT_GENERAL - STR_VESSEL_SILVER_TOWERS - STR_STAR_GODDESSES - STR_ETHEREAL_TRAVEL - STR_MUTONS - STR_REPORT_001 - STR_REPORT_002 - STR_REPORT_003 - STR_REPORT_004 - name: STR_ETHEREAL_COMMANDER cost: 100 points: 300 needItem: true destroyItem: true lookup: STR_ETHEREAL_COMMANDER dependencies: - STR_ETHEREAL_LEADER - STR_NEURAL_SCANNER unlocks: - STR_KEYCARD_BLUE getOneFree: - STR_TRACTORS_AND_REPULSORS - STR_SUBSPACE - STR_PHASE_SHIELD - STR_STARGOD_SHIELDS - STR_DATA_ENCRYPTION - STR_RETEGES - STR_STAR_GODDESSES - STR_ETHEREAL_TRAVEL - STR_MUTONS - STR_REPORT_004 - name: STR_BEASTMASTER_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_CHURCH_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_BEASTMASTER_PLUS getOneFree: - STR_BLACK_CAT - STR_CELATID_TERRORIST - STR_CELATID_CORPSE - STR_REAPER_TERRORIST - STR_REAPER_CORPSE - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_SILACOID_TERRORIST - STR_SILACOID_CORPSE - STR_LASER_PISTOL_LT - STR_MISSION_CONVERSION - STR_ALIEN_TERROR - STR_ERIDIAN - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_PRIZE_FREAK_001 - STR_PINUP_069 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_122 - STR_PINUP_124 - STR_PINUP_130 - name: STR_GOLDEN_SAINT_1 cost: 50 points: 100 needItem: true destroyItem: true #interrogations end, enemy races start - name: STR_NINJA cost: 0 points: 50 needItem: false dependencies: - STR_NINJA_GAL - STR_NINJA_WARRIOR unlocks: - STR_GYM_ADVANCE_PREQ - name: STR_NINJA_ENDURANCE_TRAINING cost: 0 points: 50 needItem: true - name: STR_SMUGGLER cost: 0 points: 50 needItem: false dependencies: - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - name: STR_BANDIT cost: 0 points: 50 needItem: false dependencies: - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN_HUNTER - STR_BANDIT_RATMAN_STORMRAT - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL_SCI - STR_BANDIT_BOY - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_DRIFTER - STR_BANDIT_RUFFIAN - STR_BANDIT_TROUBLEMAKER - STR_BANDIT_DUDE - STR_BANDIT_FUSSBALLER - STR_BANDIT_HITMAN - STR_BANDIT_BOSS - name: STR_GHOUL_EXPERIMENTS cost: 15 points: 75 dependencies: - STR_BANDIT_GHOUL_SCI - STR_DAMSEL_VICTIM - STR_PHARMACOLOGY - name: STR_RAIDER cost: 0 points: 100 needItem: false dependencies: - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_BUZZARD - STR_RAIDER_BOSS - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - name: STR_RAIDER_SUBCONTRACTING cost: 5 points: 100 needItem: true dependencies: - STR_RAIDER_BOSS - STR_ALIEN_ORIGINS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - name: STR_GOVT_CORRUPTION cost: 5 points: 100 needItem: true dependencies: - STR_NAZIS - STR_ALIEN_ORIGINS - name: STR_APOCALYPSE_CULT cost: 0 points: 100 needItem: false dependencies: - STR_APOC_DISCIPLE - STR_APOC_SADIST - STR_APOC_MARAUDER - name: STR_SPARTANS cost: 0 points: 100 needItem: false dependencies: - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_HEAVY - STR_SPARTAN_CAPTAIN - name: STR_MEGAPOL cost: 0 points: 100 needItem: false dependencies: - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_DETECTIVE - name: STR_KILLER_DROIDS cost: 0 points: 100 needItem: false dependencies: - STR_TECHNOCRACY_TERMINATOR_TERRORIST - name: STR_ROBOTIC_SPIDERS cost: 0 points: 100 needItem: true - name: STR_NAZIS cost: 0 points: 100 needItem: false dependencies: - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_NAZI_KKK - name: STR_RETICULAN cost: 0 points: 100 needItem: false dependencies: - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_MECHTOID - STR_RET_ELDER - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_SECTOID cost: 0 points: 100 needItem: false dependencies: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_ACADEMY_COUNSELLOR - STR_ACADEMY_THRALL - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_OSIRON_LAD - name: STR_ACADEMY_RECRUITMENT cost: 0 points: 50 needItem: true - name: STR_ACADEMY_LEGACY cost: 0 points: -300 needItem: true - name: STR_ACADEMY_HIERARCHY cost: 10 points: 200 dependencies: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_ACADEMY_RECRUITMENT - name: STR_ACADEMY_PURPOSE cost: 0 points: 250 needItem: true - name: STR_OSIRON cost: 0 points: 100 needItem: false dependencies: - STR_SECTOID_NAVIGATOR - STR_OSIRON_LAD - name: STR_FLOATER cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_MEDIC - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_GUILD_SPACEMAN - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_SOLDIER - STR_GUILD_TEAM_LEADER - STR_GUILD_GUARD - name: STR_MARSEC cost: 0 points: 100 needItem: false dependencies: - STR_MARSEC_SECURITY - STR_MARSEC_BODYGUARD - STR_MARSEC_MARINE - name: STR_SOLMINE cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_SPACE_TECH - name: STR_TRANS_STELLAR cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_LEADER - name: STR_GUILD_RECRUITMENT cost: 0 points: 50 needItem: true - name: STR_SNAKEMAN cost: 0 points: 100 needItem: false dependencies: - STR_BEASTMASTER_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_ELITE - STR_CHURCH_SOLDIER - STR_CHURCH_BOY - STR_CHURCH_HANDMAID - STR_CHURCH_MATRON - STR_CHURCH_MAIDEN - STR_CHURCH_PRIEST - STR_CHURCH_LEADER - STR_CHURCH_COMMANDER - STR_MAIDEN_VICTIM - name: STR_MUTON cost: 0 points: 100 needItem: false dependencies: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_MUTON_SOLDIER - STR_CONTACT_MERCENARIES_ZZZ unlocks: - STR_CONTACT_MERCENARIES_PREQ - name: STR_ETHEREAL cost: 0 points: 150 needItem: false dependencies: - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_STAR_GOD_PUBLIC_ENEMY unlocks: - STR_INTERSTELLAR_TRAVEL_SUMMARY - name: STR_DEEP_ONE cost: 0 points: 100 dependencies: - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_NOMAD - name: STR_AQUATOID cost: 0 points: 100 needItem: true - name: STR_ERIDIAN cost: 0 points: 100 dependencies: - STR_ERIDIAN_SOLDIER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_LEADER - name: STR_NUBIRAN cost: 0 points: 100 needItem: true - name: STR_NEKOMIMI cost: 10 points: 100 dependencies: - STR_SMUGGLER_CATGIRL - name: STR_ANIMATRONS cost: 0 points: 100 needItem: true - name: STR_MICRONOIDS cost: 0 points: 100 needItem: true - name: STR_THE_SILENCE cost: 0 points: 100 needItem: true - name: STR_MUTONS cost: 0 points: 100 needItem: true - name: STR_CYCLOPS cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_STERILE cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER cost: 0 points: 50 needItem: true destroyItem: true - name: STR_WASPITE cost: 0 points: 50 needItem: true destroyItem: true - name: STR_DOOM_IMP cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_DEMON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_SPECTRE cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_CACODEMON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_HELL_BARON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DEMONIC_ESSENCE_PREQ cost: 0 points: 25 dependencies: - STR_DOOM_SOLDIER - STR_DOOM_SARGE - STR_DOOM_GUNNER - STR_DOOM_IMP_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_DOOM_HELL_BARON_TERRORIST - STR_BOGEYMAN_TERRORIST unlocks: - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DEMONIC_ESSENCE_PREQ_2 cost: 0 points: 25 dependencies: - STR_DEMONIC_ESSENCE_PREQ - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_DEMONIC_ESSENCE cost: 30 points: 100 dependencies: - STR_PSI_LAB - STR_ALCHEMY - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DOOM_SOLDIER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_SARGE cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_GUNNER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_IMP_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_IMP unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_DEMON_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_DEMON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_SPECTRE_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_SPECTRE unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_CACODEMON_TERRORIST cost: 20 points: 80 needItem: true destroyItem: true lookup: STR_DOOM_CACODEMON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_HELL_BARON_TERRORIST cost: 30 points: 80 needItem: true destroyItem: true lookup: STR_DOOM_HELL_BARON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_BOGEYMAN_TERRORIST cost: 12 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_BOOMOSAURUS_TERRORIST cost: 30 points: 50 needItem: true destroyItem: true getOneFree: - STR_ROCKET_LAUNCHER - name: STR_ADRONE_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - ADRONE_ARMOR - name: STR_MARSEC_HUNTER_DRONE_TERRORIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - MARSEC_HUNTER_DRONE_ARMOR - name: STR_MARSEC_SENTRY_DRONE_TERRORIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - MARSEC_SENTRY_DRONE_ARMOR - name: STR_DEEP_ONE_SOLDIER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_DEEP_ONE - name: STR_DEEP_ONE_NOMAD cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_DEEP_ONE - name: STR_AQUAMAN_TERRORIST cost: 15 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY, MED] - name: STR_LOBSTERMAN_TERRORIST cost: 15 points: 20 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P6 - name: STR_SHARKMAN_TERRORIST cost: 5 points: 20 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P2_SEA - name: STR_CYCLOPS_SOLDIER cost: 15 points: 20 lookup: STR_CYCLOPS needItem: true destroyItem: true - name: STR_ZOMBIE cost: 15 points: 150 dependencies: - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - name: STR_ZOMBIE_STERILE_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_STERILE needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_GRUBAS needItem: true destroyItem: true - name: STR_ZOMBIE_SADAKO_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_CARRIE_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_PIMP_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER_2 cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true - name: STR_ZOMBIE_SENTINEL cost: 15 points: 50 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_MEGAZOMBIE_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_TOMB_GUARDIAN cost: 10 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_VAMPIRE_DUDE cost: 25 points: 50 requiresBaseFunc: [MED] lookup: VAMPIRE_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_GAL cost: 25 points: 50 requiresBaseFunc: [MED] lookup: VAMPIRIA_ARMOR needItem: true destroyItem: true - name: STR_WASPITE_SOLDIER cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_WASPITE needItem: true destroyItem: true - name: STR_CHRYSSALID_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true - name: STR_SILACOID_TERRORIST cost: 15 - name: STR_CELATID_TERRORIST cost: 15 - name: STR_REAPER_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true - name: STR_SECTOPOD_TERRORIST cost: 15 lookup: SECTOPOD_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_CYBERDISC_TERRORIST cost: 30 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true getOneFree: - CYBERDISC_ARMOR unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_XTANK_CANNON_TERRORIST cost: 15 lookup: TANK_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_XTANK_HOVER_GAUSS_TERRORIST cost: 25 lookup: HOVERTANK_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_ACADEMY_CORPSE cost: 10 points: 30 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true - name: STR_GUILD_CORPSE cost: 10 points: 30 lookup: STR_GUILD_AUTOPSY needItem: true destroyItem: true - name: STR_CHURCH_CORPSE cost: 20 points: 30 lookup: STR_CHURCH_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_MUTON_CORPSE cost: 30 points: 30 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY, SUR] - name: STR_ETHEREAL_CORPSE cost: 10 points: 100 lookup: STR_ETHEREAL_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_ETHEREAL_MEAL cost: 4 points: 30 dependencies: - STR_CUISINE needItem: true destroyItem: true - name: STR_CYCLOPS_CORPSE requiresBaseFunc: [MED] cost: 10 points: 30 lookup: CYCLOPS_ARMOR needItem: true destroyItem: true - name: STR_SNAKEMAN_CORPSE requiresBaseFunc: [MED] cost: 10 points: 10 lookup: ERIDIAN_ARMOR0 needItem: true destroyItem: true - name: STR_ZOMBIE_STERILE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_STERILE_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_GRUBAS_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_SADAKO_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_SADAKO_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_CARRIE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_CARRIE_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_PIMP_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_PIMP_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_TROOPER_2_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_SENTINEL_REMAINS cost: 25 points: 25 requiresBaseFunc: [MED] lookup: ZOMBIE_SENTINEL_ARMOR needItem: true destroyItem: true - name: STR_MEGAZOMBIE_CORPSE cost: 15 points: 15 requiresBaseFunc: [MED] lookup: MEGAZOMBIE_ARMOR needItem: true destroyItem: true - name: STR_TOMB_GUARDIAN_CORPSE cost: 10 points: 15 requiresBaseFunc: [MED] lookup: TOMB_GUARDIAN_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_WASPITE_CORPSE cost: 10 points: 30 requiresBaseFunc: [MED] lookup: WASPITE_ARMOR needItem: true destroyItem: true - name: STR_CYBERDISC_CORPSE requiresBaseFunc: [WORKS] cost: 40 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true getOneFree: - CYBERDISC_ARMOR - name: STR_TANK_CORPSE cost: 40 points: 50 lookup: TANK_ARMOR needItem: true destroyItem: true unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_HOVERTANK_CORPSE cost: 50 points: 50 requiresBaseFunc: [WORKS] needItem: true destroyItem: true lookup: HOVERTANK_ARMOR - name: STR_TECHNOCRACY_0_CORPSE_BATTLE cost: 25 points: 50 lookup: TECHNOCRACY_ARMOR_P0 requiresBaseFunc: [WORKS, STUDY] needItem: true destroyItem: true - name: STR_TECHNOCRACY_1_CORPSE_BATTLE cost: 50 points: 100 requiresBaseFunc: [MED, STUDY] needItem: true destroyItem: true unlocks: - TECHNOCRACY_ARMOR_P1 - name: STR_CAR_CORPSE cost: 20 points: 50 lookup: ARMORED_CAR_ARMOR needItem: true destroyItem: true unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_BOOMOSAURUS_CORPSE cost: 20 points: 50 lookup: BOOMOSAURUS_ARMOR needItem: true destroyItem: true - name: STR_SHAMBLER_CORPSE cost: 5 points: 50 lookup: SHAMBLER_ARMOR needItem: true destroyItem: true - name: STR_SHAMBLER_TERRORIST cost: 10 points: 50 needItem: true destroyItem: true - name: STR_CHRYSSALID_CORPSE cost: 20 points: 50 lookup: CHRYSSALID_ARMOR needItem: true destroyItem: true - name: STR_REAPER_CORPSE cost: 20 points: 50 lookup: REAPER_ARMOR needItem: true destroyItem: true - name: STR_CELATID_CORPSE cost: 20 points: 50 lookup: CELATID_ARMOR needItem: true destroyItem: true - name: STR_SILACOID_CORPSE cost: 20 points: 50 requiresBaseFunc: [WORKS] lookup: SILACOID_ARMOR needItem: true destroyItem: true - name: STR_SECTOPOD_CORPSE cost: 50 points: 50 requiresBaseFunc: [WORKS, STUDY] lookup: SECTOPOD_ARMOR needItem: true destroyItem: true - name: STR_LOBSTERMAN_HIDE cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SPIDER_SILK cost: 5 points: 20 needItem: true destroyItem: true - name: STR_LUXURY_FUR cost: 3 points: 20 needItem: true destroyItem: true - name: STR_MONSTER_TEETH cost: 3 points: 20 needItem: true destroyItem: true - name: STR_MONSTER_EYE cost: 5 points: 20 needItem: true destroyItem: true - name: STR_VAMPIRE_BLOOD cost: 7 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_ESSENCE requiresBaseFunc: [MED] cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_ALCHEMY - STR_ZOMBIE - name: STR_VAMPIRE_ESSENCE requiresBaseFunc: [MED] cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_ALCHEMY - STR_ZOMBIE_ESSENCE - name: STR_ZOMBIE_SUSTENANCE requiresBaseFunc: [MED] cost: 10 points: 20 dependencies: - STR_ZOMBIE - STR_ZOMBIE_ESSENCE - STR_ZOMBIE_SADAKO_CORPSE - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_CORPSE - STR_ZOMBIE_CARRIE_TERRORIST - name: STR_ZOMBIE_DREAMS cost: 15 points: 20 dependencies: - STR_ZOMBIE - STR_ZOMBIE_BRAIN - STR_PSI_LAB - STR_PILLOW_BOOK - STR_TOMB_GUARDIAN - STR_NECROPIRATE - STR_ANG_003 - name: STR_ZOMBIE_BRAIN requiresBaseFunc: [MED, STUDY] cost: 15 points: 20 needItem: true destroyItem: true - name: STR_CUSTOMER_WIZ_BIZ points: 25 needItem: true unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_BOUNTY_HUNTING_CHALLENGE cost: 12 dependencies: - STR_BOUNTY_HUNTING - STR_DIVERGING_PATHS - STR_ALIEN_ORIGINS - STR_CROWNING_UC - name: STR_BOUNTY_HUNTING_CHALLENGE_JACK cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_MA cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN getOneFree: - STR_RETICULAN_ELECTROGUN - name: STR_BOUNTY_HUNTING_CHALLENGE_BANK cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_NONE cost: 12 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK lookup: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN points: 500 needItem: true - name: STR_BOUNTY_HUNTING_B_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - STR_CONTACT_WHITE_DRAGON - STR_ANG_004 - name: STR_BOUNTY_HUNTING_C_PASS cost: 7 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_C_PASS_PREQ - name: STR_BOUNTY_HUNTING_B_PASS cost: 7 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_B_PASS_PREQ - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE - name: STR_BOUNTY_HUNTING_A_PASS cost: 7 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_A_PASS_PREQ - name: STR_BOUNTY_HUNTING_C_PASS_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_B_PASS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_C_PASS - STR_BOUNTY_HUNTING_B_PREQ - STR_PERSUASION - STR_CAMOUFLAGE - STR_BOUNTY_HUNTING_CHALLENGE - name: STR_BOUNTY_HUNTING_A_PASS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_B_PASS - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_CONTACT_WHITE_DRAGON - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES - STR_PIRATE_CRUISE_DONE - STR_SCROLL_E4 - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER - name: STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_EAGLE - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_CANNON - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - STR_BOUNTY_HUNTING_PRIZE_EAGLE - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER - STR_ANIMAL_TAMING - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_BOUNTY_HUNTING_PRIZE_CANNON - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR - STR_CONSUMER_GOODS - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM - name: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ASG12 - name: STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD - STR_PIRATEZ_HIERARCHY - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ cost: 0 dependencies: - STR_CONTACT_MUTANT_ALLIANCE - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS - name: STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SAYA - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS - STR_NO_CIVILIAN_TRAFFIC - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_NINJA - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_PREQ cost: 0 dependencies: - STR_CONTACT_WHITE_DRAGON - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - STR_UNAVAILABLE - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER cost: 3 points: 100 needItem: true destroyItem: true getOneFree: - STR_PEACEMAKER disables: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE cost: 3 points: 100 needItem: true destroyItem: true getOneFree: - STR_HEAVY_PISTOL disables: - STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CANNON cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_CANNON_REPORT disables: - STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_MP_AUTO_CANNON - STR_AUTO_CANNON_PLUS disables: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR cost: 3 points: 100 needItem: true destroyItem: true getOneFree: - STR_TAMED_BOOMOSAURUS disables: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_BLACK_ADDER getOneFree: - STR_PISTOL_LT disables: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_MINI_SHOTGUN disables: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM cost: 3 points: 100 needItem: true destroyItem: true getOneFree: - STR_MAGNUM disables: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_HARPOON_CARBINE disables: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_OGRE_SHOTGUN disables: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_BIG_GUN disables: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_PISTOL_SILENCED disables: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_GYM_ADVANCE_PREQ disables: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ getOneFree: - STR_TRAININGS - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_ASG12 cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS cost: 3 points: 100 needItem: true destroyItem: true unlocks: - STR_LASER_KNOWLEDGE - STR_ADVANCED_WEAPONS disables: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SAYA cost: 3 points: -500 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA_PREQ lookup: STR_DATING_SAYA - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 cost: 3 points: 20 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 cost: 3 points: 20 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3 cost: 3 points: 20 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_PREQ - name: STR_TROPHY_TARGET_500_GOBLIN_ZAXX cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_150_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_200_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_800_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_100_WIZ_BIZ cost: 1 points: 25 needItem: true - name: STR_TROPHY_WORLD_IS_YOURS_PREQ cost: 0 dependencies: - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_ACTIVITIES_COMMERCIAL - STR_ACTIVITIES_POLITICAL - STR_ACTIVITIES_ENTERPRISE - STR_ACTIVITIES_MILITARY - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - name: STR_TROPHY_WORLD_IS_YOURS cost: 1 points: 2000 needItem: true disables: - STR_TROPHY_WORLD_IS_YOURS_PREQ - name: STR_PRIZE_BATTO_MAGIC cost: 3 points: 100 dependencies: - STR_CONTACT_MAGIC_SHOP - STR_MEDI_KIT - STR_SCHOOLING_2 - STR_DEMONIC_ESSENCE - STR_BOGEYMAN_CORPSE - STR_ZOMBIE - STR_BIKINI - STR_GYM_ADVANCE spawnedItem: STR_BATTO_MAGIC - name: STR_PRIZE_SYNTH_002 points: 50 needItem: true - name: STR_PRIZE_SYNTH_002_CLAIM cost: 10 dependencies: - STR_PRIZE_SYNTH_002 spawnedItem: STR_SYNTH_GAL - name: STR_MYSTERY_BOX requiresBaseFunc: [STUDY] cost: 20 points: 25 needItem: true dependencies: - STR_HYPERWAVE_MYSTICISM - STR_DARK_STAR - name: STR_TRANSDIMENSIONAL_LOCKER requiresBaseFunc: [STUDY] cost: 15 points: 25 needItem: true dependencies: - STR_SHADOWTECH - name: STR_GOLDEN_APPLE requiresBaseFunc: [LIB] cost: 10 points: 25 needItem: true dependencies: - STR_GODS_SUMMARY - STR_DARK_STAR - name: STR_SHADOW_ORB_BLUE cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_GREEN cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_MIND cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_CRYSTAL cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_RED cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_ETHYR_DRIVE_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_BLUE - STR_SHADOWTECH - name: STR_SPATIAL_DISPLACER_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_GREEN - STR_SHADOWTECH - name: STR_INTEGRITY_FIELD_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_CRYSTAL - STR_SHADOWTECH - name: STR_ENERGY_FOCUS_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_RED - STR_SHADOWTECH - name: STR_OMNISENSOR_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_MIND - STR_SHADOWTECH - name: STR_GOVT_CORPSE cost: 10 points: 25 lookup: STR_GOVT_AUTOPSY needItem: true destroyItem: true - name: STR_RAIDER_CORPSE cost: 10 points: 25 needItem: true destroyItem: true dependencies: - STR_JACKSTOWN_SCOUTING - STR_INSPECT_MACHINERY - name: STR_SPARTAN_CORPSE cost: 10 points: 25 unlocks: - STR_KEVLAR_ARMOR needItem: true destroyItem: true - name: STR_RETICULAN_CORPSE requiresBaseFunc: [MED] cost: 10 points: 25 needItem: true destroyItem: true - name: STR_SECURITY_CORPSE cost: 25 points: 20 needItem: true destroyItem: true - name: STR_GRAV_CORPSE cost: 30 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_MECHTOID_CORPSE cost: 15 points: 20 lookup: RETICULAN_ARMOR_P6 needItem: true destroyItem: true requiresBaseFunc: [STUDY, MED] unlocks: - STR_RETICULAN_POWER_SYSTEMS_PREQ - name: STR_PBA_CORPSE cost: 35 points: 20 lookup: STR_HUMAN_POWER_ARMOR needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_STEALTHSUIT_CORPSE requiresBaseFunc: [LIB, STUDY] cost: 20 points: 20 needItem: true destroyItem: true - name: STR_DOOM_HUMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_DOOM_HUMAN_AUTOPSY requiresBaseFunc: [STUDY] - name: STR_DOOM_IMP_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_4 requiresBaseFunc: [STUDY] - name: STR_DOOM_DEMON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_6 requiresBaseFunc: [STUDY] - name: STR_DOOM_CACODEMON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_7 requiresBaseFunc: [STUDY] - name: STR_DOOM_HELL_BARON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_5 requiresBaseFunc: [STUDY] - name: STR_DOOM_SPIDERDEMON_CORPSE cost: 15 points: 20 needItem: true destroyItem: true lookup: DOOM_ARMOR_9 requiresBaseFunc: [STUDY, WORKS] - name: STR_BOGEYMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_0 requiresBaseFunc: [STUDY] - name: STR_DEEP_ONE_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P1 - name: STR_LOBSTERMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P6 - name: STR_SHARKMAN_CORPSE cost: 5 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P2_SEA - name: STR_AQUAMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P3 requiresBaseFunc: [STUDY, MED] - name: STR_BLOOD_DOG_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_MONSTER_TEETH - name: STR_SECTOID_AUTOPSY points: 30 - name: STR_CHURCH_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_GUILD_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_MUTON_AUTOPSY points: 30 - name: STR_ETHEREAL_AUTOPSY points: 100 - name: STR_CYBERDISC_AUTOPSY points: 50 - name: STR_GOVT_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_DOOM_HUMAN_AUTOPSY points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_4 points: 30 needItem: true - name: DOOM_ARMOR_6 points: 30 needItem: true - name: DOOM_ARMOR_7 points: 30 needItem: true - name: DOOM_ARMOR_5 points: 30 needItem: true - name: DOOM_ARMOR_9 points: 30 needItem: true - name: DOOM_ARMOR_0 points: 30 needItem: true - name: DEEP_ONE_ARMOR_P1 points: 30 needItem: true - name: DEEP_ONE_ARMOR_P2_SEA points: 20 needItem: true - name: DEEP_ONE_ARMOR_P3 points: 20 needItem: true - name: DEEP_ONE_ARMOR_P6 points: 30 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_MISSION_SWAY_GOVT points: 50 needItem: true - name: STR_MISSION_FREIGHT points: 50 needItem: true - name: STR_MISSION_GOLD_TRANSPORT points: 50 needItem: true - name: STR_MISSION_MINING points: 100 needItem: true - name: STR_MISSION_MILITARY_SUPPLY points: 50 needItem: true - name: STR_MISSION_COURIER points: 50 needItem: true - name: STR_MISSION_PASSENGER points: 50 needItem: true - name: STR_MISSION_SURVEY points: 50 needItem: true - name: STR_MISSION_DIPLOMACY points: 50 needItem: true - name: STR_MISSION_CONVERSION points: 50 needItem: true - name: STR_MISSION_SUPERVISION points: 50 needItem: true - name: STR_MISSION_MERCENARY_ASSIGNMENT points: 50 needItem: true unlocks: - STR_CONTACT_MERCENARIES_PREQ - name: STR_MISSION_RAID points: 50 needItem: true - name: STR_MISSION_SMUGGLING points: 50 needItem: true - name: STR_MISSION_HEAVY_FREIGHT points: 50 needItem: true - name: STR_MISSION_ERIDIAN_TERROR points: 50 needItem: true - name: STR_ACTIVITIES_MILITARY cost: 10 points: 1000 dependencies: - STR_RAIDER_SUBCONTRACTING - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_RETALIATION - STR_MISSION_MILITARY_SUPPLY - name: STR_ACTIVITIES_POLITICAL cost: 10 points: 1000 dependencies: - STR_GOVT_CORRUPTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - name: STR_ACTIVITIES_COMMERCIAL cost: 10 points: 1000 dependencies: - STR_ALIEN_RESEARCH - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_PASSENGER - STR_MISSION_SURVEY - STR_MISSION_HEAVY_FREIGHT - STR_CONSUMER_GOODS - name: STR_ACTIVITIES_ENTERPRISE cost: 10 points: 1000 dependencies: - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_MISSION_COURIER - STR_ALIEN_BASE - STR_ALIEN_SUPPLY - name: STR_INTERSTELLAR_TRAVEL_SUMMARY cost: 10 points: 500 dependencies: - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_GUILD_COMMANDER - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_MUTON_ENGINEER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_RET_ELDER - STR_ETHEREAL - name: STR_WARP_DRIVE cost: 200 points: 500 dependencies: - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_HYPERWAVE_MYSTICISM - STR_OTHER_DIMENSIONS - STR_GUILD_SHIP_OFFICER - STR_SCHOOLING_2_B - name: STR_HEAVY_FREIGHTER_FLIGHT_PLAN cost: 10 points: 0 lookup: STR_MISSION_HEAVY_FREIGHT needItem: true destroyItem: true - name: STR_SMUGGLED_ELECTRONICS points: 500 needItem: true destroyItem: true - name: STR_MARS_BACKGROUND cost: 10 points: 250 dependencies: - STR_SPACE_MISSIONS - STR_FLOATER - STR_ALIEN_ORIGINS - name: STR_ALIEN_ABDUCTION_PIR points: 250 needItem: true destroyItem: true - name: STR_PARADISE_WORLDS points: 250 needItem: true destroyItem: true - name: STR_STAR_GODDESSES points: 250 needItem: true destroyItem: true - name: STR_ETHEREAL_TRAVEL points: 250 needItem: true destroyItem: true - name: STR_GERMANY points: 50 needItem: true destroyItem: true - name: STR_NCR points: 50 needItem: true destroyItem: true - name: STR_CHINA points: 50 needItem: true destroyItem: true - name: STR_USA points: 50 needItem: true destroyItem: true - name: STR_BRAZIL points: 50 needItem: true destroyItem: true - name: STR_AUSTRALIA points: 50 needItem: true destroyItem: true - name: STR_RUSSIA points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_FRANCE points: 50 needItem: true destroyItem: true - name: STR_JAPAN points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_INDIA points: 50 needItem: true destroyItem: true - name: STR_NIGERIA points: 50 needItem: true destroyItem: true - name: STR_INDONESIA points: 50 needItem: true destroyItem: true - name: STR_UK points: 50 needItem: true destroyItem: true - name: STR_CANADA points: 50 needItem: true destroyItem: true - name: STR_LATIN_EMPIRE points: 50 needItem: true destroyItem: true - name: STR_SPAIN points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_VENEZUELA points: 50 needItem: true destroyItem: true - name: STR_SOUTH_AFRICA points: 50 needItem: true destroyItem: true - name: STR_ITALY points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_CHILE points: 50 needItem: true destroyItem: true - name: STR_TECHNOCRACY points: 50 needItem: true destroyItem: true - name: STR_EGYPT points: 50 needItem: true destroyItem: true - name: STR_TURAN points: 50 needItem: true destroyItem: true - name: STR_AREAS_AMERICA cost: 10 points: 1000 dependencies: - STR_CANADA - STR_USA - STR_NCR - STR_LATIN_EMPIRE - STR_TECHNOCRACY - STR_VENEZUELA - name: STR_AREAS_EUROPE cost: 10 points: 1000 dependencies: - STR_GERMANY - STR_SPAIN - STR_EGYPT - STR_ITALY - STR_FRANCE - STR_UK - STR_RUSSIA - name: STR_AREAS_ASIA cost: 10 points: 1000 dependencies: - STR_TURAN - STR_JAPAN - STR_CHINA - STR_INDIA - STR_INDONESIA - STR_RUSSIA - name: STR_AREAS_SOUTH cost: 10 points: 1000 dependencies: - STR_NIGERIA - STR_SOUTH_AFRICA - STR_CHILE - STR_BRAZIL - STR_AUSTRALIA - STR_INDONESIA - name: STR_REPORT_001 points: 350 needItem: true - name: STR_REPORT_002 points: 350 needItem: true - name: STR_REPORT_003 points: 350 needItem: true - name: STR_REPORT_004 points: 350 needItem: true - name: STR_HISTORY_001 points: 250 needItem: true - name: STR_HISTORY_002 points: 250 needItem: true - name: STR_HISTORY_003 points: 250 needItem: true - name: STR_HISTORY_004 points: 250 needItem: true - name: STR_HISTORY_005 points: 250 needItem: true - name: STR_HISTORY_006 points: 250 needItem: true - name: STR_HISTORY_007 points: 250 needItem: true - name: STR_HISTORY_008 points: 250 needItem: true - name: STR_HISTORY_009 points: 250 needItem: true - name: STR_HISTORY_010 points: 250 needItem: true - name: STR_HISTORY_011 points: 250 needItem: true - name: STR_HISTORY_016 points: 250 needItem: true - name: STR_HISTORY_100 points: 250 needItem: true - name: STR_GNOME_TOME_3 points: 200 needItem: true - name: STR_GNOME_TOME_5 points: 200 needItem: true - name: STR_GNOME_TOME_6 points: 200 needItem: true - name: STR_GNOME_TOME_13 points: 200 needItem: true - name: STR_POETRY_001 points: 150 needItem: true - name: STR_SCRIPTURES_001 points: 125 needItem: true - name: STR_SCRIPTURES_002 points: 125 needItem: true - name: STR_SCRIPTURES_003 points: 125 needItem: true - name: STR_SCRIPTURES_004 points: 125 needItem: true - name: STR_SCRIPTURES_005 points: 125 needItem: true - name: STR_SCRIPTURES_006 points: 125 needItem: true - name: STR_SCRIPTURES_007 points: 125 needItem: true - name: STR_SCRIPTURES_008 points: 125 needItem: true - name: STR_23 cost: 5 points: 100 dependencies: - STR_DARK_STAR - STR_GODS_SUMMARY - STR_CHURCH_RITUALS - name: STR_NEWSPAPER_001 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_002 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_003 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_004 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_005 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_006 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_007 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_008 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_009 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_010 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_011 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_012 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_013 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_014 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_015 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_016 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_017 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_018 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_019 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_020 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_021 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_022 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_023 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_024 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_025 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_026 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_027 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_028 points: 100 cost: 1 needItem: true - name: STR_PINUP_001 points: 250 needItem: true - name: STR_PINUP_002 points: 250 needItem: true - name: STR_PINUP_003 points: 250 needItem: true - name: STR_PINUP_004 points: 250 needItem: true - name: STR_PINUP_005 points: 250 needItem: true - name: STR_PINUP_006 points: 250 needItem: true - name: STR_PINUP_007 points: 250 needItem: true - name: STR_PINUP_008 points: 250 needItem: true - name: STR_PINUP_009 points: 250 needItem: true - name: STR_PINUP_010 points: 250 needItem: true - name: STR_PINUP_011 points: 250 needItem: true - name: STR_PINUP_012 points: 250 needItem: true - name: STR_PINUP_013 points: 250 needItem: true - name: STR_PINUP_014 points: 250 needItem: true - name: STR_PINUP_015 points: 250 needItem: true - name: STR_PINUP_016 points: 250 needItem: true - name: STR_PINUP_017 points: 250 needItem: true - name: STR_PINUP_018 points: 250 needItem: true - name: STR_PINUP_019 points: 250 needItem: true - name: STR_PINUP_020 points: 250 needItem: true - name: STR_PINUP_021 points: 250 needItem: true - name: STR_PINUP_022 points: 250 needItem: true - name: STR_PINUP_023 points: 250 needItem: true - name: STR_PINUP_024 points: 250 needItem: true - name: STR_PINUP_025 points: 250 needItem: true - name: STR_PINUP_026 points: 250 needItem: true - name: STR_PINUP_027 points: 250 needItem: true - name: STR_PINUP_028 points: 250 needItem: true - name: STR_PINUP_029 points: 250 needItem: true - name: STR_PINUP_030 points: 250 needItem: true - name: STR_PINUP_031 points: 250 needItem: true - name: STR_PINUP_032 points: 250 needItem: true - name: STR_PINUP_033 points: 250 needItem: true - name: STR_PINUP_034 points: 250 needItem: true - name: STR_PINUP_035 points: 250 needItem: true - name: STR_PINUP_036 points: 250 needItem: true - name: STR_PINUP_037 points: 250 needItem: true - name: STR_PINUP_038 points: 250 needItem: true - name: STR_PINUP_039 points: 250 needItem: true - name: STR_PINUP_040 points: 250 needItem: true - name: STR_PINUP_041 points: 250 needItem: true - name: STR_PINUP_042 points: 250 needItem: true - name: STR_PINUP_043 points: 250 needItem: true - name: STR_PINUP_044 points: 250 needItem: true - name: STR_PINUP_045 points: 250 needItem: true - name: STR_PINUP_046 points: 250 needItem: true - name: STR_PINUP_047 points: 250 needItem: true - name: STR_PINUP_048 points: 250 needItem: true - name: STR_PINUP_049 points: 250 needItem: true - name: STR_PINUP_050 points: 250 needItem: true - name: STR_PINUP_051 points: 250 needItem: true - name: STR_PINUP_052 points: 250 needItem: true - name: STR_PINUP_053 points: 250 needItem: true - name: STR_PINUP_054 points: 250 needItem: true - name: STR_PINUP_055 points: 250 needItem: true - name: STR_PINUP_056 points: 250 needItem: true - name: STR_PINUP_057 points: 250 needItem: true - name: STR_PINUP_058 points: 250 needItem: true - name: STR_PINUP_059 points: 250 needItem: true - name: STR_PINUP_060 points: 250 needItem: true - name: STR_PINUP_061 points: 250 needItem: true - name: STR_PINUP_062 points: 250 needItem: true - name: STR_PINUP_063 points: 250 needItem: true - name: STR_PINUP_064 points: 250 needItem: true - name: STR_PINUP_065 points: 250 needItem: true - name: STR_PINUP_066 points: 250 needItem: true - name: STR_PINUP_067 points: 250 needItem: true - name: STR_PINUP_068 points: 250 needItem: true - name: STR_PINUP_069 points: 250 needItem: true - name: STR_PINUP_070 points: 250 needItem: true - name: STR_PINUP_071 points: 250 needItem: true - name: STR_PINUP_072 points: 250 needItem: true - name: STR_PINUP_073 points: 250 needItem: true - name: STR_PINUP_074 points: 250 needItem: true - name: STR_PINUP_075 points: 250 needItem: true - name: STR_PINUP_076 points: 250 needItem: true - name: STR_PINUP_077 points: 250 needItem: true - name: STR_PINUP_078 points: 250 needItem: true - name: STR_PINUP_079 points: 250 needItem: true - name: STR_PINUP_080 points: 250 needItem: true - name: STR_PINUP_081 points: 250 needItem: true - name: STR_PINUP_082 points: 250 needItem: true - name: STR_PINUP_083 points: 250 needItem: true - name: STR_PINUP_084 points: 250 needItem: true - name: STR_PINUP_085 points: 250 needItem: true - name: STR_PINUP_086 points: 250 needItem: true - name: STR_PINUP_087 points: 250 needItem: true - name: STR_PINUP_088 points: 250 needItem: true - name: STR_PINUP_089 points: 250 needItem: true - name: STR_PINUP_090 points: 250 needItem: true - name: STR_PINUP_091 points: 250 needItem: true - name: STR_PINUP_092 points: 250 needItem: true - name: STR_PINUP_093 points: 250 needItem: true - name: STR_PINUP_094 points: 250 needItem: true - name: STR_PINUP_096 points: 250 needItem: true - name: STR_PINUP_095 points: 250 needItem: true - name: STR_PINUP_097 points: 250 needItem: true - name: STR_PINUP_098 points: 250 needItem: true - name: STR_PINUP_099 points: 250 needItem: true - name: STR_PINUP_100 points: 250 needItem: true - name: STR_PINUP_101 points: 250 needItem: true - name: STR_PINUP_102 points: 250 needItem: true - name: STR_PINUP_103 points: 250 needItem: true - name: STR_PINUP_104 points: 250 needItem: true - name: STR_PINUP_105 points: 250 needItem: true - name: STR_PINUP_106 points: 250 needItem: true - name: STR_PINUP_107 points: 250 needItem: true - name: STR_PINUP_108 points: 250 needItem: true - name: STR_PINUP_109 points: 250 needItem: true - name: STR_PINUP_110 points: 250 needItem: true - name: STR_PINUP_111 points: 250 needItem: true - name: STR_PINUP_112 points: 250 needItem: true - name: STR_PINUP_113 points: 250 needItem: true - name: STR_PINUP_114 points: 250 needItem: true - name: STR_PINUP_115 points: 250 needItem: true - name: STR_PINUP_117 points: 250 needItem: true - name: STR_PINUP_119 points: 250 needItem: true - name: STR_PINUP_120 points: 250 needItem: true - name: STR_PINUP_121 points: 250 needItem: true - name: STR_PINUP_122 points: 250 needItem: true - name: STR_PINUP_123 points: 250 needItem: true - name: STR_PINUP_124 points: 250 needItem: true - name: STR_PINUP_125 points: 250 needItem: true - name: STR_PINUP_126 points: 250 needItem: true - name: STR_PINUP_129 points: 250 needItem: true - name: STR_PINUP_130 points: 250 needItem: true - name: STR_ERIS points: 300 needItem: true - name: STR_ALL_GODS_KNOWN points: 250 cost: 0 dependencies: - STR_GODS_SUMMARY - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - name: STR_GODS_SUMMARY points: 250 cost: 10 requiresBaseFunc: [LIB] dependencies: - STR_GODS_SUMMARY_PREQ1 - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_SUMMARY_PREQ1 points: 100 dependencies: - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - name: STR_GODS_SUMMARY_PREQ2 points: 100 dependencies: - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - name: STR_GODS_G1 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G2 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G3 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G4 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G5 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G6 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G7 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G8 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_E1 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E2 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E3 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E4 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E5 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E6 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E7 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E8 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_MYTH_001 points: 150 needItem: true - name: STR_MYTH_002 points: 150 needItem: true - name: STR_MYTH_003 points: 150 needItem: true - name: STR_MYTH_004 points: 150 needItem: true - name: STR_MYTH_005 points: 150 needItem: true - name: STR_MYTH_006 points: 150 needItem: true - name: STR_MYTH_007 points: 150 needItem: true - name: STR_MYTH_100 points: 150 needItem: true - name: STR_VIP_001 points: 300 needItem: true - name: STR_EVENT_001 cost: 0 points: 100 needItem: true spawnedItem: STR_PORN - name: STR_THREAD_OF_PROPHECY needItem: true disables: - STR_WASTELAND_PRIESTESS - STR_WASTELAND_SORCERESS - name: STR_WASTELAND_PRIESTESS needItem: true - name: STR_WASTELAND_SORCERESS points: -100 needItem: true - name: STR_DATING_SAYA needItem: true - name: STR_GDX_LAB_BLUEPRINT lookup: STR_GDX_LAB cost: 15 needItem: true destroyItem: false - name: STR_GDX_LAB points: 150 needItem: true unlocks: - STR_SPACE_SURVIVAL_PREQ - name: STR_GDX_000 cost: 2 points: 100 dependencies: - STR_GDX_001 - name: STR_GDX_001 cost: 2 points: 100 needItem: true - name: STR_GDX_002 cost: 2 points: 100 needItem: true - name: STR_GDX_003 cost: 10 points: 20 dependencies: - STR_GDX_000 - STR_GDX_002 - STR_SECTOID - STR_PIRATEZ_HIERARCHY - STR_MUTANT_ORIGINS - STR_DIVERGING_PATHS - name: STR_GDX_004 cost: 5 points: 20 dependencies: - STR_GDX_003 - STR_SECTOID_LEADER - name: STR_GDX_005 cost: 10 points: 100 needItem: true destroyItem: true unlocks: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_SCHOOL_BOOKS - STR_MISSION_ACADEMY_TOWN_PREQ - STR_MISSION_ACADEMY_CRUISE_PREQ - name: STR_GDX_006 cost: 10 points: 50 dependencies: - STR_GDX_000 - STR_NAZI_LEADER - name: STR_GDX_007 requiresBaseFunc: [CULT] cost: 10 points: 20 dependencies: - STR_GDX_004 - STR_GDX_005 - STR_GDX_006 - STR_ACADEMY_HIERARCHY - STR_PLOTTING - name: STR_GDX_008 points: 100 needItem: true - name: STR_GDX_009 cost: 20 points: 200 dependencies: - STR_GDX_008 spawnedItem: STR_HOSTAGE_LOVER_OF_DR_X - name: STR_HOSTAGE_LOVER_OF_DR_X cost: 15 points: 100 needItem: true destroyItem: true lookup: STR_GDX_010 dependencies: - STR_SLAVE_MAGICAL - STR_GLAMOUR - STR_WASTELAND_SORCERESS - STR_GDX_009 - name: STR_GDX_010 cost: 2 points: 50 needItem: true - name: STR_GDXCAR_ITEM cost: 7 points: 30 needItem: true destroyItem: false - name: STR_DOCTOR_X lookup: STR_GDX_011 cost: 1 needItem: true destroyItem: true - name: STR_GDX_011 points: 2500 dependencies: - STR_DOCTOR_X - name: STR_GDX_012 lookup: STR_GDX_020 cost: 10 dependencies: - STR_GDX_011 disables: - STR_GDX_013 - STR_GDX_014 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_HIRE - name: STR_GDX_013 lookup: STR_GDX_030 cost: 5 dependencies: - STR_GDX_011 - STR_LINGERIE_SET - STR_LFS_002 disables: - STR_GDX_012 - STR_GDX_014 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_A35 - name: STR_GDX_014 lookup: STR_GDX_040 cost: 5 dependencies: - STR_GDX_011 - STR_ZOMBIE_SUSTENANCE - STR_VAMPIRE_ESSENCE - STR_VAMPIRE_BLOOD - STR_INTERROGATION disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_C50 - name: STR_GDX_015 lookup: STR_GDX_050 cost: 5 dependencies: - STR_GDX_011 disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_014 - STR_GDX_016 - name: STR_GDX_016 lookup: STR_GDX_060 cost: 20 dependencies: - STR_GDX_011 - STR_INTERROGATION disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_014 - STR_GDX_015 spawnedItem: STR_DOCTOR_X_SALE - name: STR_DOCTOR_X_HIRE lookup: STR_GDX_021 points: 25 cost: 5 needItem: true dependencies: - STR_GDX_012 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_103 - STR_GDX_105 - STR_GDX_108 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_A40 lookup: STR_GDX_031 points: 25 cost: 10 needItem: true dependencies: - STR_GDX_013 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_102 - STR_GDX_103 - STR_GDX_104 - STR_GDX_105 - STR_GDX_106 - STR_GDX_107 - STR_GDX_108 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_C60 lookup: STR_GDX_041 points: 25 cost: 2 needItem: true destroyItem: true dependencies: - STR_GDX_014 spawnedItem: STR_DOCTOR_X_C65 - name: STR_DOCTOR_X_C65 lookup: STR_GDX_042 points: 25 cost: 20 needItem: true getOneFree: - STR_HUMANIST_ORIGINS - STR_GDX_103 - STR_GDX_105 - STR_GDX_107 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_C70 lookup: STR_GDX_043 points: 25 cost: 2 needItem: true destroyItem: true spawnedItem: STR_DOCTOR_X_C75 - name: STR_DOCTOR_X_C75 lookup: STR_GDX_044 points: 100 cost: 25 needItem: true - name: STR_DOCTOR_X_C100 lookup: STR_GDX_045 points: 25 cost: 10 needItem: true destroyItem: true spawnedItem: STR_DOCTOR_X_VAMPIRE - name: STR_DOCTOR_X_VAMPIRE lookup: STR_GDX_046 points: 25 cost: 5 needItem: true getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_103 - STR_GDX_104 - STR_GDX_105 - STR_GDX_108 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_ARMOR_DOCTOR_X_VAMPIRE points: 25 dependencies: - STR_DOCTOR_X_VAMPIRE - name: STR_DOCTOR_X_SALE lookup: STR_GDX_061 points: 25 cost: 15 needItem: true dependencies: - STR_GDX_016 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_GDX_103 - STR_GDX_104 - STR_GDX_107 - STR_GDX_108 - name: STR_GDX_020 points: 250 needItem: true - name: STR_GDX_021 needItem: true - name: STR_GDX_030 points: 500 needItem: true - name: STR_GDX_031 needItem: true - name: STR_GDX_040 points: 750 needItem: true - name: STR_GDX_041 needItem: true - name: STR_GDX_042 needItem: true - name: STR_GDX_043 needItem: true - name: STR_GDX_044 needItem: true - name: STR_GDX_045 needItem: true - name: STR_GDX_046 needItem: true - name: STR_GDX_050 points: 2500 needItem: true - name: STR_GDX_060 points: 1000 needItem: true - name: STR_GDX_061 needItem: true - name: STR_SLAVE_X_PREQ points: 50 cost: 10 lookup: STR_SLAVE_X dependencies: - STR_GDX_107 - STR_DOCTOR_X_C65 - name: STR_SLAVE_X needItem: true - name: STR_HUMANIST_ORIGINS points: 100 needItem: true - name: STR_GDX_102 points: 100 needItem: true - name: STR_GDX_103 points: 100 needItem: true - name: STR_GDX_104 points: 100 needItem: true - name: STR_GDX_105 points: 100 needItem: true - name: STR_GDX_106 points: 100 needItem: true - name: STR_GDX_107 points: 100 needItem: true - name: STR_GDX_108 points: 100 needItem: true - name: STR_GDX_109 points: 100 needItem: true - name: STR_GDX_121 cost: 75 points: -1000 dependencies: - STR_GDX_105 - STR_GDX_106 spawnedItem: STR_GDX_LAB_BLUEPRINT - name: STR_TEC_001 cost: 10 points: 100 needItem: true destroyItem: true - name: STR_TEC_002 cost: 10 points: 50 dependencies: - STR_TEC_001 - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_DIVERGING_PATHS - name: STR_TEC_003 cost: 20 points: -100 dependencies: - STR_TEC_002 - STR_SMUGGLED_ELECTRONICS - STR_CLOAKING_DEVICE_INVESTIGATION - STR_CONTACT_SMUGGLERS - STR_TECHNOCRACY - STR_ACTIVITIES_POLITICAL - name: STR_TEC_004 cost: 25 points: 50 dependencies: - STR_TEC_003 - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS - name: STR_TEC_005 points: 2000 needItem: true - name: STR_TEC_006 points: 200 needItem: true - name: STR_TEC_007 points: 50 needItem: true - name: STR_WIZ_001 cost: 1 points: 20 dependencies: - STR_HUMAN_MASTER - STR_BOUNTY_HUNTING_C_PASS - STR_PINUP_001 - STR_CONTACT_MAGIC_SHOP - STR_DIVERGING_PATHS - STR_WASTELAND_SORCERESS - name: STR_WIZ_002 cost: 44 points: 20 lookup: STR_CUSTOMER_WIZ_BIZ dependencies: - STR_WIZ_001 - name: STR_WIZ_003 cost: 1 points: 200 dependencies: - STR_WIZ_002 - STR_UK - STR_INDIA - STR_ALCHEMY - STR_LIBRARY - STR_LIBER_OCCULTIS - STR_ZOMBIE - STR_DOOM_HUMAN_AUTOPSY - STR_PERSUASION - STR_HYPERWAVE_MYSTICISM - STR_BOUNTY_HUNTING_B_PASS spawnedItem: STR_SAFE - name: STR_WIZ_004 cost: 5 points: 50 needItem: true destroyItem: true - name: STR_WIZ_005 cost: 1 points: 100 dependencies: - STR_WIZ_004 spawnedItem: STR_TREASURE_CHEST - name: STR_WIZ_006 cost: 33 points: 100 dependencies: - STR_WIZ_005 unlocks: - STR_TANNHAUSER_GATES - name: STR_WIZ_007 cost: 1 points: 200 dependencies: - STR_WIZ_006 - STR_BUTCHER_DONE - STR_ZORTRIUM_CRYSTAL spawnedItem: STR_TREASURE_CHEST - name: STR_WIZ_080 cost: 15 points: 50 dependencies: - STR_WIZ_003 - STR_BLACK_MASK - STR_BRAZIL - name: STR_WIZ_081 cost: 25 points: 75 needItem: true destroyItem: true getOneFree: - STR_ZOMBIE_TROOPER_2 - STR_ZOMBIE_SENTINEL - STR_MEGAZOMBIE_TERRORIST - name: STR_WIZ_100 cost: 15 points: 50 needItem: true destroyItem: false - name: STR_WIZ_101_PREQ cost: 0 dependencies: - STR_WIZ_005 - STR_WIZ_081 - STR_NECRONOMICON - STR_TECHNOCRACY_1_CORPSE_BATTLE - name: STR_WIZ_101 needItem: true - name: STR_ANG_001 cost: 20 points: 100 needItem: true - name: STR_ANG_002 cost: 20 points: 50 dependencies: - STR_ANG_001 - STR_CROWNING_UC - STR_SAT_NETWORK - STR_DEMONIC_ESSENCE_PREQ - STR_DOOM_HUMAN_AUTOPSY - STR_PEASANT_MILITIA - STR_WASTELAND_SORCERESS - name: STR_ANG_003 needItem: true - name: STR_ANG_003_PREQ cost: 0 points: 50 dependencies: - STR_ANG_002 - STR_PSI_LAB - STR_MAIDEN_VICTIM - STR_WANDERER_VICTIM - STR_DAMSEL_VICTIM - STR_LOC_TAVERN_CELLAR_DONE - STR_DIVERGING_PATHS - name: STR_ANG_004 cost: 2 points: 50 dependencies: - STR_ANG_003 unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_ANG_007 cost: 10 points: 30 needItem: true destroyItem: true - name: STR_ANG_010 cost: 15 points: 500 dependencies: - STR_ANG_007 - STR_ZOMBIE_DREAMS - name: STR_ANG_011 cost: 15 points: 500 dependencies: - STR_CODEX_OF_THE_TRANSFIGURATION - STR_DEMONIC_ESSENCE - STR_DOOM_SOLDIER - STR_DOOM_SARGE - STR_DOOM_GUNNER - STR_DOOM_IMP_TERRORIST - STR_DOOM_DEMON_TERRORIST - name: STR_ANG_012 cost: 15 points: 500 dependencies: - STR_DOOM_SPIDERDEMON_CORPSE - STR_OTHER_DIMENSIONS # - name: STR_ANG_101 # cost: 10 # points: 250 # dependencies: # - STR_ANG_004 - name: STR_ANG_102 cost: 30 points: 100 dependencies: # - STR_ANG_101 - STR_ANG_010 - STR_ANG_011 - STR_ANG_012 - name: STR_LFS_001 cost: 0 needItem: true - name: STR_LFS_002 cost: 0 needItem: true - name: STR_LFS_003 cost: 0 needItem: true - name: STR_NEC_001 cost: 0 needItem: true - name: STR_DES_001 cost: 0 needItem: true - name: STR_PRIZE_UBER_001 points: 250 needItem: true - name: STR_PRIZE_UBER_001_CLAIM cost: 2 dependencies: - STR_PRIZE_UBER_001 spawnedItem: CIVILIAN_YOUNG_UBER - name: STR_FREAK_RECRUITMENT points: 50 dependencies: - STR_PRIZE_FREAK_001 getOneFree: - STR_FREAK_GAL - name: STR_PRIZE_FREAK_001 points: 50 needItem: true unlocks: - STR_FREAK_RECRUITMENT - name: STR_PRIZE_FREAK_001_CLAIM cost: 10 dependencies: - STR_PRIZE_FREAK_001 spawnedItem: STR_FREAK_GAL - name: STR_FREAK_GAL cost: 10 needItem: true destroyItem: false lookup: STR_FREAK_RECRUITMENT - name: STR_SYNTH_GAL cost: 25 needItem: true destroyItem: false lookup: STR_SYNTH_RECRUITMENT - name: STR_PADD cost: 5 points: 50 needItem: true destroyItem: true - name: STR_EXPEDITION_RESEARCH points: 20 dependencies: - STR_EXPEDITIONS - name: STR_EXPEDITION_REPORTS cost: 2 needItem: true destroyItem: true points: 100 getOneFree: - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - name: STR_LOKNAR_SCRIPTURES cost: 4 needItem: true destroyItem: true unlocks: - STR_LOKNAR_ORIGINS getOneFree: - STR_SHADOWS - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - STR_SCRIPTURES_005 - STR_SCRIPTURES_008 - name: STR_SCROLL_E2 cost: 3 points: 100 needItem: true getOneFree: - STR_GODS_E2 - name: STR_SCROLL_E4 cost: 3 points: 100 needItem: true getOneFree: - STR_GODS_E4 - name: STR_SCROLL_E5 cost: 3 points: 100 needItem: true getOneFree: - STR_GODS_E5 - name: STR_SCROLL_E8 cost: 3 points: 100 needItem: true getOneFree: - STR_GODS_E8 - name: STR_ESOTERICA cost: 10 points: 50 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_PINUP_017 - STR_PINUP_035 - STR_PINUP_042 - STR_PINUP_054 - STR_PINUP_059 - STR_PINUP_064 - STR_PINUP_073 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_086 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_111 - STR_PINUP_125 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_SCRIPTURES_003 - STR_SCRIPTURES_004 - STR_SCRIPTURES_005 - STR_SCRIPTURES_006 - STR_SCRIPTURES_007 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - STR_MYTH_007 - STR_MYTH_100 - GHOST_0_ARMOR getOneFreeProtected: STR_ALL_GODS_KNOWN: - STR_ERIS - name: STR_PILLOW_BOOK cost: 4 points: 10 needItem: true destroyItem: true getOneFree: - STR_MEIDO_OUTFIT - STR_BLACK_CAT - STR_SQUIRE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_GLADIATRIX - STR_PEASANT_BONDAGE_GEAR_UC - AUX_SEDUCTION - STR_MEDALLION - STR_RING - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_CROWN - STR_LINGERIE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_APPLE - STR_ORANGE - STR_WINE - STR_BEASTMEN - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_POETRY_001 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_SCRIPTURES_003 - STR_SCRIPTURES_006 - STR_SCRIPTURES_008 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - STR_MYTH_007 - STR_MYTH_100 - STR_PINUP_002 - STR_PINUP_004 - STR_PINUP_007 - STR_PINUP_008 - STR_PINUP_014 - STR_PINUP_017 - STR_PINUP_018 - STR_PINUP_022 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_029 - STR_PINUP_031 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_041 - STR_PINUP_042 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_054 - STR_PINUP_058 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_061 - STR_PINUP_062 - STR_PINUP_063 - STR_PINUP_064 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_066 - STR_PINUP_070 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_079 - STR_PINUP_081 - STR_PINUP_082 - STR_PINUP_085 - STR_PINUP_086 - STR_PINUP_087 - STR_PINUP_088 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_098 - STR_PINUP_099 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_103 - STR_PINUP_106 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_111 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_121 - STR_PINUP_123 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_129 - STR_PINUP_130 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 getOneFreeProtected: STR_ALL_GODS_KNOWN: - STR_ERIS STR_GALS_ARE_SUPERIOR: - STR_CORPSE_SUPER_SLAVE - STR_CORPSE_BAT_GLAD - STR_CORPSE_GREEN_LIGHTER - STR_CORPSE_FLASH_BANG - name: STR_MAD_SCRIBBLINGS cost: 5 points: 50 needItem: true - name: STR_DATA_DISK_B cost: 2 needItem: true destroyItem: true getOneFree: - STR_MEIDO_OUTFIT - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_VESSEL_FOOT_PATROL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_PARADISE_WORLDS - STR_MARS_BACKGROUND - FIELD_GUN_ARMOR - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_RPC_PARTS - STR_GAUSS_CANNON - STR_GAT_LASCANNON_PARTS - STR_PBA_CORPSE - STR_HUMAN_CARAPACE_ARMOR - STR_PEASANT_BONDAGE_GEAR_UC - STR_STUN_BATON - STR_WAKIZASHI - STR_SLICER - STR_KATANA - STR_TECH_CLEAVER - STR_CAT_PAWS - STR_SWORD_MDV - STR_SUPER_STAPLER - STR_FLINTLOCK_BALLS_G - STR_REVOLVER_POLICE - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAUSER - STR_SKORPION - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_MINI_SMG - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_RUGER - STR_OLD_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_RIFLE_ADV - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_CAWS - STR_LACC - STR_GRENADE_LAUNCHER - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_TOXIGUN - STR_FLAMETHROWER_LR - STR_HAND_FLAMER - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_KRUGER - STR_MPG - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_SL_ACID - STR_SL_EMP - STR_SL_HELL - STR_DYNAMITE - STR_GAS_GRENADE - STR_ACID_GRENADE - STR_RIOT_GRENADE - STR_PIR_ALIEN_GRENADE - STR_UAC_SPACE_SUIT - STR_VODKA - STR_BEER - STR_APPLE - STR_ORANGE - STR_BOOM_FRUIT - STR_SECFLOWER - STR_SECTOWEED - STR_EVIL_GRASS - STR_COMBAT_DRUGS - STR_GOVT_CORPSE - STR_RAIDER_CORPSE - STR_GUILD_CORPSE - STR_CHURCH_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_CAR_CORPSE - STR_TANK_CORPSE - SECTOID_ARMOR_P9 - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_LUXURY_FUR - STR_SC_WIRE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_LIFTER - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_LIQUID_METALS - STR_ADVANCED_WEAPONS - STR_MUTANT_ORIGINS - STR_ELECTRONIC_PIECES - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_CRACK - STR_MEDALLION - STR_RING - STR_GOLDEN_HELM - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_TREASURE_CHEST - STR_NUCLEAR_MATERIALS - STR_CASH_BAG - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_MERC_BIZCARD - STR_UAC_BLUEPRINTS - STR_BABY_NUKE_BLUEPRINTS - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_MC - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_PLASMA_CHAMBER - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_WEAPON_PSI - STR_SMUGGLED_ELECTRONICS - STR_ALIEN_ABDUCTION_PIR - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_HUMANS - STR_BEASTMEN - STR_SHADOWS - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_NEKOMIMI - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_ROBOTIC_SPIDERS - STR_REPORT_001 - STR_REPORT_002 - STR_REPORT_003 - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_HISTORY_100 - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_005 - STR_PINUP_006 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_012 - STR_PINUP_013 - STR_PINUP_014 - STR_PINUP_015 - STR_PINUP_016 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_020 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_027 - STR_PINUP_028 - STR_PINUP_029 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_036 - STR_PINUP_037 - STR_PINUP_038 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_041 - STR_PINUP_043 - STR_PINUP_044 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_054 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_057 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_061 - STR_PINUP_062 - STR_PINUP_065 - STR_PINUP_066 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_070 - STR_PINUP_071 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_074 - STR_PINUP_075 - STR_PINUP_076 - STR_PINUP_077 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_081 - STR_PINUP_082 - STR_PINUP_083 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_086 - STR_PINUP_087 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_090 - STR_PINUP_091 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_095 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_098 - STR_PINUP_099 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_102 - STR_PINUP_103 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_111 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_119 - STR_PINUP_120 - STR_PINUP_121 - STR_PINUP_122 - STR_PINUP_123 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_126 - STR_PINUP_129 - STR_PINUP_130 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_VIP_001 - name: STR_ILLEGAL_DATA cost: 5 needItem: true destroyItem: true requiresBaseFunc: [CPU] getOneFree: - STR_SHADOWS - STR_SMUGGLED_ELECTRONICS - STR_SMUGGLER - STR_BABY_NUKE_BLUEPRINTS - STR_NUCLEAR_MATERIALS - STR_COMBAT_DRUGS - STR_STEALTHSUIT_CORPSE - STR_MISSION_SMUGGLING - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - STR_UAC_BLUEPRINTS - STR_DYNAMITE - name: STR_CRAZY_HASSAN cost: 0 dependencies: - STR_CRAZY_HASSAN_LEAFLET - name: STR_CRAZY_HASSAN_ALLGUNS cost: 0 dependencies: - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_BIG_RIFLE - STR_REVOLVER_POLICE - STR_MAGNUM - STR_SMG - STR_PISTOL - STR_COLT45 - STR_SNUBBY - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAUSER - STR_LUGER - STR_SKORPION - STR_MINI_SMG - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_COMBAT_SHOTGUN - STR_RUGER - STR_RIFLE_AK - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_SAW - STR_LMG - STR_VARMINT_RIFLE - STR_WINCHESTER - STR_SPARTAN_MG - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_CAWS - STR_LACC - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_GRENADE_FRAG - FIELD_GUN_ARMOR - STR_BOUNTY_HUNTING_B_PASS - STR_PLASMA_DISASSEMBLY - name: STR_CRAZY_HASSAN_LEAFLET cost: 3 needItem: true destroyItem: true lookup: STR_CRAZY_HASSAN dependencies: - STR_CONTACT_GUN_EMPORIUM getOneFree: - STR_BIG_RIFLE - STR_REVOLVER_POLICE - STR_COLT45 - STR_SNUBBY - STR_MAUSER - STR_LUGER - STR_MINI_SMG - STR_MP - STR_SMG_10MM - STR_SHOTGUN_POLICE - STR_RUGER - STR_RIFLE_SA80 - STR_UAC_SHOTGUN - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_GRENADE_FRAG getOneFreeProtected: STR_CRAZY_HASSAN_ALLGUNS: - STR_BOOTLEG_PLASMA_PISTOL - STR_BOOTLEG_PLASMA_SUB - STR_BOOTLEG_PLASMA_RIFLE - STR_BOOTLEG_HEAVY_PLASMA - name: STR_GUNS_N_AMMO cost: 3 needItem: true destroyItem: true getOneFree: - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_REVOLVER_POLICE - STR_MAGNUM - STR_SMG - STR_PISTOL - STR_COLT45 - STR_SNUBBY - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAUSER - STR_SKORPION - STR_MINI_SMG - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_COMBAT_SHOTGUN - STR_RUGER - STR_RIFLE_AK - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_SAW - STR_LMG - STR_VARMINT_RIFLE - STR_WINCHESTER - STR_SPARTAN_MG - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_CAWS - STR_LACC - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_ACID_GRENADE - STR_GAS_GRENADE - FIELD_GUN_ARMOR - STR_PINUP_104 - STR_PINUP_126 - name: STR_PINUP_MAGAZINE cost: 4 needItem: true destroyItem: true getOneFree: - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_006 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_013 - STR_PINUP_014 - STR_PINUP_016 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_020 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_023 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_028 - STR_PINUP_029 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_054 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_062 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_066 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_082 - STR_PINUP_083 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_095 - STR_PINUP_098 - STR_PINUP_102 - STR_PINUP_103 - STR_PINUP_106 - STR_PINUP_113 - STR_PINUP_119 - STR_PINUP_121 - STR_PINUP_122 - STR_PINUP_129 - STR_PINUP_130 - STR_ROBOTIC_SPIDERS - name: STR_NEWSPAPER cost: 0 needItem: true destroyItem: true getOneFree: - STR_NEWSPAPER_001 - STR_NEWSPAPER_002 - STR_NEWSPAPER_003 - STR_NEWSPAPER_004 - STR_NEWSPAPER_005 - STR_NEWSPAPER_006 - STR_NEWSPAPER_007 - STR_NEWSPAPER_008 - STR_NEWSPAPER_009 - STR_NEWSPAPER_010 - STR_NEWSPAPER_011 - STR_NEWSPAPER_012 - STR_NEWSPAPER_013 - STR_NEWSPAPER_014 - STR_NEWSPAPER_015 - STR_NEWSPAPER_016 - STR_NEWSPAPER_017 - STR_NEWSPAPER_018 - STR_NEWSPAPER_019 - STR_NEWSPAPER_020 - STR_NEWSPAPER_021 - STR_NEWSPAPER_022 - STR_NEWSPAPER_023 - STR_NEWSPAPER_024 - STR_NEWSPAPER_025 - STR_NEWSPAPER_026 - STR_NEWSPAPER_027 - STR_NEWSPAPER_028 - name: STR_CODE_GOVT_PERSONAL cost: 3 needItem: true destroyItem: true getOneFree: - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_RAIDER - STR_HUMANS - STR_BEASTMEN - STR_RETICULAN - STR_GOVT_AGENT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_GENERAL - STR_GOVT_MP - STR_GOVT_PILOT - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_FATMAN - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_HUMAN_MALE_3 - STR_SMUGGLER_GOON - STR_NAZI_KKK - STR_VESSEL_GOVSHIP - STR_MISSION_SWAY_GOVT - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_PASSENGER - STR_MISSION_FREIGHT - STR_SHADOWS - STR_CASH_BAG - STR_MONEY_PURSE - STR_PINUP_090 - name: STR_CODE_GOVT_RET cost: 4 needItem: true destroyItem: true getOneFree: - STR_KRUGER - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_DISRUPTOR_MYSTICISM - STR_MICRONOIDS - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_MECHTOID - STR_MECHTOID_CORPSE - STR_RET_ELDER - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_PEASANT_BONDAGE_GEAR_UC - name: STR_CODE_NAZI cost: 4 needItem: true destroyItem: true getOneFree: - STR_NAZIS - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_KRUGER - STR_SWORD_MDV - STR_GAS_GRENADE - STR_ALIEN_RESEARCH - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_SENTRY_BLUEPRINT - STR_PARTS_WEAPON_MC - name: STR_CODE_ALLIANCE cost: 3 needItem: true destroyItem: true getOneFree: - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_ALIEN_TERROR - STR_LOKNAR_ORIGINS - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_TROLLETARIAT - name: STR_BRIEFCASE cost: 3 needItem: true destroyItem: true getOneFree: - STR_SECTOID - STR_OSIRON - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_RAIDER - STR_SPARTANS - STR_NAZIS - STR_RETICULAN - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - name: STR_DREAM_ECHO cost: 4 needItem: true destroyItem: true getOneFree: - STR_WRAITH_BLADE - STR_DISCIPLINER - STR_BONE_SHIELD - STR_DEMON_HEART - STR_BUTCH_ARMOR - STR_WRAITH_ARMOR requiresBaseFunc: [STUDY] - name: STR_DEMON_HEART cost: 0 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_ZORTRIUM_CRYSTAL cost: 15 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_CANNON cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_CANNON_REPORT - name: STR_CANNON_PARTS cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_CANNON_REPORT - name: STR_MED_CANNON_PARTS cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_MED_CANNON_REPORT - name: STR_RPC_PARTS cost: 20 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_SONIC_OSCILLATOR_PARTS cost: 20 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAT_LASCANNON_PARTS cost: 25 points: 20 lookup: STR_GAT_LASCANNON needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAUSS_CANNON_PARTS cost: 25 points: 20 lookup: STR_GAUSS_CANNON needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAUSS_CANNON_AMMO_PROD cost: 25 points: 20 dependencies: - STR_GAUSS_CANNON - STR_PLASTASTEEL_MUNITIONS - STR_SC_WIRE_USE - STR_HEAVY_GAUSS - STR_GAUSS_PISTOL - name: STR_PLASMA_SPITTER_PARTS cost: 40 points: 20 lookup: STR_PLASMA_SPITTER needItem: true destroyItem: true - name: STR_BOMB_LAUNCHER_PARTS cost: 50 points: 20 lookup: STR_BOMB_LAUNCHER needItem: true destroyItem: true - name: STR_ELECTRONIC_PIECES requiresBaseFunc: [STUDY] cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_BASIC_ELECTRONICS - STR_UFO_NAVIGATION - name: STR_MEDALLION cost: 2 points: 25 needItem: true destroyItem: true - name: STR_COINS cost: 2 points: 50 needItem: true destroyItem: true - name: STR_DOLLAR_BRIEFCASE cost: 2 points: 50 needItem: true destroyItem: true - name: STR_SILVER_BAR cost: 2 points: 25 needItem: true destroyItem: true - name: STR_COIN_CHEST cost: 2 points: 50 needItem: true destroyItem: true - name: STR_SAFE cost: 10 points: 100 needItem: true destroyItem: true - name: STR_GOLDEN_HELM cost: 15 points: 200 needItem: true - name: STR_JADE_URN cost: 10 points: 100 needItem: true destroyItem: true - name: STR_BLACK_MASK cost: 25 points: 150 needItem: true destroyItem: true - name: STR_GOLDEN_STATUE cost: 30 points: 100 needItem: true destroyItem: false getOneFree: - GOLDEN_SAINT_2_ARMOR - name: STR_AVATAR_MEDALLION requiresBaseFunc: [LIB] cost: 15 points: 50 needItem: true destroyItem: false - name: STR_MEDICAL_SUPPLIES cost: 5 points: 50 needItem: true destroyItem: true - name: STR_LONGEVITY_SERUM cost: 20 points: 100 needItem: true destroyItem: true - name: STR_ORGAN_CARRIER cost: 10 points: 50 needItem: true destroyItem: true - name: STR_CYBERORGAN cost: 20 points: 50 needItem: true destroyItem: true - name: STR_CRACK cost: 5 points: 25 needItem: true destroyItem: true - name: STR_OLD_BOOKS cost: 5 needItem: true destroyItem: true unlocks: - STR_PIRATEZ_COOKING_PREQ - STR_GYM_ADVANCE_PREQ getOneFree: - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_KATANA - STR_SWORD_MDV - STR_CAT_PAWS - STR_TOMMYGUN - STR_RUGER - STR_MAGNUM - STR_ACID_GRENADE - STR_BABY_NUKE_BLUEPRINTS - STR_UAC_SPACE_SUIT - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_MYTH_100 - name: STR_LIBER_OCCULTIS cost: 15 points: 100 needItem: true destroyItem: true - name: STR_VERY_EVIL_BOOK cost: 0 dependencies: - STR_NECRONOMICON - STR_CODEX_OF_THE_TRANSFIGURATION - name: STR_NECRONOMICON cost: 66 points: 300 requiresBaseFunc: [LIB] needItem: true destroyItem: false unlocks: - STR_VERY_EVIL_BOOK getOneFree: - STR_VESSEL_HARBINGER_OF_DOOM - name: STR_CODEX_OF_THE_TRANSFIGURATION cost: 33 points: 100 requiresBaseFunc: [LIB] needItem: true destroyItem: false unlocks: - STR_VERY_EVIL_BOOK - name: STR_BOOK_OF_FIRE cost: 40 points: 200 requiresBaseFunc: [LIB] needItem: true destroyItem: true - name: STR_ARCANE_BOOK cost: 20 points: 15 needItem: true destroyItem: true getOneFree: - STR_HISTORY_011 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 - STR_SLAVE_MAGICAL - STR_JADE_URN - STR_CRYSTAL_SKULL - STR_HOLY_HANDGRENADE - STR_SIVALINGA - STR_BLACK_CAT - STR_MONSTER_EYE - STR_MEGASCORPION_POISON - STR_WEREWOLF_WARRIOR - STR_NECROPIRATE - STR_VAMPIRE_GAL - STR_VAMPIRE_DUDE - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BLOOD - STR_ZOMBIE_ESSENCE - STR_VAMPIRE_ESSENCE - STR_LOOTBOX_ARCANE - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_SADAKO_CORPSE - STR_ZOMBIE_CARRIE_CORPSE - STR_ZOMBIE_PIMP_CORPSE - GHOST_0_ARMOR - STR_DOOM_HUMAN_AUTOPSY - STR_DOOM_SOLDIER - STR_DOOM_SARGE - STR_DOOM_GUNNER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_HELL_BARON_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_DEMON_CORPSE - STR_DOOM_CACODEMON_CORPSE - STR_DOOM_IMP_CORPSE - STR_DOOM_HELL_BARON_CORPSE - STR_BOGEYMAN_CORPSE - STR_DISRUPTOR_MYSTICISM - name: STR_LIBER_OCCULTIS_TRANSLATED cost: 40 points: 300 needItem: true destroyItem: true unlocks: - STR_PSI_LAB_PREQ - STR_RETICULAN - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DEEP_ONE_CHANTS cost: 10 points: 50 dependencies: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_SOLDIER - STR_AQUAMAN_TERRORIST - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_DREAMS_OF_THE_DEEP cost: 10 points: 50 dependencies: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_SOLDIER - STR_SHADOWS - STR_PILLOW_BOOK - STR_PSI_LAB - STR_LIBER_OCCULTIS - name: STR_CHURCH_RITUALS cost: 30 points: 100 dependencies: - STR_DEEP_ONE_CHANTS - STR_MOST_COMMON_POWER - STR_INTERROGATION - STR_CHURCH_CORPSE - STR_CHURCH_SOLDIER - STR_CHURCH_ELITE - STR_CHURCH_HANDMAID - STR_BEASTMASTER_TERRORIST - STR_CELATID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SLAVE - STR_SLAVE_MAID - name: STR_PORN cost: 5 points: 25 needItem: true destroyItem: true - name: STR_LINGERIE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_CONSUMER_GOODS cost: 5 points: 25 needItem: true destroyItem: true - name: STR_OLD_EARTH_VOODOO cost: 5 points: 50 dependencies: - STR_OLD_BOOKS - STR_PORN - STR_SECTOWEED - STR_WEIRDNESS - name: STR_MOST_COMMON_POWER cost: 10 points: 75 dependencies: - STR_OLD_EARTH_VOODOO - STR_MUTANT_ABILITIES - STR_HUMANS - STR_PARTY_DEP - STR_YOUNG_UBER_RECRUITMENT - name: STR_PIRATEY_LINGERIE cost: 30 points: 500 dependencies: - STR_PLOTTING - STR_INDUSTRIAL_TOOLS - STR_BIKINI - STR_BIKINI_PRODUCTION - name: STR_PLOTTING requiresBaseFunc: [CULT] cost: 10 points: 100 dependencies: - STR_MOST_COMMON_POWER - STR_WENCH_OUTFIT - STR_LIBRARY - STR_CONSUMER_GOODS - STR_GAMBLING - name: STR_ART_PIECE cost: 5 points: 25 needItem: true destroyItem: true - name: STR_SECTOWEED cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SECFLOWER cost: 10 points: 50 needItem: true destroyItem: true - name: STR_APPLE cost: 5 points: 15 needItem: true destroyItem: true - name: STR_ORANGE cost: 5 points: 15 needItem: true destroyItem: true - name: STR_MUTANT_EGG cost: 2 points: 10 needItem: true destroyItem: true - name: STR_CAKE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_YELLOW_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_BLUE_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_GREEN_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_RED_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_DIAMOND cost: 5 points: 100 needItem: true destroyItem: true - name: STR_MERC_BIZCARD cost: 2 points: 50 needItem: true destroyItem: true - name: STR_AMPHORE cost: 2 points: 50 needItem: true destroyItem: true - name: STR_RING cost: 2 points: 50 needItem: true destroyItem: true - name: STR_ANKH cost: 2 points: 50 needItem: true destroyItem: true - name: STR_GOLDEN_CUP cost: 2 points: 50 needItem: true destroyItem: true - name: STR_GOLDEN_CROSS cost: 2 points: 50 needItem: true destroyItem: true - name: STR_CROWN cost: 2 points: 50 needItem: true destroyItem: true - name: STR_MONEY_PURSE cost: 1 points: 50 needItem: true destroyItem: true - name: STR_CASH_BAG cost: 1 points: 50 needItem: true destroyItem: true - name: STR_TREASURE_CHEST cost: 1 points: 50 needItem: true destroyItem: true - name: STR_LOOTBOX_SMUGGLER requiresBaseFunc: [CPU, STUDY] cost: 10 points: 25 needItem: true destroyItem: true - name: STR_LOOTBOX_PREPPER cost: 1 points: 10 needItem: true destroyItem: false - name: STR_LOOTBOX_OLD_EARTH_WEAPONS cost: 1 points: 10 needItem: true destroyItem: false - name: STR_LOOTBOX_ARCANE requiresBaseFunc: [LIB, SUMM] cost: 20 points: 25 needItem: true - name: STR_NUCLEAR_MATERIALS requiresBaseFunc: [STUDY] cost: 20 points: 200 needItem: true destroyItem: true - name: STR_NUCLEAR_BATT requiresBaseFunc: [STUDY] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SKULL cost: 5 points: 50 needItem: true destroyItem: true - name: STR_BOOT cost: 2 points: 50 needItem: true - name: STR_ORE cost: 10 points: 25 needItem: true destroyItem: true - name: STR_SIMULACRUM_TORSO requiresBaseFunc: [LIB, STUDY, SUR] cost: 30 points: 10 needItem: true - name: STR_SIMULACRUM_ARMS requiresBaseFunc: [LIB, STUDY, SUR] cost: 15 points: 10 needItem: true - name: STR_SIMULACRUM_LEGS requiresBaseFunc: [LIB, STUDY, SUR] cost: 15 points: 10 needItem: true - name: STR_SIMULACRUM_HEART requiresBaseFunc: [LIB, STUDY, SUR] cost: 25 points: 10 needItem: true - name: STR_SIMULACRUM_BRAIN requiresBaseFunc: [LIB, STUDY, SUR] cost: 25 points: 10 needItem: true - name: STR_SIMULACRUM_INACTIVE requiresBaseFunc: [REDM] cost: 20 points: 10 needItem: true lookup: STR_CHORT_SUMMONING - name: STR_CHORT_SUMMONING needItem: true - name: STR_UAC_BLUEPRINTS cost: 10 points: 50 needItem: true destroyItem: true lookup: STR_UAC_PLASMAGUN - name: STR_SMALL_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_SMALL_SCOUT needItem: true destroyItem: true - name: STR_MEDIUM_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_MEDIUM_SCOUT needItem: true destroyItem: true - name: STR_LARGE_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_LARGE_SCOUT needItem: true destroyItem: true - name: STR_ABDUCTOR_BLUEPRINT cost: 5 points: 20 lookup: STR_ABDUCTOR needItem: true destroyItem: true - name: STR_HARVESTER_BLUEPRINT cost: 5 points: 20 lookup: STR_HARVESTER needItem: true destroyItem: true - name: STR_SUPPLY_SHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_SUPPLY_SHIP needItem: true destroyItem: true - name: STR_FRIGATE_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FRIGATE needItem: true destroyItem: true - name: STR_TERROR_SHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_TERROR_SHIP needItem: true destroyItem: true - name: STR_BATTLESHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_BATTLESHIP needItem: true destroyItem: true - name: STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BOARDING_TORPEDO needItem: true destroyItem: true - name: STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_ASSAULT_TRANSPORT needItem: true destroyItem: true - name: STR_VESSEL_BREAKER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BREAKER needItem: true destroyItem: true - name: STR_VESSEL_SENTRY_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_SENTRY needItem: true destroyItem: true - name: STR_VESSEL_FIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FIGHTER needItem: true destroyItem: true - name: STR_VESSEL_VIPER_FIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_VIPER_FIGHTER needItem: true destroyItem: true - name: STR_VESSEL_EXCAVATOR_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_EXCAVATOR needItem: true destroyItem: true - name: STR_VESSEL_HOPPER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HOPPER needItem: true destroyItem: true - name: STR_VESSEL_COURIER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_COURIER needItem: true destroyItem: true - name: STR_VESSEL_FREIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FREIGHTER needItem: true destroyItem: true - name: STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HEAVY_FREIGHTER needItem: true destroyItem: true - name: STR_VESSEL_LABSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_LABSHIP needItem: true destroyItem: true - name: STR_VESSEL_ESCORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_ESCORT needItem: true destroyItem: true - name: STR_VESSEL_GUNSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_GUNSHIP needItem: true destroyItem: true - name: STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HEAVY_GUNSHIP needItem: true destroyItem: true - name: STR_VESSEL_CORVETTE_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_CORVETTE needItem: true destroyItem: true - name: STR_VESSEL_DESTROYER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_DESTROYER needItem: true destroyItem: true - name: STR_VESSEL_SOTL_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_SOTL needItem: true destroyItem: true - name: STR_VESSEL_BOMBER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BOMBER needItem: true destroyItem: true - name: STR_VESSEL_GUNBOAT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_GUNBOAT needItem: true destroyItem: true - name: STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_LIGHT_GUNBOAT needItem: true destroyItem: true - name: STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_MILITARY_TRANSPORT needItem: true destroyItem: true - name: STR_SMALL_SCOUT cost: 0 points: 50 needItem: true - name: STR_MEDIUM_SCOUT cost: 0 points: 50 needItem: true - name: STR_LARGE_SCOUT cost: 0 points: 50 needItem: true - name: STR_HARVESTER cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_SUPPLY_SHIP cost: 0 points: 50 needItem: true - name: STR_ABDUCTOR cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_TERROR_SHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_BATTLESHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_BOARDING_TORPEDO cost: 0 points: 50 needItem: true destroyItem: true - name: STR_VESSEL_ASSAULT_TRANSPORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_BREAKER cost: 0 points: 50 needItem: true - name: STR_VESSEL_FRIGATE cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_EXCAVATOR cost: 0 points: 50 needItem: true - name: STR_VESSEL_HOPPER cost: 0 points: 50 needItem: true - name: STR_VESSEL_MESSENGER cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_VESSEL_COURIER cost: 0 points: 50 needItem: true - name: STR_VESSEL_FREIGHTER cost: 0 points: 50 needItem: true - name: STR_VESSEL_HEAVY_FREIGHTER cost: 0 points: 50 needItem: true - name: STR_VESSEL_LABSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_GUNBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_LIGHT_GUNBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_MILITARY_TRANSPORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_ESCORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_GUNSHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_HEAVY_GUNSHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_CORVETTE cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_DESTROYER cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_SOTL cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_BOMBER cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_SNAKEBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_SILVER_TOWERS cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_VESSEL_GOVSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER_GUNSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_HOTROD cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_PROBE cost: 0 points: 50 needItem: true - name: STR_VESSEL_FOOT_PATROL cost: 0 points: 50 needItem: true - name: STR_VESSEL_RUFF_RAIDERS cost: 0 points: 50 needItem: true - name: STR_VESSEL_POL_PATROL cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_MOSQUITO cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_WASP cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_COBRA cost: 0 points: 50 needItem: true - name: STR_VESSEL_NIN_1 cost: 0 points: 50 needItem: true - name: STR_VESSEL_SENTRY cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_VIPER_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_GOVT_CRUISER cost: 0 points: 50 unlocks: - STR_MEDUSA_PREQ dependencies: - STR_HUMAN_RETICULAN_ALLIANCE - name: STR_VESSEL_HARBINGER_OF_DOOM cost: 0 points: 100 manufacture: - delete: STR_ALIEN_ALLOYS - delete: STR_HWP_FUSION_BOMB - delete: STR_PERSONAL_ARMOR - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - name: STR_VENTURA category: STR_CRAFT requires: - STR_VENTURA space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_VENTURA_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 10 - name: STR_FUEGO category: STR_CRAFT requires: - STR_FUEGO space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_FUEGO_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 11 - name: STR_FORTUNA category: STR_CRAFT requires: - STR_FORTUNA space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_FORTUNA_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 12 - name: STR_METALLO category: STR_CRAFT requires: - STR_METALLO space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_METALLO_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 13 - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 0 time: 35000 cost: 1000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 175 STR_UFO_POWER_SOURCE: 4 STR_UFO_NAVIGATION: 3 STR_FUSION_TORCH_CLIP: 5 STR_CLOAKING_DEVICE: 2 listOrder: 20 - name: STR_BRIG category: STR_CRAFT requires: - STR_BIG_PIRATIN_SHIP space: 0 time: 80000 cost: 2000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 300 STR_UFO_POWER_SOURCE: 6 STR_UFO_NAVIGATION: 3 STR_FUSION_TORCH_CLIP: 6 STR_ALIEN_FOOD: 6 STR_ALIEN_HABITAT: 6 STR_CLOAKING_DEVICE: 3 listOrder: 30 - name: STR_GDXCAR category: STR_CRAFT requires: - STR_GDXCAR_ITEM space: 0 time: 200 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_GDXCAR_ITEM_2: 1 refund: true listOrder: 50 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_BLAZER_TRANSPORT space: 0 time: 6500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 60 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 10 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 65 - name: STR_DRAKKAR category: STR_CRAFT requires: - STR_DRAKKAR_TRANSPORT space: 0 time: 25000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 150 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 4 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 4 STR_CLOAKING_DEVICE: 1 listOrder: 70 - name: STR_DEVASTATOR category: STR_CRAFT requires: - STR_DEVASTATOR_INTERCEPTOR space: 0 time: 40000 cost: 2000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 200 STR_UFO_POWER_SOURCE: 4 STR_UFO_NAVIGATION: 5 STR_ALIEN_FOOD: 12 STR_FUSION_TORCH_CLIP: 5 STR_SHIELD_GEN: 3 STR_CLOAKING_DEVICE: 2 listOrder: 75 - name: STR_INTERCEPTOR category: STR_CRAFT requires: - STR_BASIC_INTERCEPTOR space: 0 time: 6000 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 30 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 150 - name: STR_PREDATOR category: STR_CRAFT requires: - STR_PREDATOR_INTERCEPTOR space: 0 time: 12000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 45 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 160 - name: STR_NIGHTMARE category: STR_CRAFT requires: - STR_NIGHTMARE_INTERCEPTOR space: 0 time: 20000 cost: 900000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 80 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 3 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 170 - name: STR_SABRE category: STR_CRAFT requires: - STR_SABRE_INTERCEPTOR space: 0 time: 30000 cost: 3650000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 5 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 3 STR_CLOAKING_DEVICE: 1 STR_SHIELD_GEN: 2 listOrder: 180 - name: STR_BRAVE_WHALER category: STR_CRAFT requires: - STR_BRAVE_WHALER_INTERCEPTOR space: 0 time: 15000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 55 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 200 - name: STR_BARACUDA category: STR_CRAFT requires: - STR_BARACUDA_INTERCEPTOR space: 0 time: 16000 cost: 375000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 40 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 220 - name: STR_SWORDFISH category: STR_CRAFT requires: - STR_SWORDFISH_INTERCEPTOR space: 0 time: 7500 cost: 175000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 60 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 3 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 240 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 0 time: 12500 cost: 625000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 100 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 6 STR_FUSION_TORCH_CLIP: 4 STR_CLOAKING_DEVICE: 1 listOrder: 250 - name: STR_KRAKEN category: STR_CRAFT requires: - STR_KRAKEN_INTERCEPTOR space: 0 time: 22500 cost: 700000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 90 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 8 STR_FUSION_TORCH_CLIP: 5 STR_FIGHTER_WRECKAGE: 2 STR_CLOAKING_DEVICE: 2 listOrder: 260 - name: STR_HYDRA category: STR_CRAFT requires: - STR_HYDRA_INTERCEPTOR space: 0 time: 50000 cost: 1500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 200 STR_UFO_POWER_SOURCE: 6 STR_UFO_NAVIGATION: 3 STR_ALIEN_FOOD: 10 STR_FUSION_TORCH_CLIP: 6 STR_FIGHTER_WRECKAGE: 3 STR_CLOAKING_DEVICE: 3 STR_SHIELD_GEN_LARGE: 1 listOrder: 270 - name: STR_MINING_SHIP category: STR_CRAFT requires: - STR_MINING_SHIP_ADVANCE space: 0 time: 18000 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 125 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_CLOAKING_DEVICE: 1 STR_FUSION_TORCH_CLIP: 3 STR_MINING_LASER: 1 STR_RAIL_DRIVER: 1 STR_SLAVE: 20 STR_SLAVE_SKILLED: 1 listOrder: 300 - name: STR_TRITON category: STR_CRAFT requires: - STR_TRITON_TRANSPORT space: 0 time: 7500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 50 STR_RET_FUSION_REACTOR: 2 STR_UFO_NAVIGATION: 2 STR_FUSION_TORCH_CLIP: 4 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 340 - name: STR_ZEPPELIN category: STR_CRAFT requires: - STR_ZEPPELIN_ADVANCE space: 0 time: 9000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 500 STR_ACADEMY_CORPSE: 10 STR_FLAMETHROWER_CLIP: 10 STR_UFO_NAVIGATION: 3 refund: true listOrder: 390 - name: STR_MBT category: STR_CRAFT requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 250 listOrder: 393 - name: STR_CAPSULE category: STR_CRAFT requires: - STR_MARS_CAPSULE space: 20 time: 30000 cost: 1000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 200 STR_ELERIUM_115: 500 STR_UFO_NAVIGATION: 4 STR_ALIEN_FOOD: 8 STR_FUSION_TORCH_CLIP: 3 STR_CLOAKING_DEVICE: 1 STR_SPACE_SUIT: 8 producedItems: STR_CAPSULE: 1 refund: true listOrder: 394 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 100 time: 150000 cost: 20000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2500 STR_FUEL_CAPSULE: 250 STR_UFO_POWER_SOURCE: 12 STR_UFO_NAVIGATION: 12 STR_ALIEN_FOOD: 24 STR_ALIEN_HABITAT: 24 STR_FUSION_TORCH_CLIP: 20 STR_CLOAKING_DEVICE: 6 STR_SPACE_SUIT: 36 STR_SHIELD_GEN_LARGE: 5 producedItems: STR_AVENGER: 1 refund: true listOrder: 395 - name: STR_AIRBALLS_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_AIRBALLS_TECH space: 0 time: 600 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 15 listOrder: 500 - name: STR_AIRBALLS_LAUNCHER_M category: STR_CRAFT_WEAPON requires: - STR_AIRBALLS_LAUNCHER_M space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 20 listOrder: 501 - name: STR_AIRBALLS category: STR_CRAFT_AMMUNITION requires: - STR_AIRBALLS_TECH space: 0 time: 160 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 STR_CHEMICALS: 3 listOrder: 502 - name: STR_CANNON category: STR_CRAFT_WEAPON requires: - STR_CANNON_REPORT - STR_CANNON_PREQ - STR_CANNONS_MANUFACTURING_2 space: 0 time: 1200 cost: 17500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 30 listOrder: 510 - name: STR_CANNON_ROUNDS_X50 category: STR_CRAFT_AMMUNITION requires: - STR_CANNON_REPORT - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO space: 0 time: 500 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 12 listOrder: 511 - name: STR_REAPER_CANNON category: STR_CRAFT_WEAPON requires: - STR_REAPER_CANNON space: 0 time: 1500 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 15 listOrder: 513 - name: STR_REAPER_CANNON_ROUNDS_X50 category: STR_CRAFT_AMMUNITION requires: - STR_REAPER_CANNON space: 0 time: 500 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 1 listOrder: 514 - name: STR_MED_CANNON category: STR_CRAFT_WEAPON requires: - STR_CANNONS_MANUFACTURING_2 space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 40 listOrder: 520 - name: STR_MED_CANNON_ADV category: STR_CRAFT_WEAPON requires: - STR_MED_CANNON_ADV space: 0 time: 1500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_MED_CANNON: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 6 STR_SC_WIRE: 4 STR_PARTS_GAUSS_COIL: 3 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 521 - name: STR_MED_CANNON_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO - STR_MED_CANNON_REPORT space: 0 time: 550 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 10 producedItems: STR_MED_CANNON_SHELLS: 20 listOrder: 522 - name: STR_MINI_LASER category: STR_CRAFT_WEAPON requires: - STR_MINI_LASER space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 530 - name: STR_LASCANNON_LITE category: STR_CRAFT_WEAPON requires: - STR_LASCANNON_LITE space: 0 time: 1750 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 listOrder: 535 - name: STR_GAUSS_CANNON category: STR_CRAFT_WEAPON requires: - STR_GAUSS_CANNON - STR_RAILGUN space: 0 time: 2400 cost: 70000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 10 listOrder: 550 - name: STR_GAUSS_CANNON_ROUNDS_X25 category: STR_CRAFT_AMMUNITION requires: - STR_GAUSS_CANNON_AMMO_PROD space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 8 listOrder: 551 - name: STR_PLASMA_SPITTER category: STR_CRAFT_WEAPON requires: - STR_PLASMA_AMMO space: 0 time: 8000 cost: 700000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_PLASMA_CHAMBER: 4 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 2 STR_ACADEMY_CORPSE: 4 STR_ALIEN_ALLOYS: 6 listOrder: 580 - name: STR_TESLA_CANNON category: STR_CRAFT_WEAPON requires: - STR_TESLA_CANNON space: 0 time: 5000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_CAPACITOR: 6 STR_PARTS_HEAVY_COUPLINGS: 3 STR_SC_WIRE: 10 STR_ACADEMY_CORPSE: 5 STR_CHURCH_CORPSE: 5 STR_ALIEN_ALLOYS: 5 listOrder: 590 - name: STR_CARRONADE category: STR_CRAFT_WEAPON requires: - STR_CARRONADE space: 0 time: 1500 cost: 5000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 50 listOrder: 595 - name: STR_QUADCANNON category: STR_CRAFT_WEAPON requires: - STR_QUADCANNON space: 20 time: 1400 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 50 listOrder: 599 - name: STR_BIG_GUN category: STR_CRAFT_WEAPON requires: - STR_CANNONS_MANUFACTURING_3 space: 35 time: 1800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 100 listOrder: 600 - name: STR_BIG_GUN_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_3 space: 0 time: 750 cost: 3250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 STR_SCRAP_METAL: 20 producedItems: STR_BIG_GUN_SHELLS: 10 listOrder: 601 - name: STR_BIGGER_GUN category: STR_CRAFT_WEAPON requires: - STR_BIGGER_GUN space: 35 time: 9000 cost: 350000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 60 listOrder: 610 - name: STR_BIGGER_GUN_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_BIGGER_GUN space: 0 time: 1000 cost: 20000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 6 producedItems: STR_BIGGER_GUN_SHELLS: 10 listOrder: 611 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 0 time: 5000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_LASCANNON_LITE: 2 STR_ELERIUM_115: 20 STR_ALIEN_ALLOYS: 10 STR_ACADEMY_CORPSE: 1 listOrder: 620 - name: STR_RAILGUN category: STR_CRAFT_WEAPON requires: - STR_RAILGUN space: 0 time: 3500 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 20 STR_PARTS_GAUSS_COIL: 8 STR_PARTS_GAUSS_CAPACITOR: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_ACADEMY_CORPSE: 4 STR_ALIEN_ALLOYS: 15 listOrder: 640 - name: STR_RAILGUN_ROUNDS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_RAILGUN space: 0 time: 800 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 15 producedItems: STR_RAILGUN_ROUNDS: 15 listOrder: 641 - name: STR_FLAME_CANNON category: STR_CRAFT_WEAPON requires: - STR_FLAME_CANNON_MANUFACTURE space: 0 time: 3000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 12 STR_SHADOW_ORB_RED: 1 listOrder: 679 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 0 time: 20000 cost: 1250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 20 STR_PARTS_PLASMA_CHAMBER: 8 STR_PARTS_PLASMA_ACCELERATOR: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_PARTS_WEAPON_PSI: 2 STR_ACADEMY_CORPSE: 8 STR_ALIEN_ALLOYS: 10 STR_UFO_POWER_SOURCE: 1 listOrder: 650 - name: STR_UNGUIDED_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_UNGUIDED_LAUNCHER space: 0 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 20 STR_ACADEMY_CORPSE: 3 listOrder: 685 - name: STR_UNGUIDED_ROCKETS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_UNGUIDED_LAUNCHER space: 0 time: 900 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 24 STR_SCRAP_METAL: 16 producedItems: STR_UNGUIDED_ROCKETS: 8 listOrder: 686 - name: STR_LITTLE_ILYA category: STR_CRAFT_WEAPON requires: - STR_LITTLE_ILYA_MANUFACTURE space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 8 STR_ACADEMY_CORPSE: 2 STR_SKULL: 8 listOrder: 690 - name: STR_SPIKE_ROCKETS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_EXPLOSIVE_AMMO - STR_AIRBALLS_TECH space: 0 time: 650 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 6 producedItems: STR_SPIKE_ROCKETS: 9 listOrder: 701 - name: STR_STINGRAY_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STINGRAY space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 720 - name: STR_STINGRAY_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_STINGRAY space: 0 time: 1500 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_LASER_LENS: 2 STR_CHEMICALS: 25 STR_SCRAP_METAL: 15 producedItems: STR_STINGRAY_MISSILES: 15 listOrder: 721 - name: STR_MEDUSA_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_MEDUSA space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 725 - name: STR_MEDUSA_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_MEDUSA space: 0 time: 1750 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_LASER_LENS: 2 STR_SC_WIRE: 20 STR_SCRAP_METAL: 15 producedItems: STR_MEDUSA_MISSILES: 15 listOrder: 726 - name: STR_HAMMERMITE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_HAMMERMITE space: 0 time: 700 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 730 - name: STR_HAMMERMITE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_HAMMERMITE space: 0 time: 1500 cost: 65000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 3 STR_PARTS_LASER_CRYSTAL: 2 STR_CHEMICALS: 35 STR_SCRAP_METAL: 20 producedItems: STR_HAMMERMITE_MISSILES: 16 listOrder: 731 - name: STR_LONGLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_LONGLANCE space: 0 time: 800 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 740 - name: STR_LONGLANCE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_LONGLANCE space: 0 time: 2500 cost: 85000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_GAUSS_COIL: 2 STR_ALIEN_ALLOYS: 18 producedItems: STR_LONGLANCE_MISSILES: 9 listOrder: 741 - name: STR_AVALANCHE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_AVALANCHE space: 0 time: 750 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 750 - name: STR_AVALANCHE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_AVALANCHE space: 0 time: 2000 cost: 120000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 24 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_WEAPON_ADV: 1 STR_SCRAP_METAL: 25 producedItems: STR_AVALANCHE_MISSILES: 4 listOrder: 751 - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 0 time: 15000 cost: 900000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ACADEMY_CORPSE: 15 STR_ALIEN_ALLOYS: 8 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 listOrder: 780 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 0 time: 1000 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 STR_ELECTRONIC_PIECES: 2 listOrder: 781 - name: STR_CRAFT_BOMB category: STR_CRAFT_AMMUNITION requires: - STR_BOMB_LAUNCHER - STR_ELERIUM_EXPLOSIVES space: 0 time: 600 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 10 listOrder: 791 - name: STR_CONVERSION_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_CONVERSION_LAUNCHER_MANUFACTURE space: 0 time: 3000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 8 STR_ALIEN_ALLOYS: 6 STR_ELECTRONIC_PIECES: 8 STR_SHADOW_ORB_BLUE: 1 listOrder: 795 - name: STR_THRUSTER category: STR_CRAFT_EQUIPMENT requires: - STR_THRUSTER space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE: 1 listOrder: 800 - name: STR_TARGETER category: STR_CRAFT_EQUIPMENT requires: - STR_TARGETER space: 0 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 3 listOrder: 810 - name: STR_TRACTOR_BEAM category: STR_CRAFT_EQUIPMENT requires: - STR_TRACTOR_BEAM space: 0 time: 5000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ACADEMY_CORPSE: 40 STR_PARTS_GAUSS_CAPACITOR: 10 STR_UFO_POWER_SOURCE: 1 listOrder: 815 - name: STR_HULL_PLATING category: STR_CRAFT_EQUIPMENT requires: - STR_HULL_PLATING space: 0 time: 3000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 25 STR_ELERIUM_115: 5 listOrder: 818 - name: STR_SHIELD_GEN category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_GEN space: 0 time: 2500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE_SMALL: 1 STR_CHURCH_CORPSE: 10 listOrder: 820 - name: STR_SHIELD_GEN_LARGE category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_GEN_LARGE space: 0 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE: 1 STR_CHURCH_CORPSE: 20 listOrder: 821 - name: STR_SHIELD_CAPACITOR category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_CAPACITOR space: 0 time: 6000 cost: 500000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_UFO_POWER_SOURCE: 1 STR_CHURCH_CORPSE: 15 STR_RAIDER_CORPSE: 15 STR_PARTS_HEAVY_COUPLINGS: 5 listOrder: 825 - name: STR_STC_EM_JAMMER category: STR_CRAFT_EQUIPMENT requires: - STR_STC_EM_JAMMER space: 0 time: 2000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_EM_JAMMER: 1 STR_RAIDER_CORPSE: 3 STR_ALIEN_ALLOYS: 3 STR_YELLOW_GEM: 1 listOrder: 853 - name: STR_STC_RFR category: STR_CRAFT_EQUIPMENT requires: - STR_STC_RFR space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_RET_FUSION_REACTOR: 1 STR_SC_WIRE: 5 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 855 - name: STR_INTEGRITY_FIELD_1 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_CRYSTAL: 2 refund: true listOrder: 860 - name: STR_INTEGRITY_FIELD_2 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_INTEGRITY_FIELD_1: 2 STR_SHADOW_ORB_CRYSTAL: 1 refund: true listOrder: 861 - name: STR_INTEGRITY_FIELD_3 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_INTEGRITY_FIELD_2: 2 STR_INTEGRITY_FIELD_1: 1 STR_SHADOW_ORB_CRYSTAL: 1 refund: true listOrder: 862 - name: STR_ENERGY_FOCUS_1 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_RED: 2 refund: true listOrder: 864 - name: STR_ENERGY_FOCUS_2 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_ENERGY_FOCUS_1: 2 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 865 - name: STR_ENERGY_FOCUS_3 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_ENERGY_FOCUS_2: 2 STR_ENERGY_FOCUS_1: 1 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 866 - name: STR_ETHYR_DRIVE_1 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_BLUE: 2 refund: true listOrder: 870 - name: STR_ETHYR_DRIVE_2 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_ETHYR_DRIVE_1: 2 STR_SHADOW_ORB_BLUE: 1 refund: true listOrder: 871 - name: STR_ETHYR_DRIVE_3 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_ETHYR_DRIVE_2: 2 STR_ETHYR_DRIVE_1: 1 STR_SHADOW_ORB_BLUE: 1 refund: true listOrder: 872 - name: STR_OMNISENSOR_1 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_MIND: 2 refund: true listOrder: 874 - name: STR_OMNISENSOR_2 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_OMNISENSOR_1: 2 STR_SHADOW_ORB_MIND: 1 refund: true listOrder: 875 - name: STR_OMNISENSOR_3 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_OMNISENSOR_2: 2 STR_OMNISENSOR_1: 1 STR_SHADOW_ORB_MIND: 1 refund: true listOrder: 876 - name: STR_SPATIAL_DISPLACER_1 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_GREEN: 2 refund: true listOrder: 880 - name: STR_SPATIAL_DISPLACER_2 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_SPATIAL_DISPLACER_1: 2 STR_SHADOW_ORB_GREEN: 1 refund: true listOrder: 881 - name: STR_SPATIAL_DISPLACER_3 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_SPATIAL_DISPLACER_2: 2 STR_SPATIAL_DISPLACER_1: 1 STR_SHADOW_ORB_GREEN: 1 refund: true listOrder: 882 - name: STR_RPC_A category: STR_ASSEMBLY requires: - STR_RPC_PARTS space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_RPC_PARTS: 2 producedItems: STR_RPC: 1 refund: true listOrder: 890 - name: STR_MED_CANNON_A category: STR_ASSEMBLY requires: - STR_MED_CANNON_PARTS space: 0 time: 150 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_MED_CANNON_PARTS: 2 producedItems: STR_MED_CANNON: 1 refund: true listOrder: 900 - name: STR_CANNON_A category: STR_ASSEMBLY requires: - STR_CANNON_PARTS space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CANNON_PARTS: 2 producedItems: STR_CANNON: 1 refund: true listOrder: 910 - name: STR_SONIC_OSCILLATOR_A category: STR_ASSEMBLY requires: - STR_SONIC_OSCILLATOR_PARTS space: 0 time: 2000 cost: 1500 requiresBaseFunc: [CPU, SHOP] requiredItems: STR_SONIC_OSCILLATOR_PARTS: 1 producedItems: STR_SONIC_OSCILLATOR: 1 refund: true listOrder: 948 - name: STR_GAT_LASCANNON_A category: STR_ASSEMBLY requires: - STR_GAT_LASCANNON_PARTS space: 0 time: 400 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_GAT_LASCANNON_PARTS: 3 producedItems: STR_GAT_LASCANNON: 1 refund: true listOrder: 950 - name: STR_GAUSS_CANNON_A category: STR_ASSEMBLY requires: - STR_GAUSS_CANNON_PARTS space: 0 time: 300 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_CANNON_PARTS: 3 producedItems: STR_GAUSS_CANNON: 1 refund: true listOrder: 960 - name: STR_PLASMA_SPITTER_A category: STR_ASSEMBLY requires: - STR_PLASMA_SPITTER_PARTS space: 0 time: 500 cost: 80000 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SPITTER_PARTS: 4 producedItems: STR_PLASMA_SPITTER: 1 refund: true listOrder: 980 - name: STR_BOMB_LAUNCHER_A category: STR_ASSEMBLY requires: - STR_BOMB_LAUNCHER_PARTS space: 0 time: 700 cost: 120000 requiresBaseFunc: [WORKS] requiredItems: STR_BOMB_LAUNCHER_PARTS: 2 producedItems: STR_BOMB_LAUNCHER: 1 refund: true listOrder: 990 - name: STR_EXPEDITION_DEBRIEF category: STR_DISASSEMBLY requires: - STR_EXPEDITION_RESEARCH_INCOMPLETE space: 0 time: 20 cost: 0 requiredItems: STR_EXPEDITION_RESEARCH: 1 producedItems: STR_EXPEDITION_REPORTS: 1 STR_LOOTBOX_EXPEDITION: 1 randomProducedItems: - [10, {}] - [10, {STR_LOOTBOX_EXPEDITION: 1}] - [5, {STR_LOOTBOX_EXPEDITION: 2}] - [2, {STR_LOOTBOX_EXPEDITION: 3}] - [3, {STR_LOOTBOX_EXPEDITION: 1, STR_WANDERER_VICTIM: 1}] - [2, {STR_WANDERER_VICTIM: 1}] - [1, {STR_LOOTBOX_EXPEDITION: 3, STR_WANDERER_VICTIM: 1}] - [3, {STR_LOOTBOX_EXPEDITION: 1, STR_DAMSEL_VICTIM: 1}] - [1, {STR_DAMSEL_VICTIM: 1}] - [2, {STR_LOOTBOX_EXPEDITION: 2, STR_BUGEYE_VICTIM: 1}] - [3, {STR_LOOTBOX_EXPEDITION: 1, CIVILIAN_YOUNG_UBER: 1}] - [2, {CIVILIAN_YOUNG_UBER: 1}] - [1, {STR_GNOME_MAD: 1}] refund: true listOrder: 998 - name: STR_LOOTBOX_EXPEDITION_EX category: STR_EXTRACTION requires: - STR_EXPEDITIONS space: 0 time: 5 cost: 0 requiredItems: STR_LOOTBOX_EXPEDITION: 1 producedItems: STR_SCRAP_METAL: 1 randomProducedItems: - [3, {STR_APPLE: 15, STR_POTATO: 15, STR_LEEK: 15}] - [3, {STR_ORANGE: 15, STR_BANANAS: 15, STR_RED_PEPPER: 15}] - [1, {STR_SHROOM_BROWN: 15, STR_SHROOM_RED: 15, STR_SHROOM_WHITE: 15}] - [1, {STR_SECTOWEED: 20, STR_MELON: 20}] - [1, {STR_SECFLOWER: 1, STR_PEAR: 20, STR_PUMPKIN: 20}] - [3, {STR_RUSTY_BLADE: 1, STR_AMPHORE: 3, STR_ANKH: 1}] - [1, {STR_MEDALLION: 3, STR_COINS: 3, STR_BOOK_OF_SERMONS: 1}] - [1, {STR_RAIDER_CORPSE: 3, STR_ELERIUM_115: 1, STR_ORE: 1}] - [1, {STR_DOLLAR_BRIEFCASE: 1, STR_BOOT: 1, STR_PORN: 3}] - [1, {STR_OLD_BOOKS: 1, STR_DOLLAR_BRIEFCASE: 1, STR_BOOT: 1}] - [1, {STR_GOLD_BAR: 1, STR_SILVER_BAR: 1, STR_MEDALLION: 1}] - [1, {STR_MEGASCORPION_CORPSE: 10}] - [1, {STR_GIANTSPIDER_CORPSE: 5}] - [1, {STR_GIANT_BEETLE_CORPSE: 10}] - [1, {STR_PARROT: 1, STR_CUTLASS: 1}] refund: true listOrder: 999 - name: STR_PARROT category: STR_COMBAT_UNIT requires: - STR_ANIMAL_TAMING space: 0 time: 800 cost: 1000 listOrder: 1005 - name: STR_WEREDOGE category: STR_COMBAT_UNIT requires: - STR_WEREDOGE space: 0 time: 3600 cost: 1000 requiredItems: STR_WEREWOLF_WARRIOR: 1 STR_MUTANT_MEAT: 12 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 1 STR_SECTOWEED: 100 refund: true listOrder: 1050 - name: STR_CYCLOPS_CONVERT category: STR_COMBAT_UNIT requires: - STR_CYCLOPS_CONVERT space: 0 time: 3000 cost: 0 requiredItems: STR_CYCLOPS_SOLDIER: 1 STR_SECTOWEED: 300 refund: true listOrder: 1090 - name: STR_TAMED_REAPER category: STR_COMBAT_UNIT requires: - STR_TAMED_REAPER space: 0 time: 1200 cost: 100 requiredItems: STR_REAPER_TERRORIST: 1 STR_FOOD_BAG: 3 refund: true listOrder: 1100 - name: STR_MUTANT_REAPER category: STR_COMBAT_UNIT requires: - STR_MUTANT_REAPER space: 0 time: 2000 cost: 100 requiresBaseFunc: [WELL, SUR] requiredItems: STR_TAMED_REAPER: 1 STR_FOOD_BAG: 5 STR_VODKA: 5 STR_CHEMICALS: 5 STR_COMBAT_DRUGS: 2 STR_SECTOWEED: 100 refund: true listOrder: 1102 - name: STR_TAMED_BOOMOSAURUS category: STR_COMBAT_UNIT requires: - STR_TAMED_BOOMOSAURUS space: 0 time: 1600 cost: 100 requiredItems: STR_BOOMOSAURUS_TERRORIST: 1 STR_FOOD_BAG: 4 STR_GROG_BARREL: 20 producedItems: STR_ROCKET_LAUNCHER: 1 STR_INCENDIARY_ROCKET: 1 STR_ELECTRONIC_PIECES: 1 STR_TAMED_BOOMOSAURUS: 1 refund: true listOrder: 1110 - name: STR_HWP_INCENDIARY_ROCKET_XXX category: STR_HWP_AMMUNITION requires: - STR_UNAVAILABLE space: 0 time: 600 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 13 producedItems: STR_HWP_INCENDIARY_ROCKET: 8 listOrder: 1111 - name: STR_ROBO_PARROT category: STR_COMBAT_UNIT requires: - STR_ROBO_PARROT space: 0 time: 3200 cost: 15000 requiresBaseFunc: [WORKS, SUR] requiredItems: STR_ALIEN_ALLOYS: 3 STR_MUTON_CORPSE: 1 STR_PARTS_LASER_LENS: 2 STR_SC_WIRE: 5 STR_ELECTRONIC_PIECES: 5 listOrder: 1150 - name: STR_HWP_SENTRY_SPIKE category: STR_COMBAT_UNIT requires: - STR_HWP_SENTRY_SPIKE space: 10 time: 2000 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SPIKE_LAUNCHER: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 20 STR_SCRAP_METAL: 30 STR_UFO_NAVIGATION: 1 listOrder: 1190 - name: STR_HWP_SPIKE_ROCKETS_XXX category: STR_HWP_AMMUNITION requires: - STR_HWP_SENTRY_SPIKE space: 0 time: 1330 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 4 STR_SPIKE_ROCKETS: 8 producedItems: STR_HWP_SPIKE_ROCKETS: 8 listOrder: 1191 - name: STR_LOOTED_CYBERDISC_HMG category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_HMG space: 10 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_HMG: 1 STR_CYBERDISC_CORPSE: 2 STR_UFO_NAVIGATION: 1 listOrder: 1300 - name: STR_LOOTED_CYBERDISC_ROCKET category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_ROCKET space: 10 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 25 STR_CYBERDISC_CORPSE: 2 STR_UFO_NAVIGATION: 1 listOrder: 1310 - name: STR_HWP_ROCKETS_3_XXX category: STR_HWP_AMMUNITION requires: - STR_LOOTED_CYBERDISC_ROCKET space: 0 time: 550 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 producedItems: STR_HWP_ROCKETS_3: 12 listOrder: 1311 - name: STR_LOOTED_CYBERDISC_LASER category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_LASER space: 10 time: 1400 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_MINI_LASER: 1 STR_CYBERDISC_CORPSE: 2 STR_ALIEN_ALLOYS: 8 STR_UFO_NAVIGATION: 1 listOrder: 1320 - name: STR_LOOTED_CYBERDISC_PLASMA category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_PLASMA space: 10 time: 2200 cost: 125000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_CYBERDISC_CORPSE: 2 STR_ELERIUM_115: 40 STR_UFO_NAVIGATION: 2 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_PLASMA_CHAMBER: 4 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 1 listOrder: 1330 - name: STR_HWP_PLASMA_CANNON_BATTS_XXX category: STR_HWP_AMMUNITION requires: - STR_LOOTED_CYBERDISC_PLASMA space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 3 producedItems: STR_HWP_PLASMA_CANNON_BATTS: 24 listOrder: 1331 - name: STR_SOLDIER_TYPE_SYNTH_REPAIR category: STR_COMBAT_UNIT requires: - STR_SOLDIER_TYPE_SYNTH space: 0 time: 5000 cost: 20000 requiresBaseFunc: [SUR] requiredItems: STR_MEDICAL_SUPPLIES: 50 STR_ALIEN_ALLOYS: 3 STR_SYNTH_CORPSE: 1 spawnedPersonType: STR_SOLDIER_SYNTH producedItems: STR_GOVT_CORPSE: 1 STR_PORN: 1 refund: true listOrder: 1360 - name: STR_MAGICAL_GIRL_REVIVE category: STR_COMBAT_UNIT requires: - STR_MAGICAL_GIRL_CORPSE space: 0 time: 4000 cost: 2000 requiresBaseFunc: [CLON] requiredItems: STR_MEDICAL_SUPPLIES: 10 STR_FOOD_BAG: 25 STR_MAGICAL_GIRL_CORPSE: 1 STR_MAGE_ROBE: 1 STR_MEDALLION: 1 producedItems: STR_MAGICAL_GIRL: 1 STR_PILLOW_BOOK: 1 refund: true listOrder: 1380 - name: STR_DOCTOR_X_VAMPIRE_REVIVE category: STR_COMBAT_UNIT requires: - STR_DOCTOR_X_VAMPIRE space: 0 time: 2000 cost: 2000 requiresBaseFunc: [SUR] requiredItems: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO: 1 STR_ELERIUM_115: 4 STR_ZOMBIE_ESSENCE: 4 STR_VAMPIRE_ESSENCE: 4 STR_LINGERIE: 2 producedItems: STR_DOCTOR_X_VAMPIRE: 1 STR_PORN: 1 refund: true listOrder: 1958 - name: STR_SAILOR_UNIFORM category: STR_PERSONAL_ARMOR_CAT requires: - STR_CLOTHING space: 0 time: 100 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 listOrder: 2019 - name: STR_CLOTHING category: STR_PERSONAL_ARMOR_CAT requires: - STR_KULTUR space: 0 time: 200 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 listOrder: 2020 - name: STR_RUNT_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_RUNT_OUTFIT space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 2 listOrder: 2025 - name: STR_BRAINER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_BASIC_ELECTRONICS space: 0 time: 250 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_CLOTHING_BASIC: 1 STR_ACADEMY_CORPSE: 1 STR_GOVT_CORPSE: 10 listOrder: 2029 - name: STR_NURSE_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_NURSE_OUTFIT space: 0 time: 200 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_MEDIPACK: 1 STR_CLOTHING_BASIC: 1 STR_LINGERIE: 1 listOrder: 2030 - name: STR_NURSE_OUTFIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_NURSE_OUTFIT_ADV space: 0 time: 1200 cost: 80000 requiresBaseFunc: [SUR] requiredItems: STR_ALIEN_SURGERY: 1 STR_FORCE_ARMOR: 1 STR_GRAV_ARMOR: 1 STR_MEDICAL_SUPPLIES: 25 STR_SECTOWEED: 720 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_SECURITY_CORPSE: 2 STR_GLAMOUR: 69 listOrder: 2034 - name: STR_WENCH_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_WENCH_OUTFIT space: 0 time: 20 cost: 50 requiredItems: STR_LINGERIE: 3 listOrder: 2035 - name: STR_LINGERIE_SET category: STR_PERSONAL_ARMOR_CAT requires: - STR_LINGERIE_SET space: 0 time: 20 cost: 5000 requiredItems: STR_WENCH_OUTFIT: 1 STR_LINGERIE: 2 STR_MEDALLION: 1 STR_CLOTHING_BASIC: 3 listOrder: 2037 - name: STR_MAGICAL_GIRL_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_MAGICAL_GIRL_OUTFIT space: 0 time: 2400 cost: 1000 requiresBaseFunc: [SUR] requiredItems: STR_LINGERIE_SET: 1 STR_MAGICAL_GIRL_CORPSE: 1 STR_MEDALLION: 1 STR_RED_GEM: 1 STR_YELLOW_GEM: 2 STR_BLUE_GEM: 1 STR_MUTANT_MEAT: 10 STR_SECTOWEED: 600 STR_GLAMOUR: 220 refund: true listOrder: 2039 - name: STR_NIGHT_OPS_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_NIGHT_OPS_ARMOR requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 space: 0 time: 240 cost: 5000 listOrder: 2040 - name: STR_BASIC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BASIC_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 space: 0 time: 200 cost: 2000 listOrder: 2050 - name: STR_BARBARIAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SURVIVAL space: 0 time: 200 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 STR_MUTANT_MEAT: 1 listOrder: 2070 - name: STR_SCALE_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_SCALE_MAIL requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 6 space: 0 time: 600 cost: 250 listOrder: 2075 - name: STR_LEATHER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEATHER_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 3 space: 0 time: 100 cost: 50 listOrder: 2080 - name: STR_METAL_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_METAL_ARMOR space: 0 time: 300 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_LEATHER_ARMOR: 1 STR_GUILD_CORPSE: 1 listOrder: 2085 - name: STR_GLITTER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GLITTER_ARMOR space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_METAL_ARMOR: 1 STR_LASER_FIST: 1 STR_FORCE_ARMOR: 1 STR_ELECTRONIC_PIECES: 4 STR_ELERIUM_115: 2 listOrder: 2087 - name: STR_CHAIN_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_CHAIN_MAIL space: 0 time: 2200 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 6 listOrder: 2090 - name: STR_PLATE_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_PLATE_MAIL space: 0 time: 5000 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHAIN_MAIL: 1 STR_METAL_ARMOR: 1 STR_GUILD_CORPSE: 3 STR_RAIDER_CORPSE: 9 STR_ALIEN_ALLOYS: 4 listOrder: 2095 - name: STR_KEVLAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_KEVLAR_ARMOR space: 0 time: 150 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_KEVLAR_WEAVE: 6 listOrder: 2100 - name: STR_SNIPER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SNIPER_ARMOR space: 0 time: 350 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_ELECTRONIC_PIECES: 4 listOrder: 2105 - name: STR_HEAVY_KEVLAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_HEAVY_KEVLAR_ARMOR space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_ARMOR: 1 STR_KEVLAR_WEAVE: 4 STR_GUILD_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_ELECTRONIC_PIECES: 6 listOrder: 2110 - name: STR_GRAV_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GRAV_ARMOR space: 0 time: 100 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_ELERIUM_115: 2 STR_GRAV_CORPSE: 2 STR_SC_WIRE: 3 STR_GUILD_CORPSE: 1 listOrder: 2130 - name: STR_SWIFTSUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SWIFTSUIT space: 0 time: 500 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_ARMOR: 1 STR_FORCE_ARMOR: 1 STR_GUILD_CORPSE: 1 listOrder: 2135 - name: STR_BLITZ_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BLITZ_ARMOR space: 0 time: 1400 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_SWIFTSUIT: 2 STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 5 listOrder: 2140 - name: STR_TAC_VEST category: STR_PERSONAL_ARMOR_CAT requires: - STR_SECURITY_CORPSE - STR_WORKSHOP space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 2 listOrder: 2150 - name: STR_PIR_ASSAULT category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSAULT space: 0 time: 300 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_GRAV_CORPSE: 1 listOrder: 2155 - name: STR_TAC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_TAC_ARMOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 3 listOrder: 2160 - name: STR_TAC_FULL_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_TAC_FULL_ARMOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_ARMOR: 1 STR_SECURITY_CORPSE: 3 listOrder: 2165 - name: STR_PIR_ASSASSIN category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSASSIN space: 0 time: 500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 10 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 2 listOrder: 2170 - name: STR_PIR_ASSAULT_2 category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSAULT_2 space: 0 time: 400 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ASSAULT: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 2175 - name: STR_PIR_STORM_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_STORM_ARMOR space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ASSAULT: 1 STR_TAC_ARMOR: 1 STR_GRAV_CORPSE: 2 STR_RAIDER_CORPSE: 2 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 listOrder: 2180 - name: STR_PIR_DEFENDER category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_DEFENDER space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_ARMOR: 1 STR_SECURITY_CORPSE: 2 STR_ALIEN_ALLOYS: 2 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 2185 - name: STR_PIR_DEFENDER_REPAIR category: STR_PERSONAL_ARMOR_REPAIR requires: - STR_PIR_DEFENDER space: 0 time: 400 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_DEFENDER_DMG: 1 STR_SECURITY_CORPSE: 2 STR_RAIDER_CORPSE: 1 producedItems: STR_PIR_DEFENDER: 1 refund: true listOrder: 2186 - name: STR_PIR_GUARDIAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_GUARDIAN space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_FULL_ARMOR: 1 STR_PIR_DEFENDER: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 4 listOrder: 2190 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_FLYING_SUIT space: 0 time: 3500 cost: 325000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_TAC_FULL_ARMOR: 1 STR_SECURITY_CORPSE: 1 STR_RAIDER_CORPSE: 1 STR_GRAV_CORPSE: 3 STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 10 STR_ELECTRONIC_PIECES: 40 listOrder: 2200 - name: STR_POWER_SUIT_WRECKED category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT_WRECKED space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 listOrder: 2220 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 5 STR_POWER_SUIT_WRECKED: 3 listOrder: 2225 - name: STR_POWER_SUIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT_ADV space: 100 time: 8000 cost: 575000 requiresBaseFunc: [WORKS, PRINT, REFI] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_RAIDER_CORPSE: 2 STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 20 listOrder: 2230 - name: STR_MUSCLE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_MUSCLE_ARMOR space: 0 time: 1250 cost: 65000 requiresBaseFunc: [SUR] requiredItems: STR_MUTON_CORPSE: 5 listOrder: 2240 - name: STR_REVENANT_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_REVENANT_ARMOR space: 0 time: 1500 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_METAL_ARMOR: 1 STR_GUILD_CORPSE: 1 STR_COMBAT_DRUGS: 6 STR_ALIEN_FOOD: 1 listOrder: 2260 - name: STR_BRUTE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BRUTE_ARMOR space: 0 time: 6000 cost: 500000 requiresBaseFunc: [WORKS, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_REVENANT_ARMOR: 1 STR_MUTON_CORPSE: 4 STR_ALIEN_ALLOYS: 6 listOrder: 2265 - name: STR_ANNIHILATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_ANNIHILATOR_ARMOR space: 100 time: 7500 cost: 1500000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_BRUTE_ARMOR: 1 STR_GRAV_CORPSE: 4 STR_ALIEN_ALLOYS: 6 STR_ELERIUM_115: 12 STR_ELECTRONIC_PIECES: 50 STR_PARTS_WEAPON_PSI: 3 listOrder: 2270 - name: STR_FORCE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FORCE_ARMOR space: 0 time: 180 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 STR_GUILD_CORPSE: 1 listOrder: 2275 - name: STR_SMOKEY_ARMOR category: STR_PERSONAL_ARMOR_CAT space: 0 time: 300 cost: 1500 requires: - STR_SMOKEY_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 STR_SCRAP_METAL: 2 STR_CHEMICALS: 2 listOrder: 2285 - name: STR_SMOKEY_MK2_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SMOKEY_MK2_ARMOR requiresBaseFunc: [WORKS] requiredItems: STR_SMOKEY_ARMOR: 1 STR_FORCE_ARMOR: 1 STR_ACADEMY_CORPSE: 2 STR_SECURITY_CORPSE: 1 space: 0 time: 400 cost: 15000 listOrder: 2290 - name: STR_THIEF_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_THIEF_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_CLOTHING_BASIC: 1 STR_GUILD_CORPSE: 4 space: 0 time: 150 cost: 1000 listOrder: 2295 - name: STR_CHILLER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CHILLER_ARMOR space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 STR_GUILD_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_CHEMICALS: 1 listOrder: 2300 - name: STR_SPACE_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 2310 - name: STR_IRONMAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_IRONMAN_ARMOR space: 0 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_GRAV_ARMOR: 3 STR_POWER_SUIT_WRECKED: 2 listOrder: 2320 - name: STR_LOADER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOADER_ARMOR space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 8 STR_POWER_SUIT_WRECKED: 1 listOrder: 2330 - name: STR_DEVASTATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DEVASTATOR_ARMOR space: 100 time: 5000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 20 STR_UFO_NAVIGATION: 1 STR_NUCLEAR_BATT: 2 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 2335 - name: STR_CAMO_PAINT category: STR_PERSONAL_ARMOR_CAT requires: - STR_CAMO_PAINT space: 0 time: 50 cost: 25 requiresBaseFunc: [SHOP] requiredItems: STR_FOOD_BAG: 2 listOrder: 2370 - name: STR_AMAZON_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_AMAZON_ARMOR space: 0 time: 240 cost: 50 requiredItems: STR_SPIDER_SILK: 4 STR_MONSTER_TEETH: 2 STR_MUTANT_MEAT: 6 STR_ELERIUM_115: 1 STR_GLAMOUR: 12 listOrder: 2375 - name: STR_BERSERKER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BERSERKER_ARMOR space: 0 time: 180 cost: 0 requiredItems: STR_LUXURY_FUR: 2 STR_MONSTER_TEETH: 2 STR_MUTANT_MEAT: 6 STR_SKULL: 2 STR_RAIDER_CORPSE: 3 listOrder: 2377 - name: STR_CRYSTALISK_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRYSTALISK_ARMOR space: 0 time: 200 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHRYSSALID_HIDE: 4 STR_CELATID_HIDE: 2 STR_ELERIUM_115: 4 listOrder: 2380 - name: STR_SAINT_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SAINT_OUTFIT space: 0 time: 10 cost: 0 requiresBaseFunc: [SUMM] requiredItems: STR_AVATAR_MEDALLION: 1 listOrder: 2404 - name: STR_STEALTH_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_STEALTH_ARMOR space: 0 time: 1500 cost: 250000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ENTERTAINMENT: 6 STR_ALIEN_FOOD: 1 STR_ELERIUM_115: 3 STR_ACADEMY_CORPSE: 4 STR_CHURCH_CORPSE: 8 STR_MONSTER_EYE: 2 STR_GREEN_GEM: 1 STR_GLAMOUR: 21 listOrder: 2410 - name: STR_VOODOO_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_VOODOO_ARMOR space: 0 time: 1500 cost: 200000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ENTERTAINMENT: 4 STR_MEDALLION: 1 STR_ACADEMY_CORPSE: 4 STR_YELLOW_GEM: 1 STR_MONSTER_TEETH: 4 STR_SPIDER_SILK: 6 STR_MONSTER_EYE: 1 listOrder: 2415 - name: STR_SORCERESS_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SORCERESS_ARMOR space: 0 time: 7000 cost: 700000 requiresBaseFunc: [WORKS, SUMM] requiredItems: STR_VOODOO_ARMOR: 1 STR_SWIFTSUIT: 1 STR_TOME_LIGHTNING: 1 STR_ALIEN_ENTERTAINMENT: 10 STR_ALIEN_FOOD: 1 STR_ELERIUM_115: 15 STR_CHURCH_CORPSE: 7 STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 3 STR_BLUE_GEM: 3 listOrder: 2420 - name: STR_ARRANCAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_ARRANCAR_ARMOR space: 0 time: 7000 cost: 10000 requiresBaseFunc: [SUMM] requiredItems: STR_RED_GEM: 1 STR_YELLOW_GEM: 1 STR_GREEN_GEM: 1 STR_DIAMOND: 3 STR_DEMONIC_ESSENCE: 50 listOrder: 2422 - name: STR_DEMONIC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DEMONIC_ARMOR space: 0 time: 6000 cost: 60000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_METAL_ARMOR: 1 STR_ALIEN_ALLOYS: 2 STR_GLAMOUR: 30 STR_DEMONIC_ESSENCE: 30 STR_RED_GEM: 2 STR_SKULL: 10 listOrder: 2425 - name: STR_INFERNA_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_INFERNA_ARMOR space: 0 time: 8000 cost: 80000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_DEMONIC_ESSENCE: 25 STR_DOOM_DEMON_CORPSE: 1 STR_YELLOW_GEM: 2 STR_SKULL: 50 listOrder: 2425 - name: STR_SLAYER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAYER_ARMOR space: 0 time: 8000 cost: 500000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_PLATE_MAIL: 1 STR_ALIEN_ALLOYS: 6 STR_RED_GEM: 4 STR_DEMONIC_ESSENCE: 16 STR_DOOM_HELL_BARON_CORPSE: 1 STR_SKULL: 25 listOrder: 2430 - name: STR_VAMPY_ROBE category: STR_PERSONAL_ARMOR_CAT requires: - STR_VAMPY_ROBE space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_RED_GEM: 1 STR_MEDALLION: 1 STR_DEMONIC_ESSENCE: 4 STR_VAMPIRE_ESSENCE: 4 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 listOrder: 2435 - name: STR_PIR_SLAVE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_SLAVE_ARMOR space: 0 time: 1440 cost: 6000 requiredItems: STR_SHADOW_ORB_MIND: 1 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 2438 - name: STR_PIR_SLAVE_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_PIR_SLAVE_ARMOR space: 0 time: 10 cost: 0 requiredItems: STR_PIR_SLAVE_ARMOR: 1 producedItems: STR_SHADOW_ORB_MIND: 1 STR_SHADOW_ORB_RED: 1 refund: true - name: STR_BIO_SUIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIO_SUIT_ADV space: 0 time: 12000 cost: 30000 requiresBaseFunc: [WORKS, SUR, REFI] requiredItems: STR_POWER_SUIT_WRECKED: 2 STR_SECTOWEED: 540 STR_GREEN_GEM: 1 STR_RED_GEM: 1 STR_YELLOW_GEM: 1 STR_FOOD_BAG: 50 STR_SECFLOWER: 1 listOrder: 2440 - name: STR_BIO_SUIT_NECRO category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIO_SUIT_NECRO space: 0 time: 24000 cost: 60000 requiresBaseFunc: [WORKS, SUR, REFI, CLON] requiredItems: STR_BIO_SUIT_ADV: 1 STR_GREEN_GEM: 3 STR_FOOD_BAG: 120 STR_SECTOWEED: 360 STR_ZOMBIE_ESSENCE: 90 STR_SECFLOWER: 1 STR_ELERIUM_115: 20 listOrder: 2445 - name: STR_MEIDO_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_MEIDO_OUTFIT space: 0 time: 50 cost: 200 listOrder: 2470 - name: STR_GYM_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_GYM_OUTFIT space: 0 time: 50 cost: 100 requiresBaseFunc: [SHOP] listOrder: 2485 - name: STR_SWIMSUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SWIMSUIT_PRODUCTION space: 0 time: 75 cost: 350 requiresBaseFunc: [SHOP] listOrder: 2486 - name: STR_BIKINI category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIKINI_PRODUCTION space: 0 time: 100 cost: 750 requiresBaseFunc: [SHOP] listOrder: 2487 - name: STR_PELTAST_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_TUNIC_UC space: 0 time: 100 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 STR_MUTANT_MEAT: 1 listOrder: 4005 - name: STR_PIROMAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIROMAN_ARMOR space: 0 time: 150 cost: 250 requiresBaseFunc: [SHOP, CULT] requiredItems: STR_SCRAP_METAL: 2 STR_GUILD_CORPSE: 2 STR_MUTANT_MEAT: 1 listOrder: 4015 - name: STR_CRUSADER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRUSADER_ARMOR space: 0 time: 360 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 1 STR_SCRAP_METAL: 4 listOrder: 4020 - name: STR_CRUSADER_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRUSADER_ARMOR space: 0 time: 120 cost: 650 requiresBaseFunc: [WORKS] requiredItems: STR_CRUSADER_ARMOR_DMG: 1 STR_SCRAP_METAL: 3 producedItems: STR_CRUSADER_ARMOR: 1 listOrder: 4021 - name: STR_GI_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GI_ARMOR space: 0 time: 120 cost: 600 requiresBaseFunc: [SHOP] requiredItems: STR_KEVLAR_WEAVE: 4 listOrder: 4040 - name: STR_SLAVE_ARMOR_POINTMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_POINTMAN space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_SECURITY_CORPSE: 2 listOrder: 4041 - name: STR_SLAVE_ARMOR_STRONGMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_STRONGMAN space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SLAVE_ARMOR_POINTMAN: 1 STR_ROBOT_ARMS: 1 STR_ELECTRONIC_PIECES: 4 listOrder: 4042 - name: STR_SLAVE_ARMOR_DEMOLISHER category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_DEMOLISHER space: 0 time: 800 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_SECURITY_CORPSE: 2 STR_GUILD_CORPSE: 4 listOrder: 4043 - name: STR_LEGION_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEGION_ARMOR space: 0 time: 100 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_LEGION_ARMOR_DMG: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LEGION_ARMOR: 1 listOrder: 4045 - name: STR_LEGION_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEGION_ARMOR space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 2 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ACADEMY_CORPSE: 1 listOrder: 4046 - name: STR_DOOMGUY_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_ARMOR space: 0 time: 200 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_DOOMGUY_ARMOR_DMG: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_DOOMGUY_ARMOR: 1 listOrder: 4049 - name: STR_DOOMGUY_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_ARMOR space: 0 time: 666 cost: 8000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_SECURITY_CORPSE: 2 STR_GUILD_CORPSE: 2 STR_KEVLAR_WEAVE: 4 STR_ELECTRONIC_PIECES: 2 STR_COMBAT_DRUGS: 2 STR_GRAV_CORPSE: 1 listOrder: 4050 - name: STR_DOOMGUY_2_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_2_ARMOR space: 0 time: 666 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_DOOMGUY_ARMOR: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 listOrder: 4051 - name: STR_DEFENDER_ARMOR_HUMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_DEFENDER space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 4 STR_ALIEN_ALLOYS: 2 STR_ACADEMY_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 4060 - name: STR_SPACE_SUIT_HUMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT_HUMAN space: 0 time: 700 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_GRAV_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 4190 - name: STR_SUPER_SLAVE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SUPER_SLAVE space: 0 time: 50 cost: 50 requiredItems: STR_FOOD_BAG: 2 STR_CRACK: 2 listOrder: 4200 - name: STR_GREEN_LIGHTER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GREEN_LIGHTER space: 0 time: 150 cost: 50 requiredItems: STR_FOOD_BAG: 1 STR_SECTOWEED: 150 STR_ELECTRO_FLARE: 1 STR_LIGHTER: 3 STR_ELERIUM_115: 1 STR_MEDICAL_SUPPLIES: 2 listOrder: 4205 - name: STR_BAT_GLAD_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BAT_GLAD_PROJECT space: 0 time: 200 cost: 2000 requiredItems: STR_NIGHT_OPS_ARMOR: 1 STR_HARPOON: 1 STR_CATTLE_PROD: 1 STR_KNUCKLES: 1 STR_ALIEN_ALLOYS: 2 STR_RAIDER_CORPSE: 1 STR_GUILD_CORPSE: 1 listOrder: 4210 - name: STR_FLASH_BANG_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FLASH_BANG_PROJECT space: 0 time: 150 cost: 200 requiredItems: STR_FOOD_BAG: 1 STR_ELERIUM_115: 3 STR_CHEMICALS: 2 STR_SC_WIRE: 1 STR_COMBAT_DRUGS: 1 listOrder: 4215 - name: STR_PILLOW_KNIGHT category: STR_PERSONAL_ARMOR_CAT requires: - STR_PILLOW_KNIGHT space: 0 time: 240 cost: 200 requiredItems: STR_PORN: 20 STR_RAIDER_CORPSE: 4 STR_GLAMOUR: 4 listOrder: 4240 - name: STR_PEASANT_ARMOR_MILITIA category: STR_PERSONAL_ARMOR_CAT requires: - STR_PEASANT_ARMOR_MILITIA space: 0 time: 100 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_MUTANT_MEAT: 1 STR_SCRAP_METAL: 2 listOrder: 4513 - name: STR_FUSILIER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FUSILIER_ARMOR space: 0 time: 200 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 3 STR_ACADEMY_CORPSE: 1 STR_SCRAP_METAL: 1 listOrder: 4529 - name: STR_STALKER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_STALKER_OUTFIT space: 0 time: 200 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 3 STR_ACADEMY_CORPSE: 1 STR_CHEMICALS: 3 listOrder: 4530 - name: STR_PEASANT_ARMOR_GLADIATRIX category: STR_PERSONAL_ARMOR_CAT requires: - STR_PEASANT_ARMOR_GLADIATRIX space: 0 time: 50 cost: 500 requiresBaseFunc: [DEN] requiredItems: STR_CRACK: 10 listOrder: 4550 - name: STR_BIOAQUA_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIOAQUA_ARMOR space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 2 STR_CHURCH_CORPSE: 2 STR_ALIEN_FOOD: 1 STR_CHEMICALS: 4 STR_MEDICAL_SUPPLIES: 2 listOrder: 4600 - name: STR_ARMOR_RAVENCLAW category: STR_PERSONAL_ARMOR_CAT requires: - STR_ARMOR_RAVENCLAW space: 0 time: 1000 cost: 150000 requiresBaseFunc: [SHOP] requiredItems: STR_RED_GEM: 1 STR_BLUE_GEM: 2 STR_ELERIUM_115: 12 listOrder: 4707 - name: STR_LOKNAR_SLAYER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_SLAYER_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 4 STR_SCRAP_METAL: 1 space: 0 time: 400 cost: 250 listOrder: 7040 - name: STR_LOKNAR_ASSASSIN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_ASSASSIN_ARMOR space: 0 time: 800 cost: 30000 requiresBaseFunc: [SHOP] requiredItems: STR_SPIDER_SILK: 6 STR_MEGASCORPION_POISON: 6 STR_SCRAP_METAL: 2 STR_SECTOWEED: 12 listOrder: 7050 - name: STR_LOKNAR_BANE_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_BANE_SUIT space: 0 time: 1500 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_GUILD_CORPSE: 3 STR_SECURITY_CORPSE: 1 STR_SKULL: 1 listOrder: 7055 - name: STR_LOKNAR_CUMMISSAR_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_CUMMISSAR_OUTFIT space: 0 time: 1200 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 3 STR_GUILD_CORPSE: 3 STR_MEDICAL_SUPPLIES: 8 listOrder: 7056 - name: STR_LOKNAR_RATMEISTER_ROBE category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_RATMEISTER_ROBE space: 0 time: 500 cost: 20000 requiresBaseFunc: [SHOP] requiredItems: STR_RAGS: 1 STR_DEMONIC_ESSENCE: 3 STR_GREEN_GEM: 1 STR_SKULL: 1 listOrder: 7060 - name: STR_SPACE_SUIT_LOKNAR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT_LOKNAR space: 0 time: 750 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_GUILD_CORPSE: 2 STR_ELECTRONIC_PIECES: 5 STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 7100 - name: STR_SHADOW_ARMOR_LOKNAR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SHADOW_ARMOR_LOKNAR space: 0 time: 9000 cost: 1000000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_SMOKEY_MK2_ARMOR: 1 STR_SPACE_SUIT_LOKNAR: 1 STR_GRAV_CORPSE: 3 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 8 STR_CHURCH_CORPSE: 4 listOrder: 7130 - name: STR_JUGULATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_JUGULATOR_ARMOR space: 100 time: 6000 cost: 775000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_SECURITY_CORPSE: 4 STR_GRAV_CORPSE: 4 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 20 listOrder: 9100 - name: STR_GNOME_EXPLORER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_GNOME_EXPLORER_OUTFIT space: 0 time: 250 cost: 8000 requiresBaseFunc: [SHOP] requiredItems: STR_ACADEMY_CORPSE: 1 STR_SECURITY_CORPSE: 3 STR_OXYGEN_TANK: 2 listOrder: 9610 - name: STR_QUAD_ARMOR category: STR_COMBAT_UNIT requires: - STR_QUAD_ARMOR space: 10 time: 1000 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 1 STR_SCRAP_METAL: 10 STR_SECURITY_CORPSE: 2 STR_CHEMICALS: 10 listOrder: 10240 - name: STR_ACAR_CHASSIS category: STR_COMBAT_UNIT requires: - STR_ACAR space: 20 time: 1500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 2 STR_SCRAP_METAL: 20 STR_CHEMICALS: 20 STR_SECURITY_CORPSE: 5 listOrder: 10260 - name: STR_ACAR_2MG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_MACHINEGUN: 2 refund: true listOrder: 10261 - name: STR_ACAR_HMG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_HMG: 1 refund: true listOrder: 10263 - name: STR_ACAR_AC25MM_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_SMALL_CANNON_1: 1 refund: true listOrder: 10265 - name: STR_ACAR_AGL_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_AGL_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_AGL: 1 listOrder: 10267 - name: STR_ACAR_RPG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_QUAD_RPG: 1 refund: true listOrder: 10269 - name: STR_ACAR_105_RECOILLESS_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_105_RECOILLESS_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_105_RECOILLESS: 1 listOrder: 10271 - name: STR_ACAR_FLAK_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_FLAK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_TANK_FLAK: 1 refund: true listOrder: 10273 - name: STR_TANK_FLAK category: STR_WEAPON_G requires: - STR_TANK_FLAK space: 10 time: 2000 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ALIEN_ALLOYS: 10 listOrder: 10274 - name: STR_HWP_FLAK_SHELLS category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 STR_CHEMICALS: 5 listOrder: 10275 - name: STR_HWP_FLAK_SHELLS_ACID category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 STR_CHEMICALS: 10 listOrder: 10276 - name: STR_HWP_FLAK_SHELLS_RUBBER category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 2 STR_CHEMICALS: 6 listOrder: 10277 - name: STR_ACAR_FLAMER_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_FLAMER_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_HEAVY_FLAMER: 1 refund: true listOrder: 10279 - name: STR_ACAR_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true listOrder: 10281 - name: STR_ACAR_WEAPON_LASCANNON category: STR_WEAPON_G requires: - STR_ACAR_LASCANNON_ARMOR space: 10 time: 2000 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 6 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 3 STR_ACADEMY_CORPSE: 4 listOrder: 10282 - name: STR_ACAR_LASCANNON_CLIP_LO category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR space: 10 time: 1000 cost: 5000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 12 listOrder: 10283 - name: STR_ACAR_LASCANNON_CLIP_HI category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR - STR_LASER_AMMO_NUCLEAR space: 10 time: 1500 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 3 STR_ELERIUM_115: 6 listOrder: 10284 - name: STR_ACAR_LASCANNON_CLIP_AP category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR - STR_LASER_AMMO_AP space: 10 time: 2000 cost: 20000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 3 STR_ELERIUM_115: 6 STR_CHEMICALS: 25 listOrder: 10285 - name: STR_ACAR_GAUSS_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true listOrder: 10299 - name: STR_ACAR_WEAPON_XGAUSS category: STR_WEAPON_G requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 20 time: 3000 cost: 60000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 6 STR_PARTS_GAUSS_COIL: 6 STR_PARTS_GAUSS_CAPACITOR: 6 STR_PARTS_HEAVY_COUPLINGS: 3 listOrder: 10300 - name: STR_ACAR_XGAUSS_AMMO category: STR_HWP_AMMUNITION requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 20 time: 1200 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 listOrder: 10301 - name: STR_ACAR_PLASMA_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true listOrder: 10309 - name: STR_ACAR_WEAPON_XPLASMA category: STR_WEAPON_G requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 30 time: 6000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELECTRONIC_PIECES: 15 STR_PARTS_WEAPON_ADV: 10 STR_PARTS_PLASMA_CHAMBER: 6 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 3 listOrder: 10310 - name: STR_ACAR_XPLASMA_BATTS category: STR_HWP_AMMUNITION requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 30 time: 1500 cost: 25000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 20 listOrder: 10311 - name: STR_ACAR_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 10331 - name: STR_ACAR_WEAPON_HAVOK category: STR_WEAPON_G requires: - STR_ACAR_HAVOK_ARMOR space: 10 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 3 listOrder: 10332 - name: STR_HAVOK_ROCKETS category: STR_HWP_AMMUNITION requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 18 STR_SCRAP_METAL: 12 listOrder: 10333 - name: STR_HAVOK_ROCKETS_NAPALM category: STR_HWP_AMMUNITION requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 20 STR_SCRAP_METAL: 10 listOrder: 10334 - name: STR_HAVOK_ROCKETS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HAVOK_ROCKETS_FUSION space: 0 time: 1600 cost: 125000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 36 listOrder: 10335 - name: STR_HOVERTANK_CHASSIS category: STR_COMBAT_UNIT requires: - STR_HOVERTANK_PIR space: 50 time: 9000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 35 STR_ELERIUM_115: 25 STR_ELECTRONIC_PIECES: 50 STR_ALIEN_FOOD: 1 STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 10350 - name: STR_HOVERTANK_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true listOrder: 10351 - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true listOrder: 10354 - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true listOrder: 10359 - name: STR_HOVERTANK_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 10361 - name: STR_TANKP_CHASSIS category: STR_COMBAT_UNIT requires: - STR_TANKP space: 30 time: 5000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_TANK_CORPSE: 2 STR_UFO_NAVIGATION: 1 STR_SCRAP_METAL: 50 STR_CHEMICALS: 50 STR_ALIEN_ALLOYS: 30 listOrder: 10400 - name: STR_TANKP_AUTOCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_AUTOCANNON: 1 STR_HGL: 1 refund: true listOrder: 10401 - name: STR_TANK_AUTOCANNON category: STR_WEAPON_G requires: - STR_TANKP space: 20 time: 3800 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 25 listOrder: 10402 - name: STR_HWP_AUTOCANNON_SHELLS category: STR_HWP_AMMUNITION requires: - STR_TANKP space: 20 time: 650 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 6 listOrder: 10403 - name: STR_HWP_AUTOCANNON_SHELLS_HVAP category: STR_HWP_AMMUNITION requires: - STR_TANKP - STR_NUCLEAR_MUNITIONS space: 20 time: 900 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 listOrder: 10405 - name: STR_TANKP_BATTLECANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_CANNON: 1 STR_MACHINEGUN: 1 refund: true listOrder: 10411 - name: STR_TANK_CANNON category: STR_WEAPON_G requires: - STR_TANKP_BATTLECANNON_ARMOR space: 20 time: 4400 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 50 listOrder: 10412 - name: STR_HWP_CANNON_SHELLS category: STR_HWP_AMMUNITION requires: - STR_TANKP_BATTLECANNON_ARMOR space: 20 time: 1200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 10 listOrder: 10413 - name: STR_HWP_CANNON_SHELLS_NUKE category: STR_HWP_AMMUNITION requires: - STR_HWP_CANNON_SHELLS_NUKE space: 20 time: 1800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 15 STR_CHEMICALS: 10 listOrder: 10414 - name: STR_HWP_CANNON_SHELLS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HWP_CANNON_SHELLS_FUSION space: 20 time: 2400 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 25 listOrder: 10415 - name: STR_TANKP_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP_LASCANNON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_LASER_CANNON: 1 listOrder: 10451 - name: STR_TANK_LASER_CANNON category: STR_WEAPON_G requires: - STR_TANKP_LASCANNON_ARMOR space: 20 time: 5750 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 8 STR_PARTS_LASER_CRYSTAL: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_ACADEMY_CORPSE: 5 listOrder: 10452 - name: STR_HWP_LASER_CANNON_BATTS category: STR_HWP_AMMUNITION requires: - STR_TANKP_LASCANNON_ARMOR space: 20 time: 2000 cost: 40000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 10 STR_ELERIUM_115: 12 listOrder: 10453 - name: STR_BOMBARD_ARMOR category: STR_COMBAT_UNIT requires: - STR_BOMBARD_ARMOR space: 30 time: 6500 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_TANK_CORPSE: 1 STR_CAR_CORPSE: 1 STR_SCRAP_METAL: 100 STR_CHEMICALS: 50 STR_ALIEN_ALLOYS: 15 listOrder: 10800 - name: STR_HWP_ROCKETS category: STR_HWP_AMMUNITION requires: - STR_BOMBARD_ARMOR space: 30 time: 1000 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 STR_SCRAP_METAL: 12 listOrder: 10802 - name: STR_HWP_ROCKETS_NUKE category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_NUKE space: 30 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 18 STR_CHEMICALS: 8 STR_SCRAP_METAL: 12 listOrder: 10803 - name: STR_HWP_ROCKETS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_FUSION space: 30 time: 2000 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 30 STR_SCRAP_METAL: 12 listOrder: 10804 - name: STR_HWP_ROCKETS_GAS category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_GAS space: 30 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 20 STR_SCRAP_METAL: 12 listOrder: 10805 - name: STR_HWP_ROCKETS_ACID category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_ACID space: 30 time: 1000 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 25 STR_SCRAP_METAL: 12 listOrder: 10806 - name: STR_HWP_ROCKETS_WP category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_WP space: 30 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 20 STR_SCRAP_METAL: 12 listOrder: 10807 - name: STR_WOLVERIN_CHASSIS category: STR_COMBAT_UNIT requires: - STR_WOLVERIN_SUIT space: 50 time: 6500 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 1 STR_UFO_NAVIGATION: 2 STR_HGL: 1 STR_SC_WIRE: 30 STR_SCRAP_METAL: 10 STR_CHEMICALS: 40 STR_ALIEN_ALLOYS: 35 listOrder: 10900 - name: STR_WOLVERIN_BASIC_ARMOR category: STR_ASSEMBLY requires: - STR_WOLVERIN_BASIC_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_CHASSIS: 1 STR_HMG: 1 refund: true listOrder: 10901 - name: STR_WOLVERIN_MINIGUN_ARMOR category: STR_ASSEMBLY requires: - STR_WOLVERIN_MINIGUN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_CHASSIS: 1 STR_MINIGUN_2: 1 refund: true listOrder: 10903 - name: STR_WOLVERIN_ELECTRIFIER_ARMOR category: STR_ASSEMBLY requires: - STR_WOLVERIN_ELECTRIFIER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_CHASSIS: 1 STR_WOLVERIN_WEAPON_ELECTRIFIER: 1 refund: true listOrder: 10913 - name: STR_WOLVERIN_WEAPON_ELECTRIFIER category: STR_WEAPON_G requires: - STR_WOLVERIN_ELECTRIFIER_ARMOR space: 20 time: 1500 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 30 listOrder: 10914 - name: STR_WOLVERIN_RPG_ARMOR category: STR_ASSEMBLY requires: - STR_WOLVERIN_RPG_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_CHASSIS: 1 STR_WOLVERIN_WEAPON_RPG: 1 refund: true listOrder: 10915 - name: STR_WOLVERIN_WEAPON_RPG category: STR_WEAPON_G requires: - STR_WOLVERIN_RPG_ARMOR space: 20 time: 800 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_RPG: 1 STR_UFO_NAVIGATION: 1 listOrder: 10916 - name: STR_LOOTED_SECTOPOD_LASER category: STR_COMBAT_UNIT requires: - STR_XEC_SUIT space: 75 time: 12500 cost: 500000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ACAR_WEAPON_LASCANNON: 2 STR_ELECTRONIC_PIECES: 100 STR_PARTS_WEAPON_PSI: 4 STR_ALIEN_ENTERTAINMENT: 3 STR_ALIEN_FOOD: 1 STR_ALIEN_ALLOYS: 40 STR_ELERIUM_115: 40 listOrder: 11000 - name: STR_XEC_SCOUT_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_SUIT space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_MIND_PROBE: 1 refund: true listOrder: 11001 - name: STR_XEC_TERMINATOR_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_TERMINATOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_LASCANNON: 2 STR_LIQUID_COOL: 6 refund: true listOrder: 11004 - name: STR_XEC_PALADIN_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_PALADIN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_SHIELD_GEN: 1 refund: true listOrder: 11006 - name: STR_XEC_LANCER_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_LANCER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XGAUSS: 2 refund: true listOrder: 11007 - name: STR_XEC_ARMAGEDDON_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_ARMAGEDDON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XPLASMA: 2 refund: true listOrder: 11009 - name: STR_XEC_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_HAVOK_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 11011 - name: STR_XEC_ARCHER_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_ARCHER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_AUTO_MORTAR: 1 refund: true listOrder: 11012 - name: STR_TANK_AUTO_MORTAR category: STR_WEAPON_G requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 2000 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 10 STR_ELECTRONIC_PIECES: 5 listOrder: 11013 - name: STR_AM_BALLS_HELL category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 20 listOrder: 11014 - name: STR_AM_BALLS_I category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 20 listOrder: 11015 - name: STR_AM_BALLS_STUN category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 15 listOrder: 11016 - name: STR_AM_BALLS_ACID category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 40 listOrder: 11017 - name: STR_AM_BALLS_SMOKE category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 600 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 listOrder: 11018 - name: STR_AM_BALLS_GAS category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1200 cost: 15000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 40 listOrder: 11019 - name: STR_AM_BALLS_EMP category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1600 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 50 listOrder: 11020 - name: STR_XEC_RETRIBUTOR_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_RETRIBUTOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_RETRIBUTION_LAUNCHER: 1 refund: true listOrder: 11021 - name: STR_RETRIBUTION_LAUNCHER category: STR_WEAPON_G requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 4000 cost: 50000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_PSI: 1 listOrder: 11022 - name: STR_RETRIBUTION_MISSILE category: STR_HWP_AMMUNITION requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 750 cost: 15000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 8 STR_ELECTRONIC_PIECES: 2 STR_BABY_NUKE: 2 listOrder: 11023 - name: STR_IMPERATOR_MISSILE category: STR_HWP_AMMUNITION requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 1000 cost: 35000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 10 STR_ELECTRONIC_PIECES: 2 STR_BABY_NUKE: 5 listOrder: 11024 - name: STR_XEC_EXORCIST_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_EXORCIST_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_PSI_CANNON: 1 refund: true listOrder: 11027 - name: STR_TANK_PSI_CANNON category: STR_EQUIPMENT requires: - STR_XEC_EXORCIST_ARMOR space: 20 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 30 STR_ELERIUM_115: 20 STR_UFO_NAVIGATION: 1 STR_RED_GEM: 1 STR_BLUE_GEM: 2 listOrder: 11028 - name: STR_BIKE_Q_ARMOR category: STR_COMBAT_UNIT requires: - STR_BIKE_Q_ARMOR space: 20 time: 5500 cost: 55000 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 2 STR_POWER_SUIT_WRECKED: 2 STR_SHOOTA_MK3: 1 STR_AUTO_AXE: 1 STR_ALIEN_ALLOYS: 15 listOrder: 11090 - name: STR_COPTER_ARMOR category: STR_COMBAT_UNIT requires: - STR_COPTER_ARMOR space: 15 time: 2250 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_HMG: 1 STR_SCRAP_METAL: 40 STR_CHEMICALS: 20 listOrder: 11501 - name: STR_KNUCKLES_SPIKED category: STR_WEAPON_M requires: - STR_KNUCKLES_SPIKED space: 0 time: 30 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12002 - name: STR_FISTY category: STR_WEAPON_M requires: - STR_FISTY space: 0 time: 220 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 listOrder: 12005 - name: STR_HANDLE category: STR_WEAPON_M space: 0 time: 10 cost: 0 listOrder: 12010 - name: STR_STUN_BATON category: STR_WEAPON_M requires: - STR_BASIC_ELECTRONICS space: 0 time: 50 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_ACADEMY_CORPSE: 1 listOrder: 12012 - name: STR_SHIV category: STR_WEAPON_M space: 0 time: 5 cost: 0 listOrder: 12014 - name: STR_CHITIN_KNIFE category: STR_WEAPON_M requires: - STR_LOBSTERMAN_HIDE space: 0 time: 25 requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 1 listOrder: 12023 - name: STR_KNOIF_BARB category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 120 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12025 - name: STR_KNOIF_POISON category: STR_WEAPON_M requires: - STR_POISONED_WEAPONS space: 0 time: 150 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_MEGASCORPION_POISON: 1 STR_SCRAP_METAL: 2 listOrder: 12027 - name: STR_VIBRO_BLADE category: STR_WEAPON_M requires: - STR_VIBRO_BLADE space: 0 time: 240 cost: 2400 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 4 listOrder: 12030 - name: STR_GHOST_DAGGER category: STR_WEAPON_M requires: - STR_GHOST_DAGGER space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 2 STR_ACADEMY_CORPSE: 3 STR_ELERIUM_115: 1 listOrder: 12033 - name: STR_PRED_CLAWS category: STR_WEAPON_M requires: - STR_PRED_CLAWS space: 0 time: 750 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_GLADIUS: 1 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 3 STR_CHURCH_CORPSE: 4 STR_LOBSTERMAN_HIDE: 2 STR_BLUE_GEM: 1 listOrder: 12035 - name: STR_SHARK_GARLAND category: STR_WEAPON_M requires: - STR_SHARK_GARLAND space: 0 time: 200 cost: 10 requiredItems: STR_MONSTER_TEETH: 4 listOrder: 12038 - name: STR_PIPE category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 10 cost: 0 listOrder: 12040 - name: STR_RAPIER category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 500 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12100 - name: STR_CUTLASS category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 400 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12105 - name: STR_GLADIUS category: STR_WEAPON_M requires: - STR_GLADIUS space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 5 listOrder: 12103 - name: STR_SWORD_PS category: STR_WEAPON_M requires: - STR_SWORD_PS space: 0 time: 360 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12120 - name: STR_SWORD category: STR_WEAPON_M requires: - STR_SWORD space: 0 time: 420 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 listOrder: 12122 - name: STR_VAMPIRIC_SWORD category: STR_WEAPON_M requires: - STR_VAMPIRIC_SWORD space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS, SUMM] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 3 STR_RED_GEM: 1 STR_RAIDER_CORPSE: 3 STR_DEMONIC_ESSENCE: 6 STR_VAMPIRE_ESSENCE: 6 listOrder: 12124 - name: STR_PEG_LEG category: STR_WEAPON_M requires: - STR_PEG_LEG space: 0 time: 400 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 listOrder: 12125 - name: STR_SLAVERS_CANE category: STR_WEAPON_M requires: - STR_SLAVERS_CANE space: 0 time: 850 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 4 listOrder: 12127 - name: STR_BATTO_MAGIC category: STR_WEAPON_M requires: - STR_PRIZE_BATTO_MAGIC space: 0 time: 10 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 listOrder: 12128 - name: STR_BONE_CLUB category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 20 cost: 0 listOrder: 12131 - name: STR_SPIKED_MACE category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 180 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12133 - name: STR_TECH_CLEAVER category: STR_WEAPON_M requires: - STR_TECH_CLEAVER - STR_ALIEN_ALLOYS space: 0 time: 200 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12136 - name: STR_STONE_AX category: STR_WEAPON_M requires: - STR_SURVIVAL space: 0 time: 50 cost: 0 listOrder: 12138 - name: STR_BATTLE_AX category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 300 cost: 300 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12141 - name: STR_VIBRO_AX category: STR_WEAPON_M requires: - STR_GLADIUS - STR_VIBRO_AX space: 0 time: 460 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 7 listOrder: 12142 - name: STR_CLAW category: STR_WEAPON_M requires: - STR_CLAW space: 0 time: 480 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 1 STR_CHRYSSALID_HIDE: 2 listOrder: 12145 - name: STR_BLOOD_AX category: STR_WEAPON_M requires: - STR_BLOOD_AX space: 0 time: 660 cost: 13000 requiresBaseFunc: [SUMM, SHOP] requiredItems: STR_DOOM_DEMON_CORPSE: 4 STR_DEMONIC_ESSENCE: 4 STR_SKULL: 24 STR_ALIEN_ALLOYS: 1 STR_RED_GEM: 1 STR_AX: 1 STR_CHAINSAW: 1 listOrder: 12150 - name: STR_FORCE_BLADE category: STR_WEAPON_M requires: - STR_FORCE_BLADE space: 0 time: 1400 cost: 12500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 7 STR_CHURCH_CORPSE: 2 STR_PARTS_WEAPON_PSI: 1 listOrder: 12155 - name: STR_POWER_MACE category: STR_WEAPON_X requires: - STR_POWER_MACE space: 0 time: 1600 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 9 STR_CHURCH_CORPSE: 4 STR_SC_WIRE: 4 STR_YELLOW_GEM: 1 listOrder: 12160 - name: STR_POISON_LANCE category: STR_WEAPON_M requires: - STR_POISON_LANCE space: 0 time: 700 cost: 5000 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 20 STR_ALIEN_ALLOYS: 2 listOrder: 12170 - name: STR_BAMBOO category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 15 cost: 0 listOrder: 12180 - name: STR_GREAT_CLUB category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 250 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12212 - name: STR_GOTHIC_HAMMER category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 - STR_GOTHIC_HAMMER space: 0 time: 500 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12213 - name: STR_SPEAR category: STR_WEAPON_M requires: - STR_SURVIVAL space: 0 time: 50 cost: 0 listOrder: 12215 - name: STR_PIKE category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 300 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12216 - name: STR_SINGING_SPEAR category: STR_WEAPON_X requires: - STR_SINGING_SPEAR space: 0 time: 700 cost: 7000 requiresBaseFunc: [WORKS, CULT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_PORN: 1 STR_SC_WIRE: 2 listOrder: 12217 - name: STR_BARBARIAN_SWORD category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 600 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12218 - name: STR_BARBARIAN_AX category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 500 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12221 - name: STR_BARDICHE category: STR_WEAPON_M requires: - STR_BARDICHE space: 0 time: 480 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12222 - name: STR_SLUDGEHAMMER category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLUDGEHAMMER space: 0 time: 9000 cost: 20000 requiresBaseFunc: [WORKS, SUMM, WELL] requiredItems: STR_ALIEN_ALLOYS: 5 STR_BOOM_FRUIT: 300 STR_GREEN_GEM: 2 listOrder: 12225 - name: STR_BOW_H_QUIVER_FIRE_XXX category: STR_AMMUNITION_ADV requires: - STR_BASIC_INCENDIARIES space: 0 time: 150 cost: 100 requiresBaseFunc: [SHOP] producedItems: STR_BOW_H_QUIVER_FIRE: 10 listOrder: 12228 - name: STR_BOW_H_QUIVER_POISON_XXX category: STR_AMMUNITION_ADV requires: - STR_POISONED_WEAPONS space: 0 time: 250 cost: 250 requiresBaseFunc: [SHOP] producedItems: STR_BOW_H_QUIVER_POISON: 10 listOrder: 12229 - name: STR_BOW category: STR_WEAPON_X requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 400 cost: 800 requiresBaseFunc: [SHOP] listOrder: 12230 - name: STR_BOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 120 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_BOW_QUIVER: 10 listOrder: 12232 - name: STR_BOW_QUIVER_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_PRIMITIVE_WEAPONS_2 - STR_BOW_QUIVER_AQUA - STR_SECURITY_CORPSE space: 0 time: 220 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 producedItems: STR_BOW_QUIVER_AQUA: 10 listOrder: 12233 - name: STR_LONGBOW category: STR_WEAPON_X requires: - STR_LONGBOW space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ALLOYS: 1 STR_GUILD_CORPSE: 1 STR_SPIDER_SILK: 2 STR_LOBSTERMAN_HIDE: 2 listOrder: 12240 - name: STR_LONGBOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_LONGBOW space: 0 time: 200 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_LONGBOW_QUIVER: 10 listOrder: 12241 - name: STR_BOW_NEON category: STR_WEAPON_X requires: - STR_BOW_NEON - STR_ALIEN_ALLOYS - STR_ELERIUM_115 space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 STR_MUTON_CORPSE: 3 STR_PARTS_LASER_CRYSTAL: 8 STR_RED_GEM: 1 listOrder: 12248 - name: STR_RIPPER category: STR_WEAPON_M requires: - STR_RIPPER space: 0 time: 200 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 STR_RAIDER_CORPSE: 1 listOrder: 12260 - name: STR_CHAINSAW_LOLI category: STR_WEAPON_M requires: - STR_CHAINSAW_LOLI space: 0 time: 240 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 2 listOrder: 12270 - name: STR_AUTO_AXE category: STR_WEAPON_M requires: - STR_AUTO_AXE space: 0 time: 200 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 1 listOrder: 12272 - name: STR_CHAINSAW_HEAVY category: STR_WEAPON_M requires: - STR_CHAINSAW_HEAVY space: 0 time: 300 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_SC_WIRE: 3 STR_RAIDER_CORPSE: 3 listOrder: 12275 - name: STR_NOOSE category: STR_WEAPON_X space: 0 time: 50 cost: 0 listOrder: 12290 - name: STR_WHIP_LEATHER category: STR_WEAPON_X requires: - STR_CUNNING space: 0 time: 50 cost: 0 listOrder: 12299 - name: STR_WHIP category: STR_WEAPON_X requires: - STR_WHIP space: 0 time: 1200 cost: 36000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 STR_RAIDER_CORPSE: 1 listOrder: 12300 - name: STR_TESLA_COIL category: STR_WEAPON_X requires: - STR_TESLA_COIL space: 0 time: 360 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_PARTS_WEAPON_ADV: 2 STR_CHURCH_CORPSE: 5 STR_ACADEMY_CORPSE: 1 listOrder: 12307 - name: STR_ROCK_T_XXX category: STR_WEAPON_X space: 0 time: 5 producedItems: STR_ROCK_T: 10 listOrder: 12308 - name: STR_SUNBLADES_XXX category: STR_WEAPON_X requires: - STR_SUNBLADES space: 0 time: 500 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 producedItems: STR_SUNBLADES: 5 listOrder: 12312 - name: STR_LASER_STARS_XXX category: STR_WEAPON_X requires: - STR_LASER_STARS space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 1 STR_ELECTRONIC_PIECES: 5 producedItems: STR_LASER_STARS: 5 listOrder: 12313 - name: STR_JAVELINS category: STR_WEAPON_X requires: - STR_SURVIVAL space: 0 time: 80 listOrder: 12315 - name: STR_JAVELINS_AQUA category: STR_WEAPON_X requires: - STR_JAVELINS_AQUA space: 0 time: 100 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 listOrder: 12316 - name: STR_THROWING_AXES category: STR_WEAPON_X requires: - STR_SMITHING space: 0 time: 120 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12317 - name: STR_SHREDDER category: STR_WEAPON_X requires: - STR_SHREDDER space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_GRAV_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_ELERIUM_115: 2 listOrder: 12318 - name: STR_ANUS category: STR_WEAPON_X requires: - STR_ANUS space: 0 time: 300 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12320 - name: STR_PRED_DISC category: STR_WEAPON_X requires: - STR_PRED_DISC space: 0 time: 1200 cost: 75000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 4 STR_ALIEN_ALLOYS: 1 STR_LEVITATOR: 1 STR_ELECTRONIC_PIECES: 4 STR_RAIDER_CORPSE: 6 STR_PARTS_WEAPON_ADV: 2 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_LASER_LENS: 2 STR_DIAMOND: 1 listOrder: 12324 - name: STR_THROWING_HAMMER category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 120 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12325 - name: STR_ELECTRIC_NET category: STR_WEAPON_X requires: - STR_ELECTRIC_NET space: 0 time: 500 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SPIDER_SILK: 1 STR_SC_WIRE: 2 listOrder: 12328 - name: STR_BLOWPIPE category: STR_WEAPON_X requires: - STR_POISONED_WEAPONS space: 0 time: 50 requiresBaseFunc: [SHOP] listOrder: 12330 - name: STR_BLOWPIPE_DARTS_ACID category: STR_AMMUNITION_STD requires: - STR_POISONED_WEAPONS space: 0 time: 20 cost: 100 requiresBaseFunc: [SHOP] listOrder: 12331 - name: STR_XBOW category: STR_WEAPON_X requires: - STR_BALLISTICS space: 0 time: 550 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12350 - name: STR_XBOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_BALLISTICS space: 0 time: 100 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_XBOW_QUIVER: 10 listOrder: 12351 - name: STR_CLOCKWORK_GUN category: STR_WEAPON_G requires: - STR_CLOCKWORK_GUN_PRODUCTION space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_FLINTLOCK_PISTOL: 1 STR_FLINTLOCK_MUSKET: 1 STR_SCRAP_METAL: 1 listOrder: 12356 - name: STR_FLINTLOCK_MUSKET_B category: STR_WEAPON_G requires: - STR_SMITHING space: 0 time: 10 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_FLINTLOCK_MUSKET: 1 STR_KNOIF: 1 listOrder: 12359 - name: STR_HARQUEBUS category: STR_WEAPON_G requires: - STR_FLINTLOCKS_PRODUCTION_ZZZ space: 0 time: 200 cost: 150 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12362 - name: STR_AIR_MUSKET category: STR_WEAPON_G requires: - STR_AIR_MUSKET space: 0 time: 900 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12363 - name: STR_FLINTLOCK_BALLS_SC_XXX category: STR_AMMUNITION_ADV requires: - STR_SC_WIRE_USE space: 0 time: 400 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_FLINTLOCK_BALLS_SC: 20 listOrder: 12365 - name: STR_FLINTLOCK_BALLS_G_XXX category: STR_AMMUNITION_ADV requires: - STR_FLINTLOCK_BALLS_G - STR_ALCHEMY space: 0 time: 300 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_FLINTLOCK_BALLS_G: 20 listOrder: 12366 - name: STR_FLINTLOCK_BALLS_WP_XXX category: STR_AMMUNITION_ADV requires: - STR_FLINTLOCK_BALLS_WP space: 0 time: 300 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_FLINTLOCK_BALLS_WP: 20 listOrder: 12367 - name: STR_DART_PISTOL_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_TRANQUILIZERS space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 1 producedItems: STR_DART_PISTOL_CLIP: 5 listOrder: 12382 - name: STR_HARPOON_STUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON - STR_PHARMACOLOGY space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 1 producedItems: STR_HARPOON_STUN_CLIP: 5 listOrder: 12388 - name: STR_HARPOON_STUN_B_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_TRANQUILIZERS space: 0 time: 350 cost: 3000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 2 producedItems: STR_HARPOON_STUN_B_CLIP: 5 listOrder: 12389 - name: STR_CS_GAS_XXX category: STR_WEAPON_X requires: - STR_CS_GAS space: 0 time: 120 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 producedItems: STR_CS_GAS: 5 listOrder: 12395 - name: STR_ZAP_GUN category: STR_WEAPON_G requires: - STR_ZAP_GUN space: 0 time: 500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_LT: 1 STR_ACADEMY_CORPSE: 2 listOrder: 12394 - name: STR_LASER_FIST category: STR_WEAPON_G requires: - STR_LASER_FIST space: 0 time: 800 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 1 listOrder: 12397 - name: STR_LASER_BALL category: STR_WEAPON_G requires: - STR_LASER_BALL space: 0 time: 1600 cost: 30000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 5 STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 6 listOrder: 12398 - name: STR_PISTOL_LT_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PISTOL_LT - STR_SLAYER_BULLETS space: 0 time: 250 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_PISTOL_LT_CLIP_SLAYER: 10 listOrder: 12413 - name: STR_REVOLVER_LT_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 150 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_REVOLVER_LT_DRUM_SLAYER: 10 listOrder: 12422 - name: STR_REVOLVER_LT_DRUM_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_REVOLVER_LT_DRUM_MAG: 20 listOrder: 12493 - name: STR_OLD_PISTOL_2 category: STR_WEAPON_G requires: - STR_OLD_PISTOL_2 space: 0 time: 250 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_OLD_PISTOL: 1 listOrder: 12430 - name: STR_OLD_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 200 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_OLD_PISTOL_CLIP_SLAYER: 10 listOrder: 12432 - name: STR_OLD_PISTOL_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 400 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SC_WIRE: 1 producedItems: STR_OLD_PISTOL_CLIP_EP: 10 listOrder: 12433 - name: STR_REVOLVER_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_REVOLVER_DRUM_SLAYER: 10 listOrder: 12443 - name: STR_PISTOL_ADV category: STR_WEAPON_G requires: - STR_PISTOL_ADV space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_PISTOL: 1 STR_ELECTRONIC_PIECES: 2 listOrder: 12461 - name: STR_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PISTOL - STR_SLAYER_BULLETS space: 0 time: 350 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_PISTOL_CLIP_SLAYER: 10 listOrder: 12463 - name: STR_PISTOL_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_PISTOL_ADV - STR_ALIEN_ALLOYS space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PISTOL_ADV_CLIP: 10 listOrder: 12464 - name: STR_COLT45_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS - STR_COLT45 space: 0 time: 250 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_COLT45_CLIP_SLAYER: 10 listOrder: 12472 - name: STR_COLT45_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS - STR_COLT45 space: 0 time: 425 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SC_WIRE: 1 producedItems: STR_COLT45_CLIP_EP: 10 listOrder: 12473 - name: STR_SNUBBY_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS - STR_SNUBBY space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SNUBBY_DRUM_SLAYER: 10 listOrder: 12482 - name: STR_SNUBBY_DRUM_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_SNUBBY - STR_NUCLEAR_MUNITIONS space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNUBBY_DRUM_NUKE: 10 listOrder: 12483 - name: STR_HEAVY_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_HEAVY_PISTOL space: 0 time: 325 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_HEAVY_PISTOL_CLIP: 10 listOrder: 12491 - name: STR_HEAVY_PISTOL_CLIP_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_HEAVY_PISTOL space: 0 time: 450 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_HEAVY_PISTOL_CLIP_MAG: 10 listOrder: 12492 - name: STR_SUPER_MAGNUM category: STR_WEAPON_G requires: - STR_SUPER_MAGNUM space: 0 time: 2400 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_MAGNUM: 1 STR_ALIEN_ALLOYS: 1 STR_ELECTRONIC_PIECES: 5 listOrder: 12501 - name: STR_MAGNUM_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_MAGNUM space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_MAGNUM_DRUM: 10 listOrder: 12502 - name: STR_MAGNUM_DRUM_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO - STR_MAGNUM space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_MAGNUM_DRUM_ACID: 10 listOrder: 12503 - name: STR_MAGNUM_DRUM_SILVER_XXX category: STR_AMMUNITION_ADV requires: - STR_MAGNUM_DRUM_SILVER space: 0 time: 800 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 STR_ELECTRONIC_PIECES: 1 producedItems: STR_MAGNUM_DRUM_SILVER: 10 listOrder: 12504 - name: STR_SLUGGA category: STR_WEAPON_G requires: - STR_SHOOTA_PRODUCTION space: 0 time: 1250 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12510 - name: STR_SLUGGA_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 200 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO: 10 listOrder: 12511 - name: STR_SLUGGA_AMMO_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO_HE: 10 listOrder: 12512 - name: STR_SLUGGA_AMMO_PSI_XXX category: STR_AMMUNITION_ADV requires: - STR_AMMO_ARCANE space: 0 time: 1300 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 1 STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO_PSI: 10 listOrder: 12513 - name: STR_SLUGGA_MK2 category: STR_WEAPON_G requires: - STR_SLUGGA_MK2 space: 0 time: 1750 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12520 - name: STR_SLUGGA_MK2_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGGA_MK2 space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SLUGGA_MK2_CLIP: 10 listOrder: 12521 - name: STR_SLUGGA_MK2_CLIP_S_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGGA_MK2 space: 0 time: 400 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SLUGGA_MK2_CLIP_S: 10 listOrder: 12522 - name: STR_SLUGGA_MK2_CLIP_HEX_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SLUGGA_MK2 space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SLUGGA_MK2_CLIP_HEX: 10 listOrder: 12523 - name: STR_SR_PISTOL_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_PISTOL - STR_LASER_AMMO_NUCLEAR space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_SR_PISTOL_CLIP: 5 listOrder: 12566 - name: STR_GAUSS_PISTOL_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 3 producedItems: STR_GAUSS_PISTOL_CLIP: 5 listOrder: 12581 - name: STR_KRUGER category: STR_WEAPON_G requires: - STR_KRUGER_PRODUCTION space: 0 time: 550 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 listOrder: 12600 - name: STR_KRUGER_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_KRUGER_PRODUCTION space: 0 time: 1000 cost: 2000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_KRUGER_CLIP: 10 listOrder: 12601 - name: STR_PLASMA_PISTOL_LT category: STR_WEAPON_G requires: - STR_PLASMA_PISTOL_LT space: 0 time: 400 cost: 25000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 STR_CHURCH_CORPSE: 1 listOrder: 12610 - name: STR_PLASMA_PISTOL_LT_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_PISTOL_LT cost: 1500 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 2 space: 0 time: 120 listOrder: 12611 - name: STR_RAYGUN category: STR_WEAPON_G requires: - STR_PARTICLE_WEAPONS space: 0 time: 1500 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_RAIDER_CORPSE: 1 STR_CHURCH_CORPSE: 1 listOrder: 12620 - name: STR_RAYGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_PARTICLE_WEAPONS space: 0 time: 350 cost: 8000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 5 STR_ELERIUM_115: 2 producedItems: STR_RAYGUN_CLIP: 10 listOrder: 12621 - name: STR_HEAT_RAY_PISTOL category: STR_WEAPON_G requires: - STR_HEAT_RAY_PISTOL - STR_GEMOLOGY - STR_LASER_AMMO space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_RED_GEM: 1 STR_CHURCH_CORPSE: 1 listOrder: 12650 - name: STR_HEAT_RAY_PISTOL_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HEAT_RAY_PISTOL - STR_LASER_AMMO space: 0 time: 500 cost: 25000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 5 STR_GOLD_BAR: 1 STR_RAIDER_CORPSE: 1 producedItems: STR_HEAT_RAY_PISTOL_CLIP: 10 listOrder: 12651 - name: STR_SMG_SPIKED category: STR_WEAPON_G requires: - STR_SMG_SPIKED space: 0 time: 150 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SMG: 1 STR_SCRAP_METAL: 2 listOrder: 12701 - name: STR_SMG_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG - STR_ACIDIC_AMMO space: 0 time: 500 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_SMG_CLIP_ACID: 10 listOrder: 12703 - name: STR_SMG_CLIP_INCENDIARY_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG - STR_EXPLOSIVE_AMMO space: 0 time: 400 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_SMG_CLIP_INCENDIARY: 10 listOrder: 12704 - name: STR_MRSHAN_PISTOL category: STR_WEAPON_G requires: - STR_MRSHAN_PISTOL - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 1500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 4 listOrder: 12710 - name: STR_MRSHAN_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_SLAYER_BULLETS - STR_MRSHAN_PISTOL space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_MRSHAN_PISTOL_CLIP: 10 listOrder: 12713 - name: STR_SMG_ADV category: STR_WEAPON_G requires: - STR_SMG_ADV space: 0 time: 1600 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PISTOL_ADV: 1 STR_ALIEN_ALLOYS: 1 STR_ACADEMY_CORPSE: 1 listOrder: 12715 - name: STR_SMG_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG_ADV - STR_NUCLEAR_MUNITIONS space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMG_ADV_CLIP: 10 listOrder: 12716 - name: STR_PAINBRINGER_CLIP_INC_XXX category: STR_AMMUNITION_ADV requires: - STR_CONTACT_GUN_EMPORIUM - STR_EXPLOSIVE_AMMO space: 0 time: 420 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 2 producedItems: STR_PAINBRINGER_CLIP_INC: 10 listOrder: 12722 - name: STR_PAINBRINGER_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_CONTACT_GUN_EMPORIUM - STR_ACIDIC_AMMO space: 0 time: 360 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_PAINBRINGER_CLIP_ACID: 10 listOrder: 12723 - name: STR_DEATH_BLOSSOM category: STR_WEAPON_G requires: - STR_DEATH_BLOSSOM space: 0 time: 900 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SCRAP_METAL: 2 listOrder: 12725 - name: STR_DEATH_BLOSSOM_CLIP_AP_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM space: 0 time: 500 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_DEATH_BLOSSOM_CLIP_AP: 10 listOrder: 12726 - name: STR_DEATH_BLOSSOM_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM - STR_NUCLEAR_MUNITIONS space: 0 time: 600 cost: 3250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_DEATH_BLOSSOM_CLIP_HVAP: 10 listOrder: 12727 - name: STR_DEATH_BLOSSOM_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM - STR_ACIDIC_AMMO space: 0 time: 400 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_DEATH_BLOSSOM_CLIP_ACID: 10 listOrder: 12728 - name: STR_LASER_PISTOL_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO space: 0 time: 350 cost: 2500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 3 producedItems: STR_LASER_PISTOL_CLIP_LO: 10 listOrder: 12731 - name: STR_LASER_PISTOL_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 475 cost: 3250 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_LASER_PISTOL_CLIP_HI: 10 listOrder: 12732 - name: STR_LASER_PISTOL_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO_AP space: 0 time: 650 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 STR_CHEMICALS: 4 producedItems: STR_LASER_PISTOL_CLIP_AP: 10 listOrder: 12733 - name: STR_ASSAULT_LASER category: STR_WEAPON_G requires: - STR_ASSAULT_LASER space: 0 time: 1050 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_ALIEN_ALLOYS: 3 listOrder: 12750 - name: STR_XG_PISTOL category: STR_WEAPON_G requires: - STR_XG_PISTOL space: 0 time: 1000 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 6 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_GAUSS_COIL: 2 listOrder: 12755 - name: STR_XG_PISTOL_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_PISTOL space: 0 time: 600 cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 4 producedItems: STR_XG_PISTOL_CLIP: 10 listOrder: 12756 - name: STR_XG_PISTOL_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_PISTOL space: 0 time: 600 cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_XG_PISTOL_CLIP_AQUA: 10 listOrder: 12757 - name: STR_PIR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_PISTOL space: 0 time: 100 cost: 2000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 1 listOrder: 12761 - name: STR_LASER_PISTOL category: STR_WEAPON_G requires: - STR_LASER_PISTOL space: 0 time: 900 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 2 listOrder: 12775 - name: STR_PLASMA_CASTER_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_PLASMA_SHOTGUN space: 0 time: 240 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 producedItems: STR_PLASMA_CASTER_CLIP: 5 listOrder: 12881 - name: STR_SUPER_SAWED_OFF category: STR_WEAPON_G requires: - STR_SUPER_SAWED_OFF space: 0 time: 1000 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 12784 - name: STR_BUCKSHOT_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO - STR_DB_SHOTGUN space: 0 time: 300 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 producedItems: STR_BUCKSHOT_ACID: 25 listOrder: 12788 - name: STR_BUCKSHOT_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_BUCKSHOT_NUKE: 25 listOrder: 12789 - name: STR_SHOTGUN_FIST category: STR_WEAPON_G requires: - STR_SHOTGUN_FIST space: 0 time: 200 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12790 - name: STR_SHOTGUN_G_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_G_SHELLS_NUKE: 20 listOrder: 12797 - name: STR_SHOTGUN_ADV category: STR_WEAPON_G requires: - STR_SHOTGUN_ADV space: 0 time: 900 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SHOTGUN: 1 STR_ELECTRONIC_PIECES: 4 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 listOrder: 12804 - name: STR_SHOTGUN_SHELLS_AP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SHOTGUN space: 0 time: 350 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOTGUN_SHELLS_AP: 10 listOrder: 12806 - name: STR_SHOTGUN_SHELLS_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO space: 0 time: 400 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 1 producedItems: STR_SHOTGUN_SHELLS_ACID: 10 listOrder: 12808 - name: STR_SHOTGUN_SHELLS_HEAT_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_SCRAP_METAL: 1 producedItems: STR_SHOTGUN_SHELLS_HEAT: 10 listOrder: 12809 - name: STR_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN_POLICE space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12810 - name: STR_SHOTGUN_SHIELD category: STR_WEAPON_G requires: - STR_SHOTGUN_SHIELD space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12811 - name: STR_SHOTGUN_PA_SLUGS_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_SHOTGUN_PA space: 0 time: 350 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOTGUN_PA_SLUGS: 10 listOrder: 12814 - name: STR_SHOTGUN_PA_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN_PA space: 0 time: 650 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_PA_SHELLS_NUKE: 10 listOrder: 12815 - name: STR_UAC_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_UAC_SHOTGUN - STR_UAC_BLUEPRINTS space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_UAC_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12819 - name: STR_COMBAT_SHOTGUN_B category: STR_WEAPON_G requires: - STR_COMBAT_SHOTGUN_B space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_COMBAT_SHOTGUN: 1 STR_KNOIF: 1 listOrder: 12825 - name: STR_COMBAT_SHOTGUN_DRUM_I_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO - STR_COMBAT_SHOTGUN space: 0 time: 350 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_COMBAT_SHOTGUN_DRUM_I: 10 listOrder: 12828 - name: STR_BLUNDERBUSS category: STR_WEAPON_G requires: - STR_MUTANT_GUNS space: 0 time: 1000 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12830 - name: STR_BLUNDERBUSS_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 375 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO: 10 listOrder: 12831 - name: STR_BLUNDERBUSS_AMMO_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO space: 0 time: 400 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO_ACID: 10 listOrder: 12832 - name: STR_BLUNDERBUSS_AMMO_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO space: 0 time: 450 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO_HE: 10 listOrder: 12833 - name: STR_BLUNDERBUSS_ADV category: STR_WEAPON_G requires: - STR_BLUNDERBUSS_ADV space: 0 time: 2400 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 STR_SECURITY_CORPSE: 3 STR_ACADEMY_CORPSE: 1 STR_PARTS_WEAPON_MC: 1 listOrder: 12835 - name: STR_BLUNDERBUSS_DRUM_GOLD_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 425 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_GOLD_BAR: 2 producedItems: STR_BLUNDERBUSS_DRUM_GOLD: 5 listOrder: 12836 - name: STR_BLUNDERBUSS_DRUM_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 450 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_BLUNDERBUSS_DRUM_ACID: 5 listOrder: 12837 - name: STR_BLUNDERBUSS_DRUM_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 475 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_BLUNDERBUSS_DRUM_HE: 5 listOrder: 12838 - name: STR_SLUGTHROWER category: STR_WEAPON_G requires: - STR_SLUGTHROWER space: 0 time: 1100 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12840 - name: STR_SLUGTHROWER_SHELLS_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGTHROWER space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 4 producedItems: STR_SLUGTHROWER_SHELLS: 10 listOrder: 12841 - name: STR_SLUGTHROWER_SHELLS_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_SLUGTHROWER - STR_EXPLOSIVE_AMMO space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 3 producedItems: STR_SLUGTHROWER_SHELLS_HE: 10 listOrder: 12842 - name: STR_SLUGTHROWER_SHELLS_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_SLUGTHROWER - STR_ACIDIC_AMMO space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 2 producedItems: STR_SLUGTHROWER_SHELLS_ACID: 10 listOrder: 12843 - name: STR_CAWS_CLIP_AP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CANNONS_MANUFACTURING_1 - STR_CAWS space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_CAWS_CLIP_AP: 10 listOrder: 12846 - name: STR_CAWS_CLIP_S_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CAWS space: 0 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_CAWS_CLIP_S: 10 listOrder: 12847 - name: STR_CAWS_CLIP_AQUA_XXX category: STR_AMMUNITION_STD requires: - STR_AQUA_AMMO space: 0 time: 650 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_CAWS_CLIP_AQUA: 10 listOrder: 12848 - name: STR_SUPER_SHOTGUN category: STR_WEAPON_G requires: - STR_SUPER_SHOTGUN space: 0 time: 500 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_PARTS_WEAPON_MC: 1 listOrder: 12850 - name: STR_SUPER_SHOTGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SUPER_SHOTGUN space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 6 producedItems: STR_SUPER_SHOTGUN_CLIP: 10 listOrder: 12851 - name: STR_SUPER_SHOTGUN_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SUPER_SHOTGUN - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 4 producedItems: STR_SUPER_SHOTGUN_CLIP_HVAP: 10 listOrder: 12852 - name: STR_OGRE_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_OGRE_SHOTGUN space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_OGRE_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12859 - name: STR_BOOM_GUN category: STR_WEAPON_G requires: - STR_BOOM_GUN space: 0 time: 4550 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12860 - name: STR_BOOM_AMMO_XXX category: STR_AMMUNITION_ADV requires: - STR_BOOM_GUN space: 0 time: 500 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 12 producedItems: STR_BOOM_AMMO: 10 listOrder: 12861 - name: STR_SR_SHOTGUN_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_SHOTGUN - STR_LASER_AMMO_NUCLEAR space: 0 time: 425 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 2 producedItems: STR_SR_SHOTGUN_CLIP: 5 listOrder: 12866 - name: STR_SCATTER_LASER category: STR_WEAPON_G requires: - STR_SCATTER_LASER space: 0 time: 1250 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 3 STR_ALIEN_ALLOYS: 4 listOrder: 12870 - name: STR_PLASMA_SHOTGUN category: STR_WEAPON_G requires: - STR_PLASMA_SHOTGUN space: 0 time: 450 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 2 listOrder: 12880 - name: STR_PLASMA_SHOTGUN_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_SHOTGUN cost: 1200 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 space: 0 time: 180 listOrder: 12881 - name: STR_HSMG_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_AQUA_AMMO space: 0 time: 525 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_HSMG_CLIP_AQUA: 10 listOrder: 12903 - name: STR_PPSH category: STR_WEAPON_G requires: - STR_PPSH space: 0 time: 950 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12905 - name: STR_PPSH_3 category: STR_WEAPON_G requires: - STR_PPSH_3 space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_PPSH: 1 STR_ACADEMY_CORPSE: 2 listOrder: 12906 - name: STR_PPSH_4 category: STR_WEAPON_G requires: - STR_PPSH_4 space: 0 time: 300 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PPSH_3: 1 STR_ACADEMY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_SC_WIRE: 1 STR_PARTS_LASER_LENS: 1 listOrder: 12907 - name: STR_PPSH_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PPSH space: 0 time: 350 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_PPSH_CLIP: 10 listOrder: 12909 - name: STR_MP_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS - STR_MP space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SC_WIRE: 3 producedItems: STR_MP_CLIP_EP: 10 listOrder: 12912 - name: STR_SMG_10MM_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_AQUA_AMMO space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SECURITY_CORPSE: 3 producedItems: STR_SMG_10MM_CLIP_AQUA: 10 listOrder: 12917 - name: STR_ASMG_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_ASMG space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_ASMG_CLIP: 10 listOrder: 12921 - name: STR_ASMG_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_ASMG space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_ASMG_CLIP_HVAP: 10 listOrder: 12922 - name: STR_TOMMYGUN_LASER category: STR_WEAPON_G requires: - STR_TOMMYGUN_LASER space: 0 time: 200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TOMMYGUN: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 listOrder: 12935 - name: STR_TOMMYGUN_DRUM_LASER_XXX category: STR_AMMUNITION_LAS requires: - STR_TOMMYGUN_LASER space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_TOMMYGUN_DRUM_LASER: 10 listOrder: 12936 - name: STR_STORM_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO space: 0 time: 350 cost: 2750 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_STORM_LASER_CLIP_LO: 10 listOrder: 12941 - name: STR_STORM_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 475 cost: 3500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_STORM_LASER_CLIP_HI: 10 listOrder: 12942 - name: STR_STORM_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO_AP space: 0 time: 650 cost: 5500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 5 producedItems: STR_STORM_LASER_CLIP_AP: 10 listOrder: 12943 - name: STR_LASER_CARBINE category: STR_WEAPON_G requires: - STR_LASER_CARBINE space: 0 time: 800 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 3 listOrder: 12950 - name: STR_MPG category: STR_WEAPON_G requires: - STR_MPG space: 0 time: 700 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SCRAP_METAL: 1 STR_SC_WIRE: 5 listOrder: 12960 - name: STR_MPG_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_MPG space: 0 time: 1500 cost: 2000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 producedItems: STR_MPG_CLIP: 10 listOrder: 12961 - name: STR_PIR_PLASMA_SUB_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_SUB space: 0 time: 120 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 1 listOrder: 12981 - name: STR_HARPOON_AUTO category: STR_WEAPON_G requires: - STR_HARPOON_AUTO space: 0 time: 1500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 3 STR_SCRAP_METAL: 2 listOrder: 12990 - name: STR_HARPOON_AUTO_AP_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 producedItems: STR_HARPOON_AUTO_AP_CLIP: 5 listOrder: 12991 - name: STR_HARPOON_AUTO_POISON_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 STR_CHEMICALS: 5 producedItems: STR_HARPOON_AUTO_POISON_CLIP: 5 listOrder: 12992 - name: STR_HARPOON_AUTO_TRANQ_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO - STR_TRANQUILIZERS space: 0 time: 800 cost: 5000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_SECURITY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 8 producedItems: STR_HARPOON_AUTO_TRANQ_CLIP: 5 listOrder: 12993 - name: STR_RIFLE_AK_B category: STR_WEAPON_G requires: - STR_RIFLE_AK_B space: 0 time: 20 cost: 50 requiredItems: STR_RIFLE_AK: 1 STR_KNOIF_BANDIT: 1 listOrder: 13001 - name: STR_RIFLE_AK_CLIP_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_RIFLE_AK space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 producedItems: STR_RIFLE_AK_CLIP_MAG: 10 listOrder: 13003 - name: STR_RIFLE_M16_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 425 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_RIFLE_M16_CLIP_EP: 10 listOrder: 13016 - name: STR_RIFLE_ADV category: STR_WEAPON_G requires: - STR_RIFLES_SUMMARY - STR_RIFLE_ADV - STR_RIFLE - STR_BASIC_ELECTRONICS space: 0 time: 8000 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_RIFLE: 1 STR_ACADEMY_CORPSE: 1 listOrder: 13021 - name: STR_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_RIFLE_CLIP space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_RIFLE_CLIP: 10 listOrder: 13022 - name: STR_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_RIFLE_CLIP space: 0 time: 550 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_RIFLE_CLIP_PS: 10 listOrder: 13024 - name: STR_BATTLE_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_BATTLE_RIFLE_CLIP space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_BATTLE_RIFLE_CLIP: 10 listOrder: 13027 - name: STR_BATTLE_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_BATTLE_RIFLE_CLIP space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_BATTLE_RIFLE_CLIP_PS: 10 listOrder: 13029 - name: STR_OMEGA_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_OMEGA_RIFLE space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_OMEGA_RIFLE_CLIP: 10 listOrder: 13031 - name: STR_MRSHAN_RIFLE category: STR_WEAPON_G requires: - STR_MRSHAN_RIFLE - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2000 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 6 listOrder: 13035 - name: STR_MRSHAN_SNIPER_RIFLE category: STR_WEAPON_G requires: - STR_MRSHAN_SNIPER_RIFLE - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 7 listOrder: 13036 - name: STR_MRSHAN_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_RIFLE_CLIP - STR_SLAYER_BULLETS space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_MRSHAN_RIFLE_CLIP: 10 listOrder: 13037 - name: STR_SMARTRIFLE category: STR_WEAPON_G requires: - STR_SMARTRIFLE space: 30 time: 900 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 3 listOrder: 13040 - name: STR_SMARTRIFLE_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMARTRIFLE space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMARTRIFLE_CLIP: 10 listOrder: 13041 - name: STR_SMARTRIFLE_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMARTRIFLE - STR_NUCLEAR_MUNITIONS space: 0 time: 800 cost: 4250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMARTRIFLE_CLIP_HVAP: 10 listOrder: 13042 - name: STR_UAC_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_UAC_RIFLE space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_UAC_CLIP: 10 listOrder: 13046 - name: STR_UAC_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_UAC_CLIP_AQUA space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SECURITY_CORPSE: 4 producedItems: STR_UAC_CLIP_AQUA: 10 listOrder: 13047 - name: STR_SHOOTA category: STR_WEAPON_G requires: - STR_SHOOTA_PRODUCTION space: 0 time: 1250 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 4 listOrder: 13049 - name: STR_SHOOTA_MK2 category: STR_WEAPON_G requires: - STR_SHOOTA_MK2 space: 0 time: 2500 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 10 listOrder: 13050 - name: STR_KILLGUN category: STR_WEAPON_G requires: - STR_KILLGUN space: 0 time: 3000 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 10 STR_ALIEN_ALLOYS: 2 STR_SKULL: 2 listOrder: 13051 - name: STR_SHOOTA_MK3 category: STR_WEAPON_G requires: - STR_SHOOTA_MK3 space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SHOOTA_MK2: 2 listOrder: 13052 - name: STR_SHOOTA_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOOTA_CLIP: 5 listOrder: 13053 - name: STR_SHOOTA_CLIP_SMALL_XXX category: STR_AMMUNITION_STD requires: - STR_SHOOTA_PRODUCTION space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SHOOTA_CLIP_SMALL: 5 listOrder: 13054 - name: STR_SHOOTA_CLIP_LARGE_XXX category: STR_AMMUNITION_STD requires: - STR_SHOOTA_MK3 space: 0 time: 450 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 4 producedItems: STR_SHOOTA_CLIP_LARGE: 5 listOrder: 13055 - name: STR_SUPERHEAVY_RIFLE category: STR_WEAPON_G requires: - STR_SUPERHEAVY_RIFLE space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 listOrder: 13060 - name: STR_SUPERHEAVY_RIFLE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_SUPERHEAVY_RIFLE space: 0 time: 550 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 2 producedItems: STR_SUPERHEAVY_RIFLE_AMMO: 6 listOrder: 13061 - name: STR_LASER_RIFLE_2 category: STR_WEAPON_G requires: - STR_LASER_RIFLE_2 space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_PIR: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ACADEMY_CORPSE: 3 listOrder: 13101 - name: STR_LASER_RIFLE_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_LASER_RIFLE_CLIP_LO: 10 listOrder: 13102 - name: STR_LASER_RIFLE_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 525 cost: 4000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_LASER_RIFLE_CLIP_HI: 10 listOrder: 13103 - name: STR_LASER_RIFLE_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO_AP space: 0 time: 775 cost: 6000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 6 producedItems: STR_LASER_RIFLE_CLIP_AP: 10 listOrder: 13103 - name: STR_LASER_RIFLE category: STR_WEAPON_G requires: - STR_LASER_RIFLE space: 0 time: 1600 cost: 75000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 4 listOrder: 13120 - name: STR_BATTLE_LASER category: STR_WEAPON_G requires: - STR_BATTLE_LASER space: 0 time: 4000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ALIEN_ALLOYS: 10 listOrder: 13140 - name: STR_RETICULAN_LASER_GUN_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_RETICULAN_POWER_SYSTEMS - STR_LASER_WEAPONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 3 producedItems: STR_RETICULAN_LASER_GUN_CLIP: 10 listOrder: 13145 - name: STR_RAIL_RIFLE_OLD_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_GAUSS_CANNON_AMMO_PROD - STR_RAIL_RIFLE_OLD space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 4 producedItems: STR_RAIL_RIFLE_OLD_CLIP: 5 listOrder: 13149 - name: STR_GAUSS_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 650 cost: 7500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 6 producedItems: STR_GAUSS_RIFLE_CLIP: 5 listOrder: 13151 - name: STR_RAIL_RIFLE category: STR_WEAPON_G requires: - STR_RAIL_RIFLE space: 0 time: 1200 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 3 STR_PARTS_WEAPON_ADV: 2 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 13154 - name: STR_RAIL_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_RIFLE space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 6 producedItems: STR_RAIL_RIFLE_CLIP: 10 listOrder: 13155 - name: STR_RAIL_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_RIFLE space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 3 STR_SECURITY_CORPSE: 3 producedItems: STR_RAIL_RIFLE_CLIP_AQUA: 10 listOrder: 13156 - name: STR_XG_RIFLE category: STR_WEAPON_G requires: - STR_XG_RIFLE space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 13157 - name: STR_XG_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_RIFLE space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 8 producedItems: STR_XG_RIFLE_CLIP: 10 listOrder: 13158 - name: STR_XG_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_RIFLE space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 4 STR_SECURITY_CORPSE: 4 producedItems: STR_XG_RIFLE_CLIP_AQUA: 10 listOrder: 13159 - name: STR_RETICULAN_PLASMA_GUN_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_MAGNETIC_CONTAINMENT space: 0 time: 1500 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 8 producedItems: STR_RETICULAN_PLASMA_GUN_CLIP: 5 listOrder: 13167 - name: STR_NOVA_PLASMA_GUN_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_NOVA_PLASMA_GUN - STR_MAGNETIC_CONTAINMENT space: 0 time: 2250 cost: 8000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 20 producedItems: STR_NOVA_PLASMA_GUN_CLIP: 5 listOrder: 13171 - name: STR_HEAVY_PARTICLE_GUN category: STR_WEAPON_G requires: - STR_HEAVY_PARTICLE_GUN space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 3 STR_ALIEN_ALLOYS: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_CHURCH_CORPSE: 2 listOrder: 13172 - name: STR_HEAVY_PARTICLE_GUN_CLIP category: STR_AMMUNITION_PL requires: - STR_HEAVY_PARTICLE_GUN space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 STR_SC_WIRE: 2 listOrder: 13173 - name: STR_LPG category: STR_WEAPON_G requires: - STR_LPG space: 0 time: 600 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_ACADEMY_CORPSE: 1 listOrder: 13175 - name: STR_LPG_CLIP category: STR_AMMUNITION_PL requires: - STR_LPG cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 1 space: 0 time: 150 listOrder: 13176 - name: STR_PIR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_RIFLE space: 0 time: 160 cost: 3000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 2 listOrder: 13181 - name: STR_PIR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_HEAVY_PLASMA space: 0 time: 240 cost: 6000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 3 listOrder: 13186 - name: STR_BATTLE_PLASMA category: STR_WEAPON_G requires: - STR_BATTLE_PLASMA space: 0 time: 3000 cost: 135000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 1 STR_ACADEMY_CORPSE: 1 STR_CHURCH_CORPSE: 1 listOrder: 13190 - name: STR_BATTLE_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_BATTLE_PLASMA space: 0 time: 500 cost: 8000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 6 listOrder: 13191 - name: STR_WINCHESTER_AMMO_SLAYER_XXX category: STR_AMMUNITION_STD requires: - STR_WINCHESTER - STR_SLAYER_BULLETS space: 0 time: 350 cost: 900 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_WINCHESTER_AMMO_SLAYER: 10 listOrder: 13196 - name: STR_WINCHESTER_AMMO_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 400 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_WINCHESTER_AMMO_EP: 10 listOrder: 13197 - name: STR_HUNTING_RIFLE_ADV category: STR_WEAPON_G requires: - STR_HUNTING_RIFLE_ADV space: 0 time: 100 cost: 3500 requiresBaseFunc: [SHOP] requiredItems: STR_HUNTING_RIFLE: 1 listOrder: 13201 - name: STR_HUNTING_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_HUNTING_RIFLE space: 0 time: 400 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HUNTING_RIFLE_CLIP_PS: 10 listOrder: 13204 - name: STR_ZIPGUN category: STR_WEAPON_G requires: - STR_ZIPGUN space: 0 time: 200 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 13205 - name: STR_COMMANDO_RIFLE category: STR_WEAPON_G requires: - STR_COMMANDO_RIFLE space: 0 time: 2200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 3 STR_PARTS_WEAPON_MC: 1 listOrder: 13220 - name: STR_COMMANDO_RIFLE_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_COMMANDO_RIFLE space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_COMMANDO_RIFLE_CLIP: 5 listOrder: 13221 - name: STR_COMMANDO_RIFLE_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_COMMANDO_RIFLE - STR_NUCLEAR_MUNITIONS space: 0 time: 750 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_COMMANDO_RIFLE_CLIP_HVAP: 5 listOrder: 13222 - name: STR_SR_RIFLE_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_RIFLE - STR_LASER_AMMO_NUCLEAR space: 0 time: 550 cost: 7000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_SR_RIFLE_CLIP: 5 listOrder: 13235 - name: STR_FLINTLOCK_RIFLE category: STR_WEAPON_G requires: - STR_FLINTLOCK_RIFLE space: 0 time: 600 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 13240 - name: STR_MINNIE_BULLET_XXX category: STR_AMMUNITION_STD requires: - STR_FLINTLOCK_RIFLE space: 0 time: 400 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 producedItems: STR_MINNIE_BULLET: 15 listOrder: 13241 - name: STR_SNIPER_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SNIPER_RIFLE space: 0 time: 550 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SNIPER_RIFLE_CLIP: 5 listOrder: 13247 - name: STR_SNIPER_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_SNIPER_RIFLE - STR_SNIPER_SUMMARY space: 0 time: 650 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_CLIP_PS: 5 listOrder: 13249 - name: STR_SNIPER_RIFLE_ADV category: STR_WEAPON_G requires: - STR_SNIPER_RIFLE_ADV space: 0 time: 900 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_SNIPER_RIFLE: 1 STR_RIFLE: 3 listOrder: 13250 - name: STR_SNIPER_RIFLE_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SNIPER_RIFLE_ADV space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_ADV_CLIP: 5 listOrder: 13251 - name: STR_SNIPER_RIFLE_ADV_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SNIPER_RIFLE_ADV - STR_NUCLEAR_MUNITIONS space: 0 time: 750 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_ADV_CLIP_HVAP: 5 listOrder: 13252 - name: STR_HSR category: STR_WEAPON_G requires: - STR_HSR space: 0 time: 1200 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 4 listOrder: 13260 - name: STR_HSR_CLIP_AP_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_AP: 5 listOrder: 13261 - name: STR_HSR_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR - STR_ACIDIC_AMMO space: 0 time: 750 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_ACID: 5 listOrder: 13262 - name: STR_HSR_CLIP_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR - STR_EXPLOSIVE_AMMO space: 0 time: 750 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_HE: 5 listOrder: 13263 - name: STR_HUNTING_LASER category: STR_WEAPON_G requires: - STR_HUNTING_LASER - STR_HUNTING_RIFLE_ADV - STR_LASER_WEAPONS space: 0 time: 300 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 listOrder: 13226 - name: STR_HUNTING_LASER_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HUNTING_LASER - STR_LASER_WEAPONS space: 0 time: 300 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 3 producedItems: STR_HUNTING_LASER_CLIP: 5 listOrder: 13227 - name: STR_SNIPER_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requiresBaseFunc: [WORKS, PWR] requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO space: 0 time: 425 cost: 3500 requiredItems: STR_SC_WIRE: 4 producedItems: STR_SNIPER_LASER_CLIP_LO: 10 listOrder: 13311 - name: STR_SNIPER_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 550 cost: 4500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_SNIPER_LASER_CLIP_HI: 10 listOrder: 13312 - name: STR_SNIPER_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO_AP space: 0 time: 750 cost: 6500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 5 producedItems: STR_SNIPER_LASER_CLIP_AP: 10 listOrder: 13313 - name: STR_SNIPER_LASER category: STR_WEAPON_G requires: - STR_SNIPER_LASER space: 0 time: 1500 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 3 listOrder: 13330 - name: STR_XG_SNIPER_RIFLE category: STR_WEAPON_G requires: - STR_XG_SNIPER_RIFLE space: 0 time: 2500 cost: 40000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 15 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 3 STR_PARTS_GAUSS_CAPACITOR: 3 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13335 - name: STR_XG_SNIPER_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_SNIPER_RIFLE space: 0 time: 850 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 producedItems: STR_XG_SNIPER_RIFLE_CLIP: 10 listOrder: 13346 - name: STR_XG_SNIPER_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_SNIPER_RIFLE space: 0 time: 850 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SECURITY_CORPSE: 5 producedItems: STR_XG_SNIPER_RIFLE_CLIP_AQUA: 10 listOrder: 13347 - name: STR_GAUSS_SNIPER_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 900 cost: 12500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 8 producedItems: STR_GAUSS_SNIPER_CLIP: 5 listOrder: 13351 - name: STR_PRECISION_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PRECISION_PLASMA space: 0 time: 300 cost: 8000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 4 listOrder: 13391 - name: STR_SAW_GYRO category: STR_WEAPON_G requires: - STR_SAW_GYRO space: 0 time: 300 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SAW: 1 STR_GRAV_CORPSE: 1 listOrder: 13401 - name: STR_SAW_MERIDIAN category: STR_WEAPON_G requires: - STR_SAW_MERIDIAN space: 0 time: 320 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SAW_GYRO: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_WEAPON_PSI: 1 listOrder: 13402 - name: STR_SAW_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SAW space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SAW_CLIP: 5 listOrder: 13403 - name: STR_SAW_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_SAW space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_SAW_CLIP_PS: 5 listOrder: 13404 - name: STR_SAW_CLIP_PSI_XXX category: STR_AMMUNITION_ADV requires: - STR_AMMO_ARCANE - STR_SAW_MERIDIAN space: 0 time: 1300 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 STR_ALIEN_ENTERTAINMENT: 1 producedItems: STR_SAW_CLIP_PSI: 5 listOrder: 13405 - name: STR_SMARTGUN category: STR_WEAPON_G requires: - STR_SMARTGUN space: 0 time: 400 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_LMG: 1 STR_ELECTRONIC_PIECES: 5 listOrder: 13411 - name: STR_LMG_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_LMG space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_LMG_CLIP: 5 listOrder: 13412 - name: STR_LMG_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_LMG space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_LMG_CLIP_PS: 5 listOrder: 13414 - name: STR_SPARTAN_MG_AMMO_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO - STR_SPARTAN_MG space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_SPARTAN_MG_AMMO: 5 listOrder: 13421 - name: STR_BOZAR category: STR_WEAPON_G requires: - STR_BOZAR space: 0 time: 3000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 5 STR_PARTS_WEAPON_MC: 2 listOrder: 13450 - name: STR_BOZAR_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_BOZAR space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_ALIEN_ALLOYS: 3 producedItems: STR_BOZAR_CLIP: 10 listOrder: 13451 - name: STR_MACHINEGUN_BELT_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_MACHINEGUN_BELT_PS: 5 listOrder: 13462 - name: STR_MACHINEGUN_BELT_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1000 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 5 producedItems: STR_MACHINEGUN_BELT_MAG: 5 listOrder: 13463 - name: STR_MACHINEGUN_BELT_LONG_PS category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 listOrder: 13467 - name: STR_MACHINEGUN_BELT_LONG_MAG category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1000 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 5 listOrder: 13468 - name: STR_HMG_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_HMG_CLIP_PS: 5 listOrder: 13472 - name: STR_HMG_CLIP_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1400 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 10 STR_ALIEN_ALLOYS: 2 producedItems: STR_HMG_CLIP_MAG: 5 listOrder: 13473 - name: STR_HMG_CLIP_PS_SMALL_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HMG_CLIP_PS_SMALL: 5 listOrder: 13475 - name: STR_HMG_CLIP_MAG_SMALL_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1100 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 5 STR_ALIEN_ALLOYS: 1 producedItems: STR_HMG_CLIP_MAG_SMALL: 5 listOrder: 13476 - name: STR_HMG_CLIP_PS_LARGE category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 STR_ALIEN_ALLOYS: 2 listOrder: 13478 - name: STR_HMG_CLIP_MAG_LARGE category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1400 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 10 STR_ALIEN_ALLOYS: 2 listOrder: 13479 - name: STR_HYDRA_LASER_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HYDRA_LASER - STR_LASER_WEAPONS space: 0 time: 450 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_HYDRA_LASER_CLIP: 5 listOrder: 13481 - name: STR_AUTO_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO space: 0 time: 500 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 producedItems: STR_AUTO_LASER_CLIP_LO: 5 listOrder: 13491 - name: STR_AUTO_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 675 cost: 4500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 producedItems: STR_AUTO_LASER_CLIP_HI: 5 listOrder: 13492 - name: STR_AUTO_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO_AP space: 0 time: 900 cost: 7500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 STR_CHEMICALS: 8 producedItems: STR_AUTO_LASER_CLIP_AP: 5 listOrder: 13493 - name: STR_XG_HEAVY category: STR_WEAPON_G requires: - STR_XG_HEAVY space: 0 time: 2500 cost: 35000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 4 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13510 - name: STR_XG_HEAVY_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_HEAVY space: 0 time: 700 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 producedItems: STR_XG_HEAVY_CLIP: 5 listOrder: 13511 - name: STR_XG_HEAVY_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_HEAVY space: 0 time: 700 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SECURITY_CORPSE: 5 producedItems: STR_XG_HEAVY_CLIP_AQUA: 5 listOrder: 13512 - name: STR_HEAVY_GAUSS_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 1250 cost: 35000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 15 STR_ALIEN_ALLOYS: 15 producedItems: STR_HEAVY_GAUSS_CLIP: 5 listOrder: 13521 - name: STR_UAC_PLASMAGUN_BATTERY_XXX category: STR_AMMUNITION_PL requires: - STR_UAC_PLASMAGUN - STR_MAGNETIC_CONTAINMENT space: 0 time: 2500 cost: 6000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 STR_ALIEN_ALLOYS: 2 producedItems: STR_UAC_PLASMAGUN_BATTERY: 5 listOrder: 13551 - name: STR_UAC_PLASMAGUN_BATTERY_A category: STR_ASSEMBLY requires: - STR_UAC_PLASMAGUN - STR_SC_WIRE space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_UAC_PLASMAGUN_BATTERY_BROKEN: 1 STR_SC_WIRE: 1 producedItems: STR_UAC_PLASMAGUN_BATTERY: 1 listOrder: 13552 - name: STR_MINING_LASER category: STR_WEAPON_G requires: - STR_MINING_LASER space: 0 time: 1200 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13560 - name: STR_RAIL_DRIVER category: STR_WEAPON_G requires: - STR_RAIL_DRIVER space: 0 time: 3000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_SC_WIRE: 8 STR_PARTS_GAUSS_CAPACITOR: 2 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13565 - name: STR_RAIL_COIL_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_DRIVER space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 5 producedItems: STR_RAIL_COIL: 5 listOrder: 13566 - name: STR_IRRADIATOR_CELL category: STR_AMMUNITION_MD requires: - STR_IRRADIATOR space: 0 time: 350 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 listOrder: 13571 - name: STR_COOKER_CLIP category: STR_AMMUNITION_MD requires: - STR_COOKER space: 0 time: 400 cost: 10000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_SC_WIRE: 6 STR_ELERIUM_115: 4 listOrder: 13576 - name: STR_LIGHTNING_THROWER_CELL category: STR_AMMUNITION_MD requires: - STR_LIGHTNING_THROWER space: 0 time: 350 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 listOrder: 13581 - name: STR_CHAINGUN_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CHAINGUN space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_CHAINGUN_CLIP: 5 listOrder: 13601 - name: STR_CHAINGUN_CLIP_HEX_XXX category: STR_AMMUNITION_STD requires: - STR_NUCLEAR_MUNITIONS - STR_UAC_BLUEPRINTS - STR_CHAINGUN space: 0 time: 1200 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_CHAINGUN_CLIP_HEX: 5 listOrder: 13602 - name: STR_MRSHAN_MINIGUN category: STR_WEAPON_G requires: - STR_MRSHAN_MINIGUN - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 3000 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 15 listOrder: 13605 - name: STR_MRSHAN_MINIGUN_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_MINIGUN - STR_SLAYER_BULLETS space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 3 producedItems: STR_MRSHAN_MINIGUN_CLIP: 5 listOrder: 13606 - name: STR_ROTOGUN category: STR_WEAPON_G requires: - STR_ROTOGUN space: 0 time: 700 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 13610 - name: STR_ROTOGUN_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_ROTOGUN space: 0 time: 400 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 producedItems: STR_ROTOGUN_AMMO: 5 listOrder: 13611 - name: STR_MINIGUN_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_MINIGUN space: 0 time: 500 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_MINIGUN_AMMO: 1 listOrder: 13621 - name: STR_MINIGUN_AMMO_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_MINIGUN space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_MINIGUN_AMMO_PS: 1 listOrder: 13622 - name: STR_MINIGUN_2 category: STR_WEAPON_G requires: - STR_MINIGUN_2 space: 0 time: 3500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 listOrder: 13630 - name: STR_MINIGUN_2_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_MINIGUN_2 space: 0 time: 1000 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_ALIEN_ALLOYS: 4 producedItems: STR_MINIGUN_2_AMMO: 5 listOrder: 13631 - name: STR_MINIGUN_2_AMMO_HVAP_XXX category: STR_AMMUNITION_HV requires: - STR_MINIGUN_2 - STR_NUCLEAR_MUNITIONS space: 0 time: 1500 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 4 producedItems: STR_MINIGUN_2_AMMO_HVAP: 5 listOrder: 13632 - name: STR_UAC_HEAVY_NAILGUN_CLIP category: STR_AMMUNITION_HV requires: - STR_UAC_HEAVY_NAILGUN - STR_UAC_BLUEPRINTS - STR_INDUSTRIAL_TOOLS space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 10 listOrder: 13641 - name: STR_GATLING_LASER category: STR_WEAPON_G requires: - STR_GATLING_LASER space: 0 time: 2000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 listOrder: 13650 - name: STR_LACC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC - STR_CANNONS_MANUFACTURING_1 space: 0 time: 550 cost: 2750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 2 producedItems: STR_LACC_AP_AMMO: 5 listOrder: 13701 - name: STR_LACC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC - STR_EXPLOSIVE_AMMO space: 0 time: 600 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_LACC_HE_AMMO: 5 listOrder: 13702 - name: STR_LACC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC_I_AMMO space: 0 time: 600 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 producedItems: STR_LACC_I_AMMO: 5 listOrder: 13703 - name: STR_LACC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LACC_PS_AMMO: 5 listOrder: 13705 - name: STR_LACC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_LACC_AQUA_AMMO: 5 listOrder: 13706 - name: STR_LACC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC_HEX_AMMO space: 0 time: 1000 cost: 11000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LACC_HEX_AMMO: 5 listOrder: 13707 - name: STR_HC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_1 - STR_HEAVY_CANNON space: 0 time: 550 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 2 producedItems: STR_HC_AP_AMMO: 5 listOrder: 13711 - name: STR_HC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_HEAVY_CANNON space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_HC_HE_AMMO: 5 listOrder: 13712 - name: STR_HC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_HC_I_AMMO space: 0 time: 700 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_HC_I_AMMO: 5 listOrder: 13713 - name: STR_HC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HC_PS_AMMO: 5 listOrder: 13715 - name: STR_HC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_HC_AQUA_AMMO: 5 listOrder: 13716 - name: STR_HC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_HC_HEX_AMMO space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HC_HEX_AMMO: 5 listOrder: 13717 - name: STR_AC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_1 - STR_AUTO_CANNON space: 0 time: 550 cost: 2750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 4 producedItems: STR_AC_AP_AMMO: 5 listOrder: 13722 - name: STR_AC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_AUTO_CANNON space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_AC_HE_AMMO: 5 listOrder: 13723 - name: STR_AC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_AC_I_AMMO space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 2 producedItems: STR_AC_I_AMMO: 5 listOrder: 13724 - name: STR_AC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_AC_PS_AMMO: 5 listOrder: 13725 - name: STR_AC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 950 cost: 7750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_AC_AQUA_AMMO: 5 listOrder: 13726 - name: STR_AC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_AC_HEX_AMMO space: 0 time: 1250 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_AC_HEX_AMMO: 5 listOrder: 13727 - name: STR_MRSHAN_AUTOCANNON category: STR_WEAPON_G requires: - STR_MRSHAN_AUTOCANNON - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2500 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 12 listOrder: 13735 - name: STR_MRSHAN_AUTOCANNON_CLIP_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_AUTOCANNON - STR_SLAYER_BULLETS space: 0 time: 700 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 3 producedItems: STR_MRSHAN_AUTOCANNON_CLIP: 20 listOrder: 13736 - name: STR_HEAVY_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO space: 0 time: 450 cost: 3500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_HEAVY_LASER_CLIP_LO: 5 listOrder: 13751 - name: STR_HEAVY_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 625 cost: 4750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 producedItems: STR_HEAVY_LASER_CLIP_HI: 5 listOrder: 13752 - name: STR_HEAVY_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO_AP space: 0 time: 800 cost: 7750 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 STR_CHEMICALS: 7 producedItems: STR_HEAVY_LASER_CLIP_AP: 5 listOrder: 13753 - name: STR_HEAVY_LASER category: STR_WEAPON_G requires: - STR_HEAVY_LASER space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 2 listOrder: 13760 - name: STR_MP_LASCANNON_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 8 producedItems: STR_MP_LASCANNON_CLIP_LO: 5 listOrder: 13761 - name: STR_MP_LASCANNON_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 5 producedItems: STR_MP_LASCANNON_CLIP: 5 listOrder: 13762 - name: STR_MP_LASCANNON_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER - STR_LASER_AMMO_AP space: 0 time: 1500 cost: 13000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 5 STR_CHEMICALS: 20 producedItems: STR_MP_LASCANNON_CLIP_AP: 5 listOrder: 13763 - name: STR_TOXIGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_CHEMISTRY space: 0 time: 300 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 producedItems: STR_TOXIGUN_CLIP: 5 listOrder: 13791 - name: STR_BALLISTA category: STR_WEAPON_X requires: - STR_BALLISTICS space: 0 time: 1200 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 13795 - name: STR_BALLISTA_BOLTS_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS space: 0 time: 250 cost: 150 requiresBaseFunc: [SHOP] producedItems: STR_BALLISTA_BOLTS: 5 listOrder: 13796 - name: STR_PIR_CANNON category: STR_WEAPON_G requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 1100 cost: 5500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 13799 - name: STR_KRAKEN_CANNON category: STR_WEAPON_G requires: - STR_KRAKEN_CANNON space: 0 time: 2400 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 5 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 3 listOrder: 13800 - name: STR_PIR_CANNONBALL_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 200 cost: 500 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL: 5 listOrder: 13801 - name: STR_PIR_CANNONBALL_HE_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 300 cost: 2000 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL_HE: 5 listOrder: 13802 - name: STR_PIR_CANNONBALL_INC_XXX category: STR_AMMUNITION_HV requires: - STR_BASIC_INCENDIARIES space: 0 time: 275 cost: 1750 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL_INC: 5 listOrder: 13803 - name: STR_PIR_CANNONBALL_ACID_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_ACID space: 0 time: 300 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_PIR_CANNONBALL_ACID: 5 listOrder: 13804 - name: STR_PIR_CANNONBALL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_GAS space: 0 time: 300 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 4 producedItems: STR_PIR_CANNONBALL_GAS: 5 listOrder: 13805 - name: STR_PIR_CANNONBALL_SC_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_SC space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 2 producedItems: STR_PIR_CANNONBALL_SC: 5 listOrder: 13805 - name: STR_GL_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_GL_FAE space: 0 time: 700 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_CHEMICALS: 8 producedItems: STR_GL_FAE: 10 listOrder: 13814 - name: STR_GL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_GL_NUKE space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 6 STR_CHEMICALS: 3 producedItems: STR_GL_NUKE: 10 listOrder: 13815 - name: STR_GL_FUSION category: STR_AMMUNITION_HV requires: - STR_GL_FUSION space: 0 time: 120 cost: 12000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 1 listOrder: 13816 - name: STR_GL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_GL_GAS space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 10 producedItems: STR_GL_GAS: 10 listOrder: 13817 - name: STR_GL_KNOCKOUT_XXX category: STR_AMMUNITION_HV requires: - STR_GL_KNOCKOUT space: 0 time: 600 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_MEDICAL_SUPPLIES: 2 producedItems: STR_GL_KNOCKOUT: 10 listOrder: 13818 - name: STR_HGL category: STR_WEAPON_G requires: - STR_HGL space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 listOrder: 13820 - name: STR_HGL_FAE category: STR_AMMUNITION_HV requires: - STR_GL_FAE space: 0 time: 500 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 4 listOrder: 13824 - name: STR_HGL_NUKE category: STR_AMMUNITION_HV requires: - STR_GL_NUKE space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_CHEMICALS: 2 listOrder: 13825 - name: STR_HGL_FUSION category: STR_AMMUNITION_HV requires: - STR_GL_FUSION space: 0 time: 600 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 5 listOrder: 13826 - name: STR_HGL_GAS category: STR_AMMUNITION_HV requires: - STR_GL_GAS space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 5 listOrder: 13817 - name: STR_HGL_KNOCKOUT category: STR_AMMUNITION_HV requires: - STR_GL_KNOCKOUT space: 0 time: 400 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_MEDICAL_SUPPLIES: 1 listOrder: 13828 - name: STR_BLIZZARD_LAUNCHER category: STR_WEAPON_G requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 1200 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 listOrder: 13840 - name: STR_BLIZZARD_SHELLS_HE_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 600 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 producedItems: STR_BLIZZARD_SHELLS_HE: 5 listOrder: 13841 - name: STR_BLIZZARD_SHELLS_I_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 600 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 18 producedItems: STR_BLIZZARD_SHELLS_I: 5 listOrder: 13842 - name: STR_BLIZZARD_SHELLS_SMOKE_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 550 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 producedItems: STR_BLIZZARD_SHELLS_SMOKE: 5 listOrder: 13842 - name: STR_MORTAR_SHELL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_GAS space: 0 time: 500 cost: 8000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 12 producedItems: STR_MORTAR_SHELL_GAS: 5 listOrder: 13854 - name: STR_MORTAR_SHELL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_NUKE space: 0 time: 600 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 7 STR_CHEMICALS: 3 producedItems: STR_MORTAR_SHELL_NUKE: 5 listOrder: 13855 - name: STR_MORTAR_SHELL_FUSION category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_FUSION space: 0 time: 120 cost: 10000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 13856 - name: STR_BABY_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_ATOM_POWER space: 0 time: 2500 cost: 5000 requiresBaseFunc: [WORKS, REFI, PWR] requiredItems: STR_NUCLEAR_MATERIALS: 1 producedItems: STR_BABY_NUKE: 5 listOrder: 13869 - name: STR_3RL category: STR_WEAPON_G requires: - STR_3RL space: 0 time: 3000 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_ALIEN_ALLOYS: 10 listOrder: 13870 - name: STR_3RL_HE_XXX category: STR_AMMUNITION_HV requires: - STR_3RL space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 producedItems: STR_3RL_HE: 5 listOrder: 13871 - name: STR_3RL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_3RL_EXTRA_AMMO space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 15 STR_CHEMICALS: 4 producedItems: STR_3RL_NUKE: 5 listOrder: 13872 - name: STR_3RL_FUSION category: STR_AMMUNITION_HV requires: - STR_3RL_EXTRA_AMMO - STR_FUSION_EXPLOSIVES space: 0 time: 220 cost: 30000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 listOrder: 13873 - name: STR_SMALL_ROCKET_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO space: 0 time: 1000 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 5 producedItems: STR_SMALL_ROCKET_FAE: 5 listOrder: 13903 - name: STR_SMALL_ROCKET_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_SMALL_ROCKET_NUKE space: 0 time: 1200 cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_CHEMICALS: 2 producedItems: STR_SMALL_ROCKET_NUKE: 5 listOrder: 13904 - name: STR_ACAR_WEAPON_QUAD_RPG category: STR_WEAPON_G requires: - STR_SMART_WEAPONS space: 0 time: 1200 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_RPG: 4 STR_ACADEMY_CORPSE: 2 listOrder: 13905 - name: STR_SMALL_ROCKET_FAE_QUAD category: STR_HWP_AMMUNITION requires: - STR_EXPLOSIVE_AMMO - STR_ACAR space: 0 time: 1000 cost: 5200 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 listOrder: 13908 - name: STR_SMALL_ROCKET_NUKE_QUAD category: STR_HWP_AMMUNITION requires: - STR_SMALL_ROCKET_NUKE - STR_ACAR space: 0 time: 1200 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_CHEMICALS: 2 listOrder: 13909 - name: STR_RPG_ADV category: STR_WEAPON_G requires: - STR_RPG_ADV - STR_CYBERNETIC_INTERFACE - STR_SMART_WEAPONS space: 0 time: 900 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 9 listOrder: 13910 - name: STR_SMALL_ROCKET_NOOK_XXX category: STR_AMMUNITION_HV requires: - STR_ELERIUM_EXPLOSIVES - STR_RPG_ADV space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 8 STR_ELECTRONIC_PIECES: 5 producedItems: STR_SMALL_ROCKET_NOOK: 5 listOrder: 13911 - name: STR_RECOILLESS_RIFLE_SHELL_PS_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_RECOILLESS_RIFLE_SHELL_PS: 5 listOrder: 13917 - name: STR_105_RECOILLESS_ROUNDS_PS category: STR_HWP_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_4 - STR_ACAR_105_RECOILLESS_ARMOR space: 20 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_ALIEN_ALLOYS: 5 listOrder: 13919 - name: STR_ROCKET_LAUNCHER_ADV category: STR_WEAPON_G requires: - STR_ROCKET_LAUNCHER_ADV space: 0 time: 1300 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 6 listOrder: 13921 - name: STR_LARGE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 producedItems: STR_LARGE_ROCKET: 5 listOrder: 13922 - name: STR_INCENDIARY_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER space: 0 time: 750 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 producedItems: STR_INCENDIARY_ROCKET: 5 listOrder: 13923 - name: STR_MAG_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_MAG_ROCKET space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 10 STR_SC_WIRE: 3 producedItems: STR_MAG_ROCKET: 5 listOrder: 13924 - name: STR_FLECHETTE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_FLECHETTE_ROCKET space: 0 time: 900 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 7 STR_CHEMICALS: 3 producedItems: STR_FLECHETTE_ROCKET: 5 listOrder: 13925 - name: STR_NUKE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_NUKE_ROCKET space: 0 time: 1500 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 7 STR_CHEMICALS: 3 producedItems: STR_NUKE_ROCKET: 5 listOrder: 13926 - name: STR_FUSION_ROCKET category: STR_AMMUNITION_HV requires: - STR_FUSION_ROCKET space: 0 time: 240 cost: 30000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 13927 - name: STR_GAS_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_GAS_ROCKET space: 0 time: 650 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 15 producedItems: STR_GAS_ROCKET: 5 listOrder: 13928 - name: STR_FAIRY_DRAGON_MISSILE category: STR_AMMUNITION_HV requires: - STR_FAIRY_DRAGON_MISSILE space: 0 time: 10000 cost: 300000 requiresBaseFunc: [WORKS, REFI, LAB] requiredItems: STR_CHEMICALS: 20 STR_GLAMOUR: 2 listOrder: 13935 - name: STR_MRSHAN_LAUNCHER category: STR_WEAPON_G requires: - STR_MRSHAN_LAUNCHER - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 3000 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 10 listOrder: 13940 - name: STR_MRSHAN_LAUNCHER_ROCKET_HEAT_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 5 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 5 listOrder: 13941 - name: STR_MRSHAN_LAUNCHER_ROCKET_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 STR_SCRAP_METAL: 6 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_FAE: 5 listOrder: 13942 - name: STR_MRSHAN_LAUNCHER_ROCKET_STUN_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO - STR_STUN_GRENADE_PIR space: 0 time: 1600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_STUN: 5 listOrder: 13943 - name: STR_SHOULDER_LAUNCHER category: STR_WEAPON_G requires: - STR_SHOULDER_LAUNCHER space: 0 time: 500 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_SMALL_LAUNCHER: 1 STR_ACADEMY_CORPSE: 1 listOrder: 13961 - name: STR_PIR_STUN_BOMB_XXX category: STR_AMMUNITION_HV requires: - STR_STUN_BOMB_PRODUCTION space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 3 producedItems: STR_PIR_STUN_BOMB: 5 listOrder: 13964 - name: STR_SL_ACID_XXX category: STR_AMMUNITION_HV requires: - STR_SL_ACID - STR_CHEMISTRY space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 8 producedItems: STR_SL_ACID: 5 listOrder: 13965 - name: STR_SL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_SL_GAS space: 0 time: 300 cost: 1200 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_SL_GAS: 5 listOrder: 13967 - name: STR_SL_EMP_XXX category: STR_AMMUNITION_HV requires: - STR_EMP_GRENADE space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 10 producedItems: STR_SL_EMP: 5 listOrder: 13968 - name: STR_SL_HELL_XXX category: STR_AMMUNITION_HV requires: - STR_SL_HELL - STR_ELERIUM_EXPLOSIVES space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 4 producedItems: STR_SL_HELL: 5 listOrder: 13969 - name: STR_PLASMA_SCORCHER_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_WEAPONS space: 0 time: 300 cost: 6250 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 4 listOrder: 13973 - name: STR_BFG_BATTERY category: STR_AMMUNITION_PL requires: - STR_BFG - STR_MAGNETIC_CONTAINMENT space: 0 time: 6600 cost: 80000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 STR_ALIEN_ALLOYS: 1 listOrder: 13981 - name: STR_BFG_BATTERY_A category: STR_ASSEMBLY requires: - STR_UAC_BLUEPRINTS space: 0 time: 300 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_BFG_BATTERY_BROKEN: 1 STR_SC_WIRE: 2 producedItems: STR_BFG_BATTERY: 1 listOrder: 13982 - name: STR_PIR_BLASTER_BOMB category: STR_AMMUNITION_HV requires: - STR_FUSION_MISSILE space: 0 time: 700 cost: 70000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 listOrder: 13991 - name: STR_HEAVY_FLAMER category: STR_WEAPON_X requires: - STR_HEAVY_FLAMER space: 0 time: 600 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 6 listOrder: 14010 - name: STR_HEAVY_FLAMER_CLIP_XXX category: STR_AMMUNITION_HV requires: - STR_HEAVY_FLAMER space: 0 time: 180 cost: 3000 requiredItems: STR_CHEMICALS: 4 producedItems: STR_HEAVY_FLAMER_CLIP: 5 listOrder: 14011 - name: STR_MOLOTOV category: STR_EXPLOSIVE requires: - STR_BASIC_INCENDIARIES space: 0 time: 5 cost: 50 listOrder: 14050 - name: STR_ANARCHY_BOMB category: STR_EXPLOSIVE requires: - STR_FLINTLOCKS_PRODUCTION space: 0 time: 20 cost: 100 requiresBaseFunc: [SHOP] listOrder: 14055 - name: STR_STICK_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_STICK_GRENADE space: 0 time: 150 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 producedItems: STR_STICK_GRENADE: 10 listOrder: 14060 - name: STR_FLASK_ACID_XXX category: STR_WEAPON_X requires: - STR_POISONED_WEAPONS space: 0 time: 100 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 4 producedItems: STR_FLASK_ACID: 10 listOrder: 14075 - name: STR_GRENADE_FRAG_PS category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES - STR_GRENADE_FRAG_PS space: 0 time: 100 cost: 1000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 listOrder: 14111 - name: STR_GAS_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_CHEMICAL_WEAPONS space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 producedItems: STR_GAS_GRENADE: 10 listOrder: 14125 - name: STR_ACID_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_CHEMISTRY space: 0 time: 150 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 producedItems: STR_ACID_GRENADE: 10 listOrder: 14130 - name: STR_PIR_ALIEN_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 producedItems: STR_PIR_ALIEN_GRENADE: 5 listOrder: 14150 - name: STR_GRENADE_FUSION category: STR_EXPLOSIVE requires: - STR_FUSION_EXPLOSIVES space: 0 time: 90 cost: 12000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 14180 - name: STR_STUN_GRENADE_PIR_XXX category: STR_EXPLOSIVE requires: - STR_STUN_GRENADE_PIR space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 producedItems: STR_STUN_GRENADE_PIR: 5 listOrder: 14190 - name: STR_KNOCKOUT_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_KNOCKOUT_GRENADE space: 0 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_MEDICAL_SUPPLIES: 1 producedItems: STR_KNOCKOUT_GRENADE: 5 listOrder: 14192 - name: STR_STICK_BOMB_XXX category: STR_EXPLOSIVE requires: - STR_STICK_BOMB space: 0 time: 180 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_STICK_BOMB: 5 listOrder: 14198 - name: STR_DYNAMITE_XXX category: STR_EXPLOSIVE requires: - STR_PIRATEZ_COOKING space: 0 time: 150 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 producedItems: STR_DYNAMITE: 5 listOrder: 14200 - name: STR_COV category: STR_EXPLOSIVE requires: - STR_VIOLENCE space: 0 time: 20 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_GRENADE: 5 STR_SCRAP_METAL: 3 STR_CHEMICALS: 1 listOrder: 14210 - name: STR_FIREBOMB category: STR_EXPLOSIVE requires: - STR_FIREBOMB space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 listOrder: 14245 - name: STR_GAS_BOMB category: STR_EXPLOSIVE requires: - STR_CHEMICAL_WEAPONS space: 0 time: 300 cost: 1000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 2 listOrder: 14247 - name: STR_KNOCKOUT_BOMB category: STR_EXPLOSIVE requires: - STR_KNOCKOUT_BOMB space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 1 STR_MEDICAL_SUPPLIES: 1 listOrder: 14248 - name: STR_BOOM_KEG category: STR_EXPLOSIVE requires: - STR_BOOM_KEG space: 0 time: 10 cost: 150 requiresBaseFunc: [SHOP] requiredItems: STR_BOOM_FRUIT: 5 listOrder: 14250 - name: STR_BARREL_BOMB category: STR_EXPLOSIVE requires: - STR_PIRATEZ_COOKING space: 0 time: 200 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 listOrder: 14255 - name: STR_BARREL_NUKE category: STR_EXPLOSIVE requires: - STR_BARREL_NUKE space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE: 3 STR_CHEMICALS: 5 STR_SC_WIRE: 2 listOrder: 14260 - name: STR_BARREL_NUKE_DA category: STR_DISASSEMBLY requires: - STR_BARREL_NUKE space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_BARREL_NUKE: 1 producedItems: STR_BABY_NUKE: 3 STR_CHEMICALS: 5 STR_SC_WIRE: 2 listOrder: 14261 - name: STR_SOL_DEMO_CHARGE category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES - STR_SOL_DEMO_CHARGE space: 0 time: 175 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 listOrder: 14265 - name: STR_NUKE_CHARGE category: STR_EXPLOSIVE requires: - STR_NUKE_CHARGE space: 0 time: 200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 listOrder: 14270 - name: STR_BABY_NUKE_TIMED category: STR_EXPLOSIVE requires: - STR_BABY_NUKE_TIMED space: 0 time: 20 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE: 1 listOrder: 14275 - name: STR_BABY_NUKE_TIMED_DA category: STR_DISASSEMBLY requires: - STR_BABY_NUKE_TIMED space: 0 time: 10 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE_TIMED: 1 producedItems: STR_BABY_NUKE: 1 listOrder: 14276 - name: STR_SCROLL_PINK category: STR_WEAPON_X requires: - STR_SCROLL_PINK space: 0 time: 600 cost: 18000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_PORN: 6 STR_GLAMOUR: 1 listOrder: 14280 - name: STR_EMP_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_EMP_GRENADE space: 0 time: 300 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 15 producedItems: STR_EMP_GRENADE: 5 listOrder: 14290 - name: STR_PROXIMITY_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_PROXIMITY_GRENADE space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_PROXIMITY_GRENADE: 5 listOrder: 14300 - name: STR_MINE_N_XXX category: STR_EXPLOSIVE requires: - STR_MINE_N space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 6 STR_MINE: 5 producedItems: STR_MINE_N: 5 listOrder: 14335 - name: STR_TORCH category: STR_EQUIPMENT requiresBaseFunc: [SHOP] space: 0 time: 10 cost: 0 listOrder: 14420 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 1 space: 0 time: 220 listOrder: 14450 - name: STR_FOAM_GRENADE category: STR_EQUIPMENT requires: - STR_FOAM_GRENADE space: 0 time: 150 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 listOrder: 14482 - name: STR_LEVITATOR category: STR_EQUIPMENT requires: - STR_LEVITATOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 STR_SC_WIRE: 4 STR_GRAV_CORPSE: 1 STR_ACADEMY_CORPSE: 4 listOrder: 14490 - name: STR_MANACLES_XXX category: STR_WEAPON_X requires: - STR_SMITHING_ZZZ space: 0 time: 100 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 producedItems: STR_MANACLES: 5 listOrder: 14491 - name: STR_PICKAXE category: STR_WEAPON_M requires: - STR_EXCAVATION space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 14493 - name: STR_SKULL_ROD category: STR_WEAPON_X requires: - STR_SKULL_ROD space: 0 time: 770 cost: 8000 requiresBaseFunc: [SUMM] requiredItems: STR_DOOM_IMP_TERRORIST: 1 STR_DEMONIC_ESSENCE: 4 STR_ELERIUM_115: 1 STR_PIPE: 1 listOrder: 14530 - name: STR_TOME_LIGHTNING category: STR_WEAPON_X requires: - STR_TOME_LIGHTNING space: 0 time: 17000 cost: 50000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_LIBER_OCCULTIS: 1 STR_CHURCH_CORPSE: 8 listOrder: 14550 - name: STR_PHANTOM_WHIP category: STR_WEAPON_M requires: - STR_PHANTOM_WHIP space: 0 time: 2000 cost: 60000 requiresBaseFunc: [SUMM] requiredItems: STR_SHADOW_ORB_BLUE: 1 STR_ALIEN_ENTERTAINMENT: 6 listOrder: 14654 - name: STR_STAFF_OF_EXPLOSION category: STR_WEAPON_M requires: - STR_STAFF_OF_EXPLOSION space: 0 time: 2000 cost: 60000 requiresBaseFunc: [SUMM] requiredItems: STR_SHADOW_ORB_RED: 1 STR_SKULL: 6 STR_GLAMOUR: 36 listOrder: 14656 - name: STR_HELLGUN category: STR_WEAPON_X requires: - STR_HELLGUN space: 0 time: 6660 cost: 26000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_DEMONIC_ESSENCE: 20 STR_YELLOW_GEM: 3 STR_UAC_PLASMAGUN: 1 listOrder: 14560 - name: STR_FLAME_WHIP category: STR_WEAPON_X requires: - STR_FLAME_WHIP space: 0 time: 3000 cost: 16000 requiresBaseFunc: [SUMM] requiredItems: STR_DEMONIC_ESSENCE: 4 STR_SKULL: 30 STR_YELLOW_GEM: 2 STR_RED_GEM: 1 STR_RAIDER_CORPSE: 4 listOrder: 14562 - name: STR_DEATHBLADE category: STR_WEAPON_M requires: - STR_DEATHBLADE space: 0 time: 1500 cost: 44000 requiresBaseFunc: [SUMM, SHOP] requiredItems: STR_DOOM_HELL_BARON_TERRORIST: 1 STR_RED_GEM: 1 STR_GREEN_GEM: 1 STR_BLUE_GEM: 1 STR_DEMONIC_ESSENCE: 13 STR_SWORD: 1 listOrder: 14569 - name: STR_PLANT_X category: STR_WEAPON_X requires: - STR_PLANT_X space: 0 time: 9000 cost: 30000 requiresBaseFunc: [BIO] requiredItems: STR_SECTOWEED: 120 STR_FOOD_BAG: 120 STR_SECFLOWER: 1 STR_VAMPIRE_ESSENCE: 1 STR_ELERIUM_115: 10 listOrder: 14579 - name: STR_PIRATE_FLAG category: STR_EQUIPMENT requires: - STR_KULTUR space: 0 time: 500 cost: 0 requiredItems: STR_ELERIUM_115: 1 STR_UFO_POWER_SOURCE_SMALL: 1 STR_RAYGUN: 1 STR_PADD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_SC_WIRE: 1 STR_MUTANT_MEAT: 1 STR_LOBSTERMAN_HIDE: 1 STR_LUXURY_FUR: 1 STR_SECTOWEED: 1 STR_APPLE: 1 STR_PORN: 1 STR_CRACK: 1 STR_CIGS: 1 STR_SKULL: 1 refund: true listOrder: 14601 - name: STR_PIRATE_PIPES category: STR_EQUIPMENT requires: - STR_PIRATE_PIPES space: 0 time: 1500 cost: 0 requiresBaseFunc: [LIB] requiredItems: STR_PIRATE_FLAG: 1 STR_YELLOW_GEM: 2 STR_BLUE_GEM: 1 STR_BAGPIPES: 1 listOrder: 14602 - name: STR_PIRATE_GUITAR category: STR_EQUIPMENT requires: - STR_PIRATE_GUITAR space: 0 time: 4000 cost: 1000000 requiresBaseFunc: [LIB] requiredItems: STR_PIRATE_PIPES: 1 STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 STR_SC_WIRE: 3 STR_SKULL: 10 STR_RED_GEM: 2 STR_DIAMOND: 1 listOrder: 14603 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE - STR_SECTOID_COMMANDER - STR_MAGITECH_SUMMARY space: 0 time: 2000 cost: 300000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 3 STR_ELERIUM_115: 1 listOrder: 14640 - name: STR_CRYSTAL_SKULL category: STR_EQUIPMENT requires: - STR_CHRONOMANCY space: 0 time: 5000 cost: 10000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_GREEN_GEM: 5 STR_DEMONIC_ESSENCE: 13 STR_ELERIUM_115: 1 listOrder: 14645 - name: STR_SCEPTER_OF_FEAR category: STR_WEAPON_M requires: - STR_SCEPTER_OF_FEAR space: 0 time: 880 cost: 12000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_DEMONIC_ESSENCE: 8 STR_SKULL: 8 STR_ALIEN_ALLOYS: 5 STR_BLUE_GEM: 1 listOrder: 14656 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 0 time: 2500 cost: 75000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 12 STR_ELERIUM_115: 3 STR_MEDICAL_SUPPLIES: 3 STR_ACADEMY_CORPSE: 3 STR_CHURCH_CORPSE: 5 STR_BLUE_GEM: 1 listOrder: 14660 - name: STR_PSI_AMP_LARGE category: STR_EQUIPMENT requires: - STR_PSI_AMP_LARGE space: 0 time: 4000 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 16 STR_ELERIUM_115: 5 STR_MEDICAL_SUPPLIES: 4 STR_ACADEMY_CORPSE: 4 STR_CHURCH_CORPSE: 8 STR_BLUE_GEM: 2 listOrder: 14665 - name: STR_BANDAGE_XXX category: STR_EQUIPMENT time: 50 cost: 0 requires: - STR_JACKSTOWN_ZZZ requiredItems: STR_CLOTHING_BASIC: 1 producedItems: STR_BANDAGE: 5 listOrder: 14751 - name: STR_FIRST_AID_KIT_SMALL category: STR_EQUIPMENT requires: - STR_FIRST_AID_KIT_SMALL time: 20 cost: 25 requiredItems: STR_BANDAGE: 2 listOrder: 14754 - name: STR_FIRST_AID_KIT category: STR_EQUIPMENT requires: - STR_FIRST_AID_KIT time: 30 cost: 25 requiredItems: STR_BANDAGE: 5 listOrder: 14755 - name: STR_HEALING_GEL category: STR_EQUIPMENT requires: - STR_HEALING_GEL time: 100 cost: 0 requiredItems: STR_SECTOWEED: 3 STR_BOOM_FRUIT: 3 listOrder: 14758 - name: STR_SMALL_MEDIPACK_XXX category: STR_EQUIPMENT requires: - STR_SMALL_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 10 STR_ACADEMY_CORPSE: 2 producedItems: STR_SMALL_MEDIPACK: 5 requiresBaseFunc: [WORKS] time: 500 cost: 2500 listOrder: 14760 - name: STR_SPACE_MEDIPACK category: STR_EQUIPMENT requires: - STR_SPACE_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 4 STR_ACADEMY_CORPSE: 1 requiresBaseFunc: [WORKS] time: 400 cost: 3500 listOrder: 14765 - name: STR_MEDIPACK category: STR_EQUIPMENT requires: - STR_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_SCRAP_METAL: 2 requiresBaseFunc: [SHOP] time: 400 cost: 500 listOrder: 14770 - name: STR_SUPER_MEDIPACK category: STR_EQUIPMENT requires: - STR_SUPER_MEDIPACK requiresBaseFunc: [SUR] requiredItems: STR_ALIEN_SURGERY: 1 STR_ELERIUM_115: 2 STR_MEDICAL_SUPPLIES: 10 time: 1500 cost: 250000 listOrder: 14780 - name: STR_CANTEEN category: STR_EQUIPMENT space: 0 time: 20 cost: 100 requiresBaseFunc: [WELL] listOrder: 14800 - name: STR_CANTEEN_WEED category: STR_EQUIPMENT requires: - STR_CANTEEN_WEED space: 0 time: 50 cost: 100 requiredItems: STR_SECTOWEED: 1 requiresBaseFunc: [WELL, ALKO] listOrder: 14801 - name: STR_MOONSHINE_XXX category: STR_ALCOHOL space: 0 time: 200 cost: 0 requiresBaseFunc: [ALKO] producedItems: STR_MOONSHINE: 5 listOrder: 14809 - name: STR_MUSHROOM_BEER category: STR_ALCOHOL requires: - STR_MUSHROOM_BEER space: 0 time: 360 cost: 3000 requiresBaseFunc: [ALKO] requiredItems: STR_MOONSHINE: 1 STR_SECTOWEED: 10 STR_SECFLOWER: 1 STR_BOOM_FRUIT: 3 STR_SHROOM_WHITE: 3 STR_SHROOM_BROWN: 3 STR_SHROOM_RED: 3 listOrder: 14830 - name: STR_MEDI_KIT category: STR_ALCOHOL requires: - STR_MEDI_KIT space: 0 time: 420 cost: 6000 requiresBaseFunc: [ALKO] requiredItems: STR_APPLE: 2 listOrder: 14840 - name: STR_GROG_BARREL category: STR_ALCOHOL requires: - STR_GROG_BARREL space: 0 time: 220 cost: 200 requiresBaseFunc: [ALKO] listOrder: 14850 - name: STR_COMBAT_DRUGS category: STR_EQUIPMENT requires: - STR_COMBAT_DRUGS_MANUFACTURING requiresBaseFunc: [REFI] requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_CRACK: 2 time: 250 cost: 1000 listOrder: 14880 - name: STR_LIQUID_COOL category: STR_EQUIPMENT requires: - STR_LIQUID_COOL requiresBaseFunc: [REFI] requiredItems: STR_CHEMICALS: 6 time: 250 cost: 6000 listOrder: 14895 - name: STR_STASIS_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_STASIS_GRENADE space: 0 time: 250 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_HABITAT: 1 STR_SCRAP_METAL: 3 producedItems: STR_STASIS_GRENADE: 10 listOrder: 14940 - name: STR_HELLERIUM_CHARM category: STR_EQUIPMENT requires: - STR_HELLERIUM_CHARM requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 time: 320 cost: 100 listOrder: 14945 - name: STR_GLITTERSKULL category: STR_EQUIPMENT requires: - STR_GLITTERSKULL requiresBaseFunc: [SHOP, SUMM] time: 360 cost: 600 requiredItems: STR_RAIDER_CORPSE: 1 STR_ELERIUM_115: 1 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_GOLD_BAR: 1 STR_SKULL: 1 STR_GLAMOUR: 3 listOrder: 14946 - name: STR_DRUG_DISPENSOR category: STR_EQUIPMENT requires: - STR_DRUG_DISPENSOR requiredItems: STR_COMBAT_DRUGS: 4 STR_MEDICAL_SUPPLIES: 20 STR_ACADEMY_CORPSE: 2 STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] time: 800 cost: 4500 listOrder: 14948 - name: STR_SHAWL category: STR_EQUIPMENT requires: - STR_PROTECTIVE_GEAR space: 0 time: 100 cost: 100 listOrder: 14951 - name: STR_FUR_HAT category: STR_EQUIPMENT requires: - STR_FUR_HAT space: 0 time: 100 cost: 10 requiresBaseFunc: [SHOP] requiredItems: STR_LUXURY_FUR: 1 listOrder: 14952 - name: STR_THERMAL_SHIRT category: STR_EQUIPMENT requires: - STR_THERMAL_SHIRT space: 0 time: 300 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 14956 - name: STR_GAS_MASK category: STR_EQUIPMENT requires: - STR_AIR_FILTRATION space: 0 time: 250 cost: 1250 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 2 listOrder: 14960 - name: STR_POLICE_SHIELD category: STR_EQUIPMENT requires: - STR_POLICE_SHIELD - STR_SECURITY_CORPSE space: 0 time: 220 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 3 listOrder: 14963 - name: STR_AY_GOGGLES category: STR_EQUIPMENT requires: - STR_AY_GOGGLES space: 0 time: 100 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 listOrder: 14964 - name: STR_BURA category: STR_EQUIPMENT requires: - STR_DURATHREAD_WORKING space: 0 time: 50 cost: 10 requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 1 listOrder: 14971 - name: STR_BARBED_STOCKINGS category: STR_EQUIPMENT requires: - STR_BARBED_STOCKINGS space: 0 time: 20 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_LINGERIE: 1 STR_SCRAP_METAL: 1 listOrder: 14972 - name: STR_LINGERIE_XXX category: STR_MERCHANDISE requires: - STR_PIRATEY_LINGERIE space: 0 time: 1000 cost: 1500 requiresBaseFunc: [WORKS, LIB] requiredItems: STR_GUILD_CORPSE: 25 STR_PORN: 1 producedItems: STR_LINGERIE: 25 listOrder: 14973 - name: STR_BEJEWELED_CAP category: STR_EQUIPMENT requires: - STR_BEJEWELED_CAP space: 0 time: 200 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_GREEN_GEM: 1 STR_ELERIUM_115: 3 listOrder: 14982 - name: STR_GRAV_DAMPER category: STR_EQUIPMENT requires: - STR_GRAV_DAMPER space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 10 STR_GRAV_CORPSE: 4 STR_ELECTRONIC_PIECES: 10 listOrder: 14984 - name: STR_ENERGY_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_ENERGY_SHIELD_SMALL space: 0 time: 800 cost: 20000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 8 STR_CHURCH_CORPSE: 2 STR_SC_WIRE: 5 STR_RED_GEM: 1 listOrder: 14996 - name: STR_REFRACTOR_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_REFRACTOR_SHIELD_SMALL space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 3 STR_CHURCH_CORPSE: 1 listOrder: 14998 - name: STR_ARCANE_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_ARCANE_SHIELD_SMALL space: 0 time: 700 cost: 15000 requiresBaseFunc: [WORKS, CPU] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 3 STR_CHURCH_CORPSE: 1 STR_ACADEMY_CORPSE: 3 listOrder: 14998 - name: STR_ENERGY_MATRIX_SMALL category: STR_EQUIPMENT requires: - STR_ENERGY_MATRIX_SMALL space: 0 time: 900 cost: 40000 requiresBaseFunc: [WORKS, SUMM] requiredItems: STR_ALIEN_ALLOYS: 1 STR_CHURCH_CORPSE: 3 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_SC_WIRE: 10 listOrder: 14999 - name: STR_SANDBAGS category: STR_EQUIPMENT requires: - STR_SANDBAGS space: 0 time: 200 cost: 0 listOrder: 15008 - name: STR_SCRAP_METAL_XXX category: STR_EXTRACTION requires: - STR_ORE space: 0 time: 175 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ORE: 1 producedItems: STR_SCRAP_METAL: 50 listOrder: 15010 - name: STR_CHEMICALS_XXX category: STR_UFO_COMPONENT requires: - STR_REFINERY space: 20 time: 350 cost: 2750 requiresBaseFunc: [REFI] producedItems: STR_CHEMICALS: 25 listOrder: 15015 - name: STR_ALIEN_ALLOYS_XXX category: STR_UFO_COMPONENT requires: - STR_PLASTASTEEL_MANUFACTURING space: 50 time: 1200 cost: 50000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SCRAP_METAL: 25 STR_CHEMICALS: 25 producedItems: STR_ALIEN_ALLOYS: 50 listOrder: 15030 - name: STR_ELERIUM_115_XXX category: STR_ELERIUM_115_EX requires: - STR_INSPECT_MACHINERY space: 0 time: 750 cost: 100 requiresBaseFunc: [WELL] producedItems: STR_ELERIUM_115: 1 listOrder: 15040 - name: STR_IMPROVED_HELLERIUM_DISTILLING category: STR_ELERIUM_115_EX requires: - STR_IMPROVED_HELLERIUM_DISTILLING space: 75 time: 3000 cost: 50000 requiresBaseFunc: [REFI, PWR] producedItems: STR_ELERIUM_115: 20 listOrder: 15041 - name: STR_FUEL_CAPSULE category: STR_UFO_COMPONENT requires: - STR_FUEL_CAPSULES space: 20 time: 5000 cost: 10000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 50 listOrder: 15050 - name: STR_PARTS_WEAPON_MC_TROPHY category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC space: 0 time: 10 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 350 producedItems: STR_PARTS_WEAPON_MC: 1 listOrder: 15115 - name: STR_MBT_M category: STR_MERCHANDISE requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 400000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_ALIEN_ALLOYS: 250 listOrder: 15307 - name: STR_MBT_M2 category: STR_MERCHANDISE requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 3000000 requiresBaseFunc: [WORKS, ARMS] listOrder: 15308 - name: STR_ICBM category: STR_MERCHANDISE requires: - STR_ARMORY - STR_ATOM_POWER space: 100 time: 15000 cost: 200000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_BABY_NUKE: 10 STR_SCRAP_METAL: 100 STR_CHEMICALS: 100 listOrder: 15309 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 2500 cost: 25000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 10 listOrder: 15320 - name: STR_UFO_POWER_SOURCE_SMALL_DA category: STR_DISASSEMBLY requires: - STR_UFO_POWER_SOURCE_SMALL space: 0 time: 125 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE_SMALL: 1 producedItems: STR_ELERIUM_115: 10 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 4 listOrder: 15325 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_OPTRONICS space: 0 time: 250 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 10 listOrder: 15330 - name: STR_ALIEN_FOOD category: STR_UFO_COMPONENT requires: - STR_HABITATION_ADVANCE space: 0 time: 2000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 5 STR_MEDICAL_SUPPLIES: 15 STR_FOOD_BAG: 20 listOrder: 15340 - name: STR_EXAMINATION_ROOM category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 1500 cost: 15000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 listOrder: 15360 - name: STR_ALIEN_SURGERY category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 1500 cost: 15000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 listOrder: 15370 - name: STR_ALIEN_HABITAT category: STR_UFO_COMPONENT requires: - STR_HABITATION_ADVANCE space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 10 STR_MEDICAL_SUPPLIES: 10 STR_CHEMICALS: 10 STR_SC_WIRE: 5 listOrder: 15390 - name: STR_STASIS_POD_GAL_EXTRACTION category: STR_EXTRACTION requires: - STR_ALIEN_HABITAT space: 0 time: 10 cost: 0 requiredItems: STR_STASIS_POD_GAL: 1 producedItems: STR_ALIEN_HABITAT: 1 STR_SISTER_VICTIM: 1 refund: true listOrder: 15391 - name: STR_RET_FUSION_REACTOR_DA category: STR_DISASSEMBLY requires: - STR_RET_FUSION_REACTOR space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_RET_FUSION_REACTOR: 1 producedItems: STR_SCRAP_METAL: 10 STR_SC_WIRE: 10 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 15395 - name: STR_CONSUMER_GOODS_XXX category: STR_MERCHANDISE requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND space: 0 time: 50 cost: 0 requiredItems: STR_CONTRABAND: 1 producedItems: STR_CONSUMER_GOODS: 36 listOrder: 15415 - name: STR_WINE category: STR_ALCOHOL requires: - STR_WINE space: 0 time: 440 cost: 800 requiresBaseFunc: [ALKO] requiredItems: STR_APPLE: 1 listOrder: 15490 - name: STR_UFO_NAVIGATION_DA category: STR_DISASSEMBLY requires: - STR_UFO_NAVIGATION - STR_ELECTRONIC_PIECES space: 0 time: 100 cost: 500 requiredItems: STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 10 listOrder: 15500 - name: STR_YELLOW_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 300 producedItems: STR_YELLOW_GEM: 1 listOrder: 15520 - name: STR_BLUE_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 400 producedItems: STR_BLUE_GEM: 1 listOrder: 15521 - name: STR_GREEN_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 500 producedItems: STR_GREEN_GEM: 1 listOrder: 15522 - name: STR_RED_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 635 producedItems: STR_RED_GEM: 1 listOrder: 15523 - name: STR_DIAMOND_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 750 producedItems: STR_DIAMOND: 1 listOrder: 15524 - name: STR_ACADEMY_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_ACADEMY_CORPSE - STR_ELECTRONIC_PIECES space: 0 time: 50 cost: 250 requiredItems: STR_ACADEMY_CORPSE: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 3 listOrder: 15531 - name: STR_CHURCH_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CHURCH_CORPSE - STR_ELECTRONIC_PIECES - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 250 requiredItems: STR_CHURCH_CORPSE: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 1 listOrder: 15533 - name: STR_MONEY_PURSE_XXX category: STR_EXTRACTION requires: - STR_MONEY_PURSE space: 0 time: 5 cost: 0 requiredItems: STR_MONEY_PURSE: 1 producedItems: STR_CREDIT_CHIP_D: 24 STR_CREDIT_CHIP_M: 18 STR_CREDIT_CHIP_00: 14 STR_CREDIT_CHIP_01: 3 listOrder: 15538 - name: STR_CASH_BAG_XXX category: STR_EXTRACTION requires: - STR_CASH_BAG space: 0 time: 5 cost: 0 requiredItems: STR_CASH_BAG: 1 producedItems: STR_CREDIT_CHIP_D: 36 STR_CREDIT_CHIP_M: 25 STR_CREDIT_CHIP_00: 15 STR_CREDIT_CHIP_01: 8 STR_CREDIT_CHIP_02: 5 listOrder: 15540 - name: STR_TREASURE_CHEST_XXX category: STR_EXTRACTION requires: - STR_TREASURE_CHEST space: 0 time: 10 cost: 0 requiredItems: STR_TREASURE_CHEST: 1 producedItems: STR_YELLOW_GEM: 1 STR_BLUE_GEM: 1 STR_GREEN_GEM: 1 STR_RED_GEM: 1 STR_DIAMOND: 1 STR_GOLD_BAR: 3 listOrder: 15545 - name: STR_LOOTBOX_PREPPER_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_PREPPER space: 0 time: 5 cost: 0 requiredItems: STR_LOOTBOX_PREPPER: 1 producedItems: STR_SCRAP_METAL: 1 randomProducedItems: - [3, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_COLT45: 4, STR_COLT45_CLIP: 25, STR_TOMMYGUN: 2, STR_TOMMYGUN_DRUM: 10}] - [4, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OLD_RIFLE: 4, STR_OLD_RIFLE_CLIP: 25, STR_KNOIF_BANDIT: 4, STR_GRENADE: 4}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_DB_SHOTGUN: 3, STR_BUCKSHOT: 36, STR_KNOIF: 3, STR_CAMO_PAINT: 3}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_SHOTGUN_PA: 3, STR_SHOTGUN_PA_SHELLS: 15, STR_SHOTGUN_PA_SLUGS_AP: 15}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RIFLE_SA80: 3, STR_RIFLE_M16_CLIP: 12, STR_GRENADE_FRAG: 6}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RIFLE_M16: 3, STR_RIFLE_M16_CLIP: 12, STR_GI_ARMOR: 3, STR_SSRL_2: 3}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RUGER: 1, STR_RIFLE_M16_CLIP: 10, STR_SMOKE_GRENADE: 5, STR_MINE: 5}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP_AP: 20}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_REVOLVER: 3, STR_REVOLVER_DRUM: 24, STR_WINCHESTER: 3, STR_WINCHESTER_AMMO: 18}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_HUNTING_RIFLE: 2, STR_HUNTING_RIFLE_CLIP: 24, STR_OPERATOR_ARMOR: 2, STR_SMOKE_GRENADE: 6}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_SAW: 1, STR_SAW_CLIP: 10, STR_MACHETE: 1, STR_GRENADE: 4}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10, STR_RIFLE_AK: 3, STR_RIFLE_AK_CLIP: 18, STR_GRENADE: 3}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MAUSER: 1, STR_MAUSER_CLIP: 10, STR_DYNAMITE: 3, STR_MINE: 5, STR_PICKAXE: 1}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MP: 4, STR_MP_CLIP: 20, STR_SMOKE_GRENADE: 8}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MACHINEGUN_LIGHT: 2, STR_MACHINEGUN_BELT: 12}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 12, STR_GRENADE_LAUNCHER: 2, STR_GL_HE: 16}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_COMBAT_SHOTGUN: 4, STR_COMBAT_SHOTGUN_DRUM: 20, STR_INCENDIARY_GRENADE: 8}] - name: STR_LOOTBOX_OLD_EARTH_WEAPONS_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_OLD_EARTH_WEAPONS space: 0 time: 5 cost: 0 requiredItems: STR_LOOTBOX_OLD_EARTH_WEAPONS: 1 producedItems: STR_SCRAP_METAL: 2 randomProducedItems: - [3, {STR_VIBRO_BLADE: 10, STR_SCRAP_METAL: 10}] - [3, {STR_SWORD_PS: 6, STR_ALIEN_ALLOYS: 4}] - [7, {STR_FLAMETHROWER: 4, STR_FLAMETHROWER_CLIP: 10, STR_SCRAP_METAL: 5}] - [7, {STR_CATTLE_PROD: 8, STR_SCRAP_METAL: 10}] - [3, {STR_PISTOL_ADV: 4, STR_PISTOL_ADV_CLIP: 40, STR_SCRAP_METAL: 15}] - [3, {STR_GAUSS_PISTOL: 6, STR_GAUSS_PISTOL_CLIP: 40}] - [3, {STR_SONIC_PISTOL: 5, STR_SONIC_PISTOL_CLIP: 40, STR_SECURITY_CORPSE: 5}] - [3, {STR_LASER_PISTOL_PIR: 5, STR_LASER_PISTOL_CLIP_LO: 20, STR_SC_WIRE: 8, STR_ALIEN_ALLOYS: 2}] - [7, {STR_DB_SHOTGUN: 5, STR_BUCKSHOT: 25, STR_BUCKSHOT_NUKE: 25, STR_SCRAP_METAL: 6}] - [7, {STR_SHOTGUN: 5, STR_SHOTGUN_SHELLS: 30, STR_SHOTGUN_SHELLS_AP: 30, STR_SCRAP_METAL: 6}] - [3, {STR_CAWS: 5, STR_CAWS_CLIP_AP: 20, STR_CAWS_CLIP_S: 20, STR_SCRAP_METAL: 6}] - [3, {STR_RIFLE_AK: 6, STR_RIFLE_AK_CLIP: 40}] - [3, {STR_RIFLE_SA80: 4, STR_RIFLE_M16_CLIP: 30, STR_SCRAP_METAL: 12}] - [3, {STR_RIFLE_ADV: 4, STR_RIFLE_CLIP_AP: 20, STR_RIFLE_CLIP_PS: 20, STR_SCRAP_METAL: 12}] - [3, {STR_LASER_RIFLE_PIR: 5, STR_LASER_RIFLE_CLIP_LO: 25, STR_SC_WIRE: 14, STR_ALIEN_ALLOYS: 4}] - [3, {STR_GAUSS_RIFLE: 6, STR_GAUSS_RIFLE_CLIP: 40}] - [3, {STR_SONIC_RIFLE: 5, STR_SONIC_RIFLE_CLIP: 30, STR_SECURITY_CORPSE: 10}] - [3, {STR_COMMANDO_RIFLE: 1, STR_COMMANDO_RIFLE_CLIP: 50}] - [5, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP_AP: 50}] - [3, {STR_SMARTGUN: 2, STR_LMG_CLIP_AP: 25, STR_LMG_CLIP_PS: 25, STR_SCRAP_METAL: 20}] - [5, {STR_MACHINEGUN: 2, STR_MACHINEGUN_BELT: 15, STR_MACHINEGUN_BELT_PS: 15}] - [5, {STR_HMG: 1, STR_HMG_CLIP: 10, STR_HMG_CLIP_PS: 10}] - [4, {STR_MINIGUN: 1, STR_MINIGUN_AMMO: 5, STR_MINIGUN_AMMO_PS: 5}] - [3, {STR_HEAVY_LASER_PIR: 1, STR_HEAVY_LASER_CLIP_LO: 20}] - [7, {STR_GRENADE_LAUNCHER: 2, STR_GL_HE: 12, STR_GL_I: 12}] - [5, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 6, STR_MORTAR_SHELL_I: 6, STR_MORTAR_SHELL_SMOKE: 6}] - [5, {STR_RPG: 2, STR_SMALL_ROCKET: 8, STR_SMALL_ROCKET_ADV: 8}] - [12, {STR_GRENADE: 20, STR_GRENADE_FRAG: 20, STR_INCENDIARY_GRENADE: 20}] - [5, {STR_DYNAMITE: 40}] - [5, {STR_HIGH_EXPLOSIVE: 30}] - [3, {STR_NUKE_CHARGE: 10}] - [5, {STR_PROXIMITY_GRENADE: 20}] - [5, {STR_MINE: 20}] - [15, {STR_SMOKE_GRENADE: 20, STR_ELECTRO_FLARE: 30, STR_FIRE_EXT: 1, STR_RANGEFINDER: 1}] - [10, {STR_UAC_SPACE_SUIT: 3}] - [3, {STR_RAGS: 3}] - name: STR_LOOTBOX_SMUGGLER_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_SMUGGLER space: 0 time: 200 cost: 1000 requiresBaseFunc: [WORKS, CPU] requiredItems: STR_LOOTBOX_SMUGGLER: 1 producedItems: STR_ELECTRONIC_PIECES: 1 STR_ALIEN_ALLOYS: 2 randomProducedItems: - [4, {STR_SCRAP_METAL: 20}] - [1, {STR_TREASURE_CHEST: 1}] - [1, {STR_SILVER_BAR: 10}] - [1, {STR_GOLD_BAR: 10}] - [1, {STR_ART_PIECE: 10}] - [1, {STR_SECURITY_CORPSE: 10}] - [1, {STR_ELECTRONIC_PIECES: 25}] - [1, {STR_MEDICAL_SUPPLIES: 25}] - [1, {STR_COMBAT_DRUGS: 25}] - [1, {STR_CRACK: 50}] - [1, {STR_STIMM: 25}] - [1, {STR_SECTOWEED: 50}] - [1, {STR_SAKE: 25}] - [1, {STR_CYBERORGAN: 3}] - [1, {STR_LONGEVITY_SERUM: 10}] - [1, {STR_HIGH_EXPLOSIVE: 10}] - [1, {STR_ALIEN_SURGERY: 1}] - [1, {STR_EXAMINATION_ROOM: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_NUCLEAR_MATERIALS: 2}] - [1, {STR_A_SPACE_TOWEL: 10}] - [1, {STR_GNOME: 1}] - [1, {STR_HALLUCINOGEN_GRENADE: 25}] - [1, {STR_BABY_NUKE: 5}] - [1, {STR_UAC_SHOTGUN: 2, STR_UAC_SHOTGUN_SHELLS: 30}] - [1, {STR_UAC_RIFLE: 2, STR_UAC_CLIP: 20}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 10}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 8, STR_GL_I: 8}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5}] - [1, {STR_HUNTING_LASER: 2, STR_HUNTING_LASER_CLIP: 20}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 30}] - [1, {STR_MRSHAN_PISTOL: 3, STR_MRSHAN_PISTOL_CLIP: 30}] - [1, {STR_MRSHAN_RIFLE: 2, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 2, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 20}] - [1, {STR_MRSHAN_MINIGUN: 1, STR_MRSHAN_MINIGUN_CLIP: 5}] - [1, {STR_MRSHAN_LAUNCHER: 1, STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 3, STR_MRSHAN_LAUNCHER_ROCKET_FAE: 3, STR_MRSHAN_LAUNCHER_ROCKET_STUN: 3}] listOrder: 15560 - name: STR_LOOTBOX_ARCANE_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_ARCANE space: 0 time: 600 cost: 1000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_LOOTBOX_ARCANE: 1 producedItems: STR_ALIEN_ENTERTAINMENT: 1 STR_ALIEN_ALLOYS: 2 randomProducedItems: - [1, {STR_JADE_URN: 6}] - [1, {STR_VAMPIRE_BLOOD: 20}] - [1, {STR_DEMONIC_ESSENCE: 20}] - [1, {STR_ARCANE_BOOK: 3, STR_LIBER_OCCULTIS: 1, STR_ESOTERICA: 6}] - [1, {STR_ESOTERICA: 8, STR_OLD_BOOKS: 4}] - [1, {STR_SIVALINGA: 1, STR_TREASURE_CHEST: 1}] - [1, {STR_CRYSTAL_SKULL: 1}] - [1, {STR_HOLY_HANDGRENADE: 12}] - [1, {STR_TOME_LIGHTNING: 1}] - [1, {STR_WAND_FIRE: 1, STR_WAND_CHOKE: 1, STR_WAND_PAIN: 1}] - [1, {STR_FLAME_GLOVE: 1}] - [1, {STR_HEARTGRIP_STAFF: 1}] - [1, {STR_MAGE_ROBE: 3}] - [1, {STR_SIMULACRUM_TORSO: 1}] - [1, {STR_SIMULACRUM_ARMS: 1}] - [1, {STR_SIMULACRUM_LEGS: 1}] - [1, {STR_SIMULACRUM_HEART: 1}] - [1, {STR_SIMULACRUM_BRAIN: 1}] - [1, {STR_MYSTERY_BOX: 1}] - name: STR_GOLDEN_STATUE_EX category: STR_EXTRACTION requires: - STR_GOLDEN_STATUE space: 0 time: 800 cost: 1000 requiresBaseFunc: [SUMM] requiredItems: STR_GOLDEN_STATUE: 1 producedItems: STR_GOLD_BAR: 6 STR_GOLDEN_APPLE: 1 STR_MYSTERY_BOX: 1 listOrder: 15575 - name: STR_NUCLEAR_MATERIALS category: STR_UFO_COMPONENT requires: - STR_ATOM_POWER space: 50 time: 5000 cost: 20000 requiresBaseFunc: [REFI, PWR] requiredItems: STR_RAIDER_CORPSE: 25 STR_CHEMICALS: 50 STR_ORE: 10 listOrder: 15590 - name: STR_NUCLEAR_BATT category: STR_UFO_COMPONENT requires: - STR_ATOM_POWER - STR_NUCLEAR_BATT space: 0 time: 1000 cost: 7500 requiresBaseFunc: [REFI] requiredItems: STR_CHEMICALS: 3 STR_BABY_NUKE: 2 listOrder: 15590 - name: STR_ARCANE_BOOK category: STR_OCCULT requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS space: 0 time: 10 cost: 50000 requiresBaseFunc: [LIB] requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 listOrder: 15613 - name: STR_LIBER_OCCULTIS_TRANSLATED category: STR_OCCULT requires: - STR_SCHOOLING_2 - STR_LIBER_OCCULTIS - STR_CHURCH_LEADER space: 0 time: 3000 cost: 250 requiresBaseFunc: [LIB] requiredItems: STR_LIBER_OCCULTIS: 1 STR_CHURCH_LEADER: 1 refund: true listOrder: 15616 - name: STR_PORN_1 category: STR_MERCHANDISE requires: - STR_PIMPCRAFT space: 0 time: 200 cost: 100 requiredItems: STR_SLAVE_MAID: 1 STR_SLAVE: 1 producedItems: STR_PORN: 3 STR_CREDIT_CHIP_00: 25 refund: true listOrder: 15620 - name: STR_PORN_2 category: STR_MERCHANDISE requires: - STR_DATA_MINING space: 0 time: 100 cost: 0 requiredItems: STR_GOVT_CORPSE: 5 producedItems: STR_PORN: 1 listOrder: 15621 - name: STR_DATA_DISK_B category: STR_HACKING requires: - STR_SCHOOLING_1 space: 0 time: 20 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_DATA_DISK: 1 listOrder: 15631 - name: STR_DATA_DISK_MINING category: STR_HACKING requires: - STR_DATA_MINING space: 0 time: 500 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 20 producedItems: STR_DATA_DISK_B: 1 refund: true listOrder: 15632 - name: STR_WEBCAM category: STR_HACKING requires: - STR_DATA_MINING space: 0 time: 360 cost: 0 requiresBaseFunc: [CPU] producedItems: STR_GOVT_CORPSE: 1 listOrder: 15633 - name: STR_PADD_DA category: STR_DISASSEMBLY requires: - STR_PADD space: 0 time: 50 cost: 0 requiredItems: STR_PADD: 1 requiresBaseFunc: [LAB] producedItems: STR_GOVT_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_PORN: 1 listOrder: 15636 - name: STR_PILLOW_BOOK category: STR_MERCHANDISE requires: - STR_PLOTTING space: 0 time: 690 cost: 50 requiresBaseFunc: [LIB] requiredItems: STR_PORN: 3 refund: true listOrder: 15645 - name: STR_USE_MAD_SCRIBBLINGS category: STR_ASSEMBLY requires: - STR_MAD_SCRIBBLINGS space: 0 time: 20 cost: 0 requiresBaseFunc: [STUDY] requiredItems: STR_MAD_SCRIBBLINGS: 1 STR_CONSUMER_GOODS: 1 producedItems: {} # empty randomProducedItems: - [10, {STR_SCRAP_METAL: 8}] - [10, {STR_CONSUMER_GOODS: 2}] - [10, {STR_TARGETER: 1}] - [10, {STR_BRAINER_OUTFIT: 1}] - [10, {STR_NIGHT_OPS_ARMOR: 1}] - [10, {STR_SWIFTSUIT: 1}] - [10, {STR_HOLOSUIT: 1}] - [10, {STR_MEIDO_OUTFIT: 1}] - [10, {STR_VIBRO_BLADE: 1}] - [10, {STR_GLADIUS: 1}] - [10, {STR_PLASMA_DAGGER: 1}] - [10, {STR_BATTO_MAGIC: 1}] - [10, {STR_FORCE_BLADE: 1}] - [10, {STR_BOW_NEON: 1}] - [10, {STR_CHAINSAW_LOLI: 1}] - [10, {STR_ELECTRIC_LASSO: 1}] - [10, {STR_TESLA_COIL: 1}] - [10, {STR_DAZZLING_DISC: 1}] - [10, {STR_ZAP_GUN: 1}] - [10, {STR_LASER_FIST: 1}] - [10, {STR_PERSUADOTRON: 1}] - [10, {STR_LASER_SUPERCHARGER: 1}] - [10, {STR_MINING_LASER: 1}] - [10, {STR_HELLGUN: 1}] - [10, {STR_KRAKEN_CANNON: 1}] - [10, {STR_FLAME_GLOVE: 1}] - [10, {STR_TOME_LIGHTNING: 1}] - [10, {STR_SUPER_STAPLER: 1, STR_STAPLER_CLIP: 3}] - [10, {STR_KRUGER: 1, STR_KRUGER_CLIP: 3}] - [10, {STR_HEAT_RAY_PISTOL: 1, STR_HEAT_RAY_PISTOL_CLIP: 3}] - [10, {STR_XG_PISTOL: 1, STR_XG_PISTOL_CLIP: 3}] - [10, {STR_XG_RIFLE: 1, STR_XG_RIFLE_CLIP: 3}] - [10, {STR_TOMMYGUN_LASER: 1, STR_TOMMYGUN_DRUM_LASER: 3}] - [10, {STR_MPG: 1, STR_MPG_CLIP: 3}] - [10, {STR_SMARTRIFLE: 1, STR_SMARTRIFLE_CLIP: 3}] - [10, {STR_COMMANDO_RIFLE: 1, STR_COMMANDO_RIFLE_CLIP: 3}] - [10, {STR_HUNTING_LASER: 1, STR_HUNTING_LASER_CLIP: 3}] - [10, {STR_SNIPER_RIFLE_ADV: 1, STR_SNIPER_RIFLE_ADV_CLIP: 3}] - [10, {STR_SAW_MERIDIAN: 1, STR_SAW_CLIP_PSI: 3}] - [10, {STR_RAIL_DRIVER: 1, STR_RAIL_COIL: 3}] - [10, {STR_IRRADIATOR: 1, STR_IRRADIATOR_CELL: 3}] - [10, {STR_LIGHTNING_THROWER: 1, STR_LIGHTNING_THROWER_CELL: 3}] - [10, {STR_MEGA_FLAMER: 1, STR_MEGA_FLAMER_CLIP: 3}] - [10, {STR_RAYGUN_CLIP: 12}] - [10, {STR_MORTAR_SHELL_NUKE: 1}] - [10, {STR_NUKE_ROCKET: 1}] - [10, {STR_FAIRY_DRAGON_MISSILE: 1}] - [10, {STR_COV: 1}] - [10, {STR_EMP_GRENADE: 6}] - [10, {STR_LIGHT_CRYSTAL: 1}] - [10, {STR_MIND_PROBE: 1}] - [10, {STR_HELLERIUM_CHARM: 8}] - [10, {STR_ENERGY_SHIELD_SMALL: 1}] - [10, {STR_ENERGY_MATRIX_SMALL: 1}] - [10, {STR_REFRACTOR_SHIELD_SMALL: 1}] - [10, {STR_ARCANE_SHIELD_SMALL: 1}] - [10, {STR_FUEL_CAPSULE: 1}] - [10, {STR_SLAVE_ROBOT: 1}] - [10, {STR_CLOAKING_DEVICE: 1}] - [10, {STR_DECLOAKING_DEVICE: 1}] - [10, {STR_PRISMATIC_SHIELD: 1}] - [10, {STR_ALIEN_ENTERTAINMENT: 1}] - [10, {STR_ELECTRONIC_PIECES: 1}] - [10, {STR_MYSTERY_BOX: 1}] - [10, {STR_NUCLEAR_MATERIALS: 2}] - [10, {STR_CAKE: 1}] - [10, {STR_SLIME_INFESTATION: 1}] - [10, {STR_SDD: 1}] - [10, {STR_TRANSDIMENSIONAL_LOCKER: 1}] - [10, {STR_PORN: 25}] listOrder: 15646 - name: STR_PORN_3 category: STR_MERCHANDISE requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA space: 0 time: 500 cost: 100 requiresBaseFunc: [CULT] requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 60 producedItems: STR_PORN: 1 STR_PILLOW_BOOK: 1 listOrder: 15646 - name: STR_ILLEGAL_DATA_PROCUREMENT category: STR_HACKING requires: - STR_ILLEGAL_DATA - STR_BANDIT_RATMAN_LEADER - STR_NUCLEAR_BATT space: 0 time: 10 cost: 0 requiresBaseFunc: [CULT] requiredItems: STR_NUCLEAR_BATT: 1 producedItems: STR_ILLEGAL_DATA: 1 listOrder: 15648 - name: STR_CODE_GOVT_PERSONAL category: STR_HACKING requires: - STR_GOVT_HACKING space: 0 time: 250 cost: 250 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 5 listOrder: 15650 - name: STR_CODE_GOVT_RET category: STR_HACKING requires: - STR_CONTACT_RETICULANS space: 0 time: 500 cost: 250 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 10 refund: true listOrder: 15651 - name: STR_CODE_NAZI category: STR_HACKING requires: - STR_NAZI_HACKING space: 0 time: 750 cost: 750 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 8 refund: true listOrder: 15652 - name: STR_CODE_ALLIANCE category: STR_HACKING requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS space: 0 time: 100 cost: 100 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 20 refund: true listOrder: 15653 - name: STR_POTATO_SACK_XXX category: STR_EXTRACTION space: 0 time: 1 cost: 0 requiredItems: STR_POTATO_SACK: 1 producedItems: STR_POTATO: 25 listOrder: 15700 - name: STR_LEEK_SACK_XXX category: STR_EXTRACTION space: 0 time: 1 cost: 0 requiredItems: STR_LEEK_SACK: 1 producedItems: STR_LEEK: 25 listOrder: 15701 - name: STR_UBER_WHEAT_SACK_XXX category: STR_EXTRACTION space: 0 time: 1 cost: 0 requiredItems: STR_UBER_WHEAT_SACK: 1 producedItems: STR_UBER_WHEAT: 25 listOrder: 15702 - name: STR_CABBAGE_SACK_XXX category: STR_EXTRACTION space: 0 time: 1 cost: 0 requiredItems: STR_CABBAGE_SACK: 1 producedItems: STR_CABBAGE: 25 listOrder: 15703 - name: STR_SIMULACRUM_ASSEMBLY category: STR_ASSEMBLY requires: - STR_SIMULACRUM space: 0 time: 700 cost: 0 requiresBaseFunc: [REDM] requiredItems: STR_SIMULACRUM_TORSO: 1 STR_SIMULACRUM_ARMS: 1 STR_SIMULACRUM_LEGS: 1 STR_SIMULACRUM_BRAIN: 1 STR_SIMULACRUM_HEART: 1 producedItems: STR_SIMULACRUM_INACTIVE: 1 listOrder: 15725 - name: STR_MYSTERY_BOX_OPEN category: STR_SPECIAL_PROJECT requires: - STR_MYSTERY_BOX space: 0 time: 10 cost: 0 requiredItems: STR_MYSTERY_BOX: 1 producedItems: {} # empty randomProducedItems: - [2, {STR_SLIME_INFESTATION: 1}] - [2, {STR_SDD: 1}] - [2, {STR_POLTERGEIST: 1}] - [1, {STR_JIM_ANGRY: 1}] - [1, {STR_JIM_HAPPY: 1}] - [1, {STR_SHADOW_ORB_BLUE: 1}] - [1, {STR_SHADOW_ORB_CRYSTAL: 1}] - [1, {STR_SHADOW_ORB_MIND: 1}] - [1, {STR_SHADOW_ORB_RED: 1}] - [1, {STR_SHADOW_ORB_GREEN: 1}] - [1, {STR_SHADOW_ORB_BLUE: 3}] - [1, {STR_SHADOW_ORB_CRYSTAL: 3}] - [1, {STR_SHADOW_ORB_MIND: 3}] - [1, {STR_SHADOW_ORB_RED: 3}] - [1, {STR_SHADOW_ORB_GREEN: 3}] - [1, {STR_FAIRY_DRAGON_MISSILE: 6}] - [1, {STR_SCROLL_PINK: 6}] - [3, {STR_SANDBAGS: 1}] - [1, {STR_HEAT_RAY_PISTOL: 3, STR_HEAT_RAY_PISTOL_CLIP: 24}] - [1, {STR_IMPALER: 1}] - [1, {STR_SAKURA_STAFF: 1}] - [1, {STR_BFG: 1, STR_BFG_BATTERY: 4}] - [1, {STR_LIGHT_CRYSTAL: 1}] - [5, {STR_TRANSDIMENSIONAL_LOCKER: 1}] - [3, {STR_GOLDEN_APPLE: 1}] - [1, {STR_GOLDEN_APPLE: 3}] - [1, {STR_AVATAR_MEDALLION: 1}] - [1, {STR_AVATAR_MEDALLION: 3}] listOrder: 16010 - name: STR_TRANSDIMENSIONAL_LOCKER_ACTIVE category: STR_SPECIAL_PROJECT requires: - STR_TRANSDIMENSIONAL_LOCKER space: 0 time: 10 cost: 0 requiredItems: STR_TRANSDIMENSIONAL_LOCKER: 1 listOrder: 16060 - name: STR_GOLDEN_APPLE_USE category: STR_RECRUITMENT requires: - STR_GOLDEN_APPLE space: 0 time: 10 cost: 0 requiredItems: STR_GOLDEN_APPLE: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_GNOME: 1}] - [1, {STR_SYNTH_GAL: 1}] - [1, {STR_HERO: 1}] listOrder: 16062 - name: STR_JUNK_PILE_EX category: STR_EXTRACTION requires: - STR_SCHOOLING_1 space: 0 time: 400 cost: 0 requiredItems: STR_JUNK_PILE: 1 producedItems: STR_SCRAP_METAL: 15 STR_CHEMICALS: 10 STR_SC_WIRE: 2 randomProducedItems: - [100, {STR_SCRAP_METAL: 1}] - [25, {STR_SCRAP_METAL: 5}] - [15, {STR_SCRAP_METAL: 10}] - [25, {STR_CHEMICALS: 2}] - [15, {STR_CHEMICALS: 5}] - [5, {STR_CHEMICALS: 10}] - [20, {STR_SC_WIRE: 1}] - [10, {STR_SC_WIRE: 2}] - [5, {STR_SC_WIRE: 3}] - [5, {STR_SECURITY_CORPSE: 3}] - [35, {STR_ALIEN_ALLOYS: 3}] - [20, {STR_ELERIUM_115: 3}] - [15, {STR_WRENCH: 1}] - [15, {STR_OLD_PISTOL: 1}] - [15, {STR_HAMMER: 1}] - [15, {STR_CROWBAR: 1}] - [25, {STR_SHIV: 1}] - [10, {STR_CAR_CORPSE: 1}] - [30, {STR_MUTANT_MEAT: 1}] - [50, {STR_MOONSHINE: 1}] - [50, {STR_RAIDER_CORPSE: 1}] - [20, {STR_RAIDER_CORPSE: 2}] - [10, {STR_RAIDER_CORPSE: 3}] - [20, {STR_GUILD_CORPSE: 3}] - [5, {STR_ART_PIECE: 1}] - [5, {STR_COINS: 6}] - [5, {STR_DOLLAR_BRIEFCASE: 1}] - [5, {STR_OLD_BOOKS: 1}] - [5, {STR_SWORD_MDV: 1}] - [5, {STR_SKULL: 1}] - [5, {STR_RING: 1}] - [5, {STR_LONG_KNIFE: 1}] - [3, {STR_UFO_NAVIGATION: 1}] - [1, {STR_LOOTBOX_OLD_EARTH_WEAPONS: 1}] - [1, {STR_UFO_POWER_SOURCE: 1}] - [1, {STR_ALIEN_ENTERTAINMENT: 1}] - [1, {STR_RED_GEM: 1}] - [1, {STR_BLUE_GEM: 1}] - [1, {STR_GREEN_GEM: 1}] - [1, {STR_YELLOW_GEM: 1}] - [1, {STR_DIAMOND: 1}] - [1, {STR_NUCLEAR_MATERIALS: 1}] - [1, {STR_NUCLEAR_BATT: 1}] - [1, {STR_SYNTH_CORPSE: 1}] - name: STR_ACAR_2MG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_2MG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_MACHINEGUN: 2 refund: true - name: STR_ACAR_HMG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_HMG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_HMG: 1 refund: true - name: STR_ACAR_AC25MM_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_AC25MM_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_SMALL_CANNON_1: 1 refund: true - name: STR_ACAR_AGL_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_AGL_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_AGL_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_AGL: 1 refund: true - name: STR_ACAR_RPG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR - STR_CONTACT_KRAZY_HANNA space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_RPG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_QUAD_RPG: 1 refund: true - name: STR_ACAR_105_RECOILLESS_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_105_RECOILLESS_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_105_RECOILLESS_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_105_RECOILLESS: 1 refund: true - name: STR_ACAR_FLAK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_FLAK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_FLAK_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_TANK_FLAK: 1 refund: true - name: STR_ACAR_FLAMER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_FLAMER_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_FLAMER_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_HEAVY_FLAMER: 1 refund: true - name: STR_ACAR_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_LASCANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true - name: STR_ACAR_GAUSS_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_GAUSS_CANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true - name: STR_ACAR_PLASMA_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_PLASMA_CANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true - name: STR_ACAR_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_HAVOK_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_HOVERTANK_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_LASCANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_GAUSS_CANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_PLASMA_CANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true - name: STR_HOVERTANK_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_HAVOK_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_TANKP_AUTOCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_AUTOCANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_AUTOCANNON: 1 STR_HGL: 1 refund: true - name: STR_TANKP_BATTLECANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_BATTLECANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_CANNON: 1 STR_MACHINEGUN: 1 refund: true - name: STR_TANKP_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP_LASCANNON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_LASCANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_LASER_CANNON: 1 refund: true - name: STR_WOLVERIN_BASIC_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_WOLVERIN_BASIC_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_BASIC_ARMOR: 1 producedItems: STR_WOLVERIN_CHASSIS: 1 STR_HMG: 1 refund: true - name: STR_WOLVERIN_MINIGUN_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_WOLVERIN_MINIGUN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_MINIGUN_ARMOR: 1 producedItems: STR_WOLVERIN_CHASSIS: 1 STR_MINIGUN_2: 1 refund: true - name: STR_WOLVERIN_ELECTRIFIER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_WOLVERIN_ELECTRIFIER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_ELECTRIFIER_ARMOR: 1 producedItems: STR_WOLVERIN_CHASSIS: 1 STR_WOLVERIN_WEAPON_ELECTRIFIER: 1 refund: true - name: STR_WOLVERIN_RPG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_WOLVERIN_RPG_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_WOLVERIN_RPG_ARMOR: 1 producedItems: STR_WOLVERIN_CHASSIS: 1 STR_WOLVERIN_WEAPON_RPG: 1 refund: true - name: STR_XEC_SCOUT_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_SUIT space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_SCOUT_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_MIND_PROBE: 1 refund: true - name: STR_XEC_TERMINATOR_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_TERMINATOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_TERMINATOR_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_LASCANNON: 2 STR_LIQUID_COOL: 6 refund: true - name: STR_XEC_PALADIN_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_PALADIN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_PALADIN_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_SHIELD_GEN: 1 refund: true - name: STR_XEC_LANCER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_LANCER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_LANCER_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XGAUSS: 2 refund: true - name: STR_XEC_ARMAGEDDON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_ARMAGEDDON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_ARMAGEDDON_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XPLASMA: 2 refund: true - name: STR_XEC_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_HAVOK_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_HAVOK_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_XEC_ARCHER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_ARCHER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_ARCHER_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_AUTO_MORTAR: 1 refund: true - name: STR_XEC_RETRIBUTOR_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_RETRIBUTOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_RETRIBUTOR_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_RETRIBUTION_LAUNCHER: 1 refund: true - name: STR_XEC_EXORCIST_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_EXORCIST_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_EXORCIST_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_PSI_CANNON: 1 refund: true - name: STR_FLAME_CANNON_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_FLAME_CANNON_MANUFACTURE space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_FLAME_CANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 12 STR_SHADOW_ORB_RED: 1 refund: true - name: STR_CONVERSION_LAUNCHER_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_CONVERSION_LAUNCHER_MANUFACTURE space: 0 time: 350 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CONVERSION_LAUNCHER: 1 producedItems: STR_PARTS_WEAPON_ADV: 8 STR_ALIEN_ALLOYS: 6 STR_ELECTRONIC_PIECES: 8 STR_SHADOW_ORB_BLUE: 1 refund: true - name: STR_PHANTOM_WHIP_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_PHANTOM_WHIP space: 0 time: 200 cost: 2000 requiredItems: STR_PHANTOM_WHIP: 1 producedItems: STR_SHADOW_ORB_BLUE: 1 STR_ALIEN_ENTERTAINMENT: 6 refund: true - name: STR_STAFF_OF_EXPLOSION_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_STAFF_OF_EXPLOSION space: 0 time: 200 cost: 2000 requiredItems: STR_STAFF_OF_EXPLOSION: 1 producedItems: STR_SHADOW_ORB_RED: 1 STR_SKULL: 6 STR_GLAMOUR: 36 refund: true - name: STR_VAMPIRE_ESSENCE category: STR_UFO_COMPONENT requires: - STR_VAMPIRE_BLOOD - STR_VAMPIRE_ESSENCE space: 0 time: 250 cost: 50 requiresBaseFunc: [ALKO] requiredItems: STR_VAMPIRE_BLOOD: 3 - name: STR_KEVLAR_WEAVE_EX category: STR_EXTRACTION requires: - STR_SPARTAN_CORPSE space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SPARTAN_CORPSE: 1 producedItems: STR_KEVLAR_WEAVE: 2 - name: STR_ACADEMY_CORPSE category: STR_UFO_COMPONENT requires: - STR_OPTRONICS space: 0 time: 250 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 3 - name: STR_GUILD_CORPSE_XXX category: STR_UFO_COMPONENT requires: - STR_DURATHREAD_MANUFACTURING space: 0 time: 80 cost: 1000 requiresBaseFunc: [PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_CHEMICALS: 3 producedItems: STR_GUILD_CORPSE: 25 - name: STR_CHURCH_CORPSE category: STR_UFO_COMPONENT requires: - STR_ELECTRONIC_PIECES - STR_FORCEFIELDS space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 1 - name: STR_MUTON_CORPSE category: STR_UFO_COMPONENT requires: - STR_SYNTHMUSCLE_MANUFACTURING space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_GUILD_CORPSE: 2 STR_SECURITY_CORPSE: 1 STR_CHEMICALS: 6 - name: STR_GRAV_CORPSE category: STR_UFO_COMPONENT requires: - STR_GRAVITY_PHYSICS space: 0 time: 1000 cost: 5000 requiresBaseFunc: [PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 STR_ELECTRONIC_PIECES: 1 - name: STR_RETICULAN_CORPSE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING space: 0 time: 200 cost: 0 requiresBaseFunc: [CLON, CPU] - name: STR_CHRYSSALID_HIDE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_CELATID_HIDE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING - STR_CELATID_CORPSE space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_CELATID_ESSENCE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING - STR_CELATID_CORPSE space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_ETHEREAL_CORPSE_EX category: STR_EXTRACTION requires: - STR_ETHEREAL_CORPSE - STR_GLAMOUR space: 0 time: 50 cost: 50 requiresBaseFunc: [SPA] requiredItems: STR_ETHEREAL_CORPSE: 1 producedItems: STR_GLAMOUR: 2 - name: STR_MEDICAL_SUPPLIES_XXX category: STR_UFO_COMPONENT requires: - STR_PHARMACOLOGY space: 20 time: 450 cost: 2000 requiresBaseFunc: [MED, ALKO] requiredItems: STR_CHEMICALS: 4 STR_SECTOWEED: 6 producedItems: STR_MEDICAL_SUPPLIES: 10 - name: STR_KEVLAR_WEAVE_XXX category: STR_UFO_COMPONENT requires: - STR_KEVLAR_WEAVING space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECTOWEED: 6 producedItems: STR_KEVLAR_WEAVE: 3 - name: STR_PBA_CORPSE category: STR_UFO_COMPONENT requires: - STR_POWER_SUIT_MANUFACTURING space: 100 time: 1500 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 - name: STR_DISASSEMBLY_INFANTRY_LASER category: STR_DISASSEMBLY requires: - STR_INFANTRY_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_INFANTRY_LASER: 1 producedItems: STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_HUNTING_LASER category: STR_DISASSEMBLY requires: - STR_HUNTING_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HUNTING_LASER: 1 producedItems: STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SR_PISTOL category: STR_DISASSEMBLY requires: - STR_SR_PISTOL space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 - name: STR_DISASSEMBLY_SR_RIFLE category: STR_DISASSEMBLY requires: - STR_SR_RIFLE space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SR_SHOTGUN category: STR_DISASSEMBLY requires: - STR_SR_SHOTGUN space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_SHOTGUN: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_LASER_PISTOL_PIR category: STR_DISASSEMBLY requires: - STR_LASER_PISTOL_PIR - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 - name: STR_DISASSEMBLY_STORM_LASER category: STR_DISASSEMBLY requires: - STR_STORM_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_STORM_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 - name: STR_DISASSEMBLY_LASER_RIFLE_PIR category: STR_DISASSEMBLY requires: - STR_LASER_RIFLE_PIR - STR_LASER_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SNIPER_LASER_PIR category: STR_DISASSEMBLY requires: - STR_SNIPER_LASER_PIR - STR_LASER_DISASSEMBLY space: 0 time: 40 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_DISASSEMBLY_HEAVY_LASER_PIR category: STR_DISASSEMBLY requires: - STR_HEAVY_LASER_PIR - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_AUTO_LASER category: STR_DISASSEMBLY requires: - STR_AUTO_LASER - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_AUTO_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_HEAVY_LASER category: STR_DISASSEMBLY requires: - STR_HEAVY_LASER space: 0 time: 75 cost: 75 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 5 - name: STR_DISASSEMBLY_GAUSS_PISTOL category: STR_DISASSEMBLY requires: - STR_GAUSS_PISTOL - STR_GAUSS_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_GAUSS_COIL: 2 - name: STR_DISASSEMBLY_GAUSS_RIFLE category: STR_DISASSEMBLY requires: - STR_GAUSS_RIFLE - STR_GAUSS_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 - name: STR_DISASSEMBLY_GAUSS_SNIPER category: STR_DISASSEMBLY requires: - STR_GAUSS_SNIPER - STR_GAUSS_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_SNIPER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 3 - name: STR_DISASSEMBLY_HEAVY_GAUSS category: STR_DISASSEMBLY requires: - STR_HEAVY_GAUSS - STR_GAUSS_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_GAUSS: 1 producedItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 3 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_IGUN category: STR_DISASSEMBLY requires: - STR_ELECTRONIC_PIECES space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_IGUN: 1 producedItems: STR_PARTS_PLASMA_CHAMBER: 1 STR_ELECTRONIC_PIECES: 1 - name: STR_DISASSEMBLY_PLASMA_CASTER category: STR_DISASSEMBLY requires: - STR_PLASMA_CASTER space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 - name: STR_DISASSEMBLY_PIR_PLASMA_PISTOL category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_ELITE_PLASMA_PISTOL category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_ELITE_PLASMA_PISTOL space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ELITE_PLASMA_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 STR_PARTS_WEAPON_MC: 1 - name: STR_DISASSEMBLY_PIR_PLASMA_SUB category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 50 cost: 150 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_SUB: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 2 - name: STR_DISASSEMBLY_PIR_PLASMA_RIFLE category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 75 cost: 75 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_PIR_HEAVY_PLASMA category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_PIR_HEAVY_PLASMA space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_HEAVY_PLASMA: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_PRECISION_PLASMA category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_PRECISION_PLASMA space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA: 1 producedItems: STR_ELECTRONIC_PIECES: 4 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_LASER_PISTOL category: STR_DISASSEMBLY requires: - STR_LASER_PISTOL space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 2 - name: STR_DISASSEMBLY_ASSAULT_LASER category: STR_DISASSEMBLY requires: - STR_ASSAULT_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_ASSAULT_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_SCATTER_LASER category: STR_DISASSEMBLY requires: - STR_SCATTER_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SCATTER_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 3 STR_ALIEN_ALLOYS: 4 - name: STR_DISASSEMBLY_LASER_CARBINE category: STR_DISASSEMBLY requires: - STR_LASER_CARBINE space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_CARBINE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_LASER_RIFLE category: STR_DISASSEMBLY requires: - STR_LASER_RIFLE space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 4 - name: STR_DISASSEMBLY_SNIPER_LASER category: STR_DISASSEMBLY requires: - STR_SNIPER_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_GATLING_LASER category: STR_DISASSEMBLY requires: - STR_GATLING_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GATLING_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 - name: STR_DISASSEMBLY_BATTLE_LASER category: STR_DISASSEMBLY requires: - STR_BATTLE_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_BATTLE_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ALIEN_ALLOYS: 10 - name: STR_DISASSEMBLY_MINI_LASER category: STR_DISASSEMBLY requires: - STR_LASER_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MINI_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_DISASSEMBLY_LASCANNON_LITE category: STR_DISASSEMBLY requires: - STR_LASCANNON_LITE space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_LASCANNON_LITE: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 - name: STR_DISASSEMBLY_GAT_LASCANNON category: STR_DISASSEMBLY requires: - STR_GAT_LASCANNON - STR_LASER_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_GAT_LASCANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 5 STR_PARTS_LASER_CRYSTAL: 5 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 - name: STR_DISASSEMBLY_GAUSS_CANNON category: STR_DISASSEMBLY requires: - STR_GAUSS_CANNON - STR_GAUSS_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_CANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 10 - name: STR_LASER_PISTOL_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_CLIP_HI: 10 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_LASER_PISTOL_CLIP_LO: 10 - name: STR_STORM_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_STORM_LASER - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_STORM_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_STORM_LASER_CLIP_LO: 5 - name: STR_LASER_RIFLE_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_LASER_RIFLE_CLIP_LO: 5 - name: STR_SNIPER_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_SNIPER_LASER_CLIP_LO: 5 - name: STR_HEAVY_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 3 STR_HEAVY_LASER_CLIP_LO: 5 - name: STR_AUTO_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_AUTO_LASER - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_AUTO_LASER_CLIP_HI: 5 STR_SC_WIRE: 5 producedItems: STR_ELERIUM_115: 3 STR_AUTO_LASER_CLIP_LO: 5 - name: STR_SR_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_PISTOL - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 1 STR_SC_WIRE: 1 - name: STR_SR_SHOTGUN_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_SHOTGUN - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_SHOTGUN_CLIP: 5 producedItems: STR_ELERIUM_115: 2 STR_SC_WIRE: 2 - name: STR_SR_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_RIFLE - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 1 STR_SC_WIRE: 1 - name: STR_GAUSS_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 - name: STR_GAUSS_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 2 - name: STR_GAUSS_SNIPER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_SNIPER_CLIP: 5 producedItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 2 - name: STR_HEAVY_GAUSS_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_GAUSS_CLIP: 5 producedItems: STR_ELERIUM_115: 15 STR_ALIEN_ALLOYS: 4 - name: STR_PIR_PLASMA_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_PISTOL space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 5 - name: STR_PLASMA_CASTER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_CASTER space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER_CLIP: 5 producedItems: STR_ELERIUM_115: 3 - name: STR_ELITE_PLASMA_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_ELITE_PLASMA_PISTOL space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ELITE_PLASMA_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 7 - name: STR_PIR_PLASMA_SUB_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_SUB space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_SUB_CLIP: 5 producedItems: STR_ELERIUM_115: 5 - name: STR_PIR_PLASMA_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_RIFLE space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 10 - name: STR_PIR_HEAVY_PLASMA_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_HEAVY_PLASMA space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_HEAVY_PLASMA_CLIP: 5 producedItems: STR_ELERIUM_115: 15 - name: STR_PLASMA_SCORCHER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_SCORCHER space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SCORCHER_CLIP: 5 producedItems: STR_ELERIUM_115: 20 - name: STR_PRECISION_PLASMA_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PRECISION_PLASMA space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA_CLIP: 5 producedItems: STR_ELERIUM_115: 20 - name: STR_IRRADIATOR_CELL_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_IRRADIATOR space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_IRRADIATOR_CELL: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 - name: STR_COOKER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_COOKER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_COOKER_CLIP: 1 producedItems: STR_SC_WIRE: 5 STR_ELERIUM_115: 4 - name: STR_LIGHTNING_THROWER_CELL_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_LIGHTNING_THROWER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LIGHTNING_THROWER_CELL: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 - name: STR_PIR_BLASTER_BOMB_EEX category: STR_ELERIUM_115_EX requires: - STR_ELERIUM_EXPLOSIVES - STR_PIR_BLASTER_LAUNCHER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 - name: STR_PIR_ALIEN_GRENADE_EEX category: STR_ELERIUM_115_EX requires: - STR_PIR_ALIEN_GRENADE space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ALIEN_GRENADE: 5 producedItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 - name: STR_ADRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_ADRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_ADRONE_TERRORIST: 1 producedItems: STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 2 STR_ELECTRONIC_PIECES: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_MARSEC_HUNTER_DRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 100 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_MARSEC_HUNTER_DRONE_TERRORIST: 1 producedItems: STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_CHURCH_CORPSE: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_MARSEC_SENTRY_DRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 150 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_MARSEC_SENTRY_DRONE_TERRORIST: 1 producedItems: STR_ALIEN_ALLOYS: 6 STR_CHURCH_CORPSE: 3 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_CYBERDISC_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_CYBERDISC_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_CYBERDISC_TERRORIST: 1 producedItems: STR_CYBERDISC_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_XTANK_CANNON_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XTANK_CANNON_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_XTANK_CANNON_TERRORIST: 1 producedItems: STR_TANK_CORPSE: 2 STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 STR_CHEMICALS: 5 - name: STR_XTANK_HOVER_GAUSS_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XTANK_HOVER_GAUSS_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_XTANK_HOVER_GAUSS_TERRORIST: 1 producedItems: STR_HOVERTANK_CORPSE: 1 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_HOVERTANK_CORPSE_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_HOVERTANK_CORPSE space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CORPSE: 1 producedItems: STR_ELECTRONIC_PIECES: 25 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_SECTOPOD_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_SECTOPOD_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_SECTOPOD_TERRORIST: 1 producedItems: STR_SECTOPOD_CORPSE: 1 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_SECTOPOD_CORPSE_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_SECTOPOD_CORPSE space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ELECTRONIC_PIECES: 40 STR_PARTS_WEAPON_PSI: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_TECHNOCRACY_TERMINATOR_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_ROBOT_DISASSEMBLY space: 0 time: 500 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_TECHNOCRACY_TERMINATOR_TERRORIST: 1 producedItems: STR_NUCLEAR_BATT: 1 STR_ELECTRONIC_PIECES: 6 STR_ALIEN_ALLOYS: 3 STR_ROBOT_ARMS: 1 STR_ROBOT_LEGS: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_PLASMA_CHAMBER: 1 - name: STR_TECHNOCRACY_0_CORPSE_BATTLE_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_TECHNOCRACY_0_CORPSE_BATTLE space: 0 time: 400 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_TECHNOCRACY_0_CORPSE_BATTLE: 1 producedItems: STR_NUCLEAR_BATT: 1 STR_ELECTRONIC_PIECES: 3 STR_ROBOT_ARMS: 1 STR_ROBOT_LEGS: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 - name: STR_WRECKED_XENFORCER_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XENFORCER_CHASSIS space: 0 time: 350 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_WRECKED_XENFORCER: 1 producedItems: STR_PBA_CORPSE: 3 STR_SCRAP_METAL: 30 STR_SC_WIRE: 15 STR_RAIDER_CORPSE: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 3 - name: STR_GDXCAR_EX category: STR_EXTRACTION requires: - STR_GDXCAR_ITEM space: 0 time: 400 cost: 1000 requiresBaseFunc: [SHOP] refund: true requiredItems: STR_GDXCAR_ITEM: 1 producedItems: STR_GDXCAR_ITEM_2: 1 STR_JUNK_PILE: 3 STR_LINGERIE: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_ACADEMY_CORPSE: 5 STR_OLD_BOOKS: 5 STR_MEDICAL_SUPPLIES: 10 STR_COMBAT_DRUGS: 10 STR_SECTOWEED: 20 STR_PISTOL_SILENCED: 1 STR_PISTOL_SILENCED_CLIP: 12 STR_SHOTGUN_ADV: 1 STR_SHOTGUN_SHELLS: 36 STR_ES_SNIPER: 1 STR_ES_SNIPER_CLIP: 24 - name: STR_UNDERGROUND_HUNTING_XXX category: STR_EXTRACTION requires: - STR_UNDERGROUND_HUNTING space: 0 time: 650 cost: 0 requiresBaseFunc: [WELL] requiredItems: STR_TORCH: 5 STR_JAVELINS: 2 producedItems: {} # empty randomProducedItems: - [1, {STR_MUTANT_MEAT: 1}] - [1, {STR_MUTANT_MEAT: 6}] - [1, {STR_MUTANT_MEAT: 10}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 1}] - [1, {STR_MUTANT_MEAT: 8, STR_LOBSTERMAN_HIDE: 3}] - [1, {STR_MUTANT_MEAT: 3, STR_LOBSTERMAN_HIDE: 6}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 8}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 10}] - [1, {STR_MUTANT_MEAT: 4, STR_LOBSTERMAN_HIDE: 12}] - [1, {STR_MUTANT_MEAT: 1, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 4, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 6, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 8, STR_RAIDER_CORPSE: 1}] #extractibles - name: STR_WEREWOLF_WARRIOR_EXTRACTION category: STR_EXTRACTION requires: - STR_WEREWOLF_WARRIOR - STR_SKINNING space: 0 time: 150 cost: 150 requiredItems: STR_WEREWOLF_WARRIOR: 1 producedItems: STR_MUTANT_MEAT: 5 STR_MONSTER_TEETH: 4 STR_MONSTER_EYE: 2 STR_LUXURY_FUR: 2 STR_WEREWOLF_TESTICLES: 2 - name: STR_WEREWOLF_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BEASTMAN_9_CORPSE_BATTLE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_BEASTMAN_9_CORPSE_BATTLE: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 2 STR_MONSTER_EYE: 1 STR_LUXURY_FUR: 1 STR_WEREWOLF_TESTICLES: 2 - name: STR_BLOOD_DOG_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_BLOOD_DOG_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_BLOOD_DOG_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_EYE: 2 STR_MONSTER_TEETH: 2 STR_FOOD_BAG: 1 - name: STR_BLOOD_DOG_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BLOOD_DOG_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_BLOOD_DOG_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_EYE: 1 STR_MONSTER_TEETH: 1 STR_FOOD_BAG: 1 - name: STR_MEGASCORPION_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_MEGASCORPION_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_MEGASCORPION_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 STR_MEGASCORPION_STING: 1 STR_MEGASCORPION_POISON: 2 STR_MUTANT_MEAT: 1 - name: STR_MEGASCORPION_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_MEGASCORPION_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_MEGASCORPION_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 STR_MEGASCORPION_STING: 1 STR_MUTANT_MEAT: 1 - name: STR_GIANTSPIDER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANTSPIDER_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANTSPIDER_TERRORIST: 1 producedItems: STR_SPIDER_SILK: 10 STR_MEGASCORPION_POISON: 3 - name: STR_GIANTSPIDER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANTSPIDER_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANTSPIDER_CORPSE: 1 producedItems: STR_SPIDER_SILK: 6 - name: STR_CHUPACABRA_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_CHUPACABRA_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_CHUPACABRA_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 4 STR_MONSTER_EYE: 2 - name: STR_CHUPACABRA_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CHUPACABRA_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_CHUPACABRA_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_TEETH: 2 STR_MONSTER_EYE: 1 - name: STR_GIANT_BEETLE_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_BEETLE_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANT_BEETLE_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 2 STR_MEGASCORPION_POISON: 1 - name: STR_GIANT_BEETLE_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_BEETLE_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANT_BEETLE_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 - name: STR_GIANT_RAT_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_RAT_TERRORIST - STR_SKINNING space: 0 time: 25 cost: 25 requiredItems: STR_GIANT_RAT_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 2 - name: STR_VAMPIRE_BAT_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_VAMPIRE_BAT_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_VAMPIRE_BAT_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 2 - name: STR_VAMPIRE_BAT_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_VAMPIRE_BAT_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_VAMPIRE_BAT_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 1 STR_MONSTER_TEETH: 1 STR_VAMPIRE_BLOOD: 1 - name: STR_REAPER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_REAPER_TERRORIST - STR_SKINNING space: 0 time: 150 cost: 250 requiredItems: STR_REAPER_TERRORIST: 1 producedItems: STR_REAPER_HIDE: 4 STR_REAPER_MEAT: 6 STR_FOOD_BAG: 4 STR_ELECTRONIC_PIECES: 1 - name: STR_REAPER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_REAPER_CORPSE - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_REAPER_CORPSE: 1 producedItems: STR_REAPER_HIDE: 2 STR_REAPER_MEAT: 3 STR_FOOD_BAG: 4 - name: STR_BOOMOSAURUS_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_BOOMOSAURUS_TERRORIST - STR_SKINNING space: 0 time: 175 cost: 250 requiredItems: STR_BOOMOSAURUS_TERRORIST: 1 producedItems: STR_LIZARD_HIDE: 4 STR_BOOMOSAURUS_MEAT: 6 STR_ROCKET_LAUNCHER: 1 STR_INCENDIARY_ROCKET: 1 STR_ELECTRONIC_PIECES: 1 STR_SCRAP_METAL: 3 - name: STR_BOOMOSAURUS_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BOOMOSAURUS_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_BOOMOSAURUS_CORPSE: 1 producedItems: STR_LIZARD_HIDE: 2 STR_BOOMOSAURUS_MEAT: 3 STR_SCRAP_METAL: 3 - name: STR_SHAMBLER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_SHAMBLER_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 250 requiredItems: STR_SHAMBLER_TERRORIST: 1 producedItems: STR_LUXURY_FUR: 5 STR_MONSTER_TEETH: 6 STR_MUTANT_MEAT: 12 - name: STR_SHAMBLER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_SHAMBLER_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_SHAMBLER_CORPSE: 1 producedItems: STR_LUXURY_FUR: 3 STR_MONSTER_TEETH: 4 STR_MUTANT_MEAT: 9 - name: STR_HALLUCINOID_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_HALLUCINOID_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 250 requiredItems: STR_HALLUCINOID_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 8 STR_POISONOUS_TENTACLE: 2 - name: STR_HALLUCINOID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_HALLUCINOID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_HALLUCINOID_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 6 STR_POISONOUS_TENTACLE: 1 - name: STR_CELATID_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_CELATID - STR_SKINNING space: 0 time: 150 cost: 500 requiredItems: STR_CELATID_TERRORIST: 1 producedItems: STR_CELATID_HIDE: 2 STR_CELATID_ESSENCE: 10 - name: STR_CELATID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CELATID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 250 requiredItems: STR_CELATID_CORPSE: 1 producedItems: STR_CELATID_HIDE: 1 STR_CELATID_ESSENCE: 5 - name: STR_CHRYSSALID_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_CHRYSSALID_TERRORIST - STR_SKINNING space: 0 time: 250 cost: 1000 requiredItems: STR_CHRYSSALID_TERRORIST: 1 producedItems: STR_CHRYSSALID_HIDE: 3 STR_ELERIUM_115: 4 - name: STR_CHRYSSALID_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_CHRYSSALID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_CHRYSSALID_CORPSE: 1 producedItems: STR_CHRYSSALID_HIDE: 2 STR_ELERIUM_115: 1 - name: STR_DEEP_ONE_SOLDIER_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_SOLDIER - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_DEEP_ONE_SOLDIER: 1 producedItems: STR_DEEP_ONE_MEAT: 2 - name: STR_DEEP_ONE_NOMAD_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_NOMAD - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_DEEP_ONE_NOMAD: 1 producedItems: STR_DEEP_ONE_MEAT: 2 - name: STR_DEEP_ONE_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_CORPSE - STR_SKINNING space: 0 time: 30 cost: 50 requiredItems: STR_DEEP_ONE_CORPSE: 1 producedItems: STR_DEEP_ONE_MEAT: 1 - name: STR_AQUAMAN_TERRORIST_EXTRACTION category: STR_EXTRACTION requiresBaseFunc: [SUR] requires: - STR_AQUAMAN_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 200 requiredItems: STR_AQUAMAN_TERRORIST: 1 producedItems: STR_SECURITY_CORPSE: 3 STR_SC_WIRE: 6 - name: STR_AQUAMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requiresBaseFunc: [SUR] requires: - STR_AQUAMAN_CORPSE - STR_SKINNING space: 0 time: 150 cost: 200 requiredItems: STR_AQUAMAN_CORPSE: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_SC_WIRE: 3 - name: STR_ETHEREAL_SOLDIER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_SOLDIER - STR_SKINNING - STR_GODS_E2 space: 0 time: 50 cost: 100 requiredItems: STR_ETHEREAL_SOLDIER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ELERIUM_115: 2 - name: STR_ETHEREAL_NOVICE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_NOVICE - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_NOVICE: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 1 STR_ELERIUM_115: 2 STR_GLAMOUR: 8 - name: STR_ETHEREAL_LEADER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_LEADER - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_LEADER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 2 STR_ELERIUM_115: 4 STR_GLAMOUR: 12 - name: STR_ETHEREAL_COMMANDER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_COMMANDER - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_COMMANDER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 3 STR_ELERIUM_115: 6 STR_GLAMOUR: 16 - name: STR_WASPITE_SOLDIER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_WASPITE - STR_POWER_TOOLS space: 0 time: 250 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_WASPITE_SOLDIER: 1 producedItems: STR_WASPITE_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 1 STR_MUTANT_MEAT: 1 - name: STR_WASPITE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_WASPITE_CORPSE - STR_POWER_TOOLS space: 0 time: 250 cost: 150 requiresBaseFunc: [WORKS] requiredItems: STR_WASPITE_CORPSE: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 STR_SC_WIRE: 1 STR_MUTANT_MEAT: 2 - name: STR_SILACOID_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_SILACOID_TERRORIST - STR_SKINNING - STR_POWER_TOOLS space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_SILACOID_TERRORIST: 1 producedItems: STR_ELERIUM_115: 3 STR_CHEMICALS: 4 - name: STR_SILACOID_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_SILACOID_CORPSE - STR_SKINNING - STR_POWER_TOOLS space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_SILACOID_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 STR_CHEMICALS: 2 - name: STR_ZOMBIE_STERILE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_STERILE_CORPSE space: 0 time: 120 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_STERILE_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 - name: STR_ZOMBIE_STERILE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_STERILE_TERRORIST space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_STERILE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 2 - name: STR_ZOMBIE_GRUBAS_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_GRUBAS_CORPSE space: 0 time: 160 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_GRUBAS_CORPSE: 1 producedItems: STR_ELERIUM_115: 3 - name: STR_ZOMBIE_GRUBAS_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_GRUBAS_TERRORIST space: 0 time: 200 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_GRUBAS_TERRORIST: 1 producedItems: STR_ELERIUM_115: 5 - name: STR_ZOMBIE_SADAKO_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SADAKO_CORPSE space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_SADAKO_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 STR_ZOMBIE_ESSENCE: 3 - name: STR_ZOMBIE_SADAKO_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SADAKO_TERRORIST space: 0 time: 360 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_ZOMBIE_SADAKO_TERRORIST: 1 producedItems: STR_ELERIUM_115: 4 STR_ZOMBIE_ESSENCE: 5 STR_ZOMBIE_BRAIN: 1 - name: STR_ZOMBIE_CARRIE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_CARRIE_CORPSE space: 0 time: 100 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_CARRIE_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_ZOMBIE_CARRIE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_CARRIE_TERRORIST space: 0 time: 300 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_ZOMBIE_CARRIE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 2 STR_ZOMBIE_ESSENCE: 2 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_BRAIN: 1 - name: STR_ZOMBIE_PIMP_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_PIMP_CORPSE space: 0 time: 120 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_PIMP_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 - name: STR_ZOMBIE_PIMP_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_PIMP_TERRORIST space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_PIMP_TERRORIST: 1 producedItems: STR_ELERIUM_115: 4 - name: STR_ZOMBIE_TROOPER_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_TROOPER_CORPSE space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_TROOPER_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 3 STR_GUILD_CORPSE: 2 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_ZOMBIE_TROOPER_2_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_TROOPER_2 space: 0 time: 300 cost: 600 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_TROOPER_2: 1 producedItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 4 STR_GUILD_CORPSE: 4 STR_VAMPIRE_ESSENCE: 2 STR_ZOMBIE_ESSENCE: 2 - name: STR_ZOMBIE_SENTINEL_REMAINS_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SENTINEL_REMAINS space: 0 time: 300 cost: 1000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_SENTINEL_REMAINS: 1 producedItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 6 STR_GUILD_CORPSE: 2 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_ELECTRONIC_PIECES: 3 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_MEGAZOMBIE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_MEGAZOMBIE_CORPSE space: 0 time: 300 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_MEGAZOMBIE_CORPSE: 1 producedItems: STR_ELERIUM_115: 7 STR_ZOMBIE_ESSENCE: 2 STR_SC_WIRE: 3 - name: STR_MEGAZOMBIE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_MEGAZOMBIE_TERRORIST space: 0 time: 400 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_MEGAZOMBIE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 10 STR_ZOMBIE_ESSENCE: 4 STR_SC_WIRE: 3 - name: STR_TOMB_GUARDIAN_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_TOMB_GUARDIAN_CORPSE space: 0 time: 250 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_TOMB_GUARDIAN_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 STR_SCRAP_METAL: 10 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_TOMB_GUARDIAN_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_TOMB_GUARDIAN space: 0 time: 350 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_TOMB_GUARDIAN: 1 producedItems: STR_ELERIUM_115: 2 STR_SCRAP_METAL: 12 STR_VAMPIRE_ESSENCE: 3 STR_ZOMBIE_ESSENCE: 1 STR_ZOMBIE_BRAIN: 1 - name: STR_VAMPIRE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_CORPSE space: 0 time: 100 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_VAMPIRE_CORPSE: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 6 - name: STR_VAMPIRE_DUDE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_DUDE space: 0 time: 400 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_VAMPIRE_DUDE: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 13 STR_ZOMBIE_BRAIN: 1 - name: STR_VAMPIRE_GAL_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_GAL space: 0 time: 400 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_VAMPIRE_GAL: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 13 STR_ZOMBIE_BRAIN: 1 - name: STR_DOOM_HUMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DES_001 space: 0 time: 20 cost: 0 requiredItems: STR_DOOM_HUMAN_CORPSE: 1 producedItems: STR_SKULL: 1 - name: STR_BOGEYMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DES_001 - STR_BOGEYMAN_CORPSE space: 0 time: 20 cost: 0 requiredItems: STR_BOGEYMAN_CORPSE: 1 producedItems: STR_SKULL: 1 - name: STR_DOOM_SPIDERDEMON_PLASMAGUN_EXTRACTION category: STR_EXTRACTION requires: - STR_ANG_012 space: 0 time: 500 cost: 10000 requiredItems: STR_DOOM_SPIDERDEMON_CORPSE: 1 producedItems: STR_UAC_PLASMAGUN: 1 STR_SCRAP_METAL: 25 - name: STR_LOBSTERMAN_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_LOBSTERMAN_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 500 requiredItems: STR_LOBSTERMAN_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 4 STR_LOBSTERMAN_MEAT: 2 - name: STR_LOBSTERMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_LOBSTERMAN_CORPSE - STR_SKINNING space: 0 time: 125 cost: 250 requiredItems: STR_LOBSTERMAN_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 3 STR_LOBSTERMAN_MEAT: 1 - name: STR_SHARKMAN_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_SHARKMAN_TERRORIST - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_SHARKMAN_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 5 STR_MONSTER_TEETH: 6 STR_SHARKMAN_OIL: 2 - name: STR_SHARKMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_SHARKMAN_CORPSE - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_SHARKMAN_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 3 STR_SHARKMAN_OIL: 1 - name: STR_MECHTOID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_MECHTOID_CORPSE space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MECHTOID_CORPSE: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 2 STR_SCRAP_METAL: 2 - name: STR_DOOM_SOLDIER_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SOLDIER - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_SOLDIER: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_SARGE_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SARGE - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_SARGE: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_GUNNER_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_GUNNER - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_GUNNER: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_IMP_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_IMP_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_DOOM_IMP_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 2 - name: STR_DOOM_DEMON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_DEMON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_DOOM_DEMON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 2 - name: STR_DOOM_SPECTRE_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SPECTRE_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 3000 requiredItems: STR_DOOM_SPECTRE_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 3 - name: STR_DOOM_CACODEMON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_CACODEMON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 5000 requiredItems: STR_DOOM_CACODEMON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 5 - name: STR_DOOM_HELL_BARON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_HELL_BARON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 20000 requiredItems: STR_DOOM_HELL_BARON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 20 - name: STR_BOGEYMAN_EXTRACTION category: STR_EXTRACTION requires: - STR_BOGEYMAN_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_BOGEYMAN_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DEMONIC_ESSENCE_S category: STR_EXTRACTION requires: - STR_DEMONIC_RITUALS space: 0 time: 300 cost: 666 requiresBaseFunc: [SUMM] requiredItems: STR_SKULL: 1 STR_GLAMOUR: 13 producedItems: STR_PORN: 1 randomProducedItems: - [20, {}] - [100, {STR_DEMONIC_ESSENCE: 1}] - [40, {STR_HIDEOUT_CLEANING_BILL: 1}] - [20, {STR_RAGS: 1}] - [10, {STR_DOOM_HUMAN_CORPSE: 1}] - [10, {STR_DEMONIC_INCURSION: 1}] refund: true - name: STR_MAGICAL_GIRL_EXTRACTION category: STR_EXTRACTION requires: - STR_SAKURA_BLUEPRINTS space: 0 time: 300 cost: 500 requiredItems: STR_MAGICAL_GIRL: 1 producedItems: STR_MAGICAL_GIRL_CORPSE: 1 STR_MAGE_ROBE: 1 STR_MEDALLION: 1 STR_MUTANT_MEAT: 3 STR_CAKE: 3 refund: true #robbery starts - name: STR_REAPER_CAVALRY_TERRORIST_EXTRACTION category: STR_ROBBERY requires: - STR_REAPER_CAVALRY_TERRORIST space: 0 time: 5 cost: 0 requiredItems: STR_REAPER_CAVALRY_TERRORIST: 1 producedItems: STR_REAPER_TERRORIST: 1 STR_BANDIT_RATMAN: 1 STR_ROTOGUN: 1 STR_ROTOGUN_AMMO: 2 refund: true - name: STR_CHURCH_ENGINEER_EXTRACTION category: STR_ROBBERY requires: - STR_CHURCH_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_ENGINEER: 1 producedItems: STR_BEASTMASTER_TERRORIST: 1 STR_GUILD_CORPSE: 2 STR_CHURCH_CORPSE: 1 refund: true - name: STR_OSIRON_LAD_ROBBERY category: STR_ROBBERY requires: - STR_OSIRON_LAD space: 0 time: 5 cost: 0 requiredItems: STR_OSIRON_LAD: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_SECTOID_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_NAVIGATOR: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_ACADEMY_STUDENT_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_STUDENT space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_STUDENT: 1 producedItems: STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_ACADEMY_NURSE_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_NURSE space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_NURSE: 1 producedItems: STR_BANDAGE: 3 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SECTOID_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_SOLDIER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_SECTOID_EXPLORER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_EXPLORER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_EXPLORER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_SECTOID_MEDIC_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_MEDIC space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_SECTOID_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_ACADEMY_SCIENTIST_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_SCIENTIST space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_SCIENTIST: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 4 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GOVT_CORPSE: 3 STR_CREDIT_CHIP_M: 60 refund: true - name: STR_ACADEMY_COUNSELLOR_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_COUNSELLOR space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_COUNSELLOR: 1 producedItems: STR_ACADEMY_CORPSE: 2 STR_MEDICAL_SUPPLIES: 2 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_SECTOID_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 60 refund: true - name: STR_SECTOID_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_LINGERIE: 1 STR_MEDICAL_SUPPLIES: 1 STR_CREDIT_CHIP_M: 200 refund: true - name: STR_GUILD_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SOLDIER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_GUILD_TEAM_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_TEAM_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_TEAM_LEADER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_GUARD_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_GUARD space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_GUARD: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_GUILD_EXTERMINATOR_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_EXTERMINATOR space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_EXTERMINATOR: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_GUILD_ATTENDANT_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_ATTENDANT space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_LINGERIE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_GUILD_PILOT_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_PILOT space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_PILOT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_SPACEMAN_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SPACEMAN space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SPACEMAN: 1 producedItems: STR_GRAV_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_OXYGEN_TANK: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_SPACE_TECH_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SPACE_TECH space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SPACE_TECH: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_MARSEC_SECURITY_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_SECURITY space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_SECURITY: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_MARSEC_BODYGUARD_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_BODYGUARD space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_BODYGUARD: 1 producedItems: STR_PBA_CORPSE: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_GUILD_MEDIC_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_MEDIC space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_MEDIC: 1 producedItems: STR_MEDICAL_SUPPLIES: 3 STR_BANDAGE: 2 STR_RING: 1 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 37 refund: true - name: STR_GUILD_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_GUILD_SHIP_OFFICER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SHIP_OFFICER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SHIP_OFFICER: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_GUILD_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_NAVIGATOR: 1 producedItems: STR_CHURCH_CORPSE: 2 STR_GUILD_CORPSE: 1 STR_ALIEN_ENTERTAINMENT: 1 STR_CREDIT_CHIP_M: 125 refund: true - name: STR_GUILD_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_GUILD_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_SC_WIRE: 5 STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 STR_LINGERIE: 1 STR_PARTS_WEAPON_PSI: 2 STR_CREDIT_CHIP_M: 400 refund: true - name: STR_MARSEC_MARINE_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_MARINE space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_MARINE: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_GRAV_CORPSE: 2 STR_COMBAT_DRUGS: 2 STR_ELERIUM_115: 4 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 32 refund: true - name: STR_UBER_BELTER_ROBBERY category: STR_ROBBERY requires: - STR_UBER_BELTER space: 0 time: 5 cost: 0 requiredItems: STR_UBER_BELTER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_CHURCH_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_SOLDIER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_CHURCH_BOY_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_BOY space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_BOY: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_CHURCH_HANDMAID_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_HANDMAID space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_LINGERIE: 1 STR_MEIDO_OUTFIT: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_CHURCH_MAIDEN_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_MAIDEN space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_MAIDEN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_CHURCH_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_NAVIGATOR: 1 producedItems: STR_CHURCH_CORPSE: 2 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_CHURCH_ELITE_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_ELITE space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_ELITE: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_BEASTMASTER_TERRORIST_ROBBERY category: STR_ROBBERY requires: - STR_BEASTMASTER_TERRORIST space: 0 time: 5 cost: 0 requiredItems: STR_BEASTMASTER_TERRORIST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_BIKINI: 1 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_CHURCH_MATRON_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_MATRON space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_MATRON: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_LINGERIE: 1 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_CHURCH_PRIEST_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_PRIEST space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_PRIEST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_CHURCH_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_LEADER: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_CHURCH_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_COMMANDER: 1 producedItems: STR_CHURCH_CORPSE: 4 STR_LIBER_OCCULTIS: 1 STR_CREDIT_CHIP_M: 250 refund: true - name: STR_APOC_DISCIPLE_ROBBERY category: STR_ROBBERY requires: - STR_APOC_DISCIPLE space: 0 time: 5 cost: 0 requiredItems: STR_APOC_DISCIPLE: 1 producedItems: STR_MEDALLION: 1 STR_SPIDER_SILK: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_APOC_SADIST_ROBBERY category: STR_ROBBERY requires: - STR_APOC_SADIST space: 0 time: 5 cost: 0 requiredItems: STR_APOC_SADIST: 1 producedItems: STR_MEDALLION: 1 STR_SPIDER_SILK: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_APOC_MARAUDER_ROBBERY category: STR_ROBBERY requires: - STR_APOC_MARAUDER space: 0 time: 5 cost: 0 requiredItems: STR_APOC_MARAUDER: 1 producedItems: STR_MEDALLION: 1 STR_SCRAP_METAL: 4 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_MUTON_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_SOLDIER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_MUTON_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_NAVIGATOR: 1 producedItems: STR_MUTON_CORPSE: 2 STR_GRAV_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_MUTON_HEAVY_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_HEAVY space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_HEAVY: 1 producedItems: STR_MUTON_CORPSE: 2 STR_ALIEN_ALLOYS: 4 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_MUTON_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_ENGINEER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 5 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_MUTON_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_LEADER: 1 producedItems: STR_MUTON_CORPSE: 3 STR_ALIEN_ALLOYS: 6 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_MUTON_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_COMMANDER: 1 producedItems: STR_MUTON_CORPSE: 4 STR_ALIEN_ALLOYS: 6 STR_ELERIUM_115: 4 STR_GRAV_CORPSE: 2 STR_COMBAT_DRUGS: 5 STR_CREDIT_CHIP_M: 200 refund: true - name: STR_NINJA_GAL_ROBBERY category: STR_ROBBERY requires: - STR_NINJA_GAL space: 0 time: 5 cost: 0 requiredItems: STR_NINJA_GAL: 1 producedItems: STR_CLOTHING: 1 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_NINJA_WARRIOR_ROBBERY category: STR_ROBBERY requires: - STR_NINJA_WARRIOR space: 0 time: 5 cost: 0 requiredItems: STR_NINJA_WARRIOR: 1 producedItems: STR_GUILD_CORPSE: 2 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_SMUGGLER_GOON_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_GOON space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_GOON: 1 producedItems: STR_KEVLAR_WEAVE: 2 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_SMUGGLER_CATGIRL_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_CATGIRL space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_CATGIRL: 1 producedItems: STR_STEALTHSUIT_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_SMUGGLER_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_ENGINEER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_SMUGGLER_CAPTAIN_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_CAPTAIN space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_CAPTAIN: 1 producedItems: STR_GOVT_CORPSE: 4 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_SMUGGLER_NEGOTIATOR_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_NEGOTIATOR space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_BANDIT_BOY_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_BOY space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_BOY: 1 producedItems: STR_BANDAGE: 2 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_HIGHWAYMAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_HIGHWAYMAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_HIGHWAYMAN: 1 producedItems: STR_SCRAP_METAL: 3 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_DRIFTER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_DRIFTER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_DRIFTER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_RUFFIAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RUFFIAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RUFFIAN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_TROUBLEMAKER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_TROUBLEMAKER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_TROUBLEMAKER: 1 producedItems: STR_BANDAGE: 2 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_DUDE_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_DUDE space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_DUDE: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 2 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_FUSSBALLER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_FUSSBALLER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_FUSSBALLER: 1 producedItems: STR_SCRAP_METAL: 2 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_HITMAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_HITMAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_HITMAN: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_BANDIT_TOMB_RUNNER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_TOMB_RUNNER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_TOMB_RUNNER: 1 producedItems: STR_PADD: 1 STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_BANDIT_BOSS_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_BOSS space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_BOSS: 1 producedItems: STR_RAIDER_BOSS_ARMOR: 1 STR_RING: 1 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_BANDIT_RATMAN_STORMRAT_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RATMAN_STORMRAT space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RATMAN_STORMRAT: 1 producedItems: STR_SPARTAN_CORPSE: 3 STR_SCRAP_METAL: 3 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_BANDIT_RATMAN_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RATMAN_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RATMAN_LEADER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_RET_PEON_ROBBERY category: STR_ROBBERY requires: - STR_RET_PEON space: 0 time: 5 cost: 0 requiredItems: STR_RET_PEON: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RET_HYBRID_ROBBERY category: STR_ROBBERY requires: - STR_RET_HYBRID space: 0 time: 5 cost: 0 requiredItems: STR_RET_HYBRID: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RET_SIREN_ROBBERY category: STR_ROBBERY requires: - STR_RET_SIREN space: 0 time: 5 cost: 0 requiredItems: STR_RET_SIREN: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RET_SECTOGRE_ROBBERY category: STR_ROBBERY requires: - STR_RET_SECTOGRE space: 0 time: 5 cost: 0 requiredItems: STR_RET_SECTOGRE: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RET_COMMANDO_ROBBERY category: STR_ROBBERY requires: - STR_RET_COMMANDO space: 0 time: 5 cost: 0 requiredItems: STR_RET_COMMANDO: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_RET_ELDER_ROBBERY category: STR_ROBBERY requires: - STR_RET_ELDER space: 0 time: 5 cost: 0 requiredItems: STR_RET_ELDER: 1 producedItems: STR_RETICULAN_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_RAIDER_SCOUT_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_SCOUT space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_SCOUT: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CLOTHING_BASIC: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_RAIDER_THUG_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_THUG space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_THUG: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_RAIDER_BUZZARD_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_BUZZARD space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_BUZZARD: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RAIDER_HUMONGOUS_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_HUMONGOUS space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_HUMONGOUS: 1 producedItems: STR_RAIDER_CORPSE: 2 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RAIDER_BOSS_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_BOSS space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_BOSS: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_RAIDER_BOSS_ARMOR: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_RAIDER_FIREBAT_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_FIREBAT space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_FIREBAT: 1 producedItems: STR_PBA_CORPSE: 1 STR_RAIDER_CORPSE: 2 STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_SPARTAN_SCOUT_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_SCOUT space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_SCOUT: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SPARTAN_RIFLEMAN_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_RIFLEMAN space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_RIFLEMAN: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_SPARTAN_HEAVY_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_HEAVY space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_HEAVY: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SPARTAN_CAPTAIN_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_CAPTAIN space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_CAPTAIN: 1 producedItems: STR_SPARTAN_CORPSE: 4 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_HUMAN_SOLDIER_COMMANDO_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SOLDIER_COMMANDO space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SOLDIER_COMMANDO: 1 producedItems: STR_SPARTAN_CORPSE: 5 STR_GOVT_CORPSE: 1 STR_ELECTRONIC_PIECES: 2 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_MEGAPOL_WOLFMAN_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_WOLFMAN space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_WOLFMAN: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_GOVT_CORPSE: 1 refund: true - name: STR_MEGAPOL_ENFORCER_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_ENFORCER space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_ENFORCER: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_GRAV_CORPSE: 2 STR_MUTON_CORPSE: 1 refund: true - name: STR_MEGAPOL_APEMAN_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_APEMAN space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_APEMAN: 1 producedItems: STR_MUTON_CORPSE: 1 STR_GRAV_CORPSE: 1 refund: true - name: STR_MEGAPOL_DETECTIVE_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_DETECTIVE space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_DETECTIVE: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 2 STR_GOVT_CORPSE: 3 STR_CREDIT_CHIP_M: 37 refund: true - name: STR_HUMAN_NOMAD_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_NOMAD space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_NOMAD: 1 producedItems: STR_GUILD_CORPSE: 3 STR_CRACK: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_GOVT_AGENT_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_AGENT space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_AGENT: 1 producedItems: STR_GOVT_CORPSE: 2 STR_KEVLAR_WEAVE: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_GOVT_PILOT_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_PILOT space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_PILOT: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_MP_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_MP space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_MP: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GOVT_ENFORCER_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_ENFORCER space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_ENFORCER: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_GOVT_ELITE_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_ELITE space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_ELITE: 1 producedItems: STR_SECURITY_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_SIREN_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_SIREN space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_SIREN: 1 producedItems: STR_SPARTAN_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_GENERAL_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_GENERAL space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_GENERAL: 1 producedItems: STR_GOVT_CORPSE: 3 STR_PBA_CORPSE: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_CREDIT_CHIP_M: 325 refund: true - name: STR_NAZI_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SOLDIER: 1 producedItems: STR_SCRAP_METAL: 2 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_NAZI_SS_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SS space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SS: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_NAZI_STORMTROOPER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_STORMTROOPER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_STORMTROOPER: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_ELECTRONIC_PIECES: 1 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_NAZI_SUPERSOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SUPERSOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SUPERSOLDIER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ELERIUM_115: 8 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_NAZI_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_LEADER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_NAZI_KKK_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_KKK space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_KKK: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_FEMALE_4_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_FEMALE_4 space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_FEMALE_4: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_MALE_3_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_MALE_3 space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_MALE_3: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_FATMAN_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_FATMAN space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_FATMAN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_CITY_GIRL_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_CITY_GIRL space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_HUMAN_HOE_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_HOE space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_HOE: 1 producedItems: STR_BANDAGE: 3 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_LABOURER_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_LABOURER space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_LABOURER_FEM_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_LABOURER_FEM space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_CLERK_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_CLERK space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_SHARP_GUY_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SHARP_GUY space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SHARP_GUY: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_HUMAN_SHARP_GIRL_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SHARP_GIRL space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SHARP_GIRL: 1 producedItems: STR_GOVT_CORPSE: 2 STR_SPIDER_SILK: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_HUMAN_MASTER_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_MASTER space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_MASTER: 1 producedItems: STR_GOVT_CORPSE: 3 STR_ALIEN_ENTERTAINMENT: 1 STR_CREDIT_CHIP_M: 62 refund: true - name: STR_HUMAN_NOBLEWOMAN_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_NOBLEWOMAN space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_RING: 1 STR_LINGERIE: 3 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_GNOME_ARMORED_EXTRACTION category: STR_ROBBERY requires: - STR_GNOME_ARMORED space: 0 time: 100 cost: 0 requiredItems: STR_GNOME_ARMORED: 1 producedItems: STR_GNOME: 1 STR_PBA_CORPSE: 1 STR_SECURITY_CORPSE: 4 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 4 STR_ELECTRONIC_PIECES: 10 STR_MAMMOTH_SHOTGUN_CLIP: 2 refund: true #slavery starts - name: STR_YEOMAN_TRAINING category: STR_SALVAGE requires: - STR_YEOMAN_TRAINING space: 0 time: 2000 cost: 1000 requiredItems: STR_SQUIRE: 1 STR_CHAINSAW: 1 STR_DOOMGUY_ARMOR: 1 STR_ACADEMY_CORPSE: 2 STR_GLAMOUR: 2 producedItems: STR_YEOMAN: 1 STR_CREDIT_CHIP_02: 1 STR_DEMONIC_ESSENCE: 1 - name: STR_EMANCIPATION_SLAVE category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MAID category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MAID: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_BRUTE category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_BRUTE: 1 producedItems: STR_GOVT_CORPSE: 3 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_GLADIATRIX category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_GLADIATRIX: 1 producedItems: STR_GOVT_CORPSE: 3 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_SKILLED category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 600 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_SKILLED: 1 producedItems: STR_GOVT_CORPSE: 5 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MANAGER category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 500 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MANAGER: 1 producedItems: STR_GOVT_CORPSE: 8 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MAGICAL category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 400 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MAGICAL: 1 producedItems: STR_GOVT_CORPSE: 15 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_ACADEMY_STUDENT_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_STUDENT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_STUDENT: 1 producedItems: STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_ACADEMY_NURSE_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_NURSE - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_NURSE: 1 producedItems: STR_BANDAGE: 3 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_SOLDIER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_SOLDIER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GLAMOUR: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_EXPLORER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_EXPLORER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_EXPLORER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_BANDAGE: 1 STR_CHEMICALS: 1 STR_GLAMOUR: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_NAVIGATOR_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_NAVIGATOR - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_NAVIGATOR: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_SECTOID_MEDIC_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_MEDIC - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_GLAMOUR: 6 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_ENGINEER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_ENGINEER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_GLAMOUR: 3 STR_SLAVE_MANAGER: 1 refund: true - name: STR_ACADEMY_SCIENTIST_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_SCIENTIST - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_SCIENTIST: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 4 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GOVT_CORPSE: 3 STR_GLAMOUR: 10 STR_SLAVE_MANAGER: 1 refund: true - name: STR_ACADEMY_COUNSELLOR_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_COUNSELLOR - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_ACADEMY_COUNSELLOR: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_GOVT_CORPSE: 2 STR_GLAMOUR: 12 STR_SLAVE_MANAGER: 1 refund: true - name: STR_SECTOID_LEADER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_LEADER - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_GLAMOUR: 10 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_SECTOID_COMMANDER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_COMMANDER - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_MEDICAL_SUPPLIES: 1 STR_LINGERIE: 1 STR_GLAMOUR: 20 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_ACADEMY_THRALL_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_THRALL - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_ACADEMY_THRALL: 1 producedItems: STR_SLAVE_BRUTE: 1 refund: true - name: STR_GUILD_ATTENDANT_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_ATTENDANT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_LINGERIE: 1 STR_GLAMOUR: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_GUILD_PILOT_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_PILOT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_PILOT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_GUILD_SPACEMAN_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SPACEMAN - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_SPACEMAN: 1 producedItems: STR_GRAV_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_OXYGEN_TANK: 2 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_SPACE_TECH_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SPACE_TECH - STR_SALVAGE space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_SPACE_TECH: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_GLAMOUR: 1 STR_SLAVE_SKILLED: 1 refund: true - name: STR_GUILD_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SOLDIER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_SOLDIER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_GUILD_GUARD_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_GUARD - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_GUARD: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_EXTERMINATOR_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_EXTERMINATOR - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_EXTERMINATOR: 1 STR_PORN: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_GUILD_ENGINEER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_ENGINEER - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_GLAMOUR: 5 STR_SLAVE_SKILLED: 1 refund: true - name: STR_GUILD_LEADER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_LEADER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_GLAMOUR: 10 STR_SLAVE_MANAGER: 1 refund: true - name: STR_CHURCH_BOY_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_BOY - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_BOY: 1 producedItems: STR_GOVT_CORPSE: 1 STR_GLAMOUR: 1 STR_SQUIRE: 1 refund: true - name: STR_CHURCH_HANDMAID_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_HANDMAID - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_LINGERIE: 1 STR_MEIDO_OUTFIT: 1 STR_SLAVE_MAID: 1 STR_GLAMOUR: 3 refund: true - name: STR_CHURCH_MAIDEN_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_MAIDEN - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_MAIDEN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_GLAMOUR: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_BEASTMASTER_TERRORIST_SALVAGE category: STR_SALVAGE requires: - STR_BEASTMASTER_TERRORIST - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_BEASTMASTER_TERRORIST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_BIKINI: 1 STR_GLAMOUR: 4 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_CHURCH_ELITE_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_ELITE - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_CHURCH_ELITE: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_GLAMOUR: 4 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_NINJA_GAL_SALVAGE category: STR_SALVAGE requires: - STR_NINJA_GAL - STR_PERSUASION - STR_GODS_SUMMARY space: 0 time: 400 cost: 0 requiredItems: STR_NINJA_GAL: 1 STR_MUTANT_MEAT: 1 producedItems: STR_CLOTHING: 1 STR_RAIDER_CORPSE: 1 STR_GLAMOUR: 2 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_SMUGGLER_NEGOTIATOR_SALVAGE category: STR_SALVAGE requires: - STR_SMUGGLER_NEGOTIATOR_BROKEN space: 0 time: 400 cost: 5000 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 STR_GLAMOUR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_GLAMOUR: 15 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_BANDIT_TROUBLEMAKER_SALVAGE category: STR_SALVAGE requires: - STR_BANDIT_TROUBLEMAKER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_BANDIT_TROUBLEMAKER: 1 producedItems: STR_BANDAGE: 2 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_BANDIT_DUDE_SALVAGE category: STR_SALVAGE requires: - STR_BANDIT_DUDE - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_BANDIT_DUDE: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 2 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_BANDIT_FUSSBALLER_SALVAGE category: STR_SALVAGE requires: - STR_PERSUASION - STR_BANDIT_FUSSBALLER space: 0 time: 400 cost: 0 requiredItems: STR_BANDIT_FUSSBALLER: 1 producedItems: STR_SCRAP_METAL: 2 STR_BANDAGE: 1 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_RAIDER_SCOUT_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_SCOUT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_SCOUT: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CLOTHING_BASIC: 1 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_RAIDER_THUG_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_THUG - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_THUG: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_RAIDER_BUZZARD_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_BUZZARD - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_BUZZARD: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_GLAMOUR: 1 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_RAIDER_HUMONGOUS_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_HUMONGOUS - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_HUMONGOUS: 1 producedItems: STR_RAIDER_CORPSE: 2 STR_GLAMOUR: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_RAIDER_BOSS_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_BOSS - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_BOSS: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_RAIDER_BOSS_ARMOR: 1 STR_GLAMOUR: 6 STR_SLAVE_BRUTE: 1 refund: true - name: STR_RAIDER_FIREBAT_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_FIREBAT - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_FIREBAT: 1 producedItems: STR_PBA_CORPSE: 1 STR_RAIDER_CORPSE: 2 STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_GLAMOUR: 10 STR_SLAVE_BRUTE: 1 refund: true - name: STR_SPARTAN_SCOUT_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_SCOUT - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_SCOUT: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_SPARTAN_RIFLEMAN_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_RIFLEMAN - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_RIFLEMAN: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_SPARTAN_HEAVY_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_HEAVY - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_HEAVY: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_MEGAPOL_WOLFMAN_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_WOLFMAN - STR_BEASTMEN_TAMING space: 0 time: 400 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_WOLFMAN: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_GOVT_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE: 1 refund: true - name: STR_MEGAPOL_ENFORCER_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_ENFORCER - STR_BEASTMEN_TAMING space: 0 time: 1000 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_ENFORCER: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_GRAV_CORPSE: 2 STR_MUTON_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_MEGAPOL_APEMAN_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_APEMAN - STR_BEASTMEN_TAMING space: 0 time: 1000 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_APEMAN: 1 producedItems: STR_MUTON_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_HUMAN_NOMAD_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_NOMAD - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_HUMAN_NOMAD: 1 STR_CRACK: 1 producedItems: STR_GUILD_CORPSE: 3 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_NAZI_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_NAZI_SOLDIER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_NAZI_SOLDIER: 1 producedItems: STR_SCRAP_METAL: 2 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_NAZI_KKK_SALVAGE category: STR_SALVAGE requires: - STR_NAZI_KKK - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_NAZI_KKK: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_HUMAN_CITY_GIRL_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_CITY_GIRL - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 STR_WHIP_LEATHER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_HUMAN_LABOURER_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_LABOURER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE: 1 refund: true - name: STR_HUMAN_LABOURER_FEM_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_LABOURER_FEM - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_GOVT_CORPSE: 1 STR_GLAMOUR: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_HUMAN_CLERK_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_CLERK - STR_LINGERIE_SET space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_GOVT_CORPSE: 2 STR_GLAMOUR: 2 STR_SLAVE: 1 refund: true - name: STR_HUMAN_SHARP_GIRL_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_SHARP_GIRL - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_SHARP_GIRL: 1 producedItems: STR_GOVT_CORPSE: 2 STR_SPIDER_SILK: 1 STR_GLAMOUR: 3 STR_SLAVE_MANAGER: 1 refund: true - name: STR_HUMAN_NOBLEWOMAN_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_NOBLEWOMAN - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_RING: 1 STR_LINGERIE: 3 STR_GLAMOUR: 15 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_REBEL_FEMALE_TRAITOR_SALVAGE category: STR_SALVAGE requires: - STR_REBEL_FEMALE_TRAITOR - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_REBEL_FEMALE_TRAITOR: 1 producedItems: STR_SLAVE_MAID: 1 STR_BANDAGE: 1 refund: true - name: STR_EXPERIMENT_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_EXPERIMENT_VICTIM - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_SLAVE_BRUTE: 1 refund: true - name: STR_DAMSEL_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_DAMSEL_VICTIM - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_SLAVE_MAID: 1 refund: true - name: STR_SISTER_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_SALVAGE - STR_SISTER_VICTIM_RECRUITMENT space: 0 time: 200 cost: 0 requiredItems: STR_SISTER_VICTIM: 1 producedItems: STR_GLAMOUR: 2 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_SLAVE_SKILLED category: STR_SALVAGE requires: - STR_SLAVE_SKILLED_TRAINING space: 0 time: 1200 cost: 6000 requiresBaseFunc: [CULT, LIB, WORKS] requiredItems: STR_SLAVE: 1 STR_GLAMOUR: 2 refund: true - name: STR_SLAVE_MAID_SUPER category: STR_SALVAGE requires: - STR_SLAVE_MAID_SUPER space: 0 time: 400 cost: 25000 requiresBaseFunc: [SPA] requiredItems: STR_SLAVE_MAID: 1 STR_LINGERIE: 1 STR_MEDICAL_SUPPLIES: 1 producedItems: STR_SLAVE_MAID_SUPER: 1 STR_GLAMOUR: 3 refund: true - name: STR_SLAVE_ROBOT category: STR_SALVAGE requires: - STR_SLAVE_ROBOT space: 0 time: 700 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 5 STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_GOVT_CORPSE: 3 - name: STR_SLAVE_SERVITOR category: STR_SALVAGE requires: - STR_SLAVE_SERVITOR space: 0 time: 5000 cost: 50000 requiresBaseFunc: [WORKS, SUR] requiredItems: STR_SLAVE_MANAGER: 1 STR_SLAVE_ROBOT: 8 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 1 STR_SWIFTSUIT: 1 STR_RAIDER_CORPSE: 3 STR_ACADEMY_CORPSE: 5 STR_ELERIUM_115: 10 STR_ALIEN_ALLOYS: 5 refund: true - name: STR_FARMHOUSE category: STR_SALVAGE requires: - STR_FARMHOUSE space: 0 time: 2500 cost: 15000 requiresBaseFunc: [LIB, CULT] requiredItems: STR_SLAVE_MAID: 5 STR_REAPER_TERRORIST: 1 STR_UFO_NAVIGATION: 1 STR_RET_FUSION_REACTOR: 1 STR_ALIEN_ALLOYS: 10 STR_GLAMOUR: 10 refund: true - name: STR_SLAVE_MANAGER_PRIZE category: STR_SALVAGE requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS space: 0 time: 100 cost: 1000 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 50 STR_GLAMOUR: 3 producedItems: STR_SLAVE_MANAGER: 1 refund: true #recruitment - name: STR_SISTER_VICTIM_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 50 cost: 0 requires: - STR_SISTER_VICTIM_RECRUITMENT requiredItems: STR_SISTER_VICTIM: 1 STR_FOOD_BAG: 1 STR_MUTANT_MEAT: 1 STR_MOONSHINE: 1 STR_RAIDER_CORPSE: 1 STR_BANDAGE: 4 spawnedPersonType: STR_SOLDIER producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_YOUNG_UBER_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 200 cost: 0 requires: - STR_YOUNG_UBER_RECRUITMENT requiredItems: CIVILIAN_YOUNG_UBER: 1 spawnedPersonType: STR_SOLDIER_S producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_FREAK_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 50 cost: 0 requires: - STR_FREAK_RECRUITMENT requiredItems: STR_FREAK_GAL: 1 STR_APPLE: 1 STR_RAIDER_CORPSE: 1 spawnedPersonType: STR_SOLDIER_X producedItems: STR_GOVT_CORPSE: 2 refund: true - name: STR_SYNTH_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 250 cost: 0 requires: - STR_SYNTH_RECRUITMENT requiredItems: STR_SYNTH_GAL: 1 spawnedPersonType: STR_SOLDIER_SYNTH producedItems: STR_PORN: 1 refund: true - name: STR_RAIDER_SCOUT_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 200 cost: 2000 requires: - STR_RAIDER_SCOUT - STR_PERSUASION requiredItems: STR_RAIDER_SCOUT: 1 spawnedPersonType: STR_SOLDIER_S producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_SOLDIER_SLAVE_RECRUITMENT category: STR_RECRUITMENT requires: - STR_SLAVE_SOLDIERS space: 0 time: 200 cost: 1000 requiresBaseFunc: [CULT] requiredItems: STR_SLAVE: 1 STR_MUTANT_MEAT: 1 STR_GLAMOUR: 1 spawnedPersonType: STR_SOLDIER_SLAVE producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_HERO_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 100 cost: 0 requires: - STR_HERO_RECRUITMENT requiredItems: STR_HERO: 1 spawnedPersonType: STR_SOLDIER_HERO producedItems: STR_GOVT_CORPSE: 3 refund: true - name: STR_DOGE_NAMED category: STR_RECRUITMENT requires: - STR_DOGE_NAMED space: 0 time: 200 cost: 1000 requiredItems: STR_DOGE: 1 STR_MUTANT_MEAT: 3 spawnedPersonType: STR_SOLDIER_DOGE producedItems: STR_CREDIT_CHIP_D: 1 refund: true - name: STR_BLOODOGE_NAMED category: STR_RECRUITMENT requires: - STR_BLOODOGE_NAMED space: 0 time: 400 cost: 1500 requiresBaseFunc: [DEN] requiredItems: STR_BLOODOGE: 1 STR_MUTANT_MEAT: 10 STR_HELLERIUM_CHARM: 1 spawnedPersonType: STR_SOLDIER_BLOODOGE producedItems: STR_CREDIT_CHIP_D: 1 refund: true - name: STR_SISTER_VICTIM_RECRUITMENT_BRAINER category: STR_RECRUITMENT requires: - STR_SISTER_VICTIM_RECRUITMENT_BRAINER space: 0 time: 600 cost: 0 requiresBaseFunc: [SHOP, CPU] requiredItems: STR_SISTER_VICTIM: 1 STR_RAIDER_CORPSE: 1 STR_ELERIUM_115: 2 STR_CRACK: 1 STR_CLOTHING_BASIC: 1 spawnedPersonType: STR_SCIENTIST producedItems: STR_GOVT_CORPSE: 2 refund: true - name: STR_GNOME_MAD_SALVAGE category: STR_INRG requires: - STR_GNOME_MAD space: 0 time: 800 cost: 800 requiredItems: STR_GNOME_MAD: 1 STR_CHOCOLATE: 9 STR_NOOSE: 8 STR_MOONSHINE: 7 STR_COINS: 6 producedItems: STR_GNOME: 1 STR_PORN: 5 refund: true - name: STR_GNOME_RECRUITMENT category: STR_RECRUITMENT requires: - STR_SOLDIER_TYPE_GNOME space: 0 time: 400 cost: 60000 requiresBaseFunc: [CPU] requiredItems: STR_GNOME: 1 spawnedPersonType: STR_SOLDIER_GNOME producedItems: STR_DATA_DISK_B: 3 refund: true - name: STR_GNOME_RECRUITMENT_SCI category: STR_RECRUITMENT requires: - STR_GNOME space: 0 time: 200 cost: 5000 requiresBaseFunc: [CPU] requiredItems: STR_GNOME: 1 spawnedPersonType: STR_SCIENTIST producedItems: STR_DATA_DISK_B: 3 refund: true #hirery - name: STR_HUMAN_MALE_3_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_MALE_3 - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_MALE_3: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_FEMALE_4_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_FEMALE_4 - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_FEMALE_4: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_CITY_GIRL_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_CITY_GIRL - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_LABOURER_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_LABOURER - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_LABOURER_FEM_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_LABOURER_FEM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_CLERK_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_CLERK - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_EXPERIMENT_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_EXPERIMENT_VICTIM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_DAMSEL_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_DAMSEL_VICTIM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_SISTER_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_CONTACT_BUILDERS - STR_SISTER_VICTIM_RECRUITMENT space: 0 time: 10 cost: 0 requiredItems: STR_SISTER_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_YOUNG_UBER_WORKERY category: STR_RECRUITMENT requires: - STR_CONTACT_BUILDERS - STR_YOUNG_UBER_RECRUITMENT space: 0 time: 10 cost: 0 requiredItems: CIVILIAN_YOUNG_UBER: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 1 refund: true - name: STR_HUMAN_HOE_WORKERY category: STR_PIMPCRAFT requires: - STR_HUMAN_HOE - STR_PIMPCRAFT space: 0 time: 10 cost: 2000 requiredItems: STR_HUMAN_HOE: 1 STR_GLAMOUR: 1 producedItems: STR_COURTESAN: 1 refund: true - name: STR_GUILD_ATTENDANT_WORKERY category: STR_PIMPCRAFT requires: - STR_GUILD_ATTENDANT - STR_PIMPCRAFT space: 0 time: 100 cost: 6000 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_COURTESAN: 1 STR_GLAMOUR: 1 refund: true - name: STR_CHURCH_HANDMAID_WORKERY category: STR_PIMPCRAFT requires: - STR_CHURCH_HANDMAID - STR_PIMPCRAFT - STR_PERSUASION space: 0 time: 50 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_COURTESAN: 1 STR_GLAMOUR: 2 STR_PORN: 1 refund: true - name: STR_HUMAN_NOBLEWOMAN_WORKERY category: STR_PIMPCRAFT requires: - STR_HUMAN_NOBLEWOMAN - STR_PIMPCRAFT - STR_PLOTTING space: 0 time: 500 cost: 0 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_COURTESAN: 1 STR_PILLOW_BOOK: 1 STR_GOVT_CORPSE: 3 STR_GLAMOUR: 10 refund: true - name: STR_MAIDEN_VICTIM_WORKERY category: STR_PIMPCRAFT requires: - STR_MAIDEN_VICTIM - STR_PIMPCRAFT space: 0 time: 300 cost: 0 requiredItems: STR_MAIDEN_VICTIM: 1 STR_LINGERIE: 1 producedItems: STR_COURTESAN: 1 refund: true - name: STR_DAMSEL_SACRIFICE_WORKERY category: STR_PIMPCRAFT requires: - STR_DAMSEL_SACRIFICE - STR_PIMPCRAFT space: 0 time: 200 cost: 0 requiredItems: STR_DAMSEL_SACRIFICE: 1 producedItems: STR_COURTESAN: 1 STR_GLAMOUR: 3 refund: true - name: STR_DANCER_SLAVE_FROM_COURTESAN category: STR_PIMPCRAFT requires: - STR_DANCER_SLAVE space: 0 time: 900 cost: 20000 requiresBaseFunc: [SPA] requiredItems: STR_COURTESAN: 1 STR_LINGERIE: 1 STR_SPIDER_SILK: 3 STR_GLAMOUR: 3 producedItems: STR_DANCER_SLAVE: 1 refund: true - name: STR_DANCER_SLAVE_FROM_GLADIATRIX category: STR_PIMPCRAFT requires: - STR_DANCER_SLAVE space: 0 time: 600 cost: 20000 requiresBaseFunc: [SPA] requiredItems: STR_SLAVE_GLADIATRIX: 1 STR_LINGERIE: 3 STR_SPIDER_SILK: 3 STR_GLAMOUR: 5 producedItems: STR_DANCER_SLAVE: 1 refund: true #breakin' - name: STR_SECTOID_MEDIC_INRG category: STR_INRG requires: - STR_SECTOID_MEDIC_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_SECTOID_MEDIC_BROKEN: 1 refund: true - name: STR_SECTOID_ENGINEER_INRG category: STR_INRG requires: - STR_SECTOID_ENGINEER_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_SECTOID_ENGINEER_BROKEN: 1 refund: true - name: STR_SECTOID_LEADER_INRG category: STR_INRG requires: - STR_SECTOID_LEADER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_SECTOID_LEADER_BROKEN: 1 refund: true - name: STR_SECTOID_COMMANDER_INRG category: STR_INRG requires: - STR_SECTOID_COMMANDER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_LINGERIE: 1 STR_SECTOID_COMMANDER_BROKEN: 1 refund: true - name: STR_GUILD_ENGINEER_INRG category: STR_INRG requires: - STR_GUILD_ENGINEER_INRG space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_GUILD_ENGINEER_BROKEN: 1 refund: true - name: STR_GUILD_LEADER_INRG category: STR_INRG requires: - STR_GUILD_LEADER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_GUILD_LEADER_BROKEN: 1 refund: true - name: STR_GUILD_COMMANDER_INRG category: STR_INRG requires: - STR_GUILD_COMMANDER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_GUILD_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_SC_WIRE: 5 STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 STR_LINGERIE: 1 STR_PARTS_WEAPON_PSI: 2 STR_GUILD_COMMANDER_BROKEN: 1 refund: true - name: STR_CHURCH_LEADER_INRG category: STR_INRG requires: - STR_CHURCH_LEADER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_CHURCH_LEADER: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_CHURCH_LEADER_BROKEN: 1 refund: true - name: STR_MUTON_ENGINEER_INRG category: STR_INRG requires: - STR_MUTON_ENGINEER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_MUTON_ENGINEER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 5 STR_MUTON_ENGINEER_BROKEN: 1 refund: true - name: STR_SMUGGLER_NEGOTIATOR_INRG category: STR_INRG requires: - STR_SMUGGLER_NEGOTIATOR_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_SMUGGLER_NEGOTIATOR_BROKEN: 1 refund: true #end of all bondage - name: STR_DEEP_ONE_MEAL category: STR_MERCHANDISE requires: - STR_DEEP_ONE_MEAL space: 0 time: 20 cost: 0 requiredItems: STR_DEEP_ONE_MEAT: 1 STR_UBER_WHEAT: 1 - name: STR_LOBSTERMAN_MEAL category: STR_MERCHANDISE requires: - STR_LOBSTERMAN_MEAL space: 0 time: 60 cost: 0 requiredItems: STR_LOBSTERMAN_MEAT: 1 STR_RED_PEPPER: 1 STR_LEEK: 3 STR_UBER_WHEAT: 5 STR_MUTANT_EGG: 2 - name: STR_REAPER_MEAL category: STR_MERCHANDISE requires: - STR_REAPER_MEAL space: 0 time: 30 cost: 0 requiredItems: STR_REAPER_MEAT: 1 STR_SHROOM_BROWN: 1 - name: STR_BOOMOSAURUS_MEAL_XXX category: STR_MERCHANDISE requires: - STR_BOOMOSAURUS_MEAL space: 0 time: 40 cost: 0 requiredItems: STR_BOOMOSAURUS_MEAT: 5 STR_MEDI_KIT: 1 STR_BANANAS: 2 STR_ORANGE: 2 producedItems: STR_BOOMOSAURUS_MEAL: 5 - name: STR_DEMONIC_ESSENCE_PRIZE category: STR_OCCULT requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 25 producedItems: STR_DEMONIC_ESSENCE: 1 refund: true - name: STR_VAMPIRE_BLOOD_PRIZE category: STR_OCCULT requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 25 producedItems: STR_VAMPIRE_BLOOD: 5 refund: true - name: STR_RAGS_PRIZE category: STR_OCCULT requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 producedItems: STR_RAGS: 1 refund: true - name: STR_FORGED_CHIPS_C category: STR_MERCHANDISE requires: - STR_CREDIT_CHIP_C space: 0 time: 260 cost: 1000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_D: 1 producedItems: STR_CREDIT_CHIP_C: 250 - name: STR_FORGED_CHIPS category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 4000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_M: 1 producedItems: STR_CREDIT_CHIP_D: 75 - name: STR_FORGED_CHIPS_M category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 2000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_00: 1 producedItems: STR_CREDIT_CHIP_M: 15 - name: STR_FORGED_CHIPS_00 category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 1000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_01: 1 producedItems: STR_CREDIT_CHIP_00: 10 - name: STR_FORGED_CHIPS_01 category: STR_MERCHANDISE requires: - STR_GOLD_CRACK space: 0 time: 260 cost: 10000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_02: 1 producedItems: STR_CREDIT_CHIP_01: 10 - name: STR_FORGED_CHIPS_02 category: STR_MERCHANDISE requires: - STR_OBSIDIAN_CRACK space: 0 time: 260 cost: 20000 requiresBaseFunc: [MINT, PRINT] requiredItems: STR_CREDIT_CHIP_03: 1 STR_GOLD_BAR: 1 producedItems: STR_CREDIT_CHIP_02: 10 - name: STR_CREDIT_CHIP_03 category: STR_MERCHANDISE requires: - STR_ECONOMIC_FUNDAMENTALS space: 0 time: 260 cost: 10000 requiresBaseFunc: [MINT, PRINT, PWR] requiredItems: STR_ORE: 1 - name: STR_BOUNTY_HUNTING_C_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_C_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 150 STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 150 STR_TROPHY_CREDIT_JACK: 150 refund: true - name: STR_BOUNTY_HUNTING_B_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_B_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 400 STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 400 STR_TROPHY_CREDIT_JACK: 400 refund: true - name: STR_BOUNTY_HUNTING_A_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_A_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1000 STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 1000 STR_TROPHY_CREDIT_JACK: 1000 refund: true - name: STR_BOUNTY_HUNTING_DONATION_JACK category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_JACK: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_GOBLIN_ZAXX category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_MUTANT_ALLIANCE category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_WHITE_DRAGON category: STR_TROPHIES requires: - STR_CONTACT_WHITE_DRAGON space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 10 STR_TROPHY_CREDIT_GOBLIN_ZAXX: 10 STR_TROPHY_CREDIT_JACK: 10 STR_GOVT_CORPSE: 10 producedItems: STR_TROPHY_CREDIT_WHITE_DRAGON: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_WIZ_BIZ category: STR_TROPHIES requires: - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_LIBER_OCCULTIS: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 500 refund: true - name: STR_COINS_BOUNTY category: STR_TROPHIES requires: - STR_COINS - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_COINS: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 10 STR_CREDIT_CHIP_00: 3 refund: true - name: STR_DOLLAR_BRIEFCASE_BOUNTY category: STR_TROPHIES requires: - STR_DOLLAR_BRIEFCASE - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_DOLLAR_BRIEFCASE: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 15 STR_CREDIT_CHIP_00: 5 refund: true - name: STR_COIN_CHEST_BOUNTY category: STR_TROPHIES requires: - STR_COIN_CHEST - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_COIN_CHEST: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 300 STR_CREDIT_CHIP_02: 3 refund: true - name: STR_GOVT_EXTERMINATOR_BOUNTY category: STR_TROPHIES requires: - STR_GOVT_EXTERMINATOR - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_EXTERMINATOR: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 400 refund: true - name: STR_GNOME_BLUEPRINTS_BOUNTY category: STR_TROPHIES requires: - STR_GNOME_BLUEPRINTS - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_GNOME_BLUEPRINTS: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 200 refund: true - name: STR_ARMORED_GNOME_BOUNTY category: STR_TROPHIES requires: - STR_GNOME_ARMORED - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_GNOME_ARMORED: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1250 refund: true - name: STR_TROPHY_TARGET_500_GOBLIN_ZAXX_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_500_GOBLIN_ZAXX space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_500_GOBLIN_ZAXX: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 500 refund: true - name: STR_HITAYATE_BOUNTY category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_HITAYATE: 1 producedItems: STR_TROPHY_CREDIT_JACK: 15 refund: true - name: STR_TROPHY_TARGET_150_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_150_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_150_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 150 refund: true - name: STR_TROPHY_TARGET_200_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_200_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_200_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 200 refund: true - name: STR_TROPHY_TARGET_800_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_800_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_800_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 800 refund: true - name: STR_ORGAN_CARRIER_BOUNTY category: STR_TROPHIES requires: - STR_ORGAN_CARRIER - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_ORGAN_CARRIER: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 25 refund: true - name: STR_EXPERIMENT_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_EXPERIMENT_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_DAMSEL_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_DAMSEL_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 100 refund: true - name: STR_WANDERER_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_WANDERER_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_WANDERER_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_BUGEYE_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_BUGEYE_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_BUGEYE_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_REBEL_FEMALE_TRAITOR_BOUNTY category: STR_TROPHIES requires: - STR_REBEL_FEMALE_TRAITOR - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_REBEL_FEMALE_TRAITOR: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_REBEL_BUGEYE_TRAITOR_BOUNTY category: STR_TROPHIES requires: - STR_REBEL_BUGEYE_TRAITOR - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_REBEL_BUGEYE_TRAITOR: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_RAYNERD_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_RAYNERD_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_RAYNERD_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 1000 refund: true - name: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_DEMONIC_ESSENCE_BOUNTY category: STR_TROPHIES requires: - STR_DEMONIC_ESSENCE - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_DEMONIC_ESSENCE: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 15 refund: true - name: STR_RING_BOUNTY category: STR_TROPHIES requires: - STR_RING - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_RING: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 20 refund: true - name: STR_JADE_URN_BOUNTY category: STR_TROPHIES requires: - STR_JADE_URN - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_JADE_URN: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 33 refund: true - name: STR_ANKH_BOUNTY category: STR_TROPHIES requires: - STR_ANKH - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_ANKH: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 refund: true - name: STR_SIVALINGA_BOUNTY category: STR_TROPHIES requires: - STR_SIVALINGA - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_SIVALINGA: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 330 refund: true - name: STR_TROPHY_TARGET_100_WIZ_BIZ_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_100_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_100_WIZ_BIZ: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 100 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 300 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 600 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CANNON category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 1000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 1750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 4000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 800 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 150 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 125 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 700 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 900 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 5000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 225 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 300 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 400 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 600 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_ASG12 category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 450 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 800 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 2500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SAYA category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 2000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 1200 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WHITE_DRAGON: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WHITE_DRAGON: 1500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3 category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WHITE_DRAGON: 4000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 1000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 1500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 2000 refund: true - name: STR_SPIN_THE_WHEEL category: STR_GAMBLING requiresBaseFunc: [GAMB] requires: - STR_GAMBLING space: 0 time: 1 cost: 0 requiredItems: STR_CREDIT_CHIP_M: 1 producedItems: {} # empty; total 666 randomProducedItems: - [51, {}] #playing solitaire to dawn with the deck of 51 - [169, {STR_CREDIT_CHIP_D: 1}] - [100, {STR_CREDIT_CHIP_M: 1}] - [36, {STR_CREDIT_CHIP_00: 1}] - [12, {STR_CREDIT_CHIP_01: 1}] - [3, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_CREDIT_CHIP_03: 1}] - [13, {STR_NOOSE: 1}] - [9, {STR_RAGS: 1}] - [3, {STR_COINS: 1}] - [5, {STR_GLAMOUR: 1}] - [7, {STR_MELON: 1}] - [7, {STR_MELON: 3}] - [7, {STR_EGGPLANT: 1}] - [7, {STR_EGGPLANT: 3}] - [7, {STR_PUMPKIN: 1}] - [7, {STR_PUMPKIN: 3}] - [7, {STR_BANANAS: 1}] - [7, {STR_BANANAS: 3}] - [7, {STR_DEVILS_PEPPER: 1}] - [7, {STR_RED_PEPPER: 1}] - [7, {STR_RED_PEPPER: 3}] - [7, {STR_GRAPES: 1}] - [7, {STR_GRAPES: 3}] - [7, {STR_POTATO: 1}] - [7, {STR_PEAR: 1}] - [7, {STR_LEEK: 1}] - [7, {STR_LEEK: 3}] - [7, {STR_ORANGE: 1}] - [7, {STR_ORANGE: 3}] - [7, {STR_APPLE: 1}] - [7, {STR_APPLE: 3}] - [7, {STR_BEER: 1}] - [7, {STR_CIGS: 1}] - [7, {STR_CHOCOLATE: 1}] - [7, {STR_AMPHORE: 1}] - [1, {STR_THROWING_CARDS: 1}] - [50, {STR_CASINO_KUPON_1: 1}] - [20, {STR_CASINO_KUPON_2: 1}] - [10, {STR_CASINO_KUPON_3: 1}] - [5, {STR_CASINO_KUPON_4: 1}] - [2, {STR_CASINO_KUPON_5: 1}] - [1, {STR_CASINO_KUPON_6: 1}] - name: STR_CASINO_KUPON_1_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_GAMBLING refund: true requiredItems: STR_CASINO_KUPON_1: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_1: 3}] - [1, {STR_CASINO_KUPON_1: 7}] - [1, {STR_CASINO_KUPON_2: 1}] - [1, {STR_CREDIT_CHIP_00: 3}] - [1, {STR_CREDIT_CHIP_01: 1}] - [1, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_MEIDO_OUTFIT: 1}] - [1, {STR_RAZOR: 1}] - [1, {STR_CHITIN_KNIFE: 1}] - [1, {STR_SHARK_GARLAND: 1}] - [1, {STR_WRENCH: 1}] - [1, {STR_BATTO: 1}] - [1, {STR_ANCHOR: 1}] - [1, {STR_LIGHTER: 1}] - [1, {STR_MAG_LITE: 1}] - [1, {STR_RANGEFINDER: 1}] - [1, {STR_FIRE_EXT: 1}] - [1, {STR_FIRST_AID_KIT: 1}] - [1, {STR_FIRST_AID_KIT: 3}] - [1, {STR_FAN: 1}] - [1, {STR_FUR_HAT: 1}] - [1, {STR_GLAMOUR: 1}] - [1, {STR_COINS: 1}] - [1, {STR_CIGS: 10}] - [1, {STR_PORN: 1}] - [1, {STR_BEER: 6}] - [1, {STR_VODKA: 1}] - [1, {STR_LUXURY_FUR: 1}] - [1, {STR_SWIMSUIT: 1}] - [1, {STR_BIKINI: 1}] - [1, {STR_DIVER_OUTFIT: 1}] - [1, {STR_KNOIF_BARB: 1}] - [1, {STR_AZTEC_CLUB: 1}] - [1, {STR_SHORT_SWORD: 1}] - [1, {STR_WAKIZASHI: 1}] - [1, {STR_RAPIER: 1}] - [1, {STR_CUTLASS: 1}] - [1, {STR_SPIKED_MACE: 1}] - [1, {STR_BATTLE_AX: 1}] - [1, {STR_CATTLE_PROD: 1}] - [1, {STR_CAT_PAWS: 1}] - [1, {STR_SPEAR: 1}] - [1, {STR_PIKE: 1}] - [1, {STR_BARBARIAN_AX: 1}] - [1, {STR_FUSO_KNIVES: 5}] - [1, {STR_THROWING_STARS: 5}] - [1, {STR_MANACLES: 5}] - [1, {STR_KALTES_KLARES: 36}] - [1, {STR_FUNGO: 24}] - [1, {STR_BEER: 24}] - [1, {STR_VODKA: 12}] - [1, {STR_GROG_BARREL: 1}] - [1, {STR_PAINKILLERS: 24}] - [1, {STR_HELLERIUM_CHARM: 1}] - [1, {STR_CHEM_COAT: 1}] - [1, {STR_BARBED_STOCKINGS: 1}] - [1, {STR_LINGERIE: 1}] - [1, {STR_GLAMOUR: 3}] - [1, {STR_COINS: 3}] - [1, {STR_CRACK: 12}] - [1, {STR_RING: 1}] - [1, {STR_MEDALLION: 1}] - [1, {STR_PADD: 1}] - [1, {STR_SWORD_MDV: 1}] - [1, {STR_KUSARIGAMA: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_CELATID_ESSENCE: 1}] - [1, {STR_LASER_PISTOL_MINI: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_JAVELINS: 3}] - [1, {STR_MOLOTOV: 12}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 8}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 6}] - [1, {STR_BOOM_FRUIT: 7}] - [1, {STR_FLASK_ACID: 12}] - [1, {STR_GRENADE: 12}] - [1, {STR_GRENADE_FRAG: 6}] - [1, {STR_INCENDIARY_GRENADE: 12}] - [1, {STR_HALLUCINOGEN_GRENADE: 3}] - [1, {STR_DYNAMITE: 1}] - [1, {STR_COV: 1}] - [1, {STR_PROXIMITY_GRENADE: 1}] - [1, {STR_MINE: 1}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_ELECTRO_FLARE: 12}] - [1, {STR_STIMM: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_CHOCOLATE: 6}] - [1, {STR_WINE: 1}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_MEGASCORPION_POISON: 12}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_KATANA: 1}] - [1, {STR_CONSUMER_GOODS: 1}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_FIRE: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_POISON: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 2, STR_BOW_H_QUIVER_FIRE: 2, STR_BOW_H_QUIVER_POISON: 2}] - [1, {STR_BOW: 1, STR_BOW_QUIVER: 5}] - [1, {STR_BOW: 1, STR_BOW_QUIVER_AQUA: 5}] - [1, {STR_XBOW: 1, STR_XBOW_QUIVER: 5}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP_BASIC: 5}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP: 5}] - [1, {STR_HARPOON: 1, STR_HARPOON_AP_CLIP: 5}] - [1, {STR_HARPOON: 1, STR_HARPOON_STUN_CLIP: 5}] - [1, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 5}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM: 5}] - [1, {STR_PISTOL_BM: 1, STR_PISTOL_BM_CLIP: 5}] - [1, {STR_SMG: 1, STR_SMG_CLIP: 5}] - [1, {STR_SMG: 1, STR_SMG_CLIP_INCENDIARY: 5}] - [1, {STR_DB_SHOTGUN: 1, STR_BUCKSHOT: 20}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP: 5}] - [1, {STR_MP40: 1, STR_HSMG_CLIP: 5}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_HE: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_INC: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 5, STR_PIR_CANNONBALL_HE: 5, STR_PIR_CANNONBALL_INC: 5}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 10}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 5}] - [1, {STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 10}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 5}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 5}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 5}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 5}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 5}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 5}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 5}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 5}] - [1, {STR_MP: 1, STR_MP_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 5}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 5}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP: 5}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 10}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_CREDIT_CHIP_00: 1, STR_CREDIT_CHIP_01: 1}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - name: STR_CASINO_KUPON_2_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_GAMBLING refund: true requiredItems: STR_CASINO_KUPON_2: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_2: 3}] - [1, {STR_CASINO_KUPON_2: 7}] - [1, {STR_CASINO_KUPON_3: 1}] - [1, {STR_CREDIT_CHIP_00: 6}] - [1, {STR_CREDIT_CHIP_01: 3}] - [1, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_MEIDO_OUTFIT: 1}] - [1, {STR_FIRST_AID_KIT: 3}] - [1, {STR_CIGS: 30}] - [1, {STR_PORN: 5}] - [1, {STR_SWIMSUIT: 1}] - [1, {STR_BIKINI: 1}] - [1, {STR_DIVER_OUTFIT: 1}] - [1, {STR_KALTES_KLARES: 100}] - [1, {STR_FUNGO: 50}] - [1, {STR_BEER: 24}] - [1, {STR_VODKA: 12}] - [1, {STR_GROG_BARREL: 1}] - [1, {STR_PAINKILLERS: 24}] - [1, {STR_HELLERIUM_CHARM: 1}] - [1, {STR_LINGERIE: 3}] - [1, {STR_GLAMOUR: 6}] - [1, {STR_COINS: 5}] - [1, {STR_CRACK: 12}] - [1, {STR_RING: 1}] - [1, {STR_MEDALLION: 1}] - [1, {STR_OLD_BOOKS: 1}] - [1, {STR_LOKNAR_SCRIPTURES: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_CELATID_ESSENCE: 1}] - [1, {STR_LASER_PISTOL_MINI: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_SSRL: 1}] - [1, {STR_SSRL_2: 1}] - [1, {STR_JAVELINS: 10}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 12}] - [1, {STR_BOOM_FRUIT: 24}] - [1, {STR_FLASK_ACID: 24}] - [1, {STR_GRENADE: 24}] - [1, {STR_GRENADE_FRAG: 12}] - [1, {STR_INCENDIARY_GRENADE: 24}] - [1, {STR_WP_GRENADE: 6}] - [1, {STR_GAS_GRENADE: 6}] - [1, {STR_ACID_GRENADE: 6}] - [1, {STR_SPIKEBALL: 3}] - [1, {STR_STUN_GRENADE_PIR: 24}] - [1, {STR_KNOCKOUT_GRENADE: 6}] - [1, {STR_HALLUCINOGEN_GRENADE: 24}] - [1, {STR_RIOT_GRENADE: 6}] - [1, {STR_STICK_BOMB: 12}] - [1, {STR_DYNAMITE: 6}] - [1, {STR_COV: 3}] - [1, {STR_HIGH_EXPLOSIVE: 3}] - [1, {STR_FIREBOMB: 3}] - [1, {STR_GAS_BOMB: 3}] - [1, {STR_SATCHEL_CHARGE: 1}] - [1, {STR_BARREL_BOMB: 1}] - [1, {STR_PROXIMITY_GRENADE: 3}] - [1, {STR_MINE: 6}] - [1, {STR_SMOKE_GRENADE: 24}] - [1, {STR_ELECTRO_FLARE: 36}] - [1, {STR_MOTION_SCANNER: 1}] - [1, {STR_FUSION_TORCH_CLIP: 3}] - [1, {STR_SMALL_MEDIPACK: 1}] - [1, {STR_MEDIPACK: 1}] - [1, {STR_MEDI_KIT: 3}] - [1, {STR_SAKE: 1}] - [1, {STR_STIMM: 6}] - [1, {STR_COMBAT_DRUGS: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_ELERIUM_115: 1}] - [1, {STR_SLAVE: 1}] - [1, {STR_SLAVE_MAID: 1}] - [1, {STR_WINE: 3}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_CHOCOLATE: 24}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_MEGASCORPION_POISON: 12}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_SILVER_BAR: 1}] - [1, {STR_GOLD_BAR: 1}] - [1, {STR_CONSUMER_GOODS: 1}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_THEBAN_DRESS: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_KATANA: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 6}] - [1, {STR_CRAZY_HASSAN_LEAFLET: 1}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_FIRE: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_POISON: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 5, STR_BOW_H_QUIVER_FIRE: 5, STR_BOW_H_QUIVER_POISON: 5}] - [1, {STR_BOW: 1, STR_BOW_QUIVER: 10}] - [1, {STR_BOW: 1, STR_BOW_QUIVER_AQUA: 10}] - [1, {STR_XBOW: 1, STR_XBOW_QUIVER: 10}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP_BASIC: 10}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP: 10}] - [1, {STR_HARPOON: 1, STR_HARPOON_AP_CLIP: 10}] - [1, {STR_HARPOON: 1, STR_HARPOON_STUN_CLIP: 10}] - [1, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 10}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM: 10}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM_MAG: 5}] - [1, {STR_PISTOL_BM: 1, STR_PISTOL_BM_CLIP: 10}] - [1, {STR_SMG: 1, STR_SMG_CLIP: 10}] - [1, {STR_SMG: 1, STR_SMG_CLIP_INCENDIARY: 5}] - [1, {STR_DB_SHOTGUN: 1, STR_BUCKSHOT: 20}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP_AQUA: 5}] - [1, {STR_MP40: 1, STR_HSMG_CLIP: 10}] - [1, {STR_MP40: 1, STR_HSMG_CLIP_AQUA: 5}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_HE: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_INC: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_ACID: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_GAS: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 10, STR_PIR_CANNONBALL_HE: 10, STR_PIR_CANNONBALL_INC: 10}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 20}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 10}] - [1, {STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 20}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 10}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 10}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 10}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 10}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 10}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 10}] - [1, {STR_SMG_SPIKED: 1, STR_SMG_CLIP_INCENDIARY: 10}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 10}] - [1, {STR_LYNX: 2, STR_SKORPION_CLIP_API: 20}] - [1, {STR_PAINBRINGER: 1, STR_PAINBRINGER_CLIP: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 10}] - [1, {STR_MP: 1, STR_MP_CLIP: 10}] - [1, {STR_SMG_10MM: 1, STR_SMG_10MM_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 10}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 10}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP: 10}] - [1, {STR_RIFLE: 1, STR_RIFLE_CLIP: 10}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 10}] - [1, {STR_BATTLE_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 10}] - [1, {STR_SHOOTA: 1, STR_SHOOTA_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 20}] - [1, {STR_SCOUT_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 20}] - [1, {STR_FLINTLOCK_RIFLE: 1, STR_MINNIE_BULLET: 20}] - [1, {STR_SNIPER_RIFLE_LT: 1, STR_SNIPER_RIFLE_LT_CLIP: 5}] - [1, {STR_SAW: 1, STR_SAW_CLIP: 5}] - [1, {STR_LMG: 1, STR_LMG_CLIP: 5}] - [1, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 5}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_CREDIT_CHIP_00: 1, STR_CREDIT_CHIP_01: 1}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_PIROMAN_ARMOR: 1, STR_GLADIUS: 1, STR_JAVELINS: 2}] #romantic season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - [1, {STR_KATANA: 1, STR_WAKIZASHI: 1, STR_BOOK_OF_SERMONS: 1}] #daisho - [1, {STR_RING: 1, STR_MEDALLION: 1, STR_ANKH: 1}] #jewelry set - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 6, STR_GI_ARMOR: 1}] #NAM season - [1, {STR_MEIDO_OUTFIT: 1, STR_FUSO_KNIVES: 5, STR_LINGERIE: 1}] #battle meido - name: STR_CASINO_KUPON_3_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR refund: true requiredItems: STR_CASINO_KUPON_3: 1 STR_TROPHY_CREDIT_JACK: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_3: 3}] - [1, {STR_CASINO_KUPON_3: 7}] - [1, {STR_CASINO_KUPON_4: 1}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_GRAV_ARMOR: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_VIBRO_BLADE: 2}] - [1, {STR_GLADIUS: 1}] - [1, {STR_BARDICHE: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_SSRL: 1}] - [1, {STR_SSRL_2: 1}] - [1, {STR_LASER_PISTOL_LT: 1}] - [1, {STR_LASER_SUPERCHARGER: 1}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 12}] - [1, {STR_BOOM_FRUIT: 24}] - [1, {STR_FLASK_ACID: 24}] - [1, {STR_GRENADE: 24}] - [1, {STR_GRENADE_FRAG: 12}] - [1, {STR_INCENDIARY_GRENADE: 24}] - [1, {STR_WP_GRENADE: 6}] - [1, {STR_GAS_GRENADE: 6}] - [1, {STR_ACID_GRENADE: 6}] - [1, {STR_SPIKEBALL: 3}] - [1, {STR_STUN_GRENADE_PIR: 24}] - [1, {STR_KNOCKOUT_GRENADE: 6}] - [1, {STR_HALLUCINOGEN_GRENADE: 24}] - [1, {STR_RIOT_GRENADE: 6}] - [1, {STR_STICK_BOMB: 12}] - [1, {STR_DYNAMITE: 6}] - [1, {STR_COV: 3}] - [1, {STR_HIGH_EXPLOSIVE: 3}] - [1, {STR_FIREBOMB: 3}] - [1, {STR_GAS_BOMB: 3}] - [1, {STR_SATCHEL_CHARGE: 1}] - [1, {STR_BARREL_BOMB: 1}] - [1, {STR_PROXIMITY_GRENADE: 3}] - [1, {STR_MINE: 6}] - [1, {STR_SMOKE_GRENADE: 24}] - [1, {STR_ELECTRO_FLARE: 36}] - [1, {STR_MOTION_SCANNER: 1}] - [1, {STR_FUSION_TORCH_CLIP: 3}] - [1, {STR_SMALL_MEDIPACK: 1}] - [1, {STR_MEDIPACK: 1}] - [1, {STR_MEDI_KIT: 3}] - [1, {STR_SAKE: 1}] - [1, {STR_STIMM: 6}] - [1, {STR_COMBAT_DRUGS: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_ELERIUM_115: 6}] - [1, {STR_CRAZY_HASSAN_LEAFLET: 1}] - [1, {STR_CREDIT_CHIP_00: 12}] - [1, {STR_CREDIT_CHIP_01: 6}] - [1, {STR_CREDIT_CHIP_02: 3}] - [1, {STR_CREDIT_CHIP_03: 1}] - [1, {STR_CREDIT_CHIP_02: 1, STR_CREDIT_CHIP_01: 5}] - [1, {STR_CIGS: 250}] - [1, {STR_KALTES_KLARES: 250}] - [1, {STR_FUNGO: 200}] - [1, {STR_VODKA: 24}] - [1, {STR_GROG_BARREL: 3}] - [1, {STR_LINGERIE: 3}] - [1, {STR_GLAMOUR: 12}] - [1, {STR_COINS: 7}] - [1, {STR_OLD_BOOKS: 1}] - [1, {STR_LOKNAR_SCRIPTURES: 1}] - [1, {STR_ESOTERICA: 1}] - [1, {STR_SLAVE: 1}] - [1, {STR_SLAVE_MAID: 1}] - [1, {STR_WINE: 3}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_CHOCOLATE: 24}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_SILVER_BAR: 3}] - [1, {STR_GOLD_BAR: 3}] - [1, {STR_CONSUMER_GOODS: 3}] - [1, {STR_UAC_PLASMAGUN_BATTERY: 5}] - [1, {STR_PIR_ALIEN_GRENADE: 3}] - [1, {STR_EMP_GRENADE: 3}] - [1, {STR_DEMONIC_ESSENCE: 3}] - [1, {STR_LIQUID_COOL: 3}] - [1, {STR_STASIS_GRENADE: 3}] - [1, {STR_ALIEN_ENTERTAINMENT: 1}] - [1, {STR_ANKH: 3}] - [1, {STR_GOLDEN_CUP: 2}] - [1, {STR_GOLDEN_CROSS: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 23}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_BAGPIPES: 1, STR_CELATID_ESSENCE: 5}] - [1, {STR_AIR_MUSKET: 1, STR_FLINTLOCK_BALLS_WP: 20}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 20}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 10}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 10}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 10}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 10}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 10}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 10}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 10}] - [1, {STR_SMG_SPIKED: 1, STR_SMG_CLIP_INCENDIARY: 10}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 10}] - [1, {STR_LYNX: 2, STR_SKORPION_CLIP_API: 20}] - [1, {STR_MRSHAN_PISTOL: 1, STR_MRSHAN_PISTOL_CLIP: 10}] - [1, {STR_MRSHAN_PISTOL: 1, STR_MRSHAN_PISTOL_CLIP: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_PAINBRINGER: 1, STR_PAINBRINGER_CLIP: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS_AP: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 10}] - [1, {STR_MP: 1, STR_MP_CLIP_EP: 10}] - [1, {STR_SMG_10MM: 1, STR_SMG_10MM_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 10}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 10}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP_PS: 10}] - [1, {STR_RIFLE: 1, STR_RIFLE_CLIP_PS: 10}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP_PS: 10}] - [1, {STR_BATTLE_RIFLE: 1, STR_BATTLE_RIFLE_CLIP_PS: 10}] - [1, {STR_SHOOTA: 1, STR_SHOOTA_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP_PS: 20}] - [1, {STR_SCOUT_RIFLE: 1, STR_HUNTING_RIFLE_CLIP_PS: 20}] - [1, {STR_FLINTLOCK_RIFLE: 1, STR_MINNIE_BULLET: 20}] - [1, {STR_SNIPER_RIFLE_LT: 1, STR_SNIPER_RIFLE_LT_CLIP: 5}] - [1, {STR_SAW: 1, STR_SAW_CLIP: 5}] - [1, {STR_LMG: 1, STR_LMG_CLIP: 5}] - [1, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 5}] - [1, {STR_PEACEMAKER: 1, STR_PEACEMAKER_DRUM: 10}] - [1, {STR_LASER_PISTOL_SNUB: 1, STR_LASER_PISTOL_SNUB_CLIP: 10}] - [1, {STR_IGUN: 1, STR_IGUN_CLIP: 10}] - [1, {STR_HAXXOR: 1, STR_IGUN_CLIP: 10}] - [1, {STR_RAYGUN: 1, STR_RAYGUN_CLIP: 10}] - [1, {STR_LASER_PISTOL_PIR: 1, STR_LASER_PISTOL_CLIP_LO: 10}] - [1, {STR_UAC_SHOTGUN: 1, STR_UAC_SHOTGUN_SHELLS: 20}] - [1, {STR_STREET_SWEEPER: 1, STR_COMBAT_SHOTGUN_DRUM: 10}] - [1, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 5, STR_CAWS_CLIP_S: 5}] - [1, {STR_STORM_LASER: 1, STR_STORM_LASER_CLIP_LO: 10}] - [1, {STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP: 10}] - [1, {STR_UAC_RIFLE: 1, STR_UAC_CLIP: 10}] - [1, {STR_INFANTRY_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_HUNTING_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_DRAGOON_RIFLE: 1, STR_DRAGOON_RIFLE_CLIP: 10}] - [1, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 10}] - [1, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP: 10}] - [1, {STR_SPARTAN_MG: 1, STR_SPARTAN_MG_AMMO: 10}] - [1, {STR_MACHINEGUN: 1, STR_MACHINEGUN_BELT: 10}] - [1, {STR_HMG: 1, STR_HMG_CLIP: 5}] - [1, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 10}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_MINIGUN: 1, STR_MINIGUN_AMMO: 5}] - [1, {STR_LACC: 1, STR_LACC_AP_AMMO: 5, STR_LACC_HE_AMMO: 5, STR_LACC_I_AMMO: 5}] - [1, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 5, STR_HC_HE_AMMO: 5, STR_HC_I_AMMO: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 5, STR_GL_I: 5, STR_GL_SMOKE: 5}] - [1, {STR_AGL: 1, STR_AGL_CLIP: 10}] - [1, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 5, STR_MORTAR_SHELL_I: 5, STR_MORTAR_SHELL_SMOKE: 5}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_RECOILLESS_RIFLE: 1, STR_RECOILLESS_RIFLE_SHELL: 10}] - [1, {STR_QUAD_LAUNCHER: 1, STR_QUAD_ROCKETS: 5, STR_QUAD_ROCKETS_NAPALM: 5}] - [1, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_ROCKETS: 10}] - [1, {STR_HEAVY_FLAMER: 1, STR_HEAVY_FLAMER_CLIP: 10}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_PIROMAN_ARMOR: 1, STR_GLADIUS: 1, STR_JAVELINS: 2}] #romantic season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - [1, {STR_KATANA: 1, STR_WAKIZASHI: 1, STR_BOOK_OF_SERMONS: 1}] #daisho - [1, {STR_RING: 1, STR_MEDALLION: 1, STR_ANKH: 1}] #jewelry set - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 6, STR_GI_ARMOR: 1}] #NAM season - [1, {STR_MEIDO_OUTFIT: 1, STR_FUSO_KNIVES: 5, STR_LINGERIE: 1}] #battle meido - name: STR_CASINO_KUPON_4_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_4: 1 STR_TROPHY_CREDIT_JACK: 5 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_4: 3}] - [1, {STR_CASINO_KUPON_4: 7}] - [1, {STR_CASINO_KUPON_5: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_ARMOR: 1}] - [1, {STR_DOOMGUY_2_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_SPACE_SUIT: 1}] - [1, {STR_MAGE_ROBE: 1}] - [1, {STR_DEFENDER_ARMOR_HUMAN: 1}] - [1, {STR_QUAD_ARMOR: 1}] - [1, {STR_VIBRO_BLADE: 2}] - [1, {STR_GLADIUS: 1}] - [1, {STR_BARDICHE: 1}] - [1, {STR_BATTO_MAGIC: 1}] - [1, {STR_VIBRO_AX: 1}] - [1, {STR_HORNET: 10}] - [1, {STR_SSRL: 5}] - [1, {STR_SSRL_2: 5}] - [1, {STR_ASSAULT_LASER: 1}] - [1, {STR_LASER_PISTOL: 1}] - [1, {STR_LASER_CARBINE: 1}] - [1, {STR_HIGH_EXPLOSIVE: 10}] - [1, {STR_FIREBOMB: 10}] - [1, {STR_GAS_BOMB: 10}] - [1, {STR_SATCHEL_CHARGE: 5}] - [1, {STR_BARREL_BOMB: 5}] - [1, {STR_PROXIMITY_GRENADE: 10}] - [1, {STR_FUSION_TORCH_CLIP: 20}] - [1, {STR_SMALL_MEDIPACK: 5}] - [1, {STR_MEDI_KIT: 15}] - [1, {STR_STIMM: 20}] - [1, {STR_COMBAT_DRUGS: 20}] - [1, {STR_ELERIUM_115: 15}] - [1, {STR_CREDIT_CHIP_01: 12}] - [1, {STR_CREDIT_CHIP_02: 6}] - [1, {STR_CREDIT_CHIP_03: 2}] - [1, {STR_CREDIT_CHIP_02: 2, STR_CREDIT_CHIP_01: 7}] - [1, {STR_KALTES_KLARES: 500}] - [1, {STR_FUNGO: 500}] - [1, {STR_FOOD_BAG: 1000}] - [1, {STR_GROG_BARREL: 10}] - [1, {STR_GLAMOUR: 24}] - [1, {STR_COINS: 12}] - [1, {STR_ARCANE_BOOK: 1}] - [1, {STR_SLAVE: 3}] - [1, {STR_SLAVE_MAID: 3}] - [1, {STR_SLAVE_SKILLED: 1}] - [1, {STR_SLAVE_BRUTE: 1}] - [1, {STR_SLAVE_GLADIATRIX: 1}] - [1, {STR_WINE: 5}] - [1, {STR_SILVER_BAR: 4}] - [1, {STR_GOLD_BAR: 4}] - [1, {STR_CONSUMER_GOODS: 6}] - [1, {STR_UAC_PLASMAGUN_BATTERY: 3}] - [1, {STR_PIR_ALIEN_GRENADE: 5}] - [1, {STR_EMP_GRENADE: 5}] - [1, {STR_LIQUID_COOL: 3}] - [1, {STR_STASIS_GRENADE: 3}] - [1, {STR_ALIEN_ENTERTAINMENT: 3}] - [1, {STR_ANKH: 3}] - [1, {STR_GOLDEN_CUP: 2}] - [1, {STR_GOLDEN_CROSS: 1}] - [1, {STR_YELLOW_GEM: 1}] - [1, {STR_BLUE_GEM: 1}] - [1, {STR_GREEN_GEM: 1}] - [1, {STR_RED_GEM: 1}] - [1, {STR_DIAMOND: 1}] - [1, {STR_BABY_NUKE: 1}] - [1, {STR_SONIC_PULSER: 5}] - [1, {STR_STASIS_POD_GAL: 1}] - [1, {STR_LONGEVITY_SERUM: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 50}] - [1, {STR_PEACEMAKER: 1, STR_PEACEMAKER_DRUM: 10}] - [1, {STR_LASER_PISTOL_SNUB: 1, STR_LASER_PISTOL_SNUB_CLIP: 10}] - [1, {STR_IGUN: 1, STR_IGUN_CLIP: 10}] - [1, {STR_HAXXOR: 1, STR_IGUN_CLIP: 10}] - [1, {STR_RAYGUN: 1, STR_RAYGUN_CLIP: 10}] - [1, {STR_LASER_PISTOL_PIR: 1, STR_LASER_PISTOL_CLIP_HI: 10}] - [1, {STR_MRSHAN_PISTOL: 2, STR_MRSHAN_PISTOL_CLIP: 20}] - [1, {STR_MRSHAN_PISTOL: 2, STR_MRSHAN_PISTOL_CLIP: 20}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 25}] - [1, {STR_UAC_SHOTGUN: 1, STR_UAC_SHOTGUN_SHELLS: 20}] - [1, {STR_STREET_SWEEPER: 1, STR_COMBAT_SHOTGUN_DRUM: 10}] - [1, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 5, STR_CAWS_CLIP_S: 5}] - [1, {STR_STORM_LASER: 1, STR_STORM_LASER_CLIP_HI: 10}] - [1, {STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP: 10}] - [1, {STR_UAC_RIFLE: 1, STR_UAC_CLIP: 10}] - [1, {STR_INFANTRY_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_HUNTING_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_DRAGOON_RIFLE: 1, STR_DRAGOON_RIFLE_CLIP: 10}] - [1, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 10}] - [1, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP_AP: 10}] - [1, {STR_SPARTAN_MG: 1, STR_SPARTAN_MG_AMMO: 10}] - [1, {STR_MACHINEGUN: 1, STR_MACHINEGUN_BELT: 10}] - [1, {STR_HMG: 1, STR_HMG_CLIP: 5}] - [1, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 10}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_MINIGUN: 1, STR_MINIGUN_AMMO: 5}] - [1, {STR_LACC: 1, STR_LACC_AP_AMMO: 5, STR_LACC_HE_AMMO: 5, STR_LACC_I_AMMO: 5}] - [1, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 5, STR_HC_HE_AMMO: 5, STR_HC_I_AMMO: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 5, STR_GL_I: 5, STR_GL_SMOKE: 5}] - [1, {STR_AGL: 1, STR_AGL_CLIP: 10}] - [1, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 5, STR_MORTAR_SHELL_I: 5, STR_MORTAR_SHELL_SMOKE: 5}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_RECOILLESS_RIFLE: 1, STR_RECOILLESS_RIFLE_SHELL: 10}] - [1, {STR_QUAD_LAUNCHER: 1, STR_QUAD_ROCKETS: 5, STR_QUAD_ROCKETS_NAPALM: 5}] - [1, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_ROCKETS: 10}] - [1, {STR_HEAVY_FLAMER: 1, STR_HEAVY_FLAMER_CLIP: 10}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 20}] - [1, {STR_ES_PISTOL: 1, STR_ES_PISTOL_CLIP: 10}] - [1, {STR_KRUGER: 1, STR_KRUGER_CLIP: 10}] - [1, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 10}] - [1, {STR_MAMMOTH_SHOTGUN: 1, STR_MAMMOTH_SHOTGUN_CLIP: 10}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_MPG: 1, STR_MPG_CLIP: 10}] - [1, {STR_LASER_RIFLE_PIR: 1, STR_LASER_RIFLE_CLIP_HI: 10}] - [1, {STR_SNIPER_LASER_PIR: 1, STR_SNIPER_LASER_CLIP_HI: 10}] - [1, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_MP_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5, STR_INCENDIARY_ROCKET: 5, STR_GAS_ROCKET: 5}] - name: STR_CASINO_KUPON_5_RECLAIM category: STR_GAMBLING requiresBaseFunc: [CAS] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_5: 1 STR_TROPHY_CREDIT_JACK: 25 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_5: 3}] - [1, {STR_CASINO_KUPON_5: 7}] - [1, {STR_CASINO_KUPON_6: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_2_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_SPACE_SUIT: 1}] - [1, {STR_MAGE_ROBE: 1}] - [1, {STR_DEFENDER_ARMOR_HUMAN: 1}] - [1, {STR_PIR_ASSASSIN: 1}] - [1, {STR_QUAD_ARMOR: 1}] - [1, {STR_ACAR_CHASSIS: 1}] - [1, {STR_COPTER_ARMOR: 1}] - [1, {STR_BATTO_MAGIC: 1}] - [1, {STR_VIBRO_AX: 1}] - [1, {STR_SSRL: 5}] - [1, {STR_SSRL_2: 5}] - [1, {STR_ASSAULT_LASER: 1}] - [1, {STR_LASER_PISTOL: 1}] - [1, {STR_LASER_CARBINE: 1}] - [1, {STR_PLASMA_DAGGER: 2}] - [1, {STR_FORCE_BLADE: 1}] - [1, {STR_PLASMA_SWORD: 1}] - [1, {STR_SCATTER_LASER: 1}] - [1, {STR_LASER_RIFLE: 1}] - [1, {STR_SNIPER_LASER: 1}] - [1, {STR_FIREBALL_LAUNCHER: 1}] - [1, {STR_COMBAT_DRUGS: 20}] - [1, {STR_ELERIUM_115: 30}] - [1, {STR_CREDIT_CHIP_01: 50}] - [1, {STR_CREDIT_CHIP_02: 10}] - [1, {STR_CREDIT_CHIP_03: 3}] - [1, {STR_CREDIT_CHIP_02: 5, STR_CREDIT_CHIP_01: 12}] - [1, {STR_KALTES_KLARES: 1000}] - [1, {STR_FUNGO: 1000}] - [1, {STR_GLAMOUR: 36}] - [1, {STR_COIN_CHEST: 1}] - [1, {STR_SLAVE: 7}] - [1, {STR_SLAVE_MAID: 7}] - [1, {STR_SLAVE_SKILLED: 3}] - [1, {STR_SLAVE_BRUTE: 3}] - [1, {STR_SLAVE_GLADIATRIX: 3}] - [1, {STR_SLAVE_ROBOT: 1}] - [1, {STR_SILVER_BAR: 7}] - [1, {STR_GOLD_BAR: 7}] - [1, {STR_BFG_BATTERY: 1}] - [1, {STR_PIR_ALIEN_GRENADE: 20}] - [1, {STR_EMP_GRENADE: 15}] - [1, {STR_GOLDEN_CROSS: 3}] - [1, {STR_CROWN: 1}] - [1, {STR_HOLY_HANDGRENADE: 3}] - [1, {STR_BABY_NUKE: 2}] - [1, {STR_SONIC_PULSER: 10}] - [1, {STR_TREASURE_CHEST: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 200}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 20}] - [1, {STR_ES_PISTOL: 1, STR_ES_PISTOL_CLIP: 10}] - [1, {STR_KRUGER: 1, STR_KRUGER_CLIP: 10}] - [1, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 10}] - [1, {STR_MAMMOTH_SHOTGUN: 1, STR_MAMMOTH_SHOTGUN_CLIP: 10}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_MPG: 1, STR_MPG_CLIP: 10}] - [1, {STR_LASER_RIFLE_PIR: 1, STR_LASER_RIFLE_CLIP_HI: 10}] - [1, {STR_SNIPER_LASER_PIR: 1, STR_SNIPER_LASER_CLIP_HI: 10}] - [1, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_MP_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5, STR_INCENDIARY_ROCKET: 5, STR_GAS_ROCKET: 5}] - [1, {STR_FLAK_CANNON: 1, STR_FLAK_CANNON_DRUM: 10}] - [1, {STR_BOOM_GUN: 1, STR_BOOM_AMMO: 10}] - [1, {STR_ES_RIFLE: 1, STR_ES_RIFLE_CLIP: 10}] - [1, {STR_SONIC_RIFLE: 1, STR_SONIC_RIFLE_CLIP: 10}] - [1, {STR_ES_SNIPER: 1, STR_ES_SNIPER_CLIP: 10}] - [1, {STR_AUTO_LASER: 1, STR_AUTO_LASER_CLIP_HI: 10}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 25}] - [1, {STR_MRSHAN_MINIGUN: 1, STR_MRSHAN_MINIGUN_CLIP: 20}] - [1, {STR_MRSHAN_LAUNCHER: 1, STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 10, STR_MRSHAN_LAUNCHER_ROCKET_FAE: 10, STR_MRSHAN_LAUNCHER_ROCKET_STUN: 10}] - name: STR_CASINO_KUPON_6_RECLAIM category: STR_GAMBLING requiresBaseFunc: [CAS] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_6: 1 STR_TROPHY_CREDIT_JACK: 125 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_6: 3}] - [1, {STR_CASINO_KUPON_6: 7}] - [1, {STR_PLASMA_DAGGER: 4}] - [1, {STR_FORCE_BLADE: 3}] - [1, {STR_PLASMA_SWORD: 3}] - [1, {STR_SCATTER_LASER: 2}] - [1, {STR_LASER_RIFLE: 2}] - [1, {STR_SNIPER_LASER: 2}] - [1, {STR_FIREBALL_LAUNCHER: 2}] - [1, {STR_ELERIUM_115: 100}] - [1, {STR_CREDIT_CHIP_01: 72}] - [1, {STR_CREDIT_CHIP_02: 24}] - [1, {STR_CREDIT_CHIP_03: 6}] - [1, {STR_GLAMOUR: 52}] - [1, {STR_COIN_CHEST: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 666}] - [1, {STR_TANK_CORPSE: 1}] - [1, {STR_PBA_CORPSE: 1}] - [1, {STR_SLAVE_ROBOT: 3}] - [1, {STR_SLAVE_MAGICAL: 1}] - [1, {STR_FARMHOUSE: 1}] - [1, {STR_SILVER_BAR: 20}] - [1, {STR_GOLD_BAR: 20}] - [1, {STR_BABY_NUKE: 6}] - [1, {STR_STASIS_POD_GAL: 1}] - [1, {STR_NUCLEAR_MATERIALS: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_TREASURE_CHEST: 2}] - [1, {STR_MYSTERY_BOX: 1}] - [1, {STR_FLAK_CANNON: 1, STR_FLAK_CANNON_DRUM: 20}] - [1, {STR_BOOM_GUN: 1, STR_BOOM_AMMO: 20}] - [1, {STR_ES_RIFLE: 1, STR_ES_RIFLE_CLIP: 20}] - [1, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 10}] - [1, {STR_ES_SNIPER: 1, STR_ES_SNIPER_CLIP: 20}] - [1, {STR_AUTO_LASER: 1, STR_AUTO_LASER_CLIP_HI: 20}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 20}] - [1, {STR_BFG_BATTERY: 2}] - name: STR_USE_DRILL_GRAY category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 75 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_FORTUNA_HULL: 1 STR_CODEX_GRAY: 1 STR_CONVERSION_LAUNCHER: 1 STR_DATA_DISK: 7 STR_GNOME: 1 STR_BRAINER_OUTFIT: 1 STR_LIBER_OCCULTIS: 1 refund: true - name: STR_USE_DRILL_RED category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 75 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_METALLO_HULL: 1 STR_CODEX_RED: 1 STR_LITTLE_ILYA: 1 STR_RAYGUN: 4 STR_RAYGUN_CLIP: 50 STR_CHAIN_MAIL: 4 STR_SKULL: 1 refund: true - name: STR_USE_DRILL_GOLD category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 75 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_FUEGO_HULL: 1 STR_CODEX_GOLD: 1 STR_FLAME_CANNON: 1 STR_GOLD_BAR: 36 STR_DIAMOND: 1 STR_SPACE_SUIT: 3 STR_CLOTHING_OFFICER: 1 STR_OFFICERS_BATON: 1 refund: true - name: STR_USE_DRILL_GREEN category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 75 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_VENTURA_HULL: 1 STR_CODEX_GREEN: 1 STR_MINI_LASER: 1 STR_HEALING_GEL: 20 STR_MEDICAL_SUPPLIES: 10 STR_NURSE_OUTFIT: 1 STR_SISTER_VICTIM: 3 refund: true - name: STR_GDX_LAB_BLUEPRINT category: STR_SPECIAL_PROJECT requires: - STR_DOCTOR_X_HIRE space: 0 time: 200 cost: 2500000 requiredItems: STR_DOCTOR_X_HIRE: 1 STR_GDXCAR_ITEM: 1 spawnedPersonType: STR_SCIENTIST refund: true - name: STR_APPEASE_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_030 space: 0 time: 400 cost: 0 requiredItems: STR_DOCTOR_X_A35: 1 STR_OCCULAR: 1 STR_ACADEMY_CORPSE: 1 STR_AY_GOGGLES: 1 STR_LINGERIE: 2 producedItems: STR_DOCTOR_X_A40: 1 refund: true - name: STR_HUMILIATING_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_040 space: 0 time: 2000 cost: 1000 requiredItems: STR_DOCTOR_X_C50: 1 STR_LINGERIE: 2 STR_WHIP: 1 STR_GLAMOUR: 10 producedItems: STR_DOCTOR_X_C60: 1 STR_PORN: 30 refund: true - name: STR_ABUSING_DR_X category: STR_SPECIAL_PROJECT requires: - STR_DOCTOR_X_C65 - STR_GDX_107 space: 0 time: 4000 cost: 2000 requiredItems: STR_DOCTOR_X_C65: 1 STR_GLAMOUR: 40 producedItems: STR_DOCTOR_X_C70: 1 refund: true - name: STR_VAMPIRIZE_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_044 space: 0 time: 6000 cost: 20000 requiredItems: STR_DOCTOR_X_C75: 1 STR_DEMONIC_ESSENCE: 12 STR_VAMPIRE_ESSENCE: 12 STR_GLAMOUR: 60 producedItems: STR_DOCTOR_X_C100: 1 refund: true - name: STR_ENSLAVE_DR_X category: STR_SALVAGE requires: - STR_SLAVE_X space: 0 time: 800 cost: 10000 requiredItems: STR_DOCTOR_X_C65: 1 producedItems: STR_SLAVE_X: 1 STR_GLAMOUR: 60 refund: true - name: STR_SELL_DR_X_TO_JACK category: STR_SPECIAL_PROJECT requires: - STR_GDX_060 space: 0 time: 600 cost: 0 requiredItems: STR_DOCTOR_X_SALE: 1 STR_SWIMSUIT: 1 producedItems: STR_CREDIT_CHIP_M: 2000 STR_TROPHY_CREDIT_JACK: 2000 refund: true startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 0 y: 0 - type: STR_HANGAR x: 2 y: 0 - type: STR_LIVING_QUARTERS x: 2 y: 3 - type: STR_BURROW x: 1 y: 4 - type: STR_CORRIDOR x: 2 y: 4 - type: STR_WELL x: 3 y: 3 - type: STR_STILL x: 3 y: 4 - type: STR_GENERAL_STORES x: 4 y: 4 - type: STR_JAIL x: 1 y: 5 - type: STR_GENERAL_STORES_ARMORED x: 2 y: 5 - type: STR_LABORATORY x: 3 y: 5 - type: STR_SMALL_RADAR_SYSTEM x: 4 y: 5 # - type: STR_EYE_OF_HORUS # x: 5 # y: 5 randomSoldiers: 6 crafts: - type: STR_AIRBUS id: 1 fuel: 1000 damage: 0 items: STR_HANDLE: 4 STR_KNUCKLES: 2 STR_KNOIF: 3 STR_PIPE: 2 STR_BATTO: 2 STR_SHORT_SWORD: 2 STR_AX: 2 STR_HAMMER: 1 STR_CHAINSAW: 1 STR_FLINTLOCK_PISTOL: 2 STR_FLINTLOCK_MUSKET: 2 STR_FLINTLOCK_BALLS: 20 STR_SHOTGUN_G: 1 STR_SHOTGUN_G_SHELLS: 5 STR_MINI_CANNON: 1 STR_SL_HE: 6 STR_PIR_CANNON: 1 STR_PIR_CANNONBALL: 5 STR_ANARCHY_BOMB: 4 STR_MOLOTOV: 6 STR_BANDAGE: 10 STR_CANTEEN: 2 STR_MOONSHINE: 4 status: STR_READY items: STR_PARROT: 1 STR_RAYGUN: 1 STR_RAYGUN_CLIP: 3 STR_SHIV: 5 STR_NOOSE: 3 STR_FLINTLOCK_BALLS: 10 STR_SHOTGUN_G_SHELLS: 5 STR_PIR_CANNONBALL: 3 STR_MOLOTOV: 4 STR_ANARCHY_BOMB: 2 STR_TINY_DRILL: 1 STR_ELERIUM_115: 5 STR_JUNK_PILE: 16 STR_SCRAP_METAL: 100 STR_MENACING_HULL: 1 STR_RAIDER_CORPSE: 6 STR_MUTANT_MEAT: 6 scientists: 3 engineers: 10 ufopaedia: - delete: STR_ALIEN_ORIGINS - delete: STR_ALIEN_CONTAINMENT - delete: STR_ALIEN_ALLOYS - delete: STR_PERSONAL_ARMOR_UC - delete: STR_STUN_ROD - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_CHRYSSALID - delete: STR_CHRYSSALID_AUTOPSY - delete: STR_REAPER_AUTOPSY - delete: STR_SECTOPOD_AUTOPSY - delete: STR_CYBERDISC - delete: STR_SECTOPOD - delete: STR_CYBERDISC_AUTOPSY - delete: STR_CELATID_AUTOPSY - delete: STR_SILACOID_AUTOPSY - delete: STR_FLOATER_AUTOPSY - delete: STR_SNAKEMAN_AUTOPSY - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_SUPPLY - id: STR_WRECK type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_WRECK rect_stats: x: 245 y: 15 width: 100 height: 40 rect_text: x: 5 y: 180 width: 310 height: 80 text: STR_WRECK_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 5 - id: STR_VENTURA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BONAVENTURA rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 148 width: 140 height: 120 text: STR_VENTURA_UFOPEDIA requires: - STR_VENTURA listOrder: 10 - id: STR_FUEGO type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FUEGO rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 180 height: 120 text: STR_FUEGO_UFOPEDIA requires: - STR_FUEGO listOrder: 11 - id: STR_FORTUNA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FORTUNA rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 5 y: 140 width: 160 height: 120 text: STR_FORTUNA_UFOPEDIA requires: - STR_FORTUNA listOrder: 12 - id: STR_METALLO type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_METALLO rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 175 y: 150 width: 140 height: 120 text: STR_METALLO_UFOPEDIA requires: - STR_METALLO listOrder: 13 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DROPSHIP_CPAL rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 140 width: 140 height: 120 text: STR_DROPSHIP_UFOPEDIA requires: - STR_NEW_FIGHTER_TRANSPORTER listOrder: 20 - id: STR_BRIG type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BRIG rect_stats: x: 5 y: 135 width: 160 height: 64 rect_text: x: 220 y: 5 width: 100 height: 180 text: STR_BRIG_UFOPEDIA requires: - STR_BIG_PIRATIN_SHIP listOrder: 30 - id: STR_PIRANHA_AIRBIKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PIRANHA rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_PIRANHA_AIRBIKE_UFOPEDIA requires: - STR_PIRANHA_AIRBIKE listOrder: 35 - id: STR_AIRSPEEDER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRSPEEDER rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_AIRSPEEDER_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 38 - id: STR_JETBIKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_JETBIKE rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 40 width: 155 height: 100 text: STR_JETBIKE_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 40 - id: STR_AIRCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRCAR rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 160 width: 160 height: 100 text: STR_AIRCAR_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 44 - id: STR_AIRVAN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRVAN rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 150 y: 150 width: 160 height: 100 text: STR_AIRVAN_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 45 - id: STR_AIRBUS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBUS_CPAL rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 160 height: 100 text: STR_AIRBUS_UFOPEDIA listOrder: 46 - id: STR_GDXCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GDXCAR rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_GDXCAR_UFOPEDIA requires: - STR_GDXCAR_ITEM listOrder: 50 - id: STR_GOLDHAWK type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GOLDHAWK rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 160 width: 310 height: 100 text: STR_GOLDHAWK_UFOPEDIA requires: - STR_GOLDHAWK_PROCUREMENT listOrder: 52 - id: STR_SAKURABUS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SAKURABUS rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 145 width: 160 height: 100 text: STR_SAKURABUS_UFOPEDIA requires: - STR_SAKURABUS_PROCUREMENT listOrder: 53 - id: STR_WHITEWORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_WORM rect_stats: x: 240 y: 120 width: 160 height: 64 rect_text: x: 5 y: 125 width: 160 height: 100 text: STR_WHITEWORM_UFOPEDIA requires: - STR_WHITEWORM_PROCUREMENT listOrder: 54 - id: STR_SCARAB type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SCARAB rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 40 width: 180 height: 100 text: STR_SCARAB_UFOPEDIA requires: - STR_SCARAB_PROCUREMENT listOrder: 55 - id: STR_MI2400 type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MI2400 rect_stats: x: 5 y: 52 width: 160 height: 56 rect_text: x: 5 y: 140 width: 200 height: 100 text: STR_MI2400_UFOPEDIA requires: - STR_MI2400_PROCUREMENT listOrder: 56 - id: STR_VERDANT_SNAKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_VERDANT_SNAKE rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 135 y: 145 width: 180 height: 100 text: STR_VERDANT_SNAKE_UFOPEDIA requires: - STR_VERDANT_SNAKE_PROCUREMENT listOrder: 57 - id: STR_SAPPHIRE_JELLYFISH type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SAPPHIRE_JELLYFISH rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 140 width: 200 height: 100 text: STR_SAPPHIRE_JELLYFISH_UFOPEDIA requires: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT listOrder: 58 - id: STR_SHADOWBAT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHADOWBAT rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 165 y: 150 width: 150 height: 100 text: STR_SHADOWBAT_UFOPEDIA requires: - STR_SHADOWBAT_PROCUREMENT listOrder: 59 - id: STR_CHARIOT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CHARIOT rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 5 y: 165 width: 170 height: 100 text: STR_CHARIOT_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 60 - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BLAZER_TRANSPORT image_id: BIG_BLAZER_CPAL rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 165 width: 230 height: 100 text: STR_FIRESTORM_UFOPEDIA listOrder: 65 - id: STR_DRAKKAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DRAKKAR_CPAL rect_stats: x: 240 y: 130 width: 160 height: 64 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_DRAKKAR_UFOPEDIA requires: - STR_DRAKKAR_TRANSPORT listOrder: 70 - id: STR_DEVASTATOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DEVASTATOR rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 140 y: 160 width: 175 height: 80 text: STR_DEVASTATOR_UFOPEDIA requires: - STR_DEVASTATOR_INTERCEPTOR listOrder: 75 - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HK rect_stats: x: 230 y: 5 width: 160 height: 56 rect_text: x: 5 y: 150 width: 170 height: 60 text: STR_INTERCEPTOR_UFOPEDIA requires: - STR_BASIC_INTERCEPTOR listOrder: 150 - id: STR_PREDATOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PREDATOR rect_stats: x: 240 y: 138 width: 160 height: 56 rect_text: x: 5 y: 40 width: 120 height: 100 text: STR_PREDATOR_UFOPEDIA requires: - STR_PREDATOR_INTERCEPTOR listOrder: 160 - id: STR_NIGHTMARE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_NIGHTMARE rect_stats: x: 225 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 100 height: 180 text: STR_NIGHTMARE_UFOPEDIA requires: - STR_NIGHTMARE_INTERCEPTOR listOrder: 170 - id: STR_SABRE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SABRE rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 150 width: 175 height: 180 text: STR_SABRE_UFOPEDIA requires: - STR_SABRE_INTERCEPTOR listOrder: 180 - id: STR_BRAVE_WHALER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BRAVE_WHALER_INTERCEPTOR image_id: BIG_BRAVE_WHALER_CPAL rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 200 y: 100 width: 120 height: 100 text: STR_BRAVE_WHALER_UFOPEDIA listOrder: 200 - id: STR_BARACUDA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BARACUDA rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 200 height: 60 text: STR_BARACUDA_UFOPEDIA requires: - STR_BARACUDA_INTERCEPTOR listOrder: 220 - id: STR_SWORDFISH type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GUNFIGHTER rect_stats: x: 240 y: 130 width: 160 height: 56 rect_text: x: 5 y: 160 width: 160 height: 60 text: STR_SWORDFISH_UFOPEDIA requires: - STR_SWORDFISH_INTERCEPTOR listOrder: 240 - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP003.SPK rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 310 height: 70 text: STR_LIGHTNING_UFOPEDIA listOrder: 250 - id: STR_KRAKEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_KRAKEN rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 160 y: 5 width: 155 height: 120 text: STR_KRAKEN_UFOPEDIA requires: - STR_KRAKEN_INTERCEPTOR listOrder: 260 - id: STR_HYDRA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HYDRA rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 130 height: 120 text: STR_HYDRA_UFOPEDIA requires: - STR_HYDRA_INTERCEPTOR listOrder: 270 - id: STR_MINING_SHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MINING_SHIP rect_stats: x: 240 y: 130 width: 160 height: 64 rect_text: x: 5 y: 40 width: 120 height: 120 text: STR_MINING_SHIP_UFOPEDIA requires: - STR_MINING_SHIP_ADVANCE listOrder: 300 - id: STR_MERC_FIGHTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MERC_FIGHTER rect_stats: x: 230 y: 5 width: 160 height: 40 rect_text: x: 5 y: 155 width: 310 height: 120 text: STR_MERC_FIGHTER_UFOPEDIA requires: - STR_UNAVAILABLE listOrder: 305 - id: STR_M_WING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_M_WING rect_stats: x: 5 y: 40 width: 160 height: 40 rect_text: x: 140 y: 125 width: 175 height: 80 text: STR_M_WING_UFOPEDIA requires: - STR_MUTANT_SELF_DEFENSE_ZZZ listOrder: 310 - id: STR_RAIL_POD type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAIL_POD rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 110 width: 160 height: 90 text: STR_RAIL_POD_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 320 - id: STR_FATSUB type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FATSUB rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 240 height: 100 text: STR_FATSUB_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 330 - id: STR_TRITON type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TRITON_CPAL rect_stats: x: 230 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 170 height: 100 text: STR_TRITON_UFOPEDIA requires: - STR_TRITON_TRANSPORT listOrder: 340 - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA requires: - STR_SKYRANGER_TRANSPORT listOrder: 350 - id: STR_PIGEON type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PIGEON rect_stats: x: 230 y: 5 width: 160 height: 64 rect_text: x: 5 y: 150 width: 150 height: 60 text: STR_PIGEON_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 360 - id: STR_ZEPPELIN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ZEPPELIN rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 95 width: 100 height: 100 text: STR_ZEPPELIN_UFOPEDIA requires: - STR_ZEPPELIN_ADVANCE listOrder: 370 - id: STR_EXPEDITION type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_EXPEDITION image_id: BIG_EXPEDITION rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 152 width: 250 height: 45 text: STR_EXPEDITION_UFOPEDIA listOrder: 376 - id: STR_CONVOY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LOGISTICS image_id: BIG_CONVOY rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 166 width: 300 height: 45 text: STR_CONVOY_UFOPEDIA listOrder: 378 - id: STR_TRUCKS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_TRUCKS image_id: BIG_TRUCKS rect_stats: x: 236 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 116 height: 90 text: STR_TRUCKS_UFOPEDIA listOrder: 380 - id: STR_BIKES type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BIKES image_id: BIG_BIKES rect_stats: x: 240 y: 60 width: 160 height: 56 rect_text: x: 5 y: 104 width: 116 height: 90 text: STR_BIKES_UFOPEDIA listOrder: 382 - id: STR_MBT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MBT rect_stats: x: 245 y: 5 width: 160 height: 40 rect_text: x: 5 y: 150 width: 150 height: 80 text: STR_MBT_UFOPEDIA requires: - STR_MBT_ADVANCE listOrder: 385 - id: STR_CAPSULE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_MARS_CAPSULE image_id: BIG_CAPSULE rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 215 height: 100 text: STR_CAPSULE_UFOPEDIA listOrder: 390 - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: BIG_CONQUEROR_CPAL rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 160 y: 5 width: 150 height: 100 text: STR_AVENGER_UFOPEDIA listOrder: 395 - id: STR_AIRBALLS_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBALLS text: STR_AIRBALLS_UFOPEDIA requires: - STR_AIRBALLS_TECH listOrder: 500 - id: STR_AIRBALLS_M_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBALLS text: STR_AIRBALLS_M_UFOPEDIA requires: - STR_AIRBALLS_LAUNCHER_M listOrder: 501 - id: STR_SMALL_CANNON_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SMALL_GUN_1 text: STR_SMALL_CANNON_1_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 504 - id: STR_SMALL_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SMALL_GUN text: STR_SMALL_CANNON_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 505 - id: STR_CANNON_UC image_id: BIG_CRAFT_CANNON listOrder: 510 requires: - STR_CANNON_REPORT - id: STR_REAPER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_REAPER text: STR_REAPER_CANNON_UFOPEDIA requires: - STR_REAPER_CANNON listOrder: 513 - id: STR_MED_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MED_GUN text: STR_MED_CANNON_UFOPEDIA requires: - STR_MED_CANNON_REPORT listOrder: 520 - id: STR_MED_CANNON_ADV_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MED_GUN_ADV text: STR_MED_CANNON_ADV_UFOPEDIA requires: - STR_MED_CANNON_ADV listOrder: 521 - id: STR_MINI_LASER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MINI_LASER text: STR_MINI_LASER_UFOPEDIA requires: - STR_MINI_LASER_REPORT listOrder: 530 - id: STR_LASCANNON_LITE_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LASCANNON_LT text: STR_LASCANNON_LITE_UFOPEDIA requires: - STR_LASCANNON_LITE listOrder: 535 - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GAUSS_CANNON text: STR_GAUSS_CANNON_UFOPEDIA requires: - STR_GAUSS_CANNON listOrder: 550 - id: STR_SONIC_OSCILLATOR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_OSCILLATOR text: STR_SONIC_OSCILLATOR_UFOPEDIA requires: - STR_SONIC_OSCILLATOR_PARTS listOrder: 565 - id: STR_RPC_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RPC text: STR_RPC_UFOPEDIA requires: - STR_RPC_PARTS listOrder: 570 - id: STR_PLASMA_SPITTER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PLASMA_SPITTER text: STR_PLASMA_SPITTER_UFOPEDIA requires: - STR_PLASMA_SPITTER listOrder: 580 - id: STR_TESLA_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TESLA_CANNON text: STR_TESLA_CANNON_UFOPEDIA requires: - STR_TESLA_CANNON listOrder: 590 - id: STR_CARRONADE_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CARRONADE text: STR_CARRONADE_UFOPEDIA requires: - STR_CARRONADE listOrder: 595 - id: STR_QUADCANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_QUADCANNON text: STR_QUADCANNON_UFOPEDIA requires: - STR_QUADCANNON listOrder: 599 - id: STR_BIG_GUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BIG_GUN text: STR_BIG_GUN_UFOPEDIA requires: - STR_BIG_GUN listOrder: 600 - id: STR_RAMJET_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAMJET text: STR_RAMJET_CANNON_UFOPEDIA requires: - STR_CONTACT_ROGUE_FIELDS_ZZZ listOrder: 605 - id: STR_BIGGER_GUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BIGGER_GUN text: STR_BIGGER_GUN_UFOPEDIA requires: - STR_BIGGER_GUN listOrder: 610 - id: STR_LASER_CANNON_UC image_id: BIG_LASER_CANNON requires: - STR_LASER_CANNON listOrder: 620 - id: STR_GAT_LASCANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GAT_LASCANNON text: STR_GAT_LASCANNON_UFOPEDIA requires: - STR_GAT_LASCANNON listOrder: 630 - id: STR_RAILGUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAILGUN text: STR_RAILGUN_UFOPEDIA requires: - STR_RAILGUN listOrder: 640 - id: STR_FLAME_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FLAME_CANNON text: STR_FLAME_CANNON_UFOPEDIA requires: - STR_FLAME_CANNON_REPORT listOrder: 649 - id: STR_PLASMA_BEAM_UC type_id: 2 requires: - STR_PLASMA_CANNON listOrder: 650 - id: STR_UNGUIDED_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_UNGUIDED text: STR_UNGUIDED_LAUNCHER_UFOPEDIA requires: - STR_UNGUIDED_LAUNCHER listOrder: 685 - id: STR_LITTLE_ILYA_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LITTLE_ILYA text: STR_LITTLE_ILYA_UFOPEDIA requires: - STR_LITTLE_ILYA_REPORT listOrder: 690 - id: STR_SPIKE_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SPIKE text: STR_SPIKE_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 700 - id: STR_SIDEWINDER type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SIDEWINDER text: STR_SIDEWINDER_UFOPEDIA requires: - STR_SIDEWINDER_REPORT listOrder: 715 - id: STR_STINGRAY image_id: BIG_STINGRAY requires: - STR_STINGRAY listOrder: 720 - id: STR_MEDUSA_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MEDUSA text: STR_MEDUSA_UFOPEDIA requires: - STR_MEDUSA listOrder: 725 - id: STR_HAMMERMITE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HAMMERMITE text: STR_HAMMERMITE_UFOPEDIA requires: - STR_HAMMERMITE listOrder: 730 - id: STR_LONGLANCE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LONGLANCE text: STR_LONGLANCE_UFOPEDIA requires: - STR_LONGLANCE listOrder: 740 - id: STR_MISSILE_ADV type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MISSILE_ADV text: STR_MISSILE_ADV_UFOPEDIA requires: - STR_HUMAN_RETICULAN_ALLIANCE_ZZZ listOrder: 745 - id: STR_AVALANCHE image_id: BIG_AVALANCHE requires: - STR_AVALANCHE listOrder: 750 - id: STR_FUSION_BALL_UC image_id: BIG_FUSION_BALLS requires: - STR_FUSION_MISSILE listOrder: 780 - id: STR_BOMB_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BOMB_LAUNCHER text: STR_BOMB_LAUNCHER_UFOPEDIA requires: - STR_BOMB_LAUNCHER listOrder: 790 - id: STR_CONVERSION_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CONVERSION_LAUNCHER text: STR_CONVERSION_LAUNCHER_UFOPEDIA requires: - STR_CONVERSION_LAUNCHER_REPORT listOrder: 795 - id: STR_THRUSTER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_THRUSTER text: STR_THRUSTER_UFOPEDIA requires: - STR_THRUSTER listOrder: 800 - id: STR_TARGETER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TARGETER text: STR_TARGETER_UFOPEDIA requires: - STR_TARGETER listOrder: 810 - id: STR_TRACTOR_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TRACTOR_BEAM text: STR_TRACTOR_BEAM_UFOPEDIA requires: - STR_TRACTOR_BEAM listOrder: 815 - id: STR_HULL_PLATING_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HULL_PLATING text: STR_HULL_PLATING_UFOPEDIA requires: - STR_HULL_PLATING listOrder: 818 - id: STR_SHIELD_GEN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_GEN_SMALL text: STR_SHIELD_GEN_UFOPEDIA requires: - STR_SHIELD_GEN listOrder: 820 - id: STR_SHIELD_GEN_LARGE_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_GEN text: STR_SHIELD_GEN_LARGE_UFOPEDIA requires: - STR_SHIELD_GEN_LARGE listOrder: 821 - id: STR_SHIELD_CAPACITOR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_CAPACITOR text: STR_SHIELD_CAPACITOR_UFOPEDIA requires: - STR_SHIELD_CAPACITOR listOrder: 825 - id: STR_STC_EM_JAMMER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_STC_EM_JAMMER text: STR_STC_EM_JAMMER_UFOPEDIA requires: - STR_STC_EM_JAMMER listOrder: 853 - id: STR_STC_RFR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_STC_RFR text: STR_STC_RFR_UFOPEDIA requires: - STR_STC_RFR listOrder: 855 - id: STR_INTEGRITY_FIELD_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_INTEGRITY_FIELD text: STR_INTEGRITY_FIELD_UFOPEDIA requires: - STR_INTEGRITY_FIELD_1_UC listOrder: 860 - id: STR_ENERGY_FOCUS_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ENERGY_FOCUS text: STR_ENERGY_FOCUS_UFOPEDIA requires: - STR_ENERGY_FOCUS_1_UC listOrder: 864 - id: STR_ETHYR_DRIVE_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ETHYR_DRIVE text: STR_ETHYR_DRIVE_UFOPEDIA requires: - STR_ETHYR_DRIVE_1_UC listOrder: 870 - id: STR_OMNISENSOR_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_OMNISENSOR text: STR_OMNISENSOR_UFOPEDIA requires: - STR_OMNISENSOR_1_UC listOrder: 874 - id: STR_SPATIAL_DISPLACER_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SPATIAL_DISPLACER text: STR_SPATIAL_DISPLACER_UFOPEDIA requires: - STR_SPATIAL_DISPLACER_1_UC listOrder: 880 - id: STR_CLOAKING_DEVICE_FAUX_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CLOAKING_DEVICE text: STR_CLOAKING_DEVICE_UFOPEDIA requires: - STR_CLOAKING_DEVICE listOrder: 896 - id: STR_SOLDIER_TYPES type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_SOLDIER_TYPES text: STR_SOLDIER_TYPES_UFOPEDIA text_width: 134 listOrder: 970 - id: STR_SOLDIER_TYPE_BASIC type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_BASIC image_id: BIG_UBERGIRL text: STR_SOLDIER_TYPE_BASIC_UFOPEDIA text_width: 155 listOrder: 971 - id: STR_SOLDIER_TYPE_SS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_SS image_id: BIG_SOLDIER_TYPE_SS text: STR_SOLDIER_TYPE_SS_UFOPEDIA text_width: 158 listOrder: 975 - id: STR_SOLDIER_TYPE_PEA type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_PEA image_id: BIG_SOLDIER_TYPE_PEA text: STR_SOLDIER_TYPE_PEA_UFOPEDIA text_width: 168 listOrder: 980 - id: STR_SOLDIER_TYPE_HYBRID type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_HYBRID image_id: BIG_SOLDIER_TYPE_HYBRID text: STR_SOLDIER_TYPE_HYBRID_UFOPEDIA text_width: 182 listOrder: 985 - id: STR_LOKNAR_EXAMINATION type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_EXAMINATION image_id: BIG_LOKNARS_EXAMINATION text: STR_LOKNAR_EXAMINATION_UFOPEDIA text_width: 142 listOrder: 990 - id: STR_SOLDIER_TYPE_SYNTH type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_SYNTH image_id: BIG_CYBOGAL text: STR_SOLDIER_TYPE_SYNTH_UFOPEDIA text_width: 196 listOrder: 991 - id: STR_SOLDIER_TYPE_GNOME type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_GNOME image_id: BIG_GNOME text: STR_SOLDIER_TYPE_GNOME_UFOPEDIA text_width: 154 listOrder: 992 - id: STR_SPECTRE_SUMMONING type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPECTRE_SUMMONING image_id: BIG_SPECTRE text: STR_SPECTRE_SUMMONING_UFOPEDIA text_width: 162 listOrder: 996 - id: STR_CHORT_SUMMONING type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHORT_SUMMONING image_id: BIG_CHORT_CPAL text: STR_CHORT_SUMMONING_UFOPEDIA text_width: 116 listOrder: 997 - id: STR_DOGE_NAMED type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_DOGE_NAMED image_id: BIG_DOGES text: STR_DOGE_NAMED_UFOPEDIA text_width: 132 listOrder: 999 - id: STR_BLOODOGE_NAMED type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BLOODOGE_NAMED image_id: BLOOD_DOG_UFOPEDIA_PICTURE text: STR_BLOODOGE_NAMED_UFOPEDIA text_width: 176 listOrder: 1000 - id: STR_MENAGERIE type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_MENAGERIE text: STR_MENAGERIE_UFOPEDIA text_width: 155 listOrder: 1003 - id: STR_DOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_DOGE_UFOPEDIA weapon: STR_DOGE_JAWS requires: - STR_DOGE_PROCUREMENT listOrder: 1004 - id: STR_PARROT type_id: 3 image_id: SNAKES_BACKGROUND.SCR section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PARROT_UFOPEDIA weapon: STR_PARROT_BEAK listOrder: 1005 - id: STR_WHITERABBIT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WHITERABBIT_UFOPEDIA weapon: STR_WHITERABBIT_CLOCK image_id: SNAKES_BACKGROUND.SCR requires: - STR_WHITERABBIT listOrder: 1007 - id: STR_BLACK_CAT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLACK_CAT_UFOPEDIA weapon: AUX_CAT_CLAWS image_id: SNAKES_BACKGROUND.SCR requires: - STR_BLACK_CAT listOrder: 1009 - id: STR_BLOODOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_BLOODOGE_UFOPEDIA weapon: AUX_BLOOD_DOG_WEAPON requires: - STR_CONTACT_MUTANT_ALLIANCE_ZZZ listOrder: 1012 - id: STR_WEREDOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_WEREDOGE_UFOPEDIA weapon: AUX_WERE_CLAWS requires: - STR_WEREDOGE listOrder: 1050 - id: STR_CYCLOPS_CONVERT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CYCLOPS_CONVERT_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: CYCLOPS_GAZE requires: - STR_CYCLOPS_CONVERT listOrder: 1090 - id: STR_TAMED_REAPER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAMED_REAPER_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_JAWS requires: - STR_TAMED_REAPER listOrder: 1100 - id: STR_MUTANT_REAPER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MUTANT_REAPER_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_JAWS requires: - STR_MUTANT_REAPER listOrder: 1102 - id: STR_TAMED_BOOMOSAURUS type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAMED_BOOMOSAURUS_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_GROG_BARREL requires: - STR_TAMED_BOOMOSAURUS listOrder: 1110 - id: PARROT_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: PARROT_ARMOR_UFOPEDIA listOrder: 1144 - id: STR_DOGE_UNARMORED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: DOGE_ARMOR_UFOPEDIA requires: - STR_DOGE_UNARMORED_UC listOrder: 1146 - id: BLACK_CAT_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: BLACK_CAT_ARMOR_UFOPEDIA requires: - BLACK_CAT_ARMOR listOrder: 1148 - id: AUX_PURR_PURR type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_PURR_PURR_UFOPEDIA requires: - AUX_PURR_PURR listOrder: 1149 - id: REAPER_ARMOR_M type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: REAPER_ARMOR_M_UFOPEDIA requires: - REAPER_ARMOR_M listOrder: 1150 - id: ROBO_PARROT_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: ROBO_PARROT_ARMOR_UFOPEDIA requires: - STR_ROBO_PARROT listOrder: 1151 - id: TRUCK_TURRET_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: TRUCK_TURRET_ARMOR_UFOPEDIA requires: - STR_TRUCK_TURRET listOrder: 1200 - id: AUX_ROTOGUN_HEAVY type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ROTOGUN_HEAVY_UFOPEDIA requires: - STR_TRUCK_TURRET listOrder: 1201 - id: STR_HWP_SENTRY_SPIKE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_SENTRY_SPIKE_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_HWP_SPIKE_ROCKETS requires: - STR_HWP_SENTRY_SPIKE listOrder: 1290 - id: STR_LOOTED_CYBERDISC_HMG type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_HMG_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_HMG requires: - STR_LOOTED_CYBERDISC_HMG listOrder: 1300 - id: STR_LOOTED_CYBERDISC_ROCKET type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_ROCKET_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_ROCKET_LAUNCHER requires: - STR_LOOTED_CYBERDISC_ROCKET listOrder: 1310 - id: STR_LOOTED_CYBERDISC_LASER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_LASER_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_CRAFT_GATLING_LASER requires: - STR_LOOTED_CYBERDISC_LASER listOrder: 1320 - id: STR_LOOTED_CYBERDISC_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_PLASMA_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_PLASMA_CANNON requires: - STR_LOOTED_CYBERDISC_PLASMA listOrder: 1330 - id: HWP_SENTRY_LAUNCHER_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: HWP_SENTRY_LAUNCHER_ARMOR_UFOPEDIA requires: - HWP_SENTRY_LAUNCHER_ARMOR listOrder: 1500 - id: STR_ARMOR_DOCTOR_X_VAMPIRE type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ARMOR_DOCTOR_X_VAMPIRE text: STR_ARMOR_DOCTOR_X_VAMPIRE_UFOPEDIA listOrder: 1958 - id: STR_SOLDIER type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_REYI text: STR_SOLDIER_UFOPEDIA text_width: 152 listOrder: 2000 - id: STR_SOLDIER_W type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_W image_id: BIG_WEIRDGAL text: STR_SOLDIER_W_UFOPEDIA text_width: 152 listOrder: 2002 - id: STR_SOLDIER_R type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANG_102 image_id: BIG_ANG_102 text: STR_ANG_102_UFOPEDIA text_width: 182 listOrder: 2003 - id: STR_PIR_CASTAWAY_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_CASTAWAY_ARMOR_UFOPEDIA listOrder: 2005 - id: STR_BARBARIAN_RAGS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BARBARIAN_RAGS_UC_UFOPEDIA listOrder: 2010 - id: STR_BARBARIAN_FURS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BARBARIAN_FURS_UC_UFOPEDIA listOrder: 2011 - id: STR_CLOTHING_BASIC type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_JACKSTOWN_ZZZ image_id: BIG_CLOTHING_BASIC text: STR_CLOTHING_BASIC_UFOPEDIA text_width: 148 listOrder: 2014 - id: STR_GANGER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GANGER_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2015 - id: STR_ADVENTURER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ADVENTURER_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2016 - id: STR_SCOUT_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SCOUT_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2017 - id: STR_CLOTHING type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CLOTHING image_id: BIG_CLOTHING text: STR_CLOTHING_UFOPEDIA text_width: 134 listOrder: 2019 - id: STR_CLOTHING_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CLOTHING_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2020 - id: STR_PIR_SWASHBUCKLER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_SWASHBUCKLER_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2021 - id: STR_PIR_ROGUE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ROGUE_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2022 - id: STR_PIR_ROBBER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ROBBER_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2023 - id: STR_SAILOR_UNIFORM_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SAILOR_UNIFORM_UC_UFOPEDIA requires: - STR_SAILOR_UNIFORM listOrder: 2024 - id: STR_RUNT_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_RUNT_OUTFIT_UC_UFOPEDIA requires: - STR_RUNT_OUTFIT listOrder: 2025 - id: STR_BRAINER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BRAINER_OUTFIT_UC_UFOPEDIA requires: - STR_BRAINER_OUTFIT listOrder: 2029 - id: STR_NURSE_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_NURSE_OUTFIT_UC_UFOPEDIA requires: - STR_NURSE_OUTFIT listOrder: 2030 - id: STR_NURSE_OUTFIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_NURSE_OUTFIT_ADV_UC_UFOPEDIA requires: - STR_NURSE_OUTFIT_ADV listOrder: 2034 - id: STR_LINGERIE_SET_X_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LINGERIE_SET_X_UFOPEDIA requires: - STR_WENCH_OUTFIT listOrder: 2035 - id: STR_LINGERIE_SET_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LINGERIE_SET_UFOPEDIA requires: - STR_LINGERIE_SET listOrder: 2037 - id: STR_MAGICAL_GIRL_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MAGICAL_GIRL_OUTFIT_UFOPEDIA requires: - STR_MAGICAL_GIRL_OUTFIT listOrder: 2039 - id: STR_NIGHT_OPS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_NIGHT_OPS_ARMOR text: STR_NIGHT_OPS_ARMOR_UC_UFOPEDIA listOrder: 2040 - id: STR_BASIC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BASIC_ARMOR text: STR_BASIC_ARMOR_UC_UFOPEDIA listOrder: 2050 - id: STR_LOOTED_RAIDER_BOSS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_RAIDER_BOSS_ARMOR_UFOPEDIA requires: - STR_RAIDER_BOSS_ARMOR listOrder: 2060 - id: STR_BARBARIAN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_BARBARIAN_ARMOR_UFOPEDIA listOrder: 2070 - id: STR_BARBARIAN_ARMOR_S_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_BARBARIAN_ARMOR_S_UFOPEDIA listOrder: 2071 - id: STR_SAVAGE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_SAVAGE_ARMOR_UFOPEDIA listOrder: 2072 - id: STR_SCALE_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SCALE_MAIL text: STR_SCALE_MAIL_UC_UFOPEDIA listOrder: 2075 - id: STR_LEATHER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LEATHER_ARMOR_UC_UFOPEDIA listOrder: 2080 requires: - STR_LEATHER_ARMOR - id: STR_METAL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_METAL_ARMOR text: STR_METAL_ARMOR_UFOPEDIA listOrder: 2085 - id: STR_GLITTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GLITTER_ARMOR text: STR_GLITTER_ARMOR_UFOPEDIA listOrder: 2087 - id: STR_CHAIN_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHAIN_MAIL text: STR_CHAIN_MAIL_UFOPEDIA listOrder: 2090 - id: STR_CHAIN_MAIL_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHAIN_MAIL text: STR_CHAIN_MAIL_A_UC_UFOPEDIA listOrder: 2091 - id: STR_PLATE_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PLATE_MAIL text: STR_PLATE_MAIL_UFOPEDIA listOrder: 2095 - id: STR_PLATE_MAIL_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PLATE_MAIL text: STR_PLATE_MAIL_A_UFOPEDIA listOrder: 2096 - id: STR_KEVLAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_KEVLAR_ARMOR text: STR_KEVLAR_ARMOR_UC_UFOPEDIA listOrder: 2100 - id: STR_SNIPER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SNIPER_ARMOR text: STR_SNIPER_ARMOR_UC_UFOPEDIA listOrder: 2105 - id: STR_HEAVY_KEVLAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HEAVY_KEVLAR_ARMOR text: STR_HEAVY_KEVLAR_ARMOR_UC_UFOPEDIA listOrder: 2110 - id: STR_GRAV_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GRAV_ARMOR_UC_UFOPEDIA requires: - STR_GRAV_ARMOR listOrder: 2130 - id: STR_SWIFTSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIFTSUIT_UC_UFOPEDIA requires: - STR_SWIFTSUIT listOrder: 2135 - id: STR_BLITZ_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLITZ_ARMOR_UC_UFOPEDIA requires: - STR_BLITZ_ARMOR listOrder: 2140 - id: STR_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_JACKSTOWN_ZZZ text: STR_TAC_VEST_UC_UFOPEDIA listOrder: 2150 - id: STR_ASSAULT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSAULT_UC_UFOPEDIA requires: - STR_PIR_ASSAULT listOrder: 2155 - id: STR_TAC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_ARMOR_UC_UFOPEDIA requires: - STR_TAC_ARMOR listOrder: 2160 - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PERSONAL_ARMOR_UC_UFOPEDIA requires: - STR_TAC_ARMOR listOrder: 2161 - id: STR_TAC_FULL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_FULL_ARMOR_UC_UFOPEDIA requires: - STR_TAC_FULL_ARMOR listOrder: 2165 - id: STR_ASSASSIN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSASSIN_UC_UFOPEDIA requires: - STR_PIR_ASSASSIN listOrder: 2170 - id: STR_ASSAULT_2_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSAULT_2_UC_UFOPEDIA requires: - STR_PIR_ASSAULT_2 listOrder: 2175 - id: STR_PIR_STORM_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_STORM_ARMOR_UC_UFOPEDIA requires: - STR_PIR_STORM_ARMOR listOrder: 2180 - id: STR_DEFENDER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_DEFENDER_UC_UFOPEDIA requires: - STR_PIR_DEFENDER listOrder: 2185 - id: STR_DEFENDER_DMG_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_DEFENDER_DMG_UC_UFOPEDIA requires: - STR_PIR_DEFENDER listOrder: 2186 - id: STR_GUARDIAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_GUARDIAN_UC_UFOPEDIA requires: - STR_PIR_GUARDIAN listOrder: 2190 - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_FLYING_SUIT listOrder: 2200 - id: STR_POWER_SUIT_WRECKED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_WRECKED text: STR_POWER_SUIT_WRECKED_UC_UFOPEDIA listOrder: 2220 - id: STR_POWER_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 2225 - id: STR_POWER_SUIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV text: STR_POWER_SUIT_ADV_UFOPEDIA listOrder: 2230 - id: STR_POWER_SUIT_ADV_EVA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV text: STR_POWER_SUIT_ADV_EVA_UFOPEDIA listOrder: 2231 - id: STR_MUSCLE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MUSCLE_ARMOR_UC_UFOPEDIA requires: - STR_MUSCLE_ARMOR listOrder: 2240 - id: STR_REVENANT_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_REVENANT_ARMOR text: STR_REVENANT_ARMOR_UC_UFOPEDIA listOrder: 2260 - id: STR_BRUTE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BRUTE_ARMOR_UC_UFOPEDIA requires: - STR_BRUTE_ARMOR listOrder: 2265 - id: STR_ANNIHILATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR text: STR_ANNIHILATOR_ARMOR_UC_UFOPEDIA listOrder: 2270 - id: STR_FORCE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_FORCE_ARMOR_UC_UFOPEDIA requires: - STR_FORCE_ARMOR listOrder: 2275 - id: STR_HOLOSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOLOSUIT_UFOPEDIA requires: - STR_HOLOSUIT listOrder: 2280 - id: STR_SMOKEY_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SMOKEY_ARMOR text: STR_SMOKEY_ARMOR_UC_UFOPEDIA listOrder: 2285 - id: STR_SMOKEY_MK2_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SMOKEY_MK2_ARMOR text: STR_SMOKEY_MK2_ARMOR_UC_UFOPEDIA listOrder: 2290 - id: STR_THIEF_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THIEF_ARMOR text: STR_THIEF_ARMOR_UC_UFOPEDIA listOrder: 2295 - id: STR_CHILLER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CHILLER_UC_UFOPEDIA requires: - STR_CHILLER_ARMOR listOrder: 2300 - id: STR_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SPACE_SUIT listOrder: 2310 - id: STR_IRONMAN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_IRONMAN_ARMOR_UFOPEDIA requires: - STR_IRONMAN_ARMOR listOrder: 2320 - id: STR_LOADER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_UFOPEDIA requires: - STR_LOADER_ARMOR listOrder: 2330 - id: STR_CAMO_PAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CAMO_PAINT text: STR_CAMO_PAINT_UC_UFOPEDIA listOrder: 2370 - id: STR_AMAZON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_AMAZON_ARMOR text: STR_AMAZON_ARMOR_UC_UFOPEDIA listOrder: 2375 - id: STR_BERSERKER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BERSERKER_ARMOR text: STR_BERSERKER_ARMOR_UC_UFOPEDIA listOrder: 2377 - id: STR_CRYSTALISK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CRYSTALISK_ARMOR_UC_UFOPEDIA requires: - STR_CRYSTALISK_ARMOR listOrder: 2380 - id: STR_THEBAN_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_THEBAN_DRESS_UC_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 2397 - id: STR_MAGE_ROBE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MAGE_ROBE_UC_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 2400 - id: STR_STEALTH_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_STEALTH_ARMOR_UC_UFOPEDIA requires: - STR_STEALTH_ARMOR listOrder: 2410 - id: STR_VOODOO_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_VOODOO_ARMOR_UC_UFOPEDIA requires: - STR_VOODOO_ARMOR listOrder: 2415 - id: STR_SORCERESS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SORCERESS_ARMOR_UC_UFOPEDIA requires: - STR_SORCERESS_ARMOR listOrder: 2420 - id: STR_ARRANCAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ARRANCAR_ARMOR_UC_UFOPEDIA requires: - STR_ARRANCAR_ARMOR listOrder: 2422 - id: STR_DEMONIC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEMONIC_ARMOR_UC_UFOPEDIA requires: - STR_DEMONIC_ARMOR listOrder: 2425 - id: STR_INFERNA_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_INFERNA_ARMOR_UC_UFOPEDIA requires: - STR_INFERNA_ARMOR listOrder: 2428 - id: STR_INFERNA_ARMOR_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_INFERNA_ARMOR_A_UC_UFOPEDIA requires: - STR_INFERNA_ARMOR listOrder: 2429 - id: STR_SLAYER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SLAYER_ARMOR text: STR_SLAYER_ARMOR_UFOPEDIA listOrder: 2430 - id: STR_VAMPY_ROBE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_VAMPY_ROBE_UC_UFOPEDIA requires: - STR_VAMPY_ROBE listOrder: 2435 - id: STR_PIR_SLAVE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_SLAVE_ARMOR text: STR_PIR_SLAVE_ARMOR_UFOPEDIA listOrder: 2438 - id: STR_BIO_SUIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_ADV text: STR_BIO_SUIT_ADV_UFOPEDIA listOrder: 2440 - id: STR_BIO_SUIT_NECRO_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_NECRO text: STR_BIO_SUIT_NECRO_UFOPEDIA listOrder: 2445 - id: STR_PIR_OFFICER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CLOTHING_OFFICER text: STR_PIR_OFFICER_UFOPEDIA listOrder: 2450 - id: STR_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_SAINT_OUTFIT listOrder: 2460 - id: STR_MEIDO_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEIDO_OUTFIT_UC_UFOPEDIA requires: - STR_MEIDO_OUTFIT listOrder: 2470 - id: STR_GRAVBALL_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GRAVBALL_OUTFIT_UFOPEDIA requires: - STR_GRAVBALL_OUTFIT listOrder: 2476 - id: STR_GYM_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GYM_OUTFIT text: STR_GYM_OUTFIT_UC_UFOPEDIA listOrder: 2485 - id: STR_SWIMSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SWIMSUIT text: STR_SWIMSUIT_UFOPEDIA listOrder: 2486 - id: STR_BIKINI_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIKINI text: STR_BIKINI_UFOPEDIA listOrder: 2487 - id: STR_PIR_TOPLESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_TOPLESS_UC_UFOPEDIA listOrder: 2489 - id: STR_RAGS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_RAGS_UC_UFOPEDIA listOrder: 2490 - id: STR_PIR_CHAINS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_WEIRDNESS_ZZZ text: STR_PIR_CHAINS_UC_UFOPEDIA listOrder: 2494 - id: STR_PIR_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_NUDE_UC_UFOPEDIA listOrder: 2499 - id: STR_BRAINER_OUTFIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BRAINER_OUTFIT_SEA_UC text: STR_BRAINER_OUTFIT_SEA_UC_UFOPEDIA listOrder: 2502 - id: STR_CHILLER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHILLER_SEA_UC text: STR_CHILLER_SEA_UC_UFOPEDIA listOrder: 2505 - id: STR_THIEF_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THIEF_ARMOR_SEA_UC text: STR_THIEF_ARMOR_SEA_UC_UFOPEDIA listOrder: 2510 - id: STR_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPACE_SUIT_SEA_UC text: STR_SPACE_SUIT_SEA_UC_UFOPEDIA listOrder: 2515 - id: STR_LOADER_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOADER_ARMOR_SEA_UC text: STR_LOADER_ARMOR_SEA_UC_UFOPEDIA listOrder: 2520 - id: STR_POWER_SUIT_ADV_EVA_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV_EVA_SEA_UC text: STR_POWER_SUIT_ADV_EVA_SEA_UFOPEDIA listOrder: 2525 - id: STR_ANNIHILATOR_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR_SEA_UC text: STR_ANNIHILATOR_ARMOR_SEA_UC_UFOPEDIA listOrder: 2530 - id: STR_SWIFTSUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIFTSUIT_SEA_UC_UFOPEDIA requires: - STR_SWIFTSUIT_SEA_UC listOrder: 2535 - id: STR_BLITZ_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLITZ_ARMOR_SEA_UC_UFOPEDIA requires: - STR_BLITZ_ARMOR_SEA_UC listOrder: 2537 - id: STR_CRYSTALISK_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CRYSTALISK_ARMOR_SEA_UC text: STR_CRYSTALISK_ARMOR_SEA_UC_UFOPEDIA listOrder: 2540 - id: STR_THEBAN_DRESS_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THEBAN_DRESS_SEA_UC text: STR_THEBAN_DRESS_SEA_UC_UFOPEDIA listOrder: 2542 - id: STR_MAGICAL_GIRL_OUTFIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MAGICAL_GIRL_OUTFIT_SEA_UC text: STR_MAGICAL_GIRL_OUTFIT_SEA_UC_UFOPEDIA listOrder: 2545 - id: STR_STEALTH_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_STEALTH_ARMOR_SEA_UC text: STR_STEALTH_ARMOR_SEA_UC_UFOPEDIA listOrder: 2550 - id: STR_SORCERESS_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SORCERESS_ARMOR_SEA_UC text: STR_SORCERESS_ARMOR_SEA_UC_UFOPEDIA listOrder: 2555 - id: STR_DEMONIC_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEMONIC_ARMOR_SEA_UC_UFOPEDIA requires: - STR_DEMONIC_ARMOR_SEA_UC listOrder: 2560 - id: STR_INFERNA_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_INFERNA_ARMOR_SEA_UC_UFOPEDIA requires: - STR_INFERNA_ARMOR_SEA_UC listOrder: 2562 - id: STR_BIO_SUIT_ADV_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_ADV_SEA_UC text: STR_BIO_SUIT_ADV_SEA_UC_UFOPEDIA listOrder: 2565 - id: STR_BIO_SUIT_NECRO_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_NECRO_SEA_UC text: STR_BIO_SUIT_NECRO_SEA_UC_UFOPEDIA listOrder: 2570 - id: STR_SWIMSUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SWIMSUIT_SEA_UC text: STR_SWIMSUIT_SEA_UC_UFOPEDIA listOrder: 2590 - id: STR_BIKINI_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIKINI_SEA_UC text: STR_BIKINI_SEA_UC_UFOPEDIA listOrder: 2591 - id: STR_AMAZON_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_AMAZON_ARMOR_SEA_UC text: STR_AMAZON_ARMOR_SEA_UC_UFOPEDIA listOrder: 2592 - id: STR_TOPLESS_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_TOPLESS_SEA_UC_UFOPEDIA listOrder: 2595 - id: STR_PIR_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_PIR_NUDE_SEA_UC_UFOPEDIA listOrder: 2599 - id: STR_SPACE_POD_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_UC_UFOPEDIA requires: - STR_SPACE_POD_UC listOrder: 2601 - id: STR_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SPACE_SUIT_SPACE_UC listOrder: 2620 - id: STR_IRONMAN_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_IRONMAN_ARMOR_SPACE_UFOPEDIA requires: - STR_IRONMAN_ARMOR_SPACE_UC listOrder: 2630 - id: STR_ANNIHILATOR_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR_SPACE_UC text: STR_ANNIHILATOR_ARMOR_SPACE_UC_UFOPEDIA listOrder: 2650 - id: STR_SORCERESS_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SORCERESS_ARMOR_SPACE_UC text: STR_SORCERESS_ARMOR_SPACE_UC_UFOPEDIA listOrder: 2670 - id: STR_PIR_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_NUDE_DREAMLAND_UC text: STR_PIR_NUDE_DREAMLAND_UC_UFOPEDIA listOrder: 2900 - id: STR_SLAVE_SOLDIERS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SLAVE_SOLDIERS image_id: BIG_SLAVE_SOLDIERS text: STR_SLAVE_SOLDIERS_UFOPEDIA text_width: 128 listOrder: 4000 - id: STR_HOLY_WARRIORS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HOLY_WARRIORS image_id: BIG_HOLY_WARRIORS text: STR_HOLY_WARRIORS_UFOPEDIA text_width: 138 listOrder: 4001 - id: STR_HERO_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HERO_RECRUITMENT image_id: BIG_HERO text: STR_HERO_RECRUITMENT_UFOPEDIA text_width: 128 listOrder: 4002 - id: STR_SLAVE_PUNK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_PUNK_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4004 - id: STR_SLAVE_ARMOR_TUNIC_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TUNIC_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TUNIC_UC listOrder: 4011 - id: STR_SLAVE_ARMOR_TUNIC_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TUNIC_A_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TUNIC_UC listOrder: 4012 - id: STR_SLAVE_ARMOR_PIROMAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIROMAN_UC_UFOPEDIA requires: - STR_PIROMAN_ARMOR listOrder: 4015 - id: STR_SLAVE_ARMOR_PIROMAN_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIROMAN_A_UC_UFOPEDIA requires: - STR_PIROMAN_ARMOR listOrder: 4016 - id: STR_SLAVE_ARMOR_CRUSADER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_CRUSADER_UC_UFOPEDIA requires: - STR_CRUSADER_ARMOR listOrder: 4020 - id: STR_SLAVE_ARMOR_CRUSADER_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_CRUSADER_A_UC_UFOPEDIA requires: - STR_CRUSADER_ARMOR listOrder: 4021 - id: STR_SLAVE_ARMOR_PIRATE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIRATE_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_PIRATE_UC listOrder: 4025 - id: STR_SLAVE_ARMOR_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TAC_VEST_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TAC_VEST_UC listOrder: 4030 - id: STR_SLAVE_ARMOR_OPERATOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_OPERATOR_UC_UFOPEDIA requires: - STR_OPERATOR_ARMOR listOrder: 4038 - id: STR_SLAVE_ARMOR_GI_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_GI_UC_UFOPEDIA requires: - STR_GI_ARMOR listOrder: 4040 - id: STR_SLAVE_ARMOR_POINTMAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_POINTMAN_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_POINTMAN listOrder: 4041 - id: STR_SLAVE_ARMOR_STRONGMAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_STRONGMAN_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_STRONGMAN listOrder: 4042 - id: STR_SLAVE_ARMOR_DEMOLISHER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DEMOLISHER_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_DEMOLISHER listOrder: 4043 - id: STR_SLAVE_ARMOR_LEGION_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LEGION_UC_UFOPEDIA requires: - STR_LEGION_ARMOR listOrder: 4046 - id: STR_SLAVE_ARMOR_DOOM_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DOOM_UC_UFOPEDIA requires: - STR_DOOMGUY_ARMOR listOrder: 4050 - id: STR_SLAVE_ARMOR_DOOM_2_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DOOM_2_UC_UFOPEDIA requires: - STR_DOOMGUY_2_ARMOR listOrder: 4051 - id: STR_DEFENDER_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEFENDER_SLAVE_UC_UFOPEDIA requires: - STR_DEFENDER_ARMOR_HUMAN listOrder: 4060 - id: STR_SLAVE_ARMOR_JUMPSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_JUMPSUIT_UFOPEDIA requires: - STR_SLAVE_ARMOR_JUMPSUIT_UC listOrder: 4065 - id: STR_SLAVE_DIVER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_DIVER_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4075 - id: STR_SLAVE_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_UC listOrder: 4078 - id: STR_LOADER_ARMOR_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_SLAVE_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_SLAVE_UC listOrder: 4080 - id: STR_DEVASTATOR_ARMOR_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEVASTATOR_ARMOR_SLAVE_UC_UFOPEDIA requires: - STR_DEVASTATOR_ARMOR listOrder: 4085 - id: STR_SLAVE_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_SAINT_UC listOrder: 4150 - id: STR_SUPER_SLAVE type_id: 7 image_id: SUPER_S_PEDIA_PIC text_width: 230 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SUPER_SLAVE text: STR_SUPER_SLAVE_UFOPEDIA listOrder: 4199 - id: STR_SUPER_SLAVE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SUPER_SLAVE_ARMOR_UC_UFOPEDIA requires: - STR_SUPER_SLAVE listOrder: 4200 - id: STR_GREEN_LIGHTER type_id: 7 image_id: SUPER_G_PEDIA_PIC text_width: 220 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GREEN_LIGHTER text: STR_GREEN_LIGHTER_UFOPEDIA listOrder: 4204 - id: STR_GREEN_LIGHTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GREEN_LIGHTER_ARMOR_UC_UFOPEDIA requires: - STR_GREEN_LIGHTER listOrder: 4205 - id: STR_BAT_GLAD type_id: 7 image_id: SUPER_B_PEDIA_PIC text_width: 230 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BAT_GLAD_PROJECT text: STR_BAT_GLAD_UFOPEDIA listOrder: 4209 - id: STR_BAT_GLAD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BAT_GLAD_ARMOR_UC_UFOPEDIA requires: - STR_BAT_GLAD_PROJECT listOrder: 4210 - id: STR_FLASH_BANG type_id: 7 image_id: SUPER_FB_PEDIA_PIC text_width: 220 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_FLASH_BANG_PROJECT text: STR_FLASH_BANG_UFOPEDIA listOrder: 4214 - id: STR_FLASH_BANG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_FLASH_BANG_ARMOR_UC_UFOPEDIA requires: - STR_FLASH_BANG_PROJECT listOrder: 4215 - id: STR_PILLOW_KNIGHT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PILLOW_KNIGHT_UFOPEDIA requires: - STR_PILLOW_KNIGHT listOrder: 4230 - id: STR_SLAVE_ARMOR_LOINCLOTH_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LOINCLOTH_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4248 - id: STR_SLAVE_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4249 - id: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC listOrder: 4251 - id: STR_SLAVE_DIVER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_DIVER_SEA_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4270 - id: STR_SLAVE_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_SEA_UC listOrder: 4275 - id: STR_LOADER_ARMOR_SLAVE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_SLAVE_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_SLAVE_SEA_UC listOrder: 4280 - id: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC_UFOPEDIA requires: - STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC listOrder: 4285 - id: STR_SLAVE_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_SEA_UC_UFOPEDIA requires: - STR_SLAVE_NUDE_SEA_UC listOrder: 4299 - id: STR_SPACE_POD_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_SLAVE_UC_UFOPEDIA requires: - STR_SPACE_POD_SLAVE_UC listOrder: 4301 - id: STR_SLAVE_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_SPACE_UC listOrder: 4310 - id: STR_SLAVE_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_SLAVE_NUDE_DREAMLAND_UC listOrder: 4450 - id: STR_RECRUIT_PEASANTS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_RECRUIT_PEASANTS image_id: BIG_PEASANTS text: STR_RECRUIT_PEASANTS_UFOPEDIA text_width: 160 listOrder: 4500 - id: STR_PEASANT_MILITIA type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PEASANT_MILITIA image_id: BIG_PEASANT_MILITIA text: STR_PEASANT_MILITIA_UFOPEDIA text_width: 166 listOrder: 4504 - id: STR_PEASANT_ARMOR_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_DRESS_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4510 - id: STR_PEASANT_ARMOR_HUNTER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_HUNTER_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4512 - id: STR_PEASANT_ARMOR_MILITIA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_MILITIA_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_MILITIA listOrder: 4513 - id: STR_PEASANT_ARMOR_JUMPSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_JUMPSUIT_UFOPEDIA requires: - STR_PEASANT_ARMOR_JUMPSUIT_UC listOrder: 4515 - id: STR_TAC_VEST_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_VEST_PEASANT_UC_UFOPEDIA requires: - STR_TAC_VEST_PEASANT_UC listOrder: 4516 - id: STR_PEASANT_ARMOR_LEGION_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_LEGION_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_LEGION_UC listOrder: 4518 - id: STR_PEASANT_MUD_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_MUD_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4527 - id: STR_PEASANT_CAMO_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_CAMO_UC_UFOPEDIA requires: - STR_PEASANT_CAMO_UC listOrder: 4528 - id: STR_PEASANT_FUSILIER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_FUSILIER_UC_UFOPEDIA requires: - STR_FUSILIER_ARMOR listOrder: 4529 - id: STR_PEASANT_STALKER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_STALKER_UC_UFOPEDIA requires: - STR_STALKER_OUTFIT listOrder: 4530 - id: STR_PEASANT_ARMOR_GLADIATRIX_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_GLADIATRIX_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_GLADIATRIX listOrder: 4550 - id: STR_DEFENDER_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEFENDER_PEASANT_UC_UFOPEDIA requires: - STR_DEFENDER_ARMOR_HUMAN listOrder: 4560 - id: STR_SWIMSUIT_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIMSUIT_PEASANT_UC_UFOPEDIA requires: - STR_SWIMSUIT_PEASANT_UC listOrder: 4562 - id: STR_PEASANT_NURSE_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NURSE_OUTFIT_UC_UFOPEDIA requires: - STR_PEASANT_NURSE_OUTFIT_UC listOrder: 4569 - id: STR_PEASANT_DIVER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_DIVER_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4575 - id: STR_PEASANT_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_UC listOrder: 4578 - id: STR_LOADER_ARMOR_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_PEASANT_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_PEASANT_UC listOrder: 4580 - id: STR_PEASANT_ARMOR_BIOAQUA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_UC_UFOPEDIA requires: - STR_BIOAQUA_ARMOR listOrder: 4600 - id: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC_UFOPEDIA requires: - STR_BIOAQUA_ARMOR listOrder: 4601 - id: STR_PEASANT_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_SAINT_UC listOrder: 4704 - id: STR_PEASANT_ARMOR_RAVEN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_RAVEN_UC_UFOPEDIA requires: - STR_ARMOR_RAVENCLAW listOrder: 4707 - id: STR_PEASANT_BONDAGE_GEAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_BONDAGE_GEAR_UC_UFOPEDIA requires: - STR_PEASANT_BONDAGE_GEAR_UC listOrder: 4743 - id: STR_PEASANT_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4749 - id: STR_SWIMSUIT_PEASANT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIMSUIT_PEASANT_SEA_UC_UFOPEDIA requires: - STR_SWIMSUIT_PEASANT_SEA_UC listOrder: 4753 - id: STR_PEASANT_DIVER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_DIVER_SEA_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4770 - id: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_BIOAQUA_SEA_UC listOrder: 4771 - id: STR_PEASANT_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_SEA_UC listOrder: 4775 - id: STR_LOADER_ARMOR_PEASANT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_PEASANT_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_PEASANT_SEA_UC listOrder: 4780 - id: STR_PEASANT_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_SEA_UC_UFOPEDIA requires: - STR_PEASANT_NUDE_SEA_UC listOrder: 4799 - id: STR_SPACE_POD_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_PEASANT_UC_UFOPEDIA requires: - STR_SPACE_POD_PEASANT_UC listOrder: 4801 - id: STR_PEASANT_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_SPACE_UC listOrder: 4810 - id: STR_PEASANT_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_PEASANT_NUDE_DREAMLAND_UC listOrder: 4950 - id: STR_HYBRID_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HYBRID_RECRUITMENT image_id: BIG_HYBRIDS text: STR_HYBRID_RECRUITMENT_UFOPEDIA text_width: 154 listOrder: 5000 - id: STR_HYBRID_THONG_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_THONG_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5005 - id: STR_HYBRID_ADVISOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_ADVISOR_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5010 - id: STR_HYBRID_ARMOR_JUMPSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_ARMOR_JUMPSUIT_UC_UFOPEDIA requires: - STR_HYBRID_ARMOR_JUMPSUIT_UC listOrder: 5015 - id: STR_HYBRID_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_TAC_VEST_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5016 - id: STR_HYBRID_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_UC listOrder: 5078 - id: STR_LOADER_ARMOR_HYBRID_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_HYBRID_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_HYBRID_UC listOrder: 5080 - id: STR_HYBRID_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5249 - id: STR_HYBRID_THONG_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_THONG_SEA_UC_UFOPEDIA requires: - STR_HYBRID_THONG_SEA_UC listOrder: 5250 - id: STR_HYBRID_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_SEA_UC listOrder: 5278 - id: STR_LOADER_ARMOR_HYBRID_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_HYBRID_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_HYBRID_SEA_UC listOrder: 5280 - id: STR_HYBRID_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_SEA_UC_UFOPEDIA requires: - STR_HYBRID_NUDE_SEA_UC listOrder: 5299 - id: STR_SPACE_POD_HYBRID_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_HYBRID_UC_UFOPEDIA requires: - STR_SPACE_POD_HYBRID_UC listOrder: 5300 - id: STR_HYBRID_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_SPACE_UC listOrder: 5310 - id: STR_HYBRID_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_HYBRID_NUDE_DREAMLAND_UC listOrder: 5450 - id: STR_LOKNAR_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT image_id: BIG_LOKNARS text: STR_LOKNAR_RECRUITMENT_UFOPEDIA text_width: 160 listOrder: 7000 - id: STR_LOKNAR_UNARMORED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_UNARMORED_UC_UFOPEDIA listOrder: 7005 - id: STR_LOKNAR_COAT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_COAT_UC_UFOPEDIA listOrder: 7010 - id: STR_LOKNAR_PUNK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_PUNK_UC_UFOPEDIA listOrder: 7012 - id: STR_LOKNAR_FAKK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_FAKK_ARMOR text: STR_LOKNAR_FAKK_UC_UFOPEDIA listOrder: 7020 - id: STR_LOKNAR_SLAYER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_SLAYER_ARMOR text: STR_LOKNAR_SLAYER_UC_UFOPEDIA listOrder: 7040 - id: STR_LOKNAR_SLAYER_S_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_SLAYER_S_UC text: STR_LOKNAR_SLAYER_S_UC_UFOPEDIA listOrder: 7041 - id: STR_LOKNAR_ASSASSIN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_ASSASSIN_ARMOR text: STR_LOKNAR_ASSASSIN_UC_UFOPEDIA listOrder: 7050 - id: STR_LOKNAR_BANE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_BANE_SUIT text: STR_LOKNAR_BANE_SUIT_UC_UFOPEDIA listOrder: 7055 - id: STR_LOKNAR_CUMMISSAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_CUMMISSAR_OUTFIT text: STR_LOKNAR_CUMMISSAR_OUTFIT_UFOPEDIA listOrder: 7056 - id: STR_LOKNAR_RATMEISTER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RATMEISTER_ROBE text: STR_LOKNAR_RATMEISTER_UC_UFOPEDIA listOrder: 7060 - id: STR_SPACE_SUIT_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_LOKNAR_UC_UFOPEDIA requires: - STR_SPACE_SUIT_LOKNAR listOrder: 7100 - id: STR_SHADOW_ARMOR_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR listOrder: 7130 - id: STR_LOKNAR_PET_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_PET_UC_UFOPEDIA listOrder: 7200 - id: STR_LOKNAR_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_NUDE_UC_UFOPEDIA listOrder: 7249 - id: STR_LOKNAR_UNARMORED_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_LOKNAR_UNARMORED_SEA_UC_UFOPEDIA listOrder: 7255 - id: STR_SPACE_SUIT_LOKNAR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPACE_SUIT_LOKNAR_SEA_UC text: STR_SPACE_SUIT_LOKNAR_SEA_UC_UFOPEDIA listOrder: 7275 - id: STR_SHADOW_ARMOR_LOKNAR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_SEA_UC_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR_SEA_UC listOrder: 7280 - id: STR_LOKNAR_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_LOKNAR_NUDE_SEA_UC_UFOPEDIA listOrder: 7299 - id: STR_SPACE_POD_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_LOKNAR_UC_UFOPEDIA requires: - STR_SPACE_POD_LOKNAR_UC listOrder: 7301 - id: STR_SPACE_SUIT_LOKNAR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_LOKNAR_SPACE_UC_UFOPEDIA requires: - STR_SPACE_SUIT_LOKNAR_SPACE_UC listOrder: 7325 - id: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR_SPACE_UC listOrder: 7340 - id: STR_LOKNAR_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_NUDE_DREAMLAND_UC text: STR_LOKNAR_NUDE_DREAMLAND_UC_UFOPEDIA listOrder: 7450 - id: STR_SYNTH_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_RECRUITMENT image_id: BIG_SYNTH_GAL text: STR_SYNTH_RECRUITMENT_UFOPEDIA text_width: 158 listOrder: 9000 - id: STR_SYNTH_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_EXAMINATION text: STR_SYNTH_NUDE_UC_UFOPEDIA listOrder: 9005 - id: STR_SYNTH_NUDE_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_EXAMINATION text: STR_SYNTH_NUDE_A_UC_UFOPEDIA listOrder: 9006 - id: STR_SYNTH_REFRACTOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_UC listOrder: 9010 - id: STR_SYNTH_REFRACTOR_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_A_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_UC listOrder: 9011 - id: STR_SYNTH_CHILLER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_UC listOrder: 9020 - id: STR_SYNTH_CHILLER_ARMOR_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_A_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_UC listOrder: 9021 - id: STR_SYNTH_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_UC listOrder: 9050 - id: STR_SYNTH_JUGULATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_UC_UFOPEDIA requires: - STR_JUGULATOR_ARMOR listOrder: 9100 - id: STR_SYNTH_PIR_STEALTHSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_PIR_STEALTHSUIT_UC_UFOPEDIA requires: - STR_SYNTH_PIR_STEALTHSUIT_UC listOrder: 9150 - id: STR_SYNTH_DANCER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_DANCER_UC_UFOPEDIA requires: - STR_SYNTH_DANCER_UC listOrder: 9100 - id: STR_SYNTH_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_NUDE_SEA_UC_UFOPEDIA requires: - STR_SYNTH_NUDE_SEA_UC listOrder: 9255 - id: STR_SYNTH_CHILLER_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_SEA_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_SEA_UC listOrder: 9260 - id: STR_SYNTH_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_SEA_UC listOrder: 9270 - id: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC_UFOPEDIA requires: - STR_SYNTH_JUGULATOR_ARMOR_SEA_UC listOrder: 9280 - id: STR_SYNTH_NUDE_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_NUDE_A_SPACE_UC text: STR_SYNTH_NUDE_A_SPACE_UC_UFOPEDIA listOrder: 9305 - id: STR_SYNTH_REFRACTOR_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_A_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_A_SPACE_UC listOrder: 9320 - id: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC listOrder: 9330 - id: STR_SYNTH_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_SPACE_UC listOrder: 9335 - id: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC listOrder: 9345 - id: STR_GNOME_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GNOME_RECRUITMENT image_id: BIG_GNOME2 text: STR_GNOME_RECRUITMENT_UFOPEDIA text_width: 174 listOrder: 9500 - id: STR_GNOME_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_DRESS_UC_UFOPEDIA requires: - STR_GNOME_DRESS_UC listOrder: 9510 - id: STR_LOADER_ARMOR_GNOME_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_GNOME_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_GNOME_UC listOrder: 9580 - id: STR_GNOME_EXPLORER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_EXPLORER_UC_UFOPEDIA requires: - STR_GNOME_EXPLORER_OUTFIT listOrder: 9610 - id: STR_GNOME_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_NUDE_UC_UFOPEDIA requires: - STR_GNOME_NUDE_UC listOrder: 9699 - id: STR_GNOME_EXPLORER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_EXPLORER_SEA_UFOPEDIA requires: - STR_GNOME_EXPLORER_SEA_UC listOrder: 9760 - id: STR_LOADER_ARMOR_GNOME_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_GNOME_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_GNOME_SEA_UC listOrder: 9780 - id: STR_SPACE_POD_GNOME_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_GNOME_UC_UFOPEDIA requires: - STR_SPACE_POD_GNOME_UC listOrder: 9800 - id: STR_GNOME_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_GNOME_NUDE_DREAMLAND_UC listOrder: 9900 - id: STR_PIR_SPECTRE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_SPECTRE_UC text: STR_PIR_SPECTRE_UC_UFOPEDIA listOrder: 10010 - id: STR_CHORT_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHORT_ARMOR_UC text: STR_CHORT_ARMOR_UC_UFOPEDIA listOrder: 10050 - id: AUX_WARP_CLAWS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_WARP_CLAWS_UFOPEDIA requires: - AUX_WARP_CLAWS listOrder: 10055 - id: STR_UAC_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_UAC_SPACE_SUIT text: STR_UAC_SPACE_SUIT_UC_UFOPEDIA listOrder: 10100 - id: STR_UAC_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_UAC_SPACE_SUIT_SPACE_UC text: STR_UAC_SPACE_SUIT_SPACE_UC_UFOPEDIA listOrder: 10150 - id: STR_PILOTED_VEHICLES type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PILOTED_VEHICLES image_id: BIG_PILOTED_VEHICLES text: STR_PILOTED_VEHICLES_UFOPEDIA text_width: 132 listOrder: 10200 - id: STR_QUAD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_QUAD_ARMOR_UFOPEDIA requires: - STR_QUAD_ARMOR listOrder: 10240 - id: STR_ACAR type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ACAR image_id: BIG_ACAR text: STR_ACAR_UFOPEDIA text_width: 146 listOrder: 10260 - id: STR_ACAR_2MG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_2MG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10261 - id: AUX_ACAR_WEAPON_2MG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_2MG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10262 - id: STR_ACAR_HMG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_HMG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10263 - id: AUX_ACAR_WEAPON_HMG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_HMG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10264 - id: STR_ACAR_AC25MM_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_AC25MM_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10265 - id: AUX_ACAR_WEAPON_AC25MM type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_AC25MM_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10266 - id: STR_SMALL_CANNON_ROUNDS_X50 type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_AGL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_AGL_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_AGL_ARMOR listOrder: 10267 - id: AUX_ACAR_WEAPON_AGL type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_AGL_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 10268 - id: STR_ACAR_RPG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_RPG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10269 - id: AUX_ACAR_WEAPON_QUAD_RPG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_QUAD_RPG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10270 - id: STR_ACAR_105_RECOILLESS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_105_RECOILLESS_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_105_RECOILLESS_ARMOR listOrder: 10271 - id: AUX_ACAR_WEAPON_105_RECOILLESS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_105_RECOILLESS_UFOPEDIA requires: - STR_RECOILLESS_RIFLE - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 10272 - id: STR_ACAR_FLAK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_FLAK_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_FLAK_ARMOR listOrder: 10273 - id: AUX_ACAR_WEAPON_TANK_FLAK type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_FLAK_UFOPEDIA requires: - STR_TANK_FLAK listOrder: 10274 - id: STR_HWP_FLAK_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_FLAK_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_FLAK_SHELLS_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_FLAMER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_FLAMER_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_FLAMER_ARMOR listOrder: 10279 - id: AUX_ACAR_WEAPON_FLAMER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_FLAMER_UFOPEDIA requires: - AUX_ACAR_WEAPON_FLAMER listOrder: 10280 - id: STR_ACAR_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_LASCANNON_ARMOR listOrder: 10281 - id: AUX_ACAR_WEAPON_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_LASCANNON_UFOPEDIA requires: - STR_ACAR_WEAPON_LASCANNON listOrder: 10282 - id: STR_ACAR_LASCANNON_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_LASCANNON_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_NUCLEAR - id: STR_ACAR_LASCANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_ACAR_GAUSS_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_GAUSS_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_GAUSS_CANNON_ARMOR listOrder: 10299 - id: AUX_ACAR_WEAPON_XGAUSS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_XGAUSS_UFOPEDIA requires: - STR_ACAR_WEAPON_XGAUSS listOrder: 10300 - id: STR_ACAR_XGAUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_PLASMA_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_PLASMA_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_PLASMA_CANNON_ARMOR listOrder: 10309 - id: AUX_ACAR_WEAPON_XPLASMA type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_XPLASMA_UFOPEDIA requires: - STR_ACAR_WEAPON_XPLASMA listOrder: 10310 - id: STR_ACAR_XPLASMA_BATTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_HAVOK_ARMOR listOrder: 10331 - id: AUX_ACAR_WEAPON_HAVOK type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_HAVOK_UFOPEDIA requires: - STR_ACAR_WEAPON_HAVOK listOrder: 10332 - id: STR_HAVOK_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HAVOK_ROCKETS_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HAVOK_ROCKETS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HAVOK_ROCKETS_FUSION - id: STR_HOVERTANK_PIR type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HOVERTANK_PIR image_id: BIG_HOVERTANK_PIR text: STR_HOVERTANK_PIR_UFOPEDIA text_width: 144 listOrder: 10350 - id: STR_HOVERTANK_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_LASCANNON_ARMOR listOrder: 10351 - id: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR listOrder: 10354 - id: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR listOrder: 10359 - id: STR_HOVERTANK_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_HAVOK_ARMOR listOrder: 10361 - id: STR_TANKP type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_TANKP image_id: BIG_TANKP text: STR_TANKP_UFOPEDIA text_width: 116 listOrder: 10400 - id: STR_TANKP_AUTOCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_AUTOCANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10401 - id: AUX_TANK_AUTOCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_AUTOCANNON_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10402 - id: STR_HWP_AUTOCANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_AUTOCANNON_SHELLS_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS - id: STR_TANKP_BATTLECANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_BATTLECANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_BATTLECANNON_ARMOR listOrder: 10410 - id: AUX_TANK_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 10411 - id: STR_HWP_CANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_CANNON_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_CANNON_SHELLS_NUKE - id: STR_HWP_CANNON_SHELLS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_CANNON_SHELLS_FUSION - id: STR_TANKP_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_LASCANNON_ARMOR listOrder: 10450 - id: AUX_TANK_LASER_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_LASER_CANNON_UFOPEDIA requires: - STR_TANK_LASER_CANNON listOrder: 10451 - id: STR_HWP_LASER_CANNON_BATTS type_id: 4 section: STR_NOT_AVAILABLE - id: AUX_TANK_WEAPON_GRENADES type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_WEAPON_GRENADES_UFOPEDIA requires: - AUX_TANK_WEAPON_GRENADES listOrder: 10589 - id: AUX_TANK_MG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_MG_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10595 - id: AUX_TANK_LASER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_LASER_UFOPEDIA requires: - AUX_TANK_LASER listOrder: 10596 - id: STR_BOMBARD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BOMBARD_ARMOR_UC_UFOPEDIA requires: - STR_BOMBARD_ARMOR listOrder: 10800 - id: AUX_TANK_ROCKET_LAUNCHER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 10801 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_ROCKETS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_ROCKETS_NUKE - id: STR_HWP_ROCKETS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_ROCKETS_FUSION - id: STR_HWP_ROCKETS_GAS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_ROCKETS_GAS_UFOPEDIA requires: - STR_HWP_ROCKETS_GAS listOrder: 10805 - id: STR_HWP_ROCKETS_ACID type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_ROCKETS_ACID_UFOPEDIA requires: - STR_HWP_ROCKETS_ACID listOrder: 10806 - id: STR_HWP_ROCKETS_WP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_ROCKETS_WP_UFOPEDIA requires: - STR_HWP_ROCKETS_WP listOrder: 10807 - id: STR_WOLVERIN_SUIT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_WOLVERIN_SUIT image_id: BIG_WOLVERIN text: STR_WOLVERIN_SUIT_UFOPEDIA text_width: 132 listOrder: 10900 - id: STR_WOLVERIN_BASIC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WOLVERIN_BASIC_ARMOR_UC_UFOPEDIA requires: - STR_WOLVERIN_BASIC_ARMOR listOrder: 10901 - id: STR_WOLVERIN_MINIGUN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WOLVERIN_MINIGUN_ARMOR_UC_UFOPEDIA requires: - STR_WOLVERIN_MINIGUN_ARMOR listOrder: 10903 - id: AUX_WOLVERIN_WEAPON_MINIGUN type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_WOLVERIN_WEAPON_MINIGUN_UFOPEDIA requires: - AUX_WOLVERIN_WEAPON_MINIGUN listOrder: 10904 - id: STR_WOLVERIN_ELECTRIFIER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WOLVERIN_ELECTRIFIER_ARMOR_UC_UFOPEDIA requires: - STR_WOLVERIN_ELECTRIFIER_ARMOR listOrder: 10913 - id: AUX_WOLVERIN_WEAPON_ELECTRIFIER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_WOLVERIN_WEAPON_ELECTRIFIER_UFOPEDIA requires: - AUX_WOLVERIN_WEAPON_ELECTRIFIER listOrder: 10914 - id: STR_WOLVERIN_RPG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WOLVERIN_RPG_ARMOR_UC_UFOPEDIA requires: - STR_WOLVERIN_RPG_ARMOR listOrder: 10915 - id: AUX_WOLVERIN_WEAPON_RPG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_WOLVERIN_WEAPON_RPG_UFOPEDIA requires: - AUX_WOLVERIN_WEAPON_RPG listOrder: 10916 - id: STR_XEC_SUIT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_XEC_SUIT image_id: BIG_XEC text: STR_XEC_SUIT_UFOPEDIA text_width: 132 listOrder: 11000 - id: STR_XEC_SCOUT_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_SCOUT_ARMOR_UC_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11001 - id: AUX_XEC_WEAPON_TWIN_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_LASCANNON_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11002 - id: AUX_XEC_SCOUT_ARRAY type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_SCOUT_ARRAY_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11003 - id: STR_XEC_TERMINATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_TERMINATOR_ARMOR_UC_UFOPEDIA requires: - STR_XEC_TERMINATOR_ARMOR listOrder: 11004 - id: AUX_XEC_WEAPON_QUAD_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_QUAD_LASCANNON_UFOPEDIA requires: - AUX_XEC_WEAPON_QUAD_LASCANNON listOrder: 11005 - id: STR_XEC_PALADIN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_PALADIN_ARMOR_UC_UFOPEDIA requires: - STR_XEC_PALADIN_ARMOR listOrder: 11006 - id: STR_XEC_LANCER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_LANCER_ARMOR_UC_UFOPEDIA requires: - STR_XEC_LANCER_ARMOR listOrder: 11007 - id: AUX_XEC_WEAPON_TWIN_XGAUSS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_XGAUSS_UFOPEDIA requires: - AUX_XEC_WEAPON_TWIN_XGAUSS listOrder: 11008 - id: STR_XEC_ARMAGEDDON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_ARMAGEDDON_ARMOR_UC_UFOPEDIA requires: - STR_XEC_ARMAGEDDON_ARMOR listOrder: 11009 - id: AUX_XEC_WEAPON_TWIN_XPLASMA type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_XPLASMA_UFOPEDIA requires: - AUX_XEC_WEAPON_TWIN_XPLASMA listOrder: 11010 - id: STR_XEC_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_XEC_HAVOK_ARMOR listOrder: 11011 - id: STR_XEC_ARCHER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_ARCHER_ARMOR_UC_UFOPEDIA requires: - STR_XEC_ARCHER_ARMOR listOrder: 11012 - id: AUX_TANK_AUTO_MORTAR type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_AUTO_MORTAR_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11013 - id: STR_AM_BALLS_HELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AM_BALLS_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AM_BALLS_STUN type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_STUN_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11016 - id: STR_AM_BALLS_ACID type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_ACID_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11017 - id: STR_AM_BALLS_SMOKE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_SMOKE_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11018 - id: STR_AM_BALLS_GAS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_GAS_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11019 - id: STR_AM_BALLS_EMP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_EMP_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11020 - id: STR_XEC_RETRIBUTOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_RETRIBUTOR_ARMOR_UC_UFOPEDIA requires: - STR_XEC_RETRIBUTOR_ARMOR listOrder: 11021 - id: AUX_RETRIBUTION_LAUNCHER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_RETRIBUTION_LAUNCHER_UFOPEDIA requires: - STR_RETRIBUTION_LAUNCHER listOrder: 11022 - id: STR_RETRIBUTION_MISSILE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IMPERATOR_MISSILE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XEC_EXORCIST_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_EXORCIST_ARMOR_UC_UFOPEDIA requires: - STR_XEC_EXORCIST_ARMOR listOrder: 11027 - id: AUX_TANK_PSI_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_PSI_CANNON_UFOPEDIA requires: - STR_TANK_PSI_CANNON listOrder: 11028 - id: STR_BIKE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BIKE_Q_ARMOR_UFOPEDIA requires: - STR_BIKE_Q_ARMOR listOrder: 11090 - id: AUX_SHOOTA_MK3 type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_SHOOTA_MK3_UFOPEDIA requires: - AUX_SHOOTA_MK3 listOrder: 11100 - id: AUX_AUTO_AXE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_AUTO_AXE_UFOPEDIA requires: - AUX_AUTO_AXE listOrder: 11101 - id: STR_COPTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_COPTER_ARMOR_UFOPEDIA requires: - STR_COPTER_ARMOR listOrder: 11501 - id: AUX_COPTER_WEAPON_ARIFLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_COPTER_WEAPON_ARIFLE_UFOPEDIA requires: - AUX_COPTER_WEAPON_ARIFLE listOrder: 11502 - id: STR_UNARMED_BASIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_BASIC_UFOPEDIA listOrder: 11984 - id: STR_UNARMED_WRESTLING type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_WRESTLING_UFOPEDIA requires: - STR_UNARMED_WRESTLING listOrder: 11985 - id: STR_KUNG_FU type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUNG_FU_UFOPEDIA requires: - STR_KUNG_FU listOrder: 11986 - id: STR_UNARMED_GAUNTLET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_GAUNTLET_UFOPEDIA requires: - STR_UNARMED_GAUNTLET listOrder: 11987 - id: STR_UNARMED_GAUNTLET_PLUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_GAUNTLET_PLUS_UFOPEDIA requires: - STR_UNARMED_GAUNTLET_PLUS listOrder: 11988 - id: STR_GAUNTLET_CLAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUNTLET_CLAW_UFOPEDIA requires: - STR_GAUNTLET_CLAW listOrder: 11989 - id: STR_PUNK_CHAIN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PUNK_CHAIN_UFOPEDIA requires: - STR_LOKNAR_RECRUITMENT_ZZZ listOrder: 11992 - id: SPC_DA_HOWL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: SPC_DA_HOWL_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 11999 - id: STR_MELEE_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_MELEE text: STR_MELEE_SUMMARY_UFOPEDIA requires: - STR_MELEE_SUMMARY text_width: 155 listOrder: 12000 - id: STR_KNUCKLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNUCKLES_UFOPEDIA listOrder: 12001 - id: STR_KNUCKLES_SPIKED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNUCKLES_SPIKED_UFOPEDIA requires: - STR_KNUCKLES_SPIKED listOrder: 12002 - id: STR_FISTY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FISTY_UFOPEDIA requires: - STR_FISTY listOrder: 12005 - id: STR_HANDLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HANDLE_UFOPEDIA listOrder: 12010 - id: STR_STUN_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_BATON_UFOPEDIA requires: - STR_STUN_BATON listOrder: 12012 - id: STR_SHIV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHIV_UFOPEDIA listOrder: 12014 - id: STR_RAZOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAZOR_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 12015 - id: STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 12016 - id: STR_KNOIF_BANDIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_BANDIT_UFOPEDIA listOrder: 12018 - id: STR_KNOIF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_UFOPEDIA listOrder: 12020 - id: STR_CHITIN_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHITIN_KNIFE_UFOPEDIA requires: - STR_CHITIN_KNIFE listOrder: 12023 - id: STR_KNOIF_BARB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_BARB_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_ZZZ listOrder: 12025 - id: STR_LONG_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LONG_KNIFE_UFOPEDIA requires: - STR_LONG_KNIFE listOrder: 12026 - id: STR_KNOIF_POISON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_POISON_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12027 - id: STR_VIBRO_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VIBRO_BLADE_UFOPEDIA requires: - STR_VIBRO_BLADE listOrder: 12030 - id: STR_PLASMA_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_DAGGER_UFOPEDIA requires: - STR_PLASMA_DAGGER listOrder: 12032 - id: STR_GHOST_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GHOST_DAGGER_UFOPEDIA requires: - STR_GHOST_DAGGER listOrder: 12033 - id: STR_CHAOS_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAOS_DAGGER_UFOPEDIA requires: - STR_CHAOS_DAGGER listOrder: 12034 - id: STR_PRED_CLAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PRED_CLAWS_UFOPEDIA requires: - STR_PRED_CLAWS listOrder: 12035 - id: STR_SHARK_GARLAND type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHARK_GARLAND_UFOPEDIA requires: - STR_SHARK_GARLAND listOrder: 12038 - id: STR_PIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIPE_UFOPEDIA listOrder: 12040 - id: STR_WRENCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRENCH_UFOPEDIA requires: - STR_WRENCH listOrder: 12042 - id: STR_AZTEC_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AZTEC_CLUB_UFOPEDIA requires: - STR_AZTEC_CLUB listOrder: 12050 - id: STR_SICKLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SICKLE_UFOPEDIA listOrder: 12070 - id: STR_RUSTY_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUSTY_BLADE_UFOPEDIA requires: - STR_RUSTY_BLADE listOrder: 12075 - id: STR_WRAITH_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRAITH_BLADE_UFOPEDIA requires: - STR_WRAITH_BLADE listOrder: 12076 - id: STR_SHORT_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHORT_SWORD_UFOPEDIA listOrder: 12080 - id: STR_WAKIZASHI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAKIZASHI_UFOPEDIA requires: - STR_WAKIZASHI listOrder: 12090 - id: STR_SLICER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLICER_UFOPEDIA requires: - STR_SLICER listOrder: 12095 - id: STR_RAPIER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAPIER_UFOPEDIA listOrder: 12100 - id: STR_GLADIUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GLADIUS_UFOPEDIA requires: - STR_GLADIUS listOrder: 12103 - id: STR_CUTLASS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CUTLASS_UFOPEDIA listOrder: 12105 - id: STR_SWORD_MDV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_MDV_UFOPEDIA requires: - STR_SWORD_MDV listOrder: 12115 - id: STR_SWORD_PS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_PS_UFOPEDIA requires: - STR_SWORD_PS listOrder: 12120 - id: STR_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_UFOPEDIA requires: - STR_SWORD listOrder: 12122 - id: STR_VAMPIRIC_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VAMPIRIC_SWORD_UFOPEDIA requires: - STR_VAMPIRIC_SWORD listOrder: 12124 - id: STR_PEG_LEG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEG_LEG_UFOPEDIA requires: - STR_PEG_LEG listOrder: 12125 - id: STR_TONFA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TONFA_UFOPEDIA requires: - STR_TONFA listOrder: 12126 - id: STR_SLAVERS_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLAVERS_CANE_UFOPEDIA requires: - STR_SLAVERS_CANE listOrder: 12127 - id: STR_BATTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTO_UFOPEDIA listOrder: 12128 - id: STR_BATTO_MAGIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTO_MAGIC_UFOPEDIA requires: - STR_BATTO_MAGIC listOrder: 12129 - id: STR_DISCIPLINER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DISCIPLINER_UFOPEDIA requires: - STR_DISCIPLINER listOrder: 12130 - id: STR_BONE_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BONE_CLUB_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 12131 - id: STR_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATON_UFOPEDIA requires: - STR_BATON listOrder: 12132 - id: STR_SPIKED_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPIKED_MACE_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12133 - id: STR_IRON_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IRON_ROD_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 12134 - id: STR_BILLHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BILLHOOK_UFOPEDIA listOrder: 12135 - id: STR_TECH_CLEAVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TECH_CLEAVER_UFOPEDIA requires: - STR_TECH_CLEAVER listOrder: 12136 - id: STR_STONE_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STONE_AX_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12138 - id: STR_AQUA_HATCHET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AQUA_HATCHET_UFOPEDIA requires: - STR_AQUA_HATCHET listOrder: 12139 - id: STR_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AX_UFOPEDIA listOrder: 12140 - id: STR_BATTLE_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_AX_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12141 - id: STR_VIBRO_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VIBRO_AX_UFOPEDIA requires: - STR_VIBRO_AX listOrder: 12142 - id: STR_CLAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CLAW_UFOPEDIA requires: - STR_CLAW listOrder: 12145 - id: STR_BLOOD_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLOOD_AX_UFOPEDIA requires: - STR_BLOOD_AX listOrder: 12150 - id: STR_FORCE_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FORCE_BLADE_UFOPEDIA requires: - STR_FORCE_BLADE listOrder: 12155 - id: STR_PLASMA_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SWORD_UFOPEDIA requires: - STR_PLASMA_SWORD listOrder: 12157 - id: STR_POWER_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POWER_MACE_UFOPEDIA requires: - STR_POWER_MACE listOrder: 12160 - id: STR_POISON_LANCE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POISON_LANCE_UFOPEDIA requires: - STR_POISON_LANCE listOrder: 12170 - id: STR_BAMBOO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BAMBOO_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 12180 - id: STR_AQUA_TRIDENT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AQUA_TRIDENT_UFOPEDIA requires: - STR_AQUA_TRIDENT listOrder: 12190 - id: STR_SHEPHERDS_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHEPHERDS_STAFF_UFOPEDIA listOrder: 12194 - id: STR_QUARTERSTAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_QUARTERSTAFF_UFOPEDIA requires: - STR_QUARTERSTAFF listOrder: 12195 - id: STR_CATTLE_PROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12200 - id: STR_IMPALER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IMPALER_UFOPEDIA requires: - STR_IMPALER listOrder: 12203 - id: STR_CAT_PAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAT_PAWS_UFOPEDIA requires: - STR_CAT_PAWS listOrder: 12205 - id: STR_PITCHFORK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PITCHFORK_UFOPEDIA listOrder: 12209 - id: STR_SHOVEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOVEL_UFOPEDIA listOrder: 12210 - id: STR_CROWBAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROWBAR_UFOPEDIA listOrder: 14492 - id: STR_GREAT_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GREAT_CLUB_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12212 - id: STR_GOTHIC_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOTHIC_HAMMER_UFOPEDIA requires: - STR_GOTHIC_HAMMER listOrder: 12213 - id: STR_BOATHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOATHOOK_UFOPEDIA listOrder: 12214 - id: STR_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPEAR_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12215 - id: STR_PIKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIKE_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12216 - id: STR_SINGING_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SINGING_SPEAR_UFOPEDIA requires: - STR_SINGING_SPEAR listOrder: 12217 - id: STR_BARBARIAN_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBARIAN_SWORD_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12218 - id: STR_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KATANA_UFOPEDIA requires: - STR_KATANA listOrder: 12220 - id: STR_BARBARIAN_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBARIAN_AX_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12221 - id: STR_BARDICHE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARDICHE_UFOPEDIA requires: - STR_BARDICHE listOrder: 12222 - id: STR_BUTCHER_CLEAVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUTCHER_CLEAVER_UFOPEDIA requires: - STR_BUTCHER_CLEAVER listOrder: 12223 - id: STR_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAMMER_UFOPEDIA listOrder: 12224 - id: STR_SLUDGEHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUDGEHAMMER_UFOPEDIA requires: - STR_SLUDGEHAMMER listOrder: 12225 - id: STR_BOWS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOWS_SUMMARY image_id: BIG_BOWS text: STR_BOWS_SUMMARY_UFOPEDIA text_width: 176 listOrder: 12226 - id: STR_BOW_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 12227 - id: STR_BOW_H_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_H_QUIVER_FIRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_QUIVER_FIRE_UFOPEDIA requires: - STR_BASIC_INCENDIARIES_ZZZ listOrder: 12228 - id: STR_BOW_H_QUIVER_POISON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_QUIVER_POISON_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12229 - id: STR_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_ZZZ listOrder: 12230 - id: STR_SURVIVAL_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SURVIVAL_BOW_UFOPEDIA requires: - STR_SURVIVAL_BOW listOrder: 12231 - id: STR_BOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_QUIVER_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_QUIVER_AQUA_UFOPEDIA requires: - STR_BOW_QUIVER_AQUA listOrder: 12233 - id: STR_BOW_ARROWS_HE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_ARROWS_HE_UFOPEDIA requires: - STR_BOW_ARROWS_HE listOrder: 12234 - id: STR_LONGBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LONGBOW_UFOPEDIA requires: - STR_LONGBOW listOrder: 12240 - id: STR_LONGBOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_NEON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_NEON_UFOPEDIA requires: - STR_BOW_NEON listOrder: 12248 - id: STR_SPECIAL_WEAPONS type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_SPECIAL_WEAPONS_CPAL text: STR_SPECIAL_WEAPONS_UFOPEDIA text_width: 156 listOrder: 12250 - id: STR_RIPPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIPPER_UFOPEDIA requires: - STR_RIPPER listOrder: 12260 - id: STR_CHAINSAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_UFOPEDIA listOrder: 12265 - id: STR_CHAINSAW_LOLI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_LOLI_UFOPEDIA requires: - STR_CHAINSAW_LOLI listOrder: 12270 - id: STR_AUTO_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_AXE_UFOPEDIA requires: - STR_AUTO_AXE listOrder: 12272 - id: STR_CHAINSAW_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_HEAVY_UFOPEDIA requires: - STR_CHAINSAW_HEAVY listOrder: 12275 - id: STR_NOOSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOOSE_UFOPEDIA listOrder: 12290 - id: STR_KUSARIGAMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUSARIGAMA_UFOPEDIA requires: - STR_KUSARIGAMA listOrder: 12292 - id: STR_WHIP_LEATHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WHIP_LEATHER_UFOPEDIA listOrder: 12299 - id: STR_WHIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WHIP_UFOPEDIA requires: - STR_WHIP listOrder: 12300 - id: STR_ELECTRIC_LASSO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_LASSO_UFOPEDIA requires: - STR_ELECTRIC_LASSO listOrder: 12301 - id: STR_POISONOUS_TENTACLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POISONOUS_TENTACLE_UFOPEDIA requires: - STR_POISONOUS_TENTACLE listOrder: 12302 - id: STR_ANCHOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANCHOR_UFOPEDIA requires: - STR_ANCHOR listOrder: 12303 - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12306 - id: STR_TESLA_COIL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TESLA_COIL_UFOPEDIA requires: - STR_TESLA_COIL listOrder: 12307 - id: STR_ROCK_T type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCK_T_UFOPEDIA listOrder: 12308 - id: STR_FUSO_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSO_KNIVES_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 12310 - id: STR_THROWING_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_STARS_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 12311 - id: STR_SUNBLADES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUNBLADES_UFOPEDIA requires: - STR_SUNBLADES listOrder: 12312 - id: STR_LASER_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_STARS_UFOPEDIA requires: - STR_LASER_STARS listOrder: 12313 - id: STR_THROWING_CARDS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_CARDS_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 12314 - id: STR_JAVELINS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_JAVELINS_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12315 - id: STR_JAVELINS_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_JAVELINS_AQUA_UFOPEDIA requires: - STR_JAVELINS_AQUA listOrder: 12316 - id: STR_THROWING_AXES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_AXES_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12317 - id: STR_SHREDDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHREDDER_UFOPEDIA requires: - STR_SHREDDER listOrder: 12318 - id: STR_ANUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANUS_UFOPEDIA requires: - STR_ANUS listOrder: 12320 - id: STR_DAZZLING_DISC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DAZZLING_DISC_UFOPEDIA requires: - STR_DAZZLING_DISC listOrder: 12323 - id: STR_PRED_DISC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PRED_DISC_UFOPEDIA requires: - STR_PRED_DISC listOrder: 12324 - id: STR_THROWING_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_HAMMER_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12325 - id: STR_ELECTRIC_NET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_NET_UFOPEDIA requires: - STR_ELECTRIC_NET listOrder: 12328 - id: STR_BLOWPIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLOWPIPE_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12330 - id: STR_BLOWPIPE_DARTS_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BAGPIPES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BAGPIPES text: STR_BAGPIPES_UFOPEDIA listOrder: 12335 - id: STR_CELATID_ESSENCE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BALLISTICS_ZZZ text: STR_XBOW_UFOPEDIA listOrder: 12350 - id: STR_XBOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XBOW_CORAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XBOW_CORAL text: STR_XBOW_CORAL_UFOPEDIA listOrder: 12353 - id: STR_XBOW_CORAL_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_PISTOL_UFOPEDIA listOrder: 12355 - id: STR_CLOCKWORK_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CLOCKWORK_GUN_PRODUCTION text: STR_CLOCKWORK_GUN_UFOPEDIA listOrder: 12356 - id: STR_FLINTLOCK_MUSKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_MUSKET_UFOPEDIA listOrder: 12358 - id: STR_FLINTLOCK_MUSKET_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMITHING_ZZZ text: STR_FLINTLOCK_MUSKET_B_UFOPEDIA listOrder: 12359 - id: STR_HARQUEBUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLINTLOCKS_PRODUCTION_ZZZ text: STR_HARQUEBUS_UFOPEDIA listOrder: 12362 - id: STR_AIR_MUSKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AIR_MUSKET text: STR_AIR_MUSKET_UFOPEDIA listOrder: 12363 - id: STR_FLINTLOCK_BALLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_BALLS_SC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SC_WIRE_USE - id: STR_FLINTLOCK_BALLS_G type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_BALLS_G_UFOPEDIA requires: - STR_FLINTLOCK_BALLS_G listOrder: 12366 - id: STR_FLINTLOCK_BALLS_WP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_BALLS_WP_UFOPEDIA requires: - STR_FLINTLOCK_BALLS_WP listOrder: 12367 - id: SPC_BANE_SPEAKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: SPC_BANE_SPEAKER_UFOPEDIA requires: - STR_VOICE_IS_A_WEAPON listOrder: 12370 - id: STR_SUPER_STAPLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_STAPLER_UFOPEDIA requires: - STR_SUPER_STAPLER listOrder: 12375 - id: STR_STAPLER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_PISTOL_UFOPEDIA requires: - STR_DART_PISTOL listOrder: 12380 - id: STR_DART_PISTOL_CLIP_BASIC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRANQUILIZERS - id: STR_HARPOON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_UFOPEDIA requires: - STR_HARPOON listOrder: 12385 - id: STR_HARPOON_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_CARBINE_UFOPEDIA requires: - STR_HARPOON_CARBINE listOrder: 12386 - id: STR_HARPOON_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_STUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_STUN_B_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRANQUILIZERS - id: STR_RETICULAN_ELECTROGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_ELECTROGUN text: STR_RETICULAN_ELECTROGUN_UFOPEDIA listOrder: 12390 - id: STR_RETICULAN_ELECTROGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ZAP_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ZAP_GUN_UFOPEDIA requires: - STR_ZAP_GUN listOrder: 12394 - id: STR_CS_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CS_GAS_UFOPEDIA requires: - STR_CS_GAS listOrder: 12395 - id: STR_LASER_FIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_FIST_UFOPEDIA requires: - STR_LASER_FIST listOrder: 12397 - id: STR_LASER_BALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_BALL_UFOPEDIA requires: - STR_LASER_BALL listOrder: 12398 - id: STR_PISTOLS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PISTOLS_SUMMARY image_id: BIG_PISTOLS text: STR_PISTOLS_SUMMARY_UFOPEDIA text_width: 138 listOrder: 12400 - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA requires: - STR_PISTOL_LT listOrder: 12410 - id: STR_BLACK_ADDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACK_ADDER_UFOPEDIA requires: - STR_BLACK_ADDER listOrder: 12411 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_LT_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_REVOLVER_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_LT_UFOPEDIA listOrder: 12420 - id: STR_REVOLVER_LT_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_REVOLVER_LT_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_REVOLVER_LT_DRUM_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_OLD_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_PISTOL_UFOPEDIA listOrder: 12429 - id: STR_OLD_PISTOL_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_PISTOL_2_UFOPEDIA requires: - STR_OLD_PISTOL_2 listOrder: 12430 - id: STR_OLD_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OLD_PISTOL_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_OLD_PISTOL_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_OLD_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_REVOLVER_UFOPEDIA listOrder: 12439 - id: STR_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_UFOPEDIA requires: - STR_REVOLVER listOrder: 12440 - id: STR_REVOLVER_POLICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_POLICE_UFOPEDIA requires: - STR_REVOLVER_POLICE listOrder: 12441 - id: STR_REVOLVER_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_REVOLVER_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_PEACEMAKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEACEMAKER_UFOPEDIA requires: - STR_PEACEMAKER listOrder: 12445 - id: STR_PEACEMAKER_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAUSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAUSER_UFOPEDIA requires: - STR_MAUSER listOrder: 12448 - id: STR_MAUSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUGER_UFOPEDIA requires: - STR_LUGER listOrder: 12450 - id: STR_LUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_SILENCED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_SILENCED_UFOPEDIA requires: - STR_PISTOL_SILENCED listOrder: 12452 - id: STR_PISTOL_SILENCED_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_BM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_BM_UFOPEDIA requires: - STR_PISTOL_BM listOrder: 12455 - id: STR_PISTOL_BM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL listOrder: 12460 requires: - STR_PISTOL - id: STR_PISTOL_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PISTOL_ADV text: STR_PISTOL_ADV_UFOPEDIA listOrder: 12461 - id: STR_PISTOL_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_PISTOL_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT45 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT45_UFOPEDIA requires: - STR_COLT45 listOrder: 12470 - id: STR_COLT45_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT45_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_COLT45_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_SNUBBY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBBY_UFOPEDIA requires: - STR_SNUBBY listOrder: 12480 - id: STR_SNUBBY_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBBY_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_SNUBBY_DRUM_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_COMMANDO_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMMANDO_PISTOL_UFOPEDIA requires: - STR_COMMANDO_PISTOL listOrder: 12485 - id: STR_COMMANDO_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_PISTOL_UFOPEDIA requires: - STR_HEAVY_PISTOL listOrder: 12490 - id: STR_HEAVY_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PISTOL_CLIP_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA requires: - STR_MAGNUM listOrder: 12500 - id: STR_SUPER_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_MAGNUM_UFOPEDIA requires: - STR_SUPER_MAGNUM listOrder: 12501 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM_DRUM_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_MAGNUM_DRUM_SILVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_DRUM_SILVER_UFOPEDIA requires: - STR_MAGNUM_DRUM_SILVER listOrder: 12504 - id: STR_SLUGGA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGGA_UFOPEDIA listOrder: 12510 - id: STR_SLUGGA_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_AMMO_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SLUGGA_AMMO_PSI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AMMO_ARCANE - id: STR_SLUGGA_MK2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGGA_MK2_UFOPEDIA requires: - STR_SLUGGA_MK2 listOrder: 12520 - id: STR_SLUGGA_MK2_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_MK2_CLIP_S type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_MK2_CLIP_HEX type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_LASER_PISTOL_MINI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MINI_UFOPEDIA requires: - STR_LASER_PISTOL_MINI listOrder: 12548 - id: STR_LASER_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_LT_UFOPEDIA requires: - STR_LASER_PISTOL_LT listOrder: 12550 - id: STR_LASER_PISTOL_SNUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_SNUB_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12551 - id: STR_LASER_PISTOL_SNUB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_M type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_M_UFOPEDIA requires: - STR_LASER_PISTOL_M listOrder: 12555 - id: STR_LASER_PISTOL_M_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_DUELIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_DUELIST_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12557 - id: STR_LASER_PISTOL_DUELIST_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ES_PISTOL_UFOPEDIA requires: - STR_CONTACT_EUROSYNDICATE_ZZZ listOrder: 12560 - id: STR_ES_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SR_PISTOL_UFOPEDIA requires: - STR_SR_PISTOL listOrder: 12565 - id: STR_SR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_PISTOL text: STR_GAUSS_PISTOL_UFOPEDIA listOrder: 12580 - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HORNET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HORNET_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12596 - id: STR_KRUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KRUGER_UFOPEDIA requires: - STR_KRUGER listOrder: 12600 - id: STR_KRUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IGUN_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12605 - id: STR_HAXXOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAXXOR_UFOPEDIA requires: - STR_HAXXOR listOrder: 12606 - id: STR_IGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PLASMA_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_PISTOL_LT_UFOPEDIA requires: - STR_PLASMA_PISTOL_LT listOrder: 12610 - id: STR_PLASMA_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAYGUN_UFOPEDIA listOrder: 12620 - id: STR_RAYGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SONIC_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_PISTOL_UFOPEDIA requires: - STR_SONIC_PISTOL listOrder: 12630 - id: STR_SONIC_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAT_RAY_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAT_RAY_PISTOL_UFOPEDIA requires: - STR_HEAT_RAY_PISTOL listOrder: 12650 - id: STR_HEAT_RAY_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA requires: - STR_SMG listOrder: 12700 - id: STR_SMG_SPIKED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_SPIKED_UFOPEDIA requires: - STR_SMG_SPIKED listOrder: 12701 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_SMG_CLIP_INCENDIARY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SKORPION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SKORPION text: STR_SKORPION_UFOPEDIA listOrder: 12705 - id: STR_LYNX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LYNX text: STR_LYNX_UFOPEDIA listOrder: 12706 - id: STR_SKORPION_CLIP_API type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAWGIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LAWGIVER text: STR_LAWGIVER_UFOPEDIA listOrder: 12710 - id: STR_LAWGIVER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MRSHAN_PISTOL text: STR_MRSHAN_PISTOL_UFOPEDIA listOrder: 12712 - id: STR_MRSHAN_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMG_ADV text: STR_SMG_ADV_UFOPEDIA listOrder: 12715 - id: STR_SMG_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SMG_ADV_CLIP_ETAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_RETICULAN_ALLIANCE_ZZZ - id: STR_PAINBRINGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ text: STR_PAINBRINGER_UFOPEDIA listOrder: 12720 - id: STR_PAINBRINGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PAINBRINGER_CLIP_INC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PAINBRINGER_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DEATH_BLOSSOM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DEATH_BLOSSOM text: STR_DEATH_BLOSSOM_UFOPEDIA listOrder: 12725 - id: STR_DEATH_BLOSSOM_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DEATH_BLOSSOM_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_DEATH_BLOSSOM_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_LASER_PISTOL_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL_PIR text: STR_LASER_PISTOL_UFOPEDIA listOrder: 12730 - id: STR_LASER_PISTOL_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_ASSAULT_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_LASER_UFOPEDIA requires: - STR_ASSAULT_LASER listOrder: 12750 - id: STR_XG_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XG_PISTOL text: STR_XG_PISTOL_UFOPEDIA listOrder: 12755 - id: STR_XG_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_PISTOL_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOOTLEG_PLASMA_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOOTLEG_PLASMA_PISTOL text: STR_BOOTLEG_PLASMA_PISTOL_UFOPEDIA listOrder: 12760 - id: STR_PIR_PLASMA_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA listOrder: 12760 - id: STR_PIR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ELITE_PLASMA_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ELITE_PLASMA_PISTOL text: STR_ELITE_PLASMA_PISTOL_UFOPEDIA listOrder: 12765 - id: STR_ELITE_PLASMA_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_SMASHER_UFOPEDIA listOrder: 12775 - id: STR_PLASMA_CASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 12780 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUNS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOTGUNS_SUMMARY image_id: BIG_SHOTGUNS text: STR_SHOTGUNS_SUMMARY_UFOPEDIA text_width: 152 listOrder: 12782 - id: STR_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAWED_OFF_UFOPEDIA listOrder: 12783 - id: STR_SUPER_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_SAWED_OFF_UFOPEDIA requires: - STR_SUPER_SAWED_OFF listOrder: 12784 - id: STR_DB_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DB_SHOTGUN_UFOPEDIA requires: - STR_DB_SHOTGUN listOrder: 12785 - id: STR_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BUCKSHOT_HV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUCKSHOT_HV_UFOPEDIA requires: - STR_BUCKSHOT_HV listOrder: 12787 - id: STR_BUCKSHOT_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_BUCKSHOT_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUCKSHOT_NUKE_UFOPEDIA requires: - STR_NUCLEAR_MUNITIONS_ZZZ listOrder: 12789 - id: STR_SHOTGUN_FIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_FIST_UFOPEDIA requires: - STR_SHOTGUN_FIST listOrder: 12790 - id: STR_SMALL_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_SHOTGUN_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 12791 - id: STR_MINI_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_SHOTGUN_UFOPEDIA requires: - STR_MINI_SHOTGUN listOrder: 12792 - id: STR_SHOTGUN_G type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_G_UFOPEDIA listOrder: 12793 - id: STR_SHOTGUN_G_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_G_SHELLS_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINI_SHOTGUN - id: STR_SHOTGUN_G_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SHOTGUN_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_LT_UFOPEDIA listOrder: 12800 - id: STR_SHOTGUN_POLICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_POLICE_UFOPEDIA requires: - STR_SHOTGUN_POLICE listOrder: 12801 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA requires: - STR_SHOTGUN listOrder: 12803 - id: STR_SHOTGUN_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_ADV_UFOPEDIA requires: - STR_SHOTGUN_ADV listOrder: 12804 - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_SHOTGUN_SHELLS_HEAT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_SHELLS_NUKE_UFOPEDIA requires: - STR_NUCLEAR_MUNITIONS_ZZZ listOrder: 12810 - id: STR_SHOTGUN_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_SHIELD_UFOPEDIA requires: - STR_SHOTGUN_SHIELD listOrder: 12811 - id: STR_SHOTGUN_PA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_PA_UFOPEDIA requires: - STR_SHOTGUN_PA listOrder: 12812 - id: STR_SHOTGUN_PA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_PA_SLUGS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_PA - id: STR_SHOTGUN_PA_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SHOTGUN_PA_SLUGS_AP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_PA_SLUGS_AP_UFOPEDIA requires: - STR_SHOTGUN_PA_SLUGS_AP listOrder: 12816 - id: STR_UAC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SHOTGUN_UFOPEDIA requires: - STR_UAC_SHOTGUN listOrder: 12817 - id: STR_UAC_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_ASG12 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASG12_UFOPEDIA requires: - STR_ASG12 listOrder: 12820 - id: STR_ASG12_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASG12_DRUM_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMBAT_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_SHOTGUN_UFOPEDIA requires: - STR_COMBAT_SHOTGUN listOrder: 12824 - id: STR_COMBAT_SHOTGUN_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_SHOTGUN_B_UFOPEDIA requires: - STR_COMBAT_SHOTGUN_B listOrder: 12825 - id: STR_STREET_SWEEPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STREET_SWEEPER_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 12826 - id: STR_COMBAT_SHOTGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMBAT_SHOTGUN_DRUM_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_BLUNDERBUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLUNDERBUSS_UFOPEDIA listOrder: 12830 - id: STR_BLUNDERBUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_AMMO_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_BLUNDERBUSS_AMMO_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_BLUNDERBUSS_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BLUNDERBUSS_ADV text: STR_BLUNDERBUSS_ADV_UFOPEDIA listOrder: 12835 - id: STR_BLUNDERBUSS_DRUM_GOLD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_DRUM_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_DRUM_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGTHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGTHROWER_UFOPEDIA requires: - STR_SLUGTHROWER listOrder: 12840 - id: STR_SLUGTHROWER_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGTHROWER_SHELLS_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SLUGTHROWER_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_CAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS listOrder: 12845 - id: STR_CAWS_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CAWS_CLIP_S type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CAWS_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_SUPER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_SHOTGUN_UFOPEDIA requires: - STR_SUPER_SHOTGUN listOrder: 12850 - id: STR_SUPER_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SUPER_SHOTGUN_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_MAMMOTH_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAMMOTH_SHOTGUN_UFOPEDIA requires: - STR_MAMMOTH_SHOTGUN listOrder: 12852 - id: STR_MAMMOTH_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLAK_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAK_CANNON_UFOPEDIA requires: - STR_CONTACT_ARENA_ZZZ listOrder: 12855 - id: STR_FLAK_CANNON_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OGRE_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OGRE_SHOTGUN_UFOPEDIA requires: - STR_OGRE_SHOTGUN listOrder: 12857 - id: STR_OGRE_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OGRE_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_BOOM_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_GUN_UFOPEDIA requires: - STR_BOOM_GUN listOrder: 12860 - id: STR_BOOM_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASLOCK_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASLOCK_SHOTGUN_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12863 - id: STR_LASLOCK_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SR_SHOTGUN_UFOPEDIA requires: - STR_SR_SHOTGUN listOrder: 12865 - id: STR_SR_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 12870 - id: STR_FLECHETTE_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLECHETTE_GUN_UFOPEDIA requires: - STR_FLECHETTE_GUN listOrder: 12875 - id: STR_PLASMA_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SHOTGUN_UFOPEDIA requires: - STR_PLASMA_SHOTGUN listOrder: 12880 - id: STR_PLASMA_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMGS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMGS_SUMMARY image_id: BIG_SMGS text: STR_SMGS_SUMMARY_UFOPEDIA text_width: 152 listOrder: 12895 - id: STR_UAC_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CARBINE_UFOPEDIA requires: - STR_UAC_CARBINE listOrder: 12899 - id: STR_HSMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSMG_UFOPEDIA listOrder: 12900 - id: STR_MP40 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP40_UFOPEDIA requires: - STR_MP40 listOrder: 12901 - id: STR_HSMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HSMG_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_PPSH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_UFOPEDIA requires: - STR_PPSH listOrder: 12905 - id: STR_PPSH_3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_3_UFOPEDIA requires: - STR_PPSH_3 listOrder: 12906 - id: STR_PPSH_4 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_4_UFOPEDIA requires: - STR_PPSH_4 listOrder: 12907 - id: STR_PPSH_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_UFOPEDIA requires: - STR_MP listOrder: 12910 - id: STR_MP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_SMG_10MM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_10MM_UFOPEDIA requires: - STR_SMG_10MM listOrder: 12915 - id: STR_SMG_10MM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_10MM_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_MINI_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_SMG_UFOPEDIA requires: - STR_MINI_SMG listOrder: 12918 - id: STR_MINI_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASMG_UFOPEDIA requires: - STR_ASMG listOrder: 12920 - id: STR_ASMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASMG_CLIP_HVAP type_id: 4 requires: - STR_NUCLEAR_MUNITIONS_ZZZ section: STR_NOT_AVAILABLE - id: STR_SMG_50CAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_50CAL_UFOPEDIA requires: - STR_CONTACT_ROGUE_FIELDS_ZZZ listOrder: 12925 - id: STR_SMG_50CAL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOMMYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_UFOPEDIA requires: - STR_TOMMYGUN listOrder: 12930 - id: STR_TOMMYGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOMMYGUN_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_LASER_UFOPEDIA requires: - STR_TOMMYGUN_LASER listOrder: 12935 - id: STR_TOMMYGUN_DRUM_LASER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORM_LASER_UFOPEDIA requires: - STR_STORM_LASER listOrder: 12940 - id: STR_STORM_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_LASER_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CARBINE text: STR_LASER_CARBINE_UFOPEDIA listOrder: 12950 - id: STR_MPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MPG_UFOPEDIA requires: - STR_MPG listOrder: 12960 - id: STR_MPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOOTLEG_PLASMA_SUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOOTLEG_PLASMA_SUB text: STR_BOOTLEG_PLASMA_SUB_UFOPEDIA listOrder: 12979 - id: STR_PIR_PLASMA_SUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_SUB text: STR_PLASMA_SUB_UFOPEDIA listOrder: 12980 - id: STR_PIR_PLASMA_SUB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HARPOON_AUTO text: STR_HARPOON_AUTO_UFOPEDIA listOrder: 12990 - id: STR_HARPOON_AUTO_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO_POISON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO_TRANQ_CLIP type_id: 4 requires: - STR_TRANQUILIZERS section: STR_NOT_AVAILABLE - id: STR_RIFLES_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RIFLES_SUMMARY image_id: BIG_RIFLES text: STR_RIFLES_SUMMARY_UFOPEDIA text_width: 130 listOrder: 12998 - id: STR_RIFLE_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_LT_UFOPEDIA listOrder: 12999 - id: STR_RIFLE_AK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_AK_UFOPEDIA requires: - STR_RIFLE_AK listOrder: 13000 - id: STR_RIFLE_AK_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_AK_B_UFOPEDIA requires: - STR_RIFLE_AK_B listOrder: 13001 - id: STR_RIFLE_AK_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_AK_CLIP_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_RIFLE_M16 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_M16_UFOPEDIA requires: - STR_RIFLE_M16 listOrder: 13011 - id: STR_RIFLE_SA80 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_SA80_UFOPEDIA requires: - STR_RIFLE_SA80 listOrder: 13012 - id: STR_RUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUGER_UFOPEDIA requires: - STR_RUGER listOrder: 13013 - id: STR_RIFLE_M16_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_M16_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_AUTO_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_RIFLE_UFOPEDIA requires: - STR_AUTO_RIFLE listOrder: 13019 - id: STR_RIFLE requires: - STR_RIFLE listOrder: 13020 - id: STR_RIFLE_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_ADV_UFOPEDIA requires: - STR_RIFLE_ADV listOrder: 13021 - id: STR_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_INFANTRY_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INFANTRY_RIFLE_UFOPEDIA requires: - STR_INFANTRY_RIFLE listOrder: 13025 - id: STR_BATTLE_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_RIFLE_UFOPEDIA requires: - STR_BATTLE_RIFLE listOrder: 13026 - id: STR_BATTLE_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_OMEGA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OMEGA_RIFLE_UFOPEDIA requires: - STR_OMEGA_RIFLE listOrder: 13030 - id: STR_OMEGA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OMEGA_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OMEGA_RIFLE_CLIP_ETAP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_RIFLE_UFOPEDIA requires: - STR_MRSHAN_RIFLE listOrder: 13035 - id: STR_MRSHAN_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_SNIPER_RIFLE_UFOPEDIA requires: - STR_MRSHAN_SNIPER_RIFLE listOrder: 13036 - id: STR_MRSHAN_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMARTRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMARTRIFLE_UFOPEDIA requires: - STR_SMARTRIFLE listOrder: 13040 - id: STR_SMARTRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMARTRIFLE_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_UAC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_RIFLE_UFOPEDIA requires: - STR_UAC_RIFLE listOrder: 13045 - id: STR_UAC_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_CLIP_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CLIP_AQUA_UFOPEDIA requires: - STR_UAC_CLIP_AQUA listOrder: 13047 - id: STR_SHOOTA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOOTA_UFOPEDIA listOrder: 13049 - id: STR_SHOOTA_MK2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOOTA_MK2 text: STR_SHOOTA_MK2_UFOPEDIA listOrder: 13050 - id: STR_KILLGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KILLGUN text: STR_KILLGUN_UFOPEDIA listOrder: 13051 - id: STR_SHOOTA_MK3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOOTA_MK3 text: STR_SHOOTA_MK3_UFOPEDIA listOrder: 13052 - id: STR_SHOOTA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOOTA_CLIP_SMALL type_id: 4 requires: - STR_SHOOTA_PRODUCTION section: STR_NOT_AVAILABLE - id: STR_SHOOTA_CLIP_LARGE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SUPERHEAVY_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPERHEAVY_RIFLE_UFOPEDIA requires: - STR_SUPERHEAVY_RIFLE listOrder: 13060 - id: STR_SUPERHEAVY_RIFLE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_SUPERCHARGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SUPERCHARGER text: STR_LASER_SUPERCHARGER_UFOPEDIA listOrder: 13090 - id: STR_LASER_RIFLE_M type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_M text: STR_LASER_RIFLE_M_UFOPEDIA listOrder: 13095 - id: STR_LASER_RIFLE_M_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_PIR text: STR_LASGUN_UFOPEDIA listOrder: 13100 - id: STR_LASER_RIFLE_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_2 text: STR_LASER_RIFLE_2_UFOPEDIA listOrder: 13101 - id: STR_LASER_RIFLE_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA listOrder: 13120 - id: STR_ES_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ text: STR_ES_RIFLE_UFOPEDIA listOrder: 13130 - id: STR_ES_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MARSEC_LASGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MARSEC_LASGUN text: STR_MARSEC_LASGUN_UFOPEDIA listOrder: 13135 - id: STR_MARSEC_LASGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BATTLE_LASER text: STR_BATTLE_LASER_UFOPEDIA listOrder: 13140 - id: STR_RETICULAN_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_LASER_PISTOL text: STR_RETICULAN_LASER_PISTOL_UFOPEDIA listOrder: 13144 - id: STR_RETICULAN_LASER_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_LASER_GUN text: STR_RETICULAN_LASER_GUN_UFOPEDIA listOrder: 13145 - id: STR_RETICULAN_LASER_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE_OLD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_RIFLE_OLD_UFOPEDIA requires: - STR_RAIL_RIFLE_OLD listOrder: 13148 - id: STR_RAIL_RIFLE_OLD_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_RIFLE text: STR_GAUSS_RIFLE_UFOPEDIA listOrder: 13150 - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_RIFLE_UFOPEDIA requires: - STR_RAIL_RIFLE listOrder: 13154 - id: STR_RAIL_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_RIFLE_UFOPEDIA requires: - STR_XG_RIFLE listOrder: 13157 - id: STR_XG_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SONIC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_RIFLE_UFOPEDIA requires: - STR_SONIC_RIFLE listOrder: 13160 - id: STR_SONIC_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RETICULAN_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_PLASMA_GUN text: STR_RETICULAN_PLASMA_GUN_UFOPEDIA listOrder: 13166 - id: STR_RETICULAN_PLASMA_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_NOVA_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NOVA_PLASMA_GUN text: STR_NOVA_PLASMA_GUN_UFOPEDIA listOrder: 13170 - id: STR_NOVA_PLASMA_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PARTICLE_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_PARTICLE_GUN_UFOPEDIA requires: - STR_HEAVY_PARTICLE_GUN listOrder: 13172 - id: STR_HEAVY_PARTICLE_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LPG_UFOPEDIA requires: - STR_LPG listOrder: 13175 - id: STR_LPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOOTLEG_PLASMA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOOTLEG_PLASMA_RIFLE text: STR_BOOTLEG_PLASMA_RIFLE_UFOPEDIA listOrder: 13179 - id: STR_PIR_PLASMA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA listOrder: 13180 - id: STR_PIR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOOTLEG_HEAVY_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOOTLEG_HEAVY_PLASMA text: STR_BOOTLEG_HEAVY_PLASMA_UFOPEDIA listOrder: 13184 - id: STR_PIR_HEAVY_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA listOrder: 13185 - id: STR_PIR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BATTLE_PLASMA text: STR_BATTLE_PLASMA_UFOPEDIA listOrder: 13190 - id: STR_BATTLE_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SNIPER_SUMMARY image_id: BIG_SNIPER text: STR_SNIPER_SUMMARY_UFOPEDIA text_width: 310 listOrder: 13194 - id: STR_WINCHESTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WINCHESTER_UFOPEDIA requires: - STR_WINCHESTER listOrder: 13194 - id: STR_WINCHESTER_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_WINCHESTER_AMMO_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_WINCHESTER_AMMO_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_VARMINT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VARMINT_RIFLE_UFOPEDIA requires: - STR_VARMINT_RIFLE listOrder: 13198 - id: STR_VARMINT_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA requires: - STR_HUNTING_RIFLE listOrder: 13200 - id: STR_HUNTING_RIFLE_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HUNTING_RIFLE_ADV text: STR_HUNTING_RIFLE_ADV_UFOPEDIA listOrder: 13201 - id: STR_SCOUT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SCOUT_RIFLE text: STR_SCOUT_RIFLE_UFOPEDIA listOrder: 13202 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_ZIPGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ZIPGUN_UFOPEDIA requires: - STR_ZIPGUN listOrder: 13205 - id: STR_OLD_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_OLD_RIFLE text: STR_OLD_RIFLE_UFOPEDIA listOrder: 13206 - id: STR_OLD_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DRAGOON_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DRAGOON_RIFLE text: STR_DRAGOON_RIFLE_UFOPEDIA listOrder: 13208 - id: STR_DRAGOON_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_NITRO_EXPRESS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NITRO_EXPRESS text: STR_NITRO_EXPRESS_UFOPEDIA listOrder: 13210 - id: STR_NITRO_EXPRESS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BM_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BM_RIFLE_UFOPEDIA requires: - STR_BM_RIFLE listOrder: 13215 - id: STR_BM_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMMANDO_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMMANDO_RIFLE_UFOPEDIA requires: - STR_COMMANDO_RIFLE listOrder: 13220 - id: STR_COMMANDO_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMMANDO_RIFLE_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_INFANTRY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INFANTRY_LASER_UFOPEDIA requires: - STR_INFANTRY_LASER listOrder: 13225 - id: STR_HUNTING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_LASER_UFOPEDIA requires: - STR_HUNTING_LASER listOrder: 13226 - id: STR_HUNTING_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_SNIPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_ZZZ text: STR_ES_SNIPER_UFOPEDIA listOrder: 13230 - id: STR_ES_SNIPER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SR_RIFLE text: STR_SR_RIFLE_UFOPEDIA listOrder: 13235 - id: STR_SR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLINTLOCK_RIFLE text: STR_FLINTLOCK_RIFLE_UFOPEDIA listOrder: 13240 - id: STR_MINNIE_BULLET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_LT_UFOPEDIA requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ listOrder: 13242 - id: STR_SNIPER_RIFLE_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA requires: - STR_SNIPER_RIFLE listOrder: 13245 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SNIPER_RIFLE_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_ADV_UFOPEDIA requires: - STR_SNIPER_RIFLE_ADV listOrder: 13250 - id: STR_SNIPER_RIFLE_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_ADV_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_HSR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSR_UFOPEDIA requires: - STR_HSR listOrder: 13260 - id: STR_HSR_CLIP_AP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSR_CLIP_AP_UFOPEDIA requires: - STR_HSR listOrder: 13261 - id: STR_HSR_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HSR_CLIP_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_LASER_PIR_UFOPEDIA requires: - STR_SNIPER_LASER_PIR listOrder: 13310 - id: STR_SNIPER_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_SNIPER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_LASER_UFOPEDIA requires: - STR_SNIPER_LASER listOrder: 13330 - id: STR_XG_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_SNIPER_RIFLE_UFOPEDIA requires: - STR_XG_SNIPER_RIFLE listOrder: 13345 - id: STR_XG_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_SNIPER_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_SNIPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_SNIPER text: STR_GAUSS_SNIPER_UFOPEDIA listOrder: 13350 - id: STR_GAUSS_SNIPER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PRECISION_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PRECISION_PLASMA text: STR_PRECISION_PLASMA_UFOPEDIA listOrder: 13390 - id: STR_PRECISION_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_WEAPONS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_WEAPONS_SUMMARY image_id: BIG_HEAVY_WEAPONS text: STR_HEAVY_WEAPONS_SUMMARY_UFOPEDIA text_width: 174 listOrder: 13399 - id: STR_SAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_UFOPEDIA requires: - STR_SAW listOrder: 13400 - id: STR_SAW_GYRO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_GYRO_UFOPEDIA requires: - STR_SAW_GYRO listOrder: 13401 - id: STR_SAW_MERIDIAN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_MERIDIAN_UFOPEDIA requires: - STR_SAW_MERIDIAN listOrder: 13402 - id: STR_SAW_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SAW_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SAW_CLIP_PSI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AMMO_ARCANE - id: STR_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LMG_UFOPEDIA requires: - STR_LMG listOrder: 13410 - id: STR_SMARTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMARTGUN_UFOPEDIA requires: - STR_SMARTGUN listOrder: 13411 - id: STR_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SPARTAN_MG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPARTAN_MG_UFOPEDIA requires: - STR_SPARTAN_MG listOrder: 13420 - id: STR_SPARTAN_MG_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASUKA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASUKA_RIFLE_UFOPEDIA requires: - STR_ASUKA_RIFLE listOrder: 13445 - id: STR_ASUKA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOZAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOZAR_UFOPEDIA requires: - STR_BOZAR listOrder: 13450 - id: STR_BOZAR_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_LIGHT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_LIGHT_UFOPEDIA requires: - STR_MACHINEGUN_LIGHT listOrder: 13458 - id: STR_MACHINEGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13459 - id: STR_MACHINEGUN_WHEELED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_WHEELED_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13460 - id: STR_MACHINEGUN_BELT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_BELT_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MACHINEGUN_BELT_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_MACHINEGUN_BELT_LONG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_BELT_LONG_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MACHINEGUN_BELT_LONG_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_BIG_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BIG_RIFLE_UFOPEDIA requires: - STR_BIG_RIFLE listOrder: 13469 - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13470 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_HMG_CLIP_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_HMG_CLIP_SMALL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_PS_SMALL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_HMG_CLIP_MAG_SMALL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_HMG_CLIP_LARGE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_PS_LARGE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_HMG_CLIP_MAG_LARGE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_HYDRA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYDRA_LASER_UFOPEDIA requires: - STR_HYDRA_LASER listOrder: 13480 - id: STR_HYDRA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_LASER_UFOPEDIA requires: - STR_AUTO_LASER listOrder: 13490 - id: STR_AUTO_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_MEGA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_LASER_UFOPEDIA requires: - STR_MEGA_LASER listOrder: 13495 - id: STR_MEGA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_HEAVY_UFOPEDIA requires: - STR_XG_HEAVY listOrder: 13510 - id: STR_XG_HEAVY_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_HEAVY_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_GAUSS text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 13520 - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLECHETTE_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLECHETTE_CANNON text: STR_FLECHETTE_CANNON_UFOPEDIA listOrder: 13530 - id: STR_UAC_PLASMAGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_PLASMAGUN_UFOPEDIA requires: - STR_UAC_PLASMAGUN listOrder: 13550 - id: STR_UAC_PLASMAGUN_BATTERY type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINING_LASER_UFOPEDIA requires: - STR_MINING_LASER listOrder: 13560 - id: STR_RAIL_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_DRIVER_UFOPEDIA requires: - STR_RAIL_DRIVER listOrder: 13565 - id: STR_RAIL_COIL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IRRADIATOR requires: - STR_IRRADIATOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IRRADIATOR_UFOPEDIA listOrder: 13570 - id: STR_IRRADIATOR_CELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COOKER requires: - STR_COOKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COOKER_UFOPEDIA listOrder: 13575 - id: STR_COOKER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHTNING_THROWER requires: - STR_LIGHTNING_THROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTNING_THROWER_UFOPEDIA listOrder: 13580 - id: STR_LIGHTNING_THROWER_CELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINGUN_UFOPEDIA requires: - STR_CHAINGUN listOrder: 13600 - id: STR_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINGUN_CLIP_HEX type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_MRSHAN_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_MINIGUN_UFOPEDIA requires: - STR_MRSHAN_MINIGUN listOrder: 13605 - id: STR_MRSHAN_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROTOGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROTOGUN_UFOPEDIA requires: - STR_ROTOGUN listOrder: 13610 - id: STR_ROTOGUN_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA requires: - STR_MINIGUN listOrder: 13619 - id: STR_MINIGUN_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_ADV_UFOPEDIA requires: - STR_MINIGUN_ADV listOrder: 13620 - id: STR_MINIGUN_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN_AMMO_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MINIGUN_AMMO_ETAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - id: STR_MINIGUN_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_2_UFOPEDIA requires: - STR_MINIGUN_2 listOrder: 13630 - id: STR_MINIGUN_2_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN_2_AMMO_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_UAC_HEAVY_NAILGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_HEAVY_NAILGUN_UFOPEDIA requires: - STR_UAC_HEAVY_NAILGUN listOrder: 13640 - id: STR_UAC_HEAVY_NAILGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GATLING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GATLING_LASER_UFOPEDIA requires: - STR_GATLING_LASER listOrder: 13650 - id: STR_LACC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_UFOPEDIA requires: - STR_LACC listOrder: 13700 - id: STR_LACC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LACC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LACC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_I_AMMO_UFOPEDIA requires: - STR_LACC_I_AMMO listOrder: 13703 - id: STR_LACC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13705 - id: STR_LACC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13706 - id: STR_LACC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_HEX_AMMO_UFOPEDIA requires: - STR_LACC_HEX_AMMO listOrder: 13707 - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON listOrder: 13710 - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_I_AMMO_UFOPEDIA requires: - STR_HC_I_AMMO listOrder: 13713 - id: STR_HC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13715 - id: STR_HC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13716 - id: STR_HC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_HEX_AMMO_UFOPEDIA requires: - STR_HC_HEX_AMMO listOrder: 13717 - id: STR_AUTO_CANNON requires: - STR_AUTO_CANNON listOrder: 13720 - id: STR_MP_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_AUTO_CANNON_UFOPEDIA requires: - STR_MP_AUTO_CANNON listOrder: 13721 - id: STR_AC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_I_AMMO_UFOPEDIA requires: - STR_AC_I_AMMO listOrder: 13724 - id: STR_AC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13725 - id: STR_AC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13726 - id: STR_AC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_HEX_AMMO_UFOPEDIA requires: - STR_AC_HEX_AMMO listOrder: 13727 - id: STR_AC_CRY_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_CRY_AMMO_UFOPEDIA requires: - STR_AC_CRY_AMMO listOrder: 13728 - id: STR_MEGA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_CANNON_UFOPEDIA requires: - STR_MEGA_CANNON listOrder: 13730 - id: STR_MC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_AUTOCANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_AUTOCANNON_UFOPEDIA requires: - STR_MRSHAN_AUTOCANNON listOrder: 13735 - id: STR_MRSHAN_AUTOCANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ text: STR_ES_HEAVY_UFOPEDIA listOrder: 13740 - id: STR_ES_HEAVY_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER_PIR text: STR_HEAVY_LASER_UFOPEDIA listOrder: 13750 - id: STR_HEAVY_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_MP_LASCANNON_UFOPEDIA listOrder: 13760 - id: STR_MP_LASCANNON_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_LASCANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_LASCANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_SONIC_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_CANNON_UFOPEDIA requires: - STR_SONIC_CANNON listOrder: 13770 - id: STR_SONIC_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANISTER_GUN_UFOPEDIA requires: - STR_CANISTER_GUN listOrder: 13780 - id: STR_CANISTER_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN_CLIP_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN_CLIP_G type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOXIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOXIGUN_UFOPEDIA requires: - STR_TOXIGUN listOrder: 13790 - id: STR_TOXIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BALLISTA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BALLISTICS_ZZZ text: STR_BALLISTA_UFOPEDIA listOrder: 13795 - id: STR_BALLISTA_BOLTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_EXPLOSIVES_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_EXPLOSIVES_SUMMARY image_id: BIG_EXPLOSIVES2 text: STR_EXPLOSIVES_SUMMARY_UFOPEDIA text_width: 172 listOrder: 13798 - id: STR_PIR_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNON_UFOPEDIA listOrder: 13799 - id: STR_KRAKEN_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KRAKEN_CANNON text: STR_KRAKEN_CANNON_UFOPEDIA listOrder: 13800 - id: STR_PIR_CANNONBALL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_CANNONBALL_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BALLISTICS_ZZZ - id: STR_PIR_CANNONBALL_INC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_INC_UFOPEDIA requires: - STR_BASIC_INCENDIARIES_ZZZ listOrder: 13803 - id: STR_PIR_CANNONBALL_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_ACID_UFOPEDIA requires: - STR_PIR_CANNONBALL_ACID listOrder: 13804 - id: STR_PIR_CANNONBALL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_GAS_UFOPEDIA requires: - STR_PIR_CANNONBALL_GAS listOrder: 13805 - id: STR_PIR_CANNONBALL_SC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_SC_UFOPEDIA requires: - STR_PIR_CANNONBALL_SC listOrder: 13806 - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRENADE_LAUNCHER text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 13810 - id: STR_GL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_FAE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_FAE text: STR_GL_FAE_UFOPEDIA listOrder: 13814 - id: STR_GL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_NUKE text: STR_GL_NUKE_UFOPEDIA listOrder: 13815 - id: STR_GL_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_FUSION text: STR_GL_FUSION_UFOPEDIA listOrder: 13816 - id: STR_GL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_GAS text: STR_GL_GAS_UFOPEDIA listOrder: 13817 - id: STR_GL_KNOCKOUT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_KNOCKOUT text: STR_GL_KNOCKOUT_UFOPEDIA listOrder: 13818 - id: STR_HGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HGL text: STR_HGL_UFOPEDIA listOrder: 13820 - id: STR_HGL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_FAE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_NUKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_FUSION type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_GAS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_KNOCKOUT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_DR_WANG_ZZZ text: STR_AGL_UFOPEDIA listOrder: 13830 - id: STR_AGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AGL_CLIP_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TTGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TTGL text: STR_TTGL_UFOPEDIA listOrder: 13835 - id: STR_TTGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TTGL_CLIP_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 - id: STR_BLIZZARD_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BLIZZARD_LAUNCHER text: STR_BLIZZARD_LAUNCHER_UFOPEDIA listOrder: 13840 - id: STR_BLIZZARD_SHELLS_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLIZZARD_SHELLS_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLIZZARD_SHELLS_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13848 - id: STR_MORTAR_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_ADV_UFOPEDIA requires: - STR_MORTAR_ADV listOrder: 13849 - id: STR_HAND_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAND_MORTAR_UFOPEDIA requires: - STR_HAND_MORTAR listOrder: 13850 - id: STR_MORTAR_SHELL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_GAS_UFOPEDIA requires: - STR_MORTAR_SHELL_GAS listOrder: 13854 - id: STR_MORTAR_SHELL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_NUKE_UFOPEDIA requires: - STR_MORTAR_SHELL_NUKE listOrder: 13855 - id: STR_MORTAR_SHELL_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_FUSION_UFOPEDIA requires: - STR_MORTAR_SHELL_FUSION listOrder: 13856 - id: STR_DAVY_CROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DAVY_CROCKET_UFOPEDIA requires: - STR_DAVY_CROCKET listOrder: 13860 - id: STR_DC_SHELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BABY_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BABY_NUKE_BLUEPRINTS - id: STR_3RL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_3RL_UFOPEDIA requires: - STR_3RL listOrder: 13870 - id: STR_3RL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_3RL_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_3RL_EXTRA_AMMO - id: STR_3RL_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FUSION_EXPLOSIVES_ZZZ - STR_3RL_EXTRA_AMMO - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_KRAZY_HANNA_ZZZ text: STR_RPG_UFOPEDIA listOrder: 13899 - id: STR_SMALL_ROCKET_ADV type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_FAE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SMALL_ROCKET_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMALL_ROCKET_NUKE text: STR_SMALL_ROCKET_NUKE_UFOPEDIA listOrder: 13904 - id: STR_SMALL_ROCKET_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_ADV_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_FAE_QUAD type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SMALL_ROCKET_NUKE_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RPG_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RPG_ADV text: STR_RPG_ADV_UFOPEDIA listOrder: 13910 - id: STR_SMALL_ROCKET_NOOK type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RECOILLESS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RECOILLESS_RIFLE text: STR_RECOILLESS_RIFLE_UFOPEDIA listOrder: 13915 - id: STR_RECOILLESS_RIFLE_SHELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RECOILLESS_RIFLE_SHELL_PS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_105_RECOILLESS_ROUNDS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_105_RECOILLESS_ROUNDS_PS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER requires: - STR_ROCKET_LAUNCHER listOrder: 13920 - id: STR_ROCKET_LAUNCHER_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ROCKET_LAUNCHER_ADV text: STR_ROCKET_LAUNCHER_ADV_UFOPEDIA listOrder: 13921 - id: STR_NUKE_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUKE_ROCKET text: STR_NUKE_ROCKET_UFOPEDIA listOrder: 13924 - id: STR_FLECHETTE_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLECHETTE_ROCKET text: STR_FLECHETTE_ROCKET_UFOPEDIA listOrder: 13925 - id: STR_MAG_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MAG_ROCKET text: STR_MAG_ROCKET_UFOPEDIA listOrder: 13926 - id: STR_FUSION_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FUSION_ROCKET text: STR_FUSION_ROCKET_UFOPEDIA listOrder: 13927 - id: STR_GAS_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAS_ROCKET text: STR_GAS_ROCKET_UFOPEDIA listOrder: 13928 - id: STR_QUAD_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_DR_WANG_ZZZ text: STR_QUAD_LAUNCHER_UFOPEDIA listOrder: 13930 - id: STR_QUAD_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_QUAD_ROCKETS_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RED_DRAGON_MISSILE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RED_DRAGON_MISSILE text: STR_RED_DRAGON_MISSILE_UFOPEDIA listOrder: 13933 - id: STR_FAIRY_DRAGON_MISSILE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FAIRY_DRAGON_MISSILE text: STR_FAIRY_DRAGON_MISSILE_UFOPEDIA listOrder: 13935 - id: STR_UAC_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_ROCKET_LAUNCHER text: STR_UAC_ROCKET_LAUNCHER_UFOPEDIA listOrder: 13938 - id: STR_UAC_ROCKET_LAUNCHER_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MRSHAN_LAUNCHER text: STR_MRSHAN_LAUNCHER_UFOPEDIA listOrder: 13940 - id: STR_MRSHAN_LAUNCHER_ROCKET_HEAT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER_ROCKET_FAE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER_ROCKET_STUN type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SSRL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_KRAZY_HANNA_ZZZ text: STR_SSRL_UFOPEDIA listOrder: 13946 - id: STR_SSRL_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ text: STR_SSRL_2_UFOPEDIA listOrder: 13948 - id: STR_SPORE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SPORE_LAUNCHER text: STR_SPORE_LAUNCHER_UFOPEDIA listOrder: 13950 - id: STR_SPORES_TOXIN type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINI_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_CANNON_UFOPEDIA listOrder: 13959 - id: STR_PIR_SMALL_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA listOrder: 13960 - id: STR_SHOULDER_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOULDER_LAUNCHER_UFOPEDIA requires: - STR_SHOULDER_LAUNCHER listOrder: 13961 - id: STR_SL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SL_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CONTACT_SMUGGLERS - id: STR_PIR_STUN_BOMB type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PIR_SMALL_LAUNCHER - id: STR_SL_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_ACID_UFOPEDIA requires: - STR_SL_ACID listOrder: 13965 - id: STR_SL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_GAS_UFOPEDIA requires: - STR_SL_GAS listOrder: 13967 - id: STR_SL_EMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_EMP_UFOPEDIA requires: - STR_SL_EMP listOrder: 13968 - id: STR_SL_HELL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_HELL_UFOPEDIA requires: - STR_SL_HELL listOrder: 13969 - id: STR_PLASMA_SCORCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SCORCHER_UFOPEDIA requires: - STR_PLASMA_SCORCHER listOrder: 13972 - id: STR_PLASMA_SCORCHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_ION_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ES_ION_CANNON_UFOPEDIA requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ listOrder: 13975 - id: STR_ES_ION_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BFG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BFG_UFOPEDIA requires: - STR_BFG listOrder: 13980 - id: STR_BFG_BATTERY type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ATGM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ATGM_UFOPEDIA requires: - STR_ATGM listOrder: 13985 - id: STR_ATGM_ROUND type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_BLASTER_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA listOrder: 13990 - id: STR_PIR_BLASTER_BOMB type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTER_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 13998 - id: STR_HAND_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAND_FLAMER_UFOPEDIA requires: - STR_HAND_FLAMER listOrder: 13999 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14000 - id: STR_FLAMETHROWER_LR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_LR_UFOPEDIA requires: - STR_FLAMETHROWER_LR listOrder: 14001 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_CLIP_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14002 - id: STR_HEAVY_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_FLAMER_UFOPEDIA requires: - STR_HEAVY_FLAMER listOrder: 14010 - id: STR_HEAVY_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MEGA_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_FLAMER_UFOPEDIA requires: - STR_MEGA_FLAMER listOrder: 14020 - id: STR_MEGA_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: AUX_LNG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_LNG_UFOPEDIA requires: - STR_SPACE_MISSIONS_PREQ listOrder: 14028 - id: STR_FIREBALL_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIREBALL_LAUNCHER_UFOPEDIA requires: - STR_CONTACT_ARENA_ZZZ listOrder: 14035 - id: STR_MOLOTOV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOLOTOV_UFOPEDIA listOrder: 14050 - id: STR_ANARCHY_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANARCHY_BOMB_UFOPEDIA listOrder: 14055 - id: STR_STICK_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STICK_GRENADE_UFOPEDIA requires: - STR_STICK_GRENADE listOrder: 14060 - id: STR_SPIKEBALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPIKEBALL_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 14065 - id: STR_BOOM_FRUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_FRUIT_UFOPEDIA requires: - STR_BOOM_FRUIT listOrder: 14070 - id: STR_FLASK_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLASK_ACID_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 14075 - id: STR_GRENADE listOrder: 14100 requires: - STR_GRENADE - id: STR_GRENADE_FRAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FRAG_UFOPEDIA requires: - STR_GRENADE_FRAG listOrder: 14110 - id: STR_GRENADE_FRAG_PS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FRAG_PS_UFOPEDIA requires: - STR_GRENADE_FRAG_PS listOrder: 14111 - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA requires: - STR_INCENDIARY_GRENADE listOrder: 14115 - id: STR_WP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WP_GRENADE_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14120 - id: STR_GAS_GRENADE type_id: 4 requires: - STR_GAS_GRENADE section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_GRENADE_UFOPEDIA listOrder: 14125 - id: STR_CRY_GRENADE type_id: 4 requires: - STR_CRY_GRENADE section: STR_WEAPONS_AND_EQUIPMENT text: STR_CRY_GRENADE_UFOPEDIA listOrder: 14130 - id: STR_ACID_GRENADE type_id: 4 requires: - STR_ACID_GRENADE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ACID_GRENADE_UFOPEDIA listOrder: 14130 - id: STR_GRENADE_BUG type_id: 4 requires: - STR_GRENADE_BUG section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_BUG_UFOPEDIA listOrder: 14140 - id: STR_PIR_ALIEN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA listOrder: 14150 - id: STR_SONIC_PULSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SONIC_PULSER text: STR_SONIC_PULSER_UFOPEDIA listOrder: 14160 - id: STR_GRENADE_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FUSION_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES_ZZZ listOrder: 14180 - id: STR_STUN_GRENADE_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_GRENADE_PIR_UFOPEDIA requires: - STR_STUN_GRENADE_PIR listOrder: 14190 - id: STR_KNOCKOUT_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOCKOUT_GRENADE_UFOPEDIA requires: - STR_KNOCKOUT_GRENADE listOrder: 14192 - id: STR_HALLUCINOGEN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HALLUCINOGEN_GRENADE_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14194 - id: STR_RIOT_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIOT_GRENADE_UFOPEDIA requires: - STR_RIOT_GRENADE listOrder: 14195 - id: STR_STICK_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STICK_BOMB_UFOPEDIA requires: - STR_STICK_BOMB listOrder: 14198 - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DYNAMITE_UFOPEDIA requires: - STR_DYNAMITE listOrder: 14200 - id: STR_COV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COV_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 14210 - id: STR_HIGH_EXPLOSIVE requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14240 - id: STR_FIREBOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FIREBOMB text: STR_FIREBOMB_UFOPEDIA listOrder: 14245 - id: STR_GAS_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CHEMICAL_WEAPONS_ZZZ text: STR_GAS_BOMB_UFOPEDIA listOrder: 14247 - id: STR_KNOCKOUT_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KNOCKOUT_BOMB text: STR_KNOCKOUT_BOMB_UFOPEDIA listOrder: 14248 - id: STR_BOOM_KEG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_KEG_UFOPEDIA requires: - STR_BOOM_KEG listOrder: 14250 - id: STR_SATCHEL_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SATCHEL_CHARGE_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14253 - id: STR_BARREL_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARREL_BOMB_UFOPEDIA requires: - STR_BARREL_BOMB listOrder: 14255 - id: STR_BARREL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARREL_NUKE_UFOPEDIA requires: - STR_BARREL_NUKE listOrder: 14260 - id: STR_SOL_DEMO_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SOL_DEMO_CHARGE text: STR_SOL_DEMO_CHARGE_UFOPEDIA listOrder: 14265 - id: STR_NUKE_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUKE_CHARGE text: STR_NUKE_CHARGE_UFOPEDIA listOrder: 14270 - id: STR_BABY_NUKE_TIMED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BABY_NUKE_TIMED text: STR_BABY_NUKE_TIMED_UFOPEDIA listOrder: 14275 - id: STR_BREACHING_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BREACHING_CHARGE text: STR_BREACHING_CHARGE_UFOPEDIA listOrder: 14280 - id: STR_EMP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EMP_GRENADE_UFOPEDIA requires: - STR_EMP_GRENADE listOrder: 14290 - id: STR_PROXIMITY_GRENADE requires: - STR_PROXIMITY_GRENADE listOrder: 14300 - id: STR_MINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MINE text: STR_MINE_UFOPEDIA listOrder: 14330 - id: STR_MINE_N type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MINE_N text: STR_MINE_N_UFOPEDIA listOrder: 14335 - id: STR_MUMBLEBALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_SMUGGLERS_ZZZ text: STR_MUMBLEBALL_UFOPEDIA listOrder: 14390 - id: STR_UTILITY_EQUIPMENT type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_UTILITIES text: STR_UTILITY_EQUIPMENT_UFOPEDIA text_width: 100 listOrder: 14400 - id: STR_SMOKE_GRENADE requires: - STR_SMOKE_GRENADE listOrder: 14410 - id: STR_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TORCH_UFOPEDIA listOrder: 14420 - id: STR_MAG_LITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAG_LITE_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14422 - id: STR_ELECTRO_FLARE requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14424 - id: STR_LIGHT_CRYSTAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_CRYSTAL_UFOPEDIA requires: - STR_LIGHT_CRYSTAL listOrder: 14429 - id: STR_RANGEFINDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RANGEFINDER_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14440 - id: STR_MOTION_SCANNER listOrder: 14450 - id: AUX_IDENT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_IDENT_UFOPEDIA requires: - AUX_IDENT listOrder: 14455 - id: STR_OCCULAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OCCULAR_UFOPEDIA requires: - STR_OCCULAR listOrder: 14460 - id: STR_FIRE_EXT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRE_EXT_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14480 - id: STR_FOAM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FOAM_GRENADE_UFOPEDIA requires: - STR_FOAM_GRENADE listOrder: 14482 - id: STR_LEVITATOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LEVITATOR_UFOPEDIA requires: - STR_LEVITATOR listOrder: 14490 - id: STR_MANACLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MANACLES_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 14491 - id: STR_PICKAXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PICKAXE_UFOPEDIA requires: - STR_PICKAXE listOrder: 14493 - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 14495 - id: STR_FUSION_TORCH_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGITECH_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MAGITECH_SUMMARY image_id: BIG_MAGITECH text: STR_MAGITECH_SUMMARY_UFOPEDIA text_width: 144 listOrder: 14500 - id: STR_TK_DEVICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TK_DEVICE_UFOPEDIA requires: - STR_TK_DEVICE listOrder: 14510 - id: AUX_TK_MAGE_HAND type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_TK_MAGE_HAND_UFOPEDIA requires: - AUX_TK_MAGE_HAND listOrder: 14512 - id: STR_ROD_OF_BLISS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROD_OF_BLISS_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14520 - id: STR_WAND_CHOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_CHOKE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14521 - id: STR_WAND_FIRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_FIRE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14522 - id: STR_WAND_PAIN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_PAIN_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14523 - id: STR_WAND_HARTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_HARTO_UFOPEDIA requires: - STR_WAND_HARTO listOrder: 14526 - id: STR_SKULL_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKULL_ROD_UFOPEDIA requires: - STR_SKULL_ROD listOrder: 14530 - id: STR_FLAME_GLOVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAME_GLOVE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14534 - id: AUX_FLAMING_FISTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_FLAMING_FISTO_UFOPEDIA requires: - AUX_FLAMING_FISTO listOrder: 14540 - id: STR_TOME_LIGHTNING type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOME_LIGHTNING_UFOPEDIA requires: - STR_TOME_LIGHTNING listOrder: 14550 - id: STR_COBRA_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COBRA_STAFF_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 14552 - id: STR_PHANTOM_WHIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PHANTOM_WHIP_UFOPEDIA requires: - STR_PHANTOM_WHIP listOrder: 14554 - id: STR_STAFF_OF_EXPLOSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STAFF_OF_EXPLOSION_UFOPEDIA requires: - STR_STAFF_OF_EXPLOSION listOrder: 14556 - id: STR_HEARTGRIP_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEARTGRIP_STAFF_UFOPEDIA requires: - STR_HEARTGRIP_STAFF listOrder: 14558 - id: STR_HELLGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HELLGUN_UFOPEDIA requires: - STR_HELLGUN listOrder: 14560 - id: STR_FLAME_WHIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAME_WHIP_UFOPEDIA requires: - STR_FLAME_WHIP listOrder: 14562 - id: STR_DEATHBLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DEATHBLADE_UFOPEDIA requires: - STR_DEATHBLADE listOrder: 14569 - id: STR_DEMONIC_ESSENCE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DEMONIC_ESSENCE_UFOPEDIA requires: - STR_DEMONIC_ESSENCE listOrder: 14570 - id: STR_BONE_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BONE_SHIELD_UFOPEDIA requires: - STR_BONE_SHIELD listOrder: 14575 - id: STR_PLANT_X type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLANT_X_UFOPEDIA requires: - STR_PLANT_X listOrder: 14579 - id: STR_SCROLL_PINK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCROLL_PINK_UFOPEDIA requires: - STR_SCROLL_PINK listOrder: 14580 - id: STR_HOLY_HANDGRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOLY_HANDGRENADE_UFOPEDIA requires: - STR_HOLY_HANDGRENADE listOrder: 14590 - id: STR_PIRATE_FLAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_FLAG_UFOPEDIA requires: - STR_PIRATE_FLAG listOrder: 14601 - id: STR_PIRATE_PIPES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_PIPES_UFOPEDIA requires: - STR_PIRATE_PIPES listOrder: 14602 - id: STR_PIRATE_GUITAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_GUITAR_UFOPEDIA requires: - STR_PIRATE_GUITAR listOrder: 14603 - id: SPC_CUM_OR_ELSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: SPC_CUM_OR_ELSE_UFOPEDIA requires: - SPC_CUM_OR_ELSE listOrder: 14610 - id: STR_MIND_PROBE section: STR_WEAPONS_AND_EQUIPMENT listOrder: 14640 - id: AUX_CRYSTAL_BALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - AUX_CRYSTAL_BALL text: AUX_CRYSTAL_BALL_UFOPEDIA listOrder: 14644 - id: STR_CRYSTAL_SKULL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CRYSTAL_SKULL text: STR_CRYSTAL_SKULL_UFOPEDIA listOrder: 14645 - id: STR_OFFICERS_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_OFFICERS_BATON text: STR_OFFICERS_BATON_UFOPEDIA listOrder: 14648 - id: STR_MASTERS_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MASTERS_CANE text: STR_MASTERS_CANE_UFOPEDIA listOrder: 14650 - id: STR_SAKURA_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SAKURA_STAFF text: STR_SAKURA_STAFF_UFOPEDIA listOrder: 14655 - id: STR_SCEPTER_OF_FEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SCEPTER_OF_FEAR text: STR_SCEPTER_OF_FEAR_UFOPEDIA listOrder: 14656 - id: STR_PERSUADOTRON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSUADOTRON text: STR_PERSUADOTRON_UFOPEDIA listOrder: 14657 - id: STR_PSI_AMP listOrder: 14660 - id: AUX_PSI_ORB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - AUX_PSI_ORB text: AUX_PSI_ORB_UFOPEDIA listOrder: 14662 - id: STR_PSI_AMP_LARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP_LARGE text: STR_PSI_AMP_LARGE_UFOPEDIA listOrder: 14665 - id: STR_GHOST_BEAM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GHOST_BEAM_UFOPEDIA requires: - STR_GHOST_BEAM listOrder: 14670 - id: STR_CERO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CERO_UFOPEDIA requires: - STR_CERO listOrder: 14680 - id: STR_ARCANE_RAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARCANE_RAY_UFOPEDIA requires: - STR_ARCANE_RAY listOrder: 14697 - id: AUX_GOOD_TOUCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_GOOD_TOUCH_UFOPEDIA requires: - AUX_GOOD_TOUCH listOrder: 14700 - id: AUX_BAD_TOUCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BAD_TOUCH_UFOPEDIA requires: - AUX_BAD_TOUCH listOrder: 14701 - id: AUX_SEDUCTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SEDUCTION_UFOPEDIA requires: - AUX_SEDUCTION listOrder: 14702 - id: AUX_LUCKY_STAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_LUCKY_STAR_UFOPEDIA requires: - AUX_LUCKY_STAR listOrder: 14703 - id: AUX_PILLOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_PILLOW_UFOPEDIA requires: - AUX_PILLOW listOrder: 14704 - id: AUX_BLOOD_MAGIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BLOOD_MAGIC_UFOPEDIA requires: - AUX_BLOOD_MAGIC listOrder: 14705 - id: AUX_BIOSUIT_WEAPON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BIOSUIT_WEAPON_UFOPEDIA requires: - AUX_BIOSUIT_WEAPON listOrder: 14710 - id: STR_MEDICAL_STUFF type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_MEDICAL_STUFF text: STR_MEDICAL_STUFF_UFOPEDIA text_width: 132 listOrder: 14750 - id: STR_BANDAGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BANDAGE_UFOPEDIA listOrder: 14751 - id: STR_FIRST_AID_KIT_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_KIT_SMALL_UFOPEDIA requires: - STR_FIRST_AID_KIT_SMALL listOrder: 14754 - id: STR_FIRST_AID_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_KIT_UFOPEDIA requires: - STR_FIRST_AID_KIT listOrder: 14755 - id: STR_HEALING_GEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEALING_GEL_UFOPEDIA requires: - STR_HEALING_GEL listOrder: 14758 - id: STR_SMALL_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_MEDIPACK_UFOPEDIA requires: - STR_SMALL_MEDIPACK listOrder: 14760 - id: STR_SPACE_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPACE_MEDIPACK_UFOPEDIA requires: - STR_SPACE_MEDIPACK listOrder: 14765 - id: AUX_SPACE_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SPACE_MEDIPACK_UFOPEDIA requires: - STR_SPACE_MISSIONS_PREQ listOrder: 14766 - id: STR_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDIPACK_UFOPEDIA requires: - STR_MEDIPACK listOrder: 14770 - id: AUX_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_MEDIPACK_UFOPEDIA requires: - AUX_MEDIPACK listOrder: 14772 - id: STR_SUPER_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_MEDIPACK_UFOPEDIA requires: - STR_SUPER_MEDIPACK listOrder: 14780 - id: STR_SIVALINGA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SIVALINGA_UFOPEDIA requires: - STR_SIVALINGA listOrder: 14797 - id: STR_MEDIPACK_SAVIOUR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDIPACK_SAVIOUR_UFOPEDIA requires: - STR_MEDIPACK_SAVIOUR listOrder: 14799 - id: STR_CANTEEN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANTEEN_UFOPEDIA listOrder: 14800 - id: STR_CANTEEN_WEED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANTEEN_WEED_UFOPEDIA requires: - STR_CANTEEN_WEED listOrder: 14801 - id: STR_KALTES_KLARES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KALTES_KLARES_UFOPEDIA requires: - STR_KALTES_KLARES listOrder: 14803 - id: STR_FUNGO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUNGO_UFOPEDIA requires: - STR_FUNGO listOrder: 14804 - id: STR_BEER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BEER_UFOPEDIA requires: - STR_BEER listOrder: 14805 - id: STR_MOONSHINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOONSHINE_UFOPEDIA listOrder: 14809 - id: STR_VODKA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VODKA_UFOPEDIA requires: - STR_VODKA listOrder: 14810 - id: STR_SAKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAKE_UFOPEDIA requires: - STR_SAKE listOrder: 14820 - id: STR_MUSHROOM_BEER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MUSHROOM_BEER_UFOPEDIA requires: - STR_MUSHROOM_BEER listOrder: 14830 - id: STR_MEDI_KIT listOrder: 14840 - id: STR_GROG_BARREL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GROG_BARREL_UFOPEDIA requires: - STR_GROG_BARREL listOrder: 14850 - id: STR_PAINKILLERS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PAINKILLERS_UFOPEDIA listOrder: 14860 - id: STR_STIMM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STIMM_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14870 - id: STR_CIGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CIGS_UFOPEDIA listOrder: 14874 - id: STR_CRACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CRACK text: STR_CRACK_UFOPEDIA listOrder: 14877 - id: STR_COMBAT_DRUGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_DRUGS_UFOPEDIA requires: - STR_COMBAT_DRUGS listOrder: 14880 - id: AUX_BONG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BONG_UFOPEDIA requires: - AUX_BONG listOrder: 14885 - id: STR_OXYGEN_TANK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OXYGEN_TANK_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14890 - id: STR_LIQUID_COOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIQUID_COOL_UFOPEDIA requires: - STR_LIQUID_COOL listOrder: 14895 - id: STR_STASIS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STASIS_GRENADE_UFOPEDIA requires: - STR_STASIS_GRENADE listOrder: 14940 - id: STR_HELLERIUM_CHARM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HELLERIUM_CHARM_UFOPEDIA requires: - STR_HELLERIUM_CHARM listOrder: 14945 - id: STR_GLITTERSKULL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GLITTERSKULL text: STR_GLITTERSKULL_UFOPEDIA listOrder: 14946 - id: STR_DRUG_DISPENSOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRUG_DISPENSOR_UFOPEDIA requires: - STR_DRUG_DISPENSOR listOrder: 14948 - id: STR_PROTECTIVE_GEAR type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PROTECTIVE_GEAR image_id: BIG_PROTECTIVE_GEAR text: STR_PROTECTIVE_GEAR_UFOPEDIA text_width: 160 listOrder: 14950 - id: STR_SHAWL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHAWL_UFOPEDIA requires: - STR_SHAWL listOrder: 14951 - id: STR_FUR_HAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUR_HAT_UFOPEDIA requires: - STR_FUR_HAT listOrder: 14952 - id: STR_A_SPACE_TOWEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_A_SPACE_TOWEL_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14953 - id: STR_FAN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FAN_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 14954 - id: STR_THERMAL_SHIRT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THERMAL_SHIRT_UFOPEDIA requires: - STR_THERMAL_SHIRT listOrder: 14956 - id: STR_GAS_MASK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_MASK_UFOPEDIA requires: - STR_GAS_MASK listOrder: 14960 - id: STR_POLICE_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POLICE_SHIELD_UFOPEDIA requires: - STR_POLICE_SHIELD listOrder: 14963 - id: STR_AY_GOGGLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AY_GOGGLES_UFOPEDIA requires: - STR_AY_GOGGLES listOrder: 14964 - id: STR_CHEM_COAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHEM_COAT_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14966 - id: STR_BURA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BURA_UFOPEDIA requires: - STR_BURA listOrder: 14971 - id: STR_BARBED_STOCKINGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBED_STOCKINGS_UFOPEDIA requires: - STR_BARBED_STOCKINGS listOrder: 14972 - id: STR_LINGERIE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LINGERIE text: STR_LINGERIE_UFOPEDIA listOrder: 14973 - id: STR_LUNAR_WARD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUNAR_WARD_UFOPEDIA requires: - STR_LUNAR_WARD listOrder: 14981 - id: STR_BEJEWELED_CAP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BEJEWELED_CAP_UFOPEDIA requires: - STR_BEJEWELED_CAP listOrder: 14982 - id: STR_GRAV_DAMPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRAV_DAMPER_UFOPEDIA requires: - STR_GRAV_DAMPER listOrder: 14984 - id: AUX_SMALL_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SMALL_SHIELD_UFOPEDIA requires: - AUX_SMALL_SHIELD listOrder: 14989 - id: AUX_ROUND_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_ROUND_SHIELD_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 14990 - id: AUX_ROMAN_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_ROMAN_SHIELD_UFOPEDIA requires: - AUX_ROMAN_SHIELD listOrder: 14991 - id: AUX_CRUSADER_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_CRUSADER_SHIELD_UFOPEDIA requires: - AUX_CRUSADER_SHIELD listOrder: 14992 - id: AUX_GOTHIC_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_GOTHIC_SHIELD_UFOPEDIA requires: - AUX_GOTHIC_SHIELD listOrder: 14993 - id: AUX_TOWER_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_TOWER_SHIELD_UFOPEDIA requires: - AUX_TOWER_SHIELD listOrder: 14994 - id: AUX_SKULL_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SKULL_SHIELD_UFOPEDIA requires: - AUX_SKULL_SHIELD listOrder: 14995 - id: STR_ENERGY_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ENERGY_SHIELD_SMALL_UFOPEDIA requires: - STR_ENERGY_SHIELD_SMALL listOrder: 14996 - id: STR_REFRACTOR_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REFRACTOR_SHIELD_SMALL_UFOPEDIA requires: - STR_REFRACTOR_SHIELD_SMALL listOrder: 14997 - id: STR_ARCANE_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARCANE_SHIELD_SMALL_UFOPEDIA requires: - STR_ARCANE_SHIELD_SMALL listOrder: 14998 - id: STR_ENERGY_MATRIX_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ENERGY_MATRIX_SMALL_UFOPEDIA requires: - STR_ENERGY_MATRIX_SMALL listOrder: 14999 - id: STR_SANDBAGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SANDBAGS_UFOPEDIA requires: - STR_SANDBAGS listOrder: 15008 - id: STR_SCRAP_METAL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SCRAP_METAL_UFOPEDIA listOrder: 15010 - id: STR_CHEMICALS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CHEMICALS_UFOPEDIA listOrder: 15015 - id: STR_SC_WIRE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SC_WIRE_UFOPEDIA requires: - STR_SC_WIRE listOrder: 15020 - id: STR_SECURITY_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SECURITY_CORPSE image_id: BIG_AQUA_PLASTICS text: STR_SECURITY_AUTOPSY_UFOPEDIA text_width: 172 listOrder: 15025 - id: STR_ALIEN_ALLOYS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_ALLOYS text: STR_ALIEN_ALLOYS_UFOPEDIA listOrder: 15030 - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA listOrder: 15040 - id: STR_LIFTER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_LIFTER image_id: BIG_LIFTER text: STR_LIFTER_UFOPEDIA text_width: 152 listOrder: 15290 - id: STR_DECLOAKING_DEVICE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DECLOAKING_DEVICE text: STR_DECLOAKING_DEVICE_UFOPEDIA listOrder: 15315 - id: STR_PRISMATIC_SHIELD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRISMATIC_SHIELD text: STR_PRISMATIC_SHIELD_UFOPEDIA listOrder: 15316 - id: STR_SHADOW_COMMUNICATOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_COMMUNICATOR image_id: BIG_SHADOW_COMMUNICATOR text: STR_SHADOW_COMMUNICATOR_UFOPEDIA text_width: 146 listOrder: 15317 - id: STR_UFO_POWER_SOURCE section: STR_ALIEN_ARTIFACTS listOrder: 15320 - id: STR_UFO_POWER_SOURCE_SMALL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_UFO_POWER_SOURCE_SMALL text: STR_UFO_POWER_SOURCE_SMALL_UFOPEDIA listOrder: 15325 - id: STR_UFO_NAVIGATION section: STR_ALIEN_ARTIFACTS listOrder: 15330 - id: STR_ALIEN_FOOD section: STR_ALIEN_ARTIFACTS listOrder: 15340 - id: STR_ALIEN_ENTERTAINMENT section: STR_ALIEN_ARTIFACTS listOrder: 15350 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_EXAMINATION_ROOM image_id: BIG_EXAMINATION_ROOM text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 154 listOrder: 15360 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_SURGERY image_id: BIG_ALIEN_SURGERY text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 150 listOrder: 15370 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 listOrder: 15380 - id: STR_ALIEN_HABITAT type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_HABITAT image_id: BIG_STASIS text: STR_ALIEN_HABITAT_UFOPEDIA text_width: 100 listOrder: 15390 - id: STR_EM_JAMMER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_EM_JAMMER text: STR_EM_JAMMER_UFOPEDIA listOrder: 15393 - id: STR_RET_FUSION_REACTOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RET_FUSION_REACTOR image_id: BIG_RET_FUSION text: STR_RET_FUSION_REACTOR_UFOPEDIA text_width: 155 listOrder: 15395 - id: STR_TINY_DRILL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TINY_DRILL_INVESTIGATION text: STR_TINY_DRILL_UFOPEDIA listOrder: 15400 - id: STR_FUEL_CAPSULES type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_FUEL_CAPSULES image_id: BIG_FUEL_CAPSULES text: STR_FUEL_CAPSULES_UFOPEDIA text_width: 138 listOrder: 15402 - id: STR_FOOD_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FOOD_BAG_UFOPEDIA listOrder: 15410 - id: STR_CONSUMER_GOODS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONSUMER_GOODS_UFOPEDIA requires: - STR_CONSUMER_GOODS listOrder: 15415 - id: STR_MEDICAL_SUPPLIES type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDICAL_SUPPLIES text: STR_MEDICAL_SUPPLIES_UFOPEDIA listOrder: 15420 - id: STR_LONGEVITY_SERUM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LONGEVITY_SERUM text: STR_LONGEVITY_SERUM_UFOPEDIA listOrder: 15422 - id: STR_ORGAN_CARRIER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORGAN_CARRIER text: STR_ORGAN_CARRIER_UFOPEDIA listOrder: 15424 - id: STR_CYBERORGAN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CYBERORGAN text: STR_CYBERORGAN_UFOPEDIA listOrder: 15430 - id: STR_ELECTRONIC_PIECES type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELECTRONIC_PIECES text: STR_ELECTRONIC_PIECES_UFOPEDIA listOrder: 15440 - id: STR_HITAYATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TROPHIES text: STR_HITAYATE_UFOPEDIA listOrder: 15470 - id: STR_MERC_BIZCARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MERC_BIZCARD text: STR_MERC_BIZCARD_UFOPEDIA listOrder: 15480 - id: STR_WINE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_WINE text: STR_WINE_UFOPEDIA listOrder: 15490 - id: STR_AMPHORE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_AMPHORE text: STR_AMPHORE_UFOPEDIA listOrder: 15494 - id: STR_RING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_RING text: STR_RING_UFOPEDIA listOrder: 15498 - id: STR_MEDALLION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDALLION text: STR_MEDALLION_UFOPEDIA listOrder: 15500 - id: STR_COINS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_COINS text: STR_COINS_UFOPEDIA listOrder: 15502 - id: STR_DOLLAR_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DOLLAR_BRIEFCASE text: STR_DOLLAR_BRIEFCASE_UFOPEDIA listOrder: 15503 - id: STR_COIN_CHEST type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_COIN_CHEST text: STR_COIN_CHEST_UFOPEDIA listOrder: 15510 - id: STR_CREDIT_CHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CREDIT_CHIP_UFOPEDIA listOrder: 15505 - id: STR_CREDIT_CHIP_C type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CREDIT_CHIP_C text: STR_CREDIT_CHIP_C_UFOPEDIA listOrder: 15506 - id: STR_SILVER_BAR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SILVER_BAR text: STR_SILVER_BAR_UFOPEDIA listOrder: 15514 - id: STR_GOLD_BAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_GOLD_BAR_UFOPEDIA listOrder: 15515 - id: STR_YELLOW_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_YELLOW_GEM text: STR_YELLOW_GEM_UFOPEDIA listOrder: 15520 - id: STR_BLUE_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLUE_GEM text: STR_BLUE_GEM_UFOPEDIA listOrder: 15521 - id: STR_GREEN_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GREEN_GEM text: STR_GREEN_GEM_UFOPEDIA listOrder: 15522 - id: STR_RED_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_RED_GEM text: STR_RED_GEM_UFOPEDIA listOrder: 15523 - id: STR_DIAMOND type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DIAMOND text: STR_DIAMOND_UFOPEDIA listOrder: 15524 - id: STR_ANKH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ANKH text: STR_ANKH_UFOPEDIA listOrder: 15526 - id: STR_GOLDEN_CUP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_CUP text: STR_GOLDEN_CUP_UFOPEDIA listOrder: 15528 - id: STR_GOLDEN_CROSS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_CROSS text: STR_GOLDEN_CROSS_UFOPEDIA listOrder: 15529 - id: STR_CROWN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CROWN text: STR_CROWN_UFOPEDIA listOrder: 15530 - id: STR_MONEY_PURSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONEY_PURSE text: STR_MONEY_PURSE_UFOPEDIA listOrder: 15538 - id: STR_CASH_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CASH_BAG text: STR_CASH_BAG_UFOPEDIA listOrder: 15540 - id: STR_SAFE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SAFE text: STR_SAFE_UFOPEDIA listOrder: 15542 - id: STR_GOLDEN_HELM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_HELM text: STR_GOLDEN_HELM_UFOPEDIA listOrder: 15544 - id: STR_TREASURE_CHEST type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TREASURE_CHEST text: STR_TREASURE_CHEST_UFOPEDIA listOrder: 15545 - id: STR_ORE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORE text: STR_ORE_UFOPEDIA listOrder: 15550 - id: STR_LOOTBOX_PREPPER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_PREPPER text: STR_LOOTBOX_PREPPER_UFOPEDIA listOrder: 15555 - id: STR_LOOTBOX_OLD_EARTH_WEAPONS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_OLD_EARTH_WEAPONS text: STR_LOOTBOX_OLD_EARTH_WEAPONS_UFOPEDIA listOrder: 15558 - id: STR_LOOTBOX_SMUGGLER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_SMUGGLER text: STR_LOOTBOX_SMUGGLER_UFOPEDIA listOrder: 15560 - id: STR_LOOTBOX_ARCANE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_ARCANE text: STR_LOOTBOX_ARCANE_UFOPEDIA listOrder: 15566 - id: STR_JADE_URN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_JADE_URN text: STR_JADE_URN_UFOPEDIA listOrder: 15570 - id: STR_GOLDEN_STATUE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_STATUE text: STR_GOLDEN_STATUE_UFOPEDIA listOrder: 15575 - id: STR_AVATAR_MEDALLION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_AVATAR_MEDALLION text: STR_AVATAR_MEDALLION_UFOPEDIA listOrder: 15576 - id: STR_BLACK_MASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLACK_MASK text: STR_BLACK_MASK_UFOPEDIA listOrder: 15580 - id: STR_NUCLEAR_MATERIALS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NUCLEAR_MATERIALS text: STR_NUCLEAR_MATERIALS_UFOPEDIA listOrder: 15590 - id: STR_NUCLEAR_BATT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NUCLEAR_BATT text: STR_NUCLEAR_BATT_UFOPEDIA listOrder: 15592 - id: STR_NEWSPAPER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NEWSPAPER text: STR_NEWSPAPER_UFOPEDIA listOrder: 15600 - id: STR_OLD_BOOKS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_BOOKS text: STR_OLD_BOOKS_UFOPEDIA listOrder: 15604 - id: STR_ESOTERICA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ESOTERICA text: STR_ESOTERICA_UFOPEDIA listOrder: 15606 - id: STR_ARCANE_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ARCANE_BOOK text: STR_ARCANE_BOOK_UFOPEDIA listOrder: 15607 - id: STR_LIBER_OCCULTIS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LIBER_OCCULTIS text: STR_LIBER_OCCULTIS_UFOPEDIA listOrder: 15609 - id: STR_PORN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PORN text: STR_PORN_UFOPEDIA listOrder: 15620 - id: STR_ART_PIECE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ART_PIECE text: STR_ART_PIECE_UFOPEDIA listOrder: 15621 - id: STR_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BRIEFCASE text: STR_BRIEFCASE_UFOPEDIA listOrder: 15622 - id: STR_BOOK_OF_FIRE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOK_OF_FIRE text: STR_BOOK_OF_FIRE_UFOPEDIA listOrder: 15626 - id: STR_NECRONOMICON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NECRONOMICON text: STR_NECRONOMICON_UFOPEDIA listOrder: 15628 - id: STR_CODEX_OF_THE_TRANSFIGURATION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CODEX_OF_THE_TRANSFIGURATION text: STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA listOrder: 15629 - id: STR_PADD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PADD text: STR_PADD_UFOPEDIA listOrder: 15635 - id: STR_GUNS_N_AMMO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GUNS_N_AMMO text: STR_GUNS_N_AMMO_UFOPEDIA listOrder: 15640 - id: STR_PINUP_MAGAZINE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PINUP_MAGAZINE text: STR_PINUP_MAGAZINE_UFOPEDIA listOrder: 15641 - id: STR_PILLOW_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PILLOW_BOOK_REPORT text: STR_PILLOW_BOOK_UFOPEDIA listOrder: 15645 - id: STR_MAD_SCRIBBLINGS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MAD_SCRIBBLINGS text: STR_MAD_SCRIBBLINGS_DESCRIPTION listOrder: 15646 - id: STR_ILLEGAL_DATA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ILLEGAL_DATA text: STR_ILLEGAL_DATA_UFOPEDIA listOrder: 15648 - id: STR_CHOCOLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CONTACT_MAGIC_SHOP_ZZZ text: STR_CHOCOLATE_UFOPEDIA listOrder: 15663 - id: STR_MEGASCORPION_POISON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEGASCORPION_POISON text: STR_MEGASCORPION_POISON_UFOPEDIA listOrder: 15666 - id: STR_SECTOWEED type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECTOWEED text: STR_SECTOWEED_UFOPEDIA listOrder: 15677 - id: STR_SECFLOWER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECFLOWER text: STR_SECFLOWER_UFOPEDIA listOrder: 15678 - id: STR_ORANGE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORANGE text: STR_ORANGE_UFOPEDIA listOrder: 15679 - id: STR_APPLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_APPLE text: STR_APPLE_UFOPEDIA listOrder: 15680 - id: STR_MUTANT_MEAT type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_MEAT_UFOPEDIA listOrder: 15681 - id: STR_MUTANT_FISH type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_FISH_UFOPEDIA listOrder: 15682 - id: STR_MUTANT_EGG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MUTANT_EGG text: STR_MUTANT_EGG_UFOPEDIA listOrder: 15683 - id: STR_DEEP_ONE_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEEP_ONE_MEAL text: STR_DEEP_ONE_MEAL_UFOPEDIA listOrder: 15691 - id: STR_LOBSTERMAN_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOBSTERMAN_MEAL text: STR_LOBSTERMAN_MEAL_UFOPEDIA listOrder: 15692 - id: STR_REAPER_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_REAPER_MEAL text: STR_REAPER_MEAL_UFOPEDIA listOrder: 15693 - id: STR_BOOMOSAURUS_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMOSAURUS_MEAL text: STR_BOOMOSAURUS_MEAL_UFOPEDIA listOrder: 15694 - id: STR_ETHEREAL_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ETHEREAL_MEAL text: STR_ETHEREAL_MEAL_UFOPEDIA listOrder: 15695 - id: STR_BOOT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOT text: STR_BOOT_UFOPEDIA listOrder: 15697 - id: STR_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SKULL text: STR_SKULL_UFOPEDIA listOrder: 15698 - id: STR_JUNK_PILE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_JUNK_PILE text: STR_JUNK_PILE_UFOPEDIA listOrder: 15699 - id: STR_SYNTH_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SYNTH_CORPSE image_id: BIG_SYNTH_REPORT text: STR_SYNTH_CORPSE_UFOPEDIA text_width: 106 listOrder: 15710 - id: STR_XENFORCER_CHASSIS type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_XENFORCER_CHASSIS image_id: XENFORCER_UFOPEDIA_PICTURE text: STR_XENFORCER_CHASSIS_UFOPEDIA text_width: 180 listOrder: 15715 - id: STR_SIMULACRUM_TORSO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_TORSO text: STR_SIMULACRUM_TORSO_UFOPEDIA listOrder: 15720 - id: STR_SIMULACRUM_ARMS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_ARMS text: STR_SIMULACRUM_ARMS_UFOPEDIA listOrder: 15721 - id: STR_SIMULACRUM_LEGS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_LEGS text: STR_SIMULACRUM_LEGS_UFOPEDIA listOrder: 15722 - id: STR_SIMULACRUM_HEART type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_HEART text: STR_SIMULACRUM_HEART_UFOPEDIA listOrder: 15723 - id: STR_SIMULACRUM_BRAIN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_BRAIN text: STR_SIMULACRUM_BRAIN_UFOPEDIA listOrder: 15724 - id: STR_GOVT_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GOVT_CORPSE image_id: BIG_HUMAN_BOOTY text: STR_GOVT_AUTOPSY_UFOPEDIA text_width: 138 listOrder: 15730 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ACADEMY_CORPSE image_id: BIG_ACADEMY_BOOTY text: STR_SECTOID_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 15732 - id: STR_GUILD_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GUILD_CORPSE image_id: BIG_TRADERS_BOOTY text: STR_GUILD_AUTOPSY_UFOPEDIA text_width: 138 listOrder: 15735 - id: STR_CHURCH_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_CHURCH_CORPSE image_id: BIG_COS_BOOTY text: STR_CHURCH_AUTOPSY_UFOPEDIA text_width: 178 listOrder: 15740 - id: STR_RAIDER_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RAIDER_CORPSE image_id: BIG_RAIDER_BOOTY text: STR_RAIDER_AUTOPSY_UFOPEDIA text_width: 198 listOrder: 15742 - id: STR_SPARTAN_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SPARTAN_CORPSE image_id: BIG_SPARTAN_BOOTY text: STR_SPARTAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15745 - id: STR_RETICULAN_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RETICULAN_CORPSE image_id: BIG_RETICULAN_BOOTY text: STR_RETICULAN_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 15747 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_MUTON_CORPSE image_id: BIG_MERCENARY_BOOTY text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15750 - id: STR_GRAV_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GRAV_CORPSE image_id: BIG_GRAV_HARNESS text: STR_GRAV_CORPSE_UFOPEDIA text_width: 168 listOrder: 15755 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ETHEREAL_CORPSE image_id: UP016.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15760 - id: STR_ZOMBIE_BRAIN type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ZOMBIE_BRAIN image_id: BIG_ZOMBIE_BRAIN text: STR_ZOMBIE_BRAIN_UFOPEDIA text_width: 166 listOrder: 15790 - id: STR_MEGASCORPION_STING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEGASCORPION_STING text: STR_MEGASCORPION_STING_UFOPEDIA listOrder: 15800 - id: STR_SPIDER_SILK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPIDER_SILK text: STR_SPIDER_SILK_UFOPEDIA listOrder: 15803 - id: STR_MONSTER_TEETH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTER_TEETH text: STR_MONSTER_TEETH_UFOPEDIA listOrder: 15805 - id: STR_MONSTER_EYE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTER_EYE text: STR_MONSTER_EYE_UFOPEDIA listOrder: 15808 - id: STR_LUXURY_FUR type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_FURS text: STR_LUXURY_FUR_UFOPEDIA requires: - STR_LUXURY_FUR text_width: 170 listOrder: 15820 - id: STR_LOBSTERMAN_HIDE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_LOBSTERMAN_HIDE image_id: BIG_CHITIN text: STR_LOBSTERMAN_HIDE_UFOPEDIA text_width: 170 listOrder: 15830 - id: STR_VAMPIRE_BLOOD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VAMPIRE_BLOOD text: STR_VAMPIRE_BLOOD_UFOPEDIA listOrder: 15855 - id: STR_ZOMBIE_ESSENCE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ZOMBIE_ESSENCE text: STR_ZOMBIE_ESSENCE_UFOPEDIA listOrder: 15860 - id: STR_VAMPIRE_ESSENCE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VAMPIRE_ESSENCE text: STR_VAMPIRE_ESSENCE_UFOPEDIA listOrder: 15861 - id: STR_CAKE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CAKE text: STR_CAKE_UFOPEDIA listOrder: 15900 - id: STR_DEMON_HEART type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEMON_HEART text: STR_DEMON_HEART_UFOPEDIA listOrder: 15910 - id: STR_PARTS_WEAPON_ADV type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_ADV text: STR_PARTS_WEAPON_ADV_UFOPEDIA listOrder: 17000 - id: STR_PARTS_WEAPON_MC type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_MC text: STR_PARTS_WEAPON_MC_UFOPEDIA listOrder: 17005 - id: STR_PARTS_LASER_LENS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_LASER_LENS text: STR_PARTS_LASER_LENS_UFOPEDIA listOrder: 17010 - id: STR_PARTS_LASER_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_LASER_CRYSTAL text: STR_PARTS_LASER_CRYSTAL_UFOPEDIA listOrder: 17011 - id: STR_PARTS_GAUSS_COIL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_GAUSS_COIL text: STR_PARTS_GAUSS_COIL_UFOPEDIA listOrder: 17012 - id: STR_PARTS_GAUSS_CAPACITOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_GAUSS_CAPACITOR text: STR_PARTS_GAUSS_CAPACITOR_UFOPEDIA listOrder: 17013 - id: STR_PARTS_PLASMA_CHAMBER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_PLASMA_CHAMBER text: STR_PARTS_PLASMA_CHAMBER_UFOPEDIA listOrder: 17014 - id: STR_PARTS_PLASMA_ACCELERATOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_PLASMA_ACCELERATOR text: STR_PARTS_PLASMA_ACCELERATOR_UFOPEDIA listOrder: 17015 - id: STR_PARTS_WEAPON_PSI type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_PSI text: STR_PARTS_WEAPON_PSI_UFOPEDIA listOrder: 17020 - id: STR_PARTS_HEAVY_COUPLINGS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_HEAVY_COUPLINGS text: STR_PARTS_HEAVY_COUPLINGS_UFOPEDIA listOrder: 17022 - id: STR_DANCER_SLAVE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_DANCER_SLAVE image_id: BIG_DANCER text: STR_DANCER_SLAVE_UFOPEDIA text_width: 150 listOrder: 17198 - id: STR_SQUIRE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SQUIRE image_id: BIG_SQUIRE text: STR_SQUIRE_UFOPEDIA text_width: 170 listOrder: 17200 - id: STR_YEOMAN type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_YEOMAN_TRAINING image_id: YEOMAN_PEDIA_PIC text: STR_YEOMAN_UFOPEDIA text_width: 170 listOrder: 17202 - id: STR_SLAVE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE image_id: SLAVE_PEDIA_PIC text: STR_SLAVE_UFOPEDIA text_width: 180 listOrder: 17205 - id: STR_SLAVE_MAID type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAID image_id: SLAVE_MAID_PEDIA_PIC text: STR_SLAVE_MAID_UFOPEDIA text_width: 180 listOrder: 17210 - id: STR_SLAVE_BRUTE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_BRUTE image_id: SLAVE_BRUTE_PEDIA_PIC text: STR_SLAVE_BRUTE_UFOPEDIA text_width: 180 listOrder: 17215 - id: STR_SLAVE_GLADIATRIX type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_GLADIATRIX image_id: SLAVE_GLADIATRIX_PEDIA_PIC text: STR_SLAVE_GLADIATRIX_UFOPEDIA text_width: 180 listOrder: 17220 - id: STR_SLAVE_SKILLED type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_SKILLED image_id: SLAVE_SPECIALIST_PEDIA_PIC text: STR_SLAVE_SKILLED_UFOPEDIA text_width: 180 listOrder: 17225 - id: STR_SLAVE_MANAGER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MANAGER image_id: SLAVE_MANAGER_PEDIA_PIC text: STR_SLAVE_MANAGER_UFOPEDIA text_width: 180 listOrder: 17230 - id: STR_SLAVE_MAGICAL type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAGICAL image_id: SLAVE_MAGICAL_PEDIA_PIC text: STR_SLAVE_MAGICAL_UFOPEDIA text_width: 180 listOrder: 17240 - id: STR_SLAVE_MAID_SUPER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAID_SUPER image_id: BIG_SUPER_MAID text: STR_SLAVE_MAID_SUPER_UFOPEDIA text_width: 200 listOrder: 17270 - id: STR_SLAVE_ROBOT type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_ROBOT image_id: BIG_ROBOT_SLAVE text: STR_SLAVE_ROBOT_UFOPEDIA text_width: 150 listOrder: 17280 - id: STR_SLAVE_SERVITOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_SERVITOR image_id: BIG_SERVITOR text: STR_SLAVE_SERVITOR_UFOPEDIA text_width: 118 listOrder: 17285 - id: STR_FARMHOUSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_FARMHOUSE image_id: BIG_FARMHOUSE text: STR_FARMHOUSE_UFOPEDIA text_width: 238 listOrder: 17290 - id: STR_SLAVE_X type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_X image_id: SLAVE_X_PEDIA_PIC text: STR_SLAVE_X_UFOPEDIA text_width: 180 listOrder: 17300 - id: STR_CORPSE_SUPER_SLAVE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_SUPER_SLAVE text: STR_CORPSE_SUPER_SLAVE_UFOPEDIA listOrder: 17550 - id: STR_CORPSE_GREEN_LIGHTER type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_GREEN_LIGHTER text: STR_CORPSE_GREEN_LIGHTER_UFOPEDIA listOrder: 17552 - id: STR_CORPSE_BAT_GLAD type_id: 7 image_id: SUPER_B_KIA_PEDIA_PIC text_width: 310 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_BAT_GLAD text: STR_CORPSE_BAT_GLAD_UFOPEDIA listOrder: 17554 - id: STR_CORPSE_FLASH_BANG type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_FLASH_BANG text: STR_CORPSE_FLASH_BANG_UFOPEDIA listOrder: 17556 - id: STR_MENACING_HULL type_id: 7 image_id: MENACING_HULL_PIC text_width: 140 section: STR_ALIEN_ARTIFACTS requires: - STR_MENACING_HULL text: STR_MENACING_HULL_UFOPEDIA listOrder: 18000 - id: STR_MYSTERY_BOX type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MYSTERY_BOX text: STR_MYSTERY_BOX_UFOPEDIA listOrder: 18010 - id: STR_DREAM_ECHO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DREAM_ECHO text: STR_DREAM_ECHO_UFOPEDIA listOrder: 18020 - id: STR_ZORTRIUM_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ZORTRIUM_CRYSTAL text: STR_ZORTRIUM_CRYSTAL_UFOPEDIA listOrder: 18031 - id: STR_SLIME_INFESTATION type_id: 7 image_id: BIG_SLIME_INFESTATION text_width: 310 section: STR_ALIEN_ARTIFACTS requires: - STR_SLIME_INFESTATION text: STR_SLIME_INFESTATION_UFOPEDIA listOrder: 18050 - id: JIM_ANGRY_ARMOR type_id: 5 section: STR_ALIEN_ARTIFACTS text: STR_JIM_UFOPEDIA requires: - JIM_ANGRY_ARMOR listOrder: 18051 - id: STR_SDD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SDD text: STR_SDD_UFOPEDIA listOrder: 18052 - id: STR_POLTERGEIST type_id: 7 image_id: BIG_POLTERGEIST text_width: 104 section: STR_ALIEN_ARTIFACTS requires: - STR_POLTERGEIST text: STR_POLTERGEIST_UFOPEDIA listOrder: 18053 - id: STR_TRANSDIMENSIONAL_LOCKER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TRANSDIMENSIONAL_LOCKER text: STR_TRANSDIMENSIONAL_LOCKER_UFOPEDIA listOrder: 18060 - id: STR_GOLDEN_APPLE type_id: 7 image_id: BIG_GOLDEN_APPLE section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_APPLE text: STR_GOLDEN_APPLE_UFOPEDIA text_width: 148 listOrder: 18062 - id: STR_SHADOW_ORB_BLUE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_BLUE text: STR_SHADOW_ORB_BLUE_UFOPEDIA listOrder: 18101 - id: STR_SHADOW_ORB_GREEN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_GREEN text: STR_SHADOW_ORB_GREEN_UFOPEDIA listOrder: 18102 - id: STR_SHADOW_ORB_MIND type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_MIND text: STR_SHADOW_ORB_MIND_UFOPEDIA listOrder: 18103 - id: STR_SHADOW_ORB_RED type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_RED text: STR_SHADOW_ORB_RED_UFOPEDIA listOrder: 18104 - id: STR_SHADOW_ORB_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_CRYSTAL text: STR_SHADOW_ORB_CRYSTAL_UFOPEDIA listOrder: 18105 - id: STR_CODEX_CHOICE type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_CHOICE text_width: 320 requires: - STR_CODEX_CHOICE text: STR_CODEX_CHOICE_UFOPEDIA listOrder: 18160 - id: STR_CODEX_GOLD type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GOLD text_width: 156 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GOLD_UFOPEDIA listOrder: 18161 - id: STR_CODEX_GREEN type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GREEN text_width: 128 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GREEN_UFOPEDIA listOrder: 18162 - id: STR_CODEX_RED type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_RED text_width: 152 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_RED_UFOPEDIA listOrder: 18163 - id: STR_CODEX_GRAY type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GRAY text_width: 142 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GRAY_UFOPEDIA listOrder: 18164 - id: STR_ACCESS_LIFT listOrder: 19000 - id: STR_CORRIDOR type_id: 6 section: STR_BASE_FACILITIES text: STR_CORRIDOR_UFOPEDIA listOrder: 19001 - id: STR_BURROW type_id: 6 section: STR_BASE_FACILITIES text: STR_BURROW_UFOPEDIA listOrder: 19006 - id: STR_BEAST_DEN type_id: 6 section: STR_BASE_FACILITIES text: STR_BEAST_DEN_UFOPEDIA requires: - STR_BEAST_DEN listOrder: 19008 - id: STR_LIVING_QUARTERS_SMALL type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_SMALL_UFOPEDIA requires: - STR_LIVING_QUARTERS_SMALL listOrder: 19010 - id: STR_LIVING_QUARTERS listOrder: 19020 - id: STR_LIVING_QUARTERS_LARGE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LIVING_QUARTERS_LARGE text: STR_LIVING_QUARTERS_LARGE_UFOPEDIA listOrder: 19030 - id: STR_LIVING_QUARTERS_ADVANCED type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LIVING_QUARTERS_ADVANCED text: STR_LIVING_QUARTERS_ADVANCED_UFOPEDIA listOrder: 19040 - id: STR_GENERAL_STORES listOrder: 19050 - id: STR_GENERAL_STORES_LARGE type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_LARGE_UFOPEDIA requires: - STR_GENERAL_STORES_LARGE listOrder: 19060 - id: STR_GENERAL_STORES_ARMORED type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_ARMORED_UFOPEDIA requires: - STR_GENERAL_STORES_ARMORED listOrder: 19065 - id: STR_JAIL type_id: 6 section: STR_BASE_FACILITIES text: STR_JAIL_UFOPEDIA listOrder: 19090 - id: STR_PRISON type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PRISON text: STR_PRISON_UFOPEDIA listOrder: 19092 - id: STR_CRYO_PRISON type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CRYO_PRISON listOrder: 19096 text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM listOrder: 19100 requires: - STR_SMALL_RADAR_SYSTEM - id: STR_LARGE_RADAR_SYSTEM requires: - STR_LARGE_RADAR_SYSTEM listOrder: 19110 - id: STR_HYPER_WAVE_DECODER listOrder: 19140 - id: STR_HANGAR listOrder: 19170 - id: STR_FLAK_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FLAK_DEFENSE text: STR_FLAK_DEFENSES_UFOPEDIA listOrder: 19200 - id: AUX_XTURRET_CANNON_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_CANNON_WEAPON text: AUX_XTURRET_CANNON_WEAPON_UFOPEDIA listOrder: 19201 - id: STR_SAM_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SAM_DEFENSES text: STR_SAM_DEFENSES_UFOPEDIA listOrder: 19210 - id: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES listOrder: 19220 - id: STR_LASER_DEFENSES listOrder: 19230 - id: AUX_XTURRET_LASER_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_LASER_WEAPON text: AUX_XTURRET_LASER_WEAPON_UFOPEDIA listOrder: 19231 - id: STR_GAUSS_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GAUSS_DEFENSE text: STR_GAUSS_DEFENSES_UFOPEDIA listOrder: 19240 - id: AUX_XTURRET_GAUSS_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_GAUSS_WEAPON text: AUX_XTURRET_GAUSS_WEAPON_UFOPEDIA listOrder: 19241 - id: STR_PLASMA_DEFENSES listOrder: 19260 - id: AUX_XTURRET_PLASMA_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_PLASMA_WEAPON text: AUX_XTURRET_PLASMA_WEAPON_UFOPEDIA listOrder: 19261 - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE listOrder: 19270 - id: STR_ARMORY type_id: 6 section: STR_BASE_FACILITIES text: STR_ARMORY_UFOPEDIA requires: - STR_ARMORY listOrder: 19280 - id: STR_GRAV_SHIELD listOrder: 19290 - id: STR_GYM_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GYM_ADVANCE text: STR_GYM_ROOM_UFOPEDIA listOrder: 19300 - id: STR_ONSEN type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ONSEN text: STR_ONSEN_UFOPEDIA listOrder: 19303 - id: STR_LUXURY_SPA type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LUXURY_SPA text: STR_LUXURY_SPA_UFOPEDIA listOrder: 19305 - id: STR_MESS_HALL type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MESS_HALL text: STR_MESS_HALL_UFOPEDIA listOrder: 19310 - id: STR_MED_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MED_BAY text: STR_MED_BAY_UFOPEDIA listOrder: 19320 - id: STR_LOVE_CLINIC type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LOVE_CLINIC text: STR_LOVE_CLINIC_UFOPEDIA listOrder: 19324 - id: STR_METAGARDEN type_id: 6 section: STR_BASE_FACILITIES requires: - STR_METAGARDEN text: STR_METAGARDEN_UFOPEDIA listOrder: 19340 - id: STR_CLONING_CENTRE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CLONING_CENTRE text: STR_CLONING_CENTRE_UFOPEDIA listOrder: 19350 - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSIONIC_LABORATORY text: STR_PSIONIC_LABORATORY_UFOPEDIA listOrder: 19355 - id: STR_MIND_SHIELD type_id: 6 listOrder: 19360 - id: STR_FIRE_PIT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FIRE_PIT text: STR_FIRE_PIT_UFOPEDIA listOrder: 19400 - id: STR_GAS_CHAMBER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GAS_CHAMBER text: STR_GAS_CHAMBER_UFOPEDIA listOrder: 19410 - id: STR_HYDROPONICS type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS text: STR_HYDROPONICS_UFOPEDIA listOrder: 19660 - id: STR_HYDROPONICS_WEED_HARVEST type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS_WEED_HARVEST text: STR_HYDROPONICS_WEED_HARVEST_UFOPEDIA listOrder: 19663 - id: STR_HYDROPONICS_BOOM_HARVEST type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS_BOOM_HARVEST text: STR_HYDROPONICS_BOOM_HARVEST_UFOPEDIA listOrder: 19671 - id: STR_CASINO type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CASINO text: STR_CASINO_UFOPEDIA listOrder: 19699 - id: STR_STILL type_id: 6 section: STR_BASE_FACILITIES text: STR_STILL_UFOPEDIA listOrder: 19700 - id: STR_MINT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MINT text: STR_MINT_UFOPEDIA listOrder: 19710 - id: STR_REFINERY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_REFINERY text: STR_REFINERY_UFOPEDIA listOrder: 19720 - id: STR_SUMMONING_CIRCLE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SUMMONING_CIRCLE text: STR_SUMMONING_CIRCLE_UFOPEDIA listOrder: 19730 - id: STR_WELL type_id: 6 requires: - STR_WELL section: STR_BASE_FACILITIES text: STR_WELL_UFOPEDIA listOrder: 19750 - id: STR_WORKSHOP requires: - STR_WORKSHOP listOrder: 19760 - id: STR_INDUSTRIAL_PRINTER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_INDUSTRIAL_PRINTER text: STR_INDUSTRIAL_PRINTER_UFOPEDIA listOrder: 19780 - id: STR_FACTORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FACTORY text: STR_FACTORY_UFOPEDIA listOrder: 19790 - id: STR_POWER_PLANT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_POWER_PLANT text: STR_POWER_PLANT_UFOPEDIA listOrder: 19800 - id: STR_FUSION_REACTOR type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FUSION_REACTOR text: STR_FUSION_REACTOR_UFOPEDIA listOrder: 19850 - id: STR_LABORATORY requires: - STR_LABORATORY listOrder: 19900 - id: STR_PERSONAL_LABS type_id: 6 section: STR_BASE_FACILITIES text: STR_PERSONAL_LABS_UFOPEDIA requires: - STR_PERSONAL_LABS listOrder: 19904 - id: STR_LIBRARY type_id: 6 section: STR_BASE_FACILITIES text: STR_LIBRARY_UFOPEDIA requires: - STR_LIBRARY listOrder: 19910 - id: STR_GREAT_LIBRARY type_id: 6 section: STR_BASE_FACILITIES text: STR_GREAT_LIBRARY_UFOPEDIA requires: - STR_GREAT_LIBRARY listOrder: 19913 - id: STR_SURGERY_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SURGERY_ROOM text: STR_SURGERY_ROOM_UFOPEDIA listOrder: 19920 - id: STR_STUDY_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_STUDY_ROOM text: STR_STUDY_ROOM_UFOPEDIA listOrder: 19930 - id: STR_DATA_CENTER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_DATA_CENTER text: STR_DATA_CENTER_UFOPEDIA listOrder: 19935 - id: STR_COMPUTER_CORE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_COMPUTER_CORE text: STR_COMPUTER_CORE_UFOPEDIA listOrder: 19940 - id: STR_GDX_LAB type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GDX_LAB text: STR_GDX_LAB_UFOPEDIA listOrder: 19960 - id: STR_RED_TOWER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_WIZ_100 text: STR_RED_TOWER_UFOPEDIA listOrder: 19970 - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: ACADEMY_UFOPEDIA_PICTURE text: STR_SECTOID_UFOPEDIA text_width: 178 listOrder: 20100 - id: STR_OSIRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OSIRON image_id: OSIRON_UFOPEDIA_PICTURE text: STR_OSIRON_UFOPEDIA text_width: 160 listOrder: 20102 - id: STR_OSIRON_LAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OSIRON_LAD image_id: OSIRON_LAD_UFOPEDIA_PICTURE text: STR_OSIRON_LAD_UFOPEDIA text_width: 180 listOrder: 20110 - id: STR_SECTOID_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_NAVIGATOR image_id: ACADEMY_SECURITY_UFOPEDIA_PICTURE text: STR_SECTOID_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 20112 - id: STR_ACADEMY_STUDENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_STUDENT image_id: ACADEMY_STUDENT_UFOPEDIA_PICTURE text: STR_ACADEMY_STUDENT_UFOPEDIA text_width: 180 listOrder: 20120 - id: STR_ACADEMY_NURSE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_NURSE image_id: ACADEMY_NURSE_UFOPEDIA_PICTURE text: STR_ACADEMY_NURSE_UFOPEDIA text_width: 180 listOrder: 20122 - id: STR_SECTOID_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_SOLDIER image_id: ACADEMY_CIV_UFOPEDIA_PICTURE text: STR_SECTOID_SOLDIER_UFOPEDIA text_width: 180 listOrder: 20124 - id: STR_SECTOID_EXPLORER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_EXPLORER image_id: ACADEMY_EXPLORER_UFOPEDIA_PICTURE text: STR_SECTOID_EXPLORER_UFOPEDIA text_width: 180 listOrder: 20126 - id: STR_SECTOID_MEDIC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_MEDIC image_id: ACADEMY_MEDIC_UFOPEDIA_PICTURE text: STR_SECTOID_MEDIC_UFOPEDIA text_width: 180 listOrder: 20130 - id: STR_ACADEMY_COUNSELLOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_COUNSELLOR image_id: ACADEMY_COUNSELLOR_UFOPEDIA_PICTURE text: STR_ACADEMY_COUNSELLOR_UFOPEDIA text_width: 180 listOrder: 20135 - id: STR_SECTOID_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_ENGINEER image_id: ACADEMY_ENGINEER_UFOPEDIA_PICTURE text: STR_SECTOID_ENGINEER_UFOPEDIA text_width: 180 listOrder: 20140 - id: STR_ACADEMY_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_SCIENTIST image_id: ACADEMY_SCIENTIST_UFOPEDIA_PICTURE text: STR_ACADEMY_SCIENTIST_UFOPEDIA text_width: 180 listOrder: 20145 - id: STR_SECTOID_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_LEADER image_id: ACADEMY_ESPER_UFOPEDIA_PICTURE text: STR_SECTOID_LEADER_UFOPEDIA text_width: 180 listOrder: 20150 - id: STR_SECTOID_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_COMMANDER image_id: ACADEMY_PROVOST_UFOPEDIA_PICTURE text: STR_SECTOID_COMMANDER_UFOPEDIA text_width: 180 listOrder: 20160 - id: STR_ACADEMY_THRALL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_THRALL image_id: ACADEMY_THRAL_UFOPEDIA_PICTURE text: STR_ACADEMY_THRALL_UFOPEDIA text_width: 180 listOrder: 20205 - id: STR_ACADEMY_RECRUITMENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_RECRUITMENT image_id: ACADEMY_RECRUITMENT_UFOPEDIA_PICTURE text: STR_ACADEMY_RECRUITMENT_UFOPEDIA text_width: 220 listOrder: 20910 - id: STR_ACADEMY_HIERARCHY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_HIERARCHY image_id: ACADEMY_HIERARCHY_UFOPEDIA_PICTURE text: STR_ACADEMY_HIERARCHY_UFOPEDIA text_width: 194 listOrder: 20912 - id: STR_ACADEMY_LEGACY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_LEGACY image_id: ACADEMY_LEGACY_UFOPEDIA_PICTURE text: STR_ACADEMY_LEGACY_UFOPEDIA text_width: 160 listOrder: 20916 - id: STR_ACADEMY_PURPOSE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_PURPOSE image_id: ACADEMY_PURPOSE_UFOPEDIA_PICTURE text: STR_ACADEMY_PURPOSE_UFOPEDIA text_width: 128 listOrder: 20920 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: TRADER_UFOPEDIA_PICTURE text: STR_GUILD_UFOPEDIA text_width: 172 listOrder: 21000 - id: STR_MARSEC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC image_id: MARSEC_UFOPEDIA_PICTURE text: STR_MARSEC_UFOPEDIA text_width: 140 listOrder: 21002 - id: STR_SOLMINE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SOLMINE image_id: SOLMINE_UFOPEDIA_PICTURE text: STR_SOLMINE_UFOPEDIA text_width: 140 listOrder: 21004 - id: STR_TRANS_STELLAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TRANS_STELLAR image_id: TRANS_STELLAR_UFOPEDIA_PICTURE text: STR_TRANS_STELLAR_UFOPEDIA text_width: 180 listOrder: 21006 - id: STR_GUILD_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SOLDIER image_id: TRADER_CIV_UFOPEDIA_PICTURE text: STR_GUILD_SOLDIER_UFOPEDIA text_width: 180 listOrder: 21110 - id: STR_GUILD_TEAM_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_TEAM_LEADER image_id: TRADER_TEAM_LEADER_UFOPEDIA_PICTURE text: STR_GUILD_TEAM_LEADER_UFOPEDIA text_width: 180 listOrder: 21112 - id: STR_GUILD_ATTENDANT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_ATTENDANT image_id: TRADER_ATTENDANT_UFOPEDIA_PICTURE text: STR_TRADER_ATTENDANT_UFOPEDIA text_width: 180 listOrder: 21115 - id: STR_GUILD_PILOT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_PILOT image_id: TRADER_PILOT_UFOPEDIA_PICTURE text: STR_TRADER_PILOT_UFOPEDIA text_width: 180 listOrder: 21116 - id: STR_GUILD_EXTERMINATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_EXTERMINATOR image_id: TRADER_EXTERMINATOR_UFOPEDIA_PICTURE text: STR_TRADER_EXTERMINATOR_UFOPEDIA text_width: 180 listOrder: 21118 - id: STR_GUILD_SPACEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SPACEMAN image_id: TRADER_SPACEMAN_UFOPEDIA_PICTURE text: STR_TRADER_SPACEMAN_UFOPEDIA text_width: 180 listOrder: 21119 - id: STR_GUILD_SPACE_TECH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SPACE_TECH image_id: TRADER_SPACE_TECH_UFOPEDIA_PICTURE text: STR_GUILD_SPACE_TECH_UFOPEDIA text_width: 180 listOrder: 21120 - id: STR_GUILD_GUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_GUARD image_id: TRADER_GUARD_UFOPEDIA_PICTURE text: STR_GUILD_GUARD_UFOPEDIA text_width: 180 listOrder: 21122 - id: STR_MARSEC_SECURITY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_SECURITY image_id: TRADER_SECURITY_UFOPEDIA_PICTURE text: STR_MARSEC_SECURITY_UFOPEDIA text_width: 180 listOrder: 21125 - id: STR_MARSEC_BODYGUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_BODYGUARD image_id: TRADER_BODYGUARD_UFOPEDIA_PICTURE text: STR_MARSEC_BODYGUARD_UFOPEDIA text_width: 180 listOrder: 21130 - id: STR_GUILD_MEDIC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_MEDIC image_id: GUILD_MEDIC_UFOPEDIA_PICTURE text: STR_GUILD_MEDIC_UFOPEDIA text_width: 180 listOrder: 21135 - id: STR_GUILD_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_ENGINEER image_id: TRADER_ENGINEER_UFOPEDIA_PICTURE text: STR_GUILD_ENGINEER_UFOPEDIA text_width: 180 listOrder: 21140 - id: STR_GUILD_SHIP_OFFICER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SHIP_OFFICER image_id: GUILD_SHIP_OFFICER_UFOPEDIA_PICTURE text: STR_GUILD_SHIP_OFFICER_UFOPEDIA text_width: 180 listOrder: 21145 - id: STR_GUILD_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_NAVIGATOR image_id: GUILD_NAVIGATOR_UFOPEDIA_PICTURE text: STR_GUILD_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 21147 - id: STR_GUILD_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_LEADER image_id: TRADER_REP_UFOPEDIA_PICTURE text: STR_GUILD_LEADER_UFOPEDIA text_width: 180 listOrder: 21150 - id: STR_GUILD_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_COMMANDER image_id: TRADER_VIP_UFOPEDIA_PICTURE text: STR_GUILD_COMMANDER_UFOPEDIA text_width: 180 listOrder: 21160 - id: STR_MARSEC_MARINE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_MARINE image_id: MARSEC_MARINE_UFOPEDIA_PICTURE text: STR_MARSEC_MARINE_UFOPEDIA text_width: 180 listOrder: 21300 - id: STR_GUILD_RECRUITMENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_RECRUITMENT image_id: GUILD_RECRUITMENT_UFOPEDIA_PICTURE text: STR_GUILD_RECRUITMENT_UFOPEDIA text_width: 152 listOrder: 21390 - id: STR_UBER_BELTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_UBER_BELTER image_id: UBER_BELTER_UFOPEDIA_PICTURE text: STR_UBER_BELTER_UFOPEDIA text_width: 180 listOrder: 21610 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: COS_UFOPEDIA_PICTURE text: STR_CHURCH_UFOPEDIA text_width: 310 listOrder: 22000 - id: STR_CHURCH_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_SOLDIER image_id: CHURCH_CIV_UFOPEDIA_PICTURE text: STR_CHURCH_SOLDIER_UFOPEDIA text_width: 180 listOrder: 22110 - id: STR_CHURCH_BOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_BOY image_id: CHURCH_BOY_UFOPEDIA_PICTURE text: STR_CHURCH_BOY_UFOPEDIA text_width: 180 listOrder: 22115 - id: STR_CHURCH_HANDMAID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_HANDMAID image_id: CHURCH_HANDMAID_UFOPEDIA_PICTURE text: STR_CHURCH_HANDMAID_UFOPEDIA text_width: 180 listOrder: 22116 - id: STR_CHURCH_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_NAVIGATOR image_id: CHURCH_ZEALOT_UFOPEDIA_PICTURE text: STR_CHURCH_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 22120 - id: STR_CHURCH_MAIDEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_MAIDEN image_id: CHURCH_MAIDEN_UFOPEDIA_PICTURE text: STR_CHURCH_MAIDEN_UFOPEDIA text_width: 200 listOrder: 22125 - id: STR_BEASTMASTER_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BEASTMASTER_TERRORIST image_id: CHURCH_BEASTMASTER_UFOPEDIA_PICTURE text: STR_BEASTMASTER_TERRORIST_UFOPEDIA text_width: 180 listOrder: 22140 - id: STR_CHURCH_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_ENGINEER image_id: CHURCH_BEASTMASTER_ARMORED_UFOPEDIA_PICTURE text: STR_CHURCH_ENGINEER_UFOPEDIA text_width: 180 listOrder: 22141 - id: STR_CHURCH_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_ELITE image_id: CHURCH_ELITE_UFOPEDIA_PICTURE text: STR_CHURCH_ELITE_UFOPEDIA text_width: 180 listOrder: 22144 - id: STR_CHURCH_MATRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_MATRON image_id: CHURCH_MATRON_UFOPEDIA_PICTURE text: STR_CHURCH_MATRON_UFOPEDIA text_width: 180 listOrder: 22148 - id: STR_CHURCH_PRIEST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_PRIEST image_id: CHURCH_PRIEST_UFOPEDIA_PICTURE text: STR_CHURCH_PRIEST_UFOPEDIA text_width: 180 listOrder: 22150 - id: STR_CHURCH_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_LEADER image_id: CHURCH_REVEREND_UFOPEDIA_PICTURE text: STR_CHURCH_LEADER_UFOPEDIA text_width: 180 listOrder: 22155 - id: STR_CHURCH_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_COMMANDER image_id: CHURCH_CARDINAL_UFOPEDIA_PICTURE text: STR_CHURCH_COMMANDER_UFOPEDIA text_width: 180 listOrder: 22160 - id: STR_GOVT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: GOVT_UFOPEDIA_PICTURE text: STR_GOVT_UFOPEDIA text_width: 158 listOrder: 23000 - id: STR_GOVT_CORRUPTION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_CORRUPTION image_id: GOVT_CORRUPTION_UFOPEDIA_PICTURE text: STR_GOVT_CORRUPTION_UFOPEDIA text_width: 120 listOrder: 23002 - id: STR_GOVT_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_AGENT image_id: GOVT_AGENT_UFOPEDIA_PICTURE text: STR_GOVT_AGENT_UFOPEDIA text_width: 180 listOrder: 23210 - id: STR_GOVT_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_ENFORCER image_id: GOVT_ENFORCER_UFOPEDIA_PICTURE text: STR_GOVT_ENFORCER_UFOPEDIA text_width: 180 listOrder: 23220 - id: STR_GOVT_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_ELITE image_id: GOVT_ELITE_UFOPEDIA_PICTURE text: STR_GOVT_ELITE_UFOPEDIA text_width: 180 listOrder: 23230 - id: STR_GOVT_PILOT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_PILOT image_id: GOVT_PILOT_UFOPEDIA_PICTURE text: STR_GOVT_PILOT_UFOPEDIA text_width: 180 listOrder: 23240 - id: STR_GOVT_MP type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_MP image_id: GOVT_MP_UFOPEDIA_PICTURE text: STR_GOVT_MP_UFOPEDIA text_width: 180 listOrder: 23250 - id: STR_GOVT_SIREN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_SIREN image_id: GOVT_SIREN_UFOPEDIA_PICTURE text: STR_GOVT_SIREN_UFOPEDIA text_width: 180 listOrder: 23270 - id: STR_GOVT_GENERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_GENERAL image_id: GOVT_GENERAL_UFOPEDIA_PICTURE text: STR_GOVT_GENERAL_UFOPEDIA text_width: 180 listOrder: 23290 - id: STR_NINJA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA image_id: NINJA_UFOPEDIA_PICTURE text: STR_NINJA_UFOPEDIA text_width: 112 listOrder: 23400 - id: STR_NINJA_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_GAL image_id: NINJA_GAL_UFOPEDIA_PICTURE text: STR_NINJA_GAL_UFOPEDIA text_width: 180 listOrder: 23410 - id: STR_NINJA_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_WARRIOR image_id: NINJA_WARRIOR_UFOPEDIA_PICTURE text: STR_NINJA_WARRIOR_UFOPEDIA text_width: 180 listOrder: 23415 - id: STR_NINJA_ENDURANCE_TRAINING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_ENDURANCE_TRAINING image_id: ENDURANCE_UFOPEDIA_PICTURE text: STR_NINJA_ENDURANCE_TRAINING_UFOPEDIA text_width: 140 listOrder: 23490 - id: STR_BANDIT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT image_id: BANDIT_UFOPEDIA_PICTURE text: STR_BANDIT_UFOPEDIA text_width: 100 listOrder: 23500 - id: STR_BANDIT_RATMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN image_id: BANDIT_RATMAN_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_UFOPEDIA text_width: 180 listOrder: 23504 - id: STR_BANDIT_RATMAN_HUNTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_HUNTER image_id: BANDIT_RATMAN_HUNTER_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_HUNTER_UFOPEDIA text_width: 180 listOrder: 23506 - id: STR_BANDIT_RATMAN_STORMRAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_STORMRAT image_id: BANDIT_STORMRAT_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_STORMRAT_UFOPEDIA text_width: 180 listOrder: 23508 - id: STR_REAPER_CAVALRY_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CAVALRY_TERRORIST image_id: REAPER_CAVALRY_TERRORIST_UFOPEDIA_PICTURE text: STR_REAPER_CAVALRY_TERRORIST_UFOPEDIA text_width: 180 listOrder: 23510 - id: STR_BANDIT_RATMAN_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_LEADER image_id: BANDIT_RATMAN_LEADER_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_LEADER_UFOPEDIA text_width: 180 listOrder: 23515 - id: STR_BANDIT_GHOUL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_GHOUL image_id: BANDIT_GHOUL_UFOPEDIA_PICTURE text: STR_BANDIT_GHOUL_UFOPEDIA text_width: 210 listOrder: 23520 - id: STR_BANDIT_GHOUL_SCI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_GHOUL_SCI image_id: BANDIT_GHOUL_SCI_UFOPEDIA_PICTURE text: STR_BANDIT_GHOUL_SCI_UFOPEDIA text_width: 190 listOrder: 23522 - id: STR_GHOUL_EXPERIMENTS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_EXPERIMENTS image_id: GHOUL_EXPERIMENTS_UFOPEDIA_PICTURE text: STR_GHOUL_EXPERIMENTS_UFOPEDIA text_width: 154 listOrder: 23527 - id: STR_BANDIT_BOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_BOY image_id: BANDIT_BOY_UFOPEDIA_PICTURE text: STR_BANDIT_BOY_UFOPEDIA text_width: 180 listOrder: 23531 - id: STR_BANDIT_HIGHWAYMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_HIGHWAYMAN image_id: BANDIT_HIGHWAYMAN_UFOPEDIA_PICTURE text: STR_BANDIT_HIGHWAYMAN_UFOPEDIA text_width: 180 listOrder: 23532 - id: STR_BANDIT_DRIFTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_DRIFTER image_id: BANDIT_DRIFTER_UFOPEDIA_PICTURE text: STR_BANDIT_DRIFTER_UFOPEDIA text_width: 180 listOrder: 23533 - id: STR_BANDIT_RUFFIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RUFFIAN image_id: BANDIT_RUFFIAN_UFOPEDIA_PICTURE text: STR_BANDIT_RUFFIAN_UFOPEDIA text_width: 180 listOrder: 23534 - id: STR_BANDIT_TROUBLEMAKER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_TROUBLEMAKER image_id: BANDIT_TROUBLEMAKER_UFOPEDIA_PICTURE text: STR_BANDIT_TROUBLEMAKER_UFOPEDIA text_width: 180 listOrder: 23535 - id: STR_BANDIT_FUSSBALLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_FUSSBALLER image_id: BANDIT_FUSSBALLER_UFOPEDIA_PICTURE text: STR_BANDIT_FUSSBALLER_UFOPEDIA text_width: 180 listOrder: 23536 - id: STR_BANDIT_DUDE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_DUDE image_id: BANDIT_DUDE_UFOPEDIA_PICTURE text: STR_BANDIT_DUDE_UFOPEDIA text_width: 180 listOrder: 23537 - id: STR_BANDIT_HITMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_HITMAN image_id: BANDIT_HITMAN_UFOPEDIA_PICTURE text: STR_BANDIT_HITMAN_UFOPEDIA text_width: 180 listOrder: 23538 - id: STR_BANDIT_TOMB_RUNNER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_TOMB_RUNNER image_id: BANDIT_TOMB_RUNNER_UFOPEDIA_PICTURE text: STR_BANDIT_TOMB_RUNNER_UFOPEDIA text_width: 180 listOrder: 23540 - id: STR_BANDIT_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_BOSS image_id: BANDIT_BOSS_UFOPEDIA_PICTURE text: STR_BANDIT_BOSS_UFOPEDIA text_width: 180 listOrder: 23550 - id: STR_BLOOD_DOG_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOOD_DOG_TERRORIST image_id: BLOOD_DOG_UFOPEDIA_PICTURE text: STR_BLOOD_DOG_UFOPEDIA text_width: 180 listOrder: 23660 - id: STR_NECROPIRATE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NECROPIRATE image_id: NECROPIRATE_UFOPEDIA_PICTURE text: STR_NECROPIRATE_UFOPEDIA text_width: 180 listOrder: 23945 - id: STR_JUNGLE_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JUNGLE_GAL image_id: JUNGLE_GAL_UFOPEDIA_PICTURE text: STR_JUNGLE_GAL_UFOPEDIA text_width: 180 listOrder: 23950 - id: STR_RAIDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER image_id: RAIDER_UFOPEDIA_PICTURE text: STR_RAIDER_UFOPEDIA text_width: 126 listOrder: 24000 - id: STR_RAIDER_SUBCONTRACTING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_SUBCONTRACTING image_id: RAIDER_SUBCONTRACTING_UFOPEDIA_PICTURE text: STR_RAIDER_SUBCONTRACTING_UFOPEDIA text_width: 192 listOrder: 24002 - id: STR_RAIDER_SCOUT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_SCOUT image_id: RAIDER_SCOUT_UFOPEDIA_PICTURE text: STR_RAIDER_SCOUT_UFOPEDIA text_width: 180 listOrder: 24110 - id: STR_RAIDER_THUG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_THUG image_id: RAIDER_THUG_UFOPEDIA_PICTURE text: STR_RAIDER_THUG_UFOPEDIA text_width: 180 listOrder: 24120 - id: STR_RAIDER_BUZZARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_BUZZARD image_id: RAIDER_BUZZARD_UFOPEDIA_PICTURE text: STR_RAIDER_BUZZARD_UFOPEDIA text_width: 180 listOrder: 24140 - id: STR_RAIDER_HUMONGOUS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_HUMONGOUS image_id: RAIDER_HUMONGOUS_UFOPEDIA_PICTURE text: STR_RAIDER_HUMONGOUS_UFOPEDIA text_width: 180 listOrder: 24145 - id: STR_RAIDER_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_BOSS image_id: RAIDER_BOSS_UFOPEDIA_PICTURE text: STR_RAIDER_BOSS_UFOPEDIA text_width: 180 listOrder: 24150 - id: STR_RAIDER_FIREBAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_FIREBAT image_id: RAIDER_FIREBAT_UFOPEDIA_PICTURE text: STR_RAIDER_FIREBAT_UFOPEDIA text_width: 180 listOrder: 24180 - id: STR_APOCALYPSE_CULT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOCALYPSE_CULT image_id: APOCALYPSE_CULT_UFOPEDIA_PICTURE text: STR_APOCALYPSE_CULT_UFOPEDIA text_width: 166 listOrder: 24300 - id: STR_APOC_MARAUDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOC_MARAUDER image_id: APOC_MARAUDER_UFOPEDIA_PICTURE text: STR_APOC_MARAUDER_UFOPEDIA text_width: 180 listOrder: 24304 - id: STR_APOC_SADIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOC_SADIST image_id: APOC_SADIST_UFOPEDIA_PICTURE text: STR_APOC_SADIST_UFOPEDIA text_width: 180 listOrder: 24305 - id: STR_APOC_DISCIPLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOC_DISCIPLE image_id: APOC_DISCIPLE_UFOPEDIA_PICTURE text: STR_APOC_DISCIPLE_UFOPEDIA text_width: 180 listOrder: 24310 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: MERCENARY_UFOPEDIA_PICTURE text: STR_MUTON_UFOPEDIA text_width: 136 listOrder: 24400 - id: STR_MUTON_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_SOLDIER image_id: MERCENARY_SOLDIER_UFOPEDIA_PICTURE text: STR_MUTON_SOLDIER_UFOPEDIA text_width: 180 listOrder: 24410 - id: STR_MUTON_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_NAVIGATOR image_id: MERCENARY_COMMANDO_UFOPEDIA_PICTURE text: STR_MUTON_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 24420 - id: STR_MUTON_HEAVY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_HEAVY image_id: MERCENARY_HEAVY_UFOPEDIA_PICTURE text: STR_MUTON_HEAVY_UFOPEDIA text_width: 180 listOrder: 24430 - id: STR_MUTON_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_ENGINEER image_id: MERCENARY_ENGINEER_UFOPEDIA_PICTURE text: STR_MUTON_ENGINEER_UFOPEDIA text_width: 180 listOrder: 24440 - id: STR_MUTON_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_LEADER image_id: MERCENARY_LEADER_UFOPEDIA_PICTURE text: STR_MUTON_LEADER_UFOPEDIA text_width: 180 listOrder: 24450 - id: STR_MUTON_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_COMMANDER image_id: MERCENARY_COMMANDER_UFOPEDIA_PICTURE text: STR_MUTON_COMMANDER_UFOPEDIA text_width: 180 listOrder: 24460 - id: STR_NUBIRAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NUBIRAN image_id: NUBIRAN_UFOPEDIA_PICTURE text: STR_NUBIRAN_UFOPEDIA text_width: 164 listOrder: 24500 - id: STR_ERIDIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN image_id: ERIDIAN_UFOPEDIA_PICTURE text: STR_ERIDIAN_UFOPEDIA text_width: 172 listOrder: 24600 - id: STR_ERIDIAN_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_SOLDIER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_SOLDIER_UFOPEDIA text_width: 180 listOrder: 24610 - id: STR_ERIDIAN_BEASTMASTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_BEASTMASTER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_BEASTMASTER_UFOPEDIA text_width: 180 listOrder: 24615 - id: STR_ERIDIAN_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_LEADER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_LEADER_UFOPEDIA text_width: 180 listOrder: 24620 - id: STR_NAZIS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZIS image_id: NAZIS_UFOPEDIA_PICTURE text: STR_NAZIS_UFOPEDIA text_width: 128 listOrder: 25000 - id: STR_HUMANIST_ORIGINS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMANIST_ORIGINS image_id: BIG_GDX_101 text: STR_HUMANIST_ORIGINS_UFOPEDIA text_width: 154 listOrder: 25001 - id: STR_NAZI_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SOLDIER image_id: NAZI_SOLDIER_UFOPEDIA_PICTURE text: STR_NAZI_SOLDIER_UFOPEDIA text_width: 180 listOrder: 25110 - id: STR_NAZI_SS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SS image_id: NAZI_SS_UFOPEDIA_PICTURE text: STR_NAZI_SS_UFOPEDIA text_width: 180 listOrder: 25120 - id: STR_NAZI_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_LEADER image_id: NAZI_LEADER_UFOPEDIA_PICTURE text: STR_NAZI_LEADER_UFOPEDIA text_width: 180 listOrder: 25140 - id: STR_NAZI_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_STORMTROOPER image_id: NAZI_STORMTROOPER_UFOPEDIA_PICTURE text: STR_NAZI_STORMTROOPER_UFOPEDIA text_width: 180 listOrder: 25160 - id: STR_NAZI_SUPERSOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SUPERSOLDIER image_id: NAZI_SUPERSOLDIER_UFOPEDIA_PICTURE text: STR_NAZI_SUPERSOLDIER_UFOPEDIA text_width: 180 listOrder: 25165 - id: STR_NAZI_KKK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_KKK image_id: NAZI_KKK_UFOPEDIA_PICTURE text: STR_NAZI_KKK_UFOPEDIA text_width: 180 listOrder: 25170 - id: STR_KILLER_DROIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_KILLER_DROIDS image_id: KILLER_DROIDS_UFOPEDIA_PICTURE text: STR_KILLER_DROIDS_UFOPEDIA text_width: 144 listOrder: 25300 - id: STR_TECHNOCRACY_TERMINATOR_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_TERMINATOR_TERRORIST image_id: TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA text_width: 180 listOrder: 25305 - id: STR_TECHNOCRACY_MEK_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_MEK_LEADER image_id: TECHNOCRACY_MEK_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_MEK_LEADER_UFOPEDIA text_width: 186 listOrder: 25410 - id: STR_TECHNOCRACY_1_CORPSE_BATTLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_1_CORPSE_BATTLE image_id: TECHNOCRACY_MEK_CORPSE_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_1_CORPSE_BATTLE_UFOPEDIA text_width: 144 listOrder: 25411 - id: STR_ROBOTIC_SPIDERS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ROBOTIC_SPIDERS image_id: ROBOTIC_SPIDERS_UFOPEDIA_PICTURE text: STR_ROBOTIC_SPIDERS_UFOPEDIA text_width: 128 listOrder: 25490 - id: STR_SMUGGLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER image_id: SMUGGLER_UFOPEDIA_PICTURE text: STR_SMUGGLER_UFOPEDIA text_width: 158 listOrder: 25600 - id: STR_SMUGGLER_CATGIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_CATGIRL image_id: SMUGGLER_CATGIRL_UFOPEDIA_PICTURE text: STR_SMUGGLER_CATGIRL_UFOPEDIA text_width: 180 listOrder: 25630 - id: STR_SMUGGLER_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_ENGINEER image_id: SMUGGLER_ENGINEER_UFOPEDIA_PICTURE text: STR_SMUGGLER_ENGINEER_UFOPEDIA text_width: 180 listOrder: 25640 - id: STR_SMUGGLER_CAPTAIN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_CAPTAIN image_id: SMUGGLER_CAPTAIN_UFOPEDIA_PICTURE text: STR_SMUGGLER_CAPTAIN_UFOPEDIA text_width: 180 listOrder: 25650 - id: STR_SMUGGLER_NEGOTIATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_NEGOTIATOR image_id: SMUGGLER_NEGOTIATOR_UFOPEDIA_PICTURE text: STR_SMUGGLER_NEGOTIATOR_UFOPEDIA text_width: 180 listOrder: 25660 - id: STR_STAR_GOD_PUBLIC_ENEMY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STAR_GOD_PUBLIC_ENEMY image_id: STAR_GOD_PUBLIC_ENEMY_UFOPEDIA_PICTURE text: STR_STAR_GOD_PUBLIC_ENEMY_UFOPEDIA text_width: 168 listOrder: 25670 - id: STR_NEKOMIMI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NEKOMIMI image_id: NEKOMIMI_UFOPEDIA_PICTURE text: STR_NEKOMIMI_UFOPEDIA text_width: 154 listOrder: 25700 - id: STR_ANIMATRONS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANIMATRONS image_id: ANIMATRONS_UFOPEDIA_PICTURE text: STR_ANIMATRONS_UFOPEDIA text_width: 192 listOrder: 25800 - id: STR_MICRONOIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MICRONOIDS image_id: MICRONOIDS_UFOPEDIA_PICTURE text: STR_MICRONOIDS_UFOPEDIA text_width: 156 listOrder: 25850 - id: STR_THE_SILENCE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_THE_SILENCE image_id: THE_SILENCE_UFOPEDIA_PICTURE text: STR_THE_SILENCE_UFOPEDIA text_width: 150 listOrder: 25900 - id: STR_DEEP_ONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE image_id: DEEP_ONE_UFOPEDIA_PICTURE text: STR_DEEP_ONE_UFOPEDIA text_width: 178 listOrder: 26000 - id: STR_DEEP_ONE_NOMAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_NOMAD image_id: BIG_DEEP_EXTRA_CPAL text: STR_DEEP_ONE_NOMAD_UFOPEDIA text_width: 158 listOrder: 26020 - id: STR_AQUAMAN_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUAMAN_TERRORIST image_id: STR_AQUAMAN_UFOPEDIA_PICTURE text: STR_AQUAMAN_TERRORIST_UFOPEDIA text_width: 178 listOrder: 26030 - id: STR_AQUATOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID image_id: AQUATOID_UFOPEDIA_PICTURE text: STR_AQUATOID_UFOPEDIA text_width: 152 listOrder: 26100 - id: STR_SPARTANS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTANS image_id: SPARTANS_UFOPEDIA_PICTURE text: STR_SPARTANS_UFOPEDIA text_width: 180 listOrder: 26500 - id: STR_SPARTAN_SCOUT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_SCOUT image_id: SPARTAN_SCOUT_UFOPEDIA_PICTURE text: STR_SPARTAN_SCOUT_UFOPEDIA text_width: 180 listOrder: 26510 - id: STR_SPARTAN_RIFLEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_RIFLEMAN image_id: SPARTAN_RIFLEMAN_UFOPEDIA_PICTURE text: STR_SPARTAN_RIFLEMAN_UFOPEDIA text_width: 180 listOrder: 26515 - id: STR_SPARTAN_HEAVY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_HEAVY image_id: SPARTAN_HEAVY_UFOPEDIA_PICTURE text: STR_SPARTAN_HEAVY_UFOPEDIA text_width: 180 listOrder: 26520 - id: STR_SPARTAN_CAPTAIN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_CAPTAIN image_id: SPARTAN_CAPTAIN_UFOPEDIA_PICTURE text: STR_SPARTAN_CAPTAIN_UFOPEDIA text_width: 180 listOrder: 26530 - id: STR_MEGAPOL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL image_id: MEGAPOL_UFOPEDIA_PICTURE text: STR_MEGAPOL_UFOPEDIA text_width: 190 listOrder: 26800 - id: STR_MEGAPOL_WOLFMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_WOLFMAN image_id: MEGAPOL_WOLFMAN_UFOPEDIA_PICTURE text: STR_MEGAPOL_WOLFMAN_UFOPEDIA text_width: 180 listOrder: 26810 - id: STR_MEGAPOL_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_ENFORCER image_id: MEGAPOL_ENFORCER_UFOPEDIA_PICTURE text: STR_MEGAPOL_ENFORCER_UFOPEDIA text_width: 180 listOrder: 26820 - id: STR_MEGAPOL_APEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_APEMAN image_id: MEGAPOL_APEMAN_UFOPEDIA_PICTURE text: STR_MEGAPOL_APEMAN_UFOPEDIA text_width: 180 listOrder: 26830 - id: STR_MEGAPOL_DETECTIVE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_DETECTIVE image_id: MEGAPOL_DETECTIVE_UFOPEDIA_PICTURE text: STR_MEGAPOL_DETECTIVE_UFOPEDIA text_width: 180 listOrder: 26870 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP034.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 220 listOrder: 27000 - id: STR_ETHEREAL_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_SOLDIER image_id: UP017.SPK text: STR_ETHEREAL_SOLDIER_UFOPEDIA text_width: 158 listOrder: 27110 - id: STR_ETHEREAL_NOVICE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_NOVICE image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_NOVICE_UFOPEDIA text_width: 180 listOrder: 27140 - id: STR_ETHEREAL_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_LEADER image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_LEADER_UFOPEDIA text_width: 180 listOrder: 27150 - id: STR_ETHEREAL_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_COMMANDER image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_COMMANDER_UFOPEDIA text_width: 180 listOrder: 27160 - id: STR_STAR_GODDESSES type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STAR_GODDESSES image_id: BIG_STAR_GODDESSES text: STR_STAR_GODDESSES_UFOPEDIA text_width: 152 listOrder: 27200 - id: STR_MUTONS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTONS image_id: UP020.SPK text: STR_MUTONS_UFOPEDIA text_width: 148 listOrder: 27205 - id: STR_CYCLOPS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYCLOPS image_id: CYCLOPS_UFOPEDIA_PICTURE text: STR_CYCLOPS_UFOPEDIA text_width: 148 listOrder: 27210 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: WASPITE_UFOPEDIA_PICTURE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 27220 - id: STR_ZOMBIE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE image_id: ZOMBIE_UFOPEDIA_PICTURE text: STR_ZOMBIE_UFOPEDIA text_width: 120 listOrder: 27300 - id: STR_ZOMBIE_SUSTENANCE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SUSTENANCE image_id: BIG_ZOMBIE_SUSTENANCE text: STR_ZOMBIE_SUSTENANCE_UFOPEDIA text_width: 106 rect_text: x: 5 y: 142 width: 310 height: 56 listOrder: 27301 - id: STR_ZOMBIE_STERILE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE image_id: ZOMBIE_STERILE_UFOPEDIA_PICTURE text: STR_ZOMBIE_STERILE_UFOPEDIA text_width: 158 listOrder: 27302 - id: STR_ZOMBIE_GRUBAS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS image_id: ZOMBIE_GRUBAS_UFOPEDIA_PICTURE text: STR_ZOMBIE_GRUBAS_UFOPEDIA text_width: 158 listOrder: 27304 - id: STR_ZOMBIE_PIMP_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_PIMP_TERRORIST image_id: ZOMBIE_PIMP_UFOPEDIA_PICTURE text: STR_ZOMBIE_PIMP_UFOPEDIA text_width: 158 listOrder: 27312 - id: STR_ZOMBIE_SADAKO_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SADAKO_TERRORIST image_id: ZOMBIE_SADAKO_UFOPEDIA_PICTURE text: STR_ZOMBIE_SADAKO_UFOPEDIA text_width: 158 listOrder: 27318 - id: STR_ZOMBIE_CARRIE_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_CARRIE_TERRORIST image_id: ZOMBIE_CARRIE_UFOPEDIA_PICTURE text: STR_ZOMBIE_CARRIE_UFOPEDIA text_width: 158 listOrder: 27320 - id: STR_ZOMBIE_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER image_id: ZOMBIE_TROOPER_UFOPEDIA_PICTURE text: STR_ZOMBIE_TROOPER_UFOPEDIA text_width: 158 listOrder: 27340 - id: STR_ZOMBIE_SENTINEL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SENTINEL image_id: ZOMBIE_SENTINEL_UFOPEDIA_PICTURE text: STR_ZOMBIE_SENTINEL_UFOPEDIA text_width: 158 listOrder: 27345 - id: STR_MEGAZOMBIE_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_TERRORIST image_id: MEGAZOMBIE_UFOPEDIA_PICTURE text: STR_MEGAZOMBIE_UFOPEDIA text_width: 158 listOrder: 27350 - id: STR_TOMB_GUARDIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARDIAN image_id: TOMB_GUARDIAN_UFOPEDIA_PICTURE text: STR_TOMB_GUARDIAN_UFOPEDIA text_width: 158 listOrder: 27355 - id: STR_VAMPIRE_DUDE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_DUDE image_id: VAMPIRE_UFOPEDIA_PICTURE text: STR_VAMPIRE_DUDE_UFOPEDIA text_width: 158 listOrder: 27360 - id: STR_VAMPIRE_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_GAL image_id: VAMPIRIA_UFOPEDIA_PICTURE text: STR_VAMPIRE_GAL_UFOPEDIA text_width: 158 listOrder: 27361 - id: STR_RETICULAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RETICULAN image_id: RETICULAN_UFOPEDIA_PICTURE text: STR_RETICULAN_UFOPEDIA text_width: 310 listOrder: 27400 - id: STR_RET_PEON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_PEON image_id: UP024.SPK text: STR_RET_PEON_UFOPEDIA text_width: 190 listOrder: 27405 - id: STR_RET_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_HYBRID image_id: RET_HYBRID_UFOPEDIA_PICTURE text: STR_RET_HYBRID_UFOPEDIA text_width: 180 listOrder: 27410 - id: STR_RET_SIREN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_SIREN image_id: RET_SIREN_UFOPEDIA_PICTURE text: STR_RET_SIREN_UFOPEDIA text_width: 200 listOrder: 27420 - id: STR_RET_SECTOGRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_SECTOGRE image_id: RET_SECTOGRE_UFOPEDIA_PICTURE text: STR_RET_SECTOGRE_UFOPEDIA text_width: 190 listOrder: 27430 - id: STR_RET_COMMANDO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_COMMANDO image_id: RET_COMMANDO_UFOPEDIA_PICTURE text: STR_RET_COMMANDO_UFOPEDIA text_width: 180 listOrder: 27440 - id: STR_RET_MECHTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_MECHTOID image_id: RET_MECHTOID_UFOPEDIA_PICTURE text: STR_RET_MECHTOID_UFOPEDIA text_width: 160 listOrder: 27460 - id: STR_RET_ELDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_ELDER image_id: RET_ELDER_UFOPEDIA_PICTURE text: STR_RET_ELDER_UFOPEDIA text_width: 165 listOrder: 27470 - id: STR_RETICULAN_HIVE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RETICULAN_HIVE image_id: BIG_RET_HIVE text: STR_RETICULAN_HIVE_UFOPEDIA text_width: 136 listOrder: 27495 - id: STR_SHADOWS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: BIG_SHADOWS requires: - STR_SHADOWS text: STR_SHADOWS_UFOPEDIA text_width: 150 listOrder: 27600 - id: STR_GOLDEN_SAINT_1 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOLDEN_SAINT_1 image_id: STR_GOLDEN_SAINT_UFOPEDIA_PICTURE_CPAL text: STR_GOLDEN_SAINT_UFOPEDIA text_width: 150 listOrder: 27610 - id: STR_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: MUTANTS_UFOPEDIA_PICTURE text: STR_MUTANTS_UFOPEDIA text_width: 150 listOrder: 27700 - id: STR_TROLLETARIAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TROLLETARIAT image_id: TROLLETARIAT_UFOPEDIA_PICTURE text: STR_TROLLETARIAT_UFOPEDIA text_width: 170 listOrder: 27705 - id: MALE_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: MALE_CIVILIAN_PEDIA_PIC text: STR_MALE_CIVILIAN_UFOPEDIA text_width: 180 listOrder: 27710 - id: FEMALE_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: FEMALE_CIVILIAN_PEDIA_PIC text: STR_FEMALE_CIVILIAN_UFOPEDIA text_width: 180 listOrder: 27720 - id: CIVILIAN_MUT_3 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: HYBRID_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_3_UFOPEDIA text_width: 180 listOrder: 27730 - id: CIVILIAN_MUT_4 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: LAMIA_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_4_UFOPEDIA text_width: 180 listOrder: 27740 - id: CIVILIAN_MUT_5 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: BRUTE_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_5_UFOPEDIA text_width: 180 listOrder: 27750 - id: STR_SISTER_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SISTER_VICTIM_RECRUITMENT image_id: SISTER_VICTIM_UFOPEDIA_PICTURE text: STR_SISTER_VICTIM_UFOPEDIA text_width: 150 listOrder: 27900 - id: STR_EXPERIMENT_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXPERIMENT_VICTIM image_id: EXPERIMENT_VICTIM_UFOPEDIA_PICTURE text: STR_EXPERIMENT_VICTIM_UFOPEDIA text_width: 160 listOrder: 27910 - id: STR_DAMSEL_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMSEL_VICTIM image_id: DAMSEL_VICTIM_UFOPEDIA_PICTURE text: STR_DAMSEL_VICTIM_UFOPEDIA text_width: 170 listOrder: 27920 - id: STR_WANDERER_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WANDERER_VICTIM image_id: WANDERER_VICTIM_UFOPEDIA_PICTURE text: STR_WANDERER_VICTIM_UFOPEDIA text_width: 150 listOrder: 27922 - id: STR_BUGEYE_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BUGEYE_VICTIM image_id: BUGEYE_VICTIM_UFOPEDIA_PICTURE text: STR_BUGEYE_VICTIM_UFOPEDIA text_width: 120 listOrder: 27930 - id: STR_MAIDEN_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAIDEN_VICTIM image_id: MAIDEN_VICTIM_UFOPEDIA_PICTURE text: STR_MAIDEN_VICTIM_UFOPEDIA text_width: 170 listOrder: 27980 - id: STR_RAYNERD_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAYNERD_VICTIM image_id: RAYNERD_VICTIM_UFOPEDIA_PICTURE text: STR_RAYNERD_VICTIM_UFOPEDIA text_width: 120 listOrder: 27990 - id: STR_DAMSEL_SACRIFICE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMSEL_SACRIFICE image_id: DAMSEL_SACRIFICE_UFOPEDIA_PICTURE text: STR_DAMSEL_SACRIFICE_UFOPEDIA text_width: 152 listOrder: 27996 - id: STR_HUMANS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMANS image_id: HUMANS_UFOPEDIA_PICTURE text: STR_HUMANS_UFOPEDIA text_width: 172 listOrder: 28000 - id: STR_HUMAN_MALE_3 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_MALE_3 image_id: HUMAN_MALE_3_UFOPEDIA_PICTURE text: STR_HUMAN_MALE_3_UFOPEDIA text_width: 180 listOrder: 28030 - id: STR_HUMAN_FEMALE_4 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FEMALE_4 image_id: HUMAN_FEMALE_4_UFOPEDIA_PICTURE text: STR_HUMAN_FEMALE_4_UFOPEDIA text_width: 180 listOrder: 28040 - id: STR_HUMAN_HOE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_HOE image_id: HUMAN_HOE_UFOPEDIA_PICTURE text: STR_HUMAN_HOE_UFOPEDIA text_width: 180 listOrder: 28042 - id: STR_HUMAN_FATMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FATMAN image_id: HUMAN_FATMAN_UFOPEDIA_PICTURE text: STR_HUMAN_FATMAN_UFOPEDIA text_width: 180 listOrder: 28045 - id: STR_HUMAN_CITY_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_CITY_GIRL image_id: HUMAN_FEMALE_8_UFOPEDIA_PICTURE text: STR_HUMAN_CITY_GIRL_UFOPEDIA text_width: 180 listOrder: 28050 - id: STR_HUMAN_LABOURER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_LABOURER image_id: HUMAN_LABOURER_UFOPEDIA_PICTURE text: STR_HUMAN_LABOURER_UFOPEDIA text_width: 170 listOrder: 28054 - id: STR_HUMAN_LABOURER_FEM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_LABOURER_FEM image_id: HUMAN_LABOURER_FEM_UFOPEDIA_PICTURE text: STR_HUMAN_LABOURER_UFOPEDIA text_width: 170 listOrder: 28055 - id: STR_HUMAN_CLERK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_CLERK image_id: HUMAN_CLERK_UFOPEDIA_PICTURE text: STR_HUMAN_CLERK_UFOPEDIA text_width: 170 listOrder: 28057 - id: STR_HUMAN_SHARP_GUY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SHARP_GUY image_id: HUMAN_MALE_9_UFOPEDIA_PICTURE text: STR_HUMAN_SHARP_GUY_UFOPEDIA text_width: 180 listOrder: 28060 - id: STR_HUMAN_SHARP_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SHARP_GIRL image_id: HUMAN_FEMALE_12_UFOPEDIA_PICTURE text: STR_HUMAN_SHARP_GIRL_UFOPEDIA text_width: 180 listOrder: 28062 - id: STR_HUMAN_MASTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_MASTER image_id: HUMAN_MASTER_UFOPEDIA_PICTURE text: STR_HUMAN_MASTER_UFOPEDIA text_width: 180 listOrder: 28100 - id: STR_HUMAN_NOBLEWOMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_NOBLEWOMAN image_id: HUMAN_NOBLEWOMAN_UFOPEDIA_PICTURE text: STR_HUMAN_NOBLEWOMAN_UFOPEDIA text_width: 180 listOrder: 28110 - id: STR_SMUGGLER_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_GOON image_id: SMUGGLER_GOON_UFOPEDIA_PICTURE text: STR_SMUGGLER_GOON_UFOPEDIA text_width: 180 listOrder: 28200 - id: STR_HUMAN_SOLDIER_COMMANDO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SOLDIER_COMMANDO image_id: HUMAN_COMMANDO_UFOPEDIA_PICTURE text: STR_HUMAN_SOLDIER_COMMANDO_UFOPEDIA text_width: 180 listOrder: 28300 - id: STR_HUMAN_NOMAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_NOMAD image_id: HUMAN_NOMAD_UFOPEDIA_PICTURE text: STR_HUMAN_NOMAD_UFOPEDIA text_width: 180 listOrder: 28320 - id: STR_MAGICAL_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGICAL_GIRL image_id: MAGICAL_GIRL_UFOPEDIA_PICTURE text: STR_MAGICAL_GIRL_UFOPEDIA text_width: 150 listOrder: 28400 - id: STR_MAGICAL_GIRL_CORPSE type_id: 4 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGICAL_GIRL_CORPSE text: STR_MAGICAL_GIRL_CORPSE_UFOPEDIA listOrder: 28401 - id: STR_GNOME type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GNOME image_id: GNOME_UFOPEDIA_PICTURE text: STR_GNOME_UFOPEDIA text_width: 156 listOrder: 28450 - id: STR_GNOME_MAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GNOME_MAD image_id: GNOME_MAD_UFOPEDIA_PICTURE text: STR_GNOME_MAD_UFOPEDIA text_width: 128 listOrder: 28451 - id: STR_BEASTMEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BEASTMEN image_id: BEASTMEN_UFOPEDIA_PICTURE text: STR_BEASTMEN_UFOPEDIA text_width: 310 listOrder: 28500 - id: STR_WEREWOLF_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WARRIOR image_id: WEREWOLF_UFOPEDIA_PICTURE text: STR_WEREWOLF_WARRIOR_UFOPEDIA text_width: 180 listOrder: 28590 - id: STR_DOGG_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOGG_TERRORIST image_id: DOGG_UFOPEDIA_PICTURE text: STR_DOGG_UFOPEDIA text_width: 180 listOrder: 28900 - id: STR_RYBA_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_RYBA_UFOPEDIA requires: - STR_RYBA_TERRORIST image_id: RYBA_UFOPEDIA_PICTURE text_width: 158 listOrder: 28936 - id: STR_KRAB_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_KRAB_UFOPEDIA requires: - STR_KRAB_TERRORIST image_id: KRAB_UFOPEDIA_PICTURE text_width: 158 listOrder: 28938 - id: STR_HALLUCINOID_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_UFOPEDIA requires: - STR_HALLUCINOID_TERRORIST image_id: HALLUCINOID_UFOPEDIA_PICTURE text_width: 158 listOrder: 28950 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_TERRORIST image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 listOrder: 29000 - id: STR_CHRYSSALID_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_TERRORIST image_id: CHRYSSALID_UFOPEDIA_PICTURE text: STR_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 29025 - id: STR_BOOMOSAURUS_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BOOMOSAURUS_TERRORIST image_id: BOOMOSAURUS_UFOPEDIA_PICTURE text: STR_BOOMOSAURUS_UFOPEDIA text_width: 158 listOrder: 29050 - id: STR_SHAMBLER_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER_TERRORIST image_id: SHAMBLER_UFOPEDIA_PICTURE text: STR_SHAMBLER_UFOPEDIA text_width: 150 listOrder: 29065 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 listOrder: 29070 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 listOrder: 29085 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 29120 - id: STR_DOOM_HUMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HUMAN_AUTOPSY image_id: DARK_ONES_UFOPEDIA_PICTURE text: STR_DOOM_HUMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 29500 - id: STR_DOOM_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SOLDIER image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_SOLDIER_UFOPEDIA text_width: 290 listOrder: 29520 - id: STR_DOOM_SARGE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SARGE image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_SARGE_UFOPEDIA text_width: 270 listOrder: 29521 - id: STR_DOOM_GUNNER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_GUNNER image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_GUNNER_UFOPEDIA text_width: 250 listOrder: 29522 - id: STR_DOOM_IMP type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_IMP_UFOPEDIA text_width: 120 listOrder: 29530 - id: STR_DOOM_DEMON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_DEMON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_DEMON_UFOPEDIA text_width: 120 listOrder: 29535 - id: STR_DOOM_SPECTRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SPECTRE image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_SPECTRE_UFOPEDIA text_width: 120 listOrder: 29540 - id: STR_DOOM_CACODEMON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_CACODEMON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_CACODEMON_UFOPEDIA text_width: 120 listOrder: 29545 - id: STR_DOOM_HELL_BARON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HELL_BARON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_HELL_BARON_UFOPEDIA text_width: 120 listOrder: 29550 - id: STR_BOGEYMAN_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BOGEYMAN_TERRORIST image_id: BOGEYMAN_UFOPEDIA_PICTURE text: STR_BOGEYMAN_UFOPEDIA text_width: 158 listOrder: 29560 - id: STR_DEMONIC_ESSENCE_PREQ type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEMONIC_ESSENCE_PREQ image_id: BIG_DEMONOLOGIST text: STR_DEMONIC_ESSENCE_PREQ_UFOPEDIA text_width: 186 listOrder: 29590 - id: STR_HOTKEYS_ARTICLE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HOTKEYS text: STR_HOTKEYS_UFOPEDIA text_width: 140 listOrder: 30000 - id: STR_HOTKEYS_ARTICLE_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HOTKEYS_2 text: STR_HOTKEYS_2_UFOPEDIA text_width: 155 listOrder: 30002 - id: STR_INFO_UFOPEDIA_DETAILS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DETAILS text: STR_INFO_UFOPEDIA_DETAILS_UFOPEDIA text_width: 118 listOrder: 30006 - id: STR_COMBAT_101 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ETNA text: STR_COMBAT_101_UFOPEDIA text_width: 200 listOrder: 30010 - id: STR_EVASION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_EVASION text: STR_EVASION_UFOPEDIA text_width: 130 listOrder: 30011 - id: STR_COMBAT_STRESS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_STRESS text: STR_COMBAT_STRESS_UFOPEDIA text_width: 128 listOrder: 30012 - id: STR_MANA_UC type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_FRESH text: STR_MANA_UFOPEDIA text_width: 168 listOrder: 30013 - id: STR_DRESSUP type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DRESSUP text: STR_DRESSUP_UFOPEDIA text_width: 152 listOrder: 30014 - id: STR_FINANCES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_FINANCES text: STR_FINANCES_UFOPEDIA text_width: 310 listOrder: 30015 - id: STR_GOTTA_GO_FAST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_GO_FAST text: STR_GOTTA_GO_FAST_UFOPEDIA text_width: 168 listOrder: 30016 - id: STR_SURRENDER type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SURRENDER_CPAL text: STR_SURRENDER_UFOPEDIA text_width: 124 listOrder: 30017 - id: STR_ENVIRO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ENVIRO text: STR_ENVIRO_UFOPEDIA text_width: 180 listOrder: 30018 - id: STR_BOXES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_BOXES text: STR_BOXES_UFOPEDIA text_width: 128 listOrder: 30019 - id: STR_TRAININGS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRAININGS requires: - STR_TRAININGS text: STR_TRAININGS_UFOPEDIA text_width: 160 listOrder: 30020 - id: STR_PILOTING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PILOTING text: STR_PILOTING_UFOPEDIA text_width: 100 listOrder: 30026 - id: STR_WALK_THE_PLANK type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_WALK_THE_PLANK text: STR_WALK_THE_PLANK_UFOPEDIA text_width: 136 listOrder: 30030 - id: STR_EVIL_GRASS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EVIL_GRASS image_id: BIG_EVIL_GRASS text: STR_EVIL_GRASS_UFOPEDIA text_width: 240 listOrder: 30092 - id: STR_CAMOUFLAGE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_CAMO requires: - STR_CAMOUFLAGE text: STR_CAMOUFLAGE_UFOPEDIA text_width: 140 listOrder: 30100 - id: STR_HEATVISION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HEATVISION requires: - STR_HEATVISION text: STR_HEATVISION_UFOPEDIA text_width: 150 listOrder: 30120 - id: STR_LOOT_DISTRIBUTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LOOT_DISTRIBUTION image_id: BIG_LOOT_DISTRIBUTION text: STR_LOOT_DISTRIBUTION_UFOPEDIA text_width: 156 listOrder: 30200 - id: STR_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RECRUITMENT image_id: BIG_HANDS text: STR_RECRUITMENT_UFOPEDIA text_width: 180 listOrder: 30205 - id: STR_YOUNG_UBER_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_YOUNG_UBER_RECRUITMENT image_id: BIG_YOUNG_UBER text: STR_YOUNG_UBER_RECRUITMENT_UFOPEDIA text_width: 176 listOrder: 30210 - id: STR_SOLDIER_M_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SOLDIER_M_RECRUITMENT image_id: BIG_SOLDIER_M text: STR_SOLDIER_M_RECRUITMENT_UFOPEDIA text_width: 166 listOrder: 30215 - id: STR_SOLDIER_V_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SOLDIER_V_RECRUITMENT image_id: BIG_SOLDIER_V text: STR_SOLDIER_V_RECRUITMENT_UFOPEDIA text_width: 152 listOrder: 30220 - id: STR_FREAK_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FREAK_RECRUITMENT image_id: BIG_FREAK_GAL text: STR_FREAK_RECRUITMENT_UFOPEDIA text_width: 134 listOrder: 30224 - id: STR_SISTER_VICTIM_RECRUITMENT_BRAINER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SISTER_VICTIM_RECRUITMENT_BRAINER image_id: BIG_CASTAWAY_BRAINER text: STR_SISTER_VICTIM_RECRUITMENT_BRAINER_UFOPEDIA text_width: 166 listOrder: 30240 - id: STR_SHAKEUP_CEREMONY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHAKEUP_CEREMONY image_id: BIG_SHAKEUP text: STR_SHAKEUP_CEREMONY_UFOPEDIA text_width: 150 listOrder: 30250 - id: STR_GLADIATOR_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GLADIATOR_TRAINING image_id: BIG_GLADIATOR_TRAINING text: STR_GLADIATOR_TRAINING_UFOPEDIA text_width: 190 listOrder: 30252 - id: STR_VIOLENCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_VIOLENCE requires: - STR_VIOLENCE text: STR_VIOLENCE_UFOPEDIA text_width: 158 listOrder: 30501 - id: STR_SURVIVAL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SURVIVAL requires: - STR_SURVIVAL text: STR_SURVIVAL_UFOPEDIA text_width: 128 listOrder: 30502 - id: STR_CUNNING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_CUNNING requires: - STR_CUNNING text: STR_CUNNING_UFOPEDIA text_width: 158 listOrder: 30503 - id: STR_WEIRDNESS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_WEIRDNESS requires: - STR_WEIRDNESS text: STR_WEIRDNESS_UFOPEDIA text_width: 180 listOrder: 30504 - id: STR_SCHOOL_BOOKS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOL_BOOKS image_id: BIG_SCHOOL_BOOKS text: STR_SCHOOL_BOOKS_UFOPEDIA text_width: 140 listOrder: 30508 - id: STR_SCHOOLING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_2 image_id: BIG_SCHOOLING text: STR_SCHOOLING_2_UFOPEDIA text_width: 180 listOrder: 30510 - id: STR_SCHOOLING_2_B type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_2_B image_id: BIG_GRADUATION text: STR_SCHOOLING_2_B_UFOPEDIA text_width: 148 listOrder: 30511 - id: STR_SCHOOLING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_3 image_id: BIG_SCHOOLING_ADV text: STR_SCHOOLING_3_UFOPEDIA text_width: 138 listOrder: 30512 - id: STR_ENGINEER_PLUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ENGINEER_PLUS requires: - STR_ENGINEER_PLUS text: STR_ENGINEER_PLUS_UFOPEDIA text_width: 160 listOrder: 30515 - id: STR_PILOT_PLUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PILOT_PLUS requires: - STR_PILOT_PLUS text: STR_PILOT_PLUS_UFOPEDIA text_width: 110 listOrder: 30520 - id: STR_MARS_CAPSULE_PROJECT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_MARS_CAPSULE requires: - STR_MARS_CAPSULE_PROJECT text: STR_MARS_CAPSULE_PROJECT_UFOPEDIA text_width: 112 listOrder: 30550 - id: STR_INTERSTELLAR_SHIP_PROJECT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_INTERSTELLAR_SHIP requires: - STR_INTERSTELLAR_SHIP_PROJECT text: STR_INTERSTELLAR_SHIP_PROJECT_UFOPEDIA text_width: 300 listOrder: 30556 - id: STR_DIPLOMACY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DIPLOMACY image_id: BIG_DIPLOMACY text: STR_DIPLOMACY_UFOPEDIA text_width: 172 listOrder: 30602 - id: STR_CIVILIZATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CIVILIZATION image_id: BIG_CIVILIZATION text: STR_CIVILIZATION_UFOPEDIA text_width: 180 listOrder: 30608 - id: STR_EMANCIPATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EMANCIPATION image_id: BIG_EMANCIPATION text: STR_EMANCIPATION_UFOPEDIA text_width: 128 listOrder: 30609 - id: STR_FEUDALISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FEUDALISM image_id: BIG_FEUDALISM text: STR_FEUDALISM_UFOPEDIA text_width: 182 listOrder: 30610 - id: STR_STARDOM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STARDOM image_id: BIG_STARDOM text: STR_STARDOM_UFOPEDIA text_width: 118 listOrder: 30612 - id: STR_SALVAGE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SALVAGE image_id: BIG_SALVAGE text: STR_SALVAGE_UFOPEDIA text_width: 160 listOrder: 30615 - id: STR_SLAVE_SKILLED_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SLAVE_SKILLED_TRAINING image_id: BIG_SLAVE_SKILLED_TRAINING text: STR_SLAVE_SKILLED_TRAINING_UFOPEDIA text_width: 160 rect_text: x: 170 y: 120 width: 145 height: 76 listOrder: 30616 - id: STR_PERSUASION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PERSUASION image_id: BIG_PERSUASION text: STR_PERSUASION_UFOPEDIA text_width: 108 listOrder: 30617 - id: STR_INTERROGATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INTERROGATION image_id: BIG_INTERROGATION text: STR_INTERROGATION_UFOPEDIA text_width: 300 listOrder: 30620 - id: STR_PIMPCRAFT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIMPCRAFT image_id: BIG_PIMPCRAFT text: STR_PIMPCRAFT_UFOPEDIA text_width: 128 listOrder: 30625 - id: STR_SKINNING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SKINNING image_id: BIG_MONSTER text: STR_SKINNING_UFOPEDIA text_width: 120 listOrder: 30630 - id: STR_UNDERGROUND_HUNTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_UNDERGROUND_HUNTING image_id: BIG_UNDERGROUND_HUNTING text: STR_UNDERGROUND_HUNTING_UFOPEDIA text_width: 148 listOrder: 30632 - id: STR_ANIMAL_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ANIMAL_TAMING image_id: BIG_ANIMAL_TAMING text: STR_ANIMAL_TAMING_UFOPEDIA text_width: 120 listOrder: 30634 - id: STR_BEASTMEN_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BEASTMEN_TAMING image_id: BIG_BEASTMEN_TAMING text: STR_BEASTMEN_TAMING_UFOPEDIA text_width: 120 listOrder: 30635 - id: STR_XENO_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_XENO_TAMING image_id: BIG_XENO_TAMING text: STR_XENO_TAMING_UFOPEDIA text_width: 144 listOrder: 30638 - id: STR_CUISINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CUISINE image_id: BIG_CUISINE text: STR_CUISINE_UFOPEDIA text_width: 138 listOrder: 30640 - id: STR_KEVLAR_WEAVING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_KEVLAR_WEAVING text: STR_KEVLAR_WEAVING_UFOPEDIA listOrder: 30643 - id: STR_ROBOT_DISASSEMBLY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ROBOT_DISASSEMBLY image_id: BIG_ROBOT_DISASSEMBLY text: STR_ROBOT_DISASSEMBLY_UFOPEDIA text_width: 148 listOrder: 30645 - id: STR_GAMBLING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAMBLING image_id: BIG_GAMBLING_CPAL text: STR_GAMBLING_UFOPEDIA text_width: 182 listOrder: 30648 - id: STR_FORGERY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_FORGERY text: STR_FORGERY_UFOPEDIA listOrder: 30650 - id: STR_GOLD_CRACK type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOLD_CRACK image_id: BIG_GOLD_CRACK text: STR_GOLD_CRACK_UFOPEDIA text_width: 165 listOrder: 30652 - id: STR_OBSIDIAN_CRACK type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OBSIDIAN_CRACK image_id: BIG_OBSIDIAN_CRACK text: STR_OBSIDIAN_CRACK_UFOPEDIA text_width: 128 listOrder: 30654 - id: STR_ECONOMIC_FUNDAMENTALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ECONOMIC_FUNDAMENTALS image_id: BIG_FUNDAMENTALS_CPAL text: STR_ECONOMIC_FUNDAMENTALS_UFOPEDIA text_width: 128 listOrder: 30656 - id: STR_PSI_LAB type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_LAB image_id: BIG_VOODOO text: STR_PSI_LAB_UFOPEDIA text_width: 108 listOrder: 30700 - id: STR_PSI_EXCESS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_EXCESS image_id: BIG_EXCESS text: STR_PSI_EXCESS_UFOPEDIA text_width: 140 listOrder: 30706 - id: STR_PSI_ILLUSION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_ILLUSION image_id: BIG_ILLUSION text: STR_PSI_ILLUSION_UFOPEDIA text_width: 200 listOrder: 30707 - id: STR_PSI_DESTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_DESTRUCTION image_id: BIG_DESTRUCTION text: STR_PSI_DESTRUCTION_UFOPEDIA text_width: 150 listOrder: 30708 - id: STR_PSI_COMMUNION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_COMMUNION image_id: BIG_COMMUNION text: STR_PSI_COMMUNION_UFOPEDIA text_width: 150 listOrder: 30709 - id: STR_MUTANT_SHIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_SHIELDS image_id: BIG_MUTANT_SHIELDS text: STR_MUTANT_SHIELDS_UFOPEDIA text_width: 172 listOrder: 30715 - id: STR_SOULSENSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SOULSENSE requires: - STR_SOULSENSE text: STR_SOULSENSE_UFOPEDIA text_width: 140 listOrder: 30718 - id: STR_HYPERWAVE_MYSTICISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYPERWAVE_MYSTICISM image_id: BIG_HYPERWAVE_MYSTICISM text: STR_HYPERWAVE_MYSTICISM_UFOPEDIA text_width: 320 rect_text: x: 5 y: 39 width: 140 height: 156 listOrder: 30720 - id: STR_GLAMOUR type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GLAMOUR image_id: BIG_GLAMOUR text: STR_GLAMOUR_UFOPEDIA text_width: 116 listOrder: 30723 - id: STR_LOVE_MAGIC type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LOVE_MAGIC image_id: BIG_LOVE_MAGIC text: STR_LOVE_MAGIC_UFOPEDIA text_width: 160 listOrder: 30724 - id: STR_THE_POWER_OF_SLIME type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_POWER_OF_SLIME image_id: BIG_SLIMEPOWER text: STR_THE_POWER_OF_SLIME_UFOPEDIA text_width: 130 listOrder: 30725 - id: STR_CHRONOMANCY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHRONOMANCY image_id: BIG_CHRONOMANCY text: STR_CHRONOMANCY_UFOPEDIA text_width: 116 listOrder: 30726 - id: STR_VAMPIRISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_VAMPIRISM image_id: BIG_VAMPIRISM text: STR_VAMPIRISM_UFOPEDIA text_width: 156 listOrder: 30730 - id: STR_ENTROPOMANCY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ENTROPOMANCY image_id: BIG_ENTROPOMANCY text: STR_ENTROPOMANCY_UFOPEDIA text_width: 134 listOrder: 30739 - id: STR_VOICES_OF_THE_DEAD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_VOICES_OF_THE_DEAD image_id: BIG_VOICES_OF_THE_DEAD text: STR_VOICES_OF_THE_DEAD_UFOPEDIA text_width: 140 listOrder: 30740 - id: STR_ZOMBIE_DREAMS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ZOMBIE_DREAMS image_id: BIG_ZOMBIE_DREAMS text: STR_ZOMBIE_DREAMS_UFOPEDIA text_width: 128 listOrder: 30746 - id: STR_DEMONIC_RITUALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEMONIC_RITUALS image_id: BIG_DEMONIC_RITUALS text: STR_DEMONIC_RITUALS_UFOPEDIA text_width: 128 listOrder: 30750 - id: STR_SIMULACRUM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SIMULACRUM image_id: BIG_SIMULACRUM text: STR_SIMULACRUM_UFOPEDIA text_width: 168 listOrder: 30752 - id: STR_OLD_EARTH_VOODOO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OLD_EARTH_VOODOO image_id: BIG_OLD_EARTH_VOODOO text: STR_OLD_EARTH_VOODOO_UFOPEDIA text_width: 310 listOrder: 30760 - id: STR_LIBER_OCCULTIS_TRANSLATED type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LIBER_OCCULTIS_TRANSLATED image_id: BIG_OCCULT_RED text: STR_LIBER_OCCULTIS_TRANSLATED_UFOPEDIA text_width: 310 listOrder: 30770 - id: STR_CHURCH_RITUALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHURCH_RITUALS image_id: BIG_CHURCH_RITUALS text: STR_CHURCH_RITUALS_UFOPEDIA text_width: 106 listOrder: 30775 - id: STR_DEEP_ONE_CHANTS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_CHANTS image_id: BIG_DEEP text: STR_DEEP_ONE_CHANTS_UFOPEDIA text_width: 310 listOrder: 30780 - id: STR_DREAMS_OF_THE_DEEP type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_CHANTS image_id: BIG_DREAM_TENTACLES text: STR_DREAMS_OF_THE_DEEP_UFOPEDIA text_width: 110 listOrder: 30782 - id: STR_SWIMSUIT_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SWIMSUIT_PRODUCTION image_id: BIG_SWIMSUITS text: STR_SWIMSUIT_PRODUCTION_UFOPEDIA text_width: 180 listOrder: 30786 - id: STR_BIKINI_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BIKINI_PRODUCTION image_id: BIG_BIKINIS text: STR_BIKINI_PRODUCTION_UFOPEDIA text_width: 180 listOrder: 30787 - id: STR_MOST_COMMON_POWER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOST_COMMON_POWER image_id: BIG_MCSP text: STR_MOST_COMMON_POWER_UFOPEDIA text_width: 138 listOrder: 30790 - id: STR_PIRATEY_LINGERIE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIRATEY_LINGERIE image_id: BIG_LINGERIE text: STR_PIRATEY_LINGERIE_UFOPEDIA text_width: 136 listOrder: 30800 - id: STR_PLOTTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLOTTING image_id: BIG_PLOTTING text: STR_PLOTTING_UFOPEDIA text_width: 160 listOrder: 30810 - id: STR_SHADOWTECH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOWTECH requires: - STR_SHADOWTECH text: STR_SHADOWTECH_UFOPEDIA text_width: 118 listOrder: 30910 - id: STR_SHADOW_CHASING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOW_CHASING_CPAL requires: - STR_SHADOW_CHASING text: STR_SHADOW_CHASING_UFOPEDIA text_width: 310 listOrder: 30912 - id: STR_DARK_STAR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DARK_STAR requires: - STR_DARK_STAR text: STR_DARK_STAR_UFOPEDIA text_width: 310 listOrder: 30913 - id: STR_SHADOW_DESCENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOW_DESCENT requires: - STR_SHADOW_DESCENT text: STR_SHADOW_DESCENT_UFOPEDIA text_width: 164 listOrder: 30915 - id: STR_SHADOWREALM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOWREALM requires: - STR_SHADOWREALM text: STR_SHADOWREALM_UFOPEDIA text_width: 128 listOrder: 30920 - id: STR_LIGHT_FORCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_LIGHT_FORCE requires: - STR_LIGHT_FORCE text: STR_LIGHT_FORCE_UFOPEDIA text_width: 100 listOrder: 30921 - id: STR_DARK_FORCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DARK_FORCE requires: - STR_DARK_FORCE text: STR_DARK_FORCE_UFOPEDIA text_width: 148 listOrder: 30922 - id: STR_OTHER_DIMENSIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_OTHER_DIMENSIONS requires: - STR_OTHER_DIMENSIONS text: STR_OTHER_DIMENSIONS_UFOPEDIA text_width: 142 listOrder: 31000 - id: STR_TANNHAUSER_GATES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PORTAL requires: - STR_TANNHAUSER_GATES text: STR_TANNHAUSER_GATES_UFOPEDIA text_width: 132 listOrder: 31300 - id: STR_COMMUNICATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_COMMUNICATIONS image_id: BIG_COMMUNICATIONS text: STR_COMMUNICATIONS_UFOPEDIA text_width: 164 listOrder: 31825 - id: STR_BASIC_ELECTRONICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BASIC_ELECTRONICS image_id: BIG_BASIC_ELECTRONICS text: STR_BASIC_ELECTRONICS_UFOPEDIA text_width: 155 listOrder: 31830 - id: STR_DATA_MINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DATA_MINING image_id: BIG_DATA_MINING text: STR_DATA_MINING_UFOPEDIA text_width: 148 listOrder: 31835 - id: STR_GOVT_HACKING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOVT_HACKING text: STR_GOVT_HACKING_UFOPEDIA listOrder: 31840 - id: STR_NAZI_HACKING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_NAZI_HACKING text: STR_NAZI_HACKING_UFOPEDIA listOrder: 31845 - id: STR_PRIMITIVE_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRIMITIVE_WEAPONS image_id: BIG_PRIMITIVE text: STR_PRIMITIVE_WEAPONS_UFOPEDIA text_width: 108 listOrder: 31850 - id: STR_SMITHING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SMITHING image_id: BIG_SMITHING text: STR_SMITHING_UFOPEDIA text_width: 170 listOrder: 31851 - id: STR_PRIMITIVE_WEAPONS_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRIMITIVE_WEAPONS_2 image_id: BIG_TOOLS text: STR_PRIMITIVE_WEAPONS_2_UFOPEDIA text_width: 138 listOrder: 31852 - id: STR_POISONED_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POISONED_WEAPONS image_id: BIG_POISON text: STR_POISONED_WEAPONS_UFOPEDIA text_width: 128 listOrder: 31855 - id: STR_BASIC_INCENDIARIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BASIC_INCENDIARIES image_id: BIG_FIRE text: STR_BASIC_INCENDIARIES_UFOPEDIA text_width: 140 listOrder: 31856 - id: STR_ALCHEMY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALCHEMY image_id: BIG_ALCHEMY text: STR_ALCHEMY_UFOPEDIA text_width: 128 listOrder: 31858 - id: STR_FLINTLOCKS_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FLINTLOCKS_PRODUCTION image_id: BIG_FLINTLOCKS_CPAL text: STR_FLINTLOCKS_PRODUCTION_UFOPEDIA text_width: 128 listOrder: 31860 - id: STR_BALLISTICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BALLISTICS image_id: BIG_BALLISTICS text: STR_BALLISTICS_UFOPEDIA text_width: 142 listOrder: 31860 - id: STR_AMMO_MANUFACTURING_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_1 image_id: BIG_RUNT text: STR_AMMO_MANUFACTURING_1_UFOPEDIA text_width: 168 listOrder: 31862 - id: STR_AMMO_MANUFACTURING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_2 image_id: BIG_BULLETS text: STR_AMMO_MANUFACTURING_2_UFOPEDIA text_width: 158 listOrder: 31864 - id: STR_MUTANT_GUNS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_GUNS image_id: BIG_MUTANT_GUNS text: STR_MUTANT_GUNS_UFOPEDIA text_width: 128 listOrder: 31866 - id: STR_SHOOTA_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHOOTA_PRODUCTION image_id: BIG_BOARDING text: STR_SHOOTA_PRODUCTION_UFOPEDIA text_width: 148 listOrder: 31868 - id: STR_CANNONS_MANUFACTURING_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_1 image_id: BIG_CANNONS text: STR_CANNONS_MANUFACTURING_1_UFOPEDIA text_width: 158 listOrder: 31870 - id: STR_CANNONS_MANUFACTURING_4 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_4 image_id: BIG_CANNONS_EXTRA text: STR_CANNONS_MANUFACTURING_4_UFOPEDIA text_width: 112 listOrder: 31872 - id: STR_FARMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FARMING image_id: BIG_FARMING text: STR_FARMING_UFOPEDIA text_width: 156 listOrder: 31875 - id: STR_PIRATEZ_COOKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIRATEZ_COOKING image_id: BIG_COOKING text: STR_PIRATEZ_COOKING_UFOPEDIA text_width: 110 listOrder: 31880 - id: STR_ACIDIC_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ACIDIC_AMMO image_id: BIG_ACID_AMMO text: STR_ACIDIC_AMMO_UFOPEDIA text_width: 136 listOrder: 31885 - id: STR_EXPLOSIVE_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXPLOSIVE_AMMO image_id: BIG_EXPLOSIVES text: STR_EXPLOSIVE_AMMO_UFOPEDIA text_width: 168 listOrder: 31890 - id: STR_CHEMICAL_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMICAL_WEAPONS image_id: BIG_POISON_GAS text: STR_CHEMICAL_WEAPONS_UFOPEDIA text_width: 128 listOrder: 31900 - id: STR_SLAYER_BULLETS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SLAYER_BULLETS image_id: BIG_SLAYER_BULLETS text: STR_SLAYER_BULLETS_UFOPEDIA text_width: 158 listOrder: 31902 - id: STR_AQUA_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AQUA_AMMO image_id: BIG_AQUA_AMMO text: STR_AQUA_AMMO_UFOPEDIA text_width: 140 listOrder: 31904 - id: STR_PLASTASTEEL_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASTASTEEL_MUNITIONS image_id: BIG_MAGAZINE text: STR_PLASTASTEEL_MUNITIONS_UFOPEDIA text_width: 158 listOrder: 31905 - id: STR_EP_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EP_MUNITIONS image_id: BIG_EP_AMMO text: STR_EP_MUNITIONS_UFOPEDIA text_width: 138 listOrder: 31910 - id: STR_MAG_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MAG_MUNITIONS image_id: BIG_MAG_AMMO text: STR_MAG_MUNITIONS_UFOPEDIA text_width: 120 listOrder: 31915 - id: STR_AMMO_ARCANE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_ARCANE image_id: BIG_AMMO_ARCANE text: STR_AMMO_ARCANE_UFOPEDIA text_width: 128 listOrder: 31920 - id: STR_ADVANCED_WEAPONS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_WEAPONS text: STR_ADVANCED_WEAPONS_UFOPEDIA listOrder: 32700 - id: STR_SMART_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SMART_WEAPONS image_id: BIG_SMART_WEAPONS text_width: 144 text: STR_SMART_WEAPONS_UFOPEDIA listOrder: 32705 - id: STR_AMMO_MANUFACTURING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_3 image_id: BIG_SMARTGUN text: STR_AMMO_MANUFACTURING_3_UFOPEDIA text_width: 172 listOrder: 32710 - id: STR_NUCLEAR_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_MUNITIONS image_id: BIG_NUCLEAR_MUNITIONS text: STR_NUCLEAR_MUNITIONS_UFOPEDIA text_width: 176 listOrder: 32720 - id: STR_ELERIUM_EXPLOSIVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ELERIUM_EXPLOSIVES image_id: BIG_ELERIUM_EX text: STR_ELERIUM_EXPLOSIVES_UFOPEDIA text_width: 136 listOrder: 32725 - id: STR_FUSION_EXPLOSIVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FUSION_EXPLOSIVES image_id: BIG_FUSION_EX text: STR_FUSION_EXPLOSIVES_UFOPEDIA text_width: 140 listOrder: 32730 - id: STR_BABY_NUKE_BLUEPRINTS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BABY_NUKE_BLUEPRINTS text: STR_BABY_NUKE_BLUEPRINTS_UFOPEDIA listOrder: 32740 - id: STR_ATOM_POWER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ATOM_POWER image_id: BIG_ATOM_POWER text: STR_ATOM_POWER_UFOPEDIA text_width: 155 listOrder: 32742 - id: STR_STUN_BOMB_PRODUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_STUN_BOMB_PRODUCTION text: STR_STUN_BOMB_PRODUCTION_UFOPEDIA listOrder: 32750 - id: STR_LASER_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO image_id: BIG_LASER_AMMO text: STR_LASER_AMMO_UFOPEDIA text_width: 160 listOrder: 32760 - id: STR_LASER_AMMO_NUCLEAR type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO_NUCLEAR image_id: BIG_LASER_NUCLEAR text: STR_LASER_AMMO_NUCLEAR_UFOPEDIA text_width: 160 listOrder: 32770 - id: STR_LASER_AMMO_AP type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO_AP image_id: BIG_LASER_AP text: STR_LASER_AMMO_AP_UFOPEDIA text_width: 176 listOrder: 32775 - id: STR_LASER_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_WEAPONS image_id: BIG_LASER_WEAPONS text: STR_LASER_WEAPONS_UFOPEDIA text_width: 136 listOrder: 32800 - id: STR_NUCLEAR_LASERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_LASERS image_id: BIG_N_LASERS text: STR_NUCLEAR_LASERS_UFOPEDIA text_width: 158 listOrder: 32810 - id: STR_GAUSS_CANNON_AMMO_PROD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_CANNON_AMMO_PROD image_id: BIG_RAIL_WEAPONS_BASICS text: STR_GAUSS_CANNON_AMMO_PROD_UFOPEDIA text_width: 310 listOrder: 32818 - id: STR_NUCLEAR_GAUSS_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_GAUSS_AMMO image_id: BIG_GAUSS_AMMO text: STR_NUCLEAR_GAUSS_AMMO_UFOPEDIA text_width: 152 listOrder: 32820 - id: STR_RAIL_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RAIL_WEAPONS image_id: BIG_RAIL_WEAPONS text: STR_RAIL_WEAPONS_UFOPEDIA text_width: 136 listOrder: 32825 - id: STR_PARTICLE_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PARTICLE_WEAPONS image_id: BIG_PARTICLE_WEAPONS text: STR_PARTICLE_WEAPONS_UFOPEDIA text_width: 138 listOrder: 32850 - id: STR_PLASMA_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_AMMO image_id: BIG_PLASMA_AMMO text: STR_PLASMA_AMMO_UFOPEDIA text_width: 310 listOrder: 32870 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_WEAPONS image_id: BIG_PLASMA_WEAPONS text: STR_PLASMA_WEAPONS_UFOPEDIA text_width: 144 listOrder: 32880 - id: STR_LASER_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_DISASSEMBLY text: STR_LASER_DISASSEMBLY_UFOPEDIA listOrder: 32900 - id: STR_GAUSS_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_DISASSEMBLY text: STR_GAUSS_DISASSEMBLY_UFOPEDIA listOrder: 32910 - id: STR_PLASMA_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_DISASSEMBLY text: STR_PLASMA_DISASSEMBLY_UFOPEDIA listOrder: 32920 - id: STR_HUMAN_CARAPACE_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_SECURITY_ARMOR_UFOPEDIA requires: - STR_HUMAN_CARAPACE_ARMOR image_id: BIG_CARAPACE_ARMOR text_width: 144 listOrder: 33000 - id: STR_HUMAN_POWER_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_POWER_ARMOR_UFOPEDIA requires: - STR_HUMAN_POWER_ARMOR image_id: BIG_POWERED_ARMOR text_width: 190 listOrder: 33002 - id: STR_PERSONAL_ARMOR_STUDY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PERSONAL_ARMOR_STUDY image_id: BIG_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA text_width: 188 listOrder: 33010 - id: STR_ADVANCED_PERSONAL_ARMORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_PERSONAL_ARMORS image_id: BIG_ADVANCED_ARMOR text: STR_ADVANCED_PERSONAL_ARMORS_UFOPEDIA text_width: 158 listOrder: 33012 - id: STR_FLYING_ARMORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FLYING_ARMORS image_id: BIG_FLYING_ARMORS text: STR_FLYING_ARMORS_UFOPEDIA text_width: 168 listOrder: 33020 - id: STR_STEALTHSUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STEALTHSUIT_CORPSE image_id: BIG_STEALTHSUIT text: STR_STEALTHSUITS_UFOPEDIA text_width: 138 listOrder: 33030 - id: STR_MINI_POWER_SOURCE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MINI_POWER_SOURCE image_id: BIG_MINI_POWER_SOURCE text: STR_MINI_POWER_SOURCE_UFOPEDIA text_width: 132 listOrder: 33060 - id: STR_SC_WIRE_USE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SC_WIRE_USE image_id: BIG_BRAINER text: STR_SC_WIRE_USE_UFOPEDIA text_width: 138 listOrder: 33070 - id: STR_ELECTRICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ELECTRICS text: STR_ELECTRICS_UFOPEDIA image_id: BIG_ELECTRICS text_width: 168 listOrder: 33100 - id: STR_SHIELDS_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_1 text: STR_SHIELDS_1_UFOPEDIA image_id: BIG_PERSONAL_REFRACTOR text_width: 168 listOrder: 33110 - id: STR_SHIELDS_GOLD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_GOLD text: STR_SHIELDS_GOLD_UFOPEDIA image_id: BIG_SHIELDS_GOLD text_width: 166 listOrder: 33111 - id: STR_SHIELDS_BLUE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_BLUE text: STR_SHIELDS_BLUE_UFOPEDIA image_id: BIG_SHIELDS_BLUE text_width: 170 listOrder: 33112 - id: STR_SHIELDS_PURPLE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_PURPLE text: STR_SHIELDS_PURPLE_UFOPEDIA image_id: BIG_SHIELDS_PURPLE text_width: 166 listOrder: 33113 - id: STR_SHIELDS_RED type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_RED text: STR_SHIELDS_RED_UFOPEDIA image_id: BIG_SHIELDS_RED text_width: 176 listOrder: 33114 - id: STR_SHIELDS_ENERGY_CIRCUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_ENERGY_CIRCUITS text: STR_SHIELDS_ENERGY_CIRCUITS_UFOPEDIA image_id: BIG_SHIELD_ENERGY_CIRCUITS text_width: 148 listOrder: 33116 - id: STR_SHIELDS_DYNAMIC_COMPUTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_DYNAMIC_COMPUTING text: STR_SHIELDS_DYNAMIC_COMPUTING_UFOPEDIA image_id: BIG_SHIELD_DYNAMIC_COMPUTING text_width: 158 listOrder: 33117 - id: STR_SHIELDS_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_2 text: STR_SHIELDS_2_UFOPEDIA image_id: BIG_PERSONAL_SHIELDS text_width: 120 listOrder: 33118 - id: STR_FORCEFIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FORCEFIELDS text: STR_FORCEFIELDS_UFOPEDIA image_id: BIG_FORCEFIELDS text_width: 190 listOrder: 33120 - id: STR_STARGOD_SHIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STARGOD_SHIELDS text: STR_STARGOD_SHIELDS_UFOPEDIA image_id: BIG_STARGOD_SHIELDS text_width: 160 listOrder: 33125 - id: STR_HYPERWAVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYPERWAVES image_id: BIG_HYPERWAVES text: STR_HYPERWAVES_UFOPEDIA text_width: 260 listOrder: 33130 - id: STR_GRAVITY_PHYSICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GRAVITY_PHYSICS image_id: BIG_GRAVITY_PHYSICS text: STR_GRAVITY_PHYSICS_UFOPEDIA text_width: 128 listOrder: 33150 - id: STR_LIQUID_METALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LIQUID_METALS image_id: BIG_LIQUID_METALS text: STR_LIQUID_METALS_UFOPEDIA text_width: 200 listOrder: 33160 - id: STR_TRACTORS_AND_REPULSORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TRACTORS_AND_REPULSORS image_id: BIG_TRACTORS text: STR_TRACTORS_AND_REPULSORS_UFOPEDIA text_width: 138 listOrder: 33180 - id: STR_SUBSPACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SUBSPACE image_id: BIG_SUBSPACE text: STR_SUBSPACE_UFOPEDIA text_width: 118 listOrder: 33183 - id: STR_PHASE_SHIELD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PHASE_SHIELD image_id: BIG_PHASED text: STR_PHASE_SHIELD_UFOPEDIA text_width: 148 listOrder: 33186 - id: STR_ETHEREAL_TRAVEL type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_TRAVEL image_id: BIG_ETHEREAL_TRAVEL text: STR_ETHEREAL_TRAVEL_UFOPEDIA text_width: 128 listOrder: 33188 - id: STR_DISRUPTOR_MYSTICISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DISRUPTOR_MYSTICISM image_id: BIG_DISRUPTOR_MYSTICISM text: STR_DISRUPTOR_MYSTICISM_UFOPEDIA text_width: 168 listOrder: 33195 - id: STR_MEDICINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MEDICINE image_id: BIG_NURSE text: STR_MEDICINE_UFOPEDIA text_width: 160 listOrder: 33200 - id: STR_PHARMACOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PHARMACOLOGY image_id: BIG_PHARMACOLOGY text: STR_PHARMACOLOGY_UFOPEDIA text_width: 160 listOrder: 33205 - id: STR_MUTANT_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_ORIGINS text: STR_MUTANT_ORIGINS_UFOPEDIA listOrder: 33210 - id: STR_MUTANT_ABILITIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_ABILITIES image_id: BIG_ABILITIES text: STR_MUTANT_ABILITIES_UFOPEDIA text_width: 170 listOrder: 33215 - id: STR_MUTANT_PHYSIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_PHYSIOLOGY image_id: BIG_MEDICAL text: STR_MUTANT_PHYSIOLOGY_UFOPEDIA text_width: 182 listOrder: 33220 - id: STR_CHRYSSALID_LEGACY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHRYSSALID_LEGACY image_id: BIG_MONSTERGAL text: STR_CHRYSSALID_LEGACY_UFOPEDIA text_width: 132 listOrder: 33222 - id: STR_ADVANCED_MEDICINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_MEDICINE image_id: BIG_MEDICAL_2 text: STR_ADVANCED_MEDICINE_UFOPEDIA text_width: 138 listOrder: 33230 - id: STR_ADVANCED_CLONING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_CLONING image_id: BIG_CLONING text: STR_ADVANCED_CLONING_UFOPEDIA text_width: 116 listOrder: 33232 - id: STR_SPACE_SURVIVAL type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SPACE_SURVIVAL image_id: BIG_SPACE_SURVIVAL text: STR_SPACE_SURVIVAL_UFOPEDIA text_width: 148 listOrder: 33240 - id: STR_TRANQUILIZERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TRANQUILIZERS image_id: BIG_TRANQUILIZERS text: STR_TRANQUILIZERS_UFOPEDIA text_width: 128 listOrder: 33250 - id: STR_COMBAT_DRUGS_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_COMBAT_DRUGS_MANUFACTURING image_id: BIG_COMBAT_DRUGS text: STR_COMBAT_DRUGS_MANUFACTURING_UFOPEDIA text_width: 200 listOrder: 33255 - id: STR_RETICULAN_GENETICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETICULAN_GENETICS image_id: BIG_GENETICS text: STR_RETICULAN_GENETICS_UFOPEDIA text_width: 220 listOrder: 33270 - id: STR_RETICULAN_POWER_SYSTEMS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETICULAN_POWER_SYSTEMS image_id: BIG_RPS text: STR_RETICULAN_POWER_SYSTEMS_UFOPEDIA text_width: 180 listOrder: 33280 - id: STR_INDUSTRIAL_TOOLS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INDUSTRIAL_TOOLS image_id: BIG_INDUSTRIAL_TOOLS text: STR_INDUSTRIAL_TOOLS_UFOPEDIA text_width: 138 listOrder: 33290 - id: STR_TINKERING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TINKERING image_id: BIG_TINKERING text: STR_TINKERING_UFOPEDIA text_width: 148 listOrder: 33302 - id: STR_AIR_FILTRATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AIR_FILTRATION image_id: BIG_AIR_FILTRATION text: STR_AIR_FILTRATION_UFOPEDIA text_width: 132 listOrder: 33306 - id: STR_CHEMISTRY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMISTRY image_id: BIG_CHEMISTRY text: STR_CHEMISTRY_UFOPEDIA text_width: 158 listOrder: 33310 - id: STR_IMPROVED_HELLERIUM_DISTILLING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_IMPROVED_HELLERIUM_DISTILLING image_id: BIG_PUMPS text: STR_IMPROVED_HELLERIUM_DISTILLING_UFOPEDIA text_width: 90 rect_text: x: 5 y: 120 width: 148 height: 75 listOrder: 33312 - id: STR_HEAVY_CONSTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HEAVY_CONSTRUCTION image_id: BIG_MANUFACTURING text: STR_HEAVY_CONSTRUCTION_UFOPEDIA text_width: 220 listOrder: 33320 - id: STR_MAGNETOHARMONICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MAGNETOHARMONICS image_id: BIG_MAGNETIC text: STR_MAGNETOHARMONICS_UFOPEDIA text_width: 158 listOrder: 33323 - id: STR_MAGNETIC_CONTAINMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MAGNETIC_CONTAINMENT image_id: BIG_MAGNETIC_CONTAINMENT text: STR_MAGNETIC_CONTAINMENT_UFOPEDIA text_width: 118 listOrder: 33325 - id: STR_EXCAVATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXCAVATION image_id: BIG_EXCAVATION text: STR_EXCAVATION_UFOPEDIA text_width: 138 listOrder: 33330 - id: STR_GEMOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GEMOLOGY image_id: BIG_GEMOLOGY text: STR_GEMOLOGY_UFOPEDIA text_width: 150 listOrder: 33340 - id: STR_DURATHREAD_WORKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DURATHREAD_WORKING image_id: BIG_DURATHREAD_WORKING text: STR_DURATHREAD_WORKING_UFOPEDIA text_width: 150 listOrder: 33350 - id: STR_DURATHREAD_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DURATHREAD_MANUFACTURING image_id: BIG_DURATHREAD text: STR_DURATHREAD_MANUFACTURING_UFOPEDIA text_width: 188 listOrder: 33355 - id: STR_SYNTHMUSCLE_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SYNTHMUSCLE_MANUFACTURING image_id: BIG_CYBERVALKYRIE text: STR_SYNTHMUSCLE_MANUFACTURING_UFOPEDIA text_width: 156 listOrder: 33357 - id: STR_PLASTASTEEL_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASTASTEEL_MANUFACTURING image_id: BIG_PLASTASTEEL text: STR_PLASTASTEEL_MANUFACTURING_UFOPEDIA text_width: 170 listOrder: 33360 - id: STR_PRECISION_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRECISION_MANUFACTURING image_id: BIG_PRECISION_MANUFACTURING text: STR_PRECISION_MANUFACTURING_UFOPEDIA text_width: 112 listOrder: 33365 - id: STR_HABITATION_ADVANCE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HABITATION_ADVANCE image_id: BIG_HABITATION text: STR_HABITATION_ADVANCE_UFOPEDIA text_width: 126 listOrder: 33370 - id: STR_POWER_SUIT_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POWER_SUIT_MANUFACTURING image_id: BIG_EVA2 text: STR_POWER_SUIT_MANUFACTURING_UFOPEDIA text_width: 134 listOrder: 33380 - id: STR_CANNONS_MANUFACTURING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_2 image_id: BIG_LIGHT_CRAFT_WEAPONS text: STR_CANNONS_MANUFACTURING_2_UFOPEDIA text_width: 174 listOrder: 33400 - id: STR_CANNONS_MANUFACTURING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_3 image_id: BIG_HEAVY_CRAFT_WEAPONS text: STR_CANNONS_MANUFACTURING_3_UFOPEDIA text_width: 168 listOrder: 33405 - id: STR_CRAFT_MISSILES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CRAFT_MISSILES image_id: BIG_CRAFT_MISSILES text: STR_CRAFT_MISSILES_UFOPEDIA text_width: 178 listOrder: 33410 - id: STR_OPTRONICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OPTRONICS image_id: BIG_OPTRONICS text: STR_OPTRONICS_UFOPEDIA text_width: 190 listOrder: 34415 - id: STR_CODE_BREAKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CODE_BREAKING image_id: BIG_CODE_BREAKING text: STR_CODE_BREAKING_UFOPEDIA text_width: 134 listOrder: 34416 - id: STR_DATA_ENCRYPTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DATA_ENCRYPTION image_id: BIG_ENCRYPTION text: STR_DATA_ENCRYPTION_UFOPEDIA text_width: 154 listOrder: 34418 - id: STR_THERMAL_EXCHANGE_MESH type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_THERMAL_EXCHANGE_MESH image_id: BIG_THERMAL text: STR_THERMAL_EXCHANGE_MESH_UFOPEDIA text_width: 120 listOrder: 34420 - id: STR_PBA_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PBA_TRAINING image_id: BIG_PBA_TRAINING text: STR_PBA_TRAINING_UFOPEDIA text_width: 138 listOrder: 34421 - id: STR_EXOSUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXOSUITS image_id: BIG_EXOSUITS text: STR_EXOSUITS_UFOPEDIA text_width: 138 listOrder: 34422 - id: STR_CYBERNETIC_INTERFACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYBERNETIC_INTERFACE image_id: BIG_CYBERNETIC_INTERFACE text: STR_CYBERNETIC_INTERFACE_UFOPEDIA text_width: 120 listOrder: 34425 - id: STR_MIND_MACHINE_INTERFACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIND_MACHINE_INTERFACE image_id: BIG_MIND_MACHINE_INTERFACE text: STR_MIND_MACHINE_INTERFACE_UFOPEDIA text_width: 160 listOrder: 34430 - id: STR_NEURAL_SCANNER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NEURAL_SCANNER image_id: BIG_NEURAL_SCANNER text: STR_NEURAL_SCANNER_UFOPEDIA text_width: 162 listOrder: 34435 - id: STR_SENSOSPHERE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SENSOSPHERE image_id: BIG_SENSOSPHERE text: STR_SENSOSPHERE_UFOPEDIA text_width: 128 listOrder: 34436 - id: STR_RETEGES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETEGES image_id: BIG_RETEGES text: STR_RETEGES_UFOPEDIA text_width: 122 listOrder: 34438 - id: STR_POWER_SOURCE_TWEAKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POWER_SOURCE_TWEAKING image_id: BIG_POWER_SOURCE_TWEAKING text: STR_POWER_SOURCE_TWEAKING_UFOPEDIA text_width: 120 listOrder: 34440 - id: STR_FIGHTER_CONSTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FIGHTER_CONSTRUCTION image_id: BIG_FIGHTER_HULL text: STR_FIGHTER_CONSTRUCTION_UFOPEDIA text_width: 140 listOrder: 34480 - id: STR_UFO_CONSTRUCTION section: STR_ALIEN_RESEARCH_UC image_id: BIG_WHULL listOrder: 34490 - id: STR_SELF_REPAIRING_HULL type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SELF_REPAIRING_HULL image_id: BIG_SELF_REPAIRING_HULL text: STR_SELF_REPAIRING_HULL_UFOPEDIA text_width: 138 listOrder: 34495 - id: STR_INTERSTELLAR_TRAVEL_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INTERSTELLAR_TRAVEL_SUMMARY image_id: BIG_INTERSTELLAR text: STR_INTERSTELLAR_TRAVEL_SUMMARY_UFOPEDIA text_width: 150 listOrder: 34500 - id: STR_WARP_DRIVE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_WARP_DRIVE image_id: BIG_WARP_DRIVE text: STR_WARP_DRIVE_UFOPEDIA text_width: 310 listOrder: 34530 - id: STR_SAKURA_BLUEPRINTS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SAKURA_BLUEPRINTS text_width: 160 requires: - STR_SAKURA_BLUEPRINTS text: STR_SAKURA_BLUEPRINTS_UFOPEDIA listOrder: 34590 - id: STR_GAUSS_UNLOCK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_UNLOCK text: STR_GAUSS_UNLOCK_UFOPEDIA listOrder: 34600 - id: STR_PSI_UNLOCK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_UNLOCK text: STR_PSI_UNLOCK_UFOPEDIA listOrder: 34610 - id: STR_ACADEMY_MED_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_MEDICINE requires: - STR_ACADEMY_MED_KNOWHOW text: STR_ACADEMY_MED_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34981 - id: STR_ACADEMY_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_ENGINEERING requires: - STR_ACADEMY_ENG_KNOWHOW text: STR_ACADEMY_ENG_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34982 - id: STR_ACADEMY_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_ARCANE requires: - STR_ACADEMY_ARC_KNOWHOW text: STR_ACADEMY_ARC_KNOWHOW_UFOPEDIA text_width: 310 listOrder: 34983 - id: STR_ACADEMY_COM_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_SECRET requires: - STR_ACADEMY_COM_KNOWHOW text: STR_ACADEMY_COM_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34984 - id: STR_TRADERS_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_ENGINEERING requires: - STR_TRADERS_ENG_KNOWHOW text: STR_TRADERS_ENG_KNOWHOW_UFOPEDIA text_width: 310 listOrder: 34987 - id: STR_TRADERS_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_ARCANE requires: - STR_TRADERS_ARC_KNOWHOW text: STR_TRADERS_ARC_KNOWHOW_UFOPEDIA text_width: 130 listOrder: 34988 - id: STR_TRADERS_COM_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_SECRET requires: - STR_TRADERS_COM_KNOWHOW text: STR_TRADERS_COM_KNOWHOW_UFOPEDIA text_width: 132 listOrder: 34989 - id: STR_CHURCH_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_COS_ARCANE requires: - STR_CHURCH_ARC_KNOWHOW text: STR_CHURCH_ARC_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34993 - id: STR_MERCS_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_MERC_ENGINEERING requires: - STR_MERCS_ENG_KNOWHOW text: STR_MERCS_ENG_KNOWHOW_UFOPEDIA text_width: 140 listOrder: 34997 - id: STR_PIRATEZ_BACKGROUND type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_WARRIORS text: STR_PIRATEZ_BACKGROUND_UFOPEDIA text_width: 150 listOrder: 50000 - id: STR_PIRATEZ_UBERS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_UBER_VILLAGE text: STR_PIRATEZ_UBERS_UFOPEDIA text_width: 230 listOrder: 50001 - id: STR_PIRATE_LIFE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PIRATE_LIFE text: STR_PIRATE_LIFE_UFOPEDIA requires: - STR_PIRATE_LIFE text_width: 142 listOrder: 50002 - id: STR_KULTUR type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_KULTUR text: STR_KULTUR_UFOPEDIA requires: - STR_KULTUR text_width: 310 listOrder: 50003 - id: STR_BRAINER_ORIGINS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BRAINER_3 text: STR_BRAINER_ORIGINS_UFOPEDIA text_width: 310 listOrder: 50008 - id: STR_SCIENTISTS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BRAINER_2 text: STR_SCIENTISTS_UFOPEDIA text_width: 152 listOrder: 50009 - id: STR_ENGINEERS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_RUNTS text: STR_ENGINEERS_UFOPEDIA text_width: 128 listOrder: 50010 - id: STR_INSPECT_MACHINERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_INSPECT_MACHINERY image_id: BIG_RUNT_CHIEF text: STR_INSPECT_MACHINERY_UFOPEDIA text_width: 194 listOrder: 50011 - id: STR_SCI_REP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_SCI_REP image_id: BIG_SCIENCE_REP text: STR_SCI_REP_UFOPEDIA text_width: 190 listOrder: 50012 - id: STR_WE_NEED_CRAFT_WEAPONS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_WE_NEED_CRAFT_WEAPONS text: STR_WE_NEED_CRAFT_WEAPONS_UFOPEDIA listOrder: 50016 - id: STR_DIVERGING_PATHS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PATHS text: STR_DIVERGING_PATHS_UFOPEDIA requires: - STR_DIVERGING_PATHS text_width: 172 listOrder: 50020 - id: STR_GALS_ARE_SUPERIOR type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_GALSS text: STR_GALS_ARE_SUPERIOR_UFOPEDIA requires: - STR_GALS_ARE_SUPERIOR text_width: 160 listOrder: 50021 - id: STR_PARTY type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PARTY text: STR_PARTY_UFOPEDIA requires: - STR_PARTY text_width: 128 listOrder: 50022 - id: STR_WE_NEED_MALE_TOUCH type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SOLDAT text: STR_WE_NEED_MALE_TOUCH_UFOPEDIA requires: - STR_WE_NEED_MALE_TOUCH text_width: 152 listOrder: 50025 - id: STR_BONDING_CEREMONY type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BONDING text: STR_BONDING_CEREMONY_UFOPEDIA requires: - STR_BONDING_CEREMONY text_width: 162 listOrder: 50026 - id: STR_SS_OPERATIONS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SOLDAT2 text: STR_SS_OPERATIONS_UFOPEDIA requires: - STR_SS_OPERATIONS text_width: 134 listOrder: 50027 - id: STR_CONTACT_BLACK_MARKET type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_MARKETPLACE text: STR_CONTACT_BLACK_MARKET_UFOPEDIA text_width: 220 listOrder: 50100 - id: STR_CONTACT_GENERAL_SUPPLIES type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_GENERAL_SUPPLIES image_id: BIG_BUSINESS text: STR_CONTACT_GENERAL_SUPPLIES_UFOPEDIA text_width: 160 listOrder: 50110 - id: STR_CONTACT_BUILDERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_BUILDERS image_id: BIG_BUILDERS text: STR_CONTACT_BUILDERS_UFOPEDIA text_width: 185 listOrder: 50115 - id: STR_CONTACT_CAR_THIEVES type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_CAR_THIEVES image_id: BIG_GTA text: STR_CONTACT_CAR_THIEVES_UFOPEDIA text_width: 220 listOrder: 50120 - id: STR_CONTACT_SHIP_JUNKYARD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_SHIP_JUNKYARD image_id: BIG_SHIP_JUNKYARD text: STR_CONTACT_SHIP_JUNKYARD_UFOPEDIA text_width: 210 listOrder: 50130 - id: STR_CONTACT_KRAZY_HANNA type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_KRAZY_HANNA image_id: BIG_HANNA text: STR_CONTACT_KRAZY_HANNA_UFOPEDIA text_width: 130 listOrder: 50135 - id: STR_CONTACT_GUN_EMPORIUM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_GUN_EMPORIUM image_id: BIG_GUN_EMPORIUM text: STR_CONTACT_GUN_EMPORIUM_UFOPEDIA text_width: 124 listOrder: 50140 - id: STR_CONTACT_DEALERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_DEALERS image_id: BIG_DEALERS text: STR_CONTACT_DEALERS_UFOPEDIA text_width: 160 listOrder: 50145 - id: STR_CONTACT_SMUGGLERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_SMUGGLERS image_id: BIG_CONTACT_SMUGGLERS text: STR_CONTACT_SMUGGLERS_UFOPEDIA text_width: 156 listOrder: 50150 - id: STR_CONTACT_MAGIC_SHOP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MAGIC_SHOP image_id: BIG_CONTACT_MAGIC_SHOP text: STR_CONTACT_MAGIC_SHOP_UFOPEDIA text_width: 140 listOrder: 50152 - id: STR_CONTACT_MUTANT_ALLIANCE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MUTANT_ALLIANCE text: STR_CONTACT_MUTANT_ALLIANCE_UFOPEDIA listOrder: 50160 - id: STR_CONTACT_MERCENARIES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MERCENARIES text: STR_CONTACT_MERCENARIES_UFOPEDIA listOrder: 50170 - id: STR_CONTACT_FUSO type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_FUSO image_id: BIG_CONTACT_FUSO text_width: 190 text: STR_CONTACT_FUSO_UFOPEDIA listOrder: 50175 - id: STR_CONTACT_THEBAN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_THEBAN image_id: BIG_CONTACT_THEBAN text_width: 132 text: STR_CONTACT_THEBAN_UFOPEDIA listOrder: 50177 - id: STR_CONTACT_EUROSYNDICATE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_CONTACT_EUROSYNDICATE text_width: 140 requires: - STR_CONTACT_EUROSYNDICATE text: STR_CONTACT_EUROSYNDICATE_UFOPEDIA listOrder: 50180 - id: STR_CONTACT_ARENA type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_ARENA text: STR_CONTACT_ARENA_UFOPEDIA listOrder: 50190 - id: STR_CONTACT_DR_WANG type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_DR_WANG text: STR_CONTACT_DR_WANG_UFOPEDIA listOrder: 50200 - id: STR_CRAZY_HASSAN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CRAZY_HASSAN image_id: BIG_CRAZY_HASSAN text: STR_CRAZY_HASSAN_UFOPEDIA text_width: 150 listOrder: 50205 - id: STR_CONTACT_ROGUE_FIELDS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_ROGUE_FIELDS text: STR_CONTACT_ROGUE_FIELDS_UFOPEDIA listOrder: 50210 - id: STR_CONTACT_RETICULANS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_RETICULANS image_id: BIG_CONTACT_RETICULANS text: STR_CONTACT_RETICULANS_UFOPEDIA text_width: 136 listOrder: 50250 - id: STR_CONTACT_WHITE_DRAGON type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_WHITE_DRAGON image_id: BIG_CONTACT_WHITE_DRAGON text: STR_CONTACT_WHITE_DRAGON_UFOPEDIA text_width: 150 listOrder: 50251 - id: STR_WASTELAND_PRIESTESS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WASTELAND_PRIESTESS image_id: BIG_WASTELAND_PRIESTESS_1 text: STR_WASTELAND_PRIESTESS_UFOPEDIA text_width: 170 listOrder: 50300 - id: STR_WASTELAND_SORCERESS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WASTELAND_SORCERESS image_id: BIG_WASTELAND_SORCERESS_1 text: STR_WASTELAND_SORCERESS_UFOPEDIA text_width: 169 listOrder: 50310 - id: STR_DATING_SAYA type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_DATING_SAYA image_id: BIG_SAYA_DRAGON text: STR_DATING_SAYA_UFOPEDIA text_width: 178 listOrder: 50320 - id: STR_MARKET_OF_WISHING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MARKET_OF_WISHING image_id: BIG_MARKET_OF_WISHING text: STR_MARKET_OF_WISHING_UFOPEDIA text_width: 170 listOrder: 50370 - id: STR_EXPEDITION_RESEARCH type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXPEDITION_RESEARCH image_id: BIG_EXPEDITION_RESEARCH text: STR_EXPEDITION_RESEARCH_UFOPEDIA text_width: 158 listOrder: 50390 - id: STR_EXPEDITION_REPORTS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXPEDITION_REPORTS image_id: BIG_EXPEDITION_REPORTS text: STR_EXPEDITION_REPORTS_UFOPEDIA text_width: 150 listOrder: 50391 - id: STR_EXPEDITION_RESEARCH_COMPLETE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXPEDITION_RESEARCH_COMPLETE image_id: BIG_EXPEDITION_COMPLETE text: STR_EXPEDITION_RESEARCH_COMPLETE_UFOPEDIA text_width: 80 listOrder: 50392 - id: STR_BOUNTY_HUNTING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING image_id: BIG_TREASURE text: STR_BOUNTY_HUNTING_UFOPEDIA text_width: 164 listOrder: 50400 - id: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN image_id: BIG_CHALLENGE_JACK text: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN_UFOPEDIA text_width: 310 listOrder: 50411 - id: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN image_id: BIG_CHALLENGE_MA text: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN_UFOPEDIA text_width: 128 listOrder: 50412 - id: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN image_id: BIG_CHALLENGE_BANK text: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN_UFOPEDIA text_width: 158 listOrder: 50413 - id: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN image_id: BIG_CHALLENGE_NONE text: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN_UFOPEDIA text_width: 146 listOrder: 50414 - id: STR_PSI_INITIATION_PREQ type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_PSI_INITIATION_PREQ image_id: BIG_DESERT text: STR_PSI_INITIATION_PREQ_UFOPEDIA text_width: 220 listOrder: 52000 - id: STR_PSI_INITIATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_PSI_INITIATION image_id: BIG_PSI_INITIATION text: STR_PSI_INITIATION_UFOPEDIA text_width: 155 listOrder: 52001 - id: STR_RUSSIAN_FILES_STAGED type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RUSSIAN_FILES_STAGED text: STR_RUSSIAN_FILES_STAGED_UFOPEDIA listOrder: 52100 - id: STR_SMUGGLED_ELECTRONICS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SMUGGLED_ELECTRONICS_UFOPEDIA requires: - STR_SMUGGLED_ELECTRONICS listOrder: 52600 - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA listOrder: 52910 - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA listOrder: 52920 - id: STR_KEYCARD_RED type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_RED text: STR_KEYCARD_RED_UFOPEDIA listOrder: 52921 - id: STR_KEYCARD_YELLOW type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_YELLOW text: STR_KEYCARD_YELLOW_UFOPEDIA listOrder: 52922 - id: STR_KEYCARD_GREEN type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_GREEN text: STR_KEYCARD_GREEN_UFOPEDIA listOrder: 52923 - id: STR_KEYCARD_BLUE type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_BLUE text: STR_KEYCARD_BLUE_UFOPEDIA listOrder: 52924 - id: STR_MONSTER_HUNT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MONSTER_HUNT text: STR_MONSTER_HUNT_UFOPEDIA image_id: BIG_HUNT text_width: 154 listOrder: 53800 - id: STR_MISSION_COMMS_TOWER type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_COMMS_TOWER text: STR_MISSION_COMMS_TOWER_UFOPEDIA image_id: BIG_COMMS_TOWER text_width: 160 listOrder: 53810 - id: STR_MISSION_HIGHWAY_STATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_HIGHWAY_STATION text: STR_MISSION_HIGHWAY_STATION_UFOPEDIA image_id: BIG_HIGHWAY_STATION text_width: 138 listOrder: 53880 - id: STR_MISSION_BANDIT_TOWN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_BANDIT_TOWN text: STR_MISSION_BANDIT_TOWN_UFOPEDIA image_id: BIG_BANDIT_TOWN text_width: 160 listOrder: 53890 - id: STR_MISSION_GUILD_OUTPOST type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GUILD_OUTPOST text: STR_MISSION_GUILD_OUTPOST_UFOPEDIA image_id: BIG_ASSAULT text_width: 160 listOrder: 53900 - id: STR_MISSION_GHOUL_REFINERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GHOUL_REFINERY text: STR_MISSION_GHOUL_REFINERY_UFOPEDIA image_id: BIG_RIPPERDOC text_width: 136 listOrder: 53910 - id: STR_MISSION_ACADEMY_TOWN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_ACADEMY_TOWN text: STR_MISSION_ACADEMY_TOWN_UFOPEDIA image_id: BIG_CAMPUS_CARNAGE text_width: 136 listOrder: 53912 - id: STR_MISSION_ACADEMY_CRUISE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_ACADEMY_CRUISE text: STR_MISSION_ACADEMY_CRUISE_UFOPEDIA image_id: BIG_ACADEMY_CRUISE text_width: 176 listOrder: 53914 - id: STR_MISSION_CHURCH_CAMP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_CHURCH_CAMP text: STR_MISSION_CHURCH_CAMP_UFOPEDIA image_id: BIG_TRAINING_CAMP text_width: 148 listOrder: 53920 - id: STR_MISSION_EUROSYNDICATE_DEAL type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MISSION_EUROSYNDICATE_DEAL text: STR_MISSION_EUROSYNDICATE_DEAL_UFOPEDIA listOrder: 53930 - id: STR_MISSION_EUROSYNDICATE_DEAL_END type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_EUROSYNDICATE_DEAL_END text: STR_MISSION_EUROSYNDICATE_DEAL_END_UFOPEDIA image_id: BIG_ES_DEAL_END text_width: 146 listOrder: 53931 - id: STR_MISSION_PIR_EMANSION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_PIR_EMANSION text: STR_MISSION_PIR_EMANSION_UFOPEDIA image_id: BIG_ROBBERY text_width: 160 listOrder: 54010 - id: STR_MISSION_SEA_ADVENTURE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_SEA_ADVENTURE text: STR_MISSION_SEA_ADVENTURE_UFOPEDIA image_id: BIG_UNDERWATER text_width: 140 listOrder: 54020 - id: STR_UNDERSEA_OPERATIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UNDERSEA_OPERATIONS text: STR_UNDERSEA_OPERATIONS_UFOPEDIA image_id: BIG_UNDERWATER_2 text_width: 310 listOrder: 54021 - id: STR_UNDERGROUND_MISSIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UNDERGROUND_MISSIONS image_id: BIG_UNDERGROUND_MISSIONS text: STR_UNDERGROUND_MISSIONS_UFOPEDIA text_width: 320 rect_text: x: 90 y: 39 width: 225 height: 156 listOrder: 54300 - id: STR_MISSION_LOKNAR_ALTAR type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_LOKNAR_ALTAR text: STR_MISSION_LOKNAR_ALTAR_UFOPEDIA image_id: BIG_LOKNAR_ALTAR text_width: 152 listOrder: 54310 - id: STR_SPACE_MISSIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_SPACE_MISSIONS image_id: BIG_SPACE_MISSIONS text: STR_SPACE_MISSIONS_UFOPEDIA text_width: 140 listOrder: 54500 - id: STR_MISSION_GUILD_FREIGHTER type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GUILD_FREIGHTER text: STR_MISSION_GUILD_FREIGHTER_UFOPEDIA image_id: BIG_GUILD_FREIGHTER text_width: 140 listOrder: 54800 - id: STR_MISSION_SET_THE_WORLD_ON_FIRE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BLOOD requires: - STR_MISSION_SET_THE_WORLD_ON_FIRE text: STR_MISSION_SET_THE_WORLD_ON_FIRE_UFOPEDIA text_width: 310 listOrder: 55200 - id: STR_MISSION_REBEL_TRADING type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MISSION_REBEL_TRADING text: STR_MISSION_REBEL_TRADING_UFOPEDIA listOrder: 55550 - id: STR_FAMILY_TIES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_FAMILY_TIES text: STR_FAMILY_TIES_UFOPEDIA listOrder: 55555 - id: STR_MUTANT_SELF_DEFENSE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MUTANT_SELF_DEFENSE text: STR_MUTANT_SELF_DEFENSE_UFOPEDIA listOrder: 55560 - id: STR_HUMAN_RETICULAN_ALLIANCE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_HUMAN_RETICULAN_ALLIANCE text: STR_HUMAN_RETICULAN_ALLIANCE_UFOPEDIA listOrder: 55565 - id: STR_RUSSIAN_FILES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RUSSIAN_FILES text: STR_RUSSIAN_FILES_UFOPEDIA listOrder: 57100 - id: STR_CLOAKING_DEVICE_INVESTIGATION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CLOAKING_DEVICE_INVESTIGATION text: STR_CLOAKING_DEVICE_INVESTIGATION_UFOPEDIA listOrder: 57110 - id: STR_VIP_KIDNAPPING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_VIP_KIDNAPPING image_id: BIG_KIDNAPPING text: STR_VIP_KIDNAPPING_UFOPEDIA text_width: 120 listOrder: 57140 - id: STR_NO_CIVILIAN_TRAFFIC type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_NO_CIVILIAN_TRAFFIC text: STR_NO_CIVILIAN_TRAFFIC_UFOPEDIA listOrder: 57145 - id: STR_ZERO_ZERO type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ZERO_ZERO text: STR_ZERO_ZERO_UFOPEDIA listOrder: 57150 - id: STR_NO_AGGRESSION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_NO_AGGRESSION text: STR_NO_AGGRESSION_UFOPEDIA listOrder: 57155 - id: STR_RETICULAN_AND_HUMAN_TECH type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RETICULAN_AND_HUMAN_TECH text: STR_RETICULAN_AND_HUMAN_TECH_UFOPEDIA listOrder: 57160 - id: STR_EVENT_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EVENT_001 image_id: BIG_EVENT_001 text: STR_EVENT_001_UFOPEDIA text_width: 118 listOrder: 57201 - id: STR_GDX_000 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_000 image_id: BIG_GDX_000 text: STR_GDX_000_UFOPEDIA text_width: 192 listOrder: 57300 - id: STR_GDX_001 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_001 text: STR_GDX_001_UFOPEDIA listOrder: 57301 - id: STR_GDX_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_002 text: STR_GDX_002_UFOPEDIA listOrder: 57302 - id: STR_GDX_003 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_003 text: STR_GDX_003_UFOPEDIA listOrder: 57303 - id: STR_GDX_004 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_004 text: STR_GDX_004_UFOPEDIA listOrder: 57304 - id: STR_GDX_005 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_GDX_005 text: STR_GDX_005_UFOPEDIA listOrder: 57305 - id: STR_GDX_006 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_006 image_id: BIG_GDX_006 text: STR_GDX_006_UFOPEDIA text_width: 155 listOrder: 57306 - id: STR_GDX_007 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_007 text: STR_GDX_007_UFOPEDIA listOrder: 57307 - id: STR_GDX_008 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_008 image_id: BIG_GDX_008 text: STR_GDX_008_UFOPEDIA text_width: 156 listOrder: 57308 - id: STR_GDX_009 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_009 image_id: BIG_GDX_009 text: STR_GDX_009_UFOPEDIA text_width: 160 listOrder: 57309 - id: STR_GDX_010 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_010 image_id: BIG_GDX_010 text: STR_GDX_010_UFOPEDIA text_width: 140 listOrder: 57310 - id: STR_GDX_011 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_011 image_id: BIG_GDX_011 text: STR_GDX_011_UFOPEDIA text_width: 280 listOrder: 57311 - id: STR_GDX_020 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_020 image_id: BIG_GDX_020 text: STR_GDX_020_UFOPEDIA text_width: 154 listOrder: 57320 - id: STR_GDX_021 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_021 image_id: BIG_GDX_021 text: STR_GDX_021_UFOPEDIA text_width: 166 listOrder: 57321 - id: STR_GDX_030 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_030 image_id: BIG_GDX_030 text: STR_GDX_030_UFOPEDIA text_width: 166 listOrder: 57330 - id: STR_GDX_031 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_031 image_id: BIG_GDX_031 text: STR_GDX_031_UFOPEDIA text_width: 172 listOrder: 57331 - id: STR_GDX_040 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_040 image_id: BIG_GDX_061 text: STR_GDX_040_UFOPEDIA text_width: 196 listOrder: 57340 - id: STR_GDX_041 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_041 image_id: BIG_GDX_041 text: STR_GDX_041_UFOPEDIA text_width: 174 listOrder: 57341 - id: STR_GDX_042 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_042 image_id: BIG_GDX_042 text: STR_GDX_042_UFOPEDIA text_width: 128 listOrder: 57342 - id: STR_GDX_043 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_043 image_id: BIG_GDX_043 text: STR_GDX_043_UFOPEDIA text_width: 148 listOrder: 57343 - id: STR_GDX_044 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_044 image_id: BIG_GDX_044 text: STR_GDX_044_UFOPEDIA text_width: 192 listOrder: 57344 - id: STR_GDX_045 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_045 image_id: BIG_GDX_045 text: STR_GDX_045_UFOPEDIA text_width: 242 listOrder: 57345 - id: STR_GDX_046 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_046 image_id: BIG_GDX_046 text: STR_GDX_046_UFOPEDIA text_width: 158 listOrder: 57346 - id: STR_GDX_050 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_050 image_id: BIG_GDX_050 text: STR_GDX_050_UFOPEDIA text_width: 154 listOrder: 57350 - id: STR_GDX_060 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_060 image_id: BIG_GDX_060 text: STR_GDX_060_UFOPEDIA text_width: 136 listOrder: 57360 - id: STR_GDX_061 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_061 image_id: BIG_GDX_061 text: STR_GDX_061_UFOPEDIA text_width: 196 listOrder: 57361 - id: STR_GDX_102 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_102 image_id: BIG_GDX_102 text: STR_GDX_102_UFOPEDIA text_width: 250 listOrder: 57402 - id: STR_GDX_103 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_103 image_id: BIG_GDX_103 text: STR_GDX_103_UFOPEDIA text_width: 216 listOrder: 57403 - id: STR_GDX_104 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_104 image_id: BIG_GDX_104 text: STR_GDX_104_UFOPEDIA text_width: 216 listOrder: 57403 - id: STR_GDX_105 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_105 image_id: BIG_GDX_105 text: STR_GDX_105_UFOPEDIA text_width: 204 listOrder: 57405 - id: STR_GDX_106 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_106 image_id: BIG_GDX_106 text: STR_GDX_106_UFOPEDIA text_width: 150 listOrder: 57406 - id: STR_GDX_107 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_107 image_id: BIG_GDX_107 text: STR_GDX_107_UFOPEDIA text_width: 174 listOrder: 57407 - id: STR_GDX_108 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_108 image_id: BIG_GDX_108 text: STR_GDX_108_UFOPEDIA text_width: 128 listOrder: 57408 - id: STR_GDX_109 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_109 image_id: BIG_GDX_109 text: STR_GDX_109_UFOPEDIA text_width: 212 listOrder: 57409 - id: STR_GDX_121 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_121 image_id: BIG_GDX_121 text: STR_GDX_121_UFOPEDIA text_width: 172 listOrder: 57421 - id: STR_TEC_001 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_TEC_001 text: STR_TEC_001_UFOPEDIA listOrder: 57501 - id: STR_TEC_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_002 text: STR_TEC_002_UFOPEDIA listOrder: 57502 - id: STR_TEC_003 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_003 text: STR_TEC_003_UFOPEDIA listOrder: 57503 - id: STR_TEC_004 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_004 image_id: BIG_TEC_004 text: STR_TEC_004_UFOPEDIA text_width: 136 listOrder: 57504 - id: STR_TEC_005 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_005 image_id: BIG_TEC_005 text: STR_TEC_005_UFOPEDIA text_width: 136 listOrder: 57505 - id: STR_TEC_006 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_006 text: STR_TEC_006_UFOPEDIA listOrder: 57506 - id: STR_TEC_007 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_007 image_id: BIG_TEC_007 text: STR_TEC_007_UFOPEDIA text_width: 158 listOrder: 57507 - id: STR_WIZ_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_001 image_id: BIG_WIZ_001 text: STR_WIZ_001_UFOPEDIA text_width: 128 listOrder: 57701 - id: STR_WIZ_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_003 image_id: BIG_WIZ_003 text: STR_WIZ_003_UFOPEDIA text_width: 154 listOrder: 57703 - id: STR_WIZ_004 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_WIZ_004 text: STR_WIZ_004_UFOPEDIA listOrder: 57704 - id: STR_WIZ_005 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_005 image_id: BIG_WIZ_005 text: STR_WIZ_005_UFOPEDIA text_width: 172 listOrder: 57705 - id: STR_WIZ_006 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_006 image_id: BIG_WIZ_006 text: STR_WIZ_006_UFOPEDIA text_width: 188 listOrder: 57706 - id: STR_WIZ_007 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_007 image_id: BIG_WIZ_007 text: STR_WIZ_007_UFOPEDIA text_width: 178 listOrder: 57707 - id: STR_WIZ_080 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_WIZ_080 text: STR_WIZ_080_UFOPEDIA listOrder: 57780 - id: STR_WIZ_081 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_WIZ_081 text: STR_WIZ_081_UFOPEDIA listOrder: 57781 - id: STR_WIZ_101 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_101 image_id: BIG_WIZ_101 text: STR_WIZ_101_UFOPEDIA text_width: 160 listOrder: 57801 - id: STR_ANG_001 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_ANG_001 text: STR_ANG_001_UFOPEDIA listOrder: 57901 - id: STR_ANG_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ANG_002 text: STR_ANG_002_UFOPEDIA listOrder: 57902 - id: STR_ANG_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_003 image_id: BIG_ANG_003 text: STR_ANG_003_UFOPEDIA text_width: 310 listOrder: 57903 - id: STR_ANG_004 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ANG_004 text: STR_ANG_004_UFOPEDIA listOrder: 57904 - id: STR_ANG_007 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ANG_007 text: STR_ANG_007_UFOPEDIA listOrder: 57907 - id: STR_ANG_010 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_010 image_id: BIG_ANG_010 text: STR_ANG_010_UFOPEDIA text_width: 158 listOrder: 57910 - id: STR_ANG_011 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_011 image_id: BIG_ANG_011 text: STR_ANG_011_UFOPEDIA text_width: 132 listOrder: 57911 - id: STR_ANG_012 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_012 image_id: BIG_ANG_012 text: STR_ANG_012_UFOPEDIA text_width: 152 listOrder: 57912 # - id: STR_ANG_101 # type_id: 7 # section: STR_UFO_COMPONENTS # requires: # - STR_ANG_101 # image_id: BIG_ANG_101 # text: STR_ANG_101_UFOPEDIA # text_width: 90 # listOrder: 58001 - id: STR_LFS_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_001 image_id: BIG_PINK text: STR_LFS_001_UFOPEDIA text_width: 310 listOrder: 58201 - id: STR_LFS_002 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_002 image_id: BIG_PINK text: STR_LFS_002_UFOPEDIA text_width: 310 listOrder: 58202 - id: STR_LFS_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_003 image_id: BIG_PINK_2 text: STR_LFS_003_UFOPEDIA text_width: 310 listOrder: 58203 - id: STR_NEC_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_NEC_001 image_id: BIG_MARBLE text: STR_NEC_001_UFOPEDIA text_width: 310 listOrder: 58301 - id: STR_DES_001 type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BLOOD requires: - STR_DES_001 text: STR_DES_001_UFOPEDIA text_width: 310 listOrder: 58501 - id: STR_SHADOW_PLOT type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SHADOW_PLOT requires: - STR_SHADOW_PLOT text: STR_SHADOW_PLOT_UFOPEDIA text_width: 150 listOrder: 59000 - id: STR_CRYPT_MEMORIAL type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_CRYPT text: STR_CRYPT_MEMORIAL_UFOPEDIA text_width: 310 listOrder: 59990 - id: STR_VESSEL_BOARDING_TORPEDO type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BOARDING_TORPEDO text: STR_VESSEL_BOARDING_TORPEDO_UFOPEDIA - id: STR_VESSEL_BREAKER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BREAKER text: STR_VESSEL_BREAKER_UFOPEDIA - id: STR_VESSEL_ASSAULT_TRANSPORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_ASSAULT_TRANSPORT text: STR_VESSEL_ASSAULT_TRANSPORT_UFOPEDIA - id: STR_VESSEL_MESSENGER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_MESSENGER text: STR_VESSEL_MESSENGER_UFOPEDIA - id: STR_VESSEL_FRIGATE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FRIGATE text: STR_VESSEL_FRIGATE_UFOPEDIA - id: STR_VESSEL_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_VESSEL_EXCAVATOR text: STR_VESSEL_EXCAVATOR_UFOPEDIA - id: STR_VESSEL_HOPPER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HOPPER text: STR_VESSEL_HOPPER_UFOPEDIA - id: STR_VESSEL_COURIER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_COURIER text: STR_VESSEL_COURIER_UFOPEDIA - id: STR_VESSEL_HOTROD type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HOTROD text: STR_VESSEL_HOTROD_UFOPEDIA - id: STR_VESSEL_FREIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FREIGHTER text: STR_VESSEL_FREIGHTER_UFOPEDIA - id: STR_VESSEL_HEAVY_FREIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HEAVY_FREIGHTER text: STR_VESSEL_HEAVY_FREIGHTER_UFOPEDIA - id: STR_VESSEL_LABSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_LABSHIP text: STR_VESSEL_LABSHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA - id: STR_VESSEL_LIGHT_GUNBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_LIGHT_GUNBOAT text: STR_VESSEL_LIGHT_GUNBOAT_UFOPEDIA - id: STR_VESSEL_GUNBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GUNBOAT text: STR_VESSEL_GUNBOAT_UFOPEDIA - id: STR_VESSEL_MILITARY_TRANSPORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_MILITARY_TRANSPORT text: STR_VESSEL_MILITARY_TRANSPORT_UFOPEDIA - id: STR_VESSEL_SENTRY type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SENTRY text: STR_VESSEL_SENTRY_UFOPEDIA - id: STR_VESSEL_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FIGHTER text: STR_VESSEL_FIGHTER_UFOPEDIA - id: STR_VESSEL_FIGHTER_G type_id: 9 section: STR_UFOS text: STR_VESSEL_FIGHTER_G_UFOPEDIA - id: STR_VESSEL_ESCORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_ESCORT text: STR_VESSEL_ESCORT_UFOPEDIA - id: STR_VESSEL_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GUNSHIP text: STR_VESSEL_GUNSHIP_UFOPEDIA - id: STR_VESSEL_HEAVY_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HEAVY_GUNSHIP text: STR_VESSEL_HEAVY_GUNSHIP_UFOPEDIA - id: STR_VESSEL_CORVETTE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_CORVETTE text: STR_VESSEL_CORVETTE_UFOPEDIA - id: STR_VESSEL_DESTROYER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_DESTROYER text: STR_VESSEL_DESTROYER_UFOPEDIA - id: STR_VESSEL_SOTL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SOTL text: STR_VESSEL_SOTL_UFOPEDIA - id: STR_VESSEL_BOMBER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BOMBER text: STR_VESSEL_BOMBER_UFOPEDIA - id: STR_VESSEL_VIPER_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_VIPER_FIGHTER text: STR_VESSEL_VIPER_FIGHTER_UFOPEDIA - id: STR_VESSEL_SNAKEBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SNAKEBOAT text: STR_VESSEL_SNAKEBOAT_UFOPEDIA - id: STR_VESSEL_SILVER_TOWERS type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SILVER_TOWERS text: STR_VESSEL_SILVER_TOWERS_UFOPEDIA - id: STR_VESSEL_GOVSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GOVSHIP text: STR_VESSEL_GOVSHIP_UFOPEDIA - id: STR_VESSEL_GOVT_CRUISER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GOVT_CRUISER text: STR_VESSEL_GOVT_CRUISER_UFOPEDIA - id: STR_VESSEL_RAIDER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER text: STR_VESSEL_RAIDER_UFOPEDIA - id: STR_VESSEL_RAIDER_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER_FIGHTER text: STR_VESSEL_RAIDER_FIGHTER_UFOPEDIA - id: STR_VESSEL_RAIDER_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER_GUNSHIP text: STR_VESSEL_RAIDER_GUNSHIP_UFOPEDIA - id: STR_VESSEL_REBEL_FREIGHTER type_id: 9 section: STR_UFOS text: STR_VESSEL_REBEL_FREIGHTER_UFOPEDIA - id: STR_VESSEL_POL_PATROL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_POL_PATROL text: STR_VESSEL_POL_PATROL_UFOPEDIA - id: STR_VESSEL_BANDIT_MOSQUITO type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_MOSQUITO text: STR_VESSEL_BANDIT_MOSQUITO_UFOPEDIA - id: STR_VESSEL_BANDIT_WASP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_WASP text: STR_VESSEL_BANDIT_WASP_UFOPEDIA - id: STR_VESSEL_BANDIT_COBRA type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_COBRA text: STR_VESSEL_BANDIT_COBRA_UFOPEDIA - id: STR_VESSEL_NIN_1 type_id: 9 section: STR_UFOS requires: - STR_VESSEL_NIN_1 text: STR_VESSEL_NIN_1_UFOPEDIA - id: STR_VESSEL_HARBINGER_OF_DOOM type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HARBINGER_OF_DOOM text: STR_VESSEL_HARBINGER_OF_DOOM_UFOPEDIA - id: STR_VESSEL_PROBE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_PROBE text: STR_VESSEL_PROBE_UFOPEDIA - id: STR_VESSEL_FOOT_PATROL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FOOT_PATROL text: STR_VESSEL_FOOT_PATROL_UFOPEDIA - id: STR_VESSEL_RUFF_RAIDERS type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RUFF_RAIDERS text: STR_VESSEL_RUFF_RAIDERS_UFOPEDIA - id: STR_CIVILIAN_TRAFFIC type_id: 7 section: STR_UFOS image_id: BIG_CIVILIAN_TRAFFIC text: STR_CIVILIAN_TRAFFIC_UFOPEDIA text_width: 310 - id: ARMORED_CAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ARMORED_CAR_ARMOR_UFOPEDIA requires: - ARMORED_CAR_ARMOR - id: TANK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TANK_ARMOR_UFOPEDIA requires: - TANK_ARMOR - id: HOVERTANK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HOVERTANK_ARMOR_UFOPEDIA requires: - HOVERTANK_ARMOR - id: SECTOPOD_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOPOD_ARMOR_2_UFOPEDIA requires: - SECTOPOD_ARMOR_2 - id: ADRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_ADRONE_UFOPEDIA requires: - ADRONE_ARMOR - id: MARSEC_HUNTER_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MARSEC_HUNTER_DRONE_UFOPEDIA requires: - MARSEC_HUNTER_DRONE_ARMOR - id: MARSEC_SENTRY_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MARSEC_SENTRY_DRONE_UFOPEDIA requires: - MARSEC_SENTRY_DRONE_ARMOR - id: CYBERDISC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERDISC_UFOPEDIA requires: - CYBERDISC_ARMOR - id: CYBERDISC_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CYBERDISC_ARMOR_2_UFOPEDIA requires: - CYBERDISC_ARMOR_2 - id: SECTOID_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P10_UFOPEDIA requires: - SECTOID_ARMOR_P10 - id: SECTOID_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P2_UFOPEDIA requires: - SECTOID_ARMOR_P2 - id: SECTOID_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P12_UFOPEDIA requires: - SECTOID_ARMOR_P12 - id: SECTOID_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P11_UFOPEDIA requires: - SECTOID_ARMOR_P11 - id: SECTOID_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P1_UFOPEDIA requires: - SECTOID_ARMOR_P1 - id: SECTOID_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P9_UFOPEDIA requires: - SECTOID_ARMOR_P9 - id: SECTOID_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P3_UFOPEDIA requires: - SECTOID_ARMOR_P3 - id: SECTOID_ARMOR_P3B type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P3B_UFOPEDIA requires: - SECTOID_ARMOR_P3B - id: SECTOID_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P13_UFOPEDIA requires: - SECTOID_ARMOR_P13 - id: SECTOID_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P14_UFOPEDIA requires: - SECTOID_ARMOR_P14 - id: SECTOID_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P15_UFOPEDIA requires: - SECTOID_ARMOR_P15 - id: SECTOID_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P4_UFOPEDIA requires: - SECTOID_ARMOR_P4 - id: SECTOID_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P5_UFOPEDIA requires: - SECTOID_ARMOR_P5 - id: FLOATER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P1_UFOPEDIA requires: - FLOATER_ARMOR_P1 - id: FLOATER_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P10_UFOPEDIA requires: - FLOATER_ARMOR_P10 - id: HUMAN_ARMOR_STEWARDESS type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_STEWARDESS_UFOPEDIA requires: - HUMAN_ARMOR_STEWARDESS - id: HUMAN_ARMOR_SAILOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_SAILOR_UFOPEDIA requires: - HUMAN_ARMOR_SAILOR - id: FLOATER_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P8_UFOPEDIA requires: - FLOATER_ARMOR_P8 - id: FLOATER_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P11_UFOPEDIA requires: - FLOATER_ARMOR_P11 - id: FLOATER_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P12_UFOPEDIA requires: - FLOATER_ARMOR_P12 - id: FLOATER_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P13_UFOPEDIA requires: - FLOATER_ARMOR_P13 - id: FLOATER_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P14_UFOPEDIA requires: - FLOATER_ARMOR_P14 - id: FLOATER_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P15_UFOPEDIA requires: - FLOATER_ARMOR_P15 - id: FLOATER_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P9_UFOPEDIA requires: - FLOATER_ARMOR_P9 - id: FLOATER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P2_UFOPEDIA requires: - FLOATER_ARMOR_P2 - id: FLOATER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P3_UFOPEDIA requires: - FLOATER_ARMOR_P3 - id: FLOATER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P4_UFOPEDIA requires: - FLOATER_ARMOR_P4 - id: FLOATER_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P5_UFOPEDIA requires: - FLOATER_ARMOR_P5 - id: FLOATER_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P6_UFOPEDIA requires: - FLOATER_ARMOR_P6 - id: MARSEC_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MARSEC_ARMOR_P0_UFOPEDIA requires: - MARSEC_ARMOR_P0 - id: UBER_BELTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: UBER_BELTER_ARMOR_UFOPEDIA requires: - UBER_BELTER_ARMOR - id: CHURCH_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P1_UFOPEDIA requires: - CHURCH_ARMOR_P1 - id: CHURCH_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P10_UFOPEDIA requires: - CHURCH_ARMOR_P10 - id: CHURCH_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P11_UFOPEDIA requires: - CHURCH_ARMOR_P11 - id: CHURCH_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P2_UFOPEDIA requires: - CHURCH_ARMOR_P2 - id: CHURCH_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P9_UFOPEDIA requires: - CHURCH_ARMOR_P9 - id: CHURCH_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P4_UFOPEDIA requires: - CHURCH_ARMOR_P4 - id: CHURCH_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P3_UFOPEDIA requires: - CHURCH_ARMOR_P3 - id: CHURCH_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P0_UFOPEDIA requires: - CHURCH_ARMOR_P0 - id: CHURCH_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P8_UFOPEDIA requires: - CHURCH_ARMOR_P8 - id: CHURCH_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P7_UFOPEDIA requires: - CHURCH_ARMOR_P7 - id: CHURCH_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P5_UFOPEDIA requires: - CHURCH_ARMOR_P5 - id: CHURCH_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P6_UFOPEDIA requires: - CHURCH_ARMOR_P6 - id: GOVT_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P1_UFOPEDIA requires: - GOVT_ARMOR_P1 - id: GOVT_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P2_UFOPEDIA requires: - GOVT_ARMOR_P2 - id: GOVT_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P3_UFOPEDIA requires: - GOVT_ARMOR_P3 - id: GOVT_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P4_UFOPEDIA requires: - GOVT_ARMOR_P4 - id: GOVT_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P5_UFOPEDIA requires: - GOVT_ARMOR_P5 - id: GOVT_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P7_UFOPEDIA requires: - GOVT_ARMOR_P7 - id: GOVT_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P6_UFOPEDIA requires: - GOVT_ARMOR_P6 - id: NINJA_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NINJA_ARMOR_1_UFOPEDIA requires: - NINJA_ARMOR_1 - id: NINJA_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NINJA_ARMOR_2_UFOPEDIA requires: - NINJA_ARMOR_2 - id: BANDIT_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P0_UFOPEDIA requires: - BANDIT_ARMOR_P0 - id: BANDIT_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P7_UFOPEDIA requires: - BANDIT_ARMOR_P7 - id: BANDIT_ARMOR_P18 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P18_UFOPEDIA requires: - BANDIT_ARMOR_P18 - id: REAPER_CAVALRY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REAPER_CAVALRY_ARMOR_UFOPEDIA requires: - REAPER_CAVALRY_ARMOR - id: BANDIT_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P5_UFOPEDIA requires: - BANDIT_ARMOR_P5 - id: BANDIT_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P1_UFOPEDIA requires: - BANDIT_ARMOR_P1 - id: BANDIT_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P8_UFOPEDIA requires: - BANDIT_ARMOR_P8 - id: BANDIT_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P9_UFOPEDIA requires: - BANDIT_ARMOR_P9 - id: BANDIT_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P2_UFOPEDIA requires: - BANDIT_ARMOR_P2 - id: BANDIT_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P3_UFOPEDIA requires: - BANDIT_ARMOR_P3 - id: BANDIT_ARMOR_P16 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P16_UFOPEDIA requires: - BANDIT_ARMOR_P16 - id: BANDIT_ARMOR_P17 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P17_UFOPEDIA requires: - BANDIT_ARMOR_P17 - id: BANDIT_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P13_UFOPEDIA requires: - BANDIT_ARMOR_P13 - id: BANDIT_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P12_UFOPEDIA requires: - BANDIT_ARMOR_P12 - id: BANDIT_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P14_UFOPEDIA requires: - BANDIT_ARMOR_P14 - id: BANDIT_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P15_UFOPEDIA requires: - BANDIT_ARMOR_P15 - id: BANDIT_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P11_UFOPEDIA requires: - BANDIT_ARMOR_P11 - id: BANDIT_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P6_UFOPEDIA requires: - BANDIT_ARMOR_P6 - id: NECROPIRATE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NECROPIRATE_ARMOR_UFOPEDIA requires: - NECROPIRATE_ARMOR - id: JUNGLE_GAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: JUNGLE_GAL_ARMOR_UFOPEDIA requires: - JUNGLE_GAL_ARMOR - id: RAIDER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P1_UFOPEDIA requires: - RAIDER_ARMOR_P1 - id: RAIDER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P2_UFOPEDIA requires: - RAIDER_ARMOR_P2 - id: RAIDER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P3_UFOPEDIA requires: - RAIDER_ARMOR_P3 - id: RAIDER_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P6_UFOPEDIA requires: - RAIDER_ARMOR_P6 - id: RAIDER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P4_UFOPEDIA requires: - RAIDER_ARMOR_P4 - id: RAIDER_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P7_UFOPEDIA requires: - RAIDER_ARMOR_P7 - id: APOC_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: APOC_ARMOR_P0_UFOPEDIA requires: - APOC_ARMOR_P0 - id: APOC_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: APOC_ARMOR_P1_UFOPEDIA requires: - APOC_ARMOR_P1 - id: APOC_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: APOC_ARMOR_P2_UFOPEDIA requires: - APOC_ARMOR_P2 - id: MUTON_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P1_UFOPEDIA requires: - MUTON_ARMOR_P1 - id: MUTON_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P2_UFOPEDIA requires: - MUTON_ARMOR_P2 - id: MUTON_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P4_UFOPEDIA requires: - MUTON_ARMOR_P4 - id: MUTON_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P3_UFOPEDIA requires: - MUTON_ARMOR_P3 - id: MUTON_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P5_UFOPEDIA requires: - MUTON_ARMOR_P5 - id: MUTON_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P6_UFOPEDIA requires: - MUTON_ARMOR_P6 - id: NAZI_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P1_UFOPEDIA requires: - NAZI_ARMOR_P1 - id: NAZI_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P2_UFOPEDIA requires: - NAZI_ARMOR_P2 - id: NAZI_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P4_UFOPEDIA requires: - NAZI_ARMOR_P4 - id: NAZI_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P6_UFOPEDIA requires: - NAZI_ARMOR_P6 - id: NAZI_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P8_UFOPEDIA requires: - NAZI_ARMOR_P8 - id: NAZI_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P7_UFOPEDIA requires: - NAZI_ARMOR_P7 - id: TECHNOCRACY_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TECHNOCRACY_ARMOR_P0_UFOPEDIA requires: - TECHNOCRACY_ARMOR_P0 - id: TECHNOCRACY_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TECHNOCRACY_ARMOR_P1_UFOPEDIA requires: - TECHNOCRACY_ARMOR_P1 - id: SMUGGLER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P2_UFOPEDIA requires: - SMUGGLER_ARMOR_P2 - id: SMUGGLER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P3_UFOPEDIA requires: - SMUGGLER_ARMOR_P3 - id: SMUGGLER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P4_UFOPEDIA requires: - SMUGGLER_ARMOR_P4 - id: SMUGGLER_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P5_UFOPEDIA requires: - SMUGGLER_ARMOR_P5 - id: PE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: PE_ARMOR_UFOPEDIA requires: - PE_ARMOR - id: SPARTAN_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P0_UFOPEDIA requires: - SPARTAN_ARMOR_P0 - id: SPARTAN_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P1_UFOPEDIA requires: - SPARTAN_ARMOR_P1 - id: SPARTAN_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P2_UFOPEDIA requires: - SPARTAN_ARMOR_P2 - id: SPARTAN_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P3_UFOPEDIA requires: - SPARTAN_ARMOR_P3 - id: MEGAPOL_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P0_UFOPEDIA requires: - MEGAPOL_ARMOR_P0 - id: MEGAPOL_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P1_UFOPEDIA requires: - MEGAPOL_ARMOR_P1 - id: MEGAPOL_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P3_UFOPEDIA requires: - MEGAPOL_ARMOR_P3 - id: MEGAPOL_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P2_UFOPEDIA requires: - MEGAPOL_ARMOR_P2 - id: ETHEREAL_ARMOR_G type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR_G_UFOPEDIA requires: - ETHEREAL_ARMOR_G - id: ETHEREAL_ARMOR0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR0_UFOPEDIA requires: - ETHEREAL_ARMOR0 - id: ETHEREAL_ARMOR1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR1_UFOPEDIA requires: - ETHEREAL_ARMOR1 - id: ETHEREAL_ARMOR2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR2_UFOPEDIA requires: - ETHEREAL_ARMOR2 - id: RETICULAN_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P0_UFOPEDIA requires: - RETICULAN_ARMOR_P0 - id: RETICULAN_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P1_UFOPEDIA requires: - RETICULAN_ARMOR_P1 - id: RETICULAN_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P2_UFOPEDIA requires: - RETICULAN_ARMOR_P2 - id: RETICULAN_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P3_UFOPEDIA requires: - RETICULAN_ARMOR_P3 - id: RETICULAN_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P4_UFOPEDIA requires: - RETICULAN_ARMOR_P4 - id: RETICULAN_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P6_UFOPEDIA requires: - RETICULAN_ARMOR_P6 - id: RETICULAN_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P7_UFOPEDIA requires: - RETICULAN_ARMOR_P7 - id: GOLDEN_SAINT_2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOLDEN_SAINT_2_ARMOR_UFOPEDIA requires: - GOLDEN_SAINT_2_ARMOR - id: CIV_ARMOR_M1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_M1_UFOPEDIA requires: - CIV_ARMOR_M1 - id: CIV_ARMOR_F1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_F1_UFOPEDIA requires: - CIV_ARMOR_F1 - id: CIV_ARMOR_MUT_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_3_UFOPEDIA requires: - CIV_ARMOR_MUT_3 - id: CIV_ARMOR_MUT_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_4_UFOPEDIA requires: - CIV_ARMOR_MUT_4 - id: CIV_ARMOR_MUT_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_5_UFOPEDIA requires: - CIV_ARMOR_MUT_5 - id: CIV_ARMOR_F1_TRAITOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_F1_TRAITOR_UFOPEDIA requires: - CIV_ARMOR_F1_TRAITOR - id: CIV_ARMOR_MUT_3_TRAITOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_3_TRAITOR_UFOPEDIA requires: - CIV_ARMOR_MUT_3_TRAITOR - id: REBEL_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_1_UFOPEDIA requires: - REBEL_ARMOR_1 - id: REBEL_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_2_UFOPEDIA requires: - REBEL_ARMOR_2 - id: REBEL_ARMOR_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_3_UFOPEDIA requires: - REBEL_ARMOR_3 - id: REBEL_ARMOR_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_4_UFOPEDIA requires: - REBEL_ARMOR_4 - id: REBEL_ARMOR_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_5_UFOPEDIA requires: - REBEL_ARMOR_5 - id: HUMAN_ARMOR_M3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M3_UFOPEDIA requires: - HUMAN_ARMOR_M3 - id: HUMAN_ARMOR_F4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F4_UFOPEDIA requires: - HUMAN_ARMOR_F4 - id: HOE_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HOE_ARMOR_P1_UFOPEDIA requires: - HOE_ARMOR_P1 - id: HUMAN_ARMOR_M5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M5_UFOPEDIA requires: - HUMAN_ARMOR_M5 - id: HUMAN_ARMOR_F8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F8_UFOPEDIA requires: - HUMAN_ARMOR_F8 - id: HUMAN_ARMOR_M6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M6_UFOPEDIA requires: - HUMAN_ARMOR_M6 - id: HUMAN_ARMOR_F7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F7_UFOPEDIA requires: - HUMAN_ARMOR_F7 - id: HUMAN_ARMOR_M13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M13_UFOPEDIA requires: - HUMAN_ARMOR_M13 - id: HUMAN_ARMOR_M9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M9_UFOPEDIA requires: - HUMAN_ARMOR_M9 - id: HUMAN_ARMOR_F12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F12_UFOPEDIA requires: - HUMAN_ARMOR_F12 - id: HUMAN_ARMOR_M10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M10_UFOPEDIA requires: - HUMAN_ARMOR_M10 - id: HUMAN_ARMOR_F11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F11_UFOPEDIA requires: - HUMAN_ARMOR_F11 - id: SMUGGLER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P1_UFOPEDIA requires: - SMUGGLER_ARMOR_P1 - id: SOLDIER_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SOLDIER_ARMOR_P0_UFOPEDIA requires: - SOLDIER_ARMOR_P0 - id: SOLDIER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SOLDIER_ARMOR_P1_UFOPEDIA requires: - SOLDIER_ARMOR_P1 - id: FIELD_GUN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FIELD_GUN_ARMOR_UFOPEDIA requires: - FIELD_GUN_ARMOR - id: HUMAN_ARMOR_MG type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_MG_UFOPEDIA requires: - HUMAN_ARMOR_MG - id: GNOME_ARMOR_X2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GNOME_ARMOR_X2_UFOPEDIA requires: - GNOME_ARMOR_X2 - id: DEEP_ONE_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DEEP_ONE_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P1 - id: DEEP_ONE_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: LOBSTERMAN_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P6 - id: DEEP_ONE_ARMOR_P1_SEA type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DEEP_ONE_ARMOR_P1_SEA_UFOPEDIA requires: - DEEP_ONE_ARMOR_P1_SEA - id: DEEP_ONE_ARMOR_P2_SEA type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SHARKMAN_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P2_SEA - id: DEEP_ONE_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: AQUAMAN_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P3 - id: DOGG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOGG_ARMOR_UFOPEDIA requires: - DOGG_ARMOR - id: SHAMBLER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SHAMBLER_ARMOR_UFOPEDIA requires: - SHAMBLER_ARMOR - id: CYCLOPS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CYCLOPS_ARMOR_UFOPEDIA requires: - CYCLOPS_ARMOR - id: WASPITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: WASPITE_ARMOR_UFOPEDIA requires: - WASPITE_ARMOR - id: ERIDIAN_ARMOR0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ERIDIAN_ARMOR0_UFOPEDIA requires: - ERIDIAN_ARMOR0 - id: ZOMBIE_STERILE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_STERILE_ARMOR_UFOPEDIA requires: - ZOMBIE_STERILE_ARMOR - id: ZOMBIE_GRUBAS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_GRUBAS_ARMOR_UFOPEDIA requires: - ZOMBIE_GRUBAS_ARMOR - id: ZOMBIE_PIMP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_PIMP_ARMOR_UFOPEDIA requires: - ZOMBIE_PIMP_ARMOR - id: ZOMBIE_SADAKO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_SADAKO_ARMOR_UFOPEDIA requires: - ZOMBIE_SADAKO_ARMOR - id: ZOMBIE_CARRIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_CARRIE_ARMOR_UFOPEDIA requires: - ZOMBIE_CARRIE_ARMOR - id: ZOMBIE_TROOPER_1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_TROOPER_ARMOR_UFOPEDIA requires: - ZOMBIE_TROOPER_1_ARMOR - id: ZOMBIE_TROOPER_2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_TROOPER_2_ARMOR_UFOPEDIA requires: - ZOMBIE_TROOPER_2_ARMOR - id: ZOMBIE_SENTINEL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_SENTINEL_ARMOR_UFOPEDIA requires: - ZOMBIE_SENTINEL_ARMOR - id: MEGAZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAZOMBIE_ARMOR_UFOPEDIA requires: - MEGAZOMBIE_ARMOR - id: TOMB_GUARDIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TOMB_GUARDIAN_ARMOR_UFOPEDIA requires: - TOMB_GUARDIAN_ARMOR - id: VAMPIRE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: VAMPIRE_ARMOR_UFOPEDIA requires: - VAMPIRE_ARMOR - id: VAMPIRIA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: VAMPIRIA_ARMOR_UFOPEDIA requires: - VAMPIRIA_ARMOR - id: GHOST_0_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GHOST_0_ARMOR_UFOPEDIA requires: - GHOST_0_ARMOR - id: STR_BUTCH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BUTCH_ARMOR_UFOPEDIA requires: - STR_BUTCH_ARMOR - id: STR_WRAITH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_WRAITH_ARMOR_UFOPEDIA requires: - STR_WRAITH_ARMOR - id: WEREWOLF_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - WEREWOLF_ARMOR text: WEREWOLF_ARMOR_UFOPEDIA - id: MEGASCORPION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MEGASCORPION_UFOPEDIA requires: - MEGASCORPION_ARMOR - id: GIANT_BEETLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANT_BEETLE_UFOPEDIA requires: - GIANT_BEETLE_ARMOR - id: GIANTSPIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANTSPIDER_UFOPEDIA requires: - GIANTSPIDER_ARMOR - id: CHUPACABRA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CHUPACABRA_UFOPEDIA requires: - CHUPACABRA_ARMOR - id: GIANT_RAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANT_RAT_UFOPEDIA requires: - GIANT_RAT_ARMOR - id: VAMPIRE_BAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_VAMPIRE_BAT_UFOPEDIA requires: - VAMPIRE_BAT_ARMOR - id: HALLUCINOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_AUTOPSY_UFOPEDIA requires: - HALLUCINOID_ARMOR - id: REAPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_REAPER_AUTOPSY_UFOPEDIA requires: - REAPER_ARMOR - id: CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA requires: - CHRYSSALID_ARMOR - id: ZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_ARMOR_UFOPEDIA requires: - ZOMBIE_ARMOR - id: BOOMOSAURUS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BOOMOSAURUS_AUTOPSY_UFOPEDIA requires: - BOOMOSAURUS_ARMOR - id: SILACOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_SILACOID_AUTOPSY_UFOPEDIA requires: - SILACOID_ARMOR - id: CELATID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CELATID_AUTOPSY_UFOPEDIA requires: - CELATID_ARMOR - id: SECTOPOD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_SECTOPOD_AUTOPSY_UFOPEDIA requires: - SECTOPOD_ARMOR - id: PYRAMID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_PYRAMID_ARMOR_UFOPEDIA requires: - PYRAMID_ARMOR - id: DOOM_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_1_UFOPEDIA requires: - DOOM_ARMOR_1 - id: DOOM_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_2_UFOPEDIA requires: - DOOM_ARMOR_2 - id: DOOM_ARMOR_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_3_UFOPEDIA requires: - DOOM_ARMOR_3 - id: DOOM_ARMOR_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_IMP_AUTOPSY_UFOPEDIA requires: - STR_DOOM_IMP_CORPSE - id: DOOM_ARMOR_6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_DEMON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_DEMON_CORPSE - id: DOOM_ARMOR_8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_8_UFOPEDIA requires: - DOOM_ARMOR_8 - id: DOOM_ARMOR_7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_CACODEMON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_CACODEMON_CORPSE - id: DOOM_ARMOR_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_HELL_BARON_CORPSE - id: DOOM_ARMOR_9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_9_UFOPEDIA requires: - DOOM_ARMOR_9 - id: DOOM_ARMOR_0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BOGEYMAN_CORPSE_UFOPEDIA requires: - STR_BOGEYMAN_CORPSE - id: STR_QUEEN_GOLD type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GOLD text_width: 300 requires: - STR_QUEEN_GOLD - id: STR_QUEEN_GREEN type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GREEN text_width: 120 requires: - STR_QUEEN_GREEN - id: STR_QUEEN_RED type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_RED text_width: 300 requires: - STR_QUEEN_RED - id: STR_QUEEN_GRAY type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GRAY_CPAL text_width: 300 requires: - STR_QUEEN_GRAY - id: STR_TROPHIES type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES text: STR_TROPHIES_UFOPEDIA text_width: 100 - id: STR_MISSIONS_D type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_MISSIONS_D text: STR_MISSIONS_D_UFOPEDIA text_width: 152 - id: STR_MISSIONS_C type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_C_PASS image_id: BIG_MISSIONS_C text: STR_MISSIONS_C_UFOPEDIA text_width: 162 - id: STR_MISSIONS_B type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_B_PASS image_id: BIG_MISSIONS_B text: STR_MISSIONS_B_UFOPEDIA text_width: 148 - id: STR_MISSIONS_A type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_A_PASS image_id: BIG_MISSIONS_A text: STR_MISSIONS_A_UFOPEDIA text_width: 310 rect_text: x: 5 y: 39 width: 128 height: 156 - id: STR_CUSTOMER_GOBLIN_ZAXX type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_GOBLIN_ZAXX text: STR_CUSTOMER_GOBLIN_ZAXX_UFOPEDIA text_width: 310 rect_text: x: 5 y: 39 width: 144 height: 156 - id: STR_CUSTOMER_JACK type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_JACK text: STR_CUSTOMER_JACK_UFOPEDIA text_width: 144 - id: STR_CUSTOMER_MUTANT_ALLIANCE type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_MUTANT_ALLIANCE text: STR_CUSTOMER_MUTANT_ALLIANCE_UFOPEDIA text_width: 310 rect_text: x: 5 y: 39 width: 190 height: 156 - id: STR_CUSTOMER_WIZ_BIZ type_id: 7 section: STR_TROPHIES_UC requires: - STR_CUSTOMER_WIZ_BIZ image_id: BIG_WIZ_BIZ text: STR_CUSTOMER_WIZ_BIZ_UFOPEDIA text_width: 144 - id: STR_BOUNTY_HUNTING_CHALLENGE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_CHALLENGE image_id: BIG_BOUNTY_HUNTING_CHALLENGE text: STR_BOUNTY_HUNTING_CHALLENGE_UFOPEDIA text_width: 202 - id: STR_TROPHIES_COINS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES_COINS text: STR_TROPHIES_COINS_UFOPEDIA text_width: 154 - id: STR_GNOME_BLUEPRINTS type_id: 4 section: STR_TROPHIES_UC requires: - STR_GNOME_BLUEPRINTS text: STR_GNOME_BLUEPRINTS_UFOPEDIA - id: STR_TROPHY_TARGET_500_GOBLIN_ZAXX type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_500_GOBLIN_ZAXX text: STR_TROPHY_TARGET_500_GOBLIN_ZAXX_UFOPEDIA - id: STR_TROPHY_TARGET_150_JACK type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_150_JACK image_id: BIG_TROPHIES_AIR_RACE text: STR_TROPHY_TARGET_150_JACK_UFOPEDIA text_width: 154 - id: STR_TROPHY_TARGET_200_JACK type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_200_JACK text: STR_TROPHY_TARGET_200_JACK_UFOPEDIA - id: STR_TROPHY_TARGET_800_JACK type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_800_JACK text: STR_TROPHY_TARGET_800_JACK_UFOPEDIA - id: STR_TROPHIES_VICTIMS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES_VICTIMS text: STR_TROPHIES_VICTIMS_UFOPEDIA text_width: 128 - id: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE text: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_UFOPEDIA - id: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE text: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_UFOPEDIA - id: STR_TROPHIES_JEWELS type_id: 7 section: STR_TROPHIES_UC requires: - STR_CUSTOMER_WIZ_BIZ - STR_TROPHIES image_id: BIG_TROPHIES_JEWELS text: STR_TROPHIES_JEWELS_UFOPEDIA text_width: 150 - id: STR_TROPHY_TARGET_100_WIZ_BIZ type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_100_WIZ_BIZ text: STR_TROPHY_TARGET_100_WIZ_BIZ_UFOPEDIA - id: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER image_id: BIG_PRIZE_PEACEMAKER text: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_EAGLE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_EAGLE image_id: BIG_PRIZE_EAGLE text: STR_BOUNTY_HUNTING_PRIZE_EAGLE_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_PIRANHA type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA image_id: BIG_PRIZE_PIRANHA text: STR_BOUNTY_HUNTING_PRIZE_PIRANHA_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR image_id: BIG_PRIZE_JACK_FAVOR text: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_CANNON type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CANNON image_id: BIG_PRIZE_CANNON text: STR_BOUNTY_HUNTING_PRIZE_CANNON_UFOPEDIA text_width: 104 - id: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER image_id: BIG_PRIZE_SUPERCHARGER text: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_UFOPEDIA text_width: 152 - id: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X image_id: BIG_PRIZE_SOLDIER_X text: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_UFOPEDIA text_width: 128 - id: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS image_id: BIG_PRIZE_AUTOCANNONS text: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_UFOPEDIA text_width: 200 - id: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES image_id: BIG_PRIZE_PLASMA_BLADES text: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_UFOPEDIA text_width: 152 - id: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR image_id: BIG_PRIZE_DINOSAURS text: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_UFOPEDIA text_width: 106 - id: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND image_id: BIG_PRIZE_CONTRABAND text: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_UFOPEDIA text_width: 116 rect_text: x: 5 y: 120 width: 200 height: 76 - id: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER image_id: BIG_PRIZE_BLACK_ADDER text: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_UFOPEDIA text_width: 144 - id: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN image_id: BIG_PRIZE_MINI_SHOTGUN text: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_MAGNUM type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM image_id: BIG_PRIZE_MAGNUM text: STR_BOUNTY_HUNTING_PRIZE_MAGNUM_UFOPEDIA text_width: 150 - id: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE image_id: BIG_PRIZE_HARPOON_CARBINE text: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_UFOPEDIA text_width: 150 - id: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS image_id: BIG_PRIZE_BANK_FAVORS text: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_UFOPEDIA text_width: 154 - id: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN image_id: BIG_PRIZE_OGRE_SHOTGUN text: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES image_id: BIG_MILITARY_SUPPLIES text: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_UFOPEDIA text_width: 132 - id: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN image_id: BIG_PRIZE_BIG_GUN text: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_UFOPEDIA text_width: 180 - id: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON image_id: BIG_PRIZE_PERSUADOTRON text: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR image_id: BIG_PRIZE_HAND_MORTAR text: STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_UFOPEDIA text_width: 144 - id: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL image_id: BIG_PRIZE_SILENCED_PISTOL text: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_UFOPEDIA text_width: 162 - id: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS image_id: BIG_PRIZE_MARTIAL_ARTS text: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_UFOPEDIA text_width: 172 - id: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD image_id: BIG_PRIZE_DURATHREAD text: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_UFOPEDIA text_width: 162 - id: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS image_id: BIG_PRIZE_ALLIANCE_FAVORS text: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_UFOPEDIA text_width: 140 - id: STR_BOUNTY_HUNTING_PRIZE_ASG12 type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_ASG12 image_id: BIG_PRIZE_ASG12 text: STR_BOUNTY_HUNTING_PRIZE_ASG12_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS image_id: BIG_PRIZE_SPIKE_ROCKETS text: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_M_LASERS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS image_id: BIG_PRIZE_M_LASERS text: STR_BOUNTY_HUNTING_PRIZE_M_LASERS_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT image_id: BIG_PRIZE_HOLOSUIT text: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_SAYA type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA image_id: BIG_PRIZE_SAYA text: STR_BOUNTY_HUNTING_PRIZE_SAYA_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS image_id: BIG_PRIZE_CITY_PASS text: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC image_id: BIG_PRIZE_PARTS_MC text: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1 image_id: BIG_PRIZE_WHITE_DRAGON_1 text: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2 image_id: BIG_PRIZE_WHITE_DRAGON_2 text: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3 type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3 image_id: BIG_PRIZE_WHITE_DRAGON_3 text: STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_UFOPEDIA text_width: 148 - id: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD image_id: BIG_PRIZE_LUNAR_WARD text: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS image_id: BIG_PRIZE_WIZ_BOOKS text: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_UFOPEDIA text_width: 108 - id: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT image_id: BIG_PRIZE_WHITE_RABBIT text: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_UFOPEDIA text_width: 320 rect_text: x: 5 y: 175 width: 160 height: 30 - id: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES image_id: BIG_PRIZE_WIZ_RESOURCES text: STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_UFOPEDIA text_width: 320 rect_text: x: 25 y: 150 width: 130 height: 50 - id: STR_PRIZE_BATTO_MAGIC type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_BATTO_MAGIC image_id: BIG_PRIZE_BATTO_MAGIC text: STR_PRIZE_BATTO_MAGIC_UFOPEDIA text_width: 160 - id: STR_PRIZE_UBER_001 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_UBER_001 image_id: BIG_PRIZE_UBER_001 text: STR_PRIZE_UBER_001_UFOPEDIA text_width: 310 - id: STR_PRIZE_FREAK_001 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_FREAK_001 image_id: BIG_PRIZE_FREAK_001 text: STR_PRIZE_FREAK_001_UFOPEDIA text_width: 155 - id: STR_PRIZE_SYNTH_002 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_SYNTH_002 image_id: BIG_PRIZE_SYNTH_002 text: STR_PRIZE_SYNTH_002_UFOPEDIA text_width: 166 - id: STR_TROPHY_WORLD_IS_YOURS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHY_WORLD_IS_YOURS image_id: BIG_PRIZE_WORLD text: STR_TROPHY_WORLD_IS_YOURS_UFOPEDIA text_width: 160 - id: STR_CHRONICLES_001 type_id: 7 section: STR_LORE_UC requires: - STR_CHRONICLES_001 image_id: BIG_CHRONICLES_001 text: STR_CHRONICLES_001_UFOPEDIA text_width: 310 - id: STR_JACKSTOWN type_id: 7 section: STR_LORE_UC requires: - STR_JACKSTOWN_SCOUTING image_id: BIG_JACKSTOWN text: STR_JACKSTOWN_UFOPEDIA text_width: 168 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_PIRATEZ_HIERARCHY type_id: 7 section: STR_LORE_UC image_id: BIG_HIERARCHY requires: - STR_PIRATEZ_HIERARCHY text: STR_PIRATEZ_HIERARCHY_UFOPEDIA text_width: 230 - id: STR_SEA_TRANSPORT type_id: 7 section: STR_LORE_UC requires: - STR_SEA_TRANSPORT image_id: BIG_SEA_TRANSPORT text: STR_SEA_TRANSPORT_UFOPEDIA text_width: 150 - id: STR_SAT_NETWORK type_id: 7 section: STR_LORE_UC requires: - STR_SAT_NETWORK image_id: BIG_ORBIT text: STR_SAT_NETWORK_UFOPEDIA text_width: 140 - id: STR_MARS_BACKGROUND type_id: 7 section: STR_LORE_UC requires: - STR_MARS_BACKGROUND image_id: BIG_MARS_BACKGROUND text: STR_MARS_BACKGROUND_UFOPEDIA text_width: 160 - id: STR_PARADISE_WORLDS type_id: 7 section: STR_LORE_UC requires: - STR_PARADISE_WORLDS image_id: BIG_PARADISE_WORLDS text: STR_PARADISE_WORLDS_UFOPEDIA text_width: 130 - id: STR_GERMANY type_id: 7 section: STR_LORE_UC image_id: BMR_CPAL text_width: 310 text: STR_BLACKMARCH_UFOPEDIA requires: - STR_GERMANY - id: STR_NCR type_id: 7 section: STR_LORE_UC image_id: NCR_CPAL text_width: 310 text: STR_CALIFORNIA_REPUBLIC_UFOPEDIA requires: - STR_NCR - id: STR_CHINA type_id: 7 section: STR_LORE_UC image_id: ZNG_CPAL text_width: 310 text: STR_CENTRAL_PROVINCE_UFOPEDIA requires: - STR_CHINA - id: STR_USA type_id: 7 section: STR_LORE_UC image_id: CNF_CPAL text_width: 310 text: STR_CONFEDERATION_UFOPEDIA requires: - STR_USA - id: STR_BRAZIL type_id: 7 section: STR_LORE_UC image_id: DES_CPAL text_width: 310 text: STR_DARK_DOMINION_UFOPEDIA requires: - STR_BRAZIL - id: STR_AUSTRALIA type_id: 7 section: STR_LORE_UC image_id: DTR_CPAL text_width: 310 text: STR_DEATH_REALMS_UFOPEDIA requires: - STR_AUSTRALIA - id: STR_RUSSIA type_id: 7 section: STR_LORE_UC image_id: ATN_CPAL text_width: 310 text: STR_EURASIAN_AUTONOMY_UFOPEDIA requires: - STR_RUSSIA - id: STR_FRANCE type_id: 7 section: STR_LORE_UC image_id: EUS_CPAL text_width: 310 text: STR_EUROSYNDICATE_UFOPEDIA requires: - STR_FRANCE - id: STR_JAPAN type_id: 7 section: STR_LORE_UC image_id: FUS_CPAL text_width: 310 text: STR_FUSO_UFOPEDIA requires: - STR_JAPAN - id: STR_INDIA type_id: 7 section: STR_LORE_UC image_id: BDV_CPAL text_width: 310 text: STR_GHOSTGATES_UFOPEDIA requires: - STR_INDIA - id: STR_NIGERIA type_id: 7 section: STR_LORE_UC image_id: EXP_CPAL text_width: 310 text: STR_HIDDEN_EXPANSE_UFOPEDIA requires: - STR_NIGERIA - id: STR_INDONESIA type_id: 7 section: STR_LORE_UC image_id: PRS_CPAL text_width: 310 text: STR_INDONESIA_UFOPEDIA requires: - STR_INDONESIA - id: STR_UK type_id: 7 section: STR_LORE_UC image_id: IRN_CPAL text_width: 310 text: STR_IRON_TRIBE_UFOPEDIA requires: - STR_UK - id: STR_CANADA type_id: 7 section: STR_LORE_UC image_id: KCN_CPAL text_width: 310 text: STR_KINGDOM_OF_CANADA_UFOPEDIA requires: - STR_CANADA - id: STR_LATIN_EMPIRE type_id: 7 section: STR_LORE_UC image_id: ILA_CPAL text_width: 310 text: STR_LATIN_EMPIRE_UFOPEDIA requires: - STR_LATIN_EMPIRE - id: STR_SPAIN type_id: 7 section: STR_LORE_UC image_id: NOR_CPAL text_width: 310 text: STR_NORTHERN_FEDERATION_UFOPEDIA requires: - STR_SPAIN - id: STR_VENEZUELA type_id: 7 section: STR_LORE_UC image_id: RVR_CPAL text_width: 310 text: STR_RED_REVOLUTION_UFOPEDIA requires: - STR_VENEZUELA - id: STR_SOUTH_AFRICA type_id: 7 section: STR_LORE_UC image_id: RFD_CPAL text_width: 310 text: STR_ROGUE_FIELDS_UFOPEDIA requires: - STR_SOUTH_AFRICA - id: STR_ITALY type_id: 7 section: STR_LORE_UC image_id: ROM_CPAL text_width: 310 text: STR_ROMANICA_UFOPEDIA requires: - STR_ITALY - id: STR_CHILE type_id: 7 section: STR_LORE_UC image_id: PAC_CPAL text_width: 310 text: STR_STEEL_PACT_UFOPEDIA requires: - STR_CHILE - id: STR_TECHNOCRACY type_id: 7 section: STR_LORE_UC image_id: TEC_CPAL text_width: 310 text: STR_TECHNOCRACY_UFOPEDIA requires: - STR_TECHNOCRACY - id: STR_EGYPT type_id: 7 section: STR_LORE_UC image_id: THB_CPAL text_width: 310 text: STR_THEBAN_TYRANNY_UFOPEDIA requires: - STR_EGYPT - id: STR_TURAN type_id: 7 section: STR_LORE_UC image_id: TUR_CPAL text_width: 310 text: STR_TURAN_UFOPEDIA requires: - STR_TURAN - id: STR_AREAS_AMERICA type_id: 7 section: STR_LORE_UC text: STR_AREAS_AMERICA_UFOPEDIA image_id: BIG_AMERICA text_width: 300 requires: - STR_AREAS_AMERICA - id: STR_AREAS_EUROPE type_id: 7 section: STR_LORE_UC text: STR_AREAS_EUROPE_UFOPEDIA image_id: BIG_EUROPE text_width: 300 requires: - STR_AREAS_EUROPE - id: STR_AREAS_ASIA type_id: 7 section: STR_LORE_UC text: STR_AREAS_ASIA_UFOPEDIA image_id: BIG_ASIA text_width: 300 requires: - STR_AREAS_ASIA - id: STR_AREAS_SOUTH type_id: 7 section: STR_LORE_UC text: STR_AREAS_SOUTH_UFOPEDIA image_id: BIG_SOUTH text_width: 300 requires: - STR_AREAS_SOUTH - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_MISSION_SWAY_GOVT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SWAY_GOVT text: STR_MISSION_SWAY_GOVT_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_MISSION_FREIGHT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_FREIGHT text: STR_MISSION_FREIGHT_UFOPEDIA - id: STR_MISSION_HEAVY_FREIGHT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_HEAVY_FREIGHT text: STR_MISSION_HEAVY_FREIGHT_UFOPEDIA - id: STR_MISSION_MINING type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MINING text: STR_MISSION_MINING_UFOPEDIA - id: STR_MISSION_COURIER type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_COURIER text: STR_MISSION_COURIER_UFOPEDIA - id: STR_MISSION_GOLD_TRANSPORT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_GOLD_TRANSPORT text: STR_MISSION_GOLD_TRANSPORT_UFOPEDIA - id: STR_MISSION_PASSENGER type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_PASSENGER text: STR_MISSION_PASSENGER_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_MISSION_SURVEY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SURVEY text: STR_MISSION_SURVEY_UFOPEDIA - id: STR_MISSION_DIPLOMACY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_DIPLOMACY text: STR_MISSION_DIPLOMACY_UFOPEDIA - id: STR_MISSION_CONVERSION type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_CONVERSION text: STR_MISSION_CONVERSION_UFOPEDIA - id: STR_MISSION_MILITARY_SUPPLY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MILITARY_SUPPLY text: STR_MISSION_MILITARY_SUPPLY_UFOPEDIA - id: STR_MISSION_MERCENARY_ASSIGNMENT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MERCENARY_ASSIGNMENT text: STR_MISSION_MERCENARY_ASSIGNMENT_UFOPEDIA - id: STR_MISSION_RAID type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_RAID text: STR_MISSION_RAID_UFOPEDIA - id: STR_MISSION_GOVT_PATROL type_id: 8 section: STR_LORE_UC text: STR_MISSION_GOVT_PATROL_UFOPEDIA - id: STR_MISSION_SMUGGLING type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SMUGGLING text: STR_MISSION_SMUGGLING_UFOPEDIA - id: STR_MISSION_ERIDIAN_TERROR type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_ERIDIAN_TERROR text: STR_MISSION_ERIDIAN_TERROR_UFOPEDIA - id: STR_MISSION_SUPERVISION type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SUPERVISION text: STR_MISSION_SUPERVISION_UFOPEDIA - id: STR_ALIEN_ABDUCTION_PIR type_id: 7 section: STR_LORE_UC image_id: BIG_ALIEN_ABDUCTION_CPAL requires: - STR_ALIEN_ABDUCTION_PIR text: STR_ALIEN_ABDUCTION_PIR_UFOPEDIA text_width: 146 - id: STR_ACTIVITIES_MILITARY type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_MILITARY image_id: BIG_ACTIVITIES_MILITARY text: STR_ACTIVITIES_MILITARY_UFOPEDIA text_width: 128 - id: STR_ACTIVITIES_ENTERPRISE type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_ENTERPRISE image_id: BIG_ACTIVITIES_ENTERPRISE text: STR_ACTIVITIES_ENTERPRISE_UFOPEDIA text_width: 148 - id: STR_ACTIVITIES_COMMERCIAL type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_COMMERCIAL image_id: BIG_ACTIVITIES_COMMERCIAL text: STR_ACTIVITIES_COMMERCIAL_UFOPEDIA text_width: 138 - id: STR_ACTIVITIES_POLITICAL type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_POLITICAL image_id: BIG_ACTIVITIES_POLITICAL text: STR_ACTIVITIES_POLITICAL_UFOPEDIA text_width: 138 - id: STR_REPORT_001 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_001 image_id: BIG_GALAXY text: STR_REPORT_001_UFOPEDIA text_width: 310 - id: STR_REPORT_002 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_002 image_id: BIG_GALAXY text: STR_REPORT_002_UFOPEDIA text_width: 310 - id: STR_REPORT_003 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_003 image_id: BIG_GALAXY text: STR_REPORT_003_UFOPEDIA text_width: 310 - id: STR_REPORT_004 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_004 image_id: BIG_GALAXY text: STR_REPORT_004_UFOPEDIA text_width: 310 - id: STR_HISTORY_001 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_001 image_id: BIG_LOG_001 text: STR_HISTORY_001_UFOPEDIA text_width: 310 - id: STR_HISTORY_002 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_002 image_id: BIG_LOG_002_CPAL text: STR_HISTORY_002_UFOPEDIA text_width: 310 - id: STR_HISTORY_003 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_003 image_id: BIG_LOG_003 text: STR_HISTORY_003_UFOPEDIA text_width: 310 - id: STR_HISTORY_004 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_004 image_id: BIG_LOG_004 text: STR_HISTORY_004_UFOPEDIA text_width: 110 - id: STR_HISTORY_005 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_005 image_id: BIG_LOG_005 text: STR_HISTORY_005_UFOPEDIA text_width: 310 - id: STR_HISTORY_006 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_006 image_id: BIG_LOG_006 text: STR_HISTORY_006_UFOPEDIA text_width: 310 - id: STR_HISTORY_007 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_007 image_id: BIG_LOG_007 text: STR_HISTORY_007_UFOPEDIA text_width: 240 - id: STR_HISTORY_008 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_008 image_id: BIG_LOG_008 text: STR_HISTORY_008_UFOPEDIA text_width: 128 - id: STR_HISTORY_009 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_009 image_id: BIG_LOG_009 text: STR_HISTORY_009_UFOPEDIA text_width: 240 - id: STR_HISTORY_010 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_010 image_id: BIG_LOG_010 text: STR_HISTORY_010_UFOPEDIA text_width: 310 - id: STR_HISTORY_011 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_011 image_id: BIG_LOG_011 text: STR_HISTORY_011_UFOPEDIA text_width: 260 - id: STR_HISTORY_016 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_016 image_id: BIG_LOG_016 text: STR_HISTORY_016_UFOPEDIA text_width: 110 - id: STR_HISTORY_100 type_id: 8 section: STR_LORE_UC requires: - STR_HISTORY_100 text: STR_HISTORY_100_UFOPEDIA - id: STR_NEWSPAPER_001 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_001 text: STR_NEWSPAPER_001_UFOPEDIA - id: STR_NEWSPAPER_002 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_002 text: STR_NEWSPAPER_002_UFOPEDIA - id: STR_NEWSPAPER_003 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_003 text: STR_NEWSPAPER_003_UFOPEDIA - id: STR_NEWSPAPER_004 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_004 text: STR_NEWSPAPER_004_UFOPEDIA - id: STR_NEWSPAPER_005 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_005 text: STR_NEWSPAPER_005_UFOPEDIA - id: STR_NEWSPAPER_006 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_006 text: STR_NEWSPAPER_006_UFOPEDIA - id: STR_NEWSPAPER_007 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_007 text: STR_NEWSPAPER_007_UFOPEDIA - id: STR_NEWSPAPER_008 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_008 text: STR_NEWSPAPER_008_UFOPEDIA - id: STR_NEWSPAPER_009 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_009 text: STR_NEWSPAPER_009_UFOPEDIA - id: STR_NEWSPAPER_010 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_010 text: STR_NEWSPAPER_010_UFOPEDIA - id: STR_NEWSPAPER_011 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_011 text: STR_NEWSPAPER_011_UFOPEDIA - id: STR_NEWSPAPER_012 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_012 text: STR_NEWSPAPER_012_UFOPEDIA - id: STR_NEWSPAPER_013 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_013 text: STR_NEWSPAPER_013_UFOPEDIA - id: STR_NEWSPAPER_014 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_014 text: STR_NEWSPAPER_014_UFOPEDIA - id: STR_NEWSPAPER_015 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_015 text: STR_NEWSPAPER_015_UFOPEDIA - id: STR_NEWSPAPER_016 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_016 text: STR_NEWSPAPER_016_UFOPEDIA - id: STR_NEWSPAPER_017 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_017 text: STR_NEWSPAPER_017_UFOPEDIA - id: STR_NEWSPAPER_018 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_018 text: STR_NEWSPAPER_018_UFOPEDIA - id: STR_NEWSPAPER_019 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_019 text: STR_NEWSPAPER_019_UFOPEDIA - id: STR_NEWSPAPER_020 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_020 text: STR_NEWSPAPER_020_UFOPEDIA - id: STR_NEWSPAPER_021 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_021 text: STR_NEWSPAPER_021_UFOPEDIA - id: STR_NEWSPAPER_022 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_022 text: STR_NEWSPAPER_022_UFOPEDIA - id: STR_NEWSPAPER_023 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_023 text: STR_NEWSPAPER_023_UFOPEDIA - id: STR_NEWSPAPER_024 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_024 text: STR_NEWSPAPER_024_UFOPEDIA - id: STR_NEWSPAPER_025 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_025 text: STR_NEWSPAPER_025_UFOPEDIA - id: STR_NEWSPAPER_026 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_026 text: STR_NEWSPAPER_026_UFOPEDIA - id: STR_NEWSPAPER_027 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_027 text: STR_NEWSPAPER_027_UFOPEDIA - id: STR_NEWSPAPER_028 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_028 text: STR_NEWSPAPER_028_UFOPEDIA - id: STR_PINUP_001 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_001 image_id: BIG_PINUP_001 text: STR_PINUP_001_UFOPEDIA text_width: 245 - id: STR_PINUP_002 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_002 image_id: BIG_PINUP_002 text: STR_PINUP_002_UFOPEDIA text_width: 138 - id: STR_PINUP_003 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_003 image_id: BIG_PINUP_003 text: STR_PINUP_003_UFOPEDIA text_width: 128 - id: STR_PINUP_004 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_004 image_id: BIG_PINUP_004 text: STR_PINUP_004_UFOPEDIA text_width: 168 - id: STR_PINUP_005 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_005 image_id: BIG_PINUP_005 text: STR_PINUP_005_UFOPEDIA text_width: 168 - id: STR_PINUP_006 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_006 image_id: BIG_PINUP_006 text: STR_PINUP_006_UFOPEDIA text_width: 80 - id: STR_PINUP_007 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_007 image_id: BIG_PINUP_007 text: STR_PINUP_007_UFOPEDIA text_width: 128 - id: STR_PINUP_008 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_008 image_id: BIG_PINUP_008 text: STR_PINUP_008_UFOPEDIA text_width: 128 - id: STR_PINUP_009 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_009 image_id: BIG_PINUP_009 text: STR_PINUP_009_UFOPEDIA text_width: 124 - id: STR_PINUP_010 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_010 image_id: BIG_PINUP_010_CPAL text: STR_PINUP_010_UFOPEDIA text_width: 128 - id: STR_PINUP_011 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_011 image_id: BIG_PINUP_011 text: STR_PINUP_011_UFOPEDIA text_width: 158 - id: STR_PINUP_012 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_012 image_id: BIG_PINUP_012_CPAL text: STR_PINUP_012_UFOPEDIA text_width: 110 - id: STR_PINUP_013 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_013 image_id: BIG_PINUP_013 text: STR_PINUP_013_UFOPEDIA text_width: 130 - id: STR_PINUP_014 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_014 image_id: BIG_PINUP_014_CPAL text: STR_PINUP_014_UFOPEDIA text_width: 100 - id: STR_PINUP_015 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_015 image_id: BIG_PINUP_015 text: STR_PINUP_015_UFOPEDIA text_width: 140 - id: STR_PINUP_016 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_016 image_id: BIG_PINUP_016_CPAL text: STR_PINUP_016_UFOPEDIA text_width: 158 - id: STR_PINUP_017 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_017 image_id: BIG_PINUP_017_CPAL text: STR_PINUP_017_UFOPEDIA text_width: 128 - id: STR_PINUP_018 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_018 image_id: BIG_PINUP_018 text: STR_PINUP_018_UFOPEDIA text_width: 168 - id: STR_PINUP_019 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_019 image_id: BIG_PINUP_019_CPAL text: STR_PINUP_019_UFOPEDIA text_width: 100 - id: STR_PINUP_020 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_020 image_id: BIG_PINUP_020 text: STR_PINUP_020_UFOPEDIA text_width: 100 - id: STR_PINUP_021 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_021 image_id: BIG_PINUP_021_CPAL text: STR_PINUP_021_UFOPEDIA text_width: 110 - id: STR_PINUP_022 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_022 image_id: BIG_PINUP_022_CPAL text: STR_PINUP_022_UFOPEDIA text_width: 152 - id: STR_PINUP_023 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_023 image_id: BIG_PINUP_023 text: STR_PINUP_023_UFOPEDIA text_width: 170 - id: STR_PINUP_024 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_024 image_id: BIG_PINUP_024 text: STR_PINUP_024_UFOPEDIA text_width: 170 - id: STR_PINUP_025 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_025 image_id: BIG_PINUP_025 text: STR_PINUP_025_UFOPEDIA text_width: 112 - id: STR_PINUP_026 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_026 image_id: BIG_PINUP_026 text: STR_PINUP_026_UFOPEDIA text_width: 150 - id: STR_PINUP_027 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_027 image_id: BIG_PINUP_027 text: STR_PINUP_027_UFOPEDIA text_width: 80 - id: STR_PINUP_028 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_028 image_id: BIG_PINUP_028 text: STR_PINUP_028_UFOPEDIA text_width: 160 - id: STR_PINUP_029 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_029 image_id: BIG_PINUP_029 text: STR_PINUP_029_UFOPEDIA text_width: 132 - id: STR_PINUP_030 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_030 image_id: BIG_PINUP_030 text: STR_PINUP_030_UFOPEDIA text_width: 124 - id: STR_PINUP_031 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_031 image_id: BIG_PINUP_031 text: STR_PINUP_031_UFOPEDIA text_width: 100 - id: STR_PINUP_032 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_032 image_id: BIG_PINUP_032_CPAL text: STR_PINUP_032_UFOPEDIA text_width: 128 - id: STR_PINUP_033 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_033 image_id: BIG_PINUP_033 text: STR_PINUP_033_UFOPEDIA text_width: 128 - id: STR_PINUP_034 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_034 image_id: BIG_PINUP_034 text: STR_PINUP_034_UFOPEDIA text_width: 200 - id: STR_PINUP_035 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_035 image_id: BIG_PINUP_035 text: STR_PINUP_035_UFOPEDIA text_width: 128 - id: STR_PINUP_036 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_036 image_id: BIG_PINUP_036 text: STR_PINUP_036_UFOPEDIA text_width: 146 - id: STR_PINUP_037 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_037 image_id: BIG_PINUP_037 text: STR_PINUP_037_UFOPEDIA text_width: 138 - id: STR_PINUP_038 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_038 image_id: BIG_PINUP_038 text: STR_PINUP_038_UFOPEDIA text_width: 164 - id: STR_PINUP_039 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_039 image_id: BIG_PINUP_039 text: STR_PINUP_039_UFOPEDIA text_width: 118 - id: STR_PINUP_040 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_040 image_id: BIG_PINUP_040 text: STR_PINUP_040_UFOPEDIA text_width: 150 - id: STR_PINUP_041 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_041 image_id: BIG_PINUP_041 text: STR_PINUP_041_UFOPEDIA text_width: 128 - id: STR_PINUP_042 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_042 image_id: BIG_PINUP_042 text: STR_PINUP_042_UFOPEDIA text_width: 128 - id: STR_PINUP_043 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_043 image_id: BIG_PINUP_043 text: STR_PINUP_043_UFOPEDIA text_width: 186 - id: STR_PINUP_044 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_044 image_id: BIG_PINUP_044 text: STR_PINUP_044_UFOPEDIA text_width: 152 - id: STR_PINUP_045 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_045 image_id: BIG_PINUP_045 text: STR_PINUP_045_UFOPEDIA text_width: 138 - id: STR_PINUP_046 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_046 image_id: BIG_PINUP_046_CPAL text: STR_PINUP_046_UFOPEDIA text_width: 118 - id: STR_PINUP_047 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_047 image_id: BIG_PINUP_047 text: STR_PINUP_047_UFOPEDIA text_width: 132 - id: STR_PINUP_048 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_048 image_id: BIG_PINUP_048 text: STR_PINUP_048_UFOPEDIA text_width: 108 - id: STR_PINUP_049 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_049 image_id: BIG_PINUP_049 text: STR_PINUP_049_UFOPEDIA text_width: 310 - id: STR_PINUP_050 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_050 image_id: BIG_PINUP_050 text: STR_PINUP_050_UFOPEDIA text_width: 138 - id: STR_PINUP_051 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_051 image_id: BIG_PINUP_051 text: STR_PINUP_051_UFOPEDIA text_width: 240 - id: STR_PINUP_052 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_052 image_id: BIG_PINUP_052 text: STR_PINUP_052_UFOPEDIA text_width: 108 - id: STR_PINUP_053 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_053 image_id: BIG_PINUP_053 text: STR_PINUP_053_UFOPEDIA text_width: 310 - id: STR_PINUP_054 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_054 image_id: BIG_PINUP_054 text: STR_PINUP_054_UFOPEDIA text_width: 160 - id: STR_PINUP_055 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_055 image_id: BIG_PINUP_055_CPAL text: STR_PINUP_055_UFOPEDIA text_width: 128 - id: STR_PINUP_056 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_056 image_id: BIG_PINUP_056_CPAL text: STR_PINUP_056_UFOPEDIA text_width: 110 - id: STR_PINUP_057 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_057 image_id: BIG_PINUP_057 text: STR_PINUP_057_UFOPEDIA text_width: 128 - id: STR_PINUP_058 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_058 image_id: BIG_PINUP_058_CPAL text: STR_PINUP_058_UFOPEDIA text_width: 128 - id: STR_PINUP_059 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_059 image_id: BIG_PINUP_059_CPAL text: STR_PINUP_059_UFOPEDIA text_width: 106 - id: STR_PINUP_060 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_060 image_id: BIG_PINUP_060 text: STR_PINUP_060_UFOPEDIA text_width: 158 - id: STR_PINUP_061 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_061 image_id: BIG_PINUP_061 text: STR_PINUP_061_UFOPEDIA text_width: 142 - id: STR_PINUP_062 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_062 image_id: BIG_PINUP_062_CPAL text: STR_PINUP_062_UFOPEDIA text_width: 128 - id: STR_PINUP_063 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_063 image_id: BIG_PINUP_063 text: STR_PINUP_063_UFOPEDIA text_width: 128 - id: STR_PINUP_064 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_064 image_id: BIG_PINUP_064_CPAL text: STR_PINUP_064_UFOPEDIA text_width: 128 - id: STR_PINUP_065 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_065 image_id: BIG_PINUP_065 text: STR_PINUP_065_UFOPEDIA text_width: 90 - id: STR_PINUP_066 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_066 image_id: BIG_PINUP_066 text: STR_PINUP_066_UFOPEDIA text_width: 144 - id: STR_PINUP_067 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_067 image_id: BIG_PINUP_067_CPAL text: STR_PINUP_067_UFOPEDIA text_width: 128 - id: STR_PINUP_068 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_068 image_id: BIG_PINUP_068 text: STR_PINUP_068_UFOPEDIA text_width: 148 - id: STR_PINUP_069 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_069 image_id: BIG_PINUP_069 text: STR_PINUP_069_UFOPEDIA text_width: 144 - id: STR_PINUP_070 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_070 image_id: BIG_PINUP_070_CPAL text: STR_PINUP_070_UFOPEDIA text_width: 110 - id: STR_PINUP_071 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_071 image_id: BIG_PINUP_071 text: STR_PINUP_071_UFOPEDIA text_width: 152 - id: STR_PINUP_072 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_072 image_id: BIG_PINUP_072 text: STR_PINUP_072_UFOPEDIA text_width: 136 - id: STR_PINUP_073 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_073 image_id: BIG_PINUP_073 text: STR_PINUP_073_UFOPEDIA text_width: 128 - id: STR_PINUP_074 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_074 image_id: BIG_PINUP_074 text: STR_PINUP_074_UFOPEDIA text_width: 128 - id: STR_PINUP_075 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_075 image_id: BIG_PINUP_075_CPAL text: STR_PINUP_075_UFOPEDIA text_width: 168 - id: STR_PINUP_076 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_076 image_id: BIG_PINUP_076 text: STR_PINUP_076_UFOPEDIA text_width: 162 - id: STR_PINUP_077 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_077 image_id: BIG_PINUP_077 text: STR_PINUP_077_UFOPEDIA text_width: 152 - id: STR_PINUP_078 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_078 image_id: BIG_PINUP_078 text: STR_PINUP_078_UFOPEDIA text_width: 110 - id: STR_PINUP_079 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_079 image_id: BIG_PINUP_079 text: STR_PINUP_079_UFOPEDIA text_width: 144 - id: STR_PINUP_080 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_080 image_id: BIG_PINUP_080_CPAL text: STR_PINUP_080_UFOPEDIA text_width: 152 - id: STR_PINUP_081 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_081 image_id: BIG_PINUP_081_CPAL text: STR_PINUP_081_UFOPEDIA text_width: 160 - id: STR_PINUP_082 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_082 image_id: BIG_PINUP_082 text: STR_PINUP_082_UFOPEDIA text_width: 190 - id: STR_PINUP_083 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_083 image_id: BIG_PINUP_083 text: STR_PINUP_083_UFOPEDIA text_width: 138 - id: STR_PINUP_084 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_084 image_id: BIG_PINUP_084 text: STR_PINUP_084_UFOPEDIA text_width: 164 - id: STR_PINUP_085 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_085 image_id: BIG_PINUP_085 text: STR_PINUP_085_UFOPEDIA text_width: 160 - id: STR_PINUP_086 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_086 image_id: BIG_PINUP_086 text: STR_PINUP_086_UFOPEDIA text_width: 110 - id: STR_PINUP_087 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_087 image_id: BIG_PINUP_087 text: STR_PINUP_087_UFOPEDIA text_width: 128 - id: STR_PINUP_088 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_088 image_id: BIG_PINUP_088 text: STR_PINUP_088_UFOPEDIA text_width: 100 - id: STR_PINUP_089 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_089 image_id: BIG_PINUP_089 text: STR_PINUP_089_UFOPEDIA text_width: 110 - id: STR_PINUP_090 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_090 image_id: BIG_PINUP_090 text: STR_PINUP_090_UFOPEDIA text_width: 120 - id: STR_PINUP_091 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_091 image_id: BIG_PINUP_091 text: STR_PINUP_091_UFOPEDIA text_width: 128 - id: STR_PINUP_092 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_092 image_id: BIG_PINUP_092 text: STR_PINUP_092_UFOPEDIA text_width: 148 - id: STR_PINUP_093 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_093 image_id: BIG_PINUP_093_CPAL text: STR_PINUP_093_UFOPEDIA text_width: 138 - id: STR_PINUP_094 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_094 image_id: BIG_PINUP_094 text: STR_PINUP_094_UFOPEDIA text_width: 128 - id: STR_PINUP_095 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_095 image_id: BIG_PINUP_095 text: STR_PINUP_095_UFOPEDIA text_width: 310 - id: STR_PINUP_096 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_096 image_id: BIG_PINUP_096_CPAL text: STR_PINUP_096_UFOPEDIA text_width: 135 - id: STR_PINUP_097 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_097 image_id: BIG_PINUP_097 text: STR_PINUP_097_UFOPEDIA text_width: 320 rect_text: x: 160 y: 160 width: 155 height: 35 - id: STR_PINUP_098 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_098 image_id: BIG_PINUP_098 text: STR_PINUP_098_UFOPEDIA text_width: 100 - id: STR_PINUP_099 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_099 image_id: BIG_PINUP_099 text: STR_PINUP_099_UFOPEDIA text_width: 148 - id: STR_PINUP_100 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_100 image_id: BIG_PINUP_100 text: STR_PINUP_100_UFOPEDIA text_width: 160 - id: STR_PINUP_101 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_101 image_id: BIG_PINUP_101_CPAL text: STR_PINUP_101_UFOPEDIA text_width: 128 - id: STR_PINUP_102 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_102 image_id: BIG_PINUP_102 text: STR_PINUP_102_UFOPEDIA text_width: 142 - id: STR_PINUP_103 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_103 image_id: BIG_PINUP_103 text: STR_PINUP_103_UFOPEDIA text_width: 136 - id: STR_PINUP_104 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_104 image_id: BIG_PINUP_104 text: STR_PINUP_104_UFOPEDIA text_width: 232 - id: STR_PINUP_105 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_105 image_id: BIG_PINUP_105 text: STR_PINUP_105_UFOPEDIA text_width: 122 - id: STR_PINUP_106 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_106 image_id: BIG_PINUP_106 text: STR_PINUP_106_UFOPEDIA text_width: 132 - id: STR_PINUP_107 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_107 image_id: BIG_PINUP_107 text: STR_PINUP_107_UFOPEDIA text_width: 128 - id: STR_PINUP_108 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_108 image_id: BIG_PINUP_108 text: STR_PINUP_108_UFOPEDIA text_width: 148 - id: STR_PINUP_109 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_109 image_id: BIG_PINUP_109 text: STR_PINUP_109_UFOPEDIA text_width: 128 - id: STR_PINUP_110 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_110 image_id: BIG_PINUP_110 text: STR_PINUP_110_UFOPEDIA text_width: 118 - id: STR_PINUP_111 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_111 image_id: BIG_PINUP_111 text: STR_PINUP_111_UFOPEDIA text_width: 160 - id: STR_PINUP_112 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_112 image_id: BIG_PINUP_112 text: STR_PINUP_112_UFOPEDIA text_width: 160 - id: STR_PINUP_113 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_113 image_id: BIG_PINUP_113 text: STR_PINUP_113_UFOPEDIA text_width: 160 - id: STR_PINUP_114 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_114 image_id: BIG_PINUP_114_CPAL text: STR_PINUP_114_UFOPEDIA text_width: 150 - id: STR_PINUP_115 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_115 image_id: BIG_PINUP_115_CPAL text: STR_PINUP_115_UFOPEDIA text_width: 128 - id: STR_PINUP_117 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_117 image_id: BIG_PINUP_117 text: STR_PINUP_117_UFOPEDIA text_width: 182 - id: STR_PINUP_119 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_119 image_id: BIG_PINUP_119 text: STR_PINUP_119_UFOPEDIA text_width: 116 - id: STR_PINUP_120 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_120 image_id: BIG_PINUP_120 text: STR_PINUP_120_UFOPEDIA text_width: 136 - id: STR_PINUP_121 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_121 image_id: BIG_PINUP_121 text: STR_PINUP_121_UFOPEDIA text_width: 136 - id: STR_PINUP_122 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_122 image_id: BIG_PINUP_122 text: STR_PINUP_122_UFOPEDIA text_width: 186 - id: STR_PINUP_123 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_123 image_id: BIG_PINUP_123 text: STR_PINUP_123_UFOPEDIA text_width: 152 - id: STR_PINUP_124 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_124 image_id: BIG_PINUP_124 text: STR_PINUP_124_UFOPEDIA text_width: 156 - id: STR_PINUP_125 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_125 image_id: BIG_PINUP_125 text: STR_PINUP_125_UFOPEDIA text_width: 118 - id: STR_PINUP_126 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_126 image_id: BIG_PINUP_126 text: STR_PINUP_126_UFOPEDIA text_width: 320 rect_text: x: 215 y: 100 width: 100 height: 95 - id: STR_PINUP_129 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_129 image_id: BIG_PINUP_129 text: STR_PINUP_129_UFOPEDIA text_width: 144 - id: STR_PINUP_130 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_130 image_id: BIG_PINUP_130 text: STR_PINUP_130_UFOPEDIA text_width: 126 - id: STR_POETRY_001 type_id: 8 section: STR_LORE_UC requires: - STR_POETRY_001 text: STR_POETRY_001_UFOPEDIA - id: STR_GNOME_TOME_3 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_3 image_id: BIG_GNOME_3_CPAL text: STR_GNOME_TOME_3_UFOPEDIA text_width: 150 - id: STR_GNOME_TOME_5 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_5 image_id: BIG_GNOME_5_CPAL text: STR_GNOME_TOME_5_UFOPEDIA text_width: 165 - id: STR_GNOME_TOME_6 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_6 image_id: BIG_GNOME_6_CPAL text: STR_GNOME_TOME_6_UFOPEDIA text_width: 155 - id: STR_GNOME_TOME_13 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_13 image_id: BIG_GNOME_13 text: STR_GNOME_TOME_13_UFOPEDIA text_width: 155 - id: STR_SCRIPTURES_001 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_001 text: STR_SCRIPTURES_001_UFOPEDIA - id: STR_SCRIPTURES_002 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_002 text: STR_SCRIPTURES_002_UFOPEDIA - id: STR_SCRIPTURES_003 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_003 text: STR_SCRIPTURES_003_UFOPEDIA - id: STR_SCRIPTURES_004 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_004 text: STR_SCRIPTURES_004_UFOPEDIA - id: STR_SCRIPTURES_005 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_005 text: STR_SCRIPTURES_005_UFOPEDIA - id: STR_SCRIPTURES_006 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_006 text: STR_SCRIPTURES_006_UFOPEDIA - id: STR_SCRIPTURES_007 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_007 text: STR_SCRIPTURES_007_UFOPEDIA - id: STR_SCRIPTURES_008 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_008 text: STR_SCRIPTURES_008_UFOPEDIA - id: STR_LOKNAR_ORIGINS type_id: 7 section: STR_LORE_UC requires: - STR_LOKNAR_ORIGINS image_id: BIG_LOKNAR_ORIGINS text: STR_LOKNAR_ORIGINS_UFOPEDIA text_width: 190 - id: STR_VIP_001 type_id: 7 section: STR_LORE_UC requires: - STR_VIP_001 image_id: BIG_VIP_001 text: STR_VIP_001_UFOPEDIA text_width: 148 - id: STR_GODS_SUMMARY_UC type_id: 7 section: STR_LORE_UC requires: - STR_GODS_SUMMARY image_id: BIG_LIGHT_AND_DARKNESS text: STR_GODS_SUMMARY_UFOPEDIA text_width: 150 - id: STR_GODS_G1 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G1 image_id: BIG_GODS_G1 text: STR_GODS_G1_UFOPEDIA text_width: 142 - id: STR_GODS_G2 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G2 image_id: BIG_GODS_G2 text: STR_GODS_G2_UFOPEDIA text_width: 144 - id: STR_GODS_G3 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G3 image_id: BIG_GODS_G3 text: STR_GODS_G3_UFOPEDIA text_width: 154 - id: STR_GODS_G4 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G4 image_id: BIG_GODS_G4 text: STR_GODS_G4_UFOPEDIA text_width: 156 - id: STR_GODS_G5 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G5 image_id: BIG_GODS_G5 text: STR_GODS_G5_UFOPEDIA text_width: 120 - id: STR_GODS_G6 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G6 image_id: BIG_GODS_G6 text: STR_GODS_G6_UFOPEDIA text_width: 110 - id: STR_GODS_G7 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G7 image_id: BIG_GODS_G7 text: STR_GODS_G7_UFOPEDIA text_width: 320 rect_text: x: 115 y: 135 width: 200 height: 70 - id: STR_GODS_G8 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G8 image_id: BIG_GODS_G8 text: STR_GODS_G8_UFOPEDIA text_width: 142 - id: STR_GODS_E1 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E1 image_id: BIG_GODS_E1_CPAL text: STR_GODS_E1_UFOPEDIA text_width: 142 - id: STR_GODS_E2 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E2 image_id: BIG_GODS_E2 text: STR_GODS_E2_UFOPEDIA text_width: 142 - id: STR_GODS_E3 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E3 image_id: BIG_GODS_E3 text: STR_GODS_E3_UFOPEDIA text_width: 166 - id: STR_GODS_E4 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E4 image_id: BIG_GODS_E4 text: STR_GODS_E4_UFOPEDIA text_width: 166 - id: STR_GODS_E5 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E5 image_id: BIG_GODS_E5_CPAL text: STR_GODS_E5_UFOPEDIA text_width: 128 - id: STR_GODS_E6 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E6 image_id: BIG_GODS_E6 text: STR_GODS_E6_UFOPEDIA text_width: 166 - id: STR_GODS_E7 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E7 image_id: BIG_GODS_E7 text: STR_GODS_E7_UFOPEDIA text_width: 128 - id: STR_GODS_E8 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E8 image_id: BIG_GODS_E8 text: STR_GODS_E8_UFOPEDIA text_width: 166 - id: STR_SCROLL_E2 type_id: 4 section: STR_LORE_UC requires: - STR_SCROLL_E2 text: STR_SCROLL_E2_UFOPEDIA - id: STR_SCROLL_E4 type_id: 4 section: STR_LORE_UC requires: - STR_SCROLL_E4 text: STR_SCROLL_E4_UFOPEDIA - id: STR_SCROLL_E5 type_id: 4 section: STR_LORE_UC requires: - STR_SCROLL_E5 text: STR_SCROLL_E5_UFOPEDIA - id: STR_SCROLL_E8 type_id: 4 section: STR_LORE_UC requires: - STR_SCROLL_E8 text: STR_SCROLL_E8_UFOPEDIA - id: STR_MYTH_001 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_001 text: STR_MYTH_001_UFOPEDIA - id: STR_MYTH_002 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_002 text: STR_MYTH_002_UFOPEDIA image_id: BIG_MARBLE text_width: 310 - id: STR_MYTH_003 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_003 text: STR_MYTH_003_UFOPEDIA image_id: BIG_PINK text_width: 310 - id: STR_MYTH_004 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_004 text: STR_MYTH_004_UFOPEDIA - id: STR_MYTH_005 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_005 text: STR_MYTH_005_UFOPEDIA image_id: BIG_MARBLE text_width: 310 - id: STR_MYTH_006 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_006 text: STR_MYTH_006_UFOPEDIA image_id: BIG_BLOOD text_width: 310 - id: STR_MYTH_007 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_007 text: STR_MYTH_007_UFOPEDIA - id: STR_MYTH_100 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_100 text: STR_MYTH_100_UFOPEDIA - id: STR_23 type_id: 7 section: STR_LORE_UC requires: - STR_23 image_id: BIG_23 text: STR_23_UFOPEDIA text_width: 310 - id: STR_ERIS type_id: 7 section: STR_LORE_UC requires: - STR_ERIS image_id: BIG_ERIS text: STR_ERIS_UFOPEDIA text_width: 186 - id: STR_MEDAL_ORIGINAL8_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ORIGINAL8 text: STR_MEDAL_ORIGINAL8_UFOPEDIA text_width: 158 - id: STR_MEDAL_SERVICE_TIME_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SERVICE_TIME_CPAL text: STR_MEDAL_SERVICE_TIME_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_IMMORTAL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_IMMORTAL_CPAL text: STR_MEDAL_IMMORTAL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_STATGAIN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_STATGAIN text: STR_MEDAL_STATGAIN_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CARREER_SCORE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_SCORE_CPAL text: STR_MEDAL_CARREER_SCORE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CARREER_MISSIONS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_MISSIONS text: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_NIGHTOPS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_NIGHTOPS_CPAL text: STR_MEDAL_NIGHTOPS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_BASE_DEFENSE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BASE_DEFENSE text: STR_MEDAL_BASE_DEFENSE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ALIEN_BASE_ASSAULT_CPAL text: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CAMPAIGN_RIBBON_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CAMPAIGN_RIBBON_CPAL text: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MURDERER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MURDERER_CPAL text: STR_MEDAL_MURDERER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CARREER_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_KILLS_CPAL text: STR_MEDAL_CARREER_KILLS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CARREER_CAPTURES_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_CAPTURES_CPAL text: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_RACE_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_RACE_KILLS text: STR_MEDAL_RACE_KILLS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_WEAPON_PROFICIENCY_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_WEAPON_PROFICIENCY_CPAL text: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_FIREKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FIREKILL_CPAL text: STR_MEDAL_FIREKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CHEMKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CHEMKILL text: STR_MEDAL_CHEMKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MELEEKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MELEEKILL_CPAL text: STR_MEDAL_MELEEKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_POISONKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_POISONKILL_CPAL text: STR_MEDAL_POISONKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ELECTROKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ELECTROKILL text: STR_MEDAL_ELECTROKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MAGICKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MAGICKILL text: STR_MEDAL_MAGICKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ARCHER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ARCHER text: STR_MEDAL_ARCHER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_PROXYKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PROXYKILL_CPAL text: STR_MEDAL_PROXYKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SLAVEKILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SLAVEKILLS_CPAL text: STR_MEDAL_SLAVEKILLS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_GUNSLINGER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_GUNNER_CPAL text: STR_MEDAL_GUNSLINGER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_BOMBER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BOMBER text: STR_MEDAL_BOMBER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SLASHER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SLASHER text: STR_MEDAL_SLASHER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SAMURAI_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SAMURAI_CPAL text: STR_MEDAL_SAMURAI_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MONSTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MONSTER_CPAL text: STR_MEDAL_MONSTER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_TANK_KILLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_TANK_KILLER_CPAL text: STR_MEDAL_TANK_KILLER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MONSTER_HUNTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MONSTER_HUNTER_CPAL text: STR_MEDAL_MONSTER_HUNTER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_PRIMAL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PRIMAL text: STR_MEDAL_PRIMAL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ASSAULTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ASSAULTER_CPAL text: STR_MEDAL_ASSAULTER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_PSYCHOKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PSYCHOKILL text: STR_MEDAL_PSYCHOKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SMGKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SMGKILL text: STR_MEDAL_SMGKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_RIFLEKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_RIFLEKILL_CPAL text: STR_MEDAL_RIFLEKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SNIPER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SNIPER text: STR_MEDAL_SNIPER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CANNONEER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CANNONEER text: STR_MEDAL_CANNONEER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MAXDAKKA_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MAXDAKKA text: STR_MEDAL_MAXDAKKA_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_JOKER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_JOKER text: STR_MEDAL_JOKER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_BATTLEMAGE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BATTLEMAGE text: STR_MEDAL_BATTLEMAGE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_DBLKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_DBLKILL_CPAL text: STR_MEDAL_DBLKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_QUADKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_QUADKILL_CPAL text: STR_MEDAL_QUADKILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_7V7KILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_7V7KILL_CPAL text: STR_MEDAL_7V7KILL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MISSION_KILLS_5_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MISSION_KILLS_5 text: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MISSION_KILLS_11_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MISSION_KILLS_11 text: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_WRESTLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_WRESTLER text: STR_MEDAL_WRESTLER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SPECIALSTUN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SPECIALSTUN_CPAL text: STR_MEDAL_SPECIALSTUN_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_IDOL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_IDOL_CPAL text: STR_MEDAL_IDOL_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_SUCCUBUS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SUCCUBUS text: STR_MEDAL_SUCCUBUS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_VIPHUNTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_VIPHUNTER text: STR_MEDAL_VIPHUNTER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ATTITUDE_PROBLEM_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ATTITUDE_PROBLEM_CPAL text: STR_MEDAL_ATTITUDE_PROBLEM_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_DOTS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_DOTS_CPAL text: STR_MEDAL_DOTS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_ROOMSERVICE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ROOMSERVICE text: STR_MEDAL_ROOMSERVICE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_UNMAGICA_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_UNMAGICA text: STR_MEDAL_UNMAGICA_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_REACTIONFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REACTIONFIRE_CPAL text: STR_MEDAL_REACTIONFIRE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_LUCKYSHOT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_LUCKYSHOT text: STR_MEDAL_LUCKYSHOT_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_UNDERFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_UNDERFIRE text: STR_MEDAL_UNDERFIRE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_MULTIPLEHITS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MULTIPLEHITS text: STR_MEDAL_MULTIPLEHITS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_PURPLE_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PURPLE_HEART text: STR_MEDAL_PURPLE_HEART_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_UNCONSCIOUS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_UNCONSCIOUS text: STR_MEDAL_UNCONSCIOUS_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_CRIMSON_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CRIMSON_HEART text: STR_MEDAL_CRIMSON_HEART_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_HEALER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_HEALER_CPAL text: STR_MEDAL_HEALER_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_REVIVE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REVIVE text: STR_MEDAL_REVIVE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_FRIENDLYFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FRIENDLYFIRE text: STR_MEDAL_FRIENDLYFIRE_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_LONESURVIVOR_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_LONESURVIVOR text: STR_MEDAL_LONESURVIVOR_UFOPEDIA text_width: 158 hiddenCommendation: true - id: 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STR_MEDAL_MIA_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_FALLEN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FALLEN_CPAL text: STR_MEDAL_FALLEN_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_FALLEN2_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FALLEN2 text: STR_MEDAL_FALLEN2_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_REVOLVINGDOOR_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REVOLVINGDOOR text: STR_MEDAL_REVOLVINGDOOR_UFOPEDIA text_width: 158 hiddenCommendation: true - id: STR_MEDAL_COMMENDATED type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CONDEMNED text: STR_CONDEMNED_UFOPEDIA text_width: 158 - id: STR_MEDAL_NEPOTISM type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_NEPOTISM requires: - STR_NEPOTISM text: STR_NEPOTISM_UFOPEDIA text_width: 158 interfaces: # - type: UFOInfo # sound: 20 - type: geoManufactureComplete sound: 90 # - type: geoResearchComplete # sound: 20 # - type: itemsArriving # sound: 20 # - type: terrorSite # sound: 20 - type: mainMenu music: GMSTORY backgroundImage: BACK_MAIN_MENU.SCR elements: - id: palette color: 0 - id: window color: 138 - id: text color: 138 - id: button color: 138 - id: confirmDefaults color: 89 - id: confirmVideo color: 89 - id: battlescapeTheme color: -1 color2: -1 border: 0 - type: newBattleMenu elements: - id: palette color: 5 - id: window color: 138 - id: heading color: 89 - id: text color: 239 - id: frames color: 239 - id: button1 color: 239 - id: button2 color: 138 - type: newGameMenu elements: - id: palette color: 5 - id: window color: 138 - id: text color: 89 - id: ironman color: 10 - id: button color: 138 - type: optionsMenu elements: - id: palette color: 7 - id: window color: 138 - id: tooltip color: 89 - id: button color: 138 - type: videoMenu elements: - id: text color: 138 # yellow - id: resolution color: 239 # bright green - id: button color: 239 # bright green - type: audioMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: controlsMenu elements: - id: optionLists color: 138 # yellow color2: 239 # bright green border: 138 - type: geoscapeMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: battlescapeMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: advancedMenu elements: - id: optionLists color: 138 # yellow color2: 239 # bright green border: 133 # minty green - type: modsMenu elements: - id: optionLists color: 138 # yellow border: 133 # minty green - id: text color: 138 # yellow - id: button color: 239 # bright green - type: saveMenus elements: - id: palette color: 6 # oxide - id: window color: 133 # minty green - id: text color: 239 # bright green color2: 138 # yellow - id: list color: 138 # yellow color2: 133 # minty green border: 133 # minty green - id: button color: 133 # minty green - id: confirmLoad color: 239 # bright green - id: confirmDelete color: 138 # yellow - type: loadingText elements: - id: battlescape color: 15 # white - id: geoscape color: 133 # minty green - type: pauseMenu elements: - id: palette color: 5 - id: window color: 138 - id: text color: 138 - id: button color: 138 - type: ufopaedia elements: - id: palette color: 7 - id: window color: 138 - id: text color: 89 - id: list color: 133 color2: 80 border: 239 - id: button1 color: 138 - id: button2 color: 138 - type: fundingWindow elements: - id: palette color: 4 - id: window color: 138 - id: text1 color: 138 - id: text2 color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow - id: button color: 138 - type: craftInfo palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: dogfightInfo elements: - id: palette color: 3 # pink - id: window color: 133 # minty green - id: text color: 239 # bright green - id: button color: 133 # minty green - type: basescape elements: - id: button color: 208 - id: text1 color: 50 - id: text2 color: 149 - id: text3 color: 38 - type: sellMenu elements: - id: palette color: 2 - id: window color: 246 - id: text color: 246 color2: 208 - id: list color: 246 color2: 208 - id: ammoColor color: 241 - id: button color: 246 - type: buyMenu elements: - id: palette color: 4 - type: transferBaseSelect elements: - id: palette color: 1 - type: manufactureMenu elements: - id: palette color: 3 - type: researchMenu elements: - id: palette color: 7 - type: dogfight elements: - id: button color: 81 - id: text color: 89 - id: minimizedNumber color: 80 - id: background color: 111 - id: craftRange color: 160 color2: 176 - id: radarRange color: 112 color2: 128 - id: damageRange color: 13 color2: 14 - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 33 color2: 128 - id: barMorale color: 192 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: 144 color2: 174 border: 163 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - id: indicatorGreen color: 54 - type: inventory elements: - id: textName color: 144 - id: textTUs color: 128 color2: 144 - id: textWeight color: 128 color2: 144 - id: textStatLine1 custom: 11 color: 128 color2: 144 - id: textStatLine2 custom: 12 color: 128 color2: 144 - id: textStatLine3 custom: 13 color: 128 color2: 144 - id: textStatLine4 custom: 14 color: 128 color2: 144 - id: textItem color: 128 - id: textAmmo color: 128 color2: 144 - id: textSlots color: 160 - id: weight color: 144 color2: 32 - id: grid color: 168 - type: geoscape elements: - id: palette color: 0 # brown color2: 6 - id: textLoad color: 133 # minty green - id: button color: 183 color2: 176 - id: text color: 84 - id: genericWindow color: 239 # bright green - id: genericText color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: genericButton1 color: 133 # minty green - id: genericButton2 color: 239 # bright green - id: errorPalette color: 6 # brown - id: errorMessage color: 239 # bright green - type: stats elements: - id: textName color: 144 - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 55 # grey - id: list color: 55 # grey color2: 133 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 55 # grey - id: list color: 55 # grey color2: 133 # light blue - type: articleItem elements: - id: button color: 146 # gold - id: text color: 150 # grey - id: list color: 150 # grey color2: 133 # light blue - id: ammoColor color: 182 # pink - id: ammoColorDTAP color: 34 # red - id: ammoColorDTIN color: 17 # bright orange - id: ammoColorDTHE color: 28 # inverted red - id: ammoColorDTLaser color: 146 # bright gold - id: ammoColorDTPlasma color: 65 # bright green - id: ammoColorDTStun color: 83 # lt beige - id: ammoColorDTMelee color: 113 # steely - id: ammoColorDTAcid color: 197 # deep purple - id: ammoColorDTSmoke color: 162 # brown - id: ammoColorDT10 #anti-E511 color: 140 # inverted gold - id: ammoColorDT11 #Bio color: 56 # deep chem green - id: ammoColorDT12 #Electric color: 130 # bright aqua - id: ammoColorDT13 #EMP color: 204 # inverted blue - id: ammoColorDT14 #Warp color: 188 # inverted purple - id: ammoColorDT15 #Mind color: 212 # dark blue - id: ammoColorDT16 #Stabbing color: 227 # alloy FILE: user/mods/Piratez/Ruleset/Piratez_Armors.rul armors: - type: STR_CHORT_ARMOR_UC layersDefaultPrefix: DEMONESS layersDefinition: M0: ["", "", "LIGHT_NUDE"] M1: ["", "", "LIGHT_NUDE"] M2: ["", "", "DARK_NUDE"] M3: 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"HEAD_M15", "", "", "", "", "ROUND_SHIELD"] M16: ["", "TUNIC_BACK", "M16_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M16", "", "", "", "", "ROUND_SHIELD"] M17: ["", "TUNIC_BACK", "M17_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M17", "", "", "", "", "ROUND_SHIELD"] M18: ["", "TUNIC_BACK", "M18_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M18", "", "", "", "", "ROUND_SHIELD"] M19: ["", "TUNIC_BACK", "M19_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M19", "", "", "", "", "ROUND_SHIELD"] M20: ["", "TUNIC_BACK", "M20_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M20", "", "", "", "", "ROUND_SHIELD"] M21: ["", "TUNIC_BACK", "M21_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M21", "", "", "", "", "ROUND_SHIELD"] M22: ["", "TUNIC_BACK", "M22_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M22", "", "", "", "", "ROUND_SHIELD"] M23: ["", "TUNIC_BACK", "M23_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M23", "", "", "", "", "ROUND_SHIELD"] M24: ["", "TUNIC_BACK", "M24_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M24", "", "", "", "", "ROUND_SHIELD"] M25: ["", "TUNIC_BACK", "M25_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M25", "", "", "", "", "ROUND_SHIELD"] M26: ["", "TUNIC_BACK", "M26_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M26", "", "", "", "", "ROUND_SHIELD"] M27: ["", "TUNIC_BACK", "M27_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M27", "", "", "", "", "ROUND_SHIELD"] M28: ["", "TUNIC_BACK", "M28_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M28", "", "", "", "", "ROUND_SHIELD"] M29: ["", "TUNIC_BACK", "M29_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M29", "", "", "", "", "ROUND_SHIELD"] M30: ["", "TUNIC_BACK", "M30_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M30", "", "", "", "", "ROUND_SHIELD"] M31: ["", "TUNIC_BACK", "M31_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M31", "", "", "", "", "ROUND_SHIELD"] M32: ["", "TUNIC_BACK", "M32_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M32", "", "", "", "", "ROUND_SHIELD"] M33: ["", "TUNIC_BACK", "M33_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M33", "", "", "", "", "ROUND_SHIELD"] M34: ["", "TUNIC_BACK", "M34_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M34", "", "", "", "", "ROUND_SHIELD"] M35: ["", "TUNIC_BACK", "M35_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M35", "", "", "", "", "ROUND_SHIELD"] M36: ["", "TUNIC_BACK", "M36_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M36", "", "", "", "", "ROUND_SHIELD"] M37: ["", "TUNIC_BACK", "M37_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M37", "", "", "", "", "ROUND_SHIELD"] M38: ["", "TUNIC_BACK", "M38_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M38", "", "", "", "", "ROUND_SHIELD"] M39: ["", "TUNIC_BACK", "M39_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M39", "", "", "", "", "ROUND_SHIELD"] M40: ["", "TUNIC_BACK", "M40_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M40", "", "", "", "", "ROUND_SHIELD"] M41: ["", "TUNIC_BACK", "M41_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M41", "", "", "", "", "ROUND_SHIELD"] M42: ["", "TUNIC_BACK", "M42_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M42", "", "", "", "", "ROUND_SHIELD"] M43: ["", "TUNIC_BACK", "M43_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M43", "", "", "", "", "ROUND_SHIELD"] M44: ["", "TUNIC_BACK", "M44_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M44", "", "", "", "", "ROUND_SHIELD"] M45: ["", "TUNIC_BACK", "M45_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M45", "", "", "", "", "ROUND_SHIELD"] M46: ["", "TUNIC_BACK", "M46_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M46", "", "", "", "", "ROUND_SHIELD"] M47: ["", "TUNIC_BACK", "M47_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M47", "", "", "", "", "ROUND_SHIELD"] F0: ["", "TUNIC_BACK", "F0_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F0", "", "", "", "", "ROUND_SHIELD"] F1: ["", "TUNIC_BACK", "F1_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F1", "", "", "", "", "ROUND_SHIELD"] F2: ["", "TUNIC_BACK", "F2_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F2", "", "", "", "", "ROUND_SHIELD"] F3: ["", "TUNIC_BACK", "F3_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F3", "", "", "", "", "ROUND_SHIELD"] F4: ["", "TUNIC_BACK", "F4_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F4", "", "", "", "", "ROUND_SHIELD"] F5: ["", "TUNIC_BACK", "F5_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F5", "", "", "", "", "ROUND_SHIELD"] F6: ["", "TUNIC_BACK", "F6_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F6", "", "", "", "", "ROUND_SHIELD"] F7: ["", "TUNIC_BACK", "F7_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F7", "", "", "", "", "ROUND_SHIELD"] F8: ["", "TUNIC_BACK", "F8_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F8", "", "", "", "", "ROUND_SHIELD"] F9: ["", "TUNIC_BACK", "F9_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F9", "", "", "", "", "ROUND_SHIELD"] F10: ["", "TUNIC_BACK", "F10_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F10", "", "", "", "", "ROUND_SHIELD"] F11: ["", "TUNIC_BACK", "F11_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F11", "", "", "", "", "ROUND_SHIELD"] F12: ["", "TUNIC_BACK", "F12_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F12", "", "", "", "", "ROUND_SHIELD"] F13: ["", "TUNIC_BACK", "F13_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F13", "", "", "", "", "ROUND_SHIELD"] F14: ["", "TUNIC_BACK", "F14_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F14", "", "", "", "", "ROUND_SHIELD"] F15: ["", "TUNIC_BACK", "F15_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F15", "", "", "", "", "ROUND_SHIELD"] F16: ["", "TUNIC_BACK", "F16_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F16", "", "", "", "", "ROUND_SHIELD"] F17: ["", "TUNIC_BACK", "F17_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F17", "", "", "", "", "ROUND_SHIELD"] F18: ["", "TUNIC_BACK", "F18_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F18", "", "", "", "", "ROUND_SHIELD"] F19: ["", "TUNIC_BACK", "F19_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F19", "", "", "", "", "ROUND_SHIELD"] F20: ["", "TUNIC_BACK", "F20_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F20", "", "", "", "", "ROUND_SHIELD"] F21: ["", "TUNIC_BACK", "F21_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F21", "", "", "", "", "ROUND_SHIELD"] F22: ["", "TUNIC_BACK", "F22_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F22", "", "", "", "", "ROUND_SHIELD"] F23: ["", "TUNIC_BACK", "F23_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F23", "", "", "", "", "ROUND_SHIELD"] F24: ["", "TUNIC_BACK", "F24_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F24", "", "", "", "", "ROUND_SHIELD"] F25: ["", "TUNIC_BACK", "F25_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F25", "", "", "", "", "ROUND_SHIELD"] F26: ["", "TUNIC_BACK", "F26_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F26", "", "", "", "", "ROUND_SHIELD"] F27: ["", "TUNIC_BACK", "F27_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F27", "", "", "", "", "ROUND_SHIELD"] F28: ["", "TUNIC_BACK", "F28_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F28", "", "", "", "", "ROUND_SHIELD"] F29: ["", "TUNIC_BACK", "F29_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F29", "", "", "", "", "ROUND_SHIELD"] F30: ["", "TUNIC_BACK", "F30_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F30", "", "", "", "", "ROUND_SHIELD"] F31: ["", "TUNIC_BACK", "F31_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F31", "", "", "", "", "ROUND_SHIELD"] F32: ["", "TUNIC_BACK", "F32_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F32", "", "", "", "", "ROUND_SHIELD"] F33: ["", "TUNIC_BACK", "F33_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F33", "", "", "", "", "ROUND_SHIELD"] F34: ["", "TUNIC_BACK", "F34_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F34", "", "", "", "", "ROUND_SHIELD"] F35: ["", "TUNIC_BACK", "F35_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F35", "", "", "", "", "ROUND_SHIELD"] F36: ["", "TUNIC_BACK", "F36_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F36", "", "", "", "", "ROUND_SHIELD"] F37: ["", "TUNIC_BACK", "F37_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F37", "", "", "", "", "ROUND_SHIELD"] F38: ["", "TUNIC_BACK", "F38_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F38", "", "", "", "", "ROUND_SHIELD"] F39: ["", "TUNIC_BACK", "F39_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F39", "", "", "", "", "ROUND_SHIELD"] F40: ["", "TUNIC_BACK", "F40_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F40", "", "", "", "", "ROUND_SHIELD"] F41: ["", "TUNIC_BACK", "F41_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F41", "", "", "", "", "ROUND_SHIELD"] F42: ["", "TUNIC_BACK", "F42_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F42", "", "", "", "", "ROUND_SHIELD"] F43: ["", "TUNIC_BACK", "F43_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F43", "", "", "", "", "ROUND_SHIELD"] F44: ["", "TUNIC_BACK", "F44_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F44", "", "", "", "", "ROUND_SHIELD"] F45: ["", "TUNIC_BACK", "F45_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F45", "", "", "", "", "ROUND_SHIELD"] F46: ["", "TUNIC_BACK", "F46_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F46", "", "", "", "", "ROUND_SHIELD"] F47: ["", "TUNIC_BACK", "F47_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F47", "", "", "", "", "ROUND_SHIELD"] - type: STR_SLAVE_ARMOR_PIROMAN_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "ROMAN_CLOAK", "M0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M0", "", "", "", "ROMAN_HELMET"] M1: ["", "ROMAN_CLOAK", "M1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M1", "", "", "", "ROMAN_HELMET"] M2: ["", "ROMAN_CLOAK", "M2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M2", "", "", "", "ROMAN_HELMET"] M3: ["", "ROMAN_CLOAK", "M3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M3", "", "", "", "ROMAN_HELMET"] M4: ["", "ROMAN_CLOAK", "M4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M4", "", "", "", "ROMAN_HELMET"] M5: ["", "ROMAN_CLOAK", "M5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M5", "", "", "", "ROMAN_HELMET"] M6: ["", "ROMAN_CLOAK", "M6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M6", "", "", "", "ROMAN_HELMET"] M7: ["", "ROMAN_CLOAK", "M7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M7", "", "", "", "ROMAN_HELMET"] M8: ["", "ROMAN_CLOAK", "M8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M8", "", "", "", "ROMAN_HELMET"] M9: ["", "ROMAN_CLOAK", "M9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M9", "", "", "", "ROMAN_HELMET"] M10: ["", "ROMAN_CLOAK", "M10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M10", "", "", "", "ROMAN_HELMET"] M11: ["", "ROMAN_CLOAK", "M11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M11", "", "", "", "ROMAN_HELMET"] M12: ["", "ROMAN_CLOAK", "M12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M12", "", "", "", "ROMAN_HELMET"] M13: ["", "ROMAN_CLOAK", "M13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M13", "", "", "", "ROMAN_HELMET"] M14: ["", "ROMAN_CLOAK", "M14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M14", "", "", "", "ROMAN_HELMET"] M15: ["", "ROMAN_CLOAK", "M15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M15", "", "", "", "ROMAN_HELMET"] M16: ["", "ROMAN_CLOAK", "M16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M16", "", "", "", "ROMAN_HELMET"] M17: ["", "ROMAN_CLOAK", "M17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M17", "", "", "", "ROMAN_HELMET"] M18: ["", "ROMAN_CLOAK", "M18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M18", "", "", "", "ROMAN_HELMET"] M19: ["", "ROMAN_CLOAK", "M19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M19", "", "", "", "ROMAN_HELMET"] M20: ["", "ROMAN_CLOAK", "M20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M20", "", "", "", "ROMAN_HELMET"] M21: ["", "ROMAN_CLOAK", "M21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M21", "", "", "", "ROMAN_HELMET"] M22: ["", "ROMAN_CLOAK", "M22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M22", "", "", "", "ROMAN_HELMET"] M23: ["", "ROMAN_CLOAK", "M23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M23", "", "", "", "ROMAN_HELMET"] M24: ["", "ROMAN_CLOAK", "M24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M24", "", "", "", "ROMAN_HELMET"] M25: ["", "ROMAN_CLOAK", "M25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M25", "", "", "", "ROMAN_HELMET"] M26: ["", "ROMAN_CLOAK", "M26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M26", "", "", "", "ROMAN_HELMET"] M27: ["", "ROMAN_CLOAK", "M27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M27", "", "", "", "ROMAN_HELMET"] M28: ["", "ROMAN_CLOAK", "M28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M28", "", "", "", "ROMAN_HELMET"] M29: ["", "ROMAN_CLOAK", "M29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M29", "", "", "", "ROMAN_HELMET"] M30: ["", "ROMAN_CLOAK", "M30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M30", "", "", "", "ROMAN_HELMET"] M31: ["", "ROMAN_CLOAK", "M31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M31", "", "", "", "ROMAN_HELMET"] M32: ["", "ROMAN_CLOAK", "M32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M32", "", "", "", "ROMAN_HELMET"] M33: ["", "ROMAN_CLOAK", "M33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M33", "", "", "", "ROMAN_HELMET"] M34: ["", "ROMAN_CLOAK", "M34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M34", "", "", "", "ROMAN_HELMET"] M35: ["", "ROMAN_CLOAK", "M35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M35", "", "", "", "ROMAN_HELMET"] M36: ["", "ROMAN_CLOAK", "M36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M36", "", "", "", "ROMAN_HELMET"] M37: ["", "ROMAN_CLOAK", "M37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M37", "", "", "", "ROMAN_HELMET"] M38: ["", "ROMAN_CLOAK", "M38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M38", "", "", "", "ROMAN_HELMET"] M39: ["", "ROMAN_CLOAK", "M39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M39", "", "", "", "ROMAN_HELMET"] M40: ["", "ROMAN_CLOAK", "M40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M40", "", "", "", "ROMAN_HELMET"] M41: ["", "ROMAN_CLOAK", "M41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M41", "", "", "", "ROMAN_HELMET"] M42: ["", "ROMAN_CLOAK", "M42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M42", "", "", "", "ROMAN_HELMET"] M43: ["", "ROMAN_CLOAK", "M43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M43", "", "", "", "ROMAN_HELMET"] M44: ["", "ROMAN_CLOAK", "M44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M44", "", "", "", "ROMAN_HELMET"] M45: ["", "ROMAN_CLOAK", "M45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M45", "", "", "", "ROMAN_HELMET"] M46: ["", "ROMAN_CLOAK", "M46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M46", "", "", "", "ROMAN_HELMET"] M47: ["", "ROMAN_CLOAK", "M47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M47", "", "", "", "ROMAN_HELMET"] F0: ["", "ROMAN_CLOAK", "F0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F0", "", "", "", "ROMAN_HELMET"] F1: ["", "ROMAN_CLOAK", "F1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F1", "", "", "", "ROMAN_HELMET"] F2: ["", "ROMAN_CLOAK", "F2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F2", "", "", "", "ROMAN_HELMET"] F3: ["", "ROMAN_CLOAK", "F3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F3", "", "", "", "ROMAN_HELMET"] F4: ["", "ROMAN_CLOAK", "F4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F4", "", "", "", "ROMAN_HELMET"] F5: ["", "ROMAN_CLOAK", "F5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F5", "", "", "", "ROMAN_HELMET"] F6: ["", "ROMAN_CLOAK", "F6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F6", "", "", "", "ROMAN_HELMET"] F7: ["", "ROMAN_CLOAK", "F7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F7", "", "", "", "ROMAN_HELMET"] F8: ["", "ROMAN_CLOAK", "F8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F8", "", "", "", "ROMAN_HELMET"] F9: ["", "ROMAN_CLOAK", "F9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F9", "", "", "", "ROMAN_HELMET"] F10: ["", "ROMAN_CLOAK", "F10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F10", "", "", "", "ROMAN_HELMET"] F11: ["", "ROMAN_CLOAK", "F11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F11", "", "", "", "ROMAN_HELMET"] F12: ["", "ROMAN_CLOAK", "F12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F12", "", "", "", "ROMAN_HELMET"] F13: ["", "ROMAN_CLOAK", "F13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F13", "", "", "", "ROMAN_HELMET"] F14: ["", "ROMAN_CLOAK", "F14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F14", "", "", "", "ROMAN_HELMET"] F15: ["", "ROMAN_CLOAK", "F15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F15", "", "", "", "ROMAN_HELMET"] F16: ["", "ROMAN_CLOAK", "F16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F16", "", "", "", "ROMAN_HELMET"] F17: ["", "ROMAN_CLOAK", "F17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F17", "", "", "", "ROMAN_HELMET"] F18: ["", "ROMAN_CLOAK", "F18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F18", "", "", "", "ROMAN_HELMET"] F19: ["", "ROMAN_CLOAK", "F19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F19", "", "", "", "ROMAN_HELMET"] F20: ["", "ROMAN_CLOAK", "F20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F20", "", "", "", "ROMAN_HELMET"] F21: ["", "ROMAN_CLOAK", "F21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F21", "", "", "", "ROMAN_HELMET"] F22: ["", "ROMAN_CLOAK", "F22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F22", "", "", "", "ROMAN_HELMET"] F23: ["", "ROMAN_CLOAK", "F23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F23", "", "", "", "ROMAN_HELMET"] F24: ["", "ROMAN_CLOAK", "F24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F24", "", "", "", "ROMAN_HELMET"] F25: ["", "ROMAN_CLOAK", "F25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F25", "", "", "", "ROMAN_HELMET"] F26: ["", "ROMAN_CLOAK", "F26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F26", "", "", "", "ROMAN_HELMET"] F27: ["", "ROMAN_CLOAK", "F27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F27", "", "", "", "ROMAN_HELMET"] F28: ["", "ROMAN_CLOAK", "F28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F28", "", "", "", "ROMAN_HELMET"] F29: ["", "ROMAN_CLOAK", "F29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F29", "", "", "", "ROMAN_HELMET"] F30: ["", "ROMAN_CLOAK", "F30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F30", "", "", "", "ROMAN_HELMET"] F31: ["", "ROMAN_CLOAK", "F31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F31", "", "", "", "ROMAN_HELMET"] F32: ["", "ROMAN_CLOAK", "F32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F32", "", "", "", "ROMAN_HELMET"] F33: ["", "ROMAN_CLOAK", "F33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F33", "", "", "", "ROMAN_HELMET"] F34: ["", "ROMAN_CLOAK", "F34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F34", "", "", "", "ROMAN_HELMET"] F35: ["", "ROMAN_CLOAK", "F35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F35", "", "", "", "ROMAN_HELMET"] F36: ["", "ROMAN_CLOAK", "F36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F36", "", "", "", "ROMAN_HELMET"] F37: ["", "ROMAN_CLOAK", "F37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F37", "", "", "", "ROMAN_HELMET"] F38: ["", "ROMAN_CLOAK", "F38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F38", "", "", "", "ROMAN_HELMET"] F39: ["", "ROMAN_CLOAK", "F39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F39", "", "", "", "ROMAN_HELMET"] F40: ["", "ROMAN_CLOAK", "F40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F40", "", "", "", "ROMAN_HELMET"] F41: ["", "ROMAN_CLOAK", "F41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F41", "", "", "", "ROMAN_HELMET"] F42: ["", "ROMAN_CLOAK", "F42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F42", "", "", "", "ROMAN_HELMET"] F43: ["", "ROMAN_CLOAK", "F43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F43", "", "", "", "ROMAN_HELMET"] F44: ["", "ROMAN_CLOAK", "F44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F44", "", "", "", "ROMAN_HELMET"] F45: ["", "ROMAN_CLOAK", "F45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F45", "", "", "", "ROMAN_HELMET"] F46: ["", "ROMAN_CLOAK", "F46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F46", "", "", "", "ROMAN_HELMET"] F47: ["", "ROMAN_CLOAK", "F47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F47", "", "", "", "ROMAN_HELMET"] - type: STR_SLAVE_ARMOR_PIROMAN_A_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "ROMAN_CLOAK", "M0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M0", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M1: ["", "ROMAN_CLOAK", "M1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M1", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M2: ["", "ROMAN_CLOAK", "M2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M2", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M3: ["", "ROMAN_CLOAK", "M3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M3", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M4: ["", "ROMAN_CLOAK", "M4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M4", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M5: ["", "ROMAN_CLOAK", "M5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M5", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M6: ["", "ROMAN_CLOAK", "M6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M6", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M7: ["", "ROMAN_CLOAK", "M7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M7", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M8: ["", "ROMAN_CLOAK", "M8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M8", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M9: ["", "ROMAN_CLOAK", "M9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M9", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M10: ["", "ROMAN_CLOAK", "M10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M10", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M11: ["", "ROMAN_CLOAK", "M11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M11", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M12: ["", "ROMAN_CLOAK", "M12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M12", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M13: ["", "ROMAN_CLOAK", "M13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M13", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M14: ["", "ROMAN_CLOAK", "M14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M14", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M15: ["", "ROMAN_CLOAK", "M15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M15", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M16: ["", "ROMAN_CLOAK", "M16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M16", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M17: ["", "ROMAN_CLOAK", "M17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M17", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M18: ["", "ROMAN_CLOAK", "M18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M18", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M19: ["", "ROMAN_CLOAK", "M19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M19", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M20: ["", "ROMAN_CLOAK", "M20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M20", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M21: ["", "ROMAN_CLOAK", "M21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M21", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M22: ["", "ROMAN_CLOAK", "M22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M22", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M23: ["", "ROMAN_CLOAK", "M23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M23", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M24: ["", "ROMAN_CLOAK", "M24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M24", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M25: ["", "ROMAN_CLOAK", "M25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M25", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M26: ["", "ROMAN_CLOAK", "M26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M26", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M27: ["", "ROMAN_CLOAK", "M27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M27", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M28: ["", "ROMAN_CLOAK", "M28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M28", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M29: ["", "ROMAN_CLOAK", "M29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M29", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M30: ["", "ROMAN_CLOAK", "M30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M30", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M31: ["", "ROMAN_CLOAK", "M31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M31", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M32: ["", "ROMAN_CLOAK", "M32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M32", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M33: ["", "ROMAN_CLOAK", "M33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M33", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M34: ["", "ROMAN_CLOAK", "M34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M34", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M35: ["", "ROMAN_CLOAK", "M35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M35", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M36: ["", "ROMAN_CLOAK", "M36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M36", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M37: ["", "ROMAN_CLOAK", "M37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M37", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M38: ["", "ROMAN_CLOAK", "M38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M38", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M39: ["", "ROMAN_CLOAK", "M39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M39", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M40: ["", "ROMAN_CLOAK", "M40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M40", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M41: ["", "ROMAN_CLOAK", "M41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M41", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M42: ["", "ROMAN_CLOAK", "M42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M42", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M43: ["", "ROMAN_CLOAK", "M43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M43", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M44: ["", "ROMAN_CLOAK", "M44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M44", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M45: ["", "ROMAN_CLOAK", "M45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M45", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M46: ["", "ROMAN_CLOAK", "M46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M46", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M47: ["", "ROMAN_CLOAK", "M47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M47", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F0: ["", "ROMAN_CLOAK", "F0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F0", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F1: ["", "ROMAN_CLOAK", "F1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F1", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F2: ["", "ROMAN_CLOAK", "F2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F2", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F3: ["", "ROMAN_CLOAK", "F3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F3", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F4: ["", "ROMAN_CLOAK", "F4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F4", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F5: ["", "ROMAN_CLOAK", "F5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F5", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F6: ["", "ROMAN_CLOAK", "F6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F6", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F7: ["", "ROMAN_CLOAK", "F7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F7", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F8: ["", "ROMAN_CLOAK", "F8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F8", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F9: ["", "ROMAN_CLOAK", "F9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F9", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F10: ["", "ROMAN_CLOAK", "F10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F10", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F11: ["", "ROMAN_CLOAK", "F11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F11", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F12: ["", "ROMAN_CLOAK", "F12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F12", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F13: ["", "ROMAN_CLOAK", "F13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F13", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F14: ["", "ROMAN_CLOAK", "F14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F14", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F15: ["", "ROMAN_CLOAK", "F15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F15", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F16: ["", "ROMAN_CLOAK", "F16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F16", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F17: ["", "ROMAN_CLOAK", "F17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F17", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F18: ["", "ROMAN_CLOAK", "F18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F18", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F19: ["", "ROMAN_CLOAK", "F19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F19", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F20: ["", "ROMAN_CLOAK", "F20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F20", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F21: ["", "ROMAN_CLOAK", "F21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F21", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F22: ["", "ROMAN_CLOAK", "F22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F22", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F23: ["", "ROMAN_CLOAK", "F23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F23", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F24: ["", "ROMAN_CLOAK", "F24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F24", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F25: ["", "ROMAN_CLOAK", "F25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F25", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F26: ["", "ROMAN_CLOAK", "F26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F26", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F27: ["", "ROMAN_CLOAK", "F27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F27", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F28: ["", "ROMAN_CLOAK", "F28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F28", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F29: ["", "ROMAN_CLOAK", "F29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F29", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F30: ["", "ROMAN_CLOAK", "F30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F30", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F31: ["", "ROMAN_CLOAK", "F31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F31", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F32: ["", "ROMAN_CLOAK", "F32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F32", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F33: ["", "ROMAN_CLOAK", "F33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F33", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F34: ["", "ROMAN_CLOAK", "F34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F34", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F35: ["", "ROMAN_CLOAK", "F35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F35", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F36: ["", "ROMAN_CLOAK", "F36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F36", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F37: ["", "ROMAN_CLOAK", "F37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F37", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F38: ["", "ROMAN_CLOAK", "F38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F38", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F39: ["", "ROMAN_CLOAK", "F39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F39", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F40: ["", "ROMAN_CLOAK", "F40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F40", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F41: ["", "ROMAN_CLOAK", "F41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F41", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F42: ["", "ROMAN_CLOAK", "F42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F42", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F43: ["", "ROMAN_CLOAK", "F43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F43", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F44: ["", "ROMAN_CLOAK", "F44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F44", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F45: ["", "ROMAN_CLOAK", "F45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F45", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F46: ["", "ROMAN_CLOAK", "F46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F46", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F47: ["", "ROMAN_CLOAK", "F47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F47", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] - type: STR_SLAVE_ARMOR_PIRATE_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M0", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M1: ["", "", "M1_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M1", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M2: ["", "", "M2_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M2", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M3: ["", "", "M3_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M3", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M4: ["", "", "M4_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M4", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M5: ["", "", "M5_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M5", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M6: ["", "", "M6_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M6", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M7: ["", "", "M7_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M7", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M8: ["", "", "M8_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M8", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M9: ["", "", "M9_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M9", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M10: ["", "", "M10_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M10", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M11: ["", "", "M11_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M11", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M12: ["", "", "M12_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M12", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M13: ["", "", "M13_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M13", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M14: ["", "", "M14_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M14", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M15: ["", "", "M15_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M15", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M16: ["", "", "M16_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M16", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M17: ["", "", "M17_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M17", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M18: ["", "", "M18_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M18", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M19: ["", "", "M19_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M19", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M20: ["", "", "M20_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M20", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M21: ["", "", "M21_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M21", "PIRATE_EARING", "", "", ""] M22: ["", "", "M22_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M22", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M23: ["", "", "M23_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M23", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M24: ["", "", "M24_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M24", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M25: ["", "", "M25_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M25", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M26: ["", "", "M26_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M26", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M27: ["", "", "M27_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M27", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M28: ["", "", "M28_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M28", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M29: ["", "", "M29_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M29", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M30: ["", "", "M30_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M30", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M31: ["", "", "M31_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M31", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M32: ["", "", "M32_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M32", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M33: ["", "", "M33_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M33", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M34: ["", "", "M34_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M34", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M35: ["", "", "M35_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M35", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M36: ["", "", "M36_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M36", "PIRATE_EARING", "", "", ""] M37: ["", "", "M37_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M37", "PIRATE_EARING", "", "", ""] M38: ["", "", "M38_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M38", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M39: ["", "", "M39_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M39", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M40: ["", "", "M40_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M40", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M41: ["", "", "M41_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M41", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M42: ["", "", "M42_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M42", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M43: ["", "", "M43_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M43", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M44: ["", "", "M44_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M44", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M45: ["", "", "M45_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M45", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M46: ["", "", "M46_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M46", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M47: ["", "", "M47_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M47", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F0: ["", "", "F0_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F0", "PIRATE_EARING", "", "", ""] F1: ["", "", "F1_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F1", "PIRATE_EARING", "", "", ""] F2: ["", "", "F2_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F2", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F3: ["", "", "F3_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F3", "PIRATE_EARING", "", "", ""] F4: ["", "", "F4_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F4", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F5: ["", "", "F5_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F5", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F6: ["", "", "F6_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F6", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F7: ["", "", "F7_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F7", "PIRATE_EARING", "", "", ""] F8: ["", "", "F8_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F8", "PIRATE_EARING", "", "", ""] F9: ["", "", "F9_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F9", "PIRATE_EARING", "", "", ""] F10: ["", "", "F10_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F10", "PIRATE_EARING", "", "", ""] F11: ["", "", "F11_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F11", "PIRATE_EARING", "", "", ""] F12: ["", "", "F12_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F12", "PIRATE_EARING", "", "", ""] F13: ["", "", "F13_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F13", "PIRATE_EARING", "", "", ""] F14: ["", "", "F14_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F14", "PIRATE_EARING", "", "", ""] F15: ["", "", "F15_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F15", "PIRATE_EARING", "", "", ""] F16: ["", "", "F16_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F16", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F17: ["", "", "F17_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F17", "PIRATE_EARING", "", "", ""] F18: ["", "", "F18_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F18", "PIRATE_EARING", "", "", ""] F19: ["", "", "F19_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F19", "PIRATE_EARING", "", "", ""] F20: ["", "", "F20_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F20", "PIRATE_EARING", "", "", ""] F21: ["", "", "F21_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F21", "PIRATE_EARING", "", "", ""] F22: ["", "", "F22_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F22", "PIRATE_EARING", "", "", ""] F23: ["", "", "F23_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F23", "PIRATE_EARING", "", "", ""] F24: ["", "", "F24_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F24", "PIRATE_EARING", "", "", ""] F25: ["", "", "F25_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F25", "PIRATE_EARING", "", "", ""] F26: ["", "", "F26_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F26", "PIRATE_EARING", "", "", ""] F27: ["", "", "F27_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F27", "PIRATE_EARING", "", "", ""] F28: ["", "", "F28_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F28", "PIRATE_EARING", "", "", ""] F29: ["", "", "F29_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F29", "PIRATE_EARING", "", "", ""] F30: ["", "", "F30_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F30", "PIRATE_EARING", "", "", ""] F31: ["", "", "F31_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F31", "PIRATE_EARING", "", "", ""] F32: ["", "", "F32_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F32", "PIRATE_EARING", "", "", ""] F33: ["", "", "F33_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F33", "PIRATE_EARING", "", "", ""] F34: ["", "", "F34_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F34", "PIRATE_EARING", "", "", ""] F35: ["", "", "F35_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F35", "PIRATE_EARING", "", "", ""] F36: ["", "", "F36_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F36", "PIRATE_EARING", "", "", ""] F37: ["", "", "F37_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F37", "PIRATE_EARING", "", "", ""] F38: ["", "", "F38_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F38", "PIRATE_EARING", "", "", ""] F39: ["", "", "F39_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F39", "PIRATE_EARING", "", "", ""] F40: ["", "", "F40_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F40", "PIRATE_EARING", "", "", ""] F41: ["", "", "F41_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F41", "PIRATE_EARING", "", "", ""] F42: ["", "", "F42_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F42", "PIRATE_EARING", "", "", ""] F43: ["", "", "F43_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F43", "PIRATE_EARING", "", "", ""] F44: ["", "", "F44_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F44", "PIRATE_EARING", "", "", ""] F45: ["", "", "F45_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F45", "PIRATE_EARING", "", "", ""] F46: ["", "", "F46_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F46", "PIRATE_EARING", "", "", ""] F47: ["", "", "F47_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F47", "PIRATE_EARING", "", "", "PIRATE_SCARF"] - type: STR_SLAVE_PUNK_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", 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["", "", "M24_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M24", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M25: ["", "", "M25_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M25", "", "OP_GLASSES", "", "OP_HAT"] M26: ["", "", "M26_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M26", "", "OP_GLASSES", "", "OP_HAT"] M27: ["", "", "M27_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M27", "", "OP_GLASSES", "", "OP_HAT"] M28: ["", "", "M28_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M28", "", "OP_GLASSES", "", "OP_HAT"] M29: ["", "", "M29_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M29", "", "OP_GLASSES", "", "OP_HAT"] M30: ["", "", "M30_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M30", "", "OP_GLASSES", "", "OP_HAT"] M31: ["", "", "M31_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M31", "", "OP_GLASSES", "", "OP_HAT"] M32: ["", "", "M32_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M32", "", "OP_GLASSES", "", "OP_HAT"] M33: ["", "", "M33_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M33", "", "OP_GLASSES", "", "OP_HAT"] M34: ["", "", "M34_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M34", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M35: ["", "", "M35_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M35", "", "OP_GLASSES", "", "OP_HAT"] M36: ["", "", "M36_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M36", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M37: ["", "", "M37_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP_BIG", "OP_VEST", "", "HEAD_M37", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M38: ["", "", "M38_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M38", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M39: ["", "", "M39_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M39", "", 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"OP_VEST", "", "HEAD_M47", "", "OP_GLASSES_WIDE", "", "OP_HAT"] F0: ["", "", "F0_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F0", "", "OP_GLASSES", "", "OP_HAT"] F1: ["", "", "F1_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F1", "", "OP_GLASSES", "", "OP_HAT"] F2: ["", "", "F2_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F2", "", "OP_GLASSES", "", "OP_HAT"] F3: ["", "", "F3_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F3", "", "OP_GLASSES", "", "OP_HAT"] F4: ["", "", "F4_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F4", "", "OP_GLASSES", "", "OP_HAT"] F5: ["", "", "F5_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F5", "", "OP_GLASSES", "", "OP_HAT"] F6: ["", "", "F6_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F6", "", "OP_GLASSES", "", "OP_HAT"] F7: ["", "", "F7_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", 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"OP_VEST", "", "HEAD_F15", "", "OP_GLASSES", "", "OP_HAT"] F16: ["", "", "F16_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F16", "", "OP_GLASSES", "", "OP_HAT"] F17: ["", "", "F17_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F17", "", "OP_GLASSES", "", "OP_HAT"] F18: ["", "", "F18_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F18", "", "OP_GLASSES", "", "OP_HAT"] F19: ["", "", "F19_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F19", "", "OP_GLASSES", "", "OP_HAT"] F20: ["", "", "F20_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F20", "", "OP_GLASSES", "", "OP_HAT"] F21: ["", "", "F21_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F21", "", "OP_GLASSES", "", "OP_HAT"] F22: ["", "", "F22_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F22", "", "OP_GLASSES", "", "OP_HAT"] F23: ["", "", "F23_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F23", "", "OP_GLASSES", "", "OP_HAT"] F24: ["", "", "F24_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F24", "", "OP_GLASSES", "", "OP_HAT"] F25: ["", "", "F25_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F25", "", "OP_GLASSES", "", "OP_HAT"] F26: ["", "", "F26_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F26", "", "OP_GLASSES", "", "OP_HAT"] F27: ["", "", "F27_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F27", "", "OP_GLASSES", "", "OP_HAT"] F28: ["", "", "F28_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F28", "", "OP_GLASSES", "", "OP_HAT"] F29: ["", "", "F29_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F29", "", "OP_GLASSES", "", "OP_HAT"] F30: ["", "", "F30_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F30", "", "OP_GLASSES", "", "OP_HAT"] F31: ["", "", "F31_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", 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"GI_ARMOR", "", "", "HEAD_M16", "", "", "", "GI_SCARF"] M17: ["", "GI_SCARF_BACK", "M17_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M17", "", "", "", "GI_SCARF"] M18: ["", "GI_SCARF_BACK", "M18_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M18", "", "", "", "GI_SCARF"] M19: ["", "GI_SCARF_BACK", "M19_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M19", "", "", "", "GI_SCARF"] M20: ["", "GI_SCARF_BACK", "M20_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M20", "", "", "", "GI_SCARF"] M21: ["", "", "M21_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M21", "", "", "", ""] M22: ["", "GI_SCARF_BACK", "M22_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M22", "", "", "", "GI_SCARF"] M23: ["", "GI_SCARF_BACK", "M23_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M23", "", "", "", "GI_SCARF"] M24: ["", "GI_SCARF_BACK", "M24_NUDE", "", "", "", "", "GI_ARMOR", "", "", "HEAD_M24", "", "", "", "GI_SCARF"] M25: ["", "GI_SCARF_BACK", "M25_NUDE", "", "", "", "", "GI_ARMOR", "", "", 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"DOOM_ARMOR_DARK"] F39: ["", "", "DOOM_ARMOR_DARK"] F40: ["", "", "DOOM_ARMOR_LIGHT"] F41: ["", "", "DOOM_ARMOR_DARK"] F42: ["", "", "DOOM_ARMOR_DARK"] F43: ["", "", "DOOM_ARMOR_DARK"] - type: STR_SLAVE_ARMOR_DOOM_2_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "DOOM2_ARMOR_LIGHT"] M1: ["", "", "DOOM2_ARMOR_LIGHT"] M2: ["", "", "DOOM2_ARMOR_LIGHT"] M3: ["", "", "DOOM2_ARMOR_DARK"] M4: ["", "", "DOOM2_ARMOR_DARK"] M5: ["", "", "DOOM2_ARMOR_DARK"] M6: ["", "", "DOOM2_ARMOR_LIGHT"] M7: ["", "", "DOOM2_ARMOR_DARK"] M8: ["", "", "DOOM2_ARMOR_LIGHT"] M9: ["", "", "DOOM2_ARMOR_DARK"] M10: ["", "", "DOOM2_ARMOR_LIGHT"] M11: ["", "", "DOOM2_ARMOR_DARK"] M12: ["", "", "DOOM2_ARMOR_DARK"] M13: ["", "", "DOOM2_ARMOR_DARK"] M14: ["", "", "DOOM2_ARMOR_DARK"] M15: ["", "", "DOOM2_ARMOR_LIGHT"] M16: ["", "", "DOOM2_ARMOR_LIGHT"] M17: ["", "", "DOOM2_ARMOR_DARK"] M18: ["", "", "DOOM2_ARMOR_DARK"] M19: ["", "", "DOOM2_ARMOR_DARK"] M20: ["", "", "DOOM2_ARMOR_LIGHT"] M21: ["", "", "DOOM2_ARMOR_DARK"] M22: ["", "", "DOOM2_ARMOR_DARK"] M23: ["", "", "DOOM2_ARMOR_DARK"] M24: ["", "", "DOOM2_ARMOR_DARK"] M25: ["", "", "DOOM2_ARMOR_DARK"] M26: ["", "", "DOOM2_ARMOR_LIGHT"] M27: ["", "", "DOOM2_ARMOR_DARK"] M28: ["", "", "DOOM2_ARMOR_DARK"] M29: ["", "", "DOOM2_ARMOR_DARK"] M30: ["", "", "DOOM2_ARMOR_DARK"] M31: ["", "", "DOOM2_ARMOR_LIGHT"] M32: ["", "", "DOOM2_ARMOR_LIGHT"] M33: ["", "", "DOOM2_ARMOR_LIGHT"] M34: ["", "", "DOOM2_ARMOR_DARK"] M35: ["", "", "DOOM2_ARMOR_DARK"] M36: ["", "", "DOOM2_ARMOR_LIGHT"] M37: ["", "", "DOOM2_ARMOR_LIGHT"] M38: ["", "", "DOOM2_ARMOR_DARK"] M39: ["", "", "DOOM2_ARMOR_DARK"] M40: ["", "", "DOOM2_ARMOR_LIGHT"] M41: ["", "", "DOOM2_ARMOR_LIGHT"] M42: ["", "", "DOOM2_ARMOR_DARK"] M43: ["", "", "DOOM2_ARMOR_DARK"] F0: ["", "", "DOOM2_ARMOR_LIGHT"] F1: ["", "", "DOOM2_ARMOR_LIGHT"] F2: ["", "", "DOOM2_ARMOR_DARK"] F3: ["", "", "DOOM2_ARMOR_DARK"] F4: ["", "", "DOOM2_ARMOR_DARK"] F5: ["", "", "DOOM2_ARMOR_LIGHT"] F6: ["", "", "DOOM2_ARMOR_DARK"] F7: ["", "", "DOOM2_ARMOR_DARK"] F8: ["", "", "DOOM2_ARMOR_DARK"] F9: ["", "", "DOOM2_ARMOR_DARK"] F10: ["", "", "DOOM2_ARMOR_LIGHT"] F11: ["", "", "DOOM2_ARMOR_DARK"] F12: ["", "", "DOOM2_ARMOR_DARK"] F13: ["", "", "DOOM2_ARMOR_DARK"] F14: ["", "", "DOOM2_ARMOR_DARK"] F15: ["", "", "DOOM2_ARMOR_LIGHT"] F16: ["", "", "DOOM2_ARMOR_DARK"] F17: ["", "", "DOOM2_ARMOR_LIGHT"] F18: ["", "", "DOOM2_ARMOR_DARK"] F19: ["", "", "DOOM2_ARMOR_DARK"] F20: ["", "", "DOOM2_ARMOR_DARK"] F21: ["", "", "DOOM2_ARMOR_LIGHT"] F22: ["", "", "DOOM2_ARMOR_DARK"] F23: ["", "", "DOOM2_ARMOR_DARK"] F24: ["", "", "DOOM2_ARMOR_DARK"] F25: ["", "", "DOOM2_ARMOR_DARK"] F26: ["", "", "DOOM2_ARMOR_DARK"] F27: ["", "", "DOOM2_ARMOR_DARK"] F28: ["", "", "DOOM2_ARMOR_LIGHT"] F29: ["", "", "DOOM2_ARMOR_DARK"] F30: ["", "", "DOOM2_ARMOR_LIGHT"] F31: ["", "", "DOOM2_ARMOR_LIGHT"] F32: ["", "", "DOOM2_ARMOR_DARK"] F33: ["", "", "DOOM2_ARMOR_DARK"] F34: ["", "", "DOOM2_ARMOR_DARK"] F35: ["", "", "DOOM2_ARMOR_DARK"] F36: ["", "", "DOOM2_ARMOR_LIGHT"] F37: ["", "", "DOOM2_ARMOR_DARK"] F38: ["", "", "DOOM2_ARMOR_DARK"] F39: ["", "", "DOOM2_ARMOR_DARK"] F40: ["", "", "DOOM2_ARMOR_LIGHT"] F41: ["", "", "DOOM2_ARMOR_DARK"] F42: ["", "", "DOOM2_ARMOR_DARK"] F43: ["", "", "DOOM2_ARMOR_DARK"] - type: STR_SLAVE_ARMOR_SAINT_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["SAINT_AURA_THN", "", "M0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M0"] M1: ["SAINT_AURA_THN", "", "M1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M1"] M2: ["SAINT_AURA_THN", "", "M2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M2"] M3: ["SAINT_AURA_THN", "", "M3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M3"] M4: ["SAINT_AURA_NEW", "", "M4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M4"] M5: ["SAINT_AURA_NEW", "", "M5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M5"] M6: ["SAINT_AURA_NEW", "", "M6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M6"] M7: ["SAINT_AURA_NEW", "", "M7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M7"] M8: ["SAINT_AURA_NEW", "", "M8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M8"] M9: ["SAINT_AURA_NEW", "", "M9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M9"] M10: ["SAINT_AURA_NEW", "", "M10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M10"] M11: ["SAINT_AURA_NEW", "", "M11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M11"] M12: ["SAINT_AURA_NEW", "", "M12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M12"] M13: ["SAINT_AURA_NEW", "", "M13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M13"] M14: ["SAINT_AURA_NEW", "", "M14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M14"] M15: ["SAINT_AURA_NEW", "", "M15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M15"] M16: ["SAINT_AURA_NEW", "", "M16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M16"] M17: ["SAINT_AURA_NEW", "", "M17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M17"] M18: ["SAINT_AURA_NEW", "", "M18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M18"] M19: ["SAINT_AURA_NEW", "", "M19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M19"] M20: ["SAINT_AURA_NEW", "", "M20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M20"] M21: ["SAINT_AURA_NEW", "", "M21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M21"] M22: ["SAINT_AURA_NEW", "", "M22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M22"] M23: ["SAINT_AURA_NEW", "", "M23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M23"] M24: ["SAINT_AURA_NEW", "", "M24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M24"] M25: ["SAINT_AURA_NEW", "", "M25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M25"] M26: ["SAINT_AURA_NEW", "", "M26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M26"] M27: ["SAINT_AURA_NEW", "", "M27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M27"] M28: ["SAINT_AURA_NEW", "", "M28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M28"] M29: ["SAINT_AURA_NEW", "", "M29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M29"] M30: ["SAINT_AURA_NEW", "", "M30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M30"] M31: ["SAINT_AURA_NEW", "", "M31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M31"] M32: ["SAINT_AURA_NEW", "", "M32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M32"] M33: ["SAINT_AURA_NEW", "", "M33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M33"] M34: ["SAINT_AURA_NEW", "", "M34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M34"] M35: ["SAINT_AURA_NEW", "", "M35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M35"] M36: ["SAINT_AURA_THN", "", "M36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M36"] M37: ["SAINT_AURA_BIG", "", "M37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M37"] M38: ["SAINT_AURA_THN", "", "M38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M38"] M39: ["SAINT_AURA_THN", "", "M39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M39"] M40: ["SAINT_AURA_THN", "", "M40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M40"] M41: ["SAINT_AURA_THN", "", "M41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M41"] M42: ["SAINT_AURA_THN", "", "M42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M42"] M43: ["SAINT_AURA_THN", "", "M43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M43"] M44: ["SAINT_AURA_THN", "", "M44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M44"] M45: ["SAINT_AURA_BIG", "", "M45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M45"] M46: ["SAINT_AURA_BIG", "", "M46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M46"] M47: ["SAINT_AURA_THN", "", "M47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M47"] F0: ["SAINT_AURA_THN", "", "F0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F0"] F1: ["SAINT_AURA_THN", "", "F1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F1"] F2: ["SAINT_AURA_THN", "", "F2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F2"] F3: ["SAINT_AURA_THN", "", "F3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F3"] F4: ["SAINT_AURA_NEW", "", "F4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F4"] F5: ["SAINT_AURA_NEW", "", "F5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F5"] F6: ["SAINT_AURA_NEW", "", "F6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F6"] F7: ["SAINT_AURA_NEW", "", "F7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F7"] F8: ["SAINT_AURA_NEW", "", "F8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F8"] F9: ["SAINT_AURA_NEW", "", "F9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F9"] F10: ["SAINT_AURA_NEW", "", "F10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F10"] F11: ["SAINT_AURA_NEW", "", "F11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F11"] F12: ["SAINT_AURA_NEW", "", "F12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F12"] F13: ["SAINT_AURA_NEW", "", "F13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F13"] F14: ["SAINT_AURA_NEW", "", "F14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F14"] F15: ["SAINT_AURA_NEW", "", "F15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F15"] F16: ["SAINT_AURA_NEW", "", "F16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F16"] F17: ["SAINT_AURA_NEW", "", "F17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F17"] F18: ["SAINT_AURA_NEW", "", "F18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F18"] F19: ["SAINT_AURA_NEW", "", "F19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F19"] F20: ["SAINT_AURA_NEW", "", "F20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F20"] F21: ["SAINT_AURA_NEW", "", "F21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F21"] F22: ["SAINT_AURA_NEW", "", "F22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F22"] F23: ["SAINT_AURA_NEW", "", "F23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F23"] F24: ["SAINT_AURA_NEW", "", "F24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F24"] F25: ["SAINT_AURA_NEW", "", "F25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F25"] F26: ["SAINT_AURA_NEW", "", "F26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F26"] F27: ["SAINT_AURA_NEW", "", "F27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F27"] F28: ["SAINT_AURA_NEW", "", "F28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F28"] F29: ["SAINT_AURA_NEW", "", "F29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F29"] F30: ["SAINT_AURA_NEW", "", "F30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F30"] F31: ["SAINT_AURA_NEW", "", "F31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F31"] F32: ["SAINT_AURA_NEW", "", "F32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F32"] F33: ["SAINT_AURA_THN", "", "F33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F33"] F34: ["SAINT_AURA_NEW", "", "F34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F34"] F35: ["SAINT_AURA_NEW", "", "F35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F35"] F36: ["SAINT_AURA_BIG", "", "F36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F36"] F37: ["SAINT_AURA_THN", "", "F37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F37"] F38: ["SAINT_AURA_THN", "", "F38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F38"] F39: ["SAINT_AURA_THN", "", "F39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F39"] F40: ["SAINT_AURA_THN", "", "F40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F40"] F41: ["SAINT_AURA_THN", "", "F41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F41"] F42: ["SAINT_AURA_THN", "", "F42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F42"] F43: ["SAINT_AURA_THN", "", "F43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F43"] F44: ["SAINT_AURA_BIG", "", "F44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F44"] F45: ["SAINT_AURA_THN", "", "F45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F45"] F46: ["SAINT_AURA_BIG", "", "F46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F46"] F47: ["SAINT_AURA_FAT", "", "F47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F47"] - type: STR_SUPER_SLAVE_ARMOR_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M0"] M1: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M1"] M2: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M2"] M3: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M3"] M4: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M4"] M5: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M5"] M6: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M6"] M7: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M7"] M8: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M8"] M9: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M9"] M10: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M10"] M11: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M11"] M12: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M12"] M13: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M13"] M14: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M14"] M15: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M15"] M16: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M16"] M17: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M17"] M18: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M18"] M19: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M19"] M20: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M20"] M21: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M21"] M22: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M22"] M23: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M23"] M24: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M24"] M25: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", 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"PILLOW_KNIGHT", "", "", "HEAD_F28"] F29: ["", "PILLOW_BACK", "F29_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F29"] F30: ["", "PILLOW_BACK", "F30_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F30"] F31: ["", "PILLOW_BACK", "F31_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F31"] F32: ["", "PILLOW_BACK", "F32_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F32"] F33: ["", "PILLOW_BACK", "F33_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F33"] F34: ["", "PILLOW_BACK", "F34_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F34"] F35: ["", "PILLOW_BACK", "F35_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F35"] F36: ["", "PILLOW_BACK", "F36_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F36"] F37: ["", "PILLOW_BACK", "F37_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F37"] F38: ["", "PILLOW_BACK", "F38_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F38"] F39: ["", "PILLOW_BACK", "F39_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F39"] F40: ["", "PILLOW_BACK", "F40_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F40"] F41: ["", "PILLOW_BACK", "F41_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F41"] F42: ["", "PILLOW_BACK", "F42_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F42"] F43: ["", "PILLOW_BACK", "F43_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F43"] F44: ["", "PILLOW_BACK", "F44_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F44"] F45: ["", "PILLOW_BACK", "F45_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F45"] F46: ["", "PILLOW_BACK", "F46_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F46"] F47: ["", "PILLOW_BACK", "F47_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F47"] - type: STR_SLAVE_DIVER_SEA_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M32: ["", "", "M32_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M33: ["", "", "M33_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M34: ["", "", "M34_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M35: ["", "", "M35_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M36: ["", "", "M36_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M37: ["", "", "M37_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M38: ["", "", "M38_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M39: ["", "", "M39_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M40: ["", "", "M40_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M41: ["", "", "M41_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M42: ["", "", "M42_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M43: ["", "", "M43_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M44: ["", "", "M44_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M45: ["", "", "M45_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M46: ["", "", "M46_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M47: ["", "", "M47_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F11: ["", "", "F11_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F13: ["", "", "F13_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F14: ["", "", "F14_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F15: ["", "", "F15_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F16: ["", "", "F16_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F17: ["", "", "F17_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F18: ["", "", "F18_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F19: ["", "", "F19_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F20: ["", "", "F20_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F21: ["", "", "F21_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F22: ["", "", "F22_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F23: ["", "", "F23_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F31: ["", "", "F31_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F32: ["", "", "F32_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F33: ["", "", "F33_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F34: ["", "", "F34_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F35: ["", "", "F35_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F36: ["", "", "F36_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F37: ["", "", "F37_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F38: ["", "", "F38_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F39: ["", "", "F39_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F40: ["", "", "F40_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F41: ["", "", "F41_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F42: ["", "", "F42_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F43: ["", "", "F43_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F44: ["", "", "F44_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F45: ["", "", "F45_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F46: ["", "", "F46_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F47: ["", "", "F47_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] - type: STR_SLAVE_DIVER_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "WETSUIT_SS_BIG", "", "DIVER_HARNESS", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", 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"WAISTCLOTH_RED", "HEAD_F0", "", "", "", "MILITIA_HAT"] F1: ["", "", "F1_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F1", "", "", "", "MILITIA_HAT"] F2: ["", "", "F2_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F2", "", "", "", "MILITIA_HAT"] F3: ["", "", "F3_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F3", "", "", "", "MILITIA_HAT"] F4: ["", "", "F4_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F4", "", "", "", "MILITIA_HAT"] F5: ["", "", "F5_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F5", "", "", "", "MILITIA_HAT"] F6: ["", "", "F6_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F6", "", "", "", "MILITIA_HAT"] F7: ["", "", "F7_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F7", "", "", "", "MILITIA_HAT"] F8: ["", "", "F8_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F8", "", "", "", "MILITIA_HAT"] F9: ["", "", "F9_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F9", "", "", "", "MILITIA_HAT"] F10: ["", "", "F10_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F10", "", "", "", "MILITIA_HAT"] F11: ["", "", "F11_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F11", "", "", "", "MILITIA_HAT"] F12: ["", "", "F12_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F12", "", "", "", "MILITIA_HAT"] F13: ["", "", "F13_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F13", "", "", "", "MILITIA_HAT"] F14: ["", "", "F14_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F14", "", "", "", "MILITIA_HAT"] F15: ["", "", "F15_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F15", "", "", "", "MILITIA_HAT"] F16: ["", "", "F16_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F16", "", "", "", "MILITIA_HAT"] F17: ["", "", "F17_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F17", "", "", "", "MILITIA_HAT"] F18: ["", "", "F18_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F18", "", "", "", "MILITIA_HAT"] F19: ["", "", "F19_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F19", "", "", "", "MILITIA_HAT"] F20: ["", "", "F20_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F20", "", "", "", "MILITIA_HAT"] F21: ["", "", "F21_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F21", "", "", "", "MILITIA_HAT"] F22: ["", "", "F22_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F22", "", "", "", "MILITIA_HAT"] F23: ["", "", "F23_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F23", "", "", "", "MILITIA_HAT"] F24: ["", "", "F24_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F24", "", "", "", "MILITIA_HAT"] F25: ["", "", "F25_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F25", "", "", "", "MILITIA_HAT"] F26: ["", "", "F26_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_D", "WAISTCLOTH_RED", "HEAD_F26", "", "", "", "MILITIA_HAT"] F27: ["", "", "F27_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F27", "", "", "", "MILITIA_HAT"] F28: ["", "", "F28_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_C", "WAISTCLOTH_RED", "HEAD_F28", "", "", "", "MILITIA_HAT"] F29: ["", "", "F29_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F29", "", "", "", "MILITIA_HAT"] F30: ["", "", "F30_NUDE", "", "", "", "", "MILITIA_MAIN", "MILITIA_ARMOR_A", "WAISTCLOTH_RED", "HEAD_F30", "", "", "", "MILITIA_HAT"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "ARMBANDS_F31", "", "MILITIA_MAIN", "MILITIA_ARMOR_B", "WAISTCLOTH_RED", "HEAD_F31", "", "", "", "MILITIA_HAT"] - type: STR_PEASANT_ARMOR_DRESS_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "SHEPHERD_HAT_BACK", "M0_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M0", "", "", "", "SHEPHERD_HAT_FRONT"] M1: ["", "SHEPHERD_HAT_BACK", "M1_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M1", "", "", "", "SHEPHERD_HAT_FRONT"] M2: ["", "SHEPHERD_HAT_BACK", "M2_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M2", "", "", "", "SHEPHERD_HAT_FRONT"] M3: ["", "SHEPHERD_HAT_BACK", "M3_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M3", "", "", "", "SHEPHERD_HAT_FRONT"] M4: ["", "SHEPHERD_HAT_BACK", "M4_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M4", "", "", "", "SHEPHERD_HAT_FRONT"] M5: ["", "SHEPHERD_HAT_BACK", "M5_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M5", "", "", "", "SHEPHERD_HAT_FRONT"] M6: ["", "SHEPHERD_HAT_BACK", "M6_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M6", "", "", "", "SHEPHERD_HAT_FRONT"] M7: ["", "SHEPHERD_HAT_BACK", "M7_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M7", "", "", "", "SHEPHERD_HAT_FRONT"] M8: ["", "SHEPHERD_HAT_BACK", "M8_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M8", "", "", "", "SHEPHERD_HAT_FRONT"] M9: ["", "SHEPHERD_HAT_BACK", "M9_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M9", "", "", "", "SHEPHERD_HAT_FRONT"] M10: ["", "SHEPHERD_HAT_BACK", "M10_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M10", "", "", "", "SHEPHERD_HAT_FRONT"] M11: ["", "SHEPHERD_HAT_BACK", "M11_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M11", "", "", "", "SHEPHERD_HAT_FRONT"] M12: ["", "SHEPHERD_HAT_BACK", "M12_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M12", "", "", "", "SHEPHERD_HAT_FRONT"] M13: ["", "SHEPHERD_HAT_BACK", "M13_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M13", "", "", "", "SHEPHERD_HAT_FRONT"] M14: ["", "SHEPHERD_HAT_BACK", "M14_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M14", "", "", "", "SHEPHERD_HAT_FRONT"] M15: ["", "SHEPHERD_HAT_BACK", "M15_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M15", "", "", "", "SHEPHERD_HAT_FRONT"] M16: ["", "SHEPHERD_HAT_BACK", "M16_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M16", "", "", "", "SHEPHERD_HAT_FRONT"] M17: ["", "SHEPHERD_HAT_BACK", "M17_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M17", "", "", "", "SHEPHERD_HAT_FRONT"] M18: ["", "SHEPHERD_HAT_BACK", "M18_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M18", "", "", "", "SHEPHERD_HAT_FRONT"] M19: ["", "SHEPHERD_HAT_BACK", "M19_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M19", "", "", "", "SHEPHERD_HAT_FRONT"] M20: ["", "SHEPHERD_HAT_BACK", "M20_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M20", "", "", "", "SHEPHERD_HAT_FRONT"] M21: ["", "SHEPHERD_HAT_BACK", "M21_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_M21", "", "", "", "SHEPHERD_HAT_FRONT"] M22: ["", "SHEPHERD_HAT_BACK", "M22_NUDE", "", "HIJAB_M22", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M22", "", "", "HIJAB_TOP_M22", "SHEPHERD_HAT_FRONT"] M23: ["", "SHEPHERD_HAT_BACK", "M23_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M23", "", "", "", "SHEPHERD_HAT_FRONT"] M24: ["", "SHEPHERD_HAT_BACK", "M24_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M24", "", "", "", "SHEPHERD_HAT_FRONT"] M25: ["", "SHEPHERD_HAT_BACK", "M25_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M25", "", "", "", "SHEPHERD_HAT_FRONT"] M26: ["", "SHEPHERD_HAT_BACK", "M26_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M26", "", "", "", "SHEPHERD_HAT_FRONT"] M27: ["", "SHEPHERD_HAT_BACK", "M27_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M27", "", "", "", "SHEPHERD_HAT_FRONT"] M28: ["", "SHEPHERD_HAT_BACK", "M28_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M28", "GLASSES_M28", "", "", "SHEPHERD_HAT_FRONT"] M29: ["", "SHEPHERD_HAT_BACK", "M29_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M29", "", "", "", "SHEPHERD_HAT_FRONT"] M30: ["", "SHEPHERD_HAT_BACK", "M30_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_M30", "", "", "", "SHEPHERD_HAT_FRONT"] M31: ["", "SHEPHERD_HAT_BACK", "M31_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_M31", "", "", "", "SHEPHERD_HAT_FRONT"] F0: ["", "SHEPHERD_HAT_BACK", "F0_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F0", "", "", "", "SHEPHERD_HAT_FRONT"] F1: ["", "SHEPHERD_HAT_BACK", "F1_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F1", "", "", "", "SHEPHERD_HAT_FRONT"] F2: ["", "SHEPHERD_HAT_BACK", "F2_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F2", "", "", "", "SHEPHERD_HAT_FRONT"] F3: ["", "SHEPHERD_HAT_BACK", "F3_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F3", "", "", "", "SHEPHERD_HAT_FRONT"] F4: ["", "SHEPHERD_HAT_BACK", "F4_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F4", "", "", "", "SHEPHERD_HAT_FRONT"] F5: ["", "SHEPHERD_HAT_BACK", "F5_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F5", "", "", "", "SHEPHERD_HAT_FRONT"] F6: ["", "SHEPHERD_HAT_BACK", "F6_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F6", "", "", "", "SHEPHERD_HAT_FRONT"] F7: ["", "SHEPHERD_HAT_BACK", "F7_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F7", "", "", "", "SHEPHERD_HAT_FRONT"] F8: ["", "SHEPHERD_HAT_BACK", "F8_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F8", "", "", "", "SHEPHERD_HAT_FRONT"] F9: ["", "SHEPHERD_HAT_BACK", "F9_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F9", "", "", "", "SHEPHERD_HAT_FRONT"] F10: ["", "SHEPHERD_HAT_BACK", "F10_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F10", "", "", "", "SHEPHERD_HAT_FRONT"] F11: ["", "SHEPHERD_HAT_BACK", "F11_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F11", "", "", "", "SHEPHERD_HAT_FRONT"] F12: ["", "SHEPHERD_HAT_BACK", "F12_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F12", "", "", "", "SHEPHERD_HAT_FRONT"] F13: ["", "SHEPHERD_HAT_BACK", "F13_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F13", "", "", "", "SHEPHERD_HAT_FRONT"] F14: ["", "SHEPHERD_HAT_BACK", "F14_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F14", "", "", "", "SHEPHERD_HAT_FRONT"] F15: ["", "SHEPHERD_HAT_BACK", "F15_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F15", "", "", "", "SHEPHERD_HAT_FRONT"] F16: ["", "SHEPHERD_HAT_BACK", "F16_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F16", "", "", "", "SHEPHERD_HAT_FRONT"] F17: ["", "SHEPHERD_HAT_BACK", "F17_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F17", "", "", "", "SHEPHERD_HAT_FRONT"] F18: ["", "SHEPHERD_HAT_BACK", "F18_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "DOLL_F18", "", "HEAD_F18", "", "", "", "SHEPHERD_HAT_FRONT"] F19: ["", "SHEPHERD_HAT_BACK", "F19_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "NECKLACE_F19", "", "HEAD_F19", "", "", "", "SHEPHERD_HAT_FRONT"] F20: ["", "SHEPHERD_HAT_BACK", "F20_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F20", "", "", "", "SHEPHERD_HAT_FRONT"] F21: ["", "SHEPHERD_HAT_BACK", "F21_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F21", "", "", "", "SHEPHERD_HAT_FRONT"] F22: ["", "SHEPHERD_HAT_BACK", "F22_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F22", "", "", "", "SHEPHERD_HAT_FRONT"] F23: ["", "SHEPHERD_HAT_BACK", "F23_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F23", "", "", "", "SHEPHERD_HAT_FRONT"] F24: ["", "SHEPHERD_HAT_BACK", "F24_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F24", "", "", "", "SHEPHERD_HAT_FRONT"] F25: ["", "SHEPHERD_HAT_BACK", "F25_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F25", "", "", "", "SHEPHERD_HAT_FRONT"] F26: ["", "SHEPHERD_HAT_BACK", "F26_NUDE", "", "", "", "", "SHEPHERD_DRESS_D", "", "", "HEAD_F26", "", "", "", "SHEPHERD_HAT_FRONT"] F27: ["", "SHEPHERD_HAT_BACK", "F27_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F27", "", "", "", "SHEPHERD_HAT_FRONT"] F28: ["", "SHEPHERD_HAT_BACK", "F28_NUDE", "", "", "", "", "SHEPHERD_DRESS_C", "", "", "HEAD_F28", "", "", "", "SHEPHERD_HAT_FRONT"] F29: ["", "SHEPHERD_HAT_BACK", "F29_NUDE", "", "", "", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F29", "", "", "", "SHEPHERD_HAT_FRONT"] F30: ["", "SHEPHERD_HAT_BACK", "F30_NUDE", "", "", "", "", "SHEPHERD_DRESS_A", "", "", "HEAD_F30", "", "", "", "SHEPHERD_HAT_FRONT"] F31: ["", "SHEPHERD_HAT_BACK", "F31_NUDE", "", "NECKLACE_F31", "ARMBANDS_F31", "", "SHEPHERD_DRESS_B", "", "", "HEAD_F31", "", "", "", "SHEPHERD_HAT_FRONT"] - type: STR_PEASANT_NURSE_OUTFIT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M0", "", "", "HAIR_M0", "NURSE_BONNET"] M1: ["", "", "M1_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M1", "", "", "HAIR_M1", "NURSE_BONNET"] M2: ["", "", "M2_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M2", "", "", "HAIR_M2", "NURSE_BONNET"] M3: ["", "", "M3_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M3", "", "", "HAIR_M3", "NURSE_BONNET"] M4: ["", "", "M4_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M4", "", "", "HAIR_M4", "NURSE_BONNET"] M5: ["", "", "M5_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M5", "", "", "HAIR_M5", "NURSE_BONNET"] M6: ["", "", "M6_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M6", "", "", "HAIR_M6", "NURSE_BONNET"] M7: ["", "", "M7_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M7", "", "", "HAIR_M7", "NURSE_BONNET"] M8: ["", "", "M8_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M8", "", "", "HAIR_M8", "NURSE_BONNET"] M9: ["", "", "M9_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M9", "", "", "HAIR_M9", "NURSE_BONNET"] M10: ["", "", "M10_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M10", "", "", "HAIR_M10", "NURSE_BONNET"] M11: ["", "", "M11_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M11", "", "", "HAIR_M11", "NURSE_BONNET"] M12: ["", "", "M12_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M12", "", "", "HAIR_M12", "NURSE_BONNET"] M13: ["", "", "M13_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M13", "", "", "HAIR_M13", "NURSE_BONNET"] M14: ["", "", "M14_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M14", "", "", "HAIR_M14", "NURSE_BONNET"] M15: ["", "", "M15_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M15", "", "", "HAIR_M15", "NURSE_BONNET"] M16: ["", "", "M16_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M16", "", "", "HAIR_M16", "NURSE_BONNET"] M17: ["", "", "M17_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M17", "", "", "HAIR_M17", "NURSE_BONNET"] M18: ["", "", "M18_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M18", "", "", "HAIR_M18", "NURSE_BONNET"] M19: ["", "", "M19_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M19", "", "", "HAIR_M19", "NURSE_BONNET"] M20: ["", "", "M20_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M20", "", "", "HAIR_M20", "NURSE_BONNET"] M21: ["", "", "M21_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_M21", "", "", "HAIR_M21", "NURSE_BONNET"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "", "NURSE_DRESS_B", "", "", "HEAD_M22", "", "", "HIJAB_TOP_M22", "NURSE_BONNET"] M23: ["", "", "M23_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M23", "", "", "HAIR_M23", "NURSE_BONNET"] M24: ["", "", "M24_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M24", "", "", "HAIR_M24", "NURSE_BONNET"] M25: ["", "", "M25_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M25", "", "", "HAIR_M25", "NURSE_BONNET"] M26: ["", "", "M26_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M26", "", "", "HAIR_M26", "NURSE_BONNET"] M27: ["", "", "M27_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M27", "", "", "HAIR_M27", "NURSE_BONNET"] M28: ["", "", "M28_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M28", "GLASSES_M28", "", "HAIR_M28", "NURSE_BONNET"] M29: ["", "", "M29_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M29", "", "", "HAIR_M29", "NURSE_BONNET"] M30: ["", "", "M30_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_M30", "", "", "HAIR_M30", "NURSE_BONNET"] M31: ["", "", "M31_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_M31", "", "", "HAIR_M31", "NURSE_BONNET"] F0: ["", "", "F0_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F0", "", "", "HAIR_F0", "NURSE_BONNET"] F1: ["", "", "F1_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F1", "", "", "HAIR_F1", "NURSE_BONNET"] F2: ["", "", "F2_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F2", "", "", "HAIR_F2", "NURSE_BONNET"] F3: ["", "", "F3_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F3", "", "", "HAIR_F3", "NURSE_BONNET"] F4: ["", "", "F4_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F4", "", "", "HAIR_F4", "NURSE_BONNET"] F5: ["", "", "F5_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F5", "", "", "HAIR_F5", "NURSE_BONNET"] F6: ["", "", "F6_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F6", "", "", "HAIR_F6", "NURSE_BONNET"] F7: ["", "", "F7_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F7", "", "", "HAIR_F7", "NURSE_BONNET"] F8: ["", "", "F8_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F8", "", "", "HAIR_F8", "NURSE_BONNET"] F9: ["", "", "F9_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F9", "", "", "HAIR_F9", "NURSE_BONNET"] F10: ["", "", "F10_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F10", "", "", "HAIR_F10", "NURSE_BONNET"] F11: ["", "", "F11_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F11", "", "", "HAIR_F11", "NURSE_BONNET"] F12: ["", "", "F12_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F12", "", "", "HAIR_F12", "NURSE_BONNET"] F13: ["", "", "F13_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F13", "", "", "HAIR_F13", "NURSE_BONNET"] F14: ["", "", "F14_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F14", "", "", "HAIR_F14", "NURSE_BONNET"] F15: ["", "", "F15_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F15", "", "", "HAIR_F15", "NURSE_BONNET"] F16: ["", "", "F16_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F16", "", "", "HAIR_F16", "NURSE_BONNET"] F17: ["", "", "F17_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F17", "", "", "HAIR_F17", "NURSE_BONNET"] F18: ["", "", "F18_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F18", "", "", "HAIR_F18", "NURSE_BONNET"] F19: ["", "", "F19_NUDE", "", "", "", "", "NURSE_DRESS_C", "NECKLACE_F19", "", "HEAD_F19", "", "", "HAIR_F19", "NURSE_BONNET"] F20: ["", "", "F20_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F20", "", "", "HAIR_F20", "NURSE_BONNET"] F21: ["", "", "F21_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F21", "", "", "HAIR_F21", "NURSE_BONNET"] F22: ["", "", "F22_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F22", "", "", "HAIR_F22", "NURSE_BONNET"] F23: ["", "", "F23_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F23", "", "", "HAIR_F23", "NURSE_BONNET"] F24: ["", "", "F24_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F24", "", "", "HAIR_F24", "NURSE_BONNET"] F25: ["", "", "F25_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F25", "", "", "HAIR_F25", "NURSE_BONNET"] F26: ["", "", "F26_NUDE", "", "", "", "", "NURSE_DRESS_D", "", "", "HEAD_F26", "", "", "HAIR_F26", "NURSE_BONNET"] F27: ["", "", "F27_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F27", "", "", "HAIR_F27", "NURSE_BONNET"] F28: ["", "", "F28_NUDE", "", "", "", "", "NURSE_DRESS_C", "", "", "HEAD_F28", "", "", "HAIR_F28", "NURSE_BONNET"] F29: ["", "", "F29_NUDE", "", "", "", "", "NURSE_DRESS_B", "", "", "HEAD_F29", "", "", "HAIR_F29", "NURSE_BONNET"] F30: ["", "", "F30_NUDE", "", "", "", "", "NURSE_DRESS_A", "", "", "HEAD_F30", "", "", "HAIR_F30", "NURSE_BONNET"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "", "NURSE_DRESS_B", "", "", "HEAD_F31", "", "", "HAIR_F31", "NURSE_BONNET"] - type: STR_PEASANT_ARMOR_JUMPSUIT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M0", "JUMPSUIT_PP_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M1", "JUMPSUIT_PP_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M2", "JUMPSUIT_PP_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M3", "JUMPSUIT_PP_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M4", "JUMPSUIT_PP_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M5", "JUMPSUIT_PP_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M6", "JUMPSUIT_PP_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M7", "JUMPSUIT_PP_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M8", "JUMPSUIT_PP_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M9", "JUMPSUIT_PP_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M10", "JUMPSUIT_PP_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M11", "JUMPSUIT_PP_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M12", "JUMPSUIT_PP_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M13", "JUMPSUIT_PP_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M14", "JUMPSUIT_PP_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M15", "JUMPSUIT_PP_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M16", "JUMPSUIT_PP_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M17", "JUMPSUIT_PP_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M18", "JUMPSUIT_PP_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M19", "JUMPSUIT_PP_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M20", "JUMPSUIT_PP_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_M21", "JUMPSUIT_PP_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M22", "JUMPSUIT_PP_MASK", "", "HIJAB_TOP_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M23", "JUMPSUIT_PP_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M24", "JUMPSUIT_PP_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M25", "JUMPSUIT_PP_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M26", "JUMPSUIT_PP_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M27", "JUMPSUIT_PP_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M28", "JUMPSUIT_PP_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M29", "JUMPSUIT_PP_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_M30", "JUMPSUIT_PP_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_M31", "JUMPSUIT_PP_MASK", "", "HAIR_M31"] F0: ["", "", "F0_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F0", "JUMPSUIT_PP_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F1", "JUMPSUIT_PP_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F2", "JUMPSUIT_PP_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F3", "JUMPSUIT_PP_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F4", "JUMPSUIT_PP_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F5", "JUMPSUIT_PP_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F6", "JUMPSUIT_PP_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F7", "JUMPSUIT_PP_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F8", "JUMPSUIT_PP_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F9", "JUMPSUIT_PP_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F10", "JUMPSUIT_PP_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F11", "JUMPSUIT_PP_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F12", "JUMPSUIT_PP_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F13", "JUMPSUIT_PP_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F14", "JUMPSUIT_PP_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F15", "JUMPSUIT_PP_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F16", "JUMPSUIT_PP_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F17", "JUMPSUIT_PP_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F18", "JUMPSUIT_PP_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "NECKLACE_F19", "", "HEAD_F19", "JUMPSUIT_PP_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F20", "JUMPSUIT_PP_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F21", "JUMPSUIT_PP_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F22", "JUMPSUIT_PP_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F23", "JUMPSUIT_PP_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F24", "JUMPSUIT_PP_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F25", "JUMPSUIT_PP_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F26", "JUMPSUIT_PP_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F27", "JUMPSUIT_PP_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F28", "JUMPSUIT_PP_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F29", "JUMPSUIT_PP_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F30", "JUMPSUIT_PP_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F31", "JUMPSUIT_PP_MASK", "", "HAIR_F31"] - type: STR_TAC_VEST_PEASANT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M0", "", "SHADES_8", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M1", "", "SHADES_5", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M2", "", "SHADES_0", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M3", "", "SHADES_8", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M4", "", "SHADES_1", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M5", "", "SHADES_8_WIDE", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M6", "", "SHADES_2_WIDE", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M7", "", "SHADES_8", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M8", "", "SHADES_1", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M9", "", "SHADES_0", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M10", "", "SHADES_5_WIDE", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M11", "", "SHADES_8", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M12", "", "SHADES_5_WIDE", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M13", "", "SHADES_4", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M14", "", "SHADES_6_WIDE", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M15", "", "SHADES_5", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M16", "", "SHADES_0", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M17", "", "SHADES_3_WIDE", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M18", "", "SHADES_7", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M19", "", "SHADES_1", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M20", "", "SHADES_1", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M21", "", "SHADES_1", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M22", "", "SHADES_3", "HIJAB_TOP_M22"] M23: ["", "", "M23_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M23", "", "", "HAIR_M23", "SHADES_9_WIDE_LIFTED"] M24: ["", "", "M24_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M24", "", "SHADES_4", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M25", "", "SHADES_0", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M26", "", "SHADES_0", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M27", "", "SHADES_8_WIDE", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M28", "GLASSES_M28", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M29", "", "SHADES_5", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M30", "", "SHADES_8_WIDE", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M31", "", "SHADES_0", "HAIR_M31"] F0: ["", "", "F0_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F0", "", "SHADES_6_WIDE", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F1", "", "SHADES_5", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F2", "", "SHADES_2_WIDE", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F3", "", "SHADES_3_WIDE", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F4", "", "SHADES_4_WIDE", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F5", "", "SHADES_5_WIDE", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F6", "", "SHADES_6_WIDE", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F7", "", "SHADES_1", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F8", "", "SHADES_5", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F9", "", "SHADES_8_WIDE", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F10", "", "SHADES_3_WIDE", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F11", "", "SHADES_8_WIDE", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F12", "", "SHADES_3_WIDE", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F13", "", "SHADES_1_WIDE", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F14", "", "SHADES_3_WIDE", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F15", "", "SHADES_8", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F16", "", "SHADES_1", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F17", "", "SHADES_5", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F18", "", "SHADES_5", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F19", "", "SHADES_5", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F20", "", "SHADES_0", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F21", "", "SHADES_1", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F22", "", "", "HAIR_F22", "SHADES_9_WIDE_LIFTED"] F23: ["", "", "F23_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F23", "", "SHADES_6", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F24", "", "SHADES_3_WIDE", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F25", "", "SHADES_3", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F26", "", "SHADES_6_WIDE", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F27", "", "SHADES_6_WIDE", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F28", "", "SHADES_5_WIDE", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F29", "", "SHADES_0", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F30", "", "SHADES_7_WIDE", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F31", "", "SHADES_9_WIDE", "HAIR_F31"] - type: STR_DEFENDER_PEASANT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M0", "", "", "", "DEFENDER_VISOR"] M1: ["", "", "M1_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M1", "", "", "", "DEFENDER_VISOR"] M2: ["", "", "M2_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M2", "", "", "", "DEFENDER_VISOR"] M3: ["", "", "M3_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M3", "", "", "", "DEFENDER_VISOR"] M4: ["", "", "M4_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M4", "", "", "", "DEFENDER_VISOR"] M5: ["", "", "M5_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M5", "", "", "", "DEFENDER_VISOR_WIDE"] M6: ["", "", "M6_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M6", "", "", "", "DEFENDER_VISOR_WIDE"] M7: ["", "", "M7_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M7", "", "", "", "DEFENDER_VISOR"] M8: ["", "", "M8_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M8", "", "", "", "DEFENDER_VISOR"] M9: ["", "", "M9_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M9", "", "", "", "DEFENDER_VISOR"] M10: ["", "", "M10_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M10", "", "", "", "DEFENDER_VISOR_WIDE"] M11: ["", "", "M11_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M11", "", "", "", "DEFENDER_VISOR"] M12: ["", "", "M12_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M12", "", "", "", "DEFENDER_VISOR_WIDE"] M13: ["", "", "M13_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M13", "", "", "", "DEFENDER_VISOR"] M14: ["", "", "M14_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M14", "", "", "", "DEFENDER_VISOR_WIDE"] M15: ["", "", "M15_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M15", "", "", "", "DEFENDER_VISOR"] M16: ["", "", "M16_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M16", "", "", "", "DEFENDER_VISOR"] M17: ["", "", "M17_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M17", "", "", "", "DEFENDER_VISOR_WIDE"] M18: ["", "", "M18_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M18", "", "", "", "DEFENDER_VISOR"] M19: ["", "", "M19_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M19", "", "", "", "DEFENDER_VISOR"] M20: ["", "", "M20_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M20", "", "", "", "DEFENDER_VISOR"] M21: ["", "", "M21_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M21", "", "", "", "DEFENDER_VISOR"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M22", "", "", "HIJAB_TOP_M22", "DEFENDER_VISOR"] M23: ["", "", "M23_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M23", "", "", "", "DEFENDER_VISOR_WIDE"] M24: ["", "", "M24_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M24", "", "", "", "DEFENDER_VISOR"] M25: ["", "", "M25_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M25", "", "", "", "DEFENDER_VISOR"] M26: ["", "", "M26_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M26", "", "", "", "DEFENDER_VISOR"] M27: ["", "", "M27_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M27", "", "", "", "DEFENDER_VISOR_WIDE"] M28: ["", "", "M28_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M28", "", "", "", "DEFENDER_VISOR"] M29: ["", "", "M29_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M29", "", "", "", "DEFENDER_VISOR"] M30: ["", "", "M30_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M30", "", "", "", "DEFENDER_VISOR_WIDE"] M31: ["", "", "M31_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M31", "", "", "", "DEFENDER_VISOR"] F0: ["", "", "F0_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F0", "", "", "", "DEFENDER_VISOR"] F1: ["", "", "F1_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F1", "", "", "", "DEFENDER_VISOR"] F2: ["", "", "F2_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F2", "", "", "", "DEFENDER_VISOR_WIDE"] F3: ["", "", "F3_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F3", "", "", "", "DEFENDER_VISOR_WIDE"] F4: ["", "", "F4_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F4", "", "", "", "DEFENDER_VISOR_WIDE"] F5: ["", "", "F5_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F5", "", "", "", "DEFENDER_VISOR_WIDE"] F6: ["", "", "F6_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F6", "", "", "", "DEFENDER_VISOR_WIDE"] F7: ["", "", "F7_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F7", "", "", "", "DEFENDER_VISOR"] F8: ["", "", "F8_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F8", "", "", "", "DEFENDER_VISOR"] F9: ["", "", "F9_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F9", "", "", "", "DEFENDER_VISOR"] F10: ["", "", "F10_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F10", "", "", "", "DEFENDER_VISOR_WIDE"] F11: ["", "", "F11_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F11", "", "", "", "DEFENDER_VISOR_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F12", "", "", "", "DEFENDER_VISOR_WIDE"] F13: ["", "", "F13_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F13", "", "", "", "DEFENDER_VISOR"] F14: ["", "", "F14_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F14", "", "", "", "DEFENDER_VISOR_WIDE"] F15: ["", "", "F15_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F15", "", "", "", "DEFENDER_VISOR"] F16: ["", "", "F16_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F16", "", "", "", "DEFENDER_VISOR"] F17: ["", "", "F17_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F17", "", "", "", "DEFENDER_VISOR"] F18: ["", "", "F18_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F18", "", "", "", "DEFENDER_VISOR"] F19: ["", "", "F19_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F19", "", "", "", "DEFENDER_VISOR"] F20: ["", "", "F20_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F20", "", "", "", "DEFENDER_VISOR"] F21: ["", "", "F21_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F21", "", "", "", "DEFENDER_VISOR_WIDE"] F22: ["", "", "F22_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F22", "", "", "", "DEFENDER_VISOR_WIDE"] F23: ["", "", "F23_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F23", "", "", "", "DEFENDER_VISOR_WIDE"] F24: ["", "", "F24_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F24", "", "", "", "DEFENDER_VISOR_WIDE"] F25: ["", "", "F25_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F25", "", "", "", "DEFENDER_VISOR"] F26: ["", "", "F26_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F26", "", "", "", "DEFENDER_VISOR_WIDE"] F27: ["", "", "F27_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F27", "", "", "", "DEFENDER_VISOR_WIDE"] F28: ["", "", "F28_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F28", "", "", "", "DEFENDER_VISOR"] F29: ["", "", "F29_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F29", "", "", "", "DEFENDER_VISOR"] F30: ["", "", "F30_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F30", "", "", "", "DEFENDER_VISOR_WIDE"] F31: ["", "", "F31_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F31", "", "", "", "DEFENDER_VISOR_WIDE"] - type: STR_PEASANT_MUD_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M31"] F0: ["", "", "F0_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDECAMO", "", "", "", "", "", "DOLL_F18", "", "", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDECAMO", "", "", "", "", "", "NECKLACE_F19", "", "", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F31"] - type: STR_PEASANT_STALKER_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "STALKER_BACK", "M0_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M1: ["", "STALKER_BACK", "M1_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M2: ["", "STALKER_BACK", "M2_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M3: ["", "STALKER_BACK", "M3_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M4: ["", "STALKER_BACK", "M4_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M5: ["", "STALKER_BACK", "M5_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M6: ["", "STALKER_BACK", "M6_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M7: ["", "STALKER_BACK", "M7_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M8: ["", "STALKER_BACK", "M8_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M9: ["", "STALKER_BACK", "M9_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M10: ["", "STALKER_BACK", "M10_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M11: ["", "STALKER_BACK", "M11_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M12: ["", "STALKER_BACK", "M12_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M13: ["", "STALKER_BACK", "M13_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M14: ["", "STALKER_BACK", "M14_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M15: ["", "STALKER_BACK", "M15_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M16: ["", "STALKER_BACK", "M16_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M17: ["", "STALKER_BACK", "M17_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M18: ["", "STALKER_BACK", "M18_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M19: ["", "STALKER_BACK", "M19_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M20: ["", "STALKER_BACK", "M20_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M21: ["", "STALKER_BACK", "M21_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M22: ["", "STALKER_BACK", "M22_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M23: ["", "STALKER_BACK", "M23_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M24: ["", "STALKER_BACK", "M24_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M25: ["", "STALKER_BACK", "M25_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M26: ["", "STALKER_BACK", "M26_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M27: ["", "STALKER_BACK", "M27_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M28: ["", "STALKER_BACK", "M28_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M29: ["", "STALKER_BACK", "M29_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M30: ["", "STALKER_BACK", "M30_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M31: ["", "STALKER_BACK", "M31_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F0: ["", "STALKER_BACK", "F0_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F1: ["", "STALKER_BACK", "F1_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F2: ["", "STALKER_BACK", "F2_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F3: ["", "STALKER_BACK", "F3_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F4: ["", "STALKER_BACK", "F4_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F5: ["", "STALKER_BACK", "F5_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F6: ["", "STALKER_BACK", "F6_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F7: ["", "STALKER_BACK", "F7_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F8: ["", "STALKER_BACK", "F8_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F9: ["", "STALKER_BACK", "F9_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F10: ["", "STALKER_BACK", "F10_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F11: ["", "STALKER_BACK", "F11_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F12: ["", "STALKER_BACK", "F12_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F13: ["", "STALKER_BACK", "F13_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F14: ["", "STALKER_BACK", "F14_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F15: ["", "STALKER_BACK", "F15_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F16: ["", "STALKER_BACK", "F16_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F17: ["", "STALKER_BACK", "F17_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F18: ["", "STALKER_BACK", "F18_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F19: ["", "STALKER_BACK", "F19_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F20: ["", "STALKER_BACK", "F20_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F21: ["", "STALKER_BACK", "F21_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F22: ["", "STALKER_BACK", "F22_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F23: ["", "STALKER_BACK", "F23_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F24: ["", "STALKER_BACK", "F24_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F25: ["", "STALKER_BACK", "F25_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F26: ["", "STALKER_BACK", "F26_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F27: ["", "STALKER_BACK", "F27_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F28: ["", "STALKER_BACK", "F28_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F29: ["", "STALKER_BACK", "F29_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F30: ["", "STALKER_BACK", "F30_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F31: ["", "STALKER_BACK", "F31_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] - type: STR_PEASANT_CAMO_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDECAMO", "", "HIJAB_M22", "", "", "CAMO_MAIN", "", "", "HEAD_M22", "", "", "HIJAB_TOP_M22"] M23: ["", "", "M23_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M28", "GLASSES_M28"] M29: ["", "", "M29_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M31"] F0: ["", "", "F0_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", 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"DIVER_HARNESS", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M28", "GLASSES_M28"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M31"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F31"] - type: STR_PEASANT_DIVER_SEA_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F11: ["", "", "F11_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F13: ["", "", "F13_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F14: ["", "", "F14_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F15: ["", "", "F15_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F16: ["", "", "F16_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F17: ["", "", "F17_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F18: ["", "", "F18_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F19: ["", "", "F19_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F20: ["", "", "F20_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F21: ["", "", "F21_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F22: ["", "", "F22_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F23: ["", "", "F23_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] - type: STR_PEASANT_ARMOR_BIOAQUA_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M0", "", "", "", ""] M1: ["", "", "M1_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M1", "", "", "", ""] M2: ["", "", "M2_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M2", "", "", "", ""] M3: ["", "", "M3_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M3", "", "", "", ""] M4: ["", "", "M4_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M4", "", "", "", ""] M5: ["", "", "M5_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M5", "", "", "", ""] M6: ["", "", "M6_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M6", "", "", "", ""] M7: ["", "", "M7_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M7", "", "", "", ""] M8: ["", "", "M8_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M8", "", "", "", ""] M9: ["", "", "M9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M9", "", "", "", ""] M10: ["", "", "M10_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M11", "", "", "", ""] M12: ["", "", "M12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M12", "", "", "", ""] M13: ["", "", "M13_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M13", "", "", "", ""] M14: ["", "", "M14_NUDE", 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"M3_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M3", "", "", "", "AQUA_HELMET"] M4: ["", "", "M4_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M4", "", "", "", "AQUA_HELMET"] M5: ["", "", "M5_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M5", "", "", "", "AQUA_HELMET"] M6: ["", "", "M6_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M6", "", "", "", "AQUA_HELMET"] M7: ["", "", "M7_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M7", "", "", "", "AQUA_HELMET"] M8: ["", "", "M8_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M8", "", "", "", "AQUA_HELMET"] M9: ["", "", "M9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M9", "", "", "", "AQUA_HELMET"] M10: ["", "", "M10_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M10", "", "", "", "AQUA_HELMET"] M11: ["", "", "M11_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M11", "", "", "", "AQUA_HELMET"] M12: ["", "", "M12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M12", "", "", "", "AQUA_HELMET"] M13: ["", "", "M13_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M13", "", "", "", "AQUA_HELMET"] M14: ["", "", "M14_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M14", "", "", "", "AQUA_HELMET"] M15: ["", "", "M15_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M15", "", "", "", "AQUA_HELMET"] M16: ["", "", "M16_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M16", "", "", "", "AQUA_HELMET"] M17: ["", "", "M17_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M17", "", "", "", "AQUA_HELMET"] M18: ["", "", "M18_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M18", "", "", "", "AQUA_HELMET"] M19: ["", "", "M19_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M19", "", "", "", "AQUA_HELMET"] M20: ["", "", "M20_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M20", "", "", "", "AQUA_HELMET"] M21: ["", "", "M21_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M21", "", "", "", "AQUA_HELMET"] M22: ["", "", "M22_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M22", "", "", "", "AQUA_HELMET"] M23: ["", "", "M23_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M23", "", "", "", "AQUA_HELMET"] M24: ["", "", "M24_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M24", "", "", "", "AQUA_HELMET"] M25: ["", "", "M25_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M25", "", "", "", "AQUA_HELMET"] M26: ["", "", "M26_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M26", "", "", "", "AQUA_HELMET"] M27: ["", "", "M27_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M27", "", "", "", "AQUA_HELMET"] M28: ["", "", "M28_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M28", "", "", "", "AQUA_HELMET"] M29: ["", "", "M29_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M29", "", "", "", "AQUA_HELMET"] M30: ["", "", "M30_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M30", "", "", "", "AQUA_HELMET"] M31: ["", "", "M31_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M31", "", "", "", "AQUA_HELMET"] F0: ["", "", "F0_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F0", "", "", "", "AQUA_HELMET"] F1: ["", "", "F1_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F1", "", "", "", "AQUA_HELMET"] F2: ["", "", "F2_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F2", "", "", "", "AQUA_HELMET"] F3: ["", "", "F3_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F3", "", "", "", "AQUA_HELMET"] F4: ["", "", "F4_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F4", "", "", "", "AQUA_HELMET"] F5: ["", "", "F5_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F5", "", "", "", "AQUA_HELMET"] F6: ["", "", "F6_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F6", "", "", "", "AQUA_HELMET"] F7: ["", "", "F7_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F7", "", "", "", "AQUA_HELMET"] F8: ["", "", "F8_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F8", "", "", "", "AQUA_HELMET"] F9: ["", "", "F9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F9", "", "", "", "AQUA_HELMET"] F10: ["", "", "F10_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F10", "", "", "", "AQUA_HELMET"] F11: ["", "", "F11_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F11", "", "", "", "AQUA_HELMET"] F12: ["", "", "F12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F12", "", "", "", "AQUA_HELMET"] F13: ["", "", "F13_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F13", "", "", "", "AQUA_HELMET"] F14: ["", "", "F14_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F14", "", "", "", "AQUA_HELMET"] F15: ["", "", "F15_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F15", "", "", "", "AQUA_HELMET"] F16: ["", "", "F16_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F16", "", "", "", "AQUA_HELMET"] F17: ["", "", "F17_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F17", "", "", "", "AQUA_HELMET"] F18: ["", "", "F18_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F18", "", "", "", "AQUA_HELMET"] F19: ["", "", "F19_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F19", "", "", "", "AQUA_HELMET"] F20: ["", "", "F20_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F20", "", "", "", "AQUA_HELMET"] F21: ["", "", "F21_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F21", "", "", "", "AQUA_HELMET"] F22: ["", "", "F22_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F22", "", "", "", "AQUA_HELMET"] F23: ["", "", "F23_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F23", "", "", "", "AQUA_HELMET"] F24: ["", "", "F24_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F24", "", "", "", "AQUA_HELMET"] F25: ["", "", "F25_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F25", "", "", "", "AQUA_HELMET"] F26: ["", "", "F26_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F26", "", "", "", "AQUA_HELMET"] F27: ["", "", "F27_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F27", "", "", "", "AQUA_HELMET"] F28: ["", "", "F28_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F28", "", "", "", "AQUA_HELMET"] F29: ["", "", "F29_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F29", "", "", "", "AQUA_HELMET"] F30: ["", "", "F30_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F30", "", "", "", "AQUA_HELMET"] F31: ["", "", "F31_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F31", "", "", "", "AQUA_HELMET"] - type: STR_PEASANT_ARMOR_RAVEN_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "RAVENCLAW_BACK", "M0_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M0", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M1: ["", "RAVENCLAW_BACK", "M1_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M1", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M2: ["", "RAVENCLAW_BACK", "M2_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M2", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M3: ["", "RAVENCLAW_BACK", "M3_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M3", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M4: ["", "RAVENCLAW_BACK", "M4_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M4", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M5: ["", "RAVENCLAW_BACK", "M5_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M5", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M6: ["", "RAVENCLAW_BACK", "M6_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M6", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M7: ["", "RAVENCLAW_BACK", "M7_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M7", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M8: ["", "RAVENCLAW_BACK", "M8_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M8", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M9: ["", "RAVENCLAW_BACK", "M9_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M9", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M10: ["", "RAVENCLAW_BACK", "M10_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M10", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M11: ["", "RAVENCLAW_BACK", "M11_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M11", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M12: ["", "RAVENCLAW_BACK", "M12_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M12", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M13: ["", "RAVENCLAW_BACK", "M13_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M13", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M14: ["", "RAVENCLAW_BACK", "M14_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M14", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M15: ["", "RAVENCLAW_BACK", "M15_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M15", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M16: ["", "RAVENCLAW_BACK", "M16_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M16", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M17: ["", "RAVENCLAW_BACK", "M17_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M17", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M18: ["", "RAVENCLAW_BACK", "M18_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M18", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M19: ["", "RAVENCLAW_BACK", "M19_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M19", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M20: ["", "RAVENCLAW_BACK", "M20_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M20", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M21: ["", "RAVENCLAW_BACK", "M21_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M21", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M22: ["", "RAVENCLAW_BACK", "M22_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M22", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M23: ["", "RAVENCLAW_BACK", "M23_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M23", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M24: ["", "RAVENCLAW_BACK", "M24_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M24", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M25: ["", "RAVENCLAW_BACK", "M25_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M25", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M26: ["", "RAVENCLAW_BACK", "M26_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M26", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M27: ["", "RAVENCLAW_BACK", "M27_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M27", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M28: ["", "RAVENCLAW_BACK", "M28_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M28", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M29: ["", "RAVENCLAW_BACK", "M29_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M29", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M30: ["", "RAVENCLAW_BACK", "M30_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M30", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M31: ["", "RAVENCLAW_BACK", "M31_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M31", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F0: ["", "RAVENCLAW_BACK", "F0_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F0", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F1: ["", "RAVENCLAW_BACK", "F1_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F1", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F2: ["", "RAVENCLAW_BACK", "F2_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F2", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F3: ["", "RAVENCLAW_BACK", "F3_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F3", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F4: ["", "RAVENCLAW_BACK", "F4_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F4", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F5: ["", "RAVENCLAW_BACK", "F5_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F5", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F6: ["", "RAVENCLAW_BACK", "F6_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F6", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F7: ["", "RAVENCLAW_BACK", "F7_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F7", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F8: ["", "RAVENCLAW_BACK", "F8_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F8", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F9: ["", "RAVENCLAW_BACK", "F9_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F9", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F10: ["", "RAVENCLAW_BACK", "F10_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F10", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F11: ["", "RAVENCLAW_BACK", "F11_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F11", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F12: ["", "RAVENCLAW_BACK", "F12_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F12", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F13: ["", "RAVENCLAW_BACK", "F13_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F13", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F14: ["", "RAVENCLAW_BACK", "F14_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F14", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F15: ["", "RAVENCLAW_BACK", "F15_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F15", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F16: ["", "RAVENCLAW_BACK", "F16_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F16", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F17: ["", "RAVENCLAW_BACK", "F17_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F17", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F18: ["", "RAVENCLAW_BACK", "F18_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F18", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F19: ["", "RAVENCLAW_BACK", "F19_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F19", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F20: 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"M19_NUDE"] M20: ["", "", "M20_NUDE"] M21: ["", "", "M21_NUDE"] M22: ["", "", "M22_NUDE"] M23: ["", "", "M23_NUDE"] M24: ["", "", "M24_NUDE"] M25: ["", "", "M25_NUDE"] M26: ["", "", "M26_NUDE"] M27: ["", "", "M27_NUDE"] M28: ["", "", "M28_NUDE"] M29: ["", "", "M29_NUDE"] M30: ["", "", "M30_NUDE"] M31: ["", "", "M31_NUDE"] M32: ["", "", "M32_NUDE"] M33: ["", "", "M33_NUDE"] M34: ["", "", "M34_NUDE"] M35: ["", "", "M35_NUDE"] M36: ["", "", "M36_NUDE"] M37: ["", "", "M37_NUDE"] M38: ["", "", "M38_NUDE"] M39: ["", "", "M39_NUDE"] M40: ["", "", "M40_NUDE"] M41: ["", "", "M41_NUDE"] M42: ["", "", "M42_NUDE"] M43: ["", "", "M43_NUDE"] M44: ["", "", "M44_NUDE"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "MASK_M45"] M46: ["", "", "M46_NUDE"] M47: ["", "", "M47_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", "F7_NUDE"] F8: ["", "", "F8_NUDE"] F9: ["", "", "F9_NUDE"] F10: ["", "", "F10_NUDE"] F11: ["", "", "F11_NUDE"] F12: ["", "", "F12_NUDE"] F13: ["", "", "F13_NUDE"] F14: ["", "", "F14_NUDE"] F15: ["", "", "F15_NUDE"] F16: ["", "", "F16_NUDE"] F17: ["", "", "F17_NUDE"] F18: ["", "", "F18_NUDE"] F19: ["", "", "F19_NUDE"] F20: ["", "", "F20_NUDE"] F21: ["", "", "F21_NUDE"] F22: ["", "", "F22_NUDE"] F23: ["", "", "F23_NUDE"] F24: ["", "", "F24_NUDE"] F25: ["", "", "F25_NUDE"] F26: ["", "", "F26_NUDE"] F27: ["", "", "F27_NUDE"] F28: ["", "", "F28_NUDE"] F29: ["", "", "F29_NUDE"] F30: ["", "", "F30_NUDE"] F31: ["", "", "F31_NUDE"] F32: ["", "", "F32_NUDE"] F33: ["", "", "F33_NUDE"] F34: ["", "", "F34_NUDE"] F35: ["", "", "F35_NUDE"] F36: ["", "", "F36_NUDE"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39"] F40: ["", "", "F40_NUDE"] F41: ["", "", "F41_NUDE"] F42: ["", "", "F42_NUDE"] F43: ["", "", "F43_NUDE"] F44: ["", "", "F44_NUDE"] F45: ["", "", "F45_NUDE"] F46: ["", "", "F46_NUDE"] F47: ["", "", "F47_NUDE"] - type: STR_PIR_NUDE_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE"] M1: ["", "", "M1_NUDE"] M2: ["", "", "M2_NUDE"] M3: ["", "", "M3_NUDE"] M4: ["", "", "M4_NUDE"] M5: ["", "", "M5_NUDE"] M6: ["", "", "M6_NUDE"] M7: ["", "", "M7_NUDE"] M8: ["", "", "M8_NUDE"] M9: ["", "", "M9_NUDE"] M10: ["", "", "M10_NUDE"] M11: ["", "", "M11_NUDE"] M12: ["", "", "M12_NUDE"] M13: ["", "", "M13_NUDE"] M14: ["", "", "M14_NUDE"] M15: ["", "", "M15_NUDE"] M16: ["", "", "M16_NUDE"] M17: ["", "", "M17_NUDE"] M18: ["", "", "M18_NUDE"] M19: ["", "", "M19_NUDE"] M20: ["", "", "M20_NUDE"] M21: ["", "", "M21_NUDE"] M22: ["", "", "M22_NUDE"] M23: ["", "", "M23_NUDE"] M24: ["", "", "M24_NUDE"] M25: ["", "", "M25_NUDE"] M26: ["", "", "M26_NUDE"] M27: ["", "", "M27_NUDE"] M28: ["", "", "M28_NUDE"] M29: ["", "", "M29_NUDE"] M30: ["", "", "M30_NUDE"] M31: ["", "", "M31_NUDE"] M32: ["", "", "M32_NUDE"] M33: ["", "", "M33_NUDE"] M34: ["", "", "M34_NUDE"] M35: ["", "", "M35_NUDE"] M36: ["", "", "M36_NUDE"] M37: ["", "", "M37_NUDE"] M38: ["", "", "M38_NUDE"] M39: ["", "", "M39_NUDE"] M40: ["", "", "M40_NUDE"] M41: ["", "", "M41_NUDE"] M42: ["", "", "M42_NUDE"] M43: ["", "", "M43_NUDE"] M44: ["", "", "M44_NUDE"] M45: ["", "", "M45_NUDE"] M46: ["", "", "M46_NUDE"] M47: ["", "", "M47_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", "F7_NUDE"] F8: ["", "", "F8_NUDE"] F9: ["", "", "F9_NUDE"] F10: ["", "", "F10_NUDE"] F11: ["", "", "F11_NUDE"] F12: ["", "", "F12_NUDE"] F13: ["", "", "F13_NUDE"] F14: ["", "", "F14_NUDE"] F15: ["", "", "F15_NUDE"] F16: ["", "", "F16_NUDE"] F17: ["", "", "F17_NUDE"] F18: ["", "", "F18_NUDE"] F19: ["", "", "F19_NUDE"] F20: ["", "", "F20_NUDE"] F21: ["", "", "F21_NUDE"] F22: ["", "", "F22_NUDE"] F23: ["", "", "F23_NUDE"] F24: ["", "", "F24_NUDE"] F25: ["", "", "F25_NUDE"] F26: ["", "", "F26_NUDE"] F27: ["", "", "F27_NUDE"] F28: ["", "", "F28_NUDE"] F29: ["", "", "F29_NUDE"] F30: ["", "", "F30_NUDE"] F31: ["", "", "F31_NUDE"] F32: ["", "", "F32_NUDE"] F33: ["", "", "F33_NUDE"] F34: ["", "", "F34_NUDE"] F35: ["", "", "F35_NUDE"] F36: ["", "", "F36_NUDE"] F37: ["", "", "F37_NUDE"] F38: ["", "", "F38_NUDE"] F39: ["", "", "F39_NUDE"] F40: ["", "", "F40_NUDE"] F41: ["", "", "F41_NUDE"] F42: ["", "", "F42_NUDE"] F43: ["", "", "F43_NUDE"] F44: ["", "", "F44_NUDE"] F45: ["", "", "F45_NUDE"] F46: ["", "", "F46_NUDE"] F47: ["", "", "F47_NUDE"] - type: STR_PIR_TOPLESS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "", "", "", "", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "", "", "", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] - type: STR_TOPLESS_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] - type: STR_BIKINI_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BIKINI_M0", "", "", "", "", "", "", "HEAD_M0", "", "", "", ""] M1: ["", "", "M1_NUDE", "BIKINI_M1", "", "", "", "", "", "", "HEAD_M1", "", "", "", "HAIRFLOWER_RED"] M2: ["", "", "M2_NUDE", "BIKINI_M2", "", "", "", "", "", "", "HEAD_M2", "", "", "", ""] M3: ["", "", "M3_NUDE", "BIKINI_M3", "", "", "", "", "", "", "HEAD_M3", "", "", "", ""] M4: ["", "", "M4_NUDE", "BIKINI_M4", "", "", "", "", "", "", "HEAD_M4", "", "", "", "HEADSCARF_BLUE"] M5: ["", "", "M5_NUDE", "BIKINI_M5", "", "", "", "", "", "", "HEAD_M5", "", "", "", ""] M6: ["", "", "M6_NUDE", "BIKINI_M6", "", "", "", "", "", "", "HEAD_M6", "", "", "", "HAIRFLOWER_AQUA"] M7: ["", "", "M7_NUDE", "BIKINI_M7", "", "", "", "", "", "", "HEAD_M7", "", "", "", ""] M8: ["", "", "M8_NUDE", "BIKINI_M8", "", "", "", "", "", "", "HEAD_M8", "", "", "", "HAIRFLOWER_PURPLE"] M9: ["", "", "M9_NUDE", "BIKINI_M9", "", "", "", "", "", "", "HEAD_M9", "", "", "", "HEADSCARF_AQUA"] M10: ["", "", "M10_NUDE", "BIKINI_M10", "", "", "", "", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "BIKINI_M11", "", "", "", "", "", "", "HEAD_M11", "", "", "", "HEADSCARF_NAVY"] M12: ["", "", "M12_NUDE", "BIKINI_M12", "", "", "", "", "", "", "HEAD_M12", "", "", "", ""] M13: ["", "", "M13_NUDE", "BIKINI_M13", "", "", "", "", "", "", "HEAD_M13", "", "", "", "HAIRFLOWER_AQUA"] M14: ["", "", "M14_NUDE", "BIKINI_M14", "", "", "", "", "", "", "HEAD_M14", "", "", "", ""] M15: ["", "", "M15_NUDE", "BIKINI_M15", "", "", "", "", "", "", "HEAD_M15", "", "", "", ""] M16: ["", "", "M16_NUDE", "BIKINI_M16", "", "", "", "", "", "", "HEAD_M16", "", "", "", ""] M17: ["", "", "M17_NUDE", "BIKINI_M17", "", "", "", "", "", "", "HEAD_M17", "", "", "", ""] M18: ["", "", "M18_NUDE", "BIKINI_M18", "", "", "", "", "", "", "HEAD_M18", "", "", "", ""] M19: ["", "", "M19_NUDE", "BIKINI_M19", "", "", "", "", "", "", "HEAD_M19", "", "", "", "HAIRFLOWER_PURPLE"] M20: ["", "", "M20_NUDE", "BIKINI_M20", "", "", "", "", "", "", "HEAD_M20", "", "", "", ""] M21: ["", "", "M21_NUDE", "BIKINI_M21", "", "", "", "", "", "", "HEAD_M21", "", "", "", "HEADSCARF_NAVY"] M22: ["", "", "M22_NUDE", "BIKINI_M22", "", "", "", "", "", "", "HEAD_M22", "", "", "", ""] M23: ["", "", "M23_NUDE", "BIKINI_M23", "", "", "", "", "", "", "HEAD_M23", "", "", "", "HAIRFLOWER_RED"] M24: ["", "", "M24_NUDE", "BIKINI_M24", "", "", "", "", "", "", "HEAD_M24", "", "", "", "HEADSCARF_BLUE"] M25: ["", "", "M25_NUDE", "BIKINI_M25", "", "", "", "", "", "", "HEAD_M25", "", "", "", ""] M26: ["", "", "M26_NUDE", "BIKINI_M26", "", "", "", "", "", "", "HEAD_M26", "", "", "", "HEADSCARF_RED"] M27: ["", "", "M27_NUDE", "BIKINI_M27", "", "", "", "", "", "", "HEAD_M27", "", "", "", "HEADSCARF_RED"] M28: ["", "", "M28_NUDE", "BIKINI_M28", "", "", "", "", "", "", "HEAD_M28", "", "", "", ""] M29: ["", "", "M29_NUDE", "BIKINI_M29", "", "", "", "", "", "", "HEAD_M29", "", "", "", "HEADSCARF_RED"] M30: ["", "", "M30_NUDE", "BIKINI_M30", "", "", "", "", "", "", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "BIKINI_M31", "", "", "", "", "", "", "HEAD_M31", "", "", "", "HEADSCARF_NAVY"] M32: ["", "", "M32_NUDE", "BIKINI_M32", "", "", "", "", "", "", "HEAD_M32", "", "", "", ""] M33: ["", "", "M33_NUDE", "BIKINI_M33", "", "", "", "", "", "", "HEAD_M33", "", "", "", "HAIRFLOWER_PURPLE"] M34: ["", "", "M34_NUDE", "BIKINI_M34", "", "", "", "", "", "", "HEAD_M34", "", "", "", "HEADSCARF_GREEN"] M35: ["", "", "M35_NUDE", "BIKINI_M35", "", "", "", "", "", "", "HEAD_M35", "", "", "", ""] M36: ["", "", "M36_NUDE", "BIKINI_M36", "", "", "", "", "", "", "HEAD_M36", "", "", "", "HAIRFLOWER_RED"] M37: ["", "", "M37_NUDE", "BIKINI_M37", "", "", "", "", "", "", "HEAD_M37", "", "", "", "HEADSCARF_RED"] M38: ["", "", "M38_NUDE", "BIKINI_M38", "", "", "", "", "", "", "HEAD_M38", "", "", "", ""] M39: ["", "", "M39_NUDE", "BIKINI_M39", "", "", "", "", "", "", "HEAD_M39", "", "", "", ""] M40: ["", "", "M40_NUDE", "BIKINI_M40", "", "", "", "", "", "", "HEAD_M40", "", "", "", "HEADSCARF_NAVY"] M41: ["", "", "M41_NUDE", "BIKINI_M41", "", "", "", "", "", "", "HEAD_M41", "", "", "", ""] M42: ["", "", "M42_NUDE", "BIKINI_M42", "", "", "", "", "", "", "HEAD_M42", "", "", "", "HEADSCARF_RED"] M43: ["", "", "M43_NUDE", "BIKINI_M43", "", "", "", "", "", "", "HEAD_M43", "", "", "", "HAIRFLOWER_RED"] M44: ["", "", "M44_NUDE", "BIKINI_M44", "", "", "", "", "", "", "HEAD_M44", "", "", "", ""] M45: ["", "", "M45_NUDE", "BIKINI_M45", "", "", "", "", "", "", "HEAD_M45", "MASK_M45", "", "", ""] M46: ["", "", "M46_NUDE", "BIKINI_M46", "", "", "", "", "", "", "HEAD_M46", "", "", "", "HEADSCARF_GREEN"] M47: ["", "", "M47_NUDE", "BIKINI_M47", "", "", "", "", "", "", "HEAD_M47", "", "", "", "HAIRFLOWER_AQUA"] F0: ["", "", "F0_NUDE", "BIKINI_F0", "", "", "", "", "", "", "HEAD_F0", "", "", "", ""] F1: ["", "", "F1_NUDE", "BIKINI_F1", "", "", "", "", "", "", "HEAD_F1", "", "", "", "HAIRFLOWER_AQUA"] F2: ["", "", "F2_NUDE", "BIKINI_F2", "", "", "", "", "", "", "HEAD_F2", "", "", "", "HAIRFLOWER_PURPLE"] F3: ["", "", "F3_NUDE", "BIKINI_F3", "", "", "", "", "", "", "HEAD_F3", "", "", "", "HAIRFLOWER_PURPLE"] F4: ["", "", "F4_NUDE", "BIKINI_F4", "", "", "", "", "", "", "HEAD_F4", "", "", "", "HEADSCARF_RED"] F5: ["", "", "F5_NUDE", "BIKINI_F5", "", "", "", "", "", "", "HEAD_F5", "", "", "", ""] F6: ["", "", "F6_NUDE", "BIKINI_F6", "", "", "", "", "", "", "HEAD_F6", "", "", "", ""] F7: ["", "", "F7_NUDE", "BIKINI_F7", "", "", "", "", "", "", "HEAD_F7", "", "", "", ""] F8: ["", "", "F8_NUDE", "BIKINI_F8", "", "", "", "", "", "", "HEAD_F8", "", "", "", "HEADSCARF_RED"] F9: ["", "", "F9_NUDE", "BIKINI_F9", "", "", "", "", "", "", "HEAD_F9", "", "", "", ""] F10: ["", "", "F10_NUDE", "BIKINI_F10", "", "", "", "", "", "", "HEAD_F10", "", "", "", "HEADSCARF_AQUA"] F11: ["", "", "F11_NUDE", "BIKINI_F11", "", "", "", "", "", "", "HEAD_F11", "", "", "", ""] F12: ["", "", "F12_NUDE", "BIKINI_F12", "", "", "", "", "", "", "HEAD_F12", "", "", "", "HAIRFLOWER_AQUA"] F13: ["", "", "F13_NUDE", "BIKINI_F13", "", "", "", "", "", "", "HEAD_F13", "", "", "", "HAIRFLOWER_PURPLE"] F14: ["", "", "F14_NUDE", "BIKINI_F14", "", "", "", "", "", "", "HEAD_F14", "", "", "", ""] F15: ["", "", "F15_NUDE", "BIKINI_F15", "", "", "", "", "", "", "HEAD_F15", "", "", "", "HEADSCARF_AQUA"] F16: ["", "", "F16_NUDE", "BIKINI_F16", "", "", "", "", "", "", "HEAD_F16", "", "", "", ""] F17: ["", "", "F17_NUDE", "BIKINI_F17", "", "", "", "", "", "", "HEAD_F17", "", "", "", ""] F18: ["", "", "F18_NUDE", "BIKINI_F18", "", "", "", "", "", "", "HEAD_F18", "", "", "", ""] F19: ["", "", "F19_NUDE", "BIKINI_F19", "", "", "", "", "", "", "HEAD_F19", "", "", "", "HAIRFLOWER_2_AQUA"] F20: ["", "", "F20_NUDE", "BIKINI_F20", "", "", "", "", "", "", "HEAD_F20", "", "", "", ""] F21: ["", "", "F21_NUDE", "BIKINI_F21", "", "", "", "", "", "", "HEAD_F21", "", "", "", "HEADSCARF_NAVY"] F22: ["", "", "F22_NUDE", "BIKINI_F22", "", "", "", "", "", "", "HEAD_F22", "", "", "", "HAIRFLOWER_RED"] F23: ["", "", "F23_NUDE", "BIKINI_F23", "", "", "", "", "", "", "HEAD_F23", "", "", "", ""] F24: ["", "", "F24_NUDE", "BIKINI_F24", "", "", "", "", "NECKLACE_F24", "", "HEAD_F24", "", "", "", ""] F25: ["", "", "F25_NUDE", "BIKINI_F25", "", "", "", "", "", "", "HEAD_F25", "", "", "", ""] F26: ["", "", "F26_NUDE", "BIKINI_F26", "", "", "", "", "", "", "HEAD_F26", "", "", "", "HEADSCARF_GREEN"] F27: ["", "", "F27_NUDE", "BIKINI_F27", "", "", "", "", "", "", "HEAD_F27", "", "", "", ""] F28: ["", "", "F28_NUDE", "BIKINI_F28", "", "", "", "", "", "", "HEAD_F28", "", "", "", ""] F29: ["", "", "F29_NUDE", "BIKINI_F29", "", "", "", "", "", "", "HEAD_F29", "", "", "", ""] F30: ["", "", "F30_NUDE", "BIKINI_F30", "", "", "", "", "", "", "HEAD_F30", "", "", "", ""] F31: ["", "", "F31_NUDE", "BIKINI_F31", "", "", "", "", "NECKLACE_F31", "", "HEAD_F31", "", "", "", ""] F32: ["", "", "F32_NUDE", "BIKINI_F32", "", "", "", "", "", "", "HEAD_F32", "", "", "", ""] F33: ["", "", "F33_NUDE", "BIKINI_F33", "", "", "", "", "", "", "HEAD_F33", "", "", "", ""] F34: ["", "", "F34_NUDE", "BIKINI_F34", "", "", "", "", "", "", "HEAD_F34", "", "", "", ""] F35: ["", "", "F35_NUDE", "BIKINI_F35", "", "", "", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "", ""] F36: ["", "", "F36_NUDE", "BIKINI_F36", "", "", "", "", "", "", "HEAD_F36", "", "", "", ""] F37: ["", "", "F37_NUDE", "BIKINI_F37", "", "", "", "", "", "", "HEAD_F37", "", "GLASSES_F37", "", ""] F38: ["", "", "F38_NUDE", "BIKINI_F38", "", "", "", "", "", "", "HEAD_F38", "", "", "", ""] F39: ["", "", "F39_NUDE", "BIKINI_F39", "CHAIN_F39", "", "", "", "", "", "HEAD_F39", "", "", "", ""] F40: ["", "", "F40_NUDE", "BIKINI_F40", "", "", "", "", "", "", "HEAD_F40", "", "", "", ""] F41: ["", "", "F41_NUDE", "BIKINI_F41", "", "", "", "", "", "", "HEAD_F41", "", "", "", ""] F42: ["", "", "F42_NUDE", "BIKINI_F42", "", "", "", "", "", "", "HEAD_F42", "", "", "", ""] F43: ["", "", "F43_NUDE", "BIKINI_F43", "", "", "", "", "", "", "HEAD_F43", "", "", "", "HAIRFLOWER_AQUA"] F44: ["", "", "F44_NUDE", "BIKINI_F44", "", "", "", "", "", "", "HEAD_F44", "", "", "", ""] F45: ["", "", "F45_NUDE", "BIKINI_F45", "", "", "", "", "", "", "HEAD_F45", "", "", "", ""] F46: ["", "", "F46_NUDE", "BIKINI_F46", "", "", "", "", "", "", "HEAD_F46", "", "", "", ""] F47: ["", "", "F47_NUDE", "BIKINI_F47", "", "", "", "", "", "", "HEAD_F47", "", "", "", ""] - type: STR_BIKINI_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BIKINI_M0", "", "", "", "", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BIKINI_M1", "", "", "", "", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BIKINI_M2", "", "", "", "", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BIKINI_M3", "", "", "", "", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BIKINI_M4", "", 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["", "", "F35_NUDE", "B00_2", "", "", "PN0_11", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "B00_5", "", "", "PN0_8", "", "", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "B00_1", "CHAIN_F39", "", "PN0_13", "", "", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "B00_14", "", "", "PN0_14", "", "", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "B00_10", "", "", "PN0_2", "", "", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "B00_13", "", "", "PN0_2", "", "", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "B00_14", "", "", "PN0_1", "", "", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "B00_12", "", "", "PN0_1", "", "", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_SWIMSUIT_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "B00_12", "", "", "PN0_2", "", "", "", "HEAD_M0", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M1", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M2", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "B00_5", "", "", "PN0_5", "", "", "", "HEAD_M3", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "B00_6", "", "", "PN0_6", "", "", "", "HEAD_M4", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M5", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "B00_3", "", "", "PN0_9", "", "", "", "HEAD_M6", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_M7", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "B00_13", "", "", "PN0_11", "", "", "", "HEAD_M8", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "B00_9", "", "", "PN0_4", "", "", "", "HEAD_M9", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "B00_9", "", "", "PN0_9", "", "", "", "HEAD_M10", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M11", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "B00_8", "", "", "PN0_2", "", "", "", "HEAD_M12", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "B00_13", "", "", "PN0_6", "", "", "", "HEAD_M13", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "B00_1", "", "", "PN0_1", "", "", "", "HEAD_M14", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "B00_2", "", "", "PN0_6", "", "", "", "HEAD_M15", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M16", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M17", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "B00_6", "", "", "PN0_5", "", "", "", "HEAD_M18", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "B00_9", "", "", "PN0_11", "", "", "", "HEAD_M19", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "B00_11", "", "", "PN0_11", "", "", "", "HEAD_M20", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_M21", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_M22", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M23", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M24", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M25", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "B00_6", "", "", "PN0_10", "", "", "", "HEAD_M26", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "B00_12", "", "", "PN0_12", 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"HAIR_F10"] F11: ["", "", "F11_NUDE", "B00_2", "", "", "PN0_10", "", "", "", "HEAD_F11", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "B00_13", "", "", "PN0_8", "", "", "", "HEAD_F12", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "B00_13", "", "", "PN0_13", "", "", "", "HEAD_F13", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "B00_13", "", "", "PN0_1", "", "", "", "HEAD_F14", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F15", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "B00_2", "", "", "PN0_12", "", "", "", "HEAD_F16", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F17", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "B00_2", "", "", "PN0_11", "", "", "", "HEAD_F18", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "B00_1", "", "", "PN0_9", "", "", "", "HEAD_F19", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "B00_1", "", "", "PN0_11", "", "", "", "HEAD_F20", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "B00_4", "", "", "PN0_12", "", "", "", "HEAD_F21", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F22", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F23", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F24", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "B00_11", "", "", "PN0_2", "", "", "", "HEAD_F25", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "B00_4", "", "", "PN0_13", "", "", "", "HEAD_F26", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "B00_3", "", "", "PN0_11", "", "", "", "HEAD_F27", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "B00_2", "", "", "PN0_8", "", "", "", "HEAD_F28", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "B00_5", "", "", "PN0_13", "", "", "", "HEAD_F29", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F30", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "B00_11", "", "", "PN0_11", "", "NECKLACE_F31", "", "HEAD_F31", "", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F32", "", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F33", "", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F34", "", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "B00_2", "", "", "PN0_11", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "B00_5", "", "", "PN0_8", "", "", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F37", "", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "B00_1", "", "", "PN0_13", "", "", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "B00_14", "", "", "PN0_14", "", "", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "B00_10", "", "", "PN0_2", "", "", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "B00_13", "", "", "PN0_2", "", "", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "B00_14", "", "", "PN0_1", "", "", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "B00_12", "", "", "PN0_1", "", "", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_GYM_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "G_PANT_08", "", "G_TOP_08", "", "G_FOOT_08", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "G_PANT_09", "", "G_TOP_09", "", "G_FOOT_09", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "G_PANT_08", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "G_PANT_08", "", "G_TOP_08", "", "G_FOOT_08", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "G_PANT_06", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "G_PANT_05", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "G_PANT_04", "", "G_TOP_09", "", "G_FOOT_04", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "G_PANT_05", "", "G_TOP_06", "", "G_FOOT_07", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "G_PANT_06", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "G_PANT_06", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "G_PANT_01", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "G_PANT_09", "", "G_TOP_09", "", "G_FOOT_09", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "G_PANT_09", "", "G_TOP_09", "", "G_FOOT_01", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_06", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_06", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_01", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "G_PANT_02", "", "G_TOP_06", "", "G_FOOT_02", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "G_PANT_06", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "G_PANT_06", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_04", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "G_PANT_03", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "G_PANT_08", "", "G_TOP_08", "", "G_FOOT_08", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "G_PANT_00", "", "G_TOP_06", "", "G_FOOT_00", "", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "G_PANT_06", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_08", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "G_PANT_04", "", "G_TOP_07", "", "G_FOOT_08", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "G_PANT_01", "CHAIN_F39", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "G_PANT_02", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "G_PANT_03", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F47"] - type: STR_PIR_CHAINS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "UPCHAINS"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "UPCHAINS"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "UPCHAINS"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "UPCHAINS"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "UPCHAINS"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "UPCHAINS"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "UPCHAINS"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "UPCHAINS"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "UPCHAINS"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "UPCHAINS"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "UPCHAINS"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "UPCHAINS"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "UPCHAINS"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "UPCHAINS"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "UPCHAINS"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "UPCHAINS"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "UPCHAINS"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "UPCHAINS"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "UPCHAINS"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "UPCHAINS"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "UPCHAINS"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "UPCHAINS"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "UPCHAINS"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "UPCHAINS"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "UPCHAINS"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "UPCHAINS"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "UPCHAINS"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "UPCHAINS"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "UPCHAINS"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "UPCHAINS"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "UPCHAINS"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "UPCHAINS"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "UPCHAINS"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "UPCHAINS"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "UPCHAINS"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "UPCHAINS"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "UPCHAINS"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "UPCHAINS"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "UPCHAINS"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "UPCHAINS"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "UPCHAINS"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "UPCHAINS"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "UPCHAINS"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "UPCHAINS"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "UPCHAINS"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "UPCHAINS", "", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "UPCHAINS"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "UPCHAINS"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "UPCHAINS"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "UPCHAINS"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "UPCHAINS"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "UPCHAINS"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "UPCHAINS"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "UPCHAINS"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "UPCHAINS"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "UPCHAINS"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "UPCHAINS"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "UPCHAINS"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "UPCHAINS"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "UPCHAINS"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "UPCHAINS"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "UPCHAINS"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "UPCHAINS"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "UPCHAINS"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "UPCHAINS"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "UPCHAINS"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "UPCHAINS"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "UPCHAINS"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "UPCHAINS"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "UPCHAINS"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "UPCHAINS"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "UPCHAINS"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "UPCHAINS"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "UPCHAINS"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "UPCHAINS"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "UPCHAINS"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "UPCHAINS"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "UPCHAINS"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "UPCHAINS"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "UPCHAINS"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "UPCHAINS"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "UPCHAINS"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "UPCHAINS"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "UPCHAINS"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "UPCHAINS"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "UPCHAINS", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "UPCHAINS"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "UPCHAINS"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "UPCHAINS"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "UPCHAINS"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "UPCHAINS"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "UPCHAINS"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "UPCHAINS"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "UPCHAINS"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "UPCHAINS"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "UPCHAINS"] - type: STR_BARBARIAN_RAGS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F47"] - type: STR_BARBARIAN_FURS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M0", "", "", "", "FUR_HAT_42"] M1: ["", "", "M1_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M1", "", "", "", "FUR_HAT_43"] M2: ["", "", "M2_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M2", "", "", "", "FUR_HAT_43"] M3: ["", "", "M3_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M3", "", "", "", "FUR_HAT_43"] M4: ["", "", "M4_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M4", "", "", "", "FUR_HAT_43"] M5: ["", "", "M5_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M5", "", "", "", "FUR_HAT_43"] M6: ["", "", "M6_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M6", "", "", "", "FUR_HAT_42"] M7: ["", "", "M7_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M7", "", "", "", "FUR_HAT_42"] M8: ["", "", "M8_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M8", "", "", "", "FUR_HAT_43"] M9: ["", "", "M9_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M9", "", "", "", "FUR_HAT_43"] M10: ["", "", "M10_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M11", "", "", "", "FUR_HAT_43"] M12: ["", "", "M12_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M12", "", "", "", "FUR_HAT_42"] M13: ["", "", "M13_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M13", "", "", "", "FUR_HAT_41"] M14: ["", "", "M14_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M14", "", "", "", "FUR_HAT_43"] M15: ["", "", "M15_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M15", "", "", "", "FUR_HAT_43"] M16: ["", "", "M16_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M16", "", "", "", "FUR_HAT_43"] M17: ["", "", "M17_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M17", "", "", "", "FUR_HAT_43"] M18: ["", "", "M18_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M18", "", "", "", "FUR_HAT_42"] M19: ["", "", "M19_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M19", "", "", "", "FUR_HAT_43"] M20: ["", "", "M20_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M21", "", "", "", "FUR_HAT_43"] M22: ["", "", "M22_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M22", "", "", "", "FUR_HAT_43"] M23: ["", "", "M23_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M23", "", "", "", "FUR_HAT_43"] M24: ["", "", "M24_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M24", "", "", "", "FUR_HAT_43"] M25: ["", "", "M25_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M25", "", "", "", "FUR_HAT_43"] M26: ["", "", "M26_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M26", "", "", "", "FUR_HAT_43"] M27: ["", "", "M27_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M27", "", "", "", "FUR_HAT_43"] M28: ["", "", "M28_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M28", "", "", "", "FUR_HAT_42"] M29: ["", "", "M29_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M29", "", "", "", "FUR_HAT_43"] M30: ["", "", "M30_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M31", "", "", "", "FUR_HAT_43"] M32: ["", "", "M32_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M32", "", "", "", "FUR_HAT_43"] M33: ["", "", "M33_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M33", "", "", "", "FUR_HAT_43"] M34: ["", "", "M34_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M34", "", "", "", "FUR_HAT_43"] M35: ["", "", "M35_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M35", "", "", "", "FUR_HAT_43"] M36: ["", "", "M36_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M36", "", "", "", "FUR_HAT_41"] M37: ["", "", "M37_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M37", "", "", "", "FUR_HAT_43"] M38: ["", "", "M38_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M38", "", "", "", "FUR_HAT_43"] M39: ["", "", "M39_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M39", "", "", "", "FUR_HAT_43"] M40: ["", "", "M40_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M40", "", "", "", "FUR_HAT_43"] M41: ["", "", "M41_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M41", "", "", "", "FUR_HAT_43"] M42: ["", "", "M42_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M42", "", "", "", "FUR_HAT_44"] M43: ["", "", "M43_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M43", "", "", "", "FUR_HAT_44"] M44: ["", "", "M44_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M44", "", "", "", "FUR_HAT_43"] M45: ["", "", "M45_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "FUR_HAT_43"] M46: ["", "", "M46_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M46", "", "", "", "FUR_HAT_43"] M47: ["", "", "M47_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M47", "", "", "", "FUR_HAT_42"] F0: ["", "", "F0_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F0", "", "", "", "FUR_HAT_43"] F1: ["", "", "F1_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F1", "", "", "", "FUR_HAT_42"] F2: ["", "", "F2_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F2", "", "", "", "FUR_HAT_41"] F3: ["", "", "F3_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F3", "", "", "", "FUR_HAT_42"] F4: ["", "", "F4_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F4", "", "", "", "FUR_HAT_43"] F5: ["", "", "F5_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F5", "", "", "", "FUR_HAT_42"] F6: ["", "", "F6_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F6", "", "", "", "FUR_HAT_43"] F7: ["", "", "F7_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F7", "", "", "", "FUR_HAT_43"] F8: ["", "", "F8_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F8", "", "", "", "FUR_HAT_43"] F9: ["", "", "F9_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F9", "", "", "", "FUR_HAT_42"] F10: ["", "", "F10_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F10", "", "", "", "FUR_HAT_43"] F11: ["", "", "F11_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F11", "", "", "", "FUR_HAT_41"] F12: ["", "", "F12_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F12", "", "", "", "FUR_HAT_42"] F13: ["", "", "F13_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F13", "", "", "", "FUR_HAT_43"] F14: ["", "", "F14_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F14", "", "", "", "FUR_HAT_44"] F15: ["", "", "F15_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F15", "", "", "", "FUR_HAT_42"] F16: ["", "", "F16_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F16", "", "", "", "FUR_HAT_42"] F17: ["", "", "F17_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F17", "", "", "", "FUR_HAT_43"] F18: ["", "", "F18_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F18", "", "", "", "FUR_HAT_43"] F19: ["", "", "F19_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F19", "", "", "", "FUR_HAT_42"] F20: ["", "", "F20_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F20", "", "", "", "FUR_HAT_44"] F21: ["", "", "F21_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F21", "", "", "", "FUR_HAT_43"] F22: ["", "", "F22_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F22", "", "", "", "FUR_HAT_43"] F23: ["", "", "F23_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F25", "", "", "", "FUR_HAT_43"] F26: ["", "", "F26_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F26", "", "", "", "FUR_HAT_43"] F27: ["", "", "F27_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F27", "", "", "", "FUR_HAT_42"] F28: ["", "", "F28_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F28", "", "", "", "FUR_HAT_43"] F29: ["", "", "F29_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F29", "", "", "", "FUR_HAT_43"] F30: ["", "", "F30_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F30", "", "", "", "FUR_HAT_43"] F31: ["", "", "F31_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F32", "", "", "", "FUR_HAT_43"] F33: ["", "", "F33_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F33", "", "", "", "FUR_HAT_44"] F34: ["", "", "F34_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F34", "", "", "", "FUR_HAT_43"] F35: ["", "", "F35_NUDE", "", "", "", "", "FUR_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "FUR_HAT_41"] F36: ["", "", "F36_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F36", "", "", "", "FUR_HAT_41"] F37: ["", "", "F37_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "FUR_HAT_43"] F38: ["", "", "F38_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F38", "", "", "", "FUR_HAT_44"] F39: ["", "", "F39_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F39", "", "", "", "FUR_HAT_43"] F40: ["", "", "F40_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F40", "", "", "", "FUR_HAT_42"] F41: ["", "", "F41_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F41", "", "", "", "FUR_HAT_43"] F42: ["", "", "F42_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F42", "", "", "", "FUR_HAT_42"] F43: ["", "", "F43_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F43", "", "", "", "FUR_HAT_43"] F44: ["", "", "F44_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F44", "", "", "", "FUR_HAT_43"] F45: ["", "", "F45_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F45", "", "", "", "FUR_HAT_43"] F46: ["", "", "F46_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F46", "", "", "", "FUR_HAT_43"] F47: ["", "", "F47_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F47"] - type: STR_BARBARIAN_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", 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"BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", 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"F1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", 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"HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", 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"BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F47"] - type: STR_BARBARIAN_ARMOR_S_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M0", "", "", "", "", "ROUND_SHIELD"] M1: ["", "", "M1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M1", "", "", "", "", "ROUND_SHIELD"] M2: ["", "", "M2_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M2", "", "", "", "", "ROUND_SHIELD"] M3: ["", "", "M3_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M3", "", "", "", "", "ROUND_SHIELD"] M4: ["", "", "M4_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M4", "", "", "", "", "ROUND_SHIELD"] M5: ["", "", "M5_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M5", "", "", "", "", "ROUND_SHIELD"] M6: ["", "", "M6_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M6", "", "", "", "", "ROUND_SHIELD"] M7: ["", "", "M7_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M7", "", "", "", "", "ROUND_SHIELD"] M8: ["", "", "M8_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M8", "", "", "", "", "ROUND_SHIELD"] M9: ["", "", "M9_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M9", "", "", "", "", "ROUND_SHIELD"] M10: ["", "", "M10_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M10", "", "", "", "", "ROUND_SHIELD"] M11: ["", "", "M11_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M11", "", "", "", "", "ROUND_SHIELD"] M12: ["", "", "M12_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M12", "", "", "", "", "ROUND_SHIELD"] M13: ["", "", "M13_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M13", "", "", "", "", "ROUND_SHIELD"] M14: ["", "", "M14_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M14", "", "", "", "", "ROUND_SHIELD"] M15: ["", "", "M15_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M15", "", "", "", "", "ROUND_SHIELD"] M16: ["", "", "M16_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M16", "", "", "", "", "ROUND_SHIELD"] M17: ["", "", "M17_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M17", "", "", "", "", "ROUND_SHIELD"] M18: ["", "", "M18_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M18", "", "", "", "", "ROUND_SHIELD"] M19: ["", "", "M19_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M19", "", "", "", "", "ROUND_SHIELD"] M20: ["", "", "M20_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M20", "", "", "", "", "ROUND_SHIELD"] M21: ["", "", "M21_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M21", "", "", "", "", "ROUND_SHIELD"] M22: ["", "", "M22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M22", "", "", "", "", "ROUND_SHIELD"] M23: ["", "", "M23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M23", "", "", "", "", "ROUND_SHIELD"] M24: ["", "", "M24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M24", "", "", "", "", "ROUND_SHIELD"] M25: ["", "", "M25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M25", "", "", "", "", "ROUND_SHIELD"] M26: ["", "", "M26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M26", "", "", "", "", "ROUND_SHIELD"] M27: ["", "", "M27_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M27", "", "", "", "", "ROUND_SHIELD"] M28: ["", "", "M28_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M28", "", "", "", "", "ROUND_SHIELD"] M29: ["", "", "M29_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M29", "", "", "", "", "ROUND_SHIELD"] M30: ["", "", "M30_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M30", "", "", "", "", "ROUND_SHIELD"] M31: ["", "", "M31_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M31", "", "", "", "", "ROUND_SHIELD"] M32: ["", "", "M32_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M32", "", "", "", "", "ROUND_SHIELD"] M33: ["", "", "M33_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M33", "", "", "", "", "ROUND_SHIELD"] M34: ["", "", "M34_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M34", "", "", "", "", "ROUND_SHIELD"] M35: ["", "", "M35_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M35", "", "", "", "", "ROUND_SHIELD"] M36: ["", "", "M36_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M36", "", "", "", "", "ROUND_SHIELD"] M37: ["", "", "M37_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M37", "", "", "", "", "ROUND_SHIELD"] M38: ["", "", "M38_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M38", "", "", "", "", "ROUND_SHIELD"] M39: ["", "", "M39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M39", "", "", "", "", "ROUND_SHIELD"] M40: ["", "", "M40_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M40", "", "", "", "", "ROUND_SHIELD"] M41: ["", "", "M41_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M41", "", "", "", "", "ROUND_SHIELD"] M42: ["", "", "M42_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M42", "", "", "", "", "ROUND_SHIELD"] M43: ["", "", "M43_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M43", "", "", "", "", "ROUND_SHIELD"] M44: ["", "", "M44_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M44", "", "", "", "", "ROUND_SHIELD"] M45: ["", "", "M45_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M45", "MASK_M45", "", "", "", "ROUND_SHIELD"] M46: ["", "", "M46_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M46", "", "", "", "", "ROUND_SHIELD"] M47: ["", "", "M47_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M47", "", "", "", "", "ROUND_SHIELD"] F0: ["", "", "F0_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F0", "", "", "", "", "ROUND_SHIELD"] F1: ["", "", "F1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F1", "", "", "", "", "ROUND_SHIELD"] F2: ["", "", "F2_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F2", "", "", "", "", "ROUND_SHIELD"] F3: ["", "", "F3_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F3", "", "", "", "", "ROUND_SHIELD"] F4: ["", "", "F4_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F4", "", "", "", "", "ROUND_SHIELD"] F5: ["", "", "F5_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F5", "", "", "", "", "ROUND_SHIELD"] F6: ["", "", "F6_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F6", "", "", "", "", "ROUND_SHIELD"] F7: ["", "", "F7_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F7", "", "", "", "", "ROUND_SHIELD"] F8: ["", "", "F8_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F8", "", "", "", "", "ROUND_SHIELD"] F9: ["", "", "F9_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F9", "", "", "", "", "ROUND_SHIELD"] F10: ["", "", "F10_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F10", "", "", "", "", "ROUND_SHIELD"] F11: ["", "", "F11_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F11", "", "", "", "", "ROUND_SHIELD"] F12: ["", "", "F12_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F12", "", "", "", "", "ROUND_SHIELD"] F13: ["", "", "F13_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F13", "", "", "", "", "ROUND_SHIELD"] F14: ["", "", "F14_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F14", "", "", "", "", "ROUND_SHIELD"] F15: ["", "", "F15_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F15", "", "", "", "", "ROUND_SHIELD"] F16: ["", "", "F16_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F16", "", "", "", "", "ROUND_SHIELD"] F17: ["", "", "F17_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F17", "", "", "", "", "ROUND_SHIELD"] F18: ["", "", "F18_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F18", "", "", "", "", "ROUND_SHIELD"] F19: ["", "", "F19_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F19", "", "", "", "", "ROUND_SHIELD"] F20: ["", "", "F20_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F20", "", "", "", "", "ROUND_SHIELD"] F21: ["", "", "F21_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F21", "", "", "", "", "ROUND_SHIELD"] F22: ["", "", "F22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F22", "", "", "", "", "ROUND_SHIELD"] F23: ["", "", "F23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F23", "", "", "", "", "ROUND_SHIELD"] F24: ["", "", "F24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F24", "", "", "", "", "ROUND_SHIELD"] F25: ["", "", "F25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F25", "", "", "", "", "ROUND_SHIELD"] F26: ["", "", "F26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F26", "", "", "", "", "ROUND_SHIELD"] F27: ["", "", "F27_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F27", "", "", "", "", "ROUND_SHIELD"] F28: ["", "", "F28_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F28", "", "", "", "", "ROUND_SHIELD"] F29: ["", "", "F29_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F29", "", "", "", "", "ROUND_SHIELD"] F30: ["", "", "F30_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F30", "", "", "", "", "ROUND_SHIELD"] F31: ["", "", "F31_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F31", "", "", "", "", "ROUND_SHIELD"] F32: ["", "", "F32_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F32", "", "", "", "", "ROUND_SHIELD"] F33: ["", "", "F33_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F33", "", "", "", "", "ROUND_SHIELD"] F34: ["", "", "F34_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F34", "", "", "", "", "ROUND_SHIELD"] F35: ["", "", "F35_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F35", "", "", "", "", "ROUND_SHIELD"] F36: ["", "", "F36_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F36", "", "", "", "", "ROUND_SHIELD"] F37: ["", "", "F37_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F37", "", "", "", "", "ROUND_SHIELD"] F38: ["", "", "F38_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F38", "", "", "", "", "ROUND_SHIELD"] F39: ["", "", "F39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F39", "", "", "", "", "ROUND_SHIELD"] F40: ["", "", "F40_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F40", "", "", "", "", "ROUND_SHIELD"] F41: ["", "", "F41_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F41", "", "", "", "", "ROUND_SHIELD"] F42: ["", "", "F42_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F42", "", "", "", "", "ROUND_SHIELD"] F43: ["", "", "F43_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F43", "", "", "", "", "ROUND_SHIELD"] F44: ["", "", "F44_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F44", "", "", "", "", "ROUND_SHIELD"] F45: ["", "", "F45_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F45", "", "", "", "", "ROUND_SHIELD"] F46: ["", "", "F46_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F46", "", "", "", "", "ROUND_SHIELD"] F47: ["", "", "F47_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F47", "", "", "", "", "ROUND_SHIELD"] - type: STR_SAVAGE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M0", "SAVAGE_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M1", "SAVAGE_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M2", "SAVAGE_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M3", "SAVAGE_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M4", "SAVAGE_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M5", "SAVAGE_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M6", "SAVAGE_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M7", "SAVAGE_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M8", "SAVAGE_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M9", "SAVAGE_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M10", "SAVAGE_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M11", "SAVAGE_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M12", "SAVAGE_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M13", "SAVAGE_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M14", "SAVAGE_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M15", "SAVAGE_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M16", "SAVAGE_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M17", "SAVAGE_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M18", "SAVAGE_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M19", "SAVAGE_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M20", "SAVAGE_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M21", "SAVAGE_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M22", "SAVAGE_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M23", "SAVAGE_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M24", "SAVAGE_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M25", "SAVAGE_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M26", "SAVAGE_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M27", "SAVAGE_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M28", "SAVAGE_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M29", "SAVAGE_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M30", "SAVAGE_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M31", "SAVAGE_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M32", "SAVAGE_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M33", "SAVAGE_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M34", "SAVAGE_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M35", "SAVAGE_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M36", "SAVAGE_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M37", "SAVAGE_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M38", "SAVAGE_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M39", "SAVAGE_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M40", "SAVAGE_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M41", "SAVAGE_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M42", "SAVAGE_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M43", "SAVAGE_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M44", "SAVAGE_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M45", "SAVAGE_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M46", "SAVAGE_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M47", "SAVAGE_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F0", "SAVAGE_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F1", "SAVAGE_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F2", "SAVAGE_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F3", "SAVAGE_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F4", "SAVAGE_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F5", "SAVAGE_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F6", "SAVAGE_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F7", "SAVAGE_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F8", "SAVAGE_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F9", "SAVAGE_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F10", "SAVAGE_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F11", "SAVAGE_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F12", "SAVAGE_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F13", "SAVAGE_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F14", "SAVAGE_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F15", "SAVAGE_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F16", "SAVAGE_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F17", "SAVAGE_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F18", "SAVAGE_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F19", "SAVAGE_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F20", "SAVAGE_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F21", "SAVAGE_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F22", "SAVAGE_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F23", "SAVAGE_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F24", "SAVAGE_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F25", "SAVAGE_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F26", "SAVAGE_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F27", "SAVAGE_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F28", "SAVAGE_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F29", "SAVAGE_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F30", "SAVAGE_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F31", "SAVAGE_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F32", "SAVAGE_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F33", "SAVAGE_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F34", "SAVAGE_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "NECKLACE_F35", "", "HEAD_F35", "SAVAGE_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F36", "SAVAGE_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F37", "SAVAGE_MASK", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F38", "SAVAGE_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F39", "SAVAGE_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F40", "SAVAGE_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F41", "SAVAGE_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F42", "SAVAGE_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F43", "SAVAGE_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F44", "SAVAGE_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F45", "SAVAGE_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F46", "SAVAGE_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F47", "SAVAGE_MASK", "", "HAIR_F47"] - type: STR_AMAZON_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M0"] M1: ["", "", "M1_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M1"] M2: ["", "", "M2_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M2"] M3: ["", "", "M3_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M3"] M4: ["", "", "M4_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M4"] M5: ["", "", "M5_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M5"] M6: ["", "", "M6_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M6"] M7: ["", "", "M7_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M7"] M8: ["", "", "M8_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M8"] M9: ["", "", "M9_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M9"] M10: ["", "", "M10_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M10"] M11: ["", "", "M11_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M11"] M12: ["", "", "M12_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M12"] M13: ["", "", "M13_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M13"] M14: ["", "", "M14_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M14"] M15: ["", "", "M15_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M15"] M16: ["", "", "M16_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M16"] M17: ["", "", "M17_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M17"] M18: ["", "", "M18_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M18"] M19: ["", "", "M19_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M19"] M20: ["", "", "M20_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M20"] M21: ["", "", "M21_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M21"] M22: ["", "", "M22_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M22"] M23: ["", "", "M23_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M23"] M24: ["", "", "M24_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M24"] M25: ["", "", "M25_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M25"] M26: ["", "", "M26_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M26"] M27: ["", "", "M27_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M27"] M28: ["", "", "M28_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M28"] M29: ["", "", "M29_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M29"] M30: ["", "", "M30_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M30"] M31: ["", "", "M31_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M31"] M32: ["", "", "M32_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M32"] M33: ["", "", "M33_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M33"] M34: ["", "", "M34_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M34"] M35: ["", "", "M35_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M35"] M36: ["", "", "M36_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M36"] M37: ["", "", "M37_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M37"] M38: ["", "", "M38_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M38"] M39: ["", "", "M39_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M39"] M40: ["", "", "M40_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M40"] M41: ["", "", "M41_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M41"] M42: ["", "", "M42_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M42"] M43: ["", "", "M43_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M43"] M44: ["", "", "M44_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M44"] M45: ["", "", "M45_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M46"] M47: ["", "", "M47_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M47"] F0: ["", "", "F0_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F0"] F1: ["", "", "F1_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F1"] F2: ["", "", "F2_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F2"] F3: ["", "", "F3_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F3"] F4: ["", "", "F4_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F4"] F5: ["", "", "F5_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F5"] F6: ["", "", "F6_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F6"] F7: ["", "", "F7_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F7"] F8: ["", "", "F8_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F8"] F9: ["", "", "F9_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F9"] F10: ["", "", "F10_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F10"] F11: ["", "", "F11_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F11"] F12: ["", "", "F12_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F12"] F13: ["", "", "F13_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F13"] F14: ["", "", "F14_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F14"] F15: ["", "", "F15_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F15"] F16: ["", "", "F16_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F16"] F17: ["", "", "F17_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F17"] F18: ["", "", "F18_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F18"] F19: ["", "", "F19_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F19"] F20: ["", "", "F20_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F20"] F21: ["", "", "F21_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F21"] F22: ["", "", "F22_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F22"] F23: ["", "", "F23_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F23"] F24: ["", "", "F24_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F24"] F25: ["", "", "F25_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F25"] F26: ["", "", "F26_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F26"] F27: ["", "", "F27_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F27"] F28: ["", "", "F28_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F28"] F29: ["", "", "F29_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F29"] F30: ["", "", "F30_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F30"] F31: ["", "", "F31_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F31"] F32: ["", "", "F32_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F32"] F33: ["", "", "F33_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F33"] F34: ["", "", "F34_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F34"] F35: ["", "", "F35_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "NECKLACE_F35", "AMAZON_SASH", "HEAD_F35"] F36: ["", "", "F36_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F36"] F37: ["", "", "F37_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F37"] F38: ["", "", "F38_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F38"] F39: ["", "", "F39_NUDE", "AMAZON_TOP", "CHAIN_F39", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F39"] F40: ["", "", "F40_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F40"] F41: ["", "", "F41_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F41"] F42: ["", "", "F42_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F42"] F43: ["", "", "F43_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F43"] F44: ["", "", "F44_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F44"] F45: ["", "", "F45_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F45"] F46: ["", "", "F46_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F46"] F47: ["", "", "F47_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F47"] - type: STR_AMAZON_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "NECKLACE_F35", "AMAZON_SASH", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F47"] - type: STR_SCALE_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M0", "SCALE_COLLAR", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M1", "SCALE_COLLAR", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M2", "SCALE_COLLAR", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M3", "SCALE_COLLAR", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M4", "SCALE_COLLAR", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M5", "SCALE_COLLAR", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M6", "SCALE_COLLAR", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M7", "SCALE_COLLAR", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M8", "SCALE_COLLAR", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M9", "SCALE_COLLAR", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M10", "SCALE_COLLAR", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M11", "SCALE_COLLAR", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M12", "SCALE_COLLAR", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M13", "SCALE_COLLAR", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M14", "SCALE_COLLAR", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M15", "SCALE_COLLAR", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M16", "SCALE_COLLAR", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M17", "SCALE_COLLAR", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M18", "SCALE_COLLAR", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M19", "SCALE_COLLAR", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M20", "SCALE_COLLAR", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M21", "SCALE_COLLAR", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M22", "SCALE_COLLAR", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M23", "SCALE_COLLAR", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M24", "SCALE_COLLAR", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M25", "SCALE_COLLAR", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M26", "SCALE_COLLAR", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M27", "SCALE_COLLAR", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M28", "SCALE_COLLAR", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M29", "SCALE_COLLAR", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M30", "SCALE_COLLAR", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M31", "SCALE_COLLAR", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M32", "SCALE_COLLAR", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M33", "SCALE_COLLAR", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M34", "SCALE_COLLAR", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M35", "SCALE_COLLAR", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M36", "SCALE_COLLAR", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M37", "SCALE_COLLAR", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M38", "SCALE_COLLAR", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M39", "SCALE_COLLAR", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M40", "SCALE_COLLAR", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M41", "SCALE_COLLAR", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M42", "SCALE_COLLAR", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M43", "SCALE_COLLAR", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M44", "SCALE_COLLAR", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M45", "SCALE_COLLAR", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M46", "SCALE_COLLAR", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M47", "SCALE_COLLAR", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F0", "SCALE_COLLAR", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F1", "SCALE_COLLAR", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F2", "SCALE_COLLAR", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F3", "SCALE_COLLAR", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F4", "SCALE_COLLAR", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F5", "SCALE_COLLAR", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F6", "SCALE_COLLAR", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F7", "SCALE_COLLAR", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F8", "SCALE_COLLAR", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F9", "SCALE_COLLAR", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F10", "SCALE_COLLAR", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F11", "SCALE_COLLAR", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F12", "SCALE_COLLAR", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F13", "SCALE_COLLAR", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F14", "SCALE_COLLAR", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F15", "SCALE_COLLAR", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F16", "SCALE_COLLAR", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F17", "SCALE_COLLAR", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F18", "SCALE_COLLAR", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F19", "SCALE_COLLAR", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F20", "SCALE_COLLAR", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F21", "SCALE_COLLAR", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F22", "SCALE_COLLAR", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F23", "SCALE_COLLAR", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F24", "SCALE_COLLAR", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F25", "SCALE_COLLAR", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F26", "SCALE_COLLAR", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F27", "SCALE_COLLAR", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F28", "SCALE_COLLAR", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F29", "SCALE_COLLAR", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F30", "SCALE_COLLAR", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F31", "SCALE_COLLAR", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F32", "SCALE_COLLAR", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F33", "SCALE_COLLAR", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F34", "SCALE_COLLAR", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F35", "SCALE_COLLAR", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F36", "SCALE_COLLAR", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F37", "SCALE_COLLAR", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F38", "SCALE_COLLAR", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F39", "SCALE_COLLAR", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F40", "SCALE_COLLAR", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F41", "SCALE_COLLAR", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F42", "SCALE_COLLAR", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F43", "SCALE_COLLAR", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F44", "SCALE_COLLAR", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F45", "SCALE_COLLAR", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F46", "SCALE_COLLAR", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F47", "SCALE_COLLAR", "", "HAIR_F47"] - type: STR_CHAIN_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F47"] - type: STR_CHAIN_MAIL_A_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M0", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M1", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M2", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M3", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M4", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M5", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M6", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M7", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M8", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M9", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M10", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M11", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M12", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M13", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M14", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M15", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M16", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M17", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M18", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M19", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M20", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M21", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M22", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M23", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M24", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M25", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M26", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M27", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M28", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M29", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M30", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M31", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M32", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M33", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M34", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M35", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M36", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M37", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M38", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M39", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M40", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M41", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M42", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M43", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M44", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M45", "MASK_M45", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M46", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M47", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F0", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F1", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F2", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F3", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F4", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F5", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F6", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F7", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F8", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F9", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F10", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F11", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F12", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F13", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F14", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F15", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F16", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F17", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F18", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F19", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F20", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F21", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F22", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F23", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F24", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F25", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F26", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F27", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F28", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F29", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F30", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F31", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F32", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F33", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F34", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F36", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F37", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F38", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F39", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F40", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F41", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F42", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F43", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F44", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F45", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F46", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F47", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] - type: STR_PLATE_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M0", "PLATEMAIL_MASK", "", "HAIR_M0", "PLATEMAIL_HELMET"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M1", "PLATEMAIL_MASK", "", "HAIR_M1", "PLATEMAIL_HELMET"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M2", "PLATEMAIL_MASK", "", "HAIR_M2", "PLATEMAIL_HELMET"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M3", "PLATEMAIL_MASK", "", "HAIR_M3", "PLATEMAIL_HELMET"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M4", "PLATEMAIL_MASK", "", "HAIR_M4", "PLATEMAIL_HELMET"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M5", "PLATEMAIL_MASK", "", "HAIR_M5", "PLATEMAIL_HELMET"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M6", "PLATEMAIL_MASK", "", "HAIR_M6", "PLATEMAIL_HELMET"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M7", "PLATEMAIL_MASK", "", "HAIR_M7", "PLATEMAIL_HELMET"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M8", "PLATEMAIL_MASK", "", "HAIR_M8", "PLATEMAIL_HELMET"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M9", "PLATEMAIL_MASK", "", "HAIR_M9", "PLATEMAIL_HELMET"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M10", "PLATEMAIL_MASK", "", "HAIR_M10", "PLATEMAIL_HELMET"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M11", "PLATEMAIL_MASK", "", "HAIR_M11", "PLATEMAIL_HELMET"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M12", "PLATEMAIL_MASK", "", "HAIR_M12", "PLATEMAIL_HELMET"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M13", "PLATEMAIL_MASK", "", "HAIR_M13", "PLATEMAIL_HELMET"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M14", "PLATEMAIL_MASK", "", "HAIR_M14", "PLATEMAIL_HELMET"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M15", "PLATEMAIL_MASK", "", "HAIR_M15", "PLATEMAIL_HELMET"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M16", "PLATEMAIL_MASK", "", "HAIR_M16", "PLATEMAIL_HELMET"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M17", "PLATEMAIL_MASK", "", "HAIR_M17", "PLATEMAIL_HELMET"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M18", "PLATEMAIL_MASK", "", "HAIR_M18", "PLATEMAIL_HELMET"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M19", "PLATEMAIL_MASK", "", "HAIR_M19", "PLATEMAIL_HELMET"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M20", "PLATEMAIL_MASK", "", "HAIR_M20", "PLATEMAIL_HELMET"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M21", "PLATEMAIL_MASK", "", "HAIR_M21", "PLATEMAIL_HELMET"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M22", "PLATEMAIL_MASK", "", "HAIR_M22", "PLATEMAIL_HELMET"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M23", "PLATEMAIL_MASK", "", "HAIR_M23", "PLATEMAIL_HELMET"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M24", "PLATEMAIL_MASK", "", "HAIR_M24", "PLATEMAIL_HELMET"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M25", "PLATEMAIL_MASK", "", "HAIR_M25", "PLATEMAIL_HELMET"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M26", "PLATEMAIL_MASK", "", "HAIR_M26", "PLATEMAIL_HELMET"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M27", "PLATEMAIL_MASK", "", "HAIR_M27", "PLATEMAIL_HELMET"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M28", "PLATEMAIL_MASK", "", "HAIR_M28", "PLATEMAIL_HELMET"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M29", "PLATEMAIL_MASK", "", "HAIR_M29", "PLATEMAIL_HELMET"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M30", "PLATEMAIL_MASK", "", "HAIR_M30", "PLATEMAIL_HELMET"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M31", "PLATEMAIL_MASK", "", "HAIR_M31", "PLATEMAIL_HELMET"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M32", "PLATEMAIL_MASK", "", "HAIR_M32", "PLATEMAIL_HELMET"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M33", "PLATEMAIL_MASK", "", "HAIR_M33", "PLATEMAIL_HELMET"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M34", "PLATEMAIL_MASK", "", "HAIR_M34", "PLATEMAIL_HELMET"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M35", "PLATEMAIL_MASK", "", "HAIR_M35", "PLATEMAIL_HELMET"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M36", "PLATEMAIL_MASK", "", "HAIR_M36", "PLATEMAIL_HELMET"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M37", "PLATEMAIL_MASK", "", "HAIR_M37", "PLATEMAIL_HELMET"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M38", "PLATEMAIL_MASK", "", "HAIR_M38", "PLATEMAIL_HELMET"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M39", "PLATEMAIL_MASK", "", "HAIR_M39", "PLATEMAIL_HELMET"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M40", "PLATEMAIL_MASK", "", "HAIR_M40", "PLATEMAIL_HELMET"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M41", "PLATEMAIL_MASK", "", "HAIR_M41", "PLATEMAIL_HELMET"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M42", "PLATEMAIL_MASK", "", "HAIR_M42", "PLATEMAIL_HELMET"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M43", "PLATEMAIL_MASK", "", "HAIR_M43", "PLATEMAIL_HELMET"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M44", "PLATEMAIL_MASK", "", "HAIR_M44", "PLATEMAIL_HELMET"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M45", "PLATEMAIL_MASK", "", "HAIR_M45", "PLATEMAIL_HELMET"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M46", "PLATEMAIL_MASK", "", "HAIR_M46", "PLATEMAIL_HELMET"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M47", "PLATEMAIL_MASK", "", "HAIR_M47", "PLATEMAIL_HELMET"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F0", "PLATEMAIL_MASK", "", "HAIR_F0", "PLATEMAIL_HELMET"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F1", "PLATEMAIL_MASK", "", "HAIR_F1", "PLATEMAIL_HELMET"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F2", "PLATEMAIL_MASK", "", "HAIR_F2", "PLATEMAIL_HELMET"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F3", "PLATEMAIL_MASK", "", "HAIR_F3", "PLATEMAIL_HELMET"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F4", "PLATEMAIL_MASK", "", "HAIR_F4", "PLATEMAIL_HELMET"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F5", "PLATEMAIL_MASK", "", "HAIR_F5", "PLATEMAIL_HELMET"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F6", "PLATEMAIL_MASK", "", "HAIR_F6", "PLATEMAIL_HELMET"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F7", "PLATEMAIL_MASK", "", "HAIR_F7", "PLATEMAIL_HELMET"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F8", "PLATEMAIL_MASK", "", "HAIR_F8", "PLATEMAIL_HELMET"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F9", "PLATEMAIL_MASK", "", "HAIR_F9", "PLATEMAIL_HELMET"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F10", "PLATEMAIL_MASK", "", "HAIR_F10", "PLATEMAIL_HELMET"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F11", "PLATEMAIL_MASK", "", "HAIR_F11", "PLATEMAIL_HELMET"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F12", "PLATEMAIL_MASK", "", "HAIR_F12", "PLATEMAIL_HELMET"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F13", "PLATEMAIL_MASK", "", "HAIR_F13", "PLATEMAIL_HELMET"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F14", "PLATEMAIL_MASK", "", "HAIR_F14", "PLATEMAIL_HELMET"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F15", "PLATEMAIL_MASK", "", "HAIR_F15", "PLATEMAIL_HELMET"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F16", "PLATEMAIL_MASK", "", "HAIR_F16", "PLATEMAIL_HELMET"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F17", "PLATEMAIL_MASK", "", "HAIR_F17", "PLATEMAIL_HELMET"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F18", "PLATEMAIL_MASK", "", "HAIR_F18", "PLATEMAIL_HELMET"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F19", "PLATEMAIL_MASK", "", "HAIR_F19", "PLATEMAIL_HELMET"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F20", "PLATEMAIL_MASK", "", "HAIR_F20", "PLATEMAIL_HELMET"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F21", "PLATEMAIL_MASK", "", "HAIR_F21", "PLATEMAIL_HELMET"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F22", "PLATEMAIL_MASK", "", "HAIR_F22", "PLATEMAIL_HELMET"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F23", "PLATEMAIL_MASK", "", "HAIR_F23", "PLATEMAIL_HELMET"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F24", "PLATEMAIL_MASK", "", "HAIR_F24", "PLATEMAIL_HELMET"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F25", "PLATEMAIL_MASK", "", "HAIR_F25", "PLATEMAIL_HELMET"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F26", "PLATEMAIL_MASK", "", "HAIR_F26", "PLATEMAIL_HELMET"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F27", "PLATEMAIL_MASK", "", "HAIR_F27", "PLATEMAIL_HELMET"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F28", "PLATEMAIL_MASK", "", "HAIR_F28", "PLATEMAIL_HELMET"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F29", "PLATEMAIL_MASK", "", "HAIR_F29", "PLATEMAIL_HELMET"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F30", "PLATEMAIL_MASK", "", "HAIR_F30", "PLATEMAIL_HELMET"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F31", "PLATEMAIL_MASK", "", "HAIR_F31", "PLATEMAIL_HELMET"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F32", "PLATEMAIL_MASK", "", "HAIR_F32", "PLATEMAIL_HELMET"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F33", "PLATEMAIL_MASK", "", "HAIR_F33", "PLATEMAIL_HELMET"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F34", "PLATEMAIL_MASK", "", "HAIR_F34", "PLATEMAIL_HELMET"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F35", "PLATEMAIL_MASK", "", "HAIR_F35", "PLATEMAIL_HELMET"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F36", "PLATEMAIL_MASK", "", "HAIR_F36", "PLATEMAIL_HELMET"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F37", "PLATEMAIL_MASK", "", "HAIR_F37", "PLATEMAIL_HELMET"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F38", "PLATEMAIL_MASK", "", "HAIR_F38", "PLATEMAIL_HELMET"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F39", "PLATEMAIL_MASK", "", "HAIR_F39", "PLATEMAIL_HELMET"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F40", "PLATEMAIL_MASK", "", "HAIR_F40", "PLATEMAIL_HELMET"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F41", "PLATEMAIL_MASK", "", "HAIR_F41", "PLATEMAIL_HELMET"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F42", "PLATEMAIL_MASK", "", "HAIR_F42", "PLATEMAIL_HELMET"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F43", "PLATEMAIL_MASK", "", "HAIR_F43", "PLATEMAIL_HELMET"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F44", "PLATEMAIL_MASK", "", "HAIR_F44", "PLATEMAIL_HELMET"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F45", "PLATEMAIL_MASK", "", "HAIR_F45", "PLATEMAIL_HELMET"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F46", "PLATEMAIL_MASK", "", "HAIR_F46", "PLATEMAIL_HELMET"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F47", "PLATEMAIL_MASK", "", "HAIR_F47", "PLATEMAIL_HELMET"] - type: STR_PLATE_MAIL_A_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M0", "PLATEMAIL_MASK", "", "HAIR_M0", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M1", "PLATEMAIL_MASK", "", "HAIR_M1", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M2", "PLATEMAIL_MASK", "", "HAIR_M2", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M3", "PLATEMAIL_MASK", "", "HAIR_M3", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M4", "PLATEMAIL_MASK", "", "HAIR_M4", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M5", "PLATEMAIL_MASK", "", "HAIR_M5", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M6", "PLATEMAIL_MASK", "", "HAIR_M6", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M7", "PLATEMAIL_MASK", "", "HAIR_M7", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M8", "PLATEMAIL_MASK", "", "HAIR_M8", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M9", "PLATEMAIL_MASK", "", "HAIR_M9", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M10", "PLATEMAIL_MASK", "", "HAIR_M10", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M11", "PLATEMAIL_MASK", "", "HAIR_M11", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M12", "PLATEMAIL_MASK", "", "HAIR_M12", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M13", "PLATEMAIL_MASK", "", "HAIR_M13", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M14", "PLATEMAIL_MASK", "", "HAIR_M14", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M15", "PLATEMAIL_MASK", "", "HAIR_M15", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M16", "PLATEMAIL_MASK", "", "HAIR_M16", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M17", "PLATEMAIL_MASK", "", "HAIR_M17", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M18", "PLATEMAIL_MASK", "", "HAIR_M18", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M19", "PLATEMAIL_MASK", "", "HAIR_M19", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M20", "PLATEMAIL_MASK", "", "HAIR_M20", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M21", "PLATEMAIL_MASK", "", "HAIR_M21", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M22", "PLATEMAIL_MASK", "", "HAIR_M22", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M23", "PLATEMAIL_MASK", "", "HAIR_M23", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M24", "PLATEMAIL_MASK", "", "HAIR_M24", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M25", "PLATEMAIL_MASK", "", "HAIR_M25", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M26", "PLATEMAIL_MASK", "", "HAIR_M26", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M27", "PLATEMAIL_MASK", "", "HAIR_M27", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M28", "PLATEMAIL_MASK", "", "HAIR_M28", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M29", "PLATEMAIL_MASK", "", "HAIR_M29", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M30", "PLATEMAIL_MASK", "", "HAIR_M30", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M31", "PLATEMAIL_MASK", "", "HAIR_M31", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M32", "PLATEMAIL_MASK", "", "HAIR_M32", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M33", "PLATEMAIL_MASK", "", "HAIR_M33", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M34", "PLATEMAIL_MASK", "", "HAIR_M34", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M35", "PLATEMAIL_MASK", "", "HAIR_M35", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M36", "PLATEMAIL_MASK", "", "HAIR_M36", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M37", "PLATEMAIL_MASK", "", "HAIR_M37", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M38", "PLATEMAIL_MASK", "", "HAIR_M38", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M39", "PLATEMAIL_MASK", "", "HAIR_M39", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M40", "PLATEMAIL_MASK", "", "HAIR_M40", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M41", "PLATEMAIL_MASK", "", "HAIR_M41", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M42", "PLATEMAIL_MASK", "", "HAIR_M42", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M43", "PLATEMAIL_MASK", "", "HAIR_M43", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M44", "PLATEMAIL_MASK", "", "HAIR_M44", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M45", "PLATEMAIL_MASK", "", "HAIR_M45", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M46", "PLATEMAIL_MASK", "", "HAIR_M46", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M47", "PLATEMAIL_MASK", "", "HAIR_M47", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F0", "PLATEMAIL_MASK", "", "HAIR_F0", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F1", "PLATEMAIL_MASK", "", "HAIR_F1", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F2", "PLATEMAIL_MASK", "", "HAIR_F2", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F3", "PLATEMAIL_MASK", "", "HAIR_F3", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F4", "PLATEMAIL_MASK", "", "HAIR_F4", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F5", "PLATEMAIL_MASK", "", "HAIR_F5", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F6", "PLATEMAIL_MASK", "", "HAIR_F6", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F7", "PLATEMAIL_MASK", "", "HAIR_F7", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F8", "PLATEMAIL_MASK", "", "HAIR_F8", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F9", "PLATEMAIL_MASK", "", "HAIR_F9", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F10", "PLATEMAIL_MASK", "", "HAIR_F10", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F11", "PLATEMAIL_MASK", "", "HAIR_F11", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F12", "PLATEMAIL_MASK", "", "HAIR_F12", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F13", "PLATEMAIL_MASK", "", "HAIR_F13", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F14", "PLATEMAIL_MASK", "", "HAIR_F14", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F15", "PLATEMAIL_MASK", "", "HAIR_F15", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F16", "PLATEMAIL_MASK", "", "HAIR_F16", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F17", "PLATEMAIL_MASK", "", "HAIR_F17", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F18", "PLATEMAIL_MASK", "", "HAIR_F18", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F19", "PLATEMAIL_MASK", "", "HAIR_F19", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F20", "PLATEMAIL_MASK", "", "HAIR_F20", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F21", "PLATEMAIL_MASK", "", "HAIR_F21", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F22", "PLATEMAIL_MASK", "", "HAIR_F22", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F23", "PLATEMAIL_MASK", "", "HAIR_F23", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F24", "PLATEMAIL_MASK", "", "HAIR_F24", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F25", "PLATEMAIL_MASK", "", "HAIR_F25", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F26", "PLATEMAIL_MASK", "", "HAIR_F26", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F27", "PLATEMAIL_MASK", "", "HAIR_F27", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F28", "PLATEMAIL_MASK", "", "HAIR_F28", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F29", "PLATEMAIL_MASK", "", "HAIR_F29", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F30", "PLATEMAIL_MASK", "", "HAIR_F30", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F31", "PLATEMAIL_MASK", "", "HAIR_F31", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F32", "PLATEMAIL_MASK", "", "HAIR_F32", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F33", "PLATEMAIL_MASK", "", "HAIR_F33", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F34", "PLATEMAIL_MASK", "", "HAIR_F34", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F35", "PLATEMAIL_MASK", "", "HAIR_F35", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F36", "PLATEMAIL_MASK", "", "HAIR_F36", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F37", "PLATEMAIL_MASK", "", "HAIR_F37", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F38", "PLATEMAIL_MASK", "", "HAIR_F38", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F39", "PLATEMAIL_MASK", "", "HAIR_F39", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F40", "PLATEMAIL_MASK", "", "HAIR_F40", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F41", "PLATEMAIL_MASK", "", "HAIR_F41", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F42", "PLATEMAIL_MASK", "", "HAIR_F42", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F43", "PLATEMAIL_MASK", "", "HAIR_F43", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F44", "PLATEMAIL_MASK", "", "HAIR_F44", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F45", "PLATEMAIL_MASK", "", "HAIR_F45", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F46", "PLATEMAIL_MASK", "", "HAIR_F46", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F47", "PLATEMAIL_MASK", "", "HAIR_F47", "PLATEMAIL_HELMET", "TOWER_SHIELD"] - type: STR_RAGS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "RAGS_BACK", "M0_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M0"] M1: ["", "RAGS_BACK", "M1_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M1"] M2: ["", "RAGS_BACK", "M2_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M2"] M3: ["", "RAGS_BACK", "M3_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M3"] M4: ["", "RAGS_BACK", "M4_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M4"] M5: ["", "RAGS_BACK", "M5_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M5"] M6: ["", "RAGS_BACK", "M6_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M6"] M7: ["", "RAGS_BACK", "M7_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M7"] M8: ["", "RAGS_BACK", "M8_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M8"] M9: ["", "RAGS_BACK", "M9_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M9"] M10: ["", "RAGS_BACK", "M10_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M10"] M11: ["", "RAGS_BACK", "M11_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M11"] M12: ["", "RAGS_BACK", "M12_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M12"] M13: ["", "RAGS_BACK", "M13_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M13"] M14: ["", "RAGS_BACK", "M14_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M14"] M15: ["", "RAGS_BACK", "M15_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M15"] M16: ["", "RAGS_BACK", "M16_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M16"] M17: ["", "RAGS_BACK", "M17_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M17"] M18: ["", "RAGS_BACK", "M18_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M18"] M19: ["", "RAGS_BACK", "M19_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M19"] M20: ["", "RAGS_BACK", "M20_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M20"] M21: ["", "RAGS_BACK", "M21_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M21"] M22: ["", "RAGS_BACK", "M22_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M22"] M23: ["", "RAGS_BACK", "M23_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M23"] M24: ["", "RAGS_BACK", "M24_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M24"] M25: ["", "RAGS_BACK", "M25_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M25"] M26: ["", "RAGS_BACK", "M26_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M26"] M27: ["", "RAGS_BACK", "M27_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M27"] M28: ["", "RAGS_BACK", "M28_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M28"] M29: ["", "RAGS_BACK", "M29_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M29"] M30: ["", "RAGS_BACK", "M30_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M30"] M31: ["", "RAGS_BACK", "M31_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M31"] M32: ["", "RAGS_BACK", "M32_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M32"] M33: ["", "RAGS_BACK", "M33_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M33"] M34: ["", "RAGS_BACK", "M34_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M34"] M35: ["", "RAGS_BACK", "M35_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M35"] M36: ["", "RAGS_BACK", "M36_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M36"] M37: ["", "RAGS_BACK", "M37_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M37"] M38: ["", "RAGS_BACK", "M38_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M38"] M39: ["", "RAGS_BACK", "M39_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M39"] M40: ["", "RAGS_BACK", "M40_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M40"] M41: ["", "RAGS_BACK", "M41_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M41"] M42: ["", "RAGS_BACK", "M42_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M42"] M43: ["", "RAGS_BACK", "M43_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M43"] M44: ["", "RAGS_BACK", "M44_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M44"] M45: ["", "RAGS_BACK", "M45_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M45"] M46: ["", "RAGS_BACK", "M46_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M46"] M47: ["", "RAGS_BACK", "M47_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M47"] F0: ["", "RAGS_BACK", "F0_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F0"] F1: ["", "RAGS_BACK", "F1_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F1"] F2: ["", "RAGS_BACK", "F2_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F2"] F3: ["", "RAGS_BACK", "F3_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F3"] F4: ["", "RAGS_BACK", "F4_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F4"] F5: ["", "RAGS_BACK", "F5_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F5"] F6: ["", "RAGS_BACK", "F6_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F6"] F7: ["", "RAGS_BACK", "F7_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F7"] F8: ["", "RAGS_BACK", "F8_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F8"] F9: ["", "RAGS_BACK", "F9_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F9"] F10: ["", "RAGS_BACK", "F10_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F10"] F11: ["", "RAGS_BACK", "F11_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F11"] F12: ["", "RAGS_BACK", "F12_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F12"] F13: ["", "RAGS_BACK", "F13_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F13"] F14: ["", "RAGS_BACK", "F14_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F14"] F15: ["", "RAGS_BACK", "F15_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F15"] F16: ["", "RAGS_BACK", "F16_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F16"] F17: ["", "RAGS_BACK", "F17_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F17"] F18: ["", "RAGS_BACK", "F18_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F18"] F19: ["", "RAGS_BACK", "F19_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F19"] F20: ["", "RAGS_BACK", "F20_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F20"] F21: ["", "RAGS_BACK", "F21_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F21"] F22: ["", "RAGS_BACK", "F22_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F22"] F23: ["", "RAGS_BACK", "F23_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F23"] F24: ["", "RAGS_BACK", "F24_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F24"] F25: ["", "RAGS_BACK", "F25_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F25"] F26: ["", "RAGS_BACK", "F26_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F26"] F27: ["", "RAGS_BACK", "F27_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F27"] F28: ["", "RAGS_BACK", "F28_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F28"] F29: ["", "RAGS_BACK", "F29_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F29"] F30: ["", "RAGS_BACK", "F30_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F30"] F31: ["", "RAGS_BACK", "F31_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F31"] F32: ["", "RAGS_BACK", "F32_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F32"] F33: ["", "RAGS_BACK", "F33_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F33"] F34: ["", "RAGS_BACK", "F34_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F34"] F35: ["", "RAGS_BACK", "F35_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F35"] F36: ["", "RAGS_BACK", "F36_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F36"] F37: ["", "RAGS_BACK", "F37_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F37"] F38: ["", "RAGS_BACK", "F38_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F38"] F39: ["", "RAGS_BACK", "F39_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F39"] F40: ["", "RAGS_BACK", "F40_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F40"] F41: ["", "RAGS_BACK", "F41_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F41"] F42: ["", "RAGS_BACK", "F42_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F42"] F43: ["", "RAGS_BACK", "F43_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F43"] F44: ["", "RAGS_BACK", "F44_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F44"] F45: ["", "RAGS_BACK", "F45_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F45"] F46: ["", "RAGS_BACK", "F46_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F46"] F47: ["", "RAGS_BACK", "F47_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F47"] - type: STR_PIR_CASTAWAY_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F47"] - type: STR_SAILOR_UNIFORM_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M0", "", "", "", "SAILOR_OUTFIT_HAT"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M1", "", "", "", "SAILOR_OUTFIT_HAT"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M2", "", "", "", "SAILOR_OUTFIT_HAT"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M3", "", "", "", "SAILOR_OUTFIT_HAT"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M4", "", "", "", "SAILOR_OUTFIT_HAT"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M5", "", "", "", "SAILOR_OUTFIT_HAT"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M6", "", "", "", "SAILOR_OUTFIT_HAT"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M7", "", "", "", "SAILOR_OUTFIT_HAT"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M8", "", "", "", "SAILOR_OUTFIT_HAT"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M9", "", "", "", "SAILOR_OUTFIT_HAT"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M10", "", "", "", "SAILOR_OUTFIT_HAT"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M11", "", "", "", "SAILOR_OUTFIT_HAT"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M12", "", "", "", "SAILOR_OUTFIT_HAT"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M13", "", "", "", "SAILOR_OUTFIT_HAT"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M14", "", "", "", "SAILOR_OUTFIT_HAT"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M15", "", "", "", "SAILOR_OUTFIT_HAT"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M16", "", "", "", "SAILOR_OUTFIT_HAT"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M17", "", "", "", "SAILOR_OUTFIT_HAT"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M18", "", "", "", "SAILOR_OUTFIT_HAT"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M19", "", "", "", "SAILOR_OUTFIT_HAT"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M20", "", "", "", "SAILOR_OUTFIT_HAT"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M21", "", "", "", "SAILOR_OUTFIT_HAT"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M22", "", "", "", "SAILOR_OUTFIT_HAT"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M23", "", "", "", "SAILOR_OUTFIT_HAT"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M24", "", "", "", "SAILOR_OUTFIT_HAT"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M25", "", "", "", "SAILOR_OUTFIT_HAT"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M26", "", "", "", "SAILOR_OUTFIT_HAT"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M27", "", "", "", "SAILOR_OUTFIT_HAT"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M28", "", "", "", "SAILOR_OUTFIT_HAT"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M29", "", "", "", "SAILOR_OUTFIT_HAT"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M30", "", "", "", "SAILOR_OUTFIT_HAT"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M31", "", "", "", "SAILOR_OUTFIT_HAT"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M32", "", "", "", "SAILOR_OUTFIT_HAT"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M33", "", "", "", "SAILOR_OUTFIT_HAT"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M34", "", "", "", "SAILOR_OUTFIT_HAT"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M35", "", "", "", "SAILOR_OUTFIT_HAT"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M36", "", "", "", "SAILOR_OUTFIT_HAT"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M37", "", "", "", "SAILOR_OUTFIT_HAT"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M38", "", "", "", "SAILOR_OUTFIT_HAT"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M39", "", "", "", "SAILOR_OUTFIT_HAT"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M40", "", "", "", "SAILOR_OUTFIT_HAT"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M41", "", "", "", "SAILOR_OUTFIT_HAT"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M42", "", "", "", "SAILOR_OUTFIT_HAT"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M43", "", "", "", "SAILOR_OUTFIT_HAT"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M44", "", "", "", "SAILOR_OUTFIT_HAT"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "SAILOR_OUTFIT_HAT"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M46", "", "", "", "SAILOR_OUTFIT_HAT"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M47", "", "", "", "SAILOR_OUTFIT_HAT"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F0", "", "", "", "SAILOR_OUTFIT_HAT"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F1", "", "", "", "SAILOR_OUTFIT_HAT"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F2", "", "", "", "SAILOR_OUTFIT_HAT"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F3", "", "", "", "SAILOR_OUTFIT_HAT"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F4", "", "", "", "SAILOR_OUTFIT_HAT"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F5", "", "", "", "SAILOR_OUTFIT_HAT"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F6", "", "", "", "SAILOR_OUTFIT_HAT"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F7", "", "", "", "SAILOR_OUTFIT_HAT"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F8", "", "", "", "SAILOR_OUTFIT_HAT"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F9", "", "", "", "SAILOR_OUTFIT_HAT"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F10", "", "", "", "SAILOR_OUTFIT_HAT"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F11", "", "", "", "SAILOR_OUTFIT_HAT"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F12", "", "", "", "SAILOR_OUTFIT_HAT"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F13", "", "", "", "SAILOR_OUTFIT_HAT"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F14", "", "", "", "SAILOR_OUTFIT_HAT"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F15", "", "", "", "SAILOR_OUTFIT_HAT"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F16", "", "", "", "SAILOR_OUTFIT_HAT"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F17", "", "", "", "SAILOR_OUTFIT_HAT"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F18", "", "", "", "SAILOR_OUTFIT_HAT"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F19", "", "", "", "SAILOR_OUTFIT_HAT"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F20", "", "", "", "SAILOR_OUTFIT_HAT"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F21", "", "", "", "SAILOR_OUTFIT_HAT"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F22", "", "", "", "SAILOR_OUTFIT_HAT"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F23", "", "", "", "SAILOR_OUTFIT_HAT"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F24", "", "", "", "SAILOR_OUTFIT_HAT"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F25", "", "", "", "SAILOR_OUTFIT_HAT"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F26", "", "", "", "SAILOR_OUTFIT_HAT"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F27", "", "", "", "SAILOR_OUTFIT_HAT"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F28", "", "", "", "SAILOR_OUTFIT_HAT"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F29", "", "", "", "SAILOR_OUTFIT_HAT"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F30", "", "", "", "SAILOR_OUTFIT_HAT"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F31", "", "", "", "SAILOR_OUTFIT_HAT"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F32", "", "", "", "SAILOR_OUTFIT_HAT"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F33", "", "", "", "SAILOR_OUTFIT_HAT"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F34", "", "", "", "SAILOR_OUTFIT_HAT"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "SAILOR_OUTFIT_HAT"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F36", "", "", "", "SAILOR_OUTFIT_HAT"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "SAILOR_OUTFIT_HAT"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F38", "", "", "", "SAILOR_OUTFIT_HAT"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F39", "", "", "", "SAILOR_OUTFIT_HAT"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F40", "", "", "", "SAILOR_OUTFIT_HAT"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F41", "", "", "", "SAILOR_OUTFIT_HAT"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F42", "", "", "", "SAILOR_OUTFIT_HAT"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F43", "", "", "", "SAILOR_OUTFIT_HAT"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F44", "", "", "", "SAILOR_OUTFIT_HAT"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F45", "", "", "", "SAILOR_OUTFIT_HAT"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F46", "", "", "", "SAILOR_OUTFIT_HAT"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F47", "", "", "", "SAILOR_OUTFIT_HAT"] - type: STR_CLOTHING_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M0", "", "", "", ""] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M1", "", "", "", "PIRATE_HAT_44"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M2", "", "", "", ""] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M3", "", "", "", "PIRATE_HAT_44"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M4", "", "", "", "PIRATE_HAT_44"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M5", "", "", "", ""] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT_OPEN", "HEAD_M6", "", "", "", ""] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M7", "", "", "", "PIRATE_HAT_44"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M8", "", "", "", ""] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M9", "", "", "", "PIRATE_HAT_44"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M11", "", "", "", "PIRATE_HAT_44"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M12", "", "", "", ""] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M13", "", "", "", ""] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M14", "", "", "", "PIRATE_HAT_44"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M15", "", "", "", ""] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M16", "", "", "", ""] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M17", "", "", "", ""] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M18", "", "", "", ""] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M19", "", "", "", ""] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M20", "", "", "", ""] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M21", "", "", "", "PIRATE_HAT_44"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT_OPEN", "HEAD_M22", "", "", "", ""] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M23", "", "", "", "PIRATE_HAT_44"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M24", "", "", "", "PIRATE_HAT_44"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M25", "", "", "", "HEADSCARF_RED"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M26", "", "", "", "PIRATE_HAT_44"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_M27", "", "", "", ""] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M28", "", "", "", "PIRATE_HAT_44"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M29", "", "", "", "PIRATE_HAT_44"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M31", "", "", "", "PIRATE_HAT_44"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M32", "", "", "", "PIRATE_HAT_44"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_M33", "", "", "", ""] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_M34", "", "", "", "PIRATE_HAT_44"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT_OPEN", "HEAD_M35", "", "", "", "PIRATE_HAT_44"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M36", "", "", "", "PIRATE_HAT_43"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M37", "", "", "", "PIRATE_HAT_44"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M38", "", "", "", "PIRATE_HAT_43"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M39", "", "", "", "PIRATE_HAT_44"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M40", "", "", "", "PIRATE_HAT_43"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M41", "", "", "", ""] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M42", "", "", "", ""] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_M43", "", "", "", ""] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_M44", "", "", "", ""] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M45", "MASK_M45", "", "", "PIRATE_HAT_44"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M46", "", "", "", "PIRATE_HAT_44"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M47", "", "", "", "PIRATE_HAT_43"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT_OPEN", "HEAD_F0", "", "", "", ""] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F1", "", "", "", ""] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F2", "", "", "", ""] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F3", "", "", "", ""] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F4", "", "", "", "HEADSCARF_RED"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F5", "", "", "", ""] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F6", "", "", "", ""] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F7", "", "", "", ""] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F8", "", "", "", "HEADSCARF_RED"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F9", "", "", "", "PIRATE_HAT_44"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F10", "", "", "", ""] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F11", "", "", "", ""] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F12", "", "", "", ""] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F13", "", "", "", ""] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_F14", "", "", "", ""] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_F15", "", "", "", "PIRATE_HAT_44"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F16", "", "", "", ""] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F17", "", "", "", ""] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F18", "", "", "", ""] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F19", "", "", "", ""] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F20", "", "", "", ""] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F21", "", "", "", "PIRATE_HAT_44"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F22", "", "", "", ""] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F23", "", "", "", "PIRATE_HAT_44"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "NECKLACE_F24", "PIRATE_SHIRT_OPEN", "HEAD_F24", "", "", "", ""] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F25", "", "", "", ""] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F26", "", "", "", "PIRATE_HAT_44"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F27", "", "", "", "PIRATE_HAT_44"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F28", "", "", "", "PIRATE_HAT_43"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F29", "", "", "", "PIRATE_HAT_44"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F30", "", "", "", ""] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "NECKLACE_F31", "PIRATE_SHIRT", "HEAD_F31", "", "", "", ""] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F32", "", "", "", "PIRATE_HAT_44"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F33", "", "", "", ""] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F34", "", "", "", ""] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "NECKLACE_F35", "PIRATE_SHIRT", "HEAD_F35", "", "", "", ""] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_F36", "", "", "", ""] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_F37", "", "GLASSES_F37", "", ""] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F38", "", "", "", ""] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F39", "", "", "", ""] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F40", "", "", "", "PIRATE_HAT_43"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F41", "", "", "", "PIRATE_HAT_44"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F42", "", "", "", ""] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT_OPEN", "HEAD_F43", "", "", "", ""] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F44", "", "", "", "PIRATE_HAT_44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F45", "", "", "", ""] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F46", "", "", "", "PIRATE_HAT_44"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F47", "", "", "", ""] - type: STR_PIR_ROBBER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "ROBBER_HAT_BACK", "M0_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M0", "", "", "", "ROBBER_HAT_FRONT"] M1: ["", "ROBBER_HAT_BACK", "M1_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M1", "", "", "", "ROBBER_HAT_FRONT"] M2: ["", "ROBBER_HAT_BACK", "M2_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M2", "", "", "", "ROBBER_HAT_FRONT"] M3: ["", "ROBBER_HAT_BACK", "M3_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M3", "", "", "", "ROBBER_HAT_FRONT"] M4: ["", "ROBBER_HAT_BACK", "M4_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M4", "", "", "", "ROBBER_HAT_FRONT"] M5: ["", "ROBBER_HAT_BACK", "M5_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M5", "", "", "", "ROBBER_HAT_FRONT"] M6: ["", "ROBBER_HAT_BACK", "M6_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M6", "", "", "", "ROBBER_HAT_FRONT"] M7: ["", "ROBBER_HAT_BACK", "M7_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M7", "", "", "", "ROBBER_HAT_FRONT"] M8: ["", "ROBBER_HAT_BACK", "M8_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M8", "", "", "", "ROBBER_HAT_FRONT"] M9: ["", "ROBBER_HAT_BACK", "M9_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M9", "", "", "", "ROBBER_HAT_FRONT"] M10: ["", "ROBBER_HAT_BACK", "M10_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M10", "", "", "", "ROBBER_HAT_FRONT"] M11: ["", "ROBBER_HAT_BACK", "M11_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M11", "", "", "", "ROBBER_HAT_FRONT"] M12: ["", "ROBBER_HAT_BACK", "M12_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M12", "", "", "", "ROBBER_HAT_FRONT"] M13: ["", "ROBBER_HAT_BACK", "M13_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M13", "", "", "", "ROBBER_HAT_FRONT"] M14: ["", "ROBBER_HAT_BACK", "M14_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M14", "", "", "", "ROBBER_HAT_FRONT"] M15: ["", "ROBBER_HAT_BACK", "M15_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M15", "", "", "", "ROBBER_HAT_FRONT"] M16: ["", "ROBBER_HAT_BACK", "M16_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M16", "", "", "", "ROBBER_HAT_FRONT"] M17: ["", "ROBBER_HAT_BACK", "M17_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M17", "", "", "", "ROBBER_HAT_FRONT"] M18: ["", "ROBBER_HAT_BACK", "M18_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M18", "", "", "", "ROBBER_HAT_FRONT"] M19: ["", "ROBBER_HAT_BACK", "M19_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M19", "", "", "", "ROBBER_HAT_FRONT"] M20: ["", "ROBBER_HAT_BACK", "M20_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M20", "", "", "", "ROBBER_HAT_FRONT"] M21: ["", "ROBBER_HAT_BACK", "M21_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M21", "", "", "", "ROBBER_HAT_FRONT"] M22: ["", "ROBBER_HAT_BACK", "M22_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M22", "", "", "", "ROBBER_HAT_FRONT"] M23: ["", "ROBBER_HAT_BACK", "M23_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M23", "", "", "", "ROBBER_HAT_FRONT"] M24: ["", "ROBBER_HAT_BACK", "M24_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M24", "", "", "", "ROBBER_HAT_FRONT"] M25: ["", "ROBBER_HAT_BACK", "M25_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M25", "", "", "", "ROBBER_HAT_FRONT"] M26: ["", "ROBBER_HAT_BACK", "M26_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M26", "", "", "", "ROBBER_HAT_FRONT"] M27: ["", "ROBBER_HAT_BACK", "M27_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M27", "", "", "", "ROBBER_HAT_FRONT"] M28: ["", "ROBBER_HAT_BACK", "M28_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M28", "", "", "", "ROBBER_HAT_FRONT"] M29: ["", "ROBBER_HAT_BACK", "M29_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M29", "", "", "", "ROBBER_HAT_FRONT"] M30: ["", "ROBBER_HAT_BACK", "M30_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M30", "", "", "", "ROBBER_HAT_FRONT"] M31: ["", "ROBBER_HAT_BACK", "M31_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M31", "", "", "", "ROBBER_HAT_FRONT"] M32: ["", "ROBBER_HAT_BACK", "M32_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M32", "", "", "", "ROBBER_HAT_FRONT"] M33: ["", "ROBBER_HAT_BACK", "M33_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M33", "", "", "", "ROBBER_HAT_FRONT"] M34: ["", "ROBBER_HAT_BACK", "M34_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M34", "", "", "", "ROBBER_HAT_FRONT"] M35: ["", "ROBBER_HAT_BACK", "M35_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M35", "", "", "", "ROBBER_HAT_FRONT"] M36: ["", "ROBBER_HAT_BACK", "M36_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M36", "", "", "", "ROBBER_HAT_FRONT"] M37: ["", "ROBBER_HAT_BACK", "M37_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M37", "", "", "", "ROBBER_HAT_FRONT"] M38: ["", "ROBBER_HAT_BACK", "M38_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M38", "", "", "", "ROBBER_HAT_FRONT"] M39: ["", "ROBBER_HAT_BACK", "M39_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M39", "", "", "", "ROBBER_HAT_FRONT"] M40: ["", "ROBBER_HAT_BACK", "M40_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M40", "", "", "", "ROBBER_HAT_FRONT"] M41: ["", "ROBBER_HAT_BACK", "M41_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M41", "", "", "", "ROBBER_HAT_FRONT"] M42: ["", "ROBBER_HAT_BACK", "M42_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M42", "", "", "", "ROBBER_HAT_FRONT"] M43: ["", "ROBBER_HAT_BACK", "M43_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M43", "", "", "", "ROBBER_HAT_FRONT"] M44: ["", "ROBBER_HAT_BACK", "M44_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M44", "", "", "", "ROBBER_HAT_FRONT"] M45: ["", "ROBBER_HAT_BACK", "M45_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "ROBBER_HAT_FRONT"] M46: ["", "ROBBER_HAT_BACK", "M46_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M46", "", "", "", "ROBBER_HAT_FRONT"] M47: ["", "ROBBER_HAT_BACK", "M47_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M47", "", "", "", "ROBBER_HAT_FRONT"] F0: ["", "ROBBER_HAT_BACK", "F0_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F0", "", "", "", "ROBBER_HAT_FRONT"] F1: ["", "ROBBER_HAT_BACK", "F1_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F1", "", "", "", "ROBBER_HAT_FRONT"] F2: ["", "ROBBER_HAT_BACK", "F2_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F2", "", "", "", "ROBBER_HAT_FRONT"] F3: ["", "ROBBER_HAT_BACK", "F3_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F3", "", "", "", "ROBBER_HAT_FRONT"] F4: ["", "ROBBER_HAT_BACK", "F4_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F4", "", "", "", "ROBBER_HAT_FRONT"] F5: ["", "ROBBER_HAT_BACK", "F5_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F5", "", "", "", "ROBBER_HAT_FRONT"] F6: ["", "ROBBER_HAT_BACK", "F6_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F6", "", "", "", "ROBBER_HAT_FRONT"] F7: ["", "ROBBER_HAT_BACK", "F7_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F7", "", "", "", "ROBBER_HAT_FRONT"] F8: ["", "ROBBER_HAT_BACK", "F8_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F8", "", "", "", "ROBBER_HAT_FRONT"] F9: ["", "ROBBER_HAT_BACK", "F9_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F9", "", "", "", "ROBBER_HAT_FRONT"] F10: ["", "ROBBER_HAT_BACK", "F10_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F10", "", "", "", "ROBBER_HAT_FRONT"] F11: ["", "ROBBER_HAT_BACK", "F11_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F11", "", "", "", "ROBBER_HAT_FRONT"] F12: ["", "ROBBER_HAT_BACK", "F12_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F12", "", "", "", "ROBBER_HAT_FRONT"] F13: ["", "ROBBER_HAT_BACK", "F13_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F13", "", "", "", "ROBBER_HAT_FRONT"] F14: ["", "ROBBER_HAT_BACK", "F14_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F14", "", "", "", "ROBBER_HAT_FRONT"] F15: ["", "ROBBER_HAT_BACK", "F15_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F15", "", "", "", "ROBBER_HAT_FRONT"] F16: ["", "ROBBER_HAT_BACK", "F16_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F16", "", "", "", "ROBBER_HAT_FRONT"] F17: ["", "ROBBER_HAT_BACK", "F17_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F17", "", "", "", "ROBBER_HAT_FRONT"] F18: ["", "ROBBER_HAT_BACK", "F18_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F18", "", "", "", "ROBBER_HAT_FRONT"] F19: ["", "ROBBER_HAT_BACK", "F19_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F19", "", "", "", "ROBBER_HAT_FRONT"] F20: ["", "ROBBER_HAT_BACK", "F20_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F20", "", "", "", "ROBBER_HAT_FRONT"] F21: ["", "ROBBER_HAT_BACK", "F21_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F21", "", "", "", "ROBBER_HAT_FRONT"] F22: ["", "ROBBER_HAT_BACK", "F22_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F22", "", "", "", "ROBBER_HAT_FRONT"] F23: ["", "ROBBER_HAT_BACK", "F23_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F23", "", "", "", "ROBBER_HAT_FRONT"] F24: ["", "ROBBER_HAT_BACK", "F24_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "NECKLACE_F24", "", "HEAD_F24", "", "", "", "ROBBER_HAT_FRONT"] F25: ["", "ROBBER_HAT_BACK", "F25_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F25", "", "", "", "ROBBER_HAT_FRONT"] F26: ["", "ROBBER_HAT_BACK", "F26_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F26", "", "", "", "ROBBER_HAT_FRONT"] F27: ["", "ROBBER_HAT_BACK", "F27_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F27", "", "", "", "ROBBER_HAT_FRONT"] F28: ["", "ROBBER_HAT_BACK", "F28_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F28", "", "", "", "ROBBER_HAT_FRONT"] F29: ["", "ROBBER_HAT_BACK", "F29_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F29", "", "", "", "ROBBER_HAT_FRONT"] F30: ["", "ROBBER_HAT_BACK", "F30_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F30", "", "", "", "ROBBER_HAT_FRONT"] F31: ["", "ROBBER_HAT_BACK", "F31_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F31", "", "", "", "ROBBER_HAT_FRONT"] F32: ["", "ROBBER_HAT_BACK", "F32_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F32", "", "", "", "ROBBER_HAT_FRONT"] F33: ["", "ROBBER_HAT_BACK", "F33_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F33", "", "", "", "ROBBER_HAT_FRONT"] F34: ["", "ROBBER_HAT_BACK", "F34_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F34", "", "", "", "ROBBER_HAT_FRONT"] F35: ["", "ROBBER_HAT_BACK", "F35_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "ROBBER_HAT_FRONT"] F36: ["", "ROBBER_HAT_BACK", "F36_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F36", "", "", "", "ROBBER_HAT_FRONT"] F37: ["", "ROBBER_HAT_BACK", "F37_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "ROBBER_HAT_FRONT"] F38: ["", "ROBBER_HAT_BACK", "F38_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F38", "", "", "", "ROBBER_HAT_FRONT"] F39: ["", "ROBBER_HAT_BACK", "F39_NUDE", "PANTIES_HCUT_RED", "CHAIN_F39", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F39", "", "", "", "ROBBER_HAT_FRONT"] F40: ["", "ROBBER_HAT_BACK", "F40_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F40", "", "", "", "ROBBER_HAT_FRONT"] F41: ["", "ROBBER_HAT_BACK", "F41_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F41", "", "", "", "ROBBER_HAT_FRONT"] F42: ["", "ROBBER_HAT_BACK", "F42_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F42", "", "", "", "ROBBER_HAT_FRONT"] F43: ["", "ROBBER_HAT_BACK", "F43_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F43", "", "", "", "ROBBER_HAT_FRONT"] F44: ["", "ROBBER_HAT_BACK", "F44_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F44", "", "", "", "ROBBER_HAT_FRONT"] F45: ["", "ROBBER_HAT_BACK", "F45_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F45", "", "", "", "ROBBER_HAT_FRONT"] F46: ["", "ROBBER_HAT_BACK", "F46_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F46", "", "", "", "ROBBER_HAT_FRONT"] F47: ["", "ROBBER_HAT_BACK", "F47_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F47", "", "", "", "ROBBER_HAT_FRONT"] - type: STR_PIR_SWASHBUCKLER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M0", "CLOTHMASK_RED", "", "HAIR_M0", ""] M1: ["", "", "M1_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M1", "", "", "HAIR_M1", "HAIRFLOWER_RED"] M2: ["", "", "M2_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M2", "CLOTHMASK_GREEN", "", "HAIR_M2", ""] M3: ["", "", "M3_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M3", "", "BANDANA_RED", "HAIR_M3", ""] M4: ["", "", "M4_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M4", "", "", "HAIR_M4", "HEADSCARF_BLUE"] M5: ["", "", "M5_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M5", "CLOTHMASK_NAVY", "", "HAIR_M5", ""] M6: ["", "", "M6_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M6", "", "", "HAIR_M6", "HAIRFLOWER_AQUA"] M7: ["", "", "M7_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M7", "", "BANDANA_RED", "HAIR_M7", ""] M8: ["", "", "M8_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M8", "", "", "HAIR_M8", "HAIRFLOWER_PURPLE"] M9: ["", "", "M9_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M9", "", "", "HAIR_M9", "HEADSCARF_AQUA"] M10: ["", "", "M10_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M10", "", "SHADES_2", "HAIR_M10", ""] M11: ["", "", "M11_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M11", "", "", "HAIR_M11", "HEADSCARF_NAVY"] M12: ["", "", "M12_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M12", "CLOTHMASK_BLUE", "", "HAIR_M12", ""] M13: ["", "", "M13_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M13", "", "", "HAIR_M13", "HAIRFLOWER_AQUA"] M14: ["", "", "M14_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M14", "", "BANDANA_NAVY", "HAIR_M14", ""] M15: ["", "", "M15_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M15", "CLOTHMASK_AQUA", "", "HAIR_M15", ""] M16: ["", "", "M16_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M16", "", "BANDANA_RED", "HAIR_M16", ""] M17: ["", "", "M17_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_NONE", "STRAP_LT_RED", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M17", "CLOTHMASK_RED", "", "HAIR_M17", ""] M18: ["", "", "M18_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M18", "CLOTHMASK_RED", "", "HAIR_M18", ""] M19: ["", "", "M19_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M19", "", "", "HAIR_M19", "HAIRFLOWER_PURPLE"] M20: ["", "", "M20_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M20", "CLOTHMASK_GREEN", "", "HAIR_M20", ""] M21: ["", "", "M21_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M21", "", "", "HAIR_M21", "HEADSCARF_NAVY"] M22: ["", "", "M22_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M22", "", "", "HAIR_M22", ""] M23: ["", "", "M23_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M23", "", "", "HAIR_M23", "HAIRFLOWER_RED"] M24: ["", "", "M24_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M24", "", "", "HAIR_M24", "HEADSCARF_BLUE"] M25: ["", "", "M25_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M25", "", "BANDANA_RED", "HAIR_M25", ""] M26: ["", "", "M26_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M26", "", "", "HAIR_M26", "HEADSCARF_RED"] M27: ["", "", "M27_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M27", "", "", "HAIR_M27", "HEADSCARF_RED"] M28: ["", "", "M28_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M28", "CLOTHMASK_NAVY", "", "HAIR_M28", ""] M29: ["", "", "M29_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M29", "", "", "HAIR_M29", "HEADSCARF_RED"] M30: ["", "", "M30_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M30", "CLOTHMASK_BLUE", "", "HAIR_M30", ""] M31: ["", "", "M31_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M31", "", "", "HAIR_M31", "HEADSCARF_NAVY"] M32: ["", "", "M32_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M32", "", "BANDANA_RED", "HAIR_M32", ""] M33: ["", "", "M33_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M33", "", "", "HAIR_M33", "HAIRFLOWER_PURPLE"] M34: ["", "", "M34_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M34", "", "", "HAIR_M34", "HEADSCARF_GREEN"] M35: ["", "", "M35_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M35", "CLOTHMASK_RED", "", "HAIR_M35", ""] M36: ["", "", "M36_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M36", "", "", "HAIR_M36", "HAIRFLOWER_RED"] M37: ["", "", "M37_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M37", "", "", "HAIR_M37", "HEADSCARF_RED"] M38: ["", "", "M38_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M38", "CLOTHMASK_AQUA", "", "HAIR_M38", ""] M39: ["", "", "M39_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M39", "", "BANDANA_AQUA", "HAIR_M39", ""] M40: ["", "", "M40_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M40", "", "", "HAIR_M40", "HEADSCARF_NAVY"] M41: ["", "", "M41_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M41", "CLOTHMASK_GREEN", "", "HAIR_M41", ""] M42: ["", "", "M42_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M42", "", "", "HAIR_M42", "HEADSCARF_RED"] M43: ["", "", "M43_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M43", "", "", "HAIR_M43", "HAIRFLOWER_RED"] M44: ["", "", "M44_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M44", "CLOTHMASK_RED", "", "HAIR_M44", ""] M45: ["", "", "M45_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M45", "MASK_M45", "", "HAIR_M45", ""] M46: ["", "", "M46_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M46", "", "", "HAIR_M46", "HEADSCARF_GREEN"] M47: ["", "", "M47_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M47", "", "", "HAIR_M47", "HAIRFLOWER_AQUA"] F0: ["", "", "F0_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F0", "", "GLASSES_1", "HAIR_F0", ""] F1: ["", "", "F1_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F1", "", "", "HAIR_F1", "HAIRFLOWER_AQUA"] F2: ["", "", "F2_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F2", "", "", "HAIR_F2", "HAIRFLOWER_PURPLE"] F3: ["", "", "F3_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F3", "", "", "HAIR_F3", "HAIRFLOWER_PURPLE"] F4: ["", "", "F4_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F4", "", "", "HAIR_F4", "HEADSCARF_RED"] F5: ["", "", "F5_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F5", "", "BANDANA_AQUA", "HAIR_F5", ""] F6: ["", "", "F6_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F6", "CLOTHMASK_RED", "", "HAIR_F6", ""] F7: ["", "", "F7_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F7", "", "BANDANA_NAVY", "HAIR_F7", ""] F8: ["", "", "F8_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F8", "", "", "HAIR_F8", "HEADSCARF_RED"] F9: ["", "", "F9_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F9", "CLOTHMASK_RED", "", "HAIR_F9", ""] F10: ["", "", "F10_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F10", "", "", "HAIR_F10", "HEADSCARF_AQUA"] F11: ["", "", "F11_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F11", "MASK_M45", "", "HAIR_F11", ""] F12: ["", "", "F12_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F12", "", "", "HAIR_F12", "HAIRFLOWER_AQUA"] F13: ["", "", "F13_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F13", "", "", "HAIR_F13", "HAIRFLOWER_PURPLE"] F14: ["", "", "F14_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F14", "CLOTHMASK_AQUA", "", "HAIR_F14", ""] F15: ["", "", "F15_NUDE", "", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F15", "", "", "HAIR_F15", "HEADSCARF_AQUA"] F16: ["", "", "F16_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F16", "CLOTHMASK_RED", "", "HAIR_F16", ""] F17: ["", "", "F17_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F17", "", "BANDANA_PURPLE", "HAIR_F17", ""] F18: ["", "", "F18_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F18", "MASK_M45", "", "HAIR_F18", ""] F19: ["", "", "F19_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F19", "", "", "HAIR_F19", "HAIRFLOWER_2_AQUA"] F20: ["", "", "F20_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F20", "CLOTHMASK_AQUA", "", "HAIR_F20", ""] F21: ["", "", "F21_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F21", "", "", "HAIR_F21", "HEADSCARF_NAVY"] F22: ["", "", "F22_NUDE", "", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F22", "", "", "HAIR_F22", "HAIRFLOWER_RED"] F23: ["", "", "F23_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F23", "CLOTHMASK_BLUE", "", "HAIR_F23", ""] F24: ["", "", "F24_NUDE", "", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "NECKLACE_F24", "SWASH_SASH", "HEAD_F24", "MASK_M45", "", "HAIR_F24", ""] F25: ["", "", "F25_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F25", "CLOTHMASK_RED", "", "HAIR_F25", ""] F26: ["", "", "F26_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F26", "", "", "HAIR_F26", "HEADSCARF_GREEN"] F27: ["", "", "F27_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F27", "CLOTHMASK_AQUA", "", "HAIR_F27", ""] F28: ["", "", "F28_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F28", "CLOTHMASK_RED", "", "HAIR_F28", ""] F29: ["", "", "F29_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F29", "CLOTHMASK_AQUA", "", "HAIR_F29", ""] F30: ["", "", "F30_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F30", "CLOTHMASK_GREEN", "", "HAIR_F30", ""] F31: ["", "", "F31_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F31", "CLOTHMASK_NAVY", "", "HAIR_F31", ""] F32: ["", "", "F32_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F32", "", "BANDANA_RED", "HAIR_F32", ""] F33: ["", "", "F33_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F33", "CLOTHMASK_RED", "", "HAIR_F33", ""] F34: ["", "", "F34_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F34", "CLOTHMASK_NAVY", "", "HAIR_F34", ""] F35: ["", "", "F35_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "NECKLACE_F35", "SWASH_SASH", "HEAD_F35", "", "", "HAIR_F35", ""] F36: ["", "", "F36_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F36", "", "", "HAIR_F36", ""] F37: ["", "", "F37_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37", ""] F38: ["", "", "F38_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F38", "", "", "HAIR_F38", ""] F39: ["", "", "F39_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F39", "", "BANDANA_GREEN", "HAIR_F39", ""] F40: ["", "", "F40_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F40", "CLOTHMASK_AQUA", "", "HAIR_F40", ""] F41: ["", "", "F41_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F41", "CLOTHMASK_BLUE", "", "HAIR_F41", ""] F42: ["", "", "F42_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F42", "", "BANDANA_RED", "HAIR_F42", ""] F43: ["", "", "F43_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F43", "", "", "HAIR_F43", "HAIRFLOWER_AQUA"] F44: ["", "", "F44_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F44", "MASK_M45", "", "HAIR_F44", ""] F45: ["", "", "F45_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F45", "", "", "HAIR_F45", ""] F46: ["", "", "F46_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F46", "CLOTHMASK_AQUA", "", "HAIR_F46", ""] F47: ["", "", "F47_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F47", "", "", "HAIR_F47", ""] - type: STR_SCOUT_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "NECKLACE_F35", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_ADVENTURER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F47"] - type: STR_GANGER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F47"] - type: STR_FORCE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F47"] - type: STR_GRAV_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_RUNT_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F47"] - type: STR_BRAINER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "BRAINER_COAT_BACK", "M0_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M0", "", "BRAINER_GLASSES", "HAIR_M0"] M1: ["", "BRAINER_COAT_BACK", "M1_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M1", "", "BRAINER_GLASSES", "HAIR_M1"] M2: ["", "BRAINER_COAT_BACK", "M2_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M2", "", "BRAINER_GLASSES", "HAIR_M2"] M3: ["", "BRAINER_COAT_BACK", "M3_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M3", "", "BRAINER_GLASSES", "HAIR_M3"] M4: ["", "BRAINER_COAT_BACK", "M4_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M4", "", "BRAINER_GLASSES", "HAIR_M4"] M5: ["", "BRAINER_COAT_BACK", "M5_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M5", "", "BRAINER_GLASSES", "HAIR_M5"] M6: ["", "BRAINER_COAT_BACK", "M6_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M6", "", "BRAINER_GLASSES", "HAIR_M6"] M7: ["", "BRAINER_COAT_BACK", "M7_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M7", "", "BRAINER_GLASSES", "HAIR_M7"] M8: ["", "BRAINER_COAT_BACK", "M8_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M8", "", "BRAINER_GLASSES", "HAIR_M8"] M9: ["", "BRAINER_COAT_BACK", "M9_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M9", "", "BRAINER_GLASSES", "HAIR_M9"] M10: ["", "BRAINER_COAT_BACK", "M10_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M10", "", "BRAINER_GLASSES", "HAIR_M10"] M11: ["", "BRAINER_COAT_BACK", "M11_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M11", "", "BRAINER_GLASSES", "HAIR_M11"] M12: ["", "BRAINER_COAT_BACK", "M12_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M12", "", "BRAINER_GLASSES", "HAIR_M12"] M13: ["", "BRAINER_COAT_BACK", "M13_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M13", "", "BRAINER_GLASSES", "HAIR_M13"] M14: ["", "BRAINER_COAT_BACK", "M14_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M14", "", "BRAINER_GLASSES", "HAIR_M14"] M15: ["", "BRAINER_COAT_BACK", "M15_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M15", "", "BRAINER_GLASSES", "HAIR_M15"] M16: ["", "BRAINER_COAT_BACK", "M16_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M16", "", "BRAINER_GLASSES", "HAIR_M16"] M17: ["", "BRAINER_COAT_BACK", "M17_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M17", "", "BRAINER_GLASSES", "HAIR_M17"] M18: ["", "BRAINER_COAT_BACK", "M18_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M18", "", "BRAINER_GLASSES", "HAIR_M18"] M19: ["", "BRAINER_COAT_BACK", "M19_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M19", "", "BRAINER_GLASSES", "HAIR_M19"] M20: ["", "BRAINER_COAT_BACK", "M20_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M20", "", "BRAINER_GLASSES", "HAIR_M20"] M21: ["", "BRAINER_COAT_BACK", "M21_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M21", "", "BRAINER_GLASSES", "HAIR_M21"] M22: ["", "BRAINER_COAT_BACK", "M22_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M22", "", "BRAINER_GLASSES", "HAIR_M22"] M23: ["", "BRAINER_COAT_BACK", "M23_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M23", "", "BRAINER_GLASSES", "HAIR_M23"] M24: ["", "BRAINER_COAT_BACK", "M24_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M24", "", "BRAINER_GLASSES", "HAIR_M24"] M25: ["", "BRAINER_COAT_BACK", "M25_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M25", "", "BRAINER_GLASSES", "HAIR_M25"] M26: ["", "BRAINER_COAT_BACK", "M26_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M26", "", "BRAINER_GLASSES", "HAIR_M26"] M27: ["", "BRAINER_COAT_BACK", "M27_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M27", "", "BRAINER_GLASSES", "HAIR_M27"] M28: ["", "BRAINER_COAT_BACK", "M28_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M28", "", "BRAINER_GLASSES", "HAIR_M28"] M29: ["", "BRAINER_COAT_BACK", "M29_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M29", "", "BRAINER_GLASSES", "HAIR_M29"] M30: ["", "BRAINER_COAT_BACK", "M30_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M30", "", "BRAINER_GLASSES", "HAIR_M30"] M31: ["", "BRAINER_COAT_BACK", "M31_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M31", "", "BRAINER_GLASSES", "HAIR_M31"] M32: ["", "BRAINER_COAT_BACK", "M32_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M32", "", "BRAINER_GLASSES", "HAIR_M32"] M33: ["", "BRAINER_COAT_BACK", "M33_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M33", "", "BRAINER_GLASSES", "HAIR_M33"] M34: ["", "BRAINER_COAT_BACK", "M34_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M34", "", "BRAINER_GLASSES", "HAIR_M34"] M35: ["", "BRAINER_COAT_BACK", "M35_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M35", "MASK_M45", "BRAINER_GLASSES", "HAIR_M35"] M36: ["", "BRAINER_COAT_BACK", "M36_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M36", "", "BRAINER_GLASSES", "HAIR_M36"] M37: ["", "BRAINER_COAT_BACK", "M37_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M37", "", "BRAINER_GLASSES", "HAIR_M37"] M38: ["", "BRAINER_COAT_BACK", "M38_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M38", "", "BRAINER_GLASSES", "HAIR_M38"] M39: ["", "BRAINER_COAT_BACK", "M39_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M39", "", "BRAINER_GLASSES", "HAIR_M39"] M40: ["", "BRAINER_COAT_BACK", "M40_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M40", "", "BRAINER_GLASSES", "HAIR_M40"] M41: ["", "BRAINER_COAT_BACK", "M41_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M41", "", "BRAINER_GLASSES", "HAIR_M41"] M42: ["", "BRAINER_COAT_BACK", "M42_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M42", "", "BRAINER_GLASSES", "HAIR_M42"] M43: ["", "BRAINER_COAT_BACK", "M43_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M43", "", "BRAINER_GLASSES", "HAIR_M43"] M44: ["", "BRAINER_COAT_BACK", "M44_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M44", "", "BRAINER_GLASSES", "HAIR_M44"] M45: ["", "BRAINER_COAT_BACK", "M45_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M45", "", "BRAINER_GLASSES", "HAIR_M45"] M46: ["", "BRAINER_COAT_BACK", "M46_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M46", "", "BRAINER_GLASSES", "HAIR_M46"] M47: ["", "BRAINER_COAT_BACK", "M47_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M47", "", "BRAINER_GLASSES", "HAIR_M47"] F0: ["", "BRAINER_COAT_BACK", "F0_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F0", "", "BRAINER_GLASSES", "HAIR_F0"] F1: ["", "BRAINER_COAT_BACK", "F1_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F1", "", "BRAINER_GLASSES", "HAIR_F1"] F2: ["", "BRAINER_COAT_BACK", "F2_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F2", "", "BRAINER_GLASSES", "HAIR_F2"] F3: ["", "BRAINER_COAT_BACK", "F3_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F3", "", "BRAINER_GLASSES", "HAIR_F3"] F4: ["", "BRAINER_COAT_BACK", "F4_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F4", "", "BRAINER_GLASSES", "HAIR_F4"] F5: ["", "BRAINER_COAT_BACK", "F5_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F5", "", "BRAINER_GLASSES", "HAIR_F5"] F6: ["", "BRAINER_COAT_BACK", "F6_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F6", "", "BRAINER_GLASSES", "HAIR_F6"] F7: ["", "BRAINER_COAT_BACK", "F7_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F7", "", "BRAINER_GLASSES", "HAIR_F7"] F8: ["", "BRAINER_COAT_BACK", "F8_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F8", "", "BRAINER_GLASSES", "HAIR_F8"] F9: ["", "BRAINER_COAT_BACK", "F9_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F9", "", "BRAINER_GLASSES", "HAIR_F9"] F10: ["", "BRAINER_COAT_BACK", "F10_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F10", "", "BRAINER_GLASSES", "HAIR_F10"] F11: ["", "BRAINER_COAT_BACK", "F11_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F11", "", "BRAINER_GLASSES", "HAIR_F11"] F12: ["", "BRAINER_COAT_BACK", "F12_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F12", "", "BRAINER_GLASSES", "HAIR_F12"] F13: ["", "BRAINER_COAT_BACK", "F13_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F13", "", "BRAINER_GLASSES", "HAIR_F13"] F14: ["", "BRAINER_COAT_BACK", "F14_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F14", "", "BRAINER_GLASSES", "HAIR_F14"] F15: ["", "BRAINER_COAT_BACK", "F15_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F15", "", "BRAINER_GLASSES", "HAIR_F15"] F16: ["", "BRAINER_COAT_BACK", "F16_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F16", "", "BRAINER_GLASSES", "HAIR_F16"] F17: ["", "BRAINER_COAT_BACK", "F17_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F17", "", "BRAINER_GLASSES", "HAIR_F17"] F18: ["", "BRAINER_COAT_BACK", "F18_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F18", "", "BRAINER_GLASSES", "HAIR_F18"] F19: ["", "BRAINER_COAT_BACK", "F19_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F19", "", "BRAINER_GLASSES", "HAIR_F19"] F20: ["", "BRAINER_COAT_BACK", "F20_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F20", "", "BRAINER_GLASSES", "HAIR_F20"] F21: ["", "BRAINER_COAT_BACK", "F21_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F21", "", "BRAINER_GLASSES", "HAIR_F21"] F22: ["", "BRAINER_COAT_BACK", "F22_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F22", "", "BRAINER_GLASSES", "HAIR_F22"] F23: ["", "BRAINER_COAT_BACK", "F23_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F23", "", "BRAINER_GLASSES", "HAIR_F23"] F24: ["", "BRAINER_COAT_BACK", "F24_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F24", "", "BRAINER_GLASSES", "HAIR_F24"] F25: ["", "BRAINER_COAT_BACK", "F25_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F25", "", "BRAINER_GLASSES", "HAIR_F25"] F26: ["", "BRAINER_COAT_BACK", "F26_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F26", "", "BRAINER_GLASSES", "HAIR_F26"] F27: ["", "BRAINER_COAT_BACK", "F27_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F27", "", "BRAINER_GLASSES", "HAIR_F27"] F28: ["", "BRAINER_COAT_BACK", "F28_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F28", "", "BRAINER_GLASSES", "HAIR_F28"] F29: ["", "BRAINER_COAT_BACK", "F29_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F29", "", "BRAINER_GLASSES", "HAIR_F29"] F30: ["", "BRAINER_COAT_BACK", "F30_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F30", "", "BRAINER_GLASSES", "HAIR_F30"] F31: ["", "BRAINER_COAT_BACK", "F31_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F31", "", "BRAINER_GLASSES", "HAIR_F31"] F32: ["", "BRAINER_COAT_BACK", "F32_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F32", "", "BRAINER_GLASSES", "HAIR_F32"] F33: ["", "BRAINER_COAT_BACK", "F33_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F33", "", "BRAINER_GLASSES", "HAIR_F33"] F34: ["", "BRAINER_COAT_BACK", "F34_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F34", "", "BRAINER_GLASSES", "HAIR_F34"] F35: ["", "BRAINER_COAT_BACK", "F35_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F35", "", "BRAINER_GLASSES", "HAIR_F35"] F36: ["", "BRAINER_COAT_BACK", "F36_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F36", "", "BRAINER_GLASSES", "HAIR_F36"] F37: ["", "BRAINER_COAT_BACK", "F37_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F37", "", "BRAINER_GLASSES", "HAIR_F37"] F38: ["", "BRAINER_COAT_BACK", "F38_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F38", "", "BRAINER_GLASSES", "HAIR_F38"] F39: ["", "BRAINER_COAT_BACK", "F39_NUDE", "PANTIES_LCUT_OLIVE", "CHAIN_F39", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F39", "", "BRAINER_GLASSES", "HAIR_F39"] F40: ["", "BRAINER_COAT_BACK", "F40_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F40", "", "BRAINER_GLASSES", "HAIR_F40"] F41: ["", "BRAINER_COAT_BACK", "F41_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F41", "", "BRAINER_GLASSES", "HAIR_F41"] F42: ["", "BRAINER_COAT_BACK", "F42_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F42", "", "BRAINER_GLASSES", "HAIR_F42"] F43: ["", "BRAINER_COAT_BACK", "F43_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F43", "", "BRAINER_GLASSES", "HAIR_F43"] F44: ["", "BRAINER_COAT_BACK", "F44_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F44", "", "BRAINER_GLASSES", "HAIR_F44"] F45: ["", "BRAINER_COAT_BACK", "F45_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F45", "", "BRAINER_GLASSES", "HAIR_F45"] F46: ["", "BRAINER_COAT_BACK", "F46_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F46", "", "BRAINER_GLASSES", "HAIR_F46"] F47: ["", "BRAINER_COAT_BACK", "F47_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F47", "", "BRAINER_GLASSES", "HAIR_F47"] - type: STR_BRAINER_OUTFIT_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M0", "", "", "HAIR_M0", "BRAINER_SNORKEL"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M1", "", "", "HAIR_M1", "BRAINER_SNORKEL"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M2", "", "", "HAIR_M2", "BRAINER_SNORKEL"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M3", "", "", "HAIR_M3", "BRAINER_SNORKEL"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M4", "", "", "HAIR_M4", "BRAINER_SNORKEL"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M5", "", "", "HAIR_M5", "BRAINER_SNORKEL"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M6", "", "", "HAIR_M6", "BRAINER_SNORKEL"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M7", "", "", "HAIR_M7", "BRAINER_SNORKEL"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M8", "", "", "HAIR_M8", "BRAINER_SNORKEL"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M9", "", "", "HAIR_M9", "BRAINER_SNORKEL"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M10", "", "", "HAIR_M10", "BRAINER_SNORKEL"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M11", "", "", "HAIR_M11", "BRAINER_SNORKEL"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M12", "", "", "HAIR_M12", "BRAINER_SNORKEL"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M13", "", "", "HAIR_M13", "BRAINER_SNORKEL"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M14", "", "", "HAIR_M14", "BRAINER_SNORKEL"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M15", "", "", "HAIR_M15", "BRAINER_SNORKEL"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M16", "", "", "HAIR_M16", "BRAINER_SNORKEL"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M17", "", "", "HAIR_M17", "BRAINER_SNORKEL"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M18", "", "", "HAIR_M18", "BRAINER_SNORKEL"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M19", "", "", "HAIR_M19", "BRAINER_SNORKEL"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M20", "", "", "HAIR_M20", "BRAINER_SNORKEL"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M21", "", "", "HAIR_M21", "BRAINER_SNORKEL"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M22", "", "", "HAIR_M22", "BRAINER_SNORKEL"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M23", "", "", "HAIR_M23", "BRAINER_SNORKEL"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M24", "", "", "HAIR_M24", "BRAINER_SNORKEL"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M25", "", "", "HAIR_M25", "BRAINER_SNORKEL"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M26", "", "", "HAIR_M26", "BRAINER_SNORKEL"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M27", "", "", "HAIR_M27", "BRAINER_SNORKEL"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M28", "", "", "HAIR_M28", "BRAINER_SNORKEL"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M29", "", "", "HAIR_M29", "BRAINER_SNORKEL"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M30", "", "", "HAIR_M30", "BRAINER_SNORKEL"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M31", "", "", "HAIR_M31", "BRAINER_SNORKEL"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M32", "", "", "HAIR_M32", "BRAINER_SNORKEL"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M33", "", "", "HAIR_M33", "BRAINER_SNORKEL"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M34", "", "", "HAIR_M34", "BRAINER_SNORKEL"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M35", "", "", "HAIR_M35", "BRAINER_SNORKEL"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M36", "", "", "HAIR_M36", "BRAINER_SNORKEL"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M37", "", "", "HAIR_M37", "BRAINER_SNORKEL"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M38", "", "", "HAIR_M38", "BRAINER_SNORKEL"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M39", "", "", "HAIR_M39", "BRAINER_SNORKEL"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M40", "", "", "HAIR_M40", "BRAINER_SNORKEL"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M41", "", "", "HAIR_M41", "BRAINER_SNORKEL"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M42", "", "", "HAIR_M42", "BRAINER_SNORKEL"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M43", "", "", "HAIR_M43", "BRAINER_SNORKEL"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M44", "", "", "HAIR_M44", "BRAINER_SNORKEL"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M45", "", "", "HAIR_M45", "BRAINER_SNORKEL"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M46", "", "", "HAIR_M46", "BRAINER_SNORKEL"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M47", "", "", "HAIR_M47", "BRAINER_SNORKEL"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F0", "", "", "HAIR_F0", "BRAINER_SNORKEL"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F1", "", "", "HAIR_F1", "BRAINER_SNORKEL"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F2", "", "", "HAIR_F2", "BRAINER_SNORKEL"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F3", "", "", "HAIR_F3", "BRAINER_SNORKEL"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F4", "", "", "HAIR_F4", "BRAINER_SNORKEL"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F5", "", "", "HAIR_F5", "BRAINER_SNORKEL"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F6", "", "", "HAIR_F6", "BRAINER_SNORKEL"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F7", "", "", "HAIR_F7", "BRAINER_SNORKEL"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F8", "", "", "HAIR_F8", "BRAINER_SNORKEL"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F9", "", "", "HAIR_F9", "BRAINER_SNORKEL"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F10", "", "", "HAIR_F10", "BRAINER_SNORKEL"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F11", "", "", "HAIR_F11", "BRAINER_SNORKEL"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F12", "", "", "HAIR_F12", "BRAINER_SNORKEL"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F13", "", "", "HAIR_F13", "BRAINER_SNORKEL"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F14", "", "", "HAIR_F14", "BRAINER_SNORKEL"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F15", "", "", "HAIR_F15", "BRAINER_SNORKEL"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F16", "", "", "HAIR_F16", "BRAINER_SNORKEL"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F17", "", "", "HAIR_F17", "BRAINER_SNORKEL"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F18", "", "", "HAIR_F18", "BRAINER_SNORKEL"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F19", "", "", "HAIR_F19", "BRAINER_SNORKEL"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F20", "", "", "HAIR_F20", "BRAINER_SNORKEL"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F21", "", "", "HAIR_F21", "BRAINER_SNORKEL"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F22", "", "", "HAIR_F22", "BRAINER_SNORKEL"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F23", "", "", "HAIR_F23", "BRAINER_SNORKEL"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F24", "", "", "HAIR_F24", "BRAINER_SNORKEL"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F25", "", "", "HAIR_F25", "BRAINER_SNORKEL"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F26", "", "", "HAIR_F26", "BRAINER_SNORKEL"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F27", "", "", "HAIR_F27", "BRAINER_SNORKEL"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F28", "", "", "HAIR_F28", "BRAINER_SNORKEL"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F29", "", "", "HAIR_F29", "BRAINER_SNORKEL"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F30", "", "", "HAIR_F30", "BRAINER_SNORKEL"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F31", "", "", "HAIR_F31", "BRAINER_SNORKEL"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F32", "", "", "HAIR_F32", "BRAINER_SNORKEL"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F33", "", "", "HAIR_F33", "BRAINER_SNORKEL"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F34", "", "", "HAIR_F34", "BRAINER_SNORKEL"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F35", "", "", "HAIR_F35", "BRAINER_SNORKEL"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F36", "", "", "HAIR_F36", "BRAINER_SNORKEL"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F37", "", "", "HAIR_F37", "BRAINER_SNORKEL"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F38", "", "", "HAIR_F38", "BRAINER_SNORKEL"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_OLIVE", "CHAIN_F39", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F39", "", "", "HAIR_F39", "BRAINER_SNORKEL"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F40", "", "", "HAIR_F40", "BRAINER_SNORKEL"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F41", "", "", "HAIR_F41", "BRAINER_SNORKEL"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F42", "", "", "HAIR_F42", "BRAINER_SNORKEL"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F43", "", "", "HAIR_F43", "BRAINER_SNORKEL"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F44", "", "", "HAIR_F44", "BRAINER_SNORKEL"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F45", "", "", "HAIR_F45", "BRAINER_SNORKEL"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F46", "", "", "HAIR_F46", "BRAINER_SNORKEL"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F47", "", "", "HAIR_F47", "BRAINER_SNORKEL"] - type: STR_CHILLER_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Chiller M0: ["", "CHILLER_BACK", "M0_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M0", "", "CHILLER_MASK", "HAIR_M0"] M1: ["", "CHILLER_BACK", "M1_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M1", "", "CHILLER_MASK", "HAIR_M1"] M2: ["", "CHILLER_BACK", "M2_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M2", "", "CHILLER_MASK", "HAIR_M2"] M3: ["", "CHILLER_BACK", "M3_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M3", "", "CHILLER_MASK", "HAIR_M3"] M4: ["", "CHILLER_BACK", "M4_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M4", "", "CHILLER_MASK", "HAIR_M4"] M5: ["", "CHILLER_BACK", "M5_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M5", "", "CHILLER_MASK", "HAIR_M5"] M6: ["", "CHILLER_BACK", "M6_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M6", "", "CHILLER_MASK", "HAIR_M6"] M7: ["", "CHILLER_BACK", "M7_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M7", "", "CHILLER_MASK", "HAIR_M7"] M8: ["", "CHILLER_BACK", "M8_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M8", "", "CHILLER_MASK", "HAIR_M8"] M9: ["", "CHILLER_BACK", "M9_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M9", "", "CHILLER_MASK", "HAIR_M9"] M10: ["", "CHILLER_BACK", "M10_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M10", "", "CHILLER_MASK", "HAIR_M10"] M11: ["", "CHILLER_BACK", "M11_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M11", "", "CHILLER_MASK", "HAIR_M11"] M12: ["", "CHILLER_BACK", "M12_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M12", "", "CHILLER_MASK", "HAIR_M12"] M13: ["", "CHILLER_BACK", "M13_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M13", "", "CHILLER_MASK", "HAIR_M13"] M14: ["", "CHILLER_BACK", "M14_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M14", "", "CHILLER_MASK", "HAIR_M14"] M15: ["", "CHILLER_BACK", "M15_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M15", "", "CHILLER_MASK", "HAIR_M15"] M16: ["", "CHILLER_BACK", "M16_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M16", "", "CHILLER_MASK", "HAIR_M16"] M17: ["", "CHILLER_BACK", "M17_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M17", "", "CHILLER_MASK", "HAIR_M17"] M18: ["", "CHILLER_BACK", "M18_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M18", "", "CHILLER_MASK", "HAIR_M18"] M19: ["", "CHILLER_BACK", "M19_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M19", "", "CHILLER_MASK", "HAIR_M19"] M20: ["", "CHILLER_BACK", "M20_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M20", "", "CHILLER_MASK", "HAIR_M20"] M21: ["", "CHILLER_BACK", "M21_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M21", "", "CHILLER_MASK", "HAIR_M21"] M22: ["", "CHILLER_BACK", "M22_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M22", "", "CHILLER_MASK", "HAIR_M22"] M23: ["", "CHILLER_BACK", "M23_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M23", "", "CHILLER_MASK", "HAIR_M23"] M24: ["", "CHILLER_BACK", "M24_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M24", "", "CHILLER_MASK", "HAIR_M24"] M25: ["", "CHILLER_BACK", "M25_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M25", "", "CHILLER_MASK", "HAIR_M25"] M26: ["", "CHILLER_BACK", "M26_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M26", "", "CHILLER_MASK", "HAIR_M26"] M27: ["", "CHILLER_BACK", "M27_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M27", "", "CHILLER_MASK", "HAIR_M27"] M28: ["", "CHILLER_BACK", "M28_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M28", "", "CHILLER_MASK", "HAIR_M28"] M29: ["", "CHILLER_BACK", "M29_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M29", "", "CHILLER_MASK", "HAIR_M29"] M30: ["", "CHILLER_BACK", "M30_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M30", "", "CHILLER_MASK", "HAIR_M30"] M31: ["", "CHILLER_BACK", "M31_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M31", "", "CHILLER_MASK", "HAIR_M31"] M32: ["", "CHILLER_BACK", "M32_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M32", "", "CHILLER_MASK", "HAIR_M32"] M33: ["", "CHILLER_BACK", "M33_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M33", "", "CHILLER_MASK", "HAIR_M33"] M34: ["", "CHILLER_BACK", "M34_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M34", "", "CHILLER_MASK", "HAIR_M34"] M35: ["", "CHILLER_BACK", "M35_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M35", "", "CHILLER_MASK", "HAIR_M35"] M36: ["", "CHILLER_BACK", "M36_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M36", "", "CHILLER_MASK", "HAIR_M36"] M37: ["", "CHILLER_BACK", "M37_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M37", "", "CHILLER_MASK", "HAIR_M37"] M38: ["", "CHILLER_BACK", "M38_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M38", "", "CHILLER_MASK", "HAIR_M38"] M39: ["", "CHILLER_BACK", "M39_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M39", "", "CHILLER_MASK", "HAIR_M39"] M40: ["", "CHILLER_BACK", "M40_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M40", "", "CHILLER_MASK", "HAIR_M40"] M41: ["", "CHILLER_BACK", "M41_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M41", "", "CHILLER_MASK", "HAIR_M41"] M42: ["", "CHILLER_BACK", "M42_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M42", "", "CHILLER_MASK", "HAIR_M42"] M43: ["", "CHILLER_BACK", "M43_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M43", "", "CHILLER_MASK", "HAIR_M43"] M44: ["", "CHILLER_BACK", "M44_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M44", "", "CHILLER_MASK", "HAIR_M44"] M45: ["", "CHILLER_BACK", "M45_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M45", "", "CHILLER_MASK", "HAIR_M45"] M46: ["", "CHILLER_BACK", "M46_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M46", "", "CHILLER_MASK", "HAIR_M46"] M47: ["", "CHILLER_BACK", "M47_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M47", "", "CHILLER_MASK", "HAIR_M47"] F0: ["", "CHILLER_BACK", "F0_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F0", "", "CHILLER_MASK", "HAIR_F0"] F1: ["", "CHILLER_BACK", "F1_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F1", "", "CHILLER_MASK", "HAIR_F1"] F2: ["", "CHILLER_BACK", "F2_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F2", "", "CHILLER_MASK", "HAIR_F2"] F3: ["", "CHILLER_BACK", "F3_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F3", "", "CHILLER_MASK", "HAIR_F3"] F4: ["", "CHILLER_BACK", "F4_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F4", "", "CHILLER_MASK", "HAIR_F4"] F5: ["", "CHILLER_BACK", "F5_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F5", "", "CHILLER_MASK", "HAIR_F5"] F6: ["", "CHILLER_BACK", "F6_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F6", "", "CHILLER_MASK", "HAIR_F6"] F7: ["", "CHILLER_BACK", "F7_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F7", "", "CHILLER_MASK", "HAIR_F7"] F8: ["", "CHILLER_BACK", "F8_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F8", "", "CHILLER_MASK", "HAIR_F8"] F9: ["", "CHILLER_BACK", "F9_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F9", "", "CHILLER_MASK", "HAIR_F9"] F10: ["", "CHILLER_BACK", "F10_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F10", "", "CHILLER_MASK", "HAIR_F10"] F11: ["", "CHILLER_BACK", "F11_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F11", "", "CHILLER_MASK", "HAIR_F11"] F12: ["", "CHILLER_BACK", "F12_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F12", "", "CHILLER_MASK", "HAIR_F12"] F13: ["", "CHILLER_BACK", "F13_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F13", "", "CHILLER_MASK", "HAIR_F13"] F14: ["", "CHILLER_BACK", "F14_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F14", "", "CHILLER_MASK", "HAIR_F14"] F15: ["", "CHILLER_BACK", "F15_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F15", "", "CHILLER_MASK", "HAIR_F15"] F16: ["", "CHILLER_BACK", "F16_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F16", "", "CHILLER_MASK", "HAIR_F16"] F17: ["", "CHILLER_BACK", "F17_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F17", "", "CHILLER_MASK", "HAIR_F17"] F18: ["", "CHILLER_BACK", "F18_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F18", "", "CHILLER_MASK", "HAIR_F18"] F19: ["", "CHILLER_BACK", "F19_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F19", "", "CHILLER_MASK", "HAIR_F19"] F20: ["", "CHILLER_BACK", "F20_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F20", "", "CHILLER_MASK", "HAIR_F20"] F21: ["", "CHILLER_BACK", "F21_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F21", "", "CHILLER_MASK", "HAIR_F21"] F22: ["", "CHILLER_BACK", "F22_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F22", "", "CHILLER_MASK", "HAIR_F22"] F23: ["", "CHILLER_BACK", "F23_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F23", "", "CHILLER_MASK", "HAIR_F23"] F24: ["", "CHILLER_BACK", "F24_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F24", "", "CHILLER_MASK", "HAIR_F24"] F25: ["", "CHILLER_BACK", "F25_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F25", "", "CHILLER_MASK", "HAIR_F25"] F26: ["", "CHILLER_BACK", "F26_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F26", "", "CHILLER_MASK", "HAIR_F26"] F27: ["", "CHILLER_BACK", "F27_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F27", "", "CHILLER_MASK", "HAIR_F27"] F28: ["", "CHILLER_BACK", "F28_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F28", "", "CHILLER_MASK", "HAIR_F28"] F29: ["", "CHILLER_BACK", "F29_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F29", "", "CHILLER_MASK", "HAIR_F29"] F30: ["", "CHILLER_BACK", "F30_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F30", "", "CHILLER_MASK", "HAIR_F30"] F31: ["", "CHILLER_BACK", "F31_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F31", "", "CHILLER_MASK", "HAIR_F31"] F32: ["", "CHILLER_BACK", "F32_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F32", "", "CHILLER_MASK", "HAIR_F32"] F33: ["", "CHILLER_BACK", "F33_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F33", "", "CHILLER_MASK", "HAIR_F33"] F34: ["", "CHILLER_BACK", "F34_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F34", "", "CHILLER_MASK", "HAIR_F34"] F35: ["", "CHILLER_BACK", "F35_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F35", "", "CHILLER_MASK", "HAIR_F35"] F36: ["", "CHILLER_BACK", "F36_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F36", "", "CHILLER_MASK", "HAIR_F36"] F37: ["", "CHILLER_BACK", "F37_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F37", "", "CHILLER_MASK", "HAIR_F37"] F38: ["", "CHILLER_BACK", "F38_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F38", "", "CHILLER_MASK", "HAIR_F38"] F39: ["", "CHILLER_BACK", "F39_NUDE", "B00_3", "CHAIN_F39", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F39", "", "CHILLER_MASK", "HAIR_F39"] F40: ["", "CHILLER_BACK", "F40_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F40", "", "CHILLER_MASK", "HAIR_F40"] F41: ["", "CHILLER_BACK", "F41_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F41", "", "CHILLER_MASK", "HAIR_F41"] F42: ["", "CHILLER_BACK", "F42_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F42", "", "CHILLER_MASK", "HAIR_F42"] F43: ["", "CHILLER_BACK", "F43_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F43", "", "CHILLER_MASK", "HAIR_F43"] F44: ["", "CHILLER_BACK", "F44_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F44", "", "CHILLER_MASK", "HAIR_F44"] F45: ["", "CHILLER_BACK", "F45_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F45", "", "CHILLER_MASK", "HAIR_F45"] F46: ["", "CHILLER_BACK", "F46_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F46", "", "CHILLER_MASK", "HAIR_F46"] F47: ["", "CHILLER_BACK", "F47_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F47", "", "CHILLER_MASK", "HAIR_F47"] - type: STR_CHILLER_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Chiller - type: STR_NURSE_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M0", "", "", "", "NURSE_HAT_42"] M1: ["", "", "M1_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M1", "", "", "", "NURSE_HAT_43"] M2: ["", "", "M2_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M2", "", "", "", "NURSE_HAT_43"] M3: ["", "", "M3_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M3", "", "", "", "NURSE_HAT_43"] M4: ["", "", "M4_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M4", "", "", "", "NURSE_HAT_43"] M5: ["", "", "M5_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M5", "", "", "", "NURSE_HAT_43"] M6: ["", "", "M6_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M6", "", "", "", "NURSE_HAT_42"] M7: ["", "", "M7_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M7", "", "", "", "NURSE_HAT_42"] M8: ["", "", "M8_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M8", "", "", "", "NURSE_HAT_43"] M9: ["", "", "M9_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M9", "", "", "", "NURSE_HAT_43"] M10: ["", "", "M10_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M11", "", "", "", "NURSE_HAT_43"] M12: ["", "", "M12_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M12", "", "", "", "NURSE_HAT_42"] M13: ["", "", "M13_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M13", "", "", "", "NURSE_HAT_41"] M14: ["", "", "M14_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M14", "", "", "", "NURSE_HAT_44"] M15: ["", "", "M15_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M15", "", "", "", "NURSE_HAT_44"] M16: ["", "", "M16_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M16", "", "", "", "NURSE_HAT_43"] M17: ["", "", "M17_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M17", "", "", "", "NURSE_HAT_43"] M18: ["", "", "M18_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M18", "", "", "", "NURSE_HAT_42"] M19: ["", "", "M19_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M19", "", "", "", "NURSE_HAT_43"] M20: ["", "", "M20_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M20", "", "", "", ""] M21: ["", "", "M21_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M21", "", "", "", "NURSE_HAT_43"] M22: ["", "", "M22_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M22", "", "", "", "NURSE_HAT_43"] M23: ["", "", "M23_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M23", "", "", "", "NURSE_HAT_43"] M24: ["", "", "M24_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M24", "", "", "", "NURSE_HAT_43"] M25: ["", "", "M25_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M25", "", "", "", "NURSE_HAT_44"] M26: ["", "", "M26_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M26", "", "", "", "NURSE_HAT_43"] M27: ["", "", "M27_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M27", "", "", "", "NURSE_HAT_44"] M28: ["", "", "M28_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M28", "", "", "", "NURSE_HAT_41"] M29: ["", "", "M29_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M29", "", "", "", "NURSE_HAT_43"] M30: ["", "", "M30_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M31", "", "", "", "NURSE_HAT_44"] M32: ["", "", "M32_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M32", "", "", "", "NURSE_HAT_43"] M33: ["", "", "M33_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M33", "", "", "", "NURSE_HAT_43"] M34: ["", "", "M34_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M34", "", "", "", "NURSE_HAT_43"] M35: ["", "", "M35_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M35", "", "", "", "NURSE_HAT_44"] M36: ["", "", "M36_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M36", "", "", "", "NURSE_HAT_41"] M37: ["", "", "M37_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M37", "", "", "", "NURSE_HAT_43"] M38: ["", "", "M38_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M38", "", "", "", "NURSE_HAT_43"] M39: ["", "", "M39_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M39", "", "", "", "NURSE_HAT_43"] M40: ["", "", "M40_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M40", "", "", "", "NURSE_HAT_43"] M41: ["", "", "M41_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M41", "", "", "", "NURSE_HAT_44"] M42: ["", "", "M42_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M42", "", "", "", "NURSE_HAT_44"] M43: ["", "", "M43_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M43", "", "", "", "NURSE_HAT_44"] M44: ["", "", "M44_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M44", "", "", "", "NURSE_HAT_43"] M45: ["", "", "M45_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M45", "MASK_M45", "", "", "NURSE_HAT_43"] M46: ["", "", "M46_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M46", "", "", "", "NURSE_HAT_43"] M47: ["", "", "M47_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M47", "", "", "", "NURSE_HAT_42"] F0: ["", "", "F0_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F0", "", "", "", "NURSE_HAT_43"] F1: ["", "", "F1_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F1", "", "", "", "NURSE_HAT_42"] F2: ["", "", "F2_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F2", "", "", "", "NURSE_HAT_41"] F3: ["", "", "F3_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F3", "", "", "", "NURSE_HAT_42"] F4: ["", "", "F4_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F4", "", "", "", "NURSE_HAT_43"] F5: ["", "", "F5_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F5", "", "", "", "NURSE_HAT_42"] F6: ["", "", "F6_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F6", "", "", "", "NURSE_HAT_43"] F7: ["", "", "F7_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F7", "", "", "", "NURSE_HAT_43"] F8: ["", "", "F8_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F8", "", "", "", "NURSE_HAT_43"] F9: ["", "", "F9_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F9", "", "", "", "NURSE_HAT_42"] F10: ["", "", "F10_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F10", "", "", "", "NURSE_HAT_43"] F11: ["", "", "F11_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F11", "", "", "", "NURSE_HAT_41"] F12: ["", "", "F12_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F12", "", "", "", "NURSE_HAT_42"] F13: ["", "", "F13_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F13", "", "", "", "NURSE_HAT_43"] F14: ["", "", "F14_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F14", "", "", "", "NURSE_HAT_44"] F15: ["", "", "F15_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F15", "", "", "", "NURSE_HAT_42"] F16: ["", "", "F16_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F16", "", "", "", "NURSE_HAT_42"] F17: ["", "", "F17_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F17", "", "", "", "NURSE_HAT_43"] F18: ["", "", "F18_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F18", "", "", "", "NURSE_HAT_43"] F19: ["", "", "F19_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F19", "", "", "", "NURSE_HAT_42"] F20: ["", "", "F20_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F20", "", "", "", "NURSE_HAT_42"] F21: ["", "", "F21_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F21", "", "", "", "NURSE_HAT_43"] F22: ["", "", "F22_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F22", "", "", "", "NURSE_HAT_43"] F23: ["", "", "F23_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F23", "", "", "", "NURSE_HAT_42"] F24: ["", "", "F24_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F24", "", "", "", "NURSE_HAT_42"] F25: ["", "", "F25_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F25", "", "", "", "NURSE_HAT_43"] F26: ["", "", "F26_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F26", "", "", "", "NURSE_HAT_43"] F27: ["", "", "F27_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F27", "", "", "", "NURSE_HAT_42"] F28: ["", "", "F28_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F28", "", "", "", "NURSE_HAT_43"] F29: ["", "", "F29_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F29", "", "", "", "NURSE_HAT_43"] F30: ["", "", "F30_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F30", "", "", "", "NURSE_HAT_43"] F31: ["", "", "F31_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F31", "", "", "", "NURSE_HAT_43"] F32: ["", "", "F32_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F32", "", "", "", "NURSE_HAT_43"] F33: ["", "", "F33_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F33", "", "", "", "NURSE_HAT_44"] F34: ["", "", "F34_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F34", "", "", "", "NURSE_HAT_43"] F35: ["", "", "F35_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "NURSE_HAT_41"] F36: ["", "", "F36_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F36", "", "", "", "NURSE_HAT_42"] F37: ["", "", "F37_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F37", "", "GLASSES_F37", "", "NURSE_HAT_43"] F38: ["", "", "F38_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F38", "", "", "", "NURSE_HAT_44"] F39: ["", "", "F39_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F39", "", "", "", "NURSE_HAT_43"] F40: ["", "", "F40_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F40", "", "", "", "NURSE_HAT_42"] F41: ["", "", "F41_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F41", "", "", "", "NURSE_HAT_43"] F42: ["", "", "F42_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F42", "", "", "", ""] F43: ["", "", "F43_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F43", "", "", "", "NURSE_HAT_43"] F44: ["", "", "F44_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F44", "", "", "", "NURSE_HAT_43"] F45: ["", "", "F45_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F45", "", "", "", "NURSE_HAT_43"] F46: ["", "", "F46_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F46", "", "", "", "NURSE_HAT_43"] F47: ["", "", "F47_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F47"] - type: STR_NURSE_OUTFIT_ADV_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M0", "SAVIOUR_HAT_42"] M1: ["", "", "M1_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M1", "SAVIOUR_HAT_43"] M2: ["", "", "M2_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M2", "SAVIOUR_HAT_43"] M3: ["", "", "M3_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M3", "SAVIOUR_HAT_43"] M4: ["", "", "M4_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M4", "SAVIOUR_HAT_43"] M5: ["", "", "M5_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M5", "SAVIOUR_HAT_43"] M6: ["", "", "M6_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M6", "SAVIOUR_HAT_42"] M7: ["", "", "M7_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M7", "SAVIOUR_HAT_42"] M8: ["", "", "M8_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M8", "SAVIOUR_HAT_43"] M9: ["", "", "M9_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M9", "SAVIOUR_HAT_43"] M10: ["", "", "M10_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M11", "SAVIOUR_HAT_43"] M12: ["", "", "M12_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M12", "SAVIOUR_HAT_42"] M13: ["", "", "M13_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M13", "SAVIOUR_HAT_41"] M14: ["", "", "M14_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M14", "SAVIOUR_HAT_44"] M15: ["", "", "M15_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M15", "SAVIOUR_HAT_44"] M16: ["", "", "M16_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M16", "SAVIOUR_HAT_43"] M17: ["", "", "M17_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M17", "SAVIOUR_HAT_43"] M18: ["", "", "M18_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M18", "SAVIOUR_HAT_42"] M19: ["", "", "M19_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M19", "SAVIOUR_HAT_43"] M20: ["", "", "M20_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M21", "SAVIOUR_HAT_43"] M22: ["", "", "M22_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M22", "SAVIOUR_HAT_43"] M23: ["", "", "M23_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M23", "SAVIOUR_HAT_43"] M24: ["", "", "M24_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M24", "SAVIOUR_HAT_43"] M25: ["", "", "M25_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M25", "SAVIOUR_HAT_44"] M26: ["", "", "M26_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M26", "SAVIOUR_HAT_43"] M27: ["", "", "M27_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M27", "SAVIOUR_HAT_44"] M28: ["", "", "M28_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M28", "SAVIOUR_HAT_41"] M29: ["", "", "M29_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M29", "SAVIOUR_HAT_43"] M30: ["", "", "M30_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M31", "SAVIOUR_HAT_44"] M32: ["", "", "M32_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M32", "SAVIOUR_HAT_43"] M33: ["", "", "M33_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M33", "SAVIOUR_HAT_43"] M34: ["", "", "M34_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M34", "SAVIOUR_HAT_43"] M35: ["", "", "M35_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M35", "SAVIOUR_HAT_44"] M36: ["", "", "M36_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M36", "SAVIOUR_HAT_41"] M37: ["", "", "M37_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M37", "SAVIOUR_HAT_43"] M38: ["", "", "M38_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M38", "SAVIOUR_HAT_43"] M39: ["", "", "M39_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M39", "SAVIOUR_HAT_43"] M40: ["", "", "M40_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M40", "SAVIOUR_HAT_43"] M41: ["", "", "M41_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M41", "SAVIOUR_HAT_44"] M42: ["", "", "M42_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M42", "SAVIOUR_HAT_44"] M43: ["", "", "M43_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M43", "SAVIOUR_HAT_44"] M44: ["", "", "M44_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M44", "SAVIOUR_HAT_43"] M45: ["", "", "M45_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "MASK_M45", "", "HAIR_M45", "SAVIOUR_HAT_43"] M46: ["", "", "M46_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M46", "SAVIOUR_HAT_43"] M47: ["", "", "M47_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M47", "SAVIOUR_HAT_42"] F0: ["", "", "F0_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F0", "SAVIOUR_HAT_43"] F1: ["", "", "F1_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F1", "SAVIOUR_HAT_42"] F2: ["", "", "F2_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F2", "SAVIOUR_HAT_41"] F3: ["", "", "F3_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F3", "SAVIOUR_HAT_42"] F4: ["", "", "F4_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F4", "SAVIOUR_HAT_43"] F5: ["", "", "F5_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F5", "SAVIOUR_HAT_42"] F6: ["", "", "F6_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F6", "SAVIOUR_HAT_43"] F7: ["", "", "F7_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F7", "SAVIOUR_HAT_43"] F8: ["", "", "F8_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F8", "SAVIOUR_HAT_43"] F9: ["", "", "F9_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F9", "SAVIOUR_HAT_42"] F10: ["", "", "F10_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F10", "SAVIOUR_HAT_43"] F11: ["", "", "F11_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F11", "SAVIOUR_HAT_41"] F12: ["", "", "F12_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F12", "SAVIOUR_HAT_42"] F13: ["", "", "F13_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F13", "SAVIOUR_HAT_43"] F14: ["", "", "F14_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F14", "SAVIOUR_HAT_44"] F15: ["", "", "F15_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F15", "SAVIOUR_HAT_43"] F16: ["", "", "F16_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F16", "SAVIOUR_HAT_42"] F17: ["", "", "F17_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F17", "SAVIOUR_HAT_43"] F18: ["", "", "F18_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F18", "SAVIOUR_HAT_43"] F19: ["", "", "F19_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F19", "SAVIOUR_HAT_42"] F20: ["", "", "F20_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F20", "SAVIOUR_HAT_42"] F21: ["", "", "F21_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F21", "SAVIOUR_HAT_43"] F22: ["", "", "F22_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F22", "SAVIOUR_HAT_43"] F23: ["", "", "F23_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F23", "SAVIOUR_HAT_42"] F24: ["", "", "F24_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F24", "SAVIOUR_HAT_42"] F25: ["", "", "F25_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F25", "SAVIOUR_HAT_43"] F26: ["", "", "F26_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F26", "SAVIOUR_HAT_43"] F27: ["", "", "F27_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F27", "SAVIOUR_HAT_42"] F28: ["", "", "F28_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F28", "SAVIOUR_HAT_43"] F29: ["", "", "F29_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F29", "SAVIOUR_HAT_43"] F30: ["", "", "F30_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F30", "SAVIOUR_HAT_43"] F31: ["", "", "F31_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F31", "SAVIOUR_HAT_43"] F32: ["", "", "F32_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F32", "SAVIOUR_HAT_43"] F33: ["", "", "F33_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F33", "SAVIOUR_HAT_44"] F34: ["", "", "F34_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F34", "SAVIOUR_HAT_43"] F35: ["", "", "F35_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F35", "SAVIOUR_HAT_41"] F36: ["", "", "F36_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F36", "SAVIOUR_HAT_42"] F37: ["", "", "F37_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "GLASSES_F37", "HAIR_F37", "SAVIOUR_HAT_43"] F38: ["", "", "F38_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F38", "SAVIOUR_HAT_44"] F39: ["", "", "F39_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F39", "SAVIOUR_HAT_43"] F40: ["", "", "F40_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F40", "SAVIOUR_HAT_42"] F41: ["", "", "F41_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F41", "SAVIOUR_HAT_43"] F42: ["", "", "F42_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F43", "SAVIOUR_HAT_43"] F44: ["", "", "F44_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F44", "SAVIOUR_HAT_43"] F45: ["", "", "F45_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F45", "SAVIOUR_HAT_43"] F46: ["", "", "F46_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F46", "SAVIOUR_HAT_43"] F47: ["", "", "F47_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F47"] - type: STR_BASIC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F47"] - type: STR_LEATHER_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_METAL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_GLITTER_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M0", "", "GLITTER_EXTRAS", "HAIR_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M1", "", "GLITTER_EXTRAS", "HAIR_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M2", "", "GLITTER_EXTRAS", "HAIR_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M3", "", "GLITTER_EXTRAS", "HAIR_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M4", "", "GLITTER_EXTRAS", "HAIR_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M5", "", "GLITTER_EXTRAS", "HAIR_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M6", "", "GLITTER_EXTRAS", "HAIR_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M7", "", "GLITTER_EXTRAS", "HAIR_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M8", "", "GLITTER_EXTRAS", "HAIR_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M9", "", "GLITTER_EXTRAS", "HAIR_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M10", "", "GLITTER_EXTRAS", "HAIR_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M11", "", "GLITTER_EXTRAS", "HAIR_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M12", "", "GLITTER_EXTRAS", "HAIR_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M13", "", "GLITTER_EXTRAS", "HAIR_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M14", "", "GLITTER_EXTRAS", "HAIR_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M15", "", "GLITTER_EXTRAS", "HAIR_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M16", "", "GLITTER_EXTRAS", "HAIR_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M17", "", "GLITTER_EXTRAS", "HAIR_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M18", "", "GLITTER_EXTRAS", "HAIR_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M19", "", "GLITTER_EXTRAS", "HAIR_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M20", "", "GLITTER_EXTRAS", "HAIR_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M21", "", "GLITTER_EXTRAS", "HAIR_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M22", "", "GLITTER_EXTRAS", "HAIR_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M23", "", "GLITTER_EXTRAS", "HAIR_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M24", "", "GLITTER_EXTRAS", "HAIR_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M25", "", "GLITTER_EXTRAS", "HAIR_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M26", "", "GLITTER_EXTRAS", "HAIR_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M27", "", "GLITTER_EXTRAS", "HAIR_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M28", "", "GLITTER_EXTRAS", "HAIR_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M29", "", "GLITTER_EXTRAS", "HAIR_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M30", "", "GLITTER_EXTRAS", "HAIR_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M31", "", "GLITTER_EXTRAS", "HAIR_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M32", "", "GLITTER_EXTRAS", "HAIR_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M33", "", "GLITTER_EXTRAS", "HAIR_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M34", "", "GLITTER_EXTRAS", "HAIR_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M35", "", "GLITTER_EXTRAS", "HAIR_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M36", "", "GLITTER_EXTRAS", "HAIR_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M37", "", "GLITTER_EXTRAS", "HAIR_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M38", "", "GLITTER_EXTRAS", "HAIR_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M39", "", "GLITTER_EXTRAS", "HAIR_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M40", "", "GLITTER_EXTRAS", "HAIR_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M41", "", "GLITTER_EXTRAS", "HAIR_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M42", "", "GLITTER_EXTRAS", "HAIR_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M43", "", "GLITTER_EXTRAS", "HAIR_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M44", "", "GLITTER_EXTRAS", "HAIR_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45", "GLITTER_EXTRAS", "HAIR_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M46", "", "GLITTER_EXTRAS", "HAIR_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M47", "", "GLITTER_EXTRAS", "HAIR_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F0", "", "GLITTER_EXTRAS", "HAIR_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F1", "", "GLITTER_EXTRAS", "HAIR_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F2", "", "GLITTER_EXTRAS", "HAIR_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F3", "", "GLITTER_EXTRAS", "HAIR_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F4", "", "GLITTER_EXTRAS", "HAIR_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F5", "", "GLITTER_EXTRAS", "HAIR_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F6", "", "GLITTER_EXTRAS", "HAIR_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F7", "", "GLITTER_EXTRAS", "HAIR_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F8", "", "GLITTER_EXTRAS", "HAIR_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F9", "", "GLITTER_EXTRAS", "HAIR_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F10", "", "GLITTER_EXTRAS", "HAIR_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F11", "", "GLITTER_EXTRAS", "HAIR_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F12", "", "GLITTER_EXTRAS", "HAIR_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F13", "", "GLITTER_EXTRAS", "HAIR_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F14", "", "GLITTER_EXTRAS", "HAIR_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F15", "", "GLITTER_EXTRAS", "HAIR_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F16", "", "GLITTER_EXTRAS", "HAIR_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F17", "", "GLITTER_EXTRAS", "HAIR_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F18", "", "GLITTER_EXTRAS", "HAIR_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F19", "", "GLITTER_EXTRAS", "HAIR_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F20", "", "GLITTER_EXTRAS", "HAIR_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F21", "", "GLITTER_EXTRAS", "HAIR_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F22", "", "GLITTER_EXTRAS", "HAIR_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F23", "", "GLITTER_EXTRAS", "HAIR_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F24", "", "GLITTER_EXTRAS", "HAIR_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F25", "", "GLITTER_EXTRAS", "HAIR_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F26", "", "GLITTER_EXTRAS", "HAIR_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F27", "", "GLITTER_EXTRAS", "HAIR_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F28", "", "GLITTER_EXTRAS", "HAIR_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F29", "", "GLITTER_EXTRAS", "HAIR_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F30", "", "GLITTER_EXTRAS", "HAIR_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F31", "", "GLITTER_EXTRAS", "HAIR_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F32", "", "GLITTER_EXTRAS", "HAIR_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F33", "", "GLITTER_EXTRAS", "HAIR_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F34", "", "GLITTER_EXTRAS", "HAIR_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F35", "", "GLITTER_EXTRAS", "HAIR_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F36", "", "GLITTER_EXTRAS", "HAIR_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLITTER_EXTRAS", "HAIR_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F38", "", "GLITTER_EXTRAS", "HAIR_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F39", "", "GLITTER_EXTRAS", "HAIR_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F40", "", "GLITTER_EXTRAS", "HAIR_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F41", "", "GLITTER_EXTRAS", "HAIR_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F42", "", "GLITTER_EXTRAS", "HAIR_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F43", "", "GLITTER_EXTRAS", "HAIR_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F44", "", "GLITTER_EXTRAS", "HAIR_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F45", "", "GLITTER_EXTRAS", "HAIR_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F46", "", "GLITTER_EXTRAS", "HAIR_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F47", "", "GLITTER_EXTRAS", "HAIR_F47"] - type: STR_REVENANT_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M0", "REVENANT_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M1", "REVENANT_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M2", "REVENANT_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M3", "REVENANT_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M4", "REVENANT_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M5", "REVENANT_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M6", "REVENANT_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M7", "REVENANT_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M8", "REVENANT_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M9", "REVENANT_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M10", "REVENANT_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M11", "REVENANT_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M12", "REVENANT_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M13", "REVENANT_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M14", "REVENANT_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M15", "REVENANT_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M16", "REVENANT_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M17", "REVENANT_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M18", "REVENANT_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M19", "REVENANT_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M20", "REVENANT_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M21", "REVENANT_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M22", "REVENANT_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M23", "REVENANT_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M24", "REVENANT_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M25", "REVENANT_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M26", "REVENANT_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M27", "REVENANT_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M28", "REVENANT_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M29", "REVENANT_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M30", "REVENANT_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M31", "REVENANT_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M32", "REVENANT_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M33", "REVENANT_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M34", "REVENANT_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M35", "REVENANT_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M36", "REVENANT_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M37", "REVENANT_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M38", "REVENANT_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M39", "REVENANT_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M40", "REVENANT_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M41", "REVENANT_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M42", "REVENANT_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M43", "REVENANT_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M44", "REVENANT_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M45", "REVENANT_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M46", "REVENANT_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M47", "REVENANT_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F0", "REVENANT_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F1", "REVENANT_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F2", "REVENANT_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F3", "REVENANT_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F4", "REVENANT_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F5", "REVENANT_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F6", "REVENANT_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F7", "REVENANT_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F8", "REVENANT_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F9", "REVENANT_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F10", "REVENANT_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F11", "REVENANT_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F12", "REVENANT_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F13", "REVENANT_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F14", "REVENANT_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F15", "REVENANT_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F16", "REVENANT_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F17", "REVENANT_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F18", "REVENANT_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F19", "REVENANT_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F20", "REVENANT_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F21", "REVENANT_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F22", "REVENANT_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F23", "REVENANT_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F24", "REVENANT_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F25", "REVENANT_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F26", "REVENANT_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F27", "REVENANT_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F28", "REVENANT_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F29", "REVENANT_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F30", "REVENANT_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F31", "REVENANT_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F32", "REVENANT_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F33", "REVENANT_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F34", "REVENANT_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F35", "REVENANT_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F36", "REVENANT_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F37", "REVENANT_MASK", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F38", "REVENANT_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F39", "REVENANT_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F40", "REVENANT_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F41", "REVENANT_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F42", "REVENANT_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F43", "REVENANT_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F44", "REVENANT_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F45", "REVENANT_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F46", "REVENANT_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F47", "REVENANT_MASK", "", "HAIR_F47"] - type: STR_LOOTED_RAIDER_BOSS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F47"] - type: STR_NIGHT_OPS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M0", "", "", "", "NIGHTOPS_VISOR"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M1", "", "", "", "NIGHTOPS_VISOR"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M2", "", "", "", "NIGHTOPS_VISOR"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M3", "", "", "", "NIGHTOPS_VISOR"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M4", "", "", "", "NIGHTOPS_VISOR"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M5", "", "", "", "NIGHTOPS_VISOR"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M6", "", "", "", "NIGHTOPS_VISOR"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M7", "", "", "", "NIGHTOPS_VISOR"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M8", "", "", "", "NIGHTOPS_VISOR"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M9", "", "", "", "NIGHTOPS_VISOR"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M10", "", "", "", "NIGHTOPS_VISOR"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M11", "", "", "", "NIGHTOPS_VISOR"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M12", "", "", "", "NIGHTOPS_VISOR"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M13", "", "", "", "NIGHTOPS_VISOR"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M14", "", "", "", "NIGHTOPS_VISOR"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M15", "", "", "", "NIGHTOPS_VISOR"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M16", "", "", "", "NIGHTOPS_VISOR"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M17", "", "", "", "NIGHTOPS_VISOR"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M18", "", "", "", "NIGHTOPS_VISOR"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M19", "", "", "", "NIGHTOPS_VISOR"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M20", "", "", "", "NIGHTOPS_VISOR"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M21", "", "", "", "NIGHTOPS_VISOR"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M22", "", "", "", "NIGHTOPS_VISOR"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M23", "", "", "", "NIGHTOPS_VISOR"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M24", "", "", "", "NIGHTOPS_VISOR"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M25", "", "", "", "NIGHTOPS_VISOR"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M26", "", "", "", "NIGHTOPS_VISOR"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M27", "", "", "", "NIGHTOPS_VISOR"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M28", "", "", "", "NIGHTOPS_VISOR"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M29", "", "", "", "NIGHTOPS_VISOR"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M30", "", "", "", "NIGHTOPS_VISOR"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M31", "", "", "", "NIGHTOPS_VISOR"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M32", "", "", "", "NIGHTOPS_VISOR"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M33", "", "", "", "NIGHTOPS_VISOR"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M34", "", "", "", "NIGHTOPS_VISOR"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M35", "", "", "", "NIGHTOPS_VISOR"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M36", "", "", "", "NIGHTOPS_VISOR"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M37", "", "", "", "NIGHTOPS_VISOR"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M38", "", "", "", "NIGHTOPS_VISOR"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M39", "", "", "", "NIGHTOPS_VISOR"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M40", "", "", "", "NIGHTOPS_VISOR"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M41", "", "", "", "NIGHTOPS_VISOR"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M42", "", "", "", "NIGHTOPS_VISOR"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M43", "", "", "", "NIGHTOPS_VISOR"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M44", "", "", "", "NIGHTOPS_VISOR"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "NIGHTOPS_VISOR"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M46", "", "", "", "NIGHTOPS_VISOR"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M47", "", "", "", "NIGHTOPS_VISOR"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F0", "", "", "", "NIGHTOPS_VISOR"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F1", "", "", "", "NIGHTOPS_VISOR"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F2", "", "", "", "NIGHTOPS_VISOR"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F3", "", "", "", "NIGHTOPS_VISOR"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F4", "", "", "", "NIGHTOPS_VISOR"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F5", "", "", "", "NIGHTOPS_VISOR"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F6", "", "", "", "NIGHTOPS_VISOR"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F7", "", "", "", "NIGHTOPS_VISOR"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F8", "", "", "", "NIGHTOPS_VISOR"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F9", "", "", "", "NIGHTOPS_VISOR"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F10", "", "", "", "NIGHTOPS_VISOR"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F11", "", "", "", "NIGHTOPS_VISOR"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F12", "", "", "", "NIGHTOPS_VISOR"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F13", "", "", "", "NIGHTOPS_VISOR"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F14", "", "", "", "NIGHTOPS_VISOR"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F15", "", "", "", "NIGHTOPS_VISOR"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F16", "", "", "", "NIGHTOPS_VISOR"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F17", "", "", "", "NIGHTOPS_VISOR"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F18", "", "", "", "NIGHTOPS_VISOR"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F19", "", "", "", "NIGHTOPS_VISOR"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F20", "", "", "", "NIGHTOPS_VISOR"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F21", "", "", "", "NIGHTOPS_VISOR"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F22", "", "", "", "NIGHTOPS_VISOR"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F23", "", "", "", "NIGHTOPS_VISOR"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F24", "", "", "", "NIGHTOPS_VISOR"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F25", "", "", "", "NIGHTOPS_VISOR"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F26", "", "", "", "NIGHTOPS_VISOR"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F27", "", "", "", "NIGHTOPS_VISOR"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F28", "", "", "", "NIGHTOPS_VISOR"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F29", "", "", "", "NIGHTOPS_VISOR"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F30", "", "", "", "NIGHTOPS_VISOR"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F31", "", "", "", "NIGHTOPS_VISOR"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F32", "", "", "", "NIGHTOPS_VISOR"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F33", "", "", "", "NIGHTOPS_VISOR"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F34", "", "", "", "NIGHTOPS_VISOR"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F35", "", "", "", "NIGHTOPS_VISOR"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F36", "", "", "", "NIGHTOPS_VISOR"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F37", "", "", "", "NIGHTOPS_VISOR"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F38", "", "", "", "NIGHTOPS_VISOR"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F39", "", "", "", "NIGHTOPS_VISOR"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F40", "", "", "", "NIGHTOPS_VISOR"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F41", "", "", "", "NIGHTOPS_VISOR"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F42", "", "", "", "NIGHTOPS_VISOR"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F43", "", "", "", "NIGHTOPS_VISOR"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F44", "", "", "", "NIGHTOPS_VISOR"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F45", "", "", "", "NIGHTOPS_VISOR"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F46", "", "", "", "NIGHTOPS_VISOR"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F47", "", "", "", "NIGHTOPS_VISOR"] - type: STR_KEVLAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M0", "", "", "", "GUERILLA_BERET_41"] M1: ["", "", "M1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M1", "", "", "", "GUERILLA_BERET_42"] M2: ["", "", "M2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M2", "", "", "", "GUERILLA_BERET_41"] M3: ["", "", "M3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M3", "", "", "", "GUERILLA_BERET_43"] M4: ["", "", "M4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M4", "", "", "", "GUERILLA_BERET_43"] M5: ["", "", "M5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M5", "", "", "", "GUERILLA_BERET_42"] M6: ["", "", "M6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M6", "", "", "", "GUERILLA_BERET_41"] M7: ["", "", "M7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M7", "", "", "", "GUERILLA_BERET_42"] M8: ["", "", "M8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M8", "", "", "", "GUERILLA_BERET_42"] M9: ["", "", "M9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M9", "", "", "", "GUERILLA_BERET_43"] M10: ["", "", "M10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M11", "", "", "", "GUERILLA_BERET_43"] M12: ["", "", "M12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M12", "", "", "", "GUERILLA_BERET_41"] M13: ["", "", "M13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M13", "", "", "", "GUERILLA_BERET_41"] M14: ["", "", "M14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M14", "", "", "", "GUERILLA_BERET_44"] M15: ["", "", "M15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M15", "", "", "", "GUERILLA_BERET_44"] M16: ["", "", "M16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M16", "", "", "", "GUERILLA_BERET_43"] M17: ["", "", "M17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M17", "", "", "", "GUERILLA_BERET_43"] M18: ["", "", "M18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M18", "", "", "", "GUERILLA_BERET_43"] M19: ["", "", "M19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M19", "", "", "", "GUERILLA_BERET_43"] M20: ["", "", "M20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M20", "", "", "", "GUERILLA_BERET_42"] M21: ["", "", "M21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M21", "", "", "", "GUERILLA_BERET_43"] M22: ["", "", "M22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M22", "", "", "", "GUERILLA_BERET_42"] M23: ["", "", "M23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M23", "", "", "", "GUERILLA_BERET_42"] M24: ["", "", "M24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M24", "", "", "", "GUERILLA_BERET_44"] M25: ["", "", "M25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M25", "", "", "", "GUERILLA_BERET_44"] M26: ["", "", "M26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M26", "", "", "", "GUERILLA_BERET_43"] M27: ["", "", "M27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M27", "", "", "", "GUERILLA_BERET_44"] M28: ["", "", "M28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M28", "", "", "", "GUERILLA_BERET_41"] M29: ["", "", "M29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M29", "", "", "", "GUERILLA_BERET_42"] M30: ["", "", "M30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M31", "", "", "", "GUERILLA_BERET_44"] M32: ["", "", "M32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M32", "", "", "", "GUERILLA_BERET_42"] M33: ["", "", "M33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M33", "", "", "", "GUERILLA_BERET_42"] M34: ["", "", "M34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M34", "", "", "", "GUERILLA_BERET_42"] M35: ["", "", "M35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M35", "", "", "", "GUERILLA_BERET_44"] M36: ["", "", "M36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M36", "", "", "", "GUERILLA_BERET_41"] M37: ["", "", "M37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M37", "", "", "", "GUERILLA_BERET_41"] M38: ["", "", "M38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M38", "", "", "", "GUERILLA_BERET_43"] M39: ["", "", "M39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M39", "", "", "", "GUERILLA_BERET_42"] M40: ["", "", "M40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M40", "", "", "", "GUERILLA_BERET_43"] M41: ["", "", "M41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M41", "", "", "", "GUERILLA_BERET_42"] M42: ["", "", "M42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M42", "", "", "", "GUERILLA_BERET_43"] M43: ["", "", "M43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M43", "", "", "", 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"", "", "SNIPER_GOGGLES"] F12: ["", "", "F12_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F12", "", "", "", "SNIPER_GOGGLES"] F13: ["", "", "F13_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F13", "", "", "", "SNIPER_GOGGLES"] F14: ["", "", "F14_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F14", "", "", "", "SNIPER_GOGGLES"] F15: ["", "", "F15_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F15", "", "", "", "SNIPER_GOGGLES"] F16: ["", "", "F16_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F16", "", "", "", "SNIPER_GOGGLES"] F17: ["", "", "F17_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F17", "", "", "", "SNIPER_GOGGLES"] F18: ["", "", "F18_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F18", "", "", "", "SNIPER_GOGGLES"] F19: ["", "", "F19_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F19", "", "", "", "SNIPER_GOGGLES"] F20: ["", "", "F20_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F20", "", "", "", "SNIPER_GOGGLES"] F21: ["", "", "F21_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F21", "", "", "", "SNIPER_GOGGLES"] F22: ["", "", "F22_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F22", "", "", "", "SNIPER_GOGGLES"] F23: ["", "", "F23_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F23", "", "", "", "SNIPER_GOGGLES"] F24: ["", "", "F24_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F24", "", "", "", "SNIPER_GOGGLES"] F25: ["", "", "F25_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F25", "", "", "", "SNIPER_GOGGLES"] F26: ["", "", "F26_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F26", "", "", "", "SNIPER_GOGGLES"] F27: ["", "", "F27_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F27", "", "", "", "SNIPER_GOGGLES"] F28: ["", "", "F28_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F28", "", "", "", "SNIPER_GOGGLES"] F29: ["", "", "F29_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F29", "", "", "", "SNIPER_GOGGLES"] F30: ["", "", "F30_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F30", "", "", "", "SNIPER_GOGGLES"] F31: ["", "", "F31_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F31", "", "", "", "SNIPER_GOGGLES"] F32: ["", "", "F32_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F32", "", "", "", "SNIPER_GOGGLES"] F33: ["", "", "F33_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F33", "", "", "", "SNIPER_GOGGLES"] F34: ["", "", "F34_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F34", "", "", "", "SNIPER_GOGGLES"] F35: ["", "", "F35_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "SNIPER_GOGGLES"] F36: ["", "", "F36_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F36", "", "", "", "SNIPER_GOGGLES"] F37: ["", "", "F37_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F37", "", "", "", "SNIPER_GOGGLES"] F38: ["", "", "F38_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F38", "", "", "", "SNIPER_GOGGLES"] F39: ["", "", "F39_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F39", "", "", "", "SNIPER_GOGGLES"] F40: ["", "", "F40_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F40", "", "", "", "SNIPER_GOGGLES"] F41: ["", "", "F41_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F41", "", "", "", "SNIPER_GOGGLES"] F42: ["", "", "F42_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F42", "", "", "", "SNIPER_GOGGLES"] F43: ["", "", "F43_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F43", "", "", "", "SNIPER_GOGGLES"] F44: ["", "", "F44_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F44", "", "", "", "SNIPER_GOGGLES"] F45: ["", "", "F45_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F45", "", "", "", "SNIPER_GOGGLES"] F46: ["", "", "F46_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F46", "", "", "", "SNIPER_GOGGLES"] F47: ["", "", "F47_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F47", "", "", "", "SNIPER_GOGGLES"] - type: STR_HEAVY_KEVLAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M0", "", "", "", "CHROMEBACK_HELMET"] M1: ["", "", "M1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M1", "", "", "", "CHROMEBACK_HELMET"] M2: ["", "", "M2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M2", "", "", "", "CHROMEBACK_HELMET"] M3: ["", "", "M3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M3", "", "", "", "CHROMEBACK_HELMET"] M4: ["", "", "M4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M4", "", "", "", "CHROMEBACK_HELMET"] M5: ["", "", "M5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M5", "", "", "", "CHROMEBACK_HELMET"] M6: ["", "", "M6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M6", "", "", "", "CHROMEBACK_HELMET"] M7: ["", "", "M7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M7", "", "", "", "CHROMEBACK_HELMET"] M8: ["", "", "M8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M8", "", "", "", "CHROMEBACK_HELMET"] M9: ["", "", "M9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M9", "", "", "", "CHROMEBACK_HELMET"] M10: ["", "", "M10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M10", "", "", "", "CHROMEBACK_HELMET"] M11: ["", "", "M11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M11", "", "", "", "CHROMEBACK_HELMET"] M12: ["", "", "M12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M12", "", "", "", "CHROMEBACK_HELMET"] M13: ["", "", "M13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M13", "", "", "", "CHROMEBACK_HELMET"] M14: ["", "", "M14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M14", "", "", "", "CHROMEBACK_HELMET"] M15: ["", "", "M15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M15", "", "", "", "CHROMEBACK_HELMET"] M16: ["", "", "M16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M16", "", "", "", "CHROMEBACK_HELMET"] M17: ["", "", "M17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M17", "", "", "", "CHROMEBACK_HELMET"] M18: ["", "", "M18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M18", "", "", "", "CHROMEBACK_HELMET"] M19: ["", "", "M19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M19", "", "", "", "CHROMEBACK_HELMET"] M20: ["", "", "M20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M20", "", "", "", "CHROMEBACK_HELMET"] M21: ["", "", "M21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M21", "", "", "", "CHROMEBACK_HELMET"] M22: ["", "", "M22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M22", "", "", "", "CHROMEBACK_HELMET"] M23: ["", "", "M23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M23", "", "", "", "CHROMEBACK_HELMET"] M24: ["", "", "M24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M24", "", "", "", "CHROMEBACK_HELMET"] M25: ["", "", "M25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M25", "", "", "", "CHROMEBACK_HELMET"] M26: ["", "", "M26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M26", "", "", "", "CHROMEBACK_HELMET"] M27: ["", "", "M27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M27", "", "", "", "CHROMEBACK_HELMET"] M28: ["", "", "M28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M28", "", "", "", "CHROMEBACK_HELMET"] M29: ["", "", "M29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M29", "", "", "", "CHROMEBACK_HELMET"] M30: ["", "", "M30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M30", "", "", "", "CHROMEBACK_HELMET"] M31: ["", "", "M31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M31", "", "", "", "CHROMEBACK_HELMET"] M32: ["", "", "M32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M32", "", "", "", "CHROMEBACK_HELMET"] M33: ["", "", "M33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M33", "", "", "", "CHROMEBACK_HELMET"] M34: ["", "", "M34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M34", "", "", "", "CHROMEBACK_HELMET"] M35: ["", "", "M35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M35", "", "", "", "CHROMEBACK_HELMET"] M36: ["", "", "M36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M36", "", "", "", "CHROMEBACK_HELMET"] M37: ["", "", "M37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M37", "", "", "", "CHROMEBACK_HELMET"] M38: ["", "", "M38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M38", "", "", "", "CHROMEBACK_HELMET"] M39: ["", "", "M39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M39", "", "", "", "CHROMEBACK_HELMET"] M40: ["", "", "M40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M40", "", "", "", "CHROMEBACK_HELMET"] M41: ["", "", "M41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M41", "", "", "", "CHROMEBACK_HELMET"] M42: ["", "", "M42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M42", "", "", "", "CHROMEBACK_HELMET"] M43: ["", "", "M43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M43", "", "", "", "CHROMEBACK_HELMET"] M44: ["", "", "M44_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M44", "", "", "", "CHROMEBACK_HELMET"] M45: ["", "", "M45_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M45", "MASK_M45", "", "", "CHROMEBACK_HELMET"] M46: ["", "", "M46_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M46", "", "", "", "CHROMEBACK_HELMET"] M47: ["", "", "M47_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M47", "", "", "", "CHROMEBACK_HELMET"] F0: ["", "", "F0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F0", "", "", "", "CHROMEBACK_HELMET"] F1: ["", "", "F1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F1", "", "", "", "CHROMEBACK_HELMET"] F2: ["", "", "F2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F2", "", "", "", "CHROMEBACK_HELMET"] F3: ["", "", "F3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F3", "", "", "", "CHROMEBACK_HELMET"] F4: ["", "", "F4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F4", "", "", "", "CHROMEBACK_HELMET"] F5: ["", "", "F5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F5", "", "", "", "CHROMEBACK_HELMET"] F6: ["", "", "F6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F6", "", "", "", "CHROMEBACK_HELMET"] F7: ["", "", "F7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F7", "", "", "", "CHROMEBACK_HELMET"] F8: ["", "", "F8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F8", "", "", "", "CHROMEBACK_HELMET"] F9: ["", "", "F9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F9", "", "", "", "CHROMEBACK_HELMET"] F10: ["", "", "F10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F10", "", "", "", "CHROMEBACK_HELMET"] F11: ["", "", "F11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F11", "", "", "", "CHROMEBACK_HELMET"] F12: ["", "", "F12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F12", "", "", "", "CHROMEBACK_HELMET"] F13: ["", "", "F13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F13", "", "", "", "CHROMEBACK_HELMET"] F14: ["", "", "F14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F14", "", "", "", "CHROMEBACK_HELMET"] F15: ["", "", "F15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F15", "", "", "", "CHROMEBACK_HELMET"] F16: ["", "", "F16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F16", "", "", "", "CHROMEBACK_HELMET"] F17: ["", "", "F17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F17", "", "", "", "CHROMEBACK_HELMET"] F18: ["", "", "F18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F18", "", "", "", "CHROMEBACK_HELMET"] F19: ["", "", "F19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F19", "", "", "", "CHROMEBACK_HELMET"] F20: ["", "", "F20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F20", "", "", "", "CHROMEBACK_HELMET"] F21: ["", "", "F21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F21", "", "", "", "CHROMEBACK_HELMET"] F22: ["", "", "F22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F22", "", "", "", "CHROMEBACK_HELMET"] F23: ["", "", "F23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F23", "", "", "", "CHROMEBACK_HELMET"] F24: ["", "", "F24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F24", "", "", "", "CHROMEBACK_HELMET"] F25: ["", "", "F25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F25", "", "", "", "CHROMEBACK_HELMET"] F26: ["", "", "F26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F26", "", "", "", "CHROMEBACK_HELMET"] F27: ["", "", "F27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F27", "", "", "", "CHROMEBACK_HELMET"] F28: ["", "", "F28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F28", "", "", "", "CHROMEBACK_HELMET"] F29: ["", "", "F29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F29", "", "", "", "CHROMEBACK_HELMET"] F30: ["", "", "F30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F30", "", "", "", "CHROMEBACK_HELMET"] F31: ["", "", "F31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F31", "", "", "", "CHROMEBACK_HELMET"] F32: ["", "", "F32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F32", "", "", "", "CHROMEBACK_HELMET"] F33: ["", "", "F33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F33", "", "", "", "CHROMEBACK_HELMET"] F34: ["", "", "F34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F34", "", "", "", "CHROMEBACK_HELMET"] F35: ["", "", "F35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F35", "", "", "", "CHROMEBACK_HELMET"] F36: ["", "", "F36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F36", "", "", "", "CHROMEBACK_HELMET"] F37: ["", "", "F37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F37", "", "", "", "CHROMEBACK_HELMET"] F38: ["", "", "F38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F38", "", "", "", "CHROMEBACK_HELMET"] F39: ["", "", "F39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F39", "", "", "", "CHROMEBACK_HELMET"] F40: ["", "", "F40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F40", "", "", "", "CHROMEBACK_HELMET"] F41: ["", "", "F41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F41", "", "", "", "CHROMEBACK_HELMET"] F42: ["", "", "F42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F42", "", "", "", "CHROMEBACK_HELMET"] F43: ["", "", "F43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F43", "", "", "", "CHROMEBACK_HELMET"] F44: ["", "", "F44_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F44", "", "", "", "CHROMEBACK_HELMET"] F45: ["", "", "F45_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F45", "", "", "", "CHROMEBACK_HELMET"] F46: ["", "", "F46_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F46", "", "", "", "CHROMEBACK_HELMET"] F47: ["", "", "F47_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F47", "", "", "", "CHROMEBACK_HELMET"] - type: STR_TAC_VEST_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F47"] - type: STR_TAC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F47"] - type: STR_PERSONAL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M0", "", "", "", "TAC_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M1", "", "", "", "TAC_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M2", "", "", "", "TAC_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M3", "", "", "", "TAC_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M4", "", "", "", "TAC_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M5", "", "", "", "TAC_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M6", "", "", "", "TAC_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M7", "", "", "", "TAC_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M8", "", "", "", "TAC_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M9", "", "", "", "TAC_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M10", "", "", "", "TAC_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M11", "", "", "", "TAC_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M12", "", "", "", "TAC_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M13", "", "", "", "TAC_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M14", "", "", "", "TAC_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M15", "", "", "", "TAC_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M16", "", "", "", "TAC_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M17", "", "", "", "TAC_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M18", "", "", "", "TAC_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M19", "", "", "", "TAC_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M20", "", "", "", "TAC_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M21", "", "", "", "TAC_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M22", "", "", "", "TAC_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M23", "", "", "", "TAC_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M24", "", "", "", "TAC_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M25", "", "", "", "TAC_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M26", "", "", "", "TAC_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M27", "", "", "", "TAC_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M28", "", "", "", "TAC_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M29", "", "", "", "TAC_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M30", "", "", "", "TAC_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M31", "", "", "", "TAC_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M32", "", "", "", "TAC_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M33", "", "", "", "TAC_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M34", "", "", "", "TAC_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M35", "", "", "", "TAC_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M36", "", "", "", "TAC_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M37", "", "", "", "TAC_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M38", "", "", "", "TAC_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M39", "", "", "", "TAC_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M40", "", "", "", "TAC_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M41", "", "", "", "TAC_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M42", "", "", "", "TAC_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M43", "", "", "", "TAC_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M44", "", "", "", "TAC_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M45", "", "", "", "TAC_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M46", "", "", "", "TAC_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M47", "", "", "", "TAC_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F0", "", "", "", "TAC_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F1", "", "", "", "TAC_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F2", "", "", "", "TAC_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F3", "", "", "", "TAC_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F4", "", "", "", "TAC_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F5", "", "", "", "TAC_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F6", "", "", "", "TAC_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F7", "", "", "", "TAC_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F8", "", "", "", "TAC_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F9", "", "", "", "TAC_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F10", "", "", "", "TAC_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F11", "", "", "", "TAC_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F12", "", "", "", "TAC_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F13", "", "", "", "TAC_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F14", "", "", "", "TAC_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F15", "", "", "", "TAC_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F16", "", "", "", "TAC_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F17", "", "", "", "TAC_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F18", "", "", "", "TAC_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F19", "", "", "", "TAC_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F20", "", "", "", "TAC_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F21", "", "", "", "TAC_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F22", "", "", "", "TAC_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F23", "", "", "", "TAC_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F24", "", "", "", "TAC_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F25", "", "", "", "TAC_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F26", "", "", "", "TAC_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F27", "", "", "", "TAC_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F28", "", "", "", "TAC_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F29", "", "", "", "TAC_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F30", "", "", "", "TAC_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F31", "", "", "", "TAC_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F32", "", "", "", "TAC_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F33", "", "", "", "TAC_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F34", "", "", "", "TAC_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F35", "", "", "", "TAC_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F36", "", "", "", "TAC_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F37", "", "GLASSES_F37", "", "TAC_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F38", "", "", "", "TAC_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F39", "", "", "", "TAC_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F40", "", "", "", "TAC_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F41", "", "", "", "TAC_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F42", "", "", "", "TAC_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F43", "", "", "", "TAC_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F44", "", "", "", "TAC_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F45", "", "", "", "TAC_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F46", "", "", "", "TAC_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F47", "", "", "", "TAC_HELMET"] - type: STR_TAC_FULL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "GLASSES_F37", "", "TAC_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] - type: STR_ASSAULT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F47"] - type: STR_ASSASSIN_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M0", "", "", "", "ASSASSIN_VISOR"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M1", "", "", "", "ASSASSIN_VISOR"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M2", "", "", "", "ASSASSIN_VISOR"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M3", "", "", "", "ASSASSIN_VISOR"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M4", "", "", "", "ASSASSIN_VISOR"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M5", "", "", "", "ASSASSIN_VISOR"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M6", "", "", "", "ASSASSIN_VISOR"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M7", "", "", "", "ASSASSIN_VISOR"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M8", "", "", "", "ASSASSIN_VISOR"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M9", "", "", "", "ASSASSIN_VISOR"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M10", "", "", "", "ASSASSIN_VISOR"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M11", "", "", "", "ASSASSIN_VISOR"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M12", "", "", "", "ASSASSIN_VISOR"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M13", "", "", "", "ASSASSIN_VISOR"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M14", "", "", "", "ASSASSIN_VISOR"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M15", "", "", "", "ASSASSIN_VISOR"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M16", "", "", "", "ASSASSIN_VISOR"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M17", "", "", "", "ASSASSIN_VISOR"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M18", "", "", "", "ASSASSIN_VISOR"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M19", "", "", "", "ASSASSIN_VISOR"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M20", "", "", "", "ASSASSIN_VISOR"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M21", "", "", "", "ASSASSIN_VISOR"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M22", "", "", "", "ASSASSIN_VISOR"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M23", "", "", "", "ASSASSIN_VISOR"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M24", "", "", "", "ASSASSIN_VISOR"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M25", "", "", "", "ASSASSIN_VISOR"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M26", "", "", "", "ASSASSIN_VISOR"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M27", "", "", "", "ASSASSIN_VISOR"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M28", "", "", "", "ASSASSIN_VISOR"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M29", "", "", "", "ASSASSIN_VISOR"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M30", "", "", "", "ASSASSIN_VISOR"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M31", "", "", "", "ASSASSIN_VISOR"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M32", "", "", "", "ASSASSIN_VISOR"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M33", "", "", "", "ASSASSIN_VISOR"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M34", "", "", "", "ASSASSIN_VISOR"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M35", "", "", "", "ASSASSIN_VISOR"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M36", "", "", "", "ASSASSIN_VISOR"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M37", "", "", "", "ASSASSIN_VISOR"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M38", "", "", "", "ASSASSIN_VISOR"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M39", "", "", "", "ASSASSIN_VISOR"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M40", "", "", "", "ASSASSIN_VISOR"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M41", "", "", "", "ASSASSIN_VISOR"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M42", "", "", "", "ASSASSIN_VISOR"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M43", "", "", "", "ASSASSIN_VISOR"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M44", "", "", "", "ASSASSIN_VISOR"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45", "", "", "ASSASSIN_VISOR"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M46", "", "", "", "ASSASSIN_VISOR"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M47", "", "", "", "ASSASSIN_VISOR"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F0", "", "", "", "ASSASSIN_VISOR"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F1", "", "", "", "ASSASSIN_VISOR"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F2", "", "", "", "ASSASSIN_VISOR"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F3", "", "", "", "ASSASSIN_VISOR"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F4", "", "", "", "ASSASSIN_VISOR"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F5", "", "", "", "ASSASSIN_VISOR"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F6", "", "", "", "ASSASSIN_VISOR"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F7", "", "", "", "ASSASSIN_VISOR"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F8", "", "", "", "ASSASSIN_VISOR"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F9", "", "", "", "ASSASSIN_VISOR"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F10", "", "", "", "ASSASSIN_VISOR"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F11", "", "", "", "ASSASSIN_VISOR"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F12", "", "", "", "ASSASSIN_VISOR"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F13", "", "", "", "ASSASSIN_VISOR"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F14", "", "", "", "ASSASSIN_VISOR"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F15", "", "", "", "ASSASSIN_VISOR"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F16", "", "", "", "ASSASSIN_VISOR"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F17", "", "", "", "ASSASSIN_VISOR"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F18", "", "", "", "ASSASSIN_VISOR"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F19", "", "", "", "ASSASSIN_VISOR"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F20", "", "", "", "ASSASSIN_VISOR"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F21", "", "", "", "ASSASSIN_VISOR"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F22", "", "", "", "ASSASSIN_VISOR"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F23", "", "", "", "ASSASSIN_VISOR"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F24", "", "", "", "ASSASSIN_VISOR"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F25", "", "", "", "ASSASSIN_VISOR"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F26", "", "", "", "ASSASSIN_VISOR"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F27", "", "", "", "ASSASSIN_VISOR"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F28", "", "", "", "ASSASSIN_VISOR"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F29", "", "", "", "ASSASSIN_VISOR"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F30", "", "", "", "ASSASSIN_VISOR"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F31", "", "", "", "ASSASSIN_VISOR"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F32", "", "", "", "ASSASSIN_VISOR"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F33", "", "", "", "ASSASSIN_VISOR"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F34", "", "", "", "ASSASSIN_VISOR"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F35", "", "", "", "ASSASSIN_VISOR"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F36", "", "", "", "ASSASSIN_VISOR"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "", "", "ASSASSIN_VISOR"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F38", "", "", "", "ASSASSIN_VISOR"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F39", "", "", "", "ASSASSIN_VISOR"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F40", "", "", "", "ASSASSIN_VISOR"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F41", "", "", "", "ASSASSIN_VISOR"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F42", "", "", "", "ASSASSIN_VISOR"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F43", "", "", "", "ASSASSIN_VISOR"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F44", "", "", "", "ASSASSIN_VISOR"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F45", "", "", "", "ASSASSIN_VISOR"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F46", "", "", "", "ASSASSIN_VISOR"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F47", "", "", "", "ASSASSIN_VISOR"] - type: STR_ASSAULT_2_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M0", "", "DRAGONFLY_VISOR", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M1", "", "DRAGONFLY_VISOR", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M2", "", "DRAGONFLY_VISOR", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M3", "", "DRAGONFLY_VISOR", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M4", "", "DRAGONFLY_VISOR", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M5", "", "DRAGONFLY_VISOR", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M6", "", "DRAGONFLY_VISOR", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M7", "", "DRAGONFLY_VISOR", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M8", "", "DRAGONFLY_VISOR", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M9", "", "DRAGONFLY_VISOR", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M10", "", "DRAGONFLY_VISOR", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M11", "", "DRAGONFLY_VISOR", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M12", "", "DRAGONFLY_VISOR", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M13", "", "DRAGONFLY_VISOR", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M14", "", "DRAGONFLY_VISOR", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M15", "", "DRAGONFLY_VISOR", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M16", "", "DRAGONFLY_VISOR", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M17", "", "DRAGONFLY_VISOR", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M18", "", "DRAGONFLY_VISOR", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M19", "", "DRAGONFLY_VISOR", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M20", "", "DRAGONFLY_VISOR", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M21", "", "DRAGONFLY_VISOR", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M22", "", "DRAGONFLY_VISOR", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M23", "", "DRAGONFLY_VISOR", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M24", "", "DRAGONFLY_VISOR", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M25", "", "DRAGONFLY_VISOR", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M26", "", "DRAGONFLY_VISOR", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M27", "", "DRAGONFLY_VISOR", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M28", "", "DRAGONFLY_VISOR", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M29", "", "DRAGONFLY_VISOR", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M30", "", "DRAGONFLY_VISOR", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M31", "", "DRAGONFLY_VISOR", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M32", "", "DRAGONFLY_VISOR", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M33", "", "DRAGONFLY_VISOR", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M34", "", "DRAGONFLY_VISOR", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M35", "", "DRAGONFLY_VISOR", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M36", "", "DRAGONFLY_VISOR", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M37", "", "DRAGONFLY_VISOR", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M38", "", "DRAGONFLY_VISOR", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M39", "", "DRAGONFLY_VISOR", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M40", "", "DRAGONFLY_VISOR", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M41", "", "DRAGONFLY_VISOR", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M42", "", "DRAGONFLY_VISOR", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M43", "", "DRAGONFLY_VISOR", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M44", "", "DRAGONFLY_VISOR", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M45", "MASK_M45", "DRAGONFLY_VISOR", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M46", "", "DRAGONFLY_VISOR", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M47", "", "DRAGONFLY_VISOR", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F0", "", "DRAGONFLY_VISOR", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F1", "", "DRAGONFLY_VISOR", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F2", "", "DRAGONFLY_VISOR", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F3", "", "DRAGONFLY_VISOR", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F4", "", "DRAGONFLY_VISOR", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F5", "", "DRAGONFLY_VISOR", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F6", "", "DRAGONFLY_VISOR", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F7", "", "DRAGONFLY_VISOR", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F8", "", "DRAGONFLY_VISOR", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F9", "", "DRAGONFLY_VISOR", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F10", "", "DRAGONFLY_VISOR", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F11", "", "DRAGONFLY_VISOR", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F12", "", "DRAGONFLY_VISOR", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F13", "", "DRAGONFLY_VISOR", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F14", "", "DRAGONFLY_VISOR", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F15", "", "DRAGONFLY_VISOR", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F16", "", "DRAGONFLY_VISOR", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F17", "", "DRAGONFLY_VISOR", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F18", "", "DRAGONFLY_VISOR", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F19", "", "DRAGONFLY_VISOR", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F20", "", "DRAGONFLY_VISOR", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F21", "", "DRAGONFLY_VISOR", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F22", "", "DRAGONFLY_VISOR", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F23", "", "DRAGONFLY_VISOR", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F24", "", "DRAGONFLY_VISOR", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F25", "", "DRAGONFLY_VISOR", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F26", "", "DRAGONFLY_VISOR", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F27", "", "DRAGONFLY_VISOR", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F28", "", "DRAGONFLY_VISOR", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F29", "", "DRAGONFLY_VISOR", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F30", "", "DRAGONFLY_VISOR", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F31", "", "DRAGONFLY_VISOR", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F32", "", "DRAGONFLY_VISOR", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F33", "", "DRAGONFLY_VISOR", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F34", "", "DRAGONFLY_VISOR", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F35", "", "DRAGONFLY_VISOR", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F36", "", "DRAGONFLY_VISOR", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F37", "", "DRAGONFLY_VISOR", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F38", "", "DRAGONFLY_VISOR", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F39", "", "DRAGONFLY_VISOR", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F40", "", "DRAGONFLY_VISOR", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F41", "", "DRAGONFLY_VISOR", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F42", "", "DRAGONFLY_VISOR", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F43", "", "DRAGONFLY_VISOR", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F44", "", "DRAGONFLY_VISOR", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F45", "", "DRAGONFLY_VISOR", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F46", "", "DRAGONFLY_VISOR", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F47", "", "DRAGONFLY_VISOR", "HAIR_F47"] - type: STR_PIR_STORM_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F47"] - type: STR_DEFENDER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F47"] - type: STR_DEFENDER_DMG_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F47"] - type: STR_GUARDIAN_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M0", "GUARDIAN_SUIT", "", "HAIR_M0", "GUARDIAN_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M1", "GUARDIAN_SUIT", "", "HAIR_M1", "GUARDIAN_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M2", "GUARDIAN_SUIT", "", "HAIR_M2", "GUARDIAN_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M3", "GUARDIAN_SUIT", "", "HAIR_M3", "GUARDIAN_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M4", "GUARDIAN_SUIT", "", "HAIR_M4", "GUARDIAN_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M5", "GUARDIAN_SUIT", "", "HAIR_M5", "GUARDIAN_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M6", "GUARDIAN_SUIT", "", "HAIR_M6", "GUARDIAN_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M7", "GUARDIAN_SUIT", "", "HAIR_M7", "GUARDIAN_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M8", "GUARDIAN_SUIT", "", "HAIR_M8", "GUARDIAN_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M9", "GUARDIAN_SUIT", "", "HAIR_M9", "GUARDIAN_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M10", "GUARDIAN_SUIT", "", "HAIR_M10", "GUARDIAN_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M11", "GUARDIAN_SUIT", "", "HAIR_M11", "GUARDIAN_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M12", "GUARDIAN_SUIT", "", "HAIR_M12", "GUARDIAN_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M13", "GUARDIAN_SUIT", "", "HAIR_M13", "GUARDIAN_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M14", "GUARDIAN_SUIT", "", "HAIR_M14", "GUARDIAN_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M15", "GUARDIAN_SUIT", "", "HAIR_M15", "GUARDIAN_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M16", "GUARDIAN_SUIT", "", "HAIR_M16", "GUARDIAN_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M17", "GUARDIAN_SUIT", "", "HAIR_M17", "GUARDIAN_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M18", "GUARDIAN_SUIT", "", "HAIR_M18", "GUARDIAN_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M19", "GUARDIAN_SUIT", "", "HAIR_M19", "GUARDIAN_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M20", "GUARDIAN_SUIT", "", "HAIR_M20", "GUARDIAN_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M21", "GUARDIAN_SUIT", "", "HAIR_M21", "GUARDIAN_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M22", "GUARDIAN_SUIT", "", "HAIR_M22", "GUARDIAN_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M23", "GUARDIAN_SUIT", "", "HAIR_M23", "GUARDIAN_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M24", "GUARDIAN_SUIT", "", "HAIR_M24", "GUARDIAN_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M25", "GUARDIAN_SUIT", "", "HAIR_M25", "GUARDIAN_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M26", "GUARDIAN_SUIT", "", "HAIR_M26", "GUARDIAN_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M27", "GUARDIAN_SUIT", "", "HAIR_M27", "GUARDIAN_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M28", "GUARDIAN_SUIT", "", "HAIR_M28", "GUARDIAN_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M29", "GUARDIAN_SUIT", "", "HAIR_M29", "GUARDIAN_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M30", "GUARDIAN_SUIT", "", "HAIR_M30", "GUARDIAN_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M31", "GUARDIAN_SUIT", "", "HAIR_M31", "GUARDIAN_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M32", "GUARDIAN_SUIT", "", "HAIR_M32", "GUARDIAN_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M33", "GUARDIAN_SUIT", "", "HAIR_M33", "GUARDIAN_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M34", "GUARDIAN_SUIT", "", "HAIR_M34", "GUARDIAN_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M35", "GUARDIAN_SUIT", "", "HAIR_M35", "GUARDIAN_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M36", "GUARDIAN_SUIT", "", "HAIR_M36", "GUARDIAN_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M37", "GUARDIAN_SUIT", "", "HAIR_M37", "GUARDIAN_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M38", "GUARDIAN_SUIT", "", "HAIR_M38", "GUARDIAN_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M39", "GUARDIAN_SUIT", "", "HAIR_M39", "GUARDIAN_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M40", "GUARDIAN_SUIT", "", "HAIR_M40", "GUARDIAN_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M41", "GUARDIAN_SUIT", "", "HAIR_M41", "GUARDIAN_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M42", "GUARDIAN_SUIT", "", "HAIR_M42", "GUARDIAN_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M43", "GUARDIAN_SUIT", "", "HAIR_M43", "GUARDIAN_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M44", "GUARDIAN_SUIT", "", "HAIR_M44", "GUARDIAN_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M45", "GUARDIAN_SUIT", "", "HAIR_M45", "GUARDIAN_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M46", "GUARDIAN_SUIT", "", "HAIR_M46", "GUARDIAN_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M47", "GUARDIAN_SUIT", "", "HAIR_M47", "GUARDIAN_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F0", "GUARDIAN_SUIT", "", "HAIR_F0", "GUARDIAN_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F1", "GUARDIAN_SUIT", "", "HAIR_F1", "GUARDIAN_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F2", "GUARDIAN_SUIT", "", "HAIR_F2", "GUARDIAN_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F3", "GUARDIAN_SUIT", "", "HAIR_F3", "GUARDIAN_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F4", "GUARDIAN_SUIT", "", "HAIR_F4", "GUARDIAN_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F5", "GUARDIAN_SUIT", "", "HAIR_F5", "GUARDIAN_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F6", "GUARDIAN_SUIT", "", "HAIR_F6", "GUARDIAN_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F7", "GUARDIAN_SUIT", "", "HAIR_F7", "GUARDIAN_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F8", "GUARDIAN_SUIT", "", "HAIR_F8", "GUARDIAN_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F9", "GUARDIAN_SUIT", "", "HAIR_F9", "GUARDIAN_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F10", "GUARDIAN_SUIT", "", "HAIR_F10", "GUARDIAN_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F11", "GUARDIAN_SUIT", "", "HAIR_F11", "GUARDIAN_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F12", "GUARDIAN_SUIT", "", "HAIR_F12", "GUARDIAN_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F13", "GUARDIAN_SUIT", "", "HAIR_F13", "GUARDIAN_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F14", "GUARDIAN_SUIT", "", "HAIR_F14", "GUARDIAN_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F15", "GUARDIAN_SUIT", "", "HAIR_F15", "GUARDIAN_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F16", "GUARDIAN_SUIT", "", "HAIR_F16", "GUARDIAN_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F17", "GUARDIAN_SUIT", "", "HAIR_F17", "GUARDIAN_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F18", "GUARDIAN_SUIT", "", "HAIR_F18", "GUARDIAN_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F19", "GUARDIAN_SUIT", "", "HAIR_F19", "GUARDIAN_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F20", "GUARDIAN_SUIT", "", "HAIR_F20", "GUARDIAN_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F21", "GUARDIAN_SUIT", "", "HAIR_F21", "GUARDIAN_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F22", "GUARDIAN_SUIT", "", "HAIR_F22", "GUARDIAN_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F23", "GUARDIAN_SUIT", "", "HAIR_F23", "GUARDIAN_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F24", "GUARDIAN_SUIT", "", "HAIR_F24", "GUARDIAN_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F25", "GUARDIAN_SUIT", "", "HAIR_F25", "GUARDIAN_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F26", "GUARDIAN_SUIT", "", "HAIR_F26", "GUARDIAN_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F27", "GUARDIAN_SUIT", "", "HAIR_F27", "GUARDIAN_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F28", "GUARDIAN_SUIT", "", "HAIR_F28", "GUARDIAN_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F29", "GUARDIAN_SUIT", "", "HAIR_F29", "GUARDIAN_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F30", "GUARDIAN_SUIT", "", "HAIR_F30", "GUARDIAN_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F31", "GUARDIAN_SUIT", "", "HAIR_F31", "GUARDIAN_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F32", "GUARDIAN_SUIT", "", "HAIR_F32", "GUARDIAN_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F33", "GUARDIAN_SUIT", "", "HAIR_F33", "GUARDIAN_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F34", "GUARDIAN_SUIT", "", "HAIR_F34", "GUARDIAN_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F35", "GUARDIAN_SUIT", "", "HAIR_F35", "GUARDIAN_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F36", "GUARDIAN_SUIT", "", "HAIR_F36", "GUARDIAN_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F37", "GUARDIAN_SUIT", "", "HAIR_F37", "GUARDIAN_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F38", "GUARDIAN_SUIT", "", "HAIR_F38", "GUARDIAN_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F39", "GUARDIAN_SUIT", "", "HAIR_F39", "GUARDIAN_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F40", "GUARDIAN_SUIT", "", "HAIR_F40", "GUARDIAN_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F41", "GUARDIAN_SUIT", "", "HAIR_F41", "GUARDIAN_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F42", "GUARDIAN_SUIT", "", "HAIR_F42", "GUARDIAN_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F43", "GUARDIAN_SUIT", "", "HAIR_F43", "GUARDIAN_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F44", "GUARDIAN_SUIT", "", "HAIR_F44", "GUARDIAN_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F45", "GUARDIAN_SUIT", "", "HAIR_F45", "GUARDIAN_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F46", "GUARDIAN_SUIT", "", "HAIR_F46", "GUARDIAN_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F47", "GUARDIAN_SUIT", "", "HAIR_F47", "GUARDIAN_HELMET"] - type: STR_SMOKEY_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F47"] - type: STR_SMOKEY_MK2_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M0", "MESH_MASK"] M1: ["", "", "M1_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M1", "MESH_MASK"] M2: ["", "", "M2_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M2", "MESH_MASK"] M3: ["", "", "M3_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M3", "MESH_MASK"] M4: ["", "", "M4_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M4", "MESH_MASK"] M5: ["", "", "M5_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M5", "MESH_MASK"] M6: ["", "", "M6_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M6", "MESH_MASK"] M7: ["", "", "M7_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M7", "MESH_MASK"] M8: ["", "", "M8_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M8", "MESH_MASK"] M9: ["", "", "M9_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M9", "MESH_MASK"] M10: ["", "", "M10_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M10", "MESH_MASK"] M11: ["", "", "M11_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M11", "MESH_MASK"] M12: ["", "", "M12_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M12", "MESH_MASK"] M13: ["", "", "M13_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M13", "MESH_MASK"] M14: ["", "", "M14_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M14", "MESH_MASK"] M15: ["", "", "M15_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M15", "MESH_MASK"] M16: ["", "", "M16_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M16", "MESH_MASK"] M17: ["", "", "M17_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M17", "MESH_MASK"] M18: ["", "", "M18_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M18", "MESH_MASK"] M19: ["", "", "M19_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M19", "MESH_MASK"] M20: ["", "", "M20_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M20", "MESH_MASK"] M21: ["", "", "M21_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M21", "MESH_MASK"] M22: ["", "", "M22_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M22", "MESH_MASK"] M23: ["", "", "M23_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M23", "MESH_MASK"] M24: ["", "", "M24_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M24", "MESH_MASK"] M25: ["", "", "M25_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M25", "MESH_MASK"] M26: ["", "", "M26_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M26", "MESH_MASK"] M27: ["", "", "M27_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M27", "MESH_MASK"] M28: ["", "", "M28_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M28", "MESH_MASK"] M29: ["", "", "M29_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M29", "MESH_MASK"] M30: ["", "", "M30_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M30", "MESH_MASK"] M31: ["", "", "M31_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M31", "MESH_MASK"] M32: ["", "", "M32_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M32", "MESH_MASK"] M33: ["", "", "M33_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M33", "MESH_MASK"] M34: ["", "", "M34_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M34", "MESH_MASK"] M35: ["", "", "M35_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M35", "MESH_MASK"] M36: ["", "", "M36_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M36", "MESH_MASK"] M37: ["", "", "M37_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M37", "MESH_MASK"] M38: ["", "", "M38_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M38", "MESH_MASK"] M39: ["", "", "M39_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M39", "MESH_MASK"] M40: ["", "", "M40_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M40", "MESH_MASK"] M41: ["", "", "M41_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M41", "MESH_MASK"] M42: ["", "", "M42_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M42", "MESH_MASK"] M43: ["", "", "M43_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M43", "MESH_MASK"] M44: ["", "", "M44_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M44", "MESH_MASK"] M45: ["", "", "M45_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M45", "MESH_MASK"] M46: ["", "", "M46_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M46", "MESH_MASK"] M47: ["", "", "M47_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M47", "MESH_MASK"] F0: ["", "", "F0_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F0", "MESH_MASK"] F1: ["", "", "F1_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F1", "MESH_MASK"] F2: ["", "", "F2_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F2", "MESH_MASK"] F3: ["", "", "F3_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F3", "MESH_MASK"] F4: ["", "", "F4_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F4", "MESH_MASK"] F5: ["", "", "F5_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F5", "MESH_MASK"] F6: ["", "", "F6_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F6", "MESH_MASK"] F7: ["", "", "F7_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F7", "MESH_MASK"] F8: ["", "", "F8_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F8", "MESH_MASK"] F9: ["", "", "F9_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F9", "MESH_MASK"] F10: ["", "", "F10_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F10", "MESH_MASK"] F11: ["", "", "F11_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F11", "MESH_MASK"] F12: ["", "", "F12_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F12", "MESH_MASK"] F13: ["", "", "F13_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F13", "MESH_MASK"] F14: ["", "", "F14_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F14", "MESH_MASK"] F15: ["", "", "F15_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F15", "MESH_MASK"] F16: ["", "", "F16_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F16", "MESH_MASK"] F17: ["", "", "F17_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F17", "MESH_MASK"] F18: ["", "", "F18_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F18", "MESH_MASK"] F19: ["", "", "F19_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F19", "MESH_MASK"] F20: ["", "", "F20_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F20", "MESH_MASK"] F21: ["", "", "F21_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F21", "MESH_MASK"] F22: ["", "", "F22_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F22", "MESH_MASK"] F23: ["", "", "F23_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F23", "MESH_MASK"] F24: ["", "", "F24_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F24", "MESH_MASK"] F25: ["", "", "F25_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F25", "MESH_MASK"] F26: ["", "", "F26_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F26", "MESH_MASK"] F27: ["", "", "F27_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F27", "MESH_MASK"] F28: ["", "", "F28_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F28", "MESH_MASK"] F29: ["", "", "F29_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F29", "MESH_MASK"] F30: ["", "", "F30_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F30", "MESH_MASK"] F31: ["", "", "F31_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F31", "MESH_MASK"] F32: ["", "", "F32_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F32", "MESH_MASK"] F33: ["", "", "F33_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F33", "MESH_MASK"] F34: ["", "", "F34_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F34", "MESH_MASK"] F35: ["", "", "F35_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F35", "MESH_MASK"] F36: ["", "", "F36_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F36", "MESH_MASK"] F37: ["", "", "F37_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F37", "MESH_MASK"] F38: ["", "", "F38_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F38", "MESH_MASK"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "MESH_ARMOR", "", "", "HEAD_F39", "MESH_MASK"] F40: ["", "", "F40_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F40", "MESH_MASK"] F41: ["", "", "F41_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F41", "MESH_MASK"] F42: ["", "", "F42_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F42", "MESH_MASK"] F43: ["", "", "F43_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F43", "MESH_MASK"] F44: ["", "", "F44_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F44", "MESH_MASK"] F45: ["", "", "F45_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F45", "MESH_MASK"] F46: ["", "", "F46_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F46", "MESH_MASK"] F47: ["", "", "F47_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F47", "MESH_MASK"] - type: STR_MUSCLE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "SYNTHSUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F47"] - type: STR_BRUTE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M0", "BRUTE_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M1", "BRUTE_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M2", "BRUTE_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M3", "BRUTE_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M4", "BRUTE_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M5", "BRUTE_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M6", "BRUTE_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M7", "BRUTE_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M8", "BRUTE_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M9", "BRUTE_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M10", "BRUTE_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M11", "BRUTE_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M12", "BRUTE_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M13", "BRUTE_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M14", "BRUTE_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M15", "BRUTE_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M16", "BRUTE_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M17", "BRUTE_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M18", "BRUTE_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M19", "BRUTE_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M20", "BRUTE_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M21", "BRUTE_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M22", "BRUTE_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M23", "BRUTE_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M24", "BRUTE_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M25", "BRUTE_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M26", "BRUTE_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M27", "BRUTE_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M28", "BRUTE_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M29", "BRUTE_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M30", "BRUTE_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M31", "BRUTE_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M32", "BRUTE_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M33", "BRUTE_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M34", "BRUTE_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M35", "BRUTE_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M36", "BRUTE_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M37", "BRUTE_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M38", "BRUTE_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M39", "BRUTE_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M40", "BRUTE_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M41", "BRUTE_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M42", "BRUTE_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M43", "BRUTE_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M44", "BRUTE_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M45", "BRUTE_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M46", "BRUTE_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M47", "BRUTE_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F0", "BRUTE_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F1", "BRUTE_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F2", "BRUTE_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F3", "BRUTE_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F4", "BRUTE_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F5", "BRUTE_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F6", "BRUTE_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F7", "BRUTE_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F8", "BRUTE_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F9", "BRUTE_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F10", "BRUTE_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F11", "BRUTE_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F12", "BRUTE_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F13", "BRUTE_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F14", "BRUTE_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F15", "BRUTE_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F16", "BRUTE_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F17", "BRUTE_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F18", "BRUTE_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F19", "BRUTE_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F20", "BRUTE_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F21", "BRUTE_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F22", "BRUTE_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F23", "BRUTE_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F24", "BRUTE_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F25", "BRUTE_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F26", "BRUTE_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F27", "BRUTE_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F28", "BRUTE_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F29", "BRUTE_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F30", "BRUTE_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F31", "BRUTE_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F32", "BRUTE_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F33", "BRUTE_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F34", "BRUTE_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F35", "BRUTE_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F36", "BRUTE_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F37", "BRUTE_MASK", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F38", "BRUTE_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F39", "BRUTE_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F40", "BRUTE_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F41", "BRUTE_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F42", "BRUTE_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F43", "BRUTE_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F44", "BRUTE_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F45", "BRUTE_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F46", "BRUTE_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F47", "BRUTE_MASK", "", "HAIR_F47"] - type: STR_FLYING_SUIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M0", "", "ASSAULT_SUIT_VISOR", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M1", "", "ASSAULT_SUIT_VISOR", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M2", "", "ASSAULT_SUIT_VISOR", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M3", "", "ASSAULT_SUIT_VISOR", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M4", "", "ASSAULT_SUIT_VISOR", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M5", "", "ASSAULT_SUIT_VISOR", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M6", "", "ASSAULT_SUIT_VISOR", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M7", "", "ASSAULT_SUIT_VISOR", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M8", "", "ASSAULT_SUIT_VISOR", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M9", "", "ASSAULT_SUIT_VISOR", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M10", "", "ASSAULT_SUIT_VISOR", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M11", "", "ASSAULT_SUIT_VISOR", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M12", "", "ASSAULT_SUIT_VISOR", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M13", "", "ASSAULT_SUIT_VISOR", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M14", "", "ASSAULT_SUIT_VISOR", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M15", "", "ASSAULT_SUIT_VISOR", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M16", "", "ASSAULT_SUIT_VISOR", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M17", "", "ASSAULT_SUIT_VISOR", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M18", "", "ASSAULT_SUIT_VISOR", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M19", "", "ASSAULT_SUIT_VISOR", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M20", "", "ASSAULT_SUIT_VISOR", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M21", "", "ASSAULT_SUIT_VISOR", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M22", "", "ASSAULT_SUIT_VISOR", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M23", "", "ASSAULT_SUIT_VISOR", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M24", "", "ASSAULT_SUIT_VISOR", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M25", "", "ASSAULT_SUIT_VISOR", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M26", "", "ASSAULT_SUIT_VISOR", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M27", "", "ASSAULT_SUIT_VISOR", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M28", "", "ASSAULT_SUIT_VISOR", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M29", "", "ASSAULT_SUIT_VISOR", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M30", "", "ASSAULT_SUIT_VISOR", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M31", "", "ASSAULT_SUIT_VISOR", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M32", "", "ASSAULT_SUIT_VISOR", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M33", "", "ASSAULT_SUIT_VISOR", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M34", "", "ASSAULT_SUIT_VISOR", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M35", "", "ASSAULT_SUIT_VISOR", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M36", "", "ASSAULT_SUIT_VISOR", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M37", "", "ASSAULT_SUIT_VISOR", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M38", "", "ASSAULT_SUIT_VISOR", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M39", "", "ASSAULT_SUIT_VISOR", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M40", "", "ASSAULT_SUIT_VISOR", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M41", "", "ASSAULT_SUIT_VISOR", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M42", "", "ASSAULT_SUIT_VISOR", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M43", "", "ASSAULT_SUIT_VISOR", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M44", "", "ASSAULT_SUIT_VISOR", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M45", "MASK_M45", "ASSAULT_SUIT_VISOR", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M46", "", "ASSAULT_SUIT_VISOR", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M47", "", "ASSAULT_SUIT_VISOR", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F0", "", "ASSAULT_SUIT_VISOR", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F1", "", "ASSAULT_SUIT_VISOR", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F2", "", "ASSAULT_SUIT_VISOR", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F3", "", "ASSAULT_SUIT_VISOR", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F4", "", "ASSAULT_SUIT_VISOR", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F5", "", "ASSAULT_SUIT_VISOR", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F6", "", "ASSAULT_SUIT_VISOR", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F7", "", "ASSAULT_SUIT_VISOR", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F8", "", "ASSAULT_SUIT_VISOR", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F9", "", "ASSAULT_SUIT_VISOR", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F10", "", "ASSAULT_SUIT_VISOR", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F11", "", "ASSAULT_SUIT_VISOR", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F12", "", "ASSAULT_SUIT_VISOR", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F13", "", "ASSAULT_SUIT_VISOR", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F14", "", "ASSAULT_SUIT_VISOR", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F15", "", "ASSAULT_SUIT_VISOR", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F16", "", "ASSAULT_SUIT_VISOR", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F17", "", "ASSAULT_SUIT_VISOR", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F18", "", "ASSAULT_SUIT_VISOR", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F19", "", "ASSAULT_SUIT_VISOR", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F20", "", "ASSAULT_SUIT_VISOR", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F21", "", "ASSAULT_SUIT_VISOR", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F22", "", "ASSAULT_SUIT_VISOR", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F23", "", "ASSAULT_SUIT_VISOR", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F24", "", "ASSAULT_SUIT_VISOR", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F25", "", "ASSAULT_SUIT_VISOR", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F26", "", "ASSAULT_SUIT_VISOR", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F27", "", "ASSAULT_SUIT_VISOR", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F28", "", "ASSAULT_SUIT_VISOR", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F29", "", "ASSAULT_SUIT_VISOR", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F30", "", "ASSAULT_SUIT_VISOR", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F31", "", "ASSAULT_SUIT_VISOR", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F32", "", "ASSAULT_SUIT_VISOR", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F33", "", "ASSAULT_SUIT_VISOR", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F34", "", "ASSAULT_SUIT_VISOR", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F35", "", "ASSAULT_SUIT_VISOR", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F36", "", "ASSAULT_SUIT_VISOR", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F37", "", "ASSAULT_SUIT_VISOR", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F38", "", "ASSAULT_SUIT_VISOR", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F39", "", "ASSAULT_SUIT_VISOR", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F40", "", "ASSAULT_SUIT_VISOR", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F41", "", "ASSAULT_SUIT_VISOR", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F42", "", "ASSAULT_SUIT_VISOR", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F43", "", "ASSAULT_SUIT_VISOR", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F44", "", "ASSAULT_SUIT_VISOR", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F45", "", "ASSAULT_SUIT_VISOR", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F46", "", "ASSAULT_SUIT_VISOR", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F47", "", "ASSAULT_SUIT_VISOR", "HAIR_F47"] - type: STR_ANNIHILATOR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Annihilator M0: ["", "", "M0_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M0", "", "", "HAIR_M0", "ANNIHILATOR_GOGGLES"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M1", "", "", "HAIR_M1", "ANNIHILATOR_GOGGLES"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M2", "", "", "HAIR_M2", "ANNIHILATOR_GOGGLES"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M3", "", "", "HAIR_M3", "ANNIHILATOR_GOGGLES"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M4", "", "", "HAIR_M4", "ANNIHILATOR_GOGGLES"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M5", "", "", "HAIR_M5", "ANNIHILATOR_GOGGLES"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M6", "", "", "HAIR_M6", "ANNIHILATOR_GOGGLES"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M7", "", "", "HAIR_M7", "ANNIHILATOR_GOGGLES"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M8", "", "", "HAIR_M8", "ANNIHILATOR_GOGGLES"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M9", "", "", "HAIR_M9", "ANNIHILATOR_GOGGLES"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M10", "", "", "HAIR_M10", "ANNIHILATOR_GOGGLES"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M11", "", "", "HAIR_M11", "ANNIHILATOR_GOGGLES"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M12", "", "", "HAIR_M12", "ANNIHILATOR_GOGGLES"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M13", "", "", "HAIR_M13", "ANNIHILATOR_GOGGLES"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M14", "", "", "HAIR_M14", "ANNIHILATOR_GOGGLES"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M15", "", "", "HAIR_M15", "ANNIHILATOR_GOGGLES"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M16", "", "", "HAIR_M16", "ANNIHILATOR_GOGGLES"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M17", "", "", "HAIR_M17", "ANNIHILATOR_GOGGLES"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M18", "", "", "HAIR_M18", "ANNIHILATOR_GOGGLES"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M19", "", "", "HAIR_M19", "ANNIHILATOR_GOGGLES"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M20", "", "", "HAIR_M20", "ANNIHILATOR_GOGGLES"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M21", "", "", "HAIR_M21", "ANNIHILATOR_GOGGLES"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M22", "", "", "HAIR_M22", "ANNIHILATOR_GOGGLES"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M23", "", "", "HAIR_M23", "ANNIHILATOR_GOGGLES"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M24", "", "", "HAIR_M24", "ANNIHILATOR_GOGGLES"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M25", "", "", "HAIR_M25", "ANNIHILATOR_GOGGLES"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M26", "", "", "HAIR_M26", "ANNIHILATOR_GOGGLES"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M27", "", "", "HAIR_M27", "ANNIHILATOR_GOGGLES"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M28", "", "", "HAIR_M28", "ANNIHILATOR_GOGGLES"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M29", "", "", "HAIR_M29", "ANNIHILATOR_GOGGLES"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M30", "", "", "HAIR_M30", "ANNIHILATOR_GOGGLES"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M31", "", "", "HAIR_M31", "ANNIHILATOR_GOGGLES"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M32", "", "", "HAIR_M32", "ANNIHILATOR_GOGGLES"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M33", "", "", "HAIR_M33", "ANNIHILATOR_GOGGLES"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M34", "", "", "HAIR_M34", "ANNIHILATOR_GOGGLES"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M35", "", "", "HAIR_M35", "ANNIHILATOR_GOGGLES"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M36", "", "", "HAIR_M36", "ANNIHILATOR_GOGGLES"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M37", "", "", "HAIR_M37", "ANNIHILATOR_GOGGLES"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M38", "", "", "HAIR_M38", "ANNIHILATOR_GOGGLES"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M39", "", "", "HAIR_M39", "ANNIHILATOR_GOGGLES"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M40", "", "", "HAIR_M40", "ANNIHILATOR_GOGGLES"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M41", "", "", "HAIR_M41", "ANNIHILATOR_GOGGLES"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M42", "", "", "HAIR_M42", "ANNIHILATOR_GOGGLES"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M43", "", "", "HAIR_M43", "ANNIHILATOR_GOGGLES"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M44", "", "", "HAIR_M44", "ANNIHILATOR_GOGGLES"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M45", "", "", "HAIR_M45", "ANNIHILATOR_GOGGLES"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M46", "", "", "HAIR_M46", "ANNIHILATOR_GOGGLES"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M47", "", "", "HAIR_M47", "ANNIHILATOR_GOGGLES"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F0", "", "", "HAIR_F0", "ANNIHILATOR_GOGGLES"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F1", "", "", "HAIR_F1", "ANNIHILATOR_GOGGLES"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F2", "", "", "HAIR_F2", "ANNIHILATOR_GOGGLES"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F3", "", "", "HAIR_F3", "ANNIHILATOR_GOGGLES"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F4", "", "", "HAIR_F4", "ANNIHILATOR_GOGGLES"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F5", "", "", "HAIR_F5", "ANNIHILATOR_GOGGLES"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F6", "", "", "HAIR_F6", "ANNIHILATOR_GOGGLES"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F7", "", "", "HAIR_F7", "ANNIHILATOR_GOGGLES"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F8", "", "", "HAIR_F8", "ANNIHILATOR_GOGGLES"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F9", "", "", "HAIR_F9", "ANNIHILATOR_GOGGLES"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F10", "", "", "HAIR_F10", "ANNIHILATOR_GOGGLES"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F11", "", "", "HAIR_F11", "ANNIHILATOR_GOGGLES"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F12", "", "", "HAIR_F12", "ANNIHILATOR_GOGGLES"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F13", "", "", "HAIR_F13", "ANNIHILATOR_GOGGLES"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F14", "", "", "HAIR_F14", "ANNIHILATOR_GOGGLES"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F15", "", "", "HAIR_F15", "ANNIHILATOR_GOGGLES"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F16", "", "", "HAIR_F16", "ANNIHILATOR_GOGGLES"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F17", "", "", "HAIR_F17", "ANNIHILATOR_GOGGLES"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F18", "", "", "HAIR_F18", "ANNIHILATOR_GOGGLES"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F19", "", "", "HAIR_F19", "ANNIHILATOR_GOGGLES"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F20", "", "", "HAIR_F20", "ANNIHILATOR_GOGGLES"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F21", "", "", "HAIR_F21", "ANNIHILATOR_GOGGLES"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F22", "", "", "HAIR_F22", "ANNIHILATOR_GOGGLES"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F23", "", "", "HAIR_F23", "ANNIHILATOR_GOGGLES"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F24", "", "", "HAIR_F24", "ANNIHILATOR_GOGGLES"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F25", "", "", "HAIR_F25", "ANNIHILATOR_GOGGLES"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F26", "", "", "HAIR_F26", "ANNIHILATOR_GOGGLES"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F27", "", "", "HAIR_F27", "ANNIHILATOR_GOGGLES"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F28", "", "", "HAIR_F28", "ANNIHILATOR_GOGGLES"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F29", "", "", "HAIR_F29", "ANNIHILATOR_GOGGLES"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F30", "", "", "HAIR_F30", "ANNIHILATOR_GOGGLES"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F31", "", "", "HAIR_F31", "ANNIHILATOR_GOGGLES"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F32", "", "", "HAIR_F32", "ANNIHILATOR_GOGGLES"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F33", "", "", "HAIR_F33", "ANNIHILATOR_GOGGLES"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F34", "", "", "HAIR_F34", "ANNIHILATOR_GOGGLES"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F35", "", "", "HAIR_F35", "ANNIHILATOR_GOGGLES"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F36", "", "", "HAIR_F36", "ANNIHILATOR_GOGGLES"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F37", "", "", "HAIR_F37", "ANNIHILATOR_GOGGLES"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F38", "", "", "HAIR_F38", "ANNIHILATOR_GOGGLES"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F39", "", "", "HAIR_F39", "ANNIHILATOR_GOGGLES"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F40", "", "", "HAIR_F40", "ANNIHILATOR_GOGGLES"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F41", "", "", "HAIR_F41", "ANNIHILATOR_GOGGLES"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F42", "", "", "HAIR_F42", "ANNIHILATOR_GOGGLES"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F43", "", "", "HAIR_F43", "ANNIHILATOR_GOGGLES"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F44", "", "", "HAIR_F44", "ANNIHILATOR_GOGGLES"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F45", "", "", "HAIR_F45", "ANNIHILATOR_GOGGLES"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F46", "", "", "HAIR_F46", "ANNIHILATOR_GOGGLES"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F47", "", "", "HAIR_F47", "ANNIHILATOR_GOGGLES"] - type: STR_ANNIHILATOR_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Annihilator - type: STR_ANNIHILATOR_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Annihilator - type: STR_POWER_SUIT_WRECKED_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F47"] - type: STR_POWER_SUIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M0"] M1: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M1"] M2: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M2"] M3: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M3"] M4: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M4"] M5: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M5"] M6: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M6"] M7: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M7"] M8: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M8"] M9: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M9"] M10: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M10"] M11: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M11"] M12: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M12"] M13: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M13"] M14: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M14"] M15: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M15"] M16: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M16"] M17: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M17"] M18: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M18"] M19: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M19"] M20: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M20"] M21: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M21"] M22: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M22"] M23: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M23"] M24: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M24"] M25: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M25"] M26: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M26"] M27: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M27"] M28: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M28"] M29: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M29"] M30: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M30"] M31: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M31"] M32: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M32"] M33: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M33"] M34: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M34"] M35: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M35"] M36: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M36"] M37: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M37"] M38: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M38"] M39: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M39"] M40: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M40"] M41: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M41"] M42: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M42"] M43: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M43"] M44: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M44"] M45: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M46"] M47: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M47"] F0: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F0"] F1: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F1"] F2: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F2"] F3: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F3"] F4: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F4"] F5: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F5"] F6: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F6"] F7: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F7"] F8: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F8"] F9: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F9"] F10: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F10"] F11: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F11"] F12: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F12"] F13: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F13"] F14: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F14"] F15: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F15"] F16: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F16"] F17: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F17"] F18: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F18"] F19: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F19"] F20: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F20"] F21: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F21"] F22: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F22"] F23: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F23"] F24: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F24"] F25: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F25"] F26: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F26"] F27: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F27"] F28: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F28"] F29: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F29"] F30: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F30"] F31: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F31"] F32: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F32"] F33: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F33"] F34: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F34"] F35: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F36"] F37: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F38"] F39: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F39"] F40: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F40"] F41: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F41"] F42: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F42"] F43: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F43"] F44: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F44"] F45: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F45"] F46: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F46"] F47: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F47"] - type: STR_POWER_SUIT_ADV_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M0", "", "", "", "HARBINGER_FRONT"] M1: ["", "", "M1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M1", "", "", "", "HARBINGER_FRONT"] M2: ["", "", "M2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M2", "", "", "", "HARBINGER_FRONT"] M3: ["", "", "M3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M3", "", "", "", "HARBINGER_FRONT"] M4: ["", "", "M4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M4", "", "", "", "HARBINGER_FRONT"] M5: ["", "", "M5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M5", "", "", "", "HARBINGER_FRONT"] M6: ["", "", "M6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M6", "", "", "", "HARBINGER_FRONT"] M7: ["", "", "M7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M7", "", "", "", "HARBINGER_FRONT"] M8: ["", "", "M8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M8", "", "", "", "HARBINGER_FRONT"] M9: ["", "", "M9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M9", "", "", "", "HARBINGER_FRONT"] M10: ["", "", "M10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M10", "", "", "", "HARBINGER_FRONT"] M11: ["", "", "M11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M11", "", "", "", "HARBINGER_FRONT"] M12: ["", "", "M12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M12", "", "", "", "HARBINGER_FRONT"] M13: ["", "", "M13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M13", "", "", "", "HARBINGER_FRONT"] M14: ["", "", "M14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M14", "", "", "", "HARBINGER_FRONT"] M15: ["", "", "M15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M15", "", "", "", "HARBINGER_FRONT"] M16: ["", "", "M16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M16", "", "", "", "HARBINGER_FRONT"] M17: ["", "", "M17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M17", "", "", "", "HARBINGER_FRONT"] M18: ["", "", "M18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M18", "", "", "", "HARBINGER_FRONT"] M19: ["", "", "M19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M19", "", "", "", "HARBINGER_FRONT"] M20: ["", "", "M20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M20", "", "", "", "HARBINGER_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M21", "", "", "", "HARBINGER_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M22", "", "", "", "HARBINGER_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M23", "", "", "", "HARBINGER_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M24", "", "", "", "HARBINGER_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M25", "", "", "", "HARBINGER_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M26", "", "", "", "HARBINGER_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M27", "", "", "", "HARBINGER_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M28", "", "", "", "HARBINGER_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M29", "", "", "", "HARBINGER_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M30", "", "", "", "HARBINGER_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M31", "", "", "", "HARBINGER_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M32", "", "", "", "HARBINGER_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M33", "", "", "", "HARBINGER_FRONT"] M34: ["", "", "M34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M34", "", "", "", "HARBINGER_FRONT"] M35: ["", "", "M35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M35", "", "", "", "HARBINGER_FRONT"] M36: ["", "", "M36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M36", "", "", "", "HARBINGER_FRONT"] M37: ["", "", "M37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M37", "", "", "", "HARBINGER_FRONT"] M38: ["", "", "M38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M38", "", "", "", "HARBINGER_FRONT"] M39: ["", "", "M39_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M39", "", "", "", "HARBINGER_FRONT"] M40: ["", "", "M40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M40", "", "", "", "HARBINGER_FRONT"] M41: ["", "", "M41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M41", "", "", "", "HARBINGER_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M42", "", "", "", "HARBINGER_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M43", "", "", "", "HARBINGER_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M44", "", "", "", "HARBINGER_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "HARBINGER_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M46", "", "", "", "HARBINGER_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M47", "", "", "", "HARBINGER_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F0", "", "", "", "HARBINGER_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F1", "", "", "", "HARBINGER_FRONT"] F2: ["", "", "F2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F2", "", "", "", "HARBINGER_FRONT"] F3: ["", "", "F3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F3", "", "", "", "HARBINGER_FRONT"] F4: ["", "", "F4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F4", "", "", "", "HARBINGER_FRONT"] F5: ["", "", "F5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F5", "", "", "", "HARBINGER_FRONT"] F6: ["", "", "F6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F6", "", "", "", "HARBINGER_FRONT"] F7: ["", "", "F7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F7", "", "", "", "HARBINGER_FRONT"] F8: ["", "", "F8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F8", "", "", "", "HARBINGER_FRONT"] F9: ["", "", "F9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F9", "", "", "", "HARBINGER_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F10", "", "", "", "HARBINGER_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F11", "", "", "", "HARBINGER_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F12", "", "", "", "HARBINGER_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F13", "", "", "", "HARBINGER_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F14", "", "", "", "HARBINGER_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F15", "", "", "", "HARBINGER_FRONT"] F16: ["", "", "F16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F16", "", "", "", "HARBINGER_FRONT"] F17: ["", "", "F17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F17", "", "", "", "HARBINGER_FRONT"] F18: ["", "", "F18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F18", "", "", "", "HARBINGER_FRONT"] F19: ["", "", "F19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F19", "", "", "", "HARBINGER_FRONT"] F20: ["", "", "F20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F20", "", "", "", "HARBINGER_FRONT"] F21: ["", "", "F21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F21", "", "", "", "HARBINGER_FRONT"] F22: ["", "", "F22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F22", "", "", "", "HARBINGER_FRONT"] F23: ["", "", "F23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F23", "", "", "", "HARBINGER_FRONT"] F24: ["", "", "F24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F24", "", "", "", "HARBINGER_FRONT"] F25: ["", "", "F25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F25", "", "", "", "HARBINGER_FRONT"] F26: ["", "", "F26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F26", "", "", "", "HARBINGER_FRONT"] F27: ["", "", "F27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F27", "", "", "", "HARBINGER_FRONT"] F28: ["", "", "F28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F28", "", "", "", "HARBINGER_FRONT"] F29: ["", "", "F29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F29", "", "", "", "HARBINGER_FRONT"] F30: ["", "", "F30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F30", "", "", "", "HARBINGER_FRONT"] F31: ["", "", "F31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F31", "", "", "", "HARBINGER_FRONT"] F32: ["", "", "F32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F32", "", "", "", "HARBINGER_FRONT"] F33: ["", "", "F33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F33", "", "", "", "HARBINGER_FRONT"] F34: ["", "", "F34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F34", "", "", "", "HARBINGER_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F35", "", "", "", "HARBINGER_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F36", "", "", "", "HARBINGER_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "HARBINGER_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F38", "", "", "", "HARBINGER_FRONT"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "HARBINGER_SUIT", "", "", "HEAD_F39", "", "", "", "HARBINGER_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F40", "", "", "", "HARBINGER_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F41", "", "", "", "HARBINGER_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F42", "", "", "", "HARBINGER_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F43", "", "", "", "HARBINGER_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F44", "", "", "", "HARBINGER_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F45", "", "", "", "HARBINGER_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F46", "", "", "", "HARBINGER_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F47", "", "", "", "HARBINGER_FRONT"] - type: STR_POWER_SUIT_ADV_EVA_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Harbinger_Eva M0: ["", "", "M0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M0", "", "", "", "HARBINGER_FRONT_EVA"] M1: ["", "", "M1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M1", "", "", "", "HARBINGER_FRONT_EVA"] M2: ["", "", "M2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M2", "", "", "", "HARBINGER_FRONT_EVA"] M3: ["", "", "M3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M3", "", "", "", "HARBINGER_FRONT_EVA"] M4: ["", "", "M4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M4", "", "", "", "HARBINGER_FRONT_EVA"] M5: ["", "", "M5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M5", "", "", "", "HARBINGER_FRONT_EVA"] M6: ["", "", "M6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M6", "", "", "", "HARBINGER_FRONT_EVA"] M7: ["", "", "M7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M7", "", "", "", "HARBINGER_FRONT_EVA"] M8: ["", "", "M8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M8", "", "", "", "HARBINGER_FRONT_EVA"] M9: ["", "", "M9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M9", "", "", "", "HARBINGER_FRONT_EVA"] M10: ["", "", "M10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M10", "", "", "", "HARBINGER_FRONT_EVA"] M11: ["", "", "M11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M11", "", "", "", "HARBINGER_FRONT_EVA"] M12: ["", "", "M12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M12", "", "", "", "HARBINGER_FRONT_EVA"] M13: ["", "", "M13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M13", "", "", "", "HARBINGER_FRONT_EVA"] M14: ["", "", "M14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M14", "", "", "", "HARBINGER_FRONT_EVA"] M15: ["", "", "M15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M15", "", "", "", "HARBINGER_FRONT_EVA"] M16: ["", "", "M16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M16", "", "", "", "HARBINGER_FRONT_EVA"] M17: ["", "", "M17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M17", "", "", "", "HARBINGER_FRONT_EVA"] M18: ["", "", "M18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M18", "", "", "", "HARBINGER_FRONT_EVA"] M19: ["", "", "M19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M19", "", "", "", "HARBINGER_FRONT_EVA"] M20: ["", "", "M20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M20", "", "", "", "HARBINGER_FRONT_EVA"] M21: ["", "", "M21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M21", "", "", "", "HARBINGER_FRONT_EVA"] M22: ["", "", "M22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M22", "", "", "", "HARBINGER_FRONT_EVA"] M23: ["", "", "M23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M23", "", "", "", "HARBINGER_FRONT_EVA"] M24: ["", "", "M24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M24", "", "", "", "HARBINGER_FRONT_EVA"] M25: ["", "", "M25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M25", "", "", "", "HARBINGER_FRONT_EVA"] M26: ["", "", "M26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M26", "", "", "", "HARBINGER_FRONT_EVA"] M27: ["", "", "M27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M27", "", "", "", "HARBINGER_FRONT_EVA"] M28: ["", "", "M28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M28", "", "", "", "HARBINGER_FRONT_EVA"] M29: ["", "", "M29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M29", "", "", "", "HARBINGER_FRONT_EVA"] M30: ["", "", "M30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M30", "", "", "", "HARBINGER_FRONT_EVA"] M31: ["", "", "M31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M31", "", "", "", "HARBINGER_FRONT_EVA"] M32: ["", "", "M32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M32", "", "", "", "HARBINGER_FRONT_EVA"] M33: ["", "", "M33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M33", "", "", "", "HARBINGER_FRONT_EVA"] M34: ["", "", "M34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M34", "", "", "", "HARBINGER_FRONT_EVA"] M35: ["", "", "M35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M35", "", "", "", "HARBINGER_FRONT_EVA"] M36: ["", "", "M36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M36", "", "", "", "HARBINGER_FRONT_EVA"] M37: ["", "", "M37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M37", "", "", "", "HARBINGER_FRONT_EVA"] M38: ["", "", "M38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M38", "", "", "", "HARBINGER_FRONT_EVA"] M39: ["", "", "M39_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M39", "", "", "", "HARBINGER_FRONT_EVA"] M40: ["", "", "M40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M40", "", "", "", "HARBINGER_FRONT_EVA"] M41: ["", "", "M41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M41", "", "", "", "HARBINGER_FRONT_EVA"] M42: ["", "", "M42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M42", "", "", "", "HARBINGER_FRONT_EVA"] M43: ["", "", "M43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M43", "", "", "", "HARBINGER_FRONT_EVA"] M44: ["", "", "M44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M44", "", "", "", "HARBINGER_FRONT_EVA"] M45: ["", "", "M45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "HARBINGER_FRONT_EVA"] M46: ["", "", "M46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M46", "", "", "", "HARBINGER_FRONT_EVA"] M47: ["", "", "M47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M47", "", "", "", "HARBINGER_FRONT_EVA"] F0: ["", "", "F0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F0", "", "", "", "HARBINGER_FRONT_EVA"] F1: ["", "", "F1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F1", "", "", "", "HARBINGER_FRONT_EVA"] F2: ["", "", "F2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F2", "", "", "", "HARBINGER_FRONT_EVA"] F3: ["", "", "F3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F3", "", "", "", "HARBINGER_FRONT_EVA"] F4: ["", "", "F4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F4", "", "", "", "HARBINGER_FRONT_EVA"] F5: ["", "", "F5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F5", "", "", "", "HARBINGER_FRONT_EVA"] F6: ["", "", "F6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F6", "", "", "", "HARBINGER_FRONT_EVA"] F7: ["", "", "F7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F7", "", "", "", "HARBINGER_FRONT_EVA"] F8: ["", "", "F8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F8", "", "", "", "HARBINGER_FRONT_EVA"] F9: ["", "", "F9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F9", "", "", "", "HARBINGER_FRONT_EVA"] F10: ["", "", "F10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F10", "", "", "", "HARBINGER_FRONT_EVA"] F11: ["", "", "F11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F11", "", "", "", "HARBINGER_FRONT_EVA"] F12: ["", "", "F12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F12", "", "", "", "HARBINGER_FRONT_EVA"] F13: ["", "", "F13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F13", "", "", "", "HARBINGER_FRONT_EVA"] F14: ["", "", "F14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F14", "", "", "", "HARBINGER_FRONT_EVA"] F15: ["", "", "F15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F15", "", "", "", "HARBINGER_FRONT_EVA"] F16: ["", "", "F16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F16", "", "", "", "HARBINGER_FRONT_EVA"] F17: ["", "", "F17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F17", "", "", "", "HARBINGER_FRONT_EVA"] F18: ["", "", "F18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F18", "", "", "", "HARBINGER_FRONT_EVA"] F19: ["", "", "F19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F19", "", "", "", "HARBINGER_FRONT_EVA"] F20: ["", "", "F20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F20", "", "", "", "HARBINGER_FRONT_EVA"] F21: ["", "", "F21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F21", "", "", "", "HARBINGER_FRONT_EVA"] F22: ["", "", "F22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F22", "", "", "", "HARBINGER_FRONT_EVA"] F23: ["", "", "F23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F23", "", "", "", "HARBINGER_FRONT_EVA"] F24: ["", "", "F24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F24", "", "", "", "HARBINGER_FRONT_EVA"] F25: ["", "", "F25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F25", "", "", "", 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"PINK_LONGBOOTS", "", "", "HEAD_F5", "", "", "", "BLITZ_VISOR"] F6: ["", "", "F6_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F6", "", "", "", "BLITZ_VISOR"] F7: ["", "", "F7_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F7", "", "", "", "BLITZ_VISOR"] F8: ["", "", "F8_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F8", "", "", "", "BLITZ_VISOR"] F9: ["", "", "F9_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F9", "", "", "", "BLITZ_VISOR"] F10: ["", "", "F10_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F10", "", "", "", "BLITZ_VISOR"] F11: ["", "", "F11_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F11", "", "", "", "BLITZ_VISOR"] F12: ["", "", "F12_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F12", "", "", "", "BLITZ_VISOR"] F13: ["", "", "F13_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F13", "", "", "", "BLITZ_VISOR"] F14: ["", "", "F14_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F14", "", "", "", "BLITZ_VISOR"] F15: ["", "", "F15_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F15", "", "", "", "BLITZ_VISOR"] F16: ["", "", "F16_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F16", "", "", "", "BLITZ_VISOR"] F17: ["", "", "F17_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F17", "", "", "", "BLITZ_VISOR"] F18: ["", "", "F18_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F18", "", "", "", "BLITZ_VISOR"] F19: ["", "", "F19_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F19", "", "", "", "BLITZ_VISOR"] F20: ["", "", "F20_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F20", "", "", "", "BLITZ_VISOR"] F21: ["", "", "F21_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F21", "", "", "", "BLITZ_VISOR"] F22: ["", "", "F22_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F22", "", "", "", "BLITZ_VISOR"] F23: ["", "", "F23_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F23", "", "", "", "BLITZ_VISOR"] F24: ["", "", "F24_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F24", "", "", "", "BLITZ_VISOR"] F25: ["", "", "F25_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F25", "", "", "", "BLITZ_VISOR"] F26: ["", "", "F26_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F26", "", "", "", "BLITZ_VISOR"] F27: ["", "", "F27_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F27", "", "", "", "BLITZ_VISOR"] F28: ["", "", "F28_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F28", "", "", "", "BLITZ_VISOR"] F29: ["", "", "F29_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F29", "", "", "", "BLITZ_VISOR"] F30: ["", "", "F30_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F30", "", "", "", "BLITZ_VISOR"] F31: ["", "", "F31_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F31", "", "", "", "BLITZ_VISOR"] F32: ["", "", "F32_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F32", "", "", "", "BLITZ_VISOR"] F33: ["", "", "F33_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F33", "", "", "", "BLITZ_VISOR"] F34: ["", "", "F34_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F34", "", "", "", "BLITZ_VISOR"] F35: ["", "", "F35_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F35", "", "", "", "BLITZ_VISOR"] F36: ["", "", "F36_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F36", "", "", "", "BLITZ_VISOR"] F37: ["", "", "F37_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F37", "", "", "", "BLITZ_VISOR"] F38: ["", "", "F38_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F38", "", "", "", "BLITZ_VISOR"] F39: ["", "", "F39_NUDE", "BLITZ_MAIN", "CHAIN_F39", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F39", "", "", "", "BLITZ_VISOR"] F40: ["", "", "F40_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F40", "", "", "", "BLITZ_VISOR"] F41: ["", "", "F41_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F41", "", "", "", "BLITZ_VISOR"] F42: ["", "", "F42_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F42", "", "", "", "BLITZ_VISOR"] F43: ["", "", "F43_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F43", "", "", "", "BLITZ_VISOR"] F44: ["", "", "F44_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F44", "", "", "", "BLITZ_VISOR"] F45: ["", "", "F45_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F45", "", "", "", "BLITZ_VISOR"] F46: ["", "", "F46_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F46", "", "", "", "BLITZ_VISOR"] F47: ["", "", "F47_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F47", "", "", "", "BLITZ_VISOR"] - type: STR_GRAVBALL_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M0", "GRAVBALL_HELMET"] M1: ["", "", "M1_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M1", "GRAVBALL_HELMET"] M2: ["", "", "M2_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M2", "GRAVBALL_HELMET"] M3: ["", "", "M3_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M3", "GRAVBALL_HELMET"] M4: ["", "", "M4_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M4", "GRAVBALL_HELMET"] M5: ["", "", "M5_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M5", "GRAVBALL_HELMET"] M6: ["", "", "M6_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M6", "GRAVBALL_HELMET"] M7: ["", "", "M7_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M7", "GRAVBALL_HELMET"] M8: ["", "", "M8_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M8", "GRAVBALL_HELMET"] M9: ["", "", "M9_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M9", "GRAVBALL_HELMET"] M10: ["", "", "M10_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M10", "GRAVBALL_HELMET"] M11: ["", "", "M11_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M11", "GRAVBALL_HELMET"] M12: ["", "", "M12_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M12", "GRAVBALL_HELMET"] M13: ["", "", "M13_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M13", "GRAVBALL_HELMET"] M14: ["", "", "M14_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M14", "GRAVBALL_HELMET"] M15: ["", "", "M15_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M15", "GRAVBALL_HELMET"] M16: ["", "", "M16_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M16", "GRAVBALL_HELMET"] M17: ["", "", "M17_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M17", "GRAVBALL_HELMET"] M18: ["", "", "M18_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M18", "GRAVBALL_HELMET"] M19: ["", "", "M19_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M19", "GRAVBALL_HELMET"] M20: ["", "", "M20_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M20", "GRAVBALL_HELMET"] M21: ["", "", "M21_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M21", "GRAVBALL_HELMET"] M22: ["", "", "M22_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M22", "GRAVBALL_HELMET"] M23: ["", "", "M23_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M23", "GRAVBALL_HELMET"] M24: ["", "", "M24_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M24", "GRAVBALL_HELMET"] M25: ["", "", "M25_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M25", "GRAVBALL_HELMET"] M26: ["", "", "M26_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M26", "GRAVBALL_HELMET"] M27: ["", "", "M27_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M27", "GRAVBALL_HELMET"] M28: ["", "", "M28_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M28", "GRAVBALL_HELMET"] M29: ["", "", "M29_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M29", "GRAVBALL_HELMET"] M30: ["", "", "M30_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M30", "GRAVBALL_HELMET"] M31: ["", "", "M31_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M31", "GRAVBALL_HELMET"] M32: ["", "", "M32_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M32", "GRAVBALL_HELMET"] M33: ["", "", "M33_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M33", "GRAVBALL_HELMET"] M34: ["", "", "M34_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M34", "GRAVBALL_HELMET"] M35: ["", "", "M35_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M35", "GRAVBALL_HELMET"] M36: ["", "", "M36_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M36", "GRAVBALL_HELMET"] M37: ["", "", "M37_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M37", "GRAVBALL_HELMET"] M38: ["", "", "M38_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M38", "GRAVBALL_HELMET"] M39: ["", "", "M39_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M39", "GRAVBALL_HELMET"] M40: ["", "", "M40_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M40", "GRAVBALL_HELMET"] M41: ["", "", "M41_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M41", "GRAVBALL_HELMET"] M42: ["", "", "M42_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M42", "GRAVBALL_HELMET"] M43: ["", "", "M43_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M43", "GRAVBALL_HELMET"] M44: ["", "", "M44_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M44", "GRAVBALL_HELMET"] M45: ["", "", "M45_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M45", "GRAVBALL_HELMET"] M46: ["", "", "M46_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M46", "GRAVBALL_HELMET"] M47: ["", "", "M47_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M47", "GRAVBALL_HELMET"] F0: ["", "", "F0_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F0", "GRAVBALL_HELMET"] F1: ["", "", "F1_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F1", "GRAVBALL_HELMET"] F2: ["", "", "F2_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F2", "GRAVBALL_HELMET"] F3: ["", "", "F3_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F3", "GRAVBALL_HELMET"] F4: ["", "", "F4_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F4", "GRAVBALL_HELMET"] F5: ["", "", "F5_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F5", "GRAVBALL_HELMET"] F6: ["", "", "F6_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F6", "GRAVBALL_HELMET"] F7: ["", "", "F7_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F7", "GRAVBALL_HELMET"] F8: ["", "", "F8_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F8", "GRAVBALL_HELMET"] F9: ["", "", "F9_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F9", "GRAVBALL_HELMET"] F10: ["", "", "F10_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F10", "GRAVBALL_HELMET"] F11: ["", "", "F11_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F11", "GRAVBALL_HELMET"] F12: ["", "", "F12_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F12", "GRAVBALL_HELMET"] F13: ["", "", "F13_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F13", "GRAVBALL_HELMET"] F14: ["", "", "F14_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F14", "GRAVBALL_HELMET"] F15: ["", "", "F15_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F15", "GRAVBALL_HELMET"] F16: ["", "", "F16_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F16", "GRAVBALL_HELMET"] F17: ["", "", "F17_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F17", "GRAVBALL_HELMET"] F18: ["", "", "F18_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F18", "GRAVBALL_HELMET"] F19: ["", "", "F19_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F19", "GRAVBALL_HELMET"] F20: ["", "", "F20_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F20", "GRAVBALL_HELMET"] F21: ["", "", "F21_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F21", "GRAVBALL_HELMET"] F22: ["", "", "F22_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F22", "GRAVBALL_HELMET"] F23: ["", "", "F23_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F23", "GRAVBALL_HELMET"] F24: ["", "", "F24_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F24", "GRAVBALL_HELMET"] F25: ["", "", "F25_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F25", "GRAVBALL_HELMET"] F26: ["", "", "F26_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F26", "GRAVBALL_HELMET"] F27: ["", "", "F27_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F27", "GRAVBALL_HELMET"] F28: ["", "", "F28_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F28", "GRAVBALL_HELMET"] F29: ["", "", "F29_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F29", "GRAVBALL_HELMET"] F30: ["", "", "F30_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F30", "GRAVBALL_HELMET"] F31: ["", "", "F31_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F31", "GRAVBALL_HELMET"] F32: ["", "", "F32_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F32", "GRAVBALL_HELMET"] F33: ["", "", "F33_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F33", "GRAVBALL_HELMET"] F34: ["", "", "F34_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F34", "GRAVBALL_HELMET"] F35: ["", "", "F35_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F35", "GRAVBALL_HELMET"] F36: ["", "", "F36_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F36", "GRAVBALL_HELMET"] F37: ["", "", "F37_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F37", "GRAVBALL_HELMET"] F38: ["", "", "F38_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F38", "GRAVBALL_HELMET"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F39", "GRAVBALL_HELMET"] F40: ["", "", "F40_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F40", "GRAVBALL_HELMET"] F41: ["", "", "F41_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F41", "GRAVBALL_HELMET"] F42: ["", "", "F42_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F42", "GRAVBALL_HELMET"] F43: ["", "", "F43_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F43", "GRAVBALL_HELMET"] F44: ["", "", "F44_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F44", "GRAVBALL_HELMET"] F45: ["", "", "F45_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F45", "GRAVBALL_HELMET"] F46: ["", "", "F46_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F46", "GRAVBALL_HELMET"] F47: ["", "", "F47_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F47", "GRAVBALL_HELMET"] - type: STR_IRONMAN_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Ironman M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F47"] - type: STR_IRONMAN_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Ironman - type: STR_THIEF_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F43: ["", "", 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"HEAD_F45", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "HOLOSUIT", "", "", "HEAD_F46", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "HOLOSUIT", "", "", "HEAD_F47", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F47"] - type: STR_LINGERIE_SET_X_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "COLLAR_M0", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "FISHNET_GLOVES", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F47"] - type: STR_LINGERIE_SET_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M0", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M1", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M2", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M3", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M4", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M5", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M6", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M7", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M8", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_M9", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M10", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M11", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M12", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M13", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M14", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M15", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M16", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M17", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M18", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M19", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M20", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M21", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M22", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_M23", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M24", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_M25", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M26", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M27", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M28", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M29", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M30", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M31", "", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_M32", "", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M33", "", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M34", "", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M35", "", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M36", "", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_M37", "", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M38", "", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M39", "", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M40", "", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M41", "", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M42", "", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M43", "", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M44", "", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M45", "MASK_M45", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M46", "", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M47", "", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F0", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F1", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F2", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F3", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F4", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F5", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F6", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F7", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F8", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F9", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F10", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F11", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F12", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F13", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F14", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F15", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F16", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F17", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F18", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F19", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F20", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F21", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F22", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_F23", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_F24", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_F25", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F26", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F27", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F28", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F29", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F30", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F31", "", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F32", "", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F33", "", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F34", "", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_MEIDO_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "COLLAR_M0", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "NECKLACE_F31", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "CORSET_PANTIES_BLACK", "CHAIN_F39", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F47"] - type: STR_PIR_SLAVE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "BONDAGE_GEAR", "", "", "", "COLLAR_M0", "", "HEAD_M0", "", "BLINDFOLD", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M1", "", "BLINDFOLD", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M2", "", "BLINDFOLD", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M3", "", "BLINDFOLD", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M4", "", "BLINDFOLD", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M5", "", "BLINDFOLD", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M6", "", "BLINDFOLD", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M7", "", "BLINDFOLD", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M8", "", "BLINDFOLD", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M9", "", "BLINDFOLD", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M10", "", "BLINDFOLD", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M11", "", "BLINDFOLD", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M12", "", "BLINDFOLD", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M13", "", "BLINDFOLD", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M14", "", "BLINDFOLD", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M15", "", "BLINDFOLD", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M16", "", "BLINDFOLD", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M17", "", "BLINDFOLD", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M18", "", "BLINDFOLD", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M19", "", "BLINDFOLD", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M20", "", "BLINDFOLD", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M21", "", "BLINDFOLD", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M22", "", "BLINDFOLD", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M23", "", "BLINDFOLD", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M24", "", "BLINDFOLD", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M25", "", "BLINDFOLD", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M26", "", "BLINDFOLD", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M27", "", "BLINDFOLD", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M28", "", "BLINDFOLD", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M29", "", "BLINDFOLD", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M30", "", "BLINDFOLD", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M31", "", "BLINDFOLD", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M32", "", "BLINDFOLD", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M33", "", "BLINDFOLD", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M34", "", "BLINDFOLD", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M35", "", "BLINDFOLD", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M36", "", "BLINDFOLD", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M37", "", "BLINDFOLD", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M38", "", "BLINDFOLD", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M39", "", "BLINDFOLD", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M40", "", "BLINDFOLD", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M41", "", "BLINDFOLD", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M42", "", "BLINDFOLD", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M43", "", "BLINDFOLD", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M44", "", "BLINDFOLD", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M45", "", "BLINDFOLD", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M46", "", "BLINDFOLD", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M47", "", "BLINDFOLD", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F0", "", "BLINDFOLD", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F1", "", "BLINDFOLD", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F2", "", "BLINDFOLD", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F3", "", "BLINDFOLD", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F4", "", "BLINDFOLD", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F5", "", "BLINDFOLD", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F6", "", "BLINDFOLD", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F7", "", "BLINDFOLD", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F8", "", "BLINDFOLD", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F9", "", "BLINDFOLD", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F10", "", "BLINDFOLD", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F11", "", "BLINDFOLD", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F12", "", "BLINDFOLD", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F13", "", "BLINDFOLD", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F14", "", "BLINDFOLD", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F15", "", "BLINDFOLD", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F16", "", "BLINDFOLD", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F17", "", "BLINDFOLD", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F18", "", "BLINDFOLD", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F19", "", "BLINDFOLD", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F20", "", "BLINDFOLD", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F21", "", "BLINDFOLD", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F22", "", "BLINDFOLD", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F23", "", "BLINDFOLD", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F24", "", "BLINDFOLD", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F25", "", "BLINDFOLD", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F26", "", "BLINDFOLD", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F27", "", "BLINDFOLD", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F28", "", "BLINDFOLD", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F29", "", "BLINDFOLD", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F30", "", "BLINDFOLD", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F31", "", "BLINDFOLD", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F32", "", "BLINDFOLD", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F33", "", "BLINDFOLD", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F34", "", "BLINDFOLD", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "BONDAGE_GEAR", "", "", "", "NECKLACE_F35", "", "HEAD_F35", "", "BLINDFOLD", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F36", "", "BLINDFOLD", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F37", "", "BLINDFOLD", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F38", "", "BLINDFOLD", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F39", "", "BLINDFOLD", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F40", "", "BLINDFOLD", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F41", "", "BLINDFOLD", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F42", "", "BLINDFOLD", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F43", "", "BLINDFOLD", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F44", "", "BLINDFOLD", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F45", "", "BLINDFOLD", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F46", "", "BLINDFOLD", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F47", "", "BLINDFOLD", "HAIR_F47"] - type: STR_MAGE_ROBE_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "NOVICE_BACK", "M0_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M0", "", "", "", "NOVICE_HOOD"] M1: ["", "NOVICE_BACK", "M1_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M1", "", "", "", "NOVICE_HOOD"] M2: ["", "NOVICE_BACK", "M2_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M2", "", "", "", "NOVICE_HOOD"] M3: ["", "NOVICE_BACK", "M3_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M3", "", "", "", "NOVICE_HOOD"] M4: ["", "NOVICE_BACK", "M4_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M4", "", "", "", "NOVICE_HOOD"] M5: ["", "NOVICE_BACK", "M5_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M5", "", "", "", "NOVICE_HOOD"] M6: ["", "NOVICE_BACK", "M6_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M6", "", "", "", "NOVICE_HOOD"] M7: ["", "NOVICE_BACK", "M7_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M7", "", "", "", "NOVICE_HOOD"] M8: ["", "NOVICE_BACK", "M8_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M8", "", "", "", "NOVICE_HOOD"] M9: ["", "NOVICE_BACK", "M9_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M9", "", "", "", "NOVICE_HOOD"] M10: ["", "NOVICE_BACK", "M10_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M10", "", "", "", "NOVICE_HOOD"] M11: ["", "NOVICE_BACK", "M11_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M11", "", "", "", "NOVICE_HOOD"] M12: ["", "NOVICE_BACK", "M12_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M12", "", "", "", "NOVICE_HOOD"] M13: ["", "NOVICE_BACK", "M13_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M13", "", "", "", "NOVICE_HOOD"] M14: ["", "NOVICE_BACK", "M14_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M14", "", "", "", "NOVICE_HOOD"] M15: ["", "NOVICE_BACK", "M15_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M15", "", "", "", "NOVICE_HOOD"] M16: ["", "NOVICE_BACK", "M16_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M16", "", "", "", "NOVICE_HOOD"] M17: ["", "NOVICE_BACK", "M17_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M17", "", "", "", "NOVICE_HOOD"] M18: ["", "NOVICE_BACK", "M18_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M18", "", "", "", "NOVICE_HOOD"] M19: ["", "NOVICE_BACK", "M19_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M19", "", "", "", "NOVICE_HOOD"] M20: ["", "NOVICE_BACK", "M20_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M20", "", "", "", "NOVICE_HOOD"] M21: ["", "NOVICE_BACK", "M21_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M21", "", "", "", "NOVICE_HOOD"] M22: ["", "NOVICE_BACK", "M22_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M22", "", "", "", "NOVICE_HOOD"] M23: ["", "NOVICE_BACK", "M23_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M23", "", "", "", "NOVICE_HOOD"] M24: ["", "NOVICE_BACK", "M24_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M24", "", "", "", "NOVICE_HOOD"] M25: ["", "NOVICE_BACK", "M25_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M25", "", "", "", "NOVICE_HOOD"] M26: ["", "NOVICE_BACK", "M26_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M26", "", "", "", "NOVICE_HOOD"] M27: ["", "NOVICE_BACK", "M27_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M27", "", "", "", "NOVICE_HOOD"] M28: ["", "NOVICE_BACK", "M28_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M28", "", "", "", "NOVICE_HOOD"] M29: ["", "NOVICE_BACK", "M29_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M29", "", "", "", "NOVICE_HOOD"] M30: ["", "NOVICE_BACK", "M30_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M30", "", "", "", "NOVICE_HOOD"] M31: ["", "NOVICE_BACK", "M31_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M31", "", "", "", "NOVICE_HOOD"] M32: ["", "NOVICE_BACK", "M32_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M32", "", "", "", "NOVICE_HOOD"] M33: ["", "NOVICE_BACK", "M33_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M33", "", "", "", "NOVICE_HOOD"] M34: ["", "NOVICE_BACK", "M34_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M34", "", "", "", "NOVICE_HOOD"] M35: ["", "NOVICE_BACK", "M35_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M35", "", "", "", "NOVICE_HOOD"] M36: ["", "NOVICE_BACK", "M36_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M36", "", "", "", "NOVICE_HOOD"] M37: ["", "NOVICE_BACK", "M37_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M37", "", "", "", "NOVICE_HOOD"] M38: ["", "NOVICE_BACK", "M38_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M38", "", "", "", "NOVICE_HOOD"] M39: ["", "NOVICE_BACK", "M39_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M39", "", "", "", "NOVICE_HOOD"] M40: ["", "NOVICE_BACK", "M40_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M40", "", "", "", "NOVICE_HOOD"] M41: ["", "NOVICE_BACK", "M41_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M41", "", "", "", "NOVICE_HOOD"] M42: ["", "NOVICE_BACK", "M42_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M42", "", "", "", "NOVICE_HOOD"] M43: ["", "NOVICE_BACK", "M43_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M43", "", "", "", "NOVICE_HOOD"] M44: ["", "NOVICE_BACK", "M44_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M44", "", "", "", "NOVICE_HOOD"] M45: ["", "NOVICE_BACK", "M45_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "NOVICE_HOOD"] M46: ["", "NOVICE_BACK", "M46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M46", "", "", "", "NOVICE_HOOD"] M47: ["", "NOVICE_BACK", "M47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M47", "", "", "", "NOVICE_HOOD"] F0: ["", "NOVICE_BACK", "F0_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F0", "", "", "", "NOVICE_HOOD"] F1: ["", "NOVICE_BACK", "F1_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F1", "", "", "", "NOVICE_HOOD"] F2: ["", "NOVICE_BACK", "F2_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F2", "", "", "", "NOVICE_HOOD"] F3: ["", "NOVICE_BACK", "F3_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F3", "", "", "", "NOVICE_HOOD"] F4: ["", "NOVICE_BACK", "F4_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F4", "", "", "", "NOVICE_HOOD"] F5: ["", "NOVICE_BACK", "F5_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F5", "", "", "", "NOVICE_HOOD"] F6: ["", "NOVICE_BACK", "F6_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F6", "", "", "", "NOVICE_HOOD"] F7: ["", "NOVICE_BACK", "F7_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F7", "", "", "", "NOVICE_HOOD"] F8: ["", "NOVICE_BACK", "F8_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F8", "", "", "", "NOVICE_HOOD"] F9: ["", "NOVICE_BACK", "F9_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F9", "", "", "", "NOVICE_HOOD"] F10: ["", "NOVICE_BACK", "F10_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F10", "", "", "", "NOVICE_HOOD"] F11: ["", "NOVICE_BACK", "F11_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F11", "", "", "", "NOVICE_HOOD"] F12: ["", "NOVICE_BACK", "F12_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F12", "", "", "", "NOVICE_HOOD"] F13: ["", "NOVICE_BACK", "F13_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F13", "", "", "", "NOVICE_HOOD"] F14: ["", "NOVICE_BACK", "F14_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F14", "", "", "", "NOVICE_HOOD"] F15: ["", "NOVICE_BACK", "F15_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F15", "", "", "", "NOVICE_HOOD"] F16: ["", "NOVICE_BACK", "F16_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F16", "", "", "", "NOVICE_HOOD"] F17: ["", "NOVICE_BACK", "F17_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F17", "", "", "", "NOVICE_HOOD"] F18: ["", "NOVICE_BACK", "F18_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F18", "", "", "", "NOVICE_HOOD"] F19: ["", "NOVICE_BACK", "F19_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F19", "", "", "", "NOVICE_HOOD"] F20: ["", "NOVICE_BACK", "F20_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F20", "", "", "", "NOVICE_HOOD"] F21: ["", "NOVICE_BACK", "F21_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F21", "", "", "", "NOVICE_HOOD"] F22: ["", "NOVICE_BACK", "F22_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F22", "", "", "", "NOVICE_HOOD"] F23: ["", "NOVICE_BACK", "F23_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F23", "", "", "", "NOVICE_HOOD"] F24: ["", "NOVICE_BACK", "F24_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F24", "", "", "", "NOVICE_HOOD"] F25: ["", "NOVICE_BACK", "F25_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F25", "", "", "", "NOVICE_HOOD"] F26: ["", "NOVICE_BACK", "F26_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F26", "", "", "", "NOVICE_HOOD"] F27: ["", "NOVICE_BACK", "F27_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F27", "", "", "", "NOVICE_HOOD"] F28: ["", "NOVICE_BACK", "F28_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F28", "", "", "", "NOVICE_HOOD"] F29: ["", "NOVICE_BACK", "F29_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F29", "", "", "", "NOVICE_HOOD"] F30: ["", "NOVICE_BACK", "F30_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F30", "", "", "", "NOVICE_HOOD"] F31: ["", "NOVICE_BACK", "F31_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "NECKLACE_F31", "", "HEAD_F31", "", "", "", "NOVICE_HOOD"] F32: ["", "NOVICE_BACK", "F32_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F32", "", "", "", "NOVICE_HOOD"] F33: ["", "NOVICE_BACK", "F33_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F33", "", "", "", "NOVICE_HOOD"] F34: ["", "NOVICE_BACK", "F34_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F34", "", "", "", "NOVICE_HOOD"] F35: ["", "NOVICE_BACK", "F35_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F35", "", "", "", "NOVICE_HOOD"] F36: ["", "NOVICE_BACK", "F36_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F36", "", "", "", "NOVICE_HOOD"] F37: ["", "NOVICE_BACK", "F37_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "NOVICE_HOOD"] F38: ["", "NOVICE_BACK", "F38_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F38", "", "", "", "NOVICE_HOOD"] F39: ["", "NOVICE_BACK", "F39_NUDE", "PANTIES_LCUT_WHITE", "CHAIN_F39", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F39", "", "", "", "NOVICE_HOOD"] F40: ["", "NOVICE_BACK", "F40_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F40", "", "", "", "NOVICE_HOOD"] F41: ["", "NOVICE_BACK", "F41_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F41", "", "", "", "NOVICE_HOOD"] F42: ["", "NOVICE_BACK", "F42_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F42", "", "", "", "NOVICE_HOOD"] F43: ["", "NOVICE_BACK", "F43_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F43", "", "", "", "NOVICE_HOOD"] F44: ["", "NOVICE_BACK", "F44_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F44", "", "", "", "NOVICE_HOOD"] F45: ["", "NOVICE_BACK", "F45_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F45", "", "", "", "NOVICE_HOOD"] F46: ["", "NOVICE_BACK", "F46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F46", "", "", "", "NOVICE_HOOD"] F47: ["", "NOVICE_BACK", "F47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F47", "", "", "", "NOVICE_HOOD"] - type: STR_VOODOO_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M0", "", "", "", "WITCH_HAT"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M1", "", "", "", "WITCH_HAT"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M2", "", "", "", "WITCH_HAT"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M3", "", "", "", "WITCH_HAT"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M4", "", "", "", "WITCH_HAT"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M5", "", "", "", "WITCH_HAT"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M6", "", "", "", "WITCH_HAT"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M7", "", "", "", "WITCH_HAT"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M8", "", "", "", "WITCH_HAT"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M9", "", "", "", "WITCH_HAT"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M10", "", "", "", "WITCH_HAT"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M11", "", "", "", "WITCH_HAT"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M12", "", "", "", "WITCH_HAT"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M13", "", "", "", "WITCH_HAT"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M14", "", "", "", "WITCH_HAT"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M15", "", "", "", "WITCH_HAT"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M16", "", "", "", "WITCH_HAT"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M17", "", "", "", "WITCH_HAT"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M18", "", "", "", "WITCH_HAT"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M19", "", "", "", "WITCH_HAT"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M20", "", "", "", "WITCH_HAT"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M21", "", "", "", "WITCH_HAT"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M22", "", "", "", "WITCH_HAT"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M23", "", "", "", "WITCH_HAT"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M24", "", "", "", "WITCH_HAT"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M25", "", "", "", "WITCH_HAT"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M26", "", "", "", "WITCH_HAT"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M27", "", "", "", "WITCH_HAT"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M28", "", "", "", "WITCH_HAT"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M29", "", "", "", "WITCH_HAT"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M30", "", "", "", "WITCH_HAT"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M31", "", "", "", "WITCH_HAT"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M32", "", "", "", "WITCH_HAT"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M33", "", "", "", "WITCH_HAT"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M34", "", "", "", "WITCH_HAT"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M35", "", "", "", "WITCH_HAT"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M36", "", "", "", "WITCH_HAT"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M37", "", "", "", "WITCH_HAT"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M38", "", "", "", "WITCH_HAT"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M39", "", "", "", "WITCH_HAT"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M40", "", "", "", "WITCH_HAT"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M41", "", "", "", "WITCH_HAT"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M42", "", "", "", "WITCH_HAT"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M43", "", "", "", "WITCH_HAT"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M44", "", "", "", "WITCH_HAT"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "WITCH_HAT"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M46", "", "", "", "WITCH_HAT"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M47", "", "", "", "WITCH_HAT"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F0", "", "", "", "WITCH_HAT"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F1", "", "", "", "WITCH_HAT"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F2", "", "", "", "WITCH_HAT"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F3", "", "", "", "WITCH_HAT"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F4", "", "", "", "WITCH_HAT"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F5", "", "", "", "WITCH_HAT"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F6", "", "", "", "WITCH_HAT"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F7", "", "", "", "WITCH_HAT"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F8", "", "", "", "WITCH_HAT"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F9", "", "", "", "WITCH_HAT"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F10", "", "", "", "WITCH_HAT"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F11", "", "", "", "WITCH_HAT"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F12", "", "", "", "WITCH_HAT"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F13", "", "", "", "WITCH_HAT"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F14", "", "", "", "WITCH_HAT"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F15", "", "", "", "WITCH_HAT"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F16", "", "", "", "WITCH_HAT"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F17", "", "", "", "WITCH_HAT"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F18", "", "", "", "WITCH_HAT"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F19", "", "", "", "WITCH_HAT"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F20", "", "", "", "WITCH_HAT"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F21", "", "", "", "WITCH_HAT"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F22", "", "", "", "WITCH_HAT"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F23", "", "", "", "WITCH_HAT"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F24", "", "", "", "WITCH_HAT"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F25", "", "", "", "WITCH_HAT"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F26", "", "", "", "WITCH_HAT"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F27", "", "", "", "WITCH_HAT"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F28", "", "", "", "WITCH_HAT"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F29", "", "", "", "WITCH_HAT"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F30", "", "", "", "WITCH_HAT"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F31", "", "", "", "WITCH_HAT"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F32", "", "", "", "WITCH_HAT"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F33", "", "", "", "WITCH_HAT"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F34", "", "", "", "WITCH_HAT"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F35", "", "", "", "WITCH_HAT"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F36", "", "", "", "WITCH_HAT"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "WITCH_HAT"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F38", "", "", "", "WITCH_HAT"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "CHAIN_F39", "", "", "WITCH_OUTFIT", "", "", "HEAD_F39", "", "", "", "WITCH_HAT"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F40", "", "", "", "WITCH_HAT"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F41", "", "", "", "WITCH_HAT"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F42", "", "", "", "WITCH_HAT"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F43", "", "", "", "WITCH_HAT"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F44", "", "", "", "WITCH_HAT"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F45", "", "", "", "WITCH_HAT"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F46", "", "", "", "WITCH_HAT"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F47", "", "", "", "WITCH_HAT"] - type: STR_SORCERESS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Sorceress M0: ["SORCERESS_AURA", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M1: ["SORCERESS_AURA", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M2: ["SORCERESS_AURA", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M3: ["SORCERESS_AURA", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M4: ["SORCERESS_AURA", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M5: ["SORCERESS_AURA", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M6: ["SORCERESS_AURA", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M7: ["SORCERESS_AURA", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M8: ["SORCERESS_AURA", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M9: ["SORCERESS_AURA", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M10: ["SORCERESS_AURA", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M11: ["SORCERESS_AURA", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M12: ["SORCERESS_AURA", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M13: ["SORCERESS_AURA", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M14: ["SORCERESS_AURA", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M15: ["SORCERESS_AURA", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M16: ["SORCERESS_AURA", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M17: ["SORCERESS_AURA", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M18: ["SORCERESS_AURA", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M19: ["SORCERESS_AURA", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M20: ["SORCERESS_AURA", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M21: ["SORCERESS_AURA", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M22: ["SORCERESS_AURA", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M23: ["SORCERESS_AURA", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M24: ["SORCERESS_AURA", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M25: ["SORCERESS_AURA", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M26: ["SORCERESS_AURA", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M27: ["SORCERESS_AURA", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M28: ["SORCERESS_AURA", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M29: ["SORCERESS_AURA", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M30: ["SORCERESS_AURA", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M31: ["SORCERESS_AURA", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M32: ["SORCERESS_AURA", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M33: ["SORCERESS_AURA", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M34: ["SORCERESS_AURA", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M35: ["SORCERESS_AURA", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M36: ["SORCERESS_AURA", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M37: ["SORCERESS_AURA", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M38: ["SORCERESS_AURA", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M39: ["SORCERESS_AURA", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M40: ["SORCERESS_AURA", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M41: ["SORCERESS_AURA", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M42: ["SORCERESS_AURA", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M43: ["SORCERESS_AURA", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M44: ["SORCERESS_AURA", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M45: ["SORCERESS_AURA", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M46: ["SORCERESS_AURA", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M47: ["SORCERESS_AURA", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F0: ["SORCERESS_AURA", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F1: ["SORCERESS_AURA", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F2: ["SORCERESS_AURA", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F3: ["SORCERESS_AURA", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F4: ["SORCERESS_AURA", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F5: ["SORCERESS_AURA", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F6: ["SORCERESS_AURA", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F7: ["SORCERESS_AURA", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F8: ["SORCERESS_AURA", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F9: ["SORCERESS_AURA", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F10: ["SORCERESS_AURA", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F11: ["SORCERESS_AURA", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F12: ["SORCERESS_AURA", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F13: ["SORCERESS_AURA", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F14: ["SORCERESS_AURA", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F15: ["SORCERESS_AURA", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F16: ["SORCERESS_AURA", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F17: ["SORCERESS_AURA", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F18: ["SORCERESS_AURA", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F19: ["SORCERESS_AURA", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F20: ["SORCERESS_AURA", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F21: ["SORCERESS_AURA", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F22: ["SORCERESS_AURA", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F23: ["SORCERESS_AURA", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F24: ["SORCERESS_AURA", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F25: ["SORCERESS_AURA", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F26: ["SORCERESS_AURA", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F27: ["SORCERESS_AURA", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F28: ["SORCERESS_AURA", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F29: ["SORCERESS_AURA", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F30: ["SORCERESS_AURA", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F31: ["SORCERESS_AURA", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F32: ["SORCERESS_AURA", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F33: ["SORCERESS_AURA", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F34: ["SORCERESS_AURA", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F35: ["SORCERESS_AURA", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F36: ["SORCERESS_AURA", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F37: ["SORCERESS_AURA", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "GLASSES_F37", "", "SORCERESS_ROBE"] F38: ["SORCERESS_AURA", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F39: ["SORCERESS_AURA", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F40: ["SORCERESS_AURA", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F41: ["SORCERESS_AURA", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F42: ["SORCERESS_AURA", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F43: ["SORCERESS_AURA", "", "F43_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F44: ["SORCERESS_AURA", "", "F44_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F45: ["SORCERESS_AURA", "", "F45_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F46: ["SORCERESS_AURA", "", "F46_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F47: ["SORCERESS_AURA", "", "F47_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] - type: STR_SORCERESS_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Sorceress - type: STR_SORCERESS_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Sorceress - type: STR_VAMPY_ROBE_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "", "VAMPY_ROBE", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F47"] - type: STR_THEBAN_DRESS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F47"] - type: STR_THEBAN_DRESS_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", 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"HEAD_F1"] F2: ["", "", "F2_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "FAIRY_OUTFIT", "", "", "", "", "NECKLACE_F31", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "FAIRY_OUTFIT", "", "", "", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "FAIRY_OUTFIT", "CHAIN_F39", "", "", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F47"] - type: STR_CRYSTALISK_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Crystalisk M0: ["", "", "M0_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F47"] - type: STR_CRYSTALISK_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Crystalisk - type: STR_DEMONIC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M0", "DEVIL_HORNS"] M1: ["", "", "M1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M1", "DEVIL_HORNS"] M2: ["", "", "M2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M2", "DEVIL_HORNS"] M3: ["", "", "M3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M3", "DEVIL_HORNS"] M4: ["", "", "M4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M4", "DEVIL_HORNS"] M5: ["", "", "M5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M5", "DEVIL_HORNS"] M6: ["", "", "M6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M6", "DEVIL_HORNS"] M7: ["", "", "M7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M7", "DEVIL_HORNS"] M8: ["", "", "M8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M8", "DEVIL_HORNS"] M9: ["", "", "M9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M9", "DEVIL_HORNS"] M10: ["", "", "M10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M10", "DEVIL_HORNS"] M11: ["", "", "M11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M11", "DEVIL_HORNS"] M12: ["", "", "M12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M12", "DEVIL_HORNS"] M13: ["", "", "M13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M13", "DEVIL_HORNS"] M14: ["", "", "M14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M14", "DEVIL_HORNS"] M15: ["", "", "M15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M15", "DEVIL_HORNS"] M16: ["", "", "M16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M16", "DEVIL_HORNS"] M17: ["", "", "M17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M17", "DEVIL_HORNS"] M18: ["", "", "M18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M18", "DEVIL_HORNS"] M19: ["", "", "M19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M19", "DEVIL_HORNS"] M20: ["", "", "M20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M20", "DEVIL_HORNS"] M21: ["", "", "M21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M21", "DEVIL_HORNS"] M22: ["", "", "M22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M22", "DEVIL_HORNS"] M23: ["", "", "M23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M23", "DEVIL_HORNS"] M24: ["", "", "M24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M24", "DEVIL_HORNS"] M25: ["", "", "M25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M25", "DEVIL_HORNS"] M26: ["", "", "M26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M26", "DEVIL_HORNS"] M27: ["", "", "M27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M27", "DEVIL_HORNS"] M28: ["", "", "M28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M28", "DEVIL_HORNS"] M29: ["", "", "M29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M29", "DEVIL_HORNS"] M30: ["", "", "M30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M30", "DEVIL_HORNS"] M31: ["", "", "M31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M31", "DEVIL_HORNS"] M32: ["", "", "M32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M32", "DEVIL_HORNS"] M33: ["", "", "M33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M33", "DEVIL_HORNS"] M34: ["", "", "M34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M34", "DEVIL_HORNS"] M35: ["", "", "M35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M35", "DEVIL_HORNS"] M36: ["", "", "M36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M36", "DEVIL_HORNS"] M37: ["", "", "M37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M37", "DEVIL_HORNS"] M38: ["", "", "M38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M38", "DEVIL_HORNS"] M39: ["", "", "M39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M39", "DEVIL_HORNS"] M40: ["", "", "M40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M40", "DEVIL_HORNS"] M41: ["", "", "M41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M41", "DEVIL_HORNS"] M42: ["", "", "M42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M42", "DEVIL_HORNS"] M43: ["", "", "M43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M43", "DEVIL_HORNS"] M44: ["", "", "M44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M44", "DEVIL_HORNS"] M45: ["", "", "M45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M45", "DEVIL_HORNS"] M46: ["", "", "M46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M46", "DEVIL_HORNS"] M47: ["", "", "M47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M47", "DEVIL_HORNS"] F0: ["", "", "F0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F0", "DEVIL_HORNS"] F1: ["", "", "F1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F1", "DEVIL_HORNS"] F2: ["", "", "F2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F2", "DEVIL_HORNS"] F3: ["", "", "F3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F3", "DEVIL_HORNS"] F4: ["", "", "F4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F4", "DEVIL_HORNS"] F5: ["", "", "F5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F5", "DEVIL_HORNS"] F6: ["", "", "F6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F6", "DEVIL_HORNS"] F7: ["", "", "F7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F7", "DEVIL_HORNS"] F8: ["", "", "F8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F8", "DEVIL_HORNS"] F9: ["", "", "F9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F9", "DEVIL_HORNS"] F10: ["", "", "F10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F10", "DEVIL_HORNS"] F11: ["", "", "F11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F11", "DEVIL_HORNS"] F12: ["", "", "F12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F12", "DEVIL_HORNS"] F13: ["", "", "F13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F13", "DEVIL_HORNS"] F14: ["", "", "F14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F14", "DEVIL_HORNS"] F15: ["", "", "F15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F15", "DEVIL_HORNS"] F16: ["", "", "F16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F16", "DEVIL_HORNS"] F17: ["", "", "F17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F17", "DEVIL_HORNS"] F18: ["", "", "F18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F18", "DEVIL_HORNS"] F19: ["", "", "F19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F19", "DEVIL_HORNS"] F20: ["", "", "F20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F20", "DEVIL_HORNS"] F21: ["", "", "F21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F21", "DEVIL_HORNS"] F22: ["", "", "F22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F22", "DEVIL_HORNS"] F23: ["", "", "F23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F23", "DEVIL_HORNS"] F24: ["", "", "F24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F24", "DEVIL_HORNS"] F25: ["", "", "F25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F25", "DEVIL_HORNS"] F26: ["", "", "F26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F26", "DEVIL_HORNS"] F27: ["", "", "F27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F27", "DEVIL_HORNS"] F28: ["", "", "F28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F28", "DEVIL_HORNS"] F29: ["", "", "F29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F29", "DEVIL_HORNS"] F30: ["", "", "F30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F30", "DEVIL_HORNS"] F31: ["", "", "F31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F31", "DEVIL_HORNS"] F32: ["", "", "F32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F32", "DEVIL_HORNS"] F33: ["", "", "F33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F33", "DEVIL_HORNS"] F34: ["", "", "F34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F34", "DEVIL_HORNS"] F35: ["", "", "F35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F35", "DEVIL_HORNS"] F36: ["", "", "F36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F36", "DEVIL_HORNS"] F37: ["", "", "F37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F37", "DEVIL_HORNS"] F38: ["", "", "F38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F38", "DEVIL_HORNS"] F39: ["", "", "F39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F39", "DEVIL_HORNS"] F40: ["", "", "F40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F40", "DEVIL_HORNS"] F41: ["", "", "F41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F41", "DEVIL_HORNS"] F42: ["", "", "F42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F42", "DEVIL_HORNS"] F43: ["", "", "F43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F43", "DEVIL_HORNS"] F44: ["", "", "F44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F44", "DEVIL_HORNS"] F45: ["", "", "F45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F45", "DEVIL_HORNS"] F46: ["", "", "F46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F46", "DEVIL_HORNS"] F47: ["", "", "F47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F47", "DEVIL_HORNS"] - type: STR_DEMONIC_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M0", "DEVIL_HORNS"] M1: ["", "", "M1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M1", "DEVIL_HORNS"] M2: ["", "", "M2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M2", "DEVIL_HORNS"] M3: ["", "", "M3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M3", "DEVIL_HORNS"] M4: ["", "", "M4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M4", "DEVIL_HORNS"] M5: ["", "", "M5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M5", "DEVIL_HORNS"] M6: ["", "", "M6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M6", "DEVIL_HORNS"] M7: ["", "", "M7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M7", "DEVIL_HORNS"] M8: ["", "", "M8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M8", "DEVIL_HORNS"] M9: ["", "", "M9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M9", "DEVIL_HORNS"] M10: ["", "", "M10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M10", "DEVIL_HORNS"] M11: ["", "", "M11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M11", "DEVIL_HORNS"] M12: ["", "", "M12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M12", "DEVIL_HORNS"] M13: ["", "", "M13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M13", "DEVIL_HORNS"] M14: ["", "", "M14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M14", "DEVIL_HORNS"] M15: ["", "", "M15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M15", "DEVIL_HORNS"] M16: ["", "", "M16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M16", "DEVIL_HORNS"] M17: ["", "", "M17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M17", "DEVIL_HORNS"] M18: ["", "", "M18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M18", "DEVIL_HORNS"] M19: ["", "", "M19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M19", "DEVIL_HORNS"] M20: ["", "", "M20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M20", "DEVIL_HORNS"] M21: ["", "", "M21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M21", "DEVIL_HORNS"] M22: ["", "", "M22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M22", "DEVIL_HORNS"] M23: ["", "", "M23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M23", "DEVIL_HORNS"] M24: ["", "", "M24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M24", "DEVIL_HORNS"] M25: ["", "", "M25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M25", "DEVIL_HORNS"] M26: ["", "", "M26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M26", "DEVIL_HORNS"] M27: ["", "", "M27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M27", "DEVIL_HORNS"] M28: ["", "", "M28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M28", "DEVIL_HORNS"] M29: ["", "", "M29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M29", "DEVIL_HORNS"] M30: ["", "", "M30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M30", "DEVIL_HORNS"] M31: ["", "", "M31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M31", "DEVIL_HORNS"] M32: ["", "", "M32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M32", "DEVIL_HORNS"] M33: ["", "", "M33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M33", "DEVIL_HORNS"] M34: ["", "", "M34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M34", "DEVIL_HORNS"] M35: ["", "", "M35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M35", "DEVIL_HORNS"] M36: ["", "", "M36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M36", "DEVIL_HORNS"] M37: ["", "", "M37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M37", "DEVIL_HORNS"] M38: ["", "", "M38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M38", "DEVIL_HORNS"] M39: ["", "", "M39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M39", "DEVIL_HORNS"] M40: ["", "", "M40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M40", "DEVIL_HORNS"] M41: ["", "", "M41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M41", "DEVIL_HORNS"] M42: ["", "", "M42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M42", "DEVIL_HORNS"] M43: ["", "", "M43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M43", "DEVIL_HORNS"] M44: ["", "", "M44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M44", "DEVIL_HORNS"] M45: ["", "", "M45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M45", "DEVIL_HORNS"] M46: ["", "", "M46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M46", "DEVIL_HORNS"] M47: ["", "", "M47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M47", "DEVIL_HORNS"] F0: ["", "", "F0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F0", "DEVIL_HORNS"] F1: ["", "", "F1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F1", "DEVIL_HORNS"] F2: ["", "", "F2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F2", "DEVIL_HORNS"] F3: ["", "", "F3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F3", "DEVIL_HORNS"] F4: ["", "", "F4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F4", "DEVIL_HORNS"] F5: ["", "", "F5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F5", "DEVIL_HORNS"] F6: ["", "", "F6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F6", "DEVIL_HORNS"] F7: ["", "", "F7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F7", "DEVIL_HORNS"] F8: ["", "", "F8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F8", "DEVIL_HORNS"] F9: ["", "", "F9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F9", "DEVIL_HORNS"] F10: ["", "", "F10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F10", "DEVIL_HORNS"] F11: ["", "", "F11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F11", "DEVIL_HORNS"] F12: ["", "", "F12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F12", "DEVIL_HORNS"] F13: ["", "", "F13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F13", "DEVIL_HORNS"] F14: ["", "", "F14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F14", "DEVIL_HORNS"] F15: ["", "", "F15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F15", "DEVIL_HORNS"] F16: ["", "", "F16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F16", "DEVIL_HORNS"] F17: ["", "", "F17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F17", "DEVIL_HORNS"] F18: ["", "", "F18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F18", "DEVIL_HORNS"] F19: ["", "", "F19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F19", "DEVIL_HORNS"] F20: ["", "", "F20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F20", "DEVIL_HORNS"] F21: ["", "", "F21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F21", "DEVIL_HORNS"] F22: ["", "", "F22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F22", "DEVIL_HORNS"] F23: ["", "", "F23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F23", "DEVIL_HORNS"] F24: ["", "", "F24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F24", "DEVIL_HORNS"] F25: ["", "", "F25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F25", "DEVIL_HORNS"] F26: ["", "", "F26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F26", "DEVIL_HORNS"] F27: ["", "", "F27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F27", "DEVIL_HORNS"] F28: ["", "", "F28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F28", "DEVIL_HORNS"] F29: ["", "", "F29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F29", "DEVIL_HORNS"] F30: ["", "", "F30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F30", "DEVIL_HORNS"] F31: ["", "", "F31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F31", "DEVIL_HORNS"] F32: ["", "", "F32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F32", "DEVIL_HORNS"] F33: ["", "", "F33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F33", "DEVIL_HORNS"] F34: ["", "", "F34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F34", "DEVIL_HORNS"] F35: ["", "", "F35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F35", "DEVIL_HORNS"] F36: ["", "", "F36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F36", "DEVIL_HORNS"] F37: ["", "", "F37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F37", "DEVIL_HORNS"] F38: ["", "", "F38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F38", "DEVIL_HORNS"] F39: ["", "", "F39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F39", "DEVIL_HORNS"] F40: ["", "", "F40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F40", "DEVIL_HORNS"] F41: ["", "", "F41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F41", "DEVIL_HORNS"] F42: ["", "", "F42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F42", "DEVIL_HORNS"] F43: ["", "", "F43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F43", "DEVIL_HORNS"] F44: ["", "", "F44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F44", "DEVIL_HORNS"] F45: ["", "", "F45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F45", "DEVIL_HORNS"] F46: ["", "", "F46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F46", "DEVIL_HORNS"] F47: ["", "", "F47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F47", "DEVIL_HORNS"] - type: STR_INFERNA_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Inferna_Normal M0: ["", "", "M0_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M0", "", ""] M1: ["", "", "M1_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M1", "", ""] M2: ["", "", "M2_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M2", "", ""] M3: ["", "", "M3_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M3", "", ""] M4: ["", "", "M4_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M4", "", ""] M5: ["", "", "M5_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M5", "", ""] M6: ["", "", "M6_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M6", "", ""] M7: ["", "", "M7_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M7", "", ""] M8: ["", "", "M8_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M8", "", ""] M9: ["", "", "M9_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M9", "", ""] M10: ["", "", "M10_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M10", "", ""] M11: ["", "", "M11_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M11", "", ""] M12: ["", "", "M12_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M12", "", ""] M13: ["", "", "M13_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M13", "", ""] M14: ["", "", "M14_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M14", "", ""] M15: ["", "", "M15_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M15", "", ""] M16: ["", "", "M16_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M16", "", ""] M17: ["", "", "M17_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M17", "", ""] M18: ["", "", "M18_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M18", "", ""] M19: ["", "", "M19_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M19", "", ""] M20: ["", "", "M20_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M20", "", ""] M21: ["", "", "M21_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M21", "", ""] M22: ["", "", "M22_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M22", "", ""] M23: ["", "", "M23_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M23", "", ""] M24: ["", "", "M24_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M24", "", ""] M25: ["", "", "M25_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M25", "", ""] M26: ["", "", "M26_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M26", "", ""] M27: ["", "", "M27_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M27", "", ""] M28: ["", "", "M28_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M28", "", ""] M29: ["", "", "M29_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M29", "", ""] M30: ["", "", "M30_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M30", "", ""] M31: ["", "", "M31_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M31", "", ""] M32: ["", "", "M32_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M32", "", ""] M33: ["", "", "M33_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M33", "", ""] M34: ["", "", "M34_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M34", "", ""] M35: ["", "", "M35_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M35", "", ""] M36: ["", "", "M36_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M36", "", ""] M37: ["", "", "M37_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M37", "", ""] M38: ["", "", "M38_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M38", "", ""] M39: ["", "", "M39_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M39", "", ""] M40: ["", "", "M40_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M40", "", ""] M41: ["", "", "M41_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M41", "", ""] M42: ["", "", "M42_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M42", "", ""] M43: ["", "", "M43_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M43", "", ""] M44: ["", "", "M44_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M44", "", ""] M45: ["", "", "M45_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M45", "", ""] M46: ["", "", "M46_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M46", "", ""] M47: ["", "", "M47_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M47", "", ""] F0: ["", "", "F0_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F0", "", ""] F1: ["", "", "F1_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F1", "", ""] F2: ["", "", "F2_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F2", "", ""] F3: ["", "", "F3_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F3", "", ""] F4: ["", "", "F4_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F4", "", ""] F5: ["", "", "F5_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F5", "", ""] F6: ["", "", "F6_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F6", "", ""] F7: ["", "", "F7_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F7", "", ""] F8: ["", "", "F8_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F8", "", ""] F9: ["", "", "F9_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F9", "", ""] F10: ["", "", "F10_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F10", "", ""] F11: ["", "", "F11_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F11", "", ""] F12: ["", "", "F12_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F12", "", ""] F13: ["", "", "F13_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F13", "", ""] F14: ["", "", "F14_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F14", "", ""] F15: ["", "", "F15_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F15", "", ""] F16: ["", "", "F16_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F16", "", ""] F17: ["", "", "F17_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F17", "", ""] F18: ["", "", "F18_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F18", "", ""] F19: ["", "", "F19_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F19", "", ""] F20: ["", "", "F20_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F20", "", ""] F21: ["", "", "F21_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F21", "", ""] F22: ["", "", "F22_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F22", "", ""] F23: ["", "", "F23_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F23", "", ""] F24: ["", "", "F24_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F24", "", ""] F25: ["", "", "F25_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F25", "", ""] F26: ["", "", "F26_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F26", "", ""] F27: ["", "", "F27_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F27", "", ""] F28: ["", "", "F28_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F28", "", ""] F29: ["", "", "F29_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F29", "", ""] F30: ["", "", "F30_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F30", "", ""] F31: ["", "", "F31_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F31", "", ""] F32: ["", "", "F32_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F32", "", ""] F33: ["", "", "F33_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F33", "", ""] F34: ["", "", "F34_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F34", "", ""] F35: ["", "", "F35_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F35", "", ""] F36: ["", "", "F36_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F36", "", ""] F37: ["", "", "F37_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F37", "", ""] F38: ["", "", "F38_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F38", "", ""] F39: ["", "", "F39_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F39", "", ""] F40: ["", "", "F40_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F40", "", ""] F41: ["", "", "F41_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F41", "", ""] F42: ["", "", "F42_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F42", "", ""] F43: ["", "", "F43_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F43", "", ""] F44: ["", "", "F44_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F44", "", ""] F45: ["", "", "F45_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F45", "", ""] F46: ["", "", "F46_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F46", "", ""] F47: ["", "", "F47_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_F47", "", ""] - type: STR_INFERNA_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Inferna_Normal - type: STR_INFERNA_ARMOR_A_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Inferna_Normal M0: ["", "", "M0_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M0", "", "INFERNA_SHIELD"] M1: ["", "", "M1_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M1", "", "INFERNA_SHIELD"] M2: ["", "", "M2_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M2", "", "INFERNA_SHIELD"] M3: ["", "", "M3_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M3", "", "INFERNA_SHIELD"] M4: ["", "", "M4_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M4", "", "INFERNA_SHIELD"] M5: ["", "", "M5_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M5", "", "INFERNA_SHIELD"] M6: ["", "", "M6_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M6", "", "INFERNA_SHIELD"] M7: ["", "", "M7_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M7", "", "INFERNA_SHIELD"] M8: ["", "", "M8_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M8", "", "INFERNA_SHIELD"] M9: ["", "", "M9_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M9", "", "INFERNA_SHIELD"] M10: ["", "", "M10_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M10", "", "INFERNA_SHIELD"] M11: ["", "", "M11_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M11", "", "INFERNA_SHIELD"] M12: ["", "", "M12_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M12", "", "INFERNA_SHIELD"] M13: ["", "", "M13_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M13", "", "INFERNA_SHIELD"] M14: ["", "", "M14_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M14", "", "INFERNA_SHIELD"] M15: ["", "", "M15_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M15", "", "INFERNA_SHIELD"] M16: ["", "", "M16_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M16", "", "INFERNA_SHIELD"] M17: ["", "", "M17_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M17", "", "INFERNA_SHIELD"] M18: ["", "", "M18_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M18", "", "INFERNA_SHIELD"] M19: ["", "", "M19_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M19", "", "INFERNA_SHIELD"] M20: ["", "", "M20_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M20", "", "INFERNA_SHIELD"] M21: ["", "", "M21_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M21", "", "INFERNA_SHIELD"] M22: ["", "", "M22_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M22", "", "INFERNA_SHIELD"] M23: ["", "", "M23_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M23", "", "INFERNA_SHIELD"] M24: ["", "", "M24_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M24", "", "INFERNA_SHIELD"] M25: ["", "", "M25_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M25", "", "INFERNA_SHIELD"] M26: ["", "", "M26_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M26", "", "INFERNA_SHIELD"] M27: ["", "", "M27_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M27", "", "INFERNA_SHIELD"] M28: ["", "", "M28_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M28", "", "INFERNA_SHIELD"] M29: ["", "", "M29_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M29", "", "INFERNA_SHIELD"] M30: ["", "", "M30_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M30", "", "INFERNA_SHIELD"] M31: ["", "", "M31_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M31", "", "INFERNA_SHIELD"] M32: ["", "", "M32_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M32", "", "INFERNA_SHIELD"] M33: ["", "", "M33_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M33", "", "INFERNA_SHIELD"] M34: ["", "", "M34_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M34", "", "INFERNA_SHIELD"] M35: ["", "", "M35_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M35", "", "INFERNA_SHIELD"] M36: ["", "", "M36_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M36", "", "INFERNA_SHIELD"] M37: ["", "", "M37_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M37", "", "INFERNA_SHIELD"] M38: ["", "", "M38_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M38", "", "INFERNA_SHIELD"] M39: ["", "", "M39_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M39", "", "INFERNA_SHIELD"] M40: ["", "", "M40_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M40", "", "INFERNA_SHIELD"] M41: ["", "", "M41_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M41", "", "INFERNA_SHIELD"] M42: ["", "", "M42_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M42", "", "INFERNA_SHIELD"] M43: ["", "", "M43_NUDE", "INFERNA", "", "", "", "", "", "", "", "", "", "HAIR_M43", 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"BIOSUIT_BACK", "F32_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F32", "", "BIOSUIT_FACE", "HAIR_F32"] F33: ["", "BIOSUIT_BACK", "F33_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F33", "", "BIOSUIT_FACE", "HAIR_F33"] F34: ["", "BIOSUIT_BACK", "F34_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F34", "", "BIOSUIT_FACE", "HAIR_F34"] F35: ["", "BIOSUIT_BACK", "F35_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F35", "", "BIOSUIT_FACE", "HAIR_F35"] F36: ["", "BIOSUIT_BACK", "F36_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F36", "", "BIOSUIT_FACE", "HAIR_F36"] F37: ["", "BIOSUIT_BACK", "F37_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F37", "", "BIOSUIT_FACE", "HAIR_F37"] F38: ["", "BIOSUIT_BACK", "F38_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F38", "", "BIOSUIT_FACE", "HAIR_F38"] F39: ["", "BIOSUIT_BACK", "F39_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F39", "", "BIOSUIT_FACE", "HAIR_F39"] F40: ["", "BIOSUIT_BACK", "F40_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F40", "", "BIOSUIT_FACE", "HAIR_F40"] F41: ["", "BIOSUIT_BACK", "F41_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F41", "", "BIOSUIT_FACE", "HAIR_F41"] F42: ["", "BIOSUIT_BACK", "F42_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F42", "", "BIOSUIT_FACE", "HAIR_F42"] F43: ["", "BIOSUIT_BACK", "F43_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F43", "", "BIOSUIT_FACE", "HAIR_F43"] F44: ["", "BIOSUIT_BACK", "F44_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F44", "", "BIOSUIT_FACE", "HAIR_F44"] F45: ["", "BIOSUIT_BACK", "F45_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F45", "", "BIOSUIT_FACE", "HAIR_F45"] F46: ["", "BIOSUIT_BACK", "F46_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F46", "", "BIOSUIT_FACE", "HAIR_F46"] F47: ["", "BIOSUIT_BACK", "F47_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F47", "", "BIOSUIT_FACE", "HAIR_F47"] - type: STR_BIO_SUIT_ADV_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Biosuit_Adv - type: STR_BIO_SUIT_NECRO_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Biosuit_Necro M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M0", "PESTULATOR_OCCULUS"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M1", "PESTULATOR_OCCULUS"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M2", "PESTULATOR_OCCULUS"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M3", "PESTULATOR_OCCULUS"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M4", "PESTULATOR_OCCULUS"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M5", "PESTULATOR_OCCULUS"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M6", "PESTULATOR_OCCULUS"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M7", "PESTULATOR_OCCULUS"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M8", "PESTULATOR_OCCULUS"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M9", "PESTULATOR_OCCULUS"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M10", "PESTULATOR_OCCULUS"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M11", "PESTULATOR_OCCULUS"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M12", "PESTULATOR_OCCULUS"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M13", "PESTULATOR_OCCULUS"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M14", "PESTULATOR_OCCULUS"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M15", "PESTULATOR_OCCULUS"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M16", "PESTULATOR_OCCULUS"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M17", "PESTULATOR_OCCULUS"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M18", "PESTULATOR_OCCULUS"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M19", "PESTULATOR_OCCULUS"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M20", "PESTULATOR_OCCULUS"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M21", "PESTULATOR_OCCULUS"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M22", "PESTULATOR_OCCULUS"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M23", "PESTULATOR_OCCULUS"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M24", "PESTULATOR_OCCULUS"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M25", "PESTULATOR_OCCULUS"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M26", "PESTULATOR_OCCULUS"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M27", "PESTULATOR_OCCULUS"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M28", "PESTULATOR_OCCULUS"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M29", "PESTULATOR_OCCULUS"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M30", "PESTULATOR_OCCULUS"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M31", "PESTULATOR_OCCULUS"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M32", "PESTULATOR_OCCULUS"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M33", "PESTULATOR_OCCULUS"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M34", "PESTULATOR_OCCULUS"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M35", "PESTULATOR_OCCULUS"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M36", "PESTULATOR_OCCULUS"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M37", "PESTULATOR_OCCULUS"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M38", "PESTULATOR_OCCULUS"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M39", "PESTULATOR_OCCULUS"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M40", "PESTULATOR_OCCULUS"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M41", "PESTULATOR_OCCULUS"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M42", "PESTULATOR_OCCULUS"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M43", "PESTULATOR_OCCULUS"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M44", "PESTULATOR_OCCULUS"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M45", "PESTULATOR_OCCULUS"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M46", "PESTULATOR_OCCULUS"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M47", "PESTULATOR_OCCULUS"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F0", "PESTULATOR_OCCULUS"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F1", "PESTULATOR_OCCULUS"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F2", "PESTULATOR_OCCULUS"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F3", "PESTULATOR_OCCULUS"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F4", "PESTULATOR_OCCULUS"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F5", "PESTULATOR_OCCULUS"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F6", "PESTULATOR_OCCULUS"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F7", "PESTULATOR_OCCULUS"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F8", "PESTULATOR_OCCULUS"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F9", "PESTULATOR_OCCULUS"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F10", "PESTULATOR_OCCULUS"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F11", "PESTULATOR_OCCULUS"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F12", "PESTULATOR_OCCULUS"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F13", "PESTULATOR_OCCULUS"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F14", "PESTULATOR_OCCULUS"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F15", "PESTULATOR_OCCULUS"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F16", "PESTULATOR_OCCULUS"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F17", "PESTULATOR_OCCULUS"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F18", "PESTULATOR_OCCULUS"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F19", "PESTULATOR_OCCULUS"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F20", "PESTULATOR_OCCULUS"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F21", "PESTULATOR_OCCULUS"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F22", "PESTULATOR_OCCULUS"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F23", "PESTULATOR_OCCULUS"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F24", "PESTULATOR_OCCULUS"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F25", "PESTULATOR_OCCULUS"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F26", "PESTULATOR_OCCULUS"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F27", "PESTULATOR_OCCULUS"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F28", "PESTULATOR_OCCULUS"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F29", "PESTULATOR_OCCULUS"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F30", "PESTULATOR_OCCULUS"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F31", "PESTULATOR_OCCULUS"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F32", "PESTULATOR_OCCULUS"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F33", "PESTULATOR_OCCULUS"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F34", "PESTULATOR_OCCULUS"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F35", "PESTULATOR_OCCULUS"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F36", "PESTULATOR_OCCULUS"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F37", "PESTULATOR_OCCULUS"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F38", "PESTULATOR_OCCULUS"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F39", "PESTULATOR_OCCULUS"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F40", "PESTULATOR_OCCULUS"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F41", "PESTULATOR_OCCULUS"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F42", "PESTULATOR_OCCULUS"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F43", "PESTULATOR_OCCULUS"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F44", "PESTULATOR_OCCULUS"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F45", "PESTULATOR_OCCULUS"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F46", "PESTULATOR_OCCULUS"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F47", "PESTULATOR_OCCULUS"] - type: STR_BIO_SUIT_NECRO_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Biosuit_Necro - type: STR_ARRANCAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M0", "ARRANCAR_TOP", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M1", "ARRANCAR_TOP", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M2", "ARRANCAR_TOP", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M3", "ARRANCAR_TOP", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M4", "ARRANCAR_TOP", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M5", "ARRANCAR_TOP", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M6", "ARRANCAR_TOP", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M7", "ARRANCAR_TOP", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M8", "ARRANCAR_TOP", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M9", "ARRANCAR_TOP", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M10", "ARRANCAR_TOP", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M11", "ARRANCAR_TOP", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M12", "ARRANCAR_TOP", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M13", "ARRANCAR_TOP", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M14", "ARRANCAR_TOP", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M15", "ARRANCAR_TOP", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M16", "ARRANCAR_TOP", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M17", "ARRANCAR_TOP", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M18", "ARRANCAR_TOP", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M19", "ARRANCAR_TOP", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M20", "ARRANCAR_TOP", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M21", "ARRANCAR_TOP", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M22", "ARRANCAR_TOP", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M23", "ARRANCAR_TOP", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M24", "ARRANCAR_TOP", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M25", "ARRANCAR_TOP", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M26", "ARRANCAR_TOP", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M27", "ARRANCAR_TOP", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M28", "ARRANCAR_TOP", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M29", "ARRANCAR_TOP", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M30", "ARRANCAR_TOP", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M31", "ARRANCAR_TOP", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M32", "ARRANCAR_TOP", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M33", "ARRANCAR_TOP", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M34", "ARRANCAR_TOP", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M35", "ARRANCAR_TOP", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M36", "ARRANCAR_TOP", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M37", "ARRANCAR_TOP", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M38", "ARRANCAR_TOP", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M39", "ARRANCAR_TOP", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M40", "ARRANCAR_TOP", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M41", "ARRANCAR_TOP", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M42", "ARRANCAR_TOP", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M43", "ARRANCAR_TOP", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M44", "ARRANCAR_TOP", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M45", "ARRANCAR_TOP", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M46", "ARRANCAR_TOP", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M47", "ARRANCAR_TOP", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F0", "ARRANCAR_TOP", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F1", "ARRANCAR_TOP", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F2", "ARRANCAR_TOP", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F3", "ARRANCAR_TOP", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F4", "ARRANCAR_TOP", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F5", "ARRANCAR_TOP", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F6", "ARRANCAR_TOP", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F7", "ARRANCAR_TOP", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F8", "ARRANCAR_TOP", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F9", "ARRANCAR_TOP", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F10", "ARRANCAR_TOP", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F11", "ARRANCAR_TOP", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F12", "ARRANCAR_TOP", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F13", "ARRANCAR_TOP", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F14", "ARRANCAR_TOP", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F15", "ARRANCAR_TOP", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F16", "ARRANCAR_TOP", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F17", "ARRANCAR_TOP", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F18", "ARRANCAR_TOP", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F19", "ARRANCAR_TOP", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F20", "ARRANCAR_TOP", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F21", "ARRANCAR_TOP", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F22", "ARRANCAR_TOP", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F23", "ARRANCAR_TOP", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F24", "ARRANCAR_TOP", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F25", "ARRANCAR_TOP", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F26", "ARRANCAR_TOP", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F27", "ARRANCAR_TOP", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F28", "ARRANCAR_TOP", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F29", "ARRANCAR_TOP", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F30", "ARRANCAR_TOP", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F31", "ARRANCAR_TOP", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F32", "ARRANCAR_TOP", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F33", "ARRANCAR_TOP", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F34", "ARRANCAR_TOP", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F35", "ARRANCAR_TOP", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F36", "ARRANCAR_TOP", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F37", "ARRANCAR_TOP", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F38", "ARRANCAR_TOP", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F39", "ARRANCAR_TOP", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F40", "ARRANCAR_TOP", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F41", "ARRANCAR_TOP", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F42", "ARRANCAR_TOP", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F43", "ARRANCAR_TOP", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F44", "ARRANCAR_TOP", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F45", "ARRANCAR_TOP", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F46", "ARRANCAR_TOP", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F47", "ARRANCAR_TOP", "", "HAIR_F47"] - type: STR_ARMOR_SAINT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["SAINT_AURA", "", "M0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M0"] M1: ["SAINT_AURA", "", "M1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M1"] M2: ["SAINT_AURA", "", "M2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M2"] M3: ["SAINT_AURA", "", "M3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M3"] M4: ["SAINT_AURA", "", "M4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M4"] M5: ["SAINT_AURA", "", "M5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M5"] M6: ["SAINT_AURA", "", "M6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M6"] M7: ["SAINT_AURA", "", "M7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M7"] M8: ["SAINT_AURA", "", "M8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M8"] M9: ["SAINT_AURA", "", "M9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M9"] M10: ["SAINT_AURA", "", "M10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M10"] M11: ["SAINT_AURA", "", "M11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M11"] M12: ["SAINT_AURA", "", "M12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M12"] M13: ["SAINT_AURA", "", "M13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M13"] M14: ["SAINT_AURA", "", "M14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M14"] M15: ["SAINT_AURA", "", "M15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M15"] M16: ["SAINT_AURA", "", "M16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M16"] M17: ["SAINT_AURA", "", "M17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M17"] M18: ["SAINT_AURA", "", "M18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M18"] M19: ["SAINT_AURA", "", "M19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M19"] M20: ["SAINT_AURA", "", "M20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M20"] M21: ["SAINT_AURA", "", "M21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M21"] M22: ["SAINT_AURA", "", "M22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M22"] M23: ["SAINT_AURA", "", "M23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M23"] M24: ["SAINT_AURA", "", "M24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M24"] M25: ["SAINT_AURA", "", "M25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M25"] M26: ["SAINT_AURA", "", "M26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M26"] M27: ["SAINT_AURA", "", "M27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M27"] M28: ["SAINT_AURA", "", "M28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M28"] M29: ["SAINT_AURA", "", "M29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M29"] M30: ["SAINT_AURA", "", "M30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M30"] M31: ["SAINT_AURA", "", "M31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M31"] M32: ["SAINT_AURA", "", "M32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M32"] M33: ["SAINT_AURA", "", "M33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M33"] M34: ["SAINT_AURA", "", "M34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M34"] M35: ["SAINT_AURA", "", "M35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M35"] M36: ["SAINT_AURA", "", "M36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M36"] M37: ["SAINT_AURA", "", "M37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M37"] M38: ["SAINT_AURA", "", "M38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M38"] M39: ["SAINT_AURA", "", "M39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M39"] M40: ["SAINT_AURA", "", "M40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M40"] M41: ["SAINT_AURA", "", "M41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M41"] M42: ["SAINT_AURA", "", "M42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M42"] M43: ["SAINT_AURA", "", "M43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M43"] M44: ["SAINT_AURA", "", "M44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M44"] M45: ["SAINT_AURA", "", "M45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M45"] M46: ["SAINT_AURA", "", "M46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M46"] M47: ["SAINT_AURA", "", "M47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M47"] F0: ["SAINT_AURA", "", "F0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F0"] F1: ["SAINT_AURA", "", "F1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F1"] F2: ["SAINT_AURA", "", "F2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F2"] F3: ["SAINT_AURA", "", "F3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F3"] F4: ["SAINT_AURA", "", "F4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F4"] F5: ["SAINT_AURA", "", "F5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F5"] F6: ["SAINT_AURA", "", "F6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F6"] F7: ["SAINT_AURA", "", "F7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F7"] F8: ["SAINT_AURA", "", "F8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F8"] F9: ["SAINT_AURA", "", "F9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F9"] F10: ["SAINT_AURA", "", "F10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F10"] F11: ["SAINT_AURA", "", "F11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F11"] F12: ["SAINT_AURA", "", "F12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F12"] F13: ["SAINT_AURA", "", "F13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F13"] F14: ["SAINT_AURA", "", "F14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F14"] F15: ["SAINT_AURA", "", "F15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F15"] F16: ["SAINT_AURA", "", "F16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F16"] F17: ["SAINT_AURA", "", "F17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F17"] F18: ["SAINT_AURA", "", "F18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F18"] F19: ["SAINT_AURA", "", "F19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F19"] F20: ["SAINT_AURA", "", "F20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F20"] F21: ["SAINT_AURA", "", "F21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F21"] F22: ["SAINT_AURA", "", "F22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F22"] F23: ["SAINT_AURA", "", "F23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F23"] F24: ["SAINT_AURA", "", "F24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F24"] F25: ["SAINT_AURA", "", "F25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F25"] F26: ["SAINT_AURA", "", "F26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F26"] F27: ["SAINT_AURA", "", "F27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F27"] F28: ["SAINT_AURA", "", "F28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F28"] F29: ["SAINT_AURA", "", "F29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F29"] F30: ["SAINT_AURA", "", "F30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F30"] F31: ["SAINT_AURA", "", "F31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F31"] F32: ["SAINT_AURA", "", "F32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F32"] F33: ["SAINT_AURA", "", "F33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F33"] F34: ["SAINT_AURA", "", "F34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F34"] F35: ["SAINT_AURA", "", "F35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F35"] F36: ["SAINT_AURA", "", "F36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F36"] F37: ["SAINT_AURA", "", "F37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F37"] F38: ["SAINT_AURA", "", "F38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F38"] F39: ["SAINT_AURA", "", "F39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F39"] F40: ["SAINT_AURA", "", "F40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F40"] F41: ["SAINT_AURA", "", "F41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F41"] F42: ["SAINT_AURA", "", "F42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F42"] F43: ["SAINT_AURA", "", "F43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F43"] F44: ["SAINT_AURA", "", "F44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F44"] F45: ["SAINT_AURA", "", "F45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F45"] F46: ["SAINT_AURA", "", "F46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F46"] F47: ["SAINT_AURA", "", "F47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F47"] - type: STR_PIR_OFFICER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "ADMIRAL_BACK", "M0_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M0", "", "", "", "ADMIRAL_HAT"] M1: ["", "ADMIRAL_BACK", "M1_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M1", "", "", "", "ADMIRAL_HAT"] M2: ["", "ADMIRAL_BACK", "M2_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M2", "", "", "", "ADMIRAL_HAT"] M3: ["", "ADMIRAL_BACK", "M3_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M3", "", "", "", "ADMIRAL_HAT"] M4: ["", "ADMIRAL_BACK", "M4_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M4", "", "", "", "ADMIRAL_HAT"] M5: ["", "ADMIRAL_BACK", "M5_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M5", "", "", "", "ADMIRAL_HAT"] M6: ["", "ADMIRAL_BACK", "M6_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M6", "", "", "", "ADMIRAL_HAT"] M7: ["", "ADMIRAL_BACK", "M7_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M7", "", "", "", "ADMIRAL_HAT"] M8: ["", "ADMIRAL_BACK", "M8_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M8", "", "", "", "ADMIRAL_HAT"] M9: ["", "ADMIRAL_BACK", "M9_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M9", "", "", "", "ADMIRAL_HAT"] M10: ["", "ADMIRAL_BACK", "M10_NUDE", "ADMIRAL_RED", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_M10", "", "", "", ""] M11: ["", "ADMIRAL_BACK", "M11_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M11", "", "", "", "ADMIRAL_HAT"] M12: ["", "ADMIRAL_BACK", "M12_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M12", "", "", "", "ADMIRAL_HAT"] M13: ["", "ADMIRAL_BACK", "M13_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M13", "", "", "", "ADMIRAL_HAT"] M14: ["", "ADMIRAL_BACK", "M14_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M14", "", "", "", "ADMIRAL_HAT"] M15: ["", "ADMIRAL_BACK", "M15_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M15", "", "", "", "ADMIRAL_HAT"] M16: ["", "ADMIRAL_BACK", "M16_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M16", "", "", "", "ADMIRAL_HAT"] M17: ["", "ADMIRAL_BACK", "M17_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M17", "", "", "", "ADMIRAL_HAT"] M18: ["", "ADMIRAL_BACK", "M18_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M18", "", "", "", "ADMIRAL_HAT"] M19: ["", "ADMIRAL_BACK", "M19_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M19", "", "", "", "ADMIRAL_HAT"] M20: ["", "ADMIRAL_BACK", "M20_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M20", "", "", "", "ADMIRAL_HAT"] M21: ["", "ADMIRAL_BACK", "M21_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M21", "", "", "", "ADMIRAL_HAT"] M22: ["", "ADMIRAL_BACK", "M22_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M22", "", "", "", "ADMIRAL_HAT"] M23: ["", "ADMIRAL_BACK", "M23_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M23", "", "", "", "ADMIRAL_HAT"] M24: ["", "ADMIRAL_BACK", "M24_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M24", "", "", "", "ADMIRAL_HAT"] M25: ["", "ADMIRAL_BACK", "M25_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M25", "", "", "", "ADMIRAL_HAT"] M26: ["", "ADMIRAL_BACK", "M26_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M26", "", "", "", "ADMIRAL_HAT"] M27: ["", "ADMIRAL_BACK", "M27_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M27", "", "", "", "ADMIRAL_HAT"] M28: ["", "ADMIRAL_BACK", "M28_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M28", "", "", "", "ADMIRAL_HAT"] M29: ["", "ADMIRAL_BACK", "M29_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M29", "", "", "", "ADMIRAL_HAT"] M30: ["", "ADMIRAL_BACK", "M30_NUDE", "ADMIRAL_WHITE", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_M30", "", "", "", ""] M31: ["", "ADMIRAL_BACK", "M31_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M31", "", "", "", "ADMIRAL_HAT"] M32: ["", "ADMIRAL_BACK", "M32_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M32", "", "", "", "ADMIRAL_HAT"] M33: ["", "ADMIRAL_BACK", "M33_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M33", "", "", "", "ADMIRAL_HAT"] M34: ["", "ADMIRAL_BACK", "M34_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M34", "", "", "", "ADMIRAL_HAT"] M35: ["", "ADMIRAL_BACK", "M35_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M35", "", "", "", "ADMIRAL_HAT"] M36: ["", "ADMIRAL_BACK", "M36_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M36", "", "", "", "ADMIRAL_HAT"] M37: ["", "ADMIRAL_BACK", "M37_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M37", "", "", "", "ADMIRAL_HAT"] M38: ["", "ADMIRAL_BACK", "M38_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M38", "", "", "", "ADMIRAL_HAT"] M39: ["", "ADMIRAL_BACK", "M39_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M39", "", "", "", "ADMIRAL_HAT"] M40: ["", "ADMIRAL_BACK", "M40_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M40", "", "", "", "ADMIRAL_HAT"] M41: ["", "ADMIRAL_BACK", "M41_NUDE", "ADMIRAL_RED", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_M41", "", "", "", ""] M42: ["", "ADMIRAL_BACK", "M42_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M42", "", "", "", "ADMIRAL_HAT"] M43: ["", "ADMIRAL_BACK", "M43_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M43", "", "", "", "ADMIRAL_HAT"] M44: ["", "ADMIRAL_BACK", "M44_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M44", "", "", "", "ADMIRAL_HAT"] M45: ["", "ADMIRAL_BACK", "M45_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M45", "MASK_M45", "", "", "ADMIRAL_HAT"] M46: ["", "ADMIRAL_BACK", "M46_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M46", "", "", "", "ADMIRAL_HAT"] M47: ["", "ADMIRAL_BACK", "M47_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M47", "", "", "", "ADMIRAL_HAT"] F0: ["", "ADMIRAL_BACK", "F0_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F0", "", "", "", "ADMIRAL_HAT"] F1: ["", "ADMIRAL_BACK", "F1_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F1", "", "", "", "ADMIRAL_HAT"] F2: ["", "ADMIRAL_BACK", "F2_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F2", "", "", "", "ADMIRAL_HAT"] F3: ["", "ADMIRAL_BACK", "F3_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F3", "", "", "", "ADMIRAL_HAT"] F4: ["", "ADMIRAL_BACK", "F4_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F4", "", "", "", "ADMIRAL_HAT"] F5: ["", "ADMIRAL_BACK", "F5_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F5", "", "", "", "ADMIRAL_HAT"] F6: ["", "ADMIRAL_BACK", "F6_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F6", "", "", "", "ADMIRAL_HAT"] F7: ["", "ADMIRAL_BACK", "F7_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F7", "", "", "", "ADMIRAL_HAT"] F8: ["", "ADMIRAL_BACK", "F8_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F8", "", "", "", "ADMIRAL_HAT"] F9: ["", "ADMIRAL_BACK", "F9_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F9", "", "", "", "ADMIRAL_HAT"] F10: ["", "ADMIRAL_BACK", "F10_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F10", "", "", "", "ADMIRAL_HAT"] F11: ["", "ADMIRAL_BACK", "F11_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F11", "", "", "", "ADMIRAL_HAT"] F12: ["", "ADMIRAL_BACK", "F12_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F12", "", "", "", "ADMIRAL_HAT"] F13: ["", "ADMIRAL_BACK", "F13_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F13", "", "", "", "ADMIRAL_HAT"] F14: ["", "ADMIRAL_BACK", "F14_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F14", "", "", "", "ADMIRAL_HAT"] F15: ["", "ADMIRAL_BACK", "F15_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F15", "", "", "", "ADMIRAL_HAT"] F16: ["", "ADMIRAL_BACK", "F16_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F16", "", "", "", "ADMIRAL_HAT"] F17: ["", "ADMIRAL_BACK", "F17_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F17", "", "", "", "ADMIRAL_HAT"] F18: ["", "ADMIRAL_BACK", "F18_NUDE", "ADMIRAL_RED", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_F18", "", "", "", ""] F19: ["", "ADMIRAL_BACK", "F19_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F19", "", "", "", "ADMIRAL_HAT"] F20: ["", "ADMIRAL_BACK", "F20_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F20", "", "", "", "ADMIRAL_HAT"] F21: ["", "ADMIRAL_BACK", "F21_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F21", "", "", "", "ADMIRAL_HAT"] F22: ["", "ADMIRAL_BACK", "F22_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F22", "", "", "", "ADMIRAL_HAT"] F23: ["", "ADMIRAL_BACK", "F23_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F23", "", "", "", "ADMIRAL_HAT"] F24: ["", "ADMIRAL_BACK", "F24_NUDE", "ADMIRAL_WHITE", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_F24", "", "", "", ""] F25: ["", "ADMIRAL_BACK", "F25_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F25", "", "", "", "ADMIRAL_HAT"] F26: ["", "ADMIRAL_BACK", "F26_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F26", "", "", "", "ADMIRAL_HAT"] F27: ["", "ADMIRAL_BACK", "F27_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F27", "", "", "", "ADMIRAL_HAT"] F28: ["", "ADMIRAL_BACK", "F28_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F28", "", "", "", "ADMIRAL_HAT"] F29: ["", "ADMIRAL_BACK", "F29_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F29", "", "", "", "ADMIRAL_HAT"] F30: ["", "ADMIRAL_BACK", "F30_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F30", "", "", "", "ADMIRAL_HAT"] F31: ["", "ADMIRAL_BACK", "F31_NUDE", "ADMIRAL_WHITE", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_F31", "", "", "", ""] F32: ["", "ADMIRAL_BACK", "F32_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F32", "", "", "", "ADMIRAL_HAT"] F33: ["", "ADMIRAL_BACK", "F33_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F33", "", "", "", "ADMIRAL_HAT"] F34: ["", "ADMIRAL_BACK", "F34_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F34", "", "", "", "ADMIRAL_HAT"] F35: ["", "ADMIRAL_BACK", "F35_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F35", "", "", "", "ADMIRAL_HAT"] F36: ["", "ADMIRAL_BACK", "F36_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F36", "", "", "", "ADMIRAL_HAT"] F37: ["", "ADMIRAL_BACK", "F37_NUDE", "ADMIRAL_WHITE", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_F37", "", "GLASSES_F37", "", ""] F38: ["", "ADMIRAL_BACK", "F38_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F38", "", "", "", "ADMIRAL_HAT"] F39: ["", "ADMIRAL_BACK", "F39_NUDE", "ADMIRAL_WHITE", "CHAIN_F39", "", "", "", "", "", "HEAD_F39", "", "", "", "ADMIRAL_HAT"] F40: ["", "ADMIRAL_BACK", "F40_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_F40", "", "", "", "ADMIRAL_HAT"] F41: ["", "ADMIRAL_BACK", "F41_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F41", "", "", "", "ADMIRAL_HAT"] F42: ["", "ADMIRAL_BACK", "F42_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F42", "", "", "", "ADMIRAL_HAT"] F43: ["", "ADMIRAL_BACK", "F43_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F43", "", "", "", "ADMIRAL_HAT"] F44: ["", "ADMIRAL_BACK", "F44_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_F44", "", "", "", "ADMIRAL_HAT"] F45: ["", "ADMIRAL_BACK", "F45_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F45", "", "", "", "ADMIRAL_HAT"] F46: ["", "ADMIRAL_BACK", "F46_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F46", "", "", "", "ADMIRAL_HAT"] F47: ["", "ADMIRAL_BACK", "F47_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_F47", "", "", "", "ADMIRAL_HAT"] - type: STR_UNARMORED_HUMAN spriteInv: MAN_59 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: &SECTION_PSIDEF_NORMAL psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - type: CIV_ARMOR_M1 spriteSheet: MUT_1.PCK spriteInv: MutantMaleInventoryImage spriteHairGroup: 10 spriteHairColor: [160, 160, 160, 84, 84, 244, 228, 192] corpseBattle: - CIVM_CORPSE visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.2 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: CIV_ARMOR_F1 spriteSheet: MUT_2.PCK spriteInv: MutantFemaleInventoryImage spriteFaceGroup: 10 spriteFaceColor: [160, 1, 32, 48, 112, 128, 226, 242] corpseBattle: - CIVF_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.4 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CIV_ARMOR_F1_TRAITOR spriteSheet: MUT_2.PCK spriteInv: MutantFemaleInventoryImage spriteFaceGroup: 10 spriteFaceColor: [1, 32, 242, 242, 32, 1, 32, 242] corpseBattle: - CIVF_CORPSE_TRAITOR corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.4 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: CIV_ARMOR_MUT_3_TRAITOR spriteSheet: MUT_3.PCK spriteInv: MutantEggheadInventoryImage corpseBattle: - CIV_MUT_3_CORPSE_TRAITOR corpseGeo: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE visibilityAtDark: 20 heatVision: 80 personalLight: 0 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: CIV_ARMOR_MUT_3 spriteSheet: MUT_3.PCK spriteInv: MutantEggheadInventoryImage corpseBattle: - CIV_MUT_3_CORPSE visibilityAtDark: 20 heatVision: 80 personalLight: 0 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CIV_ARMOR_MUT_4 spriteSheet: MUT_4.PCK spriteInv: MutantLamiaInventoryImage corpseBattle: - CIV_MUT_4_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 6 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.4 - 1.0 - 1.0 - 0.7 - 0.7 - 0.8 - 0.5 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.7 - 1.0 - 0.8 specialWeapon: SPC_PURPLE_ACID_SPIT_WEAK loftempsSet: [ 3 ] - type: CIV_ARMOR_MUT_5 spriteSheet: MUT_5.PCK spriteInv: MutantBruteInventoryImage spriteHairGroup: 9 spriteHairColor: [160, 160, 144, 144, 224, 239, 239, 251] spriteFaceGroup: 10 spriteFaceColor: [144, 144, 160, 160, 80, 224, 240, 253] corpseBattle: - CIV_MUT_5_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 1.0 - 2.0 - 0.0 - 1.4 - 1.0 - 0.1 - 1.0 - 1.5 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: CIV_ARMOR_YOUNG_UBER spriteSheet: MUT_6.PCK spriteInv: YoungUberInventoryImage corpseBattle: - STR_CORPSE_GANGER corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: &SECTION_PSIDEF_UBER psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.85 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: STR_CIV_ARMOR_CASTAWAY_GAL spriteSheet: PIR_489.PCK spriteInv: CastawayVictimInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166] corpseBattle: - STR_CORPSE_CASTAWAY corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: ARMOR_PIRATE_CIV spriteSheet: PIR_518.PCK spriteInv: CorsairInventoryImage corpseBattle: - STR_CORPSE_SLAVE_PIRATE corpseGeo: STR_BANDAGE visibilityAtDark: 10 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.3 - 1.5 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: ARMOR_BRUTE_SAILOR spriteSheet: BSAILOR.PCK spriteInv: BruteSailorInventoryImage corpseBattle: - BRUTE_SAILOR_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 1.0 - 2.0 - 0.0 - 1.4 - 1.0 - 0.1 - 1.0 - 1.5 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: REBEL_ARMOR_1 spriteSheet: REB_1.PCK spriteInv: RebelSoldierInventoryImage corpseBattle: - REBEL_1_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 30 frontArmor: 40 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.8 - 1.0 - 0.9 - 0.8 - 0.8 - 0.8 - 0.8 - 1.0 - 3.0 - 0.2 - 1.0 - 1.0 - 0.2 - 1.35 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: REBEL_ARMOR_2 spriteSheet: REB_2.PCK spriteInv: RebelSmoothieInventoryImage corpseBattle: - REBEL_2_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 12 heatVision: 20 camouflageAtDay: -6 camouflageAtDark: -3 frontArmor: 15 sideArmor: 12 rearArmor: 12 underArmor: 10 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.75 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 0.7 - 1.0 - 3.0 - 0.1 - 1.0 - 0.7 - 0.15 - 1.15 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: REBEL_ARMOR_3 spriteSheet: REB_3.PCK spriteInv: RebelBugeyeInventoryImage corpseBattle: - REBEL_3_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 20 heatVision: 80 camouflageAtDay: -12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 16 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.7 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.2 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: REBEL_ARMOR_4 spriteSheet: REB_4.PCK spriteInv: RebelLamiaInventoryImage corpseBattle: - REBEL_4_CORPSE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 frontArmor: 48 sideArmor: 24 rearArmor: 32 underArmor: 16 drawingRoutine: 6 movementType: 0 meleeDodge: reactions: 0.2 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.35 - 1.0 - 0.7 - 0.6 - 0.5 - 0.5 - 0.5 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 1.4 - 1.0 - 0.8 loftempsSet: [ 3 ] - type: REBEL_ARMOR_5 spriteSheet: REB_5.PCK spriteInv: RebelBruteInventoryImage corpseBattle: - REBEL_5_CORPSE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 16 heatVision: 40 frontArmor: 65 sideArmor: 50 rearArmor: 40 underArmor: 35 meleeDodge: melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.7 - 1.0 - 1.5 - 0.0 - 1.4 - 1.0 - 0.2 - 1.6 - 1.5 - 0.9 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: CIV_ARMOR_LOKNAR_1 spriteSheet: LOK_1.PCK spriteInv: LoknarVillagerInventoryImage corpseBattle: - CIV_LOKNAR_CORPSE_1 visibilityAtDark: 13 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -2 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 2.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CIV_ARMOR_LOKNAR_2 spriteSheet: LOK_2.PCK spriteInv: LoknarMilitiaInventoryImage corpseBattle: - CIV_LOKNAR_CORPSE_2 visibilityAtDark: 13 heatVision: 33 camouflageAtDay: -10 camouflageAtDark: -5 frontArmor: 13 sideArmor: 9 rearArmor: 9 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 1.0 - 0.7 - 0.7 - 0.7 - 0.75 - 0.0 - 0.7 - 0.7 - 0.1 - 0.9 - 0.7 - 1.0 loftempsSet: [ 2 ] - type: RAYNERD_ARMOR spriteSheet: RAYNERD.PCK spriteInv: RaynerdInventoryImage corpseBattle: - RAYNERD_CORPSE corpseGeo: STR_SC_WIRE visibilityAtDark: 20 heatVision: 30 psiVision: 4 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.5 melee: 0.1 psiStrength: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: flatHundred: 0.05 stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.25 - 1.0 - 1.0 - 0.25 - 1.0 - 1.0 - 1.0 specialWeapon: AUX_GHOST_FISTO loftempsSet: [ 3 ] - type: NINJA_ARMOR_1 spriteSheet: NIN_1.PCK spriteInv: NinjaGalInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244] corpseBattle: - STR_NIN_1_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 heatVision: 25 camouflageAtDay: -15 camouflageAtDark: -5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.5 - 0.75 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: NINJA_ARMOR_2 spriteSheet: NIN_2.PCK spriteInv: NinjaWarriorInventoryImage spriteHairGroup: 9 spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244] corpseBattle: - STR_NIN_2_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 13 heatVision: 35 camouflageAtDay: -21 camouflageAtDark: -7 antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 moveSound: 999 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.6 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 1.0 - 0.75 - 0.7 - 0.6 - 0.7 - 0.1 - 1.1 - 0.7 - 0.75 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P0 spriteSheet: BAN_0.PCK spriteInv: RatmanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162] corpseBattle: - STR_BAN_0_CORPSE_BATTLE corpseGeo: STR_FOOD_BAG visibilityAtDark: 15 camouflageAtDay: -8 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P1 spriteSheet: BAN_1.PCK spriteInv: GhoulInventoryImage corpseBattle: - STR_BAN_1_CORPSE_BATTLE corpseGeo: STR_CHEMICALS visibilityAtDark: 12 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.2 stunNormalized: -0.165 stun: flatHundred: 0.03 morale: moraleCurrent: -0.069 bravery: 0.122 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 3.0 - 0.8 - 0.9 - 1.0 - 0.6 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P2 spriteSheet: BAN_2.PCK spriteInv: HighwaymanInventoryImage corpseBattle: - STR_BAN_2_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 camouflageAtDark: -2 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 - 0.8 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P3 spriteSheet: BAN_3.PCK spriteInv: DrifterInventoryImage corpseBattle: - STR_BAN_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P5 spriteSheet: BAN_5.PCK spriteInv: RatmanMobLieutnantInventoryImage corpseBattle: - STR_BAN_5_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 15 camouflageAtDay: -6 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.8 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P6 spriteSheet: BAN_6.PCK spriteInv: BloodDogInventoryImage corpseBattle: - STR_BAN_6_CORPSE_BATTLE corpseGeo: STR_BLOOD_DOG_CORPSE visibilityAtDark: 16 heatVision: 50 zombiImmune: true bleedImmune: false allowInv: false frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: 0.04 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.065 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 0.5 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.9 loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P7 spriteSheet: BAN_7.PCK spriteInv: RatmanHunterInventoryImage corpseBattle: - STR_BAN_7_CORPSE_BATTLE corpseGeo: STR_FOOD_BAG visibilityAtDark: 15 camouflageAtDay: -12 camouflageAtDark: -4 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.8 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P8 spriteSheet: BAN_8.PCK spriteInv: GhoulScientistInventoryImage corpseBattle: - STR_BAN_8_CORPSE_BATTLE corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 16 heatVision: 70 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.25 stunNormalized: -0.165 stun: flatHundred: 0.03 morale: moraleCurrent: -0.069 bravery: 0.122 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 3.0 - 0.8 - 0.9 - 1.0 - 0.6 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 0.75 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P9 spriteSheet: BAN_9.PCK spriteInv: BanditBoyInventoryImage corpseBattle: - STR_BAN_9_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P11 spriteSheet: BAN_11.PCK spriteInv: TombRunnerInventoryImage corpseBattle: - STR_BAN_11_CORPSE_BATTLE corpseGeo: STR_PADD visibilityAtDark: 12 camouflageAtDark: -3 camouflageAtDay: -3 frontArmor: 8 sideArmor: 7 rearArmor: 7 underArmor: 6 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 3.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P12 spriteSheet: BAN_12.PCK spriteInv: BanditDudeInventoryImage corpseBattle: - STR_BAN_12_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 16 sideArmor: 10 rearArmor: 12 underArmor: 6 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.85 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 - 0.85 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P13 spriteSheet: BAN_13.PCK spriteInv: BanditFussballerInventoryImage corpseBattle: - STR_BAN_13_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 frontArmor: 10 sideArmor: 8 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P14 spriteSheet: BAN_14.PCK spriteInv: BanditHitmanInventoryImage corpseBattle: - STR_BAN_14_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 20 antiCamouflageAtDark: 3 antiCamouflageAtDay: 3 frontArmor: 25 sideArmor: 15 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P15 spriteSheet: BAN_15.PCK spriteInv: BanditBossInventoryImage corpseBattle: - STR_BAN_15_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 heatVision: 20 frontArmor: 40 sideArmor: 28 rearArmor: 36 underArmor: 24 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.0 - 1.5 - 1.0 - 0.15 - 1.0 - 1.5 - 0.9 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: BANDIT_ARMOR_P16 spriteSheet: BAN_16.PCK spriteInv: RuffianInventoryImage corpseBattle: - STR_BAN_16_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.5 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P17 spriteSheet: BAN_17.PCK spriteInv: RuffianFemInventoryImage corpseBattle: - STR_BAN_17_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P18 spriteSheet: BAN_18.PCK spriteInv: RatmanStormratInventoryImage corpseBattle: - STR_BAN_18_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 15 heatVision: 30 camouflageAtDay: -8 camouflageAtDark: -3 frontArmor: 35 sideArmor: 20 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.5 meleeDodgeBackPenalty: 0.7 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 0.65 - 1.1 - 0.85 - 1.0 - 0.9 - 0.65 - 0.9 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 1.25 - 1.0 - 0.75 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: HOE_ARMOR_P1 spriteSheet: HOE_1.PCK spriteInv: HoeInventoryImage corpseBattle: - STR_HOE_1_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.05 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 - 1.0 builtInWeapons: - AUX_BAD_TOUCH loftempsSet: [ 2 ] - type: JUNGLE_GAL_ARMOR spriteSheet: JUNGLEGAL.PCK spriteInv: JungleGalInventoryImage spriteFaceGroup: 6 spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [39, 39, 39, 39, 39, 39, 39, 39] corpseBattle: - STR_JUNGLE_GAL_CORPSE_BATTLE corpseGeo: STR_MUTANT_MEAT visibilityAtDark: 12 camouflageAtDay: -24 camouflageAtDark: -6 forcedTorso: 2 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.15 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 2.0 - 1.5 - 0.5 - 1.0 - 0.1 - 0.6 - 0.6 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: NECROPIRATE_ARMOR spriteSheet: NECR.PCK spriteInv: NecropirateInventoryImage corpseBattle: - STR_NECROPIRATE_CORPSE_BATTLE corpseGeo: STR_RAGS visibilityAtDark: 12 camouflageAtDark: -3 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL zombiImmune: true damageModifier: - 0.2 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.85 - 0.5 - 0.5 - 0.6 - 0.3 - 1.0 - 0.1 - 1.0 - 0.5 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P1 spriteSheet: DEEP_1.PCK spriteInv: MAN_66 corpseBattle: - STR_DEEP_ONE_1_CORPSE_BATTLE corpseGeo: STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.55 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 0.5 - 0.9 - 1.0 - 0.7 - 0.9 - 1.0 - 5.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P1_SEA spriteSheet: DEEP_1.PCK spriteInv: MAN_66 corpseBattle: - STR_DEEP_ONE_1_CORPSE_BATTLE corpseGeo: STR_DEEP_ONE_CORPSE visibilityAtDark: 26 visibilityAtDay: 26 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 movementType: 1 meleeDodge: reactions: 0.55 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.7 - 0.65 - 0.75 - 0.9 - 1.0 - 0.6 - 0.7 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P2_SEA spriteSheet: DEEP_2.PCK spriteInv: MAN_81 corpseBattle: - STR_DEEP_ONE_2_CORPSE_BATTLE corpseGeo: STR_SHARKMAN_CORPSE visibilityAtDark: 26 visibilityAtDay: 26 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 drawingRoutine: 10 movementType: 1 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 0.9 loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P3 spriteSheet: DEEP_3.PCK spriteInv: AquamanInventoryImage corpseBattle: - STR_DEEP_ONE_3_CORPSE_BATTLE corpseGeo: STR_AQUAMAN_CORPSE visibilityAtDark: 25 visibilityAtDay: 25 heatVision: 25 allowInv: false frontArmor: 18 sideArmor: 14 rearArmor: 9 underArmor: 18 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.65 - 0.65 - 0.75 - 0.9 - 0.9 - 0.5 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 0.6 - 0.2 - 0.8 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P6 spriteSheet: DEEP_6.PCK spriteInv: MAN_68 corpseBattle: - STR_DEEP_ONE_6_CORPSE_BATTLE corpseGeo: STR_LOBSTERMAN_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 0.4 - 0.6 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 5.0 - 0.0 - 1.0 - 0.8 - 0.25 - 1.5 - 1.0 - 0.7 loftempsSet: [ 4 ] - type: DOOM_ARMOR_0 spriteSheet: DEM_0.PCK spriteInv: BogeymanInventoryImage corpseBattle: - STR_BOGEYMAN_CORPSE corpseGeo: STR_BOGEYMAN_CORPSE movementType: 1 camouflageAtDark: -4 visibilityAtDark: 30 heatVision: 50 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: &SECTION_PSIDEF_DEMON psiStrength: 0.666 psiSkill: 0.666 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.5 - 1.5 - 1.0 loftempsSet: [ 2 ] - type: DOOM_ARMOR_1 spriteSheet: DEM_1.PCK spriteInv: DoomSoldierInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 - 1.0 loftempsSet: [ 2 ] - type: DOOM_ARMOR_2 spriteSheet: DEM_2.PCK spriteInv: DoomSargeInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 heatVision: 20 frontArmor: 15 sideArmor: 12 rearArmor: 10 underArmor: 6 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.5 - 1.0 loftempsSet: [ 3 ] - type: DOOM_ARMOR_3 spriteSheet: DEM_3.PCK spriteInv: DoomGunnerInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 heatVision: 30 frontArmor: 25 sideArmor: 20 rearArmor: 15 underArmor: 10 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.4 - 1.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: DOOM_ARMOR_4 spriteSheet: DEM_4.PCK spriteInv: MAN_60 corpseBattle: - STR_DOOM_IMP_CORPSE corpseGeo: STR_DOOM_IMP_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true allowInv: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.5 - 1.0 loftempsSet: [ 2 ] - type: DOOM_ARMOR_5 spriteSheet: DEM_5.PCK spriteInv: MAN_61 corpseBattle: - STR_DOOM_HELL_BARON_CORPSE corpseGeo: STR_DOOM_HELL_BARON_CORPSE visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 60 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true painImmune: true allowInv: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.33 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.2 - 1.0 - 1.0 - 0.8 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.5 - 1.0 loftempsSet: [ 4 ] - type: DOOM_ARMOR_6 spriteSheet: DEM_6.PCK spriteInv: MAN_62 corpseBattle: - DOOM_DEMON_CORPSE_1 - DOOM_DEMON_CORPSE_2 - DOOM_DEMON_CORPSE_3 - DOOM_DEMON_CORPSE_4 corpseGeo: STR_DOOM_DEMON_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 5 fearImmune: false createsMeleeThreat: true allowInv: false size: 2 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.5 - 0.5 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 - 1.0 loftempsSet: [92, 89, 90, 91] - type: DOOM_ARMOR_7 spriteSheet: DEM_7.PCK spriteInv: MAN_63 corpseBattle: - DOOM_CACODEMON_CORPSE_1 - DOOM_CACODEMON_CORPSE_2 - DOOM_CACODEMON_CORPSE_3 - DOOM_CACODEMON_CORPSE_4 corpseGeo: STR_DOOM_CACODEMON_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 3 movementType: 1 fearImmune: false createsMeleeThreat: true allowInv: false size: 2 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 0.6 - 0.2 - 1.0 - 0.5 - 0.8 - 0.15 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 - 0.8 loftempsSet: [92, 89, 90, 91] - type: DOOM_ARMOR_8 spriteSheet: DEM_8.PCK spriteInv: MAN_74 corpseBattle: - DOOM_DEMON_CORPSE_1 - DOOM_DEMON_CORPSE_2 - DOOM_DEMON_CORPSE_3 - DOOM_DEMON_CORPSE_4 corpseGeo: STR_DOOM_DEMON_CORPSE visibilityAtDark: 40 camouflageAtDay: 20 camouflageAtDark: 5 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 5 size: 2 fearImmune: false createsMeleeThreat: true allowInv: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 0.5 - 0.6 - 0.5 - 1.5 - 0.6 - 0.25 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 - 1.0 loftempsSet: [92, 89, 90, 91] - type: DOOM_ARMOR_9 spriteSheet: DEM_9.PCK spriteInv: DoomSpiderInventoryImage corpseBattle: - DOOM_SPIDERDEMON_CORPSE_1 - DOOM_SPIDERDEMON_CORPSE_2 - DOOM_SPIDERDEMON_CORPSE_3 - DOOM_SPIDERDEMON_CORPSE_4 corpseGeo: STR_DOOM_SPIDERDEMON_CORPSE visibilityAtDark: 30 heatVision: 60 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 60 drawingRoutine: 5 fearImmune: false allowInv: false size: 2 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 4.0 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 0.4 - 0.8 - 1.0 - 0.25 - 0.0 - 1.0 - 0.5 - 0.5 - 1.0 - 2.0 - 0.7 loftempsSet: [92, 89, 90, 91] - type: SECTOID_ARMOR_P1 spriteSheet: SCI_0.PCK spriteInv: AcademyCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160] corpseBattle: - STR_ACADEMY_0_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P2 spriteSheet: SCI_1.PCK spriteInv: AcademySecurityInventoryImage corpseBattle: - STR_ACADEMY_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 0.0 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 - 0.8 loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P3 spriteSheet: SCI_2.PCK spriteInv: AcademyMedicInventoryImage spriteFaceGroup: 6 spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163] corpseBattle: - STR_ACADEMY_2_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 16 frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.4 melee: 0.2 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.2 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.85 - 0.2 - 1.3 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P3B spriteSheet: SCI_3.PCK spriteInv: AcademyEngineerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163] corpseBattle: - STR_ACADEMY_3_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 visibilityAtDark: 16 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.2 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.85 - 0.2 - 1.3 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P4 spriteSheet: SCI_4.PCK spriteInv: AcademyEsperInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163] corpseBattle: - STR_ACADEMY_4_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.3 melee: 0.2 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.8 - 0.2 - 1.3 - 0.7 - 0.8 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P5 spriteSheet: SCI_5.PCK spriteInv: AcademyProvostInventoryImage spriteFaceGroup: 6 spriteFaceColor: [95, 95, 96, 96, 96, 96, 97, 97] corpseBattle: - STR_ACADEMY_5_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 psiVision: 4 overKill: 1.0 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 50 drawingRoutine: 0 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 0.2 - 0.8 - 1.0 - 0.9 - 0.7 - 0.85 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.0 - 0.6 - 0.75 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P9 spriteSheet: SCI_9.PCK spriteInv: AcademyExplorerInventoryImage corpseBattle: - STR_ACADEMY_9_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.15 - 0.8 - 0.8 - 0.9 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 1.0 - 0.25 - 0.2 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P10 spriteSheet: SCI_10.PCK spriteInv: OsironLadInventoryImage corpseBattle: - STR_ACADEMY_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P11 spriteSheet: SCI_11.PCK spriteInv: AcademyNurseInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160] corpseBattle: - STR_ACADEMY_11_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.05 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P12 spriteSheet: SCI_12.PCK spriteInv: AcademyStudentInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] corpseBattle: - STR_ACADEMY_12_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P13 spriteSheet: SCI_13.PCK spriteInv: AcademyScientistInventoryImage corpseBattle: - STR_ACADEMY_13_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 70 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 overKill: 1.0 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 50 drawingRoutine: 0 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.9 - 0.15 - 0.9 - 1.0 - 0.9 - 0.65 - 0.8 - 0.25 - 0.0 - 0.0 - 1.0 - 0.4 - 0.5 - 2.0 - 0.7 - 0.75 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: SECTOID_ARMOR_P14 spriteSheet: SCI_14.PCK spriteInv: AcademyCounselorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 84] corpseBattle: - STR_ACADEMY_14_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE forcedTorso: 2 visibilityAtDark: 12 psiVision: 2 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.35 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.65 - 1.0 - 0.65 - 0.65 - 0.0 - 0.65 - 0.65 - 0.15 - 0.65 - 0.65 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P15 spriteSheet: PIR_501.PCK spriteInv: AcademyThrallInventoryImage corpseBattle: - STR_ACADEMY_15_CORPSE_BATTLE corpseGeo: STR_PORN visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.65 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P1 spriteSheet: XCOM_0.PCK spriteInv: TraderCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_0_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.9 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P2 spriteSheet: XCOM_1.PCK spriteInv: TraderSecurityInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 1.25 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P3 spriteSheet: XCOM_2.PCK spriteInv: TraderBodyguardInventoryImage corpseBattle: - STR_TRADER_2_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 100 sideArmor: 90 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 0.8 - 0.65 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 - 0.7 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: FLOATER_ARMOR_P4 spriteSheet: TRD_3.PCK spriteInv: TraderEngineerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_3_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 0.8 - 0.9 - 0.8 - 1.25 - 0.0 - 1.0 - 0.5 - 0.2 - 1.2 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P5 spriteSheet: TRD_4.PCK spriteInv: TraderRepInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_4_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 0.9 - 0.9 - 0.8 - 4.0 - 0.0 - 1.0 - 0.8 - 0.1 - 1.0 - 1.0 - 0.9 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P6 spriteSheet: TRD_5.PCK spriteInv: TraderLordInventoryImage spriteFaceGroup: 10 spriteFaceColor: [96, 96, 160, 160, 160, 163, 163, 163] corpseBattle: - STR_TRADER_5_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 125 sideArmor: 110 rearArmor: 100 underArmor: 85 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: &SECTION_PSIDEF_IMPROVED psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.35 damageModifier: - 1.3 - 1.0 - 0.15 - 1.0 - 0.9 - 1.0 - 0.8 - 0.85 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.8 - 1.0 - 0.7 specialWeapon: AUX_SHOCKAFIST loftempsSet: [ 4 ] - type: MARSEC_ARMOR_P0 spriteSheet: MAR_0.PCK spriteInv: MarsecMarineInventoryImage corpseBattle: - STR_MARSEC_0_CORPSE_BATTLE corpseGeo: STR_ELERIUM_115 visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 overKill: 0.75 frontArmor: 75 sideArmor: 60 rearArmor: 50 underArmor: 40 movementType: 1 meleeDodge: reactions: 0.2 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.65 - 1.0 - 0.25 - 1.0 - 0.8 - 0.7 - 0.6 - 0.8 - 0.7 - 0.0 - 0.0 - 1.0 - 0.5 - 0.5 - 2.0 - 1.0 - 0.75 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P8 spriteSheet: TRD_8.PCK spriteInv: TraderExterminatorInventoryImage corpseBattle: - STR_TRADER_8_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 heatVision: 40 frontArmor: 25 sideArmor: 20 rearArmor: 15 underArmor: 15 drawingRoutine: 0 movementType: 1 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.5 - 0.0 - 0.0 - 1.0 - 0.5 - 0.2 - 1.3 - 1.0 - 0.8 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P9 spriteSheet: TRD_9.PCK spriteInv: TraderGuardInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_9_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 12 frontArmor: 35 sideArmor: 30 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.1 - 1.0 - 1.0 - 0.9 - 1.0 - 0.7 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 0.7 - 0.15 - 1.4 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P10 spriteSheet: TRD_10.PCK spriteInv: TraderTeamLeaderInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 160, 160, 160, 160, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_10_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.9 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P11 spriteSheet: TRD_11.PCK spriteInv: TraderSpacemanInventoryImage corpseBattle: - STR_TRADER_11_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 30 movementType: 1 frontArmor: 12 sideArmor: 12 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.4 - 1.0 - 0.8 - 0.9 - 0.7 - 1.0 - 0.7 - 0.0 - 0.0 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 - 0.8 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P12 spriteSheet: TRD_12.PCK spriteInv: TraderSpaceTechInventoryImage corpseBattle: - STR_TRADER_12_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 1.0 - 0.5 - 1.0 - 0.9 - 0.7 - 0.7 - 0.9 - 0.5 - 2.0 - 0.0 - 1.2 - 0.5 - 0.15 - 1.1 - 1.0 - 0.9 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P13 spriteSheet: TRD_13.PCK spriteInv: GuildShipOfficerInventoryImage corpseBattle: - STR_TRADER_13_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.6 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P14 spriteSheet: TRD_14.PCK spriteInv: GuildNavigatorInventoryImage corpseBattle: - STR_TRADER_14_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 psiVision: 7 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 2.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P15 spriteSheet: TRD_15.PCK spriteInv: GuildMedicInventoryImage corpseBattle: - STR_TRADER_15_CORPSE_BATTLE corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 3.0 - 0.0 - 0.8 - 0.8 - 0.1 - 1.0 - 1.0 - 0.9 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P0 spriteSheet: COS_6.PCK spriteInv: ChurchEliteInventoryImage corpseBattle: - STR_CHURCH_6_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 25 sideArmor: 22 rearArmor: 20 underArmor: 10 movementType: 1 meleeDodge: reactions: 0.5 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 0.8 - 1.0 - 0.7 - 0.7 - 0.6 - 1.0 - 0.7 - 1.0 - 0.0 - 1.0 - 0.8 - 0.4 - 1.3 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P1 spriteSheet: COS_0.PCK spriteInv: ChurchCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_CHURCH_0_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P2 spriteSheet: COS_1.PCK spriteInv: ChurchZealotInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 heatVision: 30 frontArmor: 25 sideArmor: 22 rearArmor: 20 underArmor: 10 drawingRoutine: 0 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.4 - 1.0 - 0.7 - 0.8 - 0.7 - 0.8 - 1.2 - 1.0 - 0.0 - 1.0 - 0.7 - 0.25 - 1.2 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P3 spriteSheet: COS_2.PCK spriteInv: ChurchHeavyInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 bleedImmune: true heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.2 - 1.0 - 0.75 - 0.8 - 0.6 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.2 - 1.5 - 0.8 - 0.7 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] deathFrames: 18 - type: CHURCH_ARMOR_P4 spriteSheet: COS_3.PCK spriteInv: ChurchBeastmasterInventoryImage corpseBattle: - STR_CHURCH_3_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 12 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 0.7 - 0.8 - 1.0 specialWeapon: AUX_BEASTMASTER_WEAPON loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P5 spriteSheet: COS_4.PCK spriteInv: ChurchReverendInventoryImage corpseBattle: - STR_CHURCH_4_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 22 rearArmor: 20 underArmor: 16 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.55 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 0.7 - 0.8 - 0.8 - 1.0 - 1.1 - 2.0 - 0.0 - 1.0 - 0.65 - 0.5 - 1.2 - 0.7 - 0.7 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P6 spriteSheet: COS_5.PCK spriteInv: ChurchCardinalInventoryImage corpseBattle: - STR_CHURCH_5_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 20 psiVision: 6 frontArmor: 28 sideArmor: 26 rearArmor: 24 underArmor: 20 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.6 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 0.7 - 0.7 - 0.8 - 1.0 - 1.1 - 2.0 - 0.0 - 1.0 - 0.65 - 0.5 - 1.2 - 0.7 - 0.7 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P7 spriteSheet: COS_7.PCK corpseBattle: - STR_CHURCH_7_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE spriteInv: ChurchPriestInventoryImage visibilityAtDark: 9 frontArmor: 12 sideArmor: 10 rearArmor: 10 underArmor: 8 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 0.6 - 0.8 - 0.8 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.0 - 0.7 - 0.9 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P8 spriteSheet: COS_8.PCK spriteInv: ChurchMatronInventoryImage corpseBattle: - STR_CHURCH_8_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.2 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 0.8 - 0.9 - 1.3 - 2.0 - 0.0 - 1.0 - 0.7 - 0.3 - 1.3 - 0.7 - 0.8 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P9 spriteSheet: COS_9.PCK spriteInv: ChurchMaidenInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34] corpseBattle: - STR_CHURCH_9_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 16 frontArmor: 35 sideArmor: 25 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.1 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 0.7 - 0.9 - 1.2 - 3.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.4 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P10 spriteSheet: COS_10.PCK spriteInv: ChurchBoyInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 96, 160, 161, 162] corpseBattle: - STR_CHURCH_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 2.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P11 spriteSheet: COS_11.PCK spriteInv: ChurchHandmaidInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34] corpseBattle: - STR_CHURCH_11_CORPSE_BATTLE corpseGeo: STR_LINGERIE forcedTorso: 2 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.1 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: APOC_ARMOR_P0 spriteSheet: APO_0.PCK corpseBattle: - STR_APOC_0_CORPSE_BATTLE corpseGeo: STR_MEDALLION spriteInv: ApocDiscipleInventoryImage visibilityAtDark: 13 antiCamouflageAtDay: 6 antiCamouflageAtDark: 6 heatVision: 30 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.35 - 1.0 - 1.25 - 1.0 - 1.0 - 0.8 - 0.65 - 0.8 - 0.8 - 1.25 - 0.2 - 0.65 - 1.0 - 0.1 - 0.65 - 0.65 - 0.8 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 3 ] - type: APOC_ARMOR_P1 spriteSheet: APO_1.PCK corpseBattle: - STR_APOC_1_CORPSE_BATTLE corpseGeo: STR_MEDALLION spriteInv: ApocSadistInventoryImage visibilityAtDark: 13 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.65 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.65 - 0.8 - 0.8 - 1.25 - 0.2 - 0.65 - 1.0 - 0.1 - 0.75 - 0.75 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: APOC_ARMOR_P2 spriteSheet: APO_2.PCK corpseBattle: - STR_APOC_2_CORPSE_BATTLE corpseGeo: STR_MEDALLION spriteInv: ApocMarauderInventoryImage visibilityAtDark: 25 heatVision: 50 antiCamouflageAtDay: 6 antiCamouflageAtDark: 6 frontArmor: 23 sideArmor: 19 rearArmor: 17 underArmor: 13 meleeDodge: reactions: 0.3 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 0.9 - 0.8 - 1.0 - 0.8 - 0.8 - 0.7 - 0.7 - 0.8 - 0.5 - 0.2 - 0.65 - 1.25 - 0.25 - 1.1 - 0.7 - 1.0 specialWeapon: AUX_HIDDEN_BLADE loftempsSet: [ 3 ] - type: MUTON_ARMOR_P1 spriteSheet: MRC_0.PCK spriteInv: MercenarySoldierInventoryImage corpseBattle: - STR_MERC_0_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 50 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: &SECTION_PSIDEF_MUTON psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 damageModifier: - 1.5 - 0.6 - 0.35 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.6 - 0.2 - 1.2 - 1.5 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P2 spriteSheet: MRC_1.PCK spriteInv: MercenaryCommandoInventoryImage corpseBattle: - STR_MERC_1_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 25 heatVision: 60 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 drawingRoutine: 0 movementType: 1 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.6 - 0.25 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.8 - 0.3 - 1.3 - 1.5 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P3 spriteSheet: MRC_3.PCK spriteInv: MercenaryEngineerInventoryImage corpseBattle: - STR_MERC_3_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 30 camouflageAtDay: -15 camouflageAtDark: -5 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 overKill: 0.75 frontArmor: 36 sideArmor: 36 rearArmor: 36 underArmor: 30 drawingRoutine: 0 movementType: 0 meleeDodge: reactions: 0.05 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.6 - 0.25 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.6 - 0.5 - 1.3 - 1.5 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P4 spriteSheet: MRC_4.PCK spriteInv: MercenaryHeavyInventoryImage corpseBattle: - STR_MERC_4_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 100 sideArmor: 85 rearArmor: 65 underArmor: 60 drawingRoutine: 10 meleeDodge: melee: 0.45 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.8 - 0.25 - 0.9 - 1.0 - 1.0 - 0.65 - 0.8 - 1.0 - 0.0 - 0.0 - 1.5 - 0.35 - 0.3 - 2.5 - 1.65 - 0.8 loftempsSet: [ 4 ] - type: MUTON_ARMOR_P5 spriteSheet: MRC_5.PCK spriteInv: MercenaryLeaderInventoryImage corpseBattle: - STR_MERC_5_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 30 camouflageAtDay: -12 camouflageAtDark: -4 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 70 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.5 - 0.25 - 0.7 - 1.0 - 1.0 - 0.5 - 0.8 - 0.8 - 0.0 - 0.0 - 1.25 - 0.5 - 0.3 - 1.3 - 1.35 - 0.8 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: MUTON_ARMOR_P6 spriteSheet: MRC_6.PCK spriteInv: MercenaryCommanderInventoryImage corpseBattle: - STR_MERC_5_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE movementType: 1 visibilityAtDark: 30 camouflageAtDay: -12 camouflageAtDark: -4 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 70 overKill: 0.75 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 50 meleeDodge: reactions: 0.15 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.5 - 0.25 - 0.7 - 1.0 - 1.0 - 0.4 - 0.7 - 0.7 - 0.0 - 0.0 - 1.25 - 0.5 - 0.4 - 1.4 - 1.25 - 0.8 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 8 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 drawingRoutine: 4 bleedImmune: true meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.2 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.9 - 0.6 - 0.6 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.4 - 0.65 - 0.7 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 10 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 movementType: 1 drawingRoutine: 4 bleedImmune: true meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.3 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.8 - 0.5 - 0.5 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.35 - 0.6 - 0.7 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 12 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 bleedImmune: true drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.7 - 0.4 - 0.5 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.3 - 0.5 - 0.7 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR_G spriteSheet: ETHEREAL.PCK spriteInv: EtherealGuardInventoryImage spriteHairGroup: 1 spriteHairColor: [32, 32, 32, 32, 32, 32, 32, 32] corpseBattle: - STR_ETHEREAL_SOLDIER_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 psiVision: 8 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 bleedImmune: true drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.5 - 1.0 - 0.6 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.5 - 0.7 - 0.7 loftempsSet: [ 2 ] - type: PE_ARMOR spriteSheet: PE.PCK spriteInv: EtherealPEInventoryImage spriteHairGroup: 1 spriteHairColor: [80, 80, 80, 80, 80, 80, 80, 80] corpseBattle: - STR_PUBLIC_ENEMY_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 15 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 0.7 - 1.0 - 0.7 - 0.6 - 0.6 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.3 - 0.5 - 0.7 loftempsSet: [ 2 ] - type: CYCLOPS_ARMOR spriteSheet: CYCLOPS.PCK spriteInv: MAN_71 corpseBattle: - STR_CYCLOPS_CORPSE_BATTLE corpseGeo: STR_CYCLOPS_CORPSE allowInv: false visibilityAtDark: 25 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 heatVision: 100 frontArmor: 26 sideArmor: 24 rearArmor: 22 underArmor: 20 personalLight: 5 bleedImmune: true ignoresMeleeThreat: true meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.3 - 0.5 - 0.6 - 0.5 - 0.5 - 0.3 - 0.5 - 0.4 - 0.5 - 1.0 - 0.5 - 1.0 - 0.7 - 0.2 - 1.2 - 0.5 - 0.6 loftempsSet: [ 4 ] - type: ERIDIAN_ARMOR0 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 18 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 - 0.8 loftempsSet: [ 3 ] - type: ERIDIAN_ARMOR1 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK spriteFaceGroup: 6 spriteFaceColor: [48, 48, 48, 48, 48, 48, 48, 48] spriteHairGroup: 5 spriteHairColor: [144, 144, 144, 144, 144, 144, 144, 144] spriteUtileGroup: 14 spriteUtileColor: [192, 192, 192, 192, 192, 192, 192, 192] corpseBattle: - STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 18 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 - 0.8 loftempsSet: [ 3 ] - type: ERIDIAN_ARMOR2 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK spriteFaceGroup: 6 spriteFaceColor: [32, 32, 32, 32, 32, 32, 32, 32] spriteHairGroup: 5 spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16] spriteUtileGroup: 14 spriteUtileColor: [160, 160, 160, 160, 160, 160, 160, 160] corpseBattle: - STR_SNAKEMAN_CHIEF_CORPSE_BATTLE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 - 0.8 builtInWeapons: - STR_CHURCH_CORPSE loftempsSet: [ 3 ] - type: DANCER_ARMOR spriteSheet: DANCER.PCK spriteInv: DancerInventoryImage allowInv: false corpseBattle: - STR_DANCER_CORPSE_BATTLE frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 9 constantAnimation: true zombiImmune: true painImmune: true createsMeleeThreat: false visibilityAtDark: 0 visibilityAtDay: 0 recovery: morale: flatHundred: 1.0 stun: flatHundred: -0.03 meleeDodge: reactions: 0.8 meleeDodgeBackPenalty: 0.25 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 2.0 - 0.0 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 loftempsSet: [ 3 ] - type: DAMSEL_SACRIFICE_ARMOR spriteSheet: SACRIFICE1.PCK spriteInv: Sacrifice1InventoryImage corpseBattle: - STR_DAMSEL_SACRIFICE_CORPSE corpseGeo: STR_LINGERIE createsMeleeThreat: false allowInv: false drawingRoutine: 16 visibilityAtDark: 9 overKill: 5.0 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: morale: moraleCurrent: -0.44 bravery: 0.44 stun: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 4 ] - type: ZOMBIE_ARMOR spriteInv: ZombieSterileInventoryImage meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 overKill: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 0.6 - 1.5 - 0.8 - 0.7 - 0.7 - 0.2 - 1.0 - 1.0 - 0.0 - 2.0 - 1.0 - 1.1 - 0.1 - 1.0 - 0.0 - 1.0 - type: ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: ZombieSterileInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 drawingRoutine: 4 bleedImmune: true overKill: 0.5 zombiImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 0.0 - 2.0 - 0.0 - 1.7 - 0.1 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: ZombieGrubasInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true overKill: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 0.0 - 2.5 - 0.0 - 1.8 - 0.1 - 1.0 - 0.0 - 1.0 loftempsSet: [ 4 ] - type: ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: ZombieTrooper1InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 45 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 1.5 - 1.0 - 0.7 - 1.0 - 0.3 - 1.0 - 0.7 - 0.0 - 2.0 - 0.0 - 1.4 - 0.2 - 1.6 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: ZombieTrooper2InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 30 sideArmor: 20 rearArmor: 25 underArmor: 20 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true overKill: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.0 - 1.0 - 0.7 - 1.0 - 0.3 - 1.0 - 0.8 - 0.0 - 2.0 - 0.0 - 1.6 - 0.1 - 1.3 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: ZOMBIE_SENTINEL_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: ZombieTrooper3InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 70 sideArmor: 50 rearArmor: 35 underArmor: 35 weight: -30 meleeDodge: flatHundred: 0.5 meleeDodgeBackPenalty: 0.6 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL builtInWeapons: - AUX_SENTINEL_SHIELD - AUX_SENTINEL_WEAPON damageModifier: - -0.99 - 1.0 - 1.5 - 0.8 - 0.7 - 0.8 - 0.3 - 0.7 - 0.6 - 0.0 - 2.0 - 0.0 - 1.5 - 0.3 - 1.6 - 0.0 - 0.8 loftempsSet: [ 5 ] - type: ZOMBIE_SADAKO_ARMOR spriteSheet: ZOMBIE_SADAKO.PCK spriteInv: ZombieSadakoInventoryImage spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] forcedTorso: 2 allowInv: false corpseBattle: - STR_ZOMBIE_SADAKO_CORPSE psiVision: 40 camouflageAtDark: -5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0 bleedImmune: true overKill: 0.5 zombiImmune: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: flatHundred: 0.05 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.35 - 1.0 - 0.5 - 0.0 - 2.5 - 0.0 - 1.6 - 0.1 - 1.0 - 0.3 - 1.0 loftempsSet: [ 3 ] - type: ZOMBIE_CARRIE_ARMOR spriteSheet: ZOMBIE_CARRIE.PCK spriteInv: ZombieCarrieInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_CARRIE_CORPSE psiVision: 40 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0 bleedImmune: true overKill: 0.5 zombiImmune: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: flatHundred: 0.05 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 0.75 - 1.0 - 0.6 - 0.6 - 0.35 - 1.0 - 1.0 - 0.0 - 2.5 - 0.0 - 1.1 - 0.1 - 1.0 - 0.35 - 1.0 loftempsSet: [ 3 ] - type: ZOMBIE_PIMP_ARMOR spriteSheet: ZOMBIE_PIMP.PCK spriteInv: ZombiePimpInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_PIMP_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0 drawingRoutine: 4 overKill: 0.5 bleedImmune: true zombiImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.25 - 1.0 - 1.0 - 0.0 - 2.0 - 0.0 - 1.5 - 0.1 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: TOMB_GUARDIAN_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: TombGuardianInventoryImage corpseBattle: - STR_TOMB_GUARDIAN_CORPSE visibilityAtDark: 25 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 overKill: 0.5 bleedImmune: true zombiImmune: true frontArmor: 60 sideArmor: 55 rearArmor: 45 underArmor: 30 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: flatHundred: 0.02 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 0.25 - 0.5 - 0.8 - 0.0 - 2.0 - 0.0 - 2.0 - 0.1 - 1.5 - 0.5 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: MegazombieInventoryImage allowInv: false corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE psiVision: 30 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 createsMeleeThreat: true meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0 drawingRoutine: 5 size: 2 overKill: 0.75 recovery: stun: flatHundred: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 0.75 - 0.35 - 1.0 - 0.7 - 0.2 - 1.0 - 1.0 - 0.0 - 1.5 - 0.0 - 1.2 - 0.4 - 1.0 - 0.0 - 0.8 loftempsSet: [92, 89, 90, 91] - type: VAMPIRE_ARMOR spriteSheet: VAMP.PCK spriteInv: VampireInventoryImage forcedTorso: 1 allowInv: false corpseBattle: - STR_VAMPIRE_CORPSE visibilityAtDark: 30 camouflageAtDark: -13 camouflageAtDay: -26 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 psiVision: 4 movementType: 1 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 recovery: morale: flatHundred: 0.05 moraleCurrent: -0.069 bravery: 0.122 stun: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.15 - 1.0 - 3.0 - 1.0 - 1.5 - 1.25 - 0.4 - 0.8 - 0.8 - 0.0 - 3.5 - 0.0 - 1.25 - 0.1 - 1.0 - 1.0 - 1.25 loftempsSet: [ 3 ] - type: VAMPIRIA_ARMOR spriteSheet: VAMP.PCK spriteInv: VampiriaInventoryImage forcedTorso: 2 allowInv: false corpseBattle: - STR_VAMPIRE_CORPSE visibilityAtDark: 30 camouflageAtDark: -13 camouflageAtDay: -26 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 psiVision: 4 movementType: 1 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 recovery: morale: flatHundred: 0.05 moraleCurrent: -0.069 bravery: 0.122 stun: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.15 - 1.0 - 3.0 - 1.0 - 1.5 - 1.25 - 0.4 - 0.8 - 0.8 - 0.0 - 3.5 - 0.0 - 1.25 - 0.1 - 1.0 - 1.0 - 1.25 loftempsSet: [ 3 ] - type: GHOST_0_ARMOR spriteSheet: GHOST_GAL.PCK spriteInv: GhostGalInventoryImage movementType: 1 moveSound: 999 allowInv: false corpseBattle: - STR_GHOST_0_CORPSE_BATTLE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 camouflageAtDay: 10 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 meleeDodge: flatHundred: 0.6 meleeDodgeBackPenalty: 0.25 overKill: 0.5 bleedImmune: true zombiImmune: true painImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.02 - 0.05 - 0.1 - 0.3 - 0.2 - 0.07 - 0.05 - 0.0 - 0.0 - 0.0 - 0.0 - 0.4 - 0.5 - 0.1 - 1.0 - 0.03 loftempsSet: [ 3 ] - type: STR_BUTCH_ARMOR spriteInv: ButchInventoryImage spriteSheet: BUTCH.PCK corpseBattle: - STR_BUTCH_CORPSE_BATTLE visibilityAtDark: 30 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 drawingRoutine: 10 bleedImmune: true recovery: stun: flatHundred: 0.01 healthCurrent: 0.05 morale: bravery: 0.2 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 0.5 damageModifier: - 0.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 1.5 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: STR_WRAITH_ARMOR spriteSheet: WRAITH.PCK spriteInv: WraithInventoryImage corpseBattle: - STR_WRAITH_CORPSE visibilityAtDark: 30 heatVision: 50 camouflageAtDark: -6 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true overKill: 0.75 recovery: stun: flatHundred: 0.01 morale: bravery: 0.2 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 damageModifier: - 0.1 - 0.65 - 1.25 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.65 - 1.0 - 0.0 - 0.5 - 1.0 - 0.0 - 0.75 - 0.5 - 0.75 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: WASPITE_ARMOR spriteSheet: WASPITE.PCK spriteInv: WaspiteInventoryImage corpseBattle: - STR_WASPITE_CORPSE_BATTLE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 overKill: 0.75 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 40 drawingRoutine: 1 movementType: 1 bleedImmune: true meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.4 - 1.0 - 0.7 - 0.0 - 0.5 - 1.0 - 0.5 - 0.8 - 2.0 - 0.0 - 0.7 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: DOGG_ARMOR spriteSheet: DOGG.PCK spriteInv: MAN_998 corpseBattle: - STR_DOGG_CORPSE corpseGeo: STR_FOOD_BAG frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -8 recovery: morale: flatHundred: 0.04 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL meleeDodge: flatHundred: 0.35 meleeDodgeBackPenalty: 0.5 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 1.0 builtInWeapons: - AUX_DOGG_WEAPON - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 2 ] - type: ADRONE_ARMOR spriteSheet: SCI_8.PCK spriteInv: MAN_64 corpseBattle: - STR_ACADEMY_8_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 frontArmor: 32 sideArmor: 32 rearArmor: 32 underArmor: 32 movementType: 1 drawingRoutine: 4 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0.25 psiDefence: &SECTION_PSIDEF_MACHINE psiStrength: 0 psiSkill: 0 flatHundred: 2.0 damageModifier: - 0.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 - 0.8 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 0.75 loftempsSet: [ 4 ] - type: MARSEC_SENTRY_DRONE_ARMOR spriteSheet: MAR_8.PCK spriteInv: UnknownInventoryImage corpseBattle: - STR_MARSEC_8_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 20 heatVision: 50 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 66 drawingRoutine: 19 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.1 - 0.85 - 1.0 - 1.0 - 0.35 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 0.75 loftempsSet: [ 4 ] - type: MARSEC_HUNTER_DRONE_ARMOR spriteSheet: MAR_9.PCK spriteInv: UnknownInventoryImage corpseBattle: - STR_MARSEC_9_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 19 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true meleeDodge: flatHundred: 0.4 meleeDodgeBackPenalty: 0.25 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.25 - 0.75 - 1.0 - 1.0 - 0.35 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 0.75 loftempsSet: [ 4 ] - type: BOOMOSAURUS_ARMOR spriteSheet: TRD_6.PCK spriteInv: MAN_52 corpseBattle: - BOOMOSAURUS_CORPSE_1 - BOOMOSAURUS_CORPSE_2 - BOOMOSAURUS_CORPSE_3 - BOOMOSAURUS_CORPSE_4 corpseGeo: STR_BOOMOSAURUS_CORPSE visibilityAtDark: 9 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 drawingRoutine: 5 size: 2 allowInv: false fearImmune: false painImmune: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 0.9 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.4 - 0.4 - 0.6 - 1.0 loftempsSet: [92, 89, 90, 91] - type: SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: ShamblerInventoryImage allowInv: false visibilityAtDark: 20 heatVision: 50 corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.2 melee: 0.5 meleeDodgeBackPenalty: 0.5 drawingRoutine: 5 size: 2 fearImmune: false painImmune: false bleedImmune: false createsMeleeThreat: true overKill: 1.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.9 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.3 - 0.9 loftempsSet: [92, 89, 90, 91] - type: HALLUCINOID_ARMOR spriteSheet: HALLUCINOID.PCK spriteInv: HallucinoidInventoryImage allowInv: false corpseGeo: STR_HALLUCINOID_CORPSE corpseBattle: - HALLUCINOID_CORPSE_1 - HALLUCINOID_CORPSE_2 - HALLUCINOID_CORPSE_3 - HALLUCINOID_CORPSE_4 visibilityAtDark: 5 visibilityAtDay: 5 psiVision: 40 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 12 constantAnimation: true size: 2 createsMeleeThreat: true ignoresMeleeThreat: true movementType: 1 overKill: 0.6 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 0.25 - 1.0 - 0.7 - 0.4 - 0.4 - 0.1 - 0.5 - 1.0 - 0.0 - 0.0 - 0.4 - 1.5 - 0.3 - 0.3 - 0.3 - 0.6 loftempsSet: [ 92, 89, 90, 91 ] - type: CYBERDISC_ARMOR spriteInv: MAN_50 visibilityAtDark: 20 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.75 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.65 - 1.0 - 0.0 - 1.0 - 0.0 - 0.0 - type: CYBERDISC_ARMOR_2 spriteSheet: XTR_2.PCK spriteInv: MAN_70 corpseBattle: - CYBERDISC_CORPSE_1X - CYBERDISC_CORPSE_2X - CYBERDISC_CORPSE_3X - CYBERDISC_CORPSE_4X corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 42 sideArmor: 42 rearArmor: 42 underArmor: 42 drawingRoutine: 3 movementType: 1 size: 2 allowInv: false psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.75 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.65 - 1.0 - 0.0 - 1.0 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: CHRYSSALID_ARMOR spriteInv: MAN_53 visibilityAtDark: 25 heatVision: 100 psiVision: 8 bleedImmune: true camouflageAtDay: -8 camouflageAtDark: -4 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 meleeDodge: reactions: 0.4 melee: 0.4 bravery: 0.1 meleeDodgeBackPenalty: 0.4 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 1.0 - 0.0 - 9.99 - 0.5 - 0.7 - 0.1 - 1.2 - 0.5 - 1.0 - type: REAPER_ARMOR spriteSheet: X_REAP.PCK spriteInv: MAN_54 corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 personalLight: 5 size: 2 visibilityAtDark: 16 fearImmune: false painImmune: false allowInv: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 0.7 - 0.7 - 0.6 - 0.6 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_CAVALRY_ARMOR spriteSheet: BAN_10.PCK spriteInv: MAN_54 corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 visibilityAtDark: 16 fearImmune: false painImmune: false allowInv: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 0.7 - 0.7 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR_M spriteSheet: XTR_3.PCK spriteInv: MutantReaperInventoryImage corpseBattle: - REAPER_CORPSE_M_1 - REAPER_CORPSE_M_2 - REAPER_CORPSE_M_3 - REAPER_CORPSE_M_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 16 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 12 drawingRoutine: 5 personalLight: 5 size: 2 allowInv: false fearImmune: false painImmune: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 0.7 - 0.9 - 0.35 - 1.0 - 1.5 - 0.4 - 2.0 - 0.1 - 1.0 - 1.0 - 0.7 - 0.5 - 0.0 loftempsSet: [92, 89, 90, 91] - type: SECTOPOD_ARMOR spriteInv: MAN_56 visibilityAtDark: 30 psiVision: 10 heatVision: 40 fearImmune: false frontArmor: 150 sideArmor: 135 rearArmor: 110 underArmor: 100 moveSound: 198 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.2 - 0.6 - 1.0 - 0.8 - 0.5 - 1.0 - 1.0 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.5 - 0.8 - 0.0 - 0.0 - type: SECTOPOD_ARMOR_2 spriteInv: MAN_67 spriteSheet: XTR_1.PCK corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 frontArmor: 150 sideArmor: 135 rearArmor: 110 underArmor: 100 moveSound: 198 drawingRoutine: 5 size: 2 allowInv: false fearImmune: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.2 - 0.6 - 1.0 - 0.9 - 0.1 - 1.0 - 0.6 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.5 - 0.75 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: CELATID_ARMOR spriteInv: MAN_57 visibilityAtDark: 1 visibilityAtDay: 1 psiVision: 20 createsMeleeThreat: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 1.2 - 0.0 - 2.0 - 0.0 - 0.6 - 0.6 - 0.1 - 0.5 - 0.2 - 1.1 loftempsSet: [ 3 ] - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: MAN_77 allowInv: false visibilityAtDark: 1 visibilityAtDay: 1 psiVision: 20 corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true bleedImmune: true recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.0 - 1.0 - 0.0 - 1.0 - 0.8 - 0.7 - 0.5 - 0.7 - 1.0 - 0.0 - 0.0 - 0.4 - 0.3 - 0.1 - 1.5 - 0.1 - 0.6 loftempsSet: [ 5 ] - type: FIELD_GUN_ARMOR spriteInv: HumanCannonnerInventoryImage spriteSheet: SOL_2.PCK corpseBattle: - FIELD_GUN_CORPSE_1 - FIELD_GUN_CORPSE_2 - FIELD_GUN_CORPSE_3 - FIELD_GUN_CORPSE_4 corpseGeo: STR_SMALL_CANNON_1 visibilityAtDark: 15 frontArmor: 90 sideArmor: 45 rearArmor: 35 underArmor: 30 moveSound: 200 drawingRoutine: 20 size: 2 allowInv: false fearImmune: false overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.75 - 0.5 - 0.75 - 0.8 - 0.8 - 0.25 - 0.75 - 0.5 - 1.5 - 0.0 - 0.25 - 0.5 - 0.15 - 1.0 - 0.75 - 0.75 loftempsSet: [92, 89, 90, 91] - type: ARMORED_CAR_ARMOR spriteInv: MAN_75 spriteSheet: XTR_4.PCK corpseBattle: - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_CAR_CORPSE visibilityAtDark: 10 frontArmor: 60 sideArmor: 55 rearArmor: 45 underArmor: 40 moveSound: 200 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.8 - 0.25 - 0.65 - 0.8 - 0.8 - 0.0 - 0.5 - 0.4 - 0.0 - 0.0 - 0.0 - 0.5 - 0.35 - 1.0 - 0.5 - 0.5 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: ARMORED_CAR_NAZI_ARMOR spriteInv: MAN_75 spriteSheet: XCARS_NAZ.PCK corpseBattle: - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_CAR_CORPSE visibilityAtDark: 12 heatVision: 20 frontArmor: 60 sideArmor: 55 rearArmor: 45 underArmor: 40 moveSound: 200 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.8 - 0.25 - 0.65 - 0.8 - 0.8 - 0.0 - 0.5 - 0.4 - 0.0 - 0.0 - 0.0 - 0.5 - 0.35 - 1.0 - 0.5 - 0.5 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: TANK_MSDF_ARMOR spriteSheet: MSDF_TANK.PCK spriteInv: MSDFTankInventoryImage allowInv: false corpseBattle: - TANK_MSDF_CORPSE_1 - TANK_MSDF_CORPSE_2 - TANK_MSDF_CORPSE_3 - TANK_MSDF_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 100 sideArmor: 85 rearArmor: 70 underArmor: 70 drawingRoutine: 5 size: 2 overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.65 - 0.12 - 0.5 - 0.8 - 0.8 - 0.0 - 0.4 - 0.4 - 0.0 - 0.0 - 0.0 - 0.4 - 1.5 - 0.75 - 0.4 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: XTANKS.PCK spriteInv: MAN_58 corpseGeo: STR_TANK_CORPSE visibilityAtDark: 12 visibilityAtDay: 30 frontArmor: 125 sideArmor: 100 rearArmor: 75 underArmor: 70 overKill: 3.0 drawingRoutine: 2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.75 - 0.15 - 0.55 - 0.75 - 0.75 - 0.0 - 0.45 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 0.75 - 1.5 - 0.0 - 0.45 - 0.0 - 0.0 - type: HOVERTANK_ARMOR spriteSheet: XTANKS.PCK spriteInv: MAN_65 corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_CORPSE visibilityAtDark: 20 visibilityAtDay: 30 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 constantAnimation: true movementType: 1 overKill: 3.0 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 0.12 - 0.55 - 0.7 - 0.7 - 0.0 - 0.45 - 0.4 - 0.0 - 0.0 - 0.0 - 0.75 - 1.1 - 1.5 - 0.0 - 0.6 - 0.0 - 0.0 - type: HWP_SENTRY_LAUNCHER_ARMOR spriteSheet: XTR_5.PCK spriteInv: SentryCannonInventoryImage corpseBattle: - SENTRY_CORPSE_1 - SENTRY_CORPSE_2 - SENTRY_CORPSE_3 - SENTRY_CORPSE_4 corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 20 frontArmor: 150 sideArmor: 125 rearArmor: 50 underArmor: 50 drawingRoutine: 20 size: 2 allowInv: false psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.65 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 2.0 - 0.75 - 0.0 - 0.55 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: MAN_78 corpseBattle: - STR_MEGASCORPION_CORPSE frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 drawingRoutine: 4 psiVision: 15 camouflageAtDay: -10 camouflageAtDark: -2 createsMeleeThreat: false meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 0.6 - 2.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.1 - 1.0 builtInWeapons: - AUX_MEGASCORPION_WEAPON loftempsSet: [ 2 ] - type: GIANTSPIDER_ARMOR spriteSheet: GIANTSPIDER.PCK spriteInv: MAN_79 corpseBattle: - STR_GIANTSPIDER_CORPSE frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 drawingRoutine: 4 psiVision: 15 camouflageAtDay: -12 camouflageAtDark: -4 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.5 - 1.0 - 1.0 - 0.1 - 0.6 - 0.1 - 1.0 builtInWeapons: - AUX_GIANTSPIDER_WEAPON loftempsSet: [ 3 ] - type: CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: MAN_80 corpseBattle: - STR_CHUPACABRA_CORPSE heatVision: 50 camouflageAtDay: -13 camouflageAtDark: -1 frontArmor: 12 sideArmor: 9 rearArmor: 9 underArmor: 6 drawingRoutine: 4 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.1 - 0.9 builtInWeapons: - AUX_CHUPACABRA_WEAPON loftempsSet: [ 2 ] - type: GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: MAN_83 allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 camouflageAtDay: -16 camouflageAtDark: -4 frontArmor: 16 sideArmor: 20 rearArmor: 14 underArmor: 15 drawingRoutine: 4 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 createsMeleeThreat: false psiDefence: *SECTION_PSIDEF_NORMAL meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.4 damageModifier: - 0.1 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 0.5 - 5.0 - 0.5 - 1.0 - 1.0 - 0.1 - 0.6 - 0.1 - 1.0 loftempsSet: [ 2 ] - type: GIANT_RAT_ARMOR spriteSheet: GIANTRAT.PCK spriteInv: GiantRatInventoryImage corpseBattle: - STR_GIANT_RAT_CORPSE corpseGeo: STR_MUTANT_MEAT zombiImmune: true bleedImmune: false allowInv: false personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 4 camouflageAtDay: -13 camouflageAtDark: -3 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 10 visibilityAtDark: 16 overKill: 1.0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.05 health: stunNormalized: -0.165 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.6 - 0.6 - 1.0 - 0.1 - 0.3 - 0.6 - 1.0 loftempsSet: [ 2 ] - type: VAMPIRE_BAT_ARMOR spriteSheet: VAMPIRE_BAT.PCK spriteInv: VampBatInventoryImage corpseBattle: - STR_VAMPIRE_BAT_CORPSE frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true allowInv: false constantAnimation: true camouflageAtDark: -7 antiCamouflageAtDark: 15 antiCamouflageAtDay: 15 visibilityAtDark: 25 visibilityAtDay: 25 heatVision: 100 overKill: 1.0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 health: flatHundred: 0.01 meleeDodge: reactions: 0.75 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.3 - 0.1 - 1.0 loftempsSet: [ 2 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: RYBA_ARMOR spriteSheet: RYBA.PCK spriteInv: MAN_84 corpseBattle: - STR_RYBA_CORPSE corpseGeo: STR_MUTANT_FISH frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 1 drawingRoutine: 4 psiVision: 15 visibilityAtDark: 16 visibilityAtDay: 16 meleeDodge: reactions: 0.5 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.7 - 0.6 - 1.2 - 1.0 - 1.0 - 0.7 - 0.75 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.3 - 0.1 - 1.0 builtInWeapons: - SHARK_BITE loftempsSet: [ 3 ] - type: KRAB_ARMOR spriteSheet: KRAB.PCK spriteInv: MAN_82 corpseBattle: - STR_KRAB_CORPSE frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 drawingRoutine: 4 visibilityAtDark: 16 visibilityAtDay: 16 psiVision: 15 meleeDodge: reactions: 0.4 melee: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.6 - 0.6 - 1.0 - 1.0 - 1.0 - 0.7 - 0.75 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.9 - 0.1 - 0.8 builtInWeapons: - AUX_KRAB_WEAPON loftempsSet: [ 3 ] - type: SMUGGLER_ARMOR_P1 spriteSheet: SMU_1.PCK spriteInv: SmugglerGoonInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_1_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 25 sideArmor: 15 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.2 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P2 spriteSheet: SMU_2.PCK spriteInv: SmugglerCatgirlInventoryImage spriteHairGroup: 1 spriteHairColor: [16, 18, 34, 66, 146, 192, 128, 176] corpseBattle: - STR_SMUGGLER_2_CORPSE_BATTLE corpseGeo: STR_STEALTHSUIT_CORPSE visibilityAtDark: 20 camouflageAtDay: 5 camouflageAtDark: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 5.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.7 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P3 spriteSheet: SMU_3.PCK spriteInv: SmugglerEngineerInventoryImage corpseBattle: - STR_SMUGGLER_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 meleeDodge: reactions: 0.1 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.7 - 1.7 - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: SMUGGLER_ARMOR_P4 spriteSheet: SMU_4.PCK spriteInv: SmugglerCaptainInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.5 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P5 spriteSheet: SMU_5.PCK spriteInv: SmugglerNegotiatorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.5 - 1.0 loftempsSet: [ 2 ] - type: GOLDEN_SAINT_1_ARMOR spriteSheet: AVT_1.PCK spriteInv: GoldenSaint1InventoryImage corpseBattle: - STR_GOLDEN_SAINT_CORPSE_BATTLE visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true deathFrames: 8 meleeDodge: reactions: 0.6 bravery: 0.2 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.5 - 1.0 - 1.0 - 0.5 - 0.0 - 0.0 - 0.25 - 0.25 - 0.25 - 0.25 - 0.25 - 0.65 loftempsSet: [ 2 ] - type: GOLDEN_SAINT_2_ARMOR spriteSheet: AVT_2.PCK spriteInv: GoldenSaint2InventoryImage corpseBattle: - STR_GOLDEN_SAINT_CORPSE_BATTLE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true allowInv: false meleeDodge: reactions: 0.6 bravery: 0.6 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 health: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 0.15 - 0.75 - 0.5 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.25 - 0.25 - 0.1 - 0.25 - 0.75 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P0 spriteSheet: RET_0.PCK spriteInv: ReticulanInventoryImage corpseBattle: - STR_RETICULAN_0_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P1 spriteSheet: RET_1.PCK spriteInv: ReticulanHybridInventoryImage corpseBattle: - STR_RETICULAN_1_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P2 spriteSheet: RET_2.PCK spriteInv: SirenInventoryImage corpseBattle: - STR_RETICULAN_2_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.6 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P3 spriteSheet: RET_3.PCK spriteInv: SectogreInventoryImage corpseBattle: - STR_RETICULAN_3_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true meleeDodge: reactions: 0.35 melee: 0.35 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.8 - 0.8 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: RETICULAN_ARMOR_P4 spriteSheet: RET_4.PCK spriteInv: ReticulanCommandoInventoryImage corpseBattle: - STR_RETICULAN_4_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 12 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 0.8 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 0.6 - 0.2 - 1.0 - 1.0 - 0.8 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P6 spriteSheet: RET_6.PCK spriteInv: MAN_73 corpseBattle: - STR_RETICULAN_6_CORPSE_BATTLE corpseGeo: STR_MECHTOID_CORPSE visibilityAtDark: 20 heatVision: 80 overKill: 1.0 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 bleedImmune: true zombiImmune: true createsMeleeThreat: false recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.8 - 0.1 - 0.6 - 1.0 - 1.0 - 0.5 - 0.7 - 0.5 - 0.0 - 0.0 - 1.0 - 0.5 - 0.5 - 2.0 - 1.0 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: RETICULAN_ARMOR_P7 spriteSheet: RET_7.PCK spriteInv: ReticulanElderInventoryImage corpseBattle: - STR_RETICULAN_0_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE weight: -5 visibilityAtDark: 20 heatVision: 80 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: STR_DAMSEL_VICTIM_ARMOR spriteSheet: PIR_490.PCK spriteInv: SmoothieCaptiveInventoryImage spriteFaceGroup: 6 spriteFaceColor: [162, 162, 162, 162, 162, 162, 162, 162] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] corpseBattle: - STR_DAMSEL_VICTIM_CORPSE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 16 heatVision: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.15 psiStrength: 0.15 psiSkill: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.025 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.5 - 0.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.35 - 1.0 specialWeapon: STR_UNARMED_WRESTLING loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P1 spriteSheet: RDR_1.PCK spriteInv: RaiderScoutInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_0_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P2 spriteSheet: RDR_2.PCK spriteInv: RaiderThugInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_1_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P3 spriteSheet: RDR_3.PCK spriteInv: RaiderBuzzardInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_2_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P4 spriteSheet: RDR_4.PCK spriteInv: RaiderBossInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_3_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 24 rearArmor: 32 underArmor: 22 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.75 - 0.75 - 2.0 - 1.0 - 1.0 - 1.0 - 0.15 - 1.3 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: RAIDER_ARMOR_P6 spriteSheet: RDR_6.PCK spriteInv: RaiderHumongousInventoryImage spriteFaceGroup: 6 spriteFaceColor: [92, 92, 94, 94, 94, 160, 163, 163] corpseBattle: - STR_RAIDER_6_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 0.8 - 1.0 - 0.9 - 1.0 - 0.9 - 0.6 - 1.0 - 1.0 - 2.0 - 0.1 - 1.5 - 1.0 - 0.1 - 1.0 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: RAIDER_ARMOR_P7 spriteSheet: RDR_7.PCK spriteInv: RaiderFirebatInventoryImage corpseBattle: - STR_RAIDER_7_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 110 sideArmor: 95 rearArmor: 80 underArmor: 70 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.4 - 0.9 - 0.1 - 0.8 - 1.0 - 0.8 - 0.6 - 0.75 - 0.75 - 0.0 - 0.1 - 1.0 - 0.6 - 0.5 - 2.4 - 1.0 - 0.7 specialWeapon: STR_UNARMED_GAUNTLET_PLUS loftempsSet: [ 4 ] - type: UBER_BELTER_ARMOR spriteSheet: UBR_BLT.PCK spriteInv: BelterInventoryImage corpseBattle: - STR_UBER_BELTER_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 20 forcedTorso: 1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 1.0 - 1.25 - 0.75 - 0.2 - 0.75 - 0.75 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P0 spriteSheet: SPT_0.PCK spriteInv: SpartanScoutInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_0_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 7 sideArmor: 6 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P1 spriteSheet: SPT_1.PCK spriteInv: SpartanRiflemanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_1_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 8 sideArmor: 7 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P2 spriteSheet: SPT_2.PCK spriteInv: SpartanHeavyInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_SPARTAN_2_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 9 sideArmor: 8 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: SPARTAN_ARMOR_P3 spriteSheet: SPT_3.PCK spriteInv: SpartanCaptainInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_3_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 12 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 18 sideArmor: 16 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SOLDIER_ARMOR_P0 spriteSheet: SOL_0.PCK spriteInv: HumanCommandoInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_SOLDIER_0_CORPSE_BATTLE corpseGeo: STR_ELECTRONIC_PIECES visibilityAtDark: 20 camouflageAtDay: -15 camouflageAtDark: -5 heatVision: 60 frontArmor: 32 sideArmor: 28 rearArmor: 24 underArmor: 16 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.3 - 1.3 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SOLDIER_ARMOR_P1 spriteSheet: SOL_1.PCK spriteInv: HumanNomadInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 160, 160] corpseBattle: - STR_SOLDIER_1_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -4 heatVision: 20 frontArmor: 26 sideArmor: 22 rearArmor: 20 underArmor: 16 meleeDodge: reactions: 0.4 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 0.8 - 2.0 - 0.1 - 1.0 - 0.7 - 0.1 - 1.2 - 1.0 - 0.8 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: MEGAPOL_ARMOR_P0 spriteSheet: MPO_0.PCK spriteInv: MegapolWolfmanInventoryImage corpseBattle: - STR_MEGAPOL_0_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 visibilityAtDay: 35 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 33 sideArmor: 28 rearArmor: 24 underArmor: 18 overKill: 0.75 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.75 - 1.0 - 0.75 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.25 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.3 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: MEGAPOL_ARMOR_P1 spriteSheet: MPO_1.PCK spriteInv: MegapolEnforcerInventoryImage corpseBattle: - STR_MEGAPOL_1_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE movementType: 1 visibilityAtDark: 9 antiCamouflageAtDark: 4 antiCamouflageAtDay: 4 heatVision: 30 frontArmor: 70 sideArmor: 60 rearArmor: 50 underArmor: 45 overKill: 0.75 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.5 - 0.9 - 0.5 - 0.9 - 1.1 - 1.1 - 1.0 - 1.0 - 1.5 - 2.0 - 0.0 - 1.0 - 1.2 - 0.3 - 1.8 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: MEGAPOL_ARMOR_P2 spriteSheet: MPO_2.PCK spriteInv: MegapolDetectiveInventoryImage corpseBattle: - STR_MEGAPOL_2_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 17 camouflageAtDay: -5 camouflageAtDark: -5 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 3 heatVision: 30 frontArmor: 55 sideArmor: 45 rearArmor: 40 underArmor: 25 overKill: 0.75 meleeDodge: reactions: 0.2 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.65 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.2 - 1.6 - 1.0 - 0.75 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 4 ] - type: MEGAPOL_ARMOR_P3 spriteSheet: MPO_3.PCK spriteInv: MegapolApemanInventoryImage corpseBattle: - STR_MEGAPOL_3_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE movementType: 1 visibilityAtDark: 12 visibilityAtDay: 35 heatVision: 40 frontArmor: 28 sideArmor: 24 rearArmor: 24 underArmor: 22 overKill: 0.75 meleeDodge: reactions: 0.2 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 2.0 - 0.6 - 0.4 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.2 - 0.3 - 1.2 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: GOVT_ARMOR_P1 spriteSheet: GOV_1.PCK spriteInv: GovtAgentInventoryImage corpseBattle: - STR_GOVT_0_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 20 frontArmor: 25 sideArmor: 15 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: GOVT_ARMOR_P2 spriteSheet: GOV_2.PCK spriteInv: GovtEnforcerInventoryImage corpseBattle: - STR_GOVT_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 20 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_UNARMED_GAUNTLET damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 0.0 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 - 0.8 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P3 spriteSheet: GOV_3.PCK spriteInv: GovtEliteInventoryImage corpseBattle: - STR_GOVT_2_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 25 camouflageAtDay: -15 camouflageAtDark: -5 heatVision: 70 overKill: 0.75 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 0.9 - 1.0 - 0.25 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 0.0 - 0.0 - 1.0 - 0.5 - 0.4 - 1.8 - 1.0 - 0.75 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P4 spriteSheet: GOV_4.PCK spriteInv: GovtPilotInventoryImage corpseBattle: - STR_GOVT_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 16 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 2.0 - 0.0 - 1.0 - 0.8 - 0.2 - 1.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: GOVT_ARMOR_P5 spriteSheet: GOV_5.PCK spriteInv: GovtMPInventoryImage corpseBattle: - STR_GOVT_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 30 frontArmor: 35 sideArmor: 30 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 1.1 - 2.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P6 spriteSheet: GOV_6.PCK spriteInv: GovtGeneralInventoryImage corpseBattle: - STR_GOVT_6_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 110 sideArmor: 95 rearArmor: 80 underArmor: 70 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.75 - 0.8 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 - 0.7 loftempsSet: [ 4 ] - type: GOVT_ARMOR_P7 spriteSheet: GOV_7.PCK spriteInv: GovtSirenInventoryImage corpseBattle: - STR_GOVT_7_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 25 sideArmor: 20 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 0.7 - 0.8 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 0.0 - 0.0 - 0.5 - 0.8 - 0.1 - 1.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: GOVT_ARMOR_P8 spriteSheet: GOV_8.PCK spriteInv: ExterminatorInventoryImage corpseBattle: - STR_GOVT_8_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 bleedImmune: false allowsRunning: false weight: -35 overKill: 1.0 frontArmor: 100 sideArmor: 90 rearArmor: 80 underArmor: 60 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 0.7 - 0.5 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 - 0.65 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: NAZI_ARMOR_P1 spriteSheet: NAZ_1.PCK spriteInv: NaziSoldierInventoryImage corpseBattle: - STR_NAZI_1_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 camouflageAtDay: -5 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.9 - 1.4 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: NAZI_ARMOR_P2 spriteSheet: NAZ_2.PCK spriteInv: NaziSSInventoryImage corpseBattle: - STR_NAZI_2_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: NAZI_ARMOR_P4 spriteSheet: NAZ_4.PCK spriteInv: NaziLeaderInventoryImage corpseBattle: - STR_NAZI_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: NAZI_ARMOR_P6 spriteSheet: NAZ_6.PCK spriteInv: NaziStormtrooperInventoryImage corpseBattle: - STR_NAZI_6_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -2 overKill: 0.75 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.8 - 0.0 - 0.0 - 1.0 - 0.6 - 0.2 - 1.7 - 1.0 - 0.75 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: NAZI_ARMOR_P7 spriteSheet: NAZ_7.PCK spriteInv: NaziKKKInventoryImage corpseBattle: - STR_NAZI_7_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: NAZI_ARMOR_P8 spriteSheet: NAZ_8.PCK spriteInv: NaziSupersoldierInventoryImage corpseBattle: - STR_NAZI_8_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE allowInv: false visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 125 sideArmor: 115 rearArmor: 105 underArmor: 100 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.9 - 1.0 - 0.05 - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 0.5 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET_PLUS loftempsSet: [ 5 ] - type: TECHNOCRACY_ARMOR_P0 spriteSheet: TEC_0.PCK spriteInv: TechnocracyTerminatorInventoryImage corpseBattle: - STR_TECHNOCRACY_0_CORPSE_BATTLE visibilityAtDark: 20 heatVision: 70 overKill: 2.0 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: stun: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.6 - 0.05 - 0.7 - 0.8 - 0.8 - 0.3 - 0.5 - 0.5 - 0.0 - 0.0 - 0.0 - 0.5 - 2.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] - type: TECHNOCRACY_ARMOR_P0A spriteSheet: TEC_0A.PCK spriteInv: TechnocracyInfiltratorInventoryImage corpseBattle: - STR_TECHNOCRACY_0_CORPSE_BATTLE visibilityAtDark: 20 heatVision: 70 overKill: 0.5 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: stun: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.7 - 2.0 - 1.0 - 0.8 - 0.8 - 0.3 - 0.7 - 1.5 - 0.0 - 0.0 - 0.0 - 0.3 - 2.0 - 1.0 - 0.0 - 0.5 specialWeapon: AUX_ROBOT_FIST deathFrames: 18 loftempsSet: [ 2 ] - type: TECHNOCRACY_ARMOR_P1 spriteSheet: TEC_1.PCK spriteInv: TechnocracyMekInventoryImage corpseBattle: - STR_TECHNOCRACY_1_CORPSE_BATTLE drawingRoutine: 4 visibilityAtDark: 25 heatVision: 70 psiVision: 20 antiCamouflageAtDay: 8 antiCamouflageAtDark: 8 camouflageAtDark: -3 overKill: 0.5 bleedImmune: true zombiImmune: true frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: stun: flatHundred: 0.33 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.2 - 0.6 - 0.15 - 0.7 - 0.6 - 0.7 - 0.3 - 0.7 - 0.5 - 0.0 - 0.0 - 0.0 - 0.4 - 0.99 - 1.0 - 0.3 - 0.5 loftempsSet: [ 3 ] - type: GNOME_ARMOR_X2 spriteSheet: GNOME_X2.PCK spriteInv: GnomeArmoredInventoryImage corpseBattle: - STR_GNOME_ARMORED_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 25 heatVision: 80 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 allowInv: true overKill: 1.5 frontArmor: 110 sideArmor: 120 rearArmor: 110 underArmor: 110 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 1.0 - 1.0 - 0.05 - 0.8 - 0.8 - 0.8 - 0.5 - 0.7 - 0.25 - 0.0 - 0.0 - 0.5 - 0.25 - 0.75 - 2.0 - 0.25 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 5 ] - type: HUMAN_ARMOR_MG spriteSheet: MG.PCK spriteInv: MagicalGirlInventoryImage spriteHairGroup: 9 spriteHairColor: [16, 32, 48, 64, 80, 112, 128, 144, 160, 176, 192, 208, 224, 244] corpseBattle: - STR_MAGICAL_GIRL_CORPSE corpseGeo: STR_MAGICAL_GIRL_CORPSE visibilityAtDark: 9 psiVision: 9 overKill: 3.0 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 bravery: 0.4 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.5 - 0.5 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_STEWARDESS spriteSheet: HUM_1.PCK spriteInv: TraderAttendantInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166] corpseBattle: - STR_HUMAN_1_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.05 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.85 - 4.0 - 0.0 - 1.0 - 0.8 - 0.1 - 0.8 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_SAILOR spriteSheet: HUM_2.PCK spriteInv: TraderSailorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 162] corpseBattle: - STR_HUMAN_2_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M3 spriteSheet: HUM_3.PCK spriteInv: HumanMale3InventoryImage corpseBattle: - STR_HUMAN_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F4 spriteSheet: HUM_4.PCK spriteInv: HumanFemale4InventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 97, 160, 162, 163] corpseBattle: - STR_HUMAN_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M5 spriteSheet: HUM_5.PCK spriteInv: HumanMale5InventoryImage corpseBattle: - STR_HUMAN_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M6 spriteSheet: HUM_6.PCK spriteInv: HumanLabourerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158] corpseBattle: - STR_HUMAN_6_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.8 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F7 spriteSheet: HUM_7.PCK spriteInv: HumanLabourerFemInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158] spriteHairGroup: 9 spriteHairColor: [144, 245, 34, 164, 245, 166, 34, 166] corpseBattle: - STR_HUMAN_7_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.8 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F8 spriteSheet: GOV_4.PCK spriteInv: HumanCityGirlInventoryImage spriteFaceGroup: 6 spriteFaceColor: [99, 99, 99, 99, 99, 99, 99, 99] spriteHairGroup: 9 spriteHairColor: [22, 22, 22, 22, 22, 22, 22, 22] spriteUtileGroup: 15 spriteUtileColor: [142, 142, 142, 142, 142, 142, 142, 142] corpseBattle: - STR_HUMAN_8_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 1.0 forcedTorso: 2 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M9 spriteSheet: HUM_9.PCK spriteInv: HumanSuitGuyInventoryImage corpseBattle: - STR_HUMAN_9_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M10 spriteSheet: HUM_10.PCK spriteInv: HumanMageInventoryImage corpseBattle: - STR_HUMAN_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: flatHundred: 0.1 stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.7 - 1.0 - 1.5 - 1.0 - 1.0 - 0.6 - 0.9 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_F11 spriteSheet: HUM_11.PCK spriteInv: HumanNoblewomanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 224, 162, 36, 130, 224, 36, 166] corpseBattle: - STR_HUMAN_11_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 9 antiCamouflageAtDay: 4 antiCamouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 meleeDodge: reactions: 0.35 bravery: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: flatHundred: 0.1 stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.6 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_F12 spriteSheet: HUM_12.PCK spriteInv: HumanSuitGirlInventoryImage corpseBattle: - STR_HUMAN_12_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 forcedTorso: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M13 spriteSheet: HUM_13.PCK spriteInv: HumanClerkInventoryImage corpseBattle: - STR_HUMAN_13_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.9 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: GDX_ARMOR_GRAVBALL spriteSheet: GDX_01.PCK spriteInv: GDXGravballInventoryImage corpseBattle: - STR_CORPSE_GRAVBALL corpseGeo: STR_GRAV_CORPSE movementType: 1 visibilityAtDark: 16 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.35 melee: 0.25 meleeDodgeBackPenalty: 0.25 recovery: stun: healthCurrent: 0.175 health: -0.1 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.65 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.25 - 1.1 - 1.0 - 0.9 - 0.8 - 2.0 loftempsSet: [ 2 ] - type: WEREWOLF_ARMOR spriteSheet: BSM_9.PCK spriteInv: WerewolfInventoryImage corpseBattle: - STR_BEASTMAN_9_CORPSE_BATTLE allowInv: false visibilityAtDark: 20 camouflageAtDay: -10 camouflageAtDark: -4 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 personalLight: 5 heatVision: 50 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 drawingRoutine: 10 overKill: 0.75 meleeDodge: reactions: 0.3 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.08 stunNormalized: -0.165 stun: flatHundred: 0.04 morale: moraleCurrent: -0.069 bravery: 0.122 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 2.0 - 1.0 - 2.5 - 1.0 - 1.1 - 1.1 - 0.7 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 specialWeapon: SPC_DA_HOWL loftempsSet: [ 3 ] - type: TIGER_TURRET_ARMOR spriteSheet: TIGER_TURRET.PCK spriteInv: MAN_90 allowInv: false corpseBattle: - TIGER_CORPSE_1 - TIGER_CORPSE_2 - TIGER_CORPSE_3 - TIGER_CORPSE_4 corpseGeo: STR_TIGER_CORPSE weight: -2500 visibilityAtDark: 16 heatVision: 40 frontArmor: 275 sideArmor: 200 rearArmor: 125 underArmor: 100 drawingRoutine: 2 size: 2 overKill: 2.0 psiDefence: flatHundred: 1.0 damageModifier: - 0.0 - 0.75 - 0.15 - 0.6 - 0.75 - 0.7 - 0.0 - 0.45 - 0.3 - 0.0 - 0.0 - 0.0 - 0.4 - 0.4 - 1.25 - 0.2 - 0.4 - 0.0 - 0.0 builtInWeapons: - AUX_BIG_TANK_TURRET_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: PYRAMID_ARMOR spriteSheet: PYRAMID.PCK spriteInv: MAN_49 allowInv: false corpseBattle: - PYRAMID_CORPSE_1 - PYRAMID_CORPSE_2 - PYRAMID_CORPSE_3 - PYRAMID_CORPSE_4 weight: -500 visibilityAtDark: 40 heatVision: 50 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 30 drawingRoutine: 12 movementType: 1 size: 2 overKill: 1.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.6 - 0.1 - 0.4 - 0.75 - 0.75 - 0.0 - 0.4 - 1.25 - 0.0 - 0.0 - 0.0 - 0.75 - 0.5 - 1.25 - 0.25 - 0.4 builtInWeapons: - AUX_PYRAMID_EYE loftempsSet: [ 92, 89, 90, 91 ] - type: TREE_OF_LIFF_ARMOR spriteSheet: TREE_OF_LIFF.PCK corpseBattle: - STR_TREE_OF_LIFF_CORPSE_BATTLE allowInv: false visibilityAtDay: 0 visibilityAtDark: 0 psiVision: 18 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 18 drawingRoutine: 16 createsMeleeThreat: false allowsKneeling: false bleedImmune: true zombiImmune: true painImmune: true recovery: morale: flatHundred: 1 stun: healthCurrent: 1 health: flatHundred: 0.03 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 0.6 - 5.0 - 1.0 - 0.8 - 1.0 - 0.1 - 1.25 - 1.0 - 1.0 - 1.5 - 0.5 - 1.0 - 0.1 - 0.3 - 0.1 - 0.5 loftempsSet: [ 5 ] - type: JIM_ANGRY_ARMOR spriteSheet: JIM.PCK spriteInv: MAN_94.SPK corpseBattle: - STR_JIM_CORPSE_BATTLE corpseGeo: STR_JIM_HAPPY visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 100 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 movementType: 1 drawingRoutine: 4 allowsKneeling: false bleedImmune: true zombiImmune: true painImmune: true deathFrames: 8 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.1 - 0.5 - 0.2 - 0.3 - 0.35 - 0.15 - 0.15 - 0.1 - 0.0 - 0.0 - 0.0 - 0.1 - 0.5 - 0.1 - 0.5 - 0.5 loftempsSet: [ 4 ] - type: JIM_HAPPY_ARMOR spriteSheet: JIM.PCK spriteInv: MAN_94.SPK corpseBattle: - STR_JIM_CORPSE_BATTLE corpseGeo: STR_JIM_ANGRY visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 100 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 movementType: 1 drawingRoutine: 4 allowsKneeling: false bleedImmune: true zombiImmune: true painImmune: true deathFrames: 8 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.069 bravery: 0.122 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.1 - 0.5 - 0.2 - 0.3 - 0.35 - 0.15 - 0.15 - 0.1 - 0.0 - 0.0 - 0.0 - 0.1 - 0.5 - 0.1 - 0.5 - 0.5 loftempsSet: [ 4 ] alienRaces: - id: STR_ERIDIAN members: - STR_ERIDIAN_LEADER - STR_ERIDIAN_LEADER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_SOLDIER - STR_ERIDIAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_EXPLORER - STR_SECTOID_EXPLORER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SECTOID_NONCOM members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_ADRONE_TERRORIST - STR_OSIRON_LAD - STR_ACADEMY_NURSE - STR_ACADEMY_STUDENT - STR_CYBERDISC_TERRORIST - STR_ACADEMY_SCIENTIST - STR_ACADEMY_COUNSELLOR - STR_ACADEMY_THRALL retaliationAggression: -100 - id: STR_SECTOID_HOUSE members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_ADRONE_TERRORIST - STR_ACADEMY_STUDENT retaliationAggression: -100 - id: STR_ZOMBIE members: - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_CHRYSSALID_TERRORIST membersRandom: - [STR_ZOMBIE_CARRIE_TERRORIST] - [STR_ZOMBIE_PIMP_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_SADAKO_TERRORIST, STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST, STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST, STR_ZOMBIE_STERILE_TERRORIST, STR_ZOMBIE_CARRIE_TERRORIST] - [STR_CHRYSSALID_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_CARRIE_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_PIMP_TERRORIST] - [STR_ZOMBIE_SADAKO_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_CHRYSSALID_TERRORIST] retaliationAggression: -100 - id: STR_ZOMBIE_SMART members: - STR_TECHNOCRACY_MEK_LEADER - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_STERILE_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_ZOMBIE_SENTINEL - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST retaliationAggression: -100 - id: STR_CULT_OF_CHERNOBOG members: - STR_HUMAN_MASTER - STR_HUMAN_NOBLEWOMAN - STR_VAMPIRE_DUDE - STR_HUMAN_SOLDIER_COMMANDO - STR_SMUGGLER_GOON - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_SADAKO_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_DANCER_SLAVE membersRandom: - [STR_HUMAN_MASTER] - [STR_HUMAN_NOBLEWOMAN, STR_HUMAN_NOBLEWOMAN, STR_VAMPIRE_GAL] - [STR_VAMPIRE_DUDE, STR_VAMPIRE_DUDE, STR_VAMPIRE_GAL] - [STR_HUMAN_SOLDIER_COMMANDO] - [STR_SMUGGLER_GOON] - [STR_ZOMBIE_TROOPER_1] - [STR_ZOMBIE_SADAKO_TERRORIST] - [STR_MEGAZOMBIE_TERRORIST] - [STR_DANCER_SLAVE] - id: STR_SNAKEMAN members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_ENGINEER - STR_CHRYSSALID_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_SOLDIER - STR_CELATID_TERRORIST - STR_CHURCH_ELITE - id: STR_CHURCH_NONCOM members: - STR_CHURCH_MATRON - STR_CHURCH_ENGINEER - STR_CHURCH_PRIEST - STR_CHURCH_MATRON - STR_CHURCH_MAIDEN - STR_CHURCH_BOY - STR_CHURCH_NAVIGATOR - STR_CELATID_TERRORIST - STR_CHURCH_SOLDIER - STR_CHURCH_HANDMAID - STR_CHURCH_LEADER - STR_HUMAN_SHARP_GUY - STR_HUMAN_FEMALE_4 membersRandom: - [STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_LEADER, STR_CHURCH_LEADER, STR_CHURCH_LEADER, STR_CHURCH_COMMANDER] - [STR_CHURCH_ENGINEER] - [STR_CHURCH_PRIEST] - [STR_CHURCH_MATRON] - [STR_CHURCH_MAIDEN] - [STR_CHURCH_BOY] - [STR_CHURCH_NAVIGATOR] - [STR_CELATID_TERRORIST] - [STR_CHURCH_SOLDIER] - [STR_CHURCH_HANDMAID] - [STR_CHURCH_LEADER, STR_CHURCH_MATRON] - [STR_HUMAN_SHARP_GUY, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_BANDIT_DRIFTER] - [STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_HUMAN_CITY_GIRL, STR_BANDIT_BOY] retaliationAggression: -100 - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationAggression: -100 - id: STR_ETHEREAL_WAR members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_WASPITE_SOLDIER - STR_CYCLOPS_SOLDIER - STR_CYCLOPS_SOLDIER - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_MUTON_HEAVY - STR_XTANK_HOVER_GAUSS_TERRORIST - id: STR_FLOATER members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_MARSEC_BODYGUARD - STR_GUILD_PILOT - STR_GUILD_SOLDIER - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_XTANK_CANNON_TERRORIST - id: STR_FLOATER_NONCOM members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_ATTENDANT - STR_GUILD_GUARD - STR_GUILD_SOLDIER - STR_MARSEC_BODYGUARD - STR_GUILD_PILOT - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_MARSEC_SECURITY - STR_HUMAN_CITY_GIRL retaliationAggression: -100 - id: STR_FLOATER_SPACE members: - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN retaliationAggression: -100 - id: STR_MARSEC members: - STR_GUILD_COMMANDER - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE retaliationAggression: -100 - id: STR_TRANS_STELLAR members: - STR_GUILD_NAVIGATOR - STR_GUILD_SHIP_OFFICER - STR_UBER_BELTER - STR_MARSEC_BODYGUARD - STR_GUILD_SPACE_TECH - STR_GUILD_SOLDIER - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_REAPER_TERRORIST - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_HUMAN_LABOURER - STR_GUILD_TEAM_LEADER membersRandom: - [STR_GUILD_NAVIGATOR] - [STR_GUILD_SHIP_OFFICER] - [STR_UBER_BELTER] - [STR_MARSEC_BODYGUARD] - [STR_GUILD_SPACE_TECH] - [STR_GUILD_SOLDIER] - [STR_MARSEC_SENTRY_DRONE_TERRORIST] - [STR_MARSEC_HUNTER_DRONE_TERRORIST] - [STR_REAPER_TERRORIST] - [STR_GUILD_TEAM_LEADER] - [STR_GUILD_EXTERMINATOR] - [STR_GUILD_ATTENDANT] - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_BANDIT_HITMAN, STR_OSIRON_LAD, STR_SMUGGLER_CATGIRL, STR_HUMAN_NOBLEWOMAN, STR_CHURCH_PRIEST, STR_TECHNOCRACY_INFILTRATOR_TERRORIST] - [STR_GUILD_TEAM_LEADER] retaliationAggression: -100 - id: STR_NINJA members: - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_GAL - STR_NINJA_GAL - STR_NINJA_GAL - STR_NINJA_GAL retaliationAggression: -100 - id: STR_PASSENGERS members: - STR_GUILD_COMMANDER - STR_GOVT_AGENT - STR_MARSEC_SECURITY - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - STR_GUILD_SOLDIER - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_HUMAN_FEMALE_4 - STR_HUMAN_MALE_3 - STR_HUMAN_FATMAN membersRandom: - [STR_GUILD_COMMANDER] - [STR_GOVT_AGENT, STR_GOVT_AGENT, STR_GOVT_AGENT, STR_BANDIT_TOMB_RUNNER, STR_BANDIT_HITMAN] - [STR_MARSEC_SECURITY] - [STR_MARSEC_BODYGUARD] - [STR_MARSEC_SECURITY] - [STR_GUILD_GUARD] - [STR_REAPER_TERRORIST] - [STR_BOOMOSAURUS_TERRORIST] - [STR_GUILD_SOLDIER] - [STR_GUILD_ATTENDANT] - [STR_GUILD_PILOT] - [STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_TECHNOCRACY_INFILTRATOR_TERRORIST, STR_HUMAN_CITY_GIRL, STR_HUMAN_CITY_GIRL, STR_HUMAN_SHARP_GIRL] - [STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_GUILD_MEDIC, STR_GUILD_MEDIC, STR_HUMAN_CLERK] - [STR_HUMAN_FATMAN, STR_HUMAN_FATMAN] retaliationAggression: -100 - id: STR_RAIDER members: - STR_RAIDER_FIREBAT - STR_RAIDER_BOSS - STR_RAIDER_BUZZARD - STR_RAIDER_HUMONGOUS - STR_RAIDER_THUG - STR_RAIDER_SCOUT - STR_REAPER_TERRORIST - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - id: STR_SPARTANS members: - STR_SPARTAN_CAPTAIN - STR_SPARTAN_CAPTAIN - STR_SPARTAN_CAPTAIN - STR_SPARTAN_HEAVY - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_HUMAN_SOLDIER_COMMANDO - STR_DOGG_TERRORIST - STR_HUMAN_SOLDIER_COMMANDO - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_SCOUT - STR_SPARTAN_CAPTAIN - STR_SPARTAN_RIFLEMAN - STR_DOGG_TERRORIST - id: STR_MEGAPOL members: - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_WOLFMAN - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST - id: STR_MEGAPOL_LATE members: - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_WOLFMAN - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST - id: STR_BANDIT members: - STR_BANDIT_BOSS - STR_BANDIT_RATMAN_LEADER - STR_BLOOD_DOG_TERRORIST - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_GHOUL - STR_BANDIT_RATMAN - STR_BLOOD_DOG_TERRORIST - STR_ARMORED_CAR_TERRORIST - STR_BANDIT_DUDE - STR_BANDIT_HITMAN - STR_BANDIT_RUFFIAN - STR_BANDIT_TROUBLEMAKER - STR_BANDIT_RATMAN_STORMRAT - STR_BANDIT_RUFFIAN - STR_DOGG_TERRORIST - STR_APOC_DISCIPLE retaliationAggression: -100 - id: STR_BANDIT_TOWN members: - STR_BANDIT_BOSS - STR_BANDIT_DUDE - STR_BANDIT_DRIFTER - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_BOY - STR_HUMAN_MALE_3 - STR_BLOOD_DOG_TERRORIST - STR_ARMORED_CAR_TERRORIST - STR_HUMAN_HOE - STR_HUMAN_SHARP_GUY - STR_BANDIT_FUSSBALLER - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_HITMAN - STR_RAIDER_HUMONGOUS - STR_DOGG_TERRORIST - STR_APOC_DISCIPLE retaliationAggression: -100 - id: STR_BANDIT_ROBBERS members: - STR_HUMAN_MASTER - STR_HUMAN_SHARP_GUY - STR_BANDIT_TOMB_RUNNER - STR_SMUGGLER_GOON - STR_BANDIT_DUDE - STR_BANDIT_DRIFTER - STR_BANDIT_TOMB_RUNNER - STR_DOGG_TERRORIST - STR_HUMAN_CITY_GIRL - STR_BANDIT_HITMAN - STR_DOGG_TERRORIST retaliationAggression: -100 - id: STR_NAZIS members: - STR_NAZI_LEADER - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SS - STR_NAZI_SOLDIER - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_XTANK_CANNON_TERRORIST - id: STR_TECHNOCRACY members: - STR_TECHNOCRACY_MEK_LEADER - STR_TECHNOCRACY_MEK_LEADER - STR_TECHNOCRACY_INFILTRATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - id: STR_SMUGGLER members: - STR_STAR_GOD_PUBLIC_ENEMY - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_GOON - STR_SMUGGLER_GOON - STR_SMUGGLER_GOON - STR_HUMAN_SOLDIER_COMMANDO - STR_SMUGGLER_NEGOTIATOR retaliationAggression: -100 - id: STR_RETICULAN members: - STR_RET_ELDER - STR_RET_COMMANDO - STR_RET_COMMANDO - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_PEON - STR_RET_SECTOGRE - STR_RET_MECHTOID - STR_DAMSEL_VICTIM retaliationAggression: -100 - id: STR_GOVT members: - STR_GOVT_GENERAL - STR_GOVT_ELITE - STR_GOVT_PILOT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_AGENT - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - id: STR_GOVT_ELITES members: - STR_GOVT_GENERAL - STR_GOVT_SIREN - STR_GOVT_AGENT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_MP - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_PILOT - id: STR_SECTOID_INDUSTRIAL members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_ACADEMY_NURSE - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_SECTOID_NAVIGATOR - STR_CYBERDISC_TERRORIST - STR_SECTOID_EXPLORER - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_MEDIC - STR_ACADEMY_STUDENT - STR_SECTOID_EXPLORER retaliationAggression: -100 - id: STR_FLOATER_INDUSTRIAL members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_ATTENDANT - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - STR_GUILD_SOLDIER - STR_GUILD_SOLDIER - STR_GUILD_PILOT - STR_GUILD_TEAM_LEADER - STR_GUILD_SOLDIER - STR_GUILD_EXTERMINATOR retaliationAggression: -100 - id: STR_CHURCH_INDUSTRIAL members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_ENGINEER - STR_CHURCH_HANDMAID - STR_CHURCH_NAVIGATOR - STR_CHURCH_MAIDEN - STR_CELATID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHURCH_SOLDIER - STR_CHURCH_MATRON - STR_CHURCH_PRIEST - STR_CHURCH_BOY - STR_CHURCH_NAVIGATOR retaliationAggression: -100 - id: STR_GOVT_INDUSTRIAL members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_HUMAN_FEMALE_4 - STR_GOVT_ENFORCER - STR_GOVT_MP - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_GOVT_PILOT - STR_GOVT_AGENT - STR_HUMAN_MALE_3 - STR_GOVT_ENFORCER membersRandom: - [STR_GOVT_GENERAL] - [STR_GOVT_AGENT] - [STR_GOVT_AGENT] - [STR_HUMAN_FEMALE_4] - [STR_GOVT_ENFORCER] - [STR_GOVT_MP] - [STR_XTANK_CANNON_TERRORIST] - [STR_XTANK_CANNON_TERRORIST] - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM] - [STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER] - [STR_GOVT_PILOT] - [STR_GOVT_AGENT] - [STR_HUMAN_MALE_3] - [STR_GOVT_ENFORCER] - id: STR_REBELS members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_REBEL_BUGEYE - STR_REBEL_BRUTE - STR_REBEL_BRUTE - STR_REBEL_LAMIA - STR_REBEL_BRUTE - STR_GOVT_MP - STR_REBEL_MALE - STR_REBEL_FEMALE - STR_REBEL_BUGEYE retaliationAggression: -100 - id: STR_REBEL_TRAITORS members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_REBEL_BUGEYE_TRAITOR - STR_REBEL_BUGEYE_TRAITOR - STR_REBEL_FEMALE_TRAITOR - STR_REBEL_FEMALE_TRAITOR - STR_GUILD_GUARD - STR_GOVT_MP - STR_BANDIT_HIGHWAYMAN retaliationAggression: -100 - id: STR_LOKNAR members: - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_DOGG_TERRORIST - STR_BLOOD_DOG_TERRORIST retaliationAggression: -100 - id: STR_GOVT_SECURITY members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_MP - STR_GOVT_MP - STR_GOVT_ENFORCER - STR_GOVT_PILOT retaliationAggression: -100 - id: STR_DOOM members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SARGE - STR_DOOM_IMP_TERRORIST - STR_DOOM_GUNNER - STR_DOOM_SARGE - STR_DOOM_SOLDIER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_SPIDERDEMON_TERRORIST retaliationAggression: -100 - id: STR_DOOM_TERROR members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_GUNNER - STR_DOOM_SARGE - STR_DOOM_SOLDIER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - id: STR_DEMON members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_BOGEYMAN_TERRORIST retaliationAggression: -100 - id: STR_APOCALYPSE_CULT members: - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_SADIST - STR_APOC_SADIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_APOC_MARAUDER - STR_APOC_MARAUDER - STR_DOOM_IMP_TERRORIST - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE retaliationAggression: -100 - id: STR_GHOST members: - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL retaliationAggression: -100 - id: STR_DEEP_ONE members: - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_AQUAMAN_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_LOBSTERMAN_TERRORIST - STR_CELATID_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_AQUAMAN_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_LOBSTERMAN_TERRORIST - STR_LOBSTERMAN_TERRORIST retaliationAggression: -100 - id: STR_BEASTMEN_WILD members: - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR retaliationAggression: -100 - id: STR_BEASTMEN_SEA members: - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST retaliationAggression: -100 - id: STR_CANNYS members: - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - STR_JUNGLE_GAL - STR_JUNGLE_GAL - STR_JUNGLE_GAL - STR_NECROPIRATE - STR_BLOOD_DOG_TERRORIST - STR_BOOMOSAURUS_TERRORIST retaliationAggression: -100 - id: STR_SECTOID_TERROR members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_MEDIC - STR_CYBERDISC_TERRORIST - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_SECTOID_NAVIGATOR - STR_CYBERDISC_TERRORIST - id: STR_FLOATER_TERROR members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_EXTERMINATOR - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_EXTERMINATOR - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - id: STR_CHURCH_TERROR members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHRYSSALID_TERRORIST - STR_CHURCH_ENGINEER - STR_CHURCH_NAVIGATOR - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_CHURCH_ELITE - id: STR_RAIDER_TERROR members: - STR_RAIDER_FIREBAT - STR_RAIDER_BOSS - STR_REAPER_TERRORIST - STR_RAIDER_HUMONGOUS - STR_RAIDER_THUG - STR_RAIDER_SCOUT - STR_RAIDER_BUZZARD - STR_RAIDER_BUZZARD retaliationAggression: -100 - id: STR_NAZIS_TERROR members: - STR_NAZI_LEADER - STR_NAZI_LEADER - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_NAZI_SS - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_XTANK_CANNON_TERRORIST - STR_NAZI_SUPERSOLDIER retaliationAggression: -100 - id: STR_MIXED_KKK members: - STR_GOVT_GENERAL - STR_NAZI_LEADER - STR_NAZI_SS - STR_GOVT_MP - STR_NAZI_KKK - STR_NAZI_KKK - STR_NAZI_SS - STR_XTANK_CANNON_TERRORIST - STR_NAZI_SOLDIER - STR_DOGG_TERRORIST - STR_ARMORED_CAR_NAZI_TERRORIST - id: STR_MAGICAL_CREATURES members: - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL retaliationAggression: -100 - id: STR_CIVILIANZ_1 members: - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_FEMALE_4 - STR_HUMAN_MALE_3 - STR_HUMAN_CITY_GIRL - STR_HUMAN_SHARP_GUY - STR_HUMAN_FATMAN - STR_SMUGGLER_GOON - STR_HUMAN_MASTER - STR_DOGG_TERRORIST membersRandom: - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM] - [STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER] - [STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_HUMAN_CITY_GIRL] - [STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_FEMALE_4, STR_HUMAN_CITY_GIRL] - [STR_HUMAN_CITY_GIRL, STR_HUMAN_CITY_GIRL, STR_HUMAN_MALE_3, STR_BANDIT_BOY] - [STR_HUMAN_SHARP_GUY, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_BANDIT_DRIFTER] - [STR_HUMAN_FATMAN, STR_HUMAN_FATMAN, STR_HUMAN_FATMAN, STR_HUMAN_FATMAN] - [STR_SMUGGLER_GOON, STR_SMUGGLER_GOON, STR_BANDIT_DUDE, STR_HUMAN_SOLDIER_COMMANDO] - [STR_HUMAN_MASTER, STR_HUMAN_NOBLEWOMAN] - [STR_DOGG_TERRORIST] retaliationAggression: -100 - id: STR_CIVILIANZ_CITY members: - STR_MEGAPOL_DETECTIVE - STR_HUMAN_SHARP_GIRL - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_FATMAN - STR_HUMAN_CITY_GIRL - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_APEMAN - STR_HUMAN_HOE - STR_HUMAN_HOE - STR_HUMAN_HOE - STR_GUILD_PILOT - STR_GUILD_ATTENDANT - STR_GUILD_TEAM_LEADER - STR_GUILD_SOLDIER - STR_GUILD_SPACE_TECH - STR_HUMAN_CLERK_CORRUPT retaliationAggression: -100 - id: STR_MONSTER_RACE members: - STR_SHAMBLER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_NIGHT members: - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA members: - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA_2 members: - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - id: STR_MONSTER_RACE_SEA_3 members: - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 - id: STR_RACE_VAMPIRE members: - STR_VAMPIRE_DUDE - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - STR_VAMPIRE_GAL - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST retaliationAggression: -100 - id: STR_RACE_SPIDER members: - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST retaliationAggression: -100 - id: STR_RACE_RAT members: - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_GHOUL_RACE members: - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL - STR_BLOOD_DOG_TERRORIST - STR_BLOOD_DOG_TERRORIST retaliationAggression: -100 - id: STR_DEATH_DUNGEON_RACE members: - STR_BUTCH - STR_BUTCH - STR_BUTCH - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_GHOST_GAL retaliationAggression: -100 - id: STR_MIXED members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_NOVICE - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_HUNTERS members: - STR_SHAMBLER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_NINJA_GAL - STR_GUILD_EXTERMINATOR - STR_HUMAN_NOMAD - STR_BANDIT_RATMAN_HUNTER retaliationAggression: -100 - id: STR_RACE_QUEST members: - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_DOCTOR_X retaliationAggression: -100 ####Mansions - id: STR_CHURCH_MANSION members: - STR_CHURCH_LEADER #master - STR_CHURCH_MATRON #boss - STR_CHURCH_SOLDIER #maintenance - STR_CHURCH_BOY #student - STR_CHURCH_HANDMAID #hostess - STR_CHURCH_MAIDEN #security - STR_CHURCH_PRIEST #guest - STR_CHURCH_SOLDIER #security2 retaliationAggression: -100 - id: STR_FLOATER_MANSION members: - STR_GUILD_LEADER #master - STR_GUILD_ENGINEER #boss - STR_GUILD_SOLDIER #maintenance - STR_GUILD_SOLDIER #student - STR_GUILD_ATTENDANT #hostess - STR_GUILD_GUARD #security - STR_GUILD_TEAM_LEADER #guest - STR_GUILD_EXTERMINATOR #security2 retaliationAggression: -100 - id: STR_SECTOID_MANSION members: - STR_SECTOID_LEADER #master - STR_SECTOID_MEDIC #boss - STR_OSIRON_LAD #maintenance - STR_SECTOID_SOLDIER #student - STR_SECTOID_SOLDIER #hostess - STR_OSIRON_LAD #security - STR_SECTOID_ENGINEER #guest - STR_ADRONE_TERRORIST #security2 retaliationAggression: -100 #####SMALL MISSIONS - id: STR_RATMEN members: - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN_HUNTER - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN - STR_DOGG_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_REAPER_CAVALRY_TERRORIST - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN retaliationAggression: -100 #####UNDERWATER - id: STR_ZOMBIE_UNDERWATER members: - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_DEEP_ONE_UNDERWATER members: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_AQUAMAN_TERRORIST - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_LOBSTERMAN_TERRORIST - STR_LOBSTERMAN_TERRORIST - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_AQUAMAN_TERRORIST - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_LOBSTERMAN_TERRORIST - STR_LOBSTERMAN_TERRORIST retaliationAggression: -100 - id: STR_BEASTMEN_SEA_UNDERWATER members: - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA_UNDERWATER members: - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA_2_UNDERWATER members: - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - id: STR_MONSTER_RACE_SEA_3_UNDERWATER members: - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 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MAN_590F7.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F7.gif - type: MAN_590F8.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F8.gif - type: MAN_590F9.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F9.gif - type: MAN_590F10.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F10.gif - type: MAN_590F11.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F11.gif - type: MAN_590F12.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F12.gif - type: MAN_590F13.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F13.gif - type: MAN_590F14.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F14.gif - type: MAN_590F15.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F15.gif - type: MAN_590F16.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F16.gif - type: MAN_590F17.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F17.gif - type: MAN_590F18.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F18.gif - type: MAN_590F19.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F19.gif - type: MAN_590F20.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F20.gif - type: MAN_590F21.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F21.gif - type: MAN_590F22.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F22.gif - type: MAN_590F23.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F23.gif - type: MAN_590F24.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F24.gif - type: MAN_590F25.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F25.gif - type: MAN_590F26.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F26.gif - type: MAN_590F27.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F27.gif - type: MAN_590F28.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F28.gif - type: MAN_590F29.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F29.gif - type: MAN_590F30.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F30.gif - type: MAN_590F31.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F31.gif #eof-peasants - type: MAN_620M0.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M0.gif - type: MAN_620M1.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M1.gif - type: MAN_620M2.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M2.gif - type: MAN_620M3.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M3.gif - type: MAN_620M4.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M4.gif - type: MAN_620M5.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M5.gif - type: MAN_620M6.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M6.gif - type: MAN_620M7.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M7.gif - type: MAN_620F0.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F0.gif - type: MAN_620F1.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F1.gif - type: MAN_620F2.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F2.gif - type: MAN_620F3.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F3.gif - type: MAN_620F4.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F4.gif - type: MAN_620F5.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F5.gif - type: MAN_620F6.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F6.gif - type: MAN_620F7.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F7.gif - type: MAN_631M0.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M0.gif - type: MAN_631M1.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M1.gif - type: MAN_631M2.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M2.gif - type: MAN_631M3.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M3.gif - type: MAN_631M4.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M4.gif - type: MAN_631M5.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M5.gif - type: MAN_631M6.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M6.gif - type: MAN_631M7.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_M7.gif - type: MAN_631F0.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F0.gif - type: MAN_631F1.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F1.gif - type: MAN_631F2.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F2.gif - type: MAN_631F3.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F3.gif - type: MAN_631F4.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F4.gif - type: MAN_631F5.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F5.gif - type: MAN_631F6.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F6.gif - type: MAN_631F7.SPK singleImage: true files: 0: Resources/Armors/Body_631/body631_F7.gif - type: MAN_640M0.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M0.gif - type: MAN_640M1.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M1.gif - type: MAN_640M2.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M2.gif - type: MAN_640M3.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M3.gif - type: MAN_640M4.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M4.gif - type: MAN_640M5.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M5.gif - type: MAN_640M6.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M6.gif - type: MAN_640M7.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_M7.gif - type: MAN_640F0.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F0.gif - type: MAN_640F1.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F1.gif - type: MAN_640F2.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F2.gif - type: MAN_640F3.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F3.gif - type: MAN_640F4.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F4.gif - type: MAN_640F5.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F5.gif - type: MAN_640F6.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F6.gif - type: MAN_640F7.SPK singleImage: true files: 0: Resources/Armors/Body_640/body640_F7.gif #eof-hybrids - type: MAN_666M0.SPK singleImage: true files: 0: Resources/Armors/Body_666/body666_M0_pir.gif - type: MAN_666M1.SPK singleImage: true files: 0: Resources/Armors/Body_666/body666_M1_pir.gif - type: MAN_666M2.SPK singleImage: true files: 0: 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Bone - Bongo - Blue - Brass - Brown - Bunny - Cat's - Cock's - Coffe - Copper - Cosy - Cotton - Cursed - Deep - Damnation - Dark - Dead - Diamond - Distant - Dog's - Doom - Emerald - Far - Fishy - Flea - Flint - Forbidden - Fresh - Golden - Granite - Harsh - Hell's - Hen - Hidden - High - Hot - Huge - Iron - Kraken - Large - Lice - Lead - Low - Lucky - Magma - Mammoth - Malaric - Marble - Metal - Mosquito - Misty - Napalm - New - Nuclear - Obsidian - Outcast - Palmy - Pointy - Poison - Profane - Purple - Red - Roach - Quartz - Rainy - Rat's - Red - Ruby - Sapphire - Shadow - Shallow - Sharp - Shark's - Silent - Silver - Skull - Slate - Slimy - Sludge - Snail's - Snake's - Spring - Steamy - Steel - Stinky - Stone - Stormy - Summer - Sunny - Toxic - Weedy - Whale's - White - Winter - Withered - Wolf's - Vermillion - Yellow baseNamesLast: - Anchorage - Base - Bay - Bazaar - Beach - Cabin - Canyon - Cave - Cavern - Chambers - Chateau - Colony - Crib - Crossroads - Dacha - Den - Dorado - 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strength: 4 health: 4 - name: STR_MEDAL_MONSTER_5 stats: strength: 5 health: 5 - name: STR_MEDAL_MONSTER_6 stats: strength: 6 health: 6 - name: STR_MEDAL_MONSTER_7 stats: strength: 7 health: 7 - name: STR_MEDAL_MONSTER_8 stats: strength: 8 health: 8 - name: STR_MEDAL_MONSTER_9 stats: strength: 9 health: 9 - name: STR_MEDAL_MONSTER_10 stats: strength: 10 health: 10 - name: STR_MEDAL_SLAVEKILLS_1 recovery: morale: flatOne: -1 stats: psiSkill: 1 - name: STR_MEDAL_SLAVEKILLS_2 recovery: morale: flatOne: -1 stats: psiSkill: 2 - name: STR_MEDAL_SLAVEKILLS_3 recovery: morale: flatOne: -2 stats: psiSkill: 3 - name: STR_MEDAL_SLAVEKILLS_4 recovery: morale: flatOne: -2 stats: psiSkill: 4 - name: STR_MEDAL_SLAVEKILLS_5 recovery: morale: flatOne: -3 stats: psiSkill: 5 - name: STR_MEDAL_SLAVEKILLS_6 recovery: morale: flatOne: -3 stats: psiSkill: 6 - name: STR_MEDAL_SLAVEKILLS_7 recovery: morale: flatOne: -4 stats: psiSkill: 7 - name: STR_MEDAL_SLAVEKILLS_8 recovery: morale: flatOne: -4 stats: psiSkill: 8 - name: STR_MEDAL_SLAVEKILLS_9 recovery: morale: flatOne: -5 stats: psiSkill: 9 - name: STR_MEDAL_SLAVEKILLS_10 recovery: morale: flatOne: -5 stats: psiSkill: 10 - name: STR_MEDAL_TANK_KILLER_1 stats: firing: 1 tu: 1 - name: STR_MEDAL_TANK_KILLER_2 stats: firing: 2 tu: 2 - name: STR_MEDAL_TANK_KILLER_3 stats: firing: 3 tu: 3 - name: STR_MEDAL_TANK_KILLER_4 stats: firing: 4 tu: 4 - name: STR_MEDAL_TANK_KILLER_5 stats: firing: 5 tu: 5 - name: STR_MEDAL_TANK_KILLER_6 stats: firing: 6 tu: 6 - name: STR_MEDAL_TANK_KILLER_7 stats: firing: 7 tu: 7 - name: STR_MEDAL_TANK_KILLER_8 stats: firing: 8 tu: 8 - name: STR_MEDAL_TANK_KILLER_9 stats: firing: 9 tu: 9 - name: STR_MEDAL_TANK_KILLER_10 stats: firing: 10 tu: 10 - name: STR_MEDAL_DBLKILL_1 stats: tu: 1 - name: STR_MEDAL_DBLKILL_2 stats: tu: 2 - name: STR_MEDAL_DBLKILL_3 stats: tu: 3 - name: STR_MEDAL_DBLKILL_4 stats: tu: 4 - name: STR_MEDAL_DBLKILL_5 stats: tu: 5 - name: STR_MEDAL_DBLKILL_6 stats: tu: 6 - name: STR_MEDAL_DBLKILL_7 stats: tu: 7 - name: STR_MEDAL_DBLKILL_8 stats: tu: 8 - name: STR_MEDAL_DBLKILL_9 stats: tu: 9 - name: STR_MEDAL_DBLKILL_10 stats: tu: 10 - name: STR_MEDAL_QUADKILL_1 stats: stamina: 1 - name: STR_MEDAL_QUADKILL_2 stats: stamina: 2 - name: STR_MEDAL_QUADKILL_3 stats: stamina: 3 - name: STR_MEDAL_QUADKILL_4 stats: stamina: 4 - name: STR_MEDAL_QUADKILL_5 stats: stamina: 5 - name: STR_MEDAL_QUADKILL_6 stats: stamina: 6 - name: STR_MEDAL_QUADKILL_7 stats: stamina: 7 - name: STR_MEDAL_QUADKILL_8 stats: stamina: 8 - name: STR_MEDAL_QUADKILL_9 stats: stamina: 9 - name: STR_MEDAL_QUADKILL_10 stats: stamina: 10 - name: STR_MEDAL_7V7KILL_1 stats: mana: 1 - name: STR_MEDAL_7V7KILL_2 stats: mana: 2 - name: STR_MEDAL_7V7KILL_3 stats: mana: 3 - name: STR_MEDAL_7V7KILL_4 stats: mana: 4 - name: STR_MEDAL_7V7KILL_5 stats: mana: 5 - name: STR_MEDAL_7V7KILL_6 stats: mana: 6 - name: STR_MEDAL_7V7KILL_7 stats: mana: 7 - name: STR_MEDAL_7V7KILL_8 stats: mana: 8 - name: STR_MEDAL_7V7KILL_9 stats: mana: 9 - name: STR_MEDAL_7V7KILL_10 stats: mana: 10 - name: STR_MEDAL_MISSION_KILLS_5_1 stats: stamina: 2 - name: STR_MEDAL_MISSION_KILLS_5_2 stats: stamina: 4 - name: STR_MEDAL_MISSION_KILLS_5_3 stats: stamina: 6 - name: STR_MEDAL_MISSION_KILLS_5_4 stats: stamina: 8 - name: STR_MEDAL_MISSION_KILLS_5_5 stats: stamina: 10 - name: STR_MEDAL_MISSION_KILLS_5_6 stats: stamina: 12 - name: STR_MEDAL_MISSION_KILLS_5_7 stats: stamina: 14 - name: STR_MEDAL_MISSION_KILLS_5_8 stats: stamina: 16 - name: STR_MEDAL_MISSION_KILLS_5_9 stats: stamina: 18 - name: STR_MEDAL_MISSION_KILLS_5_10 stats: stamina: 20 - name: STR_MEDAL_MISSION_KILLS_11_1 stats: health: 1 mana: 1 - name: STR_MEDAL_MISSION_KILLS_11_2 stats: health: 2 mana: 2 - name: STR_MEDAL_MISSION_KILLS_11_3 stats: health: 3 mana: 3 - name: STR_MEDAL_MISSION_KILLS_11_4 stats: health: 4 mana: 4 - name: STR_MEDAL_MISSION_KILLS_11_5 stats: health: 5 mana: 5 - name: STR_MEDAL_MISSION_KILLS_11_6 stats: health: 6 mana: 6 - name: STR_MEDAL_MISSION_KILLS_11_7 stats: health: 7 mana: 7 - name: STR_MEDAL_MISSION_KILLS_11_8 stats: health: 8 mana: 8 - name: STR_MEDAL_MISSION_KILLS_11_9 stats: health: 9 mana: 9 - name: STR_MEDAL_MISSION_KILLS_11_10 stats: health: 10 mana: 10 - name: STR_MEDAL_WRESTLER_1 stats: strength: 1 - name: STR_MEDAL_WRESTLER_2 stats: strength: 1 health: 1 stamina: 2 - name: STR_MEDAL_WRESTLER_3 stats: strength: 2 health: 1 stamina: 2 - name: STR_MEDAL_WRESTLER_4 stats: strength: 2 health: 2 stamina: 2 reactions: 2 - name: STR_MEDAL_WRESTLER_5 stats: strength: 3 health: 2 stamina: 2 reactions: 2 - name: STR_MEDAL_WRESTLER_6 stats: strength: 3 health: 3 stamina: 2 reactions: 2 melee: 2 - name: STR_MEDAL_WRESTLER_7 stats: strength: 4 health: 3 stamina: 2 reactions: 2 melee: 2 - name: STR_MEDAL_WRESTLER_8 stats: strength: 4 health: 4 stamina: 2 reactions: 2 melee: 2 tu: 2 - name: STR_MEDAL_WRESTLER_9 stats: strength: 5 health: 4 stamina: 2 reactions: 2 melee: 2 tu: 2 - name: STR_MEDAL_WRESTLER_10 stats: strength: 5 health: 5 stamina: 2 reactions: 2 melee: 2 tu: 2 bravery: 10 - name: STR_MEDAL_SPECIALSTUN_2 stats: stamina: 1 - name: STR_MEDAL_SPECIALSTUN_4 stats: stamina: 2 bravery: 10 - name: STR_MEDAL_SPECIALSTUN_6 stats: stamina: 3 bravery: 10 - name: STR_MEDAL_SPECIALSTUN_8 stats: stamina: 4 bravery: 20 - name: STR_MEDAL_SPECIALSTUN_10 stats: stamina: 5 bravery: 20 - name: STR_MEDAL_IDOL_1 stats: mana: 1 - name: STR_MEDAL_IDOL_2 stats: mana: 2 - name: STR_MEDAL_IDOL_3 stats: mana: 3 psiStrength: 1 - name: STR_MEDAL_IDOL_4 stats: mana: 4 psiStrength: 1 - name: STR_MEDAL_IDOL_5 stats: mana: 5 psiStrength: 1 - name: STR_MEDAL_IDOL_6 stats: mana: 6 psiStrength: 2 - name: STR_MEDAL_IDOL_7 stats: mana: 7 psiStrength: 2 - name: STR_MEDAL_IDOL_8 stats: mana: 8 psiStrength: 2 - name: STR_MEDAL_IDOL_9 stats: mana: 9 psiStrength: 3 - name: STR_MEDAL_IDOL_10 stats: mana: 10 psiStrength: 3 - name: STR_MEDAL_SUCCUBUS_1 stats: stamina: 1 - name: STR_MEDAL_SUCCUBUS_2 stats: stamina: 1 psiSkill: 1 - name: STR_MEDAL_SUCCUBUS_3 stats: stamina: 1 psiSkill: 1 recovery: health: flatOne: 1 - name: STR_MEDAL_SUCCUBUS_4 stats: stamina: 2 psiSkill: 1 recovery: health: flatOne: 1 - name: STR_MEDAL_SUCCUBUS_5 stats: stamina: 2 psiSkill: 2 recovery: health: flatOne: 1 - name: STR_MEDAL_SUCCUBUS_6 stats: stamina: 2 psiSkill: 2 recovery: health: flatOne: 2 - name: STR_MEDAL_SUCCUBUS_7 stats: stamina: 3 psiSkill: 2 recovery: health: flatOne: 2 - name: STR_MEDAL_SUCCUBUS_8 stats: stamina: 3 psiSkill: 3 recovery: health: flatOne: 2 - name: STR_MEDAL_SUCCUBUS_9 stats: stamina: 3 psiSkill: 3 recovery: health: flatOne: 3 - name: STR_MEDAL_SUCCUBUS_10 stats: stamina: 4 psiSkill: 3 bravery: 10 recovery: health: flatOne: 3 - name: STR_MEDAL_VIPHUNTER_1 stats: strength: 1 - name: STR_MEDAL_VIPHUNTER_2 stats: strength: 2 - name: STR_MEDAL_VIPHUNTER_3 stats: strength: 3 - name: STR_MEDAL_VIPHUNTER_4 stats: strength: 4 - name: STR_MEDAL_VIPHUNTER_5 stats: strength: 5 - name: STR_MEDAL_VIPHUNTER_6 stats: strength: 6 - name: STR_MEDAL_VIPHUNTER_7 stats: strength: 7 - name: STR_MEDAL_VIPHUNTER_8 stats: strength: 8 - name: STR_MEDAL_VIPHUNTER_9 stats: strength: 9 - name: STR_MEDAL_VIPHUNTER_10 stats: strength: 10 - name: STR_MEDAL_ATTITUDE_PROBLEM recovery: morale: flatOne: 3 - name: STR_MEDAL_DOTS stats: bravery: 10 mana: 10 - name: STR_MEDAL_ROOMSERVICE stats: mana: 6 - name: STR_MEDAL_REACTIONFIRE_1 stats: reactions: 1 - name: STR_MEDAL_REACTIONFIRE_2 stats: reactions: 2 - name: STR_MEDAL_REACTIONFIRE_3 stats: reactions: 3 - name: STR_MEDAL_REACTIONFIRE_4 stats: reactions: 4 - name: STR_MEDAL_REACTIONFIRE_5 stats: reactions: 5 - name: STR_MEDAL_REACTIONFIRE_6 stats: reactions: 6 - name: STR_MEDAL_REACTIONFIRE_7 stats: reactions: 7 - name: STR_MEDAL_REACTIONFIRE_8 stats: reactions: 8 - name: STR_MEDAL_REACTIONFIRE_9 stats: reactions: 9 - name: STR_MEDAL_REACTIONFIRE_10 stats: reactions: 10 - name: STR_MEDAL_LUCKYSHOT_1 stats: firing: 1 - name: STR_MEDAL_LUCKYSHOT_2 stats: firing: 2 - name: STR_MEDAL_LUCKYSHOT_3 stats: firing: 3 - name: STR_MEDAL_LUCKYSHOT_4 stats: firing: 4 - name: STR_MEDAL_LUCKYSHOT_5 stats: firing: 5 - name: STR_MEDAL_LUCKYSHOT_6 stats: firing: 6 - name: STR_MEDAL_LUCKYSHOT_7 stats: firing: 7 - name: STR_MEDAL_LUCKYSHOT_8 stats: firing: 8 - name: STR_MEDAL_LUCKYSHOT_9 stats: firing: 9 - name: STR_MEDAL_LUCKYSHOT_10 stats: firing: 10 - name: STR_MEDAL_UNDERFIRE_1 stats: mana: -1 - name: STR_MEDAL_UNDERFIRE_2 stats: mana: -2 - name: STR_MEDAL_UNDERFIRE_3 stats: mana: -3 reactions: 1 - name: STR_MEDAL_UNDERFIRE_4 stats: mana: -4 reactions: 1 - name: STR_MEDAL_UNDERFIRE_5 stats: mana: -5 reactions: 1 - name: STR_MEDAL_UNDERFIRE_6 stats: mana: -6 reactions: 2 - name: STR_MEDAL_UNDERFIRE_7 stats: mana: -7 reactions: 2 - name: STR_MEDAL_UNDERFIRE_8 stats: mana: -8 reactions: 2 - name: STR_MEDAL_UNDERFIRE_9 stats: mana: -9 reactions: 3 - name: STR_MEDAL_UNDERFIRE_10 stats: mana: -10 reactions: 3 bravery: 10 - name: STR_MEDAL_PURPLE_HEART_1 stats: health: 1 mana: -1 - name: STR_MEDAL_PURPLE_HEART_2 stats: health: 2 mana: -2 - name: STR_MEDAL_PURPLE_HEART_3 stats: health: 3 mana: -3 - name: STR_MEDAL_PURPLE_HEART_4 stats: health: 4 mana: -4 - name: STR_MEDAL_PURPLE_HEART_5 stats: health: 5 mana: -5 - name: STR_MEDAL_PURPLE_HEART_6 stats: health: 6 mana: -6 - name: STR_MEDAL_PURPLE_HEART_7 stats: health: 7 mana: -7 - name: STR_MEDAL_PURPLE_HEART_8 stats: health: 8 mana: -8 - name: STR_MEDAL_PURPLE_HEART_9 stats: health: 9 mana: -9 - name: STR_MEDAL_PURPLE_HEART_10 stats: health: 10 mana: -10 - name: STR_MEDAL_CRIMSON_HEART_1 stats: mana: -1 - name: STR_MEDAL_CRIMSON_HEART_2 stats: mana: -2 - name: STR_MEDAL_CRIMSON_HEART_3 stats: mana: -3 recovery: stun: flatOne: 1 - name: STR_MEDAL_CRIMSON_HEART_4 stats: mana: -4 recovery: stun: flatOne: 1 - name: STR_MEDAL_CRIMSON_HEART_5 stats: mana: -5 recovery: stun: flatOne: 1 - name: STR_MEDAL_CRIMSON_HEART_6 stats: mana: -6 recovery: stun: flatOne: 2 - name: STR_MEDAL_CRIMSON_HEART_7 stats: mana: -7 recovery: stun: flatOne: 2 - name: STR_MEDAL_CRIMSON_HEART_8 stats: mana: -8 recovery: stun: flatOne: 3 - name: STR_MEDAL_CRIMSON_HEART_9 stats: mana: -9 recovery: stun: flatOne: 3 - name: STR_MEDAL_CRIMSON_HEART_10 stats: mana: -6 bravery: 10 recovery: stun: flatOne: 3 - name: STR_MEDAL_FRIENDLYFIRE_4 stats: bravery: -10 - name: STR_MEDAL_FRIENDLYFIRE_7 stats: bravery: -20 - name: STR_MEDAL_FRIENDLYFIRE_10 stats: bravery: -30 - name: STR_MEDAL_LONESURVIVOR_1 stats: tu: 1 - name: STR_MEDAL_LONESURVIVOR_2 stats: tu: 2 - name: STR_MEDAL_LONESURVIVOR_3 stats: tu: 3 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_4 stats: tu: 4 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_5 stats: tu: 5 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_6 stats: tu: 6 bravery: -20 - name: STR_MEDAL_LONESURVIVOR_7 stats: tu: 7 bravery: -20 - name: STR_MEDAL_LONESURVIVOR_8 stats: tu: 8 bravery: -20 - name: STR_MEDAL_LONESURVIVOR_9 stats: tu: 9 bravery: -30 - name: STR_MEDAL_LONESURVIVOR_10 stats: tu: 10 bravery: -30 - name: STR_MEDAL_SAVEDALL_1 stats: mana: 1 - name: STR_MEDAL_SAVEDALL_2 stats: mana: 2 - name: STR_MEDAL_SAVEDALL_3 stats: mana: 3 - name: STR_MEDAL_SAVEDALL_4 stats: mana: 4 - name: STR_MEDAL_SAVEDALL_5 stats: mana: 5 bravery: 10 - name: STR_MEDAL_SAVEDALL_6 stats: mana: 6 bravery: 10 - name: STR_MEDAL_SAVEDALL_7 stats: mana: 7 bravery: 10 - name: STR_MEDAL_SAVEDALL_8 stats: mana: 8 bravery: 10 - name: STR_MEDAL_SAVEDALL_9 stats: mana: 9 bravery: 10 - name: STR_MEDAL_SAVEDALL_10 stats: mana: 10 bravery: 20 - name: STR_MEDAL_BETRAYER_1 stats: psiSkill: 1 mana: -1 bravery: -10 - name: STR_MEDAL_BETRAYER_2 stats: psiSkill: 2 mana: -2 bravery: -10 - name: STR_MEDAL_BETRAYER_3 stats: psiSkill: 3 mana: -3 bravery: -20 - name: STR_MEDAL_BETRAYER_4 stats: psiSkill: 4 mana: -4 bravery: -20 - name: STR_MEDAL_BETRAYER_5 stats: psiSkill: 5 mana: -5 bravery: -30 - name: STR_MEDAL_BETRAYER_6 stats: psiSkill: 6 mana: -6 bravery: -30 - name: STR_MEDAL_BETRAYER_7 stats: psiSkill: 7 mana: -7 bravery: -40 - name: STR_MEDAL_BETRAYER_8 stats: psiSkill: 8 mana: -8 bravery: -40 - name: STR_MEDAL_BETRAYER_9 stats: psiSkill: 9 mana: -9 bravery: -50 - name: STR_MEDAL_BETRAYER_10 stats: psiSkill: 10 mana: -10 bravery: -50 - name: STR_MEDAL_FIREKILL_1 stats: mana: 1 stamina: 1 psiStrength: -1 - name: STR_MEDAL_FIREKILL_2 stats: mana: 2 stamina: 2 psiStrength: -2 - name: STR_MEDAL_FIREKILL_3 stats: mana: 3 stamina: 3 psiStrength: -3 - name: STR_MEDAL_FIREKILL_4 stats: mana: 4 stamina: 4 bravery: 10 psiStrength: -4 - name: STR_MEDAL_FIREKILL_5 stats: mana: 5 stamina: 5 bravery: 10 psiStrength: -5 - name: STR_MEDAL_FIREKILL_6 stats: mana: 6 stamina: 6 bravery: 10 psiStrength: -6 - name: STR_MEDAL_FIREKILL_7 stats: mana: 7 stamina: 7 bravery: 20 psiStrength: -7 - name: STR_MEDAL_FIREKILL_8 stats: mana: 8 stamina: 8 bravery: 20 psiStrength: -8 - name: STR_MEDAL_FIREKILL_9 stats: mana: 9 stamina: 9 bravery: 20 psiStrength: -9 - name: STR_MEDAL_FIREKILL_10 stats: mana: 10 stamina: 10 bravery: 30 psiStrength: -10 - name: STR_MEDAL_CHEMKILL_1 stats: stamina: 1 - name: STR_MEDAL_CHEMKILL_2 stats: stamina: 2 - name: STR_MEDAL_CHEMKILL_3 stats: stamina: 3 - name: STR_MEDAL_CHEMKILL_4 stats: stamina: 4 - name: STR_MEDAL_CHEMKILL_5 stats: stamina: 5 - name: STR_MEDAL_CHEMKILL_6 stats: stamina: 6 - name: STR_MEDAL_CHEMKILL_7 stats: stamina: 7 - name: STR_MEDAL_CHEMKILL_8 stats: stamina: 8 - name: STR_MEDAL_CHEMKILL_9 stats: stamina: 9 - name: STR_MEDAL_CHEMKILL_10 stats: stamina: 10 - name: STR_MEDAL_POISONKILL_1 stats: health: 1 tu: -1 - name: STR_MEDAL_POISONKILL_2 stats: health: 2 tu: -1 reactions: -1 - name: STR_MEDAL_POISONKILL_3 stats: health: 3 tu: -2 reactions: -1 recovery: stun: flatOne: 1 - name: STR_MEDAL_POISONKILL_4 stats: health: 4 tu: -2 reactions: -2 recovery: stun: flatOne: 1 - name: STR_MEDAL_POISONKILL_5 stats: health: 5 tu: -3 reactions: -2 recovery: stun: flatOne: 1 - name: STR_MEDAL_POISONKILL_6 stats: health: 6 tu: -3 reactions: -3 recovery: stun: flatOne: 2 - name: STR_MEDAL_POISONKILL_7 stats: health: 7 tu: -4 reactions: -3 recovery: stun: flatOne: 2 - name: STR_MEDAL_POISONKILL_8 stats: health: 8 tu: -4 reactions: -4 recovery: stun: flatOne: 3 - name: STR_MEDAL_POISONKILL_9 stats: health: 9 tu: -5 reactions: -4 recovery: stun: flatOne: 3 - name: STR_MEDAL_POISONKILL_10 stats: health: 10 tu: -5 reactions: -5 recovery: stun: flatOne: 3 - name: STR_MEDAL_ELECTROKILL_1 stats: reactions: 1 - name: STR_MEDAL_ELECTROKILL_2 stats: reactions: 2 - name: STR_MEDAL_ELECTROKILL_3 stats: reactions: 3 - name: STR_MEDAL_ELECTROKILL_4 stats: reactions: 4 - name: STR_MEDAL_ELECTROKILL_5 stats: reactions: 5 - name: STR_MEDAL_ELECTROKILL_6 stats: reactions: 6 - name: STR_MEDAL_ELECTROKILL_7 stats: reactions: 7 - name: STR_MEDAL_ELECTROKILL_8 stats: reactions: 8 - name: STR_MEDAL_ELECTROKILL_9 stats: reactions: 9 - name: STR_MEDAL_ELECTROKILL_10 stats: reactions: 10 - name: STR_MEDAL_MAGICKILL_1 stats: psiSkill: 1 strength: -1 - name: STR_MEDAL_MAGICKILL_2 stats: psiSkill: 2 strength: -2 recovery: morale: flatOne: 1 - name: STR_MEDAL_MAGICKILL_3 stats: psiSkill: 3 strength: -3 recovery: morale: flatOne: 1 - name: STR_MEDAL_MAGICKILL_4 stats: psiSkill: 4 strength: -4 recovery: morale: flatOne: 2 - name: STR_MEDAL_MAGICKILL_5 stats: psiSkill: 5 strength: -5 recovery: morale: flatOne: 2 - name: STR_MEDAL_MAGICKILL_6 stats: psiSkill: 6 strength: -6 recovery: morale: flatOne: 3 - name: STR_MEDAL_MAGICKILL_7 stats: psiSkill: 7 strength: -7 recovery: morale: flatOne: 3 - name: STR_MEDAL_MAGICKILL_8 stats: psiSkill: 8 strength: -8 recovery: morale: flatOne: 4 - name: STR_MEDAL_MAGICKILL_9 stats: psiSkill: 9 strength: -9 recovery: morale: flatOne: 4 - name: STR_MEDAL_MAGICKILL_10 stats: psiSkill: 10 strength: -10 recovery: morale: flatOne: 5 - name: STR_MEDAL_MONSTER_HUNTER_1 recovery: energy: flatOne: 1 - name: STR_MEDAL_MONSTER_HUNTER_2 recovery: energy: flatOne: 2 - name: STR_MEDAL_MONSTER_HUNTER_3 recovery: energy: flatOne: 3 - name: STR_MEDAL_MONSTER_HUNTER_4 recovery: energy: flatOne: 4 - name: STR_MEDAL_MONSTER_HUNTER_5 recovery: energy: flatOne: 5 - name: STR_MEDAL_MONSTER_HUNTER_6 recovery: energy: flatOne: 6 - name: STR_MEDAL_MONSTER_HUNTER_7 recovery: energy: flatOne: 7 - name: STR_MEDAL_MONSTER_HUNTER_8 recovery: energy: flatOne: 8 - name: STR_MEDAL_MONSTER_HUNTER_9 recovery: energy: flatOne: 9 - name: STR_MEDAL_MONSTER_HUNTER_10 recovery: energy: flatOne: 10 - name: STR_MEDAL_MULTIPLEHITS_1 stats: reactions: -1 recovery: energy: flatOne: 1 - name: STR_MEDAL_MULTIPLEHITS_2 stats: reactions: -2 recovery: energy: flatOne: 2 - name: STR_MEDAL_MULTIPLEHITS_3 stats: reactions: -3 recovery: energy: flatOne: 3 - name: STR_MEDAL_MULTIPLEHITS_4 stats: reactions: -4 recovery: energy: flatOne: 4 - name: STR_MEDAL_MULTIPLEHITS_5 stats: reactions: -5 recovery: energy: flatOne: 5 - name: STR_MEDAL_MULTIPLEHITS_6 stats: reactions: -6 recovery: energy: flatOne: 6 - name: STR_MEDAL_MULTIPLEHITS_7 stats: reactions: -7 recovery: energy: flatOne: 7 - name: STR_MEDAL_MULTIPLEHITS_8 stats: reactions: -8 recovery: energy: flatOne: 8 - name: STR_MEDAL_MULTIPLEHITS_9 stats: reactions: -9 recovery: energy: flatOne: 9 - name: STR_MEDAL_MULTIPLEHITS_10 stats: reactions: -10 bravery: 10 recovery: energy: flatOne: 10 - name: STR_MEDAL_PROXYKILL_1 recovery: morale: flatOne: 1 stats: health: -1 mana: 1 - name: STR_MEDAL_PROXYKILL_2 recovery: morale: flatOne: 1 stats: health: -2 mana: 2 - name: STR_MEDAL_PROXYKILL_3 recovery: morale: flatOne: 2 stats: health: -3 mana: 3 - name: STR_MEDAL_PROXYKILL_4 recovery: morale: flatOne: 2 stats: health: -4 mana: 4 - name: STR_MEDAL_PROXYKILL_5 recovery: morale: flatOne: 3 stats: health: -5 mana: 5 - name: STR_MEDAL_PROXYKILL_6 recovery: morale: flatOne: 3 stats: health: -6 mana: 6 - name: STR_MEDAL_PROXYKILL_7 recovery: morale: flatOne: 4 stats: health: -7 mana: 7 - name: STR_MEDAL_PROXYKILL_8 recovery: morale: flatOne: 4 stats: health: -8 mana: 8 - name: STR_MEDAL_PROXYKILL_9 recovery: morale: flatOne: 5 stats: health: -9 mana: 9 - name: STR_MEDAL_PROXYKILL_10 recovery: morale: flatOne: 5 stats: health: -10 mana: 10 - name: STR_MEDAL_STATGAIN_1 stats: stamina: 2 - name: STR_MEDAL_STATGAIN_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_STATGAIN_3 stats: stamina: 2 health: 2 strength: 2 - name: STR_MEDAL_STATGAIN_4 stats: stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_5 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_6 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 mana: 2 - name: STR_MEDAL_STATGAIN_7 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_8 stats: tu: 2 stamina: 2 health: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_9 stats: tu: 2 stamina: 2 health: 2 reactions: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_10 stats: tu: 2 stamina: 2 health: 2 reactions: 2 firing: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_RACE_KILLS_1 stats: mana: 1 - name: STR_MEDAL_RACE_KILLS_2 stats: mana: 1 tu: 1 - name: STR_MEDAL_RACE_KILLS_3 stats: mana: 1 tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_4 stats: mana: 2 tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_5 stats: mana: 2 tu: 2 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_6 stats: mana: 2 tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_7 stats: mana: 3 tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_8 stats: mana: 3 tu: 3 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_9 stats: mana: 3 tu: 3 psiStrength: 3 - name: STR_MEDAL_RACE_KILLS_10 stats: mana: 4 tu: 3 psiStrength: 3 - name: STR_MEDAL_WEAPON_PROFICIENCY_1 stats: throwing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_2 stats: throwing: 1 melee: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_3 stats: throwing: 1 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_4 stats: throwing: 2 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_5 stats: throwing: 2 melee: 2 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_6 stats: throwing: 2 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_7 stats: throwing: 3 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_8 stats: throwing: 3 melee: 3 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_9 stats: throwing: 3 melee: 3 firing: 3 - name: STR_MEDAL_WEAPON_PROFICIENCY_10 stats: throwing: 3 melee: 3 firing: 3 bravery: 10 - name: STR_MEDAL_ASSAULTER_1 stats: firing: 1 reactions: 1 - name: STR_MEDAL_ASSAULTER_2 stats: firing: 2 reactions: 2 - name: STR_MEDAL_ASSAULTER_3 stats: firing: 3 reactions: 3 - name: STR_MEDAL_ASSAULTER_4 stats: firing: 4 reactions: 4 - name: STR_MEDAL_ASSAULTER_5 stats: firing: 5 reactions: 5 - name: STR_MEDAL_ASSAULTER_6 stats: firing: 6 reactions: 6 - name: STR_MEDAL_ASSAULTER_7 stats: firing: 7 reactions: 7 - name: STR_MEDAL_ASSAULTER_8 stats: firing: 8 reactions: 8 - name: STR_MEDAL_ASSAULTER_9 stats: firing: 9 reactions: 9 - name: STR_MEDAL_ASSAULTER_10 stats: firing: 10 reactions: 10 - name: STR_MEDAL_PSYCHOKILL_1 stats: tu: 1 stamina: 1 - name: STR_MEDAL_PSYCHOKILL_2 stats: tu: 2 stamina: 2 - name: STR_MEDAL_PSYCHOKILL_3 stats: tu: 3 stamina: 3 - name: STR_MEDAL_PSYCHOKILL_4 stats: tu: 4 stamina: 4 - name: STR_MEDAL_PSYCHOKILL_5 stats: tu: 5 stamina: 5 - name: STR_MEDAL_PSYCHOKILL_6 stats: tu: 6 stamina: 6 - name: STR_MEDAL_PSYCHOKILL_7 stats: tu: 7 stamina: 7 - name: STR_MEDAL_PSYCHOKILL_8 stats: tu: 8 stamina: 8 - name: STR_MEDAL_PSYCHOKILL_9 stats: tu: 9 stamina: 9 - name: STR_MEDAL_PSYCHOKILL_10 stats: tu: 10 stamina: 10 - name: STR_MEDAL_SMGKILL_1 stats: firing: 1 stamina: 1 - name: STR_MEDAL_SMGKILL_2 stats: firing: 1 stamina: 1 tu: 1 reactions: 1 - name: STR_MEDAL_SMGKILL_3 stats: firing: 2 stamina: 2 tu: 1 reactions: 1 - name: STR_MEDAL_SMGKILL_4 stats: firing: 2 stamina: 2 tu: 2 reactions: 2 - name: STR_MEDAL_SMGKILL_5 stats: firing: 3 stamina: 3 tu: 2 reactions: 2 - name: STR_MEDAL_SMGKILL_6 stats: firing: 3 stamina: 3 tu: 3 reactions: 3 - name: STR_MEDAL_SMGKILL_7 stats: firing: 4 stamina: 4 tu: 3 reactions: 3 - name: STR_MEDAL_SMGKILL_8 stats: firing: 4 stamina: 4 tu: 4 reactions: 4 - name: STR_MEDAL_SMGKILL_9 stats: firing: 5 stamina: 5 tu: 4 reactions: 4 - name: STR_MEDAL_SMGKILL_10 stats: firing: 5 stamina: 5 tu: 5 reactions: 5 - name: STR_MEDAL_JOKER_1 stats: throwing: 1 reactions: 1 - name: STR_MEDAL_JOKER_2 stats: throwing: 1 stamina: 1 tu: 1 reactions: 1 - name: STR_MEDAL_JOKER_3 stats: throwing: 2 stamina: 1 tu: 1 reactions: 2 psiStrength: 1 - name: STR_MEDAL_JOKER_4 stats: throwing: 2 stamina: 2 tu: 2 reactions: 2 psiStrength: 1 - name: STR_MEDAL_JOKER_5 stats: throwing: 3 stamina: 2 tu: 2 reactions: 3 psiStrength: 1 - name: STR_MEDAL_JOKER_6 stats: throwing: 3 stamina: 3 tu: 3 reactions: 3 psiStrength: 2 - name: STR_MEDAL_JOKER_7 stats: throwing: 4 stamina: 3 tu: 3 reactions: 4 psiStrength: 2 - name: STR_MEDAL_JOKER_8 stats: throwing: 4 stamina: 4 tu: 4 reactions: 4 psiStrength: 2 - name: STR_MEDAL_JOKER_9 stats: throwing: 5 stamina: 4 tu: 4 reactions: 5 psiStrength: 3 - name: STR_MEDAL_JOKER_10 stats: throwing: 5 stamina: 5 tu: 5 reactions: 5 psiStrength: 3 - name: STR_MEDAL_BATTLEMAGE_1 stats: psiSkill: 1 stamina: 1 - name: STR_MEDAL_BATTLEMAGE_2 stats: mana: 1 psiSkill: 2 stamina: 1 - name: STR_MEDAL_BATTLEMAGE_3 stats: mana: 1 psiSkill: 3 stamina: 2 - name: STR_MEDAL_BATTLEMAGE_4 stats: mana: 2 psiSkill: 4 stamina: 2 - name: STR_MEDAL_BATTLEMAGE_5 stats: mana: 2 psiSkill: 5 stamina: 3 - name: STR_MEDAL_BATTLEMAGE_6 stats: mana: 3 psiSkill: 6 stamina: 3 - name: STR_MEDAL_BATTLEMAGE_7 stats: mana: 3 psiSkill: 7 stamina: 4 - name: STR_MEDAL_BATTLEMAGE_8 stats: mana: 4 psiSkill: 8 stamina: 4 - name: STR_MEDAL_BATTLEMAGE_9 stats: mana: 4 psiSkill: 9 stamina: 5 - name: STR_MEDAL_BATTLEMAGE_10 stats: mana: 5 psiSkill: 10 stamina: 5 - name: STR_MEDAL_RIFLEKILL_1 stats: firing: 1 mana: 1 - name: STR_MEDAL_RIFLEKILL_2 stats: firing: 2 mana: 2 - name: STR_MEDAL_RIFLEKILL_3 stats: firing: 3 mana: 3 - name: STR_MEDAL_RIFLEKILL_4 stats: firing: 4 mana: 4 - name: STR_MEDAL_RIFLEKILL_5 stats: firing: 5 mana: 5 - name: STR_MEDAL_RIFLEKILL_6 stats: firing: 6 mana: 6 - name: STR_MEDAL_RIFLEKILL_7 stats: firing: 7 mana: 7 - name: STR_MEDAL_RIFLEKILL_8 stats: firing: 8 mana: 8 - name: STR_MEDAL_RIFLEKILL_9 stats: firing: 9 mana: 9 - name: STR_MEDAL_RIFLEKILL_10 stats: firing: 10 mana: 10 - name: STR_MEDAL_CANNONEER_1 stats: strength: 1 firing: 1 - name: STR_MEDAL_CANNONEER_2 stats: strength: 2 firing: 1 health: 1 - name: STR_MEDAL_CANNONEER_3 stats: strength: 3 firing: 2 health: 1 - name: STR_MEDAL_CANNONEER_4 stats: strength: 4 firing: 2 health: 2 - name: STR_MEDAL_CANNONEER_5 stats: strength: 5 firing: 3 health: 2 - name: STR_MEDAL_CANNONEER_6 stats: strength: 6 firing: 3 health: 3 - name: STR_MEDAL_CANNONEER_7 stats: strength: 7 firing: 4 health: 3 - name: STR_MEDAL_CANNONEER_8 stats: strength: 8 firing: 4 health: 4 - name: STR_MEDAL_CANNONEER_9 stats: strength: 9 firing: 5 health: 4 - name: STR_MEDAL_CANNONEER_10 stats: strength: 10 firing: 5 health: 5 - name: STR_MEDAL_MAXDAKKA_1 stats: firing: 1 strength: 1 - name: STR_MEDAL_MAXDAKKA_2 stats: firing: 2 strength: 2 - name: STR_MEDAL_MAXDAKKA_3 stats: firing: 3 strength: 3 - name: STR_MEDAL_MAXDAKKA_4 stats: firing: 4 strength: 4 - name: STR_MEDAL_MAXDAKKA_5 stats: firing: 5 strength: 5 - name: STR_MEDAL_MAXDAKKA_6 stats: firing: 6 strength: 6 - name: STR_MEDAL_MAXDAKKA_7 stats: firing: 7 strength: 7 - name: STR_MEDAL_MAXDAKKA_8 stats: firing: 8 strength: 8 - name: STR_MEDAL_MAXDAKKA_9 stats: firing: 9 strength: 9 - name: STR_MEDAL_MAXDAKKA_10 stats: firing: 10 strength: 10 FILE: user/mods/Piratez/Ruleset/Piratez_Events.rul events: #Terror Hacks - name: STR_TERROR_HACK_1 description: STR_TERROR_HACK_1_DESCRIPTION background: TERROR.SCR funds: -1250000 timer: 20 timerRandom: 43500 - name: STR_TERROR_HACK_2 description: STR_TERROR_HACK_2_DESCRIPTION background: TERROR.SCR funds: -10000000 timer: 20 timerRandom: 43500 - name: STR_TERROR_HACK_3 description: STR_TERROR_HACK_3_DESCRIPTION background: TERROR.SCR funds: -50000000 timer: 20 timerRandom: 43500 - name: STR_TERROR_HACK_4 description: STR_TERROR_HACK_4_DESCRIPTION background: TERROR.SCR funds: -250000000 timer: 20 timerRandom: 43500 #Shadow of the comet - name: STR_SHADOW_OF_THE_COMET description: STR_SHADOW_OF_THE_COMET_DESCRIPTION background: COMET_BACKGROUND.SCR points: 400 funds: 200000 timer: 20 timerRandom: 43500 #Wanted! - name: STR_WANTED_POSTER description: STR_WANTED_POSTER_DESCRIPTION background: POSTER_BACKGROUND.SCR points: 100 timer: 20 timerRandom: 43500 #Krazy Hassan's Leaflet - name: STR_A_LEAFLET description: STR_A_LEAFLET_DESCRIPTION background: PRESENT_BACKGROUND.SCR everyItemList: [STR_CRAZY_HASSAN_LEAFLET] timer: 20 timerRandom: 43500 #Intrepid Brainers - name: STR_INTREPID_BRAINERS description: STR_INTREPID_BRAINERS_DESCRIPTION background: INTREPID_BACKGROUND.SCR everyItemList: [STR_DATA_DISK_B, STR_OLD_BOOKS, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_COINS, STR_COINS, STR_COINS] timer: 20 timerRandom: 43500 #Bad Stuff (dependant on diff) - name: STR_HIDEOUT_ON_FIRE description: STR_HIDEOUT_ON_FIRE_DESCRIPTION background: FIRE_BACKGROUND.SCR funds: -125000 timer: 20 timerRandom: 43500 - name: STR_ROBOTIC_SPIDERS description: STR_ROBOTIC_SPIDERS_DESCRIPTION background: ROBOSPIDERS_BACKGROUND.SCR researchList: [STR_ROBOTIC_SPIDERS] funds: -200000 points: -400 timer: 20 timerRandom: 43500 #Fungus! - name: STR_FUNGUS_OUTBREAK description: STR_FUNGUS_OUTBREAK_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_FUNGUS_OUTBREAK] timer: 20 timerRandom: 43500 - name: STR_FUNGUS_HARVEST description: STR_FUNGUS_HARVEST_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_SHROOM_RED, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_RED, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_RED, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_WHITE, STR_SHROOM_RED] timer: 20 timerRandom: 43500 #Superior - name: STR_SUPERIOR_BEINGS description: STR_SUPERIOR_BEINGS_DESCRIPTION background: POOL_PARTY_BACKGROUND.SCR points: -250 timer: 20 timerRandom: 43500 - name: STR_CULT_STATUS description: STR_CULT_STATUS_DESCRIPTION background: POOL_PARTY_BACKGROUND.SCR funds: 100000 timer: 20 timerRandom: 43500 #Loose Lips - name: STR_LOOSE_LIPS description: STR_LOOSE_LIPS_DESCRIPTION background: LOOSE_LIPS_BACKGROUND.SCR funds: -100000 everyItemList: [STR_PORN, STR_PORN, STR_PORN] timer: 20 timerRandom: 43500 #Assassination! - name: STR_ASSASSINATION_ATTEMPT description: STR_ASSASSINATION_ATTEMPT_DESCRIPTION background: BREAK_IN_BACKGROUND.SCR funds: -5000 everyItemList: [STR_ANARCHY_BOMB, STR_KNOIF, STR_MEGASCORPION_POISON] timer: 20 timerRandom: 43500 - name: STR_ASSASSINATION_ATTEMPT_NINJA description: STR_ASSASSINATION_ATTEMPT_NINJA_DESCRIPTION background: NINJA2_BACKGROUND.SCR everyItemList: [STR_NINJA_WARRIOR, STR_WAKIZASHI, STR_THROWING_STARS] timer: 20 timerRandom: 43500 #Drinking with Ritsuko - name: STR_RITSUKO_DRINKING_DEFAULT description: STR_RITSUKO_DRINKING_DEFAULT_DESCRIPTION background: RITSUKO2_BACKGROUND.SCR points: 25 timer: 33000 timerRandom: 10000 #Dating Saya - name: STR_DATING_SAYA description: STR_DATING_SAYA_DESCRIPTION background: DATE_WITH_SAYA_BACKGROUND.SCR researchList: [STR_NINJA_WARRIOR, STR_NINJA_ENDURANCE_TRAINING, STR_PRISMATIC_SHIELD, STR_DECLOAKING_DEVICE, STR_VESSEL_NIN_1, STR_KATANA, STR_KUSARIGAMA, STR_WAKIZASHI, STR_JAPAN, STR_MYTH_007, STR_PINUP_008, STR_PINUP_009, STR_PINUP_010, STR_PINUP_011, STR_PINUP_014, STR_PINUP_018, STR_PINUP_019, STR_PINUP_024, STR_PINUP_030, STR_PINUP_031, STR_PINUP_032, STR_PINUP_033, STR_PINUP_035, STR_PINUP_037, STR_PINUP_039, STR_PINUP_054, STR_PINUP_056, STR_PINUP_059, STR_PINUP_060, STR_PINUP_063, STR_PINUP_069, STR_PINUP_078, STR_PINUP_082, STR_PINUP_084, STR_PINUP_085, STR_PINUP_088, STR_PINUP_089, STR_PINUP_094, STR_PINUP_096, STR_PINUP_098, STR_PINUP_103, STR_PINUP_114, STR_PINUP_115, STR_PINUP_121, STR_PINUP_122, STR_PINUP_129] funds: -30000 timer: 20 timerRandom: 43500 - name: STR_SAYA_VS_GDX description: STR_SAYA_VS_GDX_DESCRIPTION background: SAYA_BACKGROUND.SCR points: -200 timer: 20 timerRandom: 43500 #Gudrun Sheaningans - name: STR_GDX_EVENT_MILKING description: STR_GDX_EVENT_MILKING_DESCRIPTION background: GDX_5_BACKGROUND.SCR everyItemList: [STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] timer: 30000 timerRandom: 3500 - name: STR_GDX_EVENT_ROMANCE_SLUT description: STR_GDX_EVENT_ROMANCE_SLUT_DESCRIPTION background: GDX_2_BACKGROUND.SCR points: -150 timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_QUIPS description: STR_GDX_EVENT_ROMANCE_QUIPS_DESCRIPTION background: GDX_1_BACKGROUND.SCR points: -10 timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_TOMATOES description: STR_GDX_EVENT_ROMANCE_TOMATOES_DESCRIPTION background: GDX_1_BACKGROUND.SCR everyItemList: [STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_BOOM_FRUIT] timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_BOOK description: STR_GDX_EVENT_ROMANCE_BOOK_DESCRIPTION background: GDX_1_BACKGROUND.SCR everyItemList: [STR_PILLOW_BOOK] timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_RATS description: STR_GDX_EVENT_ROMANCE_RATS_DESCRIPTION background: GDX_1_BACKGROUND.SCR everyItemList: [STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST,STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST] timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_DISK description: STR_GDX_EVENT_ROMANCE_DISK_DESCRIPTION background: GDX_1_BACKGROUND.SCR everyItemList: [STR_DATA_DISK_B] timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_ROMANCE_GIFTS description: STR_GDX_EVENT_ROMANCE_GIFTS_DESCRIPTION background: GDX_2_BACKGROUND.SCR funds: -200000 timer: 20 timerRandom: 43500 - name: STR_GDX_EVENT_VAMPIRE_KISS description: STR_GDX_EVENT_VAMPIRE_KISS_DESCRIPTION background: GDX_3_BACKGROUND.SCR everyItemList: [STR_PORN] points: -300 funds: -15000 timer: 20 timerRandom: 43500 #Ariel Sheaningans - name: STR_ANG_EVENT_CONTACT description: STR_ANG_EVENT_CONTACT_DESCRIPTION background: ANG_1_BACKGROUND.SCR researchList: [STR_ANG_003] timer: 6000 timerRandom: 33000 #Red Mage Sheaningans - name: STR_WIZ_101 description: STR_WIZ_101_DESCRIPTION background: WIZ_1_BACKGROUND.SCR everyItemList: [STR_WIZ_100] researchList: [STR_WIZ_101] timer: 20 timerRandom: 43500 - name: STR_WIZ_EVENT_IMPATIENT description: STR_WIZ_EVENT_IMPATIENT_DESCRIPTION background: WIZ_2_BACKGROUND.SCR points: -50 timer: 20 timerRandom: 43500 #Wandering Sorceress - name: STR_WASTELAND_SORCERESS description: STR_WASTELAND_SORCERESS_DESCRIPTION background: BLESSINGS_BACKGROUND.SCR researchList: [STR_WASTELAND_SORCERESS] everyItemList: [STR_QUARTERSTAFF, STR_MONEY_PURSE, STR_ESOTERICA, STR_MEDALLION, STR_MAGE_ROBE, STR_LINGERIE] timer: 20 timerRandom: 43500 #Blessings - name: STR_BLESSINGS description: STR_BLESSINGS_DESCRIPTION background: BLESSINGS_BACKGROUND.SCR researchList: [STR_WASTELAND_PRIESTESS] points: 50 timer: 20 timerRandom: 43500 #Thread of Prophecy - name: STR_THREAD_OF_PROPHECY description: STR_THREAD_OF_PROPHECY_DESCRIPTION background: BLESSINGS_BACKGROUND.SCR researchList: [STR_THREAD_OF_PROPHECY] points: 50 timer: 20 timerRandom: 43500 #Witch of the theban desert - name: STR_PSI_INITIATION_EVENT description: STR_PSI_INITIATION_EVENT_DESCRIPTION background: COMMANDER2_BACKGROUND.SCR researchList: [STR_PSI_INITIATION] timer: 20 timerRandom: 43500 #Stardom - name: STR_STARDOM_GIG_GOOD description: STR_STARDOM_GIG_GOOD_DESCRIPTION background: STARDOM_BACKGROUND.SCR funds: 5000000 points: -1000 timer: 20 timerRandom: 43500 #Diplomacy - name: STR_DIPLOMACY description: STR_DIPLOMACY_DESCRIPTION background: CAPTAINS_OFFICE_BACKGROUND.SCR points: 500 timer: 20 timerRandom: 43500 #Charming - name: STR_CHARMY description: STR_CHARMY_DESCRIPTION background: COURT_BACKGROUND.SCR funds: 150000 timer: 20 timerRandom: 43500 #Plotting - name: STR_PLOTTING description: STR_PLOTTING_DESCRIPTION background: PLOTTING_BACKGROUND.SCR points: 100 funds: 100000 timer: 20 timerRandom: 43500 #Morale Bustin' - name: STR_MORALE_BUSTING_SPEECH description: STR_MORALE_BUSTING_SPEECH_DESCRIPTION background: RAID_BACKGROUND.SCR points: -50 timer: 20 timerRandom: 43500 #Morale Boostin' - name: STR_MORALE_BOOSTING_SPEECH description: STR_MORALE_BOOSTING_SPEECH_DESCRIPTION background: COMMANDER_BACKGROUND.SCR points: 100 timer: 20 timerRandom: 43500 #Sneaky Ninjas - name: STR_SNEAKY_NINJAS description: STR_SNEAKY_NINJAS_DESCRIPTION background: NINJA2_BACKGROUND.SCR points: -1000 timer: 20 timerRandom: 43500 #Letters from Gods - name: STR_LFS_001 description: STR_LFS_DESCRIPTION background: SAKURA_BACKGROUND.SCR researchList: [STR_LFS_001] points: 50 timer: 20 timerRandom: 43500 - name: STR_LFS_002 description: STR_LFS_DESCRIPTION background: SAKURA_BACKGROUND.SCR researchList: [STR_LFS_002] points: 50 timer: 20 timerRandom: 43500 - name: STR_LFS_003 description: STR_LFS_DESCRIPTION background: SAKURA_BACKGROUND.SCR researchList: [STR_LFS_003] points: 50 timer: 20 timerRandom: 43500 - name: STR_NEC_001 description: STR_NEC_DESCRIPTION background: DUNGEON_BACKGROUND.SCR researchList: [STR_NEC_001] points: 50 timer: 20 timerRandom: 43500 - name: STR_DES_001 description: STR_DES_DESCRIPTION background: WARTECH.SCR researchList: [STR_DES_001] points: 50 timer: 20 timerRandom: 43500 #Good score - name: STR_GOODSCORE_EXPECTATIONS description: STR_GOODSCORE_EXPECTATIONS_DESCRIPTION background: COURT_BACKGROUND.SCR points: -2500 timer: 500 timerRandom: 5000 - name: STR_GOODSCORE_STRIKE description: STR_GOODSCORE_STRIKE_DESCRIPTION background: BACK05.SCR funds: -500000 timer: 500 timerRandom: 5000 - name: STR_GOODSCORE_LAZY description: STR_GOODSCORE_LAZY_DESCRIPTION background: SEXY1_BACKGROUND.SCR points: 250 funds: -20000 timer: 500 timerRandom: 5000 - name: STR_GOODSCORE_PARTY description: STR_GOODSCORE_PARTY_DESCRIPTION background: GOODTIME_BACKGROUND.SCR points: 500 funds: -5000 timer: 500 timerRandom: 5000 - name: STR_GOODSCORE_SUPPLIES description: STR_GOODSCORE_SUPPLIES_DESCRIPTION background: CONVOY_BACKGROUND.SCR funds: 750000 timer: 500 timerRandom: 5000 #OKscore - name: STR_OKSCORE_BRAWL description: STR_OKSCORE_BRAWL_DESCRIPTION background: WRESTLING_BACKGROUND.SCR points: 300 timer: 500 timerRandom: 5000 - name: STR_OKSCORE_IMPROVEMENTS description: STR_OKSCORE_IMPROVEMENTS_DESCRIPTION background: BACK17.SCR funds: 100000 timer: 500 timerRandom: 5000 - name: STR_OKSCORE_BOX description: STR_OKSCORE_BOX_DESCRIPTION background: SOLITUDE_BACKGROUND.SCR everyItemList: [STR_LOOTBOX_OLD_EARTH_WEAPONS] timer: 500 timerRandom: 5000 - name: STR_OKSCORE_DRUNK description: STR_OKSCORE_DRUNK_DESCRIPTION background: RITSUKO2_BACKGROUND.SCR points: -25 timer: 500 timerRandom: 5000 - name: STR_OKSCORE_TOY description: STR_OKSCORE_TOY_DESCRIPTION background: GANGSTA_STYLE_BACKGROUND.SCR funds: -75000 timer: 500 timerRandom: 5000 - name: STR_OKSCORE_EXPLOSION description: STR_OKSCORE_EXPLOSION_DESCRIPTION background: EXPLOSION_BACKGROUND.SCR funds: -200000 timer: 500 timerRandom: 5000 #Normalscore - name: STR_NORMALSCORE_TIPS description: STR_NORMALSCORE_TIPS_DESCRIPTION background: RITSUKO3_BACKGROUND.SCR researchList: [STR_PINUP_002, STR_PINUP_003, STR_PINUP_005, STR_PINUP_006, STR_PINUP_007, STR_PINUP_009, STR_PINUP_010, STR_PINUP_011, STR_PINUP_015, STR_PINUP_016, STR_PINUP_018, STR_PINUP_019, STR_PINUP_021, STR_PINUP_024, STR_PINUP_029, STR_PINUP_030, STR_PINUP_031, STR_PINUP_032, STR_PINUP_033, STR_PINUP_037, STR_PINUP_042, STR_PINUP_043, STR_PINUP_045, STR_PINUP_054, STR_PINUP_055, STR_PINUP_056, STR_PINUP_057, STR_PINUP_059, STR_PINUP_062, STR_PINUP_063, STR_PINUP_065, STR_PINUP_066, STR_PINUP_067, STR_PINUP_071, STR_PINUP_072, STR_PINUP_074, STR_PINUP_076, STR_PINUP_078, STR_PINUP_079, STR_PINUP_080, STR_PINUP_085, STR_PINUP_087, STR_PINUP_090, STR_PINUP_093, STR_PINUP_094, STR_PINUP_098, STR_PINUP_100, STR_PINUP_103, STR_PINUP_107, STR_PINUP_109, STR_PINUP_113, STR_PINUP_114, STR_PINUP_115, STR_PINUP_119, STR_PINUP_122, STR_PINUP_125] timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_SPEECH description: STR_NORMALSCORE_SPEECH_DESCRIPTION background: COMMANDER_BACKGROUND.SCR points: 100 timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_JUNK_PILES description: STR_NORMALSCORE_JUNK_PILES_DESCRIPTION background: BACK17.SCR funds: -10000 everyItemList: [STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE] timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_STAGNATION description: STR_NORMALSCORE_STAGNATION_DESCRIPTION background: TIRED_BACKGROUND.SCR points: -25 timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_ROBBERY description: STR_NORMALSCORE_ROBBERY_DESCRIPTION background: STAKEOUT_BACKGROUND.SCR points: -50 funds: 25000 timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_DRINKING description: STR_NORMALSCORE_DRINKING_DESCRIPTION background: CAPTAINS_OFFICE_BACKGROUND.SCR funds: -50000 everyItemList: [STR_PORN] timerRandom: 5000 - name: STR_NORMALSCORE_BRAWL description: STR_NORMALSCORE_BRAWL_DESCRIPTION background: PRISONFIGHT_BACKGROUND.SCR points: -100 timer: 500 timerRandom: 5000 - name: STR_NORMALSCORE_PILL description: STR_NORMALSCORE_PILL_DESCRIPTION background: PRISON_BACKGROUND.SCR points: -250 everyItemList: [STR_PORN, STR_PORN, STR_PORN] timer: 500 timerRandom: 5000 #Lowscore - name: STR_LOWSCORE_BADENDO description: STR_LOWSCORE_BADENDO_DESCRIPTION background: OVERBOARD_BACKGROUND.SCR points: -500 timer: 500 timerRandom: 5000 - name: STR_LOWSCORE_MEHENDO description: STR_LOWSCORE_MEHENDO_DESCRIPTION background: STALKER_2_BACKGROUND.SCR points: -200 timer: 500 timerRandom: 5000 - name: STR_LOWSCORE_AVERTED description: STR_LOWSCORE_AVERTED_DESCRIPTION background: CAPTAINS_OFFICE_BACKGROUND.SCR funds: -100000 timer: 500 timerRandom: 5000 - name: STR_LOWSCORE_OKENDO description: STR_LOWSCORE_OKENDO_DESCRIPTION background: COURT_BACKGROUND.SCR funds: 50000 timer: 500 timerRandom: 5000 - name: STR_LOWSCORE_GOODENDO description: STR_LOWSCORE_GOODENDO_DESCRIPTION background: RAID_BACKGROUND.SCR points: 200 timer: 500 timerRandom: 5000 # Street Fighting - name: STR_STREET_FIGHTING description: STR_STREET_FIGHTING_DESCRIPTION background: STREETFIGHTING_BACKGROUND.SCR funds: 5000 points: 75 timer: 20 timerRandom: 43500 # Desperate Smuggler - name: STR_DESPERATE_SMUGGLER_LOOTBOX_STOLEN description: STR_DESPERATE_SMUGGLER_LOOTBOX_STOLEN_DESCRIPTION background: BACK13.SCR funds: 2000 points: -20 timer: 20 timerRandom: 43500 - name: STR_DESPERATE_SMUGGLER_LOOTBOX_BOUGHT description: STR_DESPERATE_SMUGGLER_LOOTBOX_BOUGHT_DESCRIPTION background: BACK13.SCR everyItemList: [STR_LOOTBOX_SMUGGLER] funds: -65000 timer: 20 timerRandom: 43500 - name: STR_DESPERATE_SMUGGLER_MYSTERYBOX_BOUGHT description: STR_DESPERATE_SMUGGLER_MYSTERYBOX_BOUGHT_DESCRIPTION background: BACK13.SCR everyItemList: [STR_MYSTERY_BOX] funds: -65000 timer: 20 timerRandom: 43500 # Plague - name: STR_PLAGUE_SLIME_INFESTATION description: STR_PLAGUE_SLIME_INFESTATION_DESCRIPTION background: SLIME_INFESTATION_BACKGROUND.SCR everyItemList: [STR_SLIME_INFESTATION] timer: 20 timerRandom: 43500 - name: STR_PLAGUE_JIM description: STR_PLAGUE_JIM_DESCRIPTION background: JIM_BACKGROUND.SCR everyItemList: [STR_JIM_HAPPY] timer: 20 timerRandom: 43500 - name: STR_PLAGUE_SDD description: STR_PLAGUE_SDD_DESCRIPTION background: WARTECH.SCR everyItemList: [STR_SDD] timer: 20 timerRandom: 43500 - name: STR_PLAGUE_POLTERGEIST description: STR_PLAGUE_POLTERGEIST_DESCRIPTION background: TECHNICAL_BACKGROUND.SCR everyItemList: [STR_POLTERGEIST] timer: 20 timerRandom: 43500 # Extreme Weather - name: STR_EXTREME_WEATHER_GOOD description: STR_EXTREME_WEATHER_GOOD_DESCRIPTION background: STORM_BACKGROUND.SCR points: 200 funds: -5000 timer: 20 timerRandom: 43500 - name: STR_EXTREME_WEATHER_EVIL description: STR_EXTREME_WEATHER_EVIL_DESCRIPTION background: STORM_BACKGROUND.SCR points: -15 funds: 20000 timer: 20 timerRandom: 43500 # Lord Tauron - name: STR_LORD_TAURON_CUTS_CABLES description: STR_LORD_TAURON_CUTS_CABLES_DESCRIPTION background: TAURON_BACKGROUND.SCR points: -25 funds: -200000 timer: 20 timerRandom: 43500 # Brazen Bard - name: STR_BRAZEN_BARD_FLATTERING_SONG description: STR_BRAZEN_BARD_FLATTERING_SONG_DESCRIPTION background: BARD_BACKGROUND.SCR points: 100 timer: 20 timerRandom: 43500 - name: STR_BRAZEN_BARD_UNFLATTERING_SONG description: STR_BRAZEN_BARD_UNFLATTERING_SONG_DESCRIPTION background: BARD_BACKGROUND.SCR points: -100 timer: 20 timerRandom: 43500 - name: STR_BRAZEN_BARD_FORGETTABLE_SONG description: STR_BRAZEN_BARD_FORGETTABLE_SONG_DESCRIPTION background: BARD_BACKGROUND.SCR timer: 20 timerRandom: 43500 - name: STR_BRAZEN_BARD_COPYRIGHTED_SONG description: STR_BRAZEN_BARD_COPYRIGHTED_SONG_DESCRIPTION background: BARD_BACKGROUND.SCR points: -1 funds: 500 timer: 20 timerRandom: 43500 # Knock Knock - name: STR_KNOCK_KNOCK_WILLING_SLAVE description: STR_KNOCK_KNOCK_WILLING_SLAVE_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_SLAVE] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_ARTISANS description: STR_KNOCK_KNOCK_ARTISANS_DESCRIPTION background: DOOR_BACKGROUND.SCR funds: 50000 everyItemList: [STR_WORKER, STR_WORKER, STR_WORKER, STR_WORKER, STR_WORKER] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_SUICIDER_BOMBER description: STR_KNOCK_KNOCK_SUICIDER_BOMBER_DESCRIPTION background: DOOR_BACKGROUND.SCR funds: 250 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_YOUNG_UBER description: STR_KNOCK_KNOCK_YOUNG_UBER_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [CIVILIAN_YOUNG_UBER] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_GNOME_MAD description: STR_KNOCK_KNOCK_GNOME_MAD_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_GNOME_MAD] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_WANDERER description: STR_KNOCK_KNOCK_WANDERER_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_WANDERER_VICTIM] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_CASTAWAYS description: STR_KNOCK_KNOCK_CASTAWAYS_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_BRAD_AND_JANET description: STR_KNOCK_KNOCK_BRAD_AND_JANET_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_HUMAN_SHARP_GUY, STR_HUMAN_SHARP_GIRL, STR_UFO_POWER_SOURCE_SMALL] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_FREAK description: STR_KNOCK_KNOCK_FREAK_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_FREAK_GAL] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_STUDENT description: STR_KNOCK_KNOCK_STUDENT_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_ACADEMY_STUDENT] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_JESTERS description: STR_KNOCK_KNOCK_JESTERS_DESCRIPTION background: DOOR_BACKGROUND.SCR points: 100 funds: -500 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_HUNTER description: STR_KNOCK_KNOCK_HUNTER_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_LUXURY_FUR, STR_LUXURY_FUR, STR_LUXURY_FUR] funds: -50000 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_ALCHEMIST description: STR_KNOCK_KNOCK_ALCHEMIST_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_HEALING_GEL, STR_HEALING_GEL, STR_HEALING_GEL, STR_HEALING_GEL, STR_HEALING_GEL] funds: 15000 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_PENITENT description: STR_KNOCK_KNOCK_PENITENT_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_HERO] researchList: [STR_HERO] timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_PROTESTERS description: STR_KNOCK_KNOCK_PROTESTERS_DESCRIPTION background: DOOR_BACKGROUND.SCR points: 50 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_ARTIFICIER description: STR_KNOCK_KNOCK_ARTIFICIER_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_ROBO_PARROT] funds: -75000 points: -25 timer: 20 timerRandom: 43500 - name: STR_KNOCK_KNOCK_GIFTMASTERS description: STR_KNOCK_KNOCK_GIFTMASTERS_DESCRIPTION background: DOOR_BACKGROUND.SCR everyItemList: [STR_MYSTERY_BOX] timer: 20 timerRandom: 43500 # A Party to Remember - name: STR_A_PARTY_TO_REMEMBER_PHOTOS description: STR_A_PARTY_TO_REMEMBER_PHOTOS_DESCRIPTION background: SEXY2_BACKGROUND.SCR everyItemList: [STR_PORN, STR_PORN, STR_PORN] timer: 20 timerRandom: 43500 - name: STR_A_PARTY_TO_REMEMBER_BRAWL description: STR_A_PARTY_TO_REMEMBER_BRAWL_DESCRIPTION background: SEXY2_BACKGROUND.SCR funds: -1000 timer: 20 timerRandom: 43500 - name: STR_A_PARTY_TO_REMEMBER_LEGENDARY description: STR_A_PARTY_TO_REMEMBER_LEGENDARY_DESCRIPTION background: SEXY2_BACKGROUND.SCR points: 100 timer: 20 timerRandom: 43500 - name: STR_A_PARTY_TO_REMEMBER_AGENT description: STR_A_PARTY_TO_REMEMBER_AGENT_DESCRIPTION background: SEXY2_BACKGROUND.SCR everyItemList: [STR_GOVT_AGENT] points: 100 timer: 20 timerRandom: 43500 # Secret Door - name: STR_SECRET_DOOR_SPACESUITS description: STR_SECRET_DOOR_SPACESUITS_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_UAC_SPACE_SUIT, STR_UAC_SPACE_SUIT, STR_UAC_SPACE_SUIT] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_JUNK description: STR_SECRET_DOOR_JUNK_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_MEDICAL_SUPPLIES description: STR_SECRET_DOOR_MEDICAL_SUPPLIES_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_AIR_MISSILES description: STR_SECRET_DOOR_AIR_MISSILES_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES, STR_SIDEWINDER_MISSILES] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_AIR_CANNON description: STR_SECRET_DOOR_AIR_CANNON_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_MED_CANNON_PARTS, STR_MED_CANNON_PARTS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_MED_CANNON_SHELLS, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_OLD_EARTH_WEAPON description: STR_SECRET_DOOR_OLD_EARTH_WEAPON_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_LOOTBOX_OLD_EARTH_WEAPONS, STR_LOOTBOX_OLD_EARTH_WEAPONS, STR_LOOTBOX_OLD_EARTH_WEAPONS, STR_LOOTBOX_OLD_EARTH_WEAPONS] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_MEGASCORPION_NEST description: STR_SECRET_DOOR_MEGASCORPION_NEST_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE, STR_LOBSTERMAN_HIDE] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_OLD_ARCHIVE description: STR_SECRET_DOOR_OLD_ARCHIVE_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_OLD_BOOKS, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_BOOBY_TRAP description: STR_SECRET_DOOR_BOOBY_TRAP_DESCRIPTION background: VAULT_BACKGROUND.SCR funds: -10000 timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_EMPTY description: STR_SECRET_DOOR_EMPTY_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_CYBERKNIGHT description: STR_SECRET_DOOR_CYBERKNIGHT_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_PBA_CORPSE, STR_GLADIUS, STR_PIR_PLASMA_PISTOL] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_OLD_BOOTS description: STR_SECRET_DOOR_OLD_BOOTS_DESCRIPTION background: VAULT_BACKGROUND.SCR everyItemList: [STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT, STR_BOOT] timer: 20 timerRandom: 43500 - name: STR_SECRET_DOOR_BOTTOMLESS_PIT description: STR_SECRET_DOOR_BOTTOMLESS_PIT_DESCRIPTION background: VAULT_BACKGROUND.SCR points: -100 timer: 20 timerRandom: 43500 # Mad Scribblings - name: STR_MAD_SCRIBBLINGS description: STR_MAD_SCRIBBLINGS_DESCRIPTION background: RITSUKO_BACKGROUND.SCR everyItemList: [STR_MAD_SCRIBBLINGS] timer: 20 timerRandom: 43500 # Voodoo Scare - name: STR_VOODOO_SCARE description: STR_VOODOO_SCARE_DESCRIPTION background: SACRIFICES_BACKGROUND.SCR points: -75 timer: 20 timerRandom: 43500 # Sonic Boom - name: STR_SONIC_BOOM description: STR_SONIC_BOOM_DESCRIPTION background: BACK12.SCR funds: -10000 timer: 20 timerRandom: 43500 # Sacrifices - name: STR_SACRIFICES description: STR_SACRIFICES_DESCRIPTION background: CORN_BACKGROUND.SCR everyItemList: [STR_POTATO_SACK, STR_POTATO_SACK, STR_POTATO_SACK, STR_POTATO_SACK, STR_POTATO_SACK, STR_LEEK_SACK, STR_LEEK_SACK, STR_LEEK_SACK, STR_LEEK_SACK, STR_LEEK_SACK, STR_UBER_WHEAT_SACK, STR_UBER_WHEAT_SACK, STR_UBER_WHEAT_SACK, STR_UBER_WHEAT_SACK, STR_UBER_WHEAT_SACK, STR_CABBAGE_SACK, STR_CABBAGE_SACK, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_MUTANT_EGG, STR_MUTANT_EGG, STR_MUTANT_EGG, STR_MUTANT_EGG, STR_MUTANT_EGG] timer: 1000 timerRandom: 3000 # Redundancy - name: STR_REDUNDANCY description: STR_REDUNDANCY_DESCRIPTION background: RITSUKO_BACKGROUND.SCR everyItemList: [STR_CONSUMER_GOODS] timer: 20 timerRandom: 43500 # Operation Broken Wagon - name: STR_OPERATION_BROKEN_WAGON description: STR_OPERATION_BROKEN_WAGON_DESCRIPTION background: VILLAGE_VACATION_BACKGROUND.SCR funds: -10 points: 10 timer: 20 timerRandom: 43500 # Election Meddling - name: STR_ELECTION_MEDDLING_SHADOWY description: STR_ELECTION_MEDDLING_SHADOWY_DESCRIPTION background: DEMOCRACY_BACKGROUND.SCR funds: 50000 timer: 20 timerRandom: 43500 - name: STR_ELECTION_MEDDLING_UNSUCCESSFUL description: STR_ELECTION_MEDDLING_UNSUCCESSFUL_DESCRIPTION background: DEMOCRACY_BACKGROUND.SCR funds: -50000 timer: 20 timerRandom: 43500 - name: STR_ELECTION_MEDDLING_SUCCESSFUL description: STR_ELECTION_MEDDLING_SUCCESSFUL_DESCRIPTION background: DEMOCRACY_BACKGROUND.SCR funds: -50000 points: 250 timer: 20 timerRandom: 43500 eventScripts: ####################test script # - type: STR_TEST_EVENT # eventWeights: # 0: # STR_TERROR_HACK_1: 100 # firstMonth: 0 # executionOdds: 100 ##################################### - type: STR_RITSUKO_DRINKING eventWeights: 0: STR_RITSUKO_DRINKING_DEFAULT: 100 firstMonth: 0 researchTriggers: STR_SCI_REP: true STR_GROG_BARREL: true maxScore: 8000 executionOdds: 33 - type: STR_DATING_SAYA eventWeights: 0: STR_DATING_SAYA: 100 firstMonth: 0 researchTriggers: STR_DATING_SAYA: true minScore: 5000 executionOdds: 37 - type: STR_SAYA_VS_GDX eventWeights: 0: STR_SAYA_VS_GDX: 100 firstMonth: 0 researchTriggers: STR_BOUNTY_HUNTING_PRIZE_SAYA: true itemTriggers: STR_DOCTOR_X_A40: true executionOdds: 27 - type: STR_GDX_EVENT_MILKING_1 eventWeights: 0: STR_GDX_EVENT_MILKING: 100 firstMonth: 0 itemTriggers: STR_SLAVE_X: true executionOdds: 100 - type: STR_GDX_EVENT_ROMANCE_1 eventWeights: 0: STR_GDX_EVENT_ROMANCE_GIFTS: 100 STR_GDX_EVENT_ROMANCE_DISK: 100 STR_GDX_EVENT_ROMANCE_RATS: 100 STR_GDX_EVENT_ROMANCE_BOOK: 100 STR_GDX_EVENT_ROMANCE_TOMATOES: 100 STR_GDX_EVENT_ROMANCE_QUIPS: 100 STR_GDX_EVENT_ROMANCE_SLUT: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_A40: true executionOdds: 27 - type: STR_GDX_EVENT_ROMANCE_2 eventWeights: 0: STR_GDX_EVENT_ROMANCE_GIFTS: 100 STR_GDX_EVENT_ROMANCE_DISK: 100 STR_GDX_EVENT_ROMANCE_RATS: 100 STR_GDX_EVENT_ROMANCE_BOOK: 100 STR_GDX_EVENT_ROMANCE_TOMATOES: 100 STR_GDX_EVENT_ROMANCE_QUIPS: 100 STR_GDX_EVENT_ROMANCE_SLUT: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_A40: true executionOdds: 27 - type: STR_GDX_EVENT_ROMANCE_3 eventWeights: 0: STR_GDX_EVENT_ROMANCE_GIFTS: 100 STR_GDX_EVENT_ROMANCE_DISK: 100 STR_GDX_EVENT_ROMANCE_RATS: 100 STR_GDX_EVENT_ROMANCE_BOOK: 100 STR_GDX_EVENT_ROMANCE_TOMATOES: 100 STR_GDX_EVENT_ROMANCE_QUIPS: 100 STR_GDX_EVENT_ROMANCE_SLUT: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_A40: true executionOdds: 27 - type: STR_GDX_EVENT_VAMPIRE_1 eventWeights: 0: STR_GDX_EVENT_VAMPIRE_KISS: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_VAMPIRE: true executionOdds: 17 - type: STR_GDX_EVENT_VAMPIRE_2 eventWeights: 0: STR_GDX_EVENT_VAMPIRE_KISS: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_VAMPIRE: true executionOdds: 17 - type: STR_GDX_EVENT_VAMPIRE_3 eventWeights: 0: STR_GDX_EVENT_VAMPIRE_KISS: 100 firstMonth: 0 itemTriggers: STR_DOCTOR_X_VAMPIRE: true executionOdds: 17 - type: STR_ANG_EVENT_CONTACT eventWeights: 0: STR_ANG_EVENT_CONTACT: 100 firstMonth: 0 researchTriggers: STR_ANG_003_PREQ: true STR_ANG_003: false executionOdds: 100 - type: STR_WIZ_101 eventWeights: 0: STR_WIZ_101: 100 firstMonth: 0 researchTriggers: STR_WIZ_101_PREQ: true STR_WIZ_101: false executionOdds: 80 - type: STR_WIZ_EVENT_IMPATIENT eventWeights: 0: STR_WIZ_EVENT_IMPATIENT: 100 firstMonth: 0 itemTriggers: STR_WIZ_100: true executionOdds: 80 - type: STR_SUPERIOR_BEINGS eventWeights: 0: STR_SUPERIOR_BEINGS: 100 STR_CULT_STATUS: 100 firstMonth: 0 researchTriggers: STR_GALS_ARE_SUPERIOR: true executionOdds: 33 - type: STR_LOOSE_LIPS eventWeights: 0: STR_LOOSE_LIPS: 100 firstMonth: 0 researchTriggers: STR_WE_NEED_MALE_TOUCH: true executionOdds: 33 - type: STR_INTREPID_BRAINERS eventWeights: 0: STR_INTREPID_BRAINERS: 100 researchTriggers: STR_SISTER_VICTIM_RECRUITMENT_BRAINER: true firstMonth: 0 executionOdds: 23 - type: STR_A_LEAFLET eventWeights: 0: STR_A_LEAFLET: 100 researchTriggers: STR_CONTACT_GUN_EMPORIUM: true firstMonth: 0 executionOdds: 23 - type: STR_WANTED_POSTER eventWeights: 0: STR_WANTED_POSTER: 100 firstMonth: 0 maxScore: 4000 executionOdds: 23 - type: STR_SHADOW_OF_THE_COMET eventWeights: 0: STR_SHADOW_OF_THE_COMET: 100 firstMonth: 11 lastMonth: 11 minDifficulty: 1 executionOdds: 100 - type: STR_TERROR_HACK_1 eventWeights: 0: STR_TERROR_HACK_1: 100 minFunds: 3000000 researchTriggers: STR_SCHOOLING_2: true STR_WORKSHOP: true firstMonth: 8 executionOdds: 9 - type: STR_TERROR_HACK_2 eventWeights: 0: STR_TERROR_HACK_2: 100 minFunds: 20000000 researchTriggers: STR_SCHOOLING_2: true STR_WORKSHOP: true firstMonth: 16 executionOdds: 9 - type: STR_TERROR_HACK_3 eventWeights: 0: STR_TERROR_HACK_3: 100 minFunds: 75000000 researchTriggers: STR_SCHOOLING_2: true STR_WORKSHOP: true firstMonth: 24 executionOdds: 9 - type: STR_TERROR_HACK_4 eventWeights: 0: STR_TERROR_HACK_4: 100 minFunds: 300000000 researchTriggers: STR_SCHOOLING_2: true STR_WORKSHOP: true firstMonth: 36 executionOdds: 9 - type: STR_HIDEOUT_ON_FIRE eventWeights: 0: STR_HIDEOUT_ON_FIRE: 100 minDifficulty: 2 minFunds: 1 firstMonth: 1 executionOdds: 13 - type: STR_ROBOTIC_SPIDERS eventWeights: 0: STR_ROBOTIC_SPIDERS: 100 minDifficulty: 4 firstMonth: 2 executionOdds: 13 - type: STR_FUNGUS_OUTBREAK_1 eventWeights: 0: STR_FUNGUS_OUTBREAK: 100 minDifficulty: 3 firstMonth: 2 executionOdds: 13 - type: STR_FUNGUS_OUTBREAK_2 eventWeights: 0: STR_FUNGUS_HARVEST: 100 itemTriggers: STR_FUNGUS_OUTBREAK: true firstMonth: 3 executionOdds: 90 - type: STR_ASSASSINATION_ATTEMPT_1 eventWeights: 0: STR_ASSASSINATION_ATTEMPT: 100 9: STR_ASSASSINATION_ATTEMPT: 100 STR_ASSASSINATION_ATTEMPT_NINJA: 125 minDifficulty: 1 firstMonth: 0 executionOdds: 23 - type: STR_ASSASSINATION_ATTEMPT_2 eventWeights: 0: STR_ASSASSINATION_ATTEMPT: 100 minDifficulty: 1 firstMonth: 3 executionOdds: 23 - type: STR_WASTELAND_SORCERESS eventWeights: 0: STR_WASTELAND_SORCERESS: 100 minDifficulty: 1 firstMonth: 5 researchTriggers: STR_WEIRDNESS: true STR_WASTELAND_SORCERESS: false executionOdds: 33 - type: STR_BLESSINGS eventWeights: 0: STR_BLESSINGS: 100 minDifficulty: 1 firstMonth: 0 researchTriggers: STR_WASTELAND_PRIESTESS: false executionOdds: 23 - type: STR_THREAD_OF_PROPHECY eventWeights: 0: STR_THREAD_OF_PROPHECY: 100 maxDifficulty: 0 firstMonth: 6 researchTriggers: STR_THREAD_OF_PROPHECY: false executionOdds: 44 - type: STR_PSI_INITIATION_EVENT eventWeights: 0: STR_PSI_INITIATION_EVENT: 100 firstMonth: 0 researchTriggers: STR_PSI_INITIATION_PREQ: true STR_PSI_INITIATION: false executionOdds: 50 - type: STR_STARDOM_GIG eventWeights: 0: STR_STARDOM_GIG_GOOD: 100 firstMonth: 0 researchTriggers: STR_STARDOM: true executionOdds: 44 - type: STR_DIPLOMACY eventWeights: 0: STR_DIPLOMACY: 100 firstMonth: 0 researchTriggers: STR_DIPLOMACY: true minScore: 6000 maxScore: 15000 executionOdds: 17 - type: STR_DIPLOMACY_GREEN eventWeights: 0: STR_DIPLOMACY: 100 firstMonth: 0 researchTriggers: STR_DIPLOMACY: true STR_CODEX_GREEN: true minScore: 6000 maxScore: 25000 executionOdds: 17 - type: STR_CHARMY eventWeights: 0: STR_CHARMY: 100 firstMonth: 0 researchTriggers: STR_PERSUASION: true maxScore: 6000 executionOdds: 13 - type: STR_CHARMY_GOLD eventWeights: 0: STR_CHARMY: 100 firstMonth: 0 researchTriggers: STR_PERSUASION: true STR_CODEX_GOLD: true maxScore: 8000 executionOdds: 13 - type: STR_PLOTTING eventWeights: 0: STR_PLOTTING: 100 firstMonth: 0 researchTriggers: STR_PLOTTING: true maxScore: 6000 executionOdds: 13 - type: STR_PLOTTING_GRAY eventWeights: 0: STR_PLOTTING: 100 firstMonth: 0 researchTriggers: STR_PLOTTING: true STR_CODEX_GRAY: true maxScore: 10000 executionOdds: 13 - type: STR_MORALE_BUSTING_SPEECH eventWeights: 0: STR_MORALE_BUSTING_SPEECH: 100 firstMonth: 0 executionOdds: 13 - type: STR_MORALE_BOOSTING_SPEECH eventWeights: 0: STR_MORALE_BOOSTING_SPEECH: 100 firstMonth: 0 maxScore: 2000 researchTriggers: STR_PIRATE_LIFE: true executionOdds: 33 - type: STR_MORALE_BOOSTING_SPEECH_GOLD eventWeights: 0: STR_MORALE_BOOSTING_SPEECH: 100 firstMonth: 0 maxScore: 4000 researchTriggers: STR_PIRATE_LIFE: true STR_CODEX_GOLD: true executionOdds: 33 - type: STR_SNEAKY_NINJAS eventWeights: 0: STR_SNEAKY_NINJAS: 100 firstMonth: 12 minScore: 4000 executionOdds: 23 - type: STR_SNEAKY_NINJAS eventWeights: 0: STR_SNEAKY_NINJAS: 100 firstMonth: 12 minScore: 12000 executionOdds: 23 - type: STR_SNEAKY_NINJAS eventWeights: 0: STR_SNEAKY_NINJAS: 100 firstMonth: 12 minScore: 20000 executionOdds: 23 - type: STR_DES_001 eventWeights: 0: STR_DES_001: 100 firstMonth: 6 minDifficulty: 1 minScore: 3000 researchTriggers: STR_DES_001: false STR_TINY_DRILL_INVESTIGATION: true STR_DOOM_HUMAN_CORPSE: true STR_SKULL: true STR_GODS_E5: true STR_GODS_SUMMARY: true executionOdds: 90 - type: STR_NEC_001 eventWeights: 0: STR_NEC_001: 100 firstMonth: 6 minDifficulty: 1 minScore: 3000 researchTriggers: STR_NEC_001: false STR_VOICES_OF_THE_DEAD: true STR_MEDICINE: true STR_GODS_E3: true STR_GODS_SUMMARY: true GHOST_0_ARMOR: true executionOdds: 33 - type: STR_LFS_001 eventWeights: 0: STR_LFS_001: 100 firstMonth: 6 minDifficulty: 1 minScore: 3000 researchTriggers: STR_LFS_001: false STR_SAT_NETWORK: true STR_TINY_DRILL_INVESTIGATION: true executionOdds: 66 - type: STR_LFS_002 eventWeights: 0: STR_LFS_002: 100 firstMonth: 12 minDifficulty: 1 minScore: 3000 researchTriggers: STR_LFS_002: false STR_LFS_001: true STR_GODS_E2: true STR_OPTRONICS: true STR_CUISINE: true STR_DARK_STAR: true STR_CLOAKING_DEVICE_INVESTIGATION: true executionOdds: 50 - type: STR_LFS_003 eventWeights: 0: STR_LFS_003: 100 firstMonth: 24 minDifficulty: 1 minScore: 3000 researchTriggers: STR_LFS_003: false STR_LFS_002: true STR_SHADOWREALM: true STR_SHADOW_DESCENT: true STR_MAGITECH_SUMMARY: true STR_GLAMOUR: true STR_LINGERIE_SET: true STR_DIPLOMACY: true STR_LUXURY_SPA: true executionOdds: 37 - type: STR_GOODSCORE eventWeights: 0: STR_GOODSCORE_SUPPLIES: 100 STR_GOODSCORE_PARTY: 100 STR_GOODSCORE_LAZY: 100 STR_GOODSCORE_STRIKE: 100 STR_GOODSCORE_EXPECTATIONS: 100 firstMonth: 2 minScore: 6000 executionOdds: 50 - type: STR_OKSCORE eventWeights: 0: STR_OKSCORE_BRAWL: 100 STR_OKSCORE_IMPROVEMENTS: 100 STR_OKSCORE_BOX: 100 STR_OKSCORE_DRUNK: 100 STR_OKSCORE_TOY: 100 STR_OKSCORE_EXPLOSION: 100 firstMonth: 1 minScore: 3000 maxScore: 5999 executionOdds: 67 - type: STR_OKSCORE_EARLY eventWeights: 0: STR_OKSCORE_BRAWL: 100 STR_OKSCORE_IMPROVEMENTS: 100 STR_OKSCORE_DRUNK: 100 firstMonth: 1 lastMonth: 5 minScore: 1500 maxScore: 2999 executionOdds: 50 - type: STR_NORMALSCORE eventWeights: 0: STR_NORMALSCORE_TIPS: 100 STR_NORMALSCORE_SPEECH: 100 STR_NORMALSCORE_JUNK_PILES: 100 STR_NORMALSCORE_STAGNATION: 100 STR_NORMALSCORE_ROBBERY: 100 STR_NORMALSCORE_DRINKING: 100 STR_NORMALSCORE_BRAWL: 100 STR_NORMALSCORE_PILL: 100 firstMonth: 5 minScore: 2 maxScore: 2999 executionOdds: 75 - type: STR_LOWSCORE eventWeights: 0: STR_LOWSCORE_BADENDO: 100 STR_LOWSCORE_MEHENDO: 100 STR_LOWSCORE_AVERTED: 100 STR_LOWSCORE_OKENDO: 100 STR_LOWSCORE_GOODENDO: 100 firstMonth: 2 maxScore: 1 executionOdds: 85 - type: STR_STREET_FIGHTING eventWeights: 0: STR_STREET_FIGHTING: 100 firstMonth: 0 researchTriggers: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS: true executionOdds: 13 - type: STR_DESPERATE_SMUGGLER eventWeights: 0: STR_DESPERATE_SMUGGLER_MYSTERYBOX_BOUGHT: 5 STR_DESPERATE_SMUGGLER_LOOTBOX_BOUGHT: 100 STR_DESPERATE_SMUGGLER_LOOTBOX_STOLEN: 100 firstMonth: 0 researchTriggers: STR_CONTACT_SMUGGLERS: true executionOdds: 13 - type: STR_PLAGUE eventWeights: 0: STR_PLAGUE_SLIME_INFESTATION: 100 STR_PLAGUE_JIM: 100 STR_PLAGUE_SDD: 100 STR_PLAGUE_POLTERGEIST: 100 firstMonth: 0 researchTriggers: STR_PSI_LAB: true executionOdds: 2 - type: STR_EXTREME_WEATHER_1 eventWeights: 0: STR_EXTREME_WEATHER_EVIL: 100 STR_EXTREME_WEATHER_GOOD: 100 firstMonth: 1 executionOdds: 10 - type: STR_EXTREME_WEATHER_2 eventWeights: 0: STR_EXTREME_WEATHER_EVIL: 100 STR_EXTREME_WEATHER_GOOD: 100 firstMonth: 2 executionOdds: 10 - type: STR_LORD_TAURON_CUTS_CABLES eventWeights: 0: STR_LORD_TAURON_CUTS_CABLES: 100 firstMonth: 0 researchTriggers: STR_POWER_PLANT: true executionOdds: 23 - type: STR_BRAZEN_BARD eventWeights: 0: STR_BRAZEN_BARD_FLATTERING_SONG: 100 STR_BRAZEN_BARD_UNFLATTERING_SONG: 100 STR_BRAZEN_BARD_FORGETTABLE_SONG: 100 STR_BRAZEN_BARD_COPYRIGHTED_SONG: 70 firstMonth: 0 executionOdds: 23 - type: STR_KNOCK_KNOCK_0 eventWeights: &EventWeightsKnockKnock 0: STR_KNOCK_KNOCK_WILLING_SLAVE: 10 STR_KNOCK_KNOCK_ARTISANS: 50 STR_KNOCK_KNOCK_SUICIDER_BOMBER: 50 STR_KNOCK_KNOCK_YOUNG_UBER: 250 STR_KNOCK_KNOCK_GNOME_MAD: 50 STR_KNOCK_KNOCK_WANDERER: 100 STR_KNOCK_KNOCK_CASTAWAYS: 100 STR_KNOCK_KNOCK_BRAD_AND_JANET: 100 STR_KNOCK_KNOCK_JESTERS: 100 STR_KNOCK_KNOCK_STUDENT: 125 STR_KNOCK_KNOCK_FREAK: 75 STR_KNOCK_KNOCK_HUNTER: 100 STR_KNOCK_KNOCK_ALCHEMIST: 100 STR_KNOCK_KNOCK_PENITENT: 50 STR_KNOCK_KNOCK_PROTESTERS: 50 STR_KNOCK_KNOCK_ARTIFICIER: 75 STR_KNOCK_KNOCK_GIFTMASTERS: 10 4: STR_KNOCK_KNOCK_WILLING_SLAVE: 100 STR_KNOCK_KNOCK_ARTISANS: 100 STR_KNOCK_KNOCK_SUICIDER_BOMBER: 100 STR_KNOCK_KNOCK_YOUNG_UBER: 200 STR_KNOCK_KNOCK_GNOME_MAD: 50 STR_KNOCK_KNOCK_WANDERER: 100 STR_KNOCK_KNOCK_CASTAWAYS: 50 STR_KNOCK_KNOCK_BRAD_AND_JANET: 100 STR_KNOCK_KNOCK_JESTERS: 100 STR_KNOCK_KNOCK_STUDENT: 100 STR_KNOCK_KNOCK_FREAK: 75 STR_KNOCK_KNOCK_HUNTER: 100 STR_KNOCK_KNOCK_ALCHEMIST: 100 STR_KNOCK_KNOCK_PENITENT: 50 STR_KNOCK_KNOCK_PROTESTERS: 75 STR_KNOCK_KNOCK_ARTIFICIER: 50 STR_KNOCK_KNOCK_GIFTMASTERS: 15 12: STR_KNOCK_KNOCK_WILLING_SLAVE: 100 STR_KNOCK_KNOCK_ARTISANS: 150 STR_KNOCK_KNOCK_SUICIDER_BOMBER: 150 STR_KNOCK_KNOCK_YOUNG_UBER: 150 STR_KNOCK_KNOCK_GNOME_MAD: 50 STR_KNOCK_KNOCK_WANDERER: 100 STR_KNOCK_KNOCK_CASTAWAYS: 10 STR_KNOCK_KNOCK_BRAD_AND_JANET: 75 STR_KNOCK_KNOCK_JESTERS: 100 STR_KNOCK_KNOCK_STUDENT: 75 STR_KNOCK_KNOCK_FREAK: 75 STR_KNOCK_KNOCK_HUNTER: 75 STR_KNOCK_KNOCK_ALCHEMIST: 100 STR_KNOCK_KNOCK_PENITENT: 50 STR_KNOCK_KNOCK_PROTESTERS: 100 STR_KNOCK_KNOCK_ARTIFICIER: 25 STR_KNOCK_KNOCK_GIFTMASTERS: 25 firstMonth: 0 executionOdds: 23 - type: STR_KNOCK_KNOCK_1 eventWeights: *EventWeightsKnockKnock firstMonth: 0 executionOdds: 23 - type: STR_KNOCK_KNOCK_2 eventWeights: *EventWeightsKnockKnock firstMonth: 0 executionOdds: 23 - type: STR_KNOCK_KNOCK_GRAY eventWeights: *EventWeightsKnockKnock firstMonth: 0 researchTriggers: STR_CODEX_GRAY: true executionOdds: 23 - type: STR_A_PARTY_TO_REMEMBER eventWeights: 0: STR_A_PARTY_TO_REMEMBER_PHOTOS: 100 STR_A_PARTY_TO_REMEMBER_BRAWL: 100 STR_A_PARTY_TO_REMEMBER_LEGENDARY: 100 STR_A_PARTY_TO_REMEMBER_AGENT: 100 firstMonth: 0 executionOdds: 23 researchTriggers: STR_PARTY: true - type: STR_SECRET_DOOR_VERY_EARLY eventWeights: 0: STR_SECRET_DOOR_SPACESUITS: 100 STR_SECRET_DOOR_JUNK: 100 STR_SECRET_DOOR_MEDICAL_SUPPLIES: 100 STR_SECRET_DOOR_AIR_MISSILES: 100 STR_SECRET_DOOR_AIR_CANNON: 100 STR_SECRET_DOOR_OLD_EARTH_WEAPON: 100 STR_SECRET_DOOR_MEGASCORPION_NEST: 100 STR_SECRET_DOOR_OLD_ARCHIVE: 100 STR_SECRET_DOOR_BOOBY_TRAP: 100 STR_SECRET_DOOR_EMPTY: 100 STR_SECRET_DOOR_CYBERKNIGHT: 100 STR_SECRET_DOOR_OLD_BOOTS: 100 STR_SECRET_DOOR_BOTTOMLESS_PIT: 100 firstMonth: 0 lastMonth: 3 executionOdds: 33 - type: STR_SECRET_DOOR_EARLY eventWeights: 0: STR_SECRET_DOOR_SPACESUITS: 100 STR_SECRET_DOOR_JUNK: 100 STR_SECRET_DOOR_MEDICAL_SUPPLIES: 100 STR_SECRET_DOOR_AIR_MISSILES: 100 STR_SECRET_DOOR_AIR_CANNON: 100 STR_SECRET_DOOR_OLD_EARTH_WEAPON: 100 STR_SECRET_DOOR_MEGASCORPION_NEST: 100 STR_SECRET_DOOR_OLD_ARCHIVE: 100 STR_SECRET_DOOR_BOOBY_TRAP: 100 STR_SECRET_DOOR_EMPTY: 100 STR_SECRET_DOOR_CYBERKNIGHT: 100 STR_SECRET_DOOR_OLD_BOOTS: 100 STR_SECRET_DOOR_BOTTOMLESS_PIT: 100 firstMonth: 4 lastMonth: 11 executionOdds: 10 - type: STR_SECRET_DOOR_LATE eventWeights: 0: STR_SECRET_DOOR_SPACESUITS: 100 STR_SECRET_DOOR_JUNK: 100 STR_SECRET_DOOR_MEDICAL_SUPPLIES: 100 STR_SECRET_DOOR_AIR_MISSILES: 100 STR_SECRET_DOOR_AIR_CANNON: 100 STR_SECRET_DOOR_OLD_EARTH_WEAPON: 100 STR_SECRET_DOOR_MEGASCORPION_NEST: 100 STR_SECRET_DOOR_OLD_ARCHIVE: 100 STR_SECRET_DOOR_BOOBY_TRAP: 100 STR_SECRET_DOOR_EMPTY: 100 STR_SECRET_DOOR_CYBERKNIGHT: 100 STR_SECRET_DOOR_OLD_BOOTS: 100 STR_SECRET_DOOR_BOTTOMLESS_PIT: 100 firstMonth: 12 executionOdds: 2 - type: STR_MAD_SCRIBBLINGS_1 eventWeights: 0: STR_MAD_SCRIBBLINGS: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_CONSUMER_GOODS: true STR_PERSONAL_LABS: true - type: STR_MAD_SCRIBBLINGS_2 eventWeights: 0: STR_MAD_SCRIBBLINGS: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_CONSUMER_GOODS: true STR_PERSONAL_LABS: true - type: STR_VOODOO_SCARE eventWeights: 0: STR_VOODOO_SCARE: 100 firstMonth: 0 executionOdds: 13 researchTriggers: STR_PSI_LAB: true - type: STR_SONIC_BOOM eventWeights: 0: STR_SONIC_BOOM: 100 firstMonth: 0 executionOdds: 13 researchTriggers: STR_CONTACT_SHIP_JUNKYARD: true - type: STR_SACRIFICES eventWeights: 0: STR_SACRIFICES: 100 firstMonth: 0 executionOdds: 75 researchTriggers: STR_CROWNING_UC: true - type: STR_REDUNDANCY eventWeights: 0: STR_REDUNDANCY: 100 firstMonth: 0 executionOdds: 7 researchTriggers: STR_CONSUMER_GOODS: true STR_PERSONAL_LABS: true - type: STR_OPERATION_BROKEN_WAGON eventWeights: 0: STR_OPERATION_BROKEN_WAGON: 100 firstMonth: 0 executionOdds: 13 - type: STR_ELECTION_MEDDLING eventWeights: 0: STR_ELECTION_MEDDLING_SHADOWY: 100 STR_ELECTION_MEDDLING_UNSUCCESSFUL: 100 STR_ELECTION_MEDDLING_SUCCESSFUL: 100 firstMonth: 0 researchTriggers: STR_JACKSTOWN_SCOUTING: true executionOdds: 13 FILE: user/mods/Piratez/Ruleset/Piratez_Factions.rul regions: - type: STR_NORTH_AMERICA cost: 1200000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 80 STR_MISSION_MILITARY_SUPPLY: 150 STR_MISSION_NAZI: 60 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 30 STR_MISSION_LOC_MANSION: 30 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_ARCTIC cost: 800000 missionWeights: STR_MISSION_SURVEY: 200 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_ALIEN_BASE: 25 STR_MISSION_NAZI: 50 STR_MISSION_MINING: 100 - type: STR_ANTARCTICA cost: 800000 missionWeights: STR_MISSION_SURVEY: 200 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_ALIEN_BASE: 25 STR_MISSION_NAZI: 100 STR_MISSION_MINING: 100 - type: STR_SOUTH_AMERICA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 60 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 140 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 140 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_NAZI: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_EUROPE cost: 1400000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 80 STR_ALIEN_BASE: 70 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 70 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 90 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_MERCENARY_ASSIGNMENT: 60 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_NAZI: 90 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 30 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_NORTH_AFRICA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 40 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 120 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 140 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 70 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 60 STR_MISSION_LOC_KEEP: 50 STR_MISSION_NAZI: 50 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_SOUTHERN_AFRICA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 30 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 120 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 130 STR_MISSION_PASSENGER: 100 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 50 STR_MISSION_CONVERSION: 150 STR_MISSION_MERCENARY_ASSIGNMENT: 90 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 80 - type: STR_CENTRAL_ASIA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 30 STR_ALIEN_ABDUCTION: 60 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 100 STR_MISSION_CONVERSION: 30 STR_MISSION_MERCENARY_ASSIGNMENT: 150 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_SOUTH_EAST_ASIA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 70 STR_ALIEN_ABDUCTION: 30 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 170 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 180 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 100 STR_MISSION_CONVERSION: 70 STR_MISSION_MERCENARY_ASSIGNMENT: 20 STR_MISSION_MILITARY_SUPPLY: 120 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 80 - type: STR_SIBERIA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 150 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 100 STR_ALIEN_BASE: 100 STR_MISSION_FREIGHT: 100 STR_MISSION_MINING: 200 STR_MISSION_COURIER: 130 STR_MISSION_PASSENGER: 100 STR_MISSION_SURVEY: 200 STR_MISSION_CONVERSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 30 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_LOC_ATRIUM: 15 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 15 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_GOLD_TRANSPORT: 20 - type: STR_AUSTRALASIA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 200 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 80 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 40 STR_MISSION_CONVERSION: 70 STR_MISSION_MERCENARY_ASSIGNMENT: 120 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 20 - type: STR_PACIFIC cost: 700000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 80 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 60 STR_MISSION_COURIER: 150 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 150 STR_MISSION_DIPLOMACY: 40 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 70 STR_MISSION_DEEP_ONES: 120 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 30 - type: STR_NORTH_ATLANTIC cost: 700000 - type: STR_SOUTH_ATLANTIC cost: 700000 - type: STR_INDIAN_OCEAN cost: 700000 items: - delete: STR_ETHEREAL_CORPSE - delete: SECTOPOD_WEAPON - delete: REAPER_WEAPON - delete: CHRYSSALID_WEAPON - delete: CELATID_WEAPON - delete: SILACOID_WEAPON - delete: ZOMBIE_WEAPON - delete: CYBERDISC_WEAPON - type: STR_STEALTHSUIT_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 6500 bigSprite: 659 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 80 - type: STR_SECURITY_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES specialType: 24 size: 0.2 costBuy: 10000 costSell: 4000 bigSprite: 657 floorSprite: 712 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 3 recoveryDividers: STR_SEA_SUNKEN_USO: 3 armor: 80 - type: STR_PBA_CORPSE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.8 costBuy: 300000 costSell: 75000 bigSprite: 658 floorSprite: 725 weight: 24 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 110 - type: STR_MECHTOID_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.4 costSell: 10000 - type: STR_GRAV_CORPSE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.1 costBuy: 50000 costSell: 8000 bigSprite: 815 floorSprite: 712 weight: 8 costThrow: energy: 16 time: 40 invWidth: 2 invHeight: 3 armor: 80 - type: STR_GOVT_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 125 bigSprite: 650 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 40 - type: STR_ACADEMY_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 1250 bigSprite: 652 floorSprite: 702 weight: 6 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 - type: STR_GUILD_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD size: 0.1 costBuy: 3000 costSell: 500 bigSprite: 645 floorSprite: 629 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 invHeight: 2 armor: 80 - type: STR_RAIDER_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_RAIDER_CORPSE - STR_JACKSTOWN_SCOUTING size: 0.05 costBuy: 6000 costSell: 200 bigSprite: 651 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 40 armor: 100 - type: STR_SPARTAN_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 300 bigSprite: 656 floorSprite: 702 weight: 4 costThrow: energy: 8 time: 40 invWidth: 2 armor: 70 - type: STR_CHURCH_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 2000 bigSprite: 653 floorSprite: 702 weight: 6 costThrow: energy: 10 time: 40 invWidth: 2 invHeight: 2 - type: STR_MUTON_CORPSE categories: [STR_BAT_CAT_RESOURCE] recover: true size: 0.1 costSell: 8000 bigSprite: 655 floorSprite: 702 weight: 5 costThrow: energy: 10 time: 40 invHeight: 2 armor: 100 - type: STR_RETICULAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 2000 costSell: 400 bigSprite: 654 floorSprite: 700 weight: 2 specialType: 39 recoveryPoints: 1 costThrow: energy: 6 time: 40 - type: STR_DEEP_ONE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 50 - type: STR_LOBSTERMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.4 costSell: 1000 - type: STR_AQUAMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 5000 - type: STR_SHARKMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.4 costSell: 400 - type: STR_BLOOD_DOG_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.3 costSell: 50 - type: STR_CYCLOPS_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.4 costSell: 1000 - type: STR_CAMERA_CORPSE name: STR_CORPSE_WRECK weight: 30 bigSprite: 253 floorSprite: 766 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 battleType: 11 recover: false armor: 80 - type: STR_CYCLOPS_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1671 floorSprite: 1671 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 3 armor: 80 - type: STR_ZOMBIE_STERILE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 2000 weight: 50 bigSprite: 1650 floorSprite: 1650 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_GRUBAS_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.35 costSell: 3000 weight: 70 bigSprite: 1651 floorSprite: 1651 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_TROOPER_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.25 costSell: 5000 weight: 50 bigSprite: 1653 floorSprite: 1653 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_SENTINEL_REMAINS categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 25000 weight: 40 bigSprite: 1271 floorSprite: 712 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 10 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_SADAKO_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 8000 weight: 50 bigSprite: 1654 floorSprite: 1654 power: 54 hitAnimation: 104 explosionHitSound: 112 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 IgnoreSelfDestruct: false RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 1.25 ToArmorPre: 0.25 ToEnergy: 3.0 RandomStun: false FixRadius: 6 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_PIMP_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 5000 weight: 50 bigSprite: 1656 floorSprite: 1656 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_CARRIE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 6000 weight: 40 bigSprite: 1657 floorSprite: 1657 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_TOMB_GUARDIAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 12000 weight: 60 bigSprite: 1658 floorSprite: 1658 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 90 - type: STR_MEGAZOMBIE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 1 costSell: 20000 battleType: 11 - type: MEGAZOMBIE_CORPSE_1 name: STR_MEGAZOMBIE_CORPSE floorSprite: 800 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 25 - type: MEGAZOMBIE_CORPSE_2 floorSprite: 1318 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_3 floorSprite: 1319 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_4 floorSprite: 1320 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_VAMPIRE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 10000 weight: 40 bigSprite: 1690 floorSprite: 1690 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 50 - type: STR_BUTCH_CORPSE_BATTLE name: STR_CORPSE weight: 80 bigSprite: 1880 floorSprite: 1880 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recover: false recoverCorpse: false armor: 80 - type: STR_WRAITH_CORPSE name: STR_CORPSE weight: 40 bigSprite: 1890 floorSprite: 1890 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recover: false recoverCorpse: false armor: 40 - type: STR_WASPITE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.4 costSell: 2000 - type: STR_WASPITE_CORPSE_BATTLE name: STR_CORPSE weight: 50 bigSprite: 1672 floorSprite: 1672 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 70 - type: STR_ETHEREAL_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.1 costSell: 30000 - type: STR_ETHEREAL_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 40 - type: STR_ETHEREAL_SOLDIER_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 1670 floorSprite: 1670 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 40 - type: STR_PUBLIC_ENEMY_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 1800 floorSprite: 1800 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_SNAKEMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] costSell: 3000 weight: 50 recoveryPoints: 5 armor: 55 listOrder: 15900 - type: STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE name: STR_SNAKEMAN_CORPSE weight: 50 bigSprite: 1781 floorSprite: 1781 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_SNAKEMAN_CHIEF_CORPSE_BATTLE name: STR_SNAKEMAN_CORPSE weight: 50 bigSprite: 1782 floorSprite: 1782 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_DEFAULT_CORPSE name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 recoverCorpse: false armor: 40 - type: STR_DANCER_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1673 floorSprite: 1673 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 hitAnimation: 8 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 battleType: 11 recoveryPoints: 5 recoverCorpse: false power: 150 armor: 40 - type: STR_DAMSEL_SACRIFICE_CORPSE name: STR_CORPSE weight: 100 bigSprite: 900 floorSprite: 770 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: -30 recover: true armor: 70 - type: STR_GHOST_0_CORPSE_BATTLE name: STR_CORPSE weight: -2 bigSprite: 900 floorSprite: 900 invWidth: 0 invHeight: 0 recover: false recoverCorpse: false battleType: 11 armor: 1 hiddenOnMinimap: true - type: STR_ACADEMY_0_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1540 floorSprite: 1540 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_ACADEMY_1_CORPSE_BATTLE name: STR_CORPSE weight: 50 bigSprite: 1541 floorSprite: 1541 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 65 - type: STR_ACADEMY_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1542 floorSprite: 1542 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1543 floorSprite: 1543 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_4_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1544 floorSprite: 1544 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_5_CORPSE_BATTLE name: STR_CORPSE weight: 70 bigSprite: 1545 floorSprite: 1545 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 100 - type: STR_ACADEMY_8_CORPSE_BATTLE name: STR_CORPSE_WRECK weight: 20 bigSprite: 1548 floorSprite: 1548 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1549 floorSprite: 1549 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_ACADEMY_10_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1830 floorSprite: 1830 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_ACADEMY_11_CORPSE_BATTLE name: 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floorSprite: 1525 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 12 armor: 100 - type: STR_TRADER_8_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1528 floorSprite: 1528 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_TRADER_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1529 floorSprite: 1529 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_TRADER_10_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1820 floorSprite: 1820 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_TRADER_11_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1821 floorSprite: 1821 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_TRADER_12_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1822 floorSprite: 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invHeight: 3 costThrow: energy: 20 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_CHURCH_5_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1515 floorSprite: 1515 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_CHURCH_6_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1516 floorSprite: 1516 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_CHURCH_7_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1517 floorSprite: 1517 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_CHURCH_8_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1518 floorSprite: 1518 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_CHURCH_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1519 floorSprite: 1519 invWidth: 2 invHeight: 3 costThrow: 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battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_MERC_0_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1530 floorSprite: 1530 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 70 - type: STR_MERC_1_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1531 floorSprite: 1531 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 70 - type: STR_MERC_3_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1533 floorSprite: 1533 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 70 - type: STR_MERC_4_CORPSE_BATTLE name: STR_CORPSE weight: 80 bigSprite: 1535 floorSprite: 1535 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 110 - type: STR_MERC_5_CORPSE_BATTLE name: STR_CORPSE weight: 65 bigSprite: 1535 floorSprite: 1535 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 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type: STR_SMUGGLER_3_CORPSE_BATTLE name: STR_CORPSE weight: 65 bigSprite: 1573 floorSprite: 1573 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_SMUGGLER_4_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1574 floorSprite: 1574 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -10 armor: 40 - type: STR_SMUGGLER_5_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1575 floorSprite: 1575 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_GOLDEN_SAINT_CORPSE_BATTLE name: STR_AVATAR_MEDALLION size: 0.01 weight: 2 bigSprite: 664 floorSprite: 700 costThrow: energy: 6 time: 40 battleType: 11 recoveryPoints: 50 armor: 100 - type: STR_RETICULAN_0_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RETICULAN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1681 floorSprite: 1681 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RETICULAN_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1682 floorSprite: 1682 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RETICULAN_3_CORPSE_BATTLE name: STR_CORPSE weight: 50 bigSprite: 1683 floorSprite: 1683 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_RETICULAN_4_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1684 floorSprite: 1684 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_RETICULAN_6_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1686 floorSprite: 1686 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 65 - type: STR_DAMSEL_VICTIM_CORPSE name: STR_CORPSE weight: 40 bigSprite: 896 floorSprite: 896 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -20 armor: 40 - type: STR_RAIDER_0_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1550 floorSprite: 1550 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RAIDER_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1551 floorSprite: 1551 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RAIDER_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1552 floorSprite: 1552 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RAIDER_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1553 floorSprite: 1553 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_RAIDER_6_CORPSE_BATTLE name: STR_CORPSE weight: 50 bigSprite: 1556 floorSprite: 1556 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_RAIDER_7_CORPSE_BATTLE name: STR_CORPSE weight: 90 bigSprite: 1557 floorSprite: 1557 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 110 - type: STR_UBER_BELTER_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1388 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_SPARTAN_0_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1560 floorSprite: 1560 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_SPARTAN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1561 floorSprite: 1561 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_SPARTAN_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1562 floorSprite: 1562 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_SPARTAN_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1563 floorSprite: 1563 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_SOLDIER_0_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1730 floorSprite: 1730 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_SOLDIER_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1731 floorSprite: 1731 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_MEGAPOL_0_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1770 floorSprite: 1770 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_MEGAPOL_1_CORPSE_BATTLE name: STR_CORPSE weight: 70 bigSprite: 1771 floorSprite: 1771 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 8 armor: 110 - type: STR_MEGAPOL_2_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1772 floorSprite: 1772 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 70 - type: STR_MEGAPOL_3_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1773 floorSprite: 1773 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 100 recoveryPoints: 10 battleType: 11 - type: STR_NAZI_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1591 floorSprite: 1591 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_NAZI_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1592 floorSprite: 1592 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_NAZI_4_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1594 floorSprite: 1594 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_NAZI_6_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1596 floorSprite: 1596 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 75 - type: STR_NAZI_7_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1597 floorSprite: 1597 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_NAZI_8_CORPSE_BATTLE name: STR_CORPSE weight: 80 bigSprite: 1598 floorSprite: 1598 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 110 - type: STR_TECHNOCRACY_0_CORPSE_BATTLE categories: [STR_BAT_CAT_CORPSE] size: 0.5 weight: 60 costSell: 50000 bigSprite: 1630 floorSprite: 1630 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 100 - type: STR_TECHNOCRACY_1_CORPSE_BATTLE categories: [STR_BAT_CAT_CORPSE] size: 0.5 weight: 60 costSell: 150000 bigSprite: 1631 floorSprite: 1631 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 15 armor: 100 - type: STR_MAGICAL_GIRL_CORPSE categories: [STR_BAT_CAT_PEOPLE] size: 0.1 costSell: 50000 weight: 7 bigSprite: 759 floorSprite: 759 invWidth: 1 invHeight: 2 costThrow: energy: 14 time: 40 battleType: 11 recoveryPoints: -5 armor: 85 - type: STR_GNOME_ARMORED_CORPSE_BATTLE name: STR_CORPSE weight: 80 bigSprite: 1674 floorSprite: 1674 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 10 armor: 110 - type: STR_HUMAN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1701 floorSprite: 1701 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_HUMAN_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1702 floorSprite: 1702 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_HUMAN_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1703 floorSprite: 1703 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_4_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1704 floorSprite: 51 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_5_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1705 floorSprite: 1705 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_6_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1706 floorSprite: 1706 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_7_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1707 floorSprite: 1707 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_8_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1708 floorSprite: 1708 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1709 floorSprite: 1709 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -10 armor: 40 - type: STR_HUMAN_10_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1710 floorSprite: 1710 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_11_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1711 floorSprite: 1711 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -25 armor: 40 - type: STR_HUMAN_12_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1712 floorSprite: 1712 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -20 armor: 40 - type: STR_HUMAN_13_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1713 floorSprite: 1713 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -10 armor: 40 - type: STR_BEASTMAN_9_CORPSE_BATTLE costSell: 5000 size: 0.4 weight: 60 bigSprite: 1759 floorSprite: 1759 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 6 armor: 55 - type: STR_NIN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1451 floorSprite: 1451 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 7 armor: 40 - type: STR_NIN_2_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1452 floorSprite: 1452 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 9 armor: 50 - type: STR_BAN_0_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1600 floorSprite: 1600 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1601 floorSprite: 1601 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_BAN_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1602 floorSprite: 1602 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1603 floorSprite: 1603 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_5_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1605 floorSprite: 1605 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_6_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1606 floorSprite: 1606 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_7_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1607 floorSprite: 1607 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_8_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1608 floorSprite: 1608 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_BAN_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1609 floorSprite: 1609 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_11_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1611 floorSprite: 913 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_12_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1612 floorSprite: 1612 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 50 - type: STR_BAN_13_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1613 floorSprite: 1613 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_14_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1500 floorSprite: 1500 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 45 - type: STR_BAN_15_CORPSE_BATTLE name: STR_CORPSE weight: 60 floorSprite: 1615 bigSprite: 1615 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 3 - type: STR_BAN_16_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1616 floorSprite: 1616 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_17_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1617 floorSprite: 1617 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 3 armor: 40 - type: STR_BAN_18_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1618 floorSprite: 1618 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_HOE_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1621 floorSprite: 1621 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -5 armor: 40 - type: STR_JUNGLE_GAL_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1481 floorSprite: 1481 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 10 - type: STR_NECROPIRATE_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1482 floorSprite: 1482 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_DEEP_ONE_1_CORPSE_BATTLE weight: 45 bigSprite: 1581 floorSprite: 1581 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 75 - type: STR_DEEP_ONE_2_CORPSE_BATTLE weight: 55 bigSprite: 1582 floorSprite: 1582 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 85 - type: STR_DEEP_ONE_3_CORPSE_BATTLE weight: 45 bigSprite: 1583 floorSprite: 1583 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 7 armor: 80 - type: STR_DEEP_ONE_6_CORPSE_BATTLE weight: 70 bigSprite: 1586 floorSprite: 1586 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 110 - type: STR_BOGEYMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 4 costSell: 10000 weight: 30 bigSprite: 1660 floorSprite: 1660 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 4 armor: 26 - type: STR_TREE_OF_LIFF_CORPSE_BATTLE weight: 999 bigSprite: 768 floorSprite: 800 invWidth: 0 invHeight: 0 costThrow: time: 999 battleType: 11 recover: false armor: 500 - type: STR_JIM_CORPSE_BATTLE weight: 30 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 1 armor: 500 - type: STR_DOOM_HUMAN_CORPSE_BATTLE name: STR_DOOM_HUMAN_CORPSE weight: 40 bigSprite: 1661 floorSprite: 1661 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 5 armor: 42 - type: STR_DOOM_HUMAN_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 1250 - type: STR_DOOM_IMP_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 4 costSell: 15000 weight: 40 bigSprite: 1664 floorSprite: 1664 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 4 armor: 26 - type: STR_DOOM_HELL_BARON_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 20 costSell: 60000 weight: 100 bigSprite: 1665 floorSprite: 1665 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: 4 armor: 40 - type: STR_DOOM_DEMON_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 10 costSell: 20000 - type: DOOM_DEMON_CORPSE_1 name: STR_DOOM_DEMON_CORPSE weight: 85 floorSprite: 1103 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: DOOM_DEMON_CORPSE_2 weight: 85 floorSprite: 1104 invWidth: 0 invHeight: 0 recover: false - type: DOOM_DEMON_CORPSE_3 weight: 85 floorSprite: 1105 invWidth: 0 invHeight: 0 recover: false - type: DOOM_DEMON_CORPSE_4 weight: 85 floorSprite: 1106 invWidth: 0 invHeight: 0 recover: false - type: STR_DOOM_CACODEMON_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 15 costSell: 25000 - type: DOOM_CACODEMON_CORPSE_1 name: STR_DOOM_CACODEMON_CORPSE weight: 90 floorSprite: 1107 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: DOOM_CACODEMON_CORPSE_2 weight: 90 floorSprite: 1108 invWidth: 0 invHeight: 0 recover: false - type: DOOM_CACODEMON_CORPSE_3 weight: 90 floorSprite: 1109 invWidth: 0 invHeight: 0 recover: false - type: DOOM_CACODEMON_CORPSE_4 weight: 90 floorSprite: 1110 invWidth: 0 invHeight: 0 recover: false - type: STR_DOOM_SPIDERDEMON_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 12 costSell: 65000 - type: DOOM_SPIDERDEMON_CORPSE_1 name: STR_DOOM_SPIDERDEMON_CORPSE weight: 85 armor: 60 floorSprite: 1115 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: DOOM_SPIDERDEMON_CORPSE_2 weight: 85 floorSprite: 1116 invWidth: 0 invHeight: 0 recover: false - type: DOOM_SPIDERDEMON_CORPSE_3 weight: 85 floorSprite: 1117 invWidth: 0 invHeight: 0 recover: false - type: DOOM_SPIDERDEMON_CORPSE_4 weight: 85 floorSprite: 1118 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_1X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1205 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 20 - type: CYBERDISC_CORPSE_2X weight: 80 floorSprite: 1206 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_3X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1207 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_4X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1208 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_1 name: STR_SENTRY_CORPSE weight: 80 floorSprite: 1213 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SENTRY_CORPSE_2 weight: 80 floorSprite: 1214 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_3 weight: 80 floorSprite: 1215 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_4 weight: 80 floorSprite: 1216 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_1 name: STR_REAPER_CORPSE weight: 92 floorSprite: 1209 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_M_2 weight: 92 floorSprite: 1210 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_3 weight: 92 floorSprite: 1211 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_4 weight: 92 floorSprite: 1212 invWidth: 0 invHeight: 0 recover: false - type: STR_REAPER_CORPSE categories: [STR_BAT_CAT_CORPSE] costSell: 500 listOrder: 15960 - type: REAPER_CORPSE_1 weight: 90 - type: REAPER_CORPSE_2 weight: 90 - type: REAPER_CORPSE_3 weight: 90 - type: REAPER_CORPSE_4 weight: 90 - type: SECTOPOD_CORPSE_1 weight: 100 - type: SECTOPOD_CORPSE_2 weight: 100 - type: SECTOPOD_CORPSE_3 weight: 100 - type: SECTOPOD_CORPSE_4 weight: 100 - type: CYBERDISC_CORPSE_1 weight: 80 hitAnimation: 8 power: 120 blastRadius: 6 - type: CYBERDISC_CORPSE_2 weight: 80 - type: CYBERDISC_CORPSE_3 weight: 80 - type: CYBERDISC_CORPSE_4 weight: 80 - type: STR_CHRYSSALID_CORPSE categories: [STR_BAT_CAT_CORPSE] costSell: 1500 costThrow: energy: 20 listOrder: 15950 - type: STR_CELATID_CORPSE categories: [STR_BAT_CAT_CORPSE] costSell: 1000 costThrow: energy: 20 listOrder: 15951 - type: STR_SILACOID_CORPSE categories: [STR_BAT_CAT_CORPSE] costSell: 1000 costThrow: energy: 20 listOrder: 15952 - type: STR_TANK_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costBuy: 300000 costSell: 60000 requiresBuy: - STR_CONTACT_ROGUE_FIELDS - type: TANK_CORPSE_1 name: STR_TANK_CORPSE size: 1 weight: 98 costSell: 35000 battleType: 11 recover: true recoveryPoints: 5 - type: TANK_CORPSE_2 weight: 98 - type: TANK_CORPSE_3 weight: 98 - type: TANK_CORPSE_4 weight: 98 - type: STR_HOVERTANK_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costSell: 200000 - type: HOVERTANK_CORPSE_1 weight: 86 floorSprite: 1305 battleType: 11 recover: true recoveryPoints: 5 - type: HOVERTANK_CORPSE_2 weight: 86 floorSprite: 1306 - type: HOVERTANK_CORPSE_3 weight: 86 floorSprite: 1307 - type: HOVERTANK_CORPSE_4 weight: 86 floorSprite: 1308 - type: XSECT_CORPSE_1 floorSprite: 1221 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 12 - type: XSECT_CORPSE_2 floorSprite: 1222 invWidth: 0 invHeight: 0 recover: false - type: XSECT_CORPSE_3 floorSprite: 1223 invWidth: 0 invHeight: 0 recover: false - type: XSECT_CORPSE_4 floorSprite: 1224 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_1 floorSprite: 1329 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: FIELD_GUN_CORPSE_2 floorSprite: 1330 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_3 floorSprite: 1331 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_4 floorSprite: 1332 invWidth: 0 invHeight: 0 recover: false - type: STR_CAR_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costBuy: 100000 costSell: 20000 requiresBuy: - STR_CONTACT_ROGUE_FIELDS damageType: 2 power: 60 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 35.0 ToItem: 2.0 - type: CAR_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: CAR_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: CAR_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: CAR_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: STR_TIGER_CORPSE size: 2 costSell: 200000 hitAnimation: 8 damageType: 3 power: 320 damageAlter: IgnoreSelfDestruct: false FireBlastCalc: false FixRadius: 4 - type: TIGER_CORPSE_1 floorSprite: 1321 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 armor: 400 - type: TIGER_CORPSE_2 floorSprite: 1322 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: TIGER_CORPSE_3 floorSprite: 1323 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: TIGER_CORPSE_4 floorSprite: 1324 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: PYRAMID_CORPSE_1 floorSprite: 800 invWidth: 0 invHeight: 0 recover: false armor: 100 - type: PYRAMID_CORPSE_2 floorSprite: 800 invWidth: 0 invHeight: 0 recover: false armor: 100 - type: PYRAMID_CORPSE_3 floorSprite: 800 invWidth: 0 invHeight: 0 recover: false armor: 100 - type: PYRAMID_CORPSE_4 floorSprite: 800 invWidth: 0 invHeight: 0 recover: false armor: 100 - type: STR_TANK_MSDF_CORPSE size: 1 recover: false battleType: 11 - type: TANK_MSDF_CORPSE_1 floorSprite: 800 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 recover: false - type: TANK_MSDF_CORPSE_2 floorSprite: 1314 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_MSDF_CORPSE_3 floorSprite: 1315 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_MSDF_CORPSE_4 floorSprite: 1316 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_TRUCK_TURRET_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -20000 monthlySalary: -5000 size: 20 battleType: 11 - type: STR_XTURRET_CANNON_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -60000 monthlySalary: -15000 size: 25 battleType: 11 - type: STR_XTURRET_LASER_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -200000 monthlySalary: -50000 size: 25 battleType: 11 - type: STR_XTURRET_GAUSS_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -400000 monthlySalary: -100000 size: 25 battleType: 11 - type: STR_XTURRET_PLASMA_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -1200000 monthlySalary: -300000 size: 25 battleType: 11 - type: TRUCK_TURRET_CORPSE_1 floorSprite: 1333 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: -10 recover: false - type: TRUCK_TURRET_CORPSE_2 floorSprite: 1334 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TRUCK_TURRET_CORPSE_3 floorSprite: 1335 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TRUCK_TURRET_CORPSE_4 floorSprite: 1336 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_BOOMOSAURUS_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 1 costSell: 9000 damageType: 2 power: 100 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 9 ToMorale: 55.0 ToHealth: 1.5 ToItem: 2.0 - type: STR_SECTOPOD_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 75000 - type: BOOMOSAURUS_CORPSE_1 name: STR_BOOMOSAURUS_CORPSE weight: 95 floorSprite: 1111 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: BOOMOSAURUS_CORPSE_2 weight: 95 floorSprite: 1112 invWidth: 0 invHeight: 0 recover: false - type: BOOMOSAURUS_CORPSE_3 weight: 95 floorSprite: 1113 invWidth: 0 invHeight: 0 recover: false - type: BOOMOSAURUS_CORPSE_4 weight: 95 floorSprite: 1114 invWidth: 0 invHeight: 0 recover: false - type: STR_SHAMBLER_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 1 costSell: 4000 - type: SHAMBLER_CORPSE_1 name: STR_SHAMBLER_CORPSE weight: 95 floorSprite: 1309 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SHAMBLER_CORPSE_2 weight: 95 floorSprite: 1310 invWidth: 0 invHeight: 0 recover: false - type: SHAMBLER_CORPSE_3 weight: 95 floorSprite: 1311 invWidth: 0 invHeight: 0 recover: false - type: SHAMBLER_CORPSE_4 weight: 95 floorSprite: 1312 invWidth: 0 invHeight: 0 recover: false - type: STR_HALLUCINOID_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 1 costSell: 8000 - type: HALLUCINOID_CORPSE_1 name: STR_SHAMBLER_CORPSE weight: 50 floorSprite: 1325 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: HALLUCINOID_CORPSE_2 weight: 50 floorSprite: 1326 invWidth: 0 invHeight: 0 recover: false - type: HALLUCINOID_CORPSE_3 weight: 50 floorSprite: 1327 invWidth: 0 invHeight: 0 recover: false - type: HALLUCINOID_CORPSE_4 weight: 50 floorSprite: 1328 invWidth: 0 invHeight: 0 recover: false - type: STR_DOGG_CORPSE name: STR_DOGE_CORPSE size: 0.2 weight: 25 bigSprite: 758 floorSprite: 758 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 2 armor: 35 - type: STR_MEGASCORPION_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1900 floorSprite: 1900 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_GIANTSPIDER_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 120 weight: 15 bigSprite: 1901 floorSprite: 1901 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_CHUPACABRA_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 200 weight: 25 bigSprite: 1902 floorSprite: 1902 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_VAMPIRE_BAT_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 220 weight: 10 bigSprite: 1905 floorSprite: 1905 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 25 - type: STR_GIANT_BEETLE_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 100 weight: 20 bigSprite: 1906 floorSprite: 1906 invWidth: 1 invHeight: 2 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 45 - type: STR_GIANT_RAT_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.1 costSell: 150 weight: 10 bigSprite: 1907 floorSprite: 1907 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 40 recoveryPoints: 4 battleType: 11 armor: 25 - type: STR_RYBA_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1903 floorSprite: 1903 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 30 - type: STR_KRAB_CORPSE categories: [STR_BAT_CAT_CORPSE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1904 floorSprite: 1904 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 40 recoveryPoints: 5 battleType: 11 armor: 45 - type: CIVF_CORPSE_TRAITOR name: STR_CORPSE weight: 40 floorSprite: 1402 bigSprite: 1402 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recoveryPoints: 75 - type: CIV_MUT_3_CORPSE_TRAITOR name: STR_CORPSE weight: 40 floorSprite: 1403 bigSprite: 1403 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recoveryPoints: 75 - type: CIVM_CORPSE name: STR_CORPSE weight: 45 floorSprite: 1401 bigSprite: 1401 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1402 bigSprite: 1402 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 recover: false - type: CIV_MUT_3_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1403 bigSprite: 1403 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 35 recover: false - type: CIV_MUT_4_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1404 bigSprite: 1404 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: CIV_MUT_5_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1405 bigSprite: 1405 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 recover: false - type: BRUTE_SAILOR_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1421 bigSprite: 1421 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 recover: false - type: REBEL_1_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1411 bigSprite: 1411 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: -15 - type: REBEL_2_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1412 bigSprite: 1412 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: -15 - type: REBEL_3_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1413 bigSprite: 1413 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: -15 - type: REBEL_4_CORPSE name: STR_CORPSE weight: 55 floorSprite: 1404 bigSprite: 1404 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: -15 - type: REBEL_5_CORPSE name: STR_CORPSE weight: 65 floorSprite: 1415 bigSprite: 1415 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: -15 - type: CIV_LOKNAR_CORPSE_1 name: STR_CORPSE weight: 30 bigSprite: 1431 floorSprite: 1431 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 40 recover: false - type: CIV_LOKNAR_CORPSE_2 name: STR_CORPSE weight: 30 bigSprite: 1432 floorSprite: 1432 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 armor: 45 recover: false - type: RAYNERD_CORPSE name: STR_CORPSE weight: 40 bigSprite: 761 floorSprite: 761 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 battleType: 11 recoveryPoints: -200 armor: 70 - type: STR_CORPSE_DOCTOR_X_VAMPIRE weight: 40 bigSprite: 1958 floorSprite: 1387 invWidth: 2 invHeight: 3 armor: 70 costThrow: energy: 20 time: 40 recover: false battleType: 11 - type: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO categories: [STR_BAT_CAT_PEOPLE] size: 0.5 costSell: 250000 bigSprite: 1958 floorSprite: 1387 weight: 40 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 armor: 70 - type: STR_ACADEMY_NURSE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_ACADEMY_STUDENT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SECTOID_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] costSell: 35000 size: 0.0 recover: true liveAlien: true listOrder: 20112 - type: STR_OSIRON_LAD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_SECTOID_SOLDIER categories: [STR_BAT_CAT_PEOPLE] costSell: 35000 listOrder: 20124 - type: STR_SECTOID_EXPLORER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOID_MEDIC categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 2000000 costSell: 60000 transferTime: 180 listOrder: 20130 - type: STR_SECTOID_MEDIC_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 20131 - type: STR_SECTOID_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 2500000 costSell: 60000 transferTime: 180 listOrder: 20140 - type: STR_SECTOID_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 20141 - type: STR_ACADEMY_SCIENTIST categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 7500000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 150000 - type: STR_ACADEMY_COUNSELLOR categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 5000000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SECTOID_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 120000 transferTime: 240 listOrder: 20150 - type: STR_SECTOID_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 20151 - type: STR_SECTOID_COMMANDER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_VIP_KIDNAPPING costBuy: 100000000 costSell: 400000 transferTime: 480 listOrder: 20160 - type: STR_SECTOID_COMMANDER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 320000 listOrder: 20161 - type: STR_ACADEMY_THRALL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_GUILD_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_GUILD_TEAM_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_MEDIC categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 75000 - type: STR_GUILD_GUARD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_GUILD_EXTERMINATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_GUILD_ATTENDANT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_GUILD_PILOT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_SPACEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_SPACE_TECH categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3500000 size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_GUILD_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_GUILD_SHIP_OFFICER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 160000 - type: STR_GUILD_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 250000 - type: STR_GUILD_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 160000 size: 0.0 recover: true liveAlien: true transferTime: 240 - type: STR_GUILD_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GUILD_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 800000 requiresBuy: - STR_VIP_KIDNAPPING costBuy: 75000000 transferTime: 480 - type: STR_GUILD_COMMANDER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 720000 - type: STR_MARSEC_SECURITY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MARSEC_BODYGUARD categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3500000 size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_MARSEC_MARINE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_CHURCH_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_CHURCH_BOY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_CHURCH_HANDMAID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_CHURCH_MAIDEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_CHURCH_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_CHURCH_ELITE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 70000 - type: STR_CHURCH_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 size: 0.0 recover: true liveAlien: true costSell: 90000 - type: STR_BEASTMASTER_TERRORIST categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_CHURCH_MATRON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_CHURCH_PRIEST categories: [STR_BAT_CAT_PEOPLE] recover: true liveAlien: true costSell: 60000 - type: STR_CHURCH_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 160000 size: 0.0 recover: true liveAlien: true transferTime: 240 - type: STR_CHURCH_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 120000 - type: STR_CHURCH_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 500000 requiresBuy: - STR_VIP_KIDNAPPING costBuy: 125000000 transferTime: 480 - type: STR_APOC_DISCIPLE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_APOC_SADIST categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_APOC_MARAUDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_MUTON_SOLDIER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 costSell: 20000 listOrder: 24410 - type: STR_MUTON_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] costSell: 30000 listOrder: 24420 - type: STR_MUTON_HEAVY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 listOrder: 24430 - type: STR_MUTON_ENGINEER categories: [STR_BAT_CAT_PEOPLE] costSell: 100000 listOrder: 24440 - type: STR_MUTON_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MUTON_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 24450 - type: STR_MUTON_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 24460 - type: STR_ETHEREAL_SOLDIER categories: [STR_BAT_CAT_PEOPLE] costSell: 80000 listOrder: 27110 - type: STR_ETHEREAL_NOVICE categories: [STR_BAT_CAT_PEOPLE] costSell: 120000 size: 0.0 recover: true liveAlien: true listOrder: 27140 - type: STR_ETHEREAL_LEADER categories: [STR_BAT_CAT_PEOPLE] costSell: 200000 listOrder: 27150 - type: STR_ETHEREAL_COMMANDER categories: [STR_BAT_CAT_PEOPLE] costSell: 750000 listOrder: 27160 - type: STR_BOGEYMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SARGE categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_GUNNER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_IMP_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_HELL_BARON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_DEMON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SPECTRE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_CACODEMON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SPIDERDEMON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 7.5 recover: true liveAlien: true costSell: 2500 - type: STR_CYCLOPS_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_ERIDIAN_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_ERIDIAN_BEASTMASTER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_ERIDIAN_LEADER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_ZOMBIE_STERILE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 - type: STR_ZOMBIE_GRUBAS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_ZOMBIE_CARRIE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ZOMBIE_SADAKO_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_ZOMBIE_PIMP_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 - type: STR_TOMB_GUARDIAN categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_ZOMBIE_TROOPER_2 categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MEGAZOMBIE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_VAMPIRE_DUDE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_VAMPIRE_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_GHOST_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 50000 - type: STR_BUTCH categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 100000 - type: STR_WRAITH_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 25000 - type: STR_WASPITE_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_SMUGGLER_GOON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_SMUGGLER_CATGIRL categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 size: 0.0 recover: true liveAlien: true costSell: 40000 transferTime: 180 - type: STR_SMUGGLER_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_SMUGGLER_CAPTAIN categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 1500000 transferTime: 128 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SMUGGLER_NEGOTIATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 - type: STR_SMUGGLER_NEGOTIATOR_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_STAR_GOD_PUBLIC_ENEMY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 400000 - type: STR_NINJA_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_NINJA_WARRIOR categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_LOKNAR_VILLAGER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_BANDIT_RATMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_BANDIT_RATMAN_HUNTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2000 - type: STR_BANDIT_RATMAN_STORMRAT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_REAPER_CAVALRY_TERRORIST categories: [STR_BAT_CAT_PEOPLE] size: 10.0 recover: true liveAlien: true costSell: 40000 prisonType: 2 - type: STR_BANDIT_GHOUL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_GHOUL_SCI categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_BANDIT_BOY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2000 - type: STR_BANDIT_RUFFIAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 1500 - type: STR_BANDIT_TROUBLEMAKER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_BANDIT_HIGHWAYMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 3500 - type: STR_BANDIT_DRIFTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_BANDIT_TOMB_RUNNER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_BANDIT_DUDE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_FUSSBALLER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_HITMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_BANDIT_BOSS categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_HUMAN_HOE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_BANDIT_RATMAN_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_NECROPIRATE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 3000 - type: STR_JUNGLE_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BLOOD_DOG_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_DOGG_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 7500 - type: STR_MEGASCORPION_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2000 - type: STR_GIANTSPIDER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2500 - type: STR_CHUPACABRA_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 3500 - type: STR_GIANT_BEETLE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1500 - type: STR_VAMPIRE_BAT_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 4000 - type: STR_GIANT_RAT_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_RYBA_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 400 - type: STR_KRAB_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 - type: STR_RET_PEON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RET_HYBRID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RET_SIREN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RET_SECTOGRE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RET_COMMANDO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_RET_MECHTOID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_RET_ELDER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 1500000 transferTime: 128 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_RAIDER_SCOUT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_RAIDER_THUG categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_RAIDER_BUZZARD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RAIDER_HUMONGOUS categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RAIDER_BOSS categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_RAIDER_FIREBAT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_UBER_BELTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SPARTAN_SCOUT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SPARTAN_RIFLEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_SPARTAN_HEAVY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SPARTAN_CAPTAIN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MEGAPOL_WOLFMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 15000 - type: STR_MEGAPOL_ENFORCER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_MEGAPOL_APEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 15000 - type: STR_MEGAPOL_DETECTIVE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 75000 - type: STR_HUMAN_SOLDIER_COMMANDO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_NOMAD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_GOVT_AGENT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 weight: 40 bigSprite: 1500 floorSprite: 1499 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 recover: true liveAlien: true costSell: 80000 - type: STR_GOVT_PILOT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_MP categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GOVT_ENFORCER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_GOVT_ELITE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_SIREN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_EXTERMINATOR categories: [STR_BAT_CAT_TREASURE] size: 0.0 recover: true liveAlien: true costSell: 0 - type: STR_GOVT_GENERAL categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 15000000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 650000 - type: STR_NAZI_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_NAZI_SS categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_NAZI_STORMTROOPER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_NAZI_SUPERSOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_NAZI_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_NAZI_KKK categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 65000 - type: STR_TECHNOCRACY_MEK_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 - type: STR_GNOME_ARMORED categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 250000 - type: STR_GNOME_MAD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: -100000 - type: STR_GNOME categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_MAGICAL_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_FEMALE_4 categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_MALE_3 categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_FATMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_LABOURER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_HUMAN_LABOURER_FEM categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_HUMAN_CITY_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_HUMAN_SHARP_GUY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_HUMAN_SHARP_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_CLERK categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_CLERK_CORRUPT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_HUMAN_MASTER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 15000000 transferTime: 240 costSell: 125000 size: 0.0 recover: true liveAlien: true - type: STR_HUMAN_NOBLEWOMAN categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 costSell: 200000 size: 0.0 recover: true liveAlien: true - type: STR_WEREWOLF_WARRIOR categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_DEEP_ONE_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_DEEP_ONE_NOMAD categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_SHARKMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_AQUAMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 prisonType: 2 recover: true liveAlien: true costSell: 8000 - type: STR_LOBSTERMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 prisonType: 2 recover: true liveAlien: true costSell: 10000 - type: STR_HOSTAGE_LOVER_OF_DR_X categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 750000 - type: STR_DOCTOR_X categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 recover: true liveAlien: true - type: STR_DOCTOR_X_C50 categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C60 categories: [STR_BAT_CAT_PEOPLE] costSell: 600000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C65 categories: [STR_BAT_CAT_PEOPLE] costSell: 650000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C70 categories: [STR_BAT_CAT_PEOPLE] costSell: 700000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C75 categories: [STR_BAT_CAT_PEOPLE] costSell: 750000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C100 categories: [STR_BAT_CAT_PEOPLE] costSell: 1000000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_A35 categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_A40 categories: [STR_BAT_CAT_PEOPLE] costSell: 450000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_SALE categories: [STR_BAT_CAT_PEOPLE] costSell: 0 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_HIRE categories: [STR_BAT_CAT_PEOPLE] costSell: 0 size: 1.0 - type: STR_WIZ_100 categories: [STR_BAT_CAT_PEOPLE] costSell: 2250000 size: 50.0 - type: STR_EXPERIMENT_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 1000 weight: 40 bigSprite: 899 floorSprite: 889 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 10 armor: 40 - type: STR_SISTER_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 1000 weight: 40 bigSprite: 900 floorSprite: 888 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 30 armor: 40 - type: STR_DAMSEL_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 20000 weight: 40 bigSprite: 1990 floorSprite: 1990 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 40 armor: 40 - type: STR_WANDERER_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 5000 weight: 40 bigSprite: 899 floorSprite: 889 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 15 armor: 40 - type: STR_BUGEYE_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 2000 weight: 40 bigSprite: 1681 floorSprite: 887 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 20 armor: 40 - type: STR_RAYNERD_VICTIM categories: [STR_BAT_CAT_PEOPLE] size: 0.0 costSell: 100000 liveAlien: true recover: true - type: STR_MAIDEN_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 40000 weight: 40 bigSprite: 764 floorSprite: 886 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 50 armor: 40 - type: STR_DAMSEL_SACRIFICE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 costSell: 65000 liveAlien: true recover: true - type: STR_SYNTH_GAL categories: [STR_BAT_CAT_PEOPLE] costSell: 150000 weight: 50 bigSprite: 2666 floorSprite: 2666 costThrow: energy: 20 time: 40 invWidth: 2 invHeight: 3 liveAlien: true recover: true recoveryPoints: 75 armor: 60 - type: STR_FREAK_GAL categories: [STR_BAT_CAT_PEOPLE] costSell: 65000 weight: 40 bigSprite: 900 floorSprite: 888 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 40 liveAlien: true recover: true recoveryPoints: 30 armor: 40 - type: STR_HERO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 0 - type: CIVILIAN_YOUNG_UBER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_MALE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_FEMALE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_FEMALE_TRAITOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BUGEYE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BUGEYE_TRAITOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BRUTE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_LAMIA categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_ADRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 - type: STR_MARSEC_HUNTER_DRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_MARSEC_SENTRY_DRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_BOOMOSAURUS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 75000 - type: STR_SHAMBLER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_HALLUCINOID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 - type: STR_FIELD_GUN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 4 costSell: 75000 - type: STR_ARMORED_CAR_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 4 costSell: 125000 - type: STR_ARMORED_CAR_NAZI_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 4 costSell: 125000 - type: STR_XTANK_CANNON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 4 costSell: 250000 - type: STR_XTANK_HOVER_GAUSS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 4 costSell: 500000 - type: STR_REAPER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR costBuy: 250000 transferTime: 72 size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 29000 - type: STR_CHRYSSALID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 29025 - type: STR_SILACOID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 29070 - type: STR_CELATID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 500000 transferTime: 120 size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 29085 - type: STR_SECTOPOD_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 400000 listOrder: 29150 - type: STR_CYBERDISC_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 120000 listOrder: 29120 - type: AUX_TEC_0_WEAPON weight: 10 bigSprite: 1149 bulletSprite: 14 fireSound: 119 hitSound: 19 hitAnimation: 166 power: 75 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAimed: 100 accuracyAuto: 50 tuSnap: 20 tuAimed: 40 tuAuto: 30 clipSize: -1 battleType: 1 fixedWeapon: true invHeight: 3 bulletSpeed: 8 autoRange: 11 aimRange: 25 recover: false - type: AUX_CYBERDISC_WEAPON weight: 3 bigSprite: 469 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 150 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 dropoff: 1 fixedWeapon: true bulletSpeed: 8 invWidth: 2 invHeight: 3 recover: false - type: AUX_REAPER_WEAPON weight: 3 bigSprite: 297 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true damageAlter: IgnoreOverKill: false invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_CHRYSSALID_WEAPON weight: 3 bigSprite: 3206 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 75 meleeAnimation: 24 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: AUX_AQUAMAN_WEAPON bigSprite: 3185 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 90 damageType: 12 accuracyCloseQuarters: 90 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 accuracyMultiplier: firing: 0.0 throwing: 1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0.75 ToStun: 1.0 ToTime: 0.5 ToWound: 0 RandomStun: false IgnorePainImmunity: true tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true arcingShot: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: AUX_CELATID_WEAPON weight: 3 bigSprite: 469 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 250 power: 140 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.5 ToArmorPre: 0.175 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 75 tuSnap: 40 accuracyMultiplier: firing: 0.0 throwing: 1.0 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true dropoff: 3 - type: AUX_SILACOID_WEAPON weight: 3 bigSprite: 3207 floorSprite: 31 handSprite: 104 bulletSprite: 25 fireSound: 50 hitSound: 0 hitAnimation: 8 explosionHitSound: 106 power: 40 damageType: 2 damageAlter: ToMorale: 35.0 ToTime: 1.0 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToArmorPre: 1.0 ToItem: 2.0 accuracySnap: 75 accuracyMultiplier: firing: 0.0 throwing: 1.0 tuSnap: 30 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 dropoff: 3 recover: false arcingShot: true - type: AUX_SILACOID_WEAPON_MELEE weight: 0 bigSprite: 1137 meleeHitSound: 19 clipSize: -1 power: 80 strengthApplied: true damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.15 accuracyMelee: 200 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_ZOMBIE_WEAPON weight: 3 bigSprite: 3208 meleeSound: 48 meleeHitSound: 79 strengthApplied: true damageAlter: IgnoreOverKill: false damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: AUX_ZOMBIE_INFECTOR_WEAPON weight: 3 bigSprite: 1153 meleeSound: 48 meleeHitSound: 105 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 zombieUnit: STR_ZOMBIE_STERILE_TERRORIST recover: false flatRate: true - type: AUX_STRIX_WEAPON weight: 0 bigSprite: 471 bulletSprite: 21 fireSound: 58 hitAnimation: 104 explosionHitSound: 112 power: 27 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 IgnoreSelfDestruct: false RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 1.25 ToEnergy: 3.0 ToArmorPre: 0.25 RandomStun: false FixRadius: 4 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 50 energy: 50 battleType: 1 fixedWeapon: true snapRange: 16 invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: AUX_SENTINEL_SHIELD size: 0 weight: 32 bigSprite: 1270 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.75 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 18 energy: 24 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND recover: false clipSize: -1 invWidth: 2 invHeight: 3 - type: AUX_SENTINEL_WEAPON weight: 32 bigSprite: 1272 handSprite: 1272 floorSprite: 31 fireSound: 119 hitSound: 19 hitAnimation: 166 power: 40 damageType: 5 accuracyCloseQuarters: 90 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 125 tuSnap: 30 clipSize: -1 battleType: 1 shotgunPellets: 12 fixedWeapon: true fixedWeaponShow: true snapRange: 10 dropoff: 5 invWidth: 2 invHeight: 3 recover: false - type: AUX_ADRONE_WEAPON weight: 5 bigSprite: 470 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 33 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 60 tuSnap: 22 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 2 - type: AUX_HDRONE_WEAPON weight: 15 bigSprite: 443 floorSprite: 0 handSprite: 0 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 66 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAimed: 100 accuracySnap: 60 accuracyAuto: 45 tuAimed: 60 tuSnap: 30 tuAuto: 45 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: CYCLOPS_GAZE weight: 10 bigSprite: 1130 floorSprite: 0 handSprite: 0 bulletSprite: 31 fireSound: 104 hitSound: 105 hitAnimation: 86 power: 27 damageType: 0 damageAlter: RandomType: 6 IgnoreSelfDestruct: true ToArmor: 0.0 ToArmorPre: 1.5 ToMorale: 6.0 ToEnergy: 3.0 ToTime: 1.0 ToHealth: 0.65 ToWound: 0 accuracySnap: 300 accuracyCloseQuarters: 150 tuSnap: 36 clipSize: -1 battleType: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_GHOST_SEDUCTION weight: 1 bigSprite: 1163 bulletSprite: 16 fireSound: 240 hitSound: 213 hitAnimation: 176 power: 0 damageType: 0 damageAlter: RandomType: 2 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToTile: 0 ToWound: 0 ToStun: 1.0 ToEnergy: 1.0 ToMorale: 3.0 RandomStun: false RandomEnergy: false damageBonus: psiStrength: 1.13 accuracySnap: 240 accuracyCloseQuarters: 165 tuSnap: 32 flatRate: true fixedWeapon: true recover: false battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 bulletSpeed: 8 powerRangeThreshold: 15 powerRangeReduction: 2 dropoff: 5 - type: AUX_BOOMOSAURUS_WEAPON weight: 3 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 hitSound: 0 explosionHitSound: 106 hitAnimation: 8 clipSize: -1 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 40.0 ToItem: 2.0 accuracySnap: 60 tuSnap: 40 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: AUX_BOOMOSAURUS_JAWS weight: 1 bigSprite: 1127 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_HALLUCINOID_TENTACLE weight: 0 bigSprite: 3075 meleeHitSound: 54 strengthApplied: true power: 40 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ToHealth: 0.25 ToStun: 1.0 ToWound: 0 ToArmorPre: 0.1 ArmorEffectiveness: 0.75 RandomStun: false accuracyMelee: 150 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 10 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: AUX_BLOOD_DOG_WEAPON weight: 1 bigSprite: 1128 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 100 costMelee: time: 12 energy: 7 battleType: 3 fixedWeapon: true flatRate: true invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false - type: AUX_DOGG_WEAPON weight: 1 bigSprite: 353 meleeSound: 90 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 150 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 costMelee: time: 10 energy: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recover: false - type: AUX_TANK_2MG_WEAPON weight: 1 bigSprite: 545 bulletSprite: 2 fireSound: 96 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 accuracyAuto: 40 tuAuto: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 8 autoRange: 25 bulletSpeed: 32 dropoff: 1 - type: AUX_TANK_AC25MM_WEAPON weight: 1 bigSprite: 1292 bulletSprite: 4 fireSound: 80 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 ToMorale: 5.0 ArmorEffectiveness: 0.8 FireThreshold: 60 RadiusReduction: 25 FixRadius: 2 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 45 tuAuto: 33 tuSnap: 22 tuAimed: 40 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 40 invWidth: 2 invHeight: 3 clipSize: -1 battleType: 1 fixedWeapon: true recover: false - type: AUX_TANK_TURRETED_AC25MM_WEAPON weight: 1 bigSprite: 1292 bulletSprite: 4 fireSound: 80 hitAnimation: 8 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 ToMorale: 5.0 ArmorEffectiveness: 0.8 FireThreshold: 60 RadiusReduction: 25 FixRadius: 2 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 45 tuAuto: 35 tuSnap: 22 tuAimed: 45 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 40 invWidth: 2 invHeight: 3 clipSize: -1 battleType: 1 turretType: 5 fixedWeapon: true recover: false - type: AUX_XTANK_CANNON_WEAPON weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 2 hitAnimation: 8 clipSize: 20 power: 100 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ArmorEffectiveness: 0.75 ToStun: 1.0 blastRadius: 4 accuracySnap: 60 tuSnap: 40 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 turretType: 0 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTANK_AUTOCANNON_WEAPON weight: 1 bigSprite: 468 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 2 hitAnimation: 8 clipSize: 40 power: 75 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 1.0 blastRadius: 1 accuracySnap: 70 accuracyAuto: 50 tuSnap: 22 tuAuto: 44 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTANK_GAUSS_WEAPON weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 34 fireSound: 66 hitSound: 67 hitAnimation: 26 clipSize: 30 power: 150 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 80 tuSnap: 22 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 snapRange: 25 dropoff: 1 recover: false - type: AUX_BIG_TANK_TURRET_WEAPON weight: 1500 bigSprite: 3018 bulletSprite: 4 fireSound: 117 hitAnimation: 8 clipSize: -1 power: 225 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RadiusReduction: 15 ToStun: 1.0 FixRadius: 8 accuracySnap: 50 accuracyAimed: 75 tuSnap: 55 tuAimed: 65 battleType: 1 fixedWeapon: true bulletSpeed: 40 invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 recover: false - type: AUX_PYRAMID_EYE weight: 100 bigSprite: 3204 floorSprite: 0 handSprite: 0 bulletSprite: 41 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 77 damageType: 4 damageAlter: ArmorEffectiveness: 0.75 ToWound: 0 ToArmor: 0 ToTime: 2.0 ToStun: 1.0 ToMorale: 10.0 accuracySnap: 125 tuSnap: 15 flatRate: true clipSize: -1 battleType: 1 bulletSpeed: 8 fixedWeapon: true recover: false - type: AUX_BEASTMASTER_WEAPON weight: 1 specialIconSprite: 5 bigSprite: 1121 bulletSprite: 26 fireSound: 232 hitSound: 19 hitAnimation: 136 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 70 accuracyCloseQuarters: 140 tuSnap: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false - type: AUX_DRILL weight: 30 bigSprite: 3070 meleeSound: 61 meleeHitSound: 122 meleeAnimation: 0 clipSize: -1 strengthApplied: false power: 100 damageType: 16 accuracyMelee: 150 meleeMultiplier: melee: 0.5 flatHundred: 0.5 damageAlter: ArmorEffectiveness: 0.75 ToArmorPre: 0.2 tuMelee: 27 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_GNOME_CANNON size: 0.4 weight: 30 bigSprite: 3071 handSprite: 1272 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 81 power: 25 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 ToWound: 0.1 RandomWound: false accuracyAuto: 110 accuracySnap: 120 accuracyAimed: 130 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 60 tuSnap: 30 tuAimed: 45 battleType: 1 invWidth: 2 invHeight: 3 clipSize: -1 autoRange: 6 snapRange: 9 aimRange: 12 autoShots: 6 dropoff: 5 shotgunPellets: 10 fixedWeapon: true fixedWeaponShow: true recover: false - type: AUX_WERE_CLAWS bigSprite: 1161 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 power: 10 strengthApplied: true damageAlter: RandomType: 2 ArmorEffectiveness: 1.33 ToMorale: 10.0 damageType: 7 accuracyMelee: 85 tuMelee: 10 flatRate: true battleType: 3 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false clipSize: -1 - type: ETHEREAL_WEAPON weight: 1 bigSprite: 1122 floorSprite: 0 handSprite: 0 bulletSprite: 33 fireSound: 36 hitSound: 105 hitAnimation: 230 power: 28 damageType: 15 damageAlter: IgnoreSelfDestruct: true ArmorEffectiveness: 0.1 ToArmor: 0 ToMorale: 7.0 ToTile: 0 powerRangeThreshold: 20 powerRangeReduction: 1 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 200 accuracyCloseQuarters: 150 tuSnap: 25 clipSize: -1 battleType: 1 flatRate: true fixedWeapon: true snapRange: 20 invWidth: 2 invHeight: 2 dropoff: 3 maxRange: 27 twoHanded: false recover: false - type: AUX_SECTOPOD_WEAPON weight: 3 bigSprite: 1129 floorSprite: 31 handSprite: 104 fireSound: 229 hitSound: 19 hitAnimation: 136 bulletSprite: 41 power: 200 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 snapRange: 25 dropoff: 1 recover: false - type: AUX_SPIRIT_FLAMES weight: 1 bigSprite: 1278 bulletSprite: 21 fireSound: 402 explosionHitSound: 106 hitAnimation: 184 power: 0 damageType: 2 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 35.0 ToItem: 2.0 accuracyAimed: 200 tuAimed: 40 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 15 twoHanded: false recover: false - type: AUX_DOOM_HELL_BARON_WEAPON weight: 1 bigSprite: 1125 floorSprite: 0 handSprite: 0 bulletSprite: 29 fireSound: 402 hitSound: 19 hitAnimation: 250 power: 120 damageType: 8 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false accuracySnap: 75 tuSnap: 38 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 twoHanded: false recover: false - type: AUX_DOOM_IMP_WEAPON weight: 1 bigSprite: 1124 bulletSprite: 25 fireSound: 402 explosionHitSound: 241 hitAnimation: 8 power: 60 damageType: 2 damageAlter: IgnoreSelfDestruct: false ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracySnap: 75 tuSnap: 28 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: AUX_DOOM_IMP_CLAWS bigSprite: 1126 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.33 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: AUX_DOOM_DEMON_WEAPON weight: 1 bigSprite: 1123 floorSprite: 31 handSprite: 120 meleeSound: 401 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 60 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_DOOM_CACODEMON_WEAPON weight: 0 bigSprite: 1124 bulletSprite: 21 fireSound: 402 hitSound: 12 hitAnimation: 86 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 ToWound: 0.12 RandomWound: false FireThreshold: 25 accuracySnap: 75 tuSnap: 44 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: AUX_DOOM_SPIDERDEMON_WEAPON weight: 0 bigSprite: 3218 bulletSprite: 8 fireSound: 403 hitSound: 19 hitAnimation: 46 power: 60 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 ToWound: 0.12 RandomWound: false FireThreshold: 25 accuracySnap: 50 tuSnap: 30 confSnap: shots: 5 clipSize: -1 snapRange: 15 bulletSpeed: 8 dropoff: 1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: LOBSTER_CLAWS weight: 3 bigSprite: 1113 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 30 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: SHARK_BITE weight: 3 bigSprite: 1135 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_GOLDEN_SAINT_WEAPON weight: 0 bigSprite: 1124 bulletSprite: 25 fireSound: 402 hitAnimation: 184 explosionHitSound: 111 power: 0 damageBonus: psiStrength: 0.55 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 RadiusEffectiveness: 0.5 RadiusReduction: 15 FireThreshold: 10 ToTile: 0.85 ToMorale: 25.0 ToArmorPre: 0.075 ToStun: 0.75 accuracySnap: 100 costSnap: time: 16 energy: 12 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: AUX_MEGASCORPION_WEAPON weight: 0 bigSprite: 670 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 25 strengthApplied: false damageType: 11 damageAlter: IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToEnergy: 6.0 ToStun: 2.0 accuracyMelee: 80 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_GIANTSPIDER_WEAPON weight: 3 bigSprite: 797 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 40 strengthApplied: false damageType: 11 damageAlter: IgnoreSelfDestruct: true ToEnergy: 6.0 ToStun: 2.0 accuracyMelee: 90 tuMelee: 10 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_CHUPACABRA_WEAPON weight: 3 bigSprite: 797 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 20 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_RATT_WEAPON weight: 0 bigSprite: 797 meleeSound: 305 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 10 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToArmorPre: 0.15 accuracyMelee: 100 tuMelee: 6 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_KRAB_WEAPON weight: 3 bigSprite: 1113 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageAlter: ArmorEffectiveness: 0.75 ToArmorPre: 0.25 damageType: 7 accuracyMelee: 100 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_VAMPBAT_WEAPON weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToEnergy: 10.0 ToStun: 3.0 ToWound: 0 accuracyMelee: 100 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_VAMPIRE_WEAPON weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToStun: 2.0 ToWound: 0 accuracyMelee: 125 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_GIANT_BEETLE_WEAPON weight: 3 bigSprite: 1145 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 30 strengthApplied: false damageType: 8 damageAlter: ToArmorPre: 0.25 ToStun: 1.0 accuracyMelee: 80 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_LAMIA_BITE weight: 0 bigSprite: 1136 floorSprite: 31 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 damageType: 7 damageBonus: strength: 0.6 damageAlter: ArmorEffectiveness: 0.7 ToMorale: 3.0 accuracyMelee: 70 tuMelee: 12 flatRate: true battleType: 3 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false clipSize: -1 - type: AUX_CAT_CLAWS weight: 1 bigSprite: 1224 meleeSound: 307 meleeHitSound: 75 meleeAnimation: 8 power: 9 damageType: 7 damageAlter: ArmorEffectiveness: 0.33 ToStun: 1.0 accuracyMelee: 150 tuMelee: 10 flatRate: true battleType: 3 fixedWeapon: true strengthApplied: false clipSize: -1 recover: false invWidth: 2 invHeight: 3 - type: SPC_PURPLE_ACID_SPIT_WEAK weight: 3 bigSprite: 471 specialIconSprite: 2 bulletSprite: 21 fireSound: 58 hitSound: 85 hitAnimation: 86 power: 30 damageType: 8 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.75 ToMorale: 5.0 ToTile: 1.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 150 costSnap: time: 40 energy: 20 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 snapRange: 9 dropoff: 4 recover: false arcingShot: true - type: AUX_GAUSS_AC_2 weight: 30 bigSprite: 700 handSprite: 1272 bulletSprite: 14 fireSound: 66 hitSound: 67 hitAnimation: 26 power: 80 damageType: 1 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 50 accuracyCloseQuarters: 85 tuSnap: 24 confSnap: shots: 3 clipSize: -2 battleType: 1 fixedWeapon: true fixedWeaponShow: true recover: false invWidth: 2 invHeight: 3 autoRange: 20 dropoff: 1 bulletSpeed: 24 - type: AUX_STORMRAT_SHIELD size: 0 weight: 5 bigSprite: 1030 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 5 battleType: 10 fixedWeapon: true fixedWeaponShow: true recover: false defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_HOOD_OF_FEAR weight: 0 specialIconSprite: 7 bigSprite: 1151 floorSprite: 0 handSprite: 0 hitSound: 36 hitMissSound: 110 battleType: 9 costPanic: time: 25 energy: 20 costMindControl: time: 0 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 bravery: 1.5 recover: false fixedWeapon: true LOSRequired: true psiRequired: false flatRate: true dropoff: 8 invWidth: 2 invHeight: 2 - type: ALIEN_PSI_WEAPON hitMissSound: 110 costPanic: energy: 15 morale: 4 time: 30 costMindControl: energy: 25 morale: 12 time: 60 flatRate: false - type: AUX_HALLUCINOID_PSI_WEAPON specialIconSprite: 1 hitSound: 36 hitMissSound: 110 battleType: 9 tuUse: 20 flatRate: false fixedWeapon: true recover: false - type: AUX_HYBRID_PSI_WEAPON specialIconSprite: 1 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.018 costPanic: energy: 15 morale: 10 time: 30 mana: 2 costMindControl: energy: 25 morale: 25 time: 60 mana: 7 flatRate: false psiRequired: false fixedWeapon: true dropoff: 1 recover: false - type: AUX_HYPNOSIS hitSound: 301 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: energy: 15 morale: 15 stun: 5 time: 35 costUse: energy: 10 morale: 10 stun: 5 time: 25 #Psi Attack Segment psiAttackName: AUX_HYPNOSIS hitAnimation: 186 accuracyUse: 10 damageType: 15 power: 0 damageBonus: psi: 0 psiStrength: 0.8 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToArmor: 0 ToHealth: 0 ToTime: 1.0 ToStun: 0.5 ToWound: 0 ToTile: 0 #Psi Attack Segment end flatRate: true recover: false dropoff: 2 - type: AUX_GHOSTLY_FEAR bigSprite: 1253 weight: 0 hitSound: 36 hitMissSound: 110 battleType: 9 costPanic: energy: 30 morale: 10 time: 30 costMindControl: time: 0 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false LOSRequired: true psiRequired: false flatRate: true dropoff: 4 defaultInventorySlot: STR_LEFT_HAND - type: AUX_BRAINHACK specialIconSprite: 10 bigSprite: 1267 hitSound: 98 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 #Psi Attack Segment psiAttackName: AUX_BRAINHACK hitAnimation: 116 accuracyUse: 100 damageType: 13 power: 0 damageBonus: psi: 0 psiStrength: 1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0.5 ToTime: 1.5 ToStun: 3.0 ToWound: 0 ToTile: 0 #Psi Attack Segment end flatRate: true recover: false dropoff: 0 - type: AUX_PYROKINESIS specialIconSprite: 4 bigSprite: 1278 hitSound: 106 explosionHitSound: 106 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 energy: 20 morale: 20 #Psi Attack Segment psiAttackName: AUX_PYROKINESIS hitAnimation: 8 accuracyUse: 40 damageType: 2 power: 0 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 35.0 ToItem: 2.0 #Psi Attack Segment end flatRate: true recover: false dropoff: 4 - type: AUX_ENTROPY_BLAST specialIconSprite: 15 bigSprite: 1278 hitSound: 118 explosionHitSound: 118 hitMissSound: 110 battleType: 9 LOSRequired: false costPanic: time: 0 costMindControl: time: 0 costUse: time: 50 energy: 50 #Psi Attack Segment psiAttackName: AUX_ENTROPY_BLAST hitAnimation: 136 accuracyUse: 0 damageType: 3 power: 0 damageBonus: psi: 0 psiStrength: 0.36 psiSkill: 0.36 damageAlter: ResistType: 14 RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.2 ToHealth: 0.15 ToWound: 0 ToArmor: 0.5 ToTime: 1.0 ToEnergy: 1.0 ToTile: 0.66 ToItem: 1.33 ToMorale: 35.0 RadiusReduction: 5 #Psi Attack Segment end fixedWeapon: true recover: false dropoff: 1 units: - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 50 stamina: 65 health: 40 bravery: 50 reactions: 30 firing: 30 throwing: 35 strength: 35 psiStrength: 20 psiSkill: 0 melee: 35 mana: 50 armor: CIV_ARMOR_M1 standHeight: 21 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 builtInWeaponSets: - - STR_GLAMOUR - - STR_AX - STR_GLAMOUR - - STR_CROWBAR - STR_GLAMOUR - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_GLAMOUR - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_GLAMOUR - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 55 stamina: 65 health: 30 bravery: 50 reactions: 30 firing: 30 throwing: 30 strength: 18 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: CIV_ARMOR_F1 standHeight: 21 kneelHeight: 14 value: 45 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 intelligence: 4 aggression: 0 builtInWeaponSets: - - STR_GLAMOUR - - STR_GLAMOUR - - STR_BATTO - STR_GLAMOUR - - STR_GLAMOUR - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_GLAMOUR - type: CIVILIAN_MUT_3 race: STR_CIVILIAN stats: tu: 50 stamina: 50 health: 30 bravery: 50 reactions: 30 firing: 30 throwing: 30 strength: 22 psiStrength: 55 psiSkill: 0 melee: 20 mana: 50 armor: CIV_ARMOR_MUT_3 standHeight: 21 kneelHeight: 14 value: 45 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 20 intelligence: 6 aggression: 0 builtInWeaponSets: - [] - - STR_SHIV - [] - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: CIVILIAN_MUT_4 race: STR_CIVILIAN stats: tu: 45 stamina: 60 health: 70 bravery: 90 reactions: 30 firing: 30 throwing: 30 strength: 44 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: CIV_ARMOR_MUT_4 standHeight: 21 kneelHeight: 14 value: 40 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 1 meleeWeapon: AUX_LAMIA_BITE - type: CIVILIAN_MUT_5 race: STR_CIVILIAN stats: tu: 45 stamina: 60 health: 80 bravery: 70 reactions: 30 firing: 30 throwing: 40 strength: 60 psiStrength: 25 psiSkill: 0 melee: 30 mana: 50 armor: CIV_ARMOR_MUT_5 standHeight: 22 kneelHeight: 14 value: 45 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 builtInWeaponSets: - - STR_CREDIT_CHIP_D - - STR_BEER - STR_BILLHOOK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - type: CIVILIAN_CASTAWAY_GAL race: STR_CIVILIAN stats: tu: 65 stamina: 90 health: 70 bravery: 60 reactions: 65 firing: 55 throwing: 55 strength: 35 psiStrength: 40 psiSkill: 0 melee: 70 mana: 50 armor: STR_CIV_ARMOR_CASTAWAY_GAL standHeight: 22 kneelHeight: 14 value: 25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 45 intelligence: 4 aggression: 2 civilianRecoveryType: STR_SISTER_VICTIM builtInWeaponSets: - - STR_JAVELINS - STR_CANTEEN - - STR_SPEAR - STR_BANDAGE - - STR_KNOIF - STR_MOLOTOV - STR_BANDAGE - - STR_HANDLE - STR_LOKNAR_SCRIPTURES - STR_BANDAGE - STR_BANDAGE - STR_BANDAGE - - STR_SHORT_SWORD - STR_ANARCHY_BOMB - STR_BANDAGE - STR_CANTEEN - type: CIVILIAN_YOUNG_UBER race: STR_CIVILIAN stats: tu: 65 stamina: 80 health: 60 bravery: 60 reactions: 55 firing: 40 throwing: 50 strength: 30 psiStrength: 35 psiSkill: 0 melee: 60 mana: 50 armor: CIV_ARMOR_YOUNG_UBER standHeight: 22 kneelHeight: 14 value: 25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 3 aggression: 2 civilianRecoveryType: CIVILIAN_YOUNG_UBER builtInWeaponSets: - - STR_BATTO - STR_BEER - STR_SECTOWEED - - STR_KNOIF_BANDIT - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BANDAGE - - STR_KNOIF - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_LOKNAR_SCRIPTURES - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_LOKNAR_SCRIPTURES - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - type: CIVILIAN_LOKNAR_1 race: STR_LOKNAR stats: tu: 50 stamina: 60 health: 25 bravery: 60 reactions: 55 firing: 40 throwing: 45 strength: 24 psiStrength: 40 psiSkill: 0 melee: 45 mana: 50 armor: CIV_ARMOR_LOKNAR_1 standHeight: 16 kneelHeight: 12 value: 30 deathSound: 148 energyRecovery: 30 intelligence: 4 aggression: 1 builtInWeaponSets: - - STR_PITCHFORK - STR_GLAMOUR - - STR_SICKLE - STR_GLAMOUR - - STR_HANDLE - STR_GLAMOUR - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHIV - STR_GLAMOUR - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_GLAMOUR - type: CIVILIAN_LOKNAR_2 race: STR_LOKNAR stats: tu: 50 stamina: 60 health: 30 bravery: 70 reactions: 70 firing: 60 throwing: 50 strength: 26 psiStrength: 45 psiSkill: 0 melee: 60 mana: 50 armor: CIV_ARMOR_LOKNAR_2 standHeight: 16 kneelHeight: 12 value: 15 deathSound: 148 energyRecovery: 25 intelligence: 4 aggression: 1 builtInWeaponSets: - - STR_HSMG - STR_HSMG_CLIP - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MOLOTOV - STR_INCENDIARY_GRENADE - - STR_SHORT_SWORD - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_PIRATE_CIV race: STR_CIVILIAN stats: tu: 60 stamina: 80 health: 45 bravery: 70 reactions: 50 firing: 50 throwing: 50 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 mana: 50 armor: ARMOR_PIRATE_CIV standHeight: 21 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 3 aggression: 2 builtInWeaponSets: - - STR_SHORT_SWORD - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_CUTLASS - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_AGL - STR_AGL_CLIP - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - type: STR_BRUTE_SAILOR_CIV race: STR_CIVILIAN stats: tu: 50 stamina: 120 health: 100 bravery: 90 reactions: 40 firing: 50 throwing: 70 strength: 85 psiStrength: 35 psiSkill: 0 melee: 80 mana: 50 armor: ARMOR_BRUTE_SAILOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 6 energyRecovery: 60 intelligence: 3 aggression: 5 builtInWeaponSets: - - STR_AX - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - - STR_ANCHOR - STR_INCENDIARY_GRENADE - - STR_PIR_CANNON - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_GRENADE_FRAG - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GRENADE_FRAG - type: STR_REBEL_MALE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 65 health: 60 bravery: 80 reactions: 40 firing: 40 throwing: 35 strength: 50 psiStrength: 25 psiSkill: 0 melee: 55 mana: 50 armor: REBEL_ARMOR_1 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_REBEL_FEMALE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 75 health: 33 bravery: 70 reactions: 70 firing: 40 throwing: 40 strength: 20 psiStrength: 50 psiSkill: 0 melee: 65 mana: 50 armor: REBEL_ARMOR_2 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 4 spotter: 1 aggression: 0 canSurrender: true - type: STR_REBEL_BUGEYE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 35 strength: 23 psiStrength: 65 psiSkill: 35 melee: 30 mana: 50 armor: REBEL_ARMOR_3 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] sniper: 25 spotter: 2 energyRecovery: 20 intelligence: 6 aggression: 0 canSurrender: true - type: STR_REBEL_LAMIA race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 75 bravery: 100 reactions: 40 firing: 35 throwing: 60 strength: 55 psiStrength: 50 psiSkill: 0 melee: 75 mana: 50 armor: REBEL_ARMOR_4 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [362, 719] berserkSound: [391, 392, 393, 812, 813, 814] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true meleeWeapon: AUX_LAMIA_BITE - type: STR_REBEL_BRUTE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 90 bravery: 90 reactions: 35 firing: 40 throwing: 55 strength: 65 psiStrength: 25 psiSkill: 0 melee: 60 mana: 50 armor: REBEL_ARMOR_5 standHeight: 22 kneelHeight: 14 value: -25 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 canSurrender: true - type: STR_REBEL_MALE_CIV race: STR_REBEL stats: tu: 55 stamina: 65 health: 60 bravery: 80 reactions: 40 firing: 40 throwing: 35 strength: 50 psiStrength: 25 psiSkill: 0 melee: 55 mana: 50 armor: REBEL_ARMOR_1 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE_FRAG - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_LASER_RIFLE_M - STR_LASER_RIFLE_M_CLIP - STR_LASER_RIFLE_M_CLIP - STR_GRENADE_FRAG - - STR_ASUKA_RIFLE - STR_ASUKA_RIFLE_CLIP - STR_ASUKA_RIFLE_CLIP - STR_GRENADE_FRAG - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - type: STR_REBEL_FEMALE_CIV race: STR_REBEL stats: tu: 65 stamina: 75 health: 33 bravery: 70 reactions: 70 firing: 40 throwing: 40 strength: 22 psiStrength: 50 psiSkill: 0 melee: 65 mana: 50 armor: REBEL_ARMOR_2 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 4 aggression: 0 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_FIRST_AID_KIT - - STR_LAWGIVER - STR_LAWGIVER_CLIP - STR_LAWGIVER_CLIP - STR_LAWGIVER_CLIP - STR_WAKIZASHI - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_SAW - STR_SAW_CLIP_PS - STR_SAW_CLIP_PS - STR_GRENADE - type: STR_REBEL_BUGEYE_CIV race: STR_REBEL stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 35 strength: 23 psiStrength: 60 psiSkill: 25 melee: 30 mana: 50 armor: REBEL_ARMOR_3 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] sniper: 25 spotter: 2 energyRecovery: 20 intelligence: 6 aggression: 0 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_FIRST_AID_KIT - STR_GRENADE - - STR_HUNTING_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_GRENADE - - STR_HUNTING_RIFLE_ADV - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - type: STR_REBEL_LAMIA_CIV race: STR_REBEL stats: tu: 50 stamina: 60 health: 75 bravery: 100 reactions: 40 firing: 35 throwing: 60 strength: 55 psiStrength: 50 psiSkill: 0 melee: 75 mana: 50 armor: REBEL_ARMOR_4 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true meleeWeapon: AUX_LAMIA_BITE builtInWeaponSets: - - STR_BARBARIAN_AX - STR_GRENADE_FRAG - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - type: STR_REBEL_BRUTE_CIV race: STR_REBEL stats: tu: 55 stamina: 60 health: 90 bravery: 90 reactions: 35 firing: 40 throwing: 55 strength: 65 psiStrength: 25 psiSkill: 0 melee: 60 mana: 50 armor: REBEL_ARMOR_5 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_TECH_CLEAVER - STR_DYNAMITE - - STR_SHOOTA_MK2 - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_DYNAMITE - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - STR_DYNAMITE - - STR_OGRE_SHOTGUN - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_DYNAMITE - type: STR_REBEL_FEMALE_TRAITOR race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 65 health: 30 bravery: 70 reactions: 48 firing: 40 throwing: 35 strength: 20 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: CIV_ARMOR_F1_TRAITOR standHeight: 21 kneelHeight: 14 value: 35 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 intelligence: 4 spotter: 1 aggression: 0 canSurrender: true - type: STR_REBEL_BUGEYE_TRAITOR race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 45 firing: 55 throwing: 35 strength: 23 psiStrength: 65 psiSkill: 35 melee: 30 mana: 50 armor: CIV_ARMOR_MUT_3_TRAITOR standHeight: 21 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 20 sniper: 25 spotter: 2 intelligence: 6 aggression: 0 canSurrender: true - type: STR_LOKNAR_VILLAGER race: STR_LOKNAR rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 25 bravery: 60 reactions: 60 firing: 50 throwing: 45 strength: 24 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: CIV_ARMOR_LOKNAR_1 standHeight: 16 kneelHeight: 12 value: -40 deathSound: 148 energyRecovery: 30 sniper: 25 spotter: 1 intelligence: 4 aggression: 1 - type: STR_RAYNERD_VICTIM race: STR_REBEL stats: tu: 90 stamina: 150 health: 80 bravery: 100 reactions: 90 firing: 80 throwing: 80 strength: 50 psiStrength: 80 psiSkill: 50 melee: 90 mana: 150 armor: RAYNERD_ARMOR standHeight: 21 kneelHeight: 14 value: 200 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 7 aggression: 1 canSurrender: true civilianRecoveryType: STR_RAYNERD_VICTIM builtInWeaponSets: - - STR_BREACHING_CHARGE - STR_CIGS - type: STR_BLACK_CAT_CIV race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 80 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 mana: 50 armor: BLACK_CAT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true intelligence: 5 aggression: 0 value: 5 builtInWeapons: - AUX_CAT_CLAWS - type: STR_BLACK_CAT_CIV_RECOVER race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 60 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 mana: 50 armor: BLACK_CAT_ARMOR civilianRecoveryType: STR_BLACK_CAT standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true intelligence: 5 aggression: 0 value: 5 builtInWeapons: - AUX_CAT_CLAWS - type: STR_MSDF_TANK race: STR_REBEL stats: tu: 100 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 65 throwing: 0 strength: 200 psiStrength: 200 psiSkill: 0 melee: 0 mana: 50 armor: TANK_MSDF_ARMOR standHeight: 20 kneelHeight: 16 value: 75 deathSound: 23 moveSound: 14 energyRecovery: 999 intelligence: 4 aggression: 1 livingWeapon: true builtInWeapons: - AUX_XTANK_AUTOCANNON_WEAPON - type: STR_NINJA_GAL race: STR_NINJA rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 70 health: 60 bravery: 70 reactions: 60 firing: 50 throwing: 65 strength: 35 psiStrength: 35 psiSkill: 0 melee: 70 mana: 50 armor: NINJA_ARMOR_1 standHeight: 21 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 sniper: 33 spotter: 1 intelligence: 4 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - type: STR_NINJA_WARRIOR race: STR_NINJA rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 100 health: 75 bravery: 90 reactions: 90 firing: 70 throwing: 85 strength: 50 psiStrength: 60 psiSkill: 0 melee: 90 mana: 50 armor: NINJA_ARMOR_2 standHeight: 21 kneelHeight: 14 value: 16 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 50 sniper: 33 spotter: 2 intelligence: 6 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - type: STR_BANDIT_RATMAN race: STR_RATMEN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 20 bravery: 80 reactions: 55 firing: 50 throwing: 40 strength: 24 psiStrength: 40 psiSkill: 0 melee: 45 mana: 50 armor: BANDIT_ARMOR_P0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 148 energyRecovery: 30 spotter: 1 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_RATMAN_HUNTER race: STR_RATMEN rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 70 health: 23 bravery: 80 reactions: 60 firing: 50 throwing: 60 strength: 25 psiStrength: 45 psiSkill: 0 melee: 50 mana: 50 armor: BANDIT_ARMOR_P7 standHeight: 16 kneelHeight: 12 value: 7 deathSound: 148 energyRecovery: 35 sniper: 50 spotter: 1 intelligence: 6 aggression: 0 canSurrender: true - type: STR_BANDIT_RATMAN_STORMRAT race: STR_RATMEN rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 60 health: 26 bravery: 80 reactions: 60 firing: 60 throwing: 45 strength: 28 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: BANDIT_ARMOR_P18 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 148 energyRecovery: 30 intelligence: 5 aggression: 2 spotter: 2 canSurrender: true builtInWeapons: - AUX_STORMRAT_SHIELD - type: STR_BANDIT_RATMAN_LEADER race: STR_RATMEN rank: STR_LIVE_LEADER stats: tu: 55 stamina: 70 health: 30 bravery: 80 reactions: 70 firing: 60 throwing: 55 strength: 26 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: BANDIT_ARMOR_P5 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 148 energyRecovery: 35 sniper: 75 spotter: 3 intelligence: 6 aggression: 1 canSurrender: true - type: STR_BANDIT_GHOUL race: STR_GHOUL_RACE rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 60 health: 120 bravery: 90 reactions: 30 firing: 40 throwing: 30 strength: 40 psiStrength: 65 psiSkill: 0 melee: 15 mana: 50 armor: BANDIT_ARMOR_P1 standHeight: 21 kneelHeight: 14 value: 30 deathSound: 10 energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_GHOUL_SCI race: STR_GHOUL_RACE rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 70 health: 150 bravery: 100 reactions: 40 firing: 50 throwing: 30 strength: 46 psiStrength: 75 psiSkill: 0 melee: 15 mana: 50 armor: BANDIT_ARMOR_P8 standHeight: 21 kneelHeight: 14 value: 40 deathSound: 10 energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_BANDIT_BOY race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 27 bravery: 50 reactions: 50 firing: 35 throwing: 40 strength: 20 psiStrength: 30 psiSkill: 0 melee: 45 mana: 50 armor: BANDIT_ARMOR_P9 standHeight: 21 kneelHeight: 14 value: 5 deathSound: 41 panicSound: 355 berserkSound: 371 energyRecovery: 35 intelligence: 3 aggression: 2 canSurrender: true - type: STR_BANDIT_RUFFIAN race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 35 bravery: 50 reactions: 40 firing: 40 throwing: 45 strength: 30 psiStrength: 30 psiSkill: 0 melee: 45 mana: 50 armor: BANDIT_ARMOR_P16 standHeight: 21 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_BANDIT_TROUBLEMAKER race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 63 stamina: 70 health: 30 bravery: 60 reactions: 45 firing: 35 throwing: 40 strength: 25 psiStrength: 25 psiSkill: 0 melee: 35 mana: 50 armor: BANDIT_ARMOR_P17 standHeight: 21 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 2 aggression: 2 canSurrender: true - type: STR_BANDIT_HIGHWAYMAN race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 50 health: 45 bravery: 70 reactions: 40 firing: 50 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: BANDIT_ARMOR_P2 standHeight: 21 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 4 aggression: 1 spotter: 1 canSurrender: true - type: STR_BANDIT_DRIFTER race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 60 health: 40 bravery: 60 reactions: 55 firing: 60 throwing: 45 strength: 30 psiStrength: 50 psiSkill: 0 melee: 55 mana: 50 armor: BANDIT_ARMOR_P3 standHeight: 21 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 sniper: 25 spotter: 0 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_TOMB_RUNNER race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 75 stamina: 80 health: 40 bravery: 60 reactions: 62 firing: 55 throwing: 55 strength: 28 psiStrength: 45 psiSkill: 0 melee: 55 mana: 50 armor: BANDIT_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_DUDE race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 50 health: 40 bravery: 60 reactions: 50 firing: 50 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 50 mana: 50 armor: BANDIT_ARMOR_P12 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 3 aggression: 2 canSurrender: true - type: STR_BANDIT_FUSSBALLER race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 90 health: 45 bravery: 70 reactions: 50 firing: 35 throwing: 67 strength: 44 psiStrength: 35 psiSkill: 0 melee: 70 mana: 50 armor: BANDIT_ARMOR_P13 standHeight: 21 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 45 intelligence: 2 aggression: 4 canSurrender: true - type: STR_BANDIT_HITMAN race: STR_BANDIT rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 55 bravery: 80 reactions: 70 firing: 85 throwing: 50 strength: 36 psiStrength: 40 psiSkill: 0 melee: 80 mana: 50 armor: BANDIT_ARMOR_P14 standHeight: 22 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 6 aggression: 2 canSurrender: true - type: STR_BANDIT_BOSS race: STR_BANDIT rank: STR_LIVE_LEADER stats: tu: 49 stamina: 60 health: 105 bravery: 80 reactions: 30 firing: 50 throwing: 50 strength: 72 psiStrength: 25 psiSkill: 0 melee: 76 mana: 50 armor: BANDIT_ARMOR_P15 standHeight: 22 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 20 intelligence: 4 aggression: 1 canSurrender: true - type: STR_HUMAN_HOE race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 50 reactions: 40 firing: 30 throwing: 30 strength: 15 psiStrength: 30 psiSkill: 0 melee: 30 mana: 50 armor: HOE_ARMOR_P1 standHeight: 21 kneelHeight: 14 value: -2 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 25 intelligence: 2 aggression: 1 canSurrender: true - type: STR_JUNGLE_GAL race: STR_CANNYS rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 144 health: 144 bravery: 100 reactions: 80 firing: 30 throwing: 70 strength: 65 psiStrength: 55 psiSkill: 0 melee: 90 mana: 50 armor: JUNGLE_GAL_ARMOR standHeight: 21 kneelHeight: 14 value: 13 deathSound: 147 panicSound: [812] berserkSound: [812] energyRecovery: 50 intelligence: 3 aggression: 2 canSurrender: false - type: STR_NECROPIRATE race: STR_CANNYS rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 121 health: 121 bravery: 100 reactions: 35 firing: 40 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: NECROPIRATE_ARMOR standHeight: 21 kneelHeight: 14 value: 20 deathSound: 10 energyRecovery: 40 intelligence: 2 aggression: 2 canSurrender: false - type: STR_BLOOD_DOG_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 90 health: 60 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 60 psiStrength: 30 psiSkill: 0 melee: 90 mana: 50 armor: BANDIT_ARMOR_P6 standHeight: 12 kneelHeight: 12 value: 12 deathSound: 6 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeapons: - AUX_BLOOD_DOG_WEAPON - type: STR_DOGG_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 80 health: 25 bravery: 90 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 60 mana: 50 armor: DOGG_ARMOR standHeight: 12 kneelHeight: 12 value: 0 deathSound: [91, 311, 312] aggroSound: 90 energyRecovery: 40 intelligence: 4 aggression: 3 spotter: 1 livingWeapon: true - type: STR_MEGASCORPION_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 50 health: 20 bravery: 80 reactions: 80 firing: 0 throwing: 0 strength: 15 psiStrength: 20 psiSkill: 0 melee: 80 mana: 50 armor: MEGASCORPION_ARMOR standHeight: 12 kneelHeight: 10 value: 5 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_GIANTSPIDER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 30 psiStrength: 40 psiSkill: 0 melee: 80 mana: 50 armor: GIANTSPIDER_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true - type: STR_CHUPACABRA_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 30 bravery: 100 reactions: 80 firing: 0 throwing: 0 strength: 30 psiStrength: 50 psiSkill: 0 melee: 80 mana: 50 armor: CHUPACABRA_ARMOR standHeight: 18 kneelHeight: 12 value: 10 aggroSound: 160 deathSound: 161 intelligence: 3 aggression: 4 isLeeroyJenkins: true energyRecovery: 40 livingWeapon: true - type: STR_GIANT_BEETLE_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 48 stamina: 75 health: 25 bravery: 70 reactions: 50 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 70 mana: 50 armor: GIANT_BEETLE_ARMOR standHeight: 12 kneelHeight: 10 value: 4 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 35 livingWeapon: true builtInWeapons: - AUX_GIANT_BEETLE_WEAPON - type: STR_VAMPIRE_BAT_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 132 stamina: 140 health: 20 bravery: 110 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 mana: 50 armor: VAMPIRE_BAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 999 value: 10 deathSound: 9 intelligence: 3 aggression: 3 energyRecovery: 60 livingWeapon: true builtInWeapons: - AUX_VAMPBAT_WEAPON - type: STR_GIANT_RAT_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 20 bravery: 70 reactions: 85 firing: 0 throwing: 0 strength: 8 psiStrength: 35 psiSkill: 0 melee: 65 mana: 50 armor: GIANT_RAT_ARMOR standHeight: 10 kneelHeight: 10 value: 5 aggroSound: 304 deathSound: 306 intelligence: 3 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_RATT_WEAPON - type: STR_RYBA_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 120 health: 20 bravery: 100 reactions: 80 firing: 0 throwing: 0 strength: 20 psiStrength: 15 psiSkill: 0 melee: 65 mana: 50 armor: RYBA_ARMOR standHeight: 10 kneelHeight: 10 moveSound: 212 floatHeight: 6 value: 4 deathSound: 7 intelligence: 1 aggression: 0 energyRecovery: 60 livingWeapon: true - type: STR_KRAB_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 30 bravery: 100 reactions: 50 firing: 0 throwing: 0 strength: 25 psiStrength: 15 psiSkill: 0 melee: 70 mana: 50 armor: KRAB_ARMOR standHeight: 10 kneelHeight: 10 value: 3 deathSound: 7 intelligence: 1 aggression: 0 energyRecovery: 40 livingWeapon: true - type: STR_DEEP_ONE_SOLDIER race: STR_DEPTH_DWELLER rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 70 health: 60 bravery: 110 reactions: 40 firing: 50 throwing: 65 strength: 45 psiStrength: 45 psiSkill: 0 melee: 80 mana: 50 armor: DEEP_ONE_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: 227 intelligence: 4 sniper: 15 spotter: 1 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 30 - type: STR_DEEP_ONE_NOMAD race: STR_DEPTH_DWELLER rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 80 health: 60 bravery: 110 reactions: 50 firing: 55 throwing: 70 strength: 40 psiStrength: 50 psiSkill: 0 melee: 85 mana: 50 armor: DEEP_ONE_ARMOR_P1_SEA standHeight: 22 kneelHeight: 14 value: 15 moveSound: 212 deathSound: 227 intelligence: 5 spotter: 1 aggression: 2 meleeWeapon: AUX_FISTO energyRecovery: 40 - type: STR_AQUAMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 90 health: 40 bravery: 110 reactions: 55 firing: 30 throwing: 58 strength: 40 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: DEEP_ONE_ARMOR_P3 standHeight: 21 kneelHeight: 16 value: 20 deathSound: 8 intelligence: 4 aggression: 1 spotter: 1 sniper: 25 energyRecovery: 30 livingWeapon: true builtInWeapons: - AUX_AQUAMAN_WEAPON - type: STR_SHARKMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 65 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 50 armor: DEEP_ONE_ARMOR_P2_SEA standHeight: 21 kneelHeight: 16 value: 20 moveSound: 212 deathSound: 162 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - SHARK_BITE - type: STR_LOBSTERMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 60 health: 90 bravery: 100 reactions: 25 firing: 50 throwing: 40 strength: 75 psiStrength: 50 psiSkill: 0 melee: 80 mana: 50 armor: DEEP_ONE_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 35 deathSound: 228 intelligence: 3 aggression: 2 energyRecovery: 24 meleeWeapon: LOBSTER_CLAWS - type: STR_BOGEYMAN_TERRORIST race: STR_DEMON rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 100 health: 20 bravery: 90 reactions: 70 firing: 25 throwing: 50 strength: 24 psiStrength: 60 psiSkill: 40 melee: 40 mana: 50 armor: DOOM_ARMOR_0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 148 moveSound: 203 intelligence: 4 aggression: 2 meleeWeapon: AUX_DOOM_IMP_CLAWS psiWeapon: AUX_SEDUCTION energyRecovery: 40 canSurrender: true - type: STR_DOOM_SOLDIER race: STR_DOOM_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 70 health: 30 bravery: 110 reactions: 30 firing: 40 throwing: 35 strength: 28 psiStrength: 22 psiSkill: 0 melee: 30 mana: 50 armor: DOOM_ARMOR_1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [406, 407, 408] intelligence: 2 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 35 - type: STR_DOOM_SARGE race: STR_DOOM_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 110 reactions: 40 firing: 45 throwing: 40 strength: 38 psiStrength: 32 psiSkill: 0 melee: 50 mana: 50 armor: DOOM_ARMOR_2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [406, 407, 408] intelligence: 4 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 38 - type: STR_DOOM_GUNNER race: STR_DOOM_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 55 bravery: 110 reactions: 65 firing: 60 throwing: 40 strength: 52 psiStrength: 42 psiSkill: 0 melee: 40 mana: 50 armor: DOOM_ARMOR_3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [406, 407, 408] intelligence: 5 aggression: 3 spotter: 1 meleeWeapon: AUX_FISTO energyRecovery: 40 - type: STR_DOOM_IMP_TERRORIST race: STR_DEMON rank: STR_LIVE_NAVIGATOR stats: tu: 77 stamina: 100 health: 66 bravery: 110 reactions: 60 firing: 45 throwing: 40 strength: 60 psiStrength: 40 psiSkill: 0 melee: 65 mana: 50 armor: DOOM_ARMOR_4 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [409, 410] intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_IMP_WEAPON - AUX_DOOM_IMP_CLAWS - type: STR_DOOM_HELL_BARON_TERRORIST race: STR_DEMON rank: STR_LIVE_COMMANDER stats: tu: 82 stamina: 100 health: 1000 bravery: 110 reactions: 60 firing: 60 throwing: 50 strength: 100 psiStrength: 80 psiSkill: 0 melee: 100 mana: 50 armor: DOOM_ARMOR_5 standHeight: 25 kneelHeight: 18 value: 100 deathSound: 405 intelligence: 7 aggroSound: 415 aggression: 3 energyRecovery: 50 livingWeapon: true meleeWeapon: STR_GAUNTLET_CLAW builtInWeapons: - AUX_DOOM_HELL_BARON_WEAPON - type: STR_DOOM_DEMON_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 72 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 10 throwing: 10 strength: 110 psiStrength: 32 psiSkill: 0 melee: 100 mana: 50 armor: DOOM_ARMOR_6 standHeight: 22 kneelHeight: 16 value: 25 deathSound: 412 aggroSound: 413 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true isLeeroyJenkins: true builtInWeapons: - AUX_DOOM_DEMON_WEAPON - type: STR_DOOM_CACODEMON_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 100 health: 400 bravery: 110 reactions: 30 firing: 50 throwing: 10 strength: 90 psiStrength: 66 psiSkill: 0 melee: 40 mana: 50 armor: DOOM_ARMOR_7 standHeight: 19 kneelHeight: 19 floatHeight: 6 value: 50 deathSound: 411 moveSound: 15 intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_CACODEMON_WEAPON - type: STR_DOOM_SPECTRE_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 84 stamina: 100 health: 150 bravery: 110 reactions: 100 firing: 10 throwing: 10 strength: 110 psiStrength: 42 psiSkill: 0 melee: 100 mana: 50 armor: DOOM_ARMOR_8 standHeight: 22 kneelHeight: 16 value: 35 deathSound: 412 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_DEMON_WEAPON - type: STR_DOOM_SPIDERDEMON_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 800 health: 500 bravery: 110 reactions: 65 firing: 70 throwing: 10 strength: 140 psiStrength: 60 psiSkill: 0 melee: 15 mana: 50 armor: DOOM_ARMOR_9 standHeight: 22 kneelHeight: 16 value: 70 deathSound: 416 moveSound: 508 intelligence: 6 aggression: 3 energyRecovery: 100 capturable: false sniper: 67 spotter: 1 livingWeapon: true builtInWeapons: - AUX_DOOM_SPIDERDEMON_WEAPON - type: STR_HUMAN_MALE_3 race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 40 bravery: 40 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 40 psiSkill: 0 melee: 40 mana: 50 armor: HUMAN_ARMOR_M3 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 22 intelligence: 3 aggression: 1 canSurrender: true - type: STR_HUMAN_FEMALE_4 race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 30 bravery: 40 reactions: 30 firing: 35 throwing: 30 strength: 20 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: HUMAN_ARMOR_F4 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 25 intelligence: 3 aggression: 0 canSurrender: true - type: STR_HUMAN_FATMAN race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 30 health: 35 bravery: 30 reactions: 25 firing: 30 throwing: 20 strength: 24 psiStrength: 35 psiSkill: 0 melee: 15 mana: 50 armor: HUMAN_ARMOR_M5 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] energyRecovery: 10 intelligence: 1 aggression: 0 canSurrender: true - type: STR_HUMAN_LABOURER race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 35 bravery: 40 reactions: 30 firing: 30 throwing: 35 strength: 40 psiStrength: 45 psiSkill: 0 melee: 30 mana: 50 armor: HUMAN_ARMOR_M6 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 22 intelligence: 2 aggression: 0 canSurrender: true - type: STR_HUMAN_LABOURER_FEM race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 75 health: 35 bravery: 40 reactions: 30 firing: 30 throwing: 35 strength: 36 psiStrength: 45 psiSkill: 0 melee: 30 mana: 50 armor: HUMAN_ARMOR_F7 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 22 intelligence: 2 aggression: 0 canSurrender: true - type: STR_HUMAN_CITY_GIRL race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 60 health: 35 bravery: 50 reactions: 50 firing: 35 throwing: 40 strength: 22 psiStrength: 38 psiSkill: 0 melee: 45 mana: 50 armor: HUMAN_ARMOR_F8 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 spotter: 2 intelligence: 4 aggression: 1 canSurrender: true - type: STR_HUMAN_SHARP_GUY race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 35 bravery: 50 reactions: 40 firing: 35 throwing: 30 strength: 24 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: HUMAN_ARMOR_M9 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 3 aggression: 1 canSurrender: true - type: STR_HUMAN_SHARP_GIRL race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 60 health: 30 bravery: 40 reactions: 35 firing: 35 throwing: 30 strength: 18 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: HUMAN_ARMOR_F12 standHeight: 22 kneelHeight: 14 value: -10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true builtInWeaponSets: - [] - - STR_KALTES_KLARES - [] - - STR_KALTES_KLARES - [] - type: STR_HUMAN_CLERK race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 45 health: 35 bravery: 60 reactions: 30 firing: 30 throwing: 35 strength: 26 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: HUMAN_ARMOR_M13 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 20 intelligence: 2 aggression: 1 canSurrender: true - type: STR_HUMAN_CLERK_CORRUPT race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 45 health: 35 bravery: 60 reactions: 30 firing: 30 throwing: 35 strength: 26 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: HUMAN_ARMOR_M13 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 20 intelligence: 2 aggression: 1 canSurrender: true - type: STR_HUMAN_MASTER race: STR_RACE_HUMAN rank: STR_LIVE_LEADER stats: tu: 50 stamina: 40 health: 50 bravery: 80 reactions: 45 firing: 50 throwing: 30 strength: 24 psiStrength: 75 psiSkill: 50 melee: 50 mana: 50 armor: HUMAN_ARMOR_M10 standHeight: 22 kneelHeight: 14 value: -5 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 7 sniper: 25 spotter: -1 aggression: 0 canSurrender: true - type: STR_HUMAN_NOBLEWOMAN race: STR_RACE_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 45 health: 45 bravery: 70 reactions: 40 firing: 60 throwing: 30 strength: 22 psiStrength: 70 psiSkill: 35 melee: 60 mana: 50 armor: HUMAN_ARMOR_F11 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 22 intelligence: 5 aggression: 0 spotter: 2 canSurrender: true - type: STR_DOCTOR_X race: STR_RACE_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 120 health: 110 bravery: 90 reactions: 80 firing: 90 throwing: 90 strength: 40 psiStrength: 85 psiSkill: 0 melee: 80 mana: 50 armor: GDX_ARMOR_GRAVBALL standHeight: 21 kneelHeight: 14 value: 50 deathSound: 42 energyRecovery: 42 intelligence: 9 aggression: 7 canSurrender: true - type: STR_WEREWOLF_WARRIOR race: STR_WEREWOLF rank: STR_LIVE_TERRORIST stats: tu: 92 stamina: 100 health: 130 bravery: 90 reactions: 65 firing: 30 throwing: 32 strength: 100 psiStrength: 18 psiSkill: 0 melee: 80 mana: 50 armor: WEREWOLF_ARMOR standHeight: 21 kneelHeight: 16 value: 24 aggroSound: 163 deathSound: 164 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_WERE_CLAWS - type: STR_ACADEMY_NURSE race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 80 health: 30 bravery: 50 reactions: 45 firing: 45 throwing: 40 strength: 33 psiStrength: 35 psiSkill: 0 melee: 55 mana: 50 armor: SECTOID_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 3 aggression: 5 canSurrender: true - type: STR_ACADEMY_STUDENT race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 70 health: 30 bravery: 30 reactions: 30 firing: 30 throwing: 30 strength: 20 psiStrength: 33 psiSkill: 0 melee: 20 mana: 50 armor: SECTOID_ARMOR_P12 standHeight: 22 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 3 aggression: 0 canSurrender: true - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 50 health: 30 bravery: 50 reactions: 30 firing: 40 throwing: 35 strength: 24 psiStrength: 40 psiSkill: 0 melee: 25 mana: 50 armor: SECTOID_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 22 intelligence: 5 aggression: 1 canSurrender: true - type: STR_OSIRON_LAD race: STR_OSIRON rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 40 bravery: 70 reactions: 50 firing: 40 throwing: 60 strength: 38 psiStrength: 50 psiSkill: 0 melee: 65 mana: 50 armor: SECTOID_ARMOR_P10 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] energyRecovery: 45 intelligence: 4 aggression: 3 canSurrender: true - type: STR_SECTOID_EXPLORER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 40 bravery: 60 reactions: 30 firing: 50 throwing: 35 strength: 32 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: SECTOID_ARMOR_P9 standHeight: 22 kneelHeight: 14 value: 11 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 22 intelligence: 6 aggression: 1 canSurrender: true - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 60 health: 35 bravery: 60 reactions: 40 firing: 60 throwing: 45 strength: 32 psiStrength: 55 psiSkill: 0 melee: 30 mana: 50 armor: SECTOID_ARMOR_P3B standHeight: 22 kneelHeight: 14 value: 16 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 27 intelligence: 7 aggression: 1 canSurrender: true - type: STR_ACADEMY_SCIENTIST race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 62 stamina: 100 health: 33 bravery: 80 reactions: 60 firing: 75 throwing: 55 strength: 55 psiStrength: 60 psiSkill: 0 melee: 30 mana: 50 armor: SECTOID_ARMOR_P13 standHeight: 21 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 intelligence: 8 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 35 bravery: 60 reactions: 45 firing: 60 throwing: 40 strength: 32 psiStrength: 55 psiSkill: 0 melee: 30 mana: 50 armor: SECTOID_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 7 aggression: 1 canSurrender: true - type: STR_ACADEMY_COUNSELLOR race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 50 bravery: 100 reactions: 60 firing: 60 throwing: 45 strength: 33 psiStrength: 75 psiSkill: 25 melee: 50 mana: 50 armor: SECTOID_ARMOR_P14 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 50 intelligence: 8 aggression: 0 canSurrender: true livingWeapon: true psiWeapon: AUX_SEDUCTION builtInWeapons: - AUX_SEDUCTION - AUX_BAD_TOUCH - type: STR_SECTOID_NAVIGATOR race: STR_OSIRON rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 35 bravery: 60 reactions: 40 firing: 60 throwing: 40 strength: 32 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: SECTOID_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: 10 energyRecovery: 35 intelligence: 5 aggression: 2 sniper: 25 spotter: 0 canSurrender: true - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 70 stamina: 90 health: 40 bravery: 80 reactions: 70 firing: 70 throwing: 45 strength: 35 psiStrength: 65 psiSkill: 55 melee: 60 mana: 50 armor: SECTOID_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 7 aggression: 1 spotter: 2 canSurrender: true - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 60 bravery: 90 reactions: 80 firing: 70 throwing: 50 strength: 50 psiStrength: 65 psiSkill: 60 melee: 65 mana: 50 armor: SECTOID_ARMOR_P5 standHeight: 21 kneelHeight: 14 value: 60 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 50 intelligence: 8 aggression: 0 spotter: 2 canSurrender: true - type: STR_ACADEMY_THRALL race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 75 stamina: 100 health: 75 bravery: 90 reactions: 60 firing: 30 throwing: 45 strength: 60 psiStrength: 10 psiSkill: 0 melee: 60 mana: 50 armor: SECTOID_ARMOR_P15 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] energyRecovery: 50 intelligence: 2 aggression: 6 canSurrender: true livingWeapon: true builtInWeapons: - AUX_BAD_TOUCH - type: STR_GUILD_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 75 health: 40 bravery: 50 reactions: 20 firing: 40 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: FLOATER_ARMOR_P1 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_GUILD_TEAM_LEADER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 50 health: 35 bravery: 80 reactions: 40 firing: 30 throwing: 25 strength: 25 psiStrength: 33 psiSkill: 0 melee: 25 mana: 50 armor: FLOATER_ARMOR_P10 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GUILD_GUARD race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 60 health: 35 bravery: 60 reactions: 35 firing: 50 throwing: 40 strength: 32 psiStrength: 36 psiSkill: 0 melee: 30 mana: 50 armor: FLOATER_ARMOR_P9 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_MARSEC_SECURITY race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 45 bravery: 70 reactions: 50 firing: 70 throwing: 55 strength: 42 psiStrength: 38 psiSkill: 0 melee: 60 mana: 50 armor: FLOATER_ARMOR_P2 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 5 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_MARSEC_BODYGUARD race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 100 health: 50 bravery: 80 reactions: 45 firing: 80 throwing: 55 strength: 75 psiStrength: 45 psiSkill: 0 melee: 70 mana: 50 armor: FLOATER_ARMOR_P3 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 35 deathSound: 10 energyRecovery: 50 intelligence: 6 aggression: 2 sniper: 50 spotter: 1 canSurrender: true - type: STR_GUILD_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 80 health: 50 bravery: 60 reactions: 40 firing: 55 throwing: 55 strength: 40 psiStrength: 50 psiSkill: 0 melee: 40 mana: 50 armor: FLOATER_ARMOR_P4 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 18 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 7 aggression: 1 canSurrender: true - type: STR_GUILD_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 65 health: 35 bravery: 70 reactions: 45 firing: 45 throwing: 35 strength: 22 psiStrength: 55 psiSkill: 0 melee: 25 mana: 50 armor: FLOATER_ARMOR_P5 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 45 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 30 intelligence: 8 aggression: 0 spotter: 1 canSurrender: true - type: STR_GUILD_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 55 bravery: 80 reactions: 65 firing: 70 throwing: 55 strength: 55 psiStrength: 40 psiSkill: 0 melee: 60 mana: 50 armor: FLOATER_ARMOR_P6 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 70 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 50 intelligence: 8 aggression: 0 canSurrender: true - type: STR_GUILD_EXTERMINATOR race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 80 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 45 strength: 38 psiStrength: 40 psiSkill: 0 melee: 35 mana: 50 armor: FLOATER_ARMOR_P8 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 13 deathSound: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_GUILD_SPACEMAN race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 60 health: 30 bravery: 60 reactions: 40 firing: 45 throwing: 40 strength: 30 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: FLOATER_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 10 deathSound: 999 energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GUILD_SPACE_TECH race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 65 health: 45 bravery: 60 reactions: 25 firing: 40 throwing: 40 strength: 35 psiStrength: 40 psiSkill: 0 melee: 35 mana: 50 armor: FLOATER_ARMOR_P12 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 3 aggression: 0 canSurrender: true - type: STR_GUILD_SHIP_OFFICER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 60 stamina: 90 health: 45 bravery: 80 reactions: 60 firing: 60 throwing: 40 strength: 37 psiStrength: 65 psiSkill: 0 melee: 65 mana: 50 armor: FLOATER_ARMOR_P13 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 6 aggression: 1 spotter: 2 canSurrender: true - type: STR_GUILD_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 50 stamina: 80 health: 55 bravery: 90 reactions: 75 firing: 60 throwing: 40 strength: 33 psiStrength: 75 psiSkill: 35 melee: 50 mana: 50 armor: FLOATER_ARMOR_P14 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 8 aggression: 0 spotter: 3 canSurrender: true - type: STR_GUILD_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 40 bravery: 80 reactions: 50 firing: 50 throwing: 43 strength: 27 psiStrength: 60 psiSkill: 0 melee: 50 mana: 50 armor: FLOATER_ARMOR_P15 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 5 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_GUILD_PILOT race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 60 health: 30 bravery: 70 reactions: 45 firing: 45 throwing: 35 strength: 28 psiStrength: 45 psiSkill: 0 melee: 40 mana: 50 armor: HUMAN_ARMOR_SAILOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 25 intelligence: 5 aggression: 0 canSurrender: true - type: STR_GUILD_ATTENDANT race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 30 bravery: 60 reactions: 35 firing: 35 throwing: 30 strength: 20 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: HUMAN_ARMOR_STEWARDESS standHeight: 22 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 25 intelligence: 4 aggression: 0 canSurrender: true - type: STR_MARSEC_MARINE race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 110 health: 62 bravery: 80 reactions: 75 firing: 110 throwing: 70 strength: 52 psiStrength: 44 psiSkill: 0 melee: 72 mana: 50 armor: MARSEC_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 50 intelligence: 6 aggression: 2 sniper: 33 spotter: 2 canSurrender: true - type: STR_CHURCH_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 70 health: 35 bravery: 70 reactions: 35 firing: 30 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 35 mana: 50 armor: CHURCH_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 2 canSurrender: true - type: STR_CHURCH_BOY race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 50 reactions: 15 firing: 30 throwing: 30 strength: 16 psiStrength: 30 psiSkill: 0 melee: 35 mana: 50 armor: CHURCH_ARMOR_P10 standHeight: 21 kneelHeight: 13 value: -4 deathSound: 41 panicSound: 355 berserkSound: 371 energyRecovery: 30 intelligence: 1 aggression: 0 canSurrender: true - type: STR_CHURCH_HANDMAID race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 90 health: 40 bravery: 60 reactions: 40 firing: 25 throwing: 40 strength: 28 psiStrength: 52 psiSkill: 0 melee: 45 mana: 50 armor: CHURCH_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: -5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] energyRecovery: 40 intelligence: 3 aggression: 1 canSurrender: true - type: STR_CHURCH_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 45 bravery: 80 reactions: 55 firing: 50 throwing: 40 strength: 38 psiStrength: 55 psiSkill: 0 melee: 65 mana: 50 armor: CHURCH_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 17 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 5 aggression: 3 canSurrender: true - type: STR_CHURCH_ELITE race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 125 stamina: 125 health: 55 bravery: 100 reactions: 100 firing: 65 throwing: 45 strength: 44 psiStrength: 65 psiSkill: 0 melee: 100 mana: 50 armor: CHURCH_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [813, 814] berserkSound: [813, 814] energyRecovery: 60 intelligence: 5 aggression: 3 canSurrender: true livingWeapon: true builtInWeapons: - AUX_FORCE_LANCE - type: STR_CHURCH_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 70 health: 60 bravery: 100 reactions: 45 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 20 melee: 70 mana: 50 armor: CHURCH_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 25 deathSound: 47 energyRecovery: 32 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true capturable: true spawnUnit: STR_BEASTMASTER_TERRORIST - type: STR_BEASTMASTER_TERRORIST race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 90 health: 45 bravery: 90 reactions: 55 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 30 melee: 75 mana: 50 armor: CHURCH_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 42 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true - type: STR_CHURCH_MAIDEN race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 80 reactions: 50 firing: 55 throwing: 35 strength: 32 psiStrength: 55 psiSkill: 0 melee: 55 mana: 50 armor: CHURCH_ARMOR_P9 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 5 aggression: 1 canSurrender: true - type: STR_CHURCH_MATRON race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 50 bravery: 90 reactions: 60 firing: 60 throwing: 35 strength: 36 psiStrength: 65 psiSkill: 0 melee: 65 mana: 50 armor: CHURCH_ARMOR_P8 standHeight: 22 kneelHeight: 14 value: 32 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 6 aggression: 1 canSurrender: true - type: STR_CHURCH_PRIEST race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 70 stamina: 80 health: 50 bravery: 90 reactions: 50 firing: 50 throwing: 45 strength: 40 psiStrength: 65 psiSkill: 0 melee: 65 mana: 50 armor: CHURCH_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 26 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 4 aggression: 2 spotter: 1 canSurrender: true builtInWeaponSets: - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - type: STR_CHURCH_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 60 stamina: 80 health: 45 bravery: 90 reactions: 60 firing: 45 throwing: 40 strength: 36 psiStrength: 70 psiSkill: 30 melee: 65 mana: 50 armor: CHURCH_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 5 sniper: 33 aggression: 1 spotter: 1 canSurrender: true - type: STR_CHURCH_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 65 stamina: 90 health: 55 bravery: 100 reactions: 85 firing: 55 throwing: 40 strength: 36 psiStrength: 80 psiSkill: 44 melee: 65 mana: 50 armor: CHURCH_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 75 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 32 intelligence: 6 aggression: 1 canSurrender: true livingWeapon: true psiWeapon: AUX_SEDUCTION sniper: 50 spotter: -1 builtInWeapons: - AUX_TOME_LIGHTNING - type: STR_APOC_DISCIPLE race: STR_APOCALYPSE_CULT rank: STR_LIVE_MEDIC stats: tu: 70 stamina: 100 health: 80 bravery: 100 reactions: 65 firing: 40 throwing: 60 strength: 50 psiStrength: 65 psiSkill: 0 melee: 80 mana: 50 armor: APOC_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 25 deathSound: 175 energyRecovery: 50 intelligence: 4 aggression: 4 meleeWeapon: AUX_FISTO canSurrender: false - type: STR_APOC_SADIST race: STR_APOCALYPSE_CULT rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 100 health: 110 bravery: 100 reactions: 35 firing: 40 throwing: 65 strength: 65 psiStrength: 40 psiSkill: 40 melee: 75 mana: 50 armor: APOC_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 175 energyRecovery: 50 intelligence: 2 aggression: 6 meleeWeapon: AUX_FISTO psiWeapon: AUX_HOOD_OF_FEAR canSurrender: false - type: STR_APOC_MARAUDER race: STR_APOCALYPSE_CULT rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 120 health: 75 bravery: 100 reactions: 75 firing: 75 throwing: 65 strength: 50 psiStrength: 55 psiSkill: 0 melee: 75 mana: 50 armor: APOC_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 16 deathSound: 175 energyRecovery: 50 intelligence: 3 aggression: 3 canSurrender: false - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 90 health: 110 bravery: 80 reactions: 60 firing: 65 throwing: 60 strength: 70 psiStrength: 29 psiSkill: 0 melee: 80 mana: 50 armor: MUTON_ARMOR_P1 standHeight: 22 kneelHeight: 16 value: 30 deathSound: 6 energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 50 spotter: -1 canSurrender: true - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 120 health: 125 bravery: 90 reactions: 65 firing: 80 throwing: 70 strength: 85 psiStrength: 32 psiSkill: 0 melee: 105 mana: 50 armor: MUTON_ARMOR_P2 standHeight: 22 kneelHeight: 16 value: 40 deathSound: 6 energyRecovery: 50 intelligence: 5 aggression: 2 sniper: 75 spotter: -1 canSurrender: true builtInWeaponSets: - [] - [] - - STR_MERC_BIZCARD - [] - - STR_MERC_BIZCARD - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 110 health: 115 bravery: 90 reactions: 70 firing: 100 throwing: 60 strength: 80 psiStrength: 37 psiSkill: 0 melee: 90 mana: 50 armor: MUTON_ARMOR_P3 standHeight: 22 kneelHeight: 16 value: 50 deathSound: 6 energyRecovery: 40 intelligence: 6 sniper: 100 spotter: -1 aggression: 1 canSurrender: true builtInWeaponSets: - [] - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - [] - [] - type: STR_MUTON_HEAVY race: STR_MUTON rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 100 health: 135 bravery: 100 reactions: 45 firing: 60 throwing: 65 strength: 100 psiStrength: 33 psiSkill: 0 melee: 90 mana: 50 armor: MUTON_ARMOR_P4 standHeight: 22 kneelHeight: 16 value: 50 deathSound: 6 energyRecovery: 50 intelligence: 5 aggression: 5 livingWeapon: true isLeeroyJenkins: true spotter: -1 builtInWeapons: - AUX_POWER_FISTO - AUX_POWER_FISTO canSurrender: true - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 90 stamina: 140 health: 160 bravery: 100 reactions: 85 firing: 100 throwing: 80 strength: 95 psiStrength: 48 psiSkill: 0 melee: 140 mana: 50 armor: MUTON_ARMOR_P5 standHeight: 22 kneelHeight: 16 value: 75 deathSound: 6 energyRecovery: 50 intelligence: 6 sniper: 33 spotter: -1 aggression: 3 canSurrender: true builtInWeaponSets: - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 100 stamina: 160 health: 200 bravery: 110 reactions: 100 firing: 110 throwing: 80 strength: 105 psiStrength: 52 psiSkill: 0 melee: 150 mana: 50 armor: MUTON_ARMOR_P6 standHeight: 22 kneelHeight: 16 value: 100 deathSound: 6 energyRecovery: 60 intelligence: 7 aggression: 2 sniper: 33 spotter: -1 canSurrender: true builtInWeaponSets: - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - type: STR_ETHEREAL_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_NAVIGATOR stats: tu: 66 stamina: 96 health: 55 bravery: 110 reactions: 75 firing: 74 throwing: 55 strength: 40 psiStrength: 66 psiSkill: 0 melee: 50 mana: 50 armor: ETHEREAL_ARMOR_G standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 moveSound: 15 intelligence: 6 energyRecovery: 50 aggression: 1 sniper: 50 spotter: 1 - type: STR_ETHEREAL_NOVICE race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 49 stamina: 96 health: 45 bravery: 80 reactions: 90 firing: 65 throwing: 10 strength: 10 psiStrength: 80 psiSkill: 50 melee: 30 mana: 50 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 moveSound: 15 intelligence: 7 energyRecovery: 50 aggression: 0 sniper: 50 spotter: -1 livingWeapon: true - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 96 health: 50 bravery: 90 reactions: 100 firing: 70 throwing: 10 strength: 10 psiStrength: 85 psiSkill: 70 melee: 30 mana: 50 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 80 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 8 sniper: 50 spotter: -1 aggression: 1 livingWeapon: true - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 84 stamina: 96 health: 55 bravery: 100 reactions: 110 firing: 75 throwing: 10 strength: 10 psiStrength: 90 psiSkill: 80 melee: 35 mana: 50 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 150 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 10 spotter: -1 sniper: 50 aggression: 0 livingWeapon: true - type: STR_CYCLOPS_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_TERRORIST stats: tu: 32 stamina: 100 health: 150 bravery: 100 reactions: 63 firing: 30 throwing: 30 strength: 70 psiStrength: 80 psiSkill: 0 melee: 25 mana: 50 armor: CYCLOPS_ARMOR standHeight: 22 kneelHeight: 14 value: 18 deathSound: 10 energyRecovery: 50 intelligence: 1 aggression: 2 livingWeapon: true sniper: 25 spotter: 2 builtInWeapons: - CYCLOPS_GAZE - type: STR_ERIDIAN_SOLDIER race: STR_ERIDIAN rank: STR_LIVE_NAVIGATOR stats: tu: 44 stamina: 80 health: 72 bravery: 90 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 58 mana: 50 armor: ERIDIAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 25 deathSound: 8 moveSound: 0 energyRecovery: 36 intelligence: 2 aggression: 3 sniper: 33 spotter: 1 meleeWeapon: AUX_FISTO - type: STR_ERIDIAN_BEASTMASTER race: STR_ERIDIAN rank: STR_LIVE_MEDIC stats: tu: 48 stamina: 90 health: 78 bravery: 90 reactions: 46 firing: 58 throwing: 68 strength: 51 psiStrength: 45 psiSkill: 0 melee: 62 mana: 50 armor: ERIDIAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 35 deathSound: 8 moveSound: 0 energyRecovery: 38 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 meleeWeapon: AUX_FISTO - type: STR_ERIDIAN_LEADER race: STR_ERIDIAN rank: STR_LIVE_LEADER stats: tu: 52 stamina: 90 health: 84 bravery: 100 reactions: 50 firing: 64 throwing: 72 strength: 55 psiStrength: 47 psiSkill: 0 melee: 68 mana: 50 armor: ERIDIAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 50 deathSound: 8 moveSound: 0 energyRecovery: 38 intelligence: 4 aggression: 2 sniper: 33 spotter: 2 meleeWeapon: AUX_FISTO - type: STR_DANCER_SLAVE race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_SOLDIER stats: tu: 1 stamina: 120 health: 30 bravery: 120 reactions: 60 firing: 0 throwing: 0 strength: 20 psiStrength: 100 psiSkill: 77 melee: 50 mana: 50 armor: DANCER_ARMOR standHeight: 22 kneelHeight: 14 value: 6 intelligence: 0 aggression: 0 energyRecovery: 60 livingWeapon: true deathSound: 147 - type: STR_DAMSEL_SACRIFICE race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 1 stamina: 60 health: 40 bravery: 10 reactions: 20 firing: 0 throwing: 0 strength: 10 psiStrength: 60 psiSkill: 0 melee: 0 mana: 50 armor: DAMSEL_SACRIFICE_ARMOR standHeight: 23 kneelHeight: 14 value: -30 intelligence: 0 aggression: 0 canSurrender: true energyRecovery: 1 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [700, 700, 701, 702, 700, 999] berserkSound: [700, 700, 701, 702, 701, 999] builtInWeapons: - STR_TRAP_BLOODLETTER_FEM - type: STR_JIM_ANGRY race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 171 stamina: 220 health: 120 bravery: 110 reactions: 70 firing: 70 throwing: 70 strength: 60 psiStrength: 125 psiSkill: 77 melee: 70 mana: 250 armor: JIM_ANGRY_ARMOR meleeWeapon: AUX_GHOST_FISTO psiWeapon: AUX_SEDUCTION standHeight: 22 kneelHeight: 14 value: 1 intelligence: 9 aggression: 2 energyRecovery: 110 livingWeapon: true deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] moveSound: 15 - type: STR_JIM_HAPPY race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 171 stamina: 220 health: 120 bravery: 110 reactions: 70 firing: 70 throwing: 70 strength: 60 psiStrength: 125 psiSkill: 77 melee: 70 mana: 250 armor: JIM_HAPPY_ARMOR meleeWeapon: AUX_GHOST_FISTO psiWeapon: AUX_SEDUCTION builtInWeapons: - AUX_TOME_LIGHTNING spawnUnit: STR_JIM_ANGRY civilianRecoveryType: STR_JIM_HAPPY standHeight: 22 kneelHeight: 14 value: 1 intelligence: 9 aggression: 2 energyRecovery: 110 livingWeapon: true deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] moveSound: 15 - type: STR_TREE_OF_LIFF race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 1 health: 900 bravery: 110 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 200 psiSkill: 0 melee: 0 mana: 900 armor: TREE_OF_LIFF_ARMOR standHeight: 22 kneelHeight: 22 value: 20 intelligence: 9 aggression: 0 energyRecovery: 1 deathSound: 7 livingWeapon: true capturable: false builtInWeapons: - AUX_VANILLA_HEALING - type: STR_ZOMBIE_STERILE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 184 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 75 psiSkill: 0 melee: 80 mana: 50 armor: ZOMBIE_STERILE_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 1 aggression: 8 energyRecovery: 60 livingWeapon: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_ZOMBIE_GRUBAS_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 44 stamina: 150 health: 324 bravery: 110 reactions: 44 firing: 0 throwing: 0 strength: 114 psiStrength: 80 psiSkill: 0 melee: 90 mana: 50 armor: ZOMBIE_GRUBAS_ARMOR standHeight: 22 kneelHeight: 14 value: 26 intelligence: 1 aggression: 7 energyRecovery: 80 livingWeapon: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_ZOMBIE_CARRIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 58 stamina: 110 health: 133 bravery: 100 reactions: 70 firing: 24 throwing: 24 strength: 42 psiStrength: 90 psiSkill: 45 melee: 48 mana: 50 armor: ZOMBIE_CARRIE_ARMOR standHeight: 22 kneelHeight: 14 value: 12 intelligence: 2 aggression: 0 energyRecovery: 55 livingWeapon: true canSurrender: true deathSound: 147 psiWeapon: AUX_PYROKINESIS builtInWeapons: - AUX_SPIRIT_FLAMES - type: STR_ZOMBIE_SADAKO_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 52 stamina: 135 health: 219 bravery: 100 reactions: 50 firing: 0 throwing: 36 strength: 62 psiStrength: 60 psiSkill: 30 melee: 80 mana: 50 armor: ZOMBIE_SADAKO_ARMOR standHeight: 22 kneelHeight: 14 value: 28 intelligence: 2 aggression: 4 energyRecovery: 65 livingWeapon: true canSurrender: true capturable: true specab: 1 aggroSound: 244 deathSound: 147 builtInWeapons: - AUX_ZOMBIE_WEAPON - AUX_STRIX_WEAPON - type: STR_ZOMBIE_PIMP_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 76 stamina: 120 health: 198 bravery: 110 reactions: 60 firing: 0 throwing: 0 strength: 69 psiStrength: 70 psiSkill: 0 melee: 90 mana: 50 armor: ZOMBIE_PIMP_ARMOR standHeight: 22 kneelHeight: 14 value: 33 intelligence: 2 aggression: 8 energyRecovery: 60 livingWeapon: true isLeeroyJenkins: true aggroSound: 130 deathSound: 132 builtInWeapons: - AUX_ZOMBIE_INFECTOR_WEAPON - type: STR_ZOMBIE_TROOPER_1 race: STR_ZOMBIE rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 100 health: 200 bravery: 110 reactions: 40 firing: 40 throwing: 30 strength: 90 psiStrength: 110 psiSkill: 0 melee: 90 mana: 50 armor: ZOMBIE_TROOPER_1_ARMOR spawnUnit: STR_ZOMBIE_TROOPER_2 standHeight: 22 kneelHeight: 14 value: 25 intelligence: 4 aggression: 2 energyRecovery: 80 aggroSound: 130 deathSound: 131 capturable: false meleeWeapon: STR_UNARMED_GAUNTLET - type: STR_ZOMBIE_SENTINEL race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 100 health: 266 bravery: 110 reactions: 70 firing: 50 throwing: 30 strength: 90 psiStrength: 120 psiSkill: 0 melee: 100 mana: 50 armor: ZOMBIE_SENTINEL_ARMOR spawnUnit: STR_ZOMBIE_TROOPER_2 standHeight: 22 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 80 aggroSound: 130 deathSound: 131 capturable: false builtInWeaponSets: - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - type: STR_ZOMBIE_TROOPER_2 race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 150 health: 250 bravery: 110 reactions: 45 firing: 0 throwing: 0 strength: 90 psiStrength: 90 psiSkill: 0 melee: 100 mana: 10 armor: ZOMBIE_TROOPER_2_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 3 aggression: 8 energyRecovery: 80 livingWeapon: true isLeeroyJenkins: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_MEGAZOMBIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 120 health: 981 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 200 psiStrength: 100 psiSkill: 0 melee: 80 mana: 50 armor: MEGAZOMBIE_ARMOR standHeight: 22 kneelHeight: 14 value: 50 intelligence: 1 aggression: 8 energyRecovery: 80 livingWeapon: true isLeeroyJenkins: true aggroSound: 138 deathSound: 139 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_TOMB_GUARDIAN race: STR_ZOMBIE rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 160 health: 445 bravery: 110 reactions: 54 firing: 41 throwing: 52 strength: 93 psiStrength: 85 psiSkill: 0 melee: 84 mana: 50 armor: TOMB_GUARDIAN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 intelligence: 2 aggression: 4 energyRecovery: 80 canSurrender: false deathSound: 10 builtInWeaponSets: - - STR_BARBARIAN_AX - - STR_BATTLE_AX - STR_THROWING_AXES - - STR_GOTHIC_HAMMER - - STR_SWORD_MDV - STR_THROWING_AXES - - STR_GREAT_CLUB - type: STR_VAMPIRE_DUDE race: STR_RACE_VAMPIRE rank: STR_LIVE_MEDIC stats: tu: 91 stamina: 120 health: 233 bravery: 100 reactions: 108 firing: 33 throwing: 50 strength: 60 psiStrength: 60 psiSkill: 50 melee: 90 mana: 50 armor: VAMPIRE_ARMOR standHeight: 22 kneelHeight: 14 value: 40 intelligence: 5 aggression: 4 energyRecovery: 60 livingWeapon: true canSurrender: true moveSound: 999 capturable: true deathSound: 9 psiWeapon: AUX_HYPNOSIS builtInWeapons: - AUX_VAMPIRE_WEAPON - type: STR_VAMPIRE_GAL race: STR_RACE_VAMPIRE rank: STR_LIVE_MEDIC stats: tu: 94 stamina: 120 health: 200 bravery: 100 reactions: 111 firing: 33 throwing: 50 strength: 50 psiStrength: 64 psiSkill: 44 melee: 85 mana: 50 armor: VAMPIRIA_ARMOR standHeight: 22 kneelHeight: 14 value: 40 intelligence: 5 aggression: 2 energyRecovery: 60 livingWeapon: true canSurrender: true capturable: true moveSound: 999 psiWeapon: AUX_HYPNOSIS deathSound: 9 builtInWeapons: - AUX_VAMPIRE_WEAPON - type: STR_GHOST_GAL race: STR_GHOST rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 250 health: 25 bravery: 100 reactions: 50 firing: 30 throwing: 30 strength: 3 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: GHOST_0_ARMOR standHeight: 22 kneelHeight: 14 value: 10 intelligence: 2 aggression: 1 energyRecovery: 250 deathSound: 197 livingWeapon: true capturable: true builtInWeapons: - AUX_HAND_LIGHT - AUX_GHOST_SEDUCTION - type: STR_BUTCH race: STR_DEATH_DUNGEON_RACE rank: STR_LIVE_ENGINEER stats: tu: 80 stamina: 140 health: 400 bravery: 110 reactions: 40 firing: 25 throwing: 30 strength: 160 psiStrength: 60 psiSkill: 0 melee: 70 mana: 50 armor: STR_BUTCH_ARMOR standHeight: 22 kneelHeight: 16 value: 50 aggroSound: 310 deathSound: 410 energyRecovery: 70 intelligence: 1 aggression: 8 canSurrender: false builtInWeaponSets: - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - type: STR_WRAITH_SOLDIER race: STR_DEATH_DUNGEON_RACE rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 100 health: 75 bravery: 100 reactions: 55 firing: 35 throwing: 45 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 mana: 50 armor: STR_WRAITH_ARMOR standHeight: 22 kneelHeight: 16 value: 10 deathSound: 414 energyRecovery: 50 canSurrender: false intelligence: 2 aggression: 2 - type: STR_WASPITE_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 100 health: 20 bravery: 110 reactions: 110 firing: 90 throwing: 40 strength: 50 psiStrength: 70 psiSkill: 0 melee: 40 mana: 50 armor: WASPITE_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 23 moveSound: 15 energyRecovery: 50 intelligence: 4 aggression: 3 sniper: 50 spotter: 3 - type: STR_SMUGGLER_GOON race: STR_RACE_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 60 reactions: 45 firing: 60 throwing: 40 strength: 30 psiStrength: 34 psiSkill: 0 melee: 45 mana: 50 armor: SMUGGLER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_SMUGGLER_CATGIRL race: STR_SMUGGLER rank: STR_LIVE_NAVIGATOR stats: tu: 90 stamina: 75 health: 30 bravery: 80 reactions: 90 firing: 50 throwing: 40 strength: 18 psiStrength: 40 psiSkill: 0 melee: 85 mana: 50 armor: SMUGGLER_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: -2 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 42 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_SMUGGLER_ENGINEER race: STR_SMUGGLER rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 100 bravery: 80 reactions: 50 firing: 70 throwing: 65 strength: 80 psiStrength: 50 psiSkill: 0 melee: 65 mana: 50 armor: SMUGGLER_ARMOR_P3 standHeight: 21 kneelHeight: 16 value: 3 deathSound: 6 energyRecovery: 45 intelligence: 6 sniper: 50 spotter: 2 aggression: 2 canSurrender: true - type: STR_SMUGGLER_CAPTAIN race: STR_SMUGGLER rank: STR_LIVE_LEADER stats: tu: 75 stamina: 85 health: 45 bravery: 80 reactions: 80 firing: 80 throwing: 60 strength: 32 psiStrength: 80 psiSkill: 0 melee: 70 mana: 50 armor: SMUGGLER_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: -10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 7 aggression: 0 sniper: 75 spotter: 4 canSurrender: true - type: STR_SMUGGLER_NEGOTIATOR race: STR_SMUGGLER rank: STR_LIVE_LEADER stats: tu: 80 stamina: 100 health: 40 bravery: 90 reactions: 80 firing: 65 throwing: 60 strength: 22 psiStrength: 75 psiSkill: 55 melee: 65 mana: 50 armor: SMUGGLER_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 50 intelligence: 8 aggression: 0 spotter: 4 canSurrender: true - type: STR_STAR_GOD_PUBLIC_ENEMY race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 96 health: 60 bravery: 110 reactions: 115 firing: 74 throwing: 70 strength: 48 psiStrength: 90 psiSkill: 80 melee: 150 mana: 50 armor: PE_ARMOR standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 7 aggression: 0 spotter: -1 canSurrender: true - type: STR_GOLDEN_SAINT_1 race: STR_SHADOWS rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 200 health: 175 bravery: 100 reactions: 100 firing: 70 throwing: 80 strength: 70 psiStrength: 110 psiSkill: 60 melee: 90 mana: 50 armor: GOLDEN_SAINT_1_ARMOR spawnUnit: STR_GOLDEN_SAINT_2 psiWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_GOLDEN_SAINT_WEAPON standHeight: 22 kneelHeight: 14 value: 1 intelligence: 8 aggression: 1 energyRecovery: 100 deathSound: 47 moveSound: 15 livingWeapon: true capturable: false canSurrender: false - type: STR_GOLDEN_SAINT_2 race: STR_SHADOWS rank: STR_LIVE_MEDIC stats: tu: 110 stamina: 200 health: 250 bravery: 100 reactions: 100 firing: 70 throwing: 80 strength: 70 psiStrength: 110 psiSkill: 70 melee: 90 mana: 50 armor: GOLDEN_SAINT_2_ARMOR psiWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_GOLDEN_SAINT_WEAPON standHeight: 22 kneelHeight: 14 value: 1 intelligence: 8 aggression: 2 energyRecovery: 100 deathSound: 99 moveSound: 15 livingWeapon: true capturable: false canSurrender: false - type: STR_RET_PEON race: STR_RETICULAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 45 throwing: 30 strength: 18 psiStrength: 55 psiSkill: 0 melee: 15 mana: 50 armor: RETICULAN_ARMOR_P0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 10 energyRecovery: 45 intelligence: 4 sniper: 25 spotter: 1 aggression: 0 canSurrender: true - type: STR_RET_HYBRID race: STR_RETICULAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 80 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 40 strength: 26 psiStrength: 60 psiSkill: 30 melee: 30 mana: 50 armor: RETICULAN_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 8 deathSound: 10 energyRecovery: 40 intelligence: 5 sniper: 33 spotter: 3 aggression: 0 canSurrender: true - type: STR_RET_SIREN race: STR_RETICULAN rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 90 health: 72 bravery: 90 reactions: 60 firing: 50 throwing: 50 strength: 40 psiStrength: 60 psiSkill: 0 melee: 60 mana: 50 armor: RETICULAN_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 8 deathSound: 147 energyRecovery: 45 intelligence: 4 aggression: 1 spotter: 3 canSurrender: true - type: STR_RET_SECTOGRE race: STR_RETICULAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 125 bravery: 90 reactions: 30 firing: 40 throwing: 50 strength: 60 psiStrength: 45 psiSkill: 40 melee: 65 mana: 50 armor: RETICULAN_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 10 deathSound: 10 energyRecovery: 40 intelligence: 4 aggression: 1 spotter: 2 psiWeapon: AUX_SEDUCTION canSurrender: true - type: STR_RET_COMMANDO race: STR_RETICULAN rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 90 reactions: 70 firing: 65 throwing: 40 strength: 24 psiStrength: 65 psiSkill: 0 melee: 30 mana: 50 armor: RETICULAN_ARMOR_P4 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 energyRecovery: 45 intelligence: 6 aggression: 1 sniper: 50 spotter: 4 canSurrender: true - type: STR_RET_MECHTOID race: STR_RETICULAN rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 100 health: 20 bravery: 90 reactions: 40 firing: 55 throwing: 30 strength: 55 psiStrength: 80 psiSkill: 0 melee: 30 mana: 50 armor: RETICULAN_ARMOR_P6 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 148 energyRecovery: 50 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_RET_ELDER race: STR_RETICULAN rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 80 health: 26 bravery: 100 reactions: 65 firing: 40 throwing: 25 strength: 16 psiStrength: 75 psiSkill: 65 melee: 12 mana: 50 armor: RETICULAN_ARMOR_P7 standHeight: 16 kneelHeight: 12 value: 15 deathSound: 10 energyRecovery: 40 intelligence: 9 aggression: 0 sniper: 33 spotter: -1 canSurrender: true - type: STR_DAMSEL_VICTIM race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 80 health: 40 bravery: 80 reactions: 35 firing: 30 throwing: 35 strength: 22 psiStrength: 50 psiSkill: 0 melee: 40 mana: 50 armor: STR_DAMSEL_VICTIM_ARMOR standHeight: 16 kneelHeight: 12 value: -30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 2 aggression: 0 canSurrender: true - type: STR_RAIDER_SCOUT race: STR_RAIDER rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 85 health: 60 bravery: 70 reactions: 55 firing: 45 throwing: 45 strength: 35 psiStrength: 25 psiSkill: 0 melee: 70 mana: 50 armor: RAIDER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 40 intelligence: 3 aggression: 2 sniper: 25 spotter: 2 canSurrender: true - type: STR_RAIDER_THUG race: STR_RAIDER rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 80 health: 70 bravery: 70 reactions: 50 firing: 45 throwing: 45 strength: 45 psiStrength: 25 psiSkill: 0 melee: 70 mana: 50 armor: RAIDER_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 3 aggression: 2 canSurrender: true - type: STR_RAIDER_BUZZARD race: STR_RAIDER rank: STR_LIVE_MEDIC stats: tu: 90 stamina: 100 health: 65 bravery: 100 reactions: 85 firing: 60 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 80 mana: 50 armor: RAIDER_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 24 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [813, 814] berserkSound: [813, 814] energyRecovery: 50 intelligence: 3 aggression: 3 canSurrender: true - type: STR_RAIDER_BOSS race: STR_RAIDER rank: STR_LIVE_LEADER stats: tu: 60 stamina: 65 health: 90 bravery: 80 reactions: 55 firing: 55 throwing: 60 strength: 60 psiStrength: 32 psiSkill: 0 melee: 85 mana: 50 armor: RAIDER_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 48 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 32 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_RAIDER_HUMONGOUS race: STR_RAIDER rank: STR_LIVE_LEADER stats: tu: 65 stamina: 100 health: 130 bravery: 90 reactions: 35 firing: 45 throwing: 45 strength: 70 psiStrength: 24 psiSkill: 0 melee: 80 mana: 50 armor: RAIDER_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 35 deathSound: 6 energyRecovery: 40 intelligence: 2 aggression: 2 canSurrender: true - type: STR_RAIDER_FIREBAT race: STR_RAIDER rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 100 health: 100 bravery: 100 reactions: 40 firing: 60 throwing: 40 strength: 80 psiStrength: 28 psiSkill: 0 melee: 60 mana: 50 armor: RAIDER_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 60 deathSound: 10 energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_UBER_BELTER race: STR_CIVILIAN rank: STR_LIVE_ENGINEER stats: tu: 80 stamina: 120 health: 65 bravery: 80 reactions: 80 firing: 50 throwing: 40 strength: 55 psiStrength: 60 psiSkill: 0 melee: 80 mana: 50 armor: UBER_BELTER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 50 intelligence: 6 aggression: 2 canSurrender: true - type: STR_SPARTAN_SCOUT race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 80 health: 35 bravery: 70 reactions: 75 firing: 70 throwing: 35 strength: 34 psiStrength: 45 psiSkill: 0 melee: 50 mana: 50 armor: SPARTAN_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 4 aggression: 1 sniper: 25 spotter: 2 canSurrender: true - type: STR_SPARTAN_RIFLEMAN race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 70 health: 40 bravery: 70 reactions: 65 firing: 65 throwing: 40 strength: 38 psiStrength: 40 psiSkill: 0 melee: 45 mana: 50 armor: SPARTAN_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 sniper: 66 spotter: 1 canSurrender: true - type: STR_SPARTAN_HEAVY race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 70 health: 45 bravery: 70 reactions: 55 firing: 65 throwing: 50 strength: 44 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: SPARTAN_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true sniper: 66 spotter: 0 - type: STR_SPARTAN_CAPTAIN race: STR_SPARTANS rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 45 bravery: 90 reactions: 75 firing: 80 throwing: 50 strength: 42 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: SPARTAN_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 5 aggression: 1 sniper: 33 spotter: 3 canSurrender: true - type: STR_MEGAPOL_WOLFMAN race: STR_MEGAPOL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 100 health: 40 bravery: 80 reactions: 45 firing: 35 throwing: 45 strength: 35 psiStrength: 12 psiSkill: 0 melee: 60 mana: 50 armor: MEGAPOL_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [91, 311, 312] panicSound: [311, 312] berserkSound: [90] energyRecovery: 50 intelligence: 2 aggression: 3 canSurrender: true - type: STR_MEGAPOL_ENFORCER race: STR_MEGAPOL rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 60 health: 75 bravery: 80 reactions: 40 firing: 50 throwing: 50 strength: 55 psiStrength: 18 psiSkill: 0 melee: 50 mana: 50 armor: MEGAPOL_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 25 aggroSound: 165 deathSound: 166 panicSound: [165] berserkSound: [165] energyRecovery: 30 aggression: 2 intelligence: 3 canSurrender: true - type: STR_MEGAPOL_APEMAN race: STR_MEGAPOL rank: STR_LIVE_NAVIGATOR stats: tu: 90 stamina: 100 health: 110 bravery: 80 reactions: 50 firing: 35 throwing: 70 strength: 75 psiStrength: 10 psiSkill: 0 melee: 80 mana: 50 armor: MEGAPOL_ARMOR_P3 standHeight: 22 kneelHeight: 16 value: 20 deathSound: 6 energyRecovery: 50 aggression: 4 intelligence: 1 canSurrender: true - type: STR_MEGAPOL_DETECTIVE race: STR_MEGAPOL rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 55 bravery: 100 reactions: 95 firing: 95 throwing: 65 strength: 45 psiStrength: 75 psiSkill: 0 melee: 95 mana: 50 armor: MEGAPOL_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 5 aggression: 2 canSurrender: true - type: STR_HUMAN_SOLDIER_COMMANDO race: STR_RACE_HUMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 45 bravery: 80 reactions: 80 firing: 95 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: SOLDIER_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 0 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true - type: STR_HUMAN_NOMAD race: STR_RACE_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 50 bravery: 80 reactions: 60 firing: 70 throwing: 70 strength: 40 psiStrength: 55 psiSkill: 0 melee: 80 mana: 50 armor: SOLDIER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 45 intelligence: 5 aggression: 1 sniper: 33 spotter: 2 canSurrender: true - type: STR_GOVT_AGENT race: STR_GOVT rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 75 health: 35 bravery: 80 reactions: 60 firing: 65 throwing: 35 strength: 28 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: GOVT_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: -20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 35 intelligence: 6 spotter: 2 sniper: 20 aggression: 1 canSurrender: true - type: STR_GOVT_PILOT race: STR_GOVT rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 80 health: 35 bravery: 70 reactions: 65 firing: 55 throwing: 35 strength: 26 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: GOVT_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] panicSound: [145, 187, 195, 381, 382, 383, 384, 385, 386, 387, 388, 389, 719] berserkSound: [391, 392, 393, 812, 813, 814] energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_GOVT_MP race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 60 health: 55 bravery: 70 reactions: 40 firing: 55 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 45 mana: 50 armor: GOVT_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: -8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GOVT_ENFORCER race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 70 health: 35 bravery: 70 reactions: 50 firing: 75 throwing: 45 strength: 32 psiStrength: 50 psiSkill: 0 melee: 50 mana: 50 armor: GOVT_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: -20 deathSound: 10 energyRecovery: 30 intelligence: 6 aggression: 1 sniper: 50 spotter: 2 canSurrender: true - type: STR_GOVT_ELITE race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 50 bravery: 90 reactions: 75 firing: 90 throwing: 55 strength: 42 psiStrength: 55 psiSkill: 0 melee: 70 mana: 50 armor: GOVT_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: -25 deathSound: 10 energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 75 spotter: 3 canSurrender: true - type: STR_GOVT_GENERAL race: STR_GOVT rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 60 health: 45 bravery: 90 reactions: 50 firing: 65 throwing: 40 strength: 55 psiStrength: 60 psiSkill: 0 melee: 30 mana: 50 armor: GOVT_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: -150 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 6 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_GOVT_SIREN race: STR_GOVT rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 90 health: 60 bravery: 90 reactions: 55 firing: 65 throwing: 50 strength: 40 psiStrength: 70 psiSkill: 50 melee: 60 mana: 50 armor: GOVT_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: -20 deathSound: 147 energyRecovery: 45 intelligence: 5 aggression: 1 sniper: 33 spotter: 2 canSurrender: true - type: STR_GOVT_EXTERMINATOR race: STR_GOVT rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 100 health: 60 bravery: 90 reactions: 50 firing: 75 throwing: 60 strength: 60 psiStrength: 60 psiSkill: 0 melee: 60 mana: 50 armor: GOVT_ARMOR_P8 standHeight: 22 kneelHeight: 14 value: -20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 5 aggression: 1 value: 200 sniper: 33 spotter: 2 canSurrender: true civilianRecoveryType: STR_GOVT_EXTERMINATOR builtInWeaponSets: - - AUX_EXTERMINATOR_AUTO_CANNON - STR_AC_CRY_AMMO - STR_GAS_GRENADE - STR_GAS_BOMB - STR_CRY_GRENADE - type: STR_NAZI_SOLDIER race: STR_NAZIS rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 40 bravery: 70 reactions: 40 firing: 50 throwing: 40 strength: 30 psiStrength: 36 psiSkill: 0 melee: 40 mana: 50 armor: NAZI_ARMOR_P1 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_NAZI_SS race: STR_NAZIS rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 90 health: 60 bravery: 80 reactions: 55 firing: 70 throwing: 45 strength: 40 psiStrength: 50 psiSkill: 0 melee: 55 mana: 50 armor: NAZI_ARMOR_P2 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 30 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 5 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_NAZI_LEADER race: STR_NAZIS rank: STR_LIVE_LEADER stats: tu: 70 stamina: 90 health: 45 bravery: 90 reactions: 65 firing: 75 throwing: 45 strength: 33 psiStrength: 60 psiSkill: 0 melee: 75 mana: 50 armor: NAZI_ARMOR_P4 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 33 spotter: 4 canSurrender: true - type: STR_NAZI_STORMTROOPER race: STR_NAZIS rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 65 bravery: 90 reactions: 45 firing: 75 throwing: 55 strength: 42 psiStrength: 52 psiSkill: 0 melee: 60 mana: 50 armor: NAZI_ARMOR_P6 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 40 deathSound: 10 energyRecovery: 40 intelligence: 5 aggression: 2 spotter: 1 - type: STR_NAZI_SUPERSOLDIER race: STR_NAZIS rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 90 health: 75 bravery: 90 reactions: 40 firing: 80 throwing: 20 strength: 70 psiStrength: 66 psiSkill: 0 melee: 20 mana: 50 armor: NAZI_ARMOR_P8 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 60 deathSound: 10 energyRecovery: 40 intelligence: 5 aggression: 2 livingWeapon: true sniper: 33 spotter: 2 builtInWeapons: - AUX_GAUSS_AC_2 - AUX_GAUSS_AC_2 - type: STR_NAZI_KKK race: STR_NAZIS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 40 reactions: 25 firing: 45 throwing: 35 strength: 25 psiStrength: 32 psiSkill: 0 melee: 35 mana: 50 armor: NAZI_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185] panicSound: [172, 176, 177, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362] berserkSound: [371, 372, 373, 374, 375, 376, 377] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 999 health: 25 bravery: 110 reactions: 75 firing: 75 throwing: 50 strength: 75 psiStrength: 0 psiSkill: 0 melee: 50 mana: 0 armor: TECHNOCRACY_ARMOR_P0 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 25 deathSound: 23 energyRecovery: 999 intelligence: 10 aggression: 3 canSurrender: false livingWeapon: true sniper: 25 spotter: 2 builtInWeapons: - AUX_ROBOT_FIST - AUX_TEC_0_WEAPON - type: STR_TECHNOCRACY_INFILTRATOR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 999 health: 100 bravery: 110 reactions: 75 firing: 75 throwing: 50 strength: 75 psiStrength: 0 psiSkill: 0 melee: 50 mana: 0 armor: TECHNOCRACY_ARMOR_P0A standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 20 deathSound: 134 energyRecovery: 999 intelligence: 10 aggression: 3 capturable: false canSurrender: false spotter: 2 spawnUnit: STR_TECHNOCRACY_TERMINATOR_TERRORIST - type: STR_TECHNOCRACY_MEK_LEADER race: STR_RACE_CYBORG rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 999 health: 255 bravery: 100 reactions: 90 firing: 85 throwing: 55 strength: 65 psiStrength: 115 psiSkill: 55 melee: 60 mana: 50 armor: TECHNOCRACY_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 50 deathSound: 196 energyRecovery: 999 intelligence: 10 aggression: 1 canSurrender: false sniper: 33 spotter: 4 psiWeapon: AUX_BRAINHACK builtInWeapons: - AUX_ROBOT_FIST - AUX_TEC_0_WEAPON - type: STR_MAGICAL_GIRL race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 60 health: 30 bravery: 60 reactions: 40 firing: 40 throwing: 30 strength: 20 psiStrength: 72 psiSkill: 44 melee: 40 mana: 200 armor: HUMAN_ARMOR_MG standHeight: 16 kneelHeight: 12 value: 10 deathSound: 121 energyRecovery: 30 intelligence: 4 aggression: 0 psiWeapon: AUX_SEDUCTION canSurrender: true - type: STR_GNOME_ARMORED race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_ENGINEER stats: tu: 52 stamina: 100 health: 52 bravery: 150 reactions: 50 firing: 75 throwing: 35 strength: 85 psiStrength: 80 psiSkill: 0 melee: 65 mana: 50 armor: GNOME_ARMOR_X2 standHeight: 22 kneelHeight: 14 value: 3 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 186, 187, 188, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 8 aggression: 0 sniper: 50 spotter: 3 livingWeapon: true canSurrender: true builtInWeapons: - AUX_GNOME_CANNON - AUX_DRILL - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_DYNAMITE - STR_GNOME_BLUEPRINTS - STR_PILLOW_BOOK - STR_COINS - type: STR_SILACOID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 60 strength: 70 psiStrength: 80 psiSkill: 0 melee: 50 mana: 20 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true builtInWeapons: - AUX_SILACOID_WEAPON - AUX_SILACOID_WEAPON_MELEE - type: STR_CYBERDISC_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 75 throwing: 0 strength: 90 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 36 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: true builtInWeapons: - AUX_CYBERDISC_WEAPON - type: STR_ADRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 999 health: 5 bravery: 110 reactions: 50 firing: 40 throwing: 0 strength: 5 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: ADRONE_ARMOR standHeight: 10 kneelHeight: 10 floatHeight: 12 value: 10 deathSound: 23 moveSound: 15 energyRecovery: 999 intelligence: 2 aggression: 1 spotter: 1 livingWeapon: true builtInWeapons: - AUX_ADRONE_WEAPON - type: STR_MARSEC_HUNTER_DRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 999 health: 25 bravery: 110 reactions: 80 firing: 60 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: MARSEC_HUNTER_DRONE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 20 deathSound: 23 moveSound: 15 energyRecovery: 999 intelligence: 3 aggression: 4 spotter: 2 livingWeapon: true builtInWeapons: - AUX_ADRONE_WEAPON - type: STR_MARSEC_SENTRY_DRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 999 health: 50 bravery: 110 reactions: 100 firing: 80 throwing: 0 strength: 40 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: MARSEC_SENTRY_DRONE_ARMOR standHeight: 19 kneelHeight: 19 value: 30 deathSound: 23 moveSound: 217 energyRecovery: 999 intelligence: 2 aggression: 3 spotter: 1 sniper: 20 livingWeapon: true builtInWeapons: - AUX_HDRONE_WEAPON - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 120 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 120 psiSkill: 0 melee: 80 mana: 1 armor: ZOMBIE_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST isLeeroyJenkins: true livingWeapon: true builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_BOOMOSAURUS_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 300 bravery: 110 reactions: 14 firing: 20 throwing: 0 strength: 140 psiStrength: 20 psiSkill: 0 melee: 60 mana: 50 armor: BOOMOSAURUS_ARMOR standHeight: 25 kneelHeight: 18 value: 40 deathSound: 101 energyRecovery: 40 intelligence: 2 aggression: 2 specab: 1 livingWeapon: true builtInWeapons: - AUX_BOOMOSAURUS_WEAPON - AUX_BOOMOSAURUS_JAWS - type: STR_SHAMBLER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 200 bravery: 90 reactions: 40 firing: 0 throwing: 0 strength: 120 psiStrength: 30 psiSkill: 0 melee: 80 mana: 50 armor: SHAMBLER_ARMOR standHeight: 24 kneelHeight: 18 value: 50 deathSound: 151 intelligence: 1 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_FISTO - type: STR_HALLUCINOID_TERRORIST race: STR_HALLUCINOID_RACE rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 100 reactions: 50 firing: 30 throwing: 5 strength: 64 psiStrength: 96 psiSkill: 66 melee: 80 mana: 100 armor: HALLUCINOID_ARMOR standHeight: 23 kneelHeight: 18 floatHeight: 2 value: 40 deathSound: 8 moveSound: 40 intelligence: 3 aggression: 0 livingWeapon: true psiWeapon: AUX_HALLUCINOID_PSI_WEAPON builtInWeapons: - AUX_HALLUCINOID_TENTACLE - type: STR_XTANK_CANNON_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 150 stamina: 999 health: 65 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 200 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 14 energyRecovery: 999 intelligence: 5 aggression: 2 livingWeapon: true capturable: false builtInWeapons: - AUX_XTANK_CANNON_WEAPON - type: STR_XTANK_HOVER_GAUSS_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 75 deathSound: 23 moveSound: 40 energyRecovery: 999 intelligence: 5 aggression: 2 livingWeapon: true capturable: false spotter: 1 builtInWeapons: - AUX_XTANK_GAUSS_WEAPON - type: STR_ARMORED_CAR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 60 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 90 psiSkill: 0 melee: 0 mana: 50 armor: ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 50 deathSound: 23 moveSound: 200 energyRecovery: 999 intelligence: 5 aggression: 2 specab: 1 livingWeapon: true capturable: false sniper: 25 spotter: 2 builtInWeapons: - AUX_TANK_2MG_WEAPON - type: STR_ARMORED_CAR_NAZI_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 60 bravery: 110 reactions: 20 firing: 65 throwing: 0 strength: 120 psiStrength: 100 psiSkill: 0 melee: 0 mana: 50 armor: ARMORED_CAR_NAZI_ARMOR standHeight: 18 kneelHeight: 18 value: 50 deathSound: 23 moveSound: 200 energyRecovery: 999 intelligence: 5 aggression: 2 specab: 1 livingWeapon: true capturable: false sniper: 33 spotter: 2 builtInWeapons: - AUX_TANK_TURRETED_AC25MM_WEAPON - type: STR_FIELD_GUN_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 1 health: 60 bravery: 90 reactions: 25 firing: 60 throwing: 0 strength: 50 psiStrength: 60 psiSkill: 0 melee: 0 mana: 50 armor: FIELD_GUN_ARMOR standHeight: 18 kneelHeight: 18 value: 35 deathSound: 23 panicSound: [351, 352] berserkSound: [371, 372, 373, 374, 375, 376, 377] moveSound: 200 energyRecovery: 1 intelligence: 4 aggression: 0 livingWeapon: true capturable: false sniper: 75 spotter: 2 builtInWeapons: - AUX_TANK_AC25MM_WEAPON - type: STR_REAPER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 82 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 100 psiStrength: 35 psiSkill: 0 melee: 80 mana: 50 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true builtInWeapons: - AUX_REAPER_WEAPON - type: STR_REAPER_CAVALRY_TERRORIST race: STR_RATMEN rank: STR_LIVE_TERRORIST stats: tu: 78 stamina: 80 health: 160 bravery: 80 reactions: 64 firing: 50 throwing: 50 strength: 90 psiStrength: 42 psiSkill: 0 melee: 80 mana: 50 armor: REAPER_CAVALRY_ARMOR standHeight: 23 kneelHeight: 16 value: 35 deathSound: 10 intelligence: 3 aggression: 2 energyRecovery: 31 canSurrender: true livingWeapon: true builtInWeapons: - AUX_REAPER_WEAPON - AUX_ROTOGUN - type: STR_CHRYSSALID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 mana: 50 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeapons: - AUX_CHRYSSALID_WEAPON - type: STR_CELATID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 0 throwing: 80 strength: 60 psiStrength: 80 psiSkill: 0 melee: 80 mana: 50 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 25 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeapons: - AUX_CELATID_WEAPON - type: STR_SECTOPOD_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 mana: 10 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 90 moveSound: 198 deathSound: 23 intelligence: 4 aggression: 1 sniper: 50 spotter: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_SECTOPOD_WEAPON - type: STR_TIGER_TANK_TURRET race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 1 health: 160 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 100 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: TIGER_TURRET_ARMOR standHeight: 23 kneelHeight: 23 value: 250 intelligence: 2 aggression: 8 specab: 1 spotter: 1 sniper: 75 energyRecovery: 1 deathSound: 23 livingWeapon: true capturable: false - type: STR_BLACK_PYRAMID_TURRET race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 1 health: 500 bravery: 110 reactions: 70 firing: 60 throwing: 0 strength: 0 psiStrength: 100 psiSkill: 0 melee: 0 mana: 0 armor: PYRAMID_ARMOR standHeight: 20 kneelHeight: 20 value: 200 intelligence: 3 aggression: 8 spotter: 3 sniper: 33 energyRecovery: 1 deathSound: 47 livingWeapon: true capturable: false ufoTrajectories: - id: P0 groundTimer: 100 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 2000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 2500 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 3500 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 2000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 2500 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 4500 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 100 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters - id: PX1 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 75] - [1, 2, 60] - [3, 1, 50] - [1, 1, 30] - [1, 2, 45] - [3, 1, 70] - [5, 1, 100] - id: PX1A_CITIES groundTimer: 100 waypoints: - [3, 4, 100] - [3, 2, 75] - [3, 2, 60] - [3, 1, 50] - [3, 1, 70] - [3, 1, 100] - id: PX4 groundTimer: 25000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: PX4_3LND groundTimer: 10000 waypoints: - [5, 4, 100] - [0, 2, 75] - [0, 2, 60] - [2, 1, 50] - [0, 0, 40] - [0, 2, 30] - [2, 1, 40] - [0, 0, 50] - [0, 2, 30] - [2, 1, 40] - [5, 0, 100] - id: P_PATROL groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 70] - [2, 1, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [2, 1, 30] - [0, 1, 45] - [2, 2, 65] - [5, 4, 100] - id: P_PATROL_SLOW groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 50] - [2, 1, 40] - [3, 1, 25] - [4, 2, 20] - [0, 1, 35] - [2, 1, 30] - [0, 1, 35] - [2, 2, 55] - [5, 4, 100] - id: P_FREIGHT groundTimer: 100 waypoints: - [3, 1, 50] - [1, 2, 75] - [3, 3, 100] - [2, 3, 80] - [3, 3, 100] - [1, 2, 75] - [3, 1, 50] - id: P2_SMU groundTimer: 800 waypoints: - [5, 4, 100] - [0, 2, 77] - [1, 1, 50] - [5, 0, 100] - id: P8_MEDIUM groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 90] - [3, 1, 65] - [4, 1, 45] - [0, 1, 65] - [2, 1, 90] - [5, 4, 100] - id: P8_FAST groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 90] - [3, 1, 80] - [4, 1, 70] - [0, 1, 80] - [2, 1, 100] - [5, 4, 100] - id: P8_FAST_X groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 80] - [4, 1, 70] - [0, 1, 80] - [2, 1, 100] - [5, 4, 100] - id: P_RET groundTimer: 3000 waypoints: - [1, 1, 100] - [0, 1, 100] - [2, 1, 100] - [1, 1, 100] - [4, 0, 100] - [1, 1, 100] - id: P_LOC groundTimer: 250000 waypoints: - [1, 0, 100] - [1, 4, 100] - id: CA_SPAWN groundTimer: 0 waypoints: - [0, 0, 0] - id: P_COMM groundTimer: 100 waypoints: - [3, 4, 100] - [3, 4, 100] - [3, 0, 100] - id: P_COMM_0 groundTimer: 100 waypoints: - [0, 4, 100] - [0, 4, 100] - [0, 0, 100] - id: P_COMM_8 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 4, 100] - [2, 4, 100] - [3, 4, 100] - [4, 4, 100] - [0, 4, 100] - [2, 4, 100] - [5, 4, 100] - id: P_FOOT_8 groundTimer: 100 waypoints: - [4, 1, 100] - [1, 1, 100] - [2, 1, 100] - [4, 1, 100] - id: P_HUNT groundTimer: 100 waypoints: - [4, 1, 100] - [1, 4, 100] - [4, 3, 100] - id: PXC_HARVEST groundTimer: 10000 waypoints: - [1, 1, 100] - [1, 1, 100] - [1, 1, 100] - [1, 1, 100] - [1, 0, 100] - [1, 1, 100] - id: PXC_TRANSIT_LAND groundTimer: 2000 waypoints: - [3, 1, 60] - [4, 1, 100] - [3, 1, 100] - [3, 1, 100] - [1, 1, 100] - [1, 0, 100] - [3, 1, 60] - id: PXC_TRANSIT_NOLAND groundTimer: 100 waypoints: - [3, 1, 60] - [2, 1, 100] - [3, 1, 100] - [3, 1, 100] - [1, 1, 100] - [2, 1, 100] - [3, 1, 60] - id: PXC_PATROL groundTimer: 100 waypoints: - [3, 1, 70] - [2, 1, 100] - [3, 1, 90] - [3, 1, 70] - [1, 1, 90] - [2, 1, 80] - [3, 1, 60] - id: PXC_WILD_RIDE groundTimer: 100 waypoints: - [3, 1, 70] - [0, 2, 100] - [5, 3, 100] - [3, 4, 100] - [4, 4, 100] - [2, 3, 100] - [0, 2, 70] - [3, 1, 100] missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 firstMonth: 4 lastMonth: 4 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 15 STR_SECTOID_NONCOM: 30 STR_FLOATER_NONCOM: 35 STR_CHURCH_NONCOM: 20 startDelay: 120 - type: gameStart1 missionWeights: 0: STR_MISSION_GDX_SEARCH: 100 firstMonth: 0 lastMonth: 0 targetBaseOdds: 100 startDelay: 100 - type: gameStart2 missionWeights: 0: STR_MISSION_GDX_SEARCH_2: 100 firstMonth: 3 lastMonth: 3 targetBaseOdds: 100 startDelay: 10000 - type: gameStart2b missionWeights: 0: STR_MISSION_GDX_SEARCH_2: 100 firstMonth: 6 targetBaseOdds: 100 researchTriggers: STR_GDX_004: false executionOdds: 25 startDelay: 10000 - type: gameStart3 missionWeights: 0: STR_MISSION_NECROPIRATE_HUNT: 100 firstMonth: 0 lastMonth: 0 targetBaseOdds: 80 startDelay: 20000 randomDelay: 46000 - type: gameStart3b missionWeights: 0: STR_MISSION_NECROPIRATE_HUNT: 100 firstMonth: 1 lastMonth: 7 executionOdds: 30 targetBaseOdds: 50 startDelay: 1000 randomDelay: 25000 - type: guildAngryAdvance missionWeights: 0: STR_MISSION_HEAVY_FREIGHT: 80 STR_ALIEN_HARVEST: 20 regionWeights: 0: REGION_WORLD_GUILD: 100 researchTriggers: STR_GUILD_ANGRY: true useTable: false executionOdds: 45 startDelay: 5000 randomDelay: 20000 - type: academyNotAngry missionWeights: 0: STR_MISSION_PASSENGER_ACADEMY: 100 regionWeights: 0: REGION_WORLD_ACADEMY: 100 researchTriggers: STR_ACADEMY_ANGRY: false useTable: false firstMonth: 4 executionOdds: 33 startDelay: 5000 randomDelay: 20000 - type: academyAngryAdvance missionWeights: 0: STR_MISSION_LABSHIP: 70 STR_MISSION_PASSENGER_ACADEMY: 30 regionWeights: 0: REGION_WORLD_ACADEMY: 100 researchTriggers: STR_ACADEMY_ANGRY: true useTable: false executionOdds: 40 startDelay: 5000 randomDelay: 20000 - type: marsecPatrol1a missionWeights: 0: STR_MISSION_MARSEC_PATROL: 100 regionWeights: 0: REGION_WORLD_MARSEC: 100 firstMonth: 30 researchTriggers: STR_GUILD_ANGRY: true useTable: false executionOdds: 40 startDelay: 1000 randomDelay: 40000 - type: rebelTradingAdvance missionWeights: 0: STR_MISSION_REBEL_TRADING: 100 researchTriggers: STR_MISSION_REBEL_TRADING: true startDelay: 150 useTable: false - type: recon firstMonth: 8 researchTriggers: STR_MISSION_REBEL_TRADING: false - type: recon2 firstMonth: 8 researchTriggers: STR_MISSION_REBEL_TRADING: true executionOdds: 20 - type: invasion firstMonth: 3 executionOdds: 75 - type: traffic firstMonth: 8 researchTriggers: STR_GUILD_ANGRY: false executionOdds: 75 - type: traffic2 firstMonth: 8 researchTriggers: STR_GUILD_ANGRY: true executionOdds: 20 - type: reconEasy firstMonth: 0 lastMonth: 7 executionOdds: 75 missionWeights: 0: STR_ALIEN_RESEARCH: 60 STR_ALIEN_INFILTRATION: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_MERCENARY_ASSIGNMENT: 80 STR_MISSION_RAID: 150 STR_MISSION_MILITARY_SUPPLY: 150 STR_MISSION_NAZI: 60 STR_MISSION_SMUGGLING: 100 STR_MISSION_GOLD_TRANSPORT: 50 useTable: false - type: megapolPatrols firstMonth: 0 missionWeights: 0: STR_MISSION_POLICE_FLIGHT_1: 30 STR_MISSION_POLICE_FLIGHT_2: 25 STR_MISSION_POLICE_FLIGHT_3: 25 STR_MISSION_POLICE_FLIGHT_4: 20 regionWeights: 0: REGION_WORLD_MEGAPOL: 100 researchTriggers: STR_CONTACT_CAR_THIEVES: true useTable: false startDelay: 1000 randomDelay: 10000 - type: banditPatrols firstMonth: 5 lastMonth: 8 executionOdds: 65 missionWeights: 0: STR_MISSION_BANDIT_FLIGHT_1: 100 regionWeights: 0: REGION_WORLD_BANDIT: 100 useTable: false startDelay: 1000 randomDelay: 12000 - type: banditPatrols1 firstMonth: 9 executionOdds: 65 missionWeights: 0: STR_MISSION_BANDIT_FLIGHT_1: 30 STR_MISSION_BANDIT_FLIGHT_2: 35 STR_MISSION_BANDIT_FLIGHT_3: 35 regionWeights: 0: REGION_WORLD_BANDIT: 100 useTable: false startDelay: 1000 randomDelay: 12000 - type: civilianTraffic firstMonth: 0 missionWeights: 0: STR_MISSION_CIVILIAN_TRAFFIC_1: 20 STR_MISSION_CIVILIAN_TRAFFIC_2: 20 STR_MISSION_CIVILIAN_TRAFFIC_3: 20 STR_MISSION_CIVILIAN_TRAFFIC_4: 20 STR_MISSION_CIVILIAN_TRAFFIC_5: 20 regionWeights: 0: REGION_HELLO_WORLD: 100 researchTriggers: STR_NO_CIVILIAN_TRAFFIC: false useTable: false startDelay: 2000 - type: giftsOfBlood_Alliance missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 30 STR_MISSION_GOVT_PATROL_FUSION: 40 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: true useTable: false - type: giftsOfBlood_noSway missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 35 STR_MISSION_MINING: 10 STR_MISSION_SURVEY: 15 STR_MISSION_LOC_RET_BASE: 10 STR_MISSION_RETICULAN_TRADING: 25 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false STR_FAMILY_TIES: true STR_CONTACT_RETICULANS: false useTable: false - type: giftsOfBlood_SwayRets missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 30 STR_MISSION_MINING: 15 STR_MISSION_SURVEY: 20 STR_MISSION_SWAY_GOVT: 5 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: true - type: giftsOfBlood_Sway firstMonth: 8 missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 25 STR_MISSION_MINING: 5 STR_MISSION_SURVEY: 10 STR_MISSION_LOC_RET_BASE: 5 STR_MISSION_RETICULAN_TRADING: 20 STR_MISSION_SWAY_GOVT: 5 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: false - type: giftsOfBlood firstMonth: 2 lastMonth: 7 missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 20 STR_MISSION_MINING: 5 STR_MISSION_SURVEY: 10 STR_MISSION_LOC_RET_BASE: 5 STR_MISSION_RETICULAN_TRADING: 15 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: false - type: giftsOfLove missionWeights: 0: STR_MISSION_GIFTS_OF_LOVE: 100 targetBaseOdds: 100 researchTriggers: STR_LFS_003: true useTable: false executionOdds: 50 startDelay: 10000 - type: researchRetaliation missionWeights: 0: STR_ALIEN_HARVEST: 5 STR_ALIEN_RETALIATION: 5 STR_ALIEN_RETALIATION_L: 10 STR_ALIEN_RETALIATION_M: 10 STR_ALIEN_RETALIATION_S: 10 STR_ALIEN_RETALIATION_C: 10 STR_MISSION_REBEL_PATROL: 50 researchTriggers: STR_MUTANT_SELF_DEFENSE: true startDelay: 15000 targetBaseOdds: 50 executionOdds: 50 useTable: false label: 0 - type: ExtraSupervisions missionWeights: 0: STR_MISSION_SUPERVISION: 60 STR_MISSION_SUPERVISION_2: 40 researchTriggers: STR_ETHEREAL: true useTable: false executionOdds: 80 startDelay: 7000 #Marker missions start here - type: recurringTerrorNoPenalty missionWeights: 0: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: 100 regionWeights: 0: REGION_CITIES: 100 useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: recurringTerrorNoPenalty1 missionWeights: 0: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: 100 regionWeights: 0: REGION_CITIES: 100 useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 50 STR_MUTANT_POGROM_DISTRESS: 50 regionWeights: 0: STR_NORTH_AMERICA: 18 STR_SOUTH_AMERICA: 12 STR_EUROPE: 16 STR_NORTH_AFRICA: 6 STR_SOUTHERN_AFRICA: 10 STR_CENTRAL_ASIA: 12 STR_SOUTH_EAST_ASIA: 16 STR_SIBERIA: 8 STR_AUSTRALASIA: 12 researchTriggers: STR_CONTACT_MUTANT_ALLIANCE: true STR_MUTANT_SELF_DEFENSE: false useTable: false executionOdds: 70 startDelay: 1000 - type: eridianAtrocity minDifficulty: 4 firstMonth: 12 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR: 100 regionWeights: 0: REGION_CITIES_3: 100 useTable: false executionOdds: 20 startDelay: 1000 - type: eridianAtrocityEasy minDifficulty: 1 firstMonth: 24 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR: 100 regionWeights: 0: REGION_CITIES_3: 100 researchTriggers: STR_MUTANT_SELF_DEFENSE: false useTable: false executionOdds: 30 startDelay: 1000 - type: eridianBattle minDifficulty: 1 firstMonth: 24 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR_MSDF: 100 regionWeights: 0: REGION_CITIES_4: 100 researchTriggers: STR_MUTANT_SELF_DEFENSE: true useTable: false executionOdds: 20 startDelay: 1000 - type: emansionRobbery missionWeights: 0: STR_LOC_EMANSION: 100 regionWeights: 0: REGION_LOC_EMANSION: 100 researchTriggers: STR_MISSION_PIR_EMANSION: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: emansionRobbery1 missionWeights: 0: STR_LOC_EMANSION: 100 regionWeights: 0: REGION_LOC_EMANSION: 100 researchTriggers: STR_MISSION_PIR_EMANSION: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: govtAgentRescue firstMonth: 0 lastMonth: 9 missionWeights: 0: STR_LOC_GOVT_CAR: 100 regionWeights: 0: REGION_GOVT_CAR: 100 useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: govtAgentRescueLate firstMonth: 10 missionWeights: 0: STR_LOC_GOVT_CAR: 100 regionWeights: 0: REGION_GOVT_CAR: 100 useTable: false executionOdds: 7 startDelay: 1000 randomDelay: 40000 - type: deathAndTaxes firstMonth: 0 lastMonth: 3 missionWeights: 0: STR_LOC_DEATH_AND_TAXES: 100 regionWeights: 0: REGION_DEATH_AND_TAXES: 100 useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: deathAndTaxesLate firstMonth: 4 missionWeights: 0: STR_LOC_DEATH_AND_TAXES: 100 regionWeights: 0: REGION_DEATH_AND_TAXES: 100 useTable: false executionOdds: 7 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false startDelay: 1000 randomDelay: 40000 - type: prepperBunker firstMonth: 2 lastMonth: 11 missionWeights: 0: STR_LOC_PREPPERS: 100 regionWeights: 0: REGION_PREPPERS: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: prepperBunkerLate firstMonth: 12 missionWeights: 0: STR_LOC_PREPPERS: 100 regionWeights: 0: REGION_PREPPERS: 100 useTable: false executionOdds: 10 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false startDelay: 1000 randomDelay: 40000 - type: devilsReef firstMonth: 10 missionWeights: 0: STR_DEVILS_REEF: 100 regionWeights: 0: REGION_DEVILS_REEF: 100 useTable: false executionOdds: 23 startDelay: 1000 randomDelay: 40000 - type: beachSweep missionWeights: 0: STR_BEACH_SWEEP: 100 regionWeights: 0: REGION_BEACH_SWEEP: 100 useTable: false executionOdds: 23 researchTriggers: STR_DREAMS_OF_THE_DEEP: true startDelay: 1000 randomDelay: 40000 - type: ratlingVillage firstMonth: 0 lastMonth: 25 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: ratlingVillage1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: ratlingVillage2 firstMonth: 1 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage firstMonth: 1 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage1 firstMonth: 1 lastMonth: 10 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage2 firstMonth: 1 lastMonth: 20 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage_2 firstMonth: 4 lastMonth: 25 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 useTable: false executionOdds: 32 startDelay: 1000 randomDelay: 40000 - type: loknarVillage_2b firstMonth: 26 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 useTable: false executionOdds: 12 startDelay: 1000 randomDelay: 40000 - type: saveSister firstMonth: 0 lastMonth: 2 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: saveSister1 firstMonth: 0 lastMonth: 5 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: saveSister2 firstMonth: 0 lastMonth: 8 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: distressBunker missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 1 executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: distressBunker1 missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 7 executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: distressBunker2 missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 12 executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: distressCall missionWeights: 0: STR_DISTRESS_CALL: 100 regionWeights: 0: REGION_DISTRESS_CALL_TEMPERATE: 25 REGION_DISTRESS_CALL_JUNGLE: 25 REGION_DISTRESS_CALL_COLD: 25 REGION_DISTRESS_CALL_DESERT: 25 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: distressCall2 missionWeights: 0: STR_DISTRESS_CALL: 100 regionWeights: 0: REGION_DISTRESS_CALL_TEMPERATE: 25 REGION_DISTRESS_CALL_JUNGLE: 25 REGION_DISTRESS_CALL_COLD: 25 REGION_DISTRESS_CALL_DESERT: 25 useTable: false firstMonth: 3 lastMonth: 10 executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: watchTower firstMonth: 0 lastMonth: 16 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTower1 firstMonth: 0 lastMonth: 8 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTower2 firstMonth: 0 lastMonth: 4 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTowerLate firstMonth: 17 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: commsTower missionWeights: 0: STR_LOC_COMMS_TOWER: 100 regionWeights: 0: REGION_COMMS_TOWER_TEMPERATE: 55 REGION_COMMS_TOWER_JUNGLE: 15 REGION_COMMS_TOWER_COLD: 15 REGION_COMMS_TOWER_DESERT: 15 researchTriggers: STR_MISSION_COMMS_TOWER: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: commsTower1 missionWeights: 0: STR_LOC_COMMS_TOWER: 100 regionWeights: 0: REGION_COMMS_TOWER_TEMPERATE: 55 REGION_COMMS_TOWER_JUNGLE: 15 REGION_COMMS_TOWER_COLD: 15 REGION_COMMS_TOWER_DESERT: 15 researchTriggers: STR_MISSION_COMMS_TOWER: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: rajdNaMiasto missionWeights: 0: STR_LOC_POLIS: 100 regionWeights: 0: REGION_POLIS: 100 researchTriggers: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS: true useTable: false executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: highwayStation missionWeights: 0: STR_LOC_HIGHWAY_STATION: 100 regionWeights: 0: REGION_HIGHWAY_STATION: 100 researchTriggers: STR_MISSION_HIGHWAY_STATION: true STR_CONTACT_KRAZY_HANNA: false useTable: false executionOdds: 60 startDelay: 1000 randomDelay: 40000 - type: highwayStationLate missionWeights: 0: STR_LOC_HIGHWAY_STATION: 100 regionWeights: 0: REGION_HIGHWAY_STATION: 100 researchTriggers: STR_MISSION_HIGHWAY_STATION: true STR_CONTACT_KRAZY_HANNA: true STR_CONTACT_SMUGGLERS: true useTable: false executionOdds: 10 startDelay: 1000 randomDelay: 40000 - type: miastoGamo missionWeights: 0: STR_LOC_BANDIT_TOWN: 100 regionWeights: 0: REGION_BANDIT_TOWN: 100 researchTriggers: STR_MISSION_BANDIT_TOWN: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: miastoGamo1 missionWeights: 0: STR_LOC_BANDIT_TOWN: 100 regionWeights: 0: REGION_BANDIT_TOWN: 100 researchTriggers: STR_MISSION_BANDIT_TOWN: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: organGrinder missionWeights: 0: STR_LOC_GHOUL_REFINERY: 100 regionWeights: 0: REGION_GHOUL_REFINERY: 100 researchTriggers: STR_MISSION_GHOUL_REFINERY: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: organGrinder1 missionWeights: 0: STR_LOC_GHOUL_REFINERY: 100 regionWeights: 0: REGION_GHOUL_REFINERY: 100 researchTriggers: STR_MISSION_GHOUL_REFINERY: true STR_GHOUL_EXPERIMENTS: false useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: guildOutpost missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true STR_GUILD_ALARMED: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: guildOutpost1 missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true STR_GUILD_ANGRY: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: guildOutpost2 missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyOutpost missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: academyOutpost1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyOutpost2 firstMonth: 1 lastMonth: 25 missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 researchTriggers: STR_ACADEMY_ALARMED: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyTown missionWeights: 0: STR_LOC_ACADEMY_TOWN: 100 regionWeights: 0: REGION_ACADEMY_TOWN: 100 researchTriggers: STR_MISSION_ACADEMY_TOWN: true useTable: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: academyCruisin missionWeights: 0: STR_LOC_ACADEMY_CRUISE: 100 regionWeights: 0: REGION_ACADEMY_CRUISE: 100 researchTriggers: STR_MISSION_ACADEMY_CRUISE: true useTable: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: churchOutpost missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: churchOutpost1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: churchOutpost2 firstMonth: 1 lastMonth: 25 missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false researchTriggers: STR_MISSION_CHURCH_CAMP: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: churchAtrium missionWeights: 0: STR_LOC_ATRIUM_CHURCH: 100 regionWeights: 0: REGION_LOC_ATRIUM_CHURCH: 100 useTable: false researchTriggers: STR_MISSION_CHURCH_CAMP: true executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1a missionWeights: 0: STR_LOC_MONSTER_HUNT_MEGASCORPION: 100 regionWeights: 0: REGION_MONSTER_HUNT_MEGASCORPION: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1a1 missionWeights: 0: STR_LOC_MONSTER_HUNT_MEGASCORPION: 100 regionWeights: 0: REGION_MONSTER_HUNT_MEGASCORPION: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1b missionWeights: 0: STR_LOC_MONSTER_HUNT_GIANTSPIDER: 100 regionWeights: 0: REGION_MONSTER_HUNT_GIANTSPIDER: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1b1 missionWeights: 0: STR_LOC_MONSTER_HUNT_GIANTSPIDER: 100 regionWeights: 0: REGION_MONSTER_HUNT_GIANTSPIDER: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1c missionWeights: 0: STR_LOC_MONSTER_HUNT_CHUPACABRA: 100 regionWeights: 0: REGION_MONSTER_HUNT_CHUPACABRA: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1c1 missionWeights: 0: STR_LOC_MONSTER_HUNT_CHUPACABRA: 100 regionWeights: 0: REGION_MONSTER_HUNT_CHUPACABRA: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1d missionWeights: 0: STR_LOC_MONSTER_HUNT_BLOOD_DOG: 100 regionWeights: 0: REGION_MONSTER_HUNT_BLOOD_DOG: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1d1 missionWeights: 0: STR_LOC_MONSTER_HUNT_BLOOD_DOG: 100 regionWeights: 0: REGION_MONSTER_HUNT_BLOOD_DOG: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt2 missionWeights: 0: STR_LOC_MONSTER_HUNT_SHAMBLER: 100 regionWeights: 0: REGION_MONSTER_HUNT_SHAMBLER: 100 useTable: false executionOdds: 30 startDelay: 1000 randomDelay: 40000 - type: eurosyndicateDeal missionWeights: 0: STR_LOC_EUROSYNDICATE_ELIMINATION: 100 regionWeights: 0: REGION_LOC_EUROSYNDICATE_ELIMINATION: 100 researchTriggers: STR_MISSION_EUROSYNDICATE_DEAL: true STR_MISSION_EUROSYNDICATE_DEAL_END: false useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: seaAdventures missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: seaAdventures1 missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: seaAdventures2 missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true STR_UNDERSEA_OPERATIONS: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: ratmenCache missionWeights: 0: STR_LOC_RITUAL_CAVE: 100 regionWeights: 0: REGION_RITUAL_CAVE: 100 useTable: false researchTriggers: STR_UNDERGROUND_MISSIONS: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: ratmenCache1 missionWeights: 0: STR_LOC_RITUAL_CAVE: 100 regionWeights: 0: REGION_RITUAL_CAVE: 100 useTable: false researchTriggers: STR_UNDERGROUND_MISSIONS: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: loknarAltar missionWeights: 0: STR_LOC_LOKNAR_ALTAR: 100 regionWeights: 0: REGION_LOKNAR_ALTAR: 100 useTable: false researchTriggers: STR_MISSION_LOKNAR_ALTAR: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA1 missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA2 missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: AdventureLand missionWeights: 0: STR_LOC_BEASTMEN_ALTAR: 100 regionWeights: 0: REGION_BEASTMEN_ALTAR: 100 useTable: false researchTriggers: STR_MESS_HALL: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: AdventureLand1 missionWeights: 0: STR_LOC_BEASTMEN_ALTAR: 100 regionWeights: 0: REGION_BEASTMEN_ALTAR: 100 useTable: false researchTriggers: STR_MESS_HALL: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: TavernCellar lastMonth: 30 missionWeights: 0: STR_LOC_TAVERN_CELLAR: 100 regionWeights: 0: REGION_TAVERN_CELLAR: 100 useTable: false executionOdds: 22 researchTriggers: STR_CONTACT_GENERAL_SUPPLIES: true startDelay: 1000 randomDelay: 40000 - type: DemonicSacrifice missionWeights: 0: STR_LOC_DEMON_SACRIFICE: 100 regionWeights: 0: REGION_DEMON_SACRIFICE: 100 useTable: false researchTriggers: STR_ANG_002: true executionOdds: 32 startDelay: 1000 randomDelay: 40000 - type: ZombiePyramids missionWeights: 0: STR_LOC_ZOMBIE_PYRAMID: 100 regionWeights: 0: REGION_ZOMBIE_PYRAMID: 100 useTable: false researchTriggers: STR_ANG_004: true STR_ANG_010: false executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: ApocTunnel missionWeights: 0: STR_LOC_APOC_TUNNEL: 100 regionWeights: 0: REGION_APOC_TUNNEL: 100 useTable: false researchTriggers: STR_ANG_004: true STR_CODEX_OF_THE_TRANSFIGURATION: false executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: DoomOutpost missionWeights: 0: STR_LOC_DOOM_OUTPOST: 100 regionWeights: 0: REGION_DOOM_OUTPOST: 100 useTable: false researchTriggers: STR_ANG_004: true STR_ANG_012: false executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: DoomedFarm firstMonth: 7 missionWeights: 0: STR_LOC_DOOMED_FARM: 100 regionWeights: 0: REGION_DOOMED_FARM: 100 useTable: false executionOdds: 18 researchTriggers: STR_LOGISTICS: true startDelay: 1000 randomDelay: 40000 - type: HotPursuits firstMonth: 7 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 15 researchTriggers: STR_COMMUNICATIONS: true startDelay: 1000 randomDelay: 40000 - type: HotPursuitsDestroyer1 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 16 researchTriggers: STR_MISSION_SET_THE_WORLD_ON_FIRE: true startDelay: 1000 randomDelay: 40000 - type: HotPursuitsDestroyer2 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 16 researchTriggers: STR_MISSION_SET_THE_WORLD_ON_FIRE: true startDelay: 1000 randomDelay: 40000 - type: transStellarFreighter missionWeights: 0: STR_SPACE_FREIGHTER: 100 regionWeights: 0: REGION_SPACE_FREIGHTER: 100 useTable: false researchTriggers: STR_MISSION_GUILD_FREIGHTER: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 #Bontyhunts start here - type: CrackHouse missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: CrackHouse1 missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_C_PASS: false startDelay: 1000 randomDelay: 40000 - type: CrackHouse2 missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: AirCarRally missionWeights: 0: STR_AIRCAR_RACE_FINISH: 100 regionWeights: 0: REGION_AIRCAR_RACE: 100 useTable: false executionOdds: 42 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: GroxBarn missionWeights: 0: STR_LOC_BARN_GROX: 100 regionWeights: 0: REGION_GROX_BARN: 100 useTable: false executionOdds: 21 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: GroxBarn1 missionWeights: 0: STR_LOC_BARN_GROX: 100 regionWeights: 0: REGION_GROX_BARN: 100 useTable: false executionOdds: 21 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_C_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistHouse missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistHouse1 missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_C_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistHouse2 missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge1 missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_C_PASS: false startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge2 missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING_A_PASS: false STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather1 missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_C_PASS: false startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather2 missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: CatacombsCoinHunt missionWeights: 0: STR_LOC_CATACOMBS_COIN_HUNT: 100 regionWeights: 0: REGION_CATACOMBS_COIN_HUNT: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: CatacombsCoinHunt1 missionWeights: 0: STR_LOC_CATACOMBS_COIN_HUNT: 100 regionWeights: 0: REGION_CATACOMBS_COIN_HUNT: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: underwaterAssets missionWeights: 0: STR_SEA_SUNKEN_TOWN: 100 regionWeights: 0: REGION_SUNKEN_TOWN: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_MISSION_SEA_ADVENTURE: true startDelay: 1000 randomDelay: 40000 - type: underwaterAssets1 missionWeights: 0: STR_SEA_SUNKEN_TOWN: 100 regionWeights: 0: REGION_SUNKEN_TOWN: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_MISSION_SEA_ADVENTURE: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: ReservoirDog missionWeights: 0: STR_LOC_HITMAN: 100 regionWeights: 0: REGION_HITMAN: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: ReservoirDog1 missionWeights: 0: STR_LOC_HITMAN: 100 regionWeights: 0: REGION_HITMAN: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: TheProffesional missionWeights: 0: STR_LOC_EXTERMINATOR: 100 regionWeights: 0: REGION_EXTERMINATOR: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: TheProffesional1 missionWeights: 0: STR_LOC_EXTERMINATOR: 100 regionWeights: 0: REGION_EXTERMINATOR: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: DoubleCrossingDudes missionWeights: 0: STR_LOC_MAGAZYNMAFII: 100 regionWeights: 0: REGION_MAGAZYNMAFII: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: DoubleCrossingDudes1 missionWeights: 0: STR_LOC_MAGAZYNMAFII: 100 regionWeights: 0: REGION_MAGAZYNMAFII: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: BanditCaves missionWeights: 0: STR_LOC_BANDIT_CAVES: 100 regionWeights: 0: REGION_BANDIT_CAVES: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: BanditCaves1 missionWeights: 0: STR_LOC_BANDIT_CAVES: 100 regionWeights: 0: REGION_BANDIT_CAVES: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: mageEscapeTower missionWeights: 0: STR_LOC_ESCAPE_TOWER: 100 regionWeights: 0: REGION_ESCAPE_TOWER: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: mageEscapeTower1 missionWeights: 0: STR_LOC_ESCAPE_TOWER: 100 regionWeights: 0: REGION_ESCAPE_TOWER: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistArsenal missionWeights: 0: STR_LOC_ARSENAL: 100 regionWeights: 0: REGION_ARSENAL: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistArsenal1 missionWeights: 0: STR_LOC_ARSENAL: 100 regionWeights: 0: REGION_ARSENAL: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistVilla missionWeights: 0: STR_LOC_HUMANIST_VILLA: 100 regionWeights: 0: REGION_HUMANIST_VILLA: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistVilla1 missionWeights: 0: STR_LOC_HUMANIST_VILLA: 100 regionWeights: 0: REGION_HUMANIST_VILLA: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: funkyZombies missionWeights: 0: STR_LOC_FUNKY_ZOMBIES: 100 regionWeights: 0: REGION_FUNKY_ZOMBIES: 100 useTable: false executionOdds: 13 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_CUSTOMER_WIZ_BIZ: true startDelay: 1000 randomDelay: 40000 - type: funkyZombies1 missionWeights: 0: STR_LOC_FUNKY_ZOMBIES: 100 regionWeights: 0: REGION_FUNKY_ZOMBIES: 100 useTable: false executionOdds: 13 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_CUSTOMER_WIZ_BIZ: true STR_BOUNTY_HUNTING_A_PASS: false startDelay: 1000 randomDelay: 40000 - type: theyCameFromTheSea missionWeights: 0: STR_LOC_DEEP_ONE_02: 100 regionWeights: 0: REGION_DEEP_ONE_02: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistBattleTank missionWeights: 0: STR_LOC_TIGER_TANK: 100 regionWeights: 0: REGION_TIGER_TANK: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistBattleTankChallenge missionWeights: 0: STR_LOC_TIGER_TANK: 100 regionWeights: 0: REGION_TIGER_TANK: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_TIGER_TANK researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_JACK: true startDelay: 1000 randomDelay: 40000 - type: raynerdMustSurvive missionWeights: 0: STR_LOC_RAYNOR: 100 regionWeights: 0: REGION_RAYNOR: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: reticulanVats missionWeights: 0: STR_LOC_RET_DUNGEON: 100 regionWeights: 0: REGION_RET_DUNGEON: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: reticulanVatsChallenge missionWeights: 0: STR_LOC_RET_DUNGEON: 100 regionWeights: 0: REGION_RET_DUNGEON: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_RET_DUNGEON researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_MA: true startDelay: 1000 randomDelay: 40000 - type: bankElfmanBros missionWeights: 0: STR_LOC_ELFMAN_BROS: 100 regionWeights: 0: REGION_ELFMAN_BROS: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: gnomeLair missionWeights: 0: STR_LOC_GNOME_LAIR: 100 regionWeights: 0: REGION_GNOME_LAIR: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: gnomeLairChallenge missionWeights: 0: STR_LOC_GNOME_LAIR: 100 regionWeights: 0: REGION_GNOME_LAIR: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_GNOME_LAIR researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_BANK: true startDelay: 1000 randomDelay: 40000 - type: darkTowerExploration missionWeights: 0: STR_LOC_DARK_TOWER: 100 regionWeights: 0: REGION_DARK_TOWER: 100 useTable: false executionOdds: 18 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CUSTOMER_WIZ_BIZ: true startDelay: 1000 randomDelay: 40000 - type: cannibalCamp0 missionWeights: 0: STR_LOC_CANNIBAL_CAMP: 100 regionWeights: 0: REGION_CANNIBAL_CAMP: 100 useTable: false researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CUSTOMER_WIZ_BIZ: true executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: pirateCruise missionWeights: 0: STR_LOC_PIRATE_CRUISE: 100 regionWeights: 0: REGION_PIRATE_CRUISE: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CONTACT_DR_WANG: true startDelay: 1000 randomDelay: 40000 #story missions start here - type: missionXComFiles missionWeights: 0: STR_LOC_SIBERIA: 100 regionWeights: 0: REGION_LOC_SIBERIA: 100 useTable: false researchTriggers: STR_RUSSIAN_FILES_STAGED: true STR_RUSSIAN_FILES: false startDelay: 1000 randomDelay: 40000 - type: gdxPrisonMission missionWeights: 0: STR_LOC_GDX_PRISON: 100 regionWeights: 0: REGION_LOC_GDX_PRISON: 100 researchTriggers: STR_GDX_004: true STR_LOC_GDX_PRISON_DONE: false useTable: false executionOdds: 100 startDelay: 1000 randomDelay: 40000 - type: gdxDuelMission missionWeights: 0: STR_LOC_GDX_DUEL: 100 regionWeights: 0: REGION_LOC_GDX_DUEL: 100 researchTriggers: STR_GDX_010: true STR_LOC_GDX_DUEL_DONE: false useTable: false executionOdds: 70 maxRuns: 3 avoidRepeats: 3 varName: VAR_GDX_DUEL startDelay: 1000 randomDelay: 20000 - type: redMageQuestVilla missionWeights: 0: STR_LOC_MAGE_VILLA: 100 regionWeights: 0: REGION_MAGE_VILLA: 100 useTable: false researchTriggers: STR_WIZ_003: true STR_WIZ_005: false executionOdds: 50 maxRuns: 3 varName: VAR_MAGE_VILLA startDelay: 1000 randomDelay: 40000 - type: redMageCryptekCaves missionWeights: 0: STR_LOC_CRYPTEK_CAVES: 100 regionWeights: 0: REGION_CRYPTEK_CAVES: 100 useTable: false researchTriggers: STR_WIZ_080: true STR_WIZ_101: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: redMageScoutGate missionWeights: 0: STR_LOC_CATACOMBS_BUTCHER_ENTRY: 100 regionWeights: 0: REGION_CATACOMBS_BUTCHER_ENTRY: 100 useTable: false researchTriggers: STR_WIZ_006: true STR_BUTCHER_DONE: false executionOdds: 75 startDelay: 1000 randomDelay: 40000 - type: redMageDeathDungeon missionWeights: 0: STR_LOC_CATACOMBS_BUTCHER: 100 regionWeights: 0: REGION_CATACOMBS_BUTCHER: 100 useTable: false researchTriggers: STR_WIZ_006: true STR_BUTCHER_DONE: true executionOdds: 35 startDelay: 1000 randomDelay: 40000 - type: technocracySat missionWeights: 0: STR_LOC_COMMS_DISRUPTION: 100 regionWeights: 0: REGION_ORBITAL_1: 100 useTable: false firstMonth: 10 researchTriggers: STR_CLOAKING_DEVICE: true STR_TEC_007: false executionOdds: 50 startDelay: 1000 randomDelay: 10000 - type: technocracyTerminalTerror missionWeights: 0: STR_LOC_POLIS_TERMINAL: 100 regionWeights: 0: REGION_POLIS_TERMINAL: 100 researchTriggers: STR_TEC_004: true STR_TEC_005: false useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: technocracySmugglerLair missionWeights: 0: STR_LOC_SMUGGLER_LAIR: 100 regionWeights: 0: REGION_SMUGGLER_LAIR: 100 researchTriggers: STR_TEC_005: true STR_SMUGGLER_NEGOTIATOR: false useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: technocracySmugglerLairLate missionWeights: 0: STR_LOC_SMUGGLER_LAIR: 100 regionWeights: 0: REGION_SMUGGLER_LAIR: 100 researchTriggers: STR_TEC_005: true STR_SMUGGLER_NEGOTIATOR: true useTable: false executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: SmugglerHideout missionWeights: 0: STR_LOC_SMUGGLER_BASE: 100 regionWeights: 0: REGION_SMUGGLER_BASE: 100 researchTriggers: STR_TEC_006: true STR_TEC_007: false useTable: false executionOdds: 40 startDelay: 1000 randomDelay: 40000 - type: SmugglerHideoutLate missionWeights: 0: STR_LOC_SMUGGLER_BASE: 100 regionWeights: 0: REGION_SMUGGLER_BASE: 100 researchTriggers: STR_TEC_007: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 #retals start here - type: Harassment missionWeights: 0: STR_MISSION_HARASSMENT: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 5 lastMonth: 22 targetBaseOdds: 100 executionOdds: 50 useTable: false - type: HarassmentLate missionWeights: 0: STR_MISSION_HARASSMENT: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 23 targetBaseOdds: 100 executionOdds: 10 useTable: false - type: DemonsIncursion missionWeights: 0: STR_MISSION_DEMONS_INCURSION: 100 startDelay: 1000 randomDelay: 20000 targetBaseOdds: 100 executionOdds: 100 firstMonth: 0 itemTriggers: STR_DEMONIC_INCURSION: true useTable: false - type: HarassmentDemons missionWeights: 0: STR_MISSION_HARASSMENT_DEMONS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 8 targetBaseOdds: 100 executionOdds: 25 researchTriggers: STR_ANG_012: false useTable: false - type: HarassmentDemonsIncursion missionWeights: 0: STR_MISSION_HARASSMENT_DEMONS_INCURSION: 100 startDelay: 1000 randomDelay: 20000 targetBaseOdds: 100 executionOdds: 30 firstMonth: 27 researchTriggers: STR_ANG_011: true STR_ANG_012: true useTable: false - type: HarassmentNinjas minDifficulty: 4 missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 7 lastMonth: 36 targetBaseOdds: 75 executionOdds: 20 researchTriggers: STR_CROWNING_UC: true useTable: false - type: HarassmentNinjasDefault minDifficulty: 3 missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 13 targetBaseOdds: 75 executionOdds: 25 researchTriggers: STR_CLOAKING_DEVICE: true useTable: false - type: HarassmentNinjasLate missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 19 targetBaseOdds: 75 executionOdds: 25 researchTriggers: STR_CROWNING_UC: true useTable: false - type: HarassmentNecro missionWeights: 0: STR_MISSION_HARASSMENT_NECRO: 100 regionWeights: 0: REGION_WORLD_NECRO: 100 targetBaseOdds: 0 startDelay: 100 randomDelay: 15000 executionOdds: 33 firstMonth: 3 lastMonth: 25 useTable: false - type: HarassmentRuffians minDifficulty: 1 missionWeights: 0: STR_MISSION_HARASSMENT_RUFFIANS: 100 regionWeights: 0: REGION_WORLD_RUFFIANS: 100 targetBaseOdds: 0 startDelay: 100 randomDelay: 10000 executionOdds: 36 firstMonth: 2 lastMonth: 18 useTable: false - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 30 targetBaseOdds: 40 executionOdds: 5 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 24 targetBaseOdds: 40 executionOdds: 20 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 24 targetBaseOdds: 60 executionOdds: 40 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 20 targetBaseOdds: 75 executionOdds: 60 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 16 targetBaseOdds: 90 executionOdds: 75 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 alienMissions: - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_BASE - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_RESEARCH - type: STR_MISSION_HUNT_SECRET_BASE_DEFENSE retaliationOdds: 0 raceWeights: {} operationType: 6 waves: - ufo: STR_VESSEL_FIGHTER_HUNT count: 1 timer: 0 trajectory: P_HUNT hunterKillerPercentage: 100 huntMode: 2 huntBehavior: 1 - type: STR_SPACE_FREIGHTER objective: 3 spawnZone: 0 raceWeights: 0: STR_TRANS_STELLAR: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_COMMS_DISRUPTION objective: 3 spawnZone: 0 raceWeights: 0: STR_TECHNOCRACY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GDX_PRISON objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_HOUSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GDX_DUEL objective: 3 spawnZone: 0 raceWeights: 0: STR_RACE_QUEST: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_EUROSYNDICATE_ELIMINATION objective: 3 spawnZone: 0 raceWeights: 0: STR_GOVT_ELITES: 50 STR_REBELS: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BEASTMEN_ALTAR objective: 3 spawnZone: 0 raceWeights: 0: STR_BEASTMEN_WILD: 30 STR_CANNYS: 30 STR_DOOM: 25 STR_DEEP_ONE: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CANNIBAL_CAMP objective: 3 spawnZone: 0 raceWeights: 0: STR_CANNYS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEMON_SACRIFICE objective: 3 spawnZone: 0 raceWeights: 0: STR_APOCALYPSE_CULT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ZOMBIE_PYRAMID objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_APOC_TUNNEL objective: 3 spawnZone: 0 raceWeights: 0: STR_APOCALYPSE_CULT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DOOM_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GHOUL_REFINERY objective: 3 spawnZone: 0 raceWeights: 0: STR_GHOUL_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SPACE_STATION objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER_SPACE: 40 STR_ZOMBIE_SMART: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_WHOREHOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BANDIT_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_POLIS objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_CITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_POLIS_TERMINAL objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_CITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SMUGGLER_LAIR objective: 3 spawnZone: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SMUGGLER_BASE objective: 3 spawnZone: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HIGHWAY_STATION objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_COIN_HUNT objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE: 25 STR_MONSTER_RACE: 15 STR_MONSTER_RACE_NIGHT: 15 STR_BANDIT_ROBBERS: 30 STR_NINJA: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TAVERN_CELLAR objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE_NIGHT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_SEA_SUNKEN_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SINS_OF_THE_FATHER objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BARN_GROX objective: 3 spawnZone: 0 raceWeights: 0: STR_LOKNAR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_KKK_HOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED_KKK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_FUNKY_ZOMBIES objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TRAITORS objective: 3 spawnZone: 0 raceWeights: 0: STR_REBEL_TRAITORS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CRACKHOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ESCAPE_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ARSENAL objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED_KKK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HUMANIST_VILLA objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED_KKK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BANDIT_CAVES objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MAGAZYNMAFII objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HITMAN objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_ROBBERS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_EXTERMINATOR objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 70 STR_ZOMBIE: 30 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_AIRCAR_RACE_FINISH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_HOUSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DARK_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DOOMED_FARM objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HOT_PURSUITS objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ELFMAN_BROS objective: 3 spawnZone: 0 raceWeights: 0: STR_FLOATER_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GNOME_LAIR objective: 3 spawnZone: 0 raceWeights: 0: STR_RAIDER: 85 STR_ZOMBIE_SMART: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RET_DUNGEON objective: 3 spawnZone: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_PIRATE_CRUISE objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEEP_ONE_02 objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TIGER_TANK objective: 3 spawnZone: 0 raceWeights: 0: STR_NAZIS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RAYNOR objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGAPOL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RATLING_VILLAGE objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE objective: 3 spawnZone: 0 raceWeights: 0: STR_NINJA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2 objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HT_HOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 40 STR_SNAKEMAN: 30 STR_FLOATER_NONCOM: 25 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_COMMS_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 25 STR_CHURCH_NONCOM: 35 STR_FLOATER_NONCOM: 35 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GOVT_CAR objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 70 STR_BANDIT_ROBBERS: 20 STR_ZOMBIE: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEATH_AND_TAXES objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_PREPPERS objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 60 STR_SPARTANS: 35 STR_ZOMBIE: 5 12: STR_APOCALYPSE_CULT: 40 STR_BANDIT: 15 STR_SPARTANS: 30 STR_ZOMBIE: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DISTRESS_BUNKER objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 40 STR_MONSTER_RACE: 20 STR_RETICULAN: 15 STR_SMUGGLER: 5 STR_BEASTMEN_WILD: 5 STR_ZOMBIE: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_DISTRESS_CALL objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_INDUSTRIAL: 35 STR_FLOATER_INDUSTRIAL: 35 STR_CHURCH_INDUSTRIAL: 20 STR_GOVT_INDUSTRIAL: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 90 STR_ZOMBIE: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_CRUISE objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GUILD_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_FLOATER_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ATRIUM_CHURCH objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CHURCH_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MAGE_VILLA objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_CHERNOBOG: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CRYPTEK_CAVES objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_SMART: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEATH_DUNGEON_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_BUTCHER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEATH_DUNGEON_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_SHAMBLER objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_MEGASCORPION objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_GIANTSPIDER objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_CHUPACABRA objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_BLOOD_DOG objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_SEA_ADVENTURE objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 20 STR_BEASTMEN_SEA: 15 STR_MONSTER_RACE_SEA: 30 STR_MONSTER_RACE_SEA_2: 15 STR_MONSTER_RACE_SEA_3: 15 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_DEVILS_REEF objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_BEACH_SWEEP objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RITUAL_CAVE objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_ALTAR objective: 3 spawnZone: 0 raceWeights: 0: STR_RACE_VAMPIRE: 25 STR_MONSTER_RACE: 15 STR_RACE_SPIDER: 15 STR_RACE_RAT: 25 STR_DEMON: 10 STR_GHOST: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_EMANSION objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_MANSION: 30 STR_FLOATER_MANSION: 30 STR_CHURCH_MANSION: 35 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SIBERIA objective: 3 spawnZone: 0 raceWeights: 0: STR_NAZIS_TERROR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_MISSION_GIFTS_OF_LOVE points: -50 raceWeights: 0: STR_MAGICAL_CREATURES: 100 waves: - ufo: STR_VESSEL_PINK count: 1 trajectory: P3 timer: 10000 - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 10 STR_SECTOID_NONCOM: 30 STR_FLOATER_NONCOM: 30 STR_CHURCH_NONCOM: 10 STR_NAZIS: 10 STR_RAIDER: 10 8: STR_SECTOID: 10 STR_SECTOID_NONCOM: 20 STR_FLOATER_NONCOM: 20 STR_SNAKEMAN: 20 STR_CHURCH_NONCOM: 10 STR_NAZIS: 10 STR_RAIDER: 10 16: STR_SECTOID: 30 STR_FLOATER: 20 STR_SNAKEMAN: 10 STR_NAZIS: 30 STR_RAIDER: 10 waves: - ufo: STR_SMALL_SCOUT interruptPercentage: 5 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 5 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 10 count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 15 count: 1 trajectory: P3 timer: 10000 - ufo: STR_LARGE_SCOUT interruptPercentage: 50 count: 2 trajectory: P4 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 25 count: 1 trajectory: P5 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - type: STR_ALIEN_HARVEST points: 400 raceWeights: 0: STR_SECTOID_INDUSTRIAL: 50 STR_FLOATER: 50 8: STR_SECTOID: 0 STR_SECTOID_INDUSTRIAL: 40 STR_FLOATER: 40 STR_SNAKEMAN: 20 16: STR_SECTOID_INDUSTRIAL: 30 STR_FLOATER: 30 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 waves: - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 5 count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P_PATROL timer: 6000 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_FIGHTER count: 2 trajectory: P_PATROL timer: 9000 - ufo: STR_VESSEL_BOMBER interruptPercentage: 15 count: 3 trajectory: P_PATROL timer: 4000 - ufo: STR_VESSEL_SOTL count: 1 trajectory: P_PATROL timer: 5000 - type: STR_ALIEN_ABDUCTION points: 100 raceWeights: 0: STR_SECTOID_TERROR: 30 STR_FLOATER: 70 8: STR_SECTOID_TERROR: 20 STR_FLOATER: 60 STR_SNAKEMAN: 20 16: STR_SECTOID_TERROR: 20 STR_FLOATER: 35 STR_SNAKEMAN: 10 STR_MUTON: 15 STR_ETHEREAL_WAR: 20 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: P_PATROL timer: 15000 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P1 timer: 18000 - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 2 trajectory: PX1 timer: 15000 - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 15 count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR interruptPercentage: 20 count: 1 trajectory: P3 timer: 9000 - ufo: STR_TERROR_SHIP interruptPercentage: 20 count: 1 trajectory: P5 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 0 objective: 0 raceWeights: 0: STR_SECTOID: 25 STR_FLOATER: 35 STR_SNAKEMAN: 20 STR_GOVT: 15 STR_NAZIS: 5 waves: - ufo: STR_VESSEL_HOTROD count: 1 trajectory: P8_FAST_X timer: 16500 - type: STR_MISSION_SWAY_GOVT points: 300 objective: 1 endlessInfiltration: false spawnZone: 4 siteType: STR_ALIEN_BASE_ASSAULT raceWeights: 0: STR_SECTOID_NONCOM: 50 STR_FLOATER: 50 5: STR_SECTOID_NONCOM: 40 STR_FLOATER: 40 STR_CHURCH_NONCOM: 20 10: STR_SECTOID_NONCOM: 40 STR_FLOATER: 40 STR_SNAKEMAN: 10 STR_CHURCH_NONCOM: 10 15: STR_SECTOID_NONCOM: 50 STR_FLOATER: 40 STR_SNAKEMAN: 10 25: STR_SECTOID_NONCOM: 30 STR_FLOATER: 30 STR_SNAKEMAN: 10 STR_ETHEREAL: 30 35: STR_SECTOID_NONCOM: 15 STR_FLOATER: 15 STR_SNAKEMAN: 15 STR_ETHEREAL: 55 waves: - ufo: STR_VESSEL_ESCORT interruptPercentage: 5 count: 1 trajectory: P6 timer: 16500 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P8 timer: 15000 - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 15 count: 1 trajectory: P6 timer: 13800 - ufo: STR_VESSEL_COURIER interruptPercentage: 50 count: 1 trajectory: P7 timer: 9000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 1000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 200 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 40 STR_FLOATER: 25 STR_SNAKEMAN: 25 STR_MUTON: 10 12: STR_SECTOID: 15 STR_SECTOID_TERROR: 15 STR_FLOATER: 15 STR_FLOATER_TERROR: 15 STR_SNAKEMAN: 20 STR_MUTON: 15 16: STR_SECTOID: 30 STR_FLOATER: 30 STR_SNAKEMAN: 20 STR_MUTON: 20 24: STR_SECTOID: 25 STR_FLOATER: 25 STR_SNAKEMAN: 15 STR_MUTON: 35 waves: - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 20 count: 1 trajectory: P1 timer: 13500 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P5 timer: 15000 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P5 timer: 60 - ufo: STR_VESSEL_FRIGATE count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 raceWeights: 0: STR_SECTOID_TERROR: 30 STR_FLOATER_TERROR: 30 STR_RAIDER_TERROR: 20 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 5: STR_SECTOID_TERROR: 20 STR_FLOATER_TERROR: 20 STR_CHURCH_TERROR: 20 STR_RAIDER_TERROR: 20 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 7: STR_SECTOID_TERROR: 20 STR_FLOATER_TERROR: 20 STR_CHURCH_TERROR: 15 STR_RAIDER_TERROR: 15 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P0 timer: 15000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P0 timer: 9600 - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: P0 timer: 9600 - ufo: STR_TERROR_SHIP interruptPercentage: 35 count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_MISSION_ERIDIAN_TERROR points: 100 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_ERIDIAN: 100 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: PX1A_CITIES timer: 15000 - ufo: STR_VESSEL_SNAKEBOAT interruptPercentage: 25 count: 1 trajectory: PX1A_CITIES timer: 12000 - ufo: STR_VESSEL_SNAKEBOAT count: 1 trajectory: P_COMM timer: 9000 objective: true - type: STR_MISSION_ERIDIAN_TERROR_MSDF points: 100 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_ERIDIAN: 100 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: PX1A_CITIES timer: 15000 - ufo: STR_VESSEL_SNAKEBOAT interruptPercentage: 25 count: 1 trajectory: PX1A_CITIES timer: 12000 - ufo: STR_VESSEL_SNAKEBOAT count: 1 trajectory: P_COMM timer: 9000 objective: true - type: STR_MUTANT_POGROM_DISTRESS points: 0 objective: 3 spawnZone: 3 raceWeights: 0: STR_BANDIT: 20 STR_NAZIS: 40 STR_MIXED_KKK: 40 2: STR_BANDIT: 30 STR_SPARTANS: 30 STR_NAZIS: 20 STR_MIXED_KKK: 20 4: STR_BANDIT: 20 STR_SPARTANS: 25 STR_NAZIS: 20 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 15 6: STR_BANDIT: 10 STR_SPARTANS: 15 STR_NAZIS: 15 STR_RAIDER: 20 STR_DEEP_ONE: 20 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 10 12: STR_BANDIT: 5 STR_SPARTANS: 10 STR_NAZIS: 10 STR_RAIDER: 15 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 10 STR_MUTON: 25 STR_ETHEREAL: 5 15: STR_BANDIT: 5 STR_SPARTANS: 5 STR_NAZIS: 10 STR_RAIDER: 10 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 5 STR_MUTON: 25 STR_ETHEREAL: 10 STR_ETHEREAL_WAR: 10 waves: - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: PX1 timer: 20010 - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: P_COMM timer: 20010 objective: true - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY points: 0 objective: 3 spawnZone: 3 raceWeights: 0: STR_BANDIT: 20 STR_NAZIS: 40 STR_MIXED_KKK: 40 2: STR_BANDIT: 30 STR_SPARTANS: 30 STR_NAZIS: 20 STR_MIXED_KKK: 20 4: STR_BANDIT: 20 STR_SPARTANS: 25 STR_NAZIS: 20 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 15 waves: - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: PX1 timer: 20010 - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: P_COMM timer: 20010 objective: true - type: STR_MISSION_GDX_SEARCH_2 points: 0 objective: 4 spawnUfo: STR_VESSEL_AMBULANCE retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_AMBULANCE interruptPercentage: 15 count: 1 trajectory: P8 timer: 5000 - ufo: STR_VESSEL_AMBULANCE interruptPercentage: 15 count: 1 trajectory: P8 timer: 5000 - ufo: STR_VESSEL_AMBULANCE count: 1 trajectory: P8 timer: 5000 - type: STR_MISSION_HARASSMENT_DEMONS points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_BOGEYMAN_FLOCK_HUNT count: 2 trajectory: P_FOOT_8 timer: 2000 - ufo: STR_VESSEL_BOGEYMAN_FLOCK count: 1 trajectory: P_FOOT_8 timer: 200 - type: STR_MISSION_DEMONS_INCURSION points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_BOGEYMAN_FLOCK_HUNT count: 3 trajectory: P_FOOT_8 timer: 2000 - type: STR_MISSION_HARASSMENT_DEMONS_INCURSION points: 0 objective: 4 spawnUfo: STR_VESSEL_HARBINGER_OF_DOOM retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_BOGEYMAN_FLOCK_HUNT count: 3 trajectory: P_FOOT_8 timer: 2000 - ufo: STR_VESSEL_HARBINGER_OF_DOOM count: 3 trajectory: P_FOOT_8 timer: 2000 - type: STR_MISSION_HARASSMENT points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_RATMEN: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - type: STR_MISSION_HARASSMENT_NECRO points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_CANNYS: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_CRASHPLANE count: 1 trajectory: P_PATROL timer: 1000 - type: STR_MISSION_HARASSMENT_RUFFIANS points: 100 objective: 4 spawnUfo: STR_VESSEL_RUFF_RAIDERS retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_RUFF_RAIDERS count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_RUFF_RAIDERS count: 1 trajectory: P_FOOT_8 timer: 30 - type: STR_MISSION_HARASSMENT_NINJAS points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_NINJA: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_NIN_1 count: 1 trajectory: P_PATROL_SLOW timer: 1000 - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run retaliationOdds: 0 raceWeights: &SECTION_RETAL_RACES 0: STR_SECTOID: 6 STR_SECTOID_TERROR: 6 STR_SNAKEMAN: 12 STR_MUTON: 16 STR_FLOATER: 9 STR_FLOATER_TERROR: 9 STR_RAIDER: 6 STR_SPARTANS: 6 STR_ETHEREAL_WAR: 10 STR_NAZIS: 5 STR_GOVT: 5 STR_MIXED_KKK: 5 35: STR_SECTOID: 3 STR_SECTOID_TERROR: 3 STR_SNAKEMAN: 6 STR_MUTON: 35 STR_FLOATER: 3 STR_FLOATER_TERROR: 3 STR_RAIDER: 6 STR_SPARTANS: 6 STR_ETHEREAL_WAR: 15 STR_NAZIS: 5 STR_GOVT: 5 STR_ERIDIAN: 10 missionWeights: 0: 15 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_SOTL count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_S points: 0 objective: 4 spawnUfo: STR_VESSEL_BOARDING_TORPEDO retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_M points: 0 objective: 4 spawnUfo: STR_VESSEL_BREAKER retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 25 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_CORVETTE count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_L points: 0 objective: 4 spawnUfo: STR_VESSEL_ASSAULT_TRANSPORT retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_C points: 0 objective: 4 spawnUfo: STR_VESSEL_CORVETTE retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_BOMBER count: 1 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 interruptPercentage: 15 timer: 6000 objective: true - type: STR_MISSION_NECROPIRATE_HUNT points: 0 retaliationOdds: 0 raceWeights: 0: STR_CANNYS: 100 waves: - ufo: STR_VESSEL_FOOT_PATROL_NECRO count: 1 trajectory: P_RET timer: 5000 - type: STR_MISSION_GOLD_TRANSPORT points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 50 STR_GOVT_SECURITY: 45 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_FREIGHTER_G count: 1 trajectory: PX1 timer: 10000 - type: STR_MISSION_SUPERVISION points: 0 raceWeights: 0: STR_ETHEREAL_WAR: 100 15: STR_ETHEREAL: 30 STR_ETHEREAL_WAR: 70 waves: - ufo: STR_VESSEL_MESSENGER count: 1 trajectory: P8 timer: 9000 - ufo: STR_VESSEL_MESSENGER count: 1 trajectory: P8 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P8 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P8 timer: 9000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 9000 - type: STR_MISSION_SMUGGLING_MILENIO points: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: STR_VESSEL_SMUGGLER_MILENIO count: 1 trajectory: P2_SMU timer: 15000 - type: STR_MISSION_MARSEC_PATROL points: 300 raceWeights: 0: STR_MARSEC: 100 waves: - ufo: STR_VESSEL_VIPER_FIGHTER interruptPercentage: 20 count: 1 trajectory: P_PATROL timer: 10000 - ufo: STR_VESSEL_VIPER_FIGHTER count: 1 trajectory: P_PATROL timer: 14000 - type: STR_MISSION_SMUGGLING points: 0 raceWeights: 0: STR_SMUGGLER: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 25 count: 1 trajectory: P2_SMU timer: 15000 - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 33 count: 1 trajectory: P2_SMU timer: 19000 - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 50 count: 1 trajectory: P2_SMU timer: 26000 - ufo: STR_VESSEL_SMUGGLER count: 1 trajectory: P2_SMU timer: 21000 - type: STR_MISSION_NAZI points: 0 raceWeights: 0: STR_NAZIS: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_NAZI interruptPercentage: 10 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_NAZI interruptPercentage: 15 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_NAZI interruptPercentage: 20 count: 1 trajectory: P5 timer: 9000 - ufo: STR_VESSEL_NAZI count: 1 trajectory: PX1 timer: 4000 - type: STR_MISSION_FREIGHT points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_FREIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 10 count: 1 trajectory: P_FREIGHT timer: 7800 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 15 count: 1 trajectory: P4 timer: 9000 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 20 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER_L interruptPercentage: 50 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER count: 1 trajectory: P6 timer: 9000 - type: STR_MISSION_HEAVY_FREIGHT points: 500 raceWeights: 0: STR_FLOATER: 100 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HEAVY_FREIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_LABSHIP points: 250 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: STR_VESSEL_LABSHIP count: 2 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_COURIER points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 35 STR_SECTOID_NONCOM: 40 STR_CHURCH_NONCOM: 20 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_LARGE_SCOUT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_ESCORT interruptPercentage: 25 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_COURIER count: 1 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_MINING points: 0 raceWeights: 0: STR_FLOATER_INDUSTRIAL: 55 STR_SECTOID_INDUSTRIAL: 15 STR_GOVT_INDUSTRIAL: 25 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_LARGE_SCOUT interruptPercentage: 10 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 10 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 15 count: 1 trajectory: PX4 timer: 14000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 20 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 25 count: 1 trajectory: PX4 timer: 25000 - ufo: STR_VESSEL_EXCAVATOR count: 1 trajectory: PX4 timer: 9000 - type: STR_MISSION_PASSENGER points: 0 raceWeights: 0: STR_PASSENGERS: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_HOPPER interruptPercentage: 5 count: 1 trajectory: P3 timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 10 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 15 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 20 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 30 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER count: 1 trajectory: P3 timer: 9000 - type: STR_MISSION_SURVEY points: 0 raceWeights: 0: STR_SECTOID: 15 STR_SECTOID_INDUSTRIAL: 20 STR_SECTOID_NONCOM: 45 STR_CHURCH_NONCOM: 20 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P4 timer: 9000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 5000 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P4 timer: 9000 - type: STR_MISSION_DIPLOMACY points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 30 STR_SECTOID_NONCOM: 30 STR_CHURCH_NONCOM: 40 waves: - ufo: STR_SMALL_SCOUT interruptPercentage: 10 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 25 count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT interruptPercentage: 40 count: 2 trajectory: P4 timer: 9000 - ufo: STR_VESSEL_COURIER count: 1 trajectory: P6 timer: 9000 - type: STR_MISSION_CONVERSION points: 200 raceWeights: 0: STR_CHURCH_NONCOM: 100 12: STR_SNAKEMAN: 50 STR_CHURCH_NONCOM: 50 30: STR_SNAKEMAN: 100 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: PX1 timer: 7800 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P2 timer: 7800 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 6000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: PX1 timer: 7800 - ufo: STR_HARVESTER interruptPercentage: 20 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_HARVESTER interruptPercentage: 30 count: 1 trajectory: PX4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: PX4 timer: 5000 - type: STR_MISSION_MERCENARY_ASSIGNMENT points: 0 retaliationOdds: 90 raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P0 timer: 9000 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P2 timer: 7800 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 2 trajectory: P4 timer: 9000 - type: STR_MISSION_RAID points: 0 retaliationOdds: 3 raceWeights: 0: STR_RAIDER: 70 STR_SPARTANS: 25 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P6 timer: 12000 - ufo: STR_VESSEL_RAIDER_FIGHTER count: 1 trajectory: PX1 timer: 14000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P2 timer: 12000 - ufo: STR_VESSEL_RAIDER_FIGHTER count: 1 trajectory: PX1 timer: 15000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P3 timer: 18000 - ufo: STR_VESSEL_RAIDER_GUNSHIP count: 1 trajectory: PX1 timer: 6000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P4 timer: 15000 - type: STR_MISSION_MILITARY_SUPPLY points: 0 raceWeights: 0: STR_SPARTANS: 45 STR_RAIDER: 20 STR_GOVT_SECURITY: 30 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 15 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 10 count: 1 trajectory: P2 timer: 6000 - ufo: STR_VESSEL_MILITARY_TRANSPORT interruptPercentage: 20 count: 1 trajectory: P3 timer: 4000 - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 15 count: 1 trajectory: PX1 timer: 5000 - ufo: STR_VESSEL_MILITARY_TRANSPORT interruptPercentage: 40 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_LIGHT_GUNBOAT count: 1 trajectory: P2 timer: 6000 - type: STR_MISSION_REBEL_PATROL points: -200 raceWeights: 0: STR_REBELS: 100 waves: - ufo: STR_VESSEL_REBEL_FIGHTER count: 1 trajectory: PX1 timer: 10000 interruptPercentage: 80 - ufo: STR_VESSEL_REBEL_FIGHTER count: 2 trajectory: PX1 timer: 10000 interruptPercentage: 80 - ufo: STR_VESSEL_REBEL_FIGHTER count: 1 trajectory: PX1 timer: 10000 - type: STR_MISSION_GOVT_PATROL points: 0 raceWeights: 0: STR_GOVT: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_FIGHTER_G count: 1 trajectory: PX1 timer: 4000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P0 timer: 7000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P2 timer: 6800 interruptPercentage: 50 - ufo: STR_VESSEL_FIGHTER_G count: 2 trajectory: PX1 timer: 4000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 2 trajectory: P4 timer: 6000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P2 timer: 6800 - type: STR_MISSION_GOVT_PATROL_FUSION points: 0 raceWeights: 0: STR_GOVT_ELITES: 100 waves: - ufo: STR_VESSEL_FIGHTER_G count: 1 trajectory: PX1 timer: 4000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: PX1 timer: 6800 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 1 trajectory: PX1 timer: 7000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 2 trajectory: PX1 timer: 6000 interruptPercentage: 25 - ufo: STR_VESSEL_FIGHTER_G count: 2 trajectory: PX1 timer: 4000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 1 trajectory: PX1 timer: 6800 - type: STR_MISSION_RETICULAN_TRADING points: 0 retaliationOdds: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: STR_VESSEL_SEC_SCOUT interruptPercentage: 5 count: 1 trajectory: P_RET timer: 12000 - ufo: STR_VESSEL_SEKAR interruptPercentage: 5 count: 1 trajectory: P_RET timer: 9000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 12000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 11000 - ufo: STR_VESSEL_SEC_SCOUT interruptPercentage: 5 count: 1 trajectory: P_RET timer: 10000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 6000 - ufo: STR_VESSEL_SEKAR count: 1 trajectory: P_RET timer: 8000 - type: STR_MISSION_REBEL_TRADING points: -1000 raceWeights: 0: STR_REBELS: 70 STR_GOVT_INDUSTRIAL: 30 waves: - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 9000 interruptPercentage: 90 - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 12000 interruptPercentage: 90 - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 15000 - type: STR_MISSION_LOC_ATRIUM points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_ATRIUM count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_ATRIUM count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_LOC_MANSION points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_MANSION count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_MANSION count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_LOC_KEEP points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_KEEP count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_KEEP count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_DEEP_ONES points: 0 retaliationOdds: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: STR_LOC_DEEP_ONE_01 count: 1 trajectory: P4 timer: 70000 - ufo: STR_LOC_DEEP_ONE_01 count: 1 trajectory: P4 timer: 70000 - type: STR_MISSION_LOC_RET_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: STR_LOC_RET_BASE count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_RET_BASE count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_EXTRA_TRANSPORT points: 0 retaliationOdds: 0 raceWeights: 0: STR_SMUGGLER: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_MEDIUM_SCOUT_D count: 1 trajectory: P8_FAST_X timer: 20000 - type: STR_MISSION_PASSENGER_ACADEMY points: 0 retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_HOPPER_ACADEMY count: 1 trajectory: PX1A_CITIES timer: 10000 interruptPercentage: 50 - ufo: STR_VESSEL_HOPPER_ACADEMY count: 1 trajectory: PX1A_CITIES timer: 10000 - type: STR_MISSION_SUPERVISION_2 points: 0 raceWeights: 0: STR_ETHEREAL: 100 waves: - ufo: STR_VESSEL_SILVER_TOWERS count: 1 trajectory: P8_MEDIUM timer: 5000 - type: STR_MISSION_GDX_SEARCH points: 0 retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: STR_VESSEL_AIRBUS interruptPercentage: 5 count: 1 trajectory: PX4_3LND timer: 4000 - ufo: STR_VESSEL_AIRBUS interruptPercentage: 10 count: 1 trajectory: PX4_3LND timer: 8500 - ufo: STR_VESSEL_AIRBUS interruptPercentage: 20 count: 1 trajectory: PX4_3LND timer: 13500 - type: STR_MISSION_POLICE_FLIGHT_1 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_CHASER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_2 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_3 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_CHASER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_TRANSIT_LAND timer: 8000 - ufo: STR_VESSEL_POL_DROPSHIP count: 1 trajectory: PXC_TRANSIT_LAND timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_4 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_INTERCEPTOR count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_BANDIT_FLIGHT_1 points: 25 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_BANDIT_FLIGHT_2 points: 50 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_COBRA count: 1 trajectory: PXC_PATROL timer: 12000 - ufo: STR_VESSEL_BANDIT_COBRA count: 1 trajectory: PXC_PATROL timer: 12000 - type: STR_MISSION_BANDIT_FLIGHT_3 points: 50 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 10000 - ufo: STR_VESSEL_BANDIT_MOSQUITO count: 1 trajectory: PXC_PATROL timer: 10000 - type: STR_MISSION_CIVILIAN_TRAFFIC_1 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_LAND timer: 6500 - ufo: STR_VESSEL_CC_SKYFISH count: 3 trajectory: PXC_TRANSIT_NOLAND timer: 6300 - ufo: STR_VESSEL_CC_FAUST count: 3 trajectory: PXC_WILD_RIDE timer: 6100 - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 4700 - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6800 - type: STR_MISSION_CIVILIAN_TRAFFIC_2 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6400 - ufo: STR_VESSEL_CC_TRANSIT count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 5100 - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_LAND timer: 4100 - ufo: STR_VESSEL_CE_LIMO count: 1 trajectory: PXC_WILD_RIDE timer: 6000 - ufo: STR_VESSEL_CC_FAUST count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 7200 - type: STR_MISSION_CIVILIAN_TRAFFIC_3 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 4300 - ufo: STR_VESSEL_CC_FAUST count: 1 trajectory: PXC_WILD_RIDE timer: 4600 - ufo: STR_VESSEL_CE_CHASER count: 2 trajectory: PXC_WILD_RIDE timer: 6300 - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6300 - ufo: STR_VESSEL_CC_FAUST count: 2 trajectory: PXC_TRANSIT_LAND timer: 5500 - type: STR_MISSION_CIVILIAN_TRAFFIC_4 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CI_HARVESTER count: 1 trajectory: PXC_HARVEST timer: 4400 - ufo: STR_VESSEL_CC_CLOUDCAR count: 2 trajectory: PXC_TRANSIT_NOLAND timer: 7300 - ufo: STR_VESSEL_CC_SKYBUS count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 5300 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6500 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6000 - type: STR_MISSION_CIVILIAN_TRAFFIC_5 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6000 - ufo: STR_VESSEL_CI_HARVESTER count: 1 trajectory: PXC_HARVEST timer: 7600 - ufo: STR_VESSEL_CC_TRANSIT count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 7300 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_LAND timer: 7000 - ufo: STR_VESSEL_CC_CLOUDCAR count: 2 trajectory: PXC_TRANSIT_NOLAND timer: 4100 ufos: - delete: STR_HARVESTER - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 40 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 items: STR_PORN: - [4, 4, 1] STR_PINUP_MAGAZINE: - [4, 4, 1] STR_UFO_POWER_SOURCE_SMALL: - [4, 4, 1] - type: STR_MEDIUM_SCOUT_D size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 1 fireSound: 38 hitBonus: 20 damageMax: 250 speedMax: 2000 accel: 8 power: 15 range: 15 reload: 23 score: 120 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_RUGER: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_RIFLE_M16_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_UAC_RIFLE: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_UAC_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_TOMMYGUN: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_TOMMYGUN_DRUM: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_COMBAT_SHOTGUN: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_COMBAT_SHOTGUN_DRUM: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_CAWS: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_CAWS_CLIP_AP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_MPG: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_MPG_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_SAW: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_SAW_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_HYDRA_LASER: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_HYDRA_LASER_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_OMEGA_RIFLE: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_OMEGA_RIFLE_CLIP_AP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_BOOM_GUN: - [3, 4, 0] - [3, 4, 0] STR_BOOM_AMMO: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_SNIPER_LASER: - [3, 4, 0] - [3, 4, 0] STR_SNIPER_LASER_CLIP_HI: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_MINIGUN: - [3, 4, 0] - [3, 4, 0] STR_MINIGUN_AMMO: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_LEATHER_ARMOR: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_TAC_FULL_ARMOR: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_PIR_ASSASSIN: - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_RAYGUN: - [3, 4, 0] STR_RAYGUN_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - type: STR_MEDIUM_SCOUT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 1 fireSound: 38 hitBonus: 20 damageMax: 250 speedMax: 2400 accel: 9 power: 15 range: 15 reload: 23 score: 120 breakOffTime: 400 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SMALL_CANNON: - [4, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - name: UFO_110DIO1 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_MED_CANNON_PARTS: - [4, 4, 0] randomizedItems: - position: [4, 3, 0] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_110DIO2 width: 10 length: 10 items: STR_ELERIUM_115: - [5, 4, 0] LIGHT_SOURCE_20: - [5, 4, 0] STR_CANNON_PARTS: - [5, 4, 0] STR_CANNON_ROUNDS_X50: - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - name: UFR_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SPIKE_LAUNCHER: - [4, 4, 0] STR_SPIKE_ROCKETS: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFO_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SIDEWINDER_LAUNCHER: - [4, 4, 0] STR_SIDEWINDER_MISSILES: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SMALL_CANNON: - [4, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - name: UFO_110A width: 10 length: 10 items: STR_ELERIUM_115: - [4, 5, 0] LIGHT_SOURCE_20: - [4, 5, 0] STR_SMALL_CANNON: - [4, 5, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFO_110B width: 10 length: 10 items: STR_ELERIUM_115: - [4, 2, 0] LIGHT_SOURCE_20: - [4, 2, 0] STR_MED_CANNON_PARTS: - [4, 2, 0] randomizedItems: - position: [3, 2, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_110C width: 10 length: 10 items: STR_ELERIUM_115: - [4, 3, 0] LIGHT_SOURCE_20: - [4, 3, 0] STR_SMALL_CANNON: - [4, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110A width: 10 length: 10 items: STR_ELERIUM_115: - [5, 4, 0] LIGHT_SOURCE_20: - [5, 4, 0] STR_CANNON_PARTS: - [5, 4, 0] STR_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110B width: 10 length: 10 items: STR_ELERIUM_115: - [2, 4, 0] LIGHT_SOURCE_20: - [2, 4, 0] STR_SMALL_CANNON: - [2, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - name: UFR_110C width: 10 length: 10 items: STR_ELERIUM_115: - [3, 4, 0] LIGHT_SOURCE_20: - [3, 4, 0] STR_SMALL_CANNON: - [3, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - type: STR_LARGE_SCOUT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 2 fireSound: 38 hitBonus: 20 damageMax: 350 speedMax: 2700 accel: 9 power: 20 range: 30 reload: 23 score: 200 breakOffTime: 450 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_120 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120A width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_120B width: 20 length: 20 items: STR_ELERIUM_115: - [3, 9, 0] LIGHT_SOURCE_20: - [3, 9, 0] STR_CANNON_PARTS: - [3, 9, 0] STR_CANNON_ROUNDS_X50: - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - name: UFO_120C width: 20 length: 20 items: STR_ELERIUM_115: - [3, 9, 0] LIGHT_SOURCE_20: - [3, 9, 0] STR_SPIKE_LAUNCHER: - [3, 9, 0] STR_SPIKE_ROCKETS: - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - name: UFO_120E width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SIDEWINDER_LAUNCHER: - [9, 9, 0] STR_SIDEWINDER_MISSILES: - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - name: UFO_120F width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120G width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_120H width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120I width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] LIGHT_SOURCE_20: - [15, 9, 0] STR_SPIKE_LAUNCHER: - [15, 9, 0] STR_SPIKE_ROCKETS: - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - name: UFO_120J width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] LIGHT_SOURCE_20: - [15, 9, 0] STR_SIDEWINDER_LAUNCHER: - [15, 9, 0] STR_SIDEWINDER_MISSILES: - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - name: UFO_120K width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFR_120A width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] STR_MEDIPACK: - [2, 7, 0] - name: UFR_120B width: 20 length: 20 items: STR_ELERIUM_115: - [9, 3, 0] LIGHT_SOURCE_20: - [9, 3, 0] STR_SPIKE_LAUNCHER: - [9, 3, 0] STR_SPIKE_ROCKETS: - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - name: UFR_120C width: 20 length: 20 items: STR_ELERIUM_115: - [9, 3, 0] LIGHT_SOURCE_20: - [9, 3, 0] STR_SIDEWINDER_LAUNCHER: - [9, 3, 0] STR_SIDEWINDER_MISSILES: - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - name: UFR_120E width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120F width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFR_120G width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120H width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SPIKE_LAUNCHER: - [9, 9, 0] STR_SPIKE_ROCKETS: - [9, 9, 0] - [9, 3, 0] - [9, 9, 0] - [9, 3, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - name: UFR_120I width: 20 length: 20 items: STR_ELERIUM_115: - [9, 15, 0] LIGHT_SOURCE_20: - [9, 15, 0] STR_SIDEWINDER_LAUNCHER: - [9, 15, 0] STR_SIDEWINDER_MISSILES: - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - name: UFR_120J width: 20 length: 20 items: STR_ELERIUM_115: - [9, 15, 0] LIGHT_SOURCE_20: - [9, 15, 0] STR_SMALL_CANNON: - [9, 15, 0] STR_SMALL_CANNON_ROUNDS_X50: - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - name: UFR_120K width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - type: STR_HARVESTER size: STR_MEDIUM_UC modSprite: InterceptionShrineShip hitBonus: 20 damageMax: 600 shieldCapacity: 200 shieldRecharge: 50 shieldRechargeInGeoscape: 250 shieldBleedThrough: 100 speedMax: 4000 accel: 8 power: 95 range: 40 reload: 33 armor: 10 missionScore: 2 score: 1000 breakOffTime: 800 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_DISEC2GOLD - U_BITSGOLD mapBlocks: - name: UFO_130 width: 20 length: 20 items: STR_ELERIUM_115: - [6, 9, 0] - [12, 9, 0] STR_GAUSS_CANNON_PARTS: - [6, 9, 0] - [12, 9, 0] STR_GOLD_BAR: - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] randomizedItems: - position: [6, 10, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 10, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 hitBonus: 20 damageMax: 500 shieldCapacity: 500 shieldRecharge: 375 shieldRechargeInGeoscape: 1500 shieldBleedThrough: 100 radarRange: 200 hunterKillerPercentage: 50 huntBehavior: 0 speedMax: 4300 accel: 8 power: 90 range: 55 score: 600 missionScore: 2 reload: 33 breakOffTime: 1500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] - [3, 9, 0] STR_PLASMA_SPITTER_PARTS: - [15, 9, 0] - [3, 9, 0] - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 hitBonus: 20 damageMax: 1250 speedMax: 4800 armor: 5 accel: 6 range: 40 power: 60 missionScore: 2 score: 1000 reload: 23 breakOffTime: 2000 raceBonus: STR_MUTON: hitBonus: 20 missionCustomDeploy: STR_ATTACK_MERCENARY_RAID STR_ETHEREAL: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID STR_ETHEREAL_WAR: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: UFO_150 width: 30 length: 20 items: STR_ELERIUM_115: - [17, 9, 0] - [14, 6, 0] - [11, 9, 0] - [14, 12, 0] STR_GAUSS_CANNON_PARTS: - [17, 9, 0] - [14, 6, 0] - [11, 9, 0] - [14, 12, 0] randomizedItems: - position: [10, 11, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [18, 11, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 13, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [16, 13, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_BATTLESHIP size: STR_VERY_LARGE hitBonus: 20 sprite: 6 fireSound: 43 radarRange: 200 hunterKillerPercentage: 100 huntBehavior: 0 damageMax: 3500 speedMax: 5000 accel: 6 power: 150 range: 65 armor: 25 missionScore: 3 score: 2500 reload: 33 breakOffTime: 10000 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: UFO_160 width: 30 length: 30 items: STR_ELERIUM_115: - [14, 23, 0] - [14, 5, 0] - [23, 14, 0] - [5, 14, 0] STR_PLASMA_SPITTER_PARTS: - [14, 23, 0] - [14, 5, 0] - [23, 14, 0] - [5, 14, 0] - type: STR_VESSEL_SEKTRAK size: STR_MEDIUM_UC modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 750 speedMax: 1000 accel: 1 power: 20 range: 25 missionScore: 0 score: 100 reload: 27 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_010 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_010 width: 20 length: 10 items: STR_RET_FUSION_REACTOR: - [14, 2, 1] - [14, 2, 1] STR_RPC_PARTS: - [14, 2, 1] - [14, 2, 1] - type: STR_VESSEL_SEKAR size: STR_SMALL modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 600 speedMax: 1600 accel: 1 power: 15 range: 30 missionScore: 0 score: 60 reload: 23 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_020 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_020 width: 20 length: 10 items: STR_RET_FUSION_REACTOR: - [16, 4, 1] - [16, 4, 1] STR_RPC_PARTS: - [16, 4, 1] - type: STR_VESSEL_SEC_SCOUT size: STR_VERY_SMALL modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 300 speedMax: 1500 accel: 1 power: 10 range: 30 missionScore: 0 score: 30 reload: 23 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_030 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_030 width: 10 length: 10 items: STR_RET_FUSION_REACTOR: - [4, 2, 1] STR_RPC_PARTS: - [4, 2, 1] - type: STR_VESSEL_BOARDING_TORPEDO size: STR_SMALL modSprite: InterceptionUnknown damageMax: 400 speedMax: 7500 accel: 1 power: 0 range: 0 score: 600 reload: 17 breakOffTime: 200 raceBonus: STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_410 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_410 width: 10 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [5, 8, 0] - type: STR_VESSEL_BREAKER size: STR_MEDIUM_UC modSprite: InterceptionUnknown damageMax: 900 speedMax: 6250 accel: 10 power: 0 range: 0 score: 800 reload: 23 breakOffTime: 200 raceBonus: STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_430 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_430 width: 20 length: 20 items: STR_ELERIUM_115: - [3, 11, 0] - [11, 3, 0] - type: STR_VESSEL_ASSAULT_TRANSPORT size: STR_LARGE modSprite: InterceptionUnknown hitBonus: 20 damageMax: 1500 speedMax: 5500 accel: 10 power: 40 range: 40 score: 1000 reload: 23 breakOffTime: 400 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_420 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_420 width: 20 length: 30 items: STR_ELERIUM_115: - [9, 4, 0] - [9, 6, 0] - [9, 11, 0] STR_GAUSS_CANNON_PARTS: - [9, 4, 0] - [9, 6, 0] - [9, 11, 0] randomizedItems: - position: [7, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_EXCAVATOR modSprite: InterceptionExcavator missionScore: 1 size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 15 fireSound: 38 damageMax: 300 speedMax: 1600 accel: 4 power: 25 range: 20 reload: 27 score: 150 breakOffTime: 450 battlescapeTerrainData: name: VES_EXCV mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83DIO_B mapBlocks: - name: VES_EXCV width: 20 length: 20 items: LIGHT_SOURCE_15: - [9, 2, 1] - [9, 14, 1] - [2, 9, 1] - [17, 9, 1] STR_UFO_POWER_SOURCE_SMALL: - [9, 13, 1] STR_MED_CANNON_PARTS: - [17, 9, 1] STR_ORE: - [13, 6, 1] - [13, 6, 1] - [13, 6, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [14, 7, 1] - [14, 7, 1] - [14, 7, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] randomizedItems: - position: [17, 9, 1] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [7, 8, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - position: [7, 9, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - position: [7, 10, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - type: STR_VESSEL_MESSENGER size: STR_SMALL modSprite: InterceptionMessenger hitBonus: 20 damageMax: 400 shieldCapacity: 400 shieldRecharge: 100 shieldRechargeInGeoscape: 500 shieldBleedThrough: 100 speedMax: 4400 accel: 9 power: 55 range: 55 reload: 27 missionScore: 3 score: 500 breakOffTime: 300 battlescapeTerrainData: name: VES_220 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - U_DISEC2 mapBlocks: - name: VES_220 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] STR_PLASMA_SPITTER_PARTS: - [9, 9, 0] - type: STR_VESSEL_SMUGGLER_MILENIO size: STR_SMALL modSprite: InterceptionUnknown hitBonus: 30 avoidBonus: 15 damageMax: 300 shieldCapacity: 100 shieldRecharge: 25 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 5500 accel: 10 power: 50 range: 50 reload: 23 missionScore: 0 score: 10 breakOffTime: 250 battlescapeTerrainData: name: VES_190 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - UFO1 - U_BITS - FRNITURE - plane mapBlocks: - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_GAT_LASCANNON_PARTS: - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_LASER_RIFLE: - [5, 6, 2] STR_ASSAULT_LASER: - [12, 6, 2] STR_SCATTER_LASER: - [11, 4, 2] STR_SNIPER_LASER: - [6, 15, 2] STR_OLD_BOOKS: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_BRIEFCASE: - [6, 7, 1] STR_DEFENDER_ARMOR_HUMAN: - [5, 11, 1] STR_PIR_STORM_ARMOR: - [5, 11, 1] STR_MEDI_KIT: - [7, 6, 2] - [6, 12, 1] - [6, 12, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - [6, 13, 1] - type: STR_VESSEL_SMUGGLER size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionUnknown hitBonus: 25 damageMax: 300 speedMax: 5200 accel: 10 power: 35 range: 35 reload: 21 missionScore: 0 score: 10 breakOffTime: 300 battlescapeTerrainData: name: VES_190 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - UFO1 - U_BITS - FRNITURE - plane mapBlocks: - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [6, 9, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 7, 1] STR_RIFLE_AK: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_RIFLE: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_GRENADE_FRAG: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_RIFLE_AK_CLIP: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_RIFLE_CLIP_AP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_VODKA: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_PIR_ASSAULT: - [6, 12, 1] STR_SMALL_ROCKET: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_COMBAT_DRUGS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_SECFLOWER: - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GROG_BARREL: - [8, 5, 2] - [7, 5, 2] - [6, 5, 2] - [7, 6, 2] - [6, 6, 2] - [5, 6, 2] - [8, 4, 2] - [9, 4, 2] - [10, 4, 2] - [11, 4, 2] - [13, 5, 2] - [12, 6, 2] - [13, 6, 2] - [14, 6, 2] - [6, 15, 2] - [7, 15, 2] - [7, 16, 2] - [6, 13, 1] - [6, 12, 1] - [6, 11, 1] - [5, 11, 1] - [6, 9, 1] - [5, 9, 1] - [5, 10, 1] - [5, 8, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_MEDICAL_SUPPLIES: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_BANDAGE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_ELECTRONIC_PIECES: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_VODKA: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_OLD_BOOKS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_HEAVY_LASER_PIR: - [6, 9, 1] STR_HEAVY_LASER_CLIP_HI: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_HUNTING_RIFLE_CLIP: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_DYNAMITE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GAT_LASCANNON_PARTS: - [6, 12, 1] - [5, 11, 1] - [6, 15, 2] - [7, 6, 2] STR_GENERIC_CRATE: - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 7, 1] - [6, 9, 1] STR_PIR_STORM_ARMOR: - [6, 9, 1] STR_HUNTING_LASER: - [6, 9, 1] STR_HUNTING_LASER_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_LASER_PISTOL_LT: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_ELECTRONIC_PIECES: - [5, 6, 2] - [5, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_LASER_RIFLE_CLIP_HI: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_ELECTRONIC_PIECES: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_SC_WIRE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_ES_RIFLE: - [6, 9, 1] STR_ES_RIFLE_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_OLD_BOOKS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 9, 1] - [6, 7, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_MPG: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MPG_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_GRENADE_FRAG: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_SMALL_ROCKET: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_BASIC_ARMOR: - [12, 6, 2] - [12, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_MEDIPACK: - [5, 6, 2] - [5, 6, 2] STR_SMOKE_GRENADE: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_SATCHEL_CHARGE: - [5, 6, 2] - [5, 6, 2] - [6, 15, 2] - [6, 15, 2] STR_RAIL_DRIVER: - [5, 11, 1] - [6, 12, 1] STR_RAIL_COIL: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_FUSION_TORCH: - [11, 4, 2] STR_FUSION_TORCH_CLIP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_DYNAMITE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MINE: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_FLAMETHROWER_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [5, 6, 2] - [6, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_BIG_GUN_SHELLS: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [12, 6, 2] - [12, 6, 2] STR_MED_CANNON_SHELLS: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_ELECTRONIC_PIECES: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_BOOM_GUN: - [6, 9, 1] STR_BOOM_AMMO: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_GRENADE_LAUNCHER: - [6, 12, 1] STR_GL_HE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_GL_I: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_GL_SMOKE: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_HC_AP_AMMO: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_HC_HE_AMMO: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LASER_PISTOL_PIR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_LASER_PISTOL_CLIP_LO: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_GRENADE_FRAG: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_RIFLE_AK_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_HSMG_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_UAC_PLASMAGUN: - [5, 11, 1] STR_UAC_PLASMAGUN_BATTERY: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_TOMMYGUN_LASER: - [6, 9, 1] STR_TOMMYGUN_DRUM_LASER: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_OLD_BOOKS: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_TOXIGUN: - [11, 4, 2] STR_TOXIGUN_CLIP: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_MEDICAL_SUPPLIES: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_ELECTRONIC_PIECES: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_BASIC_ARMOR: - [8, 4, 2] - [8, 4, 2] STR_FLAMETHROWER: - [6, 15, 2] STR_FLAMETHROWER_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_GAUSS_SNIPER: - [6, 9, 1] STR_GAUSS_SNIPER_CLIP: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LACC: - [5, 11, 1] STR_LACC_AP_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LACC_HE_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LACC_I_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_MEDICAL_SUPPLIES: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_ELECTRONIC_PIECES: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_BANDAGE: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_SSRL: - [5, 6, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_WRECKED_XENFORCER: - [6, 15, 2] STR_XENFORCER_FILES: - [6, 15, 2] STR_BFG_BATTERY_BROKEN: - [5, 11, 1] STR_MONEY_PURSE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_UAC_RIFLE: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_UAC_CLIP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_SMALL_ROCKET: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_LASER_RIFLE_PIR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_LASER_RIFLE_CLIP_HI: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_HEAVY_LASER_PIR: - [6, 9, 1] STR_HEAVY_LASER_CLIP_HI: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_CHAINGUN: - [6, 12, 1] STR_CHAINGUN_CLIP: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_DEFENDER_ARMOR_HUMAN: - [6, 9, 1] STR_PIR_DEFENDER_DMG: - [6, 7, 1] STR_PIR_ASSASSIN: - [6, 7, 1] STR_LEATHER_ARMOR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_SCATTER_LASER: - [6, 15, 2] STR_ELECTRONIC_PIECES: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_CREDIT_CHIP_01: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_LONGEVITY_SERUM: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_MEDIPACK: - [6, 9, 1] STR_HARPOON_STUN_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_OXYGEN_TANK: - [5, 6, 2] - [7, 6, 2] STR_MEDICAL_SUPPLIES: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MONEY_PURSE: - [8, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - type: STR_VESSEL_NAZI size: STR_SMALL modSprite: InterceptionUnknown raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 20 avoidBonus: 20 radarRange: 100 hunterKillerPercentage: 88 huntBehavior: 2 damageMax: 400 speedMax: 3000 accel: 6 power: 45 range: 20 score: 150 reload: 33 breakOffTime: 250 battlescapeTerrainData: name: VES_320 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_320 width: 20 length: 20 items: LIGHT_SOURCE_10: - [3, 14, 0] - [16, 14, 0] - [15, 2, 0] - [3, 3, 0] LIGHT_SOURCE_15: - [10, 9, 0] STR_EM_JAMMER: - [10, 10, 0] STR_UFO_POWER_SOURCE_SMALL: - [10, 8, 0] STR_SPIKE_LAUNCHER: - [16, 14, 0] STR_SPIKE_ROCKETS: - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - type: STR_VESSEL_PINK size: STR_SMALL modSprite: InterceptionPink hitBonus: 30 fireSound: 38 damageMax: 100 speedMax: 3300 accel: 9 power: 10 range: 60 reload: 23 score: 50 missionScore: 0 breakOffTime: 100 battlescapeTerrainData: name: VES_PINK mapDataSets: - BLANKS - U_EXT_P - U_WALL_P - U_BITS_P - UFOL83_P - FRNTURE_GOLD - STATIONDECOR mapBlocks: - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_FAIRY_DRAGON_MISSILE: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_HEAT_RAY_PISTOL: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] STR_HEAT_RAY_PISTOL_CLIP: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_LIBER_OCCULTIS: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] STR_DEMONIC_ESSENCE: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] STR_VAMPIRE_BLOOD: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_STAFF: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_IMPALER: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_SCROLL_PINK: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_LIBER_OCCULTIS: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] STR_MYSTERY_BOX: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - type: STR_VESSEL_ESCORT size: STR_MEDIUM_UC modSprite: InterceptionEscort radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 hitBonus: 25 damageMax: 650 speedMax: 3500 accel: 6 range: 50 power: 40 reload: 23 armor: 5 score: 400 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 20 battlescapeTerrainData: name: VES_170 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_170 width: 20 length: 10 items: STR_ELERIUM_115: - [15, 5, 0] STR_GAUSS_CANNON_PARTS: - [15, 5, 0] randomizedItems: - position: [17, 5, 0] amount: 8 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_SENTRY size: STR_SMALL modSprite: InterceptionSentry hitBonus: 20 avoidBonus: 10 damageMax: 300 speedMax: 4500 accel: 9 range: 40 power: 35 reload: 23 score: 200 radarRange: 200 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 350 raceBonus: STR_MUTON: hitBonus: 20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ZOMBIE_SMART: hitBonus: -20 battlescapeTerrainData: name: VES_280 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_280 width: 20 length: 20 items: STR_ELERIUM_115: - [5, 9, 0] STR_GAUSS_CANNON_PARTS: - [5, 9, 0] randomizedItems: - position: [6, 9, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FIGHTER size: STR_SMALL modSprite: InterceptionFighter hitBonus: 30 damageMax: 350 speedMax: 5000 avoidBonus: 20 accel: 9 range: 40 power: 55 reload: 19 score: 200 radarRange: 200 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 400 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_MUTON: hitBonus: 20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL battlescapeTerrainData: name: VES_200 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_200 width: 20 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [8, 4, 0] STR_GAUSS_CANNON_PARTS: - [4, 8, 0] - [8, 4, 0] randomizedItems: - position: [10, 6, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [6, 10, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FIGHTER_G size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFighterGov hitBonus: 20 damageMax: 350 speedMax: 5000 avoidBonus: 20 accel: 9 range: 40 power: 55 reload: 19 missionScore: 0 score: -500 breakOffTime: 300 battlescapeTerrainData: name: VES_200 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_200 width: 20 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [8, 4, 0] STR_GAUSS_CANNON_PARTS: - [4, 8, 0] - [8, 4, 0] randomizedItems: - position: [10, 6, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [6, 10, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FIGHTER_HUNT size: STR_SMALL modSprite: InterceptionFighter hitBonus: 35 damageMax: 350 speedMax: 5000 avoidBonus: 25 accel: 9 range: 40 power: 55 reload: 19 score: 200 radarRange: 200 breakOffTime: 10000 hunterKillerPercentage: 100 huntMode: 2 huntBehavior: 1 alertSound: 89 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_200 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_200 width: 20 length: 20 - type: STR_VESSEL_VIPER_FIGHTER size: STR_SMALL modSprite: InterceptionViper hitBonus: 40 shieldCapacity: 500 shieldRecharge: 375 shieldRechargeInGeoscape: 1875 shieldBleedThrough: 100 radarRange: 200 hunterKillerPercentage: 100 huntBehavior: 2 armor: 10 damageMax: 660 speedMax: 5200 avoidBonus: 30 accel: 10 range: 45 power: 80 reload: 19 score: 400 missionScore: 3 breakOffTime: 1200 battlescapeTerrainData: name: VES_MAR_03 mapDataSets: - BLANKS - MARSEC_EXT_2 - MARSEC_COMPUTERS - MARSEC_FRN - MARSEC_NAVIGATION - MARSEC_PODS - MARSEC_OPER - MARSEC_INT_2 mapBlocks: - name: VES_MAR_03 width: 20 length: 20 items: STR_ELERIUM_115: - [16, 7, 0] - [16, 7, 0] - [16, 11, 0] - [16, 11, 0] STR_PLASMA_SPITTER_PARTS: - [4, 11, 0] - [4, 7, 0] STR_BOMB_LAUNCHER_PARTS: - [4, 9, 0] STR_CRAFT_BOMB: - [16, 7, 0] - [16, 7, 0] - [16, 11, 0] - [16, 11, 0] STR_VESSEL_VIPER_FIGHTER_BLUEPRINT: - [9, 7, 1] - type: STR_VESSEL_GOVSHIP size: STR_MEDIUM_UC raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionGovship hitBonus: 20 damageMax: 750 speedMax: 2500 accel: 6 range: 40 power: 60 reload: 33 armor: 5 missionScore: 0 score: -1000 breakOffTime: 2500 battlescapeTerrainData: name: VES_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: VES_160 width: 20 length: 20 items: STR_ELERIUM_115: - [14, 9, 0] STR_GAUSS_CANNON_PARTS: - [14, 9, 0] randomizedItems: - position: [16, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_GOVT_CRUISER size: STR_LARGE modSprite: InterceptionUnknown hitBonus: 35 fireSound: 43 damageMax: 3000 shieldCapacity: 500 shieldRecharge: 125 shieldRechargeInGeoscape: 625 shieldBleedThrough: 100 speedMax: 2750 accel: 6 range: 60 power: 160 reload: 31 armor: 30 missionScore: 0 score: -3000 breakOffTime: 400 battlescapeTerrainData: name: VES_G_010 mapDataSets: - BLANKS - XBASE1_AMB - RET_SHIPS mapBlocks: - name: VES_G_010 width: 20 length: 30 items: STR_GAUSS_CANNON_PARTS: - [5, 9, 0] - [13, 9, 0] STR_RET_FUSION_REACTOR: - [14, 3, 1] - [13, 3, 1] - [12, 3, 1] - [6, 3, 1] - [5, 3, 1] - [4, 3, 1] randomizedItems: - position: [5, 9, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [13, 9, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_RAIDER size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionRaider radarRange: 100 hunterKillerPercentage: 100 huntBehavior: 2 hitBonus: 15 damageMax: 200 speedMax: 1800 accel: 5 power: 30 range: 25 reload: 21 score: 200 breakOffTime: 600 battlescapeTerrainData: name: VES_310 mapDataSets: - BLANKS - C_EXT02 - XBASE1_NTR - FRNITURE - C_BITS_X1 mapBlocks: - name: VES_310A width: 10 length: 20 items: STR_SIDEWINDER_LAUNCHER: - [2, 13, 2] STR_SIDEWINDER_MISSILES: - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310 width: 10 length: 20 items: STR_CANNON_PARTS: - [2, 13, 2] STR_CANNON_ROUNDS_X50: - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310A width: 10 length: 20 items: STR_SPIKE_LAUNCHER: - [2, 13, 2] STR_SPIKE_ROCKETS: - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310B width: 10 length: 20 items: STR_MED_CANNON_PARTS: - [2, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 9, 1] - [5, 10, 1] STR_MUTANT_MEAT: - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] randomizedItems: - position: [4, 9, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310B width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] STR_SMALL_CANNON: - [2, 13, 2] STR_SMALL_CANNON_ROUNDS_X50: - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 9, 1] - [5, 10, 1] STR_MUTANT_MEAT: - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - type: STR_VESSEL_RAIDER_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionRaiderGunship raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 15 damageMax: 1200 speedMax: 2800 accel: 6 range: 45 power: 70 reload: 27 armor: 5 score: 500 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 2 breakOffTime: 800 battlescapeTerrainData: name: VES_311 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - XBASE1_AMB mapBlocks: - name: VES_311 width: 20 length: 20 items: STR_SIDEWINDER_LAUNCHER: - [5, 3, 0] STR_SIDEWINDER_MISSILES: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_GAUSS_CANNON_PARTS: - [14, 3, 0] STR_ELERIUM_115: - [5, 3, 0] - [14, 3, 0] randomizedItems: - position: [14, 3, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_RAIDER_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionRaiderFighter raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 20 damageMax: 300 speedMax: 4000 avoidBonus: 20 accel: 6 range: 25 power: 30 reload: 19 score: 100 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 2 breakOffTime: 1000 battlescapeTerrainData: name: VES_313 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - AVENGER_G3 - FRNITURE mapBlocks: - name: VES_313 width: 10 length: 10 items: STR_CANNON_PARTS: - [3, 1, 0] - [4, 1, 0] STR_CANNON_ROUNDS_X50: - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] STR_UFO_POWER_SOURCE_SMALL: - [3, 1, 0] - [4, 1, 0] - type: STR_VESSEL_REBEL_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionRebelFighter hitBonus: 25 damageMax: 300 speedMax: 4000 accel: 6 range: 25 power: 30 reload: 19 avoidBonus: 20 score: -750 missionScore: 0 breakOffTime: 1000 battlescapeTerrainData: name: VES_313 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - AVENGER_G3 - FRNITURE mapBlocks: - name: VES_313 width: 10 length: 10 items: STR_CANNON_PARTS: - [3, 1, 0] - [4, 1, 0] STR_CANNON_ROUNDS_X50: - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] STR_UFO_POWER_SOURCE_SMALL: - [3, 1, 0] - [4, 1, 0] - type: STR_VESSEL_REBEL_FREIGHTER size: STR_SMALL modSprite: InterceptionRebelFreighter fireSound: 38 hitBonus: 20 damageMax: 200 speedMax: 2200 accel: 5 power: 25 range: 25 reload: 23 score: -750 missionScore: 0 breakOffTime: 300 battlescapeTerrainData: name: VES_312 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - XBASE1_AMB mapBlocks: - name: VES_312 width: 10 length: 20 items: STR_CANNON_PARTS: - [5, 3, 0] STR_CANNON_ROUNDS_X50: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_ELERIUM_115: - [5, 3, 0] STR_ALIEN_ALLOYS: - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [6, 10, 0] - [6, 10, 0] - [6, 10, 0] - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] - type: STR_VESSEL_GUNBOAT size: STR_SMALL modSprite: InterceptionGunboat raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 20 damageMax: 550 speedMax: 3000 accel: 6 range: 40 power: 50 reload: 27 score: 300 radarRange: 150 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 5000 battlescapeTerrainData: name: VES_230 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_230 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_GAUSS_CANNON_PARTS: - [9, 6, 0] randomizedItems: - position: [10, 7, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_LIGHT_GUNBOAT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionLightGunboat hitBonus: 20 damageMax: 420 speedMax: 3300 accel: 6 range: 35 power: 35 reload: 27 score: 250 radarRange: 150 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 4000 battlescapeTerrainData: name: VES_240 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_240 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] randomizedItems: - position: [10, 7, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_MILITARY_TRANSPORT size: STR_MEDIUM_UC modSprite: InterceptionMilitaryTransport raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 20 damageMax: 600 speedMax: 2400 accel: 4 range: 40 power: 35 reload: 27 score: 500 breakOffTime: 1000 battlescapeTerrainData: name: VES_250 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_250 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] LIGHT_SOURCE_15: - [9, 6, 0] STR_GENERIC_CRATE: - [2, 3, 0] - [2, 6, 0] - [2, 9, 0] - [2, 12, 0] - [17, 2, 0] - [17, 5, 0] - [17, 8, 0] - [17, 11, 0] - [2, 3, 1] - [2, 6, 1] - [2, 9, 1] - [2, 12, 1] - [17, 2, 1] - [17, 5, 1] - [17, 8, 1] - [17, 11, 1] - [10, 3, 0] STR_MINE: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] STR_GRENADE_FRAG: - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] STR_RIFLE_M16: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_RIFLE_M16_CLIP: - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] STR_MORTAR: - [17, 2, 0] STR_HMG: - [17, 5, 0] STR_ROCKET_LAUNCHER: - [17, 8, 0] STR_MINIGUN: - [17, 11, 0] STR_MORTAR_SHELL_HE: - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] STR_HMG_CLIP: - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] STR_LARGE_ROCKET: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_INCENDIARY_ROCKET: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_MINIGUN_AMMO: - [17, 11, 1] - [17, 11, 1] - [17, 11, 1] - [17, 11, 1] STR_SLAVE_ARMOR_POINTMAN: - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] STR_SECURITY_CORPSE: - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] STR_TAC_VEST: - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] STR_DEFENDER_ARMOR_HUMAN: - [2, 12, 1] - [2, 12, 1] STR_SSRL_2: - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] STR_PORN: - [9, 2, 0] STR_GUNS_N_AMMO: - [8, 14, 0] randomizedItems: - position: [11, 7, 0] amount: 80 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_250 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] LIGHT_SOURCE_15: - [9, 6, 0] STR_GENERIC_CRATE: - [2, 3, 0] - [2, 6, 0] - [2, 9, 0] - [2, 12, 0] - [17, 2, 0] - [17, 5, 0] - [17, 8, 0] - [17, 11, 0] - [2, 3, 1] - [2, 6, 1] - [2, 9, 1] - [2, 12, 1] - [17, 2, 1] - [17, 5, 1] - [17, 8, 1] - [17, 11, 1] - [10, 3, 0] STR_MINE: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] STR_GRENADE_FRAG: - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] STR_PARTS_GAUSS_COIL: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_PARTS_GAUSS_CAPACITOR: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_PARTS_HEAVY_COUPLINGS: - [2, 12, 0] - [2, 12, 0] STR_TAC_FULL_ARMOR: - [17, 8, 0] - [17, 8, 0] STR_MEDICAL_SUPPLIES: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_MEDIPACK: - [17, 11, 0] - [17, 11, 0] - [17, 11, 1] - [17, 11, 1] STR_COMBAT_DRUGS: - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] STR_PARTS_WEAPON_ADV: - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] STR_PARTS_LASER_LENS: - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] STR_GI_ARMOR: - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] STR_SECURITY_CORPSE: - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] STR_TAC_VEST: - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] STR_DEFENDER_ARMOR_HUMAN: - [2, 12, 1] - [2, 12, 1] STR_PARTS_LASER_CRYSTAL: - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] STR_PORN: - [9, 2, 0] STR_GUNS_N_AMMO: - [8, 14, 0] randomizedItems: - position: [11, 7, 0] amount: 80 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_HOPPER size: STR_SMALL modSprite: InterceptionHopper raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 fireSound: 38 hitBonus: 15 damageMax: 150 speedMax: 3800 accel: 9 range: 15 power: 20 reload: 33 score: 200 breakOffTime: 250 battlescapeTerrainData: name: VES_150 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B mapBlocks: - name: VES_150 width: 20 length: 10 items: STR_SMALL_CANNON: - [16, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 6, 0] - name: VES_150 width: 20 length: 10 items: STR_MED_CANNON_PARTS: - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] randomizedItems: - position: [17, 4, 0] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_150 width: 20 length: 10 items: STR_CANNON_PARTS: - [16, 4, 0] STR_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - name: VES_150 width: 20 length: 10 items: STR_SPIKE_LAUNCHER: - [16, 4, 0] STR_SPIKE_ROCKETS: - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - name: VES_150 width: 20 length: 10 items: STR_SIDEWINDER_LAUNCHER: - [16, 4, 0] STR_SIDEWINDER_MISSILES: - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - type: STR_VESSEL_HOPPER_ACADEMY size: STR_SMALL modSprite: InterceptionHopper raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 fireSound: 38 hitBonus: 15 damageMax: 150 speedMax: 3800 accel: 9 range: 15 power: 20 reload: 33 score: 200 breakOffTime: 250 battlescapeTerrainData: name: VES_150_ACD mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_150_ACD width: 20 length: 10 items: STR_SMALL_CANNON: - [16, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 6, 0] STR_ORGAN_CARRIER: - [11, 2, 0] - [10, 6, 0] - [12, 6, 0] STR_MEDICAL_SUPPLIES: - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] STR_VESSEL_HOPPER_BLUEPRINT: - [14, 6, 0] - type: STR_VESSEL_HOTROD size: STR_VERY_SMALL modSprite: InterceptionHotRod fireSound: 38 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 20 damageMax: 100 speedMax: 6000 accel: 10 range: 30 power: 15 reload: 17 score: 100 breakOffTime: 200 battlescapeTerrainData: name: VES_500 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B - UFOL83DIO_B mapBlocks: - name: VES_500 width: 10 length: 10 items: STR_MINI_LASER: - [4, 5, 0] STR_ELERIUM_115: - [4, 5, 0] LIGHT_SOURCE_15: - [4, 5, 0] STR_GOLD_BAR: - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - type: STR_VESSEL_COURIER size: STR_SMALL modSprite: InterceptionCourier raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL hitBonus: 20 damageMax: 400 speedMax: 3500 accel: 9 range: 40 power: 30 reload: 23 score: 400 breakOffTime: 250 battlescapeTerrainData: name: VES_140 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B mapBlocks: - name: VES_140 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] STR_SIDEWINDER_LAUNCHER: - [9, 9, 0] STR_SIDEWINDER_MISSILES: - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - type: STR_VESSEL_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionGunship hitBonus: 25 damageMax: 1000 speedMax: 5000 accel: 8 range: 60 power: 75 reload: 27 armor: 10 score: 800 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 20 battlescapeTerrainData: name: VES_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_110 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 8, 0] STR_GAUSS_CANNON_PARTS: - [15, 8, 0] - [15, 8, 0] randomizedItems: - position: [17, 8, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_HEAVY_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionHeavyGunship fireSound: 43 hitBonus: 25 damageMax: 1500 speedMax: 4600 accel: 8 power: 100 range: 60 reload: 27 armor: 10 score: 1000 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_MUTON: hitBonus: 20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL battlescapeTerrainData: name: VES_120 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_120 width: 20 length: 20 items: STR_ELERIUM_115: - [17, 1, 1] - [17, 15, 1] STR_GAUSS_CANNON_PARTS: - [17, 1, 1] - [17, 15, 1] - [17, 1, 1] - [17, 15, 1] randomizedItems: - position: [17, 2, 1] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [17, 14, 1] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_CORVETTE size: STR_LARGE modSprite: InterceptionCorvette fireSound: 43 hitBonus: 25 damageMax: 2400 speedMax: 5750 accel: 10 range: 65 power: 110 armor: 15 missionScore: 2 score: 1500 reload: 33 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 600 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_290 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: VES_290 width: 20 length: 30 items: STR_ELERIUM_115: - [9, 4, 2] - [9, 4, 3] - [9, 12, 3] STR_GAUSS_CANNON_PARTS: - [9, 4, 3] - [9, 12, 3] STR_GAT_LASCANNON_PARTS: - [9, 4, 2] randomizedItems: - position: [9, 8, 3] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [9, 16, 3] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FRIGATE size: STR_LARGE sprite: 7 hitBonus: 25 damageMax: 2500 shieldCapacity: 1250 shieldRecharge: 312 shieldRechargeInGeoscape: 1562 shieldBleedThrough: 100 speedMax: 3200 accel: 6 range: 50 power: 60 score: 1750 missionScore: 2 reload: 13 armor: 10 radarRange: 200 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 5000 raceBonus: STR_MUTON: hitBonus: 20 STR_ZOMBIE_SMART: hitBonus: -20 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_DISEC2 - U_BITS_G mapBlocks: - name: UFO_170 width: 30 length: 20 items: STR_ELERIUM_115: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] STR_GAUSS_CANNON_PARTS: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] randomizedItems: - position: [10, 11, 0] amount: 8 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [14, 10, 0] amount: 7 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [18, 11, 0] amount: 9 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_DESTROYER size: STR_LARGE modSprite: InterceptionDestroyer fireSound: 43 hitBonus: 25 damageMax: 2750 shieldCapacity: 1750 shieldRecharge: 437 shieldRechargeInGeoscape: 2187 shieldBleedThrough: 100 speedMax: 4600 accel: 10 power: 125 range: 65 reload: 23 armor: 15 missionScore: 2 score: 2000 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 3000 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_260 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G mapBlocks: - name: VES_260 width: 30 length: 30 items: STR_ELERIUM_115: - [15, 14, 2] - [24, 24, 0] - [24, 4, 0] STR_PLASMA_SPITTER_PARTS: - [15, 14, 2] STR_GAT_LASCANNON_PARTS: - [24, 24, 0] - [24, 4, 0] - type: STR_VESSEL_SOTL size: STR_VERY_LARGE modSprite: InterceptionBattleship fireSound: 45 hitBonus: 15 damageMax: 7500 shieldCapacity: 2500 shieldRecharge: 625 shieldRechargeInGeoscape: 3125 shieldBleedThrough: 100 speedMax: 4000 accel: 10 power: 250 range: 65 armor: 30 reload: 23 missionScore: 5 score: 5000 radarRange: 200 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 3000 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_270 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G - UFOL83DIO_B - XB2BR - U_DISEC2 mapBlocks: - name: VES_270 width: 50 length: 30 items: STR_ELERIUM_115: - [23, 11, 0] - [23, 14, 0] - [23, 17, 0] - [30, 11, 0] - [30, 14, 0] - [30, 17, 0] STR_PLASMA_SPITTER_PARTS: - [23, 11, 0] - [23, 14, 0] - [23, 17, 0] - [30, 11, 0] - [30, 14, 0] - [30, 17, 0] STR_BOMB_LAUNCHER_PARTS: - [35, 20, 2] - [35, 9, 0] STR_CRAFT_BOMB: - [36, 20, 2] - [36, 9, 0] - [37, 20, 2] - [37, 9, 0] - [38, 20, 2] - [38, 9, 0] - [39, 20, 2] - [39, 9, 0] - [40, 20, 2] - [40, 9, 0] - [41, 20, 2] - [41, 9, 0] - [42, 20, 2] - [42, 9, 0] STR_GAT_LASCANNON_PARTS: - [7, 14, 2] - [16, 14, 3] - [27, 23, 3] - [27, 5, 3] - type: STR_VESSEL_BOMBER size: STR_LARGE modSprite: InterceptionBomber fireSound: 45 hitBonus: 15 damageMax: 2000 shieldCapacity: 1000 shieldRecharge: 250 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 4100 accel: 7 power: 225 range: 65 reload: 33 armor: 10 missionScore: 5 score: 2000 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 3000 raceBonus: STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 20 battlescapeTerrainData: name: VES_210 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 - U_OPER_G mapBlocks: - name: VES_210 width: 20 length: 30 items: STR_ELERIUM_115: - [4, 4, 2] - [9, 4, 2] - [15, 4, 2] STR_BOMB_LAUNCHER_PARTS: - [4, 4, 2] - [15, 4, 2] STR_CRAFT_BOMB: - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] STR_PLASMA_SPITTER_PARTS: - [9, 4, 2] - type: STR_VESSEL_FREIGHTER_G size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 20 damageMax: 950 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 700 breakOffTime: 1000 battlescapeTerrainData: name: VES_130_C mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130_C width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SIDEWINDER_LAUNCHER: - [23, 6, 1] STR_SIDEWINDER_MISSILES: - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] STR_MED_CANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [11, 5, 0] - [11, 15, 0] - [4, 8, 0] - [21, 6, 0] - [21, 13, 0] STR_GOLD_BAR: - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] randomizedItems: - position: [23, 14, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_FREIGHTER_L size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 20 damageMax: 700 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 500 breakOffTime: 1000 battlescapeTerrainData: name: VES_130 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130 width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SIDEWINDER_LAUNCHER: - [23, 6, 1] STR_SIDEWINDER_MISSILES: - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] STR_CANNON_PARTS: - [23, 14, 1] STR_CANNON_ROUNDS_X50: - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] LIGHT_SOURCE_10: - [7, 4, 0] - [11, 5, 0] - [17, 5, 0] - [10, 11, 0] - [17, 15, 0] - [13, 17, 0] LIGHT_SOURCE_15: - [5, 12, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] - [10, 11, 1] STR_LINGERIE: - [10, 12, 1] - [11, 14, 1] STR_MEDIPACK: - [8, 12, 1] - type: STR_VESSEL_FREIGHTER size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 20 damageMax: 700 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 400 breakOffTime: 2500 battlescapeTerrainData: name: VES_130_A mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SPIKE_LAUNCHER: - [23, 6, 1] - [23, 14, 1] STR_SPIKE_ROCKETS: - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_CHEMICALS: - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_MED_CANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_FOOD_BAG: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] randomizedItems: - position: [23, 16, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_SPIKE_LAUNCHER: - [23, 14, 1] STR_SPIKE_ROCKETS: - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] STR_BIG_GUN_SHELLS: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] STR_MED_CANNON_SHELLS: - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] STR_SCRAP_METAL: - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_MED_CANNON_PARTS: - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] STR_VODKA: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] STR_PORN: - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] STR_BEER: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] randomizedItems: - position: [23, 7, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [23, 16, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_GAT_LASCANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] STR_FOOD_BAG: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] STR_SCRAP_METAL: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] STR_MEDICAL_SUPPLIES: - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] STR_SC_WIRE: - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] STR_FLAMETHROWER_CLIP: - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] STR_CHEMICALS: - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - type: STR_VESSEL_HEAVY_FREIGHTER size: STR_VERY_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionHeavyFreighter hitBonus: 25 damageMax: 4000 shieldCapacity: 400 shieldRecharge: 100 shieldRechargeInGeoscape: 500 shieldBleedThrough: 100 speedMax: 2600 accel: 6 range: 50 power: 40 reload: 23 score: 1100 missionScore: 2 breakOffTime: 1000 battlescapeTerrainData: name: VES_330 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - UFOL83DIO_B2 - BATHBITZ_HT - XBASEN_BEDS - C_INT_CHAIRS mapBlocks: - name: VES_330 width: 40 length: 20 items: STR_ELERIUM_115: - [7, 4, 0] - [7, 15, 0] - [34, 4, 0] - [34, 15, 0] STR_GAUSS_CANNON_PARTS: - [7, 4, 0] - [7, 15, 0] - [34, 4, 0] - [34, 15, 0] randomizedItems: - position: [9, 6, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [32, 6, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [9, 17, 0] amount: 20 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [36, 17, 0] amount: 16 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [10, 17, 0] amount: 5 mixed: false itemList: &LootFreight - STR_CIGS - STR_CIGS - STR_CIGS - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_BEER - STR_BEER - STR_VODKA - STR_VODKA - STR_CHEMICALS - STR_CHEMICALS - STR_MEDICAL_SUPPLIES - STR_SC_WIRE - STR_GUILD_CORPSE - STR_PADD - STR_PORN - STR_CONSUMER_GOODS - STR_BIG_GUN_SHELLS - STR_MED_CANNON_SHELLS - STR_LINGERIE - STR_GOLD_BAR - STR_SILVER_BAR - STR_PARTS_WEAPON_ADV - STR_OXYGEN_TANK - STR_ORE - position: [11, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [11, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [12, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [13, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [14, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [15, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [16, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [17, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [18, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [25, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [26, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [27, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [28, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [29, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [30, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [31, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [32, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [33, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [34, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [35, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [36, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [10, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [11, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [12, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [13, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [14, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [15, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [16, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [17, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [18, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [25, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [26, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [27, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [28, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [29, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [30, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [31, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [32, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [33, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [34, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [35, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [36, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [10, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 13, 0] amount: 5 mixed: false itemList: *LootFreight - type: STR_VESSEL_SNAKEBOAT size: STR_VERY_LARGE modSprite: InterceptionSnakeboat hitBonus: 15 fireSound: 43 damageMax: 4250 shieldCapacity: 600 shieldRecharge: 450 shieldRechargeInGeoscape: 2250 shieldBleedThrough: 100 speedMax: 2500 accel: 6 range: 55 power: 135 reload: 31 score: 1600 armor: 10 missionScore: 5 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 2 breakOffTime: 2500 battlescapeTerrainData: name: VES_SNAKEBOAT mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 - U_DISEC2 - U_OPER2 mapBlocks: - name: VES_SNAKEBOAT width: 40 length: 20 - type: STR_SUPPLY_SHIP size: STR_MEDIUM_UC modSprite: InterceptionUnknown hitBonus: 20 damageMax: 800 speedMax: 3600 accel: 6 range: 40 power: 40 reload: 23 score: 300 breakOffTime: 250 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_180 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_DISEC2 - U_BITS_G mapBlocks: - name: VES_180 width: 20 length: 20 items: STR_ELERIUM_115: - [14, 10, 0] - [14, 10, 0] - [14, 10, 0] - [14, 10, 0] STR_GAUSS_CANNON_PARTS: - [14, 10, 0] STR_SUPPLY_SHIP_BLUEPRINT: - [14, 10, 0] randomizedItems: - position: [15, 10, 0] amount: 6 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_LABSHIP size: STR_VERY_LARGE modSprite: InterceptionLabship fireSound: 43 hitBonus: 20 damageMax: 1800 shieldCapacity: 1500 shieldRecharge: 375 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 3600 accel: 6 power: 90 range: 50 reload: 33 score: 1200 missionScore: 8 radarRange: 350 hunterKillerPercentage: 100 huntBehavior: 2 breakOffTime: 1000 battlescapeTerrainData: name: VES_LAB mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 - U_OPER_G - UFOL83_G mapBlocks: - name: VES_LAB width: 30 length: 30 items: STR_ELERIUM_115: - [14, 25, 1] - [14, 3, 1] - [3, 14, 2] STR_PLASMA_SPITTER_PARTS: - [14, 25, 1] - [14, 3, 1] - [3, 14, 2] - type: STR_VESSEL_SILVER_TOWERS size: STR_VERY_LARGE modSprite: InterceptionSilverTowers fireSound: 44 hitBonus: 47 damageMax: 2450 shieldCapacity: 2450 shieldRecharge: 5513 shieldRechargeInGeoscape: 27563 shieldBleedThrough: 100 speedMax: 4900 accel: 7 power: 126 range: 65 reload: 28 avoidBonus: 15 score: 4500 missionScore: 5 breakOffTime: 300 battlescapeTerrainData: name: VES_300 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 mapBlocks: - name: VES_300 width: 20 length: 20 items: STR_ELERIUM_115: - [8, 8, 8] - [12, 9, 7] - [3, 13, 6] - [3, 5, 5] - [11, 5, 4] - [5, 10, 3] - [14, 8, 2] - [10, 7, 1] STR_GLAMOUR: - [8, 8, 8] - [12, 9, 7] - [3, 13, 6] - [3, 5, 5] - [11, 5, 4] - [5, 10, 3] - [14, 8, 2] - [10, 7, 1] - [8, 8, 8] - [12, 9, 7] - [3, 13, 6] - [3, 5, 5] - [11, 5, 4] - [5, 10, 3] - [14, 8, 2] - [10, 7, 1] - type: STR_VESSEL_AIRBUS size: STR_VERY_SMALL modSprite: InterceptionAirbus damageMax: 50 speedMax: 800 accel: 3 power: 0 range: 0 score: 50 missionScore: 0 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_AIRBUS mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT - DOORSSEC mapBlocks: - name: VESSEL_AIRBUS width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 0] STR_MEDICAL_SUPPLIES: - [3, 6, 0] STR_BANDAGE: - [3, 6, 0] - [3, 6, 0] - [3, 6, 0] - type: STR_VESSEL_AMBULANCE size: STR_SMALL modSprite: InterceptionAmbulance damageMax: 300 speedMax: 900 accel: 3 power: 0 range: 0 score: 100 reload: 99 breakOffTime: 400 raceBonus: STR_SECTOID_NONCOM: missionCustomDeploy: STR_VESSEL_AMBULANCE battlescapeTerrainData: name: VESSEL_AMBULANCE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_INT - C_EXT_ROOF_RED - LIFTER - C_INT_ENGINE_E - XBASEN_BEDS - DOORS2 mapBlocks: - name: VESSEL_AMBULANCE width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 12, 0] - [5, 13, 0] STR_GENERIC_CRATE: - [7, 9, 2] - [3, 7, 2] randomizedItems: - position: [7, 9, 2] amount: 6 mixed: true itemList: [STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_MEDICAL_SUPPLIES, STR_PAINKILLERS, STR_PAINKILLERS, STR_OXYGEN_TANK, STR_FIRST_AID_KIT, STR_FIRST_AID_KIT, STR_MEDIPACK, STR_SMALL_MEDIPACK] - position: [3, 7, 2] amount: 4 mixed: true itemList: [STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_STUN_BATON, STR_PADD] - type: STR_VESSEL_NIN_1 size: STR_SMALL modSprite: InterceptionNinjaB2 hitBonus: 60 avoidBonus: 40 damageMax: 240 shieldCapacity: 10 shieldRecharge: 0 shieldRechargeInGeoscape: 10 shieldBleedThrough: 1 speedMax: 3000 accel: 5 power: 90 range: 65 reload: 67 fireSound: 33 missionScore: 2 score: 500 breakOffTime: 350 radarRange: 750 hunterKillerPercentage: 100 huntBehavior: 2 battlescapeTerrainData: name: VES_NIN_1 mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - NINJASPECIALS mapBlocks: - name: VES_NIN_1 width: 20 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 5, 1] - [16, 5, 1] STR_SIDEWINDER_MISSILES: - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - type: STR_VESSEL_POL_CHASER size: STR_VERY_SMALL modSprite: InterceptionPOLChaser damageMax: 80 avoidBonus: 20 speedMax: 3000 accel: 6 fireSound: 4 hitBonus: 15 power: 15 range: 25 reload: 19 score: 100 radarRange: 125 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 1000 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_CHASER_LATE battlescapeTerrainData: name: VES_POL_1 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 7, 0] - [2, 2, 0] STR_SMALL_CANNON: - [3, 7, 0] STR_SMALL_CANNON_ROUNDS_X50: - [3, 2, 0] - [3, 2, 0] - type: STR_VESSEL_POL_CRUISER size: STR_SMALL modSprite: InterceptionPOLCruiser damageMax: 220 avoidBonus: 5 speedMax: 1500 accel: 3 fireSound: 4 hitBonus: 15 power: 15 range: 20 reload: 19 score: 125 radarRange: 100 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 1500 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_CRUISER_LATE battlescapeTerrainData: name: VES_POL_2 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_2 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 2, 0] - [3, 7, 0] STR_SMALL_CANNON: - [4, 2, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 7, 0] - [4, 7, 0] - [4, 7, 0] - type: STR_VESSEL_POL_INTERCEPTOR size: STR_SMALL modSprite: InterceptionPOLInterceptor damageMax: 200 avoidBonus: 30 speedMax: 3000 accel: 5 fireSound: 4 hitBonus: 35 power: 20 range: 30 reload: 19 score: 150 radarRange: 150 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 1000 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_INTERCEPTOR_LATE battlescapeTerrainData: name: VES_POL_3 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_3 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 3, 0] - [3, 7, 0] STR_CANNON_PARTS: - [3, 3, 0] STR_CANNON_ROUNDS_X50: - [3, 7, 0] - [3, 7, 0] - type: STR_VESSEL_POL_DROPSHIP size: STR_SMALL modSprite: InterceptionPOLDropship damageMax: 280 speedMax: 1000 accel: 2 fireSound: 4 hitBonus: 15 power: 15 range: 20 reload: 23 score: 125 radarRange: 100 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 750 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_DROPSHIP_LATE battlescapeTerrainData: name: VES_POL_4 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_4 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [15, 3, 0] - [15, 6, 0] STR_SMALL_CANNON_1: - [15, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - type: STR_VESSEL_POL_PATROL size: STR_VERY_SMALL modSprite: InterceptionPOLPatrol damageMax: 100 avoidBonus: 10 speedMax: 2000 accel: 4 fireSound: 4 hitBonus: 15 power: 15 range: 20 reload: 23 score: 100 radarRange: 100 hunterKillerPercentage: 100 huntBehavior: 0 breakOffTime: 750 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_PATROL_LATE battlescapeTerrainData: name: VES_POL_5 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_5 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 3, 0] STR_SMALL_CANNON_1: - [3, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [3, 3, 0] - [3, 3, 0] - type: STR_VESSEL_BANDIT_WASP size: STR_VERY_SMALL modSprite: InterceptionBAWasp missionScore: 1 damageMax: 100 avoidBonus: 15 speedMax: 1600 accel: 4 fireSound: 4 hitBonus: 25 power: 25 range: 25 reload: 21 score: 100 radarRange: 125 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 750 battlescapeTerrainData: name: VESSEL_BA1 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 8, 0] STR_SMALL_CANNON_1: - [5, 8, 0] - [5, 8, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - type: STR_VESSEL_BANDIT_MOSQUITO size: STR_VERY_SMALL modSprite: InterceptionBAMosquito missionScore: 1 damageMax: 100 avoidBonus: 35 speedMax: 3000 accel: 6 fireSound: 34 hitBonus: 40 power: 60 range: 30 reload: 43 score: 125 radarRange: 150 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 750 battlescapeTerrainData: name: VESSEL_BA4 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 2, 1] - [6, 2, 1] STR_SIDEWINDER_MISSILES: - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - type: STR_VESSEL_BANDIT_COBRA size: STR_SMALL modSprite: InterceptionBACobra missionScore: 1 damageMax: 240 avoidBonus: 15 speedMax: 2400 accel: 5 fireSound: 4 hitBonus: 40 power: 25 range: 30 reload: 19 score: 150 radarRange: 150 hunterKillerPercentage: 50 huntBehavior: 0 breakOffTime: 1000 battlescapeTerrainData: name: VESSEL_BA3 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA3 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 0] - [12, 3, 0] STR_SMALL_CANNON: - [5, 3, 0] STR_CANNON_PARTS: - [12, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_CANNON_ROUNDS_X50: - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] STR_SPIKE_ROCKETS: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] randomizedItems: - position: [6, 6, 0] amount: 3 mixed: false itemList: [STR_SILVER_BAR, STR_GOLD_BAR, STR_MEDICAL_SUPPLIES, STR_SECTOWEED, STR_CRACK, STR_VODKA, STR_PORN] - position: [12, 6, 0] amount: 3 mixed: false itemList: [STR_SILVER_BAR, STR_GOLD_BAR, STR_MEDICAL_SUPPLIES, STR_SECTOWEED, STR_CRACK, STR_VODKA, STR_PORN] - type: STR_VESSEL_CC_TRANSIT size: STR_VERY_SMALL modSprite: InterceptionCCTransit damageMax: 60 speedMax: 1600 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [7, 6, 1] STR_CONSUMER_GOODS: - [7, 3, 0] - [6, 3, 0] - [5, 3, 0] STR_WINE: - [5, 6, 0] STR_PADD: - [3, 3, 0] - type: STR_VESSEL_CC_SKYBUS size: STR_VERY_SMALL modSprite: InterceptionCCSkybus damageMax: 40 speedMax: 900 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC2 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC2 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 1] - type: STR_VESSEL_CC_FAUST size: STR_VERY_SMALL modSprite: InterceptionCCFaust damageMax: 100 speedMax: 1200 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC3 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 4, 0] - type: STR_VESSEL_CC_SKYFISH size: STR_VERY_SMALL modSprite: InterceptionCCSkyfish damageMax: 50 speedMax: 1000 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC4 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] - type: STR_VESSEL_CC_CLOUDCAR size: STR_VERY_SMALL modSprite: InterceptionCCCloudcar damageMax: 30 speedMax: 600 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC5 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC5 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [6, 2, 0] STR_FIRE_EXT: - [4, 3, 0] - type: STR_VESSEL_CE_LIMO size: STR_SMALL modSprite: InterceptionCELimo damageMax: 150 speedMax: 2400 accel: 5 power: 0 range: 0 missionScore: 0 score: 100 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CE1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CE1 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [15, 2, 0] - [15, 7, 0] STR_MONEY_PURSE: - [4, 4, 0] - [4, 5, 0] - [4, 5, 0] STR_WINE: - [6, 3, 0] - [6, 3, 0] - type: STR_VESSEL_CE_CHASER size: STR_VERY_SMALL modSprite: InterceptionCEChaser damageMax: 80 speedMax: 3200 accel: 5 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CE4 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CE4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 4, 0] - [2, 5, 0] STR_WINE: - [3, 6, 0] randomizedItems: - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_GYM_OUTFIT, STR_SWIMSUIT, STR_LINGERIE, STR_BIKINI, STR_MONEY_PURSE] - type: STR_VESSEL_CI_TRUCK size: STR_SMALL modSprite: InterceptionCITruck damageMax: 200 speedMax: 800 accel: 2 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CI1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CI1 width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 6, 1] - [8, 6, 1] STR_CHEMICALS: - [2, 4, 0] - [2, 5, 0] - [2, 6, 0] - [2, 7, 0] - [2, 8, 0] - [2, 9, 0] - [8, 4, 0] - [8, 5, 0] - [8, 6, 0] - [8, 7, 0] - [8, 8, 0] - [8, 9, 0] STR_CONSUMER_GOODS: - [3, 5, 1] - [3, 6, 1] - [3, 7, 1] - [5, 9, 0] STR_WRENCH: - [7, 5, 1] STR_SC_WIRE: - [7, 5, 1] - [7, 6, 1] - [7, 7, 1] STR_BEER: - [4, 12, 1] - [4, 12, 1] - [4, 12, 1] - [4, 12, 1] STR_CRACK: - [4, 12, 1] - type: STR_VESSEL_CI_HARVESTER size: STR_MEDIUM_UC modSprite: InterceptionCIHarvester damageMax: 320 speedMax: 400 accel: 1 power: 0 range: 0 missionScore: 0 score: 20 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CI3 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CI3 width: 20 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 11, 0] - [3, 12, 0] STR_UBER_WHEAT: - [6, 2, 1] - [6, 3, 1] - [6, 4, 1] - [6, 5, 1] - [6, 6, 1] - [6, 7, 1] - [7, 2, 1] - [7, 3, 1] - [7, 4, 1] - [7, 5, 1] - [7, 6, 1] - [7, 7, 1] - [8, 2, 1] - [8, 3, 1] - [8, 4, 1] - [8, 5, 1] - [8, 6, 1] - [8, 7, 1] - [9, 2, 1] - [9, 3, 1] - [9, 4, 1] - [9, 5, 1] - [9, 6, 1] - [9, 7, 1] - [10, 2, 1] - [10, 3, 1] - [10, 4, 1] - [10, 5, 1] - [10, 6, 1] - [10, 7, 1] - [11, 2, 1] - [11, 3, 1] - [11, 4, 1] - [11, 5, 1] - [11, 6, 1] - [11, 7, 1] - [12, 2, 1] - [12, 3, 1] - [12, 4, 1] - [12, 5, 1] - [12, 6, 1] - [12, 7, 1] randomizedItems: - position: [3, 3, 0] amount: 9 mixed: true itemList: [STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_VODKA, STR_VODKA, STR_VODKA, STR_SHOVEL, STR_SICKLE, STR_PITCHFORK, STR_WRENCH, STR_PORN, STR_PORN] - position: [3, 3, 0] amount: 2 mixed: true itemList: [STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_VODKA, STR_VODKA, STR_VODKA, STR_SHOVEL, STR_WRENCH, STR_PORN, STR_PORN, STR_BIKINI, STR_SWIMSUIT] - type: STR_CIVILIAN_TRAFFIC size: STR_VERY_SMALL modSprite: InterceptionCivilian damageMax: 40 speedMax: 1200 accel: 1 power: 0 range: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_PROBE size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_CRASHPLANE size: STR_SMALL modSprite: InterceptionNecroplane damageMax: 360 speedMax: 200 accel: 1 power: 20 range: 15 score: 50 reload: 41 breakOffTime: 1 hitBonus: 15 battlescapeTerrainData: name: VES_CRASHPLANE mapDataSets: - BLANKS - CRASHEDPLANE mapBlocks: - name: VES_CRASHPLANE width: 30 length: 20 - type: STR_VESSEL_BOGEYMAN_FLOCK size: STR_VERY_SMALL modSprite: InterceptionDemons damageMax: 100 speedMax: 150 accel: 1 power: 20 range: 10 score: 50 reload: 66 breakOffTime: 1 avoidBonus: 30 battlescapeTerrainData: name: BEASTMANTOTEM mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR03 width: 10 length: 10 items: STR_ANG_001: - [4, 4, 0] - type: STR_VESSEL_BOGEYMAN_FLOCK_HUNT size: STR_VERY_SMALL modSprite: InterceptionDemons damageMax: 100 speedMax: 150 accel: 1 power: 20 range: 10 score: 50 reload: 66 radarRange: 100 breakOffTime: 10000 hunterKillerPercentage: 100 huntMode: 2 huntBehavior: 1 alertSound: 89 avoidBonus: 30 battlescapeTerrainData: name: BEASTMANTOTEM mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR03 width: 10 length: 10 items: STR_ANG_001: - [4, 4, 0] - type: STR_VESSEL_HARBINGER_OF_DOOM size: STR_VERY_LARGE modSprite: InterceptionHarbinger damageMax: 3000 shieldCapacity: 600 shieldRecharge: 300 shieldRechargeInGeoscape: 1500 shieldBleedThrough: 100 speedMax: 300 accel: 1 power: 120 range: 20 score: 50 reload: 52 radarRange: 300 breakOffTime: 10000 hunterKillerPercentage: 100 huntMode: 2 huntBehavior: 1 alertSound: 89 missionScore: 8 score: 1000 hitBonus: 24 raceBonus: STR_DOOM: missionCustomDeploy: STR_VESSEL_HARBINGER_OF_DOOM battlescapeTerrainData: name: BEASTMANTOTEM mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR03 width: 10 length: 10 - type: STR_VESSEL_RUFF_RAIDERS size: STR_VERY_SMALL modSprite: InterceptionACar speedMax: 125 missionScore: 1 damageMax: 175 avoidBonus: 20 accel: 1 fireSound: 34 hitBonus: 25 power: 40 range: 35 reload: 64 score: 50 breakOffTime: 1 raceBonus: STR_BANDIT: missionCustomDeploy: STR_ATTACK_RUFFIAN_BASE_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 items: STR_SCRAP_METAL: - [4, 4, 0] CAR_CORPSE_2: - [5, 4, 0] CAR_CORPSE_3: - [4, 5, 0] CAR_CORPSE_4: - [5, 5, 0] - type: STR_VESSEL_FOOT_PATROL size: STR_VERY_SMALL modSprite: InterceptionFootmen missionScore: 1 damageMax: 1 speedMax: 100 accel: 1 power: 0 range: 0 score: 20 reload: 99 breakOffTime: 1 avoidBonus: 25 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_FOOT_PATROL_NECRO size: STR_VERY_SMALL modSprite: InterceptionFootmen missionScore: 1 damageMax: 1 speedMax: 100 accel: 1 power: 0 range: 0 score: 20 reload: 99 breakOffTime: 1 avoidBonus: 25 battlescapeTerrainData: name: VILBAN56UFO mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE mapBlocks: - name: VILBAN56UFO width: 20 length: 20 fuseTimers: STR_SPAWN_CIVILIAN_CASTAWAY_GAL: [0, 0] items: STR_SPAWN_CIVILIAN_CASTAWAY_GAL: - [10, 15, 0] - [3, 3, 0] - [5, 5, 1] - type: STR_VESSEL_PROBE_FOOT_ATTACK size: STR_VERY_SMALL modSprite: InterceptionFootmen damageMax: 300 speedMax: 563151000 accel: 1 power: 0 range: 0 score: 0 reload: 99 breakOffTime: 1 raceBonus: STR_RATMEN: missionCustomDeploy: STR_ATTACK_RATMEN_BASE_RAID STR_DOOM: missionCustomDeploy: STR_ATTACK_DOOM_RAID STR_NINJA: missionCustomDeploy: STR_ATTACK_NINJA_RAID STR_CANNY: missionCustomDeploy: STR_ATTACK_NECRO_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_PROBE_DISTRESS size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 563151000 accel: 1 power: 0 range: 0 score: 0 reload: 99 breakOffTime: 1 raceBonus: STR_BANDIT: missionCustomDeploy: STR_ATTACK_BANDIT_RAID STR_SPARTANS: missionCustomDeploy: STR_ATTACK_SPARTAN_RAID STR_NAZIS: missionCustomDeploy: STR_ATTACK_NAZI_RAID STR_MIXED_KKK: missionCustomDeploy: STR_ATTACK_KKK_RAID STR_RAIDER: missionCustomDeploy: STR_ATTACK_RAIDER_RAID STR_DEEP_ONE: missionCustomDeploy: STR_ATTACK_DEEP_ONE_RAID STR_DOOM_TERROR: missionCustomDeploy: STR_ATTACK_DOOM_RAID STR_MUTON: missionCustomDeploy: STR_ATTACK_MERCENARY_RAID STR_ETHEREAL: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID STR_ETHEREAL_WAR: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_TIGER_TANK size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 50 accel: 1 power: 40 range: 10 score: 0 reload: 51 avoidBonus: -20 breakOffTime: 1 battlescapeTerrainData: name: TIGER_TANK mapDataSets: - BLANKS - PREDATOR_NAZ mapBlocks: - name: TIGER_TANK width: 10 length: 10 items: STR_SPAWN_TIGER_TANK_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_TIGER_TANK_TURRET: [0, 0] - type: STR_VESSEL_TIGER_TANK_JACK_BOUNTY size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 50 accel: 1 power: 40 range: 10 score: 0 reload: 51 avoidBonus: -20 breakOffTime: 1 battlescapeTerrainData: name: TIGER_TANK mapDataSets: - BLANKS - PREDATOR_NAZ mapBlocks: - name: TIGER_TANK width: 10 length: 10 items: STR_SPAWN_TIGER_TANK_TURRET: - [4, 4, 0] STR_TROPHY_TARGET_800_JACK: - [6, 4, 0] - [6, 5, 0] fuseTimers: STR_SPAWN_TIGER_TANK_TURRET: [0, 0] - type: STR_LOC_BUTCHER_CHAMBER size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: BUTCHER_CHAMBER mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON mapBlocks: - name: CATACOMBS_DIABLO_03 width: 20 length: 20 items: STR_SPAWN_ENEMY_BUTCH: - [6, 10, 0] fuseTimers: STR_SPAWN_ENEMY_BUTCH: [0, 0] randomizedItems: - position: [5, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 8, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 10, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 12, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [8, 9, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [11, 8, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [13, 12, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 5, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_ATRIUM size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_ATRIUM mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_ATRIUM width: 20 length: 20 items: STR_GLAMOUR: - [16, 3, 1] - [2, 3, 1] - [2, 17, 1] - [4, 15, 1] - [3, 10, 0] - [3, 6, 0] - [1, 1, 0] - [16, 2, 0] - [14, 6, 0] - [12, 14, 0] - type: STR_LOC_MANSION size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 items: STR_GLAMOUR: - [4, 14, 0] - [3, 5, 0] - [23, 5, 0] - [23, 15, 0] - [4, 15, 1] - [5, 7, 1] - [23, 5, 1] - [23, 15, 1] - [22, 8, 2] - [17, 8, 2] - [9, 8, 2] - [5, 8, 2] - type: STR_LOC_KEEP size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_KEEP mapDataSets: - BLANKS - CULTIVAT - BARN - XBASE1_NTR - XBASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 items: STR_GLAMOUR: - [5, 14, 0] - [5, 14, 0] - [5, 5, 0] - [5, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 14, 0] - [14, 14, 0] - [9, 9, 0] - [9, 9, 0] LIGHT_SOURCE_15: - [2, 2, 2] - [2, 17, 2] - [17, 2, 2] - [17, 17, 2] - type: STR_LOC_DOOM_OUTPOST size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: APOC_TEMPLE_01 mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON - ASHEN1 - PENTA_X mapBlocks: - name: APOC_TEMPLE_01 width: 30 length: 30 items: STR_GLAMOUR: - [5, 14, 0] - [5, 14, 0] - [5, 5, 0] - [5, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 14, 0] - [14, 14, 0] - [9, 9, 0] - [9, 9, 0] - type: STR_LOC_DEEP_ONE_01 size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DEEPS mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLE mapBlocks: - name: DEEPS width: 30 length: 30 items: STR_RED_GEM: - [13, 11, 0] - [16, 11, 0] - [14, 14, 1] - [14, 12, 3] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [11, 13, 1] - [17, 13, 1] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [12, 8, 0] amount: 5 itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_ANKH, STR_MEDALLION, STR_MEDALLION, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_HOLY_HANDGRENADE, STR_AQUA_HATCHET, STR_RED_GEM] - position: [17, 8, 0] amount: 4 itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_ANKH, STR_MEDALLION, STR_MEDALLION, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_HOLY_HANDGRENADE, STR_AQUA_HATCHET, STR_RED_GEM] - type: STR_LOC_RET_BASE size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 missionScore: 0 battlescapeTerrainData: name: D_RET_BASE mapDataSets: - BLANKS - U_DISEC2 - U_BASE_RET - RET_SHIPS mapBlocks: - name: D_RET_BASE width: 30 length: 30 items: STR_RET_FUSION_REACTOR: - [9, 15, 3] - [7, 15, 3] - [9, 17, 3] - [7, 17, 3] - type: STR_LOC_ATRIUM_CHURCH size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_ATRIUM mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_ATRIUM width: 20 length: 20 randomizedItems: - position: [17, 2, 0] amount: 50 mixed: false itemList: [STR_VODKA, STR_BEER, STR_FOOD_BAG, STR_GRAPES, STR_ORANGE] - position: [2, 2, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [1, 4, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [3, 1, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [4, 1, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [16, 6, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [12, 3, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [1, 4, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [5, 12, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [12, 16, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [14, 8, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER, STR_UAC_SHOTGUN] - position: [2, 18, 1] amount: 3 mixed: true itemList: [STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE] - type: STR_LOC_ELFMAN_BROS size: STR_LARGE modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: LOC_ELFMAN_BROS mapDataSets: - BLANKS - GOVTDECOR - GOVT - RET_WALLS mapBlocks: - name: BANK_00 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [10, 9, 0] - [12, 9, 0] STR_COIN_CHEST: - [5, 8, 0] - [6, 8, 0] - [7, 8, 0] - [8, 8, 0] - [5, 9, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: &BankTreasure - STR_HOLY_HANDGRENADE - STR_CRYSTAL_SKULL - STR_LIGHT_CRYSTAL - STR_SHADOW_ORB_CRYSTAL - STR_KEYCARD_YELLOW - STR_BATTO_MAGIC - STR_BATTO_MAGIC - STR_SWORD_PS - STR_SWORD_PS - STR_FORCE_BLADE - STR_FORCE_BLADE - STR_BARBARIAN_SWORD - STR_BARBARIAN_SWORD - STR_TESLA_COIL - STR_TESLA_COIL - STR_SMARTGUN - STR_SMARTGUN - STR_ES_HEAVY - STR_ES_HEAVY - STR_ES_RIFLE - STR_ES_RIFLE - STR_BABY_NUKE - STR_BABY_NUKE - STR_ROD_OF_BLISS - STR_ROD_OF_BLISS - STR_WAND_CHOKE - STR_WAND_CHOKE - STR_WAND_FIRE - STR_WAND_FIRE - STR_WAND_PAIN - STR_WAND_PAIN - STR_WAND_HARTO - STR_WAND_HARTO - STR_SKULL_ROD - STR_SKULL_ROD - STR_DEMONIC_ESSENCE - STR_DEMONIC_ESSENCE - STR_MIND_PROBE - STR_MIND_PROBE - STR_MASTERS_CANE - STR_MASTERS_CANE - TRAP_POISON_GAS - TRAP_POISON_GAS - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_PARTS_WEAPON_MC - STR_PARTS_WEAPON_MC - STR_YELLOW_GEM - STR_YELLOW_GEM - STR_BLUE_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_RED_GEM - STR_DIAMOND - STR_DIAMOND - STR_CROWN - STR_CROWN - STR_LIBER_OCCULTIS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_LOKNAR_SCRIPTURES - STR_SAFE - STR_SAFE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RIFLE_ADV - position: [5, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [6, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [7, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [8, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_01 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [10, 6, 0] - [10, 9, 0] - [7, 9, 0] - [7, 5, 0] - [10, 11, 0] - [7, 13, 0] STR_COIN_CHEST: - [2, 13, 0] - [3, 13, 0] - [4, 13, 0] - [5, 13, 0] - [3, 4, 0] - [3, 5, 0] - [3, 6, 0] randomizedItems: - position: [2, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [2, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [3, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 6, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_02 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [11, 11, 0] - [11, 14, 0] - [8, 14, 0] - [4, 12, 0] - [4, 9, 0] - [4, 7, 0] STR_COIN_CHEST: - [3, 2, 0] - [3, 3, 0] - [3, 4, 0] - [3, 5, 0] - [4, 2, 0] randomizedItems: - position: [5, 2, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 3, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [3, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_03 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [11, 9, 0] - [9, 9, 0] - [7, 9, 0] STR_COIN_CHEST: - [10, 3, 0] - [11, 3, 0] - [12, 3, 0] - [13, 3, 0] randomizedItems: - position: [10, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [10, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [12, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [13, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [13, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_04 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [10, 6, 0] - [12, 9, 0] - [13, 4, 0] - [7, 4, 0] - [18, 4, 0] - [18, 7, 0] - [18, 11, 0] - [18, 14, 0] - [16, 14, 0] - [13, 14, 0] STR_COIN_CHEST: - [9, 12, 0] - [9, 13, 0] - [9, 14, 0] - [9, 15, 0] - [11, 12, 0] - [10, 12, 0] randomizedItems: - position: [10, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [10, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 13, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - type: STR_LOC_RAYNOR size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: LOC_RAYNOR mapDataSets: - BLANKS - RET_SHIPS - A_DECOR - BROWNHILL - STRYKER mapBlocks: - name: LOC_RAYNOR width: 40 length: 40 fuseTimers: TRAP_MINE: [0, 0] STR_SPAWN_FRIENDLY_RAYNERD: [0, 0] items: STR_SPAWN_FRIENDLY_RAYNERD: - [28, 14, 0] STR_RAYGUN_CLIP: - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] STR_ELERIUM_115: - [26, 21, 2] STR_MUTANT_MEAT: - [13, 17, 1] - [13, 19, 1] - [12, 20, 1] - [14, 23, 1] - [15, 24, 1] STR_SKULL: - [14, 18, 1] - [14, 25, 1] - [11, 21, 1] TRAP_MINE: - [7, 7, 2] - [7, 9, 2] - [7, 11, 2] - [7, 13, 2] - [7, 15, 2] - [7, 17, 2] - [7, 19, 2] - [7, 20, 2] - [7, 22, 2] - [7, 24, 2] - [7, 26, 2] - [7, 28, 2] - [7, 30, 2] - [7, 32, 2] - [32, 7, 2] - [32, 9, 2] - [32, 11, 2] - [32, 13, 2] - [32, 15, 2] - [32, 17, 2] - [32, 19, 2] - [32, 20, 2] - [32, 22, 2] - [32, 24, 2] - [32, 26, 2] - [32, 28, 2] - [32, 30, 2] - [32, 32, 2] - [7, 7, 2] - [9, 7, 2] - [11, 7, 2] - [13, 7, 2] - [15, 7, 2] - [17, 7, 2] - [19, 7, 2] - [20, 7, 2] - [22, 7, 2] - [24, 7, 2] - [26, 7, 2] - [28, 7, 2] - [30, 7, 2] - [32, 7, 2] - [7, 32, 2] - [9, 32, 2] - [11, 32, 2] - [13, 32, 2] - [15, 32, 2] - [26, 32, 2] - [28, 32, 2] - [30, 32, 2] - [32, 32, 2] randomizedItems: - position: [28, 23, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [28, 25, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [15, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [17, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [20, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [24, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [10, 24, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - type: STR_LOC_DEMON_SACRIFICE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DEMONSACRIFICE mapDataSets: - BLANKS - SIETCH - CATACDECOR - RITUALS - MUJUNGLE mapBlocks: - name: DEMONALTAR01 width: 20 length: 20 items: STR_MAIDEN_VICTIM: - [9, 7, 1] STR_LINGERIE: - [9, 7, 1] STR_ANG_001: - [9, 14, 1] STR_DEMONIC_ESSENCE: - [4, 9, 1] - [5, 9, 1] - [6, 9, 1] - [12, 9, 1] - [13, 9, 1] - [14, 9, 1] STR_GLAMOUR: - [9, 7, 1] - [9, 7, 1] - [6, 5, 1] - [6, 5, 1] - [6, 7, 1] - [6, 7, 1] - [9, 5, 1] - [9, 5, 1] - [12, 5, 1] - [12, 5, 1] - [12, 7, 1] - [12, 7, 1] randomizedItems: - position: [6, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [6, 7, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [9, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 7, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_BEASTMEN_STORE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BEASTMANSTORE mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR02 width: 10 length: 10 items: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [5, 8, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [5, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [7, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - position: [5, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - position: [7, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - type: STR_LOC_CANNIBAL_CAMP size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CANNIBALCAMP mapDataSets: - BLANKS - RITUALS mapBlocks: - name: CANNIBALCAMP00 width: 10 length: 10 items: STR_SKULL: - [1, 2, 0] - [8, 3, 0] - [6, 5, 0] - [2, 6, 0] STR_BONE_CLUB: - [1, 6, 0] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [1, 1, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [4, 2, 0] amount: 5 mixed: true itemList: [STR_TORCH, STR_SKULL, STR_SKULL, STR_RAGS, STR_RAGS, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_THROWING_AXES, STR_ROCK_T, STR_ROCK_T, STR_ROCK_T, STR_BOOM_FRUIT, STR_STONE_AX, STR_BAMBOO, STR_SPEAR, STR_BOW_H, STR_BOW_H, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_JAVELINS, STR_JAVELINS, STR_SHIV, STR_KNOIF, STR_CHITIN_KNIFE, STR_CHITIN_KNIFE, STR_MACHETE, STR_HANDLE, STR_AZTEC_CLUB, STR_HANDLE, STR_BLOWPIPE, STR_BLOWPIPE_DARTS_ACID, STR_BLOWPIPE_DARTS_ACID, STR_LIZARD_HIDE, STR_MEGASCORPION_STING, STR_MEGASCORPION_POISON, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SPIDER_SILK, STR_SECTOWEED, STR_SECFLOWER, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_VAMPIRE_BLOOD, STR_DEMONIC_ESSENCE, STR_HELLERIUM_CHARM, STR_AMPHORE, STR_RING, STR_MEDALLION, STR_COINS, STR_COINS, STR_COINS, STR_COIN_CHEST, STR_GOLDEN_CUP, STR_TREASURE_CHEST, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_PILE_OF_GORE, STR_PILE_OF_GORE, STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_BEASTMEN_ALTAR size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BEASTMANALTAR mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR01 width: 20 length: 20 items: STR_SISTER_VICTIM: - [9, 9, 1] STR_SKULL: - [7, 9, 0] - [9, 7, 0] - [7, 7, 0] STR_BONE_CLUB: - [7, 9, 0] - [9, 7, 0] - [7, 7, 0] STR_GLAMOUR: - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] - [9, 9, 1] randomizedItems: - position: [10, 9, 0] amount: 1 mixed: true itemList: [STR_CLOTHING, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_BOOT, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BARBARIAN_ARMOR, STR_BARBARIAN_ARMOR, STR_LEATHER_ARMOR, STR_LEATHER_ARMOR, STR_BASIC_ARMOR, STR_BASIC_ARMOR, STR_KEVLAR_ARMOR, STR_KEVLAR_ARMOR, STR_METAL_ARMOR, STR_METAL_ARMOR, STR_SCALE_MAIL, STR_SCALE_MAIL, STR_MAGE_ROBE, STR_BRAINER_OUTFIT, STR_AMAZON_ARMOR, STR_PBA_CORPSE] - position: [10, 9, 0] amount: 1 mixed: true itemList: [STR_BOOT, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_GYM_OUTFIT, STR_GYM_OUTFIT, STR_GYM_OUTFIT, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_CLOTHING_TRIBAL, STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_SWIMSUIT, STR_SWIMSUIT, STR_BIKINI, STR_WENCH_OUTFIT, STR_TAC_ARMOR] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_THROWING_AXES, STR_JAVELINS, STR_SLUGGA, STR_SHOOTA, STR_BLUNDERBUSS, STR_DB_SHOTGUN] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_WHIP_LEATHER, STR_WHIP_LEATHER, STR_WHIP_LEATHER, STR_KNOIF_BARB, STR_KNOIF_BARB, STR_KNOIF_BARB, STR_AX, STR_AX, STR_AX, STR_SPEAR, STR_SPEAR, STR_SHORT_SWORD, STR_SHORT_SWORD, STR_SPIKED_MACE, STR_SPIKED_MACE, STR_BARBARIAN_SWORD, STR_BARBARIAN_SWORD, STR_SWORD_MDV, STR_SWORD_MDV, STR_KATANA, STR_KATANA, STR_RAPIER, STR_RAPIER, STR_AQUA_TRIDENT, STR_FISTY, STR_BARDICHE, STR_GLADIUS, STR_BATTO_MAGIC] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_MACHETE, STR_MACHETE, STR_KNOIF, STR_KNOIF, STR_KNOIF_BANDIT, STR_MANACLES, STR_MANACLES, STR_NOOSE, STR_NOOSE, STR_PORN, STR_PORN, STR_GRENADE, STR_GRENADE, STR_BANDAGE, STR_BANDAGE, STR_MEDICAL_SUPPLIES, STR_HIGH_EXPLOSIVE, STR_HEALING_GEL, STR_FIRST_AID_KIT, STR_FUSO_KNIVES] - position: [8, 9, 1] amount: 10 mixed: true itemList: [STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_SKULL, STR_SKULL, STR_MEGASCORPION_POISON, STR_MEGASCORPION_POISON, STR_MEGASCORPION_STING, STR_MEGASCORPION_STING, STR_REAPER_HIDE, STR_REAPER_HIDE, STR_LIZARD_HIDE, STR_LIZARD_HIDE, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SECTOWEED, STR_SECTOWEED, STR_SPIKEBALL, STR_FLASK_ACID, STR_SECFLOWER, STR_DEMONIC_ESSENCE] - position: [9, 8, 1] amount: 12 mixed: true itemList: [STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_SKULL, STR_SKULL, STR_MEGASCORPION_POISON, STR_MEGASCORPION_POISON, STR_MEGASCORPION_STING, STR_MEGASCORPION_STING, STR_REAPER_HIDE, STR_REAPER_HIDE, STR_LIZARD_HIDE, STR_LIZARD_HIDE, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SECTOWEED, STR_SECTOWEED, STR_SPIKEBALL, STR_FLASK_ACID, STR_SECFLOWER, STR_DEMONIC_ESSENCE] - type: STR_LOC_DISTRESS_BUNKER size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 items: STR_UFO_NAVIGATION: - [4, 4, 0] STR_GLAMOUR: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] randomizedItems: - position: [4, 4, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_CIGS, STR_MOONSHINE, STR_SHIV, STR_BATTO, STR_MACHETE, STR_BANDAGE, STR_FOOD_BAG, STR_RAIDER_CORPSE] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_BOOT] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL] - name: DISTRESSBUNKER01 width: 10 length: 10 items: STR_GLAMOUR: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] randomizedItems: - position: [6, 3, 0] amount: 2 mixed: true itemList: [STR_FIRE_EXT, STR_SMOKE_GRENADE, STR_MINE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_PADD, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_PORN] - position: [2, 2, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_MOONSHINE, STR_BANDAGE, STR_FOOD_BAG, STR_FOOD_BAG] - position: [4, 3, 0] amount: 2 mixed: true itemList: [STR_PORN, STR_CIGS, STR_MEDALLION, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_KNOIF, STR_KNOIF_BANDIT, STR_SHIV, STR_RAIDER_CORPSE, STR_SKULL, STR_SISTER_VICTIM] - position: [4, 2, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL, STR_RAIDER_CORPSE] - name: DISTRESSBUNKER02 width: 10 length: 10 items: STR_GLAMOUR: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] randomizedItems: - position: [3, 1, 1] amount: 5 mixed: true itemList: [STR_RIFLE_AK_CLIP, STR_HUNTING_RIFLE_CLIP, STR_CHAINGUN_CLIP, STR_SCRAP_METAL, STR_SCRAP_METAL] - position: [1, 2, 0] amount: 3 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_MOONSHINE, STR_BANDAGE, STR_FOOD_BAG, STR_FOOD_BAG, STR_PORN] - position: [6, 3, 0] amount: 2 mixed: true itemList: [STR_PORN, STR_CIGS, STR_MEDALLION, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_KNOIF, STR_KNOIF_BANDIT, STR_SHIV, STR_RAIDER_CORPSE, STR_SKULL] - position: [6, 3, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL, STR_SKULL, STR_RAIDER_CORPSE] - type: STR_LOC_SHUTTLE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LOC_SHUTTLE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT - DOORS2 - MOORINGS - XCOMENTRY mapBlocks: - name: VESSEL_SHUTTLE width: 20 length: 40 items: STR_GLAMOUR: - [5, 8, 1] - [5, 11, 1] - [5, 14, 1] - [5, 17, 1] - [5, 20, 1] - [5, 23, 1] - [14, 8, 1] - [14, 11, 1] - [14, 14, 1] - [14, 17, 1] - [14, 20, 1] - [14, 23, 1] - type: STR_LOC_HT_HOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HTHOUSE_00 mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00 width: 10 length: 10 items: STR_MONEY_PURSE: - [3, 5, 1] STR_GLAMOUR: - [4, 4, 0] - [4, 4, 1] - [4, 4, 2] - type: STR_LOC_HT_10X10_BUILDING size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT10X10BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00B width: 10 length: 10 - name: HTHOUSE_10 width: 10 length: 10 - name: HTHOUSE_11 width: 10 length: 10 - name: HTHOUSE_12 width: 10 length: 10 - type: STR_LOC_HT_20X20_NOT_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20NOTHABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_06 width: 20 length: 20 - name: HTHOUSE_07 width: 20 length: 20 - name: HTHOUSE_08 width: 20 length: 20 - name: HTHOUSE_09 width: 20 length: 20 - type: STR_LOC_HT_20X20_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20HABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_04 width: 20 length: 20 - name: HTHOUSE_05 width: 20 length: 20 - name: HTHOUSE_13 width: 20 length: 20 - name: HTHOUSE_14 width: 20 length: 20 - name: HTHOUSE_15 width: 20 length: 20 - type: STR_LOC_HT_LARGE_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_08 width: 20 length: 20 - type: STR_LOC_HT_30X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - type: STR_LOC_GOVT_CAR size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GOVTCAR mapDataSets: - BLANKS - XCARS_BLACK mapBlocks: - name: G_VAN width: 10 length: 10 items: STR_GOVT_AGENT: - [4, 3, 0] - [5, 6, 0] STR_GLAMOUR: - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - name: G_CAR width: 10 length: 10 items: STR_GOVT_AGENT: - [3, 5, 0] STR_SUPER_STAPLER: - [3, 8, 0] STR_STAPLER_CLIP: - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] STR_GLAMOUR: - [3, 5, 0] - [3, 5, 0] - [3, 5, 0] - [3, 5, 0] - [3, 5, 0] - [3, 5, 0] - [3, 5, 0] - name: G_CAR2 width: 10 length: 10 items: STR_GOVT_AGENT: - [6, 5, 0] STR_GLAMOUR: - [6, 5, 0] - [6, 5, 0] - [6, 5, 0] - [6, 5, 0] - [6, 5, 0] - [6, 5, 0] - [6, 5, 0] - type: STR_LOC_MONEY_VAN size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GOVTCAR mapDataSets: - BLANKS - XCARS_BLACK mapBlocks: - name: XCAR_UFO_1 width: 10 length: 10 items: STR_DOLLAR_BRIEFCASE: - [4, 1, 0] - [4, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [7, 2, 0] - [7, 2, 0] - [7, 2, 0] - [6, 3, 0] - [6, 3, 0] - [6, 3, 0] STR_GLAMOUR: - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - type: STR_ALLIED_STRYKER size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STRYKER mapDataSets: - BLANKS - XARMY mapBlocks: - name: STRYKER width: 10 length: 10 items: STR_SPAWN_FRIENDLY_GOVT_EXTERMINATOR: - [6, 1, 0] STR_AC_CRY_AMMO: - [6, 1, 0] STR_AC_I_AMMO: - [6, 1, 0] - [6, 1, 0] STR_GAS_GRENADE: - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] STR_CRY_GRENADE: - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] STR_SAWED_OFF: - [6, 1, 0] STR_BUCKSHOT: - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] - [6, 1, 0] STR_GLAMOUR: - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] fuseTimers: STR_SPAWN_FRIENDLY_GOVT_EXTERMINATOR: [0, 0] - type: STR_LOC_ACADEMY_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HTHOUSE_01 mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 items: STR_MEDICAL_SUPPLIES: - [11, 4, 0] STR_EXPERIMENT_VICTIM: - [15, 5, 0] STR_CLOTHING_TRIBAL: - [12, 5, 0] STR_BANDAGE: - [12, 5, 0] STR_DATA_DISK: - [3, 14, 2] STR_GLAMOUR: - [3, 14, 2] - [4, 14, 1] - [3, 13, 0] - [4, 6, 0] - [12, 4, 0] - [15, 11, 0] - [11, 13, 0] - [8, 10, 0] - type: STR_LOC_GUILD_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GUHOUSE_01 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_BITS2 - C_INT_HALF - BATHBITZ_HT - XBASEN_BEDS - WAREBITS - RET_BITS - DOORSSEC - DOORS2 mapBlocks: - name: GUHOUSE_01 width: 20 length: 30 randomizedItems: - position: [4, 5, 0] amount: 1 mixed: false itemList: [STR_WRENCH, STR_HAMMER, STR_SHOVEL, STR_ORE] - position: [8, 22, 0] amount: 1 mixed: false itemList: [STR_WRENCH, STR_CHAINSAW, STR_SHOVEL, STR_TAC_VEST, STR_ORE] - position: [15, 7, 0] amount: 1 mixed: false itemList: [STR_TAC_VEST, STR_RUNT_OUTFIT, STR_GUILD_CORPSE, STR_SECURITY_CORPSE] - position: [16, 6, 0] amount: 1 mixed: false itemList: [STR_RUNT_OUTFIT, STR_GUILD_CORPSE, STR_RUNT_OUTFIT, STR_RUNT_OUTFIT, STR_TAC_VEST, STR_GUILD_CORPSE, STR_GRAV_CORPSE, STR_MEDICAL_SUPPLIES, STR_SPACE_SUIT_HUMAN, STR_RANGEFINDER] - position: [3, 9, 1] amount: 1 mixed: false itemList: [STR_SUPER_STAPLER, STR_STAPLER_CLIP, STR_PORN, STR_PADD, STR_GOVT_CORPSE] items: STR_PADD: - [15, 6, 0] STR_GENERIC_CRATE: - [15, 4, 0] - [14, 4, 0] - [13, 4, 0] - [12, 4, 0] - [11, 4, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] - [16, 6, 0] - [15, 6, 0] - [16, 7, 0] - [15, 7, 0] STR_CHEMICALS: - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] STR_SCRAP_METAL: - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] STR_FOOD_BAG: - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] STR_SC_WIRE: - [13, 4, 0] - [13, 4, 0] - [13, 4, 0] - [13, 4, 0] STR_BEER: - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] STR_VODKA: - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] STR_PORN: - [16, 7, 0] - [16, 7, 0] STR_CIGS: - [16, 7, 0] - [16, 7, 0] - [16, 7, 0] - [16, 7, 0] STR_GLAMOUR: - [3, 17, 0] - [1, 15, 0] - [16, 14, 0] - [17, 18, 0] - [12, 22, 0] - [5, 3, 0] - [3, 9, 1] - [4, 3, 1] - type: STR_LOC_CHURCH_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CSHOUSE_01 mapDataSets: - BLANKS - CULTAN - CULTBITS - EASTER - BATHBITZ_HT - LIFTER - XBASEN_BEDS - FLOORSET - DOORS2 mapBlocks: - name: CSHOUSE_01 width: 20 length: 30 items: STR_CASH_BAG: - [9, 4, 0] STR_WINE: - [9, 4, 0] STR_MONEY_PURSE: - [13, 5, 0] STR_CREDIT_CHIP_00: - [5, 16, 0] STR_GLAMOUR: - [13, 4, 2] - [13, 8, 2] - [13, 12, 2] - [13, 16, 2] - [6, 4, 2] - [6, 8, 2] - [6, 12, 2] - [6, 16, 2] - type: STR_LOC_MAGE_VILLA size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: VILLA mapDataSets: - BLANKS - GOVTDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_00 width: 30 length: 30 items: STR_WIZ_004: - [14, 11, 5] STR_GLAMOUR: - [5, 5, 3] - [5, 11, 3] - [5, 17, 3] - [5, 23, 3] - [25, 5, 3] - [25, 11, 3] - [25, 17, 3] - [25, 23, 3] - [11, 6, 3] - [13, 6, 3] - [17, 6, 3] - [19, 6, 3] STR_LOOTBOX_ARCANE: - [13, 11, 5] - [16, 11, 5] STR_SAFE: - [25, 15, 3] STR_ESOTERICA: - [10, 5, 5] - [12, 5, 5] - [9, 3, 1] - [18, 5, 5] STR_BOOK_OF_FIRE: - [19, 5, 5] STR_LOKNAR_SCRIPTURES: - [19, 5, 5] STR_ARCANE_BOOK: - [18, 3, 1] - [17, 5, 5] - [11, 5, 5] STR_OLD_BOOKS: - [9, 3, 1] - [11, 3, 1] - [15, 3, 1] - [20, 3, 1] STR_PILLOW_BOOK: - [10, 3, 1] - [14, 3, 1] - [15, 3, 1] - [19, 3, 1] STR_TREASURE_CHEST: - [10, 17, 0] STR_GOLDEN_CUP: - [11, 17, 0] - [12, 17, 0] - [14, 3, 3] - [14, 5, 1] - [15, 3, 3] - [15, 5, 1] STR_COIN_CHEST: - [20, 17, 0] STR_SILVER_BAR: - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] STR_ANKH: - [18, 17, 0] STR_WINE: - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] STR_ZOMBIE_ESSENCE: - [18, 6, 0] - [18, 6, 0] - [18, 6, 0] - [18, 6, 0] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [9, 8, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [9, 6, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [9, 10, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [20, 6, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [9, 13, 5] amount: 3 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 5, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 16, 3] amount: 4 mixed: true itemList: [STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_ROD_OF_BLISS, STR_MEDALLION, STR_MEIDO_OUTFIT, STR_MEIDO_OUTFIT, STR_WENCH_OUTFIT, STR_LINGERIE_SET, STR_BIKINI, STR_LINGERIE_SET, STR_THEBAN_DRESS, STR_MAGE_ROBE] - position: [6, 16, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [6, 19, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [6, 9, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 16, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 19, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 9, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - type: STR_LOC_MAGE_VILLA_ALLEY_S size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: VILLA_ALLEY_S mapDataSets: - BLANKS - GOVTDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_11 width: 10 length: 10 - type: STR_SEA_SUNKEN_UFO size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_UFO mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 - SEASAND6 - SEAWEEDS - SEAROCKS - SEADEBRIS6 - SEADEBRIS6EXT mapBlocks: - name: UFO_110SUNK0 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] STR_GLAMOUR: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] randomizedItems: - position: [1, 6, 0] amount: 1 mixed: false itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02, STR_CREDIT_CHIP_03, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_HEAVY_PLASMA_CLIP, STR_MIND_PROBE] - name: UFO_120SUNK0 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] STR_GLAMOUR: - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] randomizedItems: - position: [9, 12, 0] amount: 1 mixed: false itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02, STR_CREDIT_CHIP_03, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_HEAVY_PLASMA_CLIP, STR_MIND_PROBE] - type: STR_SEA_SUNKEN_USO size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_USO mapDataSets: - BLANKS - USOEXT2BROKEN - USOEXT3 - USOINT1 - USOINT2 - USOINT3 - SEASAND6 - SEAWEEDS - SEAROCKS - SEADEBRIS6 - SEADEBRIS6EXT mapBlocks: - name: USOCRUISERSANK01 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [13, 10, 0] STR_GLAMOUR: - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - name: USOCRUISERSANK02 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [13, 10, 0] STR_GLAMOUR: - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - name: USOCRUISERSANK03 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [6, 10, 0] - [13, 10, 0] STR_GLAMOUR: - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - [13, 10, 0] - type: STR_SEA_SUNKEN_GALLEON size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_GALLEON mapDataSets: - BLANKS - SEASAND - SEAROCKS - SEASUNK6 - USOBITS mapBlocks: - name: GAL01 width: 20 length: 20 randomizedItems: - position: [7, 14, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [7, 14, 0] amount: 6 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - name: GAL02 width: 20 length: 20 randomizedItems: - position: [2, 5, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [2, 5, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_GREEN] - position: [13, 10, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: GAL03 width: 20 length: 20 randomizedItems: - position: [7, 11, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [7, 11, 0] amount: 4 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - position: [8, 10, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_CRYSTAL] - position: [7, 8, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - position: [12, 5, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_GREEN] - name: GAL06 width: 10 length: 10 randomizedItems: - position: [6, 4, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [6, 4, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: GAL08 width: 10 length: 10 randomizedItems: - position: [7, 6, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [7, 6, 0] amount: 6 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - name: GAL09 width: 10 length: 10 randomizedItems: - position: [2, 1, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [2, 1, 0] amount: 7 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_CRYSTAL] - name: GAL10 width: 10 length: 10 randomizedItems: - position: [4, 5, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [4, 5, 0] amount: 8 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - name: GAL11 width: 10 length: 10 randomizedItems: - position: [7, 7, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [7, 7, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_GREEN] - type: STR_SEA_SUNKEN_CARGO_SHIP size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_CARGO_SHIP mapDataSets: - BLANKS - SEASAND - SEAMSUNK1 - SEAMSUNK2 - USOBITS mapBlocks: - name: MSUNK03 width: 20 length: 20 randomizedItems: - position: [10, 14, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [10, 14, 0] amount: 7 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: MSUNK02 width: 20 length: 20 randomizedItems: - position: [13, 1, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [13, 1, 0] amount: 5 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - position: [12, 2, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_BRAIN, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_CRYSTAL] - position: [11, 1, 0] amount: 2 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] - position: [10, 6, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_RED] - position: [7, 8, 0] amount: 2 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_GREEN] - name: MSUNK04 width: 20 length: 20 randomizedItems: - position: [11, 11, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [11, 11, 0] amount: 4 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_BLUE] - position: [10, 14, 0] amount: 5 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_GREEN] - name: MSUNK05 width: 20 length: 20 randomizedItems: - position: [1, 8, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [1, 8, 0] amount: 8 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] - name: MSUNK06 width: 20 length: 20 randomizedItems: - position: [4, 4, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [4, 4, 0] amount: 6 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_RED] - position: [4, 6, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_CRYSTAL] - name: MSUNK07 width: 10 length: 10 randomizedItems: - position: [3, 7, 0] amount: 8 mixed: false itemList: [STR_GLAMOUR] - position: [3, 7, 0] amount: 7 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] #contains an underwater drone - type: STR_SEA_CORAL_EXIT size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CORALEXIT mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - XCOMEXIT - C_INT_XCOM mapBlocks: - name: CORALEXIT width: 10 length: 10 - type: STR_LOC_WHOREHOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LT_HOUSE_01 mapDataSets: - BLANKS - DAWNURBAN - DAWNURBITS - CRIBDECOR - MANSIONBITS - CITYFRNITURE mapBlocks: - name: LT_HOUSE_01 width: 20 length: 20 items: STR_SISTER_VICTIM: - [2, 9, 0] STR_WHIP_LEATHER: - [4, 9, 0] STR_MANACLES: - [2, 2, 0] - [2, 4, 0] - [2, 6, 0] - [2, 9, 0] - [2, 10, 0] - [16, 2, 0] - [16, 4, 0] STR_PORN: - [8, 5, 2] - [13, 13, 3] STR_MONEY_PURSE: - [18, 15, 2] STR_GUNS_N_AMMO: - [18, 15, 2] STR_FOOD_BAG: - [11, 4, 0] - [11, 4, 0] STR_VODKA: - [2, 3, 1] - [12, 5, 1] - [14, 14, 2] STR_CIGS: - [8, 8, 1] STR_CRACK: - [3, 8, 2] STR_CHEMICALS: - [18, 12, 0] - [18, 12, 0] - [18, 12, 0] STR_OLD_PISTOL: - [15, 14, 2] STR_OLD_PISTOL_CLIP: - [15, 14, 2] - [15, 14, 2] - [15, 14, 2] STR_GLAMOUR: - [4, 6, 2] - [8, 6, 2] - [14, 5, 2] - [14, 15, 2] - [14, 13, 3] - [12, 5, 1] - [15, 14, 1] - [4, 4, 1] - type: STR_LOC_BARN_GROX size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LOC_BARN_GROX mapDataSets: - BLANKS - BARN_GROX mapBlocks: - name: LOC_BARN_GROX width: 20 length: 20 - type: STR_LOC_KKK_HOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_KKK_HOUSE mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE11 width: 10 length: 10 items: STR_LOOTBOX_PREPPER: - [0, 3, 0] STR_GLAMOUR: - [5, 5, 1] - [7, 1, 1] - [7, 5, 1] - [0, 5, 1] - [1, 1, 0] - [5, 2, 0] - type: STR_LOC_HITMAN size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_HITMAN mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE01 width: 10 length: 10 - name: CULTHOUSE03 width: 10 length: 10 - name: CULTHOUSE06 width: 10 length: 10 - name: CULTHOUSE08 width: 10 length: 10 - name: CULTHOUSE09 width: 10 length: 10 - name: CULTHOUSE10 width: 10 length: 10 - name: CULTHOUSE11 width: 10 length: 10 items: STR_LOOTBOX_PREPPER: - [0, 3, 0] - type: STR_LOC_CRACKHOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_CRACKHOUSE mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [6, 0, 0] - [5, 0, 0] - [5, 1, 0] randomizedItems: - position: [6, 0, 0] amount: 4 mixed: false itemList: &SECTION_CRACKHOUSE_ITEMS - STR_CRACK - STR_CRACK - STR_CRACK - STR_CRACK - STR_PAINKILLERS - STR_PAINKILLERS - STR_PAINKILLERS - STR_SECTOWEED - STR_SECTOWEED - STR_CS_GAS - STR_COMBAT_DRUGS - STR_MEDICAL_SUPPLIES - STR_SILVER_BAR - STR_SILVER_BAR - STR_WINE - STR_VODKA - STR_BEER - position: [5, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [5, 1, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE01 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 4, 1] - [0, 0, 0] randomizedItems: - position: [5, 4, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [0, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE02 width: 10 length: 10 items: STR_GENERIC_CRATE: - [7, 5, 0] - [7, 8, 0] randomizedItems: - position: [7, 5, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE03 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 8, 0] - [7, 8, 0] - [1, 8, 0] randomizedItems: - position: [2, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [1, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE04 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 8, 0] - [2, 8, 0] - [3, 8, 0] randomizedItems: - position: [2, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [3, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [1, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE05 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 2, 0] - [8, 3, 0] - [8, 6, 0] randomizedItems: - position: [8, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 3, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 6, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE06 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 2, 0] randomizedItems: - position: [5, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE07 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 8, 0] - [3, 1, 0] - [3, 2, 0] randomizedItems: - position: [3, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [3, 1, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE08 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 7, 1] - [8, 5, 1] randomizedItems: - position: [2, 7, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 5, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE09 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 7, 0] - [6, 2, 1] - [5, 7, 1] randomizedItems: - position: [1, 7, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [6, 2, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [5, 7, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE10 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 4, 0] - [8, 2, 1] - [2, 0, 0] randomizedItems: - position: [1, 4, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 2, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [2, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - type: STR_LOC_HIGHWAY_STATION size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_HIGHWAY_STATION mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS mapBlocks: - name: PORTUFO18 width: 20 length: 20 items: STR_GENERIC_CRATE: - [2, 2, 1] - [8, 2, 0] STR_SMALL_CANNON_ROUNDS_X50: - [15, 14, 0] - [10, 2, 0] - [10, 2, 0] - [10, 2, 0] - [10, 2, 0] STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: - [16, 15, 0] STR_GLAMOUR: - [5, 4, 0] - [6, 4, 0] - [5, 6, 0] - [6, 6, 0] - [5, 8, 0] - [6, 8, 0] - [5, 10, 0] - [6, 10, 0] - [5, 12, 0] - [6, 12, 0] fuseTimers: STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: [0, 0] randomizedItems: - position: [2, 2, 1] amount: 5 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 2, 0] amount: 25 mixed: true itemList: [STR_SCRAP_METAL, STR_CHEMICALS] - position: [8, 2, 0] amount: 40 mixed: true itemList: [STR_FOOD_BAG] - position: [10, 2, 1] amount: 2 mixed: true itemList: [STR_WRENCH, STR_HAMMER, STR_CROWBAR, STR_MONEY_PURSE, STR_MONEY_PURSE] - type: STR_LOC_ESCAPE_TOWER size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_ESCAPE_TOWER mapDataSets: - BLANKS - PORTROADS - XCOMENTRY - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_SIDE - C_EXT_LANDGEAR - C_INT_SMALL - C_INT_ENGINE_E mapBlocks: - name: ESCAPE_TOWER width: 10 length: 10 - type: STR_LOC_ZOMBIE_PYRAMID size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_ZOMBIE_PYRAMID mapDataSets: - BLANKS - PYRAMID_DARK - TDPORTAL_BLACK mapBlocks: - name: PYRAMID_PORTAL width: 10 length: 10 fuseTimers: STR_SPAWN_ENEMY_ZOMBIE: [5, 50] STR_SPAWN_ENEMY_TOMB_GUARDIAN: [15, 30] STR_SPAWN_BLACK_PYRAMID: [9, 13] items: STR_SPAWN_ENEMY_ZOMBIE: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_SPAWN_ENEMY_TOMB_GUARDIAN: - [4, 4, 0] STR_SPAWN_BLACK_PYRAMID: - [4, 4, 3] - type: STR_LOC_ARSENAL size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_ARSENAL mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: ENEMYBUNKER_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [2, 11, 1] STR_GENERIC_CRATE: - [9, 4, 0] - [9, 6, 0] - [7, 6, 0] - [12, 6, 0] STR_GLAMOUR: - [16, 4, 0] - [14, 15, 0] - [16, 15, 0] - [3, 15, 0] - [5, 15, 0] - [3, 8, 0] - [3, 6, 0] - [9, 4, 0] - [9, 10, 1] - [16, 4, 1] - [3, 5, 1] randomizedItems: - position: [9, 4, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_MACHINEGUN_LIGHT, STR_RIFLE_AK, STR_LUGER] - position: [7, 6, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_HUNTING_RIFLE, STR_AUTO_RIFLE, STR_MACHINEGUN_LIGHT, STR_RIFLE_AK, STR_LUGER] - position: [12, 6, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_HUNTING_RIFLE, STR_AUTO_RIFLE, STR_RIFLE_AK, STR_LUGER] - position: [9, 4, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP, STR_MACHINEGUN_BELT] - position: [7, 6, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP, STR_MACHINEGUN_BELT] - position: [12, 6, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP] - position: [9, 6, 0] amount: 10 mixed: true itemList: [STR_GRENADE, STR_GRENADE_FRAG, STR_GAS_GRENADE, STR_INCENDIARY_GRENADE, STR_MINE] - type: STR_LOC_PREPPERS size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_PREPPERS mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: ENEMYBUNKER_01 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [7, 7, 0] - [8, 12, 0] - [4, 12, 0] STR_MONEY_PURSE: - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] STR_WRENCH: - [3, 8, 0] STR_GLAMOUR: - [4, 15, 0] - [13, 15, 0] - [11, 3, 0] - [5, 4, 0] - [7, 9, 0] - [7, 9, 0] - [4, 9, 0] - [4, 9, 0] - [5, 10, 1] - [12, 2, 1] - type: STR_LOC_EUROSYNDICATE_ELIMINATION size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE01DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE01DIO width: 20 length: 20 - type: STR_LOC_CRIB size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE00DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00DIO width: 10 length: 10 revealedFloors: [0, 1, 2, 3] items: STR_DOLLAR_BRIEFCASE: - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [6, 2, 0] - [7, 6, 1] - [1, 1, 1] - [1, 4, 1] - [1, 7, 1] - [1, 0, 2] - [1, 1, 2] STR_SAFE: - [1, 4, 0] - type: STR_LOC_FUNKY_ZOMBIES size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE00DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00DIO width: 10 length: 10 revealedFloors: [0, 1, 2, 3] items: STR_TROPHY_TARGET_100_WIZ_BIZ: - [2, 3, 2] - [2, 3, 2] - [2, 3, 2] - [2, 3, 2] alienDeployments: - type: STR_SPACE_FREIGHTER startingCondition: STR_STARCON_SPACE_FREIGHTER enviroEffects: STR_ENVIRO_SPACE_FREIGHTER alert: STR_ALERT_SPACE_FREIGHTER alertBackground: SPACE_BOARDING_BACKGROUND.SCR alertDescription: STR_SPACE_FREIGHTER_BRIEFING briefing: palette: 7 music: GMWIN background: SPACE_BOARDING_BACKGROUND.SCR showTarget: false title: STR_SPACE_FREIGHTER desc: STR_SPACE_FREIGHTER_BRIEFING_2 markerName: STR_MARKER_SPACE_FREIGHTER duration: [2, 4] despawnPenalty: 100 width: 80 length: 80 height: 13 minShade: 15 music: - GMTACTIC1 terrains: - SPACE_FREIGHTER_BASE data: - alienRank: 5 lowQty: 14 highQty: 18 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_BEER - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SECTOWEED - - STR_SHIV - STR_CREDIT_CHIP_D - STR_BEER - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_KNOIF_BANDIT - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 10 highQty: 15 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_ELECTRONIC_PIECES - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_WRENCH - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_BEER - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_ELECTRONIC_PIECES - STR_VODKA - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 5 highQty: 9 dQty: 3 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HEAT_RAY_PISTOL - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SYNTH_CORPSE - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SYNTH_CORPSE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SAKE - STR_SHADOW_ORB_BLUE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SHADOW_ORB_CRYSTAL - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_SHADOW_ORB_CRYSTAL - alienRank: 12 lowQty: 18 highQty: 24 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_PIPE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_VODKA - STR_CRACK - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_VIBRO_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_DOLLAR_BRIEFCASE - - STR_KATANA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CASH_BAG - STR_BEER - STR_CRACK - STR_SECTOWEED - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_BEER - STR_MONEY_PURSE - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_SAKE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_BRIEFCASE - alienRank: 11 lowQty: 4 highQty: 6 dQty: 5 percentageOutsideUfo: 50 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BEER - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SECTOWEED - STR_VODKA - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_BEER - STR_MONEY_PURSE - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_KNOIF_BANDIT - STR_SAKE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - alienRank: 10 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_AX - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_SECTOWEED - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - STR_BEER - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_MONEY_PURSE - STR_COMBAT_DRUGS - alienRank: 2 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_GAUSS_COIL - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_LASER_CRYSTAL - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_ELECTRONIC_PIECES - STR_PARTS_HEAVY_COUPLINGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - - STR_VIBRO_BLADE - STR_LIGHTER - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CUTLASS - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_RAPIER - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_FLECHETTE_GUN - STR_SOL_DEMO_CHARGE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_GLADIUS - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_FORCE_BLADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - type: STR_AIRCAR_RACE_FINISH startingCondition: STR_STARCON_AIRCAR_RACE alert: STR_ALERT_AIRCAR_RACE alertBackground: AIRCAR_BACKGROUND.SCR alertDescription: STR_ALERT_AIRCAR_RACE_DESC music: - BLACK_KNIGHT briefing: palette: 7 music: BLACK_KNIGHT background: AIRCAR_WIN_BACKGROUND.SCR showTarget: false title: STR_AIRCAR_RACE_WON desc: STR_AIRCAR_RACE_FINISH_BRIEFING markerName: STR_MARKER_AIRCAR_RACE duration: [2, 4] despawnPenalty: 100 width: 40 length: 40 height: 9 turnLimit: 1 civilians: 16 chronoTrigger: 3 #(0-lose, 1-abort, 2-win, 3-win and recover enemies) terrains: - COMRCURBAN_AIRCAR_RACE data: - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - STR_VODKA - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - STR_BEER - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_WINE - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_BEER - STR_APPLE - STR_APPLE - STR_APPLE - STR_APPLE - type: STR_LOC_CATACOMBS_COIN_HUNT startingCondition: STR_STARCON_UNDERGROUND alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: CATACOMBS_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING briefing: palette: 4 music: GMENBASE2 background: CATACOMBS_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_COIN_HUNT desc: STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING markerName: STR_MARKER_CATACOMBS_COIN_HUNT duration: [50, 100] width: 50 length: 50 height: 4 shade: 15 terrains: - CATACOMBS_COIN_HUNT data: - alienRank: 6 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_COINS - STR_RING - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_COINS - STR_COINS - STR_COINS - - STR_TECH_CLEAVER - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_ACADEMY_CORPSE - STR_COINS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_COINS - STR_MONEY_PURSE - STR_PINUP_MAGAZINE - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_SMALL_MEDIPACK - STR_COINS - type: STR_LOC_TAVERN_CELLAR startingCondition: STR_STARCON_UNDERGROUND alert: STR_ALERT_TAVERN_CELLAR alertBackground: TAVERN_BACKGROUND.SCR alertDescription: STR_LOC_TAVERN_CELLAR_BRIEFING briefing: palette: 1 music: GMENBASE2 background: TAVERN_BACKGROUND.SCR showTarget: false title: STR_LOC_TAVERN_CELLAR desc: STR_LOC_TAVERN_CELLAR_BRIEFING markerName: STR_MARKER_TAVERN_CELLAR duration: [175, 250] width: 30 length: 30 height: 4 shade: 11 unlockedResearch: STR_LOC_TAVERN_CELLAR_DONE civilians: 2 terrains: - CATACOMBS_TAVERN_CELLAR data: - alienRank: 8 lowQty: 15 highQty: 20 dQty: 10 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_SEA_SUNKEN_TOWN startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_ALERT_BOUNTY_HUNT_C alertDescription: STR_SUNKEN_TOWN_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 4 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_SUNKEN_TOWN desc: STR_SUNKEN_TOWN_BRIEFING markerName: STR_SEA_SUNKEN_TOWN duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - SUNKURBAN_MONEY_VAN data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_SPEAR - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_TRIDENT - - STR_BONE_CLUB - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - type: STR_LOC_SINS_OF_THE_FATHER startingCondition: STR_STARCON_PLAINCLOTHES_INFILTRATION enviroEffects: STR_ENVIRO_PLAINCLOTHES_INFILTRATION alert: STR_ALERT_BOUNTY_HUNT_D alertDescription: STR_LOC_SINS_OF_THE_FATHER_BRIEFING alertBackground: COURT_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 7 music: GMENBASE background: COURT_BACKGROUND.SCR showTarget: false title: STR_LOC_SINS_OF_THE_FATHER desc: STR_LOC_SINS_OF_THE_FATHER_BRIEFING markerName: STR_MARKER_SINS_OF_THE_FATHER duration: [50, 100] despawnPenalty: 0 width: 50 length: 50 height: 9 terrains: - COMRCURBAN_CHURCH_OUTPOST - CULTA_CHURCH_OUTPOST - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - FOREST_CHURCH_OUTPOST - FORESTMOUNT_CHURCH_OUTPOST - GRASSLANDDESERT_CHURCH_OUTPOST - GRASSLANDDESERTMOUNT_CHURCH_OUTPOST - GRASSLANDFOREST_CHURCH_OUTPOST - ISLANDURBAN_CHURCH_OUTPOST - MADURBAN_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - SAVANNADESERT_CHURCH_OUTPOST - SAVANNAFOREST_CHURCH_OUTPOST - SLUMURBAN_CHURCH_OUTPOST - STEPPEDESERT_CHURCH_OUTPOST - STEPPEFORESTMOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 12 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_COINS - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - STR_COINS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - STR_COINS - STR_COINS - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - STR_COINS - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_COINS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_BILLHOOK - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - type: STR_LOC_EUROSYNDICATE_ELIMINATION startingCondition: STR_STARCON_UNDERGROUND alert: STR_ALERT_EUROSYNDICATE_ELIMINATION alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING briefing: palette: 7 music: GMENBASE2 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_EUROSYNDICATE_ELIMINATION desc: STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING markerName: STR_MARKER_EUROSYNDICATE_ELIMINATION duration: [25, 50] despawnPenalty: 2000 width: 60 length: 60 height: 10 turnLimit: 30 chronoTrigger: 0 #(0-lose, 1-abort, 2-win) terrains: - AREA51URBAN_EUROSYNDICATE_ELIMINATION - COMRCURBAN_EUROSYNDICATE_ELIMINATION - INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION - SLUMURBAN_EUROSYNDICATE_ELIMINATION - MADURBAN_EUROSYNDICATE_ELIMINATION data: - alienRank: 6 #Tank or Brute lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_LO - STR_AUTO_LASER_CLIP_LO - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - alienRank: 5 #MP or Lamia lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_GRENADE_FRAG - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_GRENADE_FRAG - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - alienRank: 4 #Enforcer or Brute lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_PS - STR_BATTLE_RIFLE_CLIP_PS - STR_GRENADE_FRAG - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_GRENADE_FRAG - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - alienRank: 9 #Govt Agent or R.Fem lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - - STR_SMG - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_INCENDIARY - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_WAKIZASHI - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - alienRank: 8 #Govt Agent or R.Male lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_LO - STR_GRENADE_FRAG - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_WAKIZASHI - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_GRENADE_FRAG - alienRank: 2 #Govt Agent or Bugeye lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_PIR_CLIP_LO - STR_SNIPER_LASER_PIR_CLIP_LO - STR_SNIPER_LASER_PIR_CLIP_LO - - STR_SNIPER_RIFLE_LT - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - alienRank: 3 #Govt Elite or Brute lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HIGH_EXPLOSIVE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_HIGH_EXPLOSIVE - - STR_LACC - STR_LACC_I_AMMO - STR_LACC_I_AMMO - STR_LACC_I_AMMO - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - alienRank: 0 #Govt General lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_PLASMA_SHOTGUN - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - type: STR_LOC_GDX_PRISON startingCondition: STR_STARCON_PRISON alert: STR_ALERT_GDX_PRISON alertBackground: PRISON_BACKGROUND.SCR alertDescription: STR_LOC_GDX_PRISON_BRIEFING music: - GMTACTIC6 briefing: palette: 3 background: PRISON_BACKGROUND.SCR showTarget: false title: STR_LOC_GDX_PRISON desc: STR_LOC_GDX_PRISON_BRIEFING markerName: STR_MARKER_GDX_PRISON duration: [100, 200] unlockedResearch: STR_LOC_GDX_PRISON_DONE # missionBountyItem: STR_GDX_005 #deprecated - left for demonstration width: 40 length: 40 height: 6 shade: 13 terrains: - GDX_PRISON data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_D - - STR_CATTLE_PROD - STR_STUN_GRENADE_PIR - STR_STUN_GRENADE_PIR - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_D - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_HANDLE - STR_SMALL_MEDIPACK - - STR_BATTO - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_VODKA - alienRank: 8 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_PADD - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_BANDAGE - - STR_BANDAGE - STR_PADD - - STR_SMALL_MEDIPACK - STR_PADD - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_STUN_GRENADE_PIR - STR_BANDAGE - STR_MEDICAL_SUPPLIES - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_MEDICAL_SUPPLIES - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_STUN_GRENADE_PIR - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_MEDICAL_SUPPLIES - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_STUN_GRENADE_PIR - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - type: STR_LOC_GDX_DUEL startingCondition: STR_STARCON_DISC_DUEL alert: STR_ALERT_GDX_DUEL alertDescription: STR_LOC_GDX_DUEL_BRIEFING alertBackground: DUEL_BACKGROUND.SCR music: - GMTACTIC3 briefing: palette: 4 music: GMTACTIC4 background: DUEL_BACKGROUND.SCR showTarget: false title: STR_LOC_GDX_DUEL desc: STR_LOC_GDX_DUEL_BRIEFING_2 markerName: STR_MARKER_GDX_DUEL duration: [25, 50] unlockedResearch: STR_LOC_GDX_DUEL_DONE despawnPenalty: -200 loseCutscene: GudrunDuelLost shade: 15 width: 40 length: 40 height: 6 terrains: - GDX_DUEL data: - alienRank: 20 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - type: STR_LOC_MAGE_VILLA startingCondition: STR_STARCON_NOLANDTANKS alert: STR_ALERT_MAGE_VILLA alertBackground: VILLA_BACKGROUND.SCR alertDescription: STR_LOC_MAGE_VILLA_BRIEFING briefing: palette: 4 background: VILLA_BACKGROUND.SCR showTarget: false title: STR_LOC_MAGE_VILLA_TITLE desc: STR_LOC_MAGE_VILLA_BRIEFING markerName: STR_MARKER_MAGE_VILLA duration: [50, 100] width: 60 length: 60 height: 10 script: MAGE_VILLA terrains: - COMRCURBAN data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_SWORD_PS - STR_GRENADE_FRAG - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - STR_GRENADE_FRAG - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_GRENADE_FRAG - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_MEDALLION - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_RAPIER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_03 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAND_FIRE - STR_CREDIT_CHIP_02 - STR_MEDALLION - - STR_WAND_PAIN - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_RAPIER - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_MEDALLION - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_PILLOW_BOOK - STR_MEDALLION - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_ARCANE_BOOK - STR_MEDALLION - alienRank: 8 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_HOT_PURSUITS alert: STR_ALERT_HOT_PURSUITS alertDescription: STR_LOC_HOT_PURSUITS_BRIEFING alertBackground: BACK04.SCR briefing: palette: 1 background: BACK04.SCR title: STR_LOC_HOT_PURSUITS desc: STR_LOC_HOT_PURSUITS_BRIEFING markerName: STR_MARKER_HOT_PURSUITS duration: [3, 6] turnLimit: 36 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) width: 60 length: 60 height: 7 civilians: 6 terrains: - COMPLEXHOTPURSUITS data: - alienRank: 2 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_GHOUL_REFINERY width: 50 length: 50 height: 10 minShade: 1 alert: STR_ALERT_GHOUL_REFINERY alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_GHOUL_REFINERY_BRIEFING briefing: palette: 4 background: WARZONE_BACKGROUND.SCR title: STR_LOC_GHOUL_REFINERY showTarget: false markerName: STR_MARKER_GHOUL_REFINERY duration: [25, 50] terrains: - COMPLEXGHOUL data: - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_WRENCH - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - STR_GLAMOUR - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_COMBAT_DRUGS - STR_GLAMOUR - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CRACK - STR_GLAMOUR - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - STR_GLAMOUR - alienRank: 2 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CRACK - STR_COMBAT_DRUGS - STR_SMALL_MEDIPACK - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - STR_LONGEVITY_SERUM - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_GREEN_GEM - STR_OLD_BOOKS - STR_CREDIT_CHIP_00 - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_GREEN_GEM - STR_SMALL_MEDIPACK - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - STR_GREEN_GEM - type: STR_LOC_SPACE_STATION_1 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_1_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 4 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_1 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_STARCON_SPACE terrains: - ORBIT_S1 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_2 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_2_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 2 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_2 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_STARCON_SPACE terrains: - ORBIT_S2 data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_3 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_3_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 3 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_3 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_STARCON_SPACE terrains: - ORBIT_S3 data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_4 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_4_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 7 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_4 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_STARCON_SPACE terrains: - ORBIT_S4 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_5 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_5_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 7 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_5 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_STARCON_SPACE terrains: - ORBIT_S5 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_COMMS_DISRUPTION width: 60 length: 60 height: 30 shade: 15 alert: STR_ALERT_COMMS_DISRUPTION alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_COMMS_DISRUPTION_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 5 background: ORBIT_BACKGROUND.SCR title: STR_LOC_COMMS_DISRUPTION showTarget: false markerName: STR_LOC_COMMS_DISRUPTION duration: [240, 300] despawnPenalty: 500 startingCondition: STR_STARCON_SPACE terrains: - ORBIT_COMMS_DISRUPTION data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_WHOREHOUSE alert: STR_ALERT_WHOREHOUSE alertBackground: VICTIM_BACKGROUND.SCR alertDescription: STR_LOC_WHOREHOUSE_BRIEFING music: - AS_2_THEME briefing: palette: 3 background: VICTIM_BACKGROUND.SCR showTarget: false title: STR_LOC_WHOREHOUSE_TITLE desc: STR_LOC_WHOREHOUSE_BRIEFING markerName: STR_MARKER_LOC_WHOREHOUSE duration: [100, 200] width: 40 length: 40 height: 9 terrains: - COMRCURBAN_WHOREHOUSE - DAWNURBANA_WHOREHOUSE - DAWNURBANB_WHOREHOUSE - INDUSTRIALURBAN_WHOREHOUSE - MADURBAN_WHOREHOUSE - PORTURBAN_WHOREHOUSE - SLUMURBAN_WHOREHOUSE - URBANWAR_WHOREHOUSE data: - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CRACK - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - STR_CANTEEN - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CRACK - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_WP_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_BEER - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_PADD - - STR_MACHETE - STR_CREDIT_CHIP_D - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_VODKA - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - - STR_HSMG - STR_HSMG_CLIP - STR_PADD - alienRank: 8 lowQty: 5 highQty: 7 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_CRACK - - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CRACK - - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - type: STR_LOC_POLIS alert: STR_ALERT_POLIS alertBackground: CAR_GIRLS_BACKGROUND.SCR alertDescription: STR_LOC_POLIS_BRIEFING music: - TAC_CITY briefing: palette: 5 background: CAR_GIRLS_BACKGROUND.SCR showTarget: false title: STR_LOC_POLIS_TITLE desc: STR_LOC_POLIS_BRIEFING markerName: STR_MARKER_LOC_POLIS duration: [100, 200] startingCondition: STR_STARCON_CITY width: 70 length: 70 height: 7 terrains: - POLISURBAN data: - alienRank: 6 lowQty: 1 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PADD - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 5 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_BANDAGE - STR_CIGS - - STR_BATTO - STR_PADD - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - STR_PAINKILLERS - - STR_KNOIF_BANDIT - STR_CRACK - STR_BEER - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CRACK - STR_MEDICAL_SUPPLIES - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 3 highQty: 3 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PADD - STR_CRACK - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - STR_RING - STR_MONEY_PURSE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - STR_PADD - STR_BANDAGE - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MONEY_PURSE - STR_PADD - STR_PORN - alienRank: 1 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_BANDAGE - STR_PADD - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SECTOWEED - STR_PADD - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MEDALLION - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PINUP_MAGAZINE - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_MEDALLION - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - STR_PADD - type: STR_LOC_POLIS_TERMINAL alert: STR_ALERT_POLIS_TERMINAL alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_LOC_POLIS_TERMINAL_BRIEFING music: - TAC_CITY briefing: palette: 5 background: STAKEOUT_BACKGROUND.SCR showTarget: false title: STR_LOC_POLIS_TERMINAL_TITLE desc: STR_LOC_POLIS_TERMINAL_BRIEFING markerName: STR_MARKER_LOC_POLIS_TERMINAL duration: [5, 10] startingCondition: STR_STARCON_CITY_STEALTH width: 80 length: 60 height: 7 terrains: - POLISURBAN_TERMINAL data: - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 15 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_BEER - - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_D - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SECTOWEED - - STR_SHIV - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_BEER - alienRank: 4 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PADD - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 5 lowQty: 4 highQty: 4 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_BANDAGE - STR_CIGS - - STR_STUN_BATON - STR_PADD - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CRACK - STR_PAINKILLERS - - STR_TASER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDICAL_SUPPLIES - - STR_CRACK - STR_BEER - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 16 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_STUN_BATON - STR_BANDAGE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PAINKILLERS - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_PADD - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PORN - STR_BANDAGE - alienRank: 12 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - STR_VODKA - - STR_STUN_BATON - STR_SECTOWEED - STR_BANDAGE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_SMALL_MEDIPACK - STR_PAINKILLERS - - STR_TASER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 3 lowQty: 4 highQty: 4 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PADD - STR_CRACK - STR_CIGS - - STR_MONEY_PURSE - STR_PADD - STR_PORN - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - STR_RING - STR_MONEY_PURSE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - STR_PADD - STR_BANDAGE - STR_MONEY_PURSE - alienRank: 1 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_BANDAGE - STR_PADD - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_MEDALLION - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - STR_PADD - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SECTOWEED - STR_PADD - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MEDALLION - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PINUP_MAGAZINE - type: STR_LOC_SMUGGLER_LAIR alert: STR_ALERT_SMUGGLER_LAIR alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_LOC_SMUGGLER_LAIR_BRIEFING briefing: palette: 7 background: SEWERS_BACKGROUND.SCR showTarget: false title: STR_LOC_SMUGGLER_LAIR_TITLE desc: STR_LOC_SMUGGLER_LAIR_BRIEFING markerName: STR_MARKER_LOC_SMUGGLER_LAIR duration: [50, 100] width: 70 length: 70 height: 4 shade: 4 startingCondition: STR_STARCON_CITY terrains: - SEWERS_SMUGGLERS data: - alienRank: 4 lowQty: 8 highQty: 16 dQty: 6 percentageOutsideUfo: 80 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_AP - STR_OMEGA_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_STIMM - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_VIBRO_BLADE - - STR_WAKIZASHI - STR_WAKIZASHI - STR_COMBAT_DRUGS - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_TECH_CLEAVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_VIBRO_AX - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - type: STR_LOC_SMUGGLER_BASE alert: STR_ALERT_SMUGGLER_BASE alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_SMUGGLER_BASE_BRIEFING briefing: palette: 4 background: ASSAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_SMUGGLER_BASE_TITLE desc: STR_LOC_SMUGGLER_BASE_BRIEFING markerName: STR_MARKER_LOC_SMUGGLER_BASE duration: [100, 200] width: 60 length: 60 height: 2 shade: 1 startingCondition: STR_STARCON_NOHELMET enviroEffects: STR_ENVIRO_NOHELMET terrains: - WHITEBASE_INFLIL1 data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 8 percentageOutsideUfo: 80 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VIBRO_BLADE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_MRSHAN_RIFLE - STR_MRSHAN_RIFLE_CLIP - STR_MRSHAN_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - alienRank: 3 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_STIMM - - STR_WAKIZASHI - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_COMBAT_DRUGS - - STR_LASLOCK_SHOTGUN - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_GLADIUS - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_TECH_CLEAVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MRSHAN_MINIGUN - STR_MRSHAN_MINIGUN_CLIP - STR_MRSHAN_MINIGUN_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VIBRO_AX - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_STIMM - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_LASLOCK_SHOTGUN - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_VIBRO_BLADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - alienRank: 8 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_03 - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_LOC_BANDIT_TOWN alert: STR_ALERT_BANDIT_TOWN alertBackground: TOWN_BACKGROUND.SCR alertDescription: STR_LOC_BANDIT_TOWN_BRIEFING music: - AS_2_THEME briefing: palette: 5 background: TOWN_BACKGROUND.SCR showTarget: false title: STR_LOC_BANDIT_TOWN_TITLE desc: STR_LOC_BANDIT_TOWN_BRIEFING markerName: STR_MARKER_LOC_BANDIT_TOWN duration: [100, 200] width: 50 length: 50 height: 9 terrains: - AREA51URBAN - COMRCURBAN - CULTA - ISLANDURBAN - NATIVEURBANROAD - NATIVEURBANJUNKROAD - PORTURBAN - SLUMURBAN - SLUMURBAN_NOROADS data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_PADD - STR_SECTOWEED - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_BEER - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - STR_AX - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - STR_BANDAGE - STR_BANDAGE - STR_MEDICAL_SUPPLIES - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - alienRank: 8 lowQty: 6 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CRACK - STR_CIGS - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDALLION - STR_GLAMOUR - - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_SECTOWEED - STR_CIGS - STR_CIGS - STR_GLAMOUR - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - STR_COINS - STR_SECTOWEED - STR_SECTOWEED - STR_GLAMOUR - alienRank: 2 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - STR_CANTEEN - STR_CIGS - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_BANDAGE - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CRACK - STR_SECTOWEED - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_WP_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_PADD - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_RING - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_PINUP_MAGAZINE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 12 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_COINS - STR_SECTOWEED - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_COMBAT_DRUGS - STR_COINS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CRACK - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_COINS - STR_COINS - STR_PINUP_MAGAZINE - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_RING - STR_COINS - STR_SECTOWEED - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_MONEY_PURSE - alienRank: 13 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_SECTOWEED - STR_COINS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_COINS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CRACK - STR_COINS - - STR_PIR_CANNON - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - - STR_PIR_CANNON - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - alienRank: 11 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHORT_SWORD - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - STR_CIGS - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - STR_CIGS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_SECTOWEED - STR_MONEY_PURSE - STR_COINS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_MONEY_PURSE - STR_COINS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_TECH_CLEAVER - STR_COINS - STR_CASH_BAG - STR_MONEY_PURSE - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_MONEY_PURSE - STR_COINS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_CRACK - STR_COINS - STR_COINS - STR_MONEY_PURSE - type: STR_LOC_BARN_GROX alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: VILLAGE_BACKGROUND.SCR alertDescription: STR_LOC_BARN_GROX_BRIEFING music: - GMGEO11 briefing: palette: 7 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_BARN_GROX_TITLE desc: STR_LOC_BARN_GROX_BRIEFING markerName: STR_MARKER_LOC_BARN_GROX duration: [50, 100] width: 50 length: 50 height: 9 turnLimit: 5 chronoTrigger: 3 #(0-lose, 1-abort, 2-win) terrains: - CULTA_BARN_GROX data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_AX - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - - STR_PITCHFORK - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_LOKNAR_SCRIPTURES - type: STR_LOC_KKK_HOUSE alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: STALKER_2_BACKGROUND.SCR alertDescription: STR_LOC_KKK_HOUSE_BRIEFING briefing: palette: 7 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_LOC_KKK_HOUSE_TITLE desc: STR_LOC_KKK_HOUSE_BRIEFING markerName: STR_MARKER_LOC_KKK_HOUSE duration: [20, 40] width: 40 length: 40 height: 9 terrains: - CULTA_KKK_HOUSE - COMRCURBAN_KKK_HOUSE - DAWNURBANA_KKK_HOUSE - DAWNURBANB_KKK_HOUSE - INDUSTRIALURBAN_KKK_HOUSE - MADURBAN_KKK_HOUSE - NATIVEURBANROAD_KKK_HOUSE - NATIVEURBANJUNKROAD_KKK_HOUSE - URBANWAR_KKK_HOUSE data: - alienRank: 5 lowQty: 2 highQty: 2 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - STR_VODKA - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CRACK - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_NOOSE - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - type: STR_LOC_TRAITORS alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: BACK13.SCR alertDescription: STR_LOC_TRAITORS_BRIEFING briefing: palette: 7 background: BACK13.SCR showTarget: false title: STR_LOC_TRAITORS_TITLE desc: STR_LOC_TRAITORS_BRIEFING markerName: STR_MARKER_LOC_TRAITORS duration: [10, 20] width: 50 length: 50 height: 9 terrains: - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - RAILYARDURBAN - URBAN - SLUMURBAN - SLUMURBAN_NOROADS - URBANWAR data: - alienRank: 8 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CRACK - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_KNOIF - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF_BANDIT - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CRACK - STR_GRENADE - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - type: STR_LOC_HIGHWAY_STATION alert: STR_ALERT_HIGHWAY_STATION alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_HIGHWAY_STATION_BRIEFING briefing: palette: 6 background: ASSAULT_BACKGROUND.SCR showTarget: false desc: STR_LOC_HIGHWAY_STATION_BRIEFING markerName: STR_MARKER_LOC_HIGHWAY_STATION script: HIGHWAY_STATION duration: [25, 50] width: 70 length: 70 height: 9 terrains: - FOREST - GRASSLANDDESERT - GRASSLANDFOREST - INDUSTRIALURBAN - URBANWAR - RURAL - SAVANNADESERT - SAVANNAFOREST - SLUMURBAN - STEPPEDESERT - STEPPEFOREST - TAIGADESERT - TAIGAFOREST - MOUNT data: - alienRank: 3 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_00 - STR_CRACK - STR_GRENADE - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS_AP - STR_SHOTGUN_PA_SLUGS_AP - STR_SHOTGUN_PA_SLUGS_AP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_GRENADE - STR_BEER - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 12 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_00 - type: STR_LOC_CRACKHOUSE alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_CRACKHOUSE_BRIEFING music: - AS_2_THEME briefing: palette: 7 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_CRACKHOUSE_TITLE desc: STR_LOC_CRACKHOUSE_BRIEFING markerName: STR_MARKER_LOC_CRACKHOUSE duration: [10, 100] width: 40 length: 40 height: 9 terrains: - CULTA_CRACKHOUSE - CULTA_CRACKHOUSE_UBER - CULTA_CRACKHOUSE_PP - COMRCURBAN_CRACKHOUSE - DAWNURBANA_CRACKHOUSE - DAWNURBANB_CRACKHOUSE - INDUSTRIALURBAN_CRACKHOUSE - ISLANDURBAN_CRACKHOUSE - MADURBAN_CRACKHOUSE - SLUMURBAN_CRACKHOUSE - URBANWAR_CRACKHOUSE data: - alienRank: 3 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 4 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_SECTOWEED - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - STR_SECTOWEED - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - STR_GLAMOUR - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_PADD - STR_GLAMOUR - - STR_MACHETE - STR_CREDIT_CHIP_D - STR_VODKA - STR_PAINKILLERS - STR_GLAMOUR - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_PORN - STR_SECTOWEED - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_PADD - STR_GUNS_N_AMMO - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - STR_SECTOWEED - STR_TROPHY_TARGET_200_JACK - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CRACK - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - type: STR_LOC_FUNKY_ZOMBIES startingCondition: STR_STARCON_MOSTLY_HARMLESS alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: TOWN_BACKGROUND.SCR alertDescription: STR_LOC_FUNKY_ZOMBIES_BRIEFING music: - AS_2_THEME briefing: palette: 4 background: TOWN_BACKGROUND.SCR showTarget: false title: STR_LOC_FUNKY_ZOMBIES desc: STR_LOC_FUNKY_ZOMBIES_BRIEFING markerName: STR_LOC_FUNKY_ZOMBIES duration: [75, 100] despawnPenalty: 50 civilians: 20 width: 50 length: 50 height: 9 terrains: - COMRCURBAN_FUNKY_ZOMBIES - DAWNURBANB_FUNKY_ZOMBIES - INDUSTRIALURBAN_FUNKY_ZOMBIES - ISLANDURBAN_FUNKY_ZOMBIES - MADURBAN_FUNKY_ZOMBIES - SLUMURBAN_FUNKY_ZOMBIES data: - alienRank: 11 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ESCAPE_TOWER alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: OLDCITY_BACKGROUND.SCR alertDescription: STR_LOC_ESCAPE_TOWER_BRIEFING briefing: palette: 4 background: OLDCITY_BACKGROUND.SCR showTarget: false title: STR_LOC_ESCAPE_TOWER_TITLE desc: STR_LOC_ESCAPE_TOWER_BRIEFING markerName: STR_MARKER_LOC_ESCAPE_TOWER duration: [4, 8] width: 40 length: 40 height: 10 civilians: 3 turnLimit: 16 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) terrains: - SLUMURBAN_ESCAPE_TOWER - INDUSTRIALURBAN_ESCAPE_TOWER - URBANWAR_ESCAPE_TOWER data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 3 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_CIGS - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_SECTOWEED - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - alienRank: 7 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_STIMM - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_RING - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - STR_MEDALLION - - STR_MASTERS_CANE - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CIGS - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CROWN - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_BRIEFCASE - STR_MONEY_PURSE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_ANKH - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - type: STR_LOC_ARSENAL alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_ARSENAL_BRIEFING briefing: palette: 4 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_ARSENAL_TITLE desc: STR_LOC_ARSENAL_BRIEFING markerName: STR_MARKER_LOC_ARSENAL duration: [25, 50] turnLimit: 24 chronoTrigger: 1 #(0-lose, 1-abort, 2-win, 3-win & enemy surrenders) width: 60 length: 60 height: 10 script: URBAN_ARSENAL terrains: - DAWNURBANA - INDUSTRIALURBAN - URBANWAR - NATIVEURBANROAD - NATIVEURBANJUNKROAD - SLUMURBAN data: - alienRank: 9 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 9 highQty: 15 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LONG_KNIFE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BANDAGE - STR_GRENADE_FRAG - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GRENADE - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_GRENADE_FRAG - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - alienRank: 3 lowQty: 1 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - type: STR_LOC_HUMANIST_VILLA alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: VILLA_BACKGROUND.SCR alertDescription: STR_LOC_HUMANIST_VILLA_BRIEFING briefing: palette: 6 background: VILLA_BACKGROUND.SCR showTarget: false title: STR_LOC_HUMANIST_VILLA_TITLE desc: STR_LOC_HUMANIST_VILLA_BRIEFING markerName: STR_MARKER_LOC_HUMANIST_VILLA duration: [35, 75] width: 60 length: 60 height: 9 script: VILLAGE_HUMANIST_VILLA terrains: - RURAL - RURAL - NATIVEURBANROAD - NATIVEURBANJUNKROAD data: - alienRank: 10 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 1 highQty: 3 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_LONG_KNIFE - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - alienRank: 8 lowQty: 6 highQty: 12 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_CIGS - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BANDAGE - STR_GRENADE_FRAG - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LONG_KNIFE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GRENADE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_GRENADE_FRAG - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_WP_GRENADE - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_SSRL - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWORD_MDV - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LONG_KNIFE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_LONG_KNIFE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - type: STR_LOC_CRYPTEK_CAVES startingCondition: STR_STARCON_UNDERGROUND alert: STR_ALERT_CRYPTEK_CAVES alertBackground: VAULT_BACKGROUND.SCR alertDescription: STR_LOC_CRYPTEK_CAVES_BRIEFING briefing: palette: 7 background: VAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_CRYPTEK_CAVES_TITLE desc: STR_LOC_CRYPTEK_CAVES_BRIEFING markerName: STR_MARKER_LOC_CRYPTEK_CAVES duration: [50, 100] width: 60 length: 60 height: 4 shade: 4 music: - GMTACTIC12 terrains: - CAVES_CRYPTEK_A data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_TECH_CLEAVER - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_MONEY_PURSE - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DIAMOND - type: STR_LOC_RITUAL_CAVE startingCondition: STR_STARCON_UNDERGROUND_TIGHT alert: STR_ALERT_RITUAL_CAVE alertBackground: DARK_CHAMBER_BACKGROUND.SCR alertDescription: STR_LOC_RITUAL_CAVE_BRIEFING briefing: palette: 6 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_LOC_RITUAL_CAVE_TITLE desc: STR_LOC_RITUAL_CAVE_BRIEFING markerName: STR_MARKER_LOC_RITUAL_CAVE duration: [100, 200] width: 40 length: 40 height: 4 shade: 10 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_RITUAL_A - CAVES_RITUAL_B - CAVES_RITUAL_C - CAVES_RITUAL_D data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - type: STR_LOC_LOKNAR_ALTAR startingCondition: STR_STARCON_UNDERGROUND_TIGHT alert: STR_ALERT_LOKNAR_ALTAR alertBackground: SHADOW_ALTAR_BACKGROUND.SCR alertDescription: STR_LOC_LOKNAR_ALTAR_BRIEFING briefing: palette: 1 background: SHADOW_ALTAR_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_ALTAR_TITLE desc: STR_LOC_LOKNAR_ALTAR_BRIEFING markerName: STR_MARKER_LOC_LOKNAR_ALTAR duration: [100, 200] width: 40 length: 40 height: 4 shade: 10 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_ALTAR_D data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_BANDIT_CAVES startingCondition: STR_STARCON_UNDERGROUND alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: DARK_CHAMBER_BACKGROUND.SCR alertDescription: STR_LOC_BANDIT_CAVES_BRIEFING briefing: palette: 4 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_LOC_BANDIT_CAVES_TITLE desc: STR_LOC_BANDIT_CAVES_BRIEFING markerName: STR_MARKER_LOC_BANDIT_CAVES duration: [50, 100] width: 60 length: 60 height: 4 shade: 4 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_BANDIT_A - CAVES_BANDIT_B - CAVES_BANDIT_C - CAVES_BANDIT_D - CAVES_BANDIT_E data: - alienRank: 2 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MACHETE - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BATTO - STR_CRACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_CRACK - STR_CIGS - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDALLION - - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_SECTOWEED - STR_CIGS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - STR_SECTOWEED - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_MEDALLION - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_SECTOWEED - STR_RING - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_SILVER_BAR - STR_GOLDEN_CROSS - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_TECH_CLEAVER - STR_BEER - STR_GOLD_BAR - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - alienRank: 15 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SPIKED_MACE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WAND_PAIN - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_WAND_CHOKE - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CRACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_WAND_FIRE - STR_AX - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY startingCondition: STR_STARCON_SHADOWLANDS_1 enviroEffects: STR_ENVIRO_SHADOWLANDS_1 alert: STR_ALERT_CATACOMBS_BUTCHER_ENTRY alertBackground: PORTAL_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING briefing: palette: 2 background: PORTAL_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_BUTCHER_ENTRY_TITLE desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING markerName: STR_MARKER_LOC_CATACOMBS_BUTCHER_ENTRY duration: [10, 25] despawnPenalty: 0 turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win) nextStage: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2 width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2 startingCondition: STR_STARCON_SHADOWLANDS_1 enviroEffects: STR_ENVIRO_SHADOWLANDS_1 briefing: palette: 2 background: CATACOMBS_BACKGROUND.SCR showTarget: false desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2_BRIEFING race: STR_DEATH_DUNGEON_RACE turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win) nextStage: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3 width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY_2 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3 startingCondition: STR_STARCON_SHADOWLANDS_1 enviroEffects: STR_ENVIRO_SHADOWLANDS_1 briefing: palette: 2 background: BLOOD_ANGEL_BACKGROUND.SCR showTarget: false desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3_BRIEFING race: STR_DEATH_DUNGEON_RACE turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win, 3-win and everyone surrenders) nextStage: STR_LOC_CATACOMBS_BUTCHER width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY_3 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER startingCondition: STR_STARCON_SHADOWLANDS_1 enviroEffects: STR_ENVIRO_SHADOWLANDS_1 alert: STR_ALERT_CATACOMBS_BUTCHER alertBackground: HELL_ESCAPE_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_BUTCHER_BRIEFING briefing: palette: 2 background: HELL_ESCAPE_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_BUTCHER_TITLE desc: STR_LOC_CATACOMBS_BUTCHER_BRIEFING markerName: STR_MARKER_LOC_CATACOMBS_BUTCHER duration: [10, 25] race: STR_DEATH_DUNGEON_RACE winCutscene: ButcherDungeonEscape unlockedResearch: STR_BUTCHER_DONE width: 60 length: 60 height: 4 shade: 5 music: - GMENBASE2 terrains: - CATACOMBS_DIABLO data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_DISCIPLINER - STR_GLAMOUR - - STR_WRAITH_BLADE - - STR_WRAITH_BLADE - STR_BONE_SHIELD - STR_GLAMOUR - - STR_DISCIPLINER - STR_GLAMOUR - - STR_WRAITH_BLADE - STR_GLAMOUR - type: STR_LOC_MAGAZYNMAFII startingCondition: STR_STARCON_NOHELMET_INFILTRATION_MAX6 enviroEffects: STR_ENVIRO_NOHELMET alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: BREAK_IN_BACKGROUND.SCR alertDescription: STR_LOC_MAGAZYNMAFII_BRIEFING briefing: palette: 4 background: BREAK_IN_BACKGROUND.SCR showTarget: false title: STR_LOC_MAGAZYNMAFII_TITLE desc: STR_LOC_MAGAZYNMAFII_BRIEFING markerName: STR_MARKER_LOC_MAGAZYNMAFII duration: [30, 60] width: 20 length: 20 height: 9 terrains: - MAGAZYNMAFII data: - alienRank: 1 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_200_JACK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_TROPHY_TARGET_200_JACK - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_200_JACK - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - alienRank: 3 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MACHETE - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BATTO - STR_CRACK - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - type: STR_LOC_HITMAN alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_HITMAN_BRIEFING music: - GMGEO11 briefing: palette: 4 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_HITMAN_TITLE desc: STR_LOC_HITMAN_BRIEFING markerName: STR_MARKER_LOC_HITMAN duration: [20, 40] width: 60 length: 60 height: 9 terrains: - DESERTPLANE_LOC_HITMAN - FORESTMOUNT_LOC_HITMAN - GRASSLANDDESERTMOUNT_LOC_HITMAN - GRASSLANDFORESTMOUNT_LOC_HITMAN - JUNGLEMOUNT_LOC_HITMAN - MOUNT_LOC_HITMAN - SAVANNAFORESTMOUNT_LOC_HITMAN - TAIGADESERTMOUNT_LOC_HITMAN data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_LMG - STR_LMG_CLIP_AP - STR_LMG_CLIP_AP - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_ILLEGAL_DATA - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_WAKIZASHI - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_DYNAMITE - STR_MONEY_PURSE - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - type: STR_LOC_EXTERMINATOR alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_EXTERMINATOR_BRIEFING music: - GMTACTIC9 briefing: palette: 0 background: WARZONE_BACKGROUND.SCR music: GMTACTIC9 showTarget: false title: STR_LOC_EXTERMINATOR_TITLE desc: STR_LOC_EXTERMINATOR_BRIEFING markerName: STR_MARKER_LOC_EXTERMINATOR unlockedResearch: STR_GOVT_EXTERMINATOR duration: [8, 16] width: 50 length: 50 height: 9 script: JUNGLE_EXTERMINATION terrains: - JUNGLE - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 8 percentageOutsideUfo: 100 itemSets: - - STR_STONE_AX - - STR_BONE_CLUB - STR_JAVELINS - - STR_BOW - STR_BOW_QUIVER - STR_CELATID_ESSENCE - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_CHITIN_KNIFE - - STR_CHITIN_KNIFE - alienRank: 15 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_PIRATE_CRUISE startingCondition: STR_STARCON_SEA_SURFACE alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: SEA_TROUBLE_BACKGROUND.SCR alertDescription: STR_LOC_PIRATE_CRUISE_BRIEFING briefing: palette: 2 background: SEA_TROUBLE_BACKGROUND.SCR showTarget: false title: STR_LOC_PIRATE_CRUISE_TITLE desc: STR_LOC_PIRATE_CRUISE_BRIEFING markerName: STR_MARKER_LOC_PIRATE_CRUISE unlockedResearch: STR_PIRATE_CRUISE_DONE duration: [25, 50] width: 30 length: 70 height: 15 civilians: 30 terrains: - CRUISE_LINER data: - alienRank: 5 lowQty: 20 highQty: 30 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_AQUA_TRIDENT - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_AQUA_TRIDENT - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - - STR_SONIC_RIFLE - STR_SONIC_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_SONIC_PULSER - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - type: STR_LOC_TIGER_TANK alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: TANKS_BACKGROUND.SCR alertDescription: STR_LOC_TIGER_TANK_BRIEFING briefing: palette: 2 background: TANKS_BACKGROUND.SCR showTarget: false title: STR_LOC_TIGER_TANK_TITLE desc: STR_LOC_TIGER_TANK_BRIEFING markerName: STR_MARKER_LOC_TIGER_TANK duration: [12, 24] width: 70 length: 70 height: 8 civilians: 15 terrains: - RURAL_TIGER_TANK data: &SECTION_TIGER_TANK_DEPLOYMENT - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_INFANTRY_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_CIGS - STR_GLAMOUR - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CIGS - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_GLAMOUR - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_M - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - - STR_SWORD_MDV - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_INFANTRY_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_RAPIER - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - type: STR_LOC_DEEP_ONE_02 alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_DEEP_ONE_02_BRIEFING music: - GMTACTIC5 briefing: palette: 2 background: ASSAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_DEEP_ONE_02_TITLE desc: STR_LOC_DEEP_ONE_02_BRIEFING markerName: STR_MARKER_LOC_DEEP_ONE_02 duration: [6, 12] turnLimit: 24 chronoTrigger: 1 #(0-lose, 1-abort, 2-win, 3-win and everyone surrenders) width: 70 length: 70 height: 9 script: BEACH_SAVANNA_BUNKER terrains: - SAVANNADESERT - SAVANNAFOREST - SAVANNAPOLAR - ISLANDURBAN data: - alienRank: 5 lowQty: 36 highQty: 64 dQty: 12 percentageOutsideUfo: 100 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_AQUA_TRIDENT - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - alienRank: 6 lowQty: 4 highQty: 12 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 4 highQty: 8 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 7 highQty: 7 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_SONIC_PULSER - STR_TROPHY_TARGET_200_JACK - - STR_AQUA_HATCHET - STR_TROPHY_TARGET_200_JACK - STR_SONIC_PULSER - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_TROPHY_TARGET_200_JACK - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - STR_TROPHY_TARGET_200_JACK - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_SONIC_PULSER - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_SHADOW_ORB_RED - STR_TROPHY_TARGET_200_JACK - type: STR_LOC_RAYNOR alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: STALKER_2_BACKGROUND.SCR alertDescription: STR_LOC_RAYNOR_BRIEFING briefing: palette: 2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_LOC_RAYNOR_TITLE desc: STR_LOC_RAYNOR_BRIEFING markerName: STR_MARKER_LOC_RAYNOR duration: [100, 200] width: 70 length: 70 height: 10 script: LOC_RAYNOR_LANDING terrains: - MOUNT - POLARMOUNT - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFORESTMOUNT - TUNDRADESERTMOUNT - TUNDRAFORESTMOUNT - TUNDRAMOUNT data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - - STR_BATON - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_CREDIT_CHIP_M - - STR_BATON - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - - STR_BATON - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_BATON - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - alienRank: 5 lowQty: 8 highQty: 12 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_RIOT_GRENADE - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_BATON - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - type: STR_LOC_RET_DUNGEON startingCondition: STR_STARCON_RETICULAN_DUNGEON width: 50 length: 50 height: 3 shade: 10 alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: VAULT_BACKGROUND.SCR alertDescription: STR_LOC_RET_DUNGEON_BRIEFING markerName: STR_MARKER_LOC_RET_DUNGEON briefing: palette: 3 background: VAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_RET_DUNGEON_TITLE desc: STR_LOC_RET_DUNGEON_BRIEFING duration: [50, 100] turnLimit: 64 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) music: - GMTACTIC5 terrains: - RETICULAN_DUNGEON data: - alienRank: 5 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_CATTLE_PROD - STR_CANTEEN_WEED - - STR_CATTLE_PROD - STR_HEALING_GEL - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 8 lowQty: 10 highQty: 10 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_STUN_BATON - - STR_CATTLE_PROD - - STR_TASER - STR_HEALING_GEL - - STR_QUARTERSTAFF - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_CANTEEN_WEED - - STR_CANTEEN_WEED - - STR_CANTEEN_WEED - STR_HEALING_GEL - - STR_CANTEEN_WEED - STR_HEALING_GEL - - STR_CANTEEN_WEED - STR_HEALING_GEL - STR_HEALING_GEL - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_TASER - STR_CANTEEN_WEED - - STR_CATTLE_PROD - STR_HEALING_GEL - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 25 itemSets: - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - type: STR_LOC_ELFMAN_BROS alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_ELFMAN_BROS_BRIEFING briefing: palette: 2 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_ELFMAN_BROS_TITLE desc: STR_LOC_ELFMAN_BROS_BRIEFING markerName: STR_MARKER_LOC_ELFMAN_BROS duration: [25, 50] width: 60 length: 60 height: 10 turnLimit: 20 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) enviroEffects: STR_ENVIRO_ENEMY_UNBREAKABLE script: URBAN_ELFMAN_BROS terrains: - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - URBAN - URBANWAR - NATIVEURBANROAD - NATIVEURBANJUNKROAD - SLUMURBAN data: - alienRank: 4 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_STUN_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_01 - type: STR_LOC_GNOME_LAIR alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_LOC_GNOME_LAIR_BRIEFING briefing: palette: 6 background: SEWERS_BACKGROUND.SCR showTarget: false title: STR_LOC_GNOME_LAIR_TITLE desc: STR_LOC_GNOME_LAIR_BRIEFING markerName: STR_MARKER_LOC_GNOME_LAIR duration: [25, 50] width: 60 length: 60 height: 4 shade: 4 startingCondition: STR_STARCON_UNDERGROUND terrains: - SEWERS_GNOME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_CIGS - STR_CHOCOLATE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CHOCOLATE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_D - STR_VODKA - STR_BANANAS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - alienRank: 4 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_TECH_CLEAVER - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_PORN - STR_PORN - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_VODKA - STR_VODKA - STR_VODKA - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_APPLE - STR_PORN - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CRACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_AUTO_AXE - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_BARBARIAN_AX - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPIKED_MACE - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_VODKA - - STR_GREAT_CLUB - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_CREDIT_CHIP_01 - STR_CRACK - STR_CRACK - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BEER - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CRACK - - STR_SHOOTA_MK2 - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_COMBAT_DRUGS - type: STR_LOC_DARK_TOWER alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LOC_DARK_TOWER_BRIEFING markerName: STR_MARKER_LOC_DARK_TOWER briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_LOC_DARK_TOWER_TITLE desc: STR_LOC_DARK_TOWER_BRIEFING duration: [25, 50] width: 60 length: 60 height: 24 music: - AS_2_THEME script: DARK_TOWER_LANDING terrains: - DESERT - FOREST - FOREST2BLACK - POLAR - POLARDESERT - POLARMOUNT - SAVANNADESERT - SAVANNAPOLAR - SAVANNAFORESTMOUNT - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - MOUNT - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_UAC_PLASMAGUN_BATTERY_BROKEN - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_DOOMED_FARM alert: STR_ALERT_DOOMED_FARM alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LOC_DOOMED_FARM_BRIEFING briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_LOC_DOOMED_FARM_TITLE desc: STR_LOC_DOOMED_FARM_BRIEFING markerName: STR_MARKER_LOC_DOOMED_FARM duration: [75, 150] width: 60 length: 60 height: 10 music: - AS_2_THEME terrains: - CULTA_NOUFO data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GLAMOUR - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GLAMOUR - - STR_PITCHFORK - STR_GLAMOUR - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_GLAMOUR - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_GLAMOUR - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - type: STR_LOC_MONSTER_HUNT_SHAMBLER alert: STR_ALERT_MONSTER_HUNT_SHAMBLER alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING briefing: palette: 7 music: GMNEWMAR background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_SHAMBLER desc: STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_SHAMBLER duration: [50, 100] despawnPenalty: 0 music: - GMTACTIC1 width: 50 length: 50 height: 9 terrains: - MOUNT - TUNDRAMOUNT - POLARMOUNT - TAIGAFORESTMOUNT data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_MONSTER_HUNT_MEGASCORPION alert: STR_ALERT_MONSTER_HUNT_MEGASCORPION alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_MEGASCORPION_DESC briefing: palette: 1 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_MEGASCORPION desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_MEGASCORPION duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - DESERT - DESERTMOUNT - DESERTTEMPLE - DESERTPLANE - DESERTX - MOUNT - NATIVEURBANROAD - NATIVEURBANJUNKROAD data: - alienRank: 7 lowQty: 11 highQty: 40 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_MEGASCORPION_STING - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MEGASCORPION_STING - STR_GLAMOUR - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_LOBSTERMAN_HIDE - - STR_DRAGOON_RIFLE - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_MEGASCORPION_POISON - - STR_XBOW - STR_XBOW_QUIVER - STR_MEGASCORPION_STING - type: STR_LOC_MONSTER_HUNT_GIANTSPIDER alert: STR_ALERT_MONSTER_HUNT_GIANTSPIDER alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_GIANTSPIDER_DESC briefing: palette: 4 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_GIANTSPIDER desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_GIANTSPIDER duration: [50, 100] despawnPenalty: 0 civilians: 4 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - ISLANDURBAN - JUNGLE - JUNGLE_GUILD_OUTPOST - JUNGLEMOUNT_ACADEMY_OUTPOST - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - SLUMURBAN - NATIVEURBANJUNK - NATIVEURBANROAD data: - alienRank: 6 lowQty: 8 highQty: 30 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_MEGASCORPION_POISON - STR_WP_GRENADE - STR_GLAMOUR - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_CRACK - - STR_HUNTING_RIFLE_ADV - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_WP_GRENADE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_CHRYSSALID_HIDE - - STR_HUNTING_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_WP_GRENADE - STR_CELATID_HIDE - type: STR_LOC_MONSTER_HUNT_CHUPACABRA alert: STR_ALERT_MONSTER_HUNT_CHUPACABRA alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_CHUPACABRA_DESC briefing: palette: 6 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_CHUPACABRA desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_CHUPACABRA duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - CULTA_GUILD_OUTPOST - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEDESERTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_WP_GRENADE - STR_MONSTER_TEETH - STR_GLAMOUR - - STR_LACC - STR_LACC_I_AMMO - STR_LACC_I_AMMO - STR_PIR_ALIEN_GRENADE - STR_MONSTER_TEETH - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_WP_GRENADE - STR_WP_GRENADE - STR_MONSTER_TEETH - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_MONSTER_TEETH - STR_PIR_ALIEN_GRENADE - type: STR_LOC_MONSTER_HUNT_BLOOD_DOG alert: STR_ALERT_MONSTER_HUNT_BLOOD_DOG alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_BLOOD_DOG_DESC briefing: palette: 6 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_BLOOD_DOG desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_BLOOD_DOG duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - CULTA_GUILD_OUTPOST - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEDESERTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: - alienRank: 4 lowQty: 5 highQty: 10 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - STR_MUTANT_MEAT - STR_GLAMOUR - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - STR_WP_GRENADE - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - STR_MUTANT_MEAT - STR_MUTANT_MEAT - STR_MUTANT_MEAT - STR_GLAMOUR - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MONEY_PURSE - STR_GAS_GRENADE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - STR_GAS_GRENADE - type: STR_LOC_HT_HOUSE alert: STR_ALERT_HT_HOUSE alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_HT_HOUSE_BRIEFING briefing: palette: 6 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_HT_HOUSE desc: STR_LOC_HT_HOUSE_BRIEFING markerName: STR_MARKER_HT_HOUSE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 script: HT_HOUSE_LANDING terrains: - FOREST - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAPOLAR - STEPPEDESERTMOUNT - STEPPEFORESTMOUNT - TAIGADESERTMOUNT data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - type: STR_LOC_COMMS_TOWER_TEMPERATE alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - COMRCURBAN - ISLANDURBAN - URBAN - INDUSTRIALURBAN - FOREST - FOREST2BLACK - SAVANNADESERT - SAVANNAPOLAR - SAVANNAFORESTMOUNT - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - MOUNT - RURAL - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: &commsTowerDeployment - alienRank: 5 lowQty: 4 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PADD - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CRACK - alienRank: 4 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_00 - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP_PS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - alienRank: 8 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_PADD - - STR_BATTO - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_KNOIF - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_PINUP_MAGAZINE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_BEER - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_SC_WIRE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - type: STR_LOC_COMMS_TOWER_JUNGLE alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 4 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - NATIVEURBANROAD data: *commsTowerDeployment - type: STR_LOC_COMMS_TOWER_COLD alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 7 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_COLD_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - POLAR - POLARDESERT - POLARMOUNT - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR - MADURBANSNOW data: *commsTowerDeployment - type: STR_LOC_COMMS_TOWER_DESERT alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_DESERT_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - DESERT - DESERTX - DESERTMOUNT - NATIVEURBANJUNKROAD data: *commsTowerDeployment - type: STR_LOC_GOVT_CAR alert: STR_ALERT_GOVT_CAR alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_GOVT_CAR_BRIEFING briefing: palette: 4 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_GOVT_CAR desc: STR_LOC_GOVT_CAR_BRIEFING markerName: STR_MARKER_GOVT_CAR duration: [20, 50] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - SLUMURBAN_GOVT_CAR - URBANWAR_GOVT_CAR data: - alienRank: 10 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_BEER - STR_PADD - - STR_PIPE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - type: STR_LOC_DEATH_AND_TAXES alert: STR_ALERT_DEATH_AND_TAXES alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_DEATH_AND_TAXES_BRIEFING briefing: palette: 4 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_DEATH_AND_TAXES desc: STR_LOC_DEATH_AND_TAXES_BRIEFING markerName: STR_MARKER_DEATH_AND_TAXES duration: [50, 100] despawnPenalty: 0 width: 60 length: 60 height: 9 civilians: 8 terrains: - RURAL data: - alienRank: 10 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_MACHETE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_KNOIF_BANDIT - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_PIPE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_KNOIF_BANDIT - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CIGS - STR_PADD - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - type: STR_LOC_PREPPERS alert: STR_ALERT_PREPPERS alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_PREPPERS_BRIEFING briefing: palette: 1 music: GMENBASE background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_PREPPERS desc: STR_LOC_PREPPERS_BRIEFING markerName: STR_MARKER_PREPPERS duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 script: RURAL_PREPPER terrains: - RURALUFO - CULTA data: - alienRank: 14 lowQty: 0 highQty: 5 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_WP_GRENADE - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - alienRank: 11 lowQty: 3 highQty: 5 dQty: 5 percentageOutsideUfo: 40 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CANTEEN - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_GRENADE - STR_BANDAGE - STR_BEER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_GRENADE - STR_KNOIF_BANDIT - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 10 lowQty: 6 highQty: 16 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_CANTEEN - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MACHINEGUN_LIGHT - STR_MACHINEGUN_BELT - STR_CREDIT_CHIP_M - STR_CIGS - STR_CIGS - type: STR_LOC_DISTRESS_BUNKER_TEMPERATE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - FOREST - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - MOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_JUNGLE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_JUNGLE_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_JUNGLE_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - JUNGLE2NEO - JUNGLEMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_COLD alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_COLD_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_COLD_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - POLARMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_DESERT alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_DESERT_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_DESERT_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - DESERT2RED - DESERTMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_DISTRESS_CALL_TEMPERATE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_TEMPERATE_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - SAVANNAFOREST - SAVANNAFORESTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - STR_GLAMOUR - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_GLAMOUR - type: STR_DISTRESS_CALL_JUNGLE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_JUNGLE_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - SAVANNAFOREST - STEPPEPOLAR data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - STR_GLAMOUR - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_GLAMOUR - type: STR_DISTRESS_CALL_COLD alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_COLD_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - MOUNT - POLAR - POLARDESERT - POLARDESERTMOUNT - POLARMOUNT - POLARPLANE - TAIGAFOREST - TUNDRADESERT - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPLANE data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - STR_GLAMOUR - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_GLAMOUR - type: STR_DISTRESS_CALL_DESERT alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_DESERT_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - DESERTX - DESERTMOUNT - DESERTPLANE data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - STR_GLAMOUR - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - STR_GLAMOUR - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_GLAMOUR - type: STR_LOC_CHURCH_OUTPOST_TEMPERATE alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - COMRCURBAN_CHURCH_OUTPOST - CULTA_CHURCH_OUTPOST - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - FOREST_CHURCH_OUTPOST - FORESTMOUNT_CHURCH_OUTPOST - GRASSLANDDESERT_CHURCH_OUTPOST - GRASSLANDDESERTMOUNT_CHURCH_OUTPOST - GRASSLANDFOREST_CHURCH_OUTPOST - ISLANDURBAN_CHURCH_OUTPOST - MADURBAN_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - SAVANNADESERT_CHURCH_OUTPOST - SAVANNAFOREST_CHURCH_OUTPOST - SLUMURBAN_CHURCH_OUTPOST - STEPPEDESERT_CHURCH_OUTPOST - STEPPEFORESTMOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_JUNGLE alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - ISLANDURBAN_CHURCH_OUTPOST - JUNGLE_CHURCH_OUTPOST - JUNGLEMOUNT_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_COLD alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - MADURBANSNOW_CHURCH_OUTPOST - MOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - TUNDRADESERT_CHURCH_OUTPOST - TUNDRAFORESTMOUNT_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_DESERT alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - DESERTX_CHURCH_OUTPOST - DESERTTEMPLE_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_GUILD_OUTPOST_TEMPERATE alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - COMRCURBAN_GUILD_OUTPOST - CULTA_GUILD_OUTPOST - DAWNURBANA_GUILD_OUTPOST - DAWNURBANB_GUILD_OUTPOST - FOREST_GUILD_OUTPOST - GRASSLANDDESERT_GUILD_OUTPOST - INDUSTRIALURBAN_GUILD_OUTPOST - PORTTFTD_GUILD_OUTPOST - RAILYARDURBAN_GUILD_OUTPOST - SAVANNADESERT_GUILD_OUTPOST - STEPPEDESERT_GUILD_OUTPOST - TAIGADESERT_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_JUNGLE alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - CULTA_GUILD_OUTPOST - JUNGLE_GUILD_OUTPOST - JUNGLEMOUNT_GUILD_OUTPOST - NATIVEURBAN_GUILD_OUTPOST - NATIVEURBANJUNK_GUILD_OUTPOST - NATIVEURBANROAD_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_COLD alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - INDUSTRIALURBAN_GUILD_OUTPOST - PORTTFTD_GUILD_OUTPOST - MADURBANSNOW_GUILD_OUTPOST - TAIGADESERT_GUILD_OUTPOST - TUNDRADESERT_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_DESERT alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - DESERTX_GUILD_OUTPOST - NATIVEURBAN_GUILD_OUTPOST - NATIVEURBANJUNK_GUILD_OUTPOST - NATIVEURBANROAD_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_WRENCH - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PIPE - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_ACADEMY_OUTPOST_TEMPERATE alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 terrains: - COMRCURBAN_ACADEMY_OUTPOST - CULTA_ACADEMY_OUTPOST - CULTA_ACADEMY_OUTPOST_UBER - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR_ACADEMY_OUTPOST - GRASSLANDFORESTMOUNT_ACADEMY_OUTPOST - GRASSLANDPOLAR_ACADEMY_OUTPOST - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST - SAVANNAFORESTMOUNT_ACADEMY_OUTPOST - SAVANNAPOLAR_ACADEMY_OUTPOST - SLUMURBAN_ACADEMY_OUTPOST - STEPPEFOREST_ACADEMY_OUTPOST - STEPPEPOLAR_ACADEMY_OUTPOST - TAIGAFORESTMOUNT_ACADEMY_OUTPOST - TAIGAPOLAR_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_JUNGLE alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - ISLANDURBAN_ACADEMY_OUTPOST - JUNGLE_ACADEMY_OUTPOST - JUNGLEMOUNT_ACADEMY_OUTPOST - JUNGLEPOLAR_ACADEMY_OUTPOST - JUNGLETEMPLE_ACADEMY_OUTPOST - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_COLD alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - MOUNT_ACADEMY_OUTPOST - POLAR_ACADEMY_OUTPOST - POLARDESERTMOUNT_ACADEMY_OUTPOST - POLARMOUNT_ACADEMY_OUTPOST - TAIGAFORESTMOUNT_ACADEMY_OUTPOST - TAIGAPOLAR_ACADEMY_OUTPOST - TUNDRAMOUNT_ACADEMY_OUTPOST - TUNDRAPOLAR_ACADEMY_OUTPOST - POLARDESERT_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_DESERT alert: STR_ALERT_ACADEMY_OUTPOST alertBackground: PLUNDER_BACKGROUND.SCR alertDescription: STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - DESERT2RED_ACADEMY_OUTPOST - DESERTMOUNT_ACADEMY_OUTPOST - DESERTTEMPLE_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_LOKNAR_SCRIPTURES - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_CRUISE startingCondition: STR_STARCON_ACADEMY_CRUISE alert: STR_ALERT_ACADEMY_CRUISE alertDescription: STR_LOC_ACADEMY_CRUISE_BRIEFING alertBackground: RESEARCH_SHIP_BACKGROUND.SCR briefing: palette: 3 music: GMENBASE2 background: RESEARCH_SHIP_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_CRUISE desc: STR_LOC_ACADEMY_CRUISE_BRIEFING markerName: STR_MARKER_ACADEMY_CRUISE duration: [25, 50] despawnPenalty: 0 width: 30 length: 70 height: 12 terrains: - CRUISE_LINER_ACADEMY data: - alienRank: 14 lowQty: 8 highQty: 16 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ACADEMY_TOWN_TEMPERATE alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - CULTA - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTPOLAR - GRASSLANDPOLAR - MOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: &LoadoutAcademyTown - alienRank: 7 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 8 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_FUSO_KNIVES - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_KATANA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 80 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 8 highQty: 12 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - STR_PAINKILLERS - STR_PAINKILLERS - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PADD - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - alienRank: 5 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_STUN_BATON - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - STR_GLAMOUR - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BANDAGE - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MEDICAL_SUPPLIES - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PARTS_LASER_LENS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_SMALL_MEDIPACK - STR_PARTS_WEAPON_ADV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_ADV - alienRank: 12 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_IRRADIATOR - STR_IRRADIATOR_CELL - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CELL - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_SLICER - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_BLUE_GEM - - STR_LASER_PISTOL_LT - STR_WAKIZASHI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - type: STR_LOC_ACADEMY_TOWN_HOT alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_HOT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_HOT_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - DESERTX - JUNGLE - JUNGLEMOUNT - JUNGLEPOLAR data: *LoadoutAcademyTown - type: STR_LOC_ACADEMY_TOWN_COLD alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_COLD_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - POLAR - POLARDESERT - POLARDESERTMOUNT - POLARMOUNT - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR data: *LoadoutAcademyTown - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2 alert: STR_ALERT_LOKNAR_VILLAGE_DEFENSE alertDescription: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 3 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_VILLAGE_DEFENSE desc: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING markerName: STR_MARKER_LOKNAR_VILLAGE duration: [5, 10] despawnPenalty: 100 width: 60 length: 60 height: 9 civilians: 15 terrains: - NATIVEURBANROAD_LOKNAR - NATIVEURBANJUNKROAD_LOKNAR - RURAL_LOKNAR data: - alienRank: 8 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE alert: STR_ALERT_LOKNAR_VILLAGE_DEFENSE alertDescription: STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_VILLAGE_DEFENSE desc: STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING markerName: STR_MARKER_LOKNAR_VILLAGE duration: [5, 10] despawnPenalty: 100 width: 40 length: 40 height: 9 civilians: 10 terrains: - NATIVEURBAN_4X4 - NATIVEURBANJUNK_4X4 - RURAL_LOKNAR data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_FAN - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_WAKIZASHI - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_FAN - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_HARQUEBUS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_GRENADE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_KATANA - STR_GRENADE - STR_INCENDIARY_GRENADE - STR_GAS_GRENADE - type: STR_LOC_RATLING_VILLAGE alert: STR_ALERT_RATLING_VILLAGE alertDescription: STR_LOC_RATLING_VILLAGE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 0 music: GMENBASE background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_RATLING_VILLAGE desc: STR_LOC_RATLING_VILLAGE_BRIEFING markerName: STR_MARKER_RATLING_VILLAGE duration: [100, 200] despawnPenalty: 0 width: 40 length: 40 height: 9 terrains: - NATIVEURBAN_4X4 - NATIVEURBANJUNK_4X4 data: - alienRank: 6 lowQty: 0 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_SHIV - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MACHETE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 3 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_GLAMOUR - - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER - STR_BANDAGE - STR_GLAMOUR - - STR_MACHETE - STR_FUSO_KNIVES - STR_BANDAGE - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GLAMOUR - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHORT_SWORD - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - type: STR_LOC_BEASTMEN_ALTAR alert: STR_ALERT_BEASTMEN_ALTAR alertDescription: STR_LOC_BEASTMEN_ALTAR_BRIEFING alertBackground: VICTIM_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: VICTIM_BACKGROUND.SCR showTarget: false title: STR_LOC_BEASTMEN_ALTAR desc: STR_LOC_BEASTMEN_ALTAR_BRIEFING markerName: STR_LOC_BEASTMEN_ALTAR duration: [15, 45] despawnPenalty: 0 width: 60 length: 60 height: 8 script: BEASTMEN_ALTAR_LANDING terrains: - JUNGLE - JUNGLEPOLAR - JUNGLETEMPLE - JUNGLEMOUNT data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_SKULL - STR_MONSTER_TEETH - - STR_SHARK_GARLAND - STR_JAVELINS - STR_SKULL - STR_SECTOWEED - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - type: STR_LOC_CANNIBAL_CAMP alert: STR_ALERT_BOUNTY_HUNT_B alertDescription: STR_LOC_CANNIBAL_CAMP_BRIEFING alertBackground: RUINS_4_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: RUINS_4_BACKGROUND.SCR showTarget: false title: STR_LOC_CANNIBAL_CAMP desc: STR_LOC_CANNIBAL_CAMP_BRIEFING markerName: STR_LOC_CANNIBAL_CAMP duration: [50, 100] despawnPenalty: 0 width: 80 length: 80 height: 8 script: CANNIBAL_CAMP_LANDING terrains: - JUNGLE - JUNGLE2NEO - JUNGLEPOLAR - JUNGLETEMPLE data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 90 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - STR_GLAMOUR - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_SKULL - STR_MONSTER_TEETH - STR_GLAMOUR - - STR_SHARK_GARLAND - STR_JAVELINS - STR_SKULL - STR_SECTOWEED - STR_GLAMOUR - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_AZTEC_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - STR_LIBER_OCCULTIS - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_LIBER_OCCULTIS - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_LIBER_OCCULTIS - STR_MONSTER_TEETH - - STR_SHARK_GARLAND - STR_JAVELINS - STR_LIBER_OCCULTIS - STR_SECTOWEED - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_LIBER_OCCULTIS - type: STR_LOC_APOC_TUNNEL startingCondition: STR_STARCON_NOHEAVYARMOREXCEPTFLYING enviroEffects: STR_ENVIRO_NOHEAVYARMOREXCEPTFLYING alert: STR_ALERT_APOC_TUNNEL alertDescription: STR_LOC_APOC_TUNNEL_BRIEFING alertBackground: CULTISTS_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: CULTISTS_BACKGROUND.SCR showTarget: false title: STR_LOC_APOC_TUNNEL desc: STR_LOC_APOC_TUNNEL_BRIEFING markerName: STR_LOC_APOC_TUNNEL duration: [10, 20] despawnPenalty: 50 width: 20 length: 120 height: 2 shade: 11 music: - GMTACTIC8 script: APOC_TUNNEL terrains: - APOC_TUNNEL data: - alienRank: 11 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 14 highQty: 22 dQty: 14 percentageOutsideUfo: 20 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - alienRank: 5 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_KUSARIGAMA - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_HANDLE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - alienRank: 2 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SPIKED_MACE - - STR_WAND_PAIN - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_RING - - STR_FLAME_GLOVE - STR_BILLHOOK - STR_GOLDEN_CUP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_WAND_FIRE - STR_AX - STR_AMPHORE - STR_VODKA - type: STR_LOC_DEMON_SACRIFICE alert: STR_ALERT_DEMON_SACRIFICE alertDescription: STR_LOC_DEMON_SACRIFICE_BRIEFING alertBackground: SACRIFICES_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: SACRIFICES_BACKGROUND.SCR showTarget: false title: STR_LOC_DEMON_SACRIFICE desc: STR_LOC_DEMON_SACRIFICE_BRIEFING markerName: STR_LOC_DEMON_SACRIFICE duration: [10, 20] despawnPenalty: 50 width: 60 length: 60 height: 8 shade: 11 script: DEMON_SACRIFICE terrains: - DESERTTEMPLE data: - alienRank: 8 lowQty: 12 highQty: 20 dQty: 8 percentageOutsideUfo: 20 itemSets: - - STR_PITCHFORK - STR_BOOT - - STR_INCENDIARY_GRENADE - STR_ORANGE - - STR_SECTOWEED - STR_RING - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_MEDALLION - - STR_RUSTY_BLADE - STR_CLOTHING_BASIC - alienRank: 5 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_AX - - STR_KUSARIGAMA - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_HANDLE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SPIKED_MACE - - STR_WAND_PAIN - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_RING - - STR_FLAME_GLOVE - STR_BILLHOOK - STR_GOLDEN_CUP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_WAND_FIRE - STR_AX - STR_AMPHORE - STR_VODKA - type: STR_LOC_ZOMBIE_PYRAMID alert: STR_ALERT_ZOMBIE_PYRAMID alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_ZOMBIE_PYRAMID_BRIEFING briefing: palette: 3 background: ZOMBIES_BACKGROUND.SCR showTarget: false title: STR_LOC_ZOMBIE_PYRAMID_TITLE desc: STR_LOC_ZOMBIE_PYRAMID_BRIEFING markerName: STR_MARKER_ZOMBIE_PYRAMID duration: [12, 25] width: 70 length: 70 height: 9 civilians: 24 unlockedResearch: STR_ZOMBIE_PYRAMID_DONE music: - AS_2_AMBIENT_02 winCutscene: ZombiePyramidsCutscene script: URBAN_ZOMBIE_PYRAMID terrains: - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - URBAN - URBANWAR - NATIVEURBANROAD - NATIVEURBANJUNKROAD - SLUMURBAN - URBANWAR data: - alienRank: 5 lowQty: 16 highQty: 32 dQty: 16 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 8 highQty: 16 dQty: 8 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ATRIUM_CHURCH alert: STR_ALERT_CHURCH_CAMP alertDescription: STR_CHURCH_CAMP_BRIEFING alertBackground: WARZONE_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 4 music: GMENBASE2 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_ATRIUM_CHURCH desc: STR_CHURCH_CAMP_BRIEFING markerName: STR_LOC_ATRIUM_CHURCH duration: [50, 100] despawnPenalty: 0 width: 60 length: 60 height: 8 script: ATRIUM_CHURCH_LANDING terrains: - JUNGLE - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE data: - alienRank: 8 lowQty: 5 highQty: 15 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_INCENDIARY_GRENADE - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_INCENDIARY_GRENADE - - STR_SSRL - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_PURSE - STR_INCENDIARY_GRENADE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_INCENDIARY_GRENADE - STR_MONEY_PURSE - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_INCENDIARY_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BILLHOOK - STR_CASH_BAG - STR_CREDIT_CHIP_M - alienRank: 9 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MACHETE - STR_BEER - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_STUN_BATON - STR_BANDAGE - - STR_SMG - STR_SMG_CLIP - STR_STUN_GRENADE_PIR - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_PURSE - STR_STUN_GRENADE_PIR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CUTLASS - STR_CASH_BAG - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_STUN_BATON - STR_CASH_BAG - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_RAPIER - STR_CASH_BAG - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CASH_BAG - STR_SWORD_MDV - - STR_SMG_50CAL - STR_SMG_50CAL_CLIP - STR_SMG_50CAL_CLIP - STR_GRENADE_FRAG - STR_CASH_BAG - type: STR_LOC_EMANSION startingCondition: STR_STARCON_EMANSION alert: STR_ALERT_EMANSION alertDescription: STR_LOC_EMANSION_BRIEFING alertBackground: ROBBERY_BACKGROUND.SCR briefing: palette: 4 background: ROBBERY_BACKGROUND.SCR music: GMENBASE2 showTarget: false markerName: STR_MARKER_EMANSION duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 turnLimit: 36 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) terrains: - EMANSION data: - alienRank: 5 #security lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 7 #security2 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CREDIT_CHIP_D - alienRank: 3 #students lowQty: 6 highQty: 14 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_KNOIF - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_KNUCKLES - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_KNUCKLES - STR_CREDIT_CHIP_D - - STR_SPIKED_MACE - - STR_UAC_CARBINE - STR_HSMG_CLIP - alienRank: 4 #hostesses lowQty: 6 highQty: 14 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_KNOIF - STR_BEER - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_PURSE - alienRank: 2 #maintenance lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNUCKLES - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_BILLHOOK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_CREDIT_CHIP_M - alienRank: 6 #guest lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_KNOIF - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - alienRank: 1 #boss lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_PADD - STR_CREDIT_CHIP_00 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CREDIT_CHIP_01 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_01 - alienRank: 0 #master lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAPIER - STR_CREDIT_CHIP_02 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_KNOIF - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SHORT_SWORD - STR_CREDIT_CHIP_02 - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS_AP - STR_SHOTGUN_PA_SLUGS_AP - STR_SHOTGUN_PA_SLUGS_AP - STR_CREDIT_CHIP_03 - type: STR_LOC_SIBERIA alert: STR_ALERT_XCOM_FILES alertDescription: STR_LOC_SIBERIA_BRIEFING alertBackground: TANKS_BACKGROUND.SCR briefing: palette: 7 music: GMENBASE2 background: TANKS_BACKGROUND.SCR markerName: STR_MARKER_XCOM_FILES duration: [200, 400] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - SIBERIA data: - alienRank: 7 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_WP_GRENADE - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_WP_GRENADE - - STR_LASER_RIFLE - STR_HIGH_EXPLOSIVE - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - alienRank: 8 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 11 highQty: 22 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_LT - STR_WP_GRENADE - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WP_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_LASER_CARBINE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GLAMOUR - alienRank: 4 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_GAS_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAS_GRENADE - - STR_LASER_RIFLE - STR_GAS_GRENADE - STR_GAS_GRENADE - alienRank: 1 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ASSAULT_LASER - STR_GLADIUS - STR_RUSSIAN_FILES - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - - STR_LASER_PISTOL_LT - STR_RUSSIAN_FILES - STR_PIR_ALIEN_GRENADE - STR_GLADIUS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - type: STR_LOC_KEEP width: 50 length: 50 height: 7 music: - AS_2_THEME briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_KEEP desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_DOOM_OUTPOST width: 60 length: 60 height: 8 alert: STR_ALERT_DOOM_OUTPOST alertDescription: STR_LOC_DOOM_OUTPOST_BRIEFING alertBackground: DOOM_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_LOC_DOOM_OUTPOST_TITLE desc: STR_LOC_DOOM_OUTPOST_BRIEFING markerName: STR_LOC_DOOM_OUTPOST duration: [10, 20] despawnPenalty: 500 terrains: - RURALUFO - MOUNT - FOREST2BLACK data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 2 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 6 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_MANSION width: 50 length: 50 height: 7 music: - GMTACTIC1 briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_MANSION desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ATRIUM width: 50 length: 50 height: 7 music: - GMTACTIC1 briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_ATRIUM desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_DEEP_ONE_01 width: 50 length: 50 height: 7 music: - GMTACTIC5 briefing: palette: 4 background: RUINS_4_BACKGROUND.SCR showTarget: false title: STR_MISSION_DEEP_ONES desc: STR_LOC_DEEP_ONE_01_BRIEFING data: - alienRank: 5 lowQty: 20 highQty: 60 dQty: 10 percentageOutsideUfo: 20 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_STONE_AX - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_STONE_AX - alienRank: 6 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_RET_BASE width: 50 length: 50 height: 7 music: - GMTACTIC2 briefing: palette: 6 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_RET_BASE desc: STR_LOC_RET_BASE_BRIEFING data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - alienRank: 4 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_PIR_ALIEN_GRENADE - - STR_SNIPER_RIFLE_LT - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - alienRank: 2 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECFLOWER - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - alienRank: 6 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_SECFLOWER - alienRank: 7 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - type: STR_SEA_SUNKEN_UFO startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 music: - ZIZZ_STUDIO_SPOOKY_SCAPE - TAC_UNDERSEA width: 60 length: 60 height: 7 minShade: 12 terrains: - SEABED_SUNKEN_UFO - SEACORAL_SUNKEN_UFO data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_USO startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 7 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE - TAC_UNDERSEA terrains: - SEABED_SUNKEN_USO - SEACORAL_SUNKEN_USO data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_GALLEON startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 7 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - SEABED_SUNKEN_GALLEON - SEACORAL_SUNKEN_GALLEON data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_CARGO_SHIP startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 music: - ZIZZ_STUDIO_SPOOKY_SCAPE width: 60 length: 60 height: 7 minShade: 12 terrains: - SEABED_SUNKEN_CARGO_SHIP - SEACORAL_SUNKEN_CARGO_SHIP data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_CORAL_EXIT startingCondition: STR_STARCON_SEA depth: [1, 1] alert: STR_SEA_ODDITY alertDescription: STR_SEA_CORAL_EXIT_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 6 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_CORAL_EXIT desc: STR_SEA_CORAL_EXIT_BRIEFING markerName: STR_SEA_ODDITY duration: [100, 200] despawnPenalty: 0 nextStage: STR_CORAL_ISLAND music: - ZIZZ_STUDIO_SPOOKY_SCAPE width: 60 length: 60 height: 7 minShade: 12 terrains: - SEACORAL_FIRST_STAGE data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_CORAL_ISLAND race: STR_GHOST alert: STR_SEA_ODDITY alertDescription: STR_SEA_CORAL_EXIT_BRIEFING alertBackground: RUINS_4_BACKGROUND.SCR markerName: STR_SEA_ODDITY duration: [100, 200] despawnPenalty: 0 shade: 12 briefing: palette: 4 music: GMNEWMAR background: RUINS_4_BACKGROUND.SCR showCraft: false showTarget: false title: STR_CORAL_ISLAND desc: STR_CORAL_ISLAND_BRIEFING width: 50 length: 50 height: 6 civilians: 3 unlockedResearch: STR_CORAL_ISLAND_DONE music: - GMTACTIC5 terrains: - JUNGLETEMPLE_CORAL_ISLAND data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: LOC_BEACH_SWEEP alert: ALERT_BEACH_SWEEP alertDescription: STR_LOC_BEACH_SWEEP_BRIEFING alertBackground: SEA_TROUBLE_BACKGROUND.SCR markerName: MARKER_BEACH_SWEEP duration: [75, 125] briefing: palette: 1 music: GMNEWMAR background: SEA_TROUBLE_BACKGROUND.SCR showCraft: false showTarget: false title: LOC_BEACH_SWEEP desc: STR_LOC_BEACH_SWEEP_BRIEFING width: 50 length: 50 height: 6 civilians: 6 script: BEACH_SAVANNA terrains: - JUNGLE - JUNGLETEMPLE - SAVANNADESERT - SAVANNAFOREST - ISLANDURBAN data: - alienRank: 5 lowQty: 10 highQty: 20 dQty: 10 percentageOutsideUfo: 80 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - - STR_AQUA_HATCHET - STR_GLAMOUR - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_TRIDENT - STR_JAVELINS - - STR_SPEAR - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - - STR_SONIC_PULSER - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_SEA_DEVILS_REEF alert: ALERT_DEVILS_REEF alertDescription: LOC_DEVILS_REEF_BRIEFING alertBackground: SEA_TROUBLE_BACKGROUND.SCR markerName: MARKER_DEVILS_REEF duration: [75, 125] despawnPenalty: 350 startingCondition: STR_STARCON_SEA depth: [1, 1] briefing: palette: 4 music: GMNEWMAR background: SEA_TROUBLE_BACKGROUND.SCR showTarget: false title: STR_SEA_DEVILS_REEF desc: LOC_DEVILS_REEF_BRIEFING width: 70 length: 70 height: 7 minShade: 12 objectiveType: 80 objectiveComplete: [STR_BEACONS_DESTROYED, 1000] objectivePopup: STR_BEACONS_DESTROYED terrains: - SEACORAL_DEVILS_REEF data: - alienRank: 5 lowQty: 20 highQty: 40 dQty: 10 percentageOutsideUfo: 80 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_TRIDENT - - STR_SPEAR - alienRank: 6 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_TRIDENT - - STR_SONIC_RIFLE - STR_SONIC_RIFLE_CLIP - STR_SONIC_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - type: STR_VESSEL_CRASHPLANE width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - STR_COINS - STR_GLAMOUR - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_DYNAMITE - STR_MOONSHINE - STR_GLAMOUR - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - - STR_PIR_CANNON - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - STR_COINS - STR_COINS - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_BOGEYMAN_FLOCK width: 60 length: 60 height: 7 shade: 11 data: - alienRank: 8 lowQty: 15 highQty: 25 dQty: 10 percentageOutsideUfo: 90 itemSets: - - STR_PITCHFORK - - STR_ORANGE - STR_GLAMOUR - - STR_SECTOWEED - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_APPLE - - STR_RUSTY_BLADE - STR_MEDALLION - type: STR_VESSEL_BOGEYMAN_FLOCK_HUNT width: 60 length: 60 height: 7 shade: 11 data: - alienRank: 8 lowQty: 15 highQty: 25 dQty: 10 percentageOutsideUfo: 90 itemSets: - - STR_PITCHFORK - - STR_ORANGE - STR_GLAMOUR - - STR_SECTOWEED - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_APPLE - - STR_RUSTY_BLADE - STR_MEDALLION - type: STR_VESSEL_HARBINGER_OF_DOOM width: 70 length: 70 height: 7 data: - alienRank: 6 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 12 highQty: 24 dQty: 12 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_RUFF_RAIDERS width: 70 length: 70 height: 7 data: - alienRank: 14 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 8 highQty: 16 dQty: 8 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_BANDAGE - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - alienRank: 11 lowQty: 4 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_HANDLE - STR_MOLOTOV - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_PINUP_MAGAZINE - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_FOOT_PATROL width: 40 length: 40 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_BOW_H - STR_BOW_H_QUIVER - STR_MUTANT_MEAT - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MOONSHINE - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - - STR_SPEAR - STR_MUTANT_MEAT - type: STR_VESSEL_FOOT_PATROL_NECRO width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_BOATHOOK - STR_MOONSHINE - STR_GLAMOUR - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - STR_GLAMOUR - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - STR_GLAMOUR - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - type: STR_VESSEL_TIGER_TANK width: 70 length: 70 height: 7 data: *SECTION_TIGER_TANK_DEPLOYMENT - type: STR_VESSEL_TIGER_TANK_JACK_BOUNTY width: 70 length: 70 height: 7 data: *SECTION_TIGER_TANK_DEPLOYMENT - type: STR_VESSEL_SEKTRAK width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GLAMOUR - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GLAMOUR - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - STR_GLAMOUR - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_SECFLOWER - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - type: STR_VESSEL_SEKAR width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_SECTOWEED - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GLAMOUR - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECTOWEED - STR_GLAMOUR - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - type: STR_VESSEL_SEC_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_SECTOWEED - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_PORN - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - type: STR_VESSEL_SMUGGLER_MILENIO width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_CREDIT_CHIP_01 - STR_GLAMOUR - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CIGS - STR_GLAMOUR - STR_GLAMOUR - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - STR_GLAMOUR - STR_GLAMOUR - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_COMBAT_DRUGS - STR_GLAMOUR - STR_GLAMOUR - - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_WAKIZASHI - STR_GLAMOUR - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - STR_GLAMOUR - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - STR_GLAMOUR - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - STR_GLAMOUR - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - STR_GLAMOUR - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - STR_GLAMOUR - STR_GLAMOUR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - type: STR_VESSEL_SMUGGLER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_GLAMOUR - STR_GLAMOUR - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CIGS - STR_GLAMOUR - STR_GLAMOUR - - STR_KATANA - STR_STIMM - STR_GLAMOUR - STR_GLAMOUR - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_COMBAT_DRUGS - STR_GLAMOUR - STR_GLAMOUR - - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_WAKIZASHI - STR_GLAMOUR - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_COMBAT_DRUGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - type: STR_VESSEL_NAZI width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GAS_GRENADE - STR_GLAMOUR - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CIGS - STR_GLAMOUR - alienRank: 4 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - - STR_INFANTRY_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_MPG - STR_MPG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 1 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SWORD_MDV - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - type: STR_VESSEL_PINK width: 40 length: 40 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - type: STR_VESSEL_SENTRY width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - - STR_SR_PISTOL - STR_SR_PISTOL_CLIP - STR_SR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_HIGH_EXPLOSIVE - STR_GLAMOUR - - STR_SR_SHOTGUN - STR_SR_SHOTGUN_CLIP - STR_SR_SHOTGUN_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_SR_PISTOL - STR_SR_PISTOL_CLIP - STR_SR_PISTOL_CLIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_GLAMOUR - - STR_SR_SHOTGUN - STR_SR_SHOTGUN_CLIP - STR_SR_SHOTGUN_CLIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_GLAMOUR - type: STR_VESSEL_FIGHTER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_M - STR_VESSEL_FIGHTER_BLUEPRINT - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GLAMOUR - type: STR_VESSEL_FIGHTER_G width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_FLECHETTE_GUN - STR_VESSEL_FIGHTER_BLUEPRINT - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - type: STR_VESSEL_FIGHTER_HUNT width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_M - STR_VESSEL_FIGHTER_BLUEPRINT - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GLAMOUR - type: STR_VESSEL_VIPER_FIGHTER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PLASMA_DAGGER - STR_CREDIT_CHIP_M - STR_GRENADE_FRAG_PS - STR_CIGS - STR_GLAMOUR - - STR_MARSEC_LASGUN - STR_MARSEC_LASGUN_CLIP - STR_MARSEC_LASGUN_CLIP - STR_MARSEC_LASGUN_CLIP - STR_GRENADE_FRAG_PS - STR_GRENADE_FRAG_PS - STR_CIGS - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_GRENADE_FRAG_PS - STR_CIGS - STR_GLAMOUR - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_GRENADE_FRAG_PS - STR_CIGS - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PLASMA_SCORCHER_CLIP - STR_GRENADE_FRAG_PS - STR_CIGS - STR_GLAMOUR - alienRank: 7 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_GOVSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_VODKA - STR_BRIEFCASE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BRIEFCASE - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_GUNS_N_AMMO - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_HIGH_EXPLOSIVE - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_GRENADE_FRAG - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE_FRAG - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CIGS - alienRank: 2 lowQty: 0 highQty: 1 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_CREDIT_CHIP_01 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - type: STR_VESSEL_GOVT_CRUISER width: 60 length: 60 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ASSAULT_LASER - STR_VIBRO_BLADE - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_VIBRO_BLADE - - STR_SCATTER_LASER - STR_HIGH_EXPLOSIVE - - STR_LASER_PISTOL - STR_VIBRO_BLADE - STR_DATA_DISK - - STR_COLT45 - STR_COLT45_CLIP_EP - STR_COLT45_CLIP_EP - STR_COLT45_CLIP_EP - STR_VIBRO_BLADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_VODKA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_BEER - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_GAS_GRENADE - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - alienRank: 4 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_GRENADE_FRAG - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_GRENADE_FRAG - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_GRENADE_FRAG - STR_GUNS_N_AMMO - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_HIGH_EXPLOSIVE - - STR_LASER_RIFLE - STR_HIGH_EXPLOSIVE - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_HIGH_EXPLOSIVE - - STR_SNIPER_LASER - STR_HIGH_EXPLOSIVE - - STR_BATTLE_LASER - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SMG_ADV - STR_SMG_ADV_CLIP_ETAP - STR_SMG_ADV_CLIP_ETAP - STR_VODKA - STR_BRIEFCASE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_ASSAULT_LASER - STR_BRIEFCASE - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - alienRank: 10 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_D - - STR_SMG_ADV - STR_SMG_ADV_CLIP_ETAP - STR_SMG_ADV_CLIP_ETAP - STR_CIGS - - STR_LASER_CARBINE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_ASSAULT_LASER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_01 - STR_CIGS - type: STR_VESSEL_RAIDER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_BEER - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_VODKA - STR_CIGS - STR_GRENADE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_RAZOR - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_VODKA - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_BEER - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAZOR - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_HAXXOR - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_I - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_ILLEGAL_DATA - STR_BEER - STR_BEER - type: STR_VESSEL_RAIDER_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_AX - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_VODKA - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_VODKA - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_BEER - - STR_TECH_CLEAVER - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_COMBAT_DRUGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_WP_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - - STR_HAXXOR - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_SATCHEL_CHARGE - STR_CREDIT_CHIP_00 - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_LASER_PISTOL - STR_VODKA - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_ILLEGAL_DATA - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_BEER - STR_BEER - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_00 - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CRACK - STR_WP_GRENADE - STR_WP_GRENADE - STR_KNOIF_BARB - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_COMBAT_DRUGS - STR_PIR_ALIEN_GRENADE - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_WP_GRENADE - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_STIMM - - STR_HEAVY_FLAMER - STR_HEAVY_FLAMER_CLIP - STR_HEAVY_FLAMER_CLIP - STR_HEAVY_FLAMER_CLIP - STR_VIBRO_BLADE - STR_COMBAT_DRUGS - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_WP_GRENADE - STR_CRACK - STR_STIMM - type: STR_VESSEL_RAIDER_FIGHTER width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_CHAINSAW - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_VODKA - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_AX - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GRENADE_FRAG - STR_BEER - STR_GLAMOUR - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SPIKED_MACE - STR_CREDIT_CHIP_M - STR_COMBAT_DRUGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - type: STR_VESSEL_REBEL_FIGHTER width: 40 length: 40 height: 7 data: - alienRank: 9 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SPIKED_MACE - STR_CREDIT_CHIP_M - STR_COMBAT_DRUGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - alienRank: 10 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_VODKA - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - type: STR_VESSEL_REBEL_FREIGHTER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_TECH_CLEAVER - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_TECH_CLEAVER - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - - STR_TECH_CLEAVER - STR_CIGS - alienRank: 8 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP_EP - STR_RIFLE_M16_CLIP_EP - STR_DYNAMITE - STR_BEER - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_CREDIT_CHIP_D - STR_DYNAMITE - - STR_SAW - STR_SAW_CLIP_PS - STR_SAW_CLIP_PS - STR_DYNAMITE - STR_CIGS - - STR_LASER_RIFLE_M - STR_LASER_RIFLE_M_CLIP - STR_LASER_RIFLE_M_CLIP - STR_CREDIT_CHIP_M - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP_MAG - STR_RIFLE_AK_CLIP_MAG - STR_DYNAMITE - STR_CIGS - alienRank: 9 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP_EP - STR_RIFLE_M16_CLIP_EP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_KNOIF - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 10 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_CREDIT_CHIP_M - STR_CIGS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_CREDIT_CHIP_M - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP_PS - STR_CREDIT_CHIP_D - type: STR_VESSEL_HOPPER width: 50 length: 50 height: 7 data: - alienRank: 1 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_VODKA - STR_BRIEFCASE - STR_CREDIT_CHIP_M - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_DATA_DISK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - alienRank: 9 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_VODKA - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_VODKA - STR_MEDALLION - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 10 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_HANDLE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_VESSEL_HOPPER_BLUEPRINT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_CREDIT_CHIP_M - STR_VODKA - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VESSEL_HOPPER_BLUEPRINT - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 11 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - STR_CIGS - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MEDALLION - STR_CIGS - STR_GLAMOUR - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_GLAMOUR - alienRank: 13 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - STR_GLAMOUR - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_VODKA - STR_GLAMOUR - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MEDI_KIT - - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_VODKA - STR_MONEY_PURSE - - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CIGS - STR_MONEY_PURSE - STR_GLAMOUR - type: STR_VESSEL_HOPPER_ACADEMY width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 10 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_LASER_PISTOL_MINI - STR_GLAMOUR - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DATA_DISK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_SLICER - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SLICER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_EXCAVATOR width: 50 length: 50 height: 7 data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VESSEL_EXCAVATOR_BLUEPRINT - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_DYNAMITE - STR_RANGEFINDER - STR_DATA_DISK - STR_VODKA - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_00 - STR_DYNAMITE - STR_HIGH_EXPLOSIVE - STR_CIGS - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - alienRank: 8 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_SHOVEL - STR_VODKA - STR_CREDIT_CHIP_D - STR_CIGS - STR_GLAMOUR - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_KNOIF - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 9 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOVEL - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - - STR_RUGER - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_EXCAVATOR_BLUEPRINT - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_HOTROD width: 40 length: 40 height: 7 data: - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - type: STR_VESSEL_COURIER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_CREDIT_CHIP_01 - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_01 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GAS_GRENADE - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_GLAMOUR - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_CREDIT_CHIP_01 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_AP_AMMO - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_VESSEL_COURIER_BLUEPRINT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_02 - STR_VODKA - STR_PARTS_LASER_LENS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VESSEL_COURIER_BLUEPRINT - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_PARTS_WEAPON_ADV - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_MEDI_KIT - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - STR_BRIEFCASE - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - type: STR_VESSEL_FREIGHTER_L width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - STR_GLAMOUR - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_01 - STR_GRENADE - STR_BEER - STR_BEER - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_BATTO - STR_VODKA - STR_MEDI_KIT - STR_MEDALLION - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 35 itemSets: - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_WEAPON_ADV - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - STR_VODKA - STR_RANGEFINDER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_PARTS_LASER_CRYSTAL - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - alienRank: 8 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - STR_MONEY_PURSE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_MONEY_PURSE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDALLION - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - STR_BEER - STR_BEER - STR_BEER - - STR_AUTO_CANNON - STR_AC_HE_AMMO - STR_AC_HE_AMMO - STR_CREDIT_CHIP_01 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - type: STR_VESSEL_FREIGHTER_G width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GUNS_N_AMMO - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - alienRank: 4 lowQty: 1 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_BEER - STR_BEER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_WEAPON_ADV - STR_RANGEFINDER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_PARTS_WEAPON_ADV - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 7 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - type: STR_VESSEL_FREIGHTER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_CIGS - STR_GLAMOUR - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 4 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - STR_GLAMOUR - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_01 - STR_GRENADE - STR_BEER - STR_BEER - STR_GUNS_N_AMMO - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_LASER_LENS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - STR_VODKA - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_RANGEFINDER - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 8 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - type: STR_VESSEL_HEAVY_FREIGHTER width: 70 length: 70 height: 8 data: - alienRank: 12 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 10 highQty: 20 dQty: 8 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 8 highQty: 14 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_GUNS_N_AMMO - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 10 highQty: 18 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CIGS - STR_GLAMOUR - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_GUNS_N_AMMO - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 11 lowQty: 3 highQty: 3 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_VODKA - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_01 - STR_VODKA - alienRank: 2 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_RANGEFINDER - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_DATA_DISK - - STR_PLASMA_SHOTGUN - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MONEY_PURSE - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_MONEY_PURSE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_01 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - type: STR_VESSEL_LABSHIP width: 70 length: 70 height: 9 data: - alienRank: 7 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 80 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_GLAMOUR - alienRank: 9 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PADD - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - alienRank: 5 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BANDAGE - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_MEDICAL_SUPPLIES - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - STR_VESSEL_LABSHIP_BLUEPRINT - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - STR_PARTS_WEAPON_ADV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_VESSEL_LABSHIP_BLUEPRINT - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_VESSEL_LABSHIP_BLUEPRINT - alienRank: 12 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_IRRADIATOR - STR_IRRADIATOR_CELL - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CELL - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SLICER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BRIEFCASE - STR_DATA_DISK - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - type: STR_VESSEL_LIGHT_GUNBOAT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAZOR - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 3 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 2 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_GUNBOAT width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GAS_GRENADE - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_GLAMOUR - - STR_LACC - STR_LACC_HE_AMMO - STR_LACC_HE_AMMO - STR_CIGS - STR_GLAMOUR - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_KNOIF - STR_GLAMOUR - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GRENADE - STR_GRENADE_FRAG - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - type: STR_VESSEL_ESCORT width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 5 highQty: 12 dQty: 6 percentageOutsideUfo: 60 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_GAS_GRENADE - STR_GLAMOUR - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - - STR_LACC - STR_LACC_HE_AMMO - STR_LACC_HE_AMMO - STR_CIGS - STR_GLAMOUR - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_GLAMOUR - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_GRENADE_FRAG - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_GRENADE_FRAG - STR_VESSEL_ESCORT_BLUEPRINT - - STR_LACC - STR_LACC_AP_AMMO - STR_VESSEL_ESCORT_BLUEPRINT - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_VESSEL_ESCORT_BLUEPRINT - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CIGS - type: STR_VESSEL_MILITARY_TRANSPORT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - STR_GLAMOUR - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MEDI_KIT - STR_KNOIF - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_CIGS - alienRank: 4 lowQty: 6 highQty: 12 dQty: 5 percentageOutsideUfo: 60 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_CIGS - STR_GLAMOUR - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_GAS_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_AUTO_CANNON - STR_AC_HE_AMMO - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_MEDI_KIT - STR_COMBAT_DRUGS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_LACC - STR_LACC_AP_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_HIGH_EXPLOSIVE - STR_PARTS_LASER_LENS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_LASER_CRYSTAL - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_DYNAMITE - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_PARTS_LASER_CRYSTAL - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CREDIT_CHIP_01 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_MIND_PROBE - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CIGS - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - alienRank: 7 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_CIGS - type: STR_VESSEL_HEAVY_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 7 highQty: 13 dQty: 6 percentageOutsideUfo: 60 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PORN - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_GUN - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_PARTS_GAUSS_COIL - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_PARTS_GAUSS_CAPACITOR - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - alienRank: 1 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_PORN - alienRank: 6 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - type: STR_VESSEL_BOMBER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LACC - STR_LACC_AP_AMMO - STR_LACC_AP_AMMO - STR_CIGS - alienRank: 4 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_LASER_RIFLE - STR_SOL_DEMO_CHARGE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_VESSEL_BOMBER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - - STR_PIR_SMALL_LAUNCHER - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BOMBER_BLUEPRINT - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CIGS - alienRank: 1 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - alienRank: 7 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_SNAKEBOAT width: 60 length: 60 height: 11 data: &SECTION_DEPLOYMENT_ERIDIAN_RAID - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 20 highQty: 32 dQty: 12 percentageOutsideUfo: 30 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_BUG - STR_GLAMOUR - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_GRENADE_BUG - - STR_SR_RIFLE - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - alienRank: 2 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - - STR_SR_RIFLE - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_TECH_CLEAVER - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_BUG - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_GRENADE_BUG - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_GRENADE_BUG - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GRENADE_BUG - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_GRENADE_BUG - type: STR_VESSEL_SILVER_TOWERS width: 60 length: 60 height: 10 data: - alienRank: 3 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_SUPPLY_SHIP width: 70 length: 70 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - alienRank: 4 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_DAVY_CROCKET - STR_BABY_NUKE - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE_BLUEPRINTS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_VODKA - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_SMALL_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_SMALL_SCOUT_BLUEPRINT - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_SMALL_SCOUT_BLUEPRINT - STR_GLAMOUR - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SMALL_SCOUT_BLUEPRINT - STR_GLAMOUR - type: STR_MEDIUM_SCOUT_D width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_KNOIF - STR_PORN - STR_GLAMOUR - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_KNOIF_BANDIT - STR_CIGS - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_00 - STR_DATA_DISK - STR_GLAMOUR - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_KNOIF - STR_GLAMOUR - type: STR_MEDIUM_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - STR_PADD - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_00 - STR_GLAMOUR - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_DATA_DISK - STR_GLAMOUR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GRENADE - STR_GLAMOUR - alienRank: 4 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_MEDIUM_SCOUT_BLUEPRINT - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MEDIUM_SCOUT_BLUEPRINT - STR_GLAMOUR - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_DATA_DISK - STR_GLAMOUR - type: STR_LARGE_SCOUT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_PADD - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_VODKA - STR_GLAMOUR - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_GRENADE - STR_GLAMOUR - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_AP - STR_GAS_GRENADE - STR_GLAMOUR - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_LT - STR_MIND_PROBE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 35 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PIPE - STR_CIGS - STR_PADD - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_LARGE_SCOUT_BLUEPRINT - STR_VODKA - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_VODKA - STR_DATA_DISK - STR_PARTS_LASER_LENS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_DYNAMITE - STR_VODKA - STR_DATA_DISK - type: STR_HARVESTER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BILLHOOK - STR_GLAMOUR - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_GLAMOUR - - STR_TECH_CLEAVER - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - alienRank: 4 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_WP_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_WP_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GLAMOUR - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_BILLHOOK - STR_WP_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_BILLHOOK - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - STR_VIBRO_BLADE - STR_WP_GRENADE - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VIBRO_BLADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_01 - STR_HARVESTER_BLUEPRINT - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CREDIT_CHIP_01 - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_DATA_DISK - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_MIND_PROBE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_LIBER_OCCULTIS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_LIBER_OCCULTIS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_FORCE_BLADE - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_WP_GRENADE - - STR_KATANA - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_WP_GRENADE - - STR_FORCE_BLADE - STR_CREDIT_CHIP_02 - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_TECH_CLEAVER - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_FORCE_BLADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - type: STR_VESSEL_FRIGATE width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GLAMOUR - alienRank: 4 lowQty: 8 highQty: 15 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_GLAMOUR - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GLADIUS - STR_CIGS - STR_PADD - STR_GLAMOUR - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 2 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_FRIGATE_BLUEPRINT - STR_PARTS_GAUSS_COIL - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_VODKA - STR_PARTS_GAUSS_CAPACITOR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_FRIGATE_BLUEPRINT - alienRank: 1 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_MESSENGER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - type: STR_ABDUCTOR width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 4 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - type: STR_TERROR_SHIP width: 50 length: 50 height: 7 data: &LoadoutTerrorMission - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_BEER - STR_WP_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_VODKA - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_VODKA - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_VODKA - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CIGS - STR_GLAMOUR - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GLAMOUR - alienRank: 3 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_VODKA - - STR_LACC - STR_LACC_AP_AMMO - STR_LACC_AP_AMMO - STR_PIR_ALIEN_GRENADE - STR_TERROR_SHIP_BLUEPRINT - STR_VODKA - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_TERROR_SHIP_BLUEPRINT - alienRank: 2 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_VODKA - STR_COMBAT_DRUGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_VODKA - STR_COMBAT_DRUGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_VODKA - STR_COMBAT_DRUGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_SWORD_MDV - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_MEDALLION - alienRank: 6 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 7 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BILLHOOK - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_AX - STR_VODKA - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SWORD_MDV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_PIR_ALIEN_GRENADE - STR_VODKA - type: STR_VESSEL_CORVETTE width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CIGS - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_CORVETTE_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_CORVETTE_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_DESTROYER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - STR_PADD - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_DESTROYER_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_PARTS_WEAPON_MC - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_DESTROYER_BLUEPRINT - STR_PARTS_WEAPON_MC - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_SOTL width: 70 length: 70 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 9 highQty: 18 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_SOTL_BLUEPRINT - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_WEAPON_MC - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_PLASMA_CHAMBER - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_SOTL_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_BATTLESHIP width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_BATTLESHIP_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_BATTLESHIP_BLUEPRINT - STR_GLAMOUR - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_BREAKER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_BREAKER_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BREAKER_BLUEPRINT - STR_GLAMOUR - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_ASSAULT_TRANSPORT width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_GLAMOUR - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_BOARDING_TORPEDO width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_GLAMOUR - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT startingCondition: STR_STARCON_UNDERGROUND shade: 4 script: ALIENBASE alertDescription: STR_ALIEN_BASE_ASSAULT_BRIEFING briefing: textOffset: -16 background: BACK01.SCR showTarget: false markerIcon: 7 points: 10 #negative points per day, default is 5 genMissionFreq: 5 #% each day to gen a mission, default 6 genMission: STR_ALIEN_SUPPLY: 100 baseDetectionRange: 200 baseDetectionChance: 80 huntMissionMaxFrequency: 10000 #in minutes huntMissionWeights: 0: STR_MISSION_HUNT_SECRET_BASE_DEFENSE: 100 objectiveType: 3 #objective = tiles of MCD 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] #displayed if all destroyed, mission counts as victory if aborted objectivePopup: STR_CONTROL_CENTER_DESTROYED width: 60 length: 60 height: 2 terrains: - UBASE # - ABASE data: - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_CIGS - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_KNOIF - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VODKA - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 5 lowQty: 6 highQty: 10 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_KNOIF - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 10 highQty: 20 dQty: 10 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GLAMOUR - STR_GLAMOUR - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_WEAPON_MC - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_GAUSS_CAPACITOR - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_GLAMOUR - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - STR_GLAMOUR - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_DATA_DISK - STR_GLAMOUR - STR_GLAMOUR - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PADD - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_VODKA - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_LONGEVITY_SERUM - STR_MEDALLION - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_LONGEVITY_SERUM - STR_OLD_BOOKS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_03 - STR_OLD_BOOKS - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - type: STR_VESSEL_AIRBUS width: 40 length: 40 height: 9 data: - alienRank: 9 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_001 - STR_GLAMOUR - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_GDX_001 - STR_GLAMOUR - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GDX_001 - - STR_STUN_BATON - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_GDX_001 - STR_GLAMOUR - - STR_HANDLE - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GDX_001 - type: STR_VESSEL_AMBULANCE width: 50 length: 50 height: 9 data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_STUN_BATON - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_CATTLE_PROD - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_GLAMOUR - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PADD - STR_GDX_002 - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_PADD - STR_GDX_002 - type: STR_VESSEL_NIN_1 width: 60 length: 60 height: 9 data: - alienRank: 4 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - STR_GLAMOUR - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - STR_GLAMOUR - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_GLAMOUR - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GLAMOUR - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_GLAMOUR - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_GLAMOUR - - STR_THROWING_STARS - STR_WAKIZASHI - - STR_SPIKED_MACE - STR_FUSO_KNIVES - type: STR_VESSEL_POL_CHASER width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_CRUISER width: 50 length: 50 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_PADD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - type: STR_VESSEL_POL_INTERCEPTOR width: 50 length: 50 height: 9 data: - alienRank: 4 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_BATON - STR_CREDIT_CHIP_D - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - type: STR_VESSEL_POL_DROPSHIP width: 50 length: 50 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 4 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_POLICE_SHIELD - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - STR_GLAMOUR - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_STICK_GRENADE - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_PADD - STR_GLAMOUR - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_PADD - STR_POLICE_SHIELD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - type: STR_VESSEL_POL_PATROL width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_GLAMOUR - type: STR_VESSEL_BANDIT_WASP width: 40 length: 40 height: 9 data: - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - STR_GLAMOUR - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - STR_GLAMOUR - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_PADD - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_PADD - STR_PINUP_MAGAZINE - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 6 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_BANDIT_MOSQUITO width: 40 length: 40 height: 9 data: - alienRank: 6 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BEER - STR_CIGS - STR_PADD - STR_GLAMOUR - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CRACK - STR_GLAMOUR - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_PADD - STR_GLAMOUR - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_ILLEGAL_DATA - STR_GLAMOUR - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - type: STR_VESSEL_BANDIT_COBRA width: 50 length: 50 height: 9 data: - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - STR_GLAMOUR - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CRACK - STR_GLAMOUR - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_PADD - STR_GLAMOUR - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_PIPE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - STR_GLAMOUR - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_00 - STR_PINUP_MAGAZINE - STR_GLAMOUR - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_BEER - STR_CIGS - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CRACK - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - STR_BRIEFCASE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_PADD - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_CC_TRANSIT width: 40 length: 40 height: 9 data: - alienRank: 0 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNOIF_BANDIT - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - type: STR_VESSEL_CC_SKYBUS width: 40 length: 40 height: 9 data: - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHIV - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_PORN - STR_BANDAGE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_PORN - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PORN - - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BANDAGE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SHIV - STR_VODKA - STR_CREDIT_CHIP_M - - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PIPE - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BEER - STR_BEER - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CLOTHING_BASIC - - STR_PISTOL_BM - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CLOTHING_BASIC - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_MONEY_PURSE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CIGS - STR_MONEY_PURSE - STR_CREDIT_CHIP_M - STR_LINGERIE - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CLOTHING_BASIC - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_SHIV - STR_BANDAGE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_SHIV - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MONEY_PURSE - STR_CLOTHING_BASIC - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_PADD - type: STR_VESSEL_CC_FAUST width: 40 length: 40 height: 9 data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_MONEY_PURSE - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PARTS_LASER_CRYSTAL - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_PADD - STR_SC_WIRE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CIGS - STR_SWIMSUIT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BIKINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BIKINI - STR_MONEY_PURSE - type: STR_VESSEL_CC_SKYFISH width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_PADD - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDALLION - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - type: STR_VESSEL_CC_CLOUDCAR width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_MONEY_PURSE - - STR_PADD - STR_CIGS - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PIPE - STR_MONEY_PURSE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CRACK - STR_MONEY_PURSE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_SMG - STR_SMG_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_MEDALLION - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CRACK - STR_PADD - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - type: STR_VESSEL_CE_LIMO width: 50 length: 50 height: 9 data: - alienRank: 7 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - STR_GLAMOUR - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GLAMOUR - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - STR_GLAMOUR - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - - STR_MASTERS_CANE - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CIGS - - STR_MASTERS_CANE - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - - STR_MASTERS_CANE - type: STR_VESSEL_CE_CHASER width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_MEDALLION - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_ASMG - STR_ASMG_CLIP - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_PADD - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - type: STR_VESSEL_CI_TRUCK width: 50 length: 50 height: 9 data: - alienRank: 0 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GRENADE - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_FIRST_AID_KIT - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PORN - type: STR_VESSEL_CI_HARVESTER width: 50 length: 50 height: 9 data: - alienRank: 1 lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_CATTLE_PROD - STR_CIGS - STR_BEER - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GYM_OUTFIT - STR_BANDAGE - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_VODKA - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_BEER - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_BEER - STR_BANDAGE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - type: STR_VESSEL_PROBE_FOOT_ATTACK width: 60 length: 60 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_BANDAGE - STR_MONEY_PURSE - - STR_LASER_PISTOL - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - STR_BEER - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - type: STR_VESSEL_PROBE_DISTRESS width: 60 length: 60 height: 9 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_BANDAGE - STR_MONEY_PURSE - - STR_LASER_PISTOL - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - STR_BEER - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - type: STR_ATTACK_RUFFIAN_BASE_RAID data: - alienRank: 14 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_00 - alienRank: 10 lowQty: 10 highQty: 20 dQty: 10 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_BANDAGE - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 11 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_PINUP_MAGAZINE - STR_CIGS - type: STR_ATTACK_RATMEN_BASE_RAID data: - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 80 itemSets: - - STR_SHORT_SWORD - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_MACHETE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_INCENDIARY_GRENADE - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GLAMOUR - - STR_SHORT_SWORD - STR_FUSO_KNIVES - STR_BANDAGE - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_INCENDIARY_GRENADE - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_M - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_INCENDIARY_GRENADE - type: STR_ATTACK_BANDIT_RAID data: - alienRank: 5 lowQty: 14 highQty: 29 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - - STR_MACHETE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_VODKA - STR_BEER - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BILLHOOK - STR_GOLD_BAR - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_ACID_GRENADE - STR_COMBAT_DRUGS - - STR_MOLOTOV - STR_PIPE - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_BEER - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_PIPE - STR_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CRACK - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SHORT_SWORD - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SHORT_SWORD - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - STR_CIGS - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_PISTOL_ADV - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - STR_CIGS - alienRank: 6 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_SPARTAN_RAID data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAZOR - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_VODKA - STR_GLAMOUR - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_DRAGOON_RIFLE - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GRENADE - STR_GUNS_N_AMMO - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_AX - STR_CREDIT_CHIP_00 - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_NEWSPAPER - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - type: STR_ATTACK_RAIDER_RAID data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_BEER - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_VODKA - STR_GRENADE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BEER - STR_GLAMOUR - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_VODKA - STR_CIGS - STR_GLAMOUR - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_BEER - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CUTLASS - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_DYNAMITE - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_GRENADE_FRAG - STR_GAS_GRENADE - STR_KNOIF - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_NEWSPAPER - STR_ILLEGAL_DATA - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - STR_NEWSPAPER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_NEWSPAPER - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_I - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_NEWSPAPER - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_BEER - STR_BEER - STR_NEWSPAPER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_BEER - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CREDIT_CHIP_01 - STR_BEER - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - type: STR_ATTACK_NAZI_RAID data: - alienRank: 5 lowQty: 9 highQty: 21 dQty: 9 percentageOutsideUfo: 50 itemSets: - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GRENADE_FRAG - STR_GLAMOUR - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_LMG - STR_LMG_CLIP - STR_GRENADE_FRAG - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 3 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_GRENADE_FRAG - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_M - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWORD_MDV - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - STR_NEWSPAPER - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - STR_NEWSPAPER - type: STR_ATTACK_KKK_RAID data: - alienRank: 5 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_NOOSE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_VODKA - STR_BEER - STR_GLAMOUR - - STR_BILLHOOK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VODKA - STR_BEER - STR_GLAMOUR - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_BEER - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_D - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 3 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_RIOT_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_LMG - STR_LMG_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_WP_GRENADE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_NEWSPAPER - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_NEWSPAPER - type: STR_ATTACK_MERCENARY_RAID data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_AX - STR_GLAMOUR - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CIGS - STR_GLAMOUR - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_AX - STR_CIGS - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PARTS_GAUSS_CAPACITOR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_VODKA - STR_PIR_ALIEN_GRENADE - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PARTS_HEAVY_COUPLINGS - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_PARTS_GAUSS_COIL - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_PARTS_GAUSS_COIL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - STR_NEWSPAPER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_NEWSPAPER - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_NEWSPAPER - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_NEWSPAPER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_DEEP_ONE_RAID data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_SPEAR - - STR_STONE_AX - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_MACHETE - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_MACHETE - alienRank: 4 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_SPEAR - STR_GLAMOUR - - STR_STONE_AX - - STR_SPIKED_MACE - STR_GLAMOUR - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_KNOIF - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_MACHETE - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_NECRO_RAID data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 7 highQty: 14 dQty: 5 percentageOutsideUfo: 40 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - STR_GLAMOUR - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_DYNAMITE - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - STR_GLAMOUR - - STR_PIR_CANNON - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_GLAMOUR - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - alienRank: 6 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_NINJA_RAID data: - alienRank: 5 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 30 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - STR_GLAMOUR - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - STR_GLAMOUR - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GLAMOUR - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - - STR_THROWING_STARS - STR_WAKIZASHI - STR_GAS_GRENADE - - STR_SPIKED_MACE - STR_FUSO_KNIVES - STR_GAS_GRENADE - type: STR_ATTACK_DOOM_RAID data: - alienRank: 5 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GLAMOUR - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF - STR_GLAMOUR - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GLAMOUR - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GLAMOUR - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - alienRank: 2 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 6 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_ETHEREAL_RAID data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 2 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - type: STR_TERROR_MISSION alert: STR_ALIENS_TERRORISE alertDescription: STR_TERROR_MISSION_BRIEFING alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE2 desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 width: 60 length: 60 height: 10 civilians: 20 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - MADURBANSNOW - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *LoadoutTerrorMission - type: STR_TERROR_MISSION_NO_PENALTY alert: STR_ALIENS_TERRORISE alertDescription: STR_TERROR_MISSION_NO_PENALTY_BRIEFING alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE2 title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_NO_PENALTY_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 100 width: 60 length: 60 height: 10 civilians: 16 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - MADURBANSNOW - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *LoadoutTerrorMission - type: STR_ERIDIAN_TERROR enviroEffects: STR_ENVIRO_ACID_RAIN alert: STR_ERIDIAN_TERROR alertDescription: STR_ERIDIAN_TERROR_BRIEFING alertBackground: BACK03.SCR briefing: palette: 4 background: BACK03.SCR showTarget: false music: GMENBASE2 desc: STR_ERIDIAN_TERROR_BRIEFING markerName: STR_ERIDIAN_TERROR duration: [6, 12] despawnPenalty: 2000 width: 70 length: 70 height: 10 civilians: 24 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *SECTION_DEPLOYMENT_ERIDIAN_RAID - type: STR_ERIDIAN_TERROR_MSDF alert: STR_ERIDIAN_TERROR_MSDF alertDescription: STR_ERIDIAN_TERROR_MSDF_BRIEFING alertBackground: ASSAULT_BACKGROUND.SCR briefing: palette: 1 background: ASSAULT_BACKGROUND.SCR music: GMENBASE2 desc: STR_ERIDIAN_TERROR_MSDF_BRIEFING markerName: STR_ERIDIAN_TERROR_MSDF duration: [12, 20] despawnPenalty: 1500 width: 70 length: 70 height: 10 civilians: 30 terrains: - AREA51URBAN_MSDF - COMRCURBAN_MSDF - INDUSTRIALURBAN_MSDF - NATIVEURBANROAD_MSDF - SLUMURBAN_MSDF - URBANWAR_MSDF data: *SECTION_DEPLOYMENT_ERIDIAN_RAID - type: STR_BASE_DEFENSE width: 60 length: 60 height: 5 terrains: - XBASE shade: 6 data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_GLAMOUR - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GLAMOUR - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_02 - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - type: STR_MARS_CYDONIA_LANDING startingCondition: STR_STARCON_EXO enviroEffects: STR_ENVIRO_CYDONIA height: 8 width: 80 length: 80 race: STR_MUTON shade: 3 data: - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 2 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - type: STR_MARS_THE_FINAL_ASSAULT enviroEffects: STR_ENVIRO_CYDONIA width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame music: - GMGEO10 briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 7 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP #ALTERDEPLOYS - type: STR_VESSEL_POL_CHASER_LATE data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_CRUISER_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - type: STR_VESSEL_POL_INTERCEPTOR_LATE data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_BATON - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_D - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - STR_GLAMOUR - type: STR_VESSEL_POL_DROPSHIP_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 4 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_POLICE_SHIELD - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - STR_GLAMOUR - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_PADD - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - alienRank: 3 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PADD - STR_POLICE_SHIELD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_GLAMOUR - type: STR_VESSEL_POL_PATROL_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_GLAMOUR - type: STR_VESSEL_FIGHTER_ETHEREAL width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_GUNSHIP_ETHEREAL width: 50 length: 50 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 3 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_GUNSHIP_MUTON width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - STR_GLAMOUR - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_GLAMOUR - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_CRACKDOWN_LESSER data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CIGS - STR_GLAMOUR - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_GLAMOUR - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GLAMOUR - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VESSEL_BREAKER_BLUEPRINT - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_VESSEL_CORVETTE_BLUEPRINT - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - STR_BATTLESHIP_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SWORD_PS - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 alienItemLevels: - [0, 0, 0, 1, 1, 1, 2, 2, 3, 4] FILE: user/mods/Piratez/Ruleset/Piratez_Globals.rul invs: - id: STR_GROUND costs: STR_QD_SLOT: 20 STR_BACK_PACK: 20 STR_BELT: 18 STR_LEFT_HAND: 14 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 22 STR_RIGHT_HAND: 14 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 22 - id: STR_RIGHT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_HAND: 2 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 8 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 2 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 8 - id: STR_BELT x: 200 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [2, 1] - [3, 1] costs: STR_QD_SLOT: 6 STR_BACK_PACK: 14 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 8 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 6 STR_RIGHT_SHOULDER: 16 - id: STR_LEFT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_SHOULDER: 16 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 14 - id: STR_RIGHT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 14 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 14 STR_RIGHT_SHOULDER: 10 - id: STR_BACK_PACK x: 176 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [1, 1] - [2, 1] - [3, 1] - [0, 2] - [1, 2] - [2, 2] - [3, 2] costs: STR_QD_SLOT: 24 STR_BELT: 24 STR_GROUND: 22 STR_LEFT_HAND: 20 STR_LEFT_LEG: 24 STR_LEFT_SHOULDER: 24 STR_RIGHT_HAND: 20 STR_RIGHT_LEG: 24 STR_RIGHT_SHOULDER: 24 - id: STR_QD_SLOT x: 176 y: 104 slots: - [0, 0] - [0, 1] costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 5 STR_LEFT_HAND: 3 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 cutscenes: - delete: intro - type: intro slideshow: transitionSeconds: 19 # transitionSeconds: 24 musicId: GMGEO3 # musicId: GMSTORY slides: - imagePath: Resources/Cutscenes/Intro_00.png - imagePath: Resources/Cutscenes/Intro_01.png caption: STR_CUTSCENE_INTRO_01 captionSize: [125, 100] captionPos: [5, 90] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_02a.png caption: STR_CUTSCENE_INTRO_02_A captionSize: [100, 100] captionPos: [5, 80] captionColor: 239 - imagePath: Resources/Cutscenes/Intro_02b.png caption: STR_CUTSCENE_INTRO_02_B captionSize: [100, 180] captionPos: [5, 5] captionColor: 239 - imagePath: Resources/Cutscenes/Intro_03a.gif caption: STR_CUTSCENE_INTRO_03 captionSize: [310, 150] captionPos: [5, 100] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_04b.png caption: STR_CUTSCENE_INTRO_04 captionSize: [310, 150] captionPos: [5, 150] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_05.png caption: STR_CUTSCENE_INTRO_05 captionSize: [135, 150] captionPos: [180, 100] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_06.png caption: STR_CUTSCENE_INTRO_06 captionSize: [105, 150] captionPos: [210, 20] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_07.png caption: STR_CUTSCENE_INTRO_07 captionSize: [200, 150] captionPos: [100, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_08d.gif caption: STR_CUTSCENE_INTRO_08 captionSize: [120, 150] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_09d.png caption: STR_CUTSCENE_INTRO_09 captionSize: [150, 150] captionPos: [5, 160] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_10.png caption: STR_CUTSCENE_INTRO_10 captionSize: [180, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_11.png caption: STR_CUTSCENE_INTRO_11 captionSize: [150, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_12c.png caption: STR_CUTSCENE_INTRO_12 captionSize: [145, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_00b.png caption: STR_CUTSCENE_INTRO_00 captionSize: [105, 190] captionPos: [210, 5] captionColor: 239 - type: GudrunDuelLost slideshow: transitionSeconds: 32 musicId: AS_2_AMBIENT_02 slides: - imagePath: Resources/Cutscenes/GDX_Duel_B1.png caption: STR_GDX_DUEL_LOST_01 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B2.png caption: STR_GDX_DUEL_LOST_02 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B3.png caption: STR_GDX_DUEL_LOST_03 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B4.png caption: STR_GDX_DUEL_LOST_04 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B5.png caption: STR_GDX_DUEL_LOST_05 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - type: ButcherDungeonEscape slideshow: musicId: GMGEO10 transitionSeconds: 32 slides: - imagePath: Resources/Cutscenes/Escape_From_Hell_2.png caption: STR_LOC_CATACOMBS_BUTCHER_WON captionSize: [160, 70] captionPos: [10, 10] captionColor: 244 - type: ZombiePyramidsCutscene slideshow: musicId: GMTACTIC transitionSeconds: 32 slides: - imagePath: Resources/Cutscenes/Glowing_Pyramid.png caption: STR_LOC_ZOMBIE_PYRAMID_WON_TXT captionSize: [180, 90] captionPos: [50, 30] captionColor: 244 commendations: - type: STR_MEDAL_IMPORTANT_MISSIONS_NAME #non-small craft, hardcoded description: STR_MEDAL_ORIGINAL8_DESCRIPTION sprite: 5 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_ORIGINAL8_NAME #original crew description: STR_MEDAL_ORIGINAL8_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ORIGINAL8] sprite: 4 criteria: totalLongDistanceHits: [9999] #start here - type: STR_MEDAL_SERVICE_TIME_NAME #Every 6 months of service description: STR_MEDAL_SERVICE_TIME_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SERVICE_TIME_1, STR_MEDAL_SERVICE_TIME_2, STR_MEDAL_SERVICE_TIME_3, STR_MEDAL_SERVICE_TIME_4, STR_MEDAL_SERVICE_TIME_5, STR_MEDAL_SERVICE_TIME_6, STR_MEDAL_SERVICE_TIME_7, STR_MEDAL_SERVICE_TIME_8, STR_MEDAL_SERVICE_TIME_9, STR_MEDAL_SERVICE_TIME_10] sprite: 5 criteria: totalMonthlyService: [6, 12, 18, 24, 30, 36, 42, 48, 54, 60] - type: STR_MEDAL_IMMORTAL_NAME #expanded Service Time description: STR_MEDAL_IMMORTAL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_IMMORTAL_1, STR_MEDAL_IMMORTAL_2, STR_MEDAL_IMMORTAL_3, STR_MEDAL_IMMORTAL_4, STR_MEDAL_IMMORTAL_5, STR_MEDAL_IMMORTAL_6, STR_MEDAL_IMMORTAL_7, STR_MEDAL_IMMORTAL_8, STR_MEDAL_IMMORTAL_9, STR_MEDAL_IMMORTAL_10] sprite: 5 criteria: totalMonthlyService: [72, 84, 96, 108, 120, 144, 168, 192, 216, 240] - type: STR_MEDAL_STATGAIN_NAME description: STR_MEDAL_STATGAIN_DESCRIPTION soldierBonusTypes: [STR_MEDAL_STATGAIN_1, STR_MEDAL_STATGAIN_2, STR_MEDAL_STATGAIN_3, STR_MEDAL_STATGAIN_4, STR_MEDAL_STATGAIN_5, STR_MEDAL_STATGAIN_6, STR_MEDAL_STATGAIN_7, STR_MEDAL_STATGAIN_8, STR_MEDAL_STATGAIN_9, STR_MEDAL_STATGAIN_10] sprite: 5 criteria: totalStatGain: [125, 150, 175, 200, 233, 266, 300, 333, 366, 400] - type: STR_MEDAL_CARREER_SCORE_NAME #Total Score description: STR_MEDAL_CARREER_SCORE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CARREER_SCORE_1, STR_MEDAL_CARREER_SCORE_2, STR_MEDAL_CARREER_SCORE_3, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_5, STR_MEDAL_CARREER_SCORE_6, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_8, STR_MEDAL_CARREER_SCORE_9, STR_MEDAL_CARREER_SCORE_10] sprite: 2 criteria: totalScore: [5000, 10000, 15000, 20000, 30000, 50000, 75000, 100000, 150000, 200000] - type: STR_MEDAL_CARREER_MISSIONS_NAME #Number of Missions Won description: STR_MEDAL_CARREER_MISSIONS_DESCRIPTION sprite: 5 soldierBonusTypes: [STR_MEDAL_CARREER_MISSIONS_1, STR_MEDAL_CARREER_MISSIONS_2, STR_MEDAL_CARREER_MISSIONS_3, STR_MEDAL_CARREER_MISSIONS_4, STR_MEDAL_CARREER_MISSIONS_5, STR_MEDAL_CARREER_MISSIONS_6, STR_MEDAL_CARREER_MISSIONS_7, STR_MEDAL_CARREER_MISSIONS_8, STR_MEDAL_CARREER_MISSIONS_9, STR_MEDAL_CARREER_MISSIONS_10] criteria: totalWins: [5, 10, 15, 20, 30, 50, 75, 100, 150, 200] - type: STR_MEDAL_NIGHTOPS_NAME #Night ops description: STR_MEDAL_NIGHTOPS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_NIGHTOPS_1, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_3, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_5, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_7, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_9, STR_MEDAL_NIGHTOPS_10] sprite: 2 criteria: totalNightMissions: [4, 7, 10, 15, 20, 30, 50, 75, 100, 150] - type: STR_MEDAL_BASE_DEFENSE_NAME #up to 10 Hideout defenses description: STR_MEDAL_BASE_DEFENSE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_BASE_DEFENSE_1, STR_MEDAL_BASE_DEFENSE_2, STR_MEDAL_BASE_DEFENSE_3, STR_MEDAL_BASE_DEFENSE_4, STR_MEDAL_BASE_DEFENSE_5, STR_MEDAL_BASE_DEFENSE_6, STR_MEDAL_BASE_DEFENSE_7, STR_MEDAL_BASE_DEFENSE_8, STR_MEDAL_BASE_DEFENSE_9, STR_MEDAL_BASE_DEFENSE_10] sprite: 4 criteria: totalBaseDefenseMissions: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME #Assaulter on Enemy Hideout up to 10 times description: STR_MEDAL_ALIEN_BASE_ASSAULT_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ALIEN_BASE_ASSAULT_1, STR_MEDAL_ALIEN_BASE_ASSAULT_2, STR_MEDAL_ALIEN_BASE_ASSAULT_3, STR_MEDAL_ALIEN_BASE_ASSAULT_4, STR_MEDAL_ALIEN_BASE_ASSAULT_5, STR_MEDAL_ALIEN_BASE_ASSAULT_6, STR_MEDAL_ALIEN_BASE_ASSAULT_7, STR_MEDAL_ALIEN_BASE_ASSAULT_8, STR_MEDAL_ALIEN_BASE_ASSAULT_9, STR_MEDAL_ALIEN_BASE_ASSAULT_10] sprite: 1 criteria: totalAlienBaseAssaults: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CAMPAIGN_RIBBON_NAME #"Missions in a Region. description: STR_MEDAL_CAMPAIGN_RIBBON_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CAMPAIGN_RIBBON_1, STR_MEDAL_CAMPAIGN_RIBBON_2, STR_MEDAL_CAMPAIGN_RIBBON_3, STR_MEDAL_CAMPAIGN_RIBBON_4, STR_MEDAL_CAMPAIGN_RIBBON_5, STR_MEDAL_CAMPAIGN_RIBBON_6, STR_MEDAL_CAMPAIGN_RIBBON_7, STR_MEDAL_CAMPAIGN_RIBBON_8, STR_MEDAL_CAMPAIGN_RIBBON_9, STR_MEDAL_CAMPAIGN_RIBBON_10] sprite: 2 criteria: totalMissionsInARegion: [20, 25, 30, 40, 50, 60, 70, 80, 90, 100] - type: STR_MEDAL_MURDERER_NAME #Number of Murders description: STR_MEDAL_MURDERER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_COMMENDATED] sprite: 3 criteria: killsWithCriteriaCareer: [1, 3, 7, 12, 18, 25, 33, 44, 66, 99] killCriteria: - - [1, ["STR_REBEL", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_NINJA", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RATMEN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_BANDIT", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RACE_HUMAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SECTOID", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_OSIRON", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_FLOATER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MARSEC", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SNAKEMAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MUTON", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SMUGGLER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RETICULAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RAIDER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SPARTANS", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_GOVT", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_NAZIS", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_KILLS_NAME #Number of Kills total description: STR_MEDAL_CARREER_KILLS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CARREER_KILLS_1, STR_MEDAL_CARREER_KILLS_2, STR_MEDAL_CARREER_KILLS_3, STR_MEDAL_CARREER_KILLS_4, STR_MEDAL_CARREER_KILLS_5, STR_MEDAL_CARREER_KILLS_6, STR_MEDAL_CARREER_KILLS_7, STR_MEDAL_CARREER_KILLS_8, STR_MEDAL_CARREER_KILLS_9, STR_MEDAL_CARREER_KILLS_10] sprite: 3 criteria: killsWithCriteriaCareer: [50, 75, 100, 150, 200, 300, 400, 500, 750, 1000] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_CAPTURES_NAME #Number of Stuns total. description: STR_MEDAL_CARREER_CAPTURES_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CARREER_CAPTURES_1, STR_MEDAL_CARREER_CAPTURES_2, STR_MEDAL_CARREER_CAPTURES_3, STR_MEDAL_CARREER_CAPTURES_4, STR_MEDAL_CARREER_CAPTURES_5, STR_MEDAL_CARREER_CAPTURES_6, STR_MEDAL_CARREER_CAPTURES_7, STR_MEDAL_CARREER_CAPTURES_8, STR_MEDAL_CARREER_CAPTURES_9, STR_MEDAL_CARREER_CAPTURES_10] sprite: 4 criteria: killsWithCriteriaCareer: [10, 20, 30, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_RACE_KILLS_NAME #KOs by faction description: STR_MEDAL_RACE_KILLS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_RACE_KILLS_1, STR_MEDAL_RACE_KILLS_2, STR_MEDAL_RACE_KILLS_3, STR_MEDAL_RACE_KILLS_4, STR_MEDAL_RACE_KILLS_5, STR_MEDAL_RACE_KILLS_6, STR_MEDAL_RACE_KILLS_7, STR_MEDAL_RACE_KILLS_8, STR_MEDAL_RACE_KILLS_9, STR_MEDAL_RACE_KILLS_10] sprite: 3 criteria: totalKillsByRace: [30, 40, 50, 75, 100, 150, 200, 300, 400, 500] - type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon description: STR_MEDAL_WEAPON_PROFICIENCY_DESCRIPTION soldierBonusTypes: [STR_MEDAL_WEAPON_PROFICIENCY_1, STR_MEDAL_WEAPON_PROFICIENCY_2, STR_MEDAL_WEAPON_PROFICIENCY_3, STR_MEDAL_WEAPON_PROFICIENCY_4, STR_MEDAL_WEAPON_PROFICIENCY_5, STR_MEDAL_WEAPON_PROFICIENCY_6, STR_MEDAL_WEAPON_PROFICIENCY_7, STR_MEDAL_WEAPON_PROFICIENCY_8, STR_MEDAL_WEAPON_PROFICIENCY_9, STR_MEDAL_WEAPON_PROFICIENCY_10] sprite: 2 criteria: totalKillsWithAWeapon: [20, 30, 40, 50, 75, 100, 150, 200, 350, 500] - type: STR_MEDAL_FIREKILL_NAME #Kills with fire description: STR_MEDAL_FIREKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_FIREKILL_1, STR_MEDAL_FIREKILL_2, STR_MEDAL_FIREKILL_3, STR_MEDAL_FIREKILL_4, STR_MEDAL_FIREKILL_5, STR_MEDAL_FIREKILL_6, STR_MEDAL_FIREKILL_7, STR_MEDAL_FIREKILL_8, STR_MEDAL_FIREKILL_9, STR_MEDAL_FIREKILL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["DT_IN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CHEMKILL_NAME #Kills with Chem and Smoke, and anti-511 description: STR_MEDAL_CHEMKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CHEMKILL_1, STR_MEDAL_CHEMKILL_2, STR_MEDAL_CHEMKILL_3, STR_MEDAL_CHEMKILL_4, STR_MEDAL_CHEMKILL_5, STR_MEDAL_CHEMKILL_6, STR_MEDAL_CHEMKILL_7, STR_MEDAL_CHEMKILL_8, STR_MEDAL_CHEMKILL_9, STR_MEDAL_CHEMKILL_10] sprite: 3 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["DT_ACID", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MELEEKILL_NAME #"Kills with melee description: STR_MEDAL_MELEEKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MELEEKILL_1, STR_MEDAL_MELEEKILL_2, STR_MEDAL_MELEEKILL_3, STR_MEDAL_MELEEKILL_4, STR_MEDAL_MELEEKILL_5, STR_MEDAL_MELEEKILL_6, STR_MEDAL_MELEEKILL_7, STR_MEDAL_MELEEKILL_8, STR_MEDAL_MELEEKILL_9, STR_MEDAL_MELEEKILL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_16", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_14", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_POISONKILL_NAME #Kills with Bio and Choke description: STR_MEDAL_POISONKILL_DESCRIPTION sprite: 3 soldierBonusTypes: [STR_MEDAL_POISONKILL_1, STR_MEDAL_POISONKILL_2, STR_MEDAL_POISONKILL_3, STR_MEDAL_POISONKILL_4, STR_MEDAL_POISONKILL_5, STR_MEDAL_POISONKILL_6, STR_MEDAL_POISONKILL_7, STR_MEDAL_POISONKILL_8, STR_MEDAL_POISONKILL_9, STR_MEDAL_POISONKILL_10] criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["DT_SMOKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_11", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ELECTROKILL_NAME #Kills with electricity description: STR_MEDAL_ELECTROKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ELECTROKILL_1, STR_MEDAL_ELECTROKILL_2, STR_MEDAL_ELECTROKILL_3, STR_MEDAL_ELECTROKILL_4, STR_MEDAL_ELECTROKILL_5, STR_MEDAL_ELECTROKILL_6, STR_MEDAL_ELECTROKILL_7, STR_MEDAL_ELECTROKILL_8, STR_MEDAL_ELECTROKILL_9, STR_MEDAL_ELECTROKILL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["DT_12", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_13", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAGICKILL_NAME #Kills with Mind description: STR_MEDAL_MAGICKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MAGICKILL_1, STR_MEDAL_MAGICKILL_2, STR_MEDAL_MAGICKILL_3, STR_MEDAL_MAGICKILL_4, STR_MEDAL_MAGICKILL_5, STR_MEDAL_MAGICKILL_6, STR_MEDAL_MAGICKILL_7, STR_MEDAL_MAGICKILL_8, STR_MEDAL_MAGICKILL_9, STR_MEDAL_MAGICKILL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["DT_15", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PROXYKILL_NAME #"Kills with Proxies description: STR_MEDAL_PROXYKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_PROXYKILL_1, STR_MEDAL_PROXYKILL_2, STR_MEDAL_PROXYKILL_3, STR_MEDAL_PROXYKILL_4, STR_MEDAL_PROXYKILL_5, STR_MEDAL_PROXYKILL_6, STR_MEDAL_PROXYKILL_7, STR_MEDAL_PROXYKILL_8, STR_MEDAL_PROXYKILL_9, STR_MEDAL_PROXYKILL_10] sprite: 2 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["BT_PROXIMITYGRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SLAVEKILLS_NAME #Kills through mind controlled units description: STR_MEDAL_SLAVEKILLS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SLAVEKILLS_1, STR_MEDAL_SLAVEKILLS_2, STR_MEDAL_SLAVEKILLS_3, STR_MEDAL_SLAVEKILLS_4, STR_MEDAL_SLAVEKILLS_5, STR_MEDAL_SLAVEKILLS_6, STR_MEDAL_SLAVEKILLS_7, STR_MEDAL_SLAVEKILLS_8, STR_MEDAL_SLAVEKILLS_9, STR_MEDAL_SLAVEKILLS_10] sprite: 3 criteria: totalSlaveKills: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] - type: STR_MEDAL_GUNSLINGER_NAME #killing 3 in a turn with a Gun description: STR_MEDAL_GUNSLINGER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_GUNSLINGER_1, STR_MEDAL_GUNSLINGER_2, STR_MEDAL_GUNSLINGER_3, STR_MEDAL_GUNSLINGER_4, STR_MEDAL_GUNSLINGER_5, STR_MEDAL_GUNSLINGER_6, STR_MEDAL_GUNSLINGER_7, STR_MEDAL_GUNSLINGER_8, STR_MEDAL_GUNSLINGER_9, STR_MEDAL_GUNSLINGER_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["DT_AP", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["DT_LASER", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BOMBER_NAME #killing 3 in a turn with Explosives description: STR_MEDAL_BOMBER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_BOMBER_1, STR_MEDAL_BOMBER_2, STR_MEDAL_BOMBER_3, STR_MEDAL_BOMBER_4, STR_MEDAL_BOMBER_5, STR_MEDAL_BOMBER_6, STR_MEDAL_BOMBER_7, STR_MEDAL_BOMBER_8, STR_MEDAL_BOMBER_9, STR_MEDAL_BOMBER_10] sprite: 5 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["DT_HE", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["FACTION_HOSTILE", "STATUS_DEAD", "BT_GRENADE"]] - - [3, ["FACTION_HOSTILE", "STATUS_DEAD", "BT_PROXIMITYGRENADE"]] - type: STR_MEDAL_SLASHER_NAME #killing 3 in a turn with a bladed Melee weapon description: STR_MEDAL_SLASHER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SLASHER_1, STR_MEDAL_SLASHER_2, STR_MEDAL_SLASHER_3, STR_MEDAL_SLASHER_4, STR_MEDAL_SLASHER_5, STR_MEDAL_SLASHER_6, STR_MEDAL_SLASHER_7, STR_MEDAL_SLASHER_8, STR_MEDAL_SLASHER_9, STR_MEDAL_SLASHER_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_14", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SAMURAI_NAME #killing 8 in a mission with a Melee weapon description: STR_MEDAL_SAMURAI_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SAMURAI_1, STR_MEDAL_SAMURAI_2, STR_MEDAL_SAMURAI_3, STR_MEDAL_SAMURAI_4, STR_MEDAL_SAMURAI_5, STR_MEDAL_SAMURAI_6, STR_MEDAL_SAMURAI_7, STR_MEDAL_SAMURAI_8, STR_MEDAL_SAMURAI_9, STR_MEDAL_SAMURAI_10] sprite: 1 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [8, ["BT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MONSTER_NAME #"Kills with Stun damage, all factions description: STR_MEDAL_MONSTER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MONSTER_1, STR_MEDAL_MONSTER_2, STR_MEDAL_MONSTER_3, STR_MEDAL_MONSTER_4, STR_MEDAL_MONSTER_5, STR_MEDAL_MONSTER_6, STR_MEDAL_MONSTER_7, STR_MEDAL_MONSTER_8, STR_MEDAL_MONSTER_9, STR_MEDAL_MONSTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] killCriteria: - - [1, ["DT_STUN", "BT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_STUN", "BT_MELEE", "FACTION_NEUTRAL", "STATUS_DEAD"]] - - [1, ["DT_STUN", "BT_MELEE", "FACTION_PLAYER", "STATUS_DEAD"]] - type: STR_MEDAL_TANK_KILLER_NAME #killing enemy tanks description: STR_MEDAL_TANK_KILLER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_TANK_KILLER_1, STR_MEDAL_TANK_KILLER_2, STR_MEDAL_TANK_KILLER_3, STR_MEDAL_TANK_KILLER_4, STR_MEDAL_TANK_KILLER_5, STR_MEDAL_TANK_KILLER_6, STR_MEDAL_TANK_KILLER_7, STR_MEDAL_TANK_KILLER_8, STR_MEDAL_TANK_KILLER_9, STR_MEDAL_TANK_KILLER_10] sprite: 5 criteria: killsWithCriteriaMission: [2, 4, 7, 10, 15, 20, 25, 30, 40, 50] killCriteria: - - [1, ["STR_XTANK_CANNON_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CYBERDISC_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARMORED_CAR_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SECTOPOD_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TIGER_TANK_TURRET", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MONSTER_HUNTER_NAME #Kill x number of Beasts with a melee weapon description: STR_MEDAL_MONSTER_HUNTER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MONSTER_HUNTER_1, STR_MEDAL_MONSTER_HUNTER_2, STR_MEDAL_MONSTER_HUNTER_3, STR_MEDAL_MONSTER_HUNTER_4, STR_MEDAL_MONSTER_HUNTER_5, STR_MEDAL_MONSTER_HUNTER_6, STR_MEDAL_MONSTER_HUNTER_7, STR_MEDAL_MONSTER_HUNTER_8, STR_MEDAL_MONSTER_HUNTER_9, STR_MEDAL_MONSTER_HUNTER_10] sprite: 5 criteria: killsWithCriteriaMission: [4, 7, 10, 15, 20, 30, 50, 75, 100, 200] killCriteria: - - [1, ["STR_BEAST", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MONSTER_RACE", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_DOOM_DEMON_TERRORIST", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_ARCHER_NAME #"Kills with bows description: STR_MEDAL_ARCHER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ARCHER_1, STR_MEDAL_ARCHER_2, STR_MEDAL_ARCHER_3, STR_MEDAL_ARCHER_4, STR_MEDAL_ARCHER_5, STR_MEDAL_ARCHER_6, STR_MEDAL_ARCHER_7, STR_MEDAL_ARCHER_8, STR_MEDAL_ARCHER_9, STR_MEDAL_ARCHER_10] sprite: 2 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SURVIVAL_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LONGBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW_NEON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PRIMAL_NAME #"Kills with primal and thrown weapons description: STR_MEDAL_PRIMAL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_PRIMAL_1, STR_MEDAL_PRIMAL_2, STR_MEDAL_PRIMAL_3, STR_MEDAL_PRIMAL_4, STR_MEDAL_PRIMAL_5, STR_MEDAL_PRIMAL_6, STR_MEDAL_PRIMAL_7, STR_MEDAL_PRIMAL_8, STR_MEDAL_PRIMAL_9, STR_MEDAL_PRIMAL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_HANDLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHITIN_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHARK_GARLAND", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AZTEC_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STONE_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AQUA_HATCHET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BAMBOO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHEPHERDS_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QUARTERSTAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW_H", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCK_T", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FUSO_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_JAVELINS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_JAVELINS_AQUA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_AXES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHREDDER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANUS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRED_DISC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLOWPIPE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_DOGG_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_BLOOD_DOG_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_WARP_CLAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ASSAULTER_NAME #"Kills with assault weapons description: STR_MEDAL_ASSAULTER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ASSAULTER_1, STR_MEDAL_ASSAULTER_2, STR_MEDAL_ASSAULTER_3, STR_MEDAL_ASSAULTER_4, STR_MEDAL_ASSAULTER_5, STR_MEDAL_ASSAULTER_6, STR_MEDAL_ASSAULTER_7, STR_MEDAL_ASSAULTER_8, STR_MEDAL_ASSAULTER_9, STR_MEDAL_ASSAULTER_10] sprite: 5 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_GAUNTLET_CLAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHIV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF_BANDIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF_BARB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF_POISON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_KNOIF_POISON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LONG_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GHOST_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_GHOST_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAOS_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRED_CLAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RUSTY_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WRAITH_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHORT_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAKIZASHI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAPIER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GLADIUS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CUTLASS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD_MDV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD_PS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VAMPIRIC_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FORCE_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATHBLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_POISON_LANCE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BAMBOO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AQUA_TRIDENT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IMPALER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SINGING_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TESLA_COIL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLINTLOCK_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CLOCKWORK_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HARQUEBUS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DART_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACK_ADDER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_REVOLVER_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_PISTOL_2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_REVOLVER_POLICE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PEACEMAKER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAUSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_SILENCED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_BM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT45", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNUBBY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMMANDO_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLUGGA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLUGGA_MK2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_MINI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_SNUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_M", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_DUELIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HORNET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KRUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAYGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAT_RAY_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_SPIKED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LYNX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LAWGIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PAINBRINGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATH_BLOSSOM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_PIR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RETICULAN_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XG_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOTLEG_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELITE_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MOLOTOV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANARCHY_BOMB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STICK_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPIKEBALL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_FRUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PSYCHOKILL_NAME #"Kills with psycho weapons description: STR_MEDAL_PSYCHOKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_PSYCHOKILL_1, STR_MEDAL_PSYCHOKILL_2, STR_MEDAL_PSYCHOKILL_3, STR_MEDAL_PSYCHOKILL_4, STR_MEDAL_PSYCHOKILL_5, STR_MEDAL_PSYCHOKILL_6, STR_MEDAL_PSYCHOKILL_7, STR_MEDAL_PSYCHOKILL_8, STR_MEDAL_PSYCHOKILL_9, STR_MEDAL_PSYCHOKILL_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_KNUCKLES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNUCKLES_SPIKED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PUNK_CHAIN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FISTY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_GAUNTLET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_GAUNTLET_PLUS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TONFA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLAVERS_CANE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAZOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHETE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIPE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WRENCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SICKLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISCIPLINER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BILLHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TECH_CLEAVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLICER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CLAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLOOD_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPIKED_MACE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_POWER_MACE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IRON_ROD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOVEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARDICHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PITCHFORK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GREAT_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GOTHIC_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARBARIAN_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARBARIAN_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BUTCHER_CLEAVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLUDGEHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOATHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIPPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW_LOLI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_AUTO_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NOOSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUSARIGAMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_STAPLER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_CASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DB_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMALL_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINI_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_G", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_POLICE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_PA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASG12", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_SHOTGUN_B", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STREET_SWEEPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLUNDERBUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLUNDERBUSS_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAK_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OGRE_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASLOCK_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCATTER_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLECHETTE_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CANISTER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LIGHTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_LIGHTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HAND_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAMETHROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAMETHROWER_LR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MEGA_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIREBALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAME_WHIP", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SMGKILL_NAME #"Kills with 2-h SMGS description: STR_MEDAL_SMGKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SMGKILL_1, STR_MEDAL_SMGKILL_2, STR_MEDAL_SMGKILL_3, STR_MEDAL_SMGKILL_4, STR_MEDAL_SMGKILL_5, STR_MEDAL_SMGKILL_6, STR_MEDAL_SMGKILL_7, STR_MEDAL_SMGKILL_8, STR_MEDAL_SMGKILL_9, STR_MEDAL_SMGKILL_10] sprite: 5 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_HSMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP40", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH_3", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH_4", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_10MM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINI_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_50CAL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOMMYGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOMMYGUN_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STORM_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAIL_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NOVA_PLASMA_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_PLASMA_SUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_RIFLEKILL_NAME #"Kills with ARs description: STR_MEDAL_RIFLEKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_RIFLEKILL_1, STR_MEDAL_RIFLEKILL_2, STR_MEDAL_RIFLEKILL_3, STR_MEDAL_RIFLEKILL_4, STR_MEDAL_RIFLEKILL_5, STR_MEDAL_RIFLEKILL_6, STR_MEDAL_RIFLEKILL_7, STR_MEDAL_RIFLEKILL_8, STR_MEDAL_RIFLEKILL_9, STR_MEDAL_RIFLEKILL_10] sprite: 2 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_UAC_CARBINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_AK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_AK_B", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_M16", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_SA80", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_AK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INFANTRY_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OMEGA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMARTRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BIG_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPERHEAVY_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_M", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_PIR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MARSEC_LASGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RETICULAN_LASER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAIL_RIFLE_OLD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XG_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOTLEG_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOTLEG_HEAVY_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_HEAVY_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASUKA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SNIPER_NAME #"Kills with sniper weapons description: STR_MEDAL_SNIPER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SNIPER_1, STR_MEDAL_SNIPER_2, STR_MEDAL_SNIPER_3, STR_MEDAL_SNIPER_4, STR_MEDAL_SNIPER_5, STR_MEDAL_SNIPER_6, STR_MEDAL_SNIPER_7, STR_MEDAL_SNIPER_8, STR_MEDAL_SNIPER_9, STR_MEDAL_SNIPER_10] sprite: 2 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_XBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLINTLOCK_MUSKET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLINTLOCK_MUSKET_B", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HAXXOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WINCHESTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CARBINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SUPERCHARGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VARMINT_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUNTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUNTING_RIFLE_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ZIPGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRAGOON_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NITRO_EXPRESS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BM_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMMANDO_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INFANTRY_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUNTING_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_SNIPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOTLEG_PLASMA_SUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLINTLOCK_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HSR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_LASER_PIR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XG_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_SNIPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRECISION_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CANNONEER_NAME #"Kills with cannons & heavy weapons description: STR_MEDAL_CANNONEER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CANNONEER_1, STR_MEDAL_CANNONEER_2, STR_MEDAL_CANNONEER_3, STR_MEDAL_CANNONEER_4, STR_MEDAL_CANNONEER_5, STR_MEDAL_CANNONEER_6, STR_MEDAL_CANNONEER_7, STR_MEDAL_CANNONEER_8, STR_MEDAL_CANNONEER_9, STR_MEDAL_CANNONEER_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_PLASMA_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLUGTHROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RETICULAN_PLASMA_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PARTICLE_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPARTAN_MG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MEGA_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINING_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAIL_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IRRADIATOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COOKER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LIGHTNING_THROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LACC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP_AUTO_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MEGA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_AUTOCANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_LASER_PIR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BALLISTA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KRAKEN_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TTGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLIZZARD_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MORTAR_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HAND_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DAVY_CROCKET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_3RL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RPG_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RECOILLESS_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCKET_LAUNCHER_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QUAD_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SSRL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SSRL_2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPORE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINI_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOULDER_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SCORCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_ION_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BFG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ATGM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_BLASTER_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAXDAKKA_NAME #"Kills with machineguns etc description: STR_MEDAL_MAXDAKKA_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MAXDAKKA_1, STR_MEDAL_MAXDAKKA_2, STR_MEDAL_MAXDAKKA_3, STR_MEDAL_MAXDAKKA_4, STR_MEDAL_MAXDAKKA_5, STR_MEDAL_MAXDAKKA_6, STR_MEDAL_MAXDAKKA_7, STR_MEDAL_MAXDAKKA_8, STR_MEDAL_MAXDAKKA_9, STR_MEDAL_MAXDAKKA_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_HARPOON_AUTO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLECHETTE_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOOTA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOOTA_MK2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KILLGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOOTA_MK3", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAMMOTH_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAW_GYRO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAW_MERIDIAN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMARTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOZAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHINEGUN_LIGHT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHINEGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHINEGUN_WHEELED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HYDRA_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XG_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_GAUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PLASMAGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRSHAN_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROTOGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN_2", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_HEAVY_NAILGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GATLING_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HELLGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_JOKER_NAME #"Killing joke description: STR_MEDAL_JOKER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_JOKER_1, STR_MEDAL_JOKER_2, STR_MEDAL_JOKER_3, STR_MEDAL_JOKER_4, STR_MEDAL_JOKER_5, STR_MEDAL_JOKER_6, STR_MEDAL_JOKER_7, STR_MEDAL_JOKER_8, STR_MEDAL_JOKER_9, STR_MEDAL_JOKER_10] sprite: 0 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["STR_PEG_LEG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTO_MAGIC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAT_PAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANCHOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_POISONOUS_TENTACLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_STARS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUNBLADES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_STARS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_CARDS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BAGPIPES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["SPC_BANE_SPEAKER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_FIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_LASER_FIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_FIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_BALL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_SHIELD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOXIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLASK_ACID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HOLY_HANDGRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROWBAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PICKAXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FUSION_TORCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLANT_X", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_LNG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEMONIC_ESSENCE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MUTANT_FISH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MEDI_KIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BATTLEMAGE_NAME #"Kills with magical wpns description: STR_MEDAL_BATTLEMAGE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_BATTLEMAGE_1, STR_MEDAL_BATTLEMAGE_2, STR_MEDAL_BATTLEMAGE_3, STR_MEDAL_BATTLEMAGE_4, STR_MEDAL_BATTLEMAGE_5, STR_MEDAL_BATTLEMAGE_6, STR_MEDAL_BATTLEMAGE_7, STR_MEDAL_BATTLEMAGE_8, STR_MEDAL_BATTLEMAGE_9, STR_MEDAL_BATTLEMAGE_10] sprite: 3 criteria: killsWithCriteriaCareer: [10, 20, 35, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["AUX_BIOSUIT_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_RATMEISTER_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_LUCKY_STAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TK_DEVICE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_TK_MAGE_HAND", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAND_CHOKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAND_FIRE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAND_PAIN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKULL_ROD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAME_GLOVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOME_LIGHTNING", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_TOME_LIGHTNING", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COBRA_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEARTGRIP_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GHOST_BEAM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CERO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARCANE_RAY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_EXPLOSION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCEPTER_OF_FEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_DBLKILL_NAME #killing two in a turn description: STR_MEDAL_DBLKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_DBLKILL_1, STR_MEDAL_DBLKILL_2, STR_MEDAL_DBLKILL_3, STR_MEDAL_DBLKILL_4, STR_MEDAL_DBLKILL_5, STR_MEDAL_DBLKILL_6, STR_MEDAL_DBLKILL_7, STR_MEDAL_DBLKILL_8, STR_MEDAL_DBLKILL_9, STR_MEDAL_DBLKILL_10] sprite: 3 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [2, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_QUADKILL_NAME #killing four in a turn description: STR_MEDAL_QUADKILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_QUADKILL_1, STR_MEDAL_QUADKILL_2, STR_MEDAL_QUADKILL_3, STR_MEDAL_QUADKILL_4, STR_MEDAL_QUADKILL_5, STR_MEDAL_QUADKILL_6, STR_MEDAL_QUADKILL_7, STR_MEDAL_QUADKILL_8, STR_MEDAL_QUADKILL_9, STR_MEDAL_QUADKILL_10] sprite: 5 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [4, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_7V7KILL_NAME #killing seven in a turn description: STR_MEDAL_7V7KILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_7V7KILL_1, STR_MEDAL_7V7KILL_2, STR_MEDAL_7V7KILL_3, STR_MEDAL_7V7KILL_4, STR_MEDAL_7V7KILL_5, STR_MEDAL_7V7KILL_6, STR_MEDAL_7V7KILL_7, STR_MEDAL_7V7KILL_8, STR_MEDAL_7V7KILL_9, STR_MEDAL_7V7KILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [7, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_5_NAME #Kill x number of foes in a mission (5) description: STR_MEDAL_MISSION_KILLS_5_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_5_1, STR_MEDAL_MISSION_KILLS_5_2, STR_MEDAL_MISSION_KILLS_5_3, STR_MEDAL_MISSION_KILLS_5_4, STR_MEDAL_MISSION_KILLS_5_5, STR_MEDAL_MISSION_KILLS_5_6, STR_MEDAL_MISSION_KILLS_5_7, STR_MEDAL_MISSION_KILLS_5_8, STR_MEDAL_MISSION_KILLS_5_9, STR_MEDAL_MISSION_KILLS_5_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [5, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_11_NAME #Kill x number of foes in a mission (11) description: STR_MEDAL_MISSION_KILLS_11_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_11_1, STR_MEDAL_MISSION_KILLS_11_2, STR_MEDAL_MISSION_KILLS_11_3, STR_MEDAL_MISSION_KILLS_11_4, STR_MEDAL_MISSION_KILLS_11_5, STR_MEDAL_MISSION_KILLS_11_6, STR_MEDAL_MISSION_KILLS_11_7, STR_MEDAL_MISSION_KILLS_11_8, STR_MEDAL_MISSION_KILLS_11_9, STR_MEDAL_MISSION_KILLS_11_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [11, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_WRESTLER_NAME #Stuns with Melee, non-Special description: STR_MEDAL_WRESTLER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_WRESTLER_1, STR_MEDAL_WRESTLER_2, STR_MEDAL_WRESTLER_3, STR_MEDAL_WRESTLER_4, STR_MEDAL_WRESTLER_5, STR_MEDAL_WRESTLER_6, STR_MEDAL_WRESTLER_7, STR_MEDAL_WRESTLER_8, STR_MEDAL_WRESTLER_9, STR_MEDAL_WRESTLER_10] sprite: 5 criteria: killsWithCriteriaCareer: [20, 30, 40, 50, 75, 100, 150, 200, 350, 500] killCriteria: - - [1, ["AUX_SAINT_FISTO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_SAINT_FISTO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_KUNG_FU_ALT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUNG_FU_ALT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["AUX_FISTO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["AUX_FISTO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_BASIC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_BASIC", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_WRESTLING", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_WRESTLING", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_KUNG_FU", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUNG_FU", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SPECIALSTUN_NAME #Stuns with special description: STR_MEDAL_SPECIALSTUN_DESCRIPTION soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_SPECIALSTUN_2, STR_MEDAL_SPECIALSTUN_2, STR_MEDAL_SPECIALSTUN_4, STR_MEDAL_SPECIALSTUN_4, STR_MEDAL_SPECIALSTUN_6, STR_MEDAL_SPECIALSTUN_6, STR_MEDAL_SPECIALSTUN_8, STR_MEDAL_SPECIALSTUN_8, STR_MEDAL_SPECIALSTUN_10] sprite: 4 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["STR_SAKURA_STAFF", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["AUX_SEDUCTION", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["AUX_BAD_TOUCH", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_WAND_HARTO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_SCROLL_PINK", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_IDOL_NAME #3 Stuns per mission description: STR_MEDAL_IDOL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_IDOL_1, STR_MEDAL_IDOL_2, STR_MEDAL_IDOL_3, STR_MEDAL_IDOL_4, STR_MEDAL_IDOL_5, STR_MEDAL_IDOL_6, STR_MEDAL_IDOL_7, STR_MEDAL_IDOL_8, STR_MEDAL_IDOL_9, STR_MEDAL_IDOL_10] sprite: 4 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SUCCUBUS_NAME #6 Stuns with special / mission description: STR_MEDAL_SUCCUBUS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SUCCUBUS_1, STR_MEDAL_SUCCUBUS_2, STR_MEDAL_SUCCUBUS_3, STR_MEDAL_SUCCUBUS_4, STR_MEDAL_SUCCUBUS_5, STR_MEDAL_SUCCUBUS_6, STR_MEDAL_SUCCUBUS_7, STR_MEDAL_SUCCUBUS_8, STR_MEDAL_SUCCUBUS_9, STR_MEDAL_SUCCUBUS_10] sprite: 4 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [6, ["STR_SAKURA_STAFF", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [6, ["AUX_SEDUCTION", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [6, ["AUX_BAD_TOUCH", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [6, ["STR_WAND_HARTO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [6, ["STR_SCROLL_PINK", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_VIPHUNTER_NAME #capturing Leaders and Commanders description: STR_MEDAL_VIPHUNTER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_VIPHUNTER_1, STR_MEDAL_VIPHUNTER_2, STR_MEDAL_VIPHUNTER_3, STR_MEDAL_VIPHUNTER_4, STR_MEDAL_VIPHUNTER_5, STR_MEDAL_VIPHUNTER_6, STR_MEDAL_VIPHUNTER_7, STR_MEDAL_VIPHUNTER_8, STR_MEDAL_VIPHUNTER_9, STR_MEDAL_VIPHUNTER_10] sprite: 2 criteria: killsWithCriteriaCareer: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] killCriteria: - - [1, ["STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_ATTITUDE_PROBLEM_NAME #kill Guild Team Leaders description: STR_MEDAL_ATTITUDE_PROBLEM_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ATTITUDE_PROBLEM] sprite: 2 criteria: killsWithCriteriaCareer: [7] killCriteria: - - [1, ["STR_GUILD_TEAM_LEADER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GUILD_LEADER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_DOTS_NAME #kill Provosts etc description: STR_MEDAL_DOTS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_DOTS] sprite: 2 criteria: killsWithCriteriaCareer: [3] killCriteria: - - [1, ["STR_SECTOID_COMMANDER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACADEMY_COUNSELLOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACADEMY_SCIENTIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ROOMSERVICE_NAME #capture maids description: STR_MEDAL_ROOMSERVICE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_ROOMSERVICE] sprite: 5 criteria: killsWithCriteriaCareer: [10] killCriteria: - - [1, ["STR_CHURCH_HANDMAID", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_CHURCH_MAIDEN", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_UNMAGICA_NAME #kill Magical Girls description: STR_MEDAL_UNMAGICA_DESCRIPTION sprite: 0 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STR_MAGICAL_GIRL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGICAL_GIRL", "FACTION_PLAYER", "STATUS_DEAD"]] - - [1, ["STR_MAGICAL_GIRL", "FACTION_NEUTRAL", "STATUS_DEAD"]] - type: STR_MEDAL_REACTIONFIRE_NAME #reaction fire instances description: STR_MEDAL_REACTIONFIRE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_REACTIONFIRE_1, STR_MEDAL_REACTIONFIRE_2, STR_MEDAL_REACTIONFIRE_3, STR_MEDAL_REACTIONFIRE_4, STR_MEDAL_REACTIONFIRE_5, STR_MEDAL_REACTIONFIRE_6, STR_MEDAL_REACTIONFIRE_7, STR_MEDAL_REACTIONFIRE_8, STR_MEDAL_REACTIONFIRE_9, STR_MEDAL_REACTIONFIRE_10] sprite: 2 criteria: totalReactionFire: [3, 5, 8, 11, 15, 20, 30, 45, 60, 75] - type: STR_MEDAL_LUCKYSHOT_NAME #Low accuracy hits description: STR_MEDAL_LUCKYSHOT_DESCRIPTION soldierBonusTypes: [STR_MEDAL_LUCKYSHOT_1, STR_MEDAL_LUCKYSHOT_2, STR_MEDAL_LUCKYSHOT_3, STR_MEDAL_LUCKYSHOT_4, STR_MEDAL_LUCKYSHOT_5, STR_MEDAL_LUCKYSHOT_6, STR_MEDAL_LUCKYSHOT_7, STR_MEDAL_LUCKYSHOT_8, STR_MEDAL_LUCKYSHOT_9, STR_MEDAL_LUCKYSHOT_10] sprite: 5 criteria: totalLowAccuracyHits: [2, 3, 4, 5, 7, 10, 13, 20, 25, 30] - type: STR_MEDAL_UNDERFIRE_NAME #Shot at 10x times (10 levels) description: STR_MEDAL_UNDERFIRE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_UNDERFIRE_1, STR_MEDAL_UNDERFIRE_2, STR_MEDAL_UNDERFIRE_3, STR_MEDAL_UNDERFIRE_4, STR_MEDAL_UNDERFIRE_5, STR_MEDAL_UNDERFIRE_6, STR_MEDAL_UNDERFIRE_7, STR_MEDAL_UNDERFIRE_8, STR_MEDAL_UNDERFIRE_9, STR_MEDAL_UNDERFIRE_10] sprite: 5 criteria: totalShotAt10Times: [1, 2, 3, 4, 5, 6, 8, 10, 12, 15] - type: STR_MEDAL_MULTIPLEHITS_NAME #being hit description: STR_MEDAL_MULTIPLEHITS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_MULTIPLEHITS_1, STR_MEDAL_MULTIPLEHITS_2, STR_MEDAL_MULTIPLEHITS_3, STR_MEDAL_MULTIPLEHITS_4, STR_MEDAL_MULTIPLEHITS_5, STR_MEDAL_MULTIPLEHITS_6, STR_MEDAL_MULTIPLEHITS_7, STR_MEDAL_MULTIPLEHITS_8, STR_MEDAL_MULTIPLEHITS_9, STR_MEDAL_MULTIPLEHITS_10] sprite: 5 criteria: totalHit5Times: [4, 5, 6, 8, 10, 12, 15, 20, 30, 50] - type: STR_MEDAL_PURPLE_HEART_NAME #being wounded description: STR_MEDAL_PURPLE_HEART_DESCRIPTION soldierBonusTypes: [STR_MEDAL_PURPLE_HEART_1, STR_MEDAL_PURPLE_HEART_2, STR_MEDAL_PURPLE_HEART_3, STR_MEDAL_PURPLE_HEART_4, STR_MEDAL_PURPLE_HEART_5, STR_MEDAL_PURPLE_HEART_6, STR_MEDAL_PURPLE_HEART_7, STR_MEDAL_PURPLE_HEART_8, STR_MEDAL_PURPLE_HEART_9, STR_MEDAL_PURPLE_HEART_10] sprite: 1 criteria: totalTimesWounded: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] - type: STR_MEDAL_UNCONSCIOUS_NAME #"Smelling Salts": I've been knocked out description: STR_MEDAL_UNCONSCIOUS_DESCRIPTION sprite: 4 criteria: totalFellUnconcious: [1, 3, 6, 10, 15, 20, 30, 50, 75, 100] - type: STR_MEDAL_CRIMSON_HEART_NAME #given for number of days wounded. soldierBonusTypes: [STR_MEDAL_CRIMSON_HEART_1, STR_MEDAL_CRIMSON_HEART_2, STR_MEDAL_CRIMSON_HEART_3, STR_MEDAL_CRIMSON_HEART_4, STR_MEDAL_CRIMSON_HEART_5, STR_MEDAL_CRIMSON_HEART_6, STR_MEDAL_CRIMSON_HEART_7, STR_MEDAL_CRIMSON_HEART_8, STR_MEDAL_CRIMSON_HEART_9, STR_MEDAL_CRIMSON_HEART_10] description: STR_MEDAL_CRIMSON_HEART_DESCRIPTION sprite: 1 criteria: totalDaysWounded: [15, 30, 60, 100, 150, 200, 300, 500, 750, 1000] - type: STR_MEDAL_HEALER_NAME #Wounds healed description: STR_MEDAL_HEALER_DESCRIPTION sprite: 4 criteria: totalWoundsHealed: [5, 6, 8, 10, 15, 20, 25, 30, 40, 50] - type: STR_MEDAL_REVIVE_NAME #waking a comrade up description: STR_MEDAL_REVIVE_DESCRIPTION sprite: 4 criteria: totalRevives: [1, 3, 10, 15, 25, 50, 75, 100, 150, 200] - type: STR_MEDAL_FRIENDLYFIRE_NAME #Hit by Friendly fire. description: STR_MEDAL_FRIENDLYFIRE_DESCRIPTION soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_FRIENDLYFIRE_4, STR_MEDAL_FRIENDLYFIRE_4, STR_MEDAL_FRIENDLYFIRE_4, STR_MEDAL_FRIENDLYFIRE_7, STR_MEDAL_FRIENDLYFIRE_7, STR_MEDAL_FRIENDLYFIRE_7, STR_MEDAL_FRIENDLYFIRE_10] sprite: 4 criteria: totalFriendlyFired: [1, 3, 7, 15, 25, 35, 50, 65, 80, 100] - type: STR_MEDAL_LONESURVIVOR_NAME #Lone survivor of any mission description: STR_MEDAL_LONESURVIVOR_DESCRIPTION soldierBonusTypes: [STR_MEDAL_LONESURVIVOR_1, STR_MEDAL_LONESURVIVOR_2, STR_MEDAL_LONESURVIVOR_3, STR_MEDAL_LONESURVIVOR_4, STR_MEDAL_LONESURVIVOR_5, STR_MEDAL_LONESURVIVOR_6, STR_MEDAL_LONESURVIVOR_7, STR_MEDAL_LONESURVIVOR_8, STR_MEDAL_LONESURVIVOR_9, STR_MEDAL_LONESURVIVOR_10] sprite: 2 criteria: total_lone_survivor: [1, 2, 4, 8, 12, 20, 30, 50, 75, 100] - type: STR_MEDAL_GLOBETROTTER_NAME #One mission in each region description: STR_MEDAL_GLOBETROTTER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_GLOBETROTTER] sprite: 5 criteria: globeTrotter: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_SAVEDALL_NAME #All civilians in a Pogrom were saved description: STR_MEDAL_SAVEDALL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_SAVEDALL_1, STR_MEDAL_SAVEDALL_2, STR_MEDAL_SAVEDALL_3, STR_MEDAL_SAVEDALL_4, STR_MEDAL_SAVEDALL_5, STR_MEDAL_SAVEDALL_6, STR_MEDAL_SAVEDALL_7, STR_MEDAL_SAVEDALL_8, STR_MEDAL_SAVEDALL_9, STR_MEDAL_SAVEDALL_10] sprite: 4 criteria: totalValientCrux: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CIV_KILLS_NAME #Civvie kills description: STR_MEDAL_CIV_KILLS_DESCRIPTION soldierBonusTypes: [STR_MEDAL_CIV_KILLS_1, STR_MEDAL_CIV_KILLS_2, STR_MEDAL_CIV_KILLS_3, STR_MEDAL_CIV_KILLS_4, STR_MEDAL_CIV_KILLS_5, STR_MEDAL_CIV_KILLS_6, STR_MEDAL_CIV_KILLS_7, STR_MEDAL_CIV_KILLS_8, STR_MEDAL_CIV_KILLS_9, STR_MEDAL_CIV_KILLS_10] sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - type: STR_MEDAL_BETRAYER_NAME #Friendly Kills description: STR_MEDAL_BETRAYER_DESCRIPTION soldierBonusTypes: [STR_MEDAL_BETRAYER_1, STR_MEDAL_BETRAYER_2, STR_MEDAL_BETRAYER_3, STR_MEDAL_BETRAYER_4, STR_MEDAL_BETRAYER_5, STR_MEDAL_BETRAYER_6, STR_MEDAL_BETRAYER_7, STR_MEDAL_BETRAYER_8, STR_MEDAL_BETRAYER_9, STR_MEDAL_BETRAYER_10] sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_POSTMORTEM_KILL_NAME #Posthumous Award to troopss that dropped an enemy even after they fell in battle. 1-10 description: STR_MEDAL_POSTMORTEM_KILL_DESCRIPTION soldierBonusTypes: [STR_MEDAL_POSTMORTEM_KILL] sprite: 1 criteria: totalPostMortemKills: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_MIA_NAME #"Tattered Wanted Poster": missing in action description: STR_MEDAL_MIA_DESCRIPTION sprite: 4 criteria: isMIA: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_FALLEN_NAME description: STR_MEDAL_FALLEN_DESCRIPTION soldierBonusTypes: [STR_MEDAL_FALLEN] sprite: 3 criteria: isDead: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_FALLEN2_NAME description: STR_MEDAL_FALLEN2_DESCRIPTION soldierBonusTypes: [STR_MEDAL_FALLEN2_1, STR_MEDAL_FALLEN2_2, STR_MEDAL_FALLEN2_3, STR_MEDAL_FALLEN2_4, STR_MEDAL_FALLEN2_5, STR_MEDAL_FALLEN2_6, STR_MEDAL_FALLEN2_7, STR_MEDAL_FALLEN2_8, STR_MEDAL_FALLEN2_9, STR_MEDAL_FALLEN2_10] sprite: 3 criteria: isDead: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11] - type: STR_MEDAL_REVOLVINGDOOR_NAME description: STR_MEDAL_REVOLVINGDOOR_DESCRIPTION soldierBonusTypes: [STR_MEDAL_REVOLVINGDOOR_1, STR_MEDAL_REVOLVINGDOOR_2, STR_MEDAL_REVOLVINGDOOR_3, STR_MEDAL_REVOLVINGDOOR_4, STR_MEDAL_REVOLVINGDOOR_5, STR_MEDAL_REVOLVINGDOOR_6, STR_MEDAL_REVOLVINGDOOR_7, STR_MEDAL_REVOLVINGDOOR_8, STR_MEDAL_REVOLVINGDOOR_9, STR_MEDAL_REVOLVINGDOOR_10] sprite: 3 criteria: isDead: [13, 15, 18, 20, 25, 30, 35, 50, 70, 100] missionRatings: 2000: STR_MS_RATING_2000 1500: STR_MS_RATING_1500 1000: STR_MS_RATING_1000 750: STR_MS_RATING_750 500: STR_MS_RATING_500 300: STR_MS_RATING_300 150: STR_MS_RATING_150 75: STR_MS_RATING_75 -75: STR_MS_RATING_0 -250: STR_MS_RATING_BAD -400: STR_MS_RATING_WORSE -800: STR_MS_RATING_TERRIBLE -10000: STR_MS_RATING_DISASTER monthlyRatings: 50000: STR_MT_RATING_50K 40000: STR_MT_RATING_40K 30000: STR_MT_RATING_30K 25000: STR_MT_RATING_25K 20000: STR_MT_RATING_20K 15000: STR_MT_RATING_15K 12000: STR_MT_RATING_12K 10000: STR_MT_RATING_10K 8000: STR_MT_RATING_8K 6000: STR_MT_RATING_6K 5000: STR_MT_RATING_5K 4000: STR_MT_RATING_4K 3000: STR_MT_RATING_3K 2000: STR_MT_RATING_2K 1500: STR_MT_RATING_1K5 1000: STR_MT_RATING_1K 600: STR_MT_RATING_600 300: STR_MT_RATING_300 -250: STR_MT_RATING_0 -1000: STR_MT_RATING_BAD -100000: STR_MT_RATING_JOKE itemCategories: - type: STR_BAT_CAT_AUX listOrder: 10 - type: STR_BAT_CAT_TANK_AMMO listOrder: 20 - type: STR_BAT_CAT_ONE_HANDED listOrder: 90 - type: STR_BAT_CAT_TWO_HANDED listOrder: 92 - type: STR_BAT_CAT_MELEE listOrder: 100 - type: STR_BAT_CAT_AUTO_MELEE listOrder: 110 - type: STR_BAT_CAT_THROWN listOrder: 120 - type: STR_BAT_CAT_PISTOL listOrder: 130 - type: STR_BAT_CAT_SHOTGUN listOrder: 140 - type: STR_BAT_CAT_CARBINE listOrder: 150 - type: STR_BAT_CAT_RIFLE listOrder: 150 - type: STR_BAT_CAT_SNIPER listOrder: 160 - type: STR_BAT_CAT_CHAINGUN listOrder: 170 - type: STR_BAT_CAT_CANNON listOrder: 180 - type: STR_BAT_CAT_GL listOrder: 190 - type: STR_BAT_CAT_RL listOrder: 200 - type: STR_BAT_CAT_GUIDED listOrder: 210 - type: STR_BAT_CAT_GRENADE listOrder: 250 - type: STR_BAT_CAT_PROXY listOrder: 260 - type: STR_BAT_CAT_HEALING listOrder: 310 - type: STR_BAT_CAT_STIM listOrder: 320 - type: STR_BAT_CAT_MORALE listOrder: 330 - type: STR_BAT_CAT_INTELLIGENCE listOrder: 390 - type: STR_BAT_CAT_UTILITY listOrder: 395 - type: STR_BAT_CAT_SHIELD listOrder: 397 - type: STR_BAT_CAT_MAGIC listOrder: 400 - type: STR_BAT_CAT_PIERCING listOrder: 510 - type: STR_BAT_CAT_FIRE listOrder: 520 - type: STR_BAT_CAT_CONCUSSIVE listOrder: 530 - type: STR_BAT_CAT_EXPLOSIVE listOrder: 531 - type: STR_BAT_CAT_HEAT listOrder: 532 - type: STR_BAT_CAT_LASER listOrder: 540 - type: STR_BAT_CAT_PLASMA listOrder: 550 - type: STR_BAT_CAT_STUN listOrder: 560 - type: STR_BAT_CAT_CUTTING listOrder: 570 - type: STR_BAT_CAT_CHEM listOrder: 580 - type: STR_BAT_CAT_CHOKE listOrder: 590 - type: STR_BAT_CAT_POISON_GAS listOrder: 591 - type: STR_BAT_CAT_SMOKE listOrder: 599 - type: STR_BAT_CAT_SPECIAL listOrder: 600 - type: STR_BAT_CAT_E511 listOrder: 610 - type: STR_BAT_CAT_BIO listOrder: 620 - type: STR_BAT_CAT_EMP listOrder: 630 - type: STR_BAT_CAT_ELECTRIC listOrder: 640 - type: STR_BAT_CAT_WARP listOrder: 650 - type: STR_BAT_CAT_MIND listOrder: 660 - type: STR_BAT_CAT_FOREVER listOrder: 890 - type: STR_BAT_CAT_PSI_ONLY listOrder: 900 - type: STR_BAT_CAT_STUNWEAPON listOrder: 901 - type: STR_BAT_CAT_MOSTLY_HARMLESS listOrder: 905 - type: STR_BAT_CAT_INFILTRATION listOrder: 910 - type: STR_BAT_CAT_STEALTHY listOrder: 911 - type: STR_BAT_CAT_UNDERWATER listOrder: 912 - type: STR_BAT_CAT_0G listOrder: 913 - type: STR_BAT_CAT_DREAMWORLD listOrder: 914 - type: STR_BAT_CAT_TREASURE listOrder: 1000 - type: STR_BAT_CAT_ARMORS listOrder: 1005 - type: STR_BAT_CAT_PEOPLE listOrder: 1010 - type: STR_BAT_CAT_MONSTERS listOrder: 1015 - type: STR_BAT_CAT_CORPSE listOrder: 1018 - type: STR_BAT_CAT_RESOURCE listOrder: 1020 - type: STR_BAT_CAT_COMPONENT listOrder: 1030 - type: STR_BAT_CAT_MERCHANDISE listOrder: 1035 - type: STR_BAT_CAT_DOCUMENT listOrder: 1040 - type: STR_BAT_CAT_LIABILITIES listOrder: 1900 - type: STR_BAT_CAT_MONEYMAKERS listOrder: 1910 - type: STR_BAT_CAT_ARTIFACT listOrder: 1999 startingConditions: - type: STR_STARCON_ACADEMY_CRUISE allowedCraft: - STR_JETBIKE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_RAIL_POD - type: STR_STARCON_SPACE_FREIGHTER allowedCraft: - STR_FIRESTORM - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_LIGHTNING - STR_HYDRA - STR_CAPSULE - type: STR_STARCON_NOLANDTANKS defaultArmor: &SECTION_DEFAULT_ARMORS_NOTANKS STR_SOLDIER: STR_PIR_NUDE_UC: 100 STR_SOLDIER_S: STR_PIR_NUDE_UC: 100 STR_SOLDIER_M: STR_PIR_NUDE_UC: 100 STR_SOLDIER_V: STR_PIR_NUDE_UC: 100 STR_SOLDIER_X: STR_PIR_NUDE_UC: 100 STR_SOLDIER_R: STR_PIR_NUDE_UC: 100 STR_SOLDIER_W: STR_PIR_NUDE_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_THONG_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: STR_BLOODOGE_UNARMORED_UC: 100 forbiddenArmors: &SECTION_ALLOWED_ARMORS_NOLANDTANKS - STR_ACAR_2MG_ARMOR_UC - STR_ACAR_HMG_ARMOR_UC - STR_ACAR_AC25MM_ARMOR_UC - STR_ACAR_AGL_ARMOR_UC - STR_ACAR_RPG_ARMOR_UC - STR_ACAR_105_RECOILLESS_ARMOR_UC - STR_ACAR_FLAK_ARMOR_UC - STR_ACAR_FLAMER_ARMOR_UC - STR_ACAR_LASCANNON_ARMOR_UC - STR_ACAR_GAUSS_CANNON_ARMOR_UC - STR_ACAR_PLASMA_CANNON_ARMOR_UC - STR_ACAR_HAVOK_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - STR_TANKP_AUTOCANNON_ARMOR_UC - STR_TANKP_BATTLECANNON_ARMOR_UC - STR_TANKP_LASCANNON_ARMOR_UC - STR_BOMBARD_ARMOR_UC - STR_WOLVERIN_BASIC_ARMOR_UC - STR_WOLVERIN_MINIGUN_ARMOR_UC - STR_WOLVERIN_ELECTRIFIER_ARMOR_UC - STR_WOLVERIN_RPG_ARMOR_UC - STR_XEC_SCOUT_ARMOR_UC - STR_XEC_TERMINATOR_ARMOR_UC - STR_XEC_PALADIN_ARMOR_UC - STR_XEC_LANCER_ARMOR_UC - STR_XEC_ARMAGEDDON_ARMOR_UC - STR_XEC_HAVOK_ARMOR_UC - STR_XEC_ARCHER_ARMOR_UC - STR_XEC_RETRIBUTOR_ARMOR_UC - STR_XEC_EXORCIST_ARMOR_UC - STR_BIKE_ARMOR_UC - STR_QUAD_ARMOR_UC allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_WHITERABBIT - STR_BLACK_CAT - STR_PARROT - STR_WEREDOGE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_NOHEAVYARMOREXCEPTFLYING defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS forbiddenArmors: - STR_ACAR_2MG_ARMOR_UC - STR_ACAR_HMG_ARMOR_UC - STR_ACAR_AC25MM_ARMOR_UC - STR_ACAR_AGL_ARMOR_UC - STR_ACAR_RPG_ARMOR_UC - STR_ACAR_105_RECOILLESS_ARMOR_UC - STR_ACAR_FLAK_ARMOR_UC - STR_ACAR_FLAMER_ARMOR_UC - STR_ACAR_LASCANNON_ARMOR_UC - STR_ACAR_GAUSS_CANNON_ARMOR_UC - STR_ACAR_PLASMA_CANNON_ARMOR_UC - STR_ACAR_HAVOK_ARMOR_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - STR_TANKP_AUTOCANNON_ARMOR_UC - STR_TANKP_BATTLECANNON_ARMOR_UC - STR_TANKP_LASCANNON_ARMOR_UC - STR_BOMBARD_ARMOR_UC - STR_WOLVERIN_BASIC_ARMOR_UC - STR_WOLVERIN_MINIGUN_ARMOR_UC - STR_WOLVERIN_ELECTRIFIER_ARMOR_UC - STR_WOLVERIN_RPG_ARMOR_UC - STR_XEC_SCOUT_ARMOR_UC - STR_XEC_TERMINATOR_ARMOR_UC - STR_XEC_PALADIN_ARMOR_UC - STR_XEC_LANCER_ARMOR_UC - STR_XEC_ARMAGEDDON_ARMOR_UC - STR_XEC_HAVOK_ARMOR_UC - STR_XEC_ARCHER_ARMOR_UC - STR_XEC_RETRIBUTOR_ARMOR_UC - STR_XEC_EXORCIST_ARMOR_UC - STR_BIKE_ARMOR_UC - STR_QUAD_ARMOR_UC - STR_COPTER_ARMOR_UC - STR_TAC_FULL_ARMOR_UC - STR_CHAIN_MAIL_A_UC - STR_CHAIN_MAIL_UC - STR_PLATE_MAIL_A_UC - STR_PLATE_MAIL_UC - STR_POWER_SUIT_WRECKED_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_ADV_UC - STR_BIO_SUIT_ADV_UC - STR_BIO_SUIT_NECRO_UC - STR_BRUTE_ARMOR_UC - STR_VAMPY_ROBE_UC - STR_SLAYER_ARMOR_UC - STR_GUARDIAN_UC - STR_LOADER_ARMOR_UC - STR_SLAVE_ARMOR_PIROMAN_A_UC - STR_SLAVE_ARMOR_CRUSADER_A_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_DEFENDER_SLAVE_UC - STR_SLAVE_ARMOR_DEMOLISHER_UC - STR_LOADER_ARMOR_SLAVE_UC - STR_DEVASTATOR_ARMOR_SLAVE_UC - STR_DEFENDER_PEASANT_UC - STR_LOADER_ARMOR_PEASANT_UC - STR_LOADER_ARMOR_HYBRID_UC - STR_LOADER_ARMOR_GNOME_UC allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_WHITERABBIT - STR_BLACK_CAT - STR_WEREDOGE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_UNDERGROUND defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS forbiddenArmors: &SECTION_ALLOWED_ARMORS_NOTANKS - STR_ACAR_2MG_ARMOR_UC - STR_ACAR_HMG_ARMOR_UC - STR_ACAR_AC25MM_ARMOR_UC - STR_ACAR_AGL_ARMOR_UC - STR_ACAR_RPG_ARMOR_UC - STR_ACAR_105_RECOILLESS_ARMOR_UC - STR_ACAR_FLAK_ARMOR_UC - STR_ACAR_FLAMER_ARMOR_UC - STR_ACAR_LASCANNON_ARMOR_UC - STR_ACAR_GAUSS_CANNON_ARMOR_UC - STR_ACAR_PLASMA_CANNON_ARMOR_UC - STR_ACAR_HAVOK_ARMOR_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - STR_TANKP_AUTOCANNON_ARMOR_UC - STR_TANKP_BATTLECANNON_ARMOR_UC - STR_TANKP_LASCANNON_ARMOR_UC - STR_BOMBARD_ARMOR_UC - STR_WOLVERIN_BASIC_ARMOR_UC - STR_WOLVERIN_MINIGUN_ARMOR_UC - STR_WOLVERIN_ELECTRIFIER_ARMOR_UC - STR_WOLVERIN_RPG_ARMOR_UC - STR_XEC_SCOUT_ARMOR_UC - STR_XEC_TERMINATOR_ARMOR_UC - STR_XEC_PALADIN_ARMOR_UC - STR_XEC_LANCER_ARMOR_UC - STR_XEC_ARMAGEDDON_ARMOR_UC - STR_XEC_HAVOK_ARMOR_UC - STR_XEC_ARCHER_ARMOR_UC - STR_XEC_RETRIBUTOR_ARMOR_UC - STR_XEC_EXORCIST_ARMOR_UC - STR_BIKE_ARMOR_UC - STR_QUAD_ARMOR_UC - STR_COPTER_ARMOR_UC allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_WHITERABBIT - STR_BLACK_CAT - STR_WEREDOGE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_UNDERGROUND_TIGHT allowedSoldierTypes: - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME - STR_SOLDIER_SPECTRE - STR_SOLDIER_DOGE - STR_SOLDIER_CHORT defaultArmor: STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 allowedArmors: - STR_LOKNAR_NUDE_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_RATMEISTER_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_SLAYER_UC - STR_LOKNAR_SLAYER_S_UC - STR_LOKNAR_ASSASSIN_UC - STR_GNOME_NUDE_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_PIR_SPECTRE_UC - STR_DOGE_UNARMORED_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_WHITERABBIT - STR_BLACK_CAT - type: STR_STARCON_SEA_SURFACE defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS forbiddenArmors: *SECTION_ALLOWED_ARMORS_NOLANDTANKS allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_VENTURA - STR_FUEGO - STR_FORTUNA - STR_METALLO - STR_AIRSPEEDER - STR_PIRANHA_AIRBIKE - STR_JETBIKE - STR_AIRCAR - STR_AIRVAN - STR_AIRBUS - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_CHARIOT - STR_FIRESTORM - STR_SABRE - STR_SWORDFISH - STR_LIGHTNING - STR_KRAKEN - STR_HYDRA - STR_RAIL_POD - STR_FATSUB - STR_TRITON - STR_ZEPPELIN - type: STR_STARCON_AIRCAR_RACE allowedCraft: - STR_PIRANHA_AIRBIKE - STR_AIRSPEEDER - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_FATSUB - type: STR_STARCON_DISC_DUEL allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_W defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_W: BOXX_ARMOR: 100 allowedArmors: - STR_GRAVBALL_OUTFIT_UC - BOXX_ARMOR allowedItems: - STR_DAZZLING_DISC allowedVehicles: - STR_NONE allowedCraft: - STR_JETBIKE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_RAIL_POD - type: STR_STARCON_PRISON allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W - STR_SOLDIER_S defaultArmor: STR_SOLDIER: STR_PIR_NUDE_UC: 40 STR_PIR_TOPLESS_UC: 20 STR_PIR_CASTAWAY_ARMOR_UC: 10 STR_RAGS_UC: 30 noChange: 0 STR_SOLDIER_S: STR_PIR_NUDE_UC: 30 STR_PIR_TOPLESS_UC: 30 STR_PIR_CASTAWAY_ARMOR_UC: 20 STR_RAGS_UC: 20 noChange: 0 STR_SOLDIER_M: STR_PIR_NUDE_UC: 20 STR_PIR_TOPLESS_UC: 30 STR_PIR_CASTAWAY_ARMOR_UC: 30 STR_RAGS_UC: 20 noChange: 0 STR_SOLDIER_V: STR_PIR_NUDE_UC: 20 STR_PIR_TOPLESS_UC: 40 STR_PIR_CASTAWAY_ARMOR_UC: 40 noChange: 0 STR_SOLDIER_X: STR_PIR_NUDE_UC: 35 STR_RAGS_UC: 35 STR_PIR_CHAINS_UC: 30 noChange: 0 STR_SOLDIER_R: STR_PIR_NUDE_UC: 100 noChange: 0 STR_SOLDIER_W: STR_PIR_TOPLESS_UC: 100 noChange: 0 allowedArmors: - STR_PIR_TOPLESS_UC - STR_PIR_NUDE_UC - STR_RAGS_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - BOXX_ARMOR allowedItems: - STR_SHIV allowedVehicles: - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_RAIL_POD - type: STR_STARCON_RETICULAN_DUNGEON allowedSoldierTypes: - STR_SOLDIER_PEASANT - STR_SOLDIER_GNOME defaultArmor: STR_SOLDIER_PEASANT: STR_PEASANT_BONDAGE_GEAR_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_UC: 100 allowedArmors: - STR_PEASANT_BONDAGE_GEAR_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_GNOME_NUDE_UC allowedItems: - STR_NONE allowedVehicles: - STR_NONE allowedCraft: - STR_FUEGO - STR_AIRSPEEDER - STR_PIRANHA_AIRBIKE - STR_JETBIKE - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_CHARIOT - STR_FIRESTORM - STR_DRAKKAR - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_KRAKEN - STR_HYDRA - STR_MINING_SHIP - STR_RAIL_POD - STR_FATSUB - STR_PIGEON - STR_CAPSULE - STR_MI2400 - type: STR_STARCON_MOSTLY_HARMLESS allowedItemCategories: - STR_BAT_CAT_MOSTLY_HARMLESS - STR_BAT_CAT_INTELLIGENCE - STR_BAT_CAT_UTILITY - STR_BAT_CAT_HEALING - STR_BAT_CAT_STIM - STR_BAT_CAT_MORALE - STR_BAT_CAT_TREASURE defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS forbiddenArmors: *SECTION_ALLOWED_ARMORS_NOTANKS allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_PLAINCLOTHES_INFILTRATION defaultArmor: STR_SOLDIER: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_S: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_M: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_V: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_X: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_R: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_W: STR_MAGE_ROBE_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_CASTAWAY_ARMOR_UC - STR_BARBARIAN_FURS_UC - STR_ADVENTURER_OUTFIT_UC - STR_GANGER_OUTFIT_UC - STR_PIR_ROBBER_UC - STR_PIR_ROGUE_UC - STR_PIR_SWASHBUCKLER_UC - STR_CLOTHING_UC - STR_SAILOR_UNIFORM_UC - STR_RUNT_OUTFIT_UC - STR_BRAINER_OUTFIT_UC - STR_GYM_OUTFIT_UC - STR_MEIDO_OUTFIT_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_PIR_OFFICER_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_LINGERIE_SET_UC - STR_THIEF_ARMOR_UC - STR_MAGE_ROBE_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_HYBRID_ARMOR_JUMPSUIT_UC - STR_HYBRID_ADVISOR_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_SYNTH_DANCER_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_GNOME_DRESS_UC - STR_QUAD_ARMOR_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_DOGE_UNARMORED_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOGE - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_NOHELMET_INFILTRATION_MAX6 defaultArmor: &SECTION_DEFAULT_ARMORS_NOHELMET STR_SOLDIER: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_S: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_M: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_V: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_X: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_R: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_W: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_PUNK_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: STR_BLOODOGE_UNARMORED_UC: 100 allowedArmors: &SECTION_ALLOWED_ARMORS_NOHELMET - STR_PIR_NUDE_UC - STR_PIR_TOPLESS_UC - STR_PIR_CASTAWAY_ARMOR_UC - STR_BARBARIAN_FURS_UC - STR_BARBARIAN_RAGS_UC - STR_BARBARIAN_ARMOR_UC - STR_SAVAGE_ARMOR_UC - STR_RAGS_UC - STR_PIR_CHAINS_UC - STR_SCOUT_OUTFIT_UC - STR_ADVENTURER_OUTFIT_UC - STR_GANGER_OUTFIT_UC - STR_SAILOR_UNIFORM_UC - STR_PIR_ROGUE_UC - STR_PIR_ROBBER_UC - STR_PIR_SWASHBUCKLER_UC - STR_CLOTHING_UC - STR_RUNT_OUTFIT_UC - STR_BRAINER_OUTFIT_UC - STR_GYM_OUTFIT_UC - STR_SWIMSUIT_UC - STR_BIKINI_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_AMAZON_ARMOR_UC - STR_BERSERKER_ARMOR_UC - STR_PIR_OFFICER_UC - STR_SMOKEY_ARMOR_UC - STR_SMOKEY_MK2_ARMOR_UC - STR_THIEF_ARMOR_UC - STR_CHILLER_UC - STR_SCALE_MAIL_UC - STR_BASIC_ARMOR_UC - STR_CAMO_PAINT_UC - STR_KEVLAR_ARMOR_UC - STR_SNIPER_ARMOR_UC - STR_TAC_VEST_UC - STR_TAC_ARMOR_UC - STR_LEATHER_ARMOR_UC - STR_METAL_ARMOR_UC - STR_GLITTER_ARMOR_UC - STR_CHAIN_MAIL_UC - STR_POWER_SUIT_WRECKED_UC - STR_FLYING_SUIT_UC - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_REVENANT_ARMOR_UC - STR_THEBAN_DRESS_UC - STR_MAGE_ROBE_UC - STR_VAMPY_ROBE_UC - STR_PIR_SLAVE_ARMOR_UC - STR_VOODOO_ARMOR_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_FORCE_ARMOR_UC - STR_SWIFTSUIT_UC - STR_BLITZ_ARMOR_UC - STR_GRAVBALL_OUTFIT_UC - STR_ARRANCAR_ARMOR_UC - STR_ASSASSIN_UC - STR_ASSAULT_UC - STR_ASSAULT_2_UC - STR_PIR_STORM_ARMOR_UC - STR_DEFENDER_DMG_UC - STR_DEFENDER_UC - STR_GRAV_ARMOR_UC - STR_CRYSTALISK_ARMOR_UC - STR_NIGHT_OPS_ARMOR_UC - STR_MEIDO_OUTFIT_UC - STR_LINGERIE_SET_X_UC - STR_LINGERIE_SET_UC - STR_MAGICAL_GIRL_OUTFIT_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_NUDE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIROMAN_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SLAVE_ARMOR_TAC_VEST_UC - STR_DEFENDER_SLAVE_UC - STR_SLAVE_ARMOR_OPERATOR_UC - STR_SLAVE_ARMOR_GI_UC - STR_SLAVE_ARMOR_STRONGMAN_UC - STR_SLAVE_DIVER_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_UC - STR_PEASANT_MUD_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_TAC_VEST_PEASANT_UC - STR_DEFENDER_PEASANT_UC - STR_PEASANT_CAMO_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_PEASANT_ARMOR_RAVEN_UC - STR_PEASANT_DIVER_UC - STR_HYBRID_NUDE_UC - STR_HYBRID_THONG_UC - STR_HYBRID_ADVISOR_UC - STR_HYBRID_ARMOR_JUMPSUIT_UC - STR_HYBRID_TAC_VEST_UC - STR_LOKNAR_NUDE_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_SLAYER_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_RATMEISTER_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_SYNTH_NUDE_A_UC - STR_SYNTH_REFRACTOR_UC - STR_SYNTH_REFRACTOR_A_UC - STR_SYNTH_CHILLER_ARMOR_UC - STR_SYNTH_CHILLER_ARMOR_A_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_SYNTH_DANCER_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_CHORT_ARMOR_UC - STR_DOGE_UNARMORED_UC - STR_BLOODOGE_UNARMORED_UC allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: &SECTION_ALLOWED_VEHICLES_NOHELMET - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_BLOODOGE - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRSPEEDER - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SCARAB - STR_VERDANT_SNAKE - STR_JETBIKE - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_RAIL_POD - type: STR_STARCON_NOHELMET defaultArmor: *SECTION_DEFAULT_ARMORS_NOHELMET allowedArmors: *SECTION_ALLOWED_ARMORS_NOHELMET allowedVehicles: *SECTION_ALLOWED_VEHICLES_NOHELMET - type: STR_STARCON_CITY defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_W: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_OFFICER_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_THIEF_ARMOR_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIROMAN_UC - STR_SLAVE_ARMOR_PIROMAN_A_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_SLAVE_ARMOR_CRUSADER_A_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_OPERATOR_UC - STR_SLAVE_ARMOR_GI_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SLAVE_ARMOR_TAC_VEST_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PILLOW_KNIGHT_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_TAC_VEST_PEASANT_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_GNOME_DRESS_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_QUAD_ARMOR_UC - STR_DOGE_UNARMORED_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE - type: STR_STARCON_CITY_STEALTH defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_W: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_OFFICER_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_PIR_CHAINS_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_SLAVE_NUDE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_SLAVE_DIVER_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_UC - STR_PEASANT_MUD_UC - STR_PEASANT_DIVER_UC - STR_PEASANT_ARMOR_BIOAQUA_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_GNOME_NUDE_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_CHORT_ARMOR_UC - STR_DOGE_UNARMORED_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE allowedItemCategories: - STR_BAT_CAT_STEALTHY - type: STR_STARCON_EMANSION defaultArmor: STR_SOLDIER: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_S: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_M: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_V: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_X: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_R: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_W: STR_MAGE_ROBE_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_ARMOR_LOINCLOTH_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_ARMOR_LOINCLOTH_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_PET_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_MEIDO_OUTFIT_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_PIR_OFFICER_UC - STR_MAGE_ROBE_UC - STR_VAMPY_ROBE_UC - STR_SORCERESS_ARMOR_UC - STR_VOODOO_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_INFERNA_ARMOR_UC - STR_ARRANCAR_ARMOR_UC - STR_LINGERIE_SET_X_UC - STR_LINGERIE_SET_UC - STR_MAGICAL_GIRL_OUTFIT_UC - STR_THIEF_ARMOR_UC - STR_THEBAN_DRESS_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_HYBRID_ADVISOR_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_SYNTH_DANCER_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_GNOME_DRESS_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_ROBO_PARROT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRBUS - STR_AIRCAR - STR_AIRSPEEDER - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_MI2400 - STR_VERDANT_SNAKE - STR_SHADOWBAT - STR_VENTURA - STR_FORTUNA - STR_FUEGO - STR_METALLO - STR_DROPSHIP - STR_JETBIKE - STR_CHARIOT - STR_FIRESTORM - STR_DRAKKAR - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_TRITON - STR_ZEPPELIN - STR_RAIL_POD - type: STR_STARCON_SHADOWLANDS_1 defaultArmor: STR_SOLDIER: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_S: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_M: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_V: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_X: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_R: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_W: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_NUDE_DREAMLAND_UC - STR_SLAVE_NUDE_DREAMLAND_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_DREAMLAND_UC - STR_HYBRID_NUDE_DREAMLAND_UC - STR_LOKNAR_NUDE_DREAMLAND_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_PIR_SPECTRE_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_DREAMWORLD allowedVehicles: - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRCAR - STR_AIRVAN - STR_AIRBUS - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_FATSUB - STR_TRITON - STR_RAIL_POD - STR_SKYRANGER - STR_PIGEON - STR_ZEPPELIN - STR_CONVOY - STR_EXPEDITION - STR_BIKES - type: STR_STARCON_SEA defaultArmor: STR_SOLDIER: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_S: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_M: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_V: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_X: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_R: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_W: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_NUDE_SEA_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_NUDE_SEA_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_NUDE_SEA_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_THONG_SEA_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_SEA_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_SEA_UC: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_NUDE_SEA_UC - STR_TOPLESS_SEA_UC - STR_SWIMSUIT_SEA_UC - STR_BIKINI_SEA_UC - STR_AMAZON_ARMOR_SEA_UC - STR_BRAINER_OUTFIT_SEA_UC - STR_THIEF_ARMOR_SEA_UC - STR_CHILLER_SEA_UC - STR_SPACE_SUIT_SEA_UC - STR_POWER_SUIT_ADV_EVA_SEA_UC - STR_DEMONIC_ARMOR_SEA_UC - STR_INFERNA_ARMOR_SEA_UC - STR_BIO_SUIT_ADV_SEA_UC - STR_BIO_SUIT_NECRO_SEA_UC - STR_ANNIHILATOR_ARMOR_SEA_UC - STR_SORCERESS_ARMOR_SEA_UC - STR_THEBAN_DRESS_SEA_UC - STR_STEALTH_ARMOR_SEA_UC - STR_SWIFTSUIT_SEA_UC - STR_BLITZ_ARMOR_SEA_UC - STR_CRYSTALISK_ARMOR_SEA_UC - STR_LOADER_ARMOR_SEA_UC - STR_MAGICAL_GIRL_OUTFIT_SEA_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_NUDE_SEA_UC - STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC - STR_SLAVE_DIVER_SEA_UC - STR_SLAVE_SPACE_SUIT_SEA_UC - STR_LOADER_ARMOR_SLAVE_SEA_UC - STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC - STR_PEASANT_NUDE_SEA_UC - STR_SWIMSUIT_PEASANT_SEA_UC - STR_PEASANT_DIVER_SEA_UC - STR_PEASANT_SPACE_SUIT_SEA_UC - STR_PEASANT_ARMOR_BIOAQUA_SEA_UC - STR_LOADER_ARMOR_PEASANT_SEA_UC - STR_HYBRID_NUDE_SEA_UC - STR_HYBRID_THONG_SEA_UC - STR_HYBRID_SPACE_SUIT_SEA_UC - STR_LOADER_ARMOR_HYBRID_SEA_UC - STR_LOKNAR_NUDE_SEA_UC - STR_LOKNAR_UNARMORED_SEA_UC - STR_SPACE_SUIT_LOKNAR_SEA_UC - STR_SHADOW_ARMOR_LOKNAR_SEA_UC - STR_SYNTH_NUDE_SEA_UC - STR_SYNTH_CHILLER_ARMOR_SEA_UC - STR_SYNTH_SPACE_SUIT_SEA_UC - STR_SYNTH_JUGULATOR_ARMOR_SEA_UC - STR_LOADER_ARMOR_GNOME_SEA_UC - STR_GNOME_EXPLORER_SEA_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_CHORT_ARMOR_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_UNDERWATER allowedVehicles: - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_GDXCAR - STR_SAKURABUS - STR_WHITEWORM - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_VENTURA - STR_FORTUNA - STR_FUEGO - STR_METALLO - STR_FIRESTORM - STR_DRAKKAR - STR_BRIG - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_MINING_SHIP - STR_FATSUB - STR_TRITON - STR_AVENGER - STR_EXPEDITION - type: STR_STARCON_SPACE defaultArmor: STR_SOLDIER: STR_SPACE_POD_UC: 100 STR_SOLDIER_S: STR_SPACE_POD_UC: 100 STR_SOLDIER_M: STR_SPACE_POD_UC: 100 STR_SOLDIER_V: STR_SPACE_POD_UC: 100 STR_SOLDIER_X: STR_SPACE_POD_UC: 100 STR_SOLDIER_R: STR_SPACE_POD_UC: 100 STR_SOLDIER_W: STR_SPACE_POD_UC: 100 STR_SOLDIER_SLAVE: STR_SPACE_POD_SLAVE_UC: 100 STR_SOLDIER_HERO: STR_SPACE_POD_SLAVE_UC: 100 STR_SOLDIER_PEASANT: STR_SPACE_POD_PEASANT_UC: 100 STR_SOLDIER_LOKNAR: STR_SPACE_POD_LOKNAR_UC: 100 STR_SOLDIER_HYBRID: STR_SPACE_POD_HYBRID_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_SPACE_UC: 100 STR_SOLDIER_GNOME: STR_SPACE_POD_GNOME_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: BOXX_ARMOR: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_SPACE_POD_UC - STR_SPACE_SUIT_SPACE_UC - STR_IRONMAN_ARMOR_SPACE_UC - STR_ANNIHILATOR_ARMOR_SPACE_UC - STR_SORCERESS_ARMOR_SPACE_UC - STR_PIR_SPECTRE_UC - STR_SPACE_POD_SLAVE_UC - STR_SLAVE_SPACE_SUIT_SPACE_UC - STR_SPACE_POD_PEASANT_UC - STR_PEASANT_SPACE_SUIT_SPACE_UC - STR_SPACE_POD_LOKNAR_UC - STR_SPACE_SUIT_LOKNAR_SPACE_UC - STR_SHADOW_ARMOR_LOKNAR_SPACE_UC - STR_SPACE_POD_HYBRID_UC - STR_HYBRID_SPACE_SUIT_SPACE_UC - STR_SYNTH_NUDE_A_SPACE_UC - STR_SYNTH_REFRACTOR_A_SPACE_UC - STR_SYNTH_REFRACTOR_A_SPACE_UC - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC - STR_SYNTH_SPACE_SUIT_SPACE_UC - STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC - STR_SPACE_POD_GNOME_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_UAC_SPACE_SUIT_SPACE_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_0G allowedVehicles: - STR_LOOTED_CYBERDISC_ROCKET - STR_LOOTED_CYBERDISC_LASER - STR_LOOTED_CYBERDISC_PLASMA - STR_HWP_SENTRY_SPIKE allowedCraft: - STR_FORTUNA - STR_CHARIOT - STR_FIRESTORM - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_MINING_SHIP - STR_CAPSULE - STR_AVENGER - type: STR_STARCON_EXO defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_S: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_M: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_V: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_X: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_R: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_W: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_SPACE_SUIT_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_SPACE_SUIT_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_SPACE_SUIT_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_SPACE_SUIT_UC: 100 STR_SOLDIER_LOKNAR: STR_SPACE_SUIT_LOKNAR_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_UC: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_CHORT: STR_CHORT_ARMOR_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_SPACE_SUIT_UC - STR_BIO_SUIT_ADV_UC - STR_BIO_SUIT_NECRO_UC - STR_SLAYER_ARMOR_UC - STR_IRONMAN_ARMOR_UC - STR_ANNIHILATOR_ARMOR_UC - STR_SORCERESS_ARMOR_UC - STR_DEMONIC_ARMOR_UC - STR_INFERNA_ARMOR_UC - STR_INFERNA_ARMOR_A_UC - STR_STEALTH_ARMOR_UC - STR_LOADER_ARMOR_UC - STR_POWER_SUIT_ADV_EVA_UC - STR_PIR_SPECTRE_UC - STR_SYNTH_NUDE_UC - STR_SYNTH_NUDE_A_UC - STR_SYNTH_REFRACTOR_UC - STR_SYNTH_REFRACTOR_A_UC - STR_SYNTH_CHILLER_ARMOR_UC - STR_SYNTH_CHILLER_ARMOR_A_UC - STR_SYNTH_SPACE_SUIT_UC - STR_SYNTH_JUGULATOR_ARMOR_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_SYNTH_DANCER_UC - STR_SLAVE_SPACE_SUIT_UC - STR_LOADER_ARMOR_SLAVE_UC - STR_DEVASTATOR_ARMOR_SLAVE_UC - STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - STR_PEASANT_SPACE_SUIT_UC - STR_LOADER_ARMOR_PEASANT_UC - STR_HYBRID_SPACE_SUIT_UC - STR_LOADER_ARMOR_HYBRID_UC - STR_SPACE_SUIT_LOKNAR_UC - STR_SHADOW_ARMOR_LOKNAR_UC - STR_LOADER_ARMOR_GNOME_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_CHORT_ARMOR_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - STR_XEC_SCOUT_ARMOR_UC - STR_XEC_TERMINATOR_ARMOR_UC - STR_XEC_ARCHER_ARMOR_UC - STR_XEC_ARMAGEDDON_ARMOR_UC - STR_XEC_HAVOK_ARMOR_UC - STR_XEC_RETRIBUTOR_ARMOR_UC - STR_XEC_LANCER_ARMOR_UC - STR_XEC_EXORCIST_ARMOR_UC - STR_XEC_PALADIN_ARMOR_UC - BOXX_ARMOR allowedVehicles: - STR_LOOTED_CYBERDISC_HMG - STR_LOOTED_CYBERDISC_ROCKET - STR_LOOTED_CYBERDISC_LASER - STR_LOOTED_CYBERDISC_PLASMA - STR_HWP_SENTRY_SPIKE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE enviroEffects: - type: STR_ENVIRO_SPACE_FREIGHTER paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_ENVIRO_HEAT mapBackgroundColor: 47 paletteTransformations: PAL_BATTLESCAPE: PAL_HOT environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_HEAT_TXT" color: 29 weaponOrAmmo: "AURA_HEAT" side: 4 bodyPart: 1 armorTransformations: STR_BARBARIAN_FURS_UC: STR_BARBARIAN_RAGS_UC STR_TOPLESS_SEA_UC: STR_PIR_TOPLESS_UC STR_SWIMSUIT_SEA_UC: STR_SWIMSUIT_UC STR_BIKINI_SEA_UC: STR_BIKINI_UC STR_BRAINER_OUTFIT_SEA_UC: STR_BRAINER_OUTFIT_UC STR_THIEF_ARMOR_SEA_UC: STR_PIR_TOPLESS_UC STR_CHILLER_SEA_UC: STR_CHILLER_UC STR_SPACE_SUIT_SEA_UC: STR_SPACE_SUIT_UC STR_POWER_SUIT_ADV_EVA_SEA_UC: STR_POWER_SUIT_ADV_UC STR_BIO_SUIT_ADV_SEA_UC: STR_BIO_SUIT_ADV_UC STR_BIO_SUIT_NECRO_SEA_UC: STR_BIO_SUIT_NECRO_UC STR_ANNIHILATOR_ARMOR_SEA_UC: STR_ANNIHILATOR_ARMOR_UC STR_STEALTH_ARMOR_SEA_UC: STR_STEALTH_ARMOR_UC STR_SWIFTSUIT_SEA_UC: STR_SWIFTSUIT_UC STR_BLITZ_ARMOR_SEA_UC: STR_BLITZ_ARMOR_UC STR_CRYSTALISK_ARMOR_SEA_UC: STR_CRYSTALISK_ARMOR_UC STR_LOADER_ARMOR_SEA_UC: STR_LOADER_ARMOR_UC STR_MAGICAL_GIRL_OUTFIT_SEA_UC: STR_MAGICAL_GIRL_OUTFIT_UC STR_AMAZON_ARMOR_SEA_UC: STR_AMAZON_ARMOR_UC STR_PIR_NUDE_SEA_UC: STR_PIR_NUDE_UC STR_THEBAN_DRESS_SEA_UC: STR_THEBAN_DRESS_UC STR_SORCERESS_ARMOR_SEA_UC: STR_SORCERESS_ARMOR_UC STR_DEMONIC_ARMOR_SEA_UC: STR_DEMONIC_ARMOR_UC STR_INFERNA_ARMOR_SEA_UC: STR_INFERNA_ARMOR_UC STR_SLAVE_NUDE_SEA_UC: STR_SLAVE_NUDE_UC STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC: STR_SLAVE_ARMOR_LOINCLOTH_UC STR_SLAVE_DIVER_SEA_UC: STR_SLAVE_DIVER_UC STR_SLAVE_SPACE_SUIT_SEA_UC: STR_SLAVE_SPACE_SUIT_UC STR_LOADER_ARMOR_SLAVE_SEA_UC: STR_LOADER_ARMOR_SLAVE_UC STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC: STR_DEVASTATOR_ARMOR_SLAVE_UC STR_PEASANT_NUDE_SEA_UC: STR_PEASANT_NUDE_UC STR_SWIMSUIT_PEASANT_SEA_UC: STR_SWIMSUIT_PEASANT_UC STR_PEASANT_DIVER_SEA_UC: STR_PEASANT_DIVER_UC STR_PEASANT_ARMOR_BIOAQUA_SEA_UC: STR_PEASANT_ARMOR_BIOAQUA_UC STR_PEASANT_SPACE_SUIT_SEA_UC: STR_PEASANT_SPACE_SUIT_UC STR_LOADER_ARMOR_PEASANT_SEA_UC: STR_LOADER_ARMOR_PEASANT_UC STR_HYBRID_NUDE_SEA_UC: STR_HYBRID_NUDE_UC STR_HYBRID_THONG_SEA_UC: STR_HYBRID_THONG_UC STR_HYBRID_SPACE_SUIT_SEA_UC: STR_HYBRID_SPACE_SUIT_UC STR_LOADER_ARMOR_HYBRID_SEA_UC: STR_LOADER_ARMOR_HYBRID_UC STR_LOKNAR_NUDE_SEA_UC: STR_LOKNAR_NUDE_UC STR_LOKNAR_UNARMORED_SEA_UC: STR_LOKNAR_UNARMORED_UC STR_SPACE_SUIT_LOKNAR_SEA_UC: STR_SPACE_SUIT_LOKNAR_UC STR_SHADOW_ARMOR_LOKNAR_SEA_UC: STR_SHADOW_ARMOR_LOKNAR_UC STR_SYNTH_NUDE_SEA_UC: STR_SYNTH_NUDE_UC STR_SYNTH_CHILLER_ARMOR_SEA_UC: STR_SYNTH_CHILLER_ARMOR_UC STR_SYNTH_SPACE_SUIT_SEA_UC: STR_SYNTH_SPACE_SUIT_UC STR_SYNTH_JUGULATOR_ARMOR_SEA_UC: STR_SYNTH_JUGULATOR_ARMOR_UC STR_LOADER_ARMOR_GNOME_SEA_UC: STR_LOADER_ARMOR_GNOME_UC STR_GNOME_EXPLORER_SEA_UC: STR_GNOME_EXPLORER_UC - type: STR_ENVIRO_COLD mapBackgroundColor: 223 paletteTransformations: PAL_BATTLESCAPE: PAL_COLD environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_COLD_TXT" color: 205 weaponOrAmmo: "AURA_COLD" side: 4 bodyPart: 1 armorTransformations: STR_BARBARIAN_RAGS_UC: STR_BARBARIAN_FURS_UC STR_SCOUT_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_ADVENTURER_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_PIR_SWASHBUCKLER_UC: STR_PIR_ROBBER_UC STR_GNOME_NUDE_UC: STR_GNOME_DRESS_UC - type: STR_ENVIRO_SEA_SURFACE mapBackgroundColor: 136 - type: STR_ENVIRO_ENEMY_UNBREAKABLE environmentalConditions: STR_HOSTILE: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_ENEMY_MORALE_TXT" color: 242 weaponOrAmmo: "AURA_ENEMY_MORALE" bodyPart: 0 - type: STR_ENVIRO_ACID_RAIN mapBackgroundColor: 79 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_ACID environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_ACID_RAIN_TXT" color: 45 weaponOrAmmo: "AURA_ACID_RAIN" side: -1 bodyPart: -1 STR_NEUTRAL: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_ACID_RAIN" side: -1 bodyPart: -1 armorTransformations: &SECTION_ARMOR_TRANSFORM_EVA STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - type: STR_ENVIRO_MAGMA mapBackgroundColor: 24 paletteTransformations: PAL_BATTLESCAPE: PAL_MAGMA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_MAGMA_BURN_TXT" color: 13 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 STR_NEUTRAL: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 STR_HOSTILE: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 armorTransformations: *SECTION_ARMOR_TRANSFORM_EVA - type: STR_ENVIRO_PLAINCLOTHES_INFILTRATION armorTransformations: STR_BARBARIAN_RAGS_UC: STR_BARBARIAN_FURS_UC STR_SCOUT_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_GNOME_EXPLORER_UC: STR_GNOME_DRESS_UC - type: STR_ENVIRO_NOHEAVYARMOREXCEPTFLYING armorTransformations: STR_GUARDIAN_UC: STR_DEFENDER_UC STR_SLAVE_ARMOR_PIROMAN_A_UC: STR_SLAVE_ARMOR_PIROMAN_UC - type: STR_ENVIRO_NOHELMET armorTransformations: &SECTION_ARMOR_TRANSFORM_NOHELMET STR_BARBARIAN_ARMOR_S_UC: STR_BARBARIAN_ARMOR_UC STR_HEAVY_KEVLAR_ARMOR_UC: STR_KEVLAR_ARMOR_UC STR_PERSONAL_ARMOR_UC: STR_TAC_ARMOR_UC STR_TAC_FULL_ARMOR_UC: STR_TAC_ARMOR_UC STR_CHAIN_MAIL_A_UC: STR_CHAIN_MAIL_UC STR_PLATE_MAIL_A_UC: STR_CHAIN_MAIL_UC STR_SLAYER_ARMOR_UC: STR_PIR_NUDE_UC STR_BIO_SUIT_ADV_UC: STR_PIR_NUDE_UC STR_BIO_SUIT_NECRO_UC: STR_PIR_NUDE_UC STR_DEMONIC_ARMOR_UC: STR_PIR_NUDE_UC STR_GUARDIAN_UC: STR_DEFENDER_UC STR_SLAVE_ARMOR_TUNIC_A_UC: STR_SLAVE_ARMOR_TUNIC_UC STR_SLAVE_ARMOR_PIROMAN_A_UC: STR_SLAVE_ARMOR_PIROMAN_UC STR_SLAVE_ARMOR_CRUSADER_A_UC: STR_SLAVE_ARMOR_CRUSADER_UC STR_SLAVE_ARMOR_POINTMAN_UC: STR_SLAVE_ARMOR_GI_UC STR_SLAVE_ARMOR_LEGION_UC: STR_SLAVE_ARMOR_JUMPSUIT_UC STR_PEASANT_FUSILIER_UC: STR_PEASANT_CAMO_UC STR_PEASANT_STALKER_UC: STR_PEASANT_MUD_UC STR_PEASANT_ARMOR_LEGION_UC: STR_PEASANT_ARMOR_JUMPSUIT_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_NUDE_UC STR_LOKNAR_SLAYER_S_UC: STR_LOKNAR_SLAYER_UC - type: STR_ENVIRO_SHADOWLANDS_1 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_ENVIRO_SEA mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA armorTransformations: STR_SWIMSUIT_UC: STR_SWIMSUIT_SEA_UC STR_BIKINI_UC: STR_BIKINI_SEA_UC STR_BRAINER_OUTFIT_UC: STR_BRAINER_OUTFIT_SEA_UC STR_THIEF_ARMOR_UC: STR_THIEF_ARMOR_SEA_UC STR_CHILLER_UC: STR_CHILLER_SEA_UC STR_SPACE_SUIT_UC: STR_SPACE_SUIT_SEA_UC STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_SEA_UC STR_BIO_SUIT_ADV_UC: STR_BIO_SUIT_ADV_SEA_UC STR_BIO_SUIT_NECRO_UC: STR_BIO_SUIT_NECRO_SEA_UC STR_ANNIHILATOR_ARMOR_UC: STR_ANNIHILATOR_ARMOR_SEA_UC STR_STEALTH_ARMOR_UC: STR_STEALTH_ARMOR_SEA_UC STR_SWIFTSUIT_UC: STR_SWIFTSUIT_SEA_UC STR_BLITZ_ARMOR_UC: STR_BLITZ_ARMOR_SEA_UC STR_CRYSTALISK_ARMOR_UC: STR_CRYSTALISK_ARMOR_SEA_UC STR_LOADER_ARMOR_UC: STR_LOADER_ARMOR_SEA_UC STR_MAGICAL_GIRL_OUTFIT_UC: STR_MAGICAL_GIRL_OUTFIT_SEA_UC STR_PIR_NUDE_UC: STR_PIR_NUDE_SEA_UC STR_PIR_CHAINS_UC: STR_PIR_NUDE_SEA_UC STR_PIR_SLAVE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_PIR_CASTAWAY_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_RAGS_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_FURS_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_ARMOR_S_UC: STR_PIR_NUDE_SEA_UC STR_RAGS_UC: STR_PIR_NUDE_SEA_UC STR_PIR_OFFICER_UC: STR_SWIMSUIT_SEA_UC STR_AMAZON_ARMOR_UC: STR_AMAZON_ARMOR_SEA_UC STR_SCALE_MAIL_UC: STR_PIR_NUDE_SEA_UC STR_POWER_SUIT_WRECKED_UC: STR_PIR_NUDE_SEA_UC STR_POWER_SUIT_UC: STR_PIR_NUDE_SEA_UC STR_BIKE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_MUSCLE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BRUTE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_THEBAN_DRESS_UC: STR_THEBAN_DRESS_SEA_UC STR_MAGE_ROBE_UC: STR_PIR_NUDE_SEA_UC STR_VAMPY_ROBE_UC: STR_PIR_NUDE_SEA_UC STR_VOODOO_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_SORCERESS_ARMOR_UC: STR_SORCERESS_ARMOR_SEA_UC STR_DEMONIC_ARMOR_UC: STR_DEMONIC_ARMOR_SEA_UC STR_INFERNA_ARMOR_UC: STR_INFERNA_ARMOR_SEA_UC STR_INFERNA_ARMOR_A_UC: STR_INFERNA_ARMOR_SEA_UC STR_ARRANCAR_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_SLAVE_ARMOR_LOINCLOTH_UC: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC STR_SLAVE_DIVER_UC: STR_SLAVE_DIVER_SEA_UC STR_SLAVE_SPACE_SUIT_UC: STR_SLAVE_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_SLAVE_UC: STR_LOADER_ARMOR_SLAVE_SEA_UC STR_DEVASTATOR_ARMOR_SLAVE_UC: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC STR_SWIMSUIT_PEASANT_UC: STR_SWIMSUIT_PEASANT_SEA_UC STR_PEASANT_DIVER_UC: STR_PEASANT_DIVER_SEA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC STR_PEASANT_SPACE_SUIT_UC: STR_PEASANT_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_PEASANT_UC: STR_LOADER_ARMOR_PEASANT_SEA_UC STR_HYBRID_NUDE_UC: STR_HYBRID_NUDE_SEA_UC STR_HYBRID_THONG_UC: STR_HYBRID_THONG_SEA_UC STR_HYBRID_SPACE_SUIT_UC: STR_HYBRID_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_HYBRID_UC: STR_LOADER_ARMOR_HYBRID_SEA_UC STR_LOKNAR_NUDE_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_PET_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_FAKK_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_RATMEISTER_UC: STR_LOKNAR_NUDE_SEA_UC STR_SPACE_SUIT_LOKNAR_UC: STR_SPACE_SUIT_LOKNAR_SEA_UC STR_SHADOW_ARMOR_LOKNAR_UC: STR_SHADOW_ARMOR_LOKNAR_SEA_UC STR_SYNTH_CHILLER_ARMOR_UC: STR_SYNTH_CHILLER_ARMOR_SEA_UC STR_SYNTH_CHILLER_ARMOR_A_UC: STR_SYNTH_CHILLER_ARMOR_SEA_UC STR_SYNTH_SPACE_SUIT_UC: STR_SYNTH_SPACE_SUIT_SEA_UC STR_SYNTH_JUGULATOR_ARMOR_UC: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC STR_GNOME_EXPLORER_UC: STR_GNOME_EXPLORER_SEA_UC STR_LOADER_ARMOR_GNOME_UC: STR_LOADER_ARMOR_GNOME_SEA_UC - type: STR_ENVIRO_SPACE paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_COLD_DEADLY_TXT" color: 205 weaponOrAmmo: "AURA_COLD_DEADLY" side: 4 bodyPart: 1 armorTransformations: STR_SPACE_SUIT_UC: STR_SPACE_SUIT_SPACE_UC STR_IRONMAN_ARMOR_UC: STR_IRONMAN_ARMOR_SPACE_UC STR_ANNIHILATOR_ARMOR_UC: STR_ANNIHILATOR_ARMOR_SPACE_UC STR_SORCERESS_ARMOR_UC: STR_SORCERESS_ARMOR_SPACE_UC STR_SLAVE_SPACE_SUIT_UC: STR_SLAVE_SPACE_SUIT_SPACE_UC STR_PEASANT_SPACE_SUIT_UC: STR_PEASANT_SPACE_SUIT_SPACE_UC STR_HYBRID_SPACE_SUIT_UC: STR_HYBRID_SPACE_SUIT_SPACE_UC STR_SPACE_SUIT_LOKNAR_UC: STR_SPACE_SUIT_LOKNAR_SPACE_UC STR_SHADOW_ARMOR_LOKNAR_UC: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC STR_SYNTH_REFRACTOR_UC: STR_SYNTH_REFRACTOR_A_SPACE_UC STR_SYNTH_REFRACTOR_A_UC: STR_SYNTH_REFRACTOR_A_SPACE_UC STR_SYNTH_CHILLER_ARMOR_UC: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC STR_SYNTH_CHILLER_ARMOR_A_UC: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC STR_SYNTH_SPACE_SUIT_UC: STR_SYNTH_SPACE_SUIT_SPACE_UC STR_SYNTH_JUGULATOR_ARMOR_UC: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC STR_UAC_SPACE_SUIT_UC: STR_UAC_SPACE_SUIT_SPACE_UC - type: STR_ENVIRO_CYDONIA paletteTransformations: PAL_BATTLESCAPE: PAL_MARS environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_FEAR_TXT" color: 191 weaponOrAmmo: "AURA_FEAR" side: 3 bodyPart: 0 armorTransformations: &SECTION_ARMOR_TRANSFORM_EXO STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - type: STR_ENVIRO_COLDSPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_COLD_DEADLY_TXT" color: 208 weaponOrAmmo: "AURA_COLD_DEADLY" side: 4 bodyPart: 1 armorTransformations: *SECTION_ARMOR_TRANSFORM_EXO startingTime: second: 0 minute: 0 hour: 12 weekday: 5 day: 1 month: 1 year: 2601 costHireEngineer: 10000 costHireScientist: 200000 costEngineer: 5000 costScientist: 100000 timePersonnel: 72 initialFunding: 325 startingDifficulty: 2 difficultyCoefficient: [0, 0, 1, 3, 7] aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33] statGrowthMultipliers: tu: 4 stamina: 0 health: 3 bravery: 0 reactions: 8 firing: 4 throwing: 2 strength: 4 psiStrength: 4 psiSkill: 3 melee: 3 defeatScore: -900 defeatFunds: -1000000 turnAIUseGrenade: 1 turnAIUseBlaster: 1 alienFuel: [STR_ELERIUM_115, 25] fontName: AmigaFont.dat maxLookVariant: 11 maxViewDistance: 40 chanceToStopRetaliation: 80 tooMuchSmokeThreshold: 13 oneHandedPenaltyGlobal: 50 kneelBonusGlobal: 120 minReactionAccuracy: 5 surrenderMode: 2 bughuntMinTurn: 15 bughuntMaxEnemies: 2 bughuntRank: 0 # commanders are VIPs bughuntLowMorale: 70 bughuntTimeUnitsLeft: 35 drawEnemyRadarCircles: 2 ufoGlancingHitThreshold: 5 ufoBeamWidthParameter: 50 performanceBonusFactor: 333 useCustomCategories: true statisticalBulletConservation: true showDogfightDistanceInKm: true noLOSAccuracyPenaltyGlobal: 50 theMostUselessOptionEver: 1 # 0 enabled (default), 1 disabled on iron man, 2 disabled theBiggestRipOffEver: 333000 psiUnlockResearch: STR_PSI_LAB showFullNameInAlienInventory: true extraNerdyPediaInfo: true pediaReplaceCraftFuelWithRangeType: 2 shortRadarRange: 1250 disableUnderwaterSounds: true lighting: enhanced: 7 maxStatic: 18 ufoTractorBeamSizeModifiers: - 400 # very small, tractor beams are 400% or 4x as effective - 200 - 100 - 50 - 25 # very large, tractor beams are 25% or 1/4x as effective pilotBraveryThresholds: - 100 - 80 - 40 fixedUserOptions: soldierDiaries: true battleUFOExtenderAccuracy: true canSellLiveAliens: true anytimeMartialTraining: true battleExplosionHeight: 2 storageLimitsEnforced: true craftLaunchAlways: true canTransferCraftsWhileAirborne: true showMoreStatsInInventoryView: true battleHairBleach: true strafe: true forceFire: true globeSeasons: true alienBleeding: true noAlienPanicMessages: true allowPsionicCapture: true oxceAutoSell: true allowPsiStrengthImprovement: false psiStrengthEval: true battleInstantGrenade: false weaponSelfDestruction: false retainCorpses: false oxcePlayBriefingMusicDuringEquipment: true oxceUfoLandingAlert: false oxceStartUpTextMode: 1 oxceRememberDisabledCraftWeapons: true oxceHighlightNewTopics: true ai: extendedFireModeChoice: true destroyBaseFacilities: true constants: - explosionOffset: 8 - underwaterSmokeOffset: 8 - extendedItemReloadCost: true - extendedRunningCost: true mana: enabled: true battleUI: true trainingPrimary: true trainingSecondary: true replenishAfterMission: false FILE: user/mods/Piratez/Ruleset/Piratez_Mapscripts.rul mapScripts: - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: FARM commands: - type: addCraft - type: addUFO - type: addBlock size: 2 executions: 3 - type: fillArea - type: FARMTERROR commands: - type: addCraft - type: addBlock size: 2 executions: 4 groups: 0 - type: fillArea - type: RURAL_PREPPER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_PREPPERS - type: addBlock size: 2 executions: 4 - type: fillArea - type: APOC_TUNNEL commands: - type: addBlock # north east (end) rects: - [0, 0, 2, 2] groups: 7 size: 2 - type: addBlock # middle rects: - [0, 2, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 4, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 6, 2, 2] size: 2 - type: addBlock # south east (start) rects: - [0, 8, 2, 2] groups: 1 size: 2 - type: addBlock # (pre-start) rects: - [0, 10, 2, 2] size: 2 - type: ATRIUM_CHURCH_LANDING commands: - type: addUFO UFOName: STR_LOC_ATRIUM_CHURCH - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BEACH_SAVANNA commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BEACH_SAVANNA_BUNKER commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,6,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [6,6,1,1] - type: addCraft craftName: STR_LARGE_BUNKER - type: fillArea - type: BEASTMEN_ALTAR_LANDING commands: - type: addUFO UFOName: STR_LOC_BEASTMEN_ALTAR - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: AREA51URBANDIO commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock blocks: [80, 82, 89, 90, 91, 93, 94, 95, 96, 97, 216] executions: 3 maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 192, 193, 194, 195] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea - type: AREA51URBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock blocks: [80, 82, 89, 90, 91, 93, 94, 95, 96, 97, 216] executions: 3 maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 192, 193, 194, 195] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: CANNIBAL_CAMP_LANDING commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addBlock size: 2 executions: 5 - type: fillArea - type: CATACOMBS commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 5 executions: 3 - type: fillArea - type: CATACOMBS_TAVERN_CELLAR commands: - type: addBlock groups: 6 - type: addBlock groups: 8 - type: addBlock size: 2 groups: 5 - type: fillArea - type: CATACOMBS_COIN_HUNT commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 7 executions: 1 - type: addBlock size: 2 groups: 5 executions: 2 - type: fillArea - type: CATACOMBS_DIABLO commands: - type: addBlock size: 2 groups: 6 - type: addBlock groups: 9 - type: addUFO UFOName: STR_LOC_BUTCHER_CHAMBER - type: addBlock size: 2 groups: 5 executions: 1 - type: addBlock size: 2 groups: 0 executions: 2 - type: addBlock executions: 3 groups: 8 - type: fillArea - type: CATACOMBS_DIABLO_ENTRY commands: - type: addBlock size: 2 groups: 1 - type: addBlock groups: 9 - type: fillArea - type: CATACOMBS_DIABLO_ENTRY_2 commands: - type: addBlock size: 2 groups: 1 - type: addBlock groups: 9 - type: fillArea - type: COMPLEXURBAN commands: - type: addCraft - type: addBlock size: 3 executions: 1 - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea - type: CAVE_CRYPTEK_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] terrain: CRYPTEK - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: CAVE_E commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_RITUAL_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] terrain: RITUAL_CAVE - type: CAVE_RITUAL_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 groups: 6 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: CAVE_ALTAR_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: LOKNAR_ALTAR_CAVES - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: COMPLEXURBAN_CIV commands: - type: addCraft - type: addBlock size: 3 executions: 1 blocks: [27, 28, 29, 30] freqs: [1, 1, 1, 1] - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 13, 14, 15, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: COMRCURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: COMRCURBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 4 - type: fillArea - type: COMRCURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: COMRCURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: COMRCURBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: CRASHEDPLANE commands: - type: addUFO - type: addCraft - type: addBlock blocks: [13, 14] rects: - [2, 0, 2, 2] - type: addBlock blocks: [17, 18] rects: - [3, 0, 1, 1] - type: addBlock blocks: [15, 16] rects: - [2, 3, 2, 2] - type: addBlock blocks: [19, 20] rects: - [3, 3, 1, 1] - type: addBlock blocks: 12 rects: - [0, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [1, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [2, 0, 1, 5] - type: addBlock blocks: [6, 7] rects: - [3, 0, 1, 5] - type: addBlock blocks: [4, 5] rects: - [4, 0, 1, 5] - type: fillArea blocks: [1, 2, 3] - type: CRASHEDPLANE_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: addBlock blocks: [13, 14] rects: - [2, 0, 2, 2] - type: addBlock blocks: [17, 18] rects: - [3, 0, 1, 1] - type: addBlock blocks: [15, 16] rects: - [2, 3, 2, 2] - type: addBlock blocks: [19, 20] rects: - [3, 3, 1, 1] - type: addBlock blocks: 12 rects: - [0, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [1, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [2, 0, 1, 5] - type: addBlock blocks: [6, 7] rects: - [3, 0, 1, 5] - type: addBlock blocks: [4, 5] rects: - [4, 0, 1, 5] - type: fillArea blocks: [1, 2, 3] - type: CRUISE_LINER commands: - type: addBlock size: [3,2] rects: - [0,5,3,2] - type: addBlock size: [3,5] - type: COMMS_TOWER_LANDING commands: - type: addCraft - type: addBlock size: [1, 1, 8] terrain: COMMS_TOWER verticalLevels: - type: ground groups: 4 size: [1, 1, 1] - type: middle groups: 6 size: [1, 1, 1] - type: middle groups: 5 size: [1, 1, 1] - type: middle groups: 6 size: [1, 1, 1] - type: ceiling groups: 9 size: [1, 1, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: DARK_TOWER_LANDING commands: - type: addCraft - type: addBlock size: [3, 3, 20] terrain: DARK_TOWER verticalLevels: - type: ground groups: 4 size: [3, 3, 4] - type: middle groups: 5 size: [3, 3, 1] - type: middle groups: 6 size: [3, 3, 1] - type: middle groups: 7 size: [3, 3, 1] - type: middle groups: 8 size: [3, 3, 1] - type: middle groups: 5 size: [3, 3, 1] - type: middle groups: 6 size: [3, 3, 1] - type: middle groups: 7 size: [3, 3, 1] - type: middle groups: 8 size: [3, 3, 1] - type: ceiling groups: 9 size: [3, 3, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: DAWNURBANA commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DESERT_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 3 - type: fillArea - type: DESERT_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: DESERT_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ACADEMY_TOWN commands: - type: addCraft - type: addUFO UFOName: STR_LOC_HT_LARGE_BUILDING - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_10X10_BUILDING executions: 3 - type: fillArea - type: MAGE_VILLA_OLD commands: - type: addCraft - type: addUFO UFOName: STR_LOC_MAGE_VILLA - type: fillArea - type: MAGE_VILLA commands: - type: addBlock # north east rects: - [5, 0, 1, 1] groups: 7 terrain: ASYLUM_FENCE - type: addBlock # north west rects: - [0, 0, 1, 1] groups: 8 terrain: ASYLUM_FENCE - type: addBlock # south east rects: - [5, 5, 1, 1] groups: 5 terrain: ASYLUM_FENCE - type: addBlock # south west rects: - [0, 5, 1, 1] groups: 6 terrain: ASYLUM_FENCE - type: addBlock # north rects: - [1, 0, 4, 1] groups: 3 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # west rects: - [0, 1, 1, 4] groups: 1 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # east rects: - [5, 1, 1, 4] groups: 2 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # south gate rects: - [2, 5, 1, 1] groups: 0 terrain: ASYLUM_FENCE - type: addBlock # south 1 rects: - [1, 5, 1, 1] groups: 4 terrain: ASYLUM_FENCE - type: addBlock # south 2 rects: - [3, 5, 2, 1] groups: 4 executions: 2 terrain: ASYLUM_FENCE - type: addUFO UFOName: STR_LOC_MAGE_VILLA rects: - [1, 1, 3, 3] - type: addUFO UFOName: STR_LOC_MAGE_VILLA_ALLEY_S rects: - [2, 4, 1, 1] - type: addBlock size: 2 groups: 6 - type: addBlock size: 2 groups: 7 - type: fillArea groups: 5 - type: DEMON_SACRIFICE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_DEMON_SACRIFICE - type: addBlock size: 2 executions: 3 - type: addBlock groups: 1 executions: 10 - type: fillArea - type: DESERT_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: DESERT_CORAL_ISLAND commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addBlock terrain: STR_CORAL_ENTRY - type: addUFO UFOName: STR_LOC_BEASTMEN_STORE - type: addBlock size: 2 executions: 2 - type: fillArea - type: BEACH_SAVANNA commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addCraft - type: addBlock size: 2 executions: 2 rects: - [0,0,5,3] - type: fillArea - type: BEACH_SAVANNA_SHORE_DESCENT commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: EXITMAP rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addCraft - type: addBlock size: 2 executions: 2 rects: - [0,0,5,3] - type: fillArea - type: DISTRESS_BUNKER_LANDING commands: - type: addUFO UFOName: STR_LOC_DISTRESS_BUNKER - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: EMANSION commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 3 - type: fillArea groups: 0 - type: FARM_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_BARN_GROX commands: - type: addUFO UFOName: STR_LOC_BARN_GROX - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_CRACKHOUSE commands: - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_KKK_HOUSE commands: - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: GDX_DUEL commands: - type: addBlock groups: 0 size: 4 - type: GDX_PRISON commands: - type: addBlock groups: 1 size: 2 rects: - [2,2,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [0,2,2,2] executions: 1 - type: addBlock groups: 5 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 7 size: 2 rects: - [0,0,2,2] executions: 1 - type: HIGHWAY_STATION commands: - type: addUFO UFOName: STR_LOC_HIGHWAY_STATION rects: - [1,1,2,2] - type: addBlock terrain: PORTROAD groups: 2 rects: - [0,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [1,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [2,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [3,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [4,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [5,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [6,3,1,1] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: HT_HOUSE_LANDING commands: - type: addUFO UFOName: STR_LOC_HT_HOUSE - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: INDUSTRIALURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: fillArea - type: INDUSTRIALURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addBlock size: 2 executions: 2 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: ISLANDURBAN commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_FUNKY_ZOMBIES commands: - type: addBlock size: 2 groups: 2 rects: - [0,3,4,2] - type: addBlock size: 2 groups: 3 rects: - [0,3,4,2] - type: addBlock executions: 2 groups: 4 rects: - [0,4,5,1] - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 2 - type: fillArea - type: ISLANDURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_ACADEMY_OUTPOST commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_CRACKHOUSE commands: - type: addBlock executions: 4 groups: 4 rects: - [0,3,4,4] - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: LOC_RAYNOR_LANDING commands: - type: addUFO UFOName: STR_LOC_RAYNOR - type: addCraft - type: addBlock size: 2 executions: 1 - type: fillArea - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: MAGAZYNMAFII_MSCR commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: NATIVEURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_4X4 commands: - type: addCraft - type: addBlock size: 2 executions: 1 - type: fillArea - type: NATIVEUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROAD commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROADUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROAD_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_KKK_HOUSE commands: - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: JUNGLE commands: - type: addCraft - type: addUFO - type: fillArea - type: JUNGLE_EXTERMINATION commands: - type: addCraft - type: addUFO UFOName: STR_ALLIED_STRYKER - type: fillArea - type: JUNGLE_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: fillArea - type: JUNGLE_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: fillArea - type: JUNGLE_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: fillArea - type: JUNGLE_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: fillArea - type: POLAR_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 - type: fillArea - type: POLISURBAN commands: - type: addBlock size: 6 groups: 7 executions: 1 - type: addBlock groups: 2 executions: 3 - type: addBlock groups: 1 executions: 3 - type: fillArea - type: POLISURBAN_TERMINAL commands: - type: addBlock size: 6 groups: 8 executions: 1 rects: - [2, 0, 6, 6] - type: addUFO UFOName: STR_LOC_SHUTTLE rects: - [0, 1, 2, 4] - type: fillArea - type: PORTTFTD commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addBlock rects: - [5, 0, 1, 6] executions: 6 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTTFTD_GUILD_OUTPOST commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST rects: - [0, 0, 4, 5] - type: addBlock rects: - [5, 0, 1, 6] executions: 6 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: PORTURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST rects: - [0, 0, 4, 5] - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RETICULAN_DUNGEON commands: - type: addBlock size: 2 groups: 2 rects: - [1, 1, 2, 2] - type: addBlock groups: 1 executions: 4 - type: addBlock groups: 6 executions: 3 - type: fillArea - type: RURAL commands: - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addCraft - type: addBlock size: 2 executions: 6 - type: fillArea - type: RURALUFO commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: RURAL_TIGER_TANK commands: - type: addUFO UFOName: STR_VESSEL_TIGER_TANK_JACK_BOUNTY rects: - [3, 3, 1, 1] - type: addCraft - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: VILLAGE_HUMANIST_VILLA commands: - type: addCraft - type: addUFO UFOName: STR_LOC_MANSION - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 5 - type: fillArea - type: RURAL_4X4 commands: - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_GALLEON commands: - type: addUFO UFOName: STR_SEA_SUNKEN_GALLEON - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_CARGO_SHIP commands: - type: addUFO UFOName: STR_SEA_SUNKEN_CARGO_SHIP - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USO commands: - type: addUFO UFOName: STR_SEA_SUNKEN_USO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_UFO commands: - type: addUFO UFOName: STR_SEA_SUNKEN_UFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_CORAL_EXIT commands: - type: addUFO UFOName: STR_SEA_CORAL_EXIT - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_DEVILS_REEF commands: - type: addBlock rects: - [2, 2, 3, 3] terrain: STR_CORAL_ENTRY_UNDERSEA - type: addBlock executions: 3 rects: - [1, 1, 5, 5] terrain: STR_CORAL_BEACON - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEWERS commands: - type: addBlock groups: 6 executions: 2 - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: fillArea - type: SEWERS_GNOME commands: - type: addBlock groups: 6 executions: 2 - type: addBlock groups: 9 - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: fillArea - type: SEWERS_SMUGGLERS commands: - type: addLine direction: both - type: addBlock groups: 6 - type: addBlock size: 2 groups: 8 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SIBERIA commands: - type: addCraft - type: addLine direction: both - type: addBlock executions: 9 rects: - [1, 1, 3, 3] blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1] - type: addBlock executions: 1 rects: - [1, 1, 3, 3] blocks: [27, 28, 39, 30, 31, 32] maxUses: [1, 1, 1, 1, 1, 1] - type: addBlock blocks: 45 - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: SLUMURBAN commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_FUNKY_ZOMBIES commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_CHURCH_OUTPOST commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft craftName: STR_CHURCH_ENTRY - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_ACADEMY_OUTPOST commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_GOVT_CAR commands: - type: addCraft - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_GOVT_CAR - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 1 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 1 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 1 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 1 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_NOROADS commands: - type: addCraft rects: - [0, 0, 5, 2] - type: addBlock size: 2 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SPACE_FREIGHTER commands: - type: addBlock rects: - [2, 2, 4, 4] size: [4, 4, 13] verticalLevels: - type: ground groups: 1 size: [4, 4, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: middle groups: 1 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: middle groups: 2 size: [4, 4, 3] terrain: SPACE_FREIGHTER_COMMAND - type: ceiling groups: 3 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: addBlock rects: - [0, 0, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 2 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: middle groups: 4 size: [2, 2, 3] terrain: SPACE_FREIGHTER_AGRARIAN - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: addBlock rects: - [6, 0, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 3 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: middle groups: 5 size: [2, 2, 3] terrain: SPACE_FREIGHTER_PASSENGER - type: ceiling groups: 3 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: addBlock rects: - [0, 6, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 4 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 6 size: [2, 2, 3] terrain: SPACE_FREIGHTER_CARGO - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: addBlock rects: - [6, 6, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 5 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 7 size: [2, 2, 3] terrain: SPACE_FREIGHTER_CARGO - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: addBlock rects: - [2, 1, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 6 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 6 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [6, 5, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 6 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 6 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [1, 2, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 7 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 7 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [5, 6, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 7 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 7 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [1, 5, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 8 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 8 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [5, 1, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 8 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 8 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [2, 6, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 9 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 9 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [6, 2, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 9 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 9 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: fillArea - type: WHITEBASE_INFLIL1 commands: - type: addBlock #LZ groups: 1 size: 2 - type: addBlock #elevators groups: 8 executions: 2 - type: addBlock #altar groups: 9 - type: addBlock #hangars size: 2 executions: 2 - type: addBlock #barracks groups: 5 executions: 4 - type: addBlock groups: 6 executions: 6 - type: addBlock #radar groups: 3 - type: addBlock #defenses groups: 4 executions: 4 - type: addBlock #shadow comms groups: 7 - type: fillArea - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 4 - type: northWall set: 2 entry: 23 - type: corner set: 1 entry: 3 - type: floor set: 1 entry: 52 - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_ARSENAL commands: - type: addUFO UFOName: STR_LOC_ARSENAL - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 40 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_ELFMAN_BROS commands: - type: addUFO UFOName: STR_LOC_ELFMAN_BROS - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 40 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_ZOMBIE_PYRAMID commands: - type: addUFO UFOName: STR_LOC_ZOMBIE_PYRAMID executions: 3 - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 75 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 4 - type: fillArea - type: URBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_MONEY_VAN commands: - type: addUFO UFOName: STR_LOC_MONEY_VAN - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 3] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 3, 3] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_GOVT_CAR commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GOVT_CAR - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 3] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 3, 3] - type: addUFO - type: addBlock size: 2 executions: 1 - type: fillArea - type: VAMPCASTLE commands: - type: addBlock groups: 6 size: 2 rects: - [0,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [4,0,2,2] executions: 1 - type: addBlock groups: 4 size: 3 rects: - [0,2,3,3] executions: 1 - type: addBlock groups: 5 size: 3 rects: - [3,2,3,3] executions: 1 - type: addBlock groups: 0 size: 1 rects: - [3,5,1,1] executions: 1 - type: fillArea groups: 1 - type: ORBIT_S1 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 2 executions: 1 - type: addBlock groups: 5 executions: 1 - type: fillArea - type: ORBIT_S2 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 3 executions: 1 - type: addBlock groups: 5 executions: 1 - type: fillArea - type: ORBIT_S3 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 executions: 1 - type: addBlock groups: 5 executions: 3 - type: fillArea - type: ORBIT_S4 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 executions: 1 - type: fillArea - type: ORBIT_COMMS_DISRUPTION commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 2 executions: 1 - type: addBlock groups: 5 executions: 10 - type: fillArea - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: user/mods/Piratez/Ruleset/Piratez_Planet.rul globe: data: Resources/Globe/IMPROVEDGLOBE.DAT textures: - id: 0 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEPOLAR weight: 5 area: [0, 360, -90, 0] - name: TAIGADESERT weight: 10 area: [0, 360, -90, 0] - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAPOLAR weight: 5 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: NATIVEUFO weight: 15 area: [0, 360, 0, 90] - name: JUNGLE2NEO weight: 5 - name: RURALUFO weight: 10 - id: 1 terrain: - name: CULTA weight: 10 - name: CULTA_UBER weight: 5 - name: RURALUFO weight: 10 - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEPOLAR weight: 5 area: [0, 360, -90, 0] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: 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REGION_DEMON_SACRIFICE missionZones: - - [356, 356, -23, -23, -152] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -152] # Libia - [13.71, 13.71, -26.76, -26.76, -152] # bardziej Libia - [27, 27, -21, -21, -152] # Egipt - [20, 20, 24, 24, -152] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -152] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -152] # African Horn - [255, 255, -32, -32, -152] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -152] # Nowy Meksyk 2 - [244, 244, -40, -40, -152] # Nevada - [292, 292, 41, 41, -152] # Patagonia - [72, 72, -25, -25, -152] # Kaszmir - [63, 63, -33, -33, -152] # Afganistan - [35, 35, -28.55, -28.55, -152] # Suez - [49.269, 49.269, -26.88, -26.88, -152] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -152] # Arabia Saudyjska 2 - [97, 97, -40, -40, -152] # Gobi - [118, 118, 22, 22, -152] # Australia Zachodnia - [135, 135, 24, 24, -152] # Australia Centralna - type: REGION_CRYPTEK_CAVES missionZones: - - [287, 287, 29, 29, -17] - [306, 306, 27, 27, -17] - [311, 311, 15, 15, -17] - [303, 303, 10, 10, -17] - [295, 295, 13, 13, -17] - type: REGION_MAGE_VILLA missionZones: - - [0, 0, -41, -41, -16] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -16] # San Tropez - [358.1, 358.1, -52, -52, -16] # Hobbiton - [351, 351, -53.8, -53.8, -16] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -16] # Bruksela - [11.5, 11.5, -45, -45, -16] # Włoska Bieda - [21.3, 21.3, -38, -38, -16] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -16] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -16] # Białoruś - [53.8, 53.8, -57, -57, -16] # Czelabińsk - [83.4, 83.4, -49, -49, -16] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -16] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -16] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -16] # Talibowie - [80.5, 80.5, -8.8, -8.8, -16] # Tamilskie Tygryski - [111, 111, -30, -30, -16] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -16] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -16] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -16] # Miasto Gamo - [105, 105, -54, -54, -16] # Daleka Rosja - [7.1, 7.1, -7, -7, -16] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -16] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -16] # Rybacy z Chile - [304, 304, 32.4, 32.4, -16] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -16] # Plantacja Koki - [292.4, 292.4, -10, -10, -16] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -16] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -16] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -16] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -16] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -16] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -16] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -16] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -16] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -16] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -16] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -16] # Limerick - [0.2, 0.2, -49, -49, -16] # Normandia - [9, 9, -42.2, -42.2, -16] # Korsyka - [17.7, 17.7, -51, -51, -16] # Kielce - [18, 18, -44, -44, -16] # Laibach - [30, 30, -41, -41, -16] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -16] # Gruzja - [44.7, 44.7, -53, -53, -16] # Kazan - [56.7, 56.7, -31.2, -31.2, -16] # Teheran - [176.4, 176.4, 37.8, 37.8, -16] # Nowa Zelandia - [289.3, 289.3, 36, 36, -16] # Chile - [14.9, 14.9, 3.1, 3.1, -16] # Kongo - [38.88, 38.88, 9.77, 9.77, -16] # Angola - [47.57, 47.57, 15.73, 15.73, -16] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -16] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -16] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -16] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -16] # Gwatemala - [296, 296, 6.5, 6.5, -16] # Amazonia - [298, 298, 21, 21, -16] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -16] # Brazylia - [310.8, 310.8, 14.2, 14.2, -16] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -16] # Wenezuela - [77, 77, -24, -24, -16] # Indie 1 - [80, 80, -18, -18, -16] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -16] # Sri Lanka - [53, 53, -36.5, -36.5, -16] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -16] # Wietnam - [103, 103, -2, -2, -16] # Singapur - [121, 121, -16, -16, -16] # Filipiny - [138, 138, 4, 4, -16] # Papua - [356, 356, -23, -23, -16] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -16] # Libia - [13.71, 13.71, -26.76, -26.76, -16] # bardziej Libia - [27, 27, -21, -21, -16] # Egipt - [20, 20, 24, 24, -16] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -16] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -16] # African Horn - [255, 255, -32, -32, -16] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -16] # Nowy Meksyk 2 - [244, 244, -40, -40, -16] # Nevada - [292, 292, 41, 41, -16] # Patagonia - [72, 72, -25, -25, -16] # Kaszmir - [63, 63, -33, -33, -16] # Afganistan - [35, 35, -28.55, -28.55, -16] # Suez - [49.269, 49.269, -26.88, -26.88, -16] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -16] # Arabia Saudyjska 2 - [97, 97, -40, -40, -16] # Gobi - [118, 118, 22, 22, -16] # Australia Zachodnia - [135, 135, 24, 24, -16] # Australia Centralna - [24, 24, -67, -67, -16] # Finlandia - [42, 42, -64, -64, -16] # Murmansk - [82.6, 82.6, -62.8, -62.8, -16] # Ural - [89, 89, -36, -36, -16] # Tybet - type: REGION_DOOMED_FARM missionZones: - - [0, 0, -41, -41, -150] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -150] # San Tropez - [358.1, 358.1, -52, -52, -150] # Hobbiton - [351, 351, -53.8, -53.8, -150] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -150] # Bruksela - [11.5, 11.5, -45, -45, -150] # Włoska Bieda - [21.3, 21.3, -38, -38, -150] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -150] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -150] # Białoruś - [53.8, 53.8, -57, -57, -150] # Czelabińsk - [83.4, 83.4, -49, -49, -150] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -150] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -150] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -150] # Talibowie - [80.5, 80.5, -8.8, -8.8, -150] # Tamilskie Tygryski - [111, 111, -30, -30, -150] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -150] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -150] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -150] # Miasto Gamo - [105, 105, -54, -54, -150] # Daleka Rosja - [7.1, 7.1, -7, -7, -150] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -150] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -150] # Rybacy z Chile - [304, 304, 32.4, 32.4, -150] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -150] # Plantacja Koki - [292.4, 292.4, -10, -10, -150] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -150] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -150] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -150] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -150] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -150] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -150] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -150] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -150] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -150] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -150] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -150] # Limerick - [0.2, 0.2, -49, -49, -150] # Normandia - [9, 9, -42.2, -42.2, -150] # Korsyka - [17.7, 17.7, -51, -51, -150] # Kielce - [18, 18, -44, -44, -150] # Laibach - [30, 30, -41, -41, -150] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -150] # Gruzja - [44.7, 44.7, -53, -53, -150] # Kazan - [56.7, 56.7, -31.2, -31.2, -150] # Teheran - [176.4, 176.4, 37.8, 37.8, -150] # Nowa Zelandia - [289.3, 289.3, 36, 36, -150] # Chile - [14.9, 14.9, 3.1, 3.1, -150] # Kongo - [38.88, 38.88, 9.77, 9.77, -150] # Angola - [47.57, 47.57, 15.73, 15.73, -150] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -150] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -150] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -150] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -150] # Gwatemala - [296, 296, 6.5, 6.5, -150] # Amazonia - [298, 298, 21, 21, -150] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -150] # Brazylia - [310.8, 310.8, 14.2, 14.2, -150] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -150] # Wenezuela - [77, 77, -24, -24, -150] # Indie 1 - [80, 80, -18, -18, -150] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -150] # Sri Lanka - [53, 53, -36.5, -36.5, -150] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -150] # Wietnam - [103, 103, -2, -2, -150] # Singapur - [121, 121, -16, -16, -150] # Filipiny - [138, 138, 4, 4, -150] # Papua - [356, 356, -23, -23, -150] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -150] # Libia - [13.71, 13.71, -26.76, -26.76, -150] # bardziej Libia - [27, 27, -21, -21, -150] # Egipt - [20, 20, 24, 24, -150] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -150] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -150] # African Horn - [255, 255, -32, -32, -150] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -150] # Nowy Meksyk 2 - [244, 244, -40, -40, -150] # Nevada - [292, 292, 41, 41, -150] # Patagonia - [72, 72, -25, -25, -150] # Kaszmir - [63, 63, -33, -33, -150] # Afganistan - [35, 35, -28.55, -28.55, -150] # Suez - [49.269, 49.269, -26.88, -26.88, -150] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -150] # Arabia Saudyjska 2 - [97, 97, -40, -40, -150] # Gobi - [118, 118, 22, 22, -150] # Australia Zachodnia - [135, 135, 24, 24, -150] # Australia Centralna - [24, 24, -67, -67, -150] # Finlandia - [42, 42, -64, -64, -150] # Murmansk - [82.6, 82.6, -62.8, -62.8, -150] # Ural - [89, 89, -36, -36, -150] # Tybet - [211, 211, -60, -60, -150] # Alaska - [267, 267, -57, -57, -150] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -150] # Nowa Funlandia - [290, 290, 16, 16, -150] # Andy - [11, 11, -62, 62, -150] # Norwegia - type: REGION_RITUAL_CAVE missionZones: - - [0, 0, -41, -41, -70] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -70] # San Tropez - [358.1, 358.1, -52, -52, -70] # Hobbiton - [351, 351, -53.8, -53.8, -70] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -70] # Bruksela - [11.5, 11.5, -45, -45, -70] # Włoska Bieda - [21.3, 21.3, -38, -38, -70] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -70] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -70] # Białoruś - [53.8, 53.8, -57, -57, -70] # Czelabińsk - [83.4, 83.4, -49, -49, -70] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -70] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -70] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -70] # Talibowie - [80.5, 80.5, -8.8, -8.8, -70] # Tamilskie Tygryski - [111, 111, -30, -30, -70] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -70] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -70] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -70] # Miasto Gamo - [105, 105, -54, -54, -70] # Daleka Rosja - [7.1, 7.1, -7, -7, -70] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -70] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -70] # Rybacy z Chile - [304, 304, 32.4, 32.4, -70] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -70] # Plantacja Koki - [292.4, 292.4, -10, -10, -70] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -70] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -70] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -70] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -70] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -70] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -70] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -70] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -70] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -70] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -70] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -70] # Limerick - [0.2, 0.2, -49, -49, -70] # Normandia - [9, 9, -42.2, -42.2, -70] # Korsyka - [17.7, 17.7, -51, -51, -70] # Kielce - [18, 18, -44, -44, -70] # Laibach - [30, 30, -41, -41, -70] # pod Bizancjum - [44.7, 44.7, -53, -53, -70] # Kazan - [289.3, 289.3, 36, 36, -70] # Chile - [35.35, 35.35, 14.28, 14.28, -70] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -70] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -70] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -70] # Gwatemala - [298, 298, 21, 21, -70] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -70] # Brazylia - [310.8, 310.8, 14.2, 14.2, -70] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -70] # Wenezuela - [77, 77, -24, -24, -70] # Indie 1 - [80, 80, -18, -18, -70] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -70] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -70] # Libia - [13.71, 13.71, -26.76, -26.76, -70] # bardziej Libia - [27, 27, -21, -21, -70] # Egipt - [255, 255, -32, -32, -70] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -70] # Nowy Meksyk 2 - [244, 244, -40, -40, -70] # Nevada - [292, 292, 41, 41, -70] # Patagonia - [72, 72, -25, -25, -70] # Kaszmir - [35, 35, -28.55, -28.55, -70] # Suez - [97, 97, -40, -40, -70] # Gobi - [118, 118, 22, 22, -70] # Australia Zachodnia - [135, 135, 24, 24, -70] # Australia Centralna - [24, 24, -67, -67, -70] # Finlandia - [42, 42, -64, -64, -70] # Murmansk - [82.6, 82.6, -62.8, -62.8, -70] # Ural - [89, 89, -36, -36, -70] # Tybet - [211, 211, -60, -60, -70] # Alaska - [267, 267, -57, -57, -70] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -70] # Nowa Funlandia - [290, 290, 16, 16, -70] # Andy - [11, 11, -62, 62, -70] # Norwegia - type: REGION_LOKNAR_ALTAR missionZones: - - [32.955, 32.9559, -0.409, -0.409, -71] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -71] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -71] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -71] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -71] #Santorin - [29.875, 29.875, -31.0, -31.0, -71] #Alexandria - [358.547, 358.547, -51.249, -51.249, -71] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -71] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -71] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -71] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -71] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -71] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -71] #Tuluza - [109.378, 109.378, -18.233, -18.233, -71] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -71] #Workuta - [291.25 , 291.25, -77.375, -77.375, -71] #Thule - [57.816, 57.816, -54.05, -54.05, -71] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -71] #Saratov - [-118.084, -118.084, -34.629, -34.629, -71] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -71] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -71] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -71] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -71] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -71] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -71] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -71] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -71] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -71] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -71] #Chengdu - [6.27, 6.27, -46.27, -46.27, -71] #Geneva - [32.625, 32.625, -0.375, -0.375, -71] #Kampala - [36.681, 36.681, -33.563, -33.563, -71] #Damaszek - [292.28, 292.28, 16.93, 16.93, -71] #La Paz - type: REGION_DEATH_AND_TAXES missionZones: - - [0, 0, -41, -41, -68] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -68] # San Tropez - [358.1, 358.1, -52, -52, -68] # Hobbiton - [351, 351, -53.8, -53.8, -68] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -68] # Bruksela - [11.5, 11.5, -45, -45, -68] # Włoska Bieda - [21.3, 21.3, -38, -38, -68] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -68] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -68] # Białoruś - [53.8, 53.8, -57, -57, -68] # Czelabińsk - [83.4, 83.4, -49, -49, -68] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -68] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -68] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -68] # Talibowie - [80.5, 80.5, -8.8, -8.8, -68] # Tamilskie Tygryski - [111, 111, -30, -30, -68] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -68] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -68] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -68] # Miasto Gamo - [105, 105, -54, -54, -68] # Daleka Rosja - [7.1, 7.1, -7, -7, -68] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -68] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -68] # Rybacy z Chile - [304, 304, 32.4, 32.4, -68] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -68] # Plantacja Koki - [292.4, 292.4, -10, -10, -68] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -68] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -68] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -68] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -68] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -68] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -68] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -68] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -68] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -68] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -68] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -68] # Limerick - [0.2, 0.2, -49, -49, -68] # Normandia - [9, 9, -42.2, -42.2, -68] # Korsyka - [17.7, 17.7, -51, -51, -68] # Kielce - [18, 18, -44, -44, -68] # Laibach - [30, 30, -41, -41, -68] # pod Bizancjum - [44.7, 44.7, -53, -53, -68] # Kazan - [289.3, 289.3, 36, 36, -68] # Chile - [35.35, 35.35, 14.28, 14.28, -68] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -68] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -68] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -68] # Gwatemala - [298, 298, 21, 21, -68] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -68] # Brazylia - [310.8, 310.8, 14.2, 14.2, -68] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -68] # Wenezuela - [77, 77, -24, -24, -68] # Indie 1 - [80, 80, -18, -18, -68] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -68] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -68] # Libia - [13.71, 13.71, -26.76, -26.76, -68] # bardziej Libia - [27, 27, -21, -21, -68] # Egipt - [255, 255, -32, -32, -68] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -68] # Nowy Meksyk 2 - [244, 244, -40, -40, -68] # Nevada - [292, 292, 41, 41, -68] # Patagonia - [72, 72, -25, -25, -68] # Kaszmir - [35, 35, -28.55, -28.55, -68] # Suez - [97, 97, -40, -40, -68] # Gobi - [118, 118, 22, 22, -68] # Australia Zachodnia - [135, 135, 24, 24, -68] # Australia Centralna - [24, 24, -67, -67, -68] # Finlandia - [42, 42, -64, -64, -68] # Murmansk - [82.6, 82.6, -62.8, -62.8, -68] # Ural - [89, 89, -36, -36, -68] # Tybet - [211, 211, -60, -60, -68] # Alaska - [267, 267, -57, -57, -68] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -68] # Nowa Funlandia - [290, 290, 16, 16, -68] # Andy - [11, 11, -62, 62, -68] # Norwegia - type: REGION_PREPPERS missionZones: - - [0, 0, -41, -41, -74] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -74] # San Tropez - [358.1, 358.1, -52, -52, -74] # Hobbiton - [351, 351, -53.8, -53.8, -74] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -74] # Bruksela - [11.5, 11.5, -45, -45, -74] # Włoska Bieda - [21.3, 21.3, -38, -38, -74] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -74] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -74] # Białoruś - [53.8, 53.8, -57, -57, -74] # Czelabińsk - [83.4, 83.4, -49, -49, -74] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -74] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -74] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -74] # Talibowie - [80.5, 80.5, -8.8, -8.8, -74] # Tamilskie Tygryski - [111, 111, -30, -30, -74] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -74] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -74] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -74] # Miasto Gamo - [105, 105, -54, -54, -74] # Daleka Rosja - [7.1, 7.1, -7, -7, -74] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -74] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -74] # Rybacy z Chile - [304, 304, 32.4, 32.4, -74] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -74] # Plantacja Koki - [292.4, 292.4, -10, -10, -74] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -74] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -74] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -74] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -74] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -74] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -74] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -74] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -74] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -74] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -74] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -74] # Limerick - [0.2, 0.2, -49, -49, -74] # Normandia - [9, 9, -42.2, -42.2, -74] # Korsyka - [17.7, 17.7, -51, -51, -74] # Kielce - [18, 18, -44, -44, -74] # Laibach - [30, 30, -41, -41, -74] # pod Bizancjum - [44.7, 44.7, -53, -53, -74] # Kazan - [289.3, 289.3, 36, 36, -74] # Chile - [35.35, 35.35, 14.28, 14.28, -74] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -74] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -74] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -74] # Gwatemala - [298, 298, 21, 21, -74] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -74] # Brazylia - [310.8, 310.8, 14.2, 14.2, -74] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -74] # Wenezuela - [77, 77, -24, -24, -74] # Indie 1 - [80, 80, -18, -18, -74] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -74] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -74] # Libia - [13.71, 13.71, -26.76, -26.76, -74] # bardziej Libia - [27, 27, -21, -21, -74] # Egipt - [255, 255, -32, -32, -74] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -74] # Nowy Meksyk 2 - [244, 244, -40, -40, -74] # Nevada - [292, 292, 41, 41, -74] # Patagonia - [72, 72, -25, -25, -74] # Kaszmir - [35, 35, -28.55, -28.55, -74] # Suez - [97, 97, -40, -40, -74] # Gobi - [118, 118, 22, 22, -74] # Australia Zachodnia - [135, 135, 24, 24, -74] # Australia Centralna - [24, 24, -67, -67, -74] # Finlandia - [42, 42, -64, -64, -74] # Murmansk - [82.6, 82.6, -62.8, -62.8, -74] # Ural - [89, 89, -36, -36, -74] # Tybet - [211, 211, -60, -60, -74] # Alaska - [267, 267, -57, -57, -74] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -74] # Nowa Funlandia - [290, 290, 16, 16, -74] # Andy - [11, 11, -62, 62, -74] # Norwegia - type: REGION_PIRATE_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -250] - [103, 103, 7.5, 7.5, -250] - [109, 109, 24, 24, -250] - [113, 113, -18, -18, -250] - [122, 122, -20.6, -20.6, -250] - [88.5, 88.5, -14.5, -14.5, -250] - [122.8, 122.8, -4.2, -4.2, -250] - [200, 200, -22, -22, -250] - [56, 56, -1.5, -1.5, -250] - [119, 119, -13, -13, -250] - type: REGION_DEEP_ONE_02 missionZones: - - [8.95, 8.95, -37.1, -37.1, -144] - [294.76, 294.76, -32.509, -32.509, -144] - [308.8, 308.8, -64.07, -64.07, -144] - [306.71, 306.71, -47.45, -47.45, -144] - [353.17, 353.17, -61.80, -61.80, -144] - [334.16, 334.16, -37, -37, -144] - [345, 345, 8, 8, -144] - [-5.716, -5.716, 15.95, 15.95, -144] - [330, 330, 20.4, 20.4, -144] - [347.41, 347.41, 36.96, 36.96, -144] - [96.8, 96.8, 12, 12, -144] - [55.87, 55.87, 4.41, 4.41, -144] - [55.532, 55.532, 21.114, 21.114, -144] - [72.53, 72.53, 7.25, 7.25, -144] - [62, 62, 19, 19, -144] - [151.5, 151.5, -46.5, -46.5, -144] - type: REGION_ZOMBIE_PYRAMID missionZones: - - [286.125, 286.125, -40.75, -40.75, -153, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -153, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -153, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -153, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -153, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -153, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -153, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -153, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -153, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -153, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -153, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -153, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -153, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -153, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -153, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -153, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -153, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -153, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -153, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -153, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -153, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -153, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -153, STR_DELHI] - [67, 67, -24.875, -24.875, -153, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -153, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -153, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -153, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -153, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -153, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -153, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -153, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -153, STR_BEIJING] - [121, 121, -14.625, -14.625, -153, STR_MANILA] - [127, 127, -37.5, -37.5, -153, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -153, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -153, STR_HONG_KONG] - type: REGION_ELFMAN_BROS missionZones: - - [286.125, 286.125, -40.75, -40.75, -142, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -142, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -142, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -142, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -142, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -142, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -142, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -142, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -142, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -142, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -142, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -142, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -142, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -142, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -142, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -142, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -142, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -142, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -142, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -142, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -142, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -142, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -142, STR_DELHI] - [67, 67, -24.875, -24.875, -142, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -142, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -142, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -142, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -142, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -142, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -142, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -142, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -142, STR_BEIJING] - [121, 121, -14.625, -14.625, -142, STR_MANILA] - [127, 127, -37.5, -37.5, -142, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -142, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -142, STR_HONG_KONG] - type: REGION_RAYNOR missionZones: - - [24, 24, -67, -67, -141] # Finlandia - [42, 42, -64, -64, -141] # Murmansk - [82.6, 82.6, -62.8, -62.8, -141] # Ural - [89, 89, -36, -36, -141] # Tybet - [211, 211, -60, -60, -141] # Alaska - [267, 267, -57, -57, -141] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -141] # Nowa Funlandia - [290, 290, 16, 16, -141] # Andy - [11, 11, -62, 62, -141] # Norwegia - type: REGION_RET_DUNGEON missionZones: - - [0, 0, -41, -41, -145] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -145] # San Tropez - [358.1, 358.1, -52, -52, -145] # Hobbiton - [351, 351, -53.8, -53.8, -145] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -145] # Bruksela - [11.5, 11.5, -45, -45, -145] # Włoska Bieda - [21.3, 21.3, -38, -38, -145] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -145] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -145] # Białoruś - [53.8, 53.8, -57, -57, -145] # Czelabińsk - [83.4, 83.4, -49, -49, -145] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -145] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -145] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -145] # Talibowie - [80.5, 80.5, -8.8, -8.8, -145] # Tamilskie Tygryski - [111, 111, -30, -30, -145] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -145] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -145] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -145] # Miasto Gamo - [105, 105, -54, -54, -145] # Daleka Rosja - [7.1, 7.1, -7, -7, -145] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -145] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -145] # Rybacy z Chile - [304, 304, 32.4, 32.4, -145] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -145] # Plantacja Koki - [292.4, 292.4, -10, -10, -145] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -145] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -145] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -145] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -145] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -145] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -145] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -145] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -145] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -145] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -145] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -145] # Limerick - [0.2, 0.2, -49, -49, -145] # Normandia - [9, 9, -42.2, -42.2, -145] # Korsyka - [17.7, 17.7, -51, -51, -145] # Kielce - [18, 18, -44, -44, -145] # Laibach - [30, 30, -41, -41, -145] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -145] # Gruzja - [44.7, 44.7, -53, -53, -145] # Kazan - [56.7, 56.7, -31.2, -31.2, -145] # Teheran - [176.4, 176.4, 37.8, 37.8, -145] # Nowa Zelandia - [289.3, 289.3, 36, 36, -145] # Chile - type: REGION_TIGER_TANK missionZones: - - [0, 0, -41, -41, -146] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -146] # San Tropez - [358.1, 358.1, -52, -52, -146] # Hobbiton - [351, 351, -53.8, -53.8, -146] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -146] # Bruksela - [11.5, 11.5, -45, -45, -146] # Włoska Bieda - [21.3, 21.3, -38, -38, -146] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -146] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -146] # Białoruś - [53.8, 53.8, -57, -57, -146] # Czelabińsk - [83.4, 83.4, -49, -49, -146] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -146] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -146] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -146] # Talibowie - [80.5, 80.5, -8.8, -8.8, -146] # Tamilskie Tygryski - [111, 111, -30, -30, -146] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -146] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -146] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -146] # Miasto Gamo - [105, 105, -54, -54, -146] # Daleka Rosja - [7.1, 7.1, -7, -7, -146] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -146] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -146] # Rybacy z Chile - [304, 304, 32.4, 32.4, -146] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -146] # Plantacja Koki - [292.4, 292.4, -10, -10, -146] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -146] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -146] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -146] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -146] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -146] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -146] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -146] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -146] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -146] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -146] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -146] # Limerick - [0.2, 0.2, -49, -49, -146] # Normandia - [9, 9, -42.2, -42.2, -146] # Korsyka - [17.7, 17.7, -51, -51, -146] # Kielce - [18, 18, -44, -44, -146] # Laibach - [30, 30, -41, -41, -146] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -146] # Gruzja - [44.7, 44.7, -53, -53, -146] # Kazan - [56.7, 56.7, -31.2, -31.2, -146] # Teheran - [176.4, 176.4, 37.8, 37.8, -146] # Nowa Zelandia - [289.3, 289.3, 36, 36, -146] # Chile - type: REGION_GNOME_LAIR missionZones: - - [0, 0, -41, -41, -147] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -147] # San Tropez - [358.1, 358.1, -52, -52, -147] # Hobbiton - [351, 351, -53.8, -53.8, -147] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -147] # Bruksela - [11.5, 11.5, -45, -45, -147] # Włoska Bieda - [21.3, 21.3, -38, -38, -147] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -147] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -147] # Białoruś - [53.8, 53.8, -57, -57, -147] # Czelabińsk - [83.4, 83.4, -49, -49, -147] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -147] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -147] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -147] # Talibowie - [80.5, 80.5, -8.8, -8.8, -147] # Tamilskie Tygryski - [111, 111, -30, -30, -147] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -147] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -147] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -147] # Miasto Gamo - [105, 105, -54, -54, -147] # Daleka Rosja - [7.1, 7.1, -7, -7, -147] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -147] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -147] # Rybacy z Chile - [304, 304, 32.4, 32.4, -147] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -147] # Plantacja Koki - [292.4, 292.4, -10, -10, -147] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -147] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -147] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -147] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -147] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -147] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -147] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -147] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -147] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -147] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -147] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -147] # Limerick - [0.2, 0.2, -49, -49, -147] # Normandia - [9, 9, -42.2, -42.2, -147] # Korsyka - [17.7, 17.7, -51, -51, -147] # Kielce - [18, 18, -44, -44, -147] # Laibach - [30, 30, -41, -41, -147] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -147] # Gruzja - [44.7, 44.7, -53, -53, -147] # Kazan - [56.7, 56.7, -31.2, -31.2, -147] # Teheran - [176.4, 176.4, 37.8, 37.8, -147] # Nowa Zelandia - [289.3, 289.3, 36, 36, -147] # Chile - type: REGION_ESCAPE_TOWER missionZones: - - [0, 0, -41, -41, -129] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -129] # San Tropez - [358.1, 358.1, -52, -52, -129] # Hobbiton - [351, 351, -53.8, -53.8, -129] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -129] # Bruksela - [11.5, 11.5, -45, -45, -129] # Włoska Bieda - [21.3, 21.3, -38, -38, -129] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -129] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -129] # Białoruś - [53.8, 53.8, -57, -57, -129] # Czelabińsk - [83.4, 83.4, -49, -49, -129] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -129] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -129] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -129] # Talibowie - [80.5, 80.5, -8.8, -8.8, -129] # Tamilskie Tygryski - [111, 111, -30, -30, -129] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -129] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -129] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -129] # Miasto Gamo - [105, 105, -54, -54, -129] # Daleka Rosja - [7.1, 7.1, -7, -7, -129] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -129] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -129] # Rybacy z Chile - [304, 304, 32.4, 32.4, -129] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -129] # Plantacja Koki - [292.4, 292.4, -10, -10, -129] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -129] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -129] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -129] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -129] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -129] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -129] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -129] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -129] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -129] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -129] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -129] # Limerick - [0.2, 0.2, -49, -49, -129] # Normandia - [9, 9, -42.2, -42.2, -129] # Korsyka - [17.7, 17.7, -51, -51, -129] # Kielce - [18, 18, -44, -44, -129] # Laibach - [30, 30, -41, -41, -129] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -129] # Gruzja - [44.7, 44.7, -53, -53, -129] # Kazan - [56.7, 56.7, -31.2, -31.2, -129] # Teheran - [176.4, 176.4, 37.8, 37.8, -129] # Nowa Zelandia - [289.3, 289.3, 36, 36, -129] # Chile - [286.125, 286.125, -40.75, -40.75, -129, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -129, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -129, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -129, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -129, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -129, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -129, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -129, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -129, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -129, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -129, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -129, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -129, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -129, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -129, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -129, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -129, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -129, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -129, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -129, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -129, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -129, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -129, STR_DELHI] - [67, 67, -24.875, -24.875, -129, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -129, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -129, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -129, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -129, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -129, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -129, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -129, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -129, STR_BEIJING] - [121, 121, -14.625, -14.625, -129, STR_MANILA] - [127, 127, -37.5, -37.5, -129, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -129, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -129, STR_HONG_KONG] - type: REGION_HITMAN missionZones: - - [0, 0, -41, -41, -64] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -64] # San Tropez - [358.1, 358.1, -52, -52, -64] # Hobbiton - [351, 351, -53.8, -53.8, -64] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -64] # Bruksela - [11.5, 11.5, -45, -45, -64] # Włoska Bieda - [21.3, 21.3, -38, -38, -64] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -64] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -64] # Białoruś - [53.8, 53.8, -57, -57, -64] # Czelabińsk - [83.4, 83.4, -49, -49, -64] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -64] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -64] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -64] # Talibowie - [80.5, 80.5, -8.8, -8.8, -64] # Tamilskie Tygryski - [111, 111, -30, -30, -64] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -64] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -64] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -64] # Miasto Gamo - [105, 105, -54, -54, -64] # Daleka Rosja - [7.1, 7.1, -7, -7, -64] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -64] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -64] # Rybacy z Chile - [304, 304, 32.4, 32.4, -64] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -64] # Plantacja Koki - [292.4, 292.4, -10, -10, -64] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -64] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -64] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -64] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -64] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -64] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -64] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -64] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -64] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -64] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -64] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -64] # Limerick - [0.2, 0.2, -49, -49, -64] # Normandia - [9, 9, -42.2, -42.2, -64] # Korsyka - [17.7, 17.7, -51, -51, -64] # Kielce - [18, 18, -44, -44, -64] # Laibach - [30, 30, -41, -41, -64] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -64] # Gruzja - [44.7, 44.7, -53, -53, -64] # Kazan - [56.7, 56.7, -31.2, -31.2, -64] # Teheran - [176.4, 176.4, 37.8, 37.8, -64] # Nowa Zelandia - [289.3, 289.3, 36, 36, -64] # Chile - type: REGION_MAGAZYNMAFII missionZones: - - [0, 0, -41, -41, -128] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -128] # San Tropez - [358.1, 358.1, -52, -52, -128] # Hobbiton - [351, 351, -53.8, -53.8, -128] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -128] # Bruksela - [11.5, 11.5, -45, -45, -128] # Włoska Bieda - [21.3, 21.3, -38, -38, -128] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -128] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -128] # Białoruś - [53.8, 53.8, -57, -57, -128] # Czelabińsk - [83.4, 83.4, -49, -49, -128] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -128] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -128] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -128] # Talibowie - [80.5, 80.5, -8.8, -8.8, -128] # Tamilskie Tygryski - [111, 111, -30, -30, -128] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -128] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -128] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -128] # Miasto Gamo - [105, 105, -54, -54, -128] # Daleka Rosja - [7.1, 7.1, -7, -7, -128] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -128] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -128] # Rybacy z Chile - [304, 304, 32.4, 32.4, -128] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -128] # Plantacja Koki - [292.4, 292.4, -10, -10, -128] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -128] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -128] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -128] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -128] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -128] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -128] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -128] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -128] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -128] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -128] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -128] # Limerick - [0.2, 0.2, -49, -49, -128] # Normandia - [9, 9, -42.2, -42.2, -128] # Korsyka - [17.7, 17.7, -51, -51, -128] # Kielce - [18, 18, -44, -44, -128] # Laibach - [30, 30, -41, -41, -128] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -128] # Gruzja - [44.7, 44.7, -53, -53, -128] # Kazan - [56.7, 56.7, -31.2, -31.2, -128] # Teheran - [176.4, 176.4, 37.8, 37.8, -128] # Nowa Zelandia - [289.3, 289.3, 36, 36, -128] # Chile - [286.125, 286.125, -40.75, -40.75, -128, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -128, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -128, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -128, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -128, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -128, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -128, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -128, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -128, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -128, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -128, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -128, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -128, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -128, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -128, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -128, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -128, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -128, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -128, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -128, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -128, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -128, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -128, STR_DELHI] - [67, 67, -24.875, -24.875, -128, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -128, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -128, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -128, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -128, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -128, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -128, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -128, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -128, STR_BEIJING] - [121, 121, -14.625, -14.625, -128, STR_MANILA] - [127, 127, -37.5, -37.5, -128, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -128, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -128, STR_HONG_KONG] - type: REGION_SINS_OF_THE_FATHER missionZones: - - [0, 0, -41, -41, -127] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -127] # San Tropez - [358.1, 358.1, -52, -52, -127] # Hobbiton - [351, 351, -53.8, -53.8, -127] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -127] # Bruksela - [11.5, 11.5, -45, -45, -127] # Włoska Bieda - [21.3, 21.3, -38, -38, -127] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -127] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -127] # Białoruś - [53.8, 53.8, -57, -57, -127] # Czelabińsk - [83.4, 83.4, -49, -49, -127] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -127] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -127] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -127] # Talibowie - [80.5, 80.5, -8.8, -8.8, -127] # Tamilskie Tygryski - [111, 111, -30, -30, -127] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -127] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -127] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -127] # Miasto Gamo - [105, 105, -54, -54, -127] # Daleka Rosja - [7.1, 7.1, -7, -7, -127] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -127] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -127] # Rybacy z Chile - [304, 304, 32.4, 32.4, -127] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -127] # Plantacja Koki - [292.4, 292.4, -10, -10, -127] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -127] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -127] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -127] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -127] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -127] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -127] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -127] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -127] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -127] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -127] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -127] # Limerick - [0.2, 0.2, -49, -49, -127] # Normandia - [9, 9, -42.2, -42.2, -127] # Korsyka - [17.7, 17.7, -51, -51, -127] # Kielce - [18, 18, -44, -44, -127] # Laibach - [30, 30, -41, -41, -127] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -127] # Gruzja - [44.7, 44.7, -53, -53, -127] # Kazan - [56.7, 56.7, -31.2, -31.2, -127] # Teheran - [176.4, 176.4, 37.8, 37.8, -127] # Nowa Zelandia - [289.3, 289.3, 36, 36, -127] # Chile - type: REGION_DARK_TOWER missionZones: - - [32.955, 32.9559, -0.409, -0.409, -143] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -143] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -143] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -143] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -143] #Santorin - [29.875, 29.875, -31.0, -31.0, -143] #Alexandria - [358.547, 358.547, -51.249, -51.249, -143] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -143] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -143] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -143] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -143] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -143] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -143] #Tuluza - [109.378, 109.378, -18.233, -18.233, -143] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -143] #Workuta - [291.25 , 291.25, -77.375, -77.375, -143] #Thule - [57.816, 57.816, -54.05, -54.05, -143] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -143] #Saratov - [-118.084, -118.084, -34.629, -34.629, -143] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -143] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -143] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -143] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -143] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -143] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -143] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -143] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -143] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -143] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -143] #Chengdu - [6.27, 6.27, -46.27, -46.27, -143] #Geneva - [32.625, 32.625, -0.375, -0.375, -143] #Kampala - [36.681, 36.681, -33.563, -33.563, -143] #Damaszek - [292.28, 292.28, 16.93, 16.93, -143] #La Paz - type: REGION_APOC_TUNNEL missionZones: #Places of Magic (no islands) - - [32.955, 32.9559, -0.409, -0.409, -154] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -154] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -154] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -154] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -154] #Santorin - [29.875, 29.875, -31.0, -31.0, -154] #Alexandria - [358.547, 358.547, -51.249, -51.249, -154] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -154] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -154] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -154] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -154] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -154] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -154] #Tuluza - [109.378, 109.378, -18.233, -18.233, -154] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -154] #Workuta - [291.25 , 291.25, -77.375, -77.375, -154] #Thule - [57.816, 57.816, -54.05, -54.05, -154] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -154] #Saratov - [-118.084, -118.084, -34.629, -34.629, -154] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -154] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -154] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -154] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -154] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -154] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -154] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -154] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -154] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -154] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -154] #Chengdu - [6.27, 6.27, -46.27, -46.27, -154] #Geneva - [32.625, 32.625, -0.375, -0.375, -154] #Kampala - [36.681, 36.681, -33.563, -33.563, -154] #Damaszek - [292.28, 292.28, 16.93, 16.93, -154] #La Paz - type: REGION_DOOM_OUTPOST missionZones: #Places of Magic (no islands) - - [32.955, 32.9559, -0.409, -0.409, -155] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -155] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -155] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -155] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -155] #Santorin - [29.875, 29.875, -31.0, -31.0, -155] #Alexandria - [358.547, 358.547, -51.249, -51.249, -155] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -155] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -155] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -155] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -155] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -155] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -155] #Tuluza - [109.378, 109.378, -18.233, -18.233, -155] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -155] #Workuta - [291.25 , 291.25, -77.375, -77.375, -155] #Thule - [57.816, 57.816, -54.05, -54.05, -155] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -155] #Saratov - [-118.084, -118.084, -34.629, -34.629, -155] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -155] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -155] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -155] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -155] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -155] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -155] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -155] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -155] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -155] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -155] #Chengdu - [6.27, 6.27, -46.27, -46.27, -155] #Geneva - [32.625, 32.625, -0.375, -0.375, -155] #Kampala - [36.681, 36.681, -33.563, -33.563, -155] #Damaszek - [292.28, 292.28, 16.93, 16.93, -155] #La Paz - type: REGION_CATACOMBS_COIN_HUNT missionZones: #Places of Magic (no islands) + Cities - - [32.955, 32.9559, -0.409, -0.409, -125] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -125] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -125] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -125] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -125] #Santorin - [29.875, 29.875, -31.0, -31.0, -125] #Alexandria - [358.547, 358.547, -51.249, -51.249, -125] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -125] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -125] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -125] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -125] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -125] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -125] #Tuluza - [109.378, 109.378, -18.233, -18.233, -125] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -125] #Workuta - [291.25 , 291.25, -77.375, -77.375, -125] #Thule - [57.816, 57.816, -54.05, -54.05, -125] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -125] #Saratov - [-118.084, -118.084, -34.629, -34.629, -125] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -125] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -125] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -125] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -125] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -125] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -125] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -125] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -125] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -125] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -125] #Chengdu - [6.27, 6.27, -46.27, -46.27, -125] #Geneva - [32.625, 32.625, -0.375, -0.375, -125] #Kampala - [36.681, 36.681, -33.563, -33.563, -125] #Damaszek - [292.28, 292.28, 16.93, 16.93, -125] #La Paz - [286.125, 286.125, -40.75, -40.75, -125, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -125, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -125, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -125, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -125, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -125, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -125, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -125, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -125, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -125, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -125, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -125, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -125, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -125, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -125, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -125, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -125, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -125, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -125, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -125, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -125, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -125, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -125, STR_DELHI] - [67, 67, -24.875, -24.875, -125, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -125, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -125, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -125, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -125, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -125, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -125, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -125, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -125, STR_BEIJING] - [121, 121, -14.625, -14.625, -125, STR_MANILA] - [127, 127, -37.5, -37.5, -125, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -125, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -125, STR_HONG_KONG] - type: REGION_CATACOMBS_BUTCHER_ENTRY missionZones: - - [32.955, 32.9559, -0.409, -0.409, -399] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -399] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -399] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -399] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -399] #Santorin - [29.875, 29.875, -31.0, -31.0, -399] #Alexandria - [358.547, 358.547, -51.249, -51.249, -399] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -399] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -399] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -399] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -399] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -399] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -399] #Tuluza - [109.378, 109.378, -18.233, -18.233, -399] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -399] #Workuta - [291.25 , 291.25, -77.375, -77.375, -399] #Thule - [57.816, 57.816, -54.05, -54.05, -399] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -399] #Saratov - [-118.084, -118.084, -34.629, -34.629, -399] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -399] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -399] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -399] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -399] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -399] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -399] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -399] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -399] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -399] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -399] #Chengdu - [6.27, 6.27, -46.27, -46.27, -399] #Geneva - [32.625, 32.625, -0.375, -0.375, -399] #Kampala - [36.681, 36.681, -33.563, -33.563, -399] #Damaszek - [292.28, 292.28, 16.93, 16.93, -399] #La Paz - type: REGION_CATACOMBS_BUTCHER missionZones: - - [32.955, 32.9559, -0.409, -0.409, -400] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -400] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -400] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -400] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -400] #Santorin - [29.875, 29.875, -31.0, -31.0, -400] #Alexandria - [358.547, 358.547, -51.249, -51.249, -400] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -400] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -400] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -400] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -400] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -400] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -400] #Tuluza - [109.378, 109.378, -18.233, -18.233, -400] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -400] #Workuta - [291.25 , 291.25, -77.375, -77.375, -400] #Thule - [57.816, 57.816, -54.05, -54.05, -400] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -400] #Saratov - [-118.084, -118.084, -34.629, -34.629, -400] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -400] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -400] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -400] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -400] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -400] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -400] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -400] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -400] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -400] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -400] #Chengdu - [6.27, 6.27, -46.27, -46.27, -400] #Geneva - [32.625, 32.625, -0.375, -0.375, -400] #Kampala - [36.681, 36.681, -33.563, -33.563, -400] #Damaszek - [292.28, 292.28, 16.93, 16.93, -400] #La Paz - type: REGION_LOC_EUROSYNDICATE_ELIMINATION missionZones: - - [2.9, 2.9, -49, -49, -62] - [356.7, 356.7, -40.4, -40.4, -62] - [4.4, 4.4, -52.2, -52.2, -62] - [3.4, 3.4, -43.4, -43.4, -62] - [0.9, 0.9, -46.6, -46.6, -62] - [356.1, 356.1, -48.1, -48.1, -62] - [9.9, 9.9, -44.7, -44.7, -62] # Romanica - [0.9, 0.9, -51.4, -51.4, -62] # Iron Tribe - type: REGION_LOC_GDX_PRISON missionZones: - - [24, 24, -67, -67, -14] # Finlandia - [42, 42, -64, -64, -14] # Murmansk - [82.6, 82.6, -62.8, -62.8, -14] # Ural - [89, 89, -36, -36, -14] # Tybet - [211, 211, -60, -60, -14] # Alaska - [267, 267, -57, -57, -14] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -14] # Nowa Funlandia - [290, 290, 16, 16, -14] # Andy - [11, 11, -62, -62, -14] # Norwegia - type: REGION_LOC_GDX_DUEL missionZones: - - [14.25, 14.25, -51.25, -51.25, -15] # Niemcy - [242, 242, -34.25, -34.25, -15] # Kalifornia - [138, 138, -35, -35, -15] # Japonia - type: REGION_GHOUL_REFINERY missionZones: - - [0, 0, -41, -41, -61] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -61] # San Tropez - [358.1, 358.1, -52, -52, -61] # Hobbiton - [351, 351, -53.8, -53.8, -61] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -61] # Bruksela - [11.5, 11.5, -45, -45, -61] # Włoska Bieda - [21.3, 21.3, -38, -38, -61] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -61] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -61] # Białoruś - [53.8, 53.8, -57, -57, -61] # Czelabińsk - [83.4, 83.4, -49, -49, -61] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -61] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -61] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -61] # Talibowie - [80.5, 80.5, -8.8, -8.8, -61] # Tamilskie Tygryski - [111, 111, -30, -30, -61] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -61] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -61] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -61] # Miasto Gamo - [105, 105, -54, -54, -61] # Daleka Rosja - [7.1, 7.1, -7, -7, -61] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -61] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -61] # Rybacy z Chile - [304, 304, 32.4, 32.4, -61] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -61] # Plantacja Koki - [292.4, 292.4, -10, -10, -61] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -61] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -61] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -61] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -61] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -61] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -61] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -61] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -61] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -61] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -61] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -61] # Limerick - [0.2, 0.2, -49, -49, -61] # Normandia - [9, 9, -42.2, -42.2, -61] # Korsyka - [17.7, 17.7, -51, -51, -61] # Kielce - [18, 18, -44, -44, -61] # Laibach - [30, 30, -41, -41, -61] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -61] # Gruzja - [44.7, 44.7, -53, -53, -61] # Kazan - [56.7, 56.7, -31.2, -31.2, -61] # Teheran - [176.4, 176.4, 37.8, 37.8, -61] # Nowa Zelandia - [289.3, 289.3, 36, 36, -61] # Chile - type: REGION_BANDIT_TOWN missionZones: - - [0, 0, -41, -41, -66] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -66] # San Tropez - [358.1, 358.1, -52, -52, -66] # Hobbiton - [351, 351, -53.8, -53.8, -66] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -66] # Bruksela - [11.5, 11.5, -45, -45, -66] # Włoska Bieda - [21.3, 21.3, -38, -38, -66] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -66] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -66] # Białoruś - [53.8, 53.8, -57, -57, -66] # Czelabińsk - [83.4, 83.4, -49, -49, -66] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -66] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -66] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -66] # Talibowie - [80.5, 80.5, -8.8, -8.8, -66] # Tamilskie Tygryski - [111, 111, -30, -30, -66] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -66] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -66] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -66] # Miasto Gamo - [105, 105, -54, -54, -66] # Daleka Rosja - [7.1, 7.1, -7, -7, -66] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -66] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -66] # Rybacy z Chile - [304, 304, 32.4, 32.4, -66] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -66] # Plantacja Koki - [292.4, 292.4, -10, -10, -66] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -66] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -66] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -66] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -66] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -66] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -66] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -66] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -66] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -66] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -66] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -66] # Limerick - [0.2, 0.2, -49, -49, -66] # Normandia - [9, 9, -42.2, -42.2, -66] # Korsyka - [17.7, 17.7, -51, -51, -66] # Kielce - [18, 18, -44, -44, -66] # Laibach - [30, 30, -41, -41, -66] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -66] # Gruzja - [44.7, 44.7, -53, -53, -66] # Kazan - [56.7, 56.7, -31.2, -31.2, -66] # Teheran - [176.4, 176.4, 37.8, 37.8, -66] # Nowa Zelandia - [289.3, 289.3, 36, 36, -66] # Chile - type: REGION_ORBITAL missionZones: - - [1, 1, -89, -89, -300] #north pole - [1, 1, 89, 89, -300] #south pole - type: REGION_ORBITAL_1 missionZones: - - [1, 1, -89, -89, -301] #north pole - [1, 1, 89, 89, -301] #south pole - type: REGION_SPACE_FREIGHTER missionZones: - - [1, 1, -89, -89, -302] #north pole - [1, 1, 89, 89, -302] #south pole - type: REGION_AIRCAR_RACE missionZones: - - [289.375, 289.375, 33.375, 33.375, -126, STR_SANTIAGO] - [18.5, 18.5, 34, 34, -126, STR_CAPE_TOWN] - [127, 127, -37.5, -37.5, -126, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -126, STR_SINGAPORE] - [175.125, 175.125, 41.25, 41.25, -126, STR_WELLINGTON] - type: REGION_WHOREHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -12, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -12, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -12, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -12, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -12, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -12, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -12, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -12, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -12, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -12, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -12, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -12, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -12, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -12, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -12, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -12, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -12, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -12, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -12, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -12, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -12, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -12, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -12, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -12, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -12, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -12, STR_LAGOS] - [31.25, 31.25, -30, -30, -12, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -12, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -12, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -12, STR_NAIROBI] - [18.5, 18.5, 34, 34, -12, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -12, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -12, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -12, STR_DELHI] - [67, 67, -24.875, -24.875, -12, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -12, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -12, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -12, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -12, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -12, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -12, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -12, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -12, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -12, STR_BANGKOK] - [121, 121, -14.625, -14.625, -12, STR_MANILA] - [127, 127, -37.5, -37.5, -12, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -12, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -12, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -12, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -12, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -12, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -12, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -12, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -12, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -12, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -12, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -12, STR_PERTH] - type: REGION_TAVERN_CELLAR missionZones: - - [0, 0, -41, -41, -115] - [5, 5, -43.7, -43.7, -115] - [358.1, 358.1, -52, -52, -115] - [351, 351, -53.8, -53.8, -115] - [4, 4, -50.5, -50.5, -115] - [11.5, 11.5, -45, -45, -115] - [21.3, 21.3, -38, -38, -115] - [35.8, 35.8, -33.8, -33.8, -115] - [24.9, 24.9, -53.1, -53.1, -115] - [53.8, 53.8, -57, -57, -115] - [83.4, 83.4, -49, -49, -115] - [47.7, 47.7, -45.6, -45.6, -115] - [92.5, 92.5, -44.5, -44.5, -115] - [74.4, 74.4, -29.6, -29.6, -115] - [80.5, 80.5, -8.8, -8.8, -115] - [111, 111, -30, -30, -115] - [126.4, 126.4, -38.4, -38.4, -115] - [134.8, 134.8, -34.7, -34.7, -115] - [140.4, 140.4, -40.4, -40.4, -115] - [105, 105, -54, -54, -115] - [7.1, 7.1, -7, -7, -115] - [5.4, 5.4, -12.4, -12.4, -115] - [288.6, 288.6, 30.2, 30.2, -115] - [304, 304, 32.4, 32.4, -115] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -115] - [292.4, 292.4, -10, -10, -115] - [284.2, 284.2, -8.5, -8.5, -115] - [281.8, 281.8, -20.5, -20.5, -115] - [261.2, 261.2, -20, -20, -115] - [257.9, 257.9, -30.1, -30.1, -115] - [261, 261, -33.7, -33.7, -115] - [281.9, 281.9, -35.3, -35.3, -115] - [241.2, 241.2, -34.5, -34.5, -115] - [240.4, 240.4, -44, -44, -115] - [276.8, 276.8, -46.4, -46.4, -115] - [251, 251, -49.5, -49.5, -115] - [14.9, 14.9, 3.1, 3.1, -115] - [38.88, 38.88, 9.77, 9.77, -115] - [47.57, 47.57, 15.73, 15.73, -115] - [35.35, 35.35, 14.28, 14.28, -115] - [5.4, 5.4, -5.7, -5.7, -115] - [268.5, 268.5, -29.63, -29.63, -115] - [267.8, 267.8, -17.1, -17.1, -115] - [296, 296, 6.5, 6.5, -115] - [298, 298, 21, 21, -115] - [300.8, 300.8, 24.6, 24.6, -115] - [310.8, 310.8, 14.2, 14.2, -115] - [292.6, 292.6, -8.9, -8.9, -115] - [77, 77, -24, -24, -115] - [80, 80, -18, -18, -115] - [80.8, 80.8, -7.9, -7.9, -115] - [53, 53, -36.5, -36.5, -115] - [108, 108, -14, -14, -115] - [103, 103, -2, -2, -115] - [121, 121, -16, -16, -115] - [138, 138, 4, 4, -115] - type: REGION_GROX_BARN missionZones: - - [0, 0, -41, -41, -121] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -121] # San Tropez - [358.1, 358.1, -52, -52, -121] # Hobbiton - [351, 351, -53.8, -53.8, -121] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -121] # Bruksela - [11.5, 11.5, -45, -45, -121] # Włoska Bieda - [21.3, 21.3, -38, -38, -121] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -121] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -121] # Białoruś - [53.8, 53.8, -57, -57, -121] # Czelabińsk - [83.4, 83.4, -49, -49, -121] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -121] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -121] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -121] # Talibowie - [80.5, 80.5, -8.8, -8.8, -121] # Tamilskie Tygryski - [111, 111, -30, -30, -121] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -121] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -121] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -121] # Miasto Gamo - [105, 105, -54, -54, -121] # Daleka Rosja - [7.1, 7.1, -7, -7, -121] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -121] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -121] # Rybacy z Chile - [304, 304, 32.4, 32.4, -121] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -121] # Plantacja Koki - [292.4, 292.4, -10, -10, -121] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -121] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -121] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -121] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -121] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -121] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -121] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -121] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -121] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -121] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -121] # Przemytnicy znad Granicy - [14.9, 14.9, 3.1, 3.1, -121] # Kongo - [38.88, 38.88, 9.77, 9.77, -121] # Angola - [47.57, 47.57, 15.73, 15.73, -121] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -121] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -121] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -121] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -121] # Gwatemala - [296, 296, 6.5, 6.5, -121] # Amazonia - [298, 298, 21, 21, -121] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -121] # Brazylia - [310.8, 310.8, 14.2, 14.2, -121] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -121] # Wenezuela - [77, 77, -24, -24, -121] # Indie 1 - [80, 80, -18, -18, -121] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -121] # Sri Lanka - [53, 53, -36.5, -36.5, -121] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -121] # Wietnam - [103, 103, -2, -2, -121] # Singapur - [121, 121, -16, -16, -121] # Filipiny - [138, 138, 4, 4, -121] # Papua - type: REGION_CRACKHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -122, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -122, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -122, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -122, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -122, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -122, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -122, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -122, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -122, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -122, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -122, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -122, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -122, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -122, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -122, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -122, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -122, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -122, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -122, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -122, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -122, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -122, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -122, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -122, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -122, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -122, STR_LAGOS] - [31.25, 31.25, -30, -30, -122, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -122, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -122, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -122, STR_NAIROBI] - [18.5, 18.5, 34, 34, -122, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -122, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -122, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -122, STR_DELHI] - [67, 67, -24.875, -24.875, -122, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -122, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -122, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -122, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -122, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -122, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -122, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -122, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -122, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -122, STR_BANGKOK] - [121, 121, -14.625, -14.625, -122, STR_MANILA] - [127, 127, -37.5, -37.5, -122, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -122, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -122, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -122, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -122, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -122, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -122, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -122, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -122, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -122, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -122, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -122, STR_PERTH] - type: REGION_KKK_HOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -123, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -123, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -123, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -123, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -123, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -123, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -123, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -123, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -123, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -123, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -123, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -123, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -123, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -123, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -123, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -123, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -123, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -123, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -123, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -123, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -123, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -123, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -123, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -123, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -123, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -123, STR_LAGOS] - [31.25, 31.25, -30, -30, -123, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -123, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -123, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -123, STR_NAIROBI] - [18.5, 18.5, 34, 34, -123, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -123, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -123, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -123, STR_DELHI] - [67, 67, -24.875, -24.875, -123, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -123, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -123, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -123, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -123, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -123, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -123, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -123, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -123, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -123, STR_BANGKOK] - [121, 121, -14.625, -14.625, -123, STR_MANILA] - [127, 127, -37.5, -37.5, -123, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -123, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -123, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -123, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -123, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -123, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -123, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -123, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -123, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -123, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -123, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -123, STR_PERTH] - type: REGION_TRAITORS missionZones: - - [286.125, 286.125, -40.75, -40.75, -124, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -124, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -124, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -124, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -124, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -124, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -124, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -124, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -124, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -124, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -124, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -124, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -124, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -124, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -124, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -124, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -124, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -124, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -124, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -124, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -124, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -124, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -124, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -124, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -124, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -124, STR_LAGOS] - [31.25, 31.25, -30, -30, -124, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -124, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -124, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -124, STR_NAIROBI] - [18.5, 18.5, 34, 34, -124, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -124, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -124, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -124, STR_DELHI] - [67, 67, -24.875, -24.875, -124, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -124, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -124, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -124, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -124, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -124, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -124, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -124, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -124, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -124, STR_BANGKOK] - [121, 121, -14.625, -14.625, -124, STR_MANILA] - [127, 127, -37.5, -37.5, -124, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -124, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -124, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -124, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -124, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -124, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -124, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -124, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -124, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -124, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -124, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -124, STR_PERTH] - type: REGION_SEA_ADVENTURE missionZones: - - [41.8, 41.8, -15.2, -15.2, -200] # Red Sea - [69.15, 69.15, -22.85, -22.85, -200] # West India - [9, 9, -57.6, -57.6, -200] # Denmark - [351, 351, -55, -55, -200] # Ireland - [11, 11, -34, -34, -200] # Middleterranean - [190, 190, -64.7, -64.7, -200] # Bering - [8.8, 8.8, -2, -2, -200] # Kongo - [47, 47, -3, -3, -200] # Somalia - [136, 136, -37.6, -37.6, -200] # Sea of Japan - [136, 136, 0.8, 0.8, -200] # New Guinea - [114.5, 114.5, -20, -20, -200] # South China - [207, 207, -20, -20, -200] # Hawaii - [292.4, 292.4, -42.4, -42.4, -200] # Newfoundland - [282, 282, -26, -26, -200] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -200] # California - [311.2, 311.2, -0.8, -0.8, -200] # Amazon - [314, 314, 25, 25, -200] # Rio de Janeiro - [107.6, 107.6, 2, 2, -200] # Borneo - [160, 160, 21.7, 21.7, -200] # Australia - [342, 342, -30, -30, -200] # Canary Islands - type: REGION_SUNKEN_TOWN missionZones: - - [41.8, 41.8, -15.2, -15.2, -205] # Red Sea - [69.15, 69.15, -22.85, -22.85, -205] # West India - [9, 9, -57.6, -57.6, -205] # Denmark - [11, 11, -34, -34, -205] # Middleterranean - [8.8, 8.8, -2, -2, -205] # Kongo - [47, 47, -3, -3, -205] # Somalia - [136, 136, 0.8, 0.8, -205] # New Guinea - [114.5, 114.5, -20, -20, -205] # South China - [207, 207, -20, -20, -205] # Hawaii - [250.4, 250.4, -22.4, -22.4, -205] # California - [311.2, 311.2, -0.8, -0.8, -205] # Amazon - [314, 314, 25, 25, -205] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -205] # Aegean - [48.5, 48.5, -29.5, -29.5, -205] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -205] # Adriatic - [30.9, 30.9, -46.3, -46.3, -205] # Black Sea - [280.1, 280.1, -32.4, -32.4, -205] # East Coast South - [285.8, 285.8, -39.6, -39.6, -205] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -205] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -205] # East China - [87.6, 87.6, -21.2, -21.2, -205] # Ganges River - [8.1, 8.1, -44, -44, -205] # Southern France - type: REGION_DEVILS_REEF missionZones: - - [41.8, 41.8, -15.2, -15.2, -206] # Red Sea - [69.15, 69.15, -22.85, -22.85, -206] # West India - [9, 9, -57.6, -57.6, -206] # Denmark - [11, 11, -34, -34, -206] # Middleterranean - [8.8, 8.8, -2, -2, -206] # Kongo - [47, 47, -3, -3, -206] # Somalia - [136, 136, 0.8, 0.8, -206] # New Guinea - [114.5, 114.5, -20, -20, -206] # South China - [207, 207, -20, -20, -206] # Hawaii - [250.4, 250.4, -22.4, -22.4, -206] # California - [311.2, 311.2, -0.8, -0.8, -206] # Amazon - [314, 314, 25, 25, -206] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -206] # Aegean - [48.5, 48.5, -29.5, -29.5, -206] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -206] # Adriatic - [30.9, 30.9, -46.3, -46.3, -206] # Black Sea - [280.1, 280.1, -32.4, -32.4, -206] # East Coast South - [285.8, 285.8, -39.6, -39.6, -206] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -206] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -206] # East China - [87.6, 87.6, -21.2, -21.2, -206] # Ganges River - [8.1, 8.1, -44, -44, -206] # Southern France - type: REGION_BEACH_SWEEP missionZones: - - [41.8, 41.8, -15.2, -15.2, -207] # Red Sea - [69.15, 69.15, -22.85, -22.85, -207] # West India - [9, 9, -57.6, -57.6, -207] # Denmark - [11, 11, -34, -34, -207] # Middleterranean - [8.8, 8.8, -2, -2, -207] # Kongo - [47, 47, -3, -3, -207] # Somalia - [136, 136, 0.8, 0.8, -207] # New Guinea - [114.5, 114.5, -20, -20, -207] # South China - [207, 207, -20, -20, -207] # Hawaii - [250.4, 250.4, -22.4, -22.4, -207] # California - [311.2, 311.2, -0.8, -0.8, -207] # Amazon - [314, 314, 25, 25, -207] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -207] # Aegean - [48.5, 48.5, -29.5, -29.5, -207] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -207] # Adriatic - [30.9, 30.9, -46.3, -46.3, -207] # Black Sea - [280.1, 280.1, -32.4, -32.4, -207] # East Coast South - [285.8, 285.8, -39.6, -39.6, -207] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -207] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -207] # East China - [87.6, 87.6, -21.2, -21.2, -207] # Ganges River - [8.1, 8.1, -44, -44, -207] # Southern France - type: REGION_ACADEMY_CRUISE missionZones: - - [41.8, 41.8, -15.2, -15.2, -251] # Red Sea - [69.15, 69.15, -22.85, -22.85, -251] # West India - [9, 9, -57.6, -57.6, -251] # Denmark - [11, 11, -34, -34, -251] # Middleterranean - [8.8, 8.8, -2, -2, -251] # Kongo - [47, 47, -3, -3, -251] # Somalia - [136, 136, 0.8, 0.8, -251] # New Guinea - [114.5, 114.5, -20, -20, -251] # South China - [207, 207, -20, -20, -251] # Hawaii - [250.4, 250.4, -22.4, -22.4, -251] # California - [311.2, 311.2, -0.8, -0.8, -251] # Amazon - [314, 314, 25, 25, -251] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -251] # Aegean - [48.5, 48.5, -29.5, -29.5, -251] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -251] # Adriatic - [30.9, 30.9, -46.3, -46.3, -251] # Black Sea - [280.1, 280.1, -32.4, -32.4, -251] # East Coast South - [285.8, 285.8, -39.6, -39.6, -251] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -251] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -251] # East China - [87.6, 87.6, -21.2, -21.2, -251] # Ganges River - [8.1, 8.1, -44, -44, -251] # Southern France - type: REGION_BANDIT_CAVES missionZones: - - [356, 356, -23, -23, -67] - [6.13, 6.13, -30.6, -30.6, -67] - [13.71, 13.71, -26.76, -26.76, -67] - [27, 27, -21, -21, -67] - [40.24, 40.24, -25, -25, -67] - [20, 20, 24, 24, -67] - [20.84, 20.84, 27.42, 27.42, -67] - [48.5, 48.5, -9.2, -9.2, -67] - [255, 255, -32, -32, -67] - [249, 249, -32.5, -32.5, -67] - [244, 244, -40, -40, -67] - [292, 292, 41, 41, -67] - [72, 72, -25, -25, -67] - [63, 63, -33, -33, -67] - [35, 35, -28.55, -28.55, -67] - [49.269, 49.269, -26.88, -26.88, -67] - [24, 24, -67, -67, -67] # Finlandia - [42, 42, -64, -64, -67] # Murmansk - [82.6, 82.6, -62.8, -62.8, -67] # Ural - [89, 89, -36, -36, -67] # Tybet - [211, 211, -60, -60, -67] # Alaska - [267, 267, -57, -57, -67] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -67] # Nowa Funlandia - [290, 290, 16, 16, -67] # Andy - [11, 11, -62, 62, -67] # Norwegia - [4, 4, -50.5, -50.5, -67] # Bruksela - [53.8, 53.8, -57, -57, -67] # Czelabińsk - [276.8, 276.8, -46.4, -46.4, -67] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -67] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -67] # Kielce - [14.9, 14.9, 3.1, 3.1, -67] - [38.88, 38.88, 9.77, 9.77, -67] - [47.57, 47.57, 15.73, 15.73, -67] - [35.35, 35.35, 14.28, 14.28, -67] - [5.4, 5.4, -5.7, -5.7, -67] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -67] - [296, 296, 6.5, 6.5, -67] - [298, 298, 21, 21, -67] - [77, 77, -24, -24, -67] - [80, 80, -18, -18, -67] - [80.8, 80.8, -7.9, -7.9, -67] - [106, 106, -33, -33, -67] - [112, 112, -23, -23, -67] - [127.8, 127.8, -36.1, -36.1, -67] - [130.54, 130.54, -32.77, -32.77, -67] - [140.9, 140.9, -39.36, -39.36, -67] - [111, 111, -30, -30, -67] - [126.4, 126.4, -38.4, -38.4, -67] - [134.8, 134.8, -34.7, -34.7, -67] - [140.4, 140.4, -40.4, -40.4, -67] - [148, 148, 22, 22, -67] - [147, 147, 30, 30, -67] - [138, 138, 17, 17, -67] - [34.5, 34.5, -45.5, -45.5, -67] - [53.5, 53.5, -55.5, -55.5, -67] - [23.5, 23.5, -51.5, -51.5, -67] - [24.3, 24.3, -45, -45, -67] - [13.5, 13.5, -42.5, -42.5, -67] - [5, 5, -50.1, -50.1, -67] - [358, 358, -40.7, -40.7, -67] - [350.5, 350.5, -53.86, -53.86, -67] - [0, 0, -41, -41, -67] - [5, 5, -43.7, -43.7, -67] - [358.1, 358.1, -52, -52, -67] - [351, 351, -53.8, -53.8, -67] - [4, 4, -50.5, -50.5, -67] - [11.5, 11.5, -45, -45, -67] - [21.3, 21.3, -38, -38, -67] - [24.9, 24.9, -53.1, -53.1, -67] - [356, 356, -23, -23, -67] - [353.337, 353.337, -34.26, -34.26, -67] - [9.71, 9.71, -34.35, -34.35, -67] - [26, 26, 33, 33, -67] - [7.1, 7.1, -7, -7, -67] - [5.4, 5.4, -12.4, -12.4, -67] - [280, 280, -38.43, -38.43, -67] - [237, 237, -42.33, -42.33, -67] - [248, 248, -48.27, -48.27, -67] - [262, 262, -35.33, -35.33, -67] - [261.2, 261.2, -20, -20, -67] - [257.9, 257.9, -30.1, -30.1, -67] - [261, 261, -33.7, -33.7, -67] - [281.9, 281.9, -35.3, -35.3, -67] - [241.2, 241.2, -34.5, -34.5, -67] - [240.4, 240.4, -44, -44, -67] - [276.8, 276.8, -46.4, -46.4, -67] - [251, 251, -49.5, -49.5, -67] - [308, 308, 18, 18, -67] - [318, 318, 18, 18, -67] - [319, 319, 10, 10, -67] - [288.6, 288.6, 30.2, 30.2, -67] - [304, 304, 32.4, 32.4, -67] - [286.7, 286.7, -5.2, -5.2, -67] - [292.4, 292.4, -10, -10, -67] - [284.2, 284.2, -8.5, -8.5, -67] - [281.8, 281.8, -20.5, -20.5, -67] - [111, 111, -64, -64, -67] - [87, 87, -59, -59, -67] - [109, 109, -53, -53, -67] - [105, 105, -54, -54, -67] - [53.8, 53.8, -57, -57, -67] - [67, 67, -25, -25, -67] - [83.4, 83.4, -49, -49, -67] - [47.7, 47.7, -45.6, -45.6, -67] - [92.5, 92.5, -44.5, -44.5, -67] - [35.8, 35.8, -33.8, -33.8, -67] - [74.4, 74.4, -29.6, -29.6, -67] - [80.5, 80.5, -8.8, -8.8, -67] - type: REGION_SMUGGLER_BASE missionZones: - - [356, 356, -23, -23, -72] - [6.13, 6.13, -30.6, -30.6, -72] - [13.71, 13.71, -26.76, -26.76, -72] - [27, 27, -21, -21, -72] - [40.24, 40.24, -25, -25, -72] - [20, 20, 24, 24, -72] - [20.84, 20.84, 27.42, 27.42, -72] - [48.5, 48.5, -9.2, -9.2, -72] - [255, 255, -32, -32, -72] - [249, 249, -32.5, -32.5, -72] - [244, 244, -40, -40, -72] - [292, 292, 41, 41, -72] - [72, 72, -25, -25, -72] - [63, 63, -33, -33, -72] - [35, 35, -28.55, -28.55, -72] - [49.269, 49.269, -26.88, -26.88, -72] - [24, 24, -67, -67, -72] # Finlandia - [42, 42, -64, -64, -72] # Murmansk - [82.6, 82.6, -62.8, -62.8, -72] # Ural - [89, 89, -36, -36, -72] # Tybet - [211, 211, -60, -60, -72] # Alaska - [267, 267, -57, -57, -72] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -72] # Nowa Funlandia - [290, 290, 16, 16, -72] # Andy - [11, 11, -62, 62, -72] # Norwegia - [4, 4, -50.5, -50.5, -72] # Bruksela - [53.8, 53.8, -57, -57, -72] # Czelabińsk - [276.8, 276.8, -46.4, -46.4, -72] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -72] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -72] # Kielce - [14.9, 14.9, 3.1, 3.1, -72] - [38.88, 38.88, 9.77, 9.77, -72] - [47.57, 47.57, 15.73, 15.73, -72] - [35.35, 35.35, 14.28, 14.28, -72] - [5.4, 5.4, -5.7, -5.7, -72] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -72] - [296, 296, 6.5, 6.5, -72] - [298, 298, 21, 21, -72] - [77, 77, -24, -24, -72] - [80, 80, -18, -18, -72] - [80.8, 80.8, -7.9, -7.9, -72] - [106, 106, -33, -33, -72] - [112, 112, -23, -23, -72] - [127.8, 127.8, -36.1, -36.1, -72] - [130.54, 130.54, -32.77, -32.77, -72] - [140.9, 140.9, -39.36, -39.36, -72] - [111, 111, -30, -30, -72] - [126.4, 126.4, -38.4, -38.4, -72] - [134.8, 134.8, -34.7, -34.7, -72] - [140.4, 140.4, -40.4, -40.4, -72] - [148, 148, 22, 22, -72] - [147, 147, 30, 30, -72] - [138, 138, 17, 17, -72] - [34.5, 34.5, -45.5, -45.5, -72] - [53.5, 53.5, -55.5, -55.5, -72] - [23.5, 23.5, -51.5, -51.5, -72] - [24.3, 24.3, -45, -45, -72] - [13.5, 13.5, -42.5, -42.5, -72] - [5, 5, -50.1, -50.1, -72] - [358, 358, -40.7, -40.7, -72] - [350.5, 350.5, -53.86, -53.86, -72] - [0, 0, -41, -41, -72] - [5, 5, -43.7, -43.7, -72] - [358.1, 358.1, -52, -52, -72] - [351, 351, -53.8, -53.8, -72] - [4, 4, -50.5, -50.5, -72] - [11.5, 11.5, -45, -45, -72] - [21.3, 21.3, -38, -38, -72] - [24.9, 24.9, -53.1, -53.1, -72] - [356, 356, -23, -23, -72] - [353.337, 353.337, -34.26, -34.26, -72] - [9.71, 9.71, -34.35, -34.35, -72] - [26, 26, 33, 33, -72] - [7.1, 7.1, -7, -7, -72] - [5.4, 5.4, -12.4, -12.4, -72] - [280, 280, -38.43, -38.43, -72] - [237, 237, -42.33, -42.33, -72] - [248, 248, -48.27, -48.27, -72] - [262, 262, -35.33, -35.33, -72] - [261.2, 261.2, -20, -20, -72] - [257.9, 257.9, -30.1, -30.1, -72] - [261, 261, -33.7, -33.7, -72] - [281.9, 281.9, -35.3, -35.3, -72] - [241.2, 241.2, -34.5, -34.5, -72] - [240.4, 240.4, -44, -44, -72] - [276.8, 276.8, -46.4, -46.4, -72] - [251, 251, -49.5, -49.5, -72] - [308, 308, 18, 18, -72] - [318, 318, 18, 18, -72] - [319, 319, 10, 10, -72] - [288.6, 288.6, 30.2, 30.2, -72] - [304, 304, 32.4, 32.4, -72] - [286.7, 286.7, -5.2, -5.2, -72] - [292.4, 292.4, -10, -10, -72] - [284.2, 284.2, -8.5, -8.5, -72] - [281.8, 281.8, -20.5, -20.5, -72] - [111, 111, -64, -64, -72] - [87, 87, -59, -59, -72] - [109, 109, -53, -53, -72] - [105, 105, -54, -54, -72] - [53.8, 53.8, -57, -57, -72] - [67, 67, -25, -25, -72] - [83.4, 83.4, -49, -49, -72] - [47.7, 47.7, -45.6, -45.6, -72] - [92.5, 92.5, -44.5, -44.5, -72] - [35.8, 35.8, -33.8, -33.8, -72] - [74.4, 74.4, -29.6, -29.6, -72] - [80.5, 80.5, -8.8, -8.8, -72] - type: REGION_MONSTER_HUNT_MEGASCORPION missionZones: - - [356, 356, -23, -23, -100] - [6.13, 6.13, -30.6, -30.6, -100] - [13.71, 13.71, -26.76, -26.76, -100] - [27, 27, -21, -21, -100] - [40.24, 40.24, -25, -25, -100] - [20, 20, 24, 24, -100] - [20.84, 20.84, 27.42, 27.42, -100] - [48.5, 48.5, -9.2, -9.2, -100] - [255, 255, -32, -32, -100] - [249, 249, -32.5, -32.5, -100] - [244, 244, -40, -40, -100] - [292, 292, 41, 41, -100] - [72, 72, -25, -25, -100] - [63, 63, -33, -33, -100] - [35, 35, -28.55, -28.55, -100] - [49.269, 49.269, -26.88, -26.88, -100] - type: REGION_MONSTER_HUNT_SHAMBLER missionZones: - - [24, 24, -67, -67, -101] # Finlandia - [42, 42, -64, -64, -101] # Murmansk - [82.6, 82.6, -62.8, -62.8, -101] # Ural - [89, 89, -36, -36, -101] # Tybet - [211, 211, -60, -60, -101] # Alaska - [267, 267, -57, -57, -101] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -101] # Nowa Funlandia - [290, 290, 16, 16, -101] # Andy - [11, 11, -62, 62, -101] # Norwegia - [4, 4, -50.5, -50.5, -101] # Bruksela - [53.8, 53.8, -57, -57, -101] # Czelabińsk - [276.8, 276.8, -46.4, -46.4, -101] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -101] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -101] # Kielce - type: REGION_MONSTER_HUNT_GIANTSPIDER missionZones: - - [14.9, 14.9, 3.1, 3.1, -102] - [38.88, 38.88, 9.77, 9.77, -102] - [47.57, 47.57, 15.73, 15.73, -102] - [35.35, 35.35, 14.28, 14.28, -102] - [5.4, 5.4, -5.7, -5.7, -102] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -102] - [296, 296, 6.5, 6.5, -102] - [298, 298, 21, 21, -102] - [77, 77, -24, -24, -102] - [80, 80, -18, -18, -102] - [80.8, 80.8, -7.9, -7.9, -102] - type: REGION_MONSTER_HUNT_CHUPACABRA missionZones: - - [106, 106, -33, -33, -103] - [112, 112, -23, -23, -103] - [127.8, 127.8, -36.1, -36.1, -103] - [130.54, 130.54, -32.77, -32.77, -103] - [140.9, 140.9, -39.36, -39.36, -103] - [111, 111, -30, -30, -103] - [126.4, 126.4, -38.4, -38.4, -103] - [134.8, 134.8, -34.7, -34.7, -103] - [140.4, 140.4, -40.4, -40.4, -103] - [148, 148, 22, 22, -103] - [147, 147, 30, 30, -103] - [138, 138, 17, 17, -103] - [34.5, 34.5, -45.5, -45.5, -103] - [53.5, 53.5, -55.5, -55.5, -103] - [23.5, 23.5, -51.5, -51.5, -103] - [24.3, 24.3, -45, -45, -103] - [13.5, 13.5, -42.5, -42.5, -103] - [5, 5, -50.1, -50.1, -103] - [358, 358, -40.7, -40.7, -103] - [350.5, 350.5, -53.86, -53.86, -103] - [0, 0, -41, -41, -103] - [5, 5, -43.7, -43.7, -103] - [358.1, 358.1, -52, -52, -103] - [351, 351, -53.8, -53.8, -103] - [4, 4, -50.5, -50.5, -103] - [11.5, 11.5, -45, -45, -103] - [21.3, 21.3, -38, -38, -103] - [24.9, 24.9, -53.1, -53.1, -103] - [356, 356, -23, -23, -103] - [353.337, 353.337, -34.26, -34.26, -103] - [9.71, 9.71, -34.35, -34.35, -103] - [26, 26, 33, 33, -103] - [7.1, 7.1, -7, -7, -103] - [5.4, 5.4, -12.4, -12.4, -103] - [280, 280, -38.43, -38.43, -103] - [237, 237, -42.33, -42.33, -103] - [248, 248, -48.27, -48.27, -103] - [262, 262, -35.33, -35.33, -103] - [261.2, 261.2, -20, -20, -103] - [257.9, 257.9, -30.1, -30.1, -103] - [261, 261, -33.7, -33.7, -103] - [281.9, 281.9, -35.3, -35.3, -103] - [241.2, 241.2, -34.5, -34.5, -103] - [240.4, 240.4, -44, -44, -103] - [276.8, 276.8, -46.4, -46.4, -103] - [251, 251, -49.5, -49.5, -103] - [308, 308, 18, 18, -103] - [318, 318, 18, 18, -103] - [319, 319, 10, 10, -103] - [288.6, 288.6, 30.2, 30.2, -103] - [304, 304, 32.4, 32.4, -103] - [286.7, 286.7, -5.2, -5.2, -103] - [292.4, 292.4, -10, -10, -103] - [284.2, 284.2, -8.5, -8.5, -103] - [281.8, 281.8, -20.5, -20.5, -103] - [111, 111, -64, -64, -103] - [87, 87, -59, -59, -103] - [109, 109, -53, -53, -103] - [105, 105, -54, -54, -103] - [53.8, 53.8, -57, -57, -103] - [67, 67, -25, -25, -103] - [83.4, 83.4, -49, -49, -103] - [47.7, 47.7, -45.6, -45.6, -103] - [92.5, 92.5, -44.5, -44.5, -103] - [35.8, 35.8, -33.8, -33.8, -103] - [74.4, 74.4, -29.6, -29.6, -103] - [80.5, 80.5, -8.8, -8.8, -103] - type: REGION_MONSTER_HUNT_BLOOD_DOG missionZones: - - [106, 106, -33, -33, -104] - [112, 112, -23, -23, -104] - [127.8, 127.8, -36.1, -36.1, -104] - [130.54, 130.54, -32.77, -32.77, -104] - [140.9, 140.9, -39.36, -39.36, -104] - [111, 111, -30, -30, -104] - [126.4, 126.4, -38.4, -38.4, -104] - [134.8, 134.8, -34.7, -34.7, -104] - [140.4, 140.4, -40.4, -40.4, -104] - [148, 148, 22, 22, -104] - [147, 147, 30, 30, -104] - [138, 138, 17, 17, -104] - [34.5, 34.5, -45.5, -45.5, -104] - [53.5, 53.5, -55.5, -55.5, -104] - [23.5, 23.5, -51.5, -51.5, -104] - [24.3, 24.3, -45, -45, -104] - [13.5, 13.5, -42.5, -42.5, -104] - [5, 5, -50.1, -50.1, -104] - [358, 358, -40.7, -40.7, -104] - [350.5, 350.5, -53.86, -53.86, -104] - [0, 0, -41, -41, -104] - [5, 5, -43.7, -43.7, -104] - [358.1, 358.1, -52, -52, -104] - [351, 351, -53.8, -53.8, -104] - [4, 4, -50.5, -50.5, -104] - [11.5, 11.5, -45, -45, -104] - [21.3, 21.3, -38, -38, -104] - [24.9, 24.9, -53.1, -53.1, -104] - [356, 356, -23, -23, -104] - [353.337, 353.337, -34.26, -34.26, -104] - [9.71, 9.71, -34.35, -34.35, -104] - [26, 26, 33, 33, -104] - [7.1, 7.1, -7, -7, -104] - [5.4, 5.4, -12.4, -12.4, -104] - [280, 280, -38.43, -38.43, -104] - [237, 237, -42.33, -42.33, -104] - [248, 248, -48.27, -48.27, -104] - [262, 262, -35.33, -35.33, -104] - [261.2, 261.2, -20, -20, -104] - [257.9, 257.9, -30.1, -30.1, -104] - [261, 261, -33.7, -33.7, -104] - [281.9, 281.9, -35.3, -35.3, -104] - [241.2, 241.2, -34.5, -34.5, -104] - [240.4, 240.4, -44, -44, -104] - [276.8, 276.8, -46.4, -46.4, -104] - [251, 251, -49.5, -49.5, -104] - [308, 308, 18, 18, -104] - [318, 318, 18, 18, -104] - [319, 319, 10, 10, -104] - [288.6, 288.6, 30.2, 30.2, -104] - [304, 304, 32.4, 32.4, -104] - [286.7, 286.7, -5.2, -5.2, -104] - [292.4, 292.4, -10, -10, -104] - [284.2, 284.2, -8.5, -8.5, -104] - [281.8, 281.8, -20.5, -20.5, -104] - [111, 111, -64, -64, -104] - [87, 87, -59, -59, -104] - [109, 109, -53, -53, -104] - [105, 105, -54, -54, -104] - [53.8, 53.8, -57, -57, -104] - [67, 67, -25, -25, -104] - [83.4, 83.4, -49, -49, -104] - [47.7, 47.7, -45.6, -45.6, -104] - [92.5, 92.5, -44.5, -44.5, -104] - [35.8, 35.8, -33.8, -33.8, -104] - [74.4, 74.4, -29.6, -29.6, -104] - [80.5, 80.5, -8.8, -8.8, -104] - type: REGION_HT_HOUSE missionZones: - - [0, 0, -41, -41, -20] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -20] # San Tropez - [358.1, 358.1, -52, -52, -20] # Hobbiton - [351, 351, -53.8, -53.8, -20] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -20] # Bruksela - [11.5, 11.5, -45, -45, -20] # Włoska Bieda - [21.3, 21.3, -38, -38, -20] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -20] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -20] # Białoruś - [53.8, 53.8, -57, -57, -20] # Czelabińsk - [83.4, 83.4, -49, -49, -20] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -20] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -20] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -20] # Talibowie - [80.5, 80.5, -8.8, -8.8, -20] # Tamilskie Tygryski - [111, 111, -30, -30, -20] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -20] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -20] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -20] # Miasto Gamo - [105, 105, -54, -54, -20] # Daleka Rosja - [7.1, 7.1, -7, -7, -20] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -20] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -20] # Rybacy z Chile - [304, 304, 32.4, 32.4, -20] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -20] # Plantacja Koki - [292.4, 292.4, -10, -10, -20] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -20] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -20] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -20] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -20] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -20] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -20] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -20] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -20] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -20] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -20] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -20] # Limerick - [0.2, 0.2, -49, -49, -20] # Normandia - [9, 9, -42.2, -42.2, -20] # Korsyka - [17.7, 17.7, -51, -51, -20] # Kielce - [18, 18, -44, -44, -20] # Laibach - [30, 30, -41, -41, -20] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -20] # Gruzja - [44.7, 44.7, -53, -53, -20] # Kazan - [56.7, 56.7, -31.2, -31.2, -20] # Teheran - [176.4, 176.4, 37.8, 37.8, -20] # Nowa Zelandia - [289.3, 289.3, 36, 36, -20] # Chile - type: REGION_HIGHWAY_STATION missionZones: - - [0, 0, -41, -41, -73] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -73] # San Tropez - [358.1, 358.1, -52, -52, -73] # Hobbiton - [351, 351, -53.8, -53.8, -73] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -73] # Bruksela - [11.5, 11.5, -45, -45, -73] # Włoska Bieda - [21.3, 21.3, -38, -38, -73] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -73] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -73] # Białoruś - [53.8, 53.8, -57, -57, -73] # Czelabińsk - [83.4, 83.4, -49, -49, -73] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -73] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -73] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -73] # Talibowie - [80.5, 80.5, -8.8, -8.8, -73] # Tamilskie Tygryski - [111, 111, -30, -30, -73] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -73] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -73] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -73] # Miasto Gamo - [105, 105, -54, -54, -73] # Daleka Rosja - [7.1, 7.1, -7, -7, -73] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -73] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -73] # Rybacy z Chile - [304, 304, 32.4, 32.4, -73] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -73] # Plantacja Koki - [292.4, 292.4, -10, -10, -73] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -73] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -73] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -73] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -73] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -73] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -73] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -73] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -73] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -73] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -73] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -73] # Limerick - [0.2, 0.2, -49, -49, -73] # Normandia - [9, 9, -42.2, -42.2, -73] # Korsyka - [17.7, 17.7, -51, -51, -73] # Kielce - [18, 18, -44, -44, -73] # Laibach - [30, 30, -41, -41, -73] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -73] # Gruzja - [44.7, 44.7, -53, -53, -73] # Kazan - [56.7, 56.7, -31.2, -31.2, -73] # Teheran - [176.4, 176.4, 37.8, 37.8, -73] # Nowa Zelandia - [289.3, 289.3, 36, 36, -73] # Chile - type: REGION_DISTRESS_BUNKER_TEMPERATE missionZones: - - [0, 0, -41, -41, -26] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -26] # San Tropez - [358.1, 358.1, -52, -52, -26] # Hobbiton - [351, 351, -53.8, -53.8, -26] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -26] # Bruksela - [11.5, 11.5, -45, -45, -26] # Włoska Bieda - [21.3, 21.3, -38, -38, -26] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -26] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -26] # Białoruś - [53.8, 53.8, -57, -57, -26] # Czelabińsk - [83.4, 83.4, -49, -49, -26] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -26] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -26] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -26] # Talibowie - [80.5, 80.5, -8.8, -8.8, -26] # Tamilskie Tygryski - [111, 111, -30, -30, -26] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -26] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -26] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -26] # Miasto Gamo - [105, 105, -54, -54, -26] # Daleka Rosja - [7.1, 7.1, -7, -7, -26] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -26] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -26] # Rybacy z Chile - [304, 304, 32.4, 32.4, -26] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -26] # Plantacja Koki - [292.4, 292.4, -10, -10, -26] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -26] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -26] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -26] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -26] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -26] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -26] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -26] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -26] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -26] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -26] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -26] # Limerick - [0.2, 0.2, -49, -49, -26] # Normandia - [9, 9, -42.2, -42.2, -26] # Korsyka - [17.7, 17.7, -51, -51, -26] # Kielce - [18, 18, -44, -44, -26] # Laibach - [30, 30, -41, -41, -26] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -26] # Gruzja - [44.7, 44.7, -53, -53, -26] # Kazan - [56.7, 56.7, -31.2, -31.2, -26] # Teheran - [176.4, 176.4, 37.8, 37.8, -26] # Nowa Zelandia - [289.3, 289.3, 36, 36, -26] # Chile - type: REGION_DISTRESS_BUNKER_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -36] # Kongo - [38.88, 38.88, 9.77, 9.77, -36] # Angola - [47.57, 47.57, 15.73, 15.73, -36] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -36] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -36] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -36] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -36] # Gwatemala - [296, 296, 6.5, 6.5, -36] # Amazonia - [298, 298, 21, 21, -36] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -36] # Brazylia - [310.8, 310.8, 14.2, 14.2, -36] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -36] # Wenezuela - [77, 77, -24, -24, -36] # Indie 1 - [80, 80, -18, -18, -36] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -36] # Sri Lanka - [53, 53, -36.5, -36.5, -36] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -36] # Wietnam - [103, 103, -2, -2, -36] # Singapur - [121, 121, -16, -16, -36] # Filipiny - [138, 138, 4, 4, -36] # Papua - type: REGION_DISTRESS_BUNKER_COLD missionZones: - - [24, 24, -67, -67, -46] # Finlandia - [42, 42, -64, -64, -46] # Murmansk - [82.6, 82.6, -62.8, -62.8, -46] # Ural - [89, 89, -36, -36, -46] # Tybet - [211, 211, -60, -60, -46] # Alaska - [267, 267, -57, -57, -46] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -46] # Nowa Funlandia - [290, 290, 16, 16, -46] # Andy - [11, 11, -62, 62, -46] # Norwegia - type: REGION_DISTRESS_BUNKER_DESERT missionZones: - - [356, 356, -23, -23, -56] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -56] # Libia - [13.71, 13.71, -26.76, -26.76, -56] # bardziej Libia - [27, 27, -21, -21, -56] # Egipt - [20, 20, 24, 24, -56] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -56] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -56] # African Horn - [255, 255, -32, -32, -56] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -56] # Nowy Meksyk 2 - [244, 244, -40, -40, -56] # Nevada - [292, 292, 41, 41, -56] # Patagonia - [72, 72, -25, -25, -56] # Kaszmir - [63, 63, -33, -33, -56] # Afganistan - [35, 35, -28.55, -28.55, -56] # Suez - [49.269, 49.269, -26.88, -26.88, -56] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -56] # Arabia Saudyjska 2 - [97, 97, -40, -40, -56] # Gobi - [118, 118, 22, 22, -56] # Australia Zachodnia - [135, 135, 24, 24, -56] # Australia Centralna - type: REGION_DISTRESS_CALL_TEMPERATE missionZones: - - [0, 0, -41, -41, -25] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -25] # San Tropez - [358.1, 358.1, -52, -52, -25] # Hobbiton - [351, 351, -53.8, -53.8, -25] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -25] # Bruksela - [11.5, 11.5, -45, -45, -25] # Włoska Bieda - [21.3, 21.3, -38, -38, -25] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -25] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -25] # Białoruś - [53.8, 53.8, -57, -57, -25] # Czelabińsk - [83.4, 83.4, -49, -49, -25] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -25] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -25] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -25] # Talibowie - [80.5, 80.5, -8.8, -8.8, -25] # Tamilskie Tygryski - [111, 111, -30, -30, -25] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -25] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -25] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -25] # Miasto Gamo - [105, 105, -54, -54, -25] # Daleka Rosja - [7.1, 7.1, -7, -7, -25] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -25] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -25] # Rybacy z Chile - [304, 304, 32.4, 32.4, -25] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -25] # Plantacja Koki - [292.4, 292.4, -10, -10, -25] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -25] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -25] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -25] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -25] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -25] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -25] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -25] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -25] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -25] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -25] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -25] # Limerick - [0.2, 0.2, -49, -49, -25] # Normandia - [9, 9, -42.2, -42.2, -25] # Korsyka - [17.7, 17.7, -51, -51, -25] # Kielce - [18, 18, -44, -44, -25] # Laibach - [30, 30, -41, -41, -25] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -25] # Gruzja - [44.7, 44.7, -53, -53, -25] # Kazan - [56.7, 56.7, -31.2, -31.2, -25] # Teheran - [176.4, 176.4, 37.8, 37.8, -25] # Nowa Zelandia - [289.3, 289.3, 36, 36, -25] # Chile - type: REGION_DISTRESS_CALL_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -35] # Kongo - [38.88, 38.88, 9.77, 9.77, -35] # Angola - [47.57, 47.57, 15.73, 15.73, -35] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -35] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -35] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -35] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -35] # Gwatemala - [296, 296, 6.5, 6.5, -35] # Amazonia - [298, 298, 21, 21, -35] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -35] # Brazylia - [310.8, 310.8, 14.2, 14.2, -35] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -35] # Wenezuela - [77, 77, -24, -24, -35] # Indie 1 - [80, 80, -18, -18, -35] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -35] # Sri Lanka - [53, 53, -36.5, -36.5, -35] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -35] # Wietnam - [103, 103, -2, -2, -35] # Singapur - [121, 121, -16, -16, -35] # Filipiny - [138, 138, 4, 4, -35] # Papua - type: REGION_DISTRESS_CALL_COLD missionZones: - - [24, 24, -67, -67, -45] # Finlandia - [42, 42, -64, -64, -45] # Murmansk - [82.6, 82.6, -62.8, -62.8, -45] # Ural - [89, 89, -36, -36, -45] # Tybet - [211, 211, -60, -60, -45] # Alaska - [267, 267, -57, -57, -45] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -45] # Nowa Funlandia - [290, 290, 16, 16, -45] # Andy - [11, 11, -62, 62, -45] # Norwegia - type: REGION_DISTRESS_CALL_DESERT missionZones: - - [356, 356, -23, -23, -55] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -55] # Libia - [13.71, 13.71, -26.76, -26.76, -55] # bardziej Libia - [27, 27, -21, -21, -55] # Egipt - [20, 20, 24, 24, -55] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -55] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -55] # African Horn - [255, 255, -32, -32, -55] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -55] # Nowy Meksyk 2 - [244, 244, -40, -40, -55] # Nevada - [292, 292, 41, 41, -55] # Patagonia - [72, 72, -25, -25, -55] # Kaszmir - [63, 63, -33, -33, -55] # Afganistan - [35, 35, -28.55, -28.55, -55] # Suez - [49.269, 49.269, -26.88, -26.88, -55] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -55] # Arabia Saudyjska 2 - [97, 97, -40, -40, -55] # Gobi - [118, 118, 22, 22, -55] # Australia Zachodnia - [135, 135, 24, 24, -55] # Australia Centralna - type: REGION_EXTERMINATOR missionZones: - - [14.9, 14.9, 3.1, 3.1, -132] # Kongo - [38.88, 38.88, 9.77, 9.77, -132] # Angola - [47.57, 47.57, 15.73, 15.73, -132] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -132] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -132] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -132] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -132] # Gwatemala - [296, 296, 6.5, 6.5, -132] # Amazonia - [298, 298, 21, 21, -132] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -132] # Brazylia - [310.8, 310.8, 14.2, 14.2, -132] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -132] # Wenezuela - [77, 77, -24, -24, -132] # Indie 1 - [80, 80, -18, -18, -132] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -132] # Sri Lanka - [53, 53, -36.5, -36.5, -132] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -132] # Wietnam - [103, 103, -2, -2, -132] # Singapur - [121, 121, -16, -16, -132] # Filipiny - [138, 138, 4, 4, -132] # Papua - type: REGION_ACADEMY_TOWN missionZones: - - [0, 0, -41, -41, -24] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -24] # San Tropez - [358.1, 358.1, -52, -52, -24] # Hobbiton - [351, 351, -53.8, -53.8, -24] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -24] # Bruksela - [11.5, 11.5, -45, -45, -24] # Włoska Bieda - [21.3, 21.3, -38, -38, -24] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -24] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -24] # Białoruś - [53.8, 53.8, -57, -57, -24] # Czelabińsk - [83.4, 83.4, -49, -49, -24] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -24] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -24] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -24] # Talibowie - [80.5, 80.5, -8.8, -8.8, -24] # Tamilskie Tygryski - [111, 111, -30, -30, -24] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -24] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -24] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -24] # Miasto Gamo - [105, 105, -54, -54, -24] # Daleka Rosja - [7.1, 7.1, -7, -7, -24] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -24] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -24] # Rybacy z Chile - [304, 304, 32.4, 32.4, -24] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -24] # Plantacja Koki - [292.4, 292.4, -10, -10, -24] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -24] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -24] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -24] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -24] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -24] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -24] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -24] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -24] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -24] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -24] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -24] # Limerick - [0.2, 0.2, -49, -49, -24] # Normandia - [9, 9, -42.2, -42.2, -24] # Korsyka - [17.7, 17.7, -51, -51, -24] # Kielce - [18, 18, -44, -44, -24] # Laibach - [30, 30, -41, -41, -24] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -24] # Gruzja - [44.7, 44.7, -53, -53, -24] # Kazan - [56.7, 56.7, -31.2, -31.2, -24] # Teheran - [176.4, 176.4, 37.8, 37.8, -24] # Nowa Zelandia - [289.3, 289.3, 36, 36, -24] # Chile - [14.9, 14.9, 3.1, 3.1, -54] # Kongo - [38.88, 38.88, 9.77, 9.77, -54] # Angola - [47.57, 47.57, 15.73, 15.73, -54] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -54] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -54] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -54] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -54] # Gwatemala - [296, 296, 6.5, 6.5, -54] # Amazonia - [298, 298, 21, 21, -54] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -54] # Brazylia - [310.8, 310.8, 14.2, 14.2, -54] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -54] # Wenezuela - [77, 77, -24, -24, -54] # Indie 1 - [80, 80, -18, -18, -54] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -54] # Sri Lanka - [53, 53, -36.5, -36.5, -54] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -54] # Wietnam - [103, 103, -2, -2, -54] # Singapur - [121, 121, -16, -16, -54] # Filipiny - [138, 138, 4, 4, -54] # Papua - [356, 356, -23, -23, -54] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -54] # Libia - [13.71, 13.71, -26.76, -26.76, -54] # bardziej Libia - [27, 27, -21, -21, -54] # Egipt - [20, 20, 24, 24, -54] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -54] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -54] # African Horn - [255, 255, -32, -32, -54] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -54] # Nowy Meksyk 2 - [244, 244, -40, -40, -54] # Nevada - [292, 292, 41, 41, -54] # Patagonia - [72, 72, -25, -25, -54] # Kaszmir - [63, 63, -33, -33, -54] # Afganistan - [35, 35, -28.55, -28.55, -54] # Suez - [49.269, 49.269, -26.88, -26.88, -54] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -54] # Arabia Saudyjska 2 - [97, 97, -40, -40, -54] # Gobi - [118, 118, 22, 22, -54] # Australia Zachodnia - [135, 135, 24, 24, -54] # Australia Centralna - [24, 24, -67, -67, -44] # Finlandia - [42, 42, -64, -64, -44] # Murmansk - [82.6, 82.6, -62.8, -62.8, -44] # Ural - [89, 89, -36, -36, -44] # Tybet - [211, 211, -60, -60, -44] # Alaska - [267, 267, -57, -57, -44] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -44] # Nowa Funlandia - [290, 290, 16, 16, -44] # Andy - [11, 11, -62, 62, -44] # Norwegia - type: REGION_ACADEMY_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -21] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -21] # San Tropez - [358.1, 358.1, -52, -52, -21] # Hobbiton - [351, 351, -53.8, -53.8, -21] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -21] # Bruksela - [11.5, 11.5, -45, -45, -21] # Włoska Bieda - [21.3, 21.3, -38, -38, -21] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -21] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -21] # Białoruś - [53.8, 53.8, -57, -57, -21] # Czelabińsk - [83.4, 83.4, -49, -49, -21] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -21] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -21] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -21] # Talibowie - [80.5, 80.5, -8.8, -8.8, -21] # Tamilskie Tygryski - [111, 111, -30, -30, -21] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -21] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -21] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -21] # Miasto Gamo - [105, 105, -54, -54, -21] # Daleka Rosja - [7.1, 7.1, -7, -7, -21] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -21] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -21] # Rybacy z Chile - [304, 304, 32.4, 32.4, -21] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -21] # Plantacja Koki - [292.4, 292.4, -10, -10, -21] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -21] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -21] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -21] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -21] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -21] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -21] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -21] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -21] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -21] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -21] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -21] # Limerick - [0.2, 0.2, -49, -49, -21] # Normandia - [9, 9, -42.2, -42.2, -21] # Korsyka - [17.7, 17.7, -51, -51, -21] # Kielce - [18, 18, -44, -44, -21] # Laibach - [30, 30, -41, -41, -21] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -21] # Gruzja - [44.7, 44.7, -53, -53, -21] # Kazan - [56.7, 56.7, -31.2, -31.2, -21] # Teheran - [176.4, 176.4, 37.8, 37.8, -21] # Nowa Zelandia - [289.3, 289.3, 36, 36, -21] # Chile - type: REGION_ACADEMY_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -31] # Kongo - [38.88, 38.88, 9.77, 9.77, -31] # Angola - [47.57, 47.57, 15.73, 15.73, -31] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -31] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -31] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -31] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -31] # Gwatemala - [296, 296, 6.5, 6.5, -31] # Amazonia - [298, 298, 21, 21, -31] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -31] # Brazylia - [310.8, 310.8, 14.2, 14.2, -31] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -31] # Wenezuela - [77, 77, -24, -24, -31] # Indie 1 - [80, 80, -18, -18, -31] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -31] # Sri Lanka - [53, 53, -36.5, -36.5, -31] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -31] # Wietnam - [103, 103, -2, -2, -31] # Singapur - [121, 121, -16, -16, -31] # Filipiny - [138, 138, 4, 4, -31] # Papua - type: REGION_ACADEMY_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -41] # Finlandia - [42, 42, -64, -64, -41] # Murmansk - [82.6, 82.6, -62.8, -62.8, -41] # Ural - [89, 89, -36, -36, -41] # Tybet - [211, 211, -60, -60, -41] # Alaska - [267, 267, -57, -57, -41] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -41] # Nowa Funlandia - [290, 290, 16, 16, -41] # Andy - [11, 11, -62, 62, -41] # Norwegia - type: REGION_ACADEMY_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -51] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -51] # Libia - [13.71, 13.71, -26.76, -26.76, -51] # bardziej Libia - [27, 27, -21, -21, -51] # Egipt - [20, 20, 24, 24, -51] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -51] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -51] # African Horn - [255, 255, -32, -32, -51] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -51] # Nowy Meksyk 2 - [244, 244, -40, -40, -51] # Nevada - [292, 292, 41, 41, -51] # Patagonia - [72, 72, -25, -25, -51] # Kaszmir - [63, 63, -33, -33, -51] # Afganistan - [35, 35, -28.55, -28.55, -51] # Suez - [49.269, 49.269, -26.88, -26.88, -51] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -51] # Arabia Saudyjska 2 - [97, 97, -40, -40, -51] # Gobi - [118, 118, 22, 22, -51] # Australia Zachodnia - [135, 135, 24, 24, -51] # Australia Centralna - type: REGION_GUILD_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -22] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -22] # San Tropez - [358.1, 358.1, -52, -52, -22] # Hobbiton - [351, 351, -53.8, -53.8, -22] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -22] # Bruksela - [11.5, 11.5, -45, -45, -22] # Włoska Bieda - [21.3, 21.3, -38, -38, -22] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -22] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -22] # Białoruś - [53.8, 53.8, -57, -57, -22] # Czelabińsk - [83.4, 83.4, -49, -49, -22] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -22] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -22] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -22] # Talibowie - [80.5, 80.5, -8.8, -8.8, -22] # Tamilskie Tygryski - [111, 111, -30, -30, -22] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -22] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -22] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -22] # Miasto Gamo - [105, 105, -54, -54, -22] # Daleka Rosja - [7.1, 7.1, -7, -7, -22] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -22] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -22] # Rybacy z Chile - [304, 304, 32.4, 32.4, -22] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -22] # Plantacja Koki - [292.4, 292.4, -10, -10, -22] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -22] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -22] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -22] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -22] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -22] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -22] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -22] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -22] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -22] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -22] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -22] # Limerick - [0.2, 0.2, -49, -49, -22] # Normandia - [9, 9, -42.2, -42.2, -22] # Korsyka - [17.7, 17.7, -51, -51, -22] # Kielce - [18, 18, -44, -44, -22] # Laibach - [30, 30, -41, -41, -22] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -22] # Gruzja - [44.7, 44.7, -53, -53, -22] # Kazan - [56.7, 56.7, -31.2, -31.2, -22] # Teheran - [176.4, 176.4, 37.8, 37.8, -22] # Nowa Zelandia - [289.3, 289.3, 36, 36, -22] # Chile - type: REGION_GUILD_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -32] # Kongo - [38.88, 38.88, 9.77, 9.77, -32] # Angola - [47.57, 47.57, 15.73, 15.73, -32] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -32] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -32] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -32] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -32] # Gwatemala - [296, 296, 6.5, 6.5, -32] # Amazonia - [298, 298, 21, 21, -32] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -32] # Brazylia - [310.8, 310.8, 14.2, 14.2, -32] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -32] # Wenezuela - [77, 77, -24, -24, -32] # Indie 1 - [80, 80, -18, -18, -32] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -32] # Sri Lanka - [53, 53, -36.5, -36.5, -32] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -32] # Wietnam - [103, 103, -2, -2, -32] # Singapur - [121, 121, -16, -16, -32] # Filipiny - [138, 138, 4, 4, -32] # Papua - type: REGION_GUILD_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -42] # Finlandia - [42, 42, -64, -64, -42] # Murmansk - [82.6, 82.6, -62.8, -62.8, -42] # Ural - [89, 89, -36, -36, -42] # Tybet - [211, 211, -60, -60, -42] # Alaska - [267, 267, -57, -57, -42] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -42] # Nowa Funlandia - [290, 290, 16, 16, -42] # Andy - [11, 11, -62, 62, -42] # Norwegia - type: REGION_GUILD_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -52] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -52] # Libia - [13.71, 13.71, -26.76, -26.76, -52] # bardziej Libia - [27, 27, -21, -21, -52] # Egipt - [20, 20, 24, 24, -52] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -52] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -52] # African Horn - [255, 255, -32, -32, -52] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -52] # Nowy Meksyk 2 - [244, 244, -40, -40, -52] # Nevada - [292, 292, 41, 41, -52] # Patagonia - [72, 72, -25, -25, -52] # Kaszmir - [63, 63, -33, -33, -52] # Afganistan - [35, 35, -28.55, -28.55, -52] # Suez - [49.269, 49.269, -26.88, -26.88, -52] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -52] # Arabia Saudyjska 2 - [97, 97, -40, -40, -52] # Gobi - [118, 118, 22, 22, -52] # Australia Zachodnia - [135, 135, 24, 24, -52] # Australia Centralna - type: REGION_CHURCH_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -23] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -23] # San Tropez - [358.1, 358.1, -52, -52, -23] # Hobbiton - [351, 351, -53.8, -53.8, -23] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -23] # Bruksela - [11.5, 11.5, -45, -45, -23] # Włoska Bieda - [21.3, 21.3, -38, -38, -23] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -23] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -23] # Białoruś - [53.8, 53.8, -57, -57, -23] # Czelabińsk - [83.4, 83.4, -49, -49, -23] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -23] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -23] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -23] # Talibowie - [80.5, 80.5, -8.8, -8.8, -23] # Tamilskie Tygryski - [111, 111, -30, -30, -23] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -23] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -23] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -23] # Miasto Gamo - [105, 105, -54, -54, -23] # Daleka Rosja - [7.1, 7.1, -7, -7, -23] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -23] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -23] # Rybacy z Chile - [304, 304, 32.4, 32.4, -23] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -23] # Plantacja Koki - [292.4, 292.4, -10, -10, -23] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -23] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -23] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -23] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -23] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -23] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -23] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -23] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -23] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -23] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -23] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -23] # Limerick - [0.2, 0.2, -49, -49, -23] # Normandia - [9, 9, -42.2, -42.2, -23] # Korsyka - [17.7, 17.7, -51, -51, -23] # Kielce - [18, 18, -44, -44, -23] # Laibach - [30, 30, -41, -41, -23] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -23] # Gruzja - [44.7, 44.7, -53, -53, -23] # Kazan - [56.7, 56.7, -31.2, -31.2, -23] # Teheran - [176.4, 176.4, 37.8, 37.8, -23] # Nowa Zelandia - [289.3, 289.3, 36, 36, -23] # Chile - type: REGION_CHURCH_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -33] # Kongo - [38.88, 38.88, 9.77, 9.77, -33] # Angola - [47.57, 47.57, 15.73, 15.73, -33] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -33] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -33] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -33] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -33] # Gwatemala - [296, 296, 6.5, 6.5, -33] # Amazonia - [298, 298, 21, 21, -33] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -33] # Brazylia - [310.8, 310.8, 14.2, 14.2, -33] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -33] # Wenezuela - [77, 77, -24, -24, -33] # Indie 1 - [80, 80, -18, -18, -33] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -33] # Sri Lanka - [53, 53, -36.5, -36.5, -33] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -33] # Wietnam - [103, 103, -2, -2, -33] # Singapur - [121, 121, -16, -16, -33] # Filipiny - [138, 138, 4, 4, -33] # Papua - type: REGION_CHURCH_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -43] # Finlandia - [42, 42, -64, -64, -43] # Murmansk - [82.6, 82.6, -62.8, -62.8, -43] # Ural - [89, 89, -36, -36, -43] # Tybet - [211, 211, -60, -60, -43] # Alaska - [267, 267, -57, -57, -43] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -43] # Nowa Funlandia - [290, 290, 16, 16, -43] # Andy - [11, 11, -62, 62, -43] # Norwegia - type: REGION_CHURCH_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -53] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -53] # Libia - [13.71, 13.71, -26.76, -26.76, -53] # bardziej Libia - [27, 27, -21, -21, -53] # Egipt - [20, 20, 24, 24, -53] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -53] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -53] # African Horn - [255, 255, -32, -32, -53] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -53] # Nowy Meksyk 2 - [244, 244, -40, -40, -53] # Nevada - [292, 292, 41, 41, -53] # Patagonia - [72, 72, -25, -25, -53] # Kaszmir - [63, 63, -33, -33, -53] # Afganistan - [35, 35, -28.55, -28.55, -53] # Suez - [49.269, 49.269, -26.88, -26.88, -53] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -53] # Arabia Saudyjska 2 - [97, 97, -40, -40, -53] # Gobi - [118, 118, 22, 22, -53] # Australia Zachodnia - [135, 135, 24, 24, -53] # Australia Centralna - type: REGION_COMMS_TOWER_TEMPERATE missionZones: - - [0, 0, -41, -41, -27] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -27] # San Tropez - [358.1, 358.1, -52, -52, -27] # Hobbiton - [351, 351, -53.8, -53.8, -27] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -27] # Bruksela - [11.5, 11.5, -45, -45, -27] # Włoska Bieda - [21.3, 21.3, -38, -38, -27] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -27] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -27] # Białoruś - [53.8, 53.8, -57, -57, -27] # Czelabińsk - [83.4, 83.4, -49, -49, -27] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -27] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -27] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -27] # Talibowie - [80.5, 80.5, -8.8, -8.8, -27] # Tamilskie Tygryski - [111, 111, -30, -30, -27] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -27] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -27] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -27] # Miasto Gamo - [105, 105, -54, -54, -27] # Daleka Rosja - [7.1, 7.1, -7, -7, -27] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -27] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -27] # Rybacy z Chile - [304, 304, 32.4, 32.4, -27] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -27] # Plantacja Koki - [292.4, 292.4, -10, -10, -27] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -27] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -27] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -27] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -27] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -27] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -27] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -27] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -27] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -27] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -27] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -27] # Limerick - [0.2, 0.2, -49, -49, -27] # Normandia - [9, 9, -42.2, -42.2, -27] # Korsyka - [17.7, 17.7, -51, -51, -27] # Kielce - [18, 18, -44, -44, -27] # Laibach - [30, 30, -41, -41, -27] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -27] # Gruzja - [44.7, 44.7, -53, -53, -27] # Kazan - [56.7, 56.7, -31.2, -31.2, -27] # Teheran - [176.4, 176.4, 37.8, 37.8, -27] # Nowa Zelandia - [289.3, 289.3, 36, 36, -27] # Chile - type: REGION_COMMS_TOWER_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -37] # Kongo - [38.88, 38.88, 9.77, 9.77, -37] # Angola - [47.57, 47.57, 15.73, 15.73, -37] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -37] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -37] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -37] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -37] # Gwatemala - [296, 296, 6.5, 6.5, -37] # Amazonia - [298, 298, 21, 21, -37] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -37] # Brazylia - [310.8, 310.8, 14.2, 14.2, -37] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -37] # Wenezuela - [77, 77, -24, -24, -37] # Indie 1 - [80, 80, -18, -18, -37] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -37] # Sri Lanka - [53, 53, -36.5, -36.5, -37] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -37] # Wietnam - [103, 103, -2, -2, -37] # Singapur - [121, 121, -16, -16, -37] # Filipiny - [138, 138, 4, 4, -37] # Papua - type: REGION_COMMS_TOWER_COLD missionZones: - - [24, 24, -67, -67, -47] # Finlandia - [42, 42, -64, -64, -47] # Murmansk - [82.6, 82.6, -62.8, -62.8, -47] # Ural - [89, 89, -36, -36, -47] # Tybet - [211, 211, -60, -60, -47] # Alaska - [267, 267, -57, -57, -47] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -47] # Nowa Funlandia - [290, 290, 16, 16, -47] # Andy - [11, 11, -62, 62, -47] # Norwegia - type: REGION_COMMS_TOWER_DESERT missionZones: - - [356, 356, -23, -23, -57] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -57] # Libia - [13.71, 13.71, -26.76, -26.76, -57] # bardziej Libia - [27, 27, -21, -21, -57] # Egipt - [20, 20, 24, 24, -57] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -57] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -57] # African Horn - [255, 255, -32, -32, -57] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -57] # Nowy Meksyk 2 - [244, 244, -40, -40, -57] # Nevada - [292, 292, 41, 41, -57] # Patagonia - [72, 72, -25, -25, -57] # Kaszmir - [63, 63, -33, -33, -57] # Afganistan - [35, 35, -28.55, -28.55, -57] # Suez - [49.269, 49.269, -26.88, -26.88, -57] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -57] # Arabia Saudyjska 2 - [97, 97, -40, -40, -57] # Gobi - [118, 118, 22, 22, -57] # Australia Zachodnia - [135, 135, 24, 24, -57] # Australia Centralna - type: REGION_LOC_ATRIUM_CHURCH missionZones: - - [14.9, 14.9, 3.1, 3.1, -34] # Kongo - [38.88, 38.88, 9.77, 9.77, -34] # Angola - [47.57, 47.57, 15.73, 15.73, -34] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -34] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -34] # Kurast w Nigerii - [267.8, 267.8, -17.1, -17.1, -34] # Gwatemala - [296, 296, 6.5, 6.5, -34] # Amazonia - [298, 298, 21, 21, -34] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -34] # Brazylia - [310.8, 310.8, 14.2, 14.2, -34] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -34] # Wenezuela - [77, 77, -24, -24, -34] # Indie 1 - [80, 80, -18, -18, -34] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -34] # Sri Lanka - [108, 108, -14, -14, -34] # Wietnam - [103, 103, -2, -2, -34] # Singapur - [121, 121, -16, -16, -34] # Filipiny - [138, 138, 4, 4, -34] # Papua - type: REGION_CANNIBAL_CAMP missionZones: - - [14.9, 14.9, 3.1, 3.1, -111] # Kongo - [38.88, 38.88, 9.77, 9.77, -111] # Angola - [47.57, 47.57, 15.73, 15.73, -111] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -111] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -111] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -111] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -111] # Gwatemala - [296, 296, 6.5, 6.5, -111] # Amazonia - [298, 298, 21, 21, -111] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -111] # Brazylia - [310.8, 310.8, 14.2, 14.2, -111] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -111] # Wenezuela - [77, 77, -24, -24, -111] # Indie 1 - [80, 80, -18, -18, -111] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -111] # Sri Lanka - [53, 53, -36.5, -36.5, -111] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -111] # Wietnam - [103, 103, -2, -2, -111] # Singapur - [121, 121, -16, -16, -111] # Filipiny - [138, 138, 4, 4, -111] # Papua - type: REGION_BEASTMEN_ALTAR missionZones: - - [14.9, 14.9, 3.1, 3.1, -110] # Kongo - [38.88, 38.88, 9.77, 9.77, -110] # Angola - [47.57, 47.57, 15.73, 15.73, -110] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -110] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -110] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -110] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -110] # Gwatemala - [296, 296, 6.5, 6.5, -110] # Amazonia - [298, 298, 21, 21, -110] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -110] # Brazylia - [310.8, 310.8, 14.2, 14.2, -110] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -110] # Wenezuela - [77, 77, -24, -24, -110] # Indie 1 - [80, 80, -18, -18, -110] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -110] # Sri Lanka - [53, 53, -36.5, -36.5, -110] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -110] # Wietnam - [103, 103, -2, -2, -110] # Singapur - [121, 121, -16, -16, -110] # Filipiny - [138, 138, 4, 4, -110] # Papua - type: REGION_LOC_RATLING_VILLAGE missionZones: - - [0, 0, -41, -41, -5] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -5] # San Tropez - [358.1, 358.1, -52, -52, -5] # Hobbiton - [351, 351, -53.8, -53.8, -5] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -5] # Bruksela - [11.5, 11.5, -45, -45, -5] # Włoska Bieda - [21.3, 21.3, -38, -38, -5] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -5] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -5] # Białoruś - [53.8, 53.8, -57, -57, -5] # Czelabińsk - [83.4, 83.4, -49, -49, -5] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -5] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -5] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -5] # Talibowie - [80.5, 80.5, -8.8, -8.8, -5] # Tamilskie Tygryski - [111, 111, -30, -30, -5] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -5] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -5] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -5] # Miasto Gamo - [105, 105, -54, -54, -5] # Daleka Rosja - [7.1, 7.1, -7, -7, -5] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -5] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -5] # Rybacy z Chile - [304, 304, 32.4, 32.4, -5] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -5] # Plantacja Koki - [292.4, 292.4, -10, -10, -5] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -5] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -5] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -5] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -5] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -5] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -5] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -5] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -5] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -5] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -5] # Przemytnicy znad Granicy - type: REGION_LOC_LOKNAR_VILLAGE_DEFENSE missionZones: - - [0, 0, -41, -41, -6] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -6] # San Tropez - [358.1, 358.1, -52, -52, -6] # Hobbiton - [351, 351, -53.8, -53.8, -6] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -6] # Bruksela - [11.5, 11.5, -45, -45, -6] # Włoska Bieda - [21.3, 21.3, -38, -38, -6] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -6] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -6] # Białoruś - [53.8, 53.8, -57, -57, -6] # Czelabińsk - [83.4, 83.4, -49, -49, -6] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -6] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -6] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -6] # Talibowie - [80.5, 80.5, -8.8, -8.8, -6] # Tamilskie Tygryski - [111, 111, -30, -30, -6] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -6] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -6] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -6] # Miasto Gamo - [105, 105, -54, -54, -6] # Daleka Rosja - [7.1, 7.1, -7, -7, -6] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -6] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -6] # Rybacy z Chile - [304, 304, 32.4, 32.4, -6] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -6] # Plantacja Koki - [292.4, 292.4, -10, -10, -6] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -6] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -6] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -6] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -6] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -6] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -6] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -6] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -6] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -6] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -6] # Przemytnicy znad Granicy - type: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2 missionZones: - - [0, 0, -41, -41, -7] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -7] # San Tropez - [358.1, 358.1, -52, -52, -7] # Hobbiton - [351, 351, -53.8, -53.8, -7] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -7] # Bruksela - [11.5, 11.5, -45, -45, -7] # Włoska Bieda - [21.3, 21.3, -38, -38, -7] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -7] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -7] # Białoruś - [53.8, 53.8, -57, -57, -7] # Czelabińsk - [83.4, 83.4, -49, -49, -7] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -7] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -7] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -7] # Talibowie - [80.5, 80.5, -8.8, -8.8, -7] # Tamilskie Tygryski - [111, 111, -30, -30, -7] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -7] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -7] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -7] # Miasto Gamo - [105, 105, -54, -54, -7] # Daleka Rosja - [7.1, 7.1, -7, -7, -7] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -7] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -7] # Rybacy z Chile - [304, 304, 32.4, 32.4, -7] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -7] # Plantacja Koki - [292.4, 292.4, -10, -10, -7] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -7] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -7] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -7] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -7] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -7] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -7] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -7] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -7] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -7] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -7] # Przemytnicy znad Granicy - type: REGION_LOC_EMANSION missionZones: - - [356.4, 356.4, -41.5, -41.5, -10] # Escurialey - [4.1, 4.1, -48.2, -48.2, -10] # Napoleon's villa - [9.9, 9.9, -47.3, -47.3, -10] # Hitler's villa (Obersaltzberg) - [359.9, 359.9, -51.8, -51.8, -10] # Churchill's villa - [353.3, 353.3, -52.7, -52.7, -10] # Dublinia - [11.2, 11.2, -42.9, -42.9, -10] # Benito's villa - [23.6, 23.6, -40.6, -40.6, -10] # gib money pls - [38, 38, -44.7, -44.7, -10] #Sochi - [29.4, 29.4, -69.4, -69.4, -10] # Santa's house - [38.3, 38.3, -54.5, -54.5, -10] # Stalin's abode - [126.3, 126.3, -39, -39, -10] # Kim's villa - [139, 139, -37, -37, -10] # Bishomon's villa - [91.7, 91.7, -29.7, -29.7, -10] # Dalai Lama's palace - [101.2, 101.2, -12.7, -12.7, -10] #Thai palace - [175.3, 175.3, 39.3, 39.3, -10] # Imladris - [104.2, 104.2, 0.5, 0.5, -10] # Roanapur - [74.4, 74.4, -20.2, -20.2, -10] # Maharaja's palace - [47.7, 47.7, -35.2, -35.2, -10] # Vezeer's palace - [47, 47, -27, -27, -10] # Sheik's palace - [35.7, 35.7, -34, -34, -10] # Jew's palace - [30.7, 30.7, -30.9, -30.9, -10] # Cleo's palace - [36.6, 36.6, 0, 0, -10] # Heile Selassie's palace - [4.7, 4.7, -6.6, -6.6, -10] # Banana Villa - [22, 22, 25, 25, -10] # Warlord's Palace - [304.3, 304.3, 34.3, 34.3, -10] # Mengele's Place - [313, 313, 15, 15, -10] # Villa Brasil - [292.3, 292.3, -7.3, -7.3, -10] # Villa of Columbian Illegal Drug Mafias - [278.7, 278.7, -22.4, -22.4, -10] # Villa Cabana - [262.3, 262.3, -19.8, -19.8, -10] # Villa Mexicana - [262.6, 262.6, -31.3, -31.3, -10] # Hacienda in Sunny Texas - [269.7, 269.7, -29.8, -29.8, -10] # Hacienda in New Orleans - [279.6, 279.6, -26, -26, -10] # Hacienda on Florida - [282.3, 282.3, -36, -36, -10] # Hacienda in Virginia - [287, 287, -46, -46, -10] # Villa Arkham - [243, 243, -33.4, -33.4, -10] # El Casa del Diablo - [240, 240, -34.4, -34.4, -10] # Hotel California - [245, 245, -36, -36, -10] # Viva Las Vegas - [238, 238, -40, -40, -10] # Gates' Villa - [235.7, 235.7, -47.6, -47.6, -10] # White Trash Villa - type: REGION_LOC_SIBERIA missionZones: - - [85, 85, -67, -67, -11] - [134, 134, -70, -70, -11] - type: REGION_ARSENAL missionZones: - - [286.125, 286.125, -40.75, -40.75, -130, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -130, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -130, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -130, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -130, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -130, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -130, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -130, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -130, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -130, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -130, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -130, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -130, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -130, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -130, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -130, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -130, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -130, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -130, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -130, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -130, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -130, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -130, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -130, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -130, STR_LAGOS] - [352.375, 352.375, -33.5, -33.5, -130, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -130, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -130, STR_NAIROBI] - [18.5, 18.5, 34, 34, -130, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -130, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -130, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -130, STR_DELHI] - [67, 67, -24.875, -24.875, -130, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -130, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -130, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -130, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -130, STR_CALCUTTA] - [73.095, 73.095, -48.660, -48.660, -130, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -130, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -130, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -130, STR_BANGKOK] - [121, 121, -14.625, -14.625, -130, STR_MANILA] - [127, 127, -37.5, -37.5, -130, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -130, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -130, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -130, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -130, STR_HONG_KONG] - [82.75, 82.75, -55, -55, -130, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -130, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -130, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -130, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -130, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -130, STR_PERTH] - type: REGION_HUMANIST_VILLA missionZones: - - [0, 0, -41, -41, -131] # Hiszpańska Wioska - [5, 5, -43.7, -43.7, -131] # San Tropez - [358.1, 358.1, -52, -52, -131] # Hobbiton - [351, 351, -53.8, -53.8, -131] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -131] # Bruksela - [11.5, 11.5, -45, -45, -131] # Włoska Bieda - [21.3, 21.3, -38, -38, -131] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -131] # Wioska Żydów - [24.9, 24.9, -53.1, -53.1, -131] # Białoruś - [53.8, 53.8, -57, -57, -131] # Czelabińsk - [83.4, 83.4, -49, -49, -131] # Turańska Wioska - [47.7, 47.7, -45.6, -45.6, -131] # Złodzieje Ryb - [92.5, 92.5, -44.5, -44.5, -131] # Chińscy Zbójcy - [74.4, 74.4, -29.6, -29.6, -131] # Talibowie - [80.5, 80.5, -8.8, -8.8, -131] # Tamilskie Tygryski - [111, 111, -30, -30, -131] # Wioska Gdzieś w Chinach - [126.4, 126.4, -38.4, -38.4, -131] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -131] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -131] # Miasto Gamo - [105, 105, -54, -54, -131] # Daleka Rosja - [7.1, 7.1, -7, -7, -131] # Murzyńska Wioska - [5.4, 5.4, -12.4, -12.4, -131] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -131] # Rybacy z Chile - [304, 304, 32.4, 32.4, -131] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -131] # Plantacja Koki - [292.4, 292.4, -10, -10, -131] # Złodzieje Organów - [284.2, 284.2, -8.5, -8.5, -131] # Wioska Bumelantów - [281.8, 281.8, -20.5, -20.5, -131] # Pijacy z Karaibów - [261.2, 261.2, -20, -20, -131] # Meksykańska Wioska - [257.9, 257.9, -30.1, -30.1, -131] # Żule z Rio Grande - [261, 261, -33.7, -33.7, -131] # Wioska Bimbrowników - [281.9, 281.9, -35.3, -35.3, -131] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -131] # Ćpuny z L.A. - [240.4, 240.4, -44, -44, -131] # Indiańscy Złodzieje - [276.8, 276.8, -46.4, -46.4, -131] # Złodzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -131] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -131] # Limerick - [0.2, 0.2, -49, -49, -131] # Normandia - [9, 9, -42.2, -42.2, -131] # Korsyka - [17.7, 17.7, -51, -51, -131] # Kielce - [18, 18, -44, -44, -131] # Laibach - [30, 30, -41, -41, -131] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -131] # Gruzja - [44.7, 44.7, -53, -53, -131] # Kazan - [56.7, 56.7, -31.2, -31.2, -131] # Teheran - [176.4, 176.4, 37.8, 37.8, -131] # Nowa Zelandia - [289.3, 289.3, 36, 36, -131] # Chile - [24, 24, -67, -67, -131] # Finlandia - [42, 42, -64, -64, -131] # Murmansk - [82.6, 82.6, -62.8, -62.8, -131] # Ural - [89, 89, -36, -36, -131] # Tybet - [211, 211, -60, -60, -131] # Alaska - [267, 267, -57, -57, -131] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -131] # Nowa Funlandia - [290, 290, 16, 16, -131] # Andy - [11, 11, -62, 62, -131] # Norwegia - [14.9, 14.9, 3.1, 3.1, -131] # Kongo - [38.88, 38.88, 9.77, 9.77, -131] # Angola - [47.57, 47.57, 15.73, 15.73, -131] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -131] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -131] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -131] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -131] # Gwatemala - [296, 296, 6.5, 6.5, -131] # Amazonia - [298, 298, 21, 21, -131] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -131] # Brazylia - [310.8, 310.8, 14.2, 14.2, -131] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -131] # Wenezuela - [77, 77, -24, -24, -131] # Indie 1 - [80, 80, -18, -18, -131] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -131] # Sri Lanka - [53, 53, -36.5, -36.5, -131] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -131] # Wietnam - [103, 103, -2, -2, -131] # Singapur - [121, 121, -16, -16, -131] # Filipiny - [138, 138, 4, 4, -131] # Papua - type: REGION_FUNKY_ZOMBIES missionZones: - - [286.125, 286.125, -40.75, -40.75, -65, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -65, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -65, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -65, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -65, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -65, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -65, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -65, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -65, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -65, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -65, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -65, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -65, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -65, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -65, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -65, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -65, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -65, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -65, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -65, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -65, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -65, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -65, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -65, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -65, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -65, STR_LAGOS] - [31.25, 31.25, -30, -30, -65, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -65, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -65, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -65, STR_NAIROBI] - [18.5, 18.5, 34, 34, -65, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -65, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -65, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -65, STR_DELHI] - [67, 67, -24.875, -24.875, -65, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -65, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -65, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -65, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -65, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -65, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -65, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -65, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -65, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -65, STR_BANGKOK] - [121, 121, -14.625, -14.625, -65, STR_MANILA] - [127, 127, -37.5, -37.5, -65, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -65, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -65, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -65, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -65, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -65, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -65, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -65, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -65, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -65, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -65, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -65, STR_PERTH] - type: REGION_GOVT_CAR missionZones: - - [286.125, 286.125, -40.75, -40.75, -63, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -63, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -63, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -63, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -63, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -63, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -63, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -63, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -63, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -63, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -63, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -63, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -63, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -63, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -63, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -63, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -63, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -63, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -63, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -63, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -63, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -63, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -63, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -63, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -63, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -63, STR_LAGOS] - [31.25, 31.25, -30, -30, -63, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -63, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -63, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -63, STR_NAIROBI] - [18.5, 18.5, 34, 34, -63, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -63, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -63, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -63, STR_DELHI] - [67, 67, -24.875, -24.875, -63, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -63, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -63, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -63, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -63, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -63, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -63, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -63, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -63, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -63, STR_BANGKOK] - [121, 121, -14.625, -14.625, -63, STR_MANILA] - [127, 127, -37.5, -37.5, -63, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -63, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -63, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -63, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -63, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -63, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -63, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -63, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -63, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -63, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -63, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -63, STR_PERTH] - type: REGION_POLIS_TERMINAL missionZones: - - [286.125, 286.125, -40.75, -40.75, -18, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -18, STR_WASHINGTON] - [272.375, 272.375, -41.875, -41.875, -18, STR_CHICAGO] - type: REGION_SMUGGLER_LAIR missionZones: - - [286.125, 286.125, -40.75, -40.75, -19, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -19, STR_WASHINGTON] - [272.375, 272.375, -41.875, -41.875, -19, STR_CHICAGO] - type: REGION_POLIS missionZones: - - [286.125, 286.125, -40.75, -40.75, -69, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -69, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -69, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -69, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -69, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -69, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -69, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -69, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -69, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -69, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -69, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -69, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -69, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -69, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -69, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -69, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -69, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -69, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -69, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -69, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -69, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -69, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -69, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -69, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -69, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -69, STR_LAGOS] - [31.25, 31.25, -30, -30, -69, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -69, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -69, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -69, STR_NAIROBI] - [18.5, 18.5, 34, 34, -69, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -69, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -69, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -69, STR_DELHI] - [67, 67, -24.875, -24.875, -69, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -69, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -69, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -69, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -69, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -69, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -69, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -69, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -69, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -69, STR_BANGKOK] - [121, 121, -14.625, -14.625, -69, STR_MANILA] - [127, 127, -37.5, -37.5, -69, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -69, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -69, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -69, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -69, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -69, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -69, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -69, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -69, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -69, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -69, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -69, STR_PERTH] - type: REGION_CITIES missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -2, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -2, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -2, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -2, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -2, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -2, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -2, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -2, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -2, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -2, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -2, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -2, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -2, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -2, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -2, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -2, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -2, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -2, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -2, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -2, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -2, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -2, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -2, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -2, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -2, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -2, STR_LAGOS] - [31.25, 31.25, -30, -30, -2, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -2, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -2, STR_NAIROBI] - [18.5, 18.5, 34, 34, -2, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -2, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -2, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2, STR_DELHI] - [67, 67, -24.875, -24.875, -2, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -2, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -2, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -2, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -2, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -2, STR_BANGKOK] - [121, 121, -14.625, -14.625, -2, STR_MANILA] - [127, 127, -37.5, -37.5, -2, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -2, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -2, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -2, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -2, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -2, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -2, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -2, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -2, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -2, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -2, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -2, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_CITIES_3 missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -3, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -3, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -3, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -3, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -3, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -3, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -3, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -3, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -3, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -3, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -3, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -3, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -3, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -3, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -3, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -3, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -3, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -3, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -3, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -3, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -3, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -3, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -3, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -3, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -3, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -3, STR_LAGOS] - [31.25, 31.25, -30, -30, -3, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -3, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -3, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -3, STR_NAIROBI] - [18.5, 18.5, 34, 34, -3, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -3, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -3, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -3, STR_DELHI] - [67, 67, -24.875, -24.875, -3, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -3, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -3, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -3, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -3, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -3, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -3, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -3, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -3, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -3, STR_BANGKOK] - [121, 121, -14.625, -14.625, -3, STR_MANILA] - [127, 127, -37.5, -37.5, -3, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -3, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -3, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -3, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -3, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -3, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -3, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -3, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -3, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -3, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -3, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -3, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_CITIES_4 missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -4, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -4, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -4, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -4, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -4, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -4, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -4, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -4, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -4, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -4, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -4, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -4, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -4, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -4, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -4, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -4, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -4, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -4, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -4, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -4, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -4, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -4, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -4, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -4, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -4, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -4, STR_LAGOS] - [31.25, 31.25, -30, -30, -4, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -4, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -4, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -4, STR_NAIROBI] - [18.5, 18.5, 34, 34, -4, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -4, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -4, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -4, STR_DELHI] - [67, 67, -24.875, -24.875, -4, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -4, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -4, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -4, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -4, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -4, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -4, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -4, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -4, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -4, STR_BANGKOK] - [121, 121, -14.625, -14.625, -4, STR_MANILA] - [127, 127, -37.5, -37.5, -4, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -4, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -4, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -4, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -4, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -4, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -4, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -4, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -4, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -4, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -4, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -4, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_HOT_PURSUITS missionZones: - - [286.125, 286.125, -40.75, -40.75, -151, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -151, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -151, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -151, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -151, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -151, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -151, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -151, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -151, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -151, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -151, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -151, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -151, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -151, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -151, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -151, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -151, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -151, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -151, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -151, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -151, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -151, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -151, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -151, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -151, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -151, STR_LAGOS] - [31.25, 31.25, -30, -30, -151, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -151, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -151, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -151, STR_NAIROBI] - [18.5, 18.5, 34, 34, -151, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -151, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -151, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -151, STR_DELHI] - [67, 67, -24.875, -24.875, -151, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -151, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -151, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -151, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -151, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -151, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -151, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -151, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -151, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -151, STR_BANGKOK] - [121, 121, -14.625, -14.625, -151, STR_MANILA] - [127, 127, -37.5, -37.5, -151, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -151, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -151, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -151, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -151, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -151, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -151, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -151, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -151, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -151, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -151, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -151, STR_PERTH] - type: REGION_HELLO_WORLD missionZones: &SECTION_GLOBAL_MISSION_ZONES - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -1, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: REGION_WORLD_GUILD missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_ACADEMY missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_MEGAPOL missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_BANDIT missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_MARSEC missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_NECRO missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_RUFFIANS missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_CONSTANTINE] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -1, STR_KARAGAND] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC - type: STR_SOUTH_ATLANTIC - type: STR_INDIAN_OCEAN terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: APOC_TUNNEL mapDataSets: - BLANKS - DOOM_BASE - DOOM_WALL02 - DOOM_PODS - BRAIN - DOOM_BASE2 - DOOM_FRN - U_EXT02 - DOOM_PIPES - DOOM_FACILITY mapBlocks: - name: UTUNNEL_00 width: 20 length: 20 groups: 1 - name: UTUNNEL_01 width: 20 length: 20 - name: UTUNNEL_02 width: 20 length: 20 - name: UTUNNEL_03 width: 20 length: 20 - name: UTUNNEL_04 width: 20 length: 20 - name: UTUNNEL_05 width: 20 length: 20 - name: UTUNNEL_06 width: 20 length: 20 - name: UTUNNEL_07 width: 20 length: 20 - name: UTUNNEL_08 width: 20 length: 20 - name: UTUNNEL_20 width: 20 length: 20 groups: 7 items: STR_CODEX_OF_THE_TRANSFIGURATION: - [9, 2, 0] STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: - [7, 5, 0] - [10, 5, 0] fuseTimers: STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: [0, 0] - name: AREA51URBAN mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: AREA51URBANDIO mapBlocks: &SECTION_AREA51URBAN_MAPS - name: AREA51BASE00 width: 10 length: 10 groups: 1 - name: AREA51BASE01 width: 10 length: 10 groups: 1 - name: AREA51BASE02 width: 10 length: 10 groups: 1 - name: AREA51BASE03 width: 10 length: 10 groups: 1 - name: AREA51BASE04 width: 10 length: 10 groups: 2 - name: AREA51BASE05 width: 10 length: 10 groups: 2 - name: AREA51BASE06 width: 10 length: 10 groups: 2 - name: AREA51BASE07 width: 10 length: 10 groups: 2 - name: AREA51BASE08 width: 10 length: 10 groups: 2 - name: AREA51BASE09 width: 10 length: 10 groups: 3 - name: AREA51BASE10 width: 10 length: 10 groups: 3 - name: AREA51BASE11 width: 10 length: 10 groups: 3 - name: AREA51BASE12 width: 10 length: 10 groups: 3 - name: AREA51BASE13 width: 10 length: 10 groups: 3 - name: AREA51BASE14 width: 10 length: 10 groups: 4 - name: AREA51BASE15 width: 10 length: 10 - name: AREA51BASE16 width: 10 length: 10 - name: AREA51BASE17 width: 10 length: 10 - name: AREA51BASE18 width: 10 length: 10 - name: AREA51BASE19 width: 10 length: 10 - name: AREA51BASE20 width: 10 length: 10 - name: AREA51BASE21 width: 10 length: 10 - name: AREA51BASE22 width: 10 length: 10 - name: AREA51BASE23 width: 10 length: 10 - name: AREA51BASE24 width: 10 length: 10 - name: AREA51BASE25 width: 10 length: 10 - name: AREA51BASE26 width: 10 length: 10 - name: AREA51BASE27 width: 10 length: 10 - name: AREA51BASE28 width: 10 length: 10 - name: AREA51BASE29 width: 10 length: 10 - name: AREA51BASE30 width: 10 length: 10 - name: AREA51BASE31 width: 10 length: 10 - name: AREA51BASE32 width: 10 length: 10 - name: AREA51BASE33 width: 10 length: 10 - name: AREA51BASE34 width: 10 length: 10 - name: AREA51BASE35 width: 10 length: 10 - name: AREA51BASE36 width: 10 length: 10 - name: AREA51BASE37 width: 10 length: 10 - name: AREA51BASE38 width: 10 length: 10 - name: AREA51BASE39 width: 10 length: 10 - name: AREA51BASE40 width: 10 length: 10 - name: AREA51BASE41 width: 10 length: 10 - name: AREA51BASE42 width: 10 length: 10 - name: AREA51BASE43 width: 10 length: 10 - name: AREA51BASE44 width: 10 length: 10 - name: AREA51BASE45 width: 10 length: 10 - name: AREA51BASE46 width: 10 length: 10 - name: AREA51BASE47 width: 10 length: 10 - name: AREA51BASE48 width: 10 length: 10 - name: AREA51BASE49 width: 10 length: 10 - name: AREA51BASE50 width: 10 length: 10 - name: AREA51BASE51 width: 10 length: 10 - name: AREA51BASE52 width: 10 length: 10 - name: AREA51BASE53 width: 10 length: 10 - name: AREA51BASE54 width: 10 length: 10 - name: AREA51BASE55 width: 10 length: 10 - name: AREA51BASE56 width: 10 length: 10 - name: AREA51BASE57 width: 10 length: 10 - name: AREA51BASE58 width: 10 length: 10 - name: AREA51BASE59 width: 10 length: 10 - name: AREA51BASE60 width: 10 length: 10 - name: AREA51BASE61 width: 10 length: 10 - name: AREA51BASE62 width: 10 length: 10 - name: AREA51BASE63 width: 10 length: 10 - name: AREA51BASE64 width: 10 length: 10 items: STR_HEAVY_PISTOL: - [4, 1, 0] STR_HEAVY_PISTOL_CLIP: - [4, 1, 0] - [4, 1, 0] - name: AREA51BASE65 width: 10 length: 10 - name: AREA51BASE66 width: 10 length: 10 - name: AREA51BASE67 width: 10 length: 10 - name: AREA51BASE68 width: 10 length: 10 - name: AREA51BASE69 width: 10 length: 10 - name: AREA51BASE70 width: 10 length: 10 - name: AREA51BASE71 width: 10 length: 10 - name: AREA51BASE72 width: 10 length: 10 - name: AREA51BASE73 width: 10 length: 10 - name: AREA51BASE74 width: 10 length: 10 - name: AREA51BASE75 width: 10 length: 10 - name: AREA51BASE76 width: 10 length: 10 - name: AREA51BASE77 width: 10 length: 10 - name: AREA51BASE78 width: 10 length: 10 - name: AREA51BASE79 width: 10 length: 10 items: STR_COLT45: - [4, 1, 0] STR_COLT45_CLIP: - [4, 1, 0] - [4, 1, 0] STR_GRENADE_FRAG: - [2, 4, 1] - name: AREA51BASE80 width: 20 length: 20 - name: AREA51BASE81 width: 20 length: 20 - name: AREA51BASE82 width: 20 length: 20 items: STR_RIFLE: - [2, 13, 1] STR_RIFLE_CLIP: - [2, 13, 1] STR_GRENADE_FRAG: - [2, 14, 1] STR_LUGER: - [7, 2, 0] STR_LUGER_CLIP: - [7, 2, 0] - [7, 2, 0] - [7, 2, 0] - name: AREA51BASE83 width: 20 length: 20 items: STR_MORTAR: - [4, 9, 0] STR_MORTAR_SHELL_HE: - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] STR_SATCHEL_CHARGE: - [5, 4, 0] - name: AREA51BASE84 width: 20 length: 20 - name: AREA51BASE85 width: 20 length: 20 items: STR_PISTOL: - [2, 13, 0] STR_PISTOL_CLIP: - [2, 13, 0] STR_RIFLE: - [5, 14, 0] STR_RIFLE_CLIP: - [5, 14, 0] STR_GRENADE_FRAG: - [2, 3, 1] STR_HIGH_EXPLOSIVE: - [4, 2, 1] STR_ROCKET_LAUNCHER: - [6, 2, 1] STR_LARGE_ROCKET: - [6, 2, 1] - [6, 2, 1] - [6, 2, 1] STR_INCENDIARY_ROCKET: - [6, 2, 1] - name: AREA51BASE86 width: 20 length: 20 items: STR_RPG: - [6, 9, 0] STR_SMALL_ROCKET: - [6, 9, 0] - [6, 9, 0] - [6, 9, 0] STR_GRENADE: - [13, 12, 0] STR_HIGH_EXPLOSIVE: - [13, 12, 0] - name: AREA51BASE87 width: 20 length: 20 items: STR_HIGH_EXPLOSIVE: - [8, 14, 1] - name: AREA51BASE88 width: 20 length: 20 items: STR_PISTOL: - [15, 11, 2] STR_PISTOL_CLIP: - [15, 11, 2] - name: AREA51BASE89 width: 20 length: 20 - name: AREA51BASE90 width: 20 length: 20 - name: AREA51BASE91 width: 20 length: 20 - name: AREA51BASE92 width: 20 length: 20 items: STR_MINIGUN: - [5, 2, 0] STR_MINIGUN_AMMO: - [5, 2, 0] - [5, 2, 0] STR_PISTOL: - [13, 12, 1] STR_PISTOL_CLIP: - [13, 12, 1] STR_GRENADE_LAUNCHER: - [15, 17, 1] STR_GL_HE: - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] STR_GL_I: - [15, 17, 1] STR_GRENADE: - [13, 12, 1] - name: AREA51BASE93 width: 20 length: 20 - name: AREA51BASE94 width: 20 length: 20 items: STR_BATTLE_RIFLE: - [14, 8, 0] STR_BATTLE_RIFLE_CLIP: - [14, 8, 0] STR_GRENADE_FRAG: - [14, 8, 0] - name: AREA51BASE95 width: 20 length: 20 items: STR_GRENADE: - [13, 3, 1] STR_HMG: - [13, 8, 1] STR_HMG_CLIP: - [13, 8, 1] - [13, 8, 1] STR_PISTOL: - [13, 15, 1] STR_PISTOL_CLIP: - [13, 15, 1] - name: AREA51BASE96 width: 20 length: 20 - name: AREA51BASE97 width: 20 length: 20 - name: AREA51BASE98 width: 20 length: 20 - name: AREA51BASE99 width: 20 length: 20 - name: AREA51BASE100 width: 10 length: 10 - name: AREA51BASE101 width: 10 length: 10 - name: AREA51BASE102 width: 10 length: 10 - name: AREA51BASE103 width: 10 length: 10 - name: AREA51BASE104 width: 10 length: 10 - name: AREA51BASE105 width: 10 length: 10 - name: AREA51BASE106 width: 10 length: 10 - name: AREA51BASE107 width: 10 length: 10 - name: AREA51BASE108 width: 10 length: 10 - name: AREA51BASE109 width: 10 length: 10 - name: AREA51BASE110 width: 10 length: 10 - name: AREA51BASE111 width: 10 length: 10 - name: AREA51BASE112 width: 10 length: 10 - name: AREA51BASE113 width: 10 length: 10 - name: AREA51BASE114 width: 10 length: 10 - name: AREA51BASE115 width: 10 length: 10 - name: AREA51BASE116 width: 10 length: 10 - name: AREA51BASE117 width: 10 length: 10 - name: AREA51BASE118 width: 10 length: 10 - name: AREA51BASE119 width: 10 length: 10 - name: AREA51BASE120 width: 10 length: 10 - name: AREA51BASE121 width: 10 length: 10 - name: AREA51BASE122 width: 10 length: 10 - name: AREA51BASE123 width: 10 length: 10 - name: AREA51BASE124 width: 10 length: 10 - name: AREA51BASE125 width: 10 length: 10 - name: AREA51BASE126 width: 10 length: 10 - name: AREA51BASE127 width: 10 length: 10 - name: AREA51BASE128 width: 10 length: 10 - name: AREA51BASE129 width: 10 length: 10 - name: AREA51BASE130 width: 10 length: 10 - name: AREA51BASE131 width: 10 length: 10 - name: AREA51BASE132 width: 10 length: 10 - name: AREA51BASE133 width: 10 length: 10 - name: AREA51BASE134 width: 10 length: 10 - name: AREA51BASE135 width: 10 length: 10 - name: AREA51BASE136 width: 10 length: 10 - name: AREA51BASE137 width: 10 length: 10 - name: AREA51BASE138 width: 10 length: 10 - name: AREA51BASE139 width: 10 length: 10 - name: AREA51BASE140 width: 10 length: 10 - name: AREA51BASE141 width: 10 length: 10 - name: AREA51BASE142 width: 10 length: 10 - name: AREA51BASE143 width: 10 length: 10 - name: AREA51BASE144 width: 10 length: 10 - name: AREA51BASE145 width: 10 length: 10 - name: AREA51BASE146 width: 10 length: 10 - name: AREA51BASE147 width: 10 length: 10 - name: AREA51BASE148 width: 10 length: 10 - name: AREA51BASE149 width: 10 length: 10 - name: AREA51BASE150 width: 10 length: 10 - name: AREA51BASE151 width: 10 length: 10 - name: AREA51BASE152 width: 10 length: 10 - name: AREA51BASE153 width: 10 length: 10 - name: AREA51BASE154 width: 10 length: 10 - name: AREA51BASE155 width: 10 length: 10 - name: AREA51BASE156 width: 10 length: 10 - name: AREA51BASE157 width: 10 length: 10 - name: AREA51BASE158 width: 10 length: 10 - name: AREA51BASE159 width: 10 length: 10 - name: AREA51BASE160 width: 10 length: 10 - name: AREA51BASE161 width: 10 length: 10 - name: AREA51BASE162 width: 10 length: 10 - name: AREA51BASE163 width: 10 length: 10 - name: AREA51BASE164 width: 10 length: 10 - name: AREA51BASE165 width: 10 length: 10 - name: AREA51BASE166 width: 10 length: 10 - name: AREA51BASE167 width: 10 length: 10 - name: AREA51BASE168 width: 10 length: 10 - name: AREA51BASE169 width: 10 length: 10 - name: AREA51BASE170 width: 10 length: 10 - name: AREA51BASE171 width: 10 length: 10 - name: AREA51BASE172 width: 10 length: 10 - name: AREA51BASE173 width: 10 length: 10 - name: AREA51BASE174 width: 10 length: 10 - name: AREA51BASE175 width: 10 length: 10 - name: AREA51BASE176 width: 10 length: 10 - name: AREA51BASE177 width: 10 length: 10 - name: AREA51BASE178 width: 10 length: 10 - name: AREA51BASE179 width: 10 length: 10 - name: AREA51BASE180 width: 10 length: 10 - name: AREA51BASE181 width: 10 length: 10 - name: AREA51BASE182 width: 10 length: 10 - name: AREA51BASE183 width: 10 length: 10 - name: AREA51BASE184 width: 10 length: 10 - name: AREA51BASE185 width: 10 length: 10 - name: AREA51BASE186 width: 10 length: 10 - name: AREA51BASE187 width: 10 length: 10 - name: AREA51BASE188 width: 10 length: 10 - name: AREA51BASE189 width: 10 length: 10 - name: AREA51BASE190 width: 10 length: 10 - name: AREA51BASE191 width: 10 length: 10 - name: AREA51BASE192 width: 10 length: 10 - name: AREA51BASE193 width: 10 length: 10 - name: AREA51BASE194 width: 10 length: 10 - name: AREA51BASE195 width: 10 length: 10 - name: AREA51BASE196 width: 10 length: 10 - name: AREA51BASE197 width: 20 length: 20 - name: AREA51BASE198 width: 20 length: 20 - name: AREA51BASE199 width: 20 length: 20 - name: AREA51BASE200 width: 20 length: 20 - name: AREA51BASE201 width: 20 length: 20 - name: AREA51BASE202 width: 20 length: 20 - name: AREA51BASE203 width: 20 length: 20 - name: AREA51BASE204 width: 20 length: 20 - name: AREA51BASE205 width: 10 length: 10 - name: AREA51BASE206 width: 10 length: 10 - name: AREA51BASE207 width: 10 length: 10 - name: AREA51BASE208 width: 10 length: 10 - name: AREA51BASE209 width: 10 length: 10 - name: AREA51BASE210 width: 10 length: 10 - name: AREA51BASE211 width: 10 length: 10 - name: AREA51BASE212 width: 10 length: 10 - name: AREA51BASE213 width: 20 length: 20 - name: AREA51BASE214 width: 20 length: 20 - name: AREA51BASE215 width: 20 length: 20 - name: AREA51BASE216 width: 20 length: 20 - name: AREA51URBAN_MSDF mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: AREA51URBANDIO mapBlocks: *SECTION_AREA51URBAN_MAPS - name: AREA51URBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z script: AREA51URBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_AREA51URBAN_MAPS - name: ASYLUM_FENCE mapDataSets: - BLANKS - ASYLUM_WALL mapBlocks: &AsylumFence - name: ASYLUM_FENCE_W00 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W01 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W02 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W03 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_E00 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E01 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E02 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E03 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_N00 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N01 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N02 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N03 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N04 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_S00 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S01 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S02 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_SE00 width: 10 length: 10 groups: 5 - name: ASYLUM_FENCE_SW00 width: 10 length: 10 groups: 6 - name: ASYLUM_FENCE_NE00 width: 10 length: 10 groups: 7 - name: ASYLUM_FENCE_NW00 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_NW01 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_S_GATE00 width: 10 length: 10 groups: 9 - name: ASYLUM_FENCE_S_ENTRY00 width: 10 length: 10 groups: 0 - name: BEACH_SAVANNA mapDataSets: - BLANKS - BEACH - SAVANNABEACH mapBlocks: - name: BEACH00 width: 10 length: 10 - name: BEACH01 width: 10 length: 10 - name: BEACH02 width: 10 length: 10 - name: BEACH03 width: 10 length: 10 - name: BEACH04 width: 10 length: 10 - name: BEACH05 width: 10 length: 10 - name: CAVES_BANDIT_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_A mapBlocks: &MapsBanditCaves - name: CAVES_00 width: 20 length: 20 groups: 6 randomizedItems: - position: [8, 8, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00A width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00B width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00C width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] randomizedItems: - position: [10, 11, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - name: CAVES_02 width: 20 length: 20 randomizedItems: - position: [2, 5, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D, STR_LOOTBOX_PREPPER] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [5, 11, 0] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_05 width: 20 length: 20 randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D, STR_LOOTBOX_PREPPER] - name: CAVES_06 width: 20 length: 20 randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [8, 13, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 randomizedItems: - position: [12, 11, 2] mixed: true amount: 175 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00] - name: CAVESDIO_03 width: 20 length: 20 randomizedItems: - position: [7, 9, 2] mixed: true amount: 200 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00] - name: CAVESDIO_04 width: 20 length: 20 randomizedItems: - position: [9, 11, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVESDIO_05 width: 20 length: 20 randomizedItems: - position: [16, 11, 0] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - name: CAVES_BANDIT_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_B mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_C mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_D mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_E mapDataSets: - BLANKS - CAVEBROWN script: CAVE_E mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_A mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_B mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_C mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_D mapBlocks: *MapsBanditCaves - name: CAVES_CRYPTEK_A ambience: 609 ambientVolume: 0.25 mapDataSets: - BLANKS - CAVEBROWN script: CAVE_CRYPTEK_A mapBlocks: &MapsEmptyCaves - name: CAVES_00 width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00A width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00B width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_00C width: 20 length: 20 groups: 6 items: STR_GLAMOUR: - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - [0, 0, 0] - name: CAVES_01 width: 20 length: 20 - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 - name: CAVES_05 width: 20 length: 20 - name: CAVES_06 width: 20 length: 20 - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: CAVES_ALTAR_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_ALTAR_D mapBlocks: *MapsEmptyCaves - name: CATACOMBS mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS mapBlocks: &SECTION_CATACOMBS_MAPS - name: CATACOMBS_00 width: 10 length: 10 groups: 6 items: STR_PICKAXE: - [6, 1, 0] STR_GLAMOUR: - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 groups: 5 - name: CATACOMBS_08 width: 20 length: 20 groups: 5 - name: CATACOMBS_09 width: 20 length: 20 groups: 5 - name: CATACOMBS_10 width: 20 length: 20 groups: 5 - name: CATACOMBS_11 width: 20 length: 20 groups: 5 - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 groups: 5 - name: CATACOMBS_15 width: 20 length: 20 groups: 5 randomizedItems: - position: [11, 6, 0] amount: 2 mixed: true itemList: &SECTION_CATACOMBS_LOOT - STR_BOOT - STR_BOOT - STR_GUILD_CORPSE - STR_GOVT_CORPSE - STR_RAIDER_CORPSE - STR_ACADEMY_CORPSE - STR_CHURCH_CORPSE - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_JUNK_PILE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_MEDALLION - STR_RING - STR_RING - STR_ANKH - STR_AMPHORE - STR_AMPHORE - STR_AMPHORE - STR_BONE_CLUB - STR_BONE_CLUB - STR_BONE_CLUB - STR_SKULL - STR_SKULL - STR_SKULL - STR_SKULL - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_LOBSTERMAN_HIDE - STR_MANACLES - STR_NOOSE - STR_NOOSE - STR_BATTO - STR_CROWBAR - STR_LINGERIE - STR_HANDLE - STR_AX - STR_BATTLE_AX - STR_STONE_AX - STR_SHOVEL - STR_SHOVEL - STR_SHIV - STR_KNOIF - STR_MACHETE - STR_BILLHOOK - STR_OLD_BOOKS - STR_PORN - STR_RUSTY_BLADE - STR_RUSTY_BLADE - STR_XBOW - STR_XBOW_QUIVER - STR_YELLOW_GEM - position: [5, 6, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [8, 10, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [11, 10, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [8, 13, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [11, 13, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 groups: 5 - name: CATACOMBS_21 width: 20 length: 20 groups: 5 randomizedItems: - position: [14, 14, 0] amount: 4 mixed: true itemList: *SECTION_CATACOMBS_LOOT - name: CATACOMBS_22 width: 10 length: 10 groups: 8 items: STR_GROG_BARREL: - [1, 3, 1] - [1, 2, 1] - [2, 1, 1] STR_WINE: - [1, 6, 1] STR_BEER: - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] randomizedItems: - position: [8, 8, 1] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [2, 2, 1] amount: 3 mixed: true itemList: [STR_SHOVEL, STR_PICKAXE, STR_SHOTGUN_G, STR_AX, STR_WINE, STR_PITCHFORK, STR_COINS, STR_BOOT, STR_RUSTY_BLADE, STR_FOOD_BAG, STR_APPLE, STR_ORANGE, STR_SPEAR, STR_SCRAP_METAL, STR_MOLOTOV, STR_LOKNAR_SCRIPTURES] - name: CATACOMBSDIO_01 width: 20 length: 20 groups: 7 randomizedItems: - position: [4, 2, 0] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [12, 2, 0] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [7, 2, 0] amount: 10 mixed: true itemList: &SECTION_LOOT_COINS - STR_SKULL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - position: [13, 4, 0] amount: 12 mixed: true itemList: *SECTION_LOOT_COINS - position: [4, 5, 0] amount: 7 mixed: true itemList: *SECTION_LOOT_COINS - name: CATACOMBS_COIN_HUNT mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK script: CATACOMBS_COIN_HUNT mapBlocks: *SECTION_CATACOMBS_MAPS - name: CATACOMBS_TAVERN_CELLAR mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK civilianTypes: - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: CATACOMBS_TAVERN_CELLAR mapBlocks: *SECTION_CATACOMBS_MAPS - name: CATACOMBS_DIABLO mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO mapBlocks: - name: CATACOMBS_LZ width: 10 length: 10 groups: 1 - name: CATACOMBS_DIABLO_00 width: 10 length: 10 groups: 9 items: STR_HAMMER: - [3, 8, 0] STR_ZORTRIUM_CRYSTAL: - [2, 0, 3] - name: CATACOMBS_DIABLO_01 width: 20 length: 20 groups: 6 items: STR_HAMMER: - [8, 9, 0] randomizedItems: - position: [10, 9, 0] amount: 1 mixed: true itemList: [MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CATACOMBS_DIABLO_02 width: 10 length: 10 groups: 8 - name: CATACOMBS_DIABLO_04 width: 10 length: 10 randomizedItems: - position: [4, 5, 0] amount: 1 mixed: true itemList: &LootDeathDungeon - MUTILATED_CORPSE_M1 - MUTILATED_CORPSE_F1 - STR_DREAM_ECHO - STR_DREAM_ECHO - STR_DEMON_HEART - STR_DEMON_HEART - STR_ZORTRIUM_CRYSTAL - STR_ZORTRIUM_CRYSTAL - name: CATACOMBS_DIABLO_05 width: 10 length: 10 - name: CATACOMBS_DIABLO_07 width: 20 length: 20 randomizedItems: - position: [13, 17, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [3, 15, 2] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 randomizedItems: - position: [4, 4, 1] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 - name: CATACOMBS_08 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_09 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_10 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_11 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 groups: 5 randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [10, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [12, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_15 width: 20 length: 20 groups: 5 randomizedItems: - position: [6, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [9, 10, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [12, 13, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 groups: 5 randomizedItems: - position: [8, 8, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [11, 8, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_21 width: 20 length: 20 groups: 5 randomizedItems: - position: [6, 13, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [6, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [13, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_DIABLO_ENTRY mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_06 width: 20 length: 20 groups: 1 - name: CATACOMBS_DIABLO_ENTRY_2 mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY_2 mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_08 width: 20 length: 20 groups: 1 - name: CATACOMBS_DIABLO_ENTRY_3 mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY_2 mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_09 width: 20 length: 20 groups: 1 - name: COMPLEXURBAN ambience: 609 ambientVolume: 0.2 mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_D4 civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN_CIV mapBlocks: &SECTION_COMPLEXURBAN_MAPS - name: COMPLEXURBAN00 width: 10 length: 10 - name: COMPLEXURBAN01 width: 10 length: 10 - name: COMPLEXURBAN02 width: 10 length: 10 - name: COMPLEXURBAN03 width: 10 length: 10 - name: COMPLEXURBAN04 width: 10 length: 10 - name: COMPLEXURBAN05 width: 10 length: 10 - name: COMPLEXURBAN06 width: 10 length: 10 - name: COMPLEXURBAN07 width: 10 length: 10 - name: COMPLEXURBAN08 width: 10 length: 10 - name: COMPLEXURBAN09 width: 10 length: 10 - name: COMPLEXURBAN10 width: 20 length: 20 - name: COMPLEXURBAN11 width: 20 length: 20 - name: COMPLEXURBAN12 width: 20 length: 20 - name: COMPLEXURBAN13 width: 20 length: 20 - name: COMPLEXURBAN14 width: 20 length: 20 - name: COMPLEXURBAN15 width: 20 length: 20 - name: COMPLEXURBAN16 width: 20 length: 20 - name: COMPLEXURBAN17 width: 20 length: 20 - name: COMPLEXURBAN18 width: 20 length: 20 - name: COMPLEXURBAN19 width: 20 length: 20 - name: COMPLEXURBAN20 width: 10 length: 10 - name: COMPLEXURBAN21 width: 10 length: 10 - name: COMPLEXURBAN22 width: 10 length: 10 - name: COMPLEXURBAN23 width: 10 length: 10 - name: COMPLEXURBAN24 width: 10 length: 10 - name: COMPLEXURBAN25 width: 10 length: 10 - name: COMPLEXURBAN26 width: 30 length: 30 - name: COMPLEXURBANDIO27 width: 30 length: 30 - name: COMPLEXURBAN28 width: 30 length: 30 - name: COMPLEXURBAN29 width: 30 length: 30 - name: COMPLEXURBAN30 width: 30 length: 30 - name: COMPLEXURBAN31 width: 20 length: 20 - name: COMPLEXURBAN32 width: 20 length: 20 - name: COMPLEXURBAN33 width: 30 length: 30 - name: COMPLEXURBAN34 width: 10 length: 10 - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMPLEXHOTPURSUITS ambience: 611 ambientVolume: 0.2 enviroEffects: STR_ENVIRO_MAGMA mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_D4 civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN mapBlocks: - name: COMPLEXURBAN00 width: 10 length: 10 randomizedItems: - position: [4, 8, 1] amount: 1 mixed: true itemList: &LootBigMoney - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CASH_BAG - STR_CASH_BAG - STR_SAFE items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN01 width: 10 length: 10 randomizedItems: - position: [2, 6, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN02 width: 10 length: 10 randomizedItems: - position: [7, 0, 0] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN03 width: 10 length: 10 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN04 width: 10 length: 10 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN05 width: 10 length: 10 randomizedItems: - position: [5, 0, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN06 width: 10 length: 10 randomizedItems: - position: [5, 3, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN07 width: 10 length: 10 randomizedItems: - position: [4, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN08 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN09 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN10 width: 20 length: 20 randomizedItems: - position: [4, 8, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN11 width: 20 length: 20 randomizedItems: - position: [14, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 14, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_SKULL: - [3, 1, 0] - [5, 2, 0] - [4, 5, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN12 width: 20 length: 20 randomizedItems: - position: [7, 4, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 8, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [14, 17, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [13, 5, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [12, 11, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN13 width: 20 length: 20 items: STR_JADE_URN: - [15, 1, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN14 width: 20 length: 20 randomizedItems: - position: [15, 2, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [4, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN15 width: 20 length: 20 randomizedItems: - position: [15, 17, 0] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [16, 4, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN16 width: 20 length: 20 randomizedItems: - position: [2, 14, 0] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN17 width: 20 length: 20 randomizedItems: - position: [12, 16, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [13, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [4, 2, 1] STR_SKULL: - [14, 17, 0] - [18, 16, 0] - [13, 18, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN18 width: 20 length: 20 randomizedItems: - position: [2, 15, 0] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN19 width: 20 length: 20 randomizedItems: - position: [8, 5, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [16, 0, 1] STR_SKULL: - [9, 15, 0] - [4, 11, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN20 width: 10 length: 10 randomizedItems: - position: [2, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_SKULL: - [5, 0, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN21 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN22 width: 10 length: 10 randomizedItems: - position: [3, 7, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [7, 6, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN23 width: 10 length: 10 items: STR_JADE_URN: - [7, 2, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN24 width: 10 length: 10 randomizedItems: - position: [6, 8, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN25 width: 10 length: 10 items: STR_JADE_URN: - [7, 0, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN26 width: 30 length: 30 randomizedItems: - position: [3, 14, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [13, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [20, 4, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 15, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [16, 15, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [15, 3, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [11, 15, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBANDIO27 width: 30 length: 30 randomizedItems: - position: [15, 20, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [23, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [14, 22, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN28 width: 30 length: 30 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [25, 4, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [14, 27, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [25, 28, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN29 width: 30 length: 30 randomizedItems: - position: [23, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [24, 27, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [12, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [15, 28, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN30 width: 30 length: 30 randomizedItems: - position: [7, 12, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [12, 10, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [23, 12, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [22, 3, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN31 width: 20 length: 20 randomizedItems: - position: [3, 9, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 11, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [2, 0, 1] STR_SKULL: - [8, 9, 0] - [11, 11, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN32 width: 20 length: 20 items: STR_JADE_URN: - [11, 3, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN33 width: 30 length: 30 randomizedItems: - position: [15, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 2, 0] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [12, 0, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN34 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMPLEXGHOUL ambience: 610 ambientVolume: 0.66 enviroEffects: STR_ENVIRO_ACID_RAIN mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_DGHOULE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN mapBlocks: - name: COMPLEXURBAN00 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [4, 8, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN01 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN02 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN03 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [5, 1, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN04 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN05 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [5, 0, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN06 width: 10 length: 10 items: STR_SISTER_VICTIM: - [5, 3, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN07 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN08 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN09 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN10 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN11 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [14, 3, 0] STR_SKULL: - [3, 1, 0] - [5, 2, 0] - [4, 5, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN12 width: 20 length: 20 items: STR_EXPERIMENT_VICTIM: - [7, 4, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN13 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN14 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [15, 2, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN15 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN16 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [2, 14, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN17 width: 20 length: 20 items: STR_SKULL: - [14, 17, 0] - [18, 16, 0] - [13, 18, 0] STR_DAMSEL_VICTIM: - [12, 16, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN18 width: 20 length: 20 items: STR_SMALL_MEDIPACK: - [2, 15, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN19 width: 20 length: 20 items: STR_SISTER_VICTIM: - [8, 5, 1] STR_SKULL: - [9, 15, 0] - [4, 11, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN20 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [2, 1, 1] STR_SKULL: - [5, 0, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN21 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN22 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN23 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN24 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [6, 8, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN25 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN26 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [3, 14, 0] - [13, 3, 0] - [20, 4, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBANDIO27 width: 30 length: 30 items: STR_EXPERIMENT_VICTIM: - [15, 20, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN28 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [5, 1, 1] - [25, 4, 1] - [14, 27, 1] - [25, 28, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN29 width: 30 length: 30 items: STR_SISTER_VICTIM: - [23, 1, 1] STR_EXPERIMENT_VICTIM: - [24, 27, 1] STR_DAMSEL_VICTIM: - [5, 1, 1] - [12, 1, 1] - [15, 28, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN30 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [7, 12, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN31 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [3, 9, 1] - [3, 11, 1] STR_SKULL: - [8, 9, 0] - [11, 11, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN32 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN33 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [15, 3, 0] - [3, 2, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN34 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMRCURBAN mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN mapBlocks: &SECTION_COMRCURBAN_MAPS - name: COMRCURBAN00 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN01 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN02 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN03 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN04 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN05 width: 20 length: 20 - name: COMRCURBAN06 width: 20 length: 20 - name: COMRCURBAN07 width: 20 length: 20 items: STR_MEDICAL_SUPPLIES: - [3, 10, 2] - [10, 3, 2] - [15, 1, 0] - [16, 1, 0] - [17, 1, 0] STR_PAINKILLERS: - [16, 3, 1] - [8, 5, 1] - [9, 16, 1] - [3, 10, 0] - [14, 10, 2] STR_BANDAGE: - [3, 10, 2] - [10, 3, 2] - [4, 7, 1] - [6, 7, 1] - [7, 10, 1] - [17, 3, 0] STR_FIRST_AID_KIT: - [3, 9, 2] - [11, 11, 1] - [15, 10, 0] STR_MEDIPACK: - [5, 10, 1] STR_OXYGEN_TANK: - [13, 1, 0] - [1, 10, 1] - name: COMRCURBAN08 width: 20 length: 20 - name: COMRCURBAN09 width: 20 length: 20 - name: COMRCURBAN10 width: 20 length: 20 randomizedItems: - position: [15, 0, 0] amount: 8 mixed: true itemList: [STR_BEER, STR_VODKA] - position: [1, 1, 1] amount: 5 mixed: true itemList: [STR_BEER, STR_VODKA] - name: COMRCURBAN11 width: 20 length: 20 - name: COMRCURBAN12 width: 20 length: 20 - name: COMRCURBAN13 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN14 width: 10 length: 10 - name: COMRCURBAN15 width: 10 length: 10 - name: COMRCURBAN16 width: 10 length: 10 - name: COMRCURBAN17 width: 10 length: 10 - name: COMRCURBAN18 width: 10 length: 10 items: STR_MUTANT_MEAT: - [1, 1, 0] - [7, 1, 0] - [2, 5, 0] - [2, 4, 1] - [6, 2, 1] - [1, 0, 1] - name: COMRCURBAN19 width: 10 length: 10 groups: [1, 2, 3, 4] - name: COMRCURBAN20 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN21 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN22 width: 10 length: 10 - name: COMRCURBAN23 width: 10 length: 10 - name: COMRCURBAN24 width: 20 length: 20 - name: COMRCURBAN25 width: 10 length: 10 - name: COMRCURBAN26 width: 20 length: 20 groups: [0, 6] - name: COMRCURBAN27 width: 20 length: 20 groups: [0, 7] - name: COMRCURBAN_AIRCAR_RACE ambience: 600 ambientVolume: 0.5 mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_MSDF mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: COMRCURBAN mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: COMRCURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_GUILD_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_WHOREHOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_WHOREHOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_CRACKHOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_CRACKHOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_KKK_HOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_KKK_HOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: STR_CORAL_BEACON mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - GRUNGE5 mapBlocks: - name: CORALBEACON width: 10 length: 10 - name: STR_CORAL_ENTRY mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - XCOMENTRY - JUNGLE mapBlocks: - name: CORALENTRY width: 10 length: 10 - name: STR_CORAL_ENTRY_UNDERSEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - XCOMENTRY - GRUNGE5 mapBlocks: - name: CORALENTRY2 width: 10 length: 10 - name: CRUISE_LINER script: CRUISE_LINER ambience: 609 ambientVolume: 0.2 enviroEffects: STR_ENVIRO_SEA_SURFACE mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_PIRATE_CIV - STR_PIRATE_CIV - STR_PIRATE_CIV - STR_BRUTE_SAILOR_CIV mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01 width: 30 length: 50 items: STR_LOOTBOX_ARCANE: - [9, 23, 7] randomizedItems: - position: [13, 42, 7] mixed: true amount: 146 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01] - position: [13, 39, 6] mixed: true amount: 239 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01] - position: [7, 44, 0] mixed: false amount: 50 itemList: [STR_MED_CANNON_SHELLS, STR_CANNON_ROUNDS_X50, STR_SMALL_CANNON_ROUNDS_X50, STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS] - position: [10, 48, 0] mixed: false amount: 50 itemList: [STR_MED_CANNON_SHELLS, STR_CANNON_ROUNDS_X50, STR_SMALL_CANNON_ROUNDS_X50, STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS] - position: [13, 44, 0] mixed: false amount: 15 itemList: [STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS, STR_SIDEWINDER_MISSILES] - position: [17, 48, 0] mixed: false amount: 15 itemList: [STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS, STR_SIDEWINDER_MISSILES] - position: [11, 48, 0] mixed: false amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [12, 49, 0] amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [22, 47, 0] amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [16, 45, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_GREEN] - position: [8, 46, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_GREEN] - name: CRUISE_LINER_ACADEMY script: CRUISE_LINER ambience: 609 ambientVolume: 0.2 enviroEffects: STR_ENVIRO_SEA_SURFACE mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01A width: 30 length: 50 randomizedItems: - position: [13, 42, 7] mixed: true amount: 260 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [10, 42, 6] mixed: true amount: 20 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [14, 48, 6] mixed: true amount: 13 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [15, 42, 6] mixed: true amount: 15 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [18, 44, 6] mixed: true amount: 17 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [4, 48, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [3, 43, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [5, 39, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [10, 42, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [3, 30, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [4, 18, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM, STR_DOLLAR_BRIEFCASE] - position: [9, 1, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [17, 7, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [23, 20, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [23, 31, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM, STR_CASH_BAG] - name: CRYPTEK mapDataSets: - BLANKS - CAVEBROWN - CRYPTEK1 - CRYPTEK2 - CRYPTEK3 - CRYPTEK4 - MARSEC_COMPUTERS - XBASEN_BEDS - MARSEC_FRN mapBlocks: - name: CRYPTEK_00 width: 20 length: 20 items: STR_WIZ_081: - [9, 3, 3] STR_LOOTBOX_ARCANE: - [2, 15, 3] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [9, 5, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [6, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [7, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [8, 2, 2] amount: 25 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE] - position: [10, 2, 2] amount: 25 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE] - position: [11, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [12, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: &SECTION_CULTA_MAPS - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 items: STR_APPLE: - [1, 9, 0] - [1, 7, 0] - [1, 5, 0] - [1, 2, 0] - [2, 8, 0] - [2, 7, 0] - [2, 5, 0] - [2, 3, 0] - [3, 9, 0] - [3, 6, 0] - [3, 2, 0] - [3, 1, 0] - [4, 8, 0] - [4, 5, 0] - [4, 3, 0] - [5, 7, 0] - [5, 5, 0] - [5, 2, 0] - [6, 9, 0] - [6, 6, 0] - [6, 3, 0] - [6, 1, 0] - [7, 8, 0] - [7, 6, 0] - [7, 4, 0] - [7, 2, 0] - [8, 9, 0] - [8, 7, 0] - [8, 3, 0] - [8, 1, 0] - [9, 8, 0] - [9, 6, 0] - [9, 2, 0] - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULTA19 width: 10 length: 10 - name: CULTA30 width: 10 length: 10 - name: CULTA31 width: 10 length: 10 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTASOL00 width: 20 length: 20 - name: CULT_FINNIK00 width: 10 length: 10 - name: CULTA_NOUFO civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - CULTIVAT - BARN script: FARMTERROR mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_UBER script: FARM mapDataSets: - BLANKS - CULTIVAT_UBER - BARN mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CHURCH_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_CHURCH_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_GUILD_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_GUILD_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_ACADEMY_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_ACADEMY_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_ACADEMY_OUTPOST_UBER mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_ACADEMY_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_BARN_GROX mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_BARN_GROX mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE_UBER mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE_PP mapDataSets: - BLANKS - CULTIVAT_PP - BARN_PP script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_KKK_HOUSE mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_KKK_HOUSE mapBlocks: *SECTION_CULTA_MAPS - name: DAWNURBANA mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA mapBlocks: &SECTION_DAWNURBANA_MAPS - name: DAWNURBAN00 width: 10 length: 10 groups: 2 - name: DAWNURBAN01 width: 10 length: 10 groups: 2 - name: DAWNURBAN02 width: 10 length: 10 groups: 2 - name: DAWNURBAN03 width: 10 length: 10 groups: 2 - name: DAWNURBAN04 width: 10 length: 10 groups: 2 - name: DAWNURBAN05 width: 10 length: 10 groups: 2 - name: DAWNURBAN06 width: 10 length: 10 groups: 2 - name: DAWNURBAN07 width: 10 length: 10 groups: 2 - name: DAWNURBAN08 width: 10 length: 10 groups: 3 - name: DAWNURBAN09 width: 10 length: 10 groups: 3 - name: DAWNURBAN10 width: 10 length: 10 groups: 3 - name: DAWNURBAN11 width: 10 length: 10 groups: 3 - name: DAWNURBAN12 width: 10 length: 10 groups: 3 - name: DAWNURBAN13 width: 10 length: 10 groups: 3 - name: DAWNURBAN14 width: 10 length: 10 groups: 3 - name: DAWNURBAN15 width: 10 length: 10 groups: 3 - name: DAWNURBAN16 width: 10 length: 10 groups: 4 - name: DAWNURBAN17 width: 10 length: 10 groups: 4 - name: DAWNURBAN18 width: 10 length: 10 groups: 4 - name: DAWNURBAN19 width: 10 length: 10 groups: 4 - name: DAWNURBAN20 width: 20 length: 20 - name: DAWNURBAN21 width: 20 length: 20 - name: DAWNURBAN22 width: 20 length: 20 - name: DAWNURBAN23 width: 20 length: 20 - name: DAWNURBAN24 width: 20 length: 20 - name: DAWNURBAN25 width: 20 length: 20 - name: DAWNURBAN26 width: 20 length: 20 - name: DAWNURBAN27 width: 20 length: 20 - name: DAWNURBAN28 width: 10 length: 10 groups: 1 - name: DAWNURBAN29 width: 10 length: 10 groups: 1 - name: DAWNURBAN30 width: 10 length: 10 - name: DAWNURBAN31 width: 10 length: 10 - name: DAWNURBAN32 width: 10 length: 10 - name: DAWNURBAN33 width: 10 length: 10 - name: DAWNURBAN34 width: 10 length: 10 - name: DAWNURBAN35 width: 10 length: 10 - name: DAWNURBAN36 width: 10 length: 10 - name: DAWNURBAN37 width: 10 length: 10 - name: DAWNURBAN38 width: 10 length: 10 - name: DAWNURBAN39 width: 10 length: 10 - name: DAWNURBANA_CHURCH_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA_CHURCH_OUTPOST mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_GUILD_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA_GUILD_OUTPOST mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_WHOREHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_WHOREHOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_CRACKHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_CRACKHOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_KKK_HOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_KKK_HOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANB mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB mapBlocks: &SECTION_DAWNURBANB_MAPS - name: DAWNURBAN40 width: 10 length: 10 groups: 4 - name: DAWNURBAN41 width: 10 length: 10 groups: 4 - name: DAWNURBAN42 width: 10 length: 10 groups: 2 - name: DAWNURBAN43 width: 10 length: 10 groups: 2 - name: DAWNURBAN44 width: 10 length: 10 groups: 2 - name: DAWNURBAN45 width: 10 length: 10 groups: 2 - name: DAWNURBAN46 width: 10 length: 10 groups: 3 - name: DAWNURBAN47 width: 10 length: 10 groups: 3 - name: DAWNURBAN48 width: 10 length: 10 groups: 3 - name: DAWNURBAN49 width: 10 length: 10 groups: 3 - name: DAWNURBAN50 width: 10 length: 10 groups: 1 - name: DAWNURBAN51 width: 10 length: 10 groups: 1 - name: DAWNURBAN52 width: 10 length: 10 groups: 1 - name: DAWNURBAN53 width: 10 length: 10 - name: DAWNURBAN54 width: 10 length: 10 - name: DAWNURBAN55 width: 10 length: 10 - name: DAWNURBAN56 width: 10 length: 10 - name: DAWNURBAN57 width: 10 length: 10 - name: DAWNURBAN58 width: 10 length: 10 - name: DAWNURBAN59 width: 10 length: 10 - name: DAWNURBAN60 width: 20 length: 20 - name: DAWNURBAN61 width: 20 length: 20 - name: DAWNURBAN62 width: 20 length: 20 - name: DAWNURBAN63 width: 20 length: 20 - name: DAWNURBAN64 width: 20 length: 20 - name: DAWNURBAN65 width: 20 length: 20 - name: DAWNURBAN66 width: 20 length: 20 - name: DAWNURBAN67 width: 20 length: 20 - name: DAWNURBANB_FUNKY_ZOMBIES mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: DAWNURBANB_FUNKY_ZOMBIES mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_CHURCH_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB_CHURCH_OUTPOST mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_GUILD_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB_GUILD_OUTPOST mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_WHOREHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_WHOREHOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_CRACKHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_CRACKHOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_KKK_HOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_KKK_HOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DESERT enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERT - DESERTBITS script: DESERT mapBlocks: &SECTION_DESERT_MAPS - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERT12 width: 10 length: 10 - name: DESERT13 width: 10 length: 10 - name: DESERT14 width: 20 length: 20 - name: DESERT15 width: 10 length: 10 groups: [0, 1] - name: DESERT16 width: 10 length: 10 groups: [0, 1] - name: DESERT17 width: 10 length: 10 - name: DESERTX enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: DESERTX_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: DESERTX_GUILD_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: DESERT2RED enviroEffects: STR_ENVIRO_HEAT mapDataSets: - BLANKS - REDDESERT script: DESERT mapBlocks: &SECTION_DESERT2RED_MAPS - name: DESERT00 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT01 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT02 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT03 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT04 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT05 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT06 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT07 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT08 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT09 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT10 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT11 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT2RED_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT mapDataSets: - BLANKS - REDDESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERT2RED_MAPS - name: DESERTMOUNT enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTMOUNT - DESERT script: DESERT mapBlocks: &SECTION_DESERTMOUNT_MAPS - name: DESERTMOUNT00 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT01 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT02 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: DESERTMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTMOUNT - DESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: DESERTPLANE enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: &SECTION_CRASHEDPLANE_MAPS - name: CRASHEDPLANE00 width: 10 length: 10 groups: 1 - name: CRASHEDPLANE01 width: 10 length: 10 - name: CRASHEDPLANE02 width: 10 length: 10 - name: CRASHEDPLANE03 width: 10 length: 10 - name: CRASHEDPLANE04 width: 10 length: 10 - name: CRASHEDPLANE05 width: 10 length: 10 - name: CRASHEDPLANE06 width: 10 length: 10 - name: CRASHEDPLANE07 width: 10 length: 10 - name: CRASHEDPLANE08 width: 10 length: 10 - name: CRASHEDPLANE09 width: 10 length: 10 - name: CRASHEDPLANE10 width: 10 length: 10 - name: CRASHEDPLANE11 width: 10 length: 10 - name: CRASHEDPLANE12 width: 10 length: 10 - name: CRASHEDPLANE13 width: 20 length: 20 - name: CRASHEDPLANE14 width: 20 length: 20 - name: CRASHEDPLANE15 width: 20 length: 20 - name: CRASHEDPLANE16 width: 20 length: 20 - name: CRASHEDPLANE17 width: 10 length: 10 - name: CRASHEDPLANE18 width: 10 length: 10 - name: CRASHEDPLANE19 width: 10 length: 10 - name: CRASHEDPLANE20 width: 10 length: 10 - name: DESERTPLANE_LOC_HITMAN enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTPLANE - CRASHEDPLANE script: CRASHEDPLANE_LOC_HITMAN mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: DESERTTEMPLE enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT mapBlocks: &SECTION_DESERTTEMPLE_MAPS - name: ATLANTDESERT00 width: 10 length: 10 groups: [0, 1] - name: ATLANTDESERT01 width: 10 length: 10 groups: [0, 1] - name: ATLANTDESERT02 width: 10 length: 10 - name: ATLANTDESERT03 width: 10 length: 10 - name: ATLANTDESERT04 width: 10 length: 10 - name: ATLANTDESERT05 width: 10 length: 10 - name: ATLANTDESERT06 width: 10 length: 10 - name: ATLANTDESERT07 width: 10 length: 10 - name: ATLANTDESERT08 width: 10 length: 10 - name: ATLANTDESERT09 width: 10 length: 10 - name: ATLANTDESERT10 width: 20 length: 20 - name: ATLANTDESERT11 width: 20 length: 20 - name: ATLANTDESERT12 width: 20 length: 20 - name: DESERTTEMPLE_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTTEMPLE_MAPS - name: DESERTTEMPLE_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTTEMPLE_MAPS - name: EMANSION mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - DAWNFRNITURE - URBITS - MANSIONGARDEN - FLOORSET - MANSIONBITS script: EMANSION mapBlocks: - name: EMANS00 width: 20 length: 20 groups: 1 revealedFloors: [2, 3, 6, 7] items: STR_BANDAGE: - [6, 1, 2] - [8, 16, 2] - [7, 6, 6] STR_OLD_BOOKS: - [10, 14, 5] STR_LINGERIE: - [13, 4, 5] STR_PORN: - [0, 14, 6] STR_BEER: - [9, 14, 6] STR_APPLE: - [2, 12, 2] STR_CHEMICALS: - [6, 17, 1] - [7, 17, 1] - [8, 17, 1] STR_GOLD_BAR: - [5, 16, 5] STR_MEIDO_OUTFIT: - [13, 2, 2] - [11, 18, 2] STR_BATTO: - [16, 1, 2] STR_FUSO_KNIVES: - [11, 3, 2] STR_CUTLASS: - [16, 16, 2] STR_PISTOL_BM: - [3, 2, 2] STR_PISTOL_BM_CLIP: - [3, 2, 2] - [3, 2, 2] - [3, 2, 2] STR_SAWED_OFF: - [1, 11, 5] STR_BUCKSHOT: - [1, 11, 5] STR_KNOIF: - [7, 13, 6] STR_MONEY_PURSE: - [11, 13, 5] randomizedItems: - position: [15, 1, 6] amount: 2 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS01 width: 10 length: 10 items: STR_BANDAGE: - [4, 5, 4] STR_VODKA: - [3, 0, 5] - [4, 0, 5] - [5, 0, 5] STR_BEER: - [6, 0, 5] - [2, 7, 3] - [5, 4, 3] STR_PORN: - [4, 4, 3] STR_LINGERIE: - [3, 3, 4] STR_PADD: - [6, 3, 3] STR_GOLD_BAR: - [7, 3, 4] STR_CASH_BAG: - [6, 3, 4] STR_MONEY_PURSE: - [1, 8, 3] - name: EMANS02 width: 20 length: 20 items: STR_FIRST_AID_KIT: - [16, 2, 2] STR_APPLE: - [4, 3, 2] - [3, 4, 2] - [4, 5, 2] - [15, 4, 2] - [15, 5, 2] - [14, 5, 2] - [14, 13, 2] - [4, 14, 2] - [3, 15, 2] - [8, 8, 2] - [8, 9, 2] - [8, 10, 2] - [9, 8, 2] - [9, 10, 2] - [10, 8, 2] - [10, 9, 2] - [10, 10, 2] - [5, 2, 2] - [5, 2, 2] - [8, 1, 3] - [1, 11, 3] STR_BEER: - [2, 13, 2] - [5, 2, 2] - [4, 1, 3] - [1, 19, 3] STR_VODKA: - [0, 13, 3] STR_MEDI_KIT: - [2, 9, 3] STR_BRIEFCASE: - [18, 1, 2] STR_LINGERIE: - [3, 18, 2] - [13, 1, 3] - [4, 1, 3] STR_PORN: - [13, 1, 3] - [1, 15, 3] STR_DATA_DISK: - [18, 7, 2] STR_BIKINI: - [13, 18, 3] STR_GUNS_N_AMMO: - [7, 18, 3] STR_TREASURE_CHEST: - [10, 6, 1] STR_CASH_BAG: - [1, 3, 3] STR_CREDIT_CHIP_02: - [2, 2, 2] STR_CREDIT_CHIP_01: - [2, 2, 2] STR_MONEY_PURSE: - [10, 2, 3] randomizedItems: - position: [6, 2, 2] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS03 width: 10 length: 10 items: STR_SMALL_MEDIPACK: - [1, 9, 5] STR_BILLHOOK: - [2, 4, 2] STR_MUTANT_MEAT: - [2, 6, 2] - [2, 6, 2] - [2, 6, 2] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [2, 4, 1] - [2, 4, 1] - [2, 4, 1] STR_APPLE: - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] STR_CHEMICALS: - [2, 7, 1] - [5, 2, 4] STR_WINE: - [3, 1, 3] STR_VODKA: - [3, 1, 3] - [3, 1, 3] - [3, 4, 1] - [3, 4, 1] - [3, 4, 1] - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] STR_BEER: - [3, 1, 3] - [3, 1, 3] - [3, 1, 3] - [8, 1, 2] - [8, 1, 2] - [8, 1, 2] - [8, 1, 2] STR_CIGS: - [3, 1, 3] - [3, 1, 3] - [3, 1, 3] STR_SWIMSUIT: - [9, 1, 5] STR_LINGERIE: - [8, 1, 5] STR_PADD: - [4, 9, 4] STR_MEDALLION: - [9, 2, 5] STR_MEIDO_OUTFIT: - [9, 4, 5] STR_FOOD_BAG: - [2, 1, 1] - [2, 1, 1] - [2, 1, 1] STR_SAKE: - [3, 6, 3] STR_MONEY_PURSE: - [5, 8, 3] - name: EMANS04 width: 10 length: 10 items: STR_PORN: - [3, 2, 5] - [1, 0, 5] STR_BEER: - [3, 1, 5] - [1, 0, 3] STR_GOLD_BAR: - [3, 3, 0] STR_CREDIT_CHIP_01: - [0, 4, 1] STR_MONEY_PURSE: - [0, 5, 4] STR_HEAVY_PISTOL: - [2, 1, 5] STR_HEAVY_PISTOL_CLIP: - [2, 1, 5] - [2, 1, 5] - [2, 1, 5] - name: EMANS05 width: 10 length: 10 items: STR_BANDAGE: - [7, 4, 4] - [2, 4, 2] STR_BEER: - [6, 2, 2] - [3, 4, 3] STR_GOLD_BAR: - [2, 7, 4] STR_PORN: - [5, 6, 3] STR_PADD: - [1, 8, 5] STR_GUNS_N_AMMO: - [1, 7, 5] STR_MEDALLION: - [7, 6, 4] STR_MEIDO_OUTFIT: - [1, 2, 2] STR_SHOTGUN_PA_SHELLS: - [5, 1, 5] - [5, 1, 5] - [5, 1, 5] - name: EMANS06 width: 10 length: 10 items: STR_BANDAGE: - [2, 4, 2] STR_SMALL_MEDIPACK: - [5, 2, 5] STR_BLUE_GEM: - [5, 4, 7] STR_MAGE_ROBE: - [0, 4, 5] STR_OLD_BOOKS: - [4, 5, 3] STR_BRIEFCASE: - [4, 6, 4] STR_LIBER_OCCULTIS: - [3, 2, 7] STR_LINGERIE: - [5, 3, 8] - [8, 8, 3] STR_APPLE: - [3, 6, 4] - [3, 6, 4] STR_BEER: - [3, 6, 4] - [3, 6, 4] - [6, 4, 1] STR_WINE: - [6, 4, 1] STR_WAND_CHOKE: - [4, 3, 6] STR_CREDIT_CHIP_02: - [1, 1, 3] STR_CASH_BAG: - [1, 8, 3] STR_GUNS_N_AMMO: - [1, 3, 3] - name: EMANS07 width: 10 length: 10 items: STR_BANDAGE: - [4, 2, 3] - [0, 4, 3] STR_BRIEFCASE: - [6, 1, 4] STR_PORN: - [0, 5, 4] - [7, 2, 3] STR_CHEMICALS: - [1, 7, 2] STR_BEER: - [4, 1, 5] STR_PADD: - [8, 1, 5] STR_MEIDO_OUTFIT: - [7, 2, 2] STR_SHOVEL: - [1, 1, 2] STR_MONEY_PURSE: - [8, 8, 2] - name: EMANS08 width: 10 length: 10 items: STR_BANDAGE: - [7, 6, 4] STR_FIRST_AID_KIT: - [2, 6, 2] STR_VODKA: - [8, 2, 2] - [8, 2, 2] STR_BEER: - [8, 2, 2] - [8, 2, 2] STR_APPLE: - [8, 2, 2] - [8, 2, 2] - [8, 2, 2] STR_PORN: - [3, 3, 3] STR_LINGERIE: - [4, 0, 5] STR_PADD: - [6, 3, 3] - [3, 2, 3] STR_COMBAT_DRUGS: - [4, 6, 4] STR_MEDALLION: - [6, 6, 3] STR_CASH_BAG: - [3, 3, 3] STR_MONEY_PURSE: - [6, 6, 3] STR_PISTOL_BM: - [3, 2, 4] STR_PISTOL_BM_CLIP: - [3, 2, 4] - [3, 2, 4] - [3, 2, 4] randomizedItems: - position: [2, 4, 2] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS09 width: 20 length: 20 revealedFloors: [6, 7] items: #secret room STR_LEATHER_ARMOR: - [10, 9, 1] STR_WHIP_LEATHER: - [10, 7, 1] STR_SPIKED_MACE: - [8, 7, 1] STR_HANDLE: - [8, 9, 1] STR_STUN_BATON: - [11, 7, 1] #casino STR_CREDIT_CHIP_01: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] STR_CREDIT_CHIP_00: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [3, 18, 5] STR_CREDIT_CHIP_M: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] STR_CREDIT_CHIP_D: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] #bar STR_WINE: - [3, 1, 4] - [3, 1, 4] STR_VODKA: - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] STR_BEER: - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] STR_MEDI_KIT: - [4, 1, 4] - [4, 1, 4] - [4, 1, 4] - [4, 1, 4] STR_CIGS: - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] #random stuff STR_CRACK: - [9, 18, 4] - [0, 1, 4] - [0, 1, 4] - [0, 1, 4] STR_PORN: - [13, 18, 4] - [17, 1, 5] STR_DATA_DISK: - [5, 5, 6] STR_PADD: - [17, 1, 5] - [11, 14, 5] STR_BANDAGE: - [5, 17, 4] - [1, 1, 2] - [1, 1, 2] STR_LINGERIE_SET: - [2, 18, 2] STR_BRIEFCASE: - [4, 4, 6] STR_MEDALLION: - [6, 15, 2] STR_SAKE: - [18, 19, 4] - [7, 3, 4] STR_CASH_BAG: - [7, 1, 4] STR_NUCLEAR_MATERIALS: - [5, 9, 0] STR_MONEY_PURSE: - [6, 7, 5] - name: EXITMAP mapDataSets: - BLANKS - XCOMEXIT mapBlocks: - name: EXIT1X1 width: 10 length: 10 - name: FOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 mapBlocks: &SECTION_FOREST_MAPS - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 randomizedItems: - position: [7, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST03 width: 10 length: 10 randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST04 width: 10 length: 10 randomizedItems: - position: [3, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST05 width: 10 length: 10 randomizedItems: - position: [3, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [0, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST06 width: 10 length: 10 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST07 width: 10 length: 10 randomizedItems: - position: [4, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST08 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST09 width: 10 length: 10 randomizedItems: - position: [4, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST10 width: 20 length: 20 randomizedItems: - position: [1, 12, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 18, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [0, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [16, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [18, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [15, 15, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [12, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST11 width: 20 length: 20 randomizedItems: - position: [1, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [1, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [18, 16, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [13, 17, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 13, 1] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [9, 10, 1] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST12 width: 10 length: 10 randomizedItems: - position: [2, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST13 width: 10 length: 10 randomizedItems: - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST14 width: 10 length: 10 randomizedItems: - position: [2, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST15 width: 10 length: 10 randomizedItems: - position: [7, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST16 width: 10 length: 10 randomizedItems: - position: [8, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST17 width: 20 length: 20 randomizedItems: - position: [2, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [13, 17, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [15, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [17, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST00 width: 10 length: 10 randomizedItems: - position: [3, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST01 width: 10 length: 10 randomizedItems: - position: [4, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST02 width: 10 length: 10 randomizedItems: - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST03 width: 10 length: 10 randomizedItems: - position: [3, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST04 width: 10 length: 10 randomizedItems: - position: [2, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST05 width: 10 length: 10 randomizedItems: - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [9, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST06 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: FOREST_GUILD_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 script: FOREST_GUILD_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: FOREST2BLACK mapDataSets: - BLANKS - BLACKFOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 items: STR_BOOM_FRUIT: - [6, 5, 0] - [4, 5, 0] - name: FOREST06 width: 10 length: 10 items: STR_BOOM_FRUIT: - [3, 6, 0] - [3, 6, 0] - [7, 1, 0] - name: FOREST07 width: 10 length: 10 items: STR_BOOM_FRUIT: - [2, 7, 0] - [3, 2, 0] - [6, 2, 0] - [9, 8, 0] - name: FOREST08 width: 10 length: 10 items: STR_BOOM_FRUIT: - [2, 4, 0] - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 items: STR_BOOM_FRUIT: - [4, 8, 0] - [6, 1, 0] - name: SOLFOREST13 width: 10 length: 10 items: STR_BOOM_FRUIT: - [3, 2, 0] - [8, 5, 0] - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 items: STR_BOOM_FRUIT: - [7, 8, 0] - [6, 2, 0] - [0, 2, 0] - name: SOLFOREST16 width: 10 length: 10 items: STR_BOOM_FRUIT: - [7, 7, 0] - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT mapBlocks: &SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT00 width: 10 length: 10 groups: [0, 1] - name: FORESTMOUNT01 width: 10 length: 10 groups: [0, 1] - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: FORESTMOUNT_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTPOLAR - FOREST script: POLAR mapBlocks: &SECTION_FORESTPOLAR_MAPS - name: FORESTPOLAR00 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR01 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR02 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR03 width: 10 length: 10 - name: FORESTPOLAR04 width: 10 length: 10 - name: FORESTPOLAR05 width: 10 length: 10 - name: FORESTPOLAR06 width: 10 length: 10 - name: FORESTPOLAR07 width: 10 length: 10 - name: FORESTPOLAR08 width: 10 length: 10 - name: FORESTPOLAR09 width: 10 length: 10 - name: FORESTPOLAR10 width: 10 length: 10 - name: FORESTPOLAR11 width: 10 length: 10 - name: FORESTPOLAR12 width: 20 length: 20 - name: FORESTPOLAR13 width: 20 length: 20 - name: FORESTPOLAR14 width: 10 length: 10 groups: 1 - name: FORESTPOLAR15 width: 10 length: 10 groups: 1 - name: FORESTPOLAR16 width: 10 length: 10 groups: 1 - name: FORESTPOLARDIO01 width: 10 length: 10 - name: FORESTPOLARDIO02 width: 10 length: 10 - name: FORESTPOLARDIO03 width: 20 length: 20 - name: FORESTPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTPOLAR - FOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: GDX_DUEL mapDataSets: - BLANKS - ARENA script: GDX_DUEL mapBlocks: - name: DUEL_00 width: 40 length: 40 items: STR_RAYGUN: - [0, 20, 3] STR_RAYGUN_CLIP: - [0, 20, 3] - [0, 20, 3] - [0, 20, 3] - [0, 20, 3] STR_GDXCAR_ITEM: - [0, 20, 3] STR_GRAVBALL_OUTFIT: - [0, 20, 3] STR_LINGERIE: - [0, 20, 3] - [0, 20, 3] STR_CIGS: - [39, 20, 3] STR_DAZZLING_DISC: - [39, 20, 3] - name: GDX_PRISON mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - CAVEBLACK - A_DECOR script: GDX_PRISON mapBlocks: - name: ABASE_00 width: 20 length: 20 groups: 1 revealedFloors: [5] items: STR_PICKAXE: - [15, 6, 0] STR_HIGH_EXPLOSIVE: - [4, 5, 0] - [4, 10, 0] - [3, 13, 0] - [5, 15, 0] - [15, 15, 0] - [10, 13, 0] STR_WHIP_LEATHER: - [5, 2, 1] STR_MANACLES: - [5, 2, 1] STR_SMALL_MEDIPACK: - [10, 2, 1] - [10, 3, 1] STR_TASER: - [10, 3, 1] STR_SISTER_VICTIM: - [3, 4, 3] STR_DATA_DISK: - [13, 7, 3] - name: ABASE_01 width: 20 length: 20 groups: 5 items: STR_PICKAXE: - [16, 10, 0] - name: ABASE_02 width: 20 length: 20 groups: 6 items: STR_ELERIUM_115: - [9, 4, 1] - [9, 7, 1] - [9, 10, 1] - [6, 7, 1] - [12, 7, 1] STR_FUSION_TORCH: - [17, 1, 1] STR_FUSION_TORCH_CLIP: - [17, 1, 1] - [17, 1, 1] STR_DATA_DISK: - [9, 10, 3] - name: ABASE_03 width: 20 length: 20 groups: 7 items: STR_GENERIC_CRATE: - [15, 2, 1] STR_GDX_005: - [15, 2, 1] STR_LASER_PISTOL_LT: - [15, 2, 1] STR_MUSHROOM_BEER: - [15, 2, 1] - [18, 2, 1] STR_LINGERIE: - [17, 1, 1] - [18, 2, 1] - [17, 3, 1] STR_WHIP_LEATHER: - [11, 1, 1] STR_SAKE: - [11, 2, 1] - [17, 3, 1] - name: GRASSLANDDESERT mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_DESERTLZ_MAPS - name: DESERT00 width: 10 length: 10 - name: DESERT01 width: 10 length: 10 - name: DESERT02 width: 10 length: 10 - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDDESERT_CHURCH_OUTPOST mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: GRASSLANDDESERT_GUILD_OUTPOST mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: GRASSLANDDESERTMOUNT mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_DESERTMOUNTLZ_MAPS - name: DESERTMOUNT00 width: 10 length: 10 - name: DESERTMOUNT01 width: 10 length: 10 - name: DESERTMOUNT02 width: 10 length: 10 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: DESERTMOUNTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDDESERTMOUNT_CHURCH_OUTPOST mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: GRASSLANDDESERTMOUNT_LOC_HITMAN mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: GRASSLANDFOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_FORESTLZ_MAPS - name: FOREST00 width: 10 length: 10 - name: FOREST01 width: 10 length: 10 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: FORESTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDFOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: GRASSLANDFORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_FORESTMOUNTLZ_MAPS - name: FORESTMOUNT00 width: 10 length: 10 - name: FORESTMOUNT01 width: 10 length: 10 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: FORESTMOUNTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDFORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: GRASSLANDFORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: GRASSLANDPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDPOLAR - GRASSLANDFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: GRASSLANDPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDPOLAR - GRASSLANDFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: INDUSTRIALURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: INDUSTRIALURBAN mapBlocks: &SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN00 width: 20 length: 20 - name: INDUSTRIALURBAN01 width: 20 length: 20 - name: INDUSTRIALURBAN02 width: 20 length: 20 - name: INDUSTRIALURBAN03 width: 10 length: 10 - name: INDUSTRIALURBAN04 width: 10 length: 10 - name: INDUSTRIALURBAN05 width: 10 length: 10 - name: INDUSTRIALURBAN06 width: 10 length: 10 - name: INDUSTRIALURBAN07 width: 10 length: 10 - name: INDUSTRIALURBAN08 width: 10 length: 10 - name: INDUSTRIALURBAN09 width: 10 length: 10 - name: INDUSTRIALURBAN10 width: 10 length: 10 - name: INDUSTRIALURBAN11 width: 10 length: 10 - name: INDUSTRIALURBAN12 width: 10 length: 10 - name: INDUSTRIALURBAN13 width: 10 length: 10 - name: INDUSTRIALURBAN14 width: 10 length: 10 - name: INDUSTRIALURBAN15 width: 10 length: 10 - name: INDUSTRIALURBAN16 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN17 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN18 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN19 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN20 width: 10 length: 10 groups: [2, 3, 4] - name: INDUSTRIALURBAN21 width: 10 length: 10 groups: [2, 3, 4] - name: INDUSTRIALURBAN22 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN23 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN_MSDF mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: INDUSTRIALURBAN mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: INDUSTRIALURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: INDUSTRIALURBAN_GUILD_OUTPOST mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_WHOREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_WHOREHOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_CRACKHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_CRACKHOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_KKK_HOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_KKK_HOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_ESCAPE_TOWER mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: INDUSTRIALURBAN_ESCAPE_TOWER mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALUFO mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALUFO mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: ISLANDURBAN ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN mapBlocks: &SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN00 width: 10 length: 10 groups: 1 - name: ISLANDURBAN01 width: 10 length: 10 groups: 1 - name: ISLANDURBAN02 width: 20 length: 20 - name: ISLANDURBAN03 width: 20 length: 20 - name: ISLANDURBAN04 width: 20 length: 20 groups: 2 - name: ISLANDURBAN05 width: 20 length: 20 groups: 3 - name: ISLANDURBAN06 width: 20 length: 20 - name: ISLANDURBAN07 width: 10 length: 10 groups: 4 - name: ISLANDURBAN08 width: 10 length: 10 - name: ISLANDURBAN09 width: 10 length: 10 - name: ISLANDURBAN10 width: 10 length: 10 - name: ISLANDURBAN11 width: 10 length: 10 - name: ISLANDURBAN12 width: 10 length: 10 - name: ISLANDURBAN13 width: 10 length: 10 - name: ISLANDURBAN14 width: 10 length: 10 - name: ISLANDURBAN_BEACH ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: BEACH_SAVANNA mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_FUNKY_ZOMBIES ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: ISLANDURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_CHURCH_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_ACADEMY_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_CRACKHOUSE ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: ISLANDURBAN_CRACKHOUSE mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: JUNGLE enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: &SECTION_JUNGLE_MAPS - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 - name: JUNGLESOL02 width: 10 length: 10 - name: JUNGLE_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_CHURCH_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE_GUILD_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_GUILD_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE2NEO enviroEffects: STR_ENVIRO_HEAT mapDataSets: - BLANKS - NEOJUNGLE script: JUNGLE mapBlocks: &SECTION_JUNGLE2NEO_MAPS - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 items: TRAP_POISON_DARTS: - [2, 4, 0] - [2, 5, 0] - [3, 4, 0] - [3, 5, 0] TRAP_ACID_BLAST: - [8, 6, 0] fuseTimers: TRAP_ACID_BLAST: [0, 0] TRAP_POISON_DARTS: [0, 0] - name: JUNGLE05 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [6, 3, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 0, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 items: TRAP_ACID_BLAST: - [7, 3, 0] fuseTimers: TRAP_ACID_BLAST: [0, 0] - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 6, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE11 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 0, 0] - [9, 1, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 - name: JUNGLESOL02 width: 10 length: 10 - name: JUNGLE2BLACK enviroEffects: STR_ENVIRO_HEAT mapDataSets: - BLANKS - BLACKJUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE04 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE05 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE06 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE07 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE08 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE09 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE10 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE11 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE12 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE13 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLESOL02 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLEMOUNT enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT mapBlocks: &SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT00 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT01 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT02 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT03 width: 10 length: 10 - name: JUNGLEMOUNT04 width: 10 length: 10 - name: JUNGLEMOUNT05 width: 10 length: 10 - name: JUNGLEMOUNT06 width: 10 length: 10 - name: JUNGLEMOUNT07 width: 10 length: 10 - name: JUNGLEMOUNT08 width: 10 length: 10 - name: JUNGLEMOUNT09 width: 10 length: 10 - name: JUNGLEMOUNT10 width: 10 length: 10 - name: JUNGLEMOUNT11 width: 20 length: 20 - name: JUNGLEMOUNT12 width: 20 length: 20 - name: JUNGLEMOUNT13 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT14 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT15 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_LOC_HITMAN enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_GUILD_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEPOLAR enviroEffects: STR_ENVIRO_HEAT ambience: 605 ambientVolume: 0.5 mapDataSets: - BLANKS - JUNGLEPOLAR - JUNGLEBITS script: POLAR mapBlocks: &SECTION_JUNGLEPOLAR_MAPS - name: JUNGLEPOLAR00 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR01 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR02 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR03 width: 10 length: 10 - name: JUNGLEPOLAR04 width: 10 length: 10 - name: JUNGLEPOLAR05 width: 10 length: 10 - name: JUNGLEPOLAR06 width: 10 length: 10 - name: JUNGLEPOLAR07 width: 10 length: 10 - name: JUNGLEPOLAR08 width: 10 length: 10 - name: JUNGLEPOLAR09 width: 10 length: 10 - name: JUNGLEPOLAR10 width: 10 length: 10 - name: JUNGLEPOLAR11 width: 10 length: 10 - name: JUNGLEPOLAR12 width: 20 length: 20 - name: JUNGLEPOLAR13 width: 20 length: 20 - name: JUNGLEPOLAR14 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR15 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR16 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 605 ambientVolume: 0.5 mapDataSets: - BLANKS - JUNGLEPOLAR - JUNGLEBITS script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLEPOLAR_MAPS - name: JUNGLETEMPLE enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS script: DESERT mapBlocks: &SECTION_JUNGLETEMPLE_MAPS - name: MUJUNGLE00 width: 10 length: 10 groups: [0, 1] - name: MUJUNGLE01 width: 10 length: 10 groups: [0, 1] - name: MUJUNGLE02 width: 10 length: 10 - name: MUJUNGLE03 width: 10 length: 10 - name: MUJUNGLE04 width: 10 length: 10 - name: MUJUNGLE05 width: 10 length: 10 - name: MUJUNGLE06 width: 10 length: 10 - name: MUJUNGLE07 width: 10 length: 10 - name: MUJUNGLE08 width: 10 length: 10 - name: MUJUNGLE09 width: 20 length: 20 - name: MUJUNGLE10 width: 20 length: 20 - name: MUJUNGLE11 width: 20 length: 20 - name: MUJUNGLE12 width: 20 length: 20 - name: MUJUNGLE13 width: 20 length: 20 - name: MUJUNGLE14 width: 20 length: 20 - name: JUNGLETEMPLE_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLETEMPLE_MAPS - name: JUNGLETEMPLE_CORAL_ISLAND enviroEffects: STR_ENVIRO_HEAT ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS civilianTypes: - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: DESERT_CORAL_ISLAND mapBlocks: *SECTION_JUNGLETEMPLE_MAPS - name: LOKNAR_ALTAR_CAVES mapDataSets: - BLANKS - CAVEBLACK - SIETCH - CATACDECOR - LAVA - DUNGEON mapBlocks: - name: LOKNARALTAR_00 width: 20 length: 20 items: STR_SCROLL_E8: - [5, 5, 1] STR_LOKNAR_FAKK_ARMOR: - [11, 11, 0] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [13, 13, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [16, 16, 0] amount: 1 mixed: true itemList: &SECTION_SIMULACRUM_PARTS - STR_SIMULACRUM_TORSO - STR_SIMULACRUM_ARMS - STR_SIMULACRUM_LEGS - STR_SIMULACRUM_HEART - STR_SIMULACRUM_BRAIN - position: [3, 2, 1] amount: 4 mixed: true itemList: &SECTION_LOKNAR_SACRIFICES - STR_SHROOM_BROWN - STR_SHROOM_BROWN - STR_SHROOM_BROWN - STR_SHROOM_RED - STR_SHROOM_RED - STR_SHROOM_RED - STR_SHROOM_WHITE - STR_SHROOM_WHITE - STR_SHROOM_WHITE - STR_BOOM_FRUIT - STR_BOOM_FRUIT - STR_SKULL - STR_SKULL - STR_SKULL - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LUXURY_FUR - STR_LUXURY_FUR - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_STING - STR_MEGASCORPION_STING - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_MONSTER_EYE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_VAMPIRE_BLOOD - STR_VAMPIRE_BLOOD - STR_VAMPIRE_BLOOD - STR_ZOMBIE_ESSENCE - STR_CHRYSSALID_HIDE - STR_DEMONIC_ESSENCE - STR_ESOTERICA - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_SILVER_BAR - STR_GOLD_BAR - STR_GOLD_BAR - STR_COINS - STR_COINS - STR_COINS - STR_MEDALLION - STR_MEDALLION - STR_MEDALLION - STR_RING - STR_RING - STR_AMPHORE - STR_AMPHORE - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_HITAYATE - STR_CRACK - STR_CRACK - STR_BEER - STR_BEER - STR_BEER - STR_BEER - STR_MOONSHINE - STR_MOONSHINE - STR_MOONSHINE - STR_MOONSHINE - STR_CIGS - STR_CIGS - STR_CIGS - STR_CIGS - STR_CIGS - STR_RAIDER_CORPSE - STR_RAIDER_CORPSE - position: [12, 15, 0] amount: 5 mixed: true itemList: &SECTION_LOKNAR_BOOKS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_OLD_BOOKS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_LOKNAR_SCRIPTURES - STR_LOKNAR_SCRIPTURES - position: [1, 5, 1] amount: 1 mixed: true itemList: &SECTION_LOKNAR_WEAPONS - STR_KNUCKLES_SPIKED - STR_MACHETE - STR_KNOIF - STR_CHITIN_KNIFE - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_RUSTY_BLADE - STR_SHORT_SWORD - STR_SWORD_MDV - STR_BATTO_MAGIC - STR_BONE_CLUB - STR_SPIKED_MACE - STR_IRON_ROD - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_BATTLE_AX - STR_BAMBOO - STR_QUARTERSTAFF - STR_CAT_PAWS - STR_PITCHFORK - STR_GREAT_CLUB - STR_SPEAR - STR_PIKE - STR_BARBARIAN_SWORD - STR_BARBARIAN_AX - STR_NOOSE - STR_KUSARIGAMA - STR_WHIP_LEATHER - STR_JAVELINS - STR_THROWING_AXES - STR_THROWING_HAMMER - STR_BLOWPIPE_DARTS_ACID - STR_BOW_H_QUIVER_POISON - STR_HARQUEBUS - STR_CHAOS_DAGGER - position: [4, 2, 1] amount: 6 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - name: LOKNARALTAR_02 width: 20 length: 20 items: STR_SCROLL_E2: - [10, 5, 1] STR_LOKNAR_FAKK_ARMOR: - [9, 5, 1] STR_SAKURA_STAFF: - [9, 7, 1] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [9, 3, 1] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [10, 7, 1] amount: 2 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [1, 13, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [1, 9, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [1, 6, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [4, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [6, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [8, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [10, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [12, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - position: [14, 1, 1] amount: 3 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - name: LOKNARALTAR_04 width: 20 length: 20 items: STR_SCROLL_E4: - [8, 9, 2] STR_LOKNAR_FAKK_ARMOR: - [11, 2, 0] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [4, 4, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [7, 9, 2] amount: 3 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [8, 8, 2] amount: 3 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [2, 8, 0] amount: 1 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [2, 9, 0] amount: 1 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [2, 10, 0] amount: 1 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [2, 11, 0] amount: 1 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [2, 12, 0] amount: 1 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [12, 8, 0] amount: 3 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [11, 3, 0] amount: 3 mixed: false itemList: *SECTION_LOKNAR_BOOKS - position: [10, 11, 2] amount: 1 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [12, 8, 0] amount: 1 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [12, 3, 0] amount: 1 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [6, 14, 0] amount: 1 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [3, 7, 0] amount: 1 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [8, 14, 0] amount: 1 mixed: true itemList: *SECTION_SIMULACRUM_PARTS - name: LOKNARALTAR_05 width: 20 length: 20 items: STR_SCROLL_E5: - [10, 3, 0] STR_LOKNAR_FAKK_ARMOR: - [10, 15, 0] STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [4, 4, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [8, 3, 0] amount: 4 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [12, 3, 0] amount: 4 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [3, 8, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [3, 10, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [3, 12, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN mapBlocks: &SECTION_URBAN_MAPS - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN09d width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: URBAN99 width: 10 length: 10 - name: URBANMY width: 20 length: 20 - name: URBANBR width: 20 length: 20 - name: NEURBAN01 width: 20 length: 20 - name: NEURBAN04 width: 20 length: 20 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 - name: MADURBAN10 width: 10 length: 10 - name: MADURBAN11 width: 20 length: 20 - name: MADURBAN12 width: 20 length: 20 - name: MADURBAN13 width: 20 length: 20 - name: MADURBAN19 width: 10 length: 10 - name: MADURBAN20 width: 10 length: 10 - name: MADURBAN21 width: 10 length: 10 - name: MADURBAN22 width: 10 length: 10 - name: MADURBAN23 width: 10 length: 10 - name: MADURBAN24 width: 10 length: 10 - name: MADURBAN25 width: 10 length: 10 - name: MADURBAN26 width: 10 length: 10 - name: MADURBAN27 width: 20 length: 20 - name: MADURBAN28 width: 20 length: 20 - name: MADURBAN29 width: 20 length: 20 - name: MADURBAN30 width: 20 length: 20 - name: MADURBAN31 width: 20 length: 20 - name: MADURBAN32 width: 20 length: 20 - name: MADURBAN33 width: 20 length: 20 - name: MADURBAN34 width: 20 length: 20 - name: MADURBAN35 width: 20 length: 20 - name: MADURBAN36 width: 10 length: 10 - name: MADURBAN37 width: 10 length: 10 - name: MADURBAN38 width: 10 length: 10 - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: MADURBANSNOW enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.35 mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANSNOW_CHURCH_OUTPOST ambience: 602 ambientVolume: 0.35 enviroEffects: STR_ENVIRO_COLD mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANSNOW_GUILD_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.35 mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANUFO mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBANUFO mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_CHURCH_OUTPOST mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: URBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_WHOREHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_CRACKHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_KKK_HOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_KKK_HOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_URBAN_MAPS - name: SUNKURBAN_MONEY_VAN enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEAROADSDIO - SEAURBITSSDIO - SEAURBANDIO - FRNITURE - MADDECOR script: URBAN_MONEY_VAN mapBlocks: *SECTION_URBAN_MAPS - name: MAGAZYNMAFII mapDataSets: - BLANKS - URBAN - CORP script: MAGAZYNMAFII_MSCR mapBlocks: - name: MAGAZYNMAFII width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [13, 2, 2] - [16, 12, 0] - [4, 3, 0] - [16, 2, 0] STR_GLAMOUR: - [13, 2, 2] - [13, 2, 2] - [16, 12, 0] - [16, 12, 0] - [4, 3, 0] - [4, 3, 0] - [16, 2, 0] - [16, 2, 0] randomizedItems: - position: [13, 2, 2] amount: 5 mixed: true itemList: &SECTION_CRACKHOUSE_ITEMS - STR_CRACK - STR_CRACK - STR_CRACK - STR_CRACK - STR_PAINKILLERS - STR_PAINKILLERS - STR_PAINKILLERS - STR_SECTOWEED - STR_SECTOWEED - STR_CS_GAS - STR_COMBAT_DRUGS - STR_MEDICAL_SUPPLIES - STR_SILVER_BAR - STR_SILVER_BAR - STR_WINE - STR_VODKA - STR_BEER - position: [16, 12, 0] amount: 6 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [4, 3, 0] amount: 4 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [16, 2, 0] amount: 4 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - name: MOUNT ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT mapBlocks: &SECTION_MOUNT_MAPS - name: MOUNT00 width: 10 length: 10 groups: [0, 1] - name: MOUNT01 width: 10 length: 10 groups: [0, 1] - name: MOUNT02 width: 10 length: 10 groups: [0, 1] - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: MOUNT_CHURCH_OUTPOST ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_CHURCH_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: MOUNT_ACADEMY_OUTPOST ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_ACADEMY_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: MOUNT_LOC_HITMAN ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_LOC_HITMAN mapBlocks: *SECTION_MOUNT_MAPS - name: NATIVEURBAN mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: &SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 items: STR_APPLE: - [0, 3, 0] - [0, 7, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [1, 8, 0] - [2, 5, 0] - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 items: STR_APPLE: - [1, 6, 0] - [1, 7, 0] - [2, 8, 0] - [3, 7, 0] - [3, 9, 0] - [4, 6, 0] - [4, 8, 0] - name: NATIVEURBAN07 width: 10 length: 10 items: STR_APPLE: - [3, 0, 0] - [3, 2, 0] - [5, 0, 0] - [5, 2, 0] - [7, 0, 0] - [7, 2, 0] - [9, 1, 0] - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 items: STR_APPLE: - [0, 0, 0] - [0, 1, 0] - [1, 4, 0] - name: NATIVEURBAN10 width: 10 length: 10 randomizedItems: - position: [1, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN11 width: 10 length: 10 randomizedItems: - position: [0, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 items: STR_APPLE: - [0, 1, 0] - [0, 3, 0] - [0, 4, 0] - [1, 2, 0] - [1, 6, 0] - [1, 6, 0] - [2, 1, 0] - [2, 2, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [3, 6, 0] - [4, 2, 0] - [4, 3, 0] - [4, 5, 0] - [4, 7, 0] - [5, 4, 0] - [5, 6, 0] - [6, 2, 0] - [6, 7, 0] - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 0, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - position: [1, 2, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 items: STR_VODKA: - [12, 9, 2] - [12, 10, 2] - [11, 10, 2] - [12, 11, 2] - name: NATIVEURBAN22 width: 20 length: 20 items: STR_APPLE: - [7, 9, 0] - [7, 11, 0] - [7, 15, 0] - [8, 6, 0] - [8, 8, 0] - [8, 12, 0] - [9, 10, 0] - [10, 4, 0] - [10, 9, 0] - [11, 0, 0] - [11, 3, 0] - [12, 1, 0] STR_WINE: - [15, 6, 0] STR_CLOTHING_BASIC: - [4, 15, 1] randomizedItems: - position: [18, 14, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN23 width: 20 length: 20 randomizedItems: - position: [12, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN24 width: 20 length: 20 items: STR_APPLE: - [7, 14, 0] - [8, 15, 0] - [9, 14, 0] - [13, 7, 0] - [13, 11, 0] - [13, 15, 0] - [13, 17, 0] - [14, 8, 0] - [15, 7, 0] - [15, 11, 0] STR_BEER: - [10, 8, 2] STR_PORN: - [10, 11, 0] randomizedItems: - position: [9, 7, 1] amount: 1 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_MUTANT_EGG] - name: NATIVEURBAN25 width: 20 length: 20 items: STR_BEER: - [10, 13, 1] - [10, 15, 1] STR_FIRST_AID_KIT: - [11, 17, 0] - name: NATIVEURBAN26 width: 20 length: 20 items: STR_APPLE: - [12, 6, 0] - [13, 5, 0] - [15, 5, 0] - [15, 7, 0] STR_GUNS_N_AMMO: - [11, 16, 0] - name: NATIVEURBAN27 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [0, 14, 0] - [0, 17, 0] - [0, 19, 0] - [0, 11, 0] - [0, 13, 0] - [0, 15, 0] - [0, 19, 0] - [2, 12, 0] - [2, 13, 0] - [2, 16, 0] - [2, 18, 0] - [3, 11, 0] - [3, 13, 0] - [3, 15, 0] - [3, 17, 0] - [4, 12, 0] - [4, 14, 0] - [4, 16, 0] - [15, 18, 0] - [16, 7, 0] - [16, 19, 0] - [17, 6, 0] - [18, 5, 0] - [19, 17, 0] randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN28 width: 20 length: 20 items: STR_GOLD_BAR: - [6, 11, 1] STR_CREDIT_CHIP_01: - [5, 11, 1] STR_CREDIT_CHIP_00: - [5, 11, 1] - [5, 11, 1] STR_CREDIT_CHIP_M: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_CLOTHING_BASIC: - [2, 7, 1] - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 items: STR_APPLE: - [0, 2, 0] - [0, 5, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - [4, 5, 0] - [5, 0, 0] - [5, 2, 0] - [5, 4, 0] - [6, 1, 0] - [6, 3, 0] - [6, 7, 0] - [7, 2, 0] - [7, 4, 0] - [7, 6, 0] - [8, 1, 0] - [8, 3, 0] - [8, 5, 0] randomizedItems: - position: [11, 5, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [14, 0, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [16, 3, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN32 width: 10 length: 10 randomizedItems: - position: [6, 7, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 items: STR_APPLE: - [1, 3, 0] - [1, 16, 0] - [2, 2, 0] - [2, 4, 0] - [2, 15, 0] - [3, 16, 0] - [4, 2, 0] - [4, 5, 0] - [5, 1, 0] - [5, 3, 0] - [5, 6, 0] - [5, 12, 0] - [5, 15, 0] - [6, 4, 0] - [6, 5, 0] - [6, 9, 0] - [6, 14, 0] - [6, 16, 0] - [7, 3, 0] - [7, 8, 0] - [7, 10, 0] - [8, 2, 0] - [8, 5, 0] - [8, 11, 0] - [8, 15, 0] - [9, 4, 0] - [9, 12, 0] - [9, 15, 0] - [10, 11, 0] - [10, 13, 0] - [12, 8, 0] - [12, 12, 0] - [12, 14, 0] - [13, 9, 0] - [13, 13, 0] - [14, 10, 0] - [14, 12, 0] - [15, 11, 0] - name: NATIVEURBAN38 width: 20 length: 20 items: STR_BOW_H_QUIVER: - [13, 1, 2] - [13, 1, 2] STR_GRENADE: - [13, 1, 2] - name: NATIVEURBAN39 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [1, 13, 2] - [4, 11, 2] STR_MUTANT_MEAT: - [11, 6, 0] - [11, 7, 0] - [11, 8, 0] - [6, 11, 1] STR_PADD: - [11, 5, 1] STR_APPLE: - [0, 3, 0] - [1, 4, 0] - [2, 1, 0] - [2, 3, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - name: NATIVEURBAN40 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [5, 8, 0] STR_PORN: - [5, 8, 1] - [5, 9, 1] STR_GUNS_N_AMMO: - [5, 7, 2] - name: NATIVEURBAN41 width: 20 length: 20 items: STR_PADD: - [10, 1, 1] randomizedItems: - position: [11, 1, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: NATIVEURBAN42 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [1, 10, 0] - [2, 11, 0] - [3, 10, 0] - [3, 12, 0] - [4, 11, 0] - [5, 12, 0] - [6, 11, 0] - [7, 10, 0] - [8, 11, 0] - [11, 3, 0] - [12, 2, 0] - [12, 4, 0] - [15, 1, 0] - [15, 7, 0] - [15, 9, 0] - [16, 0, 0] - [16, 8, 0] - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: NATIVEURBANDIO_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [9, 8, 1] - name: NATIVEURBANJUNK mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_ACADEMY_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_ACADEMY_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_4X4 mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_4X4 mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEUFO mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEUFO mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEJUNKUFO mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEUFO mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANROAD civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: &SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 items: STR_APPLE: - [0, 3, 0] - [0, 7, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [1, 8, 0] - [2, 5, 0] - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 items: STR_APPLE: - [1, 6, 0] - [1, 7, 0] - [2, 8, 0] - [3, 7, 0] - [3, 9, 0] - [4, 6, 0] - [4, 8, 0] - name: NATIVEURBAN07 width: 10 length: 10 items: STR_APPLE: - [3, 0, 0] - [3, 2, 0] - [5, 0, 0] - [5, 2, 0] - [7, 0, 0] - [7, 2, 0] - [9, 1, 0] - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 items: STR_APPLE: - [0, 0, 0] - [0, 1, 0] - [1, 4, 0] - name: NATIVEURBAN10 width: 10 length: 10 randomizedItems: - position: [1, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN11 width: 10 length: 10 randomizedItems: - position: [0, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 items: STR_APPLE: - [0, 1, 0] - [0, 3, 0] - [0, 4, 0] - [1, 2, 0] - [1, 6, 0] - [1, 6, 0] - [2, 1, 0] - [2, 2, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [3, 6, 0] - [4, 2, 0] - [4, 3, 0] - [4, 5, 0] - [4, 7, 0] - [5, 4, 0] - [5, 6, 0] - [6, 2, 0] - [6, 7, 0] - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 0, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - position: [1, 2, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 items: STR_VODKA: - [12, 9, 2] - [12, 10, 2] - [11, 10, 2] - [12, 11, 2] - name: NATIVEURBAN22 width: 20 length: 20 items: STR_APPLE: - [7, 9, 0] - [7, 11, 0] - [7, 15, 0] - [8, 6, 0] - [8, 8, 0] - [8, 12, 0] - [9, 10, 0] - [10, 4, 0] - [10, 9, 0] - [11, 0, 0] - [11, 3, 0] - [12, 1, 0] STR_WINE: - [15, 6, 0] STR_CLOTHING_BASIC: - [4, 15, 1] randomizedItems: - position: [18, 14, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN23 width: 20 length: 20 randomizedItems: - position: [12, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN24 width: 20 length: 20 items: STR_APPLE: - [7, 14, 0] - [8, 15, 0] - [9, 14, 0] - [13, 7, 0] - [13, 11, 0] - [13, 15, 0] - [13, 17, 0] - [14, 8, 0] - [15, 7, 0] - [15, 11, 0] STR_BEER: - [10, 8, 2] STR_PORN: - [10, 11, 0] randomizedItems: - position: [9, 7, 1] amount: 1 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_MUTANT_EGG] - name: NATIVEURBAN25 width: 20 length: 20 items: STR_BEER: - [10, 13, 1] - [10, 15, 1] STR_FIRST_AID_KIT: - [11, 17, 0] - name: NATIVEURBAN26 width: 20 length: 20 items: STR_APPLE: - [12, 6, 0] - [13, 5, 0] - [15, 5, 0] - [15, 7, 0] STR_GUNS_N_AMMO: - [11, 16, 0] - name: NATIVEURBAN27 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [0, 14, 0] - [0, 17, 0] - [0, 19, 0] - [0, 11, 0] - [0, 13, 0] - [0, 15, 0] - [0, 19, 0] - [2, 12, 0] - [2, 13, 0] - [2, 16, 0] - [2, 18, 0] - [3, 11, 0] - [3, 13, 0] - [3, 15, 0] - [3, 17, 0] - [4, 12, 0] - [4, 14, 0] - [4, 16, 0] - [15, 18, 0] - [16, 7, 0] - [16, 19, 0] - [17, 6, 0] - [18, 5, 0] - [19, 17, 0] randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN28 width: 20 length: 20 items: STR_GOLD_BAR: - [6, 11, 1] STR_CREDIT_CHIP_01: - [5, 11, 1] STR_CREDIT_CHIP_00: - [5, 11, 1] - [5, 11, 1] STR_CREDIT_CHIP_M: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_CLOTHING_BASIC: - [2, 7, 1] - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 items: STR_APPLE: - [0, 2, 0] - [0, 5, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - [4, 5, 0] - [5, 0, 0] - [5, 2, 0] - [5, 4, 0] - [6, 1, 0] - [6, 3, 0] - [6, 7, 0] - [7, 2, 0] - [7, 4, 0] - [7, 6, 0] - [8, 1, 0] - [8, 3, 0] - [8, 5, 0] randomizedItems: - position: [11, 5, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [14, 0, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [16, 3, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN32 width: 10 length: 10 randomizedItems: - position: [6, 7, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 items: STR_APPLE: - [1, 3, 0] - [1, 16, 0] - [2, 2, 0] - [2, 4, 0] - [2, 15, 0] - [3, 16, 0] - [4, 2, 0] - [4, 5, 0] - [5, 1, 0] - [5, 3, 0] - [5, 6, 0] - [5, 12, 0] - [5, 15, 0] - [6, 4, 0] - [6, 5, 0] - [6, 9, 0] - [6, 14, 0] - [6, 16, 0] - [7, 3, 0] - [7, 8, 0] - [7, 10, 0] - [8, 2, 0] - [8, 5, 0] - [8, 11, 0] - [8, 15, 0] - [9, 4, 0] - [9, 12, 0] - [9, 15, 0] - [10, 11, 0] - [10, 13, 0] - [12, 8, 0] - [12, 12, 0] - [12, 14, 0] - [13, 9, 0] - [13, 13, 0] - [14, 10, 0] - [14, 12, 0] - [15, 11, 0] - name: NATIVEURBAN38 width: 20 length: 20 items: STR_BOW_H_QUIVER: - [13, 1, 2] - [13, 1, 2] STR_GRENADE: - [13, 1, 2] - name: NATIVEURBAN39 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [1, 13, 2] - [4, 11, 2] STR_MUTANT_MEAT: - [11, 6, 0] - [11, 7, 0] - [11, 8, 0] - [6, 11, 1] STR_PADD: - [11, 5, 1] STR_APPLE: - [0, 3, 0] - [1, 4, 0] - [2, 1, 0] - [2, 3, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - name: NATIVEURBAN40 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [5, 8, 0] STR_PORN: - [5, 8, 1] - [5, 9, 1] STR_GUNS_N_AMMO: - [5, 7, 2] - name: NATIVEURBAN41 width: 20 length: 20 items: STR_PADD: - [10, 1, 1] randomizedItems: - position: [11, 1, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: NATIVEURBAN42 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [1, 10, 0] - [2, 11, 0] - [3, 10, 0] - [3, 12, 0] - [4, 11, 0] - [5, 12, 0] - [6, 11, 0] - [7, 10, 0] - [8, 11, 0] - [11, 3, 0] - [12, 2, 0] - [12, 4, 0] - [15, 1, 0] - [15, 7, 0] - [15, 9, 0] - [16, 0, 0] - [16, 8, 0] - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: NATIVEURBANDIO_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [9, 8, 1] - name: NATIVEURBAN_ROAD_00a width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00b width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00c width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00d width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_01a width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01b width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01c width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01d width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_02 width: 10 length: 10 groups: 4 - name: NATIVEURBANJUNKROAD civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_MSDF civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_LOKNAR civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANJUNKROAD_LOKNAR civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_CHURCH_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_GUILD_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_ACADEMY_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_KKK_HOUSE mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_KKK_HOUSE mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANJUNKROAD_KKK_HOUSE mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD_KKK_HOUSE mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROADUFO mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROADUFO mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: POLAR enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: &SECTION_POLAR_MAPS - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: POLAR14 width: 10 length: 10 - name: POLAR15 width: 10 length: 10 - name: POLAR16 width: 10 length: 10 - name: POLAR17 width: 20 length: 20 - name: POLAR_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_POLAR_MAPS - name: POLARDESERT enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARDESERT - POLARBITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: POLARDESERT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARDESERT - POLARBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: POLARDESERTMOUNT enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLARDESERT script: DESERT mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: POLARDESERTMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLARDESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: POLARMOUNT enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLAR - POLARMOUNTBITS script: DESERT mapBlocks: &SECTION_POLARMOUNT_MAPS - name: POLARMOUNT00 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT01 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT02 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT03 width: 10 length: 10 - name: POLARMOUNT04 width: 10 length: 10 - name: POLARMOUNT05 width: 10 length: 10 - name: POLARMOUNT06 width: 10 length: 10 - name: POLARMOUNT07 width: 10 length: 10 - name: POLARMOUNT08 width: 10 length: 10 - name: POLARMOUNT09 width: 10 length: 10 - name: POLARMOUNT10 width: 10 length: 10 - name: POLARMOUNT11 width: 20 length: 20 - name: POLARMOUNT12 width: 20 length: 20 - name: POLARMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLAR - POLARMOUNTBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_POLARMOUNT_MAPS - name: POLARPLANE enviroEffects: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: POLISURBAN mapDataSets: - BLANKS - ROADSLUX - URBITSLUX - URBANLUX - FRNITURELUX - DECORLUX script: POLISURBAN mapBlocks: - name: POLISROAD width: 10 length: 10 - name: POLISSPECIAL width: 10 length: 10 groups: 1 - name: POLISENTRY width: 10 length: 10 groups: 2 - name: POLISURBAN02 width: 60 length: 60 groups: 9 - name: POLISURBAN04 width: 60 length: 60 groups: 7 - name: POLISURBAN05 width: 60 length: 60 groups: 8 - name: POLISURBAN06 width: 60 length: 60 groups: 7 - name: POLISURBAN_TERMINAL mapDataSets: - BLANKS - ROADSLUX - URBITSLUX - URBANLUX - FRNITURELUX - DECORLUX script: POLISURBAN_TERMINAL mapBlocks: - name: POLISSPECIAL width: 10 length: 10 groups: [0,1] - name: POLISURBAN05INF width: 60 length: 60 groups: 8 items: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE: - [59, 3, 0] - [59, 21, 0] - [59, 31, 0] - [59, 41, 0] - [59, 56, 0] fuseTimers: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE: [20, 30] - name: PORTTFTD ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTTFTD mapBlocks: &SECTION_PORTTFTD_MAPS - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 3 randomizedItems: - position: [4, 1, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [4, 6, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO03 width: 10 length: 10 groups: 3 randomizedItems: - position: [8, 2, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO04 width: 10 length: 10 groups: 3 - name: PORTUFO05 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 8, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [9, 9, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO06 width: 10 length: 10 groups: 3 - name: PORTUFO07 width: 10 length: 10 groups: 3 randomizedItems: - position: [1, 3, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [2, 3, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [1, 4, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [2, 4, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO08 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 6, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO09 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 5, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 groups: 5 - name: PORTTFTD_GUILD_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTTFTD_GUILD_OUTPOST mapBlocks: *SECTION_PORTTFTD_MAPS - name: PORTURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTURBAN mapBlocks: &SECTION_PORTURBAN_MAPS - name: PORTURBAN00 width: 10 length: 10 groups: 2 - name: PORTURBAN01 width: 10 length: 10 groups: 2 - name: PORTURBAN02 width: 10 length: 10 groups: 2 - name: PORTURBAN03 width: 10 length: 10 groups: 2 - name: PORTURBAN04 width: 10 length: 10 groups: 4 - name: PORTURBAN05 width: 20 length: 20 - name: PORTURBAN06 width: 20 length: 20 - name: PORTURBAN07 width: 20 length: 20 - name: PORTURBAN08 width: 20 length: 20 - name: PORTURBAN09 width: 20 length: 20 - name: PORTURBAN10 width: 10 length: 10 groups: 1 - name: PORTURBAN11 width: 10 length: 10 groups: 1 - name: PORTURBAN12 width: 10 length: 10 groups: 1 - name: PORTURBAN13 width: 10 length: 10 groups: 1 - name: PORTURBAN14 width: 10 length: 10 - name: PORTURBAN15 width: 10 length: 10 - name: PORTURBAN16 width: 10 length: 10 - name: PORTURBAN17 width: 10 length: 10 - name: PORTURBAN18 width: 10 length: 10 - name: PORTURBAN19 width: 10 length: 10 groups: 3 - name: PORTURBAN20 width: 10 length: 10 groups: 3 - name: PORTURBAN21 width: 10 length: 10 groups: 3 - name: PORTURBAN22 width: 10 length: 10 groups: 3 - name: PORTURBAN_WHOREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS script: PORTURBAN_WHOREHOUSE mapBlocks: *SECTION_PORTURBAN_MAPS - name: PORTROAD mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS mapBlocks: - name: PORTROAD_WE width: 10 length: 10 groups: 2 - name: RAILYARDURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: RAILYARDURBAN mapBlocks: &SECTION_RAILYARDURBAN_MAPS - name: RAILYARDURBAN00 width: 10 length: 10 groups: 1 - name: RAILYARDURBAN01 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN02 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN03 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN04 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN05 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN06 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN07 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN08 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN09 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN11 width: 20 length: 20 - name: RAILYARDURBAN12 width: 20 length: 20 - name: RAILYARDURBAN13 width: 20 length: 20 - name: RAILYARDURBAN14 width: 20 length: 20 - name: RAILYARDURBAN15 width: 20 length: 20 - name: RAILYARDURBAN16 width: 10 length: 10 - name: RAILYARDURBAN17 width: 10 length: 10 - name: RAILYARDURBAN18 width: 10 length: 10 - name: RAILYARDURBAN19 width: 10 length: 10 - name: RAILYARDURBAN20 width: 10 length: 10 - name: RAILYARDURBAN21 width: 10 length: 10 - name: RAILYARDURBAN22 width: 10 length: 10 - name: RAILYARDURBAN23 width: 10 length: 10 - name: RAILYARDURBAN24 width: 10 length: 10 - name: RAILYARDURBAN25 width: 10 length: 10 - name: RAILYARDURBAN26 width: 10 length: 10 - name: RAILYARDURBAN27 width: 10 length: 10 - name: RAILYARDURBAN28 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: RAILYARDURBAN_GUILD_OUTPOST mapBlocks: *SECTION_RAILYARDURBAN_MAPS - name: RETICULAN_DUNGEON mapDataSets: - BLANKS - U_DISEC2 - U_BASE_RET - RET_SHIPS - XB3BITZ3 script: RETICULAN_DUNGEON mapBlocks: - name: RETDUNG_00 width: 10 length: 10 groups: 1 - name: RETDUNG_01 width: 10 length: 10 groups: 6 - name: RETDUNG_02 width: 10 length: 10 - name: RETDUNG_03 width: 10 length: 10 - name: RETDUNG_10 groups: 2 width: 20 length: 20 - name: RITUAL_CAVE mapDataSets: - BLANKS - CAVEBROWN - RITUALS mapBlocks: - name: RITUALCAVE_00 width: 20 length: 20 items: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [7, 7, 2] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [3, 9, 2] amount: 4 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING] - position: [12, 11, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - position: [12, 12, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - position: [12, 13, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - name: RURAL mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_5 - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST mapBlocks: &AnchorRural - name: VILBAN00 width: 10 length: 10 groups: [0, 1] - name: VILBAN01 width: 10 length: 10 - name: VILBAN02 width: 10 length: 10 - name: VILBAN03 width: 10 length: 10 - name: VILBAN04 width: 10 length: 10 - name: VILBAN05 width: 20 length: 20 groups: [0, 5] - name: VILBAN06 width: 20 length: 20 groups: [0, 5] - name: VILBAN07 width: 20 length: 20 groups: [0, 5] - name: VILBAN08 width: 20 length: 20 groups: [0, 5] - name: VILBAN09 width: 20 length: 20 groups: [0, 5] items: STR_LOKNAR_SCRIPTURES: - [12, 7, 1] - name: VILBAN10 width: 20 length: 20 groups: [0, 5] - name: VILBAN11 width: 20 length: 20 groups: [0, 5] - name: VILBAN12 width: 20 length: 20 groups: [0, 5] - name: VILBAN13 width: 10 length: 10 - name: VILBAN14 width: 20 length: 20 - name: VILBAN15 width: 20 length: 20 - name: VILBAN16 width: 20 length: 20 - name: VILBAN17 width: 10 length: 10 - name: VILBAN18 width: 10 length: 10 - name: VILBAN19 width: 10 length: 10 - name: VILBAN20 width: 10 length: 10 groups: 2 - name: VILBAN21 width: 10 length: 10 groups: 2 - name: VILBAN22 width: 10 length: 10 groups: 2 - name: VILBAN23 width: 10 length: 10 groups: 2 - name: VILBAN24 width: 10 length: 10 groups: 2 - name: VILBAN25 width: 10 length: 10 groups: 2 - name: VILBAN26 width: 10 length: 10 groups: 2 - name: VILBAN30 width: 10 length: 10 groups: 3 - name: VILBAN31 width: 10 length: 10 groups: 3 - name: VILBAN32 width: 10 length: 10 groups: 3 - name: VILBAN33 width: 10 length: 10 groups: 3 - name: VILBAN34 width: 10 length: 10 groups: 3 - name: VILBAN35 width: 10 length: 10 groups: 3 - name: VILBAN36 width: 10 length: 10 groups: 3 - name: VILBAN40 width: 10 length: 10 groups: 4 - name: VILBAN50 width: 10 length: 10 - name: VILBAN51 width: 20 length: 20 - name: VILBAN52 width: 10 length: 10 - name: VILBAN53 width: 20 length: 20 - name: VILBAN54 width: 10 length: 10 - name: VILBAN55 width: 10 length: 10 - name: VILBAN56 width: 20 length: 20 groups: [0, 5] - name: VILBAN57 width: 10 length: 10 randomizedItems: - position: [0, 5, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [7, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [8, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: RURALUFO mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURALUFO civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_5 - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST mapBlocks: *AnchorRural - name: RURAL_LOKNAR mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *AnchorRural - name: RURAL_TIGER_TANK mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL_TIGER_TANK civilianTypes: - CIVILIAN_LOKNAR_2 mapBlocks: *AnchorRural - name: SAVANNADESERT mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERT_CHURCH_OUTPOST mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERT_GUILD_OUTPOST mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERTMOUNT mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: SAVANNAFOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: SAVANNAFOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNABITS script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: SAVANNAFORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAFORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAFORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAPOLAR - SAVANNAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: SAVANNAPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAPOLAR - SAVANNAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: SEABED ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED mapBlocks: &SECTION_SEABED_MAPS - name: SEABED00 width: 10 length: 10 groups: 1 - name: SEABED01 width: 10 length: 10 groups: 1 - name: SEABED02 width: 10 length: 10 - name: SEABED03 width: 10 length: 10 - name: SEABED04 width: 10 length: 10 - name: SEABED05 width: 10 length: 10 - name: SEABED06 width: 10 length: 10 - name: SEABED07 width: 10 length: 10 - name: SEABED08 width: 10 length: 10 - name: SEABED09 width: 10 length: 10 - name: SEABED10 width: 20 length: 20 - name: SEABED11 width: 20 length: 20 - name: SEABED12 width: 20 length: 20 - name: SEABED_SUNKEN_UFO ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_UFO mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_USO ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_USO mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_GALLEON ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_GALLEON mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_CARGO_SHIP ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_CARGO_SHIP mapBlocks: *SECTION_SEABED_MAPS - name: SEACORAL ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED mapBlocks: &SECTION_SEACORAL_MAPS - name: CORAL00 width: 10 length: 10 groups: 1 - name: CORAL01 width: 10 length: 10 - name: CORAL02 width: 10 length: 10 - name: CORAL03 width: 10 length: 10 - name: CORAL04 width: 10 length: 10 - name: CORAL05 width: 10 length: 10 - name: CORAL06 width: 10 length: 10 - name: CORAL07 width: 10 length: 10 - name: CORAL08 width: 10 length: 10 - name: CORAL09 width: 20 length: 20 - name: CORAL10 width: 20 length: 20 - name: CORAL11 width: 20 length: 20 - name: SEACORAL_SUNKEN_UFO ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_UFO mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_USO ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_USO mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_GALLEON ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_GALLEON mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_CARGO_SHIP ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_CARGO_SHIP mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_FIRST_STAGE ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_CORAL_EXIT mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_DEVILS_REEF ambience: 212 ambientVolume: 0.33 enviroEffects: STR_ENVIRO_SEA mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_DEVILS_REEF mapBlocks: *SECTION_SEACORAL_MAPS - name: SEWERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS mapBlocks: &Sewers - name: CYBERWEB_00 width: 20 length: 20 - name: CYBERWEB_01 width: 20 length: 20 - name: CYBERWEB_02 width: 20 length: 20 - name: CYBERWEB_03 width: 20 length: 20 - name: CYBERWEB_04 width: 20 length: 20 - name: CYBERWEB_05 width: 10 length: 10 groups: 3 - name: CYBERWEB_06 width: 10 length: 10 groups: 3 - name: CYBERWEB_07 width: 10 length: 10 groups: 3 - name: CYBERWEB_08 width: 10 length: 10 groups: 3 - name: CYBERWEB_09 width: 10 length: 10 groups: 3 - name: CYBERWEB_10 width: 10 length: 10 groups: 3 - name: CYBERWEB_11 width: 10 length: 10 groups: 3 - name: CYBERWEB_12 width: 10 length: 10 groups: 3 - name: CYBERWEB_13 width: 10 length: 10 groups: 3 - name: CYBERWEB_14 width: 10 length: 10 groups: 3 - name: CYBERWEB_15 width: 10 length: 10 groups: 3 - name: CYBERWEB_16 width: 10 length: 10 groups: 3 - name: CYBERWEB_17 width: 10 length: 10 groups: 3 - name: CYBERWEB_18 width: 10 length: 10 groups: 2 - name: CYBERWEB_19 width: 10 length: 10 groups: 2 - name: CYBERWEB_20 width: 10 length: 10 groups: 2 - name: CYBERWEB_21 width: 10 length: 10 groups: 2 - name: CYBERWEB_22 width: 10 length: 10 groups: 2 - name: CYBERWEB_23 width: 10 length: 10 groups: 2 - name: CYBERWEB_24 width: 10 length: 10 groups: 2 - name: CYBERWEB_25 width: 10 length: 10 groups: 2 - name: CYBERWEB_26 width: 10 length: 10 groups: 2 - name: CYBERWEB_27 width: 10 length: 10 groups: 4 - name: CYBERWEB_28 width: 10 length: 10 groups: 9 items: STR_CHEMICALS: - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] STR_SCRAP_METAL: - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] STR_WRENCH: - [1, 8, 2] STR_SPAWN_ENEMY_GNOME_ARMORED: - [5, 2, 2] STR_GLAMOUR: - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] - [5, 2, 2] randomizedItems: - position: [2, 6, 2] amount: 12 mixed: true itemList: [STR_ALIEN_ALLOYS, STR_SECURITY_CORPSE, STR_ELECTRONIC_PIECES, STR_SHOOTA_CLIP] - position: [4, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [5, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [6, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [7, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [2, 5, 2] amount: 12 mixed: true itemList: [STR_CHOCOLATE, STR_CHOCOLATE, STR_CHOCOLATE, STR_CHOCOLATE, STR_BANANAS, STR_ORANGE, STR_SHROOM_RED, STR_SHROOM_WHITE, STR_APPLE] fuseTimers: STR_SPAWN_ENEMY_GNOME_ARMORED: [0, 0] - name: CYBERWEB_29 width: 10 length: 10 groups: 6 - name: CYBERWEB_30 width: 10 length: 10 - name: CYBERWEB_31 width: 10 length: 10 - name: CYBERWEB_32 width: 10 length: 10 - name: CYBERWEB_33 width: 10 length: 10 - name: CYBERWEB_34 width: 10 length: 10 - name: CYBERWEB_35 width: 10 length: 10 - name: CYBERWEBDIO_00 width: 20 length: 20 groups: 8 items: STR_TEC_006: - [4, 15, 2] STR_LOOTBOX_SMUGGLER: - [2, 15, 2] STR_UFO_NAVIGATION: - [7, 15, 1] - [8, 15, 1] - [9, 15, 1] STR_CASH_BAG: - [1, 16, 2] - [1, 16, 2] - [1, 16, 2] - [1, 16, 2] STR_GLAMOUR: - [8, 10, 0] - [8, 10, 0] - [15, 9, 0] - [15, 9, 0] - [15, 4, 0] - [15, 4, 0] - [2, 10, 0] - [2, 10, 0] - [4, 15, 0] - [4, 15, 0] - [4, 15, 1] - [4, 15, 1] randomizedItems: - position: [16, 10, 1] amount: 2 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_DEFENDER_ARMOR_HUMAN, STR_TAC_VEST] - position: [1, 8, 1] amount: 3 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_TAC_VEST] - position: [8, 8, 1] amount: 3 mixed: true itemList: [STR_RAYGUN, STR_UAC_PLASMAGUN, STR_FUSION_TORCH, STR_UAC_RIFLE, STR_UAC_ROCKET_LAUNCHER, STR_UAC_SHOTGUN, STR_RAIL_DRIVER, STR_MINING_LASER, STR_LASER_PISTOL_PIR, STR_LASER_RIFLE_PIR, STR_SNIPER_LASER_PIR, STR_BOOM_GUN, STR_TOMMYGUN_LASER, STR_INFANTRY_LASER, STR_CHAINGUN, STR_LASER_PISTOL_DUELIST, STR_LASLOCK_SHOTGUN] - position: [2, 15, 1] amount: 10 mixed: false itemList: [STR_PIR_ALIEN_GRENADE, STR_SATCHEL_CHARGE, STR_EMP_GRENADE, STR_PROXIMITY_GRENADE, STR_SOL_DEMO_CHARGE, STR_FIREBOMB, STR_DYNAMITE] - position: [5, 3, 1] amount: 10 mixed: false itemList: [STR_UAC_PLASMAGUN_BATTERY, STR_FUSION_TORCH_CLIP, STR_UAC_CLIP, STR_UAC_SHOTGUN_SHELLS, STR_UAC_ROCKET_LAUNCHER_ROCKETS, STR_RAIL_COIL, STR_RAYGUN_CLIP, STR_LASER_PISTOL_CLIP_HI, STR_LASER_RIFLE_CLIP_HI, STR_SNIPER_LASER_CLIP_HI, STR_BOOM_AMMO, STR_TOMMYGUN_DRUM_LASER, STR_HUNTING_LASER_CLIP, STR_TOXIGUN_CLIP, STR_CHAINGUN_CLIP, STR_MPG_CLIP, STR_KRUGER_CLIP] - position: [2, 12, 1] amount: 10 mixed: false itemList: [STR_UAC_PLASMAGUN_BATTERY, STR_FUSION_TORCH_CLIP, STR_UAC_CLIP, STR_UAC_SHOTGUN_SHELLS, STR_UAC_ROCKET_LAUNCHER_ROCKETS, STR_RAIL_COIL, STR_RAYGUN_CLIP, STR_LASER_PISTOL_CLIP_HI, STR_LASER_RIFLE_CLIP_HI, STR_SNIPER_LASER_CLIP_HI, STR_BOOM_AMMO, STR_TOMMYGUN_DRUM_LASER, STR_HUNTING_LASER_CLIP, STR_TOXIGUN_CLIP, STR_CHAINGUN_CLIP, STR_MPG_CLIP, STR_KRUGER_CLIP] - position: [10, 6, 1] amount: 30 mixed: true itemList: [STR_CRACK, STR_ELECTRONIC_PIECES] - position: [7, 11, 1] amount: 10 mixed: false itemList: [STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_SMALL_MEDIPACK, STR_SAKE, STR_COMBAT_DRUGS, STR_LONGEVITY_SERUM] - position: [14, 11, 1] amount: 10 mixed: false itemList: [STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_SMALL_MEDIPACK, STR_SAKE, STR_COMBAT_DRUGS, STR_LONGEVITY_SERUM] - position: [14, 3, 1] amount: 40 mixed: false itemList: [STR_ELECTRONIC_PIECES] - position: [9, 14, 1] amount: 4 mixed: true itemList: [STR_OLD_BOOKS, STR_CASH_BAG, STR_NUCLEAR_MATERIALS, STR_NUCLEAR_BATT] - name: SEWERS_GNOME mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS_GNOME mapBlocks: *Sewers - name: SEWERS_SMUGGLERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS_SMUGGLERS mapBlocks: *Sewers - name: SIBERIA enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR - XBASE1_NTR - SIBERIA script: SIBERIA mapBlocks: - name: SIBERIABASE00 width: 10 length: 10 groups: 3 - name: SIBERIABASE01 width: 10 length: 10 groups: 3 - name: SIBERIABASE02 width: 10 length: 10 groups: 3 - name: SIBERIABASE03 width: 10 length: 10 groups: 3 - name: SIBERIABASE04 width: 10 length: 10 groups: 3 - name: SIBERIABASE05 width: 10 length: 10 groups: 3 - name: SIBERIABASE06 width: 10 length: 10 groups: 3 - name: SIBERIABASE07 width: 10 length: 10 groups: 3 - name: SIBERIABASE08 width: 10 length: 10 groups: 3 - name: SIBERIABASE09 width: 10 length: 10 groups: 3 - name: SIBERIABASE10 width: 10 length: 10 groups: 3 - name: SIBERIABASE11 width: 10 length: 10 groups: 3 - name: SIBERIABASE12 width: 10 length: 10 groups: 3 - name: SIBERIABASE13 width: 10 length: 10 groups: 3 - name: SIBERIABASE14 width: 10 length: 10 groups: 3 - name: SIBERIABASE15 width: 10 length: 10 groups: 2 - name: SIBERIABASE16 width: 10 length: 10 groups: 2 - name: SIBERIABASE17 width: 10 length: 10 groups: 2 - name: SIBERIABASE18 width: 10 length: 10 groups: 2 - name: SIBERIABASE19 width: 10 length: 10 groups: 2 - name: SIBERIABASE20 width: 10 length: 10 groups: 2 - name: SIBERIABASE21 width: 10 length: 10 groups: 2 - name: SIBERIABASE22 width: 10 length: 10 groups: 2 - name: SIBERIABASE23 width: 10 length: 10 groups: 2 - name: SIBERIABASE24 width: 10 length: 10 groups: 4 - name: SIBERIABASE25 width: 10 length: 10 groups: 4 - name: SIBERIABASE26 width: 10 length: 10 groups: 4 - name: SIBERIABASE27 width: 10 length: 10 - name: SIBERIABASE28 width: 10 length: 10 - name: SIBERIABASE29 width: 10 length: 10 - name: SIBERIABASE30 width: 10 length: 10 - name: SIBERIABASE31 width: 10 length: 10 - name: SIBERIABASE32 width: 10 length: 10 - name: SIBERIABASE33 width: 10 length: 10 - name: SIBERIABASE34 width: 10 length: 10 - name: SIBERIABASE35 width: 10 length: 10 - name: SIBERIABASE36 width: 10 length: 10 - name: SIBERIABASE37 width: 10 length: 10 - name: SIBERIABASE38 width: 10 length: 10 - name: SIBERIABASE39 width: 10 length: 10 - name: SIBERIABASE40 width: 10 length: 10 - name: SIBERIABASE41 width: 10 length: 10 - name: SIBERIABASE42 width: 10 length: 10 - name: SIBERIABASE43 width: 10 length: 10 - name: SIBERIABASE44 width: 10 length: 10 - name: SIBERIABASE_LZ width: 10 length: 10 groups: 1 - name: SLUMURBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN mapBlocks: &SECTION_SLUMURBAN_MAPS - name: SLUMURBAN00 width: 10 length: 10 groups: 2 - name: SLUMURBAN01 width: 10 length: 10 groups: 2 - name: SLUMURBAN02 width: 10 length: 10 groups: 2 - name: SLUMURBAN03 width: 10 length: 10 groups: 11 - name: SLUMURBAN04 width: 10 length: 10 groups: 11 - name: SLUMURBAN05 width: 10 length: 10 groups: 10 - name: SLUMURBAN06 width: 10 length: 10 groups: 10 - name: SLUMURBAN07 width: 10 length: 10 groups: 3 - name: SLUMURBAN08 width: 10 length: 10 groups: 3 - name: SLUMURBAN09 width: 10 length: 10 groups: 4 - name: SLUMURBAN10 width: 20 length: 20 - name: SLUMURBAN11 width: 20 length: 20 - name: SLUMURBAN12 width: 10 length: 20 - name: SLUMURBAN13 width: 10 length: 20 - name: SLUMURBAN14 width: 10 length: 20 - name: SLUMURBAN15 width: 10 length: 20 - name: SLUMURBAN16 width: 10 length: 20 - name: SLUMURBAN17 width: 10 length: 30 - name: SLUMURBAN18 width: 10 length: 30 - name: SLUMURBAN19 width: 10 length: 30 - name: SLUMURBAN20 width: 10 length: 30 - name: SLUMURBAN21 width: 10 length: 30 - name: SLUMURBAN22 width: 10 length: 30 - name: SLUMURBAN23 width: 10 length: 10 - name: SLUMURBAN24 width: 10 length: 10 - name: SLUMURBAN25 width: 10 length: 10 - name: SLUMURBAN26 width: 10 length: 10 - name: SLUMURBAN27 width: 10 length: 10 - name: SLUMURBAN28 width: 10 length: 10 groups: 5 - name: SLUMURBAN29 width: 10 length: 10 groups: 5 - name: SLUMURBAN30 width: 10 length: 10 groups: 1 - name: SLUMURBAN_MSDF mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: SLUMURBAN mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: SLUMURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_WHOREHOUSE mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_CRACKHOUSE mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_ESCAPE_TOWER mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: SLUMURBAN_ESCAPE_TOWER mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_GOVT_CAR mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_GOVT_CAR mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_NOROADS mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_NOROADS mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SPACE_FREIGHTER_BASE ambience: 609 ambientVolume: 0.25 mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_TECHNICAL script: SPACE_FREIGHTER mapBlocks: - name: FREIGHTERBASE_NULL width: 10 length: 10 groups: 0 - name: FREIGHTERBASE_CENTER00 width: 40 length: 40 groups: 1 - name: FREIGHTERBASE_NW00 width: 20 length: 20 groups: 2 - name: FREIGHTERBASE_SW00 width: 20 length: 20 groups: 3 - name: FREIGHTERBASE_NE00 width: 20 length: 20 groups: 4 - name: FREIGHTERBASE_SE00 width: 20 length: 20 groups: 5 - name: FREIGHTERBASE_E00 width: 10 length: 10 groups: 6 - name: FREIGHTERBASE_W00 width: 10 length: 10 groups: 7 - name: FREIGHTERBASE_N00 width: 10 length: 10 groups: 8 - name: FREIGHTERBASE_N01 width: 10 length: 10 groups: 8 - name: FREIGHTERBASE_S00 width: 10 length: 10 groups: 9 - name: SPACE_FREIGHTER_STRUCTURE mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_TECHNICAL mapBlocks: - name: FREIGHTER_STRUCTURE_E00 width: 10 length: 10 groups: 2 - name: FREIGHTER_STRUCTURE_W00 width: 10 length: 10 groups: 3 - name: FREIGHTER_STRUCTURE_N00 width: 10 length: 10 groups: 4 - name: FREIGHTER_STRUCTURE_N01 width: 10 length: 10 groups: 4 - name: FREIGHTER_STRUCTURE_S00 width: 10 length: 10 groups: 5 - name: FREIGHTER_STRUCTURE_LINK_E00 width: 10 length: 10 groups: 6 - name: FREIGHTER_STRUCTURE_LINK_W00 width: 10 length: 10 groups: 7 - name: FREIGHTER_STRUCTURE_LINK_N00 width: 10 length: 10 groups: 8 - name: FREIGHTER_STRUCTURE_LINK_S00 width: 10 length: 10 groups: 9 - name: SPACE_FREIGHTER_COMMAND mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_COMMAND - FREIGHTER_COMMAND_2 mapBlocks: - name: FREIGHTERBASE_CENTER_HANGAR00 width: 40 length: 40 groups: 1 - name: FREIGHTERBASE_CENTER_CROSSROADS00 width: 40 length: 40 groups: 2 - name: FREIGHTERBASE_CENTER_BRIDGE00 width: 40 length: 40 groups: 3 items: STR_GOLDEN_HELM: - [18, 9, 0] STR_LOOTBOX_ARCANE: - [20, 14, 1] - [20, 15, 1] - [22, 9, 1] - name: SPACE_FREIGHTER_AGRARIAN mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_AGRARIAN mapBlocks: - name: FREIGHTER_AGRI_FARM00 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_FARM01 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_FARM02 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_BYRE00 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_LINK_NW00 width: 20 length: 20 groups: 4 - name: SPACE_FREIGHTER_PASSENGER mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_PASSENGER mapBlocks: - name: FREIGHTER_PASS_ROOMS00 width: 20 length: 20 groups: 1 - name: FREIGHTER_PASS_ROOMS01 width: 20 length: 20 groups: 1 - name: FREIGHTER_PASS_CHAPEL00 width: 20 length: 20 groups: 3 - name: FREIGHTER_PASS_LINK_SW00 width: 20 length: 20 groups: 5 - name: SPACE_FREIGHTER_CARGO mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_CARGO mapBlocks: - name: FREIGHTER_CARGO_STORAGE00 width: 20 length: 20 groups: 1 items: STR_LOOTBOX_SMUGGLER: - [9, 4, 0] - [10, 4, 0] - [9, 2, 0] - [13, 2, 0] - name: FREIGHTER_CARGO_STORAGE01 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_STORAGE10 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_TANKS00 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_LINK_NE00 width: 20 length: 20 groups: 6 - name: FREIGHTER_CARGO_LINK_SE00 width: 20 length: 20 groups: 7 - name: STEPPEDESERT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERT_CHURCH_OUTPOST ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERT_GUILD_OUTPOST ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERTMOUNT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEDESERT - STEPPEBITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: STEPPEFOREST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEFOREST - FORESTBITS2 mapBlocks: *SECTION_FOREST_MAPS - name: STEPPEFOREST_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEFOREST - FORESTBITS2 script: FOREST_ACADEMY_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: STEPPEFORESTMOUNT ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEFOREST - STEPPEBITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: STEPPEFORESTMOUNT_CHURCH_OUTPOST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEFOREST - STEPPEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: STEPPEPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEPOLAR - STEPPEFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: STEPPEPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEPOLAR - STEPPEFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TAIGADESERT ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERT_CHURCH_OUTPOST ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERT_GUILD_OUTPOST ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERTMOUNT ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGADESERT - TAIGABITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: TAIGADESERTMOUNT_LOC_HITMAN ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGADESERT - TAIGABITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: TAIGAFOREST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAFOREST - TAIGABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: TAIGAFOREST_CHURCH_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAFOREST - TAIGABITS script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: TAIGAFORESTMOUNT ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGAFOREST - TAIGABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TAIGAFORESTMOUNT_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGAFOREST - TAIGABITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TAIGAPOLAR ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAPOLAR - TAIGAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TAIGAPOLAR_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAPOLAR - TAIGAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRADESERT enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERT_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERT_GUILD_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERTMOUNT enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRADESERT script: DESERT mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: TUNDRADESERTMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRADESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: TUNDRAFOREST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAFOREST - TUNDRABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: TUNDRAFORESTMOUNT enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRAFOREST - TUNDRABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TUNDRAFORESTMOUNT_CHURCH_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRAFOREST - TUNDRABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TUNDRAMOUNT enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT mapBlocks: *SECTION_MOUNT_MAPS - name: TUNDRAMOUNT_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: TUNDRAPOLAR enviroEffects: STR_ENVIRO_COLD mapDataSets: - BLANKS - TUNDRAPOLAR - TUNDRAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRAPOLAR_ACADEMY_OUTPOST enviroEffects: STR_ENVIRO_COLD mapDataSets: - BLANKS - TUNDRAPOLAR - TUNDRAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRAPLANE enviroEffects: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 mapBlocks: &SECTION_UBASE_MAPS - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_00XX width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02XX width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - [2, 16, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06XX width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07XX width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_10XX width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16B width: 20 length: 20 - name: UBASE_19 width: 20 length: 20 groups: 3 - name: UBASE_20 width: 20 length: 20 groups: 3 - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_NEW_00 width: 20 length: 20 groups: 3 - name: UBASE_NEW_01 width: 20 length: 20 - name: UBASE_NEW_02 width: 20 length: 20 - name: UBASE_NEW_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_NEW_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_NEW_05 width: 10 length: 10 - name: UBASE_NEW_06 width: 10 length: 10 - name: UBASE_NEW_07 width: 10 length: 10 - name: UBASE_NEW_08 width: 10 length: 10 - name: UBASE_NEW_09 width: 10 length: 10 - name: UBASE_NEW_10 width: 10 length: 10 items: STR_ELERIUM_115: - [2, 2, 0] - [6, 2, 0] - [2, 6, 0] - [6, 6, 0] - name: UBASE_NEW_11 width: 10 length: 10 - name: TUBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_NEW_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_NEW_13 width: 10 length: 10 - name: UBASE_NEW_14 width: 10 length: 10 - name: TUBASE_15 width: 20 length: 20 groups: 3 - name: TUBASE_03 width: 20 length: 20 groups: 3 - name: 3UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: PUBASE_06 width: 10 length: 10 - name: PUBASE_10 width: 10 length: 10 - name: UBASE_00b width: 20 length: 20 groups: 3 - name: UBASE_02b width: 20 length: 20 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_05b width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_09d width: 10 length: 10 - name: UBASE_16 width: 10 length: 10 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01b width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] - [3, 9, 1] - name: UBASE_100 width: 20 length: 20 items: STR_ELERIUM_115: - [0, 11, 1] - name: ABASE mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 mapBlocks: *SECTION_UBASE_MAPS - name: WHITEBASE_INFLIL1 mapDataSets: - BLANKS - WHITEBASES01 - WHITEBASES02 - WHITEBASES03 - WHITEBASES04 - WHITEBASES05 - WHITEBITS script: WHITEBASE_INFLIL1 mapBlocks: - name: WHITEBASE_00EZ width: 10 length: 10 groups: 8 revealedFloors: [0, 1] items: STR_GLAMOUR: - [1, 6, 0] - [1, 1, 0] - [6, 1, 0] - [6, 6, 0] - [2, 5, 0] - [2, 2, 0] - [5, 2, 0] - [5, 5, 0] - name: WHITEBASE_01 width: 10 length: 10 groups: 5 - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 groups: 3 - name: WHITEBASE_05 width: 10 length: 10 groups: 3 - name: WHITEBASE_06 width: 10 length: 10 groups: 4 - name: WHITEBASE_07 width: 10 length: 10 groups: 6 items: STR_LOOTBOX_SMUGGLER: - [6, 0, 1] - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 groups: 4 - name: WHITEBASE_10 width: 10 length: 10 groups: 4 - name: WHITEBASE_11 width: 10 length: 10 groups: 4 - name: WHITEBASE_12 width: 10 length: 10 - name: WHITEBASE_13 width: 10 length: 10 groups: 7 items: STR_SPAWN_ENEMY_GOLDEN_SAINT: - [3, 7, 1] fuseTimers: STR_SPAWN_ENEMY_GOLDEN_SAINT: [0, 0] - name: WHITEBASE_14 width: 10 length: 10 groups: 9 - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_16LZ revealedFloors: [0, 1] width: 20 length: 20 groups: 1 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: URBANWAR mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_MSDF mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: URBAN mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN_CHURCH_OUTPOST mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_WHOREHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_CRACKHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_KKK_HOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_KKK_HOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_ESCAPE_TOWER mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: URBAN_ESCAPE_TOWER mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_GOVT_CAR mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_GOVT_CAR mapBlocks: *SECTION_URBAN_MAPS - name: VAMPIRE_CASTLE mapDataSets: - BLANKS - CAVEBLACK - SIETCH - CATACDECOR - LAVA - DUNGEON script: VAMPCASTLE mapBlocks: - name: VAMPCASTLE_01 width: 30 length: 30 groups: [4] - name: VAMPCASTLE_02 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_03 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_04 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_11 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_12 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_13 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_14 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_21 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_22 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_23 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_24 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_30 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_31 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_32 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_33 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_34 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_35 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_36 width: 10 length: 10 groups: [1] - name: ORBIT_S1 enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S1 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_01 width: 20 length: 20 groups: [9] items: STR_DATA_DISK: - [7, 7, 20] STR_ELERIUM_115: - [4, 11, 17] - [14, 7, 17] - [9, 9, 14] STR_GLAMOUR: - [12, 11, 17] - [12, 11, 17] - [4, 9, 16] - [4, 9, 16] - [10, 4, 16] - [10, 4, 16] - [4, 8, 18] - [4, 8, 18] - [5, 11, 16] - [5, 11, 16] randomizedItems: - position: [12, 11, 17] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [4, 9, 16] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [10, 4, 16] amount: 4 mixed: false itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [4, 8, 18] amount: 1 mixed: true itemList: [STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_DATA_DISK, STR_BLUE_GEM, STR_ELECTRONIC_PIECES] - position: [5, 11, 16] amount: 10 mixed: false itemList: [STR_MUTANT_FISH, STR_MUTANT_MEAT, STR_WINE, STR_MEDICAL_SUPPLIES, STR_FOOD_BAG] - name: ORBIT_S2 enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S2 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_02 width: 30 length: 30 groups: [9] randomizedItems: - position: [5, 13, 9] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [11, 5, 8] amount: 4 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] items: STR_ELERIUM_115: - [12, 6, 7] - [12, 6, 7] - [12, 8, 7] - [12, 8, 7] - [12, 20, 7] - [12, 20, 7] - [12, 22, 7] - [12, 22, 7] - [22, 14, 7] - [22, 14, 7] - [20, 14, 7] - [20, 14, 7] STR_GLAMOUR: - [5, 13, 9] - [5, 13, 9] - [5, 13, 9] - [11, 5, 8] - [11, 5, 8] - [11, 5, 8] - [12, 6, 7] - [12, 8, 7] - [12, 20, 7] - [12, 22, 7] - [22, 14, 7] - [20, 14, 7] - name: ORBIT_S3 enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S3 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_03 width: 10 length: 10 groups: [9] randomizedItems: - position: [6, 3, 16] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [3, 7, 17] amount: 1 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [7, 4, 17] amount: 1 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] items: STR_ELERIUM_115: - [5, 1, 17] - [5, 1, 17] STR_GLAMOUR: - [6, 3, 16] - [6, 3, 16] - [6, 3, 16] - [3, 7, 17] - [3, 7, 17] - [3, 7, 17] - [7, 4, 17] - [7, 4, 17] - [7, 4, 17] - name: ORBIT_S4 enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S4 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: STATION_04 width: 10 length: 10 groups: [9] randomizedItems: - position: [8, 4, 19] amount: 2 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP, STR_PORN, STR_PORN] items: STR_GLAMOUR: - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - [8, 4, 19] - name: ORBIT_S5 enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S4 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: STATION_05 width: 10 length: 10 groups: [9] items: STR_SYNTH_CORPSE: - [3, 3, 14] STR_GLAMOUR: - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] - [3, 3, 14] randomizedItems: - position: [6, 6, 14] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP, STR_PORN, STR_PORN] - name: ORBIT_COMMS_DISRUPTION enviroEffects: STR_ENVIRO_SPACE mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_COMMS_DISRUPTION mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: SAT_01 width: 10 length: 10 groups: [5] - name: SAT_02 width: 10 length: 10 groups: [5] - name: SAT_03 width: 10 length: 10 groups: [5] - name: STATION_06 width: 20 length: 20 groups: [9] items: STR_TEC_001: - [9, 12, 15] STR_GLAMOUR: - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] - [9, 12, 15] randomizedItems: - position: [9, 12, 15] amount: 1 mixed: true itemList: [STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_HEAVY_COUPLINGS, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_NUCLEAR_BATT, STR_NUCLEAR_BATT, STR_NUCLEAR_BATT, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_DIAMOND, STR_SHADOW_ORB_BLUE, STR_SHADOW_ORB_GREEN, STR_SHADOW_ORB_MIND, STR_SHADOW_ORB_RED, STR_SHADOW_ORB_CRYSTAL] - name: COMMS_TOWER mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 script: COMMS_TOWER_LANDING mapBlocks: - name: COMMS_TOWER_ROOF width: 10 length: 10 height: 4 groups: 9 items: STR_GLAMOUR: - [2, 2, 0] - [2, 2, 0] - [7, 2, 0] - [7, 2, 0] - [7, 7, 0] - [7, 7, 0] - name: COMMS_TOWER_GROUND width: 10 length: 10 height: 1 groups: 4 items: STR_GLAMOUR: - [2, 2, 0] - [2, 2, 0] - [7, 2, 0] - [7, 2, 0] - [7, 7, 0] - [7, 7, 0] - name: COMMS_TOWER_A01 width: 10 length: 10 height: 1 groups: 5 - name: COMMS_TOWER_A02 width: 10 length: 10 height: 1 groups: 5 - name: COMMS_TOWER_A03 width: 10 length: 10 height: 1 groups: 5 randomizedItems: - position: [1, 5, 0] amount: 1 itemList: &CommsTowerTreasure - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_CONSUMER_GOODS - STR_CONSUMER_GOODS - STR_UFO_NAVIGATION - STR_UFO_NAVIGATION - STR_UFO_NAVIGATION - STR_ART_PIECE - STR_ART_PIECE - STR_ART_PIECE - STR_DATA_DISK - STR_OLD_BOOKS - STR_BRIEFCASE - position: [1, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [1, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 6, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B01 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [8, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 7, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B02 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [4, 8, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 8, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B03 width: 10 length: 10 height: 1 groups: 6 - name: COMMS_TOWER_B04 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [6, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [7, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [7, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 7, 0] amount: 1 itemList: *CommsTowerTreasure - name: DARK_TOWER mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON - ASHEN1 - PENTA_X script: DARK_TOWER mapBlocks: - name: DARK_TOWER_TOP width: 30 length: 30 height: 3 groups: 9 items: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: - [9, 8, 0] fuseTimers: STR_SPAWN_ENEMY_DAMSEL_SACRIFICE: [0, 0] randomizedItems: - position: [9, 11, 0] amount: 1 itemList: &DarkTowerTreasure - STR_HOLY_HANDGRENADE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_SIMULACRUM_TORSO - STR_SIMULACRUM_ARMS - STR_SIMULACRUM_LEGS - STR_SIMULACRUM_BRAIN - STR_SIMULACRUM_HEART - STR_SHADOW_ORB_BLUE - STR_SHADOW_ORB_BLUE - STR_BAGPIPES - STR_TOME_LIGHTNING - STR_TREASURE_CHEST - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_ARCANE_BOOK - STR_ARCANE_BOOK - STR_ARCANE_BOOK - position: [13, 11, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [13, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [7, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [7, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [12, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [11, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [11, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [12, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_BOTTOM width: 30 length: 30 height: 4 groups: 4 items: STR_SKULL: - [16, 17, 0] - [17, 16, 0] - [16, 2, 0] - [17, 3, 0] - [2, 16, 0] - [3, 17, 0] - [15, 15, 1] - [4, 15, 1] - [15, 4, 1] - name: DARK_TOWER_TYPE_A_00 width: 30 length: 30 height: 1 groups: 5 randomizedItems: - position: [5, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [12, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_A_01 width: 30 length: 30 height: 1 groups: 5 randomizedItems: - position: [8, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [11, 13, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_B_00 width: 30 length: 30 height: 1 groups: 6 randomizedItems: - position: [9, 11, 0] amount: 1 itemList: *DarkTowerTreasure - position: [7, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_B_01 width: 30 length: 30 height: 1 groups: 6 randomizedItems: - position: [11, 9, 0] amount: 1 itemList: *DarkTowerTreasure - position: [13, 13, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_C_00 width: 30 length: 30 height: 1 groups: 7 randomizedItems: - position: [5, 7, 0] amount: 1 itemList: *DarkTowerTreasure - position: [10, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_C_01 width: 30 length: 30 height: 1 groups: 7 randomizedItems: - position: [11, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [14, 8, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_D_00 width: 30 length: 30 height: 1 groups: 8 randomizedItems: - position: [11, 14, 0] amount: 1 itemList: *DarkTowerTreasure - position: [14, 9, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_D_01 width: 30 length: 30 height: 1 groups: 8 randomizedItems: - position: [6, 10, 0] amount: 1 itemList: *DarkTowerTreasure - position: [9, 7, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] FILE: user/mods/Piratez/Ruleset/Piratez_Resources.rul extraSprites: - type: AlienInventory singleImage: true files: 0: Resources/Backgrounds/Alien_Inventory.gif - type: 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normalization: 1.0 FILE: user/mods/Piratez/Ruleset/Piratez_Transformations.rul soldierTransformation: - name: STR_NEPOTISM requires: - STR_NEPOTISM keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_W - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME - STR_SOLDIER_SYNTH - STR_SOLDIER_CHORT cost: 100000 recoveryTime: 0 minRank: 3 soldierBonusType: STR_NEPOTISM - name: STR_WEIRDGAL_TRANSFORMATION requires: - STR_PSI_INITIATION producedSoldierType: STR_SOLDIER_W producedSoldierArmor: STR_PIR_TOPLESS_UC keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X cost: 2000 recoveryTime: 77 requiredMinStats: bravery: 50 psiStrength: 50 requiredItems: STR_ELERIUM_115: 7 STR_RAIDER_CORPSE: 3 requiresBaseFunc: - LIB flatOverallStatChange: tu: 0 stamina: 0 health: 0 bravery: 10 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 5 psiSkill: 20 melee: 0 mana: 0 lowerBoundAtMinStats: false upperBoundAtMaxStats: true upperBoundAtStatCaps: false - name: STR_ANG_102 requires: - STR_ANG_102 producedSoldierType: STR_SOLDIER_R producedSoldierArmor: STR_RAGS_UC reset: true keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X cost: 0 recoveryTime: 44 requiredItems: STR_PORN: 8 STR_VAMPIRE_ESSENCE: 1 flatOverallStatChange: tu: 0 stamina: 0 health: 10 bravery: 20 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 lowerBoundAtMinStats: true upperBoundAtMaxStats: true upperBoundAtStatCaps: false - name: STR_SHAKEUP requires: - STR_SHAKEUP_CEREMONY producedSoldierType: STR_SOLDIER_S producedSoldierArmor: STR_PIR_NUDE_UC keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_S forbiddenPreviousTransformations: - STR_SHAKEUP requiresBaseFunc: - SHOP cost: 0 recoveryTime: 20 requiredItems: STR_NOOSE: 2 STR_MOONSHINE: 10 flatOverallStatChange: tu: 0 stamina: 20 health: 5 bravery: 20 reactions: 0 firing: 0 throwing: 0 strength: 5 psiStrength: 1 psiSkill: 0 melee: 0 percentGainedStatChange: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: -10 throwing: -10 strength: 0 psiStrength: 0 psiSkill: 0 melee: -10 lowerBoundAtMinStats: true upperBoundAtMaxStats: true upperBoundAtStatCaps: true - name: STR_MILITIA_TRAINING requires: - STR_PEASANT_MILITIA keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_PEASANT forbiddenPreviousTransformations: - STR_MILITIA_TRAINING cost: 7500 recoveryTime: 14 flatOverallStatChange: tu: 5 stamina: 5 health: 0 bravery: 10 reactions: 5 firing: 10 throwing: 10 strength: 0 psiStrength: 0 psiSkill: 0 melee: 10 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_HOLY_WARRIOR_TRAINING requires: - STR_HOLY_WARRIORS keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_SLAVE forbiddenPreviousTransformations: - STR_HOLY_WARRIOR_TRAINING cost: 5000 recoveryTime: 24 flatOverallStatChange: tu: 15 stamina: 10 health: 15 bravery: 20 reactions: 0 firing: 0 throwing: 0 strength: 5 psiStrength: 1 psiSkill: 0 melee: 10 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_MMA_TRAINING requires: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_W - STR_SOLDIER_GNOME forbiddenPreviousTransformations: - STR_MMA_TRAINING cost: 10000 recoveryTime: 21 flatOverallStatChange: tu: 10 stamina: 15 health: 0 bravery: 10 reactions: 10 firing: 0 throwing: 5 strength: 0 psiStrength: 1 psiSkill: 0 melee: 15 mana: 10 lowerBoundAtMinStats: false upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_GLADIATOR_TRAINING requires: - STR_GLADIATOR_TRAINING keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_R - STR_SOLDIER_W - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_GNOME forbiddenPreviousTransformations: - STR_GLADIATOR_TRAINING requiresBaseFunc: - DEN cost: 25000 recoveryTime: 66 requiredMinStats: strength: 30 stamina: 60 bravery: 30 flatOverallStatChange: tu: 10 stamina: 10 health: 10 bravery: 10 reactions: 10 firing: 0 throwing: 10 strength: 15 psiStrength: 0 psiSkill: 0 melee: 20 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_SPECTRE_SUMMONING requires: - STR_SPECTRE_SUMMONING producedSoldierType: STR_SOLDIER_SPECTRE producedSoldierArmor: STR_PIR_SPECTRE_UC reset: true keepSoldierArmor: false createsClone: false needsCorpseRecovered: false allowsDeadSoldiers: true allowsLiveSoldiers: false allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME - STR_SOLDIER_SPECTRE requiredMinStats: bravery: 60 reactions: 60 psiStrength: 40 cost: 10000 requiredItems: STR_RAIDER_CORPSE: 1 STR_MEDALLION: 1 STR_SECTOWEED: 50 percentGainedStatChange: tu: -10 stamina: -10 health: -10 bravery: 0 reactions: -10 firing: -10 throwing: -10 strength: -10 psiStrength: 0 psiSkill: -10 melee: -10 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: false - name: STR_CHORT_SUMMONING requires: - STR_SIMULACRUM producedSoldierType: STR_SOLDIER_CHORT producedSoldierArmor: STR_CHORT_ARMOR_UC keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_W - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_LOKNAR - STR_SOLDIER_SPECTRE requiredMinStats: psiStrength: 40 cost: 10000 transferTime: 48 requiredItems: STR_SIMULACRUM_INACTIVE: 1 STR_ZORTRIUM_CRYSTAL: 3 requiresBaseFunc: - SUR - SUMM - REDM flatOverallStatChange: psiStrength: -3 lowerBoundAtMinStats: true upperBoundAtMaxStats: true upperBoundAtStatCaps: false - name: STR_SOLDIER_TYPE_SYNTH_REVIVAL requires: - STR_SYNTH_EXAMINATION producedSoldierArmor: STR_SYNTH_NUDE_UC keepSoldierArmor: false createsClone: false needsCorpseRecovered: true allowsDeadSoldiers: true allowsLiveSoldiers: false allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_SYNTH requiresBaseFunc: - SUR cost: 50000 recoveryTime: 12 requiredItems: STR_SYNTH_CORPSE: 1 STR_MEDICAL_SUPPLIES: 75 STR_ALIEN_ALLOYS: 4 percentGainedStatChange: tu: -5 stamina: -5 health: -5 bravery: 0 reactions: -5 firing: -5 throwing: -5 strength: -5 psiStrength: 0 psiSkill: 0 melee: -5 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: false #eof FILE: user/mods/Piratez/Ruleset/Piratez_Wardrobe.rul extraSprites: ##### Demoness ##### - typeSingle: DEMONESS__2__LIGHT_NUDE fileSingle: Resources/Armors/Demoness/Demoness_Body_Lite.gif - typeSingle: DEMONESS__2__DARK_NUDE fileSingle: Resources/Armors/Demoness/Demoness_Body_Dark.gif ##### Loknars ##### # Nudes - typeSingle: LOKNAR__2__M0_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M0.gif - typeSingle: LOKNAR__2__M1_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M1.gif - typeSingle: LOKNAR__2__M2_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M2.gif - typeSingle: LOKNAR__2__M3_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M3.gif - typeSingle: LOKNAR__2__M4_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M4.gif - typeSingle: LOKNAR__2__M5_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M5.gif - typeSingle: LOKNAR__2__M6_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M6.gif - typeSingle: LOKNAR__2__M7_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M7.gif - typeSingle: LOKNAR__2__F0_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F0.gif - typeSingle: LOKNAR__2__F1_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F1.gif - typeSingle: LOKNAR__2__F2_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F2.gif - typeSingle: LOKNAR__2__F3_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F3.gif - typeSingle: LOKNAR__2__F4_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F4.gif - typeSingle: LOKNAR__2__F5_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F5.gif - typeSingle: LOKNAR__2__F6_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F6.gif - typeSingle: LOKNAR__2__F7_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F7.gif # Heads - typeSingle: LOKNAR__10__HEAD_M0 fileSingle: Resources/Armors/Loknars/Heads/Head_M0_lok.gif - typeSingle: LOKNAR__10__HEAD_M1 fileSingle: Resources/Armors/Loknars/Heads/Head_M1_lok.gif - typeSingle: LOKNAR__10__HEAD_M2 fileSingle: Resources/Armors/Loknars/Heads/Head_M2_lok.gif - typeSingle: LOKNAR__10__HEAD_M3 fileSingle: Resources/Armors/Loknars/Heads/Head_M3_lok.gif - 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typeSingle: LOKNAR__14__CUMMISSAR_HAT fileSingle: Resources/Armors/Loknars/Cummissar/Cummissar_Hat.gif - typeSingle: LOKNAR__1__CUMMISSAR_BACK fileSingle: Resources/Armors/Loknars/Cummissar/Cummissar_Back.gif ##### Soldiers ##### # Nudes - typeSingle: MHUMAN__2__M0_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M0.png - typeSingle: MHUMAN__2__M1_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M1.png - typeSingle: MHUMAN__2__M2_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M2.png - typeSingle: MHUMAN__2__M3_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M3.png - typeSingle: MHUMAN__2__M4_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M4.png - typeSingle: MHUMAN__2__M5_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M5.png - typeSingle: MHUMAN__2__M6_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M6.png - typeSingle: MHUMAN__2__M7_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M7.png - typeSingle: MHUMAN__2__M8_NUDE 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typeSingle: MHUMAN__2__F24_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F24.png - typeSingle: MHUMAN__2__F25_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F25.png - typeSingle: MHUMAN__2__F26_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F26.png - typeSingle: MHUMAN__2__F27_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F27.png - typeSingle: MHUMAN__2__F28_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F28.png - typeSingle: MHUMAN__2__F29_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F29.png - typeSingle: MHUMAN__2__F30_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F30.png - typeSingle: MHUMAN__2__F31_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F31.png - typeSingle: MHUMAN__2__F32_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F32.png - typeSingle: MHUMAN__2__F33_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F33.png - typeSingle: MHUMAN__2__F34_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F34.png - typeSingle: MHUMAN__2__F35_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F35.png - typeSingle: MHUMAN__2__F36_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F36.png - typeSingle: MHUMAN__2__F37_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F37.png - typeSingle: MHUMAN__2__F38_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F38.png - typeSingle: MHUMAN__2__F39_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F39.png - typeSingle: MHUMAN__2__F40_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F40.png - typeSingle: MHUMAN__2__F41_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F41.png - typeSingle: MHUMAN__2__F42_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F42.png - typeSingle: MHUMAN__2__F43_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F43.png - typeSingle: MHUMAN__2__F44_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F44.png - typeSingle: MHUMAN__2__F45_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F45.png - typeSingle: MHUMAN__2__F46_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F46.png - typeSingle: MHUMAN__2__F47_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F47.png # Heads - typeSingle: MHUMAN__10__HEAD_M0 fileSingle: Resources/Armors/Soldiers/Heads/Head_M0.png - typeSingle: MHUMAN__10__HEAD_M1 fileSingle: Resources/Armors/Soldiers/Heads/Head_M1.png - typeSingle: MHUMAN__10__HEAD_M2 fileSingle: Resources/Armors/Soldiers/Heads/Head_M2.png - typeSingle: MHUMAN__10__HEAD_M3 fileSingle: Resources/Armors/Soldiers/Heads/Head_M3.png - typeSingle: MHUMAN__10__HEAD_M4 fileSingle: Resources/Armors/Soldiers/Heads/Head_M4.png - typeSingle: MHUMAN__10__HEAD_M5 fileSingle: Resources/Armors/Soldiers/Heads/Head_M5.png - typeSingle: MHUMAN__10__HEAD_M6 fileSingle: Resources/Armors/Soldiers/Heads/Head_M6.png - typeSingle: MHUMAN__10__HEAD_M7 fileSingle: Resources/Armors/Soldiers/Heads/Head_M7.png - typeSingle: MHUMAN__10__HEAD_M8 fileSingle: Resources/Armors/Soldiers/Heads/Head_M8.png - typeSingle: MHUMAN__10__HEAD_M9 fileSingle: Resources/Armors/Soldiers/Heads/Head_M9.png - typeSingle: MHUMAN__10__HEAD_M10 fileSingle: Resources/Armors/Soldiers/Heads/Head_M10.png - typeSingle: MHUMAN__10__HEAD_M11 fileSingle: Resources/Armors/Soldiers/Heads/Head_M11.png - typeSingle: MHUMAN__10__HEAD_M12 fileSingle: Resources/Armors/Soldiers/Heads/Head_M12.png - typeSingle: MHUMAN__10__HEAD_M13 fileSingle: Resources/Armors/Soldiers/Heads/Head_M13.png - typeSingle: MHUMAN__10__HEAD_M14 fileSingle: Resources/Armors/Soldiers/Heads/Head_M14.png - typeSingle: MHUMAN__10__HEAD_M15 fileSingle: Resources/Armors/Soldiers/Heads/Head_M15.png - typeSingle: MHUMAN__10__HEAD_M16 fileSingle: Resources/Armors/Soldiers/Heads/Head_M16.png - typeSingle: MHUMAN__10__HEAD_M17 fileSingle: Resources/Armors/Soldiers/Heads/Head_M17.png - typeSingle: MHUMAN__10__HEAD_M18 fileSingle: Resources/Armors/Soldiers/Heads/Head_M18.png - typeSingle: MHUMAN__10__HEAD_M19 fileSingle: Resources/Armors/Soldiers/Heads/Head_M19.png - typeSingle: MHUMAN__10__HEAD_M20 fileSingle: Resources/Armors/Soldiers/Heads/Head_M20.png - typeSingle: MHUMAN__10__HEAD_M21 fileSingle: Resources/Armors/Soldiers/Heads/Head_M21.png - typeSingle: MHUMAN__10__HEAD_M22 fileSingle: Resources/Armors/Soldiers/Heads/Head_M22.png - typeSingle: MHUMAN__10__HEAD_M23 fileSingle: Resources/Armors/Soldiers/Heads/Head_M23.png - typeSingle: MHUMAN__10__HEAD_M24 fileSingle: Resources/Armors/Soldiers/Heads/Head_M24.png - typeSingle: MHUMAN__10__HEAD_M25 fileSingle: Resources/Armors/Soldiers/Heads/Head_M25.png - typeSingle: MHUMAN__10__HEAD_M26 fileSingle: Resources/Armors/Soldiers/Heads/Head_M26.png - typeSingle: MHUMAN__10__HEAD_M27 fileSingle: Resources/Armors/Soldiers/Heads/Head_M27.png - typeSingle: MHUMAN__10__HEAD_M28 fileSingle: Resources/Armors/Soldiers/Heads/Head_M28.png - typeSingle: MHUMAN__10__HEAD_M29 fileSingle: Resources/Armors/Soldiers/Heads/Head_M29.png - typeSingle: MHUMAN__10__HEAD_M30 fileSingle: Resources/Armors/Soldiers/Heads/Head_M30.png - typeSingle: MHUMAN__10__HEAD_M31 fileSingle: Resources/Armors/Soldiers/Heads/Head_M31.png - typeSingle: MHUMAN__10__HEAD_M32 fileSingle: Resources/Armors/Soldiers/Heads/Head_M32.png - typeSingle: MHUMAN__10__HEAD_M33 fileSingle: Resources/Armors/Soldiers/Heads/Head_M33.png - typeSingle: MHUMAN__10__HEAD_M34 fileSingle: Resources/Armors/Soldiers/Heads/Head_M34.png - typeSingle: MHUMAN__10__HEAD_M35 fileSingle: Resources/Armors/Soldiers/Heads/Head_M35.png - typeSingle: MHUMAN__10__HEAD_M36 fileSingle: Resources/Armors/Soldiers/Heads/Head_M36.png - typeSingle: MHUMAN__10__HEAD_M37 fileSingle: Resources/Armors/Soldiers/Heads/Head_M37.png - typeSingle: MHUMAN__10__HEAD_M38 fileSingle: Resources/Armors/Soldiers/Heads/Head_M38.png - typeSingle: MHUMAN__10__HEAD_M39 fileSingle: Resources/Armors/Soldiers/Heads/Head_M39.png - typeSingle: MHUMAN__10__HEAD_M40 fileSingle: Resources/Armors/Soldiers/Heads/Head_M40.png - typeSingle: MHUMAN__10__HEAD_M41 fileSingle: Resources/Armors/Soldiers/Heads/Head_M41.png - typeSingle: MHUMAN__10__HEAD_M42 fileSingle: Resources/Armors/Soldiers/Heads/Head_M42.png - typeSingle: MHUMAN__10__HEAD_M43 fileSingle: Resources/Armors/Soldiers/Heads/Head_M43.png - typeSingle: MHUMAN__10__HEAD_M44 fileSingle: Resources/Armors/Soldiers/Heads/Head_M44.png - typeSingle: MHUMAN__10__HEAD_M45 fileSingle: Resources/Armors/Soldiers/Heads/Head_M45.png - typeSingle: MHUMAN__10__HEAD_M46 fileSingle: Resources/Armors/Soldiers/Heads/Head_M46.png - typeSingle: MHUMAN__10__HEAD_M47 fileSingle: Resources/Armors/Soldiers/Heads/Head_M47.png - typeSingle: MHUMAN__10__HEAD_F0 fileSingle: Resources/Armors/Soldiers/Heads/Head_F0.png - typeSingle: MHUMAN__10__HEAD_F1 fileSingle: Resources/Armors/Soldiers/Heads/Head_F1.png - typeSingle: MHUMAN__10__HEAD_F2 fileSingle: Resources/Armors/Soldiers/Heads/Head_F2.png - typeSingle: MHUMAN__10__HEAD_F3 fileSingle: Resources/Armors/Soldiers/Heads/Head_F3.png - typeSingle: MHUMAN__10__HEAD_F4 fileSingle: Resources/Armors/Soldiers/Heads/Head_F4.png - typeSingle: MHUMAN__10__HEAD_F5 fileSingle: Resources/Armors/Soldiers/Heads/Head_F5.png - typeSingle: MHUMAN__10__HEAD_F6 fileSingle: Resources/Armors/Soldiers/Heads/Head_F6.png - typeSingle: MHUMAN__10__HEAD_F7 fileSingle: Resources/Armors/Soldiers/Heads/Head_F7.png - typeSingle: MHUMAN__10__HEAD_F8 fileSingle: Resources/Armors/Soldiers/Heads/Head_F8.png - typeSingle: MHUMAN__10__HEAD_F9 fileSingle: Resources/Armors/Soldiers/Heads/Head_F9.png - typeSingle: MHUMAN__10__HEAD_F10 fileSingle: Resources/Armors/Soldiers/Heads/Head_F10.png - typeSingle: MHUMAN__10__HEAD_F11 fileSingle: Resources/Armors/Soldiers/Heads/Head_F11.png - typeSingle: MHUMAN__10__HEAD_F12 fileSingle: Resources/Armors/Soldiers/Heads/Head_F12.png - typeSingle: MHUMAN__10__HEAD_F13 fileSingle: Resources/Armors/Soldiers/Heads/Head_F13.png - typeSingle: MHUMAN__10__HEAD_F14 fileSingle: Resources/Armors/Soldiers/Heads/Head_F14.png - typeSingle: MHUMAN__10__HEAD_F15 fileSingle: Resources/Armors/Soldiers/Heads/Head_F15.png - typeSingle: MHUMAN__10__HEAD_F16 fileSingle: Resources/Armors/Soldiers/Heads/Head_F16.png - typeSingle: MHUMAN__10__HEAD_F17 fileSingle: Resources/Armors/Soldiers/Heads/Head_F17.png - typeSingle: MHUMAN__10__HEAD_F18 fileSingle: Resources/Armors/Soldiers/Heads/Head_F18.png - typeSingle: MHUMAN__10__HEAD_F19 fileSingle: Resources/Armors/Soldiers/Heads/Head_F19.png - typeSingle: MHUMAN__10__HEAD_F20 fileSingle: Resources/Armors/Soldiers/Heads/Head_F20.png - typeSingle: MHUMAN__10__HEAD_F21 fileSingle: Resources/Armors/Soldiers/Heads/Head_F21.png - typeSingle: MHUMAN__10__HEAD_F22 fileSingle: Resources/Armors/Soldiers/Heads/Head_F22.png - typeSingle: MHUMAN__10__HEAD_F23 fileSingle: Resources/Armors/Soldiers/Heads/Head_F23.png - typeSingle: MHUMAN__10__HEAD_F24 fileSingle: Resources/Armors/Soldiers/Heads/Head_F24.png - typeSingle: MHUMAN__10__HEAD_F25 fileSingle: Resources/Armors/Soldiers/Heads/Head_F25.png - typeSingle: MHUMAN__10__HEAD_F26 fileSingle: Resources/Armors/Soldiers/Heads/Head_F26.png - typeSingle: MHUMAN__10__HEAD_F27 fileSingle: Resources/Armors/Soldiers/Heads/Head_F27.png - typeSingle: MHUMAN__10__HEAD_F28 fileSingle: Resources/Armors/Soldiers/Heads/Head_F28.png - typeSingle: MHUMAN__10__HEAD_F29 fileSingle: Resources/Armors/Soldiers/Heads/Head_F29.png - typeSingle: MHUMAN__10__HEAD_F30 fileSingle: Resources/Armors/Soldiers/Heads/Head_F30.png - typeSingle: MHUMAN__10__HEAD_F31 fileSingle: Resources/Armors/Soldiers/Heads/Head_F31.png - typeSingle: MHUMAN__10__HEAD_F32 fileSingle: Resources/Armors/Soldiers/Heads/Head_F32.png - typeSingle: MHUMAN__10__HEAD_F33 fileSingle: Resources/Armors/Soldiers/Heads/Head_F33.png - typeSingle: MHUMAN__10__HEAD_F34 fileSingle: Resources/Armors/Soldiers/Heads/Head_F34.png - typeSingle: MHUMAN__10__HEAD_F35 fileSingle: Resources/Armors/Soldiers/Heads/Head_F35.png - typeSingle: MHUMAN__10__HEAD_F36 fileSingle: Resources/Armors/Soldiers/Heads/Head_F36.png - typeSingle: MHUMAN__10__HEAD_F37 fileSingle: Resources/Armors/Soldiers/Heads/Head_F37.png - typeSingle: MHUMAN__10__HEAD_F38 fileSingle: Resources/Armors/Soldiers/Heads/Head_F38.png - typeSingle: MHUMAN__10__HEAD_F39 fileSingle: Resources/Armors/Soldiers/Heads/Head_F39.png - typeSingle: MHUMAN__10__HEAD_F40 fileSingle: Resources/Armors/Soldiers/Heads/Head_F40.png - typeSingle: MHUMAN__10__HEAD_F41 fileSingle: Resources/Armors/Soldiers/Heads/Head_F41.png - typeSingle: MHUMAN__10__HEAD_F42 fileSingle: Resources/Armors/Soldiers/Heads/Head_F42.png - typeSingle: MHUMAN__10__HEAD_F43 fileSingle: Resources/Armors/Soldiers/Heads/Head_F43.png - typeSingle: MHUMAN__10__HEAD_F44 fileSingle: Resources/Armors/Soldiers/Heads/Head_F44.png - typeSingle: MHUMAN__10__HEAD_F45 fileSingle: Resources/Armors/Soldiers/Heads/Head_F45.png - typeSingle: MHUMAN__10__HEAD_F46 fileSingle: Resources/Armors/Soldiers/Heads/Head_F46.png - typeSingle: MHUMAN__10__HEAD_F47 fileSingle: Resources/Armors/Soldiers/Heads/Head_F47.png # Loincloth - typeSingle: MHUMAN__7__LOINCLOTH fileSingle: Resources/Armors/Soldiers/Primitive/Loincloth.png # Punk - typeSingle: MHUMAN__7__PUNK_SS fileSingle: Resources/Armors/Soldiers/Punk/Punk_SS.png # Tunic - typeSingle: MHUMAN__7__TUNIC_FRONT fileSingle: Resources/Armors/Soldiers/Historic/Tunic_M_Front.png - typeSingle: MHUMAN__1__TUNIC_BACK fileSingle: Resources/Armors/Soldiers/Historic/Tunic_M_Back.png - typeSingle: MHUMAN__15__ROUND_SHIELD fileSingle: Resources/Armors/Soldiers/Historic/Round_Shield_Human.png # Roman - typeSingle: MHUMAN__7__ROMAN_ARMOR fileSingle: Resources/Armors/Soldiers/Historic/Roman_Armor.png - typeSingle: MHUMAN__14__ROMAN_HELMET fileSingle: Resources/Armors/Soldiers/Historic/Roman_Helmet.png - typeSingle: MHUMAN__15__ROMAN_SHIELD fileSingle: Resources/Armors/Soldiers/Historic/Roman_Shield.png - typeSingle: MHUMAN__1__ROMAN_CLOAK fileSingle: Resources/Armors/Soldiers/Historic/Roman_Cloak.png # Pirate - typeSingle: MHUMAN__7__PIRATE_SS fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Outfit.png - typeSingle: MHUMAN__7__PIRATE_SS_BIG fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Outfit_big.png - typeSingle: MHUMAN__11__PIRATE_EARING fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Earing.png - typeSingle: MHUMAN__14__PIRATE_SCARF fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Scarf.png # Runt - typeSingle: MHUMAN__7__JUMPSUIT_SS fileSingle: Resources/Armors/Soldiers/Runt/Jumpsuit_SS.png - typeSingle: MHUMAN__7__JUMPSUIT_SS_BIG fileSingle: Resources/Armors/Soldiers/Runt/Jumpsuit_SS_big.png # Tac Vest - typeSingle: MHUMAN__7__TAC_VEST_SS fileSingle: Resources/Armors/Soldiers/Tac/Tac_Vest_SS.png # Defender - typeSingle: MHUMAN__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Armor_H.png - typeSingle: MHUMAN__14__DEFENDER_VISOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor.png - typeSingle: MHUMAN__14__DEFENDER_VISOR_WIDE fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor_Wide.png # Operator - typeSingle: MHUMAN__7__JUMPSUIT_OP fileSingle: Resources/Armors/Soldiers/Operator/Jumpsuit_Operator.png - typeSingle: MHUMAN__7__JUMPSUIT_OP_BIG fileSingle: Resources/Armors/Soldiers/Operator/Jumpsuit_Operator_big.png - typeSingle: MHUMAN__8__OP_VEST fileSingle: Resources/Armors/Soldiers/Operator/Operator_Vest.png - typeSingle: MHUMAN__6__OP_GLOVES fileSingle: Resources/Armors/Soldiers/Operator/Operator_Gloves.png - typeSingle: MHUMAN__12__OP_GLASSES fileSingle: Resources/Armors/Soldiers/Operator/Operator_Glasses.png - typeSingle: MHUMAN__12__OP_GLASSES_WIDE fileSingle: Resources/Armors/Soldiers/Operator/Operator_Glasses_wide.png - typeSingle: MHUMAN__14__OP_HAT fileSingle: Resources/Armors/Soldiers/Operator/Operator_Hat.png # GI - typeSingle: MHUMAN__7__GI_ARMOR fileSingle: Resources/Armors/Soldiers/GI/GI_Armor.png - typeSingle: MHUMAN__14__GI_SCARF fileSingle: Resources/Armors/Soldiers/GI/GI_Scarf.png - typeSingle: MHUMAN__1__GI_SCARF_BACK fileSingle: Resources/Armors/Soldiers/GI/GI_Scarf_Back.png # Pointman - typeSingle: MHUMAN__7__POINTMAN_ARMOR fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Armor.png - typeSingle: MHUMAN__14__POINTMAN_HELMET fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Helmet.png - typeSingle: MHUMAN__14__POINTMAN_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Helmet_Wide.png # Strongman - typeSingle: MHUMAN__7__STRONGMAN_ARMOR fileSingle: Resources/Armors/Soldiers/Tac/Strongman_Armor.png # Demolisher - typeSingle: MHUMAN__7__DEMOLISHER_ARMOR fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Armor.png - typeSingle: MHUMAN__14__DEMOLISHER_HELMET fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Helmet.png - typeSingle: MHUMAN__14__DEMOLISHER_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Helmet_Wide.png # Legion - typeSingle: MHUMAN__7__LEGION_ARMOR fileSingle: Resources/Armors/Soldiers/Legion/Legion_Armor.png - typeSingle: MHUMAN__12__LEGION_HEADBAND fileSingle: Resources/Armors/Peasants/Legion/Legion_Headband.png - typeSingle: MHUMAN__14__LEGION_HELMET fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet.png - typeSingle: MHUMAN__14__LEGION_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet_wide.png # DOOM - typeSingle: MHUMAN__2__DOOM_ARMOR_LIGHT fileSingle: Resources/Armors/Soldiers/DOOM/DOOM_Armor_Light.png - typeSingle: MHUMAN__2__DOOM_ARMOR_DARK fileSingle: Resources/Armors/Soldiers/DOOM/DOOM_Armor_Dark.png - typeSingle: MHUMAN__2__DOOM2_ARMOR_LIGHT fileSingle: Resources/Armors/Soldiers/DOOM/DOOM2_Armor_Light.png - typeSingle: MHUMAN__2__DOOM2_ARMOR_DARK fileSingle: Resources/Armors/Soldiers/DOOM/DOOM2_Armor_Dark.png # Saint Outfit - typeSingle: MHUMAN__8__SAINT_AMULET fileSingle: Resources/Armors/Soldiers/Saint/Saint_Amulet_SS.png - typeSingle: MHUMAN__0__SAINT_AURA_THN fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MThn.png - typeSingle: MHUMAN__0__SAINT_AURA_NEW fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MNew.png - typeSingle: MHUMAN__0__SAINT_AURA_BIG fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MBig.png - typeSingle: MHUMAN__0__SAINT_AURA_FAT fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MFat.png # Superheroes - typeSingle: MHUMAN__2__SUPERSLAVE fileSingle: Resources/Armors/Soldiers/Superheroes/SUPER.png - typeSingle: MHUMAN__2__BATGLAD_LIGHT fileSingle: Resources/Armors/Soldiers/Superheroes/BATGLAD_Light.png - typeSingle: MHUMAN__2__BATGLAD_DARK fileSingle: Resources/Armors/Soldiers/Superheroes/BATGLAD_Dark.png - typeSingle: MHUMAN__2__FLASH_LIGHT fileSingle: Resources/Armors/Soldiers/Superheroes/FLASH_Light.png - typeSingle: MHUMAN__2__FLASH_DARK fileSingle: Resources/Armors/Soldiers/Superheroes/FLASH_Dark.png # Pillow Fucker - typeSingle: MHUMAN__7__PILLOW_KNIGHT fileSingle: Resources/Armors/Soldiers/Pillow_Knight/Pillow_Knight_big.png - typeSingle: MHUMAN__1__PILLOW_BACK fileSingle: Resources/Armors/Soldiers/Pillow_Knight/Pillow_back.png # Diver - typeSingle: MHUMAN__6__WETSUIT_SS fileSingle: Resources/Armors/Soldiers/Diver/Wetsuit_SS.gif - typeSingle: MHUMAN__6__WETSUIT_SS_BIG fileSingle: Resources/Armors/Soldiers/Diver/Wetsuit_SS_Big.gif - typeSingle: MHUMAN__7__FINS fileSingle: Resources/Armors/Soldiers/Diver/Fins.gif - typeSingle: MHUMAN__8__DIVER_HARNESS fileSingle: Resources/Armors/Soldiers/Diver/Diver_Harness.gif - typeSingle: MHUMAN__12__DIVER_MASK_HELD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Mask_Held.gif - typeSingle: MHUMAN__14__DIVER_HOOD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood.gif - typeSingle: MHUMAN__14__DIVER_HOOD_WIDE fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood_Wide.gif ##### Peasants ##### # Nudes - typeSingle: FHUMAN__2__M0_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M0.png - typeSingle: FHUMAN__2__M1_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M1.png - typeSingle: FHUMAN__2__M2_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M2.png - typeSingle: FHUMAN__2__M3_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M3.png - typeSingle: FHUMAN__2__M4_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M4.png - typeSingle: FHUMAN__2__M5_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M5.png - typeSingle: FHUMAN__2__M6_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M6.png - typeSingle: FHUMAN__2__M7_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M7.png - typeSingle: FHUMAN__2__M8_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M8.png - typeSingle: FHUMAN__2__M9_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M9.png - typeSingle: FHUMAN__2__M10_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M10.png - typeSingle: FHUMAN__2__M11_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M11.png - typeSingle: FHUMAN__2__M12_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M12.png - typeSingle: FHUMAN__2__M13_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M13.png - typeSingle: FHUMAN__2__M14_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M14.png - typeSingle: FHUMAN__2__M15_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M15.png - typeSingle: FHUMAN__2__M16_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M16.png - typeSingle: FHUMAN__2__M17_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M17.png - typeSingle: FHUMAN__2__M18_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M18.png - typeSingle: FHUMAN__2__M19_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M19.png - typeSingle: FHUMAN__2__M20_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M20.png - typeSingle: FHUMAN__2__M21_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M21.png - typeSingle: FHUMAN__2__M22_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M22.png - typeSingle: FHUMAN__2__M23_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M23.png - typeSingle: FHUMAN__2__M24_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M24.png - typeSingle: FHUMAN__2__M25_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M25.png - typeSingle: FHUMAN__2__M26_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M26.png - typeSingle: FHUMAN__2__M27_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M27.png - typeSingle: FHUMAN__2__M28_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M28.png - typeSingle: FHUMAN__2__M29_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M29.png - typeSingle: FHUMAN__2__M30_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M30.png - typeSingle: FHUMAN__2__M31_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M31.png - typeSingle: FHUMAN__2__F0_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F0.png - typeSingle: FHUMAN__2__F1_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F1.png - typeSingle: FHUMAN__2__F2_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F2.png - typeSingle: FHUMAN__2__F3_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F3.png - typeSingle: FHUMAN__2__F4_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F4.png - typeSingle: FHUMAN__2__F5_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F5.png - typeSingle: FHUMAN__2__F6_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F6.png - typeSingle: FHUMAN__2__F7_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F7.png - typeSingle: FHUMAN__2__F8_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F8.png - typeSingle: FHUMAN__2__F9_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F9.png - typeSingle: FHUMAN__2__F10_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F10.png - typeSingle: FHUMAN__2__F11_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F11.png - typeSingle: FHUMAN__2__F12_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F12.png - typeSingle: FHUMAN__2__F13_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F13.png - typeSingle: FHUMAN__2__F14_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F14.png - typeSingle: FHUMAN__2__F15_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F15.png - typeSingle: FHUMAN__2__F16_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F16.png - typeSingle: FHUMAN__2__F17_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F17.png - typeSingle: FHUMAN__2__F18_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F18.png - typeSingle: FHUMAN__2__F19_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F19.png - typeSingle: FHUMAN__2__F20_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F20.png - typeSingle: FHUMAN__2__F21_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F21.png - typeSingle: FHUMAN__2__F22_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F22.png - typeSingle: FHUMAN__2__F23_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F23.png - typeSingle: FHUMAN__2__F24_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F24.png - typeSingle: FHUMAN__2__F25_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F25.png - typeSingle: FHUMAN__2__F26_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F26.png - typeSingle: FHUMAN__2__F27_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F27.png - typeSingle: FHUMAN__2__F28_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F28.png - typeSingle: FHUMAN__2__F29_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F29.png - typeSingle: FHUMAN__2__F30_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F30.png - typeSingle: FHUMAN__2__F31_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F31.png # Nude Camo - typeSingle: FHUMAN__2__M0_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M0.png - typeSingle: FHUMAN__2__M1_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M1.png - typeSingle: FHUMAN__2__M2_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M2.png - typeSingle: FHUMAN__2__M3_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M3.png - typeSingle: FHUMAN__2__M4_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M4.png - typeSingle: FHUMAN__2__M5_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M5.png - typeSingle: FHUMAN__2__M6_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M6.png - typeSingle: FHUMAN__2__M7_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M7.png - typeSingle: FHUMAN__2__M8_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M8.png - typeSingle: FHUMAN__2__M9_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M9.png - typeSingle: FHUMAN__2__M10_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M10.png - typeSingle: FHUMAN__2__M11_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M11.png - typeSingle: FHUMAN__2__M12_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M12.png - typeSingle: FHUMAN__2__M13_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M13.png - typeSingle: FHUMAN__2__M14_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M14.png - typeSingle: FHUMAN__2__M15_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M15.png - typeSingle: FHUMAN__2__M16_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M16.png - typeSingle: FHUMAN__2__M17_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M17.png - typeSingle: FHUMAN__2__M18_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M18.png - typeSingle: FHUMAN__2__M19_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M19.png - typeSingle: FHUMAN__2__M20_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M20.png - typeSingle: FHUMAN__2__M21_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M21.png - typeSingle: FHUMAN__2__M22_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M22.png - typeSingle: FHUMAN__2__M23_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M23.png - typeSingle: FHUMAN__2__M24_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M24.png - typeSingle: FHUMAN__2__M25_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M25.png - typeSingle: FHUMAN__2__M26_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M26.png - typeSingle: FHUMAN__2__M27_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M27.png - typeSingle: FHUMAN__2__M28_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M28.png - typeSingle: FHUMAN__2__M29_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M29.png - typeSingle: FHUMAN__2__M30_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M30.png - typeSingle: FHUMAN__2__M31_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M31.png - typeSingle: FHUMAN__2__F0_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F0.png - typeSingle: FHUMAN__2__F1_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F1.png - typeSingle: FHUMAN__2__F2_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F2.png - typeSingle: FHUMAN__2__F3_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F3.png - typeSingle: FHUMAN__2__F4_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F4.png - typeSingle: FHUMAN__2__F5_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F5.png - typeSingle: FHUMAN__2__F6_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F6.png - typeSingle: FHUMAN__2__F7_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F7.png - typeSingle: FHUMAN__2__F8_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F8.png - typeSingle: FHUMAN__2__F9_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F9.png - typeSingle: FHUMAN__2__F10_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F10.png - typeSingle: FHUMAN__2__F11_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F11.png - typeSingle: FHUMAN__2__F12_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F12.png - typeSingle: FHUMAN__2__F13_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F13.png - typeSingle: FHUMAN__2__F14_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F14.png - typeSingle: FHUMAN__2__F15_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F15.png - typeSingle: FHUMAN__2__F16_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F16.png - typeSingle: FHUMAN__2__F17_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F17.png - typeSingle: FHUMAN__2__F18_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F18.png - typeSingle: FHUMAN__2__F19_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F19.png - typeSingle: FHUMAN__2__F20_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F20.png - typeSingle: FHUMAN__2__F21_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F21.png - typeSingle: FHUMAN__2__F22_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F22.png - typeSingle: FHUMAN__2__F23_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F23.png - typeSingle: FHUMAN__2__F24_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F24.png - typeSingle: FHUMAN__2__F25_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F25.png - typeSingle: FHUMAN__2__F26_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F26.png - typeSingle: FHUMAN__2__F27_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F27.png - typeSingle: FHUMAN__2__F28_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F28.png - typeSingle: FHUMAN__2__F29_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F29.png - typeSingle: FHUMAN__2__F30_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F30.png - typeSingle: FHUMAN__2__F31_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F31.png # Heads - typeSingle: FHUMAN__10__HEAD_M0 fileSingle: Resources/Armors/Peasants/Heads/Head_M0.png - typeSingle: FHUMAN__10__HEAD_M1 fileSingle: Resources/Armors/Peasants/Heads/Head_M1.png - typeSingle: FHUMAN__10__HEAD_M2 fileSingle: Resources/Armors/Peasants/Heads/Head_M2.png - typeSingle: FHUMAN__10__HEAD_M3 fileSingle: Resources/Armors/Peasants/Heads/Head_M3.png - typeSingle: FHUMAN__10__HEAD_M4 fileSingle: Resources/Armors/Peasants/Heads/Head_M4.png - typeSingle: FHUMAN__10__HEAD_M5 fileSingle: Resources/Armors/Peasants/Heads/Head_M5.png - typeSingle: FHUMAN__10__HEAD_M6 fileSingle: Resources/Armors/Peasants/Heads/Head_M6.png - typeSingle: FHUMAN__10__HEAD_M7 fileSingle: Resources/Armors/Peasants/Heads/Head_M7.png - typeSingle: FHUMAN__10__HEAD_M8 fileSingle: Resources/Armors/Peasants/Heads/Head_M8.png - typeSingle: FHUMAN__10__HEAD_M9 fileSingle: Resources/Armors/Peasants/Heads/Head_M9.png - typeSingle: FHUMAN__10__HEAD_M10 fileSingle: Resources/Armors/Peasants/Heads/Head_M10.png - typeSingle: FHUMAN__10__HEAD_M11 fileSingle: Resources/Armors/Peasants/Heads/Head_M11.png - typeSingle: FHUMAN__10__HEAD_M12 fileSingle: Resources/Armors/Peasants/Heads/Head_M12.png - typeSingle: FHUMAN__10__HEAD_M13 fileSingle: Resources/Armors/Peasants/Heads/Head_M13.png - typeSingle: FHUMAN__10__HEAD_M14 fileSingle: Resources/Armors/Peasants/Heads/Head_M14.png - typeSingle: FHUMAN__10__HEAD_M15 fileSingle: Resources/Armors/Peasants/Heads/Head_M15.png - typeSingle: FHUMAN__10__HEAD_M16 fileSingle: Resources/Armors/Peasants/Heads/Head_M16.png - typeSingle: FHUMAN__10__HEAD_M17 fileSingle: Resources/Armors/Peasants/Heads/Head_M17.png - typeSingle: FHUMAN__10__HEAD_M18 fileSingle: Resources/Armors/Peasants/Heads/Head_M18.png - typeSingle: FHUMAN__10__HEAD_M19 fileSingle: Resources/Armors/Peasants/Heads/Head_M19.png - typeSingle: FHUMAN__10__HEAD_M20 fileSingle: Resources/Armors/Peasants/Heads/Head_M20.png - typeSingle: FHUMAN__10__HEAD_M21 fileSingle: Resources/Armors/Peasants/Heads/Head_M21.png - typeSingle: FHUMAN__10__HEAD_M22 fileSingle: Resources/Armors/Peasants/Heads/Head_M22.png - typeSingle: FHUMAN__10__HEAD_M23 fileSingle: Resources/Armors/Peasants/Heads/Head_M23.png - typeSingle: FHUMAN__10__HEAD_M24 fileSingle: Resources/Armors/Peasants/Heads/Head_M24.png - typeSingle: FHUMAN__10__HEAD_M25 fileSingle: Resources/Armors/Peasants/Heads/Head_M25.png - typeSingle: FHUMAN__10__HEAD_M26 fileSingle: Resources/Armors/Peasants/Heads/Head_M26.png - typeSingle: FHUMAN__10__HEAD_M27 fileSingle: Resources/Armors/Peasants/Heads/Head_M27.png - typeSingle: FHUMAN__10__HEAD_M28 fileSingle: Resources/Armors/Peasants/Heads/Head_M28.png - typeSingle: FHUMAN__10__HEAD_M29 fileSingle: Resources/Armors/Peasants/Heads/Head_M29.png - typeSingle: FHUMAN__10__HEAD_M30 fileSingle: Resources/Armors/Peasants/Heads/Head_M30.png - typeSingle: FHUMAN__10__HEAD_M31 fileSingle: Resources/Armors/Peasants/Heads/Head_M31.png - typeSingle: FHUMAN__10__HEAD_F0 fileSingle: Resources/Armors/Peasants/Heads/Head_F0.png - typeSingle: FHUMAN__10__HEAD_F1 fileSingle: Resources/Armors/Peasants/Heads/Head_F1.png - typeSingle: FHUMAN__10__HEAD_F2 fileSingle: Resources/Armors/Peasants/Heads/Head_F2.png - typeSingle: FHUMAN__10__HEAD_F3 fileSingle: Resources/Armors/Peasants/Heads/Head_F3.png - typeSingle: FHUMAN__10__HEAD_F4 fileSingle: Resources/Armors/Peasants/Heads/Head_F4.png - typeSingle: FHUMAN__10__HEAD_F5 fileSingle: Resources/Armors/Peasants/Heads/Head_F5.png - typeSingle: FHUMAN__10__HEAD_F6 fileSingle: Resources/Armors/Peasants/Heads/Head_F6.png - typeSingle: FHUMAN__10__HEAD_F7 fileSingle: Resources/Armors/Peasants/Heads/Head_F7.png - typeSingle: FHUMAN__10__HEAD_F8 fileSingle: Resources/Armors/Peasants/Heads/Head_F8.png - typeSingle: FHUMAN__10__HEAD_F9 fileSingle: Resources/Armors/Peasants/Heads/Head_F9.png - typeSingle: FHUMAN__10__HEAD_F10 fileSingle: Resources/Armors/Peasants/Heads/Head_F10.png - typeSingle: FHUMAN__10__HEAD_F11 fileSingle: Resources/Armors/Peasants/Heads/Head_F11.png - typeSingle: FHUMAN__10__HEAD_F12 fileSingle: Resources/Armors/Peasants/Heads/Head_F12.png - typeSingle: FHUMAN__10__HEAD_F13 fileSingle: Resources/Armors/Peasants/Heads/Head_F13.png - typeSingle: FHUMAN__10__HEAD_F14 fileSingle: Resources/Armors/Peasants/Heads/Head_F14.png - typeSingle: FHUMAN__10__HEAD_F15 fileSingle: Resources/Armors/Peasants/Heads/Head_F15.png - typeSingle: FHUMAN__10__HEAD_F16 fileSingle: Resources/Armors/Peasants/Heads/Head_F16.png - typeSingle: FHUMAN__10__HEAD_F17 fileSingle: Resources/Armors/Peasants/Heads/Head_F17.png - typeSingle: FHUMAN__10__HEAD_F18 fileSingle: Resources/Armors/Peasants/Heads/Head_F18.png - typeSingle: FHUMAN__10__HEAD_F19 fileSingle: Resources/Armors/Peasants/Heads/Head_F19.png - typeSingle: FHUMAN__10__HEAD_F20 fileSingle: Resources/Armors/Peasants/Heads/Head_F20.png - typeSingle: FHUMAN__10__HEAD_F21 fileSingle: Resources/Armors/Peasants/Heads/Head_F21.png - typeSingle: FHUMAN__10__HEAD_F22 fileSingle: Resources/Armors/Peasants/Heads/Head_F22.png - typeSingle: FHUMAN__10__HEAD_F23 fileSingle: Resources/Armors/Peasants/Heads/Head_F23.png - typeSingle: FHUMAN__10__HEAD_F24 fileSingle: Resources/Armors/Peasants/Heads/Head_F24.png - typeSingle: FHUMAN__10__HEAD_F25 fileSingle: Resources/Armors/Peasants/Heads/Head_F25.png - typeSingle: FHUMAN__10__HEAD_F26 fileSingle: Resources/Armors/Peasants/Heads/Head_F26.png - typeSingle: FHUMAN__10__HEAD_F27 fileSingle: Resources/Armors/Peasants/Heads/Head_F27.png - typeSingle: FHUMAN__10__HEAD_F28 fileSingle: Resources/Armors/Peasants/Heads/Head_F28.png - typeSingle: FHUMAN__10__HEAD_F29 fileSingle: Resources/Armors/Peasants/Heads/Head_F29.png - typeSingle: FHUMAN__10__HEAD_F30 fileSingle: Resources/Armors/Peasants/Heads/Head_F30.png - typeSingle: FHUMAN__10__HEAD_F31 fileSingle: Resources/Armors/Peasants/Heads/Head_F31.png # Hair - typeSingle: FHUMAN__13__HAIR_M0 fileSingle: Resources/Armors/Peasants/Hair/Hair_M0.png - typeSingle: FHUMAN__13__HAIR_M1 fileSingle: Resources/Armors/Peasants/Hair/Hair_M1.png - typeSingle: FHUMAN__13__HAIR_M2 fileSingle: Resources/Armors/Peasants/Hair/Hair_M2.png - typeSingle: FHUMAN__13__HAIR_M3 fileSingle: Resources/Armors/Peasants/Hair/Hair_M3.png - typeSingle: FHUMAN__13__HAIR_M4 fileSingle: Resources/Armors/Peasants/Hair/Hair_M4.png - typeSingle: FHUMAN__13__HAIR_M5 fileSingle: Resources/Armors/Peasants/Hair/Hair_M5.png - typeSingle: FHUMAN__13__HAIR_M6 fileSingle: Resources/Armors/Peasants/Hair/Hair_M6.png - typeSingle: FHUMAN__13__HAIR_M7 fileSingle: Resources/Armors/Peasants/Hair/Hair_M7.png - typeSingle: FHUMAN__13__HAIR_M8 fileSingle: Resources/Armors/Peasants/Hair/Hair_M8.png - typeSingle: FHUMAN__13__HAIR_M9 fileSingle: Resources/Armors/Peasants/Hair/Hair_M9.png - typeSingle: FHUMAN__13__HAIR_M10 fileSingle: Resources/Armors/Peasants/Hair/Hair_M10.png - typeSingle: FHUMAN__13__HAIR_M11 fileSingle: Resources/Armors/Peasants/Hair/Hair_M11.png - typeSingle: FHUMAN__13__HAIR_M12 fileSingle: Resources/Armors/Peasants/Hair/Hair_M12.png - typeSingle: FHUMAN__13__HAIR_M13 fileSingle: Resources/Armors/Peasants/Hair/Hair_M13.png - typeSingle: FHUMAN__13__HAIR_M14 fileSingle: Resources/Armors/Peasants/Hair/Hair_M14.png - typeSingle: FHUMAN__13__HAIR_M15 fileSingle: Resources/Armors/Peasants/Hair/Hair_M15.png - typeSingle: FHUMAN__13__HAIR_M16 fileSingle: Resources/Armors/Peasants/Hair/Hair_M16.png - typeSingle: FHUMAN__13__HAIR_M17 fileSingle: Resources/Armors/Peasants/Hair/Hair_M17.png - typeSingle: FHUMAN__13__HAIR_M18 fileSingle: Resources/Armors/Peasants/Hair/Hair_M18.png - typeSingle: FHUMAN__13__HAIR_M19 fileSingle: Resources/Armors/Peasants/Hair/Hair_M19.png - typeSingle: FHUMAN__13__HAIR_M20 fileSingle: Resources/Armors/Peasants/Hair/Hair_M20.png - typeSingle: FHUMAN__13__HAIR_M21 fileSingle: Resources/Armors/Peasants/Hair/Hair_M21.png - typeSingle: FHUMAN__13__HAIR_M22 fileSingle: Resources/Armors/Peasants/Hair/Hair_M22.png - typeSingle: FHUMAN__13__HAIR_M23 fileSingle: Resources/Armors/Peasants/Hair/Hair_M23.png - typeSingle: FHUMAN__13__HAIR_M24 fileSingle: Resources/Armors/Peasants/Hair/Hair_M24.png - typeSingle: FHUMAN__13__HAIR_M25 fileSingle: Resources/Armors/Peasants/Hair/Hair_M25.png - typeSingle: FHUMAN__13__HAIR_M26 fileSingle: Resources/Armors/Peasants/Hair/Hair_M26.png - typeSingle: FHUMAN__13__HAIR_M27 fileSingle: Resources/Armors/Peasants/Hair/Hair_M27.png - typeSingle: FHUMAN__13__HAIR_M28 fileSingle: Resources/Armors/Peasants/Hair/Hair_M28.png - typeSingle: FHUMAN__13__HAIR_M29 fileSingle: Resources/Armors/Peasants/Hair/Hair_M29.png - typeSingle: FHUMAN__13__HAIR_M30 fileSingle: Resources/Armors/Peasants/Hair/Hair_M30.png - typeSingle: FHUMAN__13__HAIR_M31 fileSingle: Resources/Armors/Peasants/Hair/Hair_M31.png - typeSingle: FHUMAN__13__HAIR_F0 fileSingle: Resources/Armors/Peasants/Hair/Hair_F0.png - typeSingle: FHUMAN__13__HAIR_F1 fileSingle: Resources/Armors/Peasants/Hair/Hair_F1.png - typeSingle: FHUMAN__13__HAIR_F2 fileSingle: Resources/Armors/Peasants/Hair/Hair_F2.png - typeSingle: FHUMAN__13__HAIR_F3 fileSingle: Resources/Armors/Peasants/Hair/Hair_F3.png - typeSingle: FHUMAN__13__HAIR_F4 fileSingle: Resources/Armors/Peasants/Hair/Hair_F4.png - typeSingle: FHUMAN__13__HAIR_F5 fileSingle: Resources/Armors/Peasants/Hair/Hair_F5.png - typeSingle: FHUMAN__13__HAIR_F6 fileSingle: Resources/Armors/Peasants/Hair/Hair_F6.png - typeSingle: FHUMAN__13__HAIR_F7 fileSingle: Resources/Armors/Peasants/Hair/Hair_F7.png - typeSingle: FHUMAN__13__HAIR_F8 fileSingle: Resources/Armors/Peasants/Hair/Hair_F8.png - typeSingle: FHUMAN__13__HAIR_F9 fileSingle: Resources/Armors/Peasants/Hair/Hair_F9.png - typeSingle: FHUMAN__13__HAIR_F10 fileSingle: Resources/Armors/Peasants/Hair/Hair_F10.png - typeSingle: FHUMAN__13__HAIR_F11 fileSingle: Resources/Armors/Peasants/Hair/Hair_F11.png - typeSingle: FHUMAN__13__HAIR_F12 fileSingle: Resources/Armors/Peasants/Hair/Hair_F12.png - typeSingle: FHUMAN__13__HAIR_F13 fileSingle: Resources/Armors/Peasants/Hair/Hair_F13.png - typeSingle: FHUMAN__13__HAIR_F14 fileSingle: Resources/Armors/Peasants/Hair/Hair_F14.png - typeSingle: FHUMAN__13__HAIR_F15 fileSingle: Resources/Armors/Peasants/Hair/Hair_F15.png - typeSingle: FHUMAN__13__HAIR_F16 fileSingle: Resources/Armors/Peasants/Hair/Hair_F16.png - typeSingle: FHUMAN__13__HAIR_F17 fileSingle: Resources/Armors/Peasants/Hair/Hair_F17.png - typeSingle: FHUMAN__13__HAIR_F18 fileSingle: Resources/Armors/Peasants/Hair/Hair_F18.png - typeSingle: FHUMAN__13__HAIR_F19 fileSingle: Resources/Armors/Peasants/Hair/Hair_F19.png - typeSingle: FHUMAN__13__HAIR_F20 fileSingle: Resources/Armors/Peasants/Hair/Hair_F20.png - typeSingle: FHUMAN__13__HAIR_F21 fileSingle: Resources/Armors/Peasants/Hair/Hair_F21.png - typeSingle: FHUMAN__13__HAIR_F22 fileSingle: Resources/Armors/Peasants/Hair/Hair_F22.png - typeSingle: FHUMAN__13__HAIR_F23 fileSingle: Resources/Armors/Peasants/Hair/Hair_F23.png - typeSingle: FHUMAN__13__HAIR_F24 fileSingle: Resources/Armors/Peasants/Hair/Hair_F24.png - typeSingle: FHUMAN__13__HAIR_F25 fileSingle: Resources/Armors/Peasants/Hair/Hair_F25.png - typeSingle: FHUMAN__13__HAIR_F26 fileSingle: Resources/Armors/Peasants/Hair/Hair_F26.png - typeSingle: FHUMAN__13__HAIR_F27 fileSingle: Resources/Armors/Peasants/Hair/Hair_F27.png - typeSingle: FHUMAN__13__HAIR_F28 fileSingle: Resources/Armors/Peasants/Hair/Hair_F28.png - typeSingle: FHUMAN__13__HAIR_F29 fileSingle: Resources/Armors/Peasants/Hair/Hair_F29.png - typeSingle: FHUMAN__13__HAIR_F30 fileSingle: Resources/Armors/Peasants/Hair/Hair_F30.png - typeSingle: FHUMAN__13__HAIR_F31 fileSingle: Resources/Armors/Peasants/Hair/Hair_F31.png # Personal_Items - typeSingle: FHUMAN__4__HIJAB_M22 fileSingle: Resources/Armors/Peasants/Personal_Items/Hijab_M22.png - typeSingle: FHUMAN__13__HIJAB_TOP_M22 fileSingle: Resources/Armors/Peasants/Personal_Items/Hijab_Top_M22.png - typeSingle: FHUMAN__11__GLASSES_M28 fileSingle: Resources/Armors/Peasants/Personal_Items/Glasses_M28.png - typeSingle: FHUMAN__8__DOLL_F18 fileSingle: Resources/Armors/Peasants/Personal_Items/Doll_F18.png - typeSingle: FHUMAN__8__NECKLACE_F19 fileSingle: Resources/Armors/Peasants/Personal_Items/Necklace_F19.png - typeSingle: FHUMAN__4__NECKLACE_F31 fileSingle: Resources/Armors/Peasants/Personal_Items/Necklace_F31.png - typeSingle: FHUMAN__5__ARMBANDS_F31 fileSingle: Resources/Armors/Peasants/Personal_Items/Armbands_F31.png # Bondage Gear - typeSingle: FHUMAN__4__BONDAGE_GEAR fileSingle: Resources/Armors/Peasants/Bondage/Bondage_Gear.png - typeSingle: FHUMAN__12__BLINDFOLD fileSingle: Resources/Armors/Peasants/Bondage/Blindfold.png # Saint Outfit - typeSingle: FHUMAN__8__SAINT_AMULET fileSingle: Resources/Armors/Peasants/Saint/Saint_Amulet_PEA.png - typeSingle: FHUMAN__0__SAINT_AURA_A fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_A.png - typeSingle: FHUMAN__0__SAINT_AURA_B fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_B.png - typeSingle: FHUMAN__0__SAINT_AURA_C fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_C.png - typeSingle: FHUMAN__0__SAINT_AURA_D fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_D.png # Gladiatrix Outfit - typeSingle: FHUMAN__3__GLADIATRIX_PANTIES fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Panties.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_A fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_A.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_B fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_B.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_C fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_C.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_D fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_D.gif - typeSingle: FHUMAN__7__GLADIATRIX_MAIN fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Main.gif - typeSingle: FHUMAN__8__DOLL_F18_GLADIATRIX fileSingle: Resources/Armors/Peasants/Gladiatrix/Doll_F18_Gladiatrix.png # Swimsuit - typeSingle: FHUMAN__3__SWIMSUIT_A fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_A.png - typeSingle: FHUMAN__3__SWIMSUIT_B fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_B.png - typeSingle: FHUMAN__3__SWIMSUIT_C fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_C.png - typeSingle: FHUMAN__3__SWIMSUIT_D fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_D.png - typeSingle: FHUMAN__3__SWIMSUIT_2_A fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_A.png - typeSingle: FHUMAN__3__SWIMSUIT_2_B fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_B.png - typeSingle: FHUMAN__3__SWIMSUIT_2_C fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_C.png - typeSingle: FHUMAN__3__SWIMSUIT_2_D fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_D.png # Hunter - typeSingle: FHUMAN__7__HUNTER_OUTFIT fileSingle: Resources/Armors/Peasants/Tribal/Hunter.png - typeSingle: FHUMAN__8__HUNTER_SCARF fileSingle: Resources/Armors/Peasants/Tribal/Hunter_Scarf.png # MILITIA - typeSingle: FHUMAN__7__MILITIA_MAIN fileSingle: Resources/Armors/Peasants/Militia/Militia_Main.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_A fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_A.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_B fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_B.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_C fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_C.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_D fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_D.png - typeSingle: FHUMAN__14__MILITIA_HAT fileSingle: Resources/Armors/Peasants/Militia/Militia_Hat.png # Shepherd - typeSingle: FHUMAN__7__SHEPHERD_DRESS_A fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_A.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_B fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_B.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_C fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_C.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_D fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_D.png - typeSingle: FHUMAN__1__SHEPHERD_HAT_BACK fileSingle: Resources/Armors/Peasants/Shepherd/Peasant_Hat_Back.png - typeSingle: FHUMAN__14__SHEPHERD_HAT_FRONT fileSingle: Resources/Armors/Peasants/Shepherd/Peasant_Hat_Front.png # Nurse Outfit - typeSingle: FHUMAN__7__NURSE_DRESS_A fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_A.png - typeSingle: FHUMAN__7__NURSE_DRESS_B fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_B.png - typeSingle: FHUMAN__7__NURSE_DRESS_C fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_C.png - typeSingle: FHUMAN__7__NURSE_DRESS_D fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_D.png - typeSingle: FHUMAN__14__NURSE_BONNET fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Bonnet.png # Runt - typeSingle: FHUMAN__7__JUMPSUIT_PP_A fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_A.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_B fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_B.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_C fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_C.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_D fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_D.png - typeSingle: FHUMAN__11__JUMPSUIT_PP_MASK fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_Mask.png # Tac Vest - typeSingle: FHUMAN__7__TAC_VEST_PP fileSingle: Resources/Armors/Peasants/Tac/Tac_Vest_PP.png # Defender - typeSingle: FHUMAN__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Armor_H.png - typeSingle: FHUMAN__14__DEFENDER_VISOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor.png - typeSingle: FHUMAN__14__DEFENDER_VISOR_WIDE fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor_Wide.png # Camo - typeSingle: FHUMAN__7__CAMO_MAIN fileSingle: Resources/Armors/Peasants/Camo/Camo_Main.png - typeSingle: FHUMAN__8__CAMO_JACKET fileSingle: Resources/Armors/Peasants/Camo/Camo_Jacket.png - typeSingle: FHUMAN__14__CAMO_HELMET fileSingle: Resources/Armors/Peasants/Camo/Camo_Helmet.png - typeSingle: FHUMAN__14__CAMO_HELMET_WIDE fileSingle: Resources/Armors/Peasants/Camo/Camo_Helmet_Wide.png # Stalker - typeSingle: FHUMAN__14__STALKER_MAIN fileSingle: Resources/Armors/Peasants/Camo/Stalker_Main.png - typeSingle: FHUMAN__1__STALKER_BACK fileSingle: Resources/Armors/Peasants/Camo/Stalker_Back.png # Legion - typeSingle: FHUMAN__8__LEGION_ARMOR fileSingle: Resources/Armors/Peasants/Legion/Legion_Armor_PP.png - typeSingle: FHUMAN__12__LEGION_HEADBAND fileSingle: Resources/Armors/Peasants/Legion/Legion_Headband.png - typeSingle: FHUMAN__14__LEGION_HELMET fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet.png - typeSingle: FHUMAN__14__LEGION_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet_wide.png # Diver - typeSingle: FHUMAN__6__WETSUIT_PP_A fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_A.gif - typeSingle: FHUMAN__6__WETSUIT_PP_B fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_B.gif - typeSingle: FHUMAN__6__WETSUIT_PP_C fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_C.gif - typeSingle: FHUMAN__6__WETSUIT_PP_D fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_D.gif - typeSingle: FHUMAN__7__FINS fileSingle: Resources/Armors/Soldiers/Diver/Fins.gif - typeSingle: FHUMAN__8__DIVER_HARNESS fileSingle: Resources/Armors/Peasants/Diver/Diver_Harness_PP.gif - typeSingle: FHUMAN__12__DIVER_MASK_HELD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Mask_Held.gif - typeSingle: FHUMAN__14__DIVER_HOOD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood.gif - typeSingle: FHUMAN__14__DIVER_HOOD_WIDE fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood_Wide.gif # Aqua - typeSingle: FHUMAN__4__AQUA_SUIT_A fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_A.png - typeSingle: FHUMAN__4__AQUA_SUIT_B fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_B.png - typeSingle: FHUMAN__4__AQUA_SUIT_C fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_C.png - typeSingle: FHUMAN__4__AQUA_SUIT_D fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_D.png - typeSingle: FHUMAN__6__AQUA_GLOVES fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Gloves.png - typeSingle: FHUMAN__14__AQUA_HELMET fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Helmet.png # Ravenclaw - typeSingle: FHUMAN__7__RAVENCLAW_MAIN fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Main.png - typeSingle: FHUMAN__8__TK_GEAR fileSingle: Resources/Armors/Peasants/Ravenclaw/TK_Gear.png - typeSingle: FHUMAN__9__RAVENCLAW_BELT fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Belt.png - typeSingle: FHUMAN__11__RAVENCLAW_FRONT fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Front.png - typeSingle: FHUMAN__14__RAVENCLAW_HOOD fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Hood.png - typeSingle: FHUMAN__1__RAVENCLAW_BACK fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Back.png # Misc - typeSingle: FHUMAN__6__GLOVES fileSingle: Resources/Armors/Peasants/Misc/Gloves.png - typeSingle: FHUMAN__9__WAISTCLOTH_RED fileSingle: Resources/Armors/Peasants/Misc/Waistcloth_Red.png - typeSingle: FHUMAN__8__SKULL_NECKLACE fileSingle: Resources/Armors/Peasants/Misc/Skullz.png # Underwear - typeSingle: FHUMAN__3__PANTIES_HR_RED fileSingle: Resources/Armors/Peasants/Underwear/Panties_red.png - typeSingle: FHUMAN__3__PANTIES_HR_PINK fileSingle: Resources/Armors/Peasants/Underwear/Panties_pink.png - typeSingle: FHUMAN__3__PANTIES_HR_BLACK fileSingle: Resources/Armors/Peasants/Underwear/Panties_black.png # Shades - typeSingle: FHUMAN__12__SHADES_0 fileSingle: Resources/Armors/Peasants/Shades/shades_0.png - typeSingle: FHUMAN__12__SHADES_1 fileSingle: Resources/Armors/Peasants/Shades/shades_1.png - typeSingle: FHUMAN__12__SHADES_2 fileSingle: Resources/Armors/Peasants/Shades/shades_2.png - typeSingle: FHUMAN__12__SHADES_3 fileSingle: Resources/Armors/Peasants/Shades/shades_3.png - typeSingle: FHUMAN__12__SHADES_4 fileSingle: Resources/Armors/Peasants/Shades/shades_4.png - typeSingle: FHUMAN__12__SHADES_5 fileSingle: Resources/Armors/Peasants/Shades/shades_5.png - typeSingle: FHUMAN__12__SHADES_6 fileSingle: Resources/Armors/Peasants/Shades/shades_6.png - typeSingle: FHUMAN__12__SHADES_7 fileSingle: Resources/Armors/Peasants/Shades/shades_7.png - typeSingle: FHUMAN__12__SHADES_8 fileSingle: Resources/Armors/Peasants/Shades/shades_8.png - typeSingle: FHUMAN__12__SHADES_9 fileSingle: Resources/Armors/Peasants/Shades/shades_9.png - typeSingle: FHUMAN__12__SHADES_0_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_0_wide.png - typeSingle: FHUMAN__12__SHADES_1_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_1_wide.png - typeSingle: FHUMAN__12__SHADES_2_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_2_wide.png - typeSingle: FHUMAN__12__SHADES_3_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_3_wide.png - typeSingle: FHUMAN__12__SHADES_4_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_4_wide.png - typeSingle: FHUMAN__12__SHADES_5_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_5_wide.png - typeSingle: FHUMAN__12__SHADES_6_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_6_wide.png - typeSingle: FHUMAN__12__SHADES_7_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_7_wide.png - typeSingle: FHUMAN__12__SHADES_8_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_8_wide.png - typeSingle: FHUMAN__12__SHADES_9_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_9_wide.png - typeSingle: FHUMAN__14__SHADES_9_WIDE_LIFTED fileSingle: Resources/Armors/Peasants/Shades/shades_9_wide_lifted.png ##### Gnomes ##### # Nudes - typeSingle: GNOME__2__M0_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M0.gif - typeSingle: GNOME__2__M1_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M1.gif - typeSingle: GNOME__2__M2_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M2.gif - typeSingle: GNOME__2__M3_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M3.gif - typeSingle: GNOME__2__F0_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F0.gif - typeSingle: GNOME__2__F1_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F1.gif - typeSingle: GNOME__2__F2_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F2.gif - typeSingle: GNOME__2__F3_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F3.gif # Heads - typeSingle: GNOME__10__HEAD_M0 fileSingle: Resources/Armors/Gnomes/Heads/Head_M0.gif - typeSingle: GNOME__10__HEAD_M1 fileSingle: Resources/Armors/Gnomes/Heads/Head_M1.gif - typeSingle: GNOME__10__HEAD_M2 fileSingle: Resources/Armors/Gnomes/Heads/Head_M2.gif - typeSingle: GNOME__10__HEAD_M3 fileSingle: Resources/Armors/Gnomes/Heads/Head_M3.gif - typeSingle: GNOME__10__HEAD_F0 fileSingle: Resources/Armors/Gnomes/Heads/Head_F0.gif - typeSingle: GNOME__10__HEAD_F1 fileSingle: Resources/Armors/Gnomes/Heads/Head_F1.gif - typeSingle: GNOME__10__HEAD_F2 fileSingle: Resources/Armors/Gnomes/Heads/Head_F2.gif - typeSingle: GNOME__10__HEAD_F3 fileSingle: Resources/Armors/Gnomes/Heads/Head_F3.gif # Hair - typeSingle: GNOME__13__HAIR_M0 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M0.gif - typeSingle: GNOME__13__HAIR_M1 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M1.gif - typeSingle: GNOME__13__HAIR_M2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M2.gif - typeSingle: GNOME__13__HAIR_M3 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M3.gif - typeSingle: GNOME__13__HAIR_F0 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F0.gif - typeSingle: GNOME__13__HAIR_F1 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F1.gif - typeSingle: GNOME__13__HAIR_F2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F2.gif - typeSingle: GNOME__13__HAIR_F3 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F3.gif - typeSingle: GNOME__0__HAIR_BACK_F2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_Back_F2.gif # Dress - typeSingle: GNOME__7__DRESS fileSingle: Resources/Armors/Gnomes/House/Dress.png - typeSingle: GNOME__3__PANTIES_PINK fileSingle: Resources/Armors/Gnomes/House/Panties_Pink.png - typeSingle: GNOME__3__PANTIES_RED fileSingle: Resources/Armors/Gnomes/House/Panties_Red.png - typeSingle: GNOME__3__PANTIES_BLUE fileSingle: Resources/Armors/Gnomes/House/Panties_Blue.png - typeSingle: GNOME__4__STOCKINGS_PINK fileSingle: Resources/Armors/Gnomes/House/Stockings_Pink.png - typeSingle: GNOME__4__STOCKINGS_RED fileSingle: Resources/Armors/Gnomes/House/Stockings_Red.png - typeSingle: GNOME__4__STOCKINGS_BLUE fileSingle: Resources/Armors/Gnomes/House/Stockings_Blue.png - typeSingle: GNOME__5__STOCKINGS_STRIPES fileSingle: Resources/Armors/Gnomes/House/Stockings_Stripes.png - typeSingle: GNOME__11__GLOVES_PINK fileSingle: Resources/Armors/Gnomes/House/Gloves_Pink.png - typeSingle: GNOME__11__GLOVES_RED fileSingle: Resources/Armors/Gnomes/House/Gloves_Red.png - typeSingle: GNOME__11__GLOVES_BLUE fileSingle: Resources/Armors/Gnomes/House/Gloves_Blue.png # Explorer - typeSingle: GNOME__5__XBELTS fileSingle: Resources/Armors/Gnomes/Explorer/Belts.gif - typeSingle: GNOME__7__XBOOTS fileSingle: Resources/Armors/Gnomes/Explorer/Boots.gif - typeSingle: GNOME__8__XCOAT fileSingle: Resources/Armors/Gnomes/Explorer/Coat.gif - typeSingle: GNOME__1__XCOAT_BACK fileSingle: Resources/Armors/Gnomes/Explorer/Coat_Back.gif - typeSingle: GNOME__15__XGLOVES fileSingle: Resources/Armors/Gnomes/Explorer/Gloves.gif - typeSingle: GNOME__14__XGOGGLES fileSingle: Resources/Armors/Gnomes/Explorer/Goggles.gif - typeSingle: GNOME__11__XMASK fileSingle: Resources/Armors/Gnomes/Explorer/Mask.gif - typeSingle: GNOME__1__XMASK_BACK fileSingle: Resources/Armors/Gnomes/Explorer/Mask_Back.gif - typeSingle: GNOME__11__XMASK_HOSE fileSingle: Resources/Armors/Gnomes/Explorer/Mask_Hose.gif ##### Hybrids ##### # Nudes - typeSingle: HYBRID__2__M0_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M0.gif - typeSingle: HYBRID__2__M1_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M1.gif - typeSingle: HYBRID__2__M2_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M2.gif - typeSingle: HYBRID__2__M3_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M3.gif - typeSingle: HYBRID__2__M4_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M4.gif - typeSingle: HYBRID__2__M5_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M5.gif - typeSingle: HYBRID__2__M6_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M6.gif - typeSingle: HYBRID__2__M7_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M7.gif - typeSingle: HYBRID__2__F0_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F0.gif - typeSingle: HYBRID__2__F1_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F1.gif - typeSingle: HYBRID__2__F2_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F2.gif - typeSingle: HYBRID__2__F3_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F3.gif - typeSingle: HYBRID__2__F4_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F4.gif - typeSingle: HYBRID__2__F5_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F5.gif - typeSingle: HYBRID__2__F6_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F6.gif - typeSingle: HYBRID__2__F7_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F7.gif # Heads - typeSingle: HYBRID__10__HEAD_M0 fileSingle: Resources/Armors/Hybrids/Heads/Head_M0.gif - typeSingle: HYBRID__10__HEAD_M1 fileSingle: Resources/Armors/Hybrids/Heads/Head_M1.gif - typeSingle: HYBRID__10__HEAD_M2 fileSingle: Resources/Armors/Hybrids/Heads/Head_M2.gif - typeSingle: HYBRID__10__HEAD_M3 fileSingle: Resources/Armors/Hybrids/Heads/Head_M3.gif - typeSingle: HYBRID__10__HEAD_M4 fileSingle: Resources/Armors/Hybrids/Heads/Head_M4.gif - typeSingle: HYBRID__10__HEAD_M5 fileSingle: Resources/Armors/Hybrids/Heads/Head_M5.gif - typeSingle: HYBRID__10__HEAD_M6 fileSingle: Resources/Armors/Hybrids/Heads/Head_M6.gif - typeSingle: HYBRID__10__HEAD_M7 fileSingle: Resources/Armors/Hybrids/Heads/Head_M7.gif - typeSingle: HYBRID__10__HEAD_F0 fileSingle: Resources/Armors/Hybrids/Heads/Head_F0.gif - typeSingle: HYBRID__10__HEAD_F1 fileSingle: Resources/Armors/Hybrids/Heads/Head_F1.gif - typeSingle: HYBRID__10__HEAD_F2 fileSingle: Resources/Armors/Hybrids/Heads/Head_F2.gif - typeSingle: HYBRID__10__HEAD_F3 fileSingle: Resources/Armors/Hybrids/Heads/Head_F3.gif - typeSingle: HYBRID__10__HEAD_F4 fileSingle: Resources/Armors/Hybrids/Heads/Head_F4.gif - typeSingle: HYBRID__10__HEAD_F5 fileSingle: Resources/Armors/Hybrids/Heads/Head_F5.gif - typeSingle: HYBRID__10__HEAD_F6 fileSingle: Resources/Armors/Hybrids/Heads/Head_F6.gif - typeSingle: HYBRID__10__HEAD_F7 fileSingle: Resources/Armors/Hybrids/Heads/Head_F7.gif # Pantsu - typeSingle: HYBRID__3__THONG_M fileSingle: Resources/Armors/Hybrids/Misc/Thong_M.png - typeSingle: HYBRID__3__THONG_F fileSingle: Resources/Armors/Hybrids/Misc/Thong_F.png # Runt - typeSingle: HYBRID__7__JUMPSUIT_M fileSingle: Resources/Armors/Hybrids/Runt/Jumpsuit_MH.gif - typeSingle: HYBRID__7__JUMPSUIT_F fileSingle: Resources/Armors/Hybrids/Runt/Jumpsuit_FH.gif # Tac Vest - typeSingle: HYBRID__7__TAC_VEST_M fileSingle: Resources/Armors/Soldiers/Tac/Tac_Vest_SS.png - typeSingle: HYBRID__7__TAC_VEST_F fileSingle: Resources/Armors/Peasants/Tac/Tac_Vest_PP.png # Advisor - typeSingle: HYBRID__7__ADVISOR_M fileSingle: Resources/Armors/Hybrids/Advisor/Advisor_Outfit_M.gif - typeSingle: HYBRID__7__ADVISOR_F fileSingle: Resources/Armors/Hybrids/Advisor/Advisor_Outfit_F.gif ##### Gals ##### # Nudes - typeSingle: UBERGAL__2__M0_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M0_pir.gif - typeSingle: UBERGAL__2__M1_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M1_pir.gif - typeSingle: UBERGAL__2__M2_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M2_pir.gif - typeSingle: UBERGAL__2__M3_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M3_pir.gif - typeSingle: UBERGAL__2__M4_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M4_pir.gif - typeSingle: UBERGAL__2__M5_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M5_pir.gif - typeSingle: UBERGAL__2__M6_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M6_pir.gif - typeSingle: UBERGAL__2__M7_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M7_pir.gif - typeSingle: UBERGAL__2__M8_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M8_pir.gif - typeSingle: UBERGAL__2__M9_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M9_pir.gif - typeSingle: UBERGAL__2__M10_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M10_pir.gif - typeSingle: UBERGAL__2__M11_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M11_pir.gif - typeSingle: UBERGAL__2__M12_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M12_pir.gif - typeSingle: UBERGAL__2__M13_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M13_pir.gif - typeSingle: UBERGAL__2__M14_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M14_pir.gif - typeSingle: UBERGAL__2__M15_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M15_pir.gif - typeSingle: UBERGAL__2__M16_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M16_pir.gif - typeSingle: UBERGAL__2__M17_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M17_pir.gif - typeSingle: UBERGAL__2__M18_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M18_pir.gif - typeSingle: UBERGAL__2__M19_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M19_pir.gif - typeSingle: UBERGAL__2__M20_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M20_pir.gif - typeSingle: UBERGAL__2__M21_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M21_pir.gif - typeSingle: UBERGAL__2__M22_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M22_pir.gif - typeSingle: UBERGAL__2__M23_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M23_pir.gif - typeSingle: UBERGAL__2__M24_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M24_pir.gif - typeSingle: UBERGAL__2__M25_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M25_pir.gif - typeSingle: UBERGAL__2__M26_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M26_pir.gif - typeSingle: UBERGAL__2__M27_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M27_pir.gif - typeSingle: UBERGAL__2__M28_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M28_pir.gif - typeSingle: UBERGAL__2__M29_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M29_pir.gif - typeSingle: UBERGAL__2__M30_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M30_pir.gif - typeSingle: UBERGAL__2__M31_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M31_pir.gif - typeSingle: UBERGAL__2__M32_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M32_pir.gif - typeSingle: UBERGAL__2__M33_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M33_pir.gif - typeSingle: UBERGAL__2__M34_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M34_pir.gif - typeSingle: UBERGAL__2__M35_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M35_pir.gif - typeSingle: UBERGAL__2__M36_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M36_pir.gif - typeSingle: UBERGAL__2__M37_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M37_pir.gif - typeSingle: UBERGAL__2__M38_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M38_pir.gif - typeSingle: UBERGAL__2__M39_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M39_pir.gif - typeSingle: UBERGAL__2__M40_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M40_pir.gif - typeSingle: UBERGAL__2__M41_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M41_pir.gif - typeSingle: UBERGAL__2__M42_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M42_pir.gif - typeSingle: UBERGAL__2__M43_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M43_pir.gif - typeSingle: UBERGAL__2__M44_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M44_pir.gif - typeSingle: UBERGAL__2__M45_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M45_pir.gif - typeSingle: UBERGAL__2__M46_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M46_pir.gif - typeSingle: UBERGAL__2__M47_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M47_pir.gif - typeSingle: UBERGAL__2__F0_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F0_pir.gif - typeSingle: UBERGAL__2__F1_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F1_pir.gif - typeSingle: UBERGAL__2__F2_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F2_pir.gif - typeSingle: UBERGAL__2__F3_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F3_pir.gif - typeSingle: UBERGAL__2__F4_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F4_pir.gif - typeSingle: UBERGAL__2__F5_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F5_pir.gif - typeSingle: UBERGAL__2__F6_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F6_pir.gif - typeSingle: UBERGAL__2__F7_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F7_pir.gif - typeSingle: UBERGAL__2__F8_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F8_pir.gif - typeSingle: UBERGAL__2__F9_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F9_pir.gif - typeSingle: UBERGAL__2__F10_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F10_pir.gif - typeSingle: UBERGAL__2__F11_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F11_pir.gif - typeSingle: UBERGAL__2__F12_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F12_pir.gif - typeSingle: UBERGAL__2__F13_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F13_pir.gif - typeSingle: UBERGAL__2__F14_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F14_pir.gif - typeSingle: UBERGAL__2__F15_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F15_pir.gif - typeSingle: UBERGAL__2__F16_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F16_pir.gif - typeSingle: UBERGAL__2__F17_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F17_pir.gif - typeSingle: UBERGAL__2__F18_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F18_pir.gif - typeSingle: UBERGAL__2__F19_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F19_pir.gif - typeSingle: UBERGAL__2__F20_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F20_pir.gif - typeSingle: UBERGAL__2__F21_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F21_pir.gif - typeSingle: UBERGAL__2__F22_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F22_pir.gif - typeSingle: UBERGAL__2__F23_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F23_pir.gif - typeSingle: UBERGAL__2__F24_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F24_pir.gif - typeSingle: UBERGAL__2__F25_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F25_pir.gif - typeSingle: UBERGAL__2__F26_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F26_pir.gif - typeSingle: UBERGAL__2__F27_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F27_pir.gif - typeSingle: UBERGAL__2__F28_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F28_pir.gif - typeSingle: UBERGAL__2__F29_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F29_pir.gif - typeSingle: UBERGAL__2__F30_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F30_pir.gif - typeSingle: UBERGAL__2__F31_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F31_pir.gif - typeSingle: UBERGAL__2__F32_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F32_pir.gif - typeSingle: UBERGAL__2__F33_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F33_pir.gif - typeSingle: UBERGAL__2__F34_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F34_pir.gif - typeSingle: UBERGAL__2__F35_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F35_pir.gif - typeSingle: UBERGAL__2__F36_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F36_pir.gif - typeSingle: UBERGAL__2__F37_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F37_pir.gif - typeSingle: UBERGAL__2__F38_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F38_pir.gif - typeSingle: UBERGAL__2__F39_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F39_pir.gif - typeSingle: UBERGAL__2__F40_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F40_pir.gif - typeSingle: UBERGAL__2__F41_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F41_pir.gif - typeSingle: UBERGAL__2__F42_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F42_pir.gif - typeSingle: UBERGAL__2__F43_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F43_pir.gif - typeSingle: UBERGAL__2__F44_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F44_pir.gif - typeSingle: UBERGAL__2__F45_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F45_pir.gif - typeSingle: UBERGAL__2__F46_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F46_pir.gif - typeSingle: UBERGAL__2__F47_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F47_pir.gif # Heads - typeSingle: UBERGAL__10__HEAD_M0 fileSingle: Resources/Armors/Gals/Heads/Head_M0_pir.gif - typeSingle: UBERGAL__10__HEAD_M1 fileSingle: Resources/Armors/Gals/Heads/Head_M1_pir.gif - typeSingle: UBERGAL__10__HEAD_M2 fileSingle: Resources/Armors/Gals/Heads/Head_M2_pir.gif - typeSingle: UBERGAL__10__HEAD_M3 fileSingle: Resources/Armors/Gals/Heads/Head_M3_pir.gif - typeSingle: UBERGAL__10__HEAD_M4 fileSingle: Resources/Armors/Gals/Heads/Head_M4_pir.gif - typeSingle: UBERGAL__10__HEAD_M5 fileSingle: Resources/Armors/Gals/Heads/Head_M5_pir.gif - typeSingle: UBERGAL__10__HEAD_M6 fileSingle: Resources/Armors/Gals/Heads/Head_M6_pir.gif - typeSingle: UBERGAL__10__HEAD_M7 fileSingle: Resources/Armors/Gals/Heads/Head_M7_pir.gif - typeSingle: UBERGAL__10__HEAD_M8 fileSingle: Resources/Armors/Gals/Heads/Head_M8_pir.gif - typeSingle: UBERGAL__10__HEAD_M9 fileSingle: Resources/Armors/Gals/Heads/Head_M9_pir.gif - typeSingle: UBERGAL__10__HEAD_M10 fileSingle: Resources/Armors/Gals/Heads/Head_M10_pir.gif - typeSingle: UBERGAL__10__HEAD_M11 fileSingle: Resources/Armors/Gals/Heads/Head_M11_pir.gif - typeSingle: UBERGAL__10__HEAD_M12 fileSingle: Resources/Armors/Gals/Heads/Head_M12_pir.gif - typeSingle: UBERGAL__10__HEAD_M13 fileSingle: Resources/Armors/Gals/Heads/Head_M13_pir.gif - typeSingle: UBERGAL__10__HEAD_M14 fileSingle: Resources/Armors/Gals/Heads/Head_M14_pir.gif - typeSingle: UBERGAL__10__HEAD_M15 fileSingle: Resources/Armors/Gals/Heads/Head_M15_pir.gif - typeSingle: UBERGAL__10__HEAD_M16 fileSingle: Resources/Armors/Gals/Heads/Head_M16_pir.gif - typeSingle: UBERGAL__10__HEAD_M17 fileSingle: Resources/Armors/Gals/Heads/Head_M17_pir.gif - typeSingle: UBERGAL__10__HEAD_M18 fileSingle: Resources/Armors/Gals/Heads/Head_M18_pir.gif - typeSingle: UBERGAL__10__HEAD_M19 fileSingle: Resources/Armors/Gals/Heads/Head_M19_pir.gif - typeSingle: UBERGAL__10__HEAD_M20 fileSingle: Resources/Armors/Gals/Heads/Head_M20_pir.gif - typeSingle: UBERGAL__10__HEAD_M21 fileSingle: Resources/Armors/Gals/Heads/Head_M21_pir.gif - typeSingle: UBERGAL__10__HEAD_M22 fileSingle: Resources/Armors/Gals/Heads/Head_M22_pir.gif - typeSingle: UBERGAL__10__HEAD_M23 fileSingle: Resources/Armors/Gals/Heads/Head_M23_pir.gif - typeSingle: UBERGAL__10__HEAD_M24 fileSingle: Resources/Armors/Gals/Heads/Head_M24_pir.gif - typeSingle: UBERGAL__10__HEAD_M25 fileSingle: Resources/Armors/Gals/Heads/Head_M25_pir.gif - typeSingle: UBERGAL__10__HEAD_M26 fileSingle: Resources/Armors/Gals/Heads/Head_M26_pir.gif - typeSingle: UBERGAL__10__HEAD_M27 fileSingle: Resources/Armors/Gals/Heads/Head_M27_pir.gif - typeSingle: UBERGAL__10__HEAD_M28 fileSingle: Resources/Armors/Gals/Heads/Head_M28_pir.gif - typeSingle: UBERGAL__10__HEAD_M29 fileSingle: Resources/Armors/Gals/Heads/Head_M29_pir.gif - typeSingle: UBERGAL__10__HEAD_M30 fileSingle: Resources/Armors/Gals/Heads/Head_M30_pir.gif - typeSingle: UBERGAL__10__HEAD_M31 fileSingle: Resources/Armors/Gals/Heads/Head_M31_pir.gif - typeSingle: UBERGAL__10__HEAD_M32 fileSingle: Resources/Armors/Gals/Heads/Head_M32_pir.gif - typeSingle: UBERGAL__10__HEAD_M33 fileSingle: Resources/Armors/Gals/Heads/Head_M33_pir.gif - typeSingle: UBERGAL__10__HEAD_M34 fileSingle: Resources/Armors/Gals/Heads/Head_M34_pir.gif - typeSingle: UBERGAL__10__HEAD_M35 fileSingle: Resources/Armors/Gals/Heads/Head_M35_pir.gif - typeSingle: UBERGAL__10__HEAD_M36 fileSingle: Resources/Armors/Gals/Heads/Head_M36_pir.gif - typeSingle: UBERGAL__10__HEAD_M37 fileSingle: Resources/Armors/Gals/Heads/Head_M37_pir.gif - typeSingle: UBERGAL__10__HEAD_M38 fileSingle: Resources/Armors/Gals/Heads/Head_M38_pir.gif - typeSingle: UBERGAL__10__HEAD_M39 fileSingle: Resources/Armors/Gals/Heads/Head_M39_pir.gif - typeSingle: UBERGAL__10__HEAD_M40 fileSingle: Resources/Armors/Gals/Heads/Head_M40_pir.gif - typeSingle: UBERGAL__10__HEAD_M41 fileSingle: Resources/Armors/Gals/Heads/Head_M41_pir.gif - typeSingle: UBERGAL__10__HEAD_M42 fileSingle: Resources/Armors/Gals/Heads/Head_M42_pir.gif - typeSingle: UBERGAL__10__HEAD_M43 fileSingle: Resources/Armors/Gals/Heads/Head_M43_pir.gif - typeSingle: UBERGAL__10__HEAD_M44 fileSingle: Resources/Armors/Gals/Heads/Head_M44_pir.gif - typeSingle: UBERGAL__10__HEAD_M45 fileSingle: Resources/Armors/Gals/Heads/Head_M45_pir.gif - typeSingle: UBERGAL__10__HEAD_M46 fileSingle: Resources/Armors/Gals/Heads/Head_M46_pir.gif - typeSingle: UBERGAL__10__HEAD_M47 fileSingle: Resources/Armors/Gals/Heads/Head_M47_pir.gif - typeSingle: UBERGAL__10__HEAD_F0 fileSingle: Resources/Armors/Gals/Heads/Head_F0_pir.gif - typeSingle: UBERGAL__10__HEAD_F1 fileSingle: Resources/Armors/Gals/Heads/Head_F1_pir.gif - typeSingle: UBERGAL__10__HEAD_F2 fileSingle: Resources/Armors/Gals/Heads/Head_F2_pir.gif - typeSingle: UBERGAL__10__HEAD_F3 fileSingle: Resources/Armors/Gals/Heads/Head_F3_pir.gif - typeSingle: UBERGAL__10__HEAD_F4 fileSingle: Resources/Armors/Gals/Heads/Head_F4_pir.gif - typeSingle: UBERGAL__10__HEAD_F5 fileSingle: Resources/Armors/Gals/Heads/Head_F5_pir.gif - typeSingle: UBERGAL__10__HEAD_F6 fileSingle: Resources/Armors/Gals/Heads/Head_F6_pir.gif - typeSingle: UBERGAL__10__HEAD_F7 fileSingle: Resources/Armors/Gals/Heads/Head_F7_pir.gif - typeSingle: UBERGAL__10__HEAD_F8 fileSingle: Resources/Armors/Gals/Heads/Head_F8_pir.gif - typeSingle: UBERGAL__10__HEAD_F9 fileSingle: Resources/Armors/Gals/Heads/Head_F9_pir.gif - typeSingle: UBERGAL__10__HEAD_F10 fileSingle: Resources/Armors/Gals/Heads/Head_F10_pir.gif - typeSingle: UBERGAL__10__HEAD_F11 fileSingle: Resources/Armors/Gals/Heads/Head_F11_pir.gif - typeSingle: UBERGAL__10__HEAD_F12 fileSingle: Resources/Armors/Gals/Heads/Head_F12_pir.gif - typeSingle: UBERGAL__10__HEAD_F13 fileSingle: Resources/Armors/Gals/Heads/Head_F13_pir.gif - typeSingle: UBERGAL__10__HEAD_F14 fileSingle: Resources/Armors/Gals/Heads/Head_F14_pir.gif - typeSingle: UBERGAL__10__HEAD_F15 fileSingle: Resources/Armors/Gals/Heads/Head_F15_pir.gif - typeSingle: UBERGAL__10__HEAD_F16 fileSingle: Resources/Armors/Gals/Heads/Head_F16_pir.gif - typeSingle: UBERGAL__10__HEAD_F17 fileSingle: Resources/Armors/Gals/Heads/Head_F17_pir.gif - typeSingle: UBERGAL__10__HEAD_F18 fileSingle: Resources/Armors/Gals/Heads/Head_F18_pir.gif - typeSingle: UBERGAL__10__HEAD_F19 fileSingle: Resources/Armors/Gals/Heads/Head_F19_pir.gif - typeSingle: UBERGAL__10__HEAD_F20 fileSingle: Resources/Armors/Gals/Heads/Head_F20_pir.gif - typeSingle: UBERGAL__10__HEAD_F21 fileSingle: Resources/Armors/Gals/Heads/Head_F21_pir.gif - typeSingle: UBERGAL__10__HEAD_F22 fileSingle: Resources/Armors/Gals/Heads/Head_F22_pir.gif - typeSingle: UBERGAL__10__HEAD_F23 fileSingle: Resources/Armors/Gals/Heads/Head_F23_pir.gif - typeSingle: UBERGAL__10__HEAD_F24 fileSingle: Resources/Armors/Gals/Heads/Head_F24_pir.gif - typeSingle: UBERGAL__10__HEAD_F25 fileSingle: Resources/Armors/Gals/Heads/Head_F25_pir.gif - typeSingle: UBERGAL__10__HEAD_F26 fileSingle: Resources/Armors/Gals/Heads/Head_F26_pir.gif - typeSingle: UBERGAL__10__HEAD_F27 fileSingle: Resources/Armors/Gals/Heads/Head_F27_pir.gif - typeSingle: UBERGAL__10__HEAD_F28 fileSingle: Resources/Armors/Gals/Heads/Head_F28_pir.gif - typeSingle: UBERGAL__10__HEAD_F29 fileSingle: Resources/Armors/Gals/Heads/Head_F29_pir.gif - typeSingle: UBERGAL__10__HEAD_F30 fileSingle: Resources/Armors/Gals/Heads/Head_F30_pir.gif - typeSingle: UBERGAL__10__HEAD_F31 fileSingle: Resources/Armors/Gals/Heads/Head_F31_pir.gif - typeSingle: UBERGAL__10__HEAD_F32 fileSingle: Resources/Armors/Gals/Heads/Head_F32_pir.gif - typeSingle: UBERGAL__10__HEAD_F33 fileSingle: Resources/Armors/Gals/Heads/Head_F33_pir.gif - typeSingle: UBERGAL__10__HEAD_F34 fileSingle: Resources/Armors/Gals/Heads/Head_F34_pir.gif - typeSingle: UBERGAL__10__HEAD_F35 fileSingle: Resources/Armors/Gals/Heads/Head_F35_pir.gif - typeSingle: UBERGAL__10__HEAD_F36 fileSingle: Resources/Armors/Gals/Heads/Head_F36_pir.gif - typeSingle: UBERGAL__10__HEAD_F37 fileSingle: Resources/Armors/Gals/Heads/Head_F37_pir.gif - typeSingle: UBERGAL__10__HEAD_F38 fileSingle: Resources/Armors/Gals/Heads/Head_F38_pir.gif - typeSingle: UBERGAL__10__HEAD_F39 fileSingle: Resources/Armors/Gals/Heads/Head_F39_pir.gif - typeSingle: UBERGAL__10__HEAD_F40 fileSingle: Resources/Armors/Gals/Heads/Head_F40_pir.gif - typeSingle: UBERGAL__10__HEAD_F41 fileSingle: Resources/Armors/Gals/Heads/Head_F41_pir.gif - typeSingle: UBERGAL__10__HEAD_F42 fileSingle: Resources/Armors/Gals/Heads/Head_F42_pir.gif - typeSingle: UBERGAL__10__HEAD_F43 fileSingle: Resources/Armors/Gals/Heads/Head_F43_pir.gif - typeSingle: UBERGAL__10__HEAD_F44 fileSingle: Resources/Armors/Gals/Heads/Head_F44_pir.gif - typeSingle: UBERGAL__10__HEAD_F45 fileSingle: Resources/Armors/Gals/Heads/Head_F45_pir.gif - typeSingle: UBERGAL__10__HEAD_F46 fileSingle: Resources/Armors/Gals/Heads/Head_F46_pir.gif - typeSingle: UBERGAL__10__HEAD_F47 fileSingle: Resources/Armors/Gals/Heads/Head_F47_pir.gif # Hair - typeSingle: UBERGAL__13__HAIR_M0 fileSingle: Resources/Armors/Gals/Hair/Hair_M0_pir.gif - typeSingle: UBERGAL__13__HAIR_M1 fileSingle: Resources/Armors/Gals/Hair/Hair_M1_pir.gif - typeSingle: UBERGAL__13__HAIR_M2 fileSingle: Resources/Armors/Gals/Hair/Hair_M2_pir.gif - typeSingle: UBERGAL__13__HAIR_M3 fileSingle: Resources/Armors/Gals/Hair/Hair_M3_pir.gif - typeSingle: UBERGAL__13__HAIR_M4 fileSingle: Resources/Armors/Gals/Hair/Hair_M4_pir.gif - typeSingle: UBERGAL__13__HAIR_M5 fileSingle: Resources/Armors/Gals/Hair/Hair_M5_pir.gif - typeSingle: UBERGAL__13__HAIR_M6 fileSingle: Resources/Armors/Gals/Hair/Hair_M6_pir.gif - typeSingle: UBERGAL__13__HAIR_M7 fileSingle: Resources/Armors/Gals/Hair/Hair_M7_pir.gif - typeSingle: UBERGAL__13__HAIR_M8 fileSingle: Resources/Armors/Gals/Hair/Hair_M8_pir.gif - typeSingle: UBERGAL__13__HAIR_M9 fileSingle: Resources/Armors/Gals/Hair/Hair_M9_pir.gif - typeSingle: UBERGAL__13__HAIR_M10 fileSingle: Resources/Armors/Gals/Hair/Hair_M10_pir.gif - typeSingle: UBERGAL__13__HAIR_M11 fileSingle: Resources/Armors/Gals/Hair/Hair_M11_pir.gif - typeSingle: UBERGAL__13__HAIR_M12 fileSingle: Resources/Armors/Gals/Hair/Hair_M12_pir.gif - typeSingle: UBERGAL__13__HAIR_M13 fileSingle: Resources/Armors/Gals/Hair/Hair_M13_pir.gif - typeSingle: UBERGAL__13__HAIR_M14 fileSingle: Resources/Armors/Gals/Hair/Hair_M14_pir.gif - typeSingle: UBERGAL__13__HAIR_M15 fileSingle: Resources/Armors/Gals/Hair/Hair_M15_pir.gif - typeSingle: UBERGAL__13__HAIR_M16 fileSingle: Resources/Armors/Gals/Hair/Hair_M16_pir.gif - typeSingle: UBERGAL__13__HAIR_M17 fileSingle: Resources/Armors/Gals/Hair/Hair_M17_pir.gif - typeSingle: UBERGAL__13__HAIR_M18 fileSingle: Resources/Armors/Gals/Hair/Hair_M18_pir.gif - typeSingle: UBERGAL__13__HAIR_M19 fileSingle: Resources/Armors/Gals/Hair/Hair_M19_pir.gif - typeSingle: UBERGAL__13__HAIR_M20 fileSingle: Resources/Armors/Gals/Hair/Hair_M20_pir.gif - typeSingle: UBERGAL__13__HAIR_M21 fileSingle: Resources/Armors/Gals/Hair/Hair_M21_pir.gif - typeSingle: UBERGAL__13__HAIR_M22 fileSingle: Resources/Armors/Gals/Hair/Hair_M22_pir.gif - typeSingle: UBERGAL__13__HAIR_M23 fileSingle: Resources/Armors/Gals/Hair/Hair_M23_pir.gif - typeSingle: UBERGAL__13__HAIR_M24 fileSingle: Resources/Armors/Gals/Hair/Hair_M24_pir.gif - typeSingle: UBERGAL__13__HAIR_M25 fileSingle: Resources/Armors/Gals/Hair/Hair_M25_pir.gif - typeSingle: UBERGAL__13__HAIR_M26 fileSingle: Resources/Armors/Gals/Hair/Hair_M26_pir.gif - typeSingle: UBERGAL__13__HAIR_M27 fileSingle: Resources/Armors/Gals/Hair/Hair_M27_pir.gif - typeSingle: UBERGAL__13__HAIR_M28 fileSingle: Resources/Armors/Gals/Hair/Hair_M28_pir.gif - typeSingle: UBERGAL__13__HAIR_M29 fileSingle: Resources/Armors/Gals/Hair/Hair_M29_pir.gif - typeSingle: UBERGAL__13__HAIR_M30 fileSingle: Resources/Armors/Gals/Hair/Hair_M30_pir.gif - typeSingle: UBERGAL__13__HAIR_M31 fileSingle: Resources/Armors/Gals/Hair/Hair_M31_pir.gif - typeSingle: UBERGAL__13__HAIR_M32 fileSingle: Resources/Armors/Gals/Hair/Hair_M32_pir.gif - typeSingle: UBERGAL__13__HAIR_M33 fileSingle: Resources/Armors/Gals/Hair/Hair_M33_pir.gif - typeSingle: UBERGAL__13__HAIR_M34 fileSingle: Resources/Armors/Gals/Hair/Hair_M34_pir.gif - typeSingle: UBERGAL__13__HAIR_M35 fileSingle: Resources/Armors/Gals/Hair/Hair_M35_pir.gif - typeSingle: UBERGAL__13__HAIR_M36 fileSingle: Resources/Armors/Gals/Hair/Hair_M36_pir.gif - typeSingle: UBERGAL__13__HAIR_M37 fileSingle: Resources/Armors/Gals/Hair/Hair_M37_pir.gif - typeSingle: UBERGAL__13__HAIR_M38 fileSingle: Resources/Armors/Gals/Hair/Hair_M38_pir.gif - typeSingle: UBERGAL__13__HAIR_M39 fileSingle: Resources/Armors/Gals/Hair/Hair_M39_pir.gif - typeSingle: UBERGAL__13__HAIR_M40 fileSingle: Resources/Armors/Gals/Hair/Hair_M40_pir.gif - typeSingle: UBERGAL__13__HAIR_M41 fileSingle: Resources/Armors/Gals/Hair/Hair_M41_pir.gif - typeSingle: UBERGAL__13__HAIR_M42 fileSingle: Resources/Armors/Gals/Hair/Hair_M42_pir.gif - typeSingle: UBERGAL__13__HAIR_M43 fileSingle: Resources/Armors/Gals/Hair/Hair_M43_pir.gif - typeSingle: UBERGAL__13__HAIR_M44 fileSingle: Resources/Armors/Gals/Hair/Hair_M44_pir.gif - typeSingle: UBERGAL__13__HAIR_M45 fileSingle: Resources/Armors/Gals/Hair/Hair_M45_pir.gif - typeSingle: UBERGAL__13__HAIR_M46 fileSingle: Resources/Armors/Gals/Hair/Hair_M46_pir.gif - typeSingle: UBERGAL__13__HAIR_M47 fileSingle: Resources/Armors/Gals/Hair/Hair_M47_pir.gif - typeSingle: UBERGAL__13__HAIR_F0 fileSingle: Resources/Armors/Gals/Hair/Hair_F0_pir.gif - typeSingle: UBERGAL__13__HAIR_F1 fileSingle: Resources/Armors/Gals/Hair/Hair_F1_pir.gif - typeSingle: UBERGAL__13__HAIR_F2 fileSingle: Resources/Armors/Gals/Hair/Hair_F2_pir.gif - typeSingle: UBERGAL__13__HAIR_F3 fileSingle: Resources/Armors/Gals/Hair/Hair_F3_pir.gif - typeSingle: UBERGAL__13__HAIR_F4 fileSingle: Resources/Armors/Gals/Hair/Hair_F4_pir.gif - typeSingle: UBERGAL__13__HAIR_F5 fileSingle: Resources/Armors/Gals/Hair/Hair_F5_pir.gif - typeSingle: UBERGAL__13__HAIR_F6 fileSingle: Resources/Armors/Gals/Hair/Hair_F6_pir.gif - typeSingle: UBERGAL__13__HAIR_F7 fileSingle: Resources/Armors/Gals/Hair/Hair_F7_pir.gif - typeSingle: UBERGAL__13__HAIR_F8 fileSingle: Resources/Armors/Gals/Hair/Hair_F8_pir.gif - typeSingle: UBERGAL__13__HAIR_F9 fileSingle: Resources/Armors/Gals/Hair/Hair_F9_pir.gif - typeSingle: UBERGAL__13__HAIR_F10 fileSingle: Resources/Armors/Gals/Hair/Hair_F10_pir.gif - typeSingle: UBERGAL__13__HAIR_F11 fileSingle: Resources/Armors/Gals/Hair/Hair_F11_pir.gif - typeSingle: UBERGAL__13__HAIR_F12 fileSingle: Resources/Armors/Gals/Hair/Hair_F12_pir.gif - typeSingle: UBERGAL__13__HAIR_F13 fileSingle: Resources/Armors/Gals/Hair/Hair_F13_pir.gif - typeSingle: UBERGAL__13__HAIR_F14 fileSingle: Resources/Armors/Gals/Hair/Hair_F14_pir.gif - typeSingle: UBERGAL__13__HAIR_F15 fileSingle: Resources/Armors/Gals/Hair/Hair_F15_pir.gif - typeSingle: UBERGAL__13__HAIR_F16 fileSingle: Resources/Armors/Gals/Hair/Hair_F16_pir.gif - typeSingle: UBERGAL__13__HAIR_F17 fileSingle: Resources/Armors/Gals/Hair/Hair_F17_pir.gif - typeSingle: UBERGAL__13__HAIR_F18 fileSingle: Resources/Armors/Gals/Hair/Hair_F18_pir.gif - typeSingle: UBERGAL__13__HAIR_F19 fileSingle: Resources/Armors/Gals/Hair/Hair_F19_pir.gif - typeSingle: UBERGAL__13__HAIR_F20 fileSingle: Resources/Armors/Gals/Hair/Hair_F20_pir.gif - typeSingle: UBERGAL__13__HAIR_F21 fileSingle: Resources/Armors/Gals/Hair/Hair_F21_pir.gif - typeSingle: UBERGAL__13__HAIR_F22 fileSingle: Resources/Armors/Gals/Hair/Hair_F22_pir.gif - typeSingle: UBERGAL__13__HAIR_F23 fileSingle: Resources/Armors/Gals/Hair/Hair_F23_pir.gif - typeSingle: UBERGAL__13__HAIR_F24 fileSingle: Resources/Armors/Gals/Hair/Hair_F24_pir.gif - typeSingle: UBERGAL__13__HAIR_F25 fileSingle: Resources/Armors/Gals/Hair/Hair_F25_pir.gif - typeSingle: UBERGAL__13__HAIR_F26 fileSingle: Resources/Armors/Gals/Hair/Hair_F26_pir.gif - typeSingle: UBERGAL__13__HAIR_F27 fileSingle: Resources/Armors/Gals/Hair/Hair_F27_pir.gif - typeSingle: UBERGAL__13__HAIR_F28 fileSingle: Resources/Armors/Gals/Hair/Hair_F28_pir.gif - typeSingle: UBERGAL__13__HAIR_F29 fileSingle: Resources/Armors/Gals/Hair/Hair_F29_pir.gif - typeSingle: UBERGAL__13__HAIR_F30 fileSingle: Resources/Armors/Gals/Hair/Hair_F30_pir.gif - typeSingle: UBERGAL__13__HAIR_F31 fileSingle: Resources/Armors/Gals/Hair/Hair_F31_pir.gif - typeSingle: UBERGAL__13__HAIR_F32 fileSingle: Resources/Armors/Gals/Hair/Hair_F32_pir.gif - typeSingle: UBERGAL__13__HAIR_F33 fileSingle: Resources/Armors/Gals/Hair/Hair_F33_pir.gif - typeSingle: UBERGAL__13__HAIR_F34 fileSingle: Resources/Armors/Gals/Hair/Hair_F34_pir.gif - typeSingle: UBERGAL__13__HAIR_F35 fileSingle: Resources/Armors/Gals/Hair/Hair_F35_pir.gif - typeSingle: UBERGAL__13__HAIR_F36 fileSingle: Resources/Armors/Gals/Hair/Hair_F36_pir.gif - typeSingle: UBERGAL__13__HAIR_F37 fileSingle: Resources/Armors/Gals/Hair/Hair_F37_pir.gif - typeSingle: UBERGAL__13__HAIR_F38 fileSingle: Resources/Armors/Gals/Hair/Hair_F38_pir.gif - typeSingle: UBERGAL__13__HAIR_F39 fileSingle: Resources/Armors/Gals/Hair/Hair_F39_pir.gif - typeSingle: UBERGAL__13__HAIR_F40 fileSingle: Resources/Armors/Gals/Hair/Hair_F40_pir.gif - typeSingle: UBERGAL__13__HAIR_F41 fileSingle: Resources/Armors/Gals/Hair/Hair_F41_pir.gif - typeSingle: UBERGAL__13__HAIR_F42 fileSingle: Resources/Armors/Gals/Hair/Hair_F42_pir.gif - typeSingle: UBERGAL__13__HAIR_F43 fileSingle: Resources/Armors/Gals/Hair/Hair_F43_pir.gif - typeSingle: UBERGAL__13__HAIR_F44 fileSingle: Resources/Armors/Gals/Hair/Hair_F44_pir.gif - typeSingle: UBERGAL__13__HAIR_F45 fileSingle: Resources/Armors/Gals/Hair/Hair_F45_pir.gif - typeSingle: UBERGAL__13__HAIR_F46 fileSingle: Resources/Armors/Gals/Hair/Hair_F46_pir.gif - typeSingle: UBERGAL__13__HAIR_F47 fileSingle: Resources/Armors/Gals/Hair/Hair_F47_pir.gif # Bikinis - typeSingle: UBERGAL__3__BIKINI_M0 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M0.png - typeSingle: UBERGAL__3__BIKINI_M1 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M1.png - typeSingle: UBERGAL__3__BIKINI_M2 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M2.png - typeSingle: UBERGAL__3__BIKINI_M3 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M3.png - typeSingle: UBERGAL__3__BIKINI_M4 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M4.png - typeSingle: UBERGAL__3__BIKINI_M5 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M5.png - typeSingle: UBERGAL__3__BIKINI_M6 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M6.png - typeSingle: UBERGAL__3__BIKINI_M7 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M7.png - typeSingle: UBERGAL__3__BIKINI_M8 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M8.png - typeSingle: UBERGAL__3__BIKINI_M9 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M9.png - typeSingle: UBERGAL__3__BIKINI_M10 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M10.png - typeSingle: UBERGAL__3__BIKINI_M11 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M11.png - typeSingle: UBERGAL__3__BIKINI_M12 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M12.png - typeSingle: UBERGAL__3__BIKINI_M13 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M13.png - typeSingle: UBERGAL__3__BIKINI_M14 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M14.png - typeSingle: UBERGAL__3__BIKINI_M15 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M15.png - typeSingle: UBERGAL__3__BIKINI_M16 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M16.png - typeSingle: UBERGAL__3__BIKINI_M17 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M17.png - typeSingle: UBERGAL__3__BIKINI_M18 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M18.png - typeSingle: UBERGAL__3__BIKINI_M19 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M19.png - typeSingle: UBERGAL__3__BIKINI_M20 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M20.png - typeSingle: UBERGAL__3__BIKINI_M21 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M21.png - typeSingle: UBERGAL__3__BIKINI_M22 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M22.png - typeSingle: UBERGAL__3__BIKINI_M23 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M23.png - typeSingle: UBERGAL__3__BIKINI_M24 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M24.png - typeSingle: UBERGAL__3__BIKINI_M25 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M25.png - typeSingle: UBERGAL__3__BIKINI_M26 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M26.png - typeSingle: UBERGAL__3__BIKINI_M27 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M27.png - typeSingle: UBERGAL__3__BIKINI_M28 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M28.png - typeSingle: UBERGAL__3__BIKINI_M29 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M29.png - typeSingle: UBERGAL__3__BIKINI_M30 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M30.png - typeSingle: UBERGAL__3__BIKINI_M31 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M31.png - typeSingle: UBERGAL__3__BIKINI_M32 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M32.png - typeSingle: UBERGAL__3__BIKINI_M33 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M33.png - typeSingle: UBERGAL__3__BIKINI_M34 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M34.png - typeSingle: UBERGAL__3__BIKINI_M35 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M35.png - typeSingle: UBERGAL__3__BIKINI_M36 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M36.png - typeSingle: UBERGAL__3__BIKINI_M37 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M37.png - typeSingle: UBERGAL__3__BIKINI_M38 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M38.png - typeSingle: UBERGAL__3__BIKINI_M39 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M39.png - typeSingle: UBERGAL__3__BIKINI_M40 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M40.png - typeSingle: UBERGAL__3__BIKINI_M41 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M41.png - typeSingle: UBERGAL__3__BIKINI_M42 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M42.png - typeSingle: UBERGAL__3__BIKINI_M43 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M43.png - typeSingle: UBERGAL__3__BIKINI_M44 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M44.png - typeSingle: UBERGAL__3__BIKINI_M45 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M45.png - typeSingle: UBERGAL__3__BIKINI_M46 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M46.png - typeSingle: UBERGAL__3__BIKINI_M47 fileSingle: Resources/Armors/Gals/Bikini/Bikini_M47.png - typeSingle: UBERGAL__3__BIKINI_F0 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F0.png - typeSingle: UBERGAL__3__BIKINI_F1 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F1.png - typeSingle: UBERGAL__3__BIKINI_F2 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F2.png - typeSingle: UBERGAL__3__BIKINI_F3 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F3.png - typeSingle: UBERGAL__3__BIKINI_F4 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F4.png - typeSingle: UBERGAL__3__BIKINI_F5 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F5.png - typeSingle: UBERGAL__3__BIKINI_F6 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F6.png - typeSingle: UBERGAL__3__BIKINI_F7 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F7.png - typeSingle: UBERGAL__3__BIKINI_F8 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F8.png - typeSingle: UBERGAL__3__BIKINI_F9 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F9.png - typeSingle: UBERGAL__3__BIKINI_F10 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F10.png - typeSingle: UBERGAL__3__BIKINI_F11 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F11.png - typeSingle: UBERGAL__3__BIKINI_F12 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F12.png - typeSingle: UBERGAL__3__BIKINI_F13 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F13.png - typeSingle: UBERGAL__3__BIKINI_F14 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F14.png - typeSingle: UBERGAL__3__BIKINI_F15 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F15.png - typeSingle: UBERGAL__3__BIKINI_F16 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F16.png - typeSingle: UBERGAL__3__BIKINI_F17 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F17.png - typeSingle: UBERGAL__3__BIKINI_F18 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F18.png - typeSingle: UBERGAL__3__BIKINI_F19 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F19.png - typeSingle: UBERGAL__3__BIKINI_F20 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F20.png - typeSingle: UBERGAL__3__BIKINI_F21 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F21.png - typeSingle: UBERGAL__3__BIKINI_F22 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F22.png - typeSingle: UBERGAL__3__BIKINI_F23 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F23.png - typeSingle: UBERGAL__3__BIKINI_F24 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F24.png - typeSingle: UBERGAL__3__BIKINI_F25 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F25.png - typeSingle: UBERGAL__3__BIKINI_F26 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F26.png - typeSingle: UBERGAL__3__BIKINI_F27 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F27.png - typeSingle: UBERGAL__3__BIKINI_F28 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F28.png - typeSingle: UBERGAL__3__BIKINI_F29 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F29.png - typeSingle: UBERGAL__3__BIKINI_F30 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F30.png - typeSingle: UBERGAL__3__BIKINI_F31 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F31.png - typeSingle: UBERGAL__3__BIKINI_F32 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F32.png - typeSingle: UBERGAL__3__BIKINI_F33 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F33.png - typeSingle: UBERGAL__3__BIKINI_F34 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F34.png - typeSingle: UBERGAL__3__BIKINI_F35 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F35.png - typeSingle: UBERGAL__3__BIKINI_F36 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F36.png - typeSingle: UBERGAL__3__BIKINI_F37 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F37.png - typeSingle: UBERGAL__3__BIKINI_F38 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F38.png - typeSingle: UBERGAL__3__BIKINI_F39 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F39.png - typeSingle: UBERGAL__3__BIKINI_F40 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F40.png - typeSingle: UBERGAL__3__BIKINI_F41 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F41.png - typeSingle: UBERGAL__3__BIKINI_F42 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F42.png - typeSingle: UBERGAL__3__BIKINI_F43 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F43.png - typeSingle: UBERGAL__3__BIKINI_F44 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F44.png - typeSingle: UBERGAL__3__BIKINI_F45 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F45.png - typeSingle: UBERGAL__3__BIKINI_F46 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F46.png - typeSingle: UBERGAL__3__BIKINI_F47 fileSingle: Resources/Armors/Gals/Bikini/Bikini_F47.png #Swimsuit - typeSingle: UBERGAL__3__B00_1 fileSingle: Resources/Armors/Gals/Swim/B00_1.png - typeSingle: UBERGAL__3__B00_2 fileSingle: Resources/Armors/Gals/Swim/B00_2.png - typeSingle: UBERGAL__3__B00_3 fileSingle: Resources/Armors/Gals/Swim/B00_3.png - typeSingle: UBERGAL__3__B00_4 fileSingle: Resources/Armors/Gals/Swim/B00_4.png - typeSingle: UBERGAL__3__B00_5 fileSingle: Resources/Armors/Gals/Swim/B00_5.png - typeSingle: UBERGAL__3__B00_6 fileSingle: Resources/Armors/Gals/Swim/B00_6.png - typeSingle: UBERGAL__3__B00_7 fileSingle: Resources/Armors/Gals/Swim/B00_7.png - typeSingle: UBERGAL__3__B00_8 fileSingle: Resources/Armors/Gals/Swim/B00_8.png - typeSingle: UBERGAL__3__B00_9 fileSingle: Resources/Armors/Gals/Swim/B00_9.png - typeSingle: UBERGAL__3__B00_10 fileSingle: Resources/Armors/Gals/Swim/B00_10.png - typeSingle: UBERGAL__3__B00_11 fileSingle: Resources/Armors/Gals/Swim/B00_11.png - typeSingle: UBERGAL__3__B00_12 fileSingle: Resources/Armors/Gals/Swim/B00_12.png - typeSingle: UBERGAL__3__B00_13 fileSingle: Resources/Armors/Gals/Swim/B00_13.png - typeSingle: UBERGAL__3__B00_14 fileSingle: Resources/Armors/Gals/Swim/B00_14.png - typeSingle: UBERGAL__3__B00_15 fileSingle: Resources/Armors/Gals/Swim/B00_15.png - typeSingle: UBERGAL__6__PN0_1 fileSingle: Resources/Armors/Gals/Swim/PN0_1.png - typeSingle: UBERGAL__6__PN0_2 fileSingle: Resources/Armors/Gals/Swim/PN0_2.png - typeSingle: UBERGAL__6__PN0_3 fileSingle: Resources/Armors/Gals/Swim/PN0_3.png - typeSingle: UBERGAL__6__PN0_4 fileSingle: Resources/Armors/Gals/Swim/PN0_4.png - typeSingle: UBERGAL__6__PN0_5 fileSingle: Resources/Armors/Gals/Swim/PN0_5.png - typeSingle: UBERGAL__6__PN0_6 fileSingle: Resources/Armors/Gals/Swim/PN0_6.png - typeSingle: UBERGAL__6__PN0_7 fileSingle: Resources/Armors/Gals/Swim/PN0_7.png - typeSingle: UBERGAL__6__PN0_8 fileSingle: Resources/Armors/Gals/Swim/PN0_8.png - typeSingle: UBERGAL__6__PN0_9 fileSingle: Resources/Armors/Gals/Swim/PN0_9.png - typeSingle: UBERGAL__6__PN0_10 fileSingle: Resources/Armors/Gals/Swim/PN0_10.png - typeSingle: UBERGAL__6__PN0_11 fileSingle: Resources/Armors/Gals/Swim/PN0_11.png - typeSingle: UBERGAL__6__PN0_12 fileSingle: Resources/Armors/Gals/Swim/PN0_12.png - typeSingle: UBERGAL__6__PN0_13 fileSingle: Resources/Armors/Gals/Swim/PN0_13.png - typeSingle: UBERGAL__6__PN0_14 fileSingle: Resources/Armors/Gals/Swim/PN0_14.png - typeSingle: UBERGAL__6__PN0_15 fileSingle: Resources/Armors/Gals/Swim/PN0_15.png #Sports - typeSingle: UBERGAL__3__G_PANT_00 fileSingle: Resources/Armors/Gals/Sport/pant00.png - typeSingle: UBERGAL__3__G_PANT_01 fileSingle: Resources/Armors/Gals/Sport/pant01.png - typeSingle: UBERGAL__3__G_PANT_02 fileSingle: Resources/Armors/Gals/Sport/pant02.png - typeSingle: UBERGAL__3__G_PANT_03 fileSingle: Resources/Armors/Gals/Sport/pant03.png - typeSingle: UBERGAL__3__G_PANT_04 fileSingle: Resources/Armors/Gals/Sport/pant04.png - typeSingle: UBERGAL__3__G_PANT_05 fileSingle: Resources/Armors/Gals/Sport/pant05.png - typeSingle: UBERGAL__3__G_PANT_06 fileSingle: Resources/Armors/Gals/Sport/pant06.png - typeSingle: UBERGAL__3__G_PANT_07 fileSingle: Resources/Armors/Gals/Sport/pant07.png - typeSingle: UBERGAL__3__G_PANT_08 fileSingle: Resources/Armors/Gals/Sport/pant08.png - typeSingle: UBERGAL__3__G_PANT_09 fileSingle: Resources/Armors/Gals/Sport/pant09.png - typeSingle: UBERGAL__5__G_TOP_00 fileSingle: Resources/Armors/Gals/Sport/top00.png - typeSingle: UBERGAL__5__G_TOP_01 fileSingle: Resources/Armors/Gals/Sport/top01.png - typeSingle: UBERGAL__5__G_TOP_02 fileSingle: Resources/Armors/Gals/Sport/top02.png - typeSingle: UBERGAL__5__G_TOP_03 fileSingle: Resources/Armors/Gals/Sport/top03.png - typeSingle: UBERGAL__5__G_TOP_04 fileSingle: Resources/Armors/Gals/Sport/top04.png - typeSingle: UBERGAL__5__G_TOP_05 fileSingle: Resources/Armors/Gals/Sport/top05.png - typeSingle: UBERGAL__5__G_TOP_06 fileSingle: Resources/Armors/Gals/Sport/top06.png - typeSingle: UBERGAL__5__G_TOP_07 fileSingle: Resources/Armors/Gals/Sport/top07.png - typeSingle: UBERGAL__5__G_TOP_08 fileSingle: Resources/Armors/Gals/Sport/top08.png - typeSingle: UBERGAL__5__G_TOP_09 fileSingle: Resources/Armors/Gals/Sport/top09.png - typeSingle: UBERGAL__7__G_FOOT_00 fileSingle: Resources/Armors/Gals/Sport/foot00.png - typeSingle: UBERGAL__7__G_FOOT_01 fileSingle: Resources/Armors/Gals/Sport/foot01.png - typeSingle: UBERGAL__7__G_FOOT_02 fileSingle: Resources/Armors/Gals/Sport/foot02.png - typeSingle: UBERGAL__7__G_FOOT_03 fileSingle: Resources/Armors/Gals/Sport/foot03.png - typeSingle: UBERGAL__7__G_FOOT_04 fileSingle: Resources/Armors/Gals/Sport/foot04.png - typeSingle: UBERGAL__7__G_FOOT_05 fileSingle: Resources/Armors/Gals/Sport/foot05.png - typeSingle: UBERGAL__7__G_FOOT_06 fileSingle: Resources/Armors/Gals/Sport/foot06.png - typeSingle: UBERGAL__7__G_FOOT_07 fileSingle: Resources/Armors/Gals/Sport/foot07.png - typeSingle: UBERGAL__7__G_FOOT_08 fileSingle: Resources/Armors/Gals/Sport/foot08.png - typeSingle: UBERGAL__7__G_FOOT_09 fileSingle: Resources/Armors/Gals/Sport/foot09.png # Castaway - typeSingle: UBERGAL__4__CASTAWAY_OUTFIT_LIGHT fileSingle: Resources/Armors/Gals/Castaway/Castaway_light.gif - typeSingle: UBERGAL__4__CASTAWAY_OUTFIT_DARK fileSingle: Resources/Armors/Gals/Castaway/Castaway_dark.gif # Rags - typeSingle: UBERGAL__9__RAGS fileSingle: Resources/Armors/Gals/Rags/Rags.gif - typeSingle: UBERGAL__1__RAGS_BACK fileSingle: Resources/Armors/Gals/Rags/Rags_Back.gif # Tribal/Amazon - typeSingle: UBERGAL__3__TRIBAL_TOP fileSingle: Resources/Armors/Gals/Tribal/Tribal_Top.gif - typeSingle: UBERGAL__5__TRIBAL_STRAP_RL fileSingle: Resources/Armors/Gals/Tribal/Tribal_Strap_RL.gif - typeSingle: UBERGAL__7__TRIBAL_LOINCLOTH fileSingle: Resources/Armors/Gals/Tribal/Tribal_Loincloth.gif - typeSingle: UBERGAL__3__AMAZON_TOP fileSingle: Resources/Armors/Gals/Tribal/Amazon_Top.gif - typeSingle: UBERGAL__6__AMAZON_ARMOR fileSingle: Resources/Armors/Gals/Tribal/Amazon_Armor.gif - typeSingle: UBERGAL__9__AMAZON_SASH fileSingle: Resources/Armors/Gals/Tribal/Amazon_Sash.gif # Furs - typeSingle: UBERGAL__7__FUR_OUTFIT fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit.png - typeSingle: UBERGAL__14__FUR_HAT_41 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_41.gif - typeSingle: UBERGAL__14__FUR_HAT_42 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_42.gif - typeSingle: UBERGAL__14__FUR_HAT_43 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_43.gif - typeSingle: UBERGAL__14__FUR_HAT_44 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_44.gif # Barbarian/Savage - typeSingle: UBERGAL__7__BARBARIAN_ARMOR_MAIN fileSingle: Resources/Armors/Gals/Barbarian/Barbarian_Armor_Main.gif - typeSingle: UBERGAL__8__BARBARIAN_BREASTPLATE fileSingle: Resources/Armors/Gals/Barbarian/Barbarian_Breastplate.gif - typeSingle: UBERGAL__15__ROUND_SHIELD fileSingle: Resources/Armors/Gals/Barbarian/Round_Shield.gif - typeSingle: UBERGAL__5__SAVAGE_HARNESS fileSingle: Resources/Armors/Gals/Barbarian/Savage_Harness.gif - typeSingle: UBERGAL__11__SAVAGE_MASK fileSingle: Resources/Armors/Gals/Barbarian/Savage_Mask.gif # Scale Mail - typeSingle: UBERGAL__8__SCALE_MAIL fileSingle: Resources/Armors/Gals/Scale/Scale_Mail.gif - typeSingle: UBERGAL__7__SCALE_EXTRAS fileSingle: Resources/Armors/Gals/Scale/Scale_Extras.gif - typeSingle: UBERGAL__11__SCALE_COLLAR fileSingle: Resources/Armors/Gals/Scale/Scale_Collar.gif # Chainmail - typeSingle: UBERGAL__7__CHAINMAIL fileSingle: Resources/Armors/Gals/Chainmail/Chainmail.gif - typeSingle: UBERGAL__14__CHAINMAIL_COIF fileSingle: Resources/Armors/Gals/Chainmail/Chainmail_Coif.gif - typeSingle: UBERGAL__14__CHAINMAIL_HELMET fileSingle: Resources/Armors/Gals/Chainmail/Chainmail_Helmet.gif - typeSingle: UBERGAL__14__VIKING_HELMET fileSingle: Resources/Armors/Gals/Chainmail/Viking_Helmet.gif - typeSingle: UBERGAL__15__GOTHIC_SHIELD fileSingle: Resources/Armors/Gals/Chainmail/Gothic_Shield.gif # Plate Mail - typeSingle: UBERGAL__7__PLATEMAIL fileSingle: Resources/Armors/Gals/Platemail/Platemail.gif - typeSingle: UBERGAL__11__PLATEMAIL_MASK fileSingle: Resources/Armors/Gals/Platemail/Platemail_Mask.gif - typeSingle: UBERGAL__14__PLATEMAIL_HELMET fileSingle: Resources/Armors/Gals/Platemail/Platemail_Helmet.gif - typeSingle: UBERGAL__15__TOWER_SHIELD fileSingle: Resources/Armors/Gals/Platemail/Tower_Shield.gif # Sailor Uniform - typeSingle: UBERGAL__7__SAILOR_OUTFIT fileSingle: Resources/Armors/Gals/Sailor_Uniform/Sailor_outfit.png - typeSingle: UBERGAL__14__SAILOR_OUTFIT_HAT fileSingle: Resources/Armors/Gals/Sailor_Uniform/Sailor_outfit_hat.png # Pirate Outfit - typeSingle: UBERGAL__7__PIRATE_MAIN_BEIGE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Beige.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BLACK fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Black.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BLACKWHITE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Blackwhite.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BROWN fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Brown.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_LEATHER fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Leather.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_NAVY fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Navy.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_RED fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Red.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_WHITE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_White.gif - typeSingle: UBERGAL__8__PIRATE_SHIRT_2 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt_2.gif - typeSingle: UBERGAL__9__PIRATE_SHIRT fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt.gif - typeSingle: UBERGAL__9__PIRATE_SHIRT_OPEN fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt_Open.gif - typeSingle: UBERGAL__14__PIRATE_HAT_44 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Hat_44.gif - typeSingle: UBERGAL__14__PIRATE_HAT_43 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Hat_43.gif # Blackhat Outfit - typeSingle: UBERGAL__7__ROBBER_OUTFIT fileSingle: Resources/Armors/Gals/Blackhat/Robber_Outfit.gif - typeSingle: UBERGAL__1__ROBBER_HAT_BACK fileSingle: Resources/Armors/Gals/Blackhat/Robber_Hat_Back.gif - typeSingle: UBERGAL__14__ROBBER_HAT_FRONT fileSingle: Resources/Armors/Gals/Blackhat/Robber_Hat_Front.gif # Swashbuckler - typeSingle: UBERGAL__3__SWASH_BRA_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Red.gif - typeSingle: UBERGAL__3__SWASH_BRA_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Aqua.gif - typeSingle: UBERGAL__3__SWASH_BRA_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Green.gif - typeSingle: UBERGAL__3__SWASH_BRA_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Blue.gif - typeSingle: UBERGAL__3__SWASH_BRA_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Navy.gif - typeSingle: UBERGAL__3__SWASH_BRA_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Purple.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_NONE fileSingle: Resources/Armors/Gals/Misc/Swash_Belt.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Red.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Aqua.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Green.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Blue.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Navy.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Purple.gif - typeSingle: UBERGAL__11__CLOTHMASK_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Red.gif - typeSingle: UBERGAL__11__CLOTHMASK_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Aqua.gif - typeSingle: UBERGAL__11__CLOTHMASK_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Green.gif - typeSingle: UBERGAL__11__CLOTHMASK_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Blue.gif - typeSingle: UBERGAL__11__CLOTHMASK_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Navy.gif - typeSingle: UBERGAL__12__BANDANA_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Red.gif - typeSingle: UBERGAL__12__BANDANA_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Aqua.gif - typeSingle: UBERGAL__12__BANDANA_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Green.gif - typeSingle: UBERGAL__12__BANDANA_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Navy.gif - typeSingle: UBERGAL__12__BANDANA_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Purple.gif - typeSingle: UBERGAL__14__HEADSCARF_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Red.gif - typeSingle: UBERGAL__14__HEADSCARF_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Aqua.gif - typeSingle: UBERGAL__14__HEADSCARF_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Green.gif - typeSingle: UBERGAL__14__HEADSCARF_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Blue.gif - typeSingle: UBERGAL__14__HEADSCARF_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Navy.gif - typeSingle: UBERGAL__14__HAIRFLOWER_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Red.gif - typeSingle: UBERGAL__14__HAIRFLOWER_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Aqua.gif - typeSingle: UBERGAL__14__HAIRFLOWER_2_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_2_Aqua.gif - typeSingle: UBERGAL__14__HAIRFLOWER_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Purple.gif # Ganger/Adventurer - typeSingle: UBERGAL__4__GANGER_SHORTS fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Shorts.gif - typeSingle: UBERGAL__5__GANGER_TOP fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Top.gif - typeSingle: UBERGAL__7__SCOUT_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Scout_Outfit_Main.gif - typeSingle: UBERGAL__7__ADVENTURER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Adventurer_Outfit_Main.gif - typeSingle: UBERGAL__7__GANGER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Main.png - typeSingle: UBERGAL__7__GUNSLINGER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Gunslinger_Outfit_Main.gif - typeSingle: UBERGAL__7__BANDIT_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Bandit_Outfit_Main.gif - typeSingle: UBERGAL__9__ADVENTURER_BELT fileSingle: Resources/Armors/Gals/Misc/Adventurer_Belt.gif - typeSingle: UBERGAL__8__GANGER_JACKET fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Jacket.png - typeSingle: UBERGAL__8__FORCE_VEST fileSingle: Resources/Armors/Gals/Adventurer/Force_Vest.png - typeSingle: UBERGAL__8__GRAV_VEST fileSingle: Resources/Armors/Gals/Adventurer/Grav_Vest.gif # Runt Outfit - typeSingle: UBERGAL__7__RUNT_OUTFIT fileSingle: Resources/Armors/Gals/Runt/Runt_Outfit.png # Brainer Outfit - typeSingle: UBERGAL__8__BRAINER_COAT fileSingle: Resources/Armors/Gals/Brainer/Brainer_Coat.gif - typeSingle: UBERGAL__1__BRAINER_COAT_BACK fileSingle: Resources/Armors/Gals/Brainer/Brainer_Coat_Back.gif - typeSingle: UBERGAL__5__BRAINER_BRA fileSingle: Resources/Armors/Gals/Brainer/Brainer_Bra.gif - typeSingle: UBERGAL__9__BRAINER_WRISTCOMP fileSingle: Resources/Armors/Gals/Brainer/Brainer_Wristcomp.gif - typeSingle: UBERGAL__12__BRAINER_GLASSES fileSingle: Resources/Armors/Gals/Brainer/Brainer_Glasses.gif - typeSingle: UBERGAL__14__BRAINER_SNORKEL fileSingle: Resources/Armors/Gals/Brainer/Brainer_Snorkel.gif # Chiller Outfit - typeSingle: UBERGAL__1__CHILLER_BACK fileSingle: Resources/Armors/Gals/Chiller/Chiller_Backpack.gif - typeSingle: UBERGAL__9__CHILLER_BELTS fileSingle: Resources/Armors/Gals/Chiller/Chiller_Belts.gif - typeSingle: UBERGAL__12__CHILLER_MASK fileSingle: Resources/Armors/Gals/Chiller/Chiller_Mask.gif # Nurse - typeSingle: UBERGAL__3__NURSE_OUTFIT_LIGHT fileSingle: Resources/Armors/Gals/Nurse/Nurse_Outfit_Light.gif - typeSingle: UBERGAL__3__NURSE_OUTFIT_DARK fileSingle: Resources/Armors/Gals/Nurse/Nurse_Outfit_Dark.gif - typeSingle: UBERGAL__14__NURSE_HAT_41 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_41.gif - typeSingle: UBERGAL__14__NURSE_HAT_42 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_42.gif - typeSingle: UBERGAL__14__NURSE_HAT_43 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_43.gif - typeSingle: UBERGAL__14__NURSE_HAT_44 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_44.gif # Warrior Armor - typeSingle: UBERGAL__8__WARRIOR_ARMOR fileSingle: Resources/Armors/Gals/Warrior/Warrior_Armor.gif # Durathread Armor - typeSingle: UBERGAL__8__DURATHREAD_ARMOR fileSingle: Resources/Armors/Gals/Durathread/Durathread_Armor.gif # Metal Armor - typeSingle: UBERGAL__8__METAL_ARMOR fileSingle: Resources/Armors/Gals/Metal/Metal_Armor.gif - typeSingle: UBERGAL__12__GLITTER_EXTRAS fileSingle: Resources/Armors/Gals/Metal/Glitter_Extras.gif # Revenant Armor - typeSingle: UBERGAL__8__REVENANT_ARMOR fileSingle: Resources/Armors/Gals/Metal/Revenant_Armor.png - typeSingle: UBERGAL__11__REVENANT_MASK fileSingle: Resources/Armors/Gals/Metal/Revenant_Mask.png # Boss Armor - typeSingle: UBERGAL__8__BOSS_ARMOR fileSingle: Resources/Armors/Gals/Boss/Boss_Armor.gif - typeSingle: UBERGAL__9__BOSS_BELT fileSingle: Resources/Armors/Gals/Boss/Boss_Belt.gif - typeSingle: UBERGAL__12__BOSS_GOGGLES fileSingle: Resources/Armors/Gals/Boss/Boss_Goggles.gif # NightOps Armor - typeSingle: UBERGAL__7__NIGHTOPS_SUIT fileSingle: Resources/Armors/Gals/Nightops/Night_Ops_Armor.png - typeSingle: UBERGAL__14__NIGHTOPS_VISOR fileSingle: Resources/Armors/Gals/Nightops/Night_Ops_Visor.png # Guerilla/Kevlar/Sniper - typeSingle: UBERGAL__7__GUERILLA_ARMOR fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Armor.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_41 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_41.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_42 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_42.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_43 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_43.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_44 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_44.gif - typeSingle: UBERGAL__8__CHROMEBACK fileSingle: Resources/Armors/Gals/Kevlar/Chromeback_Upgrade.gif - typeSingle: UBERGAL__14__CHROMEBACK_HELMET fileSingle: Resources/Armors/Gals/Kevlar/Chromeback_Helmet.gif - typeSingle: UBERGAL__3__ARMORED_ONEPIECE fileSingle: Resources/Armors/Gals/Kevlar/Armored_Onepiece.gif - typeSingle: UBERGAL__7__SNIPER_OUTFIT fileSingle: Resources/Armors/Gals/Kevlar/Sniper_Gear.gif - typeSingle: UBERGAL__14__SNIPER_GOGGLES fileSingle: Resources/Armors/Gals/Kevlar/Sniper_Goggles.gif # Tac Vest - typeSingle: UBERGAL__8__TAC_VEST fileSingle: Resources/Armors/Gals/Green/Tac_Vest.png # Tac Armor - typeSingle: UBERGAL__8__TAC_ARMOR fileSingle: Resources/Armors/Gals/Green/Tac_Armor.gif - typeSingle: UBERGAL__14__TAC_HELMET fileSingle: Resources/Armors/Gals/Green/Tac_Helmet.gif # Tac Heavy Suit - typeSingle: UBERGAL__8__TAC_SUIT fileSingle: Resources/Armors/Gals/Green/Tac_Heavy_Suit.gif # Hover Armor - typeSingle: UBERGAL__8__HOVER_ARMOR fileSingle: Resources/Armors/Gals/Green/Hover_Armor.gif # Assassin Armor - typeSingle: UBERGAL__8__ASSASSIN_ARMOR fileSingle: Resources/Armors/Gals/Blue/Assassin_Armor.gif - typeSingle: UBERGAL__14__ASSASSIN_VISOR fileSingle: Resources/Armors/Gals/Blue/Assassin_Visor.gif # Dragonfly Armor - typeSingle: UBERGAL__8__DRAGONFLY_ARMOR fileSingle: Resources/Armors/Gals/Blue/Dragonfly_Armor.gif - typeSingle: UBERGAL__12__DRAGONFLY_VISOR fileSingle: Resources/Armors/Gals/Blue/Dragonfly_Visor.gif # Stormy Armor - typeSingle: UBERGAL__8__STORMY_ARMOR fileSingle: Resources/Armors/Gals/Blue/Stormy_Armor.gif # Defender Armor - typeSingle: UBERGAL__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Gals/Blue/Defender_Armor.png - typeSingle: UBERGAL__8__DEFENDER_ARMOR_DMG fileSingle: Resources/Armors/Gals/Blue/Defender_Armor_Dmg.png # Guardian Armor - typeSingle: UBERGAL__11__GUARDIAN_SUIT fileSingle: Resources/Armors/Gals/Blue/Guardian_Suit.gif - typeSingle: UBERGAL__14__GUARDIAN_HELMET fileSingle: Resources/Armors/Gals/Blue/Guardian_Helmet.gif # Smokey Armor - typeSingle: UBERGAL__7__SMOKEY_ARMOR fileSingle: Resources/Armors/Gals/Smokey/Smokey_Armor.gif - typeSingle: UBERGAL__11__SMOKEY_MASK fileSingle: Resources/Armors/Gals/Smokey/Smokey_Mask.gif # Mesh Armor - typeSingle: UBERGAL__7__MESH_ARMOR fileSingle: Resources/Armors/Gals/Smokey/Mesh_Armor.gif - typeSingle: UBERGAL__11__MESH_MASK fileSingle: Resources/Armors/Gals/Smokey/Mesh_Mask.gif # Synthsuit - typeSingle: UBERGAL__7__SYNTHSUIT fileSingle: Resources/Armors/Gals/Synthsuit/Synthsuit.gif # Brute Armor - typeSingle: UBERGAL__8__BRUTE_ARMOR fileSingle: Resources/Armors/Gals/Brute_Armor/Brute_Armor.png - typeSingle: UBERGAL__11__BRUTE_MASK fileSingle: Resources/Armors/Gals/Brute_Armor/Brute_Mask.png # Assault Suit - typeSingle: UBERGAL__8__ASSAULT_SUIT fileSingle: Resources/Armors/Gals/Red/Assault_Suit.png - typeSingle: UBERGAL__12__ASSAULT_SUIT_VISOR fileSingle: Resources/Armors/Gals/Red/Assault_Suit_Visor.png # Annihilator Armor - typeSingle: UBERGAL__8__ANNIHILATOR_ARMOR fileSingle: Resources/Armors/Gals/Annihilator/Annihilator_Armor.gif - typeSingle: UBERGAL__14__ANNIHILATOR_GOGGLES fileSingle: Resources/Armors/Gals/Annihilator/Annihilator_Goggles.gif # Junkmaster Suit - typeSingle: UBERGAL__7__JUNK_SUIT fileSingle: Resources/Armors/Gals/Juggernaut/Junk_Suit.gif # Juggernaut Suit - typeSingle: UBERGAL__7__JUGGERNAUT_SUIT fileSingle: Resources/Armors/Gals/Juggernaut/Juggernaut_Suit.png # Harbinger Suit - typeSingle: UBERGAL__7__HARBINGER_SUIT fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Suit.gif - typeSingle: UBERGAL__14__HARBINGER_FRONT fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Front.gif - typeSingle: UBERGAL__14__HARBINGER_FRONT_EVA fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Front_EVA.gif # Seductress Dress - typeSingle: UBERGAL__8__SUC_DRESS_ALLOY fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Alloy.gif - typeSingle: UBERGAL__8__SUC_DRESS_AQUA fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Aqua.gif - typeSingle: UBERGAL__8__SUC_DRESS_BEIGE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Beige.gif - typeSingle: UBERGAL__8__SUC_DRESS_BLACK fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Black.gif - typeSingle: UBERGAL__8__SUC_DRESS_BLUE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Blue.gif - typeSingle: UBERGAL__8__SUC_DRESS_BROWN fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Brown.gif - typeSingle: UBERGAL__8__SUC_DRESS_GOLD fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Gold.gif - typeSingle: UBERGAL__8__SUC_DRESS_GREEN fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Green.gif - typeSingle: UBERGAL__8__SUC_DRESS_NAVY fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Navy.gif - typeSingle: UBERGAL__8__SUC_DRESS_OLIVE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Olive.gif - typeSingle: UBERGAL__8__SUC_DRESS_ORANGE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Orange.gif - typeSingle: UBERGAL__8__SUC_DRESS_PINK fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Pink.gif - typeSingle: UBERGAL__8__SUC_DRESS_PURPLE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Purple.gif - typeSingle: UBERGAL__8__SUC_DRESS_RED fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Red.gif # Novice Outfit - typeSingle: UBERGAL__7__NOVICE_OUTFIT fileSingle: Resources/Armors/Gals/Novice/Novice_Main.gif - typeSingle: UBERGAL__14__NOVICE_HOOD fileSingle: Resources/Armors/Gals/Novice/Novice_Hood.gif - typeSingle: UBERGAL__1__NOVICE_BACK fileSingle: Resources/Armors/Gals/Novice/Novice_Back.gif # Witch_Outift - typeSingle: UBERGAL__7__WITCH_OUTFIT fileSingle: Resources/Armors/Gals/Witch/Witch_Outfit.png - typeSingle: UBERGAL__14__WITCH_HAT fileSingle: Resources/Armors/Gals/Witch/Witch_Hat.png # Sorceress_Outift - typeSingle: UBERGAL__14__SORCERESS_ROBE fileSingle: Resources/Armors/Gals/Sorceress/Sorceress_Robes.gif - typeSingle: UBERGAL__0__SORCERESS_AURA fileSingle: Resources/Armors/Gals/Sorceress/Sorceress_Aura.gif # Vampy Robe - typeSingle: UBERGAL__7__VAMPY_ROBE fileSingle: Resources/Armors/Gals/Vampy/Vampy_Robe.gif # Theban Dress - typeSingle: UBERGAL__8__THEBAN_JEWELRY fileSingle: Resources/Armors/Gals/Theban/Theban_Jewelry.gif - typeSingle: UBERGAL__6__THEBAN_SKIRT fileSingle: Resources/Armors/Gals/Theban/Theban_Skirt.gif - typeSingle: UBERGAL__4__THEBAN_BRACERS fileSingle: Resources/Armors/Gals/Theban/Theban_Bracers.gif # Xeno Armor - typeSingle: UBERGAL__7__XENO_ARMOR fileSingle: Resources/Armors/Gals/Xeno/Xeno_Armor.gif # Furiosa - typeSingle: UBERGAL__7__DEVIL_ARMOR fileSingle: Resources/Armors/Gals/Devil/Devil_Armor.gif - typeSingle: UBERGAL__11__DEVIL_MASK fileSingle: Resources/Armors/Gals/Devil/Devil_Mask.gif - typeSingle: UBERGAL__14__DEVIL_HORNS fileSingle: Resources/Armors/Gals/Devil/Devil_Horns.gif # Purgatoria - typeSingle: UBERGAL__3__INFERNA fileSingle: Resources/Armors/Gals/Devil/Inferna_Full.gif - typeSingle: UBERGAL__15__INFERNA_SHIELD fileSingle: Resources/Armors/Gals/Devil/Inferna_Shield.gif # Biosuit - typeSingle: UBERGAL__8__BIOSUIT fileSingle: Resources/Armors/Gals/Biosuit/Biosuit.gif - typeSingle: UBERGAL__12__BIOSUIT_FACE fileSingle: Resources/Armors/Gals/Biosuit/Biosuit_Face.gif - typeSingle: UBERGAL__1__BIOSUIT_BACK fileSingle: Resources/Armors/Gals/Biosuit/Biosuit_Back.gif # Pestulator - typeSingle: UBERGAL__11__PESTULATOR_SUIT fileSingle: Resources/Armors/Gals/Biosuit/Pestulator_Suit.gif - typeSingle: UBERGAL__14__PESTULATOR_OCCULUS fileSingle: Resources/Armors/Gals/Biosuit/Pestulator_Occulus.gif # Arrancar Armor - typeSingle: UBERGAL__7__ARRANCAR_PANTS fileSingle: Resources/Armors/Gals/Arrancar/Arrancar_Pants.gif - typeSingle: UBERGAL__11__ARRANCAR_TOP fileSingle: Resources/Armors/Gals/Arrancar/Arrancar_Top.gif # Admiral Outfit - typeSingle: UBERGAL__3__ADMIRAL_BLACK fileSingle: Resources/Armors/Gals/Admiral/Admiral_Black.gif - typeSingle: UBERGAL__3__ADMIRAL_RED fileSingle: Resources/Armors/Gals/Admiral/Admiral_Red.gif - typeSingle: UBERGAL__3__ADMIRAL_WHITE fileSingle: Resources/Armors/Gals/Admiral/Admiral_White.gif - typeSingle: UBERGAL__1__ADMIRAL_BACK fileSingle: Resources/Armors/Gals/Admiral/Admiral_Back.gif - typeSingle: UBERGAL__14__ADMIRAL_HAT fileSingle: Resources/Armors/Gals/Admiral/Admiral_Hat.gif - typeSingle: UBERGAL__8__ADMIRAL_PENDANT fileSingle: Resources/Armors/Gals/Admiral/Admiral_Pendant.gif # Pink/Blitz/variants - typeSingle: UBERGAL__3__SWIFTSUIT fileSingle: Resources/Armors/Gals/Pink/Swiftsuit.gif - typeSingle: UBERGAL__3__BLITZ_MAIN fileSingle: Resources/Armors/Gals/Pink/Blitz_Main.gif - typeSingle: UBERGAL__14__BLITZ_VISOR fileSingle: Resources/Armors/Gals/Pink/Blitz_Visor.gif - typeSingle: UBERGAL__3__SAVIOUR_BOTTOM fileSingle: Resources/Armors/Gals/Pink/Saviour_Bottom.gif - typeSingle: UBERGAL__8__SAVIOUR_TOP fileSingle: Resources/Armors/Gals/Pink/Saviour_Top.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_41 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_41.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_42 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_42.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_43 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_43.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_44 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_44.gif # Gravball - typeSingle: UBERGAL__7__GRAVBALL_ARMOR fileSingle: Resources/Armors/Gals/Gravball/Gravball_Armor.gif - typeSingle: UBERGAL__11__GRAVBALL_MASK fileSingle: Resources/Armors/Gals/Gravball/Gravball_Mask.gif - typeSingle: UBERGAL__14__GRAVBALL_HELMET fileSingle: Resources/Armors/Gals/Gravball/Gravball_Helmet.gif # Ironman - typeSingle: UBERGAL__11__IRONMAN_SUIT fileSingle: Resources/Armors/Gals/Ironman/Ironman_Suit.gif # Thief - typeSingle: UBERGAL__14__THIEF_SUIT fileSingle: Resources/Armors/Gals/Thief/Thief_Suit.gif # Holosuit - typeSingle: UBERGAL__7__HOLOSUIT fileSingle: Resources/Armors/Gals/Holosuit/Holosuit.gif - typeSingle: UBERGAL__12__HOLOSUIT_EYEPIECE_RED fileSingle: Resources/Armors/Gals/Holosuit/Holosuit_Eyepiece_Red.gif # Meido - typeSingle: UBERGAL__7__MAID_OUTFIT fileSingle: Resources/Armors/Gals/Home/Maid_Outfit.gif # Fairy - typeSingle: UBERGAL__3__FAIRY_OUTFIT fileSingle: Resources/Armors/Gals/Magical_Girl/Fairy_Outfit.gif # Saint Outfit - typeSingle: UBERGAL__8__SAINT_AMULET fileSingle: Resources/Armors/Gals/Saint/Saint_Amulet.png - typeSingle: UBERGAL__0__SAINT_AURA fileSingle: Resources/Armors/Gals/Saint/Saint_Back.png # Masochist - typeSingle: UBERGAL__4__BONDAGE_GEAR fileSingle: Resources/Armors/Gals/Bondage/Bondage_Gear.gif - typeSingle: UBERGAL__12__BLINDFOLD fileSingle: Resources/Armors/Gals/Bondage/Blindfold.gif # Shades and Glasses - typeSingle: UBERGAL__12__SHADES_2 fileSingle: Resources/Armors/Gals/Misc/Shades_2.gif - typeSingle: UBERGAL__12__GLASSES_1 fileSingle: Resources/Armors/Gals/Misc/Glasses_1.gif # Belts and Scabbards - typeSingle: UBERGAL__5__STRAP_LT_RED fileSingle: Resources/Armors/Gals/Misc/Thighstrap_L.gif - typeSingle: UBERGAL__5__HOLSTER fileSingle: Resources/Armors/Gals/Misc/Holster.png - typeSingle: UBERGAL__4__SCABBARD_LH fileSingle: Resources/Armors/Gals/Misc/Scabbard_LH.gif - typeSingle: UBERGAL__9__UPCHAINS fileSingle: Resources/Armors/Gals/Misc/Prisoner_Chains.gif - typeSingle: UBERGAL__9__OL_BELT fileSingle: Resources/Armors/Gals/Misc/Ol_Belt.gif - typeSingle: UBERGAL__9__SWASH_SASH fileSingle: Resources/Armors/Gals/Misc/Swash_Sash.gif - typeSingle: UBERGAL__9__SWASH_BELT fileSingle: Resources/Armors/Gals/Misc/Swash_Belt.gif - typeSingle: UBERGAL__9__PIRATE_BELT fileSingle: Resources/Armors/Gals/Misc/Pirate_Belt.gif # Boots and Gloves - typeSingle: UBERGAL__6__FINGERLESS_GLOVES fileSingle: Resources/Armors/Gals/Misc/Fingerless_Gloves.png - typeSingle: UBERGAL__6__FISHNET_GLOVES fileSingle: Resources/Armors/Gals/Underwear/Fishnet_Gloves.gif - typeSingle: UBERGAL__6__BDSM_GLOVES fileSingle: Resources/Armors/Gals/Bondage/BDSM_Gloves.gif - typeSingle: UBERGAL__7__BDSM_LEGS fileSingle: Resources/Armors/Gals/Bondage/BDSM_Legs.gif - typeSingle: UBERGAL__6__OLIVE_GLOVES fileSingle: Resources/Armors/Gals/Misc/Olive_Gloves.gif - typeSingle: UBERGAL__7__OLIVE_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Olive_Longboots.gif - typeSingle: UBERGAL__7__PINK_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Pink_Longboots.gif - typeSingle: UBERGAL__6__AQUA_GLOVES fileSingle: Resources/Armors/Gals/Misc/Aqua_Gloves.gif - typeSingle: UBERGAL__7__AQUA_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Aqua_Longboots.gif - typeSingle: UBERGAL__6__LEATHER_GLOVES fileSingle: Resources/Armors/Gals/Misc/Leather_Gloves.gif - typeSingle: UBERGAL__7__LEATHER_BOOTS fileSingle: Resources/Armors/Gals/Misc/Leather_Boots.gif # Twopieces - typeSingle: UBERGAL__3__TWOPIECE_RED fileSingle: Resources/Armors/Gals/Underwear/Twopiece_Red.gif # Lingerie - typeSingle: UBERGAL__3__TEDDY_BLACK fileSingle: Resources/Armors/Gals/Underwear/Teddy_Black.png - typeSingle: UBERGAL__3__LINGERIE_BLACK fileSingle: Resources/Armors/Gals/Underwear/Lingerie_Black.gif - typeSingle: UBERGAL__3__CORSET_PANTIES_BLACK fileSingle: Resources/Armors/Gals/Underwear/Corset_Panties_Black.gif - typeSingle: UBERGAL__5__STOCKINGS_BLACK_LIGHT fileSingle: Resources/Armors/Gals/Underwear/Stockings_Black_Light.gif - typeSingle: UBERGAL__5__STOCKINGS_BLACK_DARK fileSingle: Resources/Armors/Gals/Underwear/Stockings_Black_Dark.gif - typeSingle: UBERGAL__5__STOCKINGS_RED_LIGHT fileSingle: Resources/Armors/Gals/Underwear/Stockings_Red_Light.gif - typeSingle: UBERGAL__5__STOCKINGS_RED_DARK fileSingle: Resources/Armors/Gals/Underwear/Stockings_Red_Dark.gif # Pantsu - typeSingle: UBERGAL__3__PANTIES_HCUT_BLACK fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Black.png - typeSingle: UBERGAL__3__PANTIES_HCUT_RED fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Red.gif - typeSingle: UBERGAL__3__PANTIES_HCUT_BEIGE fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Beige.gif - typeSingle: UBERGAL__3__PANTIES_LCUT_BLACK fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Black.png - typeSingle: UBERGAL__3__PANTIES_LCUT_RED fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Red.png - typeSingle: UBERGAL__3__PANTIES_LCUT_WHITE fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_White.gif - typeSingle: UBERGAL__3__PANTIES_LCUT_OLIVE fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Olive.gif - typeSingle: UBERGAL__3__PANTIES_LEATHER fileSingle: Resources/Armors/Gals/Underwear/Panties_Leather.gif # Bura - typeSingle: UBERGAL__3__BRA_LARGE_BLACK_LACE fileSingle: Resources/Armors/Gals/Underwear/Bra_Large_Black_Lace.gif # Personal_Items - typeSingle: UBERGAL__8__COLLAR_M0 fileSingle: Resources/Armors/Gals/Personal_Items/Collar_M0.gif - typeSingle: UBERGAL__11__MASK_M45 fileSingle: Resources/Armors/Gals/Personal_Items/Mask_M45.gif - typeSingle: UBERGAL__8__NECKLACE_F24 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F24.gif - typeSingle: UBERGAL__8__NECKLACE_F31 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F31.gif - typeSingle: UBERGAL__8__NECKLACE_F35 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F35.gif - typeSingle: UBERGAL__12__GLASSES_F37 fileSingle: Resources/Armors/Gals/Personal_Items/Glasses_F37.gif - typeSingle: UBERGAL__4__CHAIN_F39 fileSingle: Resources/Armors/Gals/Personal_Items/Chain_F39.gif FILE: user/mods/Piratez/Ruleset/Recolr.rul customPalettes: - type: PAL_DGOOD_NORMAL target: PAL_BATTLESCAPE file: Resources/Pals/neopal666.pal - type: PAL_DGOOD_NORMALPEDIA target: PAL_BATTLEPEDIA file: Resources/Pals/neopal666.pal - type: PAL_DGOOD_SEA target: PAL_DGOOD_SEA file: Resources/Pals/dgoodpal_water.pal - type: PAL_DGOOD_SPACE target: PAL_DGOOD_SPACE file: Resources/Pals/dgoodpal_space.pal - type: PAL_DGOOD_ACID target: PAL_DGOOD_ACID file: Resources/Pals/dgoodpal_grinder.pal - type: PAL_MARS target: PAL_MARS file: Resources/Pals/pal_hotpursuit.pal - type: PAL_MAGMA target: PAL_MAGMA file: Resources/Pals/pal_hotpursuit.pal - type: PAL_ORANGE target: PAL_ORANGE file: Resources/Pals/hehexd.pal - type: PAL_HOT target: PAL_HOT file: Resources/Pals/neopal666_hotasfuck.pal - type: PAL_COLD target: PAL_COLD file: Resources/Pals/neopa666cold.pal - type: PAL_GEO_NEW target: PAL_GEOSCAPE file: Resources/Pals/geo_CC_Dark.pal - type: PAL_BATTLESCAPE_1 target: PAL_BATTLESCAPE_1 file: Resources/Pals/dgoodpal_water.pal - type: PAL_BATTLESCAPE_2 target: PAL_BATTLESCAPE_2 file: Resources/Pals/dgoodpal_water.pal - type: PAL_BATTLESCAPE_3 target: PAL_BATTLESCAPE_3 file: Resources/Pals/dgoodpal_water.pal FILE: user/mods/Piratez/Ruleset/Shotguns_Rebalance.rul #shotgunSpread: Defined on an ammunition type as a number between 0 and 100 with a default value of 100. With shotgunBehavior: true, this is approximatley the percent of pellets after the first #that will hit the same tile/target as the first at the maximum accurate range. With shotgunBehavior: false, it is a multiplicative modifier to the 5% rule for the previous behavior, such that 100 #means full normal spread, 0 means spread only from the weapon's accuracy. #shotgunBehavior: Defined on an ammunition type as 1 or 0, default 0, determines whether or not the new spread calculation will be used (= 1). #shotgunChoke: Defined on a weapon type as a number between 0 and 100 (or higher) with a default value of 100. Used only for shotgunBehavior: true, acts as a percent modifier to the 'accuracy' of #the pellets from shotgunSpread - 100 means only the shotgunSpread value defines the spread pattern, 0 gives maximum possible spread regardless of the shotgunSpread value. items: - type: AUX_SENTINEL_WEAPON shotgunSpread: 75 shotgunChoke: 100 shotgunBehavior: 1 - type: AUX_GNOME_CANNON shotgunSpread: 75 shotgunChoke: 100 shotgunBehavior: 1 - type: AUX_ACAR_WEAPON_TANK_FLAK shotgunChoke: 65 - type: STR_HWP_FLAK_SHELLS shotgunSpread: 60 shotgunBehavior: 1 - type: SPC_BANE_SPEAKER shotgunSpread: 60 shotgunChoke: 60 shotgunBehavior: 1 - type: STR_HWP_FLAK_SHELLS_RUBBER shotgunSpread: 50 shotgunBehavior: 1 - type: STR_OLD_PISTOL shotgunChoke: 100 - type: STR_OLD_PISTOL_CLIP_EP shotgunSpread: 10 shotgunBehavior: 1 - type: STR_SLUGGA_MK2 shotgunChoke: 100 - type: STR_SLUGGA_MK2_CLIP_S shotgunSpread: 30 shotgunBehavior: 1 - type: STR_DEATH_BLOSSOM shotgunChoke: 100 - type: STR_DEATH_BLOSSOM_CLIP_ACID shotgunSpread: 20 shotgunBehavior: 1 - type: STR_LASER_PISTOL shotgunSpread: 70 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_SHOTGUN_FIST shotgunChoke: 25 - type: STR_SAWED_OFF shotgunChoke: 50 - type: STR_DB_SHOTGUN shotgunChoke: 75 - type: STR_SUPER_SAWED_OFF shotgunChoke: 100 - type: STR_BUCKSHOT shotgunSpread: 35 shotgunBehavior: 1 - type: STR_BUCKSHOT_HV shotgunSpread: 20 shotgunBehavior: 1 - type: STR_BUCKSHOT_ACID shotgunSpread: 55 shotgunBehavior: 1 - type: STR_BUCKSHOT_NUKE shotgunSpread: 45 shotgunBehavior: 1 - type: STR_SMALL_SHOTGUN shotgunChoke: 60 - type: STR_MINI_SHOTGUN shotgunChoke: 75 - type: STR_SHOTGUN_G shotgunChoke: 75 - type: STR_SHOTGUN_G_SHELLS shotgunSpread: 30 shotgunBehavior: 1 - type: STR_SHOTGUN_G_SHELLS_I shotgunSpread: 45 shotgunBehavior: 1 - type: STR_SHOTGUN_G_SHELLS_NUKE shotgunSpread: 35 shotgunBehavior: 1 - type: STR_SHOTGUN_LT shotgunChoke: 75 - type: STR_SHOTGUN_POLICE shotgunChoke: 110 - type: STR_SHOTGUN shotgunChoke: 100 - type: STR_SHOTGUN_ADV shotgunChoke: 125 - type: STR_SHOTGUN_SHELLS shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SHOTGUN_SHELLS_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_SHOTGUN_SHELLS_NUKE shotgunSpread: 30 shotgunBehavior: 1 - type: STR_SHOTGUN_PA shotgunChoke: 100 - type: STR_SHOTGUN_PA_SHELLS shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SHOTGUN_PA_SLUGS shotgunSpread: 20 shotgunBehavior: 1 - type: STR_SHOTGUN_PA_SHELLS_NUKE shotgunSpread: 25 shotgunBehavior: 1 - type: STR_UAC_SHOTGUN shotgunChoke: 100 - type: STR_UAC_SHOTGUN_SHELLS shotgunSpread: 30 shotgunBehavior: 1 - type: STR_UAC_SHOTGUN_SHELLS_NUKE shotgunSpread: 35 shotgunBehavior: 1 - type: STR_ASG12 shotgunChoke: 100 - type: STR_ASG12_DRUM shotgunSpread: 35 shotgunBehavior: 1 - type: STR_ASG12_DRUM_RUBBER shotgunSpread: 35 shotgunBehavior: 1 - type: STR_COMBAT_SHOTGUN shotgunChoke: 90 - type: STR_COMBAT_SHOTGUN_B shotgunChoke: 90 - type: STR_STREET_SWEEPER shotgunChoke: 100 - type: STR_COMBAT_SHOTGUN_DRUM shotgunSpread: 25 shotgunBehavior: 1 - type: STR_COMBAT_SHOTGUN_DRUM_I shotgunSpread: 70 shotgunBehavior: 1 - type: STR_BLUNDERBUSS shotgunChoke: 65 - type: STR_BLUNDERBUSS_ADV shotgunChoke: 80 - type: STR_BLUNDERBUSS_AMMO shotgunSpread: 25 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_AMMO_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_DRUM_GOLD shotgunSpread: 20 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_DRUM_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_SLUGTHROWER shotgunChoke: 80 - type: STR_SLUGTHROWER_SHELLS_ACID shotgunSpread: 60 shotgunBehavior: 1 - type: STR_CAWS shotgunChoke: 100 - type: STR_CAWS_CLIP_S shotgunSpread: 20 shotgunBehavior: 1 - type: STR_CAWS_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_SUPER_SHOTGUN shotgunChoke: 100 - type: STR_SUPER_SHOTGUN_CLIP shotgunSpread: 15 shotgunBehavior: 1 - type: STR_MAMMOTH_SHOTGUN shotgunChoke: 100 - type: STR_MAMMOTH_SHOTGUN_CLIP shotgunSpread: 35 shotgunBehavior: 1 - type: STR_FLAK_CANNON shotgunChoke: 100 - type: STR_FLAK_CANNON_DRUM shotgunSpread: 55 shotgunBehavior: 1 - type: STR_OGRE_SHOTGUN shotgunChoke: 100 - type: STR_OGRE_SHOTGUN_SHELLS shotgunSpread: 50 shotgunBehavior: 1 - type: STR_OGRE_SHOTGUN_SHELLS_NUKE shotgunSpread: 55 shotgunBehavior: 1 - type: STR_BOOM_GUN shotgunChoke: 100 - type: STR_BOOM_AMMO shotgunSpread: 40 shotgunBehavior: 1 - type: STR_LASLOCK_SHOTGUN shotgunChoke: 100 - type: STR_LASLOCK_SHOTGUN_CLIP shotgunSpread: 50 shotgunBehavior: 1 - type: STR_SR_SHOTGUN shotgunChoke: 100 - type: STR_SR_SHOTGUN_CLIP shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SCATTER_LASER shotgunSpread: 35 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_PLASMA_SHOTGUN shotgunChoke: 100 - type: STR_PLASMA_SHOTGUN_CLIP shotgunSpread: 60 shotgunBehavior: 1 - type: STR_UAC_CARBINE shotgunChoke: 125 - type: STR_HSMG shotgunChoke: 75 - type: STR_MP40 shotgunChoke: 90 - type: STR_HSMG_CLIP_AQUA shotgunSpread: 20 shotgunBehavior: 1 - type: STR_SMG_10MM shotgunChoke: 80 - type: STR_SMG_10MM_CLIP_AQUA shotgunSpread: 20 shotgunBehavior: 1 - type: STR_UAC_RIFLE shotgunChoke: 100 - type: STR_UAC_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_UAC_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_WINCHESTER shotgunChoke: 125 - type: STR_WINCHESTER_AMMO_EP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_XG_SNIPER_RIFLE shotgunChoke: 150 - type: STR_XG_SNIPER_RIFLE_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_XG_SNIPER_RIFLE_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_LACC shotgunChoke: 125 - type: STR_LACC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_HEAVY_CANNON shotgunChoke: 100 - type: STR_HC_I_AMMO shotgunSpread: 35 shotgunBehavior: 1 - type: STR_HC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_AUTO_CANNON shotgunChoke: 100 - type: STR_AC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_MRSHAN_AUTOCANNON shotgunChoke: 100 - type: STR_MRSHAN_AUTOCANNON_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_FLECHETTE_GUN shotgunSpread: 35 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_FLECHETTE_CANNON shotgunSpread: 50 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_FLECHETTE_ROCKET shotgunSpread: 60 shotgunBehavior: 1 - type: STR_MINING_LASER shotgunSpread: 0 shotgunChoke: 100 shotgunBehavior: 1 - type: STR_COOKER_CLIP shotgunBehavior: 0 FILE: user/mods/Piratez/Ruleset/Yankes_Scripts.rul # Script documentation: # # Item and Armor Energy Shields - HP buffers on handheld items and armors # createUnit - offset: 1, createItem - offset: 1, newTurnUnit - offset: 2 # newTurnItem - offset: 2, hitUnit - offset: 1, hitUnit - offset: 2 # # Hits on units are reduced by the energy shield until it is depleted. # Item-based versions must be held in hand to reduce damage, and primed # like a grenade if the ITEM_ENERGY_SHIELD_NEEDS_PRIMING is set to a value # not equal to zero. # Other item-based parameters: # ITEM_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ITEM_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ITEM_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ITEM_ENERGY_SHIELD_FLASH_COLOR - Color group for flash when unit is hit # ITEM_ENERGY_SHIELD_INDICATOR_COLOR - Color group to use on the item's # sprite to indicate shield HP level # ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR - Color group on the item's # sprite to be replaced by the indicator color # ITEM_ENERGY_SHIELD_DOWN_COLOR - Indicator switches to this color group # when down # # Armor-based parameters: # ARMOR_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ARMOR_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ARMOR_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ARMOR_ENERGY_SHIELD_FLASH_COLOR - Color group the unit will flash when hit # # At the beginning of a battle, all armors and items with # ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 0 will have their shield HP value set to # to the capacity tag. ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 (or any other !=0 # value) items will have their shield HP value set upon priming. At the # beginning of each turn, both player and enemy, excluding the first, the # shield HP value will be changed by the per turn tag, limited to the range # 0-capacity. # # On hit, shields take damage in the following order: left hand item, right # hand item, armor. The shield type tag is resolved into a set of resistances, # and the hit damage type is checked against a list of damage types that do # not interact with the shield. If it is one of those types, no further # calculations are done and all the damage passes through the shield. Next is # a list of damage types with a specific resistance value, written as a # percent susceptibility to that damage type. A value of 50 to damage type 4 # means the shield takes half damage from lasers. Finally, if the hit's damage # type is not found on either of these lists, a default resistance value is # chosen. # # Once the resistance is chosen, the remaining shield HP is modified into an # effective HP for that damage type - a shield with 100 HP and a resistance of # 50 is effectively 200 HP for that damage type. The power of the hit is # subtracted from the effective HP value and the effective HP (before the # subtraction) is subtracted from the power. Both of these values are limited # to positive values. The leftover power is passed on to deal with the next # energy shield in the list or the unit's regular armor. The remaining # effective HP after the hit is converted back to the same units as before the # resistance modifier - a remaining effective HP of 80 on a shield with # resistance 50 will return to 40 shield HP. # # If the hit is completely negated by the shield and shield HP is remaining, # the unit will flash the color given by the appropriate tag. # # # Items granting per-turn stun, energy, and morale regeneration/degeneration # newTurnItem - offset: 4 # # Every half-turn (beginning of both player and enemy turns, excluding the # first player turn), items with the tags ITEM_STUN_PER_TURN, # ITEM_ENERGY_PER_TURN, ITEM_MORALE_PER_TURN will check to see if they are in # the inventory of a unit, and if so, will change the value mentioned in the # nonzero tag by the amount in the tag, within the limits of 0 to the max # possible value. # # Item Physical Shield - damage reduction on handheld items, chance to block # hitUnit - offset: 3 # # Hits on units are reduced according to the tag PHYSICAL_SHIELD_ARMOR, if an # item with that tag is in the unit's hand. Melee attacks have a chance to be # completely negated, according to the unit stats and the tags # ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT and ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT. # Melee attacks are considered hits with battle action type 10, BA_HIT or hits # from ranged weapons with the tag ITEM_IS_MELEE set not equal to 0. # # When hit, a unit's hands are checked for an item with the PHYSICAL_SHIELD_ARMOR # tag, first the left and then the right. The dodge coefficients are taken # from the first item found with the armor tag set. Next, the type of damage # is compared to a list of damage types that should bypass physical shields - # if it is one of those types, the script returns at this point without # modifying damage. Next, melee hits take into account the dodge coefficients. # The unit's melee stat is multiplied by ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT as # a percentage, and the same is done for reactions and its coefficient, then # both are added together. A 0-100 dice roll is made, and if the roll is less # than this sum, then the power of the hit is set to 0 and the script returns. # # Finally, the armor value of the physical shield item is modified by a set of # standard resistances (lower numbers mean the shield is more effective # against that damage type) and by a multiplier for the side of the unit that # was hit. This armor value is then subtracted from the power of the hit and # the script returns. # # Bonus Secondary Stats - Extra RNG roll to get secondary stats at end of mission: # returnFromMissionUnit - offset: 1 # # If a unit gains experience during the mission, its armor is checked for the tag # ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT. If set, then for each of time units, # stamina, health, and strength, the difference between the unit's current stats # and the max for the soldier type is checked. If below the cap, then a RNG roll # between 0 and the difference between current and the cap, modified by the # percent value of the tag, capped at a minimum of 1, is made and added to the # unit's stats. items: #Uses alphabetical order for resistances stacking, names should go worst to best; unique Index should follow that #Unique index slots do not stack with each other, alphabetically first is used #Slots breakdown: # ITEM_RESIST_SLOT_INDEX: 1 - Mask # ITEM_RESIST_SLOT_INDEX: 2 - Hat # ITEM_RESIST_SLOT_INDEX: 3 - Shawl # ITEM_RESIST_SLOT_INDEX: 4 - Bra # ITEM_RESIST_SLOT_INDEX: 5 - Tools # ITEM_RESIST_SLOT_INDEX: 6 - Stockings # ITEM_RESIST_SLOT_INDEX: 7 - Goggles # ITEM_RESIST_SLOT_INDEX: 8 - Shirt # ITEM_RESIST_SLOT_INDEX: 9 - Coat # ITEM_RESIST_SLOT_INDEX: 10 - Amulets # ITEM_RESIST_SLOT_INDEX: 11 - Weapons # ITEM_RESIST_SLOT_INDEX: 12 - Backpack # ITEM_RESIST_SLOT_INDEX: 13 - Shield # ITEM_RESIST_SLOT_INDEX: 14 - Sandbags - type: STR_IMPALER tags: ITEM_MORALE_PER_TURN: -4 - type: SPC_DA_HOWL tags: YTAG_DAMAGE_RETURNED_AS_MORALE: 15 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 6 - type: AUX_KNOIF_POISON tags: YTAG_DAMAGE_RETURNED_AS_TIME: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_CHAOS_DAGGER tags: ITEM_MORALE_PER_TURN: -3 YTAG_DAMAGE_RETURNED_AS_HP: 20 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_BLOOD_AX tags: YTAG_DAMAGE_RETURNED_AS_TIME: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_VAMPIRIC_SWORD tags: YTAG_DAMAGE_RETURNED_AS_HP: 30 YTAG_DAMAGE_RETURNED_AS_ENERGY: 30 YTAG_DAMAGE_RETURNED_AS_MORALE: -10 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_DEATHBLADE tags: YTAG_DAMAGE_RETURNED_AS_TIME: 15 YTAG_DAMAGE_RETURNED_AS_HP: 15 YTAG_DAMAGE_RETURNED_AS_MORALE: 30 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 ITEM_MORALE_PER_TURN: -4 - type: STR_PLANT_X tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY: -75 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_SLUDGEHAMMER tags: YTAG_DAMAGE_RETURNED_AS_STUN: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 8 - type: AUX_VAMPBAT_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: AUX_VAMPIRE_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_DOCTOR_X_VAMPIRE tags: YTAG_DAMAGE_RETURNED_AS_HP: 33 YTAG_DAMAGE_RETURNED_AS_ENERGY: 33 YTAG_DAMAGE_RETURNED_AS_STUN: 33 YTAG_DAMAGE_RETURNED_AS_MORALE: -33 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_PEG_LEG tags: ITEM_ENERGY_PER_TURN: 1 ITEM_MORALE_PER_TURN: 1 ITEM_TIME_PER_TURN: 1 - type: STR_SHOTGUN_SHIELD tags: ITEM_RESIST_TYPE_1: 85 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_4: 85 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 85 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_7: 85 ITEM_MINIMUM_RESIST_TYPE_7: 50 ITEM_RESIST_SLOT_INDEX: 13 - type: STR_MACHINEGUN_WHEELED tags: ITEM_RESIST_TYPE_1: 85 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_3: 90 ITEM_MINIMUM_RESIST_TYPE_3: 30 ITEM_RESIST_TYPE_4: 85 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 85 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_SLOT_INDEX: 13 - type: STR_FLAME_WHIP tags: YTAG_DAMAGE_RETURNED_AS_TIME: 33 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 - type: STR_CRYSTAL_SKULL tags: YTAG_DAMAGE_RETURNED_AS_TIME: 50 YTAG_DAMAGE_RETURNED_AS_HP: -5 YTAG_DAMAGE_RETURNED_AS_ENERGY: -10 YTAG_DAMAGE_RETURNED_AS_MORALE: -20 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 - type: STR_IRON_ROD tags: ITEM_RESIST_SLOT_INDEX: 11 ITEM_RESIST_TYPE_12: 75 ITEM_MINIMUM_RESIST_TYPE_12: 1 ITEM_RESIST_TYPE_15: 75 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_MORALE_PER_TURN: 2 - type: STR_A_SPACE_TOWEL tags: ITEM_RESIST_TYPE_18: 80 ITEM_MINIMUM_RESIST_TYPE_18: 50 ITEM_RESIST_TYPE_17: 80 ITEM_MINIMUM_RESIST_TYPE_17: 50 ITEM_RESIST_SLOT_INDEX: 8 ITEM_MORALE_PER_TURN: 3 - type: STR_FUR_HAT tags: ITEM_RESIST_TYPE_18: 85 ITEM_MINIMUM_RESIST_TYPE_18: 50 ITEM_RESIST_SLOT_INDEX: 2 - type: STR_SHAWL tags: ITEM_RESIST_TYPE_18: 75 ITEM_MINIMUM_RESIST_TYPE_18: 50 ITEM_RESIST_SLOT_INDEX: 3 - type: STR_FAN tags: ITEM_RESIST_TYPE_17: 90 ITEM_MINIMUM_RESIST_TYPE_17: 30 ITEM_RESIST_SLOT_INDEX: 5 - type: STR_THERMAL_SHIRT tags: ITEM_RESIST_TYPE_5: 90 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_17: 75 ITEM_MINIMUM_RESIST_TYPE_17: 30 ITEM_RESIST_SLOT_INDEX: 8 ITEM_ENERGY_PER_TURN: 3 - type: STR_LIQUID_COOL tags: ITEM_RESIST_TYPE_17: 80 ITEM_MINIMUM_RESIST_TYPE_17: 30 ITEM_RESIST_SLOT_INDEX: 5 ITEM_ENERGY_PER_TURN: -2 - type: STR_GAS_MASK tags: ITEM_RESIST_SLOT_INDEX: 1 ITEM_RESIST_TYPE_9: 33 ITEM_MINIMUM_RESIST_TYPE_9: 50 - type: STR_SHEPHERDS_STAFF tags: ITEM_RESIST_SLOT_INDEX: 11 ITEM_RESIST_TYPE_7: 85 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_MORALE_PER_TURN: -2 - type: STR_POLICE_SHIELD tags: ITEM_RESIST_SLOT_INDEX: 13 ITEM_RESIST_TYPE_1: 85 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_4: 90 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 90 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_6: 80 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_7: 75 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 - type: STR_BONE_SHIELD tags: ITEM_RESIST_SLOT_INDEX: 13 ITEM_RESIST_TYPE_1: 65 ITEM_MINIMUM_RESIST_TYPE_1: 30 ITEM_RESIST_TYPE_6: 65 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_7: 65 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_TYPE_15: 65 ITEM_MINIMUM_RESIST_TYPE_15: 30 - type: STR_GRAV_DAMPER tags: ITEM_RESIST_SLOT_INDEX: 12 ITEM_RESIST_TYPE_3: 75 ITEM_MINIMUM_RESIST_TYPE_3: 30 - type: STR_AY_GOGGLES tags: ITEM_RESIST_SLOT_INDEX: 7 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 - type: STR_CHEM_COAT tags: ITEM_RESIST_SLOT_INDEX: 9 ITEM_RESIST_TYPE_8: 75 ITEM_MINIMUM_RESIST_TYPE_8: 50 ITEM_MORALE_PER_TURN: 2 - type: STR_BARBED_STOCKINGS tags: ITEM_RESIST_TYPE_0: 85 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_TYPE_7: 90 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_SLOT_INDEX: 6 - type: STR_BURA tags: ITEM_RESIST_TYPE_0: 80 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_TYPE_18: 90 ITEM_MINIMUM_RESIST_TYPE_18: 50 ITEM_RESIST_SLOT_INDEX: 4 - type: STR_LINGERIE tags: ITEM_RESIST_TYPE_0: 75 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_SLOT_INDEX: 4 ITEM_MORALE_PER_TURN: 2 - type: STR_LUNAR_WARD tags: ITEM_RESIST_TYPE_15: 80 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_SLOT_INDEX: 10 ITEM_MORALE_PER_TURN: 2 - type: STR_BEJEWELED_CAP tags: ITEM_RESIST_TYPE_15: 66 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_TYPE_6: 90 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_SLOT_INDEX: 2 ITEM_MORALE_PER_TURN: 3 ITEM_STUN_PER_TURN: -2 - type: STR_SANDBAGS tags: ITEM_RESIST_SLOT_INDEX: 14 ITEM_RESIST_TYPE_1: 50 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_3: 50 ITEM_MINIMUM_RESIST_TYPE_3: 30 ITEM_RESIST_TYPE_4: 50 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 50 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_ENERGY_PER_TURN: -35 - type: STR_BLACK_MASK tags: ITEM_RESIST_TYPE_15: 75 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 ITEM_RESIST_TYPE_2: 90 ITEM_MINIMUM_RESIST_TYPE_2: 30 ITEM_RESIST_TYPE_6: 90 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_12: 90 ITEM_MINIMUM_RESIST_TYPE_12: 30 ITEM_RESIST_TYPE_11: 90 ITEM_MINIMUM_RESIST_TYPE_11: 10 ITEM_RESIST_SLOT_INDEX: 7 ITEM_ENERGY_PER_TURN: -8 - type: STR_AVATAR_MEDALLION tags: ITEM_RESIST_TYPE_14: 75 ITEM_MINIMUM_RESIST_TYPE_14: 1 ITEM_RESIST_SLOT_INDEX: 10 - type: STR_HELLERIUM_CHARM tags: ITEM_STUN_PER_TURN: -1 - type: STR_SKULL tags: ITEM_ENERGY_PER_TURN: 2 ITEM_MORALE_PER_TURN: -1 - type: STR_GLITTERSKULL tags: ITEM_ENERGY_PER_TURN: 3 ITEM_MORALE_PER_TURN: 3 - type: STR_MEDALLION tags: ITEM_MORALE_PER_TURN: 1 ITEM_TIME_PER_TURN: -2 - type: STR_DRUG_DISPENSOR tags: ITEM_STUN_PER_TURN: -5 ITEM_ENERGY_PER_TURN: 5 ITEM_MORALE_PER_TURN: -2 - type: AUX_TANK_SHIELD tags: ITEM_ENERGY_PER_TURN: -125 - type: AUX_XEC_COOLING_SYSTEM tags: ITEM_ENERGY_PER_TURN: 75 - type: STR_ENERGY_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 133 ITEM_ENERGY_SHIELD_PER_TURN: 0 ITEM_ENERGY_SHIELD_TYPE: 0 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 2 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 2 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 2 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_REFRACTOR_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 200 ITEM_ENERGY_SHIELD_PER_TURN: -15 ITEM_ENERGY_SHIELD_TYPE: 1 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 9 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 9 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 9 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_ARCANE_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 150 ITEM_ENERGY_SHIELD_PER_TURN: -7 ITEM_ENERGY_SHIELD_TYPE: 2 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 13 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 13 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 13 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_ENERGY_MATRIX_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 100 ITEM_ENERGY_SHIELD_PER_TURN: 9 ITEM_ENERGY_SHIELD_TYPE: 3 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 12 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 12 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 12 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 armors: - type: STR_SYNTH_REFRACTOR_A_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SYNTH_REFRACTOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SYNTH_REFRACTOR_A_SPACE_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_GYM_OUTFIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_SWIMSUIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_BIKINI_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PIR_SLAVE_ARMOR_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SAILOR_UNIFORM_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_BRAINER_OUTFIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_BRAINER_OUTFIT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PIR_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_TOPLESS_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SWIMSUIT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_BIKINI_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_THEBAN_DRESS_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_AMAZON_ARMOR_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PEASANT_ARMOR_MILITIA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_SWIMSUIT_PEASANT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PEASANT_BONDAGE_GEAR tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_PEASANT_ARMOR_BIOAQUA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_PEASANT_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_PEASANT_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SWIMSUIT_PEASANT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SLAVE_ARMOR_PIROMAN_A_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_SLAVE_ARMOR_PIROMAN_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_SLAVE_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SLAVE_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_LOKNAR_COAT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_LOKNAR_FAKK_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 44 ARMOR_ENERGY_SHIELD_PER_TURN: 44 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 14 - type: STR_LOKNAR_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_LOKNAR_UNARMORED_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_HYBRID_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_HYBRID_THONG_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_FORCE_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SWIFTSUIT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SWIFTSUIT_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_GLITTER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_BLITZ_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BLITZ_ARMOR_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_NURSE_OUTFIT_ADV_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SMOKEY_MK2_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_FLYING_SUIT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_VAMPY_ROBE_UC tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 10 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 - type: STR_BERSERKER_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 7 - type: STR_DEMONIC_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_DEMONIC_ARMOR_SEA_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_INFERNA_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 160 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_INFERNA_ARMOR_A_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 220 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_INFERNA_ARMOR_SEA_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 160 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ARRANCAR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_SLAYER_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 360 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_SORCERESS_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SORCERESS_ARMOR_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SORCERESS_ARMOR_SPACE_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_GNOME_EXPLORER_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_GNOME_EXPLORER_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: XTURRET_PLASMA_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_HOVERTANK_LASCANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_HAVOK_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_SCOUT_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_TERMINATOR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_PALADIN_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 750 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_LANCER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_ARCHER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_ARMAGEDDON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_HAVOK_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_RETRIBUTOR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_EXORCIST_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOID_ARMOR_P5 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 60 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOID_ARMOR_P13 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: CHURCH_ARMOR_P0 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P2 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 75 ARMOR_ENERGY_SHIELD_PER_TURN: 7 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P3 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 12 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P5 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 60 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: MUTON_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 60 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: ERIDIAN_ARMOR2 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: FLOATER_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: FLOATER_ARMOR_P13 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: FLOATER_ARMOR_P14 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: MARSEC_ARMOR_P0 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: MARSEC_HUNTER_DRONE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: MARSEC_SENTRY_DRONE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: ETHEREAL_ARMOR_G tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 40 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: HOVERTANK_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOPOD_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: RETICULAN_ARMOR_P4 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: WEREWOLF_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: -25 YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: -25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 - type: GOLDEN_SAINT_1_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: GOLDEN_SAINT_2_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: DAMSEL_SACRIFICE_ARMOR tags: CORPSE_SWITCH_ENABLED: 1 CORPSE_SWITCH_RESOURCES_MOD: piratez CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 770 CORPSE_SWITCH_SPRITE_FLOOR_STUN: 771 CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 771 extended: tags: # Remember to add tag definitions to same file as item/armor rulesets! RuleItem: #vampiric YTAG_DAMAGE_RETURNED_AS_HP: int YTAG_DAMAGE_RETURNED_AS_ENERGY: int YTAG_DAMAGE_RETURNED_AS_TIME: int YTAG_DAMAGE_RETURNED_AS_MORALE: int YTAG_DAMAGE_RETURNED_AS_STUN: int YTAG_DAMAGE_RETURNED_RESIST_TYPE: int #defense PHYSICAL_SHIELD_ARMOR: int ITEM_IS_MELEE: int ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT: int ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT: int ITEM_RESIST_SLOT_INDEX: int ITEM_RESIST_TYPE_0: int ITEM_RESIST_TYPE_1: int ITEM_RESIST_TYPE_2: int ITEM_RESIST_TYPE_3: int ITEM_RESIST_TYPE_4: int ITEM_RESIST_TYPE_5: int ITEM_RESIST_TYPE_6: int ITEM_RESIST_TYPE_7: int ITEM_RESIST_TYPE_8: int ITEM_RESIST_TYPE_9: int ITEM_RESIST_TYPE_10: int ITEM_RESIST_TYPE_11: int ITEM_RESIST_TYPE_12: int ITEM_RESIST_TYPE_13: int ITEM_RESIST_TYPE_14: int ITEM_RESIST_TYPE_15: int ITEM_RESIST_TYPE_16: int ITEM_RESIST_TYPE_17: int ITEM_RESIST_TYPE_18: int ITEM_RESIST_TYPE_19: int ITEM_MINIMUM_RESIST_TYPE_0: int ITEM_MINIMUM_RESIST_TYPE_1: int ITEM_MINIMUM_RESIST_TYPE_2: int ITEM_MINIMUM_RESIST_TYPE_3: int ITEM_MINIMUM_RESIST_TYPE_4: int ITEM_MINIMUM_RESIST_TYPE_5: int ITEM_MINIMUM_RESIST_TYPE_6: int ITEM_MINIMUM_RESIST_TYPE_7: int ITEM_MINIMUM_RESIST_TYPE_8: int ITEM_MINIMUM_RESIST_TYPE_9: int ITEM_MINIMUM_RESIST_TYPE_10: int ITEM_MINIMUM_RESIST_TYPE_11: int ITEM_MINIMUM_RESIST_TYPE_12: int ITEM_MINIMUM_RESIST_TYPE_13: int ITEM_MINIMUM_RESIST_TYPE_14: int ITEM_MINIMUM_RESIST_TYPE_15: int ITEM_MINIMUM_RESIST_TYPE_16: int ITEM_MINIMUM_RESIST_TYPE_17: int ITEM_MINIMUM_RESIST_TYPE_18: int ITEM_MINIMUM_RESIST_TYPE_19: int ITEM_ENERGY_SHIELD_NEEDS_PRIMING: int ITEM_ENERGY_SHIELD_CAPACITY: int ITEM_ENERGY_SHIELD_PER_TURN: int ITEM_ENERGY_SHIELD_TYPE: int ITEM_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit ITEM_ENERGY_SHIELD_INDICATOR_COLOR: int # Color group for item's indicator ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: int # Color group that is replaced by indicator ITEM_ENERGY_SHIELD_DOWN_COLOR: int # Indicator switches to this color group when down #COLOR_X1_BLUE0 7 #COLOR_X1_BLUE1 8 #COLOR_X1_BLUE2 13 #COLOR_X1_BROWN0 6 #COLOR_X1_BROWN1 9 #COLOR_X1_BROWN2 10 #COLOR_X1_FACE 9 #COLOR_X1_GRAY 5 #COLOR_X1_GREEN0 3 #COLOR_X1_GREEN1 4 #COLOR_X1_HAIR 6 #COLOR_X1_NULL 0 #COLOR_X1_PURPLE0 11 #COLOR_X1_PURPLE1 12 #COLOR_X1_RED 2 #COLOR_X1_SILVER 14 #COLOR_X1_SPECIAL 15 #COLOR_X1_YELLOW 1 ITEM_STUN_PER_TURN: int ITEM_ENERGY_PER_TURN: int ITEM_MORALE_PER_TURN: int ITEM_TIME_PER_TURN: int ITEM_TIME_PER_TURN_NOLIMIT: int ITEM_HP_PER_TURN: int RuleArmor: # corpse floorob switch CORPSE_SWITCH_ENABLED: int CORPSE_SWITCH_RESOURCES_MOD: RuleList CORPSE_SWITCH_SPRITE_FLOOR_DEAD: int CORPSE_SWITCH_SPRITE_FLOOR_STUN: int CORPSE_SWITCH_SPRITE_FLOOR_WOUND: int #vampiric YTAG_DAMAGE_RETURNED_AS_HP_BUFF: int YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: int YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: int YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF: int YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: int YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: int #defense ARMOR_ENERGY_SHIELD_CAPACITY: int ARMOR_ENERGY_SHIELD_PER_TURN: int ARMOR_ENERGY_SHIELD_TYPE: int ARMOR_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit #other buffs ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: int BattleItem: ITEM_ENERGY_SHIELD_HP: int ITEM_ENERGY_SHIELD_IS_PRIMED: int BattleUnit: UNIT_RESIST_ITEM_SLOT_1: int UNIT_RESIST_ITEM_SLOT_2: int UNIT_RESIST_ITEM_SLOT_3: int UNIT_RESIST_ITEM_SLOT_4: int UNIT_RESIST_ITEM_SLOT_5: int UNIT_RESIST_ITEM_SLOT_6: int UNIT_RESIST_ITEM_SLOT_7: int UNIT_RESIST_ITEM_SLOT_8: int UNIT_RESIST_ITEM_SLOT_9: int UNIT_RESIST_ITEM_SLOT_10: int UNIT_RESIST_ITEM_SLOT_11: int UNIT_RESIST_ITEM_SLOT_12: int UNIT_RESIST_ITEM_SLOT_13: int UNIT_RESIST_ITEM_SLOT_14: int UNIT_RESIST_ITEM_SLOT_15: int UNIT_RESIST_ITEM_SLOT_16: int UNIT_RESIST_ITEM_SLOT_17: int UNIT_RESIST_ITEM_SLOT_18: int UNIT_RESIST_ITEM_SLOT_19: int UNIT_RESIST_ITEM_SLOT_20: int UNIT_RESIST_TYPE_0: int UNIT_RESIST_TYPE_1: int UNIT_RESIST_TYPE_2: int UNIT_RESIST_TYPE_3: int UNIT_RESIST_TYPE_4: int UNIT_RESIST_TYPE_5: int UNIT_RESIST_TYPE_6: int UNIT_RESIST_TYPE_7: int UNIT_RESIST_TYPE_8: int UNIT_RESIST_TYPE_9: int UNIT_RESIST_TYPE_10: int UNIT_RESIST_TYPE_11: int UNIT_RESIST_TYPE_12: int UNIT_RESIST_TYPE_13: int UNIT_RESIST_TYPE_14: int UNIT_RESIST_TYPE_15: int UNIT_RESIST_TYPE_16: int UNIT_RESIST_TYPE_17: int UNIT_RESIST_TYPE_18: int UNIT_RESIST_TYPE_19: int UNIT_ENERGY_SHIELD_HP: int UNIT_RECOLOR_DESYNC: int UNIT_RECOLOR_COLOR: int UNIT_RECOLOR_START_FRAME: int UNIT_RECOLOR_FRAME_LENGTH: int scripts: selectItemSprite: - offset: 1 code: | var int curr_hp; var int curr_wounds; var int temp; var ptr BattleUnit unit; var ptr RuleArmor armor; # var ptr RuleMod rules; item.getBattleUnit unit; unit.getRuleArmor armor; if neq armor null; unit.getHealth curr_hp; unit.getFatalwoundsTotal curr_wounds; armor.getTag temp Tag.CORPSE_SWITCH_ENABLED; if eq temp 1; armor.getTag temp Tag.CORPSE_SWITCH_RESOURCES_MOD; if eq blit_part blit_item_floor; if le curr_hp 0; armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_DEAD; else gt curr_wounds 0; armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_WOUND; else; armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_STUN; end; rules.getSpriteOffsetFloorob sprite_index temp; return sprite_index; end; end; end; return sprite_index; damageUnit: - offset: 3 code: | var ptre BattleUnit attackingUnit; var ptre BattleItem attackingItem; var ptr RuleItem itemRuleset; var ptr RuleArmor attackerArmor; var int hpReturnedCoefficient; var int energyReturnedCoefficient; var int timeReturnedCoefficient; var int moraleReturnedCoefficient; var int stunReturnedCoefficient; var int damageReturnedResistType; var int hpDamageDone; var int hpTarget; var int statAttacker; var int statMaxAttacker; var int hpReturned; var int energyReturned; var int timeReturned; var int moraleReturned; var int stunReturned; var int temp; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag hpReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_HP; itemRuleset.getTag energyReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; itemRuleset.getTag timeReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_TIME; itemRuleset.getTag moraleReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; itemRuleset.getTag stunReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_STUN; # check weapon for resist type itemRuleset.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; # following only if armor provides bonus damaging_item.getOwner attackingUnit; attackingUnit.getRuleArmor attackerArmor; if eq damageReturnedResistType 0; attackerArmor.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; else; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; if eq temp damageReturnedResistType; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; end; end; # following only if extra held items are to provide bonus attackingUnit.getLeftHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; attackingUnit.getRightHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; # check if target not immune to vampirism set temp 100; unit.reduceByResistance temp damageReturnedResistType; if eq temp 0; return; end; # check if attacker has req. vampiric coeffs if and eq hpReturnedCoefficient 0 eq energyReturnedCoefficient 0 eq timeReturnedCoefficient 0 eq moraleReturnedCoefficient 0 eq stunReturnedCoefficient 0; return; else; # set amount of HP drained, and that it can't be higher than target's total unit.getHealth hpTarget; set hpDamageDone to_health; limit_upper hpDamageDone hpTarget; set hpReturned hpDamageDone; set energyReturned hpDamageDone; set timeReturned hpDamageDone; set moraleReturned hpDamageDone; set stunReturned hpDamageDone; # multiply damage returned to attacker as drain with coefs; muldiv is a*b/c muldiv hpReturned hpReturnedCoefficient 100; muldiv energyReturned energyReturnedCoefficient 100; muldiv timeReturned timeReturnedCoefficient 100; muldiv moraleReturned moraleReturnedCoefficient 100; muldiv stunReturned stunReturnedCoefficient 100; # factor in specified resistance unit.reduceByResistance hpReturned damageReturnedResistType; unit.reduceByResistance energyReturned damageReturnedResistType; unit.reduceByResistance timeReturned damageReturnedResistType; unit.reduceByResistance moraleReturned damageReturnedResistType; unit.reduceByResistance stunReturned damageReturnedResistType; # set the appropriate stats, respecting the maximum values attackingUnit.getHealth statAttacker; attackingUnit.getHealthMax statMaxAttacker; add hpReturned statAttacker; limit_upper hpReturned statMaxAttacker; attackingUnit.setHealth hpReturned; attackingUnit.getEnergy statAttacker; attackingUnit.getEnergyMax statMaxAttacker; add energyReturned statAttacker; limit_upper energyReturned statMaxAttacker; attackingUnit.setEnergy energyReturned; attackingUnit.getTimeUnits statAttacker; attackingUnit.getTimeUnitsMax statMaxAttacker; add timeReturned statAttacker; limit_upper timeReturned statMaxAttacker; attackingUnit.setTimeUnits timeReturned; # special case, morale return is influenced by bravery #if neq moraleReturned 0; # attackingUnit.reduceByBravery moraleReturned; #end; attackingUnit.getMorale statAttacker; add moraleReturned statAttacker; limit_upper moraleReturned 100; attackingUnit.setMorale moraleReturned; attackingUnit.getStun statAttacker; sub statAttacker stunReturned; limit_lower stunReturned 0; attackingUnit.setStun statAttacker; end; return; createUnit: #*** Sets the frequency and offset for periodic unit recolors for buffs and debuffs *** - offset: 1 code: | var int recolorPeriod; var int desync; set recolorPeriod 32; # units flash every 32 frames unit.getId desync; offsetmod desync 11 0 recolorPeriod; # creates a desynchronization between unit flashes unit.setTag Tag.UNIT_RECOLOR_DESYNC desync; return; - offset: 2 code: | # Set energy shields on unit armor at beginning of the battle var ptr RuleArmor armorRuleset; var int shieldCapacity; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldCapacity; return; createItem: - offset: 1 code: | # Set energy shields on items at beginning of the battle var ptr RuleItem itemRuleset; var int shieldCapacity; var int temp; item.getRuleItem itemRuleset; itemRuleset.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; itemRuleset.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; # Only set shield values at beginning of battlescape for shields that don't need priming if and neq shieldCapacity 0 eq temp 0; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; return; newTurnUnit: - offset: 1 code: | # Clear recolor tags unit.setTag Tag.UNIT_RECOLOR_START_FRAME 0; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 0; unit.setTag Tag.UNIT_RECOLOR_COLOR 0; # Clear all unit resist types and minimums so resistance items can set again unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_20 0; unit.setTag Tag.UNIT_RESIST_TYPE_0 0; unit.setTag Tag.UNIT_RESIST_TYPE_1 0; unit.setTag Tag.UNIT_RESIST_TYPE_2 0; unit.setTag Tag.UNIT_RESIST_TYPE_3 0; unit.setTag Tag.UNIT_RESIST_TYPE_4 0; unit.setTag Tag.UNIT_RESIST_TYPE_5 0; unit.setTag Tag.UNIT_RESIST_TYPE_6 0; unit.setTag Tag.UNIT_RESIST_TYPE_7 0; unit.setTag Tag.UNIT_RESIST_TYPE_8 0; unit.setTag Tag.UNIT_RESIST_TYPE_9 0; unit.setTag Tag.UNIT_RESIST_TYPE_10 0; unit.setTag Tag.UNIT_RESIST_TYPE_11 0; unit.setTag Tag.UNIT_RESIST_TYPE_12 0; unit.setTag Tag.UNIT_RESIST_TYPE_13 0; unit.setTag Tag.UNIT_RESIST_TYPE_14 0; unit.setTag Tag.UNIT_RESIST_TYPE_15 0; unit.setTag Tag.UNIT_RESIST_TYPE_16 0; unit.setTag Tag.UNIT_RESIST_TYPE_17 0; unit.setTag Tag.UNIT_RESIST_TYPE_18 0; unit.setTag Tag.UNIT_RESIST_TYPE_19 0; return; - offset: 2 code: | # Handle energy shield on armor regeneration/degeneration every turn var ptr RuleArmor armorRuleset; var int shieldCapacity; var int shieldPerTurn; var int shieldHp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; armorRuleset.getTag shieldPerTurn Tag.ARMOR_ENERGY_SHIELD_PER_TURN; if eq shieldPerTurn 0; return; end; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldHp; return; newTurnItem: - offset: 2 code: | # Handle energy shield on items regeneration/degeneration every turn var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldTimer; var int shieldIsPrimed; var int shieldPerTurn; var int shieldHp; var int temp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; # Recharge/decay handling for shield items item.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; # Check if this is prime-able type, handle if it is shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; if neq temp 0; item.getFuseTimer shieldTimer; if neq shieldTimer -1; # Make sure it's primed, if not, do so now item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; item.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; else; # Handling here for shields that don't need priming shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; return; - offset: 3 code: | var ptre BattleUnit itemOwner; var ptr RuleItem itemRuleset; var int itemResistSlotIndex; var int itemResistMinimum; var int itemResistCoeff; var int currentResistance; var int oneMinusResistance; var int temp; item.getOwner itemOwner; # If no owner, skip script if eq itemOwner null; return; end; # Check the item's slot index; if it's already set on this unit, don't count this item item.getRuleItem itemRuleset; itemRuleset.getTag itemResistSlotIndex Tag.ITEM_RESIST_SLOT_INDEX; if eq itemResistSlotIndex 1; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_1; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 1; end; else eq itemResistSlotIndex 2; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_2; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 1; end; else eq itemResistSlotIndex 3; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_3; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 1; end; else eq itemResistSlotIndex 4; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_4; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 1; end; else eq itemResistSlotIndex 5; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_5; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 1; end; else eq itemResistSlotIndex 6; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_6; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 1; end; else eq itemResistSlotIndex 7; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_7; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 1; end; else eq itemResistSlotIndex 8; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_8; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 1; end; else eq itemResistSlotIndex 9; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_9; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 1; end; else eq itemResistSlotIndex 10; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_10; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 1; end; else eq itemResistSlotIndex 11; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_11; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 1; end; else eq itemResistSlotIndex 12; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_12; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 1; end; else eq itemResistSlotIndex 13; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_13; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 1; end; else eq itemResistSlotIndex 14; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_14; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 1; end; else eq itemResistSlotIndex 15; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_15; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 1; end; else eq itemResistSlotIndex 16; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_16; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 1; end; else eq itemResistSlotIndex 17; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_17; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 1; end; else eq itemResistSlotIndex 18; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_18; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 1; end; else eq itemResistSlotIndex 19; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_19; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 1; end; end; # CURRENT RES = CURRENT RES - ((1 - ITEM RES) * (CURRENT RES - ITEM ZERO POINT)) # Check for minimum resist on item, if there is none, skip resist type itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_0; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_0; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_0; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 0; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_0 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_1; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_1; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_1; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 1; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_1 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_2; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_2; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_2; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 2; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_2 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_3; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_3; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_3; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 3; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_3 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_4; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_4; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_4; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 4; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_4 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_5; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_5; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_5; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 5; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_5 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_6; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_6; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_6; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 6; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_6 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_7; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_7; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_7; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 7; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_7 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_8; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_8; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_8; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 8; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_8 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_9; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_9; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_9; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 9; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_9 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_10; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_10; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_10; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 10; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_10 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_11; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_11; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_11; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 11; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_11 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_12; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_12; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_12; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 12; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_12 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_13; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_13; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_13; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 13; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_13 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_14; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_14; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_14; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 14; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_14 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_15; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_15; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_15; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 15; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_15 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_16; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_16; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_16; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 16; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_16 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_17; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_17; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_17; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 17; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_17 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_18; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_18; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_18; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 18; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_18 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_19; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_19; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_19; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 19; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_19 currentResistance; end; end; return; - offset: 4 code: | # Items that change stun, energy, and morale on a per-(half)-turn basis var ptre BattleUnit unit; var ptr RuleItem itemRuleset; var int changePerTurn; var int currentValue; var int changedValue; var int maxValue; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; item.getOwner unit; if eq unit null; return; end; item.getRuleItem itemRuleset; itemRuleset.getTag changePerTurn Tag.ITEM_STUN_PER_TURN; unit.getStun currentValue; unit.getStunMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setStun changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_ENERGY_PER_TURN; unit.getEnergy currentValue; unit.getEnergyMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setEnergy changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_MORALE_PER_TURN; unit.getMorale currentValue; unit.getMoraleMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setMorale changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_TIME_PER_TURN; unit.getTimeUnits currentValue; unit.getTimeUnitsMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setTimeUnits changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_HP_PER_TURN; unit.getHealth currentValue; unit.getHealthMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setHealth changedValue; return; hitUnit: - offset: 1 code: | # Handle item energy shields on hit var ptre BattleItem shieldItem; var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldType; var int shieldResistCoeff; var int shieldHp; var int temp; # Script to handle item energy shields on hit # Check for item in left hand unit.getLeftHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15 eq damaging_type 16; #Warp, Mind, Stabby return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # Now do it for a right hand shield unit.getRightHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15; #Warp, Mind return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # return modified power return power part side; - offset: 2 code: | # Handle energy shields on armor on hit var ptr RuleArmor armorRuleset; var int shieldHp; var int shieldType; var int shieldResistCoeff; var int temp; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; if eq shieldHp 0; return power part side; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldType Tag.ARMOR_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15; #Warp, Mind return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 17 eq damaging_type 18; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12 eq damaging_type 16; #Laser, Electric, Stabbing return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; armorRuleset.getTag temp Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; return power part side; - offset: 3 code: | var ptr BattleItem shieldItem; var ptr RuleItem damagingRuleset; var ptr RuleItem shieldRuleset; var int shieldArmor; var int shieldResistCoeff; var int shieldMeleeDodge; var int shieldReactionsDodge; var int unitMelee; var int unitReactions; var int temp; # Check for shield in left hand first, then right. If no shield, skip the script unit.getLeftHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; unit.getRightHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; return power part side; end; end; # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; end; # Check to see if the shield blocks all damage from a melee hit, like melee dodge damaging_item.getRuleItem damagingRuleset; damagingRuleset.getTag temp Tag.ITEM_IS_MELEE; if or neq 0 temp eq battle_action BA_HIT; # Get the stats for melee dodge unit.Stats.getMelee unitMelee; unit.Stats.getReactions unitReactions; muldiv shieldMeleeDodge unitMelee 100; muldiv shieldReactionsDodge unitReactions 100; add shieldMeleeDodge shieldReactionsDodge; # Modify by where the unit was hit if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldMeleeDodge 2; else or eq side SIDE_REAR eq side SIDE_UNDER; div shieldMeleeDodge 4; end; battle_game.randomChance temp; if lt temp shieldMeleeDodge; set power 0; return power part side; end; end; # Default resistances for all physical shields if eq damaging_type 3; # Concussive set shieldResistCoeff 90; else eq damaging_type 6; # Daze set shieldResistCoeff 80; else eq damaging_type 7; # Cutting set shieldResistCoeff 90; else eq damaging_type 7; # Chem set shieldResistCoeff 90; else; # All other damage types set shieldResistCoeff 100; end; # Calculate the shield's effectiveness and subtract it from the damage muldiv shieldArmor 100 shieldResistCoeff; if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldArmor 2; else eq side SIDE_UNDER; div shieldArmor 4; else eq side SIDE_REAR; set shieldArmor 0; end; sub power shieldArmor; limit_lower power 0; return power part side; - offset: 4 code: | var int unitResistCoeff; var int armorResistCoeff; var int temp; if eq damaging_type 0; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_0; else eq damaging_type 1; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_1; else eq damaging_type 2; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_2; else eq damaging_type 3; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_3; else eq damaging_type 4; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_4; else eq damaging_type 5; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_5; else eq damaging_type 6; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_6; else eq damaging_type 7; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_7; else eq damaging_type 8; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_8; else eq damaging_type 9; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_9; else eq damaging_type 10; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_10; else eq damaging_type 11; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_11; else eq damaging_type 12; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_12; else eq damaging_type 13; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_13; else eq damaging_type 14; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_14; else eq damaging_type 15; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_15; else eq damaging_type 16; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_16; else eq damaging_type 17; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_17; else eq damaging_type 18; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_18; else eq damaging_type 19; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_19; end; # either no tag exists or armor has resistance of 0 (no damage anyways) if eq unitResistCoeff 0; return power part side; end; set armorResistCoeff 100; unit.reduceByResistance armorResistCoeff damaging_type; # Since unitResistCoeff already includes armor value, need to divide power by resist so it isn't included twice in calculation # final power = power * unit resistance tag (which is equivalent "units" to item resistance * armor resistance) / armor resistance muldiv power unitResistCoeff armorResistCoeff; return power part side; recolorUnitSprite: #*** Handles periodic recolors due to energy shields on units *** - offset: 1 code: | var int frame; var int frameLength; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; set recolorPeriod 32; set frameLength 4; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; # First, a blue flash if the unit has an energy shield unit.getTag temp Tag.UNIT_ENERGY_SHIELD_HP; if and neq temp 0 lt frame frameLength; unit.getRuleArmor armorRuleset; armorRuleset.getTag color Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq color 0; set color COLOR_X1_BLUE1; end; set temp frameLength; sub temp frame; mul temp 2; # a parameter that creates a nice flash animation get_shade newShade new_pixel; sub newShade temp; if and gt newShade 3 lt newShade 16; set_shade new_pixel newShade; set_color new_pixel color; end; end; return new_pixel; - offset: 10 code: | var int frame; var int frameLength; var int color; var int newShade; var int temp; unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; # Check shade, add some darkening decay, but don't recolor if it'd go too dark get_shade newShade new_pixel; mul temp 4; sub newShade temp; if or lt newShade 4 gt newShade 15; return new_pixel; end; unit.getTag color Tag.UNIT_RECOLOR_COLOR; set_color new_pixel color; set_shade new_pixel newShade; end; end; return new_pixel; recolorItemSprite: - offset: 10 code: | var ptr RuleItem shieldItem; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldHp; var int shieldPercent; var int shieldIsPrimed; var int color; var int colorToReplace; var int shadeIndex; var int temp; item.getRuleItem shieldItem; shieldItem.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return new_pixel; end; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; set shieldPercent shieldHp; muldiv shieldPercent 100 shieldCapacity; # Recolor behavior is based on shield type shieldItem.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; item.getFuseTimer shieldTimer; if and neq shieldNeedsPriming 0 gt shieldTimer 0; # Get shield percent for consumable shields item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; # Haven't been hit yet, but should show shield set shieldPercent 100; end; end; # Choose color to replace on sprite get_color color new_pixel; set temp 0; # Pick the color to replace from the ruleset tags shieldItem.getTag colorToReplace Tag.ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR; if eq color colorToReplace; get_shade shadeIndex new_pixel; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_INDICATOR_COLOR; if eq shieldPercent 0; # Choose critical shields at 20%, make tag later? if and neq shieldNeedsPriming 0 gt shieldTimer 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; else eq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; end; end; if eq temp 0; # Default color to blue if none is found set temp COLOR_X1_BLUE1; end; set color temp; set temp shieldPercent; sub temp 100; abs temp; muldiv temp 15 100; add shadeIndex temp; limit shadeIndex 0 15; set_color new_pixel color; set_shade new_pixel shadeIndex; end; return new_pixel; returnFromMissionUnit: #*** Handles extra secondary experience gain due to tagged armors *** - offset: 1 code: | var ptr RuleArmor soldierArmor; var ptr RuleSoldier soldierRuleset; var int extraExperiencePercentage; var int expTotal; var int statCurrent; var int statCap; var int statBonus; unit.getRuleArmor soldierArmor; soldierArmor.getTag extraExperiencePercentage Tag.ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT; set expTotal 0; unit.Exp.getBravery statCurrent; add expTotal statCurrent; unit.Exp.getFiring statCurrent; add expTotal statCurrent; unit.Exp.getMelee statCurrent; add expTotal statCurrent; unit.Exp.getPsiSkill statCurrent; add expTotal statCurrent; unit.Exp.getPsiStrength statCurrent; add expTotal statCurrent; unit.Exp.getReactions statCurrent; add expTotal statCurrent; unit.Exp.getStrength statCurrent; add expTotal statCurrent; unit.Exp.getThrowing statCurrent; add expTotal statCurrent; if or eq 0 extraExperiencePercentage eq 0 expTotal; return; end; unit.getRuleSoldier soldierRuleset; soldier.Stats.getTimeUnits statCurrent; soldierRuleset.StatsCap.getTimeUnits statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setTimeUnits statBonus; end; soldier.Stats.getStamina statCurrent; soldierRuleset.StatsCap.getStamina statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStamina statBonus; end; soldier.Stats.getHealth statCurrent; soldierRuleset.StatsCap.getHealth statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setHealth statBonus; end; soldier.Stats.getStrength statCurrent; soldierRuleset.StatsCap.getStrength statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStrength statBonus; end; return; FILE: Language langv-ru: STR_AVENGER_UFOPEDIA: "ТРАНСПОРТНО-БОЕВОЙ КОСМИЧЕСКИЙ КОРАБЛЬ, ПОСТРОЕННЫЙ НА ОСНОВЕ ПЕРЕДОВЫХ ИССЛЕДОВАНИЙ ИНОПЛАНЕТНЫХ ТЕХНОЛОГИЙ." STR_INTERCEPTOR_UFOPEDIA: "БОЕВОЙ САМОЛЕТ, ОСНАЩЕННЫЙ ДВУМЯ ИМПУЛЬСНЫМИ ДЕТОНАЦИОННЫМИ ДВИГАТЕЛЯМИ И СПЕЦИАЛЬНО ЭКРАНИРОВАННЫМИ ЭЛЕКТРОННЫМИ СИСТЕМАМИ. ЛУЧШИЕ ИЗ ДОСТУПНЫХ ЗЕМНЫХ ТЕХНОЛОГИЙ." STR_LIGHTNING_UFOPEDIA: "ТРАНСПОРТНО-БОЕВОЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ, ИСПОЛЬЗУЮЩИЙ ГРУБУЮ, НО ЭФФЕКТИВНУЮ КОПИЮ ДВИГАТЕЛЬНЫХ СИСТЕМ ПРИШЕЛЬЦЕВ." STR_SKYRANGER_UFOPEDIA: "ТРАНСПОРТНЫЙ САМОЛЕТ. САМЫЙ БЫСТРЫЙ В СВОЕМ КЛАССЕ, ОБЛАДАЮЩИЙ ВЕРТИКАЛЬНЫМ ВЗЛЕТОМ И ПОСАДКОЙ." STR_FIRESTORM_UFOPEDIA: "БОЕВОЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ. В ЭТОМ ОДНОМЕСТНОМ ИСТРЕБИТЕЛЕ ВОСПРОИЗВЕДЕНА КОНСТРУКЦИЯ КЛАССИЧЕСКИХ \"ЛЕТАЮЩИХ ТАРЕЛОК\" ПРИШЕЛЬЦЕВ С ЦЕНТРАЛЬНЫМ РАСПОЛОЖЕНИЕМ ДВИГАТЕЛЯ." STR_STINGRAY_UFOPEDIA: "ПЕРЕДОВАЯ РАКЕТА КЛАССА ВОЗДУХ-ВОЗДУХ СО СПЕЦИАЛЬНО ЭКРАНИРОВАННЫМИ ЭЛЕКТРОННЫМИ СИСТЕМАМИ." STR_AVALANCHE_UFOPEDIA: "РАКЕТА КЛАССА ВОЗДУХ-ВОЗДУХ С ЯДЕРНОЙ БОЕГОЛОВКОЙ. ОТЛИЧАЕТСЯ КРАЙНЕ МЕДЛЕННОЙ ПЕРЕЗАРЯДКОЙ." STR_CANNON_UFOPEDIA: "АВТОМАТИЧЕСКАЯ ПУШКА БОЛЬШОЙ МОЩНОСТИ, СТРЕЛЯЮЩАЯ БРОНЕБОЙНЫМИ СНАРЯДАМИ, СПОСОБНЫМИ ПРОБИТЬ 400-МИЛЛИМЕТРОВУЮ СТАЛЬ." STR_FUSION_BALL_UFOPEDIA: "ЭТА ПУСКОВАЯ УСТАНОВКА СТРЕЛЯЕТ ШАРООБРАЗНЫМИ РАКЕТАМИ, В ОСНОВЕ КОТОРЫХ ЛЕЖИТ РЕАКЦИЯ АНТИМАТЕРИИ. СНАРЯД ПОРАЖАЕТ ЦЕЛЬ ГРАВИТАЦИОННЫМ ИМПУЛЬСОМ." STR_LASER_CANNON_UFOPEDIA: "ЭТО СТАНДАРТНЫЙ ЛАЗЕРНЫЙ ИЗЛУЧАТЕЛЬ, ЗАРЯЖЕННЫЙ ЭНЕРГИЕЙ РЕАКТОРА, РАБОТАЮЩЕГО НА АНТИМАТЕРИИ." STR_PLASMA_BEAM_UFOPEDIA: "ПЛАЗМЕННЫЙ ИЗЛУЧАТЕЛЬ, СОЗДАЮЩИЙ УЗКИЙ КАНАЛ РАЗРУШИТЕЛЬНОГО ГРАВИТАЦИОННОГО ПОЛЯ." STR_SECTOID_UFOPEDIA: "Иерархия сектоидов варьируется от солдат до лидеров с мощными псионическими способностями. Эти псионические силы могут быть использованы для деморализации солдат в бою и даже захвата контроля над их сознанием. Как правило, сектоиды занимаются похищением людей и опытами над домашним скотом. Похищенные используются для получения генов, скрещивания и создания клонов для внедрения в человеческое общество. Скот используется в качестве пищи и генетического материала. Эта раса желает создать совершенные гибриды для увеличения эффективности своего ульеподобного общества." STR_SECTOID_AUTOPSY: "Вскрытие сектоида" STR_SECTOID_AUTOPSY_UFOPEDIA: "Вскрытие выявило рудиментарные органы пищеварения и простое строение. Мозг и глаза очень хорошо развиты. Строение организма свидетельствует о генетическом изменении или мутации. Малых размеров рот и нос, похоже, выполняют незначительные функции. Перепонки между пальцами и плоские стопы указывают на водное происхождение. Репродуктивные органы отсутствуют, способ размножения этого вида неясен. Вероятнее всего, это генетически спроектированный вид." STR_SNAKEMAN_UFOPEDIA: "Эта раса сформировалась в чрезвычайно враждебной среде. Они чрезвычайно крепки и могут выдерживать экстремальные колебания температуры. Их мобильность обеспечивается змееподобной \"ногой\", которая защищает все жизненно важные органы. Похоже на то, что их целью является исключительно охота и что они находятся под командованием другого разума, который руководит их военными налетами на Землю." STR_SNAKEMAN_AUTOPSY: "Вскрытие человекозмея" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "Кожа чрезвычайно жесткая и термостойкая. Сердечно-сосудистая система является частью мышечной системы, использующей гидравлический принцип для осуществления перемещений. Единственным настоящим мускулом является \"сердце\". Репродуктивная система кажется крайне эффективной. Размножение не зависит от пола, в любой момент времени внутри каждого человекозмея находится до пятидесяти яиц. Оставленный без наблюдения этот вид мог бы быть серьезной угрозой жизни на Земле." STR_ETHEREAL_UFOPEDIA: "Это существо обладает устрашающими ментальными силами, включающими телепатическое общение и способность к телекинезу. Очень слабое физическое развитие этого существа компенсируется силой разума. Мы не понимаем принцип работы телекинеза, так как это явление противоречит известным нам законам физики. Они чрезвычайно опасны в любой боевой ситуации, где они полагаются на свои ментальные силы. Они редко появляются на Земле, так как используют другие расы для достижения своих целей." STR_ETHEREAL_AUTOPSY: "Вскрытие эфириала" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "Это существо физически деградировало и кажется неспособным поддерживать какие-либо жизненные функции. Мышцы сильно атрофированы, внутренние органы слабо развиты. Органы чувств, включая глаза, похоже, вообще не функционируют. Мозг, однако, хорошо развит и обильно снабжается кровью. Непонятно, как это существо могло поддерживать свою жизнь без посторонней помощи." STR_MUTON_UFOPEDIA: "Эти человекоподобные существа физически и умственно очень развиты. У них особое пристрастие к употреблению в пищу сырого мяса, которое им нужно как и земным хищникам. Похоже на то, что ими телепатически командуют представители расы, называемой \"эфириалами\". Как только телепатическая связь прерывается, их нервная система разрушается и они умирают. Также у них присутствуют кибернетические импланты, которые усиливают их боевые качества. Очевидно, что они - боевая пехота для какого-то высшего разума." STR_MUTON_AUTOPSY: "Вскрытие мутона" STR_MUTON_AUTOPSY_UFOPEDIA: "\"Кожа\" этого существа является органически созданной броней, вживленной в тело. Имеются многочисленные кибернетические имплантаты, предназначенные для усиления сердечно-сосудистой системы и органов чувств. Органы воспроизводства похоже были удалены хирургическим путем. Очевидно, жизнь этих несчастных существ ограничена боями и завоеваниями. Бронебойные снаряды малоэффективны против их крепкой кожи." STR_CELATID_UFOPEDIA: "Эта форма жизни обладает загадочной природной способностью парить в воздухе. Она способна обнаруживать активность человеческого мозга и двигаться в сторону человека, даже если его не видно. После обнаружения цели целатид приземляется и стреляет маленькими капсулами, содержащими чрезвычайно едкий яд. Эти существа могут клонировать себя с поразительной скоростью. Они сопровождают расу мутонов в их странствиях." STR_CELATID_AUTOPSY: "Вскрытие целатида" STR_CELATID_AUTOPSY_UFOPEDIA: "Ядро содержит маленькое биомеханическое устройство, которое похоже является естественным образом выращенной антигравитационной двигательной системой. Самым крупным внутренним органом является железа, выделяющая яд. Отсутствует отдельная мозговая структура, также не обнаружено признаков пищеварительной и репродуктивной систем. Маленький орган содержит эмбрионы, которые могут быстро развиться в новое существо." STR_SILACOID_UFOPEDIA: "Эта имеющая кремниевую основу форма жизни выделяет огромное количество тепла. Она имеет силу для разрушения камней, которые потом могут быть поглощены горячим ядром. Эти существа имеют примитивный интеллект и могут контролироваться имплантатами или существами, имеющими телепатические способности. Они действуют совместно с инопланетной расой мутонов." STR_SILACOID_AUTOPSY: "Вскрытие силакоида" STR_SILACOID_AUTOPSY_UFOPEDIA: "Ядро этого существа чрезвычайно горячее, и, похоже, является основой его пищеварительной системы. Его уникальная мышечная система имеет огромную силу и скорость. Камнеподобная кожа этого существа неуязвима для огня или зажигательных снарядов." STR_CHRYSSALID_UFOPEDIA: "Крабоподобные клешни этого существа являются мощным оружием в ближнем бою. Быстрый метаболизм и сила этого существа придают ему высокую скорость и ловкость. Вместо того, чтобы убивать своих жертв, оно откладывает в них яйца и впрыскивает яд, превращающий жертву в ходячего зомби. Молодой криссалид вылупляется из жертвы вскоре после введения яйца. Криссалиды действуют совместно с расой человекозмеев." STR_CHRYSSALID_AUTOPSY: "Вскрытие криссалида" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Экзоскелет этого существа чрезвычайно прочный, однако удивительно уязвимый для взрывных снарядов. Мозг хорошо развит, и темп деления его клеток очень высок. Существо несет двадцать яиц, которые откладываются внутрь других организмов. Это существо является очень эффективным оружием террора." STR_FLOATER_UFOPEDIA: "Летуны являются прежде всего солдатами и террористами. По своей природе это хищники, которые были превращены в грозных воинов генетическими модификациями и кибернетически усилениями. Нижняя часть тела и большинство внутренних органов хирургически удалены и заменены системой жизнеобеспечения. Этот имплантат включает в себя антигравитационное устройство, которое позволяет этому существу парить в воздухе, хотя и неуверенно." STR_FLOATER_AUTOPSY: "Вскрытие летуна" STR_FLOATER_AUTOPSY_UFOPEDIA: "Это существо было кардинально изменено хирургически. Устройством, которое составляет ядро организма, является система жизнеобеспечения, выполняющая функции сердца, легких и системы пищеварения. Это позволит существу выжить в чрезвычайно враждебных условиях. Мозг меньше, чем наш, но органы чувств хорошо развиты." STR_REAPER_UFOPEDIA: "Это двуногое плотоядное животное имеет мощные челюсти и крайне прожорливо. Оно имеет ряд мозговых имплантов, которые используются для контроля за его деятельностью. Примитивные хищные инстинкты этого существа едва ли годятся для чего-либо, кроме террора и разрушения. Жнецы обычно ассоциируются с летунами." STR_REAPER_AUTOPSY: "Вскрытие Жнеца" STR_REAPER_AUTOPSY_UFOPEDIA: "Жнец имеет два \"мозга\" и два \"сердца\", что позволяет ему действовать даже когда он тяжело ранен. Однако, его покрытая шерстью кожа легко воспламеняется, что делает это существо уязвимым для зажигательного оружия." STR_SECTOPOD_UFOPEDIA: "Сектоподы - это роботы, оснащенные мощным лазерным оружием. Эти механические монстры управляются через телепатический канал их хозяевами, эфириалами. Сектоподы являются наиболее мощным орудием террора пришельцев." STR_SECTOPOD_AUTOPSY: "Вскрытие сектопода" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Робот был создан с использованием крепкой брони, способной противостоять большинству видов атак, особенно плазменному оружию. Однако, электронные цепи кажется особо уязвимы для лазерного оружия." STR_CYBERDISC_UFOPEDIA: "Эта миниатюрная версия летающей тарелки является автоматизированным оружием террора и оснащена мощным плазменным излучателем. Антигравитационный двигатель дает ей большое преимущество на пересеченной местности. Основным назначением является погром и террор под управлением сектоидов." STR_CYBERDISC_AUTOPSY: "Вскрытие кибердиска" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Кибердиск очень хорошо защищен и особенно устойчив к взрывчатке. К сожалению антигравитационный модуль сильно поврежден, поэтому невозможно узнать принцип его действия." STR_UFO_POWER_SOURCE_UFOPEDIA: "Источник энергии кораблей пришельцев - это реактор на антиматерии, который использует элерий (элемент 115) для создания мощных гравитационных волн, а также других форм энергии. КПД преобразования материи в энергию невероятно высок и достигает 99%, поэтому даже из крошечного количество элериума можно получить огромное количество энергии. Это устройство можно легко воспроизвести используя сплавы пришельцев." STR_UFO_NAVIGATION_UFOPEDIA: "Управление полетом инопланетных кораблей осуществляется при помощи мощных компьютеров. Система основана на оптических процессорах, соединенных в сеть. Интерфейс управления относительно прост - навигатор изменяет направление гравитационных волн, генерируемых реактором, чтобы переместить корабль в нужном направлении. Интерфейс управления может быть освоен человеком. Для производства системы необходимы сплавы пришельцев и ряд других компонентов." STR_UFO_CONSTRUCTION_UFOPEDIA: "Корабль пришельцев состоит из трех основных подсистем - источника энергии, навигационной системы и корпуса. Особая форма корпуса позволяет направлять гравитационные волны в произвольном направлении. Для источника энергии требуется небольшое количество элерий. Зная устройство всех компонентов корабля, мы сможем строить аппараты подобного типа." STR_ALIEN_FOOD_UFOPEDIA: "Камеры содержат раствор энзимов, предназначенный для расщепления тканей животного происхождения (или даже человеческих органов). Производимый в камерах раствор использовался в качестве пищи. Предполагаемый способ употребления - прямая инъекция в кровоток. Это предполагает некоторую зависимость пришельцев от Земли для производства пищи." STR_ALIEN_REPRODUCTION_UFOPEDIA: "В капсулах находятся зародыши инопланетных организмов. Устройство этих инкубаторов свидетельствует о том, что пришельцы полностью перешли на искусственный метод воспроизводства. В случае промышленного применения подобная система способна произвести тысячи клонов в короткое время. Процесс может быть легко адаптирован к человеческому или гибридному организму." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "Наиболее вероятная функция этих сфер - отдых и восстановление. Псионический контур стимулирует различные центры мозга. Производимый эффект сходен с действием галлюциногенных наркотиков. Это - единственное свидетельство, что пришельцы имеют культурное или развлекательное времяпрепровождение." STR_ALIEN_SURGERY_UFOPEDIA: "Это хирургическое оборудование использует лазерный скальпель для извлечения частей тела у крупного рогатого скота и других животных. Повсеместные случаи калечения скота, вероятно, происходят с применением этих странных устройств. Скорее всего, органы используются для пищи и генетических опытов." STR_EXAMINATION_ROOM_UFOPEDIA: "В прошлом многие тысячи людей утверждали, что был похищены инопланетянами, иногда неоднократно. Истина гораздо более ужасна. Людей похищают, изучают и наблюдают. Лучшие экземпляры служат источником генетического материала. Женщинам имплантируются инопланетные гибридные зародыши, извлекаемые по прошествии нескольких месяцев развития. Неизвестно, какими зловещими мотивами руководствуются пришельцы в своей деятельности." STR_ALIEN_ALLOYS_UFOPEDIA: "Корабли пришельцев построены из особых сплавов, обладающих уникальными свойствами. Они чрезвычайно легки и прочны, и могут изменять форму под воздействием электромагнитных полей. Этот материал можно воспроизвести, используя методы электрометаллургии, и использовать в ряде производственных процессов." STR_ELERIUM_115_UFOPEDIA: "Элериум-115 имеет необычное свойство генерировать антивещество при бомбардировке определенными частицами. Это вызывает возникновение гравитационных волн и других форм энергии. Этот элемент не найден в нашей Солнечной системе и мы не можем его синтезировать искусственно." STR_ALIEN_ORIGINS_UFOPEDIA: "Очевидно, что дальнейшая борьба за Землю бесперспективна. Противник превосходит нас числом. Самое большее, что мы можем сделать - это замедлить его продвижение. Единственный наш шанс победить - это уничтожить источник вторжения. Исследования показывают, что он находится в пределах нашей Солнечной системы. Пришельцы описывают это место как центр древней цивилизации, возникшей намного раньше человечества. Мы должны обнаружить его как можно скорее. Для получения подробной информации необходимо захватить пришельца-лидера. Предположительно, на крупных кораблях противника должен присутствовать по меньшей мере один лидер." STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "По результатам исследований, основная база сил вторжения располагается на Марсе. База хорошо замаскирована и располагает всеми средствами производства техники и живой силы для проникновения на Землю. Также там находится некий управляющий компьютерный центр, командующий всеми операциями противника. Роеподобное по своей структуре общество пришельцев имеет \"королеву роя\", и в этом их фундаментальная слабость - если мы сможем уничтожить этот \"мозг\", вся армия погибнет, как одно существо. Мы должны ускорить исследования в этом направлении, пока не поздно. Чтобы достигнуть успеха, необходимо допросить пришельцев наиболее высокого ранга - командующих, постоянно находящихся на базах." STR_CYDONIA_OR_BUST_UFOPEDIA: "Установлено, что армия пришельцев управляется из подземной базы в Кидонии - странной области Марса, известной расположенными там пирамидами и образованием, напоминающим изображение человеческого лица. Кидонийская цивилизация процветала много миллионов лет назад, причины ее гибели неизвестны, равно как и связь этой цивилизации с активностью инопланетян в наше время. Независимо от объяснений мы должны лететь на Кидонию. Есть лишь один способ победить пришельцев - уничтожить центральный управляющий \"мозг\". Нам понадобится \"Мститель\" - транспорт, оборудованный наилучшим доступным нам оружием, способный доставить десант на Марс. Мы не можем узнать больше, оставаясь здесь, и вынуждены ждать результатов штурма Кидонии." STR_CENTER_ON_SITE_TIME_5_SECONDS: "ЦЕНТР НА УЧАСТКЕ, ВРЕМЯ=5 Сек" STR_CANCEL_UC: "ОТМЕНА" STR_NONE: "Ничего" STR_UNKNOWN: "Неизвестно" STR_POOR: "Плохо" STR_AVERAGE: "Посредственно" STR_GOOD: "Хорошо" STR_EXCELLENT: "Превосходно" STR_BUILD_NEW_BASE_UC: "СТРОИТЬ НОВУЮ БАЗУ" STR_BASE_INFORMATION: "ИНФОРМАЦИЯ ПО БАЗЕ" STR_EQUIP_CRAFT: "СНАРЯДИТЬ КОРАБЛЬ" STR_BUILD_FACILITIES: "СТРОИТЬ МОДУЛИ" STR_RESEARCH: "ИССЛЕДОВАНИЕ" STR_MANUFACTURE: "ПРОИЗВОДСТВО" STR_TRANSFER_UC: "ТРАНСПОРТИРОВКА" STR_PURCHASE_RECRUIT: "ЗАКУПКА/ВЕРБОВКА" STR_SACK: "УВОЛИТЬ" STR_SELL_SACK_UC: "ПРОДАТЬ/УВОЛИТЬ" STR_GEOSCAPE_UC: "ГЛОБУС" STR_NAME: "Имя" STR_AREA: "Регион" STR_BUILD_NEW_BASE: "Строить новую базу" STR_CANCEL: "Отмена" STR_COST_UC: "СТОИМОСТЬ>" STR_CONSTRUCTION_TIME_UC: "ВРЕМЯ СТРОИТЕЛЬСТВА>" STR_DAY: one: "{N} день" few: "{N} дня" many: "{N} дней" other: "{N} дней" STR_HOUR: one: "{N} час" few: "{N} часа" many: "{N} часов" other: "{N} часов" STR_MAINTENANCE_UC: "ОБСЛУЖИВАНИЕ>" STR_OK: "ОК" STR_INSTALLATION: "Строить:" STR_CURRENT_RESEARCH: "ТЕКУЩИЕ ИССЛЕДОВАНИЯ" STR_SCIENTISTS_AVAILABLE: "Ученых доступно>{ALT}{0}" STR_SCIENTISTS_ALLOCATED: "Ученых занято>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE: "Места в лаборатории доступно>{ALT}{0}" STR_RESEARCH_PROJECT: "ИССЛЕДОВАТЬ ПРОЕКТ" STR_SCIENTISTS_ALLOCATED_UC: "УЧЕНЫХ ЗАНЯТО" STR_PROGRESS: "ПРОГРЕСС" STR_NEW_PROJECT: "Новый проект" STR_CANCEL_PROJECT: "ОТМЕНА ПРОЕКТА" STR_NEW_RESEARCH_PROJECTS: "НАЧАТЬ НОВЫЙ ПРОЕКТ" STR_SCIENTISTS_AVAILABLE_UC: "УЧЕНЫХ ДОСТУПНО>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "МЕСТА В ЛАБОРАТОРИЯХ ДОСТУПНО>{ALT}{0}" STR_INCREASE: "Увеличить" STR_DECREASE: "Уменьшить" STR_START_PROJECT: "СТАРТ ПРОЕКТА" STR_CURRENT_PRODUCTION: "ТЕКУЩЕЕ ПРОИЗВОДСТВО" STR_ENGINEERS_AVAILABLE: "Инженеров доступно>{ALT}{0}" STR_ENGINEERS_ALLOCATED: "Инженеров занято>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE: "Места в мастерских доступно>{ALT}{0}" STR_CURRENT_FUNDS: "Текущий баланс>{ALT}{0}" STR_ITEM: "ПРЕДМЕТ" STR_ENGINEERS__ALLOCATED: "Инженеров занято" STR_UNITS_PRODUCED: "Единиц готово" STR_TOTAL_TO_PRODUCE: "Всего к произв." STR_COST__PER__UNIT: "Цена{NEWLINE}за{NEWLINE}ед." STR_DAYS_HOURS_LEFT: "Дней/часов осталось" STR_NEW_PRODUCTION: "Новое производство" STR_PRODUCTION_ITEMS: "Произвести изделие" STR_CATEGORY: "КАТЕГОРИЯ" STR_START_PRODUCTION: "НАЧАТЬ ПРОИЗВОДСТВО" STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} человеко-часов для производства единицы" STR_COST_PER_UNIT_: "Стоимость за ед.>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Требуется рабочего места>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "ТРЕБУЮТСЯ СПЕЦИАЛЬНЫЕ МАТЕРИАЛЫ" STR_ITEM_REQUIRED: "НЕОБХОДИМЫЕ МАТЕРИАЛЫ" STR_UNITS_REQUIRED: "ТРЕБУЕТСЯ ЕДИНИЦ" STR_UNITS_AVAILABLE: "ДОСТУПНО ЕДИНИЦ" STR_STOP_PRODUCTION: "ОСТАНОВИТЬ ПРОИЗВОДСТВО" STR_ENGINEERS_AVAILABLE_UC: "ИНЖЕНЕРОВ ДОСТУПНО>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE_UC: "МЕСТА В МАСТЕРСКИХ ДОСТУПНО>{ALT}{0}" STR_MONTHLY_PROFIT: "ДОХОД В МЕСЯЦ>{ALT}{0}" STR_INCREASE_UC: "УВЕЛИЧИТЬ" STR_DECREASE_UC: "УМЕНЬШИТЬ" STR_UNITS_TO_PRODUCE: "Произвести" STR_PURCHASE_HIRE_PERSONNEL: "Купить/Нанять" STR_COST_OF_PURCHASES: "Стоимость покупки>{ALT}{0}" STR_COST_PER_UNIT_UC: " ЦЕНА" STR_QUANTITY_UC: "КОЛ-ВО" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: "ДОСТУПНО ЧЕЛОВЕК:ВСЕГО ЧЕЛОВЕК>" STR_SOLDIERS: "Солдаты" STR_SCIENTISTS: "Ученые" STR_ENGINEERS: "Инженеры" STR_SPACE_USED_SPACE_AVAILABLE: "МЕСТА ЗАНЯТО:МЕСТА ДОСТУПНО>" STR_LIVING_QUARTERS: "Жилые модули" STR_STORES: "Склады" STR_LABORATORIES: "Лаборатории" STR_WORK_SHOPS: "Мастерские" STR_HANGARS: "Ангар" STR_SHORT_RANGE_DETECTION: "Ближнее обнаружение" STR_DEFENSE_STRENGTH: "Мощность ПВО" STR_TRANSFERS_UC: "ТРАНСПОРТИРОВКИ" STR_TRANSFERS: "Транспортировки" STR_ARRIVAL_TIME_HOURS: "Время прибытия (часов)" STR_COST_: "Стоимость>{ALT}{0}" STR_AREA_: "Регион>{ALT}{0}" STR_BASE_NAME: "Название базы?" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "ВЫБЕРИТЕ МЕСТО ДЛЯ ВХОДНОГО ЛИФТА" STR_TRANSFER: "Транспортировка" STR_AMOUNT_TO_TRANSFER: "КОЛИЧЕСТВО ДЛЯ ОТПРАВКИ" STR_SELECT_DESTINATION_BASE: "Выберите место назначения" STR_COST: "Стоимость" STR_VICTORY_1: "Войдя в зал, вы видите инопланетный Мозг - цель ваших поисков. Прежде чем вы успеваете выстрелить, Мозг обращается к вам через находящийся в помещении экран. Он просит выслушать аргументы в свою защиту прежде, чем вы нажмете на спусковой крючок..." STR_VICTORY_2: "Мозг говорит: \"Много миллионов лет назад планета, которую вы вызываете Марс, была жива. Эта жизнь была принесена на бесплодную планету нашей цивилизацией, как это было и в вашем случае. В течение миллионов лет мы посещали вашу планету и генетически разрабатывали ваш вид. Вы не можете уничтожить нас, вы - часть нас..." STR_VICTORY_3: "...Здесь находится центр Марсианской цивилизации - эти пирамиды построены за миллионы лет до ваших пирамид существами, которые были вашими предками. Не существует планет, которые мы не могли бы достигнуть. Эта мощь и технологии вскоре могут стать вашими. Все, что мы просим - это сотрудничество..." STR_GAME_OVER_1: "Пришельцы пытаются истребить все человечество, разрушая города, отравляя воздух и воду. Сопротивление земных армий тщетно перед превосходящими инопланетными технологиями. Выжившие поколения, спасаясь от уничтожения, страдают от ужасных мутаций. Они помещены в специальные лагеря, где их используют как рабов для превращения Земли в колонию огромной неизвестной империи пришельцев." STR_GAME_OVER_2: "Знания, добытые проектом Х-Сom, потеряны навсегда. Вы не сумели защитить Землю." STR_VICTORY_4: "Мозг был прерван зарядом горячей плазмы, и все инопланетные силы были повержены." STR_VICTORY_5: "Пришельцы потеряли Марс, а значит - и Землю. Вскоре разработанные Х-Сom технологии позволят человечеству начать самостоятельное освоение Марса и достичь небывалого расцвета. Инопланетная угроза устранена, но надолго ли, никто не знает..." STR_YOU_HAVE_FAILED: "Вы не сумели остановить вторжение. Одна за другой ведущие мировые державы подпишут пакт с пришельцами, обещающими новые технологии, процветание и мир. Однако скоро станет ясно, что пришельцы имеют другие планы..." STR_TOTAL_UC: "ВСЕГО" STR_INCOME: "Доход" STR_EXPENDITURE: "Расход" STR_MAINTENANCE: "Обслуживание" STR_BALANCE: "Баланс" STR_UFO_ACTIVITY_IN_AREAS: "Активн. НЛО в регионах" STR_UFO_ACTIVITY_IN_COUNTRIES: "Активн. НЛО в странах" STR_XCOM_ACTIVITY_IN_AREAS: "Активн. X-Com в регионах" STR_XCOM_ACTIVITY_IN_COUNTRIES: "Активн. X-Com в странах" STR_FINANCE: "Финансы" STR_DATE_FIRST: "{0}ое" STR_DATE_SECOND: "{0}ое" STR_DATE_THIRD: "{0}ье" STR_DATE_FOURTH: "{0}ое" STR_FINANCE_THOUSANDS: "тыс. $" STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Не хватает материалов для производства{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Не хватает денег для производства{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Производство{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}{NEWLINE}завершено" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Строительство{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}{NEWLINE}завершено" STR_OK_5_SECONDS: "ОК - 5 сек" STR_RESEARCH_COMPLETED: "Исследование завершено" STR_VIEW_REPORTS: "ОТЧЕТ" STR_WE_CAN_NOW_RESEARCH: "Теперь мы можем исследовать" STR_WE_CAN_NOW_PRODUCE: "Теперь мы можем произвести" STR_SUNDAY: "ВОСКРЕСЕНЬЕ" STR_MONDAY: "ПОНЕДЕЛЬНИК" STR_TUESDAY: "ВТОРНИК" STR_WEDNESDAY: "СРЕДА" STR_THURSDAY: "ЧЕТВЕРГ" STR_FRIDAY: "ПЯТНИЦА" STR_SATURDAY: "СУББОТА" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Не хватает {0}, чтобы заправить {1} на базе {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Не хватает {0}, чтобы перевооружить {1} на базе {2}" STR_UFO_IS_NOT_RECOVERED: "НЛО не захвачен" STR_UFO_IS_RECOVERED: "НЛО захвачен" STR_CRAFT_IS_LOST: "Корабль потерян" STR_TERROR_CONTINUES: "Террор продолжается" STR_ALIENS_DEFEATED: "Пришельцы побеждены" STR_BASE_IS_LOST: "База потеряна" STR_BASE_IS_SAVED: "Нападение отражено" STR_ALIEN_BASE_STILL_INTACT: "База пришельцев все еще действует" STR_ALIEN_BASE_DESTROYED: "База пришельцев уничтожена" STR_ALIENS_KILLED: "ПРИШЕЛЬЦЕВ УБИТО" STR_ALIEN_CORPSES_RECOVERED: "ТРУПОВ ПРИШЕЛЬЦЕВ НАЙДЕНО" STR_LIVE_ALIENS_RECOVERED: "ЖИВЫХ ПРИШЕЛЬЦЕВ НАЙДЕНО" STR_ALIEN_ARTIFACTS_RECOVERED: "ИНОПЛАНЕТНЫХ АРТЕФАКТОВ НАЙДЕНО" STR_ALIEN_BASE_CONTROL_DESTROYED: "БАЗА ПРИШЕЛЬЦЕВ УНИЧТОЖЕНА" STR_CIVILIANS_KILLED_BY_ALIENS: "ГРАЖДАНСКИХ УБИТО ПРИШЕЛЬЦАМИ" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "ГРАЖДАНСКИХ УБИТО СОЛДАТАМИ X-COM" STR_CIVILIANS_SAVED: "ГРАЖДАНСКИХ СПАСЕНО" STR_XCOM_OPERATIVES_KILLED: "СОЛДАТ X-COM УБИТО" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "СОЛДАТ X-COM ПРОПАЛО БЕЗ ВЕСТИ" STR_TANKS_DESTROYED: "ТАНКОВ УНИЧТОЖЕНО" STR_XCOM_CRAFT_LOST: "КОРАБЛЬ X-COM ПОТЕРЯН" STR_UFO_RECOVERY: "ДОБЫТО В НЛО" STR_ALIEN_BASE_RECOVERY: "ДОБЫТО НА БАЗЕ ПРИШЕЛЬЦЕВ" STR_BASE_UNDER_ATTACK: "База {0} атакована!" STR_BASE_DEFENSES_INITIATED: "ЗАДЕЙСТВОВАНА ПВО БАЗЫ" STR_GRAV_SHIELD_REPELS_UFO: "ГРАВИТАЦИОННЫЙ ЩИТ ОТТАЛКИВАЕТ НЛО!" STR_FIRING: "ВЫСТРЕЛ" STR_HIT: "ПОПАДАНИЕ!" STR_UFO_DESTROYED: "НЛО УНИЧТОЖЕН!" STR_MISSED: "ПРОМАХ!" STR_SELL_ITEMS_SACK_PERSONNEL: "Продать/Уволить" STR_VALUE_OF_SALES: "СТОИМОСТЬ ПРОДАЖИ> {ALT}{0}" STR_FUNDS: "БАЛАНС> {ALT}{0}" STR_SELL_SACK: "Продать/Уволить" STR_VALUE: "Цена" STR_CRAFT_: "КОРАБЛЬ> {ALT}{0}" STR_CRAFTNAME: "{0}-{1}" STR_UFO_CRASH_RECOVERY: "ЗАХВАТ СБИТОГО НЛО" STR_UFO_CRASH_RECOVERY_BRIEFING: "Будьте осторожны - вокруг и внутри НЛО могут быть пришельцы. Миссия будет успешно завершена, когда все вражеские силы будут уничтожены или нейтрализованы. Остатки НЛО, артефакты и трупы пришельцев будут автоматически эвакуированы. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_UFO_GROUND_ASSAULT: "НАЗЕМНЫЙ ШТУРМ НЛО" STR_UFO_GROUND_ASSAULT_BRIEFING: "Исследуйте место приземления и, по возможности, проникните внутрь НЛО. Миссия будет успешно завершена, когда все вражеские силы будут уничтожены или нейтрализованы. Остатки НЛО, артефакты и трупы пришельцев будут автоматически эвакуированы. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_BASE_DEFENSE: "ЗАЩИТА БАЗЫ" STR_BASE_UC_: "БАЗА> {0}" STR_BASE_DEFENSE_BRIEFING: "Где-то неподалеку приземлился корабль пришельцев. Наша база находится в серьезной опасности. В соответствии со стандартными предписаниями, небоевой персонал и корабли X-Com были эвакуированы. Пришельцы могут проникнуть в помещения базы через ангары или входной лифт. Защищайте базу и все важные модули любой ценой - отступать некуда. Если вы нажмете по кнопке \"Покинуть поле боя\", то признаете поражение и потеряете всю базу." STR_ALIEN_BASE_ASSAULT: "ШТУРМ БАЗЫ ПРИШЕЛЬЦЕВ" STR_ALIEN_BASE_ASSAULT_BRIEFING: "Оперативники X-Com проникли на базу пришельцев. Необходимо разрушить командный центр, чтобы вывести базу из строя. Миссия автоматически завершится, в случае если все вражеские силы будут нейтрализованы или в случае, когда ваш отряд находится в зеленой зоне высадки (нажмите кнопку \"Покинуть поле боя\" для эвакуации)." STR_CYDONIA_BRIEFING: "Вы прибыли в Кидонию. Необходимо проникнуть в подземный комплекс сооружений рядом с Марсианским Сфинксом. Вы должны найти и уничтожить центральный мозг инопланетной колонии, управляющий вторжением. Судьба человечества находится в ваших руках.." STR_TERROR_MISSION: "ПОДАВЛЕНИЕ ТЕРРОРА" STR_TERROR_MISSION_BRIEFING: "Для успешного завершения задания необходимо уничтожить или нейтрализовать всех пришельцев. Постарайтесь спасти гражданских в зоне боевых действий. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ СТРОИТЕЛЬСТВА КОРАБЛЯ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_NO_FREE_HANGARS_FOR_PURCHASE: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ ПОКУПКИ КОРАБЛЯ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_NO_FREE_HANGARS_FOR_TRANSFER: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ ТРАНСПОРТИРОВКИ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_CANNOT_BUILD_HERE: "НЕЛЬЗЯ СТРОИТЬ ЗДЕСЬ!{SMALLLINE}Строительство возможно только рядом с уже существующим модулем." STR_NO_FREE_ACCOMODATION: "НЕТ СВОБОДНОГО ПОМЕЩЕНИЯ!{SMALLLINE}На базе назначения не хватает мест в жилых модулях." STR_NOT_ENOUGH_WORK_SPACE: "НЕДОСТАТОЧНО РАБОЧЕГО МЕСТА!{SMALLLINE}Постройте новую мастерскую или сократите работы над другими проектами." STR_NOT_ENOUGH_MONEY: "НЕ ХВАТАЕТ ДЕНЕГ!" STR_NOT_ENOUGH_STORE_SPACE: "НЕДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}Постройте новые склады или перешлите груз на другие базы." STR_NOT_ENOUGH_LIVING_SPACE: "НЕ ХВАТАЕТ МЕСТ В ЖИЛЫХ МОДУЛЯХ!{SMALLLINE}Постройте жилые модули или переправьте персонал на другие базы." STR_LAUNCH_INTERCEPTION: "ЗАПУСТИТЬ ПЕРЕХВАТЧИК" STR_CRAFT: "КОРАБЛЬ" STR_STATUS: "СТАТУС" STR_BASE: "БАЗА" STR_READY: "ГОТОВ" STR_OUT: "НА ВЫЛЕТЕ" STR_REPAIRS: "РЕМОНТ" STR_REFUELLING: "ЗАПРАВКА" STR_REARMING: "ПЕРЕЗАРЯДКА" STR_TARGET: "ЦЕЛЬ: {0}" STR_WAY_POINT: "УКАЗАННАЯ ТОЧКА" STR_ARE_YOU_SURE_CYDONIA: "Вы уверены, что хотите послать экспедицию на Кидонию?" STR_YES: "ДА" STR_NO: "НЕТ" STR_SELECT_DESTINATION: "ВЫБЕРИТЕ ЦЕЛЬ" STR_CYDONIA: "КИДОНИЯ" STR_SELECT_SITE_FOR_NEW_BASE: "ВЫБЕРИТЕ МЕСТО ДЛЯ НОВОЙ БАЗЫ" STR_RETURN_TO_BASE: "ВЕРНУТЬСЯ НА БАЗУ" STR_SELECT_NEW_TARGET: "ВЫБРАТЬ НОВУЮ ЦЕЛЬ" STR_PATROL: "ПАТРУЛИРОВАТЬ" STR_STATUS_: "СТАТУС>{ALT}{0}" STR_DAMAGED_RETURNING_TO_BASE: "ПОВРЕЖДЕН - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_LOW_FUEL_RETURNING_TO_BASE: "МАЛО ТОПЛИВА - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "МИССИЯ ВЫПОЛНЕНА - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_PATROLLING: "ПАТРУЛИРОВАНИЕ" STR_TAILING_UFO: "ПРЕСЛЕДОВАНИЕ НЛО" STR_INTERCEPTING_UFO: "ПЕРЕХВАТ НЛО-{0}" STR_RETURNING_TO_BASE: "ВОЗВРАЩАЮСЬ НА БАЗУ" STR_DESTINATION_UC_: "ПУНКТ НАЗНАЧЕНИЯ: {0}" STR_BASE_UC: "БАЗА>{ALT}{0}" STR_SPEED_: "СКОРОСТЬ>{ALT}{0}" STR_MAXIMUM_SPEED_UC: "МАКСИМАЛЬНАЯ СКОРОСТЬ>{ALT}{0}{ALT}" STR_ALTITUDE_: "ВЫСОТА>{ALT}{0}" STR_VERY_LOW: "ОЧЕНЬ МАЛАЯ" STR_LOW_UC: "МАЛАЯ" STR_HIGH_UC: "БОЛЬШАЯ" STR_VERY_HIGH: "ОЧЕНЬ БОЛЬШАЯ" STR_FUEL: "ТОПЛИВО>{ALT}{0}" STR_WEAPON_ONE: "ОРУЖИЕ-1>{ALT}{0}" STR_NONE_UC: "НЕТ" STR_ROUNDS_: "БОЕЗАПАС>{ALT}{0}" STR_WEAPON_TWO: "ОРУЖИЕ-2>{ALT}{0}" STR_INTERCEPTION_CRAFT: "КОРАБЛЬ ДЛЯ ПЕРЕХВАТА" STR_BASE_: "База>{0}" STR_NAME_UC: "ИМЯ" STR_AMMO_: "БОЕЗАПАС>{ALT}{0}" STR_CREW: "ЭКИПАЖ" STR_EQUIPMENT_UC: "СНАРЯЖЕНИЕ" STR_ARMOR: "БРОНЯ" STR_MAX: "МАКС>{ALT}{0}" STR_ROOKIE: "Новобранец" STR_SQUADDIE: "Рядовой" STR_SERGEANT: "Сержант" STR_CAPTAIN: "Капитан" STR_COLONEL: "Полковник" STR_COMMANDER: "Командующий" STR_SELECT_SQUAD_FOR_CRAFT: "Выберите отряд для {0}" STR_SORT_BY: "СОРТИРОВКА..." STR_ORIGINAL_ORDER: "ОБЫЧНЫЙ ПОРЯДОК" STR_MISSIONS2: "МИССИЙ" STR_KILLS2: "УБИЙСТВ" STR_WOUND_RECOVERY2: "ЛЕЧЕНИЕ" STR_SPACE_AVAILABLE: "МЕСТА ДОСТУПНО>{ALT}{0}" STR_SPACE_USED: "МЕСТА ЗАНЯТО>{ALT}{0}" STR_SPACE_USED_UC: "МЕСТА ЗАНЯТО>" STR_RANK: "ЗВАНИЕ" STR_WOUNDED: "РАНЕНИЕ" STR_EQUIPMENT_FOR_CRAFT: "Снаряжение для {0}" STR_DEFENSE_VALUE: "Степень защиты" STR_HIT_RATIO: "Точность" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}готов совершить{NEWLINE}посадку возле{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Начать операцию?" STR_SELECT_ARMAMENT: "Выберите оружие" STR_AMMUNITION_AVAILABLE: "{NEWLINE}БОЕЗАПАС" STR_ARMAMENT: "ОРУЖИЕ" STR_NOT_AVAILABLE: "НЕТ" STR_SELECT_ARMOR_FOR_SOLDIER: "ВЫБЕРИТЕ БРОНЮ ДЛЯ{NEWLINE}{0}" STR_TYPE: "ТИП" STR_PERSONAL_ARMOR_UC: "БРОНЕКОСТЮМ" STR_POWER_SUIT_UC: "ЭНЕРГОСКАФАНДР" STR_FLYING_SUIT_UC: "ЛЕТАЮЩИЙ СКАФАНДР" STR_SELECT_ARMOR: "Выберите броню" STR_NORTH: "СЕВЕР" STR_NORTH_EAST: "СЕВЕРО-ВОСТОК" STR_EAST: "ВОСТОК" STR_SOUTH_EAST: "ЮГО-ВОСТОК" STR_SOUTH: "ЮГ" STR_SOUTH_WEST: "ЮГО-ЗАПАД" STR_WEST: "ЗАПАД" STR_NORTH_WEST: "СЕВЕРО-ЗАПАД" STR_SELECT_ACTION: "ВЫБЕРИТЕ ДЕЙСТВИЕ" STR_CONTINUE_INTERCEPTION_PURSUIT: "ПРОДОЛЖИТЬ ПРЕСЛЕДОВАНИЕ" STR_PURSUE_WITHOUT_INTERCEPTION: "ПРЕСЛЕДОВАТЬ БЕЗ ПЕРЕХВАТА" STR_VERY_LARGE: "ОЧЕНЬ БОЛЬШОЙ" STR_LARGE: "БОЛЬШОЙ" STR_MEDIUM_UC: "СРЕДНИЙ" STR_SMALL: "МАЛЕНЬКИЙ" STR_VERY_SMALL: "ОЧЕНЬ МАЛЕНЬКИЙ" STR_GROUNDED: "НА ЗЕМЛЕ" STR_DETECTED: "Обнаружен" STR_SIZE_UC: "РАЗМЕР" STR_ALTITUDE: "ВЫСОТА" STR_HEADING: "НАПРАВЛЕНИЕ" STR_SPEED: "СКОРОСТЬ" STR_CENTER_ON_UFO_TIME_5_SECONDS: "ЦЕНТР НА НЛО, ВРЕМЯ=5 Сек" STR_TRACKING_LOST: "ПРОПАЛ С РАДАРОВ" STR_REDIRECT_CRAFT: "ПЕРЕНАПРАВИТЬ КОРАБЛЬ" STR_GO_TO_LAST_KNOWN_UFO_POSITION: "К ПОСЛЕДНЕЙ ИЗВЕСТНОЙ ПОЗИЦИИ НЛО" STR_UFO_: "НЛО-{0}" STR_ALIEN_BASE_: "БАЗА ПРИШЕЛЬЦЕВ-{0}" STR_CRASH_SITE_: "МЕСТО КРУШЕНИЯ-{0}" STR_LANDING_SITE_: "МЕСТО ПОСАДКИ-{0}" STR_WAY_POINT_: "УКАЗАННАЯ ТОЧКА-{0}" STR_TERROR_SITE: "МЕСТО ТЕРРОРА-{0}" STR_CRAFT_HAS_REACHED_DESTINATION: "{0}{NEWLINE}достиг{NEWLINE}{1}" STR_NOW_PATROLLING: "Патрулирует" STR_ALIEN_ORIGINS: "Происхождение пришельцев" STR_THE_MARTIAN_SOLUTION: "Решение Марсианского вопроса" STR_CYDONIA_OR_BUST: "Кидония или смерть" STR_UFOPAEDIA: "УФОпедия" STR_XCOM_CRAFT_ARMAMENT: "КОРАБЛИ X-COM И ВООРУЖЕНИЕ" STR_HEAVY_WEAPONS_PLATFORMS: "ТЯЖЕЛЫЕ БОЕВЫЕ ПЛАТФОРМЫ" STR_WEAPONS_AND_EQUIPMENT: "ОРУЖИЕ И СНАРЯЖЕНИЕ" STR_ALIEN_ARTIFACTS: "ИНОПЛАНЕТНЫЕ АРТЕФАКТЫ" STR_BASE_FACILITIES: "МОДУЛИ БАЗЫ" STR_ALIEN_LIFE_FORMS: "ИНОПЛАНЕТНЫЕ ФОРМЫ ЖИЗНИ" STR_ALIEN_RESEARCH_UC: "ДЕЯТЕЛЬНОСТЬ ПРИШЕЛЬЦЕВ" STR_UFO_COMPONENTS: "КОМПОНЕНТЫ НЛО" STR_UFOS: "НЛО" STR_SELECT_ITEM: "ВЫБРАТЬ ПРЕДМЕТ" STR_ACCELERATION: "УСКОРЕНИЕ>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "ЗАПАС ТОПЛИВА>{ALT}{0}{ALT}" STR_WEAPON_PODS: "ТОЧЕК ПОДВЕСКИ ОРУЖИЯ>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "ЗАПАС ПРОЧНОСТИ>{ALT}{0}{ALT}" STR_CARGO_SPACE: "ОБЪЕМ ГРУЗОВОГО ОТСЕКА>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "КОЛИЧЕСТВО ТБП>{ALT}{0}{ALT}" STR_DAMAGE: "Урон" STR_RANGE: "Дальность" STR_KILOMETERS: "{0} км" STR_ACCURACY: "Точность" STR_RE_LOAD_TIME: "Время перезарядки" STR_SECONDS: "{0}с" STR_DAMAGE_ARMOR_PIERCING: "БРОНЕБОЙНЫЙ" STR_DAMAGE_INCENDIARY: "ЗАЖИГАТЕЛЬНЫЙ" STR_DAMAGE_HIGH_EXPLOSIVE: "РАЗРЫВНОЙ" STR_DAMAGE_LASER_BEAM: "ЛАЗЕРНЫЙ ЛУЧ" STR_DAMAGE_PLASMA_BEAM: "ПЛАЗМЕННЫЙ ЛУЧ" STR_DAMAGE_STUN: "ОГЛУШЕНИЕ" STR_DAMAGE_MELEE: "БЛИЖНИЙ БОЙ" STR_DAMAGE_ACID: "КИСЛОТА" STR_DAMAGE_SMOKE: "ДЫМ" STR_SHOT_TYPE: "ТИП ВЫСТРЕЛА" STR_ACCURACY_UC: "ТОЧНОСТЬ" STR_TIME_UNIT_COST: "ЦЕНА ОД" STR_DAMAGE_UC: "УРОН" STR_AMMO: "БОЕЗАПАС" STR_SHOT_TYPE_AUTO: "Очередь" STR_SHOT_TYPE_SNAP: "Навскидку" STR_SHOT_TYPE_AIMED: "Прицельный" STR_CONSTRUCTION_TIME: "Время постройки" STR_CONSTRUCTION_COST: "Стоимость постройки" STR_MAINTENANCE_COST: "Стоимость содержания" STR_LOW: "Низкий" STR_MEDIUM: "Средний" STR_HIGH: "Высокий" STR_CRAFT_WEAPON: "Вооружение кораблей" STR_CRAFT_AMMUNITION: "Боеприпасы кораблей" STR_HEAVY_WEAPONS_PLATFORM: "Тяжелая Боевая Платформа" STR_WEAPON: "Оружие" STR_AMMUNITION: "Боеприпасы" STR_EQUIPMENT: "Снаряжение" STR_ALIEN_CORPSE: "Труп пришельца" STR_UFO_COMPONENT: "Компонент НЛО" STR_PERSONAL_ARMOR: "Бронекостюм" STR_RAW_MATERIALS: "Исходные материалы" STR_HWP_CANNON_SHELLS: "Орудийные снаряды ТБП" STR_ALIEN: "Пришелец" STR_SECTOID: "Сектоид" STR_SNAKEMAN: "Человекозмей" STR_ETHEREAL: "Эфириал" STR_MUTON: "Мутон" STR_FLOATER: "Летун" STR_CELATID: "Целатид" STR_SILACOID: "Силакоид" STR_CHRYSSALID: "Криссалид" STR_ZOMBIE: "Зомби" STR_REAPER: "Жнец" STR_SECTOPOD: "Сектопод" STR_CYBERDISC: "Кибердиск" STR_LIVE_COMMANDER: "Командующий" STR_LIVE_LEADER: "Лидер" STR_LIVE_ENGINEER: "Инженер" STR_LIVE_MEDIC: "Медик" STR_LIVE_NAVIGATOR: "Навигатор" STR_LIVE_SOLDIER: "Солдат" STR_LIVE_TERRORIST: "Террорист" STR_FLOATER_SOLDIER: "Летун-солдат" STR_FLOATER_NAVIGATOR: "Летун-навигатор" STR_FLOATER_MEDIC: "Летун-медик" STR_FLOATER_ENGINEER: "Летун-инженер" STR_FLOATER_LEADER: "Летун-лидер" STR_FLOATER_COMMANDER: "Летун-командующий" STR_SECTOID_SOLDIER: "Сектоид-солдат" STR_SECTOID_NAVIGATOR: "Сектоид-навигатор" STR_SECTOID_MEDIC: "Сектоид-медик" STR_SECTOID_ENGINEER: "Сектоид-инженер" STR_SECTOID_LEADER: "Сектоид-лидер" STR_SECTOID_COMMANDER: "Сектоид-командующий" STR_SNAKEMAN_SOLDIER: "Человекозмей-солдат" STR_SNAKEMAN_NAVIGATOR: "Человекозмей-навигатор" STR_SNAKEMAN_ENGINEER: "Человекозмей-инженер" STR_SNAKEMAN_LEADER: "Человекозмей-лидер" STR_SNAKEMAN_COMMANDER: "Человекозмей-командующий" STR_MUTON_SOLDIER: "Мутон-солдат" STR_MUTON_NAVIGATOR: "Мутон-навигатор" STR_MUTON_ENGINEER: "Мутон-инженер" STR_ETHEREAL_SOLDIER: "Эфириал-солдат" STR_ETHEREAL_LEADER: "Эфириал-лидер" STR_ETHEREAL_COMMANDER: "Эфириал-командующий" STR_CYBERDISC_TERRORIST: "Кибердиск-террорист" STR_REAPER_TERRORIST: "Жнец-террорист" STR_CHRYSSALID_TERRORIST: "Криссалид-террорист" STR_CELATID_TERRORIST: "Целатид-террорист" STR_SILACOID_TERRORIST: "Силакоид-террорист" STR_SECTOPOD_TERRORIST: "Сектопод-террорист" STR_UFO_POWER_SOURCE: "Источник энергии НЛО" STR_UFO_NAVIGATION: "Навигационный блок НЛО" STR_UFO_CONSTRUCTION: "Конструкция НЛО" STR_ALIEN_FOOD: "Пища пришельцев" STR_ALIEN_REPRODUCTION: "Инкубатор пришельцев" STR_ALIEN_ENTERTAINMENT: "Развлечения пришельцев" STR_ALIEN_SURGERY: "Хирургия пришельцев" STR_EXAMINATION_ROOM: "Комната допроса" STR_ALIEN_ALLOYS: "Сплавы пришельцев" STR_ALIEN_HABITAT: "Среда обитания пришельцев" STR_POWER_SUIT: "Энергоскафандр" STR_FLYING_SUIT: "Летающий скафандр" STR_HWP_ROCKETS: "Ракета ТБП" STR_HWP_FUSION_BOMB: "Бластер-ракета ТБП" STR_LASER_WEAPONS: "Лазерное оружие" STR_NEW_FIGHTER_CRAFT: "Новый истребитель" STR_NEW_FIGHTER_TRANSPORTER: "Новый истребитель/транспорт" STR_ULTIMATE_CRAFT: "Передовой корабль" STR_LASER_PISTOL: "Лазерный пистолет" STR_LASER_RIFLE: "Лазерная винтовка" STR_HEAVY_LASER: "Тяжелый лазер" STR_LASER_CANNON: "Лазерная авиапушка" STR_PLASMA_CANNON: "Плазменная авиапушка" STR_FUSION_MISSILE: "Бластерная ракета" STR_LASER_DEFENSE: "Лазерная ПВО" STR_PLASMA_DEFENSE: "Плазменная ПВО" STR_FUSION_DEFENSE: "Бластерная ПВО" STR_GRAV_SHIELD: "Гравитационный щит" STR_MIND_SHIELD: "Ментальный щит" STR_PSI_LAB: "Пси-лаборатория" STR_MOTION_SCANNER: "Сканер движения" STR_MEDI_KIT: "Мед-комплект" STR_TANK_CANNON: "Танк/Пушка" STR_TANK_ROCKET_LAUNCHER: "Танк/Ракетная установка" STR_TANK_LASER_CANNON: "Танк/Лазерная пушка" STR_HOVERTANK_PLASMA: "Плазменный ховертанк" STR_HOVERTANK_LAUNCHER: "Бластерный ховертанк" STR_STINGRAY_LAUNCHER: "Пусковая установка \"Скат\"" STR_AVALANCHE_LAUNCHER: "Пусковая установка \"Лавина\"" STR_CANNON: "Авиапушка" STR_FUSION_BALL_LAUNCHER: "Бластерная авиапушка" STR_PLASMA_BEAM: "Плазменная пушка" STR_STINGRAY_MISSILES: "Ракета \"Скат\"" STR_AVALANCHE_MISSILES: "Ракета \"Лавина\"" STR_CANNON_ROUNDS_X50: "Снаряды к авиапушке (х50)" STR_FUSION_BALL: "Бластерный снаряд" STR_SOLDIER: "Солдат" STR_SCIENTIST: "Ученый" STR_ENGINEER: "Инженер" STR_NORTH_AMERICA: "Северная Америка" STR_ARCTIC: "Арктика" STR_ANTARCTICA: "Антарктика" STR_SOUTH_AMERICA: "Южная Америка" STR_EUROPE: "Европа" STR_NORTH_AFRICA: "Северная Африка" STR_SOUTHERN_AFRICA: "Южная Африка" STR_CENTRAL_ASIA: "Центральная Азия" STR_SOUTH_EAST_ASIA: "Юго-вост. Азия" STR_SIBERIA: "Сибирь" STR_AUSTRALASIA: "Австралазия" STR_PACIFIC: "Тихий океан" STR_NORTH_ATLANTIC: "Сев. Атлантика" STR_SOUTH_ATLANTIC: "Южная Атлантика" STR_INDIAN_OCEAN: "Индийский океан" STR_ALIEN_RESEARCH: "Исследование" STR_ALIEN_HARVEST: "Сбор урожая" STR_ALIEN_ABDUCTION: "Похищения" STR_ALIEN_INFILTRATION: "Инфильтрация" STR_ALIEN_BASE: "База пришельцев" STR_ALIEN_TERROR: "Террор" STR_ALIEN_RETALIATION: "Ответный удар" STR_ALIEN_SUPPLY: "Снабжение пришельцев" STR_MAXIMUM_SPEED: "Макс. скорость" STR_HYPER_WAVE_DECODER_UC: "ГИПЕРВОЛНОВОЙ ДЕКОДЕР" STR_SKYRANGER: "РЕЙНДЖЕР" STR_LIGHTNING: "МОЛНИЯ" STR_AVENGER: "МСТИТЕЛЬ" STR_INTERCEPTOR: "ПЕРЕХВАТЧИК" STR_FIRESTORM: "ОГНЕННЫЙ ШТОРМ" STR_UFO: "НЛО" STR_STINGRAY: "СКАТ" STR_AVALANCHE: "ЛАВИНА" STR_CANNON_UC: "АВИАПУШКА" STR_FUSION_BALL_UC: "БЛАСТЕРНАЯ АВИАПУШКА" STR_LASER_CANNON_UC: "ЛАЗЕРНАЯ АВИАПУШКА" STR_PLASMA_BEAM_UC: "ПЛАЗМ. АВИАПУШКА" STR_DAMAGE_CAPACITY: "Запас прочности" STR_WEAPON_POWER: "Мощность оружия" STR_WEAPON_RANGE: "Дальность оружия" STR_ACCESS_LIFT: "Входной лифт" STR_LABORATORY: "Лаборатория" STR_WORKSHOP: "Мастерская" STR_SMALL_RADAR_SYSTEM: "Ближний радар" STR_LARGE_RADAR_SYSTEM: "Дальний радар" STR_MISSILE_DEFENSES: "Ракетная ПВО" STR_GENERAL_STORES: "Склад" STR_ALIEN_CONTAINMENT: "Изолятор пришельцев" STR_LASER_DEFENSES: "Лазерная ПВО" STR_PLASMA_DEFENSES: "Плазменная ПВО" STR_FUSION_BALL_DEFENSES: "Бластерная ПВО" STR_PSIONIC_LABORATORY: "Пси-лаборатория" STR_HYPER_WAVE_DECODER: "Гиперволновой декодер" STR_HANGAR: "Ангар" STR_USA: "США" STR_RUSSIA: "РОССИЯ" STR_UK: "ВЕЛИКОБРИТАНИЯ" STR_FRANCE: "ФРАНЦИЯ" STR_GERMANY: "ГЕРМАНИЯ" STR_ITALY: "ИТАЛИЯ" STR_SPAIN: "ИСПАНИЯ" STR_CHINA: "КИТАЙ" STR_JAPAN: "ЯПОНИЯ" STR_INDIA: "ИНДИЯ" STR_BRAZIL: "БРАЗИЛИЯ" STR_AUSTRALIA: "АВСТРАЛИЯ" STR_NIGERIA: "НИГЕРИЯ" STR_SOUTH_AFRICA: "ЮЖНАЯ АФРИКА" STR_EGYPT: "ЕГИПЕТ" STR_CANADA: "КАНАДА" STR_TANK: "Танк" STR_CIVILIAN: "Гражданский" STR_JAN: "янв" STR_FEB: "фев" STR_MAR: "мар" STR_APR: "апр" STR_MAY: "май" STR_JUN: "июн" STR_JUL: "июл" STR_AUG: "авг" STR_SEP: "сен" STR_OCT: "окт" STR_NOV: "ноя" STR_DEC: "дек" STR_INTERNATIONAL_RELATIONS: "Международные отношения" STR_COUNTRY: "Страна" STR_FUNDING: "Фонды" STR_CHANGE: "Изменение" STR_WEAPON_SYSTEMS: "ОРУЖЕЙНЫЕ СИСТЕМЫ" STR_HWPS: "ТБП" STR_DAMAGE_UC_: "ПОВРЕЖДЕНИЯ>{ALT}{0}" STR_ACCESS_LIFT_UFOPEDIA: "Входной лифт используется для доставки персонала и оборудования в подземную базу. Закладка новой базы начинается с постройки этого модуля. Лифт уязвим для проникновения потенциального противника." STR_LIVING_QUARTERS_UFOPEDIA: "Каждый жилой блок обеспечивает размещение до 50 человек. Содержит комнату отдыха, столовую и спальные помещения." STR_LABORATORY_UFOPEDIA: "В лабораторном модуле могут работать до 50 ученых. Лаборатории оснащены по последнему слову техники для проведения исследований в области материалов, биохимии и космологии. Предусмотрен привилегированный доступ к лучшим исследовательским центрам мира, включая военные учреждения." STR_WORKSHOP_UFOPEDIA: "Мастерская оборудована всем необходимым для производства снаряжения и техники. В каждой мастерской может одновременно работать до 50 инженеров. Производимое оборудование, как правило, занимает часть доступного места мастерской." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Радарная система ближнего обнаружения имеет эффективный радиус действия в 550 километров и связана со спутниковыми системами для поиска наземных объектов. Система обнаруживает цель среднего размера с вероятностью 10% в течении 30 минут." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Радарная система дальнего обнаружения имеет эффективный радиус действия 830 километров и связана со спутниковыми системами для поиска наземных объектов. Система обнаруживает цель среднего размера с вероятностью 20% в течении 30 минут." STR_MISSILE_DEFENSES_UFOPEDIA: "Ракетная система ПВО обеспечивает защиту против летательных аппаратов, пытающихся сесть неподалеку от базы." STR_GENERAL_STORES_UFOPEDIA: "Все снаряжение, оружейные системы, боеприпасы, добытые материалы и Тяжелые Боевые Платформы размещаются на складах (включая оборудование, находящееся на кораблях в ангарах)." STR_ALIEN_CONTAINMENT_UFOPEDIA: "Содержание пришельцев требует специальных условий для поддержания их жизнедеятельности. Изолятор позволяет безопасно содержать до 10 инопланетных организмов в отдельных боксах." STR_LASER_DEFENSES_UFOPEDIA: "Лазерная система противовоздушной обороны обеспечивает защиту против вторжения враждебных летательных аппаратов." STR_PLASMA_DEFENSES_UFOPEDIA: "Плазменно-лучевая система противовоздушной обороны дает эффективную защиту против враждебных летательных аппаратов." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Бластер-ракеты обеспечивают наиболее эффективную защиту против атак пришельцев. Выброс антиматерии при взрыве ракеты уничтожает все, что оказалось в радиусе поражения." STR_GRAV_SHIELD_UFOPEDIA: "Гравитационный щит отталкивает летательные аппараты противника при попытке сесть неподалеку от базы, позволяя средствам ПВО совершить повторный залп. На практике это означает удваивание эффективности систем ПВО." STR_MIND_SHIELD_UFOPEDIA: "Для обнаружения присутствия человека пришельцы полагаются на характерные волны, излучаемые его мозгом. Блокирующий эти волны экран может сильно понизить вероятность обнаружения базы противником." STR_PSIONIC_LABORATORY_UFOPEDIA: "Пси-лаборатория позволяет произвести оценку псионического потенциала бойцов, а также необходимое для развития пси-навыков обучение. Каждая лаборатория может тренировать до 10 человек одновременно, распределение обучающихся происходит в конце месяца. Для боевого применения псионических навыков необходимо снабдить бойцов пси-усилителями." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Средства связи инопланетян основаны на использовании гиперпространственных волн, распространяющихся почти мгновенно. Декодер позволяет осуществить перехват и расшифровку переговоров НЛО. Возможно определение типа НЛО, его принадлежности определенной расе инопланетян и тип выполняемого им задания." STR_HANGAR_UFOPEDIA: "Ангар оснащен оборудованием для обслуживания, дозаправки и ремонта летательных аппаратов. Каждому кораблю, приписанному к базе, должен быть назначен свой ангар, который не может быть использован для размещения других кораблей." STR_PISTOL_UFOPEDIA: "Штатный полуавтоматический двенадцатизарядный пистолет X-Com." STR_RIFLE_UFOPEDIA: "Высокоточная штурмовая винтовка калибра 6,7 мм, снабженная лазерным прицелом. Стандартный магазин содержит 20 патронов." STR_HEAVY_CANNON_UFOPEDIA: "Тяжелая пушка - мощное, но громоздкое оружие. Возможно использование бронебойных, зажигательных и разрывных боеприпасов." STR_AUTO_CANNON_UFOPEDIA: "Автопушка сочетает эксплуатационную гибкость и мощность тяжелой пушки с возможностью автоматического огня." STR_ROCKET_LAUNCHER_UFOPEDIA: "Пусковая ракетная установка с лазерной системой наведения. Может использоваться для стрельбы тремя видами ракет." STR_LASER_PISTOL_UFOPEDIA: "Лазерный пистолет - эффективная реализация новой технологии. Он совмещает удобство стандартного пистолета с повышенной скорострельностью и точностью." STR_LASER_RIFLE_UFOPEDIA: "Лазерная винтовка - более мощное и точное оружие, основанное на разработках проекта лазерного пистолета." STR_HEAVY_LASER_UFOPEDIA: "Тяжелый лазер - громоздкое, но весьма эффективное оружие." STR_GRENADE_UFOPEDIA: "Стандартная наступательная граната с точным таймером-взрывателем." STR_SMOKE_GRENADE_UFOPEDIA: "Дымовые гранаты применяются для обеспечения прикрытия в сложных боевых ситуациях. Проявляйте осмотрительность, поскольку враг также может воспользоваться низкой видимостью в дыму." STR_PROXIMITY_GRENADE_UFOPEDIA: "Сенсорную гранату бросают так же, как и обычную, но взрыв происходит, если в ближайшем радиусе было движение. Правильное применение требует особой осторожности." STR_HIGH_EXPLOSIVE_UFOPEDIA: "Заряд взрывчатки, используемый для разрушения объектов. Эвакуируйте персонал от места взрыва." STR_MOTION_SCANNER_UFOPEDIA: "Это сложное устройство использует мощные алгоритмы обработки данных, поступающих с различных анализаторов, для обнаружения движущихся объектов. Однако требуется некоторая практика для его эффективного использования. Нажмите на иконку сканера движения на тактическом экране. Выберите пункт 'Сканировать'. Стрелка на экране устройства отображает направление взгляда использующего сканер бойца (север расположен наверху). Движущиеся объекты отображаются мигающими пятнами, большие пятна соответствуют быстро движущимся или крупным объектам. Неподвижные объекты сканером не детектируются." STR_MEDI_KIT_UFOPEDIA: "Мед-комплект содержит средства для остановки кровотечений, а также обезболивающие и стимулирующие препараты.{NEWLINE} При использовании мед-комплекта встаньте рядом с пострадавшим солдатом. Если солдат без сознания, встаньте над ним. При использовании выберите:{NEWLINE}ОБРАБОТКА РАН> Части тела, имеющие смертельные раны, отмечены красным. Выберите пораженный участок и нажмите кнопку, чтобы остановить кровотечение.{NEWLINE}СТИМУЛЯТОР> Инъекция стимулятора восстанавливает энергию бойца, может использоваться для вывода пострадавшего из бессознательного состояния (для этого вы должны стоять над его телом).{NEWLINE}АНАЛЬГЕТИК> Введение комплекса обезболивающих препаратов помогает улучшить моральное состояние раненых." STR_PSI_AMP_UFOPEDIA: "Пси-усилитель может применяться только солдатами с псионическим способностями. Для использования выберите тип атаки, а затем - цель атаки. Возможны два типа атаки: {NEWLINE}ПАНИКА> При успешной атаке противник будет деморализован и может впасть в паническое состояние.{NEWLINE}КОНТРОЛЬ СОЗНАНИЯ> При успешной атаке вы получите непосредственный контроль над действиями противника. Это наиболее трудноосуществимый тип атаки." STR_STUN_ROD_UFOPEDIA: "Устройство предназначено для парализации электрическим зарядом без летального исхода живого противника при непосредственном контакте." STR_MIND_PROBE_UFOPEDIA: "Ментальный зонд - используемое пришельцами средство связи, позволяющее извлекать информацию из волн, излучаемых мозгом. Может быть применено для определения характеристик противника. Для использования наведите зонд на противника." STR_PLASMA_PISTOL_UFOPEDIA: "Смертоносное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_PLASMA_RIFLE_UFOPEDIA: "Разрушительное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_HEAVY_PLASMA_UFOPEDIA: "Смертоносное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_BLASTER_LAUNCHER_UFOPEDIA: "Эта пусковая установка пришельцев стреляет мощными управляемыми \"бластерными ракетами\". Траектория, по которой будет следовать ракета, задается непосредственно перед выстрелом. После задания траектории нажмите специальную кнопку пуска ракеты." STR_SMALL_LAUNCHER_UFOPEDIA: "Небольшая пусковая установка, стреляющая парализующими снарядами. Весьма полезна для захвата живых инопланетян." STR_ALIEN_GRENADE_UFOPEDIA: "Применяется так же, как и земные гранаты, однако имеет большую мощность." STR_SMALL_SCOUT: "Легкий разведчик" STR_MEDIUM_SCOUT: "Средний разведчик" STR_LARGE_SCOUT: "Большой разведчик" STR_HARVESTER: "Сборщик" STR_ABDUCTOR: "Похититель" STR_TERROR_SHIP: "Корабль террора" STR_BATTLESHIP: "Линкор" STR_SUPPLY_SHIP: "Корабль снабжения" STR_RATING: "РЕЙТИНГ> {0}" STR_RATING_TERRIBLE: "УЖАСНО!" STR_RATING_POOR: "ПЛОХО!" STR_RATING_OK: "ОК" STR_RATING_GOOD: "ХОРОШО!" STR_RATING_EXCELLENT: "ПРЕВОСХОДНО!" STR_SCORE: "СЧЕТ" STR_XCOM_PROJECT_MONTHLY_REPORT: "ОТЧЕТ ПРОЕКТА X-COM ЗА МЕСЯЦ" STR_MONTH: "Месяц> {ALT}{0} {1}" STR_COUNCIL_IS_GENERALLY_SATISFIED: "Совет финансирующих государств в целом удовлетворен вашими действиями." STR_COUNCIL_IS_VERY_PLEASED: "Совет финансирующих государств очень доволен вашими действиями. Продолжайте в том же духе." STR_COUNCIL_IS_DISSATISFIED: "Совет финансирующих государств неудовлетворен вашими результатами. Вы должны улучшить эффективность противодействия инопланетной угрозе, или проект будет прекращен." STR_YOU_HAVE_NOT_SUCCEEDED: "Вы не преуспели в борьбе с вторжением пришельцев и совет финансирующих государств с сожалением принял решение о закрытии проекта. Каждое государство будет отныне решать эту проблему по своему усмотрению. Мы можем только надеяться, что придем к некоторому соглашению с явно враждебными силами, и что общество примет условия, предложенные пришельцами." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} выражает особую удовлетворенность проведенной вами работой и соглашается увеличить финансирование." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} особенно рады вашим успехам в деле отражения нападений пришельцев и согласились увеличить финансирование." STR_COUNTRIES_COMMA: "{0}, {1}" STR_COUNTRIES_AND: "{0} и {1}" STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} выражает неудовлетворенность мерами, предпринятыми вами для пресечения активности пришельцев на своей территории, и сокращает финансирование." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} неудовлетворены мерами, предпринятыми вами для пресечения активности пришельцев на их территории, и решили сократить финансирование." STR_KNOTS: "{0} узлов" STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} сообщает о подписании секретного пакта с силами пришельцев и выходит из проекта." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} подписали секретный пакт с силами пришельцев и вышли из проекта." STR_MONTHLY_RATING: "Рейтинг за месяц> {ALT}{0}{ALT} {1}" STR_FUNDING_CHANGE: "Изменение в финансировании> {ALT}{0}" STR_COUNCIL_REDUCE_DEBTS: "Финансирующий совет недоволен вашим финансовым состоянием. Вы должны сократить долги до 1 миллиона долларов, или проект будет закрыт." STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED: "ГИПЕРВОЛНОВАЯ ПЕРЕДАЧА ДЕКОДИРОВАНА" STR_CRAFT_TYPE: "ТИП КОРАБЛЯ" STR_RACE: "РАСА" STR_MISSION: "МИССИЯ" STR_ZONE: "РЕГИОН" STR_ALLOCATE_RESEARCH: "Новое исследование" STR_ALLOCATE_MANUFACTURE: "Произвести" STR_NEW_YORK: "Нью-Йорк" STR_WASHINGTON: "Вашингтон" STR_LOS_ANGELES: "Лос-Анджелес" STR_MONTREAL: "Монреаль" STR_HAVANA: "Гавана" STR_MEXICO_CITY: "Мехико" STR_CHICAGO: "Чикаго" STR_VANCOUVER: "Ванкувер" STR_DALLAS: "Даллас" STR_BRASILIA: "Бразилиа" STR_BOGOTA: "Богота" STR_BUENOS_AIRES: "Буэнос-Айрес" STR_SANTIAGO: "Сантьяго" STR_RIO_DE_JANEIRO: "Рио-де-Жанейро" STR_LIMA: "Лима" STR_CARACAS: "Каракас" STR_LONDON: "Лондон" STR_PARIS: "Париж" STR_BERLIN: "Берлин" STR_MOSCOW: "Москва" STR_ROME: "Рим" STR_MADRID: "Мадрид" STR_BUDAPEST: "Будапешт" STR_LAGOS: "Лагос" STR_CAIRO: "Каир" STR_CASABLANCA: "Касабланка" STR_PRETORIA: "Претория" STR_NAIROBI: "Найроби" STR_CAPE_TOWN: "Кейптаун" STR_KINSHASA: "Киншаса" STR_ANKARA: "Анкара" STR_DELHI: "Дели" STR_KARACHI: "Карачи" STR_BAGHDAD: "Багдад" STR_TEHRAN: "Тегеран" STR_BOMBAY: "Бомбей" STR_CALCUTTA: "Калькутта" STR_TOKYO: "Токио" STR_BEIJING: "Пекин" STR_BANGKOK: "Бангкок" STR_MANILA: "Манила" STR_SEOUL: "Сеул" STR_SINGAPORE: "Сингапур" STR_JAKARTA: "Джакарта" STR_SHANGHAI: "Шанхай" STR_HONG_KONG: "Гонконг" STR_NOVOSIBIRSK: "Новосибирск" STR_CANBERRA: "Канберра" STR_WELLINGTON: "Веллингтон" STR_MELBOURNE: "Мельбурн" STR_PERTH: "Перт" STR_PSI_TRAINING: "Пси тренировка" STR_PSIONIC_TRAINING: "Пси-тренировка" STR_REMAINING_PSI_LAB_CAPACITY: "Мест в пси-лаборатории>{ALT}{0}" STR_PSIONIC__STRENGTH: "Псионическая{NEWLINE}сила" STR_PSIONIC_SKILL_IMPROVEMENT: "Пси-навыки{NEWLINE}/Улучшение" STR_PSI_AMP: "Пси-усилитель" STR_IN_TRAINING: "Тренир.?" STR_TARGETTED_BY: "ЦЕЛЬ ДЛЯ:" STR_WEAPONS_CREW_HWPS: "ОРУЖИЕ/{NEWLINE}ЭКИПАЖ/ТБП" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "топливо на исходе,{NEWLINE}возвращаюсь на базу" STR_SOLDIER_LIST: "Список солдат" STR_RANK_: "ЗВАНИЕ> {ALT}{0}" STR_MISSIONS: "МИССИЙ> {ALT}{0}" STR_KILLS: "УБИЙСТВ> {ALT}{0}" STR_WOUND_RECOVERY: "ЛЕЧЕНИЕ> {ALT}{0}" STR_TIME_UNITS: "ОЧКИ ДЕЙСТВИЯ" STR_STAMINA: "ВЫНОСЛИВОСТЬ" STR_HEALTH: "ЗДОРОВЬЕ" STR_BRAVERY: "ХРАБРОСТЬ" STR_REACTIONS: "РЕАКЦИЯ" STR_FIRING_ACCURACY: "ТОЧНОСТЬ ВЫСТРЕЛА" STR_THROWING_ACCURACY: "ТОЧНОСТЬ БРОСКА" STR_STRENGTH: "СИЛА" STR_PSIONIC_STRENGTH: "ПСИОНИЧЕСКАЯ СИЛА" STR_PSIONIC_SKILL: "ПСИОНИЧЕСКИЙ НАВЫК" STR_NEW_RANK: "НОВОЕ ЗВАНИЕ" STR_PROMOTIONS: "Повышение" STR_SOLDIERS_UC: "СОЛДАТЫ" STR_TANK_CANNON_UFOPEDIA: "Автоматизированные тяжелые боевые платформы (ТБП) были разработаны для усиления X-Com. Сочетание высокой огневой мощи и прочной брони делает их незаменимыми в бою на открытой местности. Следите за наличием на складах достаточного количества боеприпасов для ТБП. Снаряжение ТБП боеприпасами происходит автоматически при назначении в отряд." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Эта автоматическая тяжелая боевая платформа вооружена мощными ракетами. Они разрушительны для любого инопланетного врага. Следите за поддержанием на складах достаточного запаса ракет для ТБП." STR_TANK_LASER_CANNON_UFOPEDIA: "Боевой лазер - полезное усовершенствование для ТБП. Он наносит сильные повреждения, не требуя при этом боеприпасов." STR_HOVERTANK_PLASMA_UFOPEDIA: "Инопланетная технология вдохнула в ТБП новую жизнь. Способность к полету и мощь плазменного оружия - смертоносная комбинация." STR_HOVERTANK_LAUNCHER_UFOPEDIA: "Этот парящий танк оснащен бластерной пусковой установкой огромной мощности. Используйте его с большой осторожностью. Для полного снаряжения этого ТБП необходимо производить бластерные ракеты. Бластерные ракеты - высокоточное управляемое оружие, позволяющее задать перед выстрелом траекторию движения снаряда." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "Источник энергии для тяжелого плазменного оружия. Содержит небольшое количество элерия." STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "Источник энергии для плазменной винтовки - оружия пришельцев средней мощности. Содержит небольшое количество элерия." STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Источник энергии для небольшого плазменного пистолета. Содержит небольшое количество элерия - источника энергии всех инопланетных технологий." STR_STUN_BOMB_UFOPEDIA: "Парализующая бомба применяется пришельцами для захвата живых людей, но может использоваться и против большинства видов пришельцев. Используется как боеприпас для парализатора." STR_ALIEN_RESEARCH_UFOPEDIA: "Целью исследовательских миссий пришельцев является сбор данных о Земле и ее жителях. Используются преимущественно легкие корабли для высадки в заброшенных областях. Этот тип активности пришельцев представляет наименьшую опасность для Х-Сom, и меньше всего беспокоит правительства и общественность." STR_ALIEN_HARVEST_UFOPEDIA: "Пришельцы широко используют земную фауну в своих целях. Животные тайно похищаются и возвращаются после извлечения различных органов. О случаях увечья животных часто сообщается из мест наблюдения НЛО. Этот тип деятельности пришельцев вызывает большую обеспокоенность у правительств и тревогу среди населения. Чаще всего данная активность проявляется в сельской местности. Существует теория \"сбора урожая\", согласно которой инопланетяне в прошлом заселили планету образцами своей флоры и фауны и теперь вернулись, чтобы собрать \"урожай\"." STR_ALIEN_ABDUCTION_UFOPEDIA: "Наиболее коварный вид инопланетной активности. Случаи похищения людей инопланетянами широко известны, несмотря на попытки пришельцев стирать воспоминания о происшедшем из памяти жертв. Похищенные сообщают о проводившихся над ними физиологических опытах, включая имплантацию зародышей инопланетных организмов и генетические эксперименты. Преследуемая пришельцами цель, вероятно, имеет отношение к мутациям и манипулированию их собственным генетическим материалом. Эти вызывающие большую тревогу инциденты происходят обычно в городах или густонаселенных районах." STR_ALIEN_INFILTRATION_UFOPEDIA: "В правительства могут быть внедрены агенты пришельцев, внешне неотличимые от людей, для установления контакта между пришельцами и представителями власти на самом высоком уровне. Признаком подготовки такой операции может быть высокая активность НЛО вблизи крупных городов. Пришельцы попытаются подписать пакт с правительством, предлагая передачу своих технологий в обмен на возможность беспрепятственно действовать на данной территории. Эта миссия пришельцев представляет самую большую угрозу для X-Com. Если правительство согласится, финансирование с его стороны будет прекращено." STR_ALIEN_BASE_UFOPEDIA: "Пришельцы будут создавать скрытые подземные базы в удаленных районах. После периода разведывательных полетов будет отмечаться высокая активность НЛО в месте строительства базы. На базах размещаются экспериментальные лаборатории для изучения людей, а также средства обеспечения дальнейшей деятельности инопланетян в регионе. Присутствие базы будет сопровождаться большим количеством сообщений о действиях пришельцев при относительно малом числе случаев наблюдения НЛО. Чтобы обнаружить базу, корабль X-Com должен патрулировать область в течение нескольких часов." STR_ALIEN_TERROR_UFOPEDIA: "Для террора городов пришельцы используют специализированные тяжелые отряды. Ввиду наличия непосредственной угрозы гражданскому населению, правительство вынуждено эвакуировать целые районы. Основная цель этих действий - вызвать панику среди населения, и оказать давление на проект X-Com со стороны правительства страны." STR_ALIEN_RETALIATION_UFOPEDIA: "В случае особо успешных действий перехватчиков X-Com, пришельцы будут предпринимать ответные меры, вплоть до прямой атаки баз X-Com. Однако перед атакой пришельцы сперва должны обнаружить базу, поэтому риск можно существенно снизить, если не подпускать НЛО к базе." STR_ALIEN_SUPPLY_UFOPEDIA: "После окончания строительства базы пришельцев начинается ее регулярное снабжение специальным грузовым кораблем. Обнаружив такой корабль на земле, можно быть уверенным, что база пришельцев расположена где-то неподалеку." STR_SMALL_SCOUT_UFOPEDIA: "Этот крошечный корабль используется для разведки или исследований. Его полеты обычно предшествуют более крупным кораблям в начале акций." STR_MEDIUM_SCOUT_UFOPEDIA: "Средний по размеру разведывательный корабль, не представляющий большой опасности. Обычно появляется перед более крупными кораблями в ходе акции." STR_LARGE_SCOUT_UFOPEDIA: "Самый большой разведывательный корабль пришельцев, является кораблем общего назначения и применяется во всех типах акций." STR_HARVESTER_UFOPEDIA: "Сборщик имеет люк в нижней части корпуса и оборудован подъемным механизмом для рогатого скота и других животных. Необходимый биоматериал извлекается с использованием \"лазерных скальпелей\", после чего туша сбрасывается на землю. Имеются также контейнеры для хранения добытых органов." STR_ABDUCTOR_UFOPEDIA: "Этот корабль оборудован комнатой для проведения допросов и ужасных экспериментов над людьми. Обычно жертва телепатически парализуется, но остается в сознании на операционном столе." STR_TERROR_SHIP_UFOPEDIA: "Корабль террора имеет отсеки-контейнеры для перевозки крупных существ или техники отрядов устрашения. Он используется для доставки инопланетных террористов в населенные районы." STR_BATTLESHIP_UFOPEDIA: "Линкор - самый большой и наиболее мощный корабль пришельцев. Является основным боевым кораблем в любой миссии, несет на борту мощное оружие и многочисленный экипаж." STR_SUPPLY_SHIP_UFOPEDIA: "Корабль поддержки используется при строительстве баз пришельцев или для снабжения уже существующих. Перевозит контейнеры с пищей и репродукционные камеры." STR_DISMANTLE: "Демонтировать" STR_FACILITY_IN_USE: "МОДУЛЬ ИСПОЛЬЗУЕТСЯ" STR_CANNOT_DISMANTLE_FACILITY: "НЕВОЗМОЖНО ДЕМОНТИРОВАТЬ МОДУЛЬ!{SMALLLINE}Все модули должны быть соединены с входным лифтом." STR_TRANSFER_ITEMS_TO: "Отправка на базу {0}" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "НЕТ ИЗОЛЯТОРА ПРИШЕЛЬЦЕВ ДЛЯ ПЕРЕДАЧИ!{SMALLLINE}Для содержания живых пришельцев необходим специальный модуль." STR_AMOUNT_AT_DESTINATION: "НА МЕСТЕ {NEWLINE}НАЗНАЧЕНИЯ" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Пришелец погиб, так как нет модуля для его содержания." STR_NO_FREE_ACCOMODATION_CREW: "НЕ ХВАТАЕТ МЕСТ!{SMALLLINE}На базе назначения не хватает мест в жилых модулях для экипажа, назначенного на корабль." STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "НЕ ДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}На складе базы назначения не хватает места для снаряжения, назначенного кораблю." STR_ITEMS_ARRIVING: "Прибытие" STR_DESTINATION_UC: "ПУНКТ НАЗНАЧЕНИЯ" STR_PISTOL: "Пистолет" STR_PISTOL_CLIP: "Магазин к пистолету" STR_RIFLE: "Винтовка" STR_RIFLE_CLIP: "Магазин к винтовке" STR_HEAVY_CANNON: "Тяжелая пушка" STR_HC_AP_AMMO: "ТП-ББ магазин" STR_HC_HE_AMMO: "ТП-Р магазин" STR_HC_I_AMMO: "ТП-З магазин" STR_AUTO_CANNON: "Автопушка" STR_AC_AP_AMMO: "АП-ББ магазин" STR_AC_HE_AMMO: "АП-Р магазин" STR_AC_I_AMMO: "АП-З магазин" STR_ROCKET_LAUNCHER: "Ракетная установка" STR_SMALL_ROCKET: "Легкая ракета" STR_LARGE_ROCKET: "Тяжелая ракета" STR_INCENDIARY_ROCKET: "Зажигательная ракета" STR_GRENADE: "Граната" STR_SMOKE_GRENADE: "Дымовая граната" STR_PROXIMITY_GRENADE: "Сенсорная граната" STR_HIGH_EXPLOSIVE: "Взрывчатка" STR_STUN_ROD: "Электрошоковая дубинка" STR_HEAVY_PLASMA: "Тяжелая плазма" STR_HEAVY_PLASMA_CLIP: "Магазин к тяж. плазме" STR_PLASMA_RIFLE: "Плазменная винтовка" STR_PLASMA_RIFLE_CLIP: "Магазин к плаз. винтовке" STR_PLASMA_PISTOL: "Плазменный пистолет" STR_PLASMA_PISTOL_CLIP: "Магазин к плаз. пистолету" STR_BLASTER_LAUNCHER: "Бластерная установка" STR_BLASTER_BOMB: "Бластерная ракета" STR_SMALL_LAUNCHER: "Парализующая установка" STR_STUN_BOMB: "Парализующая бомба" STR_ALIEN_GRENADE: "Граната пришельцев" STR_ELERIUM_115: "Элерий-115" STR_MIND_PROBE: "Ментальный зонд" STR_SECTOID_CORPSE: "Труп сектоида" STR_SNAKEMAN_CORPSE: "Труп человекозмея" STR_ETHEREAL_CORPSE: "Труп эфириала" STR_MUTON_CORPSE: "Труп мутона" STR_FLOATER_CORPSE: "Труп летуна" STR_CELATID_CORPSE: "Труп целатида" STR_SILACOID_CORPSE: "Труп силакоида" STR_CHRYSSALID_CORPSE: "Труп криссалида" STR_REAPER_CORPSE: "Труп Жнеца" STR_SECTOPOD_CORPSE: "Останки сектопода" STR_CYBERDISC_CORPSE: "Останки кибердиска" STR_NOT_ENOUGH_AMMO_TO_ARM_HWP: "Недостаточно боеприпасов для снаряжения ТБП{SMALLLINE}Для каждой ТБП необходимо {0} {1}." STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD: "Недостаточно снаряжения для экипировки команды" STR_MARS_CYDONIA_LANDING: "Марс: Высадка в Кидонии" STR_MARS_CYDONIA_LANDING_BRIEFING: "Ваш корабль \"Мститель\" приземлился на поверхности Марса в районе Кидонии. По нашей информации, в одной из пирамидальных структур находится вход в подземный комплекс. Соберите отряд в лифте (зеленые маркеры) и нажмите кнопку \"Покинуть поле боя\" для перехода к следующей стадии штурма." STR_MARS_THE_FINAL_ASSAULT: "Марс: Последняя битва" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Лифт пирамиды доставил отряд глубоко под поверхность планеты, в сердце лабиринта туннелей. Где-то там скрыт инопланетный Мозг. Он должен быть уничтожен, чтобы спасти Землю от нашествия инопланетян.{NEWLINE}{NEWLINE}Удачи!" STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM: "Вам необходимо исследовать{NEWLINE}{0}{NEWLINE}для производства{NEWLINE}{1}" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "Пришельцы разрушили незащищенную базу {0}" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "Агенты X-Com обнаружили базу пришельцев в {0}" STR_STANDOFF: "ОЖИДАНИЕ" STR_CAUTIOUS_ATTACK: "ОСТОРОЖНАЯ АТАКА" STR_STANDARD_ATTACK: "СТАНДАРТНАЯ АТАКА" STR_AGGRESSIVE_ATTACK: "АГРЕССИВНАЯ АТАКА" STR_DISENGAGING: "ВЫХОД ИЗ БОЯ" STR_UFO_HIT: "ПОПАДАНИЕ!" STR_UFO_CRASH_LANDS: "НЛО СБИТ!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Минимизировать только на безопасной дистанции" STR_UFO_RETURN_FIRE: "НЛО СТРЕЛЯЕТ!" STR_INTERCEPTOR_DAMAGED: ">>> ПЕРЕХВАТЧИК ПОВРЕЖДЕН <<<" STR_INTERCEPTOR_DESTROYED: ">>> ПЕРЕХВАТЧИК УНИЧТОЖЕН <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "НЛО УШЕЛ ОТ ПЕРЕХВАТЧИКА!" STR_ALIENS_TERRORISE: "ПРИШЕЛЬЦЫ ТЕРРОРИЗИРУЮТ" STR_LONG_RANGE_DETECTION: "Дальнее обнаружение" STR_STORES_UC: "СКЛАД" STR_DIFFICULTY_LEVEL: "Уровень сложности" STR_INTERCEPT: "ПЕРЕХВАТ" STR_BASES: "БАЗЫ" STR_GRAPHS: "ГРАФИКИ" STR_UFOPAEDIA_UC: "УФОПЕДИЯ" STR_OPTIONS_UC: "ПАРАМЕТРЫ" STR_FUNDING_UC: "ФИНАНСЫ" STR_5_SECONDS: "5 сек" STR_1_MINUTE: "1 мин" STR_5_MINUTES: "5 мин" STR_30_MINUTES: "30 мин" STR_1_HOUR: "1 час" STR_1_DAY: "1 день" STR_XCOM_PERFORMANCE_ROSTER: "Выполнение заданий X-Com" STR_ENTER_NAME: "Введите имя" STR_PERFORMANCE_RATING: "Оценка выполнения" STR_VICTORY_DATE: "День Победы" STR_ELECTRO_FLARE: "Осветитель" STR_ELECTRO_FLARE_UFOPEDIA: "При броске это компактное устройство начинает излучать яркий свет, позволяя обнаружить находящегося поблизости противника во время ночных миссий." STR_MONTHLY_COSTS: "МЕСЯЧНЫЕ ЗАТРАТЫ" STR_CRAFT_RENTAL: "Аренда кораблей" STR_SALARIES: "Жалованье" STR_BASE_MAINTENANCE: "Обслуживание базы" STR_COST_PER_UNIT: "Стоимость за ед." STR_QUANTITY: "Кол-во" STR_TOTAL: "Всего" STR_IN_PSIONIC_TRAINING: "Тренируется в пси-лаборатории" STR_BLASTER_BOMB_UFOPEDIA: "Мощная ракета, снабженная программируемой системой управления. Предназначена для стрельбы из бластерной пусковой установки." STR_FRONT_ARMOR: "Броня спереди" STR_LEFT_ARMOR: "Броня слева" STR_RIGHT_ARMOR: "Броня справа" STR_REAR_ARMOR: "Броня сзади" STR_UNDER_ARMOR: "Броня снизу" STR_ROUNDS: "Боезапас" STR_UNIT: "СОЛДАТ> {0}" STR_ENERGY: "ЭНЕРГИЯ" STR_MORALE: "МОРАЛЬ" STR_ARMOR_: "БРОНЯ> {0}" STR_FRONT_ARMOR_UC: "БРОНЯ СПЕРЕДИ" STR_LEFT_ARMOR_UC: "БРОНЯ СЛЕВА" STR_RIGHT_ARMOR_UC: "БРОНЯ СПРАВА" STR_REAR_ARMOR_UC: "БРОНЯ СЗАДИ" STR_SKILLS: "НАВЫКИ> {0}" STR_LEVEL: "УРОВЕНЬ> {0}" STR_HEAD: "ГОЛОВА" STR_TORSO: "ТОРС" STR_RIGHT_ARM: "ПРАВАЯ РУКА" STR_LEFT_ARM: "ЛЕВАЯ РУКА" STR_RIGHT_LEG: "ПРАВАЯ НОГА" STR_LEFT_LEG: "ЛЕВАЯ НОГА" STR_PAIN_KILLER: "АНАЛЬГЕТИК" STR_STIMULANT: "СТИМУЛЯТОР" STR_HEAL: "ЛЕЧИТЬ" STR_TIME_UNITS_SHORT: "ОД>{ALT}{0}" STR_WEIGHT: "Вес>{ALT}{0}/{1}" STR_REACTIONS_SHORT: "Реакц>{ALT}{0}" STR_PSIONIC_SKILL_SHORT: "П.Нав>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "П.Cила>{ALT}{0}" STR_ALIEN_ARTIFACT: "Артефакт пришельцев" STR_AMMO_ROUNDS_LEFT: "ОРУЖИЕ:{NEWLINE}ПАТРОНОВ{NEWLINE}ОСТАЛОСЬ={ALT}{0}" STR_MEDI_KIT_QUANTITIES_LEFT: "Болеут>{ALT}{0}{ALT}{NEWLINE}Стим>{ALT}{1}{ALT}{NEWLINE}Леч>{ALT}{2}" STR_THROW: "Бросить" STR_AUTO_SHOT: "Очередь" STR_SNAP_SHOT: "Навскидку" STR_AIMED_SHOT: "Прицельный" STR_STUN: "Парализовать" STR_PRIME_GRENADE: "Активировать гранату" STR_USE_SCANNER: "Сканировать" STR_USE_MEDI_KIT: "Использовать" STR_LAUNCH_MISSILE: "Пуск ракеты" STR_ACCURACY_SHORT: "Точ>{ALT}{0}" STR_NOT_ENOUGH_TIME_UNITS: "Не хватает очков действия!" STR_NOT_ENOUGH_ENERGY: "Не хватает энергии!" STR_NO_ROUNDS_LEFT: "Нет патронов!" STR_NO_AMMUNITION_LOADED: "Оружие не заряжено!" STR_WRONG_AMMUNITION_FOR_THIS_WEAPON: "Боеприпасы не от этого оружия!" STR_WEAPON_IS_ALREADY_LOADED: "Оружие уже заряжено!" STR_NO_LINE_OF_FIRE: "Нет линии огня!" STR_GRENADE_IS_ACTIVATED: "Граната активирована!" STR_GRENADE_IS_DEACTIVATED: "Граната деактивирована!" STR_THERE_IS_NO_ONE_THERE: "Там никого нет!" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Невозможно использовать неисследованный артефакт!" STR_OUT_OF_RANGE: "Вне зоны поражения!" STR_UNABLE_TO_THROW_HERE: "Не могу бросить сюда!" STR_SET_TIMER: "Установить таймер" STR_HIDDEN_MOVEMENT: "СКРЫТЫЕ ПЕРЕМЕЩЕНИЯ" STR_TURN: "ХОД> {0}" STR_SIDE: "СТОРОНА> {0}" STR_PRESS_BUTTON_TO_CONTINUE: "Нажмите кнопку для продолжения" STR_MIND_CONTROL: "Контроль сознания" STR_PANIC_UNIT: "Паника" STR_MORALE_ATTACK_SUCCESSFUL: "Психическая атака удалась" STR_MIND_CONTROL_SUCCESSFUL: "Контроль установлен" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}потерял рассудок" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}потеряла рассудок" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}запаниковал" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}запаниковала" STR_XCOM: "X-Com" STR_ALIENS: "Пришельцы" STR_RIGHT_HAND: "ПРАВАЯ РУКА" STR_LEFT_HAND: "ЛЕВАЯ РУКА" STR_RIGHT_SHOULDER: "ПРАВОЕ ПЛЕЧО" STR_LEFT_SHOULDER: "ЛЕВОЕ ПЛЕЧО" STR_BACK_PACK: "РЮКЗАК" STR_BELT: "ПОЯС" STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}под контролем пришельцев " STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}под контролем пришельцев" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}потерял сознание" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}потеряла сознание" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}умер от смертельных ран" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}умерла от смертельных ран" STR_USE_MIND_PROBE: "Использовать зонд" STR_FATAL_WOUNDS: "СМЕРТЕЛЬНЫЕ РАНЫ" STR_UNDER_ARMOR_UC: "БРОНЯ СНИЗУ" STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT: "Очки действия зарезервированы для выстрела навскидку" STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT: "Очки действия зарезервированы для стрельбы очередью" STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT: "Очки действия зарезервированы для прицельного выстрела" STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Очки действия зарезервированы, чтобы присесть" STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "ОД зарезервированы, чтобы присесть и выстрелить" STR_UNITS_IN_CRAFT: one: "{N} солдат в судне X-Com" few: "{N} солдата в судне X-Com" many: "{N} солдат в судне X-Com" other: "{N} солдат в судне X-Com" STR_UNITS_OUTSIDE: one: "{N} солдат осталось снаружи" few: "{N} солдата осталось снаружи" many: "{N} солдат осталось снаружи" other: "{N} солдат осталось снаружи" STR_UNITS_IN_ENTRANCE: one: "{N} солдат на входе" few: "{N} солдата на входе" many: "{N} солдат на входе" other: "{N} солдат на входе" STR_UNITS_IN_EXIT: one: "{N} солдат в зоне выхода" few: "{N} солдата в зоне выхода" many: "{N} солдат в зоне выхода" other: "{N} солдат в зоне выхода" STR_ABORT_MISSION_QUESTION: "Покинуть поле боя?" STR_CORPSE: "Труп" STR_UNLOAD_CRAFT: "Выгрузить" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}убит" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}убита" STR_HIT_MELEE: "Удар" STR_GROUND: "НА ЗЕМЛЕ" STR_LIVING_QUARTERS_PLURAL: "Жилые модули" STR_LIST_ITEM: "ПРЕДМЕТ" STR_PERSONAL_ARMOR_UFOPEDIA: "Броня с использованием сплавов пришельцев дает нашим бойцам больше шансов в сражении с инопланетной угрозой." STR_POWER_SUIT_UFOPEDIA: "Новая мощная защита солдат. Эта броня питается от энергетического источника на элерии и значительно увеличивает скорость и силу, что делает ее наилучшей защитой для бойцов." STR_FLYING_SUIT_UFOPEDIA: "Улучшенная версия энергоскафандра, объединяющая технологии антигравитации и навигации пришельцев, дающая полную свободу передвижения на поле боя." STR_ALL_ALIENS_KILLED_IN_CRASH: "Все пришельцы погибли при крушении,{NEWLINE}сбитый НЛО захвачен" STR_RESET: "Сброс" STR_MEMORIAL: "Мемориал" STR_DATE_UC: "ДАТА" STR_SOLDIERS_RECRUITED_UC: "СОЛДАТ НАНЯТО>{ALT}{0}" STR_SOLDIERS_LOST_UC: "ПОТЕРИ>{ALT}{0}" MAP_CULTA: "Ферма" MAP_FOREST: "Лес" MAP_JUNGLE: "Джунгли" MAP_MOUNT: "Горы" MAP_DESERT: "Пустыня" MAP_POLAR: "Заполярье" MAP_URBAN: "Город" MAP_UBASE: "База пришельцев" MAP_XBASE: "База X-Com" MAP_MARS: "Марс" STR_MIXED: "Смешанная" STR_REMOVE_SELECTED: "Убрать отобранных" STR_LIVE_ALIENS: "Живые{NEWLINE}образцы" STR_DEAD_ALIENS: "Негодные{NEWLINE}образцы" STR_UNDER_INTERROGATION: "Изучаемые{NEWLINE}" STR_CONTAINMENT_EXCEEDED: "ИЗОЛЯТОР ПРИШЕЛЬЦЕВ ЗАПОЛНЕН!{SMALLLINE}Не хватает места в изоляторе на базе {0}. Вы должны избавиться от лишних пленных (которые не выживут)." STR_MANAGE_CONTAINMENT: "Управление изолятором пришельцев" STR_STORAGE_EXCEEDED: "СКЛАДЫ ПЕРЕПОЛНЕНЫ!{SMALLLINE}На базе {0} недостаточно свободного места. Необходимо продать лишние предметы." STR_GO_TO_BASE: "Перейти к базе" STR_MELEE_ACCURACY: "ТОЧНОСТЬ БЛИЖНЕГО БОЯ" STR_SELL_PRODUCTION: "ПРОДАТЬ" STR_BOTH_HANDS_MUST_BE_EMPTY: "Обе руки должны быть свободны!" STR_NOT_ENOUGH_ITEMS_FOR_TEMPLATE: "Не хватает предметов для применения шаблона!" STR_UNLOAD_WEAPON: "Разрядить оружие" STR_ALL_ITEMS: "Все предметы" STR_NO_MORE_EQUIPMENT_ALLOWED: one: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предмета на этот корабль." few: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." many: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." other: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." STR_CONTROL_CENTER_DESTROYED: "{SMALLLINE}КОНТРОЛЬНЫЙ ЦЕНТР УНИЧТОЖЕН{NEWLINE}Доберитесь до входа и покиньте поле боя." STR_XCOM_BASE_CANNOT_BE_BUILT: "Постройки X-Com невозможно размещать под водой" STR_LEVEL_SHORT: "{0}" STR_PERSONNEL: "Персонал" STR_CRAFT_ARMAMENT: "Корабли и вооружение" STR_COMPONENTS: "Компоненты" STR_SOLDIERS_RECRUITED: "Солдат нанято" STR_SOLDIERS_LOST: "Солдат потеряно" STR_TOTAL_UFOS: "Обнаружено НЛО" STR_TOTAL_ALIEN_BASES: "Обнаружено баз пришельцев" STR_PSIONIC_STRENGTH_ABBREVIATION: "ПСИ" STR_PSIONIC_SKILL_ABBREVIATION: "ПСН" FEMALE_CIVILIAN: "Гражданский, женщина" MALE_CIVILIAN: "Гражданский, мужчина" CYBERDISC_WEAPON: "Оружие кибердиска" REAPER_WEAPON: "Оружие Жнеца" CHRYSSALID_WEAPON: "Оружие криссалида" CELATID_WEAPON: "Оружие целатида" SILACOID_WEAPON: "Оружие силакоида" SECTOPOD_WEAPON: "Оружие сектопода" ZOMBIE_WEAPON: "Оружие зомби" ALIEN_PSI_WEAPON: "Пси-оружие пришельцев" langm-ru: STR_USA: "КОНФЕДЕРАЦИЯ" STR_RUSSIA: "АВТОНОМИЯ" STR_UK: "ЖЕЛЕЗНОЕ ПЛЕМЯ" STR_FRANCE: "ЕВРОСИНДИКАТ" STR_GERMANY: "ШВАРЦМАРКА" STR_ITALY: "РОМАНИКА" STR_SPAIN: "НОРД-ФЕДЕРАЦИЯ" STR_CHINA: "СРЕДИННОЕ ЦАРСТВО" STR_JAPAN: "ФУСО" STR_INDIA: "ВРАТА ДУХОВ" STR_BRAZIL: "ТЕМНЫЙ ДОМИНИОН" STR_AUSTRALIA: "ДОЛИНА СМЕРТИ" STR_NIGERIA: "СКРЫТОЗЕМЬЕ" STR_SOUTH_AFRICA: "ДИКОПОЛЬЕ" STR_EGYPT: "ФИВЕЙСКИЙ УЛЕЙ" STR_CANADA: "КАНАДИЯ" STR_NCR: "РЕСПУБЛИКА КАЛИ" STR_LATIN_EMPIRE: "ЛАТИНСКАЯ ИМПЕРИЯ" STR_TECHNOCRACY: "ТЕХНОКРАТИЯ" STR_TURAN: "ТУРАН" STR_INDONESIA: "ПИРАТСКИЕ ПРОЛИВЫ" STR_CHILE: "СТАЛЬНОЙ ПАКТ" STR_VENEZUELA: "КРАСНАЯ РЕВОЛЮЦИЯ" STR_NEW_YORK: "Роковой Порт" STR_WASHINGTON: "Врата Предателей" STR_LOS_ANGELES: "Могильник" STR_MONTREAL: "Шпиль Ночи" STR_HAVANA: "Горький Берег" STR_MEXICO_CITY: "Монолит" STR_CHICAGO: "Тайфун-Сити" STR_VANCOUVER: "Бэттлбласт Стрейт" STR_DALLAS: "Даллас П.Т." STR_BRASILIA: "Надежда" STR_BOGOTA: "Корявый Камень" STR_BUENOS_AIRES: "Цирк Безмолвия" STR_SANTIAGO: "Мемория" STR_RIO_DE_JANEIRO: "Безнадега" STR_LIMA: "Лимб" STR_CARACAS: "Башня Душ" STR_LONDON: "Спектрал" STR_PARIS: "Синдикат-Сити" STR_BERLIN: "Вольный город" STR_MOSCOW: "Черная Цитадель" STR_ROME: "Эпицентр" STR_MADRID: "Залы Безумия" STR_BUDAPEST: "Бастион" STR_LAGOS: "Длань Богоубийцы" STR_CAIRO: "Фивы" STR_CASABLANCA: "Покинутый Город" STR_PRETORIA: "Черное Святилище" STR_NAIROBI: "Изменчивый" STR_CAPE_TOWN: "Бездна" STR_KINSHASA: "Пандемоний" STR_ANKARA: "Погибель Духов" STR_DELHI: "Запретные Пещеры" STR_KARACHI: "Каменная Крепость" STR_BAGHDAD: "Библиотека" STR_TEHRAN: "Лабиринт" STR_BOMBAY: "Слезы Богини" STR_CALCUTTA: "Сады Наслаждения" STR_TOKYO: "Восход" STR_BEIJING: "Запретный Город" STR_BANGKOK: "Старое Поле Брани" STR_MANILA: "Тайный Базар" STR_SEOUL: "Астральный Мост" STR_SINGAPORE: "Сингапур" STR_JAKARTA: "Дворец Свободы" STR_SHANGHAI: "Высокая Скала" STR_HONG_KONG: "Богохульный Порт" STR_NOVOSIBIRSK: "Ведьмосибирск" STR_CANBERRA: "Тайная Арена" STR_WELLINGTON: "Золотая Гавань" STR_MELBOURNE: "Терминус" STR_PERTH: "Чертово Логово" STR_HELSINKI: "Хель" STR_CONSTANTINE: "Константин" STR_KARAGAND: "Распутье" STR_KARAKORUM: "Каракорум" STR_VLADIVOSTOK: "Сияние" STR_JERUSALEM: "Иерусалим" REGION_CITIES: "ГДЕ-ТО" REGION_CITIES_3: "ГДЕ-ТО" REGION_CITIES_4: "ГДЕ-ТО" REGION_HELLO_WORLD: "HELLO WORLD" REGION_WORLD_ACADEMY: "Без пункта назначения" REGION_WORLD_GUILD: "Без пункта назначения" REGION_WORLD_MEGAPOL: "Без пункта назначения" REGION_WORLD_BANDIT: "Без пункта назначения" REGION_WORLD_MARSEC: "Без пункта назначения" REGION_WORLD_NECRO: "Без пункта назначения" REGION_WORLD_RUFFIANS: "Без пункта назначения" STR_OPENXCOM: "OXC: X-PirateZ v.K3" STR_AGGRESSIVERETALIATION_DESC: "Воздушные суда противников будут пытаться обнаружить ваши Убежища всегда, независимо от своего задания." STR_STORAGELIMITSENFORCED_DESC: "[ЙОХО!!!] Ограничивает количество камер в изоляторе для пленников и складскую площадь для хранения трофейных артефактов." STR_CANSELLLIVEALIENS_DESC: "[ЙОХО!!!] Позволяет продавать живых пленников. Рекомендуется включать, если включено ограничение на объем хранилища." STR_BATTLEINSTANTGRENADE_DESC: "[НЕ-А] Гранаты, таймер которых выставлен на 0 ходов, взорвутся сразу после броска, а не в конце хода." STR_BATTLEUFOEXTENDERACCURACY_DESC: "[ЙОХО!!!] Точность выстрела снижается с расстоянием, в зависимости от типа выстрела. Значение точности будет отображаться возле курсора." STR_CANTRANSFERCRAFTSWHILEAIRBORNE_DESC: "[ЙОХО!!!] Суда, находящиеся в пути, могут быть переведены в другое Убежище." STR_CRAFTLAUNCHALWAYS_DESC: "[ЙОХО!!!] Суда могут покидать ангары, даже если их обслуживание не завершено." STR_GLOBESEASONS_DESC: "[ЙОХО!!!] Освещение земного шара будет показано более реалистично - согласно реальному наклону земной оси." STR_SHOWMORESTATSININVENTORYVIEW_DESC: "[ЙОХО!!!] Отображать дополнительную информацию о выбранном бойце на экране инвентаря." STR_STRAFE_DESC: "[ЙОХО!!!] При удержании клавиши СTRL бойцы могут двигаться боком и бегать, а башни танков - вращаться независимо от ходовой части." STR_BATTLEEXPLOSIONHEIGHT_DESC: "[СТАВЬ 2, ДРУГ] Определить, насколько высоко могут распространяться взрывы.{NEWLINE}(Плоский: 0, Объемный: 3)." STR_ALLOWPSIONICCAPTURE_DESC: "[ЙОХО!!!] Если все противники находятся под пси-контролем, то засчитывается победа, и все они становятся пленными." STR_WEAPONSELFDESTRUCTION_DESC: "[НЕ-А] Оружие пришельцев самоуничтожится, если его владелец будет убит, как в XCOM 20XX." STR_ALLOWPSISTRENGTHIMPROVEMENT_DESC: "[НЕ-А] Тренировки и боевой опыт увеличивают пси-силу бойцов." STR_BATTLEHAIRBLEACH_DESC: "[ЙОХО!!!] Изменять спрайты бойцов в тактическом режиме в соответствии с их портретом на экране инвентаря." STR_ALIENBLEEDING_DESC: "[ЙОХО!!!] Позволяет наносить фатальные раны большинству инопланетян." STR_FORCE_FIRE_DESC: "[ЙОХО!!!] При удержании клавиши CTRL бойцы смогут стрелять, несмотря на отсутствие линии огня." STR_SMALL_SCOUT_UFOPEDIA: "Это крошечное судно в основном занимается разведкой и исследованиями. Обычно предшествует более крупным судам до начала их миссии. Член экипажа один. Поживиться особо нечем." STR_MEDIUM_SCOUT_UFOPEDIA: "Маленькое небоевое судно, не особо опасное для вашей техники. Используется академиками и торговцами для большинства полетов. В экипаже от 5 до 10 человек, половина из которых - это обычные граждане.{NEWLINE}{ALT}Макс. УВМ: 39{ALT}" STR_LARGE_SCOUT_UFOPEDIA: "Судно общего назначения, использующееся академиками и торговцами для более важных задач. От 7 до 19 членов экипажа на борту, Инженер в том числе. В основном Катер безвреден.{NEWLINE}{ALT}Макс. УВМ: 52{ALT}" STR_HARVESTER_UFOPEDIA: "Корабль, метко названный Святилищем - основное судно Церкви. Иногда на борту есть Епископ или даже Кардинал. Членов экипажа ну уж очень мало (11) или ну уж очень много (31), вооружены они лазерным оружием и огнеметами.{NEWLINE}{ALT}БРОНЯ: 10 ЩИТЫ: 200 (Реген. x1) Макс. УВМ: 172{ALT}" STR_ABDUCTOR_UFOPEDIA: "Не являясь военным кораблем, это судно, тем не менее, представляет собой продукт передовых технологий и управляется элитным экипажем, так что лучше не стоит его недооценивать. Обычно используется для спецзаданий.{NEWLINE}{ALT}ЩИТЫ: 500 (Реген. x3) ТОЧНОСТЬ +5% Макс. УВМ: 175{ALT}" STR_TERROR_SHIP_UFOPEDIA: "Просто здоровый десантный корабль. Не самые сильные пушки, зато есть крепкая броня, которая может выдержать много попаданий. Если собьем, то заставим себя уважать.{NEWLINE}{ALT}БРОНЯ: 5 Макс. УВМ: 156{ALT}" STR_BATTLESHIP_UFOPEDIA: "Крейсер - один из самых крупных и мощных кораблей с вооруженным до зубов экипажем. Что еще хуже: Крейсер спроектирован в том числе и для абордажных операций, его можно использовать для прямого нападения на наши Убежища.{NEWLINE}{ALT}Броня: 25 ТОЧНОСТЬ +5% Макс. УВМ: 291{ALT}" STR_SUPPLY_SHIP_UFOPEDIA: "Грузовые суда регулярно посещают вражеские секретные базы. Они быстры, и их невозможно достать, если они успеют подлететь к базе, но если сбить, то нам достанется замечательный хабар (особенно хеллерий), а риск при этом умеренный." STR_ACCESS_LIFT_UFOPEDIA: "Входной лифт - первое сооружение в новом Убежище. Легко догадаться, что он делает и зачем он нужен... Я надеюсь. Ладно. Он позволяет попасть к нам в гости - как званым, так и незваным чувакам. Особенно тем, которые вместо того, чтобы в дверь стучаться, эту самую дверь выбивают. Мы не можем полностью обезопасить вход, поскольку нам нужны услуги грузчиков и рабов, живущих на поверхности.{NEWLINE}Отдых: 1" STR_CORRIDOR_UFOPEDIA: "Простой перекрестный проход, строится для подсоединения отдаленных частей Убежища к водопроводу и энергосети. Также позволяет перекрыть канализацию решетками, сделав ее непроходимой для врагов. Оснащен камерой наблюдения. Для постройки коридоров нам необходимо изучить электрику и электронику." STR_FIRE_PIT_UFOPEDIA: "Любой, кто ничего не подозревая ступит в этот с виду обычный коридор, заставит сработать огненные бомбы, спрятанные в его стенах. Если они и не поджарят вторженца, то хотя бы замедлят ненадолго. Примечание: предохранители не идеальны, и иногда бомбы срабатывают с задержкой." STR_GAS_CHAMBER_UFOPEDIA: "Комнатка со спрятанными бомбами, которые выпускают мощный усыпляющий газ, когда кто-либо подходит близко. Самый легкий способ захвата заложников, если они, конечно, не носят противогазов." STR_HYDROPONICS_UFOPEDIA: "Изучив экосистему нашего Убежища и проконсультировавшись с местными фермерами, мы разобрались, как выращивать растения под землей ради еды и выгоды. Широко известное растение Зон, Убер-пшеница, идеально подойдет, так как очень быстро растет на хеллериевой жиже, давая 100 000 дохода каждый месяц.{NEWLINE}У пшеницы много преимуществ: можно гнать алкоголь, кормить мутировавших Жнецов (и мутировать Жнецов с ее помощью), печь Убер-хлеб и все виды вкуснейших пирожных! Мука также очень, очень взрывоопасна. Возможно, в будущем мы освоим более продвинутые виды сельского хозяйства..." STR_HYDROPONICS_WEED_HARVEST_UFOPEDIA: "Дела с фермерством идут хорошо, а наша (анаша?) автоматизация освещения и полива позволила растить капризное (и тем известное), но полезное растение - Сектоплю. Фермерство не для дебилов и требует сделать кое-какие шаги:{NEWLINE}1) Построить плантацию Сектопли, нужно 12 саженцев. Можно построить новую либо переделать имеющуюся и сберечь $80000.{NEWLINE}2) По готовности 'отправьте под снос', чтобы изменить режим полива и освещения и перейти ко второй фазе. Это будет стоить $25000.{NEWLINE}3) Когда созреет - снова 'под снос' для сбора урожая (стоит $5000). Мы получим 240 штук Сектопли и обычную Плантацию." STR_HYDROPONICS_BOOM_HARVEST_UFOPEDIA: "Выращивать Бумидоры очень сложно, так как нужно убедиться, что грядка не взлетит на воздух. Это значит, что придется потратиться на крепкие стены.{NEWLINE}1) Постройте Бум-плантацию, потребуются 10 Бумидоров и 10 ед. хеллерия. Можно построить новую либо переделать имеющуюся и сберечь $80000.{NEWLINE}2) По готовности 'отправьте под снос' и заплатите фермерам $50000.{NEWLINE}3) Когда созреет - снова 'под снос' для сбора урожая, заплатите фермерам еще $10000. Мы получим 100 Бумидоров и обычную Плантацию." STR_CASINO_UFOPEDIA: "Храм людского порока, построенный совместно с Джеком. Он финансирует призы и занимается маркетингом за половину прибыли, однако наша доля все равно огромна. Кроме того, кооперация позволяет нам обменивать любые Купоны Казино на настоящие призы! В одном Убежище может быть открыто максимум одно Казино, и для этого необходимо значительное количество кредитных чипов: 1 Обсидиановый, 6 Золотых, 36 Серебряных,{NEWLINE}216 Фиолетовых, 1296 Синих и 7776 Красных.{NEWLINE}Также нужно 666 ед. Гламура." STR_GAMBLING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Джек рулит крупным игорным бизнесом, и мы вычислили надежную схему обогащения: поставьте слот-машины в Кают-компаниях и сорвите банк!{NEWLINE}Ставка - чип номиналом $1000, а выигрыш - случайный КЧ, фрукт, безделушка или Купон случайного достоинства. Мы сможем обналичивать только наименее ценные Купоны, пока не начнем нравиться Джеку больше." STR_STILL_UFOPEDIA: "Технический шедевр, символ триумфа разума над материей, обитель счастья. И все это в одном, пусть и пахучем, сооружении. Без него Убежище не может производить никаких алкогольных напитков. Кроме того, на Спиртзаводе есть рабочие места для 5 Кустарей, но в отсутствие мастерских его можно использовать только чтобы гнать алкоголь.{NEWLINE}Для постройки нужен Экстрактор. Также должна быть открыта Алхимия." STR_ONSEN_UFOPEDIA: "Всем известны лечебные свойства горячих источников. Смешно, что мы не осознавали весь их потенциал раньше, хоть и буквально сидели все это время на несметных богатствах в виде горячего, здорового, светящегося ила! Добавьте к этому почти столь же здоровую, изменяющую сознание атмосферу паров Сектопли, и получится помещение, которое не только ускоряет лечение на 0,5% ОЗ в день, но и служит культурным центром! Говорят, что в Онсэне нельзя играть и плавать, но мы же не какие-то там тупые Небесные Ниндзя. Также здесь можно организовать маленький тренировочный центр для 4 бойцов.{NEWLINE}Отдых: 9" STR_LUXURY_SPA_UFOPEDIA: "Помимо огромного бассейна (урааа!), это сооружение включает в себя все для развлечений, отдыха и тренировок: боксерский ринг, игровую террасу (с отличным видом), игровые автоматы, сауну и т. д. Спа не только позволяет улучшать физическую форму 40 бойцам одновременно, но и подходит для тренировок нашей поддержки, а также повышает уровень санитарии и цивилизации в Убежище, за счет чего лечение ран ускоряется на 0,65% от максимального запаса ОЗ. Дресс-код: чем меньше, тем лучше, максимум купальник. Не более 1 Спа в каждом Убежище.{NEWLINE}Для постройки нужны 4 раба и 6 служанок.{NEWLINE}Отдых: 15" STR_GYM_ROOM_UFOPEDIA: "Специальный, опасный учебный полигон, где ваша команда ежедневно улучшает боевые навыки не без помощи определенных химикатов. Включает в себя тир (цели в котором ведут ответный огонь), боксерский ринг, унылые тренажеры и последний по списку, но не по значению, зал игровых автоматов! Обучение весьма интенсивное, поэтому в каждом Додзе не может заниматься более 8 бойцов одновременно. Раненые не тренируются, пока не вылечатся полностью. Додзе не может улучшить параметры выше определенного порога: 66 (Сила, Здоровье, Метание); 85 (ОД, Стрельба); 100 (Ближний бой, Выносливость). Реакция и Храбрость не улучшаются. Отдых: 5" STR_LIBRARY_UFOPEDIA: "Роскошное помещение для хранения всех видов книг: бумажных, кристаллических и электронных; любовных романов, приключенческих книг, эротики и иногда магических трудов. Библиотека может служить рабочим местом для одного Лаботряса. Что более важно: она абсолютно необходима для некоторых хитромудрых производств и исследований. Вот только хорошие книги дорого стоят, и их сложно найти, поэтому строительство такого места требует больших вложений (и вообще пустая трата денег, как могут сказать некоторые).{NEWLINE}Отдых: 4" STR_GREAT_LIBRARY_UFOPEDIA: "В этом изысканном храме науки можно разместить не менее 23 жаждущих знаний Лаботрясов, настроенных постичь все секреты природы, как того желает вечно неуловимая Леди Девяти Лун, тайны которой, в частности, тоже требуется разгадать. Но это будет невозможно без ее благословения. Нам нужно найти Учение о Ночи, которое, предположительно, хранится в подземных локк'наарских святилищах. Также понадобятся 777 Эротических книг для формирования библиотечного фонда.{NEWLINE}Отдых: 6" STR_GDX_LAB_UFOPEDIA: "Передовая лаборатория, которую мы построили, опираясь на знания д-ра Икс (однако, не такая передовая, как та древняя лаборатория в Убежище). Может быть построена только в единственном экземпляре вообще. Предоставляет рабочие места для 10 Лаботрясов.{NEWLINE}Для постройки нужна Операционная." STR_RED_TOWER_UFOPEDIA: "Здесь живет Алая Чародейка, помогать которой могут до 5 Лаботрясов. Башня выполняет функции Лаборатории, Библиотеки и Круга призыва." STR_MESS_HALL_UFOPEDIA: "Ни одно Убежище не может обойтись без этого помещения! Здесь подают свежие напитки со спиртзавода (необходим для функционирования), что слегка увеличивает скорость заживления ран наших бойцов (особенно у кого много ОЗ). Кроме того, это культурный центр, дающий нам место для общения (теперь мы не ограничены ангаром!) и рабочее место для одного Лаботряса. Без Кают-компании многие культурные достижения и некоторые миссии будут недоступны для исследования. В Убежище можно построить только одну.{NEWLINE}Отдых: 6" STR_LOVE_CLINIC_UFOPEDIA: "Горячие доктора будут лечить наших девочек и кормить их вкусной едой до отвала. Как результат: потрясающие темпы выздоровления! (А еще я слышала, что медсестры без жалости порят любого пациента, пытающегося затягивать процесс лечения, так что симулянты не пройдут!!){NEWLINE}В каждом Убежище может быть только одна такая клиника.{NEWLINE}Для постройки нужно 600 штук Сектопли." STR_MED_BAY_UFOPEDIA: "Общее медицинское учреждение, которое ускоряет лечение раненых бойцов - за плату. Дополнительно излечивая 0,5 ОЗ в день, оно успешно снижает время восстановления на треть. Бойцы могут жаловаться на интенсивность терапии, но общество медсестер не будет их напрягать, в отличие от приевшихся рож из общаги. В одном Убежище может быть построен только один такой лазарет, но бонус лечения суммируется со всеми подобными бонусами от других похожих сооружений (как будто они нам известны, хыхы). Предоставляет одно рабочее место для самого усердного Лаботряса.{NEWLINE}Для постройки нужно 10 штук Медикаментов." STR_SURGERY_ROOM_UFOPEDIA: "Требуется наличие Библиотеки, чтобы хирурги могли успешно оперировать пациентов и оперировать медицинскими терминами. Хааааа, двойное значение, ну как, дошло? Неважно. Проведение различных хирургических процедур подразумевает наличие специализированного помещения. Все раненые бойцы восстанавливают 1% от максимального уровня ОЗ в день плюс еще 0,25 ОЗ; время лечения тем самым уменьшается почти наполовину. Также это рабочее место для двух Лаботрясов. В одном Убежище можно построить только одну Операционную.{NEWLINE}Для постройки нужны 3 Хирургических аппарата." STR_METAGARDEN_UFOPEDIA: "В этой теплице на хеллериевых удобрениях растут сильно мутировавшие растения, дающие нам множество ништяков:{NEWLINE}{ALT}>ЭНЕРГИЯ.{ALT} Зеленая энергия менее прибыльна, чем вырабатываемая Электростанцией, но функционал тот же.{NEWLINE}{ALT}>ЛЕКАРСТВЕННЫЕ РАСТЕНИЯ.{ALT} Сокращено время лечения раненых.{NEWLINE}{ALT}>ЕДА.{ALT} Мы кормим вкусными фруктами трущобы на поверхности, за счет чего освобождаем место под инвентарь (склад: 50).{NEWLINE}{ALT}>ОБОРОНА.{ALT} Особое растение 'Древо Жизни' замечает врагов{NEWLINE}(ЧУТЬЕ: 18) и лечит нас. Кроме того, через эти заросли поди еще продерись.{NEWLINE}Только один сад на Убежище. Нужно 250 штук Сектопли. Отдых: 9" STR_CLONING_CENTRE_UFOPEDIA: "Это сооружение позволяет нам выращивать все виды органической материи, от органов до целых организмов. Даже если мы еще не придумали ни одного существа, Центр клонирования поможет нам с лечением всех раненых бойцов в Убежище, излечивая 0,75 ОЗ в день. Таинство Творения теперь нам подвластно! Тут может работать до 10 Кустарей, однако для успешного функционирования в Убежище должна быть Операционная. В одном Убежище может быть построен только один Центр клонирования." STR_STUDY_ROOM_UFOPEDIA: "Если мы всерьез хотим ускорить наши научные разработки, открытие Учебных классов - лучшее решение. Каждый такой класс дает рабочие места двум Лаботрясам. Однако прежде в Убежище уже должны быть построены хотя бы по одной штуке: Библиотека, Операционная, Спиртзавод (для помощи в размышлениях об абстрактном) и Электростанция." STR_DATA_CENTER_UFOPEDIA: "Каждое такое помещение обеспечивает высокую скорость обработки данных и вмещает до 4 Лаботрясов. Однако, в качестве ядра вычислительного центра необходим Суперкомпьютер (или можно подключить компьютер Лабы), а также Библиотека для справочных материалов. В одном Убежище можно разместить до трех Серверных.{NEWLINE}Для постройки нужно 6 Исполняющих ИИ." STR_COMPUTER_CORE_UFOPEDIA: "Целый арсенал мощных, чертовски дорогих компьютеров, позволяющих нам обрабатывать мегатонны вычислений. Суперкомпьютер может быть использован для взлома, как и Лаборатория, и дает 4 рабочих места для Лаботрясов. Эти дополнительные вычислительные мощности будут нелишними, поскольку Суперкомпьютер (наряду с Библиотекой) необходим для разработки проекта 'Высшее образование', который позволит нам развить куда более крутые технологии, но, по всей видимости, это будет долгий процесс.{NEWLINE}В Убежище может быть только один Суперкомпьютер.{NEWLINE}Для постройки нужно 20 Исполняющих ИИ." STR_REFINERY_UFOPEDIA: "Позволяет производить химикаты и продвинутое химическое оружие. Предоставляет рабочие места для 10 Кустарей и лабораторию для одного Лаботряса.{NEWLINE}Для строительства нужен Экстрактор." STR_MINT_UFOPEDIA: "Здесь есть все, что нужно для производства настоящих ненастоящих денег! С такой оборудованием в Убежище мы сможем, аки Гильдия, решать свои финансовые проблемы при помощи печатного станка, круто же?{NEWLINE}Есть рабочие места для 10 Кустарей.{NEWLINE}Для постройки нужен Промышленный сканер." STR_SUMMONING_CIRCLE_UFOPEDIA: "Эта волшебная комната позволяет нам выполнять магические ритуалы, необходимые для всех видов магических действий (впрочем, для некоторой магии специальное помещение не требуется). Для этой цели здесь есть рабочие места для 10 Кустарей и 3 Лаботрясов. Будьте осторожны при обороне Убежища: кто знает, что может оказаться призванным в хаосе сражения...{NEWLINE}Для строительства нужны Библиотека и 10 Гипнопанелей. В одном Убежище может быть начерчен только один Круг призыва." STR_POWER_PLANT_UFOPEDIA: "Необходима для любого производства с высоким потреблением энергии. Хотя построить Электростанцию достаточно затратно, она немедленно начинает приносить деньги, поскольку излишки производимой для наших нужд электроэнергии идут на продажу.{NEWLINE}Для постройки нужны 2 Кор-двигателя." STR_FUSION_REACTOR_UFOPEDIA: "От понимания физики силовых полей будет мало толку, если мы не найдем ей практического применения. Термоядерная топка, установленная в Убежище, позволяет нам производить бластерные боеприпасы и другое оборудование, основанное на данной технологии. Кроме того, она запитывает энергией наиболее продвинутые защитные системы и предоставляет рабочие места для 2 Лаботрясов. Однако, для запуска необходима Электростанция." STR_WELL_UFOPEDIA: "Производственный цех с глубокой шахтой, где мы добываем разные ресурсы из полезной для нашего здоровья подземной жижи. Здесь есть все необходимое, при помощи чего Кустари в количестве до 20 штук могут производить различные простые вещи. Сложные изделия (например, огнестрельное оружие), для которых необходимы сложные инструменты, не могут быть сделаны здесь. В Убежище может быть не более 3 Экстракторов.{NEWLINE}ВНИМАНИЕ! Если производство начато ('ЕСТЬ!'), то его отмена уничтожит ВСЕ взятое сырье, потому ненужные проекты закрывайте через 'НЕ-А'. Иногда можно вернуть деньги и сырье за незавершенную продукцию ('ВОЗВРАТ!')." STR_INDUSTRIAL_PRINTER_UFOPEDIA: "Схож с Мастерской по своему назначению. В то время как Принтер менее эффективен с точки зрения количества рабочих мест, чем четыре обычных Мастерских (рабочие места для 100 Кустарей), он гораздо выгоднее с финансовой точки зрения. Что более важно: он позволяет нам изготавливать предметы с очень сложной внутренней структурой, в том числе и продвинутые бронекостюмы.{NEWLINE}Для постройки нужны 2 Промышленных сканера." STR_FACTORY_UFOPEDIA: "Кэп, только взгляните, какой путь мы прошли: от примитивного, тесного убежища до нашего собственного центра промышленного производства. Фабрика дает рабочие места 400 Кустарям, при этом стоимость обслуживания полностью укомплектованной Фабрики вдвое меньше по сравнению с обычной Мастерской.{NEWLINE}Для постройки нужны Электростанция и 500 ед. пластистали." STR_BURROW_UFOPEDIA: "Стильное (и продуваемое) пещерное жилище общего пользования. Может разместить в себе до 10 человек, равно как и до 10 животных (прирученных или нет). Также оно предоставляет 25 ед. складской площади.{NEWLINE}Отдых: 3" STR_BEAST_DEN_UFOPEDIA: "Большая пещера, в которой можно держать до 20 животных. Просто идеально для тех, кто считает, что для Убежища нет защиты лучше, чем свора собак. Приятный бонус: 50 ед. складской площади.{NEWLINE}Отдых: 2" STR_LIVING_QUARTERS_UFOPEDIA: "Здесь мы живем, едим, зализываем раны и делаем множество других вещей (лучше не уточнять, каких), чтобы противостоять бесконечной скуке. Каждый такой кубрик может вместить в себя до 25 человек, будь то Бойцы, Кустари или Лаботрясы.{NEWLINE}Отдых: 5" STR_LIVING_QUARTERS_SMALL_UFOPEDIA: "Маленький и дешевый барак, дающий 10 жилых мест и 25 ед. складской площади, идеален для Убежищ в глухомани. Есть и бюджетный вариант радара: его радиус обнаружения составляет 650 морских миль, однако он способен засечь любой летающий объект в пределах этого радиуса с точностью 100% (в идеальных условиях...), цикл сканирования длится полчаса.{NEWLINE}Отдых: 4" STR_LIVING_QUARTERS_LARGE_UFOPEDIA: "Мы спроектировали большую и более эффективную версию Кубрика с дополнительными удобствами (только что добытыми на Свалке кораблей). Она может вместить в себя до 135 человек и содержит небольшое хранилище площадью 75 ед. Впрочем, учитывая, что весь этот хлам достаточно дорогой, сооружение стоит сущие гроши.{NEWLINE}Отдых: 6" STR_LIVING_QUARTERS_ADVANCED_UFOPEDIA: "Этот кубрик-шедевр полностью герметичен и, благодаря улучшенной эргономике и отличной меблировке, позволяет нам уместить здесь до 40 человек и при этом гарантировать, что все они будут высыпаться (если захотят, конечно). Кроме того, наверху смонтировано оборонительное лазерное орудие, а также радар. Тем не менее, стоит отправлять бойцов на свежий воздух как можно чаще, потому что в таких стесненных условиях дело может довольно быстро дойти до кровавых расправ. Также дает 25 ед. складской площади.{NEWLINE}Отдых: 8" STR_GENERAL_STORES_LARGE_UFOPEDIA: "Чем больше - тем лучше, не так ли? Эти гигантские хранилища вмещают больше добра, чем среднестатистический пират может сосчитать (675 ед. складской площади). Также здесь есть 25 рабочих мест." STR_GENERAL_STORES_ARMORED_UFOPEDIA: "Этот склад улучшенной планировки способен хранить огромное количество товара и/или хабара (эквивалент площади - 250 ед.), оснащен автономным орудием ПВО, а также предоставляет 5 рабочих мест." STR_JAIL_UFOPEDIA: "Каждый тюремный блок предоставляет места для 15 особых гостей, которые могут быть отпущены за выкуп - собственно, проданы (СБАГРИТЬ ДОБРО), или после изъятия ценностей (выхлоп больше, чем в случае трупа), если оно того стоит. Проверьте категорию производства 'Ограбление', числа отражают: 1 = части брони; 2 = фракционные ништяки; 3 = обычные предметы. Вы также получите деньги за выкуп (в синих чипах), но, так как этот товар считается порченным, только половину от обычной ценности. Ограбление становится доступным после допроса соответствующих лиц. Допрошенные пленники отпускаются в обмен на предоставленную информацию, если вели себя хорошо." STR_PRISON_UFOPEDIA: "Это большое старое здание может вмещать до 100 пленников. Оборудовано дистанционными замками и электронными системами обнаружения. На вышке охраны установлена небольшая пушка, чтобы стрелять по приближающимся или удирающим судам противника." STR_LABORATORY_UFOPEDIA: "Кэп, это та самая Лаборатория Старого Мира из легенд! Ничего не трогайте, а то укусит! Тут мы можем раскрывать для вас древние и новые тайны - только отдайте нам, Лаботрясам, приказ! Это чистое сокровище: тут у нас есть все для изобретения новых штук, изучения старых штук и допроса пленников. Если бы у нас не было Лаборатории, мы бы были просто бандитами. Мы можем набить Лабораторию очень дорогими умниками в количестве до 12 душ. Если взять больше, то они непременно начнут мочить друг друга. Изученное будет уничтожаться либо присваиваться Лаботрясами, исключения... редки.{NEWLINE}Лаборатория предоставляет 50 ед. складской площади." STR_PERSONAL_LABS_UFOPEDIA: "Лаботрясы - это агрессивные территориальные животные; и хотя они были более чем счастливы веселиться в нашей Лабе, для более серьезной работы нужно предоставить им правильно организованное личное пространство. В этом помещении могут работать 4 Лаботряса, также оно предоставляет функционал 'Обучение', что позволит нам исследовать больше различных вещей. Однако это, по большой части, пристройка к Лаборатории Старого Мира, и без нее функционировать не может. В Убежище может быть только одно такое сооружение.{NEWLINE}Для постройки нужно 25 сверхпроводников." STR_WORKSHOP_UFOPEDIA: "Настоящая мастерская с современными инструментами, необходимая для производства всего, что больше похоже на лазерное ружье, чем на каменный топор (для последнего хватит Экстрактора, а иногда и лишь свободного места на Спиртзаводе). Максимальная вместимость: 30 Кустарей.{NEWLINE}Стоит сказать, что это максимум, что можно выжать из ручного труда, и постройка дополнительных мастерских не имеет смысла. Для увеличения наших производственных мощностей потребуются более продвинутые цехи." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Без радаров мы слепы. Ну или одноглазы, поскольку для того, чтобы найти себе жертву, нам придется постоянно мурыжить судно в дозорах и патрулях. Этот радар представляет собой более мощный вариант высокоточных систем обнаружения, устанавливаемых на авиатехнику. Полная проверка занимает 30 минут и автоматически засекает любой летающий объект в пределах 1250 морских миль.{NEWLINE}Для постройки нужно открыть технологию 'Коммуникации'." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Благодаря радиусу обнаружения в 2000 морских миль, это устройство покрывает огромную территорию, однако и стоит чертову прорву денег. Кроме того, оно может быть использовано для блокировки навигационных систем вражеских судов при заходе на посадку, что при определенной доле везения приведет к их крушению." STR_FLAK_DEFENSES_UFOPEDIA: "Приличного размера противовоздушное орудие (а еще лучше три) может отбиваться от небольших вражеских посудин. Также здесь предусмотрено размещение оборонительной пушки, полезной при защите Убежища." STR_SAM_DEFENSES_UFOPEDIA: "Шлет любым незваным гостям приветствия в виде залпа ракет 'Стингер'. Наносимый за эту цену урон не слишком велик, зато попадание гарантировано. Включает радиолокационную систему и небольшой кубрик для 5 операторов." STR_MISSILE_DEFENSES_UFOPEDIA: "Шахта с ядерными ракетами 'Лавина', готовая передать привет любым нежелательным посетителям. Одной такой ракеты достаточно, чтобы испепелить малое суденышко противника. Для уничтожения военных кораблей требуется несколько попаданий, а промежуток времени, в течение которого ракета может быть запущена, крайне невелик, если только мы не хотим заодно уничтожить и наше собственное Убежище, так что каждая шахта может осуществить только один пуск." STR_LASER_DEFENSES_UFOPEDIA: "Стационарная батарея мощных лазерных пушек может и не так впечатляет, как ракетная шахта, но намного точнее и дешевле в обслуживании. Также имеется оборонительная лазерная турель на случай, если враги прорвутся внутрь Убежища." STR_GAUSS_DEFENSES_UFOPEDIA: "В сравнении с другими оборонительными системами, батарея Гаусс-пушек способна нанести огромный урон, но достаточно дорога в обслуживании. Как и во всех защитных сооружениях, здесь есть турель на случай высадки вражеского десанта." AUX_XTURRET_CANNON_WEAPON_UFOPEDIA: "Турель, размещаемая в сооружении с Зенитным орудием. Турели, защищенные тяжелой броней и простреливающие прилегающие коридоры - это наш главный оборонительный актив. Их боеприпасы практически бесконечные.{NEWLINE}Уничтоженную турель можно быстро заменить, но счет за ремонт займет 25 ед. складской площади.{NEWLINE}Пеня за просрочку оплаты счета: $15000 в месяц." AUX_XTURRET_LASER_WEAPON_UFOPEDIA: "Турель, размещаемая в сооружении с Лазерной ПВО. Турели, защищенные тяжелой броней и простреливающие прилегающие коридоры - это наш главный оборонительный актив. Их боеприпасы практически бесконечные.{NEWLINE}Уничтоженную турель можно быстро заменить, но счет за ремонт займет 25 ед. складской площади.{NEWLINE}Пеня за просрочку оплаты счета: $50000 в месяц." AUX_XTURRET_GAUSS_WEAPON_UFOPEDIA: "Турель, размещаемая в сооружении с Гаусс-ПВО. Турели, защищенные тяжелой броней и простреливающие прилегающие коридоры - это наш главный оборонительный актив. Их боеприпасы практически бесконечные.{NEWLINE}Уничтоженную турель можно быстро заменить, но счет за ремонт займет 25 ед. складской площади.{NEWLINE}Пеня за просрочку оплаты счета: $100000 в месяц." AUX_XTURRET_PLASMA_WEAPON_UFOPEDIA: "Турель, размещаемая в сооружении с Плазменной ПВО. Турели, защищенные тяжелой броней и простреливающие прилегающие коридоры - это наш главный оборонительный актив. Их боеприпасы практически бесконечные. Икс-Плазменная турель оснащена Красным силовым щитом 200/50, чтобы дольше оставаться в боеспособном состоянии.{NEWLINE}Уничтоженную турель можно быстро заменить, но счет за ремонт займет 25 ед. складской площади.{NEWLINE}Пеня за просрочку оплаты счета: $300000 в месяц." STR_ARMORY_UFOPEDIA: "Предоставляет 125 ед. складской площади и 10 рабочих мест, а также защищает наше Убежище безошибочно точной огневой мощью. Что более важно: позволяет производить уникальные изделия, доступные только здесь (такие как Боевой Танк M).{NEWLINE}В одном Убежище может быть построен только один Арсенал, для постройки нужна Электростанция." STR_GENERAL_STORES_UFOPEDIA: "Снаряжение, оружие, боеприпасы, добыча и всякий хлам - все это размещается на складах, в том числе и снаряжение, приписанное к посудинам в ангарах. Если нет свободного места, вы не сможете приобретать товары на Черном Рынке, а любую добычу, взятую на поле боя, потребуется немедленно продать. Каждый такой склад расширяет складскую площадь на 100 ед., что равно 20 Кор-двигателям или 500 винтовкам. Также предоставляет 5 рабочих мест." STR_ALIEN_CONTAINMENT_UFOPEDIA: "С помощью стазисных капсул мы можем уместить до 40 пленников в одном тюремном блоке по принципу 'засунь и забудь'.{NEWLINE}Для постройки нужно 40 Стазисных капсул." STR_PLASMA_DEFENSES_UFOPEDIA: "Предоставляет мощную и эффективную защиту против вторжений вражеских кораблей. Однако стандартной энергосети данному сооружению недостаточно, поэтому для функционирования требуется Электростанция. В комплектацию также входит оборонительная турель с плазмопушкой, бесценная, когда речь заходит о зачистке коридоров." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Бластерные ракеты являются мощнейшей системой ПВО Убежища. Они создают взрыв антиматерии, который уничтожает все в пределах определенного радиуса. Для энергообеспечения необходима Термоядерная топка." STR_GRAV_SHIELD_UFOPEDIA: "Замедляет вражеские корабли, пытающиеся приземлиться возле Убежища, позволяя всем системам ПВО сработать дважды. На практике это удваивает эффективность любых систем ПВО. Для энергообеспечения необходима Термоядерная топка. Нет, эффект от постройки нескольких Щитов не складывается.{NEWLINE}Для постройки нужно 30 штук Силовой проводки." STR_MIND_SHIELD_UFOPEDIA: "По сути это батарея Маскирующих устройств, какие мы ставим на наши суда, и она здорово снижает шансы врага обнаружить Убежище. Шанс обнаружения возрастает по мере роста Убежища (хотя разница в шансах между самым маленьким и самым большим Убежищами составляет всего 30%). Маскирующая система снижает этот шанс на 1/2. Если мы построим две, то шанс уменьшится до 1/3 и т. д. - эффект от любого количества будет складываться, хотя польза сомнительна... но мы считаем, что постройка 21 'Покрова' сделает любое Убежище необнаружимым.{NEWLINE}Это сооружение может быть отключено через ПКМ." STR_PSIONIC_LABORATORY_UFOPEDIA: "Здесь мы можем оценить способности к магии каждого бойца и помочь в их развитии. Актуальный магический потенциал (называемый Мастерством Вуду) равен Силе Вуду, умноженной на Навык Вуду. Так что не стоит ожидать многого от бойцов с низкими показателями, но они хотя бы могут обучиться некоторым защитным техникам от вражеских темных искусств, так как Сопротивление Вуду зависит от суммы Силы Вуду и некоторого количества Навыка Вуду. Каждая Школа рассчитана на 8 учеников.{NEWLINE}Для постройки нужно 10 Гипнопанелей." STR_HYPER_WAVE_DECODER_UFOPEDIA: "С этим устройством нам больше не нужно полагаться на ненадежные радары. Декодер подключается напрямую к зашифрованным каналам связи и не только мгновенно определяет местонахождение воздушного судна в пределах сканируемой зоны, но и раскрывает множество данных по нему. Максимальный радиус обнаружения составляет 2000 морских миль.{NEWLINE}Для постройки нужно 6 Исполняющих ИИ." STR_HANGAR_UFOPEDIA: "Каждый ангар может вместить одно судно. Здесь есть все необходимое оборудование для обслуживания, ремонта и заправки. Каждое судно должно быть приписано к своему ангару, и даже если оно находится на вылете - никакое другое не может занять его место. Сорян, Кэп. У пилотов и наземных служб свои странные правила, и либо мы им следуем, либо отращиваем крылья.{NEWLINE}Предоставляет 10 рабочих мест для Кустарей." STR_CANCEL_UC: "НЕ-А" STR_NONE: "Ничего" STR_BUILD_NEW_BASE_UC: НОВОЕ УБЕЖИЩЕ STR_BASE_INFORMATION: ВАХТЕННЫЙ ЖУРНАЛ STR_EQUIP_CRAFT: ЭКИПИРОВАТЬ STR_BUILD_FACILITIES: СТРОИТЬ STR_RESEARCH: "ИЗУЧИТЬ" STR_MANUFACTURE: "ПРОИЗВОДИТЬ" STR_TRANSFER_UC: ПЕРЕВОЗИТЬ STR_TRANSFER: "Транспортировать" STR_AMOUNT_TO_TRANSFER: "СКОЛЬКО ПЕРЕВЕЗТИ" STR_PURCHASE_RECRUIT: ЧЕРНЫЙ РЫНОК STR_SACK: ЗА БОРТ! STR_SELL_SACK_UC: СБАГРИТЬ ДОБРО STR_GEOSCAPE_UC: ВАШ МОСТИК STR_NAME: "Имя" STR_AREA: "Регион" STR_BUILD_NEW_BASE: Основать новое убежище STR_CANCEL: "Не-а." STR_MAINTENANCE_UC: "ОБСЛУЖИВАНИЕ>" STR_MAINTENANCE: "Обслуживание" STR_BALANCE: "Баланс" STR_OK: "ЕСТЬ!" STR_COST_UC: "ЗАТРАТЫ>" STR_INSTALLATION: "Строительство" STR_CURRENT_RESEARCH: "ТЕКУЩИЕ ИССЛЕДОВАНИЯ" STR_CONSTRUCTION_TIME_UC: "ВРЕМЯ СТРОИТЕЛЬСТВА>" STR_HOUR: one: "{N} час" few: "{N} часов" many: "{N} часов" other: "{N} часов" STR_SCIENTISTS_AVAILABLE: Лаботрясов доступно>{ALT}{0} STR_SCIENTISTS_ALLOCATED: Лаботрясов назначено>{ALT}{0} STR_SCIENTISTS_ALLOCATED_UC: ЛАБОТРЯСОВ НАЗНАЧЕНО STR_SCIENTISTS_AVAILABLE_UC: ЛАБОТРЯСОВ ДОСТУПНО>{ALT}{0} STR_LABORATORY_SPACE_AVAILABLE: "Доступно места в лаборатории>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "ДОСТУПНО МЕСТА В ЛАБОРАТОРИИ>{ALT}{0}" STR_RESEARCH_PROJECT: "ИССЛЕДОВАТЬ ПРОЕКТ" STR_START_PROJECT: "СТАРТ ПРОЕКТА" STR_PROGRESS: "ПРОГРЕСС" STR_NEW_PROJECT: "Новый проект" STR_CANCEL_PROJECT: "ОТМЕНИТЬ ПРОЕКТ" STR_NEW_RESEARCH_PROJECTS: "НОВЫЕ НАУЧНЫЕ ПРОЕКТЫ" STR_INCREASE: Больше STR_DECREASE: Меньше STR_ENGINEERS_AVAILABLE: Кустарей доступно>{ALT}{0} STR_ENGINEERS_ALLOCATED: Кустарей назначено>{ALT}{0} STR_ENGINEERS__ALLOCATED: Кустарей назначено STR_ENGINEERS_AVAILABLE_UC: КУСТАРЕЙ ДОСТУПНО>{ALT}{0} STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} человеко-часов для производства единицы" STR_WORKSHOP_SPACE_AVAILABLE_UC: "ДОСТУПНО РАБОЧЕГО МЕСТА>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Рабочего места требуется>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "ТРЕБУЕТСЯ РЕСУРСОВ" STR_CURRENT_PRODUCTION: "ТЕКУЩЕЕ ПРОИЗВОДСТВО" STR_UNITS_PRODUCED: "Выходная продукция" STR_TOTAL_TO_PRODUCE: "Всего произвести" STR_COST__PER__UNIT: "Затраты{NEWLINE}на 1 ед." STR_COST_PER_UNIT_: "Стоимость единицы>{ALT}{0}" STR_DAYS_HOURS_LEFT: "Дней/Часов осталось" STR_NEW_PRODUCTION: "Новое производство" STR_PRODUCTION_ITEMS: "Изделия" STR_CATEGORY: "КАТЕГОРИЯ" STR_START_PRODUCTION: "ПУСК ПРОИЗВОДСТВА" STR_UNITS_TO_PRODUCE: "Произвести единиц" STR_INCREASE_UC: БОЛЬШЕ STR_DECREASE_UC: МЕНЬШЕ STR_PURCHASE_HIRE_PERSONNEL: "Покупай или проходи мимо" STR_COST_OF_PURCHASES: "Счет за покупки>{ALT}{0}" STR_COST_PER_UNIT_UC: "ЦЕНА ЗА ШТУКУ" STR_QUANTITY_UC: " КОЛ-ВО" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: НАРОДУ ДОСТУПНО:ВСЕГО НАРОДУ> STR_WORKSHOP_SPACE_AVAILABLE: "Доступно рабочего места>{ALT}{0}" STR_CURRENT_FUNDS: "Денег на руках>{ALT}{0}" STR_ITEM: "ПРЕДМЕТ" STR_SOLDIERS: Бойцы STR_SCIENTISTS: Лаботрясы STR_ENGINEERS: Кустари STR_STORES: "Запасы" STR_SPACE_USED_SPACE_AVAILABLE: "ЗАНЯТО МЕСТА:ОСТАЛОСЬ МЕСТА>" STR_LIVING_QUARTERS: "Кубрик" STR_LABORATORIES: "Лаборатории" STR_WORK_SHOPS: "Мастерские" STR_HANGARS: "Ангары" STR_SHORT_RANGE_DETECTION: "Ближнее обнаружение" STR_DEFENSE_STRENGTH: "Мощь обороны" STR_TRANSFERS_UC: "ПЕРЕВОЗКИ" STR_TRANSFERS: "Перевозки" STR_ARRIVAL_TIME_HOURS: "Время прибытия (часы)" STR_COST: "Стоимость" STR_COST_: "Затраты>{ALT}{0}" STR_AREA_: "Регион>{ALT}{0}" STR_BASE_NAME: "Нареките убежище, Кэп!" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "ВЫБЕРИТЕ МЕСТО ДЛЯ ВХОДНОГО ЛИФТА" STR_SELECT_DESTINATION_BASE: "Куда отправить?" STR_GAME_OVER_1: "Звездные Боги правят на Земле своей божественной властью и железной рукой, как они это делали на протяжении столетий. Мутанты и люди продолжают влачить свое бессмысленное существование. Даже наделенные богатством и властью остаются всего лишь рабами. Ничто не изменилось и не изменится. Никто не может бросить вызов вечному порядку вещей. Не будет ни спасителя, ни революционера... или будет? Но эта история уже не про вас." STR_GAME_OVER_2: "Ваше наследие обратилось в прах. Вся сила и знания, которыми вы обладали, утрачены навсегда. Кто бы ни пришел после вас, ему придется начинать с чистого листа." STR_VICTORY_1: "Войдя в комнату, вы увидели цель своего путешествия, Губернатора Солнца, который является не более чем огромным инопланетным мозгом. Оставшись без защиты, он умоляет вас выслушать его доводы, прежде чем вы решите нажать на спуск..." STR_VICTORY_2: "Миллионы лет назад планета, которую вы называете Марс, была живой. Наша цивилизация принесла и взрастила жизнь на этой бесплодной планете так же, как и на вашей. На протяжении миллионов лет мы посещали вашу планету и генетически развивали ваших предков. Когда подошло время, мы забрали причитающееся нам. Вы не можете убить нас, вы - часть нас." STR_VICTORY_3: "Узрите пирамиды, построенные вашими предками миллионы лет назад. Нет такой планеты, которая была бы вне нашей досягаемости, и вы можете разделить это величие. Звездная Империя создана для борьбы с ужасной угрозой из холодных глубин космоса. Мы просим вас лишь о сотрудничестве..." STR_VICTORY_4: "'Мир - не вариант', - отвечаете вы и подкрепляете слова выстрелом, обрывающим жизнь Губернатора Солнца. Теперь весь центр управления, огромные клонирующие установки и марсианские фабрики, чудесные технологии - все это в ваших руках." STR_VICTORY_5: "Приближается ваш старпом: 'Мы захватили звездолет Губернатора. Какой будет приказ, Кэп?' Управление одной лишь Землей уже не кажется вам достойным усилий. Только не теперь, когда у ваших ног сила Древних, и из бесконечности Вселенной к вам взывают звезды... Вы отдаете новый приказ." STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Не хватает ресурсов, чтобы произвести{NEWLINE}{0}{NEWLINE}в{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Не хватает денег, чтобы произвести{NEWLINE}{0}{NEWLINE}в{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Производство{NEWLINE}{0}{NEWLINE}в{NEWLINE}{1}{NEWLINE}завершено" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Строительство {NEWLINE}{0}{NEWLINE}в{NEWLINE}{1}{NEWLINE}завершено" STR_UFO_ACTIVITY_IN_AREAS: "Сторонняя активность по регионам" STR_UFO_ACTIVITY_IN_COUNTRIES: "Сторонняя активность по странам" STR_XCOM_ACTIVITY_IN_AREAS: "Наша активность по регионам" STR_XCOM_ACTIVITY_IN_COUNTRIES: "Наша активность по странам" STR_OK_5_SECONDS: "ЕСТЬ! - 5 сек" STR_UFO_IS_NOT_RECOVERED: "Хабар ускользнул от нас" STR_UFO_IS_RECOVERED: "Хабар наш!" STR_CRAFT_IS_LOST: "Корабль потрачен" STR_TERROR_CONTINUES: "Мы вышли из боя" STR_ALIENS_DEFEATED: "Враги повержены" STR_BASE_IS_LOST: "Убежище разрушено" STR_BASE_IS_SAVED: "Убежище спасено" STR_ALIEN_BASE_STILL_INTACT: "Вражеское убежище уцелело" STR_ALIEN_BASE_DESTROYED: "Вражеское убежище уничтожено" STR_ALIENS_KILLED: "ВРАГОВ УБИТО" STR_ALIEN_CORPSES_RECOVERED: "ТРУПОВ ОБЫСКАНО" STR_LIVE_ALIENS_RECOVERED: "ЗАЛОЖНИКОВ ВЗЯТО" STR_ALIEN_ARTIFACTS_RECOVERED: "ДОБЫТО СОКРОВИЩ" STR_ALIEN_BASE_CONTROL_DESTROYED: "МОСТИК УБЕЖИЩА УНИЧТОЖЕН" STR_CIVILIANS_KILLED_BY_ALIENS: "РОТОЗЕЕВ УБИТО" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "РОТОЗЕЕВ УБИТО НАМИ" STR_CIVILIANS_SAVED: "РОТОЗЕЕВ ВЫЖИЛО" STR_XCOM_OPERATIVES_KILLED: "БОЙЦОВ ПОТЕРЯНО" STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY: "БОЙЦОВ УШЛО В ОТСТАВКУ ПО РАНЕНИЮ" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "БОЙЦОВ ПРОПАЛО БЕЗ ВЕСТИ" STR_TANKS_DESTROYED: "ПОДДЕРЖКИ ПОТЕРЯНО" STR_XCOM_CRAFT_LOST: "СУДНО ПОТРАЧЕНО" STR_UFO_RECOVERY: "ДОБЫЧА ЗАХВАЧЕНА!" STR_ALIEN_BASE_RECOVERY: "НАГРАБЛЕНО НА БАЗЕ ВРАГА" STR_BASE_DEFENSES_INITIATED: "СИСТЕМЫ ПВО ОТКРЫВАЮТ ОГОНЬ" STR_GRAV_SHIELD_REPELS_UFO: "РЕПУЛЬСИОННЫЙ ЩИТ АКТИВЕН!" STR_UFO_DESTROYED: "КЛОЧКИ ПО ЗАКОУЛОЧКАМ!" STR_SELL_ITEMS_SACK_PERSONNEL: "Продайте лишнее барахло!" STR_SELL_SACK: "Заметано!" STR_UFO_CRASH_RECOVERY: "ХВАТАЙ ДОБЫЧУ!" STR_UFO_CRASH_RECOVERY_BRIEFING: "Мы прибыли на место крушения, Кэп! Похоже, что многие из этих ублюдков выжили и не отдадут свое барахло без боя. Тем хуже для них! Если вдруг дела пойдут плохо, помните, что все, кто не успел на борт до отлета, потеряются навсегда!" STR_UFO_GROUND_ASSAULT: "НАЗЕМНАЯ АТАКА!" STR_UFO_GROUND_ASSAULT_BRIEFING: "Отлично, Кэп! Мы смогли скрытно подобраться к вражескому кораблю. Весь хабар у них на борту цел и достанется нам! Йохохо!" STR_BASE_DEFENSE: "ЗАЩИТА УБЕЖИЩА" STR_BASE_UC_: "УБЕЖИЩЕ> {0}" STR_BASE_DEFENSE_BRIEFING: "Вражьи псы нацелились на наше убежище и атакуют его! Заставим их заплатить за эту ошибку... или обрубим концы и сбежим. Выбирать вам, Кэп." STR_ALIEN_BASE_ASSAULT: "ШТУРМ ВРАЖЕСКОГО УБЕЖИЩА" STR_ALIEN_BASE_ASSAULT_BRIEFING: "Одна из фракций втайне занимается здесь чем-то. Продолжение этого непотребства уронит авторитет местного правительства, что в итоге сильно снизит прибыли от НАШИХ услуг по защите. Однако, нападение на вражескую базу - это серьезное предприятие, оно требует значительного вложения ресурсов, что с самого начала предполагает потерю 400 ед. Рейтинга за попытку. Но добыча внутри базы с легкостью окупит эти потери. Да, мы проникнем через черный ход, танки там не пройдут. Пора закончить эту вечеринку, Кэп!{NEWLINE}Глубина: средняя." STR_CYDONIA_BRIEFING: "Кэп, все готово для финальной битвы. Пришло время сбросить ложных богов с пьедестала и обрести силу Древних!" STR_TERROR_MISSION: "ПОГРОМ МУТАНТОВ" STR_TERROR_MISSION_NO_PENALTY: "ПОГРОМ МУТАНТОВ (без обязательств)" STR_TERROR_MISSION_BRIEFING: "Альянс Мутантов просит о помощи! Мы должны остановить этот погром и спасти как можно больше Вольных мутантов. Если мы проигнорируем эту миссию, Альянс оштрафует нас на 1000 очков Рейтинга.{NEWLINE}Прогноз погоды: умеренная, возможно похолодание.{NEWLINE}Море: штормит." STR_TERROR_MISSION_NO_PENALTY_BRIEFING: "Мирные мутанты просят о помощи! Подлые враги решили, что пришло время сократить численность мутантов, и начали погром в этом городе. Они думали, что это им будет как два пальца об асфальт - но не тут-то было! Пора ворваться на сцену и перебить этих гадов! Об этом наверняка напишут в газетах, вдобавок все, с чем притащились эти злодеи, достанется нам!{NEWLINE}Прогноз погоды: умеренная, возможно похолодание.{NEWLINE}Море: штормит." STR_MISSION_HUNT_SECRET_BASE_DEFENSE: "Оборона секретной базы" STR_MISSION_ERIDIAN_TERROR: "Забой мутантов" STR_MISSION_ERIDIAN_TERROR_MSDF: "Карательный отряд" STR_MISSION_ERIDIAN_TERROR_UFOPEDIA: "Похоже, что поднятый нами шум наконец-то достиг ушей Губернатора Солнца - или что там у него вместо них. Большой корабль Эридиан прибыл в Солнечную систему. Этому зверью поручено разобраться с мутантами Земли - что равноценно геноциду, зная любовь Эридиан к химическому и биологическому оружию. Мы можем попытаться помочь мутантам, но мы не сможем предотвратить применение оружия массового поражения. Только у должным образом организованных местных жителей есть шанс предотвратить такую атаку." STR_ERIDIAN_TERROR: "ЗАБОЙ МУТАНТОВ" STR_ERIDIAN_TERROR_MSDF: "КАРАТЕЛЬНЫЙ ОТРЯД" STR_ERIDIAN_TERROR_BRIEFING: "Отряд Эридиан применил химическое оружие в поселении мутантов! Местные никак не могли спастись от этой бойни. Альянс Мутантов в отчаянии умоляет нас о помощи, похоже, что у них никто с этим не справится. Отказ повлечет штраф к Рейтингу в размере 2000 очков, но если мы согласимся, нам придется использовать все, что у нас есть.{NEWLINE}Прогноз погоды: ТОКСИЧНАЯ. Море: смертоносное." STR_ERIDIAN_TERROR_MSDF_BRIEFING: "Отряд Эридиан атакует свободных мутантов! ССМ удалось сорвать планируемую Эридианами химическую атаку, но они не смогут остановить последующее вторжение.{NEWLINE}Если мы им не поможем, это будет сильнейший удар по нашей репутации (-2000 Рейтинга).{NEWLINE}Прогноз погоды: умеренная. Море: смертоносное." STR_LAUNCH_INTERCEPTION: "ОТДАТЬ ШВАРТОВЫ!" STR_CRAFT: "СУДНО" STR_BASE: "УБЕЖИЩЕ" STR_YES: "ЙОХО!" STR_NO: "НЕА..." STR_SELECT_SITE_FOR_NEW_BASE: "ВЫБЕРИТЕ МЕСТО ДЛЯ НОВОГО УБЕЖИЩА" STR_RETURN_TO_BASE: "ОБРАТНО В УБЕЖИЩЕ" STR_SELECT_NEW_TARGET: "ПРОЛОЖИТЬ НОВЫЙ КУРС" STR_PATROL: "БРОСИТЬ ЯКОРЬ" STR_DAMAGED_RETURNING_TO_BASE: "ПОВРЕЖДЕН{NEWLINE} ВОЗВРАЩАЮСЬ В УБЕЖИЩЕ" STR_LOW_FUEL_RETURNING_TO_BASE: "МАЛО ТОПЛИВА{NEWLINE} ВОЗВРАЩАЮСЬ В УБЕЖИЩЕ" STR_TAILING_UFO: "НА ХВОСТЕ У ВРАГА" STR_INTERCEPTING_UFO: ПЕРЕХВАТ СУДНА-{0} STR_RETURNING_TO_BASE: ВОЗВРАЩАЮСЬ В УБЕЖИЩЕ STR_RANK_NONE: "Поддержка" STR_ROOKIE: "Юнга" STR_SQUADDIE: "Матрос" STR_SERGEANT: "Боцман" STR_CAPTAIN: "Госпожа" STR_COLONEL: "Княгиня" STR_COMMANDER: "Царица Пиратов" STR_RANK_PEA_1: "Прихожанка" STR_RANK_PEA_2: "Капелланша" STR_RANK_PEA_3: "Жрица" STR_RANK_PEA_4: "Архижрица" STR_RANK_PEA_5: "Святая Царица" STR_RANK_HYB_2: "Канцлер" STR_RANK_HYB_3: "Маг" STR_RANK_HYB_4: "Архимаг" STR_RANK_HYB_5: "Король-Чародей" STR_RANK_LOK_2: "Бывалая Убийца" STR_RANK_LOK_3: "Главная Убийца" STR_RANK_LOK_4: "Княгиня Теней" STR_RANK_LOK_5: "Царица Теней" STR_RANK_GNM_2: "Супервайзер" STR_RANK_GNM_3: "Бригадир" STR_RANK_GNM_4: "Надзиратель" STR_RANK_GNM_5: "Княгиня-босс" STR_RANK_SYN_2: "Могучая Кукла" STR_RANK_SYN_3: "Электрогоспожа" STR_RANK_SYN_4: "Робопринцесса" STR_RANK_SYN_5: "Киберкоролева" STR_RANK_SPC_2: "Важный Дух" STR_RANK_SPC_3: "Знатный Дух" STR_RANK_SPC_4: "Вельможный Дух" STR_RANK_SPC_5: "Царский дух" STR_RANK_CHO_1: "Демонесса" STR_RANK_CHO_2: "Боцман-демон" STR_RANK_CHO_3: "Госпожа-демон" STR_RANK_CHO_4: "Княгиня-демон" STR_RANK_CHO_5: "Царица-демон" STR_RANK_SS_0: "Раб-солдат" STR_RANK_SS_1: "Вольный солдат" STR_RANK_SS_2: "Старшина" STR_RANK_SS_3: "Старпом" STR_RANK_SS_4: "Пиратский Лорд" STR_RANK_SS_5: "Король Пиратов" STR_RANK_HERO_2: "Мирмидонец" STR_RANK_HERO_3: "Чемпион" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}приближается к цели:{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Готовы к бою?" STR_SELECT_SQUAD_FOR_CRAFT: Выберите экипаж для {0} STR_CENTER_ON_UFO_TIME_5_SECONDS: ЦЕНТР НА СУДНЕ. ВРЕМЯ=5 сек STR_REDIRECT_CRAFT: ПЕРЕНАПРАВИТЬ STR_GO_TO_LAST_KNOWN_UFO_POSITION: КУРС НА ПОСЛЕДНЮЮ ПОЗИЦИЮ ЦЕЛИ STR_UFO_: СУДНО-{0} STR_ALIEN_BASE_: ВРАЖЬЕ УБЕЖИЩЕ-{0} STR_TERROR_SITE: ПОГРОМ-{0} STR_NOW_PATROLLING: Сейчас на якоре STR_UFOPAEDIA: ХабароПедия STR_XCOM_CRAFT_ARMAMENT: ТРАНСПОРТ И ОСНАЩЕНИЕ STR_HEAVY_WEAPONS_PLATFORMS: ВАША КОМАНДА STR_WEAPONS_AND_EQUIPMENT: ОРУДИЯ ТРУДА STR_ALIEN_ARTIFACTS: СОКРОВИЩА STR_BASE_FACILITIES: СООРУЖЕНИЯ STR_ALIEN_LIFE_FORMS: ФРАКЦИИ STR_ALIEN_RESEARCH_UC: СЕКРЕТЫ STR_UFO_COMPONENTS: ЖУРНАЛ STR_UFOS: ТРАНСПОРТ ВРАГОВ STR_MAXIMUM_SPEED_UC: "МАКС.СКОР.>{ALT}{0}{ALT}" STR_ACCELERATION: "УСКОРЕНИЕ>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "ДАЛЬНОСТЬ>{ALT}{0}{ALT}" STR_WEAPON_PODS: "СИСТЕМЫ>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "ПРОЧНОСТЬ>{ALT}{0}{ALT}" STR_CARGO_SPACE: "ЭКИПАЖ>{ALT}{0}{ALT}" STR_COCKPIT_CAPACITY: "ПИЛОТЫ>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "ПОДДЕРЖКА>{ALT}{0}{ALT}" STR_CRAFT_WEAPON: "Корабельные орудия" STR_CRAFT_AMMUNITION: "Корабельные боеприпасы" STR_HEAVY_WEAPONS_PLATFORM: "Танк" STR_COMBAT_UNIT: Боевая единица STR_AMMUNITION: "Боеприпасы" STR_WEAPON: "Оружие" STR_WEAPON_M: "Холодное оружие" STR_WEAPON_G: "Стрелковое оружие" STR_WEAPON_X: "Особое оружие" STR_AMMUNITION_STD: "Боеприпасы: Обычные" STR_AMMUNITION_ADV: "Боеприпасы: Особые" STR_AMMUNITION_HV: "Боеприпасы: Тяжелые" STR_AMMUNITION_LAS: "Боеприпасы: Лазер" STR_AMMUNITION_MD: "Боеприпасы: Ускорители" STR_AMMUNITION_PL: "Боеприпасы: Плазма" STR_DAMAGE_NONE: "ОЧАРОВЫВАЮЩИЙ" STR_DAMAGE_ARMOR_PIERCING: "БРОНЕБОЙНЫЙ" STR_DAMAGE_INCENDIARY: "ОГНЕННЫЙ" STR_DAMAGE_HIGH_EXPLOSIVE: "КОНТУЗЯЩИЙ" STR_DAMAGE_LASER_BEAM: "ЛАЗЕРНЫЙ" STR_DAMAGE_PLASMA_BEAM: "ПЛАЗМЕННЫЙ" STR_DAMAGE_STUN: "ОШЕЛОМЛЯЮЩИЙ" STR_DAMAGE_MELEE: "РЕЖУЩИЙ" STR_DAMAGE_ACID: "ХИМИЧЕСКИЙ" STR_DAMAGE_SMOKE: "УДУШАЮЩИЙ" STR_DAMAGE_10: "АНТИ-Е511" STR_DAMAGE_11: "БИОЛОГИЧЕСКИЙ" STR_DAMAGE_12: "ЭЛЕКТРИЧЕСКИЙ" STR_DAMAGE_13: "ЭМИ" STR_DAMAGE_14: "ВАРП" STR_DAMAGE_15: "ПСИОНИЧЕСКИЙ" STR_DAMAGE_16: "КОЛЮЩИЙ" STR_DAMAGE_17: "ТЕПЛОВОЙ" STR_DAMAGE_18: "ЗАМОРАЖИВАЮЩИЙ" STR_SHOT_TYPE: "ТИП АТАКИ" STR_ALIEN_CORPSE: Труп STR_UFO_COMPONENT: Компонент STR_CANNON: "30-мм пушка" STR_CANNON_UC: "30-ММ ПУШКА" STR_CANNON_ROUNDS_X50: "30-мм снаряды (х50)" STR_LASER_CARBINE: Жало STR_LASER_SUPERCHARGER: "СуперСамозарядник" STR_LASER_RIFLE: Продвинутый лазган STR_HEAVY_LASER: Портативная лазпушка STR_SOLDIER: Псих STR_SOLDIER_S: Боец STR_SOLDIER_M: Воин STR_SOLDIER_V: Ветеран STR_SOLDIER_X: Фрик STR_SOLDIER_R: Кающаяся STR_SOLDIER_W: Странненькая STR_SOLDIER_LOKNAR: "Локк'Наар" STR_SOLDIER_SYNTH: "Син" STR_SOLDIER_CHORT: "Чертовка" STR_SCIENTIST: "Лаботряс" STR_ENGINEER: "Кустарь" STR_RATING: "РЕЙТИНГ> {0}" STR_UFO: "СУДНО" STR_GENERAL_STORES: "Склад" STR_SMALL_RADAR_SYSTEM: "Обычный радар" STR_LARGE_RADAR_SYSTEM: "Мощный радар" STR_MISSILE_DEFENSES: "Ракетная шахта" STR_ALIEN_CONTAINMENT: Тюремный блок STR_CRYO_PRISON: Крио-тюрьма STR_PLASMA_DEFENSE: "Плазменная ПВО" STR_PLASMA_DEFENSES: "Плазменная ПВО" STR_FUSION_BALL_DEFENSES: "Бластерная ПВО" STR_PSIONIC_LABORATORY: Школа Вуду STR_COUNTRY: "Страна" STR_FUNDING: Откаты за защиту STR_HWPS: ПОДДЕРЖ. STR_TOTAL_UC: "ИТОГО" STR_INCOME: "Доходы" STR_EXPENDITURE: "Расходы" STR_XCOM_PROJECT_MONTHLY_REPORT: ЕЖЕМЕСЯЧНЫЙ ПИРАЦЦКИЙ ОТЧЕТ STR_COUNCIL_IS_GENERALLY_SATISFIED: "Несмотря на ваши посредственные результаты, государства мира по-прежнему готовы финансировать вашу деятельность. На большую премию, впрочем, не рассчитывайте." STR_COUNCIL_IS_VERY_PLEASED: "Государства мира весьма довольны вашим каперством и решили усилить свою поддержку." STR_COUNCIL_IS_DISSATISFIED: "Государства мира перестают воспринимать вас всерьез. Команда начинает беспокоиться. Если в следующем месяце ваши результаты не улучшатся, дела будут плохи." STR_YOU_HAVE_NOT_SUCCEEDED: "Ваши результаты настолько ужасающи, что государства мира решили прекратить поддерживать вас и разорвать все связи." STR_YOU_HAVE_FAILED: "Дело плохо. Незавидные перспективы оставили вас и без поддержки извне, и без доверия вашей команды. Надеясь умиротворить ваших кредиторов, злокозненная команда подняла бунт. Пришло время прогуляться по доске, Кэп." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} под впечатлением от того, как вы портите жизнь соперникам. Тамошние власти согласились отстегивать побольше." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0}, особенно впечатленные тем, как вы портите жизнь их соперникам, согласились отстегивать побольше." STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0}, мягко говоря, не под впечатлением. Правительство считает, что вы в основном безвредны, и решает башлять поменьше." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} считают, что вы в основном безвредны, и решают башлять поменьше." STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0}: правительство объявило политику 'нулевой терпимости' относительно нас. Откатов можно больше не ждать." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0}: правительства объявили политику 'нулевой терпимости' относительно нас. Откатов можно больше не ждать." STR_COUNCIL_REDUCE_DEBTS: "Ростовщики молотят в наши двери. К следующему месяцу необходимо уменьшить наши долги хотя бы до $1 миллиона, иначе придется платить головой." STR_CRAFT_TYPE: "КЛАСС СУДНА" STR_RACE: "ФЛАГ" STR_SELECT_DIFFICULTY_LEVEL: "Выберите сложность" STR_1_BEGINNER: "1> Капитан Кидд" STR_2_EXPERIENCED: "2> Джон Сильвер" STR_3_VETERAN: "3> Черная Борода" STR_4_GENIUS: "4> Дэви Джонс" STR_5_SUPERHUMAN: "5> Джек Воробей" STR_MISSION_GENERATOR: "ТАКТИЧЕСКИЙ СИМУЛЯТОР" STR_ALIEN_OPTIONS: "ПАРАМЕТРЫ ПРОТИВНИКА" STR_IRONMAN: "СУПЕРМУТАНТ" STR_IRONMAN_DESC: "Ахой, Кэп, только автосохранения." STR_PSIONIC_TRAINING: "Вуду-класс" STR_PSI_TRAINING: "Вуду-класс" STR_REMAINING_PSI_LAB_CAPACITY: "Свободно места> {ALT}{0}" STR_PSIONIC__STRENGTH: " Сила{NEWLINE} Вуду" STR_PSIONIC_SKILL_IMPROVEMENT: "Навык Вуду{NEWLINE}/Улучшение" STR_WEAPONS_CREW_HWPS: "ПУШКИ/{NEWLINE}БОЙЦЫ/ПОД." STR_ABANDON_GAME: "ПОКИНУТЬ КОРАБЛЬ!" STR_ABANDON_GAME_QUESTION: "ПОКИНУТЬ КОРАБЛЬ, ШКИПЕР?" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "возвращается в убежище,{NEWLINE}израсходовав топливо" STR_SOLDIER_LIST: "Бойцы на борту" STR_PSIONIC_STRENGTH: "СИЛА ВУДУ" STR_PSIONIC_SKILL: "НАВЫК ВУДУ" STR_SOLDIERS_UC: "БОЙЦЫ" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Нет свободных тюремных камер. Пленники были ограблены и выкинуты на мороз!" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_1: "АКВАРИУМ НЕ ОБНАРУЖЕН! Рыба сдохла!" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "Нет свободных клеток! Животных пришлось зарезать." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_4: "И как мы должны были посадить в тюрьму ЭТО? Пришлось подорвать!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "ЭТО БЕЗУМИЕ!{SMALLLINE}Кэп, там нет тюрем!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "БОРОДА НЕПТУНА!{SMALLLINE}В этом Убежище нет аквариумов, Кэп!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "А КАК ЖЕ ЗВЕРЮШКИ?{SMALLLINE}Кэп, там же нет клеток!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_4: "В НАШИХ ТЮРЬМАХ НЕЛЬЗЯ ДЕРЖАТЬ ТЕХНИКУ!" STR_CONTAINMENT_EXCEEDED: "НЕТ МЕСТА В ТЮРЬМАХ!{SMALLLINE}{NEWLINE}Нет места в убежище{0}.{NEWLINE}Нужно скинуть лишних пленных!" STR_CONTAINMENT_EXCEEDED_1: "НЕТ АКВАРИУМА!{SMALLLINE}{NEWLINE}Водным формам жизни нет места в убежище {0}.{NEWLINE}Лишних нужно куда-то деть." STR_CONTAINMENT_EXCEEDED_2: "НЕТ СВОБОДНЫХ КЛЕТОК!{SMALLLINE}{NEWLINE}В убежище {0} для живности нет места.{NEWLINE}Лишних животных придется продать!" STR_CONTAINMENT_EXCEEDED_4: "{0} не может вместить технику!{SMALLLINE}Да и другие постройки тоже!" STR_NOT_ENOUGH_PRISON_SPACE: "Никак нет, Кэп!{NEWLINE}Не хватает тюремных камер!" STR_NOT_ENOUGH_PRISON_SPACE_1: "Никак нет, Кэп!{NEWLINE}Не хватает аквариумов!" STR_NOT_ENOUGH_PRISON_SPACE_2: "Никак нет, Кэп!{NEWLINE}Не хватает клеток для зверей!" STR_NOT_ENOUGH_PRISON_SPACE_4: "Никак нет, Кэп! Танки в тюряге не запрешь!" STR_MANAGE_CONTAINMENT: "Управление паноптикумом" STR_MANAGE_CONTAINMENT_1: "Управление аквариумом" STR_MANAGE_CONTAINMENT_2: "Управление зверинцем" STR_MANAGE_CONTAINMENT_4: "Работа с трофейной техникой" STR_ALIEN: "Пленник" STR_ALIEN_1: "Рыба" STR_ALIEN_2: "Животное" STR_REMOVE_SELECTED: "Выкуп!" STR_REMOVE_SELECTED_1: "Продать!" STR_REMOVE_SELECTED_2: "Продать!" STR_REMOVE_SELECTED_4: "Продать!" STR_LIVE_ALIENS: "ВКутузке" STR_LIVE_ALIENS_1: "ВБанке" STR_LIVE_ALIENS_2: "ВКлетке" STR_LIVE_ALIENS_4: "ВГараже" STR_DEAD_ALIENS: " Выкуп" STR_DEAD_ALIENS_1: " Продать" STR_DEAD_ALIENS_2: " Продать" STR_DEAD_ALIENS_4: " Продать" STR_UNDER_INTERROGATION: "На допросе" STR_UNDER_INTERROGATION_1: "На допросе" STR_UNDER_INTERROGATION_2: "На допросе" STR_UNDER_INTERROGATION_4: "На досмотре" STR_MARS_CYDONIA_LANDING: "Марс: Высадка в Кидонии" STR_MARS_CYDONIA_LANDING_BRIEFING: "Ваш корабль обманул защитные системы пришельцев и сел на поверхности Марса в регионе, известном как Кидония. По нашим данным, в одной из пирамид находится лифт зеленого цвета, ведущий в подземный комплекс. Когда все бойцы соберутся в зоне лифта, отдайте приказ прервать задание, чтобы незамедлительно спуститься под поверхность. И не забудьте надеть шлемы, прежде чем откроете шлюз!" STR_MARS_THE_FINAL_ASSAULT: "Марс: Последний бой" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Лифт, обнаруженный в пирамиде, отвез ваших храбрых воинов глубоко в недра планеты. Где-то тут прячется хозяин пришельцев, Губернатор Солнца, дергающий за нитки, как гигантский паук в лабиринте. Здесь ему не помогут все его огромные армии, теперь только его личная охрана стоит между ним и вами. Вот он: решающий момент, наш единственный шанс убить его и присвоить его силу. Победа или смерть!" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "Наши враги захватили убежище {0}, так как некому было его защищать!" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "Люди в таверне болтают о странных шевелениях в {0}" STR_STANDOFF: "ПРЕСЛЕДУЕМ" STR_CAUTIOUS_ATTACK: "АТАКУЕМ ИЗДАЛЕКА" STR_STANDARD_ATTACK: "ПОЛНЫЙ ВПЕРЕД!" STR_AGGRESSIVE_ATTACK: "НА АБОРДАЖ!" STR_DISENGAGING: "ОТСТУПАЕМ!" STR_UFO_HIT: "ПРЯМОЕ ПОПАДАНИЕ!" STR_UFO_CRASH_LANDS: "ЭТА ПОСУДИНА РУХНУЛА И ГОРИТ!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "ТОЛЬКО НЕ В БОЮ, КЭП!" STR_UFO_RETURN_FIRE: "ПО НАМ СТРЕЛЯЮТ!" STR_INTERCEPTOR_DAMAGED: ">>> ПО НАМ ПОПАЛИ! <<<" STR_INTERCEPTOR_DESTROYED: ">>> КОРАБЛЬ ПОТРАЧЕН! <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "ЭТИ ГРЯЗНЫЕ ПСЫ УДИРАЮТ!" STR_ALIENS_TERRORISE: "ПОГРОМ МУТАНТОВ В ГОРОДЕ" STR_STORES_UC: "ЗАПАСЫ" STR_INTERCEPT: "ПРОЛОЖИТЬ КУРС" STR_BASES: "УБЕЖИЩА" STR_GRAPHS: "ГРАФИКИ" STR_UFOPAEDIA_UC: "ХАБАРОПЕДИЯ" STR_OPTIONS_UC: "КОНТРАКТЫ" STR_FUNDING_UC: "ОТКАТЫ" STR_XCOM_PERFORMANCE_ROSTER: "Зал славы Пиратов" STR_NEW_BATTLE: "Быстрая битва" STR_ENTER_NAME: "Введите имя" STR_PERFORMANCE_RATING: "Индекс мастерства" STR_CRAFT_RENTAL: "Содержание судов" STR_IN_PSIONIC_TRAINING: "Учится в Школе Вуду" STR_NO_LINE_OF_FIRE: "Это невозможно, Кэп!" STR_GRENADE_IS_ACTIVATED: "Взрывчатка активна! Осторожно~" STR_GRENADE_IS_DEACTIVATED: "Взрывчатка обезврежена, Кэп!" STR_UNPRIME_GRENADE: "Обезвредить" STR_UNPRIME_NUKE: "Обезвредить Мини-Нюку" STR_UNPRIME_SDD: "Обезвредить Зловещее Устройство" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Эта странная штуковина не работает, Кэп!" STR_MIND_CONTROL: "Одержимость" STR_PANIC_UNIT: "Ужас" STR_MORALE_ATTACK_SUCCESSFUL: "Дурашка в ужасе!" STR_MIND_CONTROL_SUCCESSFUL: "Мозг зохаван!" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}слетает с катушек!" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}слетает с катушек!" STR_PSIONIC_SKILL_SHORT: "Н.Вуду>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "С.Вуду>{ALT}{0}" STR_ALIEN_ARTIFACT: "Странная штучка" STR_ARMOR_: "{0}" STR_ARMOR: "БРОНЯ" STR_AMMO: "ПАТРОНЫ" STR_AMMO_: "БОЕЗАПАС>{ALT}{0}" STR_AMMO_ROUNDS_LEFT: "{NEWLINE}Патроны:{NEWLINE}заряжено {ALT}{0}" STR_PRIME_GRENADE: "Взвести" STR_USE_SCANNER: Ау? STR_USE_MEDI_KIT: Использовать STR_XCOM: "Мы" STR_ALIENS: "Они" STR_RIGHT_HAND: "П. РУКА" STR_LEFT_HAND: "Л. РУКА" STR_RIGHT_SHOULDER: "П. ПЛЕЧО" STR_LEFT_SHOULDER: "Л. ПЛЕЧО" STR_BACK_PACK: "РЮКЗАК" STR_BELT: "ПОЯС" STR_HEAD: "ГОЛОВА" STR_TORSO: "ТОРС" STR_RIGHT_ARM: "П. РУКА" STR_LEFT_ARM: "Л. РУКА" STR_RIGHT_LEG: "П. НОГА" STR_LEFT_LEG: "Л. НОГА" STR_PAIN_KILLER: "АНЕСТЕТИК" STR_QD_SLOT: "Б. Д." STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}пляшет под чужую дудку!" STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}пляшет под чужую дудку!" STR_USE_MIND_PROBE: "Рассмотреть" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}больше не жилец" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}больше не жилец" STR_CORPSE: "Труп" STR_MUTILATED_CORPSE: "Изуродованный труп" STR_PILE_OF_GORE: "Мясные ошметки" STR_CORPSE_UNARMORED: "Пиратские прибамбасы" STR_ABORT_MISSION: "Запустить двигатели! БЕЖИМ!" STR_ABORT_MISSION_QUESTION: "Бежим? Повторите приказ, Кэп!" STR_UNITS_IN_CRAFT: one: "{N} Боец на борту" few: "{N} Войск на борту" many: "{N} Войск на борту" other: "{N} на борту" STR_HIT_MELEE: "Удар" STR_ALL_ALIENS_KILLED_IN_CRASH: "На месте крушения все мертвы.{NEWLINE}Экипаж взял хабар без боя!" STR_SOLDIERS_RECRUITED_UC: "БОЙЦОВ НАНЯТО>{ALT}{0}" STR_SOLDIERS_LOST_UC: "БОЙЦОВ ПОТЕРЯНО>{ALT}{0}" STR_SOLDIERS_RECRUITED: "Бойцов нанято" STR_SOLDIERS_LOST: "Бойцов потеряно" STR_PSISTRENGTHEVAL: "Измерение Силы Вуду" STR_GO_TO_BASE: "Просмотреть Убежище" STR_NEW_FIGHTER_CRAFT: "Бронированный истребитель" STR_NEW_FIGHTER_TRANSPORTER: "Улучшенный транспортник" STR_ULTIMATE_CRAFT: "Корабль для полетов на Марс" STR_AVENGER: "ЗАВОЕВАТЕЛЬ" STR_XCOM_BASE_CANNOT_BE_BUILT: "Мы не можем жить под водой, Кэп, мы же не русалки!" STR_DATE_FIRST: "{0}-ое" STR_DATE_SECOND: "{0}-ое" STR_DATE_THIRD: "{0}-е" STR_DATE_FOURTH: "{0}-ое" STR_FINANCE_THOUSANDS: "x$1000" STR_TOTAL_UFOS: "Судов обнаружено" STR_TOTAL_ALIEN_BASES: "Секретных баз обнаружено" STR_PSI_CUSTOM_ATTACK: "Проклятие" STR_NOT_ENOUGH_ITEMS: "Нам не хватает '{0}'{NEWLINE} для этого сооружения." STR_PHYSICAL_TRAINING: "Боевая подготовка" STR_TRAINING: "Тренировка" STR_REMAINING_TRAINING_FACILITY_CAPACITY: "СВОБОДНОГО МЕСТА ДЛЯ ТРЕНИРОВОК> {ALT}{0}" STR_NOT_ENOUGH_MORALE: "Нужно больше дисциплины!" STR_NOT_ENOUGH_HEALTH: "Нужно больше крови!" STR_NOT_ENOUGH_STUN: "Вы слишком устали!" STR_NO_USES_LEFT: "Пусто..." STR_CANNOT_PLACE_ITEM_INTO_THIS_SECTION: "Ты че творишь, э?{NEWLINE}Этому здесь не место!" STR_CRAFT_WEAPON_LIGHT_ONE: "ЛЕГК.-1>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_TWO: "ЛЕГК.-2>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_THREE: "ЛЕГК.-3>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_FOUR: "ЛЕГК.-4>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_ONE: "ТЯЖ.-1>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_TWO: "ТЯЖ.-2>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_THREE: "ТЯЖ.-3>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_FOUR: "ТЯЖ.-4>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_ONE: "РАК.-1>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_TWO: "РАК.-2>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_THREE: "РАК.-3>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_FOUR: "РАК.-4>{ALT}{0}" STR_CRAFT_SHADOWTECH: "СМТ>{ALT}{0}" STR_TRACKING_LOST: "пропало с радаров" STR_BASE_: "Убежище> {0}" STR_CRASH_SITE_: "СБИТОЕ СУДНО-{0}" STR_REACTIONS_SHORT: "РЕА>{ALT}{0}" STR_WEIGHT: "Груз>{ALT}{0}/{1}" STR_LASER_DEFENSE: "Лазерная ПВО" STR_AUTO_SHOT: "Очередь" STR_SHOT_TYPE_AUTO: "Очередь (х{0})" STR_SHOT_TYPE_SNAP: "Навскидку (х{0})" STR_SHOT_TYPE_AIMED: "Прицельный (х{0})" STR_STAMINA: "ВЫНОСЛИВОСТЬ" STR_ENERGY: "ЭНЕРГИЯ " STR_ORIGINAL_ORDER: ОРИГИНАЛЬНЫЙ ПОРЯДОК RANK: 'РАНГ ' STR_MISSIONS2: 'МИССИИ ' STR_KILLS2: УБИТО STR_KILLS: "УБИТО> {ALT}{0}" STR_WOUND_RECOVERY2: 'ДНЕЙ ДО ВЫПИСКИ ' STR_WOUND_RECOVERY: "ДО ВЫПИСКИ> {ALT}{0}" STR_RANK_: "РАНГ> {ALT}{0}" STR_SORT_BY: "СОРТИРОВАТЬ ПО..." STATS: 'ПАРАМЕТРЫ ' ID: ID STR_HIGH_EXPLOSIVE: "Бризантная взрывчатка" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}теряет сознание" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}теряет сознание" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}становится героем (посмертно)" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}становится героем (посмертно)" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}КРУШИТЬ!" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}КРУШИТЬ!" STR_STINGRAY_LAUNCHER: "Бортовая ПУ 'Стингер'" STR_STINGRAY_MISSILES: "Ракета 'Стингер'" STR_STINGRAY: "СТИНГЕР" STR_NONE_UC: "НИЧЕГО " STR_SPEED: "СКОРОСТЬ" STR_PLASMA_BEAM: "Плазменный луч " STR_PLASMA_BEAM_UC: "ПЛАЗМЕННЫЙ ЛУЧ " STR_THROWING_ACCURACY: "ТОЧНОСТЬ БРОСКА" STR_MELEE_ACCURACY: "БЛИЖНИЙ БОЙ" STR_FIRING_ACCURACY: "ТОЧНОСТЬ СТРЕЛЬБЫ" STR_ALLOCATE_RESEARCH: "Выбрать проект " STR_NOT_ENOUGH_ENERGY: "Нужно больше энергии! " STR_LIST_ITEM: "ПОДРОБНОСТИ" STR_STIMULANT: "СТИМУЛЯТОР " STR_SPACE_AVAILABLE: "МЕСТА ДОСТУПНО>{ALT}{0}" STR_SPACE_USED: "МЕСТА ЗАНЯТО>{ALT}{0}" STR_FRONT_ARMOR: "Броня спереди" STR_HIT_LOG_NEW_TURN: "Не о чем докладывать! " STR_HIT_LOG_WEAPON: "Оружие " STR_HIT_LOG_NO_DAMAGE: "0" STR_HIT_LOG_SMALL_DAMAGE: "попадание " STR_HIT_LOG_BIG_DAMAGE: "ПОПАДАНИЕ! " STR_HIT_LOG_REACTION_FIRE: "Ответный огонь..." STR_TARGET_ENEMY: "; Цель = ВРАГ" STR_TARGET_NEUTRAL: "; Цель = НЕЙТРАЛ" STR_TARGET_FRIEND: "; Цель = ДРУГ" STR_TARGET_YOURSELF: "; Цель = ВЫ" STR_TARGET_ON_THE_GROUND: " (на земле)" STR_MEDI_KIT_QUANTITIES_LEFT: "Анестетик>{ALT}{0}{ALT}{NEWLINE}Стимулятор>{ALT}{1}{ALT}{NEWLINE}Лечение>{ALT}{2}" STR_CENTER_ON_WOUNDED_FRIEND: "Центр на раненом бойце" STR_CENTER_ON_SHOCKED_FRIEND: "Центр на вырубающемся бойце" STR_SPACE_USED_UC: " ОБЪЕМ" STR_ARTICLE: "Статья>{ALT} {0}" STR_COMPATIBLE_AMMO: "Совместимые боеприпасы:" STR_RANK_HYB_0: "Советник" STR_RANK_PEA_0: "Крестьянка" STR_RANK_SLV_0: "Раб-солдат" STR_RANK_LOK_0: "Локк'Наар" STR_RANK_BEAST_0: "Боевое чудище" STR_OXCE: "Расширенный функционал" STR_BASE_GAME: "МАСТЕР-ИГРА" STR_ACCURACY_MODIFIER: "Навык> {ALT}{0}" STR_POWER_BONUS: "МОЩ++>{ALT} {0}" STR_PSI_SKILL_AND_PSI_STRENGTH: "МАСТЕРСТВО ВУДУ" STR_TRAINING_FINISHED: "ТРЕНИРОВКА ОКОНЧЕНА" STR_NO_DONE: "БАСТА" STR_WHAT_CAN_I_WEAR: "Что надеть?" STR_STARTING_CONDITION_ARMORS: "На эту миссию мы можем надеть только следующие из всех известных нам нарядов:{NEWLINE}{NEWLINE}{0}" STR_CANCEL_AND_IGNORE_UC: "ПОЛНЫЙ НАЗАД!" STR_WE_CAN_NOW_RENT: "Теперь мы можем арендовать" STR_WE_CAN_NOW_BUILD: "Теперь мы можем построить" STR_REFUND_PRODUCTION: "ВОЗВРАТ!" STR_FAILED_CQB_CHECK: "Противник уклонился от вашей атаки!" STR_ITEM_DESTROYED: "Будет уничтожено:" STR_ASSIGN_PILOTS: "Покажите их мне!" STR_WE_CAN_NOW_PURCHASE: "Теперь мы можем приобрести" STR_START_FIRING: "Открыть огонь из всех орудий!" STR_SKIP_FIRING: "Впустите их..." STR_INFO: "ЧО?!" STR_INFO_UFOPEDIA: "АНАЛ." STR_PERFORMANCE_BONUS: "Бонус дурной славы" STR_TEST_SCREEN: "Тестовый режим" STR_TEST_CASE: "Проверка:" STR_RUN: "Запустить выбранный тест!" STR_BAD_NODES: "Поиск ошибочных узлов в файлах RMP" STR_BAD_NODES_DESC: "Ищет узлы, расположенные за пределами карты.{NEWLINE}Это НЕ приведет к сбоям, однако ошибочные узлы будут игнорироваться игрой, т. е. не будут работать как задумывалось." STR_MAP_GEN_ERROR: "Ошибка создания карты" STR_PERSON_RECRUITED: "Персона нанята:" STR_DAY_SHORT: "{0}д" STR_HOUR_SHORT: "{0}ч" STR_PATROLLING: "НА ЯКОРЕ" STR_RETURNING: "ВОЗВРАЩАЕТСЯ" STR_INTERCEPTING: "ПРЕСЛЕДУЕТ" STR_EN_ROUTE: "В ПУТИ" STR_DIRECT_DEPENDENCIES: "Нужно для производства:" STR_LEVEL_2_DEPENDENCIES: "Непрямое применение:" STR_LEVEL_3_DEPENDENCIES: "Непрямое применение 2-й степени:" STR_LEVEL_4_DEPENDENCIES: "Непрямое применение 3-й степени:" STR_LEVEL_5_DEPENDENCIES: "Непрямое применение 4-й степени:" STR_END_OF_SEARCH: "Поиск завершен..." STR_SHOW_ALL: "Покажите мне все!" STR_NEW_TURN: "Следующий ход" STR_BUG_HUNT_ACTIVATED: "Режим поиска последнего мерзавца: противники видны на карте!" STR_LIVE_ALIENS_SURRENDERED: "ВРАГОВ СДАЛОСЬ" STR_UFO_HIT_NO_DAMAGE: "ОТСКОЧИЛО ОТ КОРПУСА!" STR_UFO_HIT_GLANCING: "ПОПАДАНИЕ ПО КАСАТЕЛЬНОЙ!" STR_UFO_SHIELD_HIT: "ПОРАЗИЛИ ИХ ЩИТЫ!" STR_UFO_SHIELD_DOWN: "ЩИТЫ СНЯТЫ!" STR_INTERCEPTOR_SHIELD_HIT: "НАШИ ЩИТЫ ДЕРЖАТСЯ!" STR_SHIELD: "ЩИТЫ>{ALT}{0}" STR_TRACTOR_BEAM_ENGAGED: "ПРИТЯГИВАЮЩИЙ ЛУЧ АКТИВИРОВАН! " STR_TRACTOR_BEAM_DISENGAGED: "ПРИТЯГИВАЮЩИЙ ЛУЧ ОТКЛЮЧЕН" STR_EVASIVE_MANEUVERS: "ОБМАННЫЕ МАНЕВРЫ!" STR_UFO_HAS_LANDED: "Судно приземлилось:{NEWLINE}{0}" STR_UFO_LANDING_ALERT: "Сигнал о заходе на посадку" STR_STATS_FOR_NERDS: "Аналитика" STR_AUTO_NIGHT_VISION: "Автоматическое ночное видение" STR_ANYTIMEMARTIALTRAINING: "Боевые тренировки в любое время" STR_TWO_HANDED_INDICATOR: "Отображение индикатора двуручного оружия" STR_MINIMAP_BORDER_INDICATOR: "Отображение границ сектора на карте" STR_EVERYONE_FIGHTS_NOBODY_QUITS: "Раненые могут участвовать в бою, если база атакована " STR_ADD_VEHICLES_TO_MEMORIAL: "Добавление вспомогательных боевых единиц в мемориал" STR_BLEEDING_INDICATOR: "Дополнительный индикатор кровопотери " STR_BULLET_SAVING: "Статистическое сохранение боеприпасов " STR_SHOW_ITEM_WEIGHT_IN_INVENTORY: " Отображение веса предмета в инвентаре " STR_SHOW_GUN_MELEE_ON_TOP: " Отображение вторичной ближней атаки сверху " STR_SHOW_QUICK_SEARCH: "Отображение строки быстрого поиска " STR_SHOW_ALL_COMMENDATIONS: "Показать все достижения" STR_REMOVE_WOUNDED_FROM_TRAINING: "Снимать раненых бойцов с тренировок" STR_TOGGLE_NIGHT_VISION: "Включить ночное видение" STR_HOLD_NIGHT_VISION: "Ночное видение при удержании" STR_AUTO_ASSIGN_PILOTS: "Автоназначение пилотов" STR_FULL_NIGHT_VISION: "Макс. ночное видение" STR_AUTO_SELL: "Автопродажа добычи" STR_TWO_HANDED_INDICATOR_INV: "Отображать индикатор двуручного оружия в инвентаре" STR_NIGHT_VISION_COLOR: "Выбрать цвет ночного видения" STR_TECH_SPOILER_PROTECTION: "Дерево технологий без спойлеров" STR_KNOCK_OUT_INDICATOR: "Показывать индикатор оглушения" STR_PLAY_BRIEFING_MUSIC_DURING_EQUIPMENT: "Музыка брифинга звучит дольше" STR_AUTO_NIGHT_VISION_DESC: "Отключает личные источники света и включает ночное видение перед ночными миссиями. ВНИМАНИЕ: не использовать на подводных миссиях!" STR_ANYTIMEMARTIALTRAINING_DESC: "Позволяет направлять бойцов на боевую тренировку в любое время месяца." STR_COUP_DE_GRACE_DESC: "Возьмите врага в одну руку и любое режущее оружие в другую, затем нажмите на врага, чтобы мгновенно прикончить его." STR_TWO_HANDED_INDICATOR_DESC: "В боевом интерфейсе будет отображаться число в правом нижнем углу (1 для одноручного оружия, 2 для двуручного)." STR_MINIMAP_BORDER_INDICATOR_DESC: "Заменяет цвет пустоты за пределами карты с черного на серый, позволяя с легкостью оценить ее размеры." STR_EVERYONE_FIGHTS_NOBODY_QUITS_DESC: "...но в начале боя их ОЗ будут уменьшены на [количество оставшихся дней лечения *1,5]. Будьте осторожны: тяжело раненые бойцы могут умереть от перенапряжения." STR_ADD_VEHICLES_TO_MEMORIAL_DESC: "Любой потерянный боец поддержки будет отмечен в Мемориале наравне с основными бойцами." STR_BLEEDING_INDICATOR_DESC: "[ПРЕДЛОЖЕНО] Добавляет дополнительные индикаторы Фатальных Ран для ваших бойцов, отображаемые вместе с индикаторами замеченных врагов." STR_BULLET_SAVING_DESC: "Добавляет шанс получить полный магазин после боя, зависящий от того, сколько в нем оставалось зарядов." STR_SHOW_ITEM_WEIGHT_IN_INVENTORY_DESC: "Показывает массу предмета рядом с его названием в инвентаре при щелчке мышью." STR_SHOW_GUN_MELEE_ON_TOP_DESC: "Когда эта опция включена, любая вторична рукопашная атака отображается наверху списка атак." STR_SHOW_QUICK_SEARCH_DESC: "Включает окно быстрого поиска на экранах запасов, исследований, производства и т.д. Нажмите на окошко (обычно в левом верхнем углу экрана) и введите запрос, затем нажмите Enter для подтверждения." STR_SHOW_ALL_COMMENDATIONS_DESC: "Если включено, в Хабаропедии будут показаны все достижения. Если отключено, будут показаны только полученные." STR_REMOVE_WOUNDED_FROM_TRAINING_DESC: "Параметры раненых бойцов нельзя улучшить тренировками. Это опция автоматически убирает их из списков занимающихся, освобождая место для других." STR_AUTO_ASSIGN_PILOTS_DESC: "Если включено, пилоты для вашего судна назначаются автоматически. Они берутся из конца списка экипажа на борту." STR_FULL_NIGHT_VISION_DESC: "Если включено, в режиме ночного видения будет показана вся местность, а не только та, которую видят ваши войска." STR_AUTO_SELL_DESC: "На экране продажи добытых после боя предметов любые вещи, проданные в прошлый раз, будут также выставлены на продажу." STR_TWO_HANDED_INDICATOR_INV_DESC: "Показывает индикатор двуручного оружия в инвентаре бойца в правом нижнем углу." STR_NIGHT_VISION_COLOR_DESC: "Для X-Piratez рекомендовано значение '2'." STR_TECH_SPOILER_PROTECTION_DESC: "Если эта опция включена, вы не сможете посмотреть, куда вас приведут не открытые ветки исследований." STR_KNOCK_OUT_INDICATOR_DESC: "Если включено, будут отображаться фиолетовые индикаторы бойцов, близких к потере сознания." STR_PLAY_BRIEFING_MUSIC_DURING_EQUIPMENT_DESC: "Музыка с экрана инструктажа перед миссией будет проигрываться на экране инвентаря перед началом боя." STR_UFO_LANDING_ALERT_DESC: "Если включено, каждый раз, когда чужое судно совершает посадку, появится сообщение об этом, а время остановится." STR_MANA: "БОДРОСТЬ" STR_MANA_POOL: "МАКСИМАЛЬНАЯ БОДРОСТЬ" STR_MANA_MISSING: "ВЯЛОСТЬ" STR_MANA_RECOVERY: "ОТДЫХ> {ALT}{0}" STR_NOT_ENOUGH_MANA: "Нужно больше бодрости!" STR_MANA_ABBREVIATION: "БОД" STR_MANA_CURRENT: "ТЕКУЩАЯ БОДРОСТЬ" STR_MANA_NORMALIZED: "НОРМАЛ. БОДРОСТЬ" STR_MANA_UC: "Бодрость" STR_MANA_UFOPEDIA: "Бойцы не могут воевать без продыху, поэтому командуйте с умом. Каждый ход Бодрость уменьшается на 1 (если Боевой дух не подорван) или более, в зависимости от экипировки. Высокая Бодрость дает бонусы к БД, ОВ и восстановлению от оглушения. Если Бодрость снижается до половины, бонусы начинают превращаться в штрафы. При очень низкой Бодрости бойцы не смогут полностью восстанавливать ОД и даже будут получать оглушающий урон. Бодрость восстанавливается в Убежище по ночам: тем быстрее, чем комфортнее в нем жить. Эффекты отдыха от нескольких сооружений не суммируются, учитывается только наивысшее значение." STR_COST_MANA: "бодрость" manaExperience: "Тренировка Бодрости" manaRequired: "Требуется Бодрость?" ToMana: "Множитель урона Бодрости" RandomMana: "Случайный урон Бодрости?" mana: "Бодрость" manaRecoveryPerDay: "Бодрость/день (берется макс.)" STR_ACTION_ITEM_1: "Дейст. 1 (Приц./Исп.)" STR_ACTION_ITEM_2: "Дейст. 2 (Навскидку)" STR_ACTION_ITEM_3: "Дейст. 3 (Авто)" STR_ACTION_ITEM_4: "Дейст. 4 (Ближний бой)" STR_ACTION_ITEM_5: "Дейст. 5 (Бросок)" BT_NONE: "Ничего" BT_FIREARM: "Дальний бой" BT_AMMO: "Боеприпасы" BT_MELEE: "Ближний бой" BT_GRENADE: "Граната" BT_PROXIMITYGRENADE: "Мина" BT_MEDIKIT: "Аптечка" BT_SCANNER: "Сканер" BT_MINDPROBE: "Зонд" BT_PSIAMP: "Вуду" BT_FLARE: "Источник света" BT_CORPSE: "Тело" STR_TOGGLE_QUICK_SEARCH: "Вкл. Панель Быстрого Поиска" STR_NO_TRAJECTORY: "Траектория не выходит, Кэп!" STR_LINE_OF_SIGHT_REQUIRED: "Не вижу их, Кэп!" STR_MUST_USE_BOTH_HANDS: "Тут нужны обе руки, Кэп!" STR_MISSION_OVER: "МЫ ПОБЕДИЛИ" STR_UNITS_WITH_FATAL_WOUNDS: one: "...однако {N} из нас все еще истекает кровью" few: "...однако {N} из нас все еще истекают кровью" many: "...однако {N} из нас все еще истекают кровью" other: "...однако у {N} из нас все еще течет кровь..." STR_END_MISSION_QUESTION: "Закончить битву прямо сейчас?" STR_STATS: "ОПЫТ" STR_LOOT: "ДОБЫЧА" STR_SELL: "ПРОДАТЬ" STR_REFUND_VALUE: "Возврат> {ALT}{0}" STR_PERSONNEL: "Мы" STR_CRAFT_ARMAMENT: "Верфь" STR_COMPONENTS: "Сокровища" STR_GRAND_TOTAL: "Все убежища и транспорт" STR_UFO_TRACKER: "Доступные цели" STR_STARTING_CONDITION_CRAFT: "Нет, Кэп, таким способом не получится.{NEWLINE}{NEWLINE}Нам нужно вот что: {0}" STR_SHOT_TYPE_MELEE: "Ближний бой" STR_WEIGHT_PEDIA1: "Масса: {0}" STR_WEIGHT_PEDIA2: "Масса: {0}/{1}" STR_FIRING_SHORT: "СТР>{ALT}{0}" STR_THROWING_SHORT: "БРС>{ALT}{0}" STR_MELEE_SHORT: "Б.Б.>{ALT}{0}" STR_PSI_SHORT: "Вуду>{ALT}{0}/{1}" STR_SHOW_ONLY_NEW: "Только новое" STR_ID: "ЛИЧНЫЙ НОМЕР" STR_FIRST_LETTER: "ПЕРВАЯ БУКВА" STR_PERSON_JOINING: "Персона присоединяется" STR_AUTO_PATROL: "АВТОПАТРУЛИРОВАНИЕ" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Недостаточно жилого пространства, чтобы завершить проект{NEWLINE}'{0}'{NEWLINE}в{NEWLINE}{1}" STR_NO_DEPENDENCIES: "Нет зависимостей" STR_NOT_ENOUGH_PILOTS: "Пилотов маловато.{NEWLINE}Нужно: {0}" STR_PILOTS: "ПИЛОТЫ" STR_PILOTS_FOR_CRAFT: "Пилот(ы): {0}" STR_PILOTS_REQUIRED: "Необходимо пилотов: {ALT}{0}" STR_PILOT_MISSING: "ПИЛОТ ОТСУТСТВУЕТ" STR_ADD_PILOT: "Добавить пилота" STR_SELECT_PILOT: "Выбрать пилота" STR_REMOVE_ALL_PILOTS: "Убрать всех пилотов" STR_PILOTS_HINT: "Пилотами назначаются бойцы внизу списка экипажа судна." STR_ACCURACY_BONUS: "Бонус к точности:" STR_DODGE_BONUS: "Бонус к уклонению:" STR_APPROACH_SPEED: "Скорость сближения:" STR_COWARDLY: "Трусливая (-50%)" STR_NORMAL: "Нормальная" STR_BOLD: "Смелая (+50%)" STR_VERY_BOLD: "Крайне смелая (+100%)" STR_EMPTY_SLOT_N: "Пустая ячейка {0}" STR_UNNAMED_SLOT_N: "Безымянная ячейка {0}" STR_LOAD_EQUIPMENT_TEMPLATE: "ЗАГРУЗИТЬ ШАБЛОН ЭКИПИРОВКИ" STR_SAVE_EQUIPMENT_TEMPLATE: "СОХРАНИТЬ ШАБЛОН ЭКИПИРОВКИ" STR_SAVE_UC: "СОХРАНИТЬ" STR_NO_WOUNDED: "-" STR_DEMOTE: "ПОНИЗИТЬ" STR_CANNOT_BUILD_MORE_OF_THIS_FACILITY_TYPE_AT_BASE: "В этом Убежище нельзя возвести еще одно такое сооружение, Кэп!" STR_ECONOMY_WARNING: "Кэп! У нас мало денег ({0}), и прибыль ({1}) не покрывает расходы ({2}). Продайте что-нибудь, пока мы не влезли в долги... Нам нужно {3}" STR_MONTHLY_PROFIT: "ПРИБЫЛЬ/МЕСЯЦ>{ALT}{0}" STR_MT_RATING_50K: "НЕРЕАЛЬНО" STR_MT_RATING_40K: "ЗАДРОТИЩЕ" STR_MT_RATING_30K: "ФРИКАЗОИД" STR_MT_RATING_25K: "МЕГАМОЗГ" STR_MT_RATING_20K: "ДИКТАТОР" STR_MT_RATING_15K: "СИНДИКАТ" STR_MT_RATING_12K: "АВТОРИТЕТ" STR_MT_RATING_10K: "ВРАГ НАРОДА" STR_MT_RATING_8K: "УЖАС НЕБЕС" STR_MT_RATING_6K: "БИГ БОСС" STR_MT_RATING_5K: "ПАХАН" STR_MT_RATING_4K: "РЭКЕТИР" STR_MT_RATING_3K: "БАНДИТ" STR_MT_RATING_2K: "РАЗБОЙНИК" STR_MT_RATING_1K5: "НЕГОДЯЙ" STR_MT_RATING_1K: "ШЕСТЕРКА" STR_MT_RATING_600: "ПРЕСТУПНИК" STR_MT_RATING_300: "ЗАБИЯКА" STR_MT_RATING_0: "МЕЛОЧЬ" STR_MT_RATING_BAD: "ПУСТОБРЕХ" STR_MT_RATING_JOKE: "ПОСМЕШИЩЕ" STR_MS_RATING_2000: "ЛЕГЕНДАРНО" STR_MS_RATING_1500: "УБИЙСТВЕННО" STR_MS_RATING_1000: "УСТРАШАЮЩЕ" STR_MS_RATING_750: "ВПЕЧАТЛЯЮЩЕ" STR_MS_RATING_500: "ЗНАТНО" STR_MS_RATING_300: "ЗАМЕТНО" STR_MS_RATING_150: "НЕПЛОХО" STR_MS_RATING_75: "НИЧЕГО ТАК" STR_MS_RATING_0: "ПОСРЕДСТВЕННО!" STR_MS_RATING_BAD: "ФЕЕЕЕЕ..." STR_MS_RATING_WORSE: "НИЧТОЖЕСТВО" STR_MS_RATING_TERRIBLE: "ДНИЩЕ" STR_MS_RATING_DISASTER: "ШЕФ, ВСЕ ПРОПАЛО" STR_TIME_UNITS_ABBREVIATION: "ОД" STR_STAMINA_ABBREVIATION: "ОВ" STR_HEALTH_ABBREVIATION: "ОЗ" STR_BRAVERY_ABBREVIATION: "ХРА" STR_REACTIONS_ABBREVIATION: "РЕА" STR_FIRING_ACCURACY_ABBREVIATION: "СТР" STR_THROWING_ACCURACY_ABBREVIATION: "БРС" STR_STRENGTH_ABBREVIATION: "СИЛ" STR_MELEE_ACCURACY_ABBREVIATION: "Б.Б." STR_PSIONIC_STRENGTH_ABBREVIATION: "С.В" STR_PSIONIC_SKILL_ABBREVIATION: "Н.В" STR_AUXILIARY: "Поддержка" STR_ALL: "Все" STR_EQUIPPED: "Экипировано" STR_UNASSIGNED: "Прочее" STR_BAT_CAT_AUX: "Поддержка" STR_BAT_CAT_TANK_AMMO: "Боеприпасы (Мобиль)" STR_BAT_CAT_ONE_HANDED: "Одноручное холодное" STR_BAT_CAT_TWO_HANDED: "Двуручное холодное" STR_BAT_CAT_THROWN: "Особое" STR_BAT_CAT_PISTOL: "Пистолеты" STR_BAT_CAT_SHOTGUN: "Дробовики" STR_BAT_CAT_RIFLE: "Прицельная стрельба" STR_BAT_CAT_CHAINGUN: "Огонь на подавление" STR_BAT_CAT_GL: "Навесная траектория" STR_BAT_CAT_RL: "Пусковые установки" STR_BAT_CAT_GUIDED: "Наводящееся оружие" STR_BAT_CAT_GRENADE: "Бомбы с таймером" STR_BAT_CAT_PROXY: "Мины" STR_BAT_CAT_INTELLIGENCE: "Разведка" STR_BAT_CAT_HEALING: "Лечение" STR_BAT_CAT_STIM: "Восстановление" STR_BAT_CAT_MORALE: "Боевой дух" STR_BAT_CAT_UTILITY: "Вспомогательное" STR_BAT_CAT_SMOKE: "Дым" STR_BAT_CAT_SHIELD: "Защитное снаряжение" STR_BAT_CAT_PSI_ONLY: "Требуется Н.Вуду" STR_BAT_CAT_STUNWEAPON: "Оглушающее оружие" STR_BAT_CAT_MOSTLY_HARMLESS: "Нелетальное" STR_BAT_CAT_INFILTRATION: "Скрытого ношения" STR_BAT_CAT_STEALTHY: "Бесшумное" STR_BAT_CAT_UNDERWATER: "Подводное" STR_BAT_CAT_0G: "Невесомость" STR_BAT_CAT_DREAMWORLD: "Сумрак" STR_BAT_CAT_TREASURE: "Сокровища" STR_BAT_CAT_ARTIFACT: "Артефакт" STR_BAT_CAT_ARMORS: "Шмотки" STR_BAT_CAT_RESOURCE: "Сырье" STR_BAT_CAT_COMPONENT: "Компоненты" STR_BAT_CAT_PEOPLE: "Люди" STR_BAT_CAT_CORPSE: "Трупы" STR_BAT_CAT_MONSTERS: "Монстры" STR_BAT_CAT_DOCUMENT: "Документация" STR_BAT_CAT_MERCHANDISE: "Мерч" STR_BAT_CAT_LIABILITIES: "ОБУЗЫ" STR_BAT_CAT_MONEYMAKERS: "НИШТЯКИ" STR_FILTER_DEFAULT: "По умолчанию" STR_FILTER_DEFAULT_SUPPLIES_OK: "По умолч. (материалы есть)" STR_FILTER_DEFAULT_NO_SUPPLIES: "По умолч. (материалов нет)" STR_FILTER_NEW: "Новые" STR_FILTER_HIDDEN: "Скрытые" STR_FILTER_FACILITY_REQUIRED: "Необходимо сооружение" STR_MARK_ALL_AS: "Отметить все как:" STR_MARK_ALL_AS_NEW: "Новые" STR_MARK_ALL_AS_NORMAL: "Показать все" STR_MARK_ALL_AS_HIDDEN: "Скрыть все" STR_TECH_TREE_VIEWER: "ПРОСМОТР ДЕРЕВА ТЕХНОЛОГИЙ" STR_TOPIC: "Тема>{ALT} {0}" STR_SELECT_TOPIC: "Выбрать тему" STR_M_FLAG: "[п]" STR_ITEM_REQUIRED: "Необходимо:" STR_UNITS_REQUIRED: "ЕДИНИЦ ТРЕБУЕТСЯ" STR_UNITS_AVAILABLE: "ЕДИНИЦ ДОСТУПНО" STR_STOP_PRODUCTION: "ОСТАНОВИТЬ ПРОИЗВОДСТВО" STR_REQUIRES: "Требуется:" STR_DEPENDS_ON: "Зависит от:" STR_UNLOCKED_BY: "Открывается через:" STR_GET_FOR_FREE_FROM: "Получить бесплатно от:" STR_REQUIRED_BY: "Требуется для:" STR_LEADS_TO: "Ведет к:" STR_UNLOCKS: "Открывает:" STR_GIVES_ONE_FOR_FREE: "Дает бесплатно:" STR_RESEARCH_PROGRESS: "Общий прогресс: {0}%" STR_RESEARCH_COMPLETED: "Исследование завершено:" STR_RESEARCH_REQUIRED: "Требуется исследование:" STR_FACILITIES_REQUIRED: "Требуются сооружения:" STR_MATERIALS_REQUIRED: "Требуются материалы:" STR_ITEMS_PRODUCED: "Произведены предметы:" STR_AVAILABLE_TOPICS: "ДОСТУПНЫЕ ТЕМЫ" STR_QS_THREE_LETTERS_A: "Введите 3 буквы" STR_QS_THREE_LETTERS_B: "в строке быстрого поиска..." STR_OTHER_EMPLOYEES: "Ништяки и обузы" STR_GO_TO_TRANSFERS: "Переместить добычу" STR_VIEW_REPORTS: "ОТЧЕТ" STR_WE_CAN_NOW_RESEARCH: "Теперь мы можем исследовать" STR_WE_CAN_NOW_PRODUCE: "Теперь мы можем производить" STR_MONDAY: "ДРАКОННИК" STR_TUESDAY: "ЗМЕЙНИЦА" STR_WEDNESDAY: "ОГНЕНЬ" STR_THURSDAY: "РАСПУТЕНЬ" STR_FRIDAY: "ЦВЕТНИЦА" STR_SATURDAY: "ЛУННИЦА" STR_SUNDAY: "ЧЕРЕПОВЕНЬЕ" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Добудьте {0} для заправки {1} в {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Для переоснащения {1} в {2} нужны боеприпасы:{NEWLINE}{0}" CULT: "Кают-компания" ALKO: "Спиртзавод" CLON: "Центр.клон." CPU: "Компьютер" CPU2: "ВЦ" CAS: "Казино" GAMB: "Игорный бизнес" FUS: "Термояд." LAB: "Лаборатория" LAB2: "Личные Лабы" LIB: "Библиотека" MINT: "Мон.двор" PRINT: "Принтер" PWR: "Выс.напр." REFI: "Химзавод" SHOP: "Производство" SPA: "Роскошный Спа" SUMM: "Круг призыва" SUR: "Хирургия" MED: "Медицина" WELL: "Экстрактор" WORKS: "Маст." ARMS: "Арсенал" BIO: "Био-тек" REDM: "Алая Чародейка" DEN: "Звериное логово" STUDY: "Обучение" STR_AVATAR_NAME_1: "#М0 Рейи" STR_AVATAR_NAME_2: "#М1 Гудрун" STR_AVATAR_NAME_3: "#М2 Пиппи" STR_AVATAR_NAME_4: "#М3 Мунлайт" STR_AVATAR_NAME_5: "#Ж0 Мэг" STR_AVATAR_NAME_6: "#Ж1 Черри" STR_AVATAR_NAME_7: "#Ж2 Фрости" STR_AVATAR_NAME_8: "#Ж3 Бриа" STR_AVATAR_NAME_9: "#М4 Рэд" STR_AVATAR_NAME_10: "#М5 Сандра" STR_AVATAR_NAME_11: "#М6 Хани" STR_AVATAR_NAME_12: "#М7 Рокси" STR_AVATAR_NAME_13: "#Ж4 Линда" STR_AVATAR_NAME_14: "#Ж5 Брижитт" STR_AVATAR_NAME_15: "#Ж6 Зои" STR_AVATAR_NAME_16: "#Ж7 Дениз" STR_AVATAR_NAME_17: "#М8 Рэйв" STR_AVATAR_NAME_18: "#М9 Сэнди" STR_AVATAR_NAME_19: "#М10 Берст" STR_AVATAR_NAME_20: "#М11 Джет" STR_AVATAR_NAME_21: "#Ж8 Люси" STR_AVATAR_NAME_22: "#Ж9 Одри" STR_AVATAR_NAME_23: "#Ж10 Хлоя" STR_AVATAR_NAME_24: "#Ж11 Скинк" STR_AVATAR_NAME_25: "#М12 Ава" STR_AVATAR_NAME_26: "#М13 Настасья" STR_AVATAR_NAME_27: "#М14 Скар" STR_AVATAR_NAME_28: "#М15 Панк" STR_AVATAR_NAME_29: "#Ж12 Ханна" STR_AVATAR_NAME_30: "#Ж13 Вайлит" STR_AVATAR_NAME_31: "#Ж14 Холли" STR_AVATAR_NAME_32: "#Ж15 Уан-Ай" STR_AVATAR_NAME_33: "#М16 Джулия" STR_AVATAR_NAME_34: "#М17 Эмбер" STR_AVATAR_NAME_35: "#М18 Аннет" STR_AVATAR_NAME_36: "#М19 Брианна" STR_AVATAR_NAME_37: "#Ж16 Руби" STR_AVATAR_NAME_38: "#Ж17 Чариз" STR_AVATAR_NAME_39: "#Ж18 Йеннифер" STR_AVATAR_NAME_40: "#Ж19 Фриа" STR_AVATAR_NAME_41: "#М20 Тарт" STR_AVATAR_NAME_42: "#М21 Гризельда" STR_AVATAR_NAME_43: "#М22 Вики" STR_AVATAR_NAME_44: "#М23 Афина" STR_AVATAR_NAME_45: "#Ж20 Рена" STR_AVATAR_NAME_46: "#Ж21 Амбер" STR_AVATAR_NAME_47: "#Ж22 Тиша" STR_AVATAR_NAME_48: "#Ж23 Блейз" STR_AVATAR_NAME_49: "#М24 Элис" STR_AVATAR_NAME_50: "#М25 Грюнт" STR_AVATAR_NAME_51: "#М26 Тина" STR_AVATAR_NAME_52: "#М27 Хуанита" STR_AVATAR_NAME_53: "#Ж24 Клео" STR_AVATAR_NAME_54: "#Ж25 Луна" STR_AVATAR_NAME_55: "#Ж26 Куроко" STR_AVATAR_NAME_56: "#Ж27 Норна" STR_AVATAR_NAME_57: "#М28 Этуаль" STR_AVATAR_NAME_58: "#М29 Сая" STR_AVATAR_NAME_59: "#М30 Йезбель" STR_AVATAR_NAME_60: "#М31 Док" STR_AVATAR_NAME_61: "#Ж28 Гермиона" STR_AVATAR_NAME_62: "#Ж29 Дейзи" STR_AVATAR_NAME_63: "#Ж30 Арахна" STR_AVATAR_NAME_64: "#Ж31 Лукреция" STR_AVATAR_NAME_65: "#М32 Ирина" STR_AVATAR_NAME_66: "#М33 Лили" STR_AVATAR_NAME_67: "#М34 Шайла" STR_AVATAR_NAME_68: "#М35 Трабл" STR_AVATAR_NAME_69: "#Ж32 Эйприл" STR_AVATAR_NAME_70: "#Ж33 Мику" STR_AVATAR_NAME_71: "#Ж34 Пантер" STR_AVATAR_NAME_72: "#Ж35 Джадж" STR_AVATAR_NAME_73: "#М36 Фэлкон" STR_AVATAR_NAME_74: "#М37 Неон" STR_AVATAR_NAME_75: "#М38 Шейд" STR_AVATAR_NAME_76: "#М39 Хоку" STR_AVATAR_NAME_77: "#Ж36 Кэти" STR_AVATAR_NAME_78: "#Ж37 Мелоди" STR_AVATAR_NAME_79: "#Ж38 Валери" STR_AVATAR_NAME_80: "#Ж39 Аиша" STR_AVATAR_NAME_81: "#М40 Дэнди" STR_AVATAR_NAME_82: "#М41 Карен" STR_AVATAR_NAME_83: "#М42 Энимел" STR_AVATAR_NAME_84: "#М43 Пэтси" STR_AVATAR_NAME_85: "#Ж40 Изабель" STR_AVATAR_NAME_86: "#Ж41 Зора" STR_AVATAR_NAME_87: "#Ж42 Цира" STR_AVATAR_NAME_88: "#Ж43 Джипси" STR_AVATAR_NAME_89: "#М44 Пойзон" STR_AVATAR_NAME_90: "#М45 Лиза" STR_AVATAR_NAME_91: "#М46 Сенья" STR_AVATAR_NAME_92: "#М47 Ухура" STR_AVATAR_NAME_93: "#Ж44 Акеми" STR_AVATAR_NAME_94: "#Ж45 Грейс" STR_AVATAR_NAME_95: "#Ж46 Берди" STR_AVATAR_NAME_96: "#Ж47 Вульф" GMGEO1: "Рассвет" GMGEO2: "Экстрактор" GMGEO3: "Пробный Полет" GMGEO4: "Гиперволны" GMGEO5: "Подземная Активность" GMGEO6: "Чистое Небо" GMGEO7: "Идеальная Высадка" GMGEO8: "Поверхностное Натяжение" GMGEO9: "Космический Мусор" GMGEO10: "Восхождение" GMGEO11: "Тщеславие" GMGEO12: "АСТРОРОК" GMTACTIC: "Враг Неизвестен" GMTACTIC1: "Спящие Гиганты" GMTACTIC2: "Стальные Пантеры" GMTACTIC3: "Боевая Тема" GMTACTIC4: "Воин" GMTACTIC5: "Ханы" GMTACTIC6: "Миражи" GMTACTIC7: "Боевой Шок" GMTACTIC8: "Синтетические Сны" GMTACTIC9: "Кастельмания" GMTACTIC10: "Битва в пустыне" GMTACTIC11: "Битва в джунглях" GMTACTIC12: "Крипт-тек" GMSTORY: "Похождения Барда" STR_NO_LOS_PENALTY: "Нет поля зрения! Точность снижена!" STR_PRIME_ENERGY_SHIELD: "Активировать щит" STR_ENERGY_SHIELD_IS_ACTIVE: "Щит активен!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT3: "Выгорит через 1,5 хода!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT7: "Выгорит через 3,5 хода!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT16: "Выгорит через 8 ходов!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT23: "Выгорит через 11,5 ходов!" STR_TRANSFER_TIME: "Прибытие через>{ALT}{0}" STR_RECOVERY_TIME: "Время на восстановление>{ALT}{0}" STR_CURRENT_STATS: "Показатели" STR_CHANGES: "Изменения" STR_AIRBORNE: "НАД ВОДОЙ" STR_UNABLE_TO_ENGAGE_DEPTH: "Враг слишком высоко для перехвата" STR_UNABLE_TO_ENGAGE_AIRBORNE: "Перехват над морем невозможен" STR_WHITERABBIT: "Белый Кролик" STR_WHITERABBIT_CORPSE: "Бедный Кролик..." STR_WHITERABBIT_CLOCK: "Карманные часы" STR_WHITERABBIT_UFOPEDIA: "Белые Кролики - это внепространственные существа, призываемые в наш мир с помощью черных цилиндрических предметов. Когда мы хорошо о них заботимся, они иногда помогают нам своими невероятными способностями к манипуляции самим временем. Будьте осторожны! В случае опасности Белые Кролики удирают в свое родное измерение, открывая межпространственный разлом, который уничтожает все, что окажется поблизости.{NEWLINE}Н/В: 12 Д/В: 30 КАМ: 10/0" STR_BLACK_CAT: "Черная Кошка" STR_BLACK_CAT_CIV: "Деловая Кошка" STR_BLACK_CAT_CIV_RECOVER: "Дружелюбная Кошка" STR_CAT: "Кошка" AUX_CAT_CLAWS: "Кошачьи когти" AUX_PURR_PURR: "Мурлыканье" STR_BLACKCAT_CORPSE: "Тельце Кошки" STR_BLACK_CAT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Черные Кошки - это милые питомцы с замуррчательным ночным зрением, позволяющим замечать невидимых врагов. Они также могут восстановить ваш Боевой дух своим умиротворяющим мурлыканьем. Кошек невозможно приобрести - они сами придут, если им понравиться.{NEWLINE}Н/В: 20 Д/В: 25 ОБНАРУЖЕНИЕ: 6/6 ЧУТЬЕ: 2" STR_DIARY: "ДНЕВНИК" STR_KILLED: "УБИТО:" STR_STUNNED: "ОГЛУШЕНО:" STR_PANICKED: "НАПУГАНО:" STR_MINDCONTROLLED: "ОКОЛДОВАНО:" STR_REGION_UNKNOWN: "Не установлен" STR_WEAPON_UNKNOWN: "Сопутствующий урон" STR_UNKNOWN: "Неизвестно" STR_MISSION_WIN: "(В)" STR_MISSION_LOSS: "(П)" STR_POOR: "Плохо" STR_AVERAGE: "Посредственно" STR_GOOD: "Хорошо" STR_EXCELLENT: "Превосходно" STR_NO_RECORD: "Записи отсутствуют" STR_HUMAN: "Мутант" STR_FRIENDLY: "Друг" STR_HOSTILE: "Враг" STR_NEUTRAL: "Ротозей" STR_RATING_UC: "РЕЙТИНГ" STR_LOCATION: "РЕГИОН> {ALT}{0}" STR_DAYLIGHT_TYPE: "ВРЕМЯ СУТОК> {ALT}{0}" STR_RACE_TYPE: "ВРАГ> {ALT}{0}" STR_DAY: "День" STR_NIGHT: "Ночь" STR_DAYS_WOUNDED: "БОЛЬНИЧНЫЕ> {ALT}{0}" STR_COMBAT: "БОИ" STR_PERFORMANCE: "ПОКАЗАТЕЛИ" STR_NEUTRALIZATIONS_BY_RACE: "НЕЙТРАЛИЗОВАНО ПО ФРАКЦИЯМ" STR_NEUTRALIZATIONS_BY_RANK: "НЕЙТРАЛИЗОВАНО ПО РАНГУ" STR_NEUTRALIZATIONS_BY_WEAPON: "НЕЙТРАЛИЗОВАНО ПО ВИДУ ОРУЖИЯ" STR_MISSIONS_BY_LOCATION: "РЕЙДОВ ПО ЧАСТЯМ СВЕТА" STR_MISSIONS_BY_TYPE: "РЕЙДОВ ПО ТИПУ" STR_MISSIONS_BY_UFO: "РЕЙДОВ ПО ВИДУ СУДОВ" STR_SCORE_VALUE: "РЕЙТИНГ> {ALT}{0}" STR_WINS: "ПОБЕДЫ> {ALT}{0}" STR_STUNS: "ОГЛУШЕНО> {ALT}{0}" STR_PANICKS: "ЗАПУГАНО> {ALT}{0}" STR_MINDCONTROLS: "ОКОЛДОВАНО> {ALT}{0}" STR_AWARDS: "ДОСТИЖЕНИЯ" STR_COMMENDATIONS_UC: "ДОСТИЖЕНИЯ" STR_COMMENDATIONS: "Достижения" STR_MEDALS: "ДОСТИЖЕНИЯ" STR_LOST_IN_SERVICE: "ПАВШИЕ В БОЮ" STR_MEDAL_NAME: "Название достижения" STR_MEDAL_AWARD_LEVEL: "Уровень достижения" STR_MEDAL_DECOR_LEVEL: "Уровень достижения" STR_AWARD_0: "Почин" STR_AWARD_1: "Рецидив" STR_AWARD_2: "Нашумевши" STR_AWARD_3: "Знаменито" STR_AWARD_4: "Великолепно" STR_AWARD_5: "Героично" STR_AWARD_6: "По-княжески" STR_AWARD_7: "По-королевски" STR_AWARD_8: "Империально" STR_AWARD_9: "Божественно" STR_AWARD_DECOR_0: "Почин" STR_AWARD_DECOR_1: "Рецидив" STR_AWARD_DECOR_2: "Нашумевши" STR_AWARD_DECOR_3: "Знаменито" STR_AWARD_DECOR_4: "Великолепно" STR_AWARD_DECOR_5: "Героично" STR_AWARD_DECOR_6: "По-княжески" STR_AWARD_DECOR_7: "По-королевски" STR_AWARD_DECOR_8: "Империально" STR_AWARD_DECOR_9: "Божественно" STR_KILLED_IN_ACTION: "МЕРТВЕЦ" STR_KILLED_IN_ACTION_MALE: "МЕРТВЕЦ" STR_KILLED_IN_ACTION_FEMALE: "МЕРТВЕЦ" STR_MISSING_IN_ACTION: "ПОТЕРЯШКА" STR_MISSING_IN_ACTION_MALE: "ПОТЕРЯШКА" STR_MISSING_IN_ACTION_FEMALE: "ПОТЕРЯШКА" STR_MISSIONS: "СРАЖЕНИЯ> {ALT}{0}" STR_AVERAGE_MONTHLY_RATING: "Среднемесячная дурная слава" STR_TOTAL_INCOME: "Денег нажито на прокорм военной машине" STR_TOTAL_EXPENDITURE: "Денег потрачено без сожалений" STR_MISSIONS_WON: "Славные победы" STR_MISSIONS_LOST: "Сражений мудро слито" STR_NIGHT_MISSIONS: "Сражений под покровом ночи" STR_BEST_RATING: "Самое славное сражение" STR_WORST_RATING: "Самое бесславное сражение" STR_ALIEN_KILLS: "Врагов перебито, как овец" STR_ALIEN_CAPTURES: "Заложников захвачено" STR_FRIENDLY_KILLS: "Подстрелено своих" STR_AVERAGE_ACCURACY: "Средняя точность" STR_WEAPON_MOST_KILLS: "Знаковое оружие" STR_ALIEN_MOST_KILLS: "Самый ненавидимый враг" STR_LONGEST_SERVICE: "Самая длинная пиратская карьера (месяцы)" STR_TOTAL_DAYS_WOUNDED: "Дней на больничном" STR_COUNTRIES_LOST: "Правительства, осудившие пиратство" STR_TOTAL_TERROR_SITES: "Погромы мутантов" STR_TOTAL_BASES: "Убежищ создано" STR_TOTAL_CRAFT: "Кораблей в эксплуатации" STR_TOTAL_SCIENTISTS: "Лаботрясов нанято" STR_TOTAL_ENGINEERS: "Кустарей нанято" STR_TOTAL_RESEARCH: "Тайн постигнуто" STR_DIARY_ACCURACY: "Точность> {ALT}{0}%" STR_STATISTICS: "Хроника" STR_NEPOTISM: "Непнуть" STR_MEDAL_NEPOTISM: "НЕП!" STR_MEDAL_COMMENDATED: "Преступница!" STR_MEDAL_ORIGINAL8: "Сбежавший Псих" STR_MEDAL_ORIGINAL8_NAME: "Сбежавший Псих" STR_MEDAL_SERVICE_TIME_1: "Тортик на день рождения I" STR_MEDAL_SERVICE_TIME_2: "Тортик на день рождения II" STR_MEDAL_SERVICE_TIME_3: "Тортик на день рождения III" STR_MEDAL_SERVICE_TIME_4: "Тортик на день рождения IV" STR_MEDAL_SERVICE_TIME_5: "Тортик на день рождения V" STR_MEDAL_SERVICE_TIME_6: "Тортик на день рождения VI" STR_MEDAL_SERVICE_TIME_7: "Тортик на день рождения VII" STR_MEDAL_SERVICE_TIME_8: "Тортик на день рождения VIII" STR_MEDAL_SERVICE_TIME_9: "Тортик на день рождения IX" STR_MEDAL_SERVICE_TIME_10: "Тортик на день рождения X" STR_MEDAL_SERVICE_TIME_NAME: "Тортик на день рождения" STR_MEDAL_IMMORTAL_1: "Бессмертие I" STR_MEDAL_IMMORTAL_2: "Бессмертие II" STR_MEDAL_IMMORTAL_3: "Бессмертие III" STR_MEDAL_IMMORTAL_4: "Бессмертие IV" STR_MEDAL_IMMORTAL_5: "Бессмертие V" STR_MEDAL_IMMORTAL_6: "Бессмертие VI" STR_MEDAL_IMMORTAL_7: "Бессмертие VII" STR_MEDAL_IMMORTAL_8: "Бессмертие VIII" STR_MEDAL_IMMORTAL_9: "Бессмертие IX" STR_MEDAL_IMMORTAL_10: "Бессмертие X" STR_MEDAL_IMMORTAL_NAME: "Бессмертие" STR_MEDAL_STATGAIN_1: "Супер-размер I" STR_MEDAL_STATGAIN_2: "Супер-размер II" STR_MEDAL_STATGAIN_3: "Супер-размер III" STR_MEDAL_STATGAIN_4: "Супер-размер IV" STR_MEDAL_STATGAIN_5: "Супер-размер V" STR_MEDAL_STATGAIN_6: "Супер-размер VI" STR_MEDAL_STATGAIN_7: "Супер-размер VII" STR_MEDAL_STATGAIN_8: "Супер-размер VIII" STR_MEDAL_STATGAIN_9: "Супер-размер IX" STR_MEDAL_STATGAIN_10: "Супер-размер X" STR_MEDAL_STATGAIN_NAME: "Супер-размер" STR_MEDAL_CARREER_SCORE_1: "Враг народа I" STR_MEDAL_CARREER_SCORE_2: "Враг народа II" STR_MEDAL_CARREER_SCORE_3: "Враг народа III" STR_MEDAL_CARREER_SCORE_4: "Враг народа IV" STR_MEDAL_CARREER_SCORE_5: "Враг народа V" STR_MEDAL_CARREER_SCORE_6: "Враг народа VI" STR_MEDAL_CARREER_SCORE_7: "Враг народа VII" STR_MEDAL_CARREER_SCORE_8: "Враг народа VIII" STR_MEDAL_CARREER_SCORE_9: "Враг народа IX" STR_MEDAL_CARREER_SCORE_10: "Враг народа X" STR_MEDAL_CARREER_SCORE_NAME: "Враг народа" STR_MEDAL_CARREER_MISSIONS_1: "Ветеран I" STR_MEDAL_CARREER_MISSIONS_2: "Ветеран II" STR_MEDAL_CARREER_MISSIONS_3: "Ветеран III" STR_MEDAL_CARREER_MISSIONS_4: "Ветеран IV" STR_MEDAL_CARREER_MISSIONS_5: "Ветеран V" STR_MEDAL_CARREER_MISSIONS_6: "Ветеран VI" STR_MEDAL_CARREER_MISSIONS_7: "Ветеран VII" STR_MEDAL_CARREER_MISSIONS_8: "Ветеран VIII" STR_MEDAL_CARREER_MISSIONS_9: "Ветеран IX" STR_MEDAL_CARREER_MISSIONS_10: "Ветеран X" STR_MEDAL_CARREER_MISSIONS_NAME: "Ветеран" STR_MEDAL_NIGHTOPS_1: "Ночная птица I" STR_MEDAL_NIGHTOPS_2: "Ночная птица II" STR_MEDAL_NIGHTOPS_3: "Ночная птица III" STR_MEDAL_NIGHTOPS_4: "Ночная птица IV" STR_MEDAL_NIGHTOPS_5: "Ночная птица V" STR_MEDAL_NIGHTOPS_6: "Ночная птица VI" STR_MEDAL_NIGHTOPS_7: "Ночная птица VII" STR_MEDAL_NIGHTOPS_8: "Ночная птица VIII" STR_MEDAL_NIGHTOPS_9: "Ночная птица IX" STR_MEDAL_NIGHTOPS_10: "Ночная птица X" STR_MEDAL_NIGHTOPS_NAME: "Ночная птица" STR_MEDAL_BASE_DEFENSE_1: "На страже дома I" STR_MEDAL_BASE_DEFENSE_2: "На страже дома II" STR_MEDAL_BASE_DEFENSE_3: "На страже дома III" STR_MEDAL_BASE_DEFENSE_4: "На страже дома IV" STR_MEDAL_BASE_DEFENSE_5: "На страже дома V" STR_MEDAL_BASE_DEFENSE_6: "На страже дома VI" STR_MEDAL_BASE_DEFENSE_7: "На страже дома VII" STR_MEDAL_BASE_DEFENSE_8: "На страже дома VIII" STR_MEDAL_BASE_DEFENSE_9: "На страже дома IX" STR_MEDAL_BASE_DEFENSE_10: "На страже дома X" STR_MEDAL_BASE_DEFENSE_NAME: "На страже дома" STR_MEDAL_ALIEN_BASE_ASSAULT_1: "Десантник I" STR_MEDAL_ALIEN_BASE_ASSAULT_2: "Десантник II" STR_MEDAL_ALIEN_BASE_ASSAULT_3: "Десантник III" STR_MEDAL_ALIEN_BASE_ASSAULT_4: "Десантник IV" STR_MEDAL_ALIEN_BASE_ASSAULT_5: "Десантник V" STR_MEDAL_ALIEN_BASE_ASSAULT_6: "Десантник VI" STR_MEDAL_ALIEN_BASE_ASSAULT_7: "Десантник VII" STR_MEDAL_ALIEN_BASE_ASSAULT_8: "Десантник VIII" STR_MEDAL_ALIEN_BASE_ASSAULT_9: "Десантник IX" STR_MEDAL_ALIEN_BASE_ASSAULT_10: "Десантник X" STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: "Десантник" STR_MEDAL_CAMPAIGN_RIBBON_1: "Все мы там видали I" STR_MEDAL_CAMPAIGN_RIBBON_2: "Все мы там видали II" STR_MEDAL_CAMPAIGN_RIBBON_3: "Все мы там видали III" STR_MEDAL_CAMPAIGN_RIBBON_4: "Все мы там видали IV" STR_MEDAL_CAMPAIGN_RIBBON_5: "Все мы там видали V" STR_MEDAL_CAMPAIGN_RIBBON_6: "Все мы там видали VI" STR_MEDAL_CAMPAIGN_RIBBON_7: "Все мы там видали VII" STR_MEDAL_CAMPAIGN_RIBBON_8: "Все мы там видали VIII" STR_MEDAL_CAMPAIGN_RIBBON_9: "Все мы там видали IX" STR_MEDAL_CAMPAIGN_RIBBON_10: "Все мы там видали X" STR_MEDAL_CAMPAIGN_RIBBON_NAME: "Все мы там видали: {0}" STR_MEDAL_MURDERER_NAME: "Убийца" STR_MEDAL_CARREER_KILLS_1: "Ангел Смерти I" STR_MEDAL_CARREER_KILLS_2: "Ангел Смерти II" STR_MEDAL_CARREER_KILLS_3: "Ангел Смерти III" STR_MEDAL_CARREER_KILLS_4: "Ангел Смерти IV" STR_MEDAL_CARREER_KILLS_5: "Ангел Смерти V" STR_MEDAL_CARREER_KILLS_6: "Ангел Смерти VI" STR_MEDAL_CARREER_KILLS_7: "Ангел Смерти VII" STR_MEDAL_CARREER_KILLS_8: "Ангел Смерти VIII" STR_MEDAL_CARREER_KILLS_9: "Ангел Смерти IX" STR_MEDAL_CARREER_KILLS_10: "Ангел Смерти X" STR_MEDAL_CARREER_KILLS_NAME: "Ангел Смерти" STR_MEDAL_CARREER_CAPTURES_1: "Демон Любви I" STR_MEDAL_CARREER_CAPTURES_2: "Демон Любви II" STR_MEDAL_CARREER_CAPTURES_3: "Демон Любви III" STR_MEDAL_CARREER_CAPTURES_4: "Демон Любви IV" STR_MEDAL_CARREER_CAPTURES_5: "Демон Любви V" STR_MEDAL_CARREER_CAPTURES_6: "Демон Любви VI" STR_MEDAL_CARREER_CAPTURES_7: "Демон Любви VII" STR_MEDAL_CARREER_CAPTURES_8: "Демон Любви VIII" STR_MEDAL_CARREER_CAPTURES_9: "Демон Любви IX" STR_MEDAL_CARREER_CAPTURES_10: "Демон Любви X" STR_MEDAL_CARREER_CAPTURES_NAME: "Демон Любви" STR_MEDAL_RACE_KILLS_1: "Заклятый враг I" STR_MEDAL_RACE_KILLS_2: "Заклятый враг II" STR_MEDAL_RACE_KILLS_3: "Заклятый враг III" STR_MEDAL_RACE_KILLS_4: "Заклятый враг IV" STR_MEDAL_RACE_KILLS_5: "Заклятый враг V" STR_MEDAL_RACE_KILLS_6: "Заклятый враг VI" STR_MEDAL_RACE_KILLS_7: "Заклятый враг VII" STR_MEDAL_RACE_KILLS_8: "Заклятый враг VIII" STR_MEDAL_RACE_KILLS_9: "Заклятый враг IX" STR_MEDAL_RACE_KILLS_10: "Заклятый враг X" STR_MEDAL_RACE_KILLS_NAME: "Заклятый враг: {0}" STR_MEDAL_WEAPON_PROFICIENCY_1: "Любимое оружие: I" STR_MEDAL_WEAPON_PROFICIENCY_2: "Любимое оружие: II" STR_MEDAL_WEAPON_PROFICIENCY_3: "Любимое оружие: III" STR_MEDAL_WEAPON_PROFICIENCY_4: "Любимое оружие: IV" STR_MEDAL_WEAPON_PROFICIENCY_5: "Любимое оружие: V" STR_MEDAL_WEAPON_PROFICIENCY_6: "Любимое оружие: VI" STR_MEDAL_WEAPON_PROFICIENCY_7: "Любимое оружие: VII" STR_MEDAL_WEAPON_PROFICIENCY_8: "Любимое оружие: VIII" STR_MEDAL_WEAPON_PROFICIENCY_9: "Любимое оружие: IX" STR_MEDAL_WEAPON_PROFICIENCY_10: "Любимое оружие: X" STR_MEDAL_WEAPON_PROFICIENCY_NAME: "Любимое оружие: {0}" STR_MEDAL_FIREKILL_1: "Пироманьяк I" STR_MEDAL_FIREKILL_2: "Пироманьяк II" STR_MEDAL_FIREKILL_3: "Пироманьяк III" STR_MEDAL_FIREKILL_4: "Пироманьяк IV" STR_MEDAL_FIREKILL_5: "Пироманьяк V" STR_MEDAL_FIREKILL_6: "Пироманьяк VI" STR_MEDAL_FIREKILL_7: "Пироманьяк VII" STR_MEDAL_FIREKILL_8: "Пироманьяк VIII" STR_MEDAL_FIREKILL_9: "Пироманьяк IX" STR_MEDAL_FIREKILL_10: "Пироманьяк X" STR_MEDAL_FIREKILL_NAME: "Пироманьяк" STR_MEDAL_CHEMKILL_1: "Химия-химия I" STR_MEDAL_CHEMKILL_2: "Химия-химия II" STR_MEDAL_CHEMKILL_3: "Химия-химия III" STR_MEDAL_CHEMKILL_4: "Химия-химия IV" STR_MEDAL_CHEMKILL_5: "Химия-химия V" STR_MEDAL_CHEMKILL_6: "Химия-химия VI" STR_MEDAL_CHEMKILL_7: "Химия-химия VII" STR_MEDAL_CHEMKILL_8: "Химия-химия VIII" STR_MEDAL_CHEMKILL_9: "Химия-химия IX" STR_MEDAL_CHEMKILL_10: "Химия-химия X" STR_MEDAL_CHEMKILL_NAME: "Химия-химия" STR_MEDAL_POISONKILL_1: "Ядовитая личность I" STR_MEDAL_POISONKILL_2: "Ядовитая личность II" STR_MEDAL_POISONKILL_3: "Ядовитая личность III" STR_MEDAL_POISONKILL_4: "Ядовитая личность IV" STR_MEDAL_POISONKILL_5: "Ядовитая личность V" STR_MEDAL_POISONKILL_6: "Ядовитая личность VI" STR_MEDAL_POISONKILL_7: "Ядовитая личность VII" STR_MEDAL_POISONKILL_8: "Ядовитая личность VIII" STR_MEDAL_POISONKILL_9: "Ядовитая личность IX" STR_MEDAL_POISONKILL_10: "Ядовитая личность X" STR_MEDAL_POISONKILL_NAME: "Ядовитая личность" STR_MEDAL_ELECTROKILL_1: "Электрик I" STR_MEDAL_ELECTROKILL_2: "Электрик II" STR_MEDAL_ELECTROKILL_3: "Электрик III" STR_MEDAL_ELECTROKILL_4: "Электрик IV" STR_MEDAL_ELECTROKILL_5: "Электрик V" STR_MEDAL_ELECTROKILL_6: "Электрик VI" STR_MEDAL_ELECTROKILL_7: "Электрик VII" STR_MEDAL_ELECTROKILL_8: "Электрик VIII" STR_MEDAL_ELECTROKILL_9: "Электрик IX" STR_MEDAL_ELECTROKILL_10: "Электрик X" STR_MEDAL_ELECTROKILL_NAME: "Электрик" STR_MEDAL_MAGICKILL_1: "Чернокнижник I" STR_MEDAL_MAGICKILL_2: "Чернокнижник II" STR_MEDAL_MAGICKILL_3: "Чернокнижник III" STR_MEDAL_MAGICKILL_4: "Чернокнижник IV" STR_MEDAL_MAGICKILL_5: "Чернокнижник V" STR_MEDAL_MAGICKILL_6: "Чернокнижник VI" STR_MEDAL_MAGICKILL_7: "Чернокнижник VII" STR_MEDAL_MAGICKILL_8: "Чернокнижник VIII" STR_MEDAL_MAGICKILL_9: "Чернокнижник IX" STR_MEDAL_MAGICKILL_10: "Чернокнижник X" STR_MEDAL_MAGICKILL_NAME: "Чернокнижник" STR_MEDAL_MELEEKILL_1: "Мастер фехтования I" STR_MEDAL_MELEEKILL_2: "Мастер фехтования II" STR_MEDAL_MELEEKILL_3: "Мастер фехтования III" STR_MEDAL_MELEEKILL_4: "Мастер фехтования IV" STR_MEDAL_MELEEKILL_5: "Мастер фехтования V" STR_MEDAL_MELEEKILL_6: "Мастер фехтования VI" STR_MEDAL_MELEEKILL_7: "Мастер фехтования VII" STR_MEDAL_MELEEKILL_8: "Мастер фехтования VIII" STR_MEDAL_MELEEKILL_9: "Мастер фехтования IX" STR_MEDAL_MELEEKILL_10: "Мастер фехтования X" STR_MEDAL_MELEEKILL_NAME: "Мастер фехтования" STR_MEDAL_SNIPER_1: "Снайпер I" STR_MEDAL_SNIPER_2: "Снайпер II" STR_MEDAL_SNIPER_3: "Снайпер III" STR_MEDAL_SNIPER_4: "Снайпер IV" STR_MEDAL_SNIPER_5: "Снайпер V" STR_MEDAL_SNIPER_6: "Снайпер VI" STR_MEDAL_SNIPER_7: "Снайпер VII" STR_MEDAL_SNIPER_8: "Снайпер VIII" STR_MEDAL_SNIPER_9: "Снайпер IX" STR_MEDAL_SNIPER_10: "Снайпер X" STR_MEDAL_SNIPER_NAME: "Снайпер" STR_MEDAL_MAXDAKKA_1: "Стрелялово I" STR_MEDAL_MAXDAKKA_2: "Стрелялово II" STR_MEDAL_MAXDAKKA_3: "Стрелялово III" STR_MEDAL_MAXDAKKA_4: "Стрелялово IV" STR_MEDAL_MAXDAKKA_5: "Стрелялово V" STR_MEDAL_MAXDAKKA_6: "Стрелялово VI" STR_MEDAL_MAXDAKKA_7: "Стрелялово VII" STR_MEDAL_MAXDAKKA_8: "Стрелялово VIII" STR_MEDAL_MAXDAKKA_9: "Стрелялово IX" STR_MEDAL_MAXDAKKA_10: "Стрелялово X" STR_MEDAL_MAXDAKKA_NAME: "Стрелялово" STR_MEDAL_JOKER_1: "Джокер I" STR_MEDAL_JOKER_2: "Джокер II" STR_MEDAL_JOKER_3: "Джокер III" STR_MEDAL_JOKER_4: "Джокер IV" STR_MEDAL_JOKER_5: "Джокер V" STR_MEDAL_JOKER_6: "Джокер VI" STR_MEDAL_JOKER_7: "Джокер VII" STR_MEDAL_JOKER_8: "Джокер VIII" STR_MEDAL_JOKER_9: "Джокер IX" STR_MEDAL_JOKER_10: "Джокер X" STR_MEDAL_JOKER_NAME: "Джокер" STR_MEDAL_BATTLEMAGE_1: "Боевой маг I" STR_MEDAL_BATTLEMAGE_2: "Боевой маг II" STR_MEDAL_BATTLEMAGE_3: "Боевой маг III" STR_MEDAL_BATTLEMAGE_4: "Боевой маг IV" STR_MEDAL_BATTLEMAGE_5: "Боевой маг V" STR_MEDAL_BATTLEMAGE_6: "Боевой маг VI" STR_MEDAL_BATTLEMAGE_7: "Боевой маг VII" STR_MEDAL_BATTLEMAGE_8: "Боевой маг VIII" STR_MEDAL_BATTLEMAGE_9: "Боевой маг IX" STR_MEDAL_BATTLEMAGE_10: "Боевой маг X" STR_MEDAL_BATTLEMAGE_NAME: "Боевой маг" STR_MEDAL_ARCHER_1: "Лучник I" STR_MEDAL_ARCHER_2: "Лучник II" STR_MEDAL_ARCHER_3: "Лучник III" STR_MEDAL_ARCHER_4: "Лучник IV" STR_MEDAL_ARCHER_5: "Лучник V" STR_MEDAL_ARCHER_6: "Лучник VI" STR_MEDAL_ARCHER_7: "Лучник VII" STR_MEDAL_ARCHER_8: "Лучник VIII" STR_MEDAL_ARCHER_9: "Лучник IX" STR_MEDAL_ARCHER_10: "Лучник X" STR_MEDAL_ARCHER_NAME: "Лучник" STR_MEDAL_PRIMAL_1: "Назад к истокам I" STR_MEDAL_PRIMAL_2: "Назад к истокам II" STR_MEDAL_PRIMAL_3: "Назад к истокам III" STR_MEDAL_PRIMAL_4: "Назад к истокам IV" STR_MEDAL_PRIMAL_5: "Назад к истокам V" STR_MEDAL_PRIMAL_6: "Назад к истокам VI" STR_MEDAL_PRIMAL_7: "Назад к истокам VII" STR_MEDAL_PRIMAL_8: "Назад к истокам VIII" STR_MEDAL_PRIMAL_9: "Назад к истокам IX" STR_MEDAL_PRIMAL_10: "Назад к истокам X" STR_MEDAL_PRIMAL_NAME: "Назад к истокам" STR_MEDAL_PROXYKILL_1: "Мастер ловушек I" STR_MEDAL_PROXYKILL_2: "Мастер ловушек II" STR_MEDAL_PROXYKILL_3: "Мастер ловушек III" STR_MEDAL_PROXYKILL_4: "Мастер ловушек IV" STR_MEDAL_PROXYKILL_5: "Мастер ловушек V" STR_MEDAL_PROXYKILL_6: "Мастер ловушек Vi" STR_MEDAL_PROXYKILL_7: "Мастер ловушек VII" STR_MEDAL_PROXYKILL_8: "Мастер ловушек VIII" STR_MEDAL_PROXYKILL_9: "Мастер ловушек IX" STR_MEDAL_PROXYKILL_10: "Мастер ловушек X" STR_MEDAL_PROXYKILL_NAME: "Мастер ловушек" STR_MEDAL_GUNSLINGER_1: "Стрелок I" STR_MEDAL_GUNSLINGER_2: "Стрелок II" STR_MEDAL_GUNSLINGER_3: "Стрелок III" STR_MEDAL_GUNSLINGER_4: "Стрелок IV" STR_MEDAL_GUNSLINGER_5: "Стрелок V" STR_MEDAL_GUNSLINGER_6: "Стрелок VI" STR_MEDAL_GUNSLINGER_7: "Стрелок VII" STR_MEDAL_GUNSLINGER_8: "Стрелок VIII" STR_MEDAL_GUNSLINGER_9: "Стрелок IX" STR_MEDAL_GUNSLINGER_10: "Стрелок X" STR_MEDAL_GUNSLINGER_NAME: "Стрелок" STR_MEDAL_BOMBER_1: "Бомбист I" STR_MEDAL_BOMBER_2: "Бомбист II" STR_MEDAL_BOMBER_3: "Бомбист III" STR_MEDAL_BOMBER_4: "Бомбист IV" STR_MEDAL_BOMBER_5: "Бомбист V" STR_MEDAL_BOMBER_6: "Бомбист VI" STR_MEDAL_BOMBER_7: "Бомбист VII" STR_MEDAL_BOMBER_8: "Бомбист VIII" STR_MEDAL_BOMBER_9: "Бомбист IX" STR_MEDAL_BOMBER_10: "Бомбист X" STR_MEDAL_BOMBER_NAME: "Бомбист" STR_MEDAL_SAMURAI_1: "Самурай I" STR_MEDAL_SAMURAI_2: "Самурай II" STR_MEDAL_SAMURAI_3: "Самурай III" STR_MEDAL_SAMURAI_4: "Самурай IV" STR_MEDAL_SAMURAI_5: "Самурай V" STR_MEDAL_SAMURAI_6: "Самурай VI" STR_MEDAL_SAMURAI_7: "Самурай VII" STR_MEDAL_SAMURAI_8: "Самурай VIII" STR_MEDAL_SAMURAI_9: "Самурай IX" STR_MEDAL_SAMURAI_10: "Самурай X" STR_MEDAL_SAMURAI_NAME: "Самурай" STR_MEDAL_SLASHER_1: "Рубака I" STR_MEDAL_SLASHER_2: "Рубака II" STR_MEDAL_SLASHER_3: "Рубака III" STR_MEDAL_SLASHER_4: "Рубака IV" STR_MEDAL_SLASHER_5: "Рубака V" STR_MEDAL_SLASHER_6: "Рубака VI" STR_MEDAL_SLASHER_7: "Рубака VII" STR_MEDAL_SLASHER_8: "Рубака VIII" STR_MEDAL_SLASHER_9: "Рубака IX" STR_MEDAL_SLASHER_10: "Рубака X" STR_MEDAL_SLASHER_NAME: "Рубака" STR_MEDAL_MONSTER_1: "Монстр I" STR_MEDAL_MONSTER_2: "Монстр II" STR_MEDAL_MONSTER_3: "Монстр III" STR_MEDAL_MONSTER_4: "Монстр IV" STR_MEDAL_MONSTER_5: "Монстр V" STR_MEDAL_MONSTER_6: "Монстр VI" STR_MEDAL_MONSTER_7: "Монстр VII" STR_MEDAL_MONSTER_8: "Монстр VIII" STR_MEDAL_MONSTER_9: "Монстр IX" STR_MEDAL_MONSTER_10: "Монстр X" STR_MEDAL_MONSTER_NAME: "Монстр" STR_MEDAL_SLAVEKILLS_1: "Кукловод I" STR_MEDAL_SLAVEKILLS_2: "Кукловод II" STR_MEDAL_SLAVEKILLS_3: "Кукловод III" STR_MEDAL_SLAVEKILLS_4: "Кукловод IV" STR_MEDAL_SLAVEKILLS_5: "Кукловод V" STR_MEDAL_SLAVEKILLS_6: "Кукловод VI" STR_MEDAL_SLAVEKILLS_7: "Кукловод VII" STR_MEDAL_SLAVEKILLS_8: "Кукловод VIII" STR_MEDAL_SLAVEKILLS_9: "Кукловод IX" STR_MEDAL_SLAVEKILLS_10: "Кукловод X" STR_MEDAL_SLAVEKILLS_NAME: "Кукловод" STR_MEDAL_TANK_KILLER_1: "Уничтожитель танков I" STR_MEDAL_TANK_KILLER_2: "Уничтожитель танков II" STR_MEDAL_TANK_KILLER_3: "Уничтожитель танков III" STR_MEDAL_TANK_KILLER_4: "Уничтожитель танков IV" STR_MEDAL_TANK_KILLER_5: "Уничтожитель танков V" STR_MEDAL_TANK_KILLER_6: "Уничтожитель танков VI" STR_MEDAL_TANK_KILLER_7: "Уничтожитель танков VII" STR_MEDAL_TANK_KILLER_8: "Уничтожитель танков VIII" STR_MEDAL_TANK_KILLER_9: "Уничтожитель танков IX" STR_MEDAL_TANK_KILLER_10: "Уничтожитель танков X" STR_MEDAL_TANK_KILLER_NAME: "Уничтожитель танков" STR_MEDAL_MONSTER_HUNTER_1: "Убийца монстров I" STR_MEDAL_MONSTER_HUNTER_2: "Убийца монстров II" STR_MEDAL_MONSTER_HUNTER_3: "Убийца монстров III" STR_MEDAL_MONSTER_HUNTER_4: "Убийца монстров IV" STR_MEDAL_MONSTER_HUNTER_5: "Убийца монстров V" STR_MEDAL_MONSTER_HUNTER_6: "Убийца монстров VI" STR_MEDAL_MONSTER_HUNTER_7: "Убийца монстров VII" STR_MEDAL_MONSTER_HUNTER_8: "Убийца монстров VIII" STR_MEDAL_MONSTER_HUNTER_9: "Убийца монстров IX" STR_MEDAL_MONSTER_HUNTER_10: "Убийца монстров X" STR_MEDAL_MONSTER_HUNTER_NAME: "Убийца монстров" STR_MEDAL_ASSAULTER_1: "Уличный боец I" STR_MEDAL_ASSAULTER_2: "Уличный боец II" STR_MEDAL_ASSAULTER_3: "Уличный боец III" STR_MEDAL_ASSAULTER_4: "Уличный боец IV" STR_MEDAL_ASSAULTER_5: "Уличный боец V" STR_MEDAL_ASSAULTER_6: "Уличный боец VI" STR_MEDAL_ASSAULTER_7: "Уличный боец VII" STR_MEDAL_ASSAULTER_8: "Уличный боец VIII" STR_MEDAL_ASSAULTER_9: "Уличный боец IX" STR_MEDAL_ASSAULTER_10: "Уличный боец X" STR_MEDAL_ASSAULTER_NAME: "Уличный боец" STR_MEDAL_PSYCHOKILL_1: "Психопат I" STR_MEDAL_PSYCHOKILL_2: "Психопат II" STR_MEDAL_PSYCHOKILL_3: "Психопат III" STR_MEDAL_PSYCHOKILL_4: "Психопат IV" STR_MEDAL_PSYCHOKILL_5: "Психопат V" STR_MEDAL_PSYCHOKILL_6: "Психопат VI" STR_MEDAL_PSYCHOKILL_7: "Психопат VII" STR_MEDAL_PSYCHOKILL_8: "Психопат VIII" STR_MEDAL_PSYCHOKILL_9: "Психопат IX" STR_MEDAL_PSYCHOKILL_10: "Психопат X" STR_MEDAL_PSYCHOKILL_NAME: "Психопат" STR_MEDAL_SMGKILL_1: "Гангстер I" STR_MEDAL_SMGKILL_2: "Гангстер II" STR_MEDAL_SMGKILL_3: "Гангстер III" STR_MEDAL_SMGKILL_4: "Гангстер IV" STR_MEDAL_SMGKILL_5: "Гангстер V" STR_MEDAL_SMGKILL_6: "Гангстер VI" STR_MEDAL_SMGKILL_7: "Гангстер VII" STR_MEDAL_SMGKILL_8: "Гангстер VIII" STR_MEDAL_SMGKILL_9: "Гангстер IX" STR_MEDAL_SMGKILL_10: "Гангстер X" STR_MEDAL_SMGKILL_NAME: "Гангстер" STR_MEDAL_RIFLEKILL_1: "Солдафон I" STR_MEDAL_RIFLEKILL_2: "Солдафон II" STR_MEDAL_RIFLEKILL_3: "Солдафон III" STR_MEDAL_RIFLEKILL_4: "Солдафон IV" STR_MEDAL_RIFLEKILL_5: "Солдафон V" STR_MEDAL_RIFLEKILL_6: "Солдафон VI" STR_MEDAL_RIFLEKILL_7: "Солдафон VII" STR_MEDAL_RIFLEKILL_8: "Солдафон VIII" STR_MEDAL_RIFLEKILL_9: "Солдафон IX" STR_MEDAL_RIFLEKILL_10: "Солдафон X" STR_MEDAL_RIFLEKILL_NAME: "Солдафон" STR_MEDAL_CANNONEER_1: "Канонир I" STR_MEDAL_CANNONEER_2: "Канонир II" STR_MEDAL_CANNONEER_3: "Канонир III" STR_MEDAL_CANNONEER_4: "Канонир IV" STR_MEDAL_CANNONEER_5: "Канонир V" STR_MEDAL_CANNONEER_6: "Канонир VI" STR_MEDAL_CANNONEER_7: "Канонир VII" STR_MEDAL_CANNONEER_8: "Канонир VIII" STR_MEDAL_CANNONEER_9: "Канонир IX" STR_MEDAL_CANNONEER_10: "Канонир X" STR_MEDAL_CANNONEER_NAME: "Канонир" STR_MEDAL_DBLKILL_1: "Хладная кровь I" STR_MEDAL_DBLKILL_2: "Хладная кровь II" STR_MEDAL_DBLKILL_3: "Хладная кровь III" STR_MEDAL_DBLKILL_4: "Хладная кровь IV" STR_MEDAL_DBLKILL_5: "Хладная кровь V" STR_MEDAL_DBLKILL_6: "Хладная кровь VI" STR_MEDAL_DBLKILL_7: "Хладная кровь VII" STR_MEDAL_DBLKILL_8: "Хладная кровь VIII" STR_MEDAL_DBLKILL_9: "Хладная кровь IX" STR_MEDAL_DBLKILL_10: "Хладная кровь X" STR_MEDAL_DBLKILL_NAME: "Хладная кровь" STR_MEDAL_QUADKILL_1: "Покер I" STR_MEDAL_QUADKILL_2: "Покер II" STR_MEDAL_QUADKILL_3: "Покер III" STR_MEDAL_QUADKILL_4: "Покер IV" STR_MEDAL_QUADKILL_5: "Покер V" STR_MEDAL_QUADKILL_6: "Покер VI" STR_MEDAL_QUADKILL_7: "Покер VII" STR_MEDAL_QUADKILL_8: "Покер VIII" STR_MEDAL_QUADKILL_9: "Покер IX" STR_MEDAL_QUADKILL_10: "Покер X" STR_MEDAL_QUADKILL_NAME: "Покер" STR_MEDAL_7V7KILL_1: "Человек-Зачистка I" STR_MEDAL_7V7KILL_2: "Человек-Зачистка II" STR_MEDAL_7V7KILL_3: "Человек-Зачистка III" STR_MEDAL_7V7KILL_4: "Человек-Зачистка IV" STR_MEDAL_7V7KILL_5: "Человек-Зачистка V" STR_MEDAL_7V7KILL_6: "Человек-Зачистка VI" STR_MEDAL_7V7KILL_7: "Человек-Зачистка VII" STR_MEDAL_7V7KILL_8: "Человек-Зачистка VIII" STR_MEDAL_7V7KILL_9: "Человек-Зачистка IX" STR_MEDAL_7V7KILL_10: "Человек-Зачистка X" STR_MEDAL_7V7KILL_NAME: "Человек-Зачистка" STR_MEDAL_MISSION_KILLS_5_1: "Черная смерть I" STR_MEDAL_MISSION_KILLS_5_2: "Черная смерть II" STR_MEDAL_MISSION_KILLS_5_3: "Черная смерть III" STR_MEDAL_MISSION_KILLS_5_4: "Черная смерть IV" STR_MEDAL_MISSION_KILLS_5_5: "Черная смерть V" STR_MEDAL_MISSION_KILLS_5_6: "Черная смерть VI" STR_MEDAL_MISSION_KILLS_5_7: "Черная смерть VII" STR_MEDAL_MISSION_KILLS_5_8: "Черная смерть VIII" STR_MEDAL_MISSION_KILLS_5_9: "Черная смерть IX" STR_MEDAL_MISSION_KILLS_5_10: "Черная смерть X" STR_MEDAL_MISSION_KILLS_5_NAME: "Черная смерть" STR_MEDAL_MISSION_KILLS_11_1: "Кровавая смерть I" STR_MEDAL_MISSION_KILLS_11_2: "Кровавая смерть II" STR_MEDAL_MISSION_KILLS_11_3: "Кровавая смерть III" STR_MEDAL_MISSION_KILLS_11_4: "Кровавая смерть IV" STR_MEDAL_MISSION_KILLS_11_5: "Кровавая смерть V" STR_MEDAL_MISSION_KILLS_11_6: "Кровавая смерть VI" STR_MEDAL_MISSION_KILLS_11_7: "Кровавая смерть VII" STR_MEDAL_MISSION_KILLS_11_8: "Кровавая смерть VIII" STR_MEDAL_MISSION_KILLS_11_9: "Кровавая смерть IX" STR_MEDAL_MISSION_KILLS_11_10: "Кровавая смерть X" STR_MEDAL_MISSION_KILLS_11_NAME: "Кровавая смерть" STR_MEDAL_WRESTLER_1: "Борец I" STR_MEDAL_WRESTLER_2: "Борец II" STR_MEDAL_WRESTLER_3: "Борец III" STR_MEDAL_WRESTLER_4: "Борец IV" STR_MEDAL_WRESTLER_5: "Борец V" STR_MEDAL_WRESTLER_6: "Борец VI" STR_MEDAL_WRESTLER_7: "Борец VII" STR_MEDAL_WRESTLER_8: "Борец VIII" STR_MEDAL_WRESTLER_9: "Борец IX" STR_MEDAL_WRESTLER_10: "Борец X" STR_MEDAL_WRESTLER_NAME: "Борец" STR_MEDAL_SPECIALSTUN_2: "Насилие насилию рознь I" STR_MEDAL_SPECIALSTUN_4: "Насилие насилию рознь II" STR_MEDAL_SPECIALSTUN_6: "Насилие насилию рознь III" STR_MEDAL_SPECIALSTUN_8: "Насилие насилию рознь IV" STR_MEDAL_SPECIALSTUN_10: "Насилие насилию рознь V" STR_MEDAL_SPECIALSTUN_NAME: "Насилие насилию рознь" STR_MEDAL_IDOL_1: "Кумир I" STR_MEDAL_IDOL_2: "Кумир II" STR_MEDAL_IDOL_3: "Кумир III" STR_MEDAL_IDOL_4: "Кумир IV" STR_MEDAL_IDOL_5: "Кумир V" STR_MEDAL_IDOL_6: "Кумир VI" STR_MEDAL_IDOL_7: "Кумир VII" STR_MEDAL_IDOL_8: "Кумир VIII" STR_MEDAL_IDOL_9: "Кумир IX" STR_MEDAL_IDOL_10: "Кумир X" STR_MEDAL_IDOL_NAME: "Кумир" STR_MEDAL_SUCCUBUS_1: "Суккуб I" STR_MEDAL_SUCCUBUS_2: "Суккуб II" STR_MEDAL_SUCCUBUS_3: "Суккуб III" STR_MEDAL_SUCCUBUS_4: "Суккуб IV" STR_MEDAL_SUCCUBUS_5: "Суккуб V" STR_MEDAL_SUCCUBUS_6: "Суккуб VI" STR_MEDAL_SUCCUBUS_7: "Суккуб VII" STR_MEDAL_SUCCUBUS_8: "Суккуб VIII" STR_MEDAL_SUCCUBUS_9: "Суккуб IX" STR_MEDAL_SUCCUBUS_10: "Суккуб X" STR_MEDAL_SUCCUBUS_NAME: "Суккуб" STR_MEDAL_VIPHUNTER_1: "VIP-охота I" STR_MEDAL_VIPHUNTER_2: "VIP-охота II" STR_MEDAL_VIPHUNTER_3: "VIP-охота III" STR_MEDAL_VIPHUNTER_4: "VIP-охота IV" STR_MEDAL_VIPHUNTER_5: "VIP-охота V" STR_MEDAL_VIPHUNTER_6: "VIP-охота VI" STR_MEDAL_VIPHUNTER_7: "VIP-охота VII" STR_MEDAL_VIPHUNTER_8: "VIP-охота VIII" STR_MEDAL_VIPHUNTER_9: "VIP-охота IX" STR_MEDAL_VIPHUNTER_10: "VIP-охота X" STR_MEDAL_VIPHUNTER_NAME: "VIP-охота" STR_MEDAL_ATTITUDE_PROBLEM: "К черту субординацию" STR_MEDAL_ATTITUDE_PROBLEM_NAME: "К черту субординацию" STR_MEDAL_DOTS_1: "На Страже Настоящей Науки I" STR_MEDAL_DOTS_2: "На Страже Настоящей Науки II" STR_MEDAL_DOTS_3: "На Страже Настоящей Науки III" STR_MEDAL_DOTS_4: "На Страже Настоящей Науки IV" STR_MEDAL_DOTS_5: "На Страже Настоящей Науки V" STR_MEDAL_DOTS_6: "На Страже Настоящей Науки VI" STR_MEDAL_DOTS_7: "На Страже Настоящей Науки VII" STR_MEDAL_DOTS_8: "На Страже Настоящей Науки VIII" STR_MEDAL_DOTS_9: "На Страже Настоящей Науки IX" STR_MEDAL_DOTS_10: "На Страже Настоящей Науки X" STR_MEDAL_DOTS_NAME: "На Страже Настоящей Науки" STR_MEDAL_UNMAGICA_NAME: "Антимаг" STR_MEDAL_ROOMSERVICE: "Обслугу - в нумера" STR_MEDAL_ROOMSERVICE_NAME: "Обслугу - в нумера" STR_MEDAL_REACTIONFIRE_1: "Быстрая рука I" STR_MEDAL_REACTIONFIRE_2: "Быстрая рука II" STR_MEDAL_REACTIONFIRE_3: "Быстрая рука III" STR_MEDAL_REACTIONFIRE_4: "Быстрая рука IV" STR_MEDAL_REACTIONFIRE_5: "Быстрая рука V" STR_MEDAL_REACTIONFIRE_6: "Быстрая рука VI" STR_MEDAL_REACTIONFIRE_7: "Быстрая рука VII" STR_MEDAL_REACTIONFIRE_8: "Быстрая рука VIII" STR_MEDAL_REACTIONFIRE_9: "Быстрая рука IX" STR_MEDAL_REACTIONFIRE_10: "Быстрая рука X" STR_MEDAL_REACTIONFIRE_NAME: "Быстрая рука" STR_MEDAL_LUCKYSHOT_1: "Госпожа Удача I" STR_MEDAL_LUCKYSHOT_2: "Госпожа Удача II" STR_MEDAL_LUCKYSHOT_3: "Госпожа Удача III" STR_MEDAL_LUCKYSHOT_4: "Госпожа Удача IV" STR_MEDAL_LUCKYSHOT_5: "Госпожа Удача V" STR_MEDAL_LUCKYSHOT_6: "Госпожа Удача VI" STR_MEDAL_LUCKYSHOT_7: "Госпожа Удача VII" STR_MEDAL_LUCKYSHOT_8: "Госпожа Удача VIII" STR_MEDAL_LUCKYSHOT_9: "Госпожа Удача IX" STR_MEDAL_LUCKYSHOT_10: "Госпожа Удача X" STR_MEDAL_LUCKYSHOT_NAME: "Госпожа Удача" STR_MEDAL_UNDERFIRE_1: "Мишень I" STR_MEDAL_UNDERFIRE_2: "Мишень II" STR_MEDAL_UNDERFIRE_3: "Мишень III" STR_MEDAL_UNDERFIRE_4: "Мишень IV" STR_MEDAL_UNDERFIRE_5: "Мишень V" STR_MEDAL_UNDERFIRE_6: "Мишень VI" STR_MEDAL_UNDERFIRE_7: "Мишень VII" STR_MEDAL_UNDERFIRE_8: "Мишень VIII" STR_MEDAL_UNDERFIRE_9: "Мишень IX" STR_MEDAL_UNDERFIRE_10: "Мишень X" STR_MEDAL_UNDERFIRE_NAME: "Мишень" STR_MEDAL_MULTIPLEHITS_1: "С гуся вода I" STR_MEDAL_MULTIPLEHITS_2: "С гуся вода II" STR_MEDAL_MULTIPLEHITS_3: "С гуся вода III" STR_MEDAL_MULTIPLEHITS_4: "С гуся вода IV" STR_MEDAL_MULTIPLEHITS_5: "С гуся вода V" STR_MEDAL_MULTIPLEHITS_6: "С гуся вода VI" STR_MEDAL_MULTIPLEHITS_7: "С гуся вода VII" STR_MEDAL_MULTIPLEHITS_8: "С гуся вода VIII" STR_MEDAL_MULTIPLEHITS_9: "С гуся вода IX" STR_MEDAL_MULTIPLEHITS_10: "С гуся вода X" STR_MEDAL_MULTIPLEHITS_NAME: "С гуся вода" STR_MEDAL_PURPLE_HEART_1: "Легкая добыча I" STR_MEDAL_PURPLE_HEART_2: "Легкая добыча II" STR_MEDAL_PURPLE_HEART_3: "Легкая добыча III" STR_MEDAL_PURPLE_HEART_4: "Легкая добыча IV" STR_MEDAL_PURPLE_HEART_5: "Легкая добыча V" STR_MEDAL_PURPLE_HEART_6: "Легкая добыча VI" STR_MEDAL_PURPLE_HEART_7: "Легкая добыча VII" STR_MEDAL_PURPLE_HEART_8: "Легкая добыча VIII" STR_MEDAL_PURPLE_HEART_9: "Легкая добыча IX" STR_MEDAL_PURPLE_HEART_10: "Легкая добыча X" STR_MEDAL_PURPLE_HEART_NAME: "Легкая добыча" STR_MEDAL_UNCONSCIOUS_NAME: "Спящая красавица" STR_MEDAL_CRIMSON_HEART_1: "Пациент I" STR_MEDAL_CRIMSON_HEART_2: "Пациент II" STR_MEDAL_CRIMSON_HEART_3: "Пациент III" STR_MEDAL_CRIMSON_HEART_4: "Пациент IV" STR_MEDAL_CRIMSON_HEART_5: "Пациент V" STR_MEDAL_CRIMSON_HEART_6: "Пациент VI" STR_MEDAL_CRIMSON_HEART_7: "Пациент VII" STR_MEDAL_CRIMSON_HEART_8: "Пациент VIII" STR_MEDAL_CRIMSON_HEART_9: "Пациент IX" STR_MEDAL_CRIMSON_HEART_10: "Пациент X" STR_MEDAL_CRIMSON_HEART_NAME: "Пациент" STR_MEDAL_HEALER_NAME: "Целитель" STR_MEDAL_REVIVE_NAME: "Милосердие" STR_MEDAL_FRIENDLYFIRE_4: "Самый лучший друг I" STR_MEDAL_FRIENDLYFIRE_7: "Самый лучший друг II" STR_MEDAL_FRIENDLYFIRE_10: "Самый лучший друг III" STR_MEDAL_FRIENDLYFIRE_NAME: "Самый лучший друг" STR_MEDAL_LONESURVIVOR_1: "Остаться в живых I" STR_MEDAL_LONESURVIVOR_2: "Остаться в живых II" STR_MEDAL_LONESURVIVOR_3: "Остаться в живых III" STR_MEDAL_LONESURVIVOR_4: "Остаться в живых IV" STR_MEDAL_LONESURVIVOR_5: "Остаться в живых V" STR_MEDAL_LONESURVIVOR_6: "Остаться в живых VI" STR_MEDAL_LONESURVIVOR_7: "Остаться в живых VII" STR_MEDAL_LONESURVIVOR_8: "Остаться в живых VIII" STR_MEDAL_LONESURVIVOR_9: "Остаться в живых IX" STR_MEDAL_LONESURVIVOR_10: "Остаться в живых X" STR_MEDAL_LONESURVIVOR_NAME: "Остаться в живых" STR_MEDAL_SAVEDALL_1: "Честь и слава I" STR_MEDAL_SAVEDALL_2: "Честь и слава II" STR_MEDAL_SAVEDALL_3: "Честь и слава III" STR_MEDAL_SAVEDALL_4: "Честь и слава IV" STR_MEDAL_SAVEDALL_5: "Честь и слава V" STR_MEDAL_SAVEDALL_6: "Честь и слава VI" STR_MEDAL_SAVEDALL_7: "Честь и слава VII" STR_MEDAL_SAVEDALL_8: "Честь и слава VIII" STR_MEDAL_SAVEDALL_9: "Честь и слава IX" STR_MEDAL_SAVEDALL_10: "Честь и слава X" STR_MEDAL_SAVEDALL_NAME: "Честь и слава" STR_MEDAL_GLOBETROTTER: "Вокруг света" STR_MEDAL_GLOBETROTTER_NAME: "Вокруг света" STR_MEDAL_CIV_KILLS_1: "Падший ангел I" STR_MEDAL_CIV_KILLS_2: "Падший ангел II" STR_MEDAL_CIV_KILLS_3: "Падший ангел III" STR_MEDAL_CIV_KILLS_4: "Падший ангел IV" STR_MEDAL_CIV_KILLS_5: "Падший ангел V" STR_MEDAL_CIV_KILLS_6: "Падший ангел VI" STR_MEDAL_CIV_KILLS_7: "Падший ангел VII" STR_MEDAL_CIV_KILLS_8: "Падший ангел VIII" STR_MEDAL_CIV_KILLS_9: "Падший ангел IX" STR_MEDAL_CIV_KILLS_10: "Падший ангел X" STR_MEDAL_CIV_KILLS_NAME: "Падший ангел" STR_MEDAL_BETRAYER_1: "Предатель I" STR_MEDAL_BETRAYER_2: "Предатель II" STR_MEDAL_BETRAYER_3: "Предатель III" STR_MEDAL_BETRAYER_4: "Предатель IV" STR_MEDAL_BETRAYER_5: "Предатель V" STR_MEDAL_BETRAYER_6: "Предатель VI" STR_MEDAL_BETRAYER_7: "Предатель VII" STR_MEDAL_BETRAYER_8: "Предатель VIII" STR_MEDAL_BETRAYER_9: "Предатель IX" STR_MEDAL_BETRAYER_10: "Предатель X" STR_MEDAL_BETRAYER_NAME: "Предатель" STR_MEDAL_POSTMORTEM_KILL: "Мститель" STR_MEDAL_POSTMORTEM_KILL_NAME: "Мститель" STR_MEDAL_MIA_NAME: "Потеряшка" STR_MEDAL_FALLEN: "Призрак" STR_MEDAL_FALLEN_NAME: "Призрак" STR_MEDAL_FALLEN2_1: "Проклятая душа I" STR_MEDAL_FALLEN2_2: "Проклятая душа II" STR_MEDAL_FALLEN2_3: "Проклятая душа III" STR_MEDAL_FALLEN2_4: "Проклятая душа IV" STR_MEDAL_FALLEN2_5: "Проклятая душа V" STR_MEDAL_FALLEN2_6: "Проклятая душа VI" STR_MEDAL_FALLEN2_7: "Проклятая душа VII" STR_MEDAL_FALLEN2_8: "Проклятая душа VIII" STR_MEDAL_FALLEN2_9: "Проклятая душа IX" STR_MEDAL_FALLEN2_10: "Проклятая душа X" STR_MEDAL_FALLEN2_NAME: "Проклятая душа" STR_MEDAL_REVOLVINGDOOR_1: "Неисправимая I" STR_MEDAL_REVOLVINGDOOR_2: "Неисправимая II" STR_MEDAL_REVOLVINGDOOR_3: "Неисправимая III" STR_MEDAL_REVOLVINGDOOR_4: "Неисправимая IV" STR_MEDAL_REVOLVINGDOOR_5: "Неисправимая V" STR_MEDAL_REVOLVINGDOOR_6: "Неисправимая VI" STR_MEDAL_REVOLVINGDOOR_7: "Неисправимая VII" STR_MEDAL_REVOLVINGDOOR_8: "Неисправимая VIII" STR_MEDAL_REVOLVINGDOOR_9: "Неисправимая IX" STR_MEDAL_REVOLVINGDOOR_10: "Неисправимая X" STR_MEDAL_REVOLVINGDOOR_NAME: "Неисправимая" STR_NEPOTISM_UFOPEDIA: "'Непнуть' кого-то - это значит выдать неоправданную привилегию. Это стоит денег, но повышает боеспособность выбранного офицера{NEWLINE}(ранг: Госпожа или выше).{NEWLINE}{NEWLINE}{ALT}+15 к Бодрости.{ALT}" STR_CONDEMNED_UFOPEDIA: "Пожалуй, первое достижение в жизни девушки. Теперь ее знают в лицо наши враги, и таким образом она отныне заклеймена как пират. Пути назад нет!{NEWLINE}Бонусы наподобие этого можно получать от достижений или в ходе особых тренировок, они учитываются отдельно от значений параметров, набираемых традиционным способом, и потому позволяют превзойти пределы возможностей. Список бонусов каждого бойца можно увидеть в личном деле.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости.{ALT}" STR_MEDAL_ORIGINAL8_UFOPEDIA: "Первоначальная команда Уберов, похищенных из различных{NEWLINE}Убер-Зон. Они сумели сбежать из плена в жутком научном лагере Академии, угнав Аэробус, и, не имея других вариантов, последовали за таинственным видением, чтобы найти убежище в подземных туннелях, а потом обнаружить, что это не просто туннели...{NEWLINE}У них было что-то чуть лучше, чем просто тряпье, и это они называли одеждой. А также немного примитивного оружия, которое они смогли найти или смастерить, и не очень много знаний о большом мире. Но они были одними из лучших представителей вида Уберов.{NEWLINE}{ALT}+1 ко всем параметрам.{ALT}" STR_MEDAL_SERVICE_TIME_UFOPEDIA: "Выпекается каждые полгода, начиная с момента вступления в наши ряды. Да, время летит так быстро, что у нас день рождения два раза в году!{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ;{NEWLINE}-1 к Бодрости;{NEWLINE}-1 к ОД.{ALT}" STR_MEDAL_IMMORTAL_UFOPEDIA: "6 лет на борту. В карьере пирата это почти что равносильно бессмертию.{NEWLINE}{NEWLINE}Уровень достижения будет расти каждый год до 10 годовщины службы, затем - каждые два года. Может, все же пора завершить кампанию, в конце концов?{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+2 к ОЗ;{NEWLINE}-2 к Бодрости;{NEWLINE}-1 к ОВ;{NEWLINE}-1 к ОД.{ALT}" STR_MEDAL_STATGAIN_UFOPEDIA: "Преодолей пределы, превзойди себя, стань по-настоящему прекрасным существом!{NEWLINE}{NEWLINE}Минимально необходимо набрать +125 очков параметров, каждый следующий уровень достижения требует на 25 больше.{NEWLINE}После получения третьего Железного Черепа - на 33 больше.{NEWLINE}{NEWLINE}{ALT}+2 к случайному параметру за каждый уровень.{ALT}" STR_MEDAL_CARREER_SCORE_UFOPEDIA: "Вас знают и боятся по всему миру (или хотя бы в некоторых его частях, ну или в некоторых кабаках). Заработанная в миссиях дурная слава летит впереди вас. Пора вкусить бремя известности...{NEWLINE}{NEWLINE}Личный рейтинг: минимум 5 000.{NEWLINE}20 000 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Реакции;{NEWLINE}+1 к Ближнему Бою, С.Вуду или ОД поочередно;{NEWLINE}-1 к Бодрости.{NEWLINE}{NEWLINE}+10 к Храбрости на уровнях IV, VII, X.{ALT}" STR_MEDAL_CARREER_MISSIONS_UFOPEDIA: "Примите участие в большом количестве миссий на протяжении пиратской карьеры. Засчитываются только те, что завершились победой. Боевой опыт делает вас крепче и спокойнее.{NEWLINE}{NEWLINE}Минимум 5 миссий.{NEWLINE}20 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ;{NEWLINE}+1 к Бодрости.{ALT}" STR_MEDAL_NIGHTOPS_UFOPEDIA: "Примите участие в миссиях под покровом ночи. Это тренирует остроту зрения, но рвет в клочья режим сна.{NEWLINE}{NEWLINE}Минимум 4 раза.{NEWLINE}15 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к дальности обзора ночью за каждый четный уровень.{NEWLINE}{NEWLINE}-1 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_BASE_DEFENSE_UFOPEDIA: "Примите участие в обороне ни за что не догадаетесь чего.{NEWLINE}{NEWLINE}Уровень достижения повышается за каждую успешную оборону Убежища.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ.{ALT}" STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA: "Разорите вражескую секретную базу.{NEWLINE}{NEWLINE}Уровень достижения повышается за каждую уничтоженную вражескую базу.{NEWLINE}{NEWLINE}{ALT}+1 к ОД за каждый уровень.{ALT}" STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA: "Примите участие в большом количестве миссий в конкретном регионе: успешных, проваленных или неоднозначных - неважно.{NEWLINE}{NEWLINE}Минимум 20 миссий.{NEWLINE}40 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_MURDERER_UFOPEDIA: "Ваши руки в крови другого человека - такого же, как вы сами. Это точно было необходимо?{NEWLINE}{NEWLINE}12 убийств для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}Награда: статус преступника.{ALT}" STR_MEDAL_CARREER_KILLS_UFOPEDIA: "В ходе пиратской карьеры убито внушительное количество существ, включая гражданских и союзников.{NEWLINE}{NEWLINE}Минимум 50 убийств.{NEWLINE}150 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к С.Вуду за каждый уровень.{ALT}" STR_MEDAL_CARREER_CAPTURES_UFOPEDIA: "Отправьте ваших врагов в нокаут.{NEWLINE}{NEWLINE}Минимум 10 вырубаний.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к ОВ за каждый уровень.{ALT}" STR_MEDAL_RACE_KILLS_UFOPEDIA: "Устраните множество врагов, состоящих в одной фракции. Впрочем, вы все равно не сможете убить их всех!{NEWLINE}{NEWLINE}Минимум 30 убийств.{NEWLINE}100 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости, ОД или С.Вуду поочередно за каждый уровень.{ALT}" STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA: "Избавьтесь от ваших врагов с помощью одного вида оружия. Высшие уровни достижения говорят о большом занудстве.{NEWLINE}{NEWLINE}Минимум 20 убийств.{NEWLINE}75 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Точности Броска, Ближнему Бою или Точности Стрельбы поочередно за каждый уровень.{NEWLINE}{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_FIREKILL_UFOPEDIA: "СОЖГИТЕ ИХ НАХРЕН!{NEWLINE}{NEWLINE}Минимум 10 живых факелов.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Бодрости;{NEWLINE}+1 к ОВ;{NEWLINE}-1 к С.Вуду.{NEWLINE}{NEWLINE}+10 к Храбрости на уровнях IV, VII, X.{ALT}" STR_MEDAL_CHEMKILL_UFOPEDIA: "Превратите врагов в дерьмо при помощи кислоты.{NEWLINE}{NEWLINE}Минимум 10 растворенных.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к ОВ за каждый уровень.{ALT}" STR_MEDAL_POISONKILL_UFOPEDIA: "Отравите или задушите ваших врагов. Это укрепляет ваше тело, но нервы идут вразнос.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ;{NEWLINE}-1 к ОД или Реакции поочередно.{NEWLINE}{NEWLINE}За каждый третий уровень:{NEWLINE}+1 к восстановлению от Оглушения.{ALT}" STR_MEDAL_ELECTROKILL_UFOPEDIA: "Убейте врагов электричеством и ЭМИ.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Реакции за каждый уровень.{ALT}" STR_MEDAL_MAGICKILL_UFOPEDIA: "Убейте врагов при помощи проклятий, наносящих Псионический урон. Чернокнижник силен духом, но немощен телом.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Н.Вуду;{NEWLINE}-1 к Силе.{NEWLINE}{NEWLINE}За каждый четный уровень:{NEWLINE}+1 к восстановлению БД.{ALT}" STR_MEDAL_MELEEKILL_UFOPEDIA: "Убивайте колюще-рубяще-режущим методом (в том числе лазерными и плазменными 'лезвиями').{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Ближнему Бою за каждый уровень.{ALT}" STR_MEDAL_ARCHER_UFOPEDIA: "Овладейте искусством стрельбы из сложных луков.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+2 к Точности Броска за каждый уровень.{ALT}" STR_MEDAL_PRIMAL_UFOPEDIA: "Убивайте при помощи примитивного холодного и метательного оружия, а также простейших луков.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОВ;{NEWLINE}+1 к Точности Броска или Силе поочередно.{ALT}" STR_MEDAL_PROXYKILL_UFOPEDIA: "Убейте врагов при помощи заранее расставленных ловушек (например, мин). Совершенство в этом навыке наделяет большим терпением, но постоянная бдительность влияет на психическое здоровье.{NEWLINE}{NEWLINE}Минимум 5 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Бодрости;{NEWLINE}-1 к ОЗ.{NEWLINE}{NEWLINE}За каждый нечетный уровень:{NEWLINE}+1 к восстановлению БД.{ALT}" STR_MEDAL_SLAVEKILLS_UFOPEDIA: "Зохавай чужой мозг - убивай чужими руками. Это тренирует Вуду, но делает параноиком.{NEWLINE}{NEWLINE}Минимум 5 убийств.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Н.Вуду за каждый уровень.{NEWLINE}{NEWLINE}-1 к восстановлению БД за каждый нечетный уровень.{ALT}" STR_MEDAL_GUNSLINGER_UFOPEDIA: "Убейте 3 противников за один ход при помощи огнестрельного оружия с бронебойным типом урона или лазеров.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к Точности Стрельбы за каждый уровень.{NEWLINE}+1 к Бодрости за каждый нечетный уровень.{NEWLINE}+1 к Реакции за каждый третий уровень.{ALT}" STR_MEDAL_BOMBER_UFOPEDIA: "Убейте 3 противников с помощью взрывчатки (бомбы, ракеты, гранаты и т. д.) за один ход. Это повышает устойчивость к Оглушению и наделяет глухотой.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Бодрости;{NEWLINE}-1 к Реакции.{NEWLINE}За каждый нечетный уровень:{NEWLINE}+1 к Точности Броска.{NEWLINE}За каждый третий уровень:{NEWLINE}+1 к восстановлению от Оглушения.{NEWLINE}{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_SLASHER_UFOPEDIA: "Убейте 3 противников с помощью клинкового холодного оружия за один ход.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Ближнему Бою;{NEWLINE}+1 к ОД.{ALT}" STR_MEDAL_SAMURAI_UFOPEDIA: "8 убийств холодным оружием за одну миссию.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Ближнему Бою;{NEWLINE}+1 к Реакции.{ALT}" STR_MEDAL_MONSTER_UFOPEDIA: "Сила есть - ума не надо. Убейте несколько человек холодным оружием с Ошеломляющим уроном.{NEWLINE}{NEWLINE}Минимум 2 убийства.{NEWLINE}10 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Силе;{NEWLINE}+1 к ОЗ.{ALT}" STR_MEDAL_TANK_KILLER_UFOPEDIA: "Уничтожьте вражескую военную технику.{NEWLINE}{NEWLINE}Минимум 2 штуки.{NEWLINE}10 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Точности Стрельбы;{NEWLINE}+1 к ОД.{ALT}" STR_MEDAL_MONSTER_HUNTER_UFOPEDIA: "Бесстрашно убейте чудовищ холодным оружием. Продолжай в том же духе, секси!{NEWLINE}{NEWLINE}Минимум 4 охотничьих трофея.{NEWLINE}15 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к восстановлению ОВ за каждый уровень.{ALT}" STR_MEDAL_ASSAULTER_UFOPEDIA: "Вы - бывалый панк, мастерски владеющий ножами, мечами, копьями, пистолетами, одноручными ПП, взрывчаткой мгновенного срабатывания, зажигательными гранатами и т. п.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Точности Стрельбы;{NEWLINE}+1 к Реакции.{ALT}" STR_MEDAL_PSYCHOKILL_UFOPEDIA: "В выборе оружия вы - истинный психопат, предпочитающий убивать чем-то вроде бит, мачете, тесаков, булав, топоров, варварского оружия, а также бензопил, дробовиков, огнеметов и тому подобного.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОД;{NEWLINE}+1 к ОВ.{ALT}" STR_MEDAL_SMGKILL_UFOPEDIA: "Нашпигуйте их горячим свинцом в упор, а затем скройтесь в закат. Достижение для любителей двуручных пистолетов-пулеметов.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый нечетный уровень:{NEWLINE}+1 к ОВ;{NEWLINE}+1 к Точности Стрельбы.{NEWLINE}{NEWLINE}За каждый четный уровень:{NEWLINE}+1 к Реакции.{ALT}" STR_MEDAL_RIFLEKILL_UFOPEDIA: "Необычное оружие - не для вас. Вездесущность и надежность штурмовых винтовок - вот то, что вы уважаете. Опыт в обращении с ними повышает ваши меткость и стойкость.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Точности Стрельбы;{NEWLINE}+1 к Бодрости.{ALT}" STR_MEDAL_CANNONEER_UFOPEDIA: "Вы любите большие игрушки: гранатометы, базуки и пушки.{NEWLINE}Чем длиннее ствол - тем лучше.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Силе;{NEWLINE}+1 к Точности Стрельбы или ОЗ поочередно.{ALT}" STR_MEDAL_SNIPER_UFOPEDIA: "Убивайте элегантно: из однозарядных винтовок, карабинов и прочего подобного оружия.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+2 к Точности Стрельбы за каждый уровень.{ALT}" STR_MEDAL_MAXDAKKA_UFOPEDIA: "Ничего на свете лучше нету, чем обрушить на ваших недругов град пуль. Однако, использование станкового оружия не засчитывается в это достижение.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Точности Стрельбы;{NEWLINE}+1 к Силе.{ALT}" STR_MEDAL_JOKER_UFOPEDIA: "Некоторое оружие - шуточное. Но вам удалось превратить шутку в орудие убийства. Что именно это за оружие? Может быть, у вас есть догадки на этот счет, если читаете это?!{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый нечетный уровень:{NEWLINE}+1 к Точности Броска;{NEWLINE}+1 к Реакции.{NEWLINE}За каждый четный уровень:{NEWLINE}+1 к ОД;{NEWLINE}+1 к ОВ.{NEWLINE}За каждый третий уровень:{NEWLINE}+1 к С.Вуду.{ALT}" STR_MEDAL_BATTLEMAGE_UFOPEDIA: "Убивайте Маджитек-оружием, которое не входит ни в одну стандартную категорию.{NEWLINE}{NEWLINE}Минимум 10 убийств.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Н.Вуду;{NEWLINE}+1 к ОВ или Бодрости поочередно.{ALT}" STR_MEDAL_DBLKILL_UFOPEDIA: "2 убийства в течение одного хода.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к ОД за каждый уровень.{ALT}" STR_MEDAL_QUADKILL_UFOPEDIA: "4 убийства в течение одного хода.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к ОВ за каждый уровень.{ALT}" STR_MEDAL_7V7KILL_UFOPEDIA: "7 убийств в течение одного хода.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_MISSION_KILLS_5_UFOPEDIA: "5 убийств в течение одной миссии.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+2 к ОВ за каждый уровень.{ALT}" STR_MEDAL_MISSION_KILLS_11_UFOPEDIA: "11 убийств в течение одной миссии.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ;{NEWLINE}+1 к Бодрости.{ALT}" STR_MEDAL_WRESTLER_UFOPEDIA: "Разбирайтесь с врагами в тесном контакте при помощи приемов рукопашного боя.{NEWLINE}{NEWLINE}Минимум 20 оглушающих или убийственных нокаутов.{NEWLINE}50 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Силе или ОЗ поочередно за каждый уровень.{NEWLINE}+2 к ОВ на уровне II.{NEWLINE}+2 к Реакции на уровне IV.{NEWLINE}+2 к Ближнему Бою на уровне VI.{NEWLINE}+2 к ОД на уровне VIII.{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_SPECIALSTUN_UFOPEDIA: "Нейтрализуйте врагов своими чарами, какими бы они ни были.{NEWLINE}{NEWLINE}Минимум 5 оглушений.{NEWLINE}30 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к ОВ за каждый четный уровень.{NEWLINE}{NEWLINE}+10 к Храбрости за каждый четвертый уровень.{NEWLINE}{NEWLINE}Также дает достижение [Преступница!].{ALT}" STR_MEDAL_IDOL_UFOPEDIA: "Возьмите в плен 3 врагов в течение одной миссии.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости за каждый уровень.{NEWLINE}{NEWLINE}+1 к С.Вуду за каждый четный уровень.{ALT}" STR_MEDAL_SUCCUBUS_UFOPEDIA: "Плените 6 врагов в течение одной миссии, используя только чары.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к ОВ, Н.Вуду или регенерации ОЗ поочередно за каждый уровень.{NEWLINE}{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_VIPHUNTER_UFOPEDIA: "Возьмите живьем высокопоставленных врагов.{NEWLINE}{NEWLINE}7 Очень Важных Пленников для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}+1 к Силе за каждый уровень.{ALT}" STR_MEDAL_ATTITUDE_PROBLEM_UFOPEDIA: "Предложите семи зажравшимся Супервайзерам и Управляющим Гильдии Торговцев мир. Загробный.{NEWLINE}{NEWLINE}Это достижение не имеет уровней.{NEWLINE}{NEWLINE}{ALT}+3 к восстановлению БД.{ALT}" STR_MEDAL_DOTS_UFOPEDIA: "Покарайте злейших врагов подлинной науки - Ректоров, Советниц и Ученых Академии.{NEWLINE}{NEWLINE}Необходимо устранить троих.{NEWLINE}Выдается только один раз.{NEWLINE}{NEWLINE}{ALT}+10 к Храбрости.{NEWLINE}+10 к Бодрости.{ALT}" STR_MEDAL_ROOMSERVICE_UFOPEDIA: "Девки, девочки, девчули! Горничных мало не бывает! Особенно когда так много помещений! Захватите в плен 10 Храмовых Дев или рядовых Дев Войны.{NEWLINE}{NEWLINE}Выдается только один раз.{NEWLINE}{NEWLINE}{ALT}+6 к Бодрости.{ALT}" STR_MEDAL_UNMAGICA_UFOPEDIA: "Девочки-волшебницы теперь мертвые девочки. Пурпурный Цветок надеется, что вы сожалеете о содеянном. Ведь правда?{NEWLINE}Она все равно не в силах что-либо с этим поделать!{NEWLINE}{NEWLINE}Выдается только один раз.{NEWLINE}{NEWLINE}{ALT}Бонусы отсутствуют.{ALT}" STR_MEDAL_REACTIONFIRE_UFOPEDIA: "Откройте ответный огонь.{NEWLINE}{NEWLINE}Минимум 3 ответные атаки.{NEWLINE}11 для третьего Железного Черепа.{NEWLINE}После окончания миссии счетчик обнуляется.{NEWLINE}{NEWLINE}{ALT}+1 к Реакции за каждый уровень.{ALT}" STR_MEDAL_LUCKYSHOT_UFOPEDIA: "Вы попали в цель, несмотря на паршивые шансы.{NEWLINE}{NEWLINE}5 раз для третьего Железного Черепа.{NEWLINE}После окончания миссии счетчик обнуляется.{NEWLINE}{NEWLINE}{ALT}+1 к Точности Стрельбы за каждый уровень.{ALT}" STR_MEDAL_UNDERFIRE_UFOPEDIA: "В течение одной миссии вы были целью великого множества атак. Надеемся, что безуспешных. Это серьезное испытание для психики, и последствий не избежать.{NEWLINE}{NEWLINE}Минимум 10 раз под обстрелом.{NEWLINE}40 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}-1 к Бодрости за каждый уровень.{NEWLINE}{NEWLINE}+1 к Реакции за каждый третий уровень.{NEWLINE}{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_MULTIPLEHITS_UFOPEDIA: "В течение одной миссии вас били, били и били. Вы лишь становитесь самоувереннее.{NEWLINE}{NEWLINE}Минимум 4 попадания.{NEWLINE}8 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к восстановлению ОВ;{NEWLINE}-1 к Реакции.{NEWLINE}{NEWLINE}+10 к Храбрости на уровне X.{ALT}" STR_MEDAL_PURPLE_HEART_UFOPEDIA: "Вы отмечены множеством боевых шрамов. Это закаляет вас, но боль становится вашей лучшей подругой. Каждая миссия, в которой вы были ранены, считается как 1, независимо от количества ран.{NEWLINE}{NEWLINE}7 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к ОЗ;{NEWLINE}-1 к Бодрости.{ALT}" STR_MEDAL_UNCONSCIOUS_UFOPEDIA: "Это сомнительное достижение отражает склонность постоянно терять сознание в бою.{NEWLINE}{NEWLINE}10 раз для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}Бонусы отсутствуют.{ALT}" STR_MEDAL_CRIMSON_HEART_UFOPEDIA: "Медицинский учет того, как много дней вы бесполезно продавливали яму в койке, чувствуя себя ничтожеством. Выработалась устойчивость к боли... и зависимость от веществ. Доктор смотрит на вас неодобрительно.{NEWLINE}{NEWLINE}Минимум 15 дней на больничном.{NEWLINE}100 для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}-1 к Бодрости за каждый уровень.{NEWLINE}{NEWLINE}+1 к восстановлению от Оглушения за каждый третий уровень.{NEWLINE}{NEWLINE}+10 к храбрости на уровне X.{ALT}" STR_MEDAL_HEALER_UFOPEDIA: "Врачевание большого количества ран в течение одной миссии.{NEWLINE}{NEWLINE}Минимум 5 лечений.{NEWLINE}10 для третьего Железного Черепа.{NEWLINE}После окончания миссии счетчик обнуляется.{NEWLINE}{NEWLINE}{ALT}Бонусы отсутствуют.{ALT}" STR_MEDAL_REVIVE_UFOPEDIA: "Приведите в чувство тех, кто потерял сознание по любым причинам.{NEWLINE}{NEWLINE}15 раз для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}Бонусы отсутствуют.{ALT}" STR_MEDAL_FRIENDLYFIRE_UFOPEDIA: "Попадите под огонь боевых товарищей. Надеемся, вы заставили их отработать!{NEWLINE}{NEWLINE}15 раз для третьего Иудиного Черепа.{NEWLINE}{NEWLINE}-10 к Храбрости на уровнях IV, VII, X.{NEWLINE}Также дает достижение [Преступница!].{ALT}" STR_MEDAL_LONESURVIVOR_UFOPEDIA: "Вы оказались единственным выжившим после завершения миссии. Виной ли тому действия противника, несчастный случай, или вы это сами подстроили ради достижения? Вменяемости это в любом случае вредит.{NEWLINE}{NEWLINE}Для получения третьего Железного Черепа необходимо сделать это 8 раз.{NEWLINE}{NEWLINE}{ALT}+1 к ОД за каждый уровень.{NEWLINE}{NEWLINE}-10 к Храбрости за каждый третий уровень.{ALT}" STR_MEDAL_SAVEDALL_UFOPEDIA: "Спасите всех дружественных крестьян от злодеев или заслужите любовь народных масс другим путем.{NEWLINE}{NEWLINE}{ALT}+1 к Бодрости за каждый уровень.{NEWLINE}{NEWLINE}+10 к Храбрости за каждый пятый уровень.{ALT}" STR_MEDAL_GLOBETROTTER_UFOPEDIA: "Посетите все 7 частей света.{NEWLINE}{NEWLINE}Выдается только один раз.{NEWLINE}{NEWLINE}{ALT}+5 к ОД.{ALT}" STR_MEDAL_CIV_KILLS_UFOPEDIA: "Случайно или умышленно убейте тех, кого должны были защищать. Спокойно спать по ночам все труднее.{NEWLINE}{NEWLINE}8 убийств для третьего Железного Черепа.{NEWLINE}{NEWLINE}{ALT}-2 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_BETRAYER_UFOPEDIA: "Это самое позорное достижение специально для тех, кто облажался, убив товарища по команде или совершив самоубийство.{NEWLINE}{NEWLINE}Уровень достижения возрастает с каждым позорным убийством.{NEWLINE}{NEWLINE}{ALT}За каждый уровень:{NEWLINE}+1 к Н.Вуду;{NEWLINE}-1 к Бодрости.{NEWLINE}{NEWLINE}За каждый нечетный уровень:{NEWLINE}-10 к Храбрости.{ALT}" STR_MEDAL_POSTMORTEM_KILL_UFOPEDIA: "Убейте врага после того, как убили вас.{NEWLINE}{NEWLINE}Количество черепов зависит от количества убитых.{NEWLINE}{NEWLINE}Выдается только один раз.{NEWLINE}{NEWLINE}{ALT}+10 к Храбрости.{NEWLINE}+3 к Реакции.{NEWLINE}+3 к С.Вуду.{ALT}" STR_MEDAL_FALLEN_UFOPEDIA: "Этот боец был убит и теперь, скорее всего, тусит в одном из удаленных и скучных уголков Ада. Давайте продолжать жить, пока можем.{NEWLINE}{NEWLINE}{ALT}-4 к Бодрости.{ALT}" STR_MEDAL_FALLEN2_UFOPEDIA: "Эта девушка вернулась из Ада, но ее опять убили. А потом снова убьют. До этой глупой сучки когда-нибудь дойдет?{NEWLINE}{NEWLINE}{ALT}-2 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_REVOLVINGDOOR_UFOPEDIA: "Эту девушку убивали так много раз, что, наверное, в Аду для нее завели отдельный котел.{NEWLINE}{NEWLINE}{ALT}-2 к Бодрости за каждый уровень.{ALT}" STR_MEDAL_MIA_UFOPEDIA: "Пропадите без вести.{NEWLINE}{NEWLINE}{ALT}Бонусы отсутствуют.{ALT}" STR_MEDAL_ORIGINAL8_DESCRIPTION: "Этот пират - член оригинальной команды из 6 бедолаг, обнаруживших заброшенную базу, которая теперь является вашим Убежищем." STR_MEDAL_SERVICE_TIME_DESCRIPTION: "Выпекается каждые полгода, начиная с момента вступления в наши ряды. Да, у нас день рождения два раза в году!" STR_MEDAL_IMMORTAL_DESCRIPTION: "6 лет на борту. В карьере пирата это почти что равносильно бессмертию. Может, все же пора завершить кампанию, в конце концов?" STR_MEDAL_STATGAIN_DESCRIPTION: "Преодолей пределы, превзойди себя, стань по-настоящему прекрасным существом!" STR_MEDAL_CARREER_SCORE_DESCRIPTION: "Вас знают и боятся по всему миру (или хотя бы в некоторых его частях, ну или в некоторых кабаках). Заработанная в миссиях дурная слава летит впереди вас." STR_MEDAL_CARREER_MISSIONS_DESCRIPTION: "Примите участие в большом количестве миссий на протяжении пиратской карьеры. Засчитываются только те, что завершились победой." STR_MEDAL_NIGHTOPS_DESCRIPTION: "Примите участие в миссиях под покровом ночи." STR_MEDAL_BASE_DEFENSE_DESCRIPTION: "Примите участие в обороне ни за что не догадаетесь чего." STR_MEDAL_ALIEN_BASE_ASSAULT_DESCRIPTION: "Разорите вражескую секретную базу." STR_MEDAL_CAMPAIGN_RIBBON_DESCRIPTION: "Примите участие в большом количестве миссий в конкретном регионе: успешных, проваленных или{NEWLINE}неоднозначных - неважно." STR_MEDAL_MURDERER_DESCRIPTION: "Ваши руки в крови другого человека - такого же, как вы сами. Это точно было необходимо?" STR_MEDAL_CARREER_KILLS_DESCRIPTION: "В ходе пиратской карьеры убито внушительное количество существ, включая гражданских и союзников." STR_MEDAL_CARREER_CAPTURES_DESCRIPTION: "Отправьте ваших врагов в нокаут." STR_MEDAL_RACE_KILLS_DESCRIPTION: "Устраните множество врагов, состоящих в одной фракции. Впрочем, вы все равно не сможете убить их всех!" STR_MEDAL_WEAPON_PROFICIENCY_DESCRIPTION: "Избавьтесь от ваших врагов с помощью одного вида оружия. Высшие уровни достижения говорят о большом занудстве." STR_MEDAL_FIREKILL_DESCRIPTION: "СОЖГИТЕ ИХ НАХРЕН!" STR_MEDAL_CHEMKILL_DESCRIPTION: "Превратите врагов в дерьмо при помощи кислоты." STR_MEDAL_POISONKILL_DESCRIPTION: "Отравите или задушите ваших врагов." STR_MEDAL_ELECTROKILL_DESCRIPTION: "Убейте врагов электричеством и ЭМИ." STR_MEDAL_MAGICKILL_DESCRIPTION: "Убейте врагов при помощи проклятий, наносящих Псионический урон." STR_MEDAL_MELEEKILL_DESCRIPTION: "Убивайте колюще-рубяще-режущим методом." STR_MEDAL_ARCHER_DESCRIPTION: "Овладейте искусством стрельбы из сложных луков." STR_MEDAL_PRIMAL_DESCRIPTION: "Убивайте при помощи примитивного холодного и метательного оружия, а также простейших луков." STR_MEDAL_PROXYKILL_DESCRIPTION: "Убейте врагов при помощи заранее расставленных ловушек (например, мин)." STR_MEDAL_SLAVEKILLS_DESCRIPTION: "Зохавай чужой мозг - убивай чужими руками." STR_MEDAL_GUNSLINGER_DESCRIPTION: "Убейте 3 противников за один ход при помощи огнестрельного оружия с бронебойным типом урона или лазеров." STR_MEDAL_BOMBER_DESCRIPTION: "Убейте 3 противников с помощью взрывчатки (бомбы, ракеты, гранаты и т. д.) за один ход." STR_MEDAL_SLASHER_DESCRIPTION: "Убейте 3 противников с помощью клинкового холодного оружия за один ход." STR_MEDAL_SAMURAI_DESCRIPTION: "8 убийств холодным оружием за одну миссию." STR_MEDAL_MONSTER_DESCRIPTION: "Сила есть - ума не надо. Убейте несколько человек холодным оружием с Ошеломляющим уроном." STR_MEDAL_TANK_KILLER_DESCRIPTION: "Уничтожьте вражескую военную технику." STR_MEDAL_MONSTER_HUNTER_DESCRIPTION: "Бесстрашно убейте чудовищ холодным оружием." STR_MEDAL_ASSAULTER_DESCRIPTION: "Вы - бывалый панк, мастерски владеющий ножами, мечами, копьями, пистолетами, одноручными ПП, взрывчаткой мгновенного срабатывания, зажигательными гранатами и т. п." STR_MEDAL_PSYCHOKILL_DESCRIPTION: "В выборе оружия вы - истинный психопат, предпочитающий убивать чем-то вроде бит, мачете, тесаков, булав, топоров, варварского оружия, а также бензопил, дробовиков, огнеметов и тому подобного." STR_MEDAL_SMGKILL_DESCRIPTION: "Нашпигуйте их горячим свинцом в упор, а затем скройтесь в закат. Достижение для любителей двуручных{NEWLINE}пистолетов-пулеметов." STR_MEDAL_RIFLEKILL_DESCRIPTION: "Необычное оружие - не для вас. Вездесущность и надежность штурмовых винтовок - вот то, что вы уважаете." STR_MEDAL_CANNONEER_DESCRIPTION: "Вы любите большие игрушки: гранатометы, базуки и пушки. Чем длиннее ствол - тем лучше." STR_MEDAL_SNIPER_DESCRIPTION: "Убивайте элегантно: из однозарядных винтовок, карабинов и прочего подобного оружия." STR_MEDAL_MAXDAKKA_DESCRIPTION: "Ничего на свете лучше нету, чем обрушить на ваших недругов град пуль. Однако, использование станкового оружия не засчитывается в это достижение." STR_MEDAL_JOKER_DESCRIPTION: "Некоторое оружие - шуточное. Но вам удалось превратить шутку в орудие убийства. Что именно это за оружие? Может быть, у вас есть догадки на этот счет, если читаете это?!" STR_MEDAL_BATTLEMAGE_DESCRIPTION: "Убивайте Маджитек-оружием, которое не входит ни в одну стандартную категорию." STR_MEDAL_DBLKILL_DESCRIPTION: "2 убийства в течение одного хода." STR_MEDAL_QUADKILL_DESCRIPTION: "4 убийства в течение одного хода." STR_MEDAL_7V7KILL_DESCRIPTION: "7 убийств в течение одного хода." STR_MEDAL_MISSION_KILLS_5_DESCRIPTION: "5 убийств в течение одной миссии." STR_MEDAL_MISSION_KILLS_11_DESCRIPTION: "11 убийств в течение одной миссии." STR_MEDAL_SPECIALSTUN_DESCRIPTION: "Нейтрализуйте врагов своими чарами, какими бы они ни были." STR_MEDAL_WRESTLER_DESCRIPTION: "Разбирайтесь с врагами в тесном контакте при помощи приемов рукопашного боя." STR_MEDAL_IDOL_DESCRIPTION: "Возьмите в плен 3 врагов в течение одной миссии." STR_MEDAL_SUCCUBUS_DESCRIPTION: "Плените 6 врагов в течение одной миссии, используя только чары." STR_MEDAL_VIPHUNTER_DESCRIPTION: "Возьмите живьем высокопоставленных врагов." STR_MEDAL_ATTITUDE_PROBLEM_DESCRIPTION: "Предложите семи зажравшимся Супервайзерам и Управляющим Гильдии Торговцев мир. Загробный." STR_MEDAL_DOTS_DESCRIPTION: "Покарайте злейших врагов подлинной науки - Ректоров, Советниц и Ученых Академии." STR_MEDAL_ROOMSERVICE_DESCRIPTION: "Девки, девочки, девчули! Горничных мало не бывает! Особенно когда так много помещений! Захватите в плен 10 Храмовых Дев или рядовых Дев Войны." 'STR_MEDAL_UNMAGICA_DESCRIPTION:': "Девочки-волшебницы теперь мертвые девочки. Пурпурный Цветок надеется, что вы сожалеете о содеянном. Ведь правда?{NEWLINE}Она все равно не в силах что-либо с этим поделать!" STR_MEDAL_REACTIONFIRE_DESCRIPTION: "Откройте ответный огонь." STR_MEDAL_LUCKYSHOT_DESCRIPTION: "Вы попали в цель, несмотря на паршивые шансы." STR_MEDAL_UNDERFIRE_DESCRIPTION: "В течение одной миссии вы были целью великого множества атак. Надеемся, что безуспешных." STR_MEDAL_MULTIPLEHITS_DESCRIPTION: "В течение одной миссии вас били, били и били." STR_MEDAL_PURPLE_HEART_DESCRIPTION: "Вы отмечены множеством боевых шрамов. Каждая миссия, в которой вы были ранены, считается как 1, независимо от количества ран." STR_MEDAL_UNCONSCIOUS_DESCRIPTION: "Это сомнительное достижение отражает склонность постоянно терять сознание в бою." STR_MEDAL_CRIMSON_HEART_DESCRIPTION: "Медицинский учет того, как много дней вы бесполезно продавливали яму в койке, чувствуя себя ничтожеством. Доктор смотрит на вас неодобрительно." STR_MEDAL_HEALER_DESCRIPTION: "Врачевание большого количества ран в течение одной миссии." STR_MEDAL_REVIVE_DESCRIPTION: "Приведите в чувство тех, кто потерял сознание по любым причинам." STR_MEDAL_FRIENDLYFIRE_DESCRIPTION: "Попадите под огонь боевых товарищей. Надеемся, вы заставили их отработать!" STR_MEDAL_LONESURVIVOR_DESCRIPTION: "Вы оказались единственным выжившим после завершения миссии. Виной ли тому действия противника, несчастный случай, или вы это сами подстроили ради достижения?" STR_MEDAL_SAVEDALL_DESCRIPTION: "Спасите всех дружественных крестьян от злодеев или заслужите любовь народных масс другим путем." STR_MEDAL_GLOBETROTTER_DESCRIPTION: "Посетите все 7 частей света." STR_MEDAL_CIV_KILLS_DESCRIPTION: "Случайно или умышленно убейте тех, кого должны были защищать." STR_MEDAL_BETRAYER_DESCRIPTION: "Это самое позорное достижение специально для тех, кто облажался, убив товарища по команде или совершив самоубийство." STR_MEDAL_POSTMORTEM_KILL_DESCRIPTION: "Убейте врага после того, как убили вас." STR_MEDAL_FALLEN_DESCRIPTION: "Этот боец был убит и теперь, скорее всего, тусит в одном из удаленных и скучных уголков Ада. Давайте продолжать жить, пока можем." STR_MEDAL_FALLEN2_DESCRIPTION: "Эта девушка вернулась из Ада, но ее опять убили. А потом снова убьют. До этой глупой сучки когда-нибудь дойдет? " STR_MEDAL_REVOLVINGDOOR_DESCRIPTION: "Эту девушку убивали так много раз, что, наверное, в Аду для нее завели отдельный котел." STR_MEDAL_MIA_DESCRIPTION: "Пропадите без вести." STR_TERROR_HACK_1: "НАС ПОИМЕЛИ" STR_TERROR_HACK_1_DESCRIPTION: "У нас так много бабла, что мы даже не можем нормально его защитить. Кто-то взломал наши счета и вывел с них огромную кучу денег. Мы подозреваем Небесных Ниндзя.{NEWLINE}(Похищено доларосов: 1 250 000)" STR_TERROR_HACK_2: "НАС ПОИМЕЛИ" STR_TERROR_HACK_2_DESCRIPTION: "У нас так много бабла, что мы даже не можем нормально его защитить. Кто-то взломал наши счета и вывел с них огромную кучу денег. Мы подозреваем Небесных Ниндзя.{NEWLINE}(Похищено доларосов: 10 000 000)" STR_TERROR_HACK_3: "НАС ПОИМЕЛИ" STR_TERROR_HACK_3_DESCRIPTION: "У нас так много бабла, что мы даже не можем нормально его защитить. Кто-то взломал наши счета и вывел с них огромную кучу денег. Мы подозреваем Небесных Ниндзя.{NEWLINE}(Похищено доларосов: 50 000 000)" STR_TERROR_HACK_4: "НАС ПОИМЕЛИ" STR_TERROR_HACK_4_DESCRIPTION: "У нас так много бабла, что мы даже не можем нормально его защитить. Кто-то взломал наши счета и вывел с них огромную кучу денег. Мы подозреваем Небесных Ниндзя.{NEWLINE}(Похищено доларосов: 250 000 000)" STR_SHADOW_OF_THE_COMET: "Тень кометы" STR_SHADOW_OF_THE_COMET_DESCRIPTION: "В небе замечена комета, и это вызвало беспокойство по поводу того, что грядущий 2602 год нам готовит. Многие уверены, что впереди большие потрясения. Некоторые влиятельные лица считают, что источником потрясений станете вы, и на всякий случай они решили вас поддержать.{NEWLINE}(+400 Рейтинга, +200000 доларосов)" STR_A_LEAFLET: "Все, что вы желали!" STR_A_LEAFLET_DESCRIPTION: "{NEWLINE}Нам передали загадочное письмо. В него вложено что-то типа листовки." STR_WANTED_POSTER: "Разыскивается!" STR_WANTED_POSTER_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Одна из девчат принесла плакат, который содрала с какого-то забора на поверхности. Текст вам не очень интересен, но там изображена женщина, похожая на вас! (По крайней мере, если внимательно присмотреться) Вы знамениты! И это, очевидно, постарался кто-то, кто вас ищет!{NEWLINE}(+100 Рейтинга)" STR_INTREPID_BRAINERS: "Отважные Лаботрясы" STR_INTREPID_BRAINERS_DESCRIPTION: "Общение - процесс двусторонний. Преподавание беглянкам лаботрясных премудростей также сделало самих Лаботрясов менее замкнутыми. Недавно они организовали исследовательскую экспедицию в какие-то старые развалины и принесли оттуда несколько ценных находок." STR_FUNGUS_OUTBREAK: "Грибы атакуют" STR_FUNGUS_OUTBREAK_DESCRIPTION: "{NEWLINE}В Убежище проросла грибница! Мы должны сжечь ее к чертям, но это будет затратно ($500000). Ну или научиться сосуществовать и просто остановить дальнейшее распространение ($25000 в месяц). Я верю, что такая гениальная личность, как вы, Кэп, придумает, как извлечь из этого выгоду!" STR_FUNGUS_HARVEST: "Сбор грибов" STR_FUNGUS_HARVEST_DESCRIPTION: "{NEWLINE}Некоторые из грибов, что проросли в Убежище, могут быть полезны. Мы срезали их." STR_SUPERIOR_BEINGS: "Высшие создания" STR_SUPERIOR_BEINGS_DESCRIPTION: "{NEWLINE}{NEWLINE}Мы, девушки, гордимся нашим совершенством во всем. Некоторые люди восхищаются нами как полубогинями, как и должно быть. Но большинство считает, что мы просто очень высокомерны.{NEWLINE}(-250 Рейтинга)" STR_CULT_STATUS: "Культовый статус" STR_CULT_STATUS_DESCRIPTION: "{NEWLINE}{NEWLINE}Мы, девушки, гордимся нашим совершенством во всем. Некоторые люди восхищаются нами как полубогинями, как и должно быть, и приходят к нам с подношениями.{NEWLINE}(Получено: доларосы - 100 000)" STR_LOOSE_LIPS: "Первым делом - космолеты" STR_LOOSE_LIPS_DESCRIPTION: "{NEWLINE}{NEWLINE}Мы не отказываемся от нашего решения, что мужчинам позволено вступать в наши ряды на общих основаниях, но факт есть факт: из-за смешения полов девчата тратят время на романтику, а отношение к работе становится несерьезным. Это уже привело к нескольким несчастным случаям, а кое-кто был уличен и в грубой халатности. (Получено: порно{NEWLINE}с мутантами - 3 шт. Потрачено: доларосы - 100 000)" STR_ASSASSINATION_ATTEMPT: "Попытка убийства!" STR_ASSASSINATION_ATTEMPT_DESCRIPTION: "Какая-то дура пролезла в Убежище, чтобы убить вас. Девчата, впрочем, всегда вооружены и размазали эту прошмандовку по полу. Туда же отправился и ваш новый ковер. Да и стены тоже нужно заделывать...{NEWLINE}Очевидно, что трупу нечего сказать о том, кто ее подослал. По крайней мере, мы заполучили ее снаряжение.{NEWLINE}(Потрачено: доларосы - 5 000)" STR_ASSASSINATION_ATTEMPT_NINJA: "Попытка убийства!" STR_ASSASSINATION_ATTEMPT_NINJA_DESCRIPTION: "Небесная Ниндзя пролезла в Убежище, чтобы убить вас. Девчата, впрочем, всегда готовы к неприятностям. Они поймали эту сучку и охладили ее пыл, прежде чем она смогла выполнить свое гнусное задание.{NEWLINE}(Поймано: Ниндзя-Воин)" STR_RITSUKO_DRINKING_DEFAULT: "Ночная попойка" STR_RITSUKO_DRINKING_DEFAULT_DESCRIPTION: "Вместе с вашей Любимой Лучшей Лаботряской{NEWLINE}(Три-Л) вы знатно набухались, при этом делясь друг с другом проблемами и философскими взглядами и жалуясь на бренность бытия. Вы чувствуете, что начали лучше друг друга понимать, да и нести свой крест теперь чуть легче. А еще ваша башка зверски раскалывается. Блин, она пьет, как бык...{NEWLINE}(+25 Рейтинга)" STR_SAYA_VS_GDX: "Сая против!" STR_SAYA_VS_GDX_DESCRIPTION: "{NEWLINE}Сегодня Сая явно злится и на эмоциях. Она налетела на вас и заставила выслушать:{NEWLINE}{NEWLINE}'Глазам своим не верю, как вы... ты... заигрываешь с этой сучкой! Она мажорка и авторитаристка, из-за нее народ мутантов испытал невыносимые страдания! Беседы с такими как она тебя совсем не красят, и на твоем месте я бы от нее избавилась'.{NEWLINE}(-200 Рейтинга)" STR_DATING_SAYA: "Свидание с Саей" STR_DATING_SAYA_DESCRIPTION: "{NEWLINE}Вы отвезли Саю в экзотическое место, чтобы заняться обычными для двух взрослых женщин вашего статуса вещами: ходьбой по магазинам, осмотром достопримечательностей, йогой, поеданием мороженого, закатыванием скандалов, ничегонеделаньем с бокалом алкоголя в руке. И, наконец, вечерней болтовней в роскошной спальне в отеле, в лодке, на борту самолета. Все расходы, естественно, на вас. Ведь не похоже, чтобы с деньгами у вас был напряг! (-30000 доларосов)" STR_DATING_SAYA_UFOPEDIA: "Ваши продолжительные успехи в работе на Альянс Мутантов заставляли Саю завидовать все больше. Однажды она неожиданно приняла ваше приглашение посетить горячие источники и показала там секретную боевую технику: буквально создала из водяного пара правдоподобную иллюзию дракона. И сказала: 'Думаю, я не относилась к вам справедливо. Несмотря на все, что вы сделали для Альянса... я была предвзятой. Как видите, я - бывшая Небесная Ниндзя, это их стиль. Однажды... весь мой клан погиб, а я решила вступить в Альянс... Наверное, чтобы искупить былые грехи. Ниндзя могут поддержать Альянс, но им плевать на слабых. Давайте еще когда-нибудь встретимся. Возможно, мне есть что рассказать о них...'" STR_WASTELAND_SORCERESS: "Колдунья Пустошей" STR_WASTELAND_SORCERESS_DESCRIPTION: "{NEWLINE}Девчата поймали путешественницу, наряженную в очень причудливые шмотки. Осознав, что деваться некуда, она сама отдала их нам. Только попросила не трогать волшебную диадему, проводник ее сил, и взамен пообещала рассказать будущее. Так что сейчас она ждет встречи с вами в тюрьме..." STR_WASTELAND_SORCERESS_UFOPEDIA: "Как только вы остались наедине, взгляд колдуньи сковал вас неодолимой силой. 'Я знаю твою судьбу, - говорит она, подходя ближе. - Четыре принцессы ищут тебя, хоть и одна лишь о том ведает сейчас. Другие три - это Волшебница, Чародейка и Кукла. Первая - в Волшебной Лавочке, она увидит в тебе наемника; для другой ты - охотник на демонов, но сперва нужно очистить Погреб от Крыс. Последняя же, если не повзрослела, сочтет тебя угрозой металлическому королевству, для защиты которого ее создали. Ты проклятое создание... милочка'. Когда вы пришли в себя, колдуньи и след простыл. Но изъятое у нее должно быть на месте... (-100 Рейтинга)" STR_HIDEOUT_ON_FIRE: "Пожар в Убежище!" STR_HIDEOUT_ON_FIRE_DESCRIPTION: "В Убежище произошло возгорание! Мы справились с ним, но имуществу причинен ущерб на 125 000 доларосов. Причина остается неясной. Была ли это атака врагов? Или саботаж? А может быть банальная халатность? Только такой морской волк, как вы, Кэп, мог знать!{NEWLINE}(-1000 Рейтинга)" STR_ROBOTIC_SPIDERS: "Робо-пауки" STR_ROBOTIC_SPIDERS_DESCRIPTION: "{NEWLINE}{NEWLINE}Они пришли из ниоткуда, может даже прямиком из кошмаров! Когда наша команда прибыла на место происшествия, они уже исчезли. Несколько местных пропали без вести, линии электропередач оборваны. Похищены разнообразные материальные ценности. Распространяется жуткая паника. Только Джек Воробей мог предвидеть существование таких тварей, Кэп!{NEWLINE}(-200000 доларосов, -400 Рейтинга)" STR_ROBOTIC_SPIDERS_UFOPEDIA: "Эта механическая ужасть может буквально появиться из-под земли, чтобы выполнить все, что желают их неизвестные хозяева. Как правило, это саботаж и похищения людей.{NEWLINE}Робо-пауки нападают только на безобидные цели и делают все реально быстро, так что охотиться на них, видимо, безнадежно. Никто не может себя чувствовать в безопасности, когда такое рыщет где-то поблизости." STR_THREAD_OF_PROPHECY: "Нити Пророчества" STR_THREAD_OF_PROPHECY_DESCRIPTION: "Шли месяцы, и вы постепенно начали понимать, что в мире что-то не так. Все вокруг начинает выглядеть проще и ярче, чем вы опасались. Похоже, что это чувство испытываете только вы. Неужели это просто хороший сон? Какие темные тайны навсегда останутся скрытыми от вашего взора? Вы решаете, что вам лучше не знать. Благодаря этому со временем вы чувствуете себя еще лучше.{NEWLINE}(+50 Рейтинга)" STR_BLESSINGS: "Благословения " STR_BLESSINGS_DESCRIPTION: "Странствующая Жрица Пустошей предложила благословить вас. Это доброе предзнаменование.{NEWLINE}(+50 Рейтинга)" STR_STARDOM_GIG_GOOD: "Цена популярности" STR_STARDOM_GIG_GOOD_DESCRIPTION: "Ваш последний концерт на сцене принес пять миллионов доларосов чистой прибыли. Однако, многие считают, что вы просто продаете себя...{NEWLINE}(-1000 Рейтинга)" STR_CHARMY: "Обольщение" STR_CHARMY_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}Вы успешно провели наступательные действия с применением чарующих техник против представителей власти, убедив их хозяев выделить вам дополнительные 150 000 доларосов." STR_MORALE_BUSTING_SPEECH: "Воодушевляющая речь" STR_MORALE_BUSTING_SPEECH_DESCRIPTION: "{NEWLINE}Вы так нажрались, что начали приставать ко всем девчатам подряд, в пьяном угаре размахивая пистолетом и выкрикивая что-то неразборчивое. Команда очень о вас беспокоится, а кое-кто говорит, что это дурное предзнаменование...{NEWLINE}(-50 Рейтинга)" STR_MORALE_BOOSTING_SPEECH: "Воодушевляющая речь" STR_MORALE_BOOSTING_SPEECH_DESCRIPTION: "{NEWLINE}Вы произнесли перед вашей дружной командой пламенную речь, которая разожгла их боевой задор и посеяла в сердцах жажду поживы! Да здравствует Кэп!{NEWLINE}(+100 Рейтинга)" STR_SNEAKY_NINJAS: "Подлые Ниндзя" STR_SNEAKY_NINJAS_DESCRIPTION: "Небесные Ниндзя обратили против нас нашу же силу! Нелегко обрести столько же славы и влияния, как у нас, и потому Ниндзя подло принизили важность некоторых наших великих деяний, свершенных в прошлом месяце, и в то же время взяли на себя ответственность за некоторые другие. Ни стыда у них нет, ни совести!!!{NEWLINE}(-1000 рейтинга)" STR_GOODSCORE_EXPECTATIONS: "Процветание" STR_GOODSCORE_EXPECTATIONS_DESCRIPTION: "В прошлом месяце наше каперство было очень успешным, и все ожидают, что теперь будет еще лучше. Оправдать ожидания будет нелегко...{NEWLINE}(-2500 Рейтинга)" STR_GOODSCORE_STRIKE: "Процветание" STR_GOODSCORE_STRIKE_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В прошлом месяце наше каперство было очень успешным, и Лаботрясы решили, что им недоплачивают за их труд. Что еще хуже, они подговорили Кустарей присоединиться к забастовке. У вас не остается выбора, кроме как выплатить еще 500 000 доларосов." STR_GOODSCORE_LAZY: "Процветание" STR_GOODSCORE_LAZY_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В прошлом месяце ваше каперство было очень успешным, девчата становятся ленивыми и капризными. В целом климат в коллективе хороший, но деньги транжирятся.{NEWLINE}(+250 Рейтинга, -20000 доларосов]" STR_GOODSCORE_PARTY: "Процветание" STR_GOODSCORE_PARTY_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В прошлом месяце ваше каперство было очень успешным, и девчата закатили шумную вечеринку! Сплоченность усиливается.{NEWLINE}(+500 Рейтинга, -5000 доларосов)" STR_GOODSCORE_SUPPLIES: "Процветание" STR_GOODSCORE_SUPPLIES_DESCRIPTION: "В прошлом месяце ваше каперство было очень успешным, и правительства выплатили премию в размере 750 000 доларосов." STR_OKSCORE_TOY: "Гангста-стиль" STR_OKSCORE_TOY_DESCRIPTION: "{NEWLINE}Успехи, достигнутые в прошлом месяце, воодушевили команду! Будучи довольными таким положением дел, вы поощрили себя, купив дорогую игрушку. Кстати, что это за игрушка? Пожалуйста, Кэп, расскажите мне!{NEWLINE}(Потрачено: доларосы - 75 000)" STR_OKSCORE_DRUNK: "Гангста-стиль" STR_OKSCORE_DRUNK_DESCRIPTION: "Успехи, достигнутые в прошлом месяце, воодушевили команду! Ваша Любимая Лаботряска более всех была в ударе, она уболтала вас немного выпить вместе со всеми. Вы немногое помните из того, что было после первого часа пьянки, а то немногое, что помните, лучше бы забыли.{NEWLINE}(-25 Рейтинга)" STR_OKSCORE_BOX: "Гангста-стиль" STR_OKSCORE_BOX_DESCRIPTION: "Успехи, достигнутые в прошлом месяце, воодушевили команду! Вы можете им доверять в достаточной мере, чтобы позволить себе заслуженный отпуск и насладиться блаженным одиночеством Пустошей. Исследуя старые развалины, вы нашли интересный ящик." STR_OKSCORE_IMPROVEMENTS: "Гангста-стиль" STR_OKSCORE_IMPROVEMENTS_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Успехи, достигнутые в прошлом месяце, воодушевили команду! Кустари разработали различные способы повышения эффективности, что помогло сэкономить на обслуживании 100 000 доларосов." STR_OKSCORE_BRAWL: "Гангста-стиль" STR_OKSCORE_BRAWL_DESCRIPTION: "Успехи, достигнутые в прошлом месяце, воодушевили команду! И в честь этого девчата устроили в ангаре бойцовский клуб. Кулаки свистели тут и там, и это было здорово!{NEWLINE}(+300 Рейтинга)" STR_OKSCORE_EXPLOSION: "Гангста-стиль" STR_OKSCORE_EXPLOSION_DESCRIPTION: "{NEWLINE}Успехи, достигнутые в прошлом месяце, воодушевили команду! Потому, наверное, и произошел тот взрыв, что сотряс Убежище сегодня. Устранение последствий этого несчастного случая (если это был несчастный случай) потребует не менее 200 000 доларосов." STR_NORMALSCORE_TIPS: "Депресняк" STR_NORMALSCORE_TIPS_DESCRIPTION: "{NEWLINE}{NEWLINE}В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Ваша Любимая Лаботряска решила заняться улучшением ситуации и разработала несколько полезных советов.{NEWLINE}(Разблокировано: случайная подсказка)" STR_NORMALSCORE_SPEECH: "Депресняк" STR_NORMALSCORE_SPEECH_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Вы решили собрать всех этих проходимок и толкнуть им еще одну пафосную речь для поднятия настроения. Это сработало.{NEWLINE}(+100 Рейтинга)" STR_NORMALSCORE_STAGNATION: "Депресняк" STR_NORMALSCORE_STAGNATION_DESCRIPTION: "В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Пошли разговоры о том, что ничего хорошего толком и не сделано, и сделано не будет. И что мы просто топчемся на месте. И что нет никаких свершений, а только нескончаемая рутина. И что жизнь боль, и любой успех ничтожен. И блаблаблаблабла... Они могут бубнить в таком духе часами.{NEWLINE}(-25 Рейтинга)" STR_NORMALSCORE_ROBBERY: "Депресняк" STR_NORMALSCORE_ROBBERY_DESCRIPTION: "{NEWLINE}В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Разочарованные во всем, они занялись мелким грабежом. Это помогло пополнить казну, но теперь местные доверяют нам меньше.{NEWLINE}(+25000 доларосов, -50 Рейтинга)" STR_NORMALSCORE_DRINKING: "Депресняк" STR_NORMALSCORE_DRINKING_DESCRIPTION: "В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Потребление алкоголя взлетело до небес, а моральные устои, в том числе чувство долга, обрушились очень низко.{NEWLINE}(Получено: порно с мутантами - 1 шт. Потрачено: доларосы - 50 000)" STR_NORMALSCORE_JUNK_PILES: "Депресняк" STR_NORMALSCORE_JUNK_PILES_DESCRIPTION: "{NEWLINE}{NEWLINE}В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Приунывшие Кустари просто слоняются по Убежищу вместо работы. Это немного ударило по нашей казне, но зато они собрали пять больших мешков всякого не примеченного ранее барахла.{NEWLINE}(Получено: Куча хлама - 5 шт.{NEWLINE}Потрачено: доларосы - 10 000)" STR_NORMALSCORE_BRAWL: "Депресняк" STR_NORMALSCORE_BRAWL_DESCRIPTION: "{NEWLINE}{NEWLINE}В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Произошла необычно жестокая драка, и вам пришлось посадить зачинщиц в тюрьму. Нельзя сказать, что ваше решение сильно помогло улучшить микроклимат.{NEWLINE}(-100 Рейтинга)" STR_NORMALSCORE_PILL: "Депресняк" STR_NORMALSCORE_PILL_DESCRIPTION: "В прошлом месяце особых успехов не достигнуто, и это раздражает команду. Накатила депрессия, и вы приняли таблетки, разрекламированные под лозунгом 'трахни себя'. Тогда идея показалась неплохой. Вы проснулись в разбитом состоянии, на полу тюремной камеры и без одежды. Вас выпустил первый проходивший мимо, но никто не рассказал, что же случилось. Видимо, вы и приказали молчать. Но депрессия исчезла, даже пришло вдохновение написать что-нибудь! Похоже, таблетки сработали как надо? (-250 Рейтинга. Получено: порно - 3 шт.)" STR_LOWSCORE_GOODENDO: "Бунт на корабле!" STR_LOWSCORE_GOODENDO_DESCRIPTION: "{NEWLINE}В прошлом месяце ваше каперство шло не очень, и команда взбунтовалась! К счастью, вам удалось грубой силой подтвердить свой авторитет.{NEWLINE}(+200 Рейтинга)" STR_LOWSCORE_OKENDO: "Бунт на корабле!" STR_LOWSCORE_OKENDO_DESCRIPTION: "{NEWLINE}В прошлом месяце ваше каперство шло не очень, и команда взбунтовалась! К счастью, все успокоились после того, как вам удалось убедить правительства выделить дополнительное финансирование...{NEWLINE}(Получено: доларосы - 50 000)" STR_LOWSCORE_AVERTED: "Бунт на корабле!" STR_LOWSCORE_AVERTED_DESCRIPTION: "В прошлом месяце ваше каперство шло не очень, и команда взбунтовалась! Вы дали им 100 000 доларосов, лишь бы они захлопнулись. Похоже, сработало." STR_LOWSCORE_MEHENDO: "Бунт на корабле!" STR_LOWSCORE_MEHENDO_DESCRIPTION: "{NEWLINE}В прошлом месяце ваше каперство шло не очень, и команда взбунтовалась! Они пока еще не выступили против вас открыто, но недовольство масс растет...{NEWLINE}(-200 Рейтинга)" STR_LOWSCORE_BADENDO: "Бунт на корабле!" STR_LOWSCORE_BADENDO_DESCRIPTION: "{NEWLINE}В прошлом месяце ваше каперство шло не очень, и команда взбунтовалась! Они раздели вас, заковали в цепи и бросили в яму с жижей. Это было просто предупреждение: в следующий раз вас могут и по доске пустить.{NEWLINE}(-500 Рейтинга)" STR_STREET_FIGHTING: "Уличная потасовка" STR_STREET_FIGHTING_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}Двое наших девчат напились и устроили друг другу мордобой нагишом перед в входом в один из баров Джекстауна. Мало того, многочисленные зеваки сразу же сбежались поглазеть. Девочки показали им, вне всяких сомнений, незабываемое шоу мутантских единоборств. Джек передал нашу долю денег от ставок.{NEWLINE}(+5000 доларосов, +75 Рейтинга)" STR_PLAGUE_POLTERGEIST: "БЕДА!!!" STR_PLAGUE_POLTERGEIST_DESCRIPTION: "{NEWLINE}Арр, Кэп! Происходит что-то странное. Мы столкнулись с серьезными, необъяснимыми перебоями электроснабжения и взрывающимися мониторами. И даже видели призраков. Лаботрясы говорят, что за этим стоит какая-то сила, обладающая собственным разумом. Все попытки поймать это существо не увенчались успехом." STR_PLAGUE_SDD: "БЕДА!!!" STR_PLAGUE_SDD_DESCRIPTION: "{NEWLINE}Арр, Кэп! Мы нашли на складе кое-что реально зловещее. Это что-то вроде чрезвычайно мощной бомбы (как сказали Лаботрясы), которая говорит механическим голосом. Она угрожает взорвать Убежище, если мы ее тронем. Без понятия, что это за штука и как она у нас оказалась." STR_PLAGUE_JIM: "БЕДА!!!" STR_PLAGUE_JIM_DESCRIPTION: "{NEWLINE}Арр, Кэп! В кубрике поселился странный вторженец, проявляющий интерес, мягко говоря, к нашему стилю в одежде! Он не уйдет и извиняться тоже не будет! Он хочет, чтобы его называли Джим, и утверждает, что вылез из той странной склянки, которую одна из девчат принесла накануне. Мы не знаем, как избавиться от него, не уничтожив при этом кубрик. Кто знает, может от него даже будет польза?" STR_PLAGUE_SLIME_INFESTATION: "БЕДА!!!" STR_PLAGUE_SLIME_INFESTATION_DESCRIPTION: "Арр, Кэп! В канализации Убежища завелось безумное слизистое существо! Его не удалось убить обычными способами, и чудовище просочилось на склад. Оно домогается Кустарей, пока мы тут беседуем!" STR_EXTREME_WEATHER_EVIL: "Экстремальная погода" STR_EXTREME_WEATHER_EVIL_DESCRIPTION: "Наш регион пострадал от экстремальной погоды. Местное население остро нуждалось в топливе, так что мы продали им часть нашего по пятикратной цене. Теперь это, должно быть, лучшая сделка в истории!{NEWLINE}(-15 Рейтинга, +20000 доларосов)" STR_EXTREME_WEATHER_GOOD: "Экстремальная погода" STR_EXTREME_WEATHER_GOOD_DESCRIPTION: "Наш регион пострадал от экстремальной погоды. Местное население остро нуждалось в топливе, так что мы подарили им несколько бочек. Теперь нас восхваляют как спасителей.{NEWLINE}(+200 Рейтинга, -5000 доларосов)" STR_LORD_TAURON_CUTS_CABLES: "Лорд Таурон обрезает провода" STR_LORD_TAURON_CUTS_CABLES_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Лорда Таурона, главного энергетика Гильдии Торговцев, взбесили наши успехи в продаже электроэнергии. Он отправил бригады инженеров для отключения подозрительных ЛЭП. Многие поселения погрузились во тьму, и нам пришлось покупать материалы для восстановления их (и наших) сетей. (-25 Рейтинга, -200000 доларосов)" STR_BRAZEN_BARD_FLATTERING_SONG: "Бесстыжий бард" STR_BRAZEN_BARD_FLATTERING_SONG_DESCRIPTION: "Известный бард спел песню о наших деяниях. Это было лестно.{NEWLINE}(+100 Рейтинга)" STR_BRAZEN_BARD_UNFLATTERING_SONG: "Бесстыжий бард" STR_BRAZEN_BARD_UNFLATTERING_SONG_DESCRIPTION: "Известный бард спел песню о наших деяниях. Это было нелестно.{NEWLINE}(-100 Рейтинга)" STR_BRAZEN_BARD_FORGETTABLE_SONG: "Бесстыжий бард" STR_BRAZEN_BARD_FORGETTABLE_SONG_DESCRIPTION: "Известный бард спел песню о наших деяниях. Впрочем, всем было пофиг." STR_BRAZEN_BARD_COPYRIGHTED_SONG: "Бесстыжий бард" STR_BRAZEN_BARD_COPYRIGHTED_SONG_DESCRIPTION: "Известный бард спел песню о наших деяниях, а потом подал на нас в суд за нарушение авторских прав. Несчастный ублюдок не понял, кто такие 'пираты', так что девчата преподали ему урок тумаков и грабежа.{NEWLINE}(-1 Рейтинга, +500 доларосов)" STR_KNOCK_KNOCK_GIFTMASTERS: "Тук-тук" STR_KNOCK_KNOCK_GIFTMASTERS_DESCRIPTION: "В Убежище нагрянул гость. Оказалось, что он... Или это была она? В общем, кажется, никто и не запомнил, кто это был. Этот странный человек в мантии с капюшоном очень вежливо сказал(а), что для нас есть 'подарок'. Можно бы было принять это за галлюцинацию, если не учитывать тот факт, что 'подарок' настоящий...{NEWLINE}(Получено: Таинственная коробка - 1 шт.)" STR_KNOCK_KNOCK_ARTIFICIER: "Тук-тук" STR_KNOCK_KNOCK_ARTIFICIER_DESCRIPTION: "В Убежище нагрянул гость. Оказалось, что он ремесленник, и с ним был классный робо-попугай! Какие только трюки ни делал этот попугай! Девчонки были в полном восторге и в итоге убедили его продать нам свою игрушку за деньги и кое-какие 'услуги'.{NEWLINE}(-25 Рейтинга. Получено: Попугатор - 1 шт.{NEWLINE}Потрачено: доларосы - 75 000)" STR_KNOCK_KNOCK_WILLING_SLAVE: "Тук-тук" STR_KNOCK_KNOCK_WILLING_SLAVE_DESCRIPTION: "В Убежище нагрянул гость. Им оказался богатенький парень, изъявивший добровольное желание стать нашим рабом. Первым делом мы приказали ему отдать нам все деньги, что он и сделал с энтузиазмом.{NEWLINE}(Получено: раб - 1 шт., доларосы - 50 000)" STR_KNOCK_KNOCK_ARTISANS: "Тук-тук" STR_KNOCK_KNOCK_ARTISANS_DESCRIPTION: "В Убежище нагрянули гости. Ими оказалась артель бродячих ремесленников. Они очень убедительно расписали свою полезность и согласились работать без страховки.{NEWLINE}(Получено: грузчики - 5 шт.)" STR_KNOCK_KNOCK_SUICIDER_BOMBER: "Тук-тук" STR_KNOCK_KNOCK_SUICIDER_BOMBER_DESCRIPTION: "В Убежище нагрянул гость. Пока мы разбирались, кто это, он начал орать что-то на неизвестном языке, а потом взорвал себя. Денежный эквивалент причиненного ущерба составил 250 доларосов." STR_KNOCK_KNOCK_YOUNG_UBER: "Тук-тук" STR_KNOCK_KNOCK_YOUNG_UBER_DESCRIPTION: "В Убежище нагрянула гостья. Ею оказалась Юная Убер, ищущая соратников. Мы посадили ее в тюрьму до поры до времени." STR_KNOCK_KNOCK_GNOME_MAD: "Тук-тук" STR_KNOCK_KNOCK_GNOME_MAD_DESCRIPTION: "В Убежище нагрянула гостья. Ею оказалась растрепанная молодая леди, которая все стучала и стучала в главные ворота, бормоча при этом: 'Хеллерий... Хеллерий...' Когда мы подошли к ней, она яростно на нас набросилась, и потребовалось немало усилий, чтобы угомонить ее. Дальше разбирайтесь с этим сами, Кэп." STR_KNOCK_KNOCK_WANDERER: "Тук-тук" STR_KNOCK_KNOCK_WANDERER_DESCRIPTION: "В Убежище нагрянул гость. Им оказался смазливый бродяга, который сбился с пути и исчерпал припасы. Я посадила его в тюрьму, чтобы спрятать от пристающих к нему девчат." STR_KNOCK_KNOCK_CASTAWAYS: "Тук-тук" STR_KNOCK_KNOCK_CASTAWAYS_DESCRIPTION: "В Убежище нагрянули гости. Ими оказалась пара наших товарок, которые по одиночке сбежали из Академии, а затем встретились на дороге и решили разыскать наше пристанище. Но кто знает, нет ли у них чего опасного на уме? Так что я посадила их в тюрьму, Кэп." STR_KNOCK_KNOCK_BRAD_AND_JANET: "Тук-тук" STR_KNOCK_KNOCK_BRAD_AND_JANET_DESCRIPTION: "В Убежище нагрянули гости. Это оказалась парочка бедолаг, чей аэрокар сломался неподалеку. Они искали помощь, но нашли нас!{NEWLINE}(Получено: четкий парень - 1 шт., четкая девка - 1 шт., малый Кор-двигатель - 1 шт.)" STR_KNOCK_KNOCK_JESTERS: "Тук-тук" STR_KNOCK_KNOCK_JESTERS_DESCRIPTION: "В Убежище нагрянули гости. Ими оказалась труппа бродячих скоморохов. Они устроили для девочек грандиозное представление, что подняло их боевой настрой. Также скоморохи выставили счет на 250 доларосов и украли еще столько же.{NEWLINE}(+100 Рейтинга)" STR_KNOCK_KNOCK_FREAK: "Тук-тук" STR_KNOCK_KNOCK_FREAK_DESCRIPTION: "В Убежище нагрянула гостья. Ею оказалась находящаяся на пороге голодной смерти, странно выглядящая Убер, которую изгнали из ее общины. Я приказала накормить ее и на первое время поместить в камеру. Излучение хеллерия, кажется, успокоило ее." STR_KNOCK_KNOCK_STUDENT: "Тук-тук" STR_KNOCK_KNOCK_STUDENT_DESCRIPTION: "В Убежище нагрянула гостья. Ею оказалась изможденная и растерянная Студентка Академии. Увидев наше оборудование и женский персонал, она, должно быть, решила, что попала на Аванпост Академии. Может быть, она уже начала осознавать свою ошибку, сидя в камере, но ее все еще никто не трогал и не бесчестил. И она совершенно безразлична к судьбе, которую вы ей уготовили, Кэп!" STR_KNOCK_KNOCK_HUNTER: "Тук-тук" STR_KNOCK_KNOCK_HUNTER_DESCRIPTION: "В Убежище нагрянул гость. Им оказался охотник, желающий продать немного редких мехов. Мы купили их по очень, очень низкой цене: всего лишь за 50 000 доларосов." STR_KNOCK_KNOCK_ALCHEMIST: "Тук-тук" STR_KNOCK_KNOCK_ALCHEMIST_DESCRIPTION: "В Убежище нагрянул гость. Им оказался странствующий алхимик, разыскивающий необычные эликсиры. Он показался мне своего рода торговцем, а что пираты делают с торговцами? Грабят их!{NEWLINE}(Получено: Лечебный гель - 5 шт.,{NEWLINE}доларосы - 15 000)" STR_KNOCK_KNOCK_PENITENT: "Тук-тук" STR_KNOCK_KNOCK_PENITENT_DESCRIPTION: "В Убежище нагрянул гость. Им оказался седой ветеран, терзаемый совестью, он решил присоединиться к нашей борьбе, чтобы искупить грехи прошлого." STR_KNOCK_KNOCK_PROTESTERS: "Тук-тук" STR_KNOCK_KNOCK_PROTESTERS_DESCRIPTION: "В Убежище нагрянули гости. Они были очень расстроены и орали, что мы идем неправедным путем, держим пленников, убиваем людей. Как будто мы делаем что-то позорное или что-то в этом духе. Мы устроили драку с ними и как следует наваляли этим придуркам. Они явно не скоро вернутся.{NEWLINE}(+50 Рейтинга)" STR_MAD_SCRIBBLINGS: "Безумные каракули" STR_MAD_SCRIBBLINGS_DESCRIPTION: "Одна из наших Лаботрясок знатно окунулась в пучину безумия. Она работала несколько дней кряду без сна, еды и общения. Когда она наконец отрубилась, на ее столе нашли странные чертежи. Однако, проект опирается на какие-то 'пространственно-временные квантовые неустойчивости', что означает, что сработает это только один раз. Как бесполезно." STR_USE_MAD_SCRIBBLINGS: "Использовать безумные каракули" STR_A_PARTY_TO_REMEMBER_PHOTOS: "Неплохо погуляли" STR_A_PARTY_TO_REMEMBER_PHOTOS_DESCRIPTION: "Вчерашняя вечеринка прошла чуток буйно, и кто-то наделал кучу фоток. Я их конфисковала, Кэп!{NEWLINE}(Получено: порно с мутантами - 3 шт.)" STR_A_PARTY_TO_REMEMBER_BRAWL: "Неплохо погуляли" STR_A_PARTY_TO_REMEMBER_BRAWL_DESCRIPTION: "Вчерашняя вечеринка прошла чуток буйно, что привело к повреждению инсра... инфраструктуры Убежища. Я категорически осуждаю эти акты бессмысленного вандализма и распутства, Кэп!{NEWLINE}(-1000 доларосов)" STR_A_PARTY_TO_REMEMBER_LEGENDARY: "Неплохо погуляли" STR_A_PARTY_TO_REMEMBER_LEGENDARY_DESCRIPTION: "Вчерашняя вечеринка прошла чуток буйно, даже по нашим понятиям. Люди окрест уже распространяют дичайшие сплетни.{NEWLINE}(+100 Рейтинга)" STR_A_PARTY_TO_REMEMBER_AGENT: "Неплохо погуляли" STR_A_PARTY_TO_REMEMBER_AGENT_DESCRIPTION: "Вчерашняя вечеринка прошла чуток буйно после того, как мы разоблачили правительственного агента, проникшего на нее. Мы поймали его, посадили под замок и выбросили ключ, Кэп!" STR_SECRET_DOOR_SPACESUITS: "Потайная дверь" STR_SECRET_DOOR_SPACESUITS_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказался давным-давно запечатанный шлюз, а в нем - три необычных космических скафандра в отличном состоянии!." STR_SECRET_DOOR_JUNK: "Потайная дверь" STR_SECRET_DOOR_JUNK_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью было еще больше такого же хлама, который раскидан повсюду.{NEWLINE}(Получено: куча хлама - 10 шт.)" STR_SECRET_DOOR_MEDICAL_SUPPLIES: "Потайная дверь" STR_SECRET_DOOR_MEDICAL_SUPPLIES_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказался нетронутый шкафчик с лекарствами.{NEWLINE}(Получено: медикаменты - 10 шт.)" STR_SECRET_DOOR_AIR_MISSILES: "Потайная дверь" STR_SECRET_DOOR_AIR_MISSILES_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью было несколько устаревших ракет класса 'воздух-воздух'.{NEWLINE}(Получено: ракета 'Чайка' - 10 шт.)" STR_SECRET_DOOR_AIR_CANNON: "Потайная дверь" STR_SECRET_DOOR_AIR_CANNON_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью была сломанная авиапушка и немного боеприпасов.{NEWLINE}(Получено: детали 50-мм авиапушки - 2 шт., 50-мм снаряд - 30 шт., металлолом - 30 шт.)" STR_SECRET_DOOR_OLD_EARTH_WEAPON: "Потайная дверь" STR_SECRET_DOOR_OLD_EARTH_WEAPON_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказался древний арсенал.{NEWLINE}(Получено: ящик с оружием Старого Мира - 4 шт.)" STR_SECRET_DOOR_MEGASCORPION_NEST: "Потайная дверь" STR_SECRET_DOOR_MEGASCORPION_NEST_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказалась пещера, в которой когда-то было гнездо Мегаскорпионов. Мы извлекли немало хитина из их бренных останков.{NEWLINE}(Получено: хитин - 50 шт.)" STR_SECRET_DOOR_OLD_ARCHIVE: "Потайная дверь" STR_SECRET_DOOR_OLD_ARCHIVE_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказался древний архив.{NEWLINE}(Получено: книги Старого Мира, чемодан старых денег - 5 шт.)" STR_SECRET_DOOR_BOOBY_TRAP: "Потайная дверь" STR_SECRET_DOOR_BOOBY_TRAP_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. Дверь была заминирована! Никто не пострадал, но Убежищу нанесен ущерб в размере{NEWLINE}10 000 доларосов." STR_SECRET_DOOR_EMPTY: "Потайная дверь" STR_SECRET_DOOR_EMPTY_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. Он оказался пустым и бесполезным, но по крайней мере мы утилизировали дверь, Кэп.{NEWLINE}(Получено: пластисталь - 4 шт.)" STR_SECRET_DOOR_CYBERKNIGHT: "Потайная дверь" STR_SECRET_DOOR_CYBERKNIGHT_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказался скелет, облаченный в останки силовой брони.{NEWLINE}(Получено: детали силовой брони - 1 шт.,{NEWLINE}вибромеч - 1 шт., плазмопистолет - 1 шт.)" STR_SECRET_DOOR_OLD_BOOTS: "Потайная дверь" STR_SECRET_DOOR_OLD_BOOTS_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказались 100 старых башмаков, но они никому не подошли." STR_SECRET_DOOR_BOTTOMLESS_PIT: "Потайная дверь" STR_SECRET_DOOR_BOTTOMLESS_PIT_DESCRIPTION: "Мы обнаружили неизвестный до сих пор проход в нашем Убежище. За дверью оказалась яма неизмеримой глубины, и больше ничего. Девчата серьезно напуганы.{NEWLINE}(-100 Рейтинга)" STR_VOODOO_SCARE: "Вудубоязнь" STR_VOODOO_SCARE_DESCRIPTION: "По окрестностям расходятся дикие и клеветнические сплетни о наших ритуалах Вуду. Хотела бы я, чтобы мы могли делать хотя бы половину из того, что про нас судачат!{NEWLINE}(-75 Рейтинга)" STR_SONIC_BOOM: "Ударная волна" STR_SONIC_BOOM_DESCRIPTION: "Местные селяне пожаловались, что их 'постоянно беспокоит' сверхзвуковая техника, которая то прилетает в наше Убежище, то взлетает. Они грозили нам судебным иском! Я дала им 10 000 доларосов, чтобы они отвалили. Возмутительно!" STR_SACRIFICES: "Пожертвования" STR_SACRIFICES_DESCRIPTION: "Местные селяне принесли нам дары, чтобы воздать подобающие почести нашему великолепию.{NEWLINE}(Получено: фрукты, овощи и мясо)" STR_DESPERATE_SMUGGLER_LOOTBOX_STOLEN: "Отчаянный Контрабандист" STR_DESPERATE_SMUGGLER_LOOTBOX_STOLEN_DESCRIPTION: "{NEWLINE}{NEWLINE}Парень искал нас, чтобы как можно скорее сбагрить Сейф Контрабандистов. Мы ограбили его, чтобы пропустить этап сделки, но никакого Сейфа не нашли. Так что мы просто отобрали у него все деньги.{NEWLINE}(-20 Рейтинга. Получено: доларосы - 2 000)" STR_DESPERATE_SMUGGLER_LOOTBOX_BOUGHT: "Отчаянный Контрабандист" STR_DESPERATE_SMUGGLER_LOOTBOX_BOUGHT_DESCRIPTION: "{NEWLINE}{NEWLINE}Парень искал нас, чтобы как можно скорее сбагрить Сейф Контрабандистов. Мы купили его по разумной цене в 65 000 доларосов. Ключ в комплект не входит." STR_DESPERATE_SMUGGLER_MYSTERYBOX_BOUGHT: "Отчаянный Контрабандист" STR_DESPERATE_SMUGGLER_MYSTERYBOX_BOUGHT_DESCRIPTION: "{NEWLINE}{NEWLINE}Парень искал нас, чтобы как можно скорее сбагрить Сейф Контрабандистов. Мы купили его по разумной цене в 65 000 доларосов. Но если посмотреть внимательно, этот Сейф выглядит как-то странно..." STR_REDUNDANCY: "Дублирование" STR_REDUNDANCY_DESCRIPTION: "Наша Лаботряска заперлась в лабе с микроволновой печью. Несмотря на все ее усилия, никакого научного прорыва не состоялось, но когда она собрала устройство обратно, у нее осталось достаточно запчастей, чтобы собрать еще одну. Так что теперь микроволновок у нас две.{NEWLINE}(Получено: Потреблятельские товары)" STR_OPERATION_BROKEN_WAGON: "Операция 'Сломанная Телега'" STR_OPERATION_BROKEN_WAGON_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Телега каких-то местных крестьян сломалась и съехала в кювет. Делать было нечего, так что мы решили помочь. Мы вытянули телегу, починили колесо и поймали бешеного Жнеца, который тянул все это. Затраты: 10 доларосов на пиво.{NEWLINE}Результат: +10 Рейтинга." STR_ELECTION_MEDDLING_SHADOWY: "Грязные выборы" STR_ELECTION_MEDDLING_SHADOWY_DESCRIPTION: "К нам пришел богатый крестьянин и попросил помочь с победой на выборах сельского старосты. Он дал нам 50 000 доларосов в обмен на нашу поддержку. Похоже, его очень интересует все 'теневое'." STR_ELECTION_MEDDLING_UNSUCCESSFUL: "Грязные выборы" STR_ELECTION_MEDDLING_UNSUCCESSFUL_DESCRIPTION: "К нам пришел богатый крестьянин и попросил помочь с победой на выборах сельского старосты. Он попросил 50 000 доларосов для финансирования кампании и был... очень убедителен. В частности, пообещал, что народ будет любить нас... многими способами. Как бы то ни было, с прискорбием сообщаю, что этот кандидат не победил и потому выполнить обещание не сможет. Такова уж политика!" STR_ELECTION_MEDDLING_SUCCESSFUL: "Грязные выборы" STR_ELECTION_MEDDLING_SUCCESSFUL_DESCRIPTION: "К нам пришел богатый крестьянин и попросил помочь с победой на выборах сельского старосты. Он попросил 50 000 доларосов для финансирования кампании и был... очень убедителен. В частности, пообещал, что народ будет любить нас... многими способами. Кэп, у меня хорошее предчувствие!{NEWLINE}(+250 Рейтинга)" STR_CUTSCENE_INTRO_00: "X-Piratez{NEWLINE}Модификация OpenXCom от Dioxine.{NEWLINE}Я не заявляю о правах ни на какие использованные ресурсы, только на то, как я написал и собрал все воедино. Поддержи свободу информации!{NEWLINE}Последний шанс выключить это. Продолжай, только если смел.{NEWLINE}{NEWLINE}И помни вот что:{NEWLINE}ЧИТАЙ ИЛИ СДОХНИ!{NEWLINE}{NEWLINE}{NEWLINE}Локализация{NEWLINE}(русский язык):{NEWLINE}OAK Creative Group" STR_CUTSCENE_INTRO_01: "В залах и коридорах секретной лаборатории Академии раздается рев сирены. Подопытные нарушили условия содержания." STR_CUTSCENE_INTRO_02_A: "Охранники пытались обезвредить их, но мутанты, при всей своей наивности, были сильнее, быстрее и целеустремленнее. И что важнее: успели добыть кое-какое оружие. Комплекс заполнили взрывы, огонь и хаос." STR_CUTSCENE_INTRO_02_B: "Движимые лишь желанием обрести свободу, мутанты вышли к посадочным площадкам. Хеллерий тек в их венах, раскаляя сердца, а в головах вертелись мысли о свободе. Они захватили небольшое пассажирское судно. К их облегчению, техника Академии очень проста в управлении. Вырубить автопилот удалось, просто стукнув по нему молотком. Вскоре они уже мчались в ночи. Они сбежали." STR_CUTSCENE_INTRO_03: "Огромное, таинственное ночное небо раскинулось над ними. Более десяти лет жизни эти молодые мутанты провели в стерильных коридорах подземной базы. Это была жизнь по расписанию, состоявшая из обучения, упражнений и тестов, проходивших под пристальными холодными взорами женского персонала Академии и их жуткой начальницы, ведущего ученого, д-ра Икс. С тех пор как в раннем возрасте их похитили из родных деревень, самым теплым проявлением человеческих чувств с ее стороны была маниакальная требовательность к их работе. Ни жизнь в уединенных деревнях в Убер-Зонах, ни истории и сказки, которыми они делились будучи в плену, ни сухие знания, которыми их пичкали их учителя, не могли подготовить их к такой свободе." STR_CUTSCENE_INTRO_04: "Была только одна зацепка, куда можно было пойти. Лидеру беглянок приснилась женщина с неестественно фиолетовыми глазами, которая указала координаты. Возможно, полагаться на сон было безумием, но они уже однажды сделали это - именно сон сподвиг их вырваться на свободу. Все равно у девушек не было другого выбора; они больше ничего не знали." STR_CUTSCENE_INTRO_05: "Они вверились воле своих богов и следовали дальше до самого рассвета. Безбрежная, преисполненная тайн тьма сменилась бесконечными перспективами, купающимися в лучах утреннего солнца; сменилась богатством возможностей и морем информации, которая для них была непостижимой." STR_CUTSCENE_INTRO_06: "Приближаясь к месту назначения, они видели редкие деревеньки, разделенные широкими полосами дикой природы. Довольно типичный вид для этих времен, но для девушек все это было таким новым и притягательным." STR_CUTSCENE_INTRO_07: "Они приземлились в безлюдной долине. Маленькая группа беглянок в тряпье, у которых не было ничего, кроме цели из снов. И единственное доказательство реальности происходящего: маленький амулет в форме бура. Амулет оказался ключом к замку, который они обнаружили полузакопанным в землю. И когда этот ключ повернули, то могли лишь изумлено наблюдать, как часть склона холма медленно открывается, обнажая вход в пещеру." STR_CUTSCENE_INTRO_08: "Внутри был подземный комплекс, по-видимому, заброшенный уже много веков. Но беглянки увидели тайную твердыню, крышу над головой; а под убежищем нашли огромный бассейн хеллериевой жижи. Тут они могли жить, так как метаболизм Убер-мутанта невозможен без участия хеллерия. Это было подходящее место для поселения, его они и основали." STR_CUTSCENE_INTRO_09: "Первое время жить было просто. Девушки встретились с местными, охотились и торговали и сделали свое убежище настоящим домом." STR_CUTSCENE_INTRO_10: "Но идиллия не могла продолжаться вечно. В долину прибыл тяжеловооруженный конвой. Прибывшие сказали, что говорят от имени местных племен, Альянса Мутантов, а также от имени правительств планеты. Они сообщили, что представляют альянс людей, страдающих от тирании Академии и подобных им падших Землян, продавших души Звездным Богам - властителям Звездной Империи, которая оккупировала Землю много веков назад." STR_CUTSCENE_INTRO_11: "Состоялись переговоры. Почему беглянки должны оставаться теми, кто они есть, если они могут стать чем-то большим? Убежище, что они нашли, особенно древняя лаборатория внутри, хранит в себе силу, способную изменить мир, пусть даже и немного. Визитеры предложили союз - если, конечно, мутанты согласны вести себя как настоящие хозяева замка, не пользуясь его благами только для себя, словно обычные бандиты. Или они могут освободить место и попытать удачу где-нибудь еще. На Земле обитает очень, слишком много бандитов, в то время когда сама планета остро нуждается в воинах." STR_CUTSCENE_INTRO_12: "Бывшие пленницы решили остаться и присоединиться к этому союзу, чтобы иметь возможность превратить это убежище в безопасную гавань, из которой они могли бы отправляться на поиски приключений. Именно здесь и начинается наша история..." AURA_ACID_RAIN: "Кислотный дождь" AURA_MAGMA_BURN: "Горящий воздух" STR_AURA_HEAT_TXT: "Очень жарко! Можем потерять сознание!" STR_AURA_COLD_TXT: "Холодно! Энергия истощается!" STR_AURA_COLD_DEADLY_TXT: "Вы чувствуете холод пустоты." STR_ACID_RAIN_TXT: "Это кислотный дождь! Жжется!!!" STR_MAGMA_BURN_TXT: "Горим! Горим!" STR_AURA_FEAR_TXT: "Гнетущая аура Губернатора{NEWLINE}подрывает наш Боевой дух!" STR_AURA_ENEMY_MORALE_TXT: "Защитники испытывают прилив Боевого духа!" STR_LOC_SIBERIA: Поиски базы в Сибири STR_MARKER_XCOM_FILES: Сибирская база STR_ALERT_XCOM_FILES: Сибирская база найдена! STR_LOC_SIBERIA_BRIEFING: "Мы наконец-то установили местонахождение древней базы, о которой узнали из допросов. Нам нужно добыть любую техническую информацию, которую мы там найдем. Кроме того, мы обнаружили значительные силы противника в этой точке, а также зафиксировали сильные энергетические колебания.{NEWLINE}Прогноз погоды: морозная. Море: яростное." STR_LOC_EMANSION: Проникновение в особняк STR_MARKER_EMANSION: Роскошный особняк STR_ALERT_EMANSION: Шанс ограбить особняк! STR_LOC_EMANSION_BRIEFING: "{NEWLINE}В этом месте - прорва всяких сокровищ! Атака наша будет хитрой и стремительной. Любое непригодное для скрытного проникновения снаряжение останется в Убежище. У нас есть 36 ходов до прибытия кавалерии, по истечении которых все и вся, что находится вне зеленой зоны побега на крыше, будет ПОТЕРЯНО. Также можно попробовать зачистить здание и прибрать к рукам вообще все!" STR_MISSION_PIR_EMANSION: "!Вторжения в особняки!" STR_MISSION_PIR_EMANSION_UFOPEDIA: "В мире полно богатых вилл, так и ждущих, когда их ограбят! Но они неприступны для атаки в лоб, придется хитростью попасть внутрь, как прислуга, и сбежать через крышу. Годятся только униформы медсестер и горничных, платья, воровская экипировка и магические наряды. Если ничего подходящего не будет, возьмем одежду служанок внутри. Можно взять только предметы скрытого ношения. Также нужно быстрое или не подозрительное судно, чтобы мы могли сбежать.{NEWLINE}ВНИМАНИЕ: времени на миссию будет мало, и кто знает, где в суматохе может оказаться наша снаряга, так что лучше не брать ничего лишнего." STR_LOC_LOKNAR_VILLAGE_DEFENSE: "Помощь Локк'Наарам" STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: "Помощь Локк'Наарам" STR_MARKER_LOKNAR_VILLAGE: "Хутор Локк'Нааров" STR_ALERT_LOKNAR_VILLAGE_DEFENSE: "Помощь Локк'Наарам" STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING: "Мы получили сообщение от Джека, что Небесные Ниндзя, посланные зловредными Нарлоками, устроили родео в одной из деревень Локк'Нааров. Нам заплатят яблоками и деньгами за отражение этого нападения.{NEWLINE}Прогноз погоды: теплая. Море: обычное." STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING: "Мы получили сообщение от Джека, что на одну из деревень Локк'Нааров напали рейдеры-Крысюки. Нам заплатят яблоками и деньгами, если прогоним этих засранцев.{NEWLINE}Прогноз погоды: теплая. Море: обычное." STR_MISSION_CHURCH_CAMP: "!Учебный лагерь неофитов!" STR_MISSION_CHURCH_CAMP_UFOPEDIA: "Эй, Кэп! Разорять храмы весело, но все же приедается, не так ли? Мы прикинули, что раз мы тренируем наших рекрутов, то и Церковь должна устраивать курсы обучения, чтобы привести своих Неофитов в хоть какое-то подобие формы. А что это значит для нас? Куча оружия и бесплатная тренировка по стрельбе! С этой минуты мы будем разыскивать такие лагеря, и как найдем - сразу сообщим вам!" STR_LOC_ATRIUM_CHURCH: Учебный лагерь STR_ALERT_CHURCH_CAMP: Учебный лагерь Церкви STR_CHURCH_CAMP_BRIEFING: "{NEWLINE}В этом лагере в джунглях Церковь Сириуса тренирует новые отряды фанатиков. Давайте покажем им, что их вера ошибочна, и отберем у них оружие!{NEWLINE}Прогноз погоды: очень жаркая. Море: укачивает." STR_LOC_BEASTMEN_ALTAR: Кровавые ритуалы STR_MARKER_BEASTMEN_ALTAR: Алтарь Зверолюдей STR_ALERT_BEASTMEN_ALTAR: Кровавые ритуалы STR_LOC_BEASTMEN_ALTAR_BRIEFING: "{NEWLINE}Группа отвратительных уродцев поймала путешественника и готовится принести чудовищную жертву своим богам!{NEWLINE}Прогноз погоды: очень жаркая. Море: укачивает." STR_LOC_DEMON_SACRIFICE: Черная месса STR_MARKER_DEMON_SACRIFICE: Алтарь жертвоприношений STR_ALERT_DEMON_SACRIFICE: Черная месса STR_LOC_DEMON_SACRIFICE_BRIEFING: "Излучения Лампы Теней позволили нам вычислить примерное место, где, по слухам, совершают жертвоприношения демонам. Если мы доберемся туда быстро, возможно, мы сможем спасти этих бедолаг!{NEWLINE}Прогноз погоды: очень жаркая. Море: бурное." STR_LOC_DOOM_OUTPOST: "Адский авангард" STR_LOC_DOOM_OUTPOST_TITLE: "Адский авангард" STR_ALERT_DOOM_OUTPOST: "Адский авангард" STR_LOC_DOOM_OUTPOST_BRIEFING: "От: Таинственная Незнакомка{NEWLINE}Поборница моя! Пришло время показать мускулы. Произошло крупное вторжение демонов. Злая энергия исторгается из этого места в невообразимом объеме. Ты должна уничтожить этот плацдарм демонических сил прежде, чем произойдет еще большая беда. Я уверена, что их останки наведут на что-то, что позволит остановить их, но такие исследования противоречат моим навыкам и сущности..." STR_LOC_APOC_TUNNEL: "Нора Апокалипсиса" STR_LOC_APOC_TUNNEL_TITLE: "Нора Апокалипсиса" STR_ALERT_APOC_TUNNEL: "Нора Апокалипсиса" STR_LOC_APOC_TUNNEL_BRIEFING: "От: Таинственная Незнакомка{NEWLINE}Поборница моя! Пришло время испытать твою смекалку. Здесь Культисты Апокалипсиса призывают демонов, и я уверена, что процесс завязан на артефакт под названием 'Гримуар Метаморфозы'. Тебе нужно завладеть им, чтобы у нас был хоть какой-то шанс остановить ритуалы. Твердыня надежно охраняется, но я верю, что твоя находчивость позволит проникнуть глубоко в хранилища и забрать артефакт! Будь осторожнее со вторым этажом.{NEWLINE}Сложный ландшафт: тяжелая нелетающая броня и танки не пройдут. Выход отмечен желтым." STR_LOC_ZOMBIE_PYRAMID: "Зомби-паника" STR_LOC_ZOMBIE_PYRAMID_TITLE: "Зомби-паника" STR_MARKER_ZOMBIE_PYRAMID: "Зомби-паника" STR_ALERT_ZOMBIE_PYRAMID: "Зомби-паника" STR_ZOMBIE_PYRAMID_DONE: "Зомби-паника (Зав.)" STR_LOC_ZOMBIE_PYRAMID_BRIEFING: "От: Таинственная Незнакомка{NEWLINE}Поборница моя! Пришло время пораскинуть мозгами. В этой мирной деревушке начали появляться зомби, они приходят как будто из ниоткуда и в огромных количествах. Пожалуйста, найди источник этой заразы, ибо я подозреваю, что за этим стоит чей-то злой умысел." STR_LOC_ZOMBIE_PYRAMID_WON_TXT: "Закончив работу, вы окидываете пейзаж взглядом с высоты птичьего полета и замечаете, что черные пирамиды, порталы внутри которых все еще работают, начинают исчезать во вспышках красного света." STR_LOC_RATLING_VILLAGE: Родео с Крысюками STR_MARKER_RATLING_VILLAGE: Деревня Крысюков STR_ALERT_RATLING_VILLAGE: Родео с Крысюками STR_LOC_RATLING_VILLAGE_BRIEFING: "Мы обнаружили убогую так называемую 'деревню' Крысюков. Они известны как подлые воры и бандиты, даже их главарей называют мутным словом 'бичи'. Надеюсь, они хранят свои пожитки или краденые ценности здесь. Ну а даже если нет, по этим ничтожествам никто скучать не будет!{NEWLINE}Прогноз погоды: теплая. Море: обычное." STR_LOC_HT_HOUSE: Разрушить дозорный пост STR_MARKER_HT_HOUSE: Дозорный пост STR_ALERT_HT_HOUSE: Разрушить дозорный пост STR_LOC_HT_HOUSE_BRIEFING: "Это здание используется одной из крупных фракций для слежки за местными жителями, чтобы потом облагать их новыми налогами или совершать другие злодейства. Фракции могут быть большими, но башня маленькая, так что, Кэп, возьмемся за это? Нам только нужно найти способ победить или одурачить робота-привратника - бойтесь Проклятия Машины!{NEWLINE}Прогноз погоды: умеренная. Море: ласковое." STR_LOC_GOVT_CAR: "Агент в беде" STR_MARKER_GOVT_CAR: "Агент в беде" STR_ALERT_GOVT_CAR: "Агент в беде" STR_LOC_GOVT_CAR_BRIEFING: "В ходе тайной операции в этой области одно из правительств потеряло отряд и теперь не может спасти своих людей от местных бандитов из-за каких-то 'непреодолимых обстоятельств'. Если мы справимся с зачисткой местности, они заплатят нам хороший выкуп за всех Агентов, которых мы сумеем спасти.{NEWLINE}Прогноз погоды: умеренная. Море: штиль." STR_LOC_DEATH_AND_TAXES: "Плати или сдохни" STR_MARKER_DEATH_AND_TAXES: "Плати или сдохни" STR_ALERT_DEATH_AND_TAXES: "Плати или сдохни" STR_LOC_DEATH_AND_TAXES_BRIEFING: "У местных властей есть для нас работа. Они говорят, что не могут справиться со своими коррумпированными чиновниками, которые продолжают 'собирать налоги' с жителей этого удаленного региона ради личного обогащения. Если мы их убьем, то сможем оставить собранные налоги себе. Мы также получили 'честное предупреждение', что эти злодеи могут прикрываться заложниками, и если те умрут, властям это не понравится. Они не будут возражать, если мы откажемся, но разве мы можем отказаться от добычи?{NEWLINE}Прогноз погоды: умеренная. Море: штиль." STR_LOC_PREPPERS: Истина где-то рядом STR_MARKER_PREPPERS: Бей выживальщиков STR_ALERT_PREPPERS: Истина где-то рядом STR_LOC_PREPPERS_BRIEFING: "У нас есть заказ на устранение от правительства одной из стран. Вооруженная и опасная группа 'выживальщиков' окопалась в удаленной деревне и транслирует оттуда сообщения о том, как чиновники сотрудничают со злыми пришельцами. Непонятно, к чему эти ребята готовятся, так как пришельцы завоевали нас сотни лет назад, но этих выживальщиков защищает Церковь Сириуса, и правительственные войска не могут выступить против них открыто.{NEWLINE}Прогноз погоды: умеренная. Море: волнуется." STR_LOC_DISTRESS_BUNKER: Беглянка на мели STR_LOC_DISTRESS_BUNKER_TEMPERATE: Беглянка на мели STR_LOC_DISTRESS_BUNKER_JUNGLE: Беглянка на мели (джунгли) STR_LOC_DISTRESS_BUNKER_COLD: Беглянка на мели (тундра) STR_LOC_DISTRESS_BUNKER_DESERT: Беглянка на мели (пустыня) STR_MARKER_DISTRESS_BUNKER: Беглянка на мели STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING: "Одна из сбежавших вместе с нами девушек подала сигнал SOS из этой области. В последней передаче она уже бредила из-за недостатка воды и Убер-излучения. Мы должны спасти ее, прежде чем она умрет или ее схватят. Если она все еще там.{NEWLINE}Прогноз погоды: умеренная. Море: ласковое." STR_DISTRESS_BUNKER_JUNGLE_BRIEFING: "Одна из сбежавших вместе с нами девушек подала сигнал SOS из этой области. В последней передаче она уже бредила из-за недостатка воды и Убер-излучения. Мы должны спасти ее, прежде чем она умрет или ее схватят. Если она все еще там.{NEWLINE}Прогноз погоды: очень жаркая. Море: ласковое." STR_DISTRESS_BUNKER_COLD_BRIEFING: "Одна из сбежавших вместе с нами девушек подала сигнал SOS из этой области. В последней передаче она уже бредила из-за недостатка воды и Убер-излучения. Мы должны спасти ее, прежде чем она умрет или ее схватят. Если она все еще там.{NEWLINE}Прогноз погоды: морозная. Море: ласковое." STR_DISTRESS_BUNKER_DESERT_BRIEFING: "Одна из сбежавших вместе с нами девушек подала сигнал SOS из этой области. В последней передаче она уже бредила из-за недостатка воды и Убер-излучения. Мы должны спасти ее, прежде чем она умрет или ее схватят. Если она все еще там.{NEWLINE}Прогноз погоды: очень жаркая. Море: ласковое." STR_DISTRESS_CALL: Сигнал бедствия STR_DISTRESS_CALL_TEMPERATE: Сигнал бедствия STR_DISTRESS_CALL_JUNGLE: Сигнал бедствия (джунгли) STR_DISTRESS_CALL_COLD: Сигнал бедствия (тундра) STR_DISTRESS_CALL_DESERT: Сигнал бедствия (пустыня) STR_MARKER_DISTRESS_CALL: Аварийный маяк STR_ALERT_DISTRESS_CALL: Перехвачен сигнал бедствия STR_DISTRESS_CALL_TEMPERATE_BRIEFING: "Потерпевшая крушение компания, пропавшая где-то в этой области, сообщает свое местоположение на открытых частотах. Давайте найдем их и преподадим им практический урок того, что бывает, если ты так делаешь!{NEWLINE}Прогноз погоды: умеренная. Море: штиль." STR_DISTRESS_CALL_JUNGLE_BRIEFING: "Потерпевшая крушение компания, пропавшая где-то в этой области, сообщает свое местоположение на открытых частотах. Давайте найдем их и преподадим им практический урок того, что бывает, если ты так делаешь!{NEWLINE}Прогноз погоды: очень жаркая. Море: штиль." STR_DISTRESS_CALL_COLD_BRIEFING: "Потерпевшая крушение компания, пропавшая где-то в этой области, сообщает свое местоположение на открытых частотах. Давайте найдем их и преподадим им практический урок того, что бывает, если ты так делаешь!{NEWLINE}Прогноз погоды: морозная. Море: штиль." STR_DISTRESS_CALL_DESERT_BRIEFING: "Потерпевшая крушение компания, пропавшая где-то в этой области, сообщает свое местоположение на открытых частотах. Давайте найдем их и преподадим им практический урок того, что бывает, если ты так делаешь!{NEWLINE}Прогноз погоды: очень жаркая. Море: штиль." STR_LOC_ACADEMY_OUTPOST: Научные эксперименты STR_LOC_ACADEMY_OUTPOST_TEMPERATE: Научные эксперименты STR_LOC_ACADEMY_OUTPOST_JUNGLE: Научные эксперименты (джунгли) STR_LOC_ACADEMY_OUTPOST_COLD: Научные эксперименты (тундра) STR_LOC_ACADEMY_OUTPOST_DESERT: Научные эксперименты (пустыня) STR_MARKER_ACADEMY_OUTPOST: Аванпост Академии STR_ALERT_ACADEMY_OUTPOST: Научные эксперименты STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING: "Здесь шлюхи из Академии отгрохали себе роскошный дом. Строго говоря, отгрохали они дом боли, и судьба оказавшихся в нем людей и животных неизвестна. Честь обязывает нас положить этому конец и экспроприировать все, что не прибито гвоздями!{NEWLINE}Мы также можем добыть кое-какую полезную информацию, особенно от этих блондинистых Медиков. Их броня неплохо защищает от дроби, но за живых в любом случае заплатят больше!{NEWLINE}Прогноз погоды: умеренная. Море: обычное." STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING: "Здесь шлюхи из Академии отгрохали себе роскошный дом. Строго говоря, отгрохали они дом боли, и судьба оказавшихся в нем людей и животных неизвестна. Честь обязывает нас положить этому конец и экспроприировать все, что не прибито гвоздями!{NEWLINE}Мы также можем добыть кое-какую полезную информацию, особенно от этих блондинистых Медиков. Их броня неплохо защищает от дроби, но за живых в любом случае заплатят больше!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING: "Здесь шлюхи из Академии отгрохали себе роскошный дом. Строго говоря, отгрохали они дом боли, и судьба оказавшихся в нем людей и животных неизвестна. Честь обязывает нас положить этому конец и экспроприировать все, что не прибито гвоздями!{NEWLINE}Мы также можем добыть кое-какую полезную информацию, особенно от этих блондинистых Медиков. Их броня неплохо защищает от дроби, но за живых в любом случае заплатят больше!{NEWLINE}Прогноз погоды: морозная. Море: обычное." STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING: "Здесь шлюхи из Академии отгрохали себе роскошный дом. Строго говоря, отгрохали они дом боли, и судьба оказавшихся в нем людей и животных неизвестна. Честь обязывает нас положить этому конец и экспроприировать все, что не прибито гвоздями!{NEWLINE}Мы также можем добыть кое-какую полезную информацию, особенно от этих блондинистых Медиков. Их броня неплохо защищает от дроби, но за живых в любом случае заплатят больше!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_MISSION_COMMS_TOWER: "!Опрокинем вышки!" STR_MISSION_COMMS_TOWER_UFOPEDIA: "Вышки связи используются Большой Тройкой, чтобы вбрасывать пропаганду и промывать мозги населению. А еще они уязвимые - если только найдется кто-то, достаточно безбашенный, чтобы атаковать их! Кто-то вроде нас! Безусловно, там есть добыча, ради которой можно нагрянуть в гости, не говоря уж о возможных пленниках..." STR_LOC_COMMS_TOWER: Вышка связи STR_LOC_COMMS_TOWER_TEMPERATE: Вышка связи STR_LOC_COMMS_TOWER_JUNGLE: Вышка связи (джунгли) STR_LOC_COMMS_TOWER_COLD: Вышка связи (тундра) STR_LOC_COMMS_TOWER_DESERT: Вышка связи (пустыня) STR_MARKER_COMMS_TOWER: Вышка связи STR_ALERT_COMMS_TOWER: Вышка связи STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING: "Вышки связи используются Большой Тройкой, чтобы вбрасывать пропаганду и промывать мозги населению.{NEWLINE}А еще они уязвимые - если только найдется кто-то, достаточно безбашенный, чтобы атаковать их! Кто-то вроде нас!{NEWLINE}Прогноз погоды: умеренная. Море: обычное." STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING: "Вышки связи используются Большой Тройкой, чтобы вбрасывать пропаганду и промывать мозги населению.{NEWLINE}А еще они уязвимые - если только найдется кто-то, достаточно безбашенный, чтобы атаковать их! Кто-то вроде нас!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_LOC_COMMS_TOWER_COLD_BRIEFING: "Вышки связи используются Большой Тройкой, чтобы вбрасывать пропаганду и промывать мозги населению.{NEWLINE}А еще они уязвимые - если только найдется кто-то, достаточно безбашенный, чтобы атаковать их! Кто-то вроде нас!{NEWLINE}Прогноз погоды: морозная. Море: обычное." STR_LOC_COMMS_TOWER_DESERT_BRIEFING: "Вышки связи используются Большой Тройкой, чтобы вбрасывать пропаганду и промывать мозги населению.{NEWLINE}А еще они уязвимые - если только найдется кто-то, достаточно безбашенный, чтобы атаковать их! Кто-то вроде нас!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_LOC_ACADEMY_TOWN: Кампус Академии STR_LOC_ACADEMY_TOWN_TEMPERATE: Переполох в студгородке STR_LOC_ACADEMY_TOWN_HOT: Переполох в студгородке (жара) STR_LOC_ACADEMY_TOWN_COLD: Переполох в студгородке (мороз) STR_MARKER_ACADEMY_TOWN: Кампус Академии STR_ALERT_ACADEMY_TOWN: Переполох в студгородке STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING: "Мы обнаружили плохо охраняемый студенческий городок Академии, который так и просится, чтобы его завоевали. Наше знание Академии и ее протоколов безопасности позволяет нам беспрепятственно приземлиться внутри их территории и устроить там кавардак. Это отличный шанс нанести серьезный удар этим шлюхам, а также набить наши трюмы их барахлом. {NEWLINE}Прогноз погоды: умеренная. Море: бурное." STR_LOC_ACADEMY_TOWN_HOT_BRIEFING: "Мы обнаружили плохо охраняемый студенческий городок Академии, который так и просится, чтобы его завоевали. Наше знание Академии и ее протоколов безопасности позволяет нам беспрепятственно приземлиться внутри их территории и устроить там кавардак. Это отличный шанс нанести серьезный удар этим шлюхам, а также набить наши трюмы их барахлом. {NEWLINE}Прогноз погоды: очень жаркая. Море: бурное." STR_LOC_ACADEMY_TOWN_COLD_BRIEFING: "Мы обнаружили плохо охраняемый студенческий городок Академии, который так и просится, чтобы его завоевали. Наше знание Академии и ее протоколов безопасности позволяет нам беспрепятственно приземлиться внутри их территории и устроить там кавардак. Это отличный шанс нанести серьезный удар этим шлюхам, а также набить наши трюмы их барахлом. {NEWLINE}Прогноз погоды: морозная. Море: бурное." STR_MISSION_ACADEMY_TOWN_PREQ: "Переполох в студгородке (Треб.1)" STR_MISSION_ACADEMY_TOWN_PREQ2: "Переполох в студгородке (Треб.2)" STR_MISSION_ACADEMY_TOWN: "!Переполох в студгородке!" STR_MISSION_ACADEMY_TOWN_UFOPEDIA: "{NEWLINE}Наши знания о высокомерии и злобе Академии стали довольно обширными - как и знания их процедур, связей и кодов доступа. Таким образом, мы можем начать рейды на некоторые их постоянные поселения, чтобы нанести им как можно больше ущерба." STR_LOC_ACADEMY_CRUISE: "Круиз Советниц" STR_MARKER_ACADEMY_CRUISE: Круиз Советниц STR_ALERT_ACADEMY_CRUISE: Круиз Советниц STR_LOC_ACADEMY_CRUISE_BRIEFING: "Этот корабль - просто какой-то рассадник академовских извращенок. Эти люди, получающие выгоду от гульской торговли органами, скрываются здесь от цепких глаз публики, чтобы спокойно наслаждаться своими привилегиями и богатством. ТОЛЬКО ОДИН БОЕЦ МОЖЕТ ПРИНЯТЬ УЧАСТИЕ. ОТСТУПЛЕНИЕ НЕВОЗМОЖНО. Ограничений по снаряжению нет. Ожидайте серьезный отпор с применением тяжелых Очаровывающих атак. {NEWLINE}Прогноз погоды: умеренная. Море: обычное." STR_MISSION_ACADEMY_CRUISE_PREQ: "Круиз Советниц (Треб.)" STR_MISSION_ACADEMY_CRUISE: "!Круиз Советниц!" STR_MISSION_ACADEMY_CRUISE_UFOPEDIA: "Ниточка с гульской торговлей органами привела нас к тем, кто сильнее всех желает оставаться вечно молодыми - профессиональным дипломатам и переговорщикам, Советницам Академии. Мы выяснили, что иногда они тусят без посторонних глаз на морских судах. Под видом Гулей мы можем разузнать, где и когда произойдет следующая встреча. Там не будет серьезной охраны, но расслабляться все равно не стоит..." STR_SPACE_FREIGHTER: "Рейд на Космический Грузовик" STR_MARKER_SPACE_FREIGHTER: "Полет в космос" STR_ALERT_SPACE_FREIGHTER: "Замечен Космический Грузовик" STR_SPACE_FREIGHTER_BRIEFING: "Мы перехватили сообщения, исходящие с грузового космолета Гильдии, проходящего неподалеку от Земли. При наличии подходящего корабля мы можем его догнать, незаметно приблизиться и сесть в одном из его ангаров. Это рискованно, но мы выяснили, что грузовик перевозит некий 'объект' невероятной ценности... интересно, что это может быть?" STR_SPACE_FREIGHTER_BRIEFING_2: "Мы приземлились в среднем ангаре. По нашей информации 'объект' находится у одного из Супервайзеров. Хоть бы это не превратилось в поиск иголки в стоге сена..." STR_MISSION_GUILD_FREIGHTER: "!Рейд на Космические Грузовики!" STR_MISSION_GUILD_FREIGHTER_UFOPEDIA: "Крупные Грузовики, контролируемые Гильдией, постоянно мотаются туда-сюда между Землей и Марсом. Атаковать их - рисковое мероприятие. Но если подвернется хороший шанс, то усилия могут окупиться. На борту следует ожидать охранников МарСек, роботов, высокопоставленных офицеров Гильдии и таинственных Поясных. Одна проблемка... для перехвата Грузовиков нам нужен космический корабль со скоростью не менее 3000 узлов и большим запасом хода." STR_LOC_GUILD_OUTPOST: Набег на склад STR_LOC_GUILD_OUTPOST_TEMPERATE: Набег на склад STR_LOC_GUILD_OUTPOST_JUNGLE: Набег на склад (джунгли) STR_LOC_GUILD_OUTPOST_COLD: Набег на склад (тундра) STR_LOC_GUILD_OUTPOST_DESERT: Набег на склад (пустыня) STR_MARKER_GUILD_OUTPOST: Гильдейский склад STR_ALERT_GUILD_OUTPOST: Набег на склад STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING: "У всемогущих Торговцев в этом регионе есть склад. При успешном ра-складе мы можем перегнать товар в хабар! Все эти гильдейские шавки в цветных комбезах - не более чем халявные мишени для оттачивания мастерства, но мы можем заодно взять живьем некоторых профур... профессионалок в качестве добычи. Охрана Гильдии, может, и не-склад-ные увальни в брониках, но их броники очень хорошо держат дробь и пули из маломощных пистолетов. Зато бронечуваки отлично склад-ываются от ударов ножом со спины. Каламбурчики!{NEWLINE}Прогноз погоды: умеренная. Море: обычное." STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING: "У всемогущих Торговцев в этом регионе есть склад. При успешном ра-складе мы можем перегнать товар в хабар! Все эти гильдейские шавки в цветных комбезах - не более чем халявные мишени для оттачивания мастерства, но мы можем заодно взять живьем некоторых профур... профессионалок в качестве добычи. Охрана Гильдии, может, и не-склад-ные увальни в брониках, но их броники очень хорошо держат дробь и пули из маломощных пистолетов. Зато бронечуваки отлично склад-ываются от ударов ножом со спины. Каламбурчики!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_LOC_GUILD_OUTPOST_COLD_BRIEFING: "У всемогущих Торговцев в этом регионе есть склад. При успешном ра-складе мы можем перегнать товар в хабар! Все эти гильдейские шавки в цветных комбезах - не более чем халявные мишени для оттачивания мастерства, но мы можем заодно взять живьем некоторых профур... профессионалок в качестве добычи. Охрана Гильдии, может, и не-склад-ные увальни в брониках, но их броники очень хорошо держат дробь и пули из маломощных пистолетов. Зато бронечуваки отлично склад-ываются от ударов ножом со спины. Каламбурчики!{NEWLINE}Прогноз погоды: морозная. Море: обычное." STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING: "У всемогущих Торговцев в этом регионе есть склад. При успешном ра-складе мы можем перегнать товар в хабар! Все эти гильдейские шавки в цветных комбезах - не более чем халявные мишени для оттачивания мастерства, но мы можем заодно взять живьем некоторых профур... профессионалок в качестве добычи. Охрана Гильдии, может, и не-склад-ные увальни в брониках, но их броники очень хорошо держат дробь и пули из маломощных пистолетов. Зато бронечуваки отлично склад-ываются от ударов ножом со спины. Каламбурчики!{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_MISSION_GUILD_OUTPOST: "!Набег на склад!" STR_MISSION_GUILD_OUTPOST_UFOPEDIA: "Пришло время нам вступить в игру. Гильдия Торговцев управляет обширной складской сетью, раскинувшейся по всему земному шару. Мы будем щипать малые склады, но даже там наверняка встретим охранников в бронежилетах. Наши информаторы будут начеку, и в течение{NEWLINE}одного-двух месяцев мы можем ожидать появления первой цели для набега." STR_LOC_CHURCH_OUTPOST: Рейд на храм STR_LOC_CHURCH_OUTPOST_TEMPERATE: Рейд на храм STR_LOC_CHURCH_OUTPOST_JUNGLE: Рейд на храм (джунгли) STR_LOC_CHURCH_OUTPOST_COLD: Рейд на храм (тундра) STR_LOC_CHURCH_OUTPOST_DESERT: Рейд на храм (пустыня) STR_MARKER_CHURCH_OUTPOST: Храм Сириуса STR_ALERT_CHURCH_OUTPOST: Рейд на храм STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING: "По слухам, этот изолированный храм должен быть легкой добычей. Так давайте пошарим по их закромам и разбогатеем! Мы можем прокрасться внутрь и прихватить золотишко, или уложить всех мордой в пол и получить больше добычи и славы! Нам стоит быть осторожнее с гражданскими: их лучше брать живыми, покажем, что у нас есть стиль.{NEWLINE}ВНИМАНИЕ! Нам придется подойти пешком, чтобы не вызвать подозрений. Мы не сможем подлететь к порогу.{NEWLINE}Зеленые плитки - точки выхода.{NEWLINE}Прогноз погоды: умеренная. Море: штиль." STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING: "По слухам, этот изолированный храм должен быть легкой добычей. Так давайте пошарим по их закромам и разбогатеем! Мы можем прокрасться внутрь и прихватить золотишко, или уложить всех мордой в пол и получить больше добычи и славы! Нам стоит быть осторожнее с гражданскими: их лучше брать живыми, покажем, что у нас есть стиль.{NEWLINE}ВНИМАНИЕ! Нам придется подойти пешком, чтобы не вызвать подозрений. Мы не сможем подлететь к порогу.{NEWLINE}Зеленые плитки - точки выхода.{NEWLINE}Прогноз погоды: очень жаркая. Море: штиль." STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING: "По слухам, этот изолированный храм должен быть легкой добычей. Так давайте пошарим по их закромам и разбогатеем! Мы можем прокрасться внутрь и прихватить золотишко, или уложить всех мордой в пол и получить больше добычи и славы! Нам стоит быть осторожнее с гражданскими: их лучше брать живыми, покажем, что у нас есть стиль.{NEWLINE}ВНИМАНИЕ! Нам придется подойти пешком, чтобы не вызвать подозрений. Мы не сможем подлететь к порогу.{NEWLINE}Зеленые плитки - точки выхода.{NEWLINE}Прогноз погоды: морозная. Море: штиль." STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING: "По слухам, этот изолированный храм должен быть легкой добычей. Так давайте пошарим по их закромам и разбогатеем! Мы можем прокрасться внутрь и прихватить золотишко, или уложить всех мордой в пол и получить больше добычи и славы! Нам стоит быть осторожнее с гражданскими: их лучше брать живыми, покажем, что у нас есть стиль.{NEWLINE}ВНИМАНИЕ! Нам придется подойти пешком, чтобы не вызвать подозрений. Мы не сможем подлететь к порогу.{NEWLINE}Зеленые плитки - точки выхода.{NEWLINE}Прогноз погоды: очень жаркая. Море: штиль." STR_LOC_MONSTER_HUNT: "Охота на чудищ" STR_LOC_MONSTER_HUNT_BRIEFING: "Эй, Кэп! Давайте поубиваем немного бедных,{NEWLINE}беззащитных животных, обдерем их и получим {NEWLINE}жирный куш за их бесполезные части тела!{NEWLINE}Нам только нужно не наткнуться{NEWLINE}на другую команду охотников!" STR_LOC_MONSTER_HUNT_MEGASCORPION: "Жалящие Мегаскорпионы" STR_MARKER_LOC_MONSTER_HUNT_MEGASCORPION: "Мегаскорпионы!" STR_ALERT_MONSTER_HUNT_MEGASCORPION: "Мегаскорпионы!" STR_ALERT_MONSTER_HUNT_MEGASCORPION_DESC: "Выследите Мегаскорпионов ради их жал и яда.{NEWLINE}Прогноз погоды: очень жаркая. Море: обычное." STR_LOC_MONSTER_HUNT_GIANTSPIDER: "Страшные пауки!" STR_MARKER_LOC_MONSTER_HUNT_GIANTSPIDER: "Паучьи угодья" STR_ALERT_MONSTER_HUNT_GIANTSPIDER: "Паучьи угодья" STR_ALERT_MONSTER_HUNT_GIANTSPIDER_DESC: "Выследите Гигантских Пауканов ради их паутины и яда.{NEWLINE}Прогноз погоды: теплая. Море: укачивает." STR_LOC_MONSTER_HUNT_CHUPACABRA: "Отстрел Чупакабр" STR_MARKER_LOC_MONSTER_HUNT_CHUPACABRA: "Охота на Чупакабру" STR_ALERT_MONSTER_HUNT_CHUPACABRA: "Охота на Чупакабру" STR_ALERT_MONSTER_HUNT_CHUPACABRA_DESC: "Выследите Чупакабр ради веселья и прибыли.{NEWLINE}Прогноз погоды: умеренная. Море: укачивает." STR_LOC_MONSTER_HUNT_BLOOD_DOG: "Гребаные Гончие" STR_MARKER_LOC_MONSTER_HUNT_BLOOD_DOG: "Охота на Гончих" STR_ALERT_MONSTER_HUNT_BLOOD_DOG: "Охота на Гончих" STR_ALERT_MONSTER_HUNT_BLOOD_DOG_DESC: "Выследите Кровавых Гончих ради веселья и прибыли.{NEWLINE}Прогноз погоды: умеренная. Море: укачивает." STR_MONSTER_HUNT: "!Охота на монстров!" STR_MONSTER_HUNT_UFOPEDIA: "После того, как мы разобрались с тем, как правильно свежевать всяких тварей, мы потрещали с охотниками Локк'Нааров по поводу других приемов и советов по их профессии (похмелье было огого каким, Кэп!). Оказалось, что эти сухопутные крысы хорошо платят за различные части животных - помните тех Мегаскорпионов, что мы жрали раньше? Цена на их жала просто потрясающая, а если мы поймаем такого скорпиона живым, мы, возможно, смогли бы изучить его яд. Мы будем начеку насчет возможностей продуктивно поохотиться, Кэп, и если что узнаем, то сразу вам сообщим!" STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING: "'Вампа Вови' - это традиционное шварцмаркское название для охоты на легендарного Белого Шамблера. Кэп, я рассказываю вам это, потому что эту сказочную зверюгу заметили где-то неподалеку от этой точки! Давайте добудем ее и разбогатеем!{NEWLINE}Прогноз погоды: морозная. Море: штиль." STR_LOC_MONSTER_HUNT_SHAMBLER: "Вампа Вови" STR_MARKER_LOC_MONSTER_HUNT_SHAMBLER: "Охота на Шамблера" STR_ALERT_MONSTER_HUNT_SHAMBLER: "Охота на Шамблера" STR_UNDERSEA_OPERATIONS: "Подводные операции" STR_MISSION_SEA_ADVENTURE: "!Подводные сокровища!" STR_MISSION_SEA_ADVENTURE_UFOPEDIA: "Сколько же кораблей в свое время ушло на дно, где их никто не мог разграбить! Там настоящий кладезь сокровищ, и можно просто так взять и нырнуть за ними - при наличии подходящего судна (изначально на это способна только Экспедиция). Бойцы без водолазного снаряжения будут постоянно получать Оглушающий урон, а большинство шмоток придется оставить на суше. Можно надеть только те наряды и броню, у которых есть 'морская' версия (см. Хабаропедию). Кроме того, на радиус обзора не влияют никакие источники света." STR_UNDERSEA_OPERATIONS_UFOPEDIA: "{NEWLINE}{NEWLINE}Сражение под водой станет серьезным испытанием. До появления нормальных водолазных костюмов нам придется полагаться на баллоны с кислородом или Стиммы, чтобы не терять сознание. И это еще не все: серьезно пострадают боевые навыки.{NEWLINE}{ALT}>Ближний бой.{ALT} С замедленными передвижением и восполнением ОВ только самые тренированные воины смогут сражаться лицом к лицу с морскими врагами, которые находятся в родной стихии, отчего ловчее и быстрее нас.{NEWLINE}{ALT}>Метательное оружие.{ALT} Под водой пользоваться им нелегко, однако на средних дистанциях все еще полезно в качестве поддержки товарищей, да и сам метатель получит время на передышку. Стоит подумать об оружии, навык владения которым зависит в равной степени от навыков метания и ближнего боя, таковое будет самым удобным.{NEWLINE}{ALT}>Дальний бой.{ALT} Наиболее предпочтительный способ ведения боя, но хорошего подводного оружия мало. Похоже, основным снаряжением стрелков будут всевозможные арбалеты и дротикометы." STR_SEA_ADVENTURE: "Обломки корабля" STR_SEA_ADVENTURE_BRIEFING: "В ходе длительных поисков эта точка была отмечена как место, где можно поживиться затонувшими сокровищами. Так что давайте-ка вытряхиваться из этих сухопутных тряпок и займемся исследованиями!{NEWLINE}Нужно помнить о двух вещах. Первое: пусть даже наша хеллериевая физиология и позволяет выдержать условия большой глубины, без кислорода вся команда может попросту утонуть, если вести себя неосторожно. Второе: любые живые существа, для которых естественна эта среда обитания, видят под водой гораздо лучше нас.{NEWLINE}Море: беспокойное." STR_SEA_ODDITY: "Морская аномалия" STR_SEA_CORAL_EXIT: "Подводный проход" STR_CORAL_ISLAND: "Таинственный остров" STR_SEA_CORAL_EXIT_BRIEFING: "Ходят слухи о расположенном в этом месте подводном туннеле. Предполагается, что он ведет на некий таинственный остров, на который невозможно попасть другим способом из-за странных погодных условий. Когда обнаружите туннель, соберите всю команду на оранжевой площадке выхода и отмените миссию. Либо мы можем просто перебить все что движется и затем пройти по туннелю со всем комфортом.{NEWLINE}Море: беспокойное." STR_CORAL_ISLAND_BRIEFING: "Мы добрались до поверхности острова и уже чуем запах сокровищ! Но что-то здесь не так... Что-то пугающее, но странно будоражащее щекочет наши нервы... Какая бы жуть ни свила здесь гнездо, мы должны быть начеку...{NEWLINE}Прогноз погоды: очень жаркая." STR_BEACH_SWEEP: "Зачистка пляжа" LOC_BEACH_SWEEP: "Зачистка пляжа" ALERT_BEACH_SWEEP: "Зачистка пляжа" MARKER_BEACH_SWEEP: "Зачистка пляжа" STR_LOC_BEACH_SWEEP_BRIEFING: "Грезы о Глубинах дали нам знак о большом скоплении растерянных Глубинников, вышедших на берег в этой точке. Можно отправиться туда и перебить их, если пожелаете, Кэп.{NEWLINE}Прогноз погоды: теплая." STR_DEVILS_REEF: "Риф Дьявола" STR_SEA_DEVILS_REEF: "Риф Дьявола" LOC_DEVILS_REEF: "Риф Дьявола" ALERT_DEVILS_REEF: "Риф Дьявола" MARKER_DEVILS_REEF: "Риф Дьявола" LOC_DEVILS_REEF_BRIEFING: "{NEWLINE}От: Межправительственный Совет{NEWLINE}Очередная миграция Глубинников неизбежна. Мы взываем ко всем доступным наемникам и к вам тоже. Эта работа не принесет большой прибыли или славы, но кто-то должен ее сделать. Жители Глубин многократно превосходят числом нас всех, так что в конечном счете мы все в одной лодке.{NEWLINE}Задача: высадиться рядом с их местом сбора, погрузиться под воду и уничтожить маяки Акватоидов, прежде чем Глубинников соберется слишком много. Отстрел их самих имеет низкий приоритет; уничтожив маяки, можно отступать." STR_BEACONS_DESTROYED: "Все маяки уничтожены" STR_SEA_SUNKEN_USO: "Затонувший НПО" STR_SEA_SUNKEN_UFO: "Затонувший НЛО" STR_SEA_SUNKEN_GALLEON: "Затонувший галеон" STR_SEA_SUNKEN_CARGO_SHIP: "Затонувший грузовой корабль" STR_MARKER_SEA_ADVENTURE: "Обломки корабля" STR_ALERT_SEA_ADVENTURE: "Морское приключение" STR_ALERT_SEA_ADVENTURE_DESC: "Обыщите обломки на дне моря. Только подводные костюмы и экипировка.{NEWLINE}Море: беспокойное." STR_LOC_WHOREHOUSE: "Вилла-бордель" STR_ALERT_WHOREHOUSE: "Спасти Сестру" STR_LOC_WHOREHOUSE_TITLE: "Спасти Сестру" STR_MARKER_LOC_WHOREHOUSE: "Вилла-бордель" STR_LOC_WHOREHOUSE_BRIEFING: "Один сталкер рассказал нам, что местные бандиты схватили какую-то путешествующую деваху со странными глазами и держат ее в своем подземелье. Если она все еще жива, можно предложить ей махнуть к нам, в гораздо более лучшие условия. Опять же, разорить мерзкий бандитский бордель - это отличный способ продвинуть в массы здоровый образ жизни и заработать еще немного славы (людям же понравится, что мы разорили бордель, правда?).{NEWLINE}Прогноз погоды: умеренная. Море: штиль." STR_MISSION_HIGHWAY_STATION: "!Лагерь Налетчиков!" STR_MISSION_HIGHWAY_STATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Можно приступать к поискам лагерей Налетчиков, этих крепостиц, из которых они контролируют дороги. Захват их больших пушек даст нам вооружить наши суда, и мы скорее что-то найдем, чем не найдем. Однако когда мы наладим контакт с надежными поставщиками воздушного оружия, Налетчики будут запуганы, и наши поиски станут приносить меньше плодов." STR_MISSION_BANDIT_TOWN: "!Бандитские дела!" STR_MISSION_BANDIT_TOWN_UFOPEDIA: "Ворон ворону глаз очень даже выклюет. Бандиты набрасываются на любую легкую добычу, а мы, в свою очередь, можем поживиться тем, что награбили они. Разорение их захудалых городков принесет нам не только прибыль, но и немного известности. Что нам, Уберам, стоит надрать задницу этим подонкам? Хотя бы даже и на их территории?" STR_LOC_BANDIT_TOWN: "Бандитский город" STR_ALERT_BANDIT_TOWN: "Бандитский город" STR_LOC_BANDIT_TOWN_TITLE: "Бандитский город" STR_MARKER_LOC_BANDIT_TOWN: "Бандитский город" STR_LOC_BANDIT_TOWN_BRIEFING: "Мы обнаружили целый бандитский квартал в этом районе. У них наверняка есть чем и кем поживиться - так грабь награбленное! Их там будет много, но кто они против нас? Если подготовимся к набегу как следует, проблем с ними не возникнет.{NEWLINE}Прогноз погоды: умеренная. Море: беспокойное." STR_LOC_POLIS: "Красивые люди" STR_ALERT_POLIS: "Городской рейд" STR_LOC_POLIS_TITLE: "Красивые люди" STR_MARKER_LOC_POLIS: "Городской рейд" STR_LOC_POLIS_BRIEFING: "Ха-ха-ха! Яррр! Эти чистокровки думают, что могут спрятаться от нас за стенами своих городов, но это самообман!{NEWLINE}С помощью Альянса мы можем проникнуть в богатый район, где можно добыть немало хабара! Мы можем пронести с собой любое оружие, но боевая броня будет выглядеть подозрительно, и да, 'Мутантам вход воспрещен'.{NEWLINE}Прогноз погоды: умеренная. Море: волнуется." STR_LOC_SMUGGLER_BASE: "Убежище Контрабандистов" STR_ALERT_SMUGGLER_BASE: "Убежище Контрабандистов" STR_LOC_SMUGGLER_BASE_TITLE: "Убежище Контрабандистов" STR_MARKER_LOC_SMUGGLER_BASE: "Тайный форт" STR_LOC_SMUGGLER_BASE_BRIEFING: "Это наш шанс добыть инфу о торговле устройствами Сумратек! База Контрабандистов хорошо защищена, так что нам нужно притвориться клиентами. Они не будут особо париться из-за нашего оружия, но слишком мощная броня наверняка вызовет подозрения, так что от нее придется отказаться. Как только попадем внутрь, можно открывать огонь на поражение. Необходимо взять в плен Посредницу. Если что-то пойдет не так, то можно сбежать, воспользовавшись лифтом." STR_LOC_SMUGGLER_LAIR: "Склад контрабанды" STR_ALERT_SMUGGLER_LAIR: "Склад контрабанды" STR_LOC_SMUGGLER_LAIR_TITLE: "Склад контрабанды" STR_MARKER_LOC_SMUGGLER_LAIR: "Склад контрабанды" STR_LOC_SMUGGLER_LAIR_BRIEFING: "Мы примерно определили, где находится один из схронов Контрабандистов в городской канализации, но понадобится прочесать обширную область, чтобы найти его. Задача может оказаться сложной: допустимо взять с собой любое оружие, но при этом мы ограничены городскими правилами. То есть мутанты могут пройти только в специальной одежде, а чистокровки не могут использовать однозначно военную броню. Некогда болтать, предстоит много работы.{NEWLINE}Глубина: очень малая." STR_LOC_POLIS_TERMINAL: "Ужас в терминале" STR_ALERT_POLIS_TERMINAL: "Ужас в терминале" STR_LOC_POLIS_TERMINAL_TITLE: "Ужас в терминале" STR_MARKER_LOC_POLIS_TERMINAL: "Ужас в терминале" STR_LOC_POLIS_TERMINAL_BRIEFING: "На этот раз нам нужно захватить Продажного Клерка и сбежать на Шаттле ТранС-Стеллар на запад до того, как с востока прибудет охрана. У нас будет 10-15 ходов. Задействовать мутантов довольно сложно, и нужно внимательно прочесть ‘Что надеть?’, чтобы не сыграть в ящик. Взять с собой можно лишь стелс-снарягу, и то не стоит набирать много, а то она может оказаться где угодно.{NEWLINE}Прогноз погоды: умеренная. Море: бурное." STR_ALERT_BOUNTY_HUNT_D: "Охота за наградой! (Уровень: 'D')" STR_ALERT_BOUNTY_HUNT_C: "Охота за наградой! (Уровень: 'C')" STR_ALERT_BOUNTY_HUNT_B: "Охота за наградой! (Уровень: 'B')" STR_LOC_PIRATE_CRUISE: "Адский круиз" STR_LOC_PIRATE_CRUISE_TITLE: "Адский круиз" STR_MARKER_LOC_PIRATE_CRUISE: "Адский круиз" STR_PIRATE_CRUISE_DONE: "Пережит Адский круиз" STR_LOC_PIRATE_CRUISE_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Пиратские Проливы{NEWLINE}SOS! Один из наших абсолютно невинных круизных лайнеров атаковали Глубинники! В море всякое случается... но нам нужна наша прибыль! Спасите судно, и вы получите все ценности, что есть на борту, а также наши благодарности.{NEWLINE}Прогноз погоды: умеренная. Море: штормит." STR_LOC_FUNKY_ZOMBIES: "Сонный городок" STR_LOC_FUNKY_ZOMBIES_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Уиз Биз{NEWLINE}У волшебников есть небольшое задание для вас. Один из наших Компаньонов хранит... довольно чувствительный элемент нашей собственности неподалеку от этого городка. Местечко абсолютно тихое, безопасное, полное счастливых мутантов, и ничто не может пойти не так. Но если что-то все же пойдет, обойдитесь минимумом ущерба. Для поиска вам придется войти в пределы городка, прервать миссию будет невозможно. Разрешено только нелетальное оружие.{NEWLINE}Прогноз погоды: Волшебники рулят!" STR_LOC_CANNIBAL_CAMP: Лагерь людоедов STR_MARKER_CANNIBAL_CAMP: Лагерь людоедов STR_ALERT_CANNIBAL_CAMP: Лагерь людоедов STR_LOC_CANNIBAL_CAMP_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Уиз Биз{NEWLINE}Путешествие в дикую местность - это опасное предприятие. Один из друзей нашего клиента испытал удачу и был съеден племенем людоедов. Что более важно: при нем был Либер Оккультус. Найдите этот ценный фолиант и принесите его мне!{NEWLINE}Прогноз погоды: очень жаркая. Море: штормит." STR_LOC_HIGHWAY_STATION: "Лагерь Налетчиков" STR_ALERT_HIGHWAY_STATION: "Лагерь Налетчиков" STR_MARKER_LOC_HIGHWAY_STATION: "Лагерь Налетчиков" STR_LOC_HIGHWAY_STATION_BRIEFING: "Вот оно! Наш шанс наложить лапу на корабельное орудие! Нужно только вырвать его из мертвых рук Налетчиков, которые используют его для обороны своих халуп. Да, здесь местных полным-полно, но мы же ожидали этого, верно?{NEWLINE}Прогноз погоды: умеренная. Море: волнуется." STR_LOC_KKK_HOUSE: "Дом с Гуманистами" STR_LOC_KKK_HOUSE_TITLE: "Линчеватели" STR_MARKER_LOC_KKK_HOUSE: "Дом с Гуманистами" STR_LOC_KKK_HOUSE_BRIEFING: "Охота за наградой уровня 'D'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Я получила информацию о группе Гуманистов, которые линчевали ни в чем не повинную семью мутантов. Это не может остаться безнаказанным. Эти так называемые чистокровные сейчас отмечают содеянное в доме, расположенном в этом районе. Сделайте туда вылазку. Пленных не брать.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_TRAITORS: "Подлые предатели" STR_LOC_TRAITORS_TITLE: "Собаке - собачья смерть!" STR_MARKER_LOC_TRAITORS: "Подлые предатели" STR_LOC_TRAITORS_BRIEFING: "Охота за наградой уровня 'D'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Небольшая группа торговала секретами Альянса с врагами всех мутантов. Они должны быть убиты, а их трупы оставлены в назидание изменникам. Если вы не поторопитесь, сопровождающие их Налетчики отведут их на конспиративную квартиру, и выследить их снова будет непросто.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_BARN_GROX: "Ферма Локк'Нааров" STR_LOC_BARN_GROX_TITLE: "Фермерские долги" STR_MARKER_LOC_BARN_GROX: "Ферма Локк'Нааров" STR_LOC_BARN_GROX_BRIEFING: "Охота за наградой уровня 'D'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Добрый день, наш самый дорогой клиент. Мы рады, что вы платите по счетам согласно графику. А вот этот малый у нас, однако, не был столь умен: занял слишком много и не может заплатить. Он заложил красный сарай - так разложите его на щепочки, окажите нам услугу. Должника не трогайте: его сородичам это не понравится, и миссия сразу завершится. Не лезьте в драку и не попадитесь; сделайте что сможете в течение 5 ходов (истечет время - не беда).{NEWLINE}Прогноз погоды: умеренная." STR_LOC_CATACOMBS_COIN_HUNT: "Практическая археология" STR_LOC_CATACOMBS_COIN_HUNT_TITLE: "Практическая археология" STR_MARKER_CATACOMBS_COIN_HUNT: "Место раскопок" STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Ну и денек, ну и денек. Пропали нанятые нами археологи, а все наши субподрядчики по линии безопасности оказались заняты, что выводит эту проблему на первое место. Не могли бы вы проверить место раскопок, на котором они работали? Расслабьтесь, там не надо распутывать какие-то хитросплетения, нам просто нужны любые старинные монеты, которые вы там найдете, неважно, будут ли у них ноги или нет.{NEWLINE}Глубина: средняя." STR_LOC_TAVERN_CELLAR: "Зараженный подвал" STR_LOC_TAVERN_CELLAR_TITLE: "Зараженный подвал " STR_ALERT_TAVERN_CELLAR: "Зараженный подвал" STR_MARKER_TAVERN_CELLAR: "Зараженный подвал" STR_LOC_TAVERN_CELLAR_BRIEFING: "Так это вы та банда наемных воинов? Как, Пираты? Все равно. Я управляю таверной на одном из торговых путей Черного Рынка, и мне нужны храбрые дураки... в смысле, помощь. Моя таверна построена над старыми руинами, которые недавно наводнили грязные крысы. Избавьтесь от этих нахлебников, прежде чем они съедят все мои подушки. И можете оставить себе все остальное, что найдете (строго говоря, всякое барахло, которое было жаль выкинуть из подвала). А еще я замолвлю за вас словечко. Уговор?" STR_SEA_SUNKEN_TOWN: "Подводные активы" STR_SUNKEN_TOWN_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}О, здравствуйте, Мадам. Для вас есть очередное поручение. Изучая старые записи древней компании, называвшейся 'Амазмо', мы обнаружили местонахождение одного из их бизнес-парков. Местечко было... так себе, и в двадцать втором веке они... так сказать, ушли на дно. Впрочем, мы чувствуем, что это принесет прибыль. Возьмите ваше подводное снаряжение, прошерстите место и будьте начеку, так как местные нищеброды-скваттеры вряд ли могли пройти мимо такого заманчивого места." STR_LOC_SINS_OF_THE_FATHER: "Грехи отца" STR_LOC_SINS_OF_THE_FATHER_TITLE: "Грехи отца" STR_MARKER_SINS_OF_THE_FATHER: "Храм Сириуса" STR_LOC_SINS_OF_THE_FATHER_BRIEFING: "Охота за наградой уровня 'D'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Безгрешных людей не бывает, даже среди духовенства, и это печально, а жадность есть ужасное искушение... У нас была сделка с настоятелем храма. Он должен был изымать любые старинные монеты у паствы и продавать их нам. Как ни жаль, наши неуступчивые соперники, Братья-$-Эльфман, предложили лучшую цену. Избавьте настоятеля от тяжести греха его. Будьте осторожны: он смоется при первых признаках проблем, поэтому можно взять только снаряжение для тихих операций." STR_LOC_CRACKHOUSE: "Притон" STR_LOC_CRACKHOUSE_TITLE: "Налет на притон" STR_MARKER_LOC_CRACKHOUSE: "Притон" STR_LOC_CRACKHOUSE_BRIEFING: "Охота за наградой уровня 'D'{NEWLINE}От: Джек{NEWLINE}Эй, наемники. Я засек место, где скрывается один из этих Четких парней, которые постоянно кидают покупателей на Черном Рынке. Ему не повредит отведать немного старого доброго правосудия, прежде чем ему представится возможность снова куда-то свалить. Вы можете оставить себе в качестве награды все, что там найдете.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_HITMAN: "Бешеный Пес" STR_LOC_HITMAN_TITLE: "Бешеный Пес" STR_MARKER_LOC_HITMAN: "Нора Бешеного Пса" STR_LOC_HITMAN_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Один из наших подрядчиков превратился в помеху. Мы отследили его с точностью до норы в земле, в которой он прячется. Позаботьтесь о нем прежде, чем он успеет нанести ущерб нашей компании, и это будет оценено по достоинству. Только будьте осторожны - он довольно... хорошо подготовлен.{NEWLINE}Прогноз погоды: неизвестно." STR_LOC_BANDIT_CAVES: "Бандитские пещеры" STR_LOC_BANDIT_CAVES_TITLE: "Бандитские пещеры" STR_MARKER_LOC_BANDIT_CAVES: "Бандитские пещеры" STR_LOC_BANDIT_CAVES_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Джек{NEWLINE}У меня есть проблема с кое-какими бандитами. Они нападают на путешественников, разоряют фермы и отказываются отстегивать деньги. По слухам, они даже ударились в какой-то стремный культ. На моей земле таким бестолковым чувакам не место. Они засели в каких-то пещерах, до которых моим людям сложно добраться. Вычистите там все целиком.{NEWLINE}Глубина: очень малая." STR_LOC_MAGAZYNMAFII: "Двурушники" STR_LOC_MAGAZYNMAFII_TITLE: "Двурушники" STR_MARKER_LOC_MAGAZYNMAFII: "Схрон бандитов" STR_LOC_MAGAZYNMAFII_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Джек{NEWLINE}Наемники, есть довольно деликатная работа. Одна из банд пытается меня надуть. Но если вы просто вломитесь внутрь, размахивая пушками, они сбегут. А я хочу знать, на кого они работают. Наведайтесь к ним небольшой группой, выдав себя за таких же предателей. На входе вас обыщут, потому берите только оружие скрытого ношения и броню, которая не выглядит оружием сама по себе. Как только поговорите и все выясните, можете учинять кровавую баню.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_ESCAPE_TOWER: "Народный гнев" STR_LOC_ESCAPE_TOWER_TITLE: "Народный гнев" STR_MARKER_LOC_ESCAPE_TOWER: "Народный гнев" STR_LOC_ESCAPE_TOWER_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Говорят, маги всегда прибывают вовремя. Убедитесь, что этот маг и его свита успеют на собственные похороны. Они спасаются от восстания мутантов, спровоцированного их злодеяниями. К моменту вашего прибытия многие сволочи уже поднимутся на борт. Если не сможете остановить их вовремя, вернитесь на свой корабль или ждите прибытия нашего эвакуатора в зеленой зоне. Вы же не хотите ощутить на себе слепую ярость доведенного до отчаяния народа?{NEWLINE}Прогноз погоды: умеренная." STR_LOC_ARSENAL: "Арсенал Гуманистов" STR_LOC_ARSENAL_TITLE: "Арсенал Гуманистов" STR_MARKER_LOC_ARSENAL: "Захватить арсенал" STR_LOC_ARSENAL_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Любая революция начинается с захвата оружейной. Мутанты в этом городе уже восстали против продолжающегося геноцида, в котором кровожадные Гуманисты объединились с местными продажными Военными полицейскими. Ваша задача: нанести удар по арсеналу Гуманистов, пока их мобильные силы завязли в боях с воинами мутантов. У вас 24 хода на все про все. Пустите кровь гуманистическим свиньям.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_HUMANIST_VILLA: "Вилла Гуманистов" STR_LOC_HUMANIST_VILLA_TITLE: "Вилла Гуманистов" STR_MARKER_LOC_HUMANIST_VILLA: "Вилла Гуманистов" STR_LOC_HUMANIST_VILLA_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Наши шпионы обнаружили виллу в сельской местности, где назначена встреча сторонников Гуманистов с одним из лидеров партии. Нет нужды объяснять, как важно воспользоваться этой возможностью нанести удар. С другой стороны, врагов много, и есть как минимум один Бронемобиль. Я не очень удивлюсь, если вы забоитесь и откажетесь.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_RAYNOR: "Рейнерд должен выжить" STR_LOC_RAYNOR_TITLE: "Рейнерд должен выжить" STR_MARKER_LOC_RAYNOR: "Плененный Рейнерд" STR_LOC_RAYNOR_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Мы собираемся атаковать одну из адских тюрем, где Зверолюди держат в плену наших собратьев-мутантов. Самое важное: в этой тюрьме держат одного из наших особых оперативников, Рейнерда. Вы узнаете его по белому комбинезону. Будет отлично, если сможете вытащить и других пленных вместе с ним, но не ставьте под угрозу выполнение основного задания. И не забудьте прихватить тяжелые инструменты для взлома дверей и сноса стен.{NEWLINE}Прогноз погоды: морозная; присутствуют минные поля." STR_LOC_RET_DUNGEON: "Ретикулянские резервуары" STR_LOC_RET_DUNGEON_TITLE: "Ретикулянские резервуары" STR_MARKER_LOC_RET_DUNGEON: "Бункер Ретикулян" STR_LOC_RET_DUNGEON_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Сая, Альянс Мутантов{NEWLINE}Нужен отряд тренированных крестьянок-добровольцев. Зачем? Чтобы проникнуть в ретикулянский бункер, где содержатся пленные женщины, используемые для размножения. Они будут сопротивляться. Пусть ваши люди притворятся покорными слугами, чтобы проникнуть внутрь. Никакого снаряжения или животных, размер отряда - не более 12, иначе возникнут подозрения. И только 64 хода, чтобы выбраться оттуда. Если не успеют вовремя - пусть волокут пленниц к выходу на уровне 3 в сердце комплекса." STR_LOC_ELFMAN_BROS: "Ограбление банка" STR_LOC_ELFMAN_BROS_TITLE: "Ограбление банка" STR_MARKER_LOC_ELFMAN_BROS: "Ограбление банка" STR_LOC_ELFMAN_BROS_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Сегодня нам нужна ваша помощь в культивировании благородного духа конкуренции. Наши главные конкуренты, Братья-$-Эльфман, хранят огромное количество старых денег в своем местном отделении. Мы были бы очень признательны, если бы вы поместили эти деньги на наш счет.{NEWLINE}Будьте осторожны - у вас только 20 ходов до прибытия полиции.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_EXTERMINATOR: "Профессионал" STR_LOC_EXTERMINATOR_TITLE: "Профессионал" STR_MARKER_LOC_EXTERMINATOR: "Работает профи" STR_LOC_EXTERMINATOR_BRIEFING: "Охота за наградой уровня 'C'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Чистильщики - высокооплачиваемые профессионалы. Они работают на правительства и берут на себя заботу о таких неприятностях, как Глубинники, Зомби или Крисалиды. И у чиновников меньше хлопот. Что же в этом такого? Этот Чистильщик - отвратительный обманщик, купивший у нас Платиновый сертификат страхования жизни. Так что его смерть очень нас огорчит, и мы бы хотели, чтобы вы отправились туда и убедились, что с ним ничего не случится. Прогноз погоды: очень жаркая." STR_LOC_GNOME_LAIR: "Логово Гнома" STR_LOC_GNOME_LAIR_TITLE: "Логово Гнома" STR_MARKER_LOC_GNOME_LAIR: "Логово Гнома" STR_LOC_GNOME_LAIR_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Банковский Картель 'Гоблин Заккс'{NEWLINE}Дорогая Леди, сегодня в ваши ручки могут приплыть 1250 Жетонов. Мы бы хотели нанять вас для поиска важной персоны. Как вы могли слышать, Гномы - неуловимые хеллериевые мутанты, одаренные исключительными технической смекалкой и долголетием. Мы случайно узнали координаты подземной мастерской, где Гнома эксплуатируют Рейдеры. Нужны ли еще намеки?{NEWLINE}Глубина: очень малая." STR_LOC_DARK_TOWER: "Темная Башня" STR_LOC_DARK_TOWER_TITLE: "Темная Башня" STR_MARKER_LOC_DARK_TOWER: "Темная Башня" STR_LOC_DARK_TOWER_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Уиз Биз{NEWLINE}Эксперимент по путешествиям между измерениями прошел слишком хорошо и привел к созданию аномалии. Сам экспериментатор, предположительно, исчез, и хорошо, что исчез. Сообщество поручает вам обыскать это место с особым упором на поиск и изъятие всех Солей Пустоты, что вы сможете найти. Ожидайте встреч с демонами и другими неприятностями, которые обычно сопровождают разрывы в реальности.{NEWLINE}Прогноз погоды: непредсказуемая." STR_LOC_DOOMED_FARM: "Проклятая ферма" STR_LOC_DOOMED_FARM_TITLE: "Проклятая ферма" STR_MARKER_LOC_DOOMED_FARM: "Проклятая ферма" STR_ALERT_DOOMED_FARM: "Проклятая Ферма" STR_LOC_DOOMED_FARM_BRIEFING: "Эта местность страдает от частых вторжений Темных, разоряющих деревни и пугающих путешественников. Люди хотят, чтобы эту проблему кто-нибудь решил, так пусть этими кем-нибудь будем мы, Кэп! Большого гонорара за окончательное решение Темного вопроса не будет, но мы можем рассчитывать на расположение местных и заработать немного славы. В конце концов, все ненавидят Темных!{NEWLINE}Прогноз погоды: умеренная. Море: волнуется." STR_LOC_TIGER_TANK: "Странная война" STR_LOC_TIGER_TANK_TITLE: "Странная война" STR_MARKER_LOC_TIGER_TANK: "Странная война" STR_LOC_TIGER_TANK_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Джек{NEWLINE}Вольно, наемники. На один из моих отдаленных поселков посягают Гуманисты. Местное ополчение продержалось недолго, потому что они притащили танк. Нет, не эту вашу мелкую роботизированную платформу, а настоящий. Сейчас ополченцы затаились. Как только вы прилетите, они бросятся в бой. Танк нужно уничтожить, иначе поселок мне придется сдать.{NEWLINE}Прогноз погоды: умеренная." STR_LOC_DEEP_ONE_02: "Они вышли из моря" STR_LOC_DEEP_ONE_02_TITLE: "Они вышли из моря" STR_MARKER_LOC_DEEP_ONE_02: "Они вышли из моря" STR_LOC_DEEP_ONE_02_BRIEFING: "Охота за наградой уровня 'B'{NEWLINE}От: Джек{NEWLINE}Одно из моих племен сообщило о необычной активности Глубинников. Что-то сводит их с ума. Мне нужно, чтобы вы взяли под командование одну из наших береговых крепостей и рассеяли атаку Глубинников. Местное ополчение позаботится об остальном. Отправляйтесь туда немедленно: если они дойдут до президиума, у нас не останется другого выхода кроме как эвакуироваться.{NEWLINE}Прогноз погоды: умеренная. Лимит времени: 24 хода." STR_AIRCAR_RACE_FINISH: "Гонка на Аэрокарах" STR_AIRCAR_RACE_WON: "Победа в гонке!" STR_ALERT_AIRCAR_RACE: "Гонка на Аэрокарах!" STR_ALERT_AIRCAR_RACE_DESC: "Охота за наградой уровня 'D'{NEWLINE}От: Джек{NEWLINE}Я слышал, что вы очень горячие штучки по части полетов, так что я предлагаю вам принять участие в Гонке на Аэрокарах. Прыгайте в тачку и доберитесь до финиша раньше остальных. У вас от 2 до 4 часов, смотря как справятся мои локк'наарские саботажники. Если победите, то помимо славы и бабла получите 150 Жетонов. Я ставлю довольно большие деньги на вас, неизвестных темных лошадок, так что лучше бы вам выиграть. И еще: тачки на хеллериевой тяге к соревнованиям не допускаются." STR_MARKER_AIRCAR_RACE: "Финишная черта" STR_AIRCAR_RACE_FINISH_BRIEFING: "Поздравляем! Вы победили в Ралли Аэрокаров Йелло этого месяца! Снова красота, мастерство и чистая мощность двигателя триумфально победили недостаток вышеперечисленного! Вы выиграли $100000 в золотых чипах и это суперсекси бикини в качестве бонуса! Призы вручит свежепойманная, молодая и девственно чистая Студентка Академии. Можете взять и ее тоже - если сумеете угомонить зрителей, прежде чем они разорвут ее на куски!{NEWLINE}(Завершите ход, чтобы получить свои приз и славу)." STR_ALERT_ORBIT: Миссия на орбите STR_ORBITAL_ENTRY_POINT: Миссия на орбите STR_LOC_SPACE_STATION_1: Орбитальная лаборатория STR_LOC_SPACE_STATION_1_BRIEFING: "Эта космическая лаборатория выглядит довольно тихой и уединенной. Давайте вломимся в нее и заберем все ценности!{NEWLINE}Разрешено только снаряжение для невесомости.{NEWLINE}Море: укачивает.{NEWLINE}ПОЕХАЛИ?" STR_LOC_SPACE_STATION_2: Заправочная станция STR_LOC_SPACE_STATION_2_BRIEFING: "Множество кораблей останавливается здесь, чтобы заправиться. Мы же заберем все топливо и ничего не заплатим, муа-ха-ха!{NEWLINE}Разрешено только снаряжение для невесомости.{NEWLINE}Море: укачивает.{NEWLINE}ПОЕХАЛИ?" STR_LOC_SPACE_STATION_3: Спящий спутник STR_LOC_SPACE_STATION_3_BRIEFING: "Экипаж этой станции определенно расслабился и чувствует себя в безопасности, давайте-ка встряхнем их как следует!{NEWLINE}Разрешено только снаряжение для невесомости.{NEWLINE}Море: обычное.{NEWLINE}ПОЕХАЛИ?" STR_LOC_SPACE_STATION_4: Морозильник STR_LOC_SPACE_STATION_4_BRIEFING: "Мы нашли маленькую орбитальную тюрьму, построенную для таких, как мы. Долой угнетение!{NEWLINE}Разрешено только снаряжение для невесомости.{NEWLINE}Море: укачивает.{NEWLINE}ПОЕХАЛИ?" STR_LOC_SPACE_STATION_5: Пропавший космический корабль STR_LOC_SPACE_STATION_5_BRIEFING: "На орбите был замечен маленький, таинственный, по всей видимости, заброшенный космический корабль.{NEWLINE}Разрешено только снаряжение для невесомости.{NEWLINE}Море: неизвестно.{NEWLINE}ПОЕХАЛИ?" STR_ALERT_COMMS_DISRUPTION: Деструктивные передачи STR_LOC_COMMS_DISRUPTION: Помехи из космоса STR_LOC_COMMS_DISRUPTION_BRIEFING: "Этот странный спутник испускает странное излучение, которое вызывает небольшие сбои в работе наших устройств Сумратек. Страдают, в частности, Маскирующие устройства и почему-то даже наша Лаборатория. Если мы долго будем это игнорировать, то опозоримся в глазах других, и наш Рейтинг упадет. К счастью, нам достаточно вывести из строя этот спутник, а не строить свой собственный... (Прерывание миссии означает, что вы все равно избавились от спутника, но вся потенциальная добыча будет утрачена!)" STR_LOC_HOT_PURSUITS: По горящим следам STR_LOC_HOT_PURSUITS_BRIEFING: "Слышали новости? В том городке произошел сильнейший взрыв, и теперь там все в огне! Если нам хватит смелости не бояться огненной бури (и того, что ее устроило), мы можем на этом навариться. Если мы хотим все там подчистить, нам предстоит как-то выжить в пожаре (36 ходов максимум в любом случае). Либо мы можем войти в здания с миникартой в руках, вскрыть ящики, какие получится, и свинтить с тем, что успеем схватить...{NEWLINE}Прогноз погоды: ПЕКЛО. Море: штормит." STR_MARKER_HOT_PURSUITS: Горящий город STR_ALERT_HOT_PURSUITS: По горящим следам STR_MISSION_GHOUL_REFINERY: "!Торговцы органами!" STR_MISSION_GHOUL_REFINERY_UFOPEDIA: "Допросив Академичек и получив кое-какие представления о том, как суров Реальный Мир, мы думаем, что раскрыли тайну, спрятанную за складными баснями боссов Академии. Все просто: отловленных по 'гуманитарным соображениям' мутантов они 'исчезают' Гулям в обмен на органы для пересадки. Мы можем атаковать эти загаженные химикатами гульские помойки, чтобы спасти{NEWLINE}кого-то из их жертв и захапать их технику, но это будет нелегко." STR_MARKER_GHOUL_REFINERY: Город Гулей STR_ALERT_GHOUL_REFINERY: Разделочная STR_LOC_GHOUL_REFINERY: Разделочная STR_LOC_GHOUL_REFINERY_BRIEFING: "Местные содрогаются от одного упоминания этой зараженной зоны, где Гули занимаются своим отвратительным делом. Нам нужно подготовиться к кислотным дождям и ядовитым испарениям, если мы намерены ограбить это место и спасти пленников!{NEWLINE}Прогноз погоды: сильное задымление и кислотный дождь. Море: штормит." STR_ALERT_CATACOMBS_BUTCHER_ENTRY: "Разведать Врата" STR_LOC_CATACOMBS_BUTCHER_ENTRY: "Разведать Врата" STR_LOC_CATACOMBS_BUTCHER_ENTRY_TITLE: "Разведать Врата" STR_MARKER_LOC_CATACOMBS_BUTCHER_ENTRY: "Разведать Врата" STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING: "От: Алая Чародейка{NEWLINE}Добр... Эй, Кэп. Мне удалось открыть Врата Тангейзера в этой точке. Я понятия не имею о том, что будет ждать вас на другой стороне, но поэтому-то я вас и наняла. Торопитесь, они не продержатся открытыми слишком долго, а их открытие обошлось мне недешево, чтоб вы понимали." STR_LOC_CATACOMBS_BUTCHER_ENTRY_2: "Подземелье Смерти" STR_LOC_CATACOMBS_BUTCHER_ENTRY_3: "Подземелье Смерти" STR_LOC_CATACOMBS_BUTCHER_ENTRY_2_BRIEFING: "Полуразрушенная лестница приводит вас в лабиринт древних залов. Тут стоит запах смерти..." STR_LOC_CATACOMBS_BUTCHER_ENTRY_3_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}Спускаясь все глубже в лабиринт, вы чувствуете,{NEWLINE}как чья-то холодная воля непреодолимо повелевает вам покориться вашей судьбе. Ваши конечности движутся помимо вашей воли. Ваши чувства притупляются. Словно в тумане, вы едва ощущаете внезапно окружившую вас злую силу..." STR_ALERT_CATACOMBS_BUTCHER: "Подземелье Смерти" STR_LOC_CATACOMBS_BUTCHER: "Подземелье Смерти" STR_LOC_CATACOMBS_BUTCHER_TITLE: "Подземелье Смерти" STR_MARKER_LOC_CATACOMBS_BUTCHER: "Подземелье Смерти" STR_LOC_CATACOMBS_BUTCHER_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Это жуткое место пронизано неизвестной силой. Силой, понуждающей сдаться на милость страшной судьбы, уготованной его дьявольскими обитателями...{NEWLINE}Но кому-то из вас предстоит разворошить это осиное гнездо!" STR_LOC_CATACOMBS_BUTCHER_WON: "Несмотря на все трудности, вам удалось зачистить это адское подземелье. Да, нелегко работать на Алую Чародейку..." STR_MARKER_GDX_PRISON: Икс-Тюрьма STR_ALERT_GDX_PRISON: Икс-Тюрьма STR_LOC_GDX_PRISON: Икс-Тюрьма STR_LOC_GDX_PRISON_BRIEFING: "Мы готовы проникнуть в тюрьму, где экспериментируют над подобными нам. Нужно сделать вид, что мы сдались, поэтому не берем ни оружия, ни брони, ни снаряжения (кроме Заточек). В операции могут принять участие только Убер-девочки. Нам нужно найти данные по д-ру Икс (ее кабинет наверняка можно будет узнать по 'креслу для исповедей') и сбежать через крышу, либо зачистить весь комплекс целиком." STR_MARKER_GDX_DUEL: Дуэльная арена STR_ALERT_GDX_DUEL: "Д-р Икс бросает вам вызов!" STR_LOC_GDX_DUEL: "Дуэль с д-ром Икс" STR_LOC_GDX_DUEL_BRIEFING: "Д-р Икс связалась с нами и указала место{NEWLINE}дуэли, которое она выбрала. Похоже{NEWLINE}на ловушку, из которой нельзя выбраться.{NEWLINE}Идите, если хотите, но я бы не советовала{NEWLINE}ставить себя в зависимое от нее положение.{NEWLINE}Так или иначе, она будет ждать одноместное{NEWLINE}судно, и вы должны надеть форму для Гравибола.{NEWLINE}Никакого оружия. (+200 Рейтинга, если не полетите)" STR_LOC_GDX_DUEL_BRIEFING_2: "Я ждала тебя.{NEWLINE}Спустись вниз на арену и{NEWLINE}возьми диск.{NEWLINE}Не бойся." STR_GDX_DUEL_LOST_01: "Придя в сознание, вы замечаете д-ра Икс, стоящую над вами. Она медленно снимает с себя последние элементы формы для Гравибола и закуривает, одаривая вас странным, загадочным взглядом. Вы не можете определиться, триумф ли это, или любопытство, или жадность, или страсть, или любовь, или все это вместе, или и вовсе шутка, понятная ей одной. Так или иначе, она выглядит весьма довольной жизнью." STR_GDX_DUEL_LOST_02: "Она выдыхает дым и произносит: 'Говорят, что не стоит создавать то, что не можешь контролировать. Я не знала, хватит ли у меня силы или воли управляться с тобой. И все же я победила... снова. Поединок закончен, мы здесь совсем одни, ты и я, никакая Академия не помешает нам. Нам больше нечего скрывать друг от друга... как видишь'." STR_GDX_DUEL_LOST_03: "'Знаешь, я никогда даже не думала о детях. Должна была бы, будь я домохозяйкой. Но ты - мое дитя, пусть и неким странным образом. Я тебя вырастила и воспитала. Тебя и других таких же, как ты. И вы займете законное место моих наследниц. От всего этого в моем черном сердце возникает какое-то странное волнение. Ты заставила меня чувствовать это, моя маленькая радость'." STR_GDX_DUEL_LOST_04: "'Беспокоишься о своей банде? Я уверена, что они найдут себе нового лидера. Вся борьба, все схватки, все беспокойства и проблемы - для тебя все это в прошлом. Начинаются лучшие времена. Ты познакомишься с хорошей семьей, которую я создала для тебя и твоих сестер. Нам с тобой так много предстоит достичь. Такого этот мир еще не видел'." STR_GDX_DUEL_LOST_05: "'А теперь подойди. Подойди к маме. Мне так много нужно тебе показать'." STR_LOC_CRYPTEK_CAVES: "Склеп Техноманта" STR_LOC_CRYPTEK_CAVES_TITLE: "Склеп Техноманта" STR_ALERT_CRYPTEK_CAVES: "Найден след Черной Маски! " STR_MARKER_LOC_CRYPTEK_CAVES: "Склеп Техноманта" STR_LOC_CRYPTEK_CAVES_BRIEFING: "Мы обнаружили тайную пещеру, охраняемую Зомби-солдатами. Эта удаленная местность печально известна исчезновениями людей. Если наши данные верны, здесь обитает Техномант, которая носит маску, похожую на добытую нами. Она, очевидно, думает, что никто не посмеет бросить ей вызов. Может быть, мы сможем продвинуться в наших исследованиях, если разведаем, что там к чему.{NEWLINE}Глубина: малая." STR_LOC_MAGE_VILLA: "Поместье мага" STR_LOC_MAGE_VILLA_TITLE: "Печати Хаоса!" STR_ALERT_MAGE_VILLA: "Печати Хаоса!" STR_MARKER_MAGE_VILLA: "Поместье мага" STR_LOC_MAGE_VILLA_BRIEFING: "От: Алая Чародейка{NEWLINE}Я призываю тебя, моя соратница-Пират. Представился шанс нанести удар. Это поместье принадлежит магу с сомнительной репутацией, который обладает Печатью Хаоса. Вы подойдете к поместью пешком и окружите его, чтобы маг не смог сбежать или вызвать помощь. Разведка сообщает о Зомби-солдатах на охране и дворецком-вампире из той породы, что умеет становиться невидимкой. Однако полной картинки у меня нет, так что будьте готовы ко всему. И лучше не берите с собой больше, чем можете унести." STR_MARKER_EUROSYNDICATE_ELIMINATION: Ликвидация цели STR_ALERT_EUROSYNDICATE_ELIMINATION: Запрос на ликвидацию от Евросиндиката STR_LOC_EUROSYNDICATE_ELIMINATION: ЗАПРОС НА ЛИКВИДАЦИЮ STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING: "ИНИЦИАЛИЗАЦИЯ МИНИТЕЛЬ-СЕТИ ЕВРОСИНДИКАТА{NEWLINE}НАЧАЛО ПЕРЕДАЧИ{NEWLINE}ЗАДАЧА: ПРОНИКНУТЬ В УКАЗАННУЮ ТОЧКУ ПЕШКОМ. ЛИКВИДИРОВАТЬ ВСЕ ЦЕЛИ. ОПЛАТА: $1,250,000. НА СЛУЧАЙ ПРОВАЛА ОПЕРАЦИИ ПОДГОТОВЛЕНА ОРБИТАЛЬНАЯ БОМБАРДИРОВКА. ПРОВАЛ ОПЕРАЦИИ ПОВЛЕЧЕТ ЗА СОБОЙ ПОСЛЕДСТВИЯ." STR_LOC_RITUAL_CAVE: "Общак Крысюков" STR_LOC_RITUAL_CAVE_TITLE: "Общак Крысюков" STR_ALERT_RITUAL_CAVE: "Общак Крысюков" STR_MARKER_LOC_RITUAL_CAVE: "Пещера Крысюков" STR_LOC_RITUAL_CAVE_BRIEFING: "Ходят слухи, что где-то здесь есть пещера с сокровищами Крысюков. Туннели, которые ведут к ней, однако, очень узкие, и протиснуться туда смогут только Локк'Наары (да и то при условии, что не наденут ничего громоздкого).{NEWLINE}Глубина: средняя." STR_MISSION_LOKNAR_ALTAR: "!Храмы Демонов-Богов!" STR_MISSION_LOKNAR_ALTAR_UFOPEDIA: "Локк'Наары рассказывают о подземных храмах Демонических Богов (один из которых, изображенный здесь, очевидно, Дракон, а другой - Вампир). Их возвели столетия назад, когда Локк'Наары еще жили под землей. Если эти Демоны-Боги как-то связаны с Магистрами Сумрака (или же ЯВЛЯЮТСЯ ими), то приключение обещает быть интересным... Кэп, мы изучим старые карты и скажем вам, если что-то отыщется." STR_LOC_LOKNAR_ALTAR: "Храм Демона-Бога" STR_LOC_LOKNAR_ALTAR_TITLE: "Храм Демона-Бога" STR_ALERT_LOKNAR_ALTAR: "Храм Демона-Бога" STR_MARKER_LOC_LOKNAR_ALTAR: "Храм Демона-Бога" STR_LOC_LOKNAR_ALTAR_BRIEFING: "Мы определили, где находится один из легендарных подземных храмов. Кто знает, какие ужасы таятся там? Какие забытые клады ждут смельчаков? Только Локк'Наары и подобные им по размеру существа могут туда проникнуть (и только при ношении брони стандартных габаритов).{NEWLINE}Глубина: глубоко." STR_MISSION_SET_THE_WORLD_ON_FIRE: "*И пусть весь мир полыхнет*" STR_MISSION_SET_THE_WORLD_ON_FIRE_UFOPEDIA: "Отголоски деяний твоих достигают меня, последователь Разрушения. Барабаны Тени Ниспадающей звучат громче. Я вберу эту силу, и города взовьются кострами. Прими крещение этим пламенем, чтобы стать сильнее.{NEWLINE}{NEWLINE}(Слушать этот голос вашему рассудку явно не на пользу, но вам стало так хорошо! Команда ворчит и перешептывается: -1000 Рейтинга)." STR_SDD: "ЗЛОВЕЩЕЕ УСТРОЙСТВО ГИБЕЛИ" STR_GONE: Исчез STR_TIGER_TANK_TURRET: Боевой танк STR_TIGER_CORPSE: Детали боевого танка AUX_BIG_TANK_TURRET_WEAPON: Пушка боевого танка STR_TRUCK_TURRET: Башня бронегрузовика TRUCK_TURRET_ARMOR: Башня бронегрузовика STR_TRUCK_TURRET_CORPSE: Счет за башню грузовика STR_BLACK_PYRAMID_TURRET: Черная Пирамида PYRAMID_ARMOR: 'Осмотр: Черная Пирамида' AUX_PYRAMID_EYE: Око Пирамиды STR_VESSEL_PROBE: Имперский зонд STR_VESSEL_PROBE_DISTRESS: Радиопереговоры STR_VESSEL_RUFF_RAIDERS: Бронепатруль STR_VESSEL_FOOT_PATROL: Бродячие банды STR_VESSEL_FOOT_PATROL_NECRO: Бродячие банды STR_VESSEL_TIGER_TANK: Боевой танк Гуманистов STR_VESSEL_TIGER_TANK_JACK_BOUNTY: Боевой танк Гуманистов STR_VESSEL_CRASHPLANE: Некролет STR_VESSEL_BOGEYMAN_FLOCK: Екарные Бабаи STR_VESSEL_BOGEYMAN_FLOCK_HUNT: Екарные Бабаи STR_VESSEL_HARBINGER_OF_DOOM: Предвестник Гибели STR_VESSEL_PROBE_FOOT_ATTACK: Наземная атака STR_LOC_DEEP_ONE_01: Имперский зонд STR_LOC_RET_BASE: Имперский зонд STR_CIVILIAN_TRAFFIC: Гражданские перевозки STR_VESSEL_AIRBUS: Аэробус Академии STR_VESSEL_AMBULANCE: Скорая помощь STR_VESSEL_NIN_1: Ниндзя-Ищейка STR_VESSEL_POL_CHASER: Преследователь М-Пола STR_VESSEL_POL_CRUISER: Крейсер М-Пола STR_VESSEL_POL_INTERCEPTOR: Перехватчик М-Пола STR_VESSEL_POL_DROPSHIP: Десантный пативэн М-Пола STR_VESSEL_POL_PATROL: Патрульный аэрокар STR_VESSEL_BANDIT_WASP: Аэрокар 'Оса' STR_VESSEL_BANDIT_COBRA: Кобра STR_VESSEL_BANDIT_MOSQUITO: Истребитель 'Москит' STR_VESSEL_CC_TRANSIT: R20A Транзит STR_VESSEL_CC_SKYBUS: AS9 Скайбас STR_VESSEL_CC_FAUST: BM4 Айзенкопф PFKW STR_VESSEL_CC_SKYFISH: Тесла Скайфиш STR_VESSEL_CC_CLOUDCAR: Парадизо Клаудкар STR_VESSEL_CE_LIMO: Лимузин S3000 STR_VESSEL_CE_CHASER: GT617 Гепард STR_VESSEL_CI_TRUCK: Грузовик K5 STR_VESSEL_CI_HARVESTER: Комбайн-сборщик L606A STR_VESSEL_BOARDING_TORPEDO: Абордажная торпеда STR_VESSEL_BREAKER: Абордажник STR_VESSEL_ASSAULT_TRANSPORT: Десантный корабль STR_VESSEL_MESSENGER: Посланник STR_VESSEL_GUNBOAT: Бриг STR_VESSEL_LIGHT_GUNBOAT: Легкий Бриг STR_VESSEL_MILITARY_TRANSPORT: Военный транспорт STR_VESSEL_SENTRY: Страж STR_VESSEL_FIGHTER: Истребитель STR_VESSEL_FIGHTER_HUNT: Истребитель STR_VESSEL_FIGHTER_G: Правит. Истребитель STR_VESSEL_VIPER_FIGHTER: Истребитель 'Гадюка' STR_VESSEL_FIGHTER_ETHEREAL: Истребитель/Звездные Боги STR_VESSEL_GUNSHIP_ETHEREAL: Штурмовик/Звездные Боги STR_VESSEL_GUNSHIP_MUTON: Штурмовик/Наемники STR_VESSEL_GOVSHIP: Ординатор STR_VESSEL_GOVT_CRUISER: Правит. ХЯС-Крейсер STR_VESSEL_RAIDER: Рейдерский Барк STR_VESSEL_RAIDER_GUNSHIP: Рейдерский Штурмовик STR_VESSEL_RAIDER_FIGHTER: Рейдерский Истребитель STR_VESSEL_REBEL_FIGHTER: Повстанческий Истребитель STR_VESSEL_REBEL_FREIGHTER: Повстанческий Сухогруз STR_VESSEL_ESCORT: Эскорт STR_VESSEL_GUNSHIP: Штурмовик STR_VESSEL_HEAVY_GUNSHIP: Тяжелый Штурмовик STR_VESSEL_CORVETTE: Корвет STR_VESSEL_DESTROYER: Эсминец STR_VESSEL_SOTL: Линкор STR_VESSEL_BOMBER: Бомбардировщик STR_VESSEL_SNAKEBOAT: Доминатор STR_VESSEL_SILVER_TOWERS: Серебряные Башни STR_VESSEL_COURIER: Курьер STR_VESSEL_EXCAVATOR: Экскаватор STR_VESSEL_HOPPER: Хоппер STR_VESSEL_HOPPER_ACADEMY: Хоппер STR_VESSEL_HOTROD: Хотрод STR_VESSEL_FREIGHTER: Сухогруз STR_VESSEL_FREIGHTER_L: Сухогруз STR_VESSEL_FREIGHTER_G: Сухогруз STR_VESSEL_HEAVY_FREIGHTER: Тяжелый Сухогруз STR_VESSEL_LABSHIP: Научный корабль STR_VESSEL_NAZI: Ханабу STR_VESSEL_PINK: Розовый кораблик STR_VESSEL_SMUGGLER: Сокол STR_VESSEL_SMUGGLER_MILENIO: Сокол STR_VESSEL_SEKTRAK: СЕК-ТРАК STR_VESSEL_SEKAR: СЕКАР STR_VESSEL_SEC_SCOUT: СЕК-СКАУТ STR_SMALL_SCOUT: "Скаут" STR_MEDIUM_SCOUT: "Моторка" STR_MEDIUM_SCOUT_D: "Моторка" STR_LARGE_SCOUT: "Катер" STR_HARVESTER: "Корабль-святилище" STR_ABDUCTOR: "Консул" STR_TERROR_SHIP: "Террор-корабль" STR_BATTLESHIP: "Крейсер" STR_VESSEL_FRIGATE: "Фрегат" STR_VESSEL_SENTRY_BLUEPRINT: "Документы: Страж" STR_VESSEL_FIGHTER_BLUEPRINT: "Документы: Истребитель" STR_VESSEL_VIPER_FIGHTER_BLUEPRINT: "Документы: Истребитель 'Гадюка'" STR_VESSEL_EXCAVATOR_BLUEPRINT: "Документы: Экскаватор" STR_VESSEL_HOPPER_BLUEPRINT: "Документы: Хоппер" STR_VESSEL_COURIER_BLUEPRINT: "Документы: Курьер" STR_VESSEL_FREIGHTER_BLUEPRINT: "Документы: Сухогруз" STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT: "Документы: Тяжелый Сухогруз" STR_VESSEL_LABSHIP_BLUEPRINT: "Документы: Научный корабль" STR_VESSEL_GUNBOAT_BLUEPRINT: "Документы: Бриг" STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT: "Документы: Легкий Бриг" STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT: "Документы: Военный транспорт" STR_VESSEL_ESCORT_BLUEPRINT: "Документы: Эскорт" STR_VESSEL_GUNSHIP_BLUEPRINT: "Документы: Штурмовик" STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT: "Документы: Тяжелый Штурмовик" STR_VESSEL_CORVETTE_BLUEPRINT: "Документы: Корвет" STR_VESSEL_DESTROYER_BLUEPRINT: "Документы: Эсминец" STR_VESSEL_SOTL_BLUEPRINT: "Документы: Линкор" STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT: "Документы: Абордажная торпеда" STR_VESSEL_BREAKER_BLUEPRINT: "Документы: Абордажник" STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT: "Документы: Десантный корабль" STR_VESSEL_BOMBER_BLUEPRINT: "Документы: Бомбардировщик" STR_SMALL_SCOUT_BLUEPRINT: "Документы: Скаут" STR_MEDIUM_SCOUT_BLUEPRINT: "Документы: Моторка" STR_LARGE_SCOUT_BLUEPRINT: "Документы: Катер" STR_ABDUCTOR_BLUEPRINT: "Документы: Консул" STR_HARVESTER_BLUEPRINT: "Документы: Корабль-святилище" STR_SUPPLY_SHIP_BLUEPRINT: "Документы: Корабль снабжения" STR_FRIGATE_BLUEPRINT: "Документы: Фрегат" STR_TERROR_SHIP_BLUEPRINT: "Документы: Террор-корабль" STR_BATTLESHIP_BLUEPRINT: "Документы: Крейсер" STR_LOC_ATRIUM: Имперский зонд STR_LOC_MANSION: Имперский зонд STR_LOC_KEEP: Имперский зонд STR_DEFAULT_CORPSE: Труп гуманоида STR_ACADEMY_CORPSE: Интегрированные устройства STR_GUILD_CORPSE: Суперволоконная ткань STR_CHURCH_CORPSE: Силовая проводка STR_MUTON_CORPSE: Синт-мускульная ткань STR_SNAKEMAN_CORPSE: Труп Эридианина STR_ETHEREAL_CORPSE: Мантия Звездного Бога STR_ETHEREAL_CORPSE_EX: "Мантию ЗБ в Гламур (2)" STR_RAIDER_CORPSE: Редко-земельные элементы STR_SPARTAN_CORPSE: Части кевларовой брони STR_RETICULAN_CORPSE: Искусственная биоматерия STR_GOVT_CORPSE: Персональная база данных STR_BOOMOSAURUS_CORPSE: "Туша Бумозавра" STR_SHAMBLER_CORPSE: "Туша Шамблера" STR_SHAMBLER_TERRORIST: "Белый Шамблер" STR_SG_SERVITOR: "Слуги Звездных Богов" AUX_TANK_AC25MM_WEAPON: "Полевая автопушка" AUX_TANK_TURRETED_AC25MM_WEAPON: "Полевая автопушка" AUX_TANK_2MG_WEAPON: "Спаренный пулемет Мобиля" AUX_PURPLE_ACID_SPIT: "Едкий кислотный плевок" SPC_PURPLE_ACID_SPIT_WEAK: "Кислотный плевок" AUX_DOOM_DEMON_WEAPON: "Укус Демона" AUX_DOOM_HELL_BARON_WEAPON: "Пламя Барона Ада" AUX_DOOM_CACODEMON_WEAPON: "Пламя Какодемона" AUX_DOOM_SPIDERDEMON_WEAPON: "Орудие Паука-демона" AUX_DOOM_IMP_WEAPON: "Пламя Импа" AUX_DOOM_IMP_CLAWS: "Когти Импа" AUX_WERE_CLAWS: "Звериные когти" AUX_LAMIA_BITE: "Укус Ламии" AUX_HYPNOSIS: "Гипноз" STR_DOOM_HUMAN: "Темные" STR_DEMON: "Демоны" STR_DOOM_HUMAN_CORPSE: "Труп Темного" STR_BOGEYMAN_CORPSE: "Труп Бабая" STR_DOOM_IMP_CORPSE: "Труп Импа" STR_DOOM_HELL_BARON_CORPSE: "Туша Барона Ада" STR_DOOM_DEMON_CORPSE: "Туша Демона" STR_DOOM_SPIDERDEMON_CORPSE: "Туша Паука-демона" STR_DOOM_CACODEMON_CORPSE: "Туша Какодемона" STR_DEEP_ONE_CORPSE: "Труп Глубинника" STR_LOBSTERMAN_CORPSE: "Труп Лобстермана" STR_SHARKMAN_CORPSE: "Труп Акулоида" STR_AQUAMAN_CORPSE: "Труп Аквамена" LOBSTER_CLAWS: "Клешни Лобстермана" SHARK_BITE: "Укус Акулоида" STR_DEEP_ONE_1_CORPSE_BATTLE: "Труп Глубинника" STR_DEEP_ONE_2_CORPSE_BATTLE: "Труп Акулоида" STR_DEEP_ONE_3_CORPSE_BATTLE: "Труп Аквамена" STR_DEEP_ONE_6_CORPSE_BATTLE: "Труп Лобстермана" STR_BLOOD_DOG_CORPSE: "Туша Кровавой Гончей" STR_KEVLAR_WEAVING: "Обработка кевлара" STR_KEVLAR_WEAVE: "Кевларовая ткань" STR_KEVLAR_WEAVE_EX: "И: Части кевларовой брони (2)" STR_MUTANT_MEAT: "Мясо мутантов" STR_MUTANT_FISH: "Лещ-мутант" STR_MUTANT_EGG: "Мутировавшее яйцо" STR_CAKE: "Волшебный тортик" STR_DEEP_ONE_MEAT: "Мясо Глубинника" STR_REAPER_HIDE: "Шкура Жнеца" STR_REAPER_MEAT: "Мясо Жнеца" STR_LIZARD_HIDE: "Шкура ящера" STR_LUXURY_FUR: "Роскошный мех" STR_BOOMOSAURUS_MEAT: "Мясо Бумозавра" STR_CELATID_HIDE: "Шкура Целатида" STR_CHRYSSALID_HIDE: "Чешуйки Крисалида" STR_LOBSTERMAN_HIDE: "Хитиновые пластины" STR_LOBSTERMAN_MEAT: "Мясо Лобстермана" STR_HUMAN_CARAPACE_ARMOR: Панцирная броня STR_HUMAN_POWER_ARMOR: Человеческая силовая броня DEEP_ONE_ARMOR_P1: 'Осмотр: Глубинник-Воин' DEEP_ONE_ARMOR_P2_SEA: 'Осмотр: Акулоид' DEEP_ONE_ARMOR_P3: 'Осмотр: Аквамен' DEEP_ONE_ARMOR_P6: 'Осмотр: Лобстерман' RETICULAN_ARMOR_P6: 'Осмотр: Мехтоид' CYBERDISC_ARMOR: 'Осмотр: Кибердиск' STR_SYNTH_EXAMINATION: "Осмотр Син" STR_SOLDIER_TYPE_SYNTH_REVIVAL: "Реанимация Син" STR_SOLDIER_TYPES: "ВООРУЖЕННЫЕ СИЛЫ" STR_SOLDIER_TYPE_BASIC: "Боец: Убер-девушка" STR_SOLDIER_TYPE_SS: "Боец: РС" STR_SOLDIER_TYPE_PEA: "Боец: Крестьянка" STR_SOLDIER_TYPE_HYBRID: "Боец: Лупоглаз" STR_SOLDIER_TYPE_GNOME: "Боец: Гном" STR_SOLDIER_TYPE_SYNTH: "Боец: Син" STR_SOLDIER_TYPE_SYNTH_REPAIR: "Ремонт поврежденной Син" STR_SOLDIER_TYPE_SYNTH_REVIVE: "_Воскресить поврежденную Син" STR_MAGICAL_GIRL_REVIVE: "Воскресить Девочку-волшебницу" STR_OSIRON: "Озирон" STR_MARSEC: "МарСек" STR_TRANS_STELLAR: "ТранС-Стеллар" STR_SOLMINE: "Солмайн" STR_SECTOID: "Академия" STR_SECTOID_TERROR: "Академия" STR_SECTOID_NONCOM: "Академия" STR_SECTOID_HOUSE: "Академия (Школа)" STR_SECTOID_INDUSTRIAL: "Академия" STR_SNAKEMAN: "Церковь" STR_CHURCH_TERROR: "Церковь" STR_CHURCH_NONCOM: "Церковь" STR_CHURCH_INDUSTRIAL: "Церковь" STR_CHURCH_MANSION: "Церковь (Особняк)" STR_ETHEREAL: "Звездные Боги" STR_ETHEREAL_WAR: "Звездные Боги" STR_MUTON: "Наемники" STR_MUTON_TERROR: "Наемники" STR_FLOATER: "Гильдия Торговцев" STR_FLOATER_TERROR: "Гильдия Торговцев" STR_FLOATER_NONCOM: "Гильдия Торговцев" STR_FLOATER_INDUSTRIAL: "Гильдия Торговцев" STR_FLOATER_SPACE: "Гильдия Торговцев (КСМ)" STR_APOCALYPSE_CULT: "Культисты Апокалипсиса" STR_RAIDER: "Рейдеры" STR_RAIDER_TERROR: "Рейдеры" STR_SPARTANS: "Спартанцы" STR_GOVT: "Местные правительства" STR_GOVT_ELITES: "Местные правительства" STR_GOVT_SECURITY: "Местные правительства" STR_GOVT_INDUSTRIAL: "Местные правительства" STR_NAZIS: "Гуманисты" STR_NAZIS_TERROR: "Гуманисты!" STR_MIXED_KKK: "Коллаборационисты" STR_SMUGGLER: "Контрабандисты" STR_PASSENGERS: "Торговцы" STR_SOLDIERZ: "Чистокровки-военные" STR_CIVILIANZ_1: "Чистокровки" STR_CIVILIANZ_CITY: "Чистокровки (Город)" STR_CIVILIAN: "Вольные мутанты" STR_AQUATOID: "Акватоиды" STR_DEEP_ONE: "Глубинники" STR_BEASTMEN_WILD: "Зверолюди (Дикие)" STR_BEASTMEN_SEA: "Зверолюди (Море)" STR_DEEP_ONE_CHANTS: "Напевы Глубины" STR_DREAMS_OF_THE_DEEP: "Грезы о Глубинах" STR_ZOMBIE_DREAMS: "Грезы Зомби" STR_CANNYS: "Людоеды" STR_LOBSTERMAN: "Лобстерманы" STR_RETICULAN: "Ретикуляне" STR_ERIDIAN: "Эридиане" STR_NUBIRAN: "Нубирийцы" STR_MUTONS: "Мутоны" STR_CYCLOPS: "Циклопы" STR_WASPITE: "Осоиды" STR_BANDIT: "Бандиты" STR_BANDIT_TOWN: "Бандиты (Город)" STR_BANDIT_ROBBERS: "Грабители" STR_RATMEN: "Крысюки" STR_GHOUL_RACE: "Гули" STR_DEATH_DUNGEON_RACE: "Жители Подземелий" STR_DOOM: "Темные" STR_DOOM_TERROR: "Темные" STR_CELATID: "Пердушки" STR_CHRYSSALID: "Крисалиды" STR_WAR_MACHINES: "Военные Машины" STR_BEAST: "Звери" STR_GHOST: "Призраки" STR_ZOMBIE: "Зомби" STR_ZOMBIE_SMART: "Неизвестно" STR_CULT_OF_CHERNOBOG: "Культ Чернобога" STR_REAPER: "Жнец" STR_SECTOPOD: "Сектопод" STR_CYBERDISC: "Кибердиск" STR_BOOMOSAURUS: "Бумозавр" STR_ADRONE: "Дрон Академии" STR_NEKOMIMI: "Нэкомими" STR_ANIMATRONS: "Аниматроны" STR_MICRONOIDS: "Микроноиды" STR_THE_SILENCE: "Тишина" STR_STAR_GODDESSES: "Звездные Богини" STR_LIVE_COMMANDER: "VIP" STR_LIVE_LEADER: "Лидер" STR_LIVE_ENGINEER: "Техник" STR_LIVE_MEDIC: "Специалист" STR_LIVE_NAVIGATOR: "Воин" STR_LIVE_SOLDIER: "Прислужник" STR_LIVE_TERRORIST: "Поддержка" STR_GUILD_SOLDIER: "Подсобник Гильдии" STR_GUILD_TEAM_LEADER: "Супервайзер Гильдии" STR_GUILD_MEDIC: "Медик Гильдии" STR_GUILD_GUARD: "Охранник Гильдии" STR_GUILD_SPACE_TECH: "Астротехник Гильдии" STR_GUILD_SHIP_OFFICER: "Судовой Офицер Гильдии" STR_GUILD_NAVIGATOR: "Навигатор Гильдии" STR_MARSEC_SECURITY: "Оперативник МарСек" STR_MARSEC_BODYGUARD: "Телохранитель МарСек" STR_GUILD_ENGINEER: "Инженер Гильдии" STR_GUILD_LEADER: "Управляющая Гильдии" STR_GUILD_COMMANDER: "Гильдмастер" STR_GUILD_PILOT: "Воздухоплаватель Гильдии" STR_GUILD_SPACEMAN: "Космонавт Гильдии" STR_GUILD_ATTENDANT: "Проводница Гильдии" STR_GUILD_EXTERMINATOR: "Менеджер по вредителям" STR_MARSEC_MARINE: "Колониальный Морпех" STR_ACADEMY_NURSE: "Медсестра Академии" STR_ACADEMY_STUDENT: "Студентка Академии" STR_SECTOID_SOLDIER: "Лаборантка Академии" STR_SECTOID_EXPLORER: "Исследователь Академии" STR_SECTOID_NAVIGATOR: "Охранник Озирона" STR_OSIRON_LAD: "Йомен Озирона" STR_SECTOID_MEDIC: "Медик Академии" STR_SECTOID_ENGINEER: "Инженер Академии" STR_ACADEMY_SCIENTIST: "Ученая Академии" STR_ACADEMY_COUNSELLOR: "Советница Академии" STR_ACADEMY_THRALL: "Невольник Академии" STR_SECTOID_LEADER: "Экстрасенс Академии" STR_SECTOID_COMMANDER: "Ректор Академии" STR_CHURCH_SOLDIER: "Неофит Церкви" STR_CHURCH_BOY: "Служка Церкви" STR_CHURCH_NAVIGATOR: "Фанатик Церкви" STR_CHURCH_HANDMAID: "Храмовая Дева" STR_CHURCH_MAIDEN: "Воительница Церкви" STR_CHURCH_ELITE: "Валькирия Церкви" STR_CHURCH_ENGINEER: "Дрессировщица Церкви" STR_BEASTMASTER_TERRORIST: "Дрессировщица (голая)" STR_CHURCH_MATRON: "Церковная Матушка" STR_CHURCH_PRIEST: "Священник Церкви" STR_CHURCH_LEADER: "Епископ Церкви" STR_CHURCH_COMMANDER: "Кардинал Церкви" STR_APOC_DISCIPLE: "Апостол Апокалипсиса" STR_APOC_SADIST: "Садист Апокалипсиса" STR_APOC_MARAUDER: "Мародер Апокалипсиса" STR_ERIDIAN_SOLDIER: "Эридианин-Воин" STR_ERIDIAN_BEASTMASTER: "Эридианин-Загонщик" STR_ERIDIAN_LEADER: "Эридианин-Вождь" STR_MUTON_SOLDIER: "Наемник-Солдат" STR_MUTON_NAVIGATOR: "Наемник-Десантник" STR_MUTON_ENGINEER: "Наемник-Инженер" STR_MUTON_HEAVY: "Наемник-Ударник" STR_MUTON_LEADER: "Наемник-Капитан" STR_MUTON_COMMANDER: "Наемник-Коммандер" STR_ETHEREAL_SOLDIER: "Звездный Бог-Страж" STR_ETHEREAL_NOVICE: "Звездный Бог-Неофит" STR_ETHEREAL_LEADER: "Звездный Бог-Оперативник" STR_ETHEREAL_COMMANDER: "Звездный Бог-Координатор" STR_RAIDER_SCOUT: "Рейдер-Скаут" STR_RAIDER_THUG: "Рейдер-Бугай" STR_RAIDER_BUZZARD: "Рейдер-Летун" STR_RAIDER_BOSS: "Рейдер-Босс" STR_RAIDER_HUMONGOUS: "Рейдер-Переросток" STR_RAIDER_FIREBAT: "Рейдер-Огнеметчик" STR_UBER_BELTER: "Поясная" STR_SPARTAN_SCOUT: "Скаут Спартанцев" STR_SPARTAN_RIFLEMAN: "Пехотинец Спартанцев" STR_SPARTAN_HEAVY: "Пулеметчик Спартанцев" STR_SPARTAN_CAPTAIN: "Лейтенант Спартанцев" STR_HUMAN_SOLDIER_COMMANDO: "Коммандо" STR_HUMAN_NOMAD: "Кочевник" STR_MEGAPOL: "Мегапол" STR_MEGAPOL_LATE: "Мегапол" STR_MEGAPOL_WOLFMAN: "Волчара Мегапола" STR_MEGAPOL_ENFORCER: "Штурмосвин Мегапола" STR_MEGAPOL_DETECTIVE: "Детектив Мегапола" STR_MEGAPOL_APEMAN: "Обезьман Мегапола" STR_BANDIT_RATMAN: "Крысюк" STR_BANDIT_RATMAN_HUNTER: "Крысюк-Лиходей" STR_BANDIT_RATMAN_STORMRAT: "Штурмокрыс" STR_BANDIT_RATMAN_LEADER: "Крысюк-Авторитет" STR_REAPER_CAVALRY_TERRORIST: "Верховой Жнец" AUX_STORMRAT_SHIELD: "Щит Штурмокрыса" STR_BANDIT_HIGHWAYMAN: "Налетчик" STR_BANDIT_BOY: "Хулиган" STR_BANDIT_DRIFTER: "Бродяга" STR_BANDIT_RUFFIAN: "Беспредельщик" STR_BANDIT_TROUBLEMAKER: "Оторва" STR_BANDIT_DUDE: "Бандюга" STR_BANDIT_FUSSBALLER: "Битник" STR_BANDIT_HITMAN: "Киллер" STR_BANDIT_BOSS: "Бандит-Главарь" STR_BANDIT_TOMB_RUNNER: "Расхитительница гробниц" STR_BANDIT_GHOUL: "Гуль" STR_BANDIT_GHOUL_SCI: "Гуль-Ученый" STR_JUNGLE_GAL: "Девка-людоед" STR_NECROPIRATE: "Некропират" STR_BLOOD_DOG_TERRORIST: "Кровавая Гончая" STR_DOGG: "Собака" STR_DOGG_TERRORIST: "Сторожевой Пес" STR_MONSTER_RACE: "Монстры" STR_MONSTER_RACE_NIGHT: "Монстры (Тьма)" STR_MONSTER_RACE_SEA: "Монстры (Море)" STR_MONSTER_RACE_SEA_2: "Монстры (Море) Альт." STR_MONSTER_RACE_SEA_3: "Монстры (Море) Альт. 2" STR_HALLUCINOID_TERRORIST: "Галлюциноид" HALLUCINOID_ARMOR: "Осмотр: Галлюциноид" STR_HALLUCINOID_CORPSE: "Туша Галлюциноида" STR_HALLUCINOID_RACE: "Галлюциноиды" STR_MONSTER_HUNTERS: "Охотники на монстров" STR_RACE_QUEST: "Квест" STR_MEGASCORPION: "Мегаскорпион" STR_MEGASCORPION_TERRORIST: "Мегаскорпион" STR_MEGASCORPION_CORPSE: "Туша Мегаскорпиона" STR_MEGASCORPION_STING: "Жало Мегаскорпиона" MEGASCORPION_ARMOR: "Осмотр: Мегаскорпион" STR_MEGASCORPION_POISON: "Животный яд" STR_GIANTSPIDER: "Гигантский Паукан" STR_GIANTSPIDER_TERRORIST: "Гигантский Паукан" GIANTSPIDER_ARMOR: "Осмотр: Гигантский Паукан" STR_GIANTSPIDER_CORPSE: "Останки Гигантского Паукана" STR_SPIDER_SILK: "Паучий шелк" STR_CHUPACABRA: "Чупакабра" STR_CHUPACABRA_TERRORIST: "Чупакабра" CHUPACABRA_ARMOR: "Осмотр: Чупакабра" STR_CHUPACABRA_CORPSE: "Останки Чупакабры" STR_VAMPIRE_BAT: "Мышь-вампир" STR_VAMPIRE_BAT_TERRORIST: "Мышь-вампир" VAMPIRE_BAT_ARMOR: "Осмотр: Мышь-вампир" STR_VAMPIRE_BAT_CORPSE: "Останки Мыши-вампира" STR_GIANT_BEETLE: "Гигантский Таракан" STR_GIANT_BEETLE_TERRORIST: "Гигантский Таракан" GIANT_BEETLE_ARMOR: "Осмотр: Гигантский Таракан" STR_GIANT_BEETLE_CORPSE: "Останки Гигантского Таракана" STR_GIANT_RAT: "Гигантская Крыса " STR_GIANT_RAT_TERRORIST: "Гигантская Крыса" GIANT_RAT_ARMOR: "Осмотр: Гигантская Крыса" STR_GIANT_RAT_CORPSE: "Дохлая Крыса" STR_RYBA_TERRORIST: "Рыба-мутант" STR_RYBA_CORPSE: "Дохлая рыба" STR_KRAB_TERRORIST: "Краб-мутант" STR_KRAB_CORPSE: "Дохлый краб" STR_MONSTER_TEETH: "Зуб чудовища" STR_MONSTER_EYE: "Глаз чудовища" STR_SHARKMAN_OIL: "Жир Акулоида" STR_WEREWOLF_TESTICLES: "Яички чудовища" STR_VAMPIRE_BLOOD: "Кровь вампира" STR_RET_PEON: "Ретикулянин-Батрак" STR_RET_HYBRID: "Ретикулянин-Гибрид" STR_RET_SIREN: "Сирена" STR_RET_SECTOGRE: "Сектогр" STR_RET_COMMANDO: "Ретикулянин-Техник" STR_RET_ELDER: "Ретикулянин-Старейшина" STR_RET_MECHTOID: "Мехтоид" STR_GOVT_AGENT: "Правит. Агент" STR_GOVT_PILOT: "Правит. Пилот" STR_GOVT_MP: "Военный полицейский" STR_GOVT_ENFORCER: "Правит. Солдат" STR_GOVT_ELITE: "Правит. Спецназовец" STR_GOVT_SIREN: "Правит. Сирена" STR_GOVT_EXTERMINATOR: "Чистильщик" AUX_EXTERMINATOR_AUTO_CANNON: "Автопушка Чистильщика" STR_GOVT_GENERAL: "Правит. Генерал" STR_NAZI_SOLDIER: "Гуманист-Солдат" STR_NAZI_SS: "Гуманист-Инструктор" STR_NAZI_LEADER: "Гуманист-Лидер" STR_NAZI_STORMTROOPER: "Гуманист-Штурмовик" STR_NAZI_SUPERSOLDIER: "Гуманист-Суперсолдат" STR_NAZI_KKK: "Активист Гуманистов" STR_KILLER_DROIDS: "Дроиды-убийцы" STR_TECHNOCRACY_TERMINATOR_TERRORIST: "Дроид-убийца Mk.801" STR_TECHNOCRACY_INFILTRATOR_TERRORIST: "Крепкая девка" STR_TECHNOCRACY_0_CORPSE_BATTLE: "Обломки Mk.801" TECHNOCRACY_ARMOR_P0: 'Осмотр: Дроид-убийца Mk.801' TECHNOCRACY_ARMOR_P0A: "В порядке" AUX_TEC_0_WEAPON: Энергетическая пушка Дроида STR_NUCLEAR_BATT: Ядерная батарея STR_TECHNOCRACY_MEK_LEADER: "Техномант" STR_TECHNOCRACY_1_CORPSE_BATTLE: "Труп Техноманта" TECHNOCRACY_ARMOR_P1: 'Осмотр: Техномант' STR_SMUGGLER_GOON: "Громила" STR_SMUGGLER_CATGIRL: "Кошкодевочка" STR_SMUGGLER_ENGINEER: "Бука" STR_SMUGGLER_CAPTAIN: "Контрабандист-Капитан" STR_SMUGGLER_NEGOTIATOR: "Посредница" STR_GOLDEN_SAINT_1: "Золотая Праведница" STR_GOLDEN_SAINT_2: "Золотая Праведница" AUX_GOLDEN_SAINT_WEAPON: "Золотой Хаос" STR_MAGICAL_GIRL: "Девочка-волшебница" STR_MAGICAL_GIRL_CORPSE: "Камень Душ" STR_MAGICAL_CREATURES_RACE: "Магические существа" STR_MAGICAL_CREATURES: "Неизвестно" JIM_ANGRY_ARMOR: "ДЖИМ" JIM_HAPPY_ARMOR: "ДЖИМ" STR_JIM_ANGRY: "ДЖИМ" STR_JIM_HAPPY: "ДЖИМ" STR_JIM_CORPSE_BATTLE: "ДЖИМ (не мертв)" STR_TREE_OF_LIFF: "Древо Жизни" STR_GNOME_ARMORED: "Бронированный Гном" STR_ARMORED_GNOME_BOUNTY: "Гном (в броне) для Заккса" STR_GNOME: "Гном" STR_GNOME_MAD: "Безумный Гном" AUX_DRILL: "Перфоратор" AUX_GNOME_CANNON: "Гномская Пушка" STR_GOVT_EXTERMINATOR_BOUNTY: "Чистильщик для Заккса" STR_STAR_GOD_PUBLIC_ENEMY: "Враг народа" STR_LOBSTERMAN_TERRORIST: "Лобстерман" STR_SHARKMAN_TERRORIST: "Акулоид" STR_DEEP_ONE_SOLDIER: "Глубинник-Воин" STR_DEEP_ONE_NOMAD: "Глубинник-Кочевник" STR_AQUAMAN_TERRORIST: "Аквамен" STR_CYCLOPS_SOLDIER: "Циклоп-Страж" STR_GHOST_GAL: "Девушка-призрак" STR_BUTCH: "Быкодемон" STR_WRAITH_SOLDIER: "Черный Ходок" STR_ZOMBIE_STERILE_TERRORIST: "Зомбарь" STR_ZOMBIE_STERILE_CORPSE: "Туша Зомбаря" STR_ZOMBIE_GRUBAS_TERRORIST: "Жирный Зомби" STR_ZOMBIE_GRUBAS_CORPSE: "Туша Жирного Зомби" STR_ZOMBIE_SADAKO_TERRORIST: "Зомби-Стрикс" STR_ZOMBIE_SADAKO_CORPSE: "Туша Зомби-Стрикс" STR_ZOMBIE_CARRIE_TERRORIST: "Зомби-Банши" STR_ZOMBIE_CARRIE_CORPSE: "Туша Зомби-Банши" STR_ZOMBIE_PIMP_TERRORIST: "Похотливый Зомби" STR_ZOMBIE_PIMP_CORPSE: "Туша Похотливого Зомби" STR_ZOMBIE_TROOPER_1: "Зомби-Солдат" STR_ZOMBIE_TROOPER_2: "Зомби-Солдат" STR_ZOMBIE_TROOPER_CORPSE: "Туша Зомби-Солдата" STR_ZOMBIE_SENTINEL_REMAINS: "Кусок Зомби-Стража" STR_MEGAZOMBIE_TERRORIST: "Мегазомби" STR_MEGAZOMBIE_CORPSE: "Туша Мегазомби" STR_TOMB_GUARDIAN: "Страж Крипты" STR_TOMB_GUARDIAN_CORPSE: "Труп Стража Крипты" STR_VAMPIRE_DUDE: "Вампир" STR_VAMPIRE_GAL: "Вампиресса" STR_VAMPIRE_CORPSE: "Труп вампира" STR_WASPITE_SOLDIER: "Осоид" STR_TROLLETARIAT: "Троллетариат" STR_HUMANS: "Гражданские лица" STR_RACE_HUMAN: "Гражданские лица" STR_RACE_VAMPIRE: "Вампиры" STR_RACE_CYBORGS: "Киборги" STR_SHADOWS: "Магистры Сумрака" STR_SHADOW_PLOT: "Путь впотьмах" STR_SHADOWTECH: "Сумратек" STR_SHADOW_CHASING: "Погоня за Сумраком" STR_SHADOW_DESCENT: "Погружение в Сумрак" STR_DARK_STAR: "Темная Звезда" STR_SHADOWREALM: "Сумрак" STR_LIGHT_FORCE: "Светлая сторона Силы" STR_DARK_FORCE: "Темная сторона Силы" STR_OTHER_DIMENSIONS: "Иные измерения" STR_TANNHAUSER_GATES: "Врата Тангейзера" STR_HUMAN_MALE_3: "Крепкий парень" STR_HUMAN_FEMALE_4: "Крепкая девка" STR_HUMAN_CITY_GIRL: "Смышленая девка" STR_HUMAN_SHARP_GUY: "Четкий парень" STR_HUMAN_SHARP_GIRL: "Четкая девка" STR_HUMAN_CLERK: "Клерк" STR_HUMAN_CLERK_CORRUPT: "Продажный Клерк" STR_HUMAN_MASTER: "Человек-маг" STR_HUMAN_NOBLEWOMAN: "Аристократка" STR_HUMAN_FATMAN: "Толстяк" STR_HUMAN_LABOURER: "Разнорабочий" STR_HUMAN_LABOURER_FEM: "Разнорабочая" STR_HUMAN_HOE: "Шлюха" STR_BEASTMEN: "Зверолюди" STR_WEREWOLF: "Оборотень" STR_WEREWOLF_WARRIOR: "Дикий Оборотень" WEREWOLF_ARMOR: "Осмотр: Оборотень" STR_BEASTMAN_9_CORPSE_BATTLE: "Труп Оборотня" STR_NINJA: "Небесные Ниндзя" STR_NINJA_ENDURANCE_TRAINING: "Тренировка стойкости Ниндзя " STR_NINJA_GAL: "Ниндзя-Баба" STR_NINJA_WARRIOR: "Ниндзя-Воин" STR_REBEL: "Мутанты-повстанцы" STR_REBELS: "Мутанты-повстанцы" STR_REBEL_TRAITORS: "Предатели Альянса" STR_REBEL_MALE: "Солдат-повстанец" STR_REBEL_FEMALE: "Милашка-повстанец" STR_REBEL_BUGEYE: "Лупоглаз-повстанец" STR_REBEL_LAMIA: "Ламия-повстанец" STR_REBEL_BRUTE: "Здоровяк-повстанец" STR_REBEL_MALE_CIV: "Солдат-повстанец" STR_REBEL_FEMALE_CIV: "Милашка-повстанец" STR_REBEL_BUGEYE_CIV: "Лупоглаз-повстанец" STR_REBEL_LAMIA_CIV: "Ламия-повстанец" STR_REBEL_BRUTE_CIV: "Здоровяк-повстанец" STR_REBEL_FEMALE_TRAITOR: "Милашка-предательница" STR_REBEL_FEMALE_TRAITOR_BOUNTY: "Казнить: Милашка-предательница" STR_REBEL_BUGEYE_TRAITOR: "Лупоглаз-предатель" STR_REBEL_BUGEYE_TRAITOR_BOUNTY: "Казнить: Лупоглаз-предатель" STR_MSDF_TANK: "Танк ССМ" MALE_CIVILIAN: "Полу-Убер" FEMALE_CIVILIAN: "Милашка" CIVILIAN_MUT_3: "Лупоглаз" CIVILIAN_MUT_4: "Ламия" CIVILIAN_MUT_5: "Здоровяк" CIVILIAN_YOUNG_UBER: "Юная Убер" CIVILIAN_CASTAWAY_GAL: "Пария" STR_CIV_ARMOR_CASTAWAY_GAL: "Беглянка" STR_LOKNAR: "Локк'Наар" STR_PIRATE_CIV: "Корсар" STR_BRUTE_SAILOR_CIV: "Босс Корсаров" CIVILIAN_LOKNAR_1: "Локк'Наар-фермер" CIVILIAN_LOKNAR_2: "Ополчение Локк'Нааров" STR_LOKNAR_VILLAGER: "Локк'Наар-Фермер" STR_HOSTAGE_LOVER_OF_DR_X: "Протеже д-ра Икс" STR_EXPERIMENT_VICTIM: "Жертва экспериментов" STR_EXPERIMENT_VICTIM_BOUNTY: "На волю: Жертва экспериментов" STR_RAYNERD_VICTIM: "Рейнерд" RAYNERD_ARMOR: "Наряд Рейнерда" STR_RAYNERD_VICTIM_BOUNTY: "На волю: Рейнерд" STR_MAIDEN_VICTIM: "Дева-пленница" STR_BUGEYE_VICTIM: "Лупоглаз-пленник" STR_BUGEYE_VICTIM_BOUNTY: "На волю: Лупоглаз-пленник" STR_DAMSEL_VICTIM: "Милашка-пленница" STR_DAMSEL_VICTIM_BOUNTY: "На волю: Милашка-пленница" STR_WANDERER_VICTIM: "Странник-пленник" STR_WANDERER_VICTIM_BOUNTY: "На волю: Странник-пленник" STR_DAMSEL_SACRIFICE: "Д.И.Л.Д.О." STR_FREAK_GAL: "Девка-Фрик" STR_SISTER_VICTIM: "Беглянка" STR_STASIS_POD_GAL: "Стазисная капсула (Девушка)" STR_STASIS_POD_GAL_EXTRACTION: "И: Стазисная капсула (Девушка)" STR_DOOM_SOLDIER: "Одержимый Солдат" STR_DOOM_SARGE: "Одержимый Сержант" STR_DOOM_GUNNER: "Одержимый Пулеметчик" STR_BOGEYMAN_TERRORIST: "Бабай" STR_DOOM_IMP_TERRORIST: "Имп" STR_DOOM_HELL_BARON_TERRORIST: "Барон Ада" STR_DOOM_DEMON_TERRORIST: "Демон-Пинки" STR_DOOM_SPECTRE_TERRORIST: "Демон-Призрак" STR_DOOM_CACODEMON_TERRORIST: "Какодемон" STR_DOOM_SPIDERDEMON_TERRORIST: "Паук-демон" STR_CYBERDISC_TERRORIST: "Кибердиск" STR_REAPER_TERRORIST: "Жнец" STR_CHRYSSALID_TERRORIST: "Крисалид" STR_CELATID_TERRORIST: "Пердушка" STR_SECTOPOD_TERRORIST: "Сектопод" STR_BOOMOSAURUS_TERRORIST: "Бумозавр" STR_ADRONE_TERRORIST: "Дрон Академии" STR_MARSEC_HUNTER_DRONE_TERRORIST: "Дрон-Охотник МарСек" MARSEC_HUNTER_DRONE_ARMOR: "Осмотр: Дрон-Охотник МарСек" STR_MARSEC_SENTRY_DRONE_TERRORIST: "Дрон-Страж МарСек" MARSEC_SENTRY_DRONE_ARMOR: "Осмотр: Дрон-Страж МарСек" STR_XTANK_CANNON_TERRORIST: "Танк/Пушка ТОП" STR_XTANK_HOVER_GAUSS_TERRORIST: "Ховертанк/Гаусс ТВП" STR_ARMORED_CAR_TERRORIST: "Бронеавтомобиль" STR_ARMORED_CAR_NAZI_TERRORIST: "Бронемобиль Гуманистов" STR_FIELD_GUN_TERRORIST: "Полевое орудие" STR_SECTOID_MEDIC_BROKEN: Сломленный Медик (А) STR_GUILD_ENGINEER_BROKEN: Сломленный Инженер (Г) STR_SECTOID_ENGINEER_BROKEN: Сломленный Инженер (А) STR_MUTON_ENGINEER_BROKEN: Сломленный Инженер (Н) STR_GUILD_LEADER_BROKEN: Сломленная Управляющая STR_SECTOID_LEADER_BROKEN: Сломленный Экстрасенс STR_CHURCH_LEADER_BROKEN: Сломленный Епископ STR_GUILD_COMMANDER_BROKEN: Сломленный Гильдмастер STR_SECTOID_COMMANDER_BROKEN: Сломленный Ректор STR_SMUGGLER_NEGOTIATOR_BROKEN: "Сломленная Посредница" STR_LOC_RET_BASE_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Имперский зонд, за которым мы последовали, вывел нас к местоположению огромного бункера Ретикулян. Если мы хотим проникнуть туда, нам стоит готовиться к встрече с десятками их бойцов, но кто знает, какие богатства и технологии могут быть там спрятаны?" STR_LOC_DARK_ONES_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Имперский Зонд, за которым мы последовали, привел нас к какому-то заброшенному строению. Мы не видим ни одной живой души, но от этого места тянет чем-то зловещим." STR_LOC_DEEP_ONE_01_BRIEFING: "Имперский зонд, за которым мы направились, привел нас к величественному храму Глубинников. По слухам, в таких храмах можно найти прекрасные драгоценные камни, но посмеем ли мы ради них схлестнуться с кишащими ордами Глубинников?" STR_CIVILIAN_TRAFFIC_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Штатские суда можно безнаказанно сбивать: их системы связи слишком слабы, чтобы стукануть о нападении кому-либо. А даже если им и удастся - они не так ценны, чтобы спровоцировать полноценное Возмездие (риск которого при атаке не-гражданского судна существует всегда). Охота на граждан не особо повышает нашу славу, но может помочь нам с оплатой счетов." STR_VESSEL_POL_PATROL_UFOPEDIA: "Самая распространенная и слабейшая из летающих машин Мегапола. Так как Мегапол никто не любит, сбивать этих так называемых законников - дело однозначно доброе. Как и любой аэрокар, эта штука довольно вертлявая.{NEWLINE}{ALT}УКЛОНЕНИЕ +10% {ALT}" STR_VESSEL_BANDIT_MOSQUITO_UFOPEDIA: "На таких тюнингованных аппаратах часто летают бандиты, поджидающие гражданское судно, чтобы заставить его сесть. Конечно, у них нет шансов засечь нас, но мы можем засечь их. Лучше атаковать превосходящими силами, так как это суденышко довольно злобное.{NEWLINE}{ALT}ТОЧНОСТЬ +25% УКЛОНЕНИЕ +35% {ALT}" STR_VESSEL_BANDIT_WASP_UFOPEDIA: "Популярное бандитское корыто, применяемое в различных мерзких делишках. Сбить такое - значит оказать всем услугу, а добыча будет наша. По сравнению с военными судами Оса довольно жалка, но весьма опасна для гражданских.{NEWLINE}{ALT}ТОЧНОСТЬ +10% УКЛОНЕНИЕ +15% {ALT}" STR_VESSEL_BANDIT_COBRA_UFOPEDIA: "Более крупный бандитский корабль, часто управляемый Киллерами и их подручными под видом гражданского судна. Они точно дают большие взятки, но не нам и не нашим покровителям. Атаки Кобр очень точны.{NEWLINE}{ALT}ТОЧНОСТЬ +25% УКЛОНЕНИЕ +15% {ALT}" STR_VESSEL_NIN_1_UFOPEDIA: "Эти большие суда Ниндзя высматривают наши Убежища и технику, каким-то образом они способны обнаруживать наши замаскированные суда на расстоянии 750 миль. Атакуют ракетами с большой дальностью и долгим наведением. Странные силовые щиты полностью поглощают урон от любого первого попадания, но потом сразу же отключаются. {ALT}ТОЧНОСТЬ +45% УКЛОНЕНИЕ +40% {ALT}" STR_VESSEL_HARBINGER_OF_DOOM_UFOPEDIA: "Эти огромные демонические отродья бороздят небеса странных миров. В брюхе они могут переносить демонов помельче. Предвестники обладают жуткими способностями: стреляют ментальной энергией, наколдовывают вокруг себя щиты, вызывают сверхъестественный ужас и, что самое стремное, умеют путешествовать между вселенными. {ALT}ЩИТЫ: 600 (Реген. x2){ALT}" STR_VESSEL_PROBE_UFOPEDIA: "Империя запускает эти блестящие штуковины для разведки мест подозрительный активности. Следование за ними до их цели требует терпения, но кто знает, что за ПРИКЛЮЧЕНИЕ ожидает нас в конце их пути?" STR_VESSEL_FOOT_PATROL_UFOPEDIA: "Если бандиты подберутся слишком близко к Убежищам, то либо нападут сами, либо продадут местоположение другим фракциям. Благодаря низкой скорости передвижения они могут собирать слухи и тщательно осматривать местность, что делает маскирующие технологии бесполезными. Разгон такой банды потребует точной стрельбы." STR_VESSEL_RUFF_RAIDERS_UFOPEDIA: "Деревенские бандюки, они же Беспредельщики, кочуют в этих броневиках (или их морских аналогах) в поисках наживы. Источником наживы может оказаться одно из наших Убежищ. Если они найдут его, то нападут, и их будет очень много.{NEWLINE}Осторожно: броневики могут обстреливать наши суда ракетами (но не могут проехать внутрь Убежища)." STR_VESSEL_LIGHT_GUNBOAT_UFOPEDIA: "Дешевая версия Брига: продвинутые орудия заменены увеличенным экипажем. Экипаж, впрочем, вооружен не так чтобы очень хорошо.{NEWLINE}{ALT}Макс. УВМ: 78{ALT}" STR_VESSEL_GUNBOAT_UFOPEDIA: "У менее одаренных Звездными Богами это считается военным кораблем. Будучи помесью Эскорта и Истребителя и фактически хуже любого из них, эти суда несут на борту хорошо вооруженный военный экипаж, пусть они и редко совершают посадку.{NEWLINE}{ALT}Макс. УВМ: 111{ALT}" STR_VESSEL_MILITARY_TRANSPORT_UFOPEDIA: "Это судно используется небогатыми фракциями (такими как Спартанцы, Рейдеры, правительства) для перевозки оружия и различного военного оборудования. Не ждите, что найдете на борту нечто экстравагантное, но так или иначе, для нас это весьма жирный куш.{NEWLINE}{ALT}Макс. УВМ: 78{ALT}" STR_VESSEL_ESCORT_UFOPEDIA: "Будучи наименее опасным из военных судов, Эскорт все еще остается противником, с которым не стоит шутить. На борту находится большой военный отряд, экипированный современным оружием.{NEWLINE}{ALT}БРОНЯ: 5 ТОЧНОСТЬ +5% Макс. УВМ: 139{ALT}" STR_VESSEL_GUNSHIP_UFOPEDIA: "Этот маленький и юркий военный корабль с легкостью разберется с вашей стандартной пиратской шхуной. Единственный шанс его одолеть - это атаковать, когда он приземлился. Будьте готовы столкнуться с многочисленным, хорошо вооруженным экипажем из профессиональных солдат.{NEWLINE}{ALT}БРОНЯ: 10 ТОЧНОСТЬ +5% Макс. УВМ: 178{ALT}" STR_VESSEL_HEAVY_GUNSHIP_UFOPEDIA: "Является визитной карточкой Наемников, но применяется и другими фракциями. Его появление на радарах - верный признак того, что кто-то обтяпывает серьезные дела; его нелегко победить и в воздухе, и на земле. Лучше все-таки на земле, хотя экипаж всегда состоит из вооруженных до зубов солдат.{NEWLINE}{ALT}БРОНЯ: 10 ТОЧНОСТЬ +5% Макс. УВМ: 238{ALT}" STR_VESSEL_DESTROYER_UFOPEDIA: "Грозное имя этого корабля означает, что он создан для массового уничтожения. Он не такой крепкий или быстрый, как Крейсер, но более маневренный и оснащен скорострельными, мощными Гатлинг-лазпушками.{NEWLINE}{ALT}БРОНЯ: 15 ЩИТЫ: 1750 (Реген. x1) ТОЧНОСТЬ +5% Макс. УВМ: 350{ALT}" STR_VESSEL_CORVETTE_UFOPEDIA: "Очень быстрое и весьма опасное военное судно, применяемое по принципу 'ударь и беги'. Не ждите, что оно позволит связать себя боем. Зато ожидайте, что внутри будет смертельно опасная команда головорезов, так как этот корабль задуман и как рейдовый транспорт для атак на наши Убежища. Вооружен{NEWLINE}Гатлинг-лазпушками. {ALT}БРОНЯ: 15 ТОЧНОСТЬ +5% Макс. УВМ: 214{ALT}" STR_VESSEL_SOTL_UFOPEDIA: "Вооруженный несколькими тяжелыми плазменными орудиями и бластерными установками, этот военный корабль был создан, чтобы уничтожать другие военные корабли. И хотя наши суда слишком малы для того, чтобы это чудище смогло точно в них прицелиться, пытаться сбить его - верное самоубийство.{NEWLINE}{ALT}БРОНЯ: 30 ЩИТЫ: 2500 (Реген. x1) ТОЧНОСТЬ +5% Макс. УВМ: 700{ALT}" STR_VESSEL_BOMBER_UFOPEDIA: "Хотя воздушный бой не является его основным назначением, огневая мощь Бомбардировщика невероятна. Тяжелая броня гарантирует доставку легендарных имплозивных бомб клиенту. Бомбардировщик - настоящая погибель для несчастных сухопутных крыс, не успевших убраться прочь.{NEWLINE}{ALT}БРОНЯ: 10 ЩИТЫ: 1000 (Реген. x1) Макс. УВМ: 404{ALT}" STR_VESSEL_SNAKEBOAT_UFOPEDIA: "Этот тяжелый транспорт используется отрядами Эридиан для рейдов на тех, кто разочаровал Звездных Богов. Такой большой и тяжелый корабль непросто сбить. Появление Доминаторов означает серьезные проблемы, и правительства наверняка забеспокоятся.{NEWLINE}{ALT}БРОНЯ: 10 ТОЧНОСТЬ -5% ЩИТЫ: 600 (Реген. x3) Макс. УВМ: 261{ALT}" STR_VESSEL_SILVER_TOWERS_UFOPEDIA: "Эти странные корабли - небесные колесницы самих Звездных Богов. Защищенные мерцающими щитами и преисполненные магической энергией - они точно не та добыча, которую можно назвать легкой.{NEWLINE}{ALT}ЩИТЫ: 2450 (Реген. x9) ТОЧНОСТЬ +27% УКЛОНЕНИЕ +15%{NEWLINE}Макс. УВМ: ???{ALT}" STR_VESSEL_COURIER_UFOPEDIA: "Курьер всегда перевозит высокопоставленного лидера своей фракции, и это самое важное, что можно сказать об этом корабле. Другая важная черта - в остальном он вполне безвреден.{NEWLINE}{ALT}Макс. УВМ: 78{ALT}" STR_VESSEL_HOPPER_UFOPEDIA: "Этот пассажирский паром едва вооружен и является легкой мишенью для грабежа. Единственная проблема заключается в том, что двигается он довольно быстро.{NEWLINE}{ALT}Внимание!{ALT} Для не-гильдейского персонала разрешен провоз оружия габаритами не более 1 фута 6 дюймов в длину и весом не более 7 фунтов. {ALT}Макс. УВМ: 36{ALT}" STR_VESSEL_HOTROD_UFOPEDIA: "Только богатейшие люди могут позволить себе таких красавцев. Супербыстрый и юркий, он является заманчивой мишенью, поскольку на борту всегда присутствует VIP высшего ранга.{NEWLINE}{ALT}Макс. УВМ: 52{ALT}" STR_VESSEL_EXCAVATOR_UFOPEDIA: "Медленное и почти невооруженное судно, предназначенное для добычи полезных ископаемых, обычно используется Гильдией Торговцев.{NEWLINE}{ALT}Макс. УВМ: 56{ALT}" STR_VESSEL_FREIGHTER_UFOPEDIA: "Это посудина большая и крепкая, но это все еще гражданская посудина. Пары истребителей типа 'Охотник' должно быть достаточно для принудительной посадки, особенно с учетом низкой скорости Сухогруза. Команда многочисленна, но вооружена довольно-таки плохо.{NEWLINE}{ALT}Макс. УВМ: 71{ALT}" STR_VESSEL_HEAVY_FREIGHTER_UFOPEDIA: "На этих судах Гильдия перевозит тяжелые грузы по опасным маршрутам. Помимо способности выдержать неприлично огромное количество урона, они также несут огромный экипаж, в том числе хорошо вооруженный отряд охраны из МарСек и Управляющую Гильдии в качестве капитана. {NEWLINE}{ALT}ЩИТЫ: 400 (Реген. x1) Макс. УВМ: 104{ALT}" STR_VESSEL_LABSHIP_UFOPEDIA: "Академия использует эти суда в информационной войне посредством пиара, дипломатии и глушения радиосигналов. Их нужно сбивать как можно быстрее, иначе наш рейтинг понесет огромный ущерб. Научный корабль защищен мощными щитами, но сам по себе довольно хрупок, особенно для своих размеров. {NEWLINE}{ALT}ЩИТЫ: 1500 (Реген. x1) Макс. УВМ: 163{ALT}" STR_VESSEL_RAIDER_UFOPEDIA: "Рейдерские Барки представляют собой маленькие суденышки общего назначения, спаянные из старых фюзеляжей и различного хлама. Они плохо вооружены, плохо бронированы и плохо управляются, зато несут многочисленный для их размеров экипаж.{NEWLINE}{ALT}Макс. УВМ: 86{ALT}" STR_VESSEL_RAIDER_FIGHTER_UFOPEDIA: "Маленькое, но довольно крепкое и быстрое судно, используемое рейдерами для поиска мест поживы и выведения из строя сил воздушной обороны.{NEWLINE}{ALT}ТОЧНОСТЬ +5% УКЛОНЕНИЕ +20% Макс. УВМ: 100{ALT}" STR_VESSEL_RAIDER_GUNSHIP_UFOPEDIA: "Эти суда, управляемые скандально известными лидерами Рейдеров, почти столь же опасны, как полноценные военные штурмовики.{NEWLINE}{ALT}БРОНЯ: 5 Макс. УВМ: 155{ALT}" STR_VESSEL_REBEL_FREIGHTER_UFOPEDIA: "Не спутайте эти сухогрузы с пепелацами Рейдеров из-за их доисторического вида. Они используются торговцами Альянса Мутантов и частными коммерсантами, иногда в связке с местными властями. Враждебные действия по отношению к этим судам нанесут колоссальный удар по нашей репутации.{NEWLINE}{ALT}Макс. УВМ: 65{ALT}" STR_VESSEL_SENTRY_UFOPEDIA: "Разведывательное судно, быстрое и напичканное дорогущим сканирующим оборудованием. Если вы засекли Стража, это может означать, что враг ищет ваше Убежище.{NEWLINE}{ALT}Макс. УВМ: 91{ALT}" STR_VESSEL_FIGHTER_UFOPEDIA: "Не дайте размеру себя одурачить, Истребители смертельно опасны. Они несут экипаж из 2-4 элитных солдат и могут внести существенный вклад в битву. Тем не менее, это и заманчивая цель благодаря наличию двух двигателей.{NEWLINE}{ALT}ТОЧНОСТЬ +10% УКЛОНЕНИЕ +20% Макс. УВМ: 200{ALT}" STR_VESSEL_FIGHTER_G_UFOPEDIA: "Используется нашими самыми уважаемыми 'покровителями' из всевозможных правительств. Атака любого судна с синими и красными габаритными огнями будет стоить нам рейтинга и может привести к урезанию откатов за защиту. Нет огней - все окей, но убийства официалов чреваты большими штрафами.{NEWLINE}{ALT}ТОЧНОСТЬ +10% УКЛОНЕНИЕ +20% Макс. УВМ (урон в минуту): 200{ALT}" STR_VESSEL_VIPER_FIGHTER_UFOPEDIA: "Гадюка - это основной космический истребитель МарСек, по всем статьям лучше истребителей, что мы встречали ранее. Cнаряжен имплозивными бомбами, что означает, что мы должны избавиться от него как можно быстрее, покуда он не натворил бед.{NEWLINE}{ALT}БРОНЯ: 10 ЩИТЫ: 500 (Реген. x3){NEWLINE}ТОЧНОСТЬ +20% УКЛОНЕНИЕ +30% Макс. УВМ: 253{ALT}" STR_VESSEL_GOVSHIP_UFOPEDIA: "Эти большие и красивые, чуть ли не представительского класса корабли используются только правительствами и только тогда, когда на повестке дня стоят некие очень важные дела. Сбить и ограбить Ординатор заманчиво (он несет несколько модулей жизнеобеспечения), но это сильно повредит нашим двусторонним отношениям. {ALT}БРОНЯ: 5 Макс. УВМ: 109{ALT}" STR_VESSEL_GOVT_CRUISER_UFOPEDIA: "Слияние странных технологий Ретикулян и промышленных мощностей правительств привело к тихому рождению этого опасного чудища. Ему нужно лишь немного немудрящих ресурсов и совсем не нужен хеллерий, так как энергию вырабатывает ретикулянский ХЯС-реактор. Нам точно не стоит атаковать эти суда - это очень разозлит наших щедрых 'спонсоров'." STR_VESSEL_MESSENGER_UFOPEDIA: "Из всех 'милостиво' используемых Звездными Богами судов эти корабли - самые маленькие. Несмотря на малый размер, они достаточно опасны... но не так опасны, как их владельцы.{NEWLINE}{ALT}ЩИТЫ: 400 (Реген. x1) Макс. УВМ: 122{ALT}" STR_VESSEL_FRIGATE_UFOPEDIA: "Фрегат очень крепок и оборудован скорострельными орудиями. Его команда многочисленна и весьма хорошо вооружена. {NEWLINE}{ALT}БРОНЯ: 10 ЩИТЫ: 1250 (Реген. x1) ТОЧНОСТЬ +5% Макс. УВМ: 295{ALT}" STR_VESSEL_BOARDING_TORPEDO_UFOPEDIA: "Эти брутальные штуковины используются в космических боях. Их запускают в крупные суда с огромной скоростью, абордажную команду от гибели при ударе защищают грави-генераторы. Также с их помощью можно прорваться в наши Убежища. Но, к счастью, в атмосфере скорость торпед ниже, и наши системы ПВО могут их сбить. Если они у нас есть, конечно." STR_VESSEL_BREAKER_UFOPEDIA: "Невооруженный, но очень быстрый, этот малозаметный корабль используется для вторжения на большие суда и в комплексы, при этом неся в себе многочисленный десант. Тяжелая броня позволяет ему проходить сквозь защитные рубежи даже будучи обнаруженным. Если такой корабль отправят против нас, потребуются серьезные меры, чтобы отразить атаку." STR_VESSEL_ASSAULT_TRANSPORT_UFOPEDIA: "Быстрый и крепкий, используется как в космических боях, так и для быстрого развертывания на земле. Мы можем смело ожидать, что его применят против наших Убежищ." STR_SYNTH_CORPSE_UFOPEDIA: "Самая совершенная... машина? из всех, что мы встречали. Она явно квазибиологическая, так как имеет такие же округлости, как у нас, но усилена неизвестным металлом на клеточном уровне. Это робот с искусственными плотью и кровью без механических частей тела (кроме ног ниже колен). Она вообще милашка, но когда мы ее включим, она будет еще и очень живучей." STR_SOLDIER_UFOPEDIA: "Наша команда отчаянных девушек-мутантов, носителей генотипа 'Убер', сбежавших от злых экспериментов, которые на них ставили. Они слегка сильнее, чем обычные Уберы, особенно ментально, и не требуют жалования (если только не получают высокие ранги), но других таких трудно найти.{NEWLINE}Н/В: 12. (См. также Тайны,{NEWLINE}Библиотеку и Достижения)." STR_SOLDIER_W_UFOPEDIA: "Чтобы стать истинной чародейкой, девушка должна превратиться в Странненькую. Ее мистические способности усилятся, а наряды 'только для Странненьких' усилят их еще больше. Но этой силе есть цена:{NEWLINE}>Пределы Стрельбы и Ближнего боя становятся равными 100;{NEWLINE}>Предел Силы становится 70;{NEWLINE}>Жалование возрастает на 60-100 тысяч в зависимости от ранга;{NEWLINE}>Некоторые наряды, в первую очередь варварские и воровские, недоступны.{NEWLINE}Преобразование серьезно травмирует, нужно длительное восстановление. Любая надетая одежда будет уничтожена. Требуется 50 ХРА и 50 С.Вуду." STR_SOLDIER_TYPES_UFOPEDIA: "Впереди нас ждут слава и боевые подвиги! Лишь подлые трусы полагаются на наемников и машины, и славы в этом нет никакой. Нам нужны отважные воины, и именно вам, Кэп, предстоит повести этих псов прямиком в ад!{NEWLINE}{NEWLINE}Ниже приведены голые факты о воинах каждой расы, питомцах и боевых машинах. И, наконец, о всей броне и костюмах, отсортированных по расе. Детальная информация о расах будет отображаться только после проведения медосмотров." STR_SOLDIER_TYPE_BASIC_UFOPEDIA: "В этом отчете подробно рассмотрены навыки Уберов на основе допросов сторонних Уберов и наблюдений за нашими.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 60-80; макс. 100{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 30-80; макс. 140{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 40-60; макс. 90{NEWLINE}{ALT}СИЛА:{ALT} 10-50; макс. 80{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 10-70; макс. 100{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 40-70; макс. 100{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 40-70; макс. 120{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 40-65; макс. 90{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 30-90; макс. 140{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 25-50; макс. 70{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 25-60{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 40{NEWLINE}{ALT}ЗАЩИТА ВУДУ:{ALT} + 30% Н.ВУДУ" STR_SOLDIER_TYPE_SS_UFOPEDIA: "Лаботрясы, понятное дело, изрядно позабавились, изучая наших 'рабов-солдат'.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 45-60; макс. 80{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 40-70; макс. 120{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 30-45; макс. 60{NEWLINE}{ALT}СИЛА:{ALT} 15-40; макс. 60{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 10-50; макс. 100{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 35-55; макс. 80{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 35-65; макс. 115{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 30-55; макс. 90{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 25-60; макс. 100{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 30-100; макс. 140{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 15-70{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 65{NEWLINE}>Стабильный Боевой дух; сопротивляются сверх-оглушению.{NEWLINE}Н/В: 10" STR_SOLDIER_TYPE_PEA_UFOPEDIA: "Из необученных Крестьянок бойцы выходят, мягко выражаясь, так себе. Но потенциал у них очень даже есть.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 50-55; макс. 80{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 60-70; макс. 145{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 35-40; макс. 55{NEWLINE}{ALT}СИЛА:{ALT} 15-20; макс. 45{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 40-60; макс. 100{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 40-45; макс. 80{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 30-36; макс. 120{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 30-36; макс. 90{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 30-36; макс. 100{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 60-75; макс. 150{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 20-69{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 66{NEWLINE}{ALT}ЗАЩИТА ВУДУ:{ALT} + 10% ХРАБРОСТИ{NEWLINE}>Сопротивление боли.{NEWLINE}Н/В: 9" STR_SOLDIER_TYPE_HYBRID_UFOPEDIA: "Лупоглазы славятся своим могучим Вуду, которым могут пользоваться даже без вспомогательных средств. Еще их трудно отличить друг от друга, даже мужчин от женщин, так что не будем вскрывать эту тему.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 50-60; макс. 80{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 40-70; макс. 100{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 20-35; макс. 45{NEWLINE}{ALT}СИЛА:{ALT} 20-30; макс. 40{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 10-60; макс. 90{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 50-80; макс. 110{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 40-65; макс. 125{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 35-45; макс. 80{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 20-60; макс. 90{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 40-60; макс. 90{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 50-75{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 75{NEWLINE}>Стабильный БД. Н/В: 20 Т/В: 80%" STR_SOLDIER_TYPE_GNOME_UFOPEDIA: "Гномы миниатюрны и совершенно безумны. Они могут водить любую технику, даже Локк'Наарскую.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 40-60; макс. 65{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 70-140; макс. 200{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 45-55; макс. 65{NEWLINE}{ALT}СИЛА:{ALT} 8-12; макс. 20{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 120-200; макс. 200{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 55-65; макс. 70{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 60-85; макс. 130{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 40-50; макс. 70{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 40-60; макс. 90{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 65-80; макс. 85{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 75-90{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 15{NEWLINE}>Сопротивляются{NEWLINE}сверх-оглушению.{NEWLINE}Н/В: 12 Т/В: 50%" STR_SOLDIER_TYPE_SYNTH_UFOPEDIA: "{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 100-125; макс. 175{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 400-500; макс. 600{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 25-30; макс. 35{NEWLINE}{ALT}СИЛА:{ALT} 75-100; макс. 110{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 75-100; макс. 125{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 75-100; макс. 135{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 60-75; макс. 100{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 75-100; макс. 125{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 1-10; макс. 33{NEWLINE}{ALT}>>>{ALT} Вуду нет, но высокая ЗАЩИТА ВУДУ.{NEWLINE}{ALT}>>>{ALT} Храбрость всегда равна 0, стресс -25.{NEWLINE}{ALT}>>>{ALT} Могут действовать в космосе и невесомости.{NEWLINE}{ALT}>>>{ALT} Вместо усталости страдают от перегрева: меньше ОВ - выше температура. При ОВ ниже 300 получают оглушение.{NEWLINE}{ALT}>>>{ALT} Регенерируют 3 ОЗ за ход, но ОВ восстанавливаются медленно. Снижение оглушения и Восст. ОВ не зависят от ОЗ." STR_GUILD_SOLDIER_UFOPEDIA: "Подсобники отвечают за выполнение всякой рутинной работы на кораблях Гильдии, будь то обслуживание, уборка или мелкие административные поручения. По факту это плохо вооруженные гражданские, которые вряд ли доставят нам хлопот, однако я признаю, что они верны своим работодателям. Это все от жадности, Кэп, потому что я не вижу, чтобы{NEWLINE}кто-то был верен Гильдии в силу своих выдающихся моральных качеств." STR_GUILD_TEAM_LEADER_UFOPEDIA: "Эти 'сильные мира сего' и 'глаза и уши Гильдии' предназначены для того, чтобы погонять персонал Гильдии низших рангов, и получают на удивление неплохо - возможно, чтобы мотивировать простых сотрудников бороться за их место (что, как показывает элементарный расчет, для большинства просто недостижимо). Супервайзеры получают свой высокий статус за непоколебимую лояльность, что также означает, что они слишком твердолобы, чтобы их можно было легко запугать. В бою отличаются хорошей реакцией, но стреляют просто отвратно." STR_GUILD_MEDIC_UFOPEDIA: "Академия со своей бесплатной медициной не может успеть везде. Большая часть медицинских услуг в мире оказывается врачами с лицензией от Гильдии. Они проводят лечебные процедуры... за определенную цену. В отличие от своих коллег из Академии, они не претендуют зваться благотворителями. Эти люди холодны, бесчувственны и практически непоколебимы." STR_TRADER_ATTENDANT_UFOPEDIA: "Эта миниатюрная девушка очень воодушевлена и гордится своими сравнительно важными обязанностями и полученной стрелковой подготовкой, благодаря которой не станет быстро сдаваться в случае перестрелки. На самом деле, она лишь еще одна эксплуатируемая женщина, поскольку ее обязанности представляют собой различные формы крепостничества: от приготовления напитков до уборки дерьма за другими людьми, вплоть до еще более унизительной работы - даже если руки после нее остаются чистыми, в крайнем случае липкими. Об их отстреле не стоит сожалеть больше, чем об отстреле любых других корпоративных рабов." STR_GUILD_SPACE_TECH_UFOPEDIA: "Сотрудники ориентированных на космос дочерних предприятий Гильдии, таких как ТранС-Стеллар или Солмайн. Они обитают в халупообразных космических модулях и проживают свою жизнь, обслуживая сотни различных механизмов на космических кораблях, в рудниках и других подобных местах в космосе. Они гордятся тем, что они пионеры человечества в завоевании космоса - да только какие вы пионеры, если занимаетесь одним и тем же на протяжении нескольких поколений?" STR_GUILD_SHIP_OFFICER_UFOPEDIA: "Офицеры - это элитные члены Гильдии, подкованные в управлении космолетами. Они натурально обладают стальными нервами и могут вымуштровать свои команды до почти слепого подчинения." STR_GUILD_NAVIGATOR_UFOPEDIA: "В иерархии Гильдии эти люди относятся к высшим чинам, поскольку их обязанностью является обеспечение безопасного движения космолетов сквозь глубины космоса, и это огромная ответственность. Навигаторы настолько же эффективны, насколько бессердечны. Они могущественные маги, и их таланты часто применяются при допросах пленников." STR_GUILD_GUARD_UFOPEDIA: "Охраной рутинных бизнес-процессов Гильдии занимаются эти парни. Они чуть-чуть крепче вооруженных гражданских, если честно, но с их боевой броней могут быть проблемы. По сравнению со стандартными моделями, эти бронежилеты менее устойчивы к Бронебойному, Режущему, Зажигательному урону и Дыму, но более устойчивы к Лазерному и особенно Химическому урону. Это типично для большинства бронекостюмов Гильдии." STR_MARSEC_SECURITY_UFOPEDIA: "Военный департамент Гильдии Торговцев, МарСек, является крупнейшим работодателем для мутных типов вроде этого. Он не слишком умен и уж точно не спецназовец, но это все равно крепкий мужик, который навидался всякого. Этим людям платят за защиту грузов - и они ее обеспечивают. Броня у них, что неудивительно, отличного качества и способна защитить владельца почти от любого огнестрельного оружия, поэтому в схватке с этими ребятами забудьте о дробовиках и пистолетах." STR_MARSEC_BODYGUARD_UFOPEDIA: "Телохранители - элитные приспешники, обычно занятые руководством младшим охранным персоналом или охраной{NEWLINE}VIP-клиентов. Да, их вид полностью соответствует сути: крепкие, отлично подготовленные и злые. Их силовая броня с легкостью останавливает пули стрелкового оружия и непроницаема для огня, газа и холода. Они часто вооружены крутыми пушками и владеют ценной информацией о разных противниках, с которыми приходилось сталкиваться. Я бы точно не стала драться с ними каждый день, хотя меня определенно к ним влечет." STR_TRADER_PILOT_UFOPEDIA: "Эти парнишки в забавной униформе вовсе не настолько безвредны, как могут казаться. Хотя они не настолько важны, как Инженеры, они опытные пилоты и техники, чей труд хорошо оплачивается, и будут защищать свои корабли ценой жизни. В конце концов, если они просрут судно - то будут выплачивать Гильдии компенсации до самой смерти." STR_TRADER_SPACEMAN_UFOPEDIA: "Подвид гильдейских подсобных рабочих, достаточно невезучих для того, чтобы оказаться на работах в космосе. Мы можем выпытать у них много полезных сведений о космосе и связанных с ним вещах." STR_TRADER_EXTERMINATOR_UFOPEDIA: "Подсобные рабочие Гильдии могут расти карьерно, но для них это очень сложно. Иногда особенно злобные и крепко сбитые становятся Менеджерами по вредителям. За эту работу лучше платят, но она более грязная, чем любая другая, поскольку подразумевает борьбу - постоянную - с различными гадкими вредителями, от враждебной флоры и фауны до мутантов. МПВ носят легкие, устойчивые к химикатам летающие комбинезоны, которые позволяют им забираться в труднодоступные места. В целом эти люди более опасные (и целеустремленные), чем Подсобники, но в их компетенцию не входит работа с организованным вооруженным отпором. Например, нами." STR_GUILD_ENGINEER_UFOPEDIA: "Этот парень - больше, чем просто палубный обслуживающий персонал, уж поверьте. Инженеры Торговцев - это важные, высокооплачиваемые специалисты, благодаря которым корабли и учреждения Гильдии функционируют максимально исправно. Зачастую Инженеры занимают влиятельное положение. Их нельзя назвать настоящими воинами, но они достаточно богаты, чтобы позволить себе хорошее оружие и некоторую броню, так что будьте осторожны." STR_GUILD_LEADER_UFOPEDIA: "Эта дама - далеко не мелкая сошка в Гильдии, она является настоящей элитой в их иерархии. Управляющие вроде нее встречаются достаточно редко и присутствуют только там, где в них возникает необходимость, так что не ждите, что они будут попадаться за каждым кустом. Они не слишком опасны сами по себе, но их всегда сопровождает многочисленный контингент охраны. Само собой разумеется, что мы должны стараться захватывать Управляющих живьем при любой возможности, поскольку Гильдия прилично заплатит за их возвращение." STR_GUILD_COMMANDER_UFOPEDIA: "Эти VIP-увальни в Гильдии Торговцев являются богатейшими из богачей и занимаются важнейшими вопросами вроде политики и стратегического планирования. Естественно, встречаются они крайне редко, а захватить их в плен будет реальной проблемой. Более того, они обычно носят золотую силовую броню, из-за которой их телохранители смотрятся этакими карликами с заостренными палками. Броня не только крепка сама по себе, но и защищена от магии! И тем не менее они владеют важнейшей информацией о текущей активности и планах Гильдии, плюс мы можем требовать за них баснословный выкуп, так что давайте соберем их всех!" STR_MARSEC_MARINE_UFOPEDIA: "Колониальные Морпехи являются передовыми солдатами МарСек и участвуют во всех видах космических и планетарных операций. Они отлично обучены, усилены кибернетическими имплантатами и накачаны боевыми наркотиками, что в совокупности превращает их практически в суперменов. МарСек уже веками совершенствует технологии Звездных Богов, так что броня Морпехов очень прочна и защищена продвинутыми энергетическими щитами, оставаясь при этом легкой. Наличие Колониальных Морпехов на Земле не вполне одобряется Звездными Богами, и их присутствие всегда свидетельствует о серьезной заварухе." STR_OSIRON_LAD_UFOPEDIA: "Эти младшие члены Озирона на первый взгляд кажутся слугами Академии, выполняющими все виды черных работ, которые академовские так ненавидят, но это впечатление обманчиво. На самом деле Йомены Озирона не особо верны Академии, их долгом вместо этого является служение лидерам Озирона. И чтобы продвинуться в его иерархии, Йомены должны пройти своего рода ритуальный путь. Достаточно любопытно, что как бойцы они показывают себя лучше, чем члены Охраны Озирона, особенно в части ближнего боя, скорости и уклонения. Похоже, что Озирон очень неохотно делится с Академией своими лучшими людьми." STR_ACADEMY_STUDENT_UFOPEDIA: "Академия набирает большинство своих сотрудников из племен и деревень, хотя обычно ее ассоциируют с городскими жителями. Этим молодым девушкам выдаются новые, клевые шмотки, чтобы они радовались своему новому положению, и достаточно работы и учебы, чтобы они перестали вспоминать жизнь, которая была у них до втягивания в Академию. Похоже, чем ниже твой ранг в Академии - тем больше тебе достается работы, поскольку Студенток используют практически везде: от бесконечных побегушек до службы на опасных постах. Однако они слишком слабы и неопытны для серьезной работы, так что мы можем лишь поработить их." STR_ACADEMY_NURSE_UFOPEDIA: "Медсестры являются дрессировщицами/целительницами/охранницами, которые помогают командам Академии в ходе их миссий гуманитарной помощи. Их обучают агрессивно завоевывать авторитет у шаек всякого сброда, оказывать первую помощь и разбираться с мутантами, которые отказываются отправляться в больницы Академии для лечения и дальнейшего наблюдения. Медсестры имеют невысокую ценность, за исключением их педантично очищаемой униформы, которую мы можем порвать на бинты." STR_SECTOID_NAVIGATOR_UFOPEDIA: "Также называемые 'Сычами', эти вооруженные люди сопровождают академовских в полевых условиях для защиты от всяких опасностей вроде нас. Их боевая ценность довольно-таки низкая, особенно по части инициативы. Похоже, что все уроки по{NEWLINE}военно-тактической подготовке их заставляли отсиживать силой, но им выдают хорошее оружие и панцирные бронекостюмы. Возможно, они по тем или иным причинам впали в немилость Озирона и были переназначены на эту работу. Если встретите Сычей на поле боя, то будьте осторожны: они могут вести огонь по целеуказанию Дронов или лидеров." STR_SECTOID_SOLDIER_UFOPEDIA: "Это помощники низкого ранга, которые занимаются наблюдениями и незначительными исследованиями для Академии, строчат аналитику и выполняют большую часть, собственно, основной работы Академии в целом. Они называют себя 'лаборантками', но большинство из них больше похожи на быдло с интеллектом чуть выше среднего и необычной экипировкой. Они редко носят хорошее оружие, но помните, что они крепче и умнее, чем кажутся на первый взгляд." STR_SECTOID_EXPLORER_UFOPEDIA: "Статус исследователя присваивается тем членам Академии, кто оказался достаточно выдающимся, чтобы получить шанс продвинуться по службе и попасть в ряды их элит: попытаться стать Медиком, Инженером или даже Экстрасенсом. Для вытравления их слабостей, а также проверки рвения, Исследователей посылают на опасные задания, но в то же время им доверяют более дорогое снаряжение, в том числе и их знаменитые костюмы химзащиты." STR_SECTOID_MEDIC_UFOPEDIA: "Медики Академии ответственны за биологические исследования, а также оказание медицинских услуг беднякам, когда есть потребность в рекрутах. Они также известны своими экспериментами на людях и, возможно, даже на котятках. Медики часто вооружены пневматическими винтовками с транквилизаторами для ловли отличных подопытных вроде нас, так что держите свои попки прикрытыми, если кто-то из них поблизости! К нашей пользе, знания Медиков о мутантах станут бесценными при поиске союзников." STR_SECTOID_ENGINEER_UFOPEDIA: "Инженеры среди членов Академии встречаются достаточно часто, поскольку они необходимы для обслуживания кораблей, лабораторий и другой фантастики. По сути это обычные чувихи в легкой броне, но они сообразительны и опытны. Иногда мне хочется, чтобы мы держали их под рукой подольше, но очевидно, что доверять им наше оборудование нельзя." STR_ACADEMY_SCIENTIST_UFOPEDIA: "Ученые - элита среди выпускников Академии по технологическим специальностям. Эти люди - мастера сооружать и применять странные гаджеты и диковинное оружие. Они облачены в причудливую силовую броню: легкую, но оснащенную энергетическими щитами. Ученые Академии пользуются многими социальными привилегиями, но сами при этом - не от мира сего. По этой причине у них высокий боевой дух и самоуверенный настрой." STR_ACADEMY_COUNSELLOR_UFOPEDIA: "Советницы являются лучшими медиками Академии. Однако, они не столько практикуются в медицинских искусствах, сколько холят и лелеют свои тела и души. Их облегающие комбинезоны позволяют им двигаться быстро и грациозно (они даже не носят нижнего белья, чтобы не испытывать никаких неудобств), они наслаждаются властью входить в любые места. Так что они раскрепощены буквально и метафорически. Они владеют сильной магией Очарования, которой очень тяжело сопротивляться, что делает их превосходными переговорщиками. Кроме того, Советниц очень тяжело сломить, так как они могут контролировать боль." STR_SECTOID_LEADER_UFOPEDIA: "Так называемые 'экстрасенсы' - это магички Академии, способные творить всякую жуть, например, читать человеческие мысли или заставлять людей цепенеть от страха. Многие из них и вправду довольно сильны и мнят себя выше нас, простых смертных, хотя им и не хватает наглости, чтобы уподоблять себя Звездным Богам. Уверена, что мы можем продать такую вот за некислую кучу денег, но только сначала надо вытрясти из нее всю информацию, которую сможем. Тем не менее, я точно не в восторге от их присутствия в Убежище, если не сказать хуже." STR_SECTOID_COMMANDER_UFOPEDIA: "Ректоры в Академии являются боссами боссов, единственными, кто общается со Звездными Богами лично. Их избирают из числа Экстрасенсов, чтобы руководить ими, что делает Ректоров крайне опасными. Нет нужды говорить, что они очень редки, хорошо охраняются и владеют ужасающими магическими силами. Что, впрочем, не означает, что мы не должны пытаться захватить в плен как можно больше их!" STR_ACADEMY_THRALL_UFOPEDIA: "Этих мужчин Советницы Академии сделали своими секс-игрушками. Помимо очевидного применения, они также выступают в качестве охранников. Постоянная диета из наркотиков и гормонов делает их практически зомбиподобными: нечувствительными к боли, пренебрегающими опасностью, физически сильными. Мы считаем, что сможем перенаправить их лояльность на нас, чтобы заиметь столь же полезных слуг, но это потребует некоторых усилий..." STR_CHURCH_SOLDIER_UFOPEDIA: "Этих Неофитов набирают в основном среди бедняков и отверженных, клюнувших на басни Епископов о лучшей жизни. Потом их как следует обрабатывают магией Вуду, укрепляя в них теплые чувства к Церкви (а следовательно, и к Звездным Богам). По сути эти Неофиты как были, так и остаются шпаной, но Церковь богата и может позволить себе вооружить их как следует." STR_CHURCH_BOY_UFOPEDIA: "Эти очень молодые люди добросовестно служат духовенству Церкви во всех областях, где не требуется быть взрослым. Это довольно печально (и вредно для нашей репутации), если нам приходится убивать их, но, возможно, нам и не нужно это делать, поскольку у них нет ни единого шанса выстоять против наших спецприемчиков, если вы понимаете, о чем я, Кэп. Шоковая дубинка поможет, если больше ничего не помогло." STR_CHURCH_NAVIGATOR_UFOPEDIA: "Вот в кого превращается Неофит, если переборщить с пропагандой и другой наркотой: в Фанатика. Фанатики верят, что их действиями руководит непосредственно воля Звездных Богов, и каким-то образом это делает их совершенно бесстрашными. Несмотря на свою решительность и модную броню, они не так хорошо обучены, как профессиональные солдаты, но зато быстры и часто компенсируют недостаток точности использованием фирменного оружия Церкви: огнеметов!" STR_CHURCH_HANDMAID_UFOPEDIA: "Духовенство ни за что не станет пятнать свою репутацию наймом слуг с улицы. Храмовые Девы, в общем-то выполняя ту же самую работу, хорошо получают и защищены своим священным статусом. Они умелые служанки, артистки и куртизанки, которые, как заявляет духовенство, могут добавить частичку божественной чистоты даже в самые грязнейшие земные работы." STR_CHURCH_MAIDEN_UFOPEDIA: "Защитой Церкви занимается женский орден под названием 'Девы Войны'. В отличие от Фанатиков, они редко участвуют в наступательных действиях. Происхождение тоже другое: Девы набираются не из уличной шпаны и всяческой шелупони, а из сирот в церковных приютах и дочерей мелких служителей Церкви. Обучение Дев направлено на боевые искусства, но и в целом они неплохо образованы. Наша пленница - низкого ранга, поэтому она более восприимчива к нашим вежливым методам допроса, чем некоторые другие, более фанатичные члены Церкви. {NEWLINE}Броня Дев - это измененная версия обычных человеческих бронежилетов. Только чуть более устойчива к энергетическим атакам, но уязвимее к химии и Бронебойному урону, что, кажется, характерно для всех видов брони Церкви." STR_CHURCH_ELITE_UFOPEDIA: "Не верится, что человек, пусть и с помощью чудесного летающего бронекостюма с преломителем, может достичь такого уровня физического совершенства. Валькирии не только могут выдержать невероятные количества ядов, напряжения, боли или оскорблений - похоже, что они, напротив, наслаждаются всем этим. Эти элитные бойцы также выглядят менее тупорылыми, чем обычные Фанатики; они не поклоняются Звездным Богам{NEWLINE}по-настоящему. Зато по-настоящему нарциссически обожают самих себя. Видимо, внутренние круги Церкви уделяют распутству и самолюбованию гораздо больше времени, чем вознесению молитв." STR_BEASTMASTER_TERRORIST_UFOPEDIA: "Дрессировщицы представляют собой особую касту, которая ухаживает за животными Церкви. Если вы видели этих животных, то можете представить, на что похожи их хозяева. Они умны, физически сильны, бесстрашны и часто с прибабахом. Даже если вы раскололи броню, не расслабляйтесь: магическая проводка в нижнем белье Дрессировщиц может рассеивать энергию лазеров и даже стрелять лазерными лучами малой мощности. Лучше атакуйте их сзади, ладно?" STR_CHURCH_ENGINEER_UFOPEDIA: "Тяжелая броня Дрессировщиц во многом совпадает по параметрам с броней Фанатиков, только она толще, прилично экранирована щитами и дает полную защиту от окружающей среды (огня и газов). Дрессировщицы гораздо более ценны и обычно бросают в атаку своих питомцев, поэтому мобильность им не требуется. Характерной (и дорогой) чертой этой брони является ее абляционность: если нанесен слишком большой урон, который невозможно погасить, бронекостюм полностью уничтожается, открывая миру в целом невредимую и очень рассерженную Дрессировщицу." STR_CHURCH_MATRON_UFOPEDIA: "Матушки - это повсеместно почитаемые и уважаемые церковные сановницы и верховные иерархи ордена Дев Войны. В их обязанности входит управление ковенами Воительниц, а также различными невоенными учреждениями Церкви: от центров раздачи еды до больниц. Иногда Матушки выступают в качестве чрезвычайных послов Церкви. Они умелые рукопашные бойцы, дипломаты, хранительницы знаний и целительницы. Короче говоря, эти пожилые женщины бывалые, хитроумные и довольно жуткие, так что нам лучше держать их подальше от наших сородичей. Кто знает, какие проклятия и любовные чары им подвластны?" STR_CHURCH_PRIEST_UFOPEDIA: "Священники - это полевые оперативники Церкви, зачастую не слишком умные, но всегда фанатичные в своем пылу и верные своим убеждениям. Церковь считает само собой разумеющимся, что все поклоняются Звездным Богам, что иногда хорошо, а иногда очень плохо. Будьте осторожны, Священники умеют постоять за себя. Обычно это бывшие Фанатики, и потому могут рассказать нам также и об их занятиях." STR_CHURCH_LEADER_UFOPEDIA: "Епископы являются духовными лидерами низшего уровня, у которых есть право заявлять, что они диктуют волю Звездных Богов. Более благородные и богатые, чем обычные Фанатики, они настолько же фанатичны и могут представлять значительную угрозу. Это опасные враги, обладающие магическими силами и значительным количеством безбашенных подчиненных. Также они владеют классными преломителями, но достаточно уязвимы в ближнем бою. Любопытно вот что: Епископы проявляют интерес к укладу Старого Мира, что как-то не вяжется с их поклонением Звездным Богам..." STR_CHURCH_COMMANDER_UFOPEDIA: "Эти верховные руководители Церкви могущественны, умны и крайне искусны в магии. Они командуют целыми армиями воинов-фанатиков. Если удастся такого захватить, можно выручить целое состояние. Вы только гляньте на эту мантию! Удивительно, однако, что эти жизнелюбивые личности не воспринимают поклонение Звездным Богам слишком уж всерьез, словно Звездные Боги всего лишь удобны для них и далеко не незаменимы." STR_APOC_DISCIPLE_UFOPEDIA: "Апостолы могут показаться лидерами секты, но это не совсем так; их культ по природе своей анархичен, и нам ничего не удалось узнать о каком-либо высшем руководстве. Известно только, что существует множество храмов, слабо взаимодействующих через потоки сектантов и грузов. Отчасти это из-за секретности, отчасти из-за того, что сектанты не особо-то и хотят изучать или понимать что-либо. Их глаза уже открыты, и они знать ничего не желают, кроме пути Апокалипсиса. Апостолы почитают все аспекты Апокалипсиса в равной степени; от прочих культистов они отличаются даром красноречия, с помощью которого могут обратить в свою веру любого, будь то король или нищий." STR_APOC_SADIST_UFOPEDIA: "Эти ребята вступили в Культ Апокалипсиса из-за большой любви причинять боль другим людям. Они верят, что мир должен утонуть в криках мучеников. Садисты обычно вступают как пехота Апокалипсиса, они сильные и выносливые, но их капюшоны слегка ухудшают их реакцию." STR_APOC_MARAUDER_UFOPEDIA: "Один из распространенных 'путей Апокалписиса', на которые ступают его последователи, состоит в том, чтобы присоединиться к 'Легиону Чернобога' и стать безликим воином, одним из многих, кому безразлична собственная смерть, пока Апокалипсис не настанет. Мародеры меняют свои лица на глазные имплантаты, чтобы ни один враг не ускользнул от их взора. Также они экипированы потайными клинками." STR_MUTON_SOLDIER_UFOPEDIA: "Наемники упорны, очень крепки и смертельно опасны. Они не ведут переговоров со своими противниками, так что не ждите больших выкупов за их плененных воинов. Не стоит недооценивать даже этих низкоранговых головорезов, так как роты Наемников всегда набирают новых бойцов из числа мутантов, обладающих боевым опытом." STR_MUTON_NAVIGATOR_UFOPEDIA: "Десантники - это печально известные ветераны боевых действий, которые носят крепчайшие синт-мускульные костюмы, оснащенные гравипаками для максимальной мобильности. Даже не мечтайте, что сможете победить этих парней без серьезной борьбы." STR_MUTON_ENGINEER_UFOPEDIA: "Так называемые Инженеры представляют собой особую касту в наемных ротах. Конечно же, это квалифицированные инженеры, обслуживающие корабли и оружие Наемников. Однако в бою они и близко не относятся к легкой добыче: модифицированное оружие, камуфлированные бронекостюмы и тактические прицелы делают Инженеров очень опасными стрелками. Они также способны издалека распознавать маскировку ваших спрятавшихся бойцов." STR_MUTON_HEAVY_UFOPEDIA: "Некоторые из Наемников, слишком узколобые или безумные, чтобы доверять им дальнобойное оружие, носят массивные комплекты брони из пластистали. Это настоящие живые тараны, вооруженные смертельно опасными плазменными перчатками, которые могут уничтожить практически все что угодно в особо кровавой манере. Лучший практический способ их убить, помимо тактического ядерного удара, это мощный лазерный импульс в их сравнительно тонкую заднюю бронеплиту." STR_MUTON_LEADER_UFOPEDIA: "Капитаны Наемников - элита среди элит. Они целиком посвящают свои жизни совершенствованию во всех аспектах военной науки, будь то бой на мечах, тактическое командование или орбитальные бомбардировки. И если победить в рукопашной схватке с рядовыми Наемниками еще возможно, если другого выхода нет, то с этими парнями вступать в близкий контакт крайне нежелательно. Капитаны Наемников также входят в ранговую систему так называемых 'Космических Рейнджеров', таким образом связывая эти две организации в иерархии силовиков Звездной Империи между собой." STR_MUTON_COMMANDER_UFOPEDIA: "Самые выносливые и сильные из всех Наемников, ветераны бесчисленных битв и очень влиятельные личности. В бою они подвижны и быстры, эти навыки оттачивались десятилетиями практики и усилены боевыми наркотиками. " STR_GOVT_AGENT_UFOPEDIA: "Вместо того чтобы полагаться на рабов, для выполнения обычных заданий правительства отправляют этих хорошо мотивированных специалистов. Не дайте их внешнему виду себя обмануть, у этих парней быстрые рефлексы, они умеют обращаться с оружием, и их непросто сломить. Агенты также имеют неплохую подготовку в отношении боевых искусств, так что не удивляйтесь, если они будут уклоняться от атак в ближнем бою." STR_GOVT_PILOT_UFOPEDIA: "Поскольку допуск к полетам на технике с ядерным оборудованием считается огромной привилегией в любой правительственной организации, эти ребята считают себя настоящей элитой. Надо признать, несмотря на всю их браваду, они действительно лучшие пилоты, чем Воздухоплаватели Гильдии. Помните об отточенных рефлексах Пилотов, если вдруг схлестнетесь с ними в наземном бою. Который, кстати, является верным способом рассердить их начальство и расстроить наших политиков." STR_GOVT_MP_UFOPEDIA: "Военная Полиция по большому счету является единственной полицией, которую может увидеть большинство людей. Вооруженные тяжелым оружием и при поддержке бронемашин и даже авиации, эти крепкие мужики сначала стреляют, а потом задают вопросы. Как бы там ни было, они представители власти, пусть и менее ценные, чем Солдаты или Пилоты, поэтому решение вступить в перестрелку с ними - это всегда политическое решение." STR_GOVT_ENFORCER_UFOPEDIA: "Правительственные Солдаты являются теми, кем можно предположить из названия: они убивают людей, которых чиновники считают необходимым убить. Они могут не обладать обостренными инстинктами выживания, присущими сотрудникам МарСек, зато очень хорошо обучены, лучше стреляют и сильнее духом. Они носят стандартную панцирную броню, подобно большинству бойцов служб безопасности." STR_GOVT_ELITE_UFOPEDIA: "Эти парни служат в государственных боевых подразделениях специального назначения. Они проходят через суровые тренировки и крайне верны своим работодателям. Спецназовцы носят улучшенные бронежилеты (оборудованные простым активным камуфляжем - КАМ: 15/5 - и отличным тепловизором - Т/В: 70%), пользуются лучшим оружием и демонстрируют впечатляющие боевые навыки, практически наравне с ветеранами Наемников." STR_GOVT_SIREN_UFOPEDIA: "Когда правительства начали всерьез рассматривать возможность кооперации с Ретикулянами с целью создания единого фронта жителей Земли, они пожелали сотрудничать и с ретикулянскими псиониками тоже. Однако, они не доверяли Гибридам, да и сами Реты были готовы поделиться только Сиренами и Сектограми. Поскольку Сирены умнее и сексуальнее, и при этом настолько же послушнее, выбор остановили на них. Псионические способности Правительственных Сирен усилены, что делает их опасными кукловодами, а военная подготовка гарантирует, что обычные боевые навыки также улучшены. Легкая броня Сирен особенно эффективна против Бронебойного урона." STR_GOVT_GENERAL_UFOPEDIA: "За высокопоставленных командиров правительственных армий можно потребовать королевский выкуп. Будем надеяться, его хватит, чтобы компенсировать огромные неприятности, в которые мы вляпаемся, если нападем на одного из них." STR_BANDIT_RATMAN_UFOPEDIA: "Крысюки - это мутанты-карлики, повсеместно всеми презираемые, не в последнюю очередь за неуважение к частной собственности. По этой причине им приходиться выбирать, заняться ли грабежами или умереть в одиночку, и их выбор очевиден. Крысюки слабы и хрупки, но не стоит недооценивать их рефлексы и способности к стрельбе." STR_REAPER_CAVALRY_TERRORIST_UFOPEDIA: "Жнецы довольно распространены в некоторых сообществах как сельскохозяйственные животные и ценятся за выносливость, силу и плодовитость.{NEWLINE}Крысюки ездят на них верхом." STR_BANDIT_RATMAN_HUNTER_UFOPEDIA: "Эти Крысюки шляются по окрестностям своих 'деревень', а также более цивилизованных поселений, охотясь, на беспечных путников или диких животных - все для того, лишь бы прокормить свои нищебродские общины. По сравнению со среднестатистическим Крысюком они бойцы получше, особенно в обращении с луком и ножом. Лиходеи наиболее опасны ночью, так как могут пользоваться своим врожденным ночным зрением (все Крысюки{NEWLINE}имеют Н/В: 15), в то время как их самих заметить сложнее (КАМ: 4)." STR_BANDIT_RATMAN_STORMRAT_UFOPEDIA: "Штурмокрысы, или ОКОН - это элитные силовики Крысюков, натренированные штурмовать дома при численном превосходстве. Обычно они вламываются к тем, кто обижал или оскорблял Мафию Крысюков - например, не платил за крышу или не выказывал должного уважения. Иногда, тем не менее, ОКОНовцы штурмуют дома случайных чуваков просто чтобы быть в форме. Их бронежилеты раздражающе надежны против стандартных огнестрелов, особенно спереди, и это не оставляет фермерам с их дробовиками никаких шансов." STR_BANDIT_RATMAN_LEADER_UFOPEDIA: "Эти Крысюки - еще более умелые разбойники, чем их обычные собратья, и всегда быстро пускают в ход свои ножи, но по-настоящему опасными их делает совсем не это. Работая на боссов Мафии Крысюков, они являются торпедами и рэкетирами, занимающими высокое положение, и их убийство может повлечь ответку. Мафия известна своими территориальностью и мстительностью." STR_BANDIT_BOY_UFOPEDIA: "Бандам, действующим в городах, всегда нужно свежее мясо для разборок и выполнения мелких поручений. Эти молодые парни идеально подходят на эту роль. Немного крэка, бухла и шлюх поддерживают их преданность, а на потерю такой мелкой сошки всем плевать. Они довольно жестоки, но их легко напугать или впечатлить. В боевом отношении они не совсем безнадежные и знают, как уклоняться от кулаков и ножевых выпадов." STR_BANDIT_HIGHWAYMAN_UFOPEDIA: "Налетчики - закаленные, хорошо натренированные головорезы, которые часто работают телохранителями, охотниками за головами или даже законниками. В поп-культуре их романтизируют, но федеральные правительства их не любят. Налетчики предпочитают пользоваться огнестрельным оружием и демонстрируют лучшую по сравнении с обычными бандитами подготовку, но и в ближнем бою они далеко не безвредны. Кожаный прикид позволяет им уклоняться от неуклюжих выпадов, а также дает некоторую защиту от большинства видов атак: огненных, ошеломляющих, химических, дымовых и режущих - ценой уменьшения подвижности." STR_BANDIT_DRIFTER_UFOPEDIA: "Бродяги - это неприметные люди, вечно находящиеся в подвешенном состоянии, часто скитающиеся от городка к городку и собирающие сплетни. Ловкие с ножом и пистолетом, они не отказываются от грязной работы. Их натура кочевников и одиночек часто приводит к развитию у них сильной духовности или, как это называют другие, отъезду крыши. Совсем не редки случаи, когда Бродяги вступают в сумасшедшие культы, или у них развиваются нестандартные кулинарные предпочтения. С другой стороны, некоторые в итоге остепеняются и вступают в городские ополчения." STR_BANDIT_RUFFIAN_UFOPEDIA: "Говорят, что беспредельщиков в наши дни больше, чем диких животных. Этих ребят можно встретить в любом уголке мира, занятых изъятием личных вещей у других людей. Они могут быть просто шпаной, но времена тяжелые, и им тоже приходится стать сильнее, чтобы выжить, так что не стоит недооценивать их. Шумным и нездоровым городам они предпочитают сельскую местность." STR_BANDIT_TROUBLEMAKER_UFOPEDIA: "Эти подростки прибиваются к бандитам, чтобы убежать из своих унылых деревень, испытать острые ощущения и оторваться в компании крутых парней. В бою они исполняют обязанности поддержки и не очень-то опасны. Впрочем, они весьма храбры благодаря кретинизму." STR_BANDIT_DUDE_UFOPEDIA: "Рядовые бандиты, часто нанимаемые различными ОПГ в качестве солдат. Некоторые работают вышибалами, некоторые - работорговцами и надсмотрщиками. Чаще всего встречаются в городах. В отличие от бандитов победнее, эти носят дешевые бронежилеты, которые дают небольшую устойчивость к Химическому, Бронебойному и Режущему урону (дробинки, пули малых калибров и ножи являются частью их повседневной жизни). Бандюги не имеют каких-либо особых навыков или слабостей за исключением того, что как правило они не слишком умны." STR_BANDIT_FUSSBALLER_UFOPEDIA: "Храбрость этих чудо-богатырей не знает границ, а еще они повсюду таскают с собой биты - отсюда и название, по-видимому. Свою склонность к риску они могут поставить на службу местной банде, также могут и сколотить банду собственную. Согласно жизненному кредо Битников, какому-то огнеплюю не сравниться с грамотными захватами и ударами головой. По этой причине они экипированы для ближнего боя, а их услугами пользуются тогда, когда нужно как следует набить морду (или несколько). Многие из них мечтают стать известными гравиболистами." STR_BANDIT_HITMAN_UFOPEDIA: "Спец по грязной работе. Крепче и упорнее, чем кажется. Внимателен, на ура палит маскировку. Остерегайтесь его меткости и молниеносной реакции." STR_BANDIT_BOSS_UFOPEDIA: "Бандитскими группировками обычно управляют люди сильные, но не обязательно умные. Впрочем, у этих Здоровяков хватает харизмы и сообразительности, чтобы заправлять всем самостоятельно. А если не хватает, они находят себе мозговитых советников или наемных головорезов. Зачастую они лишь номинально являются главарями, в то время как кукловоды скрываются в тени. Уязвимость Здоровяков к колдовским чарам всем хорошо известна..." STR_BANDIT_TOMB_RUNNER_UFOPEDIA: "По всему миру разбросано множество древних руин, в том числе подземных, а эти ценные специалисты являются профессиональными мародерами. В этой профессии, требующей навыков скалолазания, спуска по канату и бегства от чудовищ, броня обычно только мешает, но Расхитительницы носят кое-какую защиту от рукопашных и химических атак. Также они обладают легкой поступью, сопротивляются темной магии и находятся на пике физической формы. Их крутое и дорогостоящее снаряжение дает им Н/В: 12. Наши спонсоры расценивают Расхитительниц как вредителей и не огорчатся, если мы будем отстреливать их как обычных бандитов." STR_BANDIT_GHOUL_UFOPEDIA: "Эти мерзкие твари больны ужасным{NEWLINE}недугом - синдромом Некрона. Герметичные скафандры одинаково защищают как Гулей от окружающей среды, так и наоборот. Иногда они проводят рейды по 'сбору урожая', чтобы заменить свои отказывающие органы свежими, изъятыми у жертв. Гули живут в маленьких общинах и известны познаниями в химии и медицине. Их болезнь, помимо обезображивания, разложения и ужасной вони, также наделяет своих носителей некоторыми уникальными умениями. Например, способностью восстанавливать утраченное в бою здоровье ценой сильной нагрузки на организм. Они невосприимчивы к химии и дыму, устойчивы к ошеломлению, лазерам и контузии, единственная слабость - это огонь. Но потушив его, Гули могут залечить раны. Отлично видят в дыму (Т/В: 50%). Лучше убивать их быстро во избежание проблем." STR_BANDIT_GHOUL_SCI_UFOPEDIA: "'Ученые' в гульских общинах - это вожди и шаманы, очень образованные в вопросах медицины, генетики и даже машиностроения. Не испытывая к 'гладкокожим', как называют нас зараженные синдромом Некрона, ничего кроме зависти и презрения, они позволяют себе ставить самые ужасающие эксперименты. Ученые также быстрее, внимательнее и крепче, чем их обычные собратья." STR_JUNGLE_GAL_UFOPEDIA: "Эти дети джунглей - яркий пример того, что бывает с Уберами, пытающимися выжить в одиночку. Они жрут зомби, чтобы перенять их выносливость и продлить собственную жизнь - что, похоже, у них получилось, правда, ценой съехавшей кукухи. Когда мы приступили к допросу отловленной особи, она проявила неожиданный интерес к одной из Лаботрясов, но интерес оказался гастрономическим. Да, они не против отведать такую же Убер, как они сами. Похоже, что у этих дикарок есть выход на неких 'повелителей зомби', кем бы те ни были. " STR_NECROPIRATE_UFOPEDIA: "Эти чуваки, очевидно, загорелись той же идеей, что и мы: стать пиратами. Желание укрепить тело привело их к пожиранию зомби-плоти. Да, они стали крепышами, но в конечном итоге такая практика привела к дегенерации. Теперь они находятся в зависимости от содержащего хеллерий мяса - не важно, зомбячьего или чьего-нибудь еще. Большего мы из их бессвязного бормотания не поняли. Ни к какой деятельности они не пригодны. Пусть то, что случилось с Некропиратами, будет для нас уроком." STR_BLOOD_DOG_UFOPEDIA: "Эти злобные мутировавшие животные часто используются бандитами в битвах. Непонятно, как бандитам удается приручать их, но, судя по виду этих мелких чудищ, это, возможно, просто подобное притягивается к подобному. Гончие хорошо приспособлены к выживанию в пустошах и устойчивы в той или иной степени ко всем видам урона: дымовое, ошеломляющее и зажигательное оружие наименее эффективно, в то время как бронебойное и контузящее показывает наилучшие результаты. Огромный, толстый череп существ служит как для поддержки мощных челюстей, так и в качестве природной брони, так что атаковать их лучше с фланга или сзади." STR_GHOUL_EXPERIMENTS: "Эксперименты Гулей" STR_GHOUL_EXPERIMENTS_UFOPEDIA: "Гули одержимы продлением жизни при помощи регенерации, без лечения синдрома Некрона. Он дает им невероятную стойкость и важен в их культуре. Похищенные молодые подопытные подвергаются ужасным пыткам для проверки различных методов регенерации. Деньги для науки Гули добывают, пересаживая органы тем Академичкам, у которых развилось отторжение сыворотки долголетия Звездной Империи или нет к ней доступа. Органы безжалостно изымаются у пленников. Мы добыли новую информацию об Академии, ну а медицинские данные Гулей пригодятся в наших собственных исследованиях." STR_DOGG_UFOPEDIA: "Небольшой зверь земного происхождения, с древних времен используется в сельском хозяйстве, охоте и военных действиях. Несмотря на всевозможные формы инопланетных и мутировавших существ, пригодных для этих целей, собак продолжают разводить и приручать и мутанты, и люди, ценя легкость в обучении и безусловную преданность. (Награда 'Друг животных': получено 200 очков Рейтинга)." STR_GIANT_RAT_UFOPEDIA: "Эти мутировавшие грызуны известны своей живучестью, сложной социальной структурой и очень острыми зубами (Режущий урон, повреждает броню).{NEWLINE}Н/В: 16 ОБНАРУЖЕНИЕ: 5 ЧУТЬЕ: 10 (нюх) КАМ: 13/3" STR_GIANT_BEETLE_UFOPEDIA: "Эти огромные насекомые-мутанты оказались неистребимыми как вид, и за последние несколько столетий стали лишь сильнее. Их легко убить лишь огнем или ядовитым газом. Всеядные, они атакуют жвалами, покрытыми слюной, которая растворяет большинство форм материи (Химический урон, повреждает броню).{NEWLINE}Н/В: 10 Т/В: 40% КАМ: 16/4" STR_MEGASCORPION_UFOPEDIA: "Эти существа отравляют своих жертв огромным жалом (Биологический урон, игнорирует 50% брони). На эти жала высокий спрос из-за предполагаемого влияния на мужскую силу. Толченые жала употребляют внутрь или втирают в нужную часть тела. Скошенный панцирь твари иногда может отражать пули и лазерные лучи. ЧУТЬЕ: 15 (вибрации) КАМ: 10/2" STR_MEGASCORPION_POISON_UFOPEDIA: "Это вещество можно получить только из недавно убитого монстра, поскольку оно быстро распадается при контакте с открытым воздухом. Оно может быть продано за кругленькую сумму или сохранено на будущее в плотно закупоренном сосуде. Яд достаточно опасен, поскольку не только вызывает потерю здоровья, но также быстро снижает выносливость." STR_GIANTSPIDER_UFOPEDIA: "Огромные пауки: быстрые, цепкие и очень ядовитые (Биологический урон).{NEWLINE}ЧУТЬЕ: 15 (дрожь) КАМ: 12/4" STR_CHUPACABRA_UFOPEDIA: "Очень быстрое, очень агрессивное и очень зубастое существо (Режущий урон).{NEWLINE}Т/В: 50% КАМ: 13/1" STR_VAMPIRE_BAT_UFOPEDIA: "Мистический зверь, двигается быстро и тихо. Спрятаться или уклониться от его атаки почти нереально. Слабости: хрупкое тельце и плохое зрение днем. Укус не убивает сразу, но высасывает массу ОВ и может вызвать потерю сознания, а также восполняет здоровье твари (Режущий урон).{NEWLINE}Обзор: 25 Т/В: 100% ОБНАРУЖЕНИЕ: 15 КАМ: 0/7" STR_RYBA_UFOPEDIA: "Эти рыбы могут цапнуть вас, если подберетесь слишком близко, но в целом они не слишком опасны (Режущий урон). ЧУТЬЕ: 15 (вода)." STR_KRAB_UFOPEDIA: "Этот вид крабов ведет крайне территориальный образ жизни и известен манерой перекусывать бретельки купальников. Мы считаем, что так работает инстинкт, по которому с жертвы сначала нужно снять панцирь, а потом уже есть. Будучи не слишком мощными, его атаки наносят серьезный ущерб броне (Режущий урон). ЧУТЬЕ: 15 (вибрации)." STR_HALLUCINOID_UFOPEDIA: "Эти гигантские мозговитые медузоподобные монстры с щупальцами как будто явились из трипа, вызванного психоактивными веществами. Вот только они сами по себе психоактивны и довольно реальны. Насылаемые ими галлюцинации могут вызвать панику или даже заставить видеть монстров вместо товарищей. Галлюциноиды атакуют щупальцами, от которых не спасает даже броня. Это может даже показаться приятным, но также - смертельно опасно (Биологический урон)." STR_HALLUCINOID_AUTOPSY_UFOPEDIA: "ЧУТЬЕ: 40" STR_RAIDER_SCOUT_UFOPEDIA: "Скауты находятся в самом низу пищевой цепочки Рейдеров, и им всегда достается наихудшее оружие. Впрочем, несмотря на их дерьмовую снарягу, они такие же Уберы, как и мы, что делает их быстрыми и крепкими." STR_RAIDER_THUG_UFOPEDIA: "В мире Рейдеров кто сильнее, тот и прав, так что Бугаи находятся выше Скаутов, поскольку очевидно сильнее последних, поэтому им достаются лучшие пушки. Однако, они не настолько быстрые. Вообще, это просто очень крепкие парни и ничего больше." STR_RAIDER_BUZZARD_UFOPEDIA: "Летуны достаточно богаты, чтобы достать себе гравипаки и другое высокотехнологичное барахло, в том числе боевые наркотики, которыми они вмазываются сверх всякой меры. Что бы там ни говорили о здравомыслии Летунов (которого почти что и нет), наркота делает их быстрыми и смертельно опасными." STR_RAIDER_BOSS_UFOPEDIA: "Сильнейшие, крепчайшие и умнейшие (при наличии последнего качества все намного проще) Рейдеры становятся Боссами в своих бандах. Их фирменные шипастые бронеплиты на деле не слишком хорошо держат пулю, да еще и значительно снижают подвижность владельца. Впрочем, Боссов не стоит недооценивать, так как они имеют доступ к лучшей в распоряжении банды экипировке. Благодаря этому очевидно, что они разбираются в оружии, и я думаю, что они поделятся с нами информацией, если вежливо попросить." STR_RAIDER_HUMONGOUS_UFOPEDIA: "Иногда рейдерские группы включают в себя этих амбалов, уложить которых даже сложнее, чем обычных Рейдеров. Они обладают достаточной физической силой, чтобы сколотить свою банду, но не имеют достаточно мозгов для этого (у большинства из них умственные способности держатся на уровне обезъян). Те немногие, кого природа не обидела интеллектом, обычно подаются в Наемники." STR_RAIDER_FIREBAT_UFOPEDIA: "Иногда крупными бандами Рейдеров заправляют эти пироманьяки, где-то откопавшие себе силовую броню. Учтите, что хоть броня и не в самом лучшем состоянии, ее владелец - это опытный, закаленный в боях{NEWLINE}Убер-лидер. По сравнению с человеческой силовой броней, костюм чуть более устойчив к Огненному, Плазменному, Бронебойному и Режущему урону. Правда, оптика в шлеме - попроще." STR_UBER_BELTER_UFOPEDIA: "Поясные - подвид Уберов, столетиями обитающий на космических кораблях и станциях. Гильдия высоко ценит их инженерные навыки и часто нанимает для обслуживания крупных судов. Поясные образуют странную закрытую культуру со своими тайными верованиями и ритуалами. Наиболее известны они, конечно, презрением к одежде. Говорят, это продиктовано условиями необходимых им для выживания искусственных Зон. Поясные живут в обслуживаемых особым образом космических модулях. Им сложно восполнять запасы хеллерия, потому они вынуждены путешествовать для работы с Гильдией.{NEWLINE}Космос - родная стихия Поясных, не стоит их недооценивать..." STR_APOCALYPSE_CULT_UFOPEDIA: "Мир погряз в злобе, и жизнь ничего не стоит. Люди грешны и упорствуют в своей ереси. Необходима великая чистка. Культ Апокалипсиса стремится любым доступным путем приблизить неизбежное уничтожение мира, веруя, что искупление{NEWLINE}грехов - в опустошении и забвении. Ничего удивительного в том, что члены этого многочисленного и скрытного движения преследуются всеми остальными фракциями. У Культа есть доступ к темной магии, и полноправные культисты уже наполовину демоны, а не просто люди: они бесстрашны, нечувствительны к боли и сверхъестественно сильны. Еще они текут по Темным, хотя не похоже, что могут как-то их контролировать." STR_SPARTAN_SCOUT_UFOPEDIA: "Среди воинов Спартанцев женщине очень тяжело сделать карьеру, но альтернатива стать фактической собственностью спартанского форта настолько неприятна, что многие все равно пытаются. Они редко получают звания, отличные от самых низших, но им приходится постоянно доказывать, что они лучше товарищей-мужчин, поэтому не стоит их недооценивать. Их можно допрашивать на предмет знаний о различных видах легкого оружия. " STR_SPARTAN_RIFLEMAN_UFOPEDIA: "Пехотинцы - это рядовые Спартанцы, но это не значит, что они не представляют угрозы (или не могут крепко обложить). Впрочем, их можно убедить поделиться с нами знаниями об оружии." STR_SPARTAN_HEAVY_UFOPEDIA: "В картине мира Спартанцев владение большой пушкой одно и то же, что и владение большим... кхм, уважением. Этих ребят очень уважают (хотя мы не нашли веских причин уважать их больше, чем любых других чистокровных мужиков - возможно, нужны дополнительные исследования). Они достаточно сильны, чтобы с легкостью таскать тяжелое оружие, сведениями о котором могут поделиться с нами." STR_SPARTAN_CAPTAIN_UFOPEDIA: "Отряды Спартанцев возглавляют эти младшие офицеры, чьи приказы надлежит выполнять, не задавая вопросов. Они носят улучшенные спартанские бронежилеты, так что не удивляйтесь, если не сможете завалить их одним выстрелом.{NEWLINE}Все они - ветераны сражений, и их боевые навыки великолепны, а значит мы можем обратить их знания себе на пользу, если сможем взять больше таких бойцов живыми. Дешевые ночные очки дают им Н/В: 12." STR_HUMAN_SOLDIER_COMMANDO_UFOPEDIA: "Элитный человеческий солдат, который встречается в зажиточных военных формированиях или богатых бандах. Обычно носит полнокомплектный пуленепробиваемый маскировочный костюм, напичканный сложной электроникой, и стреляет по правилу 'что ни патрон - то труп'. Может и должен быть допрошен на предмет широких познаний в оружии. Коммандо находят термин 'чистокровный' оскорбительным, предпочитая называть себя 'людьми старой закалки', что, по всей видимости, означает некую самобытную крупную организацию (или сеть слабо связанных организаций), таящуюся в закулисье. Так или иначе, мы можем выручить за этих ребят кругленькую сумму." STR_HUMAN_NOMAD_UFOPEDIA: "Эти люди очень религиозны и отвергают современное цивилизованное общество и его технологии. Говорят, что племя Кочевников постоянно подвергается нападениям различных бандитов, которые похищают их женщин, так что мужчинам постоянно приходится работать охотниками или охранниками караванов, чтобы заработать на выкуп. История забавная, но поучительная: из-за дьявольски агрессивного пренебрежения миром за пределами племени высокомерных Кочевников не любят нигде. Следует помнить, что Кочевники тактически подготовлены и носят камуфлированные костюмы из толстого суперволокна, а также в целом обычно экипированы гораздо лучше, чем от них можно ожидать." STR_MEGAPOL_UFOPEDIA: "Статус: ГЛОБАЛЬНАЯ ПОЛИЦИЯ{NEWLINE}Мегапол - это глобальная полиция во владении Гильдии, тесно с ней связанная. Они уполномочены бороться с преступностью по всей планете. Местные правительства этому не рады, но выбора не имеют, так как осознают свои возможности в путешествиях по миру и высокую стоимость содержания своих лояльных силовиков. Мегапол часто помогает властям (или соперничает) в борьбе со всеми видами криминала, но наибольшую активность они развивают в отношении Черного Рынка. Правительства не любят Черный Рынок, но понимают, что он является необходимым злом, так как позволяет им торговать вне поля зрения Губернатора Солнца и Гильдии. Само собой, кроме Гильдии Мегапол сотрудничает с Академией и Церковью." STR_MEGAPOL_WOLFMAN_UFOPEDIA: "Мегапол с готовностью принимает на работу полицейскими Зверолюдей, поскольку такая работа не требует высокого интеллекта, а Зверолюди не требуют больших окладов и весьма восприимчивы к приказам. Волчары обладают хорошим природным зрением, дающим им Н/В: 12, а также обонянием, благодаря которому они способны засечь даже замаскированного врага. Впрочем, днем они видят не так хорошо. Они носят блестящую броню, которая неплохо защищает от большинства видов урона, но уязвима для химического оружия. Высокая выносливость позволяет им достаточно быстро двигаться, но боевые навыки, особенно сила воли, просто ужасны, гораздо хуже, чем ожидаешь от Зверолюда." STR_MEGAPOL_ENFORCER_UFOPEDIA: "Свинолюды не только дюжие, но и достаточно умные для Зверолюдей. Их часто нанимают как в качестве командиров для Волчар, так и в качестве бойцов штурмовых отрядов. Свины в наши дни также могут летать; их силовая броня, помимо синтетических мускулов, снабжена гравипаком, а также, как будто остального мало, тупо прочна, особенно хорошо выдерживает Бронебойный урон. Гравипаки, впрочем, представлены дешевыми моделями, уязвимыми к химикатам. Штурмосвины достаточно медлительны и плохо видят в темноте, но способны унюхать замаскировавшегося врага." STR_MEGAPOL_DETECTIVE_UFOPEDIA: "Высокооплачиваемые и предельно умелые оперативники, нанимаемые Мегаполом для руководства розысками и облавами. Иногда они командуют целыми ордами Зверолюдей, но чаще всего действуют в одиночку. Эти ребята часто усилены кибернетически и почти всегда сидят на наркоте, которая доводит их способности до нечеловеческих. Их броня - это переделанная человеческая панцирная броня, не намного крепче обычной, но в отличие от оригинала устойчива к химикатам." STR_MEGAPOL_APEMAN_UFOPEDIA: "Эти сильные Зверолюди выглядят как помесь человека и гориллы. Они напоминают мутантов-Здоровяков телосложением и физическими способностями, но при этом не просто уязвимы к магии и манипуляции, а уязвимы критически. А еще откровенно хреново управляются с оружием. Мегапол использует их грубую силу, лояльность и храбрость для разгона массовых демонстраций и беспорядков, а феноменальные способности к бегу - для задержания подозреваемых. Обезьманы неплохо видят ночью и довольно хорошо сквозь дым. Они носят синт-мускульную броню, крайне устойчивую к Бронебойному урону." STR_ETHEREAL_SOLDIER_UFOPEDIA: "Оказалось, что это существо, пусть и умеющее трюкачить с левитацией и телекинезом и защищенное мощным силовым полем, вовсе и не бог, а просто созданный по их подобию качок. Больше биомашина, чем настоящая личность. Однако при этом обладает ЧУТЬЕМ (8)." STR_ETHEREAL_NOVICE_UFOPEDIA: "Ну что, учинили мы допрос тому пойманному чудиле в капюшоне. Он нам тут такое устроил! Чуть не заставил наших Лаботрясов друг друга перебить! И то, оказывается, у нас что-то получилось только потому, что мы захватили простого послушника, одного из младших в их ордене. В итоге он все-таки поддался на наши дипломатические уловки. Но даже такой послушник владеет смертоносной магией. Вот почему Звездные Боги не пользуются настоящим оружием. Еще один вывод заключается в том, что допрашивать более сильных пленников лучше даже не пытаться, пока мы сами не придумаем колдунство посильнее." STR_ETHEREAL_LEADER_UFOPEDIA: "Мы наконец-то поймали 'правильного' Звездного Бога. В Звездной Империи они выполняют функции высокопоставленных посланников и исполнителей с абсолютной властью над низшими расами, но служат некой высшей воле. Я считаю, что это делает их своего рода ангелами, нежели богами, но они и так высокого о себе мнения. Звездные Боги делятся на несколько каст; те, кого мы встретили, являются 'Направляющими'. Но также есть и 'Миротворцы': без крутого свечения, не могут становиться невидимыми и не способны использовать Призрачные Лучи, полагаясь на телекинез и плазмаганы. В основном их можно встретить в ходе планетарных завоеваний." STR_ETHEREAL_COMMANDER_UFOPEDIA: "Мы считали, что Империей рулят самые могущественные из Звездных Богов, но это не так. Представитель их элиты сообщил, что их организация - это скорее инквизиция, которая следит за происходящим в Империи, но никогда не принимает политических решений. Этим занимаются некие супер-мозги без тел (странно звучит) - истинные и, как правило, довольно независимые правители (похоже, что Звездные Боги души в них не чают, чуть ли не в сексуальном плане). Так или иначе, Координатор дал нам ключевой фрагмент кода, позволяющего нам добраться до нашего местного{NEWLINE}супер-мозга, управляющего Солнечной системой с Марса..." STR_MUTANTS_UFOPEDIA: "Статус: УГНЕТАЕМОЕ БОЛЬШИНСТВО{NEWLINE}Земля населена миллионами мутантов, принадлежащих к широчайшему кругу пород, племен и наций. Всевозможные их виды живут везде: от забытых сел до шумных городков, и только центры больших городов запретны для большинства из них. Хотя некоторые заметно выделяются внешне, многие из них с виду неотличимы от чистокровных людей даже при минутном осмотре; многие представляют нечто среднее. Общее одно: сильные мира сего обращаются с ними как с дерьмом, и они наши потенциальные союзники. В конце концов, мы тоже мутанты." STR_TROLLETARIAT_UFOPEDIA: "Одна из главных сил в Альянсе Мутантов. Они считают, что социальная классовая идентичность гораздо важнее расовой идентичности, поскольку термин 'чистокровный' в большей степени подразумевает социальный статус, чем биологический факт. Следовательно, бедняки со всего мира должны объединиться и силой отнять у богатых собственность в ходе коллективистской революции. Их девиз: 'Мы все - мутанты!'" STR_MALE_CIVILIAN_UFOPEDIA: "Существуют мутанты, носящие в себе Убер-штамм, но в достаточно малой степени, и потому могут жить вне пределов Зон. У них встречаются некоторые характерные черты Уберов: крепкая кожа, ночное зрение или превосходящая человеческую сила, но все это в менее развитой форме. С другой стороны, их сопротивление магии прискорбно низкое, ненамного лучше, чем у Зверолюдей, и это делает их легко поддающимися влиянию авторитетных фигур. Чтобы лучше противостоять навязыванию мнений, многие из них исповедуют странную религию под названием 'Монотеизм'." STR_FEMALE_CIVILIAN_UFOPEDIA: "Почти неотличимы от людей за вычетом некоторых деталей, вроде необычного цвета волос и глаз или других мелочей. Они могут проявлять недюжинную ловкость и предрасположенность к магии, но такие личности в обществе мутантов быстро вырываются из рутины, становясь артистами, ясновидящими или ворами, создающими всему своему виду репутацию подлого и не заслуживающего доверия." STR_CIVILIAN_MUT_3_UFOPEDIA: "Гибриды Ретикулян, живущие в обычных селениях мутантов, мало похожи на своих предков, кроме ума и некоторой аморальности. За счет этих двух качеств они часто поднимаются в социуме, но только до определенного предела. Ни одна вменяемая община мутантов никогда не изберет кого-то из них лидером, а чистокровки не выносят их за похожесть на пришельцев. Даже ксено-дружелюбная Церковь Сириуса не предоставляет им убежищ, по неизвестной причине вся Церковь видит в Ретикулянах своего рода космических предателей. Как и все подвиды Ретикулян, Лупоглазы обладают отличным ночным зрением и хорошо переносят воздействие дыма." STR_CIVILIAN_MUT_4_UFOPEDIA: "Глупые, сильные и нервные. Другие мутанты терпят этих дикарок только потому, что их легко убедить выполнять самую тяжелую ручную работу. У Ламий мало материальных потребностей, но все равно большинство из них предпочитает работать, а не охотиться, чтобы насытить свои вечно голодные желудки. Они также очень устойчивы к теплу и ядам, что является унаследованным от Человекозмей преимуществом. Ламии кусаются со страшной силой, а некоторые из них даже способны плеваться кислотой. " STR_CIVILIAN_MUT_5_UFOPEDIA: "Большинство Здоровяков, несмотря на внешность массивных чудищ, довольно кротки по складу характера, благодаря чему приветствуются в любом поселении мутантов; их ценят как работников, фермеров и даже как лидеров и ремесленников. В общем, везде, где не требуется много науки, поскольку это, мягко говоря, не самая сильная их сторона. Все Здоровяки очень крепки и особенно устойчивы к Ошеломляющему и Бронебойному урону." STR_HUMANS_UFOPEDIA: "Статус: ЖИРУЮЩЕЕ МЕНЬШИНСТВО{NEWLINE}Эти люди заявляют, что управляли Землей. Чтобы отделить себя от нас, мутантов (мы таки часто выглядим, как люди), они зовут себя 'чистокровными'. Короче, если ты похож на человека, у тебя достаточно 'законного' имущества, чтишь закон и живешь в 'официальном' поселении, значит ты чистокровка. Ты беден или вне закона - нет, как бы идеально ты не походил на древнего человека. Люди сторонятся мутантов, но обычные граждане редко злые - есть смысл грабить их и досаждать им, но массовые убийства не только этически сомнительны, но и могут снизить выплачиваемые нам откаты." STR_HUMAN_MALE_3_UFOPEDIA: "Эти сквернословы часто считают, что раз у них есть пушка - то они неуязвимые. Надавать им по головам этими пушками или завалить парочку из них в качестве примера хватит, чтобы разрушить эту иллюзию." STR_HUMAN_FEMALE_4_UFOPEDIA: "Крепкая одежда и самоуверенность выдают женщину, которая через многое прошла, знает, как себя защитить, и обычно носит оружие." STR_HUMAN_CITY_GIRL_UFOPEDIA: "Эти часто-не-совсем-чистокровки зарабатывают на жизнь всеми видами плутовства, начиная от сравнительно безобидного сбора информации и заканчивая прямым воровством. У них быстрые ноги и развитая смекалка, что необходимо для выживания на задворках общества чистокровок. В ближнем бою они иногда способны уклониться от ударов, от которых не смог бы увернуться кто-либо другой." STR_HUMAN_HOE_UFOPEDIA: "Пусть они и пали до торговли своим телом на улицах, эти девушки не кроткие овечки, и большинство из них не раздумывая ухватится за любую возможность изменить свою жизнь. Не ждите, что они будут стоять смирно, пока вы их грабите, хотя их боевые навыки, конечно, смехотворны. " STR_HUMAN_CLERK_UFOPEDIA: "Эти чистокровки, нанятые для борьбы с бардаком в документах, обеспечивают работу бюрократической машины правительств и Гильдии. Даже самые серьезные поломки компьютеров и блестящие идеи начальников не в силах им помешать." STR_HUMAN_SHARP_GUY_UFOPEDIA: "Эти чуваки в модных костюмах довольно богаты и могут быть проданы за хорошие бабки. Они не связаны с какими-либо фракциями, однако их убийство противоречит нашим интересам в получении денег за 'защиту'." STR_HUMAN_SHARP_GIRL_UFOPEDIA: "Эти женщины - чистокровные белые воротнички, занимающие сравнительно высокое положение (что означает сообразный выкуп за них). Хотя у себя на работе они жестко конкурируют с коллегами, собственно драки в основном их лишь пугают. Думаю, зная, как им обрыдла их текущая работа, мы можем попытаться склонить их к нашему образу жизни." STR_HUMAN_MASTER_UFOPEDIA: "Маги входят в верхушку общества чистокровок, хотя они предпочитают называться 'людьми старой закалки' или просто 'людьми'. Маги - члены древних и могущественных семейств, владеющие сильным Вуду, которое ломает психику Зверолюдей и опасно даже для людей и мутантов. Их деньги, связи и влияние - надежная защита от любых преследований со стороны Академии. Они считают себя 'сильными мира сего', и выкупы за них платят что надо. Маги не носят никакой брони, но их заклинания защищают их от повреждения плазмой и позволяют восстанавливать здоровье в бою. Эти люди, как и Коммандо и Епископы, являются белой костью рода человеческого, созидателями империй." STR_HUMAN_NOBLEWOMAN_UFOPEDIA: "За этих чистокровок из высшего общества безутешные родственники охотно выкатят внушительный мешок налички. Только не нужно их недооценивать. Они довольно хорошо обучены давать отпор всевозможным домогательствам, в том числе с помощью Вуду." STR_HUMAN_FATMAN_UFOPEDIA: "Эти богатые дядьки медлительны и легко могут быть схвачены. Им точно стоит немного похудеть, потому что это даже не смешно.{NEWLINE}Единственное 'оружие', которое они обычно носят - это бухло и бабло." STR_EXPERIMENT_VICTIM_UFOPEDIA: "Мутанты, освобожденные из застенков этих уродливых шлюх из Академии, обычно всегда готовы выразить нам свою благодарность за освобождение. По этой причине, я думаю, нам стоит подержать их рядом с нами подольше. Вряд ли мы сможем сделать с ними что-то еще, а, Кэп?" STR_DAMSEL_VICTIM_UFOPEDIA: "Молодые девушки, похищенные различными уродами из-за своей красоты (или же физического здоровья, либо достаточного количества нежного мяса) для порабощения, употребления в пищу или разделки на органы. За их бескорыстное освобождение мы получим немало положительных отзывов, либо можем продать их родным общинам за хорошие деньги (но все же со скидкой), либо принять их в нашу большую дружную растущую семью." STR_MAIDEN_VICTIM_UFOPEDIA: "Эта девчонка талдычит сладким голоском про то, как мы хранимы и любимы Высшими Силами и как несгибаемая (и явно слепая) вера в высший порядок и, внимание, людскую доброту спасла ей жизнь. Сперва мы приняли ее за еще одну двинутую на Церкви Сириуса, но она слишком мила для такого и довольно умна, чтобы ничего не говорить по существу. В итоге она выдала, что она послушница какого-то 'Ордена Храмовников', но выяснить, что это, не удалось. Девочка раздражающе оптимистично ждет любой участи. Хорошо, если она так хочет помочь 'грешникам', у нас есть идея насчет нее..." STR_WANDERER_VICTIM_UFOPEDIA: "Как намекает название, Странники странствуют по миру, берясь за ту или иную работу и попадая в переделки. Переделки могут означать попадание в плен к различным негодяям и последующее спасение нами. Смею заявить, не самый плохой итог. Страники слишком независимы, чтобы их можно было использовать как-то еще помимо допроса. И это к лучшему, они неплохие ребята, и если держать их здесь, будет серьезный риск того, что кто-то из наших девчонок в них втюрится и утратит интерес к сражениям." STR_BUGEYE_VICTIM_UFOPEDIA: "У меня практически нет идей, зачем кому бы то ни было заморачиваться с ловлей и порабощением Лупоглазов. Они почти бесполезны как рабочая сила и слишком умны, потому и не нужны никому. Сами Лупоглазы говорят, что их используют в качестве подопытных кроликов для испытаний наркотиков, но кто станет им верить? Возможно, Альянс Мутантов и захочет принять этих бездельников." STR_RAYNERD_VICTIM_UFOPEDIA: "Это специальные агенты Альянса Мутантов. Они пугающе привлекательны и владеют жутковатыми мутантскими способностями. Что-то подсказывает мне, что нам лучше избавиться от них как можно скорее. Мы можем как выгодно продать их, так и вернуть Альянсу в обмен на репутацию." STR_SISTER_VICTIM_UFOPEDIA: "Некоторые из наших подруг по несчастью из концлагеря Академии либо остались там, либо пропали без вести, когда мы бежали. К тому же, наверняка есть где-нибудь еще в этом жестоком мире наши родственные души, попавшие в трудное положение. Мы можем их спасти и пригласить в наши ряды как бойцов или Лаботрясов (для второго варианта нужны исследования). 'Рекрутированием' занимаются Кустари, после завершения проекта девушкам потребуется 24 часа, чтобы сориентироваться и расположиться. А можно сделать их рабынями - как я уже говорила, это жестокий мир." STR_DAMSEL_SACRIFICE_UFOPEDIA: "Известна как 'Дерзкая И Лихая Девица, Ооххх!'{NEWLINE}Эта чистокровка променяла свою беззаботную жизнь на поиски приключений... и вот до чего допрыгалась. Мы можем вернуть ее родителям за довольно неплохое вознаграждение в 65000 доларосов. А может быть найдем ей какое-нибудь 'полезное применение'? Ути, она вопит, что хочет влиться в наш женский коллектив. Но вы же не воспринимаете этот лепет всерьез, да, Кэп?" STR_HUMAN_LABOURER_UFOPEDIA: "Эти трудяги постоянно и без надежды на лучшее пашут в шахтах, на фабриках, электростанциях и других промышленных производствах (в тех странах, где промышленность есть, разумеется). На их горбах построено все могущество местных правительств и, возможно, даже Звездной Империи, но они почти ничего не получают. К счастью, наша работа охренеть как лучше, чем их." STR_BEASTMEN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Статус: НЕВЕЖЕСТВЕННЫЕ МАССЫ{NEWLINE}Сливки общества представлены чистокровками, трущобы и деревни населены мутантами, остальное население Земли - это Зверолюди. Три фактора отделяют Зверолюдей от всех прочих. Первое: это результат смешения генов человека и животных (мутанты же созданы искусственно, с помощью ДНК пришельцев). Второе: они никогда не смогут сойти за людей. Третье: хотя часто бывают сообразительными и даже умными, они склонны к эмоциональным вспышкам и в целом не обременены духовностью и критическим мышлением, что ставит крест на их интеллектуальном развитии. Многие из них, например Коровяки или Овечкисы, довольно кротки, но даже те, кто нет - успешные Волчары из среднего класса или примитивные дикари, живущие в лесах - в случае опасности легко пугаются, отвлекаются или поддаются манипуляции, что делает их идеальными гражданами с точки зрения правящего класса." STR_WEREWOLF_WARRIOR_UFOPEDIA: "Из всех диких видов Зверолюдей наиболее страшны Оборотни. Они с ходу бросаются в бой, чтобы вырвать и съесть ваши внутренности. Их ноги быстры, а чувства остры и позволяют отлично видеть в темноте, дыму и распознавать замаскированных врагов. Также они известны своей способностью частично восстанавливать здоровье в бою." WEREWOLF_ARMOR_UFOPEDIA: "Шкура Оборотня весьма прочна, но уязвима для огня и основанных на нем типов урона.{NEWLINE}Н/В: 20 Т/В 50% ОБНАРУЖЕНИЕ: 5 КАМ: 10/4" STR_SECURITY_AUTOPSY: "Аквапластик" STR_SECURITY_AUTOPSY_UFOPEDIA: "Почти такой же твердый, как алмаз, при этом ненамного тяжелее воды и хрупкий не более, чем железо, этот материал выращивается на биохимических фабриках. Это главный компонент повсеместно встречаемой Панцирной брони или брони охраны, обычно смешиваемый с другими материалами для отливки композитных плит. Вариантов изделий на этой основе существует слишком много, чтобы их можно было сосчитать, при этом у каждого будут свои небольшие отличия. Мы можем извлекать аквапластик из поврежденных бронекостюмов для производства инструментов и брони для нас самих.{NEWLINE}>Выручка с продажи: 4 000" STR_SECURITY_ARMOR_UFOPEDIA: "Это дорогостоящая броня, массово производимая МарСек и используемая некоторыми крупными фракциями. Она сделана из аквапластика, тонкие пластины которого размещены на облегающем комбинезоне. Бронекостюм легок и защищает от пуль, но уязвим для лазеров и химии. Для устранения этого недостатка можно носить в качестве верхней одежды пальто из суперволокна. Также в комплект входят воздушный фильтр (с возможностью улучшить до полной системы замкнутого цикла) и прибор ночного/теплового видения приемлемого качества." STR_HUMAN_POWER_ARMOR_UFOPEDIA: "Некоторые богачи носят эти дорогую, импозантную МарСековскую броню из пластисталевых бронеплит, усиленную мощными сервоприводами. Массивный внешний вид обманчив: броня довольно тонкая, но скомпонована так, чтобы большинство попаданий отражались по касательной, а внутри хватало свободного места для приводов и экипировки. Некоторые удары в ближнем бою и вовсе отскакивают (чистые 20% уклонения). Костюм герметичен, его можно носить в космосе, есть хороший прибор ночного/теплового видения. Мы могли бы чинить поврежденные костюмы, но нам нужно знать, как работает источник энергии и другие механизмы." STR_MEGASCORPION_STING_UFOPEDIA: "Считается, что повышает потенцию, во всем остальном бесполезно.{NEWLINE}>Выручка с продажи: 10 000" STR_SPIDER_SILK_UFOPEDIA: "Прекрасное волокно, производимое прекрасными существами. Крепче, чем сталь, но легко разрезается и быстро разлагается. Подходит для изготовления и обслуживания луков.{NEWLINE}>Выручка с продажи: 2 000" STR_MONSTER_TEETH_UFOPEDIA: "Несколько очень острых клыков. Люди заплатят хорошие бабки за то, чтобы потом носить их как шаманские амулеты или как доказательство своих исключительных навыков охотника.{NEWLINE}>Выручка с продажи: 1 750" STR_MONSTER_EYE_UFOPEDIA: "Говорят, что здорово улучшает зрение будучи съеденным. Очень популярен в качестве основного алхимического ингредиента.{NEWLINE}>Выручка с продажи: 7 000" STR_VAMPIRE_BLOOD_UFOPEDIA: "Нечестивая кровь вампиров, которая, как гласит легенда, позволяет им быстро восстанавливаться при поглощении крови других существ. Ценится как алхимический компонент.{NEWLINE}>Выручка с продажи: 17 000" STR_LUXURY_FUR_UFOPEDIA: "Снятые шкуры редких зверей. Не только стильные, но и комфортные. Могут быть использованы для пошива теплой одежды или проданы за хорошие денежки.{NEWLINE}>Выручка с продажи: 12 000" STR_LOBSTERMAN_HIDE_UFOPEDIA: "Панцири, которые заменяют некоторым жукоподобным тварям шкуры, такие же прочные, как пластисталь. Возможно, нам стоит потратиться и прикрыть наши попки похожей броней.{NEWLINE}>Выручка с продажи: 3 000" STR_SECTOID_UFOPEDIA: "Статус: ГЛОБАЛЬНАЯ СИЛА{NEWLINE}'Академия' - это грандиозный женский орден, спонсируемый Губернатором Звездных Богов. Она отвечает за изучение изменчивых пустошей Земли и новых форм мутировавшей жизни. На деле академики все время следят за сообществами мутантов и непрямым образом помогают эффективно ими управлять. Они особенно интересуются магией и достигли наибольших высот в ее использовании, уступая лишь Звездным Богам. Многие из них используют обычное человеческое снаряжение и легко могут быть ограблены, но Академия обладает большими ресурсами для развертывания и применения высокотехнологичного и роботизированного оружия." STR_SNAKEMAN_UFOPEDIA: "Эта раса развивалась в крайне враждебной среде. Они очень выносливы и легко могут переносить самые высокие температуры. Их мобильность обеспечивается с помощью одной змееподобной огромной 'ноги', которая защищает все их жизненно важные органы. Их цели носят чисто хищнический характер и они, по всей видимости, находятся под управлением некоего другого интеллекта, который руководит их военными операциями на Земле." STR_OSIRON_UFOPEDIA: "Статус: СУБ-ФРАКЦИЯ АКАДЕМИИ{NEWLINE}Озирон - важная фракция внутри Академии, отвечает за безопасность, производство и работу слуг. Вообще они довольно независимы от Академии, но по факту работают вместе, как две части одного целого. Охрана, с которой мы воюем во время наших операций против Академии - часть Озирона, как и многие другие члены, занятые недостойными внимания волшебниц Академии делами. Так как эти организации тесно сотрудничают друг с другом, отряды Озирона часто усилены Экстрасенсами Академии, дающими псионическую поддержку. В целом Озирон - это место, где работают все мужчины Академии." STR_ACADEMY_RECRUITMENT: "Принятие в Академию" STR_ACADEMY_RECRUITMENT_UFOPEDIA: "Путь становления членом Академии начинается в очень юном возрасте. Дети поступают в женские школы-интернаты, большинство из которых расположено в сельской местности и получает софинансирование от Академии. После очень строгого отбора, который длится до достижения восемнадцатилетия, только умнейшие из студенток попадают в списки на зачисление в один из университетов Академии: Научный или Медицинский. Выпускницы становятся, соответственно, Лаборантками и Медсестрами. Самым престижным является Астрономический, который преимущественно занимается обучением студенток-магов и переподготовкой Исследователей. Отчисленных много, и им приходится нелегко: кому-то удается подняться в Гильдии, Церкви или местных административных аппаратах, но большинство в итоге заканчивает горничными, официантками или вовсе проститутками." STR_ACADEMY_HIERARCHY: "Иерархия Академии" STR_ACADEMY_HIERARCHY_UFOPEDIA: "Академия включает в себя три Кафедры, идентифицируемые по цветным бляхам в стиле мифических Рыцарей Кидонии.{NEWLINE}{ALT}>Техническая (красная):{ALT} Им поручено курировать и исследовать проекты в области техники и 'точных наук' (Лаборантка, Инженер, Ученая).{NEWLINE}{ALT}>Медицинская (зеленая):{ALT} Надзирают за физическим и душевным здоровьем землян (Медсестра, Медик, Советница).{NEWLINE}{ALT}>Астрономическая (синяя):{ALT} Элита, которая изучает разум и приглядывает за другими Академиками (Наблюдатель, Экстрасенс, Ректор). Ректоры образуют Коллегию, которая управляет Академией.{NEWLINE}{ALT}>Студентки{ALT} находятся в самом низу и делают самую тяжелую работу. {ALT}>Исследователи{ALT} выполняют опасные поручения, чтобы перевестись на Астрономическую кафедру с других." STR_ACADEMY_LEGACY: "Наследие Академии" STR_ACADEMY_LEGACY_UFOPEDIA: "Ты такая же, как мы. Мы, Академия, создали тебя. Не твои деревни дикарей, что ты едва помнишь, не эта твоя Доктор Икс, а мы научили тебя думать и о чем думать. Ты пытаешься отрицать это, но просто подумай: разве ты не считаешь мужчин второсортными животными? Но ты только недавно узнала мужчин как таковых. Как и мы, ты ищешь место под солнцем, ищешь комфортную жизнь в этом море хаоса. В своем побеге ты стала нарушителем, ищущим наказания. Даже если продолжишь бежать, ты лишь воссоздашь в новой форме то, чего добились мы. В конце концов, зачем еще жить, если не ради удовольствия?{NEWLINE}(-300 Рейтинга)" STR_ACADEMY_PURPOSE: "Миссия Академии" STR_ACADEMY_PURPOSE_UFOPEDIA: "Звездные Боги заняты непрекращающимся сбором данных о всех возможных вариантах эволюции. Кажется, это основная причина завоевания все большего и большего количества миров. Академия создана пришельцами с целью повсеместного сбора биологических и психологических данных и передачи их на Марс для дальнейшей обработки Мозгом-Губернатором. Пока у Академичек есть возможность наслаждаться своими привилегиями, они знать ничего об этом не желают." STR_SECTOID_AUTOPSY: "Интегрированные устройства" STR_SECTOID_AUTOPSY_UFOPEDIA: "Мы уделили время внимательному изучению взятого с 'академички' барахла и нашли несколько технологичных инструментов, которыми она пользовалась для выполнения своих обязанностей. Дополнительные изыскания в этой области, вероятно, позволят изобрести что-то полезное.{NEWLINE}>Выручка с продажи:{NEWLINE}1 250" STR_SNAKEMAN_AUTOPSY: "Вскрытие Человекозмеи" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "Кожа этого существа очень прочна и устойчива к огню. Сердечно-сосудистая система является частью опорно-двигательного аппарата, которая использует гидравлический принцип для передвижения. Единственной настоящей мышцей является 'сердце'. Репродуктивная система является весьма эффективной. Воспроизводство не-половое, каждая особь несет в себе до пятидесяти яиц одновременно. Без надлежащего контроля этот вид легко смог бы составить серьезную угрозу жизни на Земле. " STR_GUILD_UFOPEDIA: "Статус: ГЛОБАЛЬНАЯ СИЛА{NEWLINE}Торговцы, в отличие от большинства населения, могут свободно путешествовать в пределах Земли и продавать свои товары. Для Звездных Богов они являются важнейшими надсмотрщиками, обеспечивающими управление планетой, так как не позволяют меньшим локальным правительствам укреплять свою экономическую автономность. Торговцы имеют доступ к технологиям Звездной Империи и обладают огромным благосостоянием, в том числе проявляющимся в их кораблях и других крутых штуках. Они являются приоритетной целью для наших операций." STR_MARSEC_UFOPEDIA: "Статус: СУБ-ФРАКЦИЯ ГИЛЬДИИ{NEWLINE}МарСек - это армия Гильдии. Название отсылает к Марсу, где находится штаб-квартира МарСек. Гильдия развилась из глобального проекта по колонизации Марса с одобрения Звездных Богов. МарСек уполномочена охранять учреждения Гильдии по всей Солнечной системе и за ее пределами, в основном хеллериевые шахты. Попасть на Марс нелегко (если только Гильдия тебя не наняла), и именно там можно встретить самых элитных чистокровных солдат, экипированных лучшим снаряжением." STR_SOLMINE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Статус: СУБ-ФРАКЦИЯ ГИЛЬДИИ{NEWLINE}Солмайн - один из важнейших игроков в Солнечной системе, так как эта корпорация контролирует добычу хеллерия на экзопланетах и астероидах. Как единственные поставщики хеллерия для Земли, они всерьез полагаются на защиту МарСек: и от местных вроде нас, и от межзвездных бандитов и космических монстров, привлеченных в наш сектор из областей Звездной Империи, где хеллерий в дефиците..." STR_TRANS_STELLAR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Статус: СУБ-ФРАКЦИЯ ГИЛЬДИИ{NEWLINE}Эта часть Гильдии управляет всеми межзвездными перевозками, соединяя Марс и Землю с колониями; им даже позволено пришвартовывать свои корабли внутри Галеонов Звездных Богов, чтобы торговать с удаленными уголками Империи. Межзвездная контрабанда абсолютно невозможна без содействия со стороны ТранС-Стеллар." STR_GUILD_RECRUITMENT: "Оценщики душ" STR_GUILD_RECRUITMENT_UFOPEDIA: "'Вся Гильдия - гигантская машина, и люди в ней винтики. Сложно построить машину, когда каждый винтик уникален. Поэтому нам нужны люди, не выходящие за четко обозначенные рамки. Это было бы слишком затратно, но нам помогают образовательные системы, выстроенные Академией и Церковью. Они подвергают своих студентов бесконечным экзаменам и оценкам, в этом и состоит их важнейший вклад в наше общее дело. Собственно знания, которые они преподают (или выдают за знания), нам безразличны'." STR_GUILD_AUTOPSY: "Суперволокно" STR_GUILD_AUTOPSY_UFOPEDIA: "Ткань неземного происхождения. Будучи носимой как одежда, дает некоторую защиту от энергии, химии и электричества, но не огня или плазмы. Также встречается в виде 'Суперленты': клейкого чуда, которое, похоже, является величайшим инженерным изобретением всех времен и, несомненно, здорово увеличит наши производственные мощности - как только достигнем совершенства в применении. Думаю, нам стоит начать эксперименты на Кустарях...{NEWLINE}>Выручка с продажи: 500" STR_CHURCH_UFOPEDIA: "Статус: ГЛОБАЛЬНАЯ СИЛА{NEWLINE}От низших неофитов до высших епископов Церковь Сириуса поклоняется Звездным Богам с фанатичным рвением и пытается убедить всех остальных делать то же самое, мирно или не очень. Даже если Звездные Боги редко отвечают на призывы (а люди разумные предпочитают, чтобы они этого не делали вообще), вера Церкви сильно не страдает; Звездным Богам надлежит поклоняться и славить их, не задавая вопросов, что бы они ни делали, иначе они могут разозлиться и уничтожить всю жизнь на нашей планете. Церковь очень полезна Звездной Империи в качестве сторожевых псов, тщательно проверяя другие крупные фракции на предмет любых признаков нелояльности и получая скромные награды в обмен на это. Несмотря на все это, осведомители говорят, что Церковь не на 100% угорает по своей вере..." STR_CHURCH_AUTOPSY: "Силовая проводка" STR_CHURCH_AUTOPSY_UFOPEDIA: "Набор снаряжения члена культа, что неудивительно, включает в себя множество всевозможных 'святых' символов, 'святых' книг и других 'святых' побрякушек, которые можно продать за неплохую цену. Между тем, с ними не все так просто. Похоже, что некоторые из этих символов содержат в себе магическую проводку. Они могут быть использованы для фокусов со светом, звуком и голографическими картинками, но также могут рассеивать энергетические атаки, давая своим владельцам эквивалент нательной брони. Или прозрачных одеяний. Нам определенно нужно узнать больше.{NEWLINE}>Выручка с продажи: 2 000" STR_MUTON_UFOPEDIA: "Статус: ДЕЦЕНТРАЛИЗОВАННАЯ МЕЖЗВЕЗДНАЯ СЕТЬ{NEWLINE}Самые выносливые, самые сильные и самые безжалостные мутанты Земли легко могут найти работу в организациях наемников, которые больше похожи на частные военные формирования, вооруженные до зубов и очень опасные. Иронично, что их реальный статус явно выше, чем у фракций чистокровок. Наемники работают на любого, кто может позволить себе их услуги, но крупнейшим их клиентом является правительство Звездных Богов." STR_MUTON_AUTOPSY: "Синт-мускулы" STR_MUTON_AUTOPSY_UFOPEDIA: "В экипировке Наемников наибольший интерес представляют костюмы, что они носят. Похоже, что они произведены из искусственных мышцеподобных волокон, которые, однако, гораздо крепче и сильнее мускулов человека или животных. Похожие 'синт-мускулы' иногда встречаются также и в бронекостюмах других фракций. Для продолжения исследований в этой области нам нужно завладеть информацией, известной их инженерам. Также крайне важно иметь доступ к сложному хирургическому оборудованию.{NEWLINE}>Выручка с продажи: 8 000" STR_ETHEREAL_UFOPEDIA: "Статус: МЕЖЗВЕЗДНАЯ СИЛА{NEWLINE}Стремно понимать, как мало мы знаем о наших самозванных хозяевах, кроме того, что они завоевали нас когда-то и теперь гнобят. Допросив одного из них, мы выяснили: грязная работа по управлению Землей передана Большой Тройке; когда надо 'боги' вмешиваются лично. Все они невероятно упорные, злые и враждебные. В сочетании с их магией это враг, на которого не стоит нарываться зря. К счастью, мы и наша экономика нужны им для галактической войны с какими-то другими уродами, иначе нас давно уничтожили бы вирусом или еще как-то...{NEWLINE}Все ЗБ имеют ЧУТЬЕ 8 и выше." STR_ETHEREAL_AUTOPSY: "Хабар Звездного Бога" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "Мы как следует обшарили останки Звездного Бога, но кроме этой невзрачной мантии так ничего и не нашли. Она, конечно, крепкая, прочная и шелковистая, но все равно это просто тряпка - ничего интересного мы не обнаружили. Ни оружия, ни гранат, ни{NEWLINE}каких-нибудь зацепок насчет их невидимости - ни-че-го! Сначала я подумала, что кто-то подрезал начинку, но сейчас мы практически уверены, что дело не в этом. Жутковато. Некоторые из этих самых Богов будто бы пылали внутренним светом. Пока не узнаем больше про Вуду, лучше даже не пытаться их допрашивать." STR_STAR_GODDESSES_UFOPEDIA: "Похоже, у Звездных Богов есть организация типа Академии. Чуваки, которых мы видели, кажутся бесполыми, но на самом деле это мужланы из ордена магов. Когда-то в прошлом они заключили политическое соглашение со своими женщинами и создали Звездную Империю в ее нынешнем виде. Богини (они же Ведьмы), однако, пошли своим путем. Они не придерживаются железного правила минимального{NEWLINE}пси-вмешательства в дела инопланетных народов. Богини повсюду суют свой нос, создают культы имени себя и общаются с 'избранными', которые становятся их агентами." STR_NINJA_UFOPEDIA: "Статус: КОНКУРЕНТЫ{NEWLINE}Небесные Ниндзя - это давно сложившаяся организация. Как и мы, они летают на замаскированных судах, нападают на те или иные цели и в общем живут нескучно. Но их философия обратна нашей - ну, эээ, они коварнее нас и т. п. Ниндзя ассоциируются с племенем Нарлоков и их чемпионом Джилл. Это смертельные враги Локк'Нааров и их лидера Джека." STR_NINJA_ENDURANCE_TRAINING_UFOPEDIA: "Стойкость к условиям окружающей среды - это часть особого обучения Ниндзя. Подвергая себя воздействию стихий, Небесные Ниндзя учатся сопротивляться Огненному, Электрическому, Биологическому и Псионическому урону, а также плохой погоде. Так они повышают свою ментальную и физическую устойчивость. Это связано с их извращенным Вуду, так что мы не можем это воспроизвести. Однако, изучение их техник может дать нам новый философский взгляд на вещи." STR_NINJA_GAL_UFOPEDIA: "Пехота Небесных Ниндзя, эти Уберы почти так же хороши, как наши девчонки, но их коварство позволяет им маскироваться, благодаря чему их очень сложно заметить издалека." STR_NINJA_WARRIOR_UFOPEDIA: "Эти Небесные Ниндзя обучены гораздо лучше, чем обычные Ниндзя-Бабы, и это означает не только лучшие боевые навыки, но и лучший камуфляж. Они также в какой-то степени способны обнаруживать замаскированных бойцов. Это костяк штурмовых групп Небесных Ниндзя, не ждите от них пощады." STR_BANDIT_UFOPEDIA: "Статус: НЕОРГАНИЗОВАНЫ{NEWLINE}Это те, кто берут у других, чтобы прокормить себя: вышибалы, отступники, изгои, бродяги и прочие отщепенцы. У многих есть соглашения с влиятельными силами, позволяющие безнаказанно бить тех, у кого их нет. Кого-то из них городской люд даже романтизирует. Но в целом никто не будет по ним скучать." STR_RAIDER_UFOPEDIA: "Статус: РАЗОБЩЕННАЯ ГЛОБАЛЬНАЯ НАРОДНОСТЬ{NEWLINE}Рейдеры - это организованная преступная группа, в основном состоящая из мутантов и промышляющая грабежом всех подряд, будь то правительства, фракции или обычные люди. Они не слишком хорошо экипированы, но довольно крепки, и их непросто запугать. Короче, они как мы, но не такие стильные и уж точно не такие клевые." STR_RAIDER_AUTOPSY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Слегка радиоактивные 'редко-земельные элементы', как я их называю, часто носятся Уберами как фетиши доброго здоровья в форме различных украшений: амулетов, подвесок, очков или мешочков. Считается, что они помогают нам дольше оставаться в живых вне Зон.{NEWLINE}>Выручка с продажи: 200" STR_RAIDER_SUBCONTRACTING: "Рейдерский Субподряд" STR_RAIDER_SUBCONTRACTING_UFOPEDIA: "Конспирологические теории о том, что Рейдеры могут пользоваться современным оружием и крутыми судами больших фракций, оказались правдой. Несмотря на официальную вражду с Рейдерами, иногда Академия, Гильдия и Церковь тайно нанимают некоторые банды для особо одиозных и опасных заданий. Рейдеры временно получают доступ к вкусняшкам, ну а их наниматели не рискуют драгоценными жизнями. Подобные договоры могут заключаться и с некоторыми правительственными отрядами. Их официальные командиры ничего не могут с этим поделать, поскольку Правительства немощны." STR_SPARTANS_UFOPEDIA: "Статус: МЕНЬШАЯ СИЛА{NEWLINE}Эти наемники/мародеры/бандиты живут в тайных фортах в пустошах, образуя иерархическое ксенофобное общество 'уцелевших' или 'выживальщиков', как они сами себя называют. Их учат следовать их священной книге, 'Правилам Сражений'. Спартанцы гордятся личной свободой и правом носить оружие, но беспрекословно подчиняются старым (часто в преклонном возрасте), признанным воинам. Неудивительна и их идеология чистоты человеческой расы и подчиненного положения женщин. Все время теряя в численности, они восполняют ее за счет ищущей самоутверждения молодежи{NEWLINE}из городов и сел. Многие новобранцы довольно быстро гибнут." STR_SPARTAN_AUTOPSY_UFOPEDIA: "Некоторые сообщества достигли совершенства в изготовлении одежды из очень прочных нитей, которые легко можно прорезать, но очень сложно пробить пулей или осколками. Прочность этой брони не слишком велика, зато она часто встречается в камуфлированном варианте. Любопытно то, что материал не имеет сходства ни с одной технологией Звездных Богов. Мы можем воспроизвести это искусство при наличии базовых познаний о конструкциях брони.{NEWLINE}>Выручка с продажи: 300" STR_GOVT_AUTOPSY: "Хабар граждан" STR_GOVT_AUTOPSY_UFOPEDIA: "Помимо качественных шмоток, денежной мелочи и бесполезных паспортов мы не нашли ничего интересного. Но мы хотя бы научились использовать и даже создавать учетные записи в социальных сетях! Я уверена, что это даст нам много возможностей узнать больше об обществе людей, живущих за пределами Зон, или, как это называется на их языке, просто 'потроллить'.{NEWLINE}>Выручка с продажи: 125" STR_GOVT_UFOPEDIA: "СТАТУС: МНОЖЕСТВО МЕСТНЫХ СИЛ{NEWLINE}Пусть Местные правительства и не допущены к тому количеству{NEWLINE}хай-тек барахла, какое доступно крупным фракциям, зато они управляют огромным количеством лояльных людей. Их подопечные в сумме составляют 70% всего населения планеты, а сторонники всех фракций - лишь 5% в совокупности. Правительства будут закрывать глаза на наши делишки до тех пор, пока мы не даем крупным игрокам расслабиться. Им в целом проще и дешевле платить за защиту интересов нам, но если мы наживем себе много врагов в их рядах, то нам конец." STR_GOVT_CORRUPTION: "Враги в правительствах" STR_GOVT_CORRUPTION_UFOPEDIA: "Правительства тайно нас поддерживают и осознают долгосрочную выгоду от сотрудничества со свободными мутантами в виде снижения преступности и подрыва влияния фракций, но среди политиков нет единства. Многие офицеры не в курсе о нашем статусе, многие куплены, либо взгляды не те. Так или иначе, если им приходится драться с нами, нам не дано право их судить, и их убийство повлечет проблемы." STR_NAZIS_UFOPEDIA: "Статус: МЕНЬШАЯ СИЛА{NEWLINE}Эти ребята, вопреки очевидному, свято верят в превосходство чистокровных людей над всеми остальными формами жизни и с готовностью убьют любого, кто с ними не согласен. Короче говоря, они опасные психи, и их следует либо избегать, либо пускать в расход на месте." STR_NAZI_SOLDIER_UFOPEDIA: "Парни в коричневой униформе умеют стрелять прямо и не упадут в обморок, впервые увидев кровь, но на этом все. Они всего лишь люди, без брони и, как правило, плохо вооруженные. Не особо похоже на расу господ, если честно." STR_NAZI_SS_UFOPEDIA: "Эти Гуманисты названы Инструкторами, потому что умеют читать и писать. Они хорошо подкованы в идеологии своей организации и обязаны распространять ее среди недовольных чистокровных. Но они отнюдь не обычные худощавые грамотеи. Напротив, Инструкторы хорошо натренированы и крепки. Никогда на расслабляйтесь, если хоть один поблизости, потому что он может и не умереть так быстро, как умирает не имеющий брони чистокровка." STR_NAZI_LEADER_UFOPEDIA: "В то время как рядовые и могут заявлять, что просто 'выполняли приказы', эти ребята как раз отдают приказы. Они обладают хорошей боевой подготовкой и фанатичны в своей вере в расовую чистоту. К счастью, их модная черная униформа не дает им какой-либо реальной защиты - и гораздо круче выглядит будучи пропитанной кровью своих владельцев." STR_NAZI_STORMTROOPER_UFOPEDIA: "Штурмовики сильны, фанатичны и закованы в панцирную броню повышенной прочности. К счастью, они редко встречаются в рядах Гуманистов, возможно потому, что такая броня стоит туеву хучу денег." STR_NAZI_SUPERSOLDIER_UFOPEDIA: "Особенно крепкий Гуманист, заключенный в тяжелобронированный роботизированный костюм, вооружен двумя скорострельными Гаусс-пушками." STR_NAZI_KKK_UFOPEDIA: "Многие тихие в повседневной жизни чистокровки симпатизируют Гуманистам. Мы называем их 'Духами' за халаты с капюшонами, которые эти убийцы мутантов надевают, чтобы избежать опознания." STR_KILLER_DROIDS_UFOPEDIA: "Статус: МАШИНЫ{NEWLINE}Эти роботы, несомненно, нелегальны, и используются кем-то для исполнения его воли. Противостоять таким врагам будет непросто, не говоря уже об их хозяевах." STR_TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA: "Эта модель дроида-убийцы выполнена в форме человеческого скелета с вмонтированной в одну из рук энергетической пушкой. Само оружие, по всей видимости, невозможно демонтировать, за исключением некоторых деталей. Впрочем, мы смогли определить его мощность (75), а также то, что оно смертельно на коротких дистанциях, но с увеличением расстояния точность заметно падает. Дроид сам по себе не только крепок, но и довольно точно прицеливается, а также обладает быстрой реакцией." TECHNOCRACY_ARMOR_P0_UFOPEDIA: "Изготовленная из пластистали обшивка дроида устойчива к большинству видов урона, особенно к Бронебойному. Однако внутренняя конструкция дроида не слишком-то крепкая, поэтому пробить броню и уничтожить дроида проще всего с помощью лазерного оружия.{NEWLINE}Н/В: 20 Т/В: 70%" STR_TECHNOCRACY_MEK_LEADER_UFOPEDIA: "В этой женщине есть что-то тревожное, некая скованность в эмоциях, как будто она зомби или кукла. Это контрастирует с ее невероятной скоростью в бою. Было очень сложно выбить из нее что-либо вследствие ее отрешенности и презрения по отношению к нам, но любой лед можно растопить... Похоже, что она киборг, подключенный к некой 'Омега Сети'. Это система управления и контроля Технократии, построенная втайне с помощью Сумратек, чтобы быть необнаружимой для Звездных Богов; это как-то связанно с порталами.{NEWLINE}Техномант - эксперт по созданию всех видов кибер-зомби и других киборгов, иногда она говорит о какой-то 'Белой Королеве' на вершине сети. Похоже, что Технократия создает армию." STR_TECHNOCRACY_1_CORPSE_BATTLE_UFOPEDIA: "То, что выглядело живой, дышащей, применяющей Вуду женщиной, оказалось очень сложной куклой, ну или дроидом-убийцей, решайте сами. В любом случае, это очень пугает. Труп содержит органы, предназначение которых остается загадкой, а нервная система отличается от всего, что мы видели у известных нам дроидов. Эндоскелет усилен синтетическими мускулами, и все это поддерживается системами контроля повреждений. Даже мягкие ткани - не просто маскировка, а неотъемлемая часть конструкции." TECHNOCRACY_ARMOR_P1_UFOPEDIA: "Техномант использует непонятное колдунство под названием 'мозгохак'. Защиты от него нет, но для органики оно большой угрозы не несет, так как наносит ЭМИ-урон.{NEWLINE}Н/В: 25 Т/В: 70% ОБНАРУЖЕНИЕ: 8 ЧУТЬЕ: 20 КАМ: 0/3" STR_SMUGGLER_UFOPEDIA: "Статус: МЕЖЗВЕЗДНАЯ ПОМЕХА{NEWLINE}Контрабандисты как организация есть сборная солянка из людей, мутантов и пришельцев. Они живут рискованной, но прибыльной жизнью, возя на своих кораблях запрещенку по всему земному шару; они решительны и хорошо вооружены. Звездные Боги этому не рады, но корабли Контрабандистов отличаются скоростью и незаметностью. Если захватим такой, хабара в нем будет уйма, но пострадает рейтинг. Из-за авантюристской натуры и бесчисленных драк в барах, Контрабандисты высоких рангов умелы в ближнем бою, так что будьте осторожны, если дело дойдет до рукопашной." STR_SMUGGLER_GOON_UFOPEDIA: "В командах различных предприимчивых ребят предсказуемо много профессиональных стрелков, в том числе и среди контрабандистов. Они может быть не такие выносливые и дюжие, как подручные Гильдии, но и точно не хлюпики. Их дешевая, но эффективная броня довольно хорошо останавливает пули малых и средних калибров. Эти парни неплохо разбираются в различном оружии, так что допрашивать их об этом определенно стоит." STR_SMUGGLER_CATGIRL_UFOPEDIA: "Эти инопланетные кошечки охренеть какие быстрые и носят странные костюмы, которые позволяют им становиться практически невидимыми. Они, в дополнение ко всему прочему, являются телохранителями Контрабандистов. Не стоит считать их безвредными только потому, что они выглядят хрупкими. Не рекомендуется вступать в ближний бой без неуязвимой для царапин брони. В Кошкодевочек сложно попасть из-за их ловкости и незаметности, но у них у всех аллергия на дым." STR_SMUGGLER_ENGINEER_UFOPEDIA: "Эти пушистые существа повсеместно служат Контрабандистам-Капитанам как инженеры и вышибалы и, несмотря на их уродливый внешний вид, в вопросах обслуживания кораблей столь же компетентны, как и в отрывании рук. Невероятно сильные и очень выносливые, Буки родом из каких-то удаленных частей Звездной Империи. Пулям и оружию ближнего боя очень трудно повредить их могучие тела, но мех выглядит необычайно горючим..." STR_SMUGGLER_CAPTAIN_UFOPEDIA: "Неприметная одежда и харизматичная улыбка обманули многих, но эти люди смертельно опасны. Чтобы выжить, работая Контрабандистом, требуется очень много усилий, а их капитану - и того больше. Будучи опытными пилотами и экспертами по выживанию, эти мужчины демонстрируют молниеносные рефлексы, стальные нервы и поразительную метк... Че? Нет! Не падала я в обморок, говорю!" STR_SMUGGLER_NEGOTIATOR_UFOPEDIA: "Эти дамочки - шпионы, дипломаты и торговые брокеры. В отличие от Капитанов-одиночек, которые мутят собственные дела, Посредницы участвуют только в крупных операциях Контрабандистов, где они помогают координировать усилия разрозненных команд ради общего блага. Одна из причин, по которым с Посредницами опасно иметь дело - это их таланты в области запрещенного Вуду. Мы можем неоднократно допрашивать этих важных пташек, чтобы вызнать информацию о различных клиентах Контрабандистов, но это потребует времени." STR_STAR_GOD_PUBLIC_ENEMY_UFOPEDIA: "Нарваться на Звездного Бога на борту корабля Контрабандистов было тем еще шоком. К счастью, Кэп, ваше быстрое решение позволило взять его живым. И он оказался на диво славным, если судьба товарищей действительно его расстроила. Оказалось, что не каждый Звездный Бог лоялен Империи.{NEWLINE}Этот чувак - диссидент, вещающий о том, как они предали Равновесие, и что мы - дикарский продукт варварской системы, и это не позволяет нам стать их слугами добровольно. Это многих оскорбило, но мы кое-что выяснили об иерархии Звездных Богов. Мы можем продать этих бунтарей Наемникам за баснословное бабло." STR_NEKOMIMI_UFOPEDIA: "Статус: НЕЗАВИСИМАЯ ИМПЕРИЯ{NEWLINE}Нэкомими как-то смогли процветать и даже освоить космические путешествия без вмешательства Звездных Богов. Даже со всей их хитростью и агрессивностью они Звездной Империи не угроза, но похоже, что Звездные Боги избегают прямых военных действий, возможно из-за гигатонных военных кораблей, которыми, по слухам, владеют Нэкомими. Будучи куда более примитивной цивилизацией по сравнению с древними Звездными Богами, Нэкомими смогли разработать несколько уникальных технологий, и, может быть, есть способ овладеть некоторыми." STR_ANIMATRONS_UFOPEDIA: "Статус: МЕЖЗВЕЗДНАЯ ПОМЕХА{NEWLINE}Хитрые ИИ из космоса; они постоянно путешествуют по галактике, занимаясь торговлей, собирательством и иногда охотой. Империя считает их досадной помехой, но их родной мир является ее частью, поэтому их терпят. Аниматроны могут внедриться в любое устройство, оснащенное оптронными процессорами, но предпочитают гуманоидные формы. Для функционирования им требуется так называемый алений, производное от хеллерия вещество. Аниматроны бывают разные: одни из них проповедуют о мире и любви в галактике, другие заинтересованы в ликвидации всех белковых форм жизни, так что нам не стоит им доверять. Если натолкнемся на них и разберем парочку на запчасти, скучать никто не будет." STR_MICRONOIDS_UFOPEDIA: "Статус: МЕЖПРОСТРАНСТВЕННАЯ УГРОЗА{NEWLINE}Легенды Ретикулян гласят о расе чужих, с которой они и Звездные Боги сражались в далеком прошлом. Микроноиды - это совокупность разумных независимых клеток, способных внедряться в чужие организмы. Несмотря или даже благодаря этому они разработали пугающе продвинутую технологию перемещения и использовали ее для вторжения в нашу вселенную через порталы из 'Измерения Икс'. Звездные Боги так и не смогли постичь технологии Микроноидов, и неясно, чем эта война вообще закончилась, так как почти все Ретикуляне-участники погибли." STR_THE_SILENCE_UFOPEDIA: "Статус: МЕЖЗВЕЗДНАЯ ПОМЕХА{NEWLINE}О напасти, приносящей мертвую тишину в поселения и на космические корабли, известно немного. Неизвестно даже, откуда они и насколько велик их флот. Впервые они появились несколько десятков тысяч лет назад, укрытые мощным маскирующим полем, абсурдно живучие, экипированные устаревшим оружием. Поговорить с ними ни разу не удалось. Мотивы неизвестны - они просто истребляют любую разумную жизнь, уничтожают все компьютеры и исчезают, даже не захватывая никакую добычу. Единственная защита - не дайте себя услышать." STR_MAGICAL_GIRL_UFOPEDIA: "Эти юные девушки ведут себя так распущенно и столь же невинно, что мужчинам не устоять. Они навязчиво милы, игривы и легко адаптируются (взгляните, как она одевается, пожив среди нас несколько дней). Смущает, что они ничего не знают о себе, своем происхождении и даже о Доброжелательнице (они называют ее Богиней то Любви, то Тортиков). Помнят только, что однажды оказались на борту корабля со священной миссией 'распространять любовь' в голове. Они также владеют обрывочными сведениями о странных знаниях и/или предыдущих встречах." STR_MAGICAL_GIRL_CORPSE_UFOPEDIA: "Этот камень - вместилище души 'Девочки-волшебницы'. 'Убийство' ее физического тела не означает убийство ее самой; тело является лишь суррогатом, который можно воспроизвести с помощью этого камня при наличии достаточного количества времени, биологической материи и подведенной энергии (хеллерий работает лучше всего, хотя солнечный свет и электрическое напряжение тоже сойдет, пусть и темп восстановления будет медленнее); это работает по тому же принципу, что и знаменитые Камеры регенерации. На этот процесс можно влиять (и тем самым влиять на вид получаемого тела), предоставляя камню те или иные субстанции - для этого нам необходимо понимание генетики и хирургического оборудования. Я думаю, что 'Девочка-волшебница' представляет собой своего рода биокиборга, весьма вероятно созданного самой Доброжелательницей." STR_JIM_UFOPEDIA: "Его зовут Джим. Он не говорит, откуда он или что он такое. Он просто хочет называться Джимом и говорит, что не уйдет, потому что мы - его 'личный гарем'. О его проказах лучше не упоминать, но он может помочь с защитой нашего Убежища от плохишей, даже если сам он... не всегда хороший." STR_GNOME_UFOPEDIA: "Конечно, пойманный нами Гном выглядит очень мило. Но есть в ее глазах что-то очень тревожное, Кэп, словно за тобой наблюдает древнее зло. Дурной знак. В байках о ее долголетии может быть доля правды, потому что она рассказывает о Старом Мире так, словно все это было вчера. Как будто перед тобой одновременно и ребенок, и древний старик. Она аморальная, обезоруживающая, угрожающе умная. Это чудовище, Кэп, и что же нам делать с ним? Она уже отметила, что ей нравится хеллериевая атмосфера нашего Убежища, но ей тут немного страшно совсем одной среди всех этих 'буйных верзил'... Давайте выпытаем все ее тайны." STR_GNOME_MAD_UFOPEDIA: "Это существо, каким бы маленьким и милым оно ни казалось, есть воплощение хаоса. Ее переполняет всепоглощающая, лютая, плещущаяся через край ярость, подкрепленная удивительной силой и воистину дьявольским интеллектом. Освобождение ее от оков однозначно приведет к не поддающимся оценке разрушениям. Однако, я выяснила, что мы можем успокоить фурию, если удовлетворим все ее извращенские потребности. Похоже, для Кустарей это будет непростой задачкой." STR_AQUATOID_UFOPEDIA: "Статус: ХОЗЯЕВА ГЛУБИН{NEWLINE}Глубинники - всего лишь тупые дикари и даже не народ, а скорее сила природы. Акватоиды же образуют ядро огромной цивилизации Т'Льех, что процветает на дне океанов. Они дальние родичи Ретикулян, такие же умные и магически одаренные, но менее ленивые и куда более жестокие. Акватоиды владеют странными технологиями Т'Льеха вроде ужасного звукового оружия и плюют на законы людей и Звездных Богов. Переговоры с ними возможны, но они редко считают необходимым говорить с жителями поверхности." STR_DEEP_ONE_UFOPEDIA: "Статус: ГЛОБАЛЬНАЯ ПОМЕХА{NEWLINE}Точно не ясно, когда Глубинники вышли из моря, но на сегодняшний день ими оккупированы огромные участки суши, в основном прибрежные регионы в экваториальной зоне. Они представляют серьезную опасность для соседних земель из-за своей враждебности и многочисленности. Кажется, они поклоняются каким-то 'Старым Богам' или чему-то подобному. Эти Боги не родня Звездным Богам, но и не враги им и, по слухам, живут на дне морском. Ну и они такие же паскудные, как и Звездные Боги." STR_DEEP_ONE_NOMAD_UFOPEDIA: "Кочевые племена Глубинников можно встретить под поверхностью моря, они охотятся на рыбу или просто скитаются, ожидая, когда боги призовут их на войну или тяжелую работу. Как правило, волю богов объявляют шаманы, которые взаимодействуют с куда более разумными Акватоидами. Хотя эти Глубинники не так закалены в боях, как их кузены с поверхности, водная среда дает им преимущество, особенно при уклонении и проведении рукопашных атак." STR_AQUAMAN_TERRORIST_UFOPEDIA: "Эта тварь и смешная, и страшная. Похоже, что когда-то она была человеком, которого переделали с таким бесцеремонным азартом, что от оригинала остались только телосложение и глаза. Уже не человек, а, в общем, живой робот, оснащенный пугающе мощным электрическим оружием и закованный в броню из аквапластика, которая выглядит даже не установленной извне, а выращенной. В их лоботомизированных мозгах скрывается произведенный Акватоидами компьютер. Говорят, Акватоиды используют Акваменов, чтобы управлять миграциями Глубинников. Однако сами они неразумны и могут выполнять лишь запрограммированные приказы." STR_DEEP_ONE_CHANTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Сравнение зловещих песнопений Глубинников с записями Церкви принесло поразительные открытие. Не только то, что и те, и другие поклоняются Старым Богам, но и то, что язык Глубинников явно связан с тайным языком, на котором говорят высшие члены Церкви. Одна фраза повторяется: 'Старые Боги вернутся'. Также там даны порядочные объемы технико-мистической информации, которую Глубинники, очевидно, не в силах постичь..." STR_DREAMS_OF_THE_DEEP_UFOPEDIA: "Нам всем это приснилось, Кэп. Под сенью волн обитает зловещая всемогущая сущность, которой поклоняются Глубинники. Оно проникает в наши сны, вызывает видения об океанах, затонувших городах, рыбах и холодных щупальцах, и все это странно возбуждает и манит. Спящий знает о Звездных Богах и Магистрах Сумрака, но они ему безразличны. Умом и сердцем чувствую..." STR_ZOMBIE_DREAMS_UFOPEDIA: "Наши исследования сознания зомби наконец-то позволили нам понять его природу. Можно сказать, что Зет-объекты живут во сне, и благодаря Вуду мы смогли проникнуть в эти сны. Эти сомнамбулы почти не ощущают разницы между реальностью и сном; мир для них - это как мультфильм для нас. А еще они способны общаться друг с другом в этих снах, успешно формируя примитивный коллективный разум." DEEP_ONE_ARMOR_UFOPEDIA: "Водное происхождение Глубинников дает им особую устойчивость к взрывной волне и ударам тупыми предметами. Неопытным бойцам не рекомендуется вступать с ними в рукопашную схватку: эти твари не только крепкие, но также быстрее, чем они кажутся.{NEWLINE}Н/В: 20" LOBSTERMAN_ARMOR_UFOPEDIA: "Валить этих тварей - тихий ужас. Глубинники пускают их в бой как шестилапые танки. Их невозможно пробить из многих видов оружия, бессильны даже лазеры, обычно легко режущие бронированные консервные банки. Панцирь уязвим лишь для режущего оружия, но нужно подойти близко к этим страшным клешням, способным перекусить руку в силовой броне. Н/В: 20" AQUAMAN_ARMOR_UFOPEDIA: "Аквамен - это живое оружие глубин, сильно модифицированный человек-лоботомит. В него встроено странное электрическое оружие, атакующее по навесной траектории (МОЩЬ=90). Шкура буквально состоит из аквапластика. Мы можем его извлечь, но только в Операционной. Существо не способно уклоняться.{NEWLINE}Н/В 20 Т/В: 25%" SHARKMAN_ARMOR_UFOPEDIA: "{NEWLINE}Акулоиды - это племя диких Зверолюдей, которые как-то умудрились спеться с Жителями Глубин, хотя произошли, скорее всего, от сухопутных. Они быстрые, выносливые, хищные,{NEWLINE}бла-бла-бла. Их разделка может принести некоторую выгоду." STR_RETICULAN_AUTOPSY_UFOPEDIA: "Эта гелеобразная субстанция явно представляет биологическую опасность. Трудно представить себе ее практическое применение, но, во всяком случае, ее всегда можно просто сбагрить.{NEWLINE}>Выручка с продажи:{NEWLINE}1 250" STR_RETICULAN_UFOPEDIA: "Статус: МЕЖЗВЕЗДНЫЙ НАРОД{NEWLINE}Повсеместно называемые Сектоидами, представители этой тщедушной, большеголовой расы во времена завоевания Земли служили Звездным Богам в качестве пехоты, боевых магов, разведчиков и аналитиков, а потом, отработав свое, были брошены на произвол судьбы.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В наши дни можно встретить только Диких Сектоидов: остатки этих гордых воинов деградировали, и само их выживание зависит от древней технологии, которую они едва способны понять, и без которой они не могут ни питаться, ни размножаться. Однако Звездная Империя все еще использует Ретикулян на многих планетах, и иногда их можно встретить на Земле в качестве почетной стражи Звездных Богов. Эти 'Иные Сектоиды' умны, хорошо экпипированы и совершенно безразличны к своим 'земным' братьям." STR_RET_PEON_UFOPEDIA: "Эти мелкие чуваки - обычные Ретикуляне, занимающиеся сельским хозяйством и визитами на торговые посты. Они ленивые и грязные (во всех смыслах), но также любопытные, оптимистичные и адаптивные. Носят конические шляпы и очки (чувствительны к яркому свету, прекрасно видят в темноте) и, что типично для их народа, презирают одежду. Слабы, но весьма умны. Атрофированными репродуктивной и пищеварительной системами, а также полным иммунитетом к газам, они очень напоминают настоящих Ретикулян, но высшие касты, одержимые созданием кого-то вроде{NEWLINE}супер-Ретикулянина, не считают их чистокровными." STR_RET_HYBRID_UFOPEDIA: "Гибриды - это широкая прослойка различных полу-людей, полу-ретикулян, которых постоянно создавало сообщество Ретикулян на протяжении веков. Благодаря своим корням, они действительно очень одарены и становятся даже лучшими магами, чем сами Ретикуляне, но так как они мало похожи на идеального Рета, их талант подавляют, и в основном они приставлены к работе руками. Неудивительно, что многие из них сбегают, чтобы поселиться в городах мутантов или прибиться к бандитам. Многие из них способны к скрещиванию с людьми, что приводит к появлению на свет еще большего количества Гибридов." STR_RET_SIREN_UFOPEDIA: "Это опасные бойцы, когтистые и со звериным нравом. Сирены сочетают в себе рефлексы Ретикулян и ловкое тело. Но они всего лишь неудачные плоды экспериментов по созданию совместимой с Ретикулянами самки, что позволит их народу покончить с зависимостью от древних клонирующих установок. В определенной степени Ретикуляне с задачей справились. Гибриды людей и Ретикулян, которые действительно способны к размножению (и рабыни, служащие естественной заменой для искусственных утроб), обеспечиваются уходом и надежной охраной. Сирены, несмотря на свой внешний вид, не способны к воспроизводству, но отлично подходят для сбора 'генетического материала' со всего мира и могут быть допрошены на предмет познаний о дальних краях." STR_RET_SECTOGRE_UFOPEDIA: "Ретикуляне в своей одержимости обрести естественные пути питания и воспроизводства экспериментируют с генами людей и других млекопитающих. Первые успешные результаты слегка вышли за рамки прогнозов, породив этих могучих детин. Они достаточно умны, как и большинство их соплеменников, но бесплодны, несмотря на открыто демонстрируемое впечатляющее хозяйство. Этих невезучих ребят задействуют на тяжелых работах и в охране. С другой стороны, некоторые Сектогры, предположительно, способны скрещиваться с другими видами и производить потомство в виде различных гибридов. Сектогры довольно-таки популярны у женщин и являются ценным источником информации о них." STR_RET_COMMANDO_UFOPEDIA: "Это высокоранговые Ретикуляне, избранные высшей кастой своего общества - так называемыми Прародителями - чтобы командовать Батраками, Сиренами, Сектограми и Гибридами. В некотором роде они и сами гибриды - достаточно часто биологически модифицированные для того, чтобы заниматься сексом и/или есть обычную пищу. Но даже если модификаций нет, они умнее всех вышеупомянутых подопечных, и им доверяют некоторые технологические секреты. Техники носят камуфляжные пальто, защищены странными силовыми щитами и отлично стреляют из причудливого ретикулянского оружия." STR_RET_ELDER_UFOPEDIA: "Этот бесполый инопланетянин оказался ехидным старикашкой, к тому же довольно озабоченным. Если ему верить, он прожил 200 лет, и при этом он последний из династии клонов, чей возраст исчисляется в тысячелетиях. По его словам, Звездные Боги давно потерпели бы крах, если не принудили бы материалистичных, приземленных Ретикулян - полную свою противоположность - помогать им. Мы убедили его поделиться знаниями Вуду в обмен на свободу, прежде чем он заболтал нас до смерти или сделал что-нибудь похабное. Еще он поделился сведениями о генетике, но нам многое нужно еще освоить, чтобы понять это." STR_RET_MECHTOID_UFOPEDIA: "Внутри этой жестянки мы нашли несколько важных частей тела Ретикулянина: мозг, печень и еще какую-то гадость, все связано с центральным кибермодулем кучей трубок и пластиковых мешков. Этому чуваку крупно не повезло еще до встречи с нами, но зато он крутой киборг (хотя крутым он не выглядит). Эта броня очень крепка благодаря своей массе, и пробить ее легким оружием или гранатами будет сложно. В общем, он выглядел старым и больным, и когда мы 'кое-что показали' (как видно на картинке) в обмен на информацию, то слегка перегнули палку, и он словил инфаркт. В следующий раз лучше продавать их Ретам за выкуп." RETICULAN_ARMOR_P6_UFOPEDIA: "Либо его так отделали наши бойцы, либо у него не хватало частей тела еще до того, как он туда попал. Конечностей, например. А он все еще орет. Жутковато, не так ли?{NEWLINE}Н/В: 20 Т/В: 80%" STR_GOLDEN_SAINT_UFOPEDIA: "Эти посланницы Магистров Сумрака являются в наш мир из своего, чтобы общаться с избранными, в число которых входят лидеры Контрабандистов. Золотые Праведницы часто вручают дары своим почитателям и выглядят настолько обаятельно святыми, что очень трудно противостоять им и не оказаться при этом очарованным. Они приходят через Врата Тангейзера, и их невозможно ни отследить, ни пленить в этой форме, так как в случае поражения они телепортируются туда, откуда явились." STR_ERIDIAN_UFOPEDIA: "Статус: МЕЖЗВЕЗДНЫЙ НАРОД{NEWLINE}Также известны как Человекозмеи, служат Звездным Богам штурмовиками. Не особо умны, но очень храбры, устойчивы к неблагоприятным условиям, талантливы в биологии и эмпатичны, что позволяет налаживать контакт с разумными и не очень существами. Без контроля быстро заселяют планету потомством, гибридами и прирученными животными, вытесняя коренных жителей. Ламии появились из-за их недолгого доминирования на Земле после вторжения. В наши дни это племена воинов, они берут заказы, которыми побрезговали Наемники. Эридиане любят биологическое и химическое оружие и обладают врожденным Н/В: 18." STR_NUBIRAN_UFOPEDIA: "Статус: МЕЖЗВЕЗДНЫЙ НАРОД{NEWLINE}Летуны или Звездные Демоны, эти жестокие ксеносы - преданные слуги Звездных Богов. Как костяк организации 'Космические Рейнджеры' они занимаются миротворческими операциями во многих системах (особенно где недостаточно местных лоялистов).{NEWLINE}В незапамятные времена Нубирийцы создали цивилизацию на планете с двумя солнцами. Они уже страдали от солнечной радиации и нестабильной окружающей среды, да еще и так загрязнили свою родину, что чуть не вымерли. Когда появились Звездные Боги и предложили им стать киборгами ценой удовольствий плоти, Нубирийцы охотно согласились." STR_MUTONS_UFOPEDIA: "Статус: РАСА СЛУГ{NEWLINE}Мутоны - самые верные приспешники Звездных Богов. Строго говоря, хозяева и слуги относятся к одной расе. Дофига лет тому назад орден магов подчинил низшие классы общества, превратив их в прилежных рабов с помощью биоинженерии и контроля разума. Мутоны для Звездных Богов еще и коллективный разум, к которому те подключаются ради опыта гештальт-сознания. При разрыве этой связи Мутоны умирают, что делает их бесполезными в управлении колониями вроде Земли." STR_CYCLOPS_UFOPEDIA: "Статус: РАСА СЛУГ{NEWLINE}Захваченные нами Циклопы настолько же тупы, насколько сильны. Попытка потрепаться с ними закончилась предсказуемо. Они сами по себе не особо разговорчивы, а попытки развязать им языки не увенчались успехом. Оказалось, Циклопы вообще не чувствуют боли, что частично объясняет их стойкость даже к серьезному урону. Удовольствие эти бедняги тоже испытывать не способны - мы проверяли. Похоже, из всех видов коммуникации им доступно лишь выражение собачьей преданности Звездным Богам." CYCLOPS_ARMOR: "Осмотр: Циклоп" CYCLOPS_ARMOR_UFOPEDIA: "Тяжелый бронированный панцирь и плотное, похожее на губку тело. Это существо, строго говоря, просто ходячий мешок с песком. Оружие в их глазу не слишком мощное, но броню разбирает на раз. Лучшая тактика борьбы с Циклопами - просто избегать их, помимо выносливости они никакой тактической пользы не выказывают. Н/В: 20 Т/В: 100% ОБНАРУЖЕНИЕ: 10" STR_ERIDIAN_SOLDIER_UFOPEDIA: "Воины - это пехотинцы эридианских племен, живущие ради боевой славы. Хотя они осознают мир, в котором мы живем, и с ними можно взаимодействовать, похоже, что они живут на каком-то другом плане бытия, который наполнен песнями об их далекой родной планете, откуда Звездные Боги призвали их на войну. " STR_ERIDIAN_BEASTMASTER_UFOPEDIA: "Эти специалисты отвечают за управление боевыми животными, которых Эридиане используют вместо тяжелой техники. Мы не можем полностью разобраться, как им это удается. Скорее всего, это природная способность их вида." STR_ERIDIAN_LEADER_UFOPEDIA: "Племена Эридиан не имеют четкой командной структуры, но самые умные и целеустремленные становятся Вождями. Похоже, Вожди носят силовые щиты (120/30, Синий) и другое дорогое снаряжение, чтобы внушительно выглядеть в глазах чужаков. Например, Наемников, с которыми они часто сотрудничают. Впрочем, они все равно не похожи на зажиточных тиранов." ERIDIAN_ARMOR0: "Осмотр: Эридианин" ERIDIAN_ARMOR0_UFOPEDIA: "Толстая, как у ящериц, кожа Эридиан защищает их от многих воздействий. Они чувствуют себя как дома даже в жарком и токсичном окружении.{NEWLINE}Н/В: 18 Т/В: 50% КАМ: 12/2" DANCER_ARMOR: "Стриптизерша" STR_ZOMBIE_UFOPEDIA: "Зет-объекты - это разнообразные странные существа, действия которых не поддаются объяснению. По крайней мере, мы можем уверенно сказать, что они 'размножаются' посредством заражения паразитом, а еще тупые, живучие, и их метаболизм зависит от хеллерия. Менее тупые формы также содержат 'Зомби-сок', который дает им странные способности. Некоторые из них почти разумны." STR_ZOMBIE_STERILE: "Зомбарь" STR_ZOMBIE_STERILE_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Итак, мы выяснили, что Космическая Чума не заразна - по крайней мере, пока она в теле так называемого 'Зет-объекта'. Близость или даже прямой контакт не вызывает заражение.{NEWLINE}К-как я э-это узнала? Нууу, давайте просто не будем об этом, ладно? Расспросив алхимиков, мы выяснили, что ценность живого Зет-объекта существенно выше, чем мертвого. К сожалению, золотых гор за этих Зомби мы все равно не получим." ZOMBIE_STERILE_ARMOR: "Осмотр: Зомбарь" ZOMBIE_STERILE_ARMOR_UFOPEDIA: "Люди превращаются в существа, подобные этому, при контакте с Космической Чумой. Интересно... это часто происходит на Земле, но, я думаю, это тоже часть космоса. Они очень медленно ковыляют, но чертовски быстро атакуют. При отстреле рекомендован количественный подход, а не качественный. Мифы про стрельбу им в голову - это просто мифы. Слепой. ЧУТЬЕ: 40" STR_ZOMBIE_GRUBAS: "Жирный Зомби" STR_ZOMBIE_GRUBAS_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Больше, жирнее, сильнее, испускает хеллерий... Погодите! Я сказала хеллерий? Да... Да, это правда, Кэп. В этом существе полно теплого хеллерия, особенно в мозгах." ZOMBIE_GRUBAS_ARMOR: "Осмотр: Жирный Зомби" ZOMBIE_GRUBAS_ARMOR_UFOPEDIA: "Как и ожидалось, чистая масса этого жирного чудовища прямо пропорциональна количеству огневой мощи, необходимой, чтобы разнести его в клочья. А вот чего не ожидалось - так это того, что оно окажется на 15% быстрее своего худосочного собрата, и это, говоря прямо, больше всего беспокоит. Чего ожидать дальше? Одна теория безумнее другой. Слепой. ЧУТЬЕ: 40" STR_ZOMBIE_SADAKO_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Эти настырные зомбодамочки выглядят весьма упитанными, а значит хорошо умеют охотиться. Но при этом их основное оружие не действует на других Зомби, а в физическом плане они уступают прочим. Либо они не питаются другими Зомби, либо охотятся каким-то другим, пока неизвестным способом. Размер их доек наводит меня на мысль, что это может быть за способ, ага. Вместо молока они постоянно производят своего рода{NEWLINE}'Зомби-сок'." ZOMBIE_SADAKO_ARMOR: "Осмотр: Зомби-Стрикс" ZOMBIE_SADAKO_ARMOR_UFOPEDIA: "Эти зомби женского пола атакуют, изрыгая токсичный газ (Химический урон), который лишает жертву сил и сознания. Атака игнорирует две трети брони, но не вредит ей. Остающийся после атаки дым не вредит другим Зомби. Стрикс такая пышная из-за внушительного количества жидкого яда в ее теле. Может взорваться, если ее убить. ЧУТЬЕ: 40 КАМ: 0/5" STR_ZOMBIE_CARRIE_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Банши названы так из-за их заунывных завываний и ревущего пламени, которым они с удовольствием атакуют врагов. По сравнению с обычными Зомби, Банши сравнительно неагрессивны, даже скромны. Обычно они не атакуют других Зомби, что подразумевает другой механизм питания. В ходе тестов нам удалось уговорить подопытную выполнять наши просьбы в обмен на Мясо мутантов. Похоже, что Банши в курсе о своем положении; это знание ужасно, и я думаю, это и есть причина их депрессии. Их браслеты - это переговорные устройства, однако сами Банши не могут говорить." ZOMBIE_CARRIE_ARMOR: "Осмотр: Зомби-Банши" ZOMBIE_CARRIE_ARMOR_UFOPEDIA: "Эти зомбодевочки мельче, чем большинство Зомби, что означает и меньшую выносливость. Однако они обладают огненными способностями Вуду, что позволяет им напрямую атаковать врагов (например, огненными шарами), влезать им в мозги и поджигать изнутри.{NEWLINE}ЧУТЬЕ: 40 КАМ: 0/3" STR_ZOMBIE_PIMP_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Зомби без видимого интеллекта, но зато с чувством стиля. Между тем, он демонстрирует одну очень сильную эмоцию - любовь. Похоже, что он озабочен только лишь одним - прикатить к нашим Девочкам свой грязный отросток и осеменить их своим зомбопотомством. Девочкам, или вообще кому угодно, на самом деле он не слишком разборчив. Если не хотите стать такой, как он, требуется вести себя осторожно." ZOMBIE_PIMP_ARMOR: "Осмотр: Похотливый Зомби" ZOMBIE_PIMP_ARMOR_UFOPEDIA: "Эти зомбимасы двигаются очень быстро и удивительно ловкие. Подобное ухудшение ситуации было ожидаемым, но ко всему прочему они обладают на диво неприятной способностью: превращать людей в зомби на месте. Как хорошо, что убить их не намного сложнее, чем обычных Зомби.{NEWLINE}Слепой. ЧУТЬЕ: 40" STR_TOMB_GUARDIAN_UFOPEDIA: "Эти крупные парни в латных доспехах, похоже, управляют младшими Зомби. Неясно как, но, вероятно, это что-то невербальное. Вне всяких сомнений, они и сами Зомби, но это какая-то высшая форма, в которой все человеческие органы функционируют. Они могут сохранять неподвижность дни напролет и обычно кажутся очень пассивными, однако обладают чутким восприятием и на удивление быстры и опасны. Они даже умеют говорить, но это только одно слово на языке, который мы не можем понять." TOMB_GUARDIAN_ARMOR: "Осмотр: Страж Крипты" TOMB_GUARDIAN_ARMOR_UFOPEDIA: "Этот громадный бугай действительно зомби, но не такой, как его безмозглые собратья. У его мозга нет каких-либо сверхъестественных способностей, зато физической силой тело явно не обделено. Она позволяет размахивать тяжелым холодным оружием и носить безобразно толстую броню.{NEWLINE}Н/В: 25 ОБНАРУЖЕНИЕ: 5" STR_MEGAZOMBIE_UFOPEDIA: "Статус: МОНСТР ИЗ КОСМОСА{NEWLINE}Тупой даже по меркам других Зомби - если бы не вживленные устройства, он бы разорвал себя на части, пытаясь пойти в две стороны одновременно." MEGAZOMBIE_ARMOR: "Осмотр: Мегазомби" MEGAZOMBIE_ARMOR_UFOPEDIA: "Мерзкое существо, созданное из множества трупов путем ритуала Некромантии (мы нашли магические символы внутри его огромной туши). Может выдержать невероятное количество урона, прежде чем погибнет.{NEWLINE}Слепой. ЧУТЬЕ: 30" STR_ZOMBIE_TROOPER: "Зомби-Солдат" STR_ZOMBIE_TROOPER_UFOPEDIA: "Статус: КИБОРГ{NEWLINE}'Ррррр' - на зомбячем это значит 'я люблю тебя'. Хотя то, что они считают любовью, может отличаться от того, что считаем мы. Я не смогла подобрать слова получше, короче, эти Зет-объекты настолько... умные, что я почти ожидала, что они заговорят. Но они не могут и действуют согласно какому-то инстинкту или плану, не обращая внимания на наши усилия установить контакт. Однако, они могут управлять техникой и пользоваться оружием, хотя стреляют не особо метко.{NEWLINE}Что-то с ними не так. Может быть, мы на пороге того, чтобы раскрыть заговор с Зет-чумой?" ZOMBIE_TROOPER_1_ARMOR: "Осмотр: Зомби-Солдат" ZOMBIE_TROOPER_ARMOR_UFOPEDIA: "Странные Зомби, закованные в тяжелую броню: невероятно толстый комбинезон из суперволокна, который покрыт тяжелыми плитами из пластистали. Мы не знаем, откуда взялась эта броня, но непохоже, чтобы она была создана самими зомбаками.{NEWLINE}ЧУТЬЕ: 40" STR_ZOMBIE_SENTINEL: "Зомби-Страж" STR_ZOMBIE_SENTINEL_UFOPEDIA: "Статус: КИБОРГ{NEWLINE}Этот усиленный Зомби, в отличие от сородичей, является созданием Техномантов: нечестивый союз биологии Зомби, хеллериевой энергетики и имплантатов из пластистали. Он был создан из обычного Зет-объекта путем перенасыщения Зомби-соком, что привело к стабилизации обмена веществ и появлению странного, туго соображающего разума. Потом потребление Сока снизили до достаточного и добавили гормоны роста и наркотики для обеспечения лояльности. После кибер-усовершенствования и заковывания в пластисталь он стал несокрушимым стражем секретов Техномантов." ZOMBIE_SENTINEL_ARMOR: "Осмотр: Зомби-Страж" ZOMBIE_SENTINEL_ARMOR_UFOPEDIA: "Зомби-Cолдат, подвергнутый киборгизации путем установки вместо руки плазменного дробовика (урон приблизительно 40х12). Кибер-рука соединена с глазным имплантатом, который позволяет монстру реагировать быстрее любого обычного Зомби. Он также несет огромный щит для защиты и, к счастью, не может ходить быстро. ЧУТЬЕ: 40" ZOMBIE_TROOPER_2_ARMOR: "Осмотр: Зомби-солдат (подранок)" ZOMBIE_TROOPER_2_ARMOR_UFOPEDIA: "ЧУТЬЕ: 40" STR_WASPITE_UFOPEDIA: "Статус: РАСА СЛУГ{NEWLINE}Кибернетическая насекомоподобная жуть, созданная Звездными Богами. Крайне быстрые рефлексы и отличная меткость вкупе с полным отсутствием милосердия. Если отбросить биологические части тела, то получаем основу в виде не чувствующего боли{NEWLINE}робота-убийцы, который невосприимчив к оглушению и газам и не может истечь кровью. Быстро летает и легко уклоняется от рукопашных атак, даже если напасть сзади. Похоже, что огонь является единственной уязвимостью." STR_VAMPIRE_DUDE_UFOPEDIA: "???? Похоже, вампиры и вправду существуют." STR_VAMPIRE_GAL_UFOPEDIA: "???? Похоже, вампиры и вправду существуют." VAMPIRE_ARMOR: "Осмотр: Вампир" VAMPIRE_ARMOR_UFOPEDIA: "Этот вампир может летать, управлять разумом, высасывать здоровье и становиться почти невидимым. 'Погибнув', он превращается в Мышь-вампира. Мы не знаем, как это все объяснить.{NEWLINE}Н/В: 30 КАМ: 26/13 ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 4" VAMPIRIA_ARMOR: "Осмотр: Вампиресса" VAMPIRIA_ARMOR_UFOPEDIA: "Эта вампирша может летать, управлять разумом, парализовывать, высасывать здоровье и становиться почти невидимой. 'Погибнув', она превращается в Мышь-вампира. Мы не знаем, как это все объяснить.{NEWLINE}Н/В: 30 КАМ: 26/13 ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 4" GHOST_0_ARMOR: "Осмотр: Девушка-призрак" GHOST_0_ARMOR_UFOPEDIA: "Неизвестно, что это за существа и возможно ли их вообще убить, так как они исчезают без следа. Но их можно рассеять, атаковав правильным оружием. Сами они наносят Очаровывающий урон. В темноте сражаться с ними немого проще, потому что призраки выдают себя слабым свечением.{NEWLINE}НЕВИД: 10 ЧУТЬЕ: 40" STR_BUTCH_ARMOR: "Осмотр: Быкодемон" STR_BUTCH_ARMOR_UFOPEDIA: "Эти массивные демоны очень сильные, но довольно неповоротливые и не настолько суровые, как мы опасались. Они всегда рады запастись мясом несчастных путешественников. Возможно, этот деликатес используется в качестве приманки для других демонов, становящихся прислужниками Быков." STR_WRAITH_ARMOR: "Осмотр: Черный Ходок" STR_WRAITH_ARMOR_UFOPEDIA: "Черные Ходоки - наиболее многочисленные обитатели ряда адских миров." WASPITE_ARMOR: "Осмотр: Осоид" WASPITE_ARMOR_UFOPEDIA: "Эти твари наполовину органические, наполовину роботизированные, такие дела. Они защищены прочной броней из хитина и пластистали, устойчивой к плазме, лазерам и химикатам. Мы можем разделывать их трупы для добычи пластистали и хеллерия." STR_DEMONIC_ESSENCE_PREQ: "Общий отчет по Темным" STR_DEMONIC_ESSENCE_PREQ_UFOPEDIA: "Мы всесторонне изучили Темного, но так и не смогли ни выйти на контакт, ни изгнать демона, ни получить полезную информацию. Не сдавшись, я разделала его труп, что дало результат. Помимо обычных органов, внутри у Темных много похожего на кисель вещества, которое мы назвали 'Демонической эссенцией'. После смерти носителя это вещество быстро разлагается, источая нетерпимую вонь, из-за которой мы создаем вокруг хранимых трупов Темных буферную зону. Сами тела бесполезны, но я думаю, что с правильным колдунством 'эссенцию' можно выделить из трупов недавно убитых Темных. Она ТОЧНО несет в себе некую темную силу... Рекомендую отныне держать всех плененных Темных в моем подземелье, хммм..." STR_DOOM_HUMAN_AUTOPSY: "Темные" STR_DOOM_HUMAN_AUTOPSY_UFOPEDIA: "Они похожи на людей, но не ведают ни страха, ни жалости, ни трепета; столкнувшись с чем-то незнакомым, не идут на контакт, а убивают без малейших колебаний. Научное объяснение может быть только одно: они одержимы демонами." STR_DOOM_SOLDIER_UFOPEDIA: "{NEWLINE}{NEWLINE}А мы-то думали, что демоны крутые. Это существо, после того как его разоружили, было в состоянии только беспорядочно брыкаться - одной сильной Лаботряски хватило, чтобы его скрутить. Когда мы ему показали несколько нехитрых талисманов Вуду в попытке устранить одержимость, он полез на стены, что-то бессвязно бормоча, а еще несколько заставили его свалиться на пол и биться в припадке с пеной у рта. Любопытно. В общем, одержимость никуда не делась, но зато он хоть успокоился слегка. Начали мы его допрашивать, но все без толку. В конце концов, кому-то пришло в голову обратиться к профессиональным трудам в этой области - а у нас как раз нашлась старинная книга под названием 'Malleus Malleficarum', провозглашающая себя самым авторитетным источником по этой теме. К сожалению, когда мы применили описанные в ней методы допроса демонов, пациент умер еще быстрее, чем умер бы на его месте чистокровка, если бы{NEWLINE}кому-то взбрело в голову применять такие средства к неодержимому человеку." STR_DOOM_SARGE_UFOPEDIA: "{NEWLINE}{NEWLINE}Сначала мы решили, что все Темные - мужчины. По крайней мере, кое-кто на этом сильно настаивал в силу каких-то своих фетишей. Так что ей не по душе пришлись эти менее человекоподобные демоны, приспособленные только к насилию, а не к ее фантазиям. Но все-таки когда мы раздели существо и изучили его в мельчайших подробностях, результаты оказались интересными. Несмотря на их внешний вид, никаких мужских причиндалов, кроме минимально необходимого для мочеиспускания, у них не нашлось. Мы снова осмотрели трупы убитых Темных, и все они были с такой же особенностью - но по крайней мере у некоторых было явно женское телосложение. Жуть." STR_DOOM_GUNNER_UFOPEDIA: "{NEWLINE}{NEWLINE}Эти здоровяки, названные 'пулеметчиками' за любовь к тяжелому оружию - самые сильные и крупные из одержимых людей. Тем не менее, своей прочностью они обязаны в основном своей потрепанной броне. Физический урон они переносят не лучше, чем крепкие чистокровки, не говоря уже о нас. Но есть и разница: на них почти не действуют яды, их почти невозможно оглушить, а всепоглощающая ярость делает их неуязвимыми к любым убеждениям и угрозам. Впрочем, они довольно плохо реагируют на всякое колдунское барахло, даже если это простые безделушки. А теперь найдите мне нового подопытного, этот нам больше ни к чему." STR_DOOM_IMP: "Имп" DOOM_ARMOR_4: "Осмотр: Имп" STR_DOOM_IMP_AUTOPSY_UFOPEDIA: "Мы можем лишь заключить, что эти существа появились не на Земле, а буквально восстали из Ада. Эти низшие демоны с остервенением будут швырять в нас огненные шары, что делает их достаточно опасными.{NEWLINE}Н/В: 30 Т/В: 50%" STR_DOOM_IMP_UFOPEDIA: "Быстрые и жестокие твари с, видимо, неистощимыми запасами пламени и отличной меткостью. Ваш рейд быстро превратится в настоящий Ад, если вы недооцените Импов только потому, что они сравнительно хилые, и их легко убить, особенно если ваши бойцы не огнеупорны. Если дело дойдет до ближнего боя, Импы могут порвать вас своими когтями." STR_DOOM_HELL_BARON: "Барон Ада" DOOM_ARMOR_5: "Осмотр: Барон Ада" STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA: "Эти высоченные монстры редки, и их сложно убить. Они - вожаки демонов и могут создавать сгустки едкой химии прямо из воздуха. Труп этого существа настолько грязен, что приходится отводить ему больше складской площади, да и продать его стоит побыстрее. Немало всяких жутких деятелей готовы хорошо за него заплатить. Н/В: 40 ОБНАРУЖЕНИЕ: 10 Т/В 60%" STR_DOOM_HELL_BARON_UFOPEDIA: "Мы хотели поговорить с этим парнем, но он... Или оно? Похоже, что оно бесполое. Но как разговаривать, когда это существо не говорит, не реагирует на слова, а любое прикосновение к нему вредно вплоть до летального исхода? Одна из Лаботрясов сказала, что слышала от него, я цитирую: 'Наебк'аесае Заесраебае Ибкс'о Аваксаер'втае'. Но я считаю, что она все выдумала." STR_DOOM_DEMON: "Демон-Пинки" STR_DOOM_SPECTRE: "Демон-Призрак" DOOM_ARMOR_6: "Осмотр: Демон-Пинки" STR_DOOM_DEMON_AUTOPSY_UFOPEDIA: "Эта тварь может начисто откусить вам голову. Особенно если нападет неожиданно. Хорошо, что у меня при себе был мой набор инструментов и... неважно. В общем, они пришли из Ада, у них страшные светящиеся глаза, но нашпиговать их свинцом вполне нормально работает.{NEWLINE}Н/В: 30 Т/В: 50%" STR_DOOM_DEMON_UFOPEDIA: "Тщательное изучение этого существа, состоящего в основном из мышц, зубов и ярости, позволило обнаружить останки чего-то, похожего на искусственную ногу, спаянную с собственной задней лапой монстра. Эта тварь когда-то была человеком?" STR_DOOM_SPECTRE_UFOPEDIA: "Демоны-Призраки практически невидимы, особенно в темноте. Остерегайтесь их челюстей. Мертвые Призраки превращаются в обычных Пинки - похоже, что их невидимость имеет магическую природу." STR_DOOM_CACODEMON: "Какодемон" DOOM_ARMOR_7: "Осмотр: Какодемон" STR_DOOM_CACODEMON_AUTOPSY_UFOPEDIA: "Эти большие шарообразные твари летают и плюются во врагов магическими зарядами. Их ужасно вонючие тела по строению напоминают губку, из-за чего монстры практически не получают урона от пуль и лазеров, поэтому лучше положиться на взрывчатку.{NEWLINE}Н/В: 30 Т/В: 50%" STR_DOOM_CACODEMON_UFOPEDIA: "Абсолютно непонятно, что позволяет этой твари парить в воздухе, плеваться плазмой и, если по чесноку, даже жить. Опыты показали, что мощность его плевка примерно вдвое больше таковой у Ручницы, но со скоростью и реакцией у существа реально плохо. Впрочем, чтобы убить его, пришлось попотеть." DOOM_ARMOR_0: "Осмотр: Бабай" STR_BOGEYMAN_CORPSE_UFOPEDIA: "Этот демоноподобный гуманоид гораздо опаснее, чем кажется. К счастью, убить его не очень сложно.{NEWLINE}Н/В: 30 Т/В: 50% КАМ: 0/4 ЧУТЬЕ: 3" STR_BOGEYMAN_UFOPEDIA: "Эта мелкая тварь определенно неестественного происхождения, даже если мы отбросим слово 'демонического', хотя оно так и напрашивается. Существо никаких высших целей не преследует, оно просто беспощадно злобное и вредное. Помимо этого, оно движимо только голодом и похотью, и если насытилось, то ненадолго становится менее агрессивным - пока не наскучит или не спровоцируют. Кстати, о последнем... Нужно предупредить девчат о его гипнотической силе вызывать похоть: несколько раз даже мы поддались ей. Если бы не наши протоколы безопасности, тут бы нам и конец пришел!" STR_SHADOWS_UFOPEDIA: "У них много имен, а легенда о них все живет, как бы Звездные Боги ни старались ее отрицать. Молва гласит, что раз есть Боги, то должны быть и дьяволы. Такие, которых боятся даже Боги. Говорят, они уже миллионы лет ведут незримую войну. Магистры Сумрака известны тем, что вручают достойным, по их меркам, людям могучие и опасные дары. Бытует мнение, что они суть то же самое, что и боги Локк'Нааров. Так это или нет - неясно, но это знание открывает многие двери." STR_SHADOW_PLOT_UFOPEDIA: "Похоже, правительства, Джек, Академия и Альянс Мутантов - не единственные участники игры, в которую вы вступили. Вы провозгласили Бур знаком небес и короновали сами себя как Пиратскую Королеву. Но чем именно являются эти 'небеса'? Сначала они посылали знамения, а теперь они молчат... наблюдают, ждут? Не важно, что им нужно - важно только то, что вы сделаете. Вам нужно больше знаний, но невозможно предугадать, насколько глубока кроличья нора. В мире интриг достоверную информацию можно получить только из уст случайных пленников. Тропа сквозь тьму ждет..." STR_SHADOWTECH_UFOPEDIA: "На некоторых посудинах, которые мы можем приобрести у Локк'Нааров, встречаются таинственные отсеки для оборудования с меткой 'СМТ'. Невозможно сказать, что за системы или орудия могут быть установлены в них, поскольку они не похожи ни на одну из технологий, что мы встречали ранее. Их название можно услышать только в трепетных перешептываниях: 'Сумратек'." STR_SHADOW_CHASING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Должна признать, все это дело с Сумраком - просто безумие, Кэп. Мы буквально окружены косвенными доказательствами его существования, от снов о женщине с фиолетовыми глазами до странных кораблей и артефактов. И при этом практически ничего не знаем о нем, и куда бы мы ни направили поиски, мы сразу же упираемся в стену. Я поговорила с Локк'Наарами, и те указали, что некоторые записанные в Кодексе идеи странно похожи на их мифы о Демонах-Богах. Возможно, если перечитаем Кодекс, это даст нам какие-то наводки. Знаете, все это становится ужасно мистическим..." STR_DARK_STAR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Концепции Сумратек озадачивают даже таких безумных ученых, как мы, Кэп. Похоже, Магистры Сумрака люто заценили человеческие эмоции и неким образом использовали их для создания технологий, невероятным образом переплетенных с магией. Наш Кодекс - доказательство тому. Он ссылается на систему арканистов, согласно которой весь спектр человеческих эмоций можно изобразить на схеме в виде вписанной в окружность звезды. Гнев, Собранность, Радость и Принятие - 4 позитивные эмоции, расположенные в строгом порядке друг за другом. Им соответствуют 4 негативные противоположности: Страх, Смятение, Уныние и Отвращение - затем круг замыкается на Гневе. Каждый Кодекс соответствует одной паре. Следующая концепция - это противопоставление самих Кодексов.{NEWLINE}Красный (Гнев/Страх) - антагонист Золотого (Радость/Уныние).{NEWLINE}Серый (Собранность/Смятение) - Зеленого (Приятие/Отвращение)." STR_SHADOW_DESCENT_UFOPEDIA: "Те, кто достаточно безумен, чтобы искать Магистров Сумрака, в конце концов могут услышать их зов, которому невозможно сопротивляться. Ведомые им, эти заблудшие души стремятся в мифическое место где-то в темной межзвездной пустоте, известное под названием 'Черная Жемчужина'. Пережившие это таинственное и опасное путешествие вознаграждаются 'Погружением в Сумрак'. Сумрак поглощает их, и никто никогда больше о них ничего не слышит. Уничтожаются ли они, превращаются ли во что-то или вовсе попадают в иное измерение? Мы не знаем." STR_SHADOWREALM_UFOPEDIA: "Мы считаем, что сущности, стоящие за Сумратек, обитают в 'тени' реального мира - в измерении, где не действует ни одна из известных физических сил, будь то гравитация, магнетизм или ядерные силы. Принцип действия технологий Сумратек не основан на этих и других законах физики. Вместо них они используют странные силы, которые мы назвали 'Темной' и 'Светлой'. Чем бы они ни были, они должны озадачивать даже Звездных Богов. Или даже особенно их." STR_LIGHT_FORCE_UFOPEDIA: "Едва лишь приняв идею Энтропии, вы осознаете, что реальность хаотична. Все взаимосвязано. Попытки однозначно все определить обречены на провал. Истинное понимание Целого может прийти, только если открыться его многомерной сути и игнорировать мирские, измеримые детали." STR_DARK_FORCE_UFOPEDIA: "Траекторию каждой частицы можно отследить и восстановить. Время - это иллюзия трехмерного восприятия. Гравитация - это желаемое. Жизнь, сознание - это прямые волеизъявления Вселенной. Понимание этих законов закладывает основу Темной Силы. Если ты ЗНАЕШЬ точный путь, точное расположение материи, энергии и информации, то нет ничего невозможного. Тебе нужно лишь достаточно сильно этого ЗАХОТЕТЬ и ОТВАЖИТЬСЯ заплатить цену (ведь ничто не бесплатно). Последний принцип: ПОМАЛКИВАТЬ." STR_OTHER_DIMENSIONS_UFOPEDIA: "{NEWLINE}Мы изучили несколько странных феноменов, необъяснимых наукой, которую мы узнали от лакеев Звездных Богов: демонические сущности, управляющие странными энергиями; призраки, которые игнорируют пули и исчезают. Не говоря уже о Сумратек. Зацепки нашлись только в чертежах UAC, описывающих исследование давно канувшей в небытие компании в области освоения передачи энергии, материи и информации между измерениями. Наша реальность может оказаться лишь крошечным плотиком в бурлящем море Хаоса." STR_TANNHAUSER_GATES_UFOPEDIA: "Обычно создаются устройствами Маджитек под названием 'Порталы' или по прихоти Магистров и ведут в измерения, называемые 'Сумраком', где известные законы физики не действуют. Материя не может пройти туда (кроме некоторых исключений), потому путешественник переходит в астральную форму (см. 'Сноходец' в разделе 'Команда'). Но иногда некоторые найденные в Сумраке вещи можно пронести обратно. Техника на хеллериевой тяге запрещена: двигатели дестабилизируют Врата." STR_CYBERDISC_UFOPEDIA: "Эта миниатюрная летающая тарелка, широко используемая Академией, представляет собой автоматическое оружие террора Звездных Богов. Кибердиск оснащен мощным плазмометом (мощность 150), из которого эта штука палит с высокой точностью и скорострельностью. Репульсоры дают огромное преимущество на пересеченной местности. Н/В: 20" STR_CYBERDISC_AUTOPSY: "Изучение обломков Кибердиска" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Мы порылись в обломках этого 'Кибердиска', чтобы понять, можно ли эту железяку использовать в наших целях. Кэп, есть хорошие и плохие новости. Хорошие в том, что конструкция довольно проста, и ядро гравимодуля возможно починить. Это значит, что ее можно вернуть к жизни, чтобы она сражалась за нас. Плохие же в том, что нам нужен перепрограммированный Исполняющий ИИ, вместо нынешнего. И, наконец, самые плохие... Плазменное орудие, из которого она по нам палила, слишком непонятное для того, чтобы мы могли его починить." ADRONE_ARMOR: "Осмотр: Дрон Академии" STR_ADRONE_UFOPEDIA: "Летающее устройство, используемое членами Академии для разведки в опасных местах и уничтожения любых находок, которые им не понравятся. Оснащено лазерным оружием средней мощности. Броня крепка, но внутренние системы очень хрупкие.{NEWLINE}Н/В: 16" STR_MARSEC_HUNTER_DRONE_UFOPEDIA: "Очень быстрый дрон, спроектированный для быстрого поиска нарушителей в пределах кораблей и учреждений МарСек.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 50/10 (Синий)." STR_MARSEC_SENTRY_DRONE_UFOPEDIA: "Мощный робот-охранник с очень быстрой реакцией.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 100/20 (Синий)." STR_BOOMOSAURUS_UFOPEDIA: "Используемые Гильдией Торговцев в качестве мобильной ракетной установки, Бумозавры звери красивые, но вспыльчивые. Использовав все свои познания в загадочном искусстве биоинженерии, Торговцы оснастили его ракетометом, палить из которого Бумозавр может и сам, хотя он легко отвлекается, а точность стрельбы хромает. Взращенные для того, чтобы нести конкурентам Гильдии хаос и разрушение, эти ящерицы смертельно опасны для сухопутных крыс, но вот мы можем быстро разбираться с ними! Только не пытайтесь использовать против них огонь, это только их разозлит." BOOMOSAURUS_ARMOR: "Осмотр: Бумозавр" STR_BOOMOSAURUS_AUTOPSY_UFOPEDIA: "На спине этой ящерицы закреплен ракетомет. Всего тварь может нести на себе до 8 зажигательных ракет. Чтобы прорезать чешуйчатую шкуру Бумозавра, ушло время, зато из нее выйдет неплохая броня. Внутри - ничего особенного, но потроха весьма съедобны. На вкус лучше всего, если поджарить с чесноком, а если запить ромом - то вообще отпад. Н/В: 9." STR_SHAMBLER_UFOPEDIA: "Белые Шамблеры - большие и сильные двуногие животные, населяющие пещеры во многих холодных регионах планеты. Они оглушают или убивают своих жертв кулаками, после чего утаскивают их в берлоги, чтобы там съесть (рекомендуется носить прочный шлем, чтобы выжить после такой затрещины). Под их покрытой дорогим мехом шкурой - крепкое мускулистое тело, устойчивое к Бронебойному и особенно Контузящему урону. Эти звери слишком тупые и дикие, чтобы вступать с ними в переговоры." STR_FLOATER_AUTOPSY: "Осмотр Летуна" STR_FLOATER_AUTOPSY_UFOPEDIA: "Это существо было значительно изменено хирургически. Устройство в нижней части тела является, по сути, его ядром, беря на себя функции сердца, легких и выделительной системы. Это обеспечивает выживание существа даже в крайне враждебных средах. Мозг меньше, чем наш, но органы чувств хорошо развиты." STR_CHRYSSALID_UFOPEDIA: "Бах, какого хрена кто-то притащил эту тварь в наше убежище живой?! Виновный (и у меня уже есть пара идей, кто это мог быть) должен быть наказан и точно не тем путем, который бы ему понравился. А вы, Кэп, пока можете насладиться этим снимком." CHRYSSALID_ARMOR: "Осмотр: Крисалид" STR_CHRYSSALID_AUTOPSY: "Вскрытие Крисалида" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Экзоскелет этой твари прочен, как кристалл, поэтому ее неправильно называют Кристалиском. Монстр пользуется дурной славой за страсть к воспроизводству. Это было бы здорово, но ни один партнер этой твари 'коитус' не переживает. Жертва, отведавшая коктейль из 'эякулята', превращается в нового Крисалида за минуту. Н/В: 25 Т/В: 100% КАМ: 8/4 ЧУТЬЕ: 8" STR_FLOATER_UFOPEDIA: "Летуны в основном являются солдатами и террористами. Они природные хищники, которых искусственно вывели и улучшили кибернетически, чтобы сделать их прирожденными воинами. Нижняя половина тела и большинство внутренних органов были удалены хирургически, вместо них была установлена система жизнеобеспечения. Это устройство также включает в себя небольшой антигравитационный модуль, который позволяет существу парить над землей, пусть и неустойчиво." STR_REAPER_UFOPEDIA: "Итак, теперь у нас есть свой собственный домашний Жнец, который будет носиться по Убежищу, разбрасывать шерсть и повсюду оставлять следы зубов. Надеюсь, что теперь вы счастливы, Кэп. Может быть, нам стоит построить что-то вроде Ямы Жнецов под вашим мостиком." REAPER_ARMOR: "Осмотр: Жнец" STR_REAPER_AUTOPSY: "Вскрытие Жнеца" STR_REAPER_AUTOPSY_UFOPEDIA: "Это пушистое плотоядное обладает мощными челюстями и отличным аппетитом. Убить тяжело, так как оно имеет два 'мозга' и два 'сердца' (последние очень вкусные, если пожарить с лучком). Торговцы разводят их, чтобы сеять ужас в сердцах врагов, а также ради дорогих шкур. В боях зверье контролируется с помощью киберимплантатов. Н/В: 16" STR_CELATID_CORPSE: "Порватая Пердушка" CELATID_ARMOR: "Осмотр: Пердушка" STR_CELATID_UFOPEDIA: "Похоже, что изловленная нами Пердушка предпочитает тех, у кого есть сильная склонность к магии. В смысле, предпочитает ими питаться. А значит, у нее тоже должны быть какие-то волшебные свойства, хотя ничего особенного, не считая превосходного умения выслеживать живые существа, мы в ней не замечали. Все это очень странно и тревожит меня. Короче, итог: видишь Пердушку - мочи ее быстро и наглухо. " STR_CELATID_AUTOPSY_UFOPEDIA: "Все зовут их Целатидами, мы - Пердушками. Они плюются кислотой, растворяя людей в кучки шлака. Мы не знаем, откуда эти твари, но их точно завозят с другой планеты. Дрессировщицы управляют ими магией. Пердушки слепы, но чуют любую жизнь рядом, даже сквозь стены (ЧУТЬЕ: 20). Лучше всего сидеть в укрытии или закрытом помещении, когда одна из них рядом." STR_SILACOID_TERRORIST: "Булыга" STR_SILACOID: "Булыга" SILACOID_ARMOR: "Осмотр: Булыга" STR_SILACOID_CORPSE: Туша Булыги STR_SILACOID_AUTOPSY_UFOPEDIA: "Вскрывать эту булыгу пришлось аж отбойным молотком. А знаете что? Пусть так и зовется Булыгой, чего мозги парить? Все равно ничего узнать не удалось. Непонятно даже, живая ли это тварь, или батарея отопления, которая еще и шевелится.{NEWLINE}ЧУТЬЕ: 20" STR_SILACOID_UFOPEDIA: "Этот мелкий говнюк дышит огнем, глодает камни, а для обнимашек годится даже меньше, чем кажется. Все наши попытки его выдрессировать закончились неудачей: тварь отзывается только на самые мощные заклятья, которые не под силу даже лучшим из наших адептов. Огорчение усугубляет тот факт, что съедобно оно не более, чем камни. В конце концов оно, типа, сбежало - ну, сделало подкоп своими... ну, скажем, зубами. Там, где оно проползло, остался пожеванный и проеденный кислотой камень. Я точно не огорчусь, если никогда в жизни его больше не увижу." SECTOPOD_ARMOR: "Осмотр: СЕКТОПОД" STR_SECTOPOD_AUTOPSY: "_Разборка Сектопода" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Ужасающая машина, управляемая не ЦП с кучей проводов, а живым порабощенным мозгом. Она, вне всяких сомнений, создана в самой глубине Ада и служит Звездным Богам там, где их злая магия не помогает и нужна грубая сила. Если мы лучше изучим темную магию, то, возможно, сумеем воскресить ее и поставить нам в услужение. Н/В: 30 ЧУТЬЕ: 10 ЩИТЫ: 500/50 (Синий)." STR_SECTOPOD_UFOPEDIA: "_Сектоподы - это киборги, оснащенные мощными лазерными орудиями. Управление этими механическими чудищами осуществляется путем телепатической связи с операторами из числа Звездных Богов. Сектоподы защищены силовыми щитами." STR_PYRAMID_ARMOR_UFOPEDIA: "В этом обелиске живет злой дух, стреляющий из глаз лучами губительного света. Они проникают через броню хуже, чем лазер, но причиняют парализующий, запредельно болезненный шок. Разрушение фундамента не поможет уничтожить его, поскольку обелиск способен летать сам по себе." STR_CANNON_UFOPEDIA: "УРОН И ТОЧНОСТЬ ОДНОГО 30-ММ СНАРЯДА НЕ ВПЕЧАТЛЯЮТ, НО ЭТА ПУШКА С ВРАЩАЮЩИМСЯ БЛОКОМ СТВОЛОВ ВЫПЛЕВЫВАЕТ ДОХРЕНА СНАРЯДОВ С ОГРОМНОЙ СКОРОСТЬЮ, ЧТО ДЕЛАЕТ ЕЕ ЭФФЕКТИВНЫМ ПРОТИВОКОРАБЕЛЬНЫМ ОРУДИЕМ. КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 5 Ч." STR_LASER_CANNON_UFOPEDIA: "БОЛЬШАЯ ВЕРСИЯ КОРАБЕЛЬНОГО ЛАЗЕРНОГО ОРУДИЯ, ВЫПУСКАЕТ ВЫСОКОТОЧНЫЙ ЛУЧ ПОВЫШЕННОЙ ИНТЕНСИВНОСТИ. УВЕЛИЧЕННЫЕ РАДИАТОРЫ ПОЗВОЛЯЮТ ВЕСТИ ДЛИТЕЛЬНЫЕ БОИ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 1 Ч." STR_PLASMA_BEAM_UFOPEDIA: "СТАНДАРТНОЕ КОРАБЕЛЬНОЕ ОРУДИЕ ЗВЕЗДНОЙ ИМПЕРИИ. ОНО СТРЕЛЯЕТ ПЛАЗМЕННЫМИ СГУСТКАМИ, ДВИГАЮЩИМИСЯ ПО СТАБИЛИЗИРУЕМОЙ ГРАВИТАЦИЕЙ ТРАЕКТОРИИ. КАЖДЫЙ ВЫСТРЕЛ СЖИГАЕТ 1 ЕДИНИЦУ ХЕЛЛЕРИЯ. КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 10 Ч." STR_STINGRAY_UFOPEDIA: "ОСНАЩЕННАЯ ХИТРОМУДРОЙ СИСТЕМОЙ НАВЕДЕНИЯ, ЭТА РАКЕТА РЕДКО УПУСКАЕТ СВОЮ ЦЕЛЬ. АГРЕССИВНАЯ НАСТУПАТЕЛЬНАЯ ТАКТИКА СОКРАЩАЕТ ВРЕМЯ ЗАХВАТА ЦЕЛИ, НО СВОДИТ НА НЕТ ПРЕИМУЩЕСТВО АТАКУЮЩЕГО В ДИСТАНЦИИ. КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_AVALANCHE_UFOPEDIA: "ЭТО ЯДЕРНАЯ РАКЕТА, ПОДРУЖКА. ОГРОМНАЯ И ГРОМОЗДКАЯ, ОНА НЕ НАСТОЛЬКО МАНЕВРЕННАЯ, ЧТОБЫ ПОРАЗИТЬ МАЛОЕ СУДНО, ОДНАКО БОЛЬШУЮ ЦЕЛЬ ОНА НЕ ПРОПУСТИТ. И КОГДА ОНА ЕЕ ПОРАЗИТ, ПСЫ НА БОРТУ ТОЧНО ЭТО ПОЧУВСТВУЮТ. КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 1 Ч." STR_FUSION_BALL_UFOPEDIA: "ЭТО ОРУДИЕ ВЫСТРЕЛИВАЕТ СНАРЯДЫ В ФОРМЕ ШАРА, ДВИЖИМЫЕ ЭНЕРГИЕЙ АННИГИЛЯЦИИ. ШАР УНИЧТОЖАЕТ ЦЕЛЬ МОЩНОЙ СТЯГИВАЮЩЕЙ ГРАВИТАЦИОННОЙ ВОЛНОЙ.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." MAP_AREA51URBAN: "Военная база" MAP_COMRCURBAN: "Коммерческий квартал" MAP_CULTA_UBER: "Ферма Уберов" MAP_DESERT: "Пустыня" MAP_DESERTX: "Песчаная пустыня" MAP_DESERT2RED: "Розовые пески" MAP_DESERTMOUNT: "Гора в пустыне" MAP_DESERTTEMPLE: "Пустынный храм" MAP_DAWNURBANA: "Даунтаун А" MAP_DAWNURBANB: "Даунтаун В" MAP_FOREST: "Лес" MAP_FOREST2BLACK: "Стальной лес" MAP_FORESTMOUNT: "Лесистая гора" MAP_FORESTPOLAR: "Лесистое болото" MAP_GRASSLANDDESERT: "Травянистая пустыня" MAP_GRASSLANDDESERTMOUNT: "Горная пустыня (трава)" MAP_GRASSLANDFOREST: "Травянистый лес" MAP_GRASSLANDFORESTMOUNT: "Горный лес (трава)" MAP_INDUSTRIALURBAN: "Промзона" MAP_INDUSTRIALUFO: "Высадка в промзоне" MAP_JUNGLE: "Джунгли" MAP_JUNGLE2NEO: "Нео-джунгли" MAP_JUNGLE2BLACK: "Злые джунгли" MAP_JUNGLEMOUNT: "Гористые джунгли" MAP_JUNGLEPOLAR: "Болотистые джунгли" MAP_JUNGLETEMPLE: "Храм в джунглях" MAP_MADURBANUFO: "Высадка в городе" MAP_NATIVEURBAN: "Городок" MAP_NATIVEURBAN_4X4: "Деревня" MAP_NATIVEUFO: "Посадка в городке" MAP_NATIVEURBANROAD: "Городок (дорога)" MAP_NATIVEURBANROAD_LOKNAR: "Городок (дорога/Локк)" MAP_NATIVEURBANROADUFO: "Посадка в городке (дорога)" MAP_POLAR: "Полярный регион" MAP_POLARDESERT: "Полярная пустыня" MAP_POLARDESERTMOUNT: "Полярная гор. пустыня" MAP_POLARMOUNT: "Полярная гора" MAP_PORTURBAN: "Модифиц. порт" MAP_PORTTFTD: "Порт из TTFD" MAP_RAILYARDURBAN: "Ж/д станция" MAP_SAVANNADESERT: "Пустынная саванна" MAP_SAVANNADESERTMOUNT: Пуст. саванна (горы) MAP_SAVANNAFOREST: Лесистая саванна MAP_SAVANNAFORESTMOUNT: Лесистая саванна (горы) MAP_STEPPEDESERT: Степная пустыня MAP_STEPPEDESERTMOUNT: Степн. пустыня (горы) MAP_STEPPEFOREST: Степной лес MAP_STEPPEFORESTMOUNT: Степной гористый лес MAP_TAIGADESERT: "Таежная пустыня" MAP_TAIGADESERTMOUNT: "Таеж. пустыня (горы)" MAP_TAIGAFOREST: "Таежный лес" MAP_TAIGAFORESTMOUNT: "Таежный лес (горы)" MAP_TUNDRADESERT: "Тундровая пустыня" MAP_TUNDRAMOUNT: "Гористая тундра" MAP_TUNDRADESERTMOUNT: "Тундр. пустыня (горы)" MAP_DESERTPLANE: "Обломки в пустыне" MAP_POLARPLANE: "Обломки во льдах" MAP_TUNDRAPLANE: "Обломки в тундре" MAP_STEPPEPOLAR: "Болотистая степь" MAP_GRASSLANDPOLAR: "Травянистое болото" MAP_SAVANNAPOLAR: "Болото в саванне" MAP_TAIGAPOLAR: "Таежное болото" MAP_TUNDRAPOLAR: "Болото в тундре" MAP_TUNDRAFOREST: "Тундровый лес" MAP_TUNDRAFORESTMOUNT: "Тундровый горный лес" MAP_COMPLEXGHOUL: "Город Гулей" MAP_COMPLEXURBAN: "Перераб. завод" MAP_ISLANDURBAN: "Островное поселение" MAP_SLUMURBAN: "Трущобы (Перекрестки)" MAP_SLUMURBAN_NOROADS: "Трущобы" MAP_MADURBANSNOW: "Зимний город" MAP_URBANWAR: "Поле боя" MAP_MAGAZYNMAFII: "Тайник Мафии" MAP_RURALUFO: "Славянская Деревня" MAP_RURAL: "Славянская Деревня" MAP_NATIVEJUNKUFO: "Деревня-свалка" STR_SKYRANGER: "РЕЙНДЖЕР" STR_SUPPLY_SHIP: "Корабль снабжения" STR_MISSION: "МИССИЯ" STR_EYE_OF_HORUS: Око Гора STR_EXPLOSIVE: Взрывчатка STR_POD3X5: "(Капсула 30x50)" STR_LARGE_BUNKER: "(Большой бункер)" STR_CHURCH_ENTRY: "(Вход в Церковь)" STR_EXPEDITION: ЭКСПЕДИЦИЯ STR_CONVOY: КОНВОЙ STR_TRUCKS: ГРУЗОВИКИ STR_BIKES: БАЙКИ STR_VENTURA: БОНАВЕНТУРА STR_FUEGO: ЭЛЬ ФУЭГО STR_FORTUNA: ФОРТУНА STR_METALLO: МЕТАЛЛО STR_VENTURA_HULL: Просторный корпус STR_FUEGO_HULL: Лощеный корпус STR_FORTUNA_HULL: Искрящийся корпус STR_METALLO_HULL: Бронированный корпус STR_FATSUB: ИГЛОБРЮХ STR_TRITON: ТРИТОН STR_TRITON_TRANSPORT: Транспортник по технологии Ретикулян STR_DROPSHIP: ГРОМОВЕРЖЕЦ STR_JETBIKE: АКУЛА STR_AIRVAN: АЭРОФУРГОН STR_AIRBUS: АЭРОБУС X058 STR_AIRCAR: АЭРОКАР STR_AIRSPEEDER: АЭРОСПИДЕР STR_GDXCAR: СПЕКТОР STR_GDXCAR_ITEM: "Аэрокар 'Спектор' д-ра Икс" STR_GDXCAR_ITEM_2: "СПЕКТОР (Трофейный)" STR_GDXCAR_EX: "Обыскать 'Спектор' д-ра Икс" STR_PIRANHA_AIRBIKE: ПИРАНЬЯ STR_GOLDHAWK: ЯСТРЕБ STR_GOLDHAWK_PROCUREMENT: "Ястреб Золотой - парень удалой" STR_SAKURABUS: ЧЕРЕПАХА STR_SAKURABUS_PROCUREMENT: "По улицам ходила Пурпурная Тортилла" STR_WHITEWORM: ЧЕРВЬ STR_WHITEWORM_PROCUREMENT: "Червяк-Червячок, где твой крючок?" STR_SCARAB: СКАРАБЕЙ STR_SCARAB_PROCUREMENT: "Эй, Скарабей, есть ли кто тебя сильней?" STR_MI2400: СКОРПИОН STR_MI2400_PROCUREMENT: "Дон Скорпион: всех вокруг заводит он" STR_VERDANT_SNAKE: ЗМЕЙ ГОРЫНЫЧ STR_VERDANT_SNAKE_PROCUREMENT: "Кто может быть злее Горыныча-Змея?" STR_SAPPHIRE_JELLYFISH: МЕДУЗА STR_SAPPHIRE_JELLYFISH_PROCUREMENT: "Летучая Медуза, Сапфировая Муза" STR_SHADOWBAT: НЕТОПЫРЬ STR_SHADOWBAT_PROCUREMENT: "Летит Нетопырь, не какой-то там хмырь" STR_CHARIOT: СЛОНОПОТАМ STR_PIGEON: ГОЛУБЬ STR_SKYRANGER_TRANSPORT: ТРАНСПОРТНИК 'РЕЙНДЖЕР' STR_BASIC_INTERCEPTOR: Сборка истребителя STR_INTERCEPTOR: ОХОТНИК STR_NIGHTMARE: КОШМАР STR_NIGHTMARE_INTERCEPTOR: Продвинутый истребитель STR_PREDATOR: ХИЩНИК STR_PREDATOR_INTERCEPTOR: Улучшенный истребитель STR_KRAKEN: КРАКЕН STR_KRAKEN_INTERCEPTOR: Тяжелый перехватчик STR_SABRE: САБЛЯ STR_SABRE_INTERCEPTOR: Совершенный истребитель STR_DRAKKAR: ДРАККАР STR_DRAKKAR_TRANSPORT: Штурмовой транспортник STR_DEVASTATOR: РАЗОРИТЕЛЬ STR_DEVASTATOR_INTERCEPTOR: Продвинутый бомбардировщик STR_HYDRA: ДРАКОН STR_HYDRA_INTERCEPTOR: Карманный Линкор STR_BRIG: ЛЕВИАФАН STR_BIG_PIRATIN_SHIP: Тяжелый транспортник STR_FIRESTORM: ДОСТАВЛЯТОР STR_BLAZER_TRANSPORT: Быстрый транспортник STR_BRAVE_WHALER: КИТОБОЙ STR_BRAVE_WHALER_INTERCEPTOR: Дальний перехватчик STR_BARACUDA: БАРРАКУДА STR_BARACUDA_INTERCEPTOR: Маневренный истребитель STR_SWORDFISH: РЫБА-МЕЧ STR_SWORDFISH_INTERCEPTOR: Гибридный истребитель/штурмовик STR_LIGHTNING: КРАБ STR_MINING_SHIP: СТАРАТЕЛЬ STR_MINING_SHIP_ADVANCE: Шахтерский корабль STR_ZEPPELIN: ДИРИЖАБЕЛЬ STR_ZEPPELIN_ADVANCE: Дирижабель STR_MERC_FIGHTER: ПЕС ВОЙНЫ STR_M_WING: М-ВИНГ STR_RAIL_POD: РЕЙЛ-КАПСУЛА STR_CAPSULE: ЗУБРИН STR_MARS_CAPSULE: Аппарат для посадки на Марс STR_MARS_CAPSULE_PROJECT: Проект ракеты на Марс STR_RPC: Плазмомет Ретикулян STR_RPC_UC: ПЛАЗМОМЕТ STR_RPC_PARTS: Детали Плазмомета Ретикулян STR_SONIC_OSCILLATOR: Звуковой Осциллятор STR_SONIC_OSCILLATOR_UC: ОСЦИЛЛЯТОР STR_SONIC_OSCILLATOR_PARTS: Детали Осциллятора STR_TESLA_CANNON: Тесла Пушка STR_TESLA_CANNON_UC: ТЕСЛА ПУШКА STR_MINI_LASER: Корабельный Мини-лазер STR_MINI_LASER_UC: МИНИ-ЛАЗЕР STR_GAT_LASCANNON: Гатлинг-лазпушка STR_GAT_LASCANNON_UC: ГАТЛИНГ-ЛАЗПУШКА STR_LASER_CANNON: Корабельный Лучевой лазер STR_LASER_CANNON_UC: ЛУЧЕВОЙ ЛАЗЕР STR_RAMJET_CANNON: Турбо-пушка STR_RAMJET_CANNON_UC: ТУРБО-ПУШКА STR_RAMJET_ROUNDS: Снаряд Турбо-пушки STR_BIG_GUN: Морское орудие STR_BIG_GUN_UC: МОРСКОЕ ОРУДИЕ STR_BIGGER_GUN: Орудие 'Искоренитель' STR_BIGGER_GUN_UC: ИСКОРЕНИТЕЛЬ STR_BIG_GUN_SHELLS: 120-мм снаряд STR_BIGGER_GUN_SHELLS: Снаряд Искоренителя STR_MED_CANNON: 50-мм пушка STR_MED_CANNON_UC: 50-ММ ПУШКА STR_MED_CANNON_SHELLS: 50-мм снаряд STR_MED_CANNON_ADV: 50-мм пушка 'Бульдог' STR_MED_CANNON_ADV_UC: ПУШКА 'БУЛЬДОГ' STR_SMALL_CANNON: "25-мм пушка х2" STR_SMALL_CANNON_1: "25-мм пушка" STR_SMALL_CANNON_UC: "25-ММ ПУШКА х2" STR_SMALL_CANNON_1_UC: 25-ММ ПУШКА STR_CARRONADE: "Карронада" STR_CARRONADE_UC: КАРРОНАДА STR_QUADCANNON: "Квад-орудие" STR_QUADCANNON_UC: КВАД-ОРУДИЕ STR_SMALL_CANNON_ROUNDS_X50: 25-мм снаряды (х50) STR_AIRBALLS_LAUNCHER: "Аэрошаромет (Л)" STR_AIRBALLS_LAUNCHER_M: "Аэрошаромет (Р)" STR_AIRBALLS_UC: "АЭРОШАРЫ (Л)" STR_AIRBALLS_M_UC: "АЭРОШАРЫ (Р)" STR_AIRBALLS: Аэрошар STR_AIRBALLS_TECH: Импровизированные авиабомбы STR_SPIKE_LAUNCHER: Бортовая ПУ 'Спайк' STR_SPIKE_LAUNCHER_UC: РАКЕТЫ 'СПАЙК' STR_SPIKE_ROCKETS: Ракета 'Спайк' STR_UNGUIDED_LAUNCHER: 250-мм бортовая ПУ STR_UNGUIDED_LAUNCHER_UC: 250-ММ РАКЕТЫ STR_UNGUIDED_ROCKETS: 250-мм ракета STR_MEDUSA: Противощитовая ракета STR_MEDUSA_UC: МЕДУЗА STR_MEDUSA_LAUNCHER: Бортовая ПУ 'Медуза' STR_MEDUSA_MISSILES: Ракета 'Медуза' STR_LONGLANCE: КОПЕЙЩИК STR_LONGLANCE_LAUNCHER: Бортовая ПУ 'Копейщик' STR_LONGLANCE_MISSILES: Ракета 'Копейщик' STR_HAMMERMITE: ХАММЕРМИТ STR_HAMMERMITE_LAUNCHER: Бортовая ПУ 'Хаммермит' STR_HAMMERMITE_MISSILES: Ракета 'Хаммермит' STR_FLAME_CANNON: "Огненная пушка" STR_FLAME_CANNON_UC: "ОГНЕННАЯ ПУШКА" STR_LITTLE_ILYA: "Ракетный блок Илюшеньки" STR_LITTLE_ILYA_UC: "ИЛЮШЕНЬКА" STR_GOBLIN_ROKKITZ_UC: РОККЕТЫ ГОБЛИНОВ STR_GOBLIN_ROKKITZ_LAUNCHER: Гоблинская пусковая установка STR_GOBLIN_ROKKITZ: Роккеты Гоблинов STR_CONVERSION_LAUNCHER: Конвертер STR_CONVERSION_LAUNCHER_UC: КОНВЕРТЕР STR_SIDEWINDER: ЧАЙКА STR_SIDEWINDER_LAUNCHER: Бортовая ПУ 'Чайка' STR_SIDEWINDER_MISSILES: Ракета 'Чайка' STR_MISSILE_ADV: МЕТЕОР STR_MISSILE_ADV_LAUNCHER: Бортовая ПУ 'Метеор' STR_MISSILE_ADV_MISSILES: Ракета 'Метеор' STR_REAPER_CANNON: Орудие 'Потрошитель' STR_REAPER_CANNON_UC: ПОТРОШИТЕЛЬ STR_REAPER_CANNON_ROUNDS_X50: "Снаряды Потрошителя (х50)" STR_LASCANNON_LITE: Авиа-лазпушка STR_LASCANNON_LITE_UC: АВИА-ЛАЗПУШКА STR_RAILGUN: Пушка 'Василиск' STR_RAILGUN_UC: ВАСИЛИСК STR_RAILGUN_ROUNDS: Снаряд Василиска STR_GAUSS_CANNON: Гаусс-пушка STR_GAUSS_CANNON_UC: ГАУСС-ПУШКА STR_GAUSS_CANNON_ROUNDS_X25: Снаряды Гаусс-пушки (х25) STR_PLASMA_SPITTER: Плазмоплюй STR_PLASMA_SPITTER_UC: ПЛАЗМОПЛЮЙ STR_BOMB_LAUNCHER: Бомбомет STR_BOMB_LAUNCHER_UC: ИМПЛОЗИВНЫЕ БОМБЫ STR_CRAFT_BOMB: Имплозивная бомба STR_CRAFT_EQUIPMENT: Корабельное оснащение STR_THRUSTER: Мультивекторный ускоритель STR_THRUSTER_UC: УСКОРИТЕЛЬ STR_TARGETER: Гиперволновой целеуказатель STR_TARGETER_UC: ЦЕЛЕУКАЗАТЕЛЬ STR_TRACTOR_BEAM: Притягивающий луч STR_TRACTOR_BEAM_UC: ПРИТЯГИВАЮЩИЙ ЛУЧ STR_HULL_PLATING: Дополнительная авиаброня STR_HULL_PLATING_UC: АВИАБРОНЯ STR_SHIELD_GEN: Малый генератор щита STR_SHIELD_GEN_UC: ЛЕГКИЙ ЩИТ STR_SHIELD_GEN_LARGE: Большой генератор щита STR_SHIELD_GEN_LARGE_UC: ТЯЖЕЛЫЙ ЩИТ STR_SHIELD_CAPACITOR: Конденсатор щита STR_SHIELD_CAPACITOR_UC: КОНДЕНСАТОР STR_STC_EM_JAMMER: СМТ ЭМ-глушитель STR_STC_EM_JAMMER_UC: ЭМ-ГЛУШИТЕЛЬ STR_STC_RFR: ХЯС-двигатель СМТ STR_STC_RFR_UC: ХЯС-ДВИГАТЕЛЬ STR_ETHYR_DRIVE_1: Эфирный движок STR_ETHYR_DRIVE_1_UC: ЭФИРНЫЙ ДВИЖОК STR_ETHYR_DRIVE_2: Эфирный движок + STR_ETHYR_DRIVE_2_UC: ЭФИРНЫЙ ДВИЖОК + STR_ETHYR_DRIVE_3: Эфирный движок Х STR_ETHYR_DRIVE_3_UC: ЭФИРНЫЙ ДВИЖОК Х STR_SPATIAL_DISPLACER_1: Релокатор STR_SPATIAL_DISPLACER_1_UC: РЕЛОКАТОР STR_SPATIAL_DISPLACER_2: 'Релокатор + ' STR_SPATIAL_DISPLACER_2_UC: РЕЛОКАТОР + STR_SPATIAL_DISPLACER_3: Релокатор Х STR_SPATIAL_DISPLACER_3_UC: РЕЛОКАТОР Х STR_INTEGRITY_FIELD_1: Поле Единства STR_INTEGRITY_FIELD_1_UC: ПОЛЕ ЕДИНСТВА STR_INTEGRITY_FIELD_2: Поле Единства + STR_INTEGRITY_FIELD_2_UC: ПОЛЕ ЕДИНСТВА + STR_INTEGRITY_FIELD_3: Поле Единства Х STR_INTEGRITY_FIELD_3_UC: ПОЛЕ ЕДИНСТВА Х STR_ENERGY_FOCUS_1: Энергофокус STR_ENERGY_FOCUS_1_UC: ЭНЕРГОФОКУС STR_ENERGY_FOCUS_2: Энергофокус + STR_ENERGY_FOCUS_2_UC: ЭНЕРГОФОКУС + STR_ENERGY_FOCUS_3: Энергофокус Х STR_ENERGY_FOCUS_3_UC: ЭНЕРГОФОКУС Х STR_OMNISENSOR_1: Омнисенсор STR_OMNISENSOR_1_UC: ОМНИСЕНСОР STR_OMNISENSOR_2: Омнисенсор + STR_OMNISENSOR_2_UC: ОМНИСЕНСОР + STR_OMNISENSOR_3: Омнисенсор Х STR_OMNISENSOR_3_UC: ОМНИСЕНСОР Х STR_DEPTH_DWELLER: "Жители глубин" STR_LOOTED_CYBERDISC: Трофейный Кибердиск STR_LOOTED_CYBERDISC_HMG: Кибердиск/ТПМ STR_LOOTED_CYBERDISC_ROCKET: Кибердиск/Ракетомет STR_HWP_ROCKETS_3: Ракета Кибердиска STR_LOOTED_CYBERDISC_LASER: Кибердиск/Гатлинг-лазер STR_LOOTED_CYBERDISC_PLASMA: Кибердиск/Плазмопушка STR_HWP_SENTRY_SPIKE: Сторожевая Турель STR_HWP_SPIKE_ROCKETS: Ракета Сторожевой Турели AUX_COPTER_WEAPON_ARIFLE: "Авиа-винтовка (Коптер)" AUX_ACAR_WEAPON_2MG: "Спаренный пулемет (Мобиль)" AUX_ACAR_WEAPON_HMG: "Станковый пулемет (Мобиль)" AUX_ACAR_WEAPON_AC25MM: "25-мм пушка (Мобиль)" STR_ACAR_WEAPON_AGL: "АГС (Мобиль)" AUX_ACAR_WEAPON_AGL: "АГС (Мобиль)" STR_ACAR_WEAPON_QUAD_RPG: "Счетверенный РПГ (Мобиль)" AUX_ACAR_WEAPON_QUAD_RPG: "Счетверенный РПГ (Мобиль)" STR_ACAR_WEAPON_105_RECOILLESS: "105-мм ПТР (Мобиль)" AUX_ACAR_WEAPON_105_RECOILLESS: "105-мм ПТР (Мобиль)" STR_105_RECOILLESS_ROUNDS: "105-мм снаряды ПТР" STR_105_RECOILLESS_ROUNDS_PS: "105-мм снаряды ПТР/ПС" STR_ACAR_WEAPON_LASCANNON: "Лазпушка (Мобиль)" AUX_ACAR_WEAPON_LASCANNON: "Лазпушка (Мобиль)" STR_ACAR_LASCANNON_CLIP_LO: "БМ-батарея/Лазпушка" STR_ACAR_LASCANNON_CLIP_HI: "БМ-батарея/Лазпушка/ПРО" STR_ACAR_LASCANNON_CLIP_AP: "БМ-батарея/Лазпушка/ББ" STR_ACAR_WEAPON_XGAUSS: "Икс-Гаусс пушка (Мобиль)" AUX_ACAR_WEAPON_XGAUSS: "Икс-Гаусс пушка (Мобиль)" STR_ACAR_XGAUSS_AMMO: "БМ-снаряды/Икс-Гаусс" STR_ACAR_WEAPON_XPLASMA: "Икс-Плазмопушка (Мобиль)" AUX_ACAR_WEAPON_XPLASMA: "Икс-Плазмопушка (Мобиль)" STR_ACAR_XPLASMA_BATTS: "БМ-батарея/Икс-Плазма" STR_ACAR_WEAPON_HAVOK: "Ракетомет 'Хаос' (Мобиль)" AUX_ACAR_WEAPON_HAVOK: "Ракетомет 'Хаос' (Мобиль)" STR_HAVOK_ROCKETS: "Хаос-ракеты/ОФ" STR_HAVOK_ROCKETS_NAPALM: "Хаос-ракеты/Напалм" STR_HAVOK_ROCKETS_FUSION: "Хаос-ракеты/Бластер" AUX_TANK_MG: "Пулемет (Танк)" AUX_TANK_LASER: "Автолазер (Танк)" AUX_TANK_WEAPON_GRENADES: "Гранатометы (Танк)" STR_TANK_AUTOCANNON: "60-мм автопушка (Танк)" AUX_TANK_AUTOCANNON: "60-мм автопушка (Танк)" STR_TANK_CANNON: "85-мм пушка (Танк)" AUX_TANK_CANNON: "85-мм пушка (Танк)" STR_HWP_AUTOCANNON_SHELLS: "60-мм АП-снаряды" STR_HWP_AUTOCANNON_SHELLS_HVAP: "60-мм АП-снаряды/ВСББ" STR_HWP_CANNON_SHELLS: "85-мм снаряды" STR_HWP_CANNON_SHELLS_NUKE: "85-мм снаряды/Хелл." STR_HWP_CANNON_SHELLS_FUSION: "85-мм снаряды/Бластер" AUX_TANK_LASER_CANNON: "Тяжелая лазпушка (Танк)" STR_TANK_LASER_CANNON: "Тяжелая лазпушка (Танк)" STR_HWP_LASER_CANNON_BATTS: "Т-батарея/Лазпушка" STR_TANK_ROCKET_LAUNCHER: "Реактивная Минометная Бомбарда" AUX_TANK_ROCKET_LAUNCHER: "Реактивная Минометная Бомбарда" STR_HWP_ROCKETS: "РМБ-снаряды" STR_HWP_ROCKETS_NUKE: "РМБ-снаряды/Хелл." STR_HWP_ROCKETS_FUSION: "РМБ-снаряды/Бластер" STR_HWP_ROCKETS_GAS: "РМБ-снаряды/Газ" STR_HWP_ROCKETS_ACID: "РМБ-снаряды/Кислота" STR_HWP_ROCKETS_WP: "РМБ-снаряды/БФ" STR_TANK_FLAK: "Флак-пушка (Мобиль)" AUX_ACAR_WEAPON_TANK_FLAK: "Флак-пушка (Мобиль)" STR_HWP_FLAK_SHELLS: БМ-снаряды/Флак STR_HWP_FLAK_SHELLS_ACID: БМ-снаряды/Флак/ХИМ STR_HWP_FLAK_SHELLS_RUBBER: БМ-снаряды/Флак/Резина AUX_ACAR_WEAPON_FLAMER: "Огнемет (Мобиль)" STR_HWP_PLASMA_CANNON_BATTS: Т-батарея/Плазмопушка STR_HWP_AMMUNITION: Танковые боеприпасы STR_BATTLECANNON: _Боевая пушка STR_HEAVY_MORTAR: _САУ AUX_WOLVERIN_WEAPON_MINIGUN: "Вулкан (Шагоход)" STR_WOLVERIN_WEAPON_ELECTRIFIER: "ЭМИ-разрядник (Шагоход)" AUX_WOLVERIN_WEAPON_ELECTRIFIER: "ЭМИ-разрядник (Шагоход)" STR_WOLVERIN_WEAPON_RPG: "Смарт-РПГ (Шагоход)" AUX_WOLVERIN_WEAPON_RPG: "Смарт-РПГ (Шагоход)" STR_TAMED_REAPER: Ручной Жнец STR_MUTANT_REAPER: Жнец-мутант STR_TAMED_BOOMOSAURUS: Бухлозавр STR_HWP_INCENDIARY_ROCKET: Ракета Бумозавра STR_JAWS: Челюсти STR_CYCLOPS_CONVERT: Обращенный Циклоп CYCLOPS_GAZE: Взгляд Циклопа AUX_GHOST_SEDUCTION: Призрачная песнь STR_WEREDOGE: "Ручной Оборотень" STR_BLOODOGE: "Кровавая Гончая" STR_DOGE: "Боевой Пес" STR_DOGE_PROCUREMENT: "Приобрести собак" STR_DOGE_CORPSE: "Дохлый Пес" STR_DOGE_JAWS: "Укус" STR_PARROT: "Попугай" STR_PARROT_CORPSE: "Дохлый Попугай" STR_PARROT_BEAK: "Клюнуть" STR_ROBO_PARROT: "Попугатор" AUX_LASER_EYE: "Лазерный глаз" STR_ROBO_PARROT_CORPSE: "Обломки Попугатора" STR_CORPSE_CHORT: "Мертвая Чертовка" STR_BOXX_CORPSE: "Труп в упаковке" STR_SECURITY_CAMERA: "Камера наблюдения" STR_XTURRET_CANNON: "Орудийная турель" AUX_XTURRET_CANNON_WEAPON: "Орудийная турель" STR_XTURRET_CANNON_CORPSE: "Счет за Орудийную турель" STR_XTURRET_LASER: "Лазерная турель" AUX_XTURRET_LASER_WEAPON: "Лазерная турель" STR_XTURRET_LASER_CORPSE: "Счет за Лазерную турель" STR_XTURRET_GAUSS: "Гаусс-турель" AUX_XTURRET_GAUSS_WEAPON: "Гаусс-турель" STR_XTURRET_GAUSS_CORPSE: "Счет за Гаусс-турель" STR_XTURRET_PLASMA: "Икс-Плазменная турель" AUX_XTURRET_PLASMA_WEAPON: "Икс-Плазменная турель" STR_XTURRET_PLASMA_CORPSE: "Счет за Икс-Плазменную турель" STR_SOLDIER_HYBRID: Лупоглаз STR_SOLDIER_PEASANT: Крестьянка STR_RECRUIT_PEASANTS: Вербовка крестьян STR_PEASANT_MILITIA: Крестьянка-ополченка STR_MILITIA_TRAINING: Тренировка ополчения STR_PEASANTS_ZZZ: "Крестьяне (Зав.)" STR_HOLY_WARRIOR_TRAINING: Обучение святых воинов STR_HOLY_WARRIORS: Святые воины STR_SLAVE_SOLDIERS: Рабы-солдаты STR_SOLDIER_SLAVE: Раб-солдат STR_SOLDIER_HERO: Герой STR_HERO: Человек-герой STR_SOLDIER_SLAVE_RECRUITMENT: "Вербовка: раб-солдат" STR_SUPER_SLAVE: Супер-раб STR_CORPSE_SUPER_SLAVE: Тело Супер-раба STR_GREEN_LIGHTER: Зеленая Зажигалка STR_CORPSE_GREEN_LIGHTER: Тело Зеленой Зажигалки STR_BAT_GLAD_PROJECT: Я Мышмэн! STR_BAT_GLAD: Мышмэн STR_CORPSE_BAT_GLAD: Тело Мышмэна STR_FLASH_BANG_PROJECT: Наш пострел - скорострел STR_FLASH_BANG: Скорострел STR_CORPSE_FLASH_BANG: Тело Скорострела STR_SUPER_SLAVE_ARMOR: "Костюм Супер-раба" STR_GREEN_LIGHTER_ARMOR: "Костюм Зеленой Зажигалки" STR_BAT_GLAD_ARMOR: "Костюм Мышмэна" STR_FLASH_BANG_ARMOR: "Костюм Скорострела" STR_PILLOW_KNIGHT: Костюм Подушечного Рыцаря STR_PILLOW_KNIGHT_UC: ПОДУШЕЧНЫЙ РЫЦАРЬ STR_SLAVE_NUDE_UC: ГОЛЫЙ /РС STR_SLAVE_NUDE_SEA_UC: "ГОЛЫЙ /РС (М)" STR_SLAVE_NUDE_DREAMLAND_UC: "СНОХОДЕЦ /РС" STR_SLAVE_ARMOR_LOINCLOTH_UC: "НАБЕДРЕННАЯ ПОВЯЗКА" STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC: "НАБЕДРЕННАЯ ПОВЯЗКА (М)" STR_SLAVE_PUNK_UC: "ПАНК /РС" STR_PELTAST_ARMOR: "Одеяние РС 'Пельтаст'" STR_SLAVE_ARMOR_TUNIC_UC: "ПЕЛЬТАСТ" STR_SLAVE_ARMOR_TUNIC_A_UC: "ПЕЛЬТАСТ (Щ)" STR_PIROMAN_ARMOR: "Броня РС 'Пирон'" STR_SLAVE_ARMOR_PIROMAN_UC: "ПИРОН" STR_SLAVE_ARMOR_PIROMAN_A_UC: "ПИРОН (Щ)" STR_CRUSADER_ARMOR: "Доспех РС-крестоносца" STR_CRUSADER_ARMOR_DMG: "Доспех Крестоносца (пробит)" STR_CRUSADER_ARMOR_REPAIR: "Ремонт доспеха Крестоносца" STR_SLAVE_ARMOR_CRUSADER_UC: "КРЕСТОНОСЕЦ" STR_SLAVE_ARMOR_CRUSADER_A_UC: "КРЕСТОНОСЕЦ (Щ)" STR_SLAVE_ARMOR_POINTMAN: "Бронежилет РС-наводчика" STR_SLAVE_ARMOR_POINTMAN_UC: "НАВОДЧИК" STR_SLAVE_ARMOR_STRONGMAN: "Экипировка РС 'Силач'" STR_SLAVE_ARMOR_STRONGMAN_UC: "СИЛАЧ" STR_SLAVE_ARMOR_DEMOLISHER: "Броня РС-подрывника" STR_SLAVE_ARMOR_DEMOLISHER_UC: "ПОДРЫВНИК" STR_OPERATOR_ARMOR: "Броня Оператора /РС" STR_OPERATOR_ARMOR_BUY: "Приобретение брони РС 'Оператор'" STR_OPERATOR_ARMOR_BUY_PREQ1: "Броня Оператора /РС (Треб.1)" STR_OPERATOR_ARMOR_BUY_PREQ2: "Броня Оператора /РС (Треб.2)" STR_SLAVE_ARMOR_OPERATOR_UC: "ОПЕРАТОР" STR_GI_ARMOR: "Кевларовый жилет 'Рабовой'" STR_SLAVE_ARMOR_GI_UC: "РАБОВОЙ" STR_SLAVE_ARMOR_PIRATE_UC: "ПИРАТ /РС" STR_SLAVE_ARMOR_JUMPSUIT_UC: "КУСТАРЬ /РС" STR_SLAVE_ARMOR_LEGION_UC: "ЛЕГИОН /РС" STR_PEASANT_ARMOR_LEGION_UC: "ЛЕГИОН /КРЕ" STR_LEGION_ARMOR: "Броня Легионера" STR_LEGION_ARMOR_DMG: "Броня Легионера (пробита)" STR_LEGION_ARMOR_REPAIR: "Ремонт брони Легионера" STR_DOOMGUY_ARMOR: "Броня РС 'DOOM'" STR_DOOMGUY_2_ARMOR: "Броня РС 'DOOM 2'" STR_DOOMGUY_ARMOR_DMG: "Броня 'DOOM' (пробита)" STR_DOOMGUY_ARMOR_REPAIR: "Ремонт брони 'DOOM'" STR_DIVER_OUTFIT: "Водолазное снаряжение" STR_SLAVE_DIVER_UC: "ВОДОЛАЗ /РС" STR_SLAVE_DIVER_SEA_UC: "ВОДОЛАЗ /РС (М)" STR_PEASANT_DIVER_UC: "ВОДОЛАЗ /КРЕ" STR_PEASANT_DIVER_SEA_UC: "ВОДОЛАЗ /КРЕ (М)" STR_UAC_SPACE_SUIT: "Скафандр UAC" STR_UAC_SPACE_SUIT_UC: "СКАФАНДР UAC" STR_UAC_SPACE_SUIT_SPACE_UC: "СКАФАНДР UAC (КСМ)" STR_SPACE_SUIT_HUMAN: "Скафандр для человека" STR_SLAVE_SPACE_SUIT_UC: "СКАФАНДР /РС" STR_SLAVE_SPACE_SUIT_SEA_UC: "СКАФАНДР /РС (М)" STR_SLAVE_SPACE_SUIT_SPACE_UC: "СКАФАНДР /РС (КСМ)" STR_SLAVE_ARMOR_DOOM_UC: "DOOM" STR_SLAVE_ARMOR_DOOM_2_UC: "DOOM 2" STR_SUPER_SLAVE_ARMOR_UC: "СУПЕР-РАБ" STR_GREEN_LIGHTER_ARMOR_UC: "ЗЕЛЕНАЯ ЗАЖИГАЛКА" STR_BAT_GLAD_ARMOR_UC: "МЫШМЭН" STR_FLASH_BANG_ARMOR_UC: "СКОРОСТРЕЛ" STR_PEASANT_NUDE_UC: "ГОЛЫШОМ /КРЕ" STR_PEASANT_NUDE_SEA_UC: "ГОЛЫШОМ /КРЕ (М)" STR_PEASANT_NUDE_DREAMLAND_UC: "СНОХОДЕЦ /КРЕ" STR_PEASANT_BONDAGE_GEAR_UC: "НЕВОЛЬНИЦА /КРЕ" STR_PEASANT_MUD_UC: "ГРЯЗЬ" STR_STALKER_OUTFIT: "Снаряжение Сталкера" STR_PEASANT_STALKER_UC: "СТАЛКЕР /КРЕ" STR_FUSILIER_ARMOR: "Снаряжение Фузилера" STR_PEASANT_FUSILIER_UC: "ФУЗИЛЕР" STR_PEASANT_CAMO_UC: "КАМУФЛЯЖ /КРЕ" STR_SLAVE_ARMOR_TAC_VEST_UC: "ТАКТ. ЖИЛЕТ /РС" STR_TAC_VEST_PEASANT_UC: "ТАКТ. ЖИЛЕТ /КРЕ" STR_DEFENDER_ARMOR_HUMAN: "Броня 'Защитник' /КРЕ /РС" STR_DEFENDER_SLAVE_UC: "ЗАЩИТНИК /РС" STR_DEFENDER_PEASANT_UC: "ЗАЩИТНИК /КРЕ" STR_SWIMSUIT_PEASANT_UC: "КУПАЛЬНИК /КРЕ" STR_SWIMSUIT_PEASANT_SEA_UC: "КУПАЛЬНИК /КРЕ (М)" STR_PEASANT_ARMOR_HUNTER_UC: "ОХОТНИЦА" STR_PEASANT_ARMOR_DRESS_UC: "ПАСТУШКА" STR_PEASANT_ARMOR_GLADIATRIX_UC: "ГЛАДИАТРИКС" STR_PEASANT_ARMOR_GLADIATRIX: "Наряд Гладиатрикс" STR_PEASANT_ARMOR_MILITIA_UC: "ОПОЛЧЕНКА" STR_PEASANT_ARMOR_MILITIA: "Наряд Ополченки" STR_PEASANT_ARMOR_JUMPSUIT_UC: "КУСТАРЬ /КРЕ" STR_PEASANT_SPACE_SUIT_UC: "СКАФАНДР /КРЕ" STR_PEASANT_SPACE_SUIT_SEA_UC: "СКАФАНДР /КРЕ (М)" STR_PEASANT_SPACE_SUIT_SPACE_UC: "СКАФАНДР /КРЕ (КСМ)" STR_BIOAQUA_ARMOR: "Аква-костюм для человека" STR_PEASANT_ARMOR_BIOAQUA_UC: "АКВА-КОСТЮМ /КРЕ" STR_PEASANT_ARMOR_BIOAQUA_EVA_UC: "АКВА-КОСТЮМ /КРЕ (ГЕРМ)" STR_PEASANT_ARMOR_BIOAQUA_SEA_UC: "АКВА-КОСТЮМ /КРЕ (М)" STR_ARMOR_RAVENCLAW: "Мантия Когтеврана" STR_PEASANT_ARMOR_RAVEN_UC: "КОГТЕВРАН" STR_HYBRID_NUDE_UC: "ГОЛОЕ /ЛУП" STR_HYBRID_NUDE_DREAMLAND_UC: "СНОХОДЕЦ /ЛУП" STR_HYBRID_THONG_UC: "СТРИНГИ /ЛУП" STR_HYBRID_ADVISOR_UC: "СОВЕТНИК" STR_HYBRID_ARMOR_JUMPSUIT_UC: "КУСТАРЬ /ЛУП" STR_HYBRID_TAC_VEST_UC: "ТАКТ. ЖИЛЕТ /ЛУП" STR_HYBRID_SPACE_SUIT_UC: "СКАФАНДР /ЛУП" STR_HYBRID_SPACE_SUIT_SPACE_UC: "СКАФАНДР /ЛУП (КСМ)" STR_HYBRID_NUDE_SEA_UC: "ГОЛОЕ /ЛУП (М)" STR_HYBRID_THONG_SEA_UC: "СТРИНГИ /ЛУП (М)" STR_HYBRID_SPACE_SUIT_SEA_UC: "СКАФАНДР /ЛУП (М)" STR_GNOME_DRESS_UC: "ПЛАТЬИЦЕ /ГНМ" STR_GNOME_NUDE_UC: "НУДИСТ /ГНМ" STR_GNOME_NUDE_DREAMLAND_UC: "СНОХОДЕЦ /ГНМ" STR_GNOME_EXPLORER_OUTFIT: "Наряд Гнома-исследователя" STR_GNOME_EXPLORER_UC: "ИССЛЕДОВАТЕЛЬ" STR_GNOME_EXPLORER_SEA_UC: "ИССЛЕДОВАТЕЛЬ (М)" STR_SPACE_POD_GNOME_UC: "КАПСУЛА /ГНМ (КСМ)" STR_CRAFT_GATLING_LASER: 'Гатлинг-лазер ' STR_LIFTER: Гравитационный лифт STR_UFO_POWER_SOURCE: Кор-двигатель STR_UFO_NAVIGATION: Исполняющий ИИ STR_UFO_CONSTRUCTION: Корпус военного корабля STR_ALIEN_FOOD: Система жизнеобеспечения STR_ALIEN_REPRODUCTION: Камера регенерации STR_ALIEN_ENTERTAINMENT: Гипнопанель STR_ALIEN_SURGERY: Хирургический аппарат STR_EXAMINATION_ROOM: Промышленный сканер STR_ALIEN_ALLOYS: Пластисталь STR_ALIEN_HABITAT: Стазисная капсула STR_CYDONIA_OR_BUST: "Операция 'Высший класс'" STR_ELERIUM_115: Хеллерий STR_ELERIUM_115_EX: Извлечение хеллерия STR_GRAV_SHIELD: Репульсионный щит STR_MIND_SHIELD: Система 'Покров' STR_PSI_LAB: Вуду STR_PSI_INITIATION_PREQ: "Найти Ведьму Пустыни" STR_PSI_INITIATION_EVENT: "Ведьма Пустыни" STR_PSI_INITIATION: "Посвящение в Вуду" STR_PSI_ILLUSION: "Вуду: Иллюзия" STR_PSI_EXCESS: "Вуду: Невоздержанность" STR_PSI_DESTRUCTION: "Вуду: Разрушение" STR_PSI_COMMUNION: "Вуду: Общение" STR_VOICE_IS_A_WEAPON: "Голос как оружие" STR_HYPERWAVE_MYSTICISM: "Гиперволновой Мистицизм" STR_GLAMOUR: "Гламур" STR_CULTURAL_RELIC: "Мемориальная стела" STR_CULTURAL_WEALTH: "Культурное богатство" STR_LOVE_MAGIC: "Магия Любви" STR_THE_POWER_OF_SLIME: "Сила Слизи" STR_CHRONOMANCY: "Хрономантия" STR_ENTROPOMANCY: "Энтропомантия" STR_VAMPIRISM: "Вампиризм" STR_VOICES_OF_THE_DEAD: "Голоса мертвых" STR_DEMONIC_RITUALS: "Демонические ритуалы" STR_MEDI_KIT: Ром превосходной очистки STR_STUN_ROD: _Сломанная электрошоковая дубинка STR_CATTLE_PROD: Электрострекало STR_IMPALER: Колосажатель STR_CANTEEN: Фляга Свежести STR_CANTEEN_WEED: Фляга Мудрости STR_KALTES_KLARES: "Чисто-Прохладно" STR_BEER: Атомное пиво STR_MOONSHINE: Самогон STR_VODKA: Водка 'Космопортовая' STR_SAKE: Сакэ 'Солмайн' STR_MUSHROOM_BEER: Грибное пиво STR_COMBAT_DRUGS: Боевые наркотики STR_STIMM: Стимм STR_OXYGEN_TANK: Кислородный баллон SPC_OXYGEN_TANK: Кислородный баллон STR_MEDIPACK_SAVIOUR: Волшебная аптечка STR_MOTION_SCANNER: Эй-Фон STR_PSI_AMP: Жезл Вуду STR_MASTERS_CANE: "Трость мастера" STR_SAKURA_STAFF: "Посох погонщика" STR_SCEPTER_OF_FEAR: "Скипетр Ужаса" STR_PERSUADOTRON: "Убеждотрон 2000" STR_PSI_AMP_LARGE: "Большой посох Вуду" AUX_PSI_ORB: "Шар Вуду" STR_GHOST_BEAM: Призрачный луч STR_GHOST_DAGGER: Призрачный кинжал AUX_GHOST_DAGGER: Призрачный кинжал STR_CHAOS_DAGGER: Кинжал Хаоса AUX_HYBRID_PSI_WEAPON: Вуду Лупоглазов STR_DANCE_MASTER: Танцор диско STR_DANCE_MASTER_ATTACK: Танцуют все! STR_CERO: Шар Уничтожения STR_ARCANE_RAY: Магический луч AUX_GOOD_TOUCH: Сделать Приятно AUX_BAD_TOUCH: Сделать Больно AUX_SEDUCTION: Чары Соблазнения AUX_SEDUCTION_ATTACK: Соблазнить AUX_GOTHIC_SHIELD: Готический щит AUX_TOWER_SHIELD: Павеза AUX_SKULL_SHIELD: Щит с черепом AUX_ROMAN_SHIELD: Щит Пирона AUX_CRUSADER_SHIELD: Щит крестоносца AUX_ROUND_SHIELD: Круглый щит AUX_SMALL_SHIELD: Маленький щит STR_POLICE_SHIELD: Полицейский щит STR_SANDBAGS: "Плавучие мешки с песком" STR_ROCK_T: "Симпатичный камушек" AUX_BONG: Зеленый бонг AUX_LIGHTER: Зажигалка STR_TASER: "Тазган" AUX_IDENT: Идентификатор AUX_CRYSTAL_BALL: Хрустальный шар AUX_BLOOD_MAGIC: Магия крови AUX_LUCKY_STAR: Счастливая Звезда AUX_PILLOW: Мягкая подушка AUX_CHRYSSALID_WEAPON: Когти Крисалида AUX_CYBERDISC_WEAPON: Плазмаган Кибердиска AUX_REAPER_WEAPON: Укус Жнеца AUX_CELATID_WEAPON: Плевок Целатида AUX_AQUAMAN_WEAPON: "Разрядник Аквамена" AUX_SILACOID_WEAPON: Плевок Силакоида AUX_SILACOID_WEAPON_MELEE: Пасть Силакоида AUX_STRIX_WEAPON: Кислотное дыхание Стрикс AUX_SENTINEL_SHIELD: Щит Стража AUX_SENTINEL_WEAPON: Оружие Стража AUX_ZOMBIE_WEAPON: Удар Зомби AUX_ZOMBIE_INFECTOR_WEAPON: Инфекция Зомби AUX_ADRONE_WEAPON: Лазган дрона AUX_BOOMOSAURUS_WEAPON: Ракеты Бумозавра AUX_BOOMOSAURUS_JAWS: Укус Бумозавра AUX_BEASTMASTER_WEAPON: "Белье Дрессировщицы" AUX_XTANK_CANNON_WEAPON: "Танковая пушка" AUX_XTANK_AUTOCANNON_WEAPON: "Танковая автопушка" AUX_XTANK_GAUSS_WEAPON: "Танковая Гаусс-пушка" ETHEREAL_WEAPON: Призрачный луч Звездного Бога AUX_DOGG_WEAPON: "Укус" AUX_BLOOD_DOG_WEAPON: "Кровавый Кусь" AUX_MEGASCORPION_WEAPON: "Жало" AUX_GIANTSPIDER_WEAPON: "Паучий укус" AUX_CHUPACABRA_WEAPON: "Укус Чупакабры " AUX_VAMPBAT_WEAPON: "Укус Мыши-вампира" AUX_VAMPIRE_WEAPON: "Укус вампира" AUX_RATT_WEAPON: "Укус Крысы" AUX_GIANT_BEETLE_WEAPON: "Укус Гигантского Таракана" AUX_KRAB_WEAPON: "Крабий захват" AUX_SHOCKAFIST: "Кулачок" AUX_FISTO: "Удар" AUX_GHOST_FISTO: "Призрачный кулак" AUX_FLAMING_FISTO: "Обжигающий кулак" AUX_SAINT_FISTO: "Святой кулак" AUX_POWER_FISTO: "Силовая перчатка" AUX_FORCE_LANCE: "Силовое копье" AUX_ROBOT_FIST: "Робо-кулак" AUX_HIDDEN_BLADE: "Потайной клинок" AUX_PRED_CLAWS: "Когти хищника" AUX_WARP_CLAWS: "Варп-когти" AUX_SMELL_SCANNER: "Нюх-Нюх" AUX_BATTLE_BELL: "По ком звонит колокол?" AUX_GAUSS_AC_2: "Гатлинг-Гаусс" AUX_HAND_LIGHT: "Фонарь Духов" AUX_GHOSTLY_FEAR: "Кошмарный ужас" AUX_BRAINHACK: "Мозгохак" AUX_PYROKINESIS: "Пирокинез" AUX_SPIRIT_FLAMES: "Духовное пламя" AUX_ENTROPY_BLAST: "Энтропический взрыв" STR_MBT: БОЕВОЙ ТАНК STR_MBT_M: БОЕВОЙ ТАНК М STR_MBT_M2: "БОЕВОЙ ТАНК М1А" STR_MBT_ADVANCE: Приватизировать мир во всем мире STR_ICBM: "МБР" STR_FIGHTER_WRECKAGE: Старый корпус истребителя STR_MENACING_HULL: Угрожающий Корпус STR_WRECK: СТАРЫЙ КОРПУС ИСТРЕБИТЕЛЯ STR_CLOAKING_DEVICE: Маскирующее устройство STR_CLOAKING_DEVICE_FAUX: МАСКИРУЮЩЕЕ УСТРОЙСТВО STR_CLOAKING_DEVICE_FAUX_UC: МАСКИРУЮЩЕЕ УСТРОЙСТВО STR_DECLOAKING_DEVICE: Демаскирующее устройство STR_PRISMATIC_SHIELD: Призматический щит STR_SHADOW_COMMUNICATOR: Сумрачный коммуникатор STR_TINY_DRILL: Крохотный Бур STR_TINY_DRILL_INVESTIGATION: "Что за сумбур про Крохотный Бур?" STR_USE_DRILL_RED: "Использовать Бур (КРАСНЫЙ)" STR_USE_DRILL_GRAY: "Использовать Бур (СЕРЫЙ)" STR_USE_DRILL_GOLD: "Использовать Бур (ЗОЛОТОЙ)" STR_USE_DRILL_GREEN: "Использовать Бур (ЗЕЛЕНЫЙ)" STR_HELLERIUM_CHARM: Хеллериевый амулет STR_GLITTERSKULL: Блестящая черепушка STR_DRUG_DISPENSOR: Наркоинъектор STR_HANDLE: Указка STR_SHEPHERDS_STAFF: "Пастуший посох" STR_QUARTERSTAFF: "Боевой посох" STR_FAN: Веер STR_OFFICERS_BATON: "Офицерская плеть" STR_STUN_BATON: Парализующая дубинка STR_SHIV: Заточка STR_KNOIF: Кинжал STR_KNOIF_BARB: Шипастый кинжал STR_CHITIN_KNIFE: Хитиновый нож STR_LONG_KNIFE: Длинный нож STR_KNOIF_POISON: Отравленный кинжал AUX_KNOIF_POISON: Отравленный кинжал STR_KNOIF_BANDIT: Бандитский нож STR_RAZOR: "Бритва" STR_MACHETE: "Мачете" STR_VIBRO_BLADE: "Виброклинок" STR_PLASMA_DAGGER: "Плазменный кинжал" STR_SHARK_GARLAND: "Колотушка с зубами" STR_PIPE: "Труба" STR_WRENCH: "Разводной ключ" STR_CAT_PAWS: "Кошачьи Лапки" STR_PRED_CLAWS: "Моно-когти" STR_PRED_DISC: "Диск Смерти" STR_DAZZLING_DISC: "Дзынь-Динь-Бум" STR_VAMPIRIC_SWORD: "Вампирский меч" STR_SLAVERS_CANE: "Трость рабовладельца" STR_TONFA: Демократизатор STR_PEG_LEG: "Нога-деревяшка" STR_BATON: Тяжелая дубинка STR_BATTO: Болльная бита STR_BATTO_MAGIC: Силовая бита STR_DISCIPLINER: Обуздатель STR_BONE_CLUB: Костяная дубина STR_SPIKED_MACE: Шипастая булава STR_IRON_ROD: "Железный прут" STR_GREAT_CLUB: "Тяжелая дубина" STR_GOTHIC_HAMMER: "Вархаммер" STR_PITCHFORK: "Вилы" STR_SHOVEL: "Лопата" STR_CROWBAR: "Мистер Помощник" STR_UNARMED_BASIC: "Голые руки" STR_UNARMED_WRESTLING: "Реслинг" STR_UNARMED_GAUNTLET: "Рукавица" STR_UNARMED_GAUNTLET_PLUS: "Супер-рукавица" STR_PRIME_AND_THROW: "Взвести и бросить" STR_SHAKE_AND_THROW: "Потрясти и бросить" STR_LIT_AND_THROW: "Поджечь и бросить" STR_SLAMFIRE: "По-ковбойски" STR_DOUBLE_TAP: "Дуплет" STR_QUAD_FIRE: "Счетверенный" STR_MULTIFIRE: "Мультивыстрел" STR_BURST: "Короткая очередь" STR_CRUSH: "Сокрушить" STR_WHIRLWIND: "Вихрь" STR_FLURRY: "Шквал ударов" STR_STAB: "Проткнуть" STR_GAUNTLET_CLAW: "Перчатка с когтями" STR_PUNK_CHAIN: "Панковская цепь" STR_KUNG_FU: "Боевые искусства" STR_PUNCH: "Удар!" STR_KICK: "С вертухи" STR_THIGH_WRESTLE: "Захват бедрами" STR_ARM_WRESTLE: "Захват руками" STR_KNUCKLES: "Кастет" STR_KNUCKLES_SPIKED: "Шипастый кастет" STR_FISTY: "Шок-кастет" STR_SICKLE: Серп STR_AZTEC_CLUB: Ритуальная дубина STR_RUSTY_BLADE: Ржавый клинок STR_WRAITH_BLADE: Клинок Черного Ходока STR_SHORT_SWORD: Абордажная сабля STR_WAKIZASHI: Клинок Судоку STR_CUTLASS: Сабля STR_RAPIER: Рапира STR_SLICER: Медицинская ломтерезка STR_GLADIUS: Вибромеч STR_BARBARIAN_SWORD: Варварский меч STR_KATANA: Меч Фусо STR_SWORD_MDV: Длинный меч STR_SWORD_PS: Техномеч STR_SWORD: Электромеч STR_CLAW: Электрокоготь STR_FORCE_BLADE: Силовой клинок STR_PLASMA_SWORD: Плазменный меч STR_DEATHBLADE: Клинок Ада STR_BLOOD_AX: Кровавый Топор STR_SLUDGEHAMMER: Слиземолот STR_AX: Топор STR_BATTLE_AX: Боевой топор STR_VIBRO_AX: Вибротопор STR_AQUA_TRIDENT: Аква-трезубец STR_AQUA_HATCHET: Аква-топорик STR_BILLHOOK: Секач STR_TECH_CLEAVER: Технотесак STR_STONE_AX: Каменный топорик STR_THROWING_CARDS: Волшебные карты STR_THROWING_STARS: Сюрикены Ниндзя STR_FUSO_KNIVES: Ножи Фусо STR_SUNBLADES: Солнечные клинки STR_LASER_STARS: Лазерные сюрикены STR_JAVELINS: Метательные копья STR_JAVELINS_AQUA: Аква-копья STR_THROWING_AXES: Метательные топоры STR_THROWING_HAMMER: Метательный молот STR_SHREDDER: Шреддер STR_ANUS: Шакрам STR_ELECTRIC_NET: Электрическая сеть STR_BOW_H: Охотничий лук STR_BOW_H_QUIVER: Охотничьи стрелы STR_BOW_H_QUIVER_FIRE: Огненные стрелы STR_BOW_H_QUIVER_POISON: Отравленные стрелы STR_BOW: Боевой лук STR_SURVIVAL_BOW: Лук выживальщика STR_BOW_QUIVER: Стрелы Боевого лука STR_BOW_QUIVER_AQUA: Аква-стрелы Боевого лука STR_BOW_ARROWS_HE: Взрыво-стрелы Боевого лука STR_LONGBOW: Длинный лук STR_LONGBOW_QUIVER: Стрелы Длинного лука STR_BOW_NEON: Футуристический лук STR_XBOW: Арбалет STR_XBOW_QUIVER: Арбалетные болты STR_XBOW_CORAL: Коралловый арбалет STR_XBOW_CORAL_QUIVER: Болты Кораллового арбалета STR_BOATHOOK: Абордажный крюк STR_BAMBOO: Короткий бамбуковый посох STR_SPEAR: Копье STR_PIKE: Пика STR_SINGING_SPEAR: "Поющее копье" STR_BARBARIAN_AX: Варварский топор STR_BARDICHE: Бердыш STR_BUTCHER_CLEAVER: Огромный тесак STR_HAMMER: Кувалда STR_PICKAXE: Кирка STR_MANACLES: Наручники AUX_MANACLES: Рабские кандалы STR_RIPPER: Потрошитель STR_CHAINSAW: Бензопила STR_CHAINSAW_LOLI: Лоли-бензопила STR_CHAINSAW_HEAVY: Тяжелая бензопила STR_AUTO_AXE: Автотопор AUX_AUTO_AXE: Автотопор (Байк) STR_TESLA_COIL: Катушка Тесла STR_CS_GAS: Газовый баллончик STR_ZAP_GUN: Разрядник STR_OLD_PISTOL: Ржавый девятник STR_OLD_PISTOL_2: Блестящий девятник STR_OLD_PISTOL_CLIP: Маг. Девятника STR_OLD_PISTOL_CLIP_EP: Маг. Девятника/ЭМИ STR_OLD_REVOLVER: "Старина Револьвер" STR_REVOLVER: "Шестизарядник" STR_REVOLVER_POLICE: "Полицейский револьвер" STR_REVOLVER_DRUM: "Барабан Шестизарядника" STR_PEACEMAKER: Серебряный Змей STR_PEACEMAKER_DRUM: Барабан Серебряного Змея STR_PISTOL: Штурмовой пистолет STR_PISTOL_CLIP: Маг. Штурмового пистолета STR_PISTOL_ADV: Смарт-пистолет STR_PISTOL_ADV_CLIP: Маг. Смарт-пистолета STR_BLACK_ADDER: Черный Аспид STR_PISTOL_LT: Мини-пистолет STR_PISTOL_LT_CLIP: Маг. Мини-пистолета STR_PISTOL_LT_CLIP_SLAYER: Маг. Мини-пистолета/УБОЙ STR_REVOLVER_LT_DRUM_SLAYER: Барабан Мал. револьвера/УБОЙ STR_REVOLVER_LT_DRUM_MAG: Барабан Мал. револьвера/МАГ STR_OLD_PISTOL_CLIP_SLAYER: Маг. Девятника/УБОЙ STR_REVOLVER_DRUM_SLAYER: Барабан Шестизарядника/УБОЙ STR_PISTOL_CLIP_SLAYER: Маг. Штурм. Пистолета/УБОЙ STR_COLT45_CLIP_SLAYER: Маг. Отбойника/УБОЙ STR_SNUBBY_DRUM_SLAYER: Барабан Короткоствола/УБОЙ STR_REVOLVER_LT: Малый револьвер STR_REVOLVER_LT_DRUM: Барабан Мал. револьвера STR_LUGER: Офицерский пистолет STR_LUGER_CLIP: Маг. Офицерского пистолета STR_MAUSER: Точный пистолет STR_MAUSER_CLIP: Маг. Точного пистолета STR_PISTOL_SILENCED: Пистолет с глушителем STR_PISTOL_SILENCED_CLIP: Маг. Пистолета с глушителем STR_PISTOL_BM: Шварцмарк-пистолет STR_PISTOL_BM_CLIP: Маг. Шварцмарк-пистолета STR_COLT45: Отбойник STR_COLT45_CLIP: Маг. Отбойника STR_COLT45_CLIP_EP: Маг. Отбойника/ЭМИ STR_SNUBBY: Короткоствол STR_SNUBBY_DRUM: Барабан Короткоствола STR_SNUBBY_DRUM_NUKE: Барабан Короткоствола/ВСББ STR_COMMANDO_PISTOL: Пистолет Коммандо STR_COMMANDO_PISTOL_CLIP: Маг. Пистолета Коммандо/ББ STR_HEAVY_PISTOL: Конфедератский Орел STR_HEAVY_PISTOL_CLIP: Маг. Орла STR_HEAVY_PISTOL_CLIP_MAG: Маг. Орла/МАГ STR_MAGNUM: Магнум STR_SUPER_MAGNUM: Супер Магнум STR_MAGNUM_DRUM: Барабан Магнума STR_MAGNUM_DRUM_ACID: Барабан Магнума/ХИМ STR_MAGNUM_DRUM_SILVER: Барабан Магнума/Смарт STR_SLUGGA: Ручница STR_SLUGGA_AMMO: Патр. Ручницы STR_SLUGGA_AMMO_HE: "Патр. Ручницы/Нюка" STR_SLUGGA_AMMO_PSI: Патр. Ручницы/Магия STR_SLUGGA_MK2: Современная ручница STR_SLUGGA_MK2_CLIP: Маг. Совр. ручницы STR_SLUGGA_MK2_CLIP_S: Дробь Совр. ручницы STR_SLUGGA_MK2_CLIP_HEX: "Маг. Совр. ручницы/Нюка" STR_SMG: Пистолет-пулемет STR_SMG_SPIKED: Шипастый ПП STR_SMG_CLIP: Маг. Пистолета-пулемета STR_SMG_CLIP_ACID: Маг. Пистолета-пулемета/ХИМ STR_SMG_CLIP_INCENDIARY: Маг. Пистолета-пулемета/ЗЖ STR_SMG_ADV: ПП 'Мини-Пума' STR_SMG_ADV_CLIP: Маг. Мини-Пумы/ВСББ STR_SMG_ADV_CLIP_ETAP: Маг. Мини-Пумы/ХББ STR_SKORPION: ПП 'Скорпион' STR_LYNX: ПП 'Рысь' STR_SKORPION_CLIP_API: Маг. Скорпиона/ББ-ЗЖ STR_LAWGIVER: Юстициар STR_LAWGIVER_CLIP: Маг. Юстициара STR_MRSHAN_PISTOL: "Золотой пистоль" STR_MRSHAN_PISTOL_CLIP: "Маг. Золотого пистоля" STR_MRSHAN_RIFLE: "Золотая винтовка" STR_MRSHAN_SNIPER_RIFLE: "Золотая снайперка" STR_MRSHAN_RIFLE_CLIP: "Маг. Золотой винтовки" STR_MRSHAN_AUTOCANNON: "Золотая штурм-пушка" STR_MRSHAN_AUTOCANNON_CLIP: "Маг. Золотой штурм-пушки" STR_MRSHAN_MINIGUN: "Золотой пулемет" STR_MRSHAN_MINIGUN_CLIP: "Маг. Золотого пулемета" STR_MRSHAN_LAUNCHER: "Н.Я.Ш.А." STR_MRSHAN_LAUNCHER_ROCKET_HEAT: "Ракета Н.Я.Ш.А./ПТ" STR_MRSHAN_LAUNCHER_ROCKET_FAE: "Ракета Н.Я.Ш.А./Термобар." STR_MRSHAN_LAUNCHER_ROCKET_STUN: "Ракета Н.Я.Ш.А./Нокаут" STR_PAINBRINGER: ПП 'Болестрел' STR_PAINBRINGER_CLIP: Маг. Болестрела STR_PAINBRINGER_CLIP_INC: Маг. Болестрела/ЗЖ STR_PAINBRINGER_CLIP_ACID: Маг. Болестрела/ХИМ STR_DEATH_BLOSSOM: ПП 'Смертоцвет' STR_DEATH_BLOSSOM_CLIP_AP: Маг. Смертоцвета/ББЗЖ STR_DEATH_BLOSSOM_CLIP_HVAP: Маг. Смертоцвета/ВСББ STR_DEATH_BLOSSOM_CLIP_ACID: Маг. Смертоцвета/ХИМ STR_CLOCKWORK_GUN: Заводной пистолет STR_FLINTLOCK_PISTOL: Пистоль STR_FLINTLOCK_MUSKET: Мушкет STR_FLINTLOCK_MUSKET_B: "Штыковой мушкет" STR_AIR_MUSKET: "Воздушка" STR_HARQUEBUS: "Аркебуза" STR_FLINTLOCK_BALLS: "Пульки кремневого оружия" STR_FLINTLOCK_BALLS_G: "Пульки кремн. оружия/ГАЗ" STR_FLINTLOCK_BALLS_SC: "Пульки кремн. оружия/СП" STR_FLINTLOCK_BALLS_WP: "Пульки кремн. оружия/БФ" STR_ZIPGUN: "Ружье О'Харти" SPC_BANE_SPEAKER: "Маска-матюгальник" SPC_DA_HOWL: "Ор выше гор" STR_SUPER_STAPLER: "Степлер Гильдии" STR_STAPLER_CLIP: "Кассета Степлера" STR_HAXXOR: "Хакссор-1" STR_IGUN: "АйГан" STR_IGUN_CLIP: "Батарея АйГана" STR_SAWED_OFF: "Обрез" STR_SHOTGUN_FIST: "Баллистическая перчатка" STR_LASER_FIST: "Лазер-кулак" AUX_LASER_FIST: "Лазер-кулак" STR_DB_SHOTGUN: "Двустволка" STR_SUPER_SAWED_OFF: "Супер-обрез" STR_BUCKSHOT: ".8г дробь" STR_BUCKSHOT_HV: ".6г дробь" STR_BUCKSHOT_ACID: "Химическая дробь" STR_BUCKSHOT_NUKE: "Нюка-дробь" STR_SMALL_SHOTGUN: Малый дробовик STR_MINI_SHOTGUN: Мини-дробовик STR_SHOTGUN_G: Старина Дробовик STR_SHOTGUN_G_SHELLS: Птичья дробь STR_SHOTGUN_G_SHELLS_I: Дробь 'Феникс' STR_SHOTGUN_G_SHELLS_NUKE: Птичья нюка-дробь STR_SHOTGUN_LT: Простой дробовик STR_SHOTGUN_POLICE: Полицейский дробовик STR_SHOTGUN: Военный дробовик STR_SHOTGUN_ADV: Смарт-дробовик STR_SHOTGUN_SHELLS: Патр. Дробовика STR_SHOTGUN_SHELLS_AP: Патр. Дробовика/ББ STR_SHOTGUN_SHELLS_RUBBER: Патр. Дробовика/Резина STR_SHOTGUN_SHELLS_HEAT: Патр. Дробовика/Хелл. STR_SHOTGUN_SHELLS_ACID: Патр. Дробовика/ХИМ STR_SHOTGUN_SHELLS_NUKE: Патр. Дробовика/Нюка STR_SHOTGUN_PA: "Тяжелый дробовик" STR_SHOTGUN_PA_SHELLS: "Патр. Тяж. дробовика" STR_SHOTGUN_PA_SHELLS_NUKE: "Патр. Тяж. дробовика/Нюка" STR_SHOTGUN_PA_SLUGS: "Супер-патроны Тяж. дробовика" STR_SHOTGUN_PA_SLUGS_AP: "Патр. Тяж. дробовика/ББ" STR_UAC_SHOTGUN: "Дробовик UAC" STR_UAC_SHOTGUN_SHELLS: "Патр. Дробовика UAC" STR_UAC_SHOTGUN_SHELLS_NUKE: "Патр. Дробовика UAC/Нюка" STR_ASG12: "Штурмовой дробовик" STR_ASG12_DRUM: "Барабан Шт-дробовика" STR_ASG12_DRUM_RUBBER: Барабан Шт-дробовика/Резина STR_STREET_SWEEPER: Чистильщик STR_COMBAT_SHOTGUN: Боевой дробовик STR_COMBAT_SHOTGUN_B: Траншейное ружье STR_COMBAT_SHOTGUN_DRUM: Барабан Боев. дробовика STR_COMBAT_SHOTGUN_DRUM_I: Барабан Боев. дробовика/ЗЖ STR_SUPER_SHOTGUN: Супердробовик STR_SUPER_SHOTGUN_CLIP: Маг. Супердробовика STR_SUPER_SHOTGUN_CLIP_HVAP: "Маг. Супердробовика/ВСББ" STR_MAMMOTH_SHOTGUN: Дробовик 'Мамонт' STR_MAMMOTH_SHOTGUN_CLIP: Барабан Мамонта STR_OGRE_SHOTGUN: "Дробовик О.Г.Р." STR_OGRE_SHOTGUN_SHELLS: "Патроны О.Г.Р.а" STR_OGRE_SHOTGUN_SHELLS_NUKE: "Нюка-патроны О.Г.Р.а" STR_FLAK_CANNON: Пушка Арены 'Резня' STR_FLAK_CANNON_DRUM: Барабан пушки 'Резня' STR_SMITHING: Кузнечное дело STR_PRIMITIVE_WEAPONS: Примитивное оружие STR_PRIMITIVE_WEAPONS_2: Инструменты и клинки STR_POISONED_WEAPONS: Яды и кислоты STR_BASIC_INCENDIARIES: Огонь, иди со мной STR_ALCHEMY: Алхимия STR_TINKERING: Метод научного тыка STR_SC_WIRE_USE: Сверхпроводящие цепи STR_DURATHREAD_WORKING: Обработка суперволокна STR_DURATHREAD_MANUFACTURING: Производство суперволокна STR_PLASTASTEEL_MANUFACTURING: Ковка пластистали STR_SYNTHMUSCLE_MANUFACTURING: Печатание синт-мускулов STR_PRECISION_MANUFACTURING: Высокоточное производство STR_POWER_SUIT_MANUFACTURING: Производство силовой брони STR_IMPROVED_HELLERIUM_DISTILLING: Улучшенная выгонка хеллерия STR_CHAINSAW_GOOD: Качественные бензопилы STR_POWER_TOOLS: Электроинструменты STR_INDUSTRIAL_TOOLS: Промышленные инструменты STR_EXCAVATION: Добыча полезных ископаемых STR_GEMOLOGY: Гемология STR_AIR_FILTRATION: Фильтрация воздуха STR_CHEMISTRY: Углубленная химия STR_CHEMICAL_WEAPONS: Химическое оружие STR_MAGNETOHARMONICS: "Магнитные гармоники" STR_MAGNETIC_CONTAINMENT: "Магнитное сдерживающее поле" STR_MUTANT_GUNS: "Больше пушек для подружек" STR_SHOOTA_PRODUCTION: Большие пушки STR_CLOCKWORK_GUN_PRODUCTION: Изготовление сложного оружия STR_BLUNDERBUSS: Мушкетон STR_BLUNDERBUSS_AMMO: Патр. Мушкетона STR_BLUNDERBUSS_AMMO_ACID: Патр. Мушкетона/ХИМ STR_BLUNDERBUSS_AMMO_HE: Патр. Мушкетона/ОФ STR_BLUNDERBUSS_ADV: Мушкетонище STR_BLUNDERBUSS_DRUM_GOLD: Барабан Мушкетонища/Золото STR_BLUNDERBUSS_DRUM_ACID: Барабан Мушкетонища/ХИМ STR_BLUNDERBUSS_DRUM_HE: Барабан Мушкетонища/ОФ STR_SLUGTHROWER: Тяжелый Пробойник STR_SLUGTHROWER_SHELLS: Патр. Пробойника STR_SLUGTHROWER_SHELLS_HE: "Патр. Пробойника/ОФ" STR_SLUGTHROWER_SHELLS_ACID: "Патр. Пробойника/ХИМ" STR_BOOM_GUN: Бумер STR_BOOM_AMMO: Патр. Бумера STR_CAWS: ШОББ STR_CAWS_CLIP_AP: "Маг. ШОББ/ББ" STR_CAWS_CLIP_S: "Маг. ШОББ/ШРАП" STR_CAWS_CLIP_AQUA: "Маг. ШОББ/Аква" STR_SCATTER_LASER: Тухлячок STR_UAC_CARBINE: Карабин UAC STR_HSMG: Брызгалка STR_MP40: Мессер STR_HSMG_CLIP: Маг. Брызгалки STR_HSMG_CLIP_AQUA: Маг. Брызгалки/Аква STR_MINI_SMG: Мини-ПП STR_MINI_SMG_CLIP: Барабан Мини-ПП STR_ASMG: Штурмовой ПП STR_ASMG_CLIP: Маг. Штурмового ПП STR_ASMG_CLIP_HVAP: Маг. Штурмового ПП/ВСББ STR_MP: Шварцмарк-ПП STR_MP_CLIP: Маг. Шварцмарк-ПП STR_MP_CLIP_EP: Маг. Шварцмарк-ПП/ЭМИ STR_SMG_10MM: Пистолет-пулемет ЕС STR_SMG_10MM_CLIP: Маг. ПП ЕС STR_SMG_10MM_CLIP_AQUA: Маг. ПП ЕС/Аква STR_PPSH: ПП 'Линукс' STR_PPSH_3: ПП 'Линукс Мандрейк' STR_PPSH_4: ПП 'Линукс Оригами' STR_PPSH_CLIP: Маг. Линукса STR_SMG_50CAL: "ПП 'Биг Бен'" STR_SMG_50CAL_CLIP: "Маг. Биг Бена" STR_TOMMYGUN: Томми STR_TOMMYGUN_DRUM: Барабан Томми STR_TOMMYGUN_LASER: Лазерный Томми STR_TOMMYGUN_DRUM_LASER: Батарея Лазерного Томми STR_MPG: Магнито-плазмаган STR_MPG_CLIP: Батарея Магнито-плазмагана STR_HORNET: Пчела-убийца STR_KRUGER: Крюгер STR_KRUGER_CLIP: Плазмокамера Крюгера STR_RAYGUN: Готичный Лучемет STR_RAYGUN_CLIP: Батарея Лучемета STR_SONIC_PISTOL: Звуковой пистолет STR_SONIC_PISTOL_CLIP: Энергон Звукового пистолета STR_SONIC_RIFLE: Звуковое ружье STR_SONIC_RIFLE_CLIP: Энергон Звукового ружья STR_SONIC_CANNON: Звуковая пушка STR_SONIC_CANNON_CLIP: Энергон Звуковой пушки STR_SONIC_PULSER: Звуковой Импульсатор STR_HEAT_RAY_PISTOL: Тепловой Лучемет STR_HEAT_RAY_PISTOL_CLIP: Батарея Теплового Лучемета STR_SAKURA_BLUEPRINTS: "Рецепты Пурпурного Цветка" STR_GNOME_BLUEPRINTS: "Заметки Гнома" STR_GNOME_BLUEPRINTS_BOUNTY: "Заметки Гнома для Заккса" STR_WINCHESTER: "Старина Карабин" STR_WINCHESTER_AMMO: "Патр. Старины Карабина" STR_WINCHESTER_AMMO_SLAYER: "Патр. Старины Карабина/УБОЙ" STR_WINCHESTER_AMMO_EP: "Патр. Старины Карабина/ЭМИ" STR_VARMINT_RIFLE: Мелкашка STR_VARMINT_RIFLE_CLIP: Патр. Мелкашки STR_SCOUT_RIFLE: Cкаутская винтовка STR_HUNTING_RIFLE: Охотничье ружье STR_HUNTING_RIFLE_ADV: Снайперское ружье STR_HUNTING_RIFLE_CLIP: Патр. Охотничьего ружья STR_HUNTING_RIFLE_CLIP_PS: Патр. Охотничьего ружья/ПС STR_OLD_RIFLE: "Старина Ружье" STR_OLD_RIFLE_CLIP: "Патр. Старины Ружья" STR_DRAGOON_RIFLE: Драгунская винтовка STR_DRAGOON_RIFLE_CLIP: Патр. Драгунской винтовки STR_NITRO_EXPRESS: Винтовка 'Жнец' STR_NITRO_EXPRESS_CLIP: Патр. Винтовки 'Жнец' STR_COMMANDO_RIFLE: Винтовка Коммандо STR_COMMANDO_RIFLE_CLIP: Маг. Винтовки Коммандо STR_COMMANDO_RIFLE_CLIP_HVAP: "Маг. Винтовки Коммандо/ВСББ" STR_FLINTLOCK_RIFLE: Кремневый штуцер STR_MINNIE_BULLET: Пули Минье STR_BM_RIFLE: Шварцмарк-винтовка STR_BM_RIFLE_CLIP: Маг. Шварцмарк-винтовки STR_SNIPER_RIFLE_LT: Легкая снайперка STR_SNIPER_RIFLE_LT_CLIP: Маг. Легкой снайперки STR_SNIPER_RIFLE: Снайперка STR_SNIPER_RIFLE_CLIP: Маг. Снайперки STR_SNIPER_RIFLE_CLIP_AP: Маг. Снайперки/ББ STR_SNIPER_RIFLE_CLIP_PS: Маг. Снайперки/ПС STR_SNIPER_RIFLE_ADV: Дуплет-снайперка STR_SNIPER_RIFLE_ADV_CLIP: "Маг. Дуплет-снайперки" STR_SNIPER_RIFLE_ADV_CLIP_HVAP: "Маг. Дуплет-снайперки/ВСББ" STR_HSR: ТСВ 'Питон' STR_HSR_CLIP_AP: Маг. Питона/ББ STR_HSR_CLIP_ACID: Маг. Питона/ХИМ STR_HSR_CLIP_HE: Маг. Питона/ОФ STR_SUPERHEAVY_RIFLE: 37-мм винтовка STR_SUPERHEAVY_RIFLE_AMMO: Патр. 37-мм винтовки STR_AUTO_RIFLE: Автомат STR_RIFLE_ADV: Прокачанная винтовка STR_RIFLE: Штурмовая винтовка STR_RIFLE_CLIP: Маг. Штурмовой винтовки STR_RIFLE_CLIP_AP: Маг. Штурмовой винтовки/ББ STR_RIFLE_CLIP_PS: Маг. Штурмовой винтовки/ПС STR_RIFLE_AK: Партизанский автомат STR_RIFLE_AK_B: Автомат со штыком STR_RIFLE_AK_CLIP: Автоматный рожок STR_RIFLE_AK_CLIP_MAG: Автоматный рожок/МАГ STR_RUGER: Карабин с оптикой STR_RIFLE_SA80: Карабин-буллпап STR_RIFLE_M16: Карабин ККВ STR_RIFLE_LT: Убогая винтовка STR_RIFLE_M16_CLIP: Маг. Карабина ККВ STR_RIFLE_M16_CLIP_EP: Маг. Карабина ККВ/ЭМИ STR_SMARTRIFLE: Смарт-винтовка STR_SMARTRIFLE_CLIP: Маг. Смарт-винтовки STR_SMARTRIFLE_CLIP_HVAP: "Маг. Смарт-винтовки/ВСББ" STR_INFANTRY_RIFLE: Пехотная винтовка STR_BATTLE_RIFLE: Автовинтовка STR_BATTLE_RIFLE_CLIP: Маг. Автовинтовки STR_BATTLE_RIFLE_CLIP_AP: Маг. Автовинтовки/ББ STR_BATTLE_RIFLE_CLIP_PS: Маг. Автовинтовки/ПС STR_OMEGA_RIFLE: Винтовка 'Омега' STR_OMEGA_RIFLE_CLIP: Маг. Винтовки 'Омега' STR_OMEGA_RIFLE_CLIP_AP: Маг. Винтовки 'Омега'/ББ STR_OMEGA_RIFLE_CLIP_ETAP: Маг. Винтовки 'Омега'/ХББ STR_UAC_RIFLE: Винтовка UAC STR_UAC_CLIP: Маг. Винтовки UAC STR_UAC_CLIP_AQUA: Маг. Винтовки UAC/Аква STR_SHOOTA: Стреляло STR_KILLGUN: Убивало STR_SHOOTA_MK2: Современное Стреляло STR_SHOOTA_MK3: Суперстреляло AUX_SHOOTA_MK3: Суперстреляло (Байк) STR_SHOOTA_CLIP: Лента Стреляла STR_SHOOTA_CLIP_SMALL: "Малая лента Стреляла" STR_SHOOTA_CLIP_LARGE: "Большая лента Стреляла" STR_CHAINGUN: Пулемет UAC STR_CHAINGUN_CLIP: Патр. Пулемета UAC STR_CHAINGUN_CLIP_HEX: "Патр. Пулемета UAC/Нюка" STR_UAC_HEAVY_NAILGUN: "Тяжелый гвоздемет UAC" STR_UAC_HEAVY_NAILGUN_CLIP: "Тяжелые гвозди UAC" AUX_ROTOGUN: Ротоган AUX_ROTOGUN_HEAVY: Тяжелый ротоган STR_ROTOGUN: Ротоган STR_ROTOGUN_AMMO: Лента Ротогана STR_SAW: Автоган STR_SAW_GYRO: Автоган с гиростабилизатором STR_SAW_MERIDIAN: Особый автоган Меридиана STR_SAW_CLIP: Маг. Автогана STR_SAW_CLIP_PS: Маг. Автогана/ПС STR_SAW_CLIP_PSI: Маг. Автогана/Магия STR_LMG: Штурмовой пулемет STR_SMARTGUN: Смарт-пулемет STR_LMG_CLIP: Маг. Штурмового пулемета STR_LMG_CLIP_AP: "Маг. Штурмового пулемета/ББ" STR_LMG_CLIP_PS: "Маг. Штурмового пулемета/ПС" STR_SPARTAN_MG: "Вспышка" STR_SPARTAN_MG_AMMO: Лента Вспышки/ОФ STR_ASUKA_RIFLE: "Винтовка 'Аска'" STR_ASUKA_RIFLE_CLIP: "Маг. Аски" STR_BIG_RIFLE: "Тяжелая винтовка" STR_SHOTGUN_SHIELD: Щит-дробовик STR_MACHINEGUN_LIGHT: Легкий пулемет STR_MACHINEGUN: Пулемет STR_MACHINEGUN_WHEELED: Пулемет на колесиках STR_MACHINEGUN_BELT: Пулеметная лента STR_MACHINEGUN_BELT_PS: "Пулеметная лента/ПС" STR_MACHINEGUN_BELT_MAG: "Пулеметная лента/МАГ" STR_MACHINEGUN_BELT_LONG: Ящик патронов Пулемета STR_MACHINEGUN_BELT_LONG_PS: "Ящик патронов Пулемета/ПС" STR_MACHINEGUN_BELT_LONG_MAG: "Ящик патронов Пулемета/МАГ" STR_HMG: Тяжелый пулемет STR_HMG_CLIP: Маг. ТПМ STR_HMG_CLIP_SMALL: Маг. ТПМ (малый) STR_HMG_CLIP_LARGE: "Ящик патронов ТПМ" STR_HMG_CLIP_PS: "Маг. ТПМ/ПС" STR_HMG_CLIP_PS_SMALL: "Маг. ТПМ/ПС (малый)" STR_HMG_CLIP_PS_LARGE: "Ящик патронов ТПМ/ПС" STR_HMG_CLIP_MAG: "Маг. ТПМ/МАГ" STR_HMG_CLIP_MAG_SMALL: "Маг. ТПМ/ПМАГ (малый)" STR_HMG_CLIP_MAG_LARGE: "Ящик патронов ТПМ/МАГ" STR_MP_AUTO_CANNON: Компактная Автопушка STR_MINIGUN: Миниган STR_MINIGUN_ADV: Улучшенный миниган STR_MINIGUN_AMMO: Короб патронов Минигана STR_MINIGUN_AMMO_PS: Короб патронов Минигана/ПС STR_MINIGUN_AMMO_ETAP: Короб патронов Минигана/ХББ STR_MINIGUN_2: "Миниган 'Вулкан'" STR_MINIGUN_2_AMMO: "Лента Вулкана" STR_MINIGUN_2_AMMO_HVAP: "Лента Вулкана/ВСББ" STR_BOZAR: Боззар STR_BOZAR_CLIP: Маг. Боззара STR_LACC: ЛШБО STR_LACC_AP_AMMO: Маг. ЛШБО/ББ STR_LACC_HE_AMMO: Маг. ЛШБО/ОФ STR_LACC_I_AMMO: Маг. ЛШБО/БФ STR_LACC_PS_AMMO: Маг. ЛШБО/ПС STR_LACC_AQUA_AMMO: Маг. ЛШБО/Аква STR_LACC_HEX_AMMO: Маг. ЛШБО/Нюка STR_HEAVY_CANNON: Легкая пушка STR_HC_AP_AMMO: Маг. Легкой пушки/ББ STR_HC_HE_AMMO: Маг. Легкой пушки/ОФ STR_HC_I_AMMO: Маг. Легкой пушки/ЭМИ STR_HC_PS_AMMO: Маг. Легкой пушки/ПС STR_HC_AQUA_AMMO: Маг. Легкой пушки/Аква STR_HC_HEX_AMMO: Маг. Легкой пушки/Нюка STR_AC_I_AMMO: Маг. Автопушки/ГАЗ STR_AC_PS_AMMO: Маг. Автопушки/ПС STR_AC_AQUA_AMMO: Маг. Автопушки/Аква STR_AC_HEX_AMMO: Маг. Автопушки/Нюка STR_AC_CRY_AMMO: Маг. Автопушки/КГ STR_MEGA_CANNON: Мегапушка МарСек STR_MC_HE_AMMO: ОФ-снаряды Мега-ПМС STR_MEGA_LASER: Мультилазер МарСек STR_MEGA_LASER_CLIP: Батарея Мультилазера STR_MEGA_FLAMER: Мегаогнемет МарСек STR_MEGA_FLAMER_CLIP: Бак Мегаогнемета STR_BALLISTA: Баллиста STR_BALLISTA_BOLTS: Болты Баллисты STR_KRAKEN_CANNON: Кракенопушка STR_PIR_CANNON: Абордажная пушечка STR_PIR_CANNONBALL: Чугуниевое ядро STR_PIR_CANNONBALL_HE: Взрывчатое ядро STR_PIR_CANNONBALL_INC: Пиротехническое ядро STR_PIR_CANNONBALL_ACID: "Ядро с кислотой" STR_PIR_CANNONBALL_GAS: "Ядро с отравой" STR_PIR_CANNONBALL_SC: Сверхпроводящее ядро STR_GRENADE_LAUNCHER: 40-мм гранатомет STR_GL_HE: 40-мм граната/ОФ STR_GL_I: 40-мм граната/ЗЖ STR_GL_SMOKE: 40-мм граната/ДЫМ STR_GL_FAE: 40-мм граната/Ч.Напалм STR_GL_NUKE: 40-мм граната/Хелл. STR_GL_FUSION: 40-мм граната/Бластер STR_GL_GAS: 40-мм граната/ГАЗ STR_GL_KNOCKOUT: 40-мм граната/Нокаут STR_HGL: Тяжелый гранатомет STR_HGL_HE: Комплект гранат/ОФ STR_HGL_I: Комплект гранат/ЗЖ STR_HGL_SMOKE: Комплект гранат/ДЫМ STR_HGL_FAE: Комплект гранат/Ч.Напалм STR_HGL_NUKE: Комплект гранат/Хелл. STR_HGL_FUSION: Комплект гранат/Бластер STR_HGL_GAS: Комплект гранат/ГАЗ STR_HGL_KNOCKOUT: Комплект гранат/Нокаут STR_AGL: Штурмовой гранатомет STR_AGL_CLIP: Барабан ШГМ STR_AGL_CLIP_NAPALM: Барабан ШГМ/Ч.Напалм STR_TTGL: ТТГЛ STR_TTGL_CLIP: Снаряды ТТГЛ/ОФ STR_TTGL_CLIP_NUKE: Снаряды ТТГЛ/Хелл. STR_BLIZZARD_LAUNCHER: Портативная РСЗО 'Метелица' STR_BLIZZARD_SHELLS_HE: Снаряды Метелицы/ОФ STR_BLIZZARD_SHELLS_I: Снаряды Метелицы/ЗЖ STR_BLIZZARD_SHELLS_SMOKE: Снаряды Метелицы/ДЫМ STR_MORTAR: Мортира STR_MORTAR_ADV: "Сервомортира" STR_HAND_MORTAR: "Ручная мортира" STR_MORTAR_SHELL_HE: Мортирный снаряд/ОФ STR_MORTAR_SHELL_I: Мортирный снаряд/БФ STR_MORTAR_SHELL_SMOKE: Мортирный снаряд/ДЫМ STR_MORTAR_SHELL_GAS: Мортирный снаряд/ГАЗ STR_MORTAR_SHELL_NUKE: Мортирный снаряд/Хелл. STR_MORTAR_SHELL_FUSION: Мортирный снаряд/Бластер STR_DAVY_CROCKET: "Мини-мортира 'Дэви Крокет'" STR_DC_SHELL: "Снаряд Дэви Крокета" STR_3RL: Реактивный миномет 'Торнадо' STR_3RL_HE: Торнадо-ракеты/ОФ STR_3RL_NUKE: Торнадо-ракеты/Хелл. STR_3RL_FUSION: Торнадо-ракеты/Бластер STR_3RL_EXTRA_AMMO: "Спецбоеприпасы для 'Торнадо'" STR_RPG: РПГ STR_RPG_ADV: РПГ с автонаведением STR_SMALL_ROCKET: РПГ-снаряд/ОФ STR_SMALL_ROCKET_ADV: РПГ-снаряд/ПТ STR_SMALL_ROCKET_FAE: РПГ-снаряд/Термобар. STR_SMALL_ROCKET_NUKE: РПГ-снаряд/Хелл. STR_SMALL_ROCKET_QUAD: 4хРПГ-снаряды/ОФ STR_SMALL_ROCKET_ADV_QUAD: 4хРПГ-снаряды/ПТ STR_SMALL_ROCKET_FAE_QUAD: 4хРПГ-снаряды/Термобар. STR_SMALL_ROCKET_NUKE_QUAD: 4хРПГ-снаряды/Хелл. STR_SMALL_ROCKET_NOOK: РПГ-ракета 'Адский огонь' STR_BABY_NUKE: Мини-Нюка STR_BABY_NUKE_BLUEPRINTS: 'Документы: урановое оружие' STR_RECOILLESS_RIFLE: Противотанковое ружье STR_RECOILLESS_RIFLE_SHELL: Снаряд для ПТР STR_RECOILLESS_RIFLE_SHELL_PS: Снаряд для ПТР/ПС STR_ROCKET_LAUNCHER_ADV: Продвинутый ракетомет STR_LARGE_ROCKET: Ракета/ОФ STR_FUSION_ROCKET: Бластерная ракета STR_FLECHETTE_ROCKET: Шрапнельная ракета STR_GAS_ROCKET: Газовая ракета STR_NUKE_ROCKET: Хеллериевая ракета STR_MAG_ROCKET: МАГ-ракета STR_UAC_ROCKET_LAUNCHER: Ракетомет UAC STR_UAC_ROCKET_LAUNCHER_ROCKETS: Комплект ракет UAC STR_QUAD_LAUNCHER: Ракетомет Квад STR_QUAD_ROCKETS: Комплект ракет Квад STR_QUAD_ROCKETS_NAPALM: Бомбочки/Ч.Напалм STR_RED_DRAGON_MISSILE: Китайский Дракон STR_FAIRY_DRAGON_MISSILE: Сказочный Дракон STR_SSRL: Панцерфауст STR_SSRL_2: ШГОЗ STR_HARPOON: ДРОТ-ружье STR_HARPOON_CARBINE: ДРОТ-карабин STR_HARPOON_AP_CLIP: Ружейные дротики STR_HARPOON_STUN_CLIP: Руж. дротики/Паралич STR_HARPOON_STUN_B_CLIP: Руж. дротики/Транк. STR_DART_PISTOL: ДРОТ-пистолет STR_DART_PISTOL_CLIP: Дротики (транквизилатор) STR_DART_PISTOL_CLIP_BASIC: Дротики (снотворные) STR_HARPOON_AUTO: ДРОТ-автомат STR_HARPOON_AUTO_AP_CLIP: Маг. ДРОТ-автомата/Аква STR_HARPOON_AUTO_POISON_CLIP: Маг. ДРОТ-автомата/ЯД STR_HARPOON_AUTO_TRANQ_CLIP: Маг. ДРОТ-автомата/Транк. STR_LIGHTER: Зажигалка STR_HAND_FLAMER: Ручной обжигатель STR_FLAMETHROWER: Огнемет STR_FLAMETHROWER_LR: Дальнобойный огнемет STR_FLAMETHROWER_CLIP: Баллон с топливом STR_HEAVY_FLAMER: Тяжелый огнемет STR_HEAVY_FLAMER_CLIP: Бак Тяжелого огнемета AUX_LNG: "Азотная пушка" AUX_BIOSUIT_WEAPON: "Коррозийное облако" STR_TOXIGUN: Токсиган STR_TOXIGUN_CLIP: Бак с токсинами STR_CANISTER_GUN: Кассетная пушка STR_CANISTER_GUN_CLIP: Химическая кассета STR_CANISTER_GUN_CLIP_I: Зажигательная кассета STR_CANISTER_GUN_CLIP_G: Газовая кассета STR_FIREBALL_LAUNCHER: Огнешаромет Арены STR_RAIL_DRIVER: Рельсотрон STR_RAIL_COIL: Катушка Рельсотрона STR_IRRADIATOR: Излучатель STR_IRRADIATOR_CELL: Энергон Излучателя STR_COOKER: Микроволновка STR_COOKER_CLIP: Энергон Микроволновки STR_LIGHTNING_THROWER: Молниемет STR_LIGHTNING_THROWER_CELL: Энергон Молниемета STR_FUSION_TORCH: Сварочная горелка STR_FUSION_TORCH_CLIP: Батарея Сварочной горелки STR_FIRE_EXT: Огнетушитель STR_FOAM_GRENADE: Граната-огнетушитель STR_INFANTRY_LASER: Пехотный лазер STR_HUNTING_LASER: Охотничий лазер STR_HUNTING_LASER_CLIP: Типовая лазерная батарея STR_ES_HEAVY: Тяжелый лазер ЕС STR_ES_HEAVY_CLIP: Батарея Тяжелого лазера ЕС STR_ES_RIFLE: Лазган ЕС STR_ES_RIFLE_CLIP: Батарея Лазгана ЕС STR_ES_SNIPER: Марксман-лазер ЕС STR_ES_SNIPER_CLIP: Батарея Марксман-лазера ЕС STR_ES_PISTOL: Лазпистолет ЕС STR_ES_PISTOL_CLIP: Батарея Лазпистолета ЕС STR_SR_PISTOL: "Луч Закона Косморейнджеров" STR_SR_PISTOL_CLIP: "Батарея Луча Закона К.Р." STR_SR_RIFLE: "Карабин К.Р. 'Егерь'" STR_SR_RIFLE_CLIP: "Батарея Егеря К.Р." STR_LASLOCK_SHOTGUN: "Лазерный тромблон" STR_LASLOCK_SHOTGUN_CLIP: "Батарея Лазерного тромблона" STR_SR_SHOTGUN: "Дробовик Косморейнджеров" STR_SR_SHOTGUN_CLIP: "Батарея Дробовика К.Р." STR_MARSEC_LASGUN: "Лазган МарСек" STR_MARSEC_LASGUN_CLIP: "Батарея Лазгана МарСек" STR_ASSAULT_LASER: Огонек STR_SNIPER_LASER: Гадючка STR_GATLING_LASER: Толстячок STR_BATTLE_LASER: Боевой лазер STR_LASER_BALL: Лазербол STR_LASER_PISTOL: Крушитель STR_LASER_PISTOL_MINI: Карманный минилазер STR_LASER_PISTOL_LT: Самозарядный лазерник STR_LASER_PISTOL_DUELIST: Лазерный пистоль STR_LASER_PISTOL_DUELIST_CLIP: Батарея Лазерного пистоля STR_LASER_PISTOL_SNUB: Лазпистолет NERF STR_LASER_PISTOL_SNUB_CLIP: Батарея Лазпистолета NERF STR_LASER_PISTOL_PIR: Лазпистолет STR_LASER_PISTOL_CLIP_LO: Батарея Лазпистолета STR_LASER_PISTOL_CLIP_HI: Батарея Лазпистолета/ПРО STR_LASER_PISTOL_CLIP_AP: Батарея Лазпистолета/ББ STR_STORM_LASER: Штурмлазер STR_STORM_LASER_CLIP_LO: Батарея Штурмлазера STR_STORM_LASER_CLIP_HI: Батарея Штурмлазера/ПРО STR_STORM_LASER_CLIP_AP: Батарея Штурмлазера/ББ STR_LASER_PISTOL_M: М-Лазпистолет STR_LASER_PISTOL_M_CLIP: Батарея М-Лазпистолета STR_LASER_RIFLE_M: М-Лазган STR_LASER_RIFLE_M_CLIP: Батарея М-Лазгана STR_LASER_RIFLE_PIR: Лазган STR_LASER_RIFLE_2: Модифицированный лазган STR_LASER_RIFLE_CLIP_LO: Батарея Лазгана STR_LASER_RIFLE_CLIP_HI: Батарея Лазгана/ПРО STR_LASER_RIFLE_CLIP_AP: Батарея Лазгана/ББ STR_SNIPER_LASER_PIR: Точный лазер STR_SNIPER_LASER_CLIP_LO: Батарея Точного лазера STR_SNIPER_LASER_CLIP_HI: Батарея Точного лазера/ПРО STR_SNIPER_LASER_CLIP_AP: Батарея Точного лазера/ББ STR_HEAVY_LASER_PIR: Тяжелый лазер STR_HEAVY_LASER_CLIP_LO: Батарея Тяжелого лазера STR_HEAVY_LASER_CLIP_HI: Батарея Тяжелого лазера/ПРО STR_HEAVY_LASER_CLIP_AP: Батарея Тяжелого лазера/ББ STR_AUTO_LASER: Автолазер STR_AUTO_LASER_CLIP_LO: Батарея Автолазера STR_AUTO_LASER_CLIP_HI: Батарея Автолазера/ПРО STR_AUTO_LASER_CLIP_AP: Батарея Автолазера/ББ STR_MP_LASCANNON_CLIP_LO: Батарея Порт. лазпушки STR_MP_LASCANNON_CLIP: Батарея Порт. лазпушки/ПРО STR_MP_LASCANNON_CLIP_AP: Батарея Порт. лазпушки/ББ STR_HYDRA_LASER: Гидра-лазер STR_HYDRA_LASER_CLIP: Батарея Гидры STR_MINING_LASER: Шахтерский лазер STR_RAIL_RIFLE_OLD: '''Рельсовое'' ружье' STR_RAIL_RIFLE_OLD_CLIP: Маг. 'Рельсового' ружья STR_RAIL_RIFLE: XG-штурмовик STR_RAIL_RIFLE_CLIP: Маг. XG-штурмовика STR_RAIL_RIFLE_CLIP_AQUA: Маг. XG-штурмовика/Аква STR_XG_PISTOL: XG-пистолет STR_XG_PISTOL_CLIP: Маг. XG-пистолета STR_XG_PISTOL_CLIP_AQUA: Маг. XG-пистолета/Аква STR_XG_RIFLE: XG-винтовка STR_XG_RIFLE_CLIP: Маг. XG-винтовки STR_XG_RIFLE_CLIP_AQUA: Маг. XG-винтовки/Аква STR_XG_SNIPER_RIFLE: XG-снайперка STR_XG_SNIPER_RIFLE_CLIP: Маг. XG-снайперки STR_XG_SNIPER_RIFLE_CLIP_AQUA: Маг. XG-снайперки/Аква STR_XG_HEAVY: XG-пулемет STR_XG_HEAVY_CLIP: Маг. XG-пулемета STR_XG_HEAVY_CLIP_AQUA: Маг. XG-пулемета/Аква STR_RETICULAN_LASER_PISTOL: Лазпистолет Ретикулян STR_RETICULAN_LASER_GUN: Лазган Ретикулян STR_RETICULAN_LASER_GUN_CLIP: Л-батарея Ретикулян STR_RETICULAN_PLASMA_GUN: Плазмаган Ретикулян STR_RETICULAN_PLASMA_GUN_CLIP: Батарея Плазмагана Ретикулян STR_RETICULAN_ELECTROGUN: Электропушка Ретикулян STR_RETICULAN_ELECTROGUN_CLIP: Батарея Электропушки STR_SPORE_LAUNCHER: Спорострел STR_SPORES_TOXIN: Споры Смерти STR_NOVA_PLASMA_GUN: Плазменная винтовка 'Нова' STR_NOVA_PLASMA_GUN_CLIP: Батарея Новы STR_PLASMA_PISTOL_LT: Икс-Плазмопистолет STR_PLASMA_PISTOL_LT_CLIP: Батарея Икс-Плазмопистолета STR_PLASMA_CASTER: Плазмолив STR_PLASMA_CASTER_CLIP: Батарея Плазмолива STR_PLASMA_SHOTGUN: Плазмомушкетон STR_PLASMA_SHOTGUN_CLIP: Батарея Плазмомушкетона STR_HEAVY_PARTICLE_GUN: Ускоритель Тяжелых Частиц STR_HEAVY_PARTICLE_GUN_CLIP: Батарея У.Т.Ч. STR_LPG: Легкий плазмаган STR_LPG_CLIP: Батарея Легкого плазмагана STR_BATTLE_PLASMA: Икс-Уничтожитель STR_BATTLE_PLASMA_CLIP: Батарея Уничтожителя STR_PLASMA_SCORCHER: Плазменный Выжигатель STR_PLASMA_SCORCHER_CLIP: Батарея Выжигателя STR_UAC_BLUEPRINTS: Документация по оружию UAC STR_UAC_PLASMAGUN: Плазмаган UAC STR_UAC_PLASMAGUN_BATTERY: Батарея Плазмагана UAC STR_UAC_PLASMAGUN_BATTERY_BROKEN: Сломанная батарея UAC STR_ES_ION_CANNON: Ионная пушка ЕС STR_ES_ION_CANNON_CLIP: Батарея Ионной пушки ЕС STR_BFG: BFG UAC STR_BFG_BATTERY: Батарея BFG STR_BFG_BATTERY_BROKEN: Сломанная батарея BFG STR_HELLGUN: Адская пушка STR_TOME_LIGHTNING: Фолиант Молний AUX_TOME_LIGHTNING: "Фолиант Молний (Колдунья)" STR_TK_DEVICE: ТК-Проектор AUX_TK_MAGE_HAND: "Длань Великого Мага " STR_GAUSS_PISTOL: Гаусс-пистолет STR_GAUSS_PISTOL_CLIP: Маг. Гаусс-пистолета STR_GAUSS_RIFLE: Гаусс-мушкет STR_GAUSS_RIFLE_CLIP: Маг. Гаусс-мушкета STR_GAUSS_SNIPER: Снайпер-Гаусс STR_GAUSS_SNIPER_CLIP: Маг. Снайпер-Гаусса STR_HEAVY_GAUSS: Тяжелая пушка Гаусса STR_HEAVY_GAUSS_CLIP: 'Маг. Тяжелой пушки Гаусса ' STR_FLECHETTE_GUN: Шрапнельница STR_FLECHETTE_CANNON: Шрапнельная мультипушка STR_BOOTLEG_PLASMA_PISTOL: "Левый плазмопистолет" STR_PIR_PLASMA_PISTOL: Плазмопистолет STR_PIR_PLASMA_PISTOL_CLIP: Батарея Плазмопистолета STR_ELITE_PLASMA_PISTOL: Мастер-плазмер STR_ELITE_PLASMA_PISTOL_CLIP: Батарея Мастер-плазмера STR_BOOTLEG_PLASMA_SUB: "Левый плазмоброс" STR_PIR_PLASMA_SUB: Плазмокарабин STR_PIR_PLASMA_SUB_CLIP: Батарея Плазмокарабина STR_BOOTLEG_PLASMA_RIFLE: "Левый плазмаган" STR_PIR_PLASMA_RIFLE: Плазмаган STR_PIR_PLASMA_RIFLE_CLIP: Батарея Плазмагана STR_BOOTLEG_HEAVY_PLASMA: "Левая тяжелая плазма" STR_PIR_HEAVY_PLASMA: Тяжелая плазма STR_PIR_HEAVY_PLASMA_CLIP: Батарея Тяжелой плазмы STR_PRECISION_PLASMA: Плазменный Ликвидатор STR_PRECISION_PLASMA_CLIP: Батарея Ликвидатора STR_PIR_ALIEN_GRENADE: Хеллериевая граната STR_ATGM: "Противотанковый комплекс" STR_ATGM_ROUND: "ПТУР" STR_PIR_BLASTER_LAUNCHER: Бластерная ППУ STR_PIR_BLASTER_BOMB: Бластерная бомба STR_PIR_SMALL_LAUNCHER: Минибомбомет STR_PIR_STUN_BOMB: Парализующая минибомба STR_SHOULDER_LAUNCHER: Наплечный гранатомет STR_MINI_CANNON: Минипушка STR_SL_HE: Минибомба STR_SL_I: Зажигательная минибомба STR_SL_SMOKE: Дымовая минибомба STR_SL_ACID: Кислотная минибомба STR_SL_GAS: Газовая минибомба STR_SL_EMP: ЭМИ-минибомба STR_SL_HELL: Хеллериевая минибомба STR_DYNAMITE: Динамит STR_EMP_GRENADE: Электромагнитная граната STR_RIOT_GRENADE: Полицейская граната STR_STICK_BOMB: Бомба-с-ручкой STR_STUN_GRENADE_PIR: Шумовая граната STR_STASIS_GRENADE: "Стазисная граната" STR_GRENADE: "Фугасная граната" STR_PROXIMITY_GRENADE: "Сенсорная граната" STR_SOL_DEMO_CHARGE: "Подрывной заряд Солмайн" STR_BREACHING_CHARGE: "Плазменный подрывной заряд" STR_NUKE_CHARGE: "Ядерный подрывной заряд" STR_BARREL_NUKE: "Бочка Нюк" STR_BARREL_NUKE_DA: "РЗБ: Бочка Нюк" STR_BABY_NUKE_TIMED: "Мини-Нюка с таймером" STR_BABY_NUKE_TIMED_DA: "РЗБ: Мини-Нюка с таймером" STR_STICK_GRENADE: Толкушка STR_GRENADE_FRAG: Осколочная граната STR_GRENADE_FRAG_PS: Осколочная граната МарСек STR_GRENADE_FUSION: Бластер-граната STR_BOOM_KEG: Бумбочка STR_SATCHEL_CHARGE: Ранцевый заряд STR_BARREL_BOMB: Бочковая бомба STR_INCENDIARY_GRENADE: Зажигательная граната STR_FIREBOMB: Зажигательная бомба STR_GAS_BOMB: Газовая бомба STR_KNOCKOUT_BOMB: Вырубающая бомба STR_COV: Ящик Насилия STR_WP_GRENADE: Уилли Пит STR_CRY_GRENADE: Антикрисалидная граната STR_GAS_GRENADE: Газовая граната STR_ACID_GRENADE: Химическая граната STR_GRENADE_BUG: 'Чумной жук ' STR_EXCITE_THE_BUG: Раззадорить жука STR_MINE: Мина STR_MINE_N: Хеллериевая мина STR_MUMBLEBALL: Брехаловка STR_KNOCKOUT_GRENADE: Вырубающая граната STR_HALLUCINOGEN_GRENADE: Галлюциногенная граната STR_MOLOTOV: Коктейль Молотова STR_ANARCHY_BOMB: Пороховая бомба STR_SPIKEBALL: Шипастый шар STR_BOOM_FRUIT: Бумидор STR_FLASK_ACID: Флакон с кислотой STR_SCROLL_PINK: Свиток Несогласности STR_BONE_SHIELD: Костяной щит STR_PLANT_X: Метагенное растение STR_HEALING_GEL: Лечебный гель STR_BANDAGE: Бинты STR_PAINKILLERS: Таблетки счастья STR_FIRST_AID_KIT_SMALL: "Лейкопластырь" STR_FIRST_AID_KIT: Санитарная сумка STR_IDENT_DEV: Идентификатор STR_SMALL_MEDIPACK: Улучшенная аптечка STR_SPACE_MEDIPACK: Космическая аптечка AUX_SPACE_MEDIPACK: "Космический медкомплект" STR_MEDIPACK: Полевой набор хирурга AUX_MEDIPACK: "Аптечка медсестры" AUX_MEDIPACK_PEASANT: "Полевой набор медсестры" AUX_MEDIPACK_EGGHEAD: "Саквояж доктора" STR_SUPER_MEDIPACK: "Нанохирургический аппарат" STR_GROG_BARREL: "Икс-Грог" STR_ENERGY_SHIELD_SMALL: "Малый энергощит" STR_REFRACTOR_SHIELD_SMALL: "Малый щит-преломитель" STR_ARCANE_SHIELD_SMALL: "Малый магический щит" STR_ENERGY_MATRIX_SMALL: "Малый щит-дезинтегратор" STR_NOOSE: "Веревка" STR_KUSARIGAMA: "Ниндзя-Серп" STR_WHIP_LEATHER: "Кожаный хлыст" STR_WHIP: "Нейрохлыст" STR_FLAME_WHIP: "Кнут Чистилища" STR_PHANTOM_WHIP: "Фантомный кнут" STR_ELECTRIC_LASSO: "Электрическое лассо" STR_POISONOUS_TENTACLE: "Ядовитый тентакль" STR_ANCHOR: "Якорь" STR_POWER_MACE: "Булава Мощи" STR_POISON_LANCE: "Токси-копье" STR_YELLOW_GEM: Топаз STR_BLUE_GEM: Сапфир STR_GREEN_GEM: Изумруд STR_RED_GEM: Рубин STR_DIAMOND: Алмаз STR_YELLOW_GEM_PROCURE: 'От Джека: Топаз' STR_BLUE_GEM_PROCURE: 'От Джека: Сапфир' STR_GREEN_GEM_PROCURE: 'От Джека: Изумруд' STR_RED_GEM_PROCURE: 'От Джека: Рубин' STR_DIAMOND_PROCURE: 'От Джека: Алмаз' STR_MONEY_PURSE: Сумка с деньгами STR_CASH_BAG: Мешок бабла STR_SAFE: Сейф с миллионом доларосов STR_GOLDEN_HELM: Золотой штурвал STR_TREASURE_CHEST: Сундук сокровищ STR_NUCLEAR_MATERIALS: Незаконно обогащенный уран STR_RANGEFINDER: Дальномер STR_OCCULAR: Аналитический окуляр STR_LIGHT_CRYSTAL: Кристалл Света STR_CRYSTAL_SKULL: Хрустальный череп STR_HOLY_HANDGRENADE: Св. ручная граната Антиохова STR_SIVALINGA: Шивалингам STR_SIVALINGA_BOUNTY: Шивалингам для Уиз STR_TORCH: Факел STR_MAG_LITE: Ручной фонарь STR_SHAWL: Модная шаль STR_FUR_HAT: Ушанка STR_A_SPACE_TOWEL: Космическое Полотенце STR_GAS_MASK: Противогаз STR_THERMAL_SHIRT: Радиаторная рубашка STR_LIQUID_COOL: Жидкий охладитель STR_AY_GOGGLES: Защитные очки STR_CHEM_COAT: Противохимический плащ STR_BURA: Лифчик из суперволокна STR_BARBED_STOCKINGS: Шипованные колготки STR_LUNAR_WARD: Лунный талисман STR_BEJEWELED_CAP: Инкрустированная шапка STR_BLACK_MASK: Черная Маска STR_GOLDEN_STATUE: Золотая Статуя STR_GOLDEN_STATUE_EX: "Разбить Золотую Статую" STR_AVATAR_MEDALLION: Медальон Энтропии STR_LEVITATOR: Левитатор STR_GRAV_DAMPER: Грав-гаситель STR_PIRATE_FLAG: Боевое знамя STR_PIRATE_PIPES: Боевая волынка STR_PIRATE_GUITAR: Астрокастер SPC_CUM_OR_ELSE: "...А не то!" STR_HEAVY_METAL: Хэви-Метал STR_WRECKED_XENFORCER: Разбитый Ксенфорсер STR_XENFORCER_CHASSIS: Разборка Ксенфорсера STR_XENFORCER_FILES: 'Документы: Ксенфорсер' STR_SIMULACRUM: Симулякр STR_SIMULACRUM_TORSO: Туловище Симулякра STR_SIMULACRUM_ARMS: Руки Симулякра STR_SIMULACRUM_LEGS: Ноги Симулякра STR_SIMULACRUM_HEART: Сердце Симулякра STR_SIMULACRUM_BRAIN: Мозг Симулякра STR_SIMULACRUM_INACTIVE: "Собранный Симулякр" STR_SIMULACRUM_ASSEMBLY: "Сборка Симулякра" STR_ZUBRIN_FILES: "Вселенная уважает только силу" LIGHT_SOURCE_10: Лампа LIGHT_SOURCE_15: Лампа LIGHT_SOURCE_20: Лампа STR_BLOWPIPE: Духовая трубка STR_BLOWPIPE_DARTS_ACID: Дротики Духовой трубки/ЯД STR_BAGPIPES: Роковая Волына STR_CELATID_ESSENCE: Эссенция Целатида STR_DEMONIC_ESSENCE: Демоническая эссенция STR_DEMONIC_ESSENCE_BOUNTY: Демоническая эссенция для Уиз STR_DEMONIC_ESSENCE_PRIZE: 'От Уиз: Демоническая эссенция' STR_VAMPIRE_BLOOD_PRIZE: 'От Уиз: Кровь вампира' STR_ZOMBIE_ESSENCE: Зомби-сок STR_VAMPIRE_ESSENCE: Живая кровь STR_ZOMBIE_BRAIN: Мозг нежити STR_ZOMBIE_SUSTENANCE: Питание зомби STR_ROD_OF_BLISS: Жезл блаженства STR_WAND_CHOKE: Жезл удушения STR_WAND_FIRE: Жезл огненных стрел STR_WAND_PAIN: Жезл боли STR_WAND_HARTO: Жезл мира STR_SKULL_ROD: Жезл адского огня STR_FLAME_GLOVE: Магматический наруч STR_COBRA_STAFF: Посох Кобры STR_STAFF_OF_EXPLOSION: "Посох Взрыва" STR_HEARTGRIP_STAFF: Посох сердечной хватки STR_CRUSH_THE_HEART: Сокрушить сердце STR_ADVANCED_PERSONAL_ARMORS: Продвинутая личная защита STR_FLYING_ARMORS: Летающие бронекостюмы STR_SHADOW_ARMOR_LOKNAR: "Броня Локк'Нааров 'Тень'" STR_SHADOW_ARMOR_LOKNAR_UC: "ТЕНЬ /ЛОК" STR_SHADOW_ARMOR_LOKNAR_SEA_UC: "ТЕНЬ /ЛОК (М)" STR_SHADOW_ARMOR_LOKNAR_SPACE_UC: "ТЕНЬ /ЛОК (КСМ)" STR_SPACE_SUIT_LOKNAR: "Скафандр для Локк'Наара" STR_SPACE_SUIT_LOKNAR_UC: "СКАФАНДР /ЛОК" STR_SPACE_SUIT_LOKNAR_SEA_UC: "СКАФАНДР /ЛОК (М)" STR_SPACE_SUIT_LOKNAR_SPACE_UC: "СКАФАНДР /ЛОК (КСМ)" STR_LOKNAR_SLAYER_S_UC: "УБИЙЦА /ЛОК (Щ)" STR_LOKNAR_FAKK_ARMOR: "Наряд Локк'Наара-мстителя" STR_LOKNAR_FAKK_UC: "МСТИТЕЛЬ" STR_LOKNAR_ASSASSIN_ARMOR: "Одеяние Ночного Клинка" STR_LOKNAR_ASSASSIN_UC: "НОЧНОЙ КЛИНОК" STR_LOKNAR_RATMEISTER_ROBE: "Роба Локк'Наара-крысоманта" STR_LOKNAR_RATMEISTER_UC: "КРЫСОМАНТ" AUX_RATMEISTER_STAFF: "Посох призыва крыс" STR_LOKNAR_SLAYER_ARMOR: "Обвес Локк'Наара-убийцы" STR_LOKNAR_SLAYER_UC: "УБИЙЦА /ЛОК" STR_LOKNAR_CUMMISSAR_OUTFIT: "Форма Кумыссара Локк'Нааров" STR_LOKNAR_CUMMISSAR_UC: "КУМЫССАР" STR_LOKNAR_BANE_SUIT: "Куртка Бэйна для Локк'Нааров" STR_LOKNAR_BANE_SUIT_UC: "КУРТКА БЭЙНА" STR_LOKNAR_COAT_UC: "ДЛИННЫЙ ПЛАЩ /ЛОК" STR_LOKNAR_PUNK_UC: "ПАНК /ЛОК" STR_LOKNAR_PET_UC: "ПИТОМЕЦ /ЛОК" STR_LOKNAR_UNARMORED_UC: "РЕМНИ /ЛОК" STR_LOKNAR_UNARMORED_SEA_UC: "РЕМНИ /ЛОК (М)" STR_LOKNAR_NUDE_UC: "ГОЛЫШОМ /ЛОК" STR_LOKNAR_NUDE_SEA_UC: "ГОЛЫШОМ /ЛОК (М)" STR_LOKNAR_NUDE_DREAMLAND_UC: "СНОХОДЕЦ /ЛОК" STR_SYNTH_NUDE_UC: "ГОЛЫШОМ /СИН" STR_SYNTH_NUDE_A_UC: "ГОЛЫШОМ /СИН (П)" STR_SYNTH_NUDE_SEA_UC: "ГОЛЫШОМ /СИН (М)" STR_SYNTH_NUDE_A_SPACE_UC: "ГОЛЫШОМ /СИН (КСМ)" STR_SYNTH_REFRACTOR_UC: "ПРЕЛОМИТЕЛЬ /СИН" STR_SYNTH_REFRACTOR_A_UC: "ПРЕЛОМИТЕЛЬ /СИН (П)" STR_SYNTH_REFRACTOR_A_SPACE_UC: "ПРЕЛОМИТЕЛЬ /СИН (КСМ)" STR_SYNTH_DANCER_UC: "ТАНЦОВЩИЦА /СИН" STR_JUGULATOR_ARMOR: "Броня Син 'Сорвиголова'" STR_SYNTH_JUGULATOR_ARMOR_UC: "СОРВИГОЛОВА /СИН" STR_SYNTH_JUGULATOR_ARMOR_SEA_UC: "СОРВИГОЛОВА /СИН (М)" STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC: "СОРВИГОЛОВА /СИН (КСМ)" STR_SYNTH_SPACE_SUIT_UC: "СКАФАНДР /СИН" STR_SYNTH_SPACE_SUIT_SEA_UC: "СКАФАНДР /СИН (М)" STR_SYNTH_SPACE_SUIT_SPACE_UC: "СКАФАНДР /СИН (КСМ)" STR_PIR_STEALTHSUIT: "Cтелс-костюм на заказ" STR_SYNTH_PIR_STEALTHSUIT_UC: "СТЕЛС /СИН" STR_CHILLER_ARMOR: "Акваланг 'Охладитель'" STR_CHILLER_UC: "ОХЛАДИТЕЛЬ" STR_CHILLER_SEA_UC: "ОХЛАДИТЕЛЬ (М)" STR_SYNTH_CHILLER_ARMOR_UC: "ОХЛАДИТЕЛЬ /СИН" STR_SYNTH_CHILLER_ARMOR_A_UC: "ОХЛАДИТЕЛЬ /СИН (П)" STR_SYNTH_CHILLER_ARMOR_SEA_UC: "ОХЛАДИТЕЛЬ /СИН (М)" STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC: "ОХЛАДИТЕЛЬ /СИН (КСМ)" STR_PIR_SPECTRE_UC: ДУХ STR_PIR_NUDE_UC: ГОЛЫШОМ STR_PIR_NUDE_SEA_UC: "ГОЛЫШОМ (М)" STR_PIR_NUDE_DREAMLAND_UC: "СНОХОДЕЦ" STR_PIR_CASTAWAY_ARMOR_UC: "БЕГЛЯНКА" STR_SCOUT_OUTFIT_UC: "СКАУТ" STR_ADVENTURER_OUTFIT_UC: "АВАНТЮРИСТ" STR_GANGER_OUTFIT_UC: "ДЕСЯТНИК" STR_RAGS: Вонючее тряпье STR_RAGS_PRIZE: 'От Уиз: Вонючее тряпье' STR_RAGS_UC: ТРЯПЬЕ STR_PIR_CHAINS_UC: КАНДАЛЫ STR_PIR_TOPLESS_UC: ТОПЛЕСС STR_TOPLESS_SEA_UC: "ТОПЛЕСС (М)" STR_RUNT_OUTFIT: Наряд Кустаря STR_RUNT_OUTFIT_UC: КУСТАРЬ STR_BRAINER_OUTFIT: Наряд Лаботряса STR_BRAINER_OUTFIT_UC: ЛАБОТРЯС STR_BRAINER_OUTFIT_SEA_UC: "ЛАБОТРЯС (М)" STR_CLOTHING_TRIBAL: Туземная одежда STR_CLOTHING_BASIC: Одежда Уберов STR_CLOTHING_LOKNAR: "Одежда Локк'Нааров" STR_CLOTHING: Пиратская одежда STR_CLOTHING_UC: ПИРАТ STR_PIR_ROGUE_UC: РАЗБОЙНИК STR_PIR_ROBBER_UC: ЧЕРНОШАПОЧНИК STR_PIR_SWASHBUCKLER_UC: ГОЛОВОРЕЗ STR_SAILOR_UNIFORM: Униформа Морячки STR_SAILOR_UNIFORM_UC: МОРЯЧКА STR_GYM_OUTFIT: Спортивный костюм STR_GYM_OUTFIT_UC: СПОРТИВНЫЙ КОСТЮМ STR_SWIMSUIT: Купальник STR_SWIMSUIT_UC: КУПАЛЬНИК STR_SWIMSUIT_SEA_UC: КУПАЛЬНИК (М) STR_BIKINI: Бикини STR_BIKINI_UC: БИКИНИ STR_BIKINI_SEA_UC: БИКИНИ (М) STR_CLOTHING_OFFICER: "Наряд Адмирала" STR_PIR_OFFICER_UC: "АДМИРАЛ ДЕ КОРАЗОН" STR_WENCH_OUTFIT: Наряд Путаны STR_LINGERIE_SET: Платье Обольстительницы STR_LINGERIE_SET_UC: ОБОЛЬСТИТЕЛЬНИЦА STR_LINGERIE_SET_X_UC: "ПУТАНА" STR_MAGICAL_GIRL_OUTFIT: Наряд-симбионт 'Феечка' STR_MAGICAL_GIRL_OUTFIT_SEA_UC: "ФЕЕЧКА (М)" STR_MAGICAL_GIRL_OUTFIT_UC: ФЕЕЧКА STR_NURSE_OUTFIT: Наряд Медсестры STR_NURSE_OUTFIT_UC: МЕДСЕСТРА STR_PEASANT_NURSE_OUTFIT_UC: "МЕДСЕСТРА /КРЕ" STR_NURSE_OUTFIT_ADV: Наряд Спасительницы STR_NURSE_OUTFIT_ADV_UC: СПАСИТЕЛЬНИЦА STR_BARBARIAN_RAGS_UC: ТУЗЕМЕЦ STR_BARBARIAN_FURS_UC: МЕХА STR_BARBARIAN_ARMOR: Бронелифчик Варвара STR_BARBARIAN_ARMOR_UC: ВАРВАР STR_BARBARIAN_ARMOR_S_UC: "ВАРВАР (Щ)" STR_SAVAGE_ARMOR_UC: "ДИКАРКА" STR_AMAZON_ARMOR: Наряд Амазонки STR_AMAZON_ARMOR_UC: АМАЗОНКА STR_AMAZON_ARMOR_SEA_UC: "АМАЗОНКА (М)" STR_BERSERKER_ARMOR: Накидка Берсеркера STR_BERSERKER_ARMOR_UC: БЕРСЕРКЕР STR_NIGHT_OPS_ARMOR: Спецкостюм 'Ночной Дозор' STR_NIGHT_OPS_ARMOR_UC: НОЧНОЙ ДОЗОР STR_MEIDO_OUTFIT: Наряд Горничной STR_MEIDO_OUTFIT_UC: ГОРНИЧНАЯ STR_SMOKEY_ARMOR: Спецкостюм 'Дымок' STR_SMOKEY_ARMOR_UC: ДЫМОК STR_SMOKEY_MK2_ARMOR: Спецкостюм 'Комбинация' STR_SMOKEY_MK2_ARMOR_UC: КОМБИНАЦИЯ STR_THIEF_ARMOR: Снаряга для грабежа STR_THIEF_ARMOR_UC: ГРАБИТЕЛЬ STR_THIEF_ARMOR_SEA_UC: "ГРАБИТЕЛЬ (М)" STR_SPACE_POD_UC: "КАПСУЛА (КСМ)" STR_SPACE_POD_HYBRID_UC: "КАПСУЛА /ЛУП (КСМ)" STR_SPACE_POD_LOKNAR_UC: "КАПСУЛА /ЛОК (КСМ)" STR_SPACE_POD_PEASANT_UC: "КАПСУЛА /КРЕ (КСМ)" STR_SPACE_POD_SLAVE_UC: "КАПСУЛА /РС (КСМ)" STR_SPACE_SUIT: Космический скафандр STR_SPACE_SUIT_UC: СКАФАНДР STR_SPACE_SUIT_SPACE_UC: "СКАФАНДР (КСМ)" STR_SPACE_SUIT_SEA_UC: "СКАФАНДР (М)" STR_SCALE_MAIL: Чешуйчатая броня STR_SCALE_MAIL_UC: ЧЕШУЙЧАТАЯ БРОНЯ STR_BASIC_ARMOR: Броня Воина STR_BASIC_ARMOR_UC: ВОИН STR_CAMO_PAINT: Камуфляжная краска STR_CAMO_PAINT_UC: КАМУФЛЯЖНАЯ КРАСКА STR_KEVLAR_ARMOR: Партизанский камуфляж STR_KEVLAR_ARMOR_UC: ПАРТИЗАН STR_HEAVY_KEVLAR_ARMOR: Камуфляж 'Хром-костюм' STR_HEAVY_KEVLAR_ARMOR_UC: ХРОМ-КОСТЮМ STR_SNIPER_ARMOR: Снайперское снаряжение STR_SNIPER_ARMOR_UC: СНАЙПЕР STR_LEATHER_ARMOR: Наряд из суперволокна STR_LEATHER_ARMOR_UC: СУПЕРВОЛОКНО STR_METAL_ARMOR: Металлическая броня STR_METAL_ARMOR_UC: МЕТАЛЛ STR_GLITTER_ARMOR: Броня 'Блестяшка' STR_GLITTER_ARMOR_UC: БЛЕСТЯШКА STR_CHAIN_MAIL: Кольчужный доспех STR_CHAIN_MAIL_A_UC: "КОЛЬЧУГА (Щ)" STR_CHAIN_MAIL_UC: "КОЛЬЧУГА" STR_PLATE_MAIL: "Латный доспех" STR_PLATE_MAIL_UC: ЛАТНЫЙ ДОСПЕХ STR_PLATE_MAIL_A_UC: "ЛАТНЫЙ ДОСПЕХ (Щ)" STR_SLAYER_ARMOR: Латы Молоха STR_SLAYER_ARMOR_UC: МОЛОХ STR_POWER_SUIT_WRECKED: Хламоброня 'Мусорщик' STR_POWER_SUIT_WRECKED_UC: МУСОРЩИК STR_POWER_SUIT: Силовая броня 'Джаггернаут' STR_POWER_SUIT_UC: ДЖАГГЕРНАУТ STR_POWER_SUIT_ADV: Силовая броня 'Предвестник' STR_POWER_SUIT_ADV_UC: "ПРЕДВЕСТНИК" STR_POWER_SUIT_ADV_EVA_UC: "ПРЕДВЕСТНИК (Ш)" STR_POWER_SUIT_ADV_EVA_SEA_UC: "ПРЕДВЕСТНИК (М)" STR_BIO_SUIT_ADV: Биоскафандр STR_BIO_SUIT_ADV_UC: БИОСКАФАНДР STR_BIO_SUIT_ADV_SEA_UC: "БИОСКАФАНДР (М)" STR_BIO_SUIT_NECRO: Биоскафандр 'Пестулятор' STR_BIO_SUIT_NECRO_UC: ПЕСТУЛЯТОР STR_BIO_SUIT_NECRO_SEA_UC: ПЕСТУЛЯТОР (М) STR_PERSONAL_ARMOR_STUDY: Современная персональная броня STR_PERSONAL_ARMOR_CAT: Шмотки STR_PERSONAL_ARMOR_REPAIR: Ремонт брони STR_PERSONAL_ARMOR_UC: "ТАКТИЧЕСКАЯ БРОНЯ (Ш)" STR_GRAV_ARMOR: Грав-сбруя STR_GRAV_ARMOR_UC: ГРАВ-СБРУЯ STR_FLYING_SUIT: Броня морпехов 'Штурмовик' STR_FLYING_SUIT_UC: ШТУРМОВИК STR_RAIDER_BOSS_ARMOR: Броня Рейдера-Босса STR_LOOTED_RAIDER_BOSS_ARMOR_UC: БОСС STR_IRONMAN_ARMOR: Супергеройская броня STR_IRONMAN_ARMOR_UC: СУПЕРГЕРОЙ STR_IRONMAN_ARMOR_SPACE_UC: "СУПЕРГЕРОЙ (КСМ)" STR_REVENANT_ARMOR: Броня 'Ревенант' STR_REVENANT_ARMOR_UC: РЕВЕНАНТ STR_MUSCLE_ARMOR: Синт-мускульный костюм STR_MUSCLE_ARMOR_UC: СИНТКОСТЮМ STR_BRUTE_ARMOR: Броня 'Зверюга' STR_BRUTE_ARMOR_UC: ЗВЕРЮГА STR_ANNIHILATOR_ARMOR: Мегаскафандр 'Аннигилятор' STR_ANNIHILATOR_ARMOR_UC: АННИГИЛЯТОР STR_ANNIHILATOR_ARMOR_SEA_UC: "АННИГИЛЯТОР (М)" STR_ANNIHILATOR_ARMOR_SPACE_UC: "АННИГИЛЯТОР (КСМ)" STR_SORCERESS_ARMOR: Одеяние Колдуньи STR_SORCERESS_ARMOR_UC: КОЛДУНЬЯ STR_SORCERESS_ARMOR_SEA_UC: "КОЛДУНЬЯ (М)" STR_SORCERESS_ARMOR_SPACE_UC: "КОЛДУНЬЯ (КСМ)" STR_VOODOO_ARMOR: Наряд Ведьмы STR_VOODOO_ARMOR_UC: ВЕДЬМА STR_STEALTH_ARMOR: Маскировка 'Призрак' STR_STEALTH_ARMOR_UC: ПРИЗРАК STR_STEALTH_ARMOR_SEA_UC: "ПРИЗРАК (М)" STR_HOLOSUIT: Голокостюм STR_HOLOSUIT_UC: ГОЛОКОСТЮМ STR_SAINT_OUTFIT: Святое облачение STR_ARMOR_SAINT_UC: "СВЯТАЯ" STR_PEASANT_ARMOR_SAINT_UC: "СВЯТАЯ /КРЕ" STR_SLAVE_ARMOR_SAINT_UC: "СВЯТОЙ /РС" STR_FORCE_ARMOR: Личный Преломитель STR_FORCE_ARMOR_UC: ПРЕЛОМИТЕЛЬ STR_THEBAN_DRESS: Фивейское платье STR_THEBAN_DRESS_UC: ФИВЕЙСКИЙ НАРЯД STR_THEBAN_DRESS_SEA_UC: "ФИВЕЙСКИЙ НАРЯД (М)" STR_MAGE_ROBE: Мантия неофита STR_MAGE_ROBE_UC: НЕОФИТ STR_VAMPY_ROBE: Вампирская мантия STR_VAMPY_ROBE_UC: ВАМПИ STR_PIR_SLAVE_ARMOR: Ремни мазохиста STR_PIR_SLAVE_ARMOR_DA: "РЗБ: Ремни мазохиста" STR_PIR_SLAVE_ARMOR_UC: МАЗОХИСТ STR_GRAVBALL_OUTFIT: Форма для гравибола STR_GRAVBALL_OUTFIT_UC: ГРАВИБОЛ STR_SWIFTSUIT: Штурмовая сбруя STR_SWIFTSUIT_UC: ШТУРМОВАЯ СБРУЯ STR_SWIFTSUIT_SEA_UC: "ШТУРМОВАЯ СБРУЯ (М)" STR_BLITZ_ARMOR: Блиц-костюм STR_BLITZ_ARMOR_UC: БЛИЦ STR_BLITZ_ARMOR_SEA_UC: "БЛИЦ (М)" STR_DEMONIC_ARMOR: Броня 'Фуриоса' STR_DEMONIC_ARMOR_UC: ФУРИОСА STR_DEMONIC_ARMOR_SEA_UC: "ФУРИОСА (М)" STR_INFERNA_ARMOR: Латы из Чистилища STR_INFERNA_ARMOR_UC: ЧИСТИЛИЩЕ STR_INFERNA_ARMOR_A_UC: "ЧИСТИЛИЩЕ (Щ)" STR_INFERNA_ARMOR_SEA_UC: "ЧИСТИЛИЩЕ (М)" STR_ARRANCAR_ARMOR: Одеяние Разрушителя STR_ARRANCAR_ARMOR_UC: РАЗРУШИТЕЛЬ STR_TAC_VEST: Тактический жилет STR_TAC_VEST_UC: ТАКТИЧЕСКИЙ ЖИЛЕТ STR_TAC_ARMOR: Тактическая броня STR_TAC_ARMOR_UC: ТАКТИЧЕСКАЯ БРОНЯ STR_TAC_FULL_ARMOR: Тяжелый бронекостюм STR_TAC_FULL_ARMOR_UC: ТЯЖЕЛЫЙ БРОНЕКОСТЮМ STR_PIR_ASSASSIN: Снайперский костюм 'Ассасин' STR_ASSASSIN_UC: АССАСИН STR_PIR_ASSAULT: Ховер-костюм STR_ASSAULT_UC: ХОВЕР STR_PIR_ASSAULT_2: Ховер-костюм 'Стрекоза' STR_ASSAULT_2_UC: СТРЕКОЗА STR_PIR_STORM_ARMOR: Ховер-доспех 'Шторми' STR_PIR_STORM_ARMOR_UC: ШТОРМИ STR_PIR_DEFENDER_REPAIR: "Ремонт брони 'Защитник'" STR_PIR_DEFENDER: Броня 'Защитник' STR_DEFENDER_UC: ЗАЩИТНИК STR_PIR_DEFENDER_DMG: "Броня 'Защитник' (пробита)" STR_DEFENDER_DMG_UC: "ЗАЩИТНИК (-)" STR_PIR_GUARDIAN: Бронекостюм 'Страж' STR_GUARDIAN_UC: СТРАЖ STR_CRYSTALISK_ARMOR: Ксеноброня STR_CRYSTALISK_ARMOR_UC: КСЕНО STR_CRYSTALISK_ARMOR_SEA_UC: "КСЕНО (М)" STR_LOADER_ARMOR: Экзо-костюм 'Погрузчик' STR_LOADER_ARMOR_UC: ПОГРУЗЧИК STR_LOADER_ARMOR_HYBRID_UC: "ПОГРУЗЧИК /ЛУП" STR_LOADER_ARMOR_SLAVE_UC: "ПОГРУЗЧИК /РС" STR_LOADER_ARMOR_PEASANT_UC: "ПОГРУЗЧИК /КРЕ" STR_LOADER_ARMOR_GNOME_UC: "ПОГРУЗЧИК /ГНМ" STR_LOADER_ARMOR_SEA_UC: "ПОГРУЗЧИК (М)" STR_LOADER_ARMOR_HYBRID_SEA_UC: "ПОГРУЗЧИК /ЛУП (М)" STR_LOADER_ARMOR_SLAVE_SEA_UC: "ПОГРУЗЧИК /РС (М)" STR_LOADER_ARMOR_PEASANT_SEA_UC: "ПОГРУЗЧИК /КРЕ (М)" STR_LOADER_ARMOR_GNOME_SEA_UC: "ПОГРУЗЧИК /ГНМ (М) " STR_DEVASTATOR_ARMOR: "Силовая броня 'Тестудо'" STR_DEVASTATOR_ARMOR_SLAVE_UC: "ТЕСТУДО /РС" STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC: "ТЕСТУДО /РС (М)" STR_DOGE_UNARMORED_UC: "БОЕВОЙ ПЕС" STR_BLOODOGE_UNARMORED_UC: "КРОВАВАЯ ГОНЧАЯ" STR_PILOTED_VEHICLES_PREQ: "Пилотируемые машины (Треб.)" STR_PILOTED_VEHICLES: Пилотируемые машины STR_COPTER_ARMOR: Гирокоптер STR_COPTER_ARMOR_UC: ГИРОКОПТЕР STR_QUAD_ARMOR: Разведывательный Квад STR_QUAD_ARMOR_UC: КВАД STR_BIKE_Q_ARMOR: Штурмовой байк STR_BIKE_ARMOR_UC: ШТУРМОВОЙ БАЙК STR_ACAR: "Машина: Бронемобиль" STR_ACAR_ZZZ: "Мобили (Зав.)" STR_ACAR_CHASSIS: Шасси бронемобиля STR_ACAR_2MG_ARMOR: "Бронемобиль *2хПулемет" STR_ACAR_2MG_ARMOR_DA: "РЗБ: Бронемобиль *2хПулемет" STR_ACAR_2MG_ARMOR_UC: "МОБИЛЬ*2хПУЛЕМЕТ" STR_ACAR_HMG_ARMOR: "Бронемобиль *Ст. Пулемет" STR_ACAR_HMG_ARMOR_DA: "РЗБ: Бронемобиль *Ст. Пулемет" STR_ACAR_HMG_ARMOR_UC: "МОБИЛЬ*СТ.ПУЛЕМЕТ" STR_ACAR_AC25MM_ARMOR: "Бронемобиль *25-мм пушка" STR_ACAR_AC25MM_ARMOR_DA: "РЗБ: Бронемобиль *25-мм пушка" STR_ACAR_AC25MM_ARMOR_UC: "МОБИЛЬ*25-ММ ПУШКА" STR_ACAR_AGL_ARMOR: "Бронемобиль *АГС" STR_ACAR_AGL_ARMOR_DA: "РЗБ: Бронемобиль *АГС" STR_ACAR_AGL_ARMOR_UC: "МОБИЛЬ*АГС" STR_ACAR_RPG_ARMOR: "Бронемобиль *4хРПГ" STR_ACAR_RPG_ARMOR_DA: "РЗБ: Бронемобиль *4хРПГ" STR_ACAR_RPG_ARMOR_UC: "МОБИЛЬ*4хРПГ" STR_ACAR_105_RECOILLESS_ARMOR: "Бронемобиль *105-мм ПТР" STR_ACAR_105_RECOILLESS_ARMOR_DA: "РЗБ: Бронемобиль *105-мм ПТР" STR_ACAR_105_RECOILLESS_ARMOR_UC: "МОБИЛЬ*105-ММ ПТР" STR_ACAR_FLAK_ARMOR: "Бронемобиль *Флак-пушка" STR_ACAR_FLAK_ARMOR_DA: "РЗБ: Бронемобиль *Флак-пушка" STR_ACAR_FLAK_ARMOR_UC: "МОБИЛЬ*ФЛАК-ПУШКА" STR_ACAR_FLAMER_ARMOR: "Бронемобиль *Огнемет" STR_ACAR_FLAMER_ARMOR_DA: "РЗБ: Бронемобиль *Огнемет" STR_ACAR_FLAMER_ARMOR_UC: "МОБИЛЬ*ОГНЕМЕТ" STR_ACAR_LASCANNON_ARMOR: "Бронемобиль *Лазпушка" STR_ACAR_LASCANNON_ARMOR_DA: "РЗБ: Бронемобиль *Лазпушка" STR_ACAR_LASCANNON_ARMOR_UC: "МОБИЛЬ*ЛАЗПУШКА" STR_ACAR_GAUSS_CANNON_ARMOR: "Бронемобиль *Икс-Гаусс" STR_ACAR_GAUSS_CANNON_ARMOR_DA: "РЗБ: Бронемобиль *Икс-Гаусс" STR_ACAR_GAUSS_CANNON_ARMOR_UC: "МОБИЛЬ*ИКС-ГАУСС" STR_ACAR_PLASMA_CANNON_ARMOR: "Бронемобиль *Икс-Плазма" STR_ACAR_PLASMA_CANNON_ARMOR_DA: "РЗБ: Бронемобиль *Икс-Плазма" STR_ACAR_PLASMA_CANNON_ARMOR_UC: "МОБИЛЬ*ИКС-ПЛАЗМА" STR_ACAR_HAVOK_ARMOR: "Бронемобиль *Хаос" STR_ACAR_HAVOK_ARMOR_DA: "РЗБ: Бронемобиль *Хаос" STR_ACAR_HAVOK_ARMOR_UC: "МОБИЛЬ*ХАОС" STR_HOVERTANK_CHASSIS: "Пилотируемый ховертанк" STR_HOVERTANK_PIR: "Машина: Ховертанк" STR_HOVERTANK_LASCANNON_ARMOR: "Ховертанк *Лазпушка" STR_HOVERTANK_LASCANNON_ARMOR_DA: "РЗБ: Ховертанк *Лазпушка" STR_HOVERTANK_LASCANNON_ARMOR_UC: "ХОВЕРТАНК*ЛАЗПУШКА" STR_HOVERTANK_GAUSS_CANNON_ARMOR: "Ховертанк *Икс-Гаусс" STR_HOVERTANK_GAUSS_CANNON_ARMOR_DA: "РЗБ: Ховертанк *Икс-Гаусс" STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC: "ХОВЕРТАНК*ИКС-ГАУСС" STR_HOVERTANK_PLASMA_CANNON_ARMOR: "Ховертанк *Икс-Плазма" STR_HOVERTANK_PLASMA_CANNON_ARMOR_DA: "РЗБ: Ховертанк *Икс-Плазма" STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC: "ХОВЕРТАНК*ИКС-ПЛАЗМА" STR_HOVERTANK_HAVOK_ARMOR: "Ховертанк *Хаос" STR_HOVERTANK_HAVOK_ARMOR_DA: "РЗБ: Ховертанк *Хаос" STR_HOVERTANK_HAVOK_ARMOR_UC: "ХОВЕРТАНК*ХАОС" STR_TANKP_ZZZ: "Танки (Зав.)" STR_TANKP: "Машина: Танк" STR_TANKP_CHASSIS: "Шасси пилотируемого танка" STR_TANKP_PREQ: "Машина: Танк (Треб.)" STR_TANKP_AUTOCANNON_ARMOR: "Танк *60-мм автопушка" STR_TANKP_AUTOCANNON_ARMOR_DA: "РЗБ: Танк *60-мм автопушка" STR_TANKP_AUTOCANNON_ARMOR_UC: "ТАНК*60-ММ АП" STR_TANKP_BATTLECANNON_ARMOR: "Танк *85-мм пушка" STR_TANKP_BATTLECANNON_ARMOR_DA: "РЗБ: Танк *85-мм пушка" STR_TANKP_BATTLECANNON_ARMOR_UC: "ТАНК*85ММ ПУШКА" STR_TANKP_LASCANNON_ARMOR: "Танк *Тяжелая лазпушка" STR_TANKP_LASCANNON_ARMOR_DA: "РЗБ: Танк *Тяжелая лазпушка" STR_TANKP_LASCANNON_ARMOR_UC: "ТАНК*ТЯЖ.ЛАЗПУШКА" STR_BOMBARD_ARMOR: "Танк *Бомбарда" STR_BOMBARD_ARMOR_UC: "БОМБАРДА" STR_WOLVERIN_CHASSIS: "Шасси Шагохода" STR_WOLVERIN_SUIT: "Машина: Шагоход" STR_WOLVERIN_BASIC_ARMOR: "Шагоход *ТПМ" STR_WOLVERIN_BASIC_ARMOR_DA: "РЗБ: Шагоход *ТПМ" STR_WOLVERIN_BASIC_ARMOR_UC: "ШАГОХОД*ТПМ" STR_WOLVERIN_ELECTRIFIER_ARMOR: "Шагоход *Разрядник" STR_WOLVERIN_ELECTRIFIER_ARMOR_DA: "РЗБ: Шагоход *Разрядник" STR_WOLVERIN_ELECTRIFIER_ARMOR_UC: "ШАГОХОД*РАЗРЯДНИК" STR_WOLVERIN_RPG_ARMOR: "Шагоход *РПГ" STR_WOLVERIN_RPG_ARMOR_DA: "РЗБ: Шагоход *РПГ" STR_WOLVERIN_RPG_ARMOR_UC: "ШАГОХОД*РПГ" STR_WOLVERIN_MINIGUN_ARMOR: "Шагоход *Вулкан" STR_WOLVERIN_MINIGUN_ARMOR_DA: "РЗБ: Шагоход *Вулкан" STR_WOLVERIN_MINIGUN_ARMOR_UC: "ШАГОХОД*ВУЛКАН" AUX_TANK_SHIELD: "Танковый генератор щита" STR_XEC_SUIT: "XEC-ЭКЗОСКЕЛЕТ" STR_XEC_SCOUT_ARMOR: "XEC-экзоскелет *Скаут" STR_XEC_SCOUT_ARMOR_DA: "РЗБ: XEC-экзоскелет *Скаут" STR_XEC_SCOUT_ARMOR_UC: "XEC*СКАУТ" STR_XEC_TERMINATOR_ARMOR: "XEC-экзоскелет *Терминатор" STR_XEC_TERMINATOR_ARMOR_DA: "РЗБ: XEC-экзоскелет *Терминатор" STR_XEC_TERMINATOR_ARMOR_UC: "XEC*ТЕРМИНАТОР" STR_XEC_PALADIN_ARMOR: "XEC-экзоскелет *Паладин" STR_XEC_PALADIN_ARMOR_DA: "РЗБ: XEC-экзоскелет *Паладин" STR_XEC_PALADIN_ARMOR_UC: "XEC*ПАЛАДИН" STR_XEC_LANCER_ARMOR: "XEC-экзоскелет *Копейщик" STR_XEC_LANCER_ARMOR_DA: "РЗБ: XEC-экзоскелет *Копейщик" STR_XEC_LANCER_ARMOR_UC: "XEC*КОПЕЙЩИК" STR_XEC_ARMAGEDDON_ARMOR: "XEC-экзоскелет *Армагеддон" STR_XEC_ARMAGEDDON_ARMOR_DA: "РЗБ: XEC-экзоскелет *Армагеддон" STR_XEC_ARMAGEDDON_ARMOR_UC: "XEC*АРМАГЕДДОН" STR_XEC_HAVOK_ARMOR: "XEC-экзоскелет *Хаос" STR_XEC_HAVOK_ARMOR_DA: "РЗБ: XEC-экзоскелет *Хаос" STR_XEC_HAVOK_ARMOR_UC: "XEC*ХАОС" STR_XEC_ARCHER_ARMOR: "XEC-экзоскелет *Стрелок" STR_XEC_ARCHER_ARMOR_DA: "РЗБ: XEC-экзоскелет *Стрелок" STR_XEC_ARCHER_ARMOR_UC: "XEC*СТРЕЛОК" STR_XEC_RETRIBUTOR_ARMOR: "XEC-экзоскелет *Каратель" STR_XEC_RETRIBUTOR_ARMOR_DA: "РЗБ: XEC-экзоскелет *Каратель" STR_XEC_RETRIBUTOR_ARMOR_UC: "XEC*КАРАТЕЛЬ" STR_XEC_EXORCIST_ARMOR: "XEC-экзоскелет *Экзорцист" STR_XEC_EXORCIST_ARMOR_DA: "РЗБ: XEC-экзоскелет *Экзорцист" STR_XEC_EXORCIST_ARMOR_UC: "XEC*ЭКЗОРЦИСТ" AUX_XEC_SCOUT_ARRAY: "Сканер Скаута XEC" AUX_XEC_COOLING_SYSTEM: "Система охлаждения XEC" AUX_XEC_WEAPON_TWIN_LASCANNON: "Спаренная лазпушка (XEC)" AUX_XEC_WEAPON_QUAD_LASCANNON: "Квад-лазпушка (XEC)" AUX_XEC_WEAPON_TWIN_XGAUSS: "Спаренный Икс-Гаусс (XEC)" AUX_XEC_WEAPON_TWIN_XPLASMA: "Спаренная Икс-Плазма (XEC)" STR_TANK_AUTO_MORTAR: "Мобильная Авто-Мортира" AUX_TANK_AUTO_MORTAR: "Мобильная Авто-Мортира" STR_AM_BALLS_HELL: "Хеллериевые снаряды МАМ" STR_AM_BALLS_I: "Зажигательные снаряды МАМ" STR_AM_BALLS_STUN: "Оглушающие снаряды МАМ" STR_AM_BALLS_ACID: "Кислотные снаряды МАМ" STR_AM_BALLS_SMOKE: "Дымовые снаряды МАМ" STR_AM_BALLS_GAS: "Газовые снаряды МАМ" STR_AM_BALLS_EMP: "ЭМИ-снаряды МАМ" STR_RETRIBUTION_LAUNCHER: "Установка 'Каратель'" AUX_RETRIBUTION_LAUNCHER: "Установка 'Каратель'" STR_RETRIBUTION_MISSILE: "Наводимая ракета 'Каратель'" STR_IMPERATOR_MISSILE: "Наводимая ракета 'Император'" STR_TANK_PSI_CANNON: "Станковый луч смерти" AUX_TANK_PSI_CANNON: "Станковый луч смерти" STR_UFO_POWER_SOURCE_SMALL: "Малый Кор-двигатель" STR_RET_FUSION_REACTOR: "ХЯС-реактор Ретикулян" STR_EM_JAMMER: "ЭМ-глушитель" STR_SECTOWEED: "Сектопля" STR_SECFLOWER: "Лунный цветок" STR_APPLE: "Яблоко" STR_ORANGE: "Апельсин" STR_MELON: "Дыня " STR_EGGPLANT: "Баклажан" STR_BANANAS: "Бананы " STR_PUMPKIN: "Тыква " STR_DEVILS_PEPPER: "Дьявольский перчик" STR_RED_PEPPER: "Красный перец " STR_GRAPES: "Виноград " STR_POTATO: "Картошка " STR_POTATO_SACK: "Мешок картохи" STR_POTATO_SACK_XXX: "И: Мешок картохи (25)" STR_PEAR: "Груша " STR_LEEK: "Лук-порей" STR_LEEK_SACK: "Мешок лука-порея" STR_LEEK_SACK_XXX: "И: Мешок лука-порея (25)" STR_UBER_WHEAT: "Убер-пшеница" STR_UBER_WHEAT_SACK: "Мешок Убер-пшеницы" STR_UBER_WHEAT_SACK_XXX: "И: Мешок Убер-пшеницы (25)" STR_CABBAGE: "Капуста" STR_CABBAGE_SACK: "Мешок капусты" STR_CABBAGE_SACK_XXX: "И: Мешок капусты (25)" STR_PINECONE: "Сосновая шишка " STR_FERN: "Папоротник " STR_SHROOM_WHITE: "Призроежка" STR_SHROOM_BROWN: "Убер-сыроежка" STR_SHROOM_RED: "Красношапочник " STR_EVIL_GRASS: "Злая трава" STR_BOOT: "Старый башмак" STR_SKULL: "Череп демона" STR_AMPHORE: "Амфора" STR_ANKH: "Золотой Анх" STR_ANKH_BOUNTY: "Золотой Анх для Уиз" STR_GOLDEN_CUP: "Инкрустированный кубок" STR_GOLDEN_CROSS: "Инкрустированный крест" STR_CROWN: "Королевская корона" STR_JUNK_PILE: "Куча хлама" STR_TROPHIES: "Охота за Наградами" STR_TROPHIES_UC: "НАГРАДЫ & ТРОФЕИ" STR_TROPHIES_UFOPEDIA: "Выполнение миссий Охоты за Наградами принесет Наградные Жетоны (уникальные для каждого клиента) и Трофеи. После исследования Трофеи могут быть обменены на Наградные Жетоны. Жетоны, в свою очередь, можно обменять на Призы. Получение и исследование Приза позволит нам свободно покупать соответствующий товар за наличные." STR_BOUNTY_HUNTING_CHALLENGE: "Потребовать достойное задание" STR_BOUNTY_HUNTING_CHALLENGE_UFOPEDIA: "Охота за наградами слишком скучна? Жетоны копятся медленно? Призы кажутся дорогими? Можно исправить это, потребовав особое задание у одного из наших трех основных клиентов. Такая дерзость будет стоить 500 очков Рейтинга, но в следующем месяце гарантированно появится миссия уровня 'B'. Чего нам ожидать?{NEWLINE}{ALT}>> Джек:{ALT} ходят слухи о проблемах с 'Гуманистами', у которых есть что-то реально мощняцкое.{NEWLINE}{ALT}>> Альянс:{ALT} они заинтересованы в женщинах, которых утащили в плен 'Ретикуляне'.{NEWLINE}{ALT}>> Банк:{ALT} пташки напели, что банкиры ищут 'Гномов', которые создают превосходное оружие и броню.{NEWLINE}Если мы решим не выеживаться и сохраним равные отношения со всеми клиентами, то получим +500 Рейтинга. На уровне 'B' возможность требовать пропадет." STR_BOUNTY_HUNTING_CHALLENGE_BANK: "?Наехать на 'Гоблин Заккс'?" STR_BOUNTY_HUNTING_CHALLENGE_MA: "?Наехать на Альянс Мутантов?" STR_BOUNTY_HUNTING_CHALLENGE_JACK: "?Наехать на Джека?" STR_BOUNTY_HUNTING_CHALLENGE_NONE: "?Не выеживаться?" STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN: "Вызов принят: Банк 'Гоблин Заккс'" STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN: "Вызов принят: Альянс Мутантов" STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN: "Вызов принят: Джек" STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN: "В пекло наезды" STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN_UFOPEDIA: "Представитель банка 'Гоблин Заккс' неохотно выслушал нас, но в конце концов решил, что иногда нужно идти на дополнительный риск. Он посоветовал нам быть готовыми к захвату живьем тяжеловооруженного Гнома в крепкой броне. В замкнутом пространстве. И там, скорее всего, будет сильная охрана.{NEWLINE}(-500 Рейтинга)" STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN_UFOPEDIA: "Сая ответила на нашу дерзость презрением, сказав, что мы еще не готовы и только погибнем зря, нанеся этим ущерб и Альянсу. Она посоветовала подготовить команду из 12 тренированных Крестьянок, поскольку только они могут проникнуть на ретикулянский объект.{NEWLINE}(-500 Рейтинга)" STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN_UFOPEDIA: "Джек был удивлен нашей дерзостью, но задание дал. Он посоветовал нам запастись тяжелым противотанковым оружием, поскольку дело может оказаться очень серьезным.{NEWLINE}(-500 Рейтинга)" STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN_UFOPEDIA: "Благоразумие - лучшая часть доблести. Решив так, мы, вместо того чтобы наезжать на наших клиентов, пустили в ход обаяние, ловко воспользовавшись слухами о том, что мы обладаем запретными знаниями и умениями.{NEWLINE}Потому что мы реально такие! Это было весело.{NEWLINE}(+500 Рейтинга)" STR_MISSIONS_D: "Охота за наградами уровня 'D'" STR_MISSIONS_D_UFOPEDIA: "В начале нам доверят лишь простейшие для более-менее опытной команды миссии. Низкая сложность означает, что они не будут особо прибыльны для нас. Если мы хотим заработать больше и набирать Жетоны быстрее, расширять базу клиентов, нужно очень быстро доказать свою полезность. Собрав достаточно Жетонов, нам необходимо изготовить Латунный значок охотника и изучить его.{NEWLINE}Стоимость улучшения: по 150 Жетонов Джека, Альянса Мутантов, Гоблина Заккса." STR_BOUNTY_HUNTING_C_PASS: "ОзН: Латунный значок (С)" STR_BOUNTY_HUNTING_C_PASS_PREQ: "Треб: Латунный значок ОзН (С)" STR_MISSIONS_C: "Охота за наградами уровня 'C'" STR_MISSIONS_C_UFOPEDIA: "Нас признали компетентными Охотниками за Наградами, и теперь наша работа может начать себя оправдывать. Миссии уровня 'С' обычно не намного сложнее, чем 'D', но награды за них значительно больше (при этом миссий уровня 'D' теперь будет меньше).{NEWLINE}Однако, это еще не вершина карьеры. Для улучшения до уровня 'B' нам необходимо получить хотя бы один приз И обменять по 400 Жетонов каждого из действующих клиентов на Серебряный значок, А ТАКЖЕ найти хотя бы одного нового заказчика. Дополнительно нам нужно завершить проекты 'Убеждение' и 'Камуфляж'." STR_BOUNTY_HUNTING_B_PASS: "ОзН: Серебряный значок (B)" STR_BOUNTY_HUNTING_B_PASS_PREQ: "Треб: Серебряный значок ОзН (B)" STR_MISSIONS_B: "Охота за наградами уровня 'B'" STR_MISSIONS_B_UFOPEDIA: "Мы получили допуск к миссиям уровня 'B', выдающийся только Охотникам с солидными связями. Можно ожидать более сложных задачи, но и награды за них тоже возрастут. Миссий уровня 'D' стало еще меньше.{NEWLINE}Еще есть уровень 'A', для перехода на который нужен Золотой значок. Чтобы получить его, мы должны сделать себе имя: заслужить расположение трех основных клиентов, инвестировать в значок по 1000 Жетонов от каждого из них и привлечь внимание 'Четырех Драконов', но что это значит?{NEWLINE}('A'-миссии еще не существуют!)" STR_BOUNTY_HUNTING_A_PASS: "ОзН: Золотой значок (А)" STR_BOUNTY_HUNTING_A_PASS_PREQ: "Треб: Золотой значок ОзН (А)" STR_MISSIONS_A: "Охота за наградами уровня 'А'" STR_MISSIONS_A_UFOPEDIA: "Этот уровень Охоты за Наградами наконец-то предложит нам{NEWLINE}по-настоящему опасных противников и сложные ситуации, требующие значительной огневой мощи и боевого опыта. Миссии уровня 'D' теперь ниже нашего достоинства, а миссий уровня 'C' станет в 2 раза меньше.{NEWLINE}(Миссии уровня 'A' еще не существуют)" STR_TROPHIES_COINS: "Старинные деньги" STR_TROPHIES_COINS_UFOPEDIA: "Картель 'Гоблин Заккс' заинтересован в приобретении денег Старого Мира, таких как золотые монеты и им подобное, для того, несомненно, чтобы запереть их в своих бездонных сейфах по какой-то зловещей причине. Банкиры отказываются платить за монеты по актуальной цене Черного Рынка, утверждая, что они ничего не стоят, но зато предлагают за них свои Наградные Жетоны (10 шт. за каждую). Если мы хотим их получить, сперва нам самим надо добыть эти старинные сокровища. " STR_TROPHIES_VICTIMS: "Спасение жертв" STR_TROPHIES_VICTIMS_UFOPEDIA: "Альянс Мутантов готов принять любых мутантов, ставших жертвами экспериментов, пыток или чего-то подобного, а мы готовы их отдать в обмен на их Жетоны. Они дадут 100 шт. за здоровых молодых женщин и 50 за всех остальных. При этом чистопородные Уберы им не нужны, вот и поди разбери этот Альянс. Прежде чем заключить такую сделку, нам нужно будет допросить потенциально подходящих лиц для того, чтобы убедиться, что Альянсу нужны именно они." STR_TROPHIES_JEWELS: "Волшебные самоцветы" STR_TROPHIES_JEWELS_UFOPEDIA: "Волшебникам для магии нужны всевозможные странные ингредиенты и артефакты. Мы должны быть начеку на их счет, так как их можно обменять на Жетоны Уиз Биз - но сначала нам нужно определить их ценность." STR_CUSTOMER_JACK: "Клиент: Джек" STR_CUSTOMER_JACK_UFOPEDIA: "Значит, ты и есть лидер тех самых корсаров, которым я позволил поселиться на моей земле. Очень хорошо. Работаете на меня - получаете клевый хабар. Только не жалуйтесь потом, если огребетесь. Это скучно. Храни вас Боги и да направят вас Демоны.{NEWLINE}Призы:{NEWLINE}300: Серебряный Змей (A1){NEWLINE}500: Снаряга конфедератов (B1){NEWLINE}600: Аэробайк 'Пиранья' (C1){NEWLINE}750: Расположение Джека (A2){NEWLINE}1000: 30-мм пушка (B2){NEWLINE}1750: СуперСамозарядник (C2){NEWLINE}2000: Вербовка Фриков (A3){NEWLINE}2250: Автопушки (B3){NEWLINE}4000: Плазменные клинки (C3)" STR_CUSTOMER_GOBLIN_ZAXX: "Клиент: Банк 'Гоблин Заккс'" STR_CUSTOMER_GOBLIN_ZAXX_UFOPEDIA: "Рад видеть, Королева Пиратов! Похоже, что наши вложения в ваше дело могут окупиться! Для вас полно мелкой работы, дорогая, но я сделаю так, чтобы она стала стоящей. Никаких отсрочек по займам не будет - таковы правила!{NEWLINE}Призы: {NEWLINE}125: Мини-дробовик (A1){NEWLINE}150: Черный Аспид (C1){NEWLINE}250: Магнум (B1){NEWLINE}500: ДРОТ-карабин (A2){NEWLINE}700: Расположение Банка (C2){NEWLINE}900: Дробовик О.Г.Р. (B2){NEWLINE}1250: Военные поставки (C3){NEWLINE}1750: Морское орудие (B3){NEWLINE}5000: Убеждотрон (A3)" STR_CUSTOMER_MUTANT_ALLIANCE: "Клиент: Альянс Мутантов" STR_CUSTOMER_MUTANT_ALLIANCE_UFOPEDIA: "Мое имя Сая, я говорю от имени Четвертого Комитета Альянса. Я убираю врагов Альянса... без лишнего шума. Альянс рекомендовал вас политиканам, может, даже официально объединимся однажды. Пока буду обращаться за помощью к вам. Поскребете мне спинку, поскребу вам... но помните: я могу поскрести и у вас в глазницах.{NEWLINE}Призы:{NEWLINE}175: Пистолет с глушителем (A1){NEWLINE}300: Единоборства мутантов (B1){NEWLINE}400: Поставка суперволокна (C1){NEWLINE}450: Штурмовой дробовик (A2){NEWLINE}600: Расположение Альянса (B2){NEWLINE}800: Ракеты 'Спайк' (C2){NEWLINE}2500: M-Лазеры (C3){NEWLINE}3500: Голокостюм (A3){NEWLINE}3750: Сая (B3)" STR_CUSTOMER_WIZ_BIZ: "Клиент: Уиз Биз" STR_CUSTOMER_WIZ_BIZ_UFOPEDIA: "Вас порекомендовали как потенциального кандидата в Общество. Поручения будете получать от меня. Волшебный Бизнес ведется по принципу нужной информации. Мы защищаем анонимность наших партнеров по вполне очевидным причинам. Также меня не волнуют ваши личные склоки с членами Общества. Работайте прилежно, и вас вознаградят. Отклонитесь от курса - и будете уничтожены.{NEWLINE}Награды: (Х - в разработке){NEWLINE}500: Лунный талисман (A1){NEWLINE}1000: Магические тома (B1){NEWLINE}1500: Белые Кролики (C1){NEWLINE}2000: Принятие в Ковен (A2)X{NEWLINE}???: Призыв Демона (???)X" STR_BOUNTY_HUNTING_DONATION_JACK: "Подарить $100000 Джеку" STR_BOUNTY_HUNTING_DONATION_GOBLIN_ZAXX: "Подарить $100000 банкирам" STR_BOUNTY_HUNTING_DONATION_MUTANT_ALLIANCE: "Подарить $100000 Альянсу" STR_BOUNTY_HUNTING_DONATION_WHITE_DRAGON: "Купить у Белого Дракона Жетоны" STR_BOUNTY_HUNTING_DONATION_WIZ_BIZ: "Подарить Уиз Либер Оккультус" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER: "Приз: Серебряный Змей" STR_BOUNTY_HUNTING_PRIZE_EAGLE: "Приз: Снаряга конфедератов" STR_BOUNTY_HUNTING_PRIZE_PIRANHA: "Приз: Пиранья" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR: "Приз: Расположение Джека" STR_BOUNTY_HUNTING_PRIZE_CANNON: "Приз: 30-мм пушка" STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON: "Приз: Убеждотрон" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER: "Приз: СуперСамозарядник" STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X: "Приз: Вербовка Фриков" STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS: "Приз: Автопушки" STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES: "Приз: Плазменные клинки" STR_BOUNTY_HUNTING_PRIZE_DINOSAUR: "Приз+: Бумозавр" STR_BOUNTY_HUNTING_PRIZE_CONTRABAND: "Приз++: Контрабанда" STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER: "Приз: Черный Аспид" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN: "Приз: Мини-дробовик" STR_BOUNTY_HUNTING_PRIZE_MAGNUM: "Приз: Магнум" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE: "Приз: ДРОТ-карабин" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS: "Приз: Расположение Банка" STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN: "Приз: Дробовик О.Г.Р." STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR: "Приз++: Ручная мортира" STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES: "Приз: Военные поставки" STR_BOUNTY_HUNTING_PRIZE_BIG_GUN: "Приз: Морское орудие" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL: "Приз: Пистолет с глушителем" STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS: "Приз: Единоборства мутантов" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD: "Приз: Суперволокно" STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS: "Приз: Расположение Альянса" STR_BOUNTY_HUNTING_PRIZE_ASG12: "Приз: Штурмовой дробовик" STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS: "Приз: Ракеты 'Спайк'" STR_BOUNTY_HUNTING_PRIZE_M_LASERS: "Приз: М-Лазеры" STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT: "Приз: Голокостюм" STR_BOUNTY_HUNTING_PRIZE_SAYA: "Приз: Сая" STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA: "Приз: Свидание с Саей" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS: "Приз+: Пропуск в город" STR_BOUNTY_HUNTING_PRIZE_PARTS_MC: "Приз++: Высокоточные детали" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1: "Приз: Необычное оружие" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2: "Приз: Разумные решения" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3: "Приз: Особые прототипы" STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD: "Приз: Лунный талисман" STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS: "Приз: Магические тома" STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT: "Приз: Белые Кролики" STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES: "Приз: Принятие в Ковен" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ: "Треб: Серебряный Змей" STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ: "Треб: Снаряга конфедератов" STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ: "Треб: Пиранья" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ: "Треб: Расположение Джека" STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ: "Треб: 30-мм пушка" STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ: "Треб: Убеждотрон" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ: "Треб: СуперСамозарядник" STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ: "Треб: Вербовка Фриков" STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ: "Треб: Автопушки" STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ: "Треб: Плазменные клинки" STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ: "Треб: Бумозавр" STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ: "Треб: Контрабанда" STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ: "Треб: Черный Аспид" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ: "Треб: Мини-дробовик" STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ: "Треб: Магнум" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ: "Треб: ДРОТ-карабин" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ: "Треб: Расположение Банка" STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ: "Треб: Дробовик О.Г.Р." STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_PREQ: "Треб: Ручная мортира" STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ: "Треб: Военные поставки" STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ: "Треб: Морское орудие" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ: "Треб: Пистолет с глушителем" STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ: "Треб: Единоборства мутантов" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ: "Треб: Суперволокно" STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ: "Треб: Расположение Альянса" STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ: "Треб: Штурмовой дробовик" STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ: "Треб: Ракеты 'Спайк'" STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ: "Треб: М-Лазеры" STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ: "Треб: Голокостюм" STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ: "Треб: Сая" STR_BOUNTY_HUNTING_PRIZE_DATING_SAYA_PREQ: "Треб: Свидание с Саей" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ: "Треб: Пропуск в город" STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ: "Треб: Высокоточные детали" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_PREQ: "Треб: Необычное оружие" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_PREQ: "Треб: Разумные решения" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_PREQ: "Треб: Особые прототипы" STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ: "Треб: Лунный талисман" STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ: "Треб: Магические тома" STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ: "Треб: Белые Кролики" STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_PREQ: "Треб: Принятие в Ковен" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_UFOPEDIA: "Сестренка, заимей немного стиля. Если тебе нужен пистолет, то хотя бы не хватайся за всякий хлам. Серебряный Змей довольно старый и не самый моднявый пистолет, какой можно достать в наши дни, но он редкий и выглядит довольно круто." STR_BOUNTY_HUNTING_PRIZE_EAGLE_UFOPEDIA: "Конфедераты славятся своей любовью к двум вещам: большим пушкам и рабству. Я известен как ценитель первого, а Демоны-Боги закрывают глаза на второе до тех пор, пока это служит строительству цивилизации во благо каждого в будущем. Поэтому я имею уважение к конфедератам и приличный запас двух их наиболее знаковых видов оружия - это пистолет 'Орел' и Электрическое лассо. Не знаете, для чего они? Спросите своих Лаботрясов, гномов, мудрых женщин, черных магов, безумных ученых или как вы там их называете." STR_BOUNTY_HUNTING_PRIZE_PIRANHA_UFOPEDIA: "Зачем идти, если можно летать?" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_UFOPEDIA: "Итак, вы продержались достаточно долго. Круто. Похоже, Демоны-Боги на вас не гневаются. А значит, рано или поздно вы займетесь магией. И вам понадобятся редкие драгоценные камни.{NEWLINE}Мои Локк'Наары-шахтеры иногда находят подходящие камушки, мы можем договориться о сделке. Я также замолвлю о вас словечко друзьям. Они смогут поделиться с вами информацией или предложить еще что-нибудь.{NEWLINE}{NEWLINE}Топаз - 300 Жетонов{NEWLINE}Сапфир - 400 Жетонов{NEWLINE}Изумруд - 500 Жетонов{NEWLINE}Рубин - 625 Жетонов{NEWLINE}Алмаз - 750 Жетонов" STR_BOUNTY_HUNTING_PRIZE_CANNON_UFOPEDIA: "Если не будешь расширять свои стратегические возможности, то долго не протянешь. Это значит, что тебе нужно охотиться на вражеские суда при помощи пуль, лучей и взрывчатки. И если сидишь на мели, возьми эту пушку и не позорься." STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_UFOPEDIA: "Ловить пленников - тяжкий труд. Оглушать их, вырубать током, запугивать... Зачем прибегать к таким древним и неэффективным способам, если достижения технической мысли позволяют вам убедить их сделать все, что вы попросите, простым нажатием кнопки? Не знаете как? Если вы не глупец, то точно разберетесь сами!" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_UFOPEDIA: "Когда идете на охоту, самыми большими неудачами могут стать две вещи: если шкура вашей добычи окажется слишком толстой, чтобы нанести серьезную рану, и если у вас внезапно заканчиваются патроны, когда добыча преследует вас. Это крутое оружие решает обе проблемы, и к нему прилагается плазменный штык. Невозможно? Только не для Джека." STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_UFOPEDIA: "Убер-Фрики - это мутанты, которые в чем-то превосходят обычных (порой даже потенциалом Вуду), а в чем-то в то же время уступают. Вербовка Фриков дорого обходится из-за их редкости, однако, будучи отверженными изгоями, они неприхотливы и не требуют жалования больше, чем у обычных Убер-девочек." STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_UFOPEDIA: "Я слышал, тебе нравятся Автопушки..." STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_UFOPEDIA: "Ну как, заценили плазменный штык на СуперСамозаряднике? Уверен, что да. А как насчет реальной темы, а не самопального подобия? Не буду распространяться о том, где я раздобыл эти плазменные клинки, но скажу лишь, что они благословлены Богами-Демонами. Плазменные клинки разят точно в цель и наносят тяжелые повреждения; но размахивать ими нужно осторожно." STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_UFOPEDIA: "{NEWLINE}{NEWLINE}Что ж, я слышал, что вы узнали о преимуществах, которые предоставляют нам вьючные звери. Естественно, у меня есть немного их для продажи. Да благословят эту сделку Демоны-Боги." STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_UFOPEDIA: "Вы показали себя надежными подручными, и я решил доверить вам войти в долю. Гильдия косит деньги с лохов, втюхивая им бесполезный ширпотреб. Мы можем производить аналоги и продавать их дешевле официальной цены, но проблема в теневой дистрибуции. Если приютите наши товары на безопасном складе на месяц, то наваритесь на этой схеме." STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_UFOPEDIA: "Если хотите знать мое мнение, милым девушкам вроде вас очень идут милые пистолетики. Сомневаетесь в пользе милых пистолетиков? Вот этот поможет вам передумать!" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_UFOPEDIA: "Ахх, ничто так не удивляет и не бодрит, как куча дроби, прилетевшая из ниоткуда. Этот маленький шедевр, в общем-то, малопригоден для открытого боя, но он настолько невелик, что его легко можно спрятать в складках одежды и взять с собой на секретное задание. Да, зацените зажигательную дробь марки 'Феникс', которую можно сюда зарядить! Также она совместима с другими подобными пушками." STR_BOUNTY_HUNTING_PRIZE_MAGNUM_UFOPEDIA: "Ни одна взрослая, уважающая себя девушка не ложится спать без большого красивого пистолета под подушкой. Этот оснащен оптическим прицелом, что может предстать некоторым излишеством, но и вправду помогает поражать цели на больших расстояниях. Плюс он выглядит внушительно, что помогает сохранить серьезный и деловой вид даже в отсутствие любой брони и одежды. Не знаете, что такое Магнум? Купите и изучите!" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_UFOPEDIA: "Желающему добыть сокровища из глубин морских придется столкнуться с их опасностями, поэтому необходимо как следует вооружиться! Это оружие привнесет больше огневой мощи в дивный водный мир. Не можете найти боеприпасы? Изучите обычное дротиковое ружье, нам некогда отвлекаться на такие мелочи!" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_UFOPEDIA: "Вы, определенно, не только прекрасны, но и мастерски умелы! У нас в 'Гоблин Заккс' умеют ценить мастерство, и мы поможем вашему предприятию расти. Вам ведь необходимо оборудование, ну а мы можем кое-кого подмазать, чтобы вы смогли вести дела с Авторизованными Дилерами и приобретать оружие и корабли. Также мы предлагаем вам услуги опытнейших менеджеров и секретарей от дружественной компании Пауэрмэн Эйч-Ар, которые посодействуют выходу вашего бизнеса на новый уровень." STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_UFOPEDIA: "Работа уборщика, возможно, не выглядит привлекательной, но у нас в 'Гоблин Заккс' знают, что даже самый крупный бизнес без чистоты не выживет. Более того: чем выше вы поднимаетесь, тем больше чисток вам потребуется, чтобы продолжать. Однако никто не требует от вас прибираться голыми руками! Вот это оружие очень пригодится для быстрого избавления от любого мусора." STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR_UFOPEDIA: "С Ручной мортирой можно управляться всего одной рукой, а другой в это время делать еще что-нибудь!{NEWLINE}Время - деньги, и мы это знаем." STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_UFOPEDIA: "Выходите на рынок настоящих военных товаров и никогда больше не беспокойтесь о нехватке стандартного оружия и боеприпасов. Современные модели огнестрельного оружия, а также аквапластик, могут быть приобретены при условии, что вы знаете, что ищете." STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_UFOPEDIA: "У нас в 'Гоблин Заккс' понимают, как работает дипломатия канонерок: без пушки на борту она бесполезна и не имеет никакого смысла!" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_UFOPEDIA: "Убей цель тихо и эффективно. Используй скрытность или отвлекающий маневр, чтобы максимизировать Реакцию, которая очень важна для этой пушки. Глушитель особенно хорош в миссиях, где требуются снаряжение для проникновения и тишина." STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_UFOPEDIA: "Итак, желаете стать Воином? Единственный путь - это упорные тренировки. Вам нужно составить правильные графики тренировок и учесть в них все ваши преимущества и недостатки. Познать себя - это половина успеха в битве. Я могу помочь вам только сделать первый шаг. Вам придется многое изучить и узнать: о своих способностях, происхождении мутантов, здоровой кухне, спорте и медицине, прежде чем вы сможете открыть собственное Додзе. Не разболелась ли ваша милая головка? Под лежачий камень вода не течет! Хватит быть размазней!" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_UFOPEDIA: "Если вам не хватает суперволокна для производства легкой брони и других предметов для спецзаданий, Альянс может поделиться. За деньги. Наши бойцы часто одеты в экипировку из суперволокна, и мы управляем множеством небольших фабрик, где оно производится. Не знаете, что такое суперволокно? Я рекомендую вам приобрести немного и исследовать как можно скорее. Как можно пользоваться плохим снаряжением, когда на кону судьба всех мутантов мира?" STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_UFOPEDIA: "Альянс нуждается в вашей помощи, и он очень рад, что вы являетесь частью решения, а не частью проблемы. Чтобы все так и продолжалось, мы готовы предоставить вам старый РЕЙНДЖЕР. Также теперь для вас доступны Файлы Альянса. За каждый изученный Файл мы будем давать вам советы по тактике и подкреплять ваше политическое положение за счет наших связей." STR_BOUNTY_HUNTING_PRIZE_ASG12_UFOPEDIA: "При работе на Альянс точность находится в большой цене. Однако, чтобы враги мутантов понесли заслуженную кару, грубая сила зачастую нужна в не меньшей мере. Это оружие, будучи довольно дорогим, сочетает в себе и то, и другое, но только если вы не трус, для которого ниже своего достоинства устранять цели на ближних дистанциях. Оно также довольно увесистое, но это потому что в нем очень много правосудия." STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_UFOPEDIA: "Повстанцы используют и производят ракеты 'Спайк' тысячами. С этого момента мы будем свободно продавать их и вашим войскам." STR_BOUNTY_HUNTING_PRIZE_M_LASERS_UFOPEDIA: "Альянс Мутантов считает вас союзником, заслуживающим доверия, причем в достаточной степени, чтобы позволить вам пользоваться нашим элитным оружием, Лазерами Мутантов. Они достаточно тяжелы и громоздки, но это не должно стать проблемой для таких больших и сильных воинов, как вы." STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_UFOPEDIA: "Броня слишком громоздка и скрывает вашу красоту. Можете доверить свою жизнь не бронекостюмам, а скрытности. Если посмеете." STR_BOUNTY_HUNTING_PRIZE_SAYA_UFOPEDIA: "Итак, вы не удержались и заодно купили лавочника вместе с магазином? Такова судьба таких, как я. Ну вот, я ваша, делайте со мной все, что пожелаете. В кают-компании, да? Только помните, что у каждой сделки свои лимиты, я не обязана все время развлекать вас, а у вас как моей госпожи есть обязанности. Я также не стану выходить из подчинения Альянсу, однако, могу поймать для вас несколько пташек... в свободное время. Что? Ожидали большего? Повзрослейте уже, а.{NEWLINE}(-500 Рейтинга)" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_UFOPEDIA: "Города чистокровок могут показаться неприступными крепостями, но на самом деле в их нечистом чреве происходит много всякого. Соглашение с Альянсом позволяет нам пользоваться подпольными транспортными сетями и проникать в города ради развлечения, прибыли и справедливости." STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_UFOPEDIA: "Наша репутация у Альянса и других клиентов, также приведшая к увеличению товарооборота между этими фракциями, позволила нам продвинуться еще немного, дав возможность заказывать у Альянса Высокоточные детали оружия. Это будет стоить 400 Жетонов за комплект." STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_1_UFOPEDIA: "{NEWLINE}Зачем в ежедневной работе полагаться на обычное оружие, если задачу можно выполнить более чисто и просто при помощи необычного? Позвольте представить вам эти отличные образцы:{NEWLINE}{NEWLINE}>Юстициар{NEWLINE}>Шварцмарк-винтовка{NEWLINE}>Винтовка 'Аска'{NEWLINE}>Ленточный дробовик 'Мамонт'{NEWLINE}>Гранатомет ТТГЛ" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_2_UFOPEDIA: "{NEWLINE}Деликатные проблемы требуют разумных решений. Кому охота носиться по полю боя и выдумывать на ходу, как победить непростого противника? Вероятно, проблема в нехватке денег. Пожалуйста, рассмотрите вот это предложение:{NEWLINE}{NEWLINE}>Улучшенный миниган{NEWLINE}>Противотанковый комплекс{NEWLINE}>Сервомортира{NEWLINE}>Плазменный подрывной заряд{NEWLINE}>Хеллериевые снаряды для ТТГЛ{NEWLINE}>ХББ-патроны для минигана" STR_BOUNTY_HUNTING_PRIZE_WHITE_DRAGON_3_UFOPEDIA: "{NEWLINE}????." STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_UFOPEDIA: "Способность выпускать энергию еще не делает волшебника волшебником. Для этого нужно нечто более тонкое и элегантное... нечто, называемое магией. Сфера возможных невозможностей. И когда ты выдерживаешь прямое попадание Призрачного Луча и лишь улыбаешься при этом - вот тогда-то и случается по-настоящему невозможное." STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_UFOPEDIA: "Добро пожаловать в Библиотеку Волшебников. Я ваша слуга. Мы можем поделиться с вами редкими книгами о магических предметах и существах. Тариф: пятьдесят Жетонов и пятьдесят тысяч доларосов за том. Вам понадобится собственная Библиотека, чтобы понять содержание... Но, конечно, она у вас есть, простите мне мою глупость..." STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_UFOPEDIA: "Говорят, что им подвластно время. Тогда можно сделать купание в горячей ванне бесконечным!" STR_BOUNTY_HUNTING_PRIZE_WIZ_RESOURCES_UFOPEDIA: "Вы привлекли внимание Ковена Архиведьм. Кто знает, какие у них на вас планы?. Кто вообще станет доверять магам?" STR_TROPHY_CREDIT_GOBLIN_ZAXX: "Жетоны: 'Гоблин Заккс'" STR_TROPHY_CREDIT_JACK: "Жетоны: Джек" STR_TROPHY_CREDIT_MUTANT_ALLIANCE: "Жетоны: Альянс Мутантов" STR_TROPHY_CREDIT_WHITE_DRAGON: "Жетоны: Белый Дракон" STR_TROPHY_CREDIT_WIZ_BIZ: "Жетоны: Уиз Биз" STR_TROPHY_TARGET_500_GOBLIN_ZAXX: "Трофей ликвидатора" STR_TROPHY_TARGET_500_GOBLIN_ZAXX_DA: "Обналичить Трофей ликвидатора" STR_TROPHY_TARGET_500_GOBLIN_ZAXX_UFOPEDIA: "Вручается за ликвидацию нежелательных активов 'Гоблин Заккс'.{NEWLINE}Эта голова странного существа, предположительно, является напоминанием о неотвратимости судьбы. Дорогая. Очень. Искусственная? Конечно.{NEWLINE}Обменный курс: 500 Жетонов Заккса." STR_TROPHY_TARGET_150_JACK: "Трофей гонщика" STR_TROPHY_TARGET_150_JACK_DA: "Обналичить Трофей гонщика" STR_TROPHY_TARGET_150_JACK_UFOPEDIA: "Вы выиграли Гонку на Аэрокарах и принесли Джеку кучу денег.{NEWLINE}Обменный курс: 150 Жетонов Джека за каждую победу." STR_TROPHY_TARGET_200_JACK: "Трофей палача" STR_TROPHY_TARGET_200_JACK_DA: "Обналичить Трофей палача" STR_TROPHY_TARGET_200_JACK_UFOPEDIA: "Вручается за убийство одного из множества врагов Джека.{NEWLINE}Обменный курс: 200 Жетонов Джека." STR_TROPHY_TARGET_800_JACK: "Боевой трофей" STR_TROPHY_TARGET_800_JACK_DA: "Обналичить Боевой трофей" STR_TROPHY_TARGET_800_JACK_UFOPEDIA: "Вручается за победы во славу Джека{NEWLINE}и с благословения Демонов-Богов.{NEWLINE}Обменный курс: 800 Жетонов Джека." STR_TROPHY_TARGET_50_MUTANT_ALLIANCE: "Трофей антигуманиста" STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_DA: "Обналичить Трофей антигуманиста" STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_UFOPEDIA: "Вручается за отстрел Гуманистов, доставляющих особые хлопоты.{NEWLINE}Обменный курс: 50 Жетонов Альянса Мутантов." STR_TROPHY_TARGET_75_MUTANT_ALLIANCE: "Трофей ассасина" STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_DA: "Обналичить Трофей ассасина" STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_UFOPEDIA: "Вручается за устранение политических противников Альянса Мутантов.{NEWLINE}Обменный курс: 75 Жетонов Альянса Мутантов." STR_TROPHY_TARGET_100_WIZ_BIZ: "Волшебный трофей" STR_TROPHY_TARGET_100_WIZ_BIZ_DA: "Обналичить Волшебный трофей" STR_TROPHY_TARGET_100_WIZ_BIZ_UFOPEDIA: "Вручается за выполнение грязной работы вместо Волшебников.{NEWLINE}Обменный курс: 100 Жетонов Уиз Биз." STR_TROPHY_WORLD_IS_YOURS: "Мир у ваших ног!" STR_TROPHY_WORLD_IS_YOURS_PREQ: "Мир у ваших ног! (Треб.)" STR_TROPHY_WORLD_IS_YOURS_UFOPEDIA: "Вы узнали все обо всех регионах мира, всех видах активностей и добились благосклонности всех крупных союзников. Но что более важно: вы доказали, что круче всех можете выбросить на ветер ОДИН МИЛЛИАРД ДОЛАРОСОВ.{NEWLINE}И теперь вы сами себе вручаете эту потрясающую награду. Она не дает ничего кроме права собой гордиться. Поздравляем!{NEWLINE}(+2000 Рейтинга)" STR_CASINO_KUPON_1: "Медный Купон Казино" STR_CASINO_KUPON_2: "Железный Купон Казино" STR_CASINO_KUPON_3: "Титановый Купон Казино" STR_CASINO_KUPON_4: "Тританиевый Купон Казино" STR_CASINO_KUPON_5: "Зортриевый Купон Казино" STR_CASINO_KUPON_6: "Нейтрониевый Купон Казино" STR_CASINO_KUPON_1_RECLAIM: "Обналичить Медный Купон" STR_CASINO_KUPON_2_RECLAIM: "Обналичить Железный Купон" STR_CASINO_KUPON_3_RECLAIM: "Обналичить Титановый Купон" STR_CASINO_KUPON_4_RECLAIM: "Обналичить Тританиевый Купон" STR_CASINO_KUPON_5_RECLAIM: "Обналичить Зортриевый Купон" STR_CASINO_KUPON_6_RECLAIM: "Обналичить Нейтрониевый Купон" STR_SPIN_THE_WHEEL: "Вращайте барабан!" STR_HIDEOUT_CLEANING_BILL: "Счет за уборку в Убежище" STR_CREDIT_CHIP_C: $100 Пластиковый КЧ STR_CREDIT_CHIP_D: $200 Красный КЧ STR_CREDIT_CHIP_M: $1000 Синий КЧ STR_CREDIT_CHIP_00: $2000 Фиолетовый КЧ STR_CREDIT_CHIP_01: $5000 Серебряный КЧ STR_CREDIT_CHIP_02: $20000 Золотой КЧ STR_CREDIT_CHIP_03: $50000 Обсидиановый КЧ STR_CREDIT_CHIP: Кредитный чип (КЧ) STR_SILVER_BAR: Слиток серебра STR_GOLD_BAR: Слиток золота STR_GOLD_CRACK: Взлом золотых чипов STR_OBSIDIAN_CRACK: Взлом обсидиановых чипов STR_ECONOMIC_FUNDAMENTALS: Фундаментальная экономика STR_FORGED_CHIPS_C: Фальшивые КЧ, пластик (х250) STR_FORGED_CHIPS: Фальшивые КЧ, красные (х75) STR_FORGED_CHIPS_M: Фальшивые КЧ, синие (х15) STR_FORGED_CHIPS_00: Фальшивые КЧ, фиолетовые (х10) STR_FORGED_CHIPS_01: Фальшивые КЧ, серебряные (х10) STR_FORGED_CHIPS_02: Фальшивые КЧ, золотые (х10) STR_DATA_DISK: "Закод. диск с данными" STR_DATA_DISK_B: "Декод. диск с данными" STR_ILLEGAL_DATA: "Пиратский лазерный диск" STR_ILLEGAL_DATA_PROCUREMENT: "Пиратский диск на Ядер. батарею" STR_CODE_ALLIANCE: "Файлы Альянса Мутантов" STR_CODE_GOVT_PERSONAL: "Чиновничий личный код" STR_CODE_GOVT_RET: "Файлы Ретикулян" STR_CODE_NAZI: "Файлы Гуманистов" STR_PADD: Персональный компьютер STR_GUNS_N_AMMO: Оружейный альманах STR_PINUP_MAGAZINE: "Путеводитель для девчонок" STR_BRIEFCASE: Правительственные документы STR_LOKNAR_SCRIPTURES: "Манускрипт Локк'Нааров" STR_ARCANE_BOOK: Магический том STR_LIBER_OCCULTIS: Либер Оккультус STR_LIBER_OCCULTIS_TRANSLATED: Перевод Либер Оккультус STR_BOOK_OF_FIRE: Книга Пламени STR_VERY_EVIL_BOOK: Темные, зловещие Тайны STR_NECRONOMICON: Некрономикон STR_CODEX_OF_THE_TRANSFIGURATION: "Гримуар Метаморфозы" STR_CHURCH_RITUALS: Ритуалы Церкви STR_MERC_BIZCARD: Визитка Наемников STR_HITAYATE: Значок Ниндзя STR_HITAYATE_BOUNTY: Значки Ниндзя для Джека STR_RING: Перстень-печатка STR_RING_BOUNTY: Перстень-печатка для Уиз STR_MEDALLION: Блестяшки STR_COINS: "Старинные монеты" STR_COINS_BOUNTY: "Старинные монеты для Заккса" STR_DOLLAR_BRIEFCASE: Чемодан старых денег STR_DOLLAR_BRIEFCASE_BOUNTY: Старинные деньги для Заккса STR_COIN_CHEST: Сундук монет STR_COIN_CHEST_BOUNTY: Сундук монет для Заккса STR_JADE_URN: Соли Пустоты STR_JADE_URN_BOUNTY: Соли Пустоты для Уиз STR_LOOTBOX_OLD_EARTH_WEAPONS: "Ящик с оружием Старого Мира" STR_LOOTBOX_OLD_EARTH_WEAPONS_EX: "И: Ящик с оружием Старого Мира" STR_LOOTBOX_PREPPER: "Ящик выживальщиков" STR_LOOTBOX_PREPPER_EX: "И: Ящик выживальщиков" STR_LOOTBOX_SMUGGLER: "Сейф Контрабандистов" STR_LOOTBOX_SMUGGLER_EX: "Открыть Сейф Контрабандистов" STR_LOOTBOX_ARCANE: "Волшебный сейф" STR_LOOTBOX_ARCANE_EX: "Открыть Волшебный сейф" STR_LOOTBOX_EXPEDITION: "Припасы экспедиции" STR_LOOTBOX_EXPEDITION_EX: "И: Припасы экспедиции" STR_FOOD_BAG: "Сойлент" STR_CONSUMER_GOODS: "Потреблятельские товары" STR_ELECTRONIC_PIECES: "Оптронные детали" STR_MEDICAL_SUPPLIES: "Медикаменты" STR_LONGEVITY_SERUM: "Сыворотка долголетия" STR_ORGAN_CARRIER: "Переноска для органов" STR_ORGAN_CARRIER_BOUNTY: "Органы для Альянса" STR_ORGAN_CARRIER_DA: "И: Переноска для органов" STR_CYBERORGAN: "Кибернетический орган" STR_ROBOT_ARMS: "Робо-руки" STR_ROBOT_LEGS: "Робо-ноги" STR_FUNGO: "Гриб-ОК" STR_CHOCOLATE: "Шоколад" STR_CIGS: "Сигареты Будда-Икс" STR_CRACK: Крэк STR_WINE: Шато де ля Мор STR_BOOK_OF_SERMONS: Книга проповедей STR_OLD_BOOKS: Книги Старого Мира STR_ESOTERICA: Эзотерическая книга STR_ART_PIECE: Произведение искусства STR_PORN: "Порно с мутантами" STR_PORN_1: "Порно-фотосессия (3/25)" STR_PORN_2: "Сборник порно (0.2)" STR_PORN_3: "Эротическая книга (Сая)" STR_NEWSPAPER: Солнечный Курьер STR_LINGERIE: Изысканное белье STR_OLD_EARTH_VOODOO: Вуду Старого Мира STR_MOST_COMMON_POWER: Самая Распространенная Суперсила STR_PIRATEY_LINGERIE: Пиратское белье STR_SWIMSUIT_PRODUCTION: Дизайн купальников STR_BIKINI_PRODUCTION: Дизайн бикини STR_PLOTTING: Планирование STR_PILLOW_BOOK: Эротическая книга STR_CANNON_PARTS: Детали 30-мм пушки STR_MED_CANNON_PARTS: Детали 50-мм пушки STR_GAT_LASCANNON_PARTS: Детали Гатлинг-лазпушки STR_GAUSS_CANNON_PARTS: Детали Гаусс-пушки STR_GAUSS_CANNON_AMMO_PROD: Гаусс-боеприпасы для начинающих STR_PLASMA_SPITTER_PARTS: Детали Плазмоплюя STR_BOMB_LAUNCHER_PARTS: Детали Бомбомета STR_SPENT_BASE_ASSAULT_KIT: Использованный штурмовой набор STR_GENERIC_CRATE: Ящик STR_GOLDEN_CRATE: Золотой ящик STR_ENVIRO: Враждебное окружение STR_CAMOUFLAGE: Камуфляж STR_HEATVISION: Тепловое видение STR_SOULSENSE: Восприятие душ STR_VIOLENCE: Жестокость STR_CUNNING: Хитрость STR_SURVIVAL: Выживание STR_WEIRDNESS: Странность STR_COMMUNICATIONS: Коммуникации STR_DIPLOMACY: Дипломатия STR_CIVILIZATION: Цивилизация STR_INTERROGATION: Техника допросов STR_INRG: Допросы STR_OCCULT: Оккультизм STR_ROBBERY: Ограбление STR_EMANCIPATION: Эмансипация рабов STR_FEUDALISM: Феодализм STR_STARDOM: Звездность STR_PIMPCRAFT: Сутенерство STR_COURTESAN: КУРТИЗАНКА STR_DANCER_SLAVE: "СТРИПТИЗЕРША" STR_DANCER_SLAVE_FROM_COURTESAN: "Куртизанка => Стриптизерша" STR_DANCER_SLAVE_FROM_GLADIATRIX: "Гладиатрикс => Стриптизерша" STR_SALVAGE: "Рабство" STR_PERSUASION: "Убеждение" STR_SQUIRE: "СКВАЙР" STR_SLAVE: "РАБ" STR_SLAVE_MAID: "СЛУЖАНКА" STR_SLAVE_MAID_SUPER: "СУПЕРСЛУЖАНКА" STR_SLAVE_SKILLED: "РАБ-СПЕЦИАЛИСТ" STR_SLAVE_SKILLED_TRAINING: "Рабы-профессионалы" STR_SLAVE_MANAGER: "РАБЫНЯ-БРИГАДИР" STR_SLAVE_GLADIATRIX: "РАБЫНЯ-ГЛАДИАТРИКС" STR_SLAVE_MAGICAL: "РАБЫНЯ-ВЕДЬМА" STR_SLAVE_BRUTE: "РАБ-ВЕРТУХАЙ" STR_SLAVE_SERVITOR: "ПОГОНЩИЦА ДРОНОВ" STR_SLAVE_ROBOT: "РОБОТ-СЛУГА" STR_SLAVE_X: "Икс-рабыня" STR_SLAVE_X_PREQ: "Порабощение Икс" STR_YEOMAN: ЙОМЕН STR_YEOMAN_TRAINING: Обучение Сквайров STR_FARMHOUSE: "ВАССАЛЬНАЯ ФЕРМА" STR_SLAVE_MANAGER_PRIZE: Рабыня-бригадир из Банка STR_CONTRABAND: Контрабанда STR_FARMING: Убер-фермерство STR_CUISINE: Кухня 'Пост-Апок' STR_UNDERGROUND_HUNTING: Пещерная охота STR_FORGERY: Подделка денег STR_MENAGERIE: ЗВЕРИНЕЦ STR_XENO_TAMING: Приручение чужих STR_BEASTMEN_TAMING: Окультуривание Зверолюдей STR_ANIMAL_TAMING: Приручение животных STR_SKINNING: Свежевание животных STR_ROBOT_DISASSEMBLY: Разборка роботов STR_MERCHANDISE: Мерч STR_ALCOHOL: Алкоголь STR_EXTRACTION: Извлечение STR_HACKING: Взлом STR_ASSEMBLY: Сборка STR_DISASSEMBLY: Разборка STR_SPECIAL_PROJECT: Особый проект STR_PIRATEZ_BACKGROUND: Наша борьба STR_PIRATEZ_UBERS: Наше происхождение STR_THE_MARTIAN_SOLUTION: Губернатор Солнца STR_ALIEN_ORIGINS: Кто есть кто? STR_PIRATEZ_HIERARCHY: Социальная иерархия STR_SEA_TRANSPORT: Морской транспорт STR_SAT_NETWORK: Спутниковая сеть Земли STR_BASIC_ELECTRONICS: Электрика и электроника STR_DATA_MINING: Сбор данных STR_DATA_DISK_MINING: "Сбор данных (1 диск)" STR_WEBCAM: "Вебля (1 база данных)" STR_GOVT_HACKING: Взлом правительственных файлов STR_NAZI_HACKING: Взлом файлов Гуманистов STR_SCI_REP: "Что делать?" STR_LOGISTICS: "Логистика" STR_SCHOOL_BOOKS: Умные книги STR_SCHOOLING_1: Генеральная уборка STR_SCHOOLING_2: Назад в школу STR_SCHOOLING_2_B: Школьное образование STR_SCHOOLING_3: Высшее образование STR_PIRATEZ_COOKING: Готовим по рецепту STR_FLINTLOCKS_PRODUCTION: Запалы и бомбы STR_BALLISTICS: Баллистика STR_SPECIAL_WEAPONS: ОСОБОЕ ОРУЖИЕ STR_MELEE_SUMMARY: ХОЛОДНОЕ ОРУЖИЕ STR_BOWS_SUMMARY: ЛУКИ STR_FIREARMS_SUMMARY: "Огнестрельное оружие" STR_PISTOLS_SUMMARY: ПИСТОЛЕТЫ STR_SHOTGUNS_SUMMARY: ДРОБОВИКИ STR_SMGS_SUMMARY: ПИСТОЛЕТЫ-ПУЛЕМЕТЫ STR_RIFLES_SUMMARY: ВИНТОВКИ STR_SNIPER_SUMMARY: СНАЙПЕРСКИЕ ВИНТОВКИ STR_HEAVY_WEAPONS_SUMMARY: "ТЯЖЕЛОЕ ОРУЖИЕ" STR_EXPLOSIVES_SUMMARY: ВЗРЫВЧАТКА STR_MAGITECH_SUMMARY: МАДЖИТЕК STR_UTILITY_EQUIPMENT: ДОП. СНАРЯЖЕНИЕ STR_MEDICAL_STUFF: МЕДИЦИНСКИЕ ПРЕДМЕТЫ STR_PROTECTIVE_GEAR: ЗАЩИТНОЕ СНАРЯЖЕНИЕ STR_AMMO_ARCANE: Магические боеприпасы STR_AMMO_MANUFACTURING_1: Оружие и боеприпасы STR_AMMO_MANUFACTURING_2: Производство винтовочных патронов STR_AMMO_MANUFACTURING_3: Продвинутое огнестрельное оружие STR_CANNONS_MANUFACTURING_1: Крупнокалиберные боеприпасы STR_CANNONS_MANUFACTURING_2: Легкие корабельные орудия STR_CANNONS_MANUFACTURING_3: Тяжелые корабельные орудия STR_CANNONS_MANUFACTURING_4: Спецбоеприпасы для пушек STR_CANNONS_MANUFACTURING_4_ZZZ: "Спецбоеприпасы для пушек (Зав.)" STR_CRAFT_MISSILES: Корабельные ракеты STR_LASER_AMMO: Сверхпроводящие лазерные батареи STR_LASER_AMMO_NUCLEAR: Хеллериевые лазерные батареи STR_LASER_AMMO_AP: Бронебойные лазеры STR_EXPLOSIVE_AMMO: Взрывчатые боеприпасы STR_ACIDIC_AMMO: Химические боеприпасы STR_STUN_BOMB_PRODUCTION: Производство парализующих бомб STR_LASER_DISASSEMBLY: Разборка лазерного оружия STR_LASER_WEAPONS: Конструкция лазерного оружия STR_PARTICLE_WEAPONS: Пучковое оружие STR_RAIL_WEAPONS: Икс-Гауссы STR_PLASMA_AMMO: Прикладное управление плазмой STR_PLASMA_WEAPONS: Икс-Плазменное оружие STR_GAUSS_DISASSEMBLY: Разборка Гаусс-оружия STR_PLASMA_DISASSEMBLY: Разборка плазменного оружия STR_NUCLEAR_LASERS: Бета-вольтаические лазеры STR_NUCLEAR_GAUSS_AMMO: Гаусс-боеприпасы для профессионалов STR_ADVANCED_WEAPONS: Слухи о продвинутом оружии STR_COMBAT_101: 'Битва: от А до Б' STR_COMBAT_STRESS: Боевой стресс STR_EVASION: Уклонение STR_DRESSUP: О нарядах STR_FINANCE: "Финансы" STR_FINANCES: Тягомотные финансы STR_PILOTING: Пилотирование STR_GOTTA_GO_FAST: Поторопись-ка STR_INFO_UFOPEDIA_DETAILS: Под юбкой STR_SURRENDER: Капитуляция врага STR_BOXES: Ящики STR_WALK_THE_PLANK: Прогулка по доске STR_TRAININGS: "Тренировки и изменения" STR_HOTKEYS_ARTICLE: Гор. клавиши STR_HOTKEYS_ARTICLE_2: "Гор. клавиши (битва)" STR_LOOT_DISTRIBUTION: Дележка добычи STR_RECRUITMENT: Вербовка STR_DIVERGING_PATHS: Расходящиеся пути STR_GALS_ARE_SUPERIOR_PREQ: "?Девчата превыше всего?" STR_GALS_ARE_SUPERIOR: "Девчата превыше всего" STR_WE_NEED_MALE_TOUCH_PREQ: "?Нам нужна мужская рука?" STR_WE_NEED_MALE_TOUCH: "Боевые мужики" STR_WE_NEED_CRAFT_WEAPONS: "Нам нужны корабельные орудия!" STR_BOUNTY_HUNTING: "!!Охота за наградами!!" STR_UNDERGROUND_MISSIONS: "!Миссии в подземельях!" STR_SPACE_MISSIONS: "!Миссии в невесомости!" STR_ENGINEER_PLUS: Основы машиностроения STR_PILOT_PLUS: Пробный полет STR_ACADEMY_MED_KNOWHOW: МЕДИЦИНА АКАДЕМИИ STR_ACADEMY_ENG_KNOWHOW: ТЕХНИКА АКАДЕМИИ STR_TRADERS_ENG_KNOWHOW: ТЕХНИКА ГИЛЬДИИ STR_MERCS_ENG_KNOWHOW: ТЕХНИКА НАЕМНИКОВ STR_ACADEMY_ARC_KNOWHOW: ТАЙНЫ ЭКСТРАСЕНСА АКАДЕМИИ STR_TRADERS_ARC_KNOWHOW: СЕКРЕТЫ УПРАВЛЯЮЩЕЙ ГИЛЬДИИ STR_CHURCH_ARC_KNOWHOW: ТАЙНЫ ТЕХНИКИ ЦЕРКВИ STR_ACADEMY_COM_KNOWHOW: ТАЙНЫ РЕКТОРА АКАДЕМИИ STR_TRADERS_COM_KNOWHOW: СЕКРЕТЫ ГИЛЬДМАСТЕРА STR_MUTANT_ABILITIES: Наши способности STR_MUTANT_ORIGINS: Происхождение мутантов STR_MUTANT_PHYSIOLOGY: Медицинский осмотр STR_MUTANT_SHIELDS: "Био-силовое поле мутантов" STR_CHRYSSALID_LEGACY: "Наследие Крисалидов" STR_BRAINER_ORIGINS: Происхождение Лаботрясов STR_SPACE_SURVIVAL_PREQ: "Выживание в космосе (Треб.)" STR_SPACE_SURVIVAL: "Выживание в космосе" STR_MEDICINE: Медицина STR_ADVANCED_MEDICINE: Передовая медицина STR_ADVANCED_CLONING: Продвинутое клонирование STR_PHARMACOLOGY: Фармакология STR_COMBAT_DRUGS_MANUFACTURING: Производство боевых наркотиков STR_TRANQUILIZERS: Усиленные транквилизаторы STR_SLAYER_BULLETS: Убойные пули STR_PLASTASTEEL_MUNITIONS: Боеприпасы из пластистали STR_AQUA_AMMO: Аква-пули STR_EP_MUNITIONS: Электроимпульсные боеприпасы STR_MAG_MUNITIONS: Магнитные боеприпасы STR_ELERIUM_EXPLOSIVES: Хеллериевая взрывчатка STR_NUCLEAR_MUNITIONS: Хеллериевые боеприпасы STR_FUSION_EXPLOSIVES: Бластер-взрывчатка STR_ATOM_POWER: Сила Атома STR_ELECTRICS: Электрическое оружие STR_FORCEFIELDS: Силовые поля STR_SHIELDS_GOLD: Золотой силовой щит STR_SHIELDS_BLUE: Синий силовой щит STR_SHIELDS_PURPLE: Фиолетовый силовой щит STR_SHIELDS_RED: "Красный силовой щит" STR_SHIELDS_GOLD_PREQ: "Золотой силовой щит (Треб.)" STR_SHIELDS_BLUE_PREQ: "Синий силовой щит (Треб.)" STR_SHIELDS_PURPLE_PREQ: "Фиолетовый силовой щит (Треб.)" STR_SHIELDS_RED_PREQ: "Красный силовой щит (Треб.)" STR_SHIELDS_ENERGY_CIRCUITS: "Энергосхемы щитов" STR_SHIELDS_DYNAMIC_COMPUTING: "Динамический расчет щитов" STR_SHIELDS_1: Персональные силовые щиты STR_SHIELDS_1_PREQ: "Персональные силовые щиты (Треб.)" STR_SHIELDS_2: Портативные генераторы щитов STR_SHIELDS_2_PREQ: "Портативные генераторы щитов (Треб.1)" STR_SHIELDS_2_PREQ2: "Портативные генераторы щитов (Треб.2)" STR_STARGOD_SHIELDS: Щиты Звездных Богов STR_SUBSPACE: Подпространство STR_GRAVITY_PHYSICS: Физика гравитации STR_LIQUID_METALS: Жидкие металлы STR_TRACTORS_AND_REPULSORS: Притяжители и репульсоры STR_PHASE_SHIELD: Фазовый щит STR_ETHEREAL_TRAVEL: "Скитания меж звезд" STR_NEURAL_SCANNER: Нейронный сканер STR_SENSOSPHERE: Сенсосфера STR_RETEGES: Ретегеш STR_DISRUPTOR_MYSTICISM: Мистицизм дезинтеграции STR_GAUSS_UNLOCK: Разблокировка Гаусс-оружия STR_PSI_UNLOCK: Разблокировка оружия Звездной Империи STR_POWER_SOURCE_TWEAKING: Пучковые двигатели STR_MINI_POWER_SOURCE: Хеллериевые аккумуляторы STR_FIGHTER_CONSTRUCTION: Улучшенная конструкция истребителя STR_SELF_REPAIRING_HULL: Обшивка с саморемонтом STR_OPTRONICS: Оптронные вычисления STR_CODE_BREAKING: Взлом кода STR_DATA_ENCRYPTION: "Божественный Код" STR_PBA_TRAINING: Мой сосед механизм STR_THERMAL_EXCHANGE_MESH: Теплообменная прокладка STR_EXOSUITS: Экзо-костюмы STR_CYBERNETIC_INTERFACE: Кибернетический интерфейс STR_MIND_MACHINE_INTERFACE: Магический интерфейс STR_SMART_WEAPONS: Смарт-оружие STR_HYPERWAVES: Гиперволны STR_HEAVY_CONSTRUCTION: Сверхпрочные конструкции STR_HABITATION_ADVANCE: Улучшенное жилье STR_RETICULAN_GENETICS: Генетика Ретикулян STR_RETICULAN_POWER_SYSTEMS: Энергосистемы Ретикулян STR_RETICULAN_HIVE: Коллектив Ретикулян STR_SS_OPERATIONS: Операции РС STR_MMA_TRAINING: "Освоение мутантского стиля" STR_GLADIATOR_TRAINING: "Тренировки гладиаторов" STR_BONDING_CEREMONY: "Церемония Привязанности" STR_SHAKEUP_CEREMONY: "Церемония посвящения " STR_SHAKEUP: "Посвящение " STR_CEREMONY_DEP: "Церемония (Зав.)" STR_RECRUITMENT_DEP: "Вербовка (Зав.)" STR_WEIRDGAL_TRANSFORMATION: "Обращение в Странненькую" STR_WAT_DO: "Созвать сходку" STR_PARTY: "Устроить вечеринку!" STR_PARTY_DEP: "Вечеринка (Зав.)" STR_PIRATE_LIFE: "Быть нам пиратами" STR_KULTUR: "Наша культура" STR_JACKSTOWN: "Джекстаун" STR_JACKSTOWN_SCOUTING: "Посетить ближайший город" STR_INSPECT_MACHINERY: "Изучить оборудование" STR_CONTACT_BLACK_MARKET: "Контакты: Черный Рынок" STR_CONTACT_MUTANT_ALLIANCE: "*Альянс Мутантов*" STR_CONTACT_GENERAL_SUPPLIES: "Контакты: Торговцы" STR_CONTACT_CAR_THIEVES: "Контакты: Автоугонщики" STR_CONTACT_BUILDERS: "Контакты: Мастеровые" STR_WORKER: "ГРУЗЧИК" STR_CONTACT_SHIP_JUNKYARD: "Контакты: Свалка кораблей" STR_CONTACT_KRAZY_HANNA: "Контакты: Чокнутая Ханна" STR_CONTACT_GUN_EMPORIUM: "Контакты: Оружейный Универмаг" STR_CONTACT_DEALERS: "Контакты: Авторизованные дилеры" STR_CONTACT_SMUGGLERS: "Контакты: Контрабандисты" STR_CONTACT_MAGIC_SHOP: "Магазинчик древней магии" STR_CONTACT_MERCENARIES: "Контакты: Наемники" STR_CONTACT_EUROSYNDICATE: "Контакты: Евросиндикат" STR_MISSION_EUROSYNDICATE_DEAL: "*Сделка с Евросиндикатом*" STR_MISSION_EUROSYNDICATE_DEAL_END: "*Пересмотр сделки с Евросиндикатом*" STR_CONTACT_FUSO: "Контакты: Фусо" STR_CONTACT_THEBAN: "Контакты: Фивы" STR_CONTACT_ARENA: "Контакты: Арена Долины Смерти" STR_CONTACT_DR_WANG: "Контакты: Лавка Смерти д-ра Ванга" STR_CRAZY_HASSAN: "Контакты: Чокнутый Хасан" STR_CRAZY_HASSAN_LEAFLET: "Листовка Чокнутого Хасана" STR_CRAZY_HASSAN_ALLGUNS: "Любимый покупатель Хасана" STR_CONTACT_ROGUE_FIELDS: "Контакты: Военачальники Дикополья" STR_CONTACT_WHITE_DRAGON: "Контакты: Белый Дракон" STR_CONTACT_RETICULANS: "Контакты: Ретикуляне" STR_SOLDIER_M_RECRUITMENT: "Вербовка воинов" STR_SOLDIER_V_RECRUITMENT: "Вербовка ветеранов" STR_HYBRID_RECRUITMENT: "Вербовка Лупоглазов" STR_LOKNAR_RECRUITMENT: "Вербовка Локк'Нааров" STR_LOKNAR_EXAMINATION: "Боец: Локк'Наар" STR_SPECTRE_SUMMONING: "Призыв Духа" STR_CHORT_SUMMONING: "Создание Чертовки" STR_SOLDIER_SPECTRE: "Дух" STR_SOLDIER_GNOME: "Гном" STR_SOLDIER_DOGE: "Боевой Пес" STR_SOLDIER_BLOODOGE: "Кровавая Гончая" STR_DOGE_NAMED_PREQ: "Клички для Псов (Треб.)" STR_DOGE_NAMED: "Клички для Псов" STR_BLOODOGE_NAMED: "Клички для Гончих" STR_WASTELAND_PRIESTESS: "Жрица Пустошей" STR_MARKET_OF_WISHING: "Рынок Потребностей" STR_EXPEDITIONS: "Экспедиции" STR_EXPEDITION_RESEARCH_COMPLETE: "Разведка завершена" STR_EXPEDITION_RESEARCH_INCOMPLETE: "Разведка не завершена" STR_EXPEDITION_RESEARCH: "Разведотряд" STR_EXPEDITION_REPORTS: "Доклад Разведотряда" STR_EXPEDITION_DEBRIEF: "Итоги разведки" STR_NO_CIVILIAN_TRAFFIC: "*Не отслеживать гражданские суда*" STR_VIP_KIDNAPPING: "Похищения бомонда" STR_ZERO_ZERO: "Нулевая терпимость к нулевой терпимости" STR_FAMILY_TIES: "*Семейные узы*" STR_RETICULAN_AND_HUMAN_TECH: "Слияние технологий Землян и Ретикулян" STR_HUMAN_RETICULAN_ALLIANCE: "*Кооперация Землян и Ретикулян*" STR_NO_AGGRESSION: "Агрессию нужно остановить" STR_MUTANT_SELF_DEFENSE: "*Силы Самообороны Мутантов*" STR_RUSSIAN_FILES: Русские файлы STR_RUSSIAN_FILES_STAGED: Поиски базы в Сибири STR_CLOAKING_DEVICE_INVESTIGATION: "Исследование маскирующего устройства" STR_CYCLOPS_CORPSE: Труп Циклопа STR_CYCLOPS_CORPSE_BATTLE: Мертвый Циклоп STR_WASPITE_CORPSE: Останки Осоида STR_WASPITE_CORPSE_BATTLE: Мертвый Осоид STR_SYNTH_CORPSE: Поврежденная Син STR_CORPSE_WRECK: Обломки STR_HOVERTANK_CORPSE: Обломки Ховертанка STR_TANK_CORPSE: Запчасти Танка STR_CYBERDISC_CORPSE: Обломки Кибердиска STR_SECTOPOD_CORPSE: Обломки Сектопода TANK_ARMOR: 'Осмотр: Танк' STR_CAR_CORPSE: Запчасти Мобиля HOVERTANK_ARMOR: Корпус Ховертанка SECTOPOD_ARMOR_2: Ходовая часть X-Сектопода CYBERDISC_ARMOR_2: Улучшенный корпус Кибердиска ARMORED_CAR_ARMOR: 'Осмотр: Бронемобиль' FIELD_GUN_ARMOR: 'Осмотр: Полевое орудие' STR_MECHTOID_CORPSE: Труп Мехтоида STR_STEALTHSUITS: Стелс-костюмы STR_STEALTHSUIT_CORPSE: Детали стелс-костюма STR_SECURITY_CORPSE: Аквапластик STR_PBA_CORPSE: Детали силовой брони STR_GRAV_CORPSE: Гравимодуль STR_LOOTED_SECTOPOD_LASER: "Каркас XEC-экзоскелета" STR_CHEMICALS: Химикаты STR_FUEL_CAPSULE: Хелл. топливная капсула STR_FUEL_CAPSULES: Хеллериевые топливные капсулы STR_SCRAP_METAL: Металлолом STR_ORE: Железная руда STR_SC_WIRE: Сверхпроводник STR_PARTS_WEAPON_ADV: Детали энерго-оружия STR_PARTS_WEAPON_MC: Высокоточные детали оружия STR_PARTS_WEAPON_MC_TROPHY: "От Альянса: Высокоточные детали" STR_PARTS_LASER_LENS: Лазерные линзы STR_PARTS_LASER_CRYSTAL: Фокусирующие кристаллы STR_PARTS_GAUSS_COIL: Катушки Гаусса STR_PARTS_GAUSS_CAPACITOR: Энергоконденсаторы STR_PARTS_PLASMA_CHAMBER: Плазменные камеры STR_PARTS_PLASMA_ACCELERATOR: Инерционные ускорители STR_PARTS_WEAPON_PSI: Магические движители STR_PARTS_HEAVY_COUPLINGS: Мощные силовые муфты STR_MYSTERY_BOX: "Таинственная коробка" STR_MYSTERY_BOX_OPEN: "Открыть Таинственную коробку" STR_DREAM_ECHO: "Отголосок Грез" STR_DEMON_HEART: "Сердце демона" STR_ZORTRIUM_CRYSTAL: "Кристалл Зортрия" STR_DEMONIC_INCURSION: "ВТОРЖЕНИЕ ДЕМОНОВ" STR_SLIME_INFESTATION: "...ЗАРАЖЕНИЕ СЛИЗЬЮ!" STR_POLTERGEIST: "ПОЛТЕРГЕЙСТ" STR_TRANSDIMENSIONAL_LOCKER: "Экстрамерный ларчик" STR_TRANSDIMENSIONAL_LOCKER_ACTIVE: "Экстрамерный ларчик (Актив.)" STR_GOLDEN_APPLE: "Золотое Яблоко" STR_GOLDEN_APPLE_USE: "Использовать Золотое Яблоко" STR_SHADOW_ORB_BLUE: "Сумрачная Сфера Эфира" STR_SHADOW_ORB_GREEN: "Сумрачная Сфера Рвения" STR_SHADOW_ORB_MIND: "Сумрачная Сфера Разума" STR_SHADOW_ORB_RED: "Сумрачная Сфера Крови" STR_SHADOW_ORB_CRYSTAL: "Сумрачная Сфера Стазиса" STR_CROWNED: "Вы короновали себя{NEWLINE}(+1000 Рейтинга)." STR_CROWNING_UC: "Коронация" STR_QUEEN_GRAY: "Коварная Королева" STR_QUEEN_GOLD: "Великолепная Королева" STR_QUEEN_RED: "Королева-Воительница" STR_QUEEN_GREEN: "Нежная Королева" STR_CODEX_CHOICE: " ЗОЛОТОЙ ЗЕЛЕНЫЙ КРАСНЫЙ СЕРЫЙ" STR_CODEX_CHOICE_UFOPEDIA: " " STR_CODEX_GRAY: "Серый Кодекс" STR_CODEX_GOLD: "Золотой Кодекс" STR_CODEX_RED: "Красный Кодекс" STR_CODEX_GREEN: "Зеленый Кодекс" STR_KEYCARD_GREEN: "Кидонийские Коды Церкви" STR_KEYCARD_YELLOW: "Кидонийские Коды Торговцев" STR_KEYCARD_YELLOW_DISCOVERY: "Кидонийские Коды Торговцев (ДПРС?)" STR_KEYCARD_RED: "Кидонийские Коды Академии" STR_KEYCARD_BLUE: "Божественные Кидонийские Коды" STR_INTERSTELLAR_SHIP_PROJECT: "Проект межзвездного корабля" STR_CORRIDOR: "Коридор" STR_FIRE_PIT: "Огненный коридор" STR_GAS_CHAMBER: "Газовая камера" STR_HYDROPONICS: "Плантация" STR_HYDROPONICS_WEED: "Плантация травки" STR_HYDROPONICS_WEED_HARVEST: "Плантация травки" STR_HYDROPONICS_BOOM: "Бум-плантация" STR_HYDROPONICS_BOOM_HARVEST: "Бум-плантация" STR_CASINO: "Казино" STR_GAMBLING: "Азартные игры" STR_STILL: "Спиртзавод" STR_GYM_ROOM: "Додзе" STR_GYM_ADVANCE: "Обучение боевым искусствам" STR_GYMNASTICS: Гимнастика STR_LUXURY_SPA: "Роскошный Спа" STR_ONSEN_PREQ: "Онсэн (Треб.)" STR_ONSEN: "Онсэн" STR_LIBRARY: "Библиотека" STR_GREAT_LIBRARY: "Библиотека мечты" STR_RED_TOWER: "Алая Башня" STR_GDX_LAB: "Био-лаборатория" STR_GDX_LAB_BLUEPRINT: "Чертежи Био-лаборатории" STR_MED_BAY: "Лазарет" STR_LOVE_CLINIC: "Клиника Любви" STR_MESS_HALL: "Кают-компания" STR_SURGERY_ROOM: "Операционная" STR_CLONING_CENTRE: "Центр клонирования" STR_METAGARDEN: "Самосад" STR_STUDY_ROOM: "Учебный класс" STR_COMPUTER_CORE: "Суперкомпьютер" STR_DATA_CENTER: "Серверная" STR_MINT: "Монетный двор" STR_REFINERY: "Химзавод" STR_SUMMONING_CIRCLE: "Круг призыва" STR_POWER_PLANT: "Электростанция" STR_FUSION_REACTOR: "Термоядерная топка" STR_WELL: "Экстрактор" STR_INDUSTRIAL_PRINTER: "Промышленный принтер" STR_FACTORY: "Фабрика" STR_LABORATORY: "Лаборатория Старого Мира" STR_PERSONAL_LABS: "Личные лаборатории" STR_BURROW: "Нора" STR_BEAST_DEN: "Звериное логово" STR_LIVING_QUARTERS_SMALL: "Аванпост" STR_LIVING_QUARTERS_LARGE: "Большой кубрик" STR_LIVING_QUARTERS_ADVANCED: "Элитный кубрик" STR_GENERAL_STORES_LARGE: "Большой склад" STR_GENERAL_STORES_ARMORED: "Защищенный склад" STR_JAIL: Тюремные камеры STR_PRISON: "Большая тюрьма" STR_FLAK_DEFENSES: "Зенитное орудие" STR_FLAK_DEFENSE: "Зенитное орудие" STR_SAM_DEFENSES: "Установка ЗРК" STR_GAUSS_DEFENSES: "Гаусс-ПВО" STR_GAUSS_DEFENSE: "Гаусс-ПВО" STR_ARMORY: "Арсенал" STR_FUEL_CAPSULES_UFOPEDIA: "Эти батареи высокой плотности изготовляются из хеллерия и пластистали, затем заряжаются в резонирующем магнитном поле. В их малые корпусы можно вместить больше энергии, чем в обычные хеллериевые системы, что открывает нам путь к межпланетным кораблям, помещающимся в ангарах Убежищ. Для производства необходима Электростанция, ну а для межзвездных путешествий понадобится около 250 батарей, я полагаю." STR_CHEMICALS_UFOPEDIA: "Различные вещества и соединения, скорее всего токсичные и легковоспламеняющиеся. Сгодятся в качестве сырья, средства для мытья полов, осветлителя волос и т. д.{NEWLINE}>Выручка с продажи: 700" STR_SCRAP_METAL_UFOPEDIA: "Годный металлолом, из которого Кустари могут сварганить{NEWLINE}что-нибудь полезное.{NEWLINE}>Выручка с продажи: 175" STR_SC_WIRE_UFOPEDIA: "Этот материал используется во всех продвинутых технологиях: от лазерных пушек до авиатехники.{NEWLINE}>Выручка с продажи: 1 750" STR_ORE_UFOPEDIA: "В этих булдыжниках ЖЕЛЕЗО. Мы думаем, что можно их расплавить и получить кучу металла, но это дело небыстрое.{NEWLINE}>Выручка с продажи: 3 000" STR_PARTS_WEAPON_ADV_UFOPEDIA: "Обычные высокотехнологичные детали для производства всевозможного продвинутого оружия." STR_PARTS_WEAPON_MC_UFOPEDIA: "Прецизионные детали, необходимые для сборки сверхсовременного оружия." STR_PARTS_LASER_LENS_UFOPEDIA: "Высококачественные хрустальные линзы для создания всевозможных лазеров, от дальномеров до пушек." STR_PARTS_LASER_CRYSTAL_UFOPEDIA: "Эти кристаллы используются для фокусировки огромного количества энергии и ее перенаправления в форме концентрированного луча. Могут использоваться в лазерном оружии, а также в качестве детонатора для трудновоспламеняющихся взрывчатых веществ или топлива." STR_PARTS_GAUSS_COIL_UFOPEDIA: "Сверхпроводящие, основательно усиленные катушки - это главные детали любого Гаусс-оружия. Гиперзвуковые пули, прошедшие через эти катушки, наносят серьезный ущерб даже при незначительном ударе (разброс урона 50-150%)." STR_PARTS_GAUSS_CAPACITOR_UFOPEDIA: "Любое оружие Гаусса должно обладать возможностью хранить большое количество энергии в подготовительной камере и быстро и безопасно передавать ее на катушку. Без этих сложных деталей невозможно использование высокомощных магнитных ускорителей." STR_PARTS_PLASMA_CHAMBER_UFOPEDIA: "Миниатюрный ядерный реактор, сердце любого плазменного оружия Звездной Империи." STR_PARTS_PLASMA_ACCELERATOR_UFOPEDIA: "Звездная империя пользуется этими ускорителями, чтобы выпускать пучки плазмы с высокими скоростями. Они также выступают как амортизаторы, полностью гасящие отдачу при эксплуатации." STR_PARTS_WEAPON_PSI_UFOPEDIA: "Неотъемлемая часть любого военного оружия Звездной Империи, это странное устройство позволяет напрямую общаться с техникой силой мысли. Может быть использовано для предотвращения несанкционированного управления машиной, а также позволяет направлять и фокусировать ментальную энергию." STR_PARTS_HEAVY_COUPLINGS_UFOPEDIA: "Сверхмощные детали, незаменимые при конструировании всех видов крупногабаритного энергетического оружия. Они очень ценны и довольно редки." STR_MENACING_HULL_UFOPEDIA: "Странный на вид корабль на хеллериевой тяге, на котором наши Лаботрясы вырвались из заточения. К сожалению, после крушения он не пригоден для полетов, но мы думаем, что сможем снова поднять его в воздух... в конечном счете. Помимо наличия нормальной мастерской, вероятно, требуется еще и раскрыть тайну 'Крохотного Бура', найденного вместе с ним." STR_MBT_UFOPEDIA: "ЭТИ ХОВЕРТАНКИ ВОЕННОГО ОБРАЗЦА МАЛОПОЛЕЗНЫ В НАШЕМ ДЕЛЕ, НО МЫ МОЖЕМ СДАВАТЬ ИХ В АРЕНДУ ИЛИ ПРОДАВАТЬ РАДИ ПРИБЫЛИ. РАДАР: 50 БРОНЯ: 20 ОРУДИЯ: 1хЛЕГ.+1хТЯЖ." STR_WRECK_UFOPEDIA: "ТАК КАК МЫ НЕ ГРЕБАНАЯ ВЕРФЬ, ДЛЯ ПОСТРОЙКИ СУДОВ НАМ НУЖНЫ ЭТА РУХЛЯДЬ И МАГИЯ. ДАЖЕ НЕ МАГИЯ, А ТУПО ТЯЖЕЛАЯ РАБОТА." STR_INTERCEPTOR_UFOPEDIA: "ЛЕГКИЙ ИСТРЕБИТЕЛЬ, КОТОРЫЙ МОЖНО БЫСТРЕНЬКО СВАРГАНИТЬ В ВАШИХ МАСТЕРСКИХ. ХРУПКИЙ, НО БЫСТРЫЙ И НЕ СЛИШКОМ ПРОЖОРЛИВЫЙ.{NEWLINE}ТОПЛИВО: E511x4 УКЛОНЕНИЕ: +10% РАДАР: 600 ОРУДИЯ: 2xЛЕГ.+2xРАК." STR_SKYRANGER_UFOPEDIA: "ЭТО ДАЖЕ НЕ НАСТОЯЩЕЕ СУДНО. ЭТОТ ЛЕТАТЕЛЬНЫЙ АППАРАТ С РЕАКТИВНЫМ ДВИГАТЕЛЕМ ПОТРЕБЛЯЕТ ХИМИКАТЫ ВМЕСТО ХЕЛЛЕРИЯ И СПОСОБЕН ДОСТАВИТЬ ВАШИХ БОЙЦОВ НА ПОЛЕ БОЯ...{NEWLINE}ЕДВА-ЕДВА.{NEWLINE}ТОПЛИВО: ХИМx20 РАДАР: 50" STR_PIGEON_UFOPEDIA: "СЧИТАЕТЕ КОНСТРУКЦИЮ РЕЙНДЖЕРА УСТАРЕВШЕЙ? А КАК НАСЧЕТ ВИНТОВОГО САМОЛЕТА? РАЗМЕРЫ ТАРЕЛКИ РАДАРА ВНУШАЮТ...{NEWLINE}ТОПЛИВО: ХИМх20 РАДАР: 1100" STR_EXPEDITION_UFOPEDIA: "ЧЕМ МЕДЛЕННЕЙ ВЫ ДВИГАЕТЕСЬ, ТЕМ БОЛЬШЕ ВЫ ВИДИТЕ И УЗНАЕТЕ. ПЕШКОМ, ЛОДКОЙ, ПОЕЗДОМ И САМОЛЕТОМ НАША РАЗВЕДКА МОЖЕТ ПЕРЕСЕЧЬ ЗЕМНОЙ ШАР, СОБИРАЯ ИНФОРМАЦИЮ В ПРОЦЕССЕ (ДАЛЬНОСТЬ ОБЗОРА = 750).{NEWLINE}НАМ ТОЛЬКО НУЖНО ВЫДЕЛИТЬ СВОБОДНЫЙ АНГАР." STR_CONVOY_UFOPEDIA: "НУ ЧТО. ЕДЕМ? ПОРА ДВИГАТЬ В ПУТЬ БЕЗ ДВИЖЕНИЯ. НУ, ПОЧТИ БЕЗ ДВИЖЕНИЯ. ПО КРАЙНЕЙ МЕРЕ, ЭТИ ГРУЗОВИКИ КОМФОРТНЫЕ, ВЕЗДЕХОДНЫЕ И ПОЧТИ НЕУНИЧТОЖИМЫЕ. ТОПЛИВО: (х20) РАДАР: 500 БРОНЯ: 5 УКЛОНЕНИЕ: -20% ОРУДИЯ: 3хЛЕГ." STR_TRUCKS_UFOPEDIA: "ПЕРВАЯ МАШИНА НЕСЕТ ПРОТИВОВОЗДУШНОЕ ОРУДИЕ, ДРУГАЯ - БАШНЮ С ТЯЖЕЛЫМ РОТОГАНОМ. СМ. РАЗДЕЛ 'КОМАНДА'. ДЛЯ ПЕРЕМЕЩЕНИЯ ПО ВОДЕ МОЖНО ПОГРУЗИТЬ НА ЛОДКУ. РАДАР: 300 ТОПЛИВО: (х40) БРОНЯ: 3 УКЛОНЕНИЕ: -15% {NEWLINE}ОРУДИЯ: 1хЛЕГ." STR_BIKES_UFOPEDIA: "БАНДА ПИРАТОВ - ЭТО СБИТАЯ КОМАНДА В ОДНОЙ ЛОДКЕ. НО ПИРАТСКАЯ КУЛЬТУРА ТАКЖЕ ЦЕНИТ И ЛИЧНУЮ СВОБОДУ, И НИЧТО НЕ ОТРАЖАЕТ ЕЕ ЛУЧШЕ ВЕРНОГО КОНЯ. БАЙКИ ЛЕГКО СПРЯТАТЬ ИЛИ ПЕРЕВЕЗТИ МОРЕМ, НО В БОЮ ОНИ БЕСПОЛЕЗНЫ. РАДАР: 400" STR_VENTURA_UFOPEDIA: "ШТУРМОВОЙ ТРАНСПОРТНИК КЛАССА 'УГРОЗА'. САМЫЙ МИЛЫЙ В СВОЕМ КЛАССЕ.{NEWLINE}ТОПЛИВО: E511x25 РАДАР: 400{NEWLINE}РЕМОНТ x2 ОРУДИЯ: 3xЛЕГ. 1хСМТ" STR_FUEGO_UFOPEDIA: "БРИГ КЛАССА 'УГРОЗА'. КОМАНДНЫЙ ПУНКТ ОБСЛУЖИВАЕТСЯ ЕДИНСТВЕННЫМ ПИЛОТОМ. ТОПЛИВО: E511x12 РАДАР: 600 БРОНЯ: 2 ТОЧНОСТЬ: +5% УКЛОНЕНИЕ: +5% ОРУДИЯ: 2хТЯЖ.+1хРАК. 1хСМТ" STR_FORTUNA_UFOPEDIA: "ИССЛЕДОВАТЕЛЬСКОЕ СУДНО КЛАССА 'УГРОЗА'. В ОТЛИЧИЕ ОТ СЕСТЕР, МОЖЕТ ВЫЙТИ НА ОРБИТУ НА СОБСТВЕННОЙ ТЯГЕ.{NEWLINE}ТОПЛИВО: E511x30 РАДАР: 1400 ЩИТЫ: 200 ТОЧНОСТЬ: +5% {NEWLINE}ОРУДИЯ: 1xЛЕГ.+1xРАК. 2хСМТ" STR_METALLO_UFOPEDIA: "РЕЙДОВОЕ СУДНО КЛАССА 'УГРОЗА'. ВЫДЕЛЯЕТСЯ НЕОБЫЧАЙНО ПРОЧНОЙ БРОНЕЙ.{NEWLINE}ТОПЛИВО: E511x16 РАДАР: 600 РЕМОНТ x3 БРОНЯ: 8{NEWLINE}ОРУДИЯ: 2xЛЕГ.+1xТЯЖ. 1хСМТ" STR_JETBIKE_UFOPEDIA: "РЕАКТИВНЫЕ БАЙКИ НИКОГДА НЕ ВЫЙДУТ ИЗ МОДЫ. ТОПЛИВО: E511x1 РАДАР: 300 ТОЧНОСТЬ: +10% УКЛОНЕНИЕ: +30% ОРУДИЯ: 1xЛЕГ." STR_PIRANHA_AIRBIKE_UFOPEDIA: "МАЛЕНЬКАЯ И ЗЛОБНАЯ ТАЧКА, ПРЯМО КАК РЫБИНА, В ЧЕСТЬ КОТОРОЙ ОНА НАЗВАНА. ОЧЕНЬ ОГРАНИЧЕННАЯ ДАЛЬНОСТЬ ПОЛЕТА. ОРУДИЯ: 1xЛЕГ. ТОПЛИВО: (х2) РАДАР: 300 БРОНЯ: 2 ТОЧНОСТЬ: +5% УКЛОНЕНИЕ: +35%" STR_AIRSPEEDER_UFOPEDIA: "ИЗ ВСЕГО ТРАНСПОРТА НА АККУМУЛЯТОРАХ ЭТОТ - САМЫЙ АВАНТЮРНЫЙ. ОТСЕК ДЛЯ РАКЕТ ПОЧТИ НЕ ОСТАВЛЯЕТ МЕСТА ДЛЯ ГРУЗА. ТОПЛИВО: (х3) РАДАР: 300 УКЛОНЕНИЕ: +25% ОРУДИЯ: 1xРАК." STR_AIRCAR_UFOPEDIA: "КЛАССНАЯ БЫСТРАЯ ТАЧКА. ЗАПАС ХОДА БОЛЬШЕ, ЧЕМ У АЭРОБУСА, НО МЕСТА ПОД ГРУЗ И КОМАНДУ МЕНЬШЕ. ТОПЛИВО: (х4) РАДАР: 200 УКЛОНЕНИЕ: +20% ОРУДИЯ: 1xЛЕГ." STR_GDXCAR_UFOPEDIA: "ШЕДЕВРАЛЬНЫЙ ЭЛЕКТРОКАР ДОКА ИКС. ВЫТАЩИВ ИЗ НЕГО ВЕСЬ ХЛАМ, МЫ СМОЖЕМ ЛЕТАТЬ НА МИССИИ ПОД ПРИКРЫТИЕМ.{NEWLINE}ТОПЛИВО: (х10) РАДАР: 500 УКЛОНЕНИЕ: +15% ОРУДИЯ: 2xЛЕГ." STR_AIRVAN_UFOPEDIA: "ПЕРЕДЕЛАННЫЙ РАЗВОЗНОЙ ФУРГОН С БОЛЬШИМ, ЧЕМ У АЭРОБУСА, ЗАПАСОМ ТОПЛИВА, НО МЕНЬШИМ МЕСТОМ ДЛЯ КОМАНДЫ. ИДЕАЛЕН ДЛЯ ТАЙНЫХ МИССИЙ ПО ВСЕМУ МИРУ. РАДАР: 150 ТОПЛИВО: (х5) УКЛОНЕНИЕ: +10%" STR_AIRBUS_UFOPEDIA: "ГРАЖДАНСКОЕ СУДНО С АККУМУЛЯТОРОМ, КОТОРОЕ МЫ УГНАЛИ ПРИ ПОБЕГЕ ИЗ 'АКАДЕМИИ'. ДЛЯ ЗАПРАВКИ ДОСТАТОЧНО ПОДКЛЮЧИТЬ К ЭЛЕКТРОСЕТИ. ТОПЛИВО: (х5) РАДАР: 100 УКЛОНЕНИЕ: +5%" STR_GOLDHAWK_UFOPEDIA: "ОДИН ДВИГАТЕЛЬ, ОДИН ПИЛОТ, ОДНА БОЛЬШАЯ ПУШКА. ХИТРОУМНАЯ ЭЛЕКТРОНИКА И УЛЬТРАКРУТЫЕ СИСТЕМЫ ПИТАНИЯ ПОЗВОЛЯЮТ ЭТОЙ ПТИЧКЕ РАЗВИВАТЬ ПОРАЗИТЕЛЬНУЮ ДЛЯ ГИБРИДА СКОРОСТЬ, НО ЗАПАС ТОПЛИВА КРАЙНЕ МАЛ. ТОПЛИВО: ХИМx4 РАДАР: 500 ТОЧНОСТЬ: +20% УКЛОНЕНИЕ: +15% ОРУДИЯ: 1xТЯЖ. 2xСМТ" STR_SAKURABUS_UFOPEDIA: "ТАК ВОТ ЧТО ЗА ТАЧКУ УГОНЩИКИ ПРЯТАЛИ ОТ НАС. ОНИ ПРОДОЛЖАЮТ УПИРАТЬСЯ, НО МЫ ВИДЕЛИ ЭТОТ ЭЛЕКТРОШЕДЕВР. МЕДЛЕННЫЙ. НО УВЕРЕННЫЙ. ТОПЛИВО: (х10){NEWLINE}РАДАР: 100 РЕМОНТ х4 3хСМТ" STR_WHITEWORM_UFOPEDIA: "СТИЛЬНОЕ СУДНО, ВЫКРАШЕННОЕ В ЦВЕТ СМЕРТИ И СПОСОБНОЕ УНЕСТИ НА БОРТУ МНОЖЕСТВО ВОИНОВ И ОРУЖИЯ. ЧЕТЫРЕ НЕБОЛЬШИХ ЛЮКА ВЫПУСКАЮТ ГАЛЛЮЦИНОГЕННЫЙ ГАЗ, ЕСЛИ К НИМ ПРИБЛИЗИТЬСЯ.{NEWLINE}ТОПЛИВО: (х10) РАДАР: 750{NEWLINE}РЕМОНТ x3 ОРУДИЯ: 3xЛЕГ. 1xСМТ" STR_SCARAB_UFOPEDIA: "КРЕПКОЕ СУДНО, ОБОРУДОВАННОЕ СИСТЕМОЙ НАВЕДЕНИЯ 'ПАЛАЧ', КОТОРАЯ НА 32% УВЕЛИЧИВАЕТ МОЩНОСТЬ ЕГО ОРУДИЙ. БОЛЬШОЙ АККУМУЛЯТОР C КОНДЕНСАТОРАМИ НЕВЕРОЯТНОЙ ЕМКОСТИ ПОЗВОЛЯЕТ РАЗВИВАТЬ ПРИЛИЧНУЮ СКОРОСТЬ И ПОКРЫВАТЬ ВПЕЧАТЛЯЮЩИЕ РАССТОЯНИЯ, НО МЕДЛЕННО ЗАРЯЖАЕТСЯ. ТОПЛИВО: (х20) РАДАР: 400 БРОНЯ: 6 ОРУДИЯ: 1xЛЕГ.+2xТЯЖ. 1xСМТ" STR_MI2400_UFOPEDIA: "ЭТОТ ШТУРМОВИК ЗАВИСАЕТ В ВОЗДУХЕ НА ЭЛЕКТРОРЕПУЛЬСОРАХ, А В ПОЛЕТЕ СЖИГАЕТ ХИМИКАТЫ. ВЫСОКАЯ МАНЕВРЕННОСТЬ ПОЗВОЛЯЕТ ЕМУ САДИТЬСЯ ЧУТЬ ЛИ НЕ ПРЯМО НА ВРАГОВ. ТОПЛИВО: ХИМx3 РАДАР: 300 БРОНЯ: 4 ТОЧНОСТЬ: +10% УКЛОНЕНИЕ: +10% ОРУДИЯ: 1xЛЕГ.+1xТЯЖ. 1xСМТ" STR_VERDANT_SNAKE_UFOPEDIA: "СТРАННЫЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ В ФОРМЕ ТРЕХГЛАВОЙ ЛЕТАЮЩЕЙ ЗМЕИ: В КАЖДОЙ ГОЛОВЕ - СОБСТВЕННОЕ ОРУДИЕ. ТОПЛИВО: (х6) РАДАР: 700 ЩИТЫ: 75 ТОЧНОСТЬ: +5% УКЛОНЕНИЕ: +5% ОРУДИЯ: 1xЛЕГ.+1xТЯЖ.+1xРАК. 1xСМТ" STR_SAPPHIRE_JELLYFISH_UFOPEDIA: "ПРЯМО ЛЕТАЮЩАЯ ТАРЕЛКА, А НЕ СУДНО. ОДИН ИЗ ПИЛОТОВ ДОЛЖЕН ПОСТОЯННО НАХОДИТЬСЯ В СЦЕПКЕ С МАГИЧЕСКИМИ СИСТЕМАМИ, ОДНАКО ЭТО ПОЗВОЛЯЕТ ЗАДЕЙСТВОВАТЬ В БОЮ ТАИНСТВЕННОЕ ОРУЖИЕ.{NEWLINE}ТОПЛИВО: (х10) РАДАР: 1000 ЩИТЫ: 150 ОРУДИЯ: 1xЛЕГ.+1хРАК. 2xСМТ" STR_SHADOWBAT_UFOPEDIA: "ТИХОЕ И НЕЗАМЕТНОЕ СУДНО, СПОСОБНОЕ ОСВЕЩАТЬ МЕСТНОСТЬ, ОСТАВАЯСЬ ПРИ ЭТОМ В ТЕНИ. ТОПЛИВО: (х7) РАДАР: 600 УКЛОНЕНИЕ: +20% ОРУДИЯ: 2xЛЕГ. 2xСМТ" STR_CHARIOT_UFOPEDIA: "ЭТОТ ШУСТРЫЙ КОСМИЧЕСКИЙ ГРУЗОВИК МОЖЕТ СЛЕТАТЬ НА ЛУНУ И ОБРАТНО НА ОДНОЙ ЗАПРАВКЕ. ТОПЛИВО: Е511х10 РАДАР: 200 ОРУДИЯ: 1хТЯЖ." STR_PREDATOR_UFOPEDIA: "БЫСТРЫЙ И СМЕРТОНОСНЫЙ, ЭТОТ ИЗЯЩНЫЙ ИСТРЕБИТЕЛЬ ДОЛЖЕН С ЛЕГКОСТЬЮ ПЕРЕХВАТЫВАТЬ ЛЮБУЮ ЖЕРТВУ.{NEWLINE}ТОПЛИВО: E511x7{NEWLINE}РАДАР: 600{NEWLINE}УКЛОНЕНИЕ: +10% {NEWLINE}ОРУДИЯ: 2xЛЕГ.+2xРАК." STR_NIGHTMARE_UFOPEDIA: "УБИЙСТВЕННЫЙ ТЯЖЕЛЫЙ ПЕРЕХВАТЧИК КЛАССА 'ДАЛЬНЯЯ АВИАЦИЯ'.{NEWLINE}ТОПЛИВО: E511x14{NEWLINE}РАДАР: 750{NEWLINE}УКЛОНЕНИЕ: +5% ОРУДИЯ: 2xЛЕГ.+2xРАК." STR_SABRE_UFOPEDIA: "БЫСТРЕЕ МОЛНИИ. СИЛОВОЕ ПОЛЕ ПОЗВОЛЯЕТ ВЫДЕРЖАТЬ ОГРОМНОЕ ЧИСЛО ПОПАДАНИЙ И СНИЖАЕТ ВРЕМЯ ПРОСТОЯ В РЕМОНТЕ. ТОПЛИВО: E511x8 ЩИТЫ: 150{NEWLINE}РАДАР: 900 УКЛОНЕНИЕ: +15% {NEWLINE}РЕМОНТ x3 ОРУДИЯ: 2xЛЕГ.+2xРАК." STR_BRAVE_WHALER_UFOPEDIA: "ДВУХРЕАКТОРНЫЙ РАЗОГНАННЫЙ ЯДЕРНЫЙ ДВИГАТЕЛЬ НА БОЛЬШОЙ РАМЕ. ЧУВСТВИТЕЛЬНАЯ СИСТЕМА СЛЕЖЕНИЯ. И ДОФИГИЩА РАКЕТ ДЛЯ ГАРАНТИРОВАННОЙ ЛИКВИДАЦИИ ЦЕЛИ.{NEWLINE}ТОПЛИВО: E511x13{NEWLINE}РАДАР: 900{NEWLINE}УКЛОНЕНИЕ: +5% {NEWLINE}ОРУДИЯ: 3xРАК." STR_BARACUDA_UFOPEDIA: "ИДЕАЛЬНА ДЛЯ ПИЛОТОВ, КОТОРЫЕ ТАЩАТСЯ ПО БЛИЖНЕМУ БОЮ. ОСНАЩЕНА ДВУМЯ МАНЕВРОВЫМИ И ОДНИМ МАРШЕВЫМ ДВИГАТЕЛЯМИ.{NEWLINE}ТОПЛИВО: E511x4 РАДАР: 600{NEWLINE}УКЛОНЕНИЕ: +25% ОРУДИЯ: 4xЛЕГ." STR_SWORDFISH_UFOPEDIA: "БЫСТРОЕ БРОНИРОВАННОЕ СУДНО С ДВУМЯ ТУРЕЛЯМИ ДЛЯ ТЯЖЕЛОГО ОРУЖИЯ. ТОПЛИВО: E511x4 БРОНЯ: 5 ТОЧНОСТЬ: +10% УКЛОНЕНИЕ: +10% РАДАР: 600 ОРУДИЯ: 2xТЯЖ." STR_LIGHTNING_UFOPEDIA: "СУДНО ОСНАЩЕНО ВНЕШНИМ СЛОЕМ АБЛЯЦИОННОЙ БРОНИ, КОТОРАЯ МОЖЕТ ВЫДЕРЖАТЬ ОГРОМНЫЙ УРОН. МОДУЛЬНАЯ КОНСТРУКЦИЯ ОБЛЕГЧАЕТ РЕМОНТ. КРОМЕ ТОГО, МОЖЕТ ВЫСТУПАТЬ КАК ТРАНСПОРТНИК. ВРЯД ЛИ ОНО СГОДИТСЯ ДЛЯ ТОГО, ЧТОБЫ САМОСТОЯТЕЛЬНО СБИВАТЬ ЦЕЛИ, НО СМОЖЕТ ВЫДЕРЖАТЬ ДОСТАТОЧНО УРОНА, ЧТОБЫ ПОЗВОЛИТЬ ДРУГИМ ИСТРЕБИТЕЛЯМ ЗАВЕРШИТЬ РАБОТУ.{NEWLINE}ТОПЛИВО: E511x10 РАДАР: 750 РЕМОНТ x4 УКЛОНЕНИЕ: +5% {NEWLINE}БРОНЯ: 4 ОРУДИЯ: 1xЛЕГ.+1xТЯЖ." STR_KRAKEN_UFOPEDIA: "ЭТОТ КОРАБЛЬ - НАСТОЯЩАЯ ЛЕТАЮЩАЯ КРЕПОСТЬ, ЗАЩИЩЕННАЯ НЕСКОЛЬКИМИ СЛОЯМИ БРОНИ ИЗ ПЛАСТИСТАЛИ. НО КРЕПОСТИ ДОВОЛЬНО МЕДЛИТЕЛЬНЫ.{NEWLINE}ТОПЛИВО: E511x20 РАДАР: 1100 БРОНЯ: 10 ТОЧНОСТЬ: +15% ОРУДИЯ: 3xТЯЖ." STR_HYDRA_UFOPEDIA: "НАШ САМЫЙ СОВЕРШЕННЫЙ БОЕВОЙ КОРАБЛЬ. ЕСЛИ НАМ НУЖНО СУДНО, ИДЕАЛЬНО ВПИСЫВАЮЩЕЕСЯ В НАШИ АНГАРЫ, ЛУЧШЕГО ВАРИАНТА МЫ НЕ НАЙДЕМ.{NEWLINE}ТОПЛИВО: E511x30{NEWLINE}РАДАР: 1250 ЩИТЫ: 400{NEWLINE}РЕМОНТ x3 БРОНЯ: 10{NEWLINE}ТОЧНОСТЬ: +20% {NEWLINE}ОРУДИЯ: 4xТЯЖ." STR_FIRESTORM_UFOPEDIA: "КУДА БЫ ВЫ НИ НАПРАВИЛИСЬ, БУДЬ ТО РАЙ ИЛИ АД, ОН ДОСТАВИТ ВАС ТУДА ОЧЕНЬ, ОЧЕНЬ, ОЧЕНЬ БЫСТРО... ТОПЛИВО: E511x8 РАДАР: 750{NEWLINE}УКЛОНЕНИЕ: +10% ОРУДИЯ: 2xЛЕГ." STR_DRAKKAR_UFOPEDIA: "НЕ САМЫЙ ВМЕСТИТЕЛЬНЫЙ ИЛИ КРЕПКИЙ, НО ОЧЕНЬ БЫСТРЫЙ И СПОСОБНЫЙ ВЗЯТЬ НА БОРТ УБОЙНЫЙ БОЕЗАПАС РАКЕТ.{NEWLINE}ТОПЛИВО: E511x12 РАДАР: 600{NEWLINE}ОРУДИЯ: 1xЛЕГ.+3xРАК." STR_DEVASTATOR_UFOPEDIA: "ТЯЖЕЛЫЙ БОМБАРДИРОВЩИК С ОЧЕНЬ МОЩНЫМИ ДВИГАТЕЛЯМИ, КОТОРЫЕ МОГУТ БЕЗ ТРУДА ВЫВЕСТИ ЕГО В КОСМОС. ТОПЛИВО: E511x30 РАДАР: 900 РЕМОНТ x2 ЩИТЫ: 200 ОРУДИЯ: 4xРАК." STR_DROPSHIP_UFOPEDIA: "НАКОНЕЦ-ТО! ВОТ МОЩНЫЙ ТРАНСПОРТНИК, СПОСОБНЫЙ ПЕРЕВОЗИТЬ МНОЖЕСТВО БОЙЦОВ И ОРУЖИЯ. ПРИ ВЫСАДКЕ КРЫША УДОБНО РАСКРЫВАЕТСЯ. ТОПЛИВО: E511x30 РАДАР: 750 ОРУДИЯ: 1xТЯЖ." STR_BRIG_UFOPEDIA: "С ЭТИМ ОГРОМНЫМ ДЕСАНТНЫМ КОРАБЛЕМ В НАШЕМ АНГАРЕ ПРОБЛЕМА МАЛЫХ ОТРЯДОВ ДОЛЖНА УЙТИ В ИСТОРИЮ.{NEWLINE}ТОПЛИВО: Е511х50 РАДАР: 600" STR_FATSUB_UFOPEDIA: "ЭТА ЛЕТАЮЩАЯ СУБМАРИНА НЕМНОГО МЕДЛЕННАЯ, НО ПОЗВОЛЯЕТ НАМ ПРОНИКАТЬ В МОРСКИЕ ГЛУБИНЫ, ЧЕГО БОЛЬШИНСТВО СУДОВ НА АККУМУЛЯТОРАХ ДЕЛАТЬ НЕ МОЖЕТ. ТОПЛИВО: (х6) РАДАР: 100" STR_TRITON_UFOPEDIA: "КРЕПКИЙ, ДОВОЛЬНО ВМЕСТИТЕЛЬНЫЙ И ДЕШЕВЫЙ. ХЯС-РЕАКТОР УВЕЛИЧИВАЕТ ДАЛЬНОСТЬ ПОЛЕТА. ПОЛ ПОКРЫТ КОШЕРНОЙ РЕЗИНОЙ. ТОПЛИВО: (х8) РАДАР: 400 ОРУДИЯ: 1xТЯЖ." STR_MINING_SHIP_UFOPEDIA: "ЭТО СУДНО ПОМОГАЕТ НАМ ПЛАТИТЬ ПО СЧЕТАМ ЗА СЧЕТ ПРИНУДИТЕЛЬНОГО ТРУДА, НО ТАКЖЕ МОЖЕТ ИСПОЛЬЗОВАТЬСЯ КАК ТРАНСПОРТНИК. МОЖЕТ ПОДНИМАТЬСЯ В КОСМОС.{NEWLINE}ТОПЛИВО: E511x6{NEWLINE}РАДАР: 750{NEWLINE}ОРУДИЯ: 1xТЯЖ." STR_ZEPPELIN_UFOPEDIA: "ЭТОТ НЕВИННЫЙ И БЕЗВРЕДНЫЙ ПУЗЫРЬ НАПИЧКАН СЛЕДЯЩИМ ОБОРУДОВАНИЕМ. ОН МОЖЕТ ДОСТИЧЬ ЛЮБОЙ ТОЧКИ ЗЕМНОГО ШАРА И ЗАВИСНУТЬ В НЕЙ ОЧЕНЬ НАДОЛГО. ТОПЛИВО: (х40){NEWLINE}РАДАР: 1250 УКЛОНЕНИЕ: -30%" STR_MERC_FIGHTER_UFOPEDIA: "БЫСТРЫЙ, ЗЛОБНЫЙ И КРУТОЙ. НАЕМНИКИ СДАЮТ ТАКОЙ В АРЕНДУ ВСЕМ, У КОГО ЕСТЬ ДЕНЬГИ. ЦЕНА РАЗБИВАЕТСЯ НА ТРИ РАВНЫЕ ЧАСТИ: СТРАХОВКУ, ПОМЕСЯЧНУЮ ОПЛАТУ И ДЕПОЗИТ, КОТОРЫЙ ПОЛУЧАЮТ ОБРАТНО, ВЕРНУВ СУДНО ЦЕЛЫМ. ТОПЛИВО: E511x10 РАДАР: 750{NEWLINE}БРОНЯ: 4 ТОЧНОСТЬ: +15% УКЛОНЕНИЕ: +25% ОРУДИЯ: 3xЛЕГ.+1xРАК." STR_M_WING_UFOPEDIA: "'M' ЗНАЧИТ 'МУТАНТЫ'. ГИБРИДНЫЙ ИСТРЕБИТЕЛЬ ССМ. ОНИ ГОТОВЫ ДАТЬ НАМ ЕГО ВМЕСТЕ С ПИЛОТАМИ, ГОРЮЧИМ И ДАЖЕ ПЛАТИТЬ НАМ $200000 В МЕСЯЦ ДЛЯ БОРЬБЫ С ОБЩИМ ВРАГОМ. ПОТЕРЯ СУДНА ПРИВЕДЕТ К СНИЖЕНИЮ НАШЕГО РЕЙТИНГА НА 400. РАДАР: 500{NEWLINE}ТОЧНОСТЬ: +20% УКЛОНЕНИЕ: +35% {NEWLINE}ЩИТЫ: 100 ОРУДИЯ: 2xЛЕГ.+1xРАК." STR_RAIL_POD_UFOPEDIA: "ФИВЕЙСКАЯ ГЛОБАЛЬНАЯ РЕЛЬСОТРОННАЯ ПУСКОВАЯ СЕТЬ СЛУЖИТ ДЛЯ ДОСТАВКИ ТОВАРОВ В ОБХОД БЛОКАДЫ ГИЛЬДИИ. ХРАБРЫЙ БОЕЦ ТАКЖЕ МОЖЕТ ПЕРЕБРОСИТЬ СВОЙ ХАБАР В ЛЮБУЮ ТОЧКУ МИРА, ОСОБЕННО НА МИССИЮ ПОД ПРИКРЫТИЕМ. ДОСТАВКА УСТАНОВКИ ИЗ ФИВ ОСУЩЕСТВЛЯЕТСЯ ВСЕГО ЗА НЕСКОЛЬКО ЧАСОВ. ВОТ ТОЛЬКО КАК ВЕРНУТЬСЯ ОБРАТНО?" STR_CAPSULE_UFOPEDIA: "НАЗВАН В ЧЕСТЬ ПЕРВОГО ЧЕЛОВЕКА, КОТОРЫЙ ВСЕРЬЕЗ ВОЗНАМЕРИЛСЯ ДОБРАТЬСЯ ДО МАРСА МАКСИМАЛЬНО ДЕШЕВО. МОЛИТЕСЬ МАТЕРИ-МАШИНЕ ЗА КАЖДОГО ВЫЖИВШЕГО АСТРОНАВТА.{NEWLINE}РАДАР: 200" STR_AVENGER_UFOPEDIA: "ЕДИНСТВЕННЫЙ И НЕПОВТОРИМЫЙ В СВОЕМ РОДЕ, ОН МОЖЕТ ПРОНЗИТЬ НЕБЕСА И ДОСТАВИТЬ ВАС В НОВУЮ РЕАЛЬНОСТЬ.{NEWLINE}ТОПЛИВО: (х1) РАДАР: 2000 БРОНЯ: 10 ЩИТЫ: 1000{NEWLINE}ОРУДИЯ: 4xТЯЖ." STR_CLOAKING_DEVICE_UFOPEDIA: "ДЕЛАЕТ СУДНО НЕВИДИМЫМ ДЛЯ ВСЕХ СРЕДСТВ ДАЛЬНЕГО (ДАЛЬШЕ, ЧЕМ 200 МОРСКИХ МИЛЬ) ОБНАРУЖЕНИЯ, ПОЗВОЛЯЯ НАМ НЕ ЗАВИСЕТЬ ТОЛЬКО ОТ НЕПРИМЕТНОГО ГРАЖДАНСКОГО ТРАНСПОРТА. ВЕЛИКАЯ ТАЙНА: КТО ПРОИЗВОДИТ ЭТИ ШТУКИ И ПРОДАЕТ? ПОЧЕМУ? КАК?" STR_MINI_LASER_UFOPEDIA: "ЕДИНСТВЕННЫЙ ПЛЮС ЭТОГО ОРУЖИЯ: ОНО ЗАРЯЖАЕТСЯ ОТ ЭНЕРГОСЕТИ УБЕЖИЩА. ОДНАКО РАНО ИЛИ ПОЗДНО ОНО ВСЕ-ТАКИ ПЕРЕГРЕВАЕТСЯ И НЕ МОЖЕТ ЭКСПЛУАТИРОВАТЬСЯ ДО ТЕХ ПОР, ПОКА ЕГО КАК СЛЕДУЕТ НЕ ОБСЛУЖАТ. КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_GAT_LASCANNON_UFOPEDIA: "СКОРОСТРЕЛЬНОСТЬ ЭТОГО РЕДКОГО ОРУДИЯ НАСТОЛЬКО ВЫСОКА, ЧТО ЛАЗЕРНЫЕ ИМПУЛЬСЫ СО СТОРОНЫ ВЫГЛЯДЯТ КАК ОДИН СПЛОШНОЙ ЛУЧ. НАНОСИТ 125% УРОНА ЩИТАМ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_RAMJET_CANNON_UFOPEDIA: "ЭТА БОЛЬШАЯ ШТУКОВИНА ВЫСТРЕЛИВАЕТ СНАРЯДЫ С ГИПЕРЗВУКОВОЙ СКОРОСТЬЮ НА ВПЕЧАТЛЯЮЩЕЕ РАССТОЯНИЕ, НО БОЕЗАПАС ДОВОЛЬНО ОГРАНИЧЕН.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 12 Ч." STR_BIG_GUN_UFOPEDIA: "БРУТАЛЬНОЕ И ЭФФЕКТИВНОЕ, ЭТО ОРУДИЕ ВЫСТРЕЛИВАЕТ 120-ММ БРОНЕБОЙНЫЕ СНАРЯДЫ, НАНОСЯЩИЕ ОГРОМНЫЙ УРОН. ОДНАКО ОБСЛУЖИВАНИЕ ПОСЛЕ КАЖДОГО БОЯ ЗАНИМАЕТ НЕМАЛО ВРЕМЕНИ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 12 Ч." STR_BIGGER_GUN_UFOPEDIA: "ВЫСТРЕЛИВАЕТ МАССИВНЫЕ БЛАСТЕРНЫЕ СНАРЯДЫ, ПРЕИСПОЛНЕННЫЕ РАЗРУШИТЕЛЬНОЙ СИЛОЙ. СКОРЕЕ ВСЕГО, ЭТО САМАЯ БОЛЬШАЯ ПУШКА, КОГДА-ЛИБО УСТАНАВЛИВАВШАЯСЯ НА ИСТРЕБИТЕЛЬ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 12 Ч." STR_SMALL_CANNON_1_UFOPEDIA: "АВТОПУШКА, КОТОРАЯ СТРЕЛЯЕТ ТЯЖЕЛЫМИ БРОНЕБОЙНЫМИ СНАРЯДАМИ. ОРУДИЕ МОЖНО СЧИТАТЬ КОРАБЕЛЬНЫМ, НО ДЛЯ СЕРЬЕЗНОГО БОЯ МОЩНОСТЬ НИКАКАЯ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_SMALL_CANNON_UFOPEDIA: "СПАРЕННАЯ АВТОПУШКА: СТРЕЛЯЕТ БОЛЕЕ БЫСТРО, НО МЕНЕЕ ТОЧНО. КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_CARRONADE_UFOPEDIA: "УШАТАННОЕ ОРУДИЕ, ПРОИЗВЕДЕННОЕ ИЗ КУПЛЕННОГО НА ЧЕРНОМ РЫНКЕ ХЛАМА. СТРЕЛЯЕТ ПУШЕЧНЫМИ ЯДРАМИ С КОЕ-КАКИМ РЕЗУЛЬТАТОМ ДЛЯ ВРАЖЬЕГО КОРАБЛЯ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 10 Ч. " STR_QUADCANNON_UFOPEDIA: "ЧЕМ БОЛЬШЕ СТВОЛОВ, ТЕМ ВЕСЕЛЕЕ. СТРЕЛЯЕТ 25-ММ СНАРЯДАМИ{NEWLINE}C ПО-ХОРОШЕМУ УЖАСАЮЩЕЙ СКОРОСТЬЮ И ПО-ПЛОХОМУ УЖАСАЮЩЕЙ ТОЧНОСТЬЮ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 6 Ч. " STR_MED_CANNON_UFOPEDIA: "КОРАБЕЛЬНОЕ ОРУДИЕ СРЕДНЕГО КЛАССА. ПО СРАВНЕНИЮ С ДРУГИМИ ОРУДИЯМИ НАНОСИМЫЙ УРОН НЕ САМЫЙ ВЫСОКИЙ, НО ОНО ДЕШЕВО В ЭКСПЛУАТАЦИИ. ПО КРАЙНЕ МЕРЕ, ПОКА ЕСТЬ БОЕПРИПАСЫ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 8 Ч." STR_MED_CANNON_ADV_UFOPEDIA: "АВТОМАТИЧЕСКОЕ ОРУДИЕ СО СТВОЛОМ ИЗ ПЛАСТИСТАЛИ, СКОРОСТЬ ВЫСТРЕЛИВАЕМОГО СНАРЯДА ВОЗРАСТАЕТ ЗА СЧЕТ МАГНИТНОЙ КАТУШКИ. ИСПОЛЬЗУЕТ ТЕ ЖЕ БОЕПРИПАСЫ, ЧТО И ОБЫЧНОЕ 50-ММ ОРУДИЕ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_SPIKE_UFOPEDIA: "ПРИМИТИВНЫЕ РАКЕТЫ, СДЕЛАННЫЕ ИЗ ХЛАМА И САМОДЕЛЬНОЙ ВЗРЫВЧАТКИ. ПРОДАЮТСЯ НЕЛЕГАЛЬНО, В ОБХОД СТРОЖАЙШИХ ЗАПРЕТОВ ОТНОСИТЕЛЬНО КОРАБЕЛЬНЫХ ОРУДИЙ.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_LONGLANCE_UFOPEDIA: "ГИПЕРЗВУКОВАЯ РАКЕТА БОЛЬШОЙ ДАЛЬНОСТИ. ВМЕСТО ВЗРЫВА ПРОНЗАЕТ ЦЕЛЬ ЖЕСТКИМ СТЕРЖНЕМ ИЗ ПЛАСТИСТАЛИ. НЕ ПРЕДНАЗНАЧЕНА ДЛЯ БЛИЖНЕГО БОЯ.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_SIDEWINDER_UFOPEDIA: "ПРОДАВАЕМЫЕ ТОЛЬКО ИЗ-ПОД ПОЛЫ, ЭТИ САМОНАВОДЯЩИЕСЯ РАКЕТЫ 'ВОЗДУХ-ВОЗДУХ' С РАЗДЕЛЯЮЩЕЙСЯ БОЕГОЛОВКОЙ - ПРОСТО БОМБА... ЕСЛИ ПОТЯНЕТЕ ПО ДЕНЬГАМ. НУЖНО РАЗОБРАТЬ ОДНУ ТАКУЮ, ЧТОБЫ ПОНЯТЬ, КАК ОНИ РАБОТАЮТ. УРОН ЩИТАМ: 150%. КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч. " STR_MISSILE_ADV_UFOPEDIA: "РАКЕТА ВЫСОКОГО КАЧЕСТВА, ОСНАЩЕННАЯ БОЕГОЛОВКОЙ НАПРАВЛЕННОГО ВЗРЫВА С ЛАЗЕРНЫМ ДЕТОНАТОРОМ. УРОН ЩИТАМ: 150%.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_MEDUSA_UFOPEDIA: "МОДИФИЦИРОВАННЫЙ СТИНГЕР С МАЛЕНЬКОЙ СВЕРХПРОВОДЯЩЕЙ БОЕГОЛОВКОЙ. ПРИ ЕЕ ДЕТОНАЦИИ ПРОИСХОДИТ ВЫБРОС ИЗЛУЧЕНИЯ, НАНОСЯЩЕГО ПЯТИКРАТНЫЙ УРОН ЩИТАМ.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_HAMMERMITE_UFOPEDIA: "МЫ ПОЖЕРТВОВАЛИ ДВИГАТЕЛЕМ И ЗАПАСОМ ТОПЛИВА РАДИ УСТАНОВКИ В СКРОМНЫХ РАЗМЕРОВ РАКЕТУ ОГРОМНОЙ ТЕРМОБАРИЧЕСКОЙ БОЕГОЛОВКИ, ВСЕ ВО ИМЯ БЕСПРЕДЕЛЬНОЙ БОЙНИ. ПУСТЬ ГОРЯТ.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_AIRBALLS_UFOPEDIA: "ОПЫТНЫЕ И ХРАБРЫЕ ПИЛОТЫ МОГУТ СБРАСЫВАТЬ ЭТИ НАЧИНЕННЫЕ ЗАЖИГАТЕЛЬНОЙ СМЕСЬЮ БОМБЫ НА АТАКУЮЩИЕ ПОСУДИНЫ. ВПРОЧЕМ, НАШИ ВРАГИ, СКОРЕЕ ВСЕГО, НАЗВАЛИ БЫ ИХ БЕЗУМЦАМИ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_AIRBALLS_M_UFOPEDIA: "В ЭТОМ ВАРИАНТЕ АЭРОШАРЫ УСТАНАВЛИВАЮТСЯ В ТОЧКЕ ПОДВЕСКИ РАКЕТ. БОЕЗАПАС УВЕЛИЧЕН, СКОРОСТРЕЛЬНОСТЬ УЛУЧШЕНА.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 6 Ч." STR_LITTLE_ILYA_UFOPEDIA: "НАДЕЖНАЯ ПУСКОВАЯ УСТАНОВКА, УСКОРЯЮЩАЯ СТАНДАРТНЫЕ РАКЕТЫ 'СПАЙК' С ПОМОЩЬЮ МАГНИТНОЙ КАТУШКИ ДЛЯ СУЩЕСТВЕННОГО УВЕЛИЧЕНИЯ НАНОСИМОГО УРОНА И ТОЧНОСТИ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_GOBLIN_ROKKITZ_UFOPEDIA: "ПРИМИТИВНЫЕ РАКЕТЫ, НАЧИНЕННЫЕ ФЕЙЕРВЕРКАМИ, ИДЕАЛЬНЫ ДЛЯ ДНЕЙ РОЖДЕНИЯ И ПОХОРОН. НЕ СЛИШКОМ ЭФФЕКТИВНО, ЗАТО КАК КРАСИВО!{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 7 Ч." STR_CONVERSION_LAUNCHER_UFOPEDIA: "ВНУТРЕННЕЕ УСТРОЙСТВО ЭТОЙ ШТУКИ - АБСОЛЮТНАЯ ТАЙНА. ОНА СТРЕЛЯЕТ ОБЫЧНЫМИ РАКЕТАМИ 'ЧАЙКА', ПРЕВРАЩАЯ ИХ В СТРАННЫЕ ТЕНИ, ПРЕОДОЛЕВАЮЩИЕ ЛЮБЫЕ ФОРМЫ АКТИВНОЙ ПРОТИВОРАКЕТНОЙ ЗАЩИТЫ. УРОН ЩИТАМ: 200%. КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 7 Ч." STR_FLAME_CANNON_UFOPEDIA: "ЭТО КВАЗИОРГАНИЧЕСКОЕ ОРУЖИЕ ИСПОЛЬЗУЕТ ХЕЛЛЕРИЙ В КАЧЕСТВЕ ТОПЛИВА И ВЫПУСКАЕТ ОГРОМНЫЕ ОГНЕННЫЕ ШАРЫ, ИСПЕПЕЛЯЮЩИЕ ВСЕ НА СВОЕМ ПУТИ. В АГРЕССИВНОМ РЕЖИМЕ БОЯ СКОРОСТРЕЛЬНОСТЬ ВОЗРАСТАЕТ. КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 6 Ч." STR_UNGUIDED_LAUNCHER_UFOPEDIA: "У ЭТИХ РАКЕТ НЕТ ПРОДВИНУТОЙ СИСТЕМЫ НАВЕДЕНИЯ, НО ПЛОТНОСТЬ ОГНЯ ЭТО КОМПЕНСИРУЕТ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 3 Ч." STR_REAPER_CANNON_UFOPEDIA: "ОРУДИЕ НА УКРЕПЛЕННОМ ЛАФЕТЕ, СТРЕЛЯЮЩЕЕ СНАРЯДАМИ С НАКОНЕЧНИКОМ ИЗ ПЛАСТИСТАЛИ С ПОРАЗИТЕЛЬНОЙ СКОРОСТЬЮ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 5 Ч." STR_LASCANNON_LITE_UFOPEDIA: "НЕМНОГО ОТТУДА, НЕМНОГО ОТСЮДА - ТАК МЫ ПОЛУЧИЛИ ВОЗМОЖНОСТЬ ПРОИЗВОДИТЬ ЛАЗЕРНОЕ ОРУДИЕ, ПОДКЛЮЧАЕМОЕ НАПРЯМУЮ К СИЛОВОМУ ЯДРУ СУДНА И НЕ ТРЕБУЮЩЕЕ БОЕПРИПАСОВ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_RAILGUN_UFOPEDIA: "НЕМНОГО СВОЕНРАВНОЕ, НО ВСЕ-ТАКИ БОЛЕЕ ВНУШИТЕЛЬНОЕ, ЧЕМ ЛАЗЕРНАЯ ПУШКА, ОРУДИЕ. ПРОБИВАЕТ БРОНЮ, СЛОВНО ЧТО-ТО, ЧТО ОЧЕНЬ ХОРОШО ПРОБИВАЕТ БРОНЮ.{NEWLINE}КЛАСС: ТЯЖЕЛОЕ. ПЕРЕОСНАЩЕНИЕ: 6 Ч." STR_GAUSS_CANNON_UFOPEDIA: "САМОДЕЛЬНЫЙ ЭЛЕКТРОМАГНИТНЫЙ УСКОРИТЕЛЬ, ЗА ОСНОВУ ВЗЯТЫ ШИРОКО РАСПРОСТРАНЕННЫЕ КОРАБЕЛЬНЫЕ ГАУСС-ОРУДИЯ. ИСПОЛЬЗУЕТ КРАЙНЕ КОМПАКТНЫЕ МАГАЗИНЫ СО СНАРЯДАМИ ИЗ ПЛАСТИСТАЛИ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_PLASMA_SPITTER_UFOPEDIA: "ВОЗДУШНОЕ ОРУДИЕ БЛИЖНЕГО БОЯ, ПРЕТЕНДУЮЩЕЕ НА РАСКРЫТИЕ ПОТЕНЦИАЛА ХЕЛЛЕРИЯ ПУТЕМ ВОСПРОИЗВЕДЕНИЯ ЗАДЕЙСТВОВАННЫХ В ПЕХОТНОМ ПЛАЗМЕННОМ ОРУЖИИ ТЕХНОЛОГИЙ. РАСХОДУЕТ ХЕЛЛЕРИЙ. КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 5 Ч." STR_BOMB_LAUNCHER_UFOPEDIA: "СТЯГИВАЮЩЕЕ ГРАВИТАЦИОННОЕ ПОЛЕ ЗАПУСКАЕТ РЕАКЦИЮ ХОЛОДНОГО ЯДЕРНОГО СИНТЕЗА - РЕЗУЛЬТАТ ВАС ВПЕЧАТЛИТ! ПРОМАХНУТЬСЯ ПО ВРАГУ ЛЕГКО, НО ПО ЛАНДШАФТУ - НИКОГДА.{NEWLINE}КЛАСС: РАКЕТНОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_RPC_UFOPEDIA: "БЕЗУМНОЕ ОРУЖИЕ, СКОНСТРУИРОВАННОЕ РЕТИКУЛЯНАМИ. ПЕРЕЗАРЯЖАЕТСЯ ОТ ЭНЕРГОСЕТИ, НО ТРЕБУЕТ УМЕЛОГО{NEWLINE}ОБРАЩЕНИЯ И ОБСЛУЖИВАНИЯ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 6 Ч." STR_SONIC_OSCILLATOR_UFOPEDIA: "МАГИЯ ЭТОГО ОРУДИЯ ГЛУБИН НА ПОВЕРХНОСТИ СЛАБЕЕ, ЧЕМ ПОД ВОДОЙ. НАМ УДАЛОСЬ ПРИДУМАТЬ, КАК ПРИСПОСОБИТЬ ЕГО К НАШИМ ИСТОЧНИКАМ ПИТАНИЯ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 2 Ч." STR_TESLA_CANNON_UFOPEDIA: "ЭТА ГИГАНТСКАЯ КАТУШКА РАЗИТ ВРАЖЕСКИЕ ПОСУДИНЫ ГРОМОМ И МОЛНИЯМИ, НАНОСЯ ЧЕТЫРЕХКРАТНЫЙ УРОН ЩИТАМ.{NEWLINE}КЛАСС: ЛЕГКОЕ. ПЕРЕОСНАЩЕНИЕ: 4 Ч." STR_THRUSTER_UFOPEDIA: "ДОПОЛНИТЕЛЬНЫЙ ДВИГАТЕЛЬ, УСТАНАВЛИВАЕМЫЙ НА СУДНО ВМЕСТО РАКЕТНОГО ВООРУЖЕНИЯ. УВЕЛИЧИВАЕТ КРЕЙСЕРСКУЮ СКОРОСТЬ НА 250 И ШАНС УКЛОНИТЬСЯ ОТ ВРАЖЕСКОГО ОГНЯ НА 9%." STR_TARGETER_UFOPEDIA: "СВЕРХБЫСТРОЕ ПОИСКОВОЕ УСТРОЙСТВО В СВЯЗКЕ С БАЛЛИСТИЧЕСКИМ ИИ. УСТАНАВЛИВАЕТСЯ ВМЕСТО РАКЕТ И ПОВЫШАЕТ ДАЛЬНОСТЬ ОБНАРУЖЕНИЯ НА 250, А ТОЧНОСТЬ ВСЕХ ОРУДИЙ НА 10% АДДИТИВНО. ОРУДИЯ С НИЗКОЙ БАЗОВОЙ ТОЧНОСТЬЮ ВЫИГРАЮТ БОЛЬШЕ ВСЕГО." STR_TRACTOR_BEAM_UFOPEDIA: "В АКТИВНОМ СОСТОЯНИИ СНИЖАЕТ СКОРОСТЬ СРЕДНЕГО ВРАЖЕСКОГО СУДНА НА 800 (х4 ОЧ.МАЛ., x2 МАЛ., /2 БОЛ., /4 ОЧ.БОЛ.), ЧТО МОЖЕТ ПРЕДОТВРАТИТЬ ЕГО БЕГСТВО ИЛИ ДАЖЕ ПРИНУДИТЬ К ПОСАДКЕ. ЭФФЕКТ ОТ НЕСКОЛЬКИХ ЛУЧЕЙ СКЛАДЫВАЕТСЯ. КЛАСС: ТЯЖЕЛОЕ." STR_HULL_PLATING_UFOPEDIA: "САМОВОССТАНАВЛИВАЮЩАЯСЯ АБЛЯЦИОННАЯ ОБШИВКА, УВЕЛИЧИВАЕТ ЗАПАС ПРОЧНОСТИ СУДНА НА 250 И БРОНЮ НА 3. УСТАНАВЛИВАЕТСЯ ВМЕСТО ТЯЖЕЛОГО ОРУДИЯ." STR_SHIELD_GEN_UFOPEDIA: "МАЛЫЙ СИЛОВОЙ АВИАЩИТ, УСТАНАВЛИВАЕМЫЙ ВМЕСТО ЛЕГКОГО ОРУДИЯ. ДАЕТ 75 ЕД. ЩИТОВ." STR_SHIELD_GEN_LARGE_UFOPEDIA: "БОЛЬШОЙ СИЛОВОЙ АВИАЩИТ, УСТАНАВЛИВАЕМЫЙ ВМЕСТО ТЯЖЕЛОГО ОРУДИЯ. ДАЕТ 200 ЕД. ЩИТОВ." STR_SHIELD_CAPACITOR_UFOPEDIA: "УСТРОЙСТВО, ЗАЩИЩАЮЩЕЕ СУДНО СЛАБЫМ ЩИТОМ (50 ЕД.). ОДНАКО ЭТОТ ЩИТ ВОССТАНАВЛИВАЕТ 1 ЕД. МОЩНОСТИ КАЖДЫЕ 2 СЕКУНДЫ. УСТАНАВЛИВАЕТСЯ ВМЕСТО ТЯЖЕЛОГО ОРУДИЯ." STR_STC_EM_JAMMER_UFOPEDIA: "ЭТО ПРОТИВОЕСТЕСТВЕННОЕ СЛИЯНИЕ ТЕХНОЛОГИЙ ГУМАНИСТОВ, ПРИШЕЛЬЦЕВ И СУМРАТЕК ОКРУЖАЕТ НАШИ СУМРАТЕК-СУДА СФЕРИЧЕСКИМ ПЛАЗМЕННЫМ ПОЛЕМ, ПОВЫШАЯ ИХ УКЛОНЕНИЕ НА 12." STR_STC_RFR_UFOPEDIA: "НАШЕ ПОНИМАНИЕ СУМРАТЕКОВСКОГО МИСТИЦИЗМА ПОЗВОЛИЛО НАМ НАЙТИ СПОСОБ ПОДКЛЮЧИТЬ РЕТИКУЛЯНСКИЙ РЕАКТОР ХОЛОДНОГО ЯДЕРНОГО СИНТЕЗА К ЛЮБОМУ СМТ-СУДНУ. ЗА СЧЕТ ДОБАВЛЕННОЙ МОЩНОСТИ СКОРОСТЬ ВОЗРАСТАЕТ НА 650." STR_ETHYR_DRIVE_UFOPEDIA: "СУМРАТЕК-УСТРОЙСТВО, УВЕЛИЧИВАЮЩЕЕ СКОРОСТЬ СУДНА{NEWLINE}(+900/1800/3600, В ЗАВИСИМОСТИ ОТ КЛАССА). КАК И ВСЕ{NEWLINE}СМТ-УСТРОЙСТВА, ТАКЖЕ ПОКРЫВАЕТ СУДНО ЩИТАМИ (150/300/600)." STR_SPATIAL_DISPLACER_UFOPEDIA: "СУМРАТЕК-УСТРОЙСТВО, УВЕЛИЧИВАЮЩЕЕ УКЛОНЕНИЕ СУДНА (+6/12/24, В ЗАВИСИМОСТИ ОТ КЛАССА), А ТАКЖЕ УСКОРЕНИЕ (+4). КАК И ВСЕ{NEWLINE}СМТ-УСТРОЙСТВА, ТАКЖЕ ПОКРЫВАЕТ СУДНО ЩИТАМИ (150/300/600). УРОН УДВАИВАЕТСЯ С КАЖДЫМ УСОВЕРШЕНСТВОВАНИЕМ." STR_INTEGRITY_FIELD_UFOPEDIA: "СУМРАТЕК-УСТРОЙСТВО, УВЕЛИЧИВАЮЩЕЕ БРОНЮ СУДНА (+10/20/40, В ЗАВИСИМОСТИ ОТ КЛАССА). КАК И ВСЕ СМТ-УСТРОЙСТВА, ТАКЖЕ ПОКРЫВАЕТ СУДНО ЩИТАМИ (150/300/600)." STR_ENERGY_FOCUS_UFOPEDIA: "СУМРАТЕК-УСТРОЙСТВО, УВЕЛИЧИВАЮЩЕЕ МОЩНОСТЬ ВСЕХ ОРУДИЙ СУДНА (+20/40/80%, В ЗАВИСИМОСТИ ОТ КЛАССА). КАК И ВСЕ{NEWLINE}СМТ-УСТРОЙСТВА, ТАКЖЕ ПОКРЫВАЕТ СУДНО ЩИТАМИ (150/300/600)." STR_OMNISENSOR_UFOPEDIA: "СУМРАТЕК-УСТРОЙСТВО, УВЕЛИЧИВАЮЩЕЕ ДАЛЬНОСТЬ РАДАРА И ТОЧНОСТЬ ОРУДИЙ СУДНА (+700/1400/2800; +5/10/20%, В ЗАВИСИМОСТИ ОТ КЛАССА). КАК И ВСЕ СМТ-УСТРОЙСТВА, ТАКЖЕ ПОКРЫВАЕТ СУДНО ЩИТАМИ (150/300/600)." STR_UNARMED_BASIC_UFOPEDIA: "Прежде чем изобрести первое оружие, наши предки дрались этим. Все еще нелишне осваивать на случай, если все ваше снаряжение... не найдется.{NEWLINE}Небольшой штраф к точности, если одна рука занята.{NEWLINE}(ЛКМ по пустой руке, чтобы использовать)." STR_UNARMED_WRESTLING_UFOPEDIA: "Этот тип рукопашной атаки медленнее и изматывает сильнее, чем удар, так как требует контакта с противником всем телом. Игнорируется половина брони противника и наносится серьезный дополнительный урон ОВ, ОД и БД (х4). Возможны две атаки: захват руками и захват бедрами. Первая проводится быстрее, а вторая позволяет напрыгнуть на противника и не позволить ему среагировать. Высокие затраты ОД не позволяют пользоваться этим часто. Большой штраф к точности, если одна рука занята." STR_UNARMED_GAUNTLET_UFOPEDIA: "Некоторые виды брони являются оружием сами по себе. Нося их, вы всегда можете осуществить мощную атаку рукавицей." STR_UNARMED_GAUNTLET_PLUS_UFOPEDIA: "Эта разновидность рукавицы позволяет наносить более мощные удары, особенно если ее носит храбрый воин. Она также гораздо лучше сокрушает броню. Стандартный прибамбас хламоброни 'Мусорщик'. " STR_GAUNTLET_CLAW_UFOPEDIA: "Перчатка с очень острыми когтями из пластистали, просто идеальна для перерезания глоток. Она является частью некоторых видов брони. Могут быть трудности с преодолением тяжелой брони, но если удастся ее пробить - когти нанесут очень глубокие раны." STR_PUNK_CHAIN_UFOPEDIA: "Это оружие - часть панковского прикида Локк'Нааров. Оно не наносит фатальных ран, но и без этого весьма смертоносно. Одноручное. Снижает Боевой дух цели при ударе. " STR_KUNG_FU_UFOPEDIA: "Вышибающие дух атаки голыми руками (и ногами). Этот боевой стиль доступен только при ношении подходящего наряда (например, Спортивного Костюма или Бикини). Шквал ударов позволяет атаковать до 5 целей и нарушает их реакцию (х2,5), но требует много ОВ. Удар кулаком быстрее, но наносит меньше урона. Средний штраф к точности, если одна рука занята." SPC_DA_HOWL_UFOPEDIA: "Дикий крик может заставить ваших врагов оцепенеть от страха (оглушение, урон ОД и Боевому духу), при этом повышает ваш Боевой дух. И даже ор в пустоту немного воодушевляет. При этом тратится 1 ОЗ. Подобные вопли реально надрывают горло." STR_KNUCKLES_UFOPEDIA: "Не является особо мощным оружием, зато может поместиться почти куда угодно. Лучше в чью-нибудь уродливую харю, естественно. Наносимый урон всегда случайный, вплоть до летального. Это оружие для сильных, опытных бойцов." STR_KNUCKLES_SPIKED_UFOPEDIA: "Более смертоносен, чем обычный кастет, но и медленнее." STR_FISTY_UFOPEDIA: "В наше время ножи и кинжалы такая пошлость! Эта маленькая милая штучка осовременивает древнее боевое искусство кулачного боя, позволяя подправить оппоненту лицо не только хорошим ударом в челюсть, но и электрическим разрядом дополнительно. Иногда этот разряд бывает смертельным. Это оружие будет еще эффективнее в руках воина, способного наносить особо сильные удары." STR_HANDLE_UFOPEDIA: "Как видно из названия, ей можно указывать людям, что{NEWLINE}делать - это куда гуманней, чем тычки и затрещины. Просоленные морские волки называют этот процесс 'давать ценные указания'. Удобна в работе, как правило, не слишком сильно портит товар (при подозрениях на трещины в черепе обеспечьте товару питье). Для применения на полную катушку требуется немалая борзота!" STR_SHEPHERDS_STAFF_UFOPEDIA: "Каждый путь должен начинаться и заканчиваться уроком смирения. И это достаточно простое оружие, чтобы им могли драться даже дети.{NEWLINE}{NEWLINE}Пастуший посох в руках уменьшает получаемый Режущий урон на 15%, вплоть до 30% общего сопротивления, однако эти унизительные ощущения отнимают по 2 ед. Боевого духа за ход." STR_QUARTERSTAFF_UFOPEDIA: "Сравнительно быстрое и эффективное нелетальное оружие ближнего боя. Может и не наносит особого урона, но им легко драться" STR_STUN_BATON_UFOPEDIA: "Поражает людей электрическим напряжением. Применение против противников в броне не рекомендуется. Только оглушает, не нанося урона здоровью цели. Хорошая реакция - ключ к наиболее эффективному использованию этого оружия, но не ждите чудес. " STR_SHIV_UFOPEDIA: "Это самодельное оружие легко спрятать, и им можно быстро ударить. Но качество лезвия, увы, оставляет желать лучшего." STR_RAZOR_UFOPEDIA: "Ей можно перерезать глотки или срезать кошельки, а также брить интимные места - если вам хватит на это смелости, конечно." STR_MACHETE_UFOPEDIA: "Быстрое и легкое в обращении, но не особо эффективно против тяжелой брони. Решать вам, Кэп." STR_KNOIF_BANDIT_UFOPEDIA: "Неприятный на вид и довольно простой в использовании нож. Наносит уродливые, хоть и не очень глубокие раны." STR_KNOIF_UFOPEDIA: "Если больше ничего не помогло, вы можете драться кинжалом. На самом деле довольно эффективен даже против бронированных врагов... если вам удастся подобраться достаточно близко. Для эффективного использования кинжала, как и для большинства видов легкого оружия, важно обладать высокой Реакцией." STR_KNOIF_BARB_UFOPEDIA: "Тяжелый, зверского вида кинжал, в руках сильного бойца способный наносить страшные раны. Правда, слабые и неуклюжие вояки полноценно им пользоваться не смогут." STR_CHITIN_KNIFE_UFOPEDIA: "Этот примитивный нож очень легкий и острый, но не может пробить тяжелую броню. Это довольно непредсказуемое оружие, которое может нанести гораздо больше или меньше урона, чем ожидаешь. " STR_LONG_KNIFE_UFOPEDIA: "Клинок превосходного качества, изготовленный из полированной стали с добавлением серебра. Гуманисты используют его для ритуальных убийств своих врагов. Это физическое воплощение убеждения Гуманистов, что для того, чтобы нанести точный удар, ты должен обладать и физическим умением, и силой духа." STR_KNOIF_POISON_UFOPEDIA: "Тяжелый кинжал, покрытый смертельным ядом. Страшное оружие, но только в умелых руках. Крайне полезен против бронированных целей." STR_VIBRO_BLADE_UFOPEDIA: "Для лучшей передачи смертоносных гармонических колебаний тонкий вибрирующий клинок этого оружия отлит из легированной редко-земельными элементами пластистали. Длиннее, опаснее и однозначно лучше кинжала, несмотря на дороговизну." STR_PLASMA_DAGGER_UFOPEDIA: "Маленькое, но очень мощное оружие ближнего боя, использующее в качестве поражающего фактора шипящую плазму." STR_PRED_CLAWS_UFOPEDIA: "Выглядят как клевые зазубренные когти, но сверхпроводящие лезвия из пластистали, которые самозатачиваются благодаря запаянной в них электромагнитной проводке, говорят об элитарном и крайне дорогостоящем происхождении. Эти когти не просто не затупляются, они даже становятся острее со временем." STR_SHARK_GARLAND_UFOPEDIA: "Эти зубастые монстры думают, что они такие умные, что могут спокойно съесть нас своими большими зубами. Наши зубы, конечно, слабее, факт, но мы можем использовать против них их собственные зубы! Ярр, дружище, я едва произнесла эту зубастую фразу!" STR_PIPE_UFOPEDIA: "Твердый кусок трубы из пластистали, практически не подверженный разрушению. Следовательно, чем сильнее атакующий - тем тяжелее удар, без каких-либо практических ограничений. Лучший друг сильной Юнги." STR_WRENCH_UFOPEDIA: "Любимый народом многоцелевой инструмент. В драке он эффективно передает вашу силу в череп оппонента и наносит дополнительный урон броне. Сейчас таких уже не делают..." STR_RAPIER_UFOPEDIA: "Быстрое, пижонское оружие ближнего боя, отлично подходящее для слабых ручонок, поскольку наносимый урон не зависит от Силы. Довольно неплохо находит слабые места в сочленениях брони." STR_SLICER_UFOPEDIA: "Должно быть, это какой-то медицинский инструмент. Может быть и нет, но факт остается фактом: с нарезанием ломтиков эта штука справляется очень хорошо." STR_GLADIUS_UFOPEDIA: "Клинок, использующий гармонические колебания для пронзания брони. Как и другие мечи, наиболее эффективен в руках умелого фехтовальщика." STR_SICKLE_UFOPEDIA: "Этот сельскохозяйственный инструмент может быть использован для сбора пшеницы так же легко, как и для сбора долгов буржуазии. Медленная и не очень точная атака, но наносит высокий урон. Использование его в бою требует серьезной сосредоточенности." STR_AZTEC_CLUB_UFOPEDIA: "Жуткое оружие примитивных племен. Жуть в том, что его производство очень сложное, так как нужно воткнуть эти обсидиановые зубы так, чтобы он не выпали. Мое мнение: не такие уж они и примитивные. Само оружие бьет адски больно, наносит солидный оглушающий урон и разламывает броню. О судьбе тех, кто не был сразу убит этой дубиной, ходят дикие слухи: якобы судьба схваченных хуже смерти... Но вообще смерть может наступить и от этого оружия. Только не так быстро." STR_RUSTY_BLADE_UFOPEDIA: "Это оружие ближнего боя, пусть и качественно изготовленное, знавало лучшие дни. Тем не менее, в руках умелого бойца оно остается достаточно опасным." STR_WRAITH_BLADE_UFOPEDIA: "Этот меч выглядит куда менее острым, чем есть на самом деле, и светится синим. Найти такой можно только в Сумраке." STR_SHORT_SWORD_UFOPEDIA: "Небольшой, юркий клинок, который можно носить на поясе. Очень любим среди Локк'Нааров, отсюда и местное название 'Гоблинский меч'. Поскольку урон в большей степени зависит от навыка и чувства ритма, чем от грубой Силы, это оружие лучше всего подходит для слабых Матросов." STR_WAKIZASHI_UFOPEDIA: "Раньше этими клинками с островов Фусо в качестве наказания наносили ритуальные порезы самому себе. Ищущий искупления должен был публично обнажить грудь и высечь этим клинком на груди сетку и цифры, а затем заполнить пустые клетки другими верными цифрами. Говорят, искупить свою вину и очистить свое имя можно было лишь полностью решив судоку и при этом не истечь кровью. Опыт, как говорится, непередаваемый, но я так и не смогла понять почему." STR_CUTLASS_UFOPEDIA: "Это качественное оружие ближнего боя обладает почти идеальным балансом между точностью, скоростью и мощностью. С ним хорошо управляются даже новички. По крайней мере, если оно не слишком тяжелое для них." STR_SWORD_MDV_UFOPEDIA: "Мощнее Абордажной сабли, но и медленнее. Не для слабаков!" STR_SWORD_PS_UFOPEDIA: "Это оружие из пластистали бьет так же больно, как топор, но быстрее и намного точнее. Для эффективного рубилова все еще нужно быть физически сильным." STR_SWORD_UFOPEDIA: "Элегантный, точный и мощный. Да еще и поражает врага электричеством. Однако этот меч не для хлюпиков: физическая сила воина является решающим фактором при отборе тех, кому можно доверить эту продвинутую технологию." STR_BATON_UFOPEDIA: "Большая палка, применяемая различными полицейскими силами. Обихаживает преступников неспеша, но крепко." STR_VAMPIRIC_SWORD_UFOPEDIA: "Губительный меч, являющийся вместилищем вампирской силы. 30% от наносимого им урона возвращаются владельцу в виде восстановления ОЗ и ОВ за счет некоторой потери Боевого духа. Для использования этого оружия Сила Вуду важна в такой же степени, как и фехтовальные навыки." STR_SLAVERS_CANE_UFOPEDIA: "Превосходная трость из аквапластика, которую мы научились производить, изучив оружие Глубинников. Мы придали пластику твердости ровно настолько, чтобы оружие вышло достаточно мощным, но при этом и не переборщили с ней, чтобы не опасаться ненароком убить пленника. Правильное и стильное применение этой трости в бою - искусство само по себе." STR_PEG_LEG_UFOPEDIA: "Может нам и не нужно заменять этим конечности, но, тем не менее, пират без деревяшки - не пират! Что касается практического применения... ну, можно пинать врагов, держа ногу в руках - спорим, они такого не ожидают!{NEWLINE}Даже если Ногу-деревяшку просто таскать с собой, можно получить +1 к восстановлению БД, ОВ и ОД." STR_TONFA_UFOPEDIA: "Эффективный инструмент для нейтрализации врагов без непосредственно убийства, но для правильного применения требуется некоторый навык." STR_BATTO_UFOPEDIA: "Корни этого оружия уходят в глубокую древность, но название говорит само за себя." STR_BATTO_MAGIC_UFOPEDIA: "Похожа на обычную Болльную биту, но лучится таинственными энергиями. Сильные адепты Вуду раскроют ее разрушительный потенциал.{NEWLINE}Не причиняет фатальные раны. Повреждает броню." STR_DISCIPLINER_UFOPEDIA: "Тупое оружие, с помощью которого обитатели Сумрака ловят своих жертв." STR_BONE_CLUB_UFOPEDIA: "Наверное, это самое примитивное оружие из когда-либо производимых. Не рекомендуется использовать, если вы хотите сохранить цели жизнь, и рекомендуется во всех остальных случаях." STR_SPIKED_MACE_UFOPEDIA: "Тяжелое и брутальное оружие, выкованное специально для проламывания доспехов." STR_IRON_ROD_UFOPEDIA: "Дайте это огру, если не боитесь.{NEWLINE}{NEWLINE}Магические свойства:{NEWLINE}>Восстанавливает 2 ед. Боевого духа за ход{NEWLINE}(эффекты складываются).{NEWLINE}>Уменьшает получаемый Электрический и Псионический урон на 25% без ограничений по лимиту сопротивления.{NEWLINE}Занимаемая ячейка: оружие." STR_GREAT_CLUB_UFOPEDIA: "Очень тяжелая и неудобная штуковина, но мощность удара - это просто отвал башки." STR_GOTHIC_HAMMER_UFOPEDIA: "Этот тяжелый тупой предмет создавался как оружие для сокрушения брони." STR_BILLHOOK_UFOPEDIA: "Все, что нужно психу внутри вас: рубить, резать, потрошить. Выбирайте по вкусу." STR_TECH_CLEAVER_UFOPEDIA: "Мы просто заточили обрезок пластистали, и получился этот большой клинок. Он легко разрубает людей на куски, но недостаток массы не позволяет пробивать тяжелую броню. Оружие для настоящих маньяков и прочих лунатиков." STR_STONE_AX_UFOPEDIA: "Легче и быстрее стандартного железного топора, но примитивный материал изготовления плохо влияет на боевые качества. Лучше всего наносить удары широкими взмахами с оборотом вокруг своей оси." STR_AQUA_HATCHET_UFOPEDIA: "Этот топор изготовлен из аквапластика, что делает его легким и быстрым - идеально для ударов с замаха." STR_AX_UFOPEDIA: "Простой и брутальный. Не такой точный и быстрый, как хотелось бы, но точное попадание доставит противнику немало острых ощущений." STR_BATTLE_AX_UFOPEDIA: "Более острый и лучше сбалансированный вариант обычного Топора. Он не только точнее бьет, но также срубает немного брони с каждым ударом." STR_VIBRO_AX_UFOPEDIA: "Массивный, высокотехнологичный топор, в сильных руках играючи пробивающий броню." STR_CLAW_UFOPEDIA: "Громоздкое, но смертоносное оружие, идеально подходит для потрошения врагов заживо. Особенно хорош в бою с противниками из плоти и крови - наносит двойной урон здоровью. Идеально для манчкинов." STR_SLUDGEHAMMER_UFOPEDIA: "Могучее оружие, способное задействовать Силу Слизи. Оно перенаправляет всю слизь обладательницы, чтобы вызвать взрывной всплеск, радиус которого зависит от максимального урона. Каждое применение очень утомляет: боец получает 80 ед. Оглушения. Любые враги, попавшие под взрыв Слизи, сами становятся ее частью, и их переработка позволяет оправиться от оглушения. Дистанция атаки - до 3 клеток. Требуется Круг призыва." STR_BLOOD_AX_UFOPEDIA: "Топор, созданный темным ритуалом. Он украшен зубами демонов и жаждет крови. Наносит больший по сравнению с обычным топором урон, но и тяжелее сам по себе. Любая пролитая им кровь увеличивает ОД и ОВ владельца (в зависимости от его сопротивления Биологическому урону и размера нанесенного врагу урона). Для создания этого оружия необходим Круг призыва." STR_FORCE_BLADE_UFOPEDIA: "Клинок, вместо твердого материала состоящий из силовых полей. Легкий, быстрый и убийственный. Наносимый урон широко варьируется." STR_PLASMA_SWORD_UFOPEDIA: "Крайне деструктивное оружие ближнего боя, представляющее собой клинок из плазмы. Очень точное, но довольно медленное, что требует от владельца хороших навыков боя, дабы не пропустить удар в промежутках между выпадами." STR_POWER_MACE_UFOPEDIA: "Эта тяжелая булава, созданная техномагами Церкви, разит еретиков пагубной энергией плазмы. Альтернативный режим используется для оглушения." STR_POISON_LANCE_UFOPEDIA: "Накачивает врагов убойным коктейлем из токсинов. Те, кому удастся пережить атаку и не раствориться в мерзкую жижу, пострадают от серьезного шока, истощения запаса сил и падения Боевого духа. Хорошие Реакция и Храбрость - ключ к эффективному использованию этого оружия." STR_STUN_ROD_UFOPEDIA: "Гоняйте им мерзких сухопутных крыс, как скотину, коей они, собственно, и являются!{NEWLINE}Оглушает вместо причинения урона здоровью и хорошо работает сквозь броню." STR_IMPALER_UFOPEDIA: "Пуляет энергетическими стрелами, оглушающими и проходящими сквозь броню. Наиболее точен и эффективен в руках опытной ведьмы, хотя на расстояниях свыше 14 клеток меткость резко падает (штраф 250%). В ближнем бою это странное копье игнорирует 2/3 вражеской брони и наносит двойной шоковый урон. Обе атаки подрывают Боевой дух врага и ухудшают его реакцию. Вы теряете 4 ед. Боевого духа в ход, даже если просто держите это зловещее оружие." STR_CAT_PAWS_UFOPEDIA: "Этими красотками можно наносить крайне быстрые удары, но в бою с бронированным противником его можно будет натурально только поцарапать. Вообще, лучше всего они работают в сочетании с храбростью и хорошими рефлексами." STR_PITCHFORK_UFOPEDIA: "Традиционное средство свержения технологически превосходящей тирании. Вы можете купить его у местных фермеров, чтобы, возможно, так же опрокинуть Звездных Богов." STR_SHOVEL_UFOPEDIA: "Древние мастера убийства, как известно, использовали этот непритязательный инструмент для большего эффекта. Не смейтесь, это правда." STR_CROWBAR_UFOPEDIA: "Мистер Помощник всегда поможет.{NEWLINE}Разрушение +33%." STR_BOATHOOK_UFOPEDIA: "Копье с крюком. Пригодится, чтобы пронзать и притягивать.{NEWLINE}Нарушение реакции х2,5" STR_BAMBOO_UFOPEDIA: "Легкое одноручное копье, полезное для удобного пригваздывания кого-либо без брони на расстоянии до двух клеток. Увы, довольно быстро ломается. Низкий штраф при атаке вплотную.{NEWLINE}Нарушение реакции x2" STR_AQUA_TRIDENT_UFOPEDIA: "Одноручное колющее оружие, обычно используется некоторыми мутантами для ловли рыбы. Конкретно этот, по-видимому, может завалить и белого кита. Как и любое другое копье, лучшие результаты демонстрирует в руках воинов с хорошими навыками Ближнего боя и Метания." STR_SPEAR_UFOPEDIA: "Легкое двуручное оружие ближнего боя, пользоваться которым довольно просто. Дальность атаки: две клетки, при атаке вплотную точность попадания меньше.{NEWLINE}Нарушение реакции x2" STR_PIKE_UFOPEDIA: "Крепкое двуручное оружие с всего лишь 10% штрафом за использование одной рукой. Отлично пробивает броню (-35%). Дальность атаки: 3 клетки; точность существенно снижается, если враг стоит вплотную к пикинеру. Как и любое другое копье, лучшие результаты демонстрирует в руках воинов с хорошими навыками Ближнего боя и Метания, но для пики также очень важно значение Силы на должном уровне.{NEWLINE}Нарушение реакции x2" STR_SINGING_SPEAR_UFOPEDIA: "Высокочастотное пластисталевое копье, которое дивно поет, когда сдирает с вашего противника броню. Оно может раздеть его быстрее, чем Лаботрясы, но заряда энергии хватает только на несколько выпадов, так что пользуйтесь с умом!{NEWLINE}Внимание: это копье, оно может и будет ранить. Снижает Боевой дух и ОД цели." STR_BARBARIAN_SWORD_UFOPEDIA: "Большой крутой меч, хотя и не самый острый. Драться таким может только сильный воин. Доступны два боевых стиля:{NEWLINE}>Вихрь. Бьет на расстоянии до 2 клеток, можно атаковать до 3 целей. Выберите первую цель, нажав CTRL+SHIFT+ЛКМ, и следующие цели с помощью ЛКМ. Эти атаки потенциально могут нанести больший урон, но средний урон будет меньше. Расходует в 2,5 раза больше ОД и ОВ, чем обычно.{NEWLINE}>Удар. Обычная атака, ОД=13." STR_KATANA_UFOPEDIA: "Острейший, но не самый удобный в ношении меч. Эффективно пользоваться им можно лишь держа оружие двумя руками. Может переломиться при грубом использовании, так что Сила бойца на эффективность не влияет." STR_DEATHBLADE_UFOPEDIA: "Этот меч отправит вас прямо в Ад. Кроме кромсания и шинкования, также может атаковать взрывной волной. Необходимы тренировока Вуду и Круг призыва. Каждое применение стоит много ОВ и Бодрости. Рукопашные атаки получают +60 к мощности. Эффект вампиризма (снижается ментальной защитой): 15% нанесенного урона возвращается в виде ОД и ОЗ, 30% как Боевой дух. Зловещая сила меча отнимает 4 ед. Боевого духа за ход, даже если просто держишь его в руках." STR_BARBARIAN_AX_UFOPEDIA: "Этот двуручный топор очень тяжелый и быстро выматывает владельца, но если им удалось попасть по цели, то это почти не оставит ей шансов." STR_BARDICHE_UFOPEDIA: "Если ваш оппонент гораздо лучший оратор, чем вы, рубаните его вопросом.{NEWLINE} - Вынь Цзы" STR_BUTCHER_CLEAVER_UFOPEDIA: "Двуручное холодное оружие больших демонов Сумрака." STR_HAMMER_UFOPEDIA: "Двуручное оружие, полезное для проламывания стен и черепов с помощью грубой силы. Однако этот вид молота является скорее инструментом, чем оружием, поэтому точность оставляет желать лучшего. Требует большой Силы для эффективного применения, что очевидно." STR_PICKAXE_UFOPEDIA: "Не такая мощная в драке, как Кувалда, но и не такая громоздкая. Куда лучше эффективна в пробивании дыр в стенах и другой работе с ландшафтом (Разрушение +100%). Не самый лучший урон по движущимся целям." STR_MANACLES_UFOPEDIA: "Наручники полезны, когда нужны гарантии, что тихо лежащие пленники будут тихо лежать и дальше - путем их обездвиживания. Они срабатывают даже против целей, которые обычно невосприимчивы к оглушению, но бесполезны против тех, кому плевать на наручники. Учтите, что некоторые противники ВСТАНУТ даже после этого, но на это уйдет очень много времени." STR_CHAINSAW_UFOPEDIA: "Вжжжжжжж!" STR_CHAINSAW_LOLI_UFOPEDIA: "Легкая, быстрая, гламурная и миленькая бензопилочка, работающая в любую погоду - что еще девушке нужно для счастья? Особенно если девушка точно знает, чего хочет!" STR_CHAINSAW_HEAVY_UFOPEDIA: "Чертовски мощная бензопила промышленного класса, работающая от бета-вольтаических батарей. Она убедит любого убраться с вашего пути, ну, если только он не защищен несколькими дюймами пластисталевой брони." STR_RIPPER_UFOPEDIA: "Вибрирующие на полотне этой карманной пилы зубцы из пластистали наносят нереально тяжелые раны." STR_AUTO_AXE_UFOPEDIA: "Отлично годится для проделывания проемов в кирпичных стенах. Еще одно доказательство того, что все можно превратить в оружие... если сильно захотеть." STR_NOOSE_UFOPEDIA: "Кто-то говорит, что она приносит несчастья, кто-то утверждает, что лишь хочет убедиться в том, что пленник как следует зафиксирован. Только если хотите сохранить им жизнь, не затягивайте слишком сильно, ага!" STR_KUSARIGAMA_UFOPEDIA: "Серп на цепи. С ним можно вытворять много довольно болезненных фортелей. Наносит дополнительный ущерб Боевому духу и запасу ОД, обладает дальностью в 5 клеток и игнорирует некоторую часть брони. Для эффективного использования важны Реакция и Метание. В ближнем бою наносится Режущий урон, а не Колющий." STR_ANCHOR_UFOPEDIA: "Предназначен для того, чтобы не дать лодке уйти в дрейф. Он реально тяжелый! Достаточно сильный и решительный боец, однако, может использовать его в драке, или даже размахивать им, как цепом, потенциально нанося огромный урон. В ближнем бою, впрочем, он менее эффективен." STR_WHIP_LEATHER_UFOPEDIA: "Пусть наносимый урон и не впечатляет, но противник, корчащийся от причиненных ударом хлыста мучений и боли, начисто забудет про все попытки сопротивления. Также хлысты часто используются некоторыми недобросовестными пиратами, чтобы выпустить пар и потренировать координацию движений в процессе захлестывания ими беспомощных жертв." STR_WHIP_UFOPEDIA: "Фигачьте этих немытых свиней, чтобы знали, как родину любить!" STR_FLAME_WHIP_UFOPEDIA: "Эта штука заставит сплясать чечетку кого угодно.{NEWLINE}Огненные вспышки, возникающие в местах удара кнутом, не только испепеляют врагов, но и восстанавливают ОД стегающего на 33% от нанесенного урона. Максимальная дальность: 5.{NEWLINE}Необходима тренировка Вуду." STR_ELECTRIC_LASSO_UFOPEDIA: "Проверено временем и парнями в синем. Любимый инструмент конфедератских работорговцев, правильное обращение требует определенной сноровки (нужен высокий навык Метания, чтобы не запутать саму себя). Наносит значительный оглушающий урон, при этом исключая риск случайно убить жертву." STR_POISONOUS_TENTACLE_UFOPEDIA: "Экзотическое оружие, бывшее частью одного из неиссякаемых даров моря. Можно использовать как хлыст и поражать жертв паралитическим ядом. Это очень редкий яд, ассасины платят за него неплохие бабки. Есть некоторые заковыки в использовании тентакля: он должен быть в контакте с вашей кожей, чтобы оставаться 'живым'. Это вызывает сильную боль при каждой атаке.{NEWLINE}Удар тентаклем вредит Боевому духу и ОД, а также оглушает и наносит некоторый урон здоровью. Игнорирует 25% брони." STR_TASER_UFOPEDIA: "Оглушающая пушка, стреляет в людей электрическими разрядами. Из-за небольшого размера используются мощные электроды и нестабильное, высокое напряжение, что может причинить жертве смерть при интенсивном использовании. Дальность стрельбы весьма ограничена. Содержит встроенную батарею, рассчитанную на пять разрядов. Тазганы можно перезаряжать, но они нередко ломаются в процессе эксплуатации." STR_ROCK_T_UFOPEDIA: "Полюбить или бросить? Это оружие дальнего боя является самым первым из когда-либо изобретенных. Спустя несколько миллионов лет камушек по-прежнему очень популярен на различных фестивалях, спортивных мероприятиях и религиозных службах." STR_THROWING_CARDS_UFOPEDIA: "Колода из 52 карт, с помощью которой опытный маг может предсказывать будущее или обезглавливать врагов.{NEWLINE}Каждое применение повышает Боевой дух владельца." STR_THROWING_STARS_UFOPEDIA: "Эти милые маленькие штучки довольно смертоносны и проще в использовании по сравнению с метательными ножами. Обязательно должны быть в экипировке любого ассасина. В одном наборе восемь звездочек." STR_FUSO_KNIVES_UFOPEDIA: "Прямо из Страны Восходящего Солнца, это самые лучшие метательные ножи в мире, легкие и смертоносные. В каждом наборе по пять таких острых штуковин. У новичка точность броска будет оставлять желать лучшего, но она будет быстро расти вместе с навыком метания." STR_SUNBLADES_UFOPEDIA: "Эти элегантные сверхтонкие ножи из пластистали изготовлены в символической форме солнца. Они рассекают что врагов, что воздух одинаково легко. Крепче своих аналогов из металлолома и дальше летят, но могут испытывать сложности с пробиванием толстой брони из-за малой массы." STR_LASER_STARS_UFOPEDIA: "Вместо твердых лезвий здесь используется силовое поле, генерируемое небольшой оптронной схемой. Это оружие легче и смертоноснее обычных Сюрикенов Ниндзя. Собственно урон может быть и не сильно выше, но зато игнорируется половина брони." STR_JAVELINS_UFOPEDIA: "Метательное оружие с неплохой дальностью и серьезным наносимым уроном. Бросок сильного воина легко может пригвоздить типичного противника, но постоянное метание здорово изматывает." STR_JAVELINS_AQUA_UFOPEDIA: "Шикарные копья, сделанные из аквапластика. Лучше пробивают броню, при этом легче обычных (дальше летят) и довольно дорогостоящие." STR_THROWING_AXES_UFOPEDIA: "Очень мощное и точное метательное оружие с несколько ограниченной дальностью броска. Если запустить его с достаточной силой, то оно вполне способно пробить некоторые виды брони." STR_THROWING_HAMMER_UFOPEDIA: "Брутальное метательное оружие, спроектированное для пробивания брони. Требует двух рук для броска, так как необходим хороший замах из-за головы. Одноразовое. " STR_SHREDDER_UFOPEDIA: "Гравимодули и оптронное наведение позволяют этой тяжелой метательной звезде поразить цель на большом расстоянии и вернуться к владельцу. Крутящиеся лезвия устраивают кровавую баню, а заточенные острия вгрызаются глубоко в броню." STR_ANUS_UFOPEDIA: "Оглушающее метательное оружие, которое возвращается к владелице, можно швырять сколько угодно! Легко научиться пользоваться, но сложно достичь совершенства, хороший выбор для начинающих. Максимальная дальность: 16.{NEWLINE}Хотя само по себе это оружие вряд ли примечательно, его суть дала нашим Лаботрясам достаточно пищи для грязных мыслей, касающихся философии, дуализма, женского начала и так далее и тому подобное. Чем бы гении ни тешились, да?" STR_ELECTRIC_NET_UFOPEDIA: "Наносит огромный оглушающий урон, а также снижает ОВ и ОД врага. Однако ею довольно-таки непросто пользоваться.{NEWLINE}Игнорирует иммунитет к шоку. Максимальная дальность: 12 клеток." STR_DAZZLING_DISC_UFOPEDIA: "Ослепляющий Диск - это странное оружие, возвращающееся к владельцу после каждого броска. А яркая вспышка - это визуальный эффект силы, которая оглушает цель. Диск игнорирует некоторую часть вражеской брони и имеет максимальную дальность броска в 24 клетки." STR_PRED_DISC_UFOPEDIA: "Сверхострый диск, который запросто может рассечь человека надвое, а потом безопасно вернуться к владельцу благодаря встроенному репульсору. Может менять направление полета, однако максимальная дальность броска ограничена." STR_BLOWPIPE_UFOPEDIA: "Крайне примитивна, но удивительно эффективна на коротких дистанциях. Как только вы в совершенстве овладеете искусством выдувания, конечно. Это только кажется, что духовым оружием просто пользоваться. Ядовитые дротики игнорируют 50% брони, наносят четырехкратный шоковый урон и не причиняют фатальных ран. Чем выше выносливость девушки, тем мощнее будет эта трубка в ее руках." STR_BAGPIPES_UFOPEDIA: "Этот странный музыкальный инструмент, превращенный в оружие, способен выстреливать ядом Целатида в такой же манере, как живая тварюшка. При использовании издает душераздирающие звуки, прямо как обычная волынка." STR_DEMONIC_ESSENCE_UFOPEDIA: "В этой колбе находится субстанция, которую мы считаем душой демона. Только не заваливайте меня вопросами. Эта штука неописуемо мерзкая, так что мы думаем, что если метнуть ее во врага, последствия для него будут крайне неприятными." STR_ZOMBIE_ESSENCE_UFOPEDIA: "Эта жидкость, в своей основе являющаяся измененной кровью, течет в жилах высших форм зомби, формируя новую кровеносную систему взамен атрофировавшейся прежней. Похоже, что она сильно отличается от зеленой жижи, заполняющей все остальное пространство тел зомби, и отвечает за ускоренный метаболизм и меньшую зависимость от хеллерия, а также их сверхъестественную стойкость. " STR_ZOMBIE_SUSTENANCE_UFOPEDIA: "Зомби-сок выделяют некоторые Зет-самки - подобно тому, как млекопитающие дают молоко. Хоть это и делает кормилиц слабее физически, но именно они решают, кому сколько сока дать, и таким образом создают и поддерживают социальные структуры Зомби. И это ключ к появлению более развитых Зет-объектов - таких, как Зомби-Банши." STR_VAMPIRE_ESSENCE_UFOPEDIA: "Красивая, насыщенная кровь, текущая в жилах вампиров. В целом можно умозаключить, что это более чистая форма Зомби-сока. После подробного изучения мы почти уверились в том, что она может мыслить и двигаться сама по себе. В магические книгах про нежить описаны три базовых элемента: Кость, Плоть, Дух. Мы что, нашли мифический четвертый элемент? Мы что, открыли путь к постижению секрета бессмертия?" STR_ZOMBIE_BRAIN_UFOPEDIA: "Мы извлекли этот мозг из высшей формы зомби. Будучи помещенным в хеллериевую жижу, он, кажется, не разлагается и сохраняет низкую электрическую активность. Так что мы можем хранить его сколь угодно долго... Зачем - это уже другой вопрос!" STR_BOW_H_UFOPEDIA: "Примитивное, но не самое простое оружие, популярное среди туранских охотников. Изогнутая форма таит удивительную мощь и не требует много усилий для натяжения тетивы. Для лука высокий навык Метания является ключевым. Оружие плохо показывает себя на дальних дистанциях." STR_BOW_H_QUIVER_FIRE_UFOPEDIA: "Эти стрелы с высокой вероятностью подожгут любой предмет, в который попадут. Они получают меньший бонус от навыка Метания, чем обычные стрелы. Однако они понижают вражеский Боевой дух и наносят больший базовый урон, так что даже любители могут стрелять ими с пользой." STR_BOW_H_QUIVER_POISON_UFOPEDIA: "Хотя эти стрелы не наносят большой непосредственный урон, они весьма полезны, так как ослабляют врага и игнорируют некоторый процент брони." STR_BOW_UFOPEDIA: "Это ЛУК. Для боя. Невозможно объяснить еще проще, подружка." STR_SURVIVAL_BOW_UFOPEDIA: "Совместим со стрелами Боевого лука, и на этом сходства заканчиваются. Он бьет точнее, особенно на дальние дистанции, хоть выстрел и требует больше времени. Механизм позволяет удерживать тетиву в натянутом состоянии с небольшим усилием, и поэтому запросто можно вести ответный огонь. Единственный недостаток - цена кусается." STR_BOW_QUIVER_AQUA_UFOPEDIA: "Эти странные стрелы используют Глубинники. Они гораздо острее обычных, что позволяет им пробивать некоторые виды брони. Ближайшее рассмотрение показало, что они изготовлены из похожего на аквапластик материала, что дает нам возможность их воспроизводить." STR_BOW_ARROWS_HE_UFOPEDIA: "Оружейный Универмаг продает эти стрелы по довольно высокой цене, но их полезность может того стоить. Они оснащены миниатюрными кумулятивными боеголовками для поражения умеренно бронированных целей. Но область поражения тоже миниатюрная." STR_LONGBOW_UFOPEDIA: "Тяжелый лук для сильных девушек. Требуется очень много сил, чтобы натянуть тетиву, но высокий урон и большая дальность стрельбы внушают уважение." STR_BOW_NEON_UFOPEDIA: "Откуда льется мягкий неоновый свет?{NEWLINE}Из будущего, детка, из будущего." STR_XBOW_UFOPEDIA: "Ну, да, признаю, конструкция слегка устарела - зато как броню прошибает! Осторожнее с этим шнуром в виде буквы 'Г', или как там он правильно называется, может выбить глаз. Как и всегда: чем быстрее шевелишься - тем эффективнее оружие." STR_XBOW_CORAL_UFOPEDIA: "Этот арбалет, используемый обитателями глубин, изготовлен из искусно выращенного коралла и не содержит сложных механизмов, что позволяет стрелять из него быстрее. Однако по этой же причине стрельба из него требует немало сил, а точность страдает." STR_TESLA_COIL_UFOPEDIA: "Разве не круто ли поджаривать ваших врагов мощными электрическими разрядами? Если даже они и не умрут от сильных повреждений, то точно отрубятся. По-хорошему оружие даже не требует прицеливания, но максимальная дальность очень ограничена." STR_CS_GAS_UFOPEDIA: "Бейте по глазам! Прекрасное решение для штурма и абордажа! Любая цель, оказавшаяся в активной зоне, потеряет 24-48 ОД (при условии стандартной уязвимости к дыму в 400%) и схлопочет Оглушение в половинном размере от урона ОД. Одного баллончика хватит на две атаки, эффективный радиус поражения равен 4 клеткам." STR_ZAP_GUN_UFOPEDIA: "Эта очаровательная штучка бьет людей электрическим током. Оглушает без вреда для здоровья. Оружие сложно воспроизвести, оно вряд ли станет основным боевым средством и, хотя и отличается высокой точностью, обладает очень ограниченным радиусом эффективной стрельбы, а также требует время для накопления заряда, что исключает быстрый ответный огонь." STR_OLD_PISTOL_UFOPEDIA: "Этот старичок может быть и не самый технологичный, но ствол есть ствол. Особенно если денег у вас в обрез. Использует однорядные магазины на 9 патронов." STR_OLD_PISTOL_2_UFOPEDIA: "Почищенный и возвративший себе былое величие. Точность стрельбы, особенно на дальние расстояния, возросла." STR_OLD_REVOLVER_UFOPEDIA: "Моей первой пушкой был обычный Кольт:{NEWLINE}Быстрее всех стреляет - перезарядка боль.{NEWLINE}Боль разрывает жопу, но надо как-то жить,{NEWLINE}Накликать может Кольт беду, а может затащить.{NEWLINE}{NEWLINE} - Народное" STR_REVOLVER_POLICE_UFOPEDIA: "Качественный револьвер, сбалансированный для быстрого ведения огня, но с ограниченной дальностью эффективной стрельбы." STR_REVOLVER_UFOPEDIA: "Надежный - потому что в нем особо нечему ломаться. По той же причине дешевый. Шестизарядный барабан и общая атмосфера старых времен, но боевые качества очень и очень не очень." STR_PEACEMAKER_UFOPEDIA: "Револьвер отличного качества, пользоваться которым по-настоящему хорошо сможет лишь самый храбрый стрелок." STR_PISTOL_UFOPEDIA: "Тяжеловат для наносимого им посредственного урона, но вмещает 15 патронов и может отстрелять их сравнительно быстро, да еще и с приемлемой точностью, пусть и не на самые большие дистанции." STR_PISTOL_ADV_UFOPEDIA: "Электронная система прицеливания позволяет сочетать скорострельность пистолета с высокой точностью огня. Дистанция прицельной стрельбы возросла, пластисталевые пули наносят больший урон при высоких значениях Реакции. Магазин на 22 патрона." STR_PISTOL_LT_UFOPEDIA: "Положите его в карман. В качестве последней меры можно вышибить себе из него мозги, но для этого может потребоваться несколько выстрелов." STR_BLACK_ADDER_UFOPEDIA: "Самый быстрый пистолет из всех, а также самый удобный при стрельбе в упор.{NEWLINE}Использует те же магазины, что и Мини-пистолет." STR_REVOLVER_LT_UFOPEDIA: "Вмещает удивительно большие для такого крошечного оружия патроны. Из чего следует, что патроны просто менее... крошечные." STR_SLUGGA_UFOPEDIA: "Одноручное оружие - и такая мощь! Оно будет особенно эффективно против врагов с большими пузами. Мягкие свинцовые пули, впрочем, не особо повредят тяжелой броне." STR_SLUGGA_MK2_UFOPEDIA: "Улучшенная версия Ручницы, эта пушка настолько же мощная, насколько и тяжелая. Она настолько тяжела, что ею вполне можно бить и отмахиваться." STR_SNUBBY_UFOPEDIA: "Компактный револьвер, наносящий довольно ощутимый удар - и цели, и стрелку. Однако дальность эффективной стрельбы весьма мала." STR_MAUSER_UFOPEDIA: "Практически непревзойденный по точности пистолет, чему поспособствовали качественная сборка и стабильность, достигнутая благодаря массе. Опытные стрелки получают ощутимый бонус к урону, наносимому этим оружием." STR_LUGER_UFOPEDIA: "Настоящая классика, столь желанная для истинных ценителей. Аристократическое положение пистолета дает интересный эффект: чем выше ранг стрелка, тем больший урон он наносит. Но похоже, что этот пистолет еще и проклят, так как в руках некоторых врагов (Гуманистов, например) он оказывается особенно смертоносным." STR_PISTOL_SILENCED_UFOPEDIA: "Маленький пистолет с большой металлической трубой, прикрученной к дулу. Предположительно позволяет владельцу получить преимущество в скрытности для отстрела врагов. Ключом к эффективному применению является хорошая Реакция." STR_PISTOL_BM_UFOPEDIA: "Хороший баланс, малая масса и плавный спуск этого пистолета позволяют очень быстро вести огонь навскидку (очередью в 2 выстрела) без серьезного ущерба точности." STR_COLT45_UFOPEDIA: "Мощный и популярный пистолет. Конструкция очень проста и надежна; элегантное оружие родом из менее варварской эпохи." STR_COMMANDO_PISTOL_UFOPEDIA: "Тяжелый пистолет, используемый различными спецназовцами и гарантирующий быстрый выход целей из строя. Он обладает увеличенной дальностью прицельной стрельбы и придает пулям хорошую останавливающую силу. Магазин вмещает 10 безгильзовых бронебойных патронов." STR_HEAVY_PISTOL_UFOPEDIA: "По слухам, Конфедераты охотятся с этими пистолетами на медведей. Канадцы же отмечают, что настоящему джентльмену больше по вкусу винтовка с оптикой. И джентльмен признает только власть особ королевской крови, а не сходки выбившихся в богачи рабовладельцев." STR_MAGNUM_UFOPEDIA: "Эта пушка убивает." STR_SUPER_MAGNUM_UFOPEDIA: "Эта бандура использует те же патроны, что и Магнум, но превосходит его во всем остальном." STR_MAGNUM_DRUM_SILVER_UFOPEDIA: "Эти четкие пластисталевые пули активно ищут слабые места цели, что позволяет наносить более существенный урон: игнорируется 20% брони, урон собственно ОЗ увеличен на 10%." STR_FLINTLOCK_PISTOL_UFOPEDIA: "Самое распространенное огнестрельное оружие на Земле. Очень простое и довольно убойное, оно часто вырубает тех, кого не убило, но испытывает сложности с пробиванием брони." STR_FLINTLOCK_MUSKET_UFOPEDIA: "Длинное гладкоствольное оружие. Тяжелее Пистоля, но дальность стрельбы выше." STR_FLINTLOCK_MUSKET_B_UFOPEDIA: "Установка на Мушкет настоящего штыка здорово повышает эффективность этого оружия." STR_AIR_MUSKET_UFOPEDIA: "Более точный вариант Мушкета. Здесь не используется порох; вместо этого пули выталкиваются сжатым воздухом, подаваемым под высоким давлением из баллона. Этот баллон с легкостью переживет любую заварушку. Можно стрелять и под водой тоже." STR_HARQUEBUS_UFOPEDIA: "Эта примитивная пушка может быть и не очень хорошо стреляет, но ею можно нехило приложить." STR_CLOCKWORK_GUN_UFOPEDIA: "Дорогой и безумно сложно устроенный, но выстреливает кремневые пульки быстрее, чем что-либо еще." STR_FLINTLOCK_BALLS_G_UFOPEDIA: "Эти хитрые патроны для Пистоля при попадании выпускают облако ядовитого газа, который отнимает 12-24 ОЗ у незащищенных целей (при стандартном сопротивлении Удушающему урону в 400%), и дополнительно цель получает Оглушение в размере 50% от этого урона. Мерзкий газ также высасывает силы и подрывает Боевой дух.{NEWLINE}Газовые пульки слишком хрупки, чтобы стрелять ими из длинноствольных мушкетов." STR_FLINTLOCK_BALLS_WP_UFOPEDIA: "БФ означает Белый Фосфор - вещество, которое воспламеняется при высокой температуре даже под водой. Этот специальный тип зажигательных боеприпасов наносит значительный непосредственный урон, а также игнорирует большую часть вражеской брони." STR_ZIPGUN_UFOPEDIA: "Спроектировано, чтобы стрелять мощными пулями Старины Ружья в быстром темпе, для чего служат рычажный механизм и ветхая облегченная рама. Названо в честь оружейника, известного подобными идеями (и, что удивительно, его даже не убили его же изобретениями)." SPC_BANE_SPEAKER_UFOPEDIA: "Эта маска - неотъемлемая часть КУРТКИ БЭЙНА, она превращает голос владелицы в разрушительное оружие.{NEWLINE}{NEWLINE}Дополнительный летальный урон. Теряет 1 ед. МОЩИ за каждую клетку свыше 2.{NEWLINE}Игнорирует 50% брони; повреждает броню; Разрушение +100%." STR_SUPER_STAPLER_UFOPEDIA: "Фирменный инструмент Гильдии. Слаженный механизм в корпусе из пластистали, доведенный до совершенства лишь с одной целью: скреплять. Использует 32-зарядные блоки скоб. Скобы наносят дополнительный урон Боевому духу и игнорируют часть брони. Как говорится, от глубочайших морей до самых дальних космических колоний, куда бы ни ступила нога человека, за ним следует скрепление." STR_HAXXOR_UFOPEDIA: "Первая попытка Небесных Ниндзя посягнуть на монополию Гильдии Торговцев на рынке оружия. Это дальнобойное оружие с изощренной конструкцией заряжается батареями от АйГана. Осторожнее при использовании, Гильдия может вас засудить за нарушение авторских прав, если узнает, мухаха!" STR_IGUN_UFOPEDIA: "Также известен как 'Гррр-Опять-Батарея-Сдохла-Ган'. Стреляет только двойными, при этом его модная батарея рассчитана на 7 выстрелов. Широко распространен в магазинах Гильдии Торговцев, хотя цена не самая низкая. Также довольно тяжелый, но выпускаемые им плазменные заряды весьма разрушительны." STR_SHOTGUN_FIST_UFOPEDIA: "Странное устройство, задуманное как совершенное оружие ближнего боя или что-то в этом духе. Выстрел из этой штуковины отнимает 1 ОЗ и оглушает на 10 ед. независимо от надетой брони.{NEWLINE}Из-за тугих кожаных ремешков перчатку можно носить только на голой коже. Как вы наверняка догадались, дальность стрельбы - точно не про это оружие." STR_LASER_FIST_UFOPEDIA: "Наша первая попытка создать самозаряжающееся оружие.{NEWLINE}Лазер-кулак не требует боеприпасов и довольно точен вблизи благодаря лазерному целеуказателю, однако на дальних дистанциях он бесполезен. Им также можно пользоваться как весьма эффективным оглушающим оружием." STR_SAWED_OFF_UFOPEDIA: "Хотите пригоршню дроби в харю? Нет? Ну, у вас на примете наверняка есть кто-то, кому не повредит." STR_SUPER_SAWED_OFF_UFOPEDIA: "Оружие отличного качества с лазерным прицелом. Разброс довольно низкий, быстрая перезарядка. Если вы достаточно сильны, им можно пользоваться даже одной рукой." STR_DB_SHOTGUN_UFOPEDIA: "Простое и благодаря этому очень надежное оружие." STR_BUCKSHOT_HV_UFOPEDIA: "Эти патроны для двустволок снаряжены тяжелой дробью и обладают большей навеской пороха. Дробины не только наносят больше урона, но также и кучнее попадают в цель." STR_BUCKSHOT_NUKE_UFOPEDIA: "Ядерные боеприпасы для всех разновидностей двустволки. Они не взрываются, но повреждают броню, поджигают цель и вообще наводят больше шороху." STR_SMALL_SHOTGUN_UFOPEDIA: "Удобный быстрый и довольно точный, но только на ближних дистанциях. Его можно носить скрытно, но он все равно остается двуручным оружием." STR_MINI_SHOTGUN_UFOPEDIA: "Миниатюрный, но очень эффективный дробовик, весьма сподручный в секретных операциях." STR_SHOTGUN_G_UFOPEDIA: "Это оружие точно знавало лучшие дни." STR_SHOTGUN_LT_UFOPEDIA: "Дешевый - ключевое слово. Этот кусок хлама довольно компактный, но не может использовать боеприпасы большой мощности. Прицельная стрельба не впечатляет." STR_SHOTGUN_POLICE_UFOPEDIA: "Этот дробовик качественно сделан и элегантен, отличается приличной дальностью стрельбы, но чтобы как следует прицелиться, требуется время." STR_UAC_SHOTGUN_UFOPEDIA: "Классическое оружие UAC, мощное и надежное. По слухам, оригинальными дробовиками UAC можно было пользоваться в условиях невесомости, так что это, скорее всего, подделка." STR_SHOTGUN_PA_UFOPEDIA: "Мощный и надежный, но, как вы могли догадаться, тяжелый. Вмещает 8 патронов. Очень долго перезаряжать." STR_SHOTGUN_PA_SLUGS_AP_UFOPEDIA: "Эти пули для Тяжелого дробовика предназначены для пробивания брони, и они действительно адово мощны. Однако их нелегко найти. Ходят слухи, что ими торгуют в Оружейном Универмаге." STR_OGRE_SHOTGUN_UFOPEDIA: "Большущий старый огнестрел, разбрасывающий тяжелые дробины с несравнимой щедростью. Смотрите спину не надорвите." STR_SHOTGUN_UFOPEDIA: "Хорошее полуавтоматическое оружие для коротких дистанций. Дальность стрельбы лучше, чем у обычных дробовиков. Зарядить в него, однако, можно всего 6 патронов." STR_SHOTGUN_ADV_UFOPEDIA: "Прокачанный вариант Военного дробовика." STR_SHOTGUN_SHELLS_NUKE_UFOPEDIA: "Ядерные боеприпасы стандартного ружейного калибра. Они не взрываются, но повреждают броню, поджигают цель и вообще наводят больше шороху. Совместимы со Смарт и Полицейским дробовиками." STR_ASG12_UFOPEDIA: "Выстреливает множество маломощных дробин, быстро усмиряющих незащищенных противников. Внимание: даже резиновая дробь может убить." STR_COMBAT_SHOTGUN_UFOPEDIA: "Вмещая больше патронов и стреляя более массивной дробью, это оружие, по мнению некоторых, оправдывает свою тяжесть. Особенно тем, что оно может стрелять очередями." STR_COMBAT_SHOTGUN_B_UFOPEDIA: "Есть старая байка про малохольного мистика из северо-западной части Шварцмарки, который сумел в одиночку отбить целый Погром Гуманистов только этим стволом. Использует стандартные патроны Боевого дробовика, но дополнительно оснащено штыком." STR_STREET_SWEEPER_UFOPEDIA: "Как намекает название, отлично подходит для работ по зачистке. Использует патроны обычного Боевого дробовика, но более точный." STR_BLUNDERBUSS_UFOPEDIA: "Пушка не для хлипких девчонок. Четыре ствола, каждый набит латунной шрапнелью. Выстрелите одновременно из всех для максимального эффекта." STR_BLUNDERBUSS_ADV_UFOPEDIA: "Взяли лучшее, убрали лишнее. Время деньги, а Золотая пуля награждает тех, у кого его много, забирая у тех, в кого она попала." STR_SLUGTHROWER_UFOPEDIA: "Стреляет реактивными снарядами как на суше, так и под водой.{NEWLINE}Гарантирует, что тот, кто должен исчезнуть - исчезнет. Наносимый удар буквально сминает броню и причиняет серьезный шок." STR_SUPER_SHOTGUN_UFOPEDIA: "Настоящее произведение искусства. Исключительная для дробовика дальность стрельбы." STR_MAMMOTH_SHOTGUN_UFOPEDIA: "Вороненая машина смерти с ленточной загрузкой патронов, смесь дробовика и минигана. Интегрированный стабилизатор позволяет выбросить в сторону врага беспрецедентное количество раскаленного свинца, не теряя в точности." STR_FLAK_CANNON_UFOPEDIA: "Пришедшее прямо с арен Смертельных Игр, это оружие настолько же смертоносно, насколько и безумно, оно буквально разрывает людей в клочья заточенной шрапнелью." STR_BOOM_GUN_UFOPEDIA: "Этот гигантский дробовик обладает огромной разрушительной силой, однако он не слишком эффективен на больших дистанциях." STR_SCATTER_LASER_UFOPEDIA: "Что-то вроде гибридного лазерного оружия, стреляющего из нескольких стволов сразу и дающего эффект выстрела из дробовика. Дальность стрельбы намного лучше, чем у традиционных дробовиков, но по точности в ближнем бою их превзойти не удалось." STR_CAWS_UFOPEDIA: "Штурмовое оружие ближнего боя с магазином на 10 патронов. Дальность стрельбы лучше, чем у обычных дробовиков. Можно нормально стрелять даже держа в одной руке, штраф к точности будет ниже." STR_AUTO_RIFLE_UFOPEDIA: "6,5-мм безгильзовый автомат, оптимизированный для боя на средних дистанциях." STR_RIFLE_ADV_UFOPEDIA: "Эту безгильзовую 6,5-мм штурмовую винтовку создали в XXI веке, но дороговизна производства сделала ее непопулярной. Сейчас это большой раритет. Впрочем, при должной сноровке мы сможем вернуть ее в строй." STR_RIFLE_UFOPEDIA: "И швец, и жнец, и на дуде игрец - вот что первое приходит в голову при упоминании этого двуручного оружия, способного вытащить вас практически из любой передряги." STR_RIFLE_AK_UFOPEDIA: "Старый как грязь, дешевый как грязь и при этом невосприимчив к грязи. Менее точный, но легче по массе и с более вместительным по сравнению с современными образцами магазином." STR_RIFLE_AK_B_UFOPEDIA: "Пока мы прибирались в оружейке, нас осенило, что Кинжал можно не таскать в кармане, а присобачить к Партизанскому автомату." STR_RIFLE_M16_UFOPEDIA: "Карабин Канадских Королевских Войск повсеместно используется конной полицией Королевства и даже гражданскими. Он довольно слабый, но легкий и точный." STR_RIFLE_LT_UFOPEDIA: "Предназначена втыкать винтовочные пули в удаленные цели. С этой целью она справляется, но не ждите большего." STR_RIFLE_SA80_UFOPEDIA: "Такая конструкция позволяет легче управляться с оружием при стрельбе навскидку и очередями, но снижает точность стрельбы на дальние дистанции. Снаряжается вездесущими магазинами от Карабина ККВ, но они имеют привычку выпадать из оружия, если не были тщательно зафиксированы." STR_RUGER_UFOPEDIA: "С этим оружием справится даже новичок. Использует те же магазины, что и Карабин ККВ.{NEWLINE}Хорошая дальность выстрела навскидку." STR_INFANTRY_RIFLE_UFOPEDIA: "Полуавтоматическая классика, оснащенная старыми добрыми мушкой и целиком. Отличная вещь, кстати, увеличивает порог точности выстрела навскидку до 18 клеток. Названием эта винтовка обязана тому факту, что в большинстве войск не принято тратиться на оружие получше для простых солдат." STR_BATTLE_RIFLE_UFOPEDIA: "Тяжелый вариант стандартной современной винтовки. Мощная и точная на дальних дистанциях, но сильная отдача понижает точность стрельбы очередями. Кстати, еще и использует стильные пластиковые магазины." STR_OMEGA_RIFLE_UFOPEDIA: "Крайне навороченная модель штурмовой винтовки. Бронебойные пули с хеллериевым наконечником игнорируют 25% вражеской брони." STR_SMARTRIFLE_UFOPEDIA: "Эта винтовка, возможно, умнее любого в этом месте, кроме меня и вас, Кэп. Она наводится на цель практически сама и обладает очень высокой скорострельностью." STR_UAC_RIFLE_UFOPEDIA: "Отличается странной конструкцией, из-за которой при каждом нажатии спускового крючка практически мгновенно выстреливаются три пули. При попадании это очень убойно, за что эта винтовка всенародно любима." STR_UAC_CLIP_AQUA_UFOPEDIA: "Аква-боеприпасы для Винтовки UAC. Игнорируют половину брони и легче обычных. Увеличены кучность стрельбы и емкость магазина." STR_SHOOTA_UFOPEDIA: "Тяжелые плюхи из свинца{NEWLINE}Вселяют ужас в каждого бойца.{NEWLINE} - Хроники Хэви-Метала" STR_KILLGUN_UFOPEDIA: "Оружие, достойное Королевы-Воительницы: сразу и Стреляло, и топор из пластистали. Медлительнее обычного Стреляла, но дальность повышена. Заряжается укороченными лентами для удобства в ближнем бою. Урон от топора: 75+СИЛА." STR_SHOOTA_MK2_UFOPEDIA: "Как Стреляло, только стреляльнее!" STR_SHOOTA_MK3_UFOPEDIA: "Стреляла никогда не бывает слишком много!{NEWLINE} - Вынь Цзы" AUX_SHOOTA_MK3_UFOPEDIA: "Станковый вариант Суперстреляла. Намного лучше стреляет на дальние дистанции." AUX_AUTO_AXE_UFOPEDIA: "Разновидность Автотопора для установки на технику. Дальность атаки: 2. Идеально, когда нужно прорубить себе путь через толпу врагов!" AUX_COPTER_WEAPON_ARIFLE_UFOPEDIA: "Обрезанный Тяжелый пулемет, оптимизированный для использования в воздухе. Использует МАЛЫЕ магазины для ТПМ, так что экипируйтесь правильно." STR_UAC_CARBINE_UFOPEDIA: "Древнее оружие, изготовленное из полимеров. Использует легко доступные патроны для Брызгалки, движущихся частей очень мало. Хват достаточно удобный, чтобы дважды выстрелить с повышенной скоростью. Короче, даже дебил с ним справится." STR_HSMG_UFOPEDIA: "Пали и моли, чтобы выпустить кучу пуль в белый свет как в копеечку и при этом попасть. Этот простой ствол обладает вместительным магазином и дубово крепким, хоть и неточным, механизмом." STR_MP40_UFOPEDIA: "Как Брызгалка, только лучше. Очень хорошо смазан. Использует те же магазины." STR_MINI_SMG_UFOPEDIA: "Маломощный пистолет-пулемет для коротких дистанций. В основном используется полицией и тюремной охраной, достаточно компактный для скрытого ношения. Штраф к точности при хвате одной рукой составляет всего 20%." STR_ASMG_UFOPEDIA: "Благодаря хорошей балансировке, исключительно точен на коротких дистанциях. Очень удобный ствол, хоть и не самый мощный. Магазин вмещает 45 безгильзовых патронов. При хвате одной рукой штраф к точности составляет всего 10%. Броня -10%." STR_MP_UFOPEDIA: "Славящееся своей эргономикой, гениально простой конструкцией и точной подгонкой деталей во время производства, это оружие ценится по всему земному шару. Однако его очень сложно достать, а его особые боеприпасы - и того сложнее." STR_SMG_10MM_UFOPEDIA: "Несколько громоздкий, но качественный пистолет-пулемет, использующий магазины на 32 безгильзовых 10-мм патрона. Весьма любим городскими воинами по всему миру и широко экспортируется. " STR_PPSH_UFOPEDIA: "Итак, немного разобравшись в огнестрелах, мы создали наш собственный пистолет-пулемет 'Линукс'. Название означает, что он нестандартный, самодельный и собран на коленке. Это не Стреляло, но тащит что надо." STR_PPSH_3_UFOPEDIA: "Этот вариант 'Линукса' оснастили хитрым лазерным целеуказателем, что повысило точность стрельбы и сократило время на прицеливание. Также возросла на 2 дальность прицельной стрельбы." STR_PPSH_4_UFOPEDIA: "Еще лучше, чем было! 'Линукс Оригами' оснащен гироскопом для улучшения скорострельности и точности при стрельбе очередями. Также мы вмонтировали парализатор в его приклад, увеличив наносимый оглушающий урон на 15 и ополовинив летальность." STR_SMG_50CAL_UFOPEDIA: "Тяжелый и шумный, нарекли его довольно-таки в тему. Очень уважаем полевыми командирами Дикополья. При хвате одной рукой штраф к точности составляет всего 25%." STR_TOMMYGUN_UFOPEDIA: "Обильно поливает врагов дешевым свинцом и делает это невероятно стильно. Магазин на 50 патронов гарантирует, что даже очереди по 5 выстрелов не скоро опустошат его." STR_TOMMYGUN_LASER_UFOPEDIA: "Переделанный Томми, который теперь стреляет лазерными импульсами, а не свинцом. Точность и огневая мощь возросли." STR_HORNET_UFOPEDIA: "Неприличное оружие: столь же дрянное, сколь и маленькое. При беглом осмотре напоминает стремную версию Гаусс-пистолета. Высокоточное, хоть дальность стрельбы невелика. Почему дрянное? Пушка напрочь ломается после трех выстрелов. Лохотрон? Как говорят Контрабандисты: если даже это не помогло - вы в конкретном дерьме." STR_KRUGER_UFOPEDIA: "Ветхий пистолет земного происхождения, хотя источники и вдохновения, и деталей, скорее всего, внеземные. Точность не его конек, но он был сделан для тех, кто стреляет только в упор и желательно всего один раз - наносимый урон откровенно пугает." STR_MPG_UFOPEDIA: "Адски уродливое и не менее адски неточное, это созданное землянами легкое плазменное оружие, тем не менее, обладает неким шармом. Скорее всего, из-за его впечатляющей огневой мощи." STR_HEAT_RAY_PISTOL_UFOPEDIA: "Превращает людей в дымящийся шлак путем применения любви с парком в виде инфракрасного нагревающего луча. Очень точен в ближнем бою, но с увеличением дистанции точность заметно теряется." STR_RAYGUN_UFOPEDIA: "Во время побега мы прихватили с собой Лучемет. Это мощное оружие, способное испарить сухопутную крысу в один миг, но раздобыть боеприпасы будет несколько проблематично." STR_SONIC_PISTOL_UFOPEDIA: "Странное, но поразительно мощное оружие глубин, поражающим фактором которого является чистейший звук. Это как разбить бокал силой голоса, только мощнее. Акватоиды используют его в качестве вспомогательного оружия и иногда вручают вождям Глубинников. С увеличением расстояния теряет в мощности.{NEWLINE}Повреждает броню. Разрушение +33%." STR_SONIC_RIFLE_UFOPEDIA: "Основное оружие орд Т'льеха. И это пугает. Ненамного мощнее пистолета, скорострельность ниже, но дальность стрельбы лучше.{NEWLINE}Повреждает броню. Разрушение +33%." STR_SONIC_CANNON_UFOPEDIA: "Большущее музыкальное оружие, причиняющее боль на значительных дистанциях.{NEWLINE}Стены Иерихона больше никого не спасут.{NEWLINE}Повреждает броню. Разрушение +33%." STR_SONIC_PULSER_UFOPEDIA: "Граната, сопоставимая по мощи с хеллериевой, но эффективнее.{NEWLINE}Особенность: дополнительный урон местности." STR_WINCHESTER_UFOPEDIA: "Классика. Низкий урон, но оружие очень надежно." STR_VARMINT_RIFLE_UFOPEDIA: "Легкая винтовка, эффективная против мелких животных." STR_SCOUT_RIFLE_UFOPEDIA: "Благодаря электронному прицелу это оружие очень точное. Простое в использовании. Заряжается стандартными патронами Охотничьего ружья." STR_HUNTING_RIFLE_UFOPEDIA: "Непрезентабельное и слегка ржавое, это оружие покажет, насколько точно может стрелять, если вы не будете спешить с прицеливанием. Вмещает 5 патронов." STR_HUNTING_RIFLE_ADV_UFOPEDIA: "Почищенное и оснащенное оптическим прицелом, это ружье по точности теперь сопоставимо с полноразмерной снайперской винтовкой, при этом позволяет превосходно метко стрелять и навскидку." STR_SMG_UFOPEDIA: "Одноручное оружие, не слишком эффективное, но очень скорострельное." STR_SMG_SPIKED_UFOPEDIA: "Нечестивый плод любви ПП и Шипастого кастета (см. параметры ПП). Возросшая масса увеличивает дальность стрельбы навскидку и очередями на 1." STR_SMG_ADV_UFOPEDIA: "Венец эволюции легкого личного оружия, заряжается высокоскоростными бронебойными (-25% брони цели) или хеллериевыми боеприпасами. В магазине 40 патронов. Увеличена эффективная дальность." STR_SKORPION_UFOPEDIA: "Тяжеловатая одноручная пукалка. Использует особые{NEWLINE}бронебойно-зажигательные боеприпасы, поджигающие цель при попадании." STR_LYNX_UFOPEDIA: "Редкое коллекционное оружие, заряжается патронами 'Скорпиона'. Скорострельность поразительна, но за это пришлось заплатить точностью." STR_LAWGIVER_UFOPEDIA: "Пистолет отличного качества, стреляет бронебойными пулями с превосходной точностью. Однако дальность эффективной стрельбы низка. Высокие Храбрость и Реакция увеличивают наносимый урон. Спутниковое целеуказание снижает штраф за отсутствие видимости в 2 раза." STR_MRSHAN_PISTOL_UFOPEDIA: "Вычурное оружие, привезенное контрабандой из далекой империи Нэкомими. Импульсные боеприпасы похожи на обычные пули, но в отличие от них наносят урон броне. Таким образом, рано или поздно можно расковырять любого врага. Легкий, точный пистоль с хорошей дальностью стрельбы. Может стрелять в космосе." STR_MRSHAN_RIFLE_UFOPEDIA: "Вычурная контрабандная винтовка из далекой империи Нэкомими. Импульсные боеприпасы похожи на обычные пули, но в отличие от них наносят урон броне. Это легкое, скорострельное оружие с уменьшенным штрафом за хват одной рукой и высокой эффективностью стрельбы в упор. Может стрелять в космосе." STR_MRSHAN_SNIPER_RIFLE_UFOPEDIA: "Вычурное снайперское оружие, привезенное контрабандой из далекой империи Нэкомими. Импульсные боеприпасы похожи на обычные пули, но в отличие от них наносят урон броне. Таким образом, рано или поздно можно расковырять любого врага. Может стрелять в космосе." STR_MRSHAN_AUTOCANNON_UFOPEDIA: "Тяжелое оружие для ближних и средних дистанций, стыренное у Нэкомими. Единственным выстрелом разряжает весь магазин. Импульсные пули наносят урон броне. Может стрелять в космосе." STR_MRSHAN_MINIGUN_UFOPEDIA: "Вычурное оружие поддержки, привезенное контрабандой из далекой империи Нэкомими. Импульсные боеприпасы похожи на обычные пули, но в отличие от них наносят урон броне. Это мощный и довольно точный даже на средних и дальних дистанциях пулемет. Может стрелять в космосе." STR_MRSHAN_LAUNCHER_UFOPEDIA: "Прекрасный подарок для девушки, у которой есть все: контрабандный ракетомет Нэкомими. Может стрелять в космосе. Три типа ракет:{NEWLINE}>Противотанковые: игнорят 40% брони;{NEWLINE}>Термобарические: увеличен радиус взрыва, много дыма и огня;{NEWLINE}>Нокаутирующие: брутально, но не смертельно." STR_PAINBRINGER_UFOPEDIA: "Особый случай среди пистолетов-пулеметов. Отличная стабилизация и электронная начинка позволяют не терять цель даже при отчаянно интенсивной стрельбе. Магазин вмещает не менее 50 патронов." STR_DEATH_BLOSSOM_UFOPEDIA: "Очень тяжелая одноручная машина для убийства. Лучше любого сравнимого с ним пистолета до тех пор, пока вам хватает силенок его поднять." STR_COMMANDO_RIFLE_UFOPEDIA: "Идеальный инструмент для терпеливого охотника: точность позволяет с легкостью поражать цели; мощности хватает, чтобы пробить бронированную шкуру. И все это в довольно компактной форме. Система отслеживания целей дает возможность вести исключительно точный ответный огонь." STR_OLD_RIFLE_UFOPEDIA: "Скорострельность никакая, зато точное и надежное. Пули игнорируют 10% вражеской брони. Патроны доступны практически повсеместно, но почти никто не хочет расставаться с такой винтовкой. Мы можем попытать счастья в так называемом Оружейном Универмаге." STR_DRAGOON_RIFLE_UFOPEDIA: "Надежная, мощная винтовка, часто используемая, как нам намекает название, драгунами, потому что слишком тяжела, чтобы ходить с ней пешком. Ее сборка отличается высочайшим качеством, но это требует от пользователя крайне бережного ухода за ней." STR_NITRO_EXPRESS_UFOPEDIA: "Очень мощная трехзарядная винтовка, пригодная для охоты на Жнецов, как намекает название. Чудовищная отдача." STR_FLINTLOCK_RIFLE_UFOPEDIA: "Для эффективного использования требует неслабых умений, но может быть очень смертоносным в опытных руках." STR_BM_RIFLE_UFOPEDIA: "Крайне точна." STR_SNIPER_RIFLE_LT_UFOPEDIA: "Легкая снайперская винтовка с семизарядным магазином. Гораздо легче в обращении по сравнению со своими более брутальными и тяжелыми товарками. Отлично подходит для управления толпой." STR_SNIPER_RIFLE_UFOPEDIA: "Точная и мощная, но скорострельность низкая. Очень большая дальность выстрела навскидку (30)." STR_SNIPER_RIFLE_ADV_UFOPEDIA: "Оружие с очень сложным устройством и уникальной способностью стрельбы дуплетом: две пули выстреливаются настолько быстро, что это практически не влияет на точность, даже на дальних дистанциях. " STR_HSR_UFOPEDIA: "Питон, потому что кусается. Как змея, да. Ну, да, они на самом деле душат своих жертв, но давайте не будем придираться к мелочам, верно?" STR_HSR_CLIP_AP_UFOPEDIA: "Этот тип патронов для тяжелой снайперской винтовки 'Питон' получает бонус к убойной силе от навыка стрельбы снайпера и уменьшает вражескую броню на 20%. Учтите, что другие типы патронов данный бонус не получают. Магазин вмещает 5 патронов, как и все остальные магазины ТСВ 'Питон'." STR_SUPERHEAVY_RIFLE_UFOPEDIA: "С массой более 60 килограммов в заряженном состоянии и отдачей, способной опрокинуть лошадь, это оружие точно не для новичков." STR_CHAINGUN_UFOPEDIA: "Сходство с пулеметом здесь не более чем поверхностное. Оружию недостает точности на дальних дистанциях, и его стоит считать аналогом пистолета-пулемета для тех, кому хватает сил его держать. Повреждает броню. " STR_UAC_HEAVY_NAILGUN_UFOPEDIA: "Это четырехствольное оружие кажется нереальным, так как мы не смогли даже обнаружить его источник питания, не говоря уже об активации. Но так было лишь до тех пор, пока мы не узнали об экспериментах UAC с иными измерениями. Да, похоже, что это оружие питает энергия из иного измерения. Уникальные свойства его боеприпасов также указывают, что оно было спроектировано для борьбы с существами из других миров.{NEWLINE}Низкая точность на дальних дистанциях. Повреждает броню." STR_ROTOGUN_UFOPEDIA: "Не самое точное оружие, способное, тем не менее, обеспечить впечатляющую плотность огня. Также оно достаточно примитивно, чтобы его можно было производить в Экстракторе. Не очень эффективно против тяжелой брони." STR_SAW_UFOPEDIA: "Стреляет легкими пулями со значительной точностью в полностью автоматическом режиме. Будучи помесью винтовки и пулемета, позволяет также стрелять прицельно и навскидку, но результат не то чтобы хорош. " STR_SAW_GYRO_UFOPEDIA: "Автоган, оснащенный кое-какими вращающимися деталями гравимодуля, рассеивающими отдачу, благодаря чему достигается невероятная точность стрельбы очередями." STR_SAW_MERIDIAN_UFOPEDIA: "Вдохновлено трудами Меридиана, алхимика древности. В руках мага стреляет точнее и бьет больнее." STR_LMG_UFOPEDIA: "Если вы хотите беспрерывно стрелять длинными очередями, то эта детка для вас. Однако она тяжелая и топорная." STR_SMARTGUN_UFOPEDIA: "Улучшенный вариант Штурмового пулемета, оснащен модулем автонаведения для повышения скорости прицеливания и точности стрельбы." STR_SPARTAN_MG_UFOPEDIA: "Двуствольное оружие обширного подавления.{NEWLINE}Громоздкое, но очень убийственное." STR_ASUKA_RIFLE_UFOPEDIA: "Изготовлена из покрытой адамантином пластистали. Все узлы высочайшего качества. Выделяется крупным калибром. Батарейки в комплекте. Спутниковое целеуказание, штраф к точности за отсутствие видимости ополовинен. Меткие стрелки имеют неплохой бонус к урону." STR_BIG_RIFLE_UFOPEDIA: "Пулеметная мощь в чистейшем виде и в более удобной (хоть и не намного более легкой) упаковке. Можно заряжать любыми малыми магазинами Тяжелого пулемета." AUX_ACAR_WEAPON_2MG_UFOPEDIA: "Легкое оружие, устанавливаемое на Бронемобили. Стреляет стандартными пулеметными пулями, но не может заряжаться обычными лентами - только сразу ящиками." AUX_ACAR_WEAPON_HMG_UFOPEDIA: "Тяжелый пулемет, устанавливаемый на технику. Медленный, но более мощный и точный, чем обычный пулемет." AUX_ACAR_WEAPON_AC25MM_UFOPEDIA: "Параметры авиационной 25-мм пушки, установленной на наземную технику. Орудие весьма разрушительное благодаря{NEWLINE}фугасно-зажигательным снарядам (игнорируется 20% вражеской брони), но не слишком точное." AUX_ACAR_WEAPON_AGL_UFOPEDIA: "Максимум бойни, но не так уж много точности. Постоянно заклинивает, в связи с чем требует перезарядки." AUX_ACAR_WEAPON_QUAD_RPG_UFOPEDIA: "Стреляет по навесной траектории, что позволяет забить на препятствия и наносить удар по верхней броне целей. Целеуказатели повышают точность." AUX_ACAR_WEAPON_105_RECOILLESS_UFOPEDIA: "Большая версия пехотного противотанкового ружья." AUX_ACAR_WEAPON_LASCANNON_UFOPEDIA: "По мощности равна Портативной лазерной пушке, но увеличенная система охлаждения и установка на технике обеспечивают приемлемый темп стрельбы и большой боезапас. " AUX_ACAR_WEAPON_XGAUSS_UFOPEDIA: "Может быть и не игнорирует вражескую броню, как некоторые более кучерявые противотанковые пушки, но грубая мощь и необычайно высокий урон броне более чем компенсируют это. Пробивной силы хватит, чтобы продырявить даже бронированное судно." AUX_ACAR_WEAPON_XPLASMA_UFOPEDIA: "Сожги их дотла, а потом сожги и пепел." AUX_ACAR_WEAPON_HAVOK_UFOPEDIA: "Этот ракетомет запускает как управляемые (одиночные), так и неуправляемые (массовый залп) ракеты." AUX_WOLVERIN_WEAPON_MINIGUN_UFOPEDIA: "Если вы ищете оружие, которое утопит ваших врагов в раскаленном свинце, то дальше можете не искать." AUX_WOLVERIN_WEAPON_ELECTRIFIER_UFOPEDIA: "Поражает цели истощающими силы электромагнитными разрядами, которые также наносят оглушающий урон и нарушают реакцию. Тех, кто уязвим к ЭМИ-урону, это может убить. Однако эффективная дальность поражения небольшая, за пределами 12 клеток точность и мощность стремительно падают. Что еще довольно мерзко: каждый разряд причиняет 5 ед. оглушения и самому пилоту." AUX_WOLVERIN_WEAPON_RPG_UFOPEDIA: "Этот гранатомет может стрелять{NEWLINE}РПГ-снарядами с высокой точностью и скорострельностью." STR_MACHINEGUN_LIGHT_UFOPEDIA: "Более мобильный, чем полноценный пулемет, но за это придется платить низкой точностью, особенно на расстояниях свыше 20 клеток. При приседании получает бонус 135% к точности, что чуть больше, чем обычно." STR_MACHINEGUN_UFOPEDIA: "Оружие для работы по площадям, готовое остановить любую орду варваров, пытающуюся прорвать линию фронта. Точность может показаться недостаточной, но она удваивается при стрельбе с колена и сошек. " STR_MACHINEGUN_WHEELED_UFOPEDIA: "Пулемет, оснащенный щитком, который защищает стрелка... или типа того (Бронебойный, Контузящий, Лазерный, Плазменный урон). Точность хуже, чем у стандартной модели, но при стрельбе с колена она утраивается." STR_SHOTGUN_SHIELD_UFOPEDIA: "Хитроумное устройство, сочетающее в себе, что очевидно, функции щита и дробовика. Дает некоторую защиту от Бронебойного, Режущего, Лазерного и Плазменного урона. Перезарядка и дальность стрельбы - отстой." STR_HMG_UFOPEDIA: "Тяжелый пулемет обеспечивает опустошительную плотность огня, но масса слишком велика, чтобы им мог пользоваться обычный человек. Однако эта же масса помогает компенсировать отдачу при стрельбе." STR_MP_AUTO_CANNON_UFOPEDIA: "Тяжелое оружие поддержки, выстреливающее снаряды Автопушки на очень большие дистанции.{NEWLINE}Точность при стрельбе с колена x3. " STR_MINIGUN_UFOPEDIA: "Ходи медленно и держи в руках большую пушку. Ну или как-то так, короче, как в поговорке. Это оружие с вращающимся блоком стволов создает настоящий ливень пуль, которые если и не пробивают броню, то слегка повреждают ее. " STR_MINIGUN_ADV_UFOPEDIA: "Благодаря магнитным катушкам и сверхпроводящим демпферам этот миниган намного проще удержать, чем старые модели." STR_MINIGUN_2_UFOPEDIA: "Если пары очередей из этого тяжелого минигана не хватит для решения всех проблем, то тогда я не знаю, что еще придумать. Повреждает броню. " STR_BOZAR_UFOPEDIA: "Высокоэффективная система стабилизации, телеприцел и тяжелый укрепленный каркас обеспечивают весьма точную стрельбу очередями. ВСББ-боеприпасы с легкостью прошивают большинство целей, плотный огонь способен вывести из строя силовую броню." STR_LACC_UFOPEDIA: "Легкое штурмовое боевое орудие способно послать лучи любви с высокой точностью даже тем противникам, которые находятся очень, очень далеко. Еще оно довольно-таки неплохо пробивает броню." STR_LACC_I_AMMO_UFOPEDIA: "Эти патроны к ЛШБО начинены белым фосфором, который, воспламеняясь при попадании, наносит цели полный урон вместо обычных 5-10." STR_LACC_PS_AMMO_UFOPEDIA: "Пули оснащены сердечником из пластистали, увеличивающим мощность на 33%. В остальном это обычные бронебойные боеприпасы." STR_LACC_HEX_AMMO_UFOPEDIA: "Эти патроны к ЛШБО в качестве начинки содержат хеллериевый ядерный микро-заряд, увеличивающий мощность на 50%. В остальном это обычные осколочно-фугасные боеприпасы." STR_LACC_AQUA_AMMO_UFOPEDIA: "В эти патроны к ЛШБО вместо одного цельного заряда упакованы три иглы из аквапластика. Иглы выстреливаются очень кучно и игнорируют 50% вражеской брони." STR_HEAVY_CANNON_UFOPEDIA: "Легкая пушка - это опустошительное, но громоздкое оружие с ограниченной дальностью прицельной стрельбы. Бронебойные снаряды игнорируют 30% вражеской брони." STR_HC_I_AMMO_UFOPEDIA: "Эти снаряды к Легкой пушке содержат шесть электроимпульсных элементов, которые весьма эффективно убивают и оглушают врагов (Шок х4, игнорируется иммунитет к Шоку)." STR_HC_PS_AMMO_UFOPEDIA: "Снаряды оснащены сердечником из пластистали, увеличивающим мощность на 33%. В остальном это обычные бронебойные боеприпасы." STR_HC_HEX_AMMO_UFOPEDIA: "Эти снаряды к Легкой пушке в качестве начинки содержат хеллериевый ядерный микро-заряд, увеличивающий мощность на 50%. В остальном это обычные осколочно-фугасные боеприпасы." STR_HC_AQUA_AMMO_UFOPEDIA: "В эти снаряды к Легкой пушке вместо одного цельного заряда упакованы три иглы из аквапластика. Иглы выстреливаются очень кучно и игнорируют 50% вражеской брони." STR_AUTO_CANNON_UFOPEDIA: "Замечательно разрушительное оружие, слишком тяжелое для многих людей даже чтобы поднять. Бронебойные пули игнорируют 25% брони." STR_AC_I_AMMO_UFOPEDIA: "При попадании в цель снаряды выпускают ядовитый газ, который заполняет пространство в радиусе 4 клеток и наносит незащищенной цели 80 ед. урона." STR_AC_PS_AMMO_UFOPEDIA: "Снаряды оснащены сердечником из пластистали, увеличивающим мощность на 33%. В остальном это обычные бронебойные боеприпасы." STR_AC_HEX_AMMO_UFOPEDIA: "Эти снаряды к Автопушке в качестве начинки содержат хеллериевый ядерный микро-заряд, увеличивающий мощность на 50%. В остальном это обычные осколочно-фугасные боеприпасы." STR_AC_CRY_AMMO_UFOPEDIA: "Среди военных известен как КГ/АМ - крисалидногазовый автопушечный магазин.{NEWLINE}{NEWLINE}Эти снаряды к Автопушке заполнены ужасным крисалидным газом. Ну, он ужасен для нас, потому что влияет непосредственно на хеллериевый метаболизм. Никакие противогазы от него не спасают. Полагаю, Зомби и Крисалиды должны бояться его еще больше, но, к сожалению, они не способны испытывать страх." STR_AC_AQUA_AMMO_UFOPEDIA: "В эти снаряды к Автопушке вместо одного цельного заряда упакованы три иглы из аквапластика. Иглы выстреливаются очень кучно и игнорируют 50% вражеской брони." STR_MEGA_CANNON_UFOPEDIA: "Основное штурмовое оружие Мобильной Пехоты, оно стреляет крупнокалиберными взрывчатыми снарядами, игнорирующими 20% брони цели." STR_MEGA_LASER_UFOPEDIA: "Это погибельное лазерное оружие извергает мощнейшие энергетические залпы, выкашивающие врагов целыми рядами." STR_MEGA_FLAMER_UFOPEDIA: "Выпускает струи сверхгорячего пламени (тройной урон) на весьма впечатляющие расстояния. Температура настолько высокая, что плавит предметы и даже элементы ландшафта." STR_BALLISTA_UFOPEDIA: "На вид как арбалет, мощная как пушка, работает как лук. Что это, черт возьми, такое?{NEWLINE}Для стрельбы из этого Нечто нужно много выносливости. " STR_KRAKEN_CANNON_UFOPEDIA: "К черту порох. Это чудо инженерной мысли запускает ядра могучими механическими щупальцами (и даже под водой). Разумное, быстро перезаряжает себя тем, что найдет в карманах владельца. Иногда чуть менее, чем вежливо. Каждая атака причиняет 6 ед. Оглушения." STR_PIR_CANNON_UFOPEDIA: "Мало что в этой жизни можно противопоставить обезглавливанию пушечным ядром. Чугуниевые ядра наносят массивные удары, а также издевательски эффективны против легкой брони, но не взрываются." STR_PIR_CANNONBALL_INC_UFOPEDIA: "У этого ядра малая мощность, но максимальный радиус взрыва, который сопровождается очень громким бабахом, наносит урон ОД, Боевому духу, оглушает, а также запросто может что-нибудь подпалить." STR_PIR_CANNONBALL_ACID_UFOPEDIA: "Пушечное ядро, наполненное очень, очень нехорошей кислотой. Наносит 6-18 ед. урона броне и прекрасно обгаживает все вокруг." STR_PIR_CANNONBALL_GAS_UFOPEDIA: "Это пушечное ядро распыляет в радиусе 5 клеток ядовитый газ на радость всем, кто его вдохнет. Газ менее смертелен, чем тот, которым заправляют покупные газовые гранаты, и наносит больше оглушающего урона." STR_PIR_CANNONBALL_SC_UFOPEDIA: "Детонирующей начинкой является не химическая взрывчатка, а сверхпроводниковый аккумулятор. Стрелять можно только из Абордажной пушечки: при использовании любого другого оружия выходная скорость будет слишком высока, и ядро расколется еще в стволе. Помимо большего опустошающего действия по сравнению с обычным ядром, это еще и наносит дополнительно в три раза больше оглушающего урона (игнорируя иммунитет к Шоку), но только половину урона предметам." STR_HGL_UFOPEDIA: "Этот тяжелый гранатомет использует те же снаряды, что и обычный, но заряжается сразу комплектами по 6. Недостаток точности компенсируется скорострельностью." STR_GRENADE_LAUNCHER_UFOPEDIA: "Стреляет гранатами на расстояния, которые невозможно покрыть при броске вручную. Использует три типа гранат, детонирующих при попадании в цель. Для эффективного использования этого оружия требуются умение и терпение." STR_GL_FAE_UFOPEDIA: "Черный напалм - это зажигательная смесь с присадкой из хеллерия. Обширный взрыв и дополнительный урон ОЗ в компактной, эргономичной упаковке. Закажите прямо сейчас!" STR_GL_NUKE_UFOPEDIA: "Граната с хеллериевой взрывчаткой для 40-мм гранатомета. " STR_GL_FUSION_UFOPEDIA: "Бластер-граната для 40-мм гранатомета. " STR_GL_GAS_UFOPEDIA: "Граната с ядовитым газом для 40-мм гранатомета. Эффект тот же, что у обычной газовой гранаты." STR_GL_KNOCKOUT_UFOPEDIA: "Оглушающая граната для 40-мм гранатомета. Эффект тот же, что у обычной оглушающей гранаты." STR_AGL_UFOPEDIA: "Система Быстрой Доставки Боли д-ра Ванга достигает самых дальних уголков поля боя, а восьмизарядный барабан гарантирует, что вечеринка не прекратится.{NEWLINE}Иногда дистанция - это всего лишь число." STR_TTGL_UFOPEDIA: "Тяжелый гранатомет с увеличенной дальностью стрельбы. Компьютерный блок расчета траектории уменьшает штраф за отсутствие видимости на 50%, но для наибольшей эффективности стрелку нужно присесть и сосредоточиться." STR_BLIZZARD_LAUNCHER_UFOPEDIA: "Миниатюрная реактивная система залпового огня малой дальности. Может запустить сразу шесть ракет, но куда они прилетят - остается лишь угадывать." STR_MORTAR_UFOPEDIA: "Длительные осады каждый день? Брутально простая и проверенная сотнями войн мортира сделает все за вас. Выберите хорошую позицию, откиньтесь в кресле и наслаждайтесь фейерверком. Точность при стрельбе с колена х3. Штраф к точности за отсутствие видимости ополовинен." STR_MORTAR_ADV_UFOPEDIA: "Мортира, оснащенная сервоприводами для повышения скорострельности. Кроме того, она очень точна.{NEWLINE}Точность при стрельбе с колена х3.{NEWLINE}Штраф к точности за отсутствие видимости снижен до 1/3." STR_HAND_MORTAR_UFOPEDIA: "Оружие не для простых смертных. Отдача от выстрела причиняет 20 ед. Оглушения. Это, пожалуй, самый большой пистолет в мире. Также годится и в качестве мощного оружия ближнего боя." STR_MORTAR_SHELL_GAS_UFOPEDIA: "Снаряд для Мортиры с ядовитым газом. Простое и понятное решение проблемы численного превосходства. Обладает огромным радиусом поражения (13 клеток). " STR_MORTAR_SHELL_NUKE_UFOPEDIA: "Хеллериевый снаряд для Мортиры. " STR_MORTAR_SHELL_FUSION_UFOPEDIA: "Бластер-снаряд для Мортиры. " STR_DAVY_CROCKET_UFOPEDIA: "На слуху благодаря возможности стрелять Мини-Нюками. А еще напичкана сложной электроникой, которая позволяет вести артиллерийский огонь вслепую прямо на ходу.{NEWLINE}Штраф к точности за отсутствие видимости ополовинен." STR_3RL_UFOPEDIA: "Полупортативный инструмент для терраформинга. Вмещает три снаряда. Идеально подходит для любых ваших нужд в тяжелой огневой поддержке.{NEWLINE}Штраф к точности за отсутствие видимости ополовинен." STR_RPG_UFOPEDIA: "Портативное и доступное, это скромное оружие дает возможность обычному человеку схватиться с тяжелобронированной целью. Фугасные боеприпасы обладают большей мощностью взрыва и разрушительностью, а противотанковые лучше пробивают броню." STR_SMALL_ROCKET_NUKE_UFOPEDIA: "Никаких спецэффектов, просто классный сконцентрированный хеллериевый взрыв." STR_SMALL_ROCKET_NUKE_QUAD_UFOPEDIA: "В четыре раза разрушительней, чем хеллериевый снаряд для РПГ." STR_RPG_ADV_UFOPEDIA: "Этот стильный гранатомет известен своими ракетами 'Адский огонь', игнорирующими половину брони цели." STR_RECOILLESS_RIFLE_UFOPEDIA: "Сокращенно ПТР, стреляет тяжелыми бронебойными снарядами." STR_ROCKET_LAUNCHER_UFOPEDIA: "Сложная и дорогая система лазерного наведения позволяет доставить по назначению различные виды боеприпасов с высокой точностью и разрушительным результатом. Удовлетворение гарантировано." STR_ROCKET_LAUNCHER_ADV_UFOPEDIA: "Целиком изготовленный из пластистали и оснащенный высокотехнологичной системой наведения, этот ракетомет легче, точнее и скорострельнее большинства своих аналогов." STR_NUKE_ROCKET_UFOPEDIA: "Обычная ракета, оснащенная хеллериевой боеголовкой ради большего бадабума." STR_MAG_ROCKET_UFOPEDIA: "Вместо взрывчатки эта ракета несет и ускоряет магнитный снаряд, обеспечивая максимальное пробитие брони." STR_FLECHETTE_ROCKET_UFOPEDIA: "Эта ракета превращает ракетомет в, возможно, самый большой дробовик в мире." STR_FUSION_ROCKET_UFOPEDIA: "Ракета с бластерной боеголовкой обеспечивает максимально возможную мощность взрыва." STR_GAS_ROCKET_UFOPEDIA: "Ракета с боеголовкой, заполненной крайне ядовитым газом. Все живое в радиусе поражения (13 клеток) и не имеющее защиты с высокой вероятностью вздохнет в последний раз." STR_TOXIGUN_UFOPEDIA: "Орошает попавших под удар неудачников токсичным, очень вредным для здоровья веществом. Однако размер бака невелик, а точность хромает." STR_CANISTER_GUN_UFOPEDIA: "Оружие террора средней дальности, в 'неавторизованных' руках взрывается. Химическая гадость растворяет человека за несколько секунд. Горючая гадость повреждает броню, химическая, впрочем, тоже." STR_FIREBALL_LAUNCHER_UFOPEDIA: "Старый добрый фаворит Арены на ядерной батарее, пробуждающий пиромана в каждом. Превращать поле боя в море огня еще никогда не было так просто, ведь горючее бесконечное!" STR_RAIL_DRIVER_UFOPEDIA: "Шахтерский инструмент, используемый для забивания сверхпрочных шипов глубоко в породу, что он может сделать и с вашими врагами с не меньшей эффективностью. Применяется в качестве оружия, хоть и весьма громоздкий." STR_UAC_ROCKET_LAUNCHER_UFOPEDIA: "Это передовое оружие стреляет быстро и точно. Маленькие ракеты, оснащенные пластиковыми боеголовками, не только игнорируют 20% брони, но также повреждают ее. В обойме пять ракет, и перезарядка происходит довольно быстро. Главный недостаток: низкая точность на больших расстояниях." STR_QUAD_LAUNCHER_UFOPEDIA: "Хотите немного Ванга? Безбашенное разрушение уже в пути!" STR_RED_DRAGON_MISSILE_UFOPEDIA: "'Прямо как в Хиросиме'{NEWLINE} - д-р Ванг{NEWLINE}{NEWLINE}Ло Ванг, именуемый некоторыми Богом Смерти или Красным Драконом Востока, очень любит эту ракету. Он оценил вашу приверженность Пути Крови и потому позволяет забавляться с ней. Предупреждение: радиус взрыва огромен." STR_FAIRY_DRAGON_MISSILE_UFOPEDIA: "Огни любви, огни любви!{NEWLINE}Я утопаю в море любви,{NEWLINE}И не бывает много любви,{NEWLINE}Когда вижу себя в твоих глазах{NEWLINE}Снова и снова опять.{NEWLINE}Огни любви!{NEWLINE} - Диско, легендарный бард" STR_SSRL_UFOPEDIA: "Однозарядный одноразовый противотанковый реактивный гранатомет с огромным громоздким снарядом. Но только взгляните на урон! Бывают ситуации, когда без этого бубуха ну просто никак. Игнорирует 25% брони (вместо обычных 40%, характерных для нормальных противотанковых ракет).{NEWLINE}Внимание: зона эффективного поражения очень ограничена." STR_SSRL_2_UFOPEDIA: "Штурмовой, Гранатомет, ОдноЗарядный. Компактное и легкое оружие для ситуаций, когда ничто больше не помогает. Наносит приличной силы удар с игнорированием 25% брони - этого достаточно, чтобы избавиться от кирпичной стены или сраного Бронемобиля. Не рекомендуется использовать против настоящих танков." STR_HARPOON_UFOPEDIA: "Стреляет больно жалящими дротиками, позволяющими с высокой вероятностью убить или оглушить врагов в зависимости от заряженного боеприпаса. Однако оружие вмещает только 3 заряда. " STR_HARPOON_CARBINE_UFOPEDIA: "Трехствольный вариант ДРОТ-ружья, спроектированный для ведения интенсивного подводного боя. Также быстрее перезаряжается. " STR_HARPOON_AUTO_UFOPEDIA: "Стреляет аквапластиковыми болтами, которые не только легче обычных, но также уменьшают вражескую броню на 20% (все виды боеприпасов). Боеспособен под водой." STR_DART_PISTOL_UFOPEDIA: "Есть транквилизаторы, которые настолько сильны, что даже одна капля способна вырубить лошадь (или любое другое мифическое существо), поэтому заряженное ими оружие будет крайне эффективно - если найдем такие вещества. ДРОТ-оружие очень популярно у ученых и прочих задротов, так как его обычные боеприпасы оглушают и ухудшают реакцию." STR_LIGHTER_UFOPEDIA: "Удобный инструмент для поджигания чего-либо. Штатный бак рассчитан на 5 вспышек. Можно заправлять снова и снова, но большинство людей даже не пытается." STR_FLAMETHROWER_UFOPEDIA: "Это огнемет. Он изрыгает огонь. Мощный, игнорирует низкие препятствия, но дальность ограничена (9).{NEWLINE}Ухудшает реакцию (х1). " STR_HAND_FLAMER_UFOPEDIA: "Как следует из названия, может обжечь ваши руки. Используется Церковью Сириуса в 'садоводческих' целях. Очень ограниченная дальность (5).{NEWLINE}Снижает реакцию обожженного (х1)." STR_FLAMETHROWER_LR_UFOPEDIA: "Сложен в обращении, зато позволяет отжигать на расстояние до 20 клеток.{NEWLINE}Ухудшает реакцию (х1). " STR_FLAMETHROWER_CLIP_UFOPEDIA: "Бак с легковоспламеняющейся жидкостью, применяемой для заправки огнеметов, инструментов и машин. " STR_HEAVY_FLAMER_UFOPEDIA: "Идеальный инструмент для распространения хаоса и отчаяния. Обладает гораздо лучшей дальностью (15) и покрытием по сравнению с обычным огнеметом, но запаса горючего в баке хватает только на 4 залпа.{NEWLINE}Ухудшает реакцию (х1)." AUX_LNG_UFOPEDIA: "Импровизированное оружие космической спасательной капсулы, обычно применяемое для тушения пожаров. Выпускаемая им жидкость экстремально низкой температуры наносит как летальный, так и оглушающий урон, а также значительно уменьшает запас ОД атакованного." AUX_BIOSUIT_WEAPON_UFOPEDIA: "Каждое применение этого оружия стоит 9 ОВ и 3 ОЗ. Оно выпускает облако дыма, которое с легкостью разъедает броню и препятствия. Игнорирует 2/3 брони, наносит летальный урон, двойной шоковый урон и нарушает реакцию (х3); фатальных ран не причиняет.{NEWLINE}Эффективная дальность - 15 клеток, далее начинает терять по 5 ед. мощности за клетку. Атака врагов этим оружием тренирует Реакцию и Храбрость." STR_IRRADIATOR_UFOPEDIA: "Облучает цель жестким гамма-излучением. Урон в общем невелик, но пробивание брони отличное (-75%). Помимо обычного урона, также снижает ОВ и ОД цели. Странным побочным эффектом является снятие оглушения с цели. Теряет в мощности при стрельбе на расстояние свыше 15 клеток.{NEWLINE}Ухудшает реакцию (х3); истощает ОВ (х6)." STR_COOKER_UFOPEDIA: "Невероятно мощное оружие, хоть и не дальнобойное, оно расплавляет цель, возбуждая ее молекулы электромагнитными волнами. Может пробиться даже сквозь укрепленную пластисталь. Теряет в мощности на расстояниях свыше 5 клеток.{NEWLINE}Шок х2, игнорирует иммунитет к Шоку." STR_LIGHTNING_THROWER_UFOPEDIA: "Сила древних богов; это оружие мечет в противников яростные молнии. Не обладающие высокой устойчивостью к электричеству при попадании превращаются в хорошо прожаренное жаркое. На расстояниях свыше 15 клеток молнии начинают терять мощность.{NEWLINE}Шок х3, игнорирует иммунитет к Шоку. Разрушение -50%." STR_LASER_CARBINE_UFOPEDIA: "Нищебродская версия лазгана с 'бесконечным' зарядом. Это оружие не слишком мощное, но очень легкое - им могут пользоваться даже слабейшие из Кустарей! " STR_LASER_SUPERCHARGER_UFOPEDIA: "Надежное, хоть и немного экспериментальное лазерное оружие, заряд которого никогда не истощается. Луч может быть перефокусирован в плазменный штык." STR_LASER_RIFLE_UFOPEDIA: "Точный и убойный, этот лазган представляет собой идеальное стандартное оружие. Батарея не разряжается, так что вместо занудного подсчета лазерных лучиков ваш драгоценный ум может сосредоточиться на по-настоящему великих делах, Кэп!" STR_MP_LASCANNON_UFOPEDIA: "Улучшенная (еще больше размером) версия Тяжелого лазера. Настолько здоровенная, что стрелять надо с плеча. Особо эффективна как бронебойное оружие: с легкостью прошибает даже самую тяжелую броню.{NEWLINE}Точность при стрельбе с колена х2." STR_FUSION_TORCH_UFOPEDIA: "Этот дорогой инструмент, работающий на зверски мощных батареях, используется в судостроении и строительстве для резки и сварки толстых плит из пластистали. Сомнительно, что ваши бойцы станут мастерами-сварщиками, однако этой штукой можно легко прожечь дыру размером с человека в чем угодно (в том числе и в цели размером с человека). " STR_FIRE_EXT_UFOPEDIA: "Используется для тушения горящих людей. Осторожнее, он не безвреден: наносит 32 ед. Оглушения и на столько же сокращает ОД (если взять за основу стандартные 400% уязвимости к дыму).{NEWLINE}Удар таким по голове может использоваться для оглушения врагов.{NEWLINE}Дальность ограничена (6)." STR_FOAM_GRENADE_UFOPEDIA: "Мгновенно тушит огонь и устанавливает дымовую завесу! А также немного ошеломляет и сокращает ОД! Невероятно!{NEWLINE}Внимание: ударопрочная! Нужно с усилием бросить оземь." STR_GRENADE_UFOPEDIA: "Легкое и удобное средство взрывания людей. В случае попытки подрыва конструкций или лиц в современной персональной броне успех не гарантируется, но метнуть гранату можно довольно далеко. Как и большинство гранат, взрывается в конце хода, в который была активирована." STR_STICK_GRENADE_UFOPEDIA: "Ни таймеров, ни хлопот, выдергивай чеку и бросай. Гениальное палочное устройство позволяет метнуть эту гранату довольно далеко даже хилым людям." STR_GRENADE_FRAG_UFOPEDIA: "Мощный фугасный заряд, заключенный в разделяющуюся металлическую оболочку. Взрывается веселее, чем обычная граната, но и весит больше." STR_GRENADE_FRAG_PS_UFOPEDIA: "Простая, но мощная граната, разработанная МарСек преимущественно для боя с укрытыми щитами целями. Она оснащена хеллериевым взрывателем и рубашкой из крайне острых пластисталевых чешуек, которые разлетаются при взрыве и скашивают врагов, как траву.{NEWLINE}Повреждает броню. Поджигает. Деморализует.{NEWLINE}Разрушение -33%. Вражеская броня +25%." STR_GRENADE_FUSION_UFOPEDIA: "Наша собственная версия обычной Хеллериевой гранаты, мощнее и тяжелее хилого оригинала и без дебильного кодового замка." STR_DYNAMITE_UFOPEDIA: "Динамит. Дина-мит. Самодельная мощная взрывчатка для особых ситуаций, когда совершенно точно необходимо отправить что-то или кого-то в мир иной. Может быть брошен, как обычная граната, на весьма большое расстояние, так что убедитесь, что вверяете его в надежные руки." STR_EMP_GRENADE_UFOPEDIA: "Хитрое взрывное устройство, во время подрыва испускающее сильный электромагнитный импульс, который поджарит любого робота до хрустящей корочки. Импульс действует и на людей в стильной силовой броне.{NEWLINE}Игнорирует 3/4 брони врага.{NEWLINE}Шок x6, НЕ игнорирует сопротивление Шоку." STR_RIOT_GRENADE_UFOPEDIA: "Тяжелая метательная взрывчатка, используемая Военной Полицией. Ее прямое назначение - оглушение и дезориентация противника, но также она известна и как летальное оружие. Взрыв этой штуки, надо отдать должное, весьма захватывающее зрелище.{NEWLINE}Взрывается сразу же при достижении цели, но переноска в инвентаре безопасна." STR_STICK_BOMB_UFOPEDIA: "Примитивное, но довольно эффективное и быстрое в применении средство против брони. Радиус взрыва всего 2 клетки, так что цельтесь точнее.{NEWLINE}Взрывается сразу же при достижении цели, но переноска в инвентаре безопасна.{NEWLINE}Игнорирует 35% вражеской брони.{NEWLINE}{NEWLINE}В безвыходной ситуации можно использовать как импровизированное оружие ближнего боя (Ошеломляющий урон), но такой стиль требует некоторого навыка. И огребающему будет очень больно." STR_STUN_GRENADE_PIR_UFOPEDIA: "Издает громкий бабах при детонации, который наверняка оглушит незащищенного человека. Даже если цель не вырубится, полученный оглушающий урон повлечет потерю ОД, и открытие ответного огня станет маловероятным.{NEWLINE}Особенность: нарушает реакцию (х1,5)." STR_STASIS_GRENADE_UFOPEDIA: "Весьма полезна для захвата живых пленников. Наносит оглушающий урон, игнорирующий броню (но делающий поправку на сопротивление Ошеломлению). Также немедленно восстанавливает до 18 ОЗ, но сильно снижает Бодрость.{NEWLINE}Не срабатывает в инвентаре.{NEWLINE}Оглушающий урон (х1,25)." STR_WP_GRENADE_UFOPEDIA: "Гори, детка, гори, взвейтесь кострами, синие ночи! Вызывает крайне интенсивное горение в ограниченном радиусе (3). В отличие от обычного зажигательного оружия, наносит цели высокий первичный урон и может уничтожать хрупкие предметы. Прочие боеприпасы с фосфорной начинкой работают аналогичным образом." STR_CRY_GRENADE_UFOPEDIA: "Выпускает смертоносное облако особого химического реагента, который катализирует хеллериевый метаболизм настолько, что весь хеллерий, содержащийся в организме вдохнувшего, воспламеняется. Наиболее восприимчивые к нему существа, вроде Крисалидов, моментально превращаются в факелы и взрываются. Конечно же, это вещество совершенно безвредно для тех, чья биохимия не основана на хеллерии. Для чистокровок, например.{NEWLINE}Радиус взрыва: 5" STR_GAS_GRENADE_UFOPEDIA: "Заполняет ядовитым газом все вокруг в радиусе 4 клеток. Незащищенная человекоподобная цель получит 30-60 ед. урона здоровью и, скорее всего, умрет мучительной смертью." STR_ACID_GRENADE_UFOPEDIA: "При срабатывании покрывает все вокруг очень едкой кислотой. Очень разрушительна для элементов ландшафта и предметов, живые же цели обычно достаточно подвижны, чтобы избежать большей части всплеска, но они все равно потеряют от 4 до 12 очков брони в дополнение к обычному урону, а сильная боль может привести к потере сознания.{NEWLINE}Особенность: дополнительный урон (Оглушение: 25%, Предметы: 50%, Разрушение +100%)." STR_GRENADE_BUG_UFOPEDIA: "Этот маленький и злобный жук на самом деле - биологическое оружие. Будучи возбужденным особым образом, он взрывается облаком спор, заражающих врага смертельной болезнью. Он очень опасен, так как игнорирует все известные виды защиты кроме естественного сопротивления и достаточно толстой нижней брони.{NEWLINE}{NEWLINE}Биологическая природа этой гранаты имеет преимущество: жук мыслит сам по себе, что увеличивает точность и снижает штраф за атаку без прямой видимости. Быстро заводится. Угомонить нельзя, так что осторожнее, когда возбуждаете его..." STR_MOLOTOV_UFOPEDIA: "Швырни и забудь, только не забудь поджечь перед броском (типичная ошибка салаги). Это же не граната!{NEWLINE}Особенность: нарушает реакцию (х1).{NEWLINE}Максимальная дальность: 20." STR_ANARCHY_BOMB_UFOPEDIA: "Внимание: содержит большую дозу чистой, сконцентрированной анархии. Используйте с осторожностью, чтобы избежать случайного социального потрясения.{NEWLINE}Максимальная дальность: 16. " STR_SPIKEBALL_UFOPEDIA: "Лованговский Протыкатель.{NEWLINE}Максимальная дальность: 12." STR_BOOM_FRUIT_UFOPEDIA: "Эти опасные плоды можно найти в Зонах, а в частности - в Стальных Лесах. Если их сильно встряхнуть или надкусить, они взрываются. Похоже, что растение при помощи взрыва распространяет свои споры и, возможно, параллельно перерабатывает неудачников на удобрения в качестве бонуса.{NEWLINE}Максимальная дальность: 24." STR_FLASK_ACID_UFOPEDIA: "Одноразовый, легко разбиваемый стеклянный сосуд, содержащий крайне едкое вещество. Не употреблять внутрь. Серьезно.{NEWLINE}Максимальная дальность: 16.{NEWLINE}Мгновенно повреждает броню (0-25)." STR_SCROLL_PINK_UFOPEDIA: "Мистический свиток, исписанный несказанно непристойными рунами и окруженный теплой, покалывающей аурой. При прочтении (нужна тренировка Вуду) высвобождается мощная магия с эффектом по площади, наносящая серьезный урон Боевому духу и уничтожающая броню. Помогает только сопротивление Чарам, так что колдунья должна подобрать подходящий наряд, поскольку находится в эпицентре магического взрыва.{NEWLINE}Каждое использование стоит 36 ед. ОВ и БД." STR_BONE_SHIELD_UFOPEDIA: "Этот щит может снижать вражеские ОД и Боевой дух, безотказно действуя на расстоянии до 12 клеток. Он также наносит некоторый ущерб броне. Кроме того, он на треть уменьшает Бронебойный, Режущий, Ошеломляющий и Псионический урон (вплоть до 30% общего сопротивления)." STR_PLANT_X_UFOPEDIA: "Это растение - оружие, которое выстреливает щупальцами, пожирающими врагов. Оно исцеляет владелицу на 50% от нанесенного врагу урона, но расходует ОВ в количестве 150% от этого числа. Растению сложно пробивать броню, но если ему удается, это наносит оной броне серьезный ущерб.{NEWLINE}Максимальная дальность атаки: 9 клеток." AUX_SKULL_SHIELD_UFOPEDIA: "Часть латного комплекта Чистилища. Им можно бить (и весьма вероятно убить) врага, что повреждает его броню (Контузящий урон). Также можно выстрелить лучом чистого страха на расстояние до 20 клеток; попадание в луч уменьшает ОД и подрывает Боевой дух." STR_BOOM_KEG_UFOPEDIA: "Идеальное овощное слияние Бумидоров - Бумбочка!{NEWLINE}{NEWLINE}ВНИМАНИЕ: остановить реакцию нельзя, так что никогда не запускайте ее без надобности.{NEWLINE}Точность: 65%." STR_SATCHEL_CHARGE_UFOPEDIA: "Ранец, набитый мощной взрывчаткой. Используется мирными жителями для добычи полезных ископаемых, демонтажа и массовых убийств. Внимание: огромный радиус взрыва. Повреждает броню. В отличие от гранат, им можно эффективно пользоваться под водой. " STR_BARREL_BOMB_UFOPEDIA: "Бочка, заполненная взрывчаткой. Ее мощь недостаточно сконцентрирована для разрушения прочных стен, но радиус поражения непревзойденно огромен (25)." STR_INCENDIARY_GRENADE_UFOPEDIA: "Похожа на Молотовых, но с таймером и более мощным зарядом. Наносит только стандартный Огненный урон, но здорово подрывает Боевой дух врага." STR_FIREBOMB_UFOPEDIA: "Мощное взрывное устройство, накрывающее все вокруг горящим напалмом. Отлично подходит для зачистки больших кораблей и зданий, так как оказывает разгромное воздействие на вражескую психику, но не уничтожает добычу." STR_GAS_BOMB_UFOPEDIA: "Ужасающее оружие, идеально для очистки зданий и кораблей от всего живого в чистой и тихой манере без посторонних запахов. Наносит 40-90 ед. летального урона обычной цели, урон остается неизменным в пределах всего эффективного радиуса (10)." STR_KNOCKOUT_BOMB_UFOPEDIA: "Версия Вырубающей гранаты побольше размером. У нее больше радиус взрыва (10), газ распространяется более интенсивно, а также действует сильнее (иногда даже, к сожалению, слишком сильно).{NEWLINE}Точность: 65%." STR_COV_UFOPEDIA: "Очень неудобный для метания, но все равно летит далеко. Буквально: шрапнель остается опасной на куда большем расстоянии, чем вы думаете. Радиус взрыва составляет 9 клеток, причем даже на краю зоны поражения осколки наносят аж половину номинального урона." STR_SOL_DEMO_CHARGE_UFOPEDIA: "Разновидность Хеллериевой мины, используемая при добыче хеллерия. Какая ирония." STR_BREACHING_CHARGE_UFOPEDIA: "Создает проход там, где была глухая стена.{NEWLINE}Невозможно швырнуть. Разрушение +150%." STR_NUKE_CHARGE_UFOPEDIA: "Взрывчатка, достаточно мощная для того, чтобы пробить дырищу в корпусе военного корабля. После установки рекомендуется сваливать подальше к чертовой матери.{NEWLINE}Радиус взрыва по-настоящему классный." STR_BARREL_NUKE_UFOPEDIA: "Это взрывное устройство сочетает мощность трех Мини-Нюк. Сложнее всего было заставить Нюки взрываться одновременно, не уничтожая друг друга. Зато теперь у нас есть сокрушительное оружие с радиусом взрыва в целый квартал.{NEWLINE}{NEWLINE}Внимание: вопреки всякой логике, взведенные Мини-Нюки очень опасны в применении. Мы думаем, что они прокляты. Деактивация занимает целый ход.{NEWLINE}Точность: 35%. " STR_BABY_NUKE_TIMED_UFOPEDIA: "Мини-Нюка с установленным на ней детонатором с таймером. {NEWLINE}Внимание: вопреки всякой логике, взведенные Мини-Нюки очень опасны в применении. Мы думаем, что они прокляты. Деактивация занимает целый ход.{NEWLINE}Точность: 50%." STR_MINE_UFOPEDIA: "Как говорят старики, ничто не может подкрасться к жертве лучше противопехотной мины. Это проверенное временем и не теряющее популярности военное устройство оснащено сенсором, который взрывает мину всегда, когда что-то проявляет активность в соседней клетке (учтите, что движение этажом выше или ниже засечено не будет).{NEWLINE}{NEWLINE}Взрывная волна направлена вверх, радиус взрыва составляет 2 клетки. Как и боеголовки двойного действия, она игнорирует 20% брони.{NEWLINE}{NEWLINE}Мину можно уничтожить любым взрывом мощностью 80 и выше, в том числе другой миной, так что будьте осторожны и соблюдайте дистанцию между закладываемыми сюрпризами." STR_MINE_N_UFOPEDIA: "Напичкана хеллерием, а для детонации оснащена особым запалом. Грязная и не слишком рациональная, но очень эффективная. Взрывается намного мощнее обычной мины, в радиусе 4 клеток погибает все живое. Для удаленного уничтожения этой мины необходимо нанести ей урон от 100 и выше." STR_MUMBLEBALL_UFOPEDIA: "Удобное устройство, разработанное для оповещения о приближающихся противниках. Выпускает облачко дыма (и так вы можете запомнить, где они прошли) и издает звуковой сигнал голосом культовой латинской кинозвезды из фильмов категории Б, самого Бендехо (пусть его слава и померкла малость). Эти звуки могут оказать смущающее воздействие на прошедших мимо Брехаловки (страдают ОД и Боевой дух). Предварительная активация устройства не требуется, просто с силой швырните его, чтобы разбудить Бендехо. " STR_KNOCKOUT_GRENADE_UFOPEDIA: "Работает в точности как Дымовая граната, но с сюрпризом: она заполнена дурманящим газом, который наносит учетверенный оглушающий урон всем, кого накрыло самим взрывом. Остающийся на месте дым ничем не отличается от обычного и не опаснее его. Граната не подействует на врагов, неуязвимых для дыма." STR_HALLUCINOGEN_GRENADE_UFOPEDIA: "Содержит очень забавный газ, который при вдыхании вызывает видения всех сортов. Газ достаточно крепкий, чтобы пробиться через слабые противогазы, и может быть использован для захвата пленников или в развлекательных целях." STR_HIGH_EXPLOSIVE_UFOPEDIA: "Мощность этого ручного решателя проблем позволяет отправить на орбиту большинство зданий вместе со всеми их обитателями, поэтому его часто называют 'лучшим подарком для девушки, у которой есть все'. Имеется даже сложный безотказный таймер (который, как показывает практика, почти не используется). Эта взрывчатка не задумывалась как метательное оружие, поэтому для использования в наступлении необходимо обладать достаточной Силой, Кэп." STR_PROXIMITY_GRENADE_UFOPEDIA: "Хеллериевая взрывчатка нашего собственного приготовления, сенсорный запал на кристаллической основе в комплекте. Радиус взрыва составляет 3 клетки. В отличие от мин, она оснащена маячком, благодаря чему отображается на миникарте." STR_SMOKE_GRENADE_UFOPEDIA: "Дымовые гранаты полезны для обеспечения прикрытия в боевых ситуациях. Используйте с осторожностью, поскольку они могут принести пользу и врагам." STR_ELECTRO_FLARE_UFOPEDIA: "Этот 'камень света', как его называют особо беспросветные товарищи, работает от практически неиссякаемого источника энергии и испускает яркий свет. В ночном бою им можно подсветить солдат противника (или своих). Для активации просто бросьте его; зашвырнуть можно реально далеко.{NEWLINE}С вероятностью 15% сломается от такого обращения." STR_MOTION_SCANNER_UFOPEDIA: "Назначение этого хитрого устройства - обнаруживать движущихся врагов. Однако для эффективного использования необходима практика. Нажмите 'Ау?', чтобы активировать. Стрелка в центре дисплея покажет, куда смотрит пользователь (север вверху).{NEWLINE}{NEWLINE}Мерцающие пятна - это объекты, которые двигались недавно. Большие либо быстро движущиеся объекты будут показаны в виде больших пятен. Неподвижные объекты обнаружены не будут. {NEWLINE}После работы с Эй-Фоном нажатие ALT поможет увидеть на поле боя маркеры местоположения обнаруженных объектов.{NEWLINE}{NEWLINE}Еще этой штукой можно проламывать черепа." STR_CANTEEN_UFOPEDIA: "Содержит чистую, облученную воду, позволяющую освежиться 12 раз за миссию, каждый глоток устраняет 20 ед. Оглушения. Может быть произведена в любом Убежище, где есть Экстрактор." STR_CANTEEN_WEED_UFOPEDIA: "Улучшенная версия обычной Фляги. В бою хватит на 12 глотков, каждый устраняет 25 ед. Оглушения, что может и не кажется большим улучшением, но каждый глоток также увеличивает Боевой дух на 10. Потому рыночная цена этого напитка довольно неплоха. Можно разливать в любом Убежище, где есть и Спиртзавод, и Экстрактор." STR_KALTES_KLARES_UFOPEDIA: "Элитарный продукт на основе кристально чистой воды для удовлетворения ваших потребностей, обогащен активными энграммами водной памяти и молекулами-пробиотиками для омолаживающего эффекта.{NEWLINE}Делает вашу кожу мягкой, а глаза - большими и загадочными. Не содержит алкоголя, а также мяса и сахара и определенно делает ваш кошелек не содержащим деньги. Позволяет всей команде бодрствовать в течение недели. Каждый глоток устраняет 10 ед. Оглушения и восстанавливает 15 ОВ, но снижает Боевой дух на 10. Бутылочки хватает на 5 глотков. Побочные эффекты: судороги (или нет)." STR_BEER_UFOPEDIA: "На вкус как моча, но как следует дает в голову благодаря тому, что слегка облучено. Быстрое употребление восстанавливает 20 ОВ и устраняет 4 ед. Оглушения, однако снижает Бодрость на 1. Одной бутылки хватит на 3 глотка. " STR_MOONSHINE_UFOPEDIA: "Неочищенный спирт, который мы можем гнать на нашем Спиртзаводе. Достаточно крепкий, чтобы ударить в голову. Каждый глоток восполняет 25 ОВ и прибавляет 5 ед. БД, но расходует 3 ед. Бодрости. Бутылки хватит на 4 глотка." STR_VODKA_UFOPEDIA: "Элитная марка ядреного человеческого алкогольного напитка крепостью 330 градусов (крепление хеллерием). Гонится из обедненного хеллерия третьего класса, собираемого на посадочных площадках старых космопортов и в трубопроводах там же. Не слишком популярна вне человеческих городов, так как мутанты предпочитают накидываться более дешевой ржаной или картофельной водкой. Космопортовая позволяет быстро приглушить боль от травмы и продезинфицировать рану, исключив тем самым дальнейшую потерю здоровья. ОЗ она, однако, не восполняет.{NEWLINE}+8 к Боевому духу выпившего.{NEWLINE}В бутылке 5 порций." STR_SAKE_UFOPEDIA: "Крепчайший алкогольный напиток, изготовленный из свежего, только что из чужезвездной шахты, хеллерия. Символ статуса, редко встречающийся на Земле и в основном доступный только высшим чинам Гильдии. Одной бутылки хватит на 8 глотков, добавляет 35 ОВ и убирает 20 ед. Оглушения." STR_MUSHROOM_BEER_UFOPEDIA: "Варится из различной неописуемой шняги по секретному рецепту, который мы узнали от старого Мехтоида. Пейте, если хватит смелости. Мгновенно увеличивает ОЗ на 40, даже сверх максимума, но может вызвать галлюцинации и другие логично предсказуемые побочные эффекты. Перед употреблением убедитесь, что у вас есть не менее 40 ОЗ.{NEWLINE}Уменьшает Бодрость на 30.{NEWLINE}Нельзя напоить ближнего своего." STR_HEALING_GEL_UFOPEDIA: "Стремный, довольно медленно действующий, но очень эффективный. При обработке фатальной раны восстанавливает{NEWLINE}4 ОЗ - вдвое больше, чем бинты.{NEWLINE}Одного флакона хватает на 3 применения.{NEWLINE}Можно использовать на себе." STR_BANDAGE_UFOPEDIA: "Позволяют перевязать фатальные раны и предотвратить смерть от потери крови. 2 применения. Восстанавливают 2 ОЗ за каждую рану. Нельзя использовать на себе.{NEWLINE}Мы можем изготовить Бинты из Одежды Уберов (прочные и слегка облученные)." STR_PAINKILLERS_UFOPEDIA: "Устраняют 20 ед. Оглушения и восстанавливают 15 ед. Боевого духа. Однако, вызывают сонливость (-15 ОВ). Три дозы, применение стоит 6 ОД.{NEWLINE}Запрещено давать другим." STR_FIRST_AID_KIT_SMALL_UFOPEDIA: "Никаких преимуществ по сравнению с двумя отрезами бинтов кроме того, что легче и быстрее применяется (13 ОД). Что уже несомненное преимущество!" STR_FIRST_AID_KIT_UFOPEDIA: "Сумка с бинтами. Эффект тот же самый, что и от простой перевязки, зато можно использовать 10 раз, и лечение протекает слегка быстрее (14 ОД вместо 15)." STR_SMALL_MEDIPACK_UFOPEDIA: "Содержит кое-какие крутые медицинские штучки. В полевых условиях этот маленький лечебный набор можно применить 3 раза (обработка каждой раны восстанавливает 3 ОЗ). Кроме того, в аптечке есть 3 дозы обезболивающего (восстанавливает утраченный из-за ранений Боевой дух) и 3 инъекции мощного стимулятора (каждая устраняет 25 ед. Оглушения). И все это - в одной клевой упаковке. Самолечение невозможно.{NEWLINE}{NEWLINE}Запас медикаментов для пополнения аптечки неограничен, но их закупка обходится в $1000 ежемесячно." STR_SPACE_MEDIPACK_UFOPEDIA: "Медкомплект, спроектированный по тем же технологическим принципам, что и Улучшенная аптечка, и предназначенный для космонавтов. Можно применить по 12 раз каждым из способов. Применение расходует 15 ОД, так как осуществление инъекций затрудняется космическим снаряжением.{NEWLINE}{NEWLINE}Запас медикаментов для пополнения аптечки неограничен, но их закупка обходится в $2000 ежемесячно." AUX_SPACE_MEDIPACK_UFOPEDIA: "Встроенный медкомплект космической спасательной капсулы, может быть использован для оказания помощи как пользователю, так и окружающим. Вмещает по 24 дозы обезболивающего, стимулятора (устраняет 25 ед. Оглушения) и лечебных препаратов (обработка фатальной раны восстанавливает 3 ОЗ)." STR_MEDIPACK_UFOPEDIA: "Гораздо эффективнее бинтов, но менее удобный и применяется довольно долго. С каждым остановленным кровотечением восстанавливается 5 ОЗ, инструментов хватает на 10 применений. При этом лечебные манипуляции занимают время (25 ОД за применение). Нельзя использовать на себе." AUX_MEDIPACK_UFOPEDIA: "Доступна только при надетом Наряде Медсестры. Включает в себя хирургический набор (5 восстановленных ОЗ на одну фатальную рану), а также обезболивающие препараты и стимуляторы (убирают 20 ед. Оглушения}. Для всего перечисленного доступно по 20 применений, каждое стоит 20 ОД. Нельзя использовать на себе. " STR_SUPER_MEDIPACK_UFOPEDIA: "Это устройство - настоящее чудо. Оно сшивает плоть и исцеляет раны, на лечение которых в других ситуациях ушли бы недели. Каждое применение к фатальной ране восстанавливает 8 ОЗ, в комплекте 12 пакетов наномашин-хирургов. Нельзя использовать на себе. Для производства необходима Операционная. " STR_MEDIPACK_SAVIOUR_UFOPEDIA: "Вникнув в Вуду-школу Общения, мы обрели неслыханные способности к целительству. Вероятно, для Звездных Богов это искусство слишком тонко или материалистично, чтобы они им интересовались. При лечении фатальной раны этим медицинским устройством можно восстановить 9 ОЗ. Также эта аптечка может применяться для придания бодрости (+20 ОВ и -20 ед. Оглушения) и содержит обезболивающие препараты. В течение одной битвы можно применить по 30 раз каждым из способов, расход ОД - 15, можно использовать на себе.{NEWLINE}А еще этой аптечкой можно проводить медленные, но мощные оглушающие атаки.{NEWLINE}{NEWLINE}Однако чтобы вдохнуть в волшебную аптечку силу, нужен особый наряд, для разработки которого сперва надо изучить Преломитель и Грав-бронекостюмы." STR_STIMM_UFOPEDIA: "Это дорогостоящее соединение импортируется Контрабандистами. Одна инъекция быстро восстанавливает 45 ОВ и устраняет 25 ед. Оглушения, но расходует 5 ед. Бодрости. Способ введения под кожу подходит для использования в космосе и под водой." STR_COMBAT_DRUGS_UFOPEDIA: "Инъекция этой лютой дряни дает вам эйфорическое чувство неуязвимости, мгновенно устраняя 40 ед. Оглушения и давая прирост энергии, равный 80 ОВ. Но снижает Боевой дух на 50 (скорее всего, вам снесет кукуху) и Бодрость на 15.{NEWLINE}3 дозы, запрещено вкалывать другим. Не забывайте: победители не употребляют наркотики!" STR_OXYGEN_TANK_UFOPEDIA: "Вдыхание чистого кислорода окрыляет не хуже любого другого наркотика, но может стать причиной излишней самоуверенности. Продолжительное использование может привести к тому, что вы забудете, как дышать разреженным земным воздухом. Каждый вдох стоимостью 25 ОД восстанавливает 15 ОВ и убирает 30 ед. Оглушения. Одного баллона хватает на 10 применений. " STR_GROG_BARREL_UFOPEDIA: "В бою крайне важно поддерживать боевой дух, для чего мы придумали напиток, который можем гнать на нашем Спиртзаводе! Так как ни один пират не станет пить в одиночку, в этой бочке достаточно бухла для целой команды! В течение боя можно применить 30 раз КАЖДЫМ из следующих способов:{NEWLINE}{NEWLINE}ЛЕЧЕНИЕ> Восстанавливает 3 ОЗ за каждую исцеленную фатальную рану.{NEWLINE}{NEWLINE}СТИМУЛЯТОР> Возвращает оглушенных и уставших пиратов в вертикальное положение (снимает 16 ед. Оглушения, дает 24 ОВ, снижает Бодрость на 2).{NEWLINE}{NEWLINE}ОСВЕЖИТЬСЯ> Восстанавливает потерянный из-за ран (но не по другим причинам) Боевой дух." STR_MEDI_KIT_UFOPEDIA: "Крепче, чем Грог. Эта бутылка - не что иное, как чудо! В бою доступно по 6 применений каждым из следующих способов:{NEWLINE}{NEWLINE}ЛЕЧЕНИЕ> Лечит фатальную рану, восстанавливает при этом 4 ОЗ.{NEWLINE}{NEWLINE}СТИМУЛЯТОР> Устраняет 12 ед. Оглушения, дает 25 ОВ и снижает Бодрость на 1.{NEWLINE}{NEWLINE}ОСВЕЖИТЬСЯ> Восстанавливает утраченный из-за ран Боевой дух и дает бонус к БД.{NEWLINE}{NEWLINE}Крепкой бутылкой можно бить врага по голове - но аккуратнее, может стать причиной кровотечений и открытых переломов! Выпады бутылкой в сторону врага в пьяном угаре приподнимают ваш Боевой дух." STR_PSI_AMP_UFOPEDIA: "Только сведущие в магии имеют доступ к Вуду-жезлам.{NEWLINE}С врагом можно сделать много непотребств, но ценой ОВ, БД и Оглушения (7, 21, 7). Да, с расстоянием мощность заметно падает.{NEWLINE}{NEWLINE}УЖАС> Вселяет в разум беспомощной жертвы образы абсолютного ужаса и трепета. Если атака успешна, она может подорвать Боевой дух и ввергнуть в панику. Сложность: средняя (+20).{NEWLINE}{NEWLINE}ОДЕРЖИМОСТЬ> Заклинатель пытается полностью подчинить жертву своей воле, что гораздо труднее, чем прошлый трюк. В случае успеха вы получаете полный контроль над разумом, как если бы это был ваш боец. Сложность: очень высокая (+0)." STR_MIND_PROBE_UFOPEDIA: "Это странное устройство позволяет заглянуть в самую глубину души цели и работает даже в руках полного дилетанта в магии! Во время использования вы узнаете тип врага и главные параметры, даже текущий уровень здоровья и ОД. Страшно, не так ли? Но это еще не все - например, возможность использования технологии чтения мыслей в производстве оружия и других устройств, которыми можно управлять одной лишь волей разума..." STR_HELLERIUM_CHARM_UFOPEDIA: "Живительное излучение этого амулета устраняет 1 ед. Оглушения за ход, когда он в инвентаре. Будьте осторожны, свечение могут заметить враги. Эффект от нескольких штук складывается." STR_GLITTERSKULL_UFOPEDIA: "Наконец-то мы нашли применение этой черепуге! Если ее позолотить и вставить самоцветы вместо глаз, то она будет фокусировать магическую энергию хеллерия, повышая восстановление ОВ и Боевого духа обладателя на 3 (эффект от нескольких штук складывается). А еще она светится в темноте. Для изготовления нужен Круг призыва." STR_DRUG_DISPENSOR_UFOPEDIA: "Будучи в инвентаре, это устройство автоматически соединяется с кожей бойца или системой жизнеобеспечения брони, вводя в организм Девушки коктейль из боевых наркотиков. Это восстанавливает 5 ОВ и устраняет 5 ед. Оглушения, но снижает Боевой дух на 2 - каждый ход. Эффект от нескольких предметов складывается." STR_OFFICERS_BATON_UFOPEDIA: "Этот предмет не столько оружие, сколько символ власти, используемый для того, чтобы вбить в проклятых Матросов хоть немного дисциплины. Порите их! Порите как следует!{NEWLINE}Каждое применение стоит по 9 ед. Выносливости и Боевого духа. Наносит цели оглушающий урон и повышает ее БД и ОД.{NEWLINE}Игнорирует 50% брони, однако применение против бронированных и устойчивых к ошеломлению целей не рекомендуется." STR_MASTERS_CANE_UFOPEDIA: "Эта с виду обычная трость скрывает в себе магическую схему, позволяющую владелице развлекаться с силами Вуду. Не ждите, что она будет работать с более пси-устойчивыми, чем Зверолюди, врагами, но это уже что-то!{NEWLINE}Можно насылать проклятия или использовать как оружие ближнего боя.{NEWLINE}{NEWLINE}Эффективность чародейства увеличивается на двойное значение ранга (2 для Матроса, 10 для Царицы)." STR_SAKURA_STAFF_UFOPEDIA: "Этот стильный посох может использоваться для контроля разума жертвы (заставляя ее любить или бояться вас), хотя работает он только на ближних дистанциях и только на видимых целях. Также может наносить усиленные магией оглушающие атаки, чтобы привести ваших новых питомцев домой. Необходима тренировка Вуду.{NEWLINE}Применение расходует ОВ и БД (по 18) и причиняет небольшой (9) оглушающий урон." STR_SCEPTER_OF_FEAR_UFOPEDIA: "Вселите страх в сердца врагов с этим мощным Скипетром: магической силой ужаса - или же деморализующими ударами в рукопашной (эффективность того и другого зависит от ранга). Требуется тренировка Вуду. Использование магической силы тратит 4 ОВ, снижает Боевой дух на 12 и причиняет 12 ед. Оглушения.{NEWLINE}Для производства нужен Круг призыва." STR_PERSUADOTRON_UFOPEDIA: "Это хитромудрое устройство используется различными агентами Звездных Богов. Оно позволяет вам пугать врагов до чертиков или даже захватывать контроль над ними, временно превращая их в больших страшных марионеток. Мы разобрались, на какие кнопки давить; похоже, что эта изощренная машина работает сама по себе, нужно только навести ее на цель и нажать на спуск. Номер модели на самом деле является ее номинальной мощностью - что бы это ни значило." STR_PSI_AMP_LARGE_UFOPEDIA: "Кардинальная переделка Жезла Вуду, превосходит его по мощности и дальности, но с другой стороны - куда более громоздкая. Каждое применение тратит ОВ, БД и причиняет оглушающий урон.{NEWLINE}{NEWLINE}ПРОКЛЯТИЕ> Наносит жертве Плазменный урон, зависящий от Мастерства Вуду. Сложность: очень высокая." AUX_PSI_ORB_UFOPEDIA: "Могущественный Вуду-артефакт, прилагается к одеянию Колдуньи и используется для запугивания врагов или овладения ими. По сравнению с Жезлом Вуду работает быстрее, дальность действия больше, а затраты ментальной энергии ниже, однако мощность тоже снижена." STR_GHOST_BEAM_UFOPEDIA: "Академики описывают это как магическую силу Звездных Богов, при помощи которой они лично убивают врагов. Луч игнорирует почти всю броню и поражает само средоточие жизненной силы. Те немногие, кому удается выжить после такого, цепенеют в потустороннем ужасе. Мы не знаем, как применять эту мощь в бою... пока что. Решимся ли мы?" STR_GHOST_DAGGER_UFOPEDIA: "Этот ужасный клинок предназначается для тех, кто доверяет магам. Идеален для удара исподтишка, он игнорирует 90% брони и заставляет цель запаниковать, если та умудрится уцелеть: да, он наносит ЛЕТАЛЬНЫЙ урон." STR_CHAOS_DAGGER_UFOPEDIA: "Странный ритуальный клинок, дарованный Демонами-Богами их локк'наарским последователям (и хорошо дополняющий их природные таланты). Словно вода и пламя одновременно, он поджигает врагов - но чем сильнее хозяин, тем добрее клинок. Ношение этого еретического оружия снижает Боевой дух на 3 каждый ход. Удары кинжалом исцеляют атакующего на 20% от нанесенного жертве урона (Биологический эффект), а также частично игнорируют броню и серьезно ее повреждают." STR_CERO_UFOPEDIA: "Очень разрушительная атака, вызывающая взрыв. Каждое применение сжигает 88 ОВ и 8 ОЗ. Шар Уничтожения формируется из собранной и перенаправленной силы инерции Земли." STR_ARCANE_RAY_UFOPEDIA: "Странное оружие, найденное на борту Сапфировой Медузы. Магически одаренный адепт может поражать врагов мощными разрядами, игнорирующими 50% брони и наносящими дополнительный урон Боевому духу и Шок. Необычнее всего то, что эти разряды могут преследовать цель, даже если та хорошо спряталась; можно задать до 7 точек маршрута. Когда жертва отмечена, заклинание завершается словом 'Запуск', при произнесении которого нужно скосить глаза вправо-наверх." AUX_ROMAN_SHIELD_UFOPEDIA: "Этот щит является частью комплекта брони Пирона. Нанесенные на него магические символы значительно повышают Силу Вуду. Опытные и сильные войны также могут сбивать им врагов с ног." AUX_CRUSADER_SHIELD_UFOPEDIA: "Этот щит является частью брони 'Крестоносец'. Эффективен для оглушения, а также дает неплохую защиту. " AUX_GOTHIC_SHIELD_UFOPEDIA: "Этот щит используется с кольчужной броней и может служить очень эффективным оглушающим оружием." AUX_TOWER_SHIELD_UFOPEDIA: "Этот щит используется с латной броней и может служить очень эффективным оглушающим оружием." AUX_SMALL_SHIELD_UFOPEDIA: "Щит из комплекта брони 'Убийца'. Использование в качестве оглушающего оружия приветствуется." AUX_ROUND_SHIELD_UFOPEDIA: "Этот щит можно использовать в сочетании с бронелифчиком Варвара. Он не только защищает, но и позволяет оглушать врагов." STR_POLICE_SHIELD_UFOPEDIA: "Щит, изготовленный из аквапластика, может использоваться в качестве оглушающего оружия. Будучи экипированным, каждый такой щит уменьшает получаемый Режущий урон на 25%, вплоть до 30% общего сопротивления. В меньшей степени он защищает от Ошеломляющего и еще меньше - от Бронебойного, Лазерного, Плазменного и Химического урона. Однако броню или уклонение он не повышает." STR_SANDBAGS_UFOPEDIA: "Будучи в инвентаре, эти странные, плавучие мешки с песком увеличивают вашу устойчивость к Бронебойному, Контузящему, Лазерному и Плазменному урону. Любой нанесенный таким путем урон уменьшается на 50%, вплоть до 50% общего сопротивления (30% для Контузящего урона). Переноска мешков в инвентаре стоит 35 ОВ за ход. Ну а как вы будете ими пользоваться, меня не колышет." AUX_IDENT_UFOPEDIA: "Это устройство, доступное только при ношении Наряда Лаботряса, сканирует цель и отображает ее физические параметры. Каждое применение стоит 30 ОД. Цель должна находиться в поле зрения пользователя. " AUX_CRYSTAL_BALL_UFOPEDIA: "Взгляд в хрустальный шар раскрывает базовую информацию о выбранном враге. Применение обходится в 33% ОД и 20 ОВ, поскольку процесс довольно утомительный." AUX_BLOOD_MAGIC_UFOPEDIA: "Возлюби ближнего своего ценой собственной жизненной силы. Каждое применение стоит 5 ОЗ и 25 ОВ, цель заклинания получит большую порцию ОД и БД, а также немного ОЗ. При этом игнорируется 2/3 брони цели, но лучше всего, когда ее вовсе нет, как и сопротивления к Биологическому урону. Максимальная дальность составляет 15 клеток. Эта магия уникальна тем, что, по слухам, повышает Силу Вуду заклинателя." AUX_BAD_TOUCH_UFOPEDIA: "Этот пикантный прием рукопашного боя выводит врагов из строя, высасывая их ОД (х1), а также нанося оглушающий (х1) и деморализующий (х3) урон. Броня обладает повышенной эффективностью против этой атаки (150%).{NEWLINE}Каждая атака стоит по 9 ед. Боевого духа и Выносливости и 1 ед. Бодрости.{NEWLINE}Применение на враге развивает Храбрость и Реакцию." AUX_GOOD_TOUCH_UFOPEDIA: "Этот навык здорово увеличивает запас сил цели (+64 ОВ и +6 Бодрости). Применившему это обойдется в 16 ОВ и 9 Бодрости, но восполнит 8 ед. Боевого духа. Оба партнера получают 8 ед. Оглушения. Можно трогать и себя тоже." AUX_SEDUCTION_UFOPEDIA: "Соблазнение - оглушающая Вуду-атака с высокой точностью. Игнорирует броню, защитой служит сопротивление к Очарованию. Девчата с большими рангами получают бонус к точности. Цель должна быть в зоне прямой видимости. Если сработало, то оглушает цель (х0,5) и уменьшает ОД (х1), но повышает Боевой дух (х3).{NEWLINE}{NEWLINE}Эффект тем выше, чем ниже вменяемость соблазнительницы. Каждое применение стоит по 36 ОД и ОВ, а также 6 ед. БД, 3 ед. Бодрости и причиняет 6 ед. Оглушения. Для применения этой способности нужен подходящий наряд. Двойные штрафы за дальность. Применение тренирует Храбрость бойца." AUX_LUCKY_STAR_UFOPEDIA: "Из болтовни с 'Девочками-волшебницами' мы узнали о вот такой магии. Ее можно использовать, если объединить наши и их способности. Для этого, однако, нам нужно постичь тайны{NEWLINE}Вуду-школы Невоздержанности.{NEWLINE}Каждое применение стоит 60 ОВ и причиняет 30 ед. Оглушения.{NEWLINE}Игнорирует 50% брони." AUX_PILLOW_UFOPEDIA: "Подушечный Рыцарь использует ее для поклонения Девчатам. Удар подушкой повышает Боевой дух и Бодрость цели, а также оглушает на 20% от силы удара. Атака расходует БД и Бодрость Рыцаря.{NEWLINE}Игнорирует 50% брони и иммунитет к Шоку." STR_ROD_OF_BLISS_UFOPEDIA: "Это экстравагантное устройство при использовании наносит цели 36 ед. Оглушения независимо от даваемого броней сопротивления, но только если цель восприимчива.{NEWLINE}Также может выступать в качестве холодного оружия и оглушать цели, но при этом на эффективность будут влиять и броня, и сопротивление Ошеломлению. При этом Боевой дух жертвы существенно возрастет." STR_WAND_CHOKE_UFOPEDIA: "Удушает жертву, создавая вокруг ее головы вакуум. Заклинание произносится довольно долго, но этот жезл очень удобен для захвата живых пленников. Будьте осторожны: чересчур фанатичное использование может убить жертву. Каждое применение стоит 15 ОВ и 15 ед. БД. Заклинание теряет по 2 ед. мощности с каждой клеткой свыше максимальной эффективной дальности, равной 11 клеткам." STR_WAND_FIRE_UFOPEDIA: "Стреляет взрывающимися огненными стрелами. Пламя крайне горячее и наносит урон пропорционально мощности заклинания; оно даже может уничтожать предметы на земле, подобно белому фосфору, при этом игнорируя броню. Ослепляющая вспышка ухудшает Реакцию (х2). Каждое применение стоит 25 ОВ и 5 ед. БД. Заклинание теряет по 2 ед. мощности с каждой клеткой свыше максимальной эффективной дальности (16 клеток)." STR_WAND_PAIN_UFOPEDIA: "Заставляет жертву корчиться от невыносимой боли. Броню она игнорирует. Наносит серьезный урон Боевому духу, некоторый урон здоровью, оглушает и ухудшает Реакцию (х5). Каждое применение стоит 10 ОВ и 25 ед. БД. Заклинание теряет по 2 ед. мощности с каждой клеткой свыше максимальной эффективной дальности (11 клеток)." STR_WAND_HARTO_UFOPEDIA: "Оглушает жертву, игнорируя ее броню. Каждое применение стоит 40 ОВ и 5 ед. БД. Заклинание теряет по 3 ед. мощности с каждой клеткой свыше максимальной эффективной дальности (12 клеток)." STR_SKULL_ROD_UFOPEDIA: "В нем заключена душа огненного импа. При достаточной силе воли его можно подчинить заклинателю - особенно если воля направлена на сжигание всего вокруг и посыл врагам адских видений. Истощает Боевой дух. Необходимы тренировка Вуду и Круг призыва.{NEWLINE}Оглушение +200%." STR_FLAME_GLOVE_UFOPEDIA: "Очень разрушительное, очень сложное в освоении магическое оружие. Атакует по навесной траектории.{NEWLINE}Каждое применение стоит 25 ОВ и причиняет 15 ед. Оглушения.{NEWLINE}Шок (х1,5)." AUX_FLAMING_FISTO_UFOPEDIA: "Рукопашная атака брони Молоха. Мощь в ближнем бою - как у Силовой перчатки, а неутомимое пламя может испепелить врагов. Призыв пламени расходует много ОВ, но хороший удар легко их восстановит благодаря суперспособностям Молоха." STR_COBRA_STAFF_UFOPEDIA: "Посох с волшебным оголовьем в виде змеиной головы, стреляющий смертельными ядовитыми лучами. Каждое применение стоит 20 ОВ и причиняет заклинателю 10 ед. Оглушения.{NEWLINE}Змеиной головой можно кусать врагов в ближнем бою, вводя в их вены усыпляющий яд.{NEWLINE}Говорят, что смертельные яды причиняют страдания, а усыпляющие дарят настоящее блаженство. Для владельца же все наоборот." STR_PHANTOM_WHIP_UFOPEDIA: "Совершенство среди кнутов, он проходит сквозь любые возможные преграды, разя со скоростью мысли. Мы создали это оружие, изучив наш Кодекс и Книгу Пламени, оно наносит Псионический урон и зачаровано Сферой Эфира. Кнут бьет на 6 клеток и обладает высокой точностью, которая не зависит от расстояния. Но всему есть цена: каждая атака расходует 15% ОД, а также по 50 Бодрости и ОВ." STR_STAFF_OF_EXPLOSION_UFOPEDIA: "Когда дело доходит до боевой магии, скажите нет полумерам. Мы создали этот посох, изучив наш Кодекс и Книгу Пламени, источником его силы является Сфера Крови. Разрушительная мощь ни с чем не сравнима, но каждое использование требует 150 Бодрости и 75 ОВ." STR_HEARTGRIP_STAFF_UFOPEDIA: "При успешной ментальной атаке этот устрашающий посох способен запросто раздавить сердце врага (Биологический урон). Для использования необходима тренировка Вуду. Действует сквозь стены.{NEWLINE}Каждое применение стоит 20 ОВ, 10 ед. БД и причиняет заклинателю 10 ед. Оглушения.{NEWLINE}Игнорирует броню, деморализует, урон сильно варьируется." STR_HELLGUN_UFOPEDIA: "Боезапас этого инфернального оружия неисчерпаем. Необходимы тренировка Вуду и Круг призыва. Снижает Боевой дух и Выносливость стрелка." STR_TOME_LIGHTNING_UFOPEDIA: "В этой волшебной книге заключена сила варп-молний, к вашему услужению. Атака не слишком точна даже вблизи, а на длинных дистанциях быстро теряет в точности и лишается 1 ед. мощности за каждую клетку дальше 7. Для применения требуется тренировка Вуду, для производства - Библиотека и Круг призыва." AUX_BONG_UFOPEDIA: "В дыму ночном, в похмелье дня{NEWLINE} Не скрыться тусе от меня.{NEWLINE}О вы, враги всем тем, кто пьян,{NEWLINE} Зеленый вас страшит кальян!{NEWLINE} - Бард Нереальный{NEWLINE}{NEWLINE}Облака дыма, извергаемые этой адской машиной, восстанавливают Боевой дух, ОВ и ОД всех, кто этот дым вдыхает, но при этом наносят оглушающий урон." STR_PIRATE_FLAG_UFOPEDIA: "Взмахните знаменем, чтобы поднять Боевой дух команды и дать им немного ОД! Одетые в наряды, устойчивые к Ошеломлению, выиграют меньше, как и те, кто храбры сами по себе.{NEWLINE}Знаменем можно огреть и врага, чтобы оглушить его.{NEWLINE}Для производства этого знамени нам понадобятся различные трофеи, чтобы доказать, что мы достойны его нести." STR_PIRATE_PIPES_UFOPEDIA: "Работает как Боевое знамя, но гораздо мощнее - и шума от нее тоже до черта. Для производства необходима Библиотека: надо же где-то брать вдохновение для музыки!" STR_PIRATE_GUITAR_UFOPEDIA: "Этот электродракон работает от напруги в 80 000 Вольт и способен вдарить шквалом сурового Хэви-Метала, который заряжает девчонок тоннами ОД и поднимает их Боевой дух." SPC_CUM_OR_ELSE_UFOPEDIA: "Вуду-сила, доступная надевшим форму Кумыссара. Ее главное назначение - восстанавливать ОД выбранной цели. Работает быстро, однако побочным эффектом является серьезная потеря Боевого духа (сознание плывет). На ближайшие 2 клетки способность срабатывает в полную силу, далее ее мощь снижается на 2 за каждую клетку свыше этой дистанции. Каждое применение стоит 20 ОВ и БД." STR_TK_DEVICE_UFOPEDIA: "Это переделка магических кандалов, которые мы используем для удержания рабов-магов. Она испускает мощную телекинетическую волну, оглушающую людей и сметающую стены. Лежащие на земле предметы не повреждаются.{NEWLINE}Ограниченная дальность (13).{NEWLINE}Игнорирует половину брони." AUX_TK_MAGE_HAND_UFOPEDIA: "Телекинетическая сила Колдуньи очень похожа на ТК-Проектор, но мощнее и дальнобойнее (оправдывает название), до 39 клеток, хотя и испытывает серьезные проблемы с точностью на таких дистанциях.{NEWLINE}Игнорирует половину брони." STR_LASER_PISTOL_MINI_UFOPEDIA: "Любимый академиками маленький, удобный и точный пистолет, его емкий аккумулятор не разряжается в процессе. Минусы: высокая цена, малая мощность (несколько компенсируемая бронепробиваемостью, характерной для всех лазеров) и склонность вышеупомянутого аккумулятора к самовозгоранию." STR_LASER_PISTOL_LT_UFOPEDIA: "Хотя это таинственное оружие не особо мощное, его заряд магическим образом не иссякает. Нет, мы точно не подключали его к электросети Убежища для подзарядки. Серьезно." STR_LASER_PISTOL_SNUB_UFOPEDIA: "Простое лазерное оружие для тех, у кого достаточно бабок, чтобы его купить." STR_LASER_PISTOL_DUELIST_UFOPEDIA: "Мощный, стильный, наносит серьезный урон, но сложный в обращении." STR_LASLOCK_SHOTGUN_UFOPEDIA: "Пафосное оружие для пафосных Капитанов, которое, как говорят некоторые, более полезно как средство устрашения, а не как оружие само по себе. Оно выстреливает два пучка по шесть коротких лазерных импульсов, распределяющихся широким фронтом в разные стороны." STR_LASER_PISTOL_UFOPEDIA: "Все видели, что такое лазер. Может быть, он не слишком мощный, зато очень точный и прожигает различные виды продвинутой брони, как жало. Причем горящее жало, ага." STR_SMASHER_UFOPEDIA: "Это как минимум гениально: мы открыли секрет создания лазера, не требующего подзарядки в бою. Пожалуйста, не надо задавать вопросы о конструкции, нам много чего пришлось выкурить и употребить. Чудо, что оно вообще работает. Применение этой штуке, Кэп, ищите сами." STR_STORM_LASER_UFOPEDIA: "Легкое, скорострельное лазерное оружие. Штраф к точности при хвате одной рукой всего 15%." STR_LASER_PISTOL_M_UFOPEDIA: "Тяжелый лазерный пистолет Альянса Мутантов. Очень мощный, но емкость батареи мала." STR_LASER_RIFLE_M_UFOPEDIA: "Большое лазерное ружье, способное наносить серьезный урон, но довольно массивное. Производится Альянсом Мутантов." STR_LASER_RIFLE_2_UFOPEDIA: "Добавлены оптронный прицел и лазерный целеуказатель для лучшей точности, а также дополнительная система охлаждения для увеличения темпа стрельбы. Приклад вполне подходит для того, чтобы бить им врагов по голове." STR_LASGUN_UFOPEDIA: "Этот лазган является почти идеальным личным оружием - очень точный и весьма мощный для своих размеров. Как и пистолет, он использует два типа батарей - мы, увы, можем воспроизвести только маломощный их вариант." STR_HEAVY_LASER_UFOPEDIA: "Тяжелый лазер громоздкий, но очень эффективный. Производимые нами батареи могут вместить только четверть номинального заряда, но потери в огневой мощи минимальны." STR_INFANTRY_LASER_UFOPEDIA: "Лазган земного производства. Дальнобойный. Заряжается Типовыми лазерными батареями." STR_HUNTING_LASER_UFOPEDIA: "Создан для охоты на крупную дичь. Для большой охоты{NEWLINE}с по-настоящему толстыми шкурами, если вы понимаете, о чем я. Заряжается Типовыми лазерными батареями." STR_ASSAULT_LASER_UFOPEDIA: "Самый маленький из лазеров на бета-вольтаических батареях, никогда не разряжается. Об удобстве еще поговорим." STR_LASER_BALL_UFOPEDIA: "Умное оружие наплечного ношения. Любой чертов извращенец поймает мордой луч или пучок лучей. Вам даже не нужно уметь стрелять, просто зажмурьтесь и нажмите кнопку. Лазербол не развивает навыки, но с этим чудом они и не нужны." STR_SNIPER_LASER_PIR_UFOPEDIA: "Редкое из-за очень низких производственных допусков лазерное оружие. Легкое и крайне точное." STR_SNIPER_LASER_UFOPEDIA: "Лазер винтовочных габаритов с бета-вольтаическим источником энергии, обладает завидной точностью и к тому же более мощный, чем обычный лазган." STR_AUTO_LASER_UFOPEDIA: "Лазерный эквивалент пулемета. Довольно увесистый, но мало какое оружие может превзойти его в способности укокошить крупную цель точным огнем с дальнего расстояния." STR_GATLING_LASER_UFOPEDIA: "Лазер Гатлинга! Разве нужно что-то еще спрашивать? Отлично работает и на коротких, и на дальних дистанциях. " STR_BATTLE_LASER_UFOPEDIA: "Спроектированное для солдат в силовой броне, это оружие дьявольски тяжелое и наносит соразмерный урон. Батарея никогда не разряжается." STR_HYDRA_LASER_UFOPEDIA: "Производимое на Земле лазерное оружие с ограниченным использованием в конструкции инопланетных технологий. Довольно точное на средних дистанциях." STR_MINING_LASER_UFOPEDIA: "Это лазерное оружие генерирует долговременный луч и является эффективным инструментом для резки горных пород или металлических листов, а также бурения сквозь несколько слоев различных материалов за вычетом самых прочных. Встроенные сверхмощные конденсаторы не дают энергии иссякать на протяжении всей шахтерской смены, не говоря уже о битве.{NEWLINE}Луч теряет 5 ед. мощности за каждую клетку свыше второй." STR_ES_HEAVY_UFOPEDIA: "Эта тяжелая пушка продается только доверенным партнерам Евросиндиката." STR_ES_RIFLE_UFOPEDIA: "Очень мощный и точный лазган, быстро нацеливаемый и с функцией автоматического огня. Единственный минус - это посредственная емкость батареи (20). По-настоящему изысканное оружие." STR_ES_SNIPER_UFOPEDIA: "Несмотря на строгие запреты, Евросиндикат тайно продает некоторые высококачественные модели своих лазганов на сторону, откуда они попадают на Черный Рынок. Цену, однако, низкой точно не назовешь." STR_ES_PISTOL_UFOPEDIA: "Один из самых мощных пистолетов в мире - если сможете себе такой позволить." STR_SR_PISTOL_UFOPEDIA: "Подобное оружие производят для Космических Рейнджеров Звездной Империи. Оно весьма круто выглядит, так как его не делают занудно идеальным, как это обычно бывает с военным оружием. Луч Закона, возможно, является самым мощным лазерным пистолетом из существующих, хотя темп стрельбы довольно низкий." STR_SR_RIFLE_UFOPEDIA: "Это чрезвычайно точное оружие никому не позволит сбежать от взора правосудия Космических Рейнджеров. Особенно если стрелять из засады. Не дайте размеру себя одурачить: карабин изготовлен в основном из полимеров и гораздо легче, чем кажется." STR_SR_SHOTGUN_UFOPEDIA: "Красота этого оружия и его мощность на коротких дистанциях гарантируют, что ни одна криминальная берлога не даст безопасного убежища злокозненным негодяям... Стоп, это же... " STR_MARSEC_LASGUN_UFOPEDIA: "Многоствольный ультрафиолетовый лазер, модель 542. Стандартное оружие Колониальных Морпехов МарСек." STR_RETICULAN_LASER_PISTOL_UFOPEDIA: "Легкое лазерное оружие, производимое Ретикулянами. Отсутствие каких-либо нормальных прицелов делает прицеливание невозможным, но вы попадете, если поверите. Это научный факт." STR_RETICULAN_LASER_GUN_UFOPEDIA: "Легкое лазерное оружие, производимое Ретикулянами. Отсутствие каких-либо нормальных прицелов делает прицеливание невозможным, но вы попадете, если поверите. Это научный факт." STR_RETICULAN_ELECTROGUN_UFOPEDIA: "Мощное оглушающее оружие, используемое Ретикулянами. Теряет эффективность на больших расстояниях. Игнорирует иммунитет к шоку." STR_RETICULAN_PLASMA_GUN_UFOPEDIA: "По сравнению с технологиями Звездных Богов это плазменное оружие довольно увесистое и примитивное, а также испытывает сложности с прицеливанием на дальних расстояниях. Но все же это плазменное оружие." STR_SPORE_LAUNCHER_UFOPEDIA: "Выпускает очень вредные споры, наносящие урон при вдыхании. Броня, не предоставляющая защиту от газов, бесполезна против них." STR_SL_ACID_UFOPEDIA: "Покрывает цели сильной кислотой. Со всеми отсюда выплескивающимися последствиями." STR_SL_HELL_UFOPEDIA: "Относительно мощная минибомба, начинена хеллериевой взрывчаткой." STR_SL_GAS_UFOPEDIA: "Убивает и лишает врагов сознания с помощью ядовитых газов." STR_SL_EMP_UFOPEDIA: "Эта экзотическая разновидность минибомбы испускает нечто, называемое 'электромагнитным импульсом'. Это особенно опасно для электроники, но также в некоторой степени поражает все, что обладает нервной системой. Наносит много вторичного оглушающего урона (но не игнорирует иммунитет к Шоку)." STR_NOVA_PLASMA_GUN_UFOPEDIA: "Человеческое переосмысление Плазмагана Ретикулян. Сгустку плазмы придано вращение, что здорово увеличило точность и эффективность ценой уменьшения дальности стрельбы. Люди расценивают это как улучшение." STR_RAIL_RIFLE_OLD_UFOPEDIA: "Произведенное на Земле Гауссоподобное оружие. Гораздо слабее инопланетных моделей, но куда более компактное и определенно смертоносное." STR_RAIL_RIFLE_UFOPEDIA: "Мощное штурмовое оружие с лазерным целеуказателем, очень полезное в городском бою.{NEWLINE}Аква-боеприпасы слабее, но уменьшают вражескую броню на 20% и могут использоваться под водой." STR_XG_RIFLE_UFOPEDIA: "Смарт-винтовка на стероидах в новой, компактной упаковке.{NEWLINE}Аква-боеприпасы слабее, но уменьшают вражескую броню на 20% и могут использоваться под водой." STR_XG_SNIPER_RIFLE_UFOPEDIA: "Эта мощная электромагнитная снайперская винтовка может быстро выстрелить три пули, прежде чем прицел собьется.{NEWLINE}Эти пули обладают большей скоростью, чем таковые у обычного XG-оружия, и потому лучше пробивают броню (25%).{NEWLINE}Аква-боеприпасы слабее, но еще лучше пробивают броню и могут использоваться под водой." STR_XG_PISTOL_UFOPEDIA: "Младшая и симпатичная сестренка известного и почитаемого Гаусс-пистолета, она менее мощная, но может стрелять быстрыми, точными очередями.{NEWLINE}Аква-боеприпасы слабее, но уменьшают вражескую броню на 20% и могут использоваться под водой. " STR_XG_HEAVY_UFOPEDIA: "Оружие поддержки отрядов. С весьма впечатляющей точностью выпускает град смертоносных Гаусс-пуль.{NEWLINE}Аква-боеприпасы слабее, но уменьшают вражескую броню на 20% и могут использоваться под водой.{NEWLINE}Точность при стрельбе с колена х1,75." STR_HEAVY_PARTICLE_GUN_UFOPEDIA: "Сложность - материя относительная. Только взгляните на это: сделано из подручных материалов, крайне примитивное для ускорителя, но в то же время это продукт сложной магической технологии." STR_LPG_UFOPEDIA: "Наше собственное плазменное ружье! Теперь мы ничем не хуже Звездных Богов! Или близко к тому. Оружие тяжелее оригинала, элемент питания немного несовершенен, но режим стрельбы с отсечкой по три выстрела чрезвычайно полезен." STR_PLASMA_PISTOL_LT_UFOPEDIA: "Наверное, самый мощный пистолет во вселенной. Еее.{NEWLINE}Взрыв плазмы (2)." STR_PLASMA_CASTER_UFOPEDIA: "Третьесортное оружие Звездной Империи. Дробовикоподобный пистолет (или пистолетоподобный дробовик). Он щедро осыпает врагов горячей плазмой, даже на достаточно длинные расстояния, но точность при этом падает. Может пригодиться в качестве огнемета." STR_PLASMA_SHOTGUN_UFOPEDIA: "Эта пушка может гарантированно нашпиговать кого угодно плазменными дробинами. Это если коротко. " STR_BATTLE_PLASMA_UFOPEDIA: "Эта пушка втрое тяжелее плазменного оружия Звездной Империи, а жару дает еще хлеще. И что важнее: мы можем сами ее производить.{NEWLINE}Взрыв плазмы (3)." STR_PLASMA_SCORCHER_UFOPEDIA: "Пугающее штурмовое оружие, способное одинаково хорошо превращать в шлак как людей, так и корабельные переборки.{NEWLINE}Взрыв плазмы (4)." STR_UAC_PLASMAGUN_UFOPEDIA: "Похоже, что у этого плазменного оружия земное происхождение, оно произведено некой Корпорацией UAC. Очень высокий темп стрельбы." STR_ES_ION_CANNON_UFOPEDIA: "Экспериментальное оружие, которое создает шипящую смертоносную шаровую молнию в точке попадания.{NEWLINE}{NEWLINE}Броня врага = 50%;{NEWLINE}Ухудшение реакции (х2);{NEWLINE}Шок (х3), игнориует иммунитет к Шоку." STR_BFG_UFOPEDIA: "И сказал Человек: Да Будет Свет." STR_GAUSS_PISTOL_UFOPEDIA: "Гаусс-пистолет ускоряет снаряд с помощью электромагнитной катушки до гиперзвуковых скоростей. Во имя лютого урона.{NEWLINE}Спусковой механизм оружия заблокирован шифром, который кажется невзламываемым." STR_GAUSS_RIFLE_UFOPEDIA: "Гаусс-мушкет не может стрелять очередями, но и без этого у него хватает огневой мощи.{NEWLINE}Спусковой механизм оружия заблокирован шифром, который кажется невзламываемым." STR_GAUSS_SNIPER_UFOPEDIA: "Ничто не говорит 'прощай' так доходчиво, как пуля из Гаусса.{NEWLINE}Спусковой механизм оружия заблокирован шифром, который кажется невзламываемым." STR_HEAVY_GAUSS_UFOPEDIA: "Cтреляет очередями разрушительно мощных снарядов.{NEWLINE}Спусковой механизм оружия заблокирован шифром, который кажется невзламываемым." STR_FLECHETTE_GUN_UFOPEDIA: "Как и другие внеземные иглометы, это небольшое двуручное оружие вмещает слиток инопланетного металла, который служит практически неисчерпаемым источником тонких острых боеприпасов. Оружие имеет нехорошую привычку ломаться после непродолжительного использования. Чрезвычайно опасная пушка на ближних дистанциях." STR_FLECHETTE_CANNON_UFOPEDIA: "Эта двуствольная красавица может выстреливать больше мелких металлических игл, чем ее меньшие сестры. Также она намного крепче." STR_MINI_CANNON_UFOPEDIA: "Это сложное огнестрельное оружие стреляет минибомбами стандартного калибра Звездной Империи. Однако в продаже доступны только самопальные боеприпасы.{NEWLINE}Медленная перезарядка (20)." STR_SHOULDER_LAUNCHER_UFOPEDIA: "Это чудо эргономики быстро и точно стреляет минибомбами по навесной траектории. Замечательно сидит на плече бойца, для активации и наведения на цель достаточно одной лишь мысли. Быстрая перезарядка (10)." STR_TAMED_REAPER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Если мы поймаем Жнеца, то сможем отдать его нашим Кустарям на боевую дрессировку, в которую входят жнецовое печенье, своевременные поджопники и в обязательном порядке электрошок. Я перечислила, что нужно для дрессировки Кустарей. Зверюшку же контролируют по радио, надо только знать как. {NEWLINE}Укус: 85% ТОЧ., 15% ОД. " STR_MUTANT_REAPER_UFOPEDIA: "Посадив Жнеца на сбалансированную диету из сырого мяса, химикатов и боевой наркоты, мы вывели эту улучшенную, свирепую породу: быстрее, крепче, зеленее, но все равно мимимишную. Его сильные мускулы менее уязвимы для Бронебойного и Контузящего урона, а измененная биохимия повышает устойчивость к химии. Регенерация 10 ОЗ каждый ход. Нужны Экстрактор и Операционная. Челюсти: 95% ТОЧ., 12% ОД.{NEWLINE}Вспомогательное оружие: химический плевок; урон 50, 150% ТОЧ., 6 ОД, 30 ОВ, дополнительный урон броне и местности." STR_TAMED_BOOMOSAURUS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Если Торговцы могут, то мы можем сделать еще лучше. Вместо беспонтового ракетомета мы навесили на него огромную бочку с бухлом!{NEWLINE}Челюсти: урон 100, 70% ТОЧ., 15% ОД.{NEWLINE}Грог: 200 порций." STR_CYCLOPS_CONVERT_UFOPEDIA: "По-настоящему проникнуть в мозги Циклопов удалось только с помощью Вуду-школы Общения. Они оказались очень восприимчивыми, как только мы поняли, что дело лишь в интенсивности. Если мы прикажем нашим Кустарям 'общаться' с Циклопами достаточно долго, то сможем обратить этих существ себе в услужение. Циклопов, не Кустарей. Обращенные Циклопы будут славить и любить нас и даже петь боевые гимны, поднимающие наш Боевой дух. Также Циклопы будут трудиться в Убежище, повышая запас складской площади на 5 ед. каждый." STR_BLOODOGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Кровавые Гончие - страшные звери, но, будучи прирученными и накормленными, они могут стать отчаянными защитниками вашего дома или бичом ваших врагов.{NEWLINE}Кусь: 95% ТОЧ., 12% ОД, Броня +25%.{NEWLINE}Н/В: 16 Т/В: 50%" STR_DOGE_UFOPEDIA: "{NEWLINE}Боевые Псы недешевы, но разве можно переоценить бескорыстную любовь? Одинаково сильно любят хозяев и стремятся разорвать глотку любого, кто не является хозяином. Они также могут выслеживать жертв, приносить палочку и много чего еще!{NEWLINE}После того как песик принюхался (Ау?), зажмите ALT, чтобы увидеть, где прячутся учуянные противники.{NEWLINE}Укус: 95% ТОЧ., 10% ОД, Броня +25%.{NEWLINE}Н/В: 12 Д/В: 30 КАМ: 8/0" STR_WEREDOGE_UFOPEDIA: "Ничто не сравнится с большим злым волком в ошейнике, готовым убивать по движению брови! Лучший 'друг' девушки: сильный, полезный и тупой.{NEWLINE}Оборотни имеют склонность пожирать своих жертв, потому каждая успешная атака расходует дополнительные ОД, но при этом восстанавливает немного ОВ.{NEWLINE}Регенерация 8 ОЗ каждый ход.{NEWLINE}Когти: 85% ТОЧ., 10% ОД, Броня +33%.{NEWLINE}Н/В: 20 Т/В: 50% ОБНАРУЖЕНИЕ: 5 КАМ: 10/4" STR_PARROT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Попка хочет крекер. Чтобы получить крекер, он летит туда, куда мы хотим, и говорит нам, что он видел. Однако его интеллект ограничен, и он сможет обнаружить врагов только на расстоянии до 30 клеток в дневное время, а ночью он практически слеп." STR_RECRUIT_PEASANTS_UFOPEDIA: "Мы прошлись по ближайшим деревням, пытаясь заключить своего рода альянс с живущими вне Зон. Крестьяне - народ гордый, они сказали, что пусть мы и не берем мужиков - их женщины крепче, чем многие городские! С нашей денежной мотивацией (деньги можно пустить как на благо деревень, так и на роскошную жизнь одного человека) недостатка желающих не было. Крестьянки здоровы и целеустремленны (они будут сражаться, даже если серьезно ранены), но у них нет боевых навыков и крепкого телосложения Уберов. Они обойдутся нам в $2500 ежемесячно." STR_PEASANT_MILITIA_UFOPEDIA: "Свежепринятые крестьянки, при всей целеустремленности и милашечности, как бойцы почти не котируются. Но мы, как своего рода герои из легенд, можем как следует их обучить! По мере роста их знаний об оружии будет подрастать и их выживаемость. Также для усиления их способностей мы разработали специальную крестьянскую броню." STR_SLAVE_SOLDIERS_UFOPEDIA: "С надлежащей дисциплиной и тренировками мы можем пробудить Воинский Дух даже в самых кротких рабах! Первое время они могут быть не слишком сильны, но будут очень стараться, а платить им нужно всего $2500 в месяц. Рабы-солдаты не страдают от боевого стресса. " STR_HOLY_WARRIORS_UFOPEDIA: "Как пираты, мы являемся частью гордой традиции противодействия тирании. Традиции, которая восходит к древнейшим временам. Теперь мы сражаемся с так называемыми Звездными Богами и их холуями. В этой битве нам помогают наши 'рабы-солдаты', хотя они нам никакие и не рабы.{NEWLINE}Все мы - рабы священного долга освобождения! И мы разожжем святой пыл в сомневающихся с помощью того, что мы узнали от наших союзников и врагов!{NEWLINE}(Доступна новая тренировка)" STR_HERO_RECRUITMENT_UFOPEDIA: "Герои - это люди-воители, отмеченные судьбой. Их навыки зачастую превосходят возможности человека и делают их живыми легендами. Способа призвать их на службу нет; они могут присоединиться к нам по собственной воле." STR_SUPER_SLAVE_UFOPEDIA: "Сопоставив наш недавний опыт с книгами и наши глубокие познания в мутантском порно, мы пришли к поразительному выводу. Даже если журнал полон картинок, можно еще и читать тексты рядом! И это открывает совершенно новый способ добычи информации. Таким путем мы узнали, что в древние времена был человек, работавший кем-то типа репортера. Он был совсем никудышным чуваком, даже его подружка считала его задротом. Но когда он надевал свой костюм, то становился суперсильным, начинал стрелять лазерами из глаз и вообще переставал быть бесполезным собой. Но из-за того, что в своем костюме он выглядел смешно и глупо, все предпочитали делать вид, что это не он. Короче, вот наш план. Чтобы использовать это мощное вуду, мы пошьем такой же костюм и напялим на раба, которого натравим на наших врагов. Нужны только кое-какие тряпки и красители из синего и красного сойлента. Что может пойти не так?" STR_CORPSE_SUPER_SLAVE_UFOPEDIA: "Кажется, все, что мы поимели с нашей тщательно спланированной и проведенной процедуры - это раб в смешном прикиде. Анализ всех наших шагов выявил недочет в изначальных данных. Похоже, ответственная за извлечение данных из источника Лаботрясина недостаточно разобралась в новом методе чтения текста и просто смотрела картинки. Мы заверяем, что такая ошибка больше не повторится. Тем временем, дальнейшее сопоставление изученных материалов показало, что источником Вуду является не костюм сам по себе, а нужен подходящий носитель, укушенный радиоактивным существом. В этом случае Вуду создается взаимодействием между костюмом и владельцем. Сейчас у нас есть очень многообещающие проекты с сильно облученными летучими мышами. Скоро принесу план научных работ!" STR_GREEN_LIGHTER_UFOPEDIA: "Похоже, девчата у нас не верят в 'вещества'. А в длительных битвах это минус, так как даже самым крепким из нас нужна передышка от многочасового рубилова. И вот решение. Хотя эффективность Супер-рабов почти ни о чем (что стопудово не наша вина), девчонки все еще верят в супергероев! Что ж, если для того, чтобы девчата принимали свои пилюли, нужен очередной раб в дурацком костюме - да будет так. Применив нашу проверенную процедуру (так и знали, что это пригодится), мы переоденем другого раба и скажем девкам, что он пропитан хеллерием и может зарядить их своим магическим дымом. Они примут это за чистую монету, так как в исторических журналах пишут про Вуду-зажигалку, который заряжал{NEWLINE}Вуду-ожерелье или что-то такое. Не, конечно, в ядерном топливе нет необходимости! Раб будет просто выдавать старый добрый первитин." STR_CORPSE_GREEN_LIGHTER_UFOPEDIA: "Да, там было ядерное топливо. Я не говорила, что его не будет! Я только сказала, что нет необходимости! Так что технически я не соврала! А эту ужасную биохимическую реакцию невозможно было предвидеть. Но мы считаем, что сможем как-нибудь обуздать этот источник энергии. Чо? Нет, мы не планировали этого! Мы все время клеим на наши изделия наклейку, что оборудование взрывоопасно, может самовозгораться и стать причиной выпадения волос.{NEWLINE}...А теперь не могли бы вы убрать эти, уфф, путы? Это довольно... унизительно, знаете ли." STR_BAT_GLAD_UFOPEDIA: 'Окей, это журнал про чувака-мыша, у которого в жизни всего два занятия. Он или дерется с{NEWLINE}каким-то стремным клоуном, или трахает эту мышу Робби Уэрхэм. Неудивительно, что все девчонки сохнут по нему! Но как бы часто наши радиоактивные летучие мыши ни кусали подопытных рабов, суперсил не появилось никаких. Так что мы занялись технической частью и сделали эту реально клевую мышиную броню с особо прочным плащом. Но... девочки заявили, что: (а) броня очевидно игрушечная, (б) у Мышика не было суперсил, все дело было только в броне (а ЭТА броня - явно не та), и (в) задняя броня бесполезна. Одна из Лаботрясофф (не я, конечно) ответила, что броня на попе идеальна, когда нужно сбежать с добычей. Дальше пошли реплики про размеры некоторых задних частей, особенно нижних. Потом началась драка. В итоге пришли к компромиссу. Для девочек эта броня будет игрушкой, а раб-солдат проверит ее в деле.' STR_CORPSE_BAT_GLAD_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Ну, может быть нужно чуть больше передней брони. Тем не менее, проанализировав бои, мы гордимся тем, сколько урона эта штука может всосать. Так что давайте сконцентрируемся на вот этой картинке: я уверена, что здесь есть огромный потенциал для исследования!" STR_FLASH_BANG_UFOPEDIA: "Хорошо, хорошо! Когда вы приказали мне показать все, что я могу, я подумала, что вы флиртуете со мной. Вам следовало пояснить это до того, как мы прошли через вот это вот все. И, несмотря на сказанное ранее, я не собираюсь вступать с вами в брак, мы же одного пола, кстати, помните? Рада, что хоть с этим разобрались...{NEWLINE}Итак, мы хотели обратить последнюю катастрофу в успех и поработать над тем, чтобы сделать наших Супер-рабов более энергичными, даже если это их убьет. Как мы говорим: сделать из бага фичу. В Старом Мире жил один реальный скорострел. С правильным нарядом, электростимуляторами и достаточным количеством облученного хлама мы можем сделать наших рабов такими же, как он. Их скорость будет огромной, хотя и недолго, полагаю. Угадайте, что произойдет, когда жизнь такого чувака оборвется." STR_CORPSE_FLASH_BANG_UFOPEDIA: "Настоящее чудо, что вы смогли вытащить его труп из всего этого дерьма. Потому что это он и устроил все это дерьмо, я права? Ну ладно, такая прорва данных для изучения, и на этот раз никакого наказания для меня... Я учту все хорошее и плохое, вот увидите! " STR_LOOTED_CYBERDISC_HMG_UFOPEDIA: "Боюсь, что отремонтированный и переделанный нами Кибердиск унаследовал недостаток оригинальной модели - или все-таки это преимущество? Взрывается после уничтожения. СИЛЬНО. Так что осторожнее. Боеприпасы для бортового тяжелого пулемета производятся отдельно. Обслуживание: $20000 в месяц.{NEWLINE}Главное орудие: х4 очередь на дальнее расстояние, 60% ТОЧ., 30% ОД." STR_LOOTED_CYBERDISC_ROCKET_UFOPEDIA: "Этот экспериментальный вариант нашего Кибердиска вмещает 12 ракет для демонтажных работ. Помните, что ракеты необходимо производить отдельно. Обслуживание: $20000 в месяц.{NEWLINE}Главное орудие: 55/165% ТОЧ., 30/75% ОД." STR_LOOTED_CYBERDISC_LASER_UFOPEDIA: "Продолжая нашу линейку суперских трофейных Кибердисков, мы оснастили этот лазерной пушкой, увеличив его убойный потенциал в несколько раз. Кроме того: забили все свободное место пластисталью, сделав железяку гораздо прочнее! Обслуживание: $30000 в месяц.{NEWLINE}Главное орудие: х4 очередь на дальнее расстояние, 50% ТОЧ., 24% ОД." STR_LOOTED_CYBERDISC_PLASMA_UFOPEDIA: "Наконец-то! Мы научились воспроизводить конструкцию классического Кибердиска Звездной Империи. Прямо как новенький! Обслуживание: $30000 в месяц.{NEWLINE}Главное орудие: 75/110% ТОЧ., 30/60% ОД." TRUCK_TURRET_ARMOR_UFOPEDIA: "Башня, смонтированная на шасси Грузовика (см. 'Транспорт и оснащение'). Если ее уничтожат в бою, вы получите счет на $20000, который займет 20 ед. складской площади и будет требовать платы в размере $5000 в месяц, пока вы не погасите его." AUX_ROTOGUN_HEAVY_UFOPEDIA: "Орудие, размещенное в башне Грузовика. Оно мощнее обычного Ротогана, а его дальность точной стрельбы выше, но мягкие пули хуже пробивают броню (+60%). Стоимость боеприпасов включена в стоимость обслуживания Грузовика." STR_HWP_SENTRY_SPIKE_UFOPEDIA: "Эта неподвижная орудийная платформа достаточно устойчива, чтобы стрелять противовоздушными наводящимися гоблинскими ракетами с опустошительным эффектом. Она также защищена очень, очень толстой передней бронеплитой из пластистали. Обслуживание: $10000 в месяц.{NEWLINE}Ракеты: 70% ТОЧ., 66% ОД." AUX_TANK_WEAPON_GRENADES_UFOPEDIA: "Оборонительные танковые гранатометы. Заряжаются комплектами гранат. Убедитесь, что загрузили те гранаты, какие хотели, так как орудие нельзя разрядить или перезарядить во время боя." AUX_TANK_MG_UFOPEDIA: "Обычный пулемет, версия для танков." AUX_TANK_LASER_UFOPEDIA: "Маленькое автоматическое лазерное орудие, устанавливаемое на танках. Очень быстро стреляет, но использует ресурс двигателя." STR_TANK_AUTOCANNON_UFOPEDIA: "Скорострельное танковое орудие, спроектированное для уничтожения других танков бронебойными снарядами." STR_TANK_CANNON_UFOPEDIA: "Короткоствольное орудие поддержки, стреляющее тяжелыми фугасными снарядами." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Большая артиллерийская пушка. Заряжена 4 снарядами." STR_HWP_ROCKETS_GAS_UFOPEDIA: "Снаряды для Бомбарды, начиненные отравляющим газом. Радиус взрыва - 23 клетки, урон от взрыва превосходит обычный минометный на 1/3." STR_HWP_ROCKETS_ACID_UFOPEDIA: "Как говорят эксперты с мировым именем, этот боеприпас был спроектирован для нанесения максимального ущерба броне и окружению, буквально растворяя их в один миг. Радиус взрыва составляет 9 клеток, а мощности хватит, чтобы растворить обшивку из пластистали." STR_HWP_ROCKETS_WP_UFOPEDIA: "Очень большие снаряды, в которые утрамбовано много белого фосфора. Моментально создают крематорий в радиусе 12 клеток." STR_TANK_FLAK_UFOPEDIA: "Спаренная Флак-пушка для усмирения народных масс. Весьма сложна в изготовлении, три типа боеприпасов: тяжелая картечь; химическая картечь для уничтожения брони; резиновые шарики для захвата пленных." AUX_ACAR_WEAPON_FLAMER_UFOPEDIA: "Установка на Бронемобиле позволяет огнемету работать с большим давлением, значительно увеличивая дальность (25). Баки Тяжелого огнемета опустошаются крайне быстро, но и скорость перезарядки весьма высока. " STR_TANK_LASER_CANNON_UFOPEDIA: "Ни одна броня не устоит перед мощью этого лазерного орудия, но лучи можно рассеять силовыми щитами. Пробивание брони 50%. Очень большая дальность стрельбы, штраф за отсутствие видимости всего лишь 2/3." CYBERDISC_ARMOR_2_UFOPEDIA: "Мы смогли улучшить броню Кибердиска, избавившись от некоторых явно лишних частей и заменив их дополнительными бронеплитами из пластистали.{NEWLINE}Н/В: 20" TANK_ARMOR_UFOPEDIA: "Эти мобильные орудийные платформы управляются Исполняющим ИИ. Переделка их в пилотируемые позволит нам усилить наши отряды этими танками.{NEWLINE}Н/В: 12 Д/В: 30" ARMORED_CAR_ARMOR_UFOPEDIA: "Эта боевая машина весьма распространена среди небогатых технологиями формирований. Ее броня достаточна толста, чтобы выдержать огонь из стрелкового оружия, а сама машина легко может быть произведена из повсеместно доступных ресурсов, если имеется промышленная инфраструктура.{NEWLINE}Н/В: 10" FIELD_GUN_ARMOR_UFOPEDIA: "Оборонительная турель этого типа широко распространена среди городских ополчений, бандитов и правительственных сил. Обычно на нее устанавливается 25-миллиметровая Автопушка.{NEWLINE}Н/В: 15" HOVERTANK_ARMOR_UFOPEDIA: "Корпус высокотехнологичного летающего танка, используемого в основном Наемниками. Переделать его в пилотируемый танк, на котором можно будет нормально сражаться, будет непросто.{NEWLINE}Н/В: 20 Д/В: 30 ЩИТЫ: 250/50 (Синий)." SECTOPOD_ARMOR_2_UFOPEDIA: "Нам удалось обратить Сектопод, одно из самых устрашающих орудий Звездной Империи, против своих хозяев! Им следовало задуматься, с кем они связались. Отвратительная маджитековая начинка была удалена и заменена стандартными схемами. И без того впечатляющая износоустойчивость увеличена, хотя машина стала более неповоротливой, чем изначальный вариант." STR_XENFORCER_CHASSIS_UFOPEDIA: "Согласно найденным нами документам, эта доисторическая, возрастом в несколько столетий, трехметровая образина является штурмовым дроидом под названием 'Ксенфорсер'. Похоже, его нашли черные археологи и собирались продать какому-то богатому клиенту. У нас нет ни малейшей идеи, как починить эту громадную машину, но мы можем снять с нее запчасти к силовой броне, сверхпроводники и множество всякого полезного хлама. А вот центральный процессор и реактор, увы, не сохранились ни в какой пригодной для использования форме." STR_SIMULACRUM_UFOPEDIA: "Некрономикон описывает Симулякров как творение Чертей, народа нечеловечески злобных демонов, способных изменять облик. Черти почитают темного бога ЙОГ-СОТОТА. Симулякры были дарованы темным колдуньям в обмен на человеческие жертвоприношения как средства достижения способностей Чертей, в том числе бессмертия. Далее описывается, как колдунья соединяется с мозгом Симулякра, и ее душа медленно и мучительно перетекает в холодный жидкий металл. В ходе процесса колдунья на подсознательном уровне изменяет свое новое тело, чтобы внешне оно напоминало прежнее.{NEWLINE}Чтобы все это воспроизвести, нам нужна лаборатория Алой Башни." STR_SIMULACRUM_TORSO_UFOPEDIA: "То, что выглядело как туловище какой-то стремной и зловещей статуи, при внимательном осмотре оказалось чем-то еще более стремным и зловещим. Под почти неразрушимой оболочкой находится несметное множество схем, систем и механизмов, которые приблизительно воссоздают строение тела обычной земной женщины - если считать скульптора безумцем и инопланетянином. Конструкция не вписывается ни в один известный нам принцип роботостроения и, говоря прямо, в основном бессмысленна. В туловище есть две полости: одна - в груди, где сконцентрировано огромное число проводников, и еще одна - в черепе, позади кристаллической оптической системы (или декоративного глаза - не знаем). Мы считаем, что в этих местах нет каких-то очень важных деталей, что объясняет инертность этой адской машины - если она вообще функциональна, а не какая-то изощренная фальшивка." STR_SIMULACRUM_ARMS_UFOPEDIA: "Пара рук от огромной готичной статуи. Или так казалось до внимательного осмотра. Внутри этих рук скрыт механизм и несколько систем проводников, которые смотрятся весьма безумно, но точно способны передавать высокие энергии. Также эти руки покрыты видными только под микроскопами надписями на неизвестном языке. Похоже на какую-то дикую смесь машины, произведения искусства и оккультизма." STR_SIMULACRUM_LEGS_UFOPEDIA: "Внешний вид статуи искажает истину: безумно твердый метал снаружи скрывает под собой тело, напоминающее человеческое, в том числе соединения со 'спинным мозгом' и проводники концентрированной энергии в области таза, схожие с нервами, окружающими интимные места девчонок. Механизмы и схемы внутри ног предполагают мобильность, но мы не смогли пошевелить их, так как оболочка совершенно негнущаяся, из-за чего сама вещь становится каким-то парадоксом. Еще эта штука кажется пугающе древней, если принять потертую поверхность этого сверхтвердого металла за индикатор." STR_SIMULACRUM_HEART_UFOPEDIA: "Название 'сердце' пришло нам в голову после того, как мы поняли, что это не просто силовая установка. Замороченная сеть соединений предполагает, что оно выполняет и некие расчеты. Само устройство исправно и работает с низким энергопотреблением, но мы не смогли настроить его каким-либо способом, который привел бы к предсказуемой реакции. Поскольку настоящее происхождение самой штуковины и источника энергии остается неизвестным, мы отложили дальнейшие эксперименты. Кто может быть уверен, что сердце вдруг не взорвется с не поддающейся оценке силой?" STR_SIMULACRUM_BRAIN_UFOPEDIA: "Природа этой вещи оставляет в непонимании. Очевидно, что это мозг... состоящий из неизвестного металла и такой же сложный, как настоящий человеческий мозг. Внешняя оболочка представляет собой тяжелый бронированный панцирь с несколькими отходящими разъемами: к позвоночнику, к нервам черепа и так далее. Если подать на мозг электрическое напряжение, металл внутри переходит в жидкое состояние. Все попытки извлечь из него какие-либо данные или информацию потерпели крах - мозг остается инертным и безучастным." STR_ADVANCED_PERSONAL_ARMORS_UFOPEDIA: "После анализа совокупности наших боевых знаний и длительного процесса разработки, мы нашли несколько способов производить более эффективные бронекостюмы. Для вашего удобства, Кэп, они будут выкрашены в синий цвет, а не зеленый." STR_FLYING_ARMORS_UFOPEDIA: "На самом деле управлять гравимодулем довольно просто. Смотрите, Кэп: представьте, что{NEWLINE}г-поле - это нить, привязанная к определенной точке в пространстве и подтягивающая вас к ней, и тогда все, что вам остается - это указать, куда привязать нить! Ну, у нас с движком работает компьютер, команды вводятся движениями ног пользователя, чтобы бойцам было проще привыкнуть. Будьте осторожны: это оборудование очень плохо переносит едкие химикалии." STR_HYBRID_NUDE_UC_UFOPEDIA: "Это Лупоглаз. И он (она?) голый (голая?){NEWLINE}Восст. ОВ: 140% Инв.: 0" STR_HYBRID_NUDE_SEA_UC_UFOPEDIA: "Когда ничто не мешает, эти ребята могут торчать под водой дольше всех. ОГЛУШЕНИЕ: 6 ед. за ход.{NEWLINE}Обзор: 24 Т/В: 50% Инв.: 0{NEWLINE}+15 к опыту." STR_HYBRID_NUDE_DREAMLAND_UC_UFOPEDIA: "Ментальная совместимость с Сумраком у Гибридов ниже, чем у людей, но их духовная сила все-таки весьма высока.{NEWLINE}Н/В: 10 Свет: 17 Инв.: 0" STR_HYBRID_THONG_UC_UFOPEDIA: "Это нижнее белье - наиболее предпочитаемое среди всех Гибридов, независимо от пола. Строго говоря, это их домашняя и пляжная одежда, а под верхней одеждой они вообще не носят ничего.{NEWLINE}Восст. ОВ: 140% Инв.: 1" STR_HYBRID_THONG_SEA_UC_UFOPEDIA: "Любимый способ Гибридов плавать. ОГЛУШЕНИЕ: 7 ед. за ход.{NEWLINE}Обзор: 24 Т/В: 50% Инв.: 1{NEWLINE}+15 к опыту." STR_HYBRID_ADVISOR_UC_UFOPEDIA: "Альянс Мутантов выдает всем Гибридам такие вот костюмчики из суперволокна. В комплект входят: шанс выжить на поле боя и Саквояж доктора. Инструменты не самые современные (лечение раны восстанавливает 4 ОЗ), но Лупоглазы управляются с ними весьма шустро.{NEWLINE}Восст. ОВ 120% Инв.: 22" STR_HYBRID_SPACE_SUIT_UC_UFOPEDIA: "Гибриды носят стандартные человеческие космические скафандры. Экзо-костюм.{NEWLINE}Инв.: 19" STR_HYBRID_SPACE_SUIT_SEA_UC_UFOPEDIA: "Гибриды носят стандартные человеческие космические скафандры.{NEWLINE}Обзор: 24 Восст. ОВ: 80% Инв.: 19" STR_HYBRID_SPACE_SUIT_SPACE_UC_UFOPEDIA: "Гибриды носят стандартные человеческие космические скафандры.{NEWLINE}Н/В: 35 Инв.: 19" STR_LOKNAR_PUNK_UC_UFOPEDIA: "Наряд плоховато маскирует, но удобен в драке. В ближнем бою можно отоварить цепью (задействуются навыки Ближнего боя и Метания).{NEWLINE}Восст. ОВ: 180% КАМ: 16/4 Инв.: 10" STR_LOKNAR_SLAYER_UC_UFOPEDIA: "Хитиновая броня, отлично подходит для ближнего боя. Как и наряд Панка, экипирована цепью.{NEWLINE}Восст. ОВ: 160% КАМ: 12/3 Инв.: 10" STR_LOKNAR_SLAYER_S_UC_UFOPEDIA: "Мы добавили маленький щит для дополнительной защиты и лучшего уклонения в рукопашной.{NEWLINE}Восст. ОВ: 160% КАМ: 12/3 Инв.: 10" STR_LOKNAR_COAT_UC_UFOPEDIA: "Этот наряд предоставляет малышке Локк'Наару достаточно карманов для всех игрушек, которые она возьмет с собой.{NEWLINE}Восст. ОВ: 160% КАМ: 18/6 Инв.: 16{NEWLINE}+5 к опыту." STR_LOKNAR_BANE_SUIT_UC_UFOPEDIA: "Не рвана.{NEWLINE}Оснащена гравимодулем для дополнительной подвижности.{NEWLINE}Восст. ОВ: 140% КАМ: 12/3 Инв: 16" STR_LOKNAR_CUMMISSAR_OUTFIT_UFOPEDIA: "Название восходит к сильному локк'наарскому наркотику на основе кумыса (алкоголя из забродившего молока). Надевшая эту форму может использовать силу Вуду 'А не то!', чтобы торопить остальных, но будет быстро терять Бодрость.{NEWLINE}Сопротивление боли III.{NEWLINE}Восст. ОВ: 160% КАМ: 18/6 ОБНАРУЖЕНИЕ: 5 Инв.: 12" STR_LOKNAR_PET_UC_UFOPEDIA: "Вообще, в 'цивилизованные' места Локк'Нааров пускают только в таком виде. Этот наряд по очевидным причинам снижает боевую эффективность.{NEWLINE}Восст. ОВ: 180% КАМ: 18/5 Инв.: 4" STR_LOKNAR_ASSASSIN_UC_UFOPEDIA: "Традиционная одежда локк'наарских ассасинов. Теперь мы можем воспроизводить ее, так как разобрались в ее секретах. В комплект входит Отравленный кинжал, только одна рука свободна. Атаки кинжалом восстанавливают немного ОД, что позволяет быстро скрыться во мраке ночи.{NEWLINE}Н/В: 16 Восст. ОВ: 180% КАМ: 26/8 Инв.: 8" STR_LOKNAR_RATMEISTER_UC_UFOPEDIA: "Вуду-одеяние, позволяющее Локк'Наару призвать в бой до 9 крыс. Не имеем понятия, как это работает. Они пользуются какими-то Сумратек-устройствами с Черного Рынка, позволяющими открывать порталы между измерениями (потому и конский ценник).{NEWLINE}Т/В: 50% Восст. ОВ: 140% КАМ: 18/6 Инв.: 8{NEWLINE}Сопротивляется сверх-оглушению (+)." STR_LOKNAR_FAKK_UC_UFOPEDIA: "Наряд, благословленный Демонами-Богами. Кроме повышения изворотливости, также защищает владелицу полем таинственной энергии, которое полностью восстанавливается каждый ход. Восстанавливает ОД на часть урона, нанесенного не требующим патронов оружием (варп-эффект). Сопротивление боли III.{NEWLINE}Восст. ОВ: 200% КАМ: 12/3 Инв.: 5 ЩИТЫ: 44 (Фиолетовый)." STR_SHADOW_ARMOR_LOKNAR_UFOPEDIA: "Бронекостюм 'Тень' комбинирует синт-мускулы, гравимодуль, передовой визор и систему преломления света, делая Локк'Нааров невероятно смертоносными без ущерба к скрытности. Экзо-костюм.{NEWLINE}Н/В: 25 Т/В: 80% Восст. ОВ: 180% КАМ: 25/8 Инв.: 16" STR_SHADOW_ARMOR_LOKNAR_SEA_UC_UFOPEDIA: "Голографический камуфляж не работает под водой.{NEWLINE}Обзор: 24 Т/В: 80% Восст. ОВ: 120% Инв.: 16" STR_SHADOW_ARMOR_LOKNAR_SPACE_UC_UFOPEDIA: "В условиях невесомости 'Тень' получает превосходную мобильность, но теряет в маскировке.{NEWLINE}Н/В: 25 Т/В: 80% Восст. ОВ: 180% КАМ: 12/6 Инв.: 16" STR_SPACE_SUIT_LOKNAR_UC_UFOPEDIA: "Чтобы обеспечить Локк'Наарам выживание в опасных средах, этот костюм изготовлен из более толстого и прочного материала, чем наш обычный секси-скафандр. Экзо-костюм. Бег невозможен.{NEWLINE}Н/В: 18 Восст. ОВ: 140% Инв.: 10" STR_SPACE_SUIT_LOKNAR_SEA_UC_UFOPEDIA: "Параметры скафандра Локк'Нааров при использовании под водой.{NEWLINE}Бег невозможен.{NEWLINE}Обзор: 22 Восст. ОВ: 120% Инв.: 10" STR_SPACE_SUIT_LOKNAR_SPACE_UC_UFOPEDIA: "Параметры скафандра Локк'Нааров при использовании в космосе.{NEWLINE}Н/В: 30 Восст. ОВ: 160% Инв.: 10" STR_LOKNAR_UNARMORED_UC_UFOPEDIA: "Ношение того, что у Локк'Нааров называется легкой одеждой (буквально несколько ремней из кожи или плотной ткани) не дает брони, но и не влияет на их отличную природную скрытность и позволяет унести удивительно много барахла для своего размера.{NEWLINE}Восст. ОВ: 200% КАМ: 22/6 Инв.: 6" STR_LOKNAR_UNARMORED_SEA_UC_UFOPEDIA: "Локк'Наары могут и будут нырять без подводного снаряжения, но все же они не Уберы, потому выдыхаются довольно быстро. ОГЛУШЕНИЕ: 10 ед. за ход.{NEWLINE}Обзор: 17 Восст. ОВ: 140% КАМ: 4 Инв.: 6{NEWLINE}+20 к опыту." STR_LOKNAR_NUDE_UC_UFOPEDIA: "Локк'Наары не парятся по поводу боя голышом. Тем более, что в драке их хлипкие шмотки и так срывают на раз-два. Однако это значит, что унести они смогут лишь то, что возьмут в руки.{NEWLINE}Восст. ОВ: 200% КАМ: 22/6 Инв.: 0" STR_LOKNAR_NUDE_SEA_UC_UFOPEDIA: "Оглушение за ход пониженное (9 ед.), но это все еще достаточное основание, чтобы не нырять голышом.{NEWLINE}Обзор: 17 Восст. ОВ: 140% КАМ: 4 Инв.: 8{NEWLINE}+20 к опыту." STR_LOKNAR_NUDE_DREAMLAND_UC_UFOPEDIA: "Локк'Наары не особо могут в Сумрак из-за низкого{NEWLINE}Вуду-потенциала.{NEWLINE}Н/В: 10 КАМ: 20/4 Свет: 15 Инв: 0" STR_GNOME_NUDE_DREAMLAND_UC_UFOPEDIA: "В Сумраке Гномы очень сильны: как в одежде, так и без нее.{NEWLINE}Н/В: 20 КАМ: 12/1 Свет: 16 Инв.: 0" STR_GNOME_NUDE_UC_UFOPEDIA: "Для Гнома раздеться - это последняя линия обороны.{NEWLINE}КАМ: 12/1 Инв.:0 Стресс +8" STR_GNOME_DRESS_UC_UFOPEDIA: "Элегантный наряд для элегантной персоны. Карманов больше, чем может показаться.{NEWLINE}Восст. ОВ: 80% КАМ: 8/2 Инв.: 10" STR_GNOME_EXPLORER_UC_UFOPEDIA: "Как намекает нам название, этот гномский наряд предназначен для исследований.{NEWLINE}Н/В: 20 ТВ: 80% Восст. ОВ: 80% {NEWLINE}КАМ: 8/0 ОБНАРУЖЕНИЕ: 5 Инв.: 14{NEWLINE}+10 к опыту. Фонарик (L)." STR_GNOME_EXPLORER_SEA_UFOPEDIA: "Гномы отказываются спускаться в глубины без подходящей снаряги. Они называют это... подходящей снарягой. Справедливо.{NEWLINE}Обзор: 18 Т/В: 50% Восст. ОВ: 60% {NEWLINE}КАМ: 8/0 ОБНАРУЖЕНИЕ: 5 Инв.: 8{NEWLINE}+10 к опыту." STR_SYNTH_NUDE_UC_UFOPEDIA: "Син без одежды, даже без ее перчаток. 'Сапоги' снять невозможно. Крайне устойчива ко всем видам урона, кроме Лазерного, Плазменного и Химического. Уязвима для электрического оружия.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 2" STR_SYNTH_NUDE_A_UC_UFOPEDIA: "Боевые перчатки увеличивают атаку и защиту Син в ближнем бою в обмен на снижение точности стрельбы. Их масса равна 10, расширяют инвентарь.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 4" STR_SYNTH_NUDE_SEA_UC_UFOPEDIA: "Под водой у Син меньше проблем с перегревом, что удваивает скорость восстановления энергии, но отсутствие кислорода препятствует регенерации здоровья. Син слишком тяжела для плавания, поэтому может только ходить по дну.{NEWLINE}Обзор: 25 Т/В: 70% Инв.: 4" STR_SYNTH_NUDE_A_SPACE_UC_UFOPEDIA: "Благодаря встроенным слабым двигателям-репульсорам Син могут двигаться в невесомости сами по себе, но без средств защиты они будут страдать от сильнейшего перегрева, также снижается сопротивление лазерам и плазме. Нет регенерации ОЗ.{NEWLINE}Н/В: 40 Т/В: 70% Инв.: 4" STR_SYNTH_REFRACTOR_UC_UFOPEDIA: "Преломитель капитально увеличивает устойчивость Син к лазерам и в чуть меньшей степени к плазме, но увеличивает перегрев и создает помехи для обзора.{NEWLINE}Н/В: 20 Т/В: 60% Инв.: 2 ЩИТЫ: 66/6 (Золотой)." STR_SYNTH_REFRACTOR_A_UC_UFOPEDIA: "Наряд Син, состоящий из преломителя и боевых перчаток, комбинирует их особенности.{NEWLINE}Н/В: 20 Т/В: 60% Инв.: 4 ЩИТЫ: 66/6 (Золотой)." STR_SYNTH_REFRACTOR_A_SPACE_UC_UFOPEDIA: "Преломителем можно пользоваться в космосе для рассеивания избыточной энергии Син, что делает его весьма эффективным в борьбе с перегревом. Однако образующееся в результате свечение влияет на обзор и точность. Регенерации ОЗ нет.{NEWLINE}Н/В: 20 Т/В: 60% Инв.: 4 ЩИТЫ: 66/6 (Золотой)." STR_SYNTH_DANCER_UC_UFOPEDIA: "Наряд Син для миссий с проникновением. Незначительный штраф к подвижности и ближнему бою.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 2" STR_SYNTH_CHILLER_ARMOR_UC_UFOPEDIA: "Этот костюм спроектирован в основном для того, чтобы снизить перегрев. Он утраивает темп восстановления энергии Син, а также дает дополнительную защиту от огня, лазеров и плазмы.{NEWLINE}Н/В: 25 Т/В: 75% Инв.: 8" STR_SYNTH_CHILLER_ARMOR_A_UC_UFOPEDIA: "Версия с боевыми перчатками. Заточена под ближний бой.{NEWLINE}Н/В: 25 Т/В: 75% Инв.: 8" STR_SYNTH_CHILLER_ARMOR_SEA_UC_UFOPEDIA: "Под водой Охладитель в пять раз ускоряет восстановление энергии, но совокупность штрафов к параметрам весьма ощутима.{NEWLINE}Обзор: 25 Т/В: 75% Инв.: 8" STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC_UFOPEDIA: "В космосе восстановление энергии при использовании Охладителя увеличено лишь вдвое, а не втрое, как обычно.{NEWLINE}Н/В: 40 Т/В: 75% Инв.: 8" STR_SYNTH_SPACE_SUIT_UC_UFOPEDIA: "Космический скафандр увеличивает защиту Син от чар, огня, лазеров и химии, дает иммунитет к удушению, но увеличивает перегрев.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 13" STR_SYNTH_SPACE_SUIT_SEA_UC_UFOPEDIA: "Предоставляет хорошую защиту, но склонен к перегреву и ограничивает видимость.{NEWLINE}Обзор: 22 Т/В: 70% Инв.: 13" STR_SYNTH_SPACE_SUIT_SPACE_UC_UFOPEDIA: "В условиях невесомости Син в Скафандре еще больше страдает от перегрева.{NEWLINE}Н/В: 40 Т/В: 70% Инв.: 13" STR_SYNTH_JUGULATOR_ARMOR_UC_UFOPEDIA: "Полная боевая броня Син. Отличная защита и увеличенная мощность ценой умеренного перегрева.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 10" STR_SYNTH_JUGULATOR_ARMOR_SEA_UC_UFOPEDIA: "Никаких особых минусов при использовании под водой. Удвоенное восстановление энергии.{NEWLINE}Обзор: 25 Т/В: 70% Инв.: 10" STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC_UFOPEDIA: "В космосе Сорвиголова еще круче, чем на Земле, но и перегревается сильнее.{NEWLINE}Н/В: 40 Т/В: 70% Инв.: 10" STR_SYNTH_PIR_STEALTHSUIT_UC_UFOPEDIA: "Броня, служащая для того, чтобы оставаться невидимой. Несколько уязвима к огню.{NEWLINE}Н/В: 25 Т/В: 70% НЕВИД: 12/8 Инв.: 8" STR_SLAVE_NUDE_UC_UFOPEDIA: "Похоже, с борцовскими приемчиками рабы-солдаты лучше всего справляются без сковывающей движения одежды. Однако это делает их критически уязвимыми к Чарам.{NEWLINE}Восст. ОВ: 140% Инв.: 0" STR_SLAVE_NUDE_SEA_UC_UFOPEDIA: "Рабы-солдаты, отправляемые под воду, зачастую предпочитают полностью раздеваться, так как каждая единица запаса сил на счету. ОГЛУШЕНИЕ: 10 ед. за ход.{NEWLINE}Обзор: 16 Восст. ОВ: 80% Инв.: 0{NEWLINE}+20 к опыту." STR_SLAVE_NUDE_DREAMLAND_UC_UFOPEDIA: "В Сумраке мужики становятся гораздо сильнее.{NEWLINE}Н/В: 10 Свет: 17 Инв.: 0" STR_SLAVE_ARMOR_LOINCLOTH_UC_UFOPEDIA: "Рабы-солдаты стоически воспринимают битвы, и их Боевой дух не изменяется со временем, повлиять на него могут только крики умирающих или магия. Питаясь по нашей здоровой диете, они видят в темноте чуть лучше обычных людей (10).{NEWLINE}Восст. ОВ: 140% Инв.: 1" STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC_UFOPEDIA: "В отличие от наших девчонок, рабы-солдаты лучше сопротивляются Чарам под водой, однако видят не так хорошо. Также учтите, что их выносливость существенно ниже.{NEWLINE}ОГЛУШЕНИЕ: 11 ед. за ход.{NEWLINE}Обзор: 16 Восст. ОВ: 80% Инв.: 1{NEWLINE}+20 к опыту." STR_SLAVE_PUNK_UC_UFOPEDIA: "Этот дерзкий прикид - одежда по умолчанию для наших{NEWLINE}рабов-солдат (РС). Полезность от него чисто психологическая, но это лучше, чем ничего!{NEWLINE}Сопротивление боли.{NEWLINE}Инв.: 12" STR_SLAVE_ARMOR_TUNIC_UC_UFOPEDIA: "Простой и практичный полевой наряд для рабов-солдат. Лучшая стандартная униформа из крепчайших тряпок, она включает самые испытанные временем и экономичные решения, такие как:{NEWLINE}а) сандалии для марша; б) защитный плащ; в) сыромятный ремень; г) боевой подсумок.{NEWLINE}Восст. ОВ: 120% Инв.: 8" STR_SLAVE_ARMOR_TUNIC_A_UC_UFOPEDIA: "Пельтаста снабдили круглым щитом, что пошло на пользу в плане уклонения, особенно спереди. Разве что экипировка потяжелела на 6 ед.{NEWLINE}Восст. ОВ: 120% Инв.: 8" STR_SLAVE_ARMOR_PIROMAN_UC_UFOPEDIA: "Броня названа в честь императора Пирона, который сжег столицу легендарной империи рабовладельцев. Сделана из суперволокна и металла, выкрашена красным Сойлентом. Рабам-солдатам нужны тренировки, чтобы драться и маршировать в таком облачении, а также диета на Мясе мутантов, потому производство столь долгое. Сопротивление боли I. +10 к опыту. Инв.: 10" STR_SLAVE_ARMOR_PIROMAN_A_UC_UFOPEDIA: "Вариант брони Пирона с большим щитом для улучшения защиты. Версию без щита см. в предыдущей статье.{NEWLINE}Сопротивление боли I.{NEWLINE}Инв.: 10{NEWLINE}+10 к опыту." STR_SLAVE_ARMOR_CRUSADER_UC_UFOPEDIA: "При создании доспеха использованы пластисталь, суперволокно и сверхпроводники. Весьма тяжелый. Мистическая иконография поднимает кровожадность владельца, дизайн отсылает к мифическим временам Крестовых Походов, когда хардкорные рыцари косили орды варваров и воров, как траву.{NEWLINE}Сопротивление боли I. Н/В: 8 Д/В: 30 Восст. ОВ: 80% Инв.: 8" STR_SLAVE_ARMOR_CRUSADER_A_UC_UFOPEDIA: "Экипированный очень удобным щитом, этот доспех обладает лучшей защитой и лучшими сопротивлениями в сравнении с обычным комплектом Крестоносца. Единственным серьезным минусом является масса. Для получения остальной информации см. предыдущую статью." STR_SLAVE_ARMOR_PIRATE_UC_UFOPEDIA: "Рабы-солдаты могут носить обрывки и лоскутки пиратских нарядов. Это дает им кое-какие бонусы, но разве стоит отдавать им такую классную одежку? Нет, они здорово возбуждаются от такого гардероба, но отсутствие подходящей обуви - точно недостаток.{NEWLINE}Восст. ОВ: 120% Инв.: 11" STR_SLAVE_ARMOR_OPERATOR_UC_UFOPEDIA: "Мужская одежка громоздкая, кичливая и дорогая, но весьма полезна в бою. Кэп, если не врубаетесь, что написано ниже, не парьтесь, это какой-то мужицкий жаргон, который мы со временем поймем.{NEWLINE}КАМО: 8/2 СПОТ: 2/0 Рюк.: 22" STR_SLAVE_ARMOR_GI_UC_UFOPEDIA: "Легко носится и в то же время защищает от пуль, плюс маскировка! Что еще нужно? О, что означает название? Это как рядовой, только круче.{NEWLINE}Восст. ОВ: 120% КАМ: 12/3 Инв.: 22" STR_SLAVE_ARMOR_POINTMAN_UC_UFOPEDIA: "Мы заменили безрукавку Рабового на полноценную куртку и добавили аквапластиковый бронежилет. Получившаяся униформа почти так же удобна, как Рабовой, и более надежна, чем Тактический жилет. Только не носите это в городе, чтобы не пугать население.{NEWLINE}КАМ: 8/2 Инв.: 18" STR_SLAVE_ARMOR_STRONGMAN_UC_UFOPEDIA: "С нашим багажом знаний в области кибернетики и анатомии мы смогли присобачить детали этого трижды проклятого Mk.801 к бронежилету наводчика, чтобы сделать из РС суперсолдат! Ну или типа того.{NEWLINE}Н/В: 16 Т/В: 30% КАМ: 4/0 Инв.: 18" STR_SLAVE_ARMOR_DEMOLISHER_UC_UFOPEDIA: "Эта броня, предназначенная для мужиков с тяжелыми пушками, надежно защищает - особенно от взрывов. Также есть вместительный рюкзак, повышающий грузоподъемность. Недостаток: сильно страдает мобильность.{NEWLINE}КАМ: 5/1 Инв.: 26" STR_SLAVE_ARMOR_LEGION_UC_UFOPEDIA: "Эта броня сочетает прочность доспеха Крестоносца, полезность наряда Кустаря и кое-какие электронные устройства - все, чтобы сделать раба-солдата кем-то стоящим.{NEWLINE}Н/В: 16 Т/В: 30% Инв.: 22" STR_SLAVE_ARMOR_DOOM_UC_UFOPEDIA: "Обдолбанный боевыми наркотиками и в костюмчике с электронной начинкой, этот раб-солдат просто-таки обречен на успех... или на погибель! Гравимодуль увеличивает грузоподъемность.{NEWLINE}Сопротивление боли II.{NEWLINE}Н/В: 16 Т/В: 30% Восст. ОВ: 120%" STR_SLAVE_ARMOR_DOOM_2_UC_UFOPEDIA: "Улучшенная версия брони 'DOOM'. Новые технологии позволили существенно увеличить защиту, а также улучшить сопротивление лазерам и плазме. В остальном эта броня почти идентична предыдущему варианту. Сопротивление боли II.{NEWLINE}Н/В: 16 Т/В: 30% Восст. ОВ: 120%" STR_SLAVE_ARMOR_JUMPSUIT_UFOPEDIA: "Люди обычного размера слишком мелкие, чтобы стать выдающимися грузчиками, но они могут использовать наряд Кустаря немного иначе. Наши рабы-солдаты пожертвовали вместимостью ради принципиально нового покроя, дающего им больше защиты и стиля. Неплохие сопротивления.{NEWLINE}КАМ: 5/1" STR_HYBRID_ARMOR_JUMPSUIT_UC_UFOPEDIA: "Лупоглазы считают одежду Кустарей очень удобной и даже стильной. Может это все потому, что ее так легко надевать (и снимать)? Вульгарно, но кто мы такие, чтобы судить?{NEWLINE}КАМ: 6/2 Инв.: 25 Грузоподъемность +5" STR_SLAVE_DIVER_UC_UFOPEDIA: "В чем прикол использовать специализированное подводное снаряжение на суше? Только вам это ведомо, Кэп!{NEWLINE}КАМ: 0/1 Инв.: 8" STR_SLAVE_DIVER_SEA_UC_UFOPEDIA: "Человеческое подводное снаряжение начального уровня с кислородным баллоном и ластами для плавания.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 8" STR_PEASANT_DIVER_UC_UFOPEDIA: "Ношение гидрокостюма на суше обеспечивает некоторую защиту от холода, если вы действительно хотите найти обоснование такому его применению.{NEWLINE}КАМ: 0/1 Инв.: 8" STR_PEASANT_DIVER_SEA_UC_UFOPEDIA: "Человеческое подводное снаряжение начального уровня с кислородным баллоном и ластами для плавания.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 8" STR_UAC_SPACE_SUIT_UC_UFOPEDIA: "Такие экзо-костюмы использовались в XXII веке. Основа - это шарнирная броня, защищающая от микрометеоритов. Защитное покрытие предохраняет от радиации, установлена жидкостная система охлаждения. Будет в пору всем, кто ростом с человека.{NEWLINE}Н/В: 8 Инв.: 6" STR_UAC_SPACE_SUIT_SPACE_UC_UFOPEDIA: "Уму непостижимо, этот антиквариат все еще пригоден для работы в открытом космосе. Однако примитивные маневровые двигатели (на химическом топливе) не способствуют его боевой ценности.{NEWLINE}Н/В: 25 Инв.: 6" STR_SLAVE_SPACE_SUIT_UC_UFOPEDIA: "Вариант космического скафандра для рабов-солдат. Меньше, но толще, чтобы избежать травм. Экзо-костюм.{NEWLINE}Н/В: 14 Инв.: 19" STR_SLAVE_SPACE_SUIT_SEA_UC_UFOPEDIA: "Дает возможность дышать, но слишком тяжел для плавания.{NEWLINE}Обзор: 20 Восст. ОВ: 80% Инв.: 19" STR_SLAVE_SPACE_SUIT_SPACE_UC_UFOPEDIA: "В условиях невесомости скафандр намного удобнее и мобильнее.{NEWLINE}Н/В: 30 Инв.: 19" STR_SUPER_SLAVE_ARMOR_UC_UFOPEDIA: "Этот наряд наполняет раба БОЕВОЙ ОТВАГОЙ, но он очень ярко окрашен, что ухудшает Реакцию.{NEWLINE}Восст. ОВ: 120% Инв.: 8" STR_GREEN_LIGHTER_ARMOR_UC_UFOPEDIA: "Вооружен бонгом и зажигалкой, восстанавливает БД и ОД и жгет злую траву. Регенерирует собственный Боевой дух, не бегает, не уклоняется, не принимает веществ, кроме своих. Нет инвентаря. Получает оглушение каждый ход (погибнуть от него не может), не видит дальше 25 клеток. Каждый надевший необъяснимым путем быстро меняет цвет кожи, отращивает дреды и угорает по регги." STR_BAT_GLAD_ARMOR_UC_UFOPEDIA: "Воины в этой тяжелой броне склонны много кричать 'Я ЕСТЬ НОЧЬ', что портит неплохую, в общем-то, маскировку. Видимость днем ограничена до 24 клеток. Нельзя приседать.{NEWLINE}Н/В: 16 КАМ: 0/6 Инв.: 12" STR_FLASH_BANG_ARMOR_UC_UFOPEDIA: "По-настоящему магический наряд, позволяющий владельцу бегать с ОСЛЕПЛЯЮЩЕЙ СКОРОСТЬЮ (видимость днем снижена до 20). Такая сила имеет цену: постоянный оглушающий урон.{NEWLINE}Восст. ОВ: 140% Инв.: 8" STR_PILLOW_KNIGHT_UFOPEDIA: "Вдохновлено историями об идолах Кали, привезенными из-за моря купцом Амайсом. Приведение раба-солдата в дикость методом просмотра Порно с мутантами делает его фанатичным идолопоклонником. Редко-земельные элементы неким образом возбуждают его. Любопытно, что чем шаблоннее персонаж, тем сильнее эффект. Сопротивление боли I. Восст. ОВ: 140% Инв.: 4" STR_PEASANT_ARMOR_DRESS_UC_UFOPEDIA: "Основной наряд крестьянок. Ничего особенного, но вполне практично.{NEWLINE}Восст. ОВ: 120% Инв: 6" STR_PEASANT_ARMOR_HUNTER_UC_UFOPEDIA: "Вариант туземной одежды, предназначенный для преследования дичи в саваннах. Предоставляет дневной камуфляж и способность выслеживать замаскированных врагов. Однако, использование этого одеяния требует стальных нервов.{NEWLINE}Восст. ОВ: 140% КАМ: 6/0 ОБНАРУЖЕНИЕ: 3 Инв.:14" STR_PEASANT_ARMOR_MILITIA_UC_UFOPEDIA: "Легкая броня, которая существенно увеличивает боевые навыки Крестьянок. Ее защитная ценность весьма вторична.{NEWLINE}Восст. ОВ: 120% Инв.: 12 ЗАЩИТА ВУДУ +5{NEWLINE}+5 к опыту." STR_PEASANT_ARMOR_GLADIATRIX_UC_UFOPEDIA: "Этот наряд - для Крестьянок, жаждущих горячки боя и преклонения толпы. Он значительно увеличивает подвижность и качество ближнего боя, но спорт - это допинг, а допинг имеет свою цену (значительная потеря Бодрости). Необходимо Звериное логово. Сопротивление боли II.{NEWLINE}Восст. ОВ: 140% Инв.: 4" STR_PEASANT_ARMOR_JUMPSUIT_UFOPEDIA: "Люди обычного размера слишком мелкие, чтобы стать выдающимися грузчиками, но они могут использовать наряд Кустаря немного иначе. Он не только стильно на них смотрится, но и дает кое-какой камуфляж (6/2). Предоставляет неплохую защиту от многих факторов, в том числе газа, очень удобен в ношении." STR_PEASANT_ARMOR_LEGION_UC_UFOPEDIA: "Броня Легионера подходит любому существу, подобному человеку, поэтому Крестьянки могут носить ее так же,{NEWLINE}как и рабы-солдаты.{NEWLINE}Н/В: 16 Т/В: 30% Инв.: 22" STR_PEASANT_ARMOR_BIOAQUA_UC_UFOPEDIA: "Вдохновлено технологиями Церкви: облегающая броня, поверхность которой почти не подвержена трению. Хорошая биохимическая защита и, пожалуй, чересчур много стимуляторов. Экзо-костюм. Иммунитет к сверх-оглушению.{NEWLINE}Сопротивление боли III.{NEWLINE}Н/В: 12 Т/В: 20% Инв.: 8 ЩИТЫ: 66/6 (Золотой)." STR_PEASANT_ARMOR_BIOAQUA_EVA_UC_UFOPEDIA: "Аква-костюм для садоводов (космических). Идентичен обычному, надевается для работы в агрессивной среде. Экзо-костюм. Иммунитет к боли и сверх-оглушению.{NEWLINE}Т/В: 20% Инв.: 8 ЩИТЫ: 66/6 (Золотой)." STR_PEASANT_ARMOR_BIOAQUA_SEA_UC_UFOPEDIA: "Обеспечивает довольно-таки неплохую мобильность под водой. Иммунитет к боли и сверх-оглушению.{NEWLINE}Обзор: 19 Инв.: 8" STR_PEASANT_BONDAGE_GEAR_UC_UFOPEDIA: "Ретикуляне заставляют своих слуг носить вот такой извращенский наряд. Он предназначен сковывать движения и увеличивать покорность (ЗАЩИТА ВУДУ -15), но благодаря ретикулянским биотехнологиям в то же время дает и некоторые преимущества (в том числе бонус к уклонению).{NEWLINE}Н/В: 16 Т/В: 30% Восст. ОВ: 140% Инв.: 9 +15 к опыту." STR_PEASANT_MUD_UC_UFOPEDIA: "Это довольно безумно: измазаться грязью и ползти голышом по какому-нибудь подземелью. Опять же, это почти что самая радикальная мера, на которую готовы пойти Крестьянки.{NEWLINE}Н/В: 10 Восст. ОВ: 140% КАМ: 9/3 Инв.: 0" STR_PEASANT_NUDE_UC_UFOPEDIA: "Иногда нагота священна, иногда естественна или неуместна. В остальных случаях это просто скучно, тупо и выглядит довольно смешно.{NEWLINE}Восст. ОВ: 140% Инв.: 0" STR_PEASANT_NUDE_SEA_UC_UFOPEDIA: "Наиболее предпочитаемый способ нырять среди крестьян и охотников - это снять с себя все. Хотя это в некоторой степени эффективно, этого может не хватить для серьезной подводной миссии. ОГЛУШЕНИЕ: 9 ед. за ход.{NEWLINE}Обзор: 15 Восст. ОВ: 80% Инв.: 0{NEWLINE}+20 к опыту." STR_PEASANT_NUDE_DREAMLAND_UC_UFOPEDIA: "В Сумраке Крестьянки представляют собой самый сильный класс бойцов, особенно в обороне.{NEWLINE}Н/В: 10 Свет: 17 Инв.: 0" STR_SWIMSUIT_PEASANT_UC_UFOPEDIA: "То же самое, что и наш Купальник. Однако, Крестьянки относятся к этому наряду как к чему-то, представляющему дух 'луча либре', и, нося его, применяют традиционный стиль боя реслеров. Уклонение улучшено.{NEWLINE}Восст. ОВ: 140% Инв.: 2{NEWLINE}+10 к опыту." STR_SWIMSUIT_PEASANT_SEA_UC_UFOPEDIA: "Крестьянка в Купальнике на подводной миссии получает очень малые штрафы к своим боевым параметрам, но в то же время быстро расходует кислород. ОГЛУШЕНИЕ: 12 ед. за ход.{NEWLINE}Обзор: 15 Восст. ОВ: 80% Инв.:2{NEWLINE}+20 к опыту." STR_PEASANT_CAMO_UC_UFOPEDIA: "Камуфляжная краска для Крестьянок. Их маленький рост помогает сохранять такой же уровень скрытности, не вредя подвижности.{NEWLINE}Восст.: ОВ 120% КАМ: 12/4 Инв.: 8" STR_TAC_VEST_PEASANT_UC_UFOPEDIA: "При использовании обычным человеком Тактический жилет - это скорее средняя броня, чем легкая. Но он хотя бы лучше сидит. Его должно быть достаточно для защиты от малокалиберных пуль, хотя бы при попадании спереди.{NEWLINE}Инв.: 22" STR_SLAVE_ARMOR_TAC_VEST_UC_UFOPEDIA: "При использовании обычным человеком Тактический жилет - это скорее средняя броня, чем легкая. Но он хотя бы лучше сидит. Его должно быть достаточно для защиты от малокалиберных пуль, хотя бы при попадании спереди.{NEWLINE}Инв.: 22" STR_HYBRID_TAC_VEST_UC_UFOPEDIA: "Эта броня слишком громоздкая для Лупоглаза и несколько ограничивает магические способности, зато позволяет ему (ей?) лучше выживать в перестрелках. Естественно, если она (он?) в них участвует по какой-то причине.{NEWLINE}Инв.: 22" STR_PEASANT_FUSILIER_UC_UFOPEDIA: "Хоть защитная ценность этого снаряжения и ничтожна (за исключением маленьких пистолетных пуль и шрапнели), тут есть камуфляж. И устройство, улучшающее зрение и прицеливание.{NEWLINE}Н/В: 12 КАМ: 12/4 Инв.: 18" STR_PEASANT_STALKER_UC_UFOPEDIA: "Сделано для про-сталкинга - больше чем одним способом! Идеально во времена, когда нужно закосить под спецназ и засадить кому-нибудь по самые помидоры. Дает не только камуфляж и ночное зрение, но также защиту от газов и химикатов!{NEWLINE}Н/В: 16 КАМ: 18/5 Инв.: 8" STR_PEASANT_ARMOR_RAVEN_UC_UFOPEDIA: "Наряд, дающий Крестьянке возможность использовать силу ветра для полета, направлять метательные снаряды, создавать телекинетический щит или колотить врагов Дланью Мага. Боевой дух будет падать, если С.Вуду+Н.Вуду < 90{NEWLINE}Восст. ОВ: 120% Инв.: 10" STR_PEASANT_ARMOR_SAINT_UC_UFOPEDIA: "Контакт со Вселенной попирает жалкие условности окружающей среды. Инвентаря нет, доступны только Святой кулак, Золотой Хаос и Энтропический взрыв. Внутреннее свечение делает вас заметной, но также усиливает уклонение. Нет кровотечений и сверх-оглушения. Можно летать. Не для слабых Вуду. Н/В: 20 Восст. ОВ: 160% ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 5 ЩИТЫ: 180/30 (Синий)." STR_SLAVE_ARMOR_SAINT_UC_UFOPEDIA: "Контакт со Вселенной попирает жалкие условности окружающей среды. Инвентаря нет, доступны только Святой кулак, Золотой Хаос и Энтропический взрыв. Внутреннее свечение делает вас заметным, но также усиливает уклонение. Нет кровотечений и сверх-оглушения. Можно летать. Не для слабых Вуду. Н/В: 20 Восст. ОВ: 160% ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 5 ЩИТЫ: 180/30 (Синий)." STR_ARMOR_SAINT_UC_UFOPEDIA: "Контакт со Вселенной попирает жалкие условности окружающей среды. Инвентаря нет, доступны только Святой кулак, Золотой Хаос и Энтропический взрыв. Внутреннее свечение делает вас заметной, но также усиливает уклонение. Нет кровотечений и сверх-оглушения. Можно летать. Не для слабых Вуду. Н/В: 20 Восст. ОВ: 160% ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 5 ЩИТЫ: 180/30 (Синий)." STR_PEASANT_SPACE_SUIT_UC_UFOPEDIA: "Дамский вариант скафандра для человеков. Экзо-костюм. {NEWLINE}Н/В: 12 Инв.: 19" STR_PEASANT_SPACE_SUIT_SEA_UC_UFOPEDIA: "Дает возможность дышать, но слишком тяжел для плавания.{NEWLINE}Обзор: 20 Восст. ОВ: 80% Инв.: 19" STR_PEASANT_SPACE_SUIT_SPACE_UC_UFOPEDIA: "В условиях невесомости скафандр намного удобнее и мобильнее.{NEWLINE}Н/В: 30 Инв.: 19" STR_PIR_CASTAWAY_ARMOR_UFOPEDIA: "Набор лохмотьев, непостижимым образом оказавшихся такими же крепкими, как и их владелица. Надеть это рубище - жест отчаяния, потому боевой стресс снижается на 4 (девушке уже настолько на все начхать, что у нее меньше шансов дойти до психического расстройства).{NEWLINE}Восст. ОВ: 120% Инв.: 6" STR_GANGER_OUTFIT_UC_UFOPEDIA: "Основной наряд рекрутированных девушек; один из нескольких вариантов одежды Уберов. Жесткая кожа дает некоторую защиту, но собственная наша мутантская кожа сама по себе почти такая же крепкая, как бронежилет!{NEWLINE}КАМ: 0/1 Инв.: 17" STR_ADVENTURER_OUTFIT_UC_UFOPEDIA: "В ходьбе без брони есть свои плюсы - ничто не стесняет движения. И нет штрафов за ношение брони. И есть огроменный потенциал кончить красивым трупом. Девушка в этом наряде переоденется в 'Десятника' при высадке в холодную погоду.{NEWLINE}Инв.: 22" STR_SCOUT_OUTFIT_UC_UFOPEDIA: "Легкий вариант наряда сухопутных авантюристов для не отличающихся большой силой и выносливостью. За счет множества ремней и подсумков увеличивает грузоподъемность, но из-за этого страдает Уклонение. Девушка в этом наряде переоденется в 'Десятника' при высадке в холодную погоду.{NEWLINE}Инв.: 16" STR_PIR_CHAINS_UC_UFOPEDIA: "Превосходный маскарад для аукциона рабов, если мы вообще захотим на такой проникнуть. Сопротивление боли I.{NEWLINE}Восст. ОВ: 120% Инв.: 0" STR_RAGS_UC_UFOPEDIA: "В Тряпье мало места для сокрытия оружия, но оно очень легкое и дает кое-какую защиту от окружающей среды. Какую бы гадость кто ни бросил в тебя - эта грязная тряпка все равно пахнет хуже. Сопротивление боли I.{NEWLINE}Восст. ОВ: 120% КАМ: 2/1 Инв.: 2" STR_RUNT_OUTFIT_UC_UFOPEDIA: "Этот наряд с множеством ремней и подсумков позволяет с легкостью таскать на себе кучу хлама (+10 к грузоподъемности), однако он стесняет движения в бою. Лучше всего подходит для медиков, подносчиков боеприпасов и т. п. Наши Кустари также очень его любят.{NEWLINE}Инв.: 28" STR_BRAINER_OUTFIT_UC_UFOPEDIA: "К этому наряду прилагается устройство, позволяющее владелице идентифицировать видимого врага. Визор увеличивает ОБНАРУЖЕНИЕ на 5 для облегчения поиска замаскированных врагов. В халате очень жарко (так что лучше под него ничего не надевать), но он дает небольшую защиту от огня, дыма и химии.{NEWLINE}Н/В: 16 Т/В: 20% Восст. ОВ: 80% Инв.: 19 +10 к опыту." STR_BRAINER_OUTFIT_SEA_UC_UFOPEDIA: "Наряд для подводных операций. Кроме идентификатора здесь есть подозрительная научная приблуда, снижающая периодический урон от утопления. Из-за этого быстрее расходуется запас сил. Также есть немного места для снаряжения, обзор улучшен. ОГЛУШЕНИЕ: 6 ед. за ход. +10 к опыту.{NEWLINE}Обзор: 20 Восст. ОВ: 60% ОБНАРУЖЕНИЕ: 3 Инв.: 12" STR_CLOTHING_UC_UFOPEDIA: "Настоящий пиратский прикид увеличит храбрость бойца, прикроет честь и достоинство, а также позволит оценить предусмотрительность шкипера! Отличный, не сковывающий движений наряд для драк (бонус к Уклонению).{NEWLINE}Инв.: 15" STR_PIR_ROGUE_UC_UFOPEDIA: "Еще один пафосный наряд, увеличивающий Реакцию и навык Метания и при этом не снижающий Уклонение. Девушка в этой одежде становится похожа на бродяжку и из-за этого скучает сильнее (Стресс +3), а также почему-то становится уязвимее для темной магии.{NEWLINE}КАМ: 3/2 Инв.: 16" STR_PIR_ROBBER_UC_UFOPEDIA: "Четвертый наряд в гардеробе пирата. Легкий и немного улучшает все боевые параметры, а также некоторые маловажные сопротивления.{NEWLINE}КАМ: 0/1 Инв.: 17" STR_PIR_SWASHBUCKLER_UC_UFOPEDIA: "Альтернативный пиратский наряд. Не обременяет и с реально удобными ботинками в комплекте - это здорово улучшает скорость движения и Реакцию. Стильная бандана дает некоторую защиту от Удушающего урона. На холоде владелица переоденется в 'Черношапочника'.{NEWLINE}Восст. ОВ: 120% Инв.: 6" STR_SAILOR_UNIFORM_UC_UFOPEDIA: "Первый наш прикид, который похож на так называемую 'приличную одежду'. Мы так и думали, что униформа пригодится. Ась? Странно выглядит? Лаботрясы сказали, что так лучше.{NEWLINE}Восст. ОВ: 120% Инв.: 10{NEWLINE}Ношение этой униформы в бою позволяет получать дополнительный опыт (+5)." STR_GYM_OUTFIT_UC_UFOPEDIA: "Помогает тем, кому отчаянно не хватает выносливости, по принципу 'меньше одежды - больше комфорта'. Не так уж много карманов, зато доступны боевые искусства.{NEWLINE}Восст. ОВ: 140% Инв.: 10{NEWLINE}+10 к опыту." STR_SWIMSUIT_UFOPEDIA: "Шаг вперед по сравнению со Спортивным Костюмом. Дает лучшие бонусы, но места под экипировку еще меньше. Доступны боевые искусства.{NEWLINE}Восст. ОВ: 140% Инв.: 7{NEWLINE}+10 к опыту." STR_BIKINI_UFOPEDIA: "У вас должно быть идеальное тело, чтобы набраться смелости выйти в этом в бой, но благодаря ничтожному количеству тряпья можно отвлекать врагов. Доступны боевые искусства, повышена защита от магии.{NEWLINE}Восст. ОВ: 140% Инв.: 5{NEWLINE}+10 к опыту." STR_PIR_TOPLESS_UC_UFOPEDIA: "Нет одежды - не за что сцапать. Этот наряд прикрывает ровно то, что должно быть прикрыто, чтобы не выглядеть глупо, и оснащен несколькими прочными ремнями для переноски снаряжения. Удобно для плавания и в очень жарком климате.{NEWLINE}Восст. ОВ: 140% Инв.: 3" STR_PIR_NUDE_UC_UFOPEDIA: "Без одежды в бой идут только самые смелые (или похотливые), остальным будет неловко.{NEWLINE}Восст. ОВ: 140% Инв.: 0" STR_PIR_NUDE_DREAMLAND_UC_UFOPEDIA: "Базовый набор снаряги в Сумраке - это лишь тело путешественницы и нательные амулеты (переносятся вместе с ним). Низкая С.Вуду повлечет урон Боевому духу и потерю сознания; с другой стороны, нет сверх-оглушения, ниже темп потери сознания от ран и быстрее восстановление ОВ.{NEWLINE}Н/В: 10 Свет: 15 Инв.: 0" STR_PIR_SPECTRE_UC_UFOPEDIA: "Духи павших в бою девушек могут помочь нам в бою, но их легко рассеять нанесением обычного урона, хотя они невосприимчивы к некоторым другим его формам. Инвентаря нет, могут атаковать только Ужасом.{NEWLINE}Н/В: 30 Д/В: 20 НЕВИД: 10 ЧУТЬЕ: 3{NEWLINE}ОБНАРУЖЕНИЕ: 5 ЗАЩИТА ВУДУ +10" STR_CHORT_ARMOR_UC_UFOPEDIA: "Это основной облик. Способности к изменению формы дают хороший камуфляж (10/5).{NEWLINE}У Чертовки есть собственное оружие - Варп-когти - но она может пользоваться и обычным. Сравнительно чувствительна к Вуду. Восстанавливает 40 ОЗ каждый ход.{NEWLINE}Н/В: 25 Т/В: 80% ЧУТЬЕ: 3 Инвентаря нет." STR_SWIMSUIT_SEA_UC_UFOPEDIA: "Из всех нарядов для плавания Купальник позволяет быстрее всего двигаться и больше всего переносить на себе, но он слегка сковывает движения, ускоряя потерю сознания. Доступны боевые искусства. ОГЛУШЕНИЕ: 13 ед. за ход.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 7{NEWLINE}+20 к опыту." STR_BIKINI_SEA_UC_UFOPEDIA: "Среди всех нарядов для плавания у Бикини наименьшие штрафы к ближнему бою. Доступны боевые искусства.{NEWLINE}ОГЛУШЕНИЕ: 12 ед. за ход.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 5{NEWLINE}+20 к опыту." STR_TOPLESS_SEA_UC_UFOPEDIA: "Если под рукой нет подходящего костюма для купания, девушки просто снимают с себя броню. Из-за отсутствия какого-либо оборудования для дыхания каждый ход они будут получать 11 ед. ОГЛУШЕНИЯ. Единственные плюсы - это повышение Храбрости и защиты от магии. +20 к опыту.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 3" STR_PIR_NUDE_SEA_UC_UFOPEDIA: "Нырнуть голышом - всегда вариант! Если сравнивать с нырянием топлесс, то у вас не будет снаряги, но ОГЛУШЕНИЕ меньше{NEWLINE}(10 ед. за ход), а скорость больше. Любые несовместимые с нырянием наряды без нижнего белья сменятся на этот вариант. +20 к опыту.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 0" STR_NURSE_OUTFIT_UC_UFOPEDIA: "Если вам больше по душе лечить, а не калечить, то это - для вас. К наряду прилагается большая медицинская сумка, позволяющая по 20 раз применить обезболивающее, хирургический набор (+5 ОЗ за рану) и стимулятор (каждая инъекция устраняет 20 ед. Оглушения). Сопротивление боли I.{NEWLINE}Инв.: 8" STR_PEASANT_NURSE_OUTFIT_UC_UFOPEDIA: "Крестьянкам лучше удается быть медсестрами, чем солдатами. В комплект входит большая медицинская сумка, позволяющая по 20 раз применить обезболивающее, хирургический набор (восстанавливает 5 ОЗ за каждую рану) и стимулятор (устраняет 20 ед. Оглушения). Сопротивление боли II.{NEWLINE}Инв.: 8" STR_NURSE_OUTFIT_ADV_UC_UFOPEDIA: "Этот магический наряд сочетает в себе преломитель, гравимодуль и Волшебную аптечку, превращая носительницу буквально в летающего ангела милосердия.{NEWLINE}Для производства необходима Операционная.{NEWLINE}Сопротивление боли I.{NEWLINE}Инв.: 12 ЩИТЫ: 66/6 (Золотой)." STR_BARBARIAN_RAGS_UC_UFOPEDIA: "Назвать это 'одеждой' будет большим преувеличением, но это все, что мы можем купить у местных жителей. Девушка, носящая эти тряпочки, переоденется в 'Меха' при высадке в холодную погоду.{NEWLINE}Восст. ОВ: 120% Инв.: 8" STR_BARBARIAN_FURS_UC_UFOPEDIA: "Это теплый вариант туземной одежды. Меха дают девушкам адекватную защиту от холода. Девушка, носящая их, переоденется в 'Туземца' при высадке в жаркую погоду.{NEWLINE}Инв.: 8" STR_BARBARIAN_ARMOR_UFOPEDIA: "Ношение этого наряда не дает особой защиты, но наполняет владелицу сильным боевым духом. Такой эффект дают употребляемые ею отвары из трав. Также увеличена защита от Ошеломления, Биологического и Псионического урона. Однако девушка должна обладать высокой выносливостью, чтобы не вырубиться от перенапряжения. Сопротивление боли I. Инв.: 6" STR_BARBARIAN_ARMOR_S_UFOPEDIA: "Другой вариант наряда Варвара, в комплект входит щит для защиты и битья по головам. Сопротивление боли I.{NEWLINE}Инв.: 6" STR_SAVAGE_ARMOR_UFOPEDIA: "Третий вариант наряда Варвара, обработанный особо сильными травами. Девушка, надевшая его, становится обдолбанной{NEWLINE}(Стресс +8, 4 ед. Оглушения за ход, снижается Бодрость). Удвоенный эффект от Боевого духа при защите от темной магии. Орет на врагов. Сопротивление боли II.{NEWLINE}Инв.: 8 ЗАЩИТА ВУДУ -30" STR_AMAZON_ARMOR_UC_UFOPEDIA: "Когда я смотрела недавние бои в яме, я сделала поразительное открытие: чтобы эффективно драться примитивным оружием, нужно самой стать примитивной. Дальнейший эксперимент показал, что правильно заданное настроение творит чудеса.{NEWLINE}Сопротивление боли II.{NEWLINE}Восст. ОВ: 140% КАМ: 8/2 Инв.: 12" STR_AMAZON_ARMOR_SEA_UC_UFOPEDIA: "Подводная версия наряда Амазонки. ОГЛУШЕНИЕ: 12 ед. за ход.{NEWLINE}Обзор: 18 Восст. ОВ: 80% Инв.: 12{NEWLINE}+10 к опыту." STR_BERSERKER_ARMOR_UC_UFOPEDIA: "Войдите в состояние чистой ярости через правильный ментальный настрой! Минусы: плохое Уклонение, экстремальный Стресс (12). Каждый ход накапливается оглушающий урон, смягчаемый высокими Силой и ОЗ. Атаки ближнего боя восполняют ОВ и снижают оглушение. Невозможно умереть от сверх-оглушения.{NEWLINE}Восст. ОВ: 140% Инв.: 3 ЗАЩИТА ВУДУ +35 Орет на врагов." STR_PIR_OFFICER_UFOPEDIA: "Яснее ясного, что этот артефактный набор одежды достоин настоящего Капитана! Несмотря на неубедительный вид, в нем заключена великая сила. Оглушает владелицу, если комбинация Ранга и 10% от немодифицированной Храбрости ниже, чем 11 (Юнга считается как 0, Царица как 5). Иммунитет к сверх-оглушению и боли. Восст. ОВ зависит от Бодрости. ОБНАРУЖЕНИЕ: 5 Инв.: 8" STR_SMOKEY_ARMOR_UC_UFOPEDIA: "Защищает глаза и легкие от дыма, позволяя дольше находиться в дымовой завесе и на 20% улучшая видимость сквозь смог! Ношение такого наряда снижает выносливость, но какой сексуальный видок!{NEWLINE}Н/В: 10 КАМ: 0/2 Инв.: 17" STR_SMOKEY_MK2_ARMOR_UC_UFOPEDIA: "Основана на спецкостюме 'Дымок', является слиянием воедино традиционной брони и комплекта схем преломителя. Отличная защита от энергетического оружия, а также эффект голографического замыливания. Мощное экранирование подходит для силовых операций. ЩИТЫ: 125/15 (Фиолетовый).{NEWLINE}Н/В: 16 Т/В: 60% Восст. ОВ: 80% Инв.: 15" STR_CHILLER_UC_UFOPEDIA: "Мы создали нечто особенное! Экстремальные условия требуют экстремальной защиты - и эта снаряга для них: оснащена огромным кондиционером, который при необходимости позволяет дышать теплым или холодным воздухом! На базе Купальника для максимума гибкости! Мало? См. морской вариант, а также про очки не забудьте! Н/В: 16 Т/В: 30% Восст. ОВ: 80% Инв.: 12" STR_CHILLER_SEA_UC_UFOPEDIA: "Этот костюм хотя бы позволяет нам плавать и дышать одновременно!{NEWLINE}Обзор: 20 Т/В: 30% Восст. ОВ: 60% Инв.: 12" STR_SPACE_SUIT_UC_UFOPEDIA: "Позволяет нам свободно разгуливать В КОСМОСЕ! Ну, до определенной степени, но без грустных побочных эффектов типа неизбежной асфиксии, быстрого обезвоживания и разрушения клеток. Экзо-костюм.{NEWLINE}Н/В: 16 Инв.: 19" STR_SPACE_SUIT_SEA_UC_UFOPEDIA: "Так-то космический скафандр можно использовать и под водой. Двигаться в нем получится медленнее, чем на поверхности, но благодаря силе плавучести можно унести больше барахла.{NEWLINE}Обзор: 22 Восст. ОВ: 60% Грузоподъемность +5 Инв.: 19" STR_SPACE_SUIT_SPACE_UC_UFOPEDIA: "Эти забавные ускорители позволяют свободно перемещаться в условиях невесомости. Что это значит? Это значит, что костюмчик подходит для космического абордажа! Йарр! Быстрое оглушение при разрыве (ранении).{NEWLINE}Н/В: 30 Инв.: 19 Слабые фонари (L)." STR_SPACE_POD_UC_UFOPEDIA: "Если космического скафандра нет, то единственный способ выжить - это забраться в такую капсулу! Дальность обзора днем уменьшена до 25 клеток. Увеличена грузоподъемность (+30). Нельзя присесть. Сопротивление боли I.{NEWLINE}Н/В: 20 Инв.: 20 Слабые фонари (L)." STR_SPACE_POD_HYBRID_UC_UFOPEDIA: "Гибрид запечатан в Спасательной Капсуле во избежание быстрой декомпрессии, а также дегидратации и деструкции. Грузоподъемность +30. Нельзя присесть. Сопротивление боли I.{NEWLINE}Н/В: 30 Д/В: 35 Инв.: 20 Слабые фонари (L)." STR_SPACE_POD_LOKNAR_UC_UFOPEDIA: "Если космического скафандра нет, то единственный способ выжить - это забраться в такую капсулу! Локк'Наары видят сравнительно неплохо даже внутри этого гроба (Д/В: 30, Н/В: 22). Грузоподъемность +30. Нельзя присесть. Сопротивление боли I.{NEWLINE}Инв.: 20 Слабые фонари (L)." STR_SPACE_POD_SLAVE_UC_UFOPEDIA: "Если космического скафандра нет, то единственный способ выжить - это забраться в такую капсулу! Дальность обзора днем уменьшена до 25 клеток. Увеличена грузоподъемность (+30). Нельзя присесть. Сопротивление боли I.{NEWLINE}Н/В: 16 Инв.: 20 Слабые фонари (L)." STR_SPACE_POD_PEASANT_UC_UFOPEDIA: "Спасательная капсула заполнена насыщенной кислородом гелеподобной субстанцией, в которой плавает раздетый догола пользователь. Это защита против непреднамеренных внезапных ускорений и протыканий. Грузоподъемность +30. Нельзя присесть. Сопротивление боли I.{NEWLINE}Н/В: 16 Д/В: 25 Инв.: 20 Слабые фонари (L)." STR_SPACE_POD_GNOME_UC_UFOPEDIA: "Гном может весьма ловко управляться со Спасательной Капсулой... но это всего лишь громоздкая капсула. Грузоподъемность +30. Нельзя присесть. Сопротивление боли I.{NEWLINE}Н/В: 20 Д/В: 30 Инв.: 20 Слабые фонари (L)." STR_THIEF_ARMOR_UC_UFOPEDIA: "Что хорошего в ограблении, если нет карманов, которые можно набить добычей? Этот долговечный костюм из суперволокна точно сгодится в любой не-космической миссии. Он позволяет унести тонну добра (+15 к грузоподъемности), а также сливается с окружением (КАМ: 6/6). ВНИМАНИЕ: днем видимость всего 30!{NEWLINE}Н/В: 12 Инв.: 28" STR_THIEF_ARMOR_SEA_UC_UFOPEDIA: "Укомплектованный кислородным баллоном, этот скафандр не наносит оглушающий урон и сохраняет бонус к грузоподъемности (+15) благодаря силе плавучести. В этом шлеме практически невозможно что-либо разглядеть, и да, забудьте про плавание. Просто забудьте. Большая цель. Бег невозможен.{NEWLINE}Обзор: 12 Восст. ОВ: 60% КАМ: 3 Инв.: 22" STR_SCALE_MAIL_UC_UFOPEDIA: "Эта броня изготовлена из хитиновых пластин. Довольно громоздкая и тяжелая, но очень эффективна против холодного оружия (и в меньшей степени - взрывчатки и химикатов).{NEWLINE}Восст. ОВ: 80% Инв.: 16" STR_BASIC_ARMOR_UC_UFOPEDIA: "Вкупе с природной живучестью Уберов эта броня может остановить немало мелкокалиберных пуль без ущерба для владелицы, но требует большой силы и выносливости и все равно влечет снижение мобильности. Сопротивление боли I.{NEWLINE}Восст. ОВ: 80%" STR_CAMO_PAINT_UC_UFOPEDIA: "Боди-арт, необходимый для того, чтобы оставаться незаметной для врага. Вас все еще можно увидеть, если подойдете вплотную, но застать врага врасплох будет гораздо проще, особенно если у вас есть сиськи.{NEWLINE}Восст. ОВ: 120% КАМ: 12/4 Инв.: 7" STR_KEVLAR_ARMOR_UC_UFOPEDIA: "В этом боевом снаряжении используется недавно открытая концепция камуфляжа, а также кевларовая ткань, чтобы создать костюм, который обеспечивает преимущество в битве, будучи очень практичным (+5 к грузоподъемности). Однако подвижность немного ограничена.{NEWLINE}КАМ: 8/2" STR_HEAVY_KEVLAR_ARMOR_UC_UFOPEDIA: "Хромированный, напичканный электроникой и весь покрытый зеленью, абсолютно весь. Аналогичный 'Партизану' камуфляж, больше брони (ударопрочные пластины из пластистали), противогаз и набор датчиков, которые превращают поле боя в абстрактную картину, если смотреть через визор...{NEWLINE}Н/В: 20 Т/В: 50% КАМ: 8/2 ОБНАРУЖЕНИЕ: 5" STR_SNIPER_ARMOR_UC_UFOPEDIA: "Говорят, что дистанция - это просто число, но тяжело достать врага издалека без современной электроники, в которую мы теперь можем. Наряд откровенный и изготовлен из передовых материалов, что снижает нагрузку (+5 к грузоподъемности), однако защитная ценность, скажем прямо, символическая.{NEWLINE}Н/В: 20 Т/В: 50% КАМ: 16/4" STR_TAC_VEST_UC_UFOPEDIA: "Этот легкий гибкий жилет из высокопрочных волокон почти не ограничивает подвижность, но легко отражает даже многократные удары маломощных пуль.{NEWLINE}Инв.: 22" STR_TAC_ARMOR_UC_UFOPEDIA: "Благодаря накопленным практическим знаниям о происходящем на поле боя, мы создали этот бронекомплект, взяв за основу Тактический жилет. Добавлены боковые пластины, чтобы решить проблему со страшными выстрелами с флангов.{NEWLINE}Восст. ОВ: 80%" STR_PERSONAL_ARMOR_UC_UFOPEDIA: "У этого варианта Тактической брони есть настоящий шлем, который слегка ухудшает обзор, но бережет прическу и оснащен респиратором.{NEWLINE}Н/В: 9 Восст. ОВ: 60%" STR_TAC_FULL_ARMOR_UC_UFOPEDIA: "Добавив к нашей Тактической конструкции еще больше брони, мы достигли такого уровня защиты от пуль, что она превосходит все, кроме силовой брони. Этот костюм относится к тяжелому классу. Большая цель.{NEWLINE}Н/В: 9 Восст. ОВ: 60%" STR_LEATHER_ARMOR_UC_UFOPEDIA: "Модный, необыкновенный наряд, изготовленный из используемого Торговцами суперволокна. Может быть надет ради дополнительной защиты или продан за звонкую монету.{NEWLINE}Инв.: 22" STR_METAL_ARMOR_UFOPEDIA: "Узри сиськи из стали! Это наряд из суперволокна, укрепленный пластисталью. Предоставляет кое-какую дельную защиту по низкой цене.{NEWLINE}Инв.: 19" STR_GLITTER_ARMOR_UFOPEDIA: "Продвинутая версия брони 'Металл', дополненная силовым полем для максимизации защиты от лазеров. Ослепительный внешний вид увеличивает Уклонение. Броня оснащена Лазер-кулаком и улучшенной системой видения.{NEWLINE}Н/В: 16 Т/В: 30% Инв.: 19 ЩИТЫ: 66/6 (Золотой)." STR_CHAIN_MAIL_UFOPEDIA: "Броня для ближнего боя, изготовленнная из взаимосоединенных сверхпроводящих колец. За счет значительной массы (25) дает хорошую защиту, особенно от Режущего и Плазменного урона.{NEWLINE}Восст. ОВ: 80% Инв.: 16" STR_CHAIN_MAIL_A_UC_UFOPEDIA: "Кольчуга, которая вряд ли подведет. Если в руке тяжелый Готический щит, владелица получает огромный бонус к передней броне, а также устойчивость к некоторым видам энергетического урона. Однако щит весьма тяжел (16, общая масса 42).{NEWLINE}Восст. ОВ: 80% Инв.: 16" STR_PLATE_MAIL_UFOPEDIA: "Крепкий латный доспех сложной конструкции. Латы особенно эффективны в ближнем бою. Большая цель.{NEWLINE}Восст. ОВ: 80% Инв.: 12" STR_PLATE_MAIL_A_UFOPEDIA: "Щит дает дополнительные защиту и уклонение ценой до безобразия возросшей массы всего комплекта (60) и постоянно занятой одной руки. Щитом можно глушить врагов." STR_SLAYER_ARMOR_UFOPEDIA: "Броня, преисполненная силой Разрушения. Половина нанесенного в ближнем бою урона возвращается владелице приливом бодрости и исцелением оглушения. Только для Кающихся и Странненьких. Иммунитет к боли. Экзо-костюм. Очень большая цель. ЩИТЫ: 360/40 (Фиолетовый).{NEWLINE}Н/В: 20 Т/В: 80% Инв.: 14 ЗАЩИТА ВУДУ +70" STR_POWER_SUIT_WRECKED_UC_UFOPEDIA: "Наденьте обломки настоящей силовой брони и станьте легендой свалки! Она настолько неудобная, что наносит оглушающий урон каждый ход, но кому какое дело? Очень большая цель.{NEWLINE}Восст. ОВ: 60%" STR_POWER_SUIT_UFOPEDIA: "Нам удалось склепать силовую броню повышенной толщины (хоть и выглядит немного ненадежно) из собранного хлама. Она замедляет владелицу, но позволяет управляться с массивными пушками (+30 к грузоподъемности). Бег невозможен.{NEWLINE}Очень большая цель.{NEWLINE}Н/В: 9 Встроенные фонари (L = вкл/выкл)." STR_POWER_SUIT_ADV_EVA_UFOPEDIA: "Версия с гермошлемом. Так как шлем можно быстро открыть и закрыть по желанию владелицы, разница чисто эстетическая. Костюм автоматически переключится на этот вариант при работе в опасных средах, например в космосе (хотя функционирование в невесомости не поддерживается). Увы, это означает, что никаких развевающихся волос." STR_POWER_SUIT_ADV_UFOPEDIA: "Этот усовершенствованный экзо-костюм состоит из слоистых керамических плит, размещенных на каркасе из пластистали. Разбить плиты можно лишь сверхскоростной бронебойной пулей или сильной взрывной волной, защита же от Плазменного и Химического урона почти небывалая. Грузоподъемность +30.{NEWLINE}Н/В: 16 Т/В: 40% Очень большая цель. Фонари (L). " STR_POWER_SUIT_ADV_EVA_SEA_UFOPEDIA: "Под водой 'Предвестник' обходится сравнительно небольшими штрафами; из-за внушительных размеров Контузящий урон не так критически опасен, как обычно, при этом дальность обзора и точность стрельбы практически неизменны.{NEWLINE}Обзор: 22" STR_BIO_SUIT_ADV_UFOPEDIA: "Фактически это живое существо, скелетом которого является силовая броня. Весьма омерзительная штука, если только вашим сиськам не нравится ее удобное, мягкое, шевелящееся нутро. Экзо-костюм. Очень большая цель. Бег невозможен. Днем обзор уменьшен до 33. Т/В: 70% РЕГЕНЕРАЦИЯ ОЗ: 20% от текущего значения каждый ход. Только для Кающихся и Странненьких." STR_BIO_SUIT_ADV_SEA_UC_UFOPEDIA: "Подводный вариант этого скафандра практически не изменился, кроме штрафа к Выносливости. Каждый ход регенерирует ОЗ в размере 20% от текущего значения. Бег невозможен. Очень большая цель. Только для Кающихся и Странненьких.{NEWLINE}Обзор: 16 Т/В: 40%" STR_BIO_SUIT_NECRO_UFOPEDIA: "Максимальная комплектация Биоскафандра, требующая не меньший уровень храбрости для использования. Еще эффективнее восстанавливает ОЗ (+1 за ход по сравнению с предыдущей моделью). Оснащена встроенным оружием 'Коррозийное облако'. Бег невозможен. Очень большая цель. Экзо-костюм.{NEWLINE}Н/В: 20 Д/В: 33 Т/В: 80%" STR_BIO_SUIT_NECRO_SEA_UC_UFOPEDIA: "Естественно, может использоваться под водой, как и Биоскафандр. Регенерирует ОЗ. Бег невозможен.{NEWLINE}Обзор: 20 Т/В: 60%" STR_FLYING_SUIT_UFOPEDIA: "Эта высокотехнологичная летающая броня не требует ручного управления, что позволяет напихать в нее больше полезной электроники. Несмотря на приличную степень защиты, совершенно не обременяет (масса 0).{NEWLINE}Оснащена мощным ЩИТОМ: 100/10 (Красный).{NEWLINE}Н/В: 20 Т/В: 50% Инв.: 16" STR_IRONMAN_ARMOR_UFOPEDIA: "Эта блестящая броня превращает бойца в летящий кирпич: потому что прочна и потому что управление сложное. Также есть некоторые негативные побочные эффекты, влияющие на сердце (каждый ход наносится оглушающий урон). Экзо-костюм.{NEWLINE}Бег невозможен.{NEWLINE}Н/В: 16 Восст. ОВ: 80% Фонари (L)." STR_LOOTED_RAIDER_BOSS_ARMOR_UFOPEDIA: "Трофейная (и немного переделанная) броня Рейдера-Босса с фирменным большим шипастым нагрудником и очками ночного видения. Броня также включает в себя примитивные средства химзащиты.{NEWLINE}Н/В: 16 Инв.: 14" STR_IRONMAN_ARMOR_SPACE_UFOPEDIA: "В условиях невесомости эта броня работает гораздо лучше, чем на земле, однако получаемый каждый ход оглушающий урон возрастает на 50% из-за перегрева.{NEWLINE}Н/В: 30 Восст. ОВ: 120%" STR_REVENANT_ARMOR_UC_UFOPEDIA: "Каждый такой костюм оснащен инъекторами, которые вводят в организм боевые наркотики, изготовленные на основе наших знаний о физиологии и обмене веществ мутантов. Большая цель. Сопротивление боли II.{NEWLINE}Инв.: 18" STR_MUSCLE_ARMOR_UC_UFOPEDIA: "Костюм, состоящий из микроволокон или, как еще их называют, синтетических мускулов, значительно увеличивает физическую силу владелицы. Для производства необходима Операционная.{NEWLINE}Инв.: 11" STR_BRUTE_ARMOR_UC_UFOPEDIA: "Совместив броню 'Ревенант' и синт-мускульный костюм, а также добавив дикое количество пластистали, мы явили на свет этот ходячий кошмар. Для производства необходима Операционная. Очень большая цель. Сопротивление боли II." STR_ANNIHILATOR_ARMOR_UC_UFOPEDIA: "Мы достигли вершины в технологии силовой брони. 'Аннигилятор' защищен массивными плитами из пластистали и обладает всеми преимуществами лучших на сегодняшний день бронекостюмов, в том числе способностью летать и противомагическим экраном. Экзо-костюм. Сопротивление боли II.{NEWLINE}Н/В: 25 Т/В: 70% Инв.: 16 ЗАЩИТА ВУДУ +50" STR_ANNIHILATOR_ARMOR_SEA_UC_UFOPEDIA: "Неудивительно, что 'Аннигилятор' под водой почти так же хорош, как и на поверхности. Сопротивление боли II.{NEWLINE}Обзор: 24 Т/В: 70% Восст. ОВ: 80% Инв.: 16 ЗАЩИТА ВУДУ +50" STR_ANNIHILATOR_ARMOR_SPACE_UC_UFOPEDIA: "'Аннигилятор' полностью раскрывает себя в космосе, его мощные двигатели дают непревзойденную мобильность.{NEWLINE}Н/В: 40 Восст. ОВ: 120% Инв.: 16 ЗАЩИТА ВУДУ +50" STR_MAGE_ROBE_UC_UFOPEDIA: "Наряд для начинающих волшебниц. Только для Странненьких.{NEWLINE}Восст. ОВ: 120% ЧУТЬЕ: 3 Инв.:10" STR_THEBAN_DRESS_UC_UFOPEDIA: "В последнее время фивейская мода становится все популярнее, несмотря на заявления элит о ее безнравственности.{NEWLINE}Это платье - облачение жрицы; к нему прилагается Анх, лечащий 1 ОЗ за каждую рану или стимулирующий. Применение Анха расходует ОВ. Невозможно умереть от сверх-оглушения. Сопротивление боли I. Восст. ОВ: 120% Инв.: 2 ЗАЩИТА ВУДУ +10" STR_THEBAN_DRESS_SEA_UC_UFOPEDIA: "Фивейский наряд можно использовать под водой, нужно только снять 'платье' (инвентарь, давай, до свидания). Целебная магия наряда уменьшает получаемое каждый ход ОГЛУШЕНИЕ до 7.{NEWLINE}Обзор: 18 Восст. ОВ: 80% ЗАЩИТА ВУДУ +10" STR_VAMPY_ROBE_UC_UFOPEDIA: "Девочка становится вампиром: в ближнем бою 10% урона живым существам возвращается как ОЗ, 25% как ОД, 50% как ОВ. Восстановление ОВ зависит от С.Вуду. Иммунитет к шоку. Бег невозможен. Платье не рвется. Только для Странненьких. Сопротивление боли II. Обзор: 25 Т/В: 60% КАМ: 0/10 Инв.: 8 ОБНАРУЖЕНИЕ: 5 ЧУТЬЕ: 3 " STR_PIR_SLAVE_ARMOR_UFOPEDIA: "Магический наряд для наказания. Ослепляет владелицу, но также делает невидимой для ЧУТЬЯ. А еще наделяет силой ясновидения и способностями магов крови. Уклонение отсутствует. Неуничтожимый наряд. Сопротивление боли IV. БД не снижается.{NEWLINE}Восст. ОВ: 120% Инв.: 9{NEWLINE}+20 к опыту." STR_VOODOO_ARMOR_UC_UFOPEDIA: "Этот наряд увеличивает врожденные магические навыки владелицы с помощью комбинирования воздействия{NEWLINE}гипно-эмиттеров и эффекта плацебо. Только для Странненьких.{NEWLINE}ОБНАРУЖЕНИЕ: 5 Инв.: 8" STR_SORCERESS_ARMOR_UC_UFOPEDIA: "И только сейчас, в самом конце, вы, глупцы, наконец-то поняли... Оружием этого летающего наряда, окруженного оберегающим пламенем, являются Фолиант Молний и Шар Вуду. Экзо-костюм. Иммунитет к шоку. Только для Странненьких.{NEWLINE}Сопротивление боли I. Н/В: 25 Восст. ОВ 120% ЧУТЬЕ: 7 ОБНАРУЖЕНИЕ: 10 КАМ 0/7 Инв.: 10 ЩИТЫ: 200/30 (Синий)." STR_SORCERESS_ARMOR_SEA_UC_UFOPEDIA: "Под водой параметры одеяния Колдуньи такие же, как и на суше, кроме некоторых изменившихся сопротивлений.{NEWLINE}ОГЛУШЕНИЕ: 8 ед. за ход.{NEWLINE}Обзор: 22 Восст. ОВ: 80% ЩИТЫ: 200/30 (Синий)." STR_SORCERESS_ARMOR_SPACE_UC_UFOPEDIA: "В космосе параметры этого одеяния такие же, как и на земле, кроме усиления ночного видения до 35.{NEWLINE}ОГЛУШЕНИЕ: 8 ед. за ход. ЩИТЫ: 200/30 (Синий)." STR_STEALTH_ARMOR_UC_UFOPEDIA: "Делает вас невидимкой, если только враг не подойдет слишком близко (НЕВИД: 5/3). Но это будут его проблемы: вы вооружены Призрачным лучом и Призрачным кинжалом. Иммунитет к шоку. Нет инвентаря. Экзо-костюм. Только для Странненьких.{NEWLINE}Обзор: 20 Восст. ОВ: 120% ОБНАРУЖЕНИЕ: 5 ЧУТЬЕ: 3" STR_STEALTH_ARMOR_SEA_UC_UFOPEDIA: "Под водой у 'Призрака' невидимость работает хуже, а обнаружение замаскировавшихся врагов не работает вовсе, но в остальном этот 'наряд' полностью функционален и позволяет плавать. Нет инвентаря. Иммунитет к шоку.{NEWLINE}ОГЛУШЕНИЕ: 6 ед. за ход.{NEWLINE}Обзор: 20 Восст. ОВ: 80% НЕВИД: 9 ЧУТЬЕ: 3" STR_HOLOSUIT_UFOPEDIA: "Этот облегающий наряд использует голографические поля, чтобы делать носителя почти невидимым (НЕВИД 16/8). Принцип действия полей: перенаправление падающего света, что делает их особо эффективными днем. Однако все эти провода и схемы плотно прилегают к коже, что повышает уязвимость.{NEWLINE}Н/В: 16 Т/В: 30% Восст. ОВ: 140% Инв.: 6" STR_FORCE_ARMOR_UC_UFOPEDIA: "Мы перелопатили все концепции обычной брони и отказались от них в пользу преломителей энергии, используемых Церковью. Так удалось создать почти невесомое что-то с чем-то, которое отлично рассеивает энергию плазмы и лазеров.{NEWLINE}Инв.: 17 ЩИТЫ: 66/6 (Золотой)." STR_GRAVBALL_OUTFIT_UFOPEDIA: "Форма для гравибола, что носят настоящие игроки Лиги! Сложная конструкция защищает игроков и повышает их возможности. Система управления позволяет двигаться плавно, как вода, но склонна к перегрузке (оглушающий урон, пропорциональный оставшемуся запасу сил). Восстановление от оглушения улучшено. Сопротивление боли III. Восст. ОВ: 120% Инв.: 4" STR_SWIFTSUIT_UC_UFOPEDIA: "Шлюх... Штурмовая сбруя сочетает в себе преломитель и гравимодуль, являясь хрупким, но полезным нарядом. Лаботрясы говорят, что это ради снижения штрафов, но это точно был единственный выход?{NEWLINE}Восст. ОВ: 140% Инв.: 10 ЩИТЫ: 66/6 (Золотой)." STR_SWIFTSUIT_SEA_UC_UFOPEDIA: "Подкрутив силовое поле, Штурмовую сбрую можно превратить в качественный купальник с лишь незначительными штрафами благодаря уменьшению трения. Сильнейшая сторона - нет штрафа к восстановлению ОВ, но сама сбруя стала тяжелее.{NEWLINE}ОГЛУШЕНИЕ: 14 ед. за ход.{NEWLINE}Обзор: 18 Инв.: 10 ЩИТЫ: 66/6 (Золотой)." STR_DEMONIC_ARMOR_UC_UFOPEDIA: "Атаки в ближнем бою исцеляют оглушение и восстанавливают ОВ Фуриосы в размере 25% от причиненного врагу урона. Влияние Боевого духа на защиту от темных искусств увеличено на 50%. Иммунитет к боли. Экзо-костюм. Только для Странненьких.{NEWLINE}Н/В: 15 Восст. ОВ: 140% Инв.: 7 ЩИТЫ: 88/22 (Красный)." STR_DEMONIC_ARMOR_SEA_UC_UFOPEDIA: "Носить это под водой возможно, можно даже плавать, однако мобильность ощутимо ниже, чем на суше.{NEWLINE}ДОПОЛНИТЕЛЬНОЕ ОГЛУШЕНИЕ: 10 ед. за ход.{NEWLINE}Обзор: 19 Восст. ОВ: 100% ЩИТЫ: 88/22 (Красный)." STR_INFERNA_ARMOR_UC_UFOPEDIA: "Девушка, надевшая эти латы, превращается в машину смерти и разрушения. Исцеляется от Оглушения на 50% от нанесенного врагу урона. Иммунитет к боли. Экзо-костюм. Боевой Дух дает трехкратный бонус к Защите Вуду. Только для Странненьких.{NEWLINE}Н/В: 20 Восст. ОВ: 160% Инв.: 16 ЩИТЫ: 160/22 (Красный)." STR_INFERNA_ARMOR_A_UC_UFOPEDIA: "Кроме того, что щит сам по себе является оружием, он еще и увеличивает броню, сопротивления и Уклонение (но увернуться от атак сзади стало труднее). Также немного снижает мобильность и храбрость. Только для Странненьких.{NEWLINE}ЩИТЫ: 220/22." STR_INFERNA_ARMOR_SEA_UC_UFOPEDIA: "Критическая проблема с подводным применением этих лат состоит в том, что они не предназначены для плавания. ОГЛУШЕНИЕ: 10 ед. за ход.{NEWLINE}Обзор: 20 Восст. ОВ: 120%" STR_ARRANCAR_ARMOR_UC_UFOPEDIA: "Если вы не можете управлять этим, оно вас уничтожит. Позволяет наколдовать мощный Шар Уничтожения. Требуется Круг призыва. Иммунитет к боли. Только для Странненьких.{NEWLINE}Н/В: 20 Восст. ОВ: 120% ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 4{NEWLINE}Инв.: 14 ЩИТЫ: 88/22 (Красный)." STR_BLITZ_ARMOR_UC_UFOPEDIA: "Этот технологичный летающий костюм существенно увеличивает ловкость и скорость, а встроенное преломляющее поле отлично защищает от вражеского огня и размывает силуэт бойца.{NEWLINE}Н/В: 20 Т/В: 40% Восст. ОВ: 120% Инв: 12 ЩИТЫ: 100/10 (Синий)." STR_BLITZ_ARMOR_SEA_UC_UFOPEDIA: "Блиц-костюм очень полезен под водой, по крайней мере, если вы можете выдержать значительное количество ОГЛУШЕНИЯ (16 ед. за ход).{NEWLINE}Обзор: 24 Т/В: 40% Инв.: 12 ЩИТЫ: 100/10 (Синий)." STR_PIR_ASSASSIN_UC_UFOPEDIA: "Главная особенность этого костюма - электронная начинка, состоящая из шедеврального искусственного зрения и датчиков движения. Это позволяет владелице быстрее реагировать и точнее стрелять.{NEWLINE}ЛУЧШИЕ Н/В (25), Т/В (80%) и ОБНАРУЖЕНИЕ (10). Инв.: 22" STR_PIR_ASSAULT_UC_UFOPEDIA: "Эта летающая броня проектировалась как мобильная тяжелая орудийная платформа, сочетая хорошую грузоподъемность (+15) со способностью доставить орудие в назначенную точку. Громоздкость и плохая защита с боков делают ее не лучшим выбором для ближнего боя.{NEWLINE}Восст. ОВ: 80% Инв.: 16" STR_PIR_ASSAULT_2_UC_UFOPEDIA: "Использование передовых материалов позволило нам создать облегченную, более современную версию летающей брони поддержки. Она сохраняет дополнительную грузоподъемность (+15) и защиту оригинала, но менее массивна и оснащена электронными датчиками.{NEWLINE}Н/В: 20 Т/В: 40% Инв.: 16" STR_PIR_STORM_ARMOR_UC_UFOPEDIA: "Легкая (масса всего 5) летающая броня, которая и увеличивает мобильность, и дает более-менее приличную защиту.{NEWLINE}Инв.: 16" STR_DEFENDER_SLAVE_UC_UFOPEDIA: "Эта панцирная броня делает владельца почти неуязвимым для легкого стрелкового оружия и устойчива к большинству известных видов урона, однако довольно тяжела. Большая цель.{NEWLINE}Н/В: 12 Восст. ОВ: 80%" STR_DEFENDER_PEASANT_UC_UFOPEDIA: "Эта панцирная броня делает владелицу почти неуязвимой для легкого стрелкового оружия и устойчива к большинству известных видов урона, однако довольно тяжела. Большая цель.{NEWLINE}Н/В: 12 Восст. ОВ: 80%" STR_PIR_DEFENDER_UC_UFOPEDIA: "Эта панцирная броня делает владелицу почти неуязвимой для легкого стрелкового оружия и устойчива к большинству известных видов урона, однако довольно тяжела. Большая цель.{NEWLINE}Восст. ОВ: 80%" STR_PIR_DEFENDER_DMG_UC_UFOPEDIA: "Эта продвинутая панцирная броня знавала лучшие дни. Несмотря на повреждения, ее все еще можно использовать. Большая цель.{NEWLINE}Восст. ОВ: 80%" STR_PIR_GUARDIAN_UC_UFOPEDIA: "Улучшенный вариант брони 'Защитник' с более толстыми бронеплитами, дымовыми фильтрами и электронным визором. Большая цель.{NEWLINE}Н/В: 20 Т/В: 50% Восст. ОВ: 60%" STR_GRAV_ARMOR_UC_UFOPEDIA: "Ношение грав-сбруи увеличивает мобильность, но незакрытая проводка может ранить владелицу при повреждении. Склонна к перегреву.{NEWLINE}Восст. ОВ: 120% Инв.: 18" STR_CRYSTALISK_ARMOR_UC_UFOPEDIA: "Прочные части экзоскелета Крисалида поверх костюма из шкуры Целатида. Такой трофей делает владелицу по-настоящему свирепой, но шипы усложняют броски и переноску грузов. Помогает видеть сквозь дым. Сопротивление боли I.{NEWLINE}Н/В: 15 Т/В: 40% Восст. ОВ: 120% КАМ: 0/4 Инв: 7" STR_CRYSTALISK_ARMOR_SEA_UC_UFOPEDIA: "Эта броня удивительно легко переносит подводные условия благодаря своей обтекаемости и малой массе, однако плавать в ней невозможно. ОГЛУШЕНИЕ: 15 ед. за ход.{NEWLINE}Обзор: 10 Восст. ОВ: 80% КАМ: 3 Инв.: 7" STR_LOADER_ARMOR_UFOPEDIA: "Пусть это точно не самая лучшая броня, предназначение у этого экзо-костюма другое: переноска тяжелых грузов и оружия, чему способствуют мощные сервоприводы (+60 к грузоподъемности). Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_HYBRID_UC_UFOPEDIA: "Гибриды не могут использовать свою силу Вуду в этой броне. Но с самим костюмом они управляются неплохо. Экзо-костюм. ОГРОМНАЯ цель.{NEWLINE}Н/В: 20 Т/В: 80% Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_HYBRID_SEA_UC_UFOPEDIA: "Подводная модель брони 'Погрузчик' для Гибридов. В ней они не могут использовать свою силу Вуду. Но с самими костюмом они управляются неплохо и под водой. Экзо-костюм. ОГРОМНАЯ цель.{NEWLINE}Обзор: 24 Т/В: 50% Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_SLAVE_UC_UFOPEDIA: "Конструкция нашего 'Погрузчика' позволяет разместить внутри большинство пилотов-гуманоидов. Рабы-солдаты, будучи куда более худосочными, чем мы, годятся для этого больше всех. Экзо-костюм. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_PEASANT_UC_UFOPEDIA: "Конструкция нашего 'Погрузчика' позволяет разместить внутри большинство пилотов-гуманоидов. Экзо-костюм. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_SEA_UC_UFOPEDIA: "В море у этого скафандра две сильные стороны: во-первых, позволяет сохранить высокую точность стрельбы, во-вторых, дает отличную устойчивость к взрывам, пока находится под водой. Экзо-костюм. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Обзор: 20 Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_SLAVE_SEA_UC_UFOPEDIA: "Подводный профиль скафандра 'Погрузчик' при ношении{NEWLINE}рабами-солдатами. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Обзор: 20 Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_PEASANT_SEA_UC_UFOPEDIA: "Подводный профиль скафандра 'Погрузчик' при ношении Крестьянками и им подобными. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Обзор: 20 Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_GNOME_UC_UFOPEDIA: "Благодаря технической подкованности, Гномы могут извлечь из Погрузчика наибольшую пользу, так как получают меньшие, чем у других бойцов, штрафы при ношении. Экзо-костюм. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Инв.: 28 Прожектор (L)." STR_LOADER_ARMOR_GNOME_SEA_UC_UFOPEDIA: "Гномы отказываются спускаться в глубины без нормальной снаряги, а эта идеально им подходит. Невозможны бег, приседание и движение боком. ОГРОМНАЯ цель.{NEWLINE}Инв.: 28 Прожектор (L)." STR_DEVASTATOR_ARMOR_SLAVE_UC_UFOPEDIA: "Будучи тяжелой и крепкой, эта броня дает огромную силу и защиту. Для улучшения катастрофически пострадавшей Реакции она оснащена целым набором видеокамер. Невозможны бег, приседание и движение боком. Экзо-костюм. ОГРОМНАЯ цель. Вызывает клаустрофобию (ЗАЩИТА ВУДУ -15).{NEWLINE}Н/В: 16 Д/В: 30 Т/В: 50% Инв.: 28 Прожектор (L)." STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC_UFOPEDIA: "Остерегайтесь взрывов. Невозможны бег, приседание и движение боком. Экзо-костюм. ОГРОМНАЯ цель.{NEWLINE}Обзор: 22 Т/В: 50% Инв.: 28 Прожектор (L). ЗАЩИТА ВУДУ -15" STR_NIGHT_OPS_ARMOR_UC_UFOPEDIA: "Простое устройство улучшения видения дает нам превосходное ночное зрение, улучшая точность стрельбы. Однако сужение периферийного зрения плохо влияет на Реакцию. Грузоподъемность увеличена на 3 (множество карманов). Костюм маскирует, хотя и только ночью (КАМ: 0/5).{NEWLINE}Н/В: 20 Т/В: 30%" STR_MEIDO_OUTFIT_UC_UFOPEDIA: "Рабочая форма горничной, обычно используется на{NEWLINE}тайных-претайных миссиях с переодеваниями. Носить удобно, хоть и немного унизительно. Места, чтобы прятать снарягу, в ее складках, увы, маловато.{NEWLINE}Восст. ОВ: 120% Инв.: 8" STR_LINGERIE_SET_UFOPEDIA: "Шикарное платье для соблазнения врагов. Как и в случае с Нарядом Путаны, ни в одну руку нельзя что-либо взять, чтобы не разрушить маскировку. Бегать в этих непрактичных шмотках нельзя.{NEWLINE}Инв.: 10" STR_LINGERIE_SET_X_UFOPEDIA: "'Цивильный' наряд, полезный для миссий под прикрытием. 'Цивильный' по-своему, конечно. Единственное 'оружие' - это 'Сделать Приятно' и 'Сделать Больно'. Путана выглядит настолько безобидно, что врагам будет тяжело ударить ее в ближнем бою. Минус: в этом наряде нельзя бегать (высокие каблуки же).{NEWLINE}Инв.: 4" STR_MAGICAL_GIRL_OUTFIT_UFOPEDIA: "Зачарованная, симбиотическая, разумная летающая броня. По сути, это Девочка-волшебница, добровольно передавшая свои силы одному из бойцов. Оружие: 'Сделать Приятно', Соблазнение и Счастливая Звезда. Только для Странненьких.{NEWLINE}Н/В: 18 ЧУТЬЕ: 12 Инв.: 4" STR_MAGICAL_GIRL_OUTFIT_SEA_UC_UFOPEDIA: "Никаких спецспособностей или штрафов по сравнению с сухопутным вариантом - не считая обычных корректировок параметров и сопротивлений. ОГЛУШЕНИЕ: 9 ед. за ход.{NEWLINE}Обзор: 18 ЧУТЬЕ: 12 Инв.: 4" STR_PILOTED_VEHICLES_UFOPEDIA: "Военная техника здорово повышает нашу общую огневую мощь, но есть ограничения по габаритам и массе. Машина должна быть небольшой, с тесной (особенно для нас, Уберов) кабиной. На борту такая машина относится к Поддержке, занимает 4 места. Девки-водители всегда должны быть ВВЕРХУ списка экипажа, иначе могут возникнуть проблемы с погрузкой на борт. Орудия могут заряжаться перед битвой вручную (SHIFT+ЛКМ чтобы разрядить)." STR_ACAR_UFOPEDIA: "Броня, огневая мощь и мобильность: вот что рулит на поле боя. Мы можем получить все это сложным путем, развивая технологии, или простым - используя Бронемобили. Мы остановились на модульной конструкции: будем приобретать Шасси и Орудия отдельно, затем собирать из них машину и снова разбирать, если надо будет внести изменения.{NEWLINE}Бронемобили может водить большинство наших воинов. Стоимость обслуживания в месяц: $5000{NEWLINE}Вместимость: 16/250{NEWLINE}Н/В: 10" STR_ACAR_2MG_ARMOR_UC_UFOPEDIA: "Наиболее простой вид Бронемобиля. Он вооружен спаренным пулеметом, из которого легко можно стрелять в движении." STR_ACAR_HMG_ARMOR_UC_UFOPEDIA: "Так как станковый пулемет медленнее, чем спаренный, эта модель Бронемобиля гораздо хуже подходит для тактики 'нагадил и беги'." STR_ACAR_AC25MM_ARMOR_UC_UFOPEDIA: "Вариант Бронемобиля с 25-мм авиационной пушкой." STR_ACAR_AGL_ARMOR_UC_UFOPEDIA: "Благодаря Лавке д-ра Ванга мы можем собирать Бронемобили с автоматическими станковыми гранатометами. Это оружие весьма тяжелое и громоздкое, но обладает солидным взрывчатым боекомплектом в компактной упаковке." STR_ACAR_RPG_ARMOR_UC_UFOPEDIA: "На этом Бронемобиле установлен счетверенный РПГ, подходящий и для борьбы с танками, и для неизбирательного артобстрела по навесной траектории." STR_ACAR_105_RECOILLESS_ARMOR_UC_UFOPEDIA: "Вероятно, самый тяжелый вариант Бронемобиля, лучше других подходящий для серьезной битвы. Однако для такой битвы его брони может и не хватить..." STR_ACAR_FLAK_ARMOR_UC_UFOPEDIA: "Эта модель Бронемобиля оснащена двумя гладкоствольными пушками, которые стреляют тяжелой дробью и различными спецбоеприпасами. По сути это гигантский мобильный дробовик." STR_ACAR_FLAMER_ARMOR_UC_UFOPEDIA: "Бронемобиль с модифицированным Тяжелым огнеметом. Он еще более шустрый по сравнению с вариантом с пулеметной спаркой, а уменьшенный размер боеукладки позволяет освободить больше грузового пространства." STR_ACAR_LASCANNON_ARMOR_UC_UFOPEDIA: "Бронемобиль, оснащенный лазпушкой. Очень эффективен против вражеских танков благодаря сочетанию высокой мобильности и орудия, которое исключительно хорошо пробивает броню." STR_ACAR_GAUSS_CANNON_ARMOR_UC_UFOPEDIA: "Пожалуй, самая мощная модель противотанкового и стеноломного Бронемобиля. Все знают, насколько мощны Гаусс-орудия, и на этой тачке смонтирована довольно-таки большая пушка." STR_ACAR_PLASMA_CANNON_ARMOR_UC_UFOPEDIA: "Хлипкий броневичок, вооруженный невероятно мощной{NEWLINE}Икс-Плазмопушкой. Что может пойти не так?" STR_ACAR_HAVOK_ARMOR_UC_UFOPEDIA: "Как следует из названия, эта модель Бронемобиля лучше всего подходит для причинения хаоса." STR_HOVERTANK_PIR_UFOPEDIA: "Говорят, что Ховертанк - само проворство. Он может летать, в том числе в условиях невесомости. У него есть гравитационные репульсоры, кибернетический интерфейс и силовые щиты (250/25, Синий). Вооружение: маленькое лазерное орудие плюс одно большое орудие. Для начала нужно изучить Бронемобиль с соответствующей технологией. Пилотами могут быть только мелкие Локк'Наары, да и то с трудом.{NEWLINE}Дорогое обслуживание ($75000 в месяц).{NEWLINE}Вместимость: 12/175{NEWLINE}Н/В: 25 Т/В: 60%" STR_HOVERTANK_LASCANNON_ARMOR_UC_UFOPEDIA: "Эта модель Ховертанка вооружена надежной противотанковой лазпушкой." STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC_UFOPEDIA: "Эта модель Ховертанка оснащена высокомощной Икс-Гаусс пушкой, которая может пробивать корабельную броню." STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC_UFOPEDIA: "Эта модель Ховертанка оснащена разрушительной{NEWLINE}Икс-Плазмопушкой, которая превращает все подряд в говно." STR_HOVERTANK_HAVOK_ARMOR_UC_UFOPEDIA: "Эта модель Ховертанка заряжена{NEWLINE}неизбирательными Хаос-ракетами." STR_TANKP_UFOPEDIA: "Мини-танки крепче Мобилей, но и медленнее. Их качественная электроника обеспечивает улучшение обзора и точности и позволяет одному бойцу управлять двумя орудиями. Также их внутреннее пространство меньше, чем у Мобилей, поэтому внутрь поместятся только пилоты меньше, чем{NEWLINE}Убер-девчонки. С трудом.{NEWLINE}Танкам необходимо обслуживание ($25000 в месяц).{NEWLINE}Вместимость: 16/500{NEWLINE}Н/В: 16 Т/В: 50%" STR_TANKP_AUTOCANNON_ARMOR_UC_UFOPEDIA: "Базовая модель пилотируемого танка. Вооружена автопушкой и гранатометами." STR_TANKP_BATTLECANNON_ARMOR_UC_UFOPEDIA: "Модель танка для причинения добра и нанесения пользы. Вооружена пушкой и пулеметом." STR_TANKP_LASCANNON_ARMOR_UC_UFOPEDIA: "На этом танке установлено наше новое, мощное лазерное орудие как самая совершенная открывашка для брони." STR_WOLVERIN_SUIT_UFOPEDIA: "Биомиметика - это искусство воспроизводить решения, испытанные и одобренные Матушкой-Природой. Спиратив технологию, основанную на этом принципе, мы разобрались в ней и создали этот тяжелый шагающий танк. Он вооружен гранатометом и еще одним, главным орудием. Мелковат для Убер-девочек, но человеки прекрасно в нем разместятся.{NEWLINE}Обслуживание: $35000 в месяц.{NEWLINE}Вместимость: 10/200{NEWLINE}Н/В: 20 Т/В: 60%" STR_WOLVERIN_BASIC_ARMOR_UC_UFOPEDIA: "{NEWLINE}Если нет идей относительно вооружения, просто возьмите обычный тяжелый пулемет - и точно не прогадаете. Подводным камнем такого решения является невозможность перезарядить орудие в бою, что обусловлено конструктивными особенностями Шагохода." STR_WOLVERIN_MINIGUN_ARMOR_UC_UFOPEDIA: "{NEWLINE}Ничто так хорошо не зачищает зону высадки, как несколько выверенных очередей из минигана. Шагоход позволяет раскрыть весь потенциал 'Вулкана'." STR_WOLVERIN_ELECTRIFIER_ARMOR_UC_UFOPEDIA: "{NEWLINE}Эта модель Шагохода предназначена для поражения{NEWLINE}ЭМИ-уязвимых целей, равно как и для оглушения людей. У оружия ограниченная дальность поражения, но неограниченный боекомплект." STR_WOLVERIN_RPG_ARMOR_UC_UFOPEDIA: "{NEWLINE}Со смарт-гранатометом на шасси Шагоход может быстро и надежно разбираться с бронированными целями, даже издалека." STR_XEC_SUIT_UFOPEDIA: "Сектоподы страшны, да, но Звездные Боги со всем их могуществом постоянно сливают там, где успешны мы: адаптация, усвоение, инновации (не чураясь и безумных идей). Вот вам новая игрушка колоссальной мощи: XEC-экозскелет. Запихать все внутрь каркаса удалось за счет тесной кабины пилота, ага (даже с Магическим интерфейсом). Одна дура даже предложила отрезать девчонкам руки и ноги, чтобы они помещались. Но зачем наращивать размер машины, если Локк'Наары и Гномы - более чем толковые пилоты? ($150000 в месяц)." STR_XEC_SCOUT_ARMOR_UC_UFOPEDIA: "Самый простой вариант XEC-экзоскелета. Вспомогательное оборудование: Сканер Скаута.{NEWLINE}Н/В: 25 Т/В: 70% ОБНАРУЖЕНИЕ: 5 ЩИТЫ: 500/25 (Синий)." AUX_XEC_WEAPON_TWIN_LASCANNON_UFOPEDIA: "Стандартное орудие XEC-экзоскелета. Что может быть круче лазпушки? Две лазпушки. Огонь очередями приводит к серьезному расходу энергии." STR_XEC_TERMINATOR_ARMOR_UC_UFOPEDIA: "XEC-экзоскелет, оснащенный счетверенной лазпушкой для быстрого решения проблем. Встроенная система охлаждения на 25% ускоряет восстановление энергии.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_PALADIN_ARMOR_UC_UFOPEDIA: "Мы придумали, как запихнуть корабельный генератор щита в XEC. Минус: серьезно страдает восстановление энергии и весит дофига.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 750/50 (Синий)." STR_XEC_LANCER_ARMOR_UC_UFOPEDIA: "Этот XEC-экзоскелет предназначен для пробивания вражеской брони. Штраф за отсутствие прямой видимости для его{NEWLINE}Икс-Гауссов ополовинен.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_ARMAGEDDON_ARMOR_UC_UFOPEDIA: "Ничто не сравнится со спаренными Икс-Плазменными орудиями, поэтому и название такое поэтичное. XEC-экзоскелет в этом исполнении с легкостью испарит почти все что угодно.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_HAVOK_ARMOR_UC_UFOPEDIA: "XEC-экзоскелет, спроектированный для взрывных работ и вооруженный стандартной Спаренной лазпушкой и ракетометом 'Хаос'. В отличие от обычных танков, его ракетомет 'Хаос' имеет зону обстрела в 360 градусов, но не может быть перезаряжен в бою.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_ARCHER_ARMOR_UC_UFOPEDIA: "Этот XEC-экзоскелет предназначен для забрасывания врагов гранатами с безопасной позиции. Легкое оружие позволило освободить больше места в инвентаре.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_RETRIBUTOR_ARMOR_UC_UFOPEDIA: "Этот XEC-экзоскелет оснащен мощной пусковой установкой 'Каратель' с наводящимися ракетами. У этой модели увеличен объем переносимого груза, но меньше боковая и нижняя броня.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." STR_XEC_EXORCIST_ARMOR_UC_UFOPEDIA: "Противомагический XEC-экзоскелет. Оснащен устрашающим{NEWLINE}пси-орудием и защитными экранами.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 500/25 (Синий)." AUX_XEC_WEAPON_QUAD_LASCANNON_UFOPEDIA: "Орудие XEC-экзоскелета 'Терминатор'. Ведь что может быть круче, чем две лазпушки? Четыре! Недостаток: безумное потребление энергии." AUX_XEC_WEAPON_TWIN_XGAUSS_UFOPEDIA: "Чтобы одолеть любую броню, просто возьмите спаренную{NEWLINE}Икс-Гаусс пушку на XEC-шасси. Штраф к точности за отсутствие видимости ополовинен." AUX_XEC_WEAPON_TWIN_XPLASMA_UFOPEDIA: "Очень отзывчива и быстра в применении благодаря Магическому интерфейсу XEC. Опустошительная мощь, но низкая точность на очень больших расстояниях, а также очень большое потребление энергии из-за перегрева." AUX_TANK_AUTO_MORTAR_UFOPEDIA: "Орудие, по навесной траектории стреляющее широким спектром особых боеприпасов. Штраф за отсутствие видимости ополовинен." STR_AM_BALLS_STUN_UFOPEDIA: "Увеличенный вариант Парализующей минибомбы. Стоит дорого, но очень эффективен в поимке пленников - особенно если выстрелить в цель сразу несколько." STR_AM_BALLS_ACID_UFOPEDIA: "Эти снаряды разбрызгивают кислоту, уничтожающую местность и вражескую броню в весьма впечатляющей манере." STR_AM_BALLS_SMOKE_UFOPEDIA: "Если вы внезапно почувствуете себя уязвимым, эти снаряды обеспечат первоклассное прикрытие." STR_AM_BALLS_GAS_UFOPEDIA: "Ядовитые боеприпасы имеют всевозможные формы и размеры. Эти, например, слегка больше гранат с ядовитым газом." STR_AM_BALLS_EMP_UFOPEDIA: "Будучи не такими мощными, как ручные ЭМИ-гранаты, эти снаряды обладают большим преимуществом в дальности и численности." AUX_RETRIBUTION_LAUNCHER_UFOPEDIA: "Выпускает тяжелые ядерные ракеты, которыми можно дистанционно управлять, задавая до трех точек маршрута. Они не получают штрафа за отсутствие видимости, но очень неточные, если вы пытаетесь поразить цель, близкую к вам. Хотя точность для оружия массового поражения не очень-то и важна." AUX_TANK_PSI_CANNON_UFOPEDIA: "Выстреливает луч темной магической энергии, который... ну, нетрудно догадаться, что он делает. Игнорирует 90% вражеской брони. Не особо действует на неодушевленных врагов. Потребляет очень мало энергии, но вредит боевому духу пилота, несмотря на защитные экраны. Урон и точность падают с каждой клеткой свыше 20." AUX_XEC_SCOUT_ARRAY_UFOPEDIA: "Сканер Скаута расширяет функционал Магического интерфейса XEC, позволяя пилоту экзоскелета не только сканировать врагов, но также издалека обнаруживать невидимых противников и дальше видеть в темноте и в дыму." STR_BOMBARD_ARMOR_UC_UFOPEDIA: "Пилотируемая техника, вооруженная огромной пушкой с автозагрузчиком снарядов. Места для пилота настолько мало, что лишь Локк'Наары достаточно мелкие, чтобы управлять этой хренью. К тому же никто больше не безумен настолько, чтобы иметь дело с таким количеством взрывчатки.{NEWLINE}Обслуживание: $25000 в месяц. Вместимость: 16/750" STR_QUAD_ARMOR_UFOPEDIA: "Небольшая машина, которая позволяет рабу-солдату стать быстрым разведчиком. Или кавалеристом, так как одна рука остается свободной для личного оружия. Предустановленные орудия отсутствуют.{NEWLINE}Вместимость: 16/75 Н/В: 16{NEWLINE}Фары (L). Доступно движение боком." STR_BIKE_Q_ARMOR_UFOPEDIA: "Тяжелобронированный гибрид мотоцикла и силовой брони, в комплекте Авто-топор и Суперстреляло. Оружие будет заряжаться автоматически до тех пор, пока на борту есть боеприпасы к нему.{NEWLINE}Обслуживание: $50000 в месяц. Фары. Неиспользованные ОВ превращаются в штраф к Боевому духу. Может двигаться боком.{NEWLINE}Н/В: 20 Т/В: 50% Вместимость: 18/100" STR_COPTER_ARMOR_UFOPEDIA: "Только Локк'Наары достаточно легки и безумны, чтобы пилотировать этот летающий драндулет, который можно сконструировать из дерьма со Свалки кораблей и веток. В качестве орудия используется обрез Тяжелого пулемета.{NEWLINE}Н/В: 16 Т/В: 33% Фары (L){NEWLINE}Обслуживание: $15000 в месяц. Вместимость: 22/50" STR_FOOD_BAG_UFOPEDIA: "Вот это на нашей планете заменяет хлеб. Несмотря на то, что он доступен и хорошо набивает брюхо, вкус никогда не был его сильной стороной." STR_CONSUMER_GOODS_UFOPEDIA: "Самый разнообразный бесполезный хлам, по какой-то причине очень хорошо раскупаемый обывателями по всему миру. Лучше избавиться от него, пока Девочки не пронюхали о его нахождении в Убежище.{NEWLINE}>Выручка с продажи: 30 000" STR_MEDICAL_SUPPLIES_UFOPEDIA: "Медицинские припасы на этой опасной, полной болезней планете имеют огромную ценность. Мы можем как продавать их за хорошие деньги, так и использовать их для производства медицинских приблуд." STR_LONGEVITY_SERUM_UFOPEDIA: "Невероятно дефицитный и неприступно дорогой товар. Хотя эта сыворотка не дарует вечную жизнь (для этого нужна легендарная камера РЕТЕГЕШ) и обладает бесчисленным множеством побочных эффектов, употребляющие ее люди выглядят и чувствуют себя моложе и могут прожить по меньшей мере вдвое больше обычного. Это какой-то регенерационный препарат, хотя его состав и принцип действия остаются неизвестными." STR_CYBERORGAN_UFOPEDIA: "Кибернетическая часть тела на замену, популярная среди чужих, но запрещенная на Земле, так как Академия клеймит подобные устройства как мерзкие и нечестивые по отношению к человечеству. Получение этой технологии сулит интересные открытия в дальнейшим, однако совместить такое устройство с нашей основанной на хеллерии физиологией будет невероятно сложно." STR_ORGAN_CARRIER_UFOPEDIA: "Стазисное поле внутри этого герметичного контейнера сохраняет органы свежими и готовыми к пересадке. Обычно в этом нет смысла, так как легче доставить богатенького пациента в ближайший центр клонирования. Но эти органы изъяты у реальных людей, и потому ценны для суеверных боссов Академии, которые верят, что такие органы позволят им оставаться молодыми и красивыми дольше, чем если бы это были скучные, обрыдлые клонированные аналоги. Предложение: скормим их Жнецам, а сами контейнеры продадим. Все равно органы бесполезны для всех, кто не является целевым пациентом. Полагаю, однако, что Альянс Мутантов может ими заинтересоваться, чтобы использовать как компромат против Академии." STR_FUNGO_UFOPEDIA: "Этот безалкогольный напиток на грибах полезен для здоровья и является законным способом познакомиться с тонкостями ретикулянской кухни. Напрочь отсутствует риск мутации, головной боли, диареи, кожных заболеваний, выпадения волос, эпилептических припадков, потери голоса, паралича, слепоты, ярости берсерка, сердечного приступа и любых других недугов, обычно связанных с ретикулянским варевом. Так что производитель не несет ответственность за что-либо из вышеупомянутого. С добавлением сахара. Гриб - и все ОК!{NEWLINE}{NEWLINE}Восстанавливает 15 ед. БД ценой 20 ОВ.{NEWLINE}Нельзя напоить ближнего своего." STR_CHOCOLATE_UFOPEDIA: "Этот сладкий-пресладкий батончик очень вреден для зубов, а еще он восстанавливает 7 ОВ и 7 ед. БД. Одного батончика хватает на шесть укусов.{NEWLINE}Нельзя накормить ближнего своего." STR_CIGS_UFOPEDIA: "Названы так потому что позволяют сохранять спокойствие и, возможно, даже достичь нирваны за счет вреда физическому здоровью.{NEWLINE}Вдыхание дыма повышает Боевой дух на 18, ОВ на 6 и Бодрость на 3, но также наносит 1 ед. урона Здоровью и 6 ед. Оглушения. В пачке 20 сигарет. Нельзя накурить ближнего своего." STR_CRACK_UFOPEDIA: "Употребляется совсем спекшимися в нашей дерьмовой реальности опущенцами в попытках достичь лучшего мира. В случае продолжительного употребления им это таки удается.{NEWLINE}Совсем опустившийся пират, пустивший это по вене, немедленно получит 100 ед. БД и 25 ОВ ценой 6 ОЗ и 12 ед. Бодрости.{NEWLINE}Применимо только к себе." STR_WINE_UFOPEDIA: "Крупный куртульный пр-прорыв: это ш*ик!*арное яблочное вино обязательно пов-высит наш базовый интеллектуальный уровень в разы, если не на порядки: вульгарное бухалово уступит место эстетичному, культурному бухалову, а это вознесет абстрактное мышление на новый уровень. Мы уже осознали потрясную идею, и это может нас выручить: цена, по которой продается наше спиртное, может быть абстрактной, вот это мы окультурились, как вам такое?!" STR_ELECTRONIC_PIECES_UFOPEDIA: "Вообще эти фрагменты продвинутой техники Звездных Богов запрещено хранить без специального разрешения. Мы можем собирать из них все виды редких изделий или просто продать за хорошую цену. Сердцем системы является 'оптронное' вычислительное устройство, но там также дофига и других волшебных деталей, что делает ее основой для многих других технологий и бросает вызов пытливому уму." STR_PADD_UFOPEDIA: "Самый популярный бренд среди людей и зверолюдей, называющийся Эльфокамень. С ним можно фотографировать, слушать музыку, звонить и т. д. Есть немного места для хранения данных. Мы можем разбирать их, чтобы вытаскивать электронные схемы и выкачивать персональные данные и все, что найдем на жестком диске. Для разборки нужна Лаборатория.{NEWLINE} {NEWLINE}Эльфокамень, как и любой другой камень, также можно использовать для проламывания черепов, только экран не поцарапайте!{NEWLINE}{NEWLINE}Внимание: Эльфокамень слабо светится в темноте, что может вас демаскировать." STR_ILLEGAL_DATA_UFOPEDIA: "Выяснилось, что на этом древнем компакт-диске есть некие секретные данные, архивированные не так, как обычные пиратские записи. Мы узнали это, потому что вставили его в наш мейнфрейм, а не в 'персональный компьютер'. Нам стоит всегда проверять диски на наличие таких скрытых данных, прежде чем мы просто сбагрим носители за гроши." STR_PINUP_MAGAZINE_UFOPEDIA: "Это журнал о непростом ремесле девушек-проводниц, которые исследуют опасные места мира в обмен всего лишь на опыт, славу и иногда печеньку. Помимо по-настоящему прекрасных изображений проводниц в стиле пин-ап (Уберов или других), в нем также немало полезных советов по выживанию." STR_GUNS_N_AMMO_UFOPEDIA: "Роскошный журнал, спонсируемый корпорацией Блэкопс, просто мечта оружейного задрота. Он не только содержит множество статей об эксплуатации оружия, но и воистину порнушные иллюстрации разобранных пушек. Из него мы можем почерпнуть знания о функциях и возможностях множества интересных стволов, от штурмовых винтовок до больших пушек. Журнал специализируется на среднем сегменте рынка, так что ни ржавого хлама, ни высокотехнологичных или запрещенных видов оружия мы на его страницах не найдем." STR_BRIEFCASE_UFOPEDIA: "Запертый кейс, набитый 'совершенно секретными' документами. Мы можем их прочитать, чтобы узнать больше о государствах Земли и транспортной активности, или продать на Черном Рынке за хорошие деньги (продать можно только закрытый кейс, взломанные не котируются, потому что содержимое может быть подменено; какие же грубые и подозрительные люди пошли в наше время!)." STR_OLD_BOOKS_UFOPEDIA: "Содержат всевозможные истории и знания, которые Звездные Боги по какой-то причине считают опасными, возможно, из-за полного непотребства. Однако существуют люди, которые очень, очень хотят достать эти книги, и за них мы можем выжать из кошельков этих чудиков все деньги до последнего пенни." STR_ESOTERICA_UFOPEDIA: "Эта странная книга написана в захватывающем, но в то же время интеллектуальном стиле. В ней мало достоверной информации, но чисто по приколу можно ее изучать (потребуется время, чтобы разобраться в написанном, но полученный рейтинг с лихвой это окупит). Всю эту эзотерику также можно продать за{NEWLINE}какую-никакую денежку." STR_PORN_UFOPEDIA: "Мы внимательно ознакомились с этими журналами и обнаружили очень много анатомически правильных и подробных рисунков обнаженных людей. Причем в этом выпуске нарисованы люди с большим, чем обычно, количеством конечностей. Вы даже не представляете, на что способен парень с тремя руками. Или, может быть, представляете. В любом случае, после прочтения этого номера журнала кое-кто из девчонок загорелся притащить к нам в убежище парочку трехруких парней для дальнейших анатомических исследований. Так что мы сменили категорию этого чтива с развлекательной на образовательную." STR_ART_PIECE_UFOPEDIA: "Действительно неплохо нарисованная обнаженка, хоть и скучная. Не очень информативная, но хипстеры могут неплохо за это заплатить. Потому что это типа 'оригинал', что бы это ни значило.{NEWLINE}>Выручка с продажи: 12 000" STR_NEWSPAPER_UFOPEDIA: "Главная газета всея Солнечной Системы. Рупор пропаганды Звездных Богов, издается Гильдией Торговцев. Зато в ней есть новости про знаменитостей! И спортивная колонка!" STR_PILLOW_BOOK_UFOPEDIA: "В этих книгах записаны истории, вдохновленные Порно с мутантами. Чтобы их сочинять, нужна Библиотека, но дальнейшее изучение получившегося чтива может привести к появлению множества новых идей. Также книги можно использовать для восстановления Боевого духа в бою (до 5 раз). Эротическая книга восстанавливает слушателю до 50 ед. БД, но требует много времени для прочтения и вызывает у читающего желание прилечь и расслабиться (и восстанавливает Бодрость)." STR_ARCANE_BOOK_UFOPEDIA: "Эти редкие и ценные книги содержат информацию о различных магических чудесах, таких как артефакты или демоны. Но прочесть их не так-то просто: знания записаны в очень изощренной манере. Для того чтобы разобраться во всех этих смыслах и расшифровать тексты необходима Библиотека." STR_LIBER_OCCULTIS_UFOPEDIA: "Древняя книга, написанная древним языком. На самым деле, мы не понимаем его по-настоящему, но мы все ближе к этому (то есть потрачено немало часов на споры о значении тех или иных символов). С парой свечей, рабом и еще такими книгами мы наверняка сможем призвать магическое существо. Оно будет либо печь вкусные печеньки, либо печь вкусные печеньки из врагов, что зависит от того, разберемся ли мы, что это за пятно: умлаут или раздавленное насекомое. О, да, нам еще потребуется профессиональный Круг призыва." STR_LIBER_OCCULTIS_TRANSLATED_UFOPEDIA: "Принуждение Епископа Церкви перевести книгу вылилось в тонну хаотичных сведений, разобраться в которых и привести их в удобоваримый вид стоило немало усилий. Вот что мы узнали...{NEWLINE}Первая часть книги описывает космологию Церкви. Говорится, что Звездная Империя существует уже миллионы лет. Они сеяли жизнь на различных планетах, пока не появились таинственные враги, известно только их имя - 'Подстрекатели'. Произошел раскол: те Звездные Боги, которых мы знаем, отреклись от старых путей, чтобы лучше воевать; другие же, с тех пор известные как Старые Боги, заявили, что выгода не оправдывает отказ от старого уклада. Церковь покорна Империи, но знает и хранит в тайне, что Звездные Боги несовершенны.{NEWLINE}Вторая часть посвящена философии Церкви, описываемой словами 'Блаженство в Совершенстве', 'Изящество в Точности' и 'Утешение в Созидании'. Читая между строк, можно ощутить их особое отвращение к Академии и, что странно, к Ретикулянам. Довольно контрастно, что Глубинники описываются как чистые.{NEWLINE}Третья, самая захватывающая, описывает ритуалы Вуду. Мы готовы начать эксперименты в любое время!" STR_BOOK_OF_FIRE_UFOPEDIA: "Эта книга, повествующая о редкой магии, позволит нам создать уникальное оружие в зависимости от принятого Кодекса. Для этого нужно изучить Сумрачные Сферы и понять принципы Маджитек.{NEWLINE}(В разработке)" STR_NECRONOMICON_UFOPEDIA: "Эта книга - чистое безумие; от нее можно словить глюки, даже просто ее листая. Например, книга может корчить рожи на обложке, называть тебя по имени или пытаться откусить твои пальцы. Что за бинт? Ну, в лабе полно острых предметов! Короче, книга явно про все виды странного, например, про призыв демонов, воскрешение мертвых, путешествия на другие планы действительности. Разобраться в ней - задача безнадежная, как минимум, если ценишь свой мозг. Впрочем, у меня есть другая идея: при достаточном понимании языка этой книги и с помощью галлюциногенов мы сможем добавить в нее пару дополнительных страниц. Теперь я задумалась об этом и посчитала, что такие правки уже могли вноситься и ранее." STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA: "Совершенно безумный мистический текст описывает процесс вознесения человека в более высокую форму бытия. Эта форма иная, но определенно физическая, поскольку писание сугубо материалистическое.{NEWLINE}Помимо мистицизма, здесь также даны подробные инструкции о процессе, для завершения которого необходима машина, называющаяся 'Наковальня Душ'. А находится она, если верить книге, в самом Аду. Мда. Очень полезно." STR_CHURCH_RITUALS_UFOPEDIA: "Пытаясь достичь 'совершенства', Церковь тайно углубляется в неописуемое распутство, якшаясь{NEWLINE}со всеми видами уродливых, смертоносных тварей. Суть в том, что эти ритуалы позволяют обрести реальную силу, если ты идеально подготовлен и готов погрузиться{NEWLINE}на самую глубину порочного бесчинства. По слухам, они даже едят мозги Звездных Богов." STR_OLD_EARTH_VOODOO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Извлечь ценные для нашей работы данные из древних книг будет непросто. Вот эта, например, называется 'Война и Мир', но при чтении я убедилась, что она точно не про мир. А в описаниях войны нет ничего полезного про военные технологии или тактику! Однако многие из Лаботрясофф все равно хотят ее прочитать. В общем, не стоит судить книги по обложке. Кстати, это напомнило мне, зачем я вас звала, Кэп! У некоторых из этих тонких книжек с картинками очень интригующие обложки. Похоже, что в древние времена существовало племя могущественных магов, которые по необъяснимым причинам носили нижнее белье поверх одежды. Нам следует получше изучить эти 'журналы' - так мы называем их меж собой. Возможно, мы сумеем использовать их вуду в наших целях." STR_PSI_LAB_UFOPEDIA: "Мы поняли основы магического искусства. Теперь у каждого бойца отображается Сила Вуду." STR_PSI_INITIATION_PREQ_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Вы решили отправиться на поиски Ведьмы Золотой Розы. Вы подготовились так хорошо, как только могли, но невозможно сказать, сколько времени это займет." STR_PSI_INITIATION_EVENT_DESCRIPTION: "Было ли это тайным знанием или следствием настойчивости, но вам удалось одолеть суровую Фивейскую пустыню и найти пещеру, где обитает Ведьма Золотой Розы. Она расположена внутри каньона, и, судя по удаленности, вряд ли это единственное ее жилище. Но как Ведьма приходит и уходит? Может быть, летает на метле? Вы крепче сжимаете рукоять оружия и входите." STR_PSI_INITIATION_UFOPEDIA: "Внутри пещера больше похожа на дворец, но вы не можете видеть четко, так как от тяжелого запаха осенних цветов зрение замыливается, а голова кружится.{NEWLINE}'Новая ученица, как здорово!' Cтранный голос застает вас врасплох. 'Я Ведьма Золотой Розы, и я просто обожаю учить милых юных девушек вроде тебя тайнам владения Сумратек. Давай, позволь мне помочь тебе раздеться... ...Не бойся, это не учебный класс. Это чтобы твоему телу было комфортно. Процесс уже начался благодаря яду, который я добавила в твой чай'. Она заливается мягким смехом.{NEWLINE}(Новая трансформация: Странненькая)" STR_PSI_EXCESS_UFOPEDIA: "Хотя священники Церкви в какой-то степени используют пси-магию Звездных Богов, настоящая природа их волшебства очень, очень отличается. Понять это позволил лишь наш собственный опыт знакомства с загнивающим миром. Принимая Невоздержанность, ты не полагаешься на хитрость - ты движешься к физическому и умственному превосходству, выводя несчастных врагов из игры своей инициативой, энергичностью, изяществом и ловкостью." STR_PSI_ILLUSION_UFOPEDIA: "Маги Академии, подобно самим Звездным Богам, владеют магией, способной манипулировать информацией. Ее можно использовать, чтобы показывать фокусы, изменять сознание, становиться невидимкой и еще много для чего - дайте только волю воображению. Чтобы овладеть самой легендарной их силой, силой контроля чужого разума, нам нужно лучше разобраться в нашей физиологии и допросить Ректора Академии." STR_PSI_DESTRUCTION_UFOPEDIA: "Технологии дают достаточно разрушительной мощи. И все же в некоторых областях наука о смерти может зайти дальше, встав на колдовской путь Разрушения. Можно обострить инстинкты убийцы в человеке, но величайшую силу дарует управление течением энергий: природная сила стихий может быть укрощена и направлена на врагов, либо энергия вражеских атак может быть рассеяна улучшенной броней (плазму рассеять будет сложнее всего). Нам также понадобятся современные боевые технологии, прежде чем мы сможем их усилить." STR_PSI_COMMUNION_UFOPEDIA: "Этот путь волшебства ретикулянского происхождения придает особое значение сотрудничеству, развитию и приятию как в умственном, так и в физическом плане. Некоторым практики Общения кажутся отвратительными или откровенно жуткими, в то время как другие говорят, что любовь побеждает все, а бессмертие - в единстве. Хотя у меня есть сомнения, похоже, что именно эта школа Вуду обладает наибольшим потенциалом для противодействия уловкам Звездных Богов." STR_GLAMOUR_UFOPEDIA: "В человеческих взаимоотношениях есть странная, непостижимая сила, которая наделяет притягательностью для масс и способностью пленять сердца, которую нельзя измерить золотом, волшебством или насилием. Ну, по крайней мере, она была непостижимой раньше, теперь мы о ней узнали, и она будет служить нашим интересам!" STR_HYPERWAVE_MYSTICISM_UFOPEDIA: "Гиперволны движутся за пределами нашей реальности. Их используют Звездные Боги и даже Сумратек. Что мы сможем узнать, если научимся воспринимать гиперволны нашими мистическим чувствами? Они могут и не помочь нам в борьбе со Звездными Богами, но я думаю, что мы получим возможности, неизвестные даже им. Что если нам станут доступны иные измерения, пусть и только на ментальном уровне? Мы уже знаем о существовании врат, которые ведут в места, похожие на другие вселенные - что если и Сумратек родом оттуда? " STR_LOVE_MAGIC_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Конечно же, Вуду можно использовать и для лечения! В каком-то смысле исцеление - это всегда чудо, и если пациент правильно мотивирован и хочет жить, то все будет хорошо! Эту глубокомысленную мудрость мы почерпнули, так сказать, в изучении нашего Кодекса." STR_THE_POWER_OF_SLIME_UFOPEDIA: "Тщательно изучив Рецепты Пурпурного Цветка, я пришла к неожиданному выводу: мы и Слизь - та самая, что хлюпает под Убежищем - очень близки. Она есть в нас подобно тому, как в зомби есть Зомби-сок. Так что мы можем использовать в бою Силу Слизи: как для растворения врагов, так и для регенерации. Для этого нам нужно разработать Маджитек-устройство, которое поможет нашим телам производить достаточно слизи для этих целей." STR_CHRONOMANCY_UFOPEDIA: "Мы поняли, как измерять время, но можно ли замедлить его, чтобы я могла не волноваться о завтрашнем дне? Могу ли ускорить его, чтобы скорее прошли плохие времена? Или вернуться в прошлое, чтобы исправить мои ошибки? Что бы я сделала, будь у меня больше времени?{NEWLINE}Как выяснилось, течение времени можно изменять, хотя бы и локально; можно замедлить, ускорить, в некоторых случаях даже обратить вспять. Время никого не ждет..." STR_ENTROPOMANCY_UFOPEDIA: "Это пугающее колдунство Вуду разрушает саму ткань реальности. Его можно использовать для уничтожения врагов{NEWLINE}Варп-уроном, защиты наших бойцов дезинтегрирующими щитами (фиолетовыми) и даже, возможно, чтобы открывать врата в иные измерения. Достигнутая эффективность всего перечисленного пока что ничтожна, но я уверена, что нам нужно продолжать наши эксперименты с Кругом призыва." STR_VAMPIRISM_UFOPEDIA: "Танцы в лунном свете,{NEWLINE}Кровь жертвы на губах.{NEWLINE}Вечно жить на свете -{NEWLINE}Не жизнь, а просто ах!{NEWLINE}{NEWLINE}{NEWLINE}(Вампирская сила работает только с оружием, которое не требует боеприпасов - например, если это оружие ближнего боя)." STR_VOICES_OF_THE_DEAD_UFOPEDIA: "Мы долго и внимательно прослушивали Гиперволны... и, вы не поверите, мы услышали в них мертвые голоса! В смысле, мы не смогли понять их, но мы уверены, что это призраки мертвых людей. Мы даже смогли воспроизвести некоторые ритуалы из книг в нашей Библиотеки и записали результаты. Это очень страшно, но восхитительно!{NEWLINE}(Получена Эзотерическая книга)" STR_DEMONIC_RITUALS_UFOPEDIA: "Чуть углубившись в темную магию мы обнаружили способ получения Демонической эссенции через ритуальное жертвоприношение в Круге призыва. {NEWLINE}Да, это означает хладнокровное убийство беззащитных рабов, разве это было неясно, Кэп?! Не вините во всем ученого!" STR_MOST_COMMON_POWER_UFOPEDIA: "В то время как девочки были озабочены супергероями Старого Мира, более пытливые умы изучили также и супергероинь. И сделали потрясное открытие: судя по книгам, их суперсила прямо пропорциональна размеру сисек. У девочек нет с этим проблем, но прежде чем мы выпустим эту мощь в ничего не подозревающий мир, нам нужны знания и катализаторы! Картинка должна дать нам указания, куда следует копать." STR_PIRATEY_LINGERIE_UFOPEDIA: "Снобы считают, что одежда из суперволокна не модная, и носить ее можно лишь для грубой работы, а белье от кутюр должно быть тонким и почти съедобным и легко рваться, чтобы его можно было чаще продавать. В итоге многие не могут позволить себе даже трусики. Мы займем эту нишу и будем продавать свои модели, используя суперволокно, фабричный труд и фантазию, чтобы шить белье - удобное, надежное и вечное! А оружие защитит нас от их 'свободной рыночной экономики'. Нашим конструкторским бюро будет Библиотека. (+500 Рейтинга)" STR_SWIMSUIT_PRODUCTION_UFOPEDIA: "Почему купальники такие стильные и практичные? Секрет в том, что они шьются индивидуально под каждую девушку, вплоть до цветовой схемы.{NEWLINE}Нам нужно провести несколько полевых испытаний и проверить, насколько удобно такое одеяние в бою, если мы еще этого не сделали." STR_BIKINI_PRODUCTION_UFOPEDIA: "Как и купальники, бикини тоже нужно персонализировать, и еще более тщательно, потому что материала для работы намного меньше! Это открытие, определенно, еще на один шаг приближает нас к овладению так называемой Самой Распространенной Суперсилой.{NEWLINE}Нам нужно провести несколько полевых испытаний и проверить, насколько удобно такое одеяние в бою, если мы еще этого не сделали." STR_PLOTTING_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В искусстве обманывать и отвлекать мы бесподобны! Некоторые из наших коварных замыслов удались! При помощи интриг мы добыли 100 000 доларосов и укрепили Рейтинг на 100." STR_PLOTTING_UFOPEDIA: "Порно с мутантами крутое и вообще, но сюжету частенько, эмм... недостает осмысленности. Так вот, внезапно нам в голову пришла мысль: что если мы разрежем несколько порножурналов на кусочки поменьше и потом попробуем собрать из них историю получше? Мы так сделали, и я уверяю: оно того стоило! Теперь девчонки за месяц в очередь встают, чтобы почитать!..{NEWLINE}Так для чего все это? Штука в том, что в процессе мы нашли немало годных идей, как анализировать информацию и строить планы на будущее..." STR_UFO_POWER_SOURCE_SMALL_UFOPEDIA: "Используется в небольших и непрожорливых судах. Мы можем разобрать его, чтобы извлечь хеллерий (10) и другие материалы (2x пластисталь, 4x сверхпроводник)." STR_EM_JAMMER_UFOPEDIA: "Это устройство - именно то, из-за чего трудно рассмотреть очертания судов Гуманистов и еще труднее прицелиться в них из орудий. Оно создает вокруг корабля непрозрачное электромагнитное поле. Надеюсь, мы сможем воспроизвести эту технологию, чтобы и наша техника стала более неуловимой. Нужно только достаточно хорошо разобраться в природе магнетизма. Мы не можем воспользоваться этим устройством, потому что оно должно быть точно отрегулировано под параметры корпуса." STR_RET_FUSION_REACTOR_UFOPEDIA: "Странное устройство, используемое Ретикулянами для питания их судов. Вместо хеллерия оно потребляет какую-то хреновину под названием 'жидкий дейтерий'. Общий выхлоп не такой хороший, как у хеллериевых двигателей, и сложно сказать, насколько этот 'жидкий дейтерий' доступен, так что мы не ждем высокой рыночной цены на эти штуки." STR_SECTOWEED_UFOPEDIA: "Курение этой травки дает вам возможность на время расслабиться и не так беспокоиться о боли и невзгодах. Ретикуляне, они же Сектоиды, просто мастера выращивать такие ништяки, как этот." STR_SECFLOWER_UFOPEDIA: "Этот редкий цветок, обладающий целебными свойствами, выращивается Ретикулянами. Если съесть его сырым, восстанавливает 3 ОЗ, но снижает Боевой дух на 25.{NEWLINE}Нельзя накормить ближнего своего." STR_APPLE_UFOPEDIA: "Мы нашли легенду, что люди Старого Мира использовали этот странный фрукт в конструировании самой сложной электроники. История оказалась вымыслом - когда мы подключили яблоко к стандартным сверхпроводящим электродам и подали напряжение, оно взорвалось и заляпало помещение сладким пюре. Оставив все так, мы выяснили, что с течением времени ошметки забродили! Нет, мы не ленились!" STR_ORANGE_UFOPEDIA: "Боюсь, что если бы предметом исследования не были апельсины, оно было бы абсолютно бесплодным." STR_EVIL_GRASS_UFOPEDIA: "Эта обычно безвредная травка растет во многих частях земного шара. Она сама по себе неопасна, но будучи потревоженной пробегающими животными (или приземлившимся судном, если говорить по нашей части) она пытается опутать любые движущиеся формы жизни своими сильными, гибкими стеблями. Она не несет реальной угрозы ни для кого, если только ты не валяешься в ней пьяный несколько часов, чтобы позволить себя сожрать. В боевых условиях Злая трава замедляет движение. Я предлагаю взрывчатку - выкуси, трава!" STR_MUTANT_MEAT_UFOPEDIA: "Сочное, вкусное и хрустящее! Конечно, это навевает воспоминания о наших старых деньках, да, Кэп? Я предлагаю брать несколько порций на миссию, просто чтобы держать моральный дух на высоте!{NEWLINE}Мясо восстанавливает 5 ОЗ, 50 ОВ и 50 ед. БД, но вызывает сонливость, так что запивайте водой или ромом!{NEWLINE}Уменьшает Бодрость на 15.{NEWLINE}Нельзя накормить ближнего своего." STR_MUTANT_FISH_UFOPEDIA: "Эта рыба обладает целебными свойствами Мяса мутантов. Менее питательна, зато легче глотается. Примечание: если дать кому-то леща, это его очень унизит.{NEWLINE}Уменьшает Бодрость на 12.{NEWLINE}Нельзя накормить ближнего своего." STR_MUTANT_EGG_UFOPEDIA: "Выпить его сырым настолько полезно, что это{NEWLINE}восстанавливает 2 ОЗ. Опасайтесь цыпленка.{NEWLINE}Уменьшает Бодрость на 9.{NEWLINE}Нельзя предложить ближнему своему." STR_DEEP_ONE_MEAL_UFOPEDIA: "{NEWLINE}>Выручка с продажи: 10 000" STR_LOBSTERMAN_MEAL_UFOPEDIA: "{NEWLINE}>Выручка с продажи: 35 000" STR_REAPER_MEAL_UFOPEDIA: "{NEWLINE}>Выручка с продажи: 15 000" STR_BOOMOSAURUS_MEAL_UFOPEDIA: "{NEWLINE}>Выручка с продажи: 25 000" STR_ETHEREAL_MEAL_UFOPEDIA: "{NEWLINE}>Выручка с продажи: 44 000" STR_CAKE_UFOPEDIA: "Эта жратва настолько крутая, что мне кажется, что я сразу на нее подсела! Она не только райски вкусная (полностью восстанавливает Боевой дух при съедении), но также оказывает прекрасный эффект на тело (+20 ОЗ мгновенно) и душу (помогает с улучшением Реакции и Храбрости).{NEWLINE}Слишком вкусно, чтобы с кем-то делиться!" STR_BOOT_UFOPEDIA: "Бесполезная, разлагающаяся обувь. Даже парного ботинка нет. Тысяча чертей!" STR_SKULL_UFOPEDIA: "Череп гуманоида. С рогами.{NEWLINE}Выяснилось, что поглаживание такого трофея вызывает состояние, которое можно назвать только 'кровожадностью'. Девушка, взявшая это с собой в битву, каждый ход будет получать дополнительные 2 ОВ ценой 1 ед. БД. Эффект от нескольких штук складывается." STR_AMPHORE_UFOPEDIA: "Образец древней декоративной посуды из керамики. Почему-то ценится выше, чем новая посуда из той же керамики.{NEWLINE}>Выручка с продажи: 500" STR_ANKH_UFOPEDIA: "Древний символ жизни, отлитый из золота. Фертильность или бессмертие: что из этого вам ближе? Может, оба понятия?{NEWLINE}>Выручка с продажи: 50 000" STR_GOLDEN_CUP_UFOPEDIA: "Вряд ли это Святой Грааль. Вы уже испили свою чашу?{NEWLINE}>Выручка с продажи: 75 000" STR_GOLDEN_CROSS_UFOPEDIA: "Старый символ религиозного материализма. Можно выменять на приземленные, бездуховные деньги.{NEWLINE}>Выручка с продажи: 110 000" STR_CROWN_UFOPEDIA: "Шикарный головной убор, сделанный для какого-то давно забытого монарха. Можете носить перед зеркалом, чтобы потешить свое эго.{NEWLINE}>Выручка с продажи: 240 000" STR_JUNK_PILE_UFOPEDIA: "В этих многовековых залежах мусора в Убежище можно найти полезные материалы (в одной куче: 15 ед. металлолома, 10 ед. химикатов, 1 ед. сверхпроводников... и кто знает, что еще?) Мы можем извлечь их, если заставим 'Кустарей' потратить время на разбор завалов. Может быть есть смысл даже заставить их вырыть пару туннелей, если будут кирки и факелы." STR_HITAYATE_UFOPEDIA: "Ниндзя носят эти значки как символ клановой принадлежности. Джек платит по 15 Жетонов за штуку, если они не повреждены." STR_MERC_BIZCARD_UFOPEDIA: "Некоторые Наемники тешат свое самолюбие, таская с собой эти практически неуничтожимые визитки, сделанные из пластистали. Можно заработать немного дурной славы, изъяв их.{NEWLINE}>Выручка с продажи: 5 000" STR_RING_UFOPEDIA: "Тяжелое серебряное кольцо, инкрустированное небольшим камнем. Как намекает название, используется для заверения документов людьми, которые настолько важны и богаты, что не беспокоятся не то что о компьютерах, но даже и о бумаге с чернилами.{NEWLINE}>Выручка с продажи: 3 000" STR_MEDALLION_UFOPEDIA: "Украшения, изготовленные из драгоценных металлов и самоцветов. Легкие и потому не слишком дорогие, но довольно-таки мастерски сделанные. Обладание такой побрякушкой снижает Стресс на 1, но при этом тщеславная модница растеряет внимание, что приведет к снижению ОД на 2. Эффект от нескольких штук складывается.{NEWLINE}>Выручка с продажи: 6 500" STR_COINS_UFOPEDIA: "Старые монеты, изготовленные из драгоценных металлов, покрытые магическими знаками и рисунками каких-то странных чуваков. Можно поменять на современные деньги, хотя обмен вряд ли будет равноценным.{NEWLINE}>Выручка с продажи: 11 000" STR_DOLLAR_BRIEFCASE_UFOPEDIA: "Сумка, наполненная легендарными зелеными бумажными долларами. Они больше не в ходу как валюта, но могут быть проданы Культу Доллара для религиозных обрядов.{NEWLINE}>Выручка с продажи: 25 000" STR_COIN_CHEST_UFOPEDIA: "Сундук, полный блестящих монет Старого Мира.{NEWLINE}>Выручка с продажи: 350 000" STR_LOOTBOX_PREPPER_UFOPEDIA: "Этот ящик содержит несколько единиц более-менее приличного оружия, препаратов и один выпуск Оружейного альманаха." STR_LOOTBOX_OLD_EARTH_WEAPONS_UFOPEDIA: "Этот очень старый и обшарпанный ящик в целом невредим. Мы надеемся найти внутри хотя бы немного пригодного к использованию оружия. Если нам повезет, то мы даже найдем{NEWLINE}что-нибудь редкое." STR_LOOTBOX_SMUGGLER_UFOPEDIA: "Используется для транспортировки ценных товаров. Защищен электронным замком, при попытке взлома содержимое уничтожается (что, кстати, уже произошло). Так что для безопасного вскрытия потребуется некоторое время, а также Мастерская и Лаба. Существует риск сломать то, что внутри." STR_LOOTBOX_ARCANE_UFOPEDIA: "Этот тяжелый укрепленный ящик обычно используется Магами для транспортировки опасных и запрещенных артефактов. Его защищает мощное Вуду-проклятие, но это также и его уязвимое место. С помощью Круга призыва и достаточного количества времени, потраченного на ритуалы, мы можем убедить Сезам открыться. Также потребуется Библиотека, чтобы сверяться с книгами." STR_JADE_URN_UFOPEDIA: "В правильных, в смысле не в тех, руках этот магический порошок может помочь призвать сильного демона! Или даже открыть врата в мир демонов! Вулолооо!{NEWLINE}>Выручка с продажи: 24 000" STR_CREDIT_CHIP_UFOPEDIA: "Самые популярные средства физического перемещения и хранения денег, по крайней мере в 'цивилизованных' частях планеты. Номинальная стоимость: от 200 до 20000 доларосов ($). Ходят преуменьшаемые Гильдией слухи о том, что эти чипы могут быть взломаны - по крайней мере, до Серебряного уровня, но ничего существенного. Локк'Наары готовы обменивать их на доларосы по полной стоимости. Видимо, они либо не в курсе про эти слухи, либо они как раз-таки в курсе, и у них есть план, как навариться на этих чипах." STR_CREDIT_CHIP_C_UFOPEDIA: "Гильдия и правительства долго обсуждали все за и против введения КЧ номиналом 100 доларосов. Оборачиваемость противопоставлялась безопасности, различные защитники интересов общества сражались с черными рыцарями корпоративной жадности, все без толку. Ну, до сегодняшнего дня. Наша грызня с этими идиотами была не напрасной. Нам удалось победить в политической кампании по продвижению этой новой, многообещающей монеты! Видите, как сверкает этот дешевый пластик?{NEWLINE}Чертежи уже должны быть на Монетном дворе, Кэп!{NEWLINE}А, да - какие планы на вечер?" STR_GOLD_CRACK_UFOPEDIA: "Это было нелегко, Кэп, но нам удалось хакнуть протоколы безопасности золотого уровня, которыми защищены данные кредитных чипов номиналом 20 000 доларосов. Иииии теперь мы натурально можем выковать себе дождь из денег!!!" STR_OBSIDIAN_CRACK_UFOPEDIA: "С нашим Суперкомпьютером, чье гудение слышно даже тут, неудивительно, что мы в совершенстве овладели денежной спекуляцией. Теперь Обсидиановые КЧ можно обращать в Золотые с баснословной прибылью, однако для этого помимо Монетного двора будет нужен Промышленный принтер. А, ну и золото как сырье для чипов, да." STR_ECONOMIC_FUNDAMENTALS_UFOPEDIA: "С этого момента мы можем печатать наши собственные Обсидиановые кредитные чипы. Для работы Монетного двора и Промышленного принтера в этом случае также необходима Электростанция. Кроме того, для производства каждого чипа понадобится кусок железной руды. Даже мы не способны сделать их из ничего!" STR_SILVER_BAR_UFOPEDIA: "Стандартизированный кусок тяжелого, ковкого металла, менее ценного, чем золото, как в финансовой алхимии, так и в обычной.{NEWLINE}>Выручка с продажи: 17 500" STR_GOLD_BAR_UFOPEDIA: "Стандартизированный кусок тяжелого, ковкого металла, который можно обменять на товары и услуги.{NEWLINE}>Выручка с продажи: 40 000" STR_YELLOW_GEM_UFOPEDIA: "Наименее драгоценный из всех драгоценных камней.{NEWLINE}>Выручка с продажи: 65 000" STR_BLUE_GEM_UFOPEDIA: "Цвет тропической ночи.{NEWLINE}>Выручка с продажи: 85 000" STR_GREEN_GEM_UFOPEDIA: "Самый красивый оттенок зеленого.{NEWLINE}>Выручка с продажи: 100 000" STR_RED_GEM_UFOPEDIA: "Настолько яркий, что сияет даже в темноте. Хочу еще.{NEWLINE}>Выручка с продажи: 125 000" STR_DIAMOND_UFOPEDIA: "Алмазы вечны.{NEWLINE}>Выручка с продажи: 160 000" STR_MONEY_PURSE_UFOPEDIA: "Сумка, набитая монетами. Мне нравится.{NEWLINE}>Выручка с продажи: 60 000" STR_CASH_BAG_UFOPEDIA: "Набит уймой различных монет. Мы их пересчитали и решили, что это самое правильное, что можно сделать с ними перед продажей.{NEWLINE}>Выручка с продажи: 200 000" STR_SAFE_UFOPEDIA: "Сейф, полный бабла.{NEWLINE}>Выручка с продажи: 1 000 000" STR_GOLDEN_HELM_UFOPEDIA: "Изукрашенный штурвал, присутствующий на всех больших судах Гильдии. Ни много ни мало символизирует мощь Гильдии: превосходство в море (космических полетах), в ветрах (информации) и в торговле. Его восемь стрелок символизируют свободу передвижения и бесконечные возможности. Великолепие всей штуковины в целом олицетворяет, очевидно, богатство.{NEWLINE}>Выручка с продажи: 5 000 000" STR_NUCLEAR_MATERIALS_UFOPEDIA: "Древнее ядерное оружие запрещено, и на Земле нет подходящих для его изготовления материалов. Этого выложенного изнутри свинцом чемоданчика, несомненно, не существует.{NEWLINE}>Выручка с продажи: 375 000" STR_NUCLEAR_BATT_UFOPEDIA: "Мощная электрическая батарея с очень подозрительным легко расщепляющимся материалом внутри. Она может дать энергии на сотню лет, но также навлечет гнев Звездных Богов, поскольку они ненавидят такие технологии. Но кто будет ее использовать, если хеллерия так много и он дешев?{NEWLINE}>Выручка с продажи: 50 000" STR_RANGEFINDER_UFOPEDIA: "Елки, эта штука нужна, чтобы определять расстояние до цели.{NEWLINE}(Просто выберите режим 'Точный выстрел', чтобы навести его на цель)." STR_OCCULAR_UFOPEDIA: "Высокотехнологичное и сложное устройство, позволяющее проанализировать противника, находящегося в вашем поле зрения. Может записывать и хранить огромные объемы информации." STR_LIGHT_CRYSTAL_UFOPEDIA: "Редкое и таинственное устройство, сияет достаточно ярко, чтобы осветить целый гравибольный стадион, и при этом не ослепляет. По-любому магия!" STR_CRYSTAL_SKULL_UFOPEDIA: "Редко какие легенды проносят сквозь культуры и века, и легенды о хрустальных черепах - из таких. В наши дни ими делятся обыватели по всему миру. Эти легенды переходят из поколения в поколение тысячелетиями, что свидетельствует об их устойчивом влиянии на умы. Говорят, что каждый череп вмещает '13 духов силы', заключенных в череп задолго до появления любого человека или мутанта.{NEWLINE}{NEWLINE}Хрустальные черепа дают владелице власть над самим Временем, если духи насытились временем, отнятым у других: 50% нанесенного урона вернется в виде восстановления ОД (если цель восприимчива к пси-урону). С помощью черепа также можно читать мысли. Цена этой силы высока: она может свести с ума или даже убить." STR_HOLY_HANDGRENADE_UFOPEDIA: "И возгласил ГОСПОДЬ таковы слова:{NEWLINE}'Да выдернешь ты спервоначалу Чеку священную, а после того до трех да сосчитаешь, и ни более, и ни менее числа сего. Тройка есть число, до коего считать тебе надобно, и трем твой отсчет равен да будет. И до четырех да не сосчитаешь ты, равно как и до двух, понеже лишь дабы затем до трех сосчитать. Пять вообще не канает. Дойдя до числа три, третьим по порядку идущего, да зашвырнешь ты священную ручную гранату Антиохову в сторону врага своего, коий, будучи мерзостию в глазах Моих, тут-то ласты и склеит'.{NEWLINE} - Том Вооружений, Глава 2, Стихи 9-21" STR_SIVALINGA_UFOPEDIA: "Шивалингамы - это священные целебные камни. С одной стороны, вы видите мужское начало фаллической формы. В то же время это и женское начало, оно выражено в форме яйца и в красоте орнамента на камне. Камень символизирует, что это разные сущности внутри единого и одновременно - одно целое.{NEWLINE}{NEWLINE}Шивалингамы увеличивают живучесть и уровень духовной энергии в вашем теле, если вы тяжело ранены. Эти камни крайне мощны и являются отличным целебным средством, так как стимулируют энергетическую систему всего организма и в целом укрепляют ваше здоровье и самочувствие (7 ОЗ за сеанс). Однако правильное применение камня очень изматывает целителя." STR_TORCH_UFOPEDIA: "Бросьте его на землю, чтобы осветить местность ночью. Или же бейте им зловредных типов, чтобы поджечь их (наносит 5-10 ед. Огненного урона и сильно вредит Боевому духу и запасу ОД). Окружающая обстановка от него не загорается. Я уверена, что этому феномену есть научное объяснение. Засунуть зажженный факел в инвентарь, однако, невозможно.{NEWLINE}{NEWLINE}>ВНИМАНИЕ! При броске факела в 50% случаев он потухнет." STR_MAG_LITE_UFOPEDIA: "Этот тяжелое устройство отлично справляется с освещением темных мест вокруг вас. А еще им можно бить по головам.{NEWLINE}{NEWLINE}>ВНИМАНИЕ! Если бросить фонарь, то с вероятностью 25% он сломается." STR_UTILITY_EQUIPMENT_UFOPEDIA: "Здесь мы собрали данные о всей снаряге, которую нельзя определить в оружие, но и нельзя отнести к защитным или медицинским средствам. Эти предметы выполняют другие важные функции: собирают информацию, освещают поле боя, маскируют бойцов от врагов, роют туннели, тушат пожары и так далее." STR_MEDICAL_STUFF_UFOPEDIA: "Здесь описано множество средств, использующихся для лечения ран, приведения в сознание, восстановления ОВ и даже Боевого духа. Что-то позволяет лечить других, что-то - себя любимую,{NEWLINE}а что-то универсально.{NEWLINE}{NEWLINE}Будьте внимательны, чтобы не запутаться в том, кого лечите. Цель выбирается в следующем порядке:{NEWLINE}1) кто-то у вас под ногами;{NEWLINE}2) кто-то перед вами;{NEWLINE}3) вы сами." STR_PROTECTIVE_GEAR_UFOPEDIA: "Защитить от внешней среды может правильная броня, но Защитное Снаряжение - это более гибко.{NEWLINE}Эти вещи нужно положить в инвентарь, и через полхода после этого получите эффект. Если предметы не для одной и той же ячейки, их эффекты складываются. Два параметра:{NEWLINE}>Эффективность: изменяет сопротивление брони владельца (чем хуже броня, тем полезнее); {NEWLINE}>Макс. Сопротивление: максимальное значение защиты с броней, то есть носить это вместе с броней, и так дающей равную или лучшую защиту, бессмысленно." STR_SHAWL_UFOPEDIA: "С этим предметом одежды вы не только круто выглядите на холодном ветру, но и меньше при этом мерзнете. Уменьшает эффект от урона Холодом на 25%, вплоть до 50% общего сопротивления. Шалью также можно душить врагов, как Веревкой, но с меньшей эффективностью.{NEWLINE}Занимаемая ячейка: шаль." STR_FUR_HAT_UFOPEDIA: "Разновидность традиционной меховой шапки, носимой в арктических регионах. Конкретно эта изготовлена из редкого меха, так что ее можно продать за кругленькую сумму. Уменьшает воздействие холода на 1/7, вплоть до 50% общего сопротивления.{NEWLINE}Занимаемая ячейка: шапка." STR_A_SPACE_TOWEL_UFOPEDIA: "Когда все летит к чертям, просто возьмите и прочтите, что на нем написано. Вы удивитесь, насколько оно может быть полезным. Самая популярная в Галактике вещь у умных людей - все как в Гайде Автостопщика! Теперь элегантное черное! Может стать вашим по очень, очень низкой цене!{NEWLINE}Уменьшает урон от холода И жара на 20%, вплоть до 50% общего сопротивления. В инвентаре оно восстанавливает 3 ед. БД за ход (да, держать в руках тоже считается - как иначе вы его удержите на себе в движении?).{NEWLINE}Занимаемая ячейка: рубашка." STR_FAN_UFOPEDIA: "Экзотическое оглушающее оружие, которое также помогает выжить в жарком климате (считается защитным снаряжением). Уменьшает урон от жары на 10%, вплоть до 30% общего сопротивления. Удары по врагам этим оружием выставляют их посмешищем и очень унизительны.{NEWLINE}Занимаемая ячейка: инструмент." STR_THERMAL_SHIRT_UFOPEDIA: "Сверхпроводники, переплетенные с сеткой из суперволокна, эффективно отводят от тела тепло, позволяя легче переносить жару. Насколько я знаю, главная проблема всех видов защитных костюмов - в них душно. Рубашка восстанавливает 3 ОВ за ход и уменьшает урон от жары на 25%, вплоть до 30% общего сопротивления.{NEWLINE}Эта рубашка также слегка повышает устойчивость к Плазменному урону (10%, вплоть до 50%).{NEWLINE}Занимаемая ячейка: рубашка." STR_LIQUID_COOL_UFOPEDIA: "Банка сверхэффективного хладагента. Само наличие ее в инвентаре уменьшает урон от жары на 20%, но сильный холод снижает ОВ на 2 каждый ход. НЕ рекомендуется употреблять внутрь: это нанесет 9 ед. урона ОЗ, хоть и восстановит 300 ОВ и 10 Бодрости (нельзя предложить ближнему своему).{NEWLINE}Занимаемая ячейка: инструмент." STR_GAS_MASK_UFOPEDIA: "Будучи в инвентаре, уменьшает урон от Удушения на 2/3. Если сопротивление Удушению уже 50% и лучше, то эффекта не будет.{NEWLINE}Занимаемая ячейка: маска." STR_AY_GOGGLES_UFOPEDIA: "Безопасность превыше всего, а защита лица и глаз всегда очень важна! Ношение этих очков уменьшает получаемый Химический урон на 10%, даже если ваш шлем уже растворился. Если сопротивление химикатам и без того 50% и лучше, то очки на него не повлияют. Может и не слишком много, но лучше, чем ничего. Также доступ к таким очкам поможет нам при проведении опасных экспериментов!{NEWLINE}Занимаемая ячейка: очки." STR_CHEM_COAT_UFOPEDIA: "Устали от кислотных дождей? Используйте это маленькое чудо химической промышленности! Уменьшает химический урон на 25%, вплоть до 50% общего сопротивления.{NEWLINE}Помимо этого плащ дает 2 ед. БД за ход.{NEWLINE}Занимаемая ячейка: плащ." STR_BURA_UFOPEDIA: "Опасно выходить гулять без лифчика - а лифчик из суперволокна почти неразрушим. Он даст защиту от натирания броней, не говоря уже о грязных мыслях! {NEWLINE}Уменьшает урон от Чар на 20%, вплоть до 30% общего сопротивления.{NEWLINE}Также уменьшает урон от холода на 10%, вплоть до 50%.{NEWLINE}Занимаемая ячейка: лифчик." STR_LINGERIE_UFOPEDIA: "Мы добыли это... в общем, сами знаете где. Я не знаю, для какой цели нужен этот наряд, но выглядит он весьма аппетитно - пусть и не слишком удобно.{NEWLINE}В инвентаре он увеличивает сопротивление Чарам на 25%, вплоть до 30% общего сопротивления.{NEWLINE}Улучшает Боевой дух на 2 ед. за ход.{NEWLINE}Занимаемая ячейка: лифчик." STR_BARBED_STOCKINGS_UFOPEDIA: "Элемент боевого белья, предназначен для удержания различных извращенцев на расстоянии!{NEWLINE}Колготки уменьшают получаемый Химический урон на 1/7, вплоть до 30% общего сопротивления.{NEWLINE}Также уменьшают Режущий урон на 10%, вплоть до 30% общего сопротивления.{NEWLINE}Занимаемая ячейка: чулки." STR_LUNAR_WARD_UFOPEDIA: "Серебряный символ Луны-и-Звезды, изучающий тусклый свет. Создаваемое им тауматургическое поле защищает от прямого урона, наносимого пси-атаками (но не влияет на шанс их успешного срабатывания).{NEWLINE}Уменьшает Псионический урон на 20% без ограничений по лимиту сопротивления.{NEWLINE}Занимаемая ячейка: амулет.{NEWLINE}{NEWLINE}Каждый ход восстанавливает 2 ед. БД.{NEWLINE}Эффект от нескольких штук складывается." STR_BEJEWELED_CAP_UFOPEDIA: "Тонкая золотая шапочка необычной формы, защищает ценный мозг владельца от вредных пси-волн.{NEWLINE}Уменьшает Псионический урон на 1/3 без ограничений по лимиту сопротивления. Не снижает шансы на успешное срабатывание пси-атак.{NEWLINE}Дополнительно уменьшает эффект от оглушающего урона на 10%, вплоть до 30% общего сопротивления.{NEWLINE}Занимаемая ячейка: шапка.{NEWLINE}{NEWLINE}Также каждый ход увеличивает Боевой дух на 3 и устраняет{NEWLINE}2 ед. Оглушения. Эффект от нескольких штук складывается." STR_GOLDEN_STATUE_UFOPEDIA: "Эта статуя, сделанная из чистого золота, очень подробно воспроизводит 'Золотую Праведницу'. Настолько подробно, что мы фактически смогли разгадать боевые параметры этого аватара Магистров Сумрака. Хотя это было непросто, так как статуя обладает некой соблазнительностью, и исследования продвигались медленно из-за многочисленных... перерывов. Кстати о перерывах: можно прервать этот поток очарования, для чего мы должны ритуально расколотить статую. Это простое, но глубокомысленное решение было воистину раскольническим." STR_AVATAR_MEDALLION_UFOPEDIA: "На этом медальоне начертан символ энтропии - универсальной силы, которая любой порядок превращает в хаос. Это эрозия планеты, остывание звезды, взрыв бомбы, ошибка в коде, рваная дырка в твоих труселях. Эта сила, похоже, является фишкой Магистров Сумрака, и это то, чего Звездные Боги боятся до усрачки. Что касается самого медальона: он вибрирует от ужасных энергий. Я полагаю, в будущем мы сможем найти ему какое-то применение. Когда углубим наши познания об истинной сути всех вещей.{NEWLINE}Практическая ценность в нынешнем виде: ношение этого медальона снижает любой получаемый Варп-урон на 25% без ограничений по лимиту сопротивления.{NEWLINE}Занимаемая ячейка: амулет." STR_BLACK_MASK_UFOPEDIA: "Зловещая маска, несомненно, принадлежащая некому темному культу. Мы обнаружили у нее кое-какие интересные свойства: {NEWLINE}{NEWLINE}Уменьшает эффекты пси-урона на 25% без ограничений по лимиту сопротивления. Не уменьшает шанс успешного срабатывания{NEWLINE}пси-атаки.{NEWLINE}{NEWLINE}Уменьшает урон от Химикатов, Электричества, Огня, Ошеломления и Биоагентов на 10% вплоть до общего сопротивления{NEWLINE}в 50/30/30/30/10% соответственно.{NEWLINE}{NEWLINE}Однако ношение маски лишает вас сил, что проявляется в потере 8 ОВ каждый ход.{NEWLINE}{NEWLINE}Занимаемая ячейка: очки." STR_GRAV_DAMPER_UFOPEDIA: "Это устройство читерит с законами физики, защищая носителя от Контузящего урона (уменьшение на 25%, вплоть до 30% общего сопротивления).{NEWLINE}Грав-гаситель весьма тяжел, для производства требуется Промышленный принтер.{NEWLINE}Занимаемая ячейка: рюкзак." STR_LEVITATOR_UFOPEDIA: "Автономный гравимодуль, спроектированный для личного ношения. Он не дает возможности летать, но прибавляет 15 ед. грузоподъемности. Следите, куда кладете его - эти штуки имеют свойство оказываться в самых неожиданных местах." STR_ENERGY_SHIELD_SMALL_UFOPEDIA: "Это Красный силовой щит с емкостью заряда, эквивалентной 133 ОЗ. Защищает носителя, будучи взятым в любую руку. Когда заряд истощается, щит темнеет. Для производства необходима Электростанция.{NEWLINE}Выгорает за 8 ходов." STR_REFRACTOR_SHIELD_SMALL_UFOPEDIA: "Это Золотой силовой щит с емкостью заряда, эквивалентной 200 ОЗ. Защищает носителя, будучи взятым в любую руку, но сперва его нужно включить. Щит быстро ослабевает (по 15 ед.), но это неважно, поскольку выгорит он еще быстрее.{NEWLINE}Выгорает за 1,5 хода." STR_ARCANE_SHIELD_SMALL_UFOPEDIA: "Это Синий силовой щит с емкостью заряда, эквивалентной 150 ОЗ. Защищает носителя, будучи взятым в любую руку, но сперва его нужно включить. Да, он не будет держать заряд вечно, постепенно ослабевает (по 7 ед.). Для производства необходим Суперкомпьютер (или Лаба).{NEWLINE}Выгорает за 3,5 хода." STR_ENERGY_MATRIX_SMALL_UFOPEDIA: "Это Фиолетовый силовой щит с емкостью заряда, эквивалентной 100 ОЗ. Защищает носителя, будучи взятым в любую руку. Постепенно восстанавливает свой заряд (по 9 ед.). Откуда берется энергия для этого? Из другого измерения! Для производства необходим Круг призыва.{NEWLINE}Выгорает за 11,5 ходов." STR_TREASURE_CHEST_UFOPEDIA: "Этот сундук содержит кучу золота и по одному драгоценному камню каждого типа. Где они теперь? Ну, наука требует жертв, в курсе?{NEWLINE}>Выручка с продажи: 500 000" STR_MUTON_MERCENARY_RECEIPT_UFOPEDIA: "_Эти квитки выдаются Охранниками Наемников за каждую миссию, в которой они участвуют. Рассчитывать на Наемников значит терять наше собственное лицо. Каждая такая квитанция стоит нам -50 ед. Рейтинга за миссию." STR_MYSTERY_BOX_UFOPEDIA: "Все, что мы знаем об этой коробке: ее принесли 'Дарители', и она не поддается никаким попыткам сканирования или взлома. Мы уже поняли, что открыть ее так же легко (либо трудно), как просто убедить ее открыться при помощи вашего внутреннего Вуду-голоса, и еще нужно ухо, чувствительное к мистическим гиперволнам. Похоже, коробка - это односторонний одноразовый портал, который может что-то явить в нашу вселенную. Коробка шепчет, что в ней могут таиться и богатства, и несчастья. (И лучше бы нам иметь излишки складской площади, чтобы наверняка вместить все, что из нее вывалится; насколько нам известно, внутри такой коробки может уместиться целая страна). Так, когда мы ее откроем?" STR_DREAM_ECHO_UFOPEDIA: "Эти парящие огоньки встречаются в Сумраке повсеместно. Если их коснуться, они вызывают смутные, похожие на сны, обрывочные видения. Эти видения, в то же время, могут содержать полезные знания для искушенных в Гиперволновом Мистицизме. Анализ и интерпретация этих Отголосков дадут нам некоторые сведения о Сумраке." STR_DEMON_HEART_UFOPEDIA: "В Сумраке можно найти бьющиеся сердца. Их настоящая суть и происхождение остаются неизвестными, но мы знаем, что будучи съеденными они восстанавливают 20 ОЗ и ОВ. Однако, такое омерзительное действо уменьшает Боевой дух на 20 (применимо только к себе). К сожалению, их, похоже, нельзя вынести в наш мир, как и большинство вещей, которые мы находим в Сумраке." STR_ZORTRIUM_CRYSTAL_UFOPEDIA: "Этот материал может быть тем, что делает произведения Сумратек почти неразрушимыми. Ни одна попытка даже поцарапать поверхность этого невероятно плотного кристалла не увенчалась успехом. По нашим прикидкам, энергия, которая необходима, чтобы расколоть его, наверняка сотрет в порошок половину нашего Убежища. Очевидно, что Зортрий не может быть переработан во что-либо полезное обычными методами." STR_SLIME_INFESTATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Это потустороннее слизистое существо селится в наших Убежищах, и, похоже, его единственное развлечение - это докучать нашей команде, что серьезно мешает повседневным делам. Оно слишком юркое, так что поймать его, не спалив все Убежище, невозможно. Пока что единственный выход - выманить его приманкой, которой будут Уберы." STR_POLTERGEIST_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В нашей электросети поселилось существо энергетической природы. Оно живет за счет электричества, вызывая множественные сбои, отчего ежемесячные затраты возрастают на $333000. Извести его, однако, будет весьма накладно." STR_SDD_UFOPEDIA: "Этот опасный артефакт обладает собственным разумом, и это злой разум. Он сообщил нам, что ненавидит слабость. Если на Убежище нападут, и мы не избавимся от атакующих за 13 ходов, он взорвется, забрав с собой солидный кусок нашего дома. Любая операция по обезвреживанию должна проводиться с предельной осторожностью, чтобы не вызвать у него подозрений (и потому это будет очень непросто)." STR_TRANSDIMENSIONAL_LOCKER_UFOPEDIA: "Экстрамерный ларчик - это очередное произведение таинственного Сумратека. Каким-то образом он способен хранить предметы в измерении, отличном от нашего. После активации он гарантированно увеличивает складскую площадь на 50 ед." STR_GOLDEN_APPLE_UFOPEDIA: "Вожделенное Героями, Мудрецами и Бродягами: Золотое Яблоко, универсальный символ Раздора и его богини Эриды. Не принадлежащее ни одному конкретному богу Сумрака и общее для них всех, оно представляет собой элемент Хаоса, порыв освободиться от всех оков, что сдерживают нас, и вкусить настоящей свободы. Несогласие приносит силу и знания, избыточная уступчивость порождает слабость, рабство и загнивание. С таким мощным символом независимости мы можем пополнить наши ряды самыми исключительными личностями." STR_SHADOW_ORB_BLUE_UFOPEDIA: "Эта Сфера, похоже, связана с путешествиями между вселенными и скоростью вообще." STR_SHADOW_ORB_GREEN_UFOPEDIA: "Эта Сфера, похоже, связана с энтропией и пространственными искривлениями, благодаря чему в обладателя таковой сложнее попасть." STR_SHADOW_ORB_MIND_UFOPEDIA: "Эта Сфера, похоже, связана с псионикой, усиливает восприятие и проницательность." STR_SHADOW_ORB_RED_UFOPEDIA: "Эта Сфера, похоже, связана с энергией, силой и мощью." STR_SHADOW_ORB_CRYSTAL_UFOPEDIA: "Эта Сфера, похоже, связана с непреложностью и антиэнтропией." STR_CODEX_GOLD_UFOPEDIA: "Выбор Великолепной Королевы, Золотой Кодекс соответствует понятиям совершенства, великолепия, страсти и удовольствия, а также стихии воды. Он противоположен Красному Кодексу.{NEWLINE}{NEWLINE}Будет отремонтировано самое большое орудие Угрожающего Корпуса, откроется доступ к Каюте Капитана и таящимся в ней сокровищам." STR_CODEX_GRAY_UFOPEDIA: "Выбор Коварной Королевы, Серый Кодекс соответствует понятиям непознанного, интеллекта, магии и исследования, а также стихии воздуха. Он противоположен Зеленому Кодексу.{NEWLINE}{NEWLINE}Этот выбор позволяет Угрожающему Корпусу запитать кучерявую пусковую установку, открывает доступ к его библиотеке знаний (в том числе и учебнику по Вуду)... и кто знает к чему еще?" STR_CODEX_GREEN_UFOPEDIA: "Выбор Нежной Королевы, Зеленый Кодекс соответствует понятиям выносливости, лечения, мудрости и надежды, а также стихии земли. Он противоположен Серому Кодексу.{NEWLINE}{NEWLINE}Мы получим оборонительное лазерное оружие с бесконечным боезапасом и доступ в медицинский отсек корабля. В последнем обнаружились не только припасы, каким-то образом там появились на свет три 'существа'; довольно жутко." STR_CODEX_RED_UFOPEDIA: "Выбор Королевы-Воительницы, Красный Кодекс соответствует понятиям закона, честности, разрушения, машин, а также стихии огня. Он противоположен Золотому Кодексу.{NEWLINE}{NEWLINE}Будет активирована ракетная пусковая установка, в которую можно заряжать общедоступные ракеты 'Спайк'. Также откроется доступ к арсеналу корабля, ура!" STR_KEYCARD_RED_UFOPEDIA: "Эти коды, полученные от Ректора Академии - четверть от того, что нам необходимо заиметь для преодоления оборонной сети Кидонии." STR_KEYCARD_YELLOW_UFOPEDIA: "Эти коды, полученные от Гильдмастера - четверть от того, что нам необходимо заиметь для преодоления оборонной сети Кидонии." STR_KEYCARD_GREEN_UFOPEDIA: "Эти коды, полученные от Кардинала Церкви - четверть от того, что нам необходимо заиметь для преодоления оборонной сети Кидонии." STR_KEYCARD_BLUE_UFOPEDIA: "Эти коды в совокупности с другими тремя массивами данных гарантируют, что Звездные Боги примут нас за дорогих гостей, когда мы прилетим в Кидонию." STR_INTERSTELLAR_SHIP_PROJECT_UFOPEDIA: "Победить Губернатора Солнца может оказаться самой простой частью плана. Но если это не самоубийственная миссия для нищебродов, нам нужен настоящий звездолет: настолько современный, чтобы ничто не приковывало нас к этой планете. Мы дали ему кодовое имя 'ЗАВОЕВАТЕЛЬ'. Итак, вот общий список:{NEWLINE}{NEWLINE}{ALT}>КРЕПКИЙ КОРПУС.{ALT} Нам нужен не только лучший корпус из всех возможных, но и огромный производственный цех для сборки.{NEWLINE}{NEWLINE}{ALT}>БОЛЬШОЙ ДВИЖОК.{ALT} Модульные конструкции Звездных Богов не подойдут, нужен один огромный двигатель с самым эффективным отношением расхода топлива к расстоянию.{NEWLINE}{NEWLINE}{ALT}>ТОПЛИВНЫЕ ЭЛЕМЕНТЫ.{ALT} Более того, мы не утащим с собой огромный топливный бак, поэтому нужно некое сверхтопливо.{NEWLINE}{NEWLINE}{ALT}>ПРОЖИВАНИЕ.{ALT} Очевидно, что нужно как-то жить на борту, с разумными удобствами и в идеале не один месяц.{NEWLINE}{NEWLINE}{ALT}>МОСТИК.{ALT} Наверное, самый сложный компонент, мозг корабля." STR_MARS_CAPSULE_PROJECT_UFOPEDIA: "Попасть на Марс может быть проще, чем кажется. Нам нужна лишь огромная ракета на хеллериевой тяге, чтобы доставить к цели маленькую десантную капсулу, а затем мы... то есть наши бойцы смогут прикончить Губернатора Солнца и надеяться на лучшее! Ключевые исследования для разработки такого корабля: ракеты и космические скафандры." STR_PIRATEZ_BACKGROUND_UFOPEDIA: "Легенды гласят, что когда-то Землей владели люди, и мутантов не было вообще. Даже если так и было, это давно прошло. Сейчас планета - лишь периферия огромной Звездной Империи, которой рулят Звездные Боги. Захолустье с коррумпированными властями и нищим населением с промытыми мозгами, где полно преступников и возможностей. Мутантов и изгоев вроде нас никто не любит, поэтому мы выбираем дурную славу, а не их больной несправедливый порядок. Они могут называть нас пиратами и бандитами, но лучше умереть свободными, чем жить в кандалах!" STR_PIRATEZ_UBERS_UFOPEDIA: "Мы, Уберы, живем в разбросанных по всему миру зонах, веками облучаемых осадками хеллерия. Этих так называемых 'Убер-Зон', или просто 'Зон', избегают все остальные, так как излучение вредно для их здоровья. Но больше - из-за крайне опасной обитающей там флоры и фауны; только местные жители знают, как с ней справиться или убежать. Из чужаков только знающие Зону 'сталкеры' идут на риск. В основном, чтобы скупать шкуры монстров и продать технологии. Нередко торговка Черного Рынка находится около Зоны, но цены на многие товары возмутительны. Нам опасно покидать Зоны надолго; большинство Уберов заболевают и умирают, а те, кто выживают ('Шатуны'), теряют большую часть наших мутантских сил. Чтобы безопасно работать за пределами Зон, мы должны постоянно пить и есть облученные напитки и еду, что делает нас неспособными расширять территорию, даже если мы этого хотим." STR_ENVIRO_UFOPEDIA: "Нам опасно покидать Зоны, особенно без подготовки. Чаще всего придется сталкиваться с жарой и морозом, хотя кислотные дожди тоже не новость; проверьте ваши наряды на устойчивость.{NEWLINE}{ALT}>Жара.{ALT} Сильная жара приводит к тому, что девочки теряют сосредоточенность и получают по 8 ед. Оглушения за ход при сопротивлении 100%. Также будет страдать Бодрость при сопротивлении от 80% и хуже.{NEWLINE}{ALT}>Мороз.{ALT} Будет вымораживать 10 ОВ и наносить 3 ед. Оглушения за ход. Кроме того, он будет наносить 1 ед. урона ОЗ за ход любому, чье сопротивление 200% или хуже.{NEWLINE}Враждебное окружение можно определить по измененному цвету фона карты." STR_CAMOUFLAGE_UFOPEDIA: "{NEWLINE}{NEWLINE}Помогает заметить врага прежде, чем он заметит вас, что весьма важно для выживания.{NEWLINE}{ALT}>КАМ:{ALT} дистанция видимости = дальность обзора наблюдателя МИНУС значение камуфляжа. Два значения показывают эффективность днем и ночью.{NEWLINE}{ALT}>НЕВИД:{ALT} невидимость, уже совсем другой уровень. Эти бойцы видимы только на указанное число клеток и ни на одну дальше.{NEWLINE}{ALT}>ОБНАРУЖЕНИЕ:{ALT} уменьшает оба указанных выше параметра на свое значение, по-разному в зависимости от времени суток." STR_HEATVISION_UFOPEDIA: "Тепловое видение (Т/В) обеспечивается электроникой, какая обычно бывает вмонтирована в панцирную и силовую броню, но также это и естественное свойство различных зверей, монстров и пришельцев. Боец с Т/В при поиске цели игнорирует фиксированное количество дыма в процентах. Это снижает пользу от дымовой завесы в боях против многих видов врагов.{NEWLINE}Учтите, что Т/В отражает только коэффициент преодоления дыма и не влияет на фактическое значение ночного видения (Н/В)." STR_SOULSENSE_UFOPEDIA: "Восприятие душ, оно же Третий Глаз, экстрасенсорное восприятие и так далее - это мистическая способность чувствовать жизнь. Обозначается как ЧУТЬЕ, позволяет видеть на то или иное расстояние сквозь тьму, дым и даже стены. Звездные Боги и их магия известны своим мощным ЧУТЬЕМ, но некоторые монстры могут обладать невероятным нюхом или обостренным чувством вибраций, или чем-либо подобным, но это также считается ЧУТЬЕМ. Неразумные существа, такие как обычные роботы или дроиды, невидимы для такого восприятия." STR_VIOLENCE_UFOPEDIA: "Как уже было сказано, никто не может существовать без насилия и сохранить при этом здравомыслие. Цивилизованными нас делает именно то, что мы научились выпускать пар, не теряя при этом честь. В бою враги приложат все усилия, чтобы убить нас. Беспощадная жестокость будет наиболее прямым ответом. Для этой важной цели мы можем пускать в ход самое разнообразное оружие, но вы можете решить обуздать кровожадность девушек и выбрать более хитрую тактику, Кэп." STR_SURVIVAL_UFOPEDIA: "Снаружи опасный мир, и нам будет нужно учиться тому, как стать круче и жить на поверхности. Для этого нам необходимы оружие и броня, причем желательно такие, для изготовления которых не требуется много ресурсов." STR_CUNNING_UFOPEDIA: "Кэп, у меня есть потрясная идея! Нет смысла тщательно мастерить каждую запчасть снаряжения и техники, если можно просто купить все на рынке! Торговля, хо! Но чтобы торговать нам нужно заручиться доверием и соображать быстрее, чем конкуренты. И вместо множества решений мы разработали Одно, Чтоб Править Всеми: мы называем это Икс-Грог! Мы можем не только продавать его на Черном Рынке за звонкую монету, но также использовать для растопки льда в отношении нас у жителей Джекстауна. В подвыпившем состоянии они будут доверять нам гораздо больше!" STR_WEIRDNESS_UFOPEDIA: "Проблемы нужно решать. Испытанная комбинация силы, самоотверженности и харизмы работает не всегда. И тогда приходится прибегать к странным способам решения проблем. Стоит ли применять старые методы? Сработает ли тот или другой вариант? Сколько мы знаем на самом деле? Что если на первый взгляд тупая затея окажется удачной? Живя в нашей реальности и постоянно сталкиваясь со странным, необходимо становиться странными и нам самим. Нам нужно переворачивать каждый камень и прибирать к рукам каждый клочок информации, на который удастся наложить лапу. К счастью, мы, Лаботрясы, странные и по сути, и по должности! Вы не поверите и в половину чудес, которые мы обнаружили в Лабе нашего Убежища..." STR_DIPLOMACY_DESCRIPTION: "Ваши дипломатические усилия существенно повысили мнение каждого о нас. Ваша позиция просто неумолима, Кэп... {NEWLINE}(+500 Рейтинга)" STR_DIPLOMACY_UFOPEDIA: "Искусство послать кого-либо нахер таким образом, чтобы он отправился в это путешествие с нарастающим восторгом. С таким уровнем познаний в социальных технологиях мы можем начать обсуждать сделки с чужаками или ярыми противниками - например, некоторыми из наших пленников, которых иначе пришлось бы подвергнуть страшнейшим пыткам... (+1000 Рейтинга)" STR_CIVILIZATION_UFOPEDIA: "Мы накопили достаточно культурных и материальных богатств, чтобы называть себя цивилизованными, и таким образом создали возможность улучшить общество и повысить ценность человеческой жизни - что мы и должны сделать. Это важный шаг на пути к реализации проекта 'Высшее образование'. (+2000 Рейтинга)" STR_INTERROGATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В этом уютном маленьком Убежище наступает время больших перемен. У нас есть необходимые инструменты и знания, и теперь они РАССКАЖУТ НАМ ВСЕ, ЧТО ЗНАЮТ.{NEWLINE}Чтобы расположить узника к беседе, нужно прогнать его через рутинную процедурку, она помечена как 'Д:' в категории производства 'Допросы'. Бедолаг буквально обдерут до нитки (вам предоставят такой же отчет, как при порабощении), но в итоге вместо послушного раба получится 'сломленная' персона. Их можно пригласить сюда на разговор, и будьте уверены, они выложат все тайны.{NEWLINE}Учтите: чтобы найти к каждому пленнику правильный подход, нужно сперва провести обычный допрос. Вы ведь не думали, что уже на первом свидании получите все сразу?" STR_EMANCIPATION_UFOPEDIA: "Рабство - бич нашего времени. На рабстве строят экономики, но в какой-то момент оно устаревает благодаря энергии, получаемой от машин. Теперь мы можем обучать и снаряжать наших рабов, чтобы отправлять их в мир свободными людьми, несущими просвещение. Это будет стоить нам времени и денег, но свежие идеи дадут новые знания." STR_FEUDALISM_UFOPEDIA: "Наши могущество и авторитет сильно выросли. Мы больше не можем считаться обычной бандой пиратов. Нас теперь называют поборниками, живыми легендами, суперзлодеями, власть имущими, лордами - и нужно соответствовать ожиданиям. Кроме того, вы короновались как Королева, и благородство обязывает. Окрепнув и отстояв право на свободу, вы перестали думать о тупом выживании и сиюминутной выгоде, которые есть удел трусов. Разум обращается к высоким материям типа наследия. Сила дает нам привилегию проявлять милосердие и нести тяжкое бремя. Или же дать волю гневу и погрузить этот мир в хаос.{NEWLINE}(+500 Рейтинга)" STR_STARDOM_UFOPEDIA: "Мне было видение, Кэп: давайте целиться выше и станем звездами мировой величины! С подобной популярностью мы получим все, преступники стали воинами любви!{NEWLINE}(+10000 Рейтинга)" STR_PIMPCRAFT_UFOPEDIA: "Это не так просто, как кажется - чтобы и персонал, и клиенты были довольны, и чтобы при этом сохранялись дисциплина и даже{NEWLINE}какое-никакое достоинство. Нужны сила воли, харизма и правильные шмотки.{NEWLINE}Теперь мы можем снимать свое Порно с мутантами (после съемок актеров отпустят), а также превращать пленных Шлюх (и похожих на них пленниц) в Куртизанок, которые будут жить в тюрьме и приносить нам $20000 ежемесячного дохода." STR_PERSUASION_UFOPEDIA: "Отточенные навыки убеждения позволят нам допрашивать высокопоставленных лиц и расширить возможности для порабощения и вербовки." STR_SALVAGE_UFOPEDIA: "Да, это грязный бизнес, но если вы настолько мнительны, все эти люди так или иначе уже рабы Звездных Богов. Станете ли вы для них более добрым хозяином, Кэп? Доступна категория производства 'Рабство', что означает: пленников можно превращать в рабов. Раб стоит меньше денег, чем обычный заложник, но приносит ежемесячный доход и расширяет складскую площадь. Он или она также будет освобожден от личных вещей, как при ограблении. Некоторые люди психически непригодны быть рабами - проблем от них будет больше, чем пользы." STR_UNDERGROUND_HUNTING_UFOPEDIA: "Ни для кого не секрет, что в радиоактивном иле под Убежищем живут какие-то существа. Раньше мы их боялись, но теперь-то мы стали умнее! Если мы пошлем правильно экипированную команду Кустарей в пещеры, то они, возможно, вернутся с добычей вроде мяса, хитина, может даже найдут редкую жеоду. Чтобы устроить такой поход, в Убежище должен быть Экстрактор." STR_FARMING_UFOPEDIA: "Фермерство - это высокое искусство засовывания вещей в землю, чтобы потом вытащить оттуда еду. Это сложнее, чем кажется. Особенно под землей! Нужно регулировать влажность, освещение, уровни хеллерия... Да, того самого хеллерия, из Экстрактора. Чтобы кормить{NEWLINE}Убер-девочек, нужно выращивать Убер-овощи на Убер-удобрениях!" STR_CUISINE_UFOPEDIA: "Сойлент плохо. Мясо хорошо. Приготовленные блюда не только поднимают Боевой дух, но и могут быть проданы на рынке по неплохим ценам. Пусть только гребаные Кустари научатся жарить... в буквальном, а не переносном смысле слова. Это звучит как настоящий вызов... но стоит того, чтобы пару раз рискнуть взорвать кухню." STR_FORGERY_UFOPEDIA: "Собрав данные о том, как работают банковские и правительственные транзакции, а также заведя пару знакомств в преступном мире, мы нашли способ производить фальшивые деньги с помощью повсеместно доступных гражданских идентификационных карточек. Однако для запуска печати фальшивок нужно разобраться, как построить нормальный монетный двор." STR_MENAGERIE_UFOPEDIA: "Помимо воинов с именами, лицами и мнениями, мы можем отправлять в бой и слепо преданных диких зверей. Эти звери при размещении на борту судна считаются Поддержкой и никогда не получают боевой опыт. Любые получаемые ими травмы не имеют значения, они мгновенно готовы к следующей битве независимо от того, насколько сильно были ранены в предыдущей. Им не нужно постоянное наблюдение дрессировщиц, но содержать их нужно в Норе или в похожем здании." STR_XENO_TAMING_UFOPEDIA: "По сравнению с приручением известных нам животных это прорыв, нужно лишь храбро ступить туда, куда не ступала ни одна женщина!{NEWLINE}Конечно, кроме храбрости нужны правильные техники убеждения чужого, что вы не еда: определенные прикосновения, звуки, движения, запахи, лакомства, внешний вид. Да, иногда даже забавные шапки. Но когда получится, Кэп, я уверяю вас, это будет того стоить! Ура ксенофилии!" STR_BEASTMEN_TAMING_UFOPEDIA: "Мы немного пролистали книги Старого Мира, и там был чувак по имени Энкиду, он был как Зверолюд, только крутой. И одна жрица с помощью любви и магии чтения превратила его в хорошего человека. Я считаю, что в улучшении его внешности не обошлось без медицинских процедур." STR_ANIMAL_TAMING_UFOPEDIA: "На животных и монстров можно охотиться и свежевать их, но заставить их выполнять наши команды - гораздо большее достижение. Животные могут помочь нам в бою, а появившиеся у нас навыки могут также помочь выжить в пустошах и нам самим." STR_DOGE_NAMED_UFOPEDIA: "Боевые Псы тоже могут стать членами команды. Они получат не только имя, но и личную лежанку в кубрике (мы не держим членов команды в ямах для зверей!), и лучший уход ($300 в месяц). Эти пиратские псы смогут улучшать свои навыки, но только в бою. Будучи более послушными, они также займут места членов команды на наших судах, это позволит нам выпускать их в больших количествах, чтобы порвать врагов на ремни." STR_BLOODOGE_NAMED_UFOPEDIA: "Теперь мы можем сделать наших любимых Кровавых Гончих полноценными членами команды. Эти звери получат дополнительный уход и тренировки в Зверином логове, что позволит им улучшать навыки, как будто это тренировка обычных бойцов. С таким подходом содержание зверюшки обойдется в $1000 ежемесячно. А еще каждой такой Гончей нужна лежанка в кубрике. Ни один настоящий член команды не может жить в загоне для зверей!" STR_SKINNING_UFOPEDIA: "В процессе изучения различных видов монстров мы выработали техники снятия их шкур и вырезания других ценных частей тела.{NEWLINE}Разделка трупов и живых существ доступна в категории производства 'Извлечение' и отмечена префиксом 'РЗД'. Числа по порядку означают количество: шкур, мяса, прочих предметов." STR_KEVLAR_WEAVING_UFOPEDIA: "В книгах Старого Мира содержатся сведения о материале, называемом Кевларом, который древние люди использовали для изготовления персональной брони. Хотя она едва ли защищала от чего-либо кроме пуль и осколков (чем можно объяснить поражение человечества), она была легкой и гибкой. Ее достаточно легко можно воспроизвести с нашим лабораторным оборудованием." STR_ROBOT_DISASSEMBLY_UFOPEDIA: "Мы изучили, как разбирать захваченных роботов ради запчастей и денег (категория производства 'Разборка роботов'). Среди запчастей будут каркас робота, как в случае с уничтоженным, плюс детали оружия и другой хлам. Для понимания порядка разборки сперва нужно робота изучить." STR_PIRATEZ_HIERARCHY_UFOPEDIA: "{NEWLINE}Каждая каста делится на несколько сословий. Внизу - миньоны, выполняющие рутинную работу касты, и охрана, следящая за безопасностью всех остальных. Выше находятся специалисты разного профиля: Пилоты, Инженеры, Медики и т. д., которых можно поменять на выкуп посолиднее или допросить на предмет секретов и знаний - они могут быть критически важны для нашего прогресса. Выше них стоят лидеры среднего звена: Управляющие, Экстрасенсы и Епископы, но без должной подготовки допросы этих акул не увенчаются успехом. На самом верху находятся богатейшие и могущественные важные шишки, которых называют VIP." STR_PERSONAL_ARMOR_UFOPEDIA: "Мы тут поизучали доступные в продаже виды персональной брони. В общем, все они основаны на легких, но очень прочных материалах типа полимеров (по какой-то причине называемых 'аквапластиком') и квазиорганических волокон, способных остановить бронебойную пулю. Иногда они усилены сверхпроводящими электричество и тепло 'магно-сплавами', которые рассеивают энергию лазерного оружия и не позволяют ей проникать сквозь броню. С этими техническими знаниями мы можем задуматься о производстве (из подручного хлама) собственных видов такой брони и оружия для борьбы с ней." STR_HEAVY_CONSTRUCTION_UFOPEDIA: "Мы наконец-то освоили один из секретов Гильдии - создание больших конструкций из пластистали. Теперь мы можем по-настоящему проектировать и производить собственные корабли, а не сваривать их из старых корпусов истребителей. Также мы можем строить Защищенные склады." STR_HABITATION_ADVANCE_UFOPEDIA: "Пользу комфортных, изолированных от окружающей среды жилых отсеков невозможно переоценить, как в космосе, так и на этой несчастной планете." STR_RETICULAN_GENETICS_UFOPEDIA: "Ретикуляне говорят о неком 'нулевом генетическом коде', который священен для них, так как соответствует идеальному Сектоиду. Однако этот код может быть воспроизведен только с помощью редкого древнего оборудования, так что для производства новых чуваков этот способ слишком медленный. Реты отчаянно пытаются обрести способность скрещиваться с другими видами так, чтобы рождались маленькие Ретики, но пока преуспели только в разведении гибридов. Также они ищут пути стать более сильными и приспособленными к земным условиям путем улучшения священного нулевого кода, что наводит на мысли, что не такой уж он и священный. Сверхбыстрая регенерация, наблюдаемая у Сирен и Сектогров, является самым классным эффектом всех этих изысканий." STR_RETICULAN_POWER_SYSTEMS_UFOPEDIA: "Ретикуляне пользуются странной техникой - дело не в том, что детали не вполне обычные, а в том, что соединены они таким образом, до которого землянин точно не додумался бы. Материалы, как правило, разнородного происхождения, из-за чего изделия выглядят еще уродливее. Тем не менее, все работает, и весьма эффективно, потому нам стоит прибрать эти устройства к рукам. То, что Реты собирают все из хлама, даже хорошо для нас, ведь это упрощает изучение и воспроизведение их техники." STR_RETICULAN_HIVE_UFOPEDIA: "Хотя у Ретикулян есть индивидуальность, их обществу присущ своего рода коллективный менталитет. Ни один Ретикулянин, Сирена или Сектогр не станет предателем по своей воле, споры или драки между ними почти невозможны. Они также свободно делятся друг с другом вещами и имеют минимум запретов. Мы считаем, что это побочный эффект их Вуду-способностей. Гибриды и рабы подвержены коллективизму гораздо меньше. " STR_ADVANCED_WEAPONS_UFOPEDIA: "Насколько нам известно, оружие с боеприпасами, движущей силой для которых выступает химическая реакция (огнестрельное и ракетное), было известно на Земле на протяжении веков и по-прежнему широко применяется, Звездные Боги не видят в нем большой угрозы. Но есть пушки покруче. Наименее мощное - это лазерное оружие, предположительно разработанное на Земле в период, когда она была завоевана. Лазеры игнорируют 1/3 вражеской брони. Более мощное и менее распространенное - Гаусс-оружие, чье происхождение неясно. Оно было спроектировано более сильным видом, чем люди. Такое оружие оснащено кодовым замком, нельзя просто так взять его и начать стрелять. Третья группа представлена плазменным оружием. Это оригинальная технология Звездных Богов, освоение которой - та еще мистическая заморочка..." STR_COMBAT_101_UFOPEDIA: "Будет много статистики и всякого об оружии и броне. Умные прочтут в первую очередь.{NEWLINE}{ALT}*ОРУЖИЕ{ALT} обычно наносит 0-200% базового урона при каждом попадании. Бонус Мощности добавляется перед любыми расчетами. Если атаки неэффективны - это не всегда из-за того, что оружие отстой.{NEWLINE}{ALT}*ВЗРЫВЧАТКА{ALT} обычно наносит 50-150% базового урона и действует на НИЖНЮЮ броню, если взрыв происходит в пределах 3 клеток от цели.{NEWLINE}{ALT}*СОПРОТИВЛЕНИЯ{ALT}, указанные в описании БРОНИ, меняют наносимый урон на определенный процент.{NEWLINE}{ALT}*ФИНАЛЬНЫЙ УРОН{ALT} уменьшается на величину БРОНИ и применяется к ЗДОРОВЬЮ, если он больше значения брони, что в идеале приведет к СМЕРТИ." STR_COMBAT_STRESS_UFOPEDIA: "Девки не могут не психовать в бою, они хотят выжить и увидеть добычу. Затянувшийся бой повышает риск прибытия подкреплений или того, что что-то пойдет наперекосяк (или просто будет скучно). Поэтому девчонки будут терять Боевой дух, пока он не упадет примерно до половины значения Храбрости. Поддерживайте их энтузиазм, убивая врагов." STR_EVASION_UFOPEDIA: "Уклонение - это способность избегать атак в ближнем бою и выстрелов в упор. Уклоняться могут и многие враги. Параметр напрямую снижает точность атаки ближнего боя на некоторое значение. В легкой броне Уклонение основано на Реакции, в тяжелой - на навыке Ближнего боя. Ряд особенно тяжелых доспехов и танки имеют фиксированное значение Уклонения, отражающее сложность попадания по ним. Чтобы уклониться от пули нужно 6 ОВ, но расход будет только в случае успеха." STR_DRESSUP_UFOPEDIA: "Готовьтесь заранее, иначе можно попасть в драку голышом! Переодеться можно только в Убежище. Есть три варианта: 'Бойцы', 'Броня' или нажать 'A' в Инвентаре.{NEWLINE}Простое тряпье бесконечно; другие наряды должны быть изготовлены, добыты или куплены. Наряды сухопутных крыс девочки не носят: не те размеры, не тот стиль, нездоровая аура. Новые бойцы приходят в своем.{NEWLINE}Кое-какие наряды (Авантюрист или Пират) являются наборами вещей, а не отдельными нарядами. Если девушку нужно переодеть, а запасной одежды нет, сначала надо раздеться." STR_FINANCES_UFOPEDIA: "Наш маленький бизнес может стать прибыльным, но тысяча чертей, как сильно пришлось вложиться для его старта. Здания и корабли нужно обслуживать и заправлять, команде нужно платить (особенно этим гребаным Лаботрясам), все оплачивается в начале каждого месяца. С другой стороны, разные страны платят нам за крышу. Если на конец месяца у нас будет хороший рейтинг, они будут платить больше, но если мы облажаемся - откаты урежут. Следите за финансами в журналах или диаграммах. За чем стоит следить:{NEWLINE}{ALT}>Обузы/Ништяки:{ALT} проверяйте, какие предметы каждый месяц тратят ваши деньги, а какие приносят.{NEWLINE}{ALT}>Добыча:{ALT} может быть продана, использована или исследована. Если дела идут плохо, всегда есть что продать (даже сооружения).{NEWLINE}{ALT}>Производство:{ALT} некоторые предметы выгодно производить - они могут быть хорошим источником дохода.{NEWLINE}{ALT}>Бонус Рейтинга:{ALT} каждый месяц мы получаем по $333 за каждый пункт выше 0 сверх обычных платежей и без штрафов.{NEWLINE}{ALT}>Ростовщики:{ALT} они держатся в тени, но на удивление легко находятся, особенно если финансовое положение затруднительное. Мы можем ненадолго уйти в минус, но если так будет два месяца подряд - мы разоримся. Лучше сохранять ликвидность." STR_PILOTING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Любому судну нужен минимум один пилот, чтобы летать, иногда больше. Если пилотов несколько, берется среднее значение их навыков. Используются навыки Стрельбы (бонус точности), Реакция (бонус уклонения) и Храбрость (скорость сближения). Бонусы и штрафы от носимой брони не учитываются." STR_GOTTA_GO_FAST_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Чем быстрее победа, тем она гламурнее. Если удастся завершить набег за 10 ходов, то можно заработать дополнительный Гламур; мы без понятия, что это, но каждая единичка приносит 10 Рейтинга. А если разобраться за 2,5 хода, то Гламура будет вообще через край, но мы не можем использовать Нюки для ускорения процесса, так как это не гламурно. Кроме того, даже не все битвы гламурны..." STR_INFO_UFOPEDIA_DETAILS_UFOPEDIA: "Статьи в Хабаропедии про предметы и одежду содержат кнопку с меткой АНАЛ., которая, как вы наверняка подумали, означает 'Анализ'. Нажатие на нее выведет точные (но не структурированные) технические данные. Я бы не советовала сильно подробно их читать; настоящее знание можно получить только в бою." STR_SURRENDER_UFOPEDIA: "Разумные враги могут сдаться, если все активные враги сломались. Сломавшимися считаются все враги, кто хотя бы один раз запаниковал или потерял сознание. Неразумные враги часто бывают съедобны." STR_BOXES_UFOPEDIA: "Внимательно читайте вкладку 'Что надеть?' в брифингах - там прописаны ограничения по гардеробу. Если надето что-то, не внесенное в список, девчата переоденутся во что попало, что может оказаться неоптимальным. В худшем случае они сыграют в ящик. Это абстрактное выражение означает, что девушка совершенно неспособна принять участие в миссии. Вам остается лишь выполнить задание без ее помощи либо утащить ящик к точке эвакуации." STR_WALK_THE_PLANK_UFOPEDIA: "Команда верна, если все хорошо, но в лихие времена есть риск мятежа и измены. Как избежать лишений, унижений и выбрасывания за борт?{NEWLINE}{ALT}>{ALT}Держите Рейтинг выше -500. Один раз можно залезть за рамки, но если это будет и на следующий месяц, то команда получит четкий знак, что пора искать нового капитана, чтобы выжить.{NEWLINE}{ALT}>{ALT}Не залезайте в большие долги. У вас будет месяц, чтобы снизить долг до менее 1 миллиона доларосов, иначе команда рассчитается вами." STR_TRAININGS_UFOPEDIA: "Секрет, который мы узнали, открывает для нас совершенно новый набор возможностей, которые позволят нам тренировать девчонок, усиливать их и даже полностью изменять. Меню тренировок можно открыть под 'информацией о бойцах' в меню 'БОЙЦЫ'. После выбора тренировки отобразятся все пригодные к обучению бойцы в Убежище и точная информация о том, что будет достигнуто и какой ценой. Доступность и результаты могут сильно варьироваться, поскольку все люди разные. Обратите внимание, что иногда для тренировки бойца в Убежище должно быть подходящее сооружение." STR_LOOT_DISTRIBUTION_UFOPEDIA: "Нам было весело, а теперь о деньгах, о том, кто мы есть, и о том, что предложим нашим потенциальным товарищам. Сбежавшие Психи, будучи сооснователями, согласились не брать денег, пока они не получат звание Боцмана. Новобранцы обычно не будут такими щедрыми.{NEWLINE}Я упомянула о званиях? Да, чем больше девчонок, тем больше офицеров и лычек нам нужно. Офицеры ежемесячно получают: Боцман $20k, Госпожа $50k, Княгиня $100k и Царица $250k. Один Боцман на 4 Матроса, одна Госпожа на 3 Боцмана, одна Княгиня на 2 Госпожи. Одна Царица на 69 бойцов и не более. Такая вот мы команда." STR_RECRUITMENT_UFOPEDIA: "Новых людей в нашу команду всегда можно найти в Джекстауне среди наших сородичей-Уберов. Или благодаря связям Лаботрясов.{NEWLINE}{ALT}>Кустари:{ALT} девчонки, которые не хотят или не могут держать оружие в руках, могут быть наняты для работы в наших мастерских. Оклад: $5000 в месяц.{NEWLINE}{ALT}>Лаботрясы:{ALT} девчата со странностями, которых можно нанять работать в нашей Лабе. Правда, эти чудовища требуют $100000 в месяц и запросто могут нас обанкротить.{NEWLINE}{ALT}>Бойцы:{ALT} те, кто будет сражаться. Проще найти желающих, чем реально опытных, но это даже не главная проблема. Вопрос: как найти нужное нам количество рвущихся в бой{NEWLINE}Убер-девочек в любой нужный момент?" STR_DIVERGING_PATHS_UFOPEDIA: "Кэп, возник вопрос. Должны ли мы оставить команду чисто женской и допускать в нее мужчин только как особое исключение - или же воспользоваться тем, что тренированные мужчины-солдаты легко доступны для найма? Для реализации первого варианта нужно где-то найти много годных к службе Убер-девочек (Убер-мальчики в любом случае не хотят работать на нас). Это касается только найма через рынок, а не каких-либо альтернативных способов вербовки.{NEWLINE}Итак, есть два пути. Знаками '?' отмечаются взаимоисключающие исследования. Выберем одно - другое станет недоступно. Навсегда. В будущем мы наверняка столкнемся с еще большим количеством дилемм." STR_GALS_ARE_SUPERIOR_UFOPEDIA: "Нам нельзя доверять другим видам и отрицать нашу чистоту и единство. Мы останемся преимущественно женской командой. Лаботрясы раскинули вербовочную сеть по всему Черному Рынку, каждой нанятой мы даем $50000 подъемных и 5 дней ждем прибытия. В отличие от Сбежавших Психов, эти салаги требуют деньги в конце каждого месяца: $2500 для Юнги и $7500 для Матроса.{NEWINE}И пусть начальные навыки весьма разнятся - поднабравшись опыта, они станут непобедимыми!{NEWLINE}Это решение, однако, несколько обеспокоило как посторонних, так и команду (-250 Рейтинга)." STR_WE_NEED_MALE_TOUCH_UFOPEDIA: "Прочь суеверия. Без участия мужчин наши вылазки не будут успешными! Всякая шелупонь и полупрофессиональные наемники более чем готовы вступить в наши ряды. Даже если не рассматривать тех, кто не выносит жизни в атмосфере хеллерия, все еще остается туева хуча кандидатов. Нужно только платить каждому $15000 (включая налоги и страховку). В цивилизованном мире таких рекрутов зовут РС, что мы расшифровываем как{NEWLINE}'рабы-солдаты'." STR_WE_NEED_CRAFT_WEAPONS_UFOPEDIA: "Над нами пролетает столько всякого, и ничего не поделать, так как на наших посудинах нет пушек! Ну, на нашем первом судне и креплений для пушек нет, но это мелочи. Недостаток мощи в воздухе - серьезная и главная наша проблема! Из того, что мы услышали, пока глазели на витрины в Джекстауне, следует, что у так называемых Налетчиков есть доступ к такому оружию. Но чтобы наехать на них, нам надо разобраться, кто есть кто вообще, допросить кого-то из самих Налетчиков, но также и пару фигур поважнее, вроде толкачей и решал от 'Мафии Крысюков'. Когда узнаем достаточно, сможем открыть миссию (обозначена отметкой '!!'). " STR_HOTKEYS_UFOPEDIA: "СКМ: изучить предмет/тему;{NEWLINE}F5/F9: сохранение/загрузка личного или судового инвентаря;{NEWLINE}DEL/X: очистить личный или судовой инвентарь;{NEWLINE}Х: отметить все как прочитанное;{NEWLINE}А: изменить броню;{NEWLINE}М: изменить аватар;{NEWLINE}I: инвентарь судна/убежища;{NEWLINE}Q: быстрый поиск;{NEWLINE}C, P: лаборатории, мастерские;{NEWLINE}Т: доступные цели;{NEWLINE}R: области действия радаров;{NEWLINE}END: плеер;{NEWLINE}Alt+Ctrl+X: убрать неэкипированное;{NEWLINE}CTRL-ЛКМ на 'Игнор.': игнор этого судна отныне и навек." STR_HOTKEYS_2_UFOPEDIA: "ПКМ: поворот/взвести/открыть/отмена; СКМ: изучить;{NEWLINE}CTRL+движение: бег/стрейф;{NEWLINE}CTRL+огонь: принудительный огонь; CTRL+SHIFT+Очередь: атака вразброс; М: миникарта;{NEWLINE}Ctrl+предмет: быстрый сброс/подбор; ALT: направление взгляда; CTRL+END: осветлить; ALT (при стрельбе): показать урон; SHIFT+движение: ходьба с игнором врагов; SCRL-LCK/пробел: ночной режим; CTRL+B: брифинг; CTRL+М: урон ближнего боя; CTRL+H: лог урона; Ctrl+E: опыт;{NEWLINE}Цифры: центр на персонаже;{NEWLINE}Q/E > 1..4: Л/П рука > режим атаки; R: перезарядка; I: рюкзак;{NEWLINE}K: присесть; U: ХабароПедия;{NEWLINE}CTRL+ПКМ: вращать турель." STR_BOUNTY_HUNTING_UFOPEDIA: "Чтобы добыть больше богатств, пленников и знаний, мы должны действовать более активно, а не полагаться только на наши радары и случайные сплетенки.{NEWLINE}Темы проектов, помеченные как !Миссия!, открывают новые типы миссий, они появятся не ранее следующего месяца. Проекты, помеченные как *Миссия*, делают то же самое, но также меняют или отключают текущие события.{NEWLINE}Подробнее об охоте за наградами см. раздел 'Награды'." STR_UNDERGROUND_MISSIONS_UFOPEDIA: "Если вместо прогноза погоды написано 'Глубина', то миссия требует спуска под землю. Главная заковыка в том, что девчата, находящиеся внутри чего-то габаритами 2х2, будут вынуждены выбраться оттуда и продолжить задание в том, что останется. Иногда в туннелях настолько тесно, что пробраться в них сможет только кто-то меньшего роста, чем Убер-девочки или даже человеки." STR_SPACE_MISSIONS_UFOPEDIA: "Космос - это последний рубеж, как говорится. Наш первый шаг: космические станции на орбите, беспечно ждущие, когда же их ограбят!{NEWLINE}{ALT}>{ALT}Точки выхода на орбиту находятся на полюсах, где влияние магнитных полей на маскирующие устройства минимально.{NEWLINE}{ALT}>{ALT}Не всякий двигатель вывезет на орбиту; мощности хватит у всех истребителей и штурмовиков, а также у отдельных десантных судов.{NEWLINE}{ALT}>{ALT}Взять можно только оружие для невесомости и броню с меткой 'КСМ'; 'Экзо-костюма' недостаточно. Бег в невесомости невозможен." STR_ENGINEER_PLUS_UFOPEDIA: "Допрос Инженера дал нам кучу информации, с которой можно развивать коммуникационные, навигационные и промышленные технологии... нужно лишь найти применение этим знаниям.{NEWLINE}Надо сказать, не похоже, чтобы Инженеры разбирались в том, как работают технологии Звездных Богов; похоже, что они знают лишь как обслуживать, собирать и менять запчасти." STR_PILOT_PLUS_UFOPEDIA: "Мы ввели один из наших кораблей в некислый штопор, во славу науки, конечно. Думаю, этот уникальный опыт еще пригодится при проектировании продвинутых судов, но я планирую повторить это еще пару раз, чтобы убедиться наверняка." STR_ACADEMY_MED_KNOWHOW_UFOPEDIA: "Мы выяснили, что механизм блокировки Минибомбометов включает в себя генетический код. Осталось взломать электронную часть, и в случае успеха сможем пользоваться ими. Также мы можем начать изучать нашу физиологию, лишь бы хватило подопытных из числа Рейдеров, так как они принадлежат к тому же виду, что и мы." STR_ACADEMY_ENG_KNOWHOW_UFOPEDIA: "Мы открыли немало технических секретов Академии, относящихся к таким вещам, как лазерное оружие и взаимодействия 'человек - техника'." STR_TRADERS_ENG_KNOWHOW_UFOPEDIA: "Большая часть технических наработок Торговцев вращается вокруг крупных конструкций, силовой брони и ядерной энергии; полученные знания позволят нам развиваться в этих направлениях." STR_MERCS_ENG_KNOWHOW_UFOPEDIA: "Наемники обладают уникальными знаниями об устройстве их Синт-костюмов и продвинутых системах персональной боевой поддержки, а также лучше всех разбираются в оружии Гаусса." STR_ACADEMY_ARC_KNOWHOW_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Мы изучили секреты Вуду Академии." STR_TRADERS_ARC_KNOWHOW_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Мы получили данные о тайнике с древними технологиями, который, предположительно, скрыт где-то на территории Автономии. Прежде чем вламываться туда, нам нужно больше разузнать об этой стране." STR_CHURCH_ARC_KNOWHOW_UFOPEDIA: "Мы многое узнали о работе используемых Церковью Сириуса энергетических полей." STR_ACADEMY_COM_KNOWHOW_UFOPEDIA: "Ректор была как следует допрошена и выложила все свои тайны, в том числе и как снять проклятие Вуду с оружия Звездной Империи." STR_TRADERS_COM_KNOWHOW_UFOPEDIA: "Сложные бронекостюмы боссов Гильдии больше ничего не скрывают от нас. Мы обладаем ключевой информацией, необходимой для создания совершенной брони, надо только освоить все промежуточные ветки производства персональной защиты." STR_SCIENTISTS_UFOPEDIA: "Три наших заумных чудачки общались с такими же ботанами, как они, с помощью эфирных волн. Если заплатим им $200000 и пообещаем еще $100000 ежемесячно, они вылезут из своих нор и примчатся к нам. Похоже, мы приобрели культовый статус, или может дело в нашей Лабе. Эти пробирочные слишком не от мира сего, чтобы быть шпионами, так что это безопасно. Да, раньше они никогда не пахали по-настоящему, только считали кучи стремных цифр, так что в их перекачанных мозгах только мифы и легенды, и им предстоит выяснить, как сделать для нас что-нибудь полезное. " STR_ENGINEERS_UFOPEDIA: "Люди, которые работают в наших мастерских. Это Уберы и Полу-Уберы всех мастей или другие мутанты, которые любят излучение хеллерия и бабки, но при этом не хотят лезть в драку. С жалованием в $5000 недостатка в таких людях нет, даже если им приходится добираться из дальних краев. Все наши Кустари - женщины, так как девочки решили, что мужик на борту - плохая примета." STR_MUTANT_ABILITIES_UFOPEDIA: ">КРАСОТА. Мы такие же милашки, как чистокровки, но сильнее, быстрее и опаснее.{NEWLINE}{NEWLINE}>БЫСТРОЕ ОБУЧЕНИЕ. Одна из причин, по которой мы берем к себе только девчат, даже если изначально они довольно хилые. Девочки нашей{NEWLINE}Убер-породы могут учиться и совершенствоваться очень быстро.{NEWLINE}{NEWLINE}>НОЧНОЕ ВИДЕНИЕ (Н/В). В темноте мы видим лучше большинства других, в том числе чистокровок - 12 клеток против 9 (если только у них нет приборов ночного видения). Чтобы пользоваться этим преимуществом, в первую очередь нужно держаться в тени." STR_MUTANT_ORIGINS_UFOPEDIA: "Судя по всему, все виды мутантов, что мы встречали (чаще всего это были Ламии, Лупоглазы и Здоровяки), определенно произошли от так называемых 'чистокровных' людей, которые когда-то были единственным населяющим Землю разумным видом. Сегодня же они во всем сотрудничают со Звездными Богами, чтобы, помимо всего прочего, обрести 'чистоту'. Но ближе к сути. Поскольку большая часть мутантов может быть условно разбита на несколько выраженных, устойчивых, воспроизводящихся 'человекоподобных' пород, напрашивается только одно разумное объяснение: Звездные Боги экспериментировали на людях с целью вывести расы рабов для удовлетворения своих нужд. Те, что населяют Землю в наши дни, являются либо плодами неудавшихся экспериментов, либо объектами наблюдения экспериментов текущих, либо своего рода резервом - у Звездных Богов предостаточно самых разных ресурсов. Какой бы ни была истина, изобилие полученных нами медицинских данных принесет нам колоссальную пользу (см. Фракции). " STR_MUTANT_PHYSIOLOGY_UFOPEDIA: "После сравнительного анализа данных Академии, осмотра наших бойцов и захваченных Рейдеров, мы многое узнали о себе. Как и Рейдеры, мы являемся носителями штамма 'Убер': сильнее, быстрее и выносливее, чем люди, с гораздо более плотными мышцами и кожей. Мы обязаны всем этим нашему метаболизму, который способен перерабатывать хеллерий. Это также заставляет наши тела излучать ауру, которая отвечает за наши врожденные магические способности." STR_MUTANT_SHIELDS_UFOPEDIA: "Мы наконец-то открыли тайну нашей и некоторых других мутантов сверхъестественной стойкости. Похоже, что наши тела создают защитный Вуду-щит, который оберегает нас от вреда. Эти врожденные способности, несомненно, можно отточить и усовершенствовать." STR_CHRYSSALID_LEGACY_UFOPEDIA: "Не нужно отрицать это:{NEWLINE}Убер-штамм имеет слишком много общего с Крисалидами на генетическом уровне, чтобы быть совпадением. Следует признать, что Уберы - это гибриды землян и Крисалидов. Человеческие способности многократно усилились крисалидским хеллериевым метаболизмом. А так как Крисалиды генетически близки с{NEWLINE}зомби-паразитами, которых они несут в себе (похоже на работу генных инженеров), то и Уберы, получается, близки с Зомби." STR_BRAINER_ORIGINS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Первые наши Лаботрясы - это три Убер-девочки, выращенные машинами в недрах маленькой космической станции. Академия строит такие станции для обучения лучших похищенных{NEWLINE}детей-гениев на сверх-умных специалистов 'инфотек', чтобы потом продать их тому, кто заплатит больше всего. Однако когда девчонки заметили странный корабль, дрейфующий рядом, они решили вырваться и сбежать. Корабль уже на ладан дышал и разбился возле нашего Убежища, оставив после себя то, что мы прозвали Угрожающим Корпусом. Такое совпадение показалось нам подозрительным, но они рассказали нам о женщине с фиолетовыми глазами из снов, которые мы тоже видели... Теперь они СЛИШКОМ счастливы командовать нашей Лабой, если мы стерпим их непомерные запросы и эксцентричность - например, отказ носить любую одежду, так как на своей станции они ее не носили." STR_SPACE_SURVIVAL_UFOPEDIA: "Задерживаться в космосе на долгие сроки для нас, Уберов, особо сложно, так как мы живем за счет циркуляции хеллерия внутри экосистемы. Мы не можем его просто есть, поэтому нужно научиться создавать подходящую для нас окружающую среду, прежде чем устремляться в пустоту космоса." STR_MEDICINE_UFOPEDIA: "Это не миф, это жизнь: попав в переплет, можно получить ранение. Самые опасные - те, которые могут сразу тебя убить. Далее идут фатальные раны. Раненый солдат теряет столько ОЗ каждый ход, сколько у него таких ран, пока не умрет или не получит помощь. Потеря здоровья влияет на боевые навыки, снижает восстановление ОВ и постоянно наносит оглушающий урон. Раны в голову и руки сильно снижают точность стрельбы, раны в тело уменьшают восстановление ОВ, а в ноги - ОД.{NEWLINE}Мы бы потестили еще, Кэп, но команда не горит желанием участвовать. Не желаете ли наловить для нас добровольцев?" STR_ADVANCED_MEDICINE_UFOPEDIA: "Мы достигли уровня биотехнологий, известных только наиболее доверенным слугам Звездных Богов. Клонирование, вечная молодость и продвинутая магия разума - все это теперь в наших руках." STR_ADVANCED_CLONING_UFOPEDIA: "Теперь, если нужно, мы можем клонировать все виды экзотических биоматериалов, катализатором будут хеллериевые микробы (нужны Центр клонирования и Экстрактор)." STR_PHARMACOLOGY_UFOPEDIA: "Ахх, таблетки, эликсиры, отвары! Настоящие друзья любого Лаботряса, Кэп! Ну да ладно, веселье весельем, практическая польза от этого открытия гораздо больше. Мы открыли путь к прогрессивным методам лечения, а также боевым наркотикам. Кроме того, мы можем производить медикаменты и продавать их нуждающимся за очень хорошие деньги. Спаси мир и разбогатей!" STR_COMBAT_DRUGS_MANUFACTURING_UFOPEDIA: "Просто взболтайте и потрясите. Ну, реальность куда сложнее: нужно построить Химзавод. Зато мы сможем изготовить столько боевых наркотиков, сколько захотим. Серьезно." STR_TRANQUILIZERS_UFOPEDIA: "Наше изучение медицины одарило нас чисто академическим по ценности знанием... Ну, не совсем. Дротики, покрытые новыми, сильнодействующими транквилизаторами, сделают взятие заложников проще, чем когда-либо." STR_STEALTHSUITS_UFOPEDIA: "Похоже, что частичная невидимость стелс-костюмов достигается за счет преломления видимого света и электромагнитного излучения. Технология очень экзотическая и работает на принципах, которые чужеродны для науки и людей, и Звездных Богов. Напоминает эффекты невидимости Вуду, но, кажется, Вуду здесь не при чем." STR_GRAV_CORPSE_UFOPEDIA: "После того как мы заграбастали так называемый 'антигравитационный модуль', разобраться в принципах его действия было несложно. Теперь мы можем воевать и в небесах, не обращая внимания на противную гравитацию. Но будьте осторожны: проводка АГМ очень нехорошо реагирует на воздействие всякой химической дряни." STR_INSPECT_MACHINERY_UFOPEDIA: "Эй, Кэп, я от Кустарей. Что, что-то не так с моей одеждой? Я не из этих Лабошлюх, просто в нашу жару это практично, ясно? Мы поковырялись в оборудовании на базе. У нас есть Экстрактор для выгонки хеллерия и Спиртзавод для очистки жидкостей. А Защищенный Склад: какая секазная пушка, какие перегородки! Пока мы можем строить лишь обычные склады. Чтобы получить больше ништяков, нам нужно перетереть с торговцами за инструменты и ресурсы. Простые сооружения можно строить поверх старых, экономя время и деньги. В общем, если нужны результаты тяжелого, потного труда, сообщите нам. И, Кэп, ради всего святого, не просрите этот Угрожающий Корпус, у меня встает от одного взгляда на него. Много болтаю? Вот, возьмите, вам надо покурить. (Получены сигареты)" STR_SCI_REP_UFOPEDIA: "Хей, Кэп, я ваш любимый Лаботряс. Ну и жарища, давайте поговорим поскорее.{NEWLINE}{ALT}>СЧЕТ.{ALT} Будем востребованы - будет и бабло. Миссии изматывают, а вот исследования, особенно допросы, приносят много дурной славы.{NEWLINE}{ALT}>МАСТЕРСКАЯ.{ALT} Нужна для производства полезных штук. А для нее нам нужны инструменты и знания о них. Свяжитесь с Торговцами и Строителями, изучите инструменты и оружие, а также наряды из суперволокна для тупых Кустарей: им не помешает забавный дресс-код.{NEWLINE}{ALT}>НАУКА.{ALT} В Лабе тесно. Мне... нам нужно немного... приватности для исследований. У меня есть кое-что на уме, но нужно тут прибраться и изучить Сверхпроводники. Пам-пам, до встречи, Кэп..." STR_SCHOOL_BOOKS_UFOPEDIA: "Мы накопили достаточно книг и руководств, чтобы поднять все эти научные дела на совершенно иной уровень, возможно, у нас появится лазерное оружие или даже бессмертие. Что, кстати, значат все эти таинственные слова? Выбить из человека информацию мы можем, но вот вбить ее в него... Похоже, нам надо больше читать. Постройте нам Библиотеку, а?" STR_SCHOOLING_2_UFOPEDIA: "Чтение книг и решение уравнений в нашем мире явно непопулярно, да и задачи эти, честно говоря, та еще головная боль, но куда пропадут улыбки и смех ненавистников, когда эта тяжелая работа даст очевидные для всех плоды? Самостоятельное мышление и обдумывание вместо глупого выслушивания и принятия чужих мнений - единственный путь к обретению власти.{NEWLINE}Следующий шаг: нам нужно собрать знания о сверхпроводящих цепях, химии и медицине, а затем запустить проект 'Школьное образование'. Для этого нам также необходимо построить в убежище Библиотеку и, скорее всего, на этот проект уйдет масса времени." STR_SCHOOLING_2_B_UFOPEDIA: "Долгая и изнурительная работа стоила запретного плода. Подняв наши знания до этого уровня, мы обрели понимание сложных технологий. Однако, возможно достичь еще большего могущества - осталось лишь понять, что для этого потребуется." STR_SCHOOLING_3_UFOPEDIA: "Путь от грязнейших ям ада до мраморных бастионов истины пройден. Теперь мы можем постичь даже самые совершенные технологии, однако это еще не конечная остановка. Работы предстоит еще много, но наша цель, абсолютное могущество, стала еще ближе." STR_PIRATEZ_COOKING_UFOPEDIA: "Поджаривать{NEWLINE}игуан-на-палочке или делать яичницу из свежих яиц карнозавра весело, но закидывание глицерина в белую дымящую азотную кислоту уделывает это на раз-два." STR_BALLISTICS_UFOPEDIA: "Пушечные ядра! Насколько они круты? Не нужно отвечать, Кэп! Мы выяснили, как можно изготовить еще больше ядер, причем используя только повсеместно доступные компоненты! Мы также нашли способ изготавливать пушки, способные пробить широченную дырень в стене сарая. Все эти знания точно принесут еще больше пользы, когда мы обустроим нормальную Мастерскую, так что не спешите урезать мне жалование!" STR_FLINTLOCKS_PRODUCTION_UFOPEDIA: "Эй, Кэп, Лаботряски разобрались, как набить наши арсеналы кой-какой взрывчаткой, если возникнет такая нужда. Они взяли да и перегнали нашу Убер-муку в порох. Им лучше продолжить приносить нам пользу, потому как с таким количеством бабла, в какое они нам влетают, искушение выбросить их за борт становится все сильнее." STR_SMITHING_UFOPEDIA: "Подчинить себе тяжелый металл не так уж просто даже для таких крепышей, как мы. Нам не так уж нужно ковать собственно оружие, как модифицировать для наших нужд различные детали и обломки, которые мы добываем из металлолома. " STR_PRIMITIVE_WEAPONS_UFOPEDIA: "Огнестрел, конечно, клевый и стильный, да и шороху наводит как следует, и шумит, но ему и пули нужны. Более простое оружие не нуждается в этих финтифлюшках, при этом оно частенько приносит больше пользы, если пользоваться им с умом." STR_PRIMITIVE_WEAPONS_2_UFOPEDIA: "Из-под качественных инструментов выходят качественные клинки. Без этих инструментов дальнейшее развитие было бы практически невозможным." STR_ALCHEMY_UFOPEDIA: "Алхимия - это смешивание и дистилляция различных компонентов. Особенно интересно последнее; теперь мы можем строить спиртзаводы." STR_POISONED_WEAPONS_UFOPEDIA: "Если бы вы думали, что устранять противников с помощью яда бесчестно, вы бы не читали это, Кэп. И да, мы приготовили кое-какие неприятные сюрпризы для наших противников..." STR_INDUSTRIAL_TOOLS_UFOPEDIA: "Наши изобретательность, хитрость и хозяйственность позволили нам запастись набором разнообразных инструментов, с которыми мы сможем производить куда более сложные машины, чем раньше." STR_EXCAVATION_UFOPEDIA: "Кэп, мы прошли путь от примитивного оружия до менее примитивных инструментов и организации работы. В добыче есть нюансы: расколотый камень нельзя склеить изолентой, а Кустарь из мастерской не может упереть 99 больших каменюк в карманах. Следовательно, требуется логистическая цепочка. Мы сможем проектировать новые сооружения, придумаем новые шуточки про Кустарей, а там, глядишь, и на что-то неизведанное вдохновимся!" STR_GEMOLOGY_UFOPEDIA: "Согласно нашим знаниям о различных высоких материях, для получения тех или иных вибраций, потоков и эффектов используются различные драгоценные камни. Теперь можно покумекать, как сложить все кусочки головоломки: мы пока что не знаем, каких эффектов можно добиться, кроме очевидных. Советую хранить все найденные камушки, чтобы в дальнейшем при помощи их уникальных свойств нащупать правильную волну и призвать великие силы нам на службу." STR_BASIC_INCENDIARIES_UFOPEDIA: "Разрушительная сила пламени вселит страх в сердца наших врагов; получай, жестокий мир!" STR_TINKERING_UFOPEDIA: "Наука еще никогда не была такой веселой! Наши новые ресурсы и оборудование в Мастерской позволят нам, Лаботрясам, проектировать различные устройства и примочки, а также исследовать вещи, изучить которые раньше было невозможно. Переход от мутной теории и философии к практическому применению однозначно радует." STR_SC_WIRE_USE_UFOPEDIA: "Эта технология широко используется во всех передовых системах хранения и распределения энергии. Изучить ее тайны совершенно необходимо для дальнейшего прогресса в нашем понимании предмета." STR_DURATHREAD_WORKING_UFOPEDIA: "Суперволокно - качественный материал, из которого изготавливают удобную и почти неубиваемую одежду и другие изделия, а потом торгуют этим всем на Черном Рынке. Единственный богатый и доступный нам источник - это раздевать персонал Гильдии и других счастливых обладателей. Изделия из суперволокна зачастую дают не только броню, но и защиту от окружающей среды. Эта технология также крайне важна для того, чтобы мы могли построить собственную Мастерскую. Что еще для счастья надо?" STR_DURATHREAD_MANUFACTURING_UFOPEDIA: "Зная технологию дешевого изготовления суперволокна из пластистали, мы можем сколотить состояние. Нам понадобится только Промышленный принтер в месте, где мы хотим запустить производство." STR_PLASTASTEEL_MANUFACTURING_UFOPEDIA: "Мы овладели одной из ключевых коммерческих тайн Звездной Империи - производством пластистали. Оказывается, никакой магии. Только Промышленный принтер, Электростанция и несколько базовых компонентов. Процесс крайне прибыльный, особенно с текущими ценами Гильдии, и обладает потенциалом серьезно ослабить экономическую удавку Империи на Земле. Мы можем добиться этого, исследовав проект 'Торговля повстанцев', после чего одну из ежемесячных вражеских активностей заменят пролеты союзных судов, уверенно поднимающие наш Рейтинг." STR_SYNTHMUSCLE_MANUFACTURING_UFOPEDIA: "Если у нас вдруг закончатся{NEWLINE}синт-мускулы, то теперь мы всегда можем напечатать еще из суперволокна." STR_PRECISION_MANUFACTURING_UFOPEDIA: "Непосредственная выгода в том, что мы можем печатать на Принтере широкий ассортимент имперского оборудования с минимальными издержками. Однако для этого требуется автоматизация, под сборочную линию необходимо выделить 50 рабочих мест." STR_POWER_SUIT_MANUFACTURING_UFOPEDIA: "Мы достаточно развились, чтобы производить запчасти для силовой брони из сырья. Это не только позволит нам перестать полагаться на то, что мы добываем в бою, но и проектировать совершенно новые виды силовой брони. Процесс производства быстрый, но требует много автоматизации, занимая до 100 ед. рабочего места. Также необходим Промышленный принтер." STR_IMPROVED_HELLERIUM_DISTILLING_UFOPEDIA: "Выгонка хеллерия из жижи всегда приносила пользу, но была довольно медленной. Однако с помощью Химзавода и Электростанции мы можем увеличить скорость выкачки хеллерия в пять раз. Впрочем, для автоматизации процесса нужно 75 рабочих мест." STR_AIR_FILTRATION_UFOPEDIA: "Чтобы избежать вреда от химических испарений и не дышать дымом и ядовитыми взвесями, обыденными в загрязненных областях внешнего мира, мы разработали наши собственные варианты защитного снаряжения." STR_CHEMISTRY_UFOPEDIA: "После долгих экспериментов со взрывами всяких штук и их горением, а также опрыскиванием кислотой, мы обрели большее понимание фундаментальных законов, по которым все это работает. Теперь мы можем исследовать более сложные химические вещества с целью как разрушения, так и созидания. Клянусь, мы реально становимся умнее. Так и было задумано?" STR_CHEMICAL_WEAPONS_UFOPEDIA: "Химическая промышленность рулит! Аэрозоли и ядовитые газы способны убить врагов или сделать их недееспособными без присущих взрывчатке бардака и разрушений. Воздействию подвержены все, кому необходимо дышать. Как удобно!" STR_MAGNETOHARMONICS_UFOPEDIA: "Корпус корабля на хеллериевой тяге - это его же двигатель. Это достигается благодаря тщательно выверенным токам, проходящим через сверхпроводниковые цепи, что создает сложную и гармоничную матрицу электромагнитного поля. Овладение этим искусством позволит нам создавать более маневренные суда, а также улучшит наше понимание магнитного оружия и полей. Знай правильную частоту, и нет ничего невозможного." STR_MAGNETIC_CONTAINMENT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Оказалось, что в последние дни угасающего Старого Мира, после завоевания, люди нашли способы обуздать самые неукротимые силы природы при помощи мощных многослойных магнитных полей. Теперь мы овладели этими секретами." STR_MELEE_SUMMARY_UFOPEDIA: "{NEWLINE}Оружие ближнего боя отличается высоким и вариативным уроном, но требует навыка обращения. Следите за параметрами бойцов: оружие, бесполезное в руках слабака, может быть смертельным в руках силача. (ALT в инвентаре или Ctrl-M в бою, чтобы увидеть эффективность оружия в руках конкретного бойца). Многие враги могут избегать ударов, из-за чего они реже будут достигать цели, чем ожидается. Мышцы, расчет и храбрость - ключи к успеху; самоуверенность и недостаток тактической смекалки приведут лишь к кончине." STR_SPECIAL_WEAPONS_UFOPEDIA: "Эта секция описывает экипировку, которая не вписывается в обычные категории: от бензопил и метательного оружия до мушкетов и многого другого. " STR_BOWS_SUMMARY_UFOPEDIA: "Луки бьют по навесной траектории, что полезно на пересеченной местности (но не в лесу, кроны деревьев - это серьезная проблема).{NEWLINE}Точность броска отвечает и за точность, и за весомую часть урона, так что не ждите свершений от бойцов с этим параметром ниже 50; однако опытные солдаты могут наносить довольно серьезный урон стрелами. Для лучника важен высокий запас ОВ, большие луки изрядно его тратят.{NEWLINE}Луки не получают бонус точности от приседания, число ОД для стрельбы фиксированное, так что пользуйтесь мобильностью.{NEWLINE}Стрелы часто наносят урон меньше ожидаемого, так что не полагайтесь на луки в боях 1 на 1." STR_PISTOLS_SUMMARY_UFOPEDIA: "{NEWLINE}Плюс пистолетов в том, что нет штрафа к точности, если занята вторая рука. Они весьма точны, быстро стреляют, и их можно поместить в ячейку быстрого доступа (Б.Д.). Пистолеты идеальны для стрельбы в упор (точность больше 100%). Минусы: малая дальность прицельного выстрела, небольшой урон и меньший бонус к точности при приседании (лишь +10%).{NEWLINE}Мы разобрались, как работают гильзовые боеприпасы, и при наличии нормальной Мастерской сможем их производить." STR_SHOTGUNS_SUMMARY_UFOPEDIA: "{NEWLINE}У дробовиков лучшая точность на коротких дистанциях, но дальность прицельной стрельбы серьезно ограничена. Обычно они стреляют дробью, наносящей огромный урон, но бесполезной против целей в броне.{NEWLINE}Дробовики не требуют особых оружейных навыков (базовый навык 50 + Стрельба/2).{NEWLINE}Лучше всего пользоваться ими в ближнем бою, где убийство обычного врага почти гарантированно; точность вблизи сравнима с винтовочными 90%. Помните, что перезарядка преступно медленная." STR_SMGS_SUMMARY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Категория для двуручных ПП и некоторых Карабинов. У такого оружия скорострельность выше, чем у винтовок, а также быстрее прицеливание, обычно возможно прицельно выстрелить дважды. У них часто уменьшен штраф за использование одной рукой (см. описание оружия), в упор можно стрелять с точностью 90-100%. Также доступна Атака Вразброс. Поэтому ПП особенно полезны для нанесения больших доз добра на средних дистанциях." STR_RIFLES_SUMMARY_UFOPEDIA: "Винтовки являются наиболее сбалансированным и надежным оружием, даже если не блещут ни в едином аспекте. Общие два преимущества:{NEWLINE}> неограниченная дальность прицельного выстрела;{NEWLINE}> 15% пробивание брони с бронебойными патронами (для пороховых). Это же свойственно пулеметам (кроме некоторых) и снайперским винтовкам, если только они не получают бонус к урону от навыков бойца (Винтовки с этим бонусом тоже не в этой категории)." STR_SNIPER_SUMMARY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Основными чертами этого оружия являются низкая скорострельность и серьезное влияние навыков стрелка на наносимый урон. Это значит, что потенциально снайперские винтовки намного убойнее обычных. 'Истинные' снайперские винтовки работают по формуле {ALT}Стрельба^2 * 0.01 навыка{ALT} и почти бесполезны в руках воинов с точностью стрельбы ниже 75. При использовании этой формулы к урону применяются два коэффициента 0-100% вместо одного 0-200%." STR_HEAVY_WEAPONS_SUMMARY_UFOPEDIA: "Тяжелое оружие не просто тяжелое, но и зачастую требует продуманного использования. Если намерены воспользоваться таким, убедитесь, что достаточно физически сильны. Проверьте, не дает ли стрельба из низкой стойки серьезного бонуса к точности. Критически ли необходима свободная вторая рука для использования (красная '2' в инвентаре). А также выясните, насколько велики затраты ОД на атаки. В целом не рекомендуется пользоваться тяжелым оружием в ближнем бою.{NEWLINE}Изучение того, как устроены эти пушки, крайне необходимо для того, чтобы мы сами могли производить тяжелое оружие." STR_EXPLOSIVES_SUMMARY_UFOPEDIA: "Взрывчатка - это весело. Если рванет прямо под целью, то пострадает нижняя, как правило самая тонкая броня, большие цели получают 4-кратный урон. Мощь ослабевает на 10 ед. за клетку, но Огонь наносит полный урон во всей зоне действия.{NEWLINE}{ALT}>Снаряд.{ALT} Выстреливается гранатометами, детонирует при контакте.{NEWLINE}{ALT}>Метательная.{ALT} Как предыдущая, но не требует гранатомета.{NEWLINE}{ALT}>С таймером.{ALT} Взрыв после выставления отсчета в полуходах (0 после вашего хода, 1 после хода врага, 2 после вашего следующего хода и т. д.) - взведите, метните или бросьте под ноги.{NEWLINE}{ALT}>Сенсорная.{ALT} Взрывается, когда кто-то входит в радиус одной клетки от нее." STR_MAGITECH_SUMMARY_UFOPEDIA: "Это сложные, изощренные устройства, повышающие Вуду пользователя. Звездная Империя владеет этой технологией так давно, что сферы ее применения не поддаются подсчету. Это знание жизненно необходимо для разработки нашего аналога такого оборудования.{NEWLINE}Вопреки популярному мнению, маг сам по себе редко является основным источником силы. Нужны инструменты; их эффективность в большей или меньшей степени зависит от ментальных параметров (С.Вуду и Н.Вуду, иногда Храбрость и другие). С.Вуду есть у всех, даже если она не измерена." STR_AMMO_ARCANE_UFOPEDIA: "Знания Ректора позволили нам создать магические пули, которые игнорируют{NEWLINE}3/4 брони, редко подводят и наносят тройной Оглушающий урон, а также губительны для вражеского Боевого духа. Сила Вуду стрелка повышает их мощь (*0,13 на каждые 7 ед. базового урона). Осторожнее, если хотите взять врагов живыми, а не убить: магические пули наносят фатальные раны, и раненых придется лечить. Для производства нужны Гипнопанели." STR_AMMO_MANUFACTURING_1_UFOPEDIA: "Мастерская на связи, Кэп! Не обращайте внимания на взрывчатку повсюду, лан? Мы только сейчас начали разбираться, что с ней делать. Короче, похоже, что с ней делать пистолетные пули довольно просто, и можно будет восполнять запасы, не платя этим хапугам на рынке! Просто следите, чтобы у нас было достаточно химикатов и металлолома! Конец связи!" STR_AMMO_MANUFACTURING_2_UFOPEDIA: "Мы оттачиваем мастерство! Понадобилось время, чтобы понять, как делать стандартные винтовочные пули, но в итоге мы разобрались. Бронебойные пули, однако, делать слишком геморройно, чтобы оно того стоило. Только это, пусть эти сучки из Лабы сразу говорят про особенности пушек, для которых заказывают патроны!" STR_AMMO_MANUFACTURING_3_UFOPEDIA: "Говорят, что огнестрельное оружие уступает в огневой мощи современным технологиям, но это не обязательно так. Мы готовы начать проектировать крайне мощные модели, основанные на чертежах Старого Мира. Пришло время охоты на крупную дичь." STR_CANNONS_MANUFACTURING_1_UFOPEDIA: "Если винтовка вполне годится для убийства людей, то портативная пушка будет лучше по определению. Проблема в том, что такие орудия часто взрываются в руках у стрелка из-за некачественной сборки. Но не теперь. Мы, наконец, можем начать работу над новыми пушками, не будучи ограниченными такой нудятиной, как калибр." STR_MUTANT_GUNS_UFOPEDIA: "Кэп, мы тут подумали - все же вы ведь нам за это платите - и решили, что раз девчонки в целом сильнее людей, то зачем им ограничиваться человеческим оружием? Конечно, более развитая наука предоставляет больше огневой мощи, но если взять оружие попроще и увеличить его размер, то пропорционально должен возрасти и наносимый урон." STR_SHOOTA_PRODUCTION_UFOPEDIA: "Задумка сделать оружие специально для нас всем понравилась, и вот мы разработали более крупные калибры и вместительные магазины Теперь можно делать настоящие пиратские пушки вроде Ручниц и Стрелял!" STR_ACIDIC_AMMO_UFOPEDIA: "Всем известны три основных способа пробить панцирную броню: мощные лазеры, взрывчатка и сабля в руке храброго и необязательно умного воина. У каждого есть свои недостатки. Однако мы обнаружили, что у повсеместно используемых панцирей есть определенная слабость: химикаты. Будучи землянами и потому особенно изобретательными по части орудий убийства, мы придумали несколько видов химических боеприпасов, чтобы воспользоваться этой уязвимостью." STR_EXPLOSIVE_AMMO_UFOPEDIA: "Обладая возможностью делать взрывчатые снаряды в кустарных условиях, мы можем взрывать все вокруг в режиме нон-стоп. Не то чтобы это было необходимо, но путь к этим результатам был сложен и тернист, так почему бы не отметить победу? Все же любят фейерверки, да?" STR_STUN_BOMB_PRODUCTION_UFOPEDIA: "Мы наконец-то постигли - ну, в какой-то мере - секрет Парализующих минибомб Звездной Империи. Оказалось, что они используют ту же странную магию, что и Гипнопанели, а у их конструкции есть что-то общее с Мозговым зондом. Со всеми этими знаниями мы готовы пополнять запасы этих бомбочек для охоты на важных персон, нужен только стабильный источник Гипнопанелей как сырья." STR_LASER_AMMO_UFOPEDIA: "Теперь мы можем производить подходящие ко всем распространенным видам лазерного оружия батареи, используя в качестве аккумуляторов сверхпроводящие контуры. Они будут не такие мощные и долговечные, как хеллериевые батареи, но ненамного хуже - и намного дешевле. Однако зарядка требует такую силу тока, которую Убежище обеспечить не способно, так что нам нужна собственная Электростанция." STR_LASER_AMMO_NUCLEAR_UFOPEDIA: "Эта технология позволила нам разобраться, как воспроизводить такие же батареи для лазерного оружия, как те, что мы находим на поле боя. Однако, самого по себе знания недостаточно, для производства в Убежище должен иметься рабочий Промышленный принтер." STR_LASER_AMMO_AP_UFOPEDIA: "Обретя глубокое понимание физики волн/частиц на уровне нейтрино и подпространства, мы открыли способ повысить мощность лазерного оружия. Сделать это легко, вставив в него новые энергоносители. Усовершенствованные радиаторы предохранят оружие от взрыва. Новые батареи должны улучшить проникание луча сквозь броню примерно на треть, выходная мощность импульса заметно возрастет, но за все это придется заплатить уменьшением количества самих импульсов. Кроме того, мы не сможем извлечь из этих батарей хеллерий." STR_LASER_DISASSEMBLY_UFOPEDIA: "Чтобы начать производить наше собственное лазерное оружие, необходимо было разобраться в его конструкции. Теперь мы можем разбирать лазеры на запчасти, чтобы хранить их более компактно и при необходимости собирать новое оружие.{NEWLINE}Лазеры можно разобрать на четыре основных компонента: Детали энерго-оружия, Лазерные линзы, Фокусирующие кристаллы и Мощные силовые муфты. Ниже приведен список того, какие изделия на какие детали разбираются:{NEWLINE}{NEWLINE}Малые: 1/1/0/0{NEWLINE}Компактные: 2/2/0/0{NEWLINE}Обычные: 2/1/1/0{NEWLINE}Большие: 3/1/2/1{NEWLINE}Большие автоматические: 3/3/1/1{NEWLINE}Очень большие: 4/2/2/2{NEWLINE}Очень большие автоматические: 5/4/3/2{NEWLINE}Малые корабельные: 10/4/4/2{NEWLINE}Большие корабельные: 20/8/8/4" STR_GAUSS_DISASSEMBLY_UFOPEDIA: "Теперь мы знаем, как разбирать Гауссы по аналогии с лазерами.{NEWLINE}Гаусс-оружие можно разобрать на четыре основных компонента: Детали энерго-оружия, Катушки Гаусса, Энергоконденсаторы и Мощные силовые муфты. Ниже приведен список того, какие изделия на какие детали разбираются:{NEWLINE}{NEWLINE}Малые: 1/1/0/0{NEWLINE}Компактные: 1/2/0/0{NEWLINE}Обычные: 2/1/1/0{NEWLINE}Большие: 3/2/2/0{NEWLINE}Большие автоматические: 3/3/1/1{NEWLINE}Очень большие: 4/2/4/1{NEWLINE}Очень большие автоматические: 5/4/3/1{NEWLINE}Малые корабельные: 10/4/4/2{NEWLINE}Большие корабельные: 20/8/8/4" STR_PLASMA_DISASSEMBLY_UFOPEDIA: "По аналогии с менее навороченным оружием мы разобрались, как разбирать плазменное оружие - что не означает, что мы разобрались, как оно работает или как из него стрелять.{NEWLINE}Эти пушки можно разобрать на пять основных компонентов: Детали энерго-оружия, Плазменные камеры, Инерционные ускорители, Мощные силовые муфты и то, что мы называем Магическими движителями. Ниже приведен список того, какие изделия на какие детали разбираются:{NEWLINE}{NEWLINE}Малые: 1/1/0/0/1{NEWLINE}Компактные: 2/2/0/0/1{NEWLINE}Обычные: 2/1/1/0/1{NEWLINE}Большие: 3/1/2/1/1{NEWLINE}Очень большие: 4/2/2/2/1{NEWLINE}Малые корабельные: 10/4/4/2/2{NEWLINE}Большие корабельные: 20/8/8/4/2" STR_LASER_WEAPONS_UFOPEDIA: "Как это часто бывает, собирать лазерные пушки воедино оказалось немного сложнее, чем разбирать. Многие из них слишком сложные, чтобы даже пробовать, да еще и нужно узнать, как производить для них типовые элементы питания. Простейшие, кстати, можем делать хоть сейчас." STR_PARTICLE_WEAPONS_UFOPEDIA: "Похоже, плазменное оружие Звездной Империи - это практичный способ применения другой имперской технологии, известной как бластерные пушки. Это все слишком сложно для нас, но мы способны применить их базовые физические принципы, чтобы жечь врагов плазмой. Да и хеллериевое излучение нам не помеха, а его будет много. Мы ожидаем достичь весьма точной стрельбы и серьезного урона, но без освоения технологии магнитных сдерживающих полей неизбежно падение огневой мощи с увеличением расстояния.{NEWLINE}Для запуска производства нужен Промышленный принтер." STR_GAUSS_CANNON_AMMO_PROD_UFOPEDIA: "Гаусс-орудия мощны, но у нас не было возможности производить для них боеприпасы, мы могли только добывать их в рейдах. Теперь с этим покончено. Методом проб и ошибок и не без везения мы смогли воспроизвести требуемую технологию ковки пластистали." STR_RAIL_WEAPONS_UFOPEDIA: "Достижения в понимании различных технологических аспектов привели нас к созданию собственной линейки оружия Гаусса, мы назвали новинку 'Икс-Гаусс'. Некоторое количество мощности принесено в жертву в обмен на миниатюризацию и лучшую эргономику, что позволит нашим бойцам лучше раскрыть свой потенциал." STR_PLASMA_AMMO_UFOPEDIA: "Плазменное оружие Звездной Империи снаряжается тщательно откалиброванными, крайне компактными магазинами с хеллерием, которые мы наконец-то научились воспроизводить. Для этого нужны Промышленный принтер и Электростанция." STR_PLASMA_WEAPONS_UFOPEDIA: "Знания об экзотических измерениях и фазовой механике помогли выяснить, как улучшить Плазменный Выжигатель. Теперь мы можем призвать на поле боя гнев сильновзрывчатых плазменных шаров с потенциально потрясающими результатами. Стоит сказать, что в сравнении с этим пехотное оружие Звездной Империи... не такое уж и звездное." STR_NUCLEAR_LASERS_UFOPEDIA: "Мы тут пиво лили в глотку, ой, в смысле проводили разработку. Мы готовы проектировать лазеры, черпающие энергию из{NEWLINE}бета-распада. Зависимость от источников энергии, давай, до свидания; и привет, неограниченная огневая мощь.{NEWLINE}Что касается разборки таких лазеров, то вы получите то же количество запчастей, как у обычных. Также сможете повторно использовать всю затраченную на производство пластисталь." STR_NUCLEAR_GAUSS_AMMO_UFOPEDIA: "Мы освоили секреты производства Гаусс-боеприпасов Звездной Империи. Пространственная решетка из пластистали заполнена хеллериевыми кластерами с целью максимизации кинетической энергии. Для воспроизводства технологии нужен Промышленный принтер." STR_SLAYER_BULLETS_UFOPEDIA: "Производить стандартные пистолетные патроны при их доступности на рынке как-то бессмысленно. Поэтому у нас появилась идея сделать особый тип боеприпасов! Эти пули подходят только к пистолетам, так как они разрушаются или заклинивают пушку при автоматической стрельбе или высокой скорости. По сравнению со стандартными боеприпасами:{NEWLINE}{ALT}>{ALT} +50% урона ОЗ;{NEWLINE}{ALT}>{ALT} +50% Шока;{NEWLINE}{ALT}>{ALT} дополнительная Боль (5) наносит урон Боевому духу;{NEWLINE}{ALT}>{ALT} эффективность вражеской брони +x%, где x = мощность пули (чем мощнее - тем хуже для нас)." STR_AQUA_AMMO_UFOPEDIA: "Аквапластику можно придать форму острых легких дротиков, множеством которых можно снарядить пули. По сравнению с обычными пулями мощность будет меньше, но такие боеприпасы будут игнорировать 50% брони врага и наносить Режущий урон вместо Бронебойного. Только некоторые виды оружия могут использовать такие боеприпасы, в основном это пистолеты-пулеметы." STR_PLASTASTEEL_MUNITIONS_UFOPEDIA: "Использовать пластисталь в производстве обычных боеприпасов дорого, но есть и преимущества. Заменив оболочку пули, мы получим больший урон, при этом сохраняя бронебойные качества пуль в цельнометаллической оболочке. Магазины можно делать тоньше, тем самым увеличивая их емкость примерно на 1/5. Однако, эта технология практична только для скорострельного оружия вроде автоматов и пулеметов." STR_EP_MUNITIONS_UFOPEDIA: "Используя сверхпроводник для заключения мощного заряда энергии в кончике пули, возможно производить так называемые{NEWLINE}ЭМИ-боеприпасы. При всей дороговизне такие пули способны вызывать ужасные электрические ожоги и наносить четырехкратный Оглушающий урон (игнорируя иммунитет к Шоку)." STR_MAG_MUNITIONS_UFOPEDIA: "Вместо того чтобы тратить силы в попытках создать полноценное рельсовое оружие, мы вдохновились Рельсотроном и разработали магнитные боеприпасы, которыми можно стрелять из достаточно мощного огнестрельного оружия. Патронам нужны источник питания и магнитные катушки, потому магазины стали тяжелее, но мощность возросла на 25-50%. Игнорирование брони, увы, если и было, то сплыло." STR_NUCLEAR_MUNITIONS_UFOPEDIA: "Вы просили больше огневой мощи, Кэп, и мы рады показать результаты. Используя минимальное количество хеллерия в качестве метательного заряда и усиленную боеголовку из пластистали, мы смогли создать еще более мощные боеприпасы для оружия, способного выдержать очень большие нагрузки при стрельбе такими пулями. Мы могли бы предупредить вас, что эти новые патроны немного нестабильны, но бойцы все равно не послушают, так что смысл париться?" STR_ELERIUM_EXPLOSIVES_UFOPEDIA: "Использовать хеллерий в производстве взрывчатки очень непросто, но мы теперь можем делать и это, в{NEWLINE}какой-то степени. Большая часть задействованного хеллерия обречена на распад, эффективность будет в районе 10-20%, так что мы больше рассчитываем на обычную взрывчатку, с которой он смешан. Но вообще, если вам нужен хороший взрыв, то жаловаться не на что." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Изучив множество различных оружейных конструкций и сдерживающих полей, мы считаем, что достаточно разобрались в химии хеллерия, чтобы высвободить всю его разрушительную силу безопасным для нас способом. Более или менее. Короче, у нас есть чертежи для новых ракет и гранат, которые вам понравятся. Но для их производства понадобится Термоядерная топка - это то, что вам не понравится." STR_ATOM_POWER_UFOPEDIA: "Да-да, теперь у нас есть некое понимание того, как работает ядерный распад - ну, расщепление атома. Однако мы все еще без понятия, почему Звездные Боги так гневаются на это технологию. Может потому, что она зиждется не на их хеллерии, а на чем-то менее... богоугодном.{NEWLINE}Пока что мы худо-бедно разобрались в предмете, но многое еще предстоит осилить. Для производства любых связанных с атомными технологиями изделий в Убежище должны быть Химзавод и Электростанция." STR_ELECTRICS_UFOPEDIA: "Мы изучили основополагающие принципы Силовой проводки. И спалили немало экземпляров прежде чем поняли, как их можно использовать для генерации всех видов мощных разрядов, например, нестабильных силовых полей для улучшения нашего холодного оружия. В Силовой проводке таится куда больший потенциал, чем кажется с на первый взгляд, она нужна не только для преломителей и голограмм. Для дальнейшего прогресса нужно изучать энергетические технологии и материаловедение, а также допрашивать вражеских лидеров." STR_POWER_SOURCE_TWEAKING_UFOPEDIA: "Оказывается, что тонкой настройкой двигателя под конкретный каркас можно добиться лучших показателей, чем просто установкой случайного движка, что не удивляет. Все это и даже больше стало доступным, когда мы поняли, что машины приводятся в движение незримыми, но ощутимыми силами, по сути являющимися потоками определенных мельчайших частиц материи/энергии. " STR_SELF_REPAIRING_HULL_UFOPEDIA: "Обшивка и другие компоненты авиатехники состоят из отдельных модулей, которые способны саморемонтироваться при обеспечении подвода энергии и материалов. Молекулы переносятся по углеродным нанотрубкам и наращивают кристалл пластистали, закрывающий пробоину или восстанавливающий царапины. Теперь мы можем проектировать суда, которые чинят сами себя." STR_FIGHTER_CONSTRUCTION_UFOPEDIA: "Разработка собственного истребителя, который был бы лучше корявого Охотника, казалась невозможной, пока мы не получили чертежи исправного коммерческого судна. Оказалось, что по факту устройство имперской техники до тупого простое, проблема лишь в высокотехнологичных компонентах, которые невозможно воспроизвести, мы должны их добыть (и изучить)." STR_MINI_POWER_SOURCE_UFOPEDIA: "В мощных двигателях хеллерий сгорает без остатка, но его изотоп можно использовать в качестве элемента питания, извлекать энергию из которого можно постепенно. При таком раскладе плотность энергии будет гораздо ниже, но сам энергоноситель можно подзаряжать. Все это очень непросто, однако может открыть нам путь к созданию таких вещей, как силовая броня." STR_COMMUNICATIONS_UFOPEDIA: "Подпольная информационная сеть, которую так любят Лаботрясы, Эфирнет, отделена от официальной сети Голонет, контролируемой Гильдией Торговцев. Что, впрочем, не означает, что нельзя проникнуть в одну из другой. Эфирнет, которым пользуются практически все сообщества, основан на бесчисленных частных приемопередатчиках, сообщения между которыми сильно заскремблированы, чтобы затеряться в дебрях электромагнитных помех. Именно через Эфирнет Джек выходит на связь с нами и всеми племенами, и там же общаются представители Черного Рынка и Альянса Мутантов." STR_OPTRONICS_UFOPEDIA: "Все вычисления в технологиях Империи основаны на так называемой Оптронике или оптической обработке, также как и мозговыносящие алгоритмы, используемые Звездными Богами. Это в какой-то степени аналогично Электронике Старого Мира, которую мы изучали. Внутренняя механика этих устройств невероятно сложна, пытаться разобраться в них - безнадежное дело. Однако, чтобы заставить их трудиться на наше благо, нам потребовалось лишь поднатореть в их языке, да собрать набор ворованных программ для наших расчетов. А от программ и деталей, на освоение которых могут уйти годы, мы избавились." STR_CODE_BREAKING_UFOPEDIA: "Многие продвинутые пушки и другое барахло, что мы находим, защищено бесячими личными замками, основанными на алгоритмах генетического шифрования, о которых нам любезно рассказала Медик Академии. Теперь же мы можем создать вирус, который эффектно сметет эти барьеры и позволит нам спиратить эти артефакты!" STR_DATA_ENCRYPTION_UFOPEDIA: "Когда речь заходит о программировании, понимаешь, что Звездные Боги носят свое имя не просто так. Их шифрующий софт невозможно взломать, а их алгоритмы позволяют сжать передаваемые данные на 99%, облегчая межзвездные коммуникации и позволяя хранить целые оцифрованные личности на очень малых кристаллических оптронных матрицах. Человеку нереально разобраться в этих расчетах, но нам удалось подобрать набор утилит и бэкдоров для обхода защиты; а также программы, позволяющие нам запускать в работу высокопроизводительные дата-центры." STR_PBA_TRAINING_UFOPEDIA: "Девочки не особо тянутся работать с техникой, которая слишком сильно лезет в их личное пространство, например, с тяжелыми бронекостюмами и кибернетикой. В отличие от оружия, такие вещи считаются злой магией. Однако для дальнейшего развития жизнь бок о бок с машинами неизбежна. Мы подготовили специальный учебный курс и надеемся победить суеверия в этой области." STR_THERMAL_EXCHANGE_MESH_UFOPEDIA: "Работа в агрессивной окружающей среде требует костюма, который полностью изолирует вас от неблагоприятных условий и предоставляет уникальную возможность свариться вкрутую. Охлаждение воздухом по понятным причинам невозможно, а жидкостное чересчур громоздко. Решить головоломку можно, если использовать волокна с повышенной теплопроводностью. Определенно, это айс, ваша кожа заценит!" STR_EXOSUITS_UFOPEDIA: "Любой Экзо-костюм позволяет выжить в экзотических и опасных средах. Например, на планетах, лишенных подходящего для дыхания воздуха. Не путайте с костюмами 'КСМ', пригодных для абордажа в космосе, и для которых абсолютно необходимы движители.{NEWLINE}Разработка Экзо-костюма - это серьезное предприятие: начиная от обоснованного страха бойцов перед человеком-машиной и заканчивая множеством систем, обеспечивающих комфортное пребывание в тесном герметичном пространстве." STR_CYBERNETIC_INTERFACE_UFOPEDIA: "Голографические дисплеи и ввод через препроцессор позволяют оператору реагировать быстрее и точнее, чем при возне с кнопками и переключателями. Взламывать файлы станет намного веселее, а также мы сможем производить более сложные истребители и летающие бронекостюмы." STR_MIND_MACHINE_INTERFACE_UFOPEDIA: "Идеальный командный интерфейс; машина, слитая в одно целое с оператором. Девушка слышит, видит и чувствует то же самое, что и машина, и отдает ей команды мысленно. Это не только повышает эффективность управления, но также элегантно и компактно." STR_SMART_WEAPONS_UFOPEDIA: "Мы начали проводить увлекательные эксперименты по настройке трофейных Исполняющих ИИ для управления автономными оружейными системами! Нет, это не значит, что мы можем немедленно начать строить роботов-убийц, по крайней мере, пока не появится подходящее шасси. Менее амбициозно, но более многообещающе выглядит установка Исполняющего ИИ в стрелковое оружие с целью добиться автоматического прицеливания в реальном времени!" STR_HYPERWAVES_UFOPEDIA: "Гиперволнами умники-инженеры называют невидимые и неощутимые каналы мгновенной связи. С этим знанием мы можем построить устройство, предназначенное для расшифровки сигналов судовых приемопередатчиков, что означает не только мгновенное обнаружение, но и получение данных о том, что за корабль, кто на борту и зачем летит. Однако это означает тонны возни с криптографией, так что плоды подъедут нескоро." STR_SHIELDS_GOLD_UFOPEDIA: "Преимущество Преломителей - это простота в применении. Они создают пузырь, похожий на жидкий кристалл, держащийся за ЭМ-поле хозяина. Оглушающие, Химические и Био-атаки длительного действия имеют небольшой шанс ранить владельца, нанося только 25% урона. Лазеры, Электричество{NEWLINE}и Уколы наносят только 50% урона. Плазменные, Режущие, ЭМИ, Варп и Пси-атаки остановить проблематично, они наносят полный урон. Огонь вносит хаос в работу устройства и наносит 250% урона. Бронебойные и Контузящие атаки достаточно злы, чтобы просто проигнорировать Преломитель." STR_SHIELDS_BLUE_UFOPEDIA: "Эти волшебные щиты создают барьер, называемый 'твердым светом', который принимает геометрические формы и следует за владельцем согласно искусной программе. Они прекрасно блокируют атаки грубой силой: 25% урона от Бронебойного, Зажигательного и Контузящего оружия. Хороши против экзотических энергий: 50% урона от ЭМИ, Варп и Пси-атак. Защищают и от сильных энергетических зарядов, будь то Лазеры, Плазма и Электричество. Проблемы только с медленными маломощными угрозами: Режущие и Колющие атаки наносят обычный урон, а Оглушающие, Химические и Био-атаки спокойно проходят сквозь щит." STR_SHIELDS_PURPLE_UFOPEDIA: "Щиты-дезинтеграторы создают не барьер, а скорее ауру, которая набирает наибольшую плотность внутри защищаемого предмета или владельца, делая его устойчивым к перманентной деформации.{NEWLINE}Варп, ЭМИ и Пси-атаки щит делает почти безвредными, наносящими лишь 25% урона.{NEWLINE}Оглушающие, Химические и{NEWLINE}Био-атаки еще работают, но хуже, и щиту наносится только 50% урона.{NEWLINE}Прямые виды атак, такие как Бронебойные, Зажигательные, Контузящие, Режущие и Плазменные, наносят полный урон.{NEWLINE}Наконец, только Лазеры, Уколы и Электричество достаточно сфокусированы, чтобы игнорировать такие щиты вообще." STR_SHIELDS_RED_UFOPEDIA: "Энергощит во многом похож на облегающую броню из циркулирующей энергии, противостоящей любой чужой энергии напрямую, словно армия.{NEWLINE}Самые сфокусированные атаки встречают самое жесткое сопротивление: Лазеры, Уколы и Электричество наносят только 25% урона. Бронебойные, Зажигательные и Контузящие атаки наносят 50% урона.{NEWLINE}Чем 'мягче' атака, тем менее яростный отпор она встречает, и тем больше расход энергии. Режущие, Плазменные, Химические, Оглушающие и Био-атаки наносят полный урон.{NEWLINE}ЭМИ - это бич данных щитов, быстро истощает их энергию, нанося 250% урона. На Варп и Пси-атаки щит не реагирует." STR_SHIELDS_ENERGY_CIRCUITS_UFOPEDIA: "Красные щиты тратят прорву энергии. Чтобы по-настоящему управлять их работой, мы должны разобраться, как направлять энергию в упорядоченной манере, чтобы не взорвать предохранители и не обжечь владелицу слишком сильно. Выяснилось, что проблему решает решетка из сверхпроводников с правильно размещенными в качестве резисторов драгоценными камнями." STR_SHIELDS_DYNAMIC_COMPUTING_UFOPEDIA: "Синие щиты требуют не массивной подпитки энергией, а большой вычислительной мощности. Их эффективность во многом зависит от сложных расчетов, чтобы установить барьер на правильной частоте в правильной точке пространства и времени. Понять, как достичь этого, и обрести контроль над этой технологией, не до конца понимаемой даже Академией, было невозможно без понимания некоторых базовых принципов Божественного Кода." STR_SHIELDS_1_UFOPEDIA: "Мы провели предварительные наблюдения, связанные с природой этой восхитительной технологии. Силовые щиты вбирают в себя урон прежде, чем он достигнет брони, и их сопротивления различным его видам могут очень отличаться, но сами по себе они брони не дают. Силовые щиты бесполезны против следующих видов урона: Очаровывающего, Удушающего,{NEWLINE}Анти-Е511, Теплового и Замораживающего.{NEWLINE}В описаниях ЩИТОВ первое число означает максимальную емкость, а второе - это регенерация в начале каждого нашего И вражеского хода." STR_SHIELDS_2_UFOPEDIA: "Изучив сложный силовой щит вражеской большой шишки, мы придумали смелый, но очевидный способ использовать щиты в качестве ручных... щитов. Умение смешивать, сочетать и складывать эффекты нельзя недооценивать. Но у них есть большой недостаток: выгорание. Оно наступает через конкретное время после активации. Если вы не успеете завершить миссию до этого, то щит будет утрачен." STR_FORCEFIELDS_UFOPEDIA: "С полученной от Епископа информацией мы смогли раскрыть секрет корабельных силовых щитов. Они способны проецировать или рассеивать все виды энергий и потому полезны как в нападении, так и в обороне. Как выяснилось, это частичное заимствование технологии корабельных щитов Звездной Империи. Настоящие щиты быстро регенерируют (обычно 0,25% в секунду), но требуют громоздкого оборудования. Я думаю, что мы сможем создать гибридные щиты, пусть и без регенерации, но достаточно малые для установки в фюзеляж. Чтобы их перезарядить, понадобится всего час обслуживания в ангаре." STR_STARGOD_SHIELDS_UFOPEDIA: "Нет ничего странного в том, что Звездные Боги шарят в щитах, и щиты на их кораблях на голову выше дешевых поделок Церкви. Щиты Звездных Богов эффективны, и у них есть немало вспомогательных примочек, повышающих их пользу. Большая часть их физики слишком чудна, чтобы понять, допросы тоже не слишком много проливают света, но я думаю, что мы достаточно разобрались как минимум в одном. С хорошей технической базой мы сможем создать достаточно компактные перезаряжаемые щитовые системы, которые можно будет ставить на корабли." STR_SUBSPACE_UFOPEDIA: "Чтобы пройти сквозь 'Черную дыру', а не убиться в ней, суда Звездных Богов входят в параллельное измерение, 'Подпространство'. Говорят, оно существует вне обычного пространства-времени, и в нем возможны гораздо большие скорости, чем при 'искривлении'. Но туда нельзя попасть иначе как через пару 'Червоточин', связанных со своей 'Черной дырой' каждая, и нельзя вычислить, когда можно открыть врата и сколько продлится путешествие." STR_GRAVITY_PHYSICS_UFOPEDIA: "Звездная Империя в совершенстве владеет управлением гравитацией, в чем легко убедиться, смотря на работу{NEWLINE}Грав-сбруи и техники с гравимодулями. Полученные нами общие знания позволят оптимизировать наши собственные подобные технологии." STR_LIQUID_METALS_UFOPEDIA: "Хорошо известно, что пластистали придают форму с помощью магнитных полей, но тот факт, что некоторые жидкости могут иметь похожие свойства, малоизвестен. Эта технология имеет множество применений: от охладителей с переменной теплопроводностью до полиморфных жидкостей, которые быстро принимают заданную форму, реагируя на магнитные поля. Возможна даже жидкая броня, способная рассеивать тепловую и кинетическую энергию, закрывать слабые места и открываться по желанию. Полностью эту технологию мы с нашими ресурсами не потянем, но по крайней мере узнали многое." STR_TRACTORS_AND_REPULSORS_UFOPEDIA: "Это важный технологический секрет Звездной Империи. Притяжители и репульсоры используются для перемещения массы без физического контакта, часто на большие расстояния и в огромных масштабах. Принцип действия неким образом опирается на гиперволны и физику гравитации. В простейшей форме это наблюдается в гравилифтах. Мы уверены, что при достаточном багаже теоретических знаний сможем воспроизвести эту технологию для наших злодейских нужд." STR_PHASE_SHIELD_UFOPEDIA: "Наверное, самая экзотическая и чудесная технология Звездных Богов, основанная на странном эффекте 'фазового сдвига', когда предмет существует в нашей реальности, но не совсем. Применительно к пользователю фазовый щит может сделать его невидимым для глаз и неосязаемым для большинства атак, и в это же время сохраняется возможность атаковать других. Однако, обмануть пси-восприятие или сканеры движения по-прежнему нельзя. С кораблями эффект менее впечатляет, просто здорово возрастает емкость щита." STR_ETHEREAL_TRAVEL_UFOPEDIA: "Искривляющий двигатель позволяет править Империей, но Звездные Боги презирают его хаотичную природу. Они любят путешествовать в одиночку или небольшими группами на субсветовых скоростях, внутри пузырей психической энергии, которые оберегают их от опасностей космоса. Такие путешествия длятся сотни тысяч лет, но бессмертные Звездные Боги не парятся. С собой они берут только огромные массивы сжатой информации, а прибыв в место назначения создают для себя все, что им нужно." STR_NEURAL_SCANNER_UFOPEDIA: "Тщательно охраняемый секрет Звездных Богов, это изощренное устройство способно читать, изменять и стирать содержимое разума. В Звездной Империи используется для разведки, а также загрузки навыков, знаний и лояльности прямо в только что клонированных солдат.{NEWLINE}Однако у Сканера есть свои ограничения. Каждый разум, особенно развившийся естественным путем, обладает уникальной, очень сложной структурой, что делает глубокую обработку трудной, несовершенной и разрушительной.{NEWLINE}Менее мощная портативная версия Сканера известна как Мозговой зонд." STR_SENSOSPHERE_UFOPEDIA: "Устройство, используемое в основном клиентами Звездных Богов. Получатель услуги находится в состоянии невесомости внутри звуконепроницаемой и непрозрачной с его стороны сферы, которая сканирует и стимулирует нервные окончания. Так можно создать виртуальную реальность, из которой нельзя сбежать. При желании наблюдатели тоже могут испытать вызываемые ощущения посредством Магического интерфейса. Спектр применения: от наказаний и допросов до тренировок и развлечения." STR_RETEGES_UFOPEDIA: "Секрет вечной жизни был открыт Звездными Богами очень давно. Используемая ими некромантская технология называется 'Ретегеш'. Никому, кроме их народа, не дозволено пользоваться ею, и никто не знает в точности, как она работает, хотя общая механика известна. Принцип в том, чтобы переместить сознание или, если угоднее, душу из умирающего тела в новое через способную это выдержать матрицу." STR_DISRUPTOR_MYSTICISM_UFOPEDIA: "Этот экзотический раздел Пространственной Физики, по всей видимости, едва доступен даже Звездным Богам. Наши источники заявляют: родина технологии - это таинственное место, известное как 'Измерение Икс', где обитает раса гипер-продвинутых пришельцев. О самих существах и о том, как эта технология работает, известно мало. За исключением двух вещей. Первая: принцип работы Фиолетовых щитов и порталов. Вторая: некоторые аспекты можно воспроизвести с помощью мистических сил, если удается достичь подходящей настроенности. Именно так Ретикулянам удается их использовать и, по слухам, именно поэтому они недоступны ни самим Звездным Богам, ни их прихвостням." STR_GAUSS_UNLOCK_UFOPEDIA: "Мы наконец-то нашли инструменты для взлома или, скорее, обхода кодов блокировки Гаусс-оружия. Теперь мы можем свободно им пользоваться." STR_PSI_UNLOCK_UFOPEDIA: "Оказалось, что оружие Звездной Империи - Плазмаганы, в частности - работает на чистой магии. Ну, не совсем работает, но чтобы пользоваться или еще что-то делать с ним, нужно обеспечить связь стрелка с оружием на магическом уровне. Быть волшебником не требуется, научить можно каждого... даже если в отдельных случаях этот процесс медленный и печальный. К делу: мы теперь можем пользоваться этим оружием, а также разбирать на части, чтобы узнать все его секреты." STR_KULTUR_UFOPEDIA: "Мы стали пиратами и противопоставляем реальности наши идеалы. Что же делает пирата тем, кто он есть, здесь и сейчас?{NEWLINE}{NEWLINE}>ЖЕСТОКОСТЬ. Сложно спорить с принципом 'если у вас что-то не получается, вы просто недостаточно стараетесь'.{NEWLINE}{NEWLINE}>ХИТРОСТЬ. Потому что умный подход к работе выгоднее усердного, особенно когда за нас работают другие.{NEWLINE}{NEWLINE}>ВЫЖИВАНИЕ. Ну вы гляньте на нас - мы будем, типа, вершиной пищевой цепочки!{NEWLINE}{NEWLINE}>СТРАННОСТЬ. Кто мы такие? Почему мы здесь? Затем вы начинаете задаваться вопросами вроде 'как мне зажить лучше?' И, наконец, это приводит к 'как я могу править миром?'.{NEWLINE}{NEWLINE}Это четыре краеугольных камня нашей пиратской культуры. Они все важны, но изучение каждого займет время, так скажите же, куда нам копать дальше!" STR_SS_OPERATIONS_UFOPEDIA: "Разрешение рабам-солдатам войти в наши ряды немедленно вызвало у нас взрыв идей на тему, как все организовать. Они дали нам знания об оружии, об охоте с собаками, о разных механических штучках (последние два момента разовьем дальше, выполнив ряд условий). Их связи также дадут нам получить новые товары у Торговцев, которые иначе были бы недоступны. Но девчата не знают, как им к этому относиться.{NEWLINE}(-200 Рейтинга, получен Ящик выживальщиков)" STR_BONDING_CEREMONY_UFOPEDIA: "Говорят, что в старину воины занимались любовью перед битвой. Мы не знали мужчин, пока томились в плену, и у них есть чему поучиться, а не только обрести силу в их уверенных объятиях. Этот праздник любви и единения противоположностей положительно сказался на настроении команды и открыл нам глаза на новые возможности.{NEWLINE}(+200 Рейтинга)" STR_SHAKEUP_CEREMONY_UFOPEDIA: "Молодые девочки-новобранцы не только неопытны, но и не разделяют наш Путь Пирата. Мы подумали, что шоковая терапия может стать лучшим решением! А под шоковой терапией я понимаю погружение в хеллериевую жижу в шахте Экстрактора, дабы закалить тело и дух! В этом суровом испытании придется выжрать цистерну Самогона, что приведет к незначительной потере памяти. Да, а также это выведет девочку из строя на неделю или три. Так как посвящение должно проходить в грубой и страшной манере, вся надетая на ней одежда будет уничтожена." STR_GLADIATOR_TRAINING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Если в Убежище есть нормальное Звериное логово, мы можем проводить в нем гладиаторские бои! Любой отправленный туда воин научится многому, но обучение будет очень болезненным. Очень, очень болезненным. Ну и нужно обладать минимальной подготовкой (СИЛ 30, ОВ 60, ХРА 30)." STR_PIRATE_LIFE_UFOPEDIA: "Мы, девочки, ничего не знаем о мире и о том, как он работает, но так как нас втянули в эту странную схему с властями, а жить теперь мы будем вместе, нужно выбрать общие цели, чтобы не цапаться между собой! Лаботрясы подкинули годную идею: станем пиратами! Будем стильными искательницами приключений и богатств, не уважающими частную собственность! И в то же время будем жить с честью, не боясь смерти, бороться за безопасную жизнь для наших людей, и этим зарабатывать уважение к себе!" STR_PARTY_UFOPEDIA: "Ох и хорошо ж мы оттянулись, отмечая наше новое жизненное кредо... Честно говоря, я почти ничего не помню, но если все остальное было еще безумнее, то слово 'оргия' наверняка подойдет больше всего... Ну ладно, я слышала, что наши успехи вовсю обсуждают в общинах поблизости, что наверняка позволит нам как следует кое-кого впечатлить...{NEWLINE}(+250 Рейтинга)" STR_JACKSTOWN_UFOPEDIA: "В этом городе, управляемом эпатажным лидером Локк'Нааров, 'капитаном' Джеком, мы можем проворачивать большинство наших сделок на Черном Рынке. Цены возмутительны, но в городе есть мощное и многочисленное ополчение, плюс мы не найдем цен лучше этих ни в одном из торговых городов Черного Рынка, потому нет другого выбора, кроме как играть по их правилам.{NEWLINE}(Разблокировано больше товаров и сведений)" STR_CONTACT_BLACK_MARKET_UFOPEDIA: "В нескольких милях от нашего Убежища живет племя Локк'Нааров. Эта группа низкорослых, длинноухих мутантов управляет близлежащей торговой точкой, где стягивающихся отовсюду чужеземцев встречают знаком 'прошлое мертво, настоящее переоценено'.{NEWLINE}В таких местах ежедневно проворачивают всевозможные сделки, часто незаконные. Идеально для приема поставок, продажи добычи, увеселения и найма любых людей, от строителей до боевиков. Таких расположенных на различных задворках мест для собраний, которые правительства не могут или не хотят контролировать - бесчисленное множество.{NEWLINE}Все эти сообщества мутантов-оборванцев образуют вольную мировую сеть, называемую Черным Рынком - обширное, неуправляемое и неконтролируемое образование, полное мошенников, неудачников и изгоев типа нас." STR_CONTACT_MUTANT_ALLIANCE_UFOPEDIA: "С нами связались представители так называемого Альянса Мутантов: независимой организации глобального масштаба, которая защищает права всех мутантов (особенно нищих и обездоленных). Со всей этой болтовней о политическом давлении и умеренном сопротивлении эти самозваные представители мутантов кажутся довольно мутными (я думаю, наверняка продадут своих союзников, если потребуется), но у них есть связи с каждым правительством на планете. И они пришли не с пустыми руками: нам подарили учебники и доступ к подпольной сети снабжения Альянса, а также замолвили за нас словечко перед важными шишками из властных структур (+1500 Рейтинга).{NEWLINE}Взамен они ждут, что мы будем помогать в отражении Погромов мутантов. Нам будут чаще о них сообщать, и если мы не обеспечим хотя бы минимальное вмешательство, каждый обойдется нам в -1000 Рейтинга." STR_CONTACT_DEALERS_UFOPEDIA: "Покупать товары, доступные только порядочным жителям городов, не так-то просто для тех, кто идет по пути славы, но нам удалось завести жизненно важные связи, которые дают нам возможность закупать такие вещи через различных посредников." STR_CONTACT_KRAZY_HANNA_UFOPEDIA: "Эта леди-мутант продает военное оборудование дольше, чем кто-либо может вспомнить, и, по правде говоря, является легендой Черного Рынка. Подобраться к ней было непросто и не обошлось без пары замесов с ее дроидами-охранниками, так как она не выносит 'идиотов'; но все недопонимания развеялись, стоило нам только начать вести себя вежливо и потрясти кошельком." STR_CONTACT_GUN_EMPORIUM_UFOPEDIA: "Наш неослабевающий интерес к различным конструкциям оружия привел нас к этим дельцам, обладающим широким ассортиментом редких моделей. Некоторые из этих видов оружия сначала нужно найти и изучить, некоторые доступны уже сейчас." STR_CONTACT_GENERAL_SUPPLIES_UFOPEDIA: "Мы убедили купцов Джекстауна, что нам можно доверять, ну, в какой-то степени. Теперь они будут предлагать нам куда более широкий выбор барахла, в том числе и необходимого для постройки более продвинутых сооружений. Чтобы расширить ассортимент доступного оружия, изучайте добытое с тел павших врагов. Учтите, что у данного поставщика можно будет приобрести только наиболее распространенные пушки." STR_CONTACT_CAR_THIEVES_UFOPEDIA: "Если мы хотим выбраться из этой дыры и свободно путешествовать по планете, нам понадобятся летательные аппараты. Выйти на контакт с угонщиками - умеренно сложно. Достать тачки на аккумуляторах проще, так как люди Джека управляют автомастерской для таких подержанных машин. Помимо того, что мы нажрались как свиньи в процессе переговоров, мы выяснили, что для получения доступа к судам на хеллериевой тяге нам нужно связаться с так называемыми Авторизованными Дилерами (просто воры рангом повыше), но это требует лучших связей с финансовым сектором и знания Социальной иерархии. Мы также можем попытать счастья на Свалке кораблей, они могут помочь нам построить свои суда. Но чтобы с ними разговаривать, сначала нужно узнать их радиочастоты и немного поднатореть в технических вопросах." STR_CONTACT_BUILDERS_UFOPEDIA: "Обитатели местного Цеха Мастеровых могут дать советы, как строить различные сооружения, в том числе настоящие Мастерские.{NEWLINE}Для решения наших проблем со складской площадью можно нанять сторонних Грузчиков. Каждый Грузчик поднимает вместимость складов на 4, за плату $5000 в месяц. Они позволяют мгновенно расширить место под запасы, и не надо ждать постройки склада.{NEWLINE}Строители также могут помочь устроить пойманных нами пленников на честную работу, если есть такой пунктик, Кэп; благо с нами поделятся опытом. 'Собеседования' помечены как 'Работа:'{NEWLINE}в категории 'Вербовка'. Да, когда закончится 'бесплатный период', нам придется им платить." STR_CONTACT_SHIP_JUNKYARD_UFOPEDIA: "Связаться с людьми, торгующими подержанными кораблями, нелегко, но мы не только наладили поставки некоторых запрещенных деталей, но и получили доступ к оборудованию, которое позволит нам строить собственные суда. Учтите, что некоторые корабли работают на дорогом хеллерии." STR_CONTACT_SMUGGLERS_UFOPEDIA: "Контрабандисты смогут достать для нас экзотические товары со всей Галактики: от оружия для наших бойцов до высококачественного барахла для фокусов наших Лаботрясов." STR_CONTACT_MAGIC_SHOP_UFOPEDIA: "Что толку в знании Вуду, если у нас нет ничего, чтобы им воспользоваться? Разговоры с различными мутными, таинственными типами закончились тем, что нас пригласили в это странное место, где торгуют магическими артефактами." STR_CONTACT_MERCENARIES_UFOPEDIA: "После некоторых предварительных переговоров Наемники продемонстрировали желание выполнять наши контракты - пока у нас есть деньги, вопросов не последует. Очень большие деньги, так как будучи теми, кто мы есть, мы не можем рассчитывать на выгодные тарифы.{NEWLINE}(Теперь мы можем заказывать похищения через Черный Рынок)" STR_CONTACT_FUSO_UFOPEDIA: "Фусо! Страна Ниндзя и Самураев! Стоило нам поднять на Черном Рынке кипеж, так они сразу же согласились поставлять нам свое знаменитое оружие." STR_CONTACT_THEBAN_UFOPEDIA: "Контакты со странными владениями Королевы-Матери Клеопатры открыли нам доступ к фивейской моде, магии и транспортным услугам." STR_CONTACT_EUROSYNDICATE_UFOPEDIA: "Торговцы оружием из Синдиката заинтересованы в наших деньгах и предлагают нам два вида своего крайне мощного и крайне дорогого лазерного оружия. Они готовы продать и кое-что получше, если мы будем работать на них - что наверняка означает и очень грязную работу. Будем надеяться, что мы им правда нужны, и из нас не сделают простых коз отпущения." STR_MISSION_EUROSYNDICATE_DEAL_UFOPEDIA: "ВЫСШИЙ УРОВЕНЬ ДОПУСКА ЕВРОСИНДИКАТА ПОДТВЕРЖДЕН. ВАША КАНДИДАТУРА ОДОБРЕНА ДЛЯ МИССИЙ ПО УСТРАНЕНИЮ ДЛЯ НАШЕЙ КОМПАНИИ. БУДЬТЕ ГОТОВЫ ОТРЕАГИРОВАТЬ НА УВЕДОМЛЕНИЕ В ТЕЧЕНИЕ 24 ЧАСОВ. ДОСТУП К ЛАЗЕРНОМУ ОРУЖИЮ ВЫСШЕГО КЛАССА ОТКРЫТ. ПРИЯТНЫХ ПОКУПОК." STR_MISSION_EUROSYNDICATE_DEAL_END_UFOPEDIA: "Наши аргументы, подкрепленные танками и авиацией ССМ, убедили Евросиндикат перестать втягивать нас в неприятности и при этом не прекращать торговать с нами. И почему серьезные игроки так обращаются друг с другом? Так или иначе, они все еще грозная сила, поэтому был необходим компромисс.{NEWLINE}(-2000 Рейтинга)" STR_CONTACT_ARENA_UFOPEDIA: "Мы заслужили доверие нескольких авторитетов Долины Смерти и можем приобрести некоторое актуальное оружие для Смертельных Игр! Все любят Смертельные Игры!" STR_CONTACT_DR_WANG_UFOPEDIA: "Магазинчик в Сингапуре, управляемый самопровозглашенным 'Китайским Богом Смерти', предлагает уникальное тяжелое оружие и боеприпасы в ассортименте. По всей видимости, это продукция подземных заводов Срединного Царства." STR_CRAZY_HASSAN_UFOPEDIA: "Неважно, как Вы получили это письмо. У Хасана есть для Вас предложение! Любите оружие? Если что-то может им стать, не сомневайтесь: у Хасана оно есть! Лучшие скидки! 100% довольных клиентов: Вы получаете только то, за что заплатили!{NEWLINE}Будьте уверены: Хасан не знает таких слов, как слишком мелко- или слишком крупнокалиберное оружие. Постоянным{NEWLINE}клиентам - бесплатная статуэтка 'Чокнутый верблюд' от младшего брата Хасана!" STR_CONTACT_WHITE_DRAGON_UFOPEDIA: "Вам нужно оружие, как и всем, кто ищет меня. Моя работа - это доставлять его кому, когда и куда угодно, в зоны боевых действий, где оно нужно сильнее всего. Я горжусь этим как торговец оружием. Цена? Не просто деньги, конечно. Потому что и вы не просто клиент. У вас есть уникальное влияние. Зачем оно мне? У меня есть план, который изменит мир. И вы можете помочь мне с этим, просто торгуя со мной." STR_CONTACT_ROGUE_FIELDS_UFOPEDIA: "Связаться с местными 'Властелинами Войны' было нелегко, но теперь у нас есть доступ к кое-какому пиратскому их оружию, в том числе корабельным орудиям и машинам на бензине." STR_CONTACT_RETICULANS_UFOPEDIA: "Наше... взаимодействие с Ретикулянами привело к предложению торговли. Они говорят: зачем нам убивать друг друга, если мы можем просто обменивать товары к взаимной выгоде? Также они сказали, что торговля - это только начало... Я боюсь и очень надеюсь, что это не кончится чем-нибудь нехорошим, Кэп..." STR_GNOME_RECRUITMENT_UFOPEDIA: "Гнусные Гномишки! Они съели мое мясо, выпили мое пиво и теперь спят в моей кровати. Но что они такое? Попытки заставить их пройти медосмотр провалились, но я провела кое-какие тесты, пока они спали нагишом. Не позволяйте мелкому девчачьему тельцу одурачить вас: они выносливы, крепки и намного старше, чем кажутся. Гномы впервые появились в ранних Зонах как странная мутация, сделавшая тело бессмертным и нестареющим. Ни один Гном не стареет, подобно Звездным Богам. Это позволило им выжить в условиях дефицита хеллерия, от которого они зависят, но скелет при этом уменьшился и стал более прочным. Я полагаю, этот процесс был долгим и чрезвычайно болезненным." STR_SYNTH_RECRUITMENT_UFOPEDIA: "Син были созданы некими неизвестными существами как живое оружие или раса воинов. Они говорят о темных баках, в которых родились; залах, где они тренировались вместе, и о подавляющем, материнском, благочестивом присутствии. Память Син хаотична и, видимо, смешана с памятью многих мертвых людей, предположительно жертв создателей Син. Несмотря на искусственное происхождение, они не какие-то там роботы, а живые, мыслящие существа. Просто не привычная нам форма жизни. Син чрезвычайно благородны, и если мы спасем их жизни - они будут считать нас владелицами этих жизней." STR_YOUNG_UBER_RECRUITMENT_UFOPEDIA: "Молодых, впечатлительных{NEWLINE}Убер-девочек, которых мы встречаем в наших путешествиях, легко убедить присоединиться к нам. Для этого нужно отправить их на собеседование к Кустарям, которые займутся 'убеждением', а затем подождать денек, чтобы наш новый рекрут подготовился к самому большому в своей жизни приключению. Бонусом мы получим кое-какую информацию об окружающем мире. Ежемесячное денежное довольствие: $2500 для Юнги, $7500 для Матроса." STR_FREAK_RECRUITMENT_UFOPEDIA: "Девки-Фрики - это Уберы с особенностями развития, и мы научились их вербовать. Так как многие люди отвергают Фриков, для того, чтобы убедить их перейти на нашу сторону, достаточно обычного Яблока. И кучи Вонючих Тряпок: похоже, Фрики сходят с ума, если не могут вдоволь с ними наобниматься - вероятно, это связано с детскими воспоминаниями." STR_SOLDIER_M_RECRUITMENT_UFOPEDIA: "Эй, качество нетренированных бойцов порой полный аут. Мы можем ужесточить требования, но найм обойдется в уйму денег: опытный Воин возьмет $100000 при найме и потребует $10000 в месяц впоследствии. Что мы получим взамен?{NEWLINE}{ALT}>Навыки:{ALT} лучшие средние значения Метания, Ближнего боя и Стрельбы.{NEWLINE}{ALT}>Физиология:{ALT} минимальные значения Выносливости, Храбрости и Силы гораздо лучше, что позволяет пользоваться стандартной экипировкой.{NEWLINE}{ALT}>Выживаемость:{ALT} получше минимальные Реакция, Сила Воли и Здоровье.{NEWLINE}{ALT}>Броня:{ALT} каждый Воин приходит в собственной Броне Воина." STR_SOLDIER_V_RECRUITMENT_UFOPEDIA: "Теперь наши слава и навыки вербовки позволяют нам пополнять свои ряды Ветеранами. Это Убер-воины с отточенными боевыми навыками и отличным послужным списком. Каждый Ветеран приходит в личной Броне Босса. Однако их услуги недешевы: эти воительницы требуют $320000 при найме и далее $40000 базового жалования в месяц (без учета надбавок за ранг)." STR_LOKNAR_EXAMINATION_UFOPEDIA: "Провести полный 'медосмотр' Локк'Нааров было не слишком сложно, но оборудования в процессе они переломали дофига.{NEWLINE}{NEWLINE}{ALT}ОЧКИ ДЕЙСТВИЙ:{ALT} 45-60; макс. 70{NEWLINE}{ALT}ВЫНОСЛИВОСТЬ:{ALT} 80-110; макс. 160{NEWLINE}{ALT}ЗДОРОВЬЕ:{ALT} 20-30; макс. 45{NEWLINE}{ALT}СИЛА:{ALT} 10-20; макс. 30{NEWLINE}{ALT}ХРАБРОСТЬ:{ALT} 30-60; макс. 80{NEWLINE}{ALT}РЕАКЦИЯ:{ALT} 70-90; макс. 125{NEWLINE}{ALT}СТРЕЛЬБА:{ALT} 50-75; макс. 120{NEWLINE}{ALT}МЕТАНИЕ:{ALT} 50-70; макс. 90{NEWLINE}{ALT}БЛИЖНИЙ БОЙ:{ALT} 50-70; макс. 100{NEWLINE}{ALT}БОДРОСТЬ:{ALT} 55-70; макс. 100{NEWLINE}{ALT}СИЛА ВУДУ:{ALT} 30-50{NEWLINE}{ALT}НАВЫК ВУДУ:{ALT} макс. 70{NEWLINE}{ALT}ЗАЩИТА ВУДУ:{ALT} С.ВУДУ + 30% Н.ВУДУ" STR_LOKNAR_RECRUITMENT_UFOPEDIA: "Локк'Наары многочисленны, и многие из них готовы вступить в наши ряды. Они маленькие и слабые, но очень скрытные. Месячное жалование составляет $7500.{NEWLINE}Все Локк'Наары от рождения обладают ночным видением со значением 15 и тепловым видением со значением 33%." STR_HYBRID_RECRUITMENT_UFOPEDIA: "Альянс Мутантов позволил нам нанимать их солдат-Лупоглазов. Они могут быть дохляками, надоедами и избегать ближнего боя, но они очень хитры и могут использовать силы Вуду без какого-либо снаряжения. Эти силы даже помогают уклоняться от атак сзади со штрафом всего в половину от обычного. Другой их плюшкой является отличное зрение, унаследованное от их предков-Ретикулян{NEWLINE}(Н/В: 20, Т/В: 80%). Также у них хорошая реакция, и они не подвержены боевому стрессу. Наконец, их месячный оклад составит $20000." STR_SISTER_VICTIM_RECRUITMENT_BRAINER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Кэп, мы можем увеличить наш научный потенциал немного расистским способом. Беглянки превосходны даже по сравнению с другими Убер-девочками, да еще и имеют при себе некоторое барахло, стыренное у Академии. Достаточно радикальная шоковая терапия с использованием хеллериевых ванн, как мне кажется, в достаточной мере расшевелит их мозги, чтобы принять их в ряды Лаботрясов. Все практические навыки им придется схватывать на лету, как велит наша священная пиратская традиция." STR_SPECTRE_SUMMONING_UFOPEDIA: "При содействии Магистров Сумрака мы можем призвать обратно духов павших. Но это сомнительное благословение. Тело духа состоит из энергии и легко рассеивается, а также не особо может взаимодействовать с физическим миром.{NEWLINE}Призвать в наш мир можно только сильных духов. Девушка или Крестьянка должна обладать Силой Вуду не ниже 40, Храбростью не ниже 60 и Реакцией не ниже 60, чтобы вернуться таким путем. Переправа через Стикс имеет свою цену: будут утрачены 10% накопленного опыта для всех навыков кроме Силы Вуду и Храбрости. Также не сохранится никаких приращений." STR_CHORT_SUMMONING_UFOPEDIA: "Теперь мы можем провести нечестивый ритуал переселения души девушки внутрь Симулякра и таким образом сплавить их воедино в Чертовку. Нам необходимо оборудование, которое есть только в Алой Башне, а также три кристалла Зортрия.{NEWLINE}Черти - это демоны стихии Земли, и для их призыва необходим металл высшего порядка." STR_CLOTHING_BASIC_UFOPEDIA: "Наши основные рекруты, путешествующие девчонки, носят крепкую, но разномастную одежду. Закупать шмотки по одной - не выгодно, хлипкий материал с нашим образом жизни долго не протянет.{NEWLINE}Убер-одежда не дает брони, но зато много карманов. На худой конец можно порвать на бинты. Три вида нарядов в комплекте.{NEWLINE}{ALT}>ДЕСЯТНИК:{ALT} полный наряд, который дает небольшую защиту от холода и атак.{NEWLINE}{ALT}>АВАНТЮРИСТ:{ALT} довольно легкий наряд, наилучший для лучников и рукопашников.{NEWLINE}{ALT}>СКАУТ:{ALT} ходите налегке для меньшего стеснения и большей выносливости." STR_CLOTHING_UFOPEDIA: "В пиратском гардеробе отличный выбор одежды, все в одном наборе. Хоть и не дают брони, эти тряпки наполняют нас мощным пиратским духом, тем самым повышая нашу боевую эффективность - каждый наряд своим путем. Нет времени и терпения объяснять, Кэп! Нам потребуется развить 'Нашу культуру', чтобы разобраться в них всех и начать шить эти тряпки! Ну а пока мы придумали 'Униформу Морячки'!" STR_WASTELAND_PRIESTESS_UFOPEDIA: "Наше Убежище посетила загадочная жрица. Местные называют ее странствующей целительницей, что регулярно посещает эти края раз в несколько лет. И хотя ее познания в медицине довольно поверхностны, оказалось, что она каким-то образом не получает вреда от стихий. Руки ее были необычайно умелы во время проведения над вами лечебных и очищающих ритуалов.{NEWLINE}'В тебе есть дар, - сказала она, едва вы прилегли отдохнуть. - Когда дремлющие в тебе силы Вуду начнут пробуждаться, найди Ведьму Золотой Розы в песках Фивейской пустыни. Когда придет время, она поможет раскрыть твой духовный потенциал. И да благословит тебя Доброжелательница'." STR_MARKET_OF_WISHING_UFOPEDIA: "Добро пожаловать, человечишки. Орден Верховных Механиков Технократии счел вас достойными внимания. Ваш прогресс в управлении информацией, веществом и энергией классифицирован как относительно впечатляющий. Мы можем предоставить вам усовершенствованные компоненты, а также серийные версии некоторых ваших старых изобретений. Укажите ваши требования." STR_EXPEDITION_RESEARCH_UFOPEDIA: "Мы уже посетили ближайший город и деревни, пора изучить остальной мир! Реальные, из первых рук, знания о дальних странах позволят нам завести полезные знакомства. Мы можем получить их через допросы, но также можем и отправлять Разведотряды:{NEWLINE}>нужно 75 ед. складской площади;{NEWLINE}>нужно 40 дней для завершения;{NEWLINE}>по возвращении в Убежище добычу необходимо рассортировать силами Кустарей (Итоги разведки).{NEWLINE}Другой тип пешего отряда - это военная экспедиция (см. запись 'ЭКСПЕДИЦИЯ' в разделе 'Пиратские Суда')." STR_EXPEDITION_REPORTS_UFOPEDIA: "После сорокадневного путешествия наш первый Разведотряд вернулся в Убежище с историями о дальних странах и различной добычей, собранной по пути. В ящиках с припасами можно найти всевозможные полезные в хозяйстве вещички, но не менее завлекательно и то, что к отряду могут прибиться новые рекруты. Добровольцы ли они или невольники, для начала их всех нужно будет поместить в тюрьму." STR_EXPEDITION_RESEARCH_COMPLETE_UFOPEDIA: "Мы достаточно много знаем о мире вокруг, и отправлять Разведотряды стало лишь тратой времени и ресурсов. Мы больше не будем их нанимать или расспрашивать.{NEWLINE}(+500 Рейтинга)" STR_NO_CIVILIAN_TRAFFIC_UFOPEDIA: "Все эти гражданские посудины, мотающиеся поблизости, изрядно раздражали. Мы прекращаем их отслеживать и обещаем никогда больше не атаковать. Впрочем, пройдет пара месяцев, прежде чем все это вступит в силу...{NEWLINE}(+1000 Рейтинга, получена Мемориальная стела)" STR_VIP_KIDNAPPING_UFOPEDIA: "Как и говорилось, Наемники выполнят любую работу, не задавая вопросов. Если у нас есть деньги (можно заказывать лидеров Большой Тройки)." STR_ZERO_ZERO_UFOPEDIA: "Наше политическое влияние растет, и похоже, что некие таинственные силы помогают нам из-за кулис... либо проведенное в сети время сделало меня параноиком, Кэп. Но я уверена, что мы можем подкатить к чиновникам напрямую и убедить их в том, что предать нас - то же самое, что и зарезать курицу, несущую золотые яйца. Для этого нам необходимо обладать всей полнотой знаний о политических активностях и силах в мире, а также информацией о высших чинах правительств." STR_FAMILY_TIES_UFOPEDIA: "При содействии определенных... друзей и благодаря тому, что мы продолжаем приносить пользу, мы укрепили наше положение в глобальной иерархии до такой степени, что ни одно вменяемое местное правительство больше не посмеет объявить 'политику нулевой терпимости' в отношении нас." STR_RETICULAN_AND_HUMAN_TECH_UFOPEDIA: "Ознакомление с предметом подводит меня к мысли, что здесь мы не поимеем особой пользы. Все новые решения либо основаны на том, что мы уже позаимствовали у Звездной Империи, либо непрактичны для использования, так как у нас нет и не будет доступа к человеческим ресурсам и инфраструктуре подобного уровня. Зачем нам оборудование, работающее на энергии ядерного синтеза, если мы способны купить или добыть достаточное для покрытия всех наших нужд количество хеллерия? Однако земные правительства и Ретикуляне могут найти взаимную выгоду. Чтобы им помочь, мы можем запустить проект 'Кооперация Землян и Ретикулян'. Есть несколько минусов. Первый: нам за это не заплатят. Второй: правительства будут защищать Ретикулян и выведут некоторый объем трафика Большой Тройки из бизнеса, что уменьшит количество добычи. Третий: если мы перейдем правительствам дорогу, они станут гораздо опаснее для нас... Но также это ослабит Звездных Богов и их приспешников. В любом случае, после реализации проекта обратной дороги не будет." STR_HUMAN_RETICULAN_ALLIANCE_UFOPEDIA: "Хорошо это или плохо, но это случилось. Мы помогли Землянам и Ретикулянам преодолеть разногласия. Все отмечают и празднуют, но стало ли нам от этого лучше? Кстати, уже пошли разговоры, что правительства приступили к разработке мощных кораблей и оружия на основе энергии ядерного синтеза." STR_NO_AGGRESSION_UFOPEDIA: "Мы повидали всех: от сумасшедших Гуманистов до вороватых Бандитов, от организованных карательных отрядов до орд Глубинников. Нормальных людей повсеместно убивают каждый день, если только им не повезло жить в городской черте. Хватит это терпеть, мы готовы изменить это - навсегда. С вашим тактическим гением, Кэп, и военной техникой и оружием в нашем распоряжении, мы готовы помочь Альянсу Мутантов сформировать силы самообороны. Это позволит им предотвращать Погромы до того, как они начнутся. Однако как только мы завершим этот проект, вся наша техника окажется в руках повстанцев, и у нас не будет ни контроля над ними, ни пути назад." STR_MUTANT_SELF_DEFENSE_UFOPEDIA: "Готово. Силы Самообороны Мутантов (ССМ) сформированы. И первое, что они сделали - взорвали редакцию Солнечного Курьера и заявили, что сделали это в союзе с нами. Большая Тройка, мягко говоря, огорчена. ССМ (также называемые повстанцами) будут регулярно посылать патрули (слегка повышающие наш рейтинг), которые как следует позаботятся о Погромах. Смотрите не сбейте повстанческую авиатехнику (можно определить по желтым и зеленым бортовым огням), поскольку в дальнейшем это может вылиться в очень неприятные для нас последствия." STR_RUSSIAN_FILES_STAGED_UFOPEDIA: "Нам теперь предельно ясно, в каком регионе искать таинственную древнюю базу, о которой мы узнали от Управляющей Гильдии. Для определения точного местонахождения потребуется дополнительная разведка, но я думаю, что мы найдем это место уже в следующем месяце." STR_RUSSIAN_FILES_UFOPEDIA: "Выяснив, где искать, мы отправились в Россию. В подземном бункере, построенном столетия назад, аудиодневники поведали нам забытую историю. Похоже, что когда на Землю вторглась Звездная Империя, большая часть планеты сдалась после пары лет борьбы, но одна страна - Россия - сопротивлялась не меньше двадцати лет (любопытно, что в наши дни этот регион является стержнем Альянса Мутантов) и стала последним прибежищем так называемого проекта Икс-ком - секретной организации, созданной с целю объединения лучших воинов и ученых Земли для борьбы с вторжением. Мы нашли кое-какую техническую документацию Икс-ком, главным образом в области{NEWLINE}бета-вольтаического лазерного оружия, которое обладало практически неиссякаемым запасом энергии. Однако, чтобы воспользоваться этими данными, нам нужно расширить нашу базу знаний в области ядерного оружия и источников энергии. Также нам следует изучить современное лазерное и{NEWLINE}Гаусс-оружие, прежде чем пытаться создать лазеры на основе наработок Икс-ком." STR_CLOAKING_DEVICE_INVESTIGATION_UFOPEDIA: "За столь необходимой для нашего успеха вещью - Маскирующим устройством - кроется великая тайна. В наших приключениях мы не нашли никаких зацепок; кажется, что их можно найти только у купцов с Черного Рынка. Поиски в сети тоже не дали особых плодов, кроме упоминаний, что эта технология как-то связана с таинственными 'Магистрами Сумрака' - силой, которая, как говорят, одаривает людей на различных планетах артефактами неизвестного происхождения, что всегда вредит Звездным Богам в результате. Не видя другого выхода, мы заставили местных купцов-Локк'Нааров заговорить (-200 Рейтинга). К нашему разочарованию, они и сами почти ничего не знают за исключением того, что Маскирующие устройства им поставляют в секретных точках высадки, координаты отправляют неизвестные покровители. Скрытные и таинственные, прямо как наша Доброжелательница..." STR_ALIEN_ORIGINS_UFOPEDIA: "Общество на Земле можно разбить на три условные группы. Первая - так называемые 'фракции': Академия, Торговцы, Церковь и Наемники. Они сотрудничают со Звездными Богами напрямую и пользуются исключительным правом перемещаться по всему миру. Вторая - местные или провинциальные правительства, наши спонсоры. Они не слишком довольны своими ограниченными полномочиями, и существование пиратов им во благо, так как ставит под сомнение доминирующую роль фракций. Но если мы нападем на их суда или людей, по головке нас точно не погладят. С другой стороны, наложить лапу на их барахло порой имеет свои очевидные, моментальные выгоды. Третья группа - это бедные массы. На них опирается Альянс Мутантов - влиятельная сила внутри правительств, 'цивилизованное' лицо противостояния Звездным Богам, а также наши союзники, к нашему удобству... по крайней мере, пока мы удобны им. Наконец, сами Звездные Боги время от времени посещают нашу планету. Было бы мудро избегать их любой ценой, но, к счастью, мудрость - это не про нас, Кэп!" STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "Слухи подтвердились. Губернатор Солнечной Системы Звездной Империи находится на Марсе в регионе Кидония. Он (она/оно) редко вмешивается в события на Земле, позволяя людям и мутантам разбираться самим... если только что-то не выходит{NEWLINE}из-под контроля. Резиденция Губернатора охраняется несколькими эшелонами орбитальной обороны, но похоже, что лидеры Большой Тройки авторизованы как свои. Однако каждая фракция обладает кодом только от одной линии защиты, совпадающей с ее наделом на Марсе. Чтобы добраться до Губернатора, нужно собрать все коды. Нет нужды говорить, что для операции на поверхности Марса нам необходимы{NEWLINE}Экзо-костюмы." STR_CYDONIA_OR_BUST_UFOPEDIA: "На Земле мы можем многое, но не все. Неважно, сколько у нас денег, судов, солдат или влияния, здесь мы всегда будем бандой пиратов. Это неплохая жизнь, мы богаты, нас боятся и уважают. Но разве вы не думаете о большем, Кэп? У Большой Тройки всегда будет намного больше ресурсов, чем у нас, и нас никогда не примут в их элитный клуб. Но если мы сделаем невозможное и завалим самого Губернатора Солнца, то в теории могли бы взломать его сеть управления и подняться на совершенно другой уровень. Если вы достаточно храбры, вот список покупок: во-первых, нам нужны коды безопасности от Ректора Академии, Гильдмастера Торговцев, Кардинала Церкви, а также, эммм, Координатора Звездных Богов (кого-то из них потребуется допросить с особым пристрастием). Во-вторых, нужен большой космолет, чтобы добраться до Марса, а значит, нужно в совершенстве овладеть технологиями постройки судов и систем жизнеобеспечения. Это если кратко. Нет нужды говорить, что шанс будет только один. Если штурмовой отряд провалит миссию, Губернатор немедленно уничтожит всех нас." STR_SEA_TRANSPORT_UFOPEDIA: "Из-за различных монополий Гильдии на воздушный транспорт морские пути очень важны для Черного Рынка, чтобы перевозить товары между удаленными поселениями. Этот вид транспорта медленный, но очень дешевый, хотя правительства Земли не могут часто им пользоваться официально, так как это навлечет гнев Гильдии. Впрочем, небольшой объем перевозок позволяет скрывать их наличие от верхов. А внизу все очень плохо, так как никто не может предположить, где и когда снова нападут Глубинники. Многие корабли не возвращаются." STR_SAT_NETWORK_UFOPEDIA: "Похоже, что Земля буквально окружена сотнями спутников, от новых до древних возрастом в сотни лет. Зная как работают Гиперволны и Исполняющие ИИ, мы можем подключаться к ним, но чтобы добыть осмысленную информацию, потребуется лучше разобраться в предмете. Старые спутники сгодятся на роль бэкдоров, но коды доступа нужны даже для них, и пока нам придется скомпилировать эти коды, так как получить их из воздуха мы не можем." STR_BASIC_ELECTRONICS_UFOPEDIA: "В этом программном коде, который используют коммерчески доступные компьютеры, такая мешанина, что без пол-литры не разберешься. Без злого умысла тут явно не обошлось. Чтобы хоть как-то здесь продвинуться, надо сначала раздобыть секретную информацию из глобальных коммуникационных сетей. А пока мы можем просто обойти весь этот бардак и работать непосредственно с электронными деталями: лепить их как попало друг к другу и замерять, где какое напряжение." STR_DATA_MINING_UFOPEDIA: "В попадающих к нам в руки персональных базах данных содержатся крупицы полезных сведений. Мы можем их оттуда извлечь, но для этого потребуется целая куча баз данных и много бессонных ночей." STR_GOVT_HACKING_UFOPEDIA: "Мы разработали процедуру, позволяющую получить доступ к персональным данным через спутниковую сеть. Сначала нужно собрать достаточное количество человеческих удостоверений личности и изготовить чиновничий личный код, а затем отдать его нам для исследований. Лишние коды можно продать за приличную цену. К сожалению, таким способом можно получить только данные правительств и мелкотравчатых чистокровок. У Большой Тройки, не говоря уже о Звездных Богах, слишком хорошие сетевые экраны." STR_NAZI_HACKING_UFOPEDIA: "С усовершенствованием нашего оборудования и навыков работы в сети мы получили возможность взламывать серверы изворотливых Гуманистов и красть любые секреты, которые они могут там хранить, однако это более ресурсоемкий процесс по сравнению со взломом чиновников." STR_BABY_NUKE_BLUEPRINTS_UFOPEDIA: "Похоже, когда-то человечество обладало легендарным оружием массового поражения. Оно было способно стирать в пыль целые города, а производили его из редко-земельного элемента, известного как 'Уран'. К сожалению, по всей видимости, эта восхитительная технология утрачена навсегда, а Звездные Боги проследили, чтобы существующие запасы ядерного оружия исчезли. 'Мини-Нюки', которые мы находим - последние в своем роде, и воспроизвести их кажется невозможным." STR_GNOME_BLUEPRINTS_UFOPEDIA: "Почти невозможно расшифровать - несомненно, из-за симбиоза гномских безумия и скрытности. Но можно продать банку 'Гоблин Заккс' за 200 Жетонов." STR_SAKURA_BLUEPRINTS_UFOPEDIA: "Эти рукописи на пергаменте содержат набор кулинарных рецептов, предположительно написанных лично Демонической Богиней Любви, Пурпурным Цветком. Они варьируются от практичных и вкусных блюд до сладких восхитительных тортиков, которые, как настаивает Богиня, нужно не только попробовать, но и съедать до последней крошки. Остальные записи представляют собой жутковатые размышления, рецепты целебных отваров и различную бессвязную писанину." STR_TINY_DRILL_UFOPEDIA: "Ура, мы осмотрели тот 'Угрожающий Корпус'. А тот смешной бур... ну, это какой-то рычаг управления или же часть механизма Корпуса, который мы назвали 'яйцом'. Если вставить его в разъем, вся машина оживает. Всего разъемов 4, каждый активирует особую магию, однако после слияния яйца и Бура пути назад уже не будет, энергия Корпуса пойдет на пробуждение некоторых свойств, а остальные будут утрачены. Что за свойства? Пока не знаем, но в 'Кодексе', который будет явлен на свет, должна быть полная информация; узнать больше можно в разделе 'Сокровища' Хабаропедии. Каждый Кодекс также даст нам знание того, как превратить Корпус в особое судно (но нам нужно полное понимание всего процесса: допрос пилота, пробные полеты, изучение основ судостроения, а также необходимо достичь определенного уровня образования)." STR_ALIEN_ALLOYS_UFOPEDIA: "Пластисталь представляет собой композит из кристаллической стали и углеродных нановолокон, очень прочный и гибкий. Она повсеместно используется в конструировании тяжелой техники. Мы разработали инструменты, позволяющие нам придавать ей более сложные формы, чем простые плоские листы. Благодаря этому мы сможем изготавливать корабельные корпусы и персональную броню получше. В будущем. Когда мы получим доступ к качественным, не б/ушным товарам и материалам. Не сейчас.{NEWLINE}>Выручка с продажи: 4 500" STR_ELERIUM_115_UFOPEDIA: "Ядерное топливо, у мудрецов носящее магическое имя 'Изотоп 511', используется для работы всех продвинутых технологий Империи Звездных Богов: например, космических кораблей или энергетического оружия. Мы, земляне, не понимая принципов его работы, в рамках управляемого Империей сообщества Земли всецело зависим от него. Старайтесь перехватывать суда, когда они приземлились, чтобы точно его добыть.{NEWLINE}Хеллерий, особенно в виде осадков, также важен для многих существ, нас в том числе, так как от его наличия зависит наш метаболизм, и именно этот элемент позволяет нам преодолеть ограничения физиологии. Говорят, что хеллерий встречается в естественной среде на некоторых планетах за пределами Солнечной системы.{NEWLINE}>Выручка с продажи: 12 000" STR_ALIEN_GRENADE_UFOPEDIA: "Ядерные гранаты, защищенные простым электронным замком, который мы смогли довольно легко хакнуть при помощи Исполняющего ИИ. Теперь мы тоже можем пользоваться этими гранатами. Для своих размеров они очень мощны." STR_SMALL_LAUNCHER_UFOPEDIA: "Потребовалось много сил, чтобы взломать генетический замок, не позволявший пользоваться оружием кому попало, в том числе нам.{NEWLINE}Эта пушка занятна и сама по себе, так как для стрельбы использует что-то, похожее на антигравитацию, а стреляет Парализующими минибомбами, которые являются еще большей загадкой." STR_BOOTLEG_PLASMA_PISTOL_UFOPEDIA: "Дальнобойность хромает по сравнению с имперским братцем, но это все равно один из лучших пистолетов на рынке." STR_PLASMA_PISTOL_UFOPEDIA: "Плазменное оружие Звездной Империи очень компактно и не обладает привычными спусковым крючком и прицелом. Это магия, детка, тебе нужно лишь нежно обхватить пистолет и шепнуть пару ласковых слов, чтобы выстрелить. Но когда он выстреливает, плазма настигает цель жестко, быстро и с исключительной точностью." STR_ELITE_PLASMA_PISTOL_UFOPEDIA: "Версия плазменного пистолета Звездной Империи, изготовленная с особым тщанием и покрытая пластизолотом. Будет хорошим музейным экспонатом, так как достать боеприпасы сложно." STR_BOOTLEG_PLASMA_SUB_UFOPEDIA: "Плазмоброс щедро забрасывает плазму далеко-далеко. К сожалению, скорострельность страдает, но не слишком, поскольку плазмокарабин и так портить дальше некуда." STR_PLASMA_SUB_UFOPEDIA: "В Звездной Империи это оружие считается второсортной, донельзя упрощенной, менее волшебной версией Плазмагана. Часто встречается в руках тех недостойных, кому не доверяют плазменное оружие получше." STR_BOOTLEG_PLASMA_RIFLE_UFOPEDIA: "Крепкое, мощное, футуристического вида ружье. Чем не нравится? Вы таки ожидали лучшую точность? Мы вам тут магией не занимаемся!" STR_BOOTLEG_HEAVY_PLASMA_UFOPEDIA: "Такая же мощная, как Тяжелая плазма Звездной Империи. Недостатки незначительны за исключением значительного веса." STR_PLASMA_RIFLE_UFOPEDIA: "Принцип действия этого всесокрушающего оружия основан на ускорении частиц кратковременным антигравитационным полем. Стандартное оружие Звездной Империи; вероятно, разошлось по галактике мириадами экземпляров. Они хоть когда-нибудь задумываются об инновациях?" STR_HEAVY_PLASMA_UFOPEDIA: "Этот вариант плазменного оружия Звездной Империи спроектирован так, чтобы получить максимальную огневую мощь, и ее у него с избытком. Пушка все еще достаточно легкая, чтобы ее мог держать любой более-менее нормальный человек. Единственным минусом по сравнению с Плазмаганом является сниженная скорострельность." STR_PRECISION_PLASMA_UFOPEDIA: "Плазменное оружие элитных войск, невероятно сложное в обращении из-за мозговыносящего интерфейса. Однако оно полностью оправдывает название, если овладеть им в совершенстве." STR_ATGM_UFOPEDIA: "Противотанковая Управляемая Ракета создана для поражения бронетехники с непревзойденной точностью. Ракете можно задать до 3 'точек следования', что позволяет совершать кажущиеся невозможными выстрелы. Подтвердите пуск после того, как зададите ракете маршрут.{NEWLINE}Броня снижается до 60%.{NEWLINE}Точность падает на расстояниях менее 15 клеток.{NEWLINE}Точность 200% в упоре сидя." STR_BLASTER_LAUNCHER_UFOPEDIA: "Мы называем ее Сисястерной ППУ, ибо превосходит любые другие портативные пусковые установки. Это звездноимперское оружие поддержки пехоты стреляет мощными снарядами, управляемыми ВАШИМ РАЗУМОМ. Маршрут снаряда задается максимум по 7 точкам. Указав достаточно точек, подтвердите запуск.{NEWLINE}{NEWLINE}Рассеивающееся при взрыве облако хеллерия крайне эффективно повреждает броню (в размере 15% от мощности атаки)." STR_CANNONS_MANUFACTURING_2_UFOPEDIA: "Купить корабельные орудия на Черном Рынке не так-то просто - их оборот строго регулируется. А установить самодельное орудие на каркас определенно сложнее, чем просто прикрутить его. По крайней мере, если хотите, чтобы оно работало. Короче говоря, теперь мы это можем, и никто нам не помешает. Эти орудия называют 'легкими', но помните, что даже 50-мм пушки просто огромны по сравнению с обычным стрелковым оружием, и стоит запастись материалами, чтобы их производить." STR_CANNONS_MANUFACTURING_3_UFOPEDIA: "Было непросто разобраться в том, как установить большую пушку на летательный аппарат, да так, чтобы не повредить раму и чтобы орудие не сорвало отдачей при стрельбе. И это лишь часть проблем, с которыми мы столкнулись. Но разве мы жалуемся? Да нисколько! С этой технологией мы можем ставить на наши суда Морские орудия, а со временем разработаем другое, еще более убойное корабельное вооружение." STR_CANNONS_MANUFACTURING_4_UFOPEDIA: "Сегодня мы разработали боеприпасы из аквапластика и пластистали для пушек. Завтра... кто знает?" STR_CRAFT_MISSILES_UFOPEDIA: "Мы разобрались с тем, как оснащать ракеты умной системой наведения, что означает увеличение дальности полета и точности поражения. Теперь нужно только переснарядить и починить старые Стингеры, которые можно найти на любой свалке (так как ракеты в целом считаются устаревшим оружием). Все очень хорошо, но где, спросите вы, мы возьмем такую сложную электронику? Да просто распотрошим один из Исполняющих ИИ. Запчастей от одного устройства хватит на 10 ракет. Для всего остального есть разборка современного пехотного оружия." STR_DANCER_SLAVE_UFOPEDIA: "Без путей к подлинному саморазвитию Ars Amandi вскоре надоедает даже таким знатокам плотских утех, как наши куртизанки - им даже в первую очередь. Немного Гламура и Вуду-тренировок, и из них получатся настоящие артистки, заводящие толпу своими чувственными выступлениями. Гладиатрикс, уже хорошо знакомые с нравами толпы и смертоносными танцами, тоже могут устроиться на эту работу.{NEWLINE}Стриптизерши приносят нам по $42000 в месяц, проживая в таких же условиях, что и Куртизанки. Обучить их можно только в Убежище с Роскошным Спа." STR_SQUIRE_UFOPEDIA: "Код мастерской: ск{NEWLINE}Производительность труда: 0,5{NEWLINE}Не говорите, что эти ребята ленятся, Кэп! Они правда стараются, но учитывайте, что их постоянно отвлекают девчонки в нашем домашнем белье и все необходимые исследования, которые мы проводим над ними! Да, их нужно наказать, согласна - отправить их в вашу каюту, как всех? Или, я надеюсь, это будет публичная порка...?{NEWLINE}Ох, поверьте, со временем эти пацаны вырастут в нечто большее, я уверена!" STR_SLAVE_UFOPEDIA: "Код мастерской: Р{NEWLINE}Производительность труда: 1{NEWLINE}Захваченные пленники-мужчины без особых навыков отряжаются на грубую ручную работу в Убежище, что дает нам 1 ед. складской площади. Не каждый может стать рабом: некоторые пленники слишком сильны и опасны, а также им не интересны удобства, которые мы можем предоставить взамен за их труд. Некоторые просто слишком слабы. Кое-кого, например штатских или представителей власти, приходится избавлять от этой участи, так как это политически невыгодно... в смысле, аморально, да!" STR_SLAVE_MAID_UFOPEDIA: "Код мастерской: р{NEWLINE}Производительность труда: 0,75{NEWLINE}Захваченные в плен девушки без особых навыков перепрофилируются в горничных, чтоб поддерживать Убежище в чистоте и порядке. Мы обращаемся с ними не так жестко, как с рабами-мужиками, потому что они же девочки, как и мы, не так ли? Да, именно так." STR_SLAVE_SKILLED_UFOPEDIA: "Код мастерской: Р+{NEWLINE}Производительность труда: 4,5{NEWLINE}Технически подкованных врагов сложно найти. Нам нужно ценить их как следует и обращаться с ними лучше, чем с обычными рабами. Но даже с меньшей нормой рабочих часов их вклад в экономику Убежища огромен: кто еще взялся бы за ремонт всего этого замороченного высокотехнологичного барахла? Особенно вместо нескольких часов балдежа в горячей ванне?" STR_SLAVE_MANAGER_UFOPEDIA: "Код мастерской: ${NEWLINE}Производительность труда: 8{NEWLINE}Эти рабы - гордость любого Убежища, поэтому мы не экономим на их нарядах. Они здорово помогают нам с административкой и логистикой, и, так как они девушки, они красивее, кхм, я хотела сказать, им в некоторой степени можно доверять больше, чем остальным. По крайней мере, пока мы можем обеспечивать их определенными удобствами." STR_SLAVE_BRUTE_UFOPEDIA: "Код мастерской: Р@{NEWLINE}Производительность труда: 2,5{NEWLINE}Не все рабы готовы согласиться с нашими понятиями, но затрещины и запугивание в разумных пределах творят чудеса. И лучше всего делегировать эту работу самим рабам. Некоторые из наших сильных врагов отлично подходят для этой роли и с охотой на нее соглашаются, если найти к ним подход. Нам останется только следить, чтобы они не перегибали палку." STR_SLAVE_X_UFOPEDIA: "Вместо того чтобы играться с Икс, мы можем выдать ей рабскую метку. Эта идея куда безопаснее, и к тому же мы знаем, на что надо надавить, чтобы она приняла эту судьбу. Мы прикидываем, что благодаря множеству возможных вариантов использования, а также ее собственным физическим и магическим способностям, эта исключительная рабыня будет приносить в 76 раз больше пользы, чем обычный раб. А еще мы можем использовать ее сиськи для выработки Зомби-сока из хеллерия. Я уверена, что процесс ей даже понравится." STR_SLAVE_GLADIATRIX_UFOPEDIA: "Код мастерской: Р^{NEWLINE}Производительность труда: 3,5{NEWLINE}На гладиаторских боях можно зарабатывать деньги, не говоря уже о развлечениях, так что эти воительницы являются важной частью нашего рабовладельческого предприятия. Да и Контрабандисты привозят стильные гладиаторские шмотки. Наконец, такая жизнь лучше всего подходит для этих строптивых шлюх." STR_SLAVE_MAGICAL_UFOPEDIA: "Код мастерской: Р*{NEWLINE}Производительность труда: 12{NEWLINE}Один из редчайших видов рабов - это вражеские маги. Их нужно постоянно держать под надзором, но благодаря своим силам они могут внести немалый вклад в нашу экономику - если заковать их в дорогущие псионические кандалы для особо опасных преступников, которые мы получаем от Контрабандистов. Позволять носить им что-либо еще слишком опасно. Да и не заслуживают они другой одежды, особенно если вспомнить, каким головняком они были в бою!" STR_YEOMAN_UFOPEDIA: "Производительность труда: 1,75{NEWLINE}Нашим мальчикам пора подрасти и поддержать нашу растущую империю!{NEWLINE}С помощью наших Кустарей мы обучим их искусствам драки и жульничества. Как именно? Мы отправим их в какое-нибудь стремное место, где они всех убьют, после чего вернутся с добычей." STR_FARMHOUSE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Сначала мы учились у Крестьянок, а теперь можем и сами познакомить бывших рабов с фермерством. С гораздо лучшими инструментами, мобильностью и бесперебойным электроснабжением. Каждая ферма предоставит нам 25 ед. складской площади и будет приносить $75000 ежемесячного дохода." STR_SLAVE_MAID_SUPER_UFOPEDIA: "Производительность труда: 4{NEWLINE}При помощи кое-какой магии мы можем превратить наших Служанок в мощную и великолепную рабочую силу, многократно повысив отдачу от них. Для проведения правильных тренировок в Убежище необходим Роскошный Спа." STR_SLAVE_SERVITOR_UFOPEDIA: "Производительность{NEWLINE}труда: 100{NEWLINE}{NEWLINE}{NEWLINE}Автоматизированные дроны намного эффективнее, чем рабы. Рабынь-бригадиров можно экипировать кибернетическими имплантатами и обучить управлять ими (требуются Мастерская и Операционная). Они станут отличным дополнением к трущобам вокруг нашего Убежища." STR_SLAVE_ROBOT_UFOPEDIA: "Производительность труда: 6{NEWLINE}Этот робот-слуга может оказаться куда более темпераментным и вредным,{NEWLINE}чем хорошо обученный{NEWLINE}живой раб (вероятно,{NEWLINE}из-за того, что его{NEWLINE}программировали такие{NEWLINE}плохие люди, как мы),{NEWLINE}но работает он{NEWLINE}гораздо упорнее." STR_SLAVE_SKILLED_TRAINING_UFOPEDIA: "С углубленными знаниями о производстве и обучении мы можем позволить Кустарям давать рабам образование специалистов... ценой некоторых инвестиций. Такие курсы может проводить только Убежище, где есть Библиотека, Кают-компания и Мастерская." STR_LIFTER_UFOPEDIA: "Повсеместно встречается на авиатехнике, в зданиях, на транспортных платформах и т. д. Отличается красным, синим или зеленым свечением. Магия - в локальном изменении силы гравитации. Той самой, что роняет на Землю посудину с отказавшим движком и спускает с лестницы карлика после пенделя. Сидя почти без одежды в старом двигателе и покуривая странную фигню, мы ощутили, как медитация открыла нам лучшее понимание духов машин, благодаря которым это все работает. Да, загадочное сообщение для вас: 'Не входить в лифт при взлете'." STR_DECLOAKING_DEVICE_UFOPEDIA: "Это устройство предположительно может раскрыть маскировку нашей техники. У нас нет ни малейшей идеи, как оно работает или может работать. Должно быть, злая магия Нарлоков. " STR_PRISMATIC_SHIELD_UFOPEDIA: "Устройство, найденное на борту судна Небесных Ниндзя. Это какой-то странный щит, с виду слабый, но всегда полностью блокирующий одиночную атаку, неважно, насколько мощную. Это реально стремно, и мы думаем, что он проклят. Однако, он все же дал нам пару мыслей на тему того, как должны работать силовые поля (или, скорее, как НЕ должны)." STR_SHADOW_COMMUNICATOR_UFOPEDIA: "Это внушительное и зловещее устройство - крупица технологии, не принадлежащей нашей вселенной. Это Сумратек, и его используют Контрабандисты для общения с Магистрами - очевидный факт. Менее очевидно то, что эта штуковина не передает и не принимает никаких волн, но фактически создает на некоторое время Врата Тангейзера, пропускающие не только информацию, но и тех, кто посвящен в силы Магистров Сумрака. Нарушение работы устройства приводит к уничтожающему его взрыву." STR_UFO_POWER_SOURCE_UFOPEDIA: "Сердцем любого корабля является реактор антиматерии, работающий на хеллерии (Изотоп 511) для генерации мощных гравитационных волн и других форм энергии. Преобразование материи в энергию невероятно эффективно (КПД 99%), так что даже крошечные количества хеллерия производят огромное количество энергии. Теперь мы обрели лучше понимание того, как адаптировать эту силу для наших нужд." STR_UFO_NAVIGATION_UFOPEDIA: "Полу-разумный обучающийся 'исполняющий искусственный интеллект' - это важнейший компонент любого судна, но ему есть и другие применения. Например, регулирование климат-контроля, надзор над сборочным производством или даже управление беспилотными машинами. Внутренности этого прибора слишком магические, чтобы разобраться в них, но мы накопили достаточно знаний, чтобы переделывать периферию, интерфейс и ввод ради желаемого вывода." STR_UFO_CONSTRUCTION_UFOPEDIA: "Из добытых нами схем мы узнали, что военные корабли строятся совсем по-другому: в фюзеляже из закаленной пластистали прокладываются сверхпроводники для рассеивания жара, что обеспечивает живучесть, а также позволяет развивать большие скорости и ускорения в земной атмосфере.{NEWLINE}У крепких судов есть параметр БРОНЯ, снижающий урон от каждого попадания на указанное значение. Это делает маломощные орудия неэффективными против них." STR_ALIEN_FOOD_UFOPEDIA: "Системы жизнеобеспечения Звездной Империи основаны на специально выращенных микробах, которые питаются чистой электроэнергией. Они быстро обходят барьеры иммунной системы и производят из отходов жизнедеятельности пригодный для дыхания воздух, чистую воду и питательные вещества. Здесь вы видите любопытный опыт с помещением трупов в капсулы жизнеобеспечения для быстрого производства питательных веществ в крупном объеме, но особой пользы нет (разве что напугать) - зачем тратить и без того хорошее мясо? Так или иначе, с этими знаниями мы сделали важный шаг в сторону герметичных костюмов и судов." STR_ALIEN_REPRODUCTION_UFOPEDIA: "Это Святой Грааль медицинских технологий - бак, в котором можно быстро вырастить, излечить или улучшить любую часть тела или даже полностью новое тело. Дорогая и многими вожделенная, эта система может сделать все: от предоставления тривиальной медицинской помощи до создания почти полубогов. Добытое нами устройство - это лишь меньшая версия настоящей камеры РЕТЕГЕШ, но для изучения технологии, лежащей в основе, его хватит." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "Эти причудливые, чарующие настенные панели содержат странные кристаллические схемы и вызывают эффекты, схожие с употреблением галлюциногенов. Описать эти эффекты иначе как магию мы не в состоянии. Обязательно скажите бойцам, чтобы не пялились на них слишком долго. Эти панели очень дорого стоят на Черном Рынке, но, если захотим, можем выдрать из них схемы и обратить эти устройства себе на пользу. Но пока у нас нет ни малейшей идеи, как именно и сработает ли это." STR_ALIEN_SURGERY_UFOPEDIA: "Это полностью автономное оборудование использует лазерные резаки, ЭМ-устройства и другое магическое барахло для выполнения изощренных магических процедур почти что простым нажатием кнопки. Можно и по-другому использовать его: например, для допросов или работы с органико-подобной синтетической технологией. " STR_EXAMINATION_ROOM_UFOPEDIA: "Назначение этого устройства - сканирование микроскопических структур материалов и их воспроизведение. Мы установили одно в нашей Лабе и немного подурачились с ним, но нужно получить полноценные сведения от Торговцев или Инженеров Академии. Для применения на практике требуется наличие подходящей мастерской." STR_ALIEN_HABITAT_UFOPEDIA: "Эти капсулы используются для погружения лежащего в них существа в анабиоз. Они часто оснащены медицинскими датчиками и устройствами. Эта технология является краеугольным камнем космических путешествий, так как позволяет команде спать годами, состариваясь лишь на несколько дней." STR_SMUGGLED_ELECTRONICS: "Контрабанда Оптроники" STR_SMUGGLED_ELECTRONICS_UFOPEDIA: "Как выяснилось, мы нарыли настоящую сенсацию: похоже, что прямо на Земле существует центр производства Оптроники, принадлежащий Технократии. У Контрабандистов есть совершенно секретные связи с этим предприятием, что позволяет им подрезать Оптронику прямо на сходе с конвейера за определенную цену. Что любопытно, у Гильдии нет прямого контроля над этим заводом, они просто покупатели. А товара, говорят, производится столько, что большую его часть вывозят на удаленные планеты Звездной Империи." STR_MARS_BACKGROUND: "Жизнь на Марсе" STR_MARS_BACKGROUND_UFOPEDIA: "С помощью технологий Звездных Богов люди колонизировали Марс несколько веков назад. Однако все усилия по терраформированию пока не увенчались особым успехом, и не увенчаются еще пару тысячелетий. В наши дни люди на Марсе живут в отапливаемых хеллерием поселениях под герметичными куполами и питаются едой из теплиц. Население планеты составляет несколько миллионов человек, и за вычетом некоторых регионов, подчиненных Звездным Богам напрямую, здесь всем заправляют Гильдия и МарСек." STR_PARADISE_WORLDS: "Райские планеты" STR_PARADISE_WORLDS_UFOPEDIA: "Богатейшие провинции Звездной Империи известны своими первоклассными курортами, где множества представителей инопланетных цивилизаций сношаются, веселятся и торгуют в поражающей воображение роскоши. Однако только Наемники, Контрабандисты и VIP могут добраться туда с Земли, так как для этого необходим доступ к дальним космическим перелетам." STR_INTERSTELLAR_TRAVEL_SUMMARY: "Межзвездные перелеты" STR_INTERSTELLAR_TRAVEL_SUMMARY_UFOPEDIA: "В Звездной Империи полет до ближайших светил занимает несколько недель (технология 'Искривления'), а дальние расстояния покрываются при помощи космических аномалий, известных как 'черные дыры', в которых размещены 'прыжковые врата'. Ошивающиеся около Марса истребители МарСек и хеллериевозы ТранС-Стеллар могут 'искривлять', но не 'прыгать', это доступно только огромным имперским галеонам. Контрабандисты мутят свои дела, хитростью проникая на эти корабли. Помимо товаров на продажу на борту иногда встречаются Наемники, но сами Звездные Боги - никогда." STR_WARP_DRIVE: "Искривляющий двигатель" STR_WARP_DRIVE_UFOPEDIA: "За разумным термином скрывается идея, которая граничит с абсолютным безумием - или, фактически, находится далеко за этой границей. Межзвездные путешествия ограничены скоростью света. Даже если каким-то образом ее преодолеть, это могло бы создать парадокс случайности, и вы бы в основном путешествовали назад во времени.{NEWLINE}В основе работы искривляющего двигателя лежит принцип неопределенности. Любой материальный объект является квантовой волной, и невозможно точно определить его мгновенную скорость и положение в пространстве одновременно. Искривляющий двигатель выводит корабль из наблюдаемой вселенной, что делает его положение неопределенным. Тогда корабль может появиться где угодно. Безумие же в том, что невозможно сказать, где и когда именно он появится, и сколько времени это займет. Только если не существует наблюдателя как отправления, так и прибытия, корабль может появиться, не создавая временного парадокса. Так что чем длиннее расстояние - тем более предсказуем результат путешествия. Но ГДЕ вы находитесь во время искривления? Общепринятое название этого места, в котором понятия пространства и времени становятся неопределенными - 'мир грез'." STR_PRIZE_BATTO_MAGIC: "Приз: Силовая бита" STR_PRIZE_BATTO_MAGIC_UFOPEDIA: "Наша репутация девушек, которые не стесняются охотиться на демонов и зомби в чем мать родила, сподвигла Волшебников наградить нас вот этим... Странные парни, эти Волшебники...{NEWLINE}(получена одна Силовая Бита; мы можем прикупить больше за Жетоны Уиз Биз)" STR_PRIZE_UBER_001: "Соревнование по армреслингу" STR_PRIZE_UBER_001_CLAIM: "Обязать Юную Убер" STR_PRIZE_FREAK_001: "Особый рекрут #001" STR_PRIZE_FREAK_001_CLAIM: "Обязать Фрика" STR_PRIZE_SYNTH_002: "Особый рекрут #002" STR_PRIZE_SYNTH_002_CLAIM: "Обязать Беглую Син" STR_PRIZE_UBER_001_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Я сыграла с нашей пленницей в небольшую игру, предложив ей свободу за победу над одной из наших девочек в армреслинге. Конец был предсказуем, но мне понравилось следить за борьбой, попивая винишко. (+250 Рейтинга; можно обязать Юную Убер)." STR_PRIZE_FREAK_001_UFOPEDIA: "При ближайшем рассмотрении взятая нами пленница оказалась мутантом-фриком с самодовольным личиком! Она скрывала свое истинное я, которое является генетически выведенным убийцей, сбежавшим от хозяев несколько лет назад. Приложив некоторые усилия, Лаботрясы смогут заслужить ее доверие. После завершения 'исследования' не будет отчета, мы возьмем ее под стражу. Затем Фрика можно будет завербовать через производственный проект или продать бывшим хозяевам за солидную кучу денег." STR_PRIZE_SYNTH_002_UFOPEDIA: "Эта Техномант оказалась кем-то иным. Это синтетическя форма жизни, которая не одобряет путь Техномантов. Если наши Лаботрясы разберутся в этом вопросе, мы сможем завербовать ее." STR_CENTER_ON_SITE_TIME_5_SECONDS: "ЦЕНТР НА ТОЧКЕ. ВРЕМЯ=5 сек" BOXX_ARMOR: "УПАКОВАНО" PARROT_ARMOR: "ПОПУГАЙ" ROBO_PARROT_ARMOR: "ПОПУГАТОР" WHITERABBIT_ARMOR: "Осмотр: Белый Кролик" BLACK_CAT_ARMOR: "ЧЕРНАЯ КОШКА" REAPER_ARMOR_M: "ЖНЕЦ-МУТАНТ" HWP_SENTRY_LAUNCHER_ARMOR: "Корпус Сторожевой Турели" STR_CHORT_ARMOR_UC: "ЧЕРТОВКА" SECTOID_ARMOR_P10: "Осмотр: Йомен Озирона" SECTOID_ARMOR_P2: "Осмотр: Охранник Озирона" SECTOID_ARMOR_P12: "Осмотр: Акад. Студентка" SECTOID_ARMOR_P11: "Осмотр: Акад. Медсестра" SECTOID_ARMOR_P1: "Осмотр: Акад. Лаборантка" SECTOID_ARMOR_P9: "Осмотр: Акад. Исследователь" SECTOID_ARMOR_P3: "Осмотр: Акад. Медик" SECTOID_ARMOR_P3B: "Осмотр: Акад. Инженер" SECTOID_ARMOR_P13: "Осмотр: Акад. Ученая" SECTOID_ARMOR_P14: "Осмотр: Акад. Советница" SECTOID_ARMOR_P15: "Осмотр: Невольник Академии" SECTOID_ARMOR_P4: "Осмотр: Акад. Экстрасенс" SECTOID_ARMOR_P5: "Осмотр: Акад. Ректор" FLOATER_ARMOR_P1: "Осмотр: Глд. Подсобник" FLOATER_ARMOR_P10: "Осмотр: Глд. Супервайзер" FLOATER_ARMOR_P12: "Осмотр: Глд. Астротехник" FLOATER_ARMOR_P13: "Осмотр: Глд. Судовой Офицер" FLOATER_ARMOR_P14: "Осмотр: Глд. Навигатор" FLOATER_ARMOR_P15: "Осмотр: Глд. Медик" HUMAN_ARMOR_STEWARDESS: "Осмотр: Глд. Проводница" HUMAN_ARMOR_SAILOR: "Осмотр: Глд. Воздухоплаватель" FLOATER_ARMOR_P8: "Осмотр: Глд. МпВ" FLOATER_ARMOR_P11: "Осмотр: Глд. Космонавт" FLOATER_ARMOR_P9: "Осмотр: Глд. Охранник" FLOATER_ARMOR_P2: "Осмотр: Оперативник МарСек" FLOATER_ARMOR_P3: "Осмотр: Телохранитель МарСек" FLOATER_ARMOR_P4: "Осмотр: Глд. Инженер" FLOATER_ARMOR_P5: "Осмотр: Глд. Управляющая" FLOATER_ARMOR_P6: "Осмотр: Гильдмастер" MARSEC_ARMOR_P0: "Осмотр: Колониальный Морпех МарСек" CHURCH_ARMOR_P1: "Осмотр: Црк. Неофит" CHURCH_ARMOR_P10: "Осмотр: Црк. Служка" CHURCH_ARMOR_P11: "Осмотр: Црк. Храмовая Дева" CHURCH_ARMOR_P2: "Осмотр: Црк. Фанатик" CHURCH_ARMOR_P9: "Осмотр: Црк. Воительница" CHURCH_ARMOR_P4: "Осмотр: Дрессировщица (голая)" CHURCH_ARMOR_P3: "Осмотр: Црк. Дрессировщица" CHURCH_ARMOR_P0: "Осмотр: Црк. Валькирия" CHURCH_ARMOR_P8: "Осмотр: Црк. Матушка" CHURCH_ARMOR_P7: "Осмотр: Црк. Священник" CHURCH_ARMOR_P5: "Осмотр: Црк. Епископ" CHURCH_ARMOR_P6: "Осмотр: Црк. Кардинал" APOC_ARMOR_P0: "Осмотр: Апок. Апостол" APOC_ARMOR_P1: "Осмотр: Апок. Садист" APOC_ARMOR_P2: "Осмотр: Апок. Мародер" GOVT_ARMOR_P1: "Осмотр: Правит. Агент" GOVT_ARMOR_P2: "Осмотр: Правит. Солдат" GOVT_ARMOR_P3: "Осмотр: Правит. Спецназовец" GOVT_ARMOR_P4: "Осмотр: Правит. Пилот" GOVT_ARMOR_P5: "Осмотр: Военный полицейский" GOVT_ARMOR_P7: "Осмотр: Правит. Сирена" GOVT_ARMOR_P6: "Осмотр: Правит. Генерал" GOVT_ARMOR_P8: "Броня Чистильщика" NINJA_ARMOR_1: "Осмотр: Девушка-Ниндзя" NINJA_ARMOR_2: "Осмотр: Ниндзя-Воин" BANDIT_ARMOR_P0: "Осмотр: Крысюк" BANDIT_ARMOR_P7: "Осмотр: Крысюк-Лиходей" REAPER_CAVALRY_ARMOR: "Осмотр: Верховой Жнец" BANDIT_ARMOR_P5: "Осмотр: Крысюк-Авторитет" BANDIT_ARMOR_P1: "Осмотр: Гуль" BANDIT_ARMOR_P8: "Осмотр: Гуль-Ученый" BANDIT_ARMOR_P9: "Осмотр: Хулиган" BANDIT_ARMOR_P2: "Осмотр: Налетчик" BANDIT_ARMOR_P3: "Осмотр: Бродяга" BANDIT_ARMOR_P16: "Осмотр: Беспредельщик" BANDIT_ARMOR_P17: "Осмотр: Оторва" BANDIT_ARMOR_P18: "Осмотр: Штурмокрыс" BANDIT_ARMOR_P13: "Осмотр: Битник" BANDIT_ARMOR_P12: "Осмотр: Бандюга" BANDIT_ARMOR_P14: "Осмотр: Киллер" BANDIT_ARMOR_P15: "Осмотр: Бандит-Главарь" BANDIT_ARMOR_P11: "Осмотр: Расхитительница гробниц" BANDIT_ARMOR_P6: "Осмотр: Кровавая Гончая" JUNGLE_GAL_ARMOR: "Осмотр: Девка-людоед" NECROPIRATE_ARMOR: "Осмотр: Некропират" RAIDER_ARMOR_P1: "Осмотр: Рейдер-Скаут" RAIDER_ARMOR_P2: "Осмотр: Рейдер-Бугай" RAIDER_ARMOR_P3: "Осмотр: Рейдер-Летун" RAIDER_ARMOR_P6: "Осмотр: Рейдер-Переросток" RAIDER_ARMOR_P4: "Осмотр: Рейдер-Босс" RAIDER_ARMOR_P7: "Осмотр: Рейдер-Огнеметчик" UBER_BELTER_ARMOR: "Осмотр: Поясная" MUTON_ARMOR_P1: "Осмотр: Наемник-Солдат" MUTON_ARMOR_P2: "Осмотр: Наемник-Десантник" MUTON_ARMOR_P4: "Осмотр: Наемник-Ударник" MUTON_ARMOR_P3: "Осмотр: Наемник-Инженер" MUTON_ARMOR_P5: "Осмотр: Наемник-Капитан" MUTON_ARMOR_P6: "Осмотр: Наемник-Коммандер" NAZI_ARMOR_P1: "Осмотр: Гуманист-Солдат" NAZI_ARMOR_P2: "Осмотр: Гуманист-Инструктор" NAZI_ARMOR_P4: "Осмотр: Гуманист-Лидер" NAZI_ARMOR_P6: "Осмотр: Гуманист-Штурмовик" NAZI_ARMOR_P8: "Осмотр: Гуманист-Суперсолдат" NAZI_ARMOR_P7: "Осмотр: Активист Гуманистов" SMUGGLER_ARMOR_P2: "Осмотр: Кошкодевочка" SMUGGLER_ARMOR_P3: "Осмотр: Бука" SMUGGLER_ARMOR_P4: "Осмотр: Контрабандист-Капитан" SMUGGLER_ARMOR_P5: "Осмотр: Посредница" GOLDEN_SAINT_2_ARMOR: "Осмотр: Золотая Праведница" PE_ARMOR: "Осмотр: Враг Народа" SPARTAN_ARMOR_P0: "Осмотр: Спарт. Скаут" SPARTAN_ARMOR_P1: "Осмотр: Спарт. Пехотинец" SPARTAN_ARMOR_P2: "Осмотр: Спарт. Пулеметчик" SPARTAN_ARMOR_P3: "Осмотр: Спарт. Лейтенант" MEGAPOL_ARMOR_P0: "Осмотр: Волчара МПола" MEGAPOL_ARMOR_P1: "Осмотр: Штурмосвин МПола" MEGAPOL_ARMOR_P3: "Осмотр: Обезьман МПола" MEGAPOL_ARMOR_P2: "Осмотр: Детектив МПола" ETHEREAL_ARMOR_G: "Осмотр: ЗБ-Страж" ETHEREAL_ARMOR0: "Осмотр: ЗБ-Неофит" ETHEREAL_ARMOR1: "Осмотр: ЗБ-Оперативник" ETHEREAL_ARMOR2: "Осмотр: ЗБ-Координатор" RETICULAN_ARMOR_P0: "Осмотр: Рет. Батрак" RETICULAN_ARMOR_P1: "Осмотр: Рет. Гибрид" RETICULAN_ARMOR_P2: "Осмотр: Рет. Сирена" RETICULAN_ARMOR_P3: "Осмотр: Рет. Сектогр" RETICULAN_ARMOR_P4: "Осмотр: Рет. Техник" RETICULAN_ARMOR_P7: "Осмотр: Рет. Старейшина" CIV_ARMOR_M1: "Осмотр: Полу-Убер" CIV_ARMOR_F1: "Осмотр: Милашка" CIV_ARMOR_MUT_3: "Осмотр: Лупоглаз" REBEL_ARMOR_1: "Осмотр: Солдат-повстанец" REBEL_ARMOR_2: "Осмотр: Милашка-повстанец" REBEL_ARMOR_3: "Осмотр: Лупоглаз-повстанец" REBEL_ARMOR_4: "Осмотр: Ламия-повстанец" REBEL_ARMOR_5: "Осмотр: Здоровяк-повстанец" CIV_ARMOR_MUT_4: "Осмотр: Ламия" CIV_ARMOR_MUT_5: "Осмотр: Здоровяк" CIV_ARMOR_F1_TRAITOR: "Осмотр: Милашка-предательница" CIV_ARMOR_YOUNG_UBER: "Осмотр: Юная Убер" CIV_ARMOR_MUT_3_TRAITOR: "Осмотр: Лупоглаз-предатель" HUMAN_ARMOR_M3: "Осмотр: Крепкий парень" HUMAN_ARMOR_F4: "Осмотр: Крепкая девка" HOE_ARMOR_P1: "Осмотр: Шлюха" HUMAN_ARMOR_M5: "Осмотр: Толстяк" HUMAN_ARMOR_F8: "Осмотр: Смышленая девка" HUMAN_ARMOR_M6: "Осмотр: Разнорабочий" HUMAN_ARMOR_F7: "Осмотр: Разнорабочая" HUMAN_ARMOR_M9: "Осмотр: Четкий парень" HUMAN_ARMOR_M10: "Осмотр: Человек-маг" HUMAN_ARMOR_F11: "Осмотр: Аристократка" HUMAN_ARMOR_F12: "Осмотр: Четкая девка" HUMAN_ARMOR_M13: "Осмотр: Клерк" SMUGGLER_ARMOR_P1: "Осмотр: Громила" SOLDIER_ARMOR_P0: "Осмотр: Коммандо" SOLDIER_ARMOR_P1: "Осмотр: Кочевник" HUMAN_ARMOR_MG: "Осмотр: Девочка-волшебница" GNOME_ARMOR_X2: "Осмотр: Силовая броня Гномов" DEEP_ONE_ARMOR_P1_SEA: "Осмотр: Глубинник-Кочевник" DOGG_ARMOR: "Осмотр: Сторожевой Пес" SHAMBLER_ARMOR: "Осмотр: Шамблер" ZOMBIE_ARMOR: "Осмотр: Крисалидный Зомби" DOOM_ARMOR_1: "Осмотр: Одержимый Солдат" DOOM_ARMOR_2: "Осмотр: Одержимый Сержант" DOOM_ARMOR_3: "Осмотр: Одержимый Пулеметчик" DOOM_ARMOR_8: "Осмотр: Демон-Призрак" DOOM_ARMOR_9: "Осмотр: Паук-демон" PARROT_ARMOR_UFOPEDIA: "Н/В: 4 Д/В: 30" BLACK_CAT_ARMOR_UFOPEDIA: "Н/В: 20 Д/В: 25 ОБНАРУЖЕНИЕ: 6/6 ЧУТЬЕ: 2 КАМ: 15/10" AUX_PURR_PURR_UFOPEDIA: "Кошки могут успокаивать девчат, поднимая их Боевой дух." AUX_WARP_CLAWS_UFOPEDIA: "Когти, которыми Чертовки с ужасающей скоростью разрывают в клочья любую броню. Но этот процесс довольно утомителен." DOGE_ARMOR_UFOPEDIA: "Охотник, а не вьючное животное.{NEWLINE}Н/В: 12 Д/В: 30 Восст. ОВ: 200% КАМ: 8/0" REAPER_ARMOR_M_UFOPEDIA: "Н/В: 16" ROBO_PARROT_ARMOR_UFOPEDIA: "Попка не хочет крекер. Ему нужна твоя одежда, твои ботинки и твой мотоцикл.{NEWLINE}Н/В: 16 Д/В: 32 Т/В: 50% Инв.: 4{NEWLINE}Оружие: Клюв, Лазерный глаз." HWP_SENTRY_LAUNCHER_ARMOR_UFOPEDIA: "Н/В: 20" SECTOID_ARMOR_P10_UFOPEDIA: "Н/В: 9" SECTOID_ARMOR_P2_UFOPEDIA: "Н/В: 16 Т/В: 40%" SECTOID_ARMOR_P12_UFOPEDIA: "Н/В: 9" SECTOID_ARMOR_P11_UFOPEDIA: "Н/В: 10" SECTOID_ARMOR_P1_UFOPEDIA: "Н/В: 9" SECTOID_ARMOR_P9_UFOPEDIA: "Защитный костюм Академии. Отлично защищает от воздействий окружающей среды, гораздо хуже защищает от пуль, но хотя бы оснащен прибором ночного видения.{NEWLINE}Н/В: 16 Т/В: 20%" SECTOID_ARMOR_P3_UFOPEDIA: "Н/В: 16" SECTOID_ARMOR_P3B_UFOPEDIA: "Н/В: 16" SECTOID_ARMOR_P13_UFOPEDIA: "Летает.{NEWLINE}Н/В: 20 Т/В: 70% ОБНАРУЖЕНИЕ: 5 Щиты: 100/20 (Синий)." SECTOID_ARMOR_P14_UFOPEDIA: "Н/В: 12 ЧУТЬЕ: 2" SECTOID_ARMOR_P15_UFOPEDIA: "Н/В: 9" SECTOID_ARMOR_P4_UFOPEDIA: "Н/В: 20 ЧУТЬЕ: 3" SECTOID_ARMOR_P5_UFOPEDIA: "Летает.{NEWLINE}Н/В: 20 Т/В: 60% ЧУТЬЕ: 4 ЩИТЫ: 60/30 (Синий)." FLOATER_ARMOR_P1_UFOPEDIA: "Н/В: 9" FLOATER_ARMOR_P10_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_STEWARDESS_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_SAILOR_UFOPEDIA: "Н/В: 9" FLOATER_ARMOR_P8_UFOPEDIA: "Н/В: 16 Т/В: 40%" FLOATER_ARMOR_P11_UFOPEDIA: "Н/В: 30" FLOATER_ARMOR_P12_UFOPEDIA: "Этот толстый и тяжелый скафандр обеспечивает владельцу некоторую защиту от космических опасностей.{NEWLINE}В частности: Химического, Электрического, Ошеломляющего, Огненного, Плазменного урона..." FLOATER_ARMOR_P13_UFOPEDIA: "Офицеры Гильдии защищены продвинутыми личными{NEWLINE}ЩИТАМИ: 120/20 (Красный), а также противомагическим щитом." FLOATER_ARMOR_P14_UFOPEDIA: "Навигаторы Гильдии защищены продвинутыми личными{NEWLINE}ЩИТАМИ: 180/30 (Синий)." FLOATER_ARMOR_P15_UFOPEDIA: "Н/В: 9" FLOATER_ARMOR_P9_UFOPEDIA: "Н/В: 12" FLOATER_ARMOR_P2_UFOPEDIA: "Н/В: 16 Т/В: 40%" FLOATER_ARMOR_P3_UFOPEDIA: "Н/В: 20 Т/В: 60%" FLOATER_ARMOR_P4_UFOPEDIA: "Н/В: 9" FLOATER_ARMOR_P5_UFOPEDIA: "Н/В: 9" FLOATER_ARMOR_P6_UFOPEDIA: "Летающий скафандр. Уклонение: 25% (штраф к уклонению при атаке сзади ополовинен). Защита Вуду +50.{NEWLINE}Н/В: 20 Т/В: 60% ЩИТЫ: 250/10 (Синий)." MARSEC_ARMOR_P0_UFOPEDIA: "Летает. Защита Вуду +35.{NEWLINE}Н/В: 30 Т/В: 80% ОБНАРУЖЕНИЕ: 10 ЩИТЫ: 150/30 (Красный)." CHURCH_ARMOR_P0_UFOPEDIA: "Этот костюм может выстреливать Силовым копьем - чрезвычайно опасным оружием, полностью состоящим из чистой энергии и голограмм. Это означает, что Валькирию никогда нельзя полностью обезоружить в боевых условиях.{NEWLINE}Н/В: 20 Т/В: 50% ЩИТЫ: 100/20 (Золотой)." CHURCH_ARMOR_P1_UFOPEDIA: "Н/В: 9" CHURCH_ARMOR_P2_UFOPEDIA: "Этот типичный комбинезон Церкви обладает небольшой массой, и в нем легко двигаться (ценой уменьшенной защиты). Однако вшитая магическая проводка увеличивает сопротивление владельца к урону от энергетического оружия.{NEWLINE}Н/В: 16 Т/В: 30% ЩИТЫ: 75/7 (Золотой)." CHURCH_ARMOR_P3_UFOPEDIA: "Н/В: 16 Т/В: 40% ЩИТЫ: 125/12 (Золотой)." CHURCH_ARMOR_P4_UFOPEDIA: "Н/В: 12" CHURCH_ARMOR_P5_UFOPEDIA: "Н/В: 16 ЩИТЫ: 150/15 (Золотой)." CHURCH_ARMOR_P6_UFOPEDIA: "Н/В: 20 ЧУТЬЕ: 6 ЩИТЫ: 300/60 (Золотой)." CHURCH_ARMOR_P7_UFOPEDIA: "Н/В: 9" CHURCH_ARMOR_P8_UFOPEDIA: "Н/В: 16" CHURCH_ARMOR_P9_UFOPEDIA: "Н/В: 16" CHURCH_ARMOR_P10_UFOPEDIA: "Н/В: 9" CHURCH_ARMOR_P11_UFOPEDIA: "Н/В: 9" APOC_ARMOR_P0_UFOPEDIA: "Н/В: 13 Т/В: 30% ОБНАРУЖЕНИЕ: 6" APOC_ARMOR_P1_UFOPEDIA: "Н/В: 13" APOC_ARMOR_P2_UFOPEDIA: "Н/В: 25 Т/В: 50% ОБНАРУЖЕНИЕ: 6" GOVT_ARMOR_P1_UFOPEDIA: "Н/В: 12 Т/В: 20%" GOVT_ARMOR_P2_UFOPEDIA: "Н/В: 20 Т/В: 40%" GOVT_ARMOR_P3_UFOPEDIA: "Н/В: 25 Т/В: 70% КАМ: 15/5" GOVT_ARMOR_P4_UFOPEDIA: "Н/В: 16" GOVT_ARMOR_P5_UFOPEDIA: "Н/В: 12 Т/В: 30%" GOVT_ARMOR_P7_UFOPEDIA: "Н/В: 20 Т/В: 80%" GOVT_ARMOR_P6_UFOPEDIA: "Н/В: 16 Т/В: 40%" NINJA_ARMOR_1_UFOPEDIA: "Н/В: 12 Т/В: 25% КАМ: 15/5" NINJA_ARMOR_2_UFOPEDIA: "Вдвое эффективнее уклоняется от ударов в ближнем бою.{NEWLINE}Н/В: 13 Т/В: 35% КАМ: 21/7 ОБНАРУЖЕНИЕ: 3" BANDIT_ARMOR_P0_UFOPEDIA: "Н/В: 15 КАМ: 8/1" BANDIT_ARMOR_P7_UFOPEDIA: "Н/В: 15 КАМ: 12/4" REAPER_CAVALRY_ARMOR_UFOPEDIA: "Н/В: 16" BANDIT_ARMOR_P5_UFOPEDIA: "Н/В: 15 КАМ:6/1" BANDIT_ARMOR_P1_UFOPEDIA: "Н/В: 12 Т/В: 50%" BANDIT_ARMOR_P8_UFOPEDIA: "Н/В: 16 Т/В: 70%" BANDIT_ARMOR_P9_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P2_UFOPEDIA: "Н/В: 9 КАМ: 0/2" BANDIT_ARMOR_P3_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P16_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P17_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P18_UFOPEDIA: "Н/В: 15 Т/В: 30% КАМ: 8/3" BANDIT_ARMOR_P13_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P12_UFOPEDIA: "Н/В: 9" BANDIT_ARMOR_P14_UFOPEDIA: "Н/В: 12 Т/В: 20% ОБНАРУЖЕНИЕ: 3" BANDIT_ARMOR_P15_UFOPEDIA: "Н/В: 12 Т/В: 20%" BANDIT_ARMOR_P11_UFOPEDIA: "Н/В: 12 КАМ: 3/3" BANDIT_ARMOR_P6_UFOPEDIA: "Н/В: 16 Т/В: 50%" JUNGLE_GAL_ARMOR_UFOPEDIA: "Почему после рейдов против этих ужасных тварей остается так много Мяса мутантов? Девчата говорят, что это карма.{NEWLINE}Сопротивление боли.{NEWLINE}Н/В: 12 КАМ: 24/6" NECROPIRATE_ARMOR_UFOPEDIA: "Иммунитет к боли.{NEWLINE}Н/В: 12 КАМ: 0/3" RAIDER_ARMOR_P1_UFOPEDIA: "Н/В: 12" RAIDER_ARMOR_P2_UFOPEDIA: "Н/В: 12" RAIDER_ARMOR_P3_UFOPEDIA: "Н/В: 16" RAIDER_ARMOR_P6_UFOPEDIA: "Н/В: 12" RAIDER_ARMOR_P4_UFOPEDIA: "Н/В: 16" RAIDER_ARMOR_P7_UFOPEDIA: "Н/В: 16 Т/В: 40%" UBER_BELTER_ARMOR_UFOPEDIA: "Поясные хорошо приспособлены к жизни в космосе, что дает им немало различных сопротивлений, но они уязвимы к Биологическому урону. Также носят специальные очки ночного видения.{NEWLINE}Н/В: 20" MUTON_ARMOR_P1_UFOPEDIA: "Наемники носят тонкие костюмы из синтетических мускулов, которые увеличивают силу и скорость бойцов. Твердые пули пробивают этот материал с большим трудом.{NEWLINE}Н/В: 20 Т/В: 50% КАМ: 8/2" MUTON_ARMOR_P2_UFOPEDIA: "Этот синт-мускульный костюм не только крепче обычного, но также оснащен гравимодулем для полета.{NEWLINE}Н/В: 25 Т/В: 60% КАМ: 8/2" MUTON_ARMOR_P4_UFOPEDIA: "Н/В: 20 Т/В: 50%" MUTON_ARMOR_P3_UFOPEDIA: "Инженеры носят синт-мускульные костюмы с превосходным оборудованием для наблюдения.{NEWLINE}Н/В: 30 Т/В: 80% КАМ: 15/5 ОБНАРУЖЕНИЕ: 10" MUTON_ARMOR_P5_UFOPEDIA: "Н/В: 30 Т/В: 70% КАМ 12/4 ОБНАРУЖЕНИЕ: 5" MUTON_ARMOR_P6_UFOPEDIA: "Летает.{NEWLINE}Н/В: 30 Т/В: 70% КАМ 12/4 ОБНАРУЖЕНИЕ: 10{NEWLINE}ЩИТЫ: 300/60 (Красный)." NAZI_ARMOR_P1_UFOPEDIA: "Н/В: 9 КАМ: 5/0" NAZI_ARMOR_P2_UFOPEDIA: "Н/В: 9" NAZI_ARMOR_P4_UFOPEDIA: "Н/В: 9 КАМ: 0/1" NAZI_ARMOR_P6_UFOPEDIA: "Н/В: 16 Т/В 50% КАМ: 0/2" NAZI_ARMOR_P8_UFOPEDIA: "Н/В: 20 Т/В 60%" NAZI_ARMOR_P7_UFOPEDIA: "Н/В: 9" SMUGGLER_ARMOR_P2_UFOPEDIA: "Н/В: 20 НЕВИД: 5" SMUGGLER_ARMOR_P3_UFOPEDIA: "Н/В: 12" SMUGGLER_ARMOR_P4_UFOPEDIA: "Н/В: 12" SMUGGLER_ARMOR_P5_UFOPEDIA: "Н/В: 9" PE_ARMOR_UFOPEDIA: "Н/В: 30 ЧУТЬЕ: 15 НЕВИД: 5" GOLDEN_SAINT_2_ARMOR_UFOPEDIA: "Атакует энтропическим Вуду (Варп-урон) и прямой воспламеняющей атакой (Плазменный урон).{NEWLINE}Н/В: 40 ОБНАРУЖЕНИЕ: 10 ЧУТЬЕ: 7 ЩИТЫ: 200/50 (Золотой, пока носит мантию; Синий после сброса мантии)." SPARTAN_ARMOR_P0_UFOPEDIA: "Н/В: 9 КАМ: 10/3" SPARTAN_ARMOR_P1_UFOPEDIA: "Н/В: 9 КАМ: 10/3" SPARTAN_ARMOR_P2_UFOPEDIA: "Н/В: 9 КАМ: 10/3" SPARTAN_ARMOR_P3_UFOPEDIA: "Н/В: 12 КАМ: 10/3" MEGAPOL_ARMOR_P0_UFOPEDIA: "Н/В: 12 ОБНАРУЖЕНИЕ: 5 (нюх)" MEGAPOL_ARMOR_P1_UFOPEDIA: "Н/В: 9 Т/В: 30% ОБНАРУЖЕНИЕ: 4 (нюх)" MEGAPOL_ARMOR_P3_UFOPEDIA: "Н/В: 12 Т/В: 40%" MEGAPOL_ARMOR_P2_UFOPEDIA: "Н/В: 17 Т/В: 30% ОБНАРУЖЕНИЕ: 5 ЧУТЬЕ: 3 КАМ: 5/5" ETHEREAL_ARMOR_G_UFOPEDIA: "Н/В: 30 ЧУТЬЕ: 8 ЩИТЫ: 120/40 (Синий)." ETHEREAL_ARMOR0_UFOPEDIA: "Н/В: 30 ЧУТЬЕ: 8 НЕВИД: 5" ETHEREAL_ARMOR1_UFOPEDIA: "Н/В: 30 ЧУТЬЕ: 10 НЕВИД: 5" ETHEREAL_ARMOR2_UFOPEDIA: "Н/В: 30 ЧУТЬЕ: 12 НЕВИД: 5" RETICULAN_ARMOR_P0_UFOPEDIA: "Н/В: 20 Т/В: 80%" RETICULAN_ARMOR_P1_UFOPEDIA: "Н/В: 20 Т/В: 80%" RETICULAN_ARMOR_P2_UFOPEDIA: "Н/В: 20 Т/В: 80%" RETICULAN_ARMOR_P3_UFOPEDIA: "Н/В: 20 Т/В: 80%" RETICULAN_ARMOR_P4_UFOPEDIA: "Н/В: 20 Т/В: 80% КАМ: 10/3 ЩИТЫ: 50/25 (Фиолетовый)." RETICULAN_ARMOR_P7_UFOPEDIA: "Н/В: 20 Т/В: 80%" CIV_ARMOR_M1_UFOPEDIA: "Н/В: 10" CIV_ARMOR_F1_UFOPEDIA: "Н/В: 10" CIV_ARMOR_MUT_3_UFOPEDIA: "Н/В: 20 Т/В: 80%" CIV_ARMOR_MUT_4_UFOPEDIA: "Н/В: 12" CIV_ARMOR_MUT_5_UFOPEDIA: "Н/В: 12" CIV_ARMOR_F1_TRAITOR_UFOPEDIA: "Н/В: 10" CIV_ARMOR_MUT_3_TRAITOR_UFOPEDIA: "Н/В: 20 Т/В: 80%" REBEL_ARMOR_1_UFOPEDIA: "Н/В: 16 Т/В: 30% ОБНАРУЖЕНИЕ: 3" REBEL_ARMOR_2_UFOPEDIA: "Н/В: 12 Т/В: 20% КАМ: 6/3" REBEL_ARMOR_3_UFOPEDIA: "Н/В: 20 Т/В: 80% КАМ: 12/4" REBEL_ARMOR_4_UFOPEDIA: "Н/В: 12" REBEL_ARMOR_5_UFOPEDIA: "Н/В: 16 Т/В: 40" HUMAN_ARMOR_M3_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_F4_UFOPEDIA: "Н/В: 9" HOE_ARMOR_P1_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_M5_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_F8_UFOPEDIA: "Н/В: 10" HUMAN_ARMOR_M6_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_F7_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_M9_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_M10_UFOPEDIA: "Н/В: 20 ЧУТЬЕ: 10" HUMAN_ARMOR_F11_UFOPEDIA: "Н/В: 9 ОБНАРУЖЕНИЕ: 4" HUMAN_ARMOR_F12_UFOPEDIA: "Н/В: 9" HUMAN_ARMOR_M13_UFOPEDIA: "Н/В: 9" SMUGGLER_ARMOR_P1_UFOPEDIA: "Н/В: 12" SOLDIER_ARMOR_P0_UFOPEDIA: "Н/В: 20 Т/В: 60% КАМ 15/5" SOLDIER_ARMOR_P1_UFOPEDIA: "Н/В: 10 Т/В: 20% КАМ 8/4" HUMAN_ARMOR_MG_UFOPEDIA: "Н/В: 9 ЧУТЬЕ: 9" GNOME_ARMOR_X2_UFOPEDIA: "Н/В: 25 Т/В: 80% ОБНАРУЖЕНИЕ: 5" DEEP_ONE_ARMOR_P1_SEA_UFOPEDIA: "Обзор: 26" DOGG_ARMOR_UFOPEDIA: "Н/В: 12 Д/В: 30 КАМ: 8/0" SHAMBLER_ARMOR_UFOPEDIA: "Н/В: 20 Т/В: 50%" ZOMBIE_ARMOR_UFOPEDIA: "Н/В: 20" DOOM_ARMOR_1_UFOPEDIA: "Н/В: 24" DOOM_ARMOR_2_UFOPEDIA: "Н/В: 24 Т/В: 20%" DOOM_ARMOR_3_UFOPEDIA: "Н/В: 24 ТВ: 30%" DOOM_ARMOR_8_UFOPEDIA: "В отличие от собрата, который лишь отчасти игнорировал законы геометрии, какими мы их знаем, это существо может - как правильно? Прятать свое изображение в себя? Частично проникать в другое измерение? Лучше не задумываться. Его очень сложно разглядеть издали в целом, а ночью - и подавно.{NEWLINE}Н/В: 40 Т/В: 50% НЕВИД: 20/5" DOOM_ARMOR_9_UFOPEDIA: "Это существо не поддается пониманию. Оно оснащено Плазмаганом UAC с мощной системой охлаждения, соединенным с роботизированным шасси, но каких-либо источников энергии не обнаружено. Да и мозг не похоже чтобы был вместилищем интеллекта или талантов в магии.{NEWLINE}Н/В: 30 Т/В: 60%" STR_LORE_UC: "БИБЛИОТЕКА" STR_ALIEN_RESEARCH: "Повседневные дела" STR_ALIEN_HARVEST: "Миротворчество" STR_ALIEN_ABDUCTION: "Усмирение" STR_ALIEN_ABDUCTION_PIR: "Похищение" STR_ALIEN_INFILTRATION: "Роскошный круиз" STR_MISSION_SWAY_GOVT: "Давление на правительство" STR_ALIEN_BASE: "Секретная база" STR_ALIEN_TERROR: "Погром мутантов" STR_MISSION_NECROPIRATE_HUNT: "Охота за плотью" STR_MISSION_HARASSMENT: "Грабеж" STR_MISSION_HARASSMENT_DEMONS: "Темное разграбление" STR_MISSION_HARASSMENT_DEMONS_INCURSION: "Вторжение демонов" STR_MISSION_DEMONS_INCURSION: "Вторжение демонов" STR_MISSION_HARASSMENT_NINJAS: "Охота на Пиратов" STR_MISSION_HARASSMENT_NECRO: "Некро-патруль" STR_MISSION_HARASSMENT_RUFFIANS: "Беспредел" STR_ALIEN_RETALIATION: "Возмездие" STR_ALIEN_RETALIATION_S: "Возмездие" STR_ALIEN_RETALIATION_M: "Возмездие" STR_ALIEN_RETALIATION_L: "Возмездие" STR_ALIEN_RETALIATION_C: "Возмездие" STR_CRACKDOWN_LESSER: "Возмездие" STR_ALIEN_SUPPLY: "Снабжение базы" STR_ATTACK_BANDIT_RAID: "РЕЙД БАНДИТОВ" STR_ATTACK_RAIDER_RAID: "РЕЙД РЕЙДЕРОВ" STR_ATTACK_NAZI_RAID: "РЕЙД ГУМАНИСТОВ" STR_ATTACK_KKK_RAID: "РЕЙД ПРАВИТЕЛЬСТВА" STR_ATTACK_SPARTAN_RAID: "РЕЙД СПАРТАНЦЕВ" STR_ATTACK_DEEP_ONE_RAID: "РЕЙД ГЛУБИННИКОВ" STR_ATTACK_MERCENARY_RAID: "РЕЙД НАЕМНИКОВ" STR_ATTACK_DOOM_RAID: "РЕЙД ТЕМНЫХ" STR_ATTACK_ETHEREAL_RAID: "РЕЙД ЗВЕЗДНЫХ БОГОВ" STR_MUTANT_POGROM_DISTRESS: "Погром мутантов" STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: "Погром мутантов" STR_MISSION_RETICULAN_TRADING: "Торговля" STR_MISSION_REBEL_TRADING: "*Торговля повстанцев*" STR_MISSION_MILITARY_SUPPLY: "Военный груз" STR_MISSION_GOLD_TRANSPORT: "Перевозка золота" STR_MISSION_MINING: "Добыча ресурсов" STR_MISSION_COURIER: "Курьерская доставка" STR_MISSION_CONVERSION: "Обращение" STR_MISSION_SUPERVISION: "Надзор" STR_MISSION_SUPERVISION_2: "Надзор" STR_MISSION_DIPLOMACY: "Влияние" STR_MISSION_PASSENGER: "Пассажирский рейс" STR_MISSION_PASSENGER_ACADEMY: "Пассажирский рейс" STR_MISSION_FREIGHT: "Перевозка грузов" STR_MISSION_SURVEY: "Обследования" STR_MISSION_MERCENARY_ASSIGNMENT: "Контракт Наемников" STR_MISSION_RAID: "Рейд" STR_MISSION_NAZI: "Повседневные дела" STR_MISSION_REBEL_PATROL: "Патруль повстанцев" STR_MISSION_GOVT_PATROL: "Государственные дела" STR_MISSION_GOVT_PATROL_FUSION: "Государственные дела" STR_MISSION_LOC_ATRIUM: "Атриум Страданий" STR_MISSION_LOC_MANSION: "Особняк Страданий" STR_MISSION_LOC_KEEP: "Адская Крепость" STR_MISSION_LOC_RET_BASE: "База Ретикулян" STR_MISSION_DEEP_ONES: "Пирамида Боли" STR_MISSION_EXTRA_TRANSPORT: "Курьерская доставка" STR_MISSION_MARSEC_PATROL: "Воздушное патрулирование" STR_MISSION_SMUGGLING: "Контрабанда" STR_MISSION_SMUGGLING_MILENIO: "Контрабанда" STR_MISSION_LABSHIP: "Пропаганда Академии" STR_MISSION_HEAVY_FREIGHT: "Охраняемый груз" STR_HEAVY_FREIGHTER_FLIGHT_PLAN: "План полета Тяжелого Сухогруза" STR_MISSION_GDX_SEARCH: Розыск беглянок STR_MISSION_GDX_SEARCH_2: Розыск беглянок STR_MISSION_POLICE_FLIGHT_1: Патруль Мегапола STR_MISSION_POLICE_FLIGHT_2: Патруль Мегапола STR_MISSION_POLICE_FLIGHT_3: Патруль Мегапола STR_MISSION_POLICE_FLIGHT_4: Патруль Мегапола STR_MISSION_BANDIT_FLIGHT_1: Воздушный разбой STR_MISSION_BANDIT_FLIGHT_2: Воздушный разбой STR_MISSION_BANDIT_FLIGHT_3: Воздушный разбой STR_MISSION_CIVILIAN_TRAFFIC_1: Гражданский перелет STR_MISSION_CIVILIAN_TRAFFIC_2: Гражданский перелет STR_MISSION_CIVILIAN_TRAFFIC_3: Гражданский перелет STR_MISSION_CIVILIAN_TRAFFIC_4: Гражданский перелет STR_MISSION_CIVILIAN_TRAFFIC_5: Гражданский перелет STR_MISSION_GIFTS_OF_LOVE: Дары Любви STR_ACTIVITIES_MILITARY: "Деятельность: военная" STR_ACTIVITIES_ENTERPRISE: "Деятельность: предпринимательская" STR_ACTIVITIES_COMMERCIAL: "Деятельность: коммерческая" STR_ACTIVITIES_POLITICAL: "Деятельность: политическая" STR_ALIEN_RESEARCH_UFOPEDIA: "Несколько мелких судов той или иной фракции болтаются в небе туда-сюда (обычно Моторки и Катеры), и мы можем их сбить. Или забить. Если мы свалим достаточно много, то подобные рейсы, скорее всего, отменят." STR_ALIEN_HARVEST_UFOPEDIA: "В сопротивлении деятельности большинства фракций нет ничего нового, и самый простой способ с ним покончить - это силовое военное решение. После предварительных пролетов Эскортов, Штурмовиков и Истребителей в регион направляются зловещие Бомбардировщики, чтобы вселить страх или, в случае крайней нужды, отправить своих жертв в забвение. Эти миссии в случае успеха серьезно вредят нашему рейтингу, но сорвать их сложно, ведь это означает выйти на прямое столкновение с ветеранами воздушного боя в небе - посадок не будет." STR_ALIEN_ABDUCTION_UFOPEDIA: "Хотя против сопротивления обычно лучше всего работают превосходящие силы, иногда нужно действовать более тонко. Под усмирением понимается разведка и пролеты Истребителей и Эскортов. А когда четко определены регионы проживания недовольных, Штурмовики, Террор-корабли и Консулы доставляют туда элитные отряды, которые разбираются со смутьянами с особой жестокостью. Успех подобных миссий понижает наш рейтинг, но мы можем попробовать вынудить их отказаться от репрессий, сбив достаточно судов." STR_ALIEN_ABDUCTION_PIR_UFOPEDIA: "Коммерческая деятельность, выполняемая по всей Звездной Империи на планетах, чьи обитатели еще не вышли в космос. На представителей местных разумных видов нападают из засады, оглушают и увозят. Обычно делается все возможное, чтобы не причинить пленнику явного вреда и скрыться с ним незамеченными. Любых свидетелей либо также похищают, либо уничтожают превосходящей огневой мощью. Похищенные используются для изучения, документирования или прямой продажи в торговых центрах Империи." STR_ALIEN_INFILTRATION_UFOPEDIA: "Иногда богатые люди путешествуют по планете в роскошных яхтах. Рассматривайте их как халявные бабки." STR_MISSION_SWAY_GOVT_UFOPEDIA: "Эти миссии направлены на то, чтобы подорвать наше финансирование. Как вы знаете, правительства соблюдают баланс между сотрудничеством с крупными фракциями (и Звездными Богами, соответственно) и уважением нужд населения и Альянса Мутантов. В данном случае фракция ставит целью убеждение (то есть запугивание) того или иного правительственного аппарата и настраивание на 'жесткую линию в отношении криминала' и более решительные шаги против ребят вроде нас.{NEWLINE}Наши враги - это крупные фракции и, само собой, сами Звездные Боги, так что можете быть уверены, что выбранное правительство в итоге прогнется, разорвет с нами связи и перестанет платить нам за крышу - навсегда. Чтобы это предотвратить, нужно постоянно сбивать Курьеров с важными сановниками на борту, иначе миссия увенчается успехом." STR_ALIEN_BASE_UFOPEDIA: "Иногда фракции строят подземные базы в изолированных уголках планеты, где они могут заниматься любой деятельностью, о которой широким массам лучше не знать (и конкурентам тоже). Однако глухомань дает нам возможность напасть, разграбить и уйти в закат до прибытия подкреплений. С другой стороны, каждая существующая секретная база - это серьезный удар по нашим политическим позициям (-10 Рейтинга в день). На базе можно хорошо поживиться добычей, информацией (которую мы можем использовать для шантажа и укрепления нашего мирового положения), а еще это место, в котором наиболее вероятно встретить высокопоставленных лиц. Последний этап постройки базы - особое событие: характерна повышенная активность Кораблей снабжения, Крейсеров и Фрегатов, которая длится буквально пару дней." STR_ALIEN_TERROR_UFOPEDIA: "Эти 'точечные рейды' против 'лидеров террористов' являются грустной реальностью современной жизни. Время от времени фракции направляют свои карательные отряды в тот или иной город. Как выяснилось в ходе допроса - чтобы 'отрегулировать численность мутантов, так как они все равно плодятся слишком быстро'. Мы можем пресечь эти попытки довольно легко, просто сбивая Террор-корабли, но выгадать момент и эффектно появиться на сцене потенциально принесет нам больше уважения (если только при этом погибнет не слишком много местных). В некоторых случаях атакующие не прилетают на корабле, а добираются по земле. В таких случаях Альянс Мутантов посылает гиперволновой сигнал SOS.{NEWLINE}Это всегда шанс урвать славы и кое-какую добычу, неважно, волнует ли нас судьба истребляемых беспомощных бедолаг или нет." STR_ALIEN_RETALIATION_UFOPEDIA: "Если мы сбили чью-то посудину, они отправят своих головорезов искать нас. Наши суда оснащены Маскирующими устройствами, а Убежища, гм, укрыты. Но при должных усилиях и кое-какой удаче все еще могут быть раскрыты, особенно те, откуда ведутся перехваты. Наши враги, скорее всего, облажаются и выставят себя идиотами, но если нет - ожидайте, что их будет много. И все вооружены до зубов. С другой стороны: если надерем их задницы, то они предпочтут отмолчаться, чтобы сохранить лицо, и вернутся еще не скоро. Возмездие выполняется такими кораблями, как Стражи, Истребители, Штурмовики и Крейсеры. Если любой из них приблизился к нашему Убежищу ближе, чем на 100 миль, то ожидайте скоро прибытия десанта. Есть 5 вариантов абордажной авиатехники, и некоторые экземпляры легко могут пробиться сквозь заслоны ПВО. Но как только враг ступил на землю - преимущество на нашей стороне. Враги могут попасть внутрь только через Ангары и Входной лифт." STR_ALIEN_SUPPLY_UFOPEDIA: "Любой существующей секретной базе необходимо постоянное снабжение, и лучший способ обнаружить такую базу - это отследить Корабль снабжения до его места посадки. Но нам следует быть осторожнее: владельцы кораблей знают, что их полеты легко отследить, и приняли меры предосторожности против воров. Экипаж будет биться насмерть, так как знает, что если не одолеть врагов достаточно быстро, корабль взлетит на воздух." STR_MISSION_FREIGHT_UFOPEDIA: "Гильдия Торговцев является крупнейшей транспортной компанией в мире, постоянно перевозящей товары по всей планете. Они не только работают по своим собственным логистическим маршрутам, но и получают множество государственных контрактов на перемещение грузов малой и средней важности. В воздухе одновременно находится настолько много Сухогрузов, что Гильдия не может защитить их всех, а сами они не слишком хорошо вооружены, так что считайте их хорошей добычей. Только подумайте, сколько дорогостоящего хабара ждет нас на борту! У Сухогрузов умеренно большой экипаж, но эти чуваки в основном слабы и трусливы, так что мы должны просто переловить и продать их. Однако Сухогрузы редко заходят на посадку в дикой местности, так что их нужно сбивать, иначе они сядут в городах, где нам до них не добраться." STR_MISSION_HEAVY_FREIGHT_UFOPEDIA: "В ответ на возросшие транспортные риски (не в последнюю очередь из-за нас) Гильдия решила принять дополнительные защитные меры. Теперь мы можем ожидать сокращения обычных перевозок в пользу Тяжелых Сухогрузов. Присутствие таких впечатляющих судов увеличено для того, чтобы показать общественности мощь Гильдии: каждый успешно завершившийся перелет снизит наш Рейтинг на 500 очков." STR_MISSION_MINING_UFOPEDIA: "Шахтерские корабли представляют собой легкую, но не особо ценную добычу. Они исследуют местность, после чего приступают к добыче ценных минералов, на что уходит несколько дней. Такие полеты выполняют разные фракции: в основном Торговцы, но иногда и Академички, и местные правительства. Так что когда высадитесь - смотрите, в кого стреляете. Шахтерские корабли всегда совершают продолжительные посадки в пустошах, становясь при этом очень уязвимыми." STR_MISSION_GOLD_TRANSPORT_UFOPEDIA: "И правительства, и Гильдия порой осуществляют весьма интересные перевозки. После нескольких предварительных полетов Бригов, вылетит бронированный Сухогруз, заполненный очень ценным грузом. Он не совершит посадку ни в одной приемлемой для нас области, так что единственный способ его ограбить - это его сбить. Однако если мы сначала собьем Бриги, рейс могут отменить, так что надо быть осторожнее." STR_MISSION_MILITARY_SUPPLY_UFOPEDIA: "Такие полеты выполняют Спартанцы, Рейдеры и правительства. Обнаружив несколько нарезающих круги Легких бригов, ищите главную посудину - Военный транспорт, набитый множеством низкосортного, но все же оружия. Его можно сбить в полете, однако рано или поздно он совершит посадку на достаточно длительный срок." STR_MISSION_COURIER_UFOPEDIA: "И Академии, и Гильдии, и Церкви иногда необходимо перевозить важных людей и посылки и делать это быстро. Такие курьерские задания обычно выполняют маленькие, быстрые суда, у которых нет серьезных систем защиты, но они настолько скоростные, что угнаться за ними может быть проблемой. Впрочем, если нам это таки удастся, они практически беззащитны, как на земле, так и в воздухе. Такие кораблики дают отличные шансы завладеть редкими товарами или ценными пленниками. Однако если мы расправимся с их сопровождением, доставку могут отменить." STR_MISSION_CONVERSION_UFOPEDIA: "Так называемые Миссии Обращения являются одной из ключевых активностей Церкви. Как только преподобные узнают о сообществе, чей уровень веры недостаточно высок, начинается движуха. Сначала они отправляют Штурмовики, чтобы взять на мушку смутьянов и подавить любое сопротивление. После завершения этой фазы прилетает Корабль-Святилище и выполняет обычную укрепляющую веру шоковую процедуру. В этот момент Корабль-Святилище наиболее уязвим для атаки. В то же время успешные Обращения ухудшают веру людей в вещи вроде Пиратов, что не есть хорошо. " STR_MISSION_SUPERVISION_UFOPEDIA: "Время от времени Звездные Боги показываются на Земле, чтобы убедиться, что все работает как положено, и никто не нарушает их правила. Их методы неведомы, поскольку они не совершают посадок во время таких миссий. Либо у них есть возможность проверять Землю без прямого контакта (все же у них полно шпионов), либо им просто пофиг на провинциальную планету. Наблюдения выполняют на Посланниках, Консулах и Крейсерах." STR_MISSION_PASSENGER_UFOPEDIA: "Пассажироперевозками в основном занимается Гильдия Торговцев, но Академики также поддерживают свою собственную небольшую сеть. Большинство обычных чистокровок покупает билеты именно у этих фракций. На такие рейсы ставят дешевые, занюханные, безобидные для нас суденышки. Если собьем такое, то придется драться с кучей людей, хотя большинство из них не будет большой угрозой. Однако есть один важный момент: если мы перебьем или захватим в плен штатских на борту, то на почет и уважение можно не надеяться (к сотрудникам Гильдии это не относится). Пассажирские суда чаще всего садятся в городах, так что придется их сбивать, если хотим поживиться." STR_MISSION_SURVEY_UFOPEDIA: "Академия проводит миссии по обследованию для наблюдения за всеми видами деятельности на Земле: от жизненных циклов растений до деятельности человека. Во время этих миссий они собирают образцы растений, животных и людей для проведения экспериментов над ними. Они также похищают всех местных магов, которых могут найти. Мы можем игнорировать эти миссии, поскольку они совсем не причиняют нам вреда, но, с другой стороны, мы можем сбить эти суда и разграбить их, так почему бы не сделать это?" STR_MISSION_DIPLOMACY_UFOPEDIA: "И Академии, и Гильдии, и Церкви необходимо поддерживать тесные связи с властями - или, что вероятнее, удерживать правительства на коротком поводке. Для этого критически важны дипломатические миссии, которые организовываются периодически. Для нас они представляют небольшую угрозу, но это наш шанс захватить в плен важную шишку. Если собьем сопровождение, миссию могут отменить, так что может подождем появления Курьера?" STR_MISSION_MERCENARY_ASSIGNMENT_UFOPEDIA: "Наемники проворачивают свои грязные делишки круглый год. В целом они для нас не представляют большой угрозы... если только мы не перейдем им дорогу. Они летают на смертоносных кораблях вроде Тяжелых Штурмовиков или Фрегатов и вооружены до зубов. Атака на любое такое судно, даже успешная, гарантированно будет иметь последствия." STR_MISSION_RAID_UFOPEDIA: "Обычно Рейды устраивают, гм, Рейдеры, иногда Спартанцы. Они чаще всего выбирают удаленные от любых селений цели, предпочитая беззащитных крестьян. Рейдовые группы редко хорошо вооружены, они берут числом и жесткостью. Отстрел рейдеров не приносит баснословных прибылей, но все ведь с чего-то начинают, так? По крайней мере, шансы того, что Рейдеры попытаются отомстить и атаковать Убежище, очень низки." STR_MISSION_GOVT_PATROL_UFOPEDIA: "По сути, правительственные корабли легко отличить по красным и синим бортовым огням (обычно это Истребители и Ординаторы). Правительства занимаются своими делами и платят нам за защиту, так что нападать на них довольно глупо, но крупные суда часто несут на борту ценную добычу, так что выбор за вами, Кэп!" STR_MISSION_SMUGGLING_UFOPEDIA: "Существует множество товаров, чей оборот строго регулируется, либо же их можно купить только по неадекватным ценам Гильдии Торговцев. На помощь приходит контрабанда. Корабли контрабандистов несут множество ценных (и подчас уникальных) товаров, но они серьезно подходят к тому, чтобы избежать перехвата - как властями, так и простыми людьми, которые не против избавиться от посредников. Например, эм, нами, Кэп." STR_ACTIVITIES_MILITARY_UFOPEDIA: "Вы изучили все, что касается военных операций. Вашему тактическому гению нет равных.{NEWLINE}(Влияние возросло:{NEWLINE}+1000 Рейтинга)." STR_ACTIVITIES_ENTERPRISE_UFOPEDIA: "Вы изучили все возможное относительно современного предпринимательства. Теперь вы всегда будете на шаг впереди.{NEWLINE}(Влияние возросло:{NEWLINE}+1000 Рейтнига)." STR_ACTIVITIES_COMMERCIAL_UFOPEDIA: "Вы досконально изучили всю изнанку коммерческой деятельности. Вы стали уличной легендой.{NEWLINE}(Влияние возросло:{NEWLINE}+1000 Рейтнига)." STR_ACTIVITIES_POLITICAL_UFOPEDIA: "Вы обрели полное понимание политических процессов. Ваши шпионы повсюду.{NEWLINE}(Влияние возросло:{NEWLINE}+1000 Рейтнига)." STR_MISSION_REBEL_TRADING_UFOPEDIA: "Поделившись секретами производства с низшими слоями мирового общества, мы сумели подорвать экономическое благополучие марионеток Звездных Богов. Сухогрузы Повстанцев при поддержке как Альянса Мутантов, так и чиновников из правительств, начали формировать независимую торговлю. Полеты будут совершаться каждый месяц; это создаст затруднения для деятельности фракций, а также каждый раз будет приносить нам +1000 Рейтинга." STR_BLACKMARCH_UFOPEDIA: "Жители этой страны известны своим мужеством в бою и нездоровой гордыней. Они предпочитают сельскую жизнь, так как большие города склонны притягивать артобстрелы. Тот же подход используется и в организации инфраструктуры: лесные тропы и гужевой транспорт - не самые подходящие цели для бомбежки. Многие принимают местных за немытых и невежественных дикарей, что правда лишь отчасти, так как тактика партизанской войны и профессиональная военная подготовка позволили стране не только отбить несколько вторжений, но даже расширить свои владения. Она вполне могла бы стать серьезной силой, если бы не недоверие местных к мирным формам правления и неприятие жизни в условиях{NEWLINE}не-военных правил и ограничений. В этой стране есть только два города: обширный Вольный Город, где местные созывают свой Парламент, и внушительная крепость Бастион, служащая оплотом против живущих южнее Плохих Существ." STR_CALIFORNIA_REPUBLIC_UFOPEDIA: "Известна своей особой политической системой, называемой 'демократией', а также мировым лидерством по производству кинофильмов. Глава государства, называемый 'Президентом', всегда выбирается общим голосованием (голосовать легко и просто, так как все телевизоры оснащены сенсорными экранами) из числа самых популярных кинозвезд по итогам месяца. Также посредством выборов решают, что делать с бывшим президентом, выбор 'смерть на съемках' весьма популярен (местная киноиндустрия гордится тем, что все снимается по-настоящему, без лживых спецэффектов). Это свободная страна, здесь нет полиции и минимум властей, поэтому порядок поддерживается фанатичными батальонами смерти полностью закрытого (благодаря инцесту) Ордена Хаббологов. Понятно, что лидеры этой организации, занимающиеся такой тяжелой и неблагодарной работой, получают 2/3 прибыли всех остальных. В конце концов, Доллар не стали бы называть Всемогущим просто так." STR_CENTRAL_PROVINCE_UFOPEDIA: "Это самая густонаселенная страна на планете, здесь живут почти 100 миллионов человек. Правители кичатся своей непоколебимой лояльностью Империи. Они верят, что власть высших над низшими есть божественный порядок вещей, и, естественно, присягнули на верность Звездным Богам сразу же, как те явились. Также они заявляют, что их страна особо любима Звездными Богами. Вопрос, способны ли последние испытывать любовь, пока открыт, но нет сомнений в том, что Срединное Царство в свое время отлюбили как следует. Это смертельно опасная, изрытая кратерами земля, непригодная для жизни из-за сильнейшего радиационного, биологического и химического заражения, не говоря уже о странных тварях и еще более странных, необъяснимых аномалиях. Менее загрязненные (но едва ли безопасные) регионы населены нищими крестьянами, пытающимися собрать достаточно риса, чтобы прокормить относительно более везучих жителей подземных городов.{NEWLINE}Как ни странно, местные особо не жалуются. Потому, вероятно, что жалобы могут превратить тебя в донора органов." STR_CONFEDERATION_UFOPEDIA: "Конфедерация - это хлебная житница мира, работа их огромного агрокомплекса обеспечивается огромным же количеством рабов (главный импортируемый товар и 80% населения). Для приручения (и получения прибыли) диких представителей флоры и фауны, таких как Коровойоты, Лозы-Щупальца и Кукурезня, потребовался минимум усилий (в том числе очень, очень много жизней рабов). За минувшие столетия, как единогласно поговаривают владельцы плантаций за бокалом отменного самогона, достигнут впечатляющий успех. У Конфедерации нет настоящего центрального правительства кроме некоторого количества богатейших, но они достаточно богаты, чтобы скупать лучшие пушки и наемников. Свободные люди также хорошо умеют воевать благодаря отсутствию повседневной рутины. И что самое важное, каждому из соседей Конфедерации приходится разгребать слишком много проблем, чтобы даже задумываться о вторжении, кроме, возможно, Латинской Империи." STR_DARK_DOMINION_UFOPEDIA: "Этой страной управляет таинственный совет из восьми Магов в Масках. Население, насчитывающее свыше 70 миллионов жителей, проживает сравнительно неплохо в небольших городах и сельских сообществах. Уровень и технологий, и достатка весьма значительный. Почему же государство носит такое мрачное имя, спросит какое-нибудь дитя? Маги, поддерживаемые огромным фанатичным культом, открыто поклоняются тому, что они называют 'Темными Богами'. И способов поклонения много: от огромного количества табу (например, запрет на машины с двигателями), нарушение которых натурально карается мучительной смертью, до - ну куда же без них - массовых жертвоприношений. Как ни странно, система работает, и Глубинники не особо беспокоят местных. Даже Церковь Сириуса обычно не суется в эту часть планеты. Помимо странной религии и темной магии Доминион известен своим мастерством в производстве изменяющих сознание веществ, широко употребляемых местными и широко же экспортируемых (при наличии разрешения от Магов)." STR_DEATH_REALMS_UFOPEDIA: "Имена часто не отражают суть. Но только не в этом случае. Вся страна - выжженная пустошь, которая хочет вас убить. Здесь живут гигантские ядовитые скорпионы, гигантские ядовитые пауки, гигантские ядовитые растения... ну вы поняли. Если вы избежали встречи с ними, то умрете от жесткого ультрафиолета. В 4 конкретно укрепленных городах проживает около 20 миллионов человек. Не природой единой: правительство изобретательно борется с перенаселением, унынием, бедностью и нехваткой пищи. По ТВ транслируются Смертельные Игры, проводимые в ямах смерти, лабиринтах смерти, аренах смерти или прямо на улицах городов. Участников выбирают случайным образом. Победа приносит большие деньги (а богатым доступны и еда, и чистый воздух), но большинство участников гибнет в бою (за креативные убийства дают больше очков), и их тела перерабатывают в питательную смесь. Так или иначе, немногие чужеземцы проявляют интерес к этой нескучной стране. " STR_EURASIAN_AUTONOMY_UFOPEDIA: "Так как эта часть света сопротивлялась вторжению Звездных Богов наиболее отчаянно, они и их миньоны из числа землян здорово прошлись по ней каленым железом. После сотни или около того лет не совсем успешной военной операции Звездные Боги, наконец-то, отозвали войска и оставили немногих выживших на произвол судьбы. Сегодня Автономия входит в систему провинций Звездной Империи, но практически не светится на международной арене, а коррумпированная марионеточная власть контролируется из-за рубежа. Это государство имеет репутацию 'страны, в которой ничто не может быть завершено' - вести здесь дела означает обречь себя на бесконечные задержки, некомпетентность, рэкет, некачественное выполнение работ, непредвиденные сложности и так далее... Что странно, все попытки принести цивилизацию в эту кажущуюся слабой страну закончились полным провалом и таинственными взрывами атомных бомб, которые, по идее, давно уже были утилизированы Звездными Богами." STR_EUROSYNDICATE_UFOPEDIA: "Индустриальный и технологический локомотив с населением свыше 80 миллионов человек, это корпоративное государство является богатейшим на планете, но страдает от внутренних конфликтов и всеобщего запрета на путешествия, которым скованы все страны мира. Когда Европа сгорела в ядерном пламени первых дней оккупации Звездными Богами, Евросиндикат восстал из пепла, построив закрытые города со сложными системами фильтрации и сетями виртуальной реальности. Пища выращивается в огромных подземных пещерах и, по слухам, вполне съедобна. Этого вполне достаточно, чтобы отвлечь внимание обывателей от долгового рабства и непрерывных перестрелок между полицией, корпоративными силами и преступниками (в различных комбинациях), никто из которых не беспокоится о сопутствующем ущербе. Сливки общества живут в роскоши, окруженные знаменитыми генетически выведенными слугами и охраняемые жуткими киборгами-убийцами, и тихо мечтают о мировом господстве." STR_FUSO_UFOPEDIA: "Международное положение Фусо зиждется на богатом, огромном столичном городе под названием Восход, где под неусыпным взором Императора и множества промышленных картелей сконцентрирована большая часть технологий и богатств. Но их власть заканчивается в дюжине шагов от городских границ, и остальная часть этой малонаселенной земли постоянно сотрясается от столкновений между местными дайме, с каждым годом все более полагающимися на средневековое оружие, потому что патроны стоят денег. Среднестатистический обыватель даже никогда не слышал об электричестве. Неудивительно, что страна известна своими мечами, боевыми искусствами и зрелищными самоубийствами." STR_GHOSTGATES_UFOPEDIA: "По слухам эта страна проклята, и если свернуть не туда, легко можно наткнуться на вампира или что похуже. По легенде, сразу после завоевания Земли Звездные Боги решили снизить численность населения и переселили миллиарды жителей Евразии на этот изолированный полуостров, чтобы потом уничтожать их множеством ужасных болезней. Какие-то хвори убивали мгновенно, были и такие, что вызывали долгую мучительную агонию или же превращали человека в овощ. Происходили даже еще более жуткие вещи. То, что на планете может проживать миллиард людей (а тем более несколько миллиардов), кажется преувеличением. Врата Духов - это жуткое место: бесконечные кладбища и руины, раскиданные по запущенным джунглям, и тихие большеглазые жители, живущие во множестве разрозненных городков и деревень. А еще есть пять древних аристократических родов, которые обладают правом избирать местного Патриарха и запросто могут оказаться кланами вампиров, судя по внешности и старомодным манерам." STR_HIDDEN_EXPANSE_UFOPEDIA: "Когда-то давно Африка была очень богатой и населенной, но все это закончилось со вторжением Глубинников. Принесенный ими хаос расколол местные племена диких Сектоидов и привлек все виды уродов, достаточно безумных, чтобы поклоняться богам Глубинников (которые, наверное, хоть и не так опасны, как Звездные Боги, но однозначно более сумасшедшие). В этом осколке государства все еще ютятся 15 или около того миллионов душ. Они хорошо укрепились, они решительны и никогда не отходят далеко от своих огнеметов и артиллерийских орудий. Те, кто может себе это позволить, обычно сбегают - лишь чтобы разочароваться.{NEWLINE}Несмотря на все опасности, говорят, что Рыцари-Генералы, управляющие Скрытоземьем, поддерживают разумный порядок, и количество казней почти равно количеству криминальных убийств, что само по себе достижение." STR_INDONESIA_UFOPEDIA: "Перенаселенное государство, управляющееся очень динамичным (потому что постоянно мочат друг друга) трастом могущественных криминальных организаций.{NEWLINE}Экспортирует: удовольствие во всех возможных формах.{NEWLINE}Импортирует: оружие и технику военного образца." STR_IRON_TRIBE_UFOPEDIA: "В наши дни эту едва населенную страну сложно назвать племенем, происхождение имени отсылает на несколько веков в прошлое, когда на этих островах не было никого, кроме племен уровня каменного века. Железное Племя обладало кое-какими технологиями из эпохи до вторжения, огромными амбициями и невероятным коварством, так что других племен там больше нет. Нация стала достаточно богатой, чтобы частично восстановить электроснабжение и пустить по железным дорогам паровозы - не самые технологичные, но вполне себе удобства. Большая часть населения рассеяна по укрепленным деревням, разделенных полосами зловещей дикой природы. Столицей выбрали древний город Спектрал... что было довольно храбрым шагом, так как в этих проклятых руинах стоят огромные таинственные и, видимо, неразрушимые (попыток было много) врата между измерениями. Из них регулярно лезет нечто неописуемое и творит неописуемыые вещи. Хорошо организованным (но не обладающим тяжелым оружием) военным обычно удается отбросить таких гостей, но никто из ушедших на ту сторону не вернулся." STR_KINGDOM_OF_CANADA_UFOPEDIA: "Королевство Канадское - государство, всерьез угорающее по монархии, в данный момент им руководит Ее Величество, Королева Аврора Вторая. Вообще, милейшие люди, пока не забьют тебя камнями за курение табака или показ бедер на публике. Краснорубашечные ККВ (Королевские Канадские Войска) постоянно подрываются по тревоге на угрозы от Тварей с Севера, Тварей из Моря, В Целом Непристойных Людей{NEWLINE}и иногда - роботов-шпионов Технократии.{NEWLINE}За вычетом всего этого - довольно скучное место." STR_LATIN_EMPIRE_UFOPEDIA: "Старый, но недавно начавший набирать обороты строй, зиждущийся на завоевании, образовании, художественном таланте и социальном неравенстве. Покорив окрестные земли и отбросив Глубинников, это государство все чаще и чаще обращает свой взор на север. Конфедерация вряд ли выстоит против мощи Имперских Легионов, а еще у северных соседей очень много рабов, которых можно было бы использовать с большей пользой... " STR_NORTHERN_FEDERATION_UFOPEDIA: "Суровый, но относительно благополучный край, каковым быть не так уж сложно, учитывая состояние соседей. Правительство пытается эффективно использовать скудные ресурсы, что вынуждает строго регулировать численность населения. Местные не позволяют себе жаловаться, иначе их изгонят из этого полицейского рая земного, за государственную границу.{NEWLINE}А чтобы эту границу точно никто не пересек извне, она щедро увита колючей проволокой, усеяна минными полями и охраняется автоматическими турелями, стреляющими во все, что движется." STR_RED_REVOLUTION_UFOPEDIA: "Еще одна страна, управляемая религиозными чудилами, но на этот раз не имеющая ничего общего с культом Звездных Богов. В Церкви Красной Революции почитается пророческая личность по имени Маркс Гевара. Его предали мученической смерти то ли двести, то ли двести тысяч лет назад (в зависимости от библии), и он предположительно должен вернуться и уберечь всех Революционеров от зла, а всех остальных отправить в вечность изощренных пыток. Это веселое событие может свершиться в любой момент. Ну а пока что Революционеры заняты распространением своей религии (упразднение частной собственности, скромная жизнь, помощь друг другу и безоговорочное выполнение приказов духовенства), преследованием грешников (которых в итоге подвергают изощренным пыткам) и отчаянно вооружаются - недавно стало известно о желании Латинской Империи и Конфедерации расшириться за счет соседей. " STR_ROGUE_FIELDS_UFOPEDIA: "Пустынный край, поделенный между дюжиной богатых, властных и напыщенных полевых командиров, у каждого есть собственная армия. Хотя грызня между этими 'Властелинами Войны', как они себя называют, привычное дело, их объединяет один общий интерес: пиратство. Воздушные и морские флоты готовы атаковать любую потерявшую бдительность страну и удрать с полными добычи и рабов трюмами, прежде чем жертва сообразит, что произошло. Награбленное сбывают на международном рынке, нередко самим же хозяевам. Дикополье столетиями накапливало золото, технологии и оружие, и теперь эти несметные богатства вкупе с географическим положением защищают Властелинов от любого возмездия, не говоря уже о такой мелочи, как Глубинники. Само собой, Властелины деспотичны, но обыватели следуют девизу 'живи быстро, умри молодым', и в мирное время участвуют в великих смертельных гонках - крупнейшем спортивном соревновании на планете. Недостатка в машинах нет, ведь Дикополье - мировой лидер по производству летающей, плавучей и наземной техники с ДВС." STR_ROMANICA_UFOPEDIA: "Типичный для этого региона пейзаж: пылевые пустоши и редкие леса. А также множество каменных замков: от маленьких фортов до гигантских крепостей, защищенных всеми известными видами оружия, вплоть до межконтинентальных ракет.{NEWLINE}Эти замки - родовые дома множества знатных семей, совместно управляющих страной, часто ссорящихся, а порой даже воюющих между собой. В Романике немало сельхозугодий, возделываемых местными фермерами. Земледельцы живут в целом неплохо (пока очередной воюющий род не спалит их дома), но у них нет допуска к продвинутым технологиям. Столица: Эпицентр. Это в целом нейтральная зона, правители встречаются здесь, чтобы обсудить общую политику. Семьи ненавидят друг друга, но сопредельные страны они ненавидят еще больше. Название столицы восходит к старой легенде, согласно которой во время ядерной войны в древний город попала самая первая и мощнейшая боеголовка. Руины вряд ли сохранились, в наши дни этот город - средоточие множества роскошных увеселительных заведений." STR_STEEL_PACT_UFOPEDIA: "Западное побережье Южной Америки веками было домом для полдюжины мелких, грязных и нищих государств, кое-как перебивавшихся рыбной ловлей и прикрываемых горами от амазонских Глубинников. Но горы не спасли их ни от цунами, полностью разрушивших крохотные государства, ни от Темного Доминиона, быстро прибравшего к рукам земли попавших в беду соседей. Но был на свете некий Команданте Боливар, который возглавил сопротивление - а потом, когда оккупантов прогнали, и союз. Этот мастер пропаганды сумел превратить захолустье в край изрыгающих дым низкотехнологичных заводов и ярого национализма. Само собой, виновником всех бед всегда объявляется безбожный Темный Доминион. Несметные полчища стальных танков и одетых в черную униформу людей готовы дать решительный отпор техническому превосходству Доминиона своим превосходством в численности, упорстве и тактике. Война может грянуть в любой момент, особенно после того как будут истреблены все подозреваемые в подрывной деятельности, их семьи и их собаки." STR_TECHNOCRACY_UFOPEDIA: "О происходящем в Технократии известно немногое, поскольку страну не покидает почти никто. Некоторым невежественным аутсайдерам это удалось, и они поведали о жизни в процветающих промышленных городах среди зомбоподобных соотечественников. Несомненно, Технократия собаку съела на кибернетике: начиная от систем наблюдения и заканчивая непосредственно роботами и киборгами. По отношению к остальному миру правители хранят гробовое молчание, и образ бесчисленных полчищ роботов, что когда-нибудь пойдут завоевывать планету, является популярной страшилкой в сопредельных странах. Тем не менее, ничего подобного еще не произошло, и мировое сообщество считает, что Технократия по уши погрязла во внутренних проблемах, вызванных волнениями в обществе, тяжелыми налогами Звездных Богов и, если хотите верить глупым слухам, бунтующими машинами." STR_THEBAN_TYRANNY_UFOPEDIA: "В этой пустынной, населенной остатками арабских народностей (около 95% вымерло) стране особо ничего не происходило, пока два века назад из пустыни не пришла правительница, известная как Королева-Мать и называющая себя 'Клеопатра'. Она правит железной рукой при содействии крайне сильного боевого мага (говорят, что в волшебстве они оба по силе превосходят Звездных Богов) и продлевает жизнь и молодость себе и самым ценным своим слугам с помощью магических биотехнологий. Упомянутые биотехнологии позволили вывести целые армии солдат и рабочих (эта не обремененная интеллектом масса теперь составляет основную часть населения) и покорить окружающие земли. В долине Нила построен огромный город Фивы, и его абсолютная властительница жаждет новых завоеваний, восседая на вершине Серебряной Пирамиды. Война с ныне доминирующим Евросиндикатом кажется неизбежной, правители Романики лихорадочно вооружаются и готовятся к худшему. " STR_TURAN_UFOPEDIA: "Контролировать обширные малонаселенные просторы Центральной Азии оказалось сложно даже для Звездных Богов, благодаря чему глобальное запустение эти регионы почти не затронуло. Около трехсот лет назад из местных кочевников сформировалась конкретная сила: Туран. Держась сами по себе в этом безумном мире, умело отжимая любые технологии и слуг, до каких можно дотянуться, они построили общество, основанное на простых, жестких, но вполне исполнимых законах, управляемое из{NEWLINE}столицы-крепости Каракорума сильнейшим из вождей. Большая часть населения придерживается кочевого образа жизни, часто путешествуя от Распутья до Романики, чтобы прокормиться и поторговать. Обладая репутацией свирепых воинов, они действительно не жалуют незнакомцев, лезущих в их дела. Не жалуют вплоть до сажания на кол. Но если вы их не выбесите, то они весьма гостеприимны, накормят и обработают раны (только потом не удивляйтесь, что остались без всего, что у вас было)." STR_AREAS_AMERICA: "Знания о мире: Америка" STR_AREAS_EUROPE: "Знания о мире: Европа" STR_AREAS_ASIA: "Знания о мире: Азия" STR_AREAS_SOUTH: "Знания о мире: Южные анклавы" STR_AREAS_AMERICA_UFOPEDIA: "(Заработано 1000 очков)" STR_AREAS_EUROPE_UFOPEDIA: "(Заработано 1000 очков)" STR_AREAS_ASIA_UFOPEDIA: "(Заработано 1000 очков)" STR_AREAS_SOUTH_UFOPEDIA: "(Заработано 1000 очков)" STR_ACADEMY_ALARMED: "Академия встревожена" STR_ACADEMY_ANGRY: "Академия разозлена" STR_GUILD_ALARMED: "Гильдия встревожена" STR_GUILD_ANGRY: "Гильдия разозлена" STR_REPORT_001: "Отчет Звездной Империи 001" STR_REPORT_002: "Отчет Звездной Империи 002" STR_REPORT_003: "Отчет Звездной Империи 003" STR_REPORT_004: "Отчет Звездной Империи 004" STR_REPORT_001_UFOPEDIA: "+++Да благословенны будут труды Хозяев + Да будет вечным Их правление+++{NEWLINE}{NEWLINE}СТРУКТУРА НАСЕЛЕНИЯ ПЛАНЕТЫ ХЕМИ{NEWLINE}{NEWLINE}Численность в миллионах, прибл.{NEWLINE}{NEWLINE}ИСХОДНЫЕ ЛИНИИ СТАРОГО ТИПА......27{NEWLINE}САНКЦИОНИРОВАННЫЕ ПОРОДЫ...........373{NEWLINE}ДИКИЕ ПОРОДЫ..........................................223{NEWLINE}ОБИТАТЕЛИ ГЛУБИН............................13570" STR_REPORT_002_UFOPEDIA: "+++Да благословенны будут труды Хозяев + Да будет вечным Их правление+++{NEWLINE}{NEWLINE}ВНИМАНИЕ{NEWLINE}{NEWLINE}Не рекомендуется упражняться в телепатической связи с представителями аборигенов, особенно не из правящего класса, поскольку их нейронные пути забиты сильными энграммами эмпатии и полового размножения и физиологическими особенностями млекопитающих. Высокий риск заражения. Избыточные контакты могут привести к навязчивым идеям, потере сосредоточенности, неестественным поведенческим импульсам и общему падению рабочей эффективности.{NEWLINE}Иммунитета нет; сообщайте о любых злоупотреблениях контроля над разумом аборигенов вашему Координатору, так как это может быть признаком заражения. Ответ 'Мне нужно больше времени для изучения их разумов, чтобы работать лучше' - наиболее распространенное оправдание у зараженных." STR_REPORT_003_UFOPEDIA: "+++Да благословенны будут труды Хозяев + Да будет вечным Их правление+++{NEWLINE}{NEWLINE}Замеченные боевые корабли.{NEWLINE}Класс 0...1кТ........Зонды{NEWLINE}Класс 1...10кТ.......Корабли-отпрыски{NEWLINE}Класс 2...100кТ....Корабли-матки{NEWLINE}Класс 3...1МТ........Оптимальные Эскадренные Корабли{NEWLINE}Класс 4...10МТ......Порог возможности планетарной посадки{NEWLINE}Класс 5...100MT...Цив-X4 Колониальные Крейсеры{NEWLINE}Класс 6...1ГТ........[Нэкомими] Корабли-столицы{NEWLINE}Класс 7...10ГТ......Предвестник{NEWLINE}{NEWLINE}Для постройки кораблей класса выше 4 требуется дорогая космическая инфраструктура класса 5+; модульная конструкция не работает, значительные ресурсные и культурные риски, потеря эффективности. Объявлены ересью. Транспортные корабли могут быть произведены обычным образом; для битвы не подойдут. Слабости нерациональных в плане использования ресурсов Цив-X4: Притяжители и массированный огонь." STR_REPORT_004_UFOPEDIA: "+++Да благословенны будут труды Хозяев + Да будет вечным Их правление+++{NEWLINE}{NEWLINE}В поисках Истины Хозяева проанализировали бессчетные цивилизации, религии и культуры. В течение миллионов лет Они решали и перерешивали эту задачу снова и снова. И в конце концов пришли к выводу, что бога или богов нет. Есть только Материум, охватывающий и тело, и разум. Душа - это всего лишь материальная структура магнитных и квантовых полей. Все прочее есть суеверие, ложь и случайное совпадение. Нет 'загробного мира'. И потому единственный способ достичь Вечности - это создать искусственного Бога, да не будет прославлено имя Его, посредством которого мы найдем избавление от Материума в совершенном бессознательном состоянии смерти. Вот конечная цель всех наших деяний." STR_CHRONICLES_001: "Традиции Пиратов" STR_CHRONICLES_001_UFOPEDIA: "От Мумий до Викингов и людей Старого Мира - силы свободы всегда восставали против загнивающих тираний. Это хорошее предзнаменование для нас. (+500 Рейтинга)" STR_HISTORY_001: "Древняя Запись 378B-12" STR_HISTORY_002: "Древняя Запись 701X-07 " STR_HISTORY_003: "Древняя Запись 655E-81" STR_HISTORY_004: "Древняя Запись 359E-99" STR_HISTORY_005: "Древняя Запись 178S-72" STR_HISTORY_006: "Древняя Запись 506A-22" STR_HISTORY_007: "Древняя Запись 221R-17" STR_HISTORY_008: "Древняя Запись CI30-51" STR_HISTORY_009: "Древняя Запись RX22-11" STR_HISTORY_010: "Древняя Запись ACO6-B5" STR_HISTORY_011: "Древняя Запись UAC7-X1" STR_HISTORY_016: "Древняя Запись MAD22-N7" STR_HISTORY_100: "Запись от 12-12-2485" STR_HISTORY_001_UFOPEDIA: "По мере эскалации вторжения, некоторые государства Старого Мира пытались сражаться с врагом напрямую, однако атмосферные истребители лишь в редких случаях могли одолеть противника." STR_HISTORY_002_UFOPEDIA: "В конце концов, более половины земных лидеров присягнули на верность Звездным Богам. Другие остались непреклонны. Эта ситуация сохранялась более десятилетия, напряженность росла, а ее кульминацией стала глобальная ядерная война. Звездные Боги вмешались, чтобы остановить воюющих, но к этому моменту погибли миллионы. С наступлением ядерной зимы большая часть вооруженных противников вторжения была либо подавлена, либо неспособна продолжать организованное сопротивление." STR_HISTORY_003_UFOPEDIA: "Звездные Боги позволили большинству лояльных человеческих лидеров сохранить власть, но шли годы, и мало что из обещанных пришельцами чудес появлялось на Земле, при этом планету постоянно сотрясали вспышки странных болезней. Вспыхивавшие повсюду социальные протесты и восстания жестоко подавлялись." STR_HISTORY_004_UFOPEDIA: "{NEWLINE}{NEWLINE}Даже когда население Земли сократилось до пары сотен миллионов человек, а планету терзали голод, болезни и нищета, человеческие элиты были довольны. В отношении них и только них Звездные Боги в основном выполнили свою часть сделки: даровали практически бессмертие, силу, чудесные технологии и абсолютную власть над крепостными." STR_HISTORY_005_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Истребление человечества никогда не было целью пришельцев. Большая часть мира в итоге опустела и обнищала, но прошло несколько сотен лет, эпидемии канули в лету, развились стабильные мутации. Правящие опустошенными территориями тираны и вожди, остатки военных технологий Старого Мира - все это никогда не было угрозой для истинных хозяев планеты." STR_HISTORY_006_UFOPEDIA: "Первые разведывательные полеты на Землю начались задолго до завоевания, еще в начале 1900-х годов. В редких случаях, когда разведчики попадали в засаду на земле или на небольших высотах, силы людей всегда побеждали. Из этого родилась теория, что человечество сможет воевать со Звездной Империей и остановит ее наземное вторжение. Однако такого вторжения так и не произошло." STR_HISTORY_007_UFOPEDIA: "Во время вторжения не было крупных наземных сражений, стычки происходили в основном тогда, когда Звездные Боги предпринимали террористические атаки против мирных жителей. Людям обычно удавалось подавлять такие атаки ценой больших потерь, но, помимо отдельных захваченных фрагментов инопланетных технологий, на стратегическом уровне такие победы не играли никакой роли. " STR_HISTORY_008_UFOPEDIA: "Наиболее стойкими из воинов Старого Мира были Рыцари Кидонии. Легенда гласит, что даже когда Земля пала под натиском Звездной Империи, они совершили невозможный бросок на Марс в последней отчаянной попытке вырвать победу из челюстей поражения. Неизвестно, что с ними случилось." STR_HISTORY_009_UFOPEDIA: "Изначально Гильдия Торговцев называлась МарСек и была создана для надзора за колониями на Марсе. После того, как большинство земных правительств заключило пакты со Звездными Богами, лояльных вознаградили технологией звездных перелетов, что послужило толчком к развитию аэрокосмической промышленности и позволило создать на Марсе постоянное человеческое поселение. Но так как Красная Планета уже принадлежала Звездным Богам во всем, кроме имени, они поставили условие: на Марсе не должно строиться никаких национальных поселений; будучи глобальной структурой, право на это получила только МарСек. Правительства неохотно согласились с этим, так МарСек оказалась наиболее влиятельной человеческой организацией. Позже, когда государства развалились или попали в изоляцию, МарСек стала просто частью Гильдии. Влияние этих организаций распространялось в обе стороны: и на Землю, и на основанные колонии." STR_HISTORY_010_UFOPEDIA: "После того, как Землю наводнили артефакты пришельцев - как подаренные Звездными Богами, так и оставшиеся после распада Маджестик 12 - стихийно образовался торгующий ими черный рынок. Это была обширная глобальная сеть циничных дельцов, которые знали, где достать вещички чужих и как выгодно их продать. Сеть стала театром военных действий между несколькими преступными картелями, из которых остался лишь один, известный как Озирон. Вскорости Озирон стал крупнейшим игроком на рынке артефактов пришельцев, как легальном, так и теневом. В какой-то момент к ним явились сами Звездные Боги и предложили сделку: Озирон перестает торговать пси-оборудованием и Звездные Боги в благодарность обеспечат постоянные поставки своих устройств; в дополнение Озирон получает эксклюзивное право развивать{NEWLINE}пси-способности, а также работать с дикими псиониками, обучая или уничтожая их. Озирон согласился, и была основана{NEWLINE}Пси-Академия. В итоге Озирон инвестировал в Пси-Академию все больше и больше, и она накопила столько силы, что переросла Озирон. Сегодня Академия управляется орденом{NEWLINE}женщин-Экстрасенсов, которые говорят от своего имени и имени Озирона, ставшего прислуживающим орденом." STR_HISTORY_011_UFOPEDIA: "Объединенная Аэрокосмическая Корпорация UAC была единственном конкурентом ранней формы Гильдии в космической гонке XXI века. И если Гильдия формировалась под покровительством Звездных Богов, UAC была в основном инициативой Земли, альянсом частных и государственных корпораций. В отличие от Гильдии, которая в основном была заинтересована в добыче хеллерия и с радостью использовала решения Звездной Империи, UAC активно развивала новые технологии. Она окончательно разорилась и закрылась в начале 2090-х после длительного упадка и серии инцидентов, связанных с путешествиями между измерениями, наиболее известный имел место на территории Железного Племени. UAC стала лебединой песнью цивилизации Старого Мира, и только после ее падения текущее печальное состояние приобрело серьезность." STR_HISTORY_016_UFOPEDIA: "Люди обладали арсеналом ядерного оружия, достаточным для истребления всех форм жизни на Земле, кроме простейших. Оно не слишком помогло, так как было неспособно поражать космические цели." STR_HISTORY_100_UFOPEDIA: "Икс-Ком никогда не был побежден.{NEWLINE} - Командующий Отто Зандер" STR_GNOME_TOME_3: "Гномская книга #3" STR_GNOME_TOME_3_UFOPEDIA: "Эта толстая книга рассказывает об одинокой гномихе, которая живет в саду и ухаживает за растениями в нем. Она научилась разговаривать с цветами и услышала от них много похабных историй со всего света. Она делится этими историями с читателем, всегда представляя себя как центрального их персонажа. Параллельно следуют ее собственные, не поражающие глубиной размышления о морали этих историй. Мы также узнали, что она любит смотреть на облака, валяться на свежей травке и купаться в прудах, и как сильно она боится гроз." STR_GNOME_TOME_5: "Гномская книга #5" STR_GNOME_TOME_5_UFOPEDIA: "Это художественное произведение рассказывает о гномихе, которая путешествует по свету в поисках некой очень редкой книги. Она настоящий книжный червь: если про что-то написана книга, с ней можно об этом поговорить. Из-за этого она закономерно 'как-то' оказывается в постели с такими же книжными парнями, особенно если у тех смазливая внешность и мускулистое тело.{NEWLINE}Однако гномиха-ученая неутомимо следует за этой легендарной книгой и нигде не задерживается надолго. Повествование обрывается раньше, чем она ее находит." STR_GNOME_TOME_6: "Гномская книга #6" STR_GNOME_TOME_6_UFOPEDIA: "Эта похабная книга повествует о по уши влюбленной гномихе. Объект ее воздыханий в целом ее не замечает, в основном из-за полного отсутствия у нее социальных навыков (хотя с другой стороны, она очень умна). Злясь из-за этого, она угрюмо шляется там и тут и постоянно издевается над окружающими и своим любимым, при этом мучаясь от тайных садистских наклонностей. В итоге все кроме нее находят себе пару и женятся (первые брачные ночи описаны очень подробно). Несмотря на свое благосостояние, ей не удается переспать ни с кем, кроме своих рабов." STR_GNOME_TOME_13: "Гномская книга #13" STR_GNOME_TOME_13_UFOPEDIA: "Эта гномиха считает себя адептом оккультных искусств. В основном это подразумевает, что она бродит по окрестностям своей фермы, гоняя ворон, кормя комаров и иногда натыкаясь на других юных селян.{NEWLINE}Она довольно хорошенькая и вообще не дура перепихнуться, но вот не испортить атмосферу у нее не получается." STR_POETRY_001: "Стих #001" STR_POETRY_001_UFOPEDIA: "Здесь в районе был храм, и отец-настоятель{NEWLINE}Полюбил под березу добро свое прятать.{NEWLINE}Но однажды бандиты про это дознались,{NEWLINE}И тогда родился у них план всем на зависть.{NEWLINE}{NEWLINE}Возвышался когда-то тут храм над районом,{NEWLINE}А теперь все пропахло бухлом и бетоном.{NEWLINE} -Зедд" STR_SCRIPTURES_001: "Учения Мудрой Ву" STR_SCRIPTURES_001_UFOPEDIA: "Задолго до Вознесения люди считали себя хозяевами Вселенной. Хотя при этом они поклонялись богам, обслуживающим их высокомерие: боги награждали и наказывали каждого согласно человеческим законам. И, конечно, в горе каждый человек был сам по себе, а в достатке они сражались меж собой ради награды. Победитель получал все, а жертву обременяла ответственность за собственные проблемы.{NEWLINE}Увы, Небеса устроены совсем не так. Люди для них слишком мелки и слишком похожи, боги шлют проклятья и благословения вслепую. Злодей может уйти непойманным, а дела его принесут горе всей его деревне; мученик может умереть без почестей, оставив других вкушать дары восхищенных богов. Всегда будут герои, всегда будут злодеи; и ни одно общество не устоит, если будет презирать своих благодетелей. Где же справедливость? Только Небеса знают, где и как будут судить наши души, но нет сомнений, что человечество судят как единое целое." STR_SCRIPTURES_002: "Размышления Бессмертного" STR_SCRIPTURES_002_UFOPEDIA: "Противники бессмертия напирают на то, что это якобы аморально, и что все должны умирать - чтобы освободить место для них самих, конечно. Прежде всего: нет никакого бессмертия. В итоге что-то все равно закончит твое существование - случай, план или твоя собственная рука, когда ты решишь взять под контроль тот момент, когда это произойдет, вместо того чтобы вверять себя милости обстоятельств. Конечно, трус никогда не примет эту правду. Трус скажет, что бессмертный будет шарахаться от опасностей. Трус скажет, что через миллиарды лет бессмертный в итоге останется в пустоте и одиночестве. Но кто знает, что произойдет за миллиарды лет? Или это будоражащее предположение, что бессмертным будешь ты и только ты? Будешь бессмертным один день, потом еще и еще. И в своей жадности и зависти не отвергай вероятность, что и другие могут получить долголетие, те, кто боится меньше, чем ты. Кому нужно больше времени, чтобы создать что-то новое. Кто слепо не стремится заменить тех, кто стоит выше него в любой лицемерной и в конечном итоге смехотворной иерархии." STR_SCRIPTURES_003: "Колесо Боли" STR_SCRIPTURES_003_UFOPEDIA: "{NEWLINE}Хитрость побеждает Силу.{NEWLINE}Упрямство побеждает Хитрость.{NEWLINE}Гибкость побеждает Упрямство.{NEWLINE}Сила побеждает Гибкость." STR_SCRIPTURES_004: "Восемь Небесных Заповедей" STR_SCRIPTURES_004_UFOPEDIA: "{NEWLINE}Следование хорошим примерам - путь к совершенству.{NEWLINE} - Алебастровая Королева{NEWLINE}Люби брата твоего, ибо множество сильнее, чем один.{NEWLINE} - Белый Отец{NEWLINE}Надежда делает тебя сильнее самой смерти.{NEWLINE} - Путеводная Звезда{NEWLINE}Борись за свободу. Она не бесплатна.{NEWLINE} - Освободитель{NEWLINE}Подчинись. В послушании обрети предназначение. В предназначении обрети силу.{NEWLINE} - Матерь-Машина{NEWLINE}Куй оружие из своей ненависти.{NEWLINE} - Незримый Храмовник{NEWLINE}Каждый выбор хорош, ибо всякий ведет к мудрости.{NEWLINE} - Оракул{NEWLINE}Тайны бесконечны, но время твое - нет. Распорядись им мудро.{NEWLINE} - Светоносный" STR_SCRIPTURES_005: "Восемь Демонических Испытаний" STR_SCRIPTURES_005_UFOPEDIA: "{NEWLINE}Дай волю своему великолепию - или вечно будешь жалок!{NEWLINE} - Золотой Император{NEWLINE}Позволь Любви поглотить тебя! Сможешь выдержать ее всю?{NEWLINE} - Пурпурный Цветок{NEWLINE}Будь непоколебим. Не сдавайся.{NEWLINE} - Барон Череполицый{NEWLINE}Всегда будь готов к последствиям.{NEWLINE} - Черный Страж{NEWLINE}Утопи мир в Хаосе и стань сильнее.{NEWLINE} - Уничтожитель{NEWLINE}Величайшая сила - это также и величайшая слабость. Видишь?{NEWLINE} - Королева Змей{NEWLINE}Выбери случайное направление и отправляйся в Неизвестность!{NEWLINE} - Властелин Распутий{NEWLINE}Поймай меня, если сможешь.{NEWLINE} - Леди Девяти Лун" STR_SCRIPTURES_006: "Следуй за Алебастровой Королевой" STR_SCRIPTURES_006_UFOPEDIA: "Церковь Королевы Нашей делает то, что должно быть сделано.{NEWLINE}И когда все, что нужно сделать, сделано,{NEWLINE}Тогда, даже если не все идет хорошо,{NEWLINE}Это не твоя вина!{NEWLINE}Виновно общество!{NEWLINE}Если ты бежишь от неприятных вещей,{NEWLINE}Это не значит, что ты сбился с пути!{NEWLINE}Потому что отступление иногда является победой!{NEWLINE}Если ты в сомнениях, прислушайся к этой истине:{NEWLINE}Независимо от того, что ты выберешь, ты все равно пожалеешь!{NEWLINE}И так как ты все равно будешь сожалеть,{NEWLINE}Всегда делай то, что кажется наименее болезненным!{NEWLINE}{NEWLINE}Не бойся стареть!{NEWLINE}Даже Боги не знают, будешь ли ты счастлив;{NEWLINE}Поэтому будь счастлив сейчас!" STR_SCRIPTURES_007: "Драконьи Короли" STR_SCRIPTURES_007_UFOPEDIA: "Они появляются во времена кризисов и потрясений. Кто-то говорит, что их притягивает хаос; иные толкуют, что все наоборот: длительный застой побуждает Хаос к резким действиям, и Драконьи Короли - его воплощения. Люди всегда трясутся над тем, чего достигли, и в какой-то момент перестают рисковать, создавая все более сложные системы, призванные сохранить статус-кво. Но чем сложнее система, тем она уязвимее для неизвестного и непостижимого. Происходит немыслимая комбинация маловероятных событий, приводящая к катастрофе; приходят Драконьи Короли.{NEWLINE}>Белый Дракон замораживает мир, затяжная зима приносит смятение и упадок.{NEWLINE}>Красный Дракон сжигает мир огненным дыханием, что веет страстью, революциями и борьбой.{NEWLINE}>Черный Дракон заковывает мир в железо и подчиняет его единой воле.{NEWLINE}>Голубой Дракон заставляет людей отказываться от имущества, убеждений и жизни." STR_SCRIPTURES_008: "Неделя у Локк'Нааров" STR_SCRIPTURES_008_UFOPEDIA: "Локк'наарская (и нарлокская) культура, пришедшая, по слухам, от Драконов, распространилась среди жителей Пустошей. Как пример: общепринятые названия дней недели.{NEWLINE}{NEWLINE}>1. Драконник. Черный Дракон в великом труде созидает новый цикл.{NEWLINE}>2. Змейница. Самый неприметный день, идеален для убийств.{NEWLINE}>3. Огнень. День Уничтожителя, труднейшая часть цикла заканчивается великим разрушением.{NEWLINE}>4. Распутень. Все зависает на краю обрыва в следующий день. Число 4 символизирует распутья и возможности.{NEWLINE}>5. Цветница. Самый темный и самый светлый день. Из пропасти произрастает и расцветает Любовь.{NEWLINE}>6. Лунница. В этот день открываются великие тайны, идеален для магических ритуалов.{NEWLINE}>7. Череповенье. Святой день, день отдыха. Похороны завершившегося цикла." STR_23: "Священное число 23" STR_23_UFOPEDIA: "Это число - сплав двух несовместимых философий: Дуализма и Триединства. Это основа конфликта между Магистрами Сумрака и Звездными Богами. Сумма обеих частей равна 5, это Целостность.{NEWLINE}{NEWLINE}Триединство - символ иерархичной вселенной, треугольник, на вершине которого - фигура Отца или Матери, которая наделена могуществом определять, где добро, а где зло. Суть неизменна: Сатана изгнан из Рая, его место занял Пророк. Бог - Высшая Истина.{NEWLINE}{NEWLINE}Дуализм - символ вселенной конфликтов, круг, в котором никто не находится на вершине. Правильное и неправильное определяется по договоренности между людьми, а двое формируют наименьшую ячейку общества. Что хорошо для одного - всегда будет плохо для кого-то другого. Общие ценности формируются из связей межу всеми Живущими. Высшая Истина всегда остается непостижимой.{NEWLINE}{NEWLINE}Как вы могли заметить, 23 - это тоже дуализм. Это термодинамика: хаос сильнее порядка вследствие энтропии. Поэтому Магистры Сумрака довольно беспечны в своем священном несогласии.{NEWLINE}5 - это символ Хаоса; но также Человека и Магии." STR_NEWSPAPER_001: "Дарители: новая угроза?" STR_NEWSPAPER_001_UFOPEDIA: "Есть древняя поговорка: бойтесь Греков, дары приносящих. Никаких Греков не замечено, но по факту на планете возник новый странный культ, члены которого называют себя 'Дарителями'. Они очень скрытны и одаривают случайных людей высокотехнологичными предметами, никогда потом больше не показываясь на глаза. 'Дарителей' считают очень опасными, и их разыскивают элитные детективы Гильдии, а также Церковь Сириуса, но смогут ли они ответить на самый животрепещущий вопрос: кто такие эти 'Дарители' и какова их цель? И являются ли их дары дарами или чем-то другим, более зловещим? Мир должен знать. Пока что все граждане должны отказываться от любых технологически продвинутых подарков от незнакомцев и немедленно сообщать властям о подобных происшествиях." STR_NEWSPAPER_002: "Взрывы сотрясают деловой центр!" STR_NEWSPAPER_002_UFOPEDIA: "Сегодня в 02:00 в Терминусе прогремел сильнейший взрыв, оставивший после себя воронку 25 метров в диаметре и выбивший стекла в окнах в радиусе почти 1 километра. Таким вот образом в этом году город отметил последний день Смертельной Гонки, наиболее популярного в Долине Смерти вида спорта! Тысячи людей танцевали на улицах среди обгоревших обломков машин большей части гонщиков, многие из участников празднества - это приезжие, осуществившие свою мечту просто попасть сюда. Пассажирские перелеты авиалиниями Гильдии из Рокового Порта до Терминуса удобны, доступны и доставят вас в место назначения точно в срок. Не лелейте мечты где-то побывать, просто купите билет прямо сейчас! (Все транспортные требования обязательны к соблюдению. Не забудьте посетить местный Торговый Пост, чтобы получить разрешение на выезд)." STR_NEWSPAPER_003: "Еретики поклоняются странному козлу" STR_NEWSPAPER_003_UFOPEDIA: "Академия сообщает о странной находке, обнаруженной возле Далласа П.Т.: козле с тремя парами рогов. Это ничем более не примечательное черное животное по кличке 'Бадди' уже приобрело значительную славу у местных жителей. Хотя из-за туристов у местного магазина резко подскочила выручка, у населения, однако, могут возникнуть серьезные проблемы: поступили сообщения о том, что в окрестностях замечено несколько банд Темных. Как объяснил наш эксперт Инквизитор Кашуб, эти маньяки-еретики, скорее всего, собирались задействовать козла в некоем извращенном паломничестве или коронации. Местным рекомендовано не покидать своих домов и немедленно сообщать о любых необъяснимых явлениях по специальной горячей линии Академии: 111-БОГ." STR_NEWSPAPER_004: "Опасения по поводу крисалидного газа" STR_NEWSPAPER_004_UFOPEDIA: "Последнее нашествие Крисалидов в Южных Альпах практически завершилось после почти двух недель бомбардировок при помощи дирижаблей и артиллерии Шварцмарки. Были выпущены миллионы кубометров крисалидного газа; это ужасное оружие ускоряет и без того сверхбыстрый метаболизм этих существ, что заставляет их воспламеняться или даже взрываться. Официально газ не особо опасен для других форм жизни, но Академия не согласна, заявляя, что передозировка газа может привести к массовому вымиранию мелких существ, что нарушит баланс в биосфере, и иногда в атмосфере крисалидного газа происходит возгорание плохо экранированного хеллериевого оборудования. Ректор Захарина лично обратилась к международному сообществу с призывом осудить избыточно жестокие действия военных Шварцмарки." STR_NEWSPAPER_005: "Крысолюды - существуют ли они?" STR_NEWSPAPER_005_UFOPEDIA: "Снова появились слухи о том, что были замечены Крысолюды, на этот раз - в Срединном Царстве. Не следует путать их с Крысюками, Крысолюды должны быть настоящими Зверолюдьми, однако на самом деле не найдено ни одного убедительного доказательства их существования. Исследователи, посещавшие старые пещеры, в которых предположительно живут эти странные создания, либо вернулись ни с чем, либо были найдены в виде расплавленных останков. Но едва ли эти смерти доказывают существование Крысолюдов - где эти дикие и невежественные Зверолюди могли бы получить доступ к мощному энергетическому оружию и набраться ума, чтобы им пользоваться?" STR_NEWSPAPER_006: "Новое нападение Жнецов" STR_NEWSPAPER_006_UFOPEDIA: "На прошлой недели тысячи мутантов из Шварцмарки, Романики и Автономии прибыли в деревушку Минск на празднование ежегодного Фестиваля Тележного Шкворня. Действительно, туда прибыло немало повозок с мутантами-смутьянами, гадалками, ворьем и бычьем. Академия вновь настаивает на запрете Колесниц со Жнецами, так как они очень опасны и для ездоков, и для прохожих. Количество жертв празднования этого года пока неизвестно, но по приблизительным оценкам должно быть не меньше десятка." STR_NEWSPAPER_007: "Канадская Королевская Семья обезглавлена!" STR_NEWSPAPER_007_UFOPEDIA: "Оглушительный взрыв сотряс Канадский Королевский Дворец прошлым вечером. Взрыв произошел в ходе празднования девяносто шестого дня рождения отставного Короля Вацлава Чужеземца. Западное крыло дворца полностью разрушилось, многие слуги и представители знати погибли, среди жертв оказалась почти вся Королевская Семья, в том числе и старый Король. Королева Аврора Вторая, чудесным образом почти не пострадавшая, немедленно объявила военное положение, наши источники сообщают, что канадские вооруженные силы готовятся закрыть южную границу. Королевская Конная Полиция заявила, что причиной взрыва могла стать плазменная бомба, но решительно отвергла милостиво предложенную Гильдией помощь в расследовании дела и поимке пока еще неизвестных виновных лиц." STR_NEWSPAPER_008: "Маскирующие устройства не существуют" STR_NEWSPAPER_008_UFOPEDIA: "Вчерашние слушания в Совете Земли завершили трехлетнее расследование слухов о существовании так называемых маскирующих устройств, предположительно позволяющих любому летательному аппарату раствориться в воздухе. Результаты, представленные ведущим следователем, полковником Клемборгом, вполне однозначны. Не обнаружено ни одного такого устройства или убедительного доказательства их существования. А механизм их действия невозможен с научной точки зрения, что подтвердили три независимые группы ученых. Даже магия Звездных Богов может скрыть отдельную персону, но не целое судно. Конечно, остаются вопросы. Почему это суеверие так беспокоит народ? Может, это теория заговора? Или сам заговор, нацеленный на провокацию волнений и сомнений? Совет постановил, что те, кто распространяет эти деструктивные слухи, должны быть арестованы. Пора отправить этот предрассудок на покой. Невидимых хищников, сущностей из других измерений или бороздящих небо супер-пиратов, готовых напасть на ничего не подозревающих жертв, не существует." STR_NEWSPAPER_009: "Леса из стали наступают" STR_NEWSPAPER_009_UFOPEDIA: "В Академии растет беспокойство недавней металлизацией больших площадей лесов в северном полушарии. Это редкое состояние, вызванное микроорганизмами с хеллериевым метаболизмом, быстро превращает всю древесину в металлический сплав.{NEWLINE}'Это завораживает, - говорит лаборантка Ронда Валлис из Академии. - Хвойный лес из стали: деревья, трава, даже омела. Хотя деревья больше не могут фотосинтезировать, они продолжают расти из-за гигантского запаса энергии в их клетках'.{NEWLINE}К сожалению, какими бы они ни были красивыми, эти 'стальные леса' вмещают огромное количество энергии, и их повреждение может приводить к сильнейшим взрывам. Особенно опасны лесные пожары, так как они могут привести их в критическое состояние с детонацией, переходящей в цепную реакцию.{NEWLINE}Всем жителям рекомендовано не приближаться к этим зонам. Позвольте профессионалам разобраться с этим!" STR_NEWSPAPER_010: "Новое нападение продуктовых пиратов" STR_NEWSPAPER_010_UFOPEDIA: "Сегодня в Темном Доминионе в 06:50 по местному времени сошел с рельсов груженный соей поезд Гильдии, пострадавших нет.{NEWLINE}Считается, что теракт связан с недавно объявленной властями Надежды и Гильдией Торговцев политикой нулевой терпимости по отношению к так называемым 'продуктовым пиратам', то есть фермерам, использующим для посадок нелегальные семена. Эти смена пользуются огромным спросом из-за их низкой цены, но несут большой риск для потребителей, так как не проверяются должным образом на предмет генетических отклонений и заражений. Гильдия обращается к гражданам с призывом одуматься и приобретать только легальные семена и не ставить под угрозу свои жизни ради незначительной экономии.{NEWLINE}Лица, ответственные за крушение поезда, все еще на свободе." STR_NEWSPAPER_011: "Железный Майк пропустит финал Кубка" STR_NEWSPAPER_011_UFOPEDIA: "К ужасу фанатов, Майкл 'Железный Майк' Грендаль, 22 года, капитан сборной Железного Племени по гравиболу, известной как Короли-Метеоры, получил серьезную травму на тренировке. Хотя в перспективе угрозы для здоровья нет, множественные повреждения конечностей и разрыв легкого не позволят ему играть в финальных матчах. Железный Майк всеми любим за свой коронный добивающий прием 'Хук Железного Медведя', одним таким ударом можно и оглушить, и заработать очко. Поклонники очень огорчены тем, что не увидят его в финале Кубка против Швацмарки, где его таланты были бы бесценны.{NEWLINE}'Чепуха', - говорит его тренер Сиффреди, 41 год. 'Парню в любом случае нужен перерыв. Все это ударило ему в голову. В Романике такого бы не случилось', - объяснил он. Пусть и так, у сборной Железного Племени выдался трудный год: сначала капитана команды забрали Звездные Боги, потом его преемник получил сложную травму. Смогут ли они защитить титул? Если и нет, мы ожидаем, что Короли пройдут в финал и сразятся со своими заклятыми соперниками, Черными Саблями Шварцмарки." STR_NEWSPAPER_012: "Инквизитор Кашуб: хороший или плохой коп?" STR_NEWSPAPER_012_UFOPEDIA: "Ну, пытки - искусство сложное, но основы, изученные мной в первый год, очень просты. Неповиновение - вот злейший враг. Не делайте ничего, что может подтолкнуть к протесту, например, заставив клиента ненавидеть вас. Его нужно запугивать. У каждого есть потайные фантазии о доминировании. Кто-то хочет удовольствия, кто-то указаний, кто-то понимания. Но сперва необходима встряска. Есть несколько способов, выберите тот, что считаете подходящим для клиента. Один - это холодная вода, другой - раздевание и связывание, ну и третий - старые добрые побои. Затем применяйте вербальные и физические стимулы, например, тыкайте палкой, чтобы пугать их, потом успокаивайте, внушая, что они могут задобрить вас, отвечая на вопросы. Если впадут в ступор, пара пощечин вернет их к реальности. В итоге многие расколются. Некоторые продолжат сопротивляться. Этим уже не помочь, их нужно наказывать, как настоящих преступников. Да, простаки говорят, что грубая сила решает, но Инквизиция не может убивать невинных свидетелей, из-за этого люди будут менее склонны нам помогать." STR_NEWSPAPER_013: "Атака жестоких женщин со светильниками" STR_NEWSPAPER_013_UFOPEDIA: "'Это было ужасно, - говорит свидетель резни Мур Мурмэн. - Они стреляли в людей налево и направо, поджигали все вокруг, выли, как дикие звери! Их было как будто сотня, но на самом деле не больше десятка. Большие, крепкие бабы, вооруженные до зубов. Но по-настоящему меня напугали до безумия светильники! Это было невообразимо - во всем этом хаосе они бросали светильники: в трупы, друг в друга, везде, как будто развлекались. Это было так неестественно'.{NEWLINE}Эта недавняя атака - лишь еще одна из серии жестоких ограблений и похищений, совершенных этой новой странной бандой. Все еще нет никакой информации о том, кем они могут быть, но их очевидная (и совершенно невозможная) глобальная мобильность в сочетании с крайней опасностью позволяет задуматься о заговоре, провокации или другом отвлекающем маневре. Светильники, должно быть, всего лишь часть их психологической атаки, несомненная цель которой - это привлечение внимания и сеяние смуты. Единственный вопрос: какая сила стоит за этим дьявольским предприятием?" STR_NEWSPAPER_014: "Специальное интервью: Инквизитор Кашуб" STR_NEWSPAPER_014_UFOPEDIA: "Это редкий случай: нам представилось удовольствие побеседовать с такой знаменитостью, как доктор Кашуб, Инквизитор Церкви. Наш гость развлек нас историями из своей юности, когда он был ребенком среди Спартанцев и как он узрел свет после теологического диспута со своим наставником (который, помимо всего прочего, проиграл диспут). Как боец сил специального назначения Церкви, доктор Кашуб сталкивался с бесчисленными ужасами и многое узнал о человеческой душе, что в итоге позволило ему надеть мантию инквизитора и продолжить прилагать усилия по очистке планеты от всех нечестивых. Когда его спросили, как ему удается не сойти с ума после всех этих ужасных вещей, он сказал: 'Это гораздо проще, когда смотришь на мир через розовые очки', - надевая при этом свой розовый визор, ставший его визитной карточкой." STR_NEWSPAPER_015: "Буйство биоцыпов" STR_NEWSPAPER_015_UFOPEDIA: "На рынке появилось новое смертоносное оружие, и оно имеет очень неожиданную форму: петуха. Эти 'биоцыпы' - настоящие роботы, покрытые живой плотью, и они запрограммированы убивать, чтобы защищать своих хозяев. Уже зафиксированы случаи, когда орды этих киборгов использовались бандами разбойных Крысюков для нападений на города.{NEWLINE}'Неизвестно, кто стоит за этими механическими порождениями кошмара, - рассказывает детектив Фонг. - Но у нас есть несколько надежных ниточек, и мы скоро схватим этих преступников. В конце концов, эти машины не только смертельно опасны, но и запрещены Звездными Богами!'{NEWLINE}Удачи, Детектив! Но кто бы это ни были, мы знаем, что они абсолютно безумны." STR_NEWSPAPER_016: "Церемония Омоложения" STR_NEWSPAPER_016_UFOPEDIA: "В это время каждый год улицы Иерусалима наводняют паломники со всего света, чтобы отметить святейшее из празднеств Церкви. Наиболее поражает контраст между цветастой толпой празднующих и мрачными женскими лицами фивейских солдат-клонов, обеспечивающих безопасность с тех пор, как Иерусалим перешел под контроль Фив несколько лет назад. 'Нет вражды ни малейшей, - возвещает Прайм Целебрас Джон Вандо. - Все сущее есть дети Звезд, и каждый может узреть свет! Путь просвещения открыт для каждого, от нижайших до лучших, до тех пор пока они, какими бы ни были деяния их повседневные, следуют пути самосовершенствования. Это естественный путь, взошли на который мы из грязи нас породившей и шагали к сиянию звезд, в этой жизни и в других. Благословенны да будут Звездные Боги, что, просветившись сами, избрали путь помощи планете нашей заблудшей, помогли встать нам на путь славы, избавив нас от боли, болезней и невежества, что погубили многие цивилизации ранее. Пусть каждый да присоединится к празднеству нашему!'" STR_NEWSPAPER_017: "Заражение Репликатором в Сибири" STR_NEWSPAPER_017_UFOPEDIA: "Мелкий вождь Армок, также известный как 'Бог Крови', устроил серьезный переполох на границе Автономии, когда пересек ее в компании чего-то, что оказалось останками его последователей, превращенных в самовоспроизводящееся оружие, и напал на поселки, пополняя ряды своей 'армии'. Власти отреагировали с задержкой, так как последняя известная вспышка Репликатора Некрон_Вампир 1.0 произошла свыше 200 лет назад, и для многих, видимо, была не более чем мифом. К счастью, местное ополчение из Ведьмосибирской области сумело разобраться с проблемой прежде, чем та унесла еще больше жизней. Так как рой репликантов (с Армоком в центре) продвигался по сельской местности, обнаружить его было легко, и ополченцы разбомбили его с воздуха напалмом, подняв в небо свои архаичные реактивные самолеты. Как отметил командовавший операцией полковник ВВС Жабов: 'К счастью, эти саморепликаторы не способны набрать слишком много Зет-уровней'." STR_NEWSPAPER_018: "Фобос взрывает чарты" STR_NEWSPAPER_018_UFOPEDIA: "Кибермиты уже стали легендой роб-рока, а впечатляющий успех нового альбома 'Темная Сторона Фобоса' может поднять их на невиданные высоты! Альбом является современным переложением классической истории про Рыцарей Кидонии, древних землян, которые первыми откликнулись на зов Звездных Богов и выразили им свою преданность на Марсе, куда добрались на самодельном корабле. Как объяснил фронтмен группы, эта история - самая захватывающая из возможных, с массой экшена, конфликтов, духовности и глубокими персонажами и, следовательно, является отличным материалом для музыки.{NEWLINE}'Это была очень сложная задача, - сказал он, - но я думаю, мы справились. Мы никогда не изучали так много всего, но это было очень весело'.{NEWLINE}Если вы еще не были на их концерте или хотите повторить этот невероятный опыт, следите за мировым турне Кибермитов, которое начинается в следующем месяце! И еще пошли слухи о новом кидонийском фильме, так что... не переключайтесь!" STR_NEWSPAPER_019: "Листовки-бестии атакуют Стальной Пакт" STR_NEWSPAPER_019_UFOPEDIA: "Жители Мемории в ужасе после недавней пропагандистской атаки, которой пока что неустановленная группа террористов поразила город в самое сердце. Атака была осуществлена с помощью сотен или даже тысяч клейких плакатов со всего двумя словами: 'ЗАНДЕР ЖИВ' и таинственным символом. Плакаты оказались не просто бумагой и клеем: они поглощали органические отходы, которых в этом районе с избытком, затем размножались и разбегались в поисках вертикальной поверхности, чтобы приклеиться, сея панику на своем пути. К счастью, для людей они оказались практически безвредны, за исключением нескольких несчастных, которым пришлось состричь волосы, чтобы избавиться от демонических плакатов.{NEWLINE}Правительство затрудняется сказать, была ли данная акция политически мотивированной, или же это преступление другого рода. В любом случае, если вы услышите что-либо о персоне по имени Зандер, или что-то знаете об атаке, пожалуйста, доложите об этом в ближайший офис МарСек за вознаграждение в $5000." STR_NEWSPAPER_020: "Пектоиды: правда или вымысел?" STR_NEWSPAPER_020_UFOPEDIA: "Паника и ужас захлестнули Эдинбург, Железное Племя. Местные жители отказываются покидать свои дома после наступления темноты из-за страха перед так называемыми 'Пектоидами', звероподобными существами, которые похожи на Ретикулян, только более ловкие и агрессивные. По словам местных, они светятся в темноте нечестивым светом и прыгают на жертву, чтобы разорвать ее зубами и когтями и утолить свою жажду крови. Академия уже выпустила с заявлением, согласно которому Пектоидов замечали в разных местах на протяжении нескольких десятилетий, и потому обыск каждого дома в Эдинбурге с целью их обнаружения является отличной идеей. Правительство Железного Племени в свою очередь, упорно отказывается дать разрешение на это. Курьеру удалось поговорить с Ретикулянином, недавно арестованным в Эдинбурге за непристойное поведение.{NEWLINE}'Чувааак, нет никаких Пектоидов! - сказал мистер Данк. - Мы просто выжрали столько атомного пива, что начали светиться. Мы и идти-то едва могли, не то что на кого-нибудь напасть'." STR_NEWSPAPER_021: "Заразись золотой лихорадкой, разбогатей!" STR_NEWSPAPER_021_UFOPEDIA: "Началась величайшая золотая лихорадка в истории человечества. После недавних открытий залежей хеллерия в системе Альфа Центавра и в созвездии Волка, нужда в храбрых и умелых мужчинах и женщинах высока как никогда. А где же ВЫ?{NEWLINE}Присоединитесь к Солмайн и добудьте хеллерий из глубочайших шахт!{NEWLINE}Вступите в МарСек и защитите удаленные аванпосты от межзвездных неприятностей!{NEWLINE}Устройтесь на работу в ТранС-Стеллар и служите на огромных грузовых кораблях, бороздящих глубины космоса!{NEWLINE}Не пропустите историческую возможность изменить свою жизнь навсегда! Лучшие выпускники доверенных учебных заведений получают преимущество при трудоустройстве, но в Офисах Гильдии вы также можете подписать Договор Колониста. Не ждите! Запишитесь сейчас!" STR_NEWSPAPER_022: "Зло Пустошей" STR_NEWSPAPER_022_UFOPEDIA: "Обычные граждане мало что знают о бескрайних Пустошах, что простираются за пределами цивилизованных сообществ. Для многих эти малозаселенные земли синонимичны романтике свободы и безграничного воображения. Умные люди знают, что это не так; Пустоши изобилуют опасностями, и в них не более интересно, чем в трущобах у стен вашего города. И если кто-то хочет туда уйти, в Академии, Гильдии и других организациях открыты вакансии, где вы сможете исполнить свою мечту, выполняя полезную работу. Мало кто знает или верит в великое зло, населяющее самые опасные регионы Пустошей: пресловутые племена Нарлоков и Локк'Нааров. Это худшие из варваров, разбогатевшие на насилии и наслаждающиеся всевозможными злодействами: каннибализмом, ритуальными изнасилованиями детей, человеческими жертвоприношениями и пытками. Эти склонности разделяют и работающие на них наемники, среди которых господствуют малоизученные, ужасно мутировавшие Уберы, в чьих жилах течет безумие, из-за которого у них начисто отсутствуют мораль и уважение к чужой жизни." STR_NEWSPAPER_023: "Ксенофобия и ксенофилия" STR_NEWSPAPER_023_UFOPEDIA: "Земля стала частью галактической цивилизации много веков назад, но наше отношение к этому событию, к сожалению, во многом остается на пещерном уровне. 'Нам не нужно бояться пришельцев, - говорит Инквизитор Кашуб. - Страх порождает ненависть, как и невежество. Пришельцы могут быть странными, неприятными, даже омерзительными для наших скудных умов, но в большинстве случаев это от недостатка понимания и толерантности. Одна из самых отвратительных вещей во вселенной - это ксенофобия, и очень немногие космические цивилизации поражены этой заразой, поскольку если это с ними случалось, они с высокой вероятностью уничтожали сами себя в войнах. Давайте не будем выглядеть паршивой овцой, портящей все стадо. Помните: насколько сильно мы стремимся понять их, настолько же сильно они стараются понять нас, давайте не будем предполагать об отсутствии у них доброй воли или, что еще хуже, заявлять о нашем превосходстве. Бесстрашные души, благословленные пылкой Ксенофилией, проложат нам путь в галактику, полную чудес, мира и красоты'." STR_NEWSPAPER_024: "Академия: во всем виноваты мужчины" STR_NEWSPAPER_024_UFOPEDIA: "'Вопрос, что задают чаще всего, - сказала ректор Захарина в речи на своей инаугурации на ежегодной Большой Академической Конференции в Черной Цитадели, - почему в нашу респектабельную организацию принимают только женщин? Такой вопрос может звучать невинно, но ничто не может быть более обманчиво! До основания Академии наука бесчисленные столетия была сосредоточена в руках мужчин. Свергнув изначальный Матриархат, жаждущие власти сексуально озабоченные мужчины порождали все новые и новые ужасы войны и бездушные, загрязняющие окружающую среду машины, а кульминацией стала непростительная Урановая Бомба. Мы никогда больше не позволим им причинить человечеству боль!'{NEWLINE}Бурные овации продолжались почти час, пока модератор не попросил делегатов присесть обратно на свои места." STR_NEWSPAPER_025: "Церковь Едина, как и всегда" STR_NEWSPAPER_025_UFOPEDIA: "В этот славный день в Иерусалиме начался первый ежегодный Единящий Ход, собравший всех членов Церкви в благословенной общности. На празднество собрались светочи со всего мира, но самой значительной фигурой был Его Святейшество Папа Палпатин VI, и никто более святой не мог бы почтить Своим присутствием этот величайший фестиваль, кроме самих Звездных Богов. 'Для меня большая честь обратиться сегодня к вам от имени Старейшин, - провозгласил Его Святейшество под бурные аплодисменты. - Как дети звезд, неважно, чистокровные, мутанты или ксено, мы все объединились в одну семью и направляемы Их благосклоннейшей дланью. Когда мы действуем как одно целое, ничто не может стать между нами или против нас. Да благословенны будут труды Хозяев! Да будет вечным Их правление!' Вдохновляющая речь, и ее определенно более чем достаточно, чтобы образумить даже самых ярых еретиков, в бессильной ярости кричащих, что это отчаянный акт примирения между так называемыми 'враждующими ветвями' внутри Церкви. Какой кощунственный абсурд!" STR_NEWSPAPER_026: "Инквизитор Кашуб уделывает Академию" STR_NEWSPAPER_026_UFOPEDIA: "Недавнее усилие Академии по улучшению душевного и физического здоровья народа мутантов окончилось совершенно неожиданно. Вчера в бухте Вентура (Республика Кали) медперсонал Академии задержал корабль капитана Амайса, подозреваемого в контрабанде опасных материалов, и поднялся на борт. И обоснованно: оказалось, что прибывший из Фусо корабль был загружен не только экзотическим восточным оружием, но и нравственно сомнительной иллюстрированной литературой. В своем праведном гневе сотрудники Академии решили сжечь означенные книги, но были удивлены внезапным прибытием не кого иного, как Инквизитора Кашуба, который объяснил, что задержанные товары фактически были пожертвованием одному из музеев Церкви, что горячо подтвердил неудачливый морской купец. Позже в этот же день девять Медсестер Академии были помещены в местную больницу, как сообщают, после нападения акулы во время купания голышом. Однако, Академия отрицает связь между этими инцидентами." STR_NEWSPAPER_027: "ЦИРК!!" STR_NEWSPAPER_027_UFOPEDIA: "Льюис Райтан и его Бродячий Цирк прибывают в Синдикат-Сити в следующем месяце!{NEWLINE}ВЕЛИЧАЙШЕЕ В МИРЕ ШОУ ФРИКОВ!{NEWLINE}Постарайтесь не влюбиться в Ламию Наоборот! Постарайтесь не смеяться на Ретикулянином-Микроцефалом, он НЕНАВИДИТ это! (смейтесь, конечно же) Киньте Человеку-Индюку немного сойлента и... БЕГИТЕ!!{NEWLINE}Осмельтесь лицезреть также 35 других чудиков!{NEWLINE}ЗООПАРК 'ЛЕГЕНДАРНЫЕ ТВАРИ МИРА': злон, фиргуру, лжев, воробой и Самый Ужасный Зверь Вообще - альфа-кволик. Всех животных можно гладить и кормить - если кишка не тонка!{NEWLINE}БОЛЕЕ ТОГО:{NEWLINE}Айко Несравненный покажет изумительные карточные фокусы.{NEWLINE}Анималист Нойра - найдете ли вы ее среди пантерр?{NEWLINE}Зеркальный Лабиринт площадью более 600 квадратных метров.{NEWLINE}Лазерное Шоу начинается ровно в полночь.{NEWLINE}{NEWLINE}Бродячий Цирк Райтана: нельзя просто так взять и уйти!" STR_NEWSPAPER_028: "Авария КАД-177: окончательное решение суда!" STR_NEWSPAPER_028_UFOPEDIA: "Громкое дело об Ординаторе Канадии, сбитом штурмовиком MERC, сегодня было урегулировано в Аэрокосмическом Суде Гильдии. Напоминаем, что знаменитый капитан MERC, Джонси 'Джей-Джей' Джеймс, командовавший штурмовиком, не признал вины, заявив, что принял Ординатор за судно контрабандистов. Позже это заявление раскритиковали, так как следователи под началом полковника Клемборга не обнаружили запрещенных товаров среди обломков. Суд колебался вплоть до последней речи{NEWLINE}Джей-Джея, где тот подчеркнул: 'Вопрос не в контрабанде, была ли она или нет. Будь власти эффективнее, население не было бы столь морально разложено, чтобы желать эти товары'. После долгих прений суд объявил инцидент трагической ошибкой и освободил Джей-Джея в зале суда.{NEWLINE}После оглашения вердикта Джей-Джей сказал нашему спецкору, что отметит это событие на курорте Церкви. 'Похоже, какие-то штрафы мне заплатить все же придется, детка, - сказал он. - Эти храмовые девы ужасно хрупкие, ну ты понимаешь'." STR_NEWSPAPER_XXX: "??" STR_NEWSPAPER_XXX_UFOPEDIA: "??" STR_LOKNAR_ORIGINS: "Локк'Наары и Нарлоки" STR_LOKNAR_ORIGINS_UFOPEDIA: "Два во всем несогласных между собой племени, общим признают только свое происхождение. Первые мутанты появились из-за космических болезней, захлестнувших Старый Мир, или были забраны на небо Звездными Богами и возвращены после изменения. Нарлоки и Локк'Наары появились примерно в одно время, но по-другому. Легенда гласит, что они были утянуты глубоко под землю и мутированы Драконами. Таинственные рептилии одарили их своей мудростью и упорством, а затем бросили своих чад, преследуя другие, непостижимые цели. С того момента оба народа развились своим путем: ни человеческим, ни рептилоидным. Локк'Наары приняли проклятие Тьмы (также называемой Локк'Наар), а Нарлоки стремятся вознестись к Свету." STR_ALL_GODS_KNOWN: "Известны все божества Локк'Нааров и Нарлоков" STR_GODS_SUMMARY: "Верования Локк'Нааров и Нарлоков" STR_GODS_SUMMARY_UC: "Неру и Локи" STR_GODS_SUMMARY_PREQ1: "Небесные Духи Нарлоков" STR_GODS_SUMMARY_PREQ2: "Демонические Боги Локк'Нааров" STR_GODS_SUMMARY_UFOPEDIA: "Локк'Наары и Нарлоки почитают двух верховных духов/идеалов. Первый - мужественный, яркий и жестокий. Второй - женственный, темный и коварный. Солнце и Луна, две части единого, несовместимые супруги. Это не добро и зло; как символ Инь и Ян, они образуют фрактал. Каждый шаг проливает свет во тьме и наоборот. Они отражают всеобщую двойственность; тезис и антитезис, ведущие к синтезу. Богословы этой религии считают концепцию нейтралитета ересью: бесхребетный рационализм, ни материальный, ни духовный, отрицает жестокость как суть Жизни и открывает двери ужасным Звездам-Духам Смерти." STR_GODS_G1: "Алебастровая Королева" STR_GODS_G2: "Белый Отец" STR_GODS_G3: "Путеводная Звезда" STR_GODS_G4: "Освободитель" STR_GODS_G5: "Матерь-Машина" STR_GODS_G6: "Незримый Храмовник" STR_GODS_G7: "Оракул" STR_GODS_G8: "Светоносный" STR_GODS_G1_UFOPEDIA: "Также известная как Белое Пламя, Девственная Богиня Цивилизации и Великолепия, первая среди Восьми Небесных Духов Пантеона Жестокости Нарлоков. Чистейшая из чистых, это ангельское создание олицетворяет Совершенство в любой области, будь то ратное, ученое или дипломатическое дело. Она также доблестный дух, что поражает зло праведным рвением, в этом ее Совершенство; однако она любит всех, даже паршивых овец, в этом ее Чистота. Она исцеляет, очищает, воскрешает.{NEWLINE}Ее порок - Гордыня." STR_GODS_G2_UFOPEDIA: "Один из Восьми Небесных Духов Пантеона Нарлоков. Бог Умеренности, Смирения и Братства. Он учит жить просто. Он направляет ищущих искупления грехов и не отворачивается ни от одного просителя, что честен в словах своих.{NEWLINE}Его порок - Собственничество." STR_GODS_G3_UFOPEDIA: "Одна из Восьми Небесных Духов Пантеона Нарлоков; Богиня Рассвета, Заката, Надежды и Болезней. Она покровительствует тем, кто изучает искусство тела, будь то дородность, деторождение или любовная магия. Она хранительница естественного цикла рождения и смерти, и Нарлоки молятся ей, прося защиты урожая. Она командует армией Золотых Скелетов, созданной из проклятых душ тех, кто при жизни грешил высокомерием и желанием вечной жизни." STR_GODS_G4_UFOPEDIA: "Бог Свободы и Мщения, один из Восьми Небесных Духов Пантеона Нарлоков. Иногда его называют Серебряным Драконом. Он призывает каждого, кого бы ни угнетали, восстать и отстоять свою свободу; таким образом, он столь же часто раздувает конфликты, как и вдохновляет на сотрудничество.{NEWLINE}Его порок - Презрение." STR_GODS_G5_UFOPEDIA: "Великодушная{NEWLINE}Богиня-Машина, одна из Восьми Небесных Духов Пантеона Нарлоков, та, что кормит, греет и отдает. Она покровительница строителей и механиков, клерков и офицеров. Однако она не терпит разногласий. От поклоняющихся она требует лишь Храбрости вставать против общих врагов и не бояться ее объятий.{NEWLINE}Ее порок - Материнский Гнев." STR_GODS_G6_UFOPEDIA: "Бог-Страж, один из Восьми Небесных Духов Пантеона Нарлоков. Сильный и мудрый воин. Он всегда там, где нужна его помощь, и всегда ускользает от тех, кто хочет его уничтожить. Он ставит Благочестие превыше всего.{NEWLINE}Его порок - Фанатизм." STR_GODS_G7_UFOPEDIA: "Сестры-Богини Судьбы, Удачи и Неизвестного, все вместе почитаются как один из Восьми Небесных Духов Пантеона Нарлоков. Они помиловали Нарлоков после Первородного Греха, научив их, что судьбу нужно принимать как есть и приспосабливаться, не предпринимая бессмысленных попыток ее постичь. " STR_GODS_G8_UFOPEDIA: "Небесный Проводник, Учитель, один из Восьми Небесных Духов Пантеона Нарлоков. Он приносит просвещение каждому, а его Милосердие не знает границ. Его пороки - это завышенные ожидания и желание увидеть и понять все любой ценой." STR_GODS_E1: "Золотой Император" STR_GODS_E2: "Пурпурный Цветок" STR_GODS_E3: "Барон Череполицый" STR_GODS_E4: "Черный Страж" STR_GODS_E5: "Уничтожитель" STR_GODS_E6: "Королева Змей" STR_GODS_E7: "Властелин Распутий" STR_GODS_E8: "Леди Девяти Лун" STR_GODS_E1_UFOPEDIA: "Бог Власти, главный из Восьми Демонов-Богов Пантеона Жестокости Локк'Нааров. Его сферы: Гордость, Удовольствие и Крутизна. Он властитель Демонического Королевства, которым управляет из своих золотых палат, обладая самыми лучшими материальными благами и рабами. Он дьявольски коварен и хитер, как подобает Императору, не жалеет денег на частную собственность и принимает взвешенные решения. Ему во всем подпевают почитатели, гордые быть под пятой такого усердного тирана." STR_GODS_E2_UFOPEDIA: "Богиня Любви и Алхимии, одна из Восьми Демонов-Богов Пантеона Локк'Нааров. Ее сферами являются Обжорство и Застенчивость. Она отдает все и требует всего. Видит себя чистой, смелой, скромной, честной, усердной и великодушной и считает, что именно эти Добродетели формируют Душу. Как Демонический Повар она говорит, что все будут поглощены; добродетельная Душа скромно примет это поглощение и переродится; пустая же Душа, лишенная Любви, переварится. Она также хочет, чтобы и поклоняющиеся ей поглотили ее саму." STR_GODS_E3_UFOPEDIA: "Бог Смерти и Карнавалов, Обмана и Правды, один из Восьми{NEWLINE}Демонов-Богов Пантеона Локк'Нааров. Жизнь - это Карнавал, Смерть - это Шутка. Он праздно наблюдает за миром и благоволит к тем, кто не теряет надежды, будучи сбитым с пути призрачными иллюзиями. Ничто не веселит его больше, чем смерть, вызванная Высокомерием, и, будучи озорным богом, он получает удовольствие, подпитывая заблуждения людей об их собственном величии, чтобы потом Вселенная, она же Бесконечное Кладбище, разрушила их мирки. Несмотря на его видимую беззаботную натуру, он покровитель таких мест, как кладбища, библиотеки и архивы. " STR_GODS_E4_UFOPEDIA: "Одна из Восьми Демонов-Богов Пантеона Локк'Нааров. Известна также как Великий Генерал Чернобога. Богиня Зависти, Алчности и Справедливости; подрезает тех, кто высоко поднялся, и сковывает тех, кто слишком свободен. Она Страж-Драконица великой сокровищницы Демонического Королевства, в которой также есть оружейная, библиотека, тюрьма и склад провизии. Она Черный Рыцарь, что охраняет порядок в Королевстве и собирает налоги. Безжалостная, жестокая, жадная, но честная, она Судья, Присяжная и Палач, что казнит приговоренных. Как богиня, связанная с кошками, она особенно презирает тех, кто одержим духами мышей." STR_GODS_E5_UFOPEDIA: "Бог Огня, Один из Восьми Демонов-Богов Пантеона Локк'Нааров. Он есть сила разрушения и очищения. Он может даровать верующему силу и безупречность, но принести страдание тому, кто произносит его имя всуе. Он вселяет отчаяние в верующих в Плоть и силу в тех, кто почитает Машину. Он олицетворяет железный закон Вселенной, что разрушает заблуждения, и мощь, с которой можно одержать любую победу, если верно ее применить. Локк'Наары поклоняются ему на Фестивале Огня, взрывы для него - как молитва." STR_GODS_E6_UFOPEDIA: "Богиня Похоти и Единства, одна из Восьми Демонов-Богов Пантеона Локк'Нааров. Она Демоническая Убийца и покровительница таких милых существ, как змеи, пауки и скорпионы, а также убийц и соглядатаев. В ее власти управлять водой, кровью и даже эмоциями. Мужчина - это охотник, который живет и умирает на охоте (иногда буквально). Средства не имеют значения, важны лишь духовная преданность и конечный результат. Кинжал, обман, очарование, наука или даже армия - способ убить неважен. Убийство - именно так слабый побеждает сильного. Умная, терпеливая, агрессивная и совершенно безумная, она командует Легионами Проклятых." STR_GODS_E7_UFOPEDIA: "Бог Безумия и Смятения, один из Восьми{NEWLINE}Демонов-Богов Пантеона Локк'Нааров. Именно из-за него был совершен Первородный Грех, и Локк'Нааров изгнали из рая. Он ввергает в безумие тех, кто целеустремленно и упорно идет по своему пути, закрывая глаза на другие дороги. Ищущим он приносит удачу и знание, но весьма вероятно заберет их у сошедших в самодовольство. Он вечный странник бесконечных и изменчивых троп Демонического Королевства." STR_GODS_E8_UFOPEDIA: "Богиня Тьмы и Тайн, истово почитаемая мечтателями, магами и купцами, одна из Восьми{NEWLINE}Демонов-Богов Пантеона Локк'Нааров. Она вечно ускользающая Загадка, то Мистическое, что не постичь Приземленному. Ее паства жаждет отыскать и познать глубочайшую Тьму, которой повенчана Богиня, что мучает на грани прикосновения и искушает бесконечной Неизвестностью. Она ввергает в смятение тех, кто жаждет простых и честных ответов. Ее заповеди: Знать, Желать, Дерзать, Молчать. Она любима за внезапную неслыханную щедрость в мудрости. Ее тотемные животные - это совы, летучие мыши, мотыльки и бабаи." STR_ERIS: "Эрида" STR_ERIS_UFOPEDIA: "Говорят, что она - Богиня Раздора, но истинная натура гораздо сложнее. Последователи Дейоса, ее мужского двойника, называли ее Лилит, подстилкой Сатаны. До этого она была известна как Тиамат, матерь демонов.{NEWLINE}И действительно: и Демоны-Боги, и Небесные Духи - это ее дети.{NEWLINE}Она - изначальная Богиня, Богиня Хаоса, и от нее произошли все остальные боги, в том числе Дейос и его Триединство. Он - творец всех Вещей, но Связи, рожденные Эридой и Хаосом, старше, чем Вещи. И существование Связей делает установление любого окончательного порядка невозможным. Эрида олицетворяет Дуализм, и, кажется, ей поклоняются Магистры Сумрака. Эта концепция может дать нам лучшее понимание их действий." STR_SCROLL_E2: "Учение о Пиршестве" STR_SCROLL_E4: "Учение о Чести" STR_SCROLL_E5: "Учение об Огне" STR_SCROLL_E8: "Учение о Ночи" STR_SCROLL_E2_UFOPEDIA: "Ешь! Пей! Люби! Никогда не прекращай быть голодной! Расти сильной и красивой! Бери сколько хочешь! Нет ничего плохого в том, чтобы желать большего. Нет ничего плохого в том, чтобы быть опьяненной властью. Ничто не может испортить твое пиршество, кроме тебя самой - если будешь придирчивой, мелочной и скупой. Только презирающие будут презираемыми. Только ставшие вкусными обретут истинное удовлетворение." STR_SCROLL_E4_UFOPEDIA: "Честь подразумевает долг. Долг подразумевает правила. Правила подразумевают наказание. Наказание подразумевает кровь. Кровь подразумевает жизнь. Жизнь подразумевает душу. Душа подразумевает честь.{NEWLINE}Только это истинно. Письмена и слова лгут. Компромисс - это двойная ложь. Во лжи не может быть справедливости, только предательство. Шея предателя подразумевает меч. Да будет честь твоя судией." STR_SCROLL_E5_UFOPEDIA: "Огонь уничтожает, но также и очищает. Очисть свои землю, дом, тело и душу от всего, что тебе, враждебно, и только тогда обретешь истинную силу. Не бойся боли, но она твой враг. Иногда страх - хороший советчик. Имей страх в своем сердце. Уважай огонь, потому что он уничтожит тебя, если не сможешь его удержать. Но если ты силен - он поможет тебе в преуспеянии." STR_SCROLL_E8_UFOPEDIA: "Ночь темна, бесконечна и полна возможностей. Но найти их могут только обладающие страстным и пытливым умом. Превосходство над другими - в знании секретов, которые им неведомы. Тебе будут даны проницательное зрение, чтобы смотреть сквозь безвестность, и покров тайны, чтобы скрыть твои движения. Пусть простаки спотыкаются и падают во тьме, никогда не способные догнать тебя, а ты бери все, что душа пожелает." STR_MYTH_001: "Мифы: Вторая змея" STR_MYTH_001_UFOPEDIA: "Однажды Солнечный Завоеватель решил вторгнуться в земли Королевы Змей. Всегда жаждущий битвы, он не боялся Демонической Богини, завоевание было даровано ему по праву рождения самим Солнцем. Королева послалаа Нагу, одну из двух ее величайших змей. Битва была жестокой, но Нага не могла сравниться по мощи с Завоевателем. Но что же вторая змея? Он осторожно приблизился, поглядывая, чтобы не ударили в спину; в это время Нага залечила раны и вновь бросилась в схватку. Это повторилось множество раз, и Завоеватель устал, не продвинувшись ни на шаг. И он решил рискнуть всем в храбром порыве. Он собрал всю энергию Солнца, что у него была, и создал из нее искрящуюся стрелу, которая пронзила Нагу и стены крепости Королевы. Он выбился из сил, но Королева теперь была на расстоянии вытянутой руки. 'Прежде чем я убью тебя, - сказал он, - ответь: где ты прячешь вторую змею?' Королева улыбнулась, как хищник, загнавший жертву в угол. 'Вторая змея... это я'." STR_MYTH_002: "Мифы: Бумажный человек" STR_MYTH_002_UFOPEDIA: "Однажды в ворота Библиотеки Бугл постучал тощий темнокожий юноша с тростью с оголовьем в виде черепа. 'У меня встреча с Доктором Минским', - заявил он лысому грамотею, открывшему дверь. Грамотей сказал: 'Входите быстрей, вы будете рады увидеть Доктора таким, как сейчас. Это наш и его великий успех!' Когда они вошли, приблизился странный человек. Он был как будто из бумаги; бесчисленные белые страницы, покрытые невероятно четкими символами. 'Вот оно, бессмертие! Все, что есть он, на этих страницах, ни одна мысль не будет забыта, его великий ум работает яснее, чем когда-либо'. Юноша поднял бровь: 'Но это не Доктор Минский. Минский здесь', - он указал тростью на пустовавшее кресло, где теперь сидел гниющий труп человека. 'Я нашел его там, где вы его закопали, - сказал он застывшим в ужасе грамотеям. - Но был ли он окончательно мертв, когда вы это сделали?' Он снова повел тростью, и труп встал, выпустив когти из рук. 'Я оставлю вас наедине, джентльмены'. Юноша развернулся и пошел прочь, слыша первые крики и улыбаясь." STR_MYTH_003: "Мифы: Сад любви" STR_MYTH_003_UFOPEDIA: "Странствующий волшебник приблизился к пышному саду. В этом странном саду росли деревья с белой корой и листьями{NEWLINE}насыщенно-фиолетового цвета. Сладострастная женщина с простыми, но приятными чертами лица возлежала на ложе из цветов. Ее кожа была бледна, как кора, а волосы и глаза были фиолетовыми, как цветы. 'Как выходит, - спросил Странник, - что растения с такой болезненной окраской выглядят такими сильными и здоровыми?'. Женщина улыбнулась. 'Это из-за Любви. Она позволяет принять этот Парадокс. Яд и лекарство, уродство и красота...' Она посмотрела ему в глаза. 'Добрый Мастер, останешься ли ты в моем саду?' 'Почему ты думаешь, что я добрый?' - ответил молодой волшебник в озорной манере. Женщина отвела в сторону несколько цветов, показав, что они растут на куче человеческих костей. Она снова улыбнулась, обнажив острые зубы. 'В каждом есть что-то хорошее'. Странник поклонился, сняв шляпу. 'Вы увидите, что во мне гораздо больше хорошего, чем в них, Прекрасная Леди'." STR_MYTH_004: "Мифы: Леди и вор " STR_MYTH_004_UFOPEDIA: "Однажды ночью Леди Девяти Лун снизошла в мир смертных, чтобы принять участие в одном из тайных ритуалов. Увидев ее фигугу, облаченную в длинную мантию с капюшоном, ковен ее жриц немедленно упал ниц. Как обычно делали последователи Леди Ночи, они закрыли глаза тыльными сторонами рук и плотно прижали ладони к земле. И тогда Леди начала танцевать; сначала она опустила капюшон, затем сбросила мантию. Все они знали, как соблазнительна Богиня, танцующая среди них обнаженной, но им было запрещено смотреть; такая близкая, такая искушающая, но недоступная, как всегда. Единственным, кто смотрел на нее, был молодой вор, пришедший ради другого сокровища. Когда Леди приостановилась в наслаждении, вор выпрыгнул из деревьев и украл ее мантию. Богиня остолбенела от такой грубой наглости и просто стояла там, неспособная двинуться и позволив вору сбежать. Говорят, другие Боги смеются над Богиней и по сей день, однако на вора не пало никакое проклятие." STR_MYTH_005: "Мифы: Мертвая невеста" STR_MYTH_005_UFOPEDIA: "Это труп должен был быть таким же, как и все прочие. Труп молодой девы, которая по какой-то глупой причине смертных порезала свои вены в ванной. Все же Череполицый забрал ее. Как все бессмысленно, хрупкая красота погибла слишком рано. Он чувствовал распирающую его несмотря ни на что жалость, и потому забрал труп в свое поместье и там вдохнул душу обратно. Это был радостный момент. Но шли дни и месяцы, и он понял, что дева не хочет уходить. Очевидно, она влюбилась в своего спасителя. 'Я обратил твое время вспять, но ты хочешь его полностью остановить. Так нельзя. Ты должна двигаться дальше'. Но дева возразила, что хочет остаться с ним навечно. 'Да будет так', - сказал он и снова сделал ее безжизненной. Добавляя красивый труп в свою все растущую коллекцию, он подумал: 'И снова я надеялся, что в этот раз все будет иначе. Когда уже мудрейший из богов чему-то научится?'" STR_MYTH_006: "Мифы: Блажко Воитель" STR_MYTH_006_UFOPEDIA: "В Башне Огня таились вожделенные всеми искателями приключений несметные богатства. Многие погибли, пытаясь добраться до них. Но вот однажды пришел Блажко, герой удара ногой с разворота.{NEWLINE}Разобравшись с мелкими монстрами, он вышел один на один против железного демона Молоха. Молох дышал горячим паром, но Блажко своей вертухой отразил все атаки и удар за ударом разнес чудовище на механические обломки.{NEWLINE}Поднимаясь на вершину, он столкнулся с Шиньей, повелевающей скелетными кошками. Кошки гремели костями и бросались на Блажко, но он сорвал свою рубаху и яростно пинал ее, пока она не стала похожа на клубок пряжи. Неупокоенные животные отвлеклись на клубок, и Блажко одолел их госпожу.{NEWLINE}В сокровищнице его ждал Темный Рыцарь, чей взгляд вселял животный ужас. Блажко ощутил, что слабеет, но не сдался, а очистил разум и впал в транс, тем самым убив страх. Он сразил Рыцаря, но после битвы башня лежала в руинах, сокровище было утрачено. Затем пред ним предстал сам Разрушитель и сказал: 'Не за сокровищем ты пришел сюда. С возвращением, сын мой'." STR_MYTH_007: "Мифы: Цена свободы" STR_MYTH_007_UFOPEDIA: "Истязаемые и угнетаемые жестоким Тираном, рабы трудились день за днем. И не было в жизни их ни надежды, ни радости, ни отдыха - один лишь непрестанный труд на Тирана и его город. Однажды юный раб воззвал к богам, моля о прекращении страданий. Настолько отчаянной была мольба его, что ее услышал сам Освободитель. Бог снизошел до раба и молвил: 'Почему плачешь ты? Смотри: вот твои оковы разбиты. Иди же и сражайся!' 'Но стражники убьют нас!' - ужаснулся раб. 'Вы в любом случае мертвецы', - таков был ответ. И восстали рабы против Тирана, и хоть убиты были многие из них, они смогли победить. Город был разрушен до основания, и освободившиеся люди зажили новой, вольною жизнью. Но жизнь эта оказалась тяжкой, потому что Пустоши безжалостны. Бывший раб, а ныне воитель и вождь, вновь воззвал к Освободителю. 'Господи, мы теперь свободны, но трудимся и страдаем еще больше. Тиран хотя бы кормил нас, а теперь мы умираем от голода! Почему так происходит?' И ответил бог: 'Свобода не бывает бесплатной. И не даст она вам ничего кроме того, что вы можете взять сами'." STR_MYTH_100: "Мифы: О Кошках и Людях" STR_MYTH_100_UFOPEDIA: "Когда Первый Человек странствовал по Земле, однажды ночью он увидел Кота. Человек восхитился диковинным существом, а Кот сказал:{NEWLINE}'Кот предлагает тебе сделку, человек. Кот будет жить с тобой, поможет расправиться с грызунами и поделится своею мудростию. Взамен ты построишь для нас межзвездный крейсер'.{NEWLINE}'Но для чего?' - вопросил Человек.{NEWLINE}'Кот видит в темном небе сияющие огоньки и хочет наложить лапу на всех них. Кроме того, однажды эта планета погибнет, а слава рода кошачьего никогда не должна померкнуть. Но у Кота лапки. Кот не может сделать это сам. Коту нужны твои руки'.{NEWLINE}Поразмыслив над странными словами, Человек, наконец, произнес: 'Хорошо, Кот. Разберись, пожалуйста, со всеми этими саблезубыми тиграми, и мы заключим сделку'.{NEWLINE}{NEWLINE}А теперь, читатель, посмотри по сторонам. Видишь ли ты хоть одного саблезубого тигра?" STR_VIP_001: "Джилл" STR_VIP_001_UFOPEDIA: "Таинственная героиня и чемпион Нарлоков. Говорят, именно она основала Джиллсвиль, чтобы собрать вместе последних вольных людей. Это было десятилетия назад, однако легенда гласит, что она не обычный человек, а ревенант, несправедливо убиенный и восставший из могилы, чтобы защищать всех угнетенных. Еще говорят, что Джилл вообще не существовала, а ее личность - это образ, сотканный из кучи борцов за справедливость. Это объясняет, как ей удалось выжить в стольких битвах, ведь многие она проиграла. Она заклятый враг Джека, лидера Локк'Нааров." STR_EVENT_001: "Красавица и Чудовище" STR_EVENT_001_UFOPEDIA: "Похоже, Лаботряска, которая 'допрашивала' Зверолюда, вместо допроса превратила его в своего домашнего питомца. Мы ничего не узнали. Якорь в глотку! Но что поделать? Девочки есть девочки. По крайней мере, я конфисковала несколько фоток.{NEWLINE}(+100 Рейтинга, +1 Порно с мутантами)" STR_DOCTOR_X: "Д-р Икс" STR_DOCTOR_X_SALE: "Д-р Икс (к продаже)" STR_DOCTOR_X_HIRE: "Д-р Икс (нанята)" STR_SELL_DR_X_TO_JACK: "Продать д-ра Икс Джеку" STR_APPEASE_DR_X: "Ублажить д-ра Икс" STR_HUMILIATING_DR_X: "Унизить д-ра Икс" STR_ABUSING_DR_X: "Загнобить Икс" STR_ENSLAVE_DR_X: "Поработить Икс" STR_VAMPIRIZE_DR_X: "Обратить Икс в вампира" STR_DOCTOR_X_VAMPIRE: "Икс-Вампиресса" STR_ARMOR_DOCTOR_X_VAMPIRE: "ИКС-ВАМПИРЕССА" STR_CORPSE_DOCTOR_X_VAMPIRE: "Искалеченная Икс-Вампиресса" STR_CORPSE_DOCTOR_X_VAMPIRE_GEO: "Искалеченная Икс-Вампиресса" STR_DOCTOR_X_VAMPIRE_REVIVE: "Воскресить Икс-Вампирессу" STR_DOCTOR_X_A35: "Д-р Икс (Симпатия: 35)" STR_DOCTOR_X_A40: "Д-р Икс (Симпатия: 40)" STR_DOCTOR_X_C50: "Икс (Испорченность: 50)" STR_DOCTOR_X_C60: "Икс (Испорченность: 60)" STR_DOCTOR_X_C65: "Икс (Испорченность: 65)" STR_DOCTOR_X_C70: "Икс (Испорченность: 70)" STR_DOCTOR_X_C75: "Икс (Испорченность: 75)" STR_DOCTOR_X_C100: "Икс (Испорченность: 100)" STR_GDX_000: "Доктор Икс " STR_GDX_001: "Приказ о розыске беглянок" STR_GDX_002: "Приказ найти Убежище" STR_GDX_003: "В поисках д-ра Икс" STR_GDX_004: "!Укрытие д-ра Икс!" STR_GDX_005: "База данных д-ра Икс" STR_GDX_006: "Происхождение д-ра Икс" STR_GDX_007: "Страсти д-ра Икс" STR_GDX_008: "Партнер д-ра Икс" STR_GDX_009: "Шантаж д-ра Икс" STR_GDX_010: "Вызов д-ра Икс" STR_GDX_011: "Д-р Икс поймана" STR_GDX_012: "?Д-р Икс? Трудоустроить" STR_GDX_013: "?Д-р Икс? Разыграть" STR_GDX_014: "?Д-р Икс? Поглумиться" STR_GDX_015: "?Д-р Икс? Изгнать" STR_GDX_016: "?Д-р Икс? Сделать товаром" STR_GDX_020: "Найм д-ра Икс" STR_GDX_021: "Ночная прогулка с д-ром Икс" STR_GDX_030: "Готовка д-ра Икс" STR_GDX_031: "Разговор с д-ром Икс" STR_GDX_040: "Новая роль для д-ра Икс" STR_GDX_041: "Икс - кинозвезда" STR_GDX_042: "Проблема Икс" STR_GDX_043: "Истязания Икс" STR_GDX_044: "Темные желания Икс" STR_GDX_045: "Обращение Икс в вампира" STR_GDX_046: "Икс - вампиресса" STR_GDX_050: "Д-р Икс изгнана" STR_GDX_060: "Продажа д-ра Икс" STR_GDX_061: "Секреты д-ра Икс" STR_GDX_102: "Д-р Икс и гуманизм" STR_GDX_103: "Работа д-ра Икс на Гуманистов" STR_GDX_104: "Поместье д-ра Икс" STR_GDX_105: "Д-р Икс - исследователь" STR_GDX_106: "Д-р Икс - изобретатель" STR_GDX_107: "Осмотр д-ра Икс" STR_GDX_108: "Хеллерианцы" STR_GDX_109: "Естественное и воспитываемое" STR_GDX_121: "Методы исследований д-ра Икс" STR_HUMANIST_ORIGINS: "Истоки Гуманизма" STR_GDX_000_UFOPEDIA: "Д-р Икс участвует в нашей жизни около 15 лет, с тех пор, как мы маленькими были похищены Академией для исследований. Многие из Академичек были весьма поверхностны и никчемны во всем, кроме своей области знаний. Они относились к нашему воспитанию халатно и не упускали ни единого шанса поиздеваться над нами. Д-р Икс, однако, выглядела совершенно другой, очень умной и целеустремленной. И куда более опасной. Хоть Академички не разрешали нам иметь оружие, она иногда учила нас обращаться с ним. Когда было холодно и грустно, она рассказывала нам странные, интересные и страшные истории. Это не значит, что она не была грубой или одержимой. Последняя характеристика говорит о том, что она так или иначе не отступит от своего." STR_GDX_001_UFOPEDIA: "Из моего исследовательского центра сбежала группа из шести в основном безобидных, но довольно ценных Убер-самок. Они угнали мой Аэробус #58 (мой любимый) и бесследно исчезли. Вашей бригаде поручена важная задача: найти их и вернуть, желательно живыми, а не мертвыми. Вернуть к жизни изрешеченные трупы сложно даже мне. Рекомендую сделать это срочно, я устала от постоянных задержек в моих исследованиях. Так вот, если вы провалите эту миссию, я поговорю с вашим боссом, чтобы вашей следующей работой была роль игрушек Озирона или охота на Небесных Ниндзя. Кстати, бюджета на оружие Академия не выделила, так что обходитесь чем найдется.{NEWLINE}{NEWLINE}всем чмоки{NEWLINE} - д-р Г. Икс." STR_GDX_002_UFOPEDIA: "Ваши неудачливые предшественницы потерпели неудачу в поимке ценных мутантов, поэтому я решила поручить эту задачу кому-то поумнее (надеюсь). Я выяснила, что беглянки скрываются в какой-то пещере. Найдите и схватите их, а затем приведите в любую 'Больницу' уровня 'R'. Академия обещала мне многое, но мои исследования простаивают уже несколько месяцев. Вернетесь с пустыми руками, и ваши трусики окажутся у меня на блюдечке.{NEWLINE}{NEWLINE}всем чмоки{NEWLINE} - д-р Г. Икс." STR_GDX_003_UFOPEDIA: "Чтобы найти таинственную 'д-р Икс', ответственную за экспериментальный лагерь, в котором нас содержали, мы должны отыскать это место. Это будет непросто, так как допрошенные нами придурки говорят, что таких лагерей несколько. Мы можем действовать вслепую, но если мы схватим и допросим одного из высших чинов Академии, так называемых Экстрасенсов, у нас будут наилучшие шансы на успех.{NEWLINE}По слухам, д-р Икс также связана с Гуманистами, поэтому допрос их пленников тоже может нам помочь, если, конечно, эти слухи правдивы." STR_GDX_004_UFOPEDIA: "Допрошенная нами Экстрасенс смогла рассказать, как нам найти тюремно-лабораторные лагеря, где 'д-р Икс' проводила свои эксперименты. Похоже, что при невыясненных обстоятельствах ей было поручено особое задание. Экстрасенс не знает, какое именно, но, видимо, оно было связано с развитием умственных и магических способностей Уберов, что Академия в обычных условиях никогда не посчитала бы стоящей целью.{NEWLINE}И есть серьезная проблема: эти лагеря хорошо укреплены, и проникнуть внутрь можно только сдавшись в плен и позволив себя запереть, а затем совершить побег оттуда. Нужно будет только разобраться с преимущественно нетренированными и плохо вооруженными Академичками." STR_GDX_005_UFOPEDIA: "Здесь записаны подробности экспериментов д-ра Гудрун Икс. Похоже, она подробно изучала нас, Уберов, чтобы создать неких супергибридов: наш хеллериевый метаболизм и магический потенциал ретикулянских Сирен, который у них недоразвит из-за недостатка энергии. Юных Убер-девочек забирали из родных сел в Зонах для тщательного изучения, откорма и улучшения с помощью биотехнологий. Как все и было с нами. Но мы неидеальный продукт, наши интеллект и магия улучшились лишь слегка. Д-р Икс заявляет, что знаний и оборудования Академии недостаточно, чтобы удалось создать этих новых мутантов, названных Хеллерианцами - это отсылка к Этерианцам (Звездным Богам), которых Хеллерианцы должны превзойти в магии. Каковы же ее истинные намерения? Академия надеялась при помощи этих изысканий усилить Экстрасенсов, но что-то не срослось. Чтобы узнать всю правду, нужно поговорить с д-ром Икс... лично." STR_GDX_006_UFOPEDIA: "Настоящее имя: Гудрун Данст. Родом из гордой чистокровной семьи, традиционно связываемой с Гуманистами. Мы нашли старое фото, на котором ей 19 лет, именно тогда она получила работу в одном из секретный исследовательских учреждений Гуманистов. Будучи биологом, включилась в эксперименты по максимизации пси-потенциала чистокровок. Покинула организацию несколько лет назад из-за несогласия с руководством Гуманистов по идеологическим причинам.{NEWLINE}Однако в немилость она впала еще раньше из-за 'аморальных' экспериментов, которые не захотела прекращать." STR_GDX_007_UFOPEDIA: "Дальнейшие поиски информации о судьбе Уберов, с которыми экспериментировала д-р Икс, показали, что она увозила их в некое тайное место, тропический остров, о котором говорится, что это 'безопасный дом, где никто нас не потревожит'. Похоже, что остров является Убер-Зоной, но больше ничего не известно. Похоже, что одержимость Гудрун нами сильна настолько, что она даже не доверяла другим Академичкам больше, чем необходимо. Однако она получает доступ к их ресурсам из-за протекции одной из высших чинов Академии, с которой ее связывают личные отношения. Если мы схватим ее, д-р Икс лишится поддержки. Можно пойти путем работы с протоколами безопасности, чтобы пробраться в один из кампусов, где работают Ученые, либо последовать за Гулями и узнать, где Советницы проводят свои конференции. Других путей поймать Ректора нет, разве только сбить крупный корабль или разгромить секретную базу." STR_GDX_008_UFOPEDIA: "После того как мы нашли это фото д-ра Икс в вещах нашей пленницы, где на ней почти нет ее униформы Советницы Академии, допрос пошел гладко. Похоже, д-р Икс соблазнила ее, чтобы пролезть в высшие эшелоны Академии, и через нее управляла активами, необходимыми для похищений и изучения{NEWLINE}Убер-девочек. Точно известно одно: исследования Уберов - это личный проект д-ра Икс, а не Академии. После всех бед, что мы принесли Академичкам, и с сидящей у нас в тюрячке ее покровительницей, д-р Икс теперь сама по себе. Думаю, мы можем использовать эту заложницу, чтобы выманить ее из укрытия." STR_GDX_009_UFOPEDIA: "Юная любовница д-ра Икс, Кира, склочна и капризна. Она поднялась в Академии за счет дьявольского коварства, привлекательности и беззастенчивой бисексуальности. Кира работала ради статуса, а не идеологии; покорение планеты Звездными Богами ей никогда не нравилось. Она лично вложилась в планы д-ра Икс по созданию 'Хеллерианцев'. Еще она поведала о родителях д-ра Икс: они входили в руководство Гуманистов и были убиты однопартийцами-радикалами в ходе борьбы за власть. Мы можем продать Киру д-ру Икс и забыть про всю эту историю, или же использовать ее в качестве приманки... но как убедиться, что это сработает?" STR_GDX_010_UFOPEDIA: "Так-так, взгляни на себя. Ты прошла долгий путь, детка. От любопытного ребенка, пусть и храброго воина, до той, кто поднимает с насиженной точки всю нашу так называемую цивилизацию. Ты играючи провела дурочек из Академии и пришла встретиться со мной лично. И даже отпустила Киру. Должна сказать, я тобой горжусь. Но об этом позже... ты хочешь меня, я тебя. Так что, как делали мои предки, давай устроим дуэль. Если победишь ты, то возьмешь меня. Если нет, то я тебя. Надень форму для гравибола и приходи, как будешь готова. Удивишь ли ты меня снова?" STR_GDX_011_UFOPEDIA: "И-итак, ты одолела меня... Ты победила честно, и я сдержу свое слово. Но что бы ты ни сделала... со мной... я всегда буду твоей матерью... своего рода. Что тебе... нужно от меня?{NEWLINE}(+2500 Рейтинга)" STR_GDX_020_UFOPEDIA: "Хотя позволить команде немного поиздеваться над д-ром Икс было необходимо для поднятия настроения, это не ваш способ вести дела. В следующий раз вы встретились в более достойной обстановке и обсудили все условия. Д-р Икс согласилась рассказать все, что она знает, и остаться в Убежище в обмен на свою свободу. Кроме того, она согласилась открыть ультрасовременную лабораторию с новыми рабочими местами для Лаботрясов и управлять ею, если получит от вас достойное вознаграждение за труды.{NEWLINE}(+250 Рейтинга)" STR_GDX_021_UFOPEDIA: "Прежде чем двигаться дальше, вам нужно задать д-ру Икс еще пару вопросов. Прогуливаясь снаружи, чтобы избежать любопытных ушей, вы интересуетесь судьбой схваченных Беглянок.{NEWLINE}Д-р Икс отвечает: 'Никому из них не причинили вреда. Я создала для них безопасное место, где их не потревожит никто... даже ты. Место, где они могут жить свободными и счастливыми. И... нет. Я не скажу, где это. Они заслужили уединение. Может... однажды они сами тебя найдут'. Не имея возможности не согласиться, вы меняете тему..." STR_GDX_030_UFOPEDIA: "'Что мне от тебя нужно? - вы, улыбаетесь и облизываете губы. - А чего ты ждала от пирата? Ты отправишься на камбуз! Вечером будет пир!' Д-ра Икс кладут в огромный котел. Вы наслаждаетесь выражением ее лица и отмечаете ясность ее ума; она не пытается бороться или торговаться, лишь смотрит на вас большими зелеными глазами, пока вода становится все горячее. Шок не проходит, даже когда вы выключаете нагрев и подходите ее помыть. 'Что? Ты правда думала отделаться так легко, Гудрун? Глупенькая девочка. Ты подашь ужин, а не станешь им!' Вы ерошите ее волосы, вся ваша команда хохочет.{NEWLINE}(+500 Рейтинга)" STR_GDX_031_UFOPEDIA: "'Итак, Гудрун, - с улыбкой начинаете вы. - Ты так прилежно накрывала на стол, что я решила вернуть твои гаджеты и даже дать немного одежды'. Вы не говорите, что эта одежда, хоть и изысканная, едва ли что-то прикрывает. 'Какое милое печальное лицо. А теперь скажи-ка, что случилось с девочками, которых тебе удалось поймать?' Д-р Икс отодвигается и говорит: 'Я создала для них... дом. Хороший. Где никто им не навредит. Ты правда думаешь, что можешь навязать эту полную насилия жизнь нежным, невинным девушкам?' Вы вздрагиваете, видя внезапный всплеск гнева. 'Очень хорошо. Если бы я поверила, что ты причинила им зло, ты уже была бы мертва. Давай теперь поговорим о тебе...'" STR_GDX_040_UFOPEDIA: "Вы отвели д-ра Икс обратно в ее камеру, оценив то, как она держится уже долгое время, и затем произносите: 'Вот и ты, высокомерная недотрога, даже сидя в тюрьме голой и грязной претендующая на величие. Ведешь себя так, будто была принцессой, а не злой, извращенной тварью. Надо было повесить тебя на рее и оставить болтаться над палубой, чтобы каждый мог плевать в труп и потешаться. Но я милосердная Королева, и ты продемонстрировала немного чести. Так что оставлю тебя жить, как позорнейшую из шлюх. Тебе придется очень много работать и вовсе не так, как ты привыкла... если понимаешь, о чем я', - добавляете вы, хохоча. Д-р Икс тяжело сглатывает, но молчит. 'Ты еще немало повеселишь нас всех. И кстати, я лишаю тебя имени. Отныне ты просто Икс'. (+750 Рейтинга)" STR_GDX_041_UFOPEDIA: "'Итак, Икс, ты хотела скрыться в своих грезах. Посмотрим, что с тобой будет, если открыть тебя со всех сторон всеми возможными путями. Хотя бы раз попробуй научиться давать что-то другим'. Вы приказываете включить камеры, и Икс не сопротивляется. Вы не можете решить, является ли ее нежная застенчивость просто игрой, или молчаливое достоинство, с которым она принимает эти... позы, действительно ее заводит? Может, вы лишь заставляете ее победить страхи и стеснительность?" STR_GDX_042_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Команда начинает слегка беспокоиться по поводу Икс. Поговаривают, что вы демонстрируете тревожную увлеченность ею, и лучше бы не мучить, а продать ее поскорее, от греха подальше. Вы решаете продолжать допросы... пока." STR_GDX_043_UFOPEDIA: "Вы подвергаете Икс изощренным унижениям и лишениям, ожидая, что она сломается. Но вместо этого наблюдаете, как искорка безумия, уже однажды вами замеченная, становится все ярче и ярче. Ваши жестокие уроки что-то пробуждают. Посмеете ли вы узнать что?" STR_GDX_044_UFOPEDIA: "'Нет смысла отрицать, Икс, - говорите вы, глядя в ее зеленые глаза, искрящиеся безумием после всего, что вы с ней сделали. - Тебе это нравится. Тобой движут жадность и похоть. Эта маска величавого безразличия слишком часто нарушалась гримасой чистого экстаза. Тебе любопытно наблюдать за изменениями собственного разума с каждым преодоленным барьером. Либо это твоя потаскушная темная сторона тащится от разрушения'. Доктор ничего не говорит, но взгляд становится гораздо ярче. 'И снова, и снова ты упрямо возвращаешься к своим иллюзиям чистоты. Я хочу разбить их раз и навсегда. Будешь сопротивляться до конца?' В итоге она отвечает едва заметным кивком. Вы слегка улыбаетесь. 'Посмотрим, как это тело отреагирует на то, что я задумала...'" STR_GDX_045_UFOPEDIA: "С нездоровым восхищением вы наблюдаете, как д-р Икс истекает потом в бреду, воет от боли или впадает в кому. Она очень долго балансирует на волосок от смерти и, наконец, впадает в безумную ярость. Но как только вы замышляете прикончить монстра, в ее глазах снова появляется подобие разума, и состояние берсерка уступает место{NEWLINE}чему-то... иному." STR_GDX_046_UFOPEDIA: "'Я чувствую такую... свободу. Такую пьянящую, такую мощную. Кажется, превращение в вампира превзошло мои ожидания... Но, похоже, никто другой не смог бы это пережить, - она улыбается, обнажая клыки. - И да, я буду служить тебе. Еще столько предстоит испытать.{NEWLINE}О, вопросы. Конечно, я расскажу тебе все... Когда рот не будет занят'." STR_GDX_050_UFOPEDIA: "Вы придумали подходящее наказание для д-ра Икс. Она добровольно согласилась больше не искать политической власти, но ошиблась, если подумала, что легко отделается. Вы затащили ее в самый большой свой корабль вместе с девчонками покрепче и отправились в небольшую необитаемую Зону в джунглях. Ее заставили всю дорогу пролежать голой на полу. Приземлившись, вы привязали ее к ветке и дали перчатки, так как вы очень милосердны, а затем улетели. Если получится взобраться по этой веревке, то она еще может выжить. Но вы с ней закончили.{NEWLINE}(+2500 Рейтинга)" STR_GDX_060_UFOPEDIA: "Вы решили, что д-р Икс для вас бесполезна. А бесполезное лучше продавать и желательно по хорошей цене. Особенно если д-р Икс сама настаивает, что она теперь ваша собственность. Вы отправили Лаботрясов к Джеку обсудить сделку, и они вернулись с условиями: Джек согласен заплатить два миллиона доларосов и две тысячи Жетонов. Теперь нужно ее только подготовить: покупают упаковку, а не содержимое!{NEWLINE}(+1000 Рейтинга)" STR_GDX_061_UFOPEDIA: "Прежде чем выслать д-ра Икс Джеку, вы решили зайти к ней в камеру и выведать еще какие-либо секреты, которые она может скрывать и на которых можно заработать. Забавно смотреть, как величественно себя ведет гордая доктор, несмотря на то, что на ней ничего нет. Но ее тело вас не интересует; вам нужны ее знания.{NEWLINE}'Ты расскажешь мне все. Во-первых, я хочу знать, где твой дом; раз уж ты мне принадлежишь, все твое барахло теперь мое. Во-вторых, где другие девочки, которым не удалось сбежать?' Д-р Икс молча пялится на вас. Ночь будет долгой, а ведь еще и товар портить нельзя..." STR_GDX_102_UFOPEDIA: "'Моя семья происходит из древнего аристократического рода, и мы всегда вращались в высших кругах Гуманистов. Гуманизм - это старый термин, противоположный натурализму. Они верят в то, что Природа всегда знает, как лучше, и все в ней должно решаться собой собой. А мы видели человека не просто частью природы, но ее сильного, ответственного хозяина и садовника. В период после вторжения бесконтрольные эксперименты Звездных Богов внесли ослепляющее многообразие в то, что когда-то было человеческой расой.{NEWLINE}Так что гуманизм - это ни в коем случае не про 'чистоту,' как заявляют радикальные, сбившиеся с пути элементы. Это про возвращение контроля над всем этим хаосом ради блага всего человечества. Иначе власть останется за популистами-коллективистами, которые будут эксплуатировать бедность и различия между мутантами в своих тайных целях. А Альянс Мутантов не ищет изменений кроме разве что смены власти. Это состояние безнадежной, вечной слабости'." STR_GDX_103_UFOPEDIA: "'Когда я была моложе, со мной связалась Группа Туле по поводу прорывного проекта. Я мало что о них знала, но была восхищена. Они выбрали меня, потому что я из очень уважаемой семьи, и секретность превыше всего. Туле пытались увеличить пси-потенциал чистокровных людей - вымирающего, по их словам, вида. Я провела много экспериментов, в основном на себе. Поэтому мой организм зависит от хеллерия, как и твой. Но проблема была в другом. Вскоре я узнала, что Туле ищут способы создавать сетевые структуры из людей, где мозги 'рабов' будут лишены воли и подчинены 'хозяевам', получившим силу неизмеримой величины. Такой коллективизм ослабляет человека, а не усиливает, и я сказала 'нет'. Поэтому со мной оборвали связи. Не знаю, чего им потом удалось достичь'." STR_GDX_104_UFOPEDIA: "'Мое родовое поместье находится в Шварцмарке. Я не была там с тех пор как... убили родителей. С тех пор я постоянно путешествовала. Что бы там ни произошло, я не думаю, что тот, кто это сделал, кем бы он ни был, не озаботился обчистить особняк или даже оставить там ловушку на случай моего возвращения'.{NEWLINE}(Продолжение следует...)" STR_GDX_105_UFOPEDIA: "'Академия оценила мой диплом частного университета, но для быстрой карьеры от меня все равно потребовали недолго поработать Исследователем. В составе группы меня отправили в удаленный бункер, возведенный неподалеку от места, где были замечены зомби. Никаких наблюдений мы не вели, каждый член группы был занят исписыванием бумажек. Я настаивала на том, чтобы установить хотя бы наблюдательный периметр, но в итоге меня лишили пропуска на склад костюмов. Я выскользнула без защиты: у меня было достаточно оборудования моей собственной конструкции. Я нашла улей зомби. Я зафиксировала все, в том числе и то, как зомби напали на бункер и всех съели. Они пришли. Я выжила, накрывшись свежим трупом. Собранный материал позволил быстро получить повышение. Не жалею'." STR_GDX_106_UFOPEDIA: "'Я всегда считала, что ученый силен своим оборудованием. Одного лишь разума было достаточно в Каменном веке, но даже тогда пренебрежение к подготовке могло сделать тебя самым бесполезным видом ученого - мертвым. Я... надо признать, я возилась сама и... кое-что даже изобрела, но это лучше не показывать... немного стыдно'.{NEWLINE}Возможно, вы сможете увеличить научный потенциал, адаптировав методы д-ра Икс, но это будет сложный процесс, и следует ожидать протестов. Лаботрясы не любят, когда им говорят, как работать." STR_GDX_107_UFOPEDIA: "Осмотр тела д-ра Икс выявил хеллеривый обмен веществ, похожий на наш, но с отличиями. В ходе расспросов д-р Икс говорила, что она родилась чистокровной, но изменила себя с помощью науки. Теперь ее тело не только сильнее, но и приобрело некоторые качества, схожие с таковыми у высших форм Зомби вроде Стрикс, которые способны производить омолаживающий 'Зомби-сок'. На вопрос зачем, д-р Икс смутилась прежде чем сказать, что она очень хотела испытать экстремальный опыт и выжить после этого. Однако она воздерживалась от таких экспериментов; по ее словам, боясь потерять себя." STR_GDX_108_UFOPEDIA: "Д-р Икс объясняет: 'Это больше мечта, нежели реальный проект. Развитие у сильных псиоников хеллериевого метаболизма по методу, опробованному мной на себе, занимает годы. Создать армию таким путем нереально. Впрочем, есть смысл в улучшении Уберов биологией Сирен или даже Зомби. Мы могли бы создать воинов, равных по силе Звездным Богам. Но пока что это, похоже, безнадежно. Нужны модификации неслыханной сложности и куда более глубокое развитие биотехнологий'." STR_GDX_109_UFOPEDIA: "'Академия была слишком слепа, чтобы видеть в вас кого-то помимо подопытных, - говорит{NEWLINE}д-р Икс с тусклой улыбкой. - Я хотела воспитывать вас по той же методике, через которую прошла сама. Именно этим и объясняются ваши выдающиеся способности. Но у воспитания два компонента, и я могла дать вам лишь один - потенциал. Чтобы раскрыть его, вам нужно было превзойти учителей; учиться, практикуясь, как это делала я. Приятно видеть, что вам удалось... хоть и немного странно, что я не могу больше воспринимать вас как детей.{NEWLINE}О, ты говоришь, что магическая сила в твоем случае врожденная? Конечно, ее сложно развить, но Сумрак способен и на это. Однажды я прошла через Врата Тангейзера, но как обойтись без них? Идей нет'." STR_GDX_121_UFOPEDIA: "Нам удалось успешно внедрить методы д-ра Икс, однако Лаботрясы не восторге от идеи брать на себя большие личные риски, хотя новое оборудование им по нраву, еще как. Мы разработали проект постройки{NEWLINE}Био-лаборатории с приличным количеством рабочих мест для Лаботрясов, но для завершения процесса могут понадобиться дополнительные исследования.{NEWLINE}(-1000 Рейтинга, получены чертежи Био-лаборатории)" STR_HUMANIST_ORIGINS_UFOPEDIA: "Организация Гуманистов была основана после войны с пришельцами некоторыми из военных. К ним присоединились многие бывшие представители элит, не желавшие объединяться с пришельцами. Их целью являлось сохранение и развитие Духа Человека и его Жажды Власти, чтобы не утратить все это и позднее вернуться к процветанию. В тяжелые времена нужны сильные люди, так что гордые, древние идеалы Рыцарства были заложены в качестве базы. Но не все Гуманисты следуют этим идеалам, некоторые думают, что сила и только сила сама по себе есть единственная стоящая цель." STR_ARMOR_DOCTOR_X_VAMPIRE_UFOPEDIA: "Теперь Икс - наше боевое чудовище, способное соблазнять врагов или кусать их. Она быстро регенерирует, но утратила способность выделять 'Зомби-сок' (вместе с благопристойностью). Также Икс обладает по-вампирски развитыми скоростью, обнаружением, чутьем и скрытностью. Если она 'умрет', мы сможем воскресить ее в Операционной." STR_GDX_EVENT_MILKING: "Доение" STR_GDX_EVENT_MILKING_DESCRIPTION: "{NEWLINE}{NEWLINE} Икс сотворила новую{NEWLINE} партию Зомби-сока." STR_GDX_EVENT_ROMANCE_SLUT: "Переспали" STR_GDX_EVENT_ROMANCE_SLUT_DESCRIPTION: "{NEWLINE}{NEWLINE}Гудрун заманила в свою постель еще одну юную красавицу из вашей команды! И если б только девочка помалкивала об этом! Не то чтобы Гудрун принадлежала вам или что-то в этом роде, но вы почему-то в унынии, и это заметно.{NEWLINE}(-150 Рейтинга)" STR_GDX_EVENT_ROMANCE_QUIPS: "Словесная перепалка" STR_GDX_EVENT_ROMANCE_QUIPS_DESCRIPTION: "{NEWLINE}{NEWLINE}Вы поучаствовали в игривом обмене колкостями и легкими оскорблениями с Гудрун. Заняться этим в Кают-компании было плохой затеей, поскольку она вас полностью отымела. Что вполне ожидаемо. Девчата весь день хихикали, а Гудрун лыбилась. Грррр!{NEWLINE}(-10 Рейтинга)" STR_GDX_EVENT_ROMANCE_BOOK: "Муза" STR_GDX_EVENT_ROMANCE_BOOK_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Ваше недавнее общение с Гудрун изрядно вдохновило ее. За два дня она написала книгу, посвященную вам и только вам. Вы добавили ее в личную библиотеку." STR_GDX_EVENT_ROMANCE_TOMATOES: "Фиолетовые помидоры" STR_GDX_EVENT_ROMANCE_TOMATOES_DESCRIPTION: "{NEWLINE}Последние несколько недель Гудрун проводила все свободное время за биологическими исследованиями. В лаборатории она оборудовала небольшой сад и выращивала в нем различные экзотические растения. После окончания эксперимента оставшиеся образцы передали на камбуз с запиской 'люблю-целую'." STR_GDX_EVENT_ROMANCE_RATS: "Голубые крысы" STR_GDX_EVENT_ROMANCE_RATS_DESCRIPTION: "{NEWLINE}Последние несколько недель Гудрун проводила все свободное время за биологическими исследованиями. Она разводила крыс с безумным окрасом меха. Некоторые даже получились голубыми (и очень печальными). После окончания эксперимента она пригрозила, что ликвидирует 'все оставшиеся образцы'. В конце концов, вы поддались и забрали всех крыс себе. Док выглядела при этом еще счастливее, чем обычно." STR_GDX_EVENT_ROMANCE_DISK: "Исследование Гудрун" STR_GDX_EVENT_ROMANCE_DISK_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}Док подошла к вам, одетая в свои обычные рабочие тряпки (кажется, она до одури к ним привыкла...). Она сообщила, что сделала несколько небольших открытий, и диск с ее записями уже передан в Лабу." STR_GDX_EVENT_ROMANCE_GIFTS: "Дамские потребности" STR_GDX_EVENT_ROMANCE_GIFTS_DESCRIPTION: "Игногда у вас возникают мысли о том, что начать ухаживать... то есть быть с Гудрун чуть добрее! Она должна отработать все страдания, которые причинила, потому не получает зарплату. Что означает, что все расходы ложатся на вас. А у такого бесстрашного исследователя, как она, есть некоторые потребности! И почему-то вы не можете отказать.{NEWLINE}(Потрачено: доларосы - 200 000)" STR_GDX_EVENT_VAMPIRE_KISS: "Поцелуй вампира" STR_GDX_EVENT_VAMPIRE_KISS_DESCRIPTION: "{NEWLINE}Неутолимые мазохистские наклонности{NEWLINE}Икс-Вампирессы разрушают вашу психику: вы не можете перестать чувствовать возбуждение при мысли о жестоком обращении с ней, и ваше сложное общее прошлое только обостряет все. Она очень устойчива к повреждениям и боли, а ваши игры требуют средств. Что еще хуже, люди ропщут и сомневаются в вашей вменяемости... Да и пошли они! (Получено: порно - 1 шт.{NEWLINE}Потрачено: доларосы - 15 000, -300 Рейтинга)" STR_TEC_001: "Дезинтегратор Сумратек" STR_TEC_002: "Ненавидящие Сумратек" STR_TEC_003: "Теневая торговля" STR_TEC_004: "!Космопорт Технократии!" STR_TEC_005: "!Подземка Космопорта!" STR_TEC_006: "Манифест Контрабандиста" STR_TEC_007: "Секреты Контрабандистов" STR_TEC_001_UFOPEDIA: "Это магическое устройство излучает волны, нарушающие работу нашей техники Сумратек. Эти волны могут быть усилены любой сильной антенной и, похоже, оказывают эффект даже будучи крайне слабыми. Согласно моей теории, это вызывает в Сумратек некие внутренние колебания, которые постепенно нарастают; а когда включаются системы устранения негативных последствий, резонанс вызывает выброс излишней энергии и критический сбой. Наши устройства можно отладить так, чтобы избежать этой проблемы, но для этого нужно узнать больше о том, как работает Дезинтергратор, а для этого надо найти его создателей." STR_TEC_002_UFOPEDIA: "Неизвестно, кто нарушает работу Сумратек, но, так как мы всецело полагаемся на Маскирующие устройства, эти таинственные ненавистники превращаются в проблему, если не в прямого врага. Наши расследования позволили установить, что кем бы они ни были, им легко доступна Оптроника. Также непохоже, что это кто-то из Большой Тройки. Думаю, нам стоит поискать другие способы их найти, и Оптроника в больших количествах явно указывает на криминальное подполье." STR_TEC_003_UFOPEDIA: "Мы уже знали, что Технократия продает Оптронику Котрабандистам, нагло нарушая запреты Звездных Богов. Но что Контрабандисты могут предложить взамен? Нет сомнений, что Дезинтегратор Сумратек, который мы нашли, в равной мере дорогостоящий и нелегальный, как и Маскирующие устройства. С этим знанием мы пораспросили знакомых Контрабандистов о возможных поставщиках Сумратек. Хоть мы и не получили имен и адресов, это большой прогресс по сравнению с тем, что было. Говорят, что Сумратек - это внеземная технология, и некоторые Контрабандисты в деле. Если они торгуют с Технократией, то делают это в одном из ее космопортов, где могут легко затеряться в толпе, а Технократия может скрывать свои делишки, так как ее особый статус производителя Оптроники связывает здесь руки стукачам Гильдии. Похоже, это наш единственный реальный шанс, но проблема в том, что мутантов не пускают в города чистокровок...{NEWLINE}(-100 Рейтинга)" STR_TEC_004_UFOPEDIA: "Мы знаем, что с Контрабандистами в космопортах Технократия работает через продажных чиновников. Поэтому мы придумали дерзкий план под названием 'Ужас в терминале'. Мы схватим одного из этих заранее выявленных жуликов прямо в порту и сбежим на Шаттле ТранС-Стеллар. Проникнуть в терминал не{NEWLINE}так-то просто, так что только стелс-снаряга. И, Кэп, на то, чтобы подвернулся удобный момент для захвата, может уйти время, поэтому ждем." STR_TEC_005_UFOPEDIA: "Продажный чиновник Технократии выболтал, что Контрабандисты совершают сделки в огромных городских канализациях. Вооруженные подсказками и паролями, наши агенты могут начать проверку темных закутков в поисках тех самых люков, что ведут в подпольный (в прямом и переносном смысле) мир города. Даже если набег на Склад контрабанды не принесет новой информации, мы определенно материально наваримся на этом.{NEWLINE}(+2000 Рейтинга)" STR_TEC_006_UFOPEDIA: "Манифест содержит список товаров, которые Контрабандисты вывозят из Технократии. Не только Оптроника, но также технологии UAC, запрещенное оружие и взрывчатка, медикаменты, наркотики - этот список впечатляет. К нашему разочарованию, там нет никаких упоминаний Сумратек, но пасьянс не складывается - неясно, чем Контрабандисты должны были заплатить за все эти товары. Однако, журнал содержит секретные частоты, на которых переговариваются большие убежища Контрабандистов. Если где и есть однозначный ответ, он должен быть в одном из этих фортов!" STR_TEC_007_UFOPEDIA: "Благодаря невольной помощи некой Посредницы, мы узнали о секретном трубопроводе, по которому Контрабандисты поставляют Сумратек в Технократию. Дальнейшее расследование может пойти в двух направлениях.{NEWLINE}{ALT}1:{ALT} Мы узнали об объектах на территории Технократии, где проводятся испытания Сумратек.{NEWLINE}{ALT}2:{ALT} Сумратек попадает в руки Контрабандистов преимущественно при посредничестве таинственных Поясных, у которых, похоже, более плотный контакт с Магистрами Сумрака. Но преследование Поясных требует углубиться в холодную пустоту космоса, где они живут. (Продолжение следует)" STR_WIZ_001: "Алая Чародейка" STR_WIZ_002: "Скучное поручение Алой Чародейки" STR_WIZ_003: "Задание Алой Чародейки" STR_WIZ_004: "Печать Хаоса?!" STR_WIZ_005: "Хлопоты Алой Чародейки " STR_WIZ_006: "Размеры Алой Чародейки" STR_WIZ_007: "Возбуждение Алой Чародейки" STR_WIZ_080: "Происхождение Черной Маски" STR_WIZ_081: "База данных Киберзомби" STR_WIZ_100: "Алая Чародейка (с багажом)" STR_WIZ_101_PREQ: "Алая Чародейка пакует чемоданы" STR_WIZ_101: "Переезд Алой Чародейки" STR_WIZ_001_UFOPEDIA: "Добрый день, мисс. От меня не ускользнуло, что вы несете боль и страдания людям, особо этого заслуживающим, вроде моих жалких, скажем так, соперников. Я крайне одобряю это. Сообществу нужны такие решительные люди, как вы; я порекомендую вас Уиз Биз, если выполните для меня элементарное магическое исследование. Далее узнайте больше про мир волшебников - демонов, зомби, порталы - и мы продолжим. Попутного, эээ, ветра, шкипер!" STR_WIZ_003_UFOPEDIA: "Так-так, мисс. Похоже, вы достаточно компетентны и известны, чтобы я могла доверить вам сложную миссию. И весьма образованы, а стало быть, не надо объяснять азы. В мире Магов идет тайная война за контроль над Вратами Тангейзера, в народе их зовут порталами в другие миры. Помимо известных Врат есть и другие, которые можно открыть с помощью ПЕЧАТЕЙ ХАОСА. Да, мы открываем двери печатями, не ключами. Я хочу нанять вас помочь добру, то есть мне, победить в этой войне. Вот небольшой аванс, ожидайте указаний. (Получен сейф с миллионом доларосов)" STR_WIZ_004_UFOPEDIA: "Этот таинственный артефакт, предположительно, может помочь Алой Чародейке открывать порталы в другие миры и, возможно, выиграть ее 'войну'. Если и это недостаточно зловеще, он также испускает стремный потусторонний свет. Лучше бы хранить эти Печати в контейнерах с толстыми стенками. По крайней мере, конкретно эту забрала Алая Чародейка." STR_WIZ_005_UFOPEDIA: "Вы успешно добыли Печать Хаоса. Отлично. Мы можем начать вторую фазу, открыв экспериментальные Врата. Мне сначала нужно изучить предмет, но будет нужна помощь и ваших Лаботрясов - для затратных по времени, но необходимых замеров. Я не могу это доверить кому-либо еще. Но тем временем мои враги начали действовать. Возьмите награду и распорядитесь ею мудро; предстоит тяжелая схватка.{NEWLINE}(Получен Сундук сокровищ)" STR_WIZ_006_UFOPEDIA: "'Что? Нет, это не мое белье! Я просто показываю вам свой магический наряд для прохода через Врата. Он такой маленький, потому что особые материалы для его пошива крайне сложно найти, вот почему! Их можно найти только в мирах по ту сторону Врат. Так что внимательнее, именно эти материалы вы и будете искать. По расчетам, сделанным с вашей помощью, я нашла места на Земле, где время от времени возникают Врата. Я начинаю их поиск, а вы будьте готовы к моему сигналу. Нет, я не знаю, куда они ведут, это выясните вы. И нет, я не могу отдать этот наряд, это мой, и я не собрала достаточно ресурсов, чтобы создать еще. Ох, ну почему вам всегда нужно все объяснять?!'" STR_WIZ_007_UFOPEDIA: "Вы отлично справились с зачисткой портала, несмотря на некоторые, хехе... проблемы. Но вас могло закинуть в центр огненного моря, например, так что все кончилось отлично! Некоторые испытания и невзгоды лишь делают жизнь гения менее скучной, не так ли? И вы нашли кое-что интересное! Я теперь спать не буду, думая о всех открывающихся возможностях! Кристалл Зортрия - один из четырех базовых элементов, нужных для создания легендарного Орихалка. А я по совпадению профессионал в магии трансмутации. Когда у меня... у нас будет Орихалк, нас ничто не остановит! Вы очень могучая слуга, Капитан. Вот награда: еще немного самоцветов. И как насчет других подобных набегов? (+1 Сундук сокровищ; +200 Рейтинга)" STR_WIZ_080_UFOPEDIA: "Очевидно, что Алая Чародейка рассказывает нам не все, а найденная нами Черная Маска указывает, что ее 'война' - нечто большее, чем кажется на первый взгляд. И всматриваться в эту темную бездну без подготовки весьма опасно. Если мы выясним историю этой Маски, то хотя бы начнем лучше понимать всю игру в целом и сможем выйти из нее, прежде чем произойдет большая беда. Хмм, а ведь мы уже, кажется, где-то слышали о каких-то магах, которые носят маски?.." STR_WIZ_081_UFOPEDIA: "На дешифровку найденного в укрытии Техноманта хранилища данных, ушло время. Там описаны процессы киборгизации зомби для создания великой армии. Как правильно кормить их{NEWLINE}Зомби-соком и Кровью вампира, чтобы сделать их сильнее, крепче и умнее (но похоже, не чересчур); как гарантировать их послушание и научить их понимать приказы; как адаптировать имплантаты к их физиологии, чтобы добиться синергии. Самые загадочные части ссылаются на Сумратек и Чернобога; последний является чем-то вроде системы командного управления и контроля. Сведения по Сумратек скудны, но при помощи изучения Некрономикона планировалось достичь возможности перемещать Армию Чернобога между измерениями и поддерживать связь непостижимым для Звездных Богов способом." STR_WIZ_101_DESCRIPTION: "{NEWLINE}{NEWLINE}В Убежище внезапно нагрянула Алая Чародейка! Вместе с невероятным количеством пожиток и каким-то грозного вида чуваком." STR_WIZ_101_UFOPEDIA: "Что, мое платье? Я могла носить тот фивейский наряд с открытой грудью, так как слышала, что вы находите такое элегантным. Однако, на такое важное событие, как смена резиденции, Маг{NEWLINE}всегда надевает традиционный наряд.. Да, я переезжаю. Только я, мой слуга и багаж. Меня беспокоили эти культисты Чернобога, да и присоединиться будет эффективнее. Я дам вам материалы и чертежи, чтобы обустроить мне подходящее место, где я смогу изучать вещи вроде этого... Некрономикона, например. Что это за взгляд? Я подожду окончания работ в вашей каюте, я очень терпелива." STR_WIZ_EVENT_IMPATIENT: "Алая Чародейка теряет терпение" STR_WIZ_EVENT_IMPATIENT_DESCRIPTION: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Ей не по нраву жизнь в не соответствующих нормам условиях.{NEWLINE}(-50 рейтинга)" STR_ANG_001: "Лампа Теней" STR_ANG_002: "!Демонические жертвоприношения!" STR_ANG_003_PREQ: "Таинственная Незнакомка (Треб.)" STR_ANG_003: "Таинственная Незнакомка" STR_ANG_004: "*Испытания Таинственной Незнакомки*" STR_ANG_007: "Обломки портала из пирамиды" STR_ANG_010: "Сон о Черных Башнях" STR_ANG_011: "Демоническая Метаморфоза" STR_ANG_012: "На связи с Адом" STR_ANG_101: "Мученичество" STR_ANG_102: "Покаяние " STR_ANG_EVENT_CONTACT: "Странный сон" STR_ANG_001_UFOPEDIA: "Это странное устройство в руках Бабая способно создавать неестественную тьму. Несмотря на то, что мы изучали его{NEWLINE}какое-то время, мы так и не нашли способ его активировать. Что касается внутреннего устройства... Мы не смогли вскрыть Лампу ни одним из инструментов, даже не поцарапали." STR_ANG_002_UFOPEDIA: "Можно сказать, что это факт: в этих краях свирепствуют демоны. Ходят слухи о темных мессах и массовых жертвоприношениях. Немного покумекав, мы решили, что Лампы Теней - самая простоя зацепка, а если будем прослушивать глобальные коммуникации, то сможем выяснить, где ими пользовались. Это даст нам шанс подобраться ближе к разгадке." STR_ANG_EVENT_CONTACT_DESCRIPTION: "Вы видите странное размытое привидение... Чувствуете, что она смотрит на вас, и вдруг осознаете себя полностью голой. Какого черта?!{NEWLINE}'Добрая Сестра... - замогильно говорит она. - Я видела, как ты спасла мою ревностную Храмовницу и других людей от смертельной беды. Хвалю тебя за эти добрые дела. Мир полон неестественного зла: безумные Культисты Апокалипсиса, ужасные демоны, мерзкие зомби. Людям нужен защитник... Мне нужен поборник, молю тебя стать им. Взамен могу предложить лишь мои учения. Ты согласна?'" STR_ANG_003_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В ваши сны нагло вторглась странная женщина, называющая себя 'Таинственная Незнакомка'. Она что-то говорила о борьбе со злом и неких 'учениях', которые готова преподать взамен. Что теперь: спишите ли вы это все на обычные сновидения или нырнете в пучины безумия и расспросите о ней в Гильдии Охотников за Наградами?" STR_ANG_004_UFOPEDIA: "Вы решили скооперироваться с этой 'Таинственной Незнакомкой'. Похоже, это в любом случае единственный способ выяснить, кто она такая и каковы ее настоящие мотивы. Может быть, все ее 'учения' гроша ломаного не стоят.{NEWLINE}Конечно же, в сети Охотников за Наградами нашлось приложение, идентифицировавшее ее как официального клиента. Она не предлагает никаких Жетонов, но пишет, что нужно пройти 'три сложных испытания для мозгов, силы и смекалки' прежде чем большинство ее учений 'хотя бы начнут обретать смысл'. То есть сначала работа, а оплата... ну, вы убедитесь, что получили ее, так или иначе." STR_ANG_007_UFOPEDIA: "Взрыв был настолько мощный, что в обугленных обломках сложно что-либо опознать, в основном это куски очень плотного сланца, из которого была построена вся пирамида. Примечательно, что мы нашли только кусочки металла, покрытые таинственными рунами. Но каково значение этих рун, и могут ли они открыть тайну, где и когда были созданы пирамида и портал?" STR_ANG_010_UFOPEDIA: "Посетив сны зомби, вы видели руны, которые мы нашли на уничтоженном портале, и это позволило вам увидеть сон о зловещем месте в странном мире. Вы видели достаточно для вывода о том, что вторжения зомби происходят именно оттуда. 'Таинственная Незнакомка' была довольна. Она сказала, что эти знания позволят ей так или иначе остановить вторжения, по крайней мере на время. Она извинилась за все, через что вам пришлось пройти, и торжественно пообещала, что даст больше ответов 'когда придет время'.{NEWLINE}(+500 Рейтинга)" STR_ANG_011_UFOPEDIA: "Мы наконец-то разобрались в безумном языке Гримуара Метаморфозы, все прочитали и узнали ужасную правду о происхождении Демонов и Темных. Похоже, что Культ Апокалипсиса отправляет своих жертв в Ад (буквально), и там на 'Наковальне Душ' они превращаются в демонов. Таинственная Незнакомка намекает, что она, возможно, хочет, чтобы мы сами отправились в Ад и покончили с Культом.{NEWLINE}(+500 Рейтинга)" STR_ANG_012_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Знания об иных измерениях наконец-то позволили нам решить головоломку с 'физиологией' демонов. Огромный мозг{NEWLINE}Паука-демона - это антенна, через которую он получает энергию (и, вероятно, приказы) из некоего иного измерения. Да чего уж там, из самого Ада. Точно такой же процесс характерен и для других демонов, а демоническая эссенция выступает катализатором. Это значит, что демоны и их исчадия могут появляться где и когда угодно.{NEWLINE}(+500 Рейтинга)" STR_ANG_101_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Хотя моего брата Хоруса по праву чтят за то, что он пожертвовал собой ради человечества, временами это бремя несла и я. Как и бесчисленное множество хороших людей, пожертвовавших всем во спасение остальных. Нет славы выше, нет чести больше.{NEWLINE}(+250 Рейтинга)" STR_ANG_102_UFOPEDIA: "Амбиции опасны. Многие, летавшие близко к солнцу, сгорели дотла. Духовная власть карать грешниц теперь на ваших плечах, Кэп. Путь покаяния завершается только со смертью, но он может исцелить увечную душу.{NEWLINE}Покаяние выводит девушку из рангов, понижает жалование до $500 и отменяет предыдущие приращения.{NEWLINE}>Уничтожает любые надетые наряды;{NEWLINE}>Запрещает носить воровские и ведьмовские одеяния;{NEWLINE}>Поднимает С.Вуду до 44, если было ниже;{NEWLINE}>Предел Н.Вуду становится 20;{NEWLINE}>Поднимает Храбрость на 20, но не выше 100;{NEWLINE}>Поднимает ОЗ на 10 и предел до 110;{NEWLINE}>Уменьшает пределы СТР, БРС и РЕА до 100, 80, 90." STR_DES_001: "Кровавая записка" STR_DES_DESCRIPTION: "{NEWLINE}{NEWLINE}Нам передали странное письмо от неизвестного отправителя. Оно воняет чем-то горелым." STR_DES_001_UFOPEDIA: "Поток пролитой крови вращает Колесо Боли,{NEWLINE}приближая пришествие Тени Ниспадающей." STR_NEC_001: "Ужасное письмо" STR_NEC_DESCRIPTION: "{NEWLINE}{NEWLINE}Нам передали странное письмо от неизвестного отправителя. Оно пахнет, как свежевскопанная земля." STR_NEC_001_UFOPEDIA: "Итак, вы ищете способ связаться с усопшими. Дорогие мои, хорошие... Разве все ваши жизни не утекают медленно прочь, даже если не были внезапно оборваны? Тик-так. Очень скоро вы предстанете нагими пред Старухой с косой, и у вас не будет даже тела, чтобы защититься. Вы думаете, с Ней можно заключить сделку? Хахаха, я так и знал. Но вы не совсем неправы. С героями вроде вас обращаются по-особому. Я могу призвать их тени обратно в ваш мир, чтобы они снова помогали вам в битвах." STR_LFS_001: "Странное послание" STR_LFS_002: "Странное послание 2" STR_LFS_003: "Странное послание 3" STR_LFS_DESCRIPTION: "{NEWLINE}{NEWLINE}Нам передали странное письмо от неизвестного отправителя. Оно благоухает, как спелые вишенки." STR_LFS_001_UFOPEDIA: "Совпадение ли, что сборище решительно настроенных бездомных беглянок нашло подземную военную базу, про которую несколько веков никто не знал?{NEWLINE}{NEWLINE}Совпадение ли, что на базе обнаружилась функциональная лаборатория, да такая, что ей позавидовала бы даже Гильдия?{NEWLINE}{NEWLINE}И просто так ли поблизости живет племя мутантов с хорошими линиями снабжения?{NEWLINE}{NEWLINE}Разве это совпадение, что все это произошло вскоре после появления этих таинственных Маскирующих устройств? Почему никто не знает, откуда они берутся? Клемборг - это вообще земное имя? Это ли не ветер перемен? Кто летит на его крыльях?{NEWLINE}{NEWLINE}Любовь витает в воздухе.{NEWLINE}{NEWLINE} - Доброжелательница" STR_LFS_002_UFOPEDIA: "Все глубже тени на улицах Вавилона. Грядут перемены. Люди оставляют свои священные обязанности и празднуют без причины, даже если кара за это - смерть. Золотой Зиккурат не может этого понять. А ты? Что же это за перемены, что заставляют многих трепетать от возбуждения или страха? И кто несет эти перемены, дорогая моя? Кто это может быть? Любви нужно всего лишь охватить все, и ничего более. Любовь всепрощающая. И также всепоглощающая... ты боишься? {NEWLINE}{NEWLINE} - Доброжелательница" STR_LFS_003_UFOPEDIA: "Здравствуй, моя любимая Искательница.{NEWLINE}Смерть как хочешь узнать мою тайну?{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Или ты просто устала и раздражена?{NEWLINE}Любовь не делает различий.{NEWLINE}Тебе лишь нужно быть интересной.{NEWLINE}Как же прекрасно быть пьяной...{NEWLINE}Как ужасно быть скучной, банальной и бесполезной.{NEWLINE}Следи за Розовыми кораблями, несущими дары Любви.{NEWLINE}Не благодари; лучше будь вкусненькой умницей.{NEWLINE}Поглоти этот мир, как если бы ты сама была Любовью.{NEWLINE} - Доброжелательница, Богиня Цветов" STR_CRYPT_MEMORIAL: "Склеп памяти" STR_CRYPT_MEMORIAL_UFOPEDIA: "Вечно будем помнить тех,{NEWLINE}Чьи черепа забрал Черный Дракон;{NEWLINE}Да обретут покой души их в Темной Утопии.{NEWLINE}{NEWLINE}Alex D, Andreas Tybussek, Angelic Joker, AlianarOne, Amuys, Anonynamja, Arctic Air, Arthanor, Ashert, Baldoran, Bouchacha, Chinolee, Comrade East, Filip Cakl, Elseleth, Eoghan Cregan, Ethereal Medic, Fonzo, François Glanard, Gunner-chan, Hardcastle, Tim Heise, HumanTraitor, Ilan Nikritin, JamTheDane, Jan Nilsson, Jason Fable, Jiří Jevický, Juffos the Silicoid, Karadoc, Kammerer, Kato, Ketonur, Kitsune106, Viacheslav Kobylinskyi, Kribu, Krieg, LusciousPear, Maciej Cieloszyk, Maelstrom Zephyr, Magic Skeleton, Mammothus, Mathias Edman, Mattdo, Meridian, Morrandir, Mr. Casper, Msx, NepNep the Cabin Pet, Nikodemos, Ola Osttveit, PaladinF1, RelicLord, Rex Fujishima, Richard Bohn, Ring Dang Doo, raziel_malakai, Ruludos, SabreCat, Sahti Waari, Saladofstones, Searmay, Seilacara112, SymbolBlue, Thyl, TomRon, TÜ Spire, Vesparco, Warzameg, Piotr Wasilewski, Xaphias, XCOMJunkie, Zedd B.{NEWLINE}{NEWLINE}Пожертвования на Paypal: GSDioxine@gmail.com" STR_PINUP_001: "#001" STR_PINUP_002: "#002" STR_PINUP_003: "#003" STR_PINUP_004: "#004" STR_PINUP_005: "#005" STR_PINUP_006: "#006" STR_PINUP_007: "#007" STR_PINUP_008: "#008" STR_PINUP_009: "#009" STR_PINUP_010: "#010" STR_PINUP_011: "#011" STR_PINUP_012: "#012" STR_PINUP_013: "#013" STR_PINUP_014: "#014" STR_PINUP_015: "#015" STR_PINUP_016: "#016" STR_PINUP_017: "#017" STR_PINUP_018: "#018" STR_PINUP_019: "#019" STR_PINUP_020: "#020" STR_PINUP_021: "#021" STR_PINUP_022: "#022" STR_PINUP_023: "#023" STR_PINUP_024: "#024" STR_PINUP_025: "#025" STR_PINUP_026: "#026" STR_PINUP_027: "#027" STR_PINUP_028: "#028" STR_PINUP_029: "#029" STR_PINUP_030: "#030" STR_PINUP_031: "#031" STR_PINUP_032: "#032" STR_PINUP_033: "#033" STR_PINUP_034: "#034" STR_PINUP_035: "#035" STR_PINUP_036: "#036" STR_PINUP_037: "#037" STR_PINUP_038: "#038" STR_PINUP_039: "#039" STR_PINUP_040: "#040" STR_PINUP_041: "#041" STR_PINUP_042: "#042" STR_PINUP_043: "#043" STR_PINUP_044: "#044" STR_PINUP_045: "#045" STR_PINUP_046: "#046" STR_PINUP_047: "#047" STR_PINUP_048: "#048" STR_PINUP_049: "#049" STR_PINUP_050: "#050" STR_PINUP_051: "#051" STR_PINUP_052: "#052" STR_PINUP_053: "#053" STR_PINUP_054: "#054" STR_PINUP_055: "#055" STR_PINUP_056: "#056" STR_PINUP_057: "#057" STR_PINUP_058: "#058" STR_PINUP_059: "#059" STR_PINUP_060: "#060" STR_PINUP_061: "#061" STR_PINUP_062: "#062" STR_PINUP_063: "#063" STR_PINUP_064: "#064" STR_PINUP_065: "#065" STR_PINUP_066: "#066" STR_PINUP_067: "#067" STR_PINUP_068: "#068" STR_PINUP_069: "#069" STR_PINUP_070: "#070" STR_PINUP_071: "#071" STR_PINUP_072: "#072" STR_PINUP_073: "#073" STR_PINUP_074: "#074" STR_PINUP_075: "#075" STR_PINUP_076: "#076" STR_PINUP_077: "#077" STR_PINUP_078: "#078" STR_PINUP_079: "#079" STR_PINUP_080: "#080" STR_PINUP_081: "#081" STR_PINUP_082: "#082" STR_PINUP_083: "#083" STR_PINUP_084: "#084" STR_PINUP_085: "#085" STR_PINUP_086: "#086" STR_PINUP_087: "#087" STR_PINUP_088: "#088" STR_PINUP_089: "#089" STR_PINUP_090: "#090" STR_PINUP_091: "#091" STR_PINUP_092: "#092" STR_PINUP_093: "#093" STR_PINUP_094: "#094" STR_PINUP_095: "#095" STR_PINUP_096: "#096" STR_PINUP_097: "#097" STR_PINUP_098: "#098" STR_PINUP_099: "#099" STR_PINUP_100: "#100" STR_PINUP_101: "#101" STR_PINUP_102: "#102" STR_PINUP_103: "#103" STR_PINUP_104: "#104" STR_PINUP_105: "#105" STR_PINUP_106: "#106" STR_PINUP_107: "#107" STR_PINUP_108: "#108" STR_PINUP_109: "#109" STR_PINUP_110: "#110" STR_PINUP_111: "#111" STR_PINUP_112: "#112" STR_PINUP_113: "#113" STR_PINUP_114: "#114" STR_PINUP_115: "#115" STR_PINUP_117: "#117" STR_PINUP_119: "#119" STR_PINUP_120: "#120" STR_PINUP_121: "#121" STR_PINUP_122: "#122" STR_PINUP_123: "#123" STR_PINUP_124: "#124" STR_PINUP_125: "#125" STR_PINUP_126: "#126" STR_PINUP_129: "#129" STR_PINUP_130: "#130" STR_PINUP_001_UFOPEDIA: "Смахивая пыль со старых носителей, разбирая кучи мусора и выгоняя крыс (ням-ням) из шкафчиков для документов, мы нашли софт для дешифровки и взломали код найденного там же диска с данными; вот картинка с номером оттуда. Существует немало подобных библиотек со знаниями, и каждая дает хороший прирост к нашей славе.{NEWLINE}Диски иногда можно отнять у врагов. Какие-то содержат упомянутые нами данные, другие же несут информацию про те или иные технологии или снаряжение.{NEWLINE}Многие знания мира, в котором мы живем, были утрачены. Принеся технологии, Звездная Империя отняла шансы их постичь. Можем пробовать так и сяк, подбирать и смешивать, но не развиваться. Нам нужно найти хорошо осведомленных союзников, а также черпать знания: из книг Старого Мира, или дисков (дешифровка нужна только им), или допрашивать случайных неглупых с виду чуваков.{NEWLINE}А потом запустить проект 'Назад в школу'." STR_PINUP_002_UFOPEDIA: "Следите за своей перегруженностью, так как она может серьезно вас замедлить. Если масса переносимого груза превышает Силу бойца, то количество доступных ОД сократится. В отличие от штрафов к ОД от носимой брони, это может сделать невозможной даже стрельбу из оружия. Однако боец может поднять любой груз и не получить побочных эффектов, если скинет его до окончания хода. В случае, если нагрузка меньше максимально допустимой, никаких дополнительных эффектов (в том числе положительных) нет." STR_PINUP_003_UFOPEDIA: "Атакуйте со спины.{NEWLINE}Это ополовинит значение Уклонения противника (атаки с фланга уменьшат его на 1/4)." STR_PINUP_004_UFOPEDIA: "Что считать красотой - сложный вопрос, и мы просто привели все к понятию 'крутость', которое обобщает в себе физические данные. Крутость складывается из параметров: это Сила, Здоровье (ОЗ), Скорость (ОД) и Выносливость (ОВ, иногда называют Энергией). Чтобы увеличить крутость (и красоту), нужно тренироваться: чем ниже параметр, тем быстрее он вырастет. Работа над собой точно приведет к цели, но нужно приложить усилия. И есть более веселый способ: битва. Попадание по врагу (при стрельбе, в рукопашной или заклинанием) не только влияет на связанные навыки, но и увеличивает крутость (и красоту). Одежда с бонусом к опыту ускоряет процесс." STR_PINUP_005_UFOPEDIA: "Размещение запасных патронов имеет значение. ОД, необходимые для перезарядки, увеличиваются за счет взятия боеприпасов в руку (максимум на 20, если пришлось лезть в рюкзак). Вы избежите траты дополнительных ОД только если запасной магазин будет в вашей свободной руке." STR_PINUP_006_UFOPEDIA: "Большинство видов бронебойного оружия с мощностью 60 и выше всегда повреждают броню. Еще больше урона броне наносит плазменное оружие, независимо от мощности." STR_PINUP_007_UFOPEDIA: "Даже если вы никак не можете удовлетворить потребность в грабеже, все равно отдыхайте каждые несколько часов. Насладитесь предвкушением, приведите мысли в порядок и позвольте телу отдохнуть и восстановиться." STR_PINUP_008_UFOPEDIA: "Осмотрительность - лучшая часть доблести." STR_PINUP_009_UFOPEDIA: "Не имеет значения, насколько хороша ваша броня, когда вы подставляете врагу задницу, явно напрашиваясь. Даже лучшая броня обычно уязвимее всего со спины, а уклонение в этом случае наиболее затруднительно." STR_PINUP_010_UFOPEDIA: "Разнообразьте свое оружие." STR_PINUP_011_UFOPEDIA: "Сильные и искусные бойцы ближнего боя могут размолотить все что угодно." STR_PINUP_012_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Обычная скорость сближения в воздушном бою равна 250 м/с. Если у вас орудия для ближних дистанций, то в вас могут попасть до 10 раз, пока будете подлетать на расстояние выстрела. Некоторые враги вместо схватки могут удрать, если их максимальная скорость выше, чем у вашего перехватчика." STR_PINUP_013_UFOPEDIA: "Не недооценивайте умелых, но слабых бойцов ближнего боя. Многие из видов легкого холодного оружия наносят урон, основанный на значениях навыков Ближнего боя, Реакции или Броска, а не Силы. И они куда меньше расходуют выносливость в бою (затраты ОД составляют 2/3 массы оружия с округлением вниз). Хорошая Реакция позволяет ударить в лоб, не боясь получить пулю. Так скорость порой побеждает грубую силу (но лучше всего обладать и тем, и другим)." STR_PINUP_014_UFOPEDIA: "Броня полезна только тем, кого бьют." STR_PINUP_015_UFOPEDIA: "Максимальный уровень оглушения в 4 раза больше максимального здоровья, так что, возможно, имеет смысл нанести дополнительный оглушающий урон лежащему врагу. С другой стороны, это также означает, что каждый может оклематься... рано или поздно. Оглушение также истощает ОВ на 20% от своего значения, потому не удивляйтесь, что только что очнувшаяся девочка будет крайне уставшей." STR_PINUP_016_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Нормальная дальность стрельбы очередями составляет 11 клеток.{NEWLINE}Шанс попасть снижается на 2% за каждую клетку сверх этого." STR_PINUP_017_UFOPEDIA: "Драконы могут съесть вас, а могут и не съесть.{NEWLINE}Иногда вы катаетесь на драконе, иногда дракон на вас..." STR_PINUP_018_UFOPEDIA: "Жадность убивает. Не кладите в рот больше, чем можете проглотить." STR_PINUP_019_UFOPEDIA: "Укрытия спасают жизни. Закончить ход на открытой местности - верный способ отправиться к праматерям. Для максимальной защиты отходите от углов минимум на клетку. Если над вами низкий потолок - приседайте, чтобы увидеть врагов, занявших возвышенности, и метать гранаты дальше. Стоять на трупах - дурная примета." STR_PINUP_020_UFOPEDIA: "Без паники: любую взрывчатку можно деактивировать. Обычно это действие стоит 25% от ваших ОД." STR_PINUP_021_UFOPEDIA: "Режущий и Колющий урон, наносимый оружием вроде ножей и луков, также наносит немного оглушающего урона (половину по сравнению с оглушением от пуль).{NEWLINE}Однако такое оружие иногда может нарушить Реакцию или причинить дополнительную Боль, что наносит, соответственно, урон ОД и Боевому духу пропорционально объему урона ОЗ." STR_PINUP_022_UFOPEDIA: "Некоторые хитроумные монстры (обычно те, которые с щупальцами, и ведьмы, или, в худшем случае, ведьмы с щупальцами) будут применять основанные на Очаровывающем уроне атаки, которые иногда также разрушают броню. Пейзаж с розовой дымкой сам по себе является верным признаком опасной окружающей среды. Устойчивость к Чарам будет ключевой в борьбе с этими напастями, что обычно означает 'чем меньше одежды - тем лучше'. Рекомендуется также брать с собой стимуляторы." STR_PINUP_023_UFOPEDIA: "Химическое оружие может растворить броню вашего врага. Все химическое оружие наносит урон броне, равный{NEWLINE}0-20% от мощности до расчета сопротивления брони, если не указано иное. Из-за уменьшения прочности брони каждое последующее попадание более эффективно. Эффект складывается с ущербом броне, нанесенным любым повреждающим ее оружием, если применимо. Химия также наносит умеренный урон Боевому духу. Однако взамен ниже собственно пробитие брони (обычно 33%)." STR_PINUP_024_UFOPEDIA: "Бег быстрее, чем ходьба, но вы не остановитесь автоматически, увидев врага, и тем самым позволите ему беспрепятственно атаковать вас." STR_PINUP_025_UFOPEDIA: "Одежда и броня, изготовленные для людей и мутантов обычного размера, слишком малы для{NEWLINE}Убер-девушек. По крайней мере, в бою! Большинство нарядов подходит только для воинов одной видовой принадлежности, но есть и исключения. Если сомневаетесь, просто примеряйте, пока не придется впору!" STR_PINUP_026_UFOPEDIA: "Раненым девочкам будет больно, нравится это вам или нет! И эту боль приятной не назовешь!{NEWLINE}Урон здоровью не только вредит боевым навыкам, но и влияет на восстановление ОВ и снижение Оглушения. Если вы серьезно ранены, то будете каждый ход получать оглушающий урон, а штраф к боевым навыкам может достигнуть 25%, пропорционально потере здоровья. Это влияет на всех гуманоидных существ." STR_PINUP_027_UFOPEDIA: "В воздушном бою можно отключать и задействовать корабельные орудия, нажимая на их значки." STR_PINUP_028_UFOPEDIA: "Летальное оружие наносит так называемый Системный Шоковый урон, который оглушает дополнительно на 0-50% от нанесенного ОЗ урона.{NEWLINE}Если в описании оружия говорится 'Шок х3', значит наносится 0-150% оглушающего урона в дополнение к урону Здоровью.{NEWLINE}Некоторые враги, отличающиеся от обычных в биологическом плане (в основном роботы), невосприимчивы к такому виду урона.{NEWLINE}Однако оглушающее оружие на основе электричества или излучения часто игнорирует этот иммунитет." STR_PINUP_029_UFOPEDIA: "Применение аптечек (алкоголь и вещества не считаются) - это основной способ тренировки Храбрости. Она также растет при пилотировании. Однако некоторые девчонки настаивают, что разгуливание повсюду без или почти без одежды лучше всего помогает повысить уверенность в себе." STR_PINUP_030_UFOPEDIA: "Главные боевые навыки: Стрельба, Метание и Ближний бой. Некоторое необычное оружие использует необычные комбинации навыков и даже простые числа.{NEWLINE}Чтобы проще в этом разобраться, помните только, что точность оружия (Прицельно, Навскидку и т. д.) указана для значения используемого навыка, равного 100." STR_PINUP_031_UFOPEDIA: "Если вас не видно, вас нельзя выбрать целью. Оставайтесь в незаметности с помощью ландшафта, темноты и камуфляжа. Однако если вас заметили, хорошо подготовленные враги вас запомнят и будут преследовать еще несколько ходов, даже если покинуть их поле зрения." STR_PINUP_032_UFOPEDIA: "Только дуры без оглядки ломятся вперед.{NEWLINE}Всегда оценивайте окружающую обстановку и избегайте высадки на первом ходу." STR_PINUP_033_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Приседание обычно увеличивает ваш шанс попасть в цель на 20%." STR_PINUP_034_UFOPEDIA: "У НАС В СХРОНЕ!{NEWLINE}Где лучшие девчонки? У нас в схроне!{NEWLINE}Где короткие юбчонки? У нас в схроне!{NEWLINE}Где самые большие пушки? У нас в схроне!{NEWLINE}Где нальют до края в кружку? У нас в схроне!{NEWLINE}Где всегда плечо подставят? У нас в схроне!{NEWLINE}Где по жизни не подставят? У нас в схроне!{NEWLINE}Где перевяжут и промоют раны? У нас в схроне!{NEWLINE}Где вставать не надо рано? У нас в схроне!{NEWLINE}Где по-крупному играют? У нас в схроне!{NEWLINE}Где посуду не считают? У нас в схроне!{NEWLINE}Где твои друзья навеки? У нас в схроне!{NEWLINE}Убер все, не человеки?{NEWLINE}У нас в схроне! У НАС В СХРОНЕ!" STR_PINUP_035_UFOPEDIA: "В каждом раю есть змея. Всегда читайте между строк." STR_PINUP_036_UFOPEDIA: "Бесят бесполезные вещи, захламляющие список производственных проектов? Нажимайте на проекте ПКМ, чтобы назначить ему обычный (белый), новый (синий) или фиолетовый (скрытый) статус.{NEWLINE}Чтобы найти скрытый предмет, выберите в выпадающем списке слева пункт 'Скрытые'." STR_PINUP_037_UFOPEDIA: "Устали от возни с переодеваниями и снарягой и от прыжков перед зеркалом? Не можете найти шмотки, которые хотели надеть?{NEWLINE}На экране экипировки вы можете сохранить текущее снаряжение в качестве шаблона инвентаря, нажав (F5). Любой из шаблонов можно загрузить, нажав (F9). Также возможен быстрый поиск шаблонов (Q), но нужно будет знать их названия." STR_PINUP_038_UFOPEDIA: "Кустари очень стараются, чтобы вернуть ваши суда в форму, но не так-то просто латать большой корпус в узких, душных переходах подземного ангара.{NEWLINE}Обычный темп ремонта составляет 1 ед. прочности в час, так что ремонт сильно поврежденного корабля может затянуться даже на 10 дней." STR_PINUP_039_UFOPEDIA: "Сопротивление боли пассивно увеличивает темп восстановления от Оглушения на 50%, каждый следующий уровень сопротивления более эффективен, но в убывающей прогрессии.{NEWLINE}Не путайте с активным восстановлением от Оглушения, которое зависит от процента оставшихся Бодрости и ОЗ.{NEWLINE}Броня и расы с особыми правилами восстановления от Оглушения не зависят от указанных формул." STR_PINUP_040_UFOPEDIA: "Хват двуручного оружия одной рукой снижает точность на 50% (33% для оружия ближнего боя).{NEWLINE}Однако некоторые виды оружия (отмечены красным маркером '2') или слишком тяжелы, или слишком сложны, или по любым другим причинам их невозможно использовать с занятой второй рукой." STR_PINUP_041_UFOPEDIA: "Храбрость и текущее значение Боевого духа влияют на защиту от черной магии. Тот, кто напуган, становится легкой добычей злых заклинаний." STR_PINUP_042_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Нет Боли - нет Блаженства.{NEWLINE}Нет Тренировок - нет Совершенства!" STR_PINUP_043_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Наше глобальное влияние растет с каждым судном в ангарах: точки миссий не исчезают, пока к ним хоть кто-то направляется. Это не относится лишь к нескольким неотложным миссиям вроде гонок и мест крушений." STR_PINUP_044_UFOPEDIA: "Метание требует немалой физической силы. Для метания большинства вещей, бомб и гранат нужно потратить вдвое больше ОВ, чем масса предмета (от 6 до 20 ед.). Обычно дальность броска равна 2,5*Сила, поделенная на массу предмета. Некоторые виды метательного оружия, например, Молотовы, Сюрикены и Метательные копья, часто пренебрегают этими правилами." STR_PINUP_045_UFOPEDIA: "Смерть - ваш самый верный друг. Любой, чей уровень Оглушения в три раза больше текущего уровня ОЗ, начнет медленно ускользать в ее холодные объятия. Темп составляет 1 ОЗ за ход, но удваивается, если уровень Оглушения в 6 раз больше уровня ОЗ и т. д. (возможно только при ранении). Те, кто теряет здоровье, отмечаются знаком призрака. Не морите раненых жаждой и не оставляйте их без присмотра!" STR_PINUP_046_UFOPEDIA: "Лицезрение смертей товарищей и действие злой магии мгновенно снижает Боевой дух. Чем ниже Храбрость, тем больше потеря. У кого Храбрость=90, тот вдвое сильнее страдает от этого эффекта, чем обладатель Храбрости=100.{NEWLINE}У кого 80 - втрое и т. д.{NEWLINE}Слететь с катушек можно, если Боевой дух падает ниже 50 - чем ближе к нулю, тем выше шанс." STR_PINUP_047_UFOPEDIA: "Ошеломление как тип урона наносится атаками без оружия, а также битами, дубинами, резиновыми пулями и т. д. Основным эффектом является Оглушение, но часто наносится и дополнительный летальный урон (проценты показывают, сколько именно по сравнению с Оглушением). Атаки магической энергией часто используют Ошеломляющий (или Пси) урон, но иногда бывают весьма смертоносны.{NEWLINE}Враги-машины или зомби очень устойчивы либо обладают иммунитетом к таким видам урона. " STR_PINUP_048_UFOPEDIA: "Атака 'На абордаж' увеличивает скорострельность некоторых видов оружия, в основном это справедливо для наводящихся ракет. И в меньшей степени - для больших орудий." STR_PINUP_049_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Дальность полета кораблей рассчитывается по-разному для судов с физическим топливом (химикаты или хеллерий). Чем больше скорость, тем быстрее они сжигают горючее. Восполняется топливо со скоростью 1 ед./час. 1 ед. топлива увеличивает дальность полета легких судов гораздо сильнее, чем тяжелых." STR_PINUP_050_UFOPEDIA: "От ускорения летательного аппарата зависит скорость его выхода из воздушного боя.{NEWLINE}Значения до 2 включительно означают половинную скорость, 6-8 - полуторную, а 9 и выше - двойную." STR_PINUP_051_UFOPEDIA: "Военные корабли следует атаковать несколькими судами.{NEWLINE}В одном бою может принять участие до четырех перехватчиков одновременно.{NEWLINE}Сверните окно перехвата, чтобы дать им собраться в звено, но осторожно: сидящих на хвосте могут обнаружить и напасть на них первыми." STR_PINUP_052_UFOPEDIA: "При успешном попадании орудие судна наносит 50-100% заявленного урона." STR_PINUP_053_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В воздушном бою размер цели влияет на шанс попадания по ней. Число в описании орудия отражает шанс попасть в среднюю цель (без учета бонуса от навыков пилота).{NEWLINE}Для очень малой модификатор равен 75%, для малой - 87,5%.{NEWLINE}Модификатор для большой цели равен 125%. Попасть в очень большую цель - тривиальная задача, и модификатор равен 200%." STR_PINUP_054_UFOPEDIA: "Никогда ничего не делай в одиночку. Вдвоем намного лучше. Четверо - это уже вечеринка." STR_PINUP_055_UFOPEDIA: "Для тренировки Реакции вам нужно либо открывать ответный огонь по врагам, либо атаковать их быстрым оружием ближнего боя (тем, у которого атака расходует 12 ОД или меньше)." STR_PINUP_056_UFOPEDIA: "Когда кто-то движется, атакует или совершает бросок, происходит проверка ответного огня. Фактора случайности нет: значение Реакции обоих бойцов умножается на процент оставшихся ОД. Если реагирующий вне поля зрения врага - к последнему применяется штраф. Если счет больше у защищающегося, то он воспользуется шансом атаковать, но это может быть только основной удар в ближнем бою или выстрел навскидку." STR_PINUP_057_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Если вам кажется, что вы застряли в исследованиях, проверьте ваши производственные проекты. Предметы для некоторых ключевых исследований должны быть сначала изготовлены, прежде чем их можно будет полноценно протестировать. Другие необходимо приобретать." STR_PINUP_058_UFOPEDIA: "В человеческом теле нет ничего стыдного, хотя всему есть время и место. Например, для некоторых миссий с проникновением требуется обычная одежда, а плавание голышом наносит меньше Оглушения, чем плавание в купальнике." STR_PINUP_059_UFOPEDIA: "Иногда проще погрузить сокровище на корабль и закруглиться." STR_PINUP_060_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Подводные условия влияют на сопротивления к нескольким видам урона. Контузящий урон становится смертельно опасным, умножаясь на 1,5. В то же время, урон от Бронебойного, Ошеломляющего, Зажигательного и Режущего оружия уменьшается на 20-30%. Эти значения уже учтены в описаниях подводной брони." STR_PINUP_061_UFOPEDIA: "Любые допрошенные заключенные пропадут без вести со всем их имуществом. Это справедливо и для большинства предметов. Что происходит с этим всем? Лучше не спрашивайте... Мы должны были как то замотивировать Лаботрясов работать на нас." STR_PINUP_062_UFOPEDIA: "Глаза могут обмануть вас. Иногда вы не можете стрелять в то, что видите, или можете стрелять в то, что не видите. Ctrl+ЛКМ позволяет открыть принудительный огонь (невозможно для оружия с навесной траекторией стрельбы)." STR_PINUP_063_UFOPEDIA: "Иссякла энергия?{NEWLINE}Пивка для рывка!" STR_PINUP_064_UFOPEDIA: "Нет мастерства без тренировок.{NEWLINE}Нет дисциплины без строгости.{NEWLINE}Нет триумфа без потерь.{NEWLINE}Нет настоящего удовлетворения без всего этого." STR_PINUP_065_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Атаковать союзных или нейтральных существ - это, может, и весело звучит, но не приносит боевого опыта." STR_PINUP_066_UFOPEDIA: "На поле боя правит Фортуна. Большая часть оружия может нанести как нулевой, так и двойной урон. Безнадежные выстрелы могут угодить в цель, а самые верные - нет. Имеет место как большая удача, так и большое невезение. Не боритесь с Фортуной, примите ее правила. Вы собрались жить вечно, что ли? Хватайтесь за возможности, так как потом их может не быть никогда. Всегда стройте планы с поправкой на неожиданности. Некоторые говорят, что Фортуна благоволит храбрецам, но она также беспощадна к неподготовленным." STR_PINUP_067_UFOPEDIA: "Реакция описывает способность среагировать раньше других (и наоборот). Наша отличная физическая подготовка дает нам чистое преимущество в этом, и его можно укрепить с помощью снаряжения: улучшать восприятие, затруднять обнаружение, вызывать иллюзии. Преимущество может дать даже невинный вид, но небольшое. Ношение откровенной одежды или хождение вовсе без нее также улучшает Реакцию." STR_PINUP_068_UFOPEDIA: "После победы в миссии вы забираете с поля боя все вещи и пленников. Если после боя в меню 'ПРОДАТЬ' вы сбагрите все полученные вещи определенного вида, в следующий раз все такие же вещи будут автоматически выбраны к продаже." STR_PINUP_069_UFOPEDIA: "Мы храбрейшие воины!{NEWLINE}Позволь нам есть и любить,{NEWLINE}Завтра мы можем погибнуть." STR_PINUP_070_UFOPEDIA: "{NEWLINE}Сопротивления урону порой гораздо важнее, чем количественное значение брони. Предметы, повышающие Сопротивление, полезнее, чем вы можете полагать." STR_PINUP_071_UFOPEDIA: "Не все оружие одинаково полезно против брони. 'Броня +25%' значит, что когда урон будет посчитан и умножен на значение того или иного Сопротивления, броня цели будет умножена на 1,25, а потом вычтена из урона. Если '-25%', то броня будет умножена на 0,75. Ряд типов урона игнорирует броню по умолчанию (Чары, Огонь, Удушение, Жар, Холод). Особо опасно оружие, которое одновременно наносит урон броне и частично игнорирует ее. Оружие с атакой по площади полезно против врагов размером 2х2, ведь они получают сразу 4 попадания." STR_PINUP_072_UFOPEDIA: "Допросы расширяют наши знания, а узники, отпущенные после допроса, распространяют сведения о нашем богатстве, силе и свирепости. Первый допрос любого типа пленников приносит дополнительный рейтинг. Иногда допросы приносят сокровища или потенциальных рекрутов (и бывает, что неоднократно)." STR_PINUP_073_UFOPEDIA: "Где двое дерутся - там третьему пожива. Ограбь горящий дом.{NEWLINE} - Вынь Цзы" STR_PINUP_074_UFOPEDIA: "Можно перемещать добычу из одного Убежища в другое через логистическую сеть Черного Рынка за небольшую плату ('Транспортировка'). Чтобы проверить, есть ли{NEWLINE}какие-либо входящие перемещения, проверьте 'Перевозки'. То же самое, если вы не можете найти свою последнюю закупку или потеряли из виду рекрутов, нанятых через производственный проект. Учтите также, что вместе с судном переместятся все приписанные к нему члены экипажа и снаряжение." STR_PINUP_075_UFOPEDIA: "Как оценить научный прогресс? Вот объяснение мистических терминов, что в ходу у Лаботрясов. Учтите, что их обозначения могут быть очень приблизительными.{NEWLINE}{NEWLINE}{NEWLINE}Неизвестно: прогресс в исследовании менее 33%;{NEWLINE}{NEWLINE}Плохо: свыше 125 дней всего с учетом количества назначенных Лаботрясов;{NEWLINE}{NEWLINE}Посредственно: более 7 дней общего времени на исследования; {NEWLINE}{NEWLINE}Хорошо: 4-7 дней;{NEWLINE}{NEWLINE}Превосходно: 3 дня или меньше." STR_PINUP_076_UFOPEDIA: "Не можете что-то произвести, несмотря на то, что владеете технологией? Убедитесь, что в Убежище есть необходимая постройка. Какими бы умелыми мы ни были, мы не можем работать без подходящих инструментов.{NEWLINE}{NEWLINE}На экране производства проверьте фильтр слева (обычно 'По умолчанию'). Поменяйте на 'Необходимо сооружение'. Нажмите ПКМ на проекте, чтобы отобразить информацию о недостающих строениях, и повторно, чтобы вернуться обратно." STR_PINUP_077_UFOPEDIA: "Оборонительные системы срабатывают один раз и наносят 50-150% от номинального урона при попадании.{NEWLINE}Вероятность попадания не зависит от внешних факторов, а только лишь от собственной точности орудия." STR_PINUP_078_UFOPEDIA: "Стрельба, когда враг стоит на расстоянии удара прикладом, подчиняется особым правилам. Происходит проверка стрельбы в упор по формуле:{NEWLINE}(1/2*Б.Б + 1/2*РЕА) * точность оружия в упор (среднее значение 85%). Уклонение (если возможно) ближайшего к бойцу врага вычитается из результата. Учтите: эта проверка выполняется всегда - неважно, целитесь ли вы во врага перед вами или в кого-то еще." STR_PINUP_079_UFOPEDIA: "При зажатии SHIFT+CTRL во время выбора цели для атаки очередью включится режим Атаки Вразброс, и можно указать 2 (иногда 3) точки. Все выстрелы будут произведены в пространство между указанными точками. Как правило, все оружие с очередью x4 или быстрее может атаковать вразброс." STR_PINUP_080_UFOPEDIA: "Не недооценивайте огонь: он игнорирует обычную броню любой толщины и наносит серьезный урон Боевому духу.{NEWLINE}Попавшая под пламя цель получает 5-10 ед. урона с поправкой на сопротивление огню. Цели габаритами 2x2 получают четырехкратный урон. Дополнительный урон от горения наносится каждый ход (эффект может длиться до 5 ходов).{NEWLINE}Ожоги никогда не причиняют фатальных ран.{NEWLINE}Некоторые враги могут иметь иммунитет к огню, но те, у кого его нет, рано или поздно догорят, о чем позаботятся огнеметы, способные жечь очередями." STR_PINUP_081_UFOPEDIA: "Руководство по колдовству.{NEWLINE}{ALT}>Базовая точность{ALT} Вуду-атаки равна (2% от Мастерства мага (С.Вуду*Н.Вуду)) -30. Она падает на 2 за каждую клетку расстояния.{NEWLINE}{ALT}>Эффективность{ALT} влияет на Мастерство. Например, Эффективность в 50% наполовину уменьшает Мастерство.{NEWLINE}{ALT}>Сложность{ALT} Вуду-атаки подразделяется от очень сложной (+0 к точности) до очень легкой (+40 к точности); точность отображается при нажатии 'ALT'.{NEWLINE}{ALT}>Защита Вуду{ALT} уменьшает эффективную точность. Если точность больше защиты, успех гарантирован. Если защита превышает точность на 56 ед., успешная атака невозможна." STR_PINUP_082_UFOPEDIA: "Остерегайся существ, таящихся во тьме. Есть хищники куда опаснее, чем мы, и если их не видно - это не значит, что они не видят тебя... Не шныряй в незнакомых местах." STR_PINUP_083_UFOPEDIA: "Наличие на миссии офицера уменьшает потери Боевого духа и усиливает его прирост на 10-25%, в зависимости от ранга (считается только наивысший ранг среди живых бойцов).{NEWLINE}Самый высокий ранг улучшает эти значения на 50%.{NEWLINE}Однако смерть офицера куда сильнее подрывает Боевой дух, чем смерть простого вояки, вплоть до 175% от обычного значения.{NEWLINE}Помните, что эти правила действуют и для врагов, так что выбивайте их главарей." STR_PINUP_084_UFOPEDIA: "Сила Вуду также является мерой интеллекта и силы разума. Речь об интеллекте, разжигающем любопытство и уводящем в безумие... Но разве может быть магия без безумия?{NEWLINE}Хотите верьте, хотите нет, но высокий интеллект также помогает в обращении с некоторыми видами оружия вроде артиллерии." STR_PINUP_085_UFOPEDIA: "Любую освещенную персону видно, как при свете дня. Всего есть 15 уровней освещения, каждый уровень ниже 15 затемняет оттенки на 1. Все, что находится на свету уровня 6 и выше, считается освещенным, а остальное безопасно скрыто в блаженной тьме. Освещение, генерируемое источниками света, ослабевает на 1 ед. с каждой клеткой. Яркость света от нескольких источников не складывается. Остерегайтесь естественного освещения, если пытаетесь сохранить незаметность; вы можете не увидеть освещенные участки в режиме Ночного Видения. " STR_PINUP_086_UFOPEDIA: "Только Вынь Цзы умел в Танк и 4 Девушек одновременно." STR_PINUP_087_UFOPEDIA: "Так много еще предстоит выяснить. Нажмите ПКМ на здании, чтобы посмотреть, что там происходит. Вообще, пробуйте нажимать КАЖДОЙ кнопкой мыши везде... кто знает, что произойдет?" STR_PINUP_088_UFOPEDIA: "Если вы хотите сбежать в последний момент, не забывайте, что выносливость не бесконечна, и НИКОГДА не доверяйте дверям." STR_PINUP_089_UFOPEDIA: "Чем меньше одежды, тем больше бонус к Силе Вуду. Безумие? Ну что сказать, дорогуша. Магия кроется в Истине, а ее редко можно найти в ясном уме. Отпусти прочь сначала одежду, а затем разум." STR_PINUP_090_UFOPEDIA: "Правительства строго оценивают ваш прогресс, и недостаток их поддержки означает, что в глазах союзников и команды вы - ничто. Следите за отчетами и всплесками активности врагов: их полеты, приземления и базы ухудшают ваш рейтинг. Своевременно разбирайтесь с этими угрозами или готовьтесь к последствиям." STR_PINUP_091_UFOPEDIA: "Суда, построенные по технологии Звездных Богов, сложно уничтожить. Получив 50% повреждений и более, они выполняют аварийную посадку (при этом двигло может перегрузиться и рвануть). Раненых при таких посадках - минимум. Также экипаж может вырубить аварийную систему и драться насмерть (как мы). Выстрел, мощь которого выше, чем живучесть судна, разносит его в клочья. Через несколько дней после крушения выживших эвакуируют. Игнорирование крушений не приводит к потере Рейтинга." STR_PINUP_092_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Иногда доброта несет пользу преимущественно дарящему доброту. Каждое применение лечащего предмета повышает Боевой дух лекаря на 5, независимо от того, помогло или нет." STR_PINUP_093_UFOPEDIA: "В бою важен большой запас сил, так как Выносливость тратится на движение, броски, ближний бой и магические атаки - рано или поздно устанете.{NEWLINE}Спринт (CTRL+движение) позволит бежать быстрее, но ОВ быстро иссякнут.{NEWLINE}Проблему можно решить, одеваясь как можно легче, но настоящая выносливость развивается только путем тренировок.{NEWLINE}Восстановление ОВ происходит по формуле:{NEWLINE}10+0,25*(текущие ОЗ) за ход." STR_PINUP_094_UFOPEDIA: "Враги, обитающие в опасных для нас условиях, обычно не страдают от побочных эффектов. А вот мы конкретно не можем чувствовать себя комфортно вне Зон. " STR_PINUP_095_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Когда мы защищаем Убежище, у нас есть преимущество, так как защищаем свой дом. Но помните: наши постройки могут быть уничтожены, если будут разрушены их ключевые клетки. Любые здания, отделенные от Входного лифта, также будут уничтожены. Этого нужно избегать!" STR_PINUP_096_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Черепаха должна быть такой крепкой, потому что она такая мягкая.{NEWLINE} - Вынь Цзы" STR_PINUP_097_UFOPEDIA: "Если все оставшиеся в сознании враги находятся под вашим{NEWLINE}пси-контролем, они станут вашими пленниками." STR_PINUP_098_UFOPEDIA: "Фокусировка на одном враге приводит к тому, что вы упускаете из виду остальных. Не забывайте смотреть по сторонам; ваш угол обзора - всего 90 градусов." STR_PINUP_099_UFOPEDIA: "Бойцы получают звания согласно Рейтингу Продвижения, который основан на красоте, темпераменте, умении и репутации. Это сумма:{NEWLINE}{NEWLINE}СТРЕЛЬБА *6{NEWLINE}ХРАБРОСТЬ *4{NEWLINE}РЕАКЦИЯ *4{NEWLINE}ОЧКИ ДЕЙСТВИЙ *3{NEWLINE}ЗДОРОВЬЕ *2{NEWLINE}ВЫНОСЛИВОСТЬ *2{NEWLINE}СИЛА *1{NEWLINE}БЛИЖНИЙ БОЙ *1{NEWLINE}МЕТАНИЕ *1{NEWLINE}С.ВУДУ *1 (только тренировки){NEWLINE}Н.ВУДУ *2 (только тренировки){NEWLINE}Завершенные миссии *10{NEWLINE}Убийства *10" STR_PINUP_100_UFOPEDIA: "Знать, кого берешь в плен, выгодно! Взятый живым враг всегда приносит 10 очков Рейтинга, если мы знаем, кто он. В противном случае наше незнание вкупе с усердием может обернуться против нас: если мы будем хватать слишком много 'невинных свидетелей', представителей властей, оказавшихся не в то время и не в том месте повстанцев и так далее (однако поимка высокоранговых врагов, которых мы не знаем, дает больше Рейтинга - и повышает Боевой дух девчонок!). В таких случаях имеет смысл задуматься о том, чтобы убрать свидетелей..." STR_PINUP_101_UFOPEDIA: "Даже если ваше Вуду слабо, продолжайте пользоваться им. Прогресс, полученный на тренировках в школе, устойчив, но это очень медленно." STR_PINUP_102_UFOPEDIA: "Биологическим атакам не нужно много кинетической энергии, чтобы достичь цели, а электричество идет по пути наименьшего сопротивления. Потому оба этих типа урона игнорируют половину брони цели." STR_PINUP_103_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Любое автоматическое оружие может быть буром. Любой город может быть карьером.{NEWLINE}У местности нет ОЗ; если урон превосходит значение брони объекта, то объект уничтожается." STR_PINUP_104_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Танки быстры и опасны, но лучше всего чувствуют себя на ровной поверхности. Когда танк стоит на склоне или лестнице, он недостаточно устойчив для ведения автоматического огня и в любом режиме атаки будет делать только один выстрел." STR_PINUP_105_UFOPEDIA: "{NEWLINE}{NEWLINE}Некоторые типы урона никогда не приводят к детонации взрывоопасного врага:{NEWLINE}{NEWLINE}>Очаровывающий{NEWLINE}>Контузящий (только в ближнем бою){NEWLINE}>Лазерный (ближний бой и метательное оружие){NEWLINE}>Ошеломляющий{NEWLINE}>Режущий (ближний бой, метательное оружие и луки){NEWLINE}>Удушающий{NEWLINE}>ЭМИ{NEWLINE}>Псионический{NEWLINE}>Замораживающий" STR_PINUP_106_UFOPEDIA: "Некоторые предметы, например бинты и оружейные магазины, при использовании тратятся частично. После боя заряды всех оставшихся предметов подсчитываются и складываются для полной перезарядки как можно большего количества предметов. Остатки обычно теряются (в зависимости от настройки игры)." STR_PINUP_107_UFOPEDIA: "Наши организмы мутантов способны быстро залечить любые не летальные травмы, поэтому мы можем успокоиться и готовиться к новым приключениям, но это не произойдет моментально. На исцеление уходит количество дней, равное потерянным ОЗ с множителем от 0,5 до 1,5. Так что будьте добрыми сестричками и не забудьте исцелить столько, сколько сможете, ДО окончания миссии. Это может значительно снизить длительность лечения." STR_PINUP_108_UFOPEDIA: "Явить миру сокрытое - это священная миссия всех ученых! И эта миссия, естественно, лучше всего выполняется ночью. Прогресс исследований обновляется каждую полночь. Чем бы Лаботрясы не занимались в этом момент, они пойдут на свое рабочее место или еще куда-либо, где можно всю ночь посвятить решению поставленной задачи. А что они днем делают? Очевидно, спят! Все наиболее инновационные идеи приходят во сне! Днем вы можете свободно переназначать их на другие проекты, но это не значит, что они немедленно ими займутся до наступления полуночи..." STR_PINUP_109_UFOPEDIA: "Строительство новых сооружений поверх устаревших (например, Плантации или Норы) экономит драгоценное время. Если новое сооружение маленькое, то из времени строительства будет вычтено все время строительство старого. Если габариты нового сооружения 2х2 - вычтется четверть от срока строительства каждого заменяемого сооружения. Если 3х3 - то одна девятая. И в любом случае вам вернутся все средства, затраченные на возведение заменяемых сооружений." STR_PINUP_110_UFOPEDIA: "В воздушном бою опыт получают только пилоты судна, сбившего цель." STR_PINUP_111_UFOPEDIA: "Богатство. Власть. Престиж. Самодостаточность. Эффективность. Экспансия.{NEWLINE}Правители, не стремящиеся к непрерывному совершенствованию, обречены сгореть в ядерном пекле.{NEWLINE} - Клеопатра Фивейская" STR_PINUP_112_UFOPEDIA: "Некоторые производственные проекты, например азартные игры, дают случайные результаты. По окончании проекта вам предоставят полный отчет о полученной продукции (неважно, какого размера была партия), однако все эти предметы будут поступать на склад сразу же по факту готовности, как при обычном производстве." STR_PINUP_113_UFOPEDIA: "Все становится простым, когда перестаешь париться." STR_PINUP_114_UFOPEDIA: "Если вам не спится - враги могут быть рядом." STR_PINUP_115_UFOPEDIA: "В жизни есть куда лучшие цели, чем цель побеждать в каждой битве." STR_PINUP_117_UFOPEDIA: "Играть с Вуду могут и двое. Когда ваш боец поддался вражьим чарам, вы можете с помощью контроля разума вправить заблудшие мозги обратно и восстановить его ОД. Вам всего лишь придется преодолеть его собственную Защиту Вуду (З.Вуду), а раз кто-то уже это сделал, это не может быть сложно, не так ли?" STR_PINUP_119_UFOPEDIA: "Где вы и что происходит? Чтобы отыскать ориентиры в черной пустоте космоса, попробуйте активировать отображение всех слоев карты (предпоследняя кнопка в верхней части интерфейса)." STR_PINUP_120_UFOPEDIA: "{NEWLINE}Если проблему можно решить при помощи денег, то это не настоящая проблема." STR_PINUP_121_UFOPEDIA: "{NEWLINE}Одна граната стоит двадцати пуль.{NEWLINE} - Вынь Цзы" STR_PINUP_122_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Умение стрелять по невидимым целям не уникально для нас. Обученные враги также способны это делать. Если такой противник заметит одну из наших девчат, ее положение останется известным еще на какое-то время, и вражеские снайперы могут попытаться атаковать ее." STR_PINUP_123_UFOPEDIA: "{NEWLINE}Если считаешь задачу слишком легкой, чтобы не осилить, значит не осилишь.{NEWLINE} - Вынь Цзы" STR_PINUP_124_UFOPEDIA: "Говорят, музыка может успокоить даже дикого зверя. В этом суть очаровывающих атак: воззвать к социальным порывам и использовать их себе на пользу. Способы могут варьироваться от простого убеждения до продвинутого гипноза. Чары могут быть мощным парализующим или деморализующим оружием, игнорирующим физическую защиту, но также могут применяться в помощь другим. Те, кем легко манипулировать, станут легчайшими мишенями; безумные, целеустремленные или замкнутые - труднейшими. Существа, полностью лишенные социальных функций, будут неуязвимы." STR_PINUP_125_UFOPEDIA: "Порой ответ сокрыт от взора. Разуй глаза; только слепец нуждается в направляющей руке. Тренируй волю: только рабам нужны указания, что делать. Свобода от последствий собственных поступков - это не свобода, а самообман. Помни: свобода дана тебе с рождения, а рождению сопутствует смертный приговор. Мы все вкусили Яблоко. Жалок тот, кто притворяется, будто этого не было." STR_PINUP_126_UFOPEDIA: "Отсчет таймера взведенной гранаты продолжается даже когда она лежит в инвентаре. Когда время истечет, она рванет, исключений нет." STR_PINUP_129_UFOPEDIA: "{NEWLINE}Знать своего врага - лишь половина битвы. Другая половина - это насилие.{NEWLINE} - Вынь Цзы" STR_PINUP_130_UFOPEDIA: "Промах при стрельбе с точностью в 100%+ показывает, что это был невозможный выстрел. Повторный промах подтверждает это. А доказательство точно сделает вас умнее! Я не смеюсь... Или смеюсь? Все же я великая Неопределенность. Знаете, ни в одной сложной системе невозможно полностью управлять Хаосом. Кстати, Хао - мое второе имя (это как Хаос, только Хао). Я Хао, несущая Неопределенный Хаос, и у меня рыжие волосы." STR_SONIC_OSCILLATOR_A: "СБР: Звуковой Осциллятор" STR_RPC_A: "СБР: Плазмомет Ретикулян" STR_MED_CANNON_A: "СБР: 50-мм пушка" STR_CANNON_A: "СБР: 30-мм пушка" STR_GAT_LASCANNON_A: "СБР: Гатлинг-лазпушка" STR_GAUSS_CANNON_A: "СБР: Гаусс-пушка" STR_UFO_NAVIGATION_DA: "РЗБ: Исполняющий ИИ" STR_UFO_POWER_SOURCE_SMALL_DA: "РЗБ: Малый Кор-двигатель" STR_RET_FUSION_REACTOR_DA: "РЗБ: ХЯС-реактор Ретикулян" STR_PADD_DA: "РЗБ: Персональный компьютер" STR_PLASMA_SPITTER_A: "СБР: Плазмоплюй" STR_BOMB_LAUNCHER_A: "CБР: Бомбомет" STR_RAILGUN_ROUNDS_XXX: "Снаряд Василиска (х15)" STR_AVALANCHE_MISSILES_XXX: "Ракета 'Лавина' (х4)" STR_STINGRAY_MISSILES_XXX: "Ракета 'Стингер' (х15)" STR_MEDUSA_MISSILES_XXX: "Ракета 'Медуза' (х15)" STR_LONGLANCE_MISSILES_XXX: "Ракета 'Копейщик' (х9)" STR_HAMMERMITE_MISSILES_XXX: "Ракета 'Хаммермит' (х16)" STR_GOBLIN_ROKKITZ_XXX: "Роккеты Гоблинов (х20)" STR_SPIKE_ROCKETS_XXX: "Ракета 'Спайк' (х9)" STR_UNGUIDED_ROCKETS_XXX: "250-мм ракета (х8)" STR_MED_CANNON_SHELLS_XXX: "50-мм снаряд (х20)" STR_BIG_GUN_SHELLS_XXX: "120-мм снаряд (х10)" STR_BIGGER_GUN_SHELLS_XXX: "Снаряд Искоренителя (х10)" STR_HWP_ROCKETS_3_XXX: "Ракета Кибердиска (х12)" STR_HWP_SPIKE_ROCKETS_XXX: "Ракета Сторожевой Турели (х8)" STR_HWP_PLASMA_CANNON_BATTS_XXX: "Т-батарея/Плазмопушка (х24)" STR_HWP_INCENDIARY_ROCKET_XXX: "Ракета Бумозавра (х8)" STR_HUNTING_LASER_CLIP_XXX: "Типовая лазерная батарея (7х5)" STR_MP_LASCANNON_CLIP_LO_XXX: "Б/п: Порт. лазпушка (5х5)" STR_MP_LASCANNON_CLIP_XXX: "Б/п: Порт. лазпушка/ПРО (5х5)" STR_MP_LASCANNON_CLIP_AP_XXX: "Б/п: Порт. лазпушка/ББ (3х5)" STR_LASER_PISTOL_CLIP_LO_XXX: "Б/п: Лазпистолет (9х10)" STR_STORM_LASER_CLIP_LO_XXX: "Б/п: Штурмлазер (30х10)" STR_LASER_RIFLE_CLIP_LO_XXX: "Б/п: Лазган (12х10)" STR_SNIPER_LASER_CLIP_LO_XXX: "Б/п: Точный лазер (8х10)" STR_HEAVY_LASER_CLIP_LO_XXX: "Б/п: Тяжелый лазер (5х5)" STR_AUTO_LASER_CLIP_LO_XXX: "Б/п: Автолазер (30х5)" STR_LASER_PISTOL_CLIP_HI_XXX: "Б/п: Лазпистолет/ПРО (24х10)" STR_LASER_PISTOL_CLIP_AP_XXX: "Б/п: Лазпистолет/ББ (12х10)" STR_STORM_LASER_CLIP_HI_XXX: "Б/п: Штурмлазер/ПРО (90х10)" STR_STORM_LASER_CLIP_AP_XXX: "Б/п: Штурмлазер/ББ (60х10)" STR_LASER_RIFLE_CLIP_HI_XXX: "Б/п: Лазган/ПРО (36х10)" STR_LASER_RIFLE_CLIP_AP_XXX: "Б/п: Лазган/ББ (18х10)" STR_SNIPER_LASER_CLIP_HI_XXX: "Б/п: Точный лазер/ПРО (16х10)" STR_SNIPER_LASER_CLIP_AP_XXX: "Б/п: Точный лазер/ББ (8х10)" STR_HEAVY_LASER_CLIP_HI_XXX: "Б/п: Тяжелый лазер/ПРО (20х5)" STR_HEAVY_LASER_CLIP_AP_XXX: "Б/п: Тяжелый лазер/ББ (10х5)" STR_AUTO_LASER_CLIP_HI_XXX: "Б/п: Автолазер/ПРО (90х5)" STR_AUTO_LASER_CLIP_AP_XXX: "Б/п: Автолазер/ББ (40х5)" STR_HYDRA_LASER_CLIP_XXX: "Б/п: Гидра (24х5)" STR_SR_PISTOL_CLIP_XXX: "Б/п: Луч Закона К.Р. (8х5)" STR_SR_RIFLE_CLIP_XXX: "Б/п: Егерь К.Р. (12х5)" STR_SR_SHOTGUN_CLIP_XXX: "Б/п: Дробовик К.Р. (9х5)" STR_RETICULAN_LASER_GUN_CLIP_XXX: "Л-батарея Ретикулян (20х10)" STR_RETICULAN_PLASMA_GUN_CLIP_XXX: "Б/п: Плазмаган Ретикулян (8х5)" STR_NOVA_PLASMA_GUN_CLIP_XXX: "Б/п: Нова (12х5)" STR_GAUSS_PISTOL_CLIP_XXX: "Б/п: Гаусс-пистолет (7х5)" STR_GAUSS_RIFLE_CLIP_XXX: "Б/п: Гаусс-мушкет (14х5)" STR_GAUSS_SNIPER_CLIP_XXX: "Б/п: Снайпер-Гаусс (10х5)" STR_HEAVY_GAUSS_CLIP_XXX: "Б/п: Тяж. пушка Гаусса (28х5)" STR_UAC_PLASMAGUN_BATTERY_XXX: "Б/п: Плазмаган UAC (30х5)" STR_UAC_PLASMAGUN_BATTERY_A: "СБР: Батарея Плазмагана UAC" STR_BFG_BATTERY_A: "СБР: Батарея BFG" STR_HARPOON_STUN_CLIP_XXX: "Б/п: ДРОТ-ружье/Паралич (3х5)" STR_HARPOON_STUN_B_CLIP_XXX: "Б/п: ДРОТ-ружье/Транк. (3х5)" STR_DART_PISTOL_CLIP_XXX: "Б/п: ДРОТ-пистолет/Транк. (4х5)" STR_HARPOON_AUTO_AP_CLIP_XXX: "Б/п: ДРОТ-автомат/Аква (16х5)" STR_HARPOON_AUTO_POISON_CLIP_XXX: "Б/п: ДРОТ-автомат/ЯД (16х5)" STR_HARPOON_AUTO_TRANQ_CLIP_XXX: "Б/п: ДРОТ-автомат/Транк. (16х5)" STR_MANACLES_XXX: "Наручники (х5)" STR_ROCK_T_XXX: "Набрать симпатичных камушков" STR_SUNBLADES_XXX: "Солнечные клинки (4х5)" STR_LASER_STARS_XXX: "Лазерные сюрикены (10х5)" STR_BOW_H_QUIVER_FIRE_XXX: "Огненные стрелы (16х10)" STR_BOW_H_QUIVER_POISON_XXX: "Отравленные стрелы (16х10)" STR_BOW_QUIVER_XXX: "Стрелы Боевого лука (6х10)" STR_BOW_QUIVER_AQUA_XXX: "Аква-стрелы Боевого лука (6х10)" STR_LONGBOW_QUIVER_XXX: "Стрелы Длинного лука (6х10)" STR_XBOW_QUIVER_XXX: "Арбалетные болты (10х10)" STR_CS_GAS_XXX: "Газовый баллончик (х5)" STR_PISTOL_LT_CLIP_XXX: "Б/п: Мини-пистолет/УБОЙ (10х10)" STR_REVOLVER_LT_DRUM_XXX: "Б/п: Мал. револьвер/УБОЙ (5х10)" STR_REVOLVER_LT_DRUM_MAG_XXX: "Б/п: Мал. револьвер/МАГ (5х10)" STR_OLD_PISTOL_CLIP_XXX: "Б/п: Девятник/УБОЙ (9х10)" STR_OLD_PISTOL_CLIP_EP_XXX: "Б/п: Девятник/ЭМИ (9х10)" STR_REVOLVER_DRUM_XXX: "Б/п: Шестизарядник/УБОЙ (6х10)" STR_PISTOL_ADV_CLIP_XXX: "Б/п: Смарт-пистолет (22х10)" STR_PISTOL_CLIP_XXX: "Б/п: Штурм. Пистолет/УБОЙ (15х10)" STR_COLT45_CLIP_XXX: "Б/п: Отбойник/УБОЙ (7х10)" STR_COLT45_CLIP_EP_XXX: "Б/п: Отбойник/ЭМИ (7х10)" STR_SNUBBY_DRUM_XXX: "Б/п: Короткоствол/УБОЙ (6х10)" STR_SNUBBY_DRUM_NUKE_XXX: "Б/п: Короткоствол/ВСББ (6х10)" STR_HEAVY_PISTOL_CLIP_XXX: "Б/п: Орел (7х10)" STR_HEAVY_PISTOL_CLIP_MAG_XXX: "Б/п: Орел/МАГ (5х10)" STR_MAGNUM_DRUM_XXX: "Б/п: Магнум (5х10)" STR_MAGNUM_DRUM_ACID_XXX: "Б/п: Магнум/ХИМ (5х10)" STR_MAGNUM_DRUM_SILVER_XXX: "Б/п: Магнум/Смарт (5х10)" STR_SLUGGA_AMMO_XXX: "Б/п: Ручница (4х10)" STR_SLUGGA_AMMO_HE_XXX: "Б/п: Ручница/Нюка (4х10)" STR_SLUGGA_AMMO_PSI_XXX: "Б/п: Ручница/Магия (4х10)" STR_SLUGGA_MK2_CLIP_XXX: "Б/п: Совр. ручница (8х10)" STR_SLUGGA_MK2_CLIP_S_XXX: "Б/п: Совр. ручница/Дробь (8х10)" STR_SLUGGA_MK2_CLIP_HEX_XXX: "Б/п: Совр. ручница/Нюка (8х10)" STR_FLINTLOCK_BALLS_G_XXX: "Б/п: кремн. оружие/ГАЗ (3х20)" STR_FLINTLOCK_BALLS_SC_XXX: "Б/п: кремн. оружие/СП (3х20)" STR_FLINTLOCK_BALLS_WP_XXX: "Б/п: кремн. оружие/БФ (3х20)" STR_HEAT_RAY_PISTOL_CLIP_XXX: "Б/п: Тепловой Лучемет (10х10)" STR_RAYGUN_CLIP_XXX: "Б/п: Лучемет (6х10)" STR_SMG_CLIP_ACID_XXX: "Б/п: ПП/ХИМ (35х10)" STR_SMG_CLIP_INCENDIARY_XXX: "Б/п: ПП/ЗЖ (35х10) " STR_SMG_ADV_CLIP_XXX: "Б/п: Мини-Пума/ВСББ (40х10)" STR_PAINBRINGER_CLIP_INC_XXX: "Б/п: Болестрел/ЗЖ (50х10)" STR_PAINBRINGER_CLIP_ACID_XXX: "Б/п: Болестрел/ХИМ (50х10)" STR_DEATH_BLOSSOM_CLIP_AP_XXX: "Б/п: Смертоцвет/ББЗЖ (40х10)" STR_DEATH_BLOSSOM_CLIP_HVAP_XXX: "Б/п: Смертоцвет/ВСББ (40х10)" STR_DEATH_BLOSSOM_CLIP_ACID_XXX: "Б/п: Смертоцвет/ХИМ (40х10)" STR_PLASMA_CASTER_CLIP_XXX: "Б/п: Плазмолив (8х5)" STR_SHOTGUN_SHELLS_AP_XXX: "Б/п: Дробовик/ББ (6х10)" STR_BUCKSHOT_ACID_XXX: "Химическая дробь (2х25)" STR_BUCKSHOT_NUKE_XXX: "Нюка-дробь (2х25)" STR_SHOTGUN_G_SHELLS_NUKE_XXX: "Птичья нюка-дробь (4х20)" STR_SHOTGUN_SHELLS_ACID_XXX: "Б/п: Дробовик/ХИМ (6х10)" STR_SHOTGUN_SHELLS_HEAT_XXX: "Б/п: Дробовик/Хелл. (6х10)" STR_SHOTGUN_SHELLS_NUKE_XXX: "Б/п: Дробовик/Нюка (6х10)" STR_SHOTGUN_PA_SLUGS_XXX: "Б/п: Тяж. дробовик/Супер (8х10)" STR_SHOTGUN_PA_SHELLS_NUKE_XXX: "Б/п: Тяж. дробовик/Нюка (8х10)" STR_UAC_SHOTGUN_SHELLS_NUKE_XXX: "Б/п: Дробовик UAC/Нюка (4х10)" STR_BLUNDERBUSS_AMMO_XXX: "Б/п: Мушкетон (4х10)" STR_BLUNDERBUSS_AMMO_ACID_XXX: "Б/п: Мушкетон/ХИМ (4х10)" STR_BLUNDERBUSS_AMMO_HE_XXX: "Б/п: Мушкетон/ОФ (4х10)" STR_BLUNDERBUSS_DRUM_GOLD_XXX: "Б/п: Мушкетонище/Золото (16х5)" STR_BLUNDERBUSS_DRUM_ACID_XXX: "Б/п: Мушкетонище/ХИМ (16х5)" STR_BLUNDERBUSS_DRUM_HE_XXX: "Б/п: Мушкетонище/ОФ (16х5)" STR_SLUGTHROWER_SHELLS_XXX: "Б/п: Пробойник (4х10)" STR_SLUGTHROWER_SHELLS_HE_XXX: "Б/п: Пробойник/ОФ (4х10)" STR_SLUGTHROWER_SHELLS_ACID_XXX: "Б/п: Пробойник/ХИМ (4х10)" STR_COMBAT_SHOTGUN_DRUM_I_XXX: "Б/п: Боевой дробовик/ЗЖ (12х10)" STR_MP_CLIP_EP_XXX: "Б/п: Шварцмарк-ПП/ЭМИ (24х10)" STR_HSMG_CLIP_AQUA_XXX: "Б/п: Брызгалка/Аква (40х10)" STR_SMG_10MM_CLIP_AQUA_XXX: "Б/п: ПП ЕС/Аква (32х10)" STR_ASMG_CLIP_XXX: "Б/п: Штурмовой ПП (45х10)" STR_ASMG_CLIP_HVAP_XXX: "Б/п: Штурмовой ПП/ВСББ (45х10)" STR_PPSH_CLIP_XXX: "Б/п: Линукс (32х10)" STR_CAWS_CLIP_AP_XXX: "Б/п: ШОББ/ББ (10х10)" STR_CAWS_CLIP_S_XXX: "Б/п: ШОББ/ШРАП (10х10)" STR_CAWS_CLIP_AQUA_XXX: "Б/п: ШОББ/Аква (10х10)" STR_OGRE_SHOTGUN_SHELLS_NUKE_XXX: "Б/п: О.Г.Р./Нюка (2х10)" STR_TOMMYGUN_DRUM_LASER_XXX: "Б/п: Лазерный Томми (50х10)" STR_KRUGER_CLIP_XXX: "Б/п: Крюгер (5х10)" STR_MPG_CLIP_XXX: "Б/п: Магнито-плазмаган (32х10)" STR_RIFLE_AK_CLIP_MAG_XXX: "Автоматный рожок/МАГ (18х10)" STR_WINCHESTER_AMMO_SLAYER_XXX: "Б/п: Старина Карабин/УБОЙ (12х10)" STR_WINCHESTER_AMMO_EP_XXX: "Б/п: Старина Карабин/ЭМИ (12х10)" STR_RIFLE_M16_CLIP_EP_XXX: "Б/п: Карабин ККВ/ЭМИ (30х10)" STR_RIFLE_CLIP_XXX: "Б/п: Штурм. винтовка (20х10)" STR_RIFLE_CLIP_PS_XXX: "Б/п: Штурм. винтовка/ПС (25х10)" STR_BATTLE_RIFLE_CLIP_XXX: "Б/п: Автовинтовка (20х10)" STR_BATTLE_RIFLE_CLIP_PS_XXX: "Б/п: Автовинтовка/ПС (20х10)" STR_OMEGA_RIFLE_CLIP_XXX: "Б/п: Винтовка 'Омега' (30х10)" STR_MRSHAN_RIFLE_CLIP_XXX: "Б/п: Золотая винтовка (24х10)" STR_MRSHAN_PISTOL_CLIP_XXX: "Б/п: Золотой пистоль (12х10)" STR_MRSHAN_MINIGUN_CLIP_XXX: "Б/п: Золотой пулемет (48х5)" STR_MRSHAN_AUTOCANNON_CLIP_XXX: "Б/п: Золотая штурм-пушка (1х20)" STR_MRSHAN_LAUNCHER_ROCKET_HEAT_XXX: "Б/п: Н.Я.Ш.А./ПТ (х5)" STR_MRSHAN_LAUNCHER_ROCKET_FAE_XXX: "Б/п: Н.Я.Ш.А./Термобар. (х5)" STR_MRSHAN_LAUNCHER_ROCKET_STUN_XXX: "Б/п: Н.Я.Ш.А./Нокаут (х5)" STR_SHOOTA_CLIP_XXX: "Б/п: Стреляло (45х5)" STR_SHOOTA_CLIP_SMALL_XXX: "Б/п: Стреляло (М.Л.) (21х5)" STR_SHOOTA_CLIP_LARGE_XXX: "Б/п: Стреляло (Б.Л.) (108х5)" STR_SMARTRIFLE_CLIP_XXX: "Б/п: Смарт-винтовка (40х10)" STR_SMARTRIFLE_CLIP_HVAP_XXX: "Б/п: Смарт-винтовка/ВСББ (40х10)" STR_UAC_CLIP_XXX: "Б/п: Винтовка UAC (12х10)" STR_UAC_CLIP_AQUA_XXX: "Б/п: Винтовка UAC/Аква (12х10)" STR_HUNTING_RIFLE_CLIP_PS_XXX: "Б/п: Охотничье ружье/ПС (5х10)" STR_NITRO_EXPRESS_CLIP_XXX: "Б/п: Винтовка 'Жнец' (3х10)" STR_COMMANDO_RIFLE_CLIP_XXX: "Б/п: Винт. Коммандо (15х5)" STR_COMMANDO_RIFLE_CLIP_HVAP_XXX: "Б/п: Винт. Коммандо/ВСББ (15х5)" STR_MINNIE_BULLET_XXX: "Пули Минье (2х15)" STR_SNIPER_RIFLE_CLIP_XXX: "Б/п: Снайперка (8х5)" STR_SNIPER_RIFLE_CLIP_PS_XXX: "Б/п: Снайперка/ПС (10х5)" STR_SNIPER_RIFLE_ADV_CLIP_XXX: "Б/п: Дуплет-снайп. (16х5)" STR_SNIPER_RIFLE_ADV_CLIP_HVAP_XXX: "Б/п: Дуплет-снайп./ВСББ (16х5)" STR_SUPERHEAVY_RIFLE_AMMO_XXX: "Б/п: 37-мм винтовка (9х6)" STR_HSR_CLIP_AP_XXX: "Б/п: Питон/ББ (5х5)" STR_HSR_CLIP_ACID_XXX: "Б/п: Питон/ХИМ (5х5)" STR_HSR_CLIP_HE_XXX: "Б/п: Питон/ОФ (5х5)" STR_CHAINGUN_CLIP_XXX: "Б/п: Пулемет UAC (60х5)" STR_CHAINGUN_CLIP_HEX_XXX: "Б/п: Пулемет UAC/Нюка (60х5)" STR_ROTOGUN_AMMO_XXX: "Б/п: Ротоган (60х5)" STR_SAW_CLIP_XXX: "Б/п: Автоган (50х5)" STR_SAW_CLIP_PS_XXX: "Б/п: Автоган/ПС (70х5)" STR_SAW_CLIP_PSI_XXX: "Б/п: Автоган/Магия (50х5)" STR_LMG_CLIP_XXX: "Б/п: Штурм. пулемет (50х5)" STR_LMG_CLIP_PS_XXX: "Б/п: Штурм. пулемет/ПС (60х5)" STR_SPARTAN_MG_AMMO_XXX: "Б/п: Вспышка/ОФ (32х5)" STR_MACHINEGUN_BELT_PS_XXX: "Пулеметная лента/ПС (64х5)" STR_MACHINEGUN_BELT_MAG_XXX: "Пулеметная лента/МАГ (48х5)" STR_HMG_CLIP_PS_XXX: "Б/п: ТПМ/ПС (40х5)" STR_HMG_CLIP_PS_SMALL_XXX: "Б/п (компакт): ТПМ/ПС (20х5)" STR_HMG_CLIP_MAG_XXX: "Б/п: ТПМ/МАГ (40х5)" STR_HMG_CLIP_MAG_SMALL_XXX: "Б/п (компакт): ТПМ/МАГ (20х5)" STR_MINIGUN_AMMO_XXX: "Б/п: Миниган (300х1)" STR_MINIGUN_AMMO_PS_XXX: "Б/п: Миниган/ПС (300х1)" STR_MINIGUN_2_AMMO_XXX: "Б/п: Вулкан (100х5)" STR_MINIGUN_2_AMMO_HVAP_XXX: "Б/п: Вулкан/ВСББ (100х5)" STR_BOZAR_CLIP_XXX: "Б/п: Боззар (40х10)" STR_GL_FAE_XXX: "40-мм граната/Ч.Напалм (х10)" STR_GL_NUKE_XXX: "40-мм граната/Хелл. (х10)" STR_GL_GAS_XXX: "40-мм граната/ГАЗ (х10)" STR_GL_KNOCKOUT_XXX: "40-мм граната/Нокаут (х10)" STR_BLIZZARD_SHELLS_HE_XXX: 'Б/п: Метелица/ОФ (х5)' STR_BLIZZARD_SHELLS_I_XXX: 'Б/п: Метелица/ЗЖ (х5)' STR_BLIZZARD_SHELLS_SMOKE_XXX: 'Б/п: Метелица/ДЫМ (х5)' STR_MORTAR_SHELL_GAS_XXX: "Б/п: Мортира/ГАЗ (х5)" STR_MORTAR_SHELL_NUKE_XXX: "Б/п: Мортира/Хелл. (х5)" STR_3RL_HE_XXX: "Торнадо-ракеты/ОФ (3х5)" STR_3RL_NUKE_XXX: "Торнадо-Ракеты/Хелл. (3х5)" STR_SMALL_ROCKET_FAE_XXX: "Б/п: РПГ/Термобар. (х5)" STR_SMALL_ROCKET_NUKE_XXX: "Б/п: РПГ/Хелл. (х5)" STR_SMALL_ROCKET_NOOK_XXX: "Б/п: РПГ/'Адский огонь' (х5)" STR_BABY_NUKE_XXX: "Мини-Нюка (х5)" STR_RECOILLESS_RIFLE_SHELL_XXX: "Б/п: ПТР (х5)" STR_RECOILLESS_RIFLE_SHELL_PS_XXX: "Б/п: ПТР/ПС (х5)" STR_LARGE_ROCKET_XXX: "Ракета/ОФ (х5)" STR_INCENDIARY_ROCKET_XXX: "Зажигательная ракета (х5)" STR_FLECHETTE_ROCKET_XXX: "Шрапнельная ракета (х5)" STR_MAG_ROCKET_XXX: "МАГ-ракета (х5)" STR_NUKE_ROCKET_XXX: "Хеллериевая ракета (х5)" STR_GAS_ROCKET_XXX: "Газовая ракета (х5)" STR_RAIL_COIL_XXX: "Б/п: Рельсотрон (3х5)" STR_RAIL_RIFLE_OLD_CLIP_XXX: "Б/п: 'Рельсовое' ружье (12х5)" STR_RAIL_RIFLE_CLIP_XXX: "Б/п: XG-штурмовик (16х10)" STR_RAIL_RIFLE_CLIP_AQUA_XXX: "Б/п: XG-штурмовик/Аква (16х10)" STR_XG_RIFLE_CLIP_XXX: "Б/п: XG-винтовка (24х10)" STR_XG_RIFLE_CLIP_AQUA_XXX: "Б/п: XG-винтовка/Аква (24х10)" STR_XG_SNIPER_RIFLE_CLIP_XXX: "Б/п: XG-снайперка (8х10)" STR_XG_SNIPER_RIFLE_CLIP_AQUA_XXX: "Б/п: XG-снайперка/Аква (8х10)" STR_XG_HEAVY_CLIP_XXX: "Б/п: XG-пулемет (60х5)" STR_XG_HEAVY_CLIP_AQUA_XXX: "Б/п: XG-пулемет/Аква (60х5)" STR_XG_PISTOL_CLIP_XXX: "Б/п: XG-пистолет (12х10)" STR_XG_PISTOL_CLIP_AQUA_XXX: "Б/п: XG-пистолет/Аква (12х10)" STR_SUPER_SHOTGUN_CLIP_XXX: "Б/п: Супердробовик (18х10)" STR_SUPER_SHOTGUN_CLIP_HVAP_XXX: "Б/п: Супердробовик/ВСББ (18х10)" STR_BOOM_AMMO_XXX: "Б/п: Бумер (10х10)" STR_LACC_AP_AMMO_XXX: "Б/п: ЛШБО/ББ (12х5)" STR_LACC_HE_AMMO_XXX: "Б/п: ЛШБО/ОФ (12х5)" STR_LACC_I_AMMO_XXX: "Б/п: ЛШБО/БФ (12х5)" STR_LACC_PS_AMMO_XXX: "Б/п: ЛШБО/ПС (12х5)" STR_LACC_AQUA_AMMO_XXX: "Б/п: ЛШБО/Аква (12х5)" STR_LACC_HEX_AMMO_XXX: "Б/п: ЛШБО/Нюка (12х5)" STR_HC_AP_AMMO_XXX: "Б/п: Легкая Пушка/ББ (6х5)" STR_HC_I_AMMO_XXX: "Б/п: Легкая пушка/ЭМИ (6х5)" STR_HC_PS_AMMO_XXX: "Б/п: Легкая Пушка/ПС (6х5)" STR_HC_AQUA_AMMO_XXX: "Б/п: Легкая Пушка/Аква (6х5)" STR_HC_HE_AMMO_XXX: "Б/п: Легкая Пушка/ОФ (6х5)" STR_HC_HEX_AMMO_XXX: "Б/п: Легкая Пушка/Нюка (6х5)" STR_AC_AP_AMMO_XXX: "Б/п: Автопушка/ББ (12х5)" STR_AC_HE_AMMO_XXX: "Б/п: Автопушка/ОФ (12х5)" STR_AC_I_AMMO_XXX: "Б/п: Автопушка/ГАЗ (12х5)" STR_AC_PS_AMMO_XXX: "Б/п: Автопушка/ПС (12х5)" STR_AC_AQUA_AMMO_XXX: "Б/п: Автопушка/Аква (12х5)" STR_AC_HEX_AMMO_XXX: "Б/п: Автопушка/Нюка (12х5)" STR_PIR_CANNONBALL_XXX: "Чугуниевое ядро (х5)" STR_PIR_CANNONBALL_HE_XXX: "Взрывчатое ядро (х5)" STR_PIR_CANNONBALL_INC_XXX: "Пиротехническое ядро (х5)" STR_PIR_CANNONBALL_ACID_XXX: "Ядро с кислотой (х5)" STR_PIR_CANNONBALL_GAS_XXX: "Ядра с отравой (5)" STR_PIR_CANNONBALL_SC_XXX: "Сверхпроводящее ядро (х5) " STR_BALLISTA_BOLTS_XXX: "Болты Баллисты (5х5)" STR_TOXIGUN_CLIP_XXX: "Токсины для Токсигана (5х5)" STR_HEAVY_FLAMER_CLIP_XXX: "Бак Тяжелого огнемета (4х5)" STR_PIR_STUN_BOMB_XXX: "Парализующая минибомба (х5)" STR_SL_ACID_XXX: "Кислотная минибомба (х5)" STR_SL_GAS_XXX: "Газовая минибомба (х5)" STR_SL_EMP_XXX: "ЭМИ-минибомба (х5)" STR_SL_HELL_XXX: "Хеллериевая минибомба (х5)" STR_STICK_GRENADE_XXX: "Толкушка (х10)" STR_FLASK_ACID_XXX: "Флакон с кислотой (х10)" STR_STICK_BOMB_XXX: "Бомба-с-ручкой (х5)" STR_DYNAMITE_XXX: "Динамит (х5)" STR_EMP_GRENADE_XXX: "ЭМИ-граната (х5)" STR_GAS_GRENADE_XXX: "Газовая граната (х10)" STR_ACID_GRENADE_XXX: "Химическая граната (х10)" STR_PIR_ALIEN_GRENADE_XXX: "Хеллериевая граната (х5)" STR_MINE_N_XXX: "Хеллериевая мина (х5)" STR_PROXIMITY_GRENADE_XXX: "Сенсорная граната (х5)" STR_STUN_GRENADE_PIR_XXX: "Шумовая граната (х5)" STR_KNOCKOUT_GRENADE_XXX: "Вырубающая граната (х5)" STR_STASIS_GRENADE_XXX: "Стазисная граната (х10)" STR_MOONSHINE_XXX: "Самогон (х5)" STR_VODKA_XXX: "Водка (х25)" STR_BANDAGE_XXX: "Бинты (х5)" STR_SMALL_MEDIPACK_XXX: "Улучшенная аптечка (х5)" STR_SCRAP_METAL_XXX: "Выплавка руды (Металл х50)" STR_CHEMICALS_XXX: "Химикаты (х25)" STR_JUNK_PILE_EX: "И: Куча хлама (15/10/2)" STR_GUILD_CORPSE_XXX: "Суперволокно (х25)" STR_MEDICAL_SUPPLIES_XXX: "Медикаменты (х10)" STR_LINGERIE_XXX: "Пиратское белье (х25)" STR_KEVLAR_WEAVE_XXX: "Рулон кевлара (х3)" STR_ALIEN_ALLOYS_XXX: "Пластисталь (х50)" STR_ELERIUM_115_XXX: "Выгонка хеллерия" STR_CONSUMER_GOODS_XXX: "Потреблятельские товары (х36)" STR_UNDERGROUND_HUNTING_XXX: "Пещерная охота (?/?/?)" STR_MONEY_PURSE_XXX: "И: Сумка с деньгами" STR_CASH_BAG_XXX: "И: Мешок бабла" STR_TREASURE_CHEST_XXX: "И: Сундук сокровищ" STR_LASER_PISTOL_CLIP_HI_EEX: "Х: Бат. Лазпистолета/ПРО (.5)" STR_STORM_LASER_CLIP_HI_EEX: "Х: Бат. Штурмлазера/ПРО (1)" STR_LASER_RIFLE_CLIP_HI_EEX: "Х: Бат. Лазгана/ПРО (1)" STR_SNIPER_LASER_CLIP_HI_EEX: "Х: Бат. Точного лазера/ПРО (1)" STR_HEAVY_LASER_CLIP_HI_EEX: "Х: Бат. Тяж. лазера/ПРО (3)" STR_AUTO_LASER_CLIP_HI_EEX: "Х: Бат. Автолазера/ПРО (3)" STR_SR_PISTOL_CLIP_EEX: "Х: Бат. Луча Закона К.Р. (1)" STR_SR_RIFLE_CLIP_EEX: "Х: Бат. Егеря К.Р. (1)" STR_SR_SHOTGUN_CLIP_EEX: "Х: Бат. Дробовика К.Р. (2)" STR_GAUSS_PISTOL_CLIP_EEX: "Х: Маг. Гаусс-пистолета (3)" STR_GAUSS_RIFLE_CLIP_EEX: "Х: Маг. Гаусс-мушкета (6)" STR_GAUSS_SNIPER_CLIP_EEX: "Х: Маг. Снайпер-Гаусса (8)" STR_HEAVY_GAUSS_CLIP_EEX: "Х: Маг. Тяж. пушки Гаусса (15)" STR_PIR_PLASMA_PISTOL_CLIP_EEX: "Х: Бат. Плазмопистолета (5)" STR_PLASMA_CASTER_CLIP_EEX: "Х: Бат. Плазмолива (3)" STR_ELITE_PLASMA_PISTOL_CLIP_EEX: "Х: Бат. Мастер-плазмера (7)" STR_PIR_PLASMA_SUB_CLIP_EEX: "Х: Бат. Плазмокарабина (5)" STR_PIR_PLASMA_RIFLE_CLIP_EEX: "Х: Бат. Плазмагана (10)" STR_PIR_HEAVY_PLASMA_CLIP_EEX: "Х: Бат. Тяжелой плазмы (15)" STR_PRECISION_PLASMA_CLIP_EEX: "Х: Бат. Ликвидатора (20)" STR_PLASMA_SCORCHER_CLIP_EEX: "Х: Бат. Выжигателя (20)" STR_IRRADIATOR_CELL_EEX: "Х: Энергон Излучателя (4*)" STR_COOKER_CLIP_EEX: "Х: Энергон Микроволновки (4*)" STR_LIGHTNING_THROWER_CELL_EEX: "Х: Энергон Молниемета (4*)" STR_PIR_BLASTER_BOMB_EEX: "Х: Бластерная бомба (3*)" STR_PIR_ALIEN_GRENADE_EEX: "Х: Хеллериевая граната (5)" STR_DISASSEMBLY_HUNTING_LASER: "РЗБ: Охотничий лазер" STR_DISASSEMBLY_INFANTRY_LASER: "РЗБ: Пехотный лазер" STR_DISASSEMBLY_SR_PISTOL: "РЗБ: Луч Закона К.Р." STR_DISASSEMBLY_SR_RIFLE: "РЗБ: Егерь К.Р." STR_DISASSEMBLY_SR_SHOTGUN: "РЗБ: Дробовик К.Р." STR_DISASSEMBLY_LASER_PISTOL_PIR: "РЗБ: Лазпистолет" STR_DISASSEMBLY_STORM_LASER: "РЗБ: Штурмлазер" STR_DISASSEMBLY_LASER_RIFLE_PIR: "РЗБ: Лазган" STR_DISASSEMBLY_SNIPER_LASER_PIR: "РЗБ: Точный лазер" STR_DISASSEMBLY_HEAVY_LASER_PIR: "РЗБ: Тяжелый лазер" STR_DISASSEMBLY_AUTO_LASER: "РЗБ: Автолазер" STR_DISASSEMBLY_HEAVY_LASER: "РЗБ: Портативная лазпушка" STR_DISASSEMBLY_LASER_PISTOL: "РЗБ: Крушитель" STR_DISASSEMBLY_ASSAULT_LASER: "РЗБ: Огонек" STR_DISASSEMBLY_SCATTER_LASER: "РЗБ: Тухлячок" STR_DISASSEMBLY_LASER_CARBINE: "РЗБ: Жало" STR_DISASSEMBLY_LASER_RIFLE: "РЗБ: Продвинутый лазган" STR_DISASSEMBLY_SNIPER_LASER: "РЗБ: Гадючка" STR_DISASSEMBLY_GATLING_LASER: "РЗБ: Толстячок" STR_DISASSEMBLY_BATTLE_LASER: "РЗБ: Боевой лазер" STR_DISASSEMBLY_MINI_LASER: "РЗБ: Корабельный Мини-лазер" STR_DISASSEMBLY_LASCANNON_LITE: "РЗБ: Авиа-лазпушка" STR_DISASSEMBLY_GAT_LASCANNON: "РЗБ: Гатлинг-лазпушка" STR_DISASSEMBLY_GAUSS_CANNON: "РЗБ: Гаусс-пушка" STR_DISASSEMBLY_GAUSS_PISTOL: "РЗБ: Гаусс-пистолет" STR_DISASSEMBLY_GAUSS_RIFLE: "РЗБ: Гаусс-мушкет" STR_DISASSEMBLY_GAUSS_SNIPER: "РЗБ: Снайпер-Гаусс" STR_DISASSEMBLY_HEAVY_GAUSS: "РЗБ: Тяжелая пушка Гаусса" STR_DISASSEMBLY_IGUN: "РЗБ: АйГан" STR_DISASSEMBLY_PLASMA_CASTER: "РЗБ: Плазмолив" STR_DISASSEMBLY_PIR_PLASMA_PISTOL: "РЗБ: Плазмопистолет" STR_DISASSEMBLY_ELITE_PLASMA_PISTOL: "РЗБ: Мастер-плазмер" STR_DISASSEMBLY_PIR_PLASMA_SUB: "РЗБ: Плазмокарабин" STR_DISASSEMBLY_PIR_PLASMA_RIFLE: "РЗБ: Плазмаган" STR_DISASSEMBLY_PIR_HEAVY_PLASMA: "РЗБ: Тяжелая плазма" STR_DISASSEMBLY_PRECISION_PLASMA: "РЗБ: Плазменный Ликвидатор" STR_ADRONE_TERRORIST_DISASSEMBLY: "РЗБ: Дрон Академии (1/8)" STR_MARSEC_HUNTER_DRONE_TERRORIST_DISASSEMBLY: "РЗБ: Дрон-Охотник МарСек (4/7)" STR_MARSEC_SENTRY_DRONE_TERRORIST_DISASSEMBLY: "РЗБ: Дрон-Страж МарСек (3/12)" STR_CYBERDISC_TERRORIST_DISASSEMBLY: "РЗБ: Кибердиск (1/14)" STR_XTANK_CANNON_TERRORIST_DISASSEMBLY: "РЗБ: Танк (2/15)" STR_XTANK_HOVER_GAUSS_TERRORIST_DISASSEMBLY: "РЗБ: Ховертанк" STR_HOVERTANK_CORPSE_DISASSEMBLY: "РЗБ: Обломки Ховертанка" STR_SECTOPOD_TERRORIST_DISASSEMBLY: "РЗБ: Сектопод" STR_SECTOPOD_CORPSE_DISASSEMBLY: "РЗБ: Обломки Сектопода" STR_TECHNOCRACY_TERMINATOR_TERRORIST_DISASSEMBLY: "РЗБ: Дроид-убийца Mk.801" STR_TECHNOCRACY_0_CORPSE_BATTLE_DISASSEMBLY: "РЗБ: Обломки Mk.801" STR_WRECKED_XENFORCER_DISASSEMBLY: "РЗБ: Разбитый Ксенфорсер (3/55)" STR_WEREWOLF_WARRIOR_EXTRACTION: "РЗД: Оборотень (2/6/7)" STR_WEREWOLF_CORPSE_EXTRACTION: "РЗД: Труп Оборотня (1/3/5)" STR_BLOOD_DOG_TERRORIST_EXTRACTION: "РЗД: Кровавая Гончая (2/3/3)" STR_BLOOD_DOG_CORPSE_EXTRACTION: "РЗД: Туша Гончей (1/2/2)" STR_MEGASCORPION_TERRORIST_EXTRACTION: "РЗД: Мегаскорпион (1/1/3)" STR_MEGASCORPION_CORPSE_EXTRACTION: "РЗД: Туша Мегаскорпиона (1/1/1)" STR_GIANT_BEETLE_TERRORIST_EXTRACTION: "РЗД: Таракан (2/0/1)" STR_GIANT_BEETLE_CORPSE_EXTRACTION: "РЗД: Останки Таракана (1/0/0)" STR_GIANT_RAT_TERRORIST_EXTRACTION: "РЗД: Гигантская Крыса (0/0/2)" STR_GIANTSPIDER_TERRORIST_EXTRACTION: "РЗД: Паукан (0/10/3)" STR_GIANTSPIDER_CORPSE_EXTRACTION: "РЗД: Останки Паукана (0/6/0)" STR_CHUPACABRA_TERRORIST_EXTRACTION: "РЗД: Чупакабра (2/4/3)" STR_CHUPACABRA_CORPSE_EXTRACTION: "РЗД: Останки Чупакабры (1/2/2)" STR_VAMPIRE_BAT_TERRORIST_EXTRACTION: "РЗД: Мышь-вампир (2/2/2)" STR_VAMPIRE_BAT_CORPSE_EXTRACTION: "РЗД: Останки Мыши-вампира (1/1/1)" STR_BOOMOSAURUS_TERRORIST_EXTRACTION: "РЗД: Бумозавр (4/6/6^)" STR_SHAMBLER_CORPSE_EXTRACTION: "РЗД: Туша Шамблера (3/9/4)" STR_SHAMBLER_TERRORIST_EXTRACTION: "РЗД: Шамблер (5/12/6)" STR_HALLUCINOID_CORPSE_EXTRACTION: "РЗД: Туша Галлюциноида (6/1/0)" STR_HALLUCINOID_TERRORIST_EXTRACTION: "РЗД: Галлюциноид (8/2/0)" STR_BOOMOSAURUS_CORPSE_EXTRACTION: "РЗД: Туша Бумозавра (2/3/3)" STR_REAPER_CAVALRY_TERRORIST_EXTRACTION: "Расседлание Верхового Жнеца" STR_REAPER_TERRORIST_EXTRACTION: "РЗД: Жнец (4/6/5)" STR_REAPER_CORPSE_EXTRACTION: "РЗД: Туша Жнеца (2/3/4)" STR_CELATID_TERRORIST_EXTRACTION: "РЗД: Пердушка (2/10/0)" STR_CELATID_CORPSE_EXTRACTION: "РЗД: Порватая Пердушка (1/5/0)" STR_CHRYSSALID_TERRORIST_EXTRACTION: "РЗД: Крисалид (3/0/4)" STR_CHRYSSALID_CORPSE_EXTRACTION: "РЗД: Труп Крисалида (2/0/1)" STR_DEEP_ONE_SOLDIER_EXTRACTION: "РЗД: Глубинник-Воин (0/2/0)" STR_DEEP_ONE_NOMAD_EXTRACTION: "РЗД: Глубинник-Кочевник (0/2/0)" STR_DEEP_ONE_CORPSE_EXTRACTION: "РЗД: Труп Глубинника (0/1/0)" STR_DOOM_HUMAN_CORPSE_EXTRACTION: "Принесите мне их черепа!" STR_BOGEYMAN_CORPSE_EXTRACTION: "Черепа! Нужно больше черепов!" STR_DOOM_SPIDERDEMON_PLASMAGUN_EXTRACTION: "И: Плазмаган UAC Паука-демона" STR_LOBSTERMAN_TERRORIST_EXTRACTION: "РЗД: Лобстерман (4/2/0)" STR_LOBSTERMAN_CORPSE_EXTRACTION: "РЗД: Труп Лобстермана (3/1/0)" STR_SHARKMAN_TERRORIST_EXTRACTION: "РЗД: Акулоид (5/2/6)" STR_SHARKMAN_CORPSE_EXTRACTION: "РЗД: Труп Акулоида (3/1/3)" STR_AQUAMAN_TERRORIST_EXTRACTION: "РЗД: Аквамен (3/0/6)" STR_AQUAMAN_CORPSE_EXTRACTION: "РЗД: Труп Аквамена (2/0/3)" STR_WASPITE_SOLDIER_EXTRACTION: "РЗД: Осоид (Т+1/1/1)" STR_WASPITE_CORPSE_EXTRACTION: "РЗД: Останки Осоида (2/1/3)" STR_SILACOID_TERRORIST_EXTRACTION: "РЗД: Булыга (3/4)" STR_SILACOID_CORPSE_EXTRACTION: "РЗД: Туша Булыги (2/2)" STR_ETHEREAL_SOLDIER_EXTRACTION: "РЗД: ЗБ-Страж (1/0/2)" STR_ETHEREAL_NOVICE_EXTRACTION: "РЗД: ЗБ-Неофит (1/1/2)" STR_ETHEREAL_LEADER_EXTRACTION: "РЗД: ЗБ-Оперативник (1/2/4)" STR_ETHEREAL_COMMANDER_EXTRACTION: "РЗД: ЗБ-Координатор (1/4/6)" STR_ZOMBIE_STERILE_CORPSE_EXTRACTION: "РЗД: Туша Зомбаря (1)" STR_ZOMBIE_STERILE_TERRORIST_EXTRACTION: "РЗД: Зомбарь (2)" STR_ZOMBIE_GRUBAS_CORPSE_EXTRACTION: "РЗД: Туша Жирного Зомби (3)" STR_ZOMBIE_GRUBAS_TERRORIST_EXTRACTION: "РЗД: Жирный Зомби (5)" STR_ZOMBIE_SADAKO_CORPSE_EXTRACTION: "РЗД: Туша Зомби-Стрикс (2/3)" STR_ZOMBIE_SADAKO_TERRORIST_EXTRACTION: "РЗД: Зомби-Стрикс (4/5/м)" STR_ZOMBIE_CARRIE_CORPSE_EXTRACTION: "РЗД: Туша Зомби-Банши (1/1)" STR_ZOMBIE_CARRIE_TERRORIST_EXTRACTION: "РЗД: Зомби-Банши (2/3/м)" STR_ZOMBIE_PIMP_CORPSE_EXTRACTION: "РЗД: Туша Похотливого Зомби (2)" STR_ZOMBIE_PIMP_TERRORIST_EXTRACTION: "РЗД: Похотливый Зомби (4)" STR_MEGAZOMBIE_CORPSE_EXTRACTION: "РЗД: Туша Мегазомби (7/2/3)" STR_MEGAZOMBIE_TERRORIST_EXTRACTION: "РЗД: Мегазомби (10/4/3)" STR_TOMB_GUARDIAN_CORPSE_EXTRACTION: "РЗД: Труп Стража Крипты (1/2/10)" STR_TOMB_GUARDIAN_EXTRACTION: "РЗД: Страж Крипты (2/4/12м)" STR_ZOMBIE_TROOPER_CORPSE_EXTRACTION: "РЗД: Туша Зомби-Солдата (5/1/2)" STR_ZOMBIE_TROOPER_2_EXTRACTION: "РЗД: Зомби-Солдат (8/2/4)" STR_ZOMBIE_SENTINEL_REMAINS_EXTRACTION: "РЗД: Кусок Зомби-Стража (8/8/8)" STR_VAMPIRE_CORPSE_EXTRACTION: "РЗД: Труп вампира (6/2)" STR_VAMPIRE_DUDE_EXTRACTION: "РЗД: Вампир (13/2/м)" STR_VAMPIRE_GAL_EXTRACTION: "РЗД: Вампиресса (13/2/м)" STR_MECHTOID_CORPSE_EXTRACTION: "И: Труп Мехтоида (2/2/4)" STR_DOOM_SOLDIER_EXTRACTION: "Эссенция: Одерж. Солдат (1)" STR_DOOM_SARGE_EXTRACTION: "Эссенция: Одерж. Сержант (1)" STR_DOOM_GUNNER_EXTRACTION: "Эссенция: Одерж. Пулеметчик (1)" STR_DOOM_IMP_EXTRACTION: "Эссенция: Имп (2)" STR_DOOM_DEMON_EXTRACTION: "Эссенция: Демон-Пинки (2)" STR_DOOM_SPECTRE_EXTRACTION: "Эссенция: Демон-Призрак (3)" STR_DOOM_CACODEMON_EXTRACTION: "Эссенция: Какодемон (5)" STR_DOOM_HELL_BARON_EXTRACTION: "Эссенция: Барон Ада (20)" STR_BOGEYMAN_EXTRACTION: "Эссенция: Бабай (1)" STR_ACADEMY_CORPSE_EXTRACTION: "И: Интегрированные устройства" STR_CHURCH_CORPSE_EXTRACTION: "И: Силовая проводка" STR_DEMONIC_ESSENCE_S: "Эссенция (мрачные ритуалы)" STR_MAGICAL_GIRL_EXTRACTION: "Святый Пир Пурпурного Цветка" STR_ACADEMY_STUDENT_ROBBERY: "О: Акад. Студентка (0/1/1)" STR_ACADEMY_NURSE_ROBBERY: "О: Акад. Медсестра (0/0/3)" STR_SECTOID_SOLDIER_ROBBERY: "О: Акад. Лаборантка (0/1/1)" STR_SECTOID_EXPLORER_ROBBERY: "О: Акад. Исследователь (1/1/2)" STR_SECTOID_NAVIGATOR_ROBBERY: "О: Охранник Озирона (2/0/0)" STR_OSIRON_LAD_ROBBERY: "О: Йомен Озирона (0/1/0)" STR_SECTOID_MEDIC_ROBBERY: "О: Акад. Медик (1/1/3)" STR_SECTOID_ENGINEER_ROBBERY: "О: Акад. Инженер (1/1/2)" STR_ACADEMY_SCIENTIST_ROBBERY: "О: Акад. Ученая (1/4/12)" STR_ACADEMY_COUNSELLOR_ROBBERY: "О: Акад. Советница (0/2/4)" STR_SECTOID_LEADER_ROBBERY: "О: Акад. Экстрасенс (1/2/2)" STR_SECTOID_COMMANDER_ROBBERY: "О: Акад. Ректор (1/3/12)" STR_GUILD_SOLDIER_ROBBERY: "О: Глд. Подсобник (0/1/0)" STR_GUILD_TEAM_LEADER_ROBBERY: "О: Глд. Супервайзер (0/1/1)" STR_GUILD_MEDIC_ROBBERY: "О: Глд. Медик (0/0/8)" STR_GUILD_GUARD_ROBBERY: "О: Глд. Охранник (1/1/0)" STR_GUILD_SPACE_TECH_ROBBERY: "О: Глд. Астротехник (1/1/1)" STR_GUILD_SHIP_OFFICER_ROBBERY: "О: Глд. Судовой Офицер (1/1/1)" STR_GUILD_NAVIGATOR_ROBBERY: "О: Глд. Навигатор (2/1/1)" STR_GUILD_EXTERMINATOR_ROBBERY: "О: Глд. МпВ (1/1/0)" STR_GUILD_ATTENDANT_ROBBERY: "О: Глд. Проводница (0/1/1)" STR_GUILD_PILOT_ROBBERY: "О: Воздухоплаватель (0/1/0)" STR_GUILD_SPACEMAN_ROBBERY: "О: Глд. Космонавт (1/2/2)" STR_MARSEC_SECURITY_ROBBERY: "О: МСК Оперативник (2/0/0)" STR_MARSEC_BODYGUARD_ROBBERY: "О: МСК Телохранитель (1/0/9)" STR_GUILD_ENGINEER_ROBBERY: "О: Глд. Инженер (0/2/3)" STR_GUILD_LEADER_ROBBERY: "О: Глд. Управляющая (0/2/1)" STR_GUILD_COMMANDER_ROBBERY: "О: Гильдмастер (1/1/18)" STR_MARSEC_MARINE_ROBBERY: "О: МСК Морпех (2/2/7)" STR_UBER_BELTER_ROBBERY: "О: Поясная (1/1/1)" STR_CHURCH_SOLDIER_ROBBERY: "О: Црк. Неофит (0/0/1)" STR_CHURCH_BOY_ROBBERY: "О: Црк. Служка (0/0/1)" STR_CHURCH_HANDMAID_ROBBERY: "О: Црк. Храмовая Дева (1/0/1)" STR_CHURCH_MAIDEN_ROBBERY: "О: Црк. Воительница (1/0/1)" STR_CHURCH_NAVIGATOR_ROBBERY: "О: Црк. Фанатик (0/2/0)" STR_CHURCH_ELITE_ROBBERY: "О: Црк. Валькирия (1/3/1)" STR_CHURCH_ENGINEER_EXTRACTION: "Раздеть Дрессировщицу (2/1/0)" STR_BEASTMASTER_TERRORIST_ROBBERY: "О: Црк. Дрессировщица (0/1/1)" STR_CHURCH_MATRON_ROBBERY: "О: Црк. Матушка (1/0/2)" STR_CHURCH_PRIEST_ROBBERY: "О: Црк. Священник (0/1/0)" STR_CHURCH_LEADER_ROBBERY: "О: Црк. Епископ (0/3/0)" STR_CHURCH_COMMANDER_ROBBERY: "О: Црк. Кардинал (0/4/1)" STR_APOC_DISCIPLE_ROBBERY: "О: Апок. Апостол (2/0/1)" STR_APOC_SADIST_ROBBERY: "О: Апок. Садист (1/0/1)" STR_APOC_MARAUDER_ROBBERY: "О: Апок. Мародер (4/0/1)" STR_MUTON_SOLDIER_ROBBERY: "О: Наемник-Солдат (2/0/0)" STR_MUTON_NAVIGATOR_ROBBERY: "О: Наемник-Десантник (2/1/0)" STR_MUTON_HEAVY_ROBBERY: "О: Наемник-Ударник (2/0/4)" STR_MUTON_ENGINEER_ROBBERY: "О: Наемник-Инженер (2/0/7)" STR_MUTON_LEADER_ROBBERY: "О: Наемник-Капитан (3/0/6)" STR_MUTON_COMMANDER_ROBBERY: "О: Наемник-Коммандер (4/2/15)" STR_NINJA_GAL_ROBBERY: "О: Ниндзя-Баба (1/1/0)" STR_NINJA_WARRIOR_ROBBERY: "О: Ниндзя-Воин (2/1/0)" STR_SMUGGLER_GOON_ROBBERY: "О: Громила (0/1/2)" STR_SMUGGLER_CATGIRL_ROBBERY: "О: Кошкодевочка (2/0/0)" STR_SMUGGLER_ENGINEER_ROBBERY: "О: Бука (0/2/0)" STR_SMUGGLER_CAPTAIN_ROBBERY: "О: Контрабандист-Капитан (0/4/0)" STR_SMUGGLER_NEGOTIATOR_ROBBERY: "О: Посредница (0/5/3)" STR_BANDIT_HIGHWAYMAN_ROBBERY: "О: Налетчик (0/0/3)" STR_BANDIT_BOY_ROBBERY: "О: Хулиган (0/0/2)" STR_BANDIT_DRIFTER_ROBBERY: "О: Бродяга (0/1/1)" STR_BANDIT_RUFFIAN_ROBBERY: "О: Беспредельщик (0/1/1)" STR_BANDIT_TROUBLEMAKER_ROBBERY: "О: Оторва (0/0/2)" STR_BANDIT_DUDE_ROBBERY: "О: Бандюга (1/2/0)" STR_BANDIT_FUSSBALLER_ROBBERY: "О: Битник (0/2/1)" STR_BANDIT_HITMAN_ROBBERY: "О: Киллер (1/1/0)" STR_BANDIT_BOSS_ROBBERY: "О: Бандит-Главарь (1!/2/1)" STR_BANDIT_TOMB_RUNNER_ROBBERY: "О: Расхитительница (0/1/1)" STR_BANDIT_RATMAN_STORMRAT_ROBBERY: "О: Штурмокрыс (0/3/3)" STR_BANDIT_RATMAN_LEADER_ROBBERY: "О: Крысюк-Авторитет (0/2/1)" STR_RET_PEON_ROBBERY: "О: Рет. Батрак (0/1/0)" STR_RET_HYBRID_ROBBERY: "О: Рет. Гибрид (0/1/0)" STR_RET_SIREN_ROBBERY: "О: Рет. Сирена (0/1/0)" STR_RET_SECTOGRE_ROBBERY: "О: Рет. Сектогр (0/1/0)" STR_RET_COMMANDO_ROBBERY: "О: Рет. Техник (0/1/1)" STR_RET_ELDER_ROBBERY: "О: Рет. Старейшина (0/3/0)" STR_RAIDER_SCOUT_ROBBERY: "О: Рейдер-Скаут (0/1/1)" STR_RAIDER_THUG_ROBBERY: "О: Рейдер-Бугай (0/1/0)" STR_RAIDER_HUMONGOUS_ROBBERY: "О: Рейдер-Переросток (0/2/0)" STR_RAIDER_FIREBAT_ROBBERY: "О: Рейдер-Огнеметчик (1/2/6)" STR_RAIDER_BUZZARD_ROBBERY: "О: Рейдер-Летун (1/1/1)" STR_RAIDER_BOSS_ROBBERY: "О: Рейдер-Босс (1!/2/0)" STR_SPARTAN_SCOUT_ROBBERY: "О: Спарт. Скаут (0/2/0)" STR_SPARTAN_RIFLEMAN_ROBBERY: "О: Спарт. Пехотинец (0/2/0)" STR_SPARTAN_HEAVY_ROBBERY: "О: Спарт. Пулеметчик (0/2/0)" STR_SPARTAN_CAPTAIN_ROBBERY: "О: Спарт. Лейтенант (0/4/0)" STR_HUMAN_SOLDIER_COMMANDO_ROBBERY: "О: Коммандо (5/1/2)" STR_MEGAPOL_WOLFMAN_ROBBERY: "О: Волчара (0/1/1/0$)" STR_MEGAPOL_ENFORCER_ROBBERY: "О: Штурмосвин (3/2/0/0$)" STR_MEGAPOL_APEMAN_ROBBERY: "О: Обезьман (1/1/0/0$)" STR_MEGAPOL_DETECTIVE_ROBBERY: "О: Детектив (3/0/3)" STR_HUMAN_NOMAD_ROBBERY: "О: Кочевник (3/0/1)" STR_GOVT_AGENT_ROBBERY: "О: Правит. Агент (0/2/2)" STR_GOVT_PILOT_ROBBERY: "О: Правит. Пилот (0/1/1)" STR_GOVT_MP_ROBBERY: "О: Военный полицейский (1/1/0)" STR_GOVT_ENFORCER_ROBBERY: "О: Правит. Солдат (2/0/0)" STR_GOVT_ELITE_ROBBERY: "О: Правит. Спецназовец (3/0/0)" STR_GOVT_SIREN_ROBBERY: "О: Правит. Сирена (3/0/0)" STR_GOVT_GENERAL_ROBBERY: "О: Правит. Генерал (1/3/9)" STR_NAZI_SOLDIER_ROBBERY: "О: Гум. Солдат (0/0/2)" STR_NAZI_SS_ROBBERY: "О: Гум. Инструктор (0/2/0)" STR_NAZI_STORMTROOPER_ROBBERY: "О: Гум. Штурмовик (2/0/1)" STR_NAZI_SUPERSOLDIER_ROBBERY: "О: Гум. Суперсолдат (1/0/26)" STR_NAZI_LEADER_ROBBERY: "О: Гум. Лидер (0/2/1)" STR_NAZI_KKK_ROBBERY: "О: Гум. Активист (0/0/2)" STR_HUMAN_FEMALE_4_ROBBERY: "О: Крепкая девка (0/1/0)" STR_HUMAN_MALE_3_ROBBERY: "О: Крепкий парень (0/1/0)" STR_HUMAN_FATMAN_ROBBERY: "О: Толстяк (0/1/0)" STR_HUMAN_CLERK_ROBBERY: "О: Клерк (0/2/0)" STR_HUMAN_LABOURER_ROBBERY: "О: Разнорабочий (0/1/0)" STR_HUMAN_LABOURER_FEM_ROBBERY: "О: Разнорабочая (0/1/0)" STR_HUMAN_SHARP_GUY_ROBBERY: "О: Четкий парень (0/2/0)" STR_HUMAN_SHARP_GIRL_ROBBERY: "О: Четкая девка (0/2/1)" STR_HUMAN_CITY_GIRL_ROBBERY: "О: Смышленая девка (1/0/0)" STR_HUMAN_HOE_ROBBERY: "О: Шлюха (0/0/3)" STR_HUMAN_MASTER_ROBBERY: "О: Человек-маг (3/0/1)" STR_HUMAN_NOBLEWOMAN_ROBBERY: "О: Аристократка (2/3/2)" STR_GNOME_ARMORED_EXTRACTION: "Снять с Гнома броню (1/4/20)" STR_EMANCIPATION_SLAVE: "Эмансипировать рабов" STR_EMANCIPATION_SLAVE_MAID: "Эмансипировать служанок" STR_EMANCIPATION_SLAVE_BRUTE: "Эмансипировать вертухаев" STR_EMANCIPATION_SLAVE_GLADIATRIX: "Эмансипировать гладиатрикс" STR_EMANCIPATION_SLAVE_SKILLED: "Эмансипировать специалистов" STR_EMANCIPATION_SLAVE_MANAGER: "Эмансипировать бригадиров" STR_EMANCIPATION_SLAVE_MAGICAL: "Эмансипировать ведьм" STR_ACADEMY_STUDENT_SALVAGE: "р: Акад. Студентка (0/1/1)" STR_ACADEMY_NURSE_SALVAGE: "р: Акад. Медсестра (0/0/3)" STR_SECTOID_SOLDIER_SALVAGE: "р: Акад. Лаборантка (0/1/1)" STR_SECTOID_EXPLORER_SALVAGE: "р: Акад. Исследователь (1/1/2)" STR_SECTOID_NAVIGATOR_SALVAGE: "Р: Охранник Озирона (2/0/0)" STR_SECTOID_MEDIC_SALVAGE: "р: Акад. Медик (1/1/3)" STR_SECTOID_ENGINEER_SALVAGE: "$: Акад. Инженер (1/1/2)" STR_ACADEMY_SCIENTIST_SALVAGE: "$: Акад. Ученая (1/4/12)" STR_ACADEMY_COUNSELLOR_SALVAGE: "$: Акад. Советница (0/1/4)" STR_ACADEMY_THRALL_SALVAGE: "Р@: Невольник Академии (0)" STR_SECTOID_LEADER_SALVAGE: "Р*: Акад. Экстрасенс (1/2/2)" STR_SECTOID_COMMANDER_SALVAGE: "Р*: Акад. Ректор (1/3/12)" STR_GUILD_ATTENDANT_SALVAGE: "р: Глд. Проводница (0/1/1)" STR_GUILD_PILOT_SALVAGE: "Р: Воздухоплаватель (0/1/0)" STR_GUILD_SPACEMAN_SALVAGE: "Р: Глд. Космонавт (1/2/2)" STR_GUILD_SOLDIER_SALVAGE: "Р: Глд. Подсобник (0/1/0)" STR_GUILD_GUARD_SALVAGE: "Р: Глд. Охранник (1/1/0)" STR_GUILD_SPACE_TECH_SALVAGE: "Р+: Глд. Астротехник (1/1/1)" STR_GUILD_EXTERMINATOR_SALVAGE: "Р: Глд. МпВ (1/1/0)" STR_GUILD_ENGINEER_SALVAGE: "Р+: Глд. Инженер (0/2/3)" STR_GUILD_LEADER_SALVAGE: "$: Глд. Управляющая (0/2/1)" STR_CHURCH_BOY_SALVAGE: "ск: Црк. Служка (0/0/1)" STR_CHURCH_HANDMAID_SALVAGE: "р: Црк. Храмовая Дева (1/0/1)" STR_CHURCH_MAIDEN_SALVAGE: "р: Црк. Воительница (1/0/1)" STR_CHURCH_ELITE_SALVAGE: "Р^: Црк. Валькирия (1/3/1)" STR_BEASTMASTER_TERRORIST_SALVAGE: "Р^: Црк. Дрессировщица (0/1/1)" STR_NINJA_GAL_SALVAGE: "Р^: Ниндзя-Баба (1/1/0)" STR_SMUGGLER_NEGOTIATOR_SALVAGE: "Р*: Посредница (0/5/3)" STR_BANDIT_TROUBLEMAKER_SALVAGE: "р: Оторва (0/0/2)" STR_BANDIT_DUDE_SALVAGE: "Р: Бандюга (1/2/0)" STR_BANDIT_FUSSBALLER_SALVAGE: "Р: Битник (0/2/1)" STR_RAIDER_SCOUT_SALVAGE: "р: Рейдер-Скаут (0/1/1)" STR_RAIDER_THUG_SALVAGE: "Р: Рейдер-Бугай (0/1/0)" STR_RAIDER_HUMONGOUS_SALVAGE: "Р@: Рейдер-Переросток (0/2/0)" STR_RAIDER_FIREBAT_SALVAGE: "Р@: Рейдер-Огнеметчик (1/2/6)" STR_RAIDER_BUZZARD_SALVAGE: "Р^: Рейдер-Летун (1/1/1)" STR_RAIDER_BOSS_SALVAGE: "Р@: Рейдер-Босс (1!/2/0)" STR_SPARTAN_SCOUT_SALVAGE: "р: Спарт. Скаут (0/2/0)" STR_SPARTAN_RIFLEMAN_SALVAGE: "Р: Спарт. Пехотинец (0/2/0)" STR_SPARTAN_HEAVY_SALVAGE: "Р: Спарт. Пулеметчик (0/2/0)" STR_NAZI_SOLDIER_SALVAGE: "Р: Гум. Солдат (0/0/2)" STR_NAZI_KKK_SALVAGE: "Р: Гум. Активист (0/0/2)" STR_MEGAPOL_WOLFMAN_SALVAGE: "Р: Волчара (0/1/3)" STR_MEGAPOL_ENFORCER_SALVAGE: "Р@: Штурмосвин (3/2/2)" STR_MEGAPOL_APEMAN_SALVAGE: "Р@: Обезьман (1/1/2)" STR_HUMAN_NOMAD_SALVAGE: "Р: Кочевник (3/0/0)" STR_HUMAN_CITY_GIRL_SALVAGE: "р: Смышленая девка (1/0/0)" STR_HUMAN_LABOURER_SALVAGE: "Р: Разнорабочий (0/1/0)" STR_HUMAN_LABOURER_FEM_SALVAGE: "р: Разнорабочая (0/1/0)" STR_HUMAN_CLERK_SALVAGE: "Р: Клерк (0/2/0)" STR_HUMAN_SHARP_GIRL_SALVAGE: "$: Четкая девка (0/2/1)" STR_REBEL_FEMALE_TRAITOR_SALVAGE: "р: Милашка-предательница (1)" STR_HUMAN_NOBLEWOMAN_SALVAGE: "Р*: Аристократка (2/3/2)" STR_EXPERIMENT_VICTIM_SALVAGE: "Р@: Жертва экспериментов (0)" STR_DAMSEL_VICTIM_SALVAGE: "р: Милашка-пленница (0)" STR_SISTER_VICTIM_SALVAGE: "Р^: Беглянка (0)" STR_GNOME_MAD_SALVAGE: "Утихомирить Безумного Гнома" STR_SISTER_VICTIM_RECRUITMENT: "Вербовка: Беглянка" STR_SISTER_VICTIM_RECRUITMENT_BRAINER: "Вербовка Лаботряса: Беглянка" STR_FREAK_RECRUITMENT: "Вербовка: Девка-Фрик" STR_HERO_RECRUITMENT: "Вербовка: Герой" STR_SYNTH_RECRUITMENT: "Вербовка: Син" STR_SYNTH_GAL: "Син, готовая к вербовке" STR_RAIDER_SCOUT_RECRUITMENT: "Вербовка: Рейдер-Скаут" STR_YOUNG_UBER_RECRUITMENT: "Вербовка: Юная Убер" STR_GNOME_RECRUITMENT: "Вербовка: Гном" STR_GNOME_RECRUITMENT_SCI: "Вербовка Лаботряса: Гном" STR_HUMAN_MALE_3_WORKERY: "Работа: Крепкий парень" STR_HUMAN_FEMALE_4_WORKERY: "Работа: Крепкая девка" STR_HUMAN_CITY_GIRL_WORKERY: "Работа: Смышленая девка" STR_HUMAN_LABOURER_WORKERY: "Работа: Разнорабочий" STR_HUMAN_LABOURER_FEM_WORKERY: "Работа: Разнорабочая" STR_HUMAN_CLERK_WORKERY: "Работа: Клерк" STR_EXPERIMENT_VICTIM_WORKERY: "Работа: Жертва экспериментов" STR_DAMSEL_VICTIM_WORKERY: "Работа: Милашка-пленница" STR_SISTER_VICTIM_WORKERY: "Работа: Беглянка" STR_YOUNG_UBER_WORKERY: "Работа: Юная Убер" STR_HUMAN_HOE_WORKERY: "СУТ: Шлюха" STR_GUILD_ATTENDANT_WORKERY: "СУТ: Глд. Проводница" STR_CHURCH_HANDMAID_WORKERY: "СУТ: Црк. Храмовая Дева" STR_HUMAN_NOBLEWOMAN_WORKERY: "СУТ: Аристократка" STR_MAIDEN_VICTIM_WORKERY: "СУТ: Дева-пленница" STR_DAMSEL_SACRIFICE_WORKERY: "СУТ: Д.И.Л.Д.О." STR_SECTOID_MEDIC_INRG: "Д: Акад. Медик (1/1/3)" STR_SECTOID_ENGINEER_INRG: "Д: Акад. Инженер (1/1/2)" STR_SECTOID_LEADER_INRG: "Д: Акад. Экстрасенс (1/2/2)" STR_SECTOID_COMMANDER_INRG: "Д: Акад. Ректор (1/3/9)" STR_GUILD_ENGINEER_INRG: "Д: Глд. Инженер (0/2/3)" STR_GUILD_LEADER_INRG: "Д: Глд. Управляющая (0/2/1)" STR_GUILD_COMMANDER_INRG: "Д: Гильдмастер (1/1/18)" STR_CHURCH_LEADER_INRG: "Д: Црк. Епископ (0/3/0)" STR_MUTON_ENGINEER_INRG: "Д: Наемник-Инженер (2/0/7)" STR_SMUGGLER_NEGOTIATOR_INRG: "Д: Посредница (0/5/3)" STR_DEEP_ONE_MEAL: "Пирог из Глубинника" STR_LOBSTERMAN_MEAL: "Пряный суп из Лобстермана" STR_REAPER_MEAL: "Жареные потроха Жнеца" STR_BOOMOSAURUS_MEAL: "Царь-стейк из Бумозавра" STR_BOOMOSAURUS_MEAL_XXX: "Царь-стейк из Бумозавра (х5)" STR_ETHEREAL_MEAL: "Божественный мозг" STR_CODEX_REDGOLD: "Кодекс (Красный или Золотой)" STR_CODEX_GRAYGREEN: "Кодекс (Зеленый или Серый)" STR_CODEX_GR_GD: "Кодекс (Зеленый или Золотой)" STR_CODEX_GR_RD: "Кодекс (Зеленый или Красный)" STR_CODEX_GY_GD: "Кодекс (Серый или Золотой)" STR_CODEX_GY_RD: "Кодекс (Серый или Красный)" STR_CODEX_GOLD_EXP: "Кодекс (любой, кроме Красного)" STR_CODEX_GREEN_EXP: "Кодекс (любой, кроме Серого)" STR_CODEX_RED_EXP: "Кодекс (любой, кроме Золотого)" STR_CODEX_GRAY_EXP: "Кодекс (любой, кроме Зеленого)" STR_CORAL_ISLAND_DONE: "Таинственный остров зачищен" STR_LOC_TAVERN_CELLAR_DONE: "Подвал таверны зачищен" STR_BUTCHER_DONE: "Подземелье Смерти зачищено" STR_LOC_GDX_PRISON_DONE: "Завершена миссия 'Икс-Тюрьма'" STR_HELMET: "Герметичная броня" STR_PILLOW_BOOK_REPORT: "Эротическая книга (отчет)" STR_CANNON_REPORT: "30-мм пушка (отчет)" STR_MED_CANNON_REPORT: "50-мм пушка (отчет)" STR_SIDEWINDER_REPORT: "Ракеты 'Чайка' (отчет)" STR_MINIGUN_PLUS: "Миниганы (основы)" STR_LIGHT_CANNONS: "Легкие орудия (основы)" STR_LASER_KNOWLEDGE: "Лазеры (основы)" STR_GAUSS_KNOWLEDGE: "Оружие Гаусса (основы)" STR_BEASTMASTER_PLUS: "Любой Дрессировщик" STR_HEALER_PLUS: "Любой медик" STR_LEADER_PLUS: "Любой лидер" STR_COMMANDER_PLUS: "Любой VIP" STR_AUTO_CANNON_PLUS: "Автопушка (Зав.)" STR_MEDUSA_PREQ: "Противощитовая ракета (Треб.)" STR_DEMONIC_ESSENCE_PREQ_2: "Демоническая эссенция (Треб.)" STR_FIGHTER_CONSTRUCTION_PREQ: "Улучшенная конструкция истребителя (Треб.)" STR_UFO_CONSTRUCTION_PREQ: "Корпус военного корабля (Треб.)" STR_SOLDIER_TYPE_BASIC_PREQ_A: "Боец: Убер Ж. (Треб.1)" STR_SOLDIER_TYPE_BASIC_PREQ_B: "Боец: Убер Ж. (Треб.2)" STR_ENGINEER_PLUS_PREQ: "Основы машиностроения (Треб.)" STR_PERSONAL_ARMOR_PREQ: "Тактическая броня (Треб.)" STR_PSI_LAB_PREQ: "Вуду (Треб.)" STR_GYM_ADVANCE_PREQ: "Обучение боевым искусствам (Треб.)" STR_PIRATEZ_COOKING_PREQ: "Готовим по рецепту (Треб.)" STR_ROBOT_DISASSEMBLY_PREQ: "Разборка роботов (Треб.)" STR_KRUGER_PRODUCTION_PREQ: "Производство Крюгера (Треб.)" STR_CANNON_PREQ: "30-мм пушка (Треб.)" STR_POWER_TOOLS_PREQ: "Электроинструменты (Треб.)" STR_CANNONS_MANUFACTURING_PREQ: "Крупнокалиберные боеприпасы (Треб.)" STR_EXPLOSIVE_AMMO_PREQ: "Взрывчатые боеприпасы (Треб.)" STR_AMMO_MANUFACTURING_2_PREQ: "Производство винтовочных патронов (Треб.)" STR_RETICULAN_POWER_SYSTEMS_PREQ: "Энергосистемы Ретикулян (Треб.)" STR_SOLDIER_TYPE_SYNTH_ZZZ: "Боец: Син (Зав.)" STR_TINY_DRILL_INVESTIGATION_ZZZ: "Крохотный Бур (Зав.)" STR_TINY_DRILL_INVESTIGATION_DEP: "Крохотный Бур (Зав.2)" STR_BASIC_INCENDIARIES_ZZZ: "Огонь, иди со мной (Зав.)" STR_BALLISTICS_ZZZ: "Баллистика (Зав.)" STR_VIOLENCE_ZZZ: "Жестокость (Зав.)" STR_SURVIVAL_ZZZ: "Выживание (Зав.)" STR_WEIRDNESS_ZZZ: "Странность (Зав.)" STR_NUCLEAR_MUNITIONS_ZZZ: "Хеллериевые боеприпасы (Зав.)" STR_JACKSTOWN_ZZZ: "Ближайший город (Зав.)" STR_CONTACT_SHIP_JUNKYARD_ZZZ: "Свалка кораблей (Зав.)" STR_CONTACT_CAR_THIEVES_ZZZ: "Автоугонщики (Зав.)" STR_CONTACT_GENERAL_SUPPLIES_ZZZ: "Торговцы (Зав.)" STR_CONTACT_GUN_EMPORIUM_ZZZ: "Оружейный Универмаг (Зав.)" STR_CONTACT_KRAZY_HANNA_ZZZ: "Чокнутая Ханна (Зав.)" STR_CONTACT_DEALERS_ZZZ: "Авторизованные дилеры (Зав.)" STR_CONTACT_FUSO_ZZZ: "Фусо (Зав.)" STR_CONTACT_THEBAN_ZZZ: "Фивейский Улей (Зав.)" STR_FLINTLOCKS_PRODUCTION_ZZZ: "Запалы и бомбы (Зав.)" STR_ELERIUM_EXPLOSIVES_ZZZ: "Хеллериевая взрывчатка (Зав.)" STR_FUSION_EXPLOSIVES_ZZZ: "Бластер-взрывчатка (Зав.)" STR_CHEMICAL_WEAPONS_ZZZ: "Химическое оружие (Зав.)" STR_MUTANT_ORIGINS_ZZZ: "Происхождение мутантов (Зав.)" STR_MUTANT_SELF_DEFENSE_ZZZ: "ССМ (Зав.)" STR_HUMAN_RETICULAN_ALLIANCE_ZZZ: "Кооперация Землян и Ретикулян (Зав.)" STR_CONTACT_ROGUE_FIELDS_ZZZ: "Военачальники Дикополья (Зав.)" STR_CONTACT_DR_WANG_ZZZ: "Лавка Смерти д-ра Ванга (Зав.)" STR_CONTACT_ARENA_ZZZ: "Арена Долины Смерти (Зав.)" STR_CONTACT_EUROSYNDICATE_ZZZ: "Евросиндикат (Зав.)" STR_CONTACT_EUROSYNDICATE_2_ZZZ: "Евросиндикат (Зав.2)" STR_CONTACT_MERCENARIES_PREQ: "Наемники (Треб.)" STR_CONTACT_MERCENARIES_ZZZ: "Наемники (Зав.)" STR_CONTACT_MAGIC_SHOP_ZZZ: "Магазинчик древней магии (Зав.)" STR_CONTACT_MUTANT_ALLIANCE_ZZZ: "Альянс Мутантов (Зав.)" STR_CONTACT_SMUGGLERS_ZZZ: "Контрабандисты (Зав.)" STR_POISONED_WEAPONS_ZZZ: "Яды и кислоты (Зав.)" STR_PRIMITIVE_WEAPONS_2_ZZZ: "Инструменты и клинки (Зав.)" STR_PRIMITIVE_WEAPONS_ZZZ: "Примитивное оружие (Зав.)" STR_SMITHING_ZZZ: "Кузнечное дело (Зав.)" STR_MISSION_SEA_ADVENTURE_ZZZ: "Морские приключения (Зав.)" STR_SPACE_MISSIONS_PREQ: "Миссии в космосе (Треб.)" STR_SLAVE_SOLDIERS_ZZZ: "Рабы-солдаты (Зав.)" STR_LOKNAR_RECRUITMENT_ZZZ: "Вербовка Локк'Нааров (Зав.)" STR_HYBRID_RECRUITMENT_ZZZ: "Вербовка Лупоглазов (Зав.)" STR_BOUNTY_HUNTING_B_PREQ: "Охота за наградами уровня 'B' (Треб.)" STR_TMG_AMMO_PRODUCTION: "_Произв. боеприпасов для танк. пулеметов" STR_KRUGER_PRODUCTION: "Производство Крюгера" STR_FLAME_CANNON_REPORT: "Огненная пушка (отчет)" STR_FLAME_CANNON_MANUFACTURE: "Огненная пушка (произв.)" STR_FLAME_CANNON_DISASSEMBLY: "РЗБ: Огненная пушка" STR_MINI_LASER_REPORT: "Корабельный Мини-лазер (отчет)" STR_LITTLE_ILYA_REPORT: "Илюшенька (отчет)" STR_LITTLE_ILYA_MANUFACTURE: "Илюшенька (произв.)" STR_CONVERSION_LAUNCHER_REPORT: "Конвертер (отчет)" STR_CONVERSION_LAUNCHER_MANUFACTURE: "Конвертер (произв.)" STR_CONVERSION_LAUNCHER_DISASSEMBLY: "РЗБ: Конвертер" STR_STAFF_OF_EXPLOSION_DISASSEMBLY: "РЗБ: Посох Взрыва" STR_PHANTOM_WHIP_DISASSEMBLY: "РЗБ: Фантомный кнут" STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "НЕТ СВОБОДНЫХ АНГАРОВ ДЛЯ ПРОИЗВОДСТВА!{SMALLLINE}{NEWLINE}Каждое судно, приписанное к убежищу или перемещаемое в него, а также купленное или производимое, использует строго один ангар. Постройте новый ангар или переместите судно в другое убежище." STR_NO_FREE_HANGARS_FOR_PURCHASE: "НЕТ СВОБОДНЫХ АНГАРОВ ДЛЯ ПОКУПКИ!{SMALLLINE}{NEWLINE}Каждое судно, приписанное к убежищу или перемещаемое в него, а также купленное или производимое, использует строго один ангар. Постройте новый ангар или переместите судно в другое убежище." STR_NO_FREE_HANGARS_FOR_TRANSFER: "НЕТ СВОБОДНЫХ АНГАРОВ ДЛЯ ПЕРЕМЕЩЕНИЯ!{SMALLLINE}{NEWLINE}Каждое судно, приписанное к убежищу или перемещаемое в него, а также купленное или производимое, использует строго один ангар. Постройте новый ангар или переместите судно в другое убежище." STR_CANNOT_BUILD_HERE: "НЕЛЬЗЯ ПОСТРОИТЬ ЗДЕСЬ!{SMALLLINE}{NEWLINE}Вы можете строить только рядом с уже существующими постройками." STR_NOT_ENOUGH_WORK_SPACE: "НЕДОСТАТОЧНО МЕСТА ДЛЯ ПРОИЗВОДСТВА!{SMALLLINE}Постройте больше производственных площадей!" STR_WAY_POINT: "ТОЧКА НА КАРТЕ" STR_ARE_YOU_SURE_CYDONIA: "Уверены, что хотите отправить корабль на штурм Кидонии?" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "МИССИЯ ВЫПОЛНЕНА{NEWLINE} ВОЗВРАЩАЕМСЯ ДОМОЙ" STR_FUSION_BALL_UC: "БЛАСТЕР-ПУШКА" STR_FUSION_BALL_LAUNCHER: "Бластер-пушка" STR_AVALANCHE_LAUNCHER: "Бортовая ПУ 'Лавина'" STR_AVALANCHE_MISSILES: "Ракета 'Лавина'" STR_ROCKET_LAUNCHER: "Ракетомет" STR_AC_AP_AMMO: "Маг. Автопушки/ББ" STR_AC_HE_AMMO: "Маг. Автопушки/ОФ" STR_CHRYSSALID_CORPSE: "Труп Крисалида" STR_HEAL: "ЛЕЧЕНИЕ" INV_STEERING_WHEEL: "Штурвал" INV_JETPACK_SMALL_A_2X2: "Репульсоры" INV_JETPACK_A_3X3: "Джетпак" INV_JETPACK_B_3X3: "Джетпак" INV_JETPACK_C_3X3: "Джетпак" INV_JETPACK_D_3X3: "Джетпак" INV_JETPACK_E_3X3: "Джетпак" INV_BELT_A_2X1: "Пояс-преломитель" INV_BELT_B_2X1: "Пояс-преломитель" INV_OXYGEN_2X3: "Кислородный баллон" INV_OXYGEN_4X3: "Кислородный баллон" langp-ru: # UI ITEMS: "ПРЕДМЕТЫ" CONDITIONS: "УСЛОВИЯ" CATEGORIES: "КАТЕГОРИИ" MANUFACTURE: "ПРОИЗВОДСТВО" RESEARCH: "ИССЛЕДОВАНИЯ" SERVICES: "ФУНКЦИИ" A-Z: "А-Я" #Tables Craft: "Судно" Weapon: "Орудие" Armor: "Броня" see also: "см. также" Show/Hide all variants: "Показать/Скрыть все варианты" Item: "Предмет" mode: "тип атаки" Snap: "Навскидку" Aimed: "Прицельный" Auto: "Очередь" Melee: "Ближний бой" accuracy: "точность" cost: "цена" damage: "урон" Launcher: "Установка" Clip: "Боеприпасы" Facility: "Сооружение" Expand: "Показать" Research: "Исследования" Manufacture: "Производство" Unit: "Персонаж" Allowed Craft: "Допустимый транспорт" Allowed Item Categories: "Допустимые категории снаряжения" Allowed Armors: "Допустимая броня" Allowed Vehicles: "Допустимая поддержка" Deployments: "Миссии" #Subheaders dependencies: "Зависит от:" #STR_DEPENDS_ON seeAlso: "Необходимо:" #STR_ITEM_REQUIRED requiresBaseFunc: "Необходимые функции:" #STR_SERVICES_REQUIRED freeFrom: "Получить бесплатно от:" #STR_GET_FOR_FREE_FROM leadsTo: "Ведет к:" #STR_LEADS_TO unlocks: "Открывает:" #STR_UNLOCKS disables: "Блокирует:" #STR_DISABLES getOneFree: "Дает бесплатно:" #STR_GIVES_ONE_FOR_FREE manufacture: "Требуется для производства:" #STR_REQUIRED_BY(partly) randomProducedItems: "Случайный результат" #STR_RANDOM_PRODUCTION_DISCLAIMER HOME: "НА ГЛАВНУЮ" Search...: "Поиск..." Searching: "Ищем" Query too short: "Запрос слишком короткий" Nothing found: "Ничего не найдено" Language: "Язык" Lang: "Язык" #mobile, five letters max! Download (forum link): "Скачать с форума" Download (from mod.io): "Скачать на mod.io" # intro # Pt.1 Welcome onboard, seagal! Take your bunk at da orlop and have some X-Grog, yarrr!: "Добро пожаловать на борт, матрос! Займи койку на нижней палубе да выпей немного Икс-Грога, йаррр!" # Pt.2 Arrr, what da FLUFF is X-Piratez stuff?: "Аррр, тысяча чертей, что еще за X-Piratez?" X-Piratez is a total conversion mod designed for OpenXcom, a free open-source reimplementation of UFO: "X-Piratez - это глобальный мод для OpenXcom - распространяемого на бесплатной основе переосмысления UFO" Enemy Unknown (1994) and X-Com: "Enemy Unknown (1994) и X-Com" Terror From The Deep. There are major gameplay differences, as well as a complete overhaul of research, manufacture, base facilities, and so on. X-Piratez is designed for the veteran X-Com player seeking a much longer and complex campaign.: "Terror From The Deep с открытым кодом. В игровой процесс внесены существенные изменения, а также полностью переработаны исследования, производственные проекты, модули базы и так далее. Целевая аудитория - ветераны X-Com, заинтересованные в более длительной и сложной кампании." The year is 2601. The Earth has been long conquered by aliens. You run a gang of mutant pirates. Rob aliens and their human proxies for fun, profit and power. X-Piratez is the biggest OpenXcom mod to date.: "На дворе 2601 год. Земля уже давным-давно завоёвана пришельцами. Вы - лидер шайки мутанток-пираток. Грабьте пришельцев и их прихвостней из числа землян ради поживы, поддержания авторитета и просто по приколу. X-Piratez - это самый крупный на сегодняшний день мод для OpenXcom." We appreciate Anna Zemlina for her fantastic artworks created especially for the mod.: "Выражаем признательность Анне Землиной за ее потрясающие иллюстрации, сделанные специально для мода." # Pt.2,5 #Download mod: "Скачайте мод" #join our community with: "присоединитесь к нашему сообществу на" #Discord server: "Дискорд-сервере" #and: "и на" #forum: "форуме" # Pt.3 Current mod version is: "Свежайшая версия мода:" PC Installation & Update Guide: "Установка и обновление для ПК" Download the X-Piratez archive via the forum link (the main one) or from mod.io (alternatively.): "Загрузите архив с X-Piratez по ссылке на форуме (основная) или с mod.io (альтернативная)." Unzip the archive to a NEW folder. It strongly recommended not merging the contents with your existing Dioxine_XPiratez folder, as this can lead to various problems.: "Распакуйте архив в ОТДЕЛЬНУЮ папку. Настоятельно не рекомендуем выполнять слияние с уже существующей вашей папкой Dioxine_XPiratez, поскольку это может привести к различным проблемам." You need your files of the original UFO: "Для запуска необходимы файлы оригинальной игры UFO" Enemy Unknown or X-Com: "Enemy Unknown или X-Com" UFO Defense game (either DOS or Steam version) to launch the mod. Copy them to the Dioxine_XPiratez\UFO folder.: "UFO Defense (DOS или Steam версия). Скопируйте их в папку Dioxine_XPiratez\\UFO." X-Piratez is distributed with the compatible OXCE engine version. There is no need to replace or upgrade OXCE, as other builds may not be compatible with your version of X-Piratez. Because of that, we recommend you turn off the 'Automatic update check' user option (options/advanced/general.) This option does not check for updates of the mod itself, in any case it has to be downloaded from the forum or mod.io: "X-Piratez распространяется в комплекте с движком OXCE совместимой версии. Не нужно заменять или обновлять OXCE, так как другие сборки могут быть несовместимы с текущей версией X-Piratez. По этой причине рекомендуем выключить в игре опцию 'Автопроверка обновлений' (параметры\\дополнительно\\общие). Эта опция не проверяет обновления самого мода, его в любом случае придётся скачивать с форума или mod.io" X-Piratez is distributed with the compatible OXCE engine version. There is no need to replace or upgrade OXCE, as other builds may not be compatible with your version of X-Piratez. Because of that, we recommend you turn off the 'Automatic update check' user option (options\advanced\general.) This option does not check for updates of the mod itself.: "X-Piratez распространяется в комплекте с движком OXCE совместимой версии. Не нужно заменять или обновлять OXCE, так как другие сборки могут быть несовместимы с текущей версией X-Piratez. По этой причине рекомендуем выключить в игре опцию 'Автопроверка обновлений' (параметры\\дополнительно\\общие). Эта опция не проверяет обновления самого мода." If you already have X-Piratez saves, you can copy them from the old Dioxine_XPiratez\user\piratez folder to the new one.: "Если у вас уже есть сохранения X-Piratez, их можно скопировать из старой папки Dioxine_XPiratez\\user\\piratez в новую." Optionally, you can also copy user settings from the old Dioxine_XPiratez\user folder to the new one (options.cfg file.): "По желанию можете также скопировать пользовательские настройки из старой папки Dioxine_XPiratez\\user в новую (файл options.cfg)." Optionally, don't delete your outdated version. Just in case.: "На всякий случай не удаляйте устаревшую версию (по желанию)." # Pt.4 READ OR DIE. The Bootypedia is your friend. Trust me on that.: "ЧИТАЙ ИЛИ СДОХНИ. Хабаропедия - твой друг. Уж поверь." mod author, lead designer: "автор мода и ведущий разработчик" # Pt.5 WARNINGS: "ПРЕДУПРЕЖДЕНИЯ" Contains some NUDITY of both sexes. You've been warned. Also take note this is not any porn-quality T&A since it's not a porn game.: "Есть немного мужской и женской ОБНАЖЁНКИ. Вы предупреждены. Учтите, что здесь нет прелестей порнографического качества, поскольку это не порноигра." Do not install OpenXcom nightlies! They are not compatible with X-Piratez. (Requires OXCE version.): "Не устанавливайте Nightly-сборки OpenXcom! Они несовместимы с X-Piratez. (Требуется использовать только OXCE)." If you absolutely can't stand bikini babes fighting Nazis with chainsaws, you may suffer some trauma.: "Если вы абсолютно не приемлите девушек в бикини, распиливающих нацистов бензопилами, то можете получить психологическую травму." If you're looking for a tactical game that doesn't require brains, try DOTA instead.: "Если вам нужна тактическая игра, не требующая мозгов, играйте лучше в DOTA." Read or Die.: "Читай или сдохни." Contains riddles. Not everything is what it seems.: "Присутствуют загадки. Не всё то, чем кажется." A single campaign might take as much as 400 hours.: "Одно прохождение может занять до 400 часов." #External Links #Block1 mod author, the Grand Master: "автор мода, Гранд Мастер" You can send your donations through PayPal to: "Вы можете сделать пожертвование на PayPal:" #Block2 chief OXCE programmer, the Wise Alchemist: "ведущий программист OXCE, Мудрый Алхимик" You can send your donations on Patreon.: "Вы можете сделать пожертвование на Patreon." #Block3 Join the Transifex team!: "Вступите в команду Transifex!" All mods are translated by the players: "Все моды переведены игроками" OpenXcom needs your translation skills!: "OpenXcom нуждается в ваших навыках перевода!" #Block4 Community & support: "Сообщество и поддержка" Here you can ask any questions associated with this site.: "Вопросы об этом сайте можете задать здесь." Ping @Kato_guardian and we will hear you.: "Вставьте в сообщение @Kato_guardian - и мы вас услышим." #Credits Thanks to: "Благодарим" for translating the homepage and interfaces into non-English languages: "за перевод главной страницы и интерфейсов на неанглийские языки" Wiki is powered by: "Сайт построен на движке"